فهرست منبع

imports cleanup

Raanan Weber 7 سال پیش
والد
کامیت
074c15756d

+ 2 - 2
Viewer/src/configuration/configuration.ts

@@ -1,5 +1,5 @@
-import { EngineOptions, IGlowLayerOptions, DepthOfFieldEffectBlurLevel } from 'babylonjs';
-import { IVRConfiguration, IObserversConfiguration, IModelConfiguration, ISceneConfiguration, ISceneOptimizerConfiguration, ICameraConfiguration, ISkyboxConfiguration, IGroundConfiguration, ILightConfiguration, IDefaultRenderingPipelineConfiguration, ITemplateConfiguration } from './interfaces';
+import { EngineOptions } from 'babylonjs';
+import { ICameraConfiguration, IDefaultRenderingPipelineConfiguration, IGroundConfiguration, ILightConfiguration, IModelConfiguration, IObserversConfiguration, ISceneConfiguration, ISceneOptimizerConfiguration, ISkyboxConfiguration, ITemplateConfiguration, IVRConfiguration } from './interfaces';
 
 export function getConfigurationKey(key: string, configObject: any) {
     let splits = key.split('.');

+ 7 - 6
Viewer/src/loader/modelLoader.ts

@@ -1,10 +1,11 @@
-import { ISceneLoaderPlugin, ISceneLoaderPluginAsync, Tools, SceneLoader, Tags } from "babylonjs";
-import { GLTFFileLoader, GLTFLoaderAnimationStartMode } from "babylonjs-loaders";
-import { IModelConfiguration } from "../configuration/interfaces/modelConfiguration";
-import { ViewerModel, ModelState } from "../model/viewerModel";
+import { ISceneLoaderPlugin, ISceneLoaderPluginAsync, SceneLoader, Tags, Tools } from 'babylonjs';
+import { GLTFFileLoader, GLTFLoaderAnimationStartMode } from 'babylonjs-loaders';
+
+import { ConfigurationContainer } from '../configuration/configurationContainer';
+import { IModelConfiguration } from '../configuration/interfaces/modelConfiguration';
+import { ObservablesManager } from '../managers/observablesManager';
+import { ModelState, ViewerModel } from '../model/viewerModel';
 import { getLoaderPluginByName, ILoaderPlugin } from './plugins/';
-import { ObservablesManager } from "../managers/observablesManager";
-import { ConfigurationContainer } from "../configuration/configurationContainer";
 
 /**
  * An instance of the class is in charge of loading the model correctly.

+ 4 - 4
Viewer/src/loader/plugins/applyMaterialConfig.ts

@@ -1,7 +1,7 @@
-import { ILoaderPlugin } from "./loaderPlugin";
-import { ViewerModel } from "../../model/viewerModel";
-import { Tools, ISceneLoaderPlugin, ISceneLoaderPluginAsync, Material } from "babylonjs";
-import { IGLTFLoaderData, GLTF2 } from "babylonjs-loaders";
+import { ISceneLoaderPlugin, ISceneLoaderPluginAsync, Material } from 'babylonjs';
+
+import { ViewerModel } from '../../model/viewerModel';
+import { ILoaderPlugin } from './loaderPlugin';
 
 /**
  * Force-apply material configuration right after a material was loaded.

+ 3 - 3
Viewer/src/loader/plugins/extendedMaterialLoaderPlugin.ts

@@ -1,6 +1,6 @@
-import { ILoaderPlugin } from "./loaderPlugin";
-import { ViewerModel } from "../../model/viewerModel";
-import { Color3, Texture, BaseTexture, Tools, ISceneLoaderPlugin, ISceneLoaderPluginAsync, Material, PBRMaterial, Engine } from "babylonjs";
+import { Engine, Material, PBRMaterial } from 'babylonjs';
+
+import { ILoaderPlugin } from './loaderPlugin';
 
 /**
  * A (PBR) material will be extended using this function.

+ 5 - 4
Viewer/src/loader/plugins/msftLodLoaderPlugin.ts

@@ -1,7 +1,8 @@
-import { ILoaderPlugin } from "./loaderPlugin";
-import { ViewerModel } from "../../model/viewerModel";
-import { Tools, ISceneLoaderPlugin, ISceneLoaderPluginAsync } from "babylonjs";
-import { IGLTFLoaderExtension, GLTF2 } from "babylonjs-loaders";
+import { ISceneLoaderPlugin, ISceneLoaderPluginAsync } from 'babylonjs';
+import { GLTF2, IGLTFLoaderExtension } from 'babylonjs-loaders';
+
+import { ViewerModel } from '../../model/viewerModel';
+import { ILoaderPlugin } from './loaderPlugin';
 
 /**
  * A loder plugin to use MSFT_lod extension correctly (glTF)

+ 3 - 2
Viewer/src/managers/observablesManager.ts

@@ -1,5 +1,6 @@
-import { Observable, Scene, Engine, SceneLoaderProgressEvent, ISceneLoaderPlugin, ISceneLoaderPluginAsync } from "babylonjs";
-import { ViewerModel } from "../model/viewerModel";
+import { Engine, ISceneLoaderPlugin, ISceneLoaderPluginAsync, Observable, Scene, SceneLoaderProgressEvent } from 'babylonjs';
+
+import { ViewerModel } from '../model/viewerModel';
 
 export class ObservablesManager {
 

+ 1 - 1
Viewer/src/model/modelAnimation.ts

@@ -1,4 +1,4 @@
-import { AnimationGroup, Animatable, Skeleton, Vector3 } from "babylonjs";
+import { Animatable, AnimationGroup, Vector3 } from 'babylonjs';
 
 /**
  * Animation play mode enum - is the animation looping or playing once