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@@ -11591,6 +11591,7 @@ var BABYLON;
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var construct = BABYLON.CameraInputTypes[this.attached[n].getTypeName()];
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if (construct) {
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var input = BABYLON.SerializationHelper.Parse(function () { return new construct(); }, parsedCamera, null);
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+ this.remove(this.attached[n]);
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this.add(input);
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}
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}
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@@ -16739,7 +16740,7 @@ var BABYLON;
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// Physics clone
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var physicsEngine = this.getScene().getPhysicsEngine();
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if (clonePhysicsImpostor && physicsEngine) {
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- var impostor = physicsEngine.getImpostorForPhysicsObject(mesh);
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+ var impostor = physicsEngine.getImpostorForPhysicsObject(source);
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if (impostor) {
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this.physicsImpostor = impostor.clone(this);
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}
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@@ -23669,10 +23670,6 @@ var BABYLON;
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* @param engine is the instance of BABYLON.Engine to use to create the scene
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*/
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SceneLoader.Load = function (rootUrl, sceneFilename, engine, onsuccess, progressCallBack, onerror) {
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- if (!SceneLoader._warned) {
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- BABYLON.Tools.Warn("SceneLoader.Load deprecated since 2.4. Use SceneLoader.Append.");
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- SceneLoader._warned = true;
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- }
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SceneLoader.Append(rootUrl, sceneFilename, new BABYLON.Scene(engine), onsuccess, progressCallBack, onerror);
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};
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/**
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