@@ -1832,6 +1832,8 @@
if (generateDepthBuffer) {
texture._depthBuffer = depthBuffer;
}
+ texture._baseWidth = width;
+ texture._baseHeight = height;
texture._width = width;
texture._height = height;
texture.isReady = true;
@@ -2450,4 +2452,4 @@
-}
+}