Popov72 пре 4 година
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      dist/preview release/what's new.md

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dist/preview release/what's new.md

@@ -88,3 +88,4 @@
 - Use both `mesh.visibility` and `material.alpha` values to compute the global alpha value used by the soft transparent shadow rendering code. Formerly was only using `mesh.visibility` ([Popov72](https://github.com/Popov72))
 - Depth renderer: don't render mesh if `infiniteDistance = true` or if `material.disableDepthWrite = true` ([Popov72](https://github.com/Popov72))
 - Mesh.createInstance no longer make a unique Geometry for the Mesh so updating one Geometry can affect more meshes than before. Use Mesh.makeUniqueGeometry for old behaviour. ([breakin](https://github.com/breakin))
+- `SceneSerializer.Serialize` now returns a promise that will resolve to the json object, instead of the json object itself ([Popov72](https://github.com/Popov72))