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@@ -25,7 +25,11 @@
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- GroundMesh : `getHeightAtCoordinates()`, `getNormalAtCoordinates()` and `getNormalAtCoordinatesToRef()` can now work with rotated grounds ([jerome](https://github.com/jbousquie))
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- `GroundMesh`, `facetData` and `SolidParticleSystem` improvement in normal computations ([jerome](https://github.com/jbousquie))
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- Added `AbstractMesh.addRotation()` ([jerome](https://github.com/jbousquie))
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+- Added `Quaternion.QuaternionRotationFromAxis()` and `Quaternion.QuaternionRotationFromAxisToRef()` ([jerome](https://github.com/jbousquie), thanks to [abow](https://github.com/abow))
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+- Added `Curve3.CreateCatmullRomSpline()` ([jerome](https://github.com/jbousquie) and [BitOfGold](https://github.com/BitOfGold))
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- Added the optional parameter`colorFilter` to `CreateGroundFromHeightMap()` ([jerome](https://github.com/jbousquie))
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+- Improved the internal code of `Vector3.RotationFromAxisToRef()` ([jerome](https://github.com/jbousquie), thanks to [abow](https://github.com/abow))
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+
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### Bug fixes
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- Fixed a bug with spotlight direction ([deltakosh](https://github.com/deltakosh))
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