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@@ -88,7 +88,7 @@ export class AmmoJSPlugin implements IPhysicsEnginePlugin {
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this.world = new this.bjsAMMO.btSoftRigidDynamicsWorld(this._dispatcher, this._overlappingPairCache, this._solver, this._collisionConfiguration, this._softBodySolver);
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this._tmpAmmoConcreteContactResultCallback = new this.bjsAMMO.ConcreteContactResultCallback();
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- this._tmpAmmoConcreteContactResultCallback.addSingleResult = (contactPoint: any, colObj0Wrap: any, partId0: any, index0:any ) => {
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+ this._tmpAmmoConcreteContactResultCallback.addSingleResult = (contactPoint: any, colObj0Wrap: any, partId0: any, index0: any) => {
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contactPoint = this.bjsAMMO.wrapPointer(contactPoint, Ammo.btManifoldPoint);
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const worldPoint = contactPoint.getPositionWorldOnA();
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this._tmpContactPoint.x = worldPoint.x();
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