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@@ -20,10 +20,6 @@
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*/
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public _outputTexture: Nullable<InternalTexture> = null;
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/**
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- * Internal, if set, this will override the next postprocess in the chain's input texture's width an height
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- */
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- public _outputTextureScale:number = 0;
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- /**
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* Sampling mode used by the shader
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* See https://doc.babylonjs.com/classes/3.1/texture
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*/
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@@ -76,10 +72,8 @@
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private _camera: Camera;
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private _scene: Scene;
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private _engine: Engine;
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- /**
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- * Internal
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- */
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- public _options: number | PostProcessOptions;
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+
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+ private _options: number | PostProcessOptions;
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private _reusable = false;
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private _textureType: number;
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/**
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