|
- this._texture = this._getEngine()!.createPrefilteredCubeTexture(this.url, scene, 0.8, 0, this._delayedOnLoad, undefined, this._format, undefined, this._createPolynomials);
|
|
|
|
|
|
+ this._texture = this._getEngine()!.createPrefilteredCubeTexture(this.url, scene, 0.8, 0, this._delayedOnLoad, undefined, this._format, forcedExtension, this._createPolynomials);
|
|
this._texture = this._getEngine()!.createCubeTexture(this.url, scene, this._files, this._noMipmap, this._delayedOnLoad, null, this._format, forcedExtension, false, 0, 0, null, this._loaderOptions);
|
|
this._texture = this._getEngine()!.createCubeTexture(this.url, scene, this._files, this._noMipmap, this._delayedOnLoad, null, this._format, forcedExtension, false, 0, 0, null, this._loaderOptions);
|