Update what's new.md
@@ -10,4 +10,5 @@
- Fixed bug with `Mesh.attachToBone` when bone's matrix has a negative determinant ([deltakosh](https://github.com/deltakosh))
- Fixed a possible but with the active camera while taking a screenshot ([RaananW](https://github.com/RaananW))
- **Breaking changes**
+ - `Mesh.CreateCylinder()` old signature (without _subdivisions_ parameter) deprecated ([jerome](https://github.com/jbousquie))