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@@ -205,6 +205,7 @@
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- Sometimes duplicate controller models are loaded in VR ([TrevorDev](https://github.com/TrevorDev))
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- Particle emit rate and start size over time do not reset on every particle system start ([TrevorDev](https://github.com/TrevorDev))
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- SSAO2 now correctly takes diffuse texture alpha value into account ([CraigFeldspar](https://github.com/CraigFeldspar))
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+- Screenshot height and width is now forced to be integers to prevent mismatch with openGL context ([jekelija](https://github.com/jekelija))
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### Core Engine
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