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@@ -24,7 +24,7 @@ var BABYLON;
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if (!cameraTarget)
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return;
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- var radians = this.getRadians(cameraTarget.rotation.y - this.rotationOffset);
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+ var radians = this.getRadians(this.rotationOffset)+cameraTarget.rotation.y;
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var targetX = cameraTarget.position.x + Math.sin(radians) * this.radius;
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var targetZ = cameraTarget.position.z + Math.cos(radians) * this.radius;
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