David Catuhe 9 jaren geleden
bovenliggende
commit
06ef4bd8ab
100 gewijzigde bestanden met toevoegingen van 6594 en 6090 verwijderingen
  1. 4 4
      dist/preview release/babylon.core.js
  2. 5290 5250
      dist/preview release/babylon.d.ts
  3. 27 27
      dist/preview release/babylon.js
  4. 715 483
      dist/preview release/babylon.max.js
  5. 36 36
      dist/preview release/babylon.noworker.js
  6. 1 1
      src/Actions/babylon.action.js
  7. 2 2
      src/Actions/babylon.actionManager.js
  8. 4 4
      src/Actions/babylon.condition.js
  9. 12 12
      src/Actions/babylon.directActions.js
  10. 1 1
      src/Actions/babylon.interpolateValueAction.js
  11. 1 1
      src/Animations/babylon.animatable.js
  12. 4 4
      src/Animations/babylon.animation.js
  13. 13 13
      src/Animations/babylon.easing.js
  14. 1 1
      src/Audio/babylon.analyser.js
  15. 1 1
      src/Audio/babylon.audioEngine.js
  16. 1 1
      src/Audio/babylon.sound.js
  17. 1 1
      src/Audio/babylon.soundtrack.js
  18. 1 1
      src/Bones/babylon.bone.js
  19. 1 1
      src/Bones/babylon.skeleton.js
  20. 1 1
      src/Cameras/Inputs/babylon.arcrotatecamera.input.gamepad.js
  21. 1 1
      src/Cameras/Inputs/babylon.arcrotatecamera.input.keyboard.js
  22. 1 1
      src/Cameras/Inputs/babylon.arcrotatecamera.input.mousewheel.js
  23. 1 1
      src/Cameras/Inputs/babylon.arcrotatecamera.input.pointers.js
  24. 1 1
      src/Cameras/Inputs/babylon.arcrotatecamera.input.vrdeviceorientation.js
  25. 1 1
      src/Cameras/Inputs/babylon.freecamera.input.deviceorientation.js
  26. 1 1
      src/Cameras/Inputs/babylon.freecamera.input.gamepad.js
  27. 1 1
      src/Cameras/Inputs/babylon.freecamera.input.keyboard.js
  28. 1 1
      src/Cameras/Inputs/babylon.freecamera.input.mouse.js
  29. 1 1
      src/Cameras/Inputs/babylon.freecamera.input.touch.js
  30. 1 1
      src/Cameras/Inputs/babylon.freecamera.input.virtualjoystick.js
  31. 1 1
      src/Cameras/Inputs/babylon.freecamera.input.vrdeviceorientation.js
  32. 1 1
      src/Cameras/VR/babylon.vrCameraMetrics.js
  33. 2 2
      src/Cameras/VR/babylon.vrDeviceOrientationCamera.js
  34. 1 1
      src/Cameras/VR/babylon.webVRCamera.js
  35. 1 1
      src/Cameras/babylon.arcRotateCamera.js
  36. 1 1
      src/Cameras/babylon.arcRotateCameraInputsManager.js
  37. 1 1
      src/Cameras/babylon.camera.js
  38. 1 1
      src/Cameras/babylon.cameraInputsManager.js
  39. 1 1
      src/Cameras/babylon.deviceOrientationCamera.js
  40. 2 2
      src/Cameras/babylon.followCamera.js
  41. 1 1
      src/Cameras/babylon.freeCamera.js
  42. 1 1
      src/Cameras/babylon.freeCameraInputsManager.js
  43. 1 1
      src/Cameras/babylon.gamepadCamera.js
  44. 8 8
      src/Cameras/babylon.stereoscopicCameras.js
  45. 1 1
      src/Cameras/babylon.targetCamera.js
  46. 1 1
      src/Cameras/babylon.touchCamera.js
  47. 1 1
      src/Cameras/babylon.universalCamera.js
  48. 1 1
      src/Cameras/babylon.virtualJoysticksCamera.js
  49. 3 3
      src/Canvas2d/babylon.bounding2d.js
  50. 3 3
      src/Canvas2d/babylon.brushes2d.js
  51. 18 10
      src/Canvas2d/babylon.canvas2d.js
  52. 3 3
      src/Canvas2d/babylon.canvas2dLayoutEngine.js
  53. 12 7
      src/Canvas2d/babylon.ellipse2d.js
  54. 79 43
      src/Canvas2d/babylon.group2d.js
  55. 12 7
      src/Canvas2d/babylon.lines2d.js
  56. 19 6
      src/Canvas2d/babylon.modelRenderCache.js
  57. 88 28
      src/Canvas2d/babylon.prim2dBase.js
  58. 12 7
      src/Canvas2d/babylon.rectangle2d.js
  59. 117 24
      src/Canvas2d/babylon.renderablePrim2d.js
  60. 3 3
      src/Canvas2d/babylon.shape2d.js
  61. 9 8
      src/Canvas2d/babylon.smartPropertyPrim.js
  62. 10 7
      src/Canvas2d/babylon.sprite2d.js
  63. 9 6
      src/Canvas2d/babylon.text2d.js
  64. 1 1
      src/Canvas2d/babylon.worldSpaceCanvas2dNode.js
  65. 1 1
      src/Collisions/babylon.collider.js
  66. 2 2
      src/Collisions/babylon.collisionCoordinator.js
  67. 3 3
      src/Collisions/babylon.collisionWorker.js
  68. 2 2
      src/Collisions/babylon.pickingInfo.js
  69. 1 1
      src/Culling/Octrees/babylon.octree.js
  70. 1 1
      src/Culling/Octrees/babylon.octreeBlock.js
  71. 1 1
      src/Culling/babylon.boundingBox.js
  72. 1 1
      src/Culling/babylon.boundingInfo.js
  73. 1 1
      src/Culling/babylon.boundingSphere.js
  74. 1 1
      src/Culling/babylon.ray.js
  75. 1 1
      src/Debug/babylon.debugLayer.js
  76. 1 1
      src/Debug/babylon.skeletonViewer.js
  77. 1 1
      src/Layer/babylon.layer.js
  78. 1 1
      src/LensFlare/babylon.lensFlare.js
  79. 1 1
      src/LensFlare/babylon.lensFlareSystem.js
  80. 1 1
      src/Lights/Shadows/babylon.shadowGenerator.js
  81. 1 1
      src/Lights/babylon.directionalLight.js
  82. 1 1
      src/Lights/babylon.hemisphericLight.js
  83. 1 1
      src/Lights/babylon.light.js
  84. 1 1
      src/Lights/babylon.pointLight.js
  85. 1 1
      src/Lights/babylon.spotLight.js
  86. 1 1
      src/Loading/babylon.sceneLoader.js
  87. 1 1
      src/Materials/Textures/Procedurals/babylon.customProceduralTexture.js
  88. 1 1
      src/Materials/Textures/Procedurals/babylon.proceduralTexture.js
  89. 1 1
      src/Materials/Textures/babylon.baseTexture.js
  90. 1 1
      src/Materials/Textures/babylon.colorGradingTexture.js
  91. 1 1
      src/Materials/Textures/babylon.cubeTexture.js
  92. 1 1
      src/Materials/Textures/babylon.dynamicTexture.js
  93. 4 4
      src/Materials/Textures/babylon.fontTexture.js
  94. 1 1
      src/Materials/Textures/babylon.hdrCubeTexture.js
  95. 1 1
      src/Materials/Textures/babylon.mapTexture.js
  96. 1 1
      src/Materials/Textures/babylon.mirrorTexture.js
  97. 1 1
      src/Materials/Textures/babylon.rawTexture.js
  98. 1 1
      src/Materials/Textures/babylon.refractionTexture.js
  99. 1 1
      src/Materials/Textures/babylon.renderTargetTexture.js
  100. 0 0
      src/Materials/Textures/babylon.texture.js

File diff suppressed because it is too large
+ 4 - 4
dist/preview release/babylon.core.js


File diff suppressed because it is too large
+ 5290 - 5250
dist/preview release/babylon.d.ts


File diff suppressed because it is too large
+ 27 - 27
dist/preview release/babylon.js


File diff suppressed because it is too large
+ 715 - 483
dist/preview release/babylon.max.js


File diff suppressed because it is too large
+ 36 - 36
dist/preview release/babylon.noworker.js


+ 1 - 1
src/Actions/babylon.action.js

@@ -126,6 +126,6 @@ var BABYLON;
             };
         };
         return Action;
-    })();
+    }());
     BABYLON.Action = Action;
 })(BABYLON || (BABYLON = {}));

+ 2 - 2
src/Actions/babylon.actionManager.js

@@ -50,7 +50,7 @@ var BABYLON;
             return new ActionEvent(prim, pointerPos.x, pointerPos.y, null, evt, additionalData);
         };
         return ActionEvent;
-    })();
+    }());
     BABYLON.ActionEvent = ActionEvent;
     /**
      * Action Manager manages all events to be triggered on a given mesh or the global scene.
@@ -522,6 +522,6 @@ var BABYLON;
         ActionManager.DragMovementThreshold = 10; // in pixels
         ActionManager.LongPressDelay = 500; // in milliseconds
         return ActionManager;
-    })();
+    }());
     BABYLON.ActionManager = ActionManager;
 })(BABYLON || (BABYLON = {}));

+ 4 - 4
src/Actions/babylon.condition.js

@@ -29,7 +29,7 @@ var BABYLON;
             };
         };
         return Condition;
-    })();
+    }());
     BABYLON.Condition = Condition;
     var ValueCondition = (function (_super) {
         __extends(ValueCondition, _super);
@@ -117,7 +117,7 @@ var BABYLON;
         ValueCondition._IsGreater = 2;
         ValueCondition._IsLesser = 3;
         return ValueCondition;
-    })(Condition);
+    }(Condition));
     BABYLON.ValueCondition = ValueCondition;
     var PredicateCondition = (function (_super) {
         __extends(PredicateCondition, _super);
@@ -129,7 +129,7 @@ var BABYLON;
             return this.predicate();
         };
         return PredicateCondition;
-    })(Condition);
+    }(Condition));
     BABYLON.PredicateCondition = PredicateCondition;
     var StateCondition = (function (_super) {
         __extends(StateCondition, _super);
@@ -152,6 +152,6 @@ var BABYLON;
             });
         };
         return StateCondition;
-    })(Condition);
+    }(Condition));
     BABYLON.StateCondition = StateCondition;
 })(BABYLON || (BABYLON = {}));

+ 12 - 12
src/Actions/babylon.directActions.js

@@ -29,7 +29,7 @@ var BABYLON;
             }, parent);
         };
         return SwitchBooleanAction;
-    })(BABYLON.Action);
+    }(BABYLON.Action));
     BABYLON.SwitchBooleanAction = SwitchBooleanAction;
     var SetStateAction = (function (_super) {
         __extends(SetStateAction, _super);
@@ -51,7 +51,7 @@ var BABYLON;
             }, parent);
         };
         return SetStateAction;
-    })(BABYLON.Action);
+    }(BABYLON.Action));
     BABYLON.SetStateAction = SetStateAction;
     var SetValueAction = (function (_super) {
         __extends(SetValueAction, _super);
@@ -82,7 +82,7 @@ var BABYLON;
             }, parent);
         };
         return SetValueAction;
-    })(BABYLON.Action);
+    }(BABYLON.Action));
     BABYLON.SetValueAction = SetValueAction;
     var IncrementValueAction = (function (_super) {
         __extends(IncrementValueAction, _super);
@@ -116,7 +116,7 @@ var BABYLON;
             }, parent);
         };
         return IncrementValueAction;
-    })(BABYLON.Action);
+    }(BABYLON.Action));
     BABYLON.IncrementValueAction = IncrementValueAction;
     var PlayAnimationAction = (function (_super) {
         __extends(PlayAnimationAction, _super);
@@ -145,7 +145,7 @@ var BABYLON;
             }, parent);
         };
         return PlayAnimationAction;
-    })(BABYLON.Action);
+    }(BABYLON.Action));
     BABYLON.PlayAnimationAction = PlayAnimationAction;
     var StopAnimationAction = (function (_super) {
         __extends(StopAnimationAction, _super);
@@ -166,7 +166,7 @@ var BABYLON;
             }, parent);
         };
         return StopAnimationAction;
-    })(BABYLON.Action);
+    }(BABYLON.Action));
     BABYLON.StopAnimationAction = StopAnimationAction;
     var DoNothingAction = (function (_super) {
         __extends(DoNothingAction, _super);
@@ -183,7 +183,7 @@ var BABYLON;
             }, parent);
         };
         return DoNothingAction;
-    })(BABYLON.Action);
+    }(BABYLON.Action));
     BABYLON.DoNothingAction = DoNothingAction;
     var CombineAction = (function (_super) {
         __extends(CombineAction, _super);
@@ -214,7 +214,7 @@ var BABYLON;
             return serializationObject;
         };
         return CombineAction;
-    })(BABYLON.Action);
+    }(BABYLON.Action));
     BABYLON.CombineAction = CombineAction;
     var ExecuteCodeAction = (function (_super) {
         __extends(ExecuteCodeAction, _super);
@@ -226,7 +226,7 @@ var BABYLON;
             this.func(evt);
         };
         return ExecuteCodeAction;
-    })(BABYLON.Action);
+    }(BABYLON.Action));
     BABYLON.ExecuteCodeAction = ExecuteCodeAction;
     var SetParentAction = (function (_super) {
         __extends(SetParentAction, _super);
@@ -256,7 +256,7 @@ var BABYLON;
             }, parent);
         };
         return SetParentAction;
-    })(BABYLON.Action);
+    }(BABYLON.Action));
     BABYLON.SetParentAction = SetParentAction;
     var PlaySoundAction = (function (_super) {
         __extends(PlaySoundAction, _super);
@@ -277,7 +277,7 @@ var BABYLON;
             }, parent);
         };
         return PlaySoundAction;
-    })(BABYLON.Action);
+    }(BABYLON.Action));
     BABYLON.PlaySoundAction = PlaySoundAction;
     var StopSoundAction = (function (_super) {
         __extends(StopSoundAction, _super);
@@ -298,6 +298,6 @@ var BABYLON;
             }, parent);
         };
         return StopSoundAction;
-    })(BABYLON.Action);
+    }(BABYLON.Action));
     BABYLON.StopSoundAction = StopSoundAction;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Actions/babylon.interpolateValueAction.js

@@ -72,6 +72,6 @@ var BABYLON;
             }, parent);
         };
         return InterpolateValueAction;
-    })(BABYLON.Action);
+    }(BABYLON.Action));
     BABYLON.InterpolateValueAction = InterpolateValueAction;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Animations/babylon.animatable.js

@@ -127,6 +127,6 @@ var BABYLON;
             return running;
         };
         return Animatable;
-    })();
+    }());
     BABYLON.Animatable = Animatable;
 })(BABYLON || (BABYLON = {}));

+ 4 - 4
src/Animations/babylon.animation.js

@@ -10,7 +10,7 @@ var BABYLON;
             return new AnimationRange(this.name, this.from, this.to);
         };
         return AnimationRange;
-    })();
+    }());
     BABYLON.AnimationRange = AnimationRange;
     /**
      * Composed of a frame, and an action function
@@ -23,7 +23,7 @@ var BABYLON;
             this.isDone = false;
         }
         return AnimationEvent;
-    })();
+    }());
     BABYLON.AnimationEvent = AnimationEvent;
     var PathCursor = (function () {
         function PathCursor(path) {
@@ -80,7 +80,7 @@ var BABYLON;
             return this;
         };
         return PathCursor;
-    })();
+    }());
     BABYLON.PathCursor = PathCursor;
     var Animation = (function () {
         function Animation(name, targetProperty, framePerSecond, dataType, loopMode, enableBlending) {
@@ -734,6 +734,6 @@ var BABYLON;
         Animation._ANIMATIONLOOPMODE_CYCLE = 1;
         Animation._ANIMATIONLOOPMODE_CONSTANT = 2;
         return Animation;
-    })();
+    }());
     BABYLON.Animation = Animation;
 })(BABYLON || (BABYLON = {}));

+ 13 - 13
src/Animations/babylon.easing.js

@@ -58,7 +58,7 @@ var BABYLON;
         EasingFunction._EASINGMODE_EASEOUT = 1;
         EasingFunction._EASINGMODE_EASEINOUT = 2;
         return EasingFunction;
-    })();
+    }());
     BABYLON.EasingFunction = EasingFunction;
     var CircleEase = (function (_super) {
         __extends(CircleEase, _super);
@@ -70,7 +70,7 @@ var BABYLON;
             return (1.0 - Math.sqrt(1.0 - (gradient * gradient)));
         };
         return CircleEase;
-    })(EasingFunction);
+    }(EasingFunction));
     BABYLON.CircleEase = CircleEase;
     var BackEase = (function (_super) {
         __extends(BackEase, _super);
@@ -84,7 +84,7 @@ var BABYLON;
             return (Math.pow(gradient, 3.0) - ((gradient * num) * Math.sin(3.1415926535897931 * gradient)));
         };
         return BackEase;
-    })(EasingFunction);
+    }(EasingFunction));
     BABYLON.BackEase = BackEase;
     var BounceEase = (function (_super) {
         __extends(BounceEase, _super);
@@ -116,7 +116,7 @@ var BABYLON;
             return (((-Math.pow(1.0 / bounciness, y - num3) / (num2 * num2)) * (num6 - num2)) * (num6 + num2));
         };
         return BounceEase;
-    })(EasingFunction);
+    }(EasingFunction));
     BABYLON.BounceEase = BounceEase;
     var CubicEase = (function (_super) {
         __extends(CubicEase, _super);
@@ -127,7 +127,7 @@ var BABYLON;
             return (gradient * gradient * gradient);
         };
         return CubicEase;
-    })(EasingFunction);
+    }(EasingFunction));
     BABYLON.CubicEase = CubicEase;
     var ElasticEase = (function (_super) {
         __extends(ElasticEase, _super);
@@ -151,7 +151,7 @@ var BABYLON;
             return (num2 * Math.sin(((6.2831853071795862 * num3) + 1.5707963267948966) * gradient));
         };
         return ElasticEase;
-    })(EasingFunction);
+    }(EasingFunction));
     BABYLON.ElasticEase = ElasticEase;
     var ExponentialEase = (function (_super) {
         __extends(ExponentialEase, _super);
@@ -167,7 +167,7 @@ var BABYLON;
             return ((Math.exp(this.exponent * gradient) - 1.0) / (Math.exp(this.exponent) - 1.0));
         };
         return ExponentialEase;
-    })(EasingFunction);
+    }(EasingFunction));
     BABYLON.ExponentialEase = ExponentialEase;
     var PowerEase = (function (_super) {
         __extends(PowerEase, _super);
@@ -181,7 +181,7 @@ var BABYLON;
             return Math.pow(gradient, y);
         };
         return PowerEase;
-    })(EasingFunction);
+    }(EasingFunction));
     BABYLON.PowerEase = PowerEase;
     var QuadraticEase = (function (_super) {
         __extends(QuadraticEase, _super);
@@ -192,7 +192,7 @@ var BABYLON;
             return (gradient * gradient);
         };
         return QuadraticEase;
-    })(EasingFunction);
+    }(EasingFunction));
     BABYLON.QuadraticEase = QuadraticEase;
     var QuarticEase = (function (_super) {
         __extends(QuarticEase, _super);
@@ -203,7 +203,7 @@ var BABYLON;
             return (gradient * gradient * gradient * gradient);
         };
         return QuarticEase;
-    })(EasingFunction);
+    }(EasingFunction));
     BABYLON.QuarticEase = QuarticEase;
     var QuinticEase = (function (_super) {
         __extends(QuinticEase, _super);
@@ -214,7 +214,7 @@ var BABYLON;
             return (gradient * gradient * gradient * gradient * gradient);
         };
         return QuinticEase;
-    })(EasingFunction);
+    }(EasingFunction));
     BABYLON.QuinticEase = QuinticEase;
     var SineEase = (function (_super) {
         __extends(SineEase, _super);
@@ -225,7 +225,7 @@ var BABYLON;
             return (1.0 - Math.sin(1.5707963267948966 * (1.0 - gradient)));
         };
         return SineEase;
-    })(EasingFunction);
+    }(EasingFunction));
     BABYLON.SineEase = SineEase;
     var BezierCurveEase = (function (_super) {
         __extends(BezierCurveEase, _super);
@@ -244,6 +244,6 @@ var BABYLON;
             return BABYLON.BezierCurve.interpolate(gradient, this.x1, this.y1, this.x2, this.y2);
         };
         return BezierCurveEase;
-    })(EasingFunction);
+    }(EasingFunction));
     BABYLON.BezierCurveEase = BezierCurveEase;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Audio/babylon.analyser.js

@@ -106,6 +106,6 @@ var BABYLON;
             }
         };
         return Analyser;
-    })();
+    }());
     BABYLON.Analyser = Analyser;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Audio/babylon.audioEngine.js

@@ -101,6 +101,6 @@ var BABYLON;
             }
         };
         return AudioEngine;
-    })();
+    }());
     BABYLON.AudioEngine = AudioEngine;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Audio/babylon.sound.js

@@ -586,6 +586,6 @@ var BABYLON;
             return newSound;
         };
         return Sound;
-    })();
+    }());
     BABYLON.Sound = Sound;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Audio/babylon.soundtrack.js

@@ -96,6 +96,6 @@ var BABYLON;
             }
         };
         return SoundTrack;
-    })();
+    }());
     BABYLON.SoundTrack = SoundTrack;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Bones/babylon.bone.js

@@ -136,6 +136,6 @@ var BABYLON;
             return true;
         };
         return Bone;
-    })(BABYLON.Node);
+    }(BABYLON.Node));
     BABYLON.Bone = Bone;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Bones/babylon.skeleton.js

@@ -334,6 +334,6 @@ var BABYLON;
             return skeleton;
         };
         return Skeleton;
-    })();
+    }());
     BABYLON.Skeleton = Skeleton;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.arcrotatecamera.input.gamepad.js

@@ -65,7 +65,7 @@ var BABYLON;
             BABYLON.serialize()
         ], ArcRotateCameraGamepadInput.prototype, "gamepadMoveSensibility", void 0);
         return ArcRotateCameraGamepadInput;
-    })();
+    }());
     BABYLON.ArcRotateCameraGamepadInput = ArcRotateCameraGamepadInput;
     BABYLON.CameraInputTypes["ArcRotateCameraGamepadInput"] = ArcRotateCameraGamepadInput;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.arcrotatecamera.input.keyboard.js

@@ -110,7 +110,7 @@ var BABYLON;
             BABYLON.serialize()
         ], ArcRotateCameraKeyboardMoveInput.prototype, "keysRight", void 0);
         return ArcRotateCameraKeyboardMoveInput;
-    })();
+    }());
     BABYLON.ArcRotateCameraKeyboardMoveInput = ArcRotateCameraKeyboardMoveInput;
     BABYLON.CameraInputTypes["ArcRotateCameraKeyboardMoveInput"] = ArcRotateCameraKeyboardMoveInput;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.arcrotatecamera.input.mousewheel.js

@@ -51,7 +51,7 @@ var BABYLON;
             BABYLON.serialize()
         ], ArcRotateCameraMouseWheelInput.prototype, "wheelPrecision", void 0);
         return ArcRotateCameraMouseWheelInput;
-    })();
+    }());
     BABYLON.ArcRotateCameraMouseWheelInput = ArcRotateCameraMouseWheelInput;
     BABYLON.CameraInputTypes["ArcRotateCameraMouseWheelInput"] = ArcRotateCameraMouseWheelInput;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.arcrotatecamera.input.pointers.js

@@ -214,7 +214,7 @@ var BABYLON;
             BABYLON.serialize()
         ], ArcRotateCameraPointersInput.prototype, "panningSensibility", void 0);
         return ArcRotateCameraPointersInput;
-    })();
+    }());
     BABYLON.ArcRotateCameraPointersInput = ArcRotateCameraPointersInput;
     BABYLON.CameraInputTypes["ArcRotateCameraPointersInput"] = ArcRotateCameraPointersInput;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.arcrotatecamera.input.vrdeviceorientation.js

@@ -42,7 +42,7 @@ var BABYLON;
             return "VRDeviceOrientation";
         };
         return ArcRotateCameraVRDeviceOrientationInput;
-    })();
+    }());
     BABYLON.ArcRotateCameraVRDeviceOrientationInput = ArcRotateCameraVRDeviceOrientationInput;
     BABYLON.CameraInputTypes["ArcRotateCameraVRDeviceOrientationInput"] = ArcRotateCameraVRDeviceOrientationInput;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.freecamera.input.deviceorientation.js

@@ -56,7 +56,7 @@ var BABYLON;
             return "deviceOrientation";
         };
         return FreeCameraDeviceOrientationInput;
-    })();
+    }());
     BABYLON.FreeCameraDeviceOrientationInput = FreeCameraDeviceOrientationInput;
     BABYLON.CameraInputTypes["FreeCameraDeviceOrientationInput"] = FreeCameraDeviceOrientationInput;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.freecamera.input.gamepad.js

@@ -60,7 +60,7 @@ var BABYLON;
             BABYLON.serialize()
         ], FreeCameraGamepadInput.prototype, "gamepadMoveSensibility", void 0);
         return FreeCameraGamepadInput;
-    })();
+    }());
     BABYLON.FreeCameraGamepadInput = FreeCameraGamepadInput;
     BABYLON.CameraInputTypes["FreeCameraGamepadInput"] = FreeCameraGamepadInput;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.freecamera.input.keyboard.js

@@ -112,7 +112,7 @@ var BABYLON;
             BABYLON.serialize()
         ], FreeCameraKeyboardMoveInput.prototype, "keysRight", void 0);
         return FreeCameraKeyboardMoveInput;
-    })();
+    }());
     BABYLON.FreeCameraKeyboardMoveInput = FreeCameraKeyboardMoveInput;
     BABYLON.CameraInputTypes["FreeCameraKeyboardMoveInput"] = FreeCameraKeyboardMoveInput;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.freecamera.input.mouse.js

@@ -93,7 +93,7 @@ var BABYLON;
             BABYLON.serialize()
         ], FreeCameraMouseInput.prototype, "angularSensibility", void 0);
         return FreeCameraMouseInput;
-    })();
+    }());
     BABYLON.FreeCameraMouseInput = FreeCameraMouseInput;
     BABYLON.CameraInputTypes["FreeCameraMouseInput"] = FreeCameraMouseInput;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.freecamera.input.touch.js

@@ -116,7 +116,7 @@ var BABYLON;
             BABYLON.serialize()
         ], FreeCameraTouchInput.prototype, "touchMoveSensibility", void 0);
         return FreeCameraTouchInput;
-    })();
+    }());
     BABYLON.FreeCameraTouchInput = FreeCameraTouchInput;
     BABYLON.CameraInputTypes["FreeCameraTouchInput"] = FreeCameraTouchInput;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.freecamera.input.virtualjoystick.js

@@ -48,7 +48,7 @@ var BABYLON;
             return "virtualJoystick";
         };
         return FreeCameraVirtualJoystickInput;
-    })();
+    }());
     BABYLON.FreeCameraVirtualJoystickInput = FreeCameraVirtualJoystickInput;
     BABYLON.CameraInputTypes["FreeCameraVirtualJoystickInput"] = FreeCameraVirtualJoystickInput;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.freecamera.input.vrdeviceorientation.js

@@ -47,7 +47,7 @@ var BABYLON;
             return "VRDeviceOrientation";
         };
         return FreeCameraVRDeviceOrientationInput;
-    })();
+    }());
     BABYLON.FreeCameraVRDeviceOrientationInput = FreeCameraVRDeviceOrientationInput;
     BABYLON.CameraInputTypes["FreeCameraVRDeviceOrientationInput"] = FreeCameraVRDeviceOrientationInput;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/VR/babylon.vrCameraMetrics.js

@@ -67,6 +67,6 @@ var BABYLON;
             return result;
         };
         return VRCameraMetrics;
-    })();
+    }());
     BABYLON.VRCameraMetrics = VRCameraMetrics;
 })(BABYLON || (BABYLON = {}));

+ 2 - 2
src/Cameras/VR/babylon.vrDeviceOrientationCamera.js

@@ -20,7 +20,7 @@ var BABYLON;
             return "VRDeviceOrientationFreeCamera";
         };
         return VRDeviceOrientationFreeCamera;
-    })(BABYLON.FreeCamera);
+    }(BABYLON.FreeCamera));
     BABYLON.VRDeviceOrientationFreeCamera = VRDeviceOrientationFreeCamera;
     var VRDeviceOrientationArcRotateCamera = (function (_super) {
         __extends(VRDeviceOrientationArcRotateCamera, _super);
@@ -36,6 +36,6 @@ var BABYLON;
             return "VRDeviceOrientationArcRotateCamera";
         };
         return VRDeviceOrientationArcRotateCamera;
-    })(BABYLON.ArcRotateCamera);
+    }(BABYLON.ArcRotateCamera));
     BABYLON.VRDeviceOrientationArcRotateCamera = VRDeviceOrientationArcRotateCamera;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/VR/babylon.webVRCamera.js

@@ -75,6 +75,6 @@ var BABYLON;
             return "WebVRFreeCamera";
         };
         return WebVRFreeCamera;
-    })(BABYLON.FreeCamera);
+    }(BABYLON.FreeCamera));
     BABYLON.WebVRFreeCamera = WebVRFreeCamera;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.arcRotateCamera.js

@@ -543,6 +543,6 @@ var BABYLON;
             BABYLON.serialize()
         ], ArcRotateCamera.prototype, "allowUpsideDown", void 0);
         return ArcRotateCamera;
-    })(BABYLON.TargetCamera);
+    }(BABYLON.TargetCamera));
     BABYLON.ArcRotateCamera = ArcRotateCamera;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.arcRotateCameraInputsManager.js

@@ -31,6 +31,6 @@ var BABYLON;
             return this;
         };
         return ArcRotateCameraInputsManager;
-    })(BABYLON.CameraInputsManager);
+    }(BABYLON.CameraInputsManager));
     BABYLON.ArcRotateCameraInputsManager = ArcRotateCameraInputsManager;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.camera.js

@@ -644,6 +644,6 @@ var BABYLON;
             BABYLON.serialize()
         ], Camera.prototype, "isStereoscopicSideBySide", void 0);
         return Camera;
-    })(BABYLON.Node);
+    }(BABYLON.Node));
     BABYLON.Camera = Camera;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.cameraInputsManager.js

@@ -128,6 +128,6 @@ var BABYLON;
             }
         };
         return CameraInputsManager;
-    })();
+    }());
     BABYLON.CameraInputsManager = CameraInputsManager;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.deviceOrientationCamera.js

@@ -36,6 +36,6 @@ var BABYLON;
             return "DeviceOrientationCamera";
         };
         return DeviceOrientationCamera;
-    })(BABYLON.FreeCamera);
+    }(BABYLON.FreeCamera));
     BABYLON.DeviceOrientationCamera = DeviceOrientationCamera;
 })(BABYLON || (BABYLON = {}));

+ 2 - 2
src/Cameras/babylon.followCamera.js

@@ -84,7 +84,7 @@ var BABYLON;
             BABYLON.serializeAsMeshReference("lockedTargetId")
         ], FollowCamera.prototype, "target", void 0);
         return FollowCamera;
-    })(BABYLON.TargetCamera);
+    }(BABYLON.TargetCamera));
     BABYLON.FollowCamera = FollowCamera;
     var ArcFollowCamera = (function (_super) {
         __extends(ArcFollowCamera, _super);
@@ -112,6 +112,6 @@ var BABYLON;
             return "ArcFollowCamera";
         };
         return ArcFollowCamera;
-    })(BABYLON.TargetCamera);
+    }(BABYLON.TargetCamera));
     BABYLON.ArcFollowCamera = ArcFollowCamera;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.freeCamera.js

@@ -180,6 +180,6 @@ var BABYLON;
             BABYLON.serialize()
         ], FreeCamera.prototype, "applyGravity", void 0);
         return FreeCamera;
-    })(BABYLON.TargetCamera);
+    }(BABYLON.TargetCamera));
     BABYLON.FreeCamera = FreeCamera;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.freeCameraInputsManager.js

@@ -40,6 +40,6 @@ var BABYLON;
             return this;
         };
         return FreeCameraInputsManager;
-    })(BABYLON.CameraInputsManager);
+    }(BABYLON.CameraInputsManager));
     BABYLON.FreeCameraInputsManager = FreeCameraInputsManager;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.gamepadCamera.js

@@ -46,6 +46,6 @@ var BABYLON;
             return "GamepadCamera";
         };
         return GamepadCamera;
-    })(BABYLON.UniversalCamera);
+    }(BABYLON.UniversalCamera));
     BABYLON.GamepadCamera = GamepadCamera;
 })(BABYLON || (BABYLON = {}));

+ 8 - 8
src/Cameras/babylon.stereoscopicCameras.js

@@ -16,7 +16,7 @@ var BABYLON;
             return "AnaglyphFreeCamera";
         };
         return AnaglyphFreeCamera;
-    })(BABYLON.FreeCamera);
+    }(BABYLON.FreeCamera));
     BABYLON.AnaglyphFreeCamera = AnaglyphFreeCamera;
     var AnaglyphArcRotateCamera = (function (_super) {
         __extends(AnaglyphArcRotateCamera, _super);
@@ -29,7 +29,7 @@ var BABYLON;
             return "AnaglyphArcRotateCamera";
         };
         return AnaglyphArcRotateCamera;
-    })(BABYLON.ArcRotateCamera);
+    }(BABYLON.ArcRotateCamera));
     BABYLON.AnaglyphArcRotateCamera = AnaglyphArcRotateCamera;
     var AnaglyphGamepadCamera = (function (_super) {
         __extends(AnaglyphGamepadCamera, _super);
@@ -42,7 +42,7 @@ var BABYLON;
             return "AnaglyphGamepadCamera";
         };
         return AnaglyphGamepadCamera;
-    })(BABYLON.GamepadCamera);
+    }(BABYLON.GamepadCamera));
     BABYLON.AnaglyphGamepadCamera = AnaglyphGamepadCamera;
     var AnaglyphUniversalCamera = (function (_super) {
         __extends(AnaglyphUniversalCamera, _super);
@@ -55,7 +55,7 @@ var BABYLON;
             return "AnaglyphUniversalCamera";
         };
         return AnaglyphUniversalCamera;
-    })(BABYLON.UniversalCamera);
+    }(BABYLON.UniversalCamera));
     BABYLON.AnaglyphUniversalCamera = AnaglyphUniversalCamera;
     var StereoscopicFreeCamera = (function (_super) {
         __extends(StereoscopicFreeCamera, _super);
@@ -69,7 +69,7 @@ var BABYLON;
             return "StereoscopicFreeCamera";
         };
         return StereoscopicFreeCamera;
-    })(BABYLON.FreeCamera);
+    }(BABYLON.FreeCamera));
     BABYLON.StereoscopicFreeCamera = StereoscopicFreeCamera;
     var StereoscopicArcRotateCamera = (function (_super) {
         __extends(StereoscopicArcRotateCamera, _super);
@@ -83,7 +83,7 @@ var BABYLON;
             return "StereoscopicArcRotateCamera";
         };
         return StereoscopicArcRotateCamera;
-    })(BABYLON.ArcRotateCamera);
+    }(BABYLON.ArcRotateCamera));
     BABYLON.StereoscopicArcRotateCamera = StereoscopicArcRotateCamera;
     var StereoscopicGamepadCamera = (function (_super) {
         __extends(StereoscopicGamepadCamera, _super);
@@ -97,7 +97,7 @@ var BABYLON;
             return "StereoscopicGamepadCamera";
         };
         return StereoscopicGamepadCamera;
-    })(BABYLON.GamepadCamera);
+    }(BABYLON.GamepadCamera));
     BABYLON.StereoscopicGamepadCamera = StereoscopicGamepadCamera;
     var StereoscopicUniversalCamera = (function (_super) {
         __extends(StereoscopicUniversalCamera, _super);
@@ -111,6 +111,6 @@ var BABYLON;
             return "StereoscopicUniversalCamera";
         };
         return StereoscopicUniversalCamera;
-    })(BABYLON.UniversalCamera);
+    }(BABYLON.UniversalCamera));
     BABYLON.StereoscopicUniversalCamera = StereoscopicUniversalCamera;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.targetCamera.js

@@ -257,6 +257,6 @@ var BABYLON;
             BABYLON.serializeAsMeshReference("lockedTargetId")
         ], TargetCamera.prototype, "lockedTarget", void 0);
         return TargetCamera;
-    })(BABYLON.Camera);
+    }(BABYLON.Camera));
     BABYLON.TargetCamera = TargetCamera;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.touchCamera.js

@@ -53,6 +53,6 @@ var BABYLON;
             }
         };
         return TouchCamera;
-    })(BABYLON.FreeCamera);
+    }(BABYLON.FreeCamera));
     BABYLON.TouchCamera = TouchCamera;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.universalCamera.js

@@ -46,6 +46,6 @@ var BABYLON;
             return "UniversalCamera";
         };
         return UniversalCamera;
-    })(BABYLON.TouchCamera);
+    }(BABYLON.TouchCamera));
     BABYLON.UniversalCamera = UniversalCamera;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.virtualJoysticksCamera.js

@@ -13,6 +13,6 @@ var BABYLON;
             this.inputs.addVirtualJoystick();
         }
         return VirtualJoysticksCamera;
-    })(BABYLON.FreeCamera);
+    }(BABYLON.FreeCamera));
     BABYLON.VirtualJoysticksCamera = VirtualJoysticksCamera;
 })(BABYLON || (BABYLON = {}));

+ 3 - 3
src/Canvas2d/babylon.bounding2d.js

@@ -72,8 +72,8 @@ var BABYLON;
          */
         BoundingInfo2D.CreateFromPointsToRef = function (points, b) {
             var xmin = Number.MAX_VALUE, ymin = Number.MAX_VALUE, xmax = Number.MIN_VALUE, ymax = Number.MIN_VALUE;
-            for (var _i = 0; _i < points.length; _i++) {
-                var p = points[_i];
+            for (var _i = 0, points_1 = points; _i < points_1.length; _i++) {
+                var p = points_1[_i];
                 xmin = Math.min(p.x, xmin);
                 xmax = Math.max(p.x, xmax);
                 ymin = Math.min(p.y, ymin);
@@ -206,6 +206,6 @@ var BABYLON;
         };
         BoundingInfo2D._transform = new Array(BABYLON.Vector2.Zero(), BABYLON.Vector2.Zero(), BABYLON.Vector2.Zero(), BABYLON.Vector2.Zero());
         return BoundingInfo2D;
-    })();
+    }());
     BABYLON.BoundingInfo2D = BoundingInfo2D;
 })(BABYLON || (BABYLON = {}));

+ 3 - 3
src/Canvas2d/babylon.brushes2d.js

@@ -35,7 +35,7 @@ var BABYLON;
         LockableBase.prototype.onLock = function () {
         };
         return LockableBase;
-    })();
+    }());
     BABYLON.LockableBase = LockableBase;
     var SolidColorBrush2D = (function (_super) {
         __extends(SolidColorBrush2D, _super);
@@ -82,7 +82,7 @@ var BABYLON;
             BABYLON.className("SolidColorBrush2D")
         ], SolidColorBrush2D);
         return SolidColorBrush2D;
-    })(LockableBase);
+    }(LockableBase));
     BABYLON.SolidColorBrush2D = SolidColorBrush2D;
     var GradientColorBrush2D = (function (_super) {
         __extends(GradientColorBrush2D, _super);
@@ -207,6 +207,6 @@ var BABYLON;
             BABYLON.className("GradientColorBrush2D")
         ], GradientColorBrush2D);
         return GradientColorBrush2D;
-    })(LockableBase);
+    }(LockableBase));
     BABYLON.GradientColorBrush2D = GradientColorBrush2D;
 })(BABYLON || (BABYLON = {}));

+ 18 - 10
src/Canvas2d/babylon.canvas2d.js

@@ -27,7 +27,7 @@ var BABYLON;
             return true;
         };
         return Canvas2DEngineBoundData;
-    })();
+    }());
     BABYLON.Canvas2DEngineBoundData = Canvas2DEngineBoundData;
     var Canvas2D = (function (_super) {
         __extends(Canvas2D, _super);
@@ -652,6 +652,10 @@ var BABYLON;
             if (!_super.prototype.dispose.call(this)) {
                 return false;
             }
+            if (this._profilingCanvas) {
+                this._profilingCanvas.dispose();
+                this._profilingCanvas = null;
+            }
             if (this.interactionEnabled) {
                 this._setupInteraction(false);
             }
@@ -850,16 +854,20 @@ var BABYLON;
             configurable: true
         });
         Canvas2D.prototype.createCanvasProfileInfoCanvas = function () {
+            if (this._profilingCanvas) {
+                return this._profilingCanvas;
+            }
             var canvas = new ScreenSpaceCanvas2D(this.scene, {
                 id: "ProfileInfoCanvas", cachingStrategy: Canvas2D.CACHESTRATEGY_DONTCACHE, children: [
                     new BABYLON.Rectangle2D({
-                        id: "ProfileBorder", border: "#FFFFFFFF", borderThickness: 2, roundRadius: 5, marginAlignment: "h: left, v: top", margin: "10", padding: "10", children: [
+                        id: "ProfileBorder", border: "#FFFFFFFF", borderThickness: 2, roundRadius: 5, fill: "#C04040C0", marginAlignment: "h: left, v: top", margin: "10", padding: "10", children: [
                             new BABYLON.Text2D("Stats", { id: "ProfileInfoText", marginAlignment: "h: left, v: top", fontName: "10pt Lucida Console" })
                         ]
                     })
                 ]
             });
             this._profileInfoText = canvas.findById("ProfileInfoText");
+            this._profilingCanvas = canvas;
             return canvas;
         };
         Canvas2D.prototype.checkBackgroundAvailability = function () {
@@ -901,9 +909,9 @@ var BABYLON;
             }
             var format = function (v) { return (Math.round(v * 100) / 100).toString(); };
             var p = "Draw Calls:\n" +
-                (" - Opaque:      " + this.drawCallsOpaqueCounter.current + ", (avg:" + format(this.drawCallsOpaqueCounter.lastSecAverage) + ", t:" + format(this.drawCallsOpaqueCounter.total) + ")\n") +
-                (" - AlphaTest:   " + this.drawCallsAlphaTestCounter.current + ", (avg:" + format(this.drawCallsAlphaTestCounter.lastSecAverage) + ", t:" + format(this.drawCallsAlphaTestCounter.total) + ")\n") +
-                (" - Transparent: " + this.drawCallsTransparentCounter.current + ", (avg:" + format(this.drawCallsTransparentCounter.lastSecAverage) + ", t:" + format(this.drawCallsTransparentCounter.total) + ")\n") +
+                (" - Opaque:      " + format(this.drawCallsOpaqueCounter.current) + ", (avg:" + format(this.drawCallsOpaqueCounter.lastSecAverage) + ", t:" + format(this.drawCallsOpaqueCounter.total) + ")\n") +
+                (" - AlphaTest:   " + format(this.drawCallsAlphaTestCounter.current) + ", (avg:" + format(this.drawCallsAlphaTestCounter.lastSecAverage) + ", t:" + format(this.drawCallsAlphaTestCounter.total) + ")\n") +
+                (" - Transparent: " + format(this.drawCallsTransparentCounter.current) + ", (avg:" + format(this.drawCallsTransparentCounter.lastSecAverage) + ", t:" + format(this.drawCallsTransparentCounter.total) + ")\n") +
                 ("Group Render: " + this.groupRenderCounter.current + ", (avg:" + format(this.groupRenderCounter.lastSecAverage) + ", t:" + format(this.groupRenderCounter.total) + ")\n") +
                 ("Update Transparent Data: " + this.updateTransparentDataCounter.current + ", (avg:" + format(this.updateTransparentDataCounter.lastSecAverage) + ", t:" + format(this.updateTransparentDataCounter.total) + ")\n") +
                 ("Cached Group Render: " + this.cachedGroupRenderCounter.current + ", (avg:" + format(this.cachedGroupRenderCounter.lastSecAverage) + ", t:" + format(this.cachedGroupRenderCounter.total) + ")\n") +
@@ -1099,8 +1107,8 @@ var BABYLON;
             // Try to find a spot in one of the cached texture
             var res = null;
             var map;
-            for (var _i = 0; _i < mapArray.length; _i++) {
-                var _map = mapArray[_i];
+            for (var _i = 0, mapArray_1 = mapArray; _i < mapArray_1.length; _i++) {
+                var _map = mapArray_1[_i];
                 map = _map;
                 var node = map.allocateRect(size);
                 if (node) {
@@ -1295,7 +1303,7 @@ var BABYLON;
             BABYLON.className("Canvas2D")
         ], Canvas2D);
         return Canvas2D;
-    })(BABYLON.Group2D);
+    }(BABYLON.Group2D));
     BABYLON.Canvas2D = Canvas2D;
     var WorldSpaceCanvas2D = (function (_super) {
         __extends(WorldSpaceCanvas2D, _super);
@@ -1380,7 +1388,7 @@ var BABYLON;
             BABYLON.className("WorldSpaceCanvas2D")
         ], WorldSpaceCanvas2D);
         return WorldSpaceCanvas2D;
-    })(Canvas2D);
+    }(Canvas2D));
     BABYLON.WorldSpaceCanvas2D = WorldSpaceCanvas2D;
     var ScreenSpaceCanvas2D = (function (_super) {
         __extends(ScreenSpaceCanvas2D, _super);
@@ -1421,6 +1429,6 @@ var BABYLON;
             BABYLON.className("ScreenSpaceCanvas2D")
         ], ScreenSpaceCanvas2D);
         return ScreenSpaceCanvas2D;
-    })(Canvas2D);
+    }(Canvas2D));
     BABYLON.ScreenSpaceCanvas2D = ScreenSpaceCanvas2D;
 })(BABYLON || (BABYLON = {}));

+ 3 - 3
src/Canvas2d/babylon.canvas2dLayoutEngine.js

@@ -38,7 +38,7 @@ var BABYLON;
             BABYLON.className("LayoutEngineBase")
         ], LayoutEngineBase);
         return LayoutEngineBase;
-    })();
+    }());
     BABYLON.LayoutEngineBase = LayoutEngineBase;
     var CanvasLayoutEngine = (function (_super) {
         __extends(CanvasLayoutEngine, _super);
@@ -82,7 +82,7 @@ var BABYLON;
             BABYLON.className("CanvasLayoutEngine")
         ], CanvasLayoutEngine);
         return CanvasLayoutEngine;
-    })(LayoutEngineBase);
+    }(LayoutEngineBase));
     BABYLON.CanvasLayoutEngine = CanvasLayoutEngine;
     var StackPanelLayoutEngine = (function (_super) {
         __extends(StackPanelLayoutEngine, _super);
@@ -169,6 +169,6 @@ var BABYLON;
             BABYLON.className("StackPanelLayoutEngine")
         ], StackPanelLayoutEngine);
         return StackPanelLayoutEngine;
-    })(LayoutEngineBase);
+    }(LayoutEngineBase));
     BABYLON.StackPanelLayoutEngine = StackPanelLayoutEngine;
 })(BABYLON || (BABYLON = {}));

+ 12 - 7
src/Canvas2d/babylon.ellipse2d.js

@@ -59,9 +59,11 @@ var BABYLON;
                     if (!this.instancingFillAttributes) {
                         this.instancingFillAttributes = this.loadInstancingAttributes(BABYLON.Shape2D.SHAPE2D_FILLPARTID, effect);
                     }
+                    var glBuffer = context.instancedBuffers ? context.instancedBuffers[partIndex] : pid._partBuffer;
+                    var count = context.instancedBuffers ? context.instancesCount : pid._partData.usedElementCount;
                     canvas._addDrawCallCount(1, context.renderMode);
-                    engine.updateAndBindInstancesBuffer(pid._partBuffer, null, this.instancingFillAttributes);
-                    engine.draw(true, 0, this.fillIndicesCount, pid._partData.usedElementCount);
+                    engine.updateAndBindInstancesBuffer(glBuffer, null, this.instancingFillAttributes);
+                    engine.draw(true, 0, this.fillIndicesCount, count);
                     engine.unbindInstanceAttributes();
                 }
                 else {
@@ -85,9 +87,11 @@ var BABYLON;
                     if (!this.instancingBorderAttributes) {
                         this.instancingBorderAttributes = this.loadInstancingAttributes(BABYLON.Shape2D.SHAPE2D_BORDERPARTID, effect);
                     }
+                    var glBuffer = context.instancedBuffers ? context.instancedBuffers[partIndex] : pid._partBuffer;
+                    var count = context.instancedBuffers ? context.instancesCount : pid._partData.usedElementCount;
                     canvas._addDrawCallCount(1, context.renderMode);
-                    engine.updateAndBindInstancesBuffer(pid._partBuffer, null, this.instancingBorderAttributes);
-                    engine.draw(true, 0, this.borderIndicesCount, pid._partData.usedElementCount);
+                    engine.updateAndBindInstancesBuffer(glBuffer, null, this.instancingBorderAttributes);
+                    engine.draw(true, 0, this.borderIndicesCount, count);
                     engine.unbindInstanceAttributes();
                 }
                 else {
@@ -143,7 +147,7 @@ var BABYLON;
             return true;
         };
         return Ellipse2DRenderCache;
-    })(BABYLON.ModelRenderCache);
+    }(BABYLON.ModelRenderCache));
     BABYLON.Ellipse2DRenderCache = Ellipse2DRenderCache;
     var Ellipse2DInstanceData = (function (_super) {
         __extends(Ellipse2DInstanceData, _super);
@@ -161,7 +165,7 @@ var BABYLON;
             BABYLON.instanceData()
         ], Ellipse2DInstanceData.prototype, "properties", null);
         return Ellipse2DInstanceData;
-    })(BABYLON.Shape2DInstanceData);
+    }(BABYLON.Shape2DInstanceData));
     BABYLON.Ellipse2DInstanceData = Ellipse2DInstanceData;
     var Ellipse2D = (function (_super) {
         __extends(Ellipse2D, _super);
@@ -174,6 +178,7 @@ var BABYLON;
          * - position: the X & Y positions relative to its parent. Alternatively the x and y properties can be set. Default is [0;0]
          * - rotation: the initial rotation (in radian) of the primitive. default is 0
          * - scale: the initial scale of the primitive. default is 1
+         * - opacity: set the overall opacity of the primitive, 1 to be opaque (default), less than 1 to be transparent.
          * - origin: define the normalized origin point location, default [0.5;0.5]
          * - size: the size of the group. Alternatively the width and height properties can be set. Default will be [10;10].
          * - subdivision: the number of subdivision to create the ellipse perimeter, default is 64.
@@ -349,6 +354,6 @@ var BABYLON;
             BABYLON.className("Ellipse2D")
         ], Ellipse2D);
         return Ellipse2D;
-    })(BABYLON.Shape2D);
+    }(BABYLON.Shape2D));
     BABYLON.Ellipse2D = Ellipse2D;
 })(BABYLON || (BABYLON = {}));

+ 79 - 43
src/Canvas2d/babylon.group2d.js

@@ -22,6 +22,7 @@ var BABYLON;
          * - position: the X & Y positions relative to its parent. Alternatively the x and y properties can be set. Default is [0;0]
          * - rotation: the initial rotation (in radian) of the primitive. default is 0
          * - scale: the initial scale of the primitive. default is 1
+         * - opacity: set the overall opacity of the primitive, 1 to be opaque (default), less than 1 to be transparent.
          * - origin: define the normalized origin point location, default [0.5;0.5]
          * - size: the size of the group. Alternatively the width and height properties can be set. If null the size will be computed from its content, default is null.
          *  - cacheBehavior: Define how the group should behave regarding the Canvas's cache strategy, default is Group2D.GROUPCACHEBEHAVIOR_FOLLOWCACHESTRATEGY
@@ -146,7 +147,7 @@ var BABYLON;
                 this._trackedNode = null;
             }
             if (this._renderableData) {
-                this._renderableData.dispose();
+                this._renderableData.dispose(this.owner.engine);
                 this._renderableData = null;
             }
             return true;
@@ -376,10 +377,10 @@ var BABYLON;
                 engine.setAlphaTesting(false);
                 engine.setDepthWrite(true);
                 // For each different model of primitive to render
-                var context = new BABYLON.Render2DContext(BABYLON.Render2DContext.RenderModeOpaque);
+                var context_1 = new BABYLON.Render2DContext(BABYLON.Render2DContext.RenderModeOpaque);
                 this._renderableData._renderGroupInstancesInfo.forEach(function (k, v) {
                     // Prepare the context object, update the WebGL Instanced Array buffer if needed
-                    var renderCount = _this._prepareContext(engine, context, v);
+                    var renderCount = _this._prepareContext(engine, context_1, v);
                     // If null is returned, there's no opaque data to render
                     if (renderCount === null) {
                         return;
@@ -387,7 +388,7 @@ var BABYLON;
                     // Submit render only if we have something to render (everything may be hidden and the floatarray empty)
                     if (!_this.owner.supportInstancedArray || renderCount > 0) {
                         // render all the instances of this model, if the render method returns true then our instances are no longer dirty
-                        var renderFailed = !v.modelRenderCache.render(v, context);
+                        var renderFailed = !v.modelRenderCache.render(v, context_1);
                         // Update dirty flag/related
                         v.opaqueDirty = renderFailed;
                         failedCount += renderFailed ? 1 : 0;
@@ -399,10 +400,10 @@ var BABYLON;
                 engine.setAlphaTesting(true);
                 engine.setDepthWrite(true);
                 // For each different model of primitive to render
-                context = new BABYLON.Render2DContext(BABYLON.Render2DContext.RenderModeAlphaTest);
+                context_1 = new BABYLON.Render2DContext(BABYLON.Render2DContext.RenderModeAlphaTest);
                 this._renderableData._renderGroupInstancesInfo.forEach(function (k, v) {
                     // Prepare the context object, update the WebGL Instanced Array buffer if needed
-                    var renderCount = _this._prepareContext(engine, context, v);
+                    var renderCount = _this._prepareContext(engine, context_1, v);
                     // If null is returned, there's no opaque data to render
                     if (renderCount === null) {
                         return;
@@ -410,7 +411,7 @@ var BABYLON;
                     // Submit render only if we have something to render (everything may be hidden and the floatarray empty)
                     if (!_this.owner.supportInstancedArray || renderCount > 0) {
                         // render all the instances of this model, if the render method returns true then our instances are no longer dirty
-                        var renderFailed = !v.modelRenderCache.render(v, context);
+                        var renderFailed = !v.modelRenderCache.render(v, context_1);
                         // Update dirty flag/related
                         v.opaqueDirty = renderFailed;
                         failedCount += renderFailed ? 1 : 0;
@@ -447,10 +448,6 @@ var BABYLON;
         Group2D.prototype._updateTransparentData = function () {
             this.owner._addUpdateTransparentDataCount(1);
             var rd = this._renderableData;
-            // If null, there was no change of ZOrder, we have nothing to do
-            if (rd._firstChangedPrim === null) {
-                return;
-            }
             // Sort all the primitive from their depth, max (bottom) to min (top)
             rd._transparentPrimitives.sort(function (a, b) { return b._primitive.actualZOffset - a._primitive.actualZOffset; });
             var checkAndAddPrimInSegment = function (seg, tpiI) {
@@ -459,16 +456,17 @@ var BABYLON;
                 if (seg.groupInsanceInfo !== tpi._groupInstanceInfo) {
                     return false;
                 }
-                var tpiZ = tpi._primitive.actualZOffset;
+                //let tpiZ = tpi._primitive.actualZOffset;
                 // We've made it so far, the tpi can be part of the segment, add it
                 tpi._transparentSegment = seg;
-                // Check if we have to update endZ, a smaller value means one above the current one
-                if (tpiZ < seg.endZ) {
-                    seg.endZ = tpiZ;
-                    seg.endDataIndex = tpi._primitive._getLastIndexInDataBuffer() + 1; // Still exclusive
-                }
+                seg.endDataIndex = tpi._primitive._getPrimitiveLastIndex();
                 return true;
             };
+            // Free the existing TransparentSegments
+            for (var _i = 0, _a = rd._transparentSegments; _i < _a.length; _i++) {
+                var ts = _a[_i];
+                ts.dispose(this.owner.engine);
+            }
             rd._transparentSegments.splice(0);
             var prevSeg = null;
             for (var tpiI = 0; tpiI < rd._transparentPrimitives.length; tpiI++) {
@@ -489,8 +487,7 @@ var BABYLON;
                     ts.groupInsanceInfo = tpi._groupInstanceInfo;
                     var prim = tpi._primitive;
                     ts.startZ = prim.actualZOffset;
-                    ts.startDataIndex = prim._getFirstIndexInDataBuffer();
-                    ts.endDataIndex = prim._getLastIndexInDataBuffer() + 1; // Make it exclusive, more natural to use in a for loop
+                    prim._updateTransparentSegmentIndices(ts);
                     ts.endZ = ts.startZ;
                     tpi._transparentSegment = ts;
                     rd._transparentSegments.push(ts);
@@ -498,24 +495,67 @@ var BABYLON;
                 // Update prevSeg
                 prevSeg = tpi._transparentSegment;
             }
-            rd._firstChangedPrim = null;
+            //rd._firstChangedPrim = null;
             rd._transparentListChanged = false;
         };
         Group2D.prototype._renderTransparentData = function () {
             var failedCount = 0;
             var context = new BABYLON.Render2DContext(BABYLON.Render2DContext.RenderModeTransparent);
             var rd = this._renderableData;
+            var useInstanced = this.owner.supportInstancedArray;
             var length = rd._transparentSegments.length;
             for (var i = 0; i < length; i++) {
+                context.instancedBuffers = null;
                 var ts = rd._transparentSegments[i];
                 var gii = ts.groupInsanceInfo;
                 var mrc = gii.modelRenderCache;
-                context.useInstancing = false;
-                context.partDataStartIndex = ts.startDataIndex;
-                context.partDataEndIndex = ts.endDataIndex;
-                context.groupInfoPartData = gii.transparentData;
-                var renderFailed = !mrc.render(gii, context);
-                failedCount += renderFailed ? 1 : 0;
+                var engine = this.owner.engine;
+                var count = ts.endDataIndex - ts.startDataIndex;
+                // Use Instanced Array if it's supported and if there's at least 5 prims to draw.
+                // We don't want to create an Instanced Buffer for less that 5 prims
+                if (useInstanced && count >= 5) {
+                    if (!ts.partBuffers) {
+                        var buffers = new Array();
+                        for (var j = 0; j < gii.transparentData.length; j++) {
+                            var gitd = gii.transparentData[j];
+                            var dfa = gitd._partData;
+                            var data = dfa.pack();
+                            var stride = dfa.stride;
+                            var neededSize = count * stride * 4;
+                            var buffer = engine.createInstancesBuffer(neededSize); // Create + bind
+                            var segData = data.subarray(ts.startDataIndex * stride, ts.endDataIndex * stride);
+                            engine.updateArrayBuffer(segData);
+                            buffers.push(buffer);
+                        }
+                        ts.partBuffers = buffers;
+                    }
+                    else if (gii.transparentDirty) {
+                        for (var j = 0; j < gii.transparentData.length; j++) {
+                            var gitd = gii.transparentData[j];
+                            var dfa = gitd._partData;
+                            var data = dfa.pack();
+                            var stride = dfa.stride;
+                            var buffer = ts.partBuffers[j];
+                            var segData = data.subarray(ts.startDataIndex * stride, ts.endDataIndex * stride);
+                            engine.bindArrayBuffer(buffer);
+                            engine.updateArrayBuffer(segData);
+                        }
+                    }
+                    context.useInstancing = true;
+                    context.instancesCount = count;
+                    context.instancedBuffers = ts.partBuffers;
+                    context.groupInfoPartData = gii.transparentData;
+                    var renderFailed = !mrc.render(gii, context);
+                    failedCount += renderFailed ? 1 : 0;
+                }
+                else {
+                    context.useInstancing = false;
+                    context.partDataStartIndex = ts.startDataIndex;
+                    context.partDataEndIndex = ts.endDataIndex;
+                    context.groupInfoPartData = gii.transparentData;
+                    var renderFailed = !mrc.render(gii, context);
+                    failedCount += renderFailed ? 1 : 0;
+                }
             }
             return failedCount;
         };
@@ -764,7 +804,7 @@ var BABYLON;
             BABYLON.className("Group2D")
         ], Group2D);
         return Group2D;
-    })(BABYLON.Prim2DBase);
+    }(BABYLON.Prim2DBase));
     BABYLON.Group2D = Group2D;
     var RenderableGroupData = (function () {
         function RenderableGroupData() {
@@ -773,7 +813,6 @@ var BABYLON;
             this._renderGroupInstancesInfo = new BABYLON.StringDictionary();
             this._transparentPrimitives = new Array();
             this._transparentSegments = new Array();
-            this._firstChangedPrim = null;
             this._transparentListChanged = false;
             this._cacheNode = null;
             this._cacheTexture = null;
@@ -785,7 +824,7 @@ var BABYLON;
             this._useMipMap = false;
             this._anisotropicLevel = 1;
         }
-        RenderableGroupData.prototype.dispose = function () {
+        RenderableGroupData.prototype.dispose = function (engine) {
             if (this._cacheRenderSprite) {
                 this._cacheRenderSprite.dispose();
                 this._cacheRenderSprite = null;
@@ -809,6 +848,14 @@ var BABYLON;
                 this._cacheNodeUVsChangedObservable.clear();
                 this._cacheNodeUVsChangedObservable = null;
             }
+            if (this._transparentSegments) {
+                for (var _i = 0, _a = this._transparentSegments; _i < _a.length; _i++) {
+                    var ts = _a[_i];
+                    ts.dispose(engine);
+                }
+                this._transparentSegments.splice(0);
+                this._transparentSegments = null;
+            }
         };
         RenderableGroupData.prototype.addNewTransparentPrimitiveInfo = function (prim, gii) {
             var tpi = new TransparentPrimitiveInfo();
@@ -817,7 +864,6 @@ var BABYLON;
             tpi._transparentSegment = null;
             this._transparentPrimitives.push(tpi);
             this._transparentListChanged = true;
-            this.updateSmallestZChangedPrim(tpi);
             return tpi;
         };
         RenderableGroupData.prototype.removeTransparentPrimitiveInfo = function (tpi) {
@@ -825,29 +871,19 @@ var BABYLON;
             if (index !== -1) {
                 this._transparentPrimitives.splice(index, 1);
                 this._transparentListChanged = true;
-                this.updateSmallestZChangedPrim(tpi);
             }
         };
         RenderableGroupData.prototype.transparentPrimitiveZChanged = function (tpi) {
             this._transparentListChanged = true;
-            this.updateSmallestZChangedPrim(tpi);
-        };
-        RenderableGroupData.prototype.updateSmallestZChangedPrim = function (tpi) {
-            if (tpi._primitive) {
-                var newZ = tpi._primitive.actualZOffset;
-                var curZ = this._firstChangedPrim ? this._firstChangedPrim._primitive.actualZOffset : Number.MIN_VALUE;
-                if (newZ > curZ) {
-                    this._firstChangedPrim = tpi;
-                }
-            }
+            //this.updateSmallestZChangedPrim(tpi);
         };
         return RenderableGroupData;
-    })();
+    }());
     BABYLON.RenderableGroupData = RenderableGroupData;
     var TransparentPrimitiveInfo = (function () {
         function TransparentPrimitiveInfo() {
         }
         return TransparentPrimitiveInfo;
-    })();
+    }());
     BABYLON.TransparentPrimitiveInfo = TransparentPrimitiveInfo;
 })(BABYLON || (BABYLON = {}));

+ 12 - 7
src/Canvas2d/babylon.lines2d.js

@@ -59,9 +59,11 @@ var BABYLON;
                     if (!this.instancingFillAttributes) {
                         this.instancingFillAttributes = this.loadInstancingAttributes(BABYLON.Shape2D.SHAPE2D_FILLPARTID, effect);
                     }
+                    var glBuffer = context.instancedBuffers ? context.instancedBuffers[partIndex] : pid._partBuffer;
+                    var count = context.instancedBuffers ? context.instancesCount : pid._partData.usedElementCount;
                     canvas._addDrawCallCount(1, context.renderMode);
-                    engine.updateAndBindInstancesBuffer(pid._partBuffer, null, this.instancingFillAttributes);
-                    engine.draw(true, 0, this.fillIndicesCount, pid._partData.usedElementCount);
+                    engine.updateAndBindInstancesBuffer(glBuffer, null, this.instancingFillAttributes);
+                    engine.draw(true, 0, this.fillIndicesCount, count);
                     engine.unbindInstanceAttributes();
                 }
                 else {
@@ -85,9 +87,11 @@ var BABYLON;
                     if (!this.instancingBorderAttributes) {
                         this.instancingBorderAttributes = this.loadInstancingAttributes(BABYLON.Shape2D.SHAPE2D_BORDERPARTID, effect);
                     }
+                    var glBuffer = context.instancedBuffers ? context.instancedBuffers[partIndex] : pid._partBuffer;
+                    var count = context.instancedBuffers ? context.instancesCount : pid._partData.usedElementCount;
                     canvas._addDrawCallCount(1, context.renderMode);
-                    engine.updateAndBindInstancesBuffer(pid._partBuffer, null, this.instancingBorderAttributes);
-                    engine.draw(true, 0, this.borderIndicesCount, pid._partData.usedElementCount);
+                    engine.updateAndBindInstancesBuffer(glBuffer, null, this.instancingBorderAttributes);
+                    engine.draw(true, 0, this.borderIndicesCount, count);
                     engine.unbindInstanceAttributes();
                 }
                 else {
@@ -143,7 +147,7 @@ var BABYLON;
             return true;
         };
         return Lines2DRenderCache;
-    })(BABYLON.ModelRenderCache);
+    }(BABYLON.ModelRenderCache));
     BABYLON.Lines2DRenderCache = Lines2DRenderCache;
     var Lines2DInstanceData = (function (_super) {
         __extends(Lines2DInstanceData, _super);
@@ -171,7 +175,7 @@ var BABYLON;
             BABYLON.instanceData(BABYLON.Shape2D.SHAPE2D_CATEGORY_FILLGRADIENT)
         ], Lines2DInstanceData.prototype, "boundingMax", null);
         return Lines2DInstanceData;
-    })(BABYLON.Shape2DInstanceData);
+    }(BABYLON.Shape2DInstanceData));
     BABYLON.Lines2DInstanceData = Lines2DInstanceData;
     var Lines2D = (function (_super) {
         __extends(Lines2D, _super);
@@ -185,6 +189,7 @@ var BABYLON;
          * - position: the X & Y positions relative to its parent. Alternatively the x and y properties can be set. Default is [0;0]
          * - rotation: the initial rotation (in radian) of the primitive. default is 0
          * - scale: the initial scale of the primitive. default is 1
+         * - opacity: set the overall opacity of the primitive, 1 to be opaque (default), less than 1 to be transparent.
          * - origin: define the normalized origin point location, default [0.5;0.5]
          * - fillThickness: the thickness of the fill part of the line, can be null to draw nothing (but a border brush must be given), default is 1.
          * - closed: if false the lines are said to be opened, the first point and the latest DON'T connect. if true the lines are said to be closed, the first and last point will be connected by a line. For instance you can define the 4 points of a rectangle, if you set closed to true a 4 edges rectangle will be drawn. If you set false, only three edges will be drawn, the edge formed by the first and last point won't exist. Default is false.
@@ -1162,6 +1167,6 @@ var BABYLON;
             BABYLON.className("Lines2D")
         ], Lines2D);
         return Lines2D;
-    })(BABYLON.Shape2D);
+    }(BABYLON.Shape2D));
     BABYLON.Lines2D = Lines2D;
 })(BABYLON || (BABYLON = {}));

+ 19 - 6
src/Canvas2d/babylon.modelRenderCache.js

@@ -121,13 +121,26 @@ var BABYLON;
             configurable: true
         });
         return GroupInstanceInfo;
-    })();
+    }());
     BABYLON.GroupInstanceInfo = GroupInstanceInfo;
     var TransparentSegment = (function () {
         function TransparentSegment() {
+            this.groupInsanceInfo = null;
+            this.startZ = 0;
+            this.endZ = 0;
+            this.startDataIndex = 0;
+            this.endDataIndex = 0;
+            this.partBuffers = null;
         }
+        TransparentSegment.prototype.dispose = function (engine) {
+            if (this.partBuffers) {
+                this.partBuffers.forEach(function (b) { return engine._releaseBuffer(b); });
+                this.partBuffers.splice(0);
+                this.partBuffers = null;
+            }
+        };
         return TransparentSegment;
-    })();
+    }());
     BABYLON.TransparentSegment = TransparentSegment;
     var GroupInfoPartData = (function () {
         function GroupInfoPartData(stride) {
@@ -149,7 +162,7 @@ var BABYLON;
             this._isDisposed = true;
         };
         return GroupInfoPartData;
-    })();
+    }());
     BABYLON.GroupInfoPartData = GroupInfoPartData;
     var TransparentGroupInfoPartData = (function (_super) {
         __extends(TransparentGroupInfoPartData, _super);
@@ -159,7 +172,7 @@ var BABYLON;
             this._partData.sortingAscending = false;
         }
         return TransparentGroupInfoPartData;
-    })(GroupInfoPartData);
+    }(GroupInfoPartData));
     BABYLON.TransparentGroupInfoPartData = TransparentGroupInfoPartData;
     var ModelRenderCache = (function () {
         function ModelRenderCache(engine, modelKey) {
@@ -300,12 +313,12 @@ var BABYLON;
         ModelRenderCache.v3 = BABYLON.Vector3.Zero();
         ModelRenderCache.v4 = BABYLON.Vector4.Zero();
         return ModelRenderCache;
-    })();
+    }());
     BABYLON.ModelRenderCache = ModelRenderCache;
     var ModelRenderCachePartData = (function () {
         function ModelRenderCachePartData() {
         }
         return ModelRenderCachePartData;
-    })();
+    }());
     BABYLON.ModelRenderCachePartData = ModelRenderCachePartData;
 })(BABYLON || (BABYLON = {}));

+ 88 - 28
src/Canvas2d/babylon.prim2dBase.js

@@ -16,7 +16,7 @@ var BABYLON;
             this.forceRefreshPrimitive = false;
         }
         return PrepareRender2DContext;
-    })();
+    }());
     BABYLON.PrepareRender2DContext = PrepareRender2DContext;
     var Render2DContext = (function () {
         function Render2DContext(renderMode) {
@@ -24,6 +24,7 @@ var BABYLON;
             this.useInstancing = false;
             this.groupInfoPartData = null;
             this.partDataStartIndex = this.partDataEndIndex = null;
+            this.instancedBuffers = null;
         }
         Object.defineProperty(Render2DContext.prototype, "renderMode", {
             /**
@@ -72,7 +73,7 @@ var BABYLON;
         Render2DContext._renderModeAlphaTest = 2;
         Render2DContext._renderModeTransparent = 3;
         return Render2DContext;
-    })();
+    }());
     BABYLON.Render2DContext = Render2DContext;
     /**
      * This class store information for the pointerEventObservable Observable.
@@ -232,7 +233,7 @@ var BABYLON;
         PrimitivePointerInfo._pointerLostCapture = 0x0200;
         PrimitivePointerInfo._mouseWheelPrecision = 3.0;
         return PrimitivePointerInfo;
-    })();
+    }());
     BABYLON.PrimitivePointerInfo = PrimitivePointerInfo;
     /**
      * Defines the horizontal and vertical alignment information for a Primitive.
@@ -373,8 +374,8 @@ var BABYLON;
          */
         PrimitiveAlignment.prototype.fromString = function (value) {
             var m = value.trim().split(",");
-            for (var _i = 0; _i < m.length; _i++) {
-                var v = m[_i];
+            for (var _i = 0, m_1 = m; _i < m_1.length; _i++) {
+                var v = m_1[_i];
                 v = v.toLocaleLowerCase().trim();
                 // Horizontal
                 var i = v.indexOf("h:");
@@ -405,7 +406,7 @@ var BABYLON;
         PrimitiveAlignment._AlignCenter = 3;
         PrimitiveAlignment._AlignStretch = 4;
         return PrimitiveAlignment;
-    })();
+    }());
     BABYLON.PrimitiveAlignment = PrimitiveAlignment;
     /**
      * Stores information about a Primitive that was intersected
@@ -416,7 +417,7 @@ var BABYLON;
             this.intersectionLocation = intersectionLocation;
         }
         return PrimitiveIntersectedInfo;
-    })();
+    }());
     BABYLON.PrimitiveIntersectedInfo = PrimitiveIntersectedInfo;
     /**
      * Define a thickness toward every edges of a Primitive to allow margin and padding.
@@ -455,8 +456,8 @@ var BABYLON;
                 return;
             }
             var res = false;
-            for (var _i = 0; _i < m.length; _i++) {
-                var cm = m[_i];
+            for (var _i = 0, m_2 = m; _i < m_2.length; _i++) {
+                var cm = m_2[_i];
                 res = this._extractString(cm, false) || res;
             }
             if (!res) {
@@ -606,7 +607,7 @@ var BABYLON;
                     return true;
                 }
                 // Check for pixel
-                var n;
+                var n = void 0;
                 pI = v.indexOf("px");
                 if (pI !== -1) {
                     n = v.substr(0, pI).trim();
@@ -1130,7 +1131,7 @@ var BABYLON;
         PrimitiveThickness.Percentage = 0x4;
         PrimitiveThickness.Pixel = 0x8;
         return PrimitiveThickness;
-    })();
+    }());
     BABYLON.PrimitiveThickness = PrimitiveThickness;
     /**
      * Main class used for the Primitive Intersection API
@@ -1167,7 +1168,7 @@ var BABYLON;
             }
         };
         return IntersectInfo2D;
-    })();
+    }());
     BABYLON.IntersectInfo2D = IntersectInfo2D;
     var Prim2DBase = (function (_super) {
         __extends(Prim2DBase, _super);
@@ -1232,7 +1233,13 @@ var BABYLON;
             this._zOrder = 0;
             this._zMax = 0;
             this._firstZDirtyIndex = Prim2DBase._bigInt;
-            this._setFlags(BABYLON.SmartPropertyPrim.flagIsPickable | BABYLON.SmartPropertyPrim.flagBoundingInfoDirty);
+            this._setFlags(BABYLON.SmartPropertyPrim.flagIsPickable | BABYLON.SmartPropertyPrim.flagBoundingInfoDirty | BABYLON.SmartPropertyPrim.flagActualOpacityDirty);
+            if (settings.opacity != null) {
+                this._opacity = settings.opacity;
+            }
+            else {
+                this._opacity = 1;
+            }
             if (settings.childrenFlatZOrder) {
                 this._setFlags(BABYLON.SmartPropertyPrim.flagChildrenFlatZOrder);
             }
@@ -1456,6 +1463,7 @@ var BABYLON;
                     return;
                 }
                 this._position = value;
+                this.markAsDirty("actualPosition");
             },
             enumerable: true,
             configurable: true
@@ -1483,6 +1491,7 @@ var BABYLON;
                 }
                 this._position.x = value;
                 this.markAsDirty("position");
+                this.markAsDirty("actualPosition");
             },
             enumerable: true,
             configurable: true
@@ -1510,6 +1519,7 @@ var BABYLON;
                 }
                 this._position.y = value;
                 this.markAsDirty("position");
+                this.markAsDirty("actualPosition");
             },
             enumerable: true,
             configurable: true
@@ -1806,6 +1816,44 @@ var BABYLON;
             enumerable: true,
             configurable: true
         });
+        Object.defineProperty(Prim2DBase.prototype, "opacity", {
+            get: function () {
+                return this._opacity;
+            },
+            set: function (value) {
+                if (value < 0) {
+                    value = 0;
+                }
+                else if (value > 1) {
+                    value = 1;
+                }
+                if (this._opacity === value) {
+                    return;
+                }
+                this._opacity = value;
+                this._updateRenderMode();
+                this._spreadActualOpacityChanged();
+            },
+            enumerable: true,
+            configurable: true
+        });
+        Object.defineProperty(Prim2DBase.prototype, "actualOpacity", {
+            get: function () {
+                if (this._isFlagSet(BABYLON.SmartPropertyPrim.flagActualOpacityDirty)) {
+                    var cur = this.parent;
+                    var op = this.opacity;
+                    while (cur) {
+                        op *= cur.opacity;
+                        cur = cur.parent;
+                    }
+                    this._actualOpacity = op;
+                    this._clearFlags(BABYLON.SmartPropertyPrim.flagActualOpacityDirty);
+                }
+                return this._actualOpacity;
+            },
+            enumerable: true,
+            configurable: true
+        });
         Object.defineProperty(Prim2DBase.prototype, "layoutEngine", {
             /**
              * Get/set the layout engine to use for this primitive.
@@ -2226,8 +2274,8 @@ var BABYLON;
             //}
         };
         Prim2DBase.prototype.updateCachedStatesOf = function (list, recurse) {
-            for (var _i = 0; _i < list.length; _i++) {
-                var cur = list[_i];
+            for (var _i = 0, list_1 = list; _i < list_1.length; _i++) {
+                var cur = list_1[_i];
                 cur.updateCachedStates(recurse);
             }
         };
@@ -2256,6 +2304,13 @@ var BABYLON;
             }
             this._setFlags(BABYLON.SmartPropertyPrim.flagPositioningDirty);
         };
+        Prim2DBase.prototype._spreadActualOpacityChanged = function () {
+            for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
+                var child = _a[_i];
+                child._setFlags(BABYLON.SmartPropertyPrim.flagActualOpacityDirty);
+                child._spreadActualOpacityChanged();
+            }
+        };
         Prim2DBase.prototype._changeLayoutEngine = function (engine) {
             this._layoutEngine = engine;
         };
@@ -2368,7 +2423,7 @@ var BABYLON;
                 // Check if we have to update the globalTransform
                 if (!this._globalTransform || localDirty || parentDirty || parentPaddingChanged) {
                     var globalTransform = this._parent ? this._parent._globalTransform : null;
-                    var localTransform;
+                    var localTransform = void 0;
                     Prim2DBase._transMtx.copyFrom(this._localTransform);
                     Prim2DBase._transMtx.m[12] += this._layoutAreaPos.x + this._marginOffset.x + parentPaddingOffset.x;
                     Prim2DBase._transMtx.m[13] += this._layoutAreaPos.y + this._marginOffset.y + parentPaddingOffset.y;
@@ -2632,6 +2687,8 @@ var BABYLON;
                 }
             }
         };
+        Prim2DBase.prototype._updateRenderMode = function () {
+        };
         /**
          * This method is used to alter the contentArea of the Primitive before margin is applied.
          * In most of the case you won't need to override this method, but it can prove some usefulness, check the Rectangle2D class for a concrete application.
@@ -2674,42 +2731,45 @@ var BABYLON;
             BABYLON.instanceLevelProperty(1, function (pi) { return Prim2DBase.actualPositionProperty = pi; }, false, false, true)
         ], Prim2DBase.prototype, "actualPosition", null);
         __decorate([
-            BABYLON.dynamicLevelProperty(1, function (pi) { return Prim2DBase.positionProperty = pi; }, false, false, true)
+            BABYLON.dynamicLevelProperty(2, function (pi) { return Prim2DBase.positionProperty = pi; }, false, false, true)
         ], Prim2DBase.prototype, "position", null);
         __decorate([
-            BABYLON.dynamicLevelProperty(2, function (pi) { return Prim2DBase.sizeProperty = pi; }, false, true)
+            BABYLON.dynamicLevelProperty(3, function (pi) { return Prim2DBase.sizeProperty = pi; }, false, true)
         ], Prim2DBase.prototype, "size", null);
         __decorate([
-            BABYLON.instanceLevelProperty(3, function (pi) { return Prim2DBase.rotationProperty = pi; }, false, true)
+            BABYLON.instanceLevelProperty(4, function (pi) { return Prim2DBase.rotationProperty = pi; }, false, true)
         ], Prim2DBase.prototype, "rotation", null);
         __decorate([
-            BABYLON.instanceLevelProperty(4, function (pi) { return Prim2DBase.scaleProperty = pi; }, false, true)
+            BABYLON.instanceLevelProperty(5, function (pi) { return Prim2DBase.scaleProperty = pi; }, false, true)
         ], Prim2DBase.prototype, "scale", null);
         __decorate([
-            BABYLON.dynamicLevelProperty(5, function (pi) { return Prim2DBase.originProperty = pi; }, false, true)
+            BABYLON.dynamicLevelProperty(6, function (pi) { return Prim2DBase.originProperty = pi; }, false, true)
         ], Prim2DBase.prototype, "origin", null);
         __decorate([
-            BABYLON.dynamicLevelProperty(6, function (pi) { return Prim2DBase.levelVisibleProperty = pi; })
+            BABYLON.dynamicLevelProperty(7, function (pi) { return Prim2DBase.levelVisibleProperty = pi; })
         ], Prim2DBase.prototype, "levelVisible", null);
         __decorate([
-            BABYLON.instanceLevelProperty(7, function (pi) { return Prim2DBase.isVisibleProperty = pi; })
+            BABYLON.instanceLevelProperty(8, function (pi) { return Prim2DBase.isVisibleProperty = pi; })
         ], Prim2DBase.prototype, "isVisible", null);
         __decorate([
-            BABYLON.instanceLevelProperty(8, function (pi) { return Prim2DBase.zOrderProperty = pi; })
+            BABYLON.instanceLevelProperty(9, function (pi) { return Prim2DBase.zOrderProperty = pi; })
         ], Prim2DBase.prototype, "zOrder", null);
         __decorate([
-            BABYLON.dynamicLevelProperty(9, function (pi) { return Prim2DBase.marginProperty = pi; })
+            BABYLON.dynamicLevelProperty(10, function (pi) { return Prim2DBase.marginProperty = pi; })
         ], Prim2DBase.prototype, "margin", null);
         __decorate([
-            BABYLON.dynamicLevelProperty(10, function (pi) { return Prim2DBase.paddingProperty = pi; })
+            BABYLON.dynamicLevelProperty(11, function (pi) { return Prim2DBase.paddingProperty = pi; })
         ], Prim2DBase.prototype, "padding", null);
         __decorate([
-            BABYLON.dynamicLevelProperty(11, function (pi) { return Prim2DBase.marginAlignmentProperty = pi; })
+            BABYLON.dynamicLevelProperty(12, function (pi) { return Prim2DBase.marginAlignmentProperty = pi; })
         ], Prim2DBase.prototype, "marginAlignment", null);
+        __decorate([
+            BABYLON.instanceLevelProperty(13, function (pi) { return Prim2DBase.opacityProperty = pi; })
+        ], Prim2DBase.prototype, "opacity", null);
         Prim2DBase = __decorate([
             BABYLON.className("Prim2DBase")
         ], Prim2DBase);
         return Prim2DBase;
-    })(BABYLON.SmartPropertyPrim);
+    }(BABYLON.SmartPropertyPrim));
     BABYLON.Prim2DBase = Prim2DBase;
 })(BABYLON || (BABYLON = {}));

+ 12 - 7
src/Canvas2d/babylon.rectangle2d.js

@@ -59,9 +59,11 @@ var BABYLON;
                     if (!this.instancingFillAttributes) {
                         this.instancingFillAttributes = this.loadInstancingAttributes(BABYLON.Shape2D.SHAPE2D_FILLPARTID, effect);
                     }
+                    var glBuffer = context.instancedBuffers ? context.instancedBuffers[partIndex] : pid._partBuffer;
+                    var count = context.instancedBuffers ? context.instancesCount : pid._partData.usedElementCount;
                     canvas._addDrawCallCount(1, context.renderMode);
-                    engine.updateAndBindInstancesBuffer(pid._partBuffer, null, this.instancingFillAttributes);
-                    engine.draw(true, 0, this.fillIndicesCount, pid._partData.usedElementCount);
+                    engine.updateAndBindInstancesBuffer(glBuffer, null, this.instancingFillAttributes);
+                    engine.draw(true, 0, this.fillIndicesCount, count);
                     engine.unbindInstanceAttributes();
                 }
                 else {
@@ -85,9 +87,11 @@ var BABYLON;
                     if (!this.instancingBorderAttributes) {
                         this.instancingBorderAttributes = this.loadInstancingAttributes(BABYLON.Shape2D.SHAPE2D_BORDERPARTID, effect);
                     }
+                    var glBuffer = context.instancedBuffers ? context.instancedBuffers[partIndex] : pid._partBuffer;
+                    var count = context.instancedBuffers ? context.instancesCount : pid._partData.usedElementCount;
                     canvas._addDrawCallCount(1, context.renderMode);
-                    engine.updateAndBindInstancesBuffer(pid._partBuffer, null, this.instancingBorderAttributes);
-                    engine.draw(true, 0, this.borderIndicesCount, pid._partData.usedElementCount);
+                    engine.updateAndBindInstancesBuffer(glBuffer, null, this.instancingBorderAttributes);
+                    engine.draw(true, 0, this.borderIndicesCount, count);
                     engine.unbindInstanceAttributes();
                 }
                 else {
@@ -143,7 +147,7 @@ var BABYLON;
             return true;
         };
         return Rectangle2DRenderCache;
-    })(BABYLON.ModelRenderCache);
+    }(BABYLON.ModelRenderCache));
     BABYLON.Rectangle2DRenderCache = Rectangle2DRenderCache;
     var Rectangle2DInstanceData = (function (_super) {
         __extends(Rectangle2DInstanceData, _super);
@@ -161,7 +165,7 @@ var BABYLON;
             BABYLON.instanceData()
         ], Rectangle2DInstanceData.prototype, "properties", null);
         return Rectangle2DInstanceData;
-    })(BABYLON.Shape2DInstanceData);
+    }(BABYLON.Shape2DInstanceData));
     BABYLON.Rectangle2DInstanceData = Rectangle2DInstanceData;
     var Rectangle2D = (function (_super) {
         __extends(Rectangle2D, _super);
@@ -174,6 +178,7 @@ var BABYLON;
          * - position: the X & Y positions relative to its parent. Alternatively the x and y settings can be set. Default is [0;0]
          * - rotation: the initial rotation (in radian) of the primitive. default is 0
          * - scale: the initial scale of the primitive. default is 1
+         * - opacity: set the overall opacity of the primitive, 1 to be opaque (default), less than 1 to be transparent.
          * - origin: define the normalized origin point location, default [0.5;0.5]
          * - size: the size of the group. Alternatively the width and height settings can be set. Default will be [10;10].
          * - roundRadius: if the rectangle has rounded corner, set their radius, default is 0 (to get a sharp edges rectangle).
@@ -447,6 +452,6 @@ var BABYLON;
             BABYLON.className("Rectangle2D")
         ], Rectangle2D);
         return Rectangle2D;
-    })(BABYLON.Shape2D);
+    }(BABYLON.Shape2D));
     BABYLON.Rectangle2D = Rectangle2D;
 })(BABYLON || (BABYLON = {}));

+ 117 - 24
src/Canvas2d/babylon.renderablePrim2d.js

@@ -73,7 +73,7 @@ var BABYLON;
             return curOffset;
         };
         return InstanceClassInfo;
-    })();
+    }());
     BABYLON.InstanceClassInfo = InstanceClassInfo;
     var InstancePropInfo = (function () {
         function InstancePropInfo() {
@@ -187,7 +187,7 @@ var BABYLON;
             }
         };
         return InstancePropInfo;
-    })();
+    }());
     BABYLON.InstancePropInfo = InstancePropInfo;
     function instanceData(category, shaderAttributeName) {
         return function (target, propName, descriptor) {
@@ -236,6 +236,8 @@ var BABYLON;
             this.id = partId;
             this.curElement = 0;
             this.dataElementCount = dataElementCount;
+            this.renderMode = 0;
+            this.arrayLengthChanged = false;
         }
         Object.defineProperty(InstanceDataBase.prototype, "zBias", {
             get: function () {
@@ -258,6 +260,13 @@ var BABYLON;
             enumerable: true,
             configurable: true
         });
+        Object.defineProperty(InstanceDataBase.prototype, "opacity", {
+            get: function () {
+                return null;
+            },
+            enumerable: true,
+            configurable: true
+        });
         InstanceDataBase.prototype.getClassTreeInfo = function () {
             if (!this.typeInfo) {
                 this.typeInfo = BABYLON.ClassTreeInfo.get(Object.getPrototypeOf(this));
@@ -292,6 +301,7 @@ var BABYLON;
                 if (value === this._dataElementCount) {
                     return;
                 }
+                this.arrayLengthChanged = true;
                 this.freeElements();
                 this._dataElementCount = value;
                 this.allocElements();
@@ -308,8 +318,11 @@ var BABYLON;
         __decorate([
             instanceData()
         ], InstanceDataBase.prototype, "transformY", null);
+        __decorate([
+            instanceData()
+        ], InstanceDataBase.prototype, "opacity", null);
         return InstanceDataBase;
-    })();
+    }());
     BABYLON.InstanceDataBase = InstanceDataBase;
     var RenderablePrim2D = (function (_super) {
         __extends(RenderablePrim2D, _super);
@@ -324,17 +337,32 @@ var BABYLON;
                 return this._isAlphaTest;
             },
             set: function (value) {
+                if (this._isAlphaTest === value) {
+                    return;
+                }
                 this._isAlphaTest = value;
+                this._updateRenderMode();
             },
             enumerable: true,
             configurable: true
         });
         Object.defineProperty(RenderablePrim2D.prototype, "isTransparent", {
             get: function () {
-                return this._isTransparent;
+                return this._isTransparent || (this._opacity < 1);
             },
             set: function (value) {
+                if (this._isTransparent === value) {
+                    return;
+                }
                 this._isTransparent = value;
+                this._updateRenderMode();
+            },
+            enumerable: true,
+            configurable: true
+        });
+        Object.defineProperty(RenderablePrim2D.prototype, "renderMode", {
+            get: function () {
+                return this._renderMode;
             },
             enumerable: true,
             configurable: true
@@ -393,8 +421,6 @@ var BABYLON;
             // At this stage we have everything correctly initialized, ModelRenderCache is setup, Model Instance data are good too, they have allocated elements in the Instanced DynamicFloatArray.
             // The last thing to do is check if the instanced related data must be updated because a InstanceLevel property had changed or the primitive visibility changed.
             if (this._isFlagSet(BABYLON.SmartPropertyPrim.flagVisibilityChanged) || context.forceRefreshPrimitive || newInstance || (this._instanceDirtyFlags !== 0) || (this._globalTransformProcessStep !== this._globalTransformStep)) {
-                if (this.isTransparent) {
-                }
                 this._updateInstanceDataParts(gii);
             }
         };
@@ -439,21 +465,26 @@ var BABYLON;
                 return res;
             });
             // Get the GroupInfoDataPart corresponding to the render category of the part
+            var rm = 0;
             var gipd = null;
             if (this.isTransparent) {
                 gipd = gii.transparentData;
+                rm = BABYLON.Render2DContext.RenderModeTransparent;
             }
             else if (this.isAlphaTest) {
                 gipd = gii.alphaTestData;
+                rm = BABYLON.Render2DContext.RenderModeAlphaTest;
             }
             else {
                 gipd = gii.opaqueData;
+                rm = BABYLON.Render2DContext.RenderModeOpaque;
             }
             // For each instance data part of the primitive, allocate the instanced element it needs for render
             for (var i = 0; i < parts.length; i++) {
                 var part = parts[i];
                 part.dataBuffer = gipd[i]._partData;
                 part.allocElements();
+                part.renderMode = rm;
             }
             // Add the instance data parts in the ModelRenderCache they belong, track them by storing their ID in the primitive in case we need to change the model later on, so we'll have to release the allocated instance data parts because they won't fit anymore
             this._modelRenderInstanceID = this._modelRenderCache.addInstanceDataParts(this._instanceDataParts);
@@ -462,8 +493,8 @@ var BABYLON;
         RenderablePrim2D.prototype._setupModelRenderCache = function (parts) {
             var ctiArray = new Array();
             this._modelRenderCache._partData = new Array();
-            for (var _i = 0; _i < parts.length; _i++) {
-                var dataPart = parts[_i];
+            for (var _i = 0, parts_1 = parts; _i < parts_1.length; _i++) {
+                var dataPart = parts_1[_i];
                 var pd = new BABYLON.ModelRenderCachePartData();
                 this._modelRenderCache._partData.push(pd);
                 var cat = this.getUsedShaderCategories(dataPart);
@@ -511,50 +542,89 @@ var BABYLON;
         };
         RenderablePrim2D.prototype._updateInstanceDataParts = function (gii) {
             // Fetch the GroupInstanceInfo if we don't already have it
+            var rd = this.renderGroup._renderableData;
             if (!gii) {
-                gii = this.renderGroup._renderableData._renderGroupInstancesInfo.get(this.modelKey);
+                gii = rd._renderGroupInstancesInfo.get(this.modelKey);
+            }
+            var isTransparent = this.isTransparent;
+            var isAlphaTest = this.isAlphaTest;
+            var wereTransparent = false;
+            // Check a render mode change
+            var rmChanged = false;
+            if (this._instanceDataParts.length > 0) {
+                var firstPart = this._instanceDataParts[0];
+                var partRM = firstPart.renderMode;
+                var curRM = this.renderMode;
+                if (partRM !== curRM) {
+                    wereTransparent = partRM === BABYLON.Render2DContext.RenderModeTransparent;
+                    rmChanged = true;
+                    var gipd = void 0;
+                    switch (curRM) {
+                        case BABYLON.Render2DContext.RenderModeTransparent:
+                            gipd = gii.transparentData;
+                            break;
+                        case BABYLON.Render2DContext.RenderModeAlphaTest:
+                            gipd = gii.alphaTestData;
+                            break;
+                        default:
+                            gipd = gii.opaqueData;
+                    }
+                    for (var i = 0; i < this._instanceDataParts.length; i++) {
+                        var part = this._instanceDataParts[i];
+                        part.freeElements();
+                        part.dataBuffer = gipd[i]._partData;
+                        part.renderMode = curRM;
+                    }
+                }
             }
             // Handle changes related to ZOffset
-            if (this.isTransparent) {
+            var visChanged = this._isFlagSet(BABYLON.SmartPropertyPrim.flagVisibilityChanged);
+            if (isTransparent || wereTransparent) {
                 // Handle visibility change, which is also triggered when the primitive just got created
-                if (this._isFlagSet(BABYLON.SmartPropertyPrim.flagVisibilityChanged)) {
-                    if (this.isVisible) {
+                if (visChanged || rmChanged) {
+                    if (this.isVisible && !wereTransparent) {
                         if (!this._transparentPrimitiveInfo) {
                             // Add the primitive to the list of transparent ones in the group that render is
-                            this._transparentPrimitiveInfo = this.renderGroup._renderableData.addNewTransparentPrimitiveInfo(this, gii);
+                            this._transparentPrimitiveInfo = rd.addNewTransparentPrimitiveInfo(this, gii);
                         }
                     }
                     else {
                         if (this._transparentPrimitiveInfo) {
-                            this.renderGroup._renderableData.removeTransparentPrimitiveInfo(this._transparentPrimitiveInfo);
+                            rd.removeTransparentPrimitiveInfo(this._transparentPrimitiveInfo);
                             this._transparentPrimitiveInfo = null;
                         }
                     }
                     gii.transparentOrderDirty = true;
                 }
             }
+            var rebuildTrans = false;
             // For each Instance Data part, refresh it to update the data in the DynamicFloatArray
             for (var _i = 0, _a = this._instanceDataParts; _i < _a.length; _i++) {
                 var part = _a[_i];
                 // Check if we need to allocate data elements (hidden prim which becomes visible again)
-                if (this._isFlagSet(BABYLON.SmartPropertyPrim.flagVisibilityChanged) && !part.dataElements) {
+                if ((visChanged && !part.dataElements) || rmChanged) {
                     part.allocElements();
                 }
                 InstanceClassInfo._CurCategories = gii.usedShaderCategories[gii.partIndexFromId.get(part.id.toString())];
                 // Will return false if the instance should not be rendered (not visible or other any reasons)
+                part.arrayLengthChanged = false;
                 if (!this.refreshInstanceDataPart(part)) {
                     // Free the data element
                     if (part.dataElements) {
                         part.freeElements();
                     }
                 }
+                rebuildTrans = rebuildTrans || part.arrayLengthChanged;
             }
             this._instanceDirtyFlags = 0;
             // Make the appropriate data dirty
-            if (this.isTransparent) {
+            if (isTransparent) {
                 gii.transparentDirty = true;
+                if (rebuildTrans) {
+                    rd._transparentListChanged = true;
+                }
             }
-            else if (this.isAlphaTest) {
+            else if (isAlphaTest) {
                 gii.alphaTestDirty = true;
             }
             else {
@@ -562,23 +632,34 @@ var BABYLON;
             }
             this._clearFlags(BABYLON.SmartPropertyPrim.flagVisibilityChanged); // Reset the flag as we've handled the case            
         };
-        RenderablePrim2D.prototype._getFirstIndexInDataBuffer = function () {
+        RenderablePrim2D.prototype._updateTransparentSegmentIndices = function (ts) {
+            var minOff = BABYLON.Prim2DBase._bigInt;
+            var maxOff = 0;
             for (var _i = 0, _a = this._instanceDataParts; _i < _a.length; _i++) {
                 var part = _a[_i];
                 if (part) {
-                    return part.dataElements[0].offset / part.dataBuffer.stride;
+                    for (var _b = 0, _c = part.dataElements; _b < _c.length; _b++) {
+                        var el = _c[_b];
+                        minOff = Math.min(minOff, el.offset);
+                        maxOff = Math.max(maxOff, el.offset);
+                    }
+                    ts.startDataIndex = minOff / part.dataBuffer.stride;
+                    ts.endDataIndex = (maxOff / part.dataBuffer.stride) + 1; // +1 for exclusive
                 }
             }
-            return null;
         };
-        RenderablePrim2D.prototype._getLastIndexInDataBuffer = function () {
+        RenderablePrim2D.prototype._getPrimitiveLastIndex = function () {
+            var maxOff = 0;
             for (var _i = 0, _a = this._instanceDataParts; _i < _a.length; _i++) {
                 var part = _a[_i];
                 if (part) {
-                    return part.dataElements[part.dataElements.length - 1].offset / part.dataBuffer.stride;
+                    for (var _b = 0, _c = part.dataElements; _b < _c.length; _b++) {
+                        var el = _c[_b];
+                        maxOff = Math.max(maxOff, el.offset);
+                    }
+                    return (maxOff / part.dataBuffer.stride) + 1; // +1 for exclusive
                 }
             }
-            return null;
         };
         // This internal method is mainly used for transparency processing
         RenderablePrim2D.prototype._getNextPrimZOrder = function () {
@@ -726,9 +807,21 @@ var BABYLON;
             var ty = new BABYLON.Vector4(t.m[1] * 2 / h, t.m[5] * 2 / h, 0 /*t.m[9]*/, ((t.m[13] + offY) * 2 / h) - 1);
             part.transformX = tx;
             part.transformY = ty;
+            part.opacity = this.actualOpacity;
             // Stores zBias and it's inverse value because that's needed to compute the clip space W coordinate (which is 1/Z, so 1/zBias)
             part.zBias = new BABYLON.Vector2(zBias, invZBias);
         };
+        RenderablePrim2D.prototype._updateRenderMode = function () {
+            if (this.isTransparent) {
+                this._renderMode = BABYLON.Render2DContext.RenderModeTransparent;
+            }
+            else if (this.isAlphaTest) {
+                this._renderMode = BABYLON.Render2DContext.RenderModeAlphaTest;
+            }
+            else {
+                this._renderMode = BABYLON.Render2DContext.RenderModeOpaque;
+            }
+        };
         RenderablePrim2D.RENDERABLEPRIM2D_PROPCOUNT = BABYLON.Prim2DBase.PRIM2DBASE_PROPCOUNT + 5;
         __decorate([
             BABYLON.dynamicLevelProperty(BABYLON.Prim2DBase.PRIM2DBASE_PROPCOUNT + 0, function (pi) { return RenderablePrim2D.isAlphaTestProperty = pi; })
@@ -740,6 +833,6 @@ var BABYLON;
             BABYLON.className("RenderablePrim2D")
         ], RenderablePrim2D);
         return RenderablePrim2D;
-    })(BABYLON.Prim2DBase);
+    }(BABYLON.Prim2DBase));
     BABYLON.RenderablePrim2D = RenderablePrim2D;
 })(BABYLON || (BABYLON = {}));

+ 3 - 3
src/Canvas2d/babylon.shape2d.js

@@ -141,7 +141,7 @@ var BABYLON;
             return true;
         };
         Shape2D.prototype._updateTransparencyStatus = function () {
-            this.isTransparent = (this._border && this._border.isTransparent()) || (this._fill && this._fill.isTransparent());
+            this.isTransparent = (this._border && this._border.isTransparent()) || (this._fill && this._fill.isTransparent()) || (this.actualOpacity < 1);
         };
         Shape2D.SHAPE2D_BORDERPARTID = 1;
         Shape2D.SHAPE2D_FILLPARTID = 2;
@@ -164,7 +164,7 @@ var BABYLON;
             BABYLON.className("Shape2D")
         ], Shape2D);
         return Shape2D;
-    })(BABYLON.RenderablePrim2D);
+    }(BABYLON.RenderablePrim2D));
     BABYLON.Shape2D = Shape2D;
     var Shape2DInstanceData = (function (_super) {
         __extends(Shape2DInstanceData, _super);
@@ -264,6 +264,6 @@ var BABYLON;
             BABYLON.instanceData(Shape2D.SHAPE2D_CATEGORY_BORDERGRADIENT)
         ], Shape2DInstanceData.prototype, "borderGradientTY", null);
         return Shape2DInstanceData;
-    })(BABYLON.InstanceDataBase);
+    }(BABYLON.InstanceDataBase));
     BABYLON.Shape2DInstanceData = Shape2DInstanceData;
 })(BABYLON || (BABYLON = {}));

+ 9 - 8
src/Canvas2d/babylon.smartPropertyPrim.js

@@ -10,7 +10,7 @@ var BABYLON;
         function Prim2DClassInfo() {
         }
         return Prim2DClassInfo;
-    })();
+    }());
     BABYLON.Prim2DClassInfo = Prim2DClassInfo;
     var Prim2DPropInfo = (function () {
         function Prim2DPropInfo() {
@@ -19,7 +19,7 @@ var BABYLON;
         Prim2DPropInfo.PROPKIND_INSTANCE = 2;
         Prim2DPropInfo.PROPKIND_DYNAMIC = 3;
         return Prim2DPropInfo;
-    })();
+    }());
     BABYLON.Prim2DPropInfo = Prim2DPropInfo;
     /**
      * Custom type of the propertyChanged observable
@@ -28,7 +28,7 @@ var BABYLON;
         function PropertyChangedInfo() {
         }
         return PropertyChangedInfo;
-    })();
+    }());
     BABYLON.PropertyChangedInfo = PropertyChangedInfo;
     var ClassTreeInfo = (function () {
         function ClassTreeInfo(baseClass, type, classContentFactory) {
@@ -65,13 +65,13 @@ var BABYLON;
         Object.defineProperty(ClassTreeInfo.prototype, "fullContent", {
             get: function () {
                 if (!this._fullContent) {
-                    var dic = new BABYLON.StringDictionary();
+                    var dic_1 = new BABYLON.StringDictionary();
                     var curLevel = this;
                     while (curLevel) {
-                        curLevel.levelContent.forEach(function (k, v) { return dic.add(k, v); });
+                        curLevel.levelContent.forEach(function (k, v) { return dic_1.add(k, v); });
                         curLevel = curLevel._baseClass;
                     }
-                    this._fullContent = dic;
+                    this._fullContent = dic_1;
                 }
                 return this._fullContent;
             },
@@ -131,7 +131,7 @@ var BABYLON;
             return dic;
         };
         return ClassTreeInfo;
-    })();
+    }());
     BABYLON.ClassTreeInfo = ClassTreeInfo;
     var SmartPropertyPrim = (function () {
         function SmartPropertyPrim() {
@@ -551,11 +551,12 @@ var BABYLON;
         SmartPropertyPrim.flagWorldCacheChanged = 0x0000800; // set if the cached bitmap of a world space canvas changed
         SmartPropertyPrim.flagChildrenFlatZOrder = 0x0001000; // set if all the children (direct and indirect) will share the same Z-Order
         SmartPropertyPrim.flagZOrderDirty = 0x0002000; // set if the Z-Order for this prim and its children must be recomputed
+        SmartPropertyPrim.flagActualOpacityDirty = 0x0004000; // set if the actualOpactity should be recomputed
         SmartPropertyPrim = __decorate([
             BABYLON.className("SmartPropertyPrim")
         ], SmartPropertyPrim);
         return SmartPropertyPrim;
-    })();
+    }());
     BABYLON.SmartPropertyPrim = SmartPropertyPrim;
     function modelLevelProperty(propId, piStore, typeLevelCompare, dirtyBoundingInfo, dirtyParentBoundingBox) {
         if (typeLevelCompare === void 0) { typeLevelCompare = false; }

+ 10 - 7
src/Canvas2d/babylon.sprite2d.js

@@ -34,11 +34,11 @@ var BABYLON;
             // Compute the offset locations of the attributes in the vertex shader that will be mapped to the instance buffer data
             var canvas = instanceInfo.owner.owner;
             var engine = canvas.engine;
+            var cur = engine.getAlphaMode();
             var effect = context.useInstancing ? this.effectInstanced : this.effect;
             engine.enableEffect(effect);
             effect.setTexture("diffuseSampler", this.texture);
             engine.bindBuffersDirectly(this.vb, this.ib, [1], 4, effect);
-            var cur = engine.getAlphaMode();
             if (context.renderMode !== BABYLON.Render2DContext.RenderModeOpaque) {
                 engine.setAlphaMode(BABYLON.Engine.ALPHA_COMBINE);
             }
@@ -47,9 +47,11 @@ var BABYLON;
                 if (!this.instancingAttributes) {
                     this.instancingAttributes = this.loadInstancingAttributes(Sprite2D.SPRITE2D_MAINPARTID, effect);
                 }
+                var glBuffer = context.instancedBuffers ? context.instancedBuffers[0] : pid._partBuffer;
+                var count = context.instancedBuffers ? context.instancesCount : pid._partData.usedElementCount;
                 canvas._addDrawCallCount(1, context.renderMode);
-                engine.updateAndBindInstancesBuffer(pid._partBuffer, null, this.instancingAttributes);
-                engine.draw(true, 0, 6, pid._partData.usedElementCount);
+                engine.updateAndBindInstancesBuffer(glBuffer, null, this.instancingAttributes);
+                engine.draw(true, 0, 6, count);
                 engine.unbindInstanceAttributes();
             }
             else {
@@ -89,7 +91,7 @@ var BABYLON;
             return true;
         };
         return Sprite2DRenderCache;
-    })(BABYLON.ModelRenderCache);
+    }(BABYLON.ModelRenderCache));
     BABYLON.Sprite2DRenderCache = Sprite2DRenderCache;
     var Sprite2DInstanceData = (function (_super) {
         __extends(Sprite2DInstanceData, _super);
@@ -141,7 +143,7 @@ var BABYLON;
             BABYLON.instanceData()
         ], Sprite2DInstanceData.prototype, "properties", null);
         return Sprite2DInstanceData;
-    })(BABYLON.InstanceDataBase);
+    }(BABYLON.InstanceDataBase));
     BABYLON.Sprite2DInstanceData = Sprite2DInstanceData;
     var Sprite2D = (function (_super) {
         __extends(Sprite2D, _super);
@@ -155,6 +157,7 @@ var BABYLON;
          * - position: the X & Y positions relative to its parent. Alternatively the x and y properties can be set. Default is [0;0]
          * - rotation: the initial rotation (in radian) of the primitive. default is 0
          * - scale: the initial scale of the primitive. default is 1
+         * - opacity: set the overall opacity of the primitive, 1 to be opaque (default), less than 1 to be transparent.
          * - origin: define the normalized origin point location, default [0.5;0.5]
          * - spriteSize: the size of the sprite (in pixels), if null the size of the given texture will be used, default is null.
          * - spriteLocation: the location (in pixels) in the texture of the top/left corner of the Sprite to display, default is null (0,0)
@@ -189,7 +192,7 @@ var BABYLON;
             this.spriteFrame = 0;
             this.invertY = (settings.invertY == null) ? false : settings.invertY;
             this.alignToPixel = (settings.alignToPixel == null) ? true : settings.alignToPixel;
-            this._isTransparent = true;
+            this.isAlphaTest = true;
             if (settings.spriteSize == null) {
                 var s = texture.getSize();
                 this.size = new BABYLON.Size(s.width, s.height);
@@ -356,6 +359,6 @@ var BABYLON;
             BABYLON.className("Sprite2D")
         ], Sprite2D);
         return Sprite2D;
-    })(BABYLON.RenderablePrim2D);
+    }(BABYLON.RenderablePrim2D));
     BABYLON.Sprite2D = Sprite2D;
 })(BABYLON || (BABYLON = {}));

+ 9 - 6
src/Canvas2d/babylon.text2d.js

@@ -45,9 +45,11 @@ var BABYLON;
                 if (!this.instancingAttributes) {
                     this.instancingAttributes = this.loadInstancingAttributes(Text2D.TEXT2D_MAINPARTID, effect);
                 }
+                var glBuffer = context.instancedBuffers ? context.instancedBuffers[0] : pid._partBuffer;
+                var count = context.instancedBuffers ? context.instancesCount : pid._partData.usedElementCount;
                 canvas._addDrawCallCount(1, context.renderMode);
-                engine.updateAndBindInstancesBuffer(pid._partBuffer, null, this.instancingAttributes);
-                engine.draw(true, 0, 6, pid._partData.usedElementCount);
+                engine.updateAndBindInstancesBuffer(glBuffer, null, this.instancingAttributes);
+                engine.draw(true, 0, 6, count);
                 engine.unbindInstanceAttributes();
             }
             else {
@@ -87,7 +89,7 @@ var BABYLON;
             return true;
         };
         return Text2DRenderCache;
-    })(BABYLON.ModelRenderCache);
+    }(BABYLON.ModelRenderCache));
     BABYLON.Text2DRenderCache = Text2DRenderCache;
     var Text2DInstanceData = (function (_super) {
         __extends(Text2DInstanceData, _super);
@@ -145,7 +147,7 @@ var BABYLON;
             BABYLON.instanceData()
         ], Text2DInstanceData.prototype, "superSampleFactor", null);
         return Text2DInstanceData;
-    })(BABYLON.InstanceDataBase);
+    }(BABYLON.InstanceDataBase));
     BABYLON.Text2DInstanceData = Text2DInstanceData;
     var Text2D = (function (_super) {
         __extends(Text2D, _super);
@@ -159,6 +161,7 @@ var BABYLON;
          * - position: the X & Y positions relative to its parent. Alternatively the x and y properties can be set. Default is [0;0]
          * - rotation: the initial rotation (in radian) of the primitive. default is 0
          * - scale: the initial scale of the primitive. default is 1
+         * - opacity: set the overall opacity of the primitive, 1 to be opaque (default), less than 1 to be transparent.
          * - origin: define the normalized origin point location, default [0.5;0.5]
          * - fontName: the name/size/style of the font to use, following the CSS notation. Default is "12pt Arial".
          * - fontSuperSample: if true the text will be rendered with a superSampled font (the font is twice the given size). Use this settings if the text lies in world space or if it's scaled in.
@@ -193,7 +196,7 @@ var BABYLON;
             this._textSize = null;
             this.text = text;
             this.size = (settings.size == null) ? null : settings.size;
-            this.isAlphaTest = true;
+            this.isTransparent = true;
         }
         Object.defineProperty(Text2D.prototype, "fontName", {
             get: function () {
@@ -437,6 +440,6 @@ var BABYLON;
             BABYLON.className("Text2D")
         ], Text2D);
         return Text2D;
-    })(BABYLON.RenderablePrim2D);
+    }(BABYLON.RenderablePrim2D));
     BABYLON.Text2D = Text2D;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Canvas2d/babylon.worldSpaceCanvas2dNode.js

@@ -22,6 +22,6 @@ var BABYLON;
             }
         };
         return WorldSpaceCanvas2DNode;
-    })(BABYLON.Mesh);
+    }(BABYLON.Mesh));
     BABYLON.WorldSpaceCanvas2DNode = WorldSpaceCanvas2DNode;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Collisions/babylon.collider.js

@@ -271,6 +271,6 @@ var BABYLON;
             this._destinationPoint.subtractToRef(this.intersectionPoint, vel);
         };
         return Collider;
-    })();
+    }());
     BABYLON.Collider = Collider;
 })(BABYLON || (BABYLON = {}));

+ 2 - 2
src/Collisions/babylon.collisionCoordinator.js

@@ -205,7 +205,7 @@ var BABYLON;
             };
         };
         return CollisionCoordinatorWorker;
-    })();
+    }());
     BABYLON.CollisionCoordinatorWorker = CollisionCoordinatorWorker;
     var CollisionCoordinatorLegacy = (function () {
         function CollisionCoordinatorLegacy() {
@@ -268,6 +268,6 @@ var BABYLON;
             this._collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh);
         };
         return CollisionCoordinatorLegacy;
-    })();
+    }());
     BABYLON.CollisionCoordinatorLegacy = CollisionCoordinatorLegacy;
 })(BABYLON || (BABYLON = {}));

+ 3 - 3
src/Collisions/babylon.collisionWorker.js

@@ -32,7 +32,7 @@ var BABYLON;
             delete this._geometries[id];
         };
         return CollisionCache;
-    })();
+    }());
     BABYLON.CollisionCache = CollisionCache;
     var CollideWorker = (function () {
         function CollideWorker(collider, _collisionCache, finalPosition) {
@@ -144,7 +144,7 @@ var BABYLON;
             return this.collider._canDoCollision(BABYLON.Vector3.FromArray(subMesh.sphereCenter), subMesh.sphereRadius, BABYLON.Vector3.FromArray(subMesh.boxMinimum), BABYLON.Vector3.FromArray(subMesh.boxMaximum));
         };
         return CollideWorker;
-    })();
+    }());
     BABYLON.CollideWorker = CollideWorker;
     var CollisionDetectorTransferable = (function () {
         function CollisionDetectorTransferable() {
@@ -206,7 +206,7 @@ var BABYLON;
             postMessage(reply, undefined);
         };
         return CollisionDetectorTransferable;
-    })();
+    }());
     BABYLON.CollisionDetectorTransferable = CollisionDetectorTransferable;
     //check if we are in a web worker, as this code should NOT run on the main UI thread
     try {

+ 2 - 2
src/Collisions/babylon.pickingInfo.js

@@ -9,7 +9,7 @@ var BABYLON;
             this.subMeshId = 0;
         }
         return IntersectionInfo;
-    })();
+    }());
     BABYLON.IntersectionInfo = IntersectionInfo;
     var PickingInfo = (function () {
         function PickingInfo() {
@@ -71,6 +71,6 @@ var BABYLON;
             return new BABYLON.Vector2(uv0.x + uv1.x + uv2.x, uv0.y + uv1.y + uv2.y);
         };
         return PickingInfo;
-    })();
+    }());
     BABYLON.PickingInfo = PickingInfo;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Culling/Octrees/babylon.octree.js

@@ -83,6 +83,6 @@ var BABYLON;
             }
         };
         return Octree;
-    })();
+    }());
     BABYLON.Octree = Octree;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Culling/Octrees/babylon.octreeBlock.js

@@ -117,6 +117,6 @@ var BABYLON;
             BABYLON.Octree._CreateBlocks(this._minPoint, this._maxPoint, this.entries, this._capacity, this._depth, this._maxDepth, this, this._creationFunc);
         };
         return OctreeBlock;
-    })();
+    }());
     BABYLON.OctreeBlock = OctreeBlock;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Culling/babylon.boundingBox.js

@@ -138,6 +138,6 @@ var BABYLON;
             return true;
         };
         return BoundingBox;
-    })();
+    }());
     BABYLON.BoundingBox = BoundingBox;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Culling/babylon.boundingInfo.js

@@ -114,6 +114,6 @@ var BABYLON;
             return true;
         };
         return BoundingInfo;
-    })();
+    }());
     BABYLON.BoundingInfo = BoundingInfo;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Culling/babylon.boundingSphere.js

@@ -44,6 +44,6 @@ var BABYLON;
             return true;
         };
         return BoundingSphere;
-    })();
+    }());
     BABYLON.BoundingSphere = BoundingSphere;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Culling/babylon.ray.js

@@ -269,6 +269,6 @@ var BABYLON;
         Ray.smallnum = 0.00000001;
         Ray.rayl = 10e8;
         return Ray;
-    })();
+    }());
     BABYLON.Ray = Ray;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Debug/babylon.debugLayer.js

@@ -674,6 +674,6 @@ var BABYLON;
             }
         };
         return DebugLayer;
-    })();
+    }());
     BABYLON.DebugLayer = DebugLayer;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Debug/babylon.skeletonViewer.js

@@ -131,7 +131,7 @@ var BABYLON;
                 }
             };
             return SkeletonViewer;
-        })();
+        }());
         Debug.SkeletonViewer = SkeletonViewer;
     })(Debug = BABYLON.Debug || (BABYLON.Debug = {}));
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Layer/babylon.layer.js

@@ -135,6 +135,6 @@ var BABYLON;
             this.onBeforeRenderObservable.clear();
         };
         return Layer;
-    })();
+    }());
     BABYLON.Layer = Layer;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/LensFlare/babylon.lensFlare.js

@@ -18,6 +18,6 @@ var BABYLON;
             system.lensFlares.push(this);
         }
         return LensFlare;
-    })();
+    }());
     BABYLON.LensFlare = LensFlare;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/LensFlare/babylon.lensFlareSystem.js

@@ -209,6 +209,6 @@ var BABYLON;
             return serializationObject;
         };
         return LensFlareSystem;
-    })();
+    }());
     BABYLON.LensFlareSystem = LensFlareSystem;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Lights/Shadows/babylon.shadowGenerator.js

@@ -402,6 +402,6 @@ var BABYLON;
         ShadowGenerator._FILTER_POISSONSAMPLING = 2;
         ShadowGenerator._FILTER_BLURVARIANCESHADOWMAP = 3;
         return ShadowGenerator;
-    })();
+    }());
     BABYLON.ShadowGenerator = ShadowGenerator;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Lights/babylon.directionalLight.js

@@ -124,6 +124,6 @@ var BABYLON;
             BABYLON.serialize()
         ], DirectionalLight.prototype, "autoUpdateExtends", void 0);
         return DirectionalLight;
-    })(BABYLON.Light);
+    }(BABYLON.Light));
     BABYLON.DirectionalLight = DirectionalLight;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Lights/babylon.hemisphericLight.js

@@ -46,6 +46,6 @@ var BABYLON;
             BABYLON.serializeAsVector3()
         ], HemisphericLight.prototype, "direction", void 0);
         return HemisphericLight;
-    })(BABYLON.Light);
+    }(BABYLON.Light));
     BABYLON.HemisphericLight = HemisphericLight;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Lights/babylon.light.js

@@ -189,6 +189,6 @@ var BABYLON;
             BABYLON.serialize()
         ], Light.prototype, "radius", void 0);
         return Light;
-    })(BABYLON.Node);
+    }(BABYLON.Node));
     BABYLON.Light = Light;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Lights/babylon.pointLight.js

@@ -82,6 +82,6 @@ var BABYLON;
             BABYLON.serializeAsVector3()
         ], PointLight.prototype, "position", void 0);
         return PointLight;
-    })(BABYLON.Light);
+    }(BABYLON.Light));
     BABYLON.PointLight = PointLight;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Lights/babylon.spotLight.js

@@ -93,6 +93,6 @@ var BABYLON;
             BABYLON.serialize()
         ], SpotLight.prototype, "exponent", void 0);
         return SpotLight;
-    })(BABYLON.Light);
+    }(BABYLON.Light));
     BABYLON.SpotLight = SpotLight;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Loading/babylon.sceneLoader.js

@@ -257,7 +257,7 @@ var BABYLON;
         // Members
         SceneLoader._registeredPlugins = new Array();
         return SceneLoader;
-    })();
+    }());
     BABYLON.SceneLoader = SceneLoader;
     ;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Materials/Textures/Procedurals/babylon.customProceduralTexture.js

@@ -119,6 +119,6 @@ var BABYLON;
             configurable: true
         });
         return CustomProceduralTexture;
-    })(BABYLON.ProceduralTexture);
+    }(BABYLON.ProceduralTexture));
     BABYLON.CustomProceduralTexture = CustomProceduralTexture;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Materials/Textures/Procedurals/babylon.proceduralTexture.js

@@ -279,6 +279,6 @@ var BABYLON;
             _super.prototype.dispose.call(this);
         };
         return ProceduralTexture;
-    })(BABYLON.Texture);
+    }(BABYLON.Texture));
     BABYLON.ProceduralTexture = ProceduralTexture;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Materials/Textures/babylon.baseTexture.js

@@ -182,6 +182,6 @@ var BABYLON;
             BABYLON.serialize()
         ], BaseTexture.prototype, "isRenderTarget", void 0);
         return BaseTexture;
-    })();
+    }());
     BABYLON.BaseTexture = BaseTexture;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Materials/Textures/babylon.colorGradingTexture.js

@@ -177,6 +177,6 @@ var BABYLON;
          */
         ColorGradingTexture._noneEmptyLineRegex = /\S+/;
         return ColorGradingTexture;
-    })(BABYLON.BaseTexture);
+    }(BABYLON.BaseTexture));
     BABYLON.ColorGradingTexture = ColorGradingTexture;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Materials/Textures/babylon.cubeTexture.js

@@ -77,6 +77,6 @@ var BABYLON;
             }, this);
         };
         return CubeTexture;
-    })(BABYLON.BaseTexture);
+    }(BABYLON.BaseTexture));
     BABYLON.CubeTexture = CubeTexture;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Materials/Textures/babylon.dynamicTexture.js

@@ -88,6 +88,6 @@ var BABYLON;
             return newTexture;
         };
         return DynamicTexture;
-    })(BABYLON.Texture);
+    }(BABYLON.Texture));
     BABYLON.DynamicTexture = DynamicTexture;
 })(BABYLON || (BABYLON = {}));

+ 4 - 4
src/Materials/Textures/babylon.fontTexture.js

@@ -12,7 +12,7 @@ var BABYLON;
         function CharInfo() {
         }
         return CharInfo;
-    })();
+    }());
     BABYLON.CharInfo = CharInfo;
     var FontTexture = (function (_super) {
         __extends(FontTexture, _super);
@@ -181,8 +181,8 @@ var BABYLON;
             var lineCount = 1;
             var charxpos = 0;
             // Parse each char of the string
-            for (var _i = 0; _i < text.length; _i++) {
-                var char = text[_i];
+            for (var _i = 0, text_1 = text; _i < text_1.length; _i++) {
+                var char = text_1[_i];
                 // Next line feed?
                 if (char === "\n") {
                     maxWidth = Math.max(maxWidth, curWidth);
@@ -284,6 +284,6 @@ var BABYLON;
             return null;
         };
         return FontTexture;
-    })(BABYLON.Texture);
+    }(BABYLON.Texture));
     BABYLON.FontTexture = FontTexture;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Materials/Textures/babylon.hdrCubeTexture.js

@@ -442,6 +442,6 @@ var BABYLON;
             "back"
         ];
         return HDRCubeTexture;
-    })(BABYLON.BaseTexture);
+    }(BABYLON.BaseTexture));
     BABYLON.HDRCubeTexture = HDRCubeTexture;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Materials/Textures/babylon.mapTexture.js

@@ -106,6 +106,6 @@ var BABYLON;
             return null;
         };
         return MapTexture;
-    })(BABYLON.Texture);
+    }(BABYLON.Texture));
     BABYLON.MapTexture = MapTexture;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Materials/Textures/babylon.mirrorTexture.js

@@ -49,6 +49,6 @@ var BABYLON;
             return serializationObject;
         };
         return MirrorTexture;
-    })(BABYLON.RenderTargetTexture);
+    }(BABYLON.RenderTargetTexture));
     BABYLON.MirrorTexture = MirrorTexture;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Materials/Textures/babylon.rawTexture.js

@@ -52,6 +52,6 @@ var BABYLON;
             return new RawTexture(data, width, height, BABYLON.Engine.TEXTUREFORMAT_RGBA, scene, generateMipMaps, invertY, samplingMode);
         };
         return RawTexture;
-    })(BABYLON.Texture);
+    }(BABYLON.Texture));
     BABYLON.RawTexture = RawTexture;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Materials/Textures/babylon.refractionTexture.js

@@ -47,6 +47,6 @@ var BABYLON;
             return serializationObject;
         };
         return RefractionTexture;
-    })(BABYLON.RenderTargetTexture);
+    }(BABYLON.RenderTargetTexture));
     BABYLON.RefractionTexture = RefractionTexture;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Materials/Textures/babylon.renderTargetTexture.js

@@ -329,6 +329,6 @@ var BABYLON;
         RenderTargetTexture._REFRESHRATE_RENDER_ONEVERYFRAME = 1;
         RenderTargetTexture._REFRESHRATE_RENDER_ONEVERYTWOFRAMES = 2;
         return RenderTargetTexture;
-    })(BABYLON.Texture);
+    }(BABYLON.Texture));
     BABYLON.RenderTargetTexture = RenderTargetTexture;
 })(BABYLON || (BABYLON = {}));

+ 0 - 0
src/Materials/Textures/babylon.texture.js


Some files were not shown because too many files changed in this diff