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fixing bug with RGBA and raw textures

David catuhe 10 年之前
父節點
當前提交
054109be8a
共有 100 個文件被更改,包括 527 次插入616 次删除
  1. 484 484
      dist/preview release - alpha/babylon.2.2.d.ts
  2. 3 3
      dist/preview release - alpha/babylon.2.2.js
  3. 19 16
      dist/preview release - alpha/babylon.2.2.max.js
  4. 3 3
      dist/preview release - alpha/babylon.2.2.noworker.js
  5. 0 1
      src/Actions/babylon.action.js
  6. 0 1
      src/Actions/babylon.actionManager.js
  7. 0 1
      src/Actions/babylon.condition.js
  8. 0 1
      src/Actions/babylon.directActions.js
  9. 0 1
      src/Actions/babylon.interpolateValueAction.js
  10. 0 1
      src/Animations/babylon.animatable.js
  11. 0 1
      src/Animations/babylon.animation.js
  12. 0 1
      src/Animations/babylon.easing.js
  13. 0 1
      src/Audio/babylon.analyser.js
  14. 0 1
      src/Audio/babylon.audioEngine.js
  15. 0 1
      src/Audio/babylon.sound.js
  16. 0 1
      src/Audio/babylon.soundtrack.js
  17. 0 1
      src/Bones/babylon.bone.js
  18. 0 1
      src/Bones/babylon.skeleton.js
  19. 0 1
      src/Cameras/VR/babylon.vrDeviceOrientationCamera.js
  20. 0 1
      src/Cameras/VR/babylon.webVRCamera.js
  21. 0 1
      src/Cameras/babylon.arcRotateCamera.js
  22. 0 1
      src/Cameras/babylon.camera.js
  23. 0 1
      src/Cameras/babylon.deviceOrientationCamera.js
  24. 0 1
      src/Cameras/babylon.followCamera.js
  25. 0 1
      src/Cameras/babylon.freeCamera.js
  26. 0 1
      src/Cameras/babylon.gamepadCamera.js
  27. 0 1
      src/Cameras/babylon.stereoscopicCameras.js
  28. 0 1
      src/Cameras/babylon.targetCamera.js
  29. 0 1
      src/Cameras/babylon.touchCamera.js
  30. 0 1
      src/Cameras/babylon.virtualJoysticksCamera.js
  31. 0 1
      src/Collisions/babylon.collider.js
  32. 0 1
      src/Collisions/babylon.collisionCoordinator.js
  33. 0 1
      src/Collisions/babylon.collisionWorker.js
  34. 0 1
      src/Collisions/babylon.pickingInfo.js
  35. 0 1
      src/Culling/Octrees/babylon.octree.js
  36. 0 1
      src/Culling/Octrees/babylon.octreeBlock.js
  37. 0 1
      src/Culling/babylon.boundingBox.js
  38. 0 1
      src/Culling/babylon.boundingInfo.js
  39. 0 1
      src/Culling/babylon.boundingSphere.js
  40. 0 1
      src/Debug/babylon.debugLayer.js
  41. 0 1
      src/Layer/babylon.layer.js
  42. 0 1
      src/LensFlare/babylon.lensFlare.js
  43. 0 1
      src/LensFlare/babylon.lensFlareSystem.js
  44. 0 1
      src/Lights/Shadows/babylon.shadowGenerator.js
  45. 0 1
      src/Lights/babylon.directionalLight.js
  46. 0 1
      src/Lights/babylon.hemisphericLight.js
  47. 0 1
      src/Lights/babylon.light.js
  48. 0 1
      src/Lights/babylon.pointLight.js
  49. 0 1
      src/Lights/babylon.spotLight.js
  50. 0 1
      src/Loading/Plugins/babylon.babylonFileLoader.js
  51. 0 1
      src/Loading/babylon.sceneLoader.js
  52. 0 1
      src/Materials/Textures/Procedurals/babylon.customProceduralTexture.js
  53. 0 1
      src/Materials/Textures/Procedurals/babylon.proceduralTexture.js
  54. 0 1
      src/Materials/Textures/Procedurals/babylon.standardProceduralTexture.js
  55. 0 1
      src/Materials/Textures/babylon.baseTexture.js
  56. 0 1
      src/Materials/Textures/babylon.cubeTexture.js
  57. 0 1
      src/Materials/Textures/babylon.dynamicTexture.js
  58. 0 1
      src/Materials/Textures/babylon.mirrorTexture.js
  59. 0 1
      src/Materials/Textures/babylon.renderTargetTexture.js
  60. 0 1
      src/Materials/Textures/babylon.texture.js
  61. 0 1
      src/Materials/Textures/babylon.videoTexture.js
  62. 0 1
      src/Materials/babylon.effect.js
  63. 0 1
      src/Materials/babylon.material.js
  64. 0 1
      src/Materials/babylon.multiMaterial.js
  65. 0 1
      src/Materials/babylon.shaderMaterial.js
  66. 0 1
      src/Materials/babylon.standardMaterial.js
  67. 0 1
      src/Math/babylon.math.js
  68. 0 1
      src/Mesh/babylon.abstractMesh.js
  69. 0 1
      src/Mesh/babylon.csg.js
  70. 0 1
      src/Mesh/babylon.geometry.js
  71. 0 1
      src/Mesh/babylon.groundMesh.js
  72. 0 1
      src/Mesh/babylon.instancedMesh.js
  73. 0 1
      src/Mesh/babylon.linesMesh.js
  74. 18 16
      src/Mesh/babylon.mesh.js
  75. 0 1
      src/Mesh/babylon.mesh.vertexData.js
  76. 0 1
      src/Mesh/babylon.meshLODLevel.js
  77. 0 1
      src/Mesh/babylon.meshSimplification.js
  78. 0 1
      src/Mesh/babylon.polygonMesh.js
  79. 0 1
      src/Mesh/babylon.subMesh.js
  80. 0 1
      src/Mesh/babylon.vertexBuffer.js
  81. 0 1
      src/Particles/babylon.particle.js
  82. 0 1
      src/Particles/babylon.particleSystem.js
  83. 0 1
      src/Physics/Plugins/babylon.cannonJSPlugin.js
  84. 0 1
      src/Physics/Plugins/babylon.oimoJSPlugin.js
  85. 0 1
      src/Physics/babylon.physicsEngine.js
  86. 0 1
      src/PostProcess/RenderPipeline/babylon.postProcessRenderEffect.js
  87. 0 1
      src/PostProcess/RenderPipeline/babylon.postProcessRenderPass.js
  88. 0 1
      src/PostProcess/RenderPipeline/babylon.postProcessRenderPipeline.js
  89. 0 1
      src/PostProcess/RenderPipeline/babylon.postProcessRenderPipelineManager.js
  90. 0 1
      src/PostProcess/babylon.anaglyphPostProcess.js
  91. 0 1
      src/PostProcess/babylon.blackAndWhitePostProcess.js
  92. 0 1
      src/PostProcess/babylon.blurPostProcess.js
  93. 0 1
      src/PostProcess/babylon.colorCorrectionPostProcess.js
  94. 0 1
      src/PostProcess/babylon.convolutionPostProcess.js
  95. 0 1
      src/PostProcess/babylon.displayPassPostProcess.js
  96. 0 1
      src/PostProcess/babylon.filterPostProcess.js
  97. 0 1
      src/PostProcess/babylon.fxaaPostProcess.js
  98. 0 1
      src/PostProcess/babylon.hdrRenderingPipeline.js
  99. 0 1
      src/PostProcess/babylon.lensRenderingPipeline.js
  100. 0 0
      src/PostProcess/babylon.passPostProcess.js

文件差異過大導致無法顯示
+ 484 - 484
dist/preview release - alpha/babylon.2.2.d.ts


文件差異過大導致無法顯示
+ 3 - 3
dist/preview release - alpha/babylon.2.2.js


+ 19 - 16
dist/preview release - alpha/babylon.2.2.max.js

@@ -7059,7 +7059,7 @@ var BABYLON;
         Engine._TEXTUREFORMAT_LUMINANCE = 1;
         Engine._TEXTUREFORMAT_LUMINANCE_ALPHA = 2;
         Engine._TEXTUREFORMAT_RGB = 4;
-        Engine._TEXTUREFORMAT_RGBA = 4;
+        Engine._TEXTUREFORMAT_RGBA = 5;
         Engine._TEXTURETYPE_UNSIGNED_INT = 0;
         Engine._TEXTURETYPE_FLOAT = 1;
         // Updatable statics so stick with vars here
@@ -15881,17 +15881,19 @@ var BABYLON;
                 }
                 return shapePaths;
             };
+            var path3D;
+            var pathArray;
             if (instance) {
-                var path3D = (instance.path3D).update(curve);
-                var pathArray = extrusionPathArray(shape, curve, instance.path3D, instance.pathArray, scale, rotation, scaleFunction, rotateFunction, instance.cap, custom);
+                path3D = (instance.path3D).update(curve);
+                pathArray = extrusionPathArray(shape, curve, instance.path3D, instance.pathArray, scale, rotation, scaleFunction, rotateFunction, instance.cap, custom);
                 instance = Mesh.CreateRibbon(null, pathArray, null, null, null, null, null, null, instance);
                 return instance;
             }
             // extruded shape creation
-            var path3D = new BABYLON.Path3D(curve);
+            path3D = new BABYLON.Path3D(curve);
             var newShapePaths = new Array();
             cap = (cap < 0 || cap > 3) ? 0 : cap;
-            var pathArray = extrusionPathArray(shape, curve, path3D, newShapePaths, scale, rotation, scaleFunction, rotateFunction, cap, custom);
+            pathArray = extrusionPathArray(shape, curve, path3D, newShapePaths, scale, rotation, scaleFunction, rotateFunction, cap, custom);
             var extrudedGeneric = Mesh.CreateRibbon(name, pathArray, rbCA, rbCP, 0, scene, updtbl, side);
             extrudedGeneric.pathArray = pathArray;
             extrudedGeneric.path3D = path3D;
@@ -16037,17 +16039,19 @@ var BABYLON;
                 }
                 return circlePaths;
             };
+            var path3D;
+            var pathArray;
             if (tubeInstance) {
-                var path3D = (tubeInstance.path3D).update(path);
-                var pathArray = tubePathArray(path, path3D, tubeInstance.pathArray, radius, tubeInstance.tessellation, radiusFunction, tubeInstance.cap);
+                path3D = (tubeInstance.path3D).update(path);
+                pathArray = tubePathArray(path, path3D, tubeInstance.pathArray, radius, tubeInstance.tessellation, radiusFunction, tubeInstance.cap);
                 tubeInstance = Mesh.CreateRibbon(null, pathArray, null, null, null, null, null, null, tubeInstance);
                 return tubeInstance;
             }
             // tube creation
-            var path3D = new BABYLON.Path3D(path);
+            path3D = new BABYLON.Path3D(path);
             var newPathArray = new Array();
             cap = (cap < 0 || cap > 3) ? 0 : cap;
-            var pathArray = tubePathArray(path, path3D, newPathArray, radius, tessellation, radiusFunction, cap);
+            pathArray = tubePathArray(path, path3D, newPathArray, radius, tessellation, radiusFunction, cap);
             var tube = Mesh.CreateRibbon(name, pathArray, false, true, 0, scene, updatable, sideOrientation);
             tube.pathArray = pathArray;
             tube.path3D = path3D;
@@ -16091,8 +16095,7 @@ var BABYLON;
                 // Get normal
                 result.normal = new BABYLON.Vector3(normals[vertexId * 3], normals[vertexId * 3 + 1], normals[vertexId * 3 + 2]);
                 return result;
-            };
-            // Inspired by https://github.com/mrdoob/three.js/blob/eee231960882f6f3b6113405f524956145148146/examples/js/geometries/DecalGeometry.js
+            }; // Inspired by https://github.com/mrdoob/three.js/blob/eee231960882f6f3b6113405f524956145148146/examples/js/geometries/DecalGeometry.js
             var clip = function (vertices, axis) {
                 if (vertices.length === 0) {
                     return vertices;
@@ -16203,7 +16206,6 @@ var BABYLON;
                     continue;
                 }
                 // Add UVs and get back to world
-                var localRotationMatrix = BABYLON.Matrix.RotationYawPitchRoll(yaw, pitch, angle);
                 for (var vIndex = 0; vIndex < faceVertices.length; vIndex++) {
                     var vertex = faceVertices[vIndex];
                     vertexData.indices.push(currentVertexDataIndex);
@@ -16239,15 +16241,16 @@ var BABYLON;
             if (!this.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind)) {
                 return this;
             }
+            var source;
             if (!this._sourcePositions) {
-                var source = this.getVerticesData(BABYLON.VertexBuffer.PositionKind);
+                source = this.getVerticesData(BABYLON.VertexBuffer.PositionKind);
                 this._sourcePositions = new Float32Array(source);
                 if (!this.getVertexBuffer(BABYLON.VertexBuffer.PositionKind).isUpdatable()) {
                     this.setVerticesData(BABYLON.VertexBuffer.PositionKind, source, true);
                 }
             }
             if (!this._sourceNormals) {
-                var source = this.getVerticesData(BABYLON.VertexBuffer.NormalKind);
+                source = this.getVerticesData(BABYLON.VertexBuffer.NormalKind);
                 this._sourceNormals = new Float32Array(source);
                 if (!this.getVertexBuffer(BABYLON.VertexBuffer.NormalKind).isUpdatable()) {
                     this.setVerticesData(BABYLON.VertexBuffer.NormalKind, source, true);
@@ -16268,7 +16271,6 @@ var BABYLON;
                 var matricesWeight2 = matricesWeightsData[index4 + 2];
                 var matricesWeight3 = matricesWeightsData[index4 + 3];
                 if (matricesWeight0 > 0) {
-                    var matricesIndex0 = matricesIndicesData[index4];
                     BABYLON.Matrix.FromFloat32ArrayToRefScaled(skeletonMatrices, matricesIndicesData[index4] * 16, matricesWeight0, tempMatrix);
                     finalMatrix.addToSelf(tempMatrix);
                 }
@@ -16327,10 +16329,11 @@ var BABYLON;
          */
         Mesh.MergeMeshes = function (meshes, disposeSource, allow32BitsIndices, meshSubclass) {
             if (disposeSource === void 0) { disposeSource = true; }
+            var index;
             if (!allow32BitsIndices) {
                 var totalVertices = 0;
                 // Counting vertices
-                for (var index = 0; index < meshes.length; index++) {
+                for (index = 0; index < meshes.length; index++) {
                     if (meshes[index]) {
                         totalVertices += meshes[index].getTotalVertices();
                         if (totalVertices > 65536) {

文件差異過大導致無法顯示
+ 3 - 3
dist/preview release - alpha/babylon.2.2.noworker.js


+ 0 - 1
src/Actions/babylon.action.js

@@ -67,4 +67,3 @@ var BABYLON;
     })();
     BABYLON.Action = Action;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.action.js.map

+ 0 - 1
src/Actions/babylon.actionManager.js

@@ -287,4 +287,3 @@ var BABYLON;
     })();
     BABYLON.ActionManager = ActionManager;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.actionManager.js.map

+ 0 - 1
src/Actions/babylon.condition.js

@@ -116,4 +116,3 @@ var BABYLON;
     })(Condition);
     BABYLON.StateCondition = StateCondition;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.condition.js.map

+ 0 - 1
src/Actions/babylon.directActions.js

@@ -203,4 +203,3 @@ var BABYLON;
     })(BABYLON.Action);
     BABYLON.StopSoundAction = StopSoundAction;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.directActions.js.map

+ 0 - 1
src/Actions/babylon.interpolateValueAction.js

@@ -63,4 +63,3 @@ var BABYLON;
     })(BABYLON.Action);
     BABYLON.InterpolateValueAction = InterpolateValueAction;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.interpolateValueAction.js.map

+ 0 - 1
src/Animations/babylon.animatable.js

@@ -100,4 +100,3 @@ var BABYLON;
     })();
     BABYLON.Animatable = Animatable;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.animatable.js.map

+ 0 - 1
src/Animations/babylon.animation.js

@@ -384,4 +384,3 @@ var BABYLON;
     })();
     BABYLON.Animation = Animation;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.animation.js.map

+ 0 - 1
src/Animations/babylon.easing.js

@@ -248,4 +248,3 @@ var BABYLON;
     })(EasingFunction);
     BABYLON.BezierCurveEase = BezierCurveEase;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.easing.js.map

+ 0 - 1
src/Audio/babylon.analyser.js

@@ -109,4 +109,3 @@ var BABYLON;
     })();
     BABYLON.Analyser = Analyser;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.analyser.js.map

+ 0 - 1
src/Audio/babylon.audioEngine.js

@@ -77,4 +77,3 @@ var BABYLON;
     })();
     BABYLON.AudioEngine = AudioEngine;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.audioEngine.js.map

+ 0 - 1
src/Audio/babylon.sound.js

@@ -375,4 +375,3 @@ var BABYLON;
     })();
     BABYLON.Sound = Sound;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.sound.js.map

+ 0 - 1
src/Audio/babylon.soundtrack.js

@@ -92,4 +92,3 @@ var BABYLON;
     })();
     BABYLON.SoundTrack = SoundTrack;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.soundtrack.js.map

+ 0 - 1
src/Bones/babylon.bone.js

@@ -80,4 +80,3 @@ var BABYLON;
     })(BABYLON.Node);
     BABYLON.Bone = Bone;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.bone.js.map

+ 0 - 1
src/Bones/babylon.skeleton.js

@@ -74,4 +74,3 @@ var BABYLON;
     })();
     BABYLON.Skeleton = Skeleton;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.skeleton.js.map

+ 0 - 1
src/Cameras/VR/babylon.vrDeviceOrientationCamera.js

@@ -46,4 +46,3 @@ var BABYLON;
     })(BABYLON.FreeCamera);
     BABYLON.VRDeviceOrientationFreeCamera = VRDeviceOrientationFreeCamera;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.vrDeviceOrientationCamera.js.map

+ 0 - 1
src/Cameras/VR/babylon.webVRCamera.js

@@ -72,4 +72,3 @@ var BABYLON;
     })(BABYLON.FreeCamera);
     BABYLON.WebVRFreeCamera = WebVRFreeCamera;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.webVRCamera.js.map

+ 0 - 1
src/Cameras/babylon.arcRotateCamera.js

@@ -535,4 +535,3 @@ var BABYLON;
     })(BABYLON.TargetCamera);
     BABYLON.ArcRotateCamera = ArcRotateCamera;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.arcRotateCamera.js.map

+ 0 - 1
src/Cameras/babylon.camera.js

@@ -526,4 +526,3 @@ var BABYLON;
     })(BABYLON.Node);
     BABYLON.Camera = Camera;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.camera.js.map

+ 0 - 1
src/Cameras/babylon.deviceOrientationCamera.js

@@ -70,4 +70,3 @@ var BABYLON;
     })(BABYLON.FreeCamera);
     BABYLON.DeviceOrientationCamera = DeviceOrientationCamera;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.deviceOrientationCamera.js.map

+ 0 - 1
src/Cameras/babylon.followCamera.js

@@ -85,4 +85,3 @@ var BABYLON;
     })(BABYLON.TargetCamera);
     BABYLON.ArcFollowCamera = ArcFollowCamera;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.followCamera.js.map

+ 0 - 1
src/Cameras/babylon.freeCamera.js

@@ -224,4 +224,3 @@ var BABYLON;
     })(BABYLON.TargetCamera);
     BABYLON.FreeCamera = FreeCamera;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.freeCamera.js.map

+ 0 - 1
src/Cameras/babylon.gamepadCamera.js

@@ -50,4 +50,3 @@ var BABYLON;
     })(BABYLON.FreeCamera);
     BABYLON.GamepadCamera = GamepadCamera;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.gamepadCamera.js.map

+ 0 - 1
src/Cameras/babylon.stereoscopicCameras.js

@@ -61,4 +61,3 @@ var BABYLON;
     })(BABYLON.GamepadCamera);
     BABYLON.StereoscopicGamepadCamera = StereoscopicGamepadCamera;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.stereoscopicCameras.js.map

+ 0 - 1
src/Cameras/babylon.targetCamera.js

@@ -239,4 +239,3 @@ var BABYLON;
     })(BABYLON.Camera);
     BABYLON.TargetCamera = TargetCamera;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.targetCamera.js.map

+ 0 - 1
src/Cameras/babylon.touchCamera.js

@@ -114,4 +114,3 @@ var BABYLON;
     })(BABYLON.FreeCamera);
     BABYLON.TouchCamera = TouchCamera;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.touchCamera.js.map

+ 0 - 1
src/Cameras/babylon.virtualJoysticksCamera.js

@@ -50,4 +50,3 @@ var BABYLON;
     })(BABYLON.FreeCamera);
     BABYLON.VirtualJoysticksCamera = VirtualJoysticksCamera;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.virtualJoysticksCamera.js.map

+ 0 - 1
src/Collisions/babylon.collider.js

@@ -270,4 +270,3 @@ var BABYLON;
     })();
     BABYLON.Collider = Collider;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.collider.js.map

+ 0 - 1
src/Collisions/babylon.collisionCoordinator.js

@@ -271,4 +271,3 @@ var BABYLON;
     })();
     BABYLON.CollisionCoordinatorLegacy = CollisionCoordinatorLegacy;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.collisionCoordinator.js.map

+ 0 - 1
src/Collisions/babylon.collisionWorker.js

@@ -227,4 +227,3 @@ var BABYLON;
         console.log("single worker init");
     }
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.collisionWorker.js.map

+ 0 - 1
src/Collisions/babylon.pickingInfo.js

@@ -73,4 +73,3 @@ var BABYLON;
     })();
     BABYLON.PickingInfo = PickingInfo;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.pickingInfo.js.map

+ 0 - 1
src/Culling/Octrees/babylon.octree.js

@@ -86,4 +86,3 @@ var BABYLON;
     })();
     BABYLON.Octree = Octree;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.octree.js.map

+ 0 - 1
src/Culling/Octrees/babylon.octreeBlock.js

@@ -120,4 +120,3 @@ var BABYLON;
     })();
     BABYLON.OctreeBlock = OctreeBlock;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.octreeBlock.js.map

+ 0 - 1
src/Culling/babylon.boundingBox.js

@@ -137,4 +137,3 @@ var BABYLON;
     })();
     BABYLON.BoundingBox = BoundingBox;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.boundingBox.js.map

+ 0 - 1
src/Culling/babylon.boundingInfo.js

@@ -103,4 +103,3 @@ var BABYLON;
     })();
     BABYLON.BoundingInfo = BoundingInfo;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.boundingInfo.js.map

+ 0 - 1
src/Culling/babylon.boundingSphere.js

@@ -47,4 +47,3 @@ var BABYLON;
     })();
     BABYLON.BoundingSphere = BoundingSphere;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.boundingSphere.js.map

+ 0 - 1
src/Debug/babylon.debugLayer.js

@@ -602,4 +602,3 @@ var BABYLON;
     })();
     BABYLON.DebugLayer = DebugLayer;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.debugLayer.js.map

+ 0 - 1
src/Layer/babylon.layer.js

@@ -74,4 +74,3 @@ var BABYLON;
     })();
     BABYLON.Layer = Layer;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.layer.js.map

+ 0 - 1
src/LensFlare/babylon.lensFlare.js

@@ -21,4 +21,3 @@ var BABYLON;
     })();
     BABYLON.LensFlare = LensFlare;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.lensFlare.js.map

+ 0 - 1
src/LensFlare/babylon.lensFlareSystem.js

@@ -179,4 +179,3 @@ var BABYLON;
     })();
     BABYLON.LensFlareSystem = LensFlareSystem;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.lensFlareSystem.js.map

+ 0 - 1
src/Lights/Shadows/babylon.shadowGenerator.js

@@ -333,4 +333,3 @@ var BABYLON;
     })();
     BABYLON.ShadowGenerator = ShadowGenerator;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.shadowGenerator.js.map

+ 0 - 1
src/Lights/babylon.directionalLight.js

@@ -93,4 +93,3 @@ var BABYLON;
     })(BABYLON.Light);
     BABYLON.DirectionalLight = DirectionalLight;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.directionalLight.js.map

+ 0 - 1
src/Lights/babylon.hemisphericLight.js

@@ -35,4 +35,3 @@ var BABYLON;
     })(BABYLON.Light);
     BABYLON.HemisphericLight = HemisphericLight;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.hemisphericLight.js.map

+ 0 - 1
src/Lights/babylon.light.js

@@ -76,4 +76,3 @@ var BABYLON;
     })(BABYLON.Node);
     BABYLON.Light = Light;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.light.js.map

+ 0 - 1
src/Lights/babylon.pointLight.js

@@ -40,4 +40,3 @@ var BABYLON;
     })(BABYLON.Light);
     BABYLON.PointLight = PointLight;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.pointLight.js.map

+ 0 - 1
src/Lights/babylon.spotLight.js

@@ -70,4 +70,3 @@ var BABYLON;
     })(BABYLON.Light);
     BABYLON.SpotLight = SpotLight;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.spotLight.js.map

+ 0 - 1
src/Loading/Plugins/babylon.babylonFileLoader.js

@@ -1425,4 +1425,3 @@ var BABYLON;
         });
     })(Internals = BABYLON.Internals || (BABYLON.Internals = {}));
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.babylonFileLoader.js.map

+ 0 - 1
src/Loading/babylon.sceneLoader.js

@@ -174,4 +174,3 @@ var BABYLON;
     BABYLON.SceneLoader = SceneLoader;
     ;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.sceneLoader.js.map

+ 0 - 1
src/Materials/Textures/Procedurals/babylon.customProceduralTexture.js

@@ -123,4 +123,3 @@ var BABYLON;
     })(BABYLON.ProceduralTexture);
     BABYLON.CustomProceduralTexture = CustomProceduralTexture;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.customProceduralTexture.js.map

+ 0 - 1
src/Materials/Textures/Procedurals/babylon.proceduralTexture.js

@@ -247,4 +247,3 @@ var BABYLON;
     })(BABYLON.Texture);
     BABYLON.ProceduralTexture = ProceduralTexture;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.proceduralTexture.js.map

+ 0 - 1
src/Materials/Textures/Procedurals/babylon.standardProceduralTexture.js

@@ -418,4 +418,3 @@ var BABYLON;
     })(BABYLON.ProceduralTexture);
     BABYLON.MarbleProceduralTexture = MarbleProceduralTexture;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.standardProceduralTexture.js.map

+ 0 - 1
src/Materials/Textures/babylon.baseTexture.js

@@ -125,4 +125,3 @@ var BABYLON;
     })();
     BABYLON.BaseTexture = BaseTexture;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.baseTexture.js.map

+ 0 - 1
src/Materials/Textures/babylon.cubeTexture.js

@@ -59,4 +59,3 @@ var BABYLON;
     })(BABYLON.BaseTexture);
     BABYLON.CubeTexture = CubeTexture;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.cubeTexture.js.map

+ 0 - 1
src/Materials/Textures/babylon.dynamicTexture.js

@@ -92,4 +92,3 @@ var BABYLON;
     })(BABYLON.Texture);
     BABYLON.DynamicTexture = DynamicTexture;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.dynamicTexture.js.map

+ 0 - 1
src/Materials/Textures/babylon.mirrorTexture.js

@@ -43,4 +43,3 @@ var BABYLON;
     })(BABYLON.RenderTargetTexture);
     BABYLON.MirrorTexture = MirrorTexture;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.mirrorTexture.js.map

+ 0 - 1
src/Materials/Textures/babylon.renderTargetTexture.js

@@ -165,4 +165,3 @@ var BABYLON;
     })(BABYLON.Texture);
     BABYLON.RenderTargetTexture = RenderTargetTexture;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.renderTargetTexture.js.map

+ 0 - 1
src/Materials/Textures/babylon.texture.js

@@ -212,4 +212,3 @@ var BABYLON;
     })(BABYLON.BaseTexture);
     BABYLON.Texture = Texture;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.texture.js.map

+ 0 - 1
src/Materials/Textures/babylon.videoTexture.js

@@ -57,4 +57,3 @@ var BABYLON;
     })(BABYLON.Texture);
     BABYLON.VideoTexture = VideoTexture;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.videoTexture.js.map

+ 0 - 1
src/Materials/babylon.effect.js

@@ -371,4 +371,3 @@ var BABYLON;
     })();
     BABYLON.Effect = Effect;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.effect.js.map

+ 0 - 1
src/Materials/babylon.material.js

@@ -139,4 +139,3 @@ var BABYLON;
     })();
     BABYLON.Material = Material;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.material.js.map

+ 0 - 1
src/Materials/babylon.multiMaterial.js

@@ -44,4 +44,3 @@ var BABYLON;
     })(BABYLON.Material);
     BABYLON.MultiMaterial = MultiMaterial;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.multiMaterial.js.map

+ 0 - 1
src/Materials/babylon.shaderMaterial.js

@@ -228,4 +228,3 @@ var BABYLON;
     })(BABYLON.Material);
     BABYLON.ShaderMaterial = ShaderMaterial;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.shaderMaterial.js.map

+ 0 - 1
src/Materials/babylon.standardMaterial.js

@@ -762,4 +762,3 @@ var BABYLON;
     })(BABYLON.Material);
     BABYLON.StandardMaterial = StandardMaterial;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.standardMaterial.js.map

+ 0 - 1
src/Math/babylon.math.js

@@ -3092,4 +3092,3 @@ var BABYLON;
     })();
     BABYLON.SIMDHelper = SIMDHelper;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.math.js.map

+ 0 - 1
src/Mesh/babylon.abstractMesh.js

@@ -861,4 +861,3 @@ var BABYLON;
     })(BABYLON.Node);
     BABYLON.AbstractMesh = AbstractMesh;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.abstractMesh.js.map

+ 0 - 1
src/Mesh/babylon.csg.js

@@ -508,4 +508,3 @@ var BABYLON;
     })();
     BABYLON.CSG = CSG;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.csg.js.map

+ 0 - 1
src/Mesh/babylon.geometry.js

@@ -609,4 +609,3 @@ var BABYLON;
         })(Primitives = Geometry.Primitives || (Geometry.Primitives = {}));
     })(Geometry = BABYLON.Geometry || (BABYLON.Geometry = {}));
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.geometry.js.map

+ 0 - 1
src/Mesh/babylon.groundMesh.js

@@ -40,4 +40,3 @@ var BABYLON;
     })(BABYLON.Mesh);
     BABYLON.GroundMesh = GroundMesh;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.groundMesh.js.map

+ 0 - 1
src/Mesh/babylon.instancedMesh.js

@@ -151,4 +151,3 @@ var BABYLON;
     })(BABYLON.AbstractMesh);
     BABYLON.InstancedMesh = InstancedMesh;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.instancedMesh.js.map

+ 0 - 1
src/Mesh/babylon.linesMesh.js

@@ -68,4 +68,3 @@ var BABYLON;
     })(BABYLON.Mesh);
     BABYLON.LinesMesh = LinesMesh;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.linesMesh.js.map

+ 18 - 16
src/Mesh/babylon.mesh.js

@@ -1334,17 +1334,19 @@ var BABYLON;
                 }
                 return shapePaths;
             };
+            var path3D;
+            var pathArray;
             if (instance) {
-                var path3D = (instance.path3D).update(curve);
-                var pathArray = extrusionPathArray(shape, curve, instance.path3D, instance.pathArray, scale, rotation, scaleFunction, rotateFunction, instance.cap, custom);
+                path3D = (instance.path3D).update(curve);
+                pathArray = extrusionPathArray(shape, curve, instance.path3D, instance.pathArray, scale, rotation, scaleFunction, rotateFunction, instance.cap, custom);
                 instance = Mesh.CreateRibbon(null, pathArray, null, null, null, null, null, null, instance);
                 return instance;
             }
             // extruded shape creation
-            var path3D = new BABYLON.Path3D(curve);
+            path3D = new BABYLON.Path3D(curve);
             var newShapePaths = new Array();
             cap = (cap < 0 || cap > 3) ? 0 : cap;
-            var pathArray = extrusionPathArray(shape, curve, path3D, newShapePaths, scale, rotation, scaleFunction, rotateFunction, cap, custom);
+            pathArray = extrusionPathArray(shape, curve, path3D, newShapePaths, scale, rotation, scaleFunction, rotateFunction, cap, custom);
             var extrudedGeneric = Mesh.CreateRibbon(name, pathArray, rbCA, rbCP, 0, scene, updtbl, side);
             extrudedGeneric.pathArray = pathArray;
             extrudedGeneric.path3D = path3D;
@@ -1490,17 +1492,19 @@ var BABYLON;
                 }
                 return circlePaths;
             };
+            var path3D;
+            var pathArray;
             if (tubeInstance) {
-                var path3D = (tubeInstance.path3D).update(path);
-                var pathArray = tubePathArray(path, path3D, tubeInstance.pathArray, radius, tubeInstance.tessellation, radiusFunction, tubeInstance.cap);
+                path3D = (tubeInstance.path3D).update(path);
+                pathArray = tubePathArray(path, path3D, tubeInstance.pathArray, radius, tubeInstance.tessellation, radiusFunction, tubeInstance.cap);
                 tubeInstance = Mesh.CreateRibbon(null, pathArray, null, null, null, null, null, null, tubeInstance);
                 return tubeInstance;
             }
             // tube creation
-            var path3D = new BABYLON.Path3D(path);
+            path3D = new BABYLON.Path3D(path);
             var newPathArray = new Array();
             cap = (cap < 0 || cap > 3) ? 0 : cap;
-            var pathArray = tubePathArray(path, path3D, newPathArray, radius, tessellation, radiusFunction, cap);
+            pathArray = tubePathArray(path, path3D, newPathArray, radius, tessellation, radiusFunction, cap);
             var tube = Mesh.CreateRibbon(name, pathArray, false, true, 0, scene, updatable, sideOrientation);
             tube.pathArray = pathArray;
             tube.path3D = path3D;
@@ -1544,8 +1548,7 @@ var BABYLON;
                 // Get normal
                 result.normal = new BABYLON.Vector3(normals[vertexId * 3], normals[vertexId * 3 + 1], normals[vertexId * 3 + 2]);
                 return result;
-            };
-            // Inspired by https://github.com/mrdoob/three.js/blob/eee231960882f6f3b6113405f524956145148146/examples/js/geometries/DecalGeometry.js
+            }; // Inspired by https://github.com/mrdoob/three.js/blob/eee231960882f6f3b6113405f524956145148146/examples/js/geometries/DecalGeometry.js
             var clip = function (vertices, axis) {
                 if (vertices.length === 0) {
                     return vertices;
@@ -1656,7 +1659,6 @@ var BABYLON;
                     continue;
                 }
                 // Add UVs and get back to world
-                var localRotationMatrix = BABYLON.Matrix.RotationYawPitchRoll(yaw, pitch, angle);
                 for (var vIndex = 0; vIndex < faceVertices.length; vIndex++) {
                     var vertex = faceVertices[vIndex];
                     vertexData.indices.push(currentVertexDataIndex);
@@ -1692,15 +1694,16 @@ var BABYLON;
             if (!this.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind)) {
                 return this;
             }
+            var source;
             if (!this._sourcePositions) {
-                var source = this.getVerticesData(BABYLON.VertexBuffer.PositionKind);
+                source = this.getVerticesData(BABYLON.VertexBuffer.PositionKind);
                 this._sourcePositions = new Float32Array(source);
                 if (!this.getVertexBuffer(BABYLON.VertexBuffer.PositionKind).isUpdatable()) {
                     this.setVerticesData(BABYLON.VertexBuffer.PositionKind, source, true);
                 }
             }
             if (!this._sourceNormals) {
-                var source = this.getVerticesData(BABYLON.VertexBuffer.NormalKind);
+                source = this.getVerticesData(BABYLON.VertexBuffer.NormalKind);
                 this._sourceNormals = new Float32Array(source);
                 if (!this.getVertexBuffer(BABYLON.VertexBuffer.NormalKind).isUpdatable()) {
                     this.setVerticesData(BABYLON.VertexBuffer.NormalKind, source, true);
@@ -1721,7 +1724,6 @@ var BABYLON;
                 var matricesWeight2 = matricesWeightsData[index4 + 2];
                 var matricesWeight3 = matricesWeightsData[index4 + 3];
                 if (matricesWeight0 > 0) {
-                    var matricesIndex0 = matricesIndicesData[index4];
                     BABYLON.Matrix.FromFloat32ArrayToRefScaled(skeletonMatrices, matricesIndicesData[index4] * 16, matricesWeight0, tempMatrix);
                     finalMatrix.addToSelf(tempMatrix);
                 }
@@ -1780,10 +1782,11 @@ var BABYLON;
          */
         Mesh.MergeMeshes = function (meshes, disposeSource, allow32BitsIndices, meshSubclass) {
             if (disposeSource === void 0) { disposeSource = true; }
+            var index;
             if (!allow32BitsIndices) {
                 var totalVertices = 0;
                 // Counting vertices
-                for (var index = 0; index < meshes.length; index++) {
+                for (index = 0; index < meshes.length; index++) {
                     if (meshes[index]) {
                         totalVertices += meshes[index].getTotalVertices();
                         if (totalVertices > 65536) {
@@ -1841,4 +1844,3 @@ var BABYLON;
     })(BABYLON.AbstractMesh);
     BABYLON.Mesh = Mesh;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.mesh.js.map

+ 0 - 1
src/Mesh/babylon.mesh.vertexData.js

@@ -1165,4 +1165,3 @@ var BABYLON;
     })();
     BABYLON.VertexData = VertexData;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.mesh.vertexData.js.map

+ 0 - 1
src/Mesh/babylon.meshLODLevel.js

@@ -12,4 +12,3 @@ var BABYLON;
         Internals.MeshLODLevel = MeshLODLevel;
     })(Internals = BABYLON.Internals || (BABYLON.Internals = {}));
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.meshLODLevel.js.map

+ 0 - 1
src/Mesh/babylon.meshSimplification.js

@@ -656,4 +656,3 @@ var BABYLON;
     })();
     BABYLON.QuadraticErrorSimplification = QuadraticErrorSimplification;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.meshSimplification.js.map

+ 0 - 1
src/Mesh/babylon.polygonMesh.js

@@ -244,4 +244,3 @@ var BABYLON;
     })();
     BABYLON.PolygonMeshBuilder = PolygonMeshBuilder;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.polygonMesh.js.map

+ 0 - 1
src/Mesh/babylon.subMesh.js

@@ -143,4 +143,3 @@ var BABYLON;
     })();
     BABYLON.SubMesh = SubMesh;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.subMesh.js.map

+ 0 - 1
src/Mesh/babylon.vertexBuffer.js

@@ -190,4 +190,3 @@ var BABYLON;
     })();
     BABYLON.VertexBuffer = VertexBuffer;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.vertexBuffer.js.map

+ 0 - 1
src/Particles/babylon.particle.js

@@ -27,4 +27,3 @@ var BABYLON;
     })();
     BABYLON.Particle = Particle;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.particle.js.map

+ 0 - 1
src/Particles/babylon.particleSystem.js

@@ -334,4 +334,3 @@ var BABYLON;
     })();
     BABYLON.ParticleSystem = ParticleSystem;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.particleSystem.js.map

+ 0 - 1
src/Physics/Plugins/babylon.cannonJSPlugin.js

@@ -251,4 +251,3 @@ var BABYLON;
     })();
     BABYLON.CannonJSPlugin = CannonJSPlugin;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.cannonJSPlugin.js.map

+ 0 - 1
src/Physics/Plugins/babylon.oimoJSPlugin.js

@@ -314,4 +314,3 @@ var BABYLON;
     })();
     BABYLON.OimoJSPlugin = OimoJSPlugin;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.oimoJSPlugin.js.map

+ 0 - 1
src/Physics/babylon.physicsEngine.js

@@ -60,4 +60,3 @@ var BABYLON;
     })();
     BABYLON.PhysicsEngine = PhysicsEngine;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.physicsEngine.js.map

+ 0 - 1
src/PostProcess/RenderPipeline/babylon.postProcessRenderEffect.js

@@ -138,4 +138,3 @@ var BABYLON;
     })();
     BABYLON.PostProcessRenderEffect = PostProcessRenderEffect;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.postProcessRenderEffect.js.map

+ 0 - 1
src/PostProcess/RenderPipeline/babylon.postProcessRenderPass.js

@@ -40,4 +40,3 @@ var BABYLON;
     })();
     BABYLON.PostProcessRenderPass = PostProcessRenderPass;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.postProcessRenderPass.js.map

+ 0 - 1
src/PostProcess/RenderPipeline/babylon.postProcessRenderPipeline.js

@@ -110,4 +110,3 @@ var BABYLON;
     })();
     BABYLON.PostProcessRenderPipeline = PostProcessRenderPipeline;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.postProcessRenderPipeline.js.map

+ 0 - 1
src/PostProcess/RenderPipeline/babylon.postProcessRenderPipelineManager.js

@@ -58,4 +58,3 @@ var BABYLON;
     })();
     BABYLON.PostProcessRenderPipelineManager = PostProcessRenderPipelineManager;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.postProcessRenderPipelineManager.js.map

+ 0 - 1
src/PostProcess/babylon.anaglyphPostProcess.js

@@ -15,4 +15,3 @@ var BABYLON;
     })(BABYLON.PostProcess);
     BABYLON.AnaglyphPostProcess = AnaglyphPostProcess;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.anaglyphPostProcess.js.map

+ 0 - 1
src/PostProcess/babylon.blackAndWhitePostProcess.js

@@ -15,4 +15,3 @@ var BABYLON;
     })(BABYLON.PostProcess);
     BABYLON.BlackAndWhitePostProcess = BlackAndWhitePostProcess;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.blackAndWhitePostProcess.js.map

+ 0 - 1
src/PostProcess/babylon.blurPostProcess.js

@@ -24,4 +24,3 @@ var BABYLON;
     })(BABYLON.PostProcess);
     BABYLON.BlurPostProcess = BlurPostProcess;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.blurPostProcess.js.map

+ 0 - 1
src/PostProcess/babylon.colorCorrectionPostProcess.js

@@ -36,4 +36,3 @@ var BABYLON;
     })(BABYLON.PostProcess);
     BABYLON.ColorCorrectionPostProcess = ColorCorrectionPostProcess;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.colorCorrectionPostProcess.js.map

+ 0 - 1
src/PostProcess/babylon.convolutionPostProcess.js

@@ -29,4 +29,3 @@ var BABYLON;
     })(BABYLON.PostProcess);
     BABYLON.ConvolutionPostProcess = ConvolutionPostProcess;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.convolutionPostProcess.js.map

+ 0 - 1
src/PostProcess/babylon.displayPassPostProcess.js

@@ -15,4 +15,3 @@ var BABYLON;
     })(BABYLON.PostProcess);
     BABYLON.DisplayPassPostProcess = DisplayPassPostProcess;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.displayPassPostProcess.js.map

+ 0 - 1
src/PostProcess/babylon.filterPostProcess.js

@@ -20,4 +20,3 @@ var BABYLON;
     })(BABYLON.PostProcess);
     BABYLON.FilterPostProcess = FilterPostProcess;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.filterPostProcess.js.map

+ 0 - 1
src/PostProcess/babylon.fxaaPostProcess.js

@@ -23,4 +23,3 @@ var BABYLON;
     })(BABYLON.PostProcess);
     BABYLON.FxaaPostProcess = FxaaPostProcess;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.fxaaPostProcess.js.map

+ 0 - 1
src/PostProcess/babylon.hdrRenderingPipeline.js

@@ -371,4 +371,3 @@ var BABYLON;
     })(BABYLON.PostProcessRenderPipeline);
     BABYLON.HDRRenderingPipeline = HDRRenderingPipeline;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.hdrRenderingPipeline.js.map

+ 0 - 1
src/PostProcess/babylon.lensRenderingPipeline.js

@@ -217,4 +217,3 @@ var BABYLON;
     })(BABYLON.PostProcessRenderPipeline);
     BABYLON.LensRenderingPipeline = LensRenderingPipeline;
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.lensRenderingPipeline.js.map

+ 0 - 0
src/PostProcess/babylon.passPostProcess.js


部分文件因文件數量過多而無法顯示