|
@@ -0,0 +1,508 @@
|
|
|
|
+# ##### BEGIN GPL LICENSE BLOCK #####
|
|
|
|
+#
|
|
|
|
+# This program is free software; you can redistribute it and/or
|
|
|
|
+# modify it under the terms of the GNU General Public License
|
|
|
|
+# as published by the Free Software Foundation; either version 2
|
|
|
|
+# of the License, or (at your option) any later version.
|
|
|
|
+#
|
|
|
|
+# This program is distributed in the hope that it will be useful,
|
|
|
|
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
+# GNU General Public License for more details.
|
|
|
|
+#
|
|
|
|
+# You should have received a copy of the GNU General Public License
|
|
|
|
+# along with this program; if not, write to the Free Software Foundation,
|
|
|
|
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
+#
|
|
|
|
+# ##### END GPL LICENSE BLOCK #####
|
|
|
|
+
|
|
|
|
+# <pep8-80 compliant>
|
|
|
|
+
|
|
|
|
+import bpy
|
|
|
|
+import os
|
|
|
|
+
|
|
|
|
+# TODO, make options
|
|
|
|
+PREF_SCALE = 100
|
|
|
|
+PREF_FACE_THICK = 0.1
|
|
|
|
+PREF_GRID_SNAP = False
|
|
|
|
+# Quake 1/2?
|
|
|
|
+# Quake 3+?
|
|
|
|
+PREF_DEF_TEX_OPTS = '0 0 0 1 1 0 0 0' # not user settable yet
|
|
|
|
+
|
|
|
|
+PREF_NULL_TEX = 'NULL' # not user settable yet
|
|
|
|
+PREF_INVIS_TEX = 'common/caulk'
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+def face_uv_get(face):
|
|
|
|
+ """ Workaround 2.5x change.
|
|
|
|
+ """
|
|
|
|
+ me = face.id_data
|
|
|
|
+ uv_faces = me.uv_textures.active
|
|
|
|
+ if uv_faces:
|
|
|
|
+ return uv_faces.data[face.index]
|
|
|
|
+ else:
|
|
|
|
+ return None
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+def face_material_get(face):
|
|
|
|
+ me = face.id_data
|
|
|
|
+ try:
|
|
|
|
+ return me.materials[face.material_index]
|
|
|
|
+ except:
|
|
|
|
+ return None
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+def write_cube2brush(file, faces):
|
|
|
|
+ """
|
|
|
|
+ Takes 6 faces and writes a brush,
|
|
|
|
+ these faces can be from 1 mesh, 1 cube within a mesh of larger cubes
|
|
|
|
+ Faces could even come from different meshes or be contrived.
|
|
|
|
+ """
|
|
|
|
+ # comment only
|
|
|
|
+ # file.write('// brush "%s", "%s"\n' % (ob.name, ob.data.name))
|
|
|
|
+ file.write('// brush from cube\n{\n')
|
|
|
|
+
|
|
|
|
+ if PREF_GRID_SNAP:
|
|
|
|
+ format_vec = '( %d %d %d ) '
|
|
|
|
+ else:
|
|
|
|
+ format_vec = '( %.8f %.8f %.8f ) '
|
|
|
|
+
|
|
|
|
+ for f in faces:
|
|
|
|
+ # from 4 verts this gets them in reversed order and only 3 of them
|
|
|
|
+ # 0,1,2,3 -> 2,1,0
|
|
|
|
+ me = f.id_data # XXX25
|
|
|
|
+ for v in f.vertices[:][2::-1]:
|
|
|
|
+ file.write(format_vec % me.vertices[v].co[:])
|
|
|
|
+
|
|
|
|
+ material = face_material_get(f)
|
|
|
|
+
|
|
|
|
+ if material and material.game_settings.invisible:
|
|
|
|
+ file.write(PREF_INVIS_TEX)
|
|
|
|
+ else:
|
|
|
|
+ uf = face_uv_get(f)
|
|
|
|
+
|
|
|
|
+ image = uf.image if uf else None
|
|
|
|
+
|
|
|
|
+ if image:
|
|
|
|
+ file.write(os.path.splitext(
|
|
|
|
+ bpy.path.basename(image.filepath))[0])
|
|
|
|
+ else:
|
|
|
|
+ file.write(PREF_NULL_TEX)
|
|
|
|
+
|
|
|
|
+ # Texture stuff ignored for now
|
|
|
|
+ file.write(" %s\n" % PREF_DEF_TEX_OPTS)
|
|
|
|
+ file.write('}\n')
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+def round_vec(v):
|
|
|
|
+ if PREF_GRID_SNAP:
|
|
|
|
+ return v.to_tuple(0)
|
|
|
|
+ else:
|
|
|
|
+ return v[:]
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+def write_face2brush(file, face):
|
|
|
|
+ """
|
|
|
|
+ takes a face and writes it as a brush
|
|
|
|
+ each face is a cube/brush
|
|
|
|
+ """
|
|
|
|
+
|
|
|
|
+ if PREF_GRID_SNAP:
|
|
|
|
+ format_vec = '( %d %d %d ) '
|
|
|
|
+ else:
|
|
|
|
+ format_vec = '( %.8f %.8f %.8f ) '
|
|
|
|
+
|
|
|
|
+ image_text = PREF_NULL_TEX
|
|
|
|
+
|
|
|
|
+ material = face_material_get(face)
|
|
|
|
+
|
|
|
|
+ if material and material.game_settings.invisible:
|
|
|
|
+ image_text = PREF_INVIS_TEX
|
|
|
|
+ else:
|
|
|
|
+ uf = face_uv_get(face)
|
|
|
|
+
|
|
|
|
+ image = uf.image if uf else None
|
|
|
|
+
|
|
|
|
+ if image:
|
|
|
|
+ image_text = os.path.splitext(bpy.path.basename(image.filepath))[0]
|
|
|
|
+
|
|
|
|
+ # reuse face vertices
|
|
|
|
+ _v = face.id_data.vertices # XXX25
|
|
|
|
+ f_vertices = [_v[vi] for vi in face.vertices]
|
|
|
|
+ del _v # XXX25
|
|
|
|
+
|
|
|
|
+ # original verts as tuples for writing
|
|
|
|
+ orig_vco = [v.co[:] for v in f_vertices]
|
|
|
|
+
|
|
|
|
+ # new verts that give the face a thickness
|
|
|
|
+ dist = PREF_SCALE * PREF_FACE_THICK
|
|
|
|
+ new_vco = [round_vec(v.co - (v.normal * dist)) for v in f_vertices]
|
|
|
|
+ #new_vco = [round_vec(v.co - (face.no * dist)) for v in face]
|
|
|
|
+
|
|
|
|
+ file.write('// brush from face\n{\n')
|
|
|
|
+ # front
|
|
|
|
+ for co in orig_vco[2::-1]:
|
|
|
|
+ file.write(format_vec % co)
|
|
|
|
+ file.write(image_text)
|
|
|
|
+ # Texture stuff ignored for now
|
|
|
|
+ file.write(" %s\n" % PREF_DEF_TEX_OPTS)
|
|
|
|
+
|
|
|
|
+ for co in new_vco[:3]:
|
|
|
|
+ file.write(format_vec % co)
|
|
|
|
+ if uf and uf.use_twoside:
|
|
|
|
+ file.write(image_text)
|
|
|
|
+ else:
|
|
|
|
+ file.write(PREF_INVIS_TEX)
|
|
|
|
+
|
|
|
|
+ # Texture stuff ignored for now
|
|
|
|
+ file.write(" %s\n" % PREF_DEF_TEX_OPTS)
|
|
|
|
+
|
|
|
|
+ # sides.
|
|
|
|
+ if len(orig_vco) == 3: # Tri, it seemms tri brushes are supported.
|
|
|
|
+ index_pairs = ((0, 1), (1, 2), (2, 0))
|
|
|
|
+ else:
|
|
|
|
+ index_pairs = ((0, 1), (1, 2), (2, 3), (3, 0))
|
|
|
|
+
|
|
|
|
+ for i1, i2 in index_pairs:
|
|
|
|
+ for co in orig_vco[i1], orig_vco[i2], new_vco[i2]:
|
|
|
|
+ file.write(format_vec % co)
|
|
|
|
+ file.write(PREF_INVIS_TEX)
|
|
|
|
+ file.write(" %s\n" % PREF_DEF_TEX_OPTS)
|
|
|
|
+
|
|
|
|
+ file.write('}\n')
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+def is_cube_facegroup(faces):
|
|
|
|
+ """
|
|
|
|
+ Returns a bool, true if the faces make up a cube
|
|
|
|
+ """
|
|
|
|
+ # cube must have 6 faces
|
|
|
|
+ if len(faces) != 6:
|
|
|
|
+ # print('1')
|
|
|
|
+ return False
|
|
|
|
+
|
|
|
|
+ # Check for quads and that there are 6 unique verts
|
|
|
|
+ verts = {}
|
|
|
|
+ for f in faces:
|
|
|
|
+ f_v = f.vertices[:]
|
|
|
|
+ if len(f_v) != 4:
|
|
|
|
+ return False
|
|
|
|
+
|
|
|
|
+ for v in f_v:
|
|
|
|
+ verts[v] = 0
|
|
|
|
+
|
|
|
|
+ if len(verts) != 8:
|
|
|
|
+ return False
|
|
|
|
+
|
|
|
|
+ # Now check that each vert has 3 face users
|
|
|
|
+ for f in faces:
|
|
|
|
+ f_v = f.vertices[:]
|
|
|
|
+ for v in f_v:
|
|
|
|
+ verts[v] += 1
|
|
|
|
+
|
|
|
|
+ for v in verts.values():
|
|
|
|
+ if v != 3: # vert has 3 users?
|
|
|
|
+ return False
|
|
|
|
+
|
|
|
|
+ # Could we check for 12 unique edges??, probably not needed.
|
|
|
|
+ return True
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+def is_tricyl_facegroup(faces):
|
|
|
|
+ """
|
|
|
|
+ is the face group a tri cylinder
|
|
|
|
+ Returns a bool, true if the faces make an extruded tri solid
|
|
|
|
+ """
|
|
|
|
+
|
|
|
|
+ # cube must have 5 faces
|
|
|
|
+ if len(faces) != 5:
|
|
|
|
+ # print('1')
|
|
|
|
+ return False
|
|
|
|
+
|
|
|
|
+ # Check for quads and that there are 6 unique verts
|
|
|
|
+ verts = {}
|
|
|
|
+ tottri = 0
|
|
|
|
+ for f in faces:
|
|
|
|
+ if len(f.vertices) == 3:
|
|
|
|
+ tottri += 1
|
|
|
|
+
|
|
|
|
+ for vi in f.vertices:
|
|
|
|
+ verts[vi] = 0
|
|
|
|
+
|
|
|
|
+ if len(verts) != 6 or tottri != 2:
|
|
|
|
+ return False
|
|
|
|
+
|
|
|
|
+ # Now check that each vert has 3 face users
|
|
|
|
+ for f in faces:
|
|
|
|
+ for vi in f.vertices:
|
|
|
|
+ verts[vi] += 1
|
|
|
|
+
|
|
|
|
+ for v in verts.values():
|
|
|
|
+ if v != 3: # vert has 3 users?
|
|
|
|
+ return False
|
|
|
|
+
|
|
|
|
+ # Could we check for 12 unique edges??, probably not needed.
|
|
|
|
+ return True
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+def write_node_map(file, ob):
|
|
|
|
+ """
|
|
|
|
+ Writes the properties of an object (empty in this case)
|
|
|
|
+ as a MAP node as long as it has the property name - classname
|
|
|
|
+ returns True/False based on weather a node was written
|
|
|
|
+ """
|
|
|
|
+ props = [(p.name, p.value) for p in ob.game.properties]
|
|
|
|
+
|
|
|
|
+ IS_MAP_NODE = False
|
|
|
|
+ for name, value in props:
|
|
|
|
+ if name == "classname":
|
|
|
|
+ IS_MAP_NODE = True
|
|
|
|
+ break
|
|
|
|
+
|
|
|
|
+ if not IS_MAP_NODE:
|
|
|
|
+ return False
|
|
|
|
+
|
|
|
|
+ # Write a node
|
|
|
|
+ file.write('{\n')
|
|
|
|
+ for name_value in props:
|
|
|
|
+ file.write('"%s" "%s"\n' % name_value)
|
|
|
|
+ if PREF_GRID_SNAP:
|
|
|
|
+ file.write('"origin" "%d %d %d"\n' %
|
|
|
|
+ tuple([round(axis * PREF_SCALE)
|
|
|
|
+ for axis in ob.matrix_world.to_translation()]))
|
|
|
|
+ else:
|
|
|
|
+ file.write('"origin" "%.6f %.6f %.6f"\n' %
|
|
|
|
+ tuple([axis * PREF_SCALE
|
|
|
|
+ for axis in ob.matrix_world.to_translation()]))
|
|
|
|
+
|
|
|
|
+ file.write('}\n')
|
|
|
|
+ return True
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+def export_map(context, filepath):
|
|
|
|
+ """
|
|
|
|
+ pup_block = [\
|
|
|
|
+ ('Scale:', PREF_SCALE, 1, 1000,
|
|
|
|
+ 'Scale the blender scene by this value.'),\
|
|
|
|
+ ('Face Width:', PREF_FACE_THICK, 0.01, 10,
|
|
|
|
+ 'Thickness of faces exported as brushes.'),\
|
|
|
|
+ ('Grid Snap', PREF_GRID_SNAP,
|
|
|
|
+ 'snaps floating point values to whole numbers.'),\
|
|
|
|
+ 'Null Texture',\
|
|
|
|
+ ('', PREF_NULL_TEX, 1, 128,
|
|
|
|
+ 'Export textureless faces with this texture'),\
|
|
|
|
+ 'Unseen Texture',\
|
|
|
|
+ ('', PREF_INVIS_TEX, 1, 128,
|
|
|
|
+ 'Export invisible faces with this texture'),\
|
|
|
|
+ ]
|
|
|
|
+
|
|
|
|
+ if not Draw.PupBlock('map export', pup_block):
|
|
|
|
+ return
|
|
|
|
+ """
|
|
|
|
+ import time
|
|
|
|
+ from mathutils import Matrix
|
|
|
|
+ from bpy_extras import mesh_utils
|
|
|
|
+
|
|
|
|
+ t = time.time()
|
|
|
|
+ print("Map Exporter 0.0")
|
|
|
|
+ file = open(filepath, 'w')
|
|
|
|
+
|
|
|
|
+ scene = context.scene
|
|
|
|
+ objects = context.selected_objects
|
|
|
|
+
|
|
|
|
+ obs_mesh = []
|
|
|
|
+ obs_lamp = []
|
|
|
|
+ obs_surf = []
|
|
|
|
+ obs_empty = []
|
|
|
|
+
|
|
|
|
+ SCALE_MAT = Matrix()
|
|
|
|
+ SCALE_MAT[0][0] = SCALE_MAT[1][1] = SCALE_MAT[2][2] = PREF_SCALE
|
|
|
|
+
|
|
|
|
+ TOTBRUSH = TOTLAMP = TOTNODE = 0
|
|
|
|
+
|
|
|
|
+ for ob in objects:
|
|
|
|
+ type = ob.type
|
|
|
|
+ if type == 'MESH':
|
|
|
|
+ obs_mesh.append(ob)
|
|
|
|
+ elif type == 'SURFACE':
|
|
|
|
+ obs_surf.append(ob)
|
|
|
|
+ elif type == 'LAMP':
|
|
|
|
+ obs_lamp.append(ob)
|
|
|
|
+ elif type == 'EMPTY':
|
|
|
|
+ obs_empty.append(ob)
|
|
|
|
+
|
|
|
|
+ if obs_mesh or obs_surf:
|
|
|
|
+ # brushes and surf's must be under worldspan
|
|
|
|
+ file.write('\n// entity 0\n')
|
|
|
|
+ file.write('{\n')
|
|
|
|
+ file.write('"classname" "worldspawn"\n')
|
|
|
|
+
|
|
|
|
+ print("\twriting cubes from meshes")
|
|
|
|
+ for ob in obs_mesh:
|
|
|
|
+ dummy_mesh = ob.to_mesh(scene, True, 'PREVIEW')
|
|
|
|
+
|
|
|
|
+ #print len(mesh_split2connected(dummy_mesh))
|
|
|
|
+
|
|
|
|
+ # Is the object 1 cube? - object-is-a-brush
|
|
|
|
+ # 1 to tx the normals also
|
|
|
|
+ dummy_mesh.transform(ob.matrix_world * SCALE_MAT)
|
|
|
|
+
|
|
|
|
+ if PREF_GRID_SNAP:
|
|
|
|
+ for v in dummy_mesh.vertices:
|
|
|
|
+ v.co[:] = v.co.to_tuple(0)
|
|
|
|
+
|
|
|
|
+ # High quality normals
|
|
|
|
+ #XXX25: BPyMesh.meshCalcNormals(dummy_mesh)
|
|
|
|
+
|
|
|
|
+ # We need tessfaces
|
|
|
|
+ dummy_mesh.update(calc_tessface=True)
|
|
|
|
+
|
|
|
|
+ # Split mesh into connected regions
|
|
|
|
+ for face_group in mesh_utils.mesh_linked_tessfaces(dummy_mesh):
|
|
|
|
+ if is_cube_facegroup(face_group):
|
|
|
|
+ write_cube2brush(file, face_group)
|
|
|
|
+ TOTBRUSH += 1
|
|
|
|
+ elif is_tricyl_facegroup(face_group):
|
|
|
|
+ write_cube2brush(file, face_group)
|
|
|
|
+ TOTBRUSH += 1
|
|
|
|
+ else:
|
|
|
|
+ for f in face_group:
|
|
|
|
+ write_face2brush(file, f)
|
|
|
|
+ TOTBRUSH += 1
|
|
|
|
+
|
|
|
|
+ #print 'warning, not exporting "%s" it is not a cube' % ob.name
|
|
|
|
+ bpy.data.meshes.remove(dummy_mesh)
|
|
|
|
+
|
|
|
|
+ valid_dims = 3, 5, 7, 9, 11, 13, 15
|
|
|
|
+ for ob in obs_surf:
|
|
|
|
+ '''
|
|
|
|
+ Surf, patches
|
|
|
|
+ '''
|
|
|
|
+ data = ob.data
|
|
|
|
+ surf_name = data.name
|
|
|
|
+ mat = ob.matrix_world * SCALE_MAT
|
|
|
|
+
|
|
|
|
+ # This is what a valid patch looks like
|
|
|
|
+
|
|
|
|
+ """
|
|
|
|
+// brush 0
|
|
|
|
+{
|
|
|
|
+patchDef2
|
|
|
|
+{
|
|
|
|
+NULL
|
|
|
|
+( 3 3 0 0 0 )
|
|
|
|
+(
|
|
|
|
+( ( -64 -64 0 0 0 ) ( -64 0 0 0 -2 ) ( -64 64 0 0 -4 ) )
|
|
|
|
+( ( 0 -64 0 2 0 ) ( 0 0 0 2 -2 ) ( 0 64 0 2 -4 ) )
|
|
|
|
+( ( 64 -64 0 4 0 ) ( 64 0 0 4 -2 ) ( 80 88 0 4 -4 ) )
|
|
|
|
+)
|
|
|
|
+}
|
|
|
|
+}
|
|
|
|
+ """
|
|
|
|
+ for i, nurb in enumerate(data.splines):
|
|
|
|
+ u = nurb.point_count_u
|
|
|
|
+ v = nurb.point_count_v
|
|
|
|
+ if u in valid_dims and v in valid_dims:
|
|
|
|
+
|
|
|
|
+ file.write('// brush %d surf_name\n' % i)
|
|
|
|
+ file.write('{\n')
|
|
|
|
+ file.write('patchDef2\n')
|
|
|
|
+ file.write('{\n')
|
|
|
|
+ file.write('NULL\n')
|
|
|
|
+ file.write('( %d %d 0 0 0 )\n' % (u, v))
|
|
|
|
+ file.write('(\n')
|
|
|
|
+
|
|
|
|
+ u_iter = 0
|
|
|
|
+ for p in nurb.points:
|
|
|
|
+
|
|
|
|
+ if u_iter == 0:
|
|
|
|
+ file.write('(')
|
|
|
|
+
|
|
|
|
+ u_iter += 1
|
|
|
|
+
|
|
|
|
+ # add nmapping 0 0 ?
|
|
|
|
+ if PREF_GRID_SNAP:
|
|
|
|
+ file.write(" ( %d %d %d 0 0 )" %
|
|
|
|
+ round_vec(mat * p.co.xyz))
|
|
|
|
+ else:
|
|
|
|
+ file.write(' ( %.6f %.6f %.6f 0 0 )' %
|
|
|
|
+ (mat * p.co.xyz)[:])
|
|
|
|
+
|
|
|
|
+ # Move to next line
|
|
|
|
+ if u_iter == u:
|
|
|
|
+ file.write(' )\n')
|
|
|
|
+ u_iter = 0
|
|
|
|
+
|
|
|
|
+ file.write(')\n')
|
|
|
|
+ file.write('}\n')
|
|
|
|
+ file.write('}\n')
|
|
|
|
+ # Debugging
|
|
|
|
+ # for p in nurb: print 'patch', p
|
|
|
|
+
|
|
|
|
+ else:
|
|
|
|
+ print("Warning: not exporting patch",
|
|
|
|
+ surf_name, u, v, 'Unsupported')
|
|
|
|
+
|
|
|
|
+ if obs_mesh or obs_surf:
|
|
|
|
+ file.write('}\n') # end worldspan
|
|
|
|
+
|
|
|
|
+ print("\twriting lamps")
|
|
|
|
+ for ob in obs_lamp:
|
|
|
|
+ print("\t\t%s" % ob.name)
|
|
|
|
+ lamp = ob.data
|
|
|
|
+ file.write('{\n')
|
|
|
|
+ file.write('"classname" "light"\n')
|
|
|
|
+ file.write('"light" "%.6f"\n' % (lamp.distance * PREF_SCALE))
|
|
|
|
+ if PREF_GRID_SNAP:
|
|
|
|
+ file.write('"origin" "%d %d %d"\n' %
|
|
|
|
+ tuple([round(axis * PREF_SCALE)
|
|
|
|
+ for axis in ob.matrix_world.to_translation()]))
|
|
|
|
+ else:
|
|
|
|
+ file.write('"origin" "%.6f %.6f %.6f"\n' %
|
|
|
|
+ tuple([axis * PREF_SCALE
|
|
|
|
+ for axis in ob.matrix_world.to_translation()]))
|
|
|
|
+
|
|
|
|
+ file.write('"_color" "%.6f %.6f %.6f"\n' % tuple(lamp.color))
|
|
|
|
+ file.write('"style" "0"\n')
|
|
|
|
+ file.write('}\n')
|
|
|
|
+ TOTLAMP += 1
|
|
|
|
+
|
|
|
|
+ print("\twriting empty objects as nodes")
|
|
|
|
+ for ob in obs_empty:
|
|
|
|
+ if write_node_map(file, ob):
|
|
|
|
+ print("\t\t%s" % ob.name)
|
|
|
|
+ TOTNODE += 1
|
|
|
|
+ else:
|
|
|
|
+ print("\t\tignoring %s" % ob.name)
|
|
|
|
+
|
|
|
|
+ file.close()
|
|
|
|
+
|
|
|
|
+ print("Exported Map in %.4fsec" % (time.time() - t))
|
|
|
|
+ print("Brushes: %d Nodes: %d Lamps %d\n" % (TOTBRUSH, TOTNODE, TOTLAMP))
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+def save(operator,
|
|
|
|
+ context,
|
|
|
|
+ filepath=None,
|
|
|
|
+ global_scale=100.0,
|
|
|
|
+ face_thickness=0.1,
|
|
|
|
+ texture_null="NULL",
|
|
|
|
+ texture_opts='0 0 0 1 1 0 0 0',
|
|
|
|
+ grid_snap=False,
|
|
|
|
+ ):
|
|
|
|
+
|
|
|
|
+ global PREF_SCALE
|
|
|
|
+ global PREF_FACE_THICK
|
|
|
|
+ global PREF_NULL_TEX
|
|
|
|
+ global PREF_DEF_TEX_OPTS
|
|
|
|
+ global PREF_GRID_SNAP
|
|
|
|
+
|
|
|
|
+ PREF_SCALE = global_scale
|
|
|
|
+ PREF_FACE_THICK = face_thickness
|
|
|
|
+ PREF_NULL_TEX = texture_null
|
|
|
|
+ PREF_DEF_TEX_OPTS = texture_opts
|
|
|
|
+ PREF_GRID_SNAP = grid_snap
|
|
|
|
+
|
|
|
|
+ export_map(context, filepath)
|
|
|
|
+
|
|
|
|
+ return {'FINISHED'}
|