|
@@ -1,7 +1,7 @@
|
|
|
Changes list
|
|
|
============
|
|
|
- 1.4.0:
|
|
|
- - **Major updates**
|
|
|
+ **Major updates**
|
|
|
- Bones support ([deltakosh](http://www.github.com/deltakosh)):
|
|
|
- Bones and animated bones are now supported.
|
|
|
- They can cast shadows
|
|
@@ -10,13 +10,13 @@ Changes list
|
|
|
- You can specify to offline assets (scene and textures) to a local IndexedDB
|
|
|
- Assets are then loaded once until you change the version on a server-side manifest
|
|
|
- N-Level octrees ([deltakosh](http://www.github.com/deltakosh)):
|
|
|
- - **Updates**
|
|
|
+ **Updates**
|
|
|
- Adding ```dispose()``` function and a ```disposeWhenFinishedAnimating``` property to sprites ([Cyle](http://github.com/CYle/))
|
|
|
- Adding a ```applyTransform()``` function to meshes in order to bake a specific transformation into vertices ([deltakosh](http://www.github.com/deltakosh))
|
|
|
- Adding ```setPivotMatrix()``` and ```getPivotMatrix()``` to meshes to define pivot matrix ([deltakosh](http://www.github.com/deltakosh))
|
|
|
- ```Mesh.CreateCylinder``` now takes two diameters as parameters to be able to create cone ([deltakosh](http://www.github.com/deltakosh))
|
|
|
- New ```material.Clone``` function ([deltakosh](http://www.github.com/deltakosh))
|
|
|
- - **Bugfixes**
|
|
|
+ **Bugfixes**
|
|
|
- ```scene.IsReady()``` is more robust now and can be used to detect when the scene is EFFECTIVELY ready :) ([deltakosh](http://www.github.com/deltakosh))
|
|
|
- Fixing animations timing. Animations should be in sync now ([deltakosh](http://www.github.com/deltakosh))
|
|
|
- Fixing a bug with orthographic camera ([deltakosh](http://www.github.com/deltakosh))
|