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Update textureTools.ts

aWeirdo 4 년 전
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07f94e8269
1개의 변경된 파일0개의 추가작업 그리고 75개의 파일을 삭제
  1. 0 75
      src/Misc/textureTools.ts

+ 0 - 75
src/Misc/textureTools.ts

@@ -4,7 +4,6 @@ import { RenderTargetTexture } from "../Materials/Textures/renderTargetTexture";
 import { PassPostProcess } from "../PostProcesses/passPostProcess";
 import { Constants } from "../Engines/constants";
 import { Scene } from "../scene";
-import { Nullable } from "../types";
 
 /**
  * Class used to host texture specific utilities
@@ -73,78 +72,4 @@ export class TextureTools {
 
         return rtt;
     }
-
-    /**
-     * Reads the pixels stored in the webgl texture and returns them as a base64 string
-     * @param texture defines the texture to read pixels from
-     * @param faceIndex defines the face of the texture to read (in case of cube texture)
-     * @param level defines the LOD level of the texture to read (in case of Mip Maps)
-     * @returns The base64 encoded string or null
-     */
-    public static GenerateBase64StringFromTexture(texture: Texture, faceIndex = 0, level = 0): Nullable<string> {
-
-        var internalTexture = texture.getInternalTexture();
-        if (!internalTexture || internalTexture.isCube) {
-            return null;
-        }
-
-        var pixels = texture.readPixels(faceIndex, level);
-        if (!pixels) {
-            return null;
-        }
-
-        var size = texture.getSize();
-        var width = size.width;
-        var height = size.height;
-
-        if (pixels instanceof Float32Array) {
-            var len = pixels.byteLength / pixels.BYTES_PER_ELEMENT;
-            var npixels = new Uint8Array(len);
-
-            while (--len >= 0) {
-                var val = pixels[len];
-                if (val < 0) {
-                    val = 0;
-                } else if (val > 1) {
-                    val = 1;
-                }
-                npixels[len] = val * 255;
-            }
-
-            pixels = npixels;
-        }
-
-        var canvas = document.createElement('canvas');
-        canvas.width = width;
-        canvas.height = height;
-
-        var ctx = canvas.getContext('2d');
-        if (!ctx) {
-            return null;
-        }
-
-        var imageData = ctx.createImageData(width, height);
-        var castData = <any>imageData.data;
-        castData.set(pixels);
-        ctx.putImageData(imageData, 0, 0);
-
-        if (internalTexture.invertY) {
-            var canvas2 = document.createElement('canvas');
-            canvas2.width = width;
-            canvas2.height = height;
-
-            var ctx2 = canvas2.getContext('2d');
-            if (!ctx2) {
-                return null;
-            }
-
-            ctx2.translate(0, height);
-            ctx2.scale(1, -1);
-            ctx2.drawImage(canvas, 0, 0);
-
-            return canvas2.toDataURL('image/png');
-        }
-
-        return canvas.toDataURL('image/png');
-    }
 }