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Merge pull request #1793 from jbousquie/patch-2

Update what's new.md
David Catuhe 8 年之前
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共有 1 個文件被更改,包括 4 次插入0 次删除
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      dist/preview release/what's new.md

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dist/preview release/what's new.md

@@ -25,7 +25,11 @@
 - GroundMesh : `getHeightAtCoordinates()`, `getNormalAtCoordinates()` and `getNormalAtCoordinatesToRef()` can now work with rotated grounds ([jerome](https://github.com/jbousquie))  
 - `GroundMesh`, `facetData` and `SolidParticleSystem` improvement in normal computations ([jerome](https://github.com/jbousquie))   
 - Added `AbstractMesh.addRotation()` ([jerome](https://github.com/jbousquie))  
+- Added `Quaternion.QuaternionRotationFromAxis()` and `Quaternion.QuaternionRotationFromAxisToRef()` ([jerome](https://github.com/jbousquie), thanks to [abow](https://github.com/abow))   
+- Added `Curve3.CreateCatmullRomSpline()` ([jerome](https://github.com/jbousquie) and [BitOfGold](https://github.com/BitOfGold))  
 - Added the optional parameter`colorFilter` to `CreateGroundFromHeightMap()` ([jerome](https://github.com/jbousquie))  
+- Improved the internal code of `Vector3.RotationFromAxisToRef()` ([jerome](https://github.com/jbousquie), thanks to [abow](https://github.com/abow))   
+
  
 ### Bug fixes
 - Fixed a bug with spotlight direction ([deltakosh](https://github.com/deltakosh))