@@ -79,7 +79,7 @@ varying vec2 vBumpUV;
#endif
#ifdef CLEARCOAT
- #if (defined(CLEARCOAT_TEXTURE) || defined(CLEARCOAT_TEXTURE_ROUGHNESS) && CLEARCOAT_TEXTUREDIRECTUV == 0
+ #if (defined(CLEARCOAT_TEXTURE) || defined(CLEARCOAT_TEXTURE_ROUGHNESS)) && CLEARCOAT_TEXTUREDIRECTUV == 0
varying vec2 vClearCoatUV;