@@ -6,7 +6,6 @@
#endif
#ifdef MORPHTARGETS_TANGENT
- tangentTemp = tangentUpdated.xyz + ((tangent{X} - tangent.xyz) * morphTargetInfluences[{X}]);
- tangentUpdated = vec4(tangentTemp, tangentUpdated.w);
+ tangentUpdated.xyz += (tangent{X} - tangent.xyz) * morphTargetInfluences[{X}];
@@ -1,7 +1,3 @@
#ifdef MORPHTARGETS
uniform float morphTargetInfluences[NUM_MORPH_INFLUENCERS];
-
- #ifdef MORPHTARGETS_TANGENT
- vec3 tangentTemp;
- #endif