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@@ -1622,7 +1622,7 @@
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/**
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* Renormalize the mesh and patch it up if there are no weights
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- * Similar to normalization by adding the weights compute the reciprical and multiply all elements, this wil ensure that everything adds to 1.
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+ * Similar to normalization by adding the weights compute the reciprocal and multiply all elements, this wil ensure that everything adds to 1.
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* However in the case of zero weights then we set just a single influence to 1.
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* We check in the function for extra's present and if so we use the normalizeSkinWeightsWithExtras rather than the FourWeights version.
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*/
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