瀏覽代碼

Merge branch 'master' of https://github.com/BabylonJS/Babylon.js

David Catuhe 5 年之前
父節點
當前提交
0856822dd3
共有 2 個文件被更改,包括 1 次插入0 次删除
  1. 二進制
      Playground/textures/opacity.png
  2. 1 0
      dist/preview release/what's new.md

二進制
Playground/textures/opacity.png


+ 1 - 0
dist/preview release/what's new.md

@@ -58,6 +58,7 @@
 - Speed optimization when cascade blending is not used in CSM shadow technique ([Popov72](https://github.com/Popov72))
 - Added `RenderTargetTexture.getCustomRenderList` to overload the render list at rendering time (and possibly for each layer (2DArray) / face (Cube)) ([Popov72](https://github.com/Popov72))
 - Make sure all properties of CascadedShadowMap class are serialized/parsed ([Popov72](https://github.com/Popov72))
+- Added `textures/opacity.png` file to the Playground ([Popov72](https://github.com/Popov72))
 
 ### Engine