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@@ -1,4 +1,4 @@
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-#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP)
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+#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
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#if defined(TANGENT) && defined(NORMAL)
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vec3 tbnNormal = normalize(normalUpdated);
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vec3 tbnTangent = normalize(tangentUpdated.xyz);
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