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@@ -286,7 +286,7 @@
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for (var index = 0; index < 16; index++) {
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for (var index = 0; index < 16; index++) {
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this._valueCache[uniformName].m[index] = matrix.m[index];
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this._valueCache[uniformName].m[index] = matrix.m[index];
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}
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}
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- };
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+ }
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public _cacheFloat2(uniformName: string, x: number, y: number): void {
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public _cacheFloat2(uniformName: string, x: number, y: number): void {
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if (!this._valueCache[uniformName]) {
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if (!this._valueCache[uniformName]) {
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@@ -480,4 +480,4 @@
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// Statics
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// Statics
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public static ShadersStore = {};
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public static ShadersStore = {};
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}
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}
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-}
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+}
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