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@@ -67,12 +67,18 @@
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- Added `Tools.CustomRequestHeaders`, `Tools.UseCustomRequestHeaders`, `Tools.InjectCustomRequestHeaders` to send Custom Request Headers alongside XMLHttpRequest's i.e. when loading files (Tools.Loadfile) from resources requiring special headers like 'Authorization' ([susares](https://github.com/susares))
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- Added `Tools.CustomRequestHeaders`, `Tools.UseCustomRequestHeaders`, `Tools.InjectCustomRequestHeaders` to send Custom Request Headers alongside XMLHttpRequest's i.e. when loading files (Tools.Loadfile) from resources requiring special headers like 'Authorization' ([susares](https://github.com/susares))
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- Added `.serialize` and `.Parse` functions in `ReflectionProbe` to retrieve reflection probes when parsing a previously serialized material ([julien-moreau](https://github.com/julien-moreau))
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- Added `.serialize` and `.Parse` functions in `ReflectionProbe` to retrieve reflection probes when parsing a previously serialized material ([julien-moreau](https://github.com/julien-moreau))
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- GizmoManager clearGizmoOnEmptyPointerEvent options and onAttachedToMeshObservable event ([TrevorDev](https://github.com/TrevorDev))
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- GizmoManager clearGizmoOnEmptyPointerEvent options and onAttachedToMeshObservable event ([TrevorDev](https://github.com/TrevorDev))
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+- Added support for overriding the mesh used for the world matrix for a mesh with a skeleton ([bghgary](https://github.com/bghgary))
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+- Added support for linking a bone to a transform node ([bghgary](https://github.com/bghgary))
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+
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### glTF Loader
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### glTF Loader
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- Added support for mesh instancing for improved performance when multiple nodes point to the same mesh ([bghgary](https://github.com/bghgary))
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- Added support for mesh instancing for improved performance when multiple nodes point to the same mesh ([bghgary](https://github.com/bghgary))
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- Create `TransformNode` objects instead of `Mesh` objects for glTF nodes without geometry ([bghgary](https://github.com/bghgary))
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- Create `TransformNode` objects instead of `Mesh` objects for glTF nodes without geometry ([bghgary](https://github.com/bghgary))
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- Added glTF JSON pointers to metadata of nodes, materials, and textures ([bghgary](https://github.com/bghgary))
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- Added glTF JSON pointers to metadata of nodes, materials, and textures ([bghgary](https://github.com/bghgary))
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- Load KTX textures in the gltf2 loader when textureFormat is set on engine ([TrevorDev](https://github.com/TrevorDev))
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- Load KTX textures in the gltf2 loader when textureFormat is set on engine ([TrevorDev](https://github.com/TrevorDev))
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+- Skinned meshes now behave as intended by glTF ([bghgary](https://github.com/bghgary))
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+ - Skinned meshes now set an override mesh instead of reparenting to the `__root__` transform node
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+ - Loaded bones are linked with the transform node created for the corresponding glTF node
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### glTF Serializer
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### glTF Serializer
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