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@@ -1,325 +0,0 @@
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-using System;
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-using System.Collections.Generic;
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-using System.Linq;
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-using System.Windows.Forms;
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-using Autodesk.Max;
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-using MaxSharp;
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-using SharpDX;
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-using Color = MaxSharp.Color;
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-
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-namespace Max2Babylon
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-{
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- public static class Tools
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- {
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- public const float Epsilon = 0.001f;
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-
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- public static bool IsEqualTo(this float[] value, float[] other)
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- {
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- if (value.Length != other.Length)
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- {
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- return false;
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- }
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-
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- return !value.Where((t, i) => Math.Abs(t - other[i]) > Epsilon).Any();
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- }
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-
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- public static float[] ToArray(this IMatrix3 value)
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- {
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- var row0 = value.GetRow(0).ToArraySwitched();
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- var row1 = value.GetRow(1).ToArraySwitched();
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- var row2 = value.GetRow(2).ToArraySwitched();
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- var row3 = value.GetRow(3).ToArraySwitched();
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-
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- return new[]
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- {
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- row0[0], row0[1], row0[2], 0,
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- row2[0], row2[1], row2[2], 0,
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- row1[0], row1[1], row1[2], 0,
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- row3[0], row3[1], row3[2], 1
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- };
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- }
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-
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- public static Quaternion ToQuat(this IQuat value)
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- {
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- return new Quaternion(value.X, value.Z, value.Y, value.W );
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- }
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- public static float[] ToArray(this IQuat value)
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- {
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- return new[] { value.X, value.Z, value.Y, value.W };
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- }
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-
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- public static float[] Scale(this Color value, float scale)
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- {
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- return new[] { value.r * scale, value.g * scale, value.b * scale };
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- }
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- public static float[] ToArray(this Color value)
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- {
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- return new[] { value.r, value.g, value.b };
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- }
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-
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- public static float[] ToArray(this IPoint3 value)
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- {
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- return new[] { value.X, value.Y, value.Z };
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- }
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-
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- public static float[] ToArray(this IPoint2 value)
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- {
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- return new[] { value.X, value.Y };
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- }
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-
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- public static float[] ToArraySwitched(this IPoint2 value)
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- {
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- return new[] { value.X, 1.0f - value.Y };
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- }
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-
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- public static float[] ToArraySwitched(this IPoint3 value)
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- {
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- return new[] { value.X, value.Z, value.Y };
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- }
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-
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- public static float[] ToArray(this IColor value)
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- {
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- return new[] { value.R, value.G, value.B };
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- }
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-
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- public static IEnumerable<Node> NodesListBySuperClass(this Scene scene, SuperClassID sid)
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- {
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- return from n in scene.NodeTree where n.Object != null && n.Object.SuperClassID == sid select n;
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- }
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-
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- public static float ConvertFov(float fov)
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- {
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- return (float)(2.0f * Math.Atan(Math.Tan(fov / 2.0f) / Loader.Core.ImageAspRatio));
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- }
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-
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- public static bool HasParent(this Node node)
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- {
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- return node.Parent != null && node.Parent.Object != null;
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- }
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-
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- public static Guid GetGuid(this Animatable node)
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- {
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- var appData = node.GetAppData(new ClassID(Loader.Class_ID), SuperClassID.BaseNode);
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-
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- var uidData = appData.GetChunk(0);
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- Guid uid;
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-
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- if (uidData != null)
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- {
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- uid = new Guid(uidData);
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- }
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- else
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- {
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- uid = Guid.NewGuid();
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- appData.AddChunk(0, uid.ToByteArray());
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- }
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-
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- return uid;
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- }
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-
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- public static Guid GetGuid(this IINode node)
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- {
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- return GetGuid(Animatable.CreateWrapper<Node>(node));
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- }
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-
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- public static string GetLocalData(this Node node)
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- {
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- var appData = node.GetAppData(new ClassID(Loader.Class_ID), SuperClassID.BaseNode);
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-
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- var uidData = appData.GetChunk(1);
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-
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- if (uidData != null)
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- {
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- return System.Text.Encoding.UTF8.GetString(uidData);
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- }
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-
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- return "";
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- }
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-
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- public static void SetLocalData(this Node node, string value)
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- {
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- var appData = node.GetAppData(new ClassID(Loader.Class_ID), SuperClassID.BaseNode);
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-
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- var uidData = appData.GetChunk(1);
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-
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- if (uidData != null)
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- {
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- appData.RemoveChunk(1);
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- }
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-
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- appData.AddChunk(1, System.Text.Encoding.UTF8.GetBytes(value));
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- }
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-
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- public static IMatrix3 GetWorldMatrix(this Node node, TimeValue t, bool parent)
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- {
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- var innerNode = node._Node;
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-
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- var tm = innerNode.GetNodeTM(t, Interval.Forever._IInterval);
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- var ptm = innerNode.ParentNode.GetNodeTM(t, Interval.Forever._IInterval);
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-
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- if (!parent)
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- return tm;
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-
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- if (innerNode.ParentNode.SuperClassID == SuperClassID.Camera)
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- {
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- var r = ptm.GetRow(3);
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- ptm.IdentityMatrix();
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- ptm.SetRow(3, r);
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- }
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-
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- ptm.Invert();
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- return tm.Multiply(ptm);
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- }
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-
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- public static IMesh GetMesh(this IObject obj)
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- {
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- if (obj.CanConvertToType(ClassID.TriObject._IClass_ID) == 0)
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- return null;
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-
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- var tri = obj.ConvertToType(0, ClassID.TriObject._IClass_ID) as ITriObject;
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- return tri == null ? null : tri.Mesh;
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- }
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-
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- public static bool IsAlmostEqualTo(this IPoint3 current, IPoint3 other, float epsilon)
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- {
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- if (Math.Abs(current.X - other.X) > epsilon)
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- {
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- return false;
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- }
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-
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- if (Math.Abs(current.Y - other.Y) > epsilon)
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- {
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- return false;
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- }
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-
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- if (Math.Abs(current.Z - other.Z) > epsilon)
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- {
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- return false;
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- }
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-
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- return true;
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- }
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-
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- public static bool IsAlmostEqualTo(this IPoint2 current, IPoint2 other, float epsilon)
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- {
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- if (Math.Abs(current.X - other.X) > epsilon)
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- {
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- return false;
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- }
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-
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- if (Math.Abs(current.Y - other.Y) > epsilon)
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- {
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- return false;
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- }
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-
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- return true;
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- }
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-
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- public static bool GetBoolProperty(this IINode node, string propertyName, int defaultState = 0)
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- {
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- int state = defaultState;
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- node.GetUserPropBool(ref propertyName, ref state);
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-
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- return state == 1;
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- }
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-
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- public static float GetFloatProperty(this IINode node, string propertyName, float defaultState = 0)
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- {
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- float state = defaultState;
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- node.GetUserPropFloat(ref propertyName, ref state);
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-
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- return state;
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- }
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-
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- public static float[] GetVector3Property(this IINode node, string propertyName)
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- {
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- float state0 = 0;
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- string name = propertyName + "_x";
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- node.GetUserPropFloat(ref name, ref state0);
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-
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- float state1 = 0;
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- name = propertyName + "_y";
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- node.GetUserPropFloat(ref name, ref state1);
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-
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- float state2 = 0;
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- name = propertyName + "_z";
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- node.GetUserPropFloat(ref name, ref state2);
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-
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- return new[] { state0, state1, state2 };
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- }
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-
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- public static void PrepareCheckBox(CheckBox checkBox, List<IINode> nodes, string propertyName, int defaultState = 0)
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- {
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- checkBox.CheckState = CheckState.Indeterminate;
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- foreach (var node in nodes)
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- {
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- var state = node.GetBoolProperty(propertyName, defaultState);
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-
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- if (checkBox.CheckState == CheckState.Indeterminate)
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- {
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- checkBox.CheckState = state ? CheckState.Checked : CheckState.Unchecked;
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- }
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- else
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- {
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- if (!state && checkBox.CheckState == CheckState.Checked ||
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- state && checkBox.CheckState == CheckState.Unchecked)
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- {
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- checkBox.CheckState = CheckState.Indeterminate;
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- break;
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- }
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- }
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- }
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- }
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-
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- public static void UpdateCheckBox(CheckBox checkBox, List<IINode> nodes, string propertyName)
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- {
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- foreach (var node in nodes)
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- {
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- if (checkBox.CheckState != CheckState.Indeterminate)
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- {
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- node.SetUserPropBool(ref propertyName, checkBox.CheckState == CheckState.Checked);
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- }
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- }
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- }
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-
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- public static void PrepareNumericUpDown(NumericUpDown nup, List<IINode> nodes, string propertyName, float defaultState = 0)
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- {
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- nup.Value = (decimal)nodes[0].GetFloatProperty(propertyName, defaultState);
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- }
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-
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- public static void UpdateNumericUpDown(NumericUpDown nup, List<IINode> nodes, string propertyName)
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- {
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- foreach (var node in nodes)
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- {
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- node.SetUserPropFloat(ref propertyName, (float)nup.Value);
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- }
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- }
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-
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- public static void PrepareVector3Control(Vector3Control vector3Control, IINode node, string propertyName, float defaultX = 0, float defaultY = 0, float defaultZ = 0)
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- {
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- vector3Control.X = node.GetFloatProperty(propertyName + "_x", defaultX);
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- vector3Control.Y = node.GetFloatProperty(propertyName + "_y", defaultY);
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- vector3Control.Z = node.GetFloatProperty(propertyName + "_z", defaultZ);
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- }
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-
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- public static void UpdateVector3Control(Vector3Control vector3Control, IINode node, string propertyName)
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- {
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- string name = propertyName + "_x";
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- node.SetUserPropFloat(ref name, vector3Control.X);
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-
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- name = propertyName + "_y";
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- node.SetUserPropFloat(ref name, vector3Control.Y);
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-
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- name = propertyName + "_z";
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- node.SetUserPropFloat(ref name, vector3Control.Z);
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- }
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-
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- public static void UpdateVector3Control(Vector3Control vector3Control, List<IINode> nodes, string propertyName)
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- {
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- foreach (var node in nodes)
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- {
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- UpdateVector3Control(vector3Control, node, propertyName);
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- }
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- }
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- }
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-}
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