@@ -286,7 +286,7 @@
for (var index = 0; index < 16; index++) {
this._valueCache[uniformName].m[index] = matrix.m[index];
}
- };
+ }
public _cacheFloat2(uniformName: string, x: number, y: number): void {
if (!this._valueCache[uniformName]) {
@@ -480,4 +480,4 @@
// Statics
public static ShadersStore = {};
-}
+}