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@@ -22,7 +22,7 @@ declare module "../../Engines/thinEngine" {
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* @see https://doc.babylonjs.com/features/webgl2#multiple-render-target
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* @param size defines the size of the texture
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* @param options defines the creation options
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- * @param noDrawBuffers if set to true, the engine won't make an initializing call of drawBuffers
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+ * @param initializeBuffers if set to true, the engine will make an initializing call of drawBuffers
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* @returns the cube texture as an InternalTexture
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*/
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createMultipleRenderTarget(size: any, options: IMultiRenderTargetOptions, initializeBuffers?: boolean): InternalTexture[];
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@@ -32,7 +32,7 @@ declare module "../../Engines/thinEngine" {
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* @see https://doc.babylonjs.com/features/webgl2#multisample-render-targets
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* @param textures defines the textures to update
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* @param samples defines the sample count to set
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- * @param noDrawBuffers if set to true, the engine won't make an initializing call of drawBuffers
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+ * @param initializeBuffers if set to true, the engine will make an initializing call of drawBuffers
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* @returns the effective sample count (could be 0 if multisample render targets are not supported)
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*/
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updateMultipleRenderTargetTextureSampleCount(textures: Nullable<InternalTexture[]>, samples: number, initializeBuffers?: boolean): number;
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