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- import RunTimeArray from "./RunTimeArray.js"
- export default class XEngineRunTimeStats {
- constructor() {
- E(this, "timeArray_loadStaticMesh", new RunTimeArray);
- E(this, "timeArray_updateStaticMesh", new RunTimeArray);
- E(this, "timeArray_addAvatarToScene", new RunTimeArray)
- }
- }
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