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@@ -100,10 +100,9 @@
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var offset = 0;
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var offset = 0;
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this._vertices.length = max * this._vertexStrideSize;
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this._vertices.length = max * this._vertexStrideSize;
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for (var index = 0; index < max; index++) {
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for (var index = 0; index < max; index++) {
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+ if (this.sprites[index] == undefined) { return; }
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var sprite = this.sprites[index];
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var sprite = this.sprites[index];
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-
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sprite._animate(deltaTime);
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sprite._animate(deltaTime);
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-
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this._appendSpriteVertex(offset++, sprite, 0, 0, rowSize);
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this._appendSpriteVertex(offset++, sprite, 0, 0, rowSize);
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this._appendSpriteVertex(offset++, sprite, 1, 0, rowSize);
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this._appendSpriteVertex(offset++, sprite, 1, 0, rowSize);
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this._appendSpriteVertex(offset++, sprite, 1, 1, rowSize);
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this._appendSpriteVertex(offset++, sprite, 1, 1, rowSize);
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