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Merge pull request #7536 from julien-moreau/master

Fixed GeometryBufferRenderer to calculate world position when having …
David Catuhe 5 年之前
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038f502018
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      src/Shaders/geometry.vertex.fx

+ 1 - 1
src/Shaders/geometry.vertex.fx

@@ -132,7 +132,7 @@ void main(void)
 		#endif
 	#endif
 
-	#ifdef POSITION
+	#if defined(POSITION) || defined(BUMP)
 	vPositionW = pos.xyz / pos.w;
 	#endif