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@@ -302,6 +302,8 @@ export class SpriteMap implements ISpriteMap {
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this._output = Mesh.CreatePlane(name + ":output", 1, scene, true);
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this._output.scaling.x = options.outputSize.x;
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this._output.scaling.y = options.outputSize.y;
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+ this.position = options.outputPosition;
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+ this.rotation = options.outputRotation;
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let obfunction = () => {
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this._time += this._scene.getEngine().getDeltaTime();
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