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@@ -11,8 +11,8 @@
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- Babylon.js now uses Promises in addition to callbacks. We created several `xxxAsync` functions all over the framework (`SceneLoader.AppendAsync` for instance, which returns a Promise). A polyfill is also integrated to support older browsers ([deltakosh](https://github.com/deltakosh))
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- Babylon.js now uses Promises in addition to callbacks. We created several `xxxAsync` functions all over the framework (`SceneLoader.AppendAsync` for instance, which returns a Promise). A polyfill is also integrated to support older browsers ([deltakosh](https://github.com/deltakosh))
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- Introduced [Projection Texture on SpotLight](http://doc.babylonjs.com/babylon101/lights#projection-texture) ([lostink](https://github.com/lostink))
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- Introduced [Projection Texture on SpotLight](http://doc.babylonjs.com/babylon101/lights#projection-texture) ([lostink](https://github.com/lostink))
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- Introduced support for [local cubemaps](http://doc.babylonjs.com/how_to/reflect#using-local-cubemap-mode) ([deltakosh](https://github.com/deltakosh))
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- Introduced support for [local cubemaps](http://doc.babylonjs.com/how_to/reflect#using-local-cubemap-mode) ([deltakosh](https://github.com/deltakosh))
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-- Added [VideoDome](http://doc.babylonjs.com/how_to/360videodome) class to easily support 360 videos ([DavidHGillen](https://github.com/DavidHGillen))
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-- Added [GlowLayer](https://doc.babylonjs.com/how_to/glow_layer) to easily support glow from emissive materials ([sebavan](https://github.com/sebavan))
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+- Added [VideoDome](http://doc.babylonjs.com/how_to/360videodome) class to easily support 360 videos. Demo [here](https://www.babylonjs-playground.com/#1E9JQ8#7) ([DavidHGillen](https://github.com/DavidHGillen))
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+- Added [GlowLayer](https://doc.babylonjs.com/how_to/glow_layer) to easily support glow from emissive materials. Demo [here](http://www.babylonjs.com/demos/GlowLayer/) ([sebavan](https://github.com/sebavan))
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- New [AssetContainer](http://doc.babylonjs.com/how_to/how_to_use_assetcontainer) Class and loading methods ([trevordev](https://github.com/trevordev))
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- New [AssetContainer](http://doc.babylonjs.com/how_to/how_to_use_assetcontainer) Class and loading methods ([trevordev](https://github.com/trevordev))
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- Added [depth of field](https://www.babylonjs-playground.com/frame.html#8F5HYV#5), sharpening, MSAA, chromatic aberration and grain effect to the default pipeline ([trevordev](https://github.com/trevordev))
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- Added [depth of field](https://www.babylonjs-playground.com/frame.html#8F5HYV#5), sharpening, MSAA, chromatic aberration and grain effect to the default pipeline ([trevordev](https://github.com/trevordev))
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- Added [particle system SubEmitters](http://doc.babylonjs.com/babylon101/particles#sub-emitters) which will spawn new particle systems when particles dies ([IbraheemOsama](https://github.com/IbraheemOsama))
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- Added [particle system SubEmitters](http://doc.babylonjs.com/babylon101/particles#sub-emitters) which will spawn new particle systems when particles dies ([IbraheemOsama](https://github.com/IbraheemOsama))
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