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@@ -58,6 +58,7 @@
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- Speed optimization when cascade blending is not used in CSM shadow technique ([Popov72](https://github.com/Popov72))
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- Speed optimization when cascade blending is not used in CSM shadow technique ([Popov72](https://github.com/Popov72))
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- Added `RenderTargetTexture.getCustomRenderList` to overload the render list at rendering time (and possibly for each layer (2DArray) / face (Cube)) ([Popov72](https://github.com/Popov72))
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- Added `RenderTargetTexture.getCustomRenderList` to overload the render list at rendering time (and possibly for each layer (2DArray) / face (Cube)) ([Popov72](https://github.com/Popov72))
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- Make sure all properties of CascadedShadowMap class are serialized/parsed ([Popov72](https://github.com/Popov72))
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- Make sure all properties of CascadedShadowMap class are serialized/parsed ([Popov72](https://github.com/Popov72))
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+- Added `textures/opacity.png` file to the Playground ([Popov72](https://github.com/Popov72))
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### Engine
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### Engine
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