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Remove redundant line

Dennis Dervisis %!s(int64=6) %!d(string=hai) anos
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      dist/preview release/what's new.md

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dist/preview release/what's new.md

@@ -156,7 +156,6 @@
   - Skinned meshes now set an override mesh instead of reparenting to the `__root__` transform node
   - Loaded bones are linked with the transform node created for the corresponding glTF node
 - Improve load performance by blocking material dirtying during load ([bghgary](https://github.com/bghgary))
-- Add `EquiRectangularCubeTextureAssetTask` to be able to load `EquiRectangularCubeTexture`s via Asset Manager ([Dennis Dervisis](https://github.com/ddervisis))
 
 ### glTF Serializer