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@@ -6,6 +6,7 @@
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- Several memory allocation reduction ([benaadams](https://github.com/benaadams))
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- Several GPU state change reduction ([benaadams](https://github.com/benaadams))
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- MapTexture: add `supersample` mode to double font quality. ([nockawa](https://github.com/nockawa))
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+- new `invertUV` parameter an all ribbon based shapes : ribbon, tube, lathe, basic and custom extrusion
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### Exporters
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@@ -25,5 +26,7 @@
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- `Sprite2D`: texture size is now set by default as expected
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- `Sprite2D`: can have no `id` set
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- `ZOrder` fixed in Primitives created inline
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+- Fixed some missing parameter default values in `MeshBuilder.CreateGroundFromHeightMap()` and `MeshBuilder.CreateTiledGround()` ([jerome](https://github.com/jbousquie))
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+- Fixed model shape initial red vertex color set to zero not formerly being taken in account in the `SolidParticleSystem` ([jerome](https://github.com/jbousquie))
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#### Breaking changes
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