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- import XCameraComponent from "./XCameraComponent.js"
- import XStaticMeshComponent from "./XStaticMeshComponent.js"
- import XMaterialComponent from "./XMaterialComponent.js"
- import XStats from "./XStats.js"
- import XBreathPointManager from "./XBreathPointManager.js"
- import XDecalManager from "./XDecalManager.js"
- import XAvatarManager from "./XAvatarManager.js"
- import XBillboardManager from "./XBillboardManager.js"
- import XLightManager from "./XLightManager.js"
- import XEngineRunTimeStats from "./XEngineRunTimeStats.js"
- import EShaderMode from "./enum/EShaderMode.js"
- import defaultLog from "./defaultLog.js"
- import Logger from "./Logger.js"
- const logger = new Logger('XSceneManager')
- const getAlphaWidthMap = (i,e)=>{
- const t = new BABYLON.DynamicTexture("test",3,e)
- , r = new Map;
- for (let n = 32; n < 127; n++) {
- const o = String.fromCodePoint(n)
- , a = 2 + "px " + i;
- t.drawText(o, null, null, a, "#000000", "#ffffff", !0);
- const s = t.getContext();
- s.font = a;
- const l = s.measureText(o).width;
- r.set(n, l)
- }
- return t.dispose(),
- r
- }
- export default class XSceneManager {
- constructor(canvas, options) {
- this.cameraParam
- this.shaderMode
- this.panoInfo
- this._forceKeepVertical = !1
- this._currentShader
- this._renderStatusCheckCount = 0
- this._renderStatusNotChecktCount = 0
- this._nonlinearCanvasResize = !1
- this._bChangeEngineSize = !0
- this._skytv
- this._mv = []
- this._backgroundImg
- this.engine = new BABYLON.Engine(canvas, !0, {
- preserveDrawingBuffer: !0,
- stencil: !0,
- disableWebGL2Support: /iphone|ipad/gi.test(window.navigator.userAgent) || options.disableWebGL2
- }, !0),
- this.scene = new BABYLON.Scene(this.engine),
- this.canvas = canvas,
- this.scene.clearColor = new BABYLON.Color4(.7,.7,.7,1),
- this.engine.getCaps().parallelShaderCompile = void 0,
- this._initEngineScaleNumber = this.engine.getHardwareScalingLevel(),
- this.engine.enableOfflineSupport = !1,
- this.engine.doNotHandleContextLost = !0,
- this.scene.clearCachedVertexData(),
- this.scene.cleanCachedTextureBuffer(),
- this.scene.debugLayer.show({ embedMode: true, }), // BABYLON调试工具栏
- this.urlTransformer = options.urlTransformer || (s=>Promise.resolve(s)),
- options.logger && defaultLog.setLogger(options.logger),
- this.gl = canvas.getContext("webgl2", { preserveDrawingBuffer: !0 })
- || canvas.getContext("webgl", { preserveDrawingBuffer: !0 })
- || canvas.getContext("experimental-webgl", { preserveDrawingBuffer: !0 }),
- this.gl.pixelStorei(this.gl.UNPACK_ALIGNMENT, 1),
- this._currentPanoId = 0,
- options.forceKeepVertical && (this._forceKeepVertical = options.forceKeepVertical),
- options.panoInfo && (this.panoInfo = options.panoInfo),
- options.shaderMode && (this.shaderMode = options.shaderMode),
- options.yuvInfo ? this._yuvInfo = options.yuvInfo : this._yuvInfo = {
- width: options.videoResOriArray[0].width,
- height: options.videoResOriArray[0].height,
- fov: 50
- },
- options.cameraParam && (this.cameraParam = options.cameraParam),
- options.nonlinearCanvasResize && (this._nonlinearCanvasResize = options.nonlinearCanvasResize),
- this._cameraManager = new XCameraComponent(this.canvas,this.scene,{
- cameraParam: this.cameraParam,
- yuvInfo: this._yuvInfo,
- forceKeepVertical: this._forceKeepVertical
- }),
- this._lowpolyManager = new XStaticMeshComponent(this),
- this._materialManager = new XMaterialComponent(this,{
- videoResOriArray: options.videoResOriArray,
- yuvInfo: this._yuvInfo,
- panoInfo: this.panoInfo,
- shaderMode: this.shaderMode
- }),
- this._statisticManager = new XStats(this),
- this._breathPointManager = new XBreathPointManager(this),
- this._decalManager = new XDecalManager(this),
- this._avatarManager = new XAvatarManager(this),
- this._billboardManager = new XBillboardManager(this),
- this.billboardComponent.loadBackGroundTexToIDB(),
- this._lightManager = new XLightManager(this),
- this.postprocessing(),
- this.initSceneManager(),
- this.engineRunTimeStats = new XEngineRunTimeStats,
- /iphone/gi.test(window.navigator.userAgent)
- && window.devicePixelRatio
- && window.devicePixelRatio === 3
- && window.screen.width === 375
- && window.screen.height === 812
- ? this.engine.setHardwareScalingLevel(this._initEngineScaleNumber * 2)
- : this.engine.setHardwareScalingLevel(this._initEngineScaleNumber * 1.8),
-
- this.scene.registerBeforeRender(()=>{
- this._nonlinearCanvasResize && this._bChangeEngineSize && (this.setEngineSize(this._yuvInfo),
- this._bChangeEngineSize = !1)
- }),
- this.scene.registerAfterRender(()=>{
- this._nonlinearCanvasResize || this.registerAfterRender()
- }),
- window.addEventListener("resize", ()=>{
- this._nonlinearCanvasResize ? this._bChangeEngineSize = !0 : this.engine.resize()
- }),
- XBillboardManager.alphaWidthMap = getAlphaWidthMap("Arial", this.scene),
- this.uploadHardwareSystemInfo()
- }
- uploadHardwareSystemInfo = ()=>{
- const e = this.statisticComponent.getHardwareRenderInfo()
- , t = this.statisticComponent.getSystemInfo()
- , r = {
- driver: t.driver,
- vender: t.vender,
- webgl: t.version,
- os: t.os
- };
- logger.warn(JSON.stringify(e)),
- logger.warn(JSON.stringify(r))
- }
- addNewLowPolyMesh = async(e,t)=>(
- this._currentShader == null && await this.initSceneManager(),
- this._lowpolyManager.addNewLowPolyMesh(e, t, this._currentShader)
- )
- initSceneManager = async()=>(await this._materialManager.initMaterial(),this.applyShader())
- registerAfterRender = ()=>{
- var e;
- if (this._forceKeepVertical) {
- const t = this.canvas.width
- , r = this.canvas.height;
- let n = 0
- , o = [[0, 0, 0, 0], [0, 0, 0, 0]];
- if (((e = this._cameraManager.MainCamera) == null ? void 0 : e.fovMode) === BABYLON.Camera.FOVMODE_HORIZONTAL_FIXED ? (n = Math.ceil((r - this._yuvInfo.height * t / this._yuvInfo.width) / 2),
- o = [[0, 0, t, n], [0, r - n, t, n]]) : (n = Math.ceil((t - this._yuvInfo.width * r / this._yuvInfo.height) / 2),
- o = [[0, 0, n, r], [t - n, 0, n, r]]),
- n > 0) {
- this.gl.enable(this.gl.SCISSOR_TEST);
- for (let a = 0; a < o.length; ++a)
- this.gl.scissor(o[a][0], o[a][1], o[a][2], o[a][3]),
- this.gl.clearColor(0, 0, 0, 1),
- this.gl.clear(this.gl.COLOR_BUFFER_BIT);
- this.gl.disable(this.gl.SCISSOR_TEST)
- }
- }
- }
- resetRender = ()=>{
- this.scene.environmentTexture && (
- this.scene.environmentTexture._texture ? this.lightComponent.setIBL(this.scene.environmentTexture._texture.url)
- : this.scene.environmentTexture.url && this.lightComponent.setIBL(this.scene.environmentTexture.url)
- )
- }
- get yuvInfo() {
- return this.getCurrentShaderMode() == 1 ? this._yuvInfo : {
- width: -1,
- height: -1,
- fov: -1
- }
- }
- set yuvInfo(e) {
- this.getCurrentShaderMode() == 1 && (this._yuvInfo = e,
- this._cameraManager.cameraFovChange(e))
- }
- get mainScene() {
- return this.scene
- }
- get cameraComponent() {
- return this._cameraManager
- }
- get staticmeshComponent() {
- return this._lowpolyManager
- }
- get materialComponent() {
- return this._materialManager
- }
- get statisticComponent() {
- return this._statisticManager
- }
- get avatarComponent() {
- return this._avatarManager
- }
- get lightComponent() {
- return this._lightManager
- }
- get Engine() {
- return this.engine
- }
- get Scene() {
- return this.scene
- }
- get billboardComponent() {
- return this._billboardManager
- }
- get breathPointComponent() {
- return this._breathPointManager
- }
- get skytvComponent() {
- return this._skytv
- }
- get mvComponent() {
- return this._mv
- }
- get decalComponent() {
- return this._decalManager
- }
- get currentShader() {
- return this._currentShader
- }
- get initEngineScaleNumber() {
- return this._initEngineScaleNumber
- }
- setImageQuality(e) {
- e == 0 ? (this.engine.setHardwareScalingLevel(this._initEngineScaleNumber * 1.8),
- logger.info("[Engine] change image quality to low, [" + this._initEngineScaleNumber * 1.8 + "]")) : e == 1 ? (this.engine.setHardwareScalingLevel(this._initEngineScaleNumber * 1.5),
- logger.info("[Engine] change image quality to mid, [" + this._initEngineScaleNumber * 1.5 + "]")) : e == 2 && (this.engine.setHardwareScalingLevel(this._initEngineScaleNumber * 1),
- logger.info("[Engine] change image quality to high, [" + this._initEngineScaleNumber * 1 + "]"))
- }
- setNonlinearCanvasResize(e) {
- this._nonlinearCanvasResize = e,
- this._bChangeEngineSize = e,
- e || this.engine.resize()
- }
- setBackgroundColor(e) {
- this.scene.clearColor = new Color4(e.r,e.g,e.b,e.a)
- }
- setBackgroundImg(e) {
- return this._backgroundImg != null && this._backgroundImg.url == e ? Promise.resolve(!0) : new Promise((t,r)=>{
- this.urlTransformer(e).then(n=>{
- this._backgroundImg == null ? this._backgroundImg = {
- layer: new Layer("tex_background_" + Date.now(),n,this.Scene,!0),
- url: e
- } : this._backgroundImg.url != e && this._backgroundImg.layer != null && this._backgroundImg.layer.texture != null && (this._backgroundImg.layer.texture.updateURL(n),
- this._backgroundImg.layer.name = "tex_background_" + Date.now(),
- this._backgroundImg.url = e),
- t(!0)
- }
- ).catch(n=>{
- logger.error(`[Engine] set background image Error: ${n}`),
- r(`[Engine] set background image Error: ${n}`)
- }
- )
- }
- )
- }
- cleanTheWholeScene() {
- const e = this.scene.getFrameId();
- this.scene.onBeforeRenderObservable.clear(),
- this.scene.onAfterRenderObservable.clear(),
- this.scene.clearCachedVertexData(),
- this.scene.cleanCachedTextureBuffer(),
- this.scene.registerBeforeRender(()=>{
- this.scene.getFrameId() - e > 5 && this.scene.dispose()
- }
- )
- }
- getAreaAvatar(e, t) {
- const r = [];
- return this._avatarManager.getAvatarList().forEach(n=>{
- const o = e
- , a = n.position;
- a && o && calcDistance3D(o, a) < t && r.push(n.id)
- }
- ),
- r
- }
- setEngineSize(e) {
- const t = e.width
- , r = e.height
- , n = this.canvas.width;
- this.canvas.height,
- this.engine.setSize(Math.round(n), Math.round(n * (r / t)))
- }
- getCurrentShaderMode() {
- return this._currentShader === this._materialManager.getDefaultShader() ? 0 : this._currentShader === this._materialManager.getPureVideoShader() ? 1 : 2
- }
- addSkyTV(e, t) {
- return this._skytv = new XTelevision(this.scene,e,this,t),
- this._skytv
- }
- addMv(e, t) {
- this._mv.push(new XTelevision(this.scene,e,this,t))
- }
- addMeshInfo(e) {
- this._lowpolyManager.setMeshInfo(e)
- }
- applyShader() {
- return new Promise((e,t)=>{
- this.shaderMode == EShaderMode.videoAndPano || this.shaderMode == EShaderMode.video ? this.changeVideoShaderForLowModel() : this.shaderMode == EShaderMode.default && this.changeDefaultShaderForLowModel(),
- e(!0)
- }
- )
- }
- changeHardwareScaling(e) {
- e < 1 ? e = 1 : e > 2.5 && (e = 2.5),
- this._bChangeEngineSize = !0,
- this.engine.setHardwareScalingLevel(this._initEngineScaleNumber * e)
- }
- getCurrentUsedPanoId() {
- return this._currentPanoId
- }
- render() {
- try {
- this.scene.render()
- } catch (e) {
- throw logger.error(`[Engine] Render Error: ${e}`),
- e
- }
- }
- isReadyToRender(e) {
- const {checkMesh: t=!0, checkEffect: r=!1, checkPostProgress: n=!1, checkParticle: o=!1, checkAnimation: a=!1, materialNameWhiteLists: s=[]} = e;
- if (this.scene._isDisposed)
- return logger.error("[Engine] this.scene._isDisposed== false "),
- !1;
- let l;
- const u = this.scene.getEngine();
- if (r && !u.areAllEffectsReady())
- return logger.error("[Engine] engine.areAllEffectsReady == false"),
- !1;
- if (a && this.scene._pendingData.length > 0)
- return logger.error("[Engine] scene._pendingData.length > 0 && animation error"),
- !1;
- if (t) {
- for (l = 0; l < this.scene.meshes.length; l++) {
- const c = this.scene.meshes[l];
- if (!c.isEnabled() || !c.subMeshes || c.subMeshes.length === 0 || c != null && c.material != null && !(c.material.name.startsWith("Pure") || c.material.name.startsWith("Pano")))
- continue;
- if (!c.isReady(!0))
- return logger.error(`[Engine] scene. mesh isReady == false, mesh name:${c.name}, mesh xtype: ${c == null ? void 0 : c.xtype}, mesh xgroup: ${c == null ? void 0 : c.xgroup}, mesh xskinInfo: ${c == null ? void 0 : c.xskinInfo}`),
- !1;
- const h = c.hasThinInstances || c.getClassName() === "InstancedMesh" || c.getClassName() === "InstancedLinesMesh" || u.getCaps().instancedArrays && c.instances.length > 0;
- for (const f of this.scene._isReadyForMeshStage)
- if (!f.action(c, h))
- return logger.error(`[Engine] scene._isReadyForMeshStage == false, mesh name:${c.name}, mesh xtype: ${c == null ? void 0 : c.xtype}, mesh xgroup: ${c == null ? void 0 : c.xgroup}, mesh xskinInfo: ${c == null ? void 0 : c.xskinInfo}`),
- !1
- }
- for (l = 0; l < this.scene.geometries.length; l++)
- if (this.scene.geometries[l].delayLoadState === 2)
- return logger.error("[Engine] geometry.delayLoadState === 2"),
- !1
- }
- if (n) {
- if (this.scene.activeCameras && this.scene.activeCameras.length > 0) {
- for (const c of this.scene.activeCameras)
- if (!c.isReady(!0))
- return logger.error("[Engine] camera not ready === false, ", c.name),
- !1
- } else if (this.scene.activeCamera && !this.scene.activeCamera.isReady(!0))
- return logger.error("[Engine] activeCamera ready === false, ", this.scene.activeCamera.name),
- !1
- }
- if (o) {
- for (const c of this.scene.particleSystems)
- if (!c.isReady())
- return logger.error("[Engine] particleSystem ready === false, ", c.name),
- !1
- }
- return !0
- }
- changePanoShaderForLowModel(e) {
- return logger.info(`[Engine] changePanoShaderForLowModel: ${e}`),
- this._materialManager.allowYUVUpdate(),
- new Promise((t,r)=>{
- this._materialManager._isInDynamicRange(e) == !1 && r(!1),
- this._currentPanoId = e,
- this._currentShader = this._materialManager.getDynamicShader(e),
- this.changeShaderForLowModel().then(()=>{
- t(!0)
- }
- )
- }
- )
- }
- changeVideoShaderForLowModel() {
- return logger.info("[Engine] changeVideoShaderForLowModel"),
- this._currentShader = this._materialManager.getPureVideoShader(),
- this._materialManager.allowYUVUpdate(),
- this.changeShaderForLowModel()
- }
- changeDefaultShaderForLowModel() {
- return logger.info("[Engine] changeDefaultShaderForLowModel"),
- this._currentShader = this._materialManager.getDefaultShader(),
- this._materialManager.stopYUVUpdate(),
- this.changeShaderForLowModel()
- }
- changeShaderForLowModel() {
- return new Promise((e,t)=>{
- this._lowpolyManager.getMeshes().forEach(r=>{
- r.setMaterial(this._currentShader)
- }
- ),
- this._lowpolyManager.getCgMesh().mesh.material = this._currentShader,
- e(!0)
- }
- )
- }
- setIBL(e) {
- this._lightManager.setIBL(e)
- }
- // 后处理bloom
- postprocessing() {
- const e = new BABYLON.DefaultRenderingPipeline("default",!0,this.scene);
- e.imageProcessingEnabled = !1,
- // e.bloomEnabled = !0,
- e.bloomThreshold = 1,
- e.bloomWeight = 1,
- e.bloomKernel = 64,
- e.bloomScale = .1
- }
- // 查询name中包含SM_Stage和以ground开头的meshes
- getGround() {
- const t = this._lowpolyManager.getMeshes()
- , r = [];
- return t.forEach(n=>{
- n.mesh.name.indexOf("SM_Stage") >= 0 && r.push(n.mesh)
- }),
- t.forEach(n=>{
- n.mesh.name.indexOf("Level _L01") >= 0 && r.push(n.mesh)
- }),
- this.Scene.meshes.forEach(n=>{
- n.name.split("_")[0] === "ground" && r.push(n)
- }),
- r
- }
- }
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