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@@ -601,10 +601,10 @@ var BABYLON;
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var instance = mesh.instances[index];
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var instance = mesh.instances[index];
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var serializationInstance = {
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var serializationInstance = {
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name: instance.name,
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name: instance.name,
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- position: instance.position,
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- rotation: instance.rotation,
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- rotationQuaternion: instance.rotationQuaternion,
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- scaling: instance.scaling
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+ position: instance.position.asArray(),
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+ rotation: instance.rotation.asArray(),
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+ rotationQuaternion: instance.rotationQuaternion.asArray(),
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+ scaling: instance.scaling.asArray()
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};
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};
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serializationObject.instances.push(serializationInstance);
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serializationObject.instances.push(serializationInstance);
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// Animations
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// Animations
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