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@@ -48,9 +48,9 @@ Changes list
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- onCollide callback for meshes calling moveWithCollisions. [PR](https://github.com/BabylonJS/Babylon.js/pull/585) ([RaananW](https://github.com/RaananW))
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- onCollide callback for meshes calling moveWithCollisions. [PR](https://github.com/BabylonJS/Babylon.js/pull/585) ([RaananW](https://github.com/RaananW))
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- Unity Exporter now uses game object name as the Babylon.js mesh name, instead of mesh name which is not unique when dealing with primitive objects (cubes, spheres, planes, etc..) ([ozRocker](https://github.com/punkoffice))
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- Unity Exporter now uses game object name as the Babylon.js mesh name, instead of mesh name which is not unique when dealing with primitive objects (cubes, spheres, planes, etc..) ([ozRocker](https://github.com/punkoffice))
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- Path3D construction : new _raw_ parameter, if true returns a non-normalized Path3D object ([jerome](https://github.com/jbousquie))
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- Path3D construction : new _raw_ parameter, if true returns a non-normalized Path3D object ([jerome](https://github.com/jbousquie))
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- - Added `Vector3.RotationFromAxisToRef()` : same as `RotationFromAxis()` but assigns a reference ([jerome](https://github.com/jbousquie))
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- - `ComputeNormals` optimization : less object allocation and normal array initialization ([jerome](https://github.com/jbousquie))
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- - Ribbon : _closePath_ parameter now creates a smooth seam ([jerome](https://github.com/jbousquie))
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+ - Added `Vector3.RotationFromAxisToRef()` : same as `RotationFromAxis()` but assigns a reference ([jerome](https://github.com/jbousquie))
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+ - `ComputeNormals` optimization : less object allocation and normal array initialization ([jerome](https://github.com/jbousquie))
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+ - Ribbon : _closePath_ parameter now creates a smooth seam ([jerome](https://github.com/jbousquie))
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- **Bug fixes**
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- **Bug fixes**
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- Fixing bug with rig cameras positioning ([deltakosh](https://github.com/deltakosh))
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- Fixing bug with rig cameras positioning ([deltakosh](https://github.com/deltakosh))
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- Instance meshes' geometry ID is now serialized correctly. [PR](https://github.com/BabylonJS/Babylon.js/pull/607) ([RaananW](https://github.com/RaananW))
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- Instance meshes' geometry ID is now serialized correctly. [PR](https://github.com/BabylonJS/Babylon.js/pull/607) ([RaananW](https://github.com/RaananW))
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