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Tweaks to readme.md's

Wink Saville 8 years ago
parent
commit
043f1ce464
2 changed files with 7 additions and 3 deletions
  1. 2 2
      Tools/Gulp/readme.md
  2. 5 1
      readme.md

+ 2 - 2
Tools/Gulp/readme.md

@@ -3,7 +3,7 @@ Build Babylon.js with Gulp
 
 Build Babylon.js with [gulp](http://gulpjs.com/ "gulp") and npm ([nodejs](http://nodejs.org/ "nodejs")), easy and cross-platform
 
-(Paths in this file are relative to this file location.)
+**Paths in this file are relative to this file location, currently [Tools/Gulp](https://github.com/BabylonJS/Babylon.js/tree/master/Tools/Gulp).**
 
 # How to use it
 
@@ -53,7 +53,7 @@ Will be generated :
 - babylon.noworker.js (minified version without collisions workers)
 - babylon.max.js (unminified)
 
-Be aware that all js files content will be overwrite.
+Be aware that all js files content will be overwritten.
 
 ### Build Babylon.js when you save a typescript file:
 ```

+ 5 - 1
readme.md

@@ -18,7 +18,11 @@ You can help by testing or contributing to the next version.
 - **2.6-alpha** can be found [here](https://github.com/BabylonJS/Babylon.js/tree/master/dist/preview%20release)
 - We are not complicated people, but we still have some [coding guidelines](http://doc.babylonjs.com/generals/Approved_Naming_Conventions)
 - Before submitting your PR, just check that everything goes well by [creating the minified version](http://doc.babylonjs.com/generals/Creating_the_Mini-fied_Version)
-- Need help to contribute? We have a [general purpose documentation for you](http://pixelcodr.com/tutos/contribute/contribute.html) and a [Visual Studio specific one](http://doc.babylonjs.com/generals/setup_visualStudio)
+- Need help contributing, here are some links:
+-- [Gulp](https://github.com/BabylonJS/Babylon.js/tree/master/Tools/Gulp) to build from command line.
+-- [VSCode Editor](https://code.visualstudio.com/), Microsoft Code editor, see [Julian Chenard's post](http://pixelcodr.com/tutos/contribute/contribute.html) a Microsoft code editor.
+-- [Visual Studio](http://doc.babylonjs.com/generals/setup_visualStudio), Microsoft's IDE.
+-- [Forum thread](http://www.html5gamedevs.com/topic/20456-contributing-on-babylonjs/) for assistance from our very helpful family.
 
 ## Documentation
 - [Documentation](http://doc.babylonjs.com)