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Vector4: ()=>R, VectorMergerBlock: ()=>sf, VectorSplitterBlock: ()=>Jm, VertexAnimationBaker: ()=>so, VertexBuffer: ()=>Bi, VertexData: ()=>$n, VertexFormat: ()=>Uu, VertexOutputBlock: ()=>jp, VideoDome: ()=>Xf, VideoRecorder: ()=>ST, VideoTexture: ()=>Hf, ViewDirectionBlock: ()=>rg, Viewport: ()=>xr, VirtualJoystick: ()=>ua, VirtualJoysticksCamera: ()=>es, ViveController: ()=>ud, VolumetricLightScatteringPostProcess: ()=>Eb, VoronoiNoiseBlock: ()=>Wg, WaveBlock: ()=>yg, WaveBlockKind: ()=>gg, WebGL2ParticleSystem: ()=>oy, WebGL2ShaderProcessor: ()=>wt, WebGLDataBuffer: ()=>Ut, WebGLHardwareTexture: ()=>kt, WebGLPipelineContext: ()=>Vt, WebGPUCacheBindGroups: ()=>Nh, WebGPUCacheRenderPipeline: ()=>Ah, WebGPUCacheRenderPipelineTree: ()=>Rh, WebGPUCacheSampler: ()=>Th, WebGPUDataBuffer: ()=>_h, WebGPUDrawContext: ()=>Oh, WebGPUEngine: ()=>Qh, WebGPUTintWASM: ()=>Yh, WebRequest: ()=>Ye, WebVRController: ()=>_s, WebVRFreeCamera: ()=>fs, WebXRAbstractFeature: ()=>wp, 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serializeAsColorCurves: ()=>Le, serializeAsFresnelParameters: ()=>Ie, serializeAsImageProcessingConfiguration: ()=>we, serializeAsMatrix: ()=>Ue, serializeAsMeshReference: ()=>Ne, serializeAsQuaternion: ()=>Be, serializeAsTexture: ()=>Pe, serializeAsVector2: ()=>Oe, serializeAsVector3: ()=>De, setAndStartTimer: ()=>Bf, setStereoscopicAnaglyphRigMode: ()=>Ga, setStereoscopicRigMode: ()=>Ka, setVRRigMode: ()=>ls, setWebVRRigMode: ()=>ps }); var o = function() { function e() { this.rootNodes = new Array, this.cameras = new Array, this.lights = new Array, this.meshes = new Array, this.skeletons = new Array, this.particleSystems = new Array, this.animations = [], this.animationGroups = new Array, this.multiMaterials = new Array, this.materials = new Array, this.morphTargetManagers = new Array, this.geometries = new Array, this.transformNodes = new Array, this.actionManagers = new Array, this.textures = new Array, this._environmentTexture = null, this.postProcesses = new Array } return e.AddParser = function(e, t) { this._BabylonFileParsers[e] = t } , e.GetParser = function(e) { return this._BabylonFileParsers[e] ? this._BabylonFileParsers[e] : null } , e.AddIndividualParser = function(e, t) { this._IndividualBabylonFileParsers[e] = t } , e.GetIndividualParser = function(e) { return this._IndividualBabylonFileParsers[e] ? this._IndividualBabylonFileParsers[e] : null } , e.Parse = function(e, t, i, n) { for (var r in this._BabylonFileParsers) Object.prototype.hasOwnProperty.call(this._BabylonFileParsers, r) && this._BabylonFileParsers[r](e, t, i, n) } , Object.defineProperty(e.prototype, "environmentTexture", { get: function() { return this._environmentTexture }, set: function(e) { this._environmentTexture = e }, enumerable: !1, configurable: !0 }), e.prototype.getNodes = function() { var e = new Array; return e = (e = (e = (e = e.concat(this.meshes)).concat(this.lights)).concat(this.cameras)).concat(this.transformNodes), this.skeletons.forEach((function(t) { return e = e.concat(t.bones) } )), e } , e._BabylonFileParsers = {}, e._IndividualBabylonFileParsers = {}, e }() , a = function() { function e() {} return e.ALPHA_DISABLE = 0, e.ALPHA_ADD = 1, e.ALPHA_COMBINE = 2, e.ALPHA_SUBTRACT = 3, e.ALPHA_MULTIPLY = 4, e.ALPHA_MAXIMIZED = 5, e.ALPHA_ONEONE = 6, e.ALPHA_PREMULTIPLIED = 7, e.ALPHA_PREMULTIPLIED_PORTERDUFF = 8, e.ALPHA_INTERPOLATE = 9, e.ALPHA_SCREENMODE = 10, e.ALPHA_ONEONE_ONEONE = 11, e.ALPHA_ALPHATOCOLOR = 12, e.ALPHA_REVERSEONEMINUS = 13, e.ALPHA_SRC_DSTONEMINUSSRCALPHA = 14, e.ALPHA_ONEONE_ONEZERO = 15, e.ALPHA_EXCLUSION = 16, e.ALPHA_LAYER_ACCUMULATE = 17, e.ALPHA_EQUATION_ADD = 0, e.ALPHA_EQUATION_SUBSTRACT = 1, e.ALPHA_EQUATION_REVERSE_SUBTRACT = 2, e.ALPHA_EQUATION_MAX = 3, e.ALPHA_EQUATION_MIN = 4, e.ALPHA_EQUATION_DARKEN = 5, e.DELAYLOADSTATE_NONE = 0, e.DELAYLOADSTATE_LOADED = 1, e.DELAYLOADSTATE_LOADING = 2, e.DELAYLOADSTATE_NOTLOADED = 4, e.NEVER = 512, e.ALWAYS = 519, e.LESS = 513, e.EQUAL = 514, e.LEQUAL = 515, e.GREATER = 516, e.GEQUAL = 518, e.NOTEQUAL = 517, e.KEEP = 7680, e.ZERO = 0, e.REPLACE = 7681, e.INCR = 7682, e.DECR = 7683, e.INVERT = 5386, e.INCR_WRAP = 34055, e.DECR_WRAP = 34056, e.TEXTURE_CLAMP_ADDRESSMODE = 0, e.TEXTURE_WRAP_ADDRESSMODE = 1, e.TEXTURE_MIRROR_ADDRESSMODE = 2, e.TEXTURE_CREATIONFLAG_STORAGE = 1, e.TEXTUREFORMAT_ALPHA = 0, e.TEXTUREFORMAT_LUMINANCE = 1, e.TEXTUREFORMAT_LUMINANCE_ALPHA = 2, e.TEXTUREFORMAT_RGB = 4, e.TEXTUREFORMAT_RGBA = 5, e.TEXTUREFORMAT_RED = 6, e.TEXTUREFORMAT_R = 6, e.TEXTUREFORMAT_RG = 7, e.TEXTUREFORMAT_RED_INTEGER = 8, e.TEXTUREFORMAT_R_INTEGER = 8, e.TEXTUREFORMAT_RG_INTEGER = 9, e.TEXTUREFORMAT_RGB_INTEGER = 10, e.TEXTUREFORMAT_RGBA_INTEGER = 11, e.TEXTUREFORMAT_BGRA = 12, e.TEXTUREFORMAT_DEPTH24_STENCIL8 = 13, e.TEXTUREFORMAT_DEPTH32_FLOAT = 14, e.TEXTUREFORMAT_DEPTH16 = 15, e.TEXTUREFORMAT_DEPTH24 = 16, e.TEXTUREFORMAT_COMPRESSED_RGBA_BPTC_UNORM = 36492, e.TEXTUREFORMAT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 36495, e.TEXTUREFORMAT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 36494, e.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5 = 33779, e.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT3 = 33778, e.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT1 = 33777, e.TEXTUREFORMAT_COMPRESSED_RGB_S3TC_DXT1 = 33776, e.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_4x4 = 37808, e.TEXTUREFORMAT_COMPRESSED_RGB_ETC1_WEBGL = 36196, e.TEXTURETYPE_UNSIGNED_BYTE = 0, e.TEXTURETYPE_UNSIGNED_INT = 0, e.TEXTURETYPE_FLOAT = 1, e.TEXTURETYPE_HALF_FLOAT = 2, e.TEXTURETYPE_BYTE = 3, e.TEXTURETYPE_SHORT = 4, e.TEXTURETYPE_UNSIGNED_SHORT = 5, e.TEXTURETYPE_INT = 6, e.TEXTURETYPE_UNSIGNED_INTEGER = 7, e.TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4 = 8, e.TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1 = 9, e.TEXTURETYPE_UNSIGNED_SHORT_5_6_5 = 10, e.TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV = 11, e.TEXTURETYPE_UNSIGNED_INT_24_8 = 12, e.TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV = 13, e.TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV = 14, e.TEXTURETYPE_FLOAT_32_UNSIGNED_INT_24_8_REV = 15, e.TEXTURETYPE_UNDEFINED = 16, e.TEXTURE_NEAREST_SAMPLINGMODE = 1, e.TEXTURE_NEAREST_NEAREST = 1, e.TEXTURE_BILINEAR_SAMPLINGMODE = 2, e.TEXTURE_LINEAR_LINEAR = 2, e.TEXTURE_TRILINEAR_SAMPLINGMODE = 3, e.TEXTURE_LINEAR_LINEAR_MIPLINEAR = 3, e.TEXTURE_NEAREST_NEAREST_MIPNEAREST = 4, e.TEXTURE_NEAREST_LINEAR_MIPNEAREST = 5, e.TEXTURE_NEAREST_LINEAR_MIPLINEAR = 6, e.TEXTURE_NEAREST_LINEAR = 7, e.TEXTURE_NEAREST_NEAREST_MIPLINEAR = 8, e.TEXTURE_LINEAR_NEAREST_MIPNEAREST = 9, e.TEXTURE_LINEAR_NEAREST_MIPLINEAR = 10, e.TEXTURE_LINEAR_LINEAR_MIPNEAREST = 11, e.TEXTURE_LINEAR_NEAREST = 12, e.TEXTURE_EXPLICIT_MODE = 0, e.TEXTURE_SPHERICAL_MODE = 1, e.TEXTURE_PLANAR_MODE = 2, e.TEXTURE_CUBIC_MODE = 3, e.TEXTURE_PROJECTION_MODE = 4, e.TEXTURE_SKYBOX_MODE = 5, e.TEXTURE_INVCUBIC_MODE = 6, e.TEXTURE_EQUIRECTANGULAR_MODE = 7, e.TEXTURE_FIXED_EQUIRECTANGULAR_MODE = 8, e.TEXTURE_FIXED_EQUIRECTANGULAR_MIRRORED_MODE = 9, e.TEXTURE_FILTERING_QUALITY_OFFLINE = 4096, e.TEXTURE_FILTERING_QUALITY_HIGH = 64, e.TEXTURE_FILTERING_QUALITY_MEDIUM = 16, e.TEXTURE_FILTERING_QUALITY_LOW = 8, e.SCALEMODE_FLOOR = 1, e.SCALEMODE_NEAREST = 2, e.SCALEMODE_CEILING = 3, e.MATERIAL_TextureDirtyFlag = 1, e.MATERIAL_LightDirtyFlag = 2, e.MATERIAL_FresnelDirtyFlag = 4, e.MATERIAL_AttributesDirtyFlag = 8, e.MATERIAL_MiscDirtyFlag = 16, e.MATERIAL_PrePassDirtyFlag = 32, e.MATERIAL_AllDirtyFlag = 63, e.MATERIAL_TriangleFillMode = 0, e.MATERIAL_WireFrameFillMode = 1, e.MATERIAL_PointFillMode = 2, e.MATERIAL_PointListDrawMode = 3, e.MATERIAL_LineListDrawMode = 4, e.MATERIAL_LineLoopDrawMode = 5, e.MATERIAL_LineStripDrawMode = 6, e.MATERIAL_TriangleStripDrawMode = 7, e.MATERIAL_TriangleFanDrawMode = 8, e.MATERIAL_ClockWiseSideOrientation = 0, e.MATERIAL_CounterClockWiseSideOrientation = 1, e.ACTION_NothingTrigger = 0, e.ACTION_OnPickTrigger = 1, e.ACTION_OnLeftPickTrigger = 2, e.ACTION_OnRightPickTrigger = 3, e.ACTION_OnCenterPickTrigger = 4, e.ACTION_OnPickDownTrigger = 5, e.ACTION_OnDoublePickTrigger = 6, e.ACTION_OnPickUpTrigger = 7, e.ACTION_OnPickOutTrigger = 16, e.ACTION_OnLongPressTrigger = 8, e.ACTION_OnPointerOverTrigger = 9, e.ACTION_OnPointerOutTrigger = 10, e.ACTION_OnEveryFrameTrigger = 11, e.ACTION_OnIntersectionEnterTrigger = 12, e.ACTION_OnIntersectionExitTrigger = 13, e.ACTION_OnKeyDownTrigger = 14, e.ACTION_OnKeyUpTrigger = 15, e.PARTICLES_BILLBOARDMODE_Y = 2, e.PARTICLES_BILLBOARDMODE_ALL = 7, e.PARTICLES_BILLBOARDMODE_STRETCHED = 8, e.MESHES_CULLINGSTRATEGY_STANDARD = 0, e.MESHES_CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY = 1, e.MESHES_CULLINGSTRATEGY_OPTIMISTIC_INCLUSION = 2, e.MESHES_CULLINGSTRATEGY_OPTIMISTIC_INCLUSION_THEN_BSPHERE_ONLY = 3, e.SCENELOADER_NO_LOGGING = 0, e.SCENELOADER_MINIMAL_LOGGING = 1, e.SCENELOADER_SUMMARY_LOGGING = 2, e.SCENELOADER_DETAILED_LOGGING = 3, e.PREPASS_IRRADIANCE_TEXTURE_TYPE = 0, e.PREPASS_POSITION_TEXTURE_TYPE = 1, e.PREPASS_VELOCITY_TEXTURE_TYPE = 2, e.PREPASS_REFLECTIVITY_TEXTURE_TYPE = 3, e.PREPASS_COLOR_TEXTURE_TYPE = 4, e.PREPASS_DEPTH_TEXTURE_TYPE = 5, e.PREPASS_NORMAL_TEXTURE_TYPE = 6, e.PREPASS_ALBEDO_SQRT_TEXTURE_TYPE = 7, e.BUFFER_CREATIONFLAG_READ = 1, e.BUFFER_CREATIONFLAG_WRITE = 2, e.BUFFER_CREATIONFLAG_READWRITE = 3, e.BUFFER_CREATIONFLAG_UNIFORM = 4, e.BUFFER_CREATIONFLAG_VERTEX = 8, e.BUFFER_CREATIONFLAG_INDEX = 16, e.BUFFER_CREATIONFLAG_STORAGE = 32, e.RENDERPASS_MAIN = 0, e.INPUT_ALT_KEY = 18, e.INPUT_CTRL_KEY = 17, e.INPUT_META_KEY1 = 91, e.INPUT_META_KEY2 = 92, e.INPUT_META_KEY3 = 93, e.INPUT_SHIFT_KEY = 16, e.SNAPSHOTRENDERING_STANDARD = 0, e.SNAPSHOTRENDERING_FAST = 1, e.PERSPECTIVE_CAMERA = 0, e.ORTHOGRAPHIC_CAMERA = 1, e.FOVMODE_VERTICAL_FIXED = 0, e.FOVMODE_HORIZONTAL_FIXED = 1, e.RIG_MODE_NONE = 0, e.RIG_MODE_STEREOSCOPIC_ANAGLYPH = 10, e.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL = 11, e.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED = 12, e.RIG_MODE_STEREOSCOPIC_OVERUNDER = 13, e.RIG_MODE_STEREOSCOPIC_INTERLACED = 14, e.RIG_MODE_VR = 20, e.RIG_MODE_WEBVR = 21, e.RIG_MODE_CUSTOM = 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Array : Float32Array, e.MatrixTrackedMatrices = null } , e.MatrixUse64Bits = !1, e.MatrixTrackPrecisionChange = !0, e.MatrixCurrentType = Float32Array, e.MatrixTrackedMatrices = [], e }() , E = function() { function e() {} return Object.defineProperty(e, "LastCreatedEngine", { get: function() { return 0 === this.Instances.length ? null : this.Instances[this.Instances.length - 1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "LastCreatedScene", { get: function() { return this._LastCreatedScene }, enumerable: !1, configurable: !0 }), e.Instances = new Array, e._LastCreatedScene = null, e.UseFallbackTexture = !0, e.FallbackTexture = "", e }() , S = function(e) { return parseInt(e.toString().replace(/\W/g, "")) } , A = function() { function e(e, t) { void 0 === e && (e = 0), void 0 === t && (t = 0), this.x = e, this.y = t } return e.prototype.toString = function() { return "{X: ".concat(this.x, " Y: ").concat(this.y, "}") } , e.prototype.getClassName = function() { return "Vector2" } , e.prototype.getHashCode = function() { var e = S(this.x); return 397 * e ^ S(this.y) } , e.prototype.toArray = function(e, t) { return void 0 === t && (t = 0), e[t] = this.x, e[t + 1] = this.y, this } , e.prototype.fromArray = function(t, i) { return void 0 === i && (i = 0), e.FromArrayToRef(t, i, this), this } , e.prototype.asArray = function() { var e = new Array; return this.toArray(e, 0), e } , e.prototype.copyFrom = function(e) { return this.x = e.x, this.y = e.y, this } , e.prototype.copyFromFloats = function(e, t) { return this.x = e, this.y = t, this } , e.prototype.set = function(e, t) { return this.copyFromFloats(e, t) } , e.prototype.add = function(t) { return new e(this.x + t.x,this.y + t.y) } , e.prototype.addToRef = function(e, t) { return t.x = this.x + e.x, t.y = this.y + e.y, this } , e.prototype.addInPlace = function(e) { return this.x += e.x, this.y += e.y, this } , e.prototype.addVector3 = function(t) { return new e(this.x + t.x,this.y + t.y) } , e.prototype.subtract = function(t) { return new e(this.x - t.x,this.y - t.y) } , e.prototype.subtractToRef = function(e, t) { return t.x = this.x - e.x, t.y = this.y - e.y, this } , e.prototype.subtractInPlace = function(e) { return this.x -= e.x, this.y -= e.y, this } , e.prototype.multiplyInPlace = function(e) { return this.x *= e.x, this.y *= e.y, this } , e.prototype.multiply = function(t) { return new e(this.x * t.x,this.y * t.y) } , e.prototype.multiplyToRef = function(e, t) { return t.x = this.x * e.x, t.y = this.y * e.y, this } , e.prototype.multiplyByFloats = function(t, i) { return new e(this.x * t,this.y * i) } , e.prototype.divide = function(t) { return new e(this.x / t.x,this.y / t.y) } , e.prototype.divideToRef = function(e, t) { return t.x = this.x / e.x, t.y = this.y / e.y, this } , e.prototype.divideInPlace = function(e) { return this.divideToRef(e, this) } , e.prototype.negate = function() { return new e(-this.x,-this.y) } , e.prototype.negateInPlace = function() { return this.x *= -1, this.y *= -1, this } , e.prototype.negateToRef = function(e) { return e.copyFromFloats(-1 * this.x, -1 * this.y) } , e.prototype.scaleInPlace = function(e) { return this.x *= e, this.y *= e, this } , e.prototype.scale = function(t) { var i = new e(0,0); return this.scaleToRef(t, i), i } , e.prototype.scaleToRef = function(e, t) { return t.x = this.x * e, t.y = this.y * e, this } , e.prototype.scaleAndAddToRef = function(e, t) { return t.x += this.x * e, t.y += this.y * e, this } , e.prototype.equals = function(e) { return e && this.x === e.x && this.y === e.y } , e.prototype.equalsWithEpsilon = function(e, t) { return void 0 === t && (t = m), e && d.WithinEpsilon(this.x, e.x, t) && d.WithinEpsilon(this.y, e.y, t) } , e.prototype.floor = function() { return new e(Math.floor(this.x),Math.floor(this.y)) } , e.prototype.fract = function() { return new e(this.x - Math.floor(this.x),this.y - Math.floor(this.y)) } , e.prototype.rotateToRef = function(e, t) { var i = Math.cos(e) , n = Math.sin(e); return t.x = i * this.x - n * this.y, t.y = n * this.x + i * this.y, this } , e.prototype.length = function() { return Math.sqrt(this.x * this.x + this.y * this.y) } , e.prototype.lengthSquared = function() { return this.x * this.x + this.y * this.y } , e.prototype.normalize = function() { return e.NormalizeToRef(this, this), this } , e.prototype.clone = function() { return new e(this.x,this.y) } , e.Zero = function() { return new e(0,0) } , e.One = function() { return new e(1,1) } , e.FromArray = function(t, i) { return void 0 === i && (i = 0), new e(t[i],t[i + 1]) } , e.FromArrayToRef = function(e, t, i) { i.x = e[t], i.y = e[t + 1] } , e.CatmullRom = function(t, i, n, r, o) { var a = o * o , s = o * a; return new e(.5 * (2 * i.x + (-t.x + n.x) * o + (2 * t.x - 5 * i.x + 4 * n.x - r.x) * a + (-t.x + 3 * i.x - 3 * n.x + r.x) * s),.5 * (2 * i.y + (-t.y + n.y) * o + (2 * t.y - 5 * i.y + 4 * n.y - r.y) * a + (-t.y + 3 * i.y - 3 * n.y + r.y) * s)) } , e.Clamp = function(t, i, n) { var r = t.x; r = (r = r > n.x ? n.x : r) < i.x ? i.x : r; var o = t.y; return new e(r,o = (o = o > n.y ? n.y : o) < i.y ? i.y : o) } , e.Hermite = function(t, i, n, r, o) { var a = o * o , s = o * a , l = 2 * s - 3 * a + 1 , c = -2 * s + 3 * a , u = s - 2 * a + o , h = s - a; return new e(t.x * l + n.x * c + i.x * u + r.x * h,t.y * l + n.y * c + i.y * u + r.y * h) } , e.Hermite1stDerivative = function(t, i, n, r, o) { var a = e.Zero(); return this.Hermite1stDerivativeToRef(t, i, n, r, o, a), a } , e.Hermite1stDerivativeToRef = function(e, t, i, n, r, o) { var a = r * r; o.x = 6 * (a - r) * e.x + (3 * a - 4 * r + 1) * t.x + 6 * (-a + r) * i.x + (3 * a - 2 * r) * n.x, o.y = 6 * (a - r) * e.y + (3 * a - 4 * r + 1) * t.y + 6 * (-a + r) * i.y + (3 * a - 2 * r) * n.y } , e.Lerp = function(t, i, n) { return new e(t.x + (i.x - t.x) * n,t.y + (i.y - t.y) * n) } , e.Dot = function(e, t) { return e.x * t.x + e.y * t.y } , e.Normalize = function(t) { var i = e.Zero(); return this.NormalizeToRef(t, i), i } , e.NormalizeToRef = function(e, t) { var i = e.length(); 0 !== i && (t.x = e.x / i, t.y = e.y / i) } , e.Minimize = function(t, i) { return new e(t.x < i.x ? t.x : i.x,t.y < i.y ? t.y : i.y) } , e.Maximize = function(t, i) { return new e(t.x > i.x ? t.x : i.x,t.y > i.y ? t.y : i.y) } , e.Transform = function(t, i) { var n = e.Zero(); return e.TransformToRef(t, i, n), n } , e.TransformToRef = function(e, t, i) { var n = t.m , r = e.x * n[0] + e.y * n[4] + n[12] , o = e.x * n[1] + e.y * n[5] + n[13]; i.x = r, i.y = o } , e.PointInTriangle = function(e, t, i, n) { var r = .5 * (-i.y * n.x + t.y * (-i.x + n.x) + t.x * (i.y - n.y) + i.x * n.y) , o = r < 0 ? -1 : 1 , a = (t.y * n.x - t.x * n.y + (n.y - t.y) * e.x + (t.x - n.x) * e.y) * o , s = (t.x * i.y - t.y * i.x + (t.y - i.y) * e.x + (i.x - t.x) * e.y) * o; return a > 0 && s > 0 && a + s < 2 * r * o } , e.Distance = function(t, i) { return Math.sqrt(e.DistanceSquared(t, i)) } , e.DistanceSquared = function(e, t) { var i = e.x - t.x , n = e.y - t.y; return i * i + n * n } , e.Center = function(t, i) { return e.CenterToRef(t, i, e.Zero()) } , e.CenterToRef = function(e, t, i) { return i.copyFromFloats((e.x + t.x) / 2, (e.y + t.y) / 2) } , e.DistanceOfPointFromSegment = function(t, i, n) { var r = e.DistanceSquared(i, n); if (0 === r) return e.Distance(t, i); var o = n.subtract(i) , a = Math.max(0, Math.min(1, e.Dot(t.subtract(i), o) / r)) , s = i.add(o.multiplyByFloats(a, a)); return e.Distance(t, s) } , e }() , x = function() { function e(e, t, i) { void 0 === e && (e = 0), void 0 === t && (t = 0), void 0 === i && (i = 0), this._isDirty = !0, this._x = e, this._y = t, this._z = i } return Object.defineProperty(e.prototype, "x", { get: function() { return this._x }, set: function(e) { this._x = e, this._isDirty = !0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "y", { get: function() { return this._y }, set: function(e) { this._y = e, this._isDirty = !0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "z", { get: function() { return this._z }, set: function(e) { this._z = e, this._isDirty = !0 }, enumerable: !1, configurable: !0 }), e.prototype.toString = function() { return "{X: ".concat(this._x, " Y: ").concat(this._y, " Z: ").concat(this._z, "}") } , e.prototype.getClassName = function() { return "Vector3" } , e.prototype.getHashCode = function() { var e = S(this._x); return 397 * (e = 397 * e ^ S(this._y)) ^ S(this._z) } , e.prototype.asArray = function() { var e = []; return this.toArray(e, 0), e } , e.prototype.toArray = function(e, t) { return void 0 === t && (t = 0), e[t] = this._x, e[t + 1] = this._y, e[t + 2] = this._z, this } , e.prototype.fromArray = function(t, i) { return void 0 === i && (i = 0), e.FromArrayToRef(t, i, this), this } , e.prototype.toQuaternion = function() { return C.RotationYawPitchRoll(this._y, this._x, this._z) } , e.prototype.addInPlace = function(e) { return this.addInPlaceFromFloats(e._x, e._y, e._z) } , e.prototype.addInPlaceFromFloats = function(e, t, i) { return this.x += e, this.y += t, this.z += i, this } , e.prototype.add = function(t) { return new e(this._x + t._x,this._y + t._y,this._z + t._z) } , e.prototype.addToRef = function(e, t) { return t.copyFromFloats(this._x + e._x, this._y + e._y, this._z + e._z) } , e.prototype.subtractInPlace = function(e) { return this.x -= e._x, this.y -= e._y, this.z -= e._z, this } , e.prototype.subtract = function(t) { return new e(this._x - t._x,this._y - t._y,this._z - t._z) } , e.prototype.subtractToRef = function(e, t) { return this.subtractFromFloatsToRef(e._x, e._y, e._z, t) } , e.prototype.subtractFromFloats = function(t, i, n) { return new e(this._x - t,this._y - i,this._z - n) } , e.prototype.subtractFromFloatsToRef = function(e, t, i, n) { return n.copyFromFloats(this._x - e, this._y - t, this._z - i) } , e.prototype.negate = function() { return new e(-this._x,-this._y,-this._z) } , e.prototype.negateInPlace = function() { return this.x *= -1, this.y *= -1, this.z *= -1, this } , e.prototype.negateToRef = function(e) { return e.copyFromFloats(-1 * this._x, -1 * this._y, -1 * this._z) } , e.prototype.scaleInPlace = function(e) { return this.x *= e, this.y *= e, this.z *= e, this } , e.prototype.scale = function(t) { return new e(this._x * t,this._y * t,this._z * t) } , e.prototype.scaleToRef = function(e, t) { return t.copyFromFloats(this._x * e, this._y * e, this._z * e) } , e.prototype.scaleAndAddToRef = function(e, t) { return t.addInPlaceFromFloats(this._x * e, this._y * e, this._z * e) } , e.prototype.projectOnPlane = function(t, i) { var n = e.Zero(); return this.projectOnPlaneToRef(t, i, n), n } , e.prototype.projectOnPlaneToRef = function(t, i, n) { var r = t.normal , o = t.d , a = M.Vector3[0]; this.subtractToRef(i, a), a.normalize(); var s = e.Dot(a, r) , l = -(e.Dot(i, r) + o) / s , c = a.scaleInPlace(l); i.addToRef(c, n) } , e.prototype.equals = function(e) { return e && this._x === e._x && this._y === e._y && this._z === e._z } , e.prototype.equalsWithEpsilon = function(e, t) { return void 0 === t && (t = m), e && d.WithinEpsilon(this._x, e._x, t) && d.WithinEpsilon(this._y, e._y, t) && d.WithinEpsilon(this._z, e._z, t) } , e.prototype.equalsToFloats = function(e, t, i) { return this._x === e && this._y === t && this._z === i } , e.prototype.multiplyInPlace = function(e) { return this.x *= e._x, this.y *= e._y, this.z *= e._z, this } , e.prototype.multiply = function(e) { return this.multiplyByFloats(e._x, e._y, e._z) } , e.prototype.multiplyToRef = function(e, t) { return t.copyFromFloats(this._x * e._x, this._y * e._y, this._z * e._z) } , e.prototype.multiplyByFloats = function(t, i, n) { return new e(this._x * t,this._y * i,this._z * n) } , e.prototype.divide = function(t) { return new e(this._x / t._x,this._y / t._y,this._z / t._z) } , e.prototype.divideToRef = function(e, t) { return t.copyFromFloats(this._x / e._x, this._y / e._y, this._z / e._z) } , e.prototype.divideInPlace = function(e) { return this.divideToRef(e, this) } , e.prototype.minimizeInPlace = function(e) { return this.minimizeInPlaceFromFloats(e._x, e._y, e._z) } , e.prototype.maximizeInPlace = function(e) { return this.maximizeInPlaceFromFloats(e._x, e._y, e._z) } , e.prototype.minimizeInPlaceFromFloats = function(e, t, i) { return e < this._x && (this.x = e), t < this._y && (this.y = t), i < this._z && (this.z = i), this } , e.prototype.maximizeInPlaceFromFloats = function(e, t, i) { return e > this._x && (this.x = e), t > this._y && (this.y = t), i > this._z && (this.z = i), this } , e.prototype.isNonUniformWithinEpsilon = function(e) { var t = Math.abs(this._x) , i = Math.abs(this._y); if (!d.WithinEpsilon(t, i, e)) return !0; var n = Math.abs(this._z); return !d.WithinEpsilon(t, n, e) || !d.WithinEpsilon(i, n, e) } , Object.defineProperty(e.prototype, "isNonUniform", { get: function() { var e = Math.abs(this._x); return e !== Math.abs(this._y) || e !== Math.abs(this._z) }, enumerable: !1, configurable: !0 }), e.prototype.floor = function() { return new e(Math.floor(this._x),Math.floor(this._y),Math.floor(this._z)) } , e.prototype.fract = function() { return new e(this._x - Math.floor(this._x),this._y - Math.floor(this._y),this._z - Math.floor(this._z)) } , e.prototype.length = function() { return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z) } , e.prototype.lengthSquared = function() { return this._x * this._x + this._y * this._y + this._z * this._z } , e.prototype.normalize = function() { return this.normalizeFromLength(this.length()) } , e.prototype.reorderInPlace = function(e) { var t = this; return "xyz" === (e = e.toLowerCase()) || (M.Vector3[0].copyFrom(this), ["x", "y", "z"].forEach((function(i, n) { t[i] = M.Vector3[0][e[n]] } ))), this } , e.prototype.rotateByQuaternionToRef = function(t, i) { return t.toRotationMatrix(M.Matrix[0]), e.TransformCoordinatesToRef(this, M.Matrix[0], i), i } , e.prototype.rotateByQuaternionAroundPointToRef = function(e, t, i) { return this.subtractToRef(t, M.Vector3[0]), M.Vector3[0].rotateByQuaternionToRef(e, M.Vector3[0]), t.addToRef(M.Vector3[0], i), i } , e.prototype.cross = function(t) { return e.Cross(this, t) } , e.prototype.normalizeFromLength = function(e) { return 0 === e || 1 === e ? this : this.scaleInPlace(1 / e) } , e.prototype.normalizeToNew = function() { var t = new e(0,0,0); return this.normalizeToRef(t), t } , e.prototype.normalizeToRef = function(e) { var t = this.length(); return 0 === t || 1 === t ? e.copyFromFloats(this._x, this._y, this._z) : this.scaleToRef(1 / t, e) } , e.prototype.clone = function() { return new e(this._x,this._y,this._z) } , e.prototype.copyFrom = function(e) { return this.copyFromFloats(e._x, e._y, e._z) } , e.prototype.copyFromFloats = function(e, t, i) { return this.x = e, this.y = t, this.z = i, this } , e.prototype.set = function(e, t, i) { return this.copyFromFloats(e, t, i) } , e.prototype.setAll = function(e) { return this.x = this.y = this.z = e, this } , e.GetClipFactor = function(t, i, n, r) { var o = e.Dot(t, n) - r; return o / (o - (e.Dot(i, n) - r)) } , e.GetAngleBetweenVectors = function(t, i, n) { var r = t.normalizeToRef(M.Vector3[1]) , o = i.normalizeToRef(M.Vector3[2]) , a = e.Dot(r, o) , s = Math.acos(a) , l = M.Vector3[3]; return e.CrossToRef(r, o, l), e.Dot(l, n) > 0 ? isNaN(s) ? 0 : s : isNaN(s) ? -Math.PI : -Math.acos(a) } , e.GetAngleBetweenVectorsOnPlane = function(t, i, n) { M.Vector3[0].copyFrom(t); var r = M.Vector3[0]; M.Vector3[1].copyFrom(i); var o = M.Vector3[1]; M.Vector3[2].copyFrom(n); var a = M.Vector3[2] , s = M.Vector3[3] , l = M.Vector3[4]; r.normalize(), o.normalize(), a.normalize(), e.CrossToRef(a, r, s), e.CrossToRef(s, a, l); var c = Math.atan2(e.Dot(o, s), e.Dot(o, l)); return d.NormalizeRadians(c) } , e.SlerpToRef = function(t, i, n, r) { n = d.Clamp(n, 0, 1); var o = M.Vector3[0] , a = M.Vector3[1]; o.copyFrom(t); var s = o.length(); o.normalizeFromLength(s), a.copyFrom(i); var l = a.length(); a.normalizeFromLength(l); var c, u, h = e.Dot(o, a); if (h < 1 - m) { var p = Math.acos(h) , f = 1 / Math.sin(p); c = Math.sin((1 - n) * p) * f, u = Math.sin(n * p) * f } else c = 1 - n, u = n; o.scaleInPlace(c), a.scaleInPlace(u), r.copyFrom(o).addInPlace(a), r.scaleInPlace(d.Lerp(s, l, n)) } , e.SmoothToRef = function(t, i, n, r, o) { e.SlerpToRef(t, i, 0 === r ? 1 : n / r, o) } , e.FromArray = function(t, i) { return void 0 === i && (i = 0), new e(t[i],t[i + 1],t[i + 2]) } , e.FromFloatArray = function(t, i) { return e.FromArray(t, i) } , e.FromArrayToRef = function(e, t, i) { i.x = e[t], i.y = e[t + 1], i.z = e[t + 2] } , e.FromFloatArrayToRef = function(t, i, n) { return e.FromArrayToRef(t, i, n) } , e.FromFloatsToRef = function(e, t, i, n) { n.copyFromFloats(e, t, i) } , e.Zero = function() { return new e(0,0,0) } , e.One = function() { return new e(1,1,1) } , e.Up = function() { return new e(0,1,0) } , Object.defineProperty(e, "UpReadOnly", { get: function() { return e._UpReadOnly }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "RightReadOnly", { get: function() { return e._RightReadOnly }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "LeftReadOnly", { get: function() { return e._LeftReadOnly }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "LeftHandedForwardReadOnly", { get: function() { return e._LeftHandedForwardReadOnly }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "RightHandedForwardReadOnly", { get: function() { return e._RightHandedForwardReadOnly }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "ZeroReadOnly", { get: function() { return e._ZeroReadOnly }, enumerable: !1, configurable: !0 }), e.Down = function() { return new e(0,-1,0) } , e.Forward = function(t) { return void 0 === t && (t = !1), new e(0,0,t ? -1 : 1) } , e.Backward = function(t) { return void 0 === t && (t = !1), new e(0,0,t ? 1 : -1) } , e.Right = function() { return new e(1,0,0) } , e.Left = function() { return new e(-1,0,0) } , e.TransformCoordinates = function(t, i) { var n = e.Zero(); return e.TransformCoordinatesToRef(t, i, n), n } , e.TransformCoordinatesToRef = function(t, i, n) { e.TransformCoordinatesFromFloatsToRef(t._x, t._y, t._z, i, n) } , e.TransformCoordinatesFromFloatsToRef = function(e, t, i, n, r) { var o = n.m , a = e * o[0] + t * o[4] + i * o[8] + o[12] , s = e * o[1] + t * o[5] + i * o[9] + o[13] , l = e * o[2] + t * o[6] + i * o[10] + o[14] , c = 1 / (e * o[3] + t * o[7] + i * o[11] + o[15]); r.x = a * c, r.y = s * c, r.z = l * c } , e.TransformNormal = function(t, i) { var n = e.Zero(); return e.TransformNormalToRef(t, i, n), n } , e.TransformNormalToRef = function(e, t, i) { this.TransformNormalFromFloatsToRef(e._x, e._y, e._z, t, i) } , e.TransformNormalFromFloatsToRef = function(e, t, i, n, r) { var o = n.m; r.x = e * o[0] + t * o[4] + i * o[8], r.y = e * o[1] + t * o[5] + i * o[9], r.z = e * o[2] + t * o[6] + i * o[10] } , e.CatmullRom = function(t, i, n, r, o) { var a = o * o , s = o * a; return new e(.5 * (2 * i._x + (-t._x + n._x) * o + (2 * t._x - 5 * i._x + 4 * n._x - r._x) * a + (-t._x + 3 * i._x - 3 * n._x + r._x) * s),.5 * (2 * i._y + (-t._y + n._y) * o + (2 * t._y - 5 * i._y + 4 * n._y - r._y) * a + (-t._y + 3 * i._y - 3 * n._y + r._y) * s),.5 * (2 * i._z + (-t._z + n._z) * o + (2 * t._z - 5 * i._z + 4 * n._z - r._z) * a + (-t._z + 3 * i._z - 3 * n._z + r._z) * s)) } , e.Clamp = function(t, i, n) { var r = new e; return e.ClampToRef(t, i, n, r), r } , e.ClampToRef = function(e, t, i, n) { var r = e._x; r = (r = r > i._x ? i._x : r) < t._x ? t._x : r; var o = e._y; o = (o = o > i._y ? i._y : o) < t._y ? t._y : o; var a = e._z; a = (a = a > i._z ? i._z : a) < t._z ? t._z : a, n.copyFromFloats(r, o, a) } , e.CheckExtends = function(e, t, i) { t.minimizeInPlace(e), i.maximizeInPlace(e) } , e.Hermite = function(t, i, n, r, o) { var a = o * o , s = o * a , l = 2 * s - 3 * a + 1 , c = -2 * s + 3 * a , u = s - 2 * a + o , h = s - a; return new e(t._x * l + n._x * c + i._x * u + r._x * h,t._y * l + n._y * c + i._y * u + r._y * h,t._z * l + n._z * c + i._z * u + r._z * h) } , e.Hermite1stDerivative = function(t, i, n, r, o) { var a = e.Zero(); return this.Hermite1stDerivativeToRef(t, i, n, r, o, a), a } , e.Hermite1stDerivativeToRef = function(e, t, i, n, r, o) { var a = r * r; o.x = 6 * (a - r) * e.x + (3 * a - 4 * r + 1) * t.x + 6 * (-a + r) * i.x + (3 * a - 2 * r) * n.x, o.y = 6 * (a - r) * e.y + (3 * a - 4 * r + 1) * t.y + 6 * (-a + r) * i.y + (3 * a - 2 * r) * n.y, o.z = 6 * (a - r) * e.z + (3 * a - 4 * r + 1) * t.z + 6 * (-a + r) * i.z + (3 * a - 2 * r) * n.z } , e.Lerp = function(t, i, n) { var r = new e(0,0,0); return e.LerpToRef(t, i, n, r), r } , e.LerpToRef = function(e, t, i, n) { n.x = e._x + (t._x - e._x) * i, n.y = e._y + (t._y - e._y) * i, n.z = e._z + (t._z - e._z) * i } , e.Dot = function(e, t) { return e._x * t._x + e._y * t._y + e._z * t._z } , e.Cross = function(t, i) { var n = e.Zero(); return e.CrossToRef(t, i, n), n } , e.CrossToRef = function(e, t, i) { var n = e._y * t._z - e._z * t._y , r = e._z * t._x - e._x * t._z , o = e._x * t._y - e._y * t._x; i.copyFromFloats(n, r, o) } , e.Normalize = function(t) { var i = e.Zero(); return e.NormalizeToRef(t, i), i } , e.NormalizeToRef = function(e, t) { e.normalizeToRef(t) } , e.Project = function(t, i, n, r) { var o = new e; return e.ProjectToRef(t, i, n, r, o), o } , e.ProjectToRef = function(t, i, n, r, o) { var a = r.width , s = r.height , l = r.x , c = r.y , u = M.Matrix[1]; P.FromValuesToRef(a / 2, 0, 0, 0, 0, -s / 2, 0, 0, 0, 0, .5, 0, l + a / 2, s / 2 + c, .5, 1, u); var h = M.Matrix[0]; return i.multiplyToRef(n, h), h.multiplyToRef(u, h), e.TransformCoordinatesToRef(t, h, o), o } , e._UnprojectFromInvertedMatrixToRef = function(t, i, n) { e.TransformCoordinatesToRef(t, i, n); var r = i.m , o = t._x * r[3] + t._y * r[7] + t._z * r[11] + r[15]; d.WithinEpsilon(o, 1) && n.scaleInPlace(1 / o) } , e.UnprojectFromTransform = function(e, t, i, n, r) { return this.Unproject(e, t, i, n, r, P.IdentityReadOnly) } , e.Unproject = function(t, i, n, r, o, a) { var s = e.Zero(); return e.UnprojectToRef(t, i, n, r, o, a, s), s } , e.UnprojectToRef = function(t, i, n, r, o, a, s) { e.UnprojectFloatsToRef(t._x, t._y, t._z, i, n, r, o, a, s) } , e.UnprojectFloatsToRef = function(t, i, n, r, o, a, s, l, c) { var u, h = M.Matrix[0]; a.multiplyToRef(s, h), h.multiplyToRef(l, h), h.invert(); var d = M.Vector3[0]; d.x = t / r * 2 - 1, d.y = -(i / o * 2 - 1), (null === (u = E.LastCreatedEngine) || void 0 === u ? void 0 : u.isNDCHalfZRange) ? d.z = n : d.z = 2 * n - 1, e._UnprojectFromInvertedMatrixToRef(d, h, c) } , e.Minimize = function(e, t) { var i = e.clone(); return i.minimizeInPlace(t), i } , e.Maximize = function(e, t) { var i = e.clone(); return i.maximizeInPlace(t), i } , e.Distance = function(t, i) { return Math.sqrt(e.DistanceSquared(t, i)) } , e.DistanceSquared = function(e, t) { var i = e._x - t._x , n = e._y - t._y , r = e._z - t._z; return i * i + n * n + r * r } , e.ProjectOnTriangleToRef = function(t, i, n, r, o) { var a = M.Vector3[0] , s = M.Vector3[1] , l = M.Vector3[2] , c = M.Vector3[3] , u = M.Vector3[4]; n.subtractToRef(i, a), r.subtractToRef(i, s), r.subtractToRef(n, l); var h = a.length() , p = s.length() , f = l.length(); if (h < m || p < m || f < m) return o.copyFrom(i), e.Distance(t, i); t.subtractToRef(i, u), e.CrossToRef(a, s, c); var _ = c.length(); if (_ < m) return o.copyFrom(i), e.Distance(t, i); c.normalizeFromLength(_); var g = u.length(); if (g < m) return o.copyFrom(i), 0; u.normalizeFromLength(g); var v = e.Dot(c, u) , y = M.Vector3[5] , b = M.Vector3[6]; y.copyFrom(c).scaleInPlace(-g * v), b.copyFrom(t).addInPlace(y); var T = M.Vector3[4] , E = M.Vector3[5] , S = M.Vector3[7] , A = M.Vector3[8]; T.copyFrom(a).scaleInPlace(1 / h), A.copyFrom(s).scaleInPlace(1 / p), T.addInPlace(A).scaleInPlace(-1), E.copyFrom(a).scaleInPlace(-1 / h), A.copyFrom(l).scaleInPlace(1 / f), E.addInPlace(A).scaleInPlace(-1), S.copyFrom(l).scaleInPlace(-1 / f), A.copyFrom(s).scaleInPlace(-1 / p), S.addInPlace(A).scaleInPlace(-1); var x = M.Vector3[9]; x.copyFrom(b).subtractInPlace(i), e.CrossToRef(T, x, A); var R = e.Dot(A, c); x.copyFrom(b).subtractInPlace(n), e.CrossToRef(E, x, A); var C = e.Dot(A, c); x.copyFrom(b).subtractInPlace(r), e.CrossToRef(S, x, A); var P, I, O = e.Dot(A, c), D = M.Vector3[10]; R > 0 && C < 0 ? (D.copyFrom(a), P = i, I = n) : C > 0 && O < 0 ? (D.copyFrom(l), P = n, I = r) : (D.copyFrom(s).scaleInPlace(-1), P = r, I = i); var N = M.Vector3[9] , L = M.Vector3[4]; if (P.subtractToRef(b, A), I.subtractToRef(b, N), e.CrossToRef(A, N, L), !(e.Dot(L, c) < 0)) return o.copyFrom(b), Math.abs(g * v); var F = M.Vector3[5]; e.CrossToRef(D, L, F), F.normalize(); var w = M.Vector3[9]; w.copyFrom(P).subtractInPlace(b); var B = w.length(); if (B < m) return o.copyFrom(P), e.Distance(t, P); w.normalizeFromLength(B); var U = e.Dot(F, w) , V = M.Vector3[7]; V.copyFrom(b).addInPlace(F.scaleInPlace(B * U)), A.copyFrom(V).subtractInPlace(P), g = D.length(), D.normalizeFromLength(g); var k = e.Dot(A, D) / Math.max(g, m); return k = d.Clamp(k, 0, 1), V.copyFrom(P).addInPlace(D.scaleInPlace(k * g)), o.copyFrom(V), e.Distance(t, V) } , e.Center = function(t, i) { return e.CenterToRef(t, i, e.Zero()) } , e.CenterToRef = function(e, t, i) { return i.copyFromFloats((e._x + t._x) / 2, (e._y + t._y) / 2, (e._z + t._z) / 2) } , e.RotationFromAxis = function(t, i, n) { var r = e.Zero(); return e.RotationFromAxisToRef(t, i, n, r), r } , e.RotationFromAxisToRef = function(e, t, i, n) { var r = M.Quaternion[0]; C.RotationQuaternionFromAxisToRef(e, t, i, r), r.toEulerAnglesToRef(n) } , e._UpReadOnly = e.Up(), e._LeftHandedForwardReadOnly = e.Forward(!1), e._RightHandedForwardReadOnly = e.Forward(!0), e._RightReadOnly = e.Right(), e._LeftReadOnly = e.Left(), e._ZeroReadOnly = e.Zero(), e }() , R = function() { function e(e, t, i, n) { this.x = e, this.y = t, this.z = i, this.w = n } return e.prototype.toString = function() { return "{X: ".concat(this.x, " Y: ").concat(this.y, " Z: ").concat(this.z, " W: ").concat(this.w, "}") } , e.prototype.getClassName = function() { return "Vector4" } , e.prototype.getHashCode = function() { var e = S(this.x); return 397 * (e = 397 * (e = 397 * e ^ S(this.y)) ^ S(this.z)) ^ S(this.w) } , e.prototype.asArray = function() { var e = new Array; return this.toArray(e, 0), e } , e.prototype.toArray = function(e, t) { return void 0 === t && (t = 0), e[t] = this.x, e[t + 1] = this.y, e[t + 2] = this.z, e[t + 3] = this.w, this } , e.prototype.fromArray = function(t, i) { return void 0 === i && (i = 0), e.FromArrayToRef(t, i, this), this } , e.prototype.addInPlace = function(e) { return this.x += e.x, this.y += e.y, this.z += e.z, this.w += e.w, this } , e.prototype.add = function(t) { return new e(this.x + t.x,this.y + t.y,this.z + t.z,this.w + t.w) } , e.prototype.addToRef = function(e, t) { return t.x = this.x + e.x, t.y = this.y + e.y, t.z = this.z + e.z, t.w = this.w + e.w, this } , e.prototype.subtractInPlace = function(e) { return this.x -= e.x, this.y -= e.y, this.z -= e.z, this.w -= e.w, this } , e.prototype.subtract = function(t) { return new e(this.x - t.x,this.y - t.y,this.z - t.z,this.w - t.w) } , e.prototype.subtractToRef = function(e, t) { return t.x = this.x - e.x, t.y = this.y - e.y, t.z = this.z - e.z, t.w = this.w - e.w, this } , e.prototype.subtractFromFloats = function(t, i, n, r) { return new e(this.x - t,this.y - i,this.z - n,this.w - r) } , e.prototype.subtractFromFloatsToRef = function(e, t, i, n, r) { return r.x = this.x - e, r.y = this.y - t, r.z = this.z - i, r.w = this.w - n, this } , e.prototype.negate = function() { return new e(-this.x,-this.y,-this.z,-this.w) } , e.prototype.negateInPlace = function() { return this.x *= -1, this.y *= -1, this.z *= -1, this.w *= -1, this } , e.prototype.negateToRef = function(e) { return e.copyFromFloats(-1 * this.x, -1 * this.y, -1 * this.z, -1 * this.w) } , e.prototype.scaleInPlace = function(e) { return this.x *= e, this.y *= e, this.z *= e, this.w *= e, this } , e.prototype.scale = function(t) { return new e(this.x * t,this.y * t,this.z * t,this.w * t) } , e.prototype.scaleToRef = function(e, t) { return t.x = this.x * e, t.y = this.y * e, t.z = this.z * e, t.w = this.w * e, this } , e.prototype.scaleAndAddToRef = function(e, t) { return t.x += this.x * e, t.y += this.y * e, t.z += this.z * e, t.w += this.w * e, this } , e.prototype.equals = function(e) { return e && this.x === e.x && this.y === e.y && this.z === e.z && this.w === e.w } , e.prototype.equalsWithEpsilon = function(e, t) { return void 0 === t && (t = m), e && d.WithinEpsilon(this.x, e.x, t) && d.WithinEpsilon(this.y, e.y, t) && d.WithinEpsilon(this.z, e.z, t) && d.WithinEpsilon(this.w, e.w, t) } , e.prototype.equalsToFloats = function(e, t, i, n) { return this.x === e && this.y === t && this.z === i && this.w === n } , e.prototype.multiplyInPlace = function(e) { return this.x *= e.x, this.y *= e.y, this.z *= e.z, this.w *= e.w, this } , e.prototype.multiply = function(t) { return new e(this.x * t.x,this.y * t.y,this.z * t.z,this.w * t.w) } , e.prototype.multiplyToRef = function(e, t) { return t.x = this.x * e.x, t.y = this.y * e.y, t.z = this.z * e.z, t.w = this.w * e.w, this } , e.prototype.multiplyByFloats = function(t, i, n, r) { return new e(this.x * t,this.y * i,this.z * n,this.w * r) } , e.prototype.divide = function(t) { return new e(this.x / t.x,this.y / t.y,this.z / t.z,this.w / t.w) } , e.prototype.divideToRef = function(e, t) { return t.x = this.x / e.x, t.y = this.y / e.y, t.z = this.z / e.z, t.w = this.w / e.w, this } , e.prototype.divideInPlace = function(e) { return this.divideToRef(e, this) } , e.prototype.minimizeInPlace = function(e) { return e.x < this.x && (this.x = e.x), e.y < this.y && (this.y = e.y), e.z < this.z && (this.z = e.z), e.w < this.w && (this.w = e.w), this } , e.prototype.maximizeInPlace = function(e) { return e.x > this.x && (this.x = e.x), e.y > this.y && (this.y = e.y), e.z > this.z && (this.z = e.z), e.w > this.w && (this.w = e.w), this } , e.prototype.floor = function() { return new e(Math.floor(this.x),Math.floor(this.y),Math.floor(this.z),Math.floor(this.w)) } , e.prototype.fract = function() { return new e(this.x - Math.floor(this.x),this.y - Math.floor(this.y),this.z - Math.floor(this.z),this.w - Math.floor(this.w)) } , e.prototype.length = function() { return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w) } , e.prototype.lengthSquared = function() { return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w } , e.prototype.normalize = function() { var e = this.length(); return 0 === e ? this : this.scaleInPlace(1 / e) } , e.prototype.toVector3 = function() { return new x(this.x,this.y,this.z) } , e.prototype.clone = function() { return new e(this.x,this.y,this.z,this.w) } , e.prototype.copyFrom = function(e) { return this.x = e.x, this.y = e.y, this.z = e.z, this.w = e.w, this } , e.prototype.copyFromFloats = function(e, t, i, n) { return this.x = e, this.y = t, this.z = i, this.w = n, this } , e.prototype.set = function(e, t, i, n) { return this.copyFromFloats(e, t, i, n) } , e.prototype.setAll = function(e) { return this.x = this.y = this.z = this.w = e, this } , e.FromArray = function(t, i) { return i || (i = 0), new e(t[i],t[i + 1],t[i + 2],t[i + 3]) } , e.FromArrayToRef = function(e, t, i) { i.x = e[t], i.y = e[t + 1], i.z = e[t + 2], i.w = e[t + 3] } , e.FromFloatArrayToRef = function(t, i, n) { e.FromArrayToRef(t, i, n) } , e.FromFloatsToRef = function(e, t, i, n, r) { r.x = e, r.y = t, r.z = i, r.w = n } , e.Zero = function() { return new e(0,0,0,0) } , e.One = function() { return new e(1,1,1,1) } , e.Normalize = function(t) { var i = e.Zero(); return e.NormalizeToRef(t, i), i } , e.NormalizeToRef = function(e, t) { t.copyFrom(e), t.normalize() } , e.Minimize = function(e, t) { var i = e.clone(); return i.minimizeInPlace(t), i } , e.Maximize = function(e, t) { var i = e.clone(); return i.maximizeInPlace(t), i } , e.Distance = function(t, i) { return Math.sqrt(e.DistanceSquared(t, i)) } , e.DistanceSquared = function(e, t) { var i = e.x - t.x , n = e.y - t.y , r = e.z - t.z , o = e.w - t.w; return i * i + n * n + r * r + o * o } , e.Center = function(t, i) { return e.CenterToRef(t, i, e.Zero()) } , e.CenterToRef = function(e, t, i) { return i.copyFromFloats((e.x + t.x) / 2, (e.y + t.y) / 2, (e.z + t.z) / 2, (e.w + t.w) / 2) } , e.TransformCoordinates = function(t, i) { var n = e.Zero(); return e.TransformCoordinatesToRef(t, i, n), n } , e.TransformCoordinatesToRef = function(t, i, n) { e.TransformCoordinatesFromFloatsToRef(t._x, t._y, t._z, i, n) } , e.TransformCoordinatesFromFloatsToRef = function(e, t, i, n, r) { var o = n.m , a = e * o[0] + t * o[4] + i * o[8] + o[12] , s = e * o[1] + t * o[5] + i * o[9] + o[13] , l = e * o[2] + t * o[6] + i * o[10] + o[14] , c = e * o[3] + t * o[7] + i * o[11] + o[15]; r.x = a, r.y = s, r.z = l, r.w = c } , e.TransformNormal = function(t, i) { var n = e.Zero(); return e.TransformNormalToRef(t, i, n), n } , e.TransformNormalToRef = function(e, t, i) { var n = t.m , r = e.x * n[0] + e.y * n[4] + e.z * n[8] , o = e.x * n[1] + e.y * n[5] + e.z * n[9] , a = e.x * n[2] + e.y * n[6] + e.z * n[10]; i.x = r, i.y = o, i.z = a, i.w = e.w } , e.TransformNormalFromFloatsToRef = function(e, t, i, n, r, o) { var a = r.m; o.x = e * a[0] + t * a[4] + i * a[8], o.y = e * a[1] + t * a[5] + i * a[9], o.z = e * a[2] + t * a[6] + i * a[10], o.w = n } , e.FromVector3 = function(t, i) { return void 0 === i && (i = 0), new e(t._x,t._y,t._z,i) } , e }() , C = function() { function e(e, t, i, n) { void 0 === e && (e = 0), void 0 === t && (t = 0), void 0 === i && (i = 0), void 0 === n && (n = 1), this._isDirty = !0, this._x = e, this._y = t, this._z = i, this._w = n } return Object.defineProperty(e.prototype, "x", { get: function() { return this._x }, set: function(e) { this._x = e, this._isDirty = !0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "y", { get: function() { return this._y }, set: function(e) { this._y = e, this._isDirty = !0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "z", { get: function() { return this._z }, set: function(e) { this._z = e, this._isDirty = !0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "w", { get: function() { return this._w }, set: function(e) { this._w = e, this._isDirty = !0 }, enumerable: !1, configurable: !0 }), e.prototype.toString = function() { return "{X: ".concat(this._x, " Y: ").concat(this._y, " Z: ").concat(this._z, " W: ").concat(this._w, "}") } , e.prototype.getClassName = function() { return "Quaternion" } , e.prototype.getHashCode = function() { var e = S(this._x); return 397 * (e = 397 * (e = 397 * e ^ S(this._y)) ^ S(this._z)) ^ S(this._w) } , e.prototype.asArray = function() { return [this._x, this._y, this._z, this._w] } , e.prototype.equals = function(e) { return e && this._x === e._x && this._y === e._y && this._z === e._z && this._w === e._w } , e.prototype.equalsWithEpsilon = function(e, t) { return void 0 === t && (t = m), e && d.WithinEpsilon(this._x, e._x, t) && d.WithinEpsilon(this._y, e._y, t) && d.WithinEpsilon(this._z, e._z, t) && d.WithinEpsilon(this._w, e._w, t) } , e.prototype.clone = function() { return new e(this._x,this._y,this._z,this._w) } , e.prototype.copyFrom = function(e) { return this.x = e._x, this.y = e._y, this.z = e._z, this.w = e._w, this } , e.prototype.copyFromFloats = function(e, t, i, n) { return this.x = e, this.y = t, this.z = i, this.w = n, this } , e.prototype.set = function(e, t, i, n) { return this.copyFromFloats(e, t, i, n) } , e.prototype.add = function(t) { return new e(this._x + t._x,this._y + t._y,this._z + t._z,this._w + t._w) } , e.prototype.addInPlace = function(e) { return this._x += e._x, this._y += e._y, this._z += e._z, this._w += e._w, this } , e.prototype.subtract = function(t) { return new e(this._x - t._x,this._y - t._y,this._z - t._z,this._w - t._w) } , e.prototype.scale = function(t) { return new e(this._x * t,this._y * t,this._z * t,this._w * t) } , e.prototype.scaleToRef = function(e, t) { return t.x = this._x * e, t.y = this._y * e, t.z = this._z * e, t.w = this._w * e, this } , e.prototype.scaleInPlace = function(e) { return this.x *= e, this.y *= e, this.z *= e, this.w *= e, this } , e.prototype.scaleAndAddToRef = function(e, t) { return t.x += this._x * e, t.y += this._y * e, t.z += this._z * e, t.w += this._w * e, this } , e.prototype.multiply = function(t) { var i = new e(0,0,0,1); return this.multiplyToRef(t, i), i } , e.prototype.multiplyToRef = function(e, t) { var i = this._x * e._w + this._y * e._z - this._z * e._y + this._w * e._x , n = -this._x * e._z + this._y * e._w + this._z * e._x + this._w * e._y , r = this._x * e._y - this._y * e._x + this._z * e._w + this._w * e._z , o = -this._x * e._x - this._y * e._y - this._z * e._z + this._w * e._w; return t.copyFromFloats(i, n, r, o), this } , e.prototype.multiplyInPlace = function(e) { return this.multiplyToRef(e, this), this } , e.prototype.conjugateToRef = function(e) { return e.copyFromFloats(-this._x, -this._y, -this._z, this._w), this } , e.prototype.conjugateInPlace = function() { return this.x *= -1, this.y *= -1, this.z *= -1, this } , e.prototype.conjugate = function() { return new e(-this._x,-this._y,-this._z,this._w) } , e.prototype.length = function() { return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w) } , e.prototype.normalize = function() { var e = this.length(); if (0 === e) return this; var t = 1 / e; return this.x *= t, this.y *= t, this.z *= t, this.w *= t, this } , e.prototype.toEulerAngles = function() { var e = x.Zero(); return this.toEulerAnglesToRef(e), e } , e.prototype.toEulerAnglesToRef = function(e) { var t = this._z , i = this._x , n = this._y , r = this._w , o = r * r , a = t * t , s = i * i , l = n * n , c = n * t - i * r , u = .4999999; return c < -u ? (e.y = 2 * Math.atan2(n, r), e.x = Math.PI / 2, e.z = 0) : c > u ? (e.y = 2 * Math.atan2(n, r), e.x = -Math.PI / 2, e.z = 0) : (e.z = Math.atan2(2 * (i * n + t * r), -a - s + l + o), e.x = Math.asin(-2 * (t * n - i * r)), e.y = Math.atan2(2 * (t * i + n * r), a - s - l + o)), this } , e.prototype.toRotationMatrix = function(e) { return P.FromQuaternionToRef(this, e), this } , e.prototype.fromRotationMatrix = function(t) { return e.FromRotationMatrixToRef(t, this), this } , e.FromRotationMatrix = function(t) { var i = new e; return e.FromRotationMatrixToRef(t, i), i } , e.FromRotationMatrixToRef = function(e, t) { var i, n = e.m, r = n[0], o = n[4], a = n[8], s = n[1], l = n[5], c = n[9], u = n[2], h = n[6], d = n[10], p = r + l + d; p > 0 ? (i = .5 / Math.sqrt(p + 1), t.w = .25 / i, t.x = (h - c) * i, t.y = (a - u) * i, t.z = (s - o) * i) : r > l && r > d ? (i = 2 * Math.sqrt(1 + r - l - d), t.w = (h - c) / i, t.x = .25 * i, t.y = (o + s) / i, t.z = (a + u) / i) : l > d ? (i = 2 * Math.sqrt(1 + l - r - d), t.w = (a - u) / i, t.x = (o + s) / i, t.y = .25 * i, t.z = (c + h) / i) : (i = 2 * Math.sqrt(1 + d - r - l), t.w = (s - o) / i, t.x = (a + u) / i, t.y = (c + h) / i, t.z = .25 * i) } , e.Dot = function(e, t) { return e._x * t._x + e._y * t._y + e._z * t._z + e._w * t._w } , e.AreClose = function(t, i) { return e.Dot(t, i) >= 0 } , e.SmoothToRef = function(t, i, n, r, o) { var a = 0 === r ? 1 : n / r; a = d.Clamp(a, 0, 1), e.SlerpToRef(t, i, a, o) } , e.Zero = function() { return new e(0,0,0,0) } , e.Inverse = function(t) { return new e(-t._x,-t._y,-t._z,t._w) } , e.InverseToRef = function(e, t) { return t.set(-e._x, -e._y, -e._z, e._w), t } , e.Identity = function() { return new e(0,0,0,1) } , e.IsIdentity = function(e) { return e && 0 === e._x && 0 === e._y && 0 === e._z && 1 === e._w } , e.RotationAxis = function(t, i) { return e.RotationAxisToRef(t, i, new e) } , e.RotationAxisToRef = function(e, t, i) { var n = Math.sin(t / 2); return e.normalize(), i.w = Math.cos(t / 2), i.x = e._x * n, i.y = e._y * n, i.z = e._z * n, i } , e.FromArray = function(t, i) { return i || (i = 0), new e(t[i],t[i + 1],t[i + 2],t[i + 3]) } , e.FromArrayToRef = function(e, t, i) { i.x = e[t], i.y = e[t + 1], i.z = e[t + 2], i.w = e[t + 3] } , e.FromEulerAngles = function(t, i, n) { var r = new e; return e.RotationYawPitchRollToRef(i, t, n, r), r } , e.FromEulerAnglesToRef = function(t, i, n, r) { return e.RotationYawPitchRollToRef(i, t, n, r), r } , e.FromEulerVector = function(t) { var i = new e; return e.RotationYawPitchRollToRef(t._y, t._x, t._z, i), i } , e.FromEulerVectorToRef = function(t, i) { return e.RotationYawPitchRollToRef(t._y, t._x, t._z, i), i } , e.FromUnitVectorsToRef = function(e, t, i) { var n = x.Dot(e, t) + 1; return n < m ? Math.abs(e.x) > Math.abs(e.z) ? i.set(-e.y, e.x, 0, 0) : i.set(0, -e.z, e.y, 0) : (x.CrossToRef(e, t, I.Vector3[0]), i.set(I.Vector3[0].x, I.Vector3[0].y, I.Vector3[0].z, n)), i.normalize() } , e.RotationYawPitchRoll = function(t, i, n) { var r = new e; return e.RotationYawPitchRollToRef(t, i, n, r), r } , e.RotationYawPitchRollToRef = function(e, t, i, n) { var r = .5 * i , o = .5 * t , a = .5 * e , s = Math.sin(r) , l = Math.cos(r) , c = Math.sin(o) , u = Math.cos(o) , h = Math.sin(a) , d = Math.cos(a); n.x = d * c * l + h * u * s, n.y = h * u * l - d * c * s, n.z = d * u * s - h * c * l, n.w = d * u * l + h * c * s } , e.RotationAlphaBetaGamma = function(t, i, n) { var r = new e; return e.RotationAlphaBetaGammaToRef(t, i, n, r), r } , e.RotationAlphaBetaGammaToRef = function(e, t, i, n) { var r = .5 * (i + e) , o = .5 * (i - e) , a = .5 * t; n.x = Math.cos(o) * Math.sin(a), n.y = Math.sin(o) * Math.sin(a), n.z = Math.sin(r) * Math.cos(a), n.w = Math.cos(r) * Math.cos(a) } , e.RotationQuaternionFromAxis = function(t, i, n) { var r = new e(0,0,0,0); return e.RotationQuaternionFromAxisToRef(t, i, n, r), r } , e.RotationQuaternionFromAxisToRef = function(t, i, n, r) { var o = M.Matrix[0]; P.FromXYZAxesToRef(t.normalize(), i.normalize(), n.normalize(), o), e.FromRotationMatrixToRef(o, r) } , e.FromLookDirectionLH = function(t, i) { var n = new e; return e.FromLookDirectionLHToRef(t, i, n), n } , e.FromLookDirectionLHToRef = function(t, i, n) { var r = M.Matrix[0]; P.LookDirectionLHToRef(t, i, r), e.FromRotationMatrixToRef(r, n) } , e.FromLookDirectionRH = function(t, i) { var n = new e; return e.FromLookDirectionRHToRef(t, i, n), n } , e.FromLookDirectionRHToRef = function(t, i, n) { var r = M.Matrix[0]; return P.LookDirectionRHToRef(t, i, r), e.FromRotationMatrixToRef(r, n) } , e.Slerp = function(t, i, n) { var r = e.Identity(); return e.SlerpToRef(t, i, n, r), r } , e.SlerpToRef = function(e, t, i, n) { var r, o, a = e._x * t._x + e._y * t._y + e._z * t._z + e._w * t._w, s = !1; if (a < 0 && (s = !0, a = -a), a > .999999) o = 1 - i, r = s ? -i : i; else { var l = Math.acos(a) , c = 1 / Math.sin(l); o = Math.sin((1 - i) * l) * c, r = s ? -Math.sin(i * l) * c : Math.sin(i * l) * c } n.x = o * e._x + r * t._x, n.y = o * e._y + r * t._y, n.z = o * e._z + r * t._z, n.w = o * e._w + r * t._w } , e.Hermite = function(t, i, n, r, o) { var a = o * o , s = o * a , l = 2 * s - 3 * a + 1 , c = -2 * s + 3 * a , u = s - 2 * a + o , h = s - a; return new e(t._x * l + n._x * c + i._x * u + r._x * h,t._y * l + n._y * c + i._y * u + r._y * h,t._z * l + n._z * c + i._z * u + r._z * h,t._w * l + n._w * c + i._w * u + r._w * h) } , e.Hermite1stDerivative = function(t, i, n, r, o) { var a = e.Zero(); return this.Hermite1stDerivativeToRef(t, i, n, r, o, a), a } , e.Hermite1stDerivativeToRef = function(e, t, i, n, r, o) { var a = r * r; o.x = 6 * (a - r) * e.x + (3 * a - 4 * r + 1) * t.x + 6 * (-a + r) * i.x + (3 * a - 2 * r) * n.x, o.y = 6 * (a - r) * e.y + (3 * a - 4 * r + 1) * t.y + 6 * (-a + r) * i.y + (3 * a - 2 * r) * n.y, o.z = 6 * (a - r) * e.z + (3 * a - 4 * r + 1) * t.z + 6 * (-a + r) * i.z + (3 * a - 2 * r) * n.z, o.w = 6 * (a - r) * e.w + (3 * a - 4 * r + 1) * t.w + 6 * (-a + r) * i.w + (3 * a - 2 * r) * n.w } , e }() , P = function() { function e() { this._isIdentity = !1, this._isIdentityDirty = !0, this._isIdentity3x2 = !0, this._isIdentity3x2Dirty = !0, this.updateFlag = -1, T.MatrixTrackPrecisionChange && T.MatrixTrackedMatrices.push(this), this._m = new T.MatrixCurrentType(16), this.markAsUpdated() } return Object.defineProperty(e, "Use64Bits", { get: function() { return T.MatrixUse64Bits }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "m", { get: function() { return this._m }, enumerable: !1, configurable: !0 }), e.prototype.markAsUpdated = function() { this.updateFlag = e._UpdateFlagSeed++, this._isIdentity = !1, this._isIdentity3x2 = !1, this._isIdentityDirty = !0, this._isIdentity3x2Dirty = !0 } , e.prototype._updateIdentityStatus = function(e, t, i, n) { void 0 === t && (t = !1), void 0 === i && (i = !1), void 0 === n && (n = !0), this._isIdentity = e, this._isIdentity3x2 = e || i, this._isIdentityDirty = !this._isIdentity && t, this._isIdentity3x2Dirty = !this._isIdentity3x2 && n } , e.prototype.isIdentity = function() { if (this._isIdentityDirty) { this._isIdentityDirty = !1; var e = this._m; this._isIdentity = 1 === e[0] && 0 === e[1] && 0 === e[2] && 0 === e[3] && 0 === e[4] && 1 === e[5] && 0 === e[6] && 0 === e[7] && 0 === e[8] && 0 === e[9] && 1 === e[10] && 0 === e[11] && 0 === e[12] && 0 === e[13] && 0 === e[14] && 1 === e[15] } return this._isIdentity } , e.prototype.isIdentityAs3x2 = function() { return this._isIdentity3x2Dirty && (this._isIdentity3x2Dirty = !1, 1 !== this._m[0] || 1 !== this._m[5] || 1 !== this._m[15] || 0 !== this._m[1] || 0 !== this._m[2] || 0 !== this._m[3] || 0 !== this._m[4] || 0 !== this._m[6] || 0 !== this._m[7] || 0 !== this._m[8] || 0 !== this._m[9] || 0 !== this._m[10] || 0 !== this._m[11] || 0 !== this._m[12] || 0 !== this._m[13] || 0 !== this._m[14] ? this._isIdentity3x2 = !1 : this._isIdentity3x2 = !0), this._isIdentity3x2 } , e.prototype.determinant = function() { if (!0 === this._isIdentity) return 1; var e = this._m , t = e[0] , i = e[1] , n = e[2] , r = e[3] , o = e[4] , a = e[5] , s = e[6] , l = e[7] , c = e[8] , u = e[9] , h = e[10] , d = e[11] , p = e[12] , f = e[13] , _ = e[14] , m = e[15] , g = h * m - _ * d , v = u * m - f * d , y = u * _ - f * h , b = c * m - p * d , T = c * _ - h * p , E = c * f - p * u; return t * +(a * g - s * v + l * y) + i * -(o * g - s * b + l * T) + n * +(o * v - a * b + l * E) + r * -(o * y - a * T + s * E) } , e.prototype.toArray = function() { return this._m } , e.prototype.asArray = function() { return this._m } , e.prototype.invert = function() { return this.invertToRef(this), this } , e.prototype.reset = function() { return e.FromValuesToRef(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, this), this._updateIdentityStatus(!1), this } , e.prototype.add = function(t) { var i = new e; return this.addToRef(t, i), i } , e.prototype.addToRef = function(e, t) { for (var i = this._m, n = t._m, r = e.m, o = 0; o < 16; o++) n[o] = i[o] + r[o]; return t.markAsUpdated(), this } , e.prototype.addToSelf = function(e) { for (var t = this._m, i = e.m, n = 0; n < 16; n++) t[n] += i[n]; return this.markAsUpdated(), this } , e.prototype.invertToRef = function(t) { if (!0 === this._isIdentity) return e.IdentityToRef(t), this; var i = this._m , n = i[0] , r = i[1] , o = i[2] , a = i[3] , s = i[4] , l = i[5] , c = i[6] , u = i[7] , h = i[8] , d = i[9] , p = i[10] , f = i[11] , _ = i[12] , m = i[13] , g = i[14] , v = i[15] , y = p * v - g * f , b = d * v - m * f , T = d * g - m * p , E = h * v - _ * f , S = h * g - p * _ , A = h * m - _ * d , x = +(l * y - c * b + u * T) , R = -(s * y - c * E + u * S) , C = +(s * b - l * E + u * A) , P = -(s * T - l * S + c * A) , M = n * x + r * R + o * C + a * P; if (0 === M) return t.copyFrom(this), this; var I = 1 / M , O = c * v - g * u , D = l * v - m * u , N = l * g - m * c , L = s * v - _ * u , F = s * g - _ * c , w = s * m - _ * l , B = c * f - p * u , U = l * f - d * u , V = l * p - d * c , k = s * f - h * u , G = s * p - h * c , z = s * d - h * l , W = -(r * y - o * b + a * T) , H = +(n * y - o * E + a * S) , X = -(n * b - r * E + a * A) , j = +(n * T - r * S + o * A) , Y = +(r * O - o * D + a * N) , K = -(n * O - o * L + a * F) , Q = +(n * D - r * L + a * w) , q = -(n * N - r * F + o * w) , Z = -(r * B - o * U + a * V) , J = +(n * B - o * k + a * G) , $ = -(n * U - r * k + a * z) , ee = +(n * V - r * G + o * z); return e.FromValuesToRef(x * I, W * I, Y * I, Z * I, R * I, H * I, K * I, J * I, C * I, X * I, Q * I, $ * I, P * I, j * I, q * I, ee * I, t), this } , e.prototype.addAtIndex = function(e, t) { return this._m[e] += t, this.markAsUpdated(), this } , e.prototype.multiplyAtIndex = function(e, t) { return this._m[e] *= t, this.markAsUpdated(), this } , e.prototype.setTranslationFromFloats = function(e, t, i) { return this._m[12] = e, this._m[13] = t, this._m[14] = i, this.markAsUpdated(), this } , e.prototype.addTranslationFromFloats = function(e, t, i) { return this._m[12] += e, this._m[13] += t, this._m[14] += i, this.markAsUpdated(), this } , e.prototype.setTranslation = function(e) { return this.setTranslationFromFloats(e._x, e._y, e._z) } , e.prototype.getTranslation = function() { return new x(this._m[12],this._m[13],this._m[14]) } , e.prototype.getTranslationToRef = function(e) { return e.x = this._m[12], e.y = this._m[13], e.z = this._m[14], this } , e.prototype.removeRotationAndScaling = function() { var t = this.m; return e.FromValuesToRef(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, t[12], t[13], t[14], t[15], this), this._updateIdentityStatus(0 === t[12] && 0 === t[13] && 0 === t[14] && 1 === t[15]), this } , e.prototype.multiply = function(t) { var i = new e; return this.multiplyToRef(t, i), i } , e.prototype.copyFrom = function(e) { e.copyToArray(this._m); var t = e; return this.updateFlag = t.updateFlag, this._updateIdentityStatus(t._isIdentity, t._isIdentityDirty, t._isIdentity3x2, t._isIdentity3x2Dirty), this } , e.prototype.copyToArray = function(e, t) { void 0 === t && (t = 0); var i = this._m; return e[t] = i[0], e[t + 1] = i[1], e[t + 2] = i[2], e[t + 3] = i[3], e[t + 4] = i[4], e[t + 5] = i[5], e[t + 6] = i[6], e[t + 7] = i[7], e[t + 8] = i[8], e[t + 9] = i[9], e[t + 10] = i[10], e[t + 11] = i[11], e[t + 12] = i[12], e[t + 13] = i[13], e[t + 14] = i[14], e[t + 15] = i[15], this } , e.prototype.multiplyToRef = function(e, t) { return this._isIdentity ? (t.copyFrom(e), this) : e._isIdentity ? (t.copyFrom(this), this) : (this.multiplyToArray(e, t._m, 0), t.markAsUpdated(), this) } , e.prototype.multiplyToArray = function(e, t, i) { var n = this._m , r = e.m , o = n[0] , a = n[1] , s = n[2] , l = n[3] , c = n[4] , u = n[5] , h = n[6] , d = n[7] , p = n[8] , f = n[9] , _ = n[10] , m = n[11] , g = n[12] , v = n[13] , y = n[14] , b = n[15] , T = r[0] , E = r[1] , S = r[2] , A = r[3] , x = r[4] , R = r[5] , C = r[6] , P = r[7] , M = r[8] , I = r[9] , O = r[10] , D = r[11] , N = r[12] , L = r[13] , F = r[14] , w = r[15]; return t[i] = o * T + a * x + s * M + l * N, t[i + 1] = o * E + a * R + s * I + l * L, t[i + 2] = o * S + a * C + s * O + l * F, t[i + 3] = o * A + a * P + s * D + l * w, t[i + 4] = c * T + u * x + h * M + d * N, t[i + 5] = c * E + u * R + h * I + d * L, t[i + 6] = c * S + u * C + h * O + d * F, t[i + 7] = c * A + u * P + h * D + d * w, t[i + 8] = p * T + f * x + _ * M + m * N, t[i + 9] = p * E + f * R + _ * I + m * L, t[i + 10] = p * S + f * C + _ * O + m * F, t[i + 11] = p * A + f * P + _ * D + m * w, t[i + 12] = g * T + v * x + y * M + b * N, t[i + 13] = g * E + v * R + y * I + b * L, t[i + 14] = g * S + v * C + y * O + b * F, t[i + 15] = g * A + v * P + y * D + b * w, this } , e.prototype.equals = function(e) { var t = e; if (!t) return !1; if ((this._isIdentity || t._isIdentity) && !this._isIdentityDirty && !t._isIdentityDirty) return this._isIdentity && t._isIdentity; var i = this.m , n = t.m; return i[0] === n[0] && i[1] === n[1] && i[2] === n[2] && i[3] === n[3] && i[4] === n[4] && i[5] === n[5] && i[6] === n[6] && i[7] === n[7] && i[8] === n[8] && i[9] === n[9] && i[10] === n[10] && i[11] === n[11] && i[12] === n[12] && i[13] === n[13] && i[14] === n[14] && i[15] === n[15] } , e.prototype.clone = function() { var t = new e; return t.copyFrom(this), t } , e.prototype.getClassName = function() { return "Matrix" } , e.prototype.getHashCode = function() { for (var e = S(this._m[0]), t = 1; t < 16; t++) e = 397 * e ^ S(this._m[t]); return e } , e.prototype.decomposeToTransformNode = function(e) { return e.rotationQuaternion = e.rotationQuaternion || new C, this.decompose(e.scaling, e.rotationQuaternion, e.position) } , e.prototype.decompose = function(t, i, n, r) { if (this._isIdentity) return n && n.setAll(0), t && t.setAll(1), i && i.copyFromFloats(0, 0, 0, 1), !0; var o = this._m; if (n && n.copyFromFloats(o[12], o[13], o[14]), (t = t || M.Vector3[0]).x = Math.sqrt(o[0] * o[0] + o[1] * o[1] + o[2] * o[2]), t.y = Math.sqrt(o[4] * o[4] + o[5] * o[5] + o[6] * o[6]), t.z = Math.sqrt(o[8] * o[8] + o[9] * o[9] + o[10] * o[10]), r) { var a = r.scaling.x < 0 ? -1 : 1 , s = r.scaling.y < 0 ? -1 : 1 , l = r.scaling.z < 0 ? -1 : 1; t.x *= a, t.y *= s, t.z *= l } else this.determinant() <= 0 && (t.y *= -1); if (0 === t._x || 0 === t._y || 0 === t._z) return i && i.copyFromFloats(0, 0, 0, 1), !1; if (i) { var c = 1 / t._x , u = 1 / t._y , h = 1 / t._z; e.FromValuesToRef(o[0] * c, o[1] * c, o[2] * c, 0, o[4] * u, o[5] * u, o[6] * u, 0, o[8] * h, o[9] * h, o[10] * h, 0, 0, 0, 0, 1, M.Matrix[0]), C.FromRotationMatrixToRef(M.Matrix[0], i) } return !0 } , e.prototype.getRow = function(e) { if (e < 0 || e > 3) return null; var t = 4 * e; return new R(this._m[t + 0],this._m[t + 1],this._m[t + 2],this._m[t + 3]) } , e.prototype.setRow = function(e, t) { return this.setRowFromFloats(e, t.x, t.y, t.z, t.w) } , e.prototype.transpose = function() { return e.Transpose(this) } , e.prototype.transposeToRef = function(t) { return e.TransposeToRef(this, t), this } , e.prototype.setRowFromFloats = function(e, t, i, n, r) { if (e < 0 || e > 3) return this; var o = 4 * e; return this._m[o + 0] = t, this._m[o + 1] = i, this._m[o + 2] = n, this._m[o + 3] = r, this.markAsUpdated(), this } , e.prototype.scale = function(t) { var i = new e; return this.scaleToRef(t, i), i } , e.prototype.scaleToRef = function(e, t) { for (var i = 0; i < 16; i++) t._m[i] = this._m[i] * e; return t.markAsUpdated(), this } , e.prototype.scaleAndAddToRef = function(e, t) { for (var i = 0; i < 16; i++) t._m[i] += this._m[i] * e; return t.markAsUpdated(), this } , e.prototype.toNormalMatrix = function(t) { var i = M.Matrix[0]; this.invertToRef(i), i.transposeToRef(t); var n = t._m; e.FromValuesToRef(n[0], n[1], n[2], 0, n[4], n[5], n[6], 0, n[8], n[9], n[10], 0, 0, 0, 0, 1, t) } , e.prototype.getRotationMatrix = function() { var t = new e; return this.getRotationMatrixToRef(t), t } , e.prototype.getRotationMatrixToRef = function(t) { var i = M.Vector3[0]; if (!this.decompose(i)) return e.IdentityToRef(t), this; var n = this._m , r = 1 / i._x , o = 1 / i._y , a = 1 / i._z; return e.FromValuesToRef(n[0] * r, n[1] * r, n[2] * r, 0, n[4] * o, n[5] * o, n[6] * o, 0, n[8] * a, n[9] * a, n[10] * a, 0, 0, 0, 0, 1, t), this } , e.prototype.toggleModelMatrixHandInPlace = function() { var e = this._m; e[2] *= -1, e[6] *= -1, e[8] *= -1, e[9] *= -1, e[14] *= -1, this.markAsUpdated() } , e.prototype.toggleProjectionMatrixHandInPlace = function() { var e = this._m; e[8] *= -1, e[9] *= -1, e[10] *= -1, e[11] *= -1, this.markAsUpdated() } , e.FromArray = function(t, i) { void 0 === i && (i = 0); var n = new e; return e.FromArrayToRef(t, i, n), n } , e.FromArrayToRef = function(e, t, i) { for (var n = 0; n < 16; n++) i._m[n] = e[n + t]; i.markAsUpdated() } , e.FromFloat32ArrayToRefScaled = function(e, t, i, n) { for (var r = 0; r < 16; r++) n._m[r] = e[r + t] * i; n.markAsUpdated() } , Object.defineProperty(e, "IdentityReadOnly", { get: function() { return e._IdentityReadOnly }, enumerable: !1, configurable: !0 }), e.FromValuesToRef = function(e, t, i, n, r, o, a, s, l, c, u, h, d, p, f, _, m) { var g = m._m; g[0] = e, g[1] = t, g[2] = i, g[3] = n, g[4] = r, g[5] = o, g[6] = a, g[7] = s, g[8] = l, g[9] = c, g[10] = u, g[11] = h, g[12] = d, g[13] = p, g[14] = f, g[15] = _, m.markAsUpdated() } , e.FromValues = function(t, i, n, r, o, a, s, l, c, u, h, d, p, f, _, m) { var g = new e , v = g._m; return v[0] = t, v[1] = i, v[2] = n, v[3] = r, v[4] = o, v[5] = a, v[6] = s, v[7] = l, v[8] = c, v[9] = u, v[10] = h, v[11] = d, v[12] = p, v[13] = f, v[14] = _, v[15] = m, g.markAsUpdated(), g } , e.Compose = function(t, i, n) { var r = new e; return e.ComposeToRef(t, i, n, r), r } , e.ComposeToRef = function(e, t, i, n) { var r = n._m , o = t._x , a = t._y , s = t._z , l = t._w , c = o + o , u = a + a , h = s + s , d = o * c , p = o * u , f = o * h , _ = a * u , m = a * h , g = s * h , v = l * c , y = l * u , b = l * h , T = e._x , E = e._y , S = e._z; r[0] = (1 - (_ + g)) * T, r[1] = (p + b) * T, r[2] = (f - y) * T, r[3] = 0, r[4] = (p - b) * E, r[5] = (1 - (d + g)) * E, r[6] = (m + v) * E, r[7] = 0, r[8] = (f + y) * S, r[9] = (m - v) * S, r[10] = (1 - (d + _)) * S, r[11] = 0, r[12] = i._x, r[13] = i._y, r[14] = i._z, r[15] = 1, n.markAsUpdated() } , e.Identity = function() { var t = e.FromValues(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); return t._updateIdentityStatus(!0), t } , e.IdentityToRef = function(t) { e.FromValuesToRef(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, t), t._updateIdentityStatus(!0) } , e.Zero = function() { var t = e.FromValues(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); return t._updateIdentityStatus(!1), t } , e.RotationX = function(t) { var i = new e; return e.RotationXToRef(t, i), i } , e.Invert = function(t) { var i = new e; return t.invertToRef(i), i } , e.RotationXToRef = function(t, i) { var n = Math.sin(t) , r = Math.cos(t); e.FromValuesToRef(1, 0, 0, 0, 0, r, n, 0, 0, -n, r, 0, 0, 0, 0, 1, i), i._updateIdentityStatus(1 === r && 0 === n) } , e.RotationY = function(t) { var i = new e; return e.RotationYToRef(t, i), i } , e.RotationYToRef = function(t, i) { var n = Math.sin(t) , r = Math.cos(t); e.FromValuesToRef(r, 0, -n, 0, 0, 1, 0, 0, n, 0, r, 0, 0, 0, 0, 1, i), i._updateIdentityStatus(1 === r && 0 === n) } , e.RotationZ = function(t) { var i = new e; return e.RotationZToRef(t, i), i } , e.RotationZToRef = function(t, i) { var n = Math.sin(t) , r = Math.cos(t); e.FromValuesToRef(r, n, 0, 0, -n, r, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, i), i._updateIdentityStatus(1 === r && 0 === n) } , e.RotationAxis = function(t, i) { var n = new e; return e.RotationAxisToRef(t, i, n), n } , e.RotationAxisToRef = function(e, t, i) { var n = Math.sin(-t) , r = Math.cos(-t) , o = 1 - r; e.normalize(); var a = i._m; a[0] = e._x * e._x * o + r, a[1] = e._x * e._y * o - e._z * n, a[2] = e._x * e._z * o + e._y * n, a[3] = 0, a[4] = e._y * e._x * o + e._z * n, a[5] = e._y * e._y * o + r, a[6] = e._y * e._z * o - e._x * n, a[7] = 0, a[8] = e._z * e._x * o - e._y * n, a[9] = e._z * e._y * o + e._x * n, a[10] = e._z * e._z * o + r, a[11] = 0, a[12] = 0, a[13] = 0, a[14] = 0, a[15] = 1, i.markAsUpdated() } , e.RotationAlignToRef = function(e, t, i) { var n = x.Dot(t, e) , r = i._m; if (n < -1 + m) r[0] = -1, r[1] = 0, r[2] = 0, r[3] = 0, r[4] = 0, r[5] = -1, r[6] = 0, r[7] = 0, r[8] = 0, r[9] = 0, r[10] = 1, r[11] = 0; else { var o = x.Cross(t, e) , a = 1 / (1 + n); r[0] = o._x * o._x * a + n, r[1] = o._y * o._x * a - o._z, r[2] = o._z * o._x * a + o._y, r[3] = 0, r[4] = o._x * o._y * a + o._z, r[5] = o._y * o._y * a + n, r[6] = o._z * o._y * a - o._x, r[7] = 0, r[8] = o._x * o._z * a - o._y, r[9] = o._y * o._z * a + o._x, r[10] = o._z * o._z * a + n, r[11] = 0 } r[12] = 0, r[13] = 0, r[14] = 0, r[15] = 1, i.markAsUpdated() } , e.RotationYawPitchRoll = function(t, i, n) { var r = new e; return e.RotationYawPitchRollToRef(t, i, n, r), r } , e.RotationYawPitchRollToRef = function(e, t, i, n) { C.RotationYawPitchRollToRef(e, t, i, M.Quaternion[0]), M.Quaternion[0].toRotationMatrix(n) } , e.Scaling = function(t, i, n) { var r = new e; return e.ScalingToRef(t, i, n, r), r } , e.ScalingToRef = function(t, i, n, r) { e.FromValuesToRef(t, 0, 0, 0, 0, i, 0, 0, 0, 0, n, 0, 0, 0, 0, 1, r), r._updateIdentityStatus(1 === t && 1 === i && 1 === n) } , e.Translation = function(t, i, n) { var r = new e; return e.TranslationToRef(t, i, n, r), r } , e.TranslationToRef = function(t, i, n, r) { e.FromValuesToRef(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, t, i, n, 1, r), r._updateIdentityStatus(0 === t && 0 === i && 0 === n) } , e.Lerp = function(t, i, n) { var r = new e; return e.LerpToRef(t, i, n, r), r } , e.LerpToRef = function(e, t, i, n) { for (var r = n._m, o = e.m, a = t.m, s = 0; s < 16; s++) r[s] = o[s] * (1 - i) + a[s] * i; n.markAsUpdated() } , e.DecomposeLerp = function(t, i, n) { var r = new e; return e.DecomposeLerpToRef(t, i, n, r), r } , e.DecomposeLerpToRef = function(t, i, n, r) { var o = M.Vector3[0] , a = M.Quaternion[0] , s = M.Vector3[1]; t.decompose(o, a, s); var l = M.Vector3[2] , c = M.Quaternion[1] , u = M.Vector3[3]; i.decompose(l, c, u); var h = M.Vector3[4]; x.LerpToRef(o, l, n, h); var d = M.Quaternion[2]; C.SlerpToRef(a, c, n, d); var p = M.Vector3[5]; x.LerpToRef(s, u, n, p), e.ComposeToRef(h, d, p, r) } , e.LookAtLH = function(t, i, n) { var r = new e; return e.LookAtLHToRef(t, i, n, r), r } , e.LookAtLHToRef = function(t, i, n, r) { var o = M.Vector3[0] , a = M.Vector3[1] , s = M.Vector3[2]; i.subtractToRef(t, s), s.normalize(), x.CrossToRef(n, s, o); var l = o.lengthSquared(); 0 === l ? o.x = 1 : o.normalizeFromLength(Math.sqrt(l)), x.CrossToRef(s, o, a), a.normalize(); var c = -x.Dot(o, t) , u = -x.Dot(a, t) , h = -x.Dot(s, t); e.FromValuesToRef(o._x, a._x, s._x, 0, o._y, a._y, s._y, 0, o._z, a._z, s._z, 0, c, u, h, 1, r) } , e.LookAtRH = function(t, i, n) { var r = new e; return e.LookAtRHToRef(t, i, n, r), r } , e.LookAtRHToRef = function(t, i, n, r) { var o = M.Vector3[0] , a = M.Vector3[1] , s = M.Vector3[2]; t.subtractToRef(i, s), s.normalize(), x.CrossToRef(n, s, o); var l = o.lengthSquared(); 0 === l ? o.x = 1 : o.normalizeFromLength(Math.sqrt(l)), x.CrossToRef(s, o, a), a.normalize(); var c = -x.Dot(o, t) , u = -x.Dot(a, t) , h = -x.Dot(s, t); e.FromValuesToRef(o._x, a._x, s._x, 0, o._y, a._y, s._y, 0, o._z, a._z, s._z, 0, c, u, h, 1, r) } , e.LookDirectionLH = function(t, i) { var n = new e; return e.LookDirectionLHToRef(t, i, n), n } , e.LookDirectionLHToRef = function(t, i, n) { var r = M.Vector3[0]; r.copyFrom(t), r.scaleInPlace(-1); var o = M.Vector3[1]; x.CrossToRef(i, r, o), e.FromValuesToRef(o._x, o._y, o._z, 0, i._x, i._y, i._z, 0, r._x, r._y, r._z, 0, 0, 0, 0, 1, n) } , e.LookDirectionRH = function(t, i) { var n = new e; return e.LookDirectionRHToRef(t, i, n), n } , e.LookDirectionRHToRef = function(t, i, n) { var r = M.Vector3[2]; x.CrossToRef(i, t, r), e.FromValuesToRef(r._x, r._y, r._z, 0, i._x, i._y, i._z, 0, t._x, t._y, t._z, 0, 0, 0, 0, 1, n) } , e.OrthoLH = function(t, i, n, r, o) { var a = new e; return e.OrthoLHToRef(t, i, n, r, a, o), a } , e.OrthoLHToRef = function(t, i, n, r, o, a) { var s = 2 / t , l = 2 / i , c = 2 / (r - n) , u = -(r + n) / (r - n); e.FromValuesToRef(s, 0, 0, 0, 0, l, 0, 0, 0, 0, c, 0, 0, 0, u, 1, o), a && o.multiplyToRef(O, o), o._updateIdentityStatus(1 === s && 1 === l && 1 === c && 0 === u) } , e.OrthoOffCenterLH = function(t, i, n, r, o, a, s) { var l = new e; return e.OrthoOffCenterLHToRef(t, i, n, r, o, a, l, s), l } , e.OrthoOffCenterLHToRef = function(t, i, n, r, o, a, s, l) { var c = 2 / (i - t) , u = 2 / (r - n) , h = 2 / (a - o) , d = -(a + o) / (a - o) , p = (t + i) / (t - i) , f = (r + n) / (n - r); e.FromValuesToRef(c, 0, 0, 0, 0, u, 0, 0, 0, 0, h, 0, p, f, d, 1, s), l && s.multiplyToRef(O, s), s.markAsUpdated() } , e.OrthoOffCenterRH = function(t, i, n, r, o, a, s) { var l = new e; return e.OrthoOffCenterRHToRef(t, i, n, r, o, a, l, s), l } , e.OrthoOffCenterRHToRef = function(t, i, n, r, o, a, s, l) { e.OrthoOffCenterLHToRef(t, i, n, r, o, a, s, l), s._m[10] *= -1 } , e.PerspectiveLH = function(t, i, n, r, o, a) { void 0 === a && (a = 0); var s = new e , l = 2 * n / t , c = 2 * n / i , u = (r + n) / (r - n) , h = -2 * r * n / (r - n) , d = Math.tan(a); return e.FromValuesToRef(l, 0, 0, 0, 0, c, 0, d, 0, 0, u, 1, 0, 0, h, 0, s), o && s.multiplyToRef(O, s), s._updateIdentityStatus(!1), s } , e.PerspectiveFovLH = function(t, i, n, r, o, a, s) { void 0 === a && (a = 0), void 0 === s && (s = !1); var l = new e; return e.PerspectiveFovLHToRef(t, i, n, r, l, !0, o, a, s), l } , e.PerspectiveFovLHToRef = function(t, i, n, r, o, a, s, l, c) { void 0 === a && (a = !0), void 0 === l && (l = 0), void 0 === c && (c = !1); var u = n , h = r , d = 1 / Math.tan(.5 * t) , p = a ? d / i : d , f = a ? d : d * i , _ = c && 0 === u ? -1 : 0 !== h ? (h + u) / (h - u) : 1 , m = c && 0 === u ? 2 * h : 0 !== h ? -2 * h * u / (h - u) : -2 * u , g = Math.tan(l); e.FromValuesToRef(p, 0, 0, 0, 0, f, 0, g, 0, 0, _, 1, 0, 0, m, 0, o), s && o.multiplyToRef(O, o), o._updateIdentityStatus(!1) } , e.PerspectiveFovReverseLHToRef = function(t, i, n, r, o, a, s, l) { void 0 === a && (a = !0), void 0 === l && (l = 0); var c = 1 / Math.tan(.5 * t) , u = a ? c / i : c , h = a ? c : c * i , d = Math.tan(l); e.FromValuesToRef(u, 0, 0, 0, 0, h, 0, d, 0, 0, -n, 1, 0, 0, 1, 0, o), s && o.multiplyToRef(O, o), o._updateIdentityStatus(!1) } , e.PerspectiveFovRH = function(t, i, n, r, o, a, s) { void 0 === a && (a = 0), void 0 === s && (s = !1); var l = new e; return e.PerspectiveFovRHToRef(t, i, n, r, l, !0, o, a, s), l } , e.PerspectiveFovRHToRef = function(t, i, n, r, o, a, s, l, c) { void 0 === a && (a = !0), void 0 === l && (l = 0), void 0 === c && (c = !1); var u = n , h = r , d = 1 / Math.tan(.5 * t) , p = a ? d / i : d , f = a ? d : d * i , _ = c && 0 === u ? 1 : 0 !== h ? -(h + u) / (h - u) : -1 , m = c && 0 === u ? 2 * h : 0 !== h ? -2 * h * u / (h - u) : -2 * u , g = Math.tan(l); e.FromValuesToRef(p, 0, 0, 0, 0, f, 0, g, 0, 0, _, -1, 0, 0, m, 0, o), s && o.multiplyToRef(O, o), o._updateIdentityStatus(!1) } , e.PerspectiveFovReverseRHToRef = function(t, i, n, r, o, a, s, l) { void 0 === a && (a = !0), void 0 === l && (l = 0); var c = 1 / Math.tan(.5 * t) , u = a ? c / i : c , h = a ? c : c * i , d = Math.tan(l); e.FromValuesToRef(u, 0, 0, 0, 0, h, 0, d, 0, 0, -n, -1, 0, 0, -1, 0, o), s && o.multiplyToRef(O, o), o._updateIdentityStatus(!1) } , e.PerspectiveFovWebVRToRef = function(e, t, i, n, r, o, a) { void 0 === r && (r = !1), void 0 === a && (a = 0); var s = r ? -1 : 1 , l = Math.tan(e.upDegrees * Math.PI / 180) , c = Math.tan(e.downDegrees * Math.PI / 180) , u = Math.tan(e.leftDegrees * Math.PI / 180) , h = Math.tan(e.rightDegrees * Math.PI / 180) , d = 2 / (u + h) , p = 2 / (l + c) , f = Math.tan(a) , _ = n._m; _[0] = d, _[1] = _[2] = _[3] = _[4] = 0, _[5] = p, _[6] = 0, _[7] = f, _[8] = (u - h) * d * .5, _[9] = -(l - c) * p * .5, _[10] = -i / (t - i), _[11] = 1 * s, _[12] = _[13] = _[15] = 0, _[14] = -2 * i * t / (i - t), o && n.multiplyToRef(O, n), n.markAsUpdated() } , e.GetFinalMatrix = function(t, i, n, r, o, a) { var s = t.width , l = t.height , c = t.x , u = t.y , h = e.FromValues(s / 2, 0, 0, 0, 0, -l / 2, 0, 0, 0, 0, a - o, 0, c + s / 2, l / 2 + u, o, 1) , d = M.Matrix[0]; return i.multiplyToRef(n, d), d.multiplyToRef(r, d), d.multiply(h) } , e.GetAsMatrix2x2 = function(e) { var t = e.m , i = [t[0], t[1], t[4], t[5]]; return T.MatrixUse64Bits ? i : new Float32Array(i) } , e.GetAsMatrix3x3 = function(e) { var t = e.m , i = [t[0], t[1], t[2], t[4], t[5], t[6], t[8], t[9], t[10]]; return T.MatrixUse64Bits ? i : new Float32Array(i) } , e.Transpose = function(t) { var i = new e; return e.TransposeToRef(t, i), i } , e.TransposeToRef = function(e, t) { var i = t._m , n = e.m; i[0] = n[0], i[1] = n[4], i[2] = n[8], i[3] = n[12], i[4] = n[1], i[5] = n[5], i[6] = n[9], i[7] = n[13], i[8] = n[2], i[9] = n[6], i[10] = n[10], i[11] = n[14], i[12] = n[3], i[13] = n[7], i[14] = n[11], i[15] = n[15], t.markAsUpdated(), t._updateIdentityStatus(e._isIdentity, e._isIdentityDirty) } , e.Reflection = function(t) { var i = new e; return e.ReflectionToRef(t, i), i } , e.ReflectionToRef = function(t, i) { t.normalize(); var n = t.normal.x , r = t.normal.y , o = t.normal.z , a = -2 * n , s = -2 * r , l = -2 * o; e.FromValuesToRef(a * n + 1, s * n, l * n, 0, a * r, s * r + 1, l * r, 0, a * o, s * o, l * o + 1, 0, a * t.d, s * t.d, l * t.d, 1, i) } , e.FromXYZAxesToRef = function(t, i, n, r) { e.FromValuesToRef(t._x, t._y, t._z, 0, i._x, i._y, i._z, 0, n._x, n._y, n._z, 0, 0, 0, 0, 1, r) } , e.FromQuaternionToRef = function(e, t) { var i = e._x * e._x , n = e._y * e._y , r = e._z * e._z , o = e._x * e._y , a = e._z * e._w , s = e._z * e._x , l = e._y * e._w , c = e._y * e._z , u = e._x * e._w; t._m[0] = 1 - 2 * (n + r), t._m[1] = 2 * (o + a), t._m[2] = 2 * (s - l), t._m[3] = 0, t._m[4] = 2 * (o - a), t._m[5] = 1 - 2 * (r + i), t._m[6] = 2 * (c + u), t._m[7] = 0, t._m[8] = 2 * (s + l), t._m[9] = 2 * (c - u), t._m[10] = 1 - 2 * (n + i), t._m[11] = 0, t._m[12] = 0, t._m[13] = 0, t._m[14] = 0, t._m[15] = 1, t.markAsUpdated() } , e._UpdateFlagSeed = 0, e._IdentityReadOnly = e.Identity(), e }() , M = function() { function e() {} return e.Vector3 = g.BuildTuple(11, x.Zero), e.Matrix = g.BuildTuple(2, P.Identity), e.Quaternion = g.BuildTuple(3, C.Zero), e }() , I = function() { function e() {} return e.Vector2 = g.BuildTuple(3, A.Zero), e.Vector3 = g.BuildTuple(13, x.Zero), e.Vector4 = g.BuildTuple(3, R.Zero), e.Quaternion = g.BuildTuple(2, C.Zero), e.Matrix = g.BuildTuple(8, P.Identity), e }(); y("BABYLON.Vector2", A), y("BABYLON.Vector3", x), y("BABYLON.Vector4", R), y("BABYLON.Matrix", P); var O = P.FromValues(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, .5, 0, 0, 0, .5, 1) , D = function() { function e(e, t, i) { void 0 === e && (e = 0), void 0 === t && (t = 0), void 0 === i && (i = 0), this.r = e, this.g = t, this.b = i } return e.prototype.toString = function() { return "{R: " + this.r + " G:" + this.g + " B:" + this.b + "}" } , e.prototype.getClassName = function() { return "Color3" } , e.prototype.getHashCode = function() { var e = 255 * this.r | 0; return 397 * (e = 397 * e ^ (255 * this.g | 0)) ^ (255 * this.b | 0) } , e.prototype.toArray = function(e, t) { return void 0 === t && (t = 0), e[t] = this.r, e[t + 1] = this.g, e[t + 2] = this.b, this } , e.prototype.fromArray = function(t, i) { return void 0 === i && (i = 0), e.FromArrayToRef(t, i, this), this } , e.prototype.toColor4 = function(e) { return void 0 === e && (e = 1), new N(this.r,this.g,this.b,e) } , e.prototype.asArray = function() { var e = new Array; return this.toArray(e, 0), e } , e.prototype.toLuminance = function() { return .3 * this.r + .59 * this.g + .11 * this.b } , e.prototype.multiply = function(t) { return new e(this.r * t.r,this.g * t.g,this.b * t.b) } , e.prototype.multiplyToRef = function(e, t) { return t.r = this.r * e.r, t.g = this.g * e.g, t.b = this.b * e.b, this } , e.prototype.equals = function(e) { return e && this.r === e.r && this.g === e.g && this.b === e.b } , e.prototype.equalsFloats = function(e, t, i) { return this.r === e && this.g === t && this.b === i } , e.prototype.scale = function(t) { return new e(this.r * t,this.g * t,this.b * t) } , e.prototype.scaleToRef = function(e, t) { return t.r = this.r * e, t.g = this.g * e, t.b = this.b * e, this } , e.prototype.scaleAndAddToRef = function(e, t) { return t.r += this.r * e, t.g += this.g * e, t.b += this.b * e, this } , e.prototype.clampToRef = function(e, t, i) { return void 0 === e && (e = 0), void 0 === t && (t = 1), i.r = d.Clamp(this.r, e, t), i.g = d.Clamp(this.g, e, t), i.b = d.Clamp(this.b, e, t), this } , e.prototype.add = function(t) { return new e(this.r + t.r,this.g + t.g,this.b + t.b) } , e.prototype.addToRef = function(e, t) { return t.r = this.r + e.r, t.g = this.g + e.g, t.b = this.b + e.b, this } , e.prototype.subtract = function(t) { return new e(this.r - t.r,this.g - t.g,this.b - t.b) } , e.prototype.subtractToRef = function(e, t) { return t.r = this.r - e.r, t.g = this.g - e.g, t.b = this.b - e.b, this } , e.prototype.clone = function() { return new e(this.r,this.g,this.b) } , e.prototype.copyFrom = function(e) { return this.r = e.r, this.g = e.g, this.b = e.b, this } , e.prototype.copyFromFloats = function(e, t, i) { return this.r = e, this.g = t, this.b = i, this } , e.prototype.set = function(e, t, i) { return this.copyFromFloats(e, t, i) } , e.prototype.toHexString = function() { var e = Math.round(255 * this.r) , t = Math.round(255 * this.g) , i = Math.round(255 * this.b); return "#" + d.ToHex(e) + d.ToHex(t) + d.ToHex(i) } , e.prototype.toLinearSpace = function() { var t = new e; return this.toLinearSpaceToRef(t), t } , e.prototype.toHSV = function() { var t = new e; return this.toHSVToRef(t), t } , e.prototype.toHSVToRef = function(e) { var t = this.r , i = this.g , n = this.b , r = Math.max(t, i, n) , o = Math.min(t, i, n) , a = 0 , s = 0 , l = r , c = r - o; 0 !== r && (s = c / r), r != o && (r == t ? (a = (i - n) / c, i < n && (a += 6)) : r == i ? a = (n - t) / c + 2 : r == n && (a = (t - i) / c + 4), a *= 60), e.r = a, e.g = s, e.b = l } , e.prototype.toLinearSpaceToRef = function(e) { return e.r = Math.pow(this.r, f), e.g = Math.pow(this.g, f), e.b = Math.pow(this.b, f), this } , e.prototype.toGammaSpace = function() { var t = new e; return this.toGammaSpaceToRef(t), t } , e.prototype.toGammaSpaceToRef = function(e) { return e.r = Math.pow(this.r, p), e.g = Math.pow(this.g, p), e.b = Math.pow(this.b, p), this } , e.HSVtoRGBToRef = function(e, t, i, n) { var r = i * t , o = e / 60 , a = r * (1 - Math.abs(o % 2 - 1)) , s = 0 , l = 0 , c = 0; o >= 0 && o <= 1 ? (s = r, l = a) : o >= 1 && o <= 2 ? (s = a, l = r) : o >= 2 && o <= 3 ? (l = r, c = a) : o >= 3 && o <= 4 ? (l = a, c = r) : o >= 4 && o <= 5 ? (s = a, c = r) : o >= 5 && o <= 6 && (s = r, c = a); var u = i - r; n.set(s + u, l + u, c + u) } , e.FromHexString = function(t) { if ("#" !== t.substring(0, 1) || 7 !== t.length) return new e(0,0,0); var i = parseInt(t.substring(1, 3), 16) , n = parseInt(t.substring(3, 5), 16) , r = parseInt(t.substring(5, 7), 16); return e.FromInts(i, n, r) } , e.FromArray = function(t, i) { return void 0 === i && (i = 0), new e(t[i],t[i + 1],t[i + 2]) } , e.FromArrayToRef = function(e, t, i) { void 0 === t && (t = 0), i.r = e[t], i.g = e[t + 1], i.b = e[t + 2] } , e.FromInts = function(t, i, n) { return new e(t / 255,i / 255,n / 255) } , e.Lerp = function(t, i, n) { var r = new e(0,0,0); return e.LerpToRef(t, i, n, r), r } , e.LerpToRef = function(e, t, i, n) { n.r = e.r + (t.r - e.r) * i, n.g = e.g + (t.g - e.g) * i, n.b = e.b + (t.b - e.b) * i } , e.Hermite = function(t, i, n, r, o) { var a = o * o , s = o * a , l = 2 * s - 3 * a + 1 , c = -2 * s + 3 * a , u = s - 2 * a + o , h = s - a; return new e(t.r * l + n.r * c + i.r * u + r.r * h,t.g * l + n.g * c + i.g * u + r.g * h,t.b * l + n.b * c + i.b * u + r.b * h) } , e.Hermite1stDerivative = function(t, i, n, r, o) { var a = e.Black(); return this.Hermite1stDerivativeToRef(t, i, n, r, o, a), a } , e.Hermite1stDerivativeToRef = function(e, t, i, n, r, o) { var a = r * r; o.r = 6 * (a - r) * e.r + (3 * a - 4 * r + 1) * t.r + 6 * (-a + r) * i.r + (3 * a - 2 * r) * n.r, o.g = 6 * (a - r) * e.g + (3 * a - 4 * r + 1) * t.g + 6 * (-a + r) * i.g + (3 * a - 2 * r) * n.g, o.b = 6 * (a - r) * e.b + (3 * a - 4 * r + 1) * t.b + 6 * (-a + r) * i.b + (3 * a - 2 * r) * n.b } , e.Red = function() { return new e(1,0,0) } , e.Green = function() { return new e(0,1,0) } , e.Blue = function() { return new e(0,0,1) } , e.Black = function() { return new e(0,0,0) } , Object.defineProperty(e, "BlackReadOnly", { get: function() { return e._BlackReadOnly }, enumerable: !1, configurable: !0 }), e.White = function() { return new e(1,1,1) } , e.Purple = function() { return new e(.5,0,.5) } , e.Magenta = function() { return new e(1,0,1) } , e.Yellow = function() { return new e(1,1,0) } , e.Gray = function() { return new e(.5,.5,.5) } , e.Teal = function() { return new e(0,1,1) } , e.Random = function() { return new e(Math.random(),Math.random(),Math.random()) } , e._BlackReadOnly = e.Black(), e }() , N = function() { function e(e, t, i, n) { void 0 === e && (e = 0), void 0 === t && (t = 0), void 0 === i && (i = 0), void 0 === n && (n = 1), this.r = e, this.g = t, this.b = i, this.a = n } return e.prototype.addInPlace = function(e) { return this.r += e.r, this.g += e.g, this.b += e.b, this.a += e.a, this } , e.prototype.asArray = function() { var e = new Array; return this.toArray(e, 0), e } , e.prototype.toArray = function(e, t) { return void 0 === t && (t = 0), e[t] = this.r, e[t + 1] = this.g, e[t + 2] = this.b, e[t + 3] = this.a, this } , e.prototype.fromArray = function(t, i) { return void 0 === i && (i = 0), e.FromArrayToRef(t, i, this), this } , e.prototype.equals = function(e) { return e && this.r === e.r && this.g === e.g && this.b === e.b && this.a === e.a } , e.prototype.add = function(t) { return new e(this.r + t.r,this.g + t.g,this.b + t.b,this.a + t.a) } , e.prototype.subtract = function(t) { return new e(this.r - t.r,this.g - t.g,this.b - t.b,this.a - t.a) } , e.prototype.subtractToRef = function(e, t) { return t.r = this.r - e.r, t.g = this.g - e.g, t.b = this.b - e.b, t.a = this.a - e.a, this } , e.prototype.scale = function(t) { return new e(this.r * t,this.g * t,this.b * t,this.a * t) } , e.prototype.scaleToRef = function(e, t) { return t.r = this.r * e, t.g = this.g * e, t.b = this.b * e, t.a = this.a * e, this } , e.prototype.scaleAndAddToRef = function(e, t) { return t.r += this.r * e, t.g += this.g * e, t.b += this.b * e, t.a += this.a * e, this } , e.prototype.clampToRef = function(e, t, i) { return void 0 === e && (e = 0), void 0 === t && (t = 1), i.r = d.Clamp(this.r, e, t), i.g = d.Clamp(this.g, e, t), i.b = d.Clamp(this.b, e, t), i.a = d.Clamp(this.a, e, t), this } , e.prototype.multiply = function(t) { return new e(this.r * t.r,this.g * t.g,this.b * t.b,this.a * t.a) } , e.prototype.multiplyToRef = function(e, t) { return t.r = this.r * e.r, t.g = this.g * e.g, t.b = this.b * e.b, t.a = this.a * e.a, t } , e.prototype.toString = function() { return "{R: " + this.r + " G:" + this.g + " B:" + this.b + " A:" + this.a + "}" } , e.prototype.getClassName = function() { return "Color4" } , e.prototype.getHashCode = function() { var e = 255 * this.r | 0; return 397 * (e = 397 * (e = 397 * e ^ (255 * this.g | 0)) ^ (255 * this.b | 0)) ^ (255 * this.a | 0) } , e.prototype.clone = function() { return new e(this.r,this.g,this.b,this.a) } , e.prototype.copyFrom = function(e) { return this.r = e.r, this.g = e.g, this.b = e.b, this.a = e.a, this } , e.prototype.copyFromFloats = function(e, t, i, n) { return this.r = e, this.g = t, this.b = i, this.a = n, this } , e.prototype.set = function(e, t, i, n) { return this.copyFromFloats(e, t, i, n) } , e.prototype.toHexString = function(e) { void 0 === e && (e = !1); var t = Math.round(255 * this.r) , i = Math.round(255 * this.g) , n = Math.round(255 * this.b); if (e) return "#" + d.ToHex(t) + d.ToHex(i) + d.ToHex(n); var r = Math.round(255 * this.a); return "#" + d.ToHex(t) + d.ToHex(i) + d.ToHex(n) + d.ToHex(r) } , e.prototype.toLinearSpace = function() { var t = new e; return this.toLinearSpaceToRef(t), t } , e.prototype.toLinearSpaceToRef = function(e) { return e.r = Math.pow(this.r, f), e.g = Math.pow(this.g, f), e.b = Math.pow(this.b, f), e.a = this.a, this } , e.prototype.toGammaSpace = function() { var t = new e; return this.toGammaSpaceToRef(t), t } , e.prototype.toGammaSpaceToRef = function(e) { return e.r = Math.pow(this.r, p), e.g = Math.pow(this.g, p), e.b = Math.pow(this.b, p), e.a = this.a, this } , e.FromHexString = function(t) { if ("#" !== t.substring(0, 1) || 9 !== t.length && 7 !== t.length) return new e(0,0,0,0); var i = parseInt(t.substring(1, 3), 16) , n = parseInt(t.substring(3, 5), 16) , r = parseInt(t.substring(5, 7), 16) , o = 9 === t.length ? parseInt(t.substring(7, 9), 16) : 255; return e.FromInts(i, n, r, o) } , e.Lerp = function(t, i, n) { var r = new e(0,0,0,0); return e.LerpToRef(t, i, n, r), r } , e.LerpToRef = function(e, t, i, n) { n.r = e.r + (t.r - e.r) * i, n.g = e.g + (t.g - e.g) * i, n.b = e.b + (t.b - e.b) * i, n.a = e.a + (t.a - e.a) * i } , e.Hermite = function(t, i, n, r, o) { var a = o * o , s = o * a , l = 2 * s - 3 * a + 1 , c = -2 * s + 3 * a , u = s - 2 * a + o , h = s - a; return new e(t.r * l + n.r * c + i.r * u + r.r * h,t.g * l + n.g * c + i.g * u + r.g * h,t.b * l + n.b * c + i.b * u + r.b * h,t.a * l + n.a * c + i.a * u + r.a * h) } , e.Hermite1stDerivative = function(t, i, n, r, o) { var a = new e; return this.Hermite1stDerivativeToRef(t, i, n, r, o, a), a } , e.Hermite1stDerivativeToRef = function(e, t, i, n, r, o) { var a = r * r; o.r = 6 * (a - r) * e.r + (3 * a - 4 * r + 1) * t.r + 6 * (-a + r) * i.r + (3 * a - 2 * r) * n.r, o.g = 6 * (a - r) * e.g + (3 * a - 4 * r + 1) * t.g + 6 * (-a + r) * i.g + (3 * a - 2 * r) * n.g, o.b = 6 * (a - r) * e.b + (3 * a - 4 * r + 1) * t.b + 6 * (-a + r) * i.b + (3 * a - 2 * r) * n.b, o.a = 6 * (a - r) * e.a + (3 * a - 4 * r + 1) * t.a + 6 * (-a + r) * i.a + (3 * a - 2 * r) * n.a } , e.FromColor3 = function(t, i) { return void 0 === i && (i = 1), new e(t.r,t.g,t.b,i) } , e.FromArray = function(t, i) { return void 0 === i && (i = 0), new e(t[i],t[i + 1],t[i + 2],t[i + 3]) } , e.FromArrayToRef = function(e, t, i) { void 0 === t && (t = 0), i.r = e[t], i.g = e[t + 1], i.b = e[t + 2], i.a = e[t + 3] } , e.FromInts = function(t, i, n, r) { return new e(t / 255,i / 255,n / 255,r / 255) } , e.CheckColors4 = function(e, t) { if (e.length === 3 * t) { for (var i = [], n = 0; n < e.length; n += 3) { var r = n / 3 * 4; i[r] = e[n], i[r + 1] = e[n + 1], i[r + 2] = e[n + 2], i[r + 3] = 1 } return i } return e } , e }() , L = function() { function e() {} return e.Color3 = g.BuildArray(3, D.Black), e.Color4 = g.BuildArray(3, (function() { return new N(0,0,0,0) } )), e }(); y("BABYLON.Color3", D), y("BABYLON.Color4", N); var F = function() { function e(e, t) { this.triggerOptions = e, this.onBeforeExecuteObservable = new h, e.parameter ? (this.trigger = e.trigger, this._triggerParameter = e.parameter) : e.trigger ? this.trigger = e.trigger : this.trigger = e, this._nextActiveAction = this, this._condition = t } return e.prototype._prepare = function() {} , e.prototype.getTriggerParameter = function() { return this._triggerParameter } , e.prototype.setTriggerParameter = function(e) { this._triggerParameter = e } , e.prototype._evaluateConditionForCurrentFrame = function() { var e = this._condition; if (!e) return !0; var t = this._actionManager.getScene().getRenderId(); return e._evaluationId !== t && (e._evaluationId = t, e._currentResult = e.isValid()), e._currentResult } , e.prototype._executeCurrent = function(e) { this._evaluateConditionForCurrentFrame() && (this.onBeforeExecuteObservable.notifyObservers(this), this._nextActiveAction.execute(e), this.skipToNextActiveAction()) } , e.prototype.execute = function(e) {} , e.prototype.skipToNextActiveAction = function() { this._nextActiveAction._child ? (this._nextActiveAction._child._actionManager || (this._nextActiveAction._child._actionManager = this._actionManager), this._nextActiveAction = this._nextActiveAction._child) : this._nextActiveAction = this } , e.prototype.then = function(e) { return this._child = e, e._actionManager = this._actionManager, e._prepare(), e } , e.prototype._getProperty = function(e) { return this._actionManager._getProperty(e) } , e.prototype._getEffectiveTarget = function(e, t) { return this._actionManager._getEffectiveTarget(e, t) } , e.prototype.serialize = function(e) {} , e.prototype._serialize = function(e, t) { var i = { type: 1, children: [], name: e.name, properties: e.properties || [] }; if (this._child && this._child.serialize(i), this._condition) { var n = this._condition.serialize(); return n.children.push(i), t && t.children.push(n), n } return t && t.children.push(i), i } , e._SerializeValueAsString = function(e) { return "number" == typeof e ? e.toString() : "boolean" == typeof e ? e ? "true" : "false" : e instanceof A ? e.x + ", " + e.y : e instanceof x ? e.x + ", " + e.y + ", " + e.z : e instanceof D ? e.r + ", " + e.g + ", " + e.b : e instanceof N ? e.r + ", " + e.g + ", " + e.b + ", " + e.a : e } , e._GetTargetProperty = function(e) { return { name: "target", targetType: e._isMesh ? "MeshProperties" : e._isLight ? "LightProperties" : e._isCamera ? "CameraProperties" : "SceneProperties", value: e._isScene ? "Scene" : e.name } } , e }(); y("BABYLON.Action", F); var w = function() { function e(e, t, i, n, r, o) { this.source = e, this.pointerX = t, this.pointerY = i, this.meshUnderPointer = n, this.sourceEvent = r, this.additionalData = o } return e.CreateNew = function(t, i, n) { var r = t.getScene(); return new e(t,r.pointerX,r.pointerY,r.meshUnderPointer || t,i,n) } , e.CreateNewFromSprite = function(t, i, n, r) { return new e(t,i.pointerX,i.pointerY,i.meshUnderPointer,n,r) } , e.CreateNewFromScene = function(t, i) { return new e(null,t.pointerX,t.pointerY,t.meshUnderPointer,i) } , e.CreateNewFromPrimitive = function(t, i, n, r) { return new e(t,i.x,i.y,null,n,r) } , e }() , B = function(e, t) { return B = Object.setPrototypeOf || { __proto__: [] }instanceof Array && function(e, t) { e.__proto__ = t } || function(e, t) { for (var i in t) Object.prototype.hasOwnProperty.call(t, i) && (e[i] = t[i]) } , B(e, t) }; function U(e, t) { if ("function" != typeof t && null !== t) throw new TypeError("Class extends value " + String(t) + " is not a constructor or null"); function i() { this.constructor = e } B(e, t), e.prototype = null === t ? Object.create(t) : (i.prototype = t.prototype, new i) } var V = function() { return V = Object.assign || function(e) { for (var t, i = 1, n = arguments.length; i < n; i++) for (var r in t = arguments[i]) Object.prototype.hasOwnProperty.call(t, r) && (e[r] = t[r]); return e } , V.apply(this, arguments) }; function k(e, t, i, n) { var r, o = arguments.length, a = o < 3 ? t : null === n ? n = Object.getOwnPropertyDescriptor(t, i) : n; if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) a = Reflect.decorate(e, t, i, n); else for (var s = e.length - 1; s >= 0; s--) (r = e[s]) && (a = (o < 3 ? r(a) : o > 3 ? r(t, i, a) : r(t, i)) || a); return o > 3 && a && Object.defineProperty(t, i, a), a } function G(e, t, i, n) { return new (i || (i = Promise))((function(r, o) { function a(e) { try { l(n.next(e)) } catch (e) { o(e) } } function s(e) { try { l(n.throw(e)) } catch (e) { o(e) } } function l(e) { var t; e.done ? r(e.value) : (t = e.value, t instanceof i ? t : new i((function(e) { e(t) } ))).then(a, s) } l((n = n.apply(e, t || [])).next()) } )) } function z(e, t) { var i, n, r, o, a = { label: 0, sent: function() { if (1 & r[0]) throw r[1]; return r[1] }, trys: [], ops: [] }; return o = { next: s(0), throw: s(1), return: s(2) }, "function" == typeof Symbol && (o[Symbol.iterator] = function() { return this } ), o; function s(o) { return function(s) { return function(o) { if (i) throw new TypeError("Generator is already executing."); for (; a; ) try { if (i = 1, n && (r = 2 & o[0] ? n.return : o[0] ? n.throw || ((r = n.return) && r.call(n), 0) : n.next) && !(r = r.call(n, o[1])).done) return r; switch (n = 0, r && (o = [2 & o[0], r.value]), o[0]) { case 0: case 1: r = o; break; case 4: return a.label++, { value: o[1], done: !1 }; case 5: a.label++, n = o[1], o = [0]; continue; case 7: o = a.ops.pop(), a.trys.pop(); continue; default: if (!((r = (r = a.trys).length > 0 && r[r.length - 1]) || 6 !== o[0] && 2 !== o[0])) { a = 0; continue } if (3 === o[0] && (!r || o[1] > r[0] && o[1] < r[3])) { a.label = o[1]; break } if (6 === o[0] && a.label < r[1]) { a.label = r[1], r = o; break } if (r && a.label < r[2]) { a.label = r[2], a.ops.push(o); break } r[2] && a.ops.pop(), a.trys.pop(); continue } o = t.call(e, a) } catch (e) { o = [6, e], n = 0 } finally { i = r = 0 } if (5 & o[0]) throw o[1]; return { value: o[0] ? o[1] : void 0, done: !0 } }([o, s]) } } } function W(e, t, i) { if (i || 2 === arguments.length) for (var n, r = 0, o = t.length; r < o; r++) !n && r in t || (n || (n = Array.prototype.slice.call(t, 0, r)), n[r] = t[r]); return e.concat(n || Array.prototype.slice.call(t)) } Object.create, Object.create; var H = function() { function e(e) { this._actionManager = e } return e.prototype.isValid = function() { return !0 } , e.prototype._getProperty = function(e) { return this._actionManager._getProperty(e) } , e.prototype._getEffectiveTarget = function(e, t) { return this._actionManager._getEffectiveTarget(e, t) } , e.prototype.serialize = function() {} , e.prototype._serialize = function(e) { return { type: 2, children: [], name: e.name, properties: e.properties } } , e }() , X = function(e) { function t(i, n, r, o, a) { void 0 === a && (a = t.IsEqual); var s = e.call(this, i) || this; return s.propertyPath = r, s.value = o, s.operator = a, s._target = n, s._effectiveTarget = s._getEffectiveTarget(n, s.propertyPath), s._property = s._getProperty(s.propertyPath), s } return U(t, e), Object.defineProperty(t, "IsEqual", { get: function() { return t._IsEqual }, enumerable: !1, configurable: !0 }), Object.defineProperty(t, "IsDifferent", { get: function() { return t._IsDifferent }, enumerable: !1, configurable: !0 }), Object.defineProperty(t, "IsGreater", { get: function() { return t._IsGreater }, enumerable: !1, configurable: !0 }), Object.defineProperty(t, "IsLesser", { get: function() { return t._IsLesser }, enumerable: !1, configurable: !0 }), t.prototype.isValid = function() { switch (this.operator) { case t.IsGreater: return this._effectiveTarget[this._property] > this.value; case t.IsLesser: return this._effectiveTarget[this._property] < this.value; case t.IsEqual: case t.IsDifferent: var e; return e = this.value.equals ? this.value.equals(this._effectiveTarget[this._property]) : this.value === this._effectiveTarget[this._property], this.operator === t.IsEqual ? e : !e } return !1 } , t.prototype.serialize = function() { return this._serialize({ name: "ValueCondition", properties: [F._GetTargetProperty(this._target), { name: "propertyPath", value: this.propertyPath }, { name: "value", value: F._SerializeValueAsString(this.value) }, { name: "operator", value: t.GetOperatorName(this.operator) }] }) } , t.GetOperatorName = function(e) { switch (e) { case t._IsEqual: return "IsEqual"; case t._IsDifferent: return "IsDifferent"; case t._IsGreater: return "IsGreater"; case t._IsLesser: return "IsLesser"; default: return "" } } , t._IsEqual = 0, t._IsDifferent = 1, t._IsGreater = 2, t._IsLesser = 3, t }(H) , j = function(e) { function t(t, i) { var n = e.call(this, t) || this; return n.predicate = i, n } return U(t, e), t.prototype.isValid = function() { return this.predicate() } , t }(H) , Y = function(e) { function t(t, i, n) { var r = e.call(this, t) || this; return r.value = n, r._target = i, r } return U(t, e), t.prototype.isValid = function() { return this._target.state === this.value } , t.prototype.serialize = function() { return this._serialize({ name: "StateCondition", properties: [F._GetTargetProperty(this._target), { name: "value", value: this.value }] }) } , t }(H); y("BABYLON.ValueCondition", X), y("BABYLON.PredicateCondition", j), y("BABYLON.StateCondition", Y); var K = function() { function e() {} return e._CheckLimit = function(t, i) { var n = e._LogLimitOutputs[t]; return n ? n.current++ : (n = { limit: i, current: 1 }, e._LogLimitOutputs[t] = n), n.current <= n.limit } , e._GenerateLimitMessage = function(t, i) { var n = e._LogLimitOutputs[t]; if (n && e.MessageLimitReached && n.current === n.limit) switch (i) { case 0: e.Log(e.MessageLimitReached.replace(/%LIMIT%/g, "" + n.limit).replace(/%TYPE%/g, "log")); break; case 1: e.Warn(e.MessageLimitReached.replace(/%LIMIT%/g, "" + n.limit).replace(/%TYPE%/g, "warning")); break; case 2: e.Error(e.MessageLimitReached.replace(/%LIMIT%/g, "" + n.limit).replace(/%TYPE%/g, "error")) } } , e._AddLogEntry = function(t) { e._LogCache = t + e._LogCache, e.OnNewCacheEntry && e.OnNewCacheEntry(t) } , e._FormatMessage = function(e) { var t = function(e) { return e < 10 ? "0" + e : "" + e } , i = new Date; return "[" + t(i.getHours()) + ":" + t(i.getMinutes()) + ":" + t(i.getSeconds()) + "]: " + e } , e._LogDisabled = function(e, t) {} , e._LogEnabled = function(t, i) { if (void 0 === i || e._CheckLimit(t, i)) { var n = e._FormatMessage(t); console.log("BJS - " + n); var r = "
" + n + "

"; e._AddLogEntry(r), e._GenerateLimitMessage(t, 0) } } , e._WarnDisabled = function(e, t) {} , e._WarnEnabled = function(t, i) { if (void 0 === i || e._CheckLimit(t, i)) { var n = e._FormatMessage(t); console.warn("BJS - " + n); var r = "
" + t + "

"; e._AddLogEntry(r), e._GenerateLimitMessage(t, 1) } } , e._ErrorDisabled = function(e, t) {} , e._ErrorEnabled = function(t, i) { if (void 0 === i || e._CheckLimit(t, i)) { var n = e._FormatMessage(t); e.errorsCount++, console.error("BJS - " + n); var r = "
" + n + "

"; e._AddLogEntry(r), e._GenerateLimitMessage(t, 2) } } , Object.defineProperty(e, "LogCache", { get: function() { return e._LogCache }, enumerable: !1, configurable: !0 }), e.ClearLogCache = function() { e._LogCache = "", e._LogLimitOutputs = {}, e.errorsCount = 0 } , Object.defineProperty(e, "LogLevels", { set: function(t) { (t & e.MessageLogLevel) === e.MessageLogLevel ? e.Log = e._LogEnabled : e.Log = e._LogDisabled, (t & e.WarningLogLevel) === e.WarningLogLevel ? e.Warn = e._WarnEnabled : e.Warn = e._WarnDisabled, (t & e.ErrorLogLevel) === e.ErrorLogLevel ? e.Error = e._ErrorEnabled : e.Error = e._ErrorDisabled }, enumerable: !1, configurable: !0 }), e.NoneLogLevel = 0, e.MessageLogLevel = 1, e.WarningLogLevel = 2, e.ErrorLogLevel = 4, e.AllLogLevel = 7, e.MessageLimitReached = "Too many %TYPE%s (%LIMIT%), no more %TYPE%s will be reported for this message.", e._LogCache = "", e._LogLimitOutputs = {}, e.errorsCount = 0, e.Log = e._LogEnabled, e.Warn = e._WarnEnabled, e.Error = e._ErrorEnabled, e }() , Q = function(e) { function t(t, i, n, r) { var o = e.call(this, t, r) || this; return o.propertyPath = n, o._target = o._effectiveTarget = i, o } return U(t, e), t.prototype._prepare = function() { this._effectiveTarget = this._getEffectiveTarget(this._effectiveTarget, this.propertyPath), this._property = this._getProperty(this.propertyPath) } , t.prototype.execute = function() { this._effectiveTarget[this._property] = !this._effectiveTarget[this._property] } , t.prototype.serialize = function(t) { return e.prototype._serialize.call(this, { name: "SwitchBooleanAction", properties: [F._GetTargetProperty(this._target), { name: "propertyPath", value: this.propertyPath }] }, t) } , t }(F) , q = function(e) { function t(t, i, n, r) { var o = e.call(this, t, r) || this; return o.value = n, o._target = i, o } return U(t, e), t.prototype.execute = function() { this._target.state = this.value } , t.prototype.serialize = function(t) { return e.prototype._serialize.call(this, { name: "SetStateAction", properties: [F._GetTargetProperty(this._target), { name: "value", value: this.value }] }, t) } , t }(F) , Z = function(e) { function t(t, i, n, r, o) { var a = e.call(this, t, o) || this; return a.propertyPath = n, a.value = r, a._target = a._effectiveTarget = i, a } return U(t, e), t.prototype._prepare = function() { this._effectiveTarget = this._getEffectiveTarget(this._effectiveTarget, this.propertyPath), this._property = this._getProperty(this.propertyPath) } , t.prototype.execute = function() { this._effectiveTarget[this._property] = this.value, this._target.markAsDirty && this._target.markAsDirty(this._property) } , t.prototype.serialize = function(t) { return e.prototype._serialize.call(this, { name: "SetValueAction", properties: [F._GetTargetProperty(this._target), { name: "propertyPath", value: this.propertyPath }, { name: "value", value: F._SerializeValueAsString(this.value) }] }, t) } , t }(F) , J = function(e) { function t(t, i, n, r, o) { var a = e.call(this, t, o) || this; return a.propertyPath = n, a.value = r, a._target = a._effectiveTarget = i, a } return U(t, e), t.prototype._prepare = function() { this._effectiveTarget = this._getEffectiveTarget(this._effectiveTarget, this.propertyPath), this._property = this._getProperty(this.propertyPath), "number" != typeof this._effectiveTarget[this._property] && K.Warn("Warning: IncrementValueAction can only be used with number values") } , t.prototype.execute = function() { this._effectiveTarget[this._property] += this.value, this._target.markAsDirty && this._target.markAsDirty(this._property) } , t.prototype.serialize = function(t) { return e.prototype._serialize.call(this, { name: "IncrementValueAction", properties: [F._GetTargetProperty(this._target), { name: "propertyPath", value: this.propertyPath }, { name: "value", value: F._SerializeValueAsString(this.value) }] }, t) } , t }(F) , $ = function(e) { function t(t, i, n, r, o, a) { var s = e.call(this, t, a) || this; return s.from = n, s.to = r, s.loop = o, s._target = i, s } return U(t, e), t.prototype._prepare = function() {} , t.prototype.execute = function() { this._actionManager.getScene().beginAnimation(this._target, this.from, this.to, this.loop) } , t.prototype.serialize = function(t) { return e.prototype._serialize.call(this, { name: "PlayAnimationAction", properties: [F._GetTargetProperty(this._target), { name: "from", value: String(this.from) }, { name: "to", value: String(this.to) }, { name: "loop", value: F._SerializeValueAsString(this.loop) || !1 }] }, t) } , t }(F) , ee = function(e) { function t(t, i, n) { var r = e.call(this, t, n) || this; return r._target = i, r } return U(t, e), t.prototype._prepare = function() {} , t.prototype.execute = function() { this._actionManager.getScene().stopAnimation(this._target) } , t.prototype.serialize = function(t) { return e.prototype._serialize.call(this, { name: "StopAnimationAction", properties: [F._GetTargetProperty(this._target)] }, t) } , t }(F) , te = function(e) { function t(t, i) { return void 0 === t && (t = a.ACTION_NothingTrigger), e.call(this, t, i) || this } return U(t, e), t.prototype.execute = function() {} , t.prototype.serialize = function(t) { return e.prototype._serialize.call(this, { name: "DoNothingAction", properties: [] }, t) } , t }(F) , ie = function(e) { function t(t, i, n, r) { void 0 === r && (r = !0); var o = e.call(this, t, n) || this; return o.children = i, o.enableChildrenConditions = r, o } return U(t, e), t.prototype._prepare = function() { for (var e = 0; e < this.children.length; e++) this.children[e]._actionManager = this._actionManager, this.children[e]._prepare() } , t.prototype.execute = function(e) { for (var t = 0, i = this.children; t < i.length; t++) { var n = i[t]; this.enableChildrenConditions && !n._evaluateConditionForCurrentFrame() || n.execute(e) } } , t.prototype.serialize = function(t) { for (var i = e.prototype._serialize.call(this, { name: "CombineAction", properties: [], combine: [] }, t), n = 0; n < this.children.length; n++) i.combine.push(this.children[n].serialize(null)); return i } , t }(F) , ne = function(e) { function t(t, i, n) { var r = e.call(this, t, n) || this; return r.func = i, r } return U(t, e), t.prototype.execute = function(e) { this.func(e) } , t }(F) , re = function(e) { function t(t, i, n, r) { var o = e.call(this, t, r) || this; return o._target = i, o._parent = n, o } return U(t, e), t.prototype._prepare = function() {} , t.prototype.execute = function() { if (this._target.parent !== this._parent) { var e = this._parent.getWorldMatrix().clone(); e.invert(), this._target.position = x.TransformCoordinates(this._target.position, e), this._target.parent = this._parent } } , t.prototype.serialize = function(t) { return e.prototype._serialize.call(this, { name: "SetParentAction", properties: [F._GetTargetProperty(this._target), F._GetTargetProperty(this._parent)] }, t) } , t }(F); y("BABYLON.SetParentAction", re), y("BABYLON.ExecuteCodeAction", ne), y("BABYLON.DoNothingAction", te), y("BABYLON.StopAnimationAction", ee), y("BABYLON.PlayAnimationAction", $), y("BABYLON.IncrementValueAction", J), y("BABYLON.SetValueAction", Z), y("BABYLON.SetStateAction", q), y("BABYLON.SetParentAction", re); var oe = function(e, t) { return -1 !== e.indexOf(t, e.length - t.length) } , ae = function(e, t) { return !!e && 0 === e.indexOf(t) } , se = function(e) { if ("undefined" != typeof TextDecoder) return (new TextDecoder).decode(e); for (var t = "", i = 0; i < e.byteLength; i++) t += String.fromCharCode(e[i]); return t } , le = function(e) { for (var t, i, n, r, o, a, s, l = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=", c = "", u = 0, h = ArrayBuffer.isView(e) ? new Uint8Array(e.buffer,e.byteOffset,e.byteLength) : new Uint8Array(e); u < h.length; ) r = (t = h[u++]) >> 2, o = (3 & t) << 4 | (i = u < h.length ? h[u++] : Number.NaN) >> 4, a = (15 & i) << 2 | (n = u < h.length ? h[u++] : Number.NaN) >> 6, s = 63 & n, isNaN(i) ? a = s = 64 : isNaN(n) && (s = 64), c += l.charAt(r) + l.charAt(o) + l.charAt(a) + l.charAt(s); return c } , ce = function(e) { return atob(e) } , ue = function(e) { for (var t = ce(e), i = t.length, n = new Uint8Array(new ArrayBuffer(i)), r = 0; r < i; r++) n[r] = t.charCodeAt(r); return n.buffer } , he = function(e, t) { for (var i = String(e); i.length < t; ) i = "0" + i; return i } , de = { EndsWith: oe, StartsWith: ae, Decode: se, EncodeArrayBufferToBase64: le, DecodeBase64ToString: ce, DecodeBase64ToBinary: ue, PadNumber: he } , pe = function(e, t) { return e ? e.getClassName && "Mesh" === e.getClassName() ? null : e.getClassName && "SubMesh" === e.getClassName() ? e.clone(t) : e.clone ? e.clone() : null : null } , fe = function() { function e() {} return e.DeepCopy = function(e, t, i, n) { for (var r = function(e) { var t = []; do { Object.getOwnPropertyNames(e).forEach((function(e) { -1 === t.indexOf(e) && t.push(e) } )) } while (e = Object.getPrototypeOf(e)); return t }(e), o = 0, a = r; o < a.length; o++) { var s = a[o]; if (("_" !== s[0] || n && -1 !== n.indexOf(s)) && !(oe(s, "Observable") || i && -1 !== i.indexOf(s))) { var l = e[s] , c = typeof l; if ("function" !== c) try { if ("object" === c) if (l instanceof Array) { if (t[s] = [], l.length > 0) if ("object" == typeof l[0]) for (var u = 0; u < l.length; u++) { var h = pe(l[u], t); -1 === t[s].indexOf(h) && t[s].push(h) } else t[s] = l.slice(0) } else t[s] = pe(l, t); else t[s] = l } catch (e) { K.Warn(e.message) } } } } , e }() , _e = function(e) { function t(t) { var i = e.call(this) || this; return (t = t || E.LastCreatedScene) ? (i._scene = t, t.actionManagers.push(i), i) : i } return U(t, e), t.prototype.dispose = function() { for (var e = this._scene.actionManagers.indexOf(this), i = 0; i < this.actions.length; i++) { var n = this.actions[i]; t.Triggers[n.trigger]--, 0 === t.Triggers[n.trigger] && delete t.Triggers[n.trigger] } e > -1 && this._scene.actionManagers.splice(e, 1) } , t.prototype.getScene = function() { return this._scene } , t.prototype.hasSpecificTriggers = function(e) { for (var t = 0; t < this.actions.length; t++) { var i = this.actions[t]; if (e.indexOf(i.trigger) > -1) return !0 } return !1 } , t.prototype.hasSpecificTriggers2 = function(e, t) { for (var i = 0; i < this.actions.length; i++) { var n = this.actions[i]; if (e == n.trigger || t == n.trigger) return !0 } return !1 } , t.prototype.hasSpecificTrigger = function(e, t) { for (var i = 0; i < this.actions.length; i++) { var n = this.actions[i]; if (n.trigger === e) { if (!t) return !0; if (t(n.getTriggerParameter())) return !0 } } return !1 } , Object.defineProperty(t.prototype, "hasPointerTriggers", { get: function() { for (var e = 0; e < this.actions.length; e++) { var i = this.actions[e]; if (i.trigger >= t.OnPickTrigger && i.trigger <= t.OnPointerOutTrigger) return !0 } return !1 }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "hasPickTriggers", { get: function() { for (var e = 0; e < this.actions.length; e++) { var i = this.actions[e]; if (i.trigger >= t.OnPickTrigger && i.trigger <= t.OnPickUpTrigger) return !0 } return !1 }, enumerable: !1, configurable: !0 }), t.prototype.registerAction = function(e) { return e.trigger === t.OnEveryFrameTrigger && this.getScene().actionManager !== this ? (K.Warn("OnEveryFrameTrigger can only be used with scene.actionManager"), null) : (this.actions.push(e), t.Triggers[e.trigger] ? t.Triggers[e.trigger]++ : t.Triggers[e.trigger] = 1, e._actionManager = this, e._prepare(), e) } , t.prototype.unregisterAction = function(e) { var i = this.actions.indexOf(e); return -1 !== i && (this.actions.splice(i, 1), t.Triggers[e.trigger] -= 1, 0 === t.Triggers[e.trigger] && delete t.Triggers[e.trigger], e._actionManager = null, !0) } , t.prototype.processTrigger = function(e, i) { for (var n = 0; n < this.actions.length; n++) { var r = this.actions[n]; if (r.trigger === e) { if (i && (e === t.OnKeyUpTrigger || e === t.OnKeyDownTrigger)) { var o = r.getTriggerParameter(); if (o && o !== i.sourceEvent.keyCode) { if (!o.toLowerCase) continue; var a = o.toLowerCase(); if (a !== i.sourceEvent.key) { var s = i.sourceEvent.charCode ? i.sourceEvent.charCode : i.sourceEvent.keyCode; if (String.fromCharCode(s).toLowerCase() !== a) continue } } } r._executeCurrent(i) } } } , t.prototype._getEffectiveTarget = function(e, t) { for (var i = t.split("."), n = 0; n < i.length - 1; n++) e = e[i[n]]; return e } , t.prototype._getProperty = function(e) { var t = e.split("."); return t[t.length - 1] } , t.prototype.serialize = function(e) { for (var i = { children: new Array, name: e, type: 3, properties: new Array }, n = 0; n < this.actions.length; n++) { var r = { type: 0, children: new Array, name: t.GetTriggerName(this.actions[n].trigger), properties: new Array } , o = this.actions[n].triggerOptions; if (o && "number" != typeof o) if (o.parameter instanceof Node) r.properties.push(F._GetTargetProperty(o.parameter)); else { var a = {}; fe.DeepCopy(o.parameter, a, ["mesh"]), o.parameter && o.parameter.mesh && (a._meshId = o.parameter.mesh.id), r.properties.push({ name: "parameter", targetType: null, value: a }) } this.actions[n].serialize(r), i.children.push(r) } return i } , t.Parse = function(e, i, n) { var r = new t(n); null === i ? n.actionManager = r : i.actionManager = r; for (var o = function(e, t, i, n) { if (null === n) { var r = parseFloat(t); return "true" === t || "false" === t ? "true" === t : isNaN(r) ? t : r } for (var o = n.split("."), a = t.split(","), s = 0; s < o.length; s++) i = i[o[s]]; if ("boolean" == typeof i) return "true" === a[0]; if ("string" == typeof i) return a[0]; var l = new Array; for (s = 0; s < a.length; s++) l.push(parseFloat(a[s])); return i instanceof x ? x.FromArray(l) : i instanceof R ? R.FromArray(l) : i instanceof D ? D.FromArray(l) : i instanceof N ? N.FromArray(l) : parseFloat(a[0]) }, a = function(e, i, s, l, c) { if (void 0 === c && (c = null), !e.detached) { var u = new Array , h = null , d = null , p = e.combine && e.combine.length > 0; if (2 === e.type ? u.push(r) : u.push(i), p) { for (var f = new Array, _ = 0; _ < e.combine.length; _++) a(e.combine[_], t.NothingTrigger, s, l, f); u.push(f) } else for (var m = 0; m < e.properties.length; m++) { var g = e.properties[m].value , v = e.properties[m].name , y = e.properties[m].targetType; "target" === v ? g = h = null !== y && "SceneProperties" === y ? n : n.getNodeByName(g) : "parent" === v ? g = n.getNodeByName(g) : "sound" === v ? n.getSoundByName && (g = n.getSoundByName(g)) : "propertyPath" !== v ? g = 2 === e.type && "operator" === v ? X[g] : o(0, g, h, "value" === v ? d : null) : d = g, u.push(g) } if (null === c ? u.push(s) : u.push(null), "InterpolateValueAction" === e.name) { var T = u[u.length - 2]; u[u.length - 1] = T, u[u.length - 2] = s } var E = function(e, t) { var i = b("BABYLON." + e); if (i) { var n = Object.create(i.prototype); return n.constructor.apply(n, t), n } }(e.name, u); if (E instanceof H && null !== s) { var S = new te(i,s); l ? l.then(S) : r.registerAction(S), l = S } for (null === c ? E instanceof H ? (s = E, E = l) : (s = null, l ? l.then(E) : r.registerAction(E)) : c.push(E), m = 0; m < e.children.length; m++) a(e.children[m], i, s, E, null) } }, s = 0; s < e.children.length; s++) { var l = void 0 , c = e.children[s]; if (c.properties.length > 0) { var u = c.properties[0].value , h = null === c.properties[0].targetType ? u : n.getMeshByName(u); h._meshId && (h.mesh = n.getMeshById(h._meshId)), l = { trigger: t[c.name], parameter: h } } else l = t[c.name]; for (var d = 0; d < c.children.length; d++) c.detached || a(c.children[d], l, null, null) } } , t.GetTriggerName = function(e) { switch (e) { case 0: return "NothingTrigger"; case 1: return "OnPickTrigger"; case 2: return "OnLeftPickTrigger"; case 3: return "OnRightPickTrigger"; case 4: return "OnCenterPickTrigger"; case 5: return "OnPickDownTrigger"; case 6: return "OnPickUpTrigger"; case 7: return "OnLongPressTrigger"; case 8: return "OnPointerOverTrigger"; case 9: return "OnPointerOutTrigger"; case 10: return "OnEveryFrameTrigger"; case 11: return "OnIntersectionEnterTrigger"; case 12: return "OnIntersectionExitTrigger"; case 13: return "OnKeyDownTrigger"; case 14: return "OnKeyUpTrigger"; case 15: return "OnPickOutTrigger"; default: return "" } } , t.NothingTrigger = a.ACTION_NothingTrigger, t.OnPickTrigger = a.ACTION_OnPickTrigger, t.OnLeftPickTrigger = a.ACTION_OnLeftPickTrigger, t.OnRightPickTrigger = a.ACTION_OnRightPickTrigger, t.OnCenterPickTrigger = a.ACTION_OnCenterPickTrigger, t.OnPickDownTrigger = a.ACTION_OnPickDownTrigger, t.OnDoublePickTrigger = a.ACTION_OnDoublePickTrigger, t.OnPickUpTrigger = a.ACTION_OnPickUpTrigger, t.OnPickOutTrigger = a.ACTION_OnPickOutTrigger, t.OnLongPressTrigger = a.ACTION_OnLongPressTrigger, t.OnPointerOverTrigger = a.ACTION_OnPointerOverTrigger, t.OnPointerOutTrigger = a.ACTION_OnPointerOutTrigger, t.OnEveryFrameTrigger = a.ACTION_OnEveryFrameTrigger, t.OnIntersectionEnterTrigger = a.ACTION_OnIntersectionEnterTrigger, t.OnIntersectionExitTrigger = a.ACTION_OnIntersectionExitTrigger, t.OnKeyDownTrigger = a.ACTION_OnKeyDownTrigger, t.OnKeyUpTrigger = 15, t }(s) , me = function(e) { function t(t, i, n) { var r = e.call(this, t, n) || this; return r._sound = i, r } return U(t, e), t.prototype._prepare = function() {} , t.prototype.execute = function() { void 0 !== this._sound && this._sound.play() } , t.prototype.serialize = function(t) { return e.prototype._serialize.call(this, { name: "PlaySoundAction", properties: [{ name: "sound", value: this._sound.name }] }, t) } , t }(F) , ge = function(e) { function t(t, i, n) { var r = e.call(this, t, n) || this; return r._sound = i, r } return U(t, e), t.prototype._prepare = function() {} , t.prototype.execute = function() { void 0 !== this._sound && this._sound.stop() } , t.prototype.serialize = function(t) { return e.prototype._serialize.call(this, { name: "StopSoundAction", properties: [{ name: "sound", value: this._sound.name }] }, t) } , t }(F); y("BABYLON.PlaySoundAction", me), y("BABYLON.StopSoundAction", ge); var ve = function() { function e() {} return e.Eval = function(t, i) { return "true" === (t = t.match(/\([^()]*\)/g) ? t.replace(/\([^()]*\)/g, (function(t) { return t = t.slice(1, t.length - 1), e._HandleParenthesisContent(t, i) } )) : e._HandleParenthesisContent(t, i)) || "false" !== t && e.Eval(t, i) } , e._HandleParenthesisContent = function(t, i) { var n; i = i || function(e) { return "true" === e } ; var r = t.split("||"); for (var o in r) if (Object.prototype.hasOwnProperty.call(r, o)) { var a = e._SimplifyNegation(r[o].trim()) , s = a.split("&&"); if (s.length > 1) for (var l = 0; l < s.length; ++l) { var c = e._SimplifyNegation(s[l].trim()); if (!(n = "true" !== c && "false" !== c ? 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r(t, i, n) : null } , Object.defineProperty(e.prototype, "doNotSerialize", { get: function() { return !!this._nodeDataStorage._doNotSerialize || !!this._parentNode && this._parentNode.doNotSerialize }, set: function(e) { this._nodeDataStorage._doNotSerialize = e }, enumerable: !1, configurable: !0 }), e.prototype.isDisposed = function() { return this._nodeDataStorage._isDisposed } , Object.defineProperty(e.prototype, "parent", { get: function() { return this._parentNode }, set: function(e) { if (this._parentNode !== e) { var t = this._parentNode; if (this._parentNode && void 0 !== this._parentNode._children && null !== this._parentNode._children) { var i = this._parentNode._children.indexOf(this); -1 !== i && this._parentNode._children.splice(i, 1), e || this._nodeDataStorage._isDisposed || this._addToSceneRootNodes() } this._parentNode = e, this._parentNode && (void 0 !== this._parentNode._children && null !== this._parentNode._children || (this._parentNode._children = new Array), this._parentNode._children.push(this), t || this._removeFromSceneRootNodes()), this._syncParentEnabledState() } }, enumerable: !1, configurable: !0 }), e.prototype._addToSceneRootNodes = function() { -1 === this._nodeDataStorage._sceneRootNodesIndex && (this._nodeDataStorage._sceneRootNodesIndex = this._scene.rootNodes.length, this._scene.rootNodes.push(this)) } , e.prototype._removeFromSceneRootNodes = function() { if (-1 !== this._nodeDataStorage._sceneRootNodesIndex) { var e = this._scene.rootNodes , t = e.length - 1; e[this._nodeDataStorage._sceneRootNodesIndex] = e[t], e[this._nodeDataStorage._sceneRootNodesIndex]._nodeDataStorage._sceneRootNodesIndex = this._nodeDataStorage._sceneRootNodesIndex, this._scene.rootNodes.pop(), this._nodeDataStorage._sceneRootNodesIndex = -1 } } , Object.defineProperty(e.prototype, "animationPropertiesOverride", { get: function() { return this._animationPropertiesOverride ? this._animationPropertiesOverride : this._scene.animationPropertiesOverride }, set: function(e) { this._animationPropertiesOverride = e }, enumerable: !1, configurable: !0 }), e.prototype.getClassName = function() { return "Node" } , Object.defineProperty(e.prototype, "onDispose", { set: function(e) { this._onDisposeObserver && this.onDisposeObservable.remove(this._onDisposeObserver), this._onDisposeObserver = this.onDisposeObservable.add(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "onEnabledStateChangedObservable", { get: function() { return this._nodeDataStorage._onEnabledStateChangedObservable }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "onClonedObservable", { get: function() { return this._nodeDataStorage._onClonedObservable }, enumerable: !1, configurable: !0 }), e.prototype.getScene = function() { return this._scene } , e.prototype.getEngine = function() { return this._scene.getEngine() } , e.prototype.addBehavior = function(e, t) { var i = this; return void 0 === t && (t = !1), -1 !== this._behaviors.indexOf(e) || (e.init(), this._scene.isLoading && !t ? 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this.parent._getActionManagerForTrigger(e, !1) : null } , e.prototype._updateCache = function(e) {} , e.prototype._isSynchronized = function() { return !0 } , e.prototype._markSyncedWithParent = function() { this._parentNode && (this._parentUpdateId = this._parentNode._childUpdateId) } , e.prototype.isSynchronizedWithParent = function() { return !this._parentNode || !this._parentNode._isDirty && this._parentUpdateId === this._parentNode._childUpdateId && this._parentNode.isSynchronized() } , e.prototype.isSynchronized = function() { return this._cache.parent != this._parentNode ? (this._cache.parent = this._parentNode, !1) : !(this._parentNode && !this.isSynchronizedWithParent()) && this._isSynchronized() } , e.prototype.isReady = function(e) { return void 0 === e && (e = !1), this._nodeDataStorage._isReady } , e.prototype.markAsDirty = function(e) { return this._currentRenderId = Number.MAX_VALUE, this._isDirty = !0, this } , e.prototype.isEnabled = function(e) { return void 0 === e && (e = !0), !1 === e ? this._nodeDataStorage._isEnabled : !!this._nodeDataStorage._isEnabled && this._nodeDataStorage._isParentEnabled } , e.prototype._syncParentEnabledState = function() { this._nodeDataStorage._isParentEnabled = !this._parentNode || this._parentNode.isEnabled(), this._children && this._children.forEach((function(e) { e._syncParentEnabledState() } )) } , e.prototype.setEnabled = function(e) { this._nodeDataStorage._isEnabled !== e && (this._nodeDataStorage._isEnabled = e, this._nodeDataStorage._onEnabledStateChangedObservable.notifyObservers(e), this._syncParentEnabledState()) } , e.prototype.isDescendantOf = function(e) { return !!this.parent && (this.parent === e || this.parent.isDescendantOf(e)) } , e.prototype._getDescendants = function(e, t, i) { if (void 0 === t && (t = !1), this._children) for (var n = 0; n < this._children.length; n++) { var r = this._children[n]; i && !i(r) || e.push(r), t || r._getDescendants(e, !1, i) } } , e.prototype.getDescendants = function(e, t) { var i = new Array; return this._getDescendants(i, e, t), i } , e.prototype.getChildMeshes = function(e, t) { var i = []; return this._getDescendants(i, e, (function(e) { return (!t || t(e)) && void 0 !== e.cullingStrategy } )), i } , e.prototype.getChildren = function(e, t) { return void 0 === t && (t = !0), this.getDescendants(t, e) } , e.prototype._setReady = function(e) { e !== this._nodeDataStorage._isReady && (e ? (this.onReady && this.onReady(this), this._nodeDataStorage._isReady = !0) : this._nodeDataStorage._isReady = !1) } , e.prototype.getAnimationByName = function(e) { for (var t = 0; t < this.animations.length; t++) { var i = this.animations[t]; if (i.name === e) return i } return null } , e.prototype.createAnimationRange = function(t, i, n) { if (!this._ranges[t]) { this._ranges[t] = e._AnimationRangeFactory(t, i, n); for (var r = 0, o = this.animations.length; r < o; r++) this.animations[r] && this.animations[r].createRange(t, i, n) } } , e.prototype.deleteAnimationRange = function(e, t) { void 0 === t && (t = !0); for (var i = 0, n = this.animations.length; i < n; i++) this.animations[i] && this.animations[i].deleteRange(e, t); this._ranges[e] = null } , e.prototype.getAnimationRange = function(e) { return this._ranges[e] || null } , e.prototype.getAnimationRanges = function() { var e, t = []; for (e in this._ranges) t.push(this._ranges[e]); return t } , e.prototype.beginAnimation = function(e, t, i, n) { var r = this.getAnimationRange(e); return r ? this._scene.beginAnimation(this, r.from, r.to, t, i, n) : null } , e.prototype.serializeAnimationRanges = function() { var e = []; for (var t in this._ranges) { var i = this._ranges[t]; if (i) { var n = {}; n.name = t, n.from = i.from, n.to = i.to, e.push(n) } } return e } , e.prototype.computeWorldMatrix = function(e) { return this._worldMatrix || (this._worldMatrix = P.Identity()), this._worldMatrix } , e.prototype.dispose = function(e, t) { if (void 0 === t && (t = !1), this._nodeDataStorage._isDisposed = !0, !e) for (var i = 0, n = this.getDescendants(!0); i < n.length; i++) n[i].dispose(e, t); this.parent ? this.parent = null : this._removeFromSceneRootNodes(), this.onDisposeObservable.notifyObservers(this), this.onDisposeObservable.clear(), this.onEnabledStateChangedObservable.clear(), this.onClonedObservable.clear(); for (var r = 0, o = this._behaviors; r < o.length; r++) o[r].detach(); this._behaviors = [], this.metadata = null } , e.ParseAnimationRanges = function(e, t, i) { if (t.ranges) for (var n = 0; n < t.ranges.length; n++) { var r = t.ranges[n]; e.createAnimationRange(r.name, r.from, r.to) } } , e.prototype.getHierarchyBoundingVectors = function(e, t) { var i, n; void 0 === e && (e = !0), void 0 === t && (t = null), this.getScene().incrementRenderId(), this.computeWorldMatrix(!0); var r = this; if (r.getBoundingInfo && r.subMeshes) { var o = r.getBoundingInfo(); i = o.boundingBox.minimumWorld.clone(), n = o.boundingBox.maximumWorld.clone() } else i = new x(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE), n = new x(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE); if (e) for (var a = 0, s = this.getDescendants(!1); a < s.length; a++) { var l = s[a]; if (l.computeWorldMatrix(!0), (!t || t(l)) && l.getBoundingInfo && 0 !== l.getTotalVertices()) { var c = l.getBoundingInfo().boundingBox , u = c.minimumWorld , h = c.maximumWorld; x.CheckExtends(u, i, n), x.CheckExtends(h, i, n) } } return { min: i, max: n } } , e._AnimationRangeFactory = function(e, t, i) { throw be("AnimationRange") } , e._NodeConstructors = {}, k([Ce()], e.prototype, "name", void 0), k([Ce()], e.prototype, "id", void 0), k([Ce()], e.prototype, "uniqueId", void 0), k([Ce()], e.prototype, "state", void 0), k([Ce()], e.prototype, "metadata", void 0), e }() , je = function() { function e(e, t) { this.width = e, this.height = t } return e.prototype.toString = function() { return "{W: ".concat(this.width, ", H: ").concat(this.height, "}") } , e.prototype.getClassName = function() { return "Size" } , e.prototype.getHashCode = function() { var e = 0 | this.width; return 397 * e ^ (0 | this.height) } , e.prototype.copyFrom = function(e) { this.width = e.width, this.height = e.height } , e.prototype.copyFromFloats = function(e, t) { return this.width = e, this.height = t, this } , e.prototype.set = function(e, t) { return this.copyFromFloats(e, t) } , e.prototype.multiplyByFloats = function(t, i) { return new e(this.width * t,this.height * i) } , e.prototype.clone = function() { return new e(this.width,this.height) } , e.prototype.equals = function(e) { return !!e && this.width === e.width && this.height === e.height } , Object.defineProperty(e.prototype, "surface", { get: function() { return this.width * this.height }, enumerable: !1, configurable: !0 }), e.Zero = function() { return new e(0,0) } , e.prototype.add = function(t) { return new e(this.width + t.width,this.height + t.height) } , e.prototype.subtract = function(t) { return new e(this.width - t.width,this.height - t.height) } , e.Lerp = function(t, i, n) { return new e(t.width + (i.width - t.width) * n,t.height + (i.height - t.height) * n) } , e }() , Ye = function() { function e() { this._xhr = "undefined" != typeof _native && _native.XMLHttpRequest ? new _native.XMLHttpRequest : new XMLHttpRequest } return e.prototype._injectCustomRequestHeaders = function() { for (var t in e.CustomRequestHeaders) { var i = e.CustomRequestHeaders[t]; i && this._xhr.setRequestHeader(t, i) } } , Object.defineProperty(e.prototype, "onprogress", { get: function() { return this._xhr.onprogress }, set: function(e) { this._xhr.onprogress = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "readyState", { get: function() { return this._xhr.readyState }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "status", { get: function() { return this._xhr.status }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "statusText", { get: function() { return this._xhr.statusText }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "response", { get: function() { return this._xhr.response }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "responseURL", { get: function() { return this._xhr.responseURL }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "responseText", { get: function() { return this._xhr.responseText }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "responseType", { get: function() { return this._xhr.responseType }, set: function(e) { this._xhr.responseType = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "timeout", { get: function() { return this._xhr.timeout }, set: function(e) { this._xhr.timeout = e }, enumerable: !1, configurable: !0 }), e.prototype.addEventListener = function(e, t, i) { this._xhr.addEventListener(e, t, i) } , e.prototype.removeEventListener = function(e, t, i) { this._xhr.removeEventListener(e, t, i) } , e.prototype.abort = function() { this._xhr.abort() } , e.prototype.send = function(t) { e.CustomRequestHeaders && this._injectCustomRequestHeaders(), this._xhr.send(t) } , e.prototype.open = function(t, i) { for (var n = 0, r = e.CustomRequestModifiers; n < r.length; n++) (0, r[n])(this._xhr, i); return i = (i = i.replace("file:http:", "http:")).replace("file:https:", "https:"), this._xhr.open(t, i, !0) } , e.prototype.setRequestHeader = function(e, t) { this._xhr.setRequestHeader(e, t) } , e.prototype.getResponseHeader = function(e) { return this._xhr.getResponseHeader(e) } , e.CustomRequestHeaders = {}, e.CustomRequestModifiers = new Array, e }() , Ke = function() {} , Qe = function() { function e(t, i, n, r, o, a) { this.name = t, this.targetProperty = i, this.framePerSecond = n, this.dataType = r, this.loopMode = o, this.enableBlending = a, this._easingFunction = null, this._runtimeAnimations = new Array, this._events = new Array, this.blendingSpeed = .01, this._ranges = {}, this.targetPropertyPath = i.split("."), this.dataType = r, this.loopMode = void 0 === o ? e.ANIMATIONLOOPMODE_CYCLE : o, this.uniqueId = e._UniqueIdGenerator++ } return e._PrepareAnimation = function(t, i, n, r, o, a, s, l) { var c = void 0; if (!isNaN(parseFloat(o)) && isFinite(o) ? c = e.ANIMATIONTYPE_FLOAT : o instanceof C ? c = e.ANIMATIONTYPE_QUATERNION : o instanceof x ? c = e.ANIMATIONTYPE_VECTOR3 : o instanceof A ? c = e.ANIMATIONTYPE_VECTOR2 : o instanceof D ? c = e.ANIMATIONTYPE_COLOR3 : o instanceof N ? c = e.ANIMATIONTYPE_COLOR4 : o instanceof je && (c = e.ANIMATIONTYPE_SIZE), null == c) return null; var u = new e(t,i,n,c,s) , h = [{ frame: 0, value: o }, { frame: r, value: a }]; return u.setKeys(h), void 0 !== l && u.setEasingFunction(l), u } , e.CreateAnimation = function(t, i, n, r) { var o = new e(t + "Animation",t,n,i,e.ANIMATIONLOOPMODE_CONSTANT); return o.setEasingFunction(r), o } , e.CreateAndStartAnimation = function(t, i, n, r, o, a, s, l, c, u, h) { var d = e._PrepareAnimation(t, n, r, o, a, s, l, c); return d ? (i.getScene && (h = i.getScene()), h ? h.beginDirectAnimation(i, [d], 0, o, 1 === d.loopMode, 1, u) : null) : null } , e.CreateAndStartHierarchyAnimation = function(t, i, n, r, o, a, s, l, c, u, h) { var d = e._PrepareAnimation(t, r, o, a, s, l, c, u); return d ? i.getScene().beginDirectHierarchyAnimation(i, n, [d], 0, a, 1 === d.loopMode, 1, h) : null } , e.CreateMergeAndStartAnimation = function(t, i, n, r, o, a, s, l, c, u) { var h = e._PrepareAnimation(t, n, r, o, a, s, l, c); return h ? (i.animations.push(h), i.getScene().beginAnimation(i, 0, o, 1 === h.loopMode, 1, u)) : null } , e.MakeAnimationAdditive = function(t, i, n, r, o) { void 0 === i && (i = 0), void 0 === r && (r = !1); var a = t; if (r && ((a = t.clone()).name = o || a.name), !a._keys.length) return a; i = i >= 0 ? i : 0; var s = 0 , l = a._keys[0] , c = a._keys.length - 1 , u = a._keys[c] , h = { referenceValue: l.value, referencePosition: I.Vector3[0], referenceQuaternion: I.Quaternion[0], referenceScaling: I.Vector3[1], keyPosition: I.Vector3[2], keyQuaternion: I.Quaternion[1], keyScaling: I.Vector3[3] } , d = !1 , p = l.frame , f = u.frame; if (n) { var _ = a.getRange(n); _ && (p = _.from, f = _.to) } var m = l.frame === p , g = u.frame === f; if (1 === a._keys.length) { var v = a._getKeyValue(a._keys[0]); h.referenceValue = v.clone ? v.clone() : v, d = !0 } else i <= l.frame ? (v = a._getKeyValue(l.value), h.referenceValue = v.clone ? v.clone() : v, d = !0) : i >= u.frame && (v = a._getKeyValue(u.value), h.referenceValue = v.clone ? v.clone() : v, d = !0); for (var y = 0; !d || !m || !g && y < a._keys.length - 1; ) { var b = a._keys[y] , T = a._keys[y + 1]; if (!d && i >= b.frame && i <= T.frame) { if (v = void 0, i === b.frame) v = a._getKeyValue(b.value); else if (i === T.frame) v = a._getKeyValue(T.value); else { var E = { key: y, repeatCount: 0, loopMode: this.ANIMATIONLOOPMODE_CONSTANT }; v = a._interpolate(i, E) } h.referenceValue = v.clone ? v.clone() : v, d = !0 } if (!m && p >= b.frame && p <= T.frame) { if (p === b.frame) s = y; else if (p === T.frame) s = y + 1; else { E = { key: y, repeatCount: 0, loopMode: this.ANIMATIONLOOPMODE_CONSTANT }; var S = { frame: p, value: (v = a._interpolate(p, E)).clone ? v.clone() : v }; a._keys.splice(y + 1, 0, S), s = y + 1 } m = !0 } !g && f >= b.frame && f <= T.frame && (f === b.frame ? c = y : (f === T.frame || (E = { key: y, repeatCount: 0, loopMode: this.ANIMATIONLOOPMODE_CONSTANT }, S = { frame: f, value: (v = a._interpolate(f, E)).clone ? v.clone() : v }, a._keys.splice(y + 1, 0, S)), c = y + 1), g = !0), y++ } for (a.dataType === e.ANIMATIONTYPE_QUATERNION ? h.referenceValue.normalize().conjugateInPlace() : a.dataType === e.ANIMATIONTYPE_MATRIX && (h.referenceValue.decompose(h.referenceScaling, h.referenceQuaternion, h.referencePosition), h.referenceQuaternion.normalize().conjugateInPlace()), y = s; y <= c; y++) if (S = a._keys[y], !y || a.dataType === e.ANIMATIONTYPE_FLOAT || S.value !== l.value) switch (a.dataType) { case e.ANIMATIONTYPE_MATRIX: S.value.decompose(h.keyScaling, h.keyQuaternion, h.keyPosition), h.keyPosition.subtractInPlace(h.referencePosition), h.keyScaling.divideInPlace(h.referenceScaling), h.referenceQuaternion.multiplyToRef(h.keyQuaternion, h.keyQuaternion), P.ComposeToRef(h.keyScaling, h.keyQuaternion, h.keyPosition, S.value); break; case e.ANIMATIONTYPE_QUATERNION: h.referenceValue.multiplyToRef(S.value, S.value); break; case e.ANIMATIONTYPE_VECTOR2: case e.ANIMATIONTYPE_VECTOR3: case e.ANIMATIONTYPE_COLOR3: case e.ANIMATIONTYPE_COLOR4: S.value.subtractToRef(h.referenceValue, S.value); break; case e.ANIMATIONTYPE_SIZE: S.value.width -= h.referenceValue.width, S.value.height -= h.referenceValue.height; break; default: S.value -= h.referenceValue } return a } , e.TransitionTo = function(e, t, i, n, r, o, a, s) { if (void 0 === s && (s = null), a <= 0) return i[e] = t, s && s(), null; var l = r * (a / 1e3); o.setKeys([{ frame: 0, value: i[e].clone ? i[e].clone() : i[e] }, { frame: l, value: t }]), i.animations || (i.animations = []), i.animations.push(o); var c = n.beginAnimation(i, 0, l, !1); return c.onAnimationEnd = s, c } , Object.defineProperty(e.prototype, "runtimeAnimations", { get: function() { return this._runtimeAnimations }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "hasRunningRuntimeAnimations", { get: function() { for (var e = 0, t = this._runtimeAnimations; e < t.length; e++) if (!t[e].isStopped()) return !0; return !1 }, enumerable: !1, configurable: !0 }), e.prototype.toString = function(e) { var t = "Name: " + this.name + ", property: " + this.targetProperty; if (t += ", datatype: " + ["Float", "Vector3", "Quaternion", "Matrix", "Color3", "Vector2"][this.dataType], t += ", nKeys: " + (this._keys ? this._keys.length : "none"), t += ", nRanges: " + (this._ranges ? Object.keys(this._ranges).length : "none"), e) { t += ", Ranges: {"; var i = !0; for (var n in this._ranges) i && (t += ", ", i = !1), t += n; t += "}" } return t } , e.prototype.addEvent = function(e) { this._events.push(e), this._events.sort((function(e, t) { return e.frame - t.frame } )) } , e.prototype.removeEvents = function(e) { for (var t = 0; t < this._events.length; t++) this._events[t].frame === e && (this._events.splice(t, 1), t--) } , e.prototype.getEvents = function() { return this._events } , e.prototype.createRange = function(e, t, i) { this._ranges[e] || (this._ranges[e] = new We(e,t,i)) } , e.prototype.deleteRange = function(e, t) { void 0 === t && (t = !0); var i = this._ranges[e]; if (i) { if (t) for (var n = i.from, r = i.to, o = this._keys.length - 1; o >= 0; o--) this._keys[o].frame >= n && this._keys[o].frame <= r && this._keys.splice(o, 1); this._ranges[e] = null } } , e.prototype.getRange = function(e) { return this._ranges[e] } , e.prototype.getKeys = function() { return this._keys } , e.prototype.getHighestFrame = function() { for (var e = 0, t = 0, i = this._keys.length; t < i; t++) e < this._keys[t].frame && (e = this._keys[t].frame); return e } , e.prototype.getEasingFunction = function() { return this._easingFunction } , e.prototype.setEasingFunction = function(e) { this._easingFunction = e } , e.prototype.floatInterpolateFunction = function(e, t, i) { return d.Lerp(e, t, i) } , e.prototype.floatInterpolateFunctionWithTangents = function(e, t, i, n, r) { return d.Hermite(e, t, i, n, r) } , e.prototype.quaternionInterpolateFunction = function(e, t, i) { return C.Slerp(e, t, i) } , e.prototype.quaternionInterpolateFunctionWithTangents = function(e, t, i, n, r) { return C.Hermite(e, t, i, n, r).normalize() } , e.prototype.vector3InterpolateFunction = function(e, t, i) { return x.Lerp(e, t, i) } , e.prototype.vector3InterpolateFunctionWithTangents = function(e, t, i, n, r) { return x.Hermite(e, t, i, n, r) } , e.prototype.vector2InterpolateFunction = function(e, t, i) { return A.Lerp(e, t, i) } , e.prototype.vector2InterpolateFunctionWithTangents = function(e, t, i, n, r) { return A.Hermite(e, t, i, n, r) } , e.prototype.sizeInterpolateFunction = function(e, t, i) { return je.Lerp(e, t, i) } , e.prototype.color3InterpolateFunction = function(e, t, i) { return D.Lerp(e, t, i) } , e.prototype.color3InterpolateFunctionWithTangents = function(e, t, i, n, r) { return D.Hermite(e, t, i, n, r) } , e.prototype.color4InterpolateFunction = function(e, t, i) { return N.Lerp(e, t, i) } , e.prototype.color4InterpolateFunctionWithTangents = function(e, t, i, n, r) { return N.Hermite(e, t, i, n, r) } , e.prototype._getKeyValue = function(e) { return "function" == typeof e ? e() : e } , e.prototype.evaluate = function(t) { return this._interpolate(t, { key: 0, repeatCount: 0, loopMode: e.ANIMATIONLOOPMODE_CONSTANT }) } , e.prototype._interpolate = function(t, i) { if (i.loopMode === e.ANIMATIONLOOPMODE_CONSTANT && i.repeatCount > 0) return i.highLimitValue.clone ? i.highLimitValue.clone() : i.highLimitValue; var n = this._keys; if (1 === n.length) return this._getKeyValue(n[0].value); var r = i.key; if (n[r].frame >= t) for (; r - 1 >= 0 && n[r].frame >= t; ) r--; for (var o = r; o < n.length - 1; o++) { var a = n[o + 1]; if (a.frame >= t) { i.key = o; var s = n[o] , l = this._getKeyValue(s.value) , c = this._getKeyValue(a.value); if (s.interpolation === ke.STEP) return a.frame > t ? l : c; var u = void 0 !== s.outTangent && void 0 !== a.inTangent , h = a.frame - s.frame , d = (t - s.frame) / h , p = this.getEasingFunction(); switch (null !== p && (d = p.ease(d)), this.dataType) { case e.ANIMATIONTYPE_FLOAT: var f = u ? this.floatInterpolateFunctionWithTangents(l, s.outTangent * h, c, a.inTangent * h, d) : this.floatInterpolateFunction(l, c, d); switch (i.loopMode) { case e.ANIMATIONLOOPMODE_CYCLE: case e.ANIMATIONLOOPMODE_CONSTANT: return f; case e.ANIMATIONLOOPMODE_RELATIVE: return i.offsetValue * i.repeatCount + f } break; case e.ANIMATIONTYPE_QUATERNION: var _ = u ? this.quaternionInterpolateFunctionWithTangents(l, s.outTangent.scale(h), c, a.inTangent.scale(h), d) : this.quaternionInterpolateFunction(l, c, d); switch (i.loopMode) { case e.ANIMATIONLOOPMODE_CYCLE: case e.ANIMATIONLOOPMODE_CONSTANT: return _; case e.ANIMATIONLOOPMODE_RELATIVE: return _.addInPlace(i.offsetValue.scale(i.repeatCount)) } return _; case e.ANIMATIONTYPE_VECTOR3: var m = u ? this.vector3InterpolateFunctionWithTangents(l, s.outTangent.scale(h), c, a.inTangent.scale(h), d) : this.vector3InterpolateFunction(l, c, d); switch (i.loopMode) { case e.ANIMATIONLOOPMODE_CYCLE: case e.ANIMATIONLOOPMODE_CONSTANT: return m; case e.ANIMATIONLOOPMODE_RELATIVE: return m.add(i.offsetValue.scale(i.repeatCount)) } break; case e.ANIMATIONTYPE_VECTOR2: var g = u ? this.vector2InterpolateFunctionWithTangents(l, s.outTangent.scale(h), c, a.inTangent.scale(h), d) : this.vector2InterpolateFunction(l, c, d); switch (i.loopMode) { case e.ANIMATIONLOOPMODE_CYCLE: case e.ANIMATIONLOOPMODE_CONSTANT: return g; case e.ANIMATIONLOOPMODE_RELATIVE: return g.add(i.offsetValue.scale(i.repeatCount)) } break; case e.ANIMATIONTYPE_SIZE: switch (i.loopMode) { case e.ANIMATIONLOOPMODE_CYCLE: case e.ANIMATIONLOOPMODE_CONSTANT: return this.sizeInterpolateFunction(l, c, d); case e.ANIMATIONLOOPMODE_RELATIVE: return this.sizeInterpolateFunction(l, c, d).add(i.offsetValue.scale(i.repeatCount)) } break; case e.ANIMATIONTYPE_COLOR3: var v = u ? this.color3InterpolateFunctionWithTangents(l, s.outTangent.scale(h), c, a.inTangent.scale(h), d) : this.color3InterpolateFunction(l, c, d); switch (i.loopMode) { case e.ANIMATIONLOOPMODE_CYCLE: case e.ANIMATIONLOOPMODE_CONSTANT: return v; case e.ANIMATIONLOOPMODE_RELATIVE: return v.add(i.offsetValue.scale(i.repeatCount)) } break; case e.ANIMATIONTYPE_COLOR4: var y = u ? this.color4InterpolateFunctionWithTangents(l, s.outTangent.scale(h), c, a.inTangent.scale(h), d) : this.color4InterpolateFunction(l, c, d); switch (i.loopMode) { case e.ANIMATIONLOOPMODE_CYCLE: case e.ANIMATIONLOOPMODE_CONSTANT: return y; case e.ANIMATIONLOOPMODE_RELATIVE: return y.add(i.offsetValue.scale(i.repeatCount)) } break; case e.ANIMATIONTYPE_MATRIX: switch (i.loopMode) { case e.ANIMATIONLOOPMODE_CYCLE: case e.ANIMATIONLOOPMODE_CONSTANT: return e.AllowMatricesInterpolation ? this.matrixInterpolateFunction(l, c, d, i.workValue) : l; case e.ANIMATIONLOOPMODE_RELATIVE: return l } } break } } return this._getKeyValue(n[n.length - 1].value) } , e.prototype.matrixInterpolateFunction = function(t, i, n, r) { return e.AllowMatrixDecomposeForInterpolation ? r ? (P.DecomposeLerpToRef(t, i, n, r), r) : P.DecomposeLerp(t, i, n) : r ? (P.LerpToRef(t, i, n, r), r) : P.Lerp(t, i, n) } , e.prototype.clone = function() { var t = new e(this.name,this.targetPropertyPath.join("."),this.framePerSecond,this.dataType,this.loopMode); if (t.enableBlending = this.enableBlending, t.blendingSpeed = this.blendingSpeed, this._keys && t.setKeys(this._keys), this._ranges) for (var i in t._ranges = {}, this._ranges) { var n = this._ranges[i]; n && (t._ranges[i] = n.clone()) } return t } , e.prototype.setKeys = function(e) { this._keys = e.slice(0) } , e.prototype.serialize = function() { var t = {}; t.name = this.name, t.property = this.targetProperty, t.framePerSecond = this.framePerSecond, t.dataType = this.dataType, t.loopBehavior = this.loopMode, t.enableBlending = this.enableBlending, t.blendingSpeed = this.blendingSpeed; var i = this.dataType; t.keys = []; for (var n = this.getKeys(), r = 0; r < n.length; r++) { var o = n[r] , a = {}; switch (a.frame = o.frame, i) { case e.ANIMATIONTYPE_FLOAT: a.values = [o.value], void 0 !== o.inTangent && a.values.push(o.inTangent), void 0 !== o.outTangent && (void 0 === o.inTangent && a.values.push(void 0), a.values.push(o.outTangent)), void 0 !== o.interpolation && (void 0 === o.inTangent && a.values.push(void 0), void 0 === o.outTangent && a.values.push(void 0), a.values.push(o.interpolation)); break; case e.ANIMATIONTYPE_QUATERNION: case e.ANIMATIONTYPE_MATRIX: case e.ANIMATIONTYPE_VECTOR3: case e.ANIMATIONTYPE_COLOR3: case e.ANIMATIONTYPE_COLOR4: a.values = o.value.asArray(), null != o.inTangent && a.values.push(o.inTangent.asArray()), null != o.outTangent && (void 0 === o.inTangent && a.values.push(void 0), a.values.push(o.outTangent.asArray())), void 0 !== o.interpolation && (void 0 === o.inTangent && a.values.push(void 0), void 0 === o.outTangent && a.values.push(void 0), a.values.push(o.interpolation)) } t.keys.push(a) } for (var s in t.ranges = [], this._ranges) { var l = this._ranges[s]; if (l) { var c = {}; c.name = s, c.from = l.from, c.to = l.to, t.ranges.push(c) } } return t } , e._UniversalLerp = function(e, t, i) { var n = e.constructor; return n.Lerp ? n.Lerp(e, t, i) : n.Slerp ? n.Slerp(e, t, i) : e.toFixed ? e * (1 - i) + i * t : t } , e.Parse = function(t) { var i, n, r = new e(t.name,t.property,t.framePerSecond,t.dataType,t.loopBehavior), o = t.dataType, a = []; for (t.enableBlending && (r.enableBlending = t.enableBlending), t.blendingSpeed && (r.blendingSpeed = t.blendingSpeed), n = 0; n < t.keys.length; n++) { var s = t.keys[n] , l = void 0 , c = void 0 , u = void 0; switch (o) { case e.ANIMATIONTYPE_FLOAT: i = s.values[0], s.values.length >= 2 && (l = s.values[1]), s.values.length >= 3 && (c = s.values[2]), s.values.length >= 4 && (u = s.values[3]); break; case e.ANIMATIONTYPE_QUATERNION: if (i = C.FromArray(s.values), s.values.length >= 8) { var h = C.FromArray(s.values.slice(4, 8)); h.equals(C.Zero()) || (l = h) } if (s.values.length >= 12) { var d = C.FromArray(s.values.slice(8, 12)); d.equals(C.Zero()) || (c = d) } s.values.length >= 13 && (u = s.values[12]); break; case e.ANIMATIONTYPE_MATRIX: i = P.FromArray(s.values), s.values.length >= 17 && (u = s.values[16]); break; case e.ANIMATIONTYPE_COLOR3: i = D.FromArray(s.values), s.values[3] && (l = D.FromArray(s.values[3])), s.values[4] && (c = D.FromArray(s.values[4])), s.values[5] && (u = s.values[5]); break; case e.ANIMATIONTYPE_COLOR4: i = N.FromArray(s.values), s.values[4] && (l = N.FromArray(s.values[4])), s.values[5] && (c = N.FromArray(s.values[5])), s.values[6] && (u = N.FromArray(s.values[6])); break; case e.ANIMATIONTYPE_VECTOR3: default: i = x.FromArray(s.values), s.values[3] && (l = x.FromArray(s.values[3])), s.values[4] && (c = x.FromArray(s.values[4])), s.values[5] && (u = s.values[5]) } var p = {}; p.frame = s.frame, p.value = i, null != l && (p.inTangent = l), null != c && (p.outTangent = c), null != u && (p.interpolation = u), a.push(p) } if (r.setKeys(a), t.ranges) for (n = 0; n < t.ranges.length; n++) i = t.ranges[n], r.createRange(i.name, i.from, i.to); return r } , e.AppendSerializedAnimations = function(e, t) { Ge.AppendSerializedAnimations(e, t) } , e.ParseFromFileAsync = function(e, t) { var i = this; return new Promise((function(n, r) { var o = new Ye; o.addEventListener("readystatechange", (function() { if (4 == o.readyState) if (200 == o.status) { var t = JSON.parse(o.responseText); if (t.animations && (t = t.animations), t.length) { for (var a = new Array, s = 0, l = t; s < l.length; s++) { var c = l[s]; a.push(i.Parse(c)) } n(a) } else a = i.Parse(t), e && (a.name = e), n(a) } else r("Unable to load the animation") } )), o.open("GET", t), o.send() } )) } , e.CreateFromSnippetAsync = function(e) { var t = this; return new Promise((function(i, n) { var r = new Ye; r.addEventListener("readystatechange", (function() { if (4 == r.readyState) if (200 == r.status) { var o = JSON.parse(JSON.parse(r.responseText).jsonPayload); if (o.animations) { for (var a = JSON.parse(o.animations), s = new Array, l = 0, c = a.animations; l < c.length; l++) { var u = c[l]; (h = t.Parse(u)).snippetId = e, s.push(h) } i(s) } else { var h; a = JSON.parse(o.animation), (h = t.Parse(a)).snippetId = e, i(h) } } else n("Unable to load the snippet " + e) } )), r.open("GET", t.SnippetUrl + "/" + e.replace(/#/g, "/")), r.send() } )) } , e._UniqueIdGenerator = 0, e.AllowMatricesInterpolation = !1, e.AllowMatrixDecomposeForInterpolation = !0, e.SnippetUrl = "https://snippet.babylonjs.com", e.ANIMATIONTYPE_FLOAT = 0, e.ANIMATIONTYPE_VECTOR3 = 1, e.ANIMATIONTYPE_QUATERNION = 2, e.ANIMATIONTYPE_MATRIX = 3, e.ANIMATIONTYPE_COLOR3 = 4, e.ANIMATIONTYPE_COLOR4 = 7, e.ANIMATIONTYPE_VECTOR2 = 5, e.ANIMATIONTYPE_SIZE = 6, e.ANIMATIONLOOPMODE_RELATIVE = 0, e.ANIMATIONLOOPMODE_CYCLE = 1, e.ANIMATIONLOOPMODE_CONSTANT = 2, e }(); y("BABYLON.Animation", Qe), Xe._AnimationRangeFactory = function(e, t, i) { return new We(e,t,i) } ; var qe = function(e) { function t(t, i, n, r, o, a, s, l) { void 0 === o && (o = 1e3); var c = e.call(this, t, a) || this; return c.duration = 1e3, c.onInterpolationDoneObservable = new h, c.propertyPath = n, c.value = r, c.duration = o, c.stopOtherAnimations = s, c.onInterpolationDone = l, c._target = c._effectiveTarget = i, c } return U(t, e), t.prototype._prepare = function() { this._effectiveTarget = this._getEffectiveTarget(this._effectiveTarget, this.propertyPath), this._property = this._getProperty(this.propertyPath) } , t.prototype.execute = function() { var e, t = this, i = this._actionManager.getScene(), n = [{ frame: 0, value: this._effectiveTarget[this._property] }, { frame: 100, value: this.value }]; if ("number" == typeof this.value) e = Qe.ANIMATIONTYPE_FLOAT; else if (this.value instanceof D) e = Qe.ANIMATIONTYPE_COLOR3; else if (this.value instanceof x) e = Qe.ANIMATIONTYPE_VECTOR3; else if (this.value instanceof P) e = Qe.ANIMATIONTYPE_MATRIX; else { if (!(this.value instanceof C)) return void K.Warn("InterpolateValueAction: Unsupported type (" + typeof this.value + ")"); e = Qe.ANIMATIONTYPE_QUATERNION } var r = new Qe("InterpolateValueAction",this._property,1e3 / this.duration * 100,e,Qe.ANIMATIONLOOPMODE_CONSTANT); r.setKeys(n), this.stopOtherAnimations && i.stopAnimation(this._effectiveTarget), i.beginDirectAnimation(this._effectiveTarget, [r], 0, 100, !1, 1, (function() { t.onInterpolationDoneObservable.notifyObservers(t), t.onInterpolationDone && t.onInterpolationDone() } )) } , t.prototype.serialize = function(t) { return e.prototype._serialize.call(this, { name: "InterpolateValueAction", properties: [F._GetTargetProperty(this._target), { name: "propertyPath", value: this.propertyPath }, { name: "value", value: F._SerializeValueAsString(this.value) }, { name: "duration", value: F._SerializeValueAsString(this.duration) }, { name: "stopOtherAnimations", value: F._SerializeValueAsString(this.stopOtherAnimations) || !1 }] }, t) } , t }(F); y("BABYLON.InterpolateValueAction", qe); var Ze = Object.freeze(new C(0,0,0,0)) , Je = Object.freeze(x.Zero()) , $e = Object.freeze(A.Zero()) , et = Object.freeze(je.Zero()) , tt = Object.freeze(D.Black()) , it = function() { function e(e, t, i, n) { var r = this; if (this._events = new Array, this._currentFrame = 0, this._originalValue = new Array, this._originalBlendValue = null, this._offsetsCache = {}, this._highLimitsCache = {}, this._stopped = !1, this._blendingFactor = 0, this._currentValue = null, this._currentActiveTarget = null, this._directTarget = null, this._targetPath = "", this._weight = 1, this._ratioOffset = 0, this._previousDelay = 0, this._previousRatio = 0, this._targetIsArray = !1, this._animation = t, this._target = e, this._scene = i, this._host = n, this._activeTargets = [], t._runtimeAnimations.push(this), this._animationState = { key: 0, repeatCount: 0, loopMode: this._getCorrectLoopMode() }, this._animation.dataType === Qe.ANIMATIONTYPE_MATRIX && (this._animationState.workValue = P.Zero()), this._keys = this._animation.getKeys(), this._minFrame = this._keys[0].frame, this._maxFrame = this._keys[this._keys.length - 1].frame, this._minValue = this._keys[0].value, this._maxValue = this._keys[this._keys.length - 1].value, 0 !== this._minFrame) { var o = { frame: 0, value: this._minValue }; this._keys.splice(0, 0, o) } if (this._target instanceof Array) { for (var a = 0, s = 0, l = this._target; s < l.length; s++) { var c = l[s]; this._preparePath(c, a), this._getOriginalValues(a), a++ } this._targetIsArray = !0 } else this._preparePath(this._target), this._getOriginalValues(), this._targetIsArray = !1, this._directTarget = this._activeTargets[0]; var u = t.getEvents(); u && u.length > 0 && u.forEach((function(e) { r._events.push(e._clone()) } )), this._enableBlending = e && e.animationPropertiesOverride ? e.animationPropertiesOverride.enableBlending : this._animation.enableBlending } return Object.defineProperty(e.prototype, "currentFrame", { get: function() { return this._currentFrame }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "weight", { get: function() { return this._weight }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "currentValue", { get: function() { return this._currentValue }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "targetPath", { get: function() { return this._targetPath }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "target", { get: function() { return this._currentActiveTarget }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isAdditive", { get: function() { return this._host && this._host.isAdditive }, enumerable: !1, configurable: !0 }), e.prototype._preparePath = function(e, t) { void 0 === t && (t = 0); var i = this._animation.targetPropertyPath; if (i.length > 1) { for (var n = e[i[0]], r = 1; r < i.length - 1; r++) n = n[i[r]]; this._targetPath = i[i.length - 1], this._activeTargets[t] = n } else this._targetPath = i[0], this._activeTargets[t] = e } , Object.defineProperty(e.prototype, "animation", { get: function() { return this._animation }, enumerable: !1, configurable: !0 }), e.prototype.reset = function(e) { if (void 0 === e && (e = !1), e) if (this._target instanceof Array) for (var t = 0, i = 0, n = this._target; i < n.length; i++) { var r = n[i]; void 0 !== this._originalValue[t] && this._setValue(r, this._activeTargets[t], this._originalValue[t], -1, t), t++ } else void 0 !== this._originalValue[0] && this._setValue(this._target, this._directTarget, this._originalValue[0], -1, 0); for (this._offsetsCache = {}, this._highLimitsCache = {}, this._currentFrame = 0, this._blendingFactor = 0, t = 0; t < this._events.length; t++) this._events[t].isDone = !1 } , e.prototype.isStopped = function() { return this._stopped } , e.prototype.dispose = function() { var e = this._animation.runtimeAnimations.indexOf(this); e > -1 && this._animation.runtimeAnimations.splice(e, 1) } , e.prototype.setValue = function(e, t) { if (this._targetIsArray) for (var i = 0; i < this._target.length; i++) { var n = this._target[i]; this._setValue(n, this._activeTargets[i], e, t, i) } else this._setValue(this._target, this._directTarget, e, t, 0) } , e.prototype._getOriginalValues = function(e) { var t; void 0 === e && (e = 0); var i = this._activeTargets[e]; (t = i.getRestPose && "_matrix" === this._targetPath ? i.getRestPose() : i[this._targetPath]) && t.clone ? this._originalValue[e] = t.clone() : this._originalValue[e] = t } , e.prototype._setValue = function(e, t, i, n, r) { if (this._currentActiveTarget = t, this._weight = n, this._enableBlending && this._blendingFactor <= 1) { if (!this._originalBlendValue) { var o = t[this._targetPath]; o.clone ? this._originalBlendValue = o.clone() : this._originalBlendValue = o } this._originalBlendValue.m ? Qe.AllowMatrixDecomposeForInterpolation ? this._currentValue ? P.DecomposeLerpToRef(this._originalBlendValue, i, this._blendingFactor, this._currentValue) : this._currentValue = P.DecomposeLerp(this._originalBlendValue, i, this._blendingFactor) : this._currentValue ? P.LerpToRef(this._originalBlendValue, i, this._blendingFactor, this._currentValue) : this._currentValue = P.Lerp(this._originalBlendValue, i, this._blendingFactor) : this._currentValue = Qe._UniversalLerp(this._originalBlendValue, i, this._blendingFactor); var a = e && e.animationPropertiesOverride ? e.animationPropertiesOverride.blendingSpeed : this._animation.blendingSpeed; this._blendingFactor += a } else this._currentValue ? this._currentValue.copyFrom ? this._currentValue.copyFrom(i) : this._currentValue = i : (null == i ? void 0 : i.clone) ? this._currentValue = i.clone() : this._currentValue = i; -1 !== n ? this._scene._registerTargetForLateAnimationBinding(this, this._originalValue[r]) : t[this._targetPath] = this._currentValue, e.markAsDirty && e.markAsDirty(this._animation.targetProperty) } , e.prototype._getCorrectLoopMode = function() { return this._target && this._target.animationPropertiesOverride ? this._target.animationPropertiesOverride.loopMode : this._animation.loopMode } , e.prototype.goToFrame = function(e) { var t = this._animation.getKeys(); e < t[0].frame ? e = t[0].frame : e > t[t.length - 1].frame && (e = t[t.length - 1].frame); var i = this._events; if (i.length) for (var n = 0; n < i.length; n++) i[n].onlyOnce || (i[n].isDone = i[n].frame < e); this._currentFrame = e; var r = this._animation._interpolate(e, this._animationState); this.setValue(r, -1) } , e.prototype._prepareForSpeedRatioChange = function(e) { var t = this._previousDelay * (this._animation.framePerSecond * e) / 1e3; this._ratioOffset = this._previousRatio - t } , e.prototype.animate = function(e, t, i, n, r, o) { void 0 === o && (o = -1); var a = this._animation , s = a.targetPropertyPath; if (!s || s.length < 1) return this._stopped = !0, !1; var l = !0; (t < this._minFrame || t > this._maxFrame) && (t = this._minFrame), (i < this._minFrame || i > this._maxFrame) && (i = this._maxFrame); var c, u, h = i - t, d = e * (a.framePerSecond * r) / 1e3 + this._ratioOffset, p = 0; if (this._previousDelay = e, this._previousRatio = d, !n && i >= t && d >= h) l = !1, p = a._getKeyValue(this._maxValue); else if (!n && t >= i && d <= h) l = !1, p = a._getKeyValue(this._minValue); else if (this._animationState.loopMode !== Qe.ANIMATIONLOOPMODE_CYCLE) { var f = i.toString() + t.toString(); if (!this._offsetsCache[f]) { this._animationState.repeatCount = 0, this._animationState.loopMode = Qe.ANIMATIONLOOPMODE_CYCLE; var _ = a._interpolate(t, this._animationState) , m = a._interpolate(i, this._animationState); switch (this._animationState.loopMode = this._getCorrectLoopMode(), a.dataType) { case Qe.ANIMATIONTYPE_FLOAT: this._offsetsCache[f] = m - _; break; case Qe.ANIMATIONTYPE_QUATERNION: case Qe.ANIMATIONTYPE_VECTOR3: case Qe.ANIMATIONTYPE_VECTOR2: case Qe.ANIMATIONTYPE_SIZE: case Qe.ANIMATIONTYPE_COLOR3: this._offsetsCache[f] = m.subtract(_) } this._highLimitsCache[f] = m } p = this._highLimitsCache[f], c = this._offsetsCache[f] } if (void 0 === c) switch (a.dataType) { case Qe.ANIMATIONTYPE_FLOAT: c = 0; break; case Qe.ANIMATIONTYPE_QUATERNION: c = Ze; break; case Qe.ANIMATIONTYPE_VECTOR3: c = Je; break; case Qe.ANIMATIONTYPE_VECTOR2: c = $e; break; case Qe.ANIMATIONTYPE_SIZE: c = et; break; case Qe.ANIMATIONTYPE_COLOR3: c = tt } if (this._host && this._host.syncRoot) { var g = this._host.syncRoot; u = t + (i - t) * ((g.masterFrame - g.fromFrame) / (g.toFrame - g.fromFrame)) } else u = d > 0 && t > i || d < 0 && t < i ? l && 0 !== h ? i + d % h : t : l && 0 !== h ? t + d % h : i; var v = this._events; if ((r > 0 && this.currentFrame > u || r < 0 && this.currentFrame < u) && (this._onLoop(), v.length)) for (var y = 0; y < v.length; y++) v[y].onlyOnce || (v[y].isDone = !1); this._currentFrame = u, this._animationState.repeatCount = 0 === h ? 0 : d / h >> 0, this._animationState.highLimitValue = p, this._animationState.offsetValue = c; var b = a._interpolate(u, this._animationState); if (this.setValue(b, o), v.length) for (y = 0; y < v.length; y++) if (h > 0 && u >= v[y].frame && v[y].frame >= t || h < 0 && u <= v[y].frame && v[y].frame <= t) { var T = v[y]; T.isDone || (T.onlyOnce && (v.splice(y, 1), y--), T.isDone = !0, T.action(u)) } return l || (this._stopped = !0), l } , e }(); function nt() { return "undefined" != typeof window } function rt() { return "undefined" != typeof navigator } function ot() { return "undefined" != typeof document } function at(e) { for (var t = "", i = e.firstChild; i; ) 3 === i.nodeType && (t += i.textContent), i = i.nextSibling; return t } var st, lt = { IsWindowObjectExist: nt, IsNavigatorAvailable: rt, IsDocumentAvailable: ot, GetDOMTextContent: at }, ct = function() { function e() {} return Object.defineProperty(e, "Now", { get: function() { return lt.IsWindowObjectExist() && window.performance && window.performance.now ? window.performance.now() : Date.now() }, enumerable: !1, configurable: !0 }), e }(), ut = function() { function e() {} return e.FilesToLoad = {}, e }(), ht = function() { function e() {} return e.ExponentialBackoff = function(e, t) { return void 0 === e && (e = 3), void 0 === t && (t = 500), function(i, n, r) { return 0 !== n.status || r >= e || -1 !== i.indexOf("file:") ? -1 : Math.pow(2, r) * t } } , e }(), dt = function(e) { function t() { return null !== e && e.apply(this, arguments) || this } return U(t, e), t._setPrototypeOf = Object.setPrototypeOf || function(e, t) { return e.__proto__ = t, e } , t }(Error), pt = { MeshInvalidPositionsError: 0, UnsupportedTextureError: 1e3, GLTFLoaderUnexpectedMagicError: 2e3, SceneLoaderError: 3e3, LoadFileError: 4e3, RequestFileError: 4001, ReadFileError: 4002 }, ft = function(e) { function t(i, n, r) { var o = e.call(this, i) || this; return o.errorCode = n, o.innerError = r, o.name = "RuntimeError", dt._setPrototypeOf(o, t.prototype), o } return U(t, e), t }(dt), _t = function() { function e() { this.children = [] } return e.prototype.isValid = function(e) { return !0 } , e.prototype.process = function(e, t) { var i = ""; if (this.line) { var n = this.line , r = t.processor; r && (r.lineProcessor && (n = r.lineProcessor(n, t.isFragment, t.processingContext)), r.attributeProcessor && ae(this.line, "attribute") ? n = r.attributeProcessor(this.line, e, t.processingContext) : r.varyingProcessor && ae(this.line, "varying") ? n = r.varyingProcessor(this.line, t.isFragment, e, t.processingContext) : r.uniformProcessor && r.uniformRegexp && r.uniformRegexp.test(this.line) ? t.lookForClosingBracketForUniformBuffer || (n = r.uniformProcessor(this.line, t.isFragment, e, t.processingContext)) : r.uniformBufferProcessor && r.uniformBufferRegexp && r.uniformBufferRegexp.test(this.line) ? t.lookForClosingBracketForUniformBuffer || (n = r.uniformBufferProcessor(this.line, t.isFragment, t.processingContext), t.lookForClosingBracketForUniformBuffer = !0) : r.textureProcessor && r.textureRegexp && r.textureRegexp.test(this.line) ? n = r.textureProcessor(this.line, t.isFragment, e, t.processingContext) : (r.uniformProcessor || r.uniformBufferProcessor) && ae(this.line, "uniform") && !t.lookForClosingBracketForUniformBuffer && (/uniform\s+(?:(?:highp)?|(?:lowp)?)\s*(\S+)\s+(\S+)\s*;/.test(this.line) ? r.uniformProcessor && (n = r.uniformProcessor(this.line, t.isFragment, e, t.processingContext)) : r.uniformBufferProcessor && (n = r.uniformBufferProcessor(this.line, t.isFragment, t.processingContext), t.lookForClosingBracketForUniformBuffer = !0)), t.lookForClosingBracketForUniformBuffer && -1 !== this.line.indexOf("}") && (t.lookForClosingBracketForUniformBuffer = !1, r.endOfUniformBufferProcessor && (n = r.endOfUniformBufferProcessor(this.line, t.isFragment, t.processingContext)))), i += n + "\r\n" } return this.children.forEach((function(n) { i += n.process(e, t) } )), this.additionalDefineKey && (e[this.additionalDefineKey] = this.additionalDefineValue || "true"), i } , e }(), mt = function() { function e() {} return Object.defineProperty(e.prototype, "currentLine", { get: function() { return this._lines[this.lineIndex] }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "canRead", { get: function() { return this.lineIndex < this._lines.length - 1 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "lines", { set: function(e) { this._lines = []; for (var t = 0, i = e; t < i.length; t++) { var n = i[t]; if ("#" !== n[0]) for (var r = n.split(";"), o = 0; o < r.length; o++) { var a = r[o]; (a = a.trim()) && this._lines.push(a + (o !== r.length - 1 ? 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"precision highp float;\n" + e : "precision mediump float;\n" + e : n || (e = e.replace("precision highp float", "precision mediump float")), e } , e._ExtractOperation = function(e) { var t = /defined\((.+)\)/.exec(e); if (t && t.length) return new bt(t[1].trim(),"!" === e[0]); for (var i = "", n = 0, r = 0, o = ["==", ">=", "<=", "<", ">"]; r < o.length && (i = o[r], !((n = e.indexOf(i)) > -1)); r++) ; if (-1 === n) return new bt(e); var a = e.substring(0, n).trim() , s = e.substring(n + i.length).trim(); return new St(a,i,s) } , e._BuildSubExpression = function(e) { e = e.replace(xt, "defined[$1]"); for (var t = [], i = 0, n = yt.infixToPostfix(e); i < n.length; i++) { var r = n[i]; if ("||" !== r && "&&" !== r) t.push(r); else if (t.length >= 2) { var o = t[t.length - 1] , a = t[t.length - 2]; t.length -= 2; var s = "&&" == r ? new Et : new Tt; "string" == typeof o && (o = o.replace(Rt, "defined($1)")), "string" == typeof a && (a = a.replace(Rt, "defined($1)")), s.leftOperand = "string" == typeof a ? this._ExtractOperation(a) : a, s.rightOperand = "string" == typeof o ? this._ExtractOperation(o) : o, t.push(s) } } var l = t[t.length - 1]; return "string" == typeof l && (l = l.replace(Rt, "defined($1)")), "string" == typeof l ? this._ExtractOperation(l) : l } , e._BuildExpression = function(e, t) { var i = new vt , n = e.substring(0, t) , r = e.substring(t); return r = r.substring(0, (r.indexOf("//") + 1 || r.length + 1) - 1).trim(), i.testExpression = "#ifdef" === n ? new bt(r) : "#ifndef" === n ? new bt(r,!0) : this._BuildSubExpression(r), i } , e._MoveCursorWithinIf = function(e, t, i) { for (var n = e.currentLine; this._MoveCursor(e, i); ) { var r = (n = e.currentLine).substring(0, 5).toLowerCase(); if ("#else" === r) { var o = new _t; return t.children.push(o), void this._MoveCursor(e, o) } if ("#elif" === r) { var a = this._BuildExpression(n, 5); t.children.push(a), i = a } } } , e._MoveCursor = function(e, t) { for (; e.canRead; ) { e.lineIndex++; var i = e.currentLine , n = /(#ifdef)|(#else)|(#elif)|(#endif)|(#ifndef)|(#if)/.exec(i); if (n && n.length) switch (n[0]) { case "#ifdef": var r = new gt; t.children.push(r); var o = this._BuildExpression(i, 6); r.children.push(o), this._MoveCursorWithinIf(e, r, o); break; case "#else": case "#elif": return !0; case "#endif": return !1; case "#ifndef": r = new gt, t.children.push(r), o = this._BuildExpression(i, 7), r.children.push(o), this._MoveCursorWithinIf(e, r, o); break; case "#if": r = new gt, o = this._BuildExpression(i, 3), t.children.push(r), r.children.push(o), this._MoveCursorWithinIf(e, r, o) } else { var a = new _t; if (a.line = i, t.children.push(a), "#" === i[0] && "d" === i[1]) { var s = i.replace(";", "").split(" "); a.additionalDefineKey = s[1], 3 === s.length && (a.additionalDefineValue = s[2]) } } } return !1 } , e._EvaluatePreProcessors = function(e, t, i) { var n = new _t , r = new mt; return r.lineIndex = -1, r.lines = e.split("\n"), this._MoveCursor(r, n), n.process(t, i) } , e._PreparePreProcessors = function(e, t) { for (var i, n = {}, r = 0, o = e.defines; r < o.length; r++) { var a = o[r].replace("#define", "").replace(";", "").trim().split(" "); n[a[0]] = a.length > 1 ? a[1] : "" } return (null === (i = e.processor) || void 0 === i ? void 0 : i.shaderLanguage) === st.GLSL && (n.GL_ES = "true"), n.__VERSION__ = e.version, n[e.platformName] = "true", t._getGlobalDefines(n), n } , e._ProcessShaderConversion = function(e, t, i) { var n = this._ProcessPrecision(e, t); if (!t.processor) return n; if (t.processor.shaderLanguage === st.GLSL && -1 !== n.indexOf("#version 3")) return n.replace("#version 300 es", ""); var r = t.defines , o = this._PreparePreProcessors(t, i); return t.processor.preProcessor && (n = t.processor.preProcessor(n, r, t.isFragment, t.processingContext)), n = this._EvaluatePreProcessors(n, o, t), t.processor.postProcessor && (n = t.processor.postProcessor(n, r, t.isFragment, t.processingContext, i)), i._features.needShaderCodeInlining && (n = i.inlineShaderCode(n)), n } , e._ApplyPreProcessing = function(e, t, i) { var n, r, o = e, a = t.defines, s = this._PreparePreProcessors(t, i); return (null === (n = t.processor) || void 0 === n ? void 0 : n.preProcessor) && (o = t.processor.preProcessor(o, a, t.isFragment, t.processingContext)), o = this._EvaluatePreProcessors(o, s, t), (null === (r = t.processor) || void 0 === r ? void 0 : r.postProcessor) && (o = t.processor.postProcessor(o, a, t.isFragment, t.processingContext, i)), i._features.needShaderCodeInlining && (o = i.inlineShaderCode(o)), o } , e._ProcessIncludes = function(t, i, n) { for (var r = this, o = /#include\s?<(.+)>(\((.*)\))*(\[(.*)\])*/g, a = o.exec(t), s = new String(t), l = !1, c = function() { var c = a[1]; if (-1 !== c.indexOf("__decl__") && (c = c.replace(/__decl__/, ""), i.supportsUniformBuffers && (c = (c = c.replace(/Vertex/, "Ubo")).replace(/Fragment/, "Ubo")), c += "Declaration"), !i.includesShadersStore[c]) { var u = i.shadersRepository + "ShadersInclude/" + c + ".fx"; return e._FileToolsLoadFile(u, (function(e) { i.includesShadersStore[c] = e, r._ProcessIncludes(s, i, n) } )), { value: void 0 } } var h = i.includesShadersStore[c]; if (a[2]) for (var d = a[3].split(","), p = 0; p < d.length; p += 2) { var f = new RegExp(d[p],"g") , _ = d[p + 1]; h = h.replace(f, _) } if (a[4]) { var m = a[5]; if (-1 !== m.indexOf("..")) { var g = m.split("..") , v = parseInt(g[0]) , y = parseInt(g[1]) , b = h.slice(0); h = "", isNaN(y) && (y = i.indexParameters[g[1]]); for (var T = v; T < y; T++) i.supportsUniformBuffers || (b = b.replace(/light\{X\}.(\w*)/g, (function(e, t) { return t + "{X}" } ))), h += b.replace(/\{X\}/g, T.toString()) + "\n" } else i.supportsUniformBuffers || (h = h.replace(/light\{X\}.(\w*)/g, (function(e, t) { return t + "{X}" } ))), h = h.replace(/\{X\}/g, m) } s = s.replace(a[0], h), l = l || h.indexOf("#include<") >= 0 || h.indexOf("#include <") >= 0, a = o.exec(t) }; null != a; ) { var u = c(); if ("object" == typeof u) return u.value } l ? this._ProcessIncludes(s.toString(), i, n) : n(s) } , e._FileToolsLoadFile = function(e, t, i, n, r, o) { throw be("FileTools") } , e }(), Pt = function() { function e() {} return e.GetShadersRepository = function(t) { return void 0 === t && (t = st.GLSL), t === st.GLSL ? e.ShadersRepository : e.ShadersRepositoryWGSL } , e.GetShadersStore = function(t) { return void 0 === t && (t = st.GLSL), t === st.GLSL ? e.ShadersStore : e.ShadersStoreWGSL } , e.GetIncludesShadersStore = function(t) { return void 0 === t && (t = st.GLSL), t === st.GLSL ? e.IncludesShadersStore : e.IncludesShadersStoreWGSL } , e.ShadersRepository = "src/Shaders/", e.ShadersStore = {}, e.IncludesShadersStore = {}, e.ShadersRepositoryWGSL = "src/ShadersWGSL/", e.ShadersStoreWGSL = {}, e.IncludesShadersStoreWGSL = {}, e }(), Mt = function() { function e(t, i, n, r, o, a, s, l, c, u, d, p) { void 0 === r && (r = null), void 0 === a && (a = null), void 0 === s && (s = null), void 0 === l && (l = null), void 0 === c && (c = null), void 0 === d && (d = ""), void 0 === p && (p = st.GLSL); var f, _, m, g = this; this.name = null, this.defines = "", this.onCompiled = null, this.onError = null, this.onBind = null, this.uniqueId = 0, this.onCompileObservable = new h, this.onErrorObservable = new h, this._onBindObservable = null, this._wasPreviouslyReady = !1, this._bonesComputationForcedToCPU = !1, this._uniformBuffersNames = {}, this._multiTarget = !1, this._samplers = {}, this._isReady = !1, this._compilationError = "", this._allFallbacksProcessed = !1, this._uniforms = {}, this._key = "", this._fallbacks = null, this._vertexSourceCodeOverride = "", this._fragmentSourceCodeOverride = "", this._transformFeedbackVaryings = null, this._pipelineContext = null, this._vertexSourceCode = "", this._fragmentSourceCode = "", this._rawVertexSourceCode = "", this._rawFragmentSourceCode = "", this.name = t, this._key = d; var v, y, b = void 0, T = null; if (i.attributes) { var E = i; if (this._engine = n, this._attributesNames = E.attributes, this._uniformsNames = E.uniformsNames.concat(E.samplers), this._samplerList = E.samplers.slice(), this.defines = E.defines, this.onError = E.onError, this.onCompiled = E.onCompiled, this._fallbacks = E.fallbacks, this._indexParameters = E.indexParameters, this._transformFeedbackVaryings = E.transformFeedbackVaryings || null, this._multiTarget = !!E.multiTarget, this._shaderLanguage = null !== (f = E.shaderLanguage) && void 0 !== f ? f : st.GLSL, E.uniformBuffersNames) { this._uniformBuffersNamesList = E.uniformBuffersNames.slice(); for (var S = 0; S < E.uniformBuffersNames.length; S++) this._uniformBuffersNames[E.uniformBuffersNames[S]] = S } T = null !== (_ = E.processFinalCode) && void 0 !== _ ? _ : null, b = null !== (m = E.processCodeAfterIncludes) && void 0 !== m ? m : void 0 } else this._engine = o, this.defines = null == a ? "" : a, this._uniformsNames = n.concat(r), this._samplerList = r ? r.slice() : [], this._attributesNames = i, this._uniformBuffersNamesList = [], this._shaderLanguage = p, this.onError = c, this.onCompiled = l, this._indexParameters = u, this._fallbacks = s; this._attributeLocationByName = {}, this.uniqueId = e._UniqueIdSeed++; var A = nt() ? this._engine.getHostDocument() : null; t.vertexSource ? v = "source:" + t.vertexSource : t.vertexElement ? (v = A ? A.getElementById(t.vertexElement) : null) || (v = t.vertexElement) : v = t.vertex || t, t.fragmentSource ? y = "source:" + t.fragmentSource : t.fragmentElement ? (y = A ? A.getElementById(t.fragmentElement) : null) || (y = t.fragmentElement) : y = t.fragment || t, this._processingContext = this._engine._getShaderProcessingContext(this._shaderLanguage); var x = { defines: this.defines.split("\n"), indexParameters: this._indexParameters, isFragment: !1, shouldUseHighPrecisionShader: this._engine._shouldUseHighPrecisionShader, processor: this._engine._getShaderProcessor(this._shaderLanguage), supportsUniformBuffers: this._engine.supportsUniformBuffers, shadersRepository: Pt.GetShadersRepository(this._shaderLanguage), includesShadersStore: Pt.GetIncludesShadersStore(this._shaderLanguage), version: (100 * this._engine.version).toString(), platformName: this._engine.shaderPlatformName, processingContext: this._processingContext, isNDCHalfZRange: this._engine.isNDCHalfZRange, useReverseDepthBuffer: this._engine.useReverseDepthBuffer, processCodeAfterIncludes: b } , R = [void 0, void 0] , C = function() { if (R[0] && R[1]) { x.isFragment = !0; var e = R[0] , i = R[1]; Ct.Process(i, x, (function(i) { T && (i = T("fragment", i)); var n = Ct.Finalize(e, i, x); g._useFinalCode(n.vertexCode, n.fragmentCode, t) } ), g._engine) } }; this._loadShader(v, "Vertex", "", (function(e) { Ct.Initialize(x), Ct.Process(e, x, (function(t) { g._rawVertexSourceCode = e, T && (t = T("vertex", t)), R[0] = t, C() } ), g._engine) } )), this._loadShader(y, "Fragment", "Pixel", (function(e) { g._rawFragmentSourceCode = e, R[1] = e, C() } )) } return Object.defineProperty(e, "ShadersRepository", { get: function() { return Pt.ShadersRepository }, set: function(e) { Pt.ShadersRepository = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "onBindObservable", { get: function() { return this._onBindObservable || (this._onBindObservable = new h), this._onBindObservable }, enumerable: !1, configurable: !0 }), e.prototype._useFinalCode = function(e, t, i) { if (i) { var n = i.vertexElement || i.vertex || i.spectorName || i , r = i.fragmentElement || i.fragment || i.spectorName || i; this._vertexSourceCode = (this._shaderLanguage === st.WGSL ? "//" : "") + "#define SHADER_NAME vertex:" + n + "\n" + e, this._fragmentSourceCode = (this._shaderLanguage === st.WGSL ? "//" : "") + "#define SHADER_NAME fragment:" + r + "\n" + t } else this._vertexSourceCode = e, this._fragmentSourceCode = t; this._prepareEffect() } , Object.defineProperty(e.prototype, "key", { get: function() { return this._key }, enumerable: !1, configurable: !0 }), e.prototype.isReady = function() { try { return this._isReadyInternal() } catch (e) { return !1 } } , e.prototype._isReadyInternal = function() { return !!this._isReady || !!this._pipelineContext && this._pipelineContext.isReady } , e.prototype.getEngine = function() { return this._engine } , e.prototype.getPipelineContext = function() { return this._pipelineContext } , e.prototype.getAttributesNames = function() { return this._attributesNames } , e.prototype.getAttributeLocation = function(e) { return this._attributes[e] } , e.prototype.getAttributeLocationByName = function(e) { return this._attributeLocationByName[e] } , e.prototype.getAttributesCount = function() { return this._attributes.length } , e.prototype.getUniformIndex = function(e) { return this._uniformsNames.indexOf(e) } , e.prototype.getUniform = function(e) { return this._uniforms[e] } , e.prototype.getSamplers = function() { return this._samplerList } , e.prototype.getUniformNames = function() { return this._uniformsNames } , e.prototype.getUniformBuffersNames = function() { return this._uniformBuffersNamesList } , e.prototype.getIndexParameters = function() { return this._indexParameters } , e.prototype.getCompilationError = function() { return this._compilationError } , e.prototype.allFallbacksProcessed = function() { return this._allFallbacksProcessed } , e.prototype.executeWhenCompiled = function(e) { var t = this; this.isReady() ? e(this) : (this.onCompileObservable.add((function(t) { e(t) } )), this._pipelineContext && !this._pipelineContext.isAsync || setTimeout((function() { t._checkIsReady(null) } ), 16)) } , e.prototype._checkIsReady = function(e) { var t = this; try { if (this._isReadyInternal()) return } catch (t) { return void this._processCompilationErrors(t, e) } setTimeout((function() { t._checkIsReady(e) } ), 16) } , e.prototype._loadShader = function(e, t, i, n) { if ("undefined" != typeof HTMLElement && e instanceof HTMLElement) n(at(e)); else if ("source:" !== e.substr(0, 7)) if ("base64:" !== e.substr(0, 7)) { var r, o = Pt.GetShadersStore(this._shaderLanguage); o[e + t + "Shader"] ? n(o[e + t + "Shader"]) : i && o[e + i + "Shader"] ? n(o[e + i + "Shader"]) : (r = "." === e[0] || "/" === e[0] || e.indexOf("http") > -1 ? e : Pt.GetShadersRepository(this._shaderLanguage) + e, this._engine._loadFile(r + "." + t.toLowerCase() + ".fx", n)) } else n(window.atob(e.substr(7))); else n(e.substr(7)) } , Object.defineProperty(e.prototype, "vertexSourceCode", { get: function() { var e, t; return this._vertexSourceCodeOverride && this._fragmentSourceCodeOverride ? this._vertexSourceCodeOverride : null !== (t = null === (e = this._pipelineContext) || void 0 === e ? void 0 : e._getVertexShaderCode()) && void 0 !== t ? t : this._vertexSourceCode }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "fragmentSourceCode", { get: function() { var e, t; return this._vertexSourceCodeOverride && this._fragmentSourceCodeOverride ? this._fragmentSourceCodeOverride : null !== (t = null === (e = this._pipelineContext) || void 0 === e ? void 0 : e._getFragmentShaderCode()) && void 0 !== t ? t : this._fragmentSourceCode }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "rawVertexSourceCode", { get: function() { return this._rawVertexSourceCode }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "rawFragmentSourceCode", { get: function() { return this._rawFragmentSourceCode }, enumerable: !1, configurable: !0 }), e.prototype._rebuildProgram = function(e, t, i, n) { var r = this; this._isReady = !1, this._vertexSourceCodeOverride = e, this._fragmentSourceCodeOverride = t, this.onError = function(e, t) { n && n(t) } , this.onCompiled = function() { var e = r.getEngine().scenes; if (e) for (var t = 0; t < e.length; t++) e[t].markAllMaterialsAsDirty(a.MATERIAL_AllDirtyFlag); r._pipelineContext._handlesSpectorRebuildCallback(i) } , this._fallbacks = null, this._prepareEffect() } , e.prototype._prepareEffect = function() { var e = this , t = this._attributesNames , i = this.defines , n = this._pipelineContext; this._isReady = !1; try { var r = this._engine; this._pipelineContext = r.createPipelineContext(this._processingContext), this._pipelineContext._name = this._key; var o = this._rebuildProgram.bind(this); this._vertexSourceCodeOverride && this._fragmentSourceCodeOverride ? r._preparePipelineContext(this._pipelineContext, this._vertexSourceCodeOverride, this._fragmentSourceCodeOverride, !0, this._rawVertexSourceCode, this._rawFragmentSourceCode, o, null, this._transformFeedbackVaryings, this._key) : r._preparePipelineContext(this._pipelineContext, this._vertexSourceCode, this._fragmentSourceCode, !1, this._rawVertexSourceCode, this._rawFragmentSourceCode, o, i, this._transformFeedbackVaryings, this._key), r._executeWhenRenderingStateIsCompiled(this._pipelineContext, (function() { if (e._attributes = [], e._pipelineContext._fillEffectInformation(e, e._uniformBuffersNames, e._uniformsNames, e._uniforms, e._samplerList, e._samplers, t, e._attributes), t) for (var i = 0; i < t.length; i++) { var o = t[i]; e._attributeLocationByName[o] = e._attributes[i] } r.bindSamplers(e), e._compilationError = "", e._isReady = !0, e.onCompiled && e.onCompiled(e), e.onCompileObservable.notifyObservers(e), e.onCompileObservable.clear(), e._fallbacks && e._fallbacks.unBindMesh(), n && e.getEngine()._deletePipelineContext(n) } )), this._pipelineContext.isAsync && this._checkIsReady(n) } catch (e) { this._processCompilationErrors(e, n) } } , e.prototype._getShaderCodeAndErrorLine = function(e, t, i) { var n = i ? /FRAGMENT SHADER ERROR: 0:(\d+?):/ : /VERTEX SHADER ERROR: 0:(\d+?):/ , r = null; if (t && e) { var o = t.match(n); if (o && 2 === o.length) { var a = parseInt(o[1]) , s = e.split("\n", -1); s.length >= a && (r = "Offending line [".concat(a, "] in ").concat(i ? "fragment" : "vertex", " code: ").concat(s[a - 1])) } } return [e, r] } , e.prototype._processCompilationErrors = function(t, i) { var n, r, o, a, s; void 0 === i && (i = null), this._compilationError = t.message; var l = this._attributesNames , c = this._fallbacks; if (K.Error("Unable to compile effect:"), K.Error("Uniforms: " + this._uniformsNames.map((function(e) { return " " + e } ))), K.Error("Attributes: " + l.map((function(e) { return " " + e } ))), K.Error("Defines:\r\n" + this.defines), e.LogShaderCodeOnCompilationError) { var u = null , h = null , d = null; (null === (o = this._pipelineContext) || void 0 === o ? void 0 : o._getVertexShaderCode()) && (d = (n = this._getShaderCodeAndErrorLine(this._pipelineContext._getVertexShaderCode(), this._compilationError, !1))[0], u = n[1], d && (K.Error("Vertex code:"), K.Error(d))), (null === (a = this._pipelineContext) || void 0 === a ? void 0 : a._getFragmentShaderCode()) && (d = (r = this._getShaderCodeAndErrorLine(null === (s = this._pipelineContext) || void 0 === s ? void 0 : s._getFragmentShaderCode(), this._compilationError, !0))[0], h = r[1], d && (K.Error("Fragment code:"), K.Error(d))), u && K.Error(u), h && K.Error(h) } K.Error("Error: " + this._compilationError), i && (this._pipelineContext = i, this._isReady = !0, this.onError && this.onError(this, this._compilationError), this.onErrorObservable.notifyObservers(this)), c ? (this._pipelineContext = null, c.hasMoreFallbacks ? (this._allFallbacksProcessed = !1, K.Error("Trying next fallback."), this.defines = c.reduce(this.defines, this), this._prepareEffect()) : (this._allFallbacksProcessed = !0, this.onError && this.onError(this, this._compilationError), this.onErrorObservable.notifyObservers(this), this.onErrorObservable.clear(), this._fallbacks && this._fallbacks.unBindMesh())) : this._allFallbacksProcessed = !0 } , Object.defineProperty(e.prototype, "isSupported", { get: function() { return "" === this._compilationError }, enumerable: !1, configurable: !0 }), e.prototype._bindTexture = function(e, t) { this._engine._bindTexture(this._samplers[e], t, e) } , e.prototype.setTexture = function(e, t) { this._engine.setTexture(this._samplers[e], this._uniforms[e], t, e) } , e.prototype.setDepthStencilTexture = function(e, t) { this._engine.setDepthStencilTexture(this._samplers[e], this._uniforms[e], t, e) } , e.prototype.setTextureArray = function(e, t) { var i = e + "Ex"; if (-1 === this._samplerList.indexOf(i + "0")) { for (var n = this._samplerList.indexOf(e), r = 1; r < t.length; r++) { var o = i + (r - 1).toString(); this._samplerList.splice(n + r, 0, o) } for (var a = 0, s = 0, l = this._samplerList; s < l.length; s++) { var c = l[s]; this._samplers[c] = a, a += 1 } } this._engine.setTextureArray(this._samplers[e], this._uniforms[e], t, e) } , e.prototype.setTextureFromPostProcess = function(e, t) { this._engine.setTextureFromPostProcess(this._samplers[e], t, e) } , e.prototype.setTextureFromPostProcessOutput = function(e, t) { this._engine.setTextureFromPostProcessOutput(this._samplers[e], t, e) } , e.prototype.bindUniformBuffer = function(t, i) { var n = this._uniformBuffersNames[i]; void 0 === n || e._BaseCache[n] === t && this._engine._features.useUBOBindingCache || (e._BaseCache[n] = t, this._engine.bindUniformBufferBase(t, n, i)) } , e.prototype.bindUniformBlock = function(e, t) { this._engine.bindUniformBlock(this._pipelineContext, e, t) } , e.prototype.setInt = function(e, t) { return this._pipelineContext.setInt(e, t), this } , e.prototype.setInt2 = function(e, t, i) { return this._pipelineContext.setInt2(e, t, i), this } , e.prototype.setInt3 = function(e, t, i, n) { return this._pipelineContext.setInt3(e, t, i, n), this } , e.prototype.setInt4 = function(e, t, i, n, r) { return this._pipelineContext.setInt4(e, t, i, n, r), this } , e.prototype.setIntArray = function(e, t) { return this._pipelineContext.setIntArray(e, t), this } , e.prototype.setIntArray2 = function(e, t) { return this._pipelineContext.setIntArray2(e, t), this } , e.prototype.setIntArray3 = function(e, t) { return this._pipelineContext.setIntArray3(e, t), this } , e.prototype.setIntArray4 = function(e, t) { return this._pipelineContext.setIntArray4(e, t), this } , e.prototype.setFloatArray = function(e, t) { return this._pipelineContext.setArray(e, t), this } , e.prototype.setFloatArray2 = function(e, t) { return this._pipelineContext.setArray2(e, t), this } , e.prototype.setFloatArray3 = function(e, t) { return this._pipelineContext.setArray3(e, t), this } , e.prototype.setFloatArray4 = function(e, t) { return this._pipelineContext.setArray4(e, t), this } , e.prototype.setArray = function(e, t) { return this._pipelineContext.setArray(e, t), this } , e.prototype.setArray2 = function(e, t) { return this._pipelineContext.setArray2(e, t), this } , e.prototype.setArray3 = function(e, t) { return this._pipelineContext.setArray3(e, t), this } , e.prototype.setArray4 = function(e, t) { return this._pipelineContext.setArray4(e, t), this } , e.prototype.setMatrices = function(e, t) { return this._pipelineContext.setMatrices(e, t), this } , e.prototype.setMatrix = function(e, t) { return this._pipelineContext.setMatrix(e, t), this } , e.prototype.setMatrix3x3 = function(e, t) { return this._pipelineContext.setMatrix3x3(e, t), this } , e.prototype.setMatrix2x2 = function(e, t) { return this._pipelineContext.setMatrix2x2(e, t), this } , e.prototype.setFloat = function(e, t) { return this._pipelineContext.setFloat(e, t), this } , e.prototype.setBool = function(e, t) { return this._pipelineContext.setInt(e, t ? 1 : 0), this } , e.prototype.setVector2 = function(e, t) { return this._pipelineContext.setVector2(e, t), this } , e.prototype.setFloat2 = function(e, t, i) { return this._pipelineContext.setFloat2(e, t, i), this } , e.prototype.setVector3 = function(e, t) { return this._pipelineContext.setVector3(e, t), this } , e.prototype.setFloat3 = function(e, t, i, n) { return this._pipelineContext.setFloat3(e, t, i, n), this } , e.prototype.setVector4 = function(e, t) { return this._pipelineContext.setVector4(e, t), this } , e.prototype.setFloat4 = function(e, t, i, n, r) { return this._pipelineContext.setFloat4(e, t, i, n, r), this } , e.prototype.setColor3 = function(e, t) { return this._pipelineContext.setColor3(e, t), this } , e.prototype.setColor4 = function(e, t, i) { return this._pipelineContext.setColor4(e, t, i), this } , e.prototype.setDirectColor4 = function(e, t) { return this._pipelineContext.setDirectColor4(e, t), this } , e.prototype.dispose = function() { this._pipelineContext && this._pipelineContext.dispose(), this._engine._releaseEffect(this) } , e.RegisterShader = function(e, t, i, n) { void 0 === n && (n = st.GLSL), t && (Pt.GetShadersStore(n)["".concat(e, "PixelShader")] = t), i && (Pt.GetShadersStore(n)["".concat(e, "VertexShader")] = i) } , e.ResetCache = function() { e._BaseCache = {} } , e.LogShaderCodeOnCompilationError = !0, e._UniqueIdSeed = 0, e._BaseCache = {}, e.ShadersStore = Pt.ShadersStore, e.IncludesShadersStore = Pt.IncludesShadersStore, e }(), It = function() { function e(e) { void 0 === e && (e = !0), this._isDepthTestDirty = !1, this._isDepthMaskDirty = !1, this._isDepthFuncDirty = !1, this._isCullFaceDirty = !1, this._isCullDirty = !1, this._isZOffsetDirty = !1, this._isFrontFaceDirty = !1, e && this.reset() } return Object.defineProperty(e.prototype, "isDirty", { get: function() { return this._isDepthFuncDirty || this._isDepthTestDirty || this._isDepthMaskDirty || this._isCullFaceDirty || this._isCullDirty || this._isZOffsetDirty || this._isFrontFaceDirty }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "zOffset", { get: function() { return this._zOffset }, set: function(e) { this._zOffset !== e && (this._zOffset = e, this._isZOffsetDirty = !0) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "zOffsetUnits", { get: function() { return this._zOffsetUnits }, set: function(e) { this._zOffsetUnits !== e && (this._zOffsetUnits = e, this._isZOffsetDirty = !0) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "cullFace", { get: function() { return this._cullFace }, set: function(e) { this._cullFace !== e && (this._cullFace = e, this._isCullFaceDirty = !0) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "cull", { get: function() { return this._cull }, set: function(e) { this._cull !== e && (this._cull = e, this._isCullDirty = !0) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "depthFunc", { get: function() { return this._depthFunc }, set: function(e) { this._depthFunc !== e && (this._depthFunc = e, this._isDepthFuncDirty = !0) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "depthMask", { get: function() { return this._depthMask }, set: function(e) { this._depthMask !== e && (this._depthMask = e, this._isDepthMaskDirty = !0) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "depthTest", { get: function() { return this._depthTest }, set: function(e) { this._depthTest !== e && (this._depthTest = e, this._isDepthTestDirty = !0) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "frontFace", { get: function() { return this._frontFace }, set: function(e) { this._frontFace !== e && (this._frontFace = e, this._isFrontFaceDirty = !0) }, enumerable: !1, configurable: !0 }), e.prototype.reset = function() { this._depthMask = !0, this._depthTest = !0, this._depthFunc = null, this._cullFace = null, this._cull = null, this._zOffset = 0, this._zOffsetUnits = 0, this._frontFace = null, this._isDepthTestDirty = !0, this._isDepthMaskDirty = !0, this._isDepthFuncDirty = !1, this._isCullFaceDirty = !1, this._isCullDirty = !1, this._isZOffsetDirty = !0, this._isFrontFaceDirty = !1 } , e.prototype.apply = function(e) { this.isDirty && (this._isCullDirty && (this.cull ? e.enable(e.CULL_FACE) : e.disable(e.CULL_FACE), this._isCullDirty = !1), this._isCullFaceDirty && (e.cullFace(this.cullFace), this._isCullFaceDirty = !1), this._isDepthMaskDirty && (e.depthMask(this.depthMask), this._isDepthMaskDirty = !1), this._isDepthTestDirty && (this.depthTest ? e.enable(e.DEPTH_TEST) : e.disable(e.DEPTH_TEST), this._isDepthTestDirty = !1), this._isDepthFuncDirty && (e.depthFunc(this.depthFunc), this._isDepthFuncDirty = !1), this._isZOffsetDirty && (this.zOffset || this.zOffsetUnits ? (e.enable(e.POLYGON_OFFSET_FILL), e.polygonOffset(this.zOffset, this.zOffsetUnits)) : e.disable(e.POLYGON_OFFSET_FILL), this._isZOffsetDirty = !1), this._isFrontFaceDirty && (e.frontFace(this.frontFace), this._isFrontFaceDirty = !1)) } , e }(), Ot = function() { function e() { this.reset() } return e.prototype.reset = function() { this.enabled = !1, this.mask = 255, this.func = e.ALWAYS, this.funcRef = 1, this.funcMask = 255, this.opStencilFail = e.KEEP, this.opDepthFail = e.KEEP, this.opStencilDepthPass = e.REPLACE } , Object.defineProperty(e.prototype, "stencilFunc", { get: function() { return this.func }, set: function(e) { this.func = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "stencilFuncRef", { get: function() { return this.funcRef }, set: function(e) { this.funcRef = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "stencilFuncMask", { get: function() { return this.funcMask }, set: function(e) { this.funcMask = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "stencilOpStencilFail", { get: function() { return this.opStencilFail }, set: function(e) { this.opStencilFail = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "stencilOpDepthFail", { get: function() { return this.opDepthFail }, set: function(e) { this.opDepthFail = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "stencilOpStencilDepthPass", { get: function() { return this.opStencilDepthPass }, set: function(e) { this.opStencilDepthPass = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "stencilMask", { get: function() { return this.mask }, set: function(e) { this.mask = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "stencilTest", { get: function() { return this.enabled }, set: function(e) { this.enabled = e }, enumerable: !1, configurable: !0 }), e.ALWAYS = a.ALWAYS, e.KEEP = a.KEEP, e.REPLACE = a.REPLACE, e }(), Dt = function() { function e() { this._blendFunctionParameters = new Array(4), this._blendEquationParameters = new Array(2), this._blendConstants = new Array(4), this._isBlendConstantsDirty = !1, this._alphaBlend = !1, this._isAlphaBlendDirty = !1, this._isBlendFunctionParametersDirty = !1, this._isBlendEquationParametersDirty = !1, this.reset() } return Object.defineProperty(e.prototype, "isDirty", { get: function() { return this._isAlphaBlendDirty || this._isBlendFunctionParametersDirty || this._isBlendEquationParametersDirty }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "alphaBlend", { get: function() { return this._alphaBlend }, set: function(e) { this._alphaBlend !== e && (this._alphaBlend = e, this._isAlphaBlendDirty = !0) }, enumerable: !1, configurable: !0 }), e.prototype.setAlphaBlendConstants = function(e, t, i, n) { this._blendConstants[0] === e && this._blendConstants[1] === t && this._blendConstants[2] === i && this._blendConstants[3] === n || (this._blendConstants[0] = e, this._blendConstants[1] = t, this._blendConstants[2] = i, this._blendConstants[3] = n, this._isBlendConstantsDirty = !0) } , e.prototype.setAlphaBlendFunctionParameters = function(e, t, i, n) { this._blendFunctionParameters[0] === e && this._blendFunctionParameters[1] === t && this._blendFunctionParameters[2] === i && this._blendFunctionParameters[3] === n || (this._blendFunctionParameters[0] = e, this._blendFunctionParameters[1] = t, this._blendFunctionParameters[2] = i, this._blendFunctionParameters[3] = n, this._isBlendFunctionParametersDirty = !0) } , e.prototype.setAlphaEquationParameters = function(e, t) { this._blendEquationParameters[0] === e && this._blendEquationParameters[1] === t || (this._blendEquationParameters[0] = e, this._blendEquationParameters[1] = t, this._isBlendEquationParametersDirty = !0) } , e.prototype.reset = function() { this._alphaBlend = !1, this._blendFunctionParameters[0] = null, this._blendFunctionParameters[1] = null, this._blendFunctionParameters[2] = null, this._blendFunctionParameters[3] = null, this._blendEquationParameters[0] = null, this._blendEquationParameters[1] = null, this._blendConstants[0] = null, this._blendConstants[1] = null, this._blendConstants[2] = null, this._blendConstants[3] = null, this._isAlphaBlendDirty = !0, this._isBlendFunctionParametersDirty = !1, this._isBlendEquationParametersDirty = !1, this._isBlendConstantsDirty = !1 } , e.prototype.apply = function(e) { this.isDirty && (this._isAlphaBlendDirty && (this._alphaBlend ? e.enable(e.BLEND) : e.disable(e.BLEND), this._isAlphaBlendDirty = !1), this._isBlendFunctionParametersDirty && (e.blendFuncSeparate(this._blendFunctionParameters[0], this._blendFunctionParameters[1], this._blendFunctionParameters[2], this._blendFunctionParameters[3]), this._isBlendFunctionParametersDirty = !1), this._isBlendEquationParametersDirty && (e.blendEquationSeparate(this._blendEquationParameters[0], this._blendEquationParameters[1]), this._isBlendEquationParametersDirty = !1), this._isBlendConstantsDirty && (e.blendColor(this._blendConstants[0], this._blendConstants[1], this._blendConstants[2], this._blendConstants[3]), this._isBlendConstantsDirty = !1)) } , e }(), Nt = function() { function e() { this.samplingMode = -1, this._useMipMaps = !0, this._cachedWrapU = null, this._cachedWrapV = null, this._cachedWrapR = null, this._cachedAnisotropicFilteringLevel = null, this._comparisonFunction = 0 } return Object.defineProperty(e.prototype, "wrapU", { get: function() { return this._cachedWrapU }, set: function(e) { this._cachedWrapU = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "wrapV", { get: function() { return this._cachedWrapV }, set: function(e) { this._cachedWrapV = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "wrapR", { get: function() { return this._cachedWrapR }, set: function(e) { this._cachedWrapR = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "anisotropicFilteringLevel", { get: function() { return this._cachedAnisotropicFilteringLevel }, set: function(e) { this._cachedAnisotropicFilteringLevel = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "comparisonFunction", { get: function() { return this._comparisonFunction }, set: function(e) { this._comparisonFunction = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "useMipMaps", { get: function() { return this._useMipMaps }, set: function(e) { this._useMipMaps = e }, enumerable: !1, configurable: !0 }), e.prototype.setParameters = function(e, t, i, n, r, o) { return void 0 === e && (e = a.TEXTURE_WRAP_ADDRESSMODE), void 0 === t && (t = a.TEXTURE_WRAP_ADDRESSMODE), void 0 === i && (i = a.TEXTURE_WRAP_ADDRESSMODE), void 0 === n && (n = 1), void 0 === r && (r = a.TEXTURE_BILINEAR_SAMPLINGMODE), void 0 === o && (o = 0), this._cachedWrapU = e, this._cachedWrapV = t, this._cachedWrapR = i, this._cachedAnisotropicFilteringLevel = n, this.samplingMode = r, this._comparisonFunction = o, this } , e.prototype.compareSampler = function(e) { return this._cachedWrapU === e._cachedWrapU && this._cachedWrapV === e._cachedWrapV && this._cachedWrapR === e._cachedWrapR && this._cachedAnisotropicFilteringLevel === e._cachedAnisotropicFilteringLevel && this.samplingMode === e.samplingMode && this._comparisonFunction === e._comparisonFunction && this._useMipMaps === e._useMipMaps } , e }(); !function(e) { e[e.Unknown = 0] = "Unknown", e[e.Url = 1] = "Url", e[e.Temp = 2] = "Temp", e[e.Raw = 3] = "Raw", e[e.Dynamic = 4] = "Dynamic", e[e.RenderTarget = 5] = "RenderTarget", e[e.MultiRenderTarget = 6] = "MultiRenderTarget", e[e.Cube = 7] = "Cube", e[e.CubeRaw = 8] = "CubeRaw", e[e.CubePrefiltered = 9] = "CubePrefiltered", e[e.Raw3D = 10] = "Raw3D", e[e.Raw2DArray = 11] = "Raw2DArray", e[e.DepthStencil = 12] = "DepthStencil", e[e.CubeRawRGBD = 13] = "CubeRawRGBD", e[e.Depth = 14] = "Depth" }(At || (At = {})); var Lt = function(e) { function t(i, n, r) { void 0 === r && (r = !1); var o = e.call(this) || this; return o.isReady = !1, o.isCube = !1, o.is3D = !1, o.is2DArray = !1, o.isMultiview = !1, o.url = "", o.generateMipMaps = !1, o.samples = 0, o.type = -1, o.format = -1, o.onLoadedObservable = new h, o.onErrorObservable = new h, o.onRebuildCallback = null, o.width = 0, o.height = 0, o.depth = 0, o.baseWidth = 0, o.baseHeight = 0, o.baseDepth = 0, o.invertY = !1, o._invertVScale = !1, o._associatedChannel = -1, o._source = At.Unknown, o._buffer = null, o._bufferView = null, o._bufferViewArray = null, o._bufferViewArrayArray = null, o._size = 0, o._extension = "", o._files = null, o._workingCanvas = null, o._workingContext = null, o._cachedCoordinatesMode = null, o._isDisabled = !1, o._compression = null, o._sphericalPolynomial = null, o._sphericalPolynomialPromise = null, o._sphericalPolynomialComputed = !1, o._lodGenerationScale = 0, o._lodGenerationOffset = 0, o._useSRGBBuffer = !1, o._lodTextureHigh = null, o._lodTextureMid = null, o._lodTextureLow = null, o._isRGBD = !1, o._linearSpecularLOD = !1, o._irradianceTexture = null, o._hardwareTexture = null, o._maxLodLevel = null, o._references = 1, o._gammaSpace = null, o._engine = i, o._source = n, o._uniqueId = t._Counter++, r || (o._hardwareTexture = i._createHardwareTexture()), o } return U(t, e), Object.defineProperty(t.prototype, "useMipMaps", { get: function() { return this.generateMipMaps }, set: function(e) { this.generateMipMaps = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "uniqueId", { get: function() { return this._uniqueId }, enumerable: !1, configurable: !0 }), t.prototype.getEngine = function() { return this._engine } , Object.defineProperty(t.prototype, "source", { get: function() { return this._source }, enumerable: !1, configurable: !0 }), t.prototype.incrementReferences = function() { this._references++ } , t.prototype.updateSize = function(e, t, i) { void 0 === i && (i = 1), this._engine.updateTextureDimensions(this, e, t, i), this.width = e, this.height = t, this.depth = i, this.baseWidth = e, this.baseHeight = t, this.baseDepth = i, this._size = e * t * i } , t.prototype._rebuild = function() { var e, t = this; if (this.isReady = !1, this._cachedCoordinatesMode = null, this._cachedWrapU = null, this._cachedWrapV = null, this._cachedWrapR = null, this._cachedAnisotropicFilteringLevel = null, this.onRebuildCallback) { var i = this.onRebuildCallback(this) , n = function(e) { e._swapAndDie(t, !1), t.isReady = i.isReady }; i.isAsync ? i.proxy.then(n) : n(i.proxy) } else { var r; switch (this.source) { case At.Temp: break; case At.Url: return void (r = this._engine.createTexture(null !== (e = this._originalUrl) && void 0 !== e ? e : this.url, !this.generateMipMaps, this.invertY, null, this.samplingMode, (function() { r._swapAndDie(t, !1), t.isReady = !0 } ), null, this._buffer, void 0, this.format, this._extension, void 0, void 0, void 0, this._useSRGBBuffer)); case At.Raw: (r = this._engine.createRawTexture(this._bufferView, this.baseWidth, this.baseHeight, this.format, this.generateMipMaps, this.invertY, this.samplingMode, this._compression, this.type))._swapAndDie(this, !1), this.isReady = !0; break; case At.Raw3D: (r = this._engine.createRawTexture3D(this._bufferView, this.baseWidth, this.baseHeight, this.baseDepth, this.format, this.generateMipMaps, this.invertY, this.samplingMode, this._compression, this.type))._swapAndDie(this, !1), this.isReady = !0; break; case At.Raw2DArray: (r = this._engine.createRawTexture2DArray(this._bufferView, this.baseWidth, this.baseHeight, this.baseDepth, this.format, this.generateMipMaps, this.invertY, this.samplingMode, this._compression, this.type))._swapAndDie(this, !1), this.isReady = !0; break; case At.Dynamic: (r = this._engine.createDynamicTexture(this.baseWidth, this.baseHeight, this.generateMipMaps, this.samplingMode))._swapAndDie(this, !1), this._engine.updateDynamicTexture(this, this._engine.getRenderingCanvas(), this.invertY, void 0, void 0, !0); break; case At.Cube: return void (r = this._engine.createCubeTexture(this.url, null, this._files, !this.generateMipMaps, (function() { r._swapAndDie(t, !1), t.isReady = !0 } ), null, this.format, this._extension, !1, 0, 0, null, void 0, this._useSRGBBuffer)); case At.CubeRaw: (r = this._engine.createRawCubeTexture(this._bufferViewArray, this.width, this.format, this.type, this.generateMipMaps, this.invertY, this.samplingMode, this._compression))._swapAndDie(this, !1), this.isReady = !0; break; case At.CubeRawRGBD: return; case At.CubePrefiltered: return void ((r = this._engine.createPrefilteredCubeTexture(this.url, null, this._lodGenerationScale, this._lodGenerationOffset, (function(e) { e && e._swapAndDie(t, !1), t.isReady = !0 } ), null, this.format, this._extension))._sphericalPolynomial = this._sphericalPolynomial) } } } , t.prototype._swapAndDie = function(e, t) { var i; void 0 === t && (t = !0), null === (i = this._hardwareTexture) || void 0 === i || i.setUsage(e._source, this.generateMipMaps, this.isCube, this.width, this.height), e._hardwareTexture = this._hardwareTexture, t && (e._isRGBD = this._isRGBD), this._lodTextureHigh && (e._lodTextureHigh && e._lodTextureHigh.dispose(), e._lodTextureHigh = this._lodTextureHigh), this._lodTextureMid && (e._lodTextureMid && e._lodTextureMid.dispose(), e._lodTextureMid = this._lodTextureMid), this._lodTextureLow && (e._lodTextureLow && e._lodTextureLow.dispose(), e._lodTextureLow = this._lodTextureLow), this._irradianceTexture && (e._irradianceTexture && e._irradianceTexture.dispose(), e._irradianceTexture = this._irradianceTexture); var n = this._engine.getLoadedTexturesCache() , r = n.indexOf(this); -1 !== r && n.splice(r, 1), -1 === (r = n.indexOf(e)) && n.push(e) } , t.prototype.dispose = function() { this._references--, this.onLoadedObservable.clear(), this.onErrorObservable.clear(), 0 === this._references && (this._engine._releaseTexture(this), this._hardwareTexture = null) } , t._Counter = 0, t }(Nt) , Ft = function() { function e() { this.shaderLanguage = st.GLSL } return e.prototype.postProcessor = function(e, t, i, n, r) { return r.getCaps().drawBuffersExtension || (e = e.replace(/#extension.+GL_EXT_draw_buffers.+(enable|require)/g, "")), e } , e }() , wt = function() { function e() { this.shaderLanguage = st.GLSL } return e.prototype.attributeProcessor = function(e) { return e.replace("attribute", "in") } , e.prototype.varyingProcessor = function(e, t) { return e.replace("varying", t ? "in" : "out") } , e.prototype.postProcessor = function(e, t, i) { var n = -1 !== e.search(/#extension.+GL_EXT_draw_buffers.+require/); if (e = (e = e.replace(/#extension.+(GL_OVR_multiview2|GL_OES_standard_derivatives|GL_EXT_shader_texture_lod|GL_EXT_frag_depth|GL_EXT_draw_buffers).+(enable|require)/g, "")).replace(/texture2D\s*\(/g, "texture("), i) e = (e = (e = (e = (e = (e = (e = e.replace(/texture2DLodEXT\s*\(/g, "textureLod(")).replace(/textureCubeLodEXT\s*\(/g, "textureLod(")).replace(/textureCube\s*\(/g, "texture(")).replace(/gl_FragDepthEXT/g, "gl_FragDepth")).replace(/gl_FragColor/g, "glFragColor")).replace(/gl_FragData/g, "glFragData")).replace(/void\s+?main\s*\(/g, (n ? "" : "out vec4 glFragColor;\n") + "void main("); else if (-1 !== t.indexOf("#define MULTIVIEW")) return "#extension GL_OVR_multiview2 : require\nlayout (num_views = 2) in;\n" + e; return e } , e }() , Bt = function() { function e() { this.references = 0, this.capacity = 0, this.is32Bits = !1, this.uniqueId = e._Counter++ } return Object.defineProperty(e.prototype, "underlyingResource", { get: function() { return null }, enumerable: !1, configurable: !0 }), e._Counter = 0, e }() , Ut = function(e) { function t(t) { var i = e.call(this) || this; return i._buffer = t, i } return U(t, e), Object.defineProperty(t.prototype, "underlyingResource", { get: function() { return this._buffer }, enumerable: !1, configurable: !0 }), t }(Bt) , Vt = function() { function e() { this._valueCache = {}, this.vertexCompilationError = null, this.fragmentCompilationError = null, this.programLinkError = null, this.programValidationError = null } return Object.defineProperty(e.prototype, "isAsync", { get: function() { return this.isParallelCompiled }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isReady", { get: function() { return !!this.program && (!this.isParallelCompiled || this.engine._isRenderingStateCompiled(this)) }, enumerable: !1, configurable: !0 }), e.prototype._handlesSpectorRebuildCallback = function(e) { e && this.program && e(this.program) } , e.prototype._fillEffectInformation = function(e, t, i, n, r, o, a, s) { var l, c = this.engine; if (c.supportsUniformBuffers) for (var u in t) e.bindUniformBlock(u, t[u]); for (this.engine.getUniforms(this, i).forEach((function(e, t) { n[i[t]] = e } )), this._uniforms = n, l = 0; l < r.length; l++) null == e.getUniform(r[l]) && (r.splice(l, 1), l--); r.forEach((function(e, t) { o[e] = t } )); for (var h = 0, d = c.getAttributes(this, a); h < d.length; h++) { var p = d[h]; s.push(p) } } , e.prototype.dispose = function() { this._uniforms = {} } , e.prototype._cacheMatrix = function(e, t) { var i = this._valueCache[e] , n = t.updateFlag; return (void 0 === i || i !== n) && (this._valueCache[e] = n, !0) } , e.prototype._cacheFloat2 = function(e, t, i) { var n = this._valueCache[e]; if (!n || 2 !== n.length) return n = [t, i], this._valueCache[e] = n, !0; var r = !1; return n[0] !== t && (n[0] = t, r = !0), n[1] !== i && (n[1] = i, r = !0), r } , e.prototype._cacheFloat3 = function(e, t, i, n) { var r = this._valueCache[e]; if (!r || 3 !== r.length) return r = [t, i, n], this._valueCache[e] = r, !0; var o = !1; return r[0] !== t && (r[0] = t, o = !0), r[1] !== i && (r[1] = i, o = !0), r[2] !== n && (r[2] = n, o = !0), o } , e.prototype._cacheFloat4 = function(e, t, i, n, r) { var o = this._valueCache[e]; if (!o || 4 !== o.length) return o = [t, i, n, r], this._valueCache[e] = o, !0; var a = !1; return o[0] !== t && (o[0] = t, a = !0), o[1] !== i && (o[1] = i, a = !0), o[2] !== n && (o[2] = n, a = !0), o[3] !== r && (o[3] = r, a = !0), a } , e.prototype.setInt = function(e, t) { var i = this._valueCache[e]; void 0 !== i && i === t || this.engine.setInt(this._uniforms[e], t) && (this._valueCache[e] = t) } , e.prototype.setInt2 = function(e, t, i) { this._cacheFloat2(e, t, i) && (this.engine.setInt2(this._uniforms[e], t, i) || (this._valueCache[e] = null)) } , e.prototype.setInt3 = function(e, t, i, n) { this._cacheFloat3(e, t, i, n) && (this.engine.setInt3(this._uniforms[e], t, i, n) || (this._valueCache[e] = null)) } , e.prototype.setInt4 = function(e, t, i, n, r) { this._cacheFloat4(e, t, i, n, r) && (this.engine.setInt4(this._uniforms[e], t, i, n, r) || (this._valueCache[e] = null)) } , e.prototype.setIntArray = function(e, t) { this._valueCache[e] = null, this.engine.setIntArray(this._uniforms[e], t) } , e.prototype.setIntArray2 = function(e, t) { this._valueCache[e] = null, this.engine.setIntArray2(this._uniforms[e], t) } , e.prototype.setIntArray3 = function(e, t) { this._valueCache[e] = null, this.engine.setIntArray3(this._uniforms[e], t) } , e.prototype.setIntArray4 = function(e, t) { this._valueCache[e] = null, this.engine.setIntArray4(this._uniforms[e], t) } , e.prototype.setArray = function(e, t) { this._valueCache[e] = null, this.engine.setArray(this._uniforms[e], t) } , e.prototype.setArray2 = function(e, t) { this._valueCache[e] = null, this.engine.setArray2(this._uniforms[e], t) } , e.prototype.setArray3 = function(e, t) { this._valueCache[e] = null, this.engine.setArray3(this._uniforms[e], t) } , e.prototype.setArray4 = function(e, t) { this._valueCache[e] = null, this.engine.setArray4(this._uniforms[e], t) } , e.prototype.setMatrices = function(e, t) { t && (this._valueCache[e] = null, this.engine.setMatrices(this._uniforms[e], t)) } , e.prototype.setMatrix = function(e, t) { this._cacheMatrix(e, t) && (this.engine.setMatrices(this._uniforms[e], t.toArray()) || (this._valueCache[e] = null)) } , e.prototype.setMatrix3x3 = function(e, t) { this._valueCache[e] = null, this.engine.setMatrix3x3(this._uniforms[e], t) } , e.prototype.setMatrix2x2 = function(e, t) { this._valueCache[e] = null, this.engine.setMatrix2x2(this._uniforms[e], t) } , e.prototype.setFloat = function(e, t) { var i = this._valueCache[e]; void 0 !== i && i === t || this.engine.setFloat(this._uniforms[e], t) && (this._valueCache[e] = t) } , e.prototype.setVector2 = function(e, t) { this._cacheFloat2(e, t.x, t.y) && (this.engine.setFloat2(this._uniforms[e], t.x, t.y) || (this._valueCache[e] = null)) } , e.prototype.setFloat2 = function(e, t, i) { this._cacheFloat2(e, t, i) && (this.engine.setFloat2(this._uniforms[e], t, i) || (this._valueCache[e] = null)) } , e.prototype.setVector3 = function(e, t) { this._cacheFloat3(e, t.x, t.y, t.z) && (this.engine.setFloat3(this._uniforms[e], t.x, t.y, t.z) || (this._valueCache[e] = null)) } , e.prototype.setFloat3 = function(e, t, i, n) { this._cacheFloat3(e, t, i, n) && (this.engine.setFloat3(this._uniforms[e], t, i, n) || (this._valueCache[e] = null)) } , e.prototype.setVector4 = function(e, t) { this._cacheFloat4(e, t.x, t.y, t.z, t.w) && (this.engine.setFloat4(this._uniforms[e], t.x, t.y, t.z, t.w) || (this._valueCache[e] = null)) } , e.prototype.setFloat4 = function(e, t, i, n, r) { this._cacheFloat4(e, t, i, n, r) && (this.engine.setFloat4(this._uniforms[e], t, i, n, r) || (this._valueCache[e] = null)) } , e.prototype.setColor3 = function(e, t) { this._cacheFloat3(e, t.r, t.g, t.b) && (this.engine.setFloat3(this._uniforms[e], t.r, t.g, t.b) || (this._valueCache[e] = null)) } , e.prototype.setColor4 = function(e, t, i) { this._cacheFloat4(e, t.r, t.g, t.b, i) && (this.engine.setFloat4(this._uniforms[e], t.r, t.g, t.b, i) || (this._valueCache[e] = null)) } , e.prototype.setDirectColor4 = function(e, t) { this._cacheFloat4(e, t.r, t.g, t.b, t.a) && (this.engine.setFloat4(this._uniforms[e], t.r, t.g, t.b, t.a) || (this._valueCache[e] = null)) } , e.prototype._getVertexShaderCode = function() { return this.vertexShader ? this.engine._getShaderSource(this.vertexShader) : null } , e.prototype._getFragmentShaderCode = function() { return this.fragmentShader ? this.engine._getShaderSource(this.fragmentShader) : null } , e }() , kt = function() { function e(e, t) { if (void 0 === e && (e = null), this._MSAARenderBuffer = null, this._context = t, !e && !(e = t.createTexture())) throw new Error("Unable to create webGL texture"); this.set(e) } return Object.defineProperty(e.prototype, "underlyingResource", { get: function() { return this._webGLTexture }, enumerable: !1, configurable: !0 }), e.prototype.setUsage = function() {} , e.prototype.set = function(e) { this._webGLTexture = e } , e.prototype.reset = function() { this._webGLTexture = null, this._MSAARenderBuffer = null } , e.prototype.release = function() { this._MSAARenderBuffer && (this._context.deleteRenderbuffer(this._MSAARenderBuffer), this._MSAARenderBuffer = null), this._webGLTexture && this._context.deleteTexture(this._webGLTexture), this.reset() } , e }() , Gt = function() { function e(e, t) { void 0 === t && (t = !0), this.effect = null, this.defines = null, this.drawContext = e.createDrawContext(), t && (this.materialContext = e.createMaterialContext()) } return e.IsWrapper = function(e) { return void 0 === e.getPipelineContext } , e.GetEffect = function(e) { return void 0 === e.getPipelineContext ? e.effect : e } , e.prototype.setEffect = function(e, t, i) { var n; void 0 === i && (i = !0), this.effect = e, void 0 !== t && (this.defines = t), i && (null === (n = this.drawContext) || void 0 === n || n.reset()) } , e.prototype.dispose = function() { var e; null === (e = this.drawContext) || void 0 === e || e.dispose() } , e }() , zt = function() { function e(e) { void 0 === e && (e = !0), this._isStencilTestDirty = !1, this._isStencilMaskDirty = !1, this._isStencilFuncDirty = !1, this._isStencilOpDirty = !1, this.useStencilGlobalOnly = !1, e && this.reset() } return Object.defineProperty(e.prototype, "isDirty", { get: function() { return this._isStencilTestDirty || this._isStencilMaskDirty || this._isStencilFuncDirty || this._isStencilOpDirty }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "func", { get: function() { return this._func }, set: function(e) { this._func !== e && (this._func = e, this._isStencilFuncDirty = !0) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "funcRef", { get: function() { return this._funcRef }, set: function(e) { this._funcRef !== e && (this._funcRef = e, this._isStencilFuncDirty = !0) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "funcMask", { get: function() { return this._funcMask }, set: function(e) { this._funcMask !== e && (this._funcMask = e, this._isStencilFuncDirty = !0) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "opStencilFail", { get: function() { return this._opStencilFail }, set: function(e) { this._opStencilFail !== e && (this._opStencilFail = e, this._isStencilOpDirty = !0) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "opDepthFail", { get: function() { return this._opDepthFail }, set: function(e) { this._opDepthFail !== e && (this._opDepthFail = e, this._isStencilOpDirty = !0) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "opStencilDepthPass", { get: function() { return this._opStencilDepthPass }, set: function(e) { this._opStencilDepthPass !== e && (this._opStencilDepthPass = e, this._isStencilOpDirty = !0) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "mask", { get: function() { return this._mask }, set: function(e) { this._mask !== e && (this._mask = e, this._isStencilMaskDirty = !0) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "enabled", { get: function() { return this._enabled }, set: function(e) { this._enabled !== e && (this._enabled = e, this._isStencilTestDirty = !0) }, enumerable: !1, configurable: !0 }), e.prototype.reset = function() { var e; this.stencilMaterial = void 0, null === (e = this.stencilGlobal) || void 0 === e || e.reset(), this._isStencilTestDirty = !0, this._isStencilMaskDirty = !0, this._isStencilFuncDirty = !0, this._isStencilOpDirty = !0 } , e.prototype.apply = function(e) { var t; if (e) { var i = !this.useStencilGlobalOnly && !!(null === (t = this.stencilMaterial) || void 0 === t ? void 0 : t.enabled); this.enabled = i ? this.stencilMaterial.enabled : this.stencilGlobal.enabled, this.func = i ? this.stencilMaterial.func : this.stencilGlobal.func, this.funcRef = i ? this.stencilMaterial.funcRef : this.stencilGlobal.funcRef, this.funcMask = i ? this.stencilMaterial.funcMask : this.stencilGlobal.funcMask, this.opStencilFail = i ? this.stencilMaterial.opStencilFail : this.stencilGlobal.opStencilFail, this.opDepthFail = i ? this.stencilMaterial.opDepthFail : this.stencilGlobal.opDepthFail, this.opStencilDepthPass = i ? this.stencilMaterial.opStencilDepthPass : this.stencilGlobal.opStencilDepthPass, this.mask = i ? this.stencilMaterial.mask : this.stencilGlobal.mask, this.isDirty && (this._isStencilTestDirty && (this.enabled ? e.enable(e.STENCIL_TEST) : e.disable(e.STENCIL_TEST), this._isStencilTestDirty = !1), this._isStencilMaskDirty && (e.stencilMask(this.mask), this._isStencilMaskDirty = !1), this._isStencilFuncDirty && (e.stencilFunc(this.func, this.funcRef, this.funcMask), this._isStencilFuncDirty = !1), this._isStencilOpDirty && (e.stencilOp(this.opStencilFail, this.opDepthFail, this.opStencilDepthPass), this._isStencilOpDirty = !1)) } } , e }() , Wt = function() {} , Ht = function() { function e(t, i, n, r) { var o = this; this._name = "WebGL", this.forcePOTTextures = !1, this.isFullscreen = !1, this.cullBackFaces = null, this.renderEvenInBackground = !0, this.preventCacheWipeBetweenFrames = !1, this.validateShaderPrograms = !1, this._useReverseDepthBuffer = !1, this.isNDCHalfZRange = !1, this.hasOriginBottomLeft = !0, this.disableUniformBuffers = !1, this.onDisposeObservable = new h, this._frameId = 0, this._uniformBuffers = new Array, this._storageBuffers = new Array, this._webGLVersion = 1, this._windowIsBackground = !1, this._highPrecisionShadersAllowed = !0, this._badOS = !1, this._badDesktopOS = !1, this._renderingQueueLaunched = !1, this._activeRenderLoops = new Array, this.onContextLostObservable = new h, this.onContextRestoredObservable = new h, this._contextWasLost = !1, this._doNotHandleContextLost = !1, this.disableVertexArrayObjects = !1, this._colorWrite = !0, this._colorWriteChanged = !0, this._depthCullingState = new It, this._stencilStateComposer = new zt, this._stencilState = new Ot, this._alphaState = new Dt, this._alphaMode = a.ALPHA_ADD, this._alphaEquation = a.ALPHA_DISABLE, this._internalTexturesCache = new Array, this._renderTargetWrapperCache = new Array, this._activeChannel = 0, this._currentTextureChannel = -1, this._boundTexturesCache = {}, this._compiledEffects = {}, this._vertexAttribArraysEnabled = [], this._uintIndicesCurrentlySet = !1, this._currentBoundBuffer = new Array, this._currentFramebuffer = null, this._dummyFramebuffer = null, this._currentBufferPointers = new Array, this._currentInstanceLocations = new Array, this._currentInstanceBuffers = new Array, this._vaoRecordInProgress = !1, this._mustWipeVertexAttributes = !1, this._nextFreeTextureSlots = new Array, this._maxSimultaneousTextures = 0, this._activeRequests = new Array, this._adaptToDeviceRatio = !1, this._transformTextureUrl = null, this.hostInformation = { isMobile: !1 }, this.premultipliedAlpha = !0, this.onBeforeTextureInitObservable = new h, this._isWebGPU = !1, this._snapshotRenderingMode = a.SNAPSHOTRENDERING_STANDARD, this._viewportCached = { x: 0, y: 0, z: 0, w: 0 }, this._unpackFlipYCached = null, this.enableUnpackFlipYCached = !0, this._boundUniforms = {}; var s = null; if (n = n || {}, this._creationOptions = n, this._adaptToDeviceRatio = null != r && r, this._stencilStateComposer.stencilGlobal = this._stencilState, T.SetMatrixPrecision(!!n.useHighPrecisionMatrix), t) { if (r = r || n.adaptToDeviceRatio || !1, t.getContext) { if (s = t, this._renderingCanvas = s, void 0 !== i && (n.antialias = i), void 0 === n.deterministicLockstep && (n.deterministicLockstep = !1), void 0 === n.lockstepMaxSteps && (n.lockstepMaxSteps = 4), void 0 === n.timeStep && (n.timeStep = 1 / 60), void 0 === n.preserveDrawingBuffer && (n.preserveDrawingBuffer = !1), void 0 === n.audioEngine && (n.audioEngine = !0), void 0 !== n.audioEngineOptions && void 0 !== n.audioEngineOptions.audioContext && (this._audioContext = n.audioEngineOptions.audioContext), void 0 !== n.audioEngineOptions && void 0 !== n.audioEngineOptions.audioDestination && (this._audioDestination = n.audioEngineOptions.audioDestination), void 0 === n.stencil && (n.stencil = !0), !1 === n.premultipliedAlpha && (this.premultipliedAlpha = !1), void 0 === n.xrCompatible && (n.xrCompatible = !0), this._doNotHandleContextLost = !!n.doNotHandleContextLost, navigator && navigator.userAgent) { this._checkForMobile = function() { var e = navigator.userAgent; o.hostInformation.isMobile = -1 !== e.indexOf("Mobile") || -1 !== e.indexOf("Mac") && ot() && "ontouchend"in document } , this._checkForMobile(), nt() && window.addEventListener("resize", this._checkForMobile); for (var l = navigator.userAgent, c = 0, u = e.ExceptionList; c < u.length; c++) { var d = u[c] , p = d.key , f = d.targets; if (new RegExp(p).test(l)) { if (d.capture && d.captureConstraint) { var _ = d.capture , m = d.captureConstraint , g = new RegExp(_).exec(l); if (g && g.length > 0 && parseInt(g[g.length - 1]) >= m) continue } for (var v = 0, y = f; v < y.length; v++) switch (y[v]) { case "uniformBuffer": this.disableUniformBuffers = !0; break; case "vao": this.disableVertexArrayObjects = !0 } } } } if (this._doNotHandleContextLost || (this._onContextLost = function(e) { e.preventDefault(), o._contextWasLost = !0, K.Warn("WebGL context lost."), o.onContextLostObservable.notifyObservers(o) } , this._onContextRestored = function() { o._restoreEngineAfterContextLost(o._initGLContext.bind(o)) } , s.addEventListener("webglcontextlost", this._onContextLost, !1), s.addEventListener("webglcontextrestored", this._onContextRestored, !1), n.powerPreference = "high-performance"), this._badDesktopOS = /^((?!chrome|android).)*safari/i.test(navigator.userAgent), this._badDesktopOS && (n.xrCompatible = !1), !n.disableWebGL2Support) try { this._gl = s.getContext("webgl2", n) || s.getContext("experimental-webgl2", n), this._gl && (this._webGLVersion = 2, this._shaderPlatformName = "WEBGL2", this._gl.deleteQuery || (this._webGLVersion = 1, this._shaderPlatformName = "WEBGL1")) } catch (e) {} if (!this._gl) { if (!s) throw new Error("The provided canvas is null or undefined."); try { this._gl = s.getContext("webgl", n) || s.getContext("experimental-webgl", n) } catch (e) { throw new Error("WebGL not supported") } } if (!this._gl) throw new Error("WebGL not supported") } else { this._gl = t, this._renderingCanvas = this._gl.canvas, this._gl.renderbufferStorageMultisample ? (this._webGLVersion = 2, this._shaderPlatformName = "WEBGL2") : this._shaderPlatformName = "WEBGL1"; var b = this._gl.getContextAttributes(); b && (n.stencil = b.stencil) } this._gl.pixelStorei(this._gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, this._gl.NONE), void 0 !== n.useHighPrecisionFloats && (this._highPrecisionShadersAllowed = n.useHighPrecisionFloats); var E = nt() && window.devicePixelRatio || 1 , S = n.limitDeviceRatio || E; this._hardwareScalingLevel = r ? 1 / Math.min(S, E) : 1, this.resize(), this._isStencilEnable = !!n.stencil, this._initGLContext(), this._initFeatures(); for (var A = 0; A < this._caps.maxVertexAttribs; A++) this._currentBufferPointers[A] = new Wt; this._shaderProcessor = this.webGLVersion > 1 ? new wt : new Ft, this._badOS = /iPad/i.test(navigator.userAgent) || /iPhone/i.test(navigator.userAgent); var x = "Babylon.js v".concat(e.Version); console.log(x + " - ".concat(this.description)), this._renderingCanvas && this._renderingCanvas.setAttribute && this._renderingCanvas.setAttribute("data-engine", x) } } return Object.defineProperty(e, "NpmPackage", { get: function() { return "babylonjs@5.0.0-rc.4" }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "Version", { get: function() { return "5.0.0-rc.4" }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "description", { get: function() { var e = this.name + this.webGLVersion; return this._caps.parallelShaderCompile && (e += " - Parallel shader compilation"), e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "name", { get: function() { return this._name }, set: function(e) { this._name = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "version", { get: function() { return this._webGLVersion }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "ShadersRepository", { get: function() { return Mt.ShadersRepository }, set: function(e) { Mt.ShadersRepository = e }, enumerable: !1, configurable: !0 }), e.prototype._getShaderProcessor = function(e) { return this._shaderProcessor } , Object.defineProperty(e.prototype, "useReverseDepthBuffer", { get: function() { return this._useReverseDepthBuffer }, set: function(e) { e !== this._useReverseDepthBuffer && (this._useReverseDepthBuffer = e, this._depthCullingState.depthFunc = e ? a.GEQUAL : a.LEQUAL) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "frameId", { get: function() { return this._frameId }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "supportsUniformBuffers", { get: function() { return this.webGLVersion > 1 && !this.disableUniformBuffers }, enumerable: !1, configurable: !0 }), e.prototype.getCreationOptions = function() { return this._creationOptions } , Object.defineProperty(e.prototype, "_shouldUseHighPrecisionShader", { get: function() { return !(!this._caps.highPrecisionShaderSupported || !this._highPrecisionShadersAllowed) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "needPOTTextures", { get: function() { return this._webGLVersion < 2 || this.forcePOTTextures }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "activeRenderLoops", { get: function() { return this._activeRenderLoops }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "doNotHandleContextLost", { get: function() { return this._doNotHandleContextLost }, set: function(e) { this._doNotHandleContextLost = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "_supportsHardwareTextureRescaling", { get: function() { return !1 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "framebufferDimensionsObject", { set: function(e) { this._framebufferDimensionsObject = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "currentViewport", { get: function() { return this._cachedViewport }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "emptyTexture", { get: function() { return this._emptyTexture || (this._emptyTexture = this.createRawTexture(new Uint8Array(4), 1, 1, a.TEXTUREFORMAT_RGBA, !1, !1, a.TEXTURE_NEAREST_SAMPLINGMODE)), this._emptyTexture }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "emptyTexture3D", { get: function() { return this._emptyTexture3D || (this._emptyTexture3D = this.createRawTexture3D(new Uint8Array(4), 1, 1, 1, a.TEXTUREFORMAT_RGBA, !1, !1, a.TEXTURE_NEAREST_SAMPLINGMODE)), this._emptyTexture3D }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "emptyTexture2DArray", { get: function() { return this._emptyTexture2DArray || (this._emptyTexture2DArray = this.createRawTexture2DArray(new Uint8Array(4), 1, 1, 1, a.TEXTUREFORMAT_RGBA, !1, !1, a.TEXTURE_NEAREST_SAMPLINGMODE)), this._emptyTexture2DArray }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "emptyCubeTexture", { get: function() { if (!this._emptyCubeTexture) { var e = new Uint8Array(4) , t = [e, e, e, e, e, e]; this._emptyCubeTexture = this.createRawCubeTexture(t, 1, a.TEXTUREFORMAT_RGBA, a.TEXTURETYPE_UNSIGNED_INT, !1, !1, a.TEXTURE_NEAREST_SAMPLINGMODE) } return this._emptyCubeTexture }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isWebGPU", { get: function() { return this._isWebGPU }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "shaderPlatformName", { get: function() { return this._shaderPlatformName }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "snapshotRendering", { get: function() { return !1 }, set: function(e) {}, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "snapshotRenderingMode", { get: function() { return this._snapshotRenderingMode }, set: function(e) { this._snapshotRenderingMode = e }, enumerable: !1, configurable: !0 }), e.prototype.snapshotRenderingReset = function() { this.snapshotRendering = !1 } , e._CreateCanvas = function(e, t) { if ("undefined" == typeof document) return new OffscreenCanvas(e,t); var i = document.createElement("canvas"); return i.width = e, i.height = t, i } , e.prototype.createCanvas = function(t, i) { return e._CreateCanvas(t, i) } , e.prototype.createCanvasImage = function() { return document.createElement("img") } , e.prototype._restoreEngineAfterContextLost = function(e) { var t = this; setTimeout((function() { return G(t, void 0, void 0, (function() { var t, i, n, r, o; return z(this, (function(a) { switch (a.label) { case 0: return this._dummyFramebuffer = null, t = this._depthCullingState.depthTest, i = this._depthCullingState.depthFunc, n = this._depthCullingState.depthMask, r = this._stencilState.stencilTest, [4, e()]; case 1: return a.sent(), this._rebuildEffects(), null === (o = this._rebuildComputeEffects) || void 0 === o || o.call(this), this._rebuildInternalTextures(), this._rebuildRenderTargetWrappers(), this._rebuildBuffers(), this.wipeCaches(!0), this._depthCullingState.depthTest = t, this._depthCullingState.depthFunc = i, this._depthCullingState.depthMask = n, this._stencilState.stencilTest = r, K.Warn(this.name + " context successfully restored."), this.onContextRestoredObservable.notifyObservers(this), this._contextWasLost = !1, [2] } } )) } )) } ), 0) } , e.prototype._sharedInit = function(e, t, i) { this._renderingCanvas = e } , e.prototype._getShaderProcessingContext = function(e) { return null } , e.prototype._rebuildInternalTextures = function() { for (var e = 0, t = this._internalTexturesCache.slice(); e < t.length; e++) t[e]._rebuild() } , e.prototype._rebuildRenderTargetWrappers = function() { for (var e = 0, t = this._renderTargetWrapperCache.slice(); e < t.length; e++) t[e]._rebuild() } , e.prototype._rebuildEffects = function() { for (var e in this._compiledEffects) { var t = this._compiledEffects[e]; t._pipelineContext = null, t._wasPreviouslyReady = !1, t._prepareEffect() } Mt.ResetCache() } , e.prototype.areAllEffectsReady = function() { for (var e in this._compiledEffects) if (!this._compiledEffects[e].isReady()) return !1; return !0 } , e.prototype._rebuildBuffers = function() { for (var e = 0, t = this._uniformBuffers; e < t.length; e++) t[e]._rebuild(); for (var i = 0, n = this._storageBuffers; i < n.length; i++) n[i]._rebuild() } , e.prototype._initGLContext = function() { this._caps = { maxTexturesImageUnits: this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS), maxCombinedTexturesImageUnits: this._gl.getParameter(this._gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS), maxVertexTextureImageUnits: this._gl.getParameter(this._gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS), maxTextureSize: this._gl.getParameter(this._gl.MAX_TEXTURE_SIZE), maxSamples: this._webGLVersion > 1 ? this._gl.getParameter(this._gl.MAX_SAMPLES) : 1, maxCubemapTextureSize: this._gl.getParameter(this._gl.MAX_CUBE_MAP_TEXTURE_SIZE), maxRenderTextureSize: this._gl.getParameter(this._gl.MAX_RENDERBUFFER_SIZE), maxVertexAttribs: this._gl.getParameter(this._gl.MAX_VERTEX_ATTRIBS), maxVaryingVectors: this._gl.getParameter(this._gl.MAX_VARYING_VECTORS), maxFragmentUniformVectors: this._gl.getParameter(this._gl.MAX_FRAGMENT_UNIFORM_VECTORS), maxVertexUniformVectors: this._gl.getParameter(this._gl.MAX_VERTEX_UNIFORM_VECTORS), parallelShaderCompile: this._gl.getExtension("KHR_parallel_shader_compile") || void 0, standardDerivatives: this._webGLVersion > 1 || null !== this._gl.getExtension("OES_standard_derivatives"), maxAnisotropy: 1, astc: this._gl.getExtension("WEBGL_compressed_texture_astc") || this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_astc"), bptc: this._gl.getExtension("EXT_texture_compression_bptc") || this._gl.getExtension("WEBKIT_EXT_texture_compression_bptc"), s3tc: this._gl.getExtension("WEBGL_compressed_texture_s3tc") || this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc"), s3tc_srgb: this._gl.getExtension("WEBGL_compressed_texture_s3tc_srgb") || this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc_srgb"), pvrtc: this._gl.getExtension("WEBGL_compressed_texture_pvrtc") || this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc"), etc1: this._gl.getExtension("WEBGL_compressed_texture_etc1") || this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_etc1"), etc2: this._gl.getExtension("WEBGL_compressed_texture_etc") || this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_etc") || this._gl.getExtension("WEBGL_compressed_texture_es3_0"), textureAnisotropicFilterExtension: this._gl.getExtension("EXT_texture_filter_anisotropic") || this._gl.getExtension("WEBKIT_EXT_texture_filter_anisotropic") || this._gl.getExtension("MOZ_EXT_texture_filter_anisotropic"), uintIndices: this._webGLVersion > 1 || null !== this._gl.getExtension("OES_element_index_uint"), fragmentDepthSupported: this._webGLVersion > 1 || null !== this._gl.getExtension("EXT_frag_depth"), highPrecisionShaderSupported: !1, timerQuery: this._gl.getExtension("EXT_disjoint_timer_query_webgl2") || this._gl.getExtension("EXT_disjoint_timer_query"), supportOcclusionQuery: this._webGLVersion > 1, canUseTimestampForTimerQuery: !1, drawBuffersExtension: !1, maxMSAASamples: 1, colorBufferFloat: !!(this._webGLVersion > 1 && this._gl.getExtension("EXT_color_buffer_float")), textureFloat: !!(this._webGLVersion > 1 || this._gl.getExtension("OES_texture_float")), textureHalfFloat: !!(this._webGLVersion > 1 || this._gl.getExtension("OES_texture_half_float")), textureHalfFloatRender: !1, textureFloatLinearFiltering: !1, textureFloatRender: !1, textureHalfFloatLinearFiltering: !1, vertexArrayObject: !1, instancedArrays: !1, textureLOD: !!(this._webGLVersion > 1 || this._gl.getExtension("EXT_shader_texture_lod")), blendMinMax: !1, multiview: this._gl.getExtension("OVR_multiview2"), oculusMultiview: this._gl.getExtension("OCULUS_multiview"), depthTextureExtension: !1, canUseGLInstanceID: this._webGLVersion > 1, canUseGLVertexID: this._webGLVersion > 1, supportComputeShaders: !1, supportSRGBBuffers: !1, supportTransformFeedbacks: this._webGLVersion > 1, textureMaxLevel: this._webGLVersion > 1 }, this._glVersion = this._gl.getParameter(this._gl.VERSION); var e = this._gl.getExtension("WEBGL_debug_renderer_info"); if (null != e && (this._glRenderer = this._gl.getParameter(e.UNMASKED_RENDERER_WEBGL), this._glVendor = this._gl.getParameter(e.UNMASKED_VENDOR_WEBGL)), this._glVendor || (this._glVendor = this._gl.getParameter(this._gl.VENDOR) || "Unknown vendor"), this._glRenderer || (this._glRenderer = this._gl.getParameter(this._gl.RENDERER) || "Unknown renderer"), 36193 !== this._gl.HALF_FLOAT_OES && (this._gl.HALF_FLOAT_OES = 36193), 34842 !== this._gl.RGBA16F && (this._gl.RGBA16F = 34842), 34836 !== this._gl.RGBA32F && (this._gl.RGBA32F = 34836), 35056 !== this._gl.DEPTH24_STENCIL8 && (this._gl.DEPTH24_STENCIL8 = 35056), this._caps.timerQuery && (1 === this._webGLVersion && (this._gl.getQuery = this._caps.timerQuery.getQueryEXT.bind(this._caps.timerQuery)), this._caps.canUseTimestampForTimerQuery = this._gl.getQuery(this._caps.timerQuery.TIMESTAMP_EXT, this._caps.timerQuery.QUERY_COUNTER_BITS_EXT) > 0), this._caps.maxAnisotropy = this._caps.textureAnisotropicFilterExtension ? this._gl.getParameter(this._caps.textureAnisotropicFilterExtension.MAX_TEXTURE_MAX_ANISOTROPY_EXT) : 0, this._caps.textureFloatLinearFiltering = !(!this._caps.textureFloat || !this._gl.getExtension("OES_texture_float_linear")), this._caps.textureFloatRender = !(!this._caps.textureFloat || !this._canRenderToFloatFramebuffer()), this._caps.textureHalfFloatLinearFiltering = !!(this._webGLVersion > 1 || this._caps.textureHalfFloat && this._gl.getExtension("OES_texture_half_float_linear")), this._caps.astc && (this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR), this._caps.bptc && (this._gl.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT = this._caps.bptc.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT), this._caps.s3tc_srgb && (this._gl.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = this._caps.s3tc_srgb.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, this._gl.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = this._caps.s3tc_srgb.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT), this._webGLVersion > 1 && 5131 !== this._gl.HALF_FLOAT_OES && (this._gl.HALF_FLOAT_OES = 5131), this._caps.textureHalfFloatRender = this._caps.textureHalfFloat && this._canRenderToHalfFloatFramebuffer(), this._webGLVersion > 1) this._caps.drawBuffersExtension = !0, this._caps.maxMSAASamples = this._gl.getParameter(this._gl.MAX_SAMPLES); else { var t = this._gl.getExtension("WEBGL_draw_buffers"); if (null !== t) { this._caps.drawBuffersExtension = !0, this._gl.drawBuffers = t.drawBuffersWEBGL.bind(t), this._gl.DRAW_FRAMEBUFFER = this._gl.FRAMEBUFFER; for (var i = 0; i < 16; i++) this._gl["COLOR_ATTACHMENT" + i + "_WEBGL"] = t["COLOR_ATTACHMENT" + i + "_WEBGL"] } } if (this._webGLVersion > 1) this._caps.depthTextureExtension = !0; else { var n = this._gl.getExtension("WEBGL_depth_texture"); null != n && (this._caps.depthTextureExtension = !0, this._gl.UNSIGNED_INT_24_8 = n.UNSIGNED_INT_24_8_WEBGL) } if (this.disableVertexArrayObjects) this._caps.vertexArrayObject = !1; else if (this._webGLVersion > 1) this._caps.vertexArrayObject = !0; else { var r = this._gl.getExtension("OES_vertex_array_object"); null != r && (this._caps.vertexArrayObject = !0, this._gl.createVertexArray = r.createVertexArrayOES.bind(r), this._gl.bindVertexArray = r.bindVertexArrayOES.bind(r), this._gl.deleteVertexArray = r.deleteVertexArrayOES.bind(r)) } if (this._webGLVersion > 1) this._caps.instancedArrays = !0; else { var o = this._gl.getExtension("ANGLE_instanced_arrays"); null != o ? (this._caps.instancedArrays = !0, this._gl.drawArraysInstanced = o.drawArraysInstancedANGLE.bind(o), this._gl.drawElementsInstanced = o.drawElementsInstancedANGLE.bind(o), this._gl.vertexAttribDivisor = o.vertexAttribDivisorANGLE.bind(o)) : this._caps.instancedArrays = !1 } if (this._gl.getShaderPrecisionFormat) { var a = this._gl.getShaderPrecisionFormat(this._gl.VERTEX_SHADER, this._gl.HIGH_FLOAT) , s = this._gl.getShaderPrecisionFormat(this._gl.FRAGMENT_SHADER, this._gl.HIGH_FLOAT); a && s && (this._caps.highPrecisionShaderSupported = 0 !== a.precision && 0 !== s.precision) } if (this._webGLVersion > 1) this._caps.blendMinMax = !0; else { var l = this._gl.getExtension("EXT_blend_minmax"); null != l && (this._caps.blendMinMax = !0, this._gl.MAX = l.MAX_EXT, this._gl.MIN = l.MIN_EXT) } if (!this._caps.supportSRGBBuffers) { if (this._webGLVersion > 1) this._caps.supportSRGBBuffers = !0; else { var c = this._gl.getExtension("EXT_sRGB"); null != c && (this._caps.supportSRGBBuffers = !0, this._gl.SRGB = c.SRGB_EXT, this._gl.SRGB8 = c.SRGB_ALPHA_EXT, this._gl.SRGB8_ALPHA8 = c.SRGB_ALPHA_EXT) } this._caps.supportSRGBBuffers = this._caps.supportSRGBBuffers && !(!this._creationOptions || !this._creationOptions.forceSRGBBufferSupportState) } this._depthCullingState.depthTest = !0, this._depthCullingState.depthFunc = this._gl.LEQUAL, this._depthCullingState.depthMask = !0, this._maxSimultaneousTextures = this._caps.maxCombinedTexturesImageUnits; for (var u = 0; u < this._maxSimultaneousTextures; u++) this._nextFreeTextureSlots.push(u) } , e.prototype._initFeatures = function() { this._features = { forceBitmapOverHTMLImageElement: !1, supportRenderAndCopyToLodForFloatTextures: 1 !== this._webGLVersion, supportDepthStencilTexture: 1 !== this._webGLVersion, supportShadowSamplers: 1 !== this._webGLVersion, uniformBufferHardCheckMatrix: !1, allowTexturePrefiltering: 1 !== this._webGLVersion, trackUbosInFrame: !1, checkUbosContentBeforeUpload: !1, supportCSM: 1 !== this._webGLVersion, basisNeedsPOT: 1 === this._webGLVersion, support3DTextures: 1 !== this._webGLVersion, needTypeSuffixInShaderConstants: 1 !== this._webGLVersion, supportMSAA: 1 !== this._webGLVersion, supportSSAO2: 1 !== this._webGLVersion, supportExtendedTextureFormats: 1 !== this._webGLVersion, supportSwitchCaseInShader: 1 !== this._webGLVersion, supportSyncTextureRead: !0, needsInvertingBitmap: !0, useUBOBindingCache: !0, needShaderCodeInlining: !1, needToAlwaysBindUniformBuffers: !1, supportRenderPasses: !1, _collectUbosUpdatedInFrame: !1 } } , Object.defineProperty(e.prototype, "webGLVersion", { get: function() { return this._webGLVersion }, enumerable: !1, configurable: !0 }), e.prototype.getClassName = function() { return "ThinEngine" } , Object.defineProperty(e.prototype, "isStencilEnable", { get: function() { return this._isStencilEnable }, enumerable: !1, configurable: !0 }), e.prototype._prepareWorkingCanvas = function() { if (!this._workingCanvas) { this._workingCanvas = this.createCanvas(1, 1); var e = this._workingCanvas.getContext("2d"); e && (this._workingContext = e) } } , e.prototype.resetTextureCache = function() { for (var e in this._boundTexturesCache) Object.prototype.hasOwnProperty.call(this._boundTexturesCache, e) && (this._boundTexturesCache[e] = null); this._currentTextureChannel = -1 } , e.prototype.getInfo = function() { return this.getGlInfo() } , e.prototype.getGlInfo = function() { return { vendor: this._glVendor, renderer: this._glRenderer, version: this._glVersion } } , e.prototype.setHardwareScalingLevel = function(e) { this._hardwareScalingLevel = e, this.resize() } , e.prototype.getHardwareScalingLevel = function() { return this._hardwareScalingLevel } , e.prototype.getLoadedTexturesCache = function() { return this._internalTexturesCache } , e.prototype.getCaps = function() { return this._caps } , e.prototype.stopRenderLoop = function(e) { if (e) { var t = this._activeRenderLoops.indexOf(e); t >= 0 && this._activeRenderLoops.splice(t, 1) } else this._activeRenderLoops = [] } , e.prototype._renderLoop = function() { if (!this._contextWasLost) { var e = !0; if (!this.renderEvenInBackground && this._windowIsBackground && (e = !1), e) { this.beginFrame(); for (var t = 0; t < this._activeRenderLoops.length; t++) (0, this._activeRenderLoops[t])(); this.endFrame() } } this._activeRenderLoops.length > 0 ? this._frameHandler = this._queueNewFrame(this._boundRenderFunction, this.getHostWindow()) : this._renderingQueueLaunched = !1 } , e.prototype.getRenderingCanvas = function() { return this._renderingCanvas } , e.prototype.getAudioContext = function() { return this._audioContext } , e.prototype.getAudioDestination = function() { return this._audioDestination } , e.prototype.getHostWindow = function() { return nt() ? this._renderingCanvas && this._renderingCanvas.ownerDocument && this._renderingCanvas.ownerDocument.defaultView ? this._renderingCanvas.ownerDocument.defaultView : window : null } , e.prototype.getRenderWidth = function(e) { return void 0 === e && (e = !1), !e && this._currentRenderTarget ? this._currentRenderTarget.width : this._framebufferDimensionsObject ? this._framebufferDimensionsObject.framebufferWidth : this._gl.drawingBufferWidth } , e.prototype.getRenderHeight = function(e) { return void 0 === e && (e = !1), !e && this._currentRenderTarget ? this._currentRenderTarget.height : this._framebufferDimensionsObject ? this._framebufferDimensionsObject.framebufferHeight : this._gl.drawingBufferHeight } , e.prototype._queueNewFrame = function(t, i) { return e.QueueNewFrame(t, i) } , e.prototype.runRenderLoop = function(e) { -1 === this._activeRenderLoops.indexOf(e) && (this._activeRenderLoops.push(e), this._renderingQueueLaunched || (this._renderingQueueLaunched = !0, this._boundRenderFunction = this._renderLoop.bind(this), this._frameHandler = this._queueNewFrame(this._boundRenderFunction, this.getHostWindow()))) } , e.prototype.clear = function(e, t, i, n) { void 0 === n && (n = !1); var r = this.stencilStateComposer.useStencilGlobalOnly; this.stencilStateComposer.useStencilGlobalOnly = !0, this.applyStates(), this.stencilStateComposer.useStencilGlobalOnly = r; var o = 0; t && e && (this._gl.clearColor(e.r, e.g, e.b, void 0 !== e.a ? e.a : 1), o |= this._gl.COLOR_BUFFER_BIT), i && (this.useReverseDepthBuffer ? (this._depthCullingState.depthFunc = this._gl.GEQUAL, this._gl.clearDepth(0)) : this._gl.clearDepth(1), o |= this._gl.DEPTH_BUFFER_BIT), n && (this._gl.clearStencil(0), o |= this._gl.STENCIL_BUFFER_BIT), this._gl.clear(o) } , e.prototype._viewport = function(e, t, i, n) { e === this._viewportCached.x && t === this._viewportCached.y && i === this._viewportCached.z && n === this._viewportCached.w || (this._viewportCached.x = e, this._viewportCached.y = t, this._viewportCached.z = i, this._viewportCached.w = n, this._gl.viewport(e, t, i, n)) } , e.prototype.setViewport = function(e, t, i) { var n = t || this.getRenderWidth() , r = i || this.getRenderHeight() , o = e.x || 0 , a = e.y || 0; this._cachedViewport = e, this._viewport(o * n, a * r, n * e.width, r * e.height) } , e.prototype.beginFrame = function() {} , e.prototype.endFrame = function() { this._badOS && this.flushFramebuffer(), this._frameId++ } , e.prototype.resize = function(e) { var t, i; if (void 0 === e && (e = !1), this._adaptToDeviceRatio) { var n = nt() && window.devicePixelRatio || 1 , r = this._creationOptions.limitDeviceRatio || n; this._hardwareScalingLevel = this._adaptToDeviceRatio ? 1 / Math.min(r, n) : 1 } nt() ? (t = this._renderingCanvas ? this._renderingCanvas.clientWidth || this._renderingCanvas.width : window.innerWidth, i = this._renderingCanvas ? this._renderingCanvas.clientHeight || this._renderingCanvas.height : window.innerHeight) : (t = this._renderingCanvas ? this._renderingCanvas.width : 100, i = this._renderingCanvas ? this._renderingCanvas.height : 100), this.setSize(t / this._hardwareScalingLevel, i / this._hardwareScalingLevel, e) } , e.prototype.setSize = function(e, t, i) { return void 0 === i && (i = !1), !(!this._renderingCanvas || (e |= 0, t |= 0, !i && this._renderingCanvas.width === e && this._renderingCanvas.height === t || (this._renderingCanvas.width = e, this._renderingCanvas.height = t, 0))) } , e.prototype.bindFramebuffer = function(e, t, i, n, r, o, a) { var s, l, c, u, h; void 0 === t && (t = 0), void 0 === o && (o = 0), void 0 === a && (a = 0); var d = e; this._currentRenderTarget && this.unBindFramebuffer(this._currentRenderTarget), this._currentRenderTarget = e, this._bindUnboundFramebuffer(d._MSAAFramebuffer ? d._MSAAFramebuffer : d._framebuffer); var p = this._gl; e.is2DArray ? p.framebufferTextureLayer(p.FRAMEBUFFER, p.COLOR_ATTACHMENT0, null === (s = e.texture._hardwareTexture) || void 0 === s ? void 0 : s.underlyingResource, o, a) : e.isCube && p.framebufferTexture2D(p.FRAMEBUFFER, p.COLOR_ATTACHMENT0, p.TEXTURE_CUBE_MAP_POSITIVE_X + t, null === (l = e.texture._hardwareTexture) || void 0 === l ? void 0 : l.underlyingResource, o); var f = e._depthStencilTexture; if (f) { var _ = e._depthStencilTextureWithStencil ? p.DEPTH_STENCIL_ATTACHMENT : p.DEPTH_ATTACHMENT; e.is2DArray ? p.framebufferTextureLayer(p.FRAMEBUFFER, _, null === (c = f._hardwareTexture) || void 0 === c ? void 0 : c.underlyingResource, o, a) : e.isCube ? p.framebufferTexture2D(p.FRAMEBUFFER, _, p.TEXTURE_CUBE_MAP_POSITIVE_X + t, null === (u = f._hardwareTexture) || void 0 === u ? void 0 : u.underlyingResource, o) : p.framebufferTexture2D(p.FRAMEBUFFER, _, p.TEXTURE_2D, null === (h = f._hardwareTexture) || void 0 === h ? void 0 : h.underlyingResource, o) } this._cachedViewport && !r ? this.setViewport(this._cachedViewport, i, n) : (i || (i = e.width, o && (i /= Math.pow(2, o))), n || (n = e.height, o && (n /= Math.pow(2, o))), this._viewport(0, 0, i, n)), this.wipeCaches() } , e.prototype.setState = function(e, t, i, n, r, o, a) { var s, l; void 0 === t && (t = 0), void 0 === n && (n = !1), void 0 === a && (a = 0), (this._depthCullingState.cull !== e || i) && (this._depthCullingState.cull = e); var c = null === (l = null !== (s = this.cullBackFaces) && void 0 !== s ? s : r) || void 0 === l || l ? this._gl.BACK : this._gl.FRONT; (this._depthCullingState.cullFace !== c || i) && (this._depthCullingState.cullFace = c), this.setZOffset(t), this.setZOffsetUnits(a); var u = n ? this._gl.CW : this._gl.CCW; (this._depthCullingState.frontFace !== u || i) && (this._depthCullingState.frontFace = u), this._stencilStateComposer.stencilMaterial = o } , e.prototype.setZOffset = function(e) { this._depthCullingState.zOffset = this.useReverseDepthBuffer ? -e : e } , e.prototype.getZOffset = function() { var e = this._depthCullingState.zOffset; return this.useReverseDepthBuffer ? -e : e } , e.prototype.setZOffsetUnits = function(e) { this._depthCullingState.zOffsetUnits = this.useReverseDepthBuffer ? -e : e } , e.prototype.getZOffsetUnits = function() { var e = this._depthCullingState.zOffsetUnits; return this.useReverseDepthBuffer ? -e : e } , e.prototype._bindUnboundFramebuffer = function(e) { this._currentFramebuffer !== e && (this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, e), this._currentFramebuffer = e) } , e.prototype._currentFrameBufferIsDefaultFrameBuffer = function() { return null === this._currentFramebuffer } , e.prototype.generateMipmaps = function(e) { this._bindTextureDirectly(this._gl.TEXTURE_2D, e, !0), this._gl.generateMipmap(this._gl.TEXTURE_2D), this._bindTextureDirectly(this._gl.TEXTURE_2D, null) } , e.prototype.unBindFramebuffer = function(e, t, i) { var n; void 0 === t && (t = !1); var r = e; this._currentRenderTarget = null; var o = this._gl; if (r._MSAAFramebuffer) { if (e.isMulti) return void this.unBindMultiColorAttachmentFramebuffer(e, t, i); o.bindFramebuffer(o.READ_FRAMEBUFFER, r._MSAAFramebuffer), o.bindFramebuffer(o.DRAW_FRAMEBUFFER, r._framebuffer), o.blitFramebuffer(0, 0, e.width, e.height, 0, 0, e.width, e.height, o.COLOR_BUFFER_BIT, o.NEAREST) } !(null === (n = e.texture) || void 0 === n ? void 0 : n.generateMipMaps) || t || e.isCube || this.generateMipmaps(e.texture), i && (r._MSAAFramebuffer && this._bindUnboundFramebuffer(r._framebuffer), i()), this._bindUnboundFramebuffer(null) } , e.prototype.flushFramebuffer = function() { this._gl.flush() } , e.prototype.restoreDefaultFramebuffer = function() { this._currentRenderTarget ? this.unBindFramebuffer(this._currentRenderTarget) : this._bindUnboundFramebuffer(null), this._cachedViewport && this.setViewport(this._cachedViewport), this.wipeCaches() } , e.prototype._resetVertexBufferBinding = function() { this.bindArrayBuffer(null), this._cachedVertexBuffers = null } , e.prototype.createVertexBuffer = function(e) { return this._createVertexBuffer(e, this._gl.STATIC_DRAW) } , e.prototype._createVertexBuffer = function(e, t) { var i = this._gl.createBuffer(); if (!i) throw new Error("Unable to create vertex buffer"); var n = new Ut(i); return this.bindArrayBuffer(n), e instanceof Array ? this._gl.bufferData(this._gl.ARRAY_BUFFER, new Float32Array(e), t) : this._gl.bufferData(this._gl.ARRAY_BUFFER, e, t), this._resetVertexBufferBinding(), n.references = 1, n } , e.prototype.createDynamicVertexBuffer = function(e) { return this._createVertexBuffer(e, this._gl.DYNAMIC_DRAW) } , e.prototype._resetIndexBufferBinding = function() { this.bindIndexBuffer(null), this._cachedIndexBuffer = null } , e.prototype.createIndexBuffer = function(e, t) { var i = this._gl.createBuffer() , n = new Ut(i); if (!i) throw new Error("Unable to create index buffer"); this.bindIndexBuffer(n); var r = this._normalizeIndexData(e); return this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER, r, t ? this._gl.DYNAMIC_DRAW : this._gl.STATIC_DRAW), this._resetIndexBufferBinding(), n.references = 1, n.is32Bits = 4 === r.BYTES_PER_ELEMENT, n } , e.prototype._normalizeIndexData = function(e) { if (2 === e.BYTES_PER_ELEMENT) return e; if (this._caps.uintIndices) { if (e instanceof Uint32Array) return e; for (var t = 0; t < e.length; t++) if (e[t] >= 65535) return new Uint32Array(e); return new Uint16Array(e) } return new Uint16Array(e) } , e.prototype.bindArrayBuffer = function(e) { this._vaoRecordInProgress || this._unbindVertexArrayObject(), this._bindBuffer(e, this._gl.ARRAY_BUFFER) } , e.prototype.bindUniformBlock = function(e, t, i) { var n = e.program , r = this._gl.getUniformBlockIndex(n, t); this._gl.uniformBlockBinding(n, r, i) } , e.prototype.bindIndexBuffer = function(e) { this._vaoRecordInProgress || this._unbindVertexArrayObject(), this._bindBuffer(e, this._gl.ELEMENT_ARRAY_BUFFER) } , e.prototype._bindBuffer = function(e, t) { (this._vaoRecordInProgress || this._currentBoundBuffer[t] !== e) && (this._gl.bindBuffer(t, e ? e.underlyingResource : null), this._currentBoundBuffer[t] = e) } , e.prototype.updateArrayBuffer = function(e) { this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, e) } , e.prototype._vertexAttribPointer = function(e, t, i, n, r, o, a) { var s = this._currentBufferPointers[t]; if (s) { var l = !1; s.active ? (s.buffer !== e && (s.buffer = e, l = !0), s.size !== i && (s.size = i, l = !0), s.type !== n && (s.type = n, l = !0), s.normalized !== r && (s.normalized = r, l = !0), s.stride !== o && (s.stride = o, l = !0), s.offset !== a && (s.offset = a, l = !0)) : (l = !0, s.active = !0, s.index = t, s.size = i, s.type = n, s.normalized = r, s.stride = o, s.offset = a, s.buffer = e), (l || this._vaoRecordInProgress) && (this.bindArrayBuffer(e), this._gl.vertexAttribPointer(t, i, n, r, o, a)) } } , e.prototype._bindIndexBufferWithCache = function(e) { null != e && this._cachedIndexBuffer !== e && (this._cachedIndexBuffer = e, this.bindIndexBuffer(e), this._uintIndicesCurrentlySet = e.is32Bits) } , e.prototype._bindVertexBuffersAttributes = function(e, t, i) { var n = t.getAttributesNames(); this._vaoRecordInProgress || this._unbindVertexArrayObject(), this.unbindAllAttributes(); for (var r = 0; r < n.length; r++) { var o = t.getAttributeLocation(r); if (o >= 0) { var a = n[r] , s = null; if (i && (s = i[a]), s || (s = e[a]), !s) continue; this._gl.enableVertexAttribArray(o), this._vaoRecordInProgress || (this._vertexAttribArraysEnabled[o] = !0); var l = s.getBuffer(); l && (this._vertexAttribPointer(l, o, s.getSize(), s.type, s.normalized, s.byteStride, s.byteOffset), s.getIsInstanced() && (this._gl.vertexAttribDivisor(o, s.getInstanceDivisor()), this._vaoRecordInProgress || (this._currentInstanceLocations.push(o), this._currentInstanceBuffers.push(l)))) } } } , e.prototype.recordVertexArrayObject = function(e, t, i, n) { var r = this._gl.createVertexArray(); return this._vaoRecordInProgress = !0, this._gl.bindVertexArray(r), this._mustWipeVertexAttributes = !0, this._bindVertexBuffersAttributes(e, i, n), this.bindIndexBuffer(t), this._vaoRecordInProgress = !1, this._gl.bindVertexArray(null), r } , e.prototype.bindVertexArrayObject = function(e, t) { this._cachedVertexArrayObject !== e && (this._cachedVertexArrayObject = e, this._gl.bindVertexArray(e), this._cachedVertexBuffers = null, this._cachedIndexBuffer = null, this._uintIndicesCurrentlySet = null != t && t.is32Bits, this._mustWipeVertexAttributes = !0) } , e.prototype.bindBuffersDirectly = function(e, t, i, n, r) { if (this._cachedVertexBuffers !== e || this._cachedEffectForVertexBuffers !== r) { this._cachedVertexBuffers = e, this._cachedEffectForVertexBuffers = r; var o = r.getAttributesCount(); this._unbindVertexArrayObject(), this.unbindAllAttributes(); for (var a = 0, s = 0; s < o; s++) if (s < i.length) { var l = r.getAttributeLocation(s); l >= 0 && (this._gl.enableVertexAttribArray(l), this._vertexAttribArraysEnabled[l] = !0, this._vertexAttribPointer(e, l, i[s], this._gl.FLOAT, !1, n, a)), a += 4 * i[s] } } this._bindIndexBufferWithCache(t) } , e.prototype._unbindVertexArrayObject = function() { this._cachedVertexArrayObject && (this._cachedVertexArrayObject = null, this._gl.bindVertexArray(null)) } , e.prototype.bindBuffers = function(e, t, i, n) { this._cachedVertexBuffers === e && this._cachedEffectForVertexBuffers === i || (this._cachedVertexBuffers = e, this._cachedEffectForVertexBuffers = i, this._bindVertexBuffersAttributes(e, i, n)), this._bindIndexBufferWithCache(t) } , e.prototype.unbindInstanceAttributes = function() { for (var e, t = 0, i = this._currentInstanceLocations.length; t < i; t++) { var n = this._currentInstanceBuffers[t]; e != n && n.references && (e = n, this.bindArrayBuffer(n)); var r = this._currentInstanceLocations[t]; this._gl.vertexAttribDivisor(r, 0) } this._currentInstanceBuffers.length = 0, this._currentInstanceLocations.length = 0 } , e.prototype.releaseVertexArrayObject = function(e) { this._gl.deleteVertexArray(e) } , e.prototype._releaseBuffer = function(e) { return e.references--, 0 === e.references && (this._deleteBuffer(e), !0) } , e.prototype._deleteBuffer = function(e) { this._gl.deleteBuffer(e.underlyingResource) } , e.prototype.updateAndBindInstancesBuffer = function(e, t, i) { if (this.bindArrayBuffer(e), t && this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, t), void 0 !== i[0].index) this.bindInstancesBuffer(e, i, !0); else for (var n = 0; n < 4; n++) { var r = i[n]; this._vertexAttribArraysEnabled[r] || (this._gl.enableVertexAttribArray(r), this._vertexAttribArraysEnabled[r] = !0), this._vertexAttribPointer(e, r, 4, this._gl.FLOAT, !1, 64, 16 * n), this._gl.vertexAttribDivisor(r, 1), this._currentInstanceLocations.push(r), this._currentInstanceBuffers.push(e) } } , e.prototype.bindInstancesBuffer = function(e, t, i) { void 0 === i && (i = !0), this.bindArrayBuffer(e); var n = 0; if (i) for (var r = 0; r < t.length; r++) n += 4 * (o = t[r]).attributeSize; for (r = 0; r < t.length; r++) { var o; void 0 === (o = t[r]).index && (o.index = this._currentEffect.getAttributeLocationByName(o.attributeName)), o.index < 0 || (this._vertexAttribArraysEnabled[o.index] || (this._gl.enableVertexAttribArray(o.index), this._vertexAttribArraysEnabled[o.index] = !0), this._vertexAttribPointer(e, o.index, o.attributeSize, o.attributeType || this._gl.FLOAT, o.normalized || !1, n, o.offset), this._gl.vertexAttribDivisor(o.index, void 0 === o.divisor ? 1 : o.divisor), this._currentInstanceLocations.push(o.index), this._currentInstanceBuffers.push(e)) } } , e.prototype.disableInstanceAttributeByName = function(e) { if (this._currentEffect) { var t = this._currentEffect.getAttributeLocationByName(e); this.disableInstanceAttribute(t) } } , e.prototype.disableInstanceAttribute = function(e) { for (var t, i = !1; -1 !== (t = this._currentInstanceLocations.indexOf(e)); ) this._currentInstanceLocations.splice(t, 1), this._currentInstanceBuffers.splice(t, 1), i = !0, t = this._currentInstanceLocations.indexOf(e); i && (this._gl.vertexAttribDivisor(e, 0), this.disableAttributeByIndex(e)) } , e.prototype.disableAttributeByIndex = function(e) { this._gl.disableVertexAttribArray(e), this._vertexAttribArraysEnabled[e] = !1, this._currentBufferPointers[e].active = !1 } , e.prototype.draw = function(e, t, i, n) { this.drawElementsType(e ? a.MATERIAL_TriangleFillMode : a.MATERIAL_WireFrameFillMode, t, i, n) } , e.prototype.drawPointClouds = function(e, t, i) { this.drawArraysType(a.MATERIAL_PointFillMode, e, t, i) } , e.prototype.drawUnIndexed = function(e, t, i, n) { this.drawArraysType(e ? a.MATERIAL_TriangleFillMode : a.MATERIAL_WireFrameFillMode, t, i, n) } , e.prototype.drawElementsType = function(e, t, i, n) { this.applyStates(), this._reportDrawCall(); var r = this._drawMode(e) , o = this._uintIndicesCurrentlySet ? this._gl.UNSIGNED_INT : this._gl.UNSIGNED_SHORT , a = this._uintIndicesCurrentlySet ? 4 : 2; n ? this._gl.drawElementsInstanced(r, i, o, t * a, n) : this._gl.drawElements(r, i, o, t * a) } , e.prototype.drawArraysType = function(e, t, i, n) { this.applyStates(), this._reportDrawCall(); var r = this._drawMode(e); n ? this._gl.drawArraysInstanced(r, t, i, n) : this._gl.drawArrays(r, t, i) } , e.prototype._drawMode = function(e) { switch (e) { case a.MATERIAL_TriangleFillMode: return this._gl.TRIANGLES; case a.MATERIAL_PointFillMode: return this._gl.POINTS; case a.MATERIAL_WireFrameFillMode: return this._gl.LINES; case a.MATERIAL_PointListDrawMode: return this._gl.POINTS; case a.MATERIAL_LineListDrawMode: return this._gl.LINES; case a.MATERIAL_LineLoopDrawMode: return this._gl.LINE_LOOP; case a.MATERIAL_LineStripDrawMode: return this._gl.LINE_STRIP; case a.MATERIAL_TriangleStripDrawMode: return this._gl.TRIANGLE_STRIP; case a.MATERIAL_TriangleFanDrawMode: return this._gl.TRIANGLE_FAN; default: return this._gl.TRIANGLES } } , e.prototype._reportDrawCall = function() {} , e.prototype._releaseEffect = function(e) { if (this._compiledEffects[e._key]) { delete this._compiledEffects[e._key]; var t = e.getPipelineContext(); t && this._deletePipelineContext(t) } } , e.prototype._deletePipelineContext = function(e) { var t = e; t && t.program && (t.program.__SPECTOR_rebuildProgram = null, this._gl.deleteProgram(t.program)) } , e.prototype._getGlobalDefines = function(e) { if (e) return this.isNDCHalfZRange ? e.IS_NDC_HALF_ZRANGE = "" : delete e.IS_NDC_HALF_ZRANGE, void (this.useReverseDepthBuffer ? e.USE_REVERSE_DEPTHBUFFER = "" : delete e.USE_REVERSE_DEPTHBUFFER); var t = ""; return this.isNDCHalfZRange && (t += "#define IS_NDC_HALF_ZRANGE"), this.useReverseDepthBuffer && (t && (t += "\n"), t += "#define USE_REVERSE_DEPTHBUFFER"), t } , e.prototype.createEffect = function(e, t, i, n, r, o, a, s, l, c) { var u; void 0 === c && (c = st.GLSL); var h = e.vertexElement || e.vertex || e.vertexToken || e.vertexSource || e , d = e.fragmentElement || e.fragment || e.fragmentToken || e.fragmentSource || e , p = this._getGlobalDefines() , f = null !== (u = null != r ? r : t.defines) && void 0 !== u ? u : ""; p && (f += p); var _ = h + "+" + d + "@" + f; if (this._compiledEffects[_]) { var m = this._compiledEffects[_]; return a && m.isReady() && a(m), m } var g = new Mt(e,t,i,n,this,r,o,a,s,l,_,c); return this._compiledEffects[_] = g, g } , e._ConcatenateShader = function(e, t, i) { return void 0 === i && (i = ""), i + (t ? t + "\n" : "") + e } , e.prototype._compileShader = function(t, i, n, r) { return this._compileRawShader(e._ConcatenateShader(t, n, r), i) } , e.prototype._compileRawShader = function(e, t) { for (var i = this._gl; i.getError() != i.NO_ERROR; ) ; var n = i.createShader("vertex" === t ? i.VERTEX_SHADER : i.FRAGMENT_SHADER); if (!n) throw new Error("Something went wrong while creating a gl ".concat(t, " shader object. gl error=").concat(i.getError(), ", gl isContextLost=").concat(i.isContextLost(), ", _contextWasLost=").concat(this._contextWasLost)); return i.shaderSource(n, e), i.compileShader(n), n } , e.prototype._getShaderSource = function(e) { return this._gl.getShaderSource(e) } , e.prototype.createRawShaderProgram = function(e, t, i, n, r) { void 0 === r && (r = null), n = n || this._gl; var o = this._compileRawShader(t, "vertex") , a = this._compileRawShader(i, "fragment"); return this._createShaderProgram(e, o, a, n, r) } , e.prototype.createShaderProgram = function(e, t, i, n, r, o) { void 0 === o && (o = null), r = r || this._gl; var a = this._webGLVersion > 1 ? "#version 300 es\n#define WEBGL2 \n" : "" , s = this._compileShader(t, "vertex", n, a) , l = this._compileShader(i, "fragment", n, a); return this._createShaderProgram(e, s, l, r, o) } , e.prototype.inlineShaderCode = function(e) { return e } , e.prototype.createPipelineContext = function(e) { var t = new Vt; return t.engine = this, this._caps.parallelShaderCompile && (t.isParallelCompiled = !0), t } , e.prototype.createMaterialContext = function() {} , e.prototype.createDrawContext = function() {} , e.prototype._createShaderProgram = function(e, t, i, n, r) { void 0 === r && (r = null); var o = n.createProgram(); if (e.program = o, !o) throw new Error("Unable to create program"); return n.attachShader(o, t), n.attachShader(o, i), n.linkProgram(o), e.context = n, e.vertexShader = t, e.fragmentShader = i, e.isParallelCompiled || this._finalizePipelineContext(e), o } , e.prototype._finalizePipelineContext = function(e) { var t = e.context , i = e.vertexShader , n = e.fragmentShader , r = e.program; if (!t.getProgramParameter(r, t.LINK_STATUS)) { var o, a; if (!this._gl.getShaderParameter(i, this._gl.COMPILE_STATUS) && (o = this._gl.getShaderInfoLog(i))) throw e.vertexCompilationError = o, new Error("VERTEX SHADER " + o); if (!this._gl.getShaderParameter(n, this._gl.COMPILE_STATUS) && (o = this._gl.getShaderInfoLog(n))) throw e.fragmentCompilationError = o, new Error("FRAGMENT SHADER " + o); if (a = t.getProgramInfoLog(r)) throw e.programLinkError = a, new Error(a) } if (this.validateShaderPrograms && (t.validateProgram(r), !t.getProgramParameter(r, t.VALIDATE_STATUS) && (a = t.getProgramInfoLog(r)))) throw e.programValidationError = a, new Error(a); t.deleteShader(i), t.deleteShader(n), e.vertexShader = void 0, e.fragmentShader = void 0, e.onCompiled && (e.onCompiled(), e.onCompiled = void 0) } , e.prototype._preparePipelineContext = function(e, t, i, n, r, o, a, s, l, c) { var u = e; u.program = n ? this.createRawShaderProgram(u, t, i, void 0, l) : this.createShaderProgram(u, t, i, s, void 0, l), u.program.__SPECTOR_rebuildProgram = a } , e.prototype._isRenderingStateCompiled = function(e) { var t = e; return !!this._gl.getProgramParameter(t.program, this._caps.parallelShaderCompile.COMPLETION_STATUS_KHR) && (this._finalizePipelineContext(t), !0) } , e.prototype._executeWhenRenderingStateIsCompiled = function(e, t) { var i = e; if (i.isParallelCompiled) { var n = i.onCompiled; i.onCompiled = n ? function() { n(), t() } : t } else t() } , e.prototype.getUniforms = function(e, t) { for (var i = new Array, n = e, r = 0; r < t.length; r++) i.push(this._gl.getUniformLocation(n.program, t[r])); return i } , e.prototype.getAttributes = function(e, t) { for (var i = [], n = e, r = 0; r < t.length; r++) try { i.push(this._gl.getAttribLocation(n.program, t[r])) } catch (e) { i.push(-1) } return i } , e.prototype.enableEffect = function(e) { (e = null !== e && Gt.IsWrapper(e) ? e.effect : e) && e !== this._currentEffect && (this._stencilStateComposer.stencilMaterial = void 0, e = e, this.bindSamplers(e), this._currentEffect = e, e.onBind && e.onBind(e), e._onBindObservable && e._onBindObservable.notifyObservers(e)) } , e.prototype.setInt = function(e, t) { return !!e && (this._gl.uniform1i(e, t), !0) } , e.prototype.setInt2 = function(e, t, i) { return !!e && (this._gl.uniform2i(e, t, i), !0) } , e.prototype.setInt3 = function(e, t, i, n) { return !!e && (this._gl.uniform3i(e, t, i, n), !0) } , e.prototype.setInt4 = function(e, t, i, n, r) { return !!e && (this._gl.uniform4i(e, t, i, n, r), !0) } , e.prototype.setIntArray = function(e, t) { return !!e && (this._gl.uniform1iv(e, t), !0) } , e.prototype.setIntArray2 = function(e, t) { return !(!e || t.length % 2 != 0 || (this._gl.uniform2iv(e, t), 0)) } , e.prototype.setIntArray3 = function(e, t) { return !(!e || t.length % 3 != 0 || (this._gl.uniform3iv(e, t), 0)) } , e.prototype.setIntArray4 = function(e, t) { return !(!e || t.length % 4 != 0 || (this._gl.uniform4iv(e, t), 0)) } , e.prototype.setArray = function(e, t) { return !(!e || t.length < 1 || (this._gl.uniform1fv(e, t), 0)) } , e.prototype.setArray2 = function(e, t) { return !(!e || t.length % 2 != 0 || (this._gl.uniform2fv(e, t), 0)) } , e.prototype.setArray3 = function(e, t) { return !(!e || t.length % 3 != 0 || (this._gl.uniform3fv(e, t), 0)) } , e.prototype.setArray4 = function(e, t) { return !(!e || t.length % 4 != 0 || (this._gl.uniform4fv(e, t), 0)) } , e.prototype.setMatrices = function(e, t) { return !!e && (this._gl.uniformMatrix4fv(e, !1, t), !0) } , e.prototype.setMatrix3x3 = function(e, t) { return !!e && (this._gl.uniformMatrix3fv(e, !1, t), !0) } , e.prototype.setMatrix2x2 = function(e, t) { return !!e && (this._gl.uniformMatrix2fv(e, !1, t), !0) } , e.prototype.setFloat = function(e, t) { return !!e && (this._gl.uniform1f(e, t), !0) } , e.prototype.setFloat2 = function(e, t, i) { return !!e && (this._gl.uniform2f(e, t, i), !0) } , e.prototype.setFloat3 = function(e, t, i, n) { return !!e && (this._gl.uniform3f(e, t, i, n), !0) } , e.prototype.setFloat4 = function(e, t, i, n, r) { return !!e && (this._gl.uniform4f(e, t, i, n, r), !0) } , e.prototype.applyStates = function() { if (this._depthCullingState.apply(this._gl), this._stencilStateComposer.apply(this._gl), this._alphaState.apply(this._gl), this._colorWriteChanged) { this._colorWriteChanged = !1; var e = this._colorWrite; this._gl.colorMask(e, e, e, e) } } , e.prototype.setColorWrite = function(e) { e !== this._colorWrite && (this._colorWriteChanged = !0, this._colorWrite = e) } , e.prototype.getColorWrite = function() { return this._colorWrite } , Object.defineProperty(e.prototype, "depthCullingState", { get: function() { return this._depthCullingState }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "alphaState", { get: function() { return this._alphaState }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "stencilState", { get: function() { return this._stencilState }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "stencilStateComposer", { get: function() { return this._stencilStateComposer }, enumerable: !1, configurable: !0 }), e.prototype.clearInternalTexturesCache = function() { this._internalTexturesCache = [] } , e.prototype.wipeCaches = function(e) { this.preventCacheWipeBetweenFrames && !e || (this._currentEffect = null, this._viewportCached.x = 0, this._viewportCached.y = 0, this._viewportCached.z = 0, this._viewportCached.w = 0, this._unbindVertexArrayObject(), e && (this._currentProgram = null, this.resetTextureCache(), this._stencilStateComposer.reset(), this._depthCullingState.reset(), this._depthCullingState.depthFunc = this._gl.LEQUAL, this._alphaState.reset(), this._alphaMode = a.ALPHA_ADD, this._alphaEquation = a.ALPHA_DISABLE, this._colorWrite = !0, this._colorWriteChanged = !0, this._unpackFlipYCached = null, this._gl.pixelStorei(this._gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, this._gl.NONE), this._gl.pixelStorei(this._gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 0), this._mustWipeVertexAttributes = !0, this.unbindAllAttributes()), this._resetVertexBufferBinding(), this._cachedIndexBuffer = null, this._cachedEffectForVertexBuffers = null, this.bindIndexBuffer(null)) } , e.prototype._getSamplingParameters = function(e, t) { var i = this._gl , n = i.NEAREST , r = i.NEAREST; switch (e) { case a.TEXTURE_LINEAR_LINEAR_MIPNEAREST: n = i.LINEAR, r = t ? i.LINEAR_MIPMAP_NEAREST : i.LINEAR; break; case a.TEXTURE_LINEAR_LINEAR_MIPLINEAR: n = i.LINEAR, r = t ? i.LINEAR_MIPMAP_LINEAR : i.LINEAR; break; case a.TEXTURE_NEAREST_NEAREST_MIPLINEAR: n = i.NEAREST, r = t ? i.NEAREST_MIPMAP_LINEAR : i.NEAREST; break; case a.TEXTURE_NEAREST_NEAREST_MIPNEAREST: n = i.NEAREST, r = t ? i.NEAREST_MIPMAP_NEAREST : i.NEAREST; break; case a.TEXTURE_NEAREST_LINEAR_MIPNEAREST: n = i.NEAREST, r = t ? i.LINEAR_MIPMAP_NEAREST : i.LINEAR; break; case a.TEXTURE_NEAREST_LINEAR_MIPLINEAR: n = i.NEAREST, r = t ? i.LINEAR_MIPMAP_LINEAR : i.LINEAR; break; case a.TEXTURE_NEAREST_LINEAR: n = i.NEAREST, r = i.LINEAR; break; case a.TEXTURE_NEAREST_NEAREST: n = i.NEAREST, r = i.NEAREST; break; case a.TEXTURE_LINEAR_NEAREST_MIPNEAREST: n = i.LINEAR, r = t ? i.NEAREST_MIPMAP_NEAREST : i.NEAREST; break; case a.TEXTURE_LINEAR_NEAREST_MIPLINEAR: n = i.LINEAR, r = t ? i.NEAREST_MIPMAP_LINEAR : i.NEAREST; break; case a.TEXTURE_LINEAR_LINEAR: n = i.LINEAR, r = i.LINEAR; break; case a.TEXTURE_LINEAR_NEAREST: n = i.LINEAR, r = i.NEAREST } return { min: r, mag: n } } , e.prototype._createTexture = function() { var e = this._gl.createTexture(); if (!e) throw new Error("Unable to create texture"); return e } , e.prototype._createHardwareTexture = function() { return new kt(this._createTexture(),this._gl) } , e.prototype._createInternalTexture = function(e, t, i, n) { void 0 === i && (i = !0), void 0 === n && (n = At.Unknown); var r = {}; void 0 !== t && "object" == typeof t ? (r.generateMipMaps = t.generateMipMaps, r.type = void 0 === t.type ? a.TEXTURETYPE_UNSIGNED_INT : t.type, r.samplingMode = void 0 === t.samplingMode ? a.TEXTURE_TRILINEAR_SAMPLINGMODE : t.samplingMode, r.format = void 0 === t.format ? a.TEXTUREFORMAT_RGBA : t.format) : (r.generateMipMaps = t, r.type = a.TEXTURETYPE_UNSIGNED_INT, r.samplingMode = a.TEXTURE_TRILINEAR_SAMPLINGMODE, r.format = a.TEXTUREFORMAT_RGBA), (r.type !== a.TEXTURETYPE_FLOAT || this._caps.textureFloatLinearFiltering) && (r.type !== a.TEXTURETYPE_HALF_FLOAT || this._caps.textureHalfFloatLinearFiltering) || (r.samplingMode = a.TEXTURE_NEAREST_SAMPLINGMODE), r.type !== a.TEXTURETYPE_FLOAT || this._caps.textureFloat || (r.type = a.TEXTURETYPE_UNSIGNED_INT, K.Warn("Float textures are not supported. Type forced to TEXTURETYPE_UNSIGNED_BYTE")); var o = this._gl , s = new Lt(this,n) , l = e.width || e , c = e.height || e , u = e.layers || 0 , h = this._getSamplingParameters(r.samplingMode, !!r.generateMipMaps) , d = 0 !== u ? o.TEXTURE_2D_ARRAY : o.TEXTURE_2D , p = this._getRGBABufferInternalSizedFormat(r.type, r.format) , f = this._getInternalFormat(r.format) , _ = this._getWebGLTextureType(r.type); return this._bindTextureDirectly(d, s), 0 !== u ? (s.is2DArray = !0, o.texImage3D(d, 0, p, l, c, u, 0, f, _, null)) : o.texImage2D(d, 0, p, l, c, 0, f, _, null), o.texParameteri(d, o.TEXTURE_MAG_FILTER, h.mag), o.texParameteri(d, o.TEXTURE_MIN_FILTER, h.min), o.texParameteri(d, o.TEXTURE_WRAP_S, o.CLAMP_TO_EDGE), o.texParameteri(d, o.TEXTURE_WRAP_T, o.CLAMP_TO_EDGE), r.generateMipMaps && this._gl.generateMipmap(d), this._bindTextureDirectly(d, null), s.baseWidth = l, s.baseHeight = c, s.width = l, s.height = c, s.depth = u, s.isReady = !0, s.samples = 1, s.generateMipMaps = !!r.generateMipMaps, s.samplingMode = r.samplingMode, s.type = r.type, s.format = r.format, this._internalTexturesCache.push(s), s } , e.prototype._getUseSRGBBuffer = function(e, t) { return e && this._caps.supportSRGBBuffers && (this.webGLVersion > 1 || this.isWebGPU || t) } , e.prototype._createTextureBase = function(t, i, n, r, o, s, l, c, u, h, d, p, f, _, m, g) { var v = this; void 0 === o && (o = a.TEXTURE_TRILINEAR_SAMPLINGMODE), void 0 === s && (s = null), void 0 === l && (l = null), void 0 === h && (h = null), void 0 === d && (d = null), void 0 === p && (p = null), void 0 === f && (f = null); var y = "data:" === (t = t || "").substr(0, 5) , b = "blob:" === t.substr(0, 5) , T = y && -1 !== t.indexOf(";base64,") , S = d || new Lt(this,At.Url) , A = t; !this._transformTextureUrl || T || d || h || (t = this._transformTextureUrl(t)), A !== t && (S._originalUrl = A); var x = t.lastIndexOf(".") , R = f || (x > -1 ? t.substring(x).toLowerCase() : "") , C = null; R.indexOf("?") > -1 && (R = R.split("?")[0]); for (var P = 0, M = e._TextureLoaders; P < M.length; P++) { var I = M[P]; if (I.canLoad(R, _)) { C = I; break } } r && r._addPendingData(S), S.url = t, S.generateMipMaps = !i, S.samplingMode = o, S.invertY = n, S._useSRGBBuffer = this._getUseSRGBBuffer(!!g, i), this._doNotHandleContextLost || (S._buffer = h); var O = null; s && !d && (O = S.onLoadedObservable.add(s)), d || this._internalTexturesCache.push(S); var D = function(e, n) { r && r._removePendingData(S), t === A ? (O && S.onLoadedObservable.remove(O), E.UseFallbackTexture && v._createTextureBase(E.FallbackTexture, i, S.invertY, r, o, null, l, c, u, h, S), e = (e || "Unknown error") + (E.UseFallbackTexture ? " - Fallback texture was used" : ""), S.onErrorObservable.notifyObservers({ message: e, exception: n }), l && l(e, n)) : (K.Warn("Failed to load ".concat(t, ", falling back to ").concat(A)), v._createTextureBase(A, i, S.invertY, r, o, s, l, c, u, h, S, p, f, _, m, g)) }; if (C) { var N = function(e) { C.loadData(e, S, (function(e, t, i, n, a, s) { s ? D("TextureLoader failed to load data") : c(S, R, r, { width: e, height: t }, S.invertY, !i, n, (function() { return a(), !1 } ), o) } ), m) }; h ? h instanceof ArrayBuffer ? N(new Uint8Array(h)) : ArrayBuffer.isView(h) ? N(h) : l && l("Unable to load: only ArrayBuffer or ArrayBufferView is supported", null) : this._loadFile(t, (function(e) { return N(new Uint8Array(e)) } ), void 0, r ? r.offlineProvider : void 0, !0, (function(e, t) { D("Unable to load " + (e && e.responseURL, t)) } )) } else { var L = function(e) { b && !v._doNotHandleContextLost && (S._buffer = e), c(S, R, r, e, S.invertY, i, !1, u, o) }; !y || T ? h && ("string" == typeof h.decoding || h.close) ? L(h) : e._FileToolsLoadImage(t, L, D, r ? r.offlineProvider : null, _, S.invertY && this._features.needsInvertingBitmap ? { imageOrientation: "flipY" } : void 0) : "string" == typeof h || h instanceof ArrayBuffer || ArrayBuffer.isView(h) || h instanceof Blob ? e._FileToolsLoadImage(h, L, D, r ? r.offlineProvider : null, _, S.invertY && this._features.needsInvertingBitmap ? { imageOrientation: "flipY" } : void 0) : h && L(h) } return S } , e.prototype.createTexture = function(e, t, i, n, r, o, s, l, c, u, h, d, p, f, _) { var m = this; return void 0 === r && (r = a.TEXTURE_TRILINEAR_SAMPLINGMODE), void 0 === o && (o = null), void 0 === s && (s = null), void 0 === l && (l = null), void 0 === c && (c = null), void 0 === u && (u = null), void 0 === h && (h = null), this._createTextureBase(e, t, i, n, r, o, s, this._prepareWebGLTexture.bind(this), (function(e, t, i, r, o, a) { var s = m._gl , l = i.width === e && i.height === t , c = u ? m._getInternalFormat(u, o._useSRGBBuffer) : ".jpg" !== r || o._useSRGBBuffer ? o._useSRGBBuffer ? s.SRGB8_ALPHA8 : s.RGBA : s.RGB , h = u ? m._getInternalFormat(u) : ".jpg" !== r || o._useSRGBBuffer ? s.RGBA : s.RGB; if (o._useSRGBBuffer && 1 === m.webGLVersion && (h = c), l) return s.texImage2D(s.TEXTURE_2D, 0, c, h, s.UNSIGNED_BYTE, i), !1; var d = m._caps.maxTextureSize; if (i.width > d || i.height > d || !m._supportsHardwareTextureRescaling) return m._prepareWorkingCanvas(), !(!m._workingCanvas || !m._workingContext || (m._workingCanvas.width = e, m._workingCanvas.height = t, m._workingContext.drawImage(i, 0, 0, i.width, i.height, 0, 0, e, t), s.texImage2D(s.TEXTURE_2D, 0, c, h, s.UNSIGNED_BYTE, m._workingCanvas), o.width = e, o.height = t, 1)); var p = new Lt(m,At.Temp); return m._bindTextureDirectly(s.TEXTURE_2D, p, !0), s.texImage2D(s.TEXTURE_2D, 0, c, h, s.UNSIGNED_BYTE, i), m._rescaleTexture(p, o, n, c, (function() { m._releaseTexture(p), m._bindTextureDirectly(s.TEXTURE_2D, o, !0), a() } )), !0 } ), l, c, u, h, d, p, _) } , e._FileToolsLoadImage = function(e, t, i, n, r, o) { throw be("FileTools") } , e.prototype._rescaleTexture = function(e, t, i, n, r) {} , e.prototype.createRawTexture = function(e, t, i, n, r, o, s, l, c) { throw void 0 === l && (l = null), void 0 === c && (c = a.TEXTURETYPE_UNSIGNED_INT), be("Engine.RawTexture") } , e.prototype.createRawCubeTexture = function(e, t, i, n, r, o, a, s) { throw void 0 === s && (s = null), be("Engine.RawTexture") } , e.prototype.createRawTexture3D = function(e, t, i, n, r, o, s, l, c, u) { throw void 0 === c && (c = null), void 0 === u && (u = a.TEXTURETYPE_UNSIGNED_INT), be("Engine.RawTexture") } , e.prototype.createRawTexture2DArray = function(e, t, i, n, r, o, s, l, c, u) { throw void 0 === c && (c = null), void 0 === u && (u = a.TEXTURETYPE_UNSIGNED_INT), be("Engine.RawTexture") } , e.prototype._unpackFlipY = function(e) { this._unpackFlipYCached !== e && (this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, e ? 1 : 0), this.enableUnpackFlipYCached && (this._unpackFlipYCached = e)) } , e.prototype._getUnpackAlignement = function() { return this._gl.getParameter(this._gl.UNPACK_ALIGNMENT) } , e.prototype._getTextureTarget = function(e) { return e.isCube ? this._gl.TEXTURE_CUBE_MAP : e.is3D ? this._gl.TEXTURE_3D : e.is2DArray || e.isMultiview ? this._gl.TEXTURE_2D_ARRAY : this._gl.TEXTURE_2D } , e.prototype.updateTextureSamplingMode = function(e, t, i) { void 0 === i && (i = !1); var n = this._getTextureTarget(t) , r = this._getSamplingParameters(e, t.generateMipMaps || i); this._setTextureParameterInteger(n, this._gl.TEXTURE_MAG_FILTER, r.mag, t), this._setTextureParameterInteger(n, this._gl.TEXTURE_MIN_FILTER, r.min), i && (t.generateMipMaps = !0, this._gl.generateMipmap(n)), this._bindTextureDirectly(n, null), t.samplingMode = e } , e.prototype.updateTextureDimensions = function(e, t, i, n) { void 0 === n && (n = 1) } , e.prototype.updateTextureWrappingMode = function(e, t, i, n) { void 0 === i && (i = null), void 0 === n && (n = null); var r = this._getTextureTarget(e); null !== t && (this._setTextureParameterInteger(r, this._gl.TEXTURE_WRAP_S, this._getTextureWrapMode(t), e), e._cachedWrapU = t), null !== i && (this._setTextureParameterInteger(r, this._gl.TEXTURE_WRAP_T, this._getTextureWrapMode(i), e), e._cachedWrapV = i), (e.is2DArray || e.is3D) && null !== n && (this._setTextureParameterInteger(r, this._gl.TEXTURE_WRAP_R, this._getTextureWrapMode(n), e), e._cachedWrapR = n), this._bindTextureDirectly(r, null) } , e.prototype._setupDepthStencilTexture = function(e, t, i, n, r, o) { void 0 === o && (o = 1); var s = t.width || t , l = t.height || t , c = t.layers || 0; e.baseWidth = s, e.baseHeight = l, e.width = s, e.height = l, e.is2DArray = c > 0, e.depth = c, e.isReady = !0, e.samples = o, e.generateMipMaps = !1, e.samplingMode = n ? a.TEXTURE_BILINEAR_SAMPLINGMODE : a.TEXTURE_NEAREST_SAMPLINGMODE, e.type = a.TEXTURETYPE_UNSIGNED_INT, e._comparisonFunction = r; var u = this._gl , h = this._getTextureTarget(e) , d = this._getSamplingParameters(e.samplingMode, !1); u.texParameteri(h, u.TEXTURE_MAG_FILTER, d.mag), u.texParameteri(h, u.TEXTURE_MIN_FILTER, d.min), u.texParameteri(h, u.TEXTURE_WRAP_S, u.CLAMP_TO_EDGE), u.texParameteri(h, u.TEXTURE_WRAP_T, u.CLAMP_TO_EDGE), 0 === r ? (u.texParameteri(h, u.TEXTURE_COMPARE_FUNC, a.LEQUAL), u.texParameteri(h, u.TEXTURE_COMPARE_MODE, u.NONE)) : (u.texParameteri(h, u.TEXTURE_COMPARE_FUNC, r), u.texParameteri(h, u.TEXTURE_COMPARE_MODE, u.COMPARE_REF_TO_TEXTURE)) } , e.prototype._uploadCompressedDataToTextureDirectly = function(e, t, i, n, r, o, s) { void 0 === o && (o = 0), void 0 === s && (s = 0); var l = this._gl , c = l.TEXTURE_2D; if (e.isCube && (c = l.TEXTURE_CUBE_MAP_POSITIVE_X + o), e._useSRGBBuffer) switch (t) { case a.TEXTUREFORMAT_COMPRESSED_RGBA_BPTC_UNORM: t = l.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT; break; case a.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_4x4: t = l.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR; break; case a.TEXTUREFORMAT_COMPRESSED_RGB_S3TC_DXT1: this._caps.s3tc_srgb ? t = l.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT : e._useSRGBBuffer = !1; break; case a.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5: this._caps.s3tc_srgb ? t = l.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT : e._useSRGBBuffer = !1; break; default: e._useSRGBBuffer = !1 } this._gl.compressedTexImage2D(c, s, t, i, n, 0, r) } , e.prototype._uploadDataToTextureDirectly = function(e, t, i, n, r, o) { void 0 === i && (i = 0), void 0 === n && (n = 0), void 0 === o && (o = !1); var a = this._gl , s = this._getWebGLTextureType(e.type) , l = this._getInternalFormat(e.format) , c = void 0 === r ? this._getRGBABufferInternalSizedFormat(e.type, e.format, e._useSRGBBuffer) : this._getInternalFormat(r, e._useSRGBBuffer); this._unpackFlipY(e.invertY); var u = a.TEXTURE_2D; e.isCube && (u = a.TEXTURE_CUBE_MAP_POSITIVE_X + i); var h = Math.round(Math.log(e.width) * Math.LOG2E) , d = Math.round(Math.log(e.height) * Math.LOG2E) , p = o ? e.width : Math.pow(2, Math.max(h - n, 0)) , f = o ? e.height : Math.pow(2, Math.max(d - n, 0)); a.texImage2D(u, n, c, p, f, 0, l, s, t) } , e.prototype.updateTextureData = function(e, t, i, n, r, o, a, s) { void 0 === a && (a = 0), void 0 === s && (s = 0); var l = this._gl , c = this._getWebGLTextureType(e.type) , u = this._getInternalFormat(e.format); this._unpackFlipY(e.invertY); var h = l.TEXTURE_2D; e.isCube && (h = l.TEXTURE_CUBE_MAP_POSITIVE_X + a), l.texSubImage2D(h, s, i, n, r, o, u, c, t) } , e.prototype._uploadArrayBufferViewToTexture = function(e, t, i, n) { void 0 === i && (i = 0), void 0 === n && (n = 0); var r = this._gl , o = e.isCube ? r.TEXTURE_CUBE_MAP : r.TEXTURE_2D; this._bindTextureDirectly(o, e, !0), this._uploadDataToTextureDirectly(e, t, i, n), this._bindTextureDirectly(o, null, !0) } , e.prototype._prepareWebGLTextureContinuation = function(e, t, i, n, r) { var o = this._gl; if (o) { var a = this._getSamplingParameters(r, !i); o.texParameteri(o.TEXTURE_2D, o.TEXTURE_MAG_FILTER, a.mag), o.texParameteri(o.TEXTURE_2D, o.TEXTURE_MIN_FILTER, a.min), i || n || o.generateMipmap(o.TEXTURE_2D), this._bindTextureDirectly(o.TEXTURE_2D, null), t && t._removePendingData(e), e.onLoadedObservable.notifyObservers(e), e.onLoadedObservable.clear() } } , e.prototype._prepareWebGLTexture = function(t, i, n, r, o, s, l, c, u) { var h = this; void 0 === u && (u = a.TEXTURE_TRILINEAR_SAMPLINGMODE); var d = this.getCaps().maxTextureSize , p = Math.min(d, this.needPOTTextures ? e.GetExponentOfTwo(r.width, d) : r.width) , f = Math.min(d, this.needPOTTextures ? e.GetExponentOfTwo(r.height, d) : r.height) , _ = this._gl; _ && (t._hardwareTexture ? (this._bindTextureDirectly(_.TEXTURE_2D, t, !0), this._unpackFlipY(void 0 === o || !!o), t.baseWidth = r.width, t.baseHeight = r.height, t.width = p, t.height = f, t.isReady = !0, c(p, f, r, i, t, (function() { h._prepareWebGLTextureContinuation(t, n, s, l, u) } )) || this._prepareWebGLTextureContinuation(t, n, s, l, u)) : n && n._removePendingData(t)) } , e.prototype._setupFramebufferDepthAttachments = function(e, t, i, n, r) { void 0 === r && (r = 1); var o = this._gl; if (e && t) return this._createRenderBuffer(i, n, r, o.DEPTH_STENCIL, o.DEPTH24_STENCIL8, o.DEPTH_STENCIL_ATTACHMENT); if (t) { var a = o.DEPTH_COMPONENT16; return this._webGLVersion > 1 && (a = o.DEPTH_COMPONENT32F), this._createRenderBuffer(i, n, r, a, a, o.DEPTH_ATTACHMENT) } return e ? this._createRenderBuffer(i, n, r, o.STENCIL_INDEX8, o.STENCIL_INDEX8, o.STENCIL_ATTACHMENT) : null } , e.prototype._createRenderBuffer = function(e, t, i, n, r, o, a) { void 0 === a && (a = !0); var s = this._gl , l = s.createRenderbuffer(); return s.bindRenderbuffer(s.RENDERBUFFER, l), i > 1 && s.renderbufferStorageMultisample ? s.renderbufferStorageMultisample(s.RENDERBUFFER, i, r, e, t) : s.renderbufferStorage(s.RENDERBUFFER, n, e, t), s.framebufferRenderbuffer(s.FRAMEBUFFER, o, s.RENDERBUFFER, l), a && s.bindRenderbuffer(s.RENDERBUFFER, null), l } , e.prototype._releaseTexture = function(e) { var t; this._deleteTexture(null === (t = e._hardwareTexture) || void 0 === t ? void 0 : t.underlyingResource), this.unbindAllTextures(); var i = this._internalTexturesCache.indexOf(e); -1 !== i && this._internalTexturesCache.splice(i, 1), e._lodTextureHigh && e._lodTextureHigh.dispose(), e._lodTextureMid && e._lodTextureMid.dispose(), e._lodTextureLow && e._lodTextureLow.dispose(), e._irradianceTexture && e._irradianceTexture.dispose() } , e.prototype._releaseRenderTargetWrapper = function(e) { var t = this._renderTargetWrapperCache.indexOf(e); -1 !== t && this._renderTargetWrapperCache.splice(t, 1) } , e.prototype._deleteTexture = function(e) { e && this._gl.deleteTexture(e) } , e.prototype._setProgram = function(e) { this._currentProgram !== e && (this._gl.useProgram(e), this._currentProgram = e) } , e.prototype.bindSamplers = function(e) { var t = e.getPipelineContext(); this._setProgram(t.program); for (var i = e.getSamplers(), n = 0; n < i.length; n++) { var r = e.getUniform(i[n]); r && (this._boundUniforms[n] = r) } this._currentEffect = null } , e.prototype._activateCurrentTexture = function() { this._currentTextureChannel !== this._activeChannel && (this._gl.activeTexture(this._gl.TEXTURE0 + this._activeChannel), this._currentTextureChannel = this._activeChannel) } , e.prototype._bindTextureDirectly = function(e, t, i, n) { var r, o; void 0 === i && (i = !1), void 0 === n && (n = !1); var a = !1 , s = t && t._associatedChannel > -1; if (i && s && (this._activeChannel = t._associatedChannel), this._boundTexturesCache[this._activeChannel] !== t || n) { if (this._activateCurrentTexture(), t && t.isMultiview) throw console.error(e, t), "_bindTextureDirectly called with a multiview texture!"; this._gl.bindTexture(e, null !== (o = null === (r = null == t ? void 0 : t._hardwareTexture) || void 0 === r ? void 0 : r.underlyingResource) && void 0 !== o ? o : null), this._boundTexturesCache[this._activeChannel] = t, t && (t._associatedChannel = this._activeChannel) } else i && (a = !0, this._activateCurrentTexture()); return s && !i && this._bindSamplerUniformToChannel(t._associatedChannel, this._activeChannel), a } , e.prototype._bindTexture = function(e, t, i) { if (void 0 !== e) { t && (t._associatedChannel = e), this._activeChannel = e; var n = t ? this._getTextureTarget(t) : this._gl.TEXTURE_2D; this._bindTextureDirectly(n, t) } } , e.prototype.unbindAllTextures = function() { for (var e = 0; e < this._maxSimultaneousTextures; e++) this._activeChannel = e, this._bindTextureDirectly(this._gl.TEXTURE_2D, null), this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, null), this.webGLVersion > 1 && (this._bindTextureDirectly(this._gl.TEXTURE_3D, null), this._bindTextureDirectly(this._gl.TEXTURE_2D_ARRAY, null)) } , e.prototype.setTexture = function(e, t, i, n) { void 0 !== e && (t && (this._boundUniforms[e] = t), this._setTexture(e, i)) } , e.prototype._bindSamplerUniformToChannel = function(e, t) { var i = this._boundUniforms[e]; i && i._currentState !== t && (this._gl.uniform1i(i, t), i._currentState = t) } , e.prototype._getTextureWrapMode = function(e) { switch (e) { case a.TEXTURE_WRAP_ADDRESSMODE: return this._gl.REPEAT; case a.TEXTURE_CLAMP_ADDRESSMODE: return this._gl.CLAMP_TO_EDGE; case a.TEXTURE_MIRROR_ADDRESSMODE: return this._gl.MIRRORED_REPEAT } return this._gl.REPEAT } , e.prototype._setTexture = function(e, t, i, n, r) { if (void 0 === i && (i = !1), void 0 === n && (n = !1), void 0 === r && (r = ""), !t) return null != this._boundTexturesCache[e] && (this._activeChannel = e, this._bindTextureDirectly(this._gl.TEXTURE_2D, null), this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, null), this.webGLVersion > 1 && (this._bindTextureDirectly(this._gl.TEXTURE_3D, null), this._bindTextureDirectly(this._gl.TEXTURE_2D_ARRAY, null))), !1; if (t.video) this._activeChannel = e, t.update(); else if (t.delayLoadState === a.DELAYLOADSTATE_NOTLOADED) return t.delayLoad(), !1; var o; o = n ? t.depthStencilTexture : t.isReady() ? t.getInternalTexture() : t.isCube ? this.emptyCubeTexture : t.is3D ? this.emptyTexture3D : t.is2DArray ? this.emptyTexture2DArray : this.emptyTexture, !i && o && (o._associatedChannel = e); var s = !0; this._boundTexturesCache[e] === o && (i || this._bindSamplerUniformToChannel(o._associatedChannel, e), s = !1), this._activeChannel = e; var l = this._getTextureTarget(o); if (s && this._bindTextureDirectly(l, o, i), o && !o.isMultiview) { if (o.isCube && o._cachedCoordinatesMode !== t.coordinatesMode) { o._cachedCoordinatesMode = t.coordinatesMode; var c = t.coordinatesMode !== a.TEXTURE_CUBIC_MODE && t.coordinatesMode !== a.TEXTURE_SKYBOX_MODE ? a.TEXTURE_WRAP_ADDRESSMODE : a.TEXTURE_CLAMP_ADDRESSMODE; t.wrapU = c, t.wrapV = c } o._cachedWrapU !== t.wrapU && (o._cachedWrapU = t.wrapU, this._setTextureParameterInteger(l, this._gl.TEXTURE_WRAP_S, this._getTextureWrapMode(t.wrapU), o)), o._cachedWrapV !== t.wrapV && (o._cachedWrapV = t.wrapV, this._setTextureParameterInteger(l, this._gl.TEXTURE_WRAP_T, this._getTextureWrapMode(t.wrapV), o)), o.is3D && o._cachedWrapR !== t.wrapR && (o._cachedWrapR = t.wrapR, this._setTextureParameterInteger(l, this._gl.TEXTURE_WRAP_R, this._getTextureWrapMode(t.wrapR), o)), this._setAnisotropicLevel(l, o, t.anisotropicFilteringLevel) } return !0 } , e.prototype.setTextureArray = function(e, t, i, n) { if (void 0 !== e && t) { this._textureUnits && this._textureUnits.length === i.length || (this._textureUnits = new Int32Array(i.length)); for (var r = 0; r < i.length; r++) { var o = i[r].getInternalTexture(); o ? (this._textureUnits[r] = e + r, o._associatedChannel = e + r) : this._textureUnits[r] = -1 } this._gl.uniform1iv(t, this._textureUnits); for (var a = 0; a < i.length; a++) this._setTexture(this._textureUnits[a], i[a], !0) } } , e.prototype._setAnisotropicLevel = function(e, t, i) { var n = this._caps.textureAnisotropicFilterExtension; t.samplingMode !== a.TEXTURE_LINEAR_LINEAR_MIPNEAREST && t.samplingMode !== a.TEXTURE_LINEAR_LINEAR_MIPLINEAR && t.samplingMode !== a.TEXTURE_LINEAR_LINEAR && (i = 1), n && t._cachedAnisotropicFilteringLevel !== i && (this._setTextureParameterFloat(e, n.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(i, this._caps.maxAnisotropy), t), t._cachedAnisotropicFilteringLevel = i) } , e.prototype._setTextureParameterFloat = function(e, t, i, n) { this._bindTextureDirectly(e, n, !0, !0), this._gl.texParameterf(e, t, i) } , e.prototype._setTextureParameterInteger = function(e, t, i, n) { n && this._bindTextureDirectly(e, n, !0, !0), this._gl.texParameteri(e, t, i) } , e.prototype.unbindAllAttributes = function() { if (this._mustWipeVertexAttributes) { this._mustWipeVertexAttributes = !1; for (var e = 0; e < this._caps.maxVertexAttribs; e++) this.disableAttributeByIndex(e) } else { e = 0; for (var t = this._vertexAttribArraysEnabled.length; e < t; e++) e >= this._caps.maxVertexAttribs || !this._vertexAttribArraysEnabled[e] || this.disableAttributeByIndex(e) } } , e.prototype.releaseEffects = function() { for (var e in this._compiledEffects) { var t = this._compiledEffects[e].getPipelineContext(); this._deletePipelineContext(t) } this._compiledEffects = {} } , e.prototype.dispose = function() { var e; this.stopRenderLoop(), this.onBeforeTextureInitObservable && this.onBeforeTextureInitObservable.clear(), this._emptyTexture && (this._releaseTexture(this._emptyTexture), this._emptyTexture = null), this._emptyCubeTexture && (this._releaseTexture(this._emptyCubeTexture), this._emptyCubeTexture = null), this._dummyFramebuffer && this._gl.deleteFramebuffer(this._dummyFramebuffer), this.releaseEffects(), null === (e = this.releaseComputeEffects) || void 0 === e || e.call(this), this.unbindAllAttributes(), this._boundUniforms = [], nt() && this._renderingCanvas && (this._doNotHandleContextLost || (this._renderingCanvas.removeEventListener("webglcontextlost", this._onContextLost), this._renderingCanvas.removeEventListener("webglcontextrestored", this._onContextRestored)), window.removeEventListener("resize", this._checkForMobile)), this._workingCanvas = null, this._workingContext = null, this._currentBufferPointers = [], this._renderingCanvas = null, this._currentProgram = null, this._boundRenderFunction = null, Mt.ResetCache(); for (var t = 0, i = this._activeRequests; t < i.length; t++) i[t].abort(); this.onDisposeObservable.notifyObservers(this), this.onDisposeObservable.clear() } , e.prototype.attachContextLostEvent = function(e) { this._renderingCanvas && this._renderingCanvas.addEventListener("webglcontextlost", e, !1) } , e.prototype.attachContextRestoredEvent = function(e) { this._renderingCanvas && this._renderingCanvas.addEventListener("webglcontextrestored", e, !1) } , e.prototype.getError = function() { return this._gl.getError() } , e.prototype._canRenderToFloatFramebuffer = function() { return this._webGLVersion > 1 ? this._caps.colorBufferFloat : this._canRenderToFramebuffer(a.TEXTURETYPE_FLOAT) } , e.prototype._canRenderToHalfFloatFramebuffer = function() { return this._webGLVersion > 1 ? this._caps.colorBufferFloat : this._canRenderToFramebuffer(a.TEXTURETYPE_HALF_FLOAT) } , e.prototype._canRenderToFramebuffer = function(e) { for (var t = this._gl; t.getError() !== t.NO_ERROR; ) ; var i = !0 , n = t.createTexture(); t.bindTexture(t.TEXTURE_2D, n), t.texImage2D(t.TEXTURE_2D, 0, this._getRGBABufferInternalSizedFormat(e), 1, 1, 0, t.RGBA, this._getWebGLTextureType(e), null), t.texParameteri(t.TEXTURE_2D, t.TEXTURE_MIN_FILTER, t.NEAREST), t.texParameteri(t.TEXTURE_2D, t.TEXTURE_MAG_FILTER, t.NEAREST); var r = t.createFramebuffer(); t.bindFramebuffer(t.FRAMEBUFFER, r), t.framebufferTexture2D(t.FRAMEBUFFER, t.COLOR_ATTACHMENT0, t.TEXTURE_2D, n, 0); var o = t.checkFramebufferStatus(t.FRAMEBUFFER); if ((i = (i = i && o === t.FRAMEBUFFER_COMPLETE) && t.getError() === t.NO_ERROR) && (t.clear(t.COLOR_BUFFER_BIT), i = i && t.getError() === t.NO_ERROR), i) { t.bindFramebuffer(t.FRAMEBUFFER, null); var a = t.RGBA , s = t.UNSIGNED_BYTE , l = new Uint8Array(4); t.readPixels(0, 0, 1, 1, a, s, l), i = i && t.getError() === t.NO_ERROR } for (t.deleteTexture(n), t.deleteFramebuffer(r), t.bindFramebuffer(t.FRAMEBUFFER, null); !i && t.getError() !== t.NO_ERROR; ) ; return i } , e.prototype._getWebGLTextureType = function(e) { if (1 === this._webGLVersion) { switch (e) { case a.TEXTURETYPE_FLOAT: return this._gl.FLOAT; case a.TEXTURETYPE_HALF_FLOAT: return this._gl.HALF_FLOAT_OES; case a.TEXTURETYPE_UNSIGNED_BYTE: return this._gl.UNSIGNED_BYTE; case a.TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4: return this._gl.UNSIGNED_SHORT_4_4_4_4; case a.TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1: return this._gl.UNSIGNED_SHORT_5_5_5_1; case a.TEXTURETYPE_UNSIGNED_SHORT_5_6_5: return this._gl.UNSIGNED_SHORT_5_6_5 } return this._gl.UNSIGNED_BYTE } switch (e) { case a.TEXTURETYPE_BYTE: return this._gl.BYTE; case a.TEXTURETYPE_UNSIGNED_BYTE: return this._gl.UNSIGNED_BYTE; case a.TEXTURETYPE_SHORT: return this._gl.SHORT; case a.TEXTURETYPE_UNSIGNED_SHORT: return this._gl.UNSIGNED_SHORT; case a.TEXTURETYPE_INT: return this._gl.INT; case a.TEXTURETYPE_UNSIGNED_INTEGER: return this._gl.UNSIGNED_INT; case a.TEXTURETYPE_FLOAT: return this._gl.FLOAT; case a.TEXTURETYPE_HALF_FLOAT: return this._gl.HALF_FLOAT; case a.TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4: return this._gl.UNSIGNED_SHORT_4_4_4_4; case a.TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1: return this._gl.UNSIGNED_SHORT_5_5_5_1; case a.TEXTURETYPE_UNSIGNED_SHORT_5_6_5: return this._gl.UNSIGNED_SHORT_5_6_5; case a.TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV: return this._gl.UNSIGNED_INT_2_10_10_10_REV; case a.TEXTURETYPE_UNSIGNED_INT_24_8: return this._gl.UNSIGNED_INT_24_8; case a.TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV: return this._gl.UNSIGNED_INT_10F_11F_11F_REV; case a.TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV: return this._gl.UNSIGNED_INT_5_9_9_9_REV; case a.TEXTURETYPE_FLOAT_32_UNSIGNED_INT_24_8_REV: return this._gl.FLOAT_32_UNSIGNED_INT_24_8_REV } return this._gl.UNSIGNED_BYTE } , e.prototype._getInternalFormat = function(e, t) { void 0 === t && (t = !1); var i = t ? this._gl.SRGB8_ALPHA8 : this._gl.RGBA; switch (e) { case a.TEXTUREFORMAT_ALPHA: i = this._gl.ALPHA; break; case a.TEXTUREFORMAT_LUMINANCE: i = this._gl.LUMINANCE; break; case a.TEXTUREFORMAT_LUMINANCE_ALPHA: i = this._gl.LUMINANCE_ALPHA; break; case a.TEXTUREFORMAT_RED: i = this._gl.RED; break; case a.TEXTUREFORMAT_RG: i = this._gl.RG; break; case a.TEXTUREFORMAT_RGB: i = t ? this._gl.SRGB : this._gl.RGB; break; case a.TEXTUREFORMAT_RGBA: i = t ? this._gl.SRGB8_ALPHA8 : this._gl.RGBA } if (this._webGLVersion > 1) switch (e) { case a.TEXTUREFORMAT_RED_INTEGER: i = this._gl.RED_INTEGER; break; case a.TEXTUREFORMAT_RG_INTEGER: i = this._gl.RG_INTEGER; break; case a.TEXTUREFORMAT_RGB_INTEGER: i = this._gl.RGB_INTEGER; break; case a.TEXTUREFORMAT_RGBA_INTEGER: i = this._gl.RGBA_INTEGER } return i } , e.prototype._getRGBABufferInternalSizedFormat = function(e, t, i) { if (void 0 === i && (i = !1), 1 === this._webGLVersion) { if (void 0 !== t) switch (t) { case a.TEXTUREFORMAT_ALPHA: return this._gl.ALPHA; case a.TEXTUREFORMAT_LUMINANCE: return this._gl.LUMINANCE; case a.TEXTUREFORMAT_LUMINANCE_ALPHA: return this._gl.LUMINANCE_ALPHA; case a.TEXTUREFORMAT_RGB: return i ? this._gl.SRGB : this._gl.RGB } return this._gl.RGBA } switch (e) { case a.TEXTURETYPE_BYTE: switch (t) { case a.TEXTUREFORMAT_RED: return this._gl.R8_SNORM; case a.TEXTUREFORMAT_RG: return this._gl.RG8_SNORM; case a.TEXTUREFORMAT_RGB: return this._gl.RGB8_SNORM; case a.TEXTUREFORMAT_RED_INTEGER: return this._gl.R8I; case a.TEXTUREFORMAT_RG_INTEGER: return this._gl.RG8I; case a.TEXTUREFORMAT_RGB_INTEGER: return this._gl.RGB8I; case a.TEXTUREFORMAT_RGBA_INTEGER: return this._gl.RGBA8I; default: return this._gl.RGBA8_SNORM } case a.TEXTURETYPE_UNSIGNED_BYTE: switch (t) { case a.TEXTUREFORMAT_RED: return this._gl.R8; case a.TEXTUREFORMAT_RG: return this._gl.RG8; case a.TEXTUREFORMAT_RGB: return i ? this._gl.SRGB8 : this._gl.RGB8; case a.TEXTUREFORMAT_RGBA: return i ? this._gl.SRGB8_ALPHA8 : this._gl.RGBA8; case a.TEXTUREFORMAT_RED_INTEGER: return this._gl.R8UI; case a.TEXTUREFORMAT_RG_INTEGER: return this._gl.RG8UI; case a.TEXTUREFORMAT_RGB_INTEGER: return this._gl.RGB8UI; case a.TEXTUREFORMAT_RGBA_INTEGER: return this._gl.RGBA8UI; case a.TEXTUREFORMAT_ALPHA: return this._gl.ALPHA; case a.TEXTUREFORMAT_LUMINANCE: return this._gl.LUMINANCE; case a.TEXTUREFORMAT_LUMINANCE_ALPHA: return this._gl.LUMINANCE_ALPHA; default: return this._gl.RGBA8 } case a.TEXTURETYPE_SHORT: switch (t) { case a.TEXTUREFORMAT_RED_INTEGER: return this._gl.R16I; case a.TEXTUREFORMAT_RG_INTEGER: return this._gl.RG16I; case a.TEXTUREFORMAT_RGB_INTEGER: return this._gl.RGB16I; case a.TEXTUREFORMAT_RGBA_INTEGER: default: return this._gl.RGBA16I } case a.TEXTURETYPE_UNSIGNED_SHORT: switch (t) { case a.TEXTUREFORMAT_RED_INTEGER: return this._gl.R16UI; case a.TEXTUREFORMAT_RG_INTEGER: return this._gl.RG16UI; case a.TEXTUREFORMAT_RGB_INTEGER: return this._gl.RGB16UI; case a.TEXTUREFORMAT_RGBA_INTEGER: default: return this._gl.RGBA16UI } case a.TEXTURETYPE_INT: switch (t) { case a.TEXTUREFORMAT_RED_INTEGER: return this._gl.R32I; case a.TEXTUREFORMAT_RG_INTEGER: return this._gl.RG32I; case a.TEXTUREFORMAT_RGB_INTEGER: return this._gl.RGB32I; case a.TEXTUREFORMAT_RGBA_INTEGER: default: return this._gl.RGBA32I } case a.TEXTURETYPE_UNSIGNED_INTEGER: switch (t) { case a.TEXTUREFORMAT_RED_INTEGER: return this._gl.R32UI; case a.TEXTUREFORMAT_RG_INTEGER: return this._gl.RG32UI; case a.TEXTUREFORMAT_RGB_INTEGER: return this._gl.RGB32UI; case a.TEXTUREFORMAT_RGBA_INTEGER: default: return this._gl.RGBA32UI } case a.TEXTURETYPE_FLOAT: switch (t) { case a.TEXTUREFORMAT_RED: return this._gl.R32F; case a.TEXTUREFORMAT_RG: return this._gl.RG32F; case a.TEXTUREFORMAT_RGB: return this._gl.RGB32F; case a.TEXTUREFORMAT_RGBA: default: return this._gl.RGBA32F } case a.TEXTURETYPE_HALF_FLOAT: switch (t) { case a.TEXTUREFORMAT_RED: return this._gl.R16F; case a.TEXTUREFORMAT_RG: return this._gl.RG16F; case a.TEXTUREFORMAT_RGB: return this._gl.RGB16F; case a.TEXTUREFORMAT_RGBA: default: return this._gl.RGBA16F } case a.TEXTURETYPE_UNSIGNED_SHORT_5_6_5: return this._gl.RGB565; case a.TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV: return this._gl.R11F_G11F_B10F; case a.TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV: return this._gl.RGB9_E5; case a.TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4: return this._gl.RGBA4; case a.TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1: return this._gl.RGB5_A1; case a.TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV: switch (t) { case a.TEXTUREFORMAT_RGBA: return this._gl.RGB10_A2; case a.TEXTUREFORMAT_RGBA_INTEGER: return this._gl.RGB10_A2UI; default: return this._gl.RGB10_A2 } } return i ? this._gl.SRGB8_ALPHA8 : this._gl.RGBA8 } , e.prototype._getRGBAMultiSampleBufferFormat = function(e) { return e === a.TEXTURETYPE_FLOAT ? this._gl.RGBA32F : e === a.TEXTURETYPE_HALF_FLOAT ? this._gl.RGBA16F : this._gl.RGBA8 } , e.prototype._loadFile = function(t, i, n, r, o, a) { var s = this , l = e._FileToolsLoadFile(t, i, n, r, o, a); return this._activeRequests.push(l), l.onCompleteObservable.add((function(e) { s._activeRequests.splice(s._activeRequests.indexOf(e), 1) } )), l } , e._FileToolsLoadFile = function(e, t, i, n, r, o) { throw be("FileTools") } , e.prototype.readPixels = function(e, t, i, n, r, o) { void 0 === r && (r = !0), void 0 === o && (o = !0); var a = r ? 4 : 3 , s = r ? this._gl.RGBA : this._gl.RGB , l = new Uint8Array(n * i * a); return o && this.flushFramebuffer(), this._gl.readPixels(e, t, i, n, s, this._gl.UNSIGNED_BYTE, l), Promise.resolve(l) } , Object.defineProperty(e, "IsSupportedAsync", { get: function() { return Promise.resolve(this.isSupported()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "IsSupported", { get: function() { return this.isSupported() }, enumerable: !1, configurable: !0 }), e.isSupported = function() { if (null !== this._HasMajorPerformanceCaveat) return !this._HasMajorPerformanceCaveat; if (null === this._IsSupported) try { var e = this._CreateCanvas(1, 1) , t = e.getContext("webgl") || e.getContext("experimental-webgl"); this._IsSupported = null != t && !!window.WebGLRenderingContext } catch (e) { this._IsSupported = !1 } return this._IsSupported } , Object.defineProperty(e, "HasMajorPerformanceCaveat", { get: function() { if (null === this._HasMajorPerformanceCaveat) try { var e = this._CreateCanvas(1, 1) , t = e.getContext("webgl", { failIfMajorPerformanceCaveat: !0 }) || e.getContext("experimental-webgl", { failIfMajorPerformanceCaveat: !0 }); this._HasMajorPerformanceCaveat = !t } catch (e) { this._HasMajorPerformanceCaveat = !1 } return this._HasMajorPerformanceCaveat }, enumerable: !1, configurable: !0 }), e.CeilingPOT = function(e) { return e--, e |= e >> 1, e |= e >> 2, e |= e >> 4, e |= e >> 8, e |= e >> 16, ++e } , e.FloorPOT = function(e) { return e |= e >> 1, e |= e >> 2, e |= e >> 4, e |= e >> 8, (e |= e >> 16) - (e >> 1) } , e.NearestPOT = function(t) { var i = e.CeilingPOT(t) , n = e.FloorPOT(t); return i - t > t - n ? n : i } , e.GetExponentOfTwo = function(t, i, n) { var r; switch (void 0 === n && (n = a.SCALEMODE_NEAREST), n) { case a.SCALEMODE_FLOOR: r = e.FloorPOT(t); break; case a.SCALEMODE_NEAREST: r = e.NearestPOT(t); break; case a.SCALEMODE_CEILING: default: r = e.CeilingPOT(t) } return Math.min(r, i) } , e.QueueNewFrame = function(e, t) { return nt() ? (t || (t = window), t.requestPostAnimationFrame ? t.requestPostAnimationFrame(e) : t.requestAnimationFrame ? t.requestAnimationFrame(e) : t.msRequestAnimationFrame ? t.msRequestAnimationFrame(e) : t.webkitRequestAnimationFrame ? t.webkitRequestAnimationFrame(e) : t.mozRequestAnimationFrame ? t.mozRequestAnimationFrame(e) : t.oRequestAnimationFrame ? t.oRequestAnimationFrame(e) : window.setTimeout(e, 16)) : "undefined" != typeof requestAnimationFrame ? requestAnimationFrame(e) : setTimeout(e, 16) } , e.prototype.getHostDocument = function() { return this._renderingCanvas && this._renderingCanvas.ownerDocument ? this._renderingCanvas.ownerDocument : document } , e.ExceptionList = [{ key: "Chrome/63.0", capture: "63\\.0\\.3239\\.(\\d+)", captureConstraint: 108, targets: ["uniformBuffer"] }, { key: "Firefox/58", capture: null, captureConstraint: null, targets: ["uniformBuffer"] }, { key: "Firefox/59", capture: null, captureConstraint: null, targets: ["uniformBuffer"] }, { key: "Chrome/72.+?Mobile", capture: null, captureConstraint: null, targets: ["vao"] }, { key: "Chrome/73.+?Mobile", capture: null, captureConstraint: null, targets: ["vao"] }, { key: "Chrome/74.+?Mobile", capture: null, captureConstraint: null, targets: ["vao"] }, { key: "Mac OS.+Chrome/71", capture: null, captureConstraint: null, targets: ["vao"] }, { key: "Mac OS.+Chrome/72", capture: null, captureConstraint: null, targets: ["vao"] }], e._TextureLoaders = [], e.CollisionsEpsilon = .001, e._IsSupported = null, e._HasMajorPerformanceCaveat = null, e }() , Xt = function() { function e() {} return e.SetImmediate = function(e) { nt() && window.setImmediate ? window.setImmediate(e) : setTimeout(e, 1) } , e }() , jt = new RegExp(/^data:([^,]+\/[^,]+)?;base64,/i) , Yt = function(e) { function t(i, n) { var r = e.call(this, i, pt.LoadFileError) || this; return r.name = "LoadFileError", dt._setPrototypeOf(r, t.prototype), n instanceof Ye ? r.request = n : r.file = n, r } return U(t, e), t }(ft) , Kt = function(e) { function t(i, n) { var r = e.call(this, i, pt.RequestFileError) || this; return r.request = n, r.name = "RequestFileError", dt._setPrototypeOf(r, t.prototype), r } return U(t, e), t }(ft) , Qt = function(e) { function t(i, n) { var r = e.call(this, i, pt.ReadFileError) || this; return r.file = n, r.name = "ReadFileError", dt._setPrototypeOf(r, t.prototype), r } return U(t, e), t }(ft) , qt = { DefaultRetryStrategy: ht.ExponentialBackoff(), BaseUrl: "", CorsBehavior: "anonymous", PreprocessUrl: function(e) { return e } } , Zt = function(e) { return e.replace(/#/gm, "%23") } , Jt = function(e, t) { if ((!e || 0 !== e.indexOf("data:")) && qt.CorsBehavior) if ("string" == typeof qt.CorsBehavior || qt.CorsBehavior instanceof String) t.crossOrigin = qt.CorsBehavior; else { var i = qt.CorsBehavior(e); i && (t.crossOrigin = i) } } , $t = function(e, t, i, n, r, o) { var a, s; void 0 === r && (r = ""); var l = !1; e instanceof ArrayBuffer || ArrayBuffer.isView(e) ? "undefined" != typeof Blob ? (s = URL.createObjectURL(new Blob([e],{ type: r })), l = !0) : s = "data:".concat(r, ";base64,") + le(e) : e instanceof Blob ? (s = URL.createObjectURL(e), l = !0) : (s = Zt(e), s = qt.PreprocessUrl(e)); var c = E.LastCreatedEngine , u = function(t) { if (i) { var n = s || e.toString(); i("Error while trying to load image: ".concat(0 === n.indexOf("http") || n.length <= 128 ? n : n.slice(0, 128) + "..."), t) } }; if ("undefined" == typeof Image || null !== (a = null == c ? void 0 : c._features.forceBitmapOverHTMLImageElement) && void 0 !== a && a) return ti(s, (function(n) { c.createImageBitmap(new Blob([n],{ type: r }), V({ premultiplyAlpha: "none" }, o)).then((function(e) { t(e), l && URL.revokeObjectURL(s) } )).catch((function(t) { i && i("Error while trying to load image: " + e, t) } )) } ), void 0, n || void 0, !0, (function(e, t) { u(t) } )), null; var h = new Image; Jt(s, h); var d = function() { h.removeEventListener("load", d), h.removeEventListener("error", p), t(h), l && h.src && URL.revokeObjectURL(h.src) } , p = function(e) { h.removeEventListener("load", d), h.removeEventListener("error", p), u(e), l && h.src && URL.revokeObjectURL(h.src) }; h.addEventListener("load", d), h.addEventListener("error", p); var f = function() { h.src = s }; if ("blob:" !== s.substr(0, 5) && "data:" !== s.substr(0, 5) && n && n.enableTexturesOffline) n.open((function() { n && n.loadImage(s, h) } ), f); else { if (-1 !== s.indexOf("file:")) { var _ = decodeURIComponent(s.substring(5).toLowerCase()); if (ut.FilesToLoad[_]) { try { var m = void 0; try { m = URL.createObjectURL(ut.FilesToLoad[_]) } catch (e) { m = URL.createObjectURL(ut.FilesToLoad[_]) } h.src = m, l = !0 } catch (e) { h.src = "" } return h } } f() } return h } , ei = function(e, t, i, n, r) { var o = new FileReader , a = { onCompleteObservable: new h, abort: function() { return o.abort() } }; return o.onloadend = function() { return a.onCompleteObservable.notifyObservers(a) } , r && (o.onerror = function() { r(new Qt("Unable to read ".concat(e.name),e)) } ), o.onload = function(e) { t(e.target.result) } , i && (o.onprogress = i), n ? 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null : n } , e.RegisteredExternalClasses = {}, e }(); function fi() { return "xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx".replace(/[xy]/g, (function(e) { var t = 16 * Math.random() | 0; return ("x" === e ? t : 3 & t | 8).toString(16) } )) } var _i = { RandomId: fi } , mi = function() { function e() {} return e.Slice = function(e, t, i) { return e.slice ? e.slice(t, i) : Array.prototype.slice.call(e, t, i) } , e.SliceToArray = function(e, t, i) { return Array.isArray(e) ? e.slice(t, i) : Array.prototype.slice.call(e, t, i) } , e }() , gi = function() { function e() {} return Object.defineProperty(e, "BaseUrl", { get: function() { return qt.BaseUrl }, set: function(e) { qt.BaseUrl = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "DefaultRetryStrategy", { get: function() { return qt.DefaultRetryStrategy }, set: function(e) { qt.DefaultRetryStrategy = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "CorsBehavior", { get: function() { return qt.CorsBehavior }, set: function(e) { qt.CorsBehavior = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "UseFallbackTexture", { get: function() { return E.UseFallbackTexture }, set: function(e) { E.UseFallbackTexture = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "RegisteredExternalClasses", { get: function() { return pi.RegisteredExternalClasses }, set: function(e) { pi.RegisteredExternalClasses = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "fallbackTexture", { get: function() { return E.FallbackTexture }, set: function(e) { E.FallbackTexture = e }, enumerable: !1, configurable: !0 }), e.FetchToRef = function(e, t, i, n, r, o) { var a = 4 * ((Math.abs(e) * i % i | 0) + (Math.abs(t) * n % n | 0) * i); o.r = r[a] / 255, o.g = r[a + 1] / 255, o.b = r[a + 2] / 255, o.a = r[a + 3] / 255 } , e.Mix = function(e, t, i) { return e * (1 - i) + t * i } , e.Instantiate = function(e) { return pi.Instantiate(e) } , e.Slice = function(e, t, i) { return mi.Slice(e, t, i) } , e.SliceToArray = function(e, t, i) { return mi.SliceToArray(e, t, i) } , e.SetImmediate = function(e) { Xt.SetImmediate(e) } , e.IsExponentOfTwo = function(e) { var t = 1; do { t *= 2 } while (t < e); return t === e } , e.FloatRound = function(t) { return Math.fround ? 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Object.defineProperty(e.prototype, "highlightsDensity", { get: function() { return this._highlightsDensity }, set: function(e) { this._highlightsDensity = e, this._dirty = !0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "highlightsSaturation", { get: function() { return this._highlightsSaturation }, set: function(e) { this._highlightsSaturation = e, this._dirty = !0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "highlightsExposure", { get: function() { return this._highlightsExposure }, set: function(e) { this._highlightsExposure = e, this._dirty = !0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "midtonesHue", { get: function() { return this._midtonesHue }, set: function(e) { this._midtonesHue = e, this._dirty = !0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "midtonesDensity", { get: function() { return this._midtonesDensity }, set: function(e) { this._midtonesDensity = e, this._dirty = !0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "midtonesSaturation", { get: function() { return this._midtonesSaturation }, set: function(e) { this._midtonesSaturation = e, this._dirty = !0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "midtonesExposure", { get: function() { return this._midtonesExposure }, set: function(e) { this._midtonesExposure = e, this._dirty = !0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "shadowsHue", { get: function() { return this._shadowsHue }, set: function(e) { this._shadowsHue = e, this._dirty = !0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "shadowsDensity", { get: function() { return this._shadowsDensity }, set: function(e) { this._shadowsDensity = e, this._dirty = !0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "shadowsSaturation", { get: function() { return this._shadowsSaturation }, set: function(e) { this._shadowsSaturation = e, this._dirty = !0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "shadowsExposure", { get: function() { return this._shadowsExposure }, set: function(e) { this._shadowsExposure = e, this._dirty = !0 }, enumerable: !1, configurable: !0 }), e.prototype.getClassName = function() { return "ColorCurves" } , e.Bind = function(e, t, i, n, r) { void 0 === i && (i = "vCameraColorCurvePositive"), void 0 === n && (n = "vCameraColorCurveNeutral"), void 0 === r && (r = "vCameraColorCurveNegative"), e._dirty && (e._dirty = !1, e._getColorGradingDataToRef(e._globalHue, e._globalDensity, e._globalSaturation, e._globalExposure, e._globalCurve), e._getColorGradingDataToRef(e._highlightsHue, e._highlightsDensity, e._highlightsSaturation, e._highlightsExposure, e._tempColor), e._tempColor.multiplyToRef(e._globalCurve, e._highlightsCurve), e._getColorGradingDataToRef(e._midtonesHue, e._midtonesDensity, e._midtonesSaturation, e._midtonesExposure, e._tempColor), e._tempColor.multiplyToRef(e._globalCurve, e._midtonesCurve), e._getColorGradingDataToRef(e._shadowsHue, e._shadowsDensity, e._shadowsSaturation, e._shadowsExposure, e._tempColor), e._tempColor.multiplyToRef(e._globalCurve, e._shadowsCurve), e._highlightsCurve.subtractToRef(e._midtonesCurve, e._positiveCurve), e._midtonesCurve.subtractToRef(e._shadowsCurve, e._negativeCurve)), t && (t.setFloat4(i, e._positiveCurve.r, e._positiveCurve.g, e._positiveCurve.b, e._positiveCurve.a), t.setFloat4(n, e._midtonesCurve.r, e._midtonesCurve.g, e._midtonesCurve.b, e._midtonesCurve.a), t.setFloat4(r, e._negativeCurve.r, e._negativeCurve.g, e._negativeCurve.b, e._negativeCurve.a)) } , e.PrepareUniforms = function(e) { e.push("vCameraColorCurveNeutral", "vCameraColorCurvePositive", "vCameraColorCurveNegative") } , e.prototype._getColorGradingDataToRef = function(t, i, n, r, o) { null != t && (t = e._Clamp(t, 0, 360), i = e._Clamp(i, -100, 100), n = e._Clamp(n, -100, 100), r = e._Clamp(r, -100, 100), i = e._ApplyColorGradingSliderNonlinear(i), i *= .5, r = e._ApplyColorGradingSliderNonlinear(r), i < 0 && (i *= -1, t = (t + 180) % 360), e._FromHSBToRef(t, i, 50 + .25 * r, o), o.scaleToRef(2, o), o.a = 1 + .01 * n) } , e._ApplyColorGradingSliderNonlinear = function(e) { e /= 100; var t = Math.abs(e); return t = Math.pow(t, 2), e < 0 && (t *= -1), 100 * t } , e._FromHSBToRef = function(t, i, n, r) { var o = e._Clamp(t, 0, 360) , a = e._Clamp(i / 100, 0, 1) , s = e._Clamp(n / 100, 0, 1); if (0 === a) r.r = s, r.g = s, r.b = s; else { o /= 60; var l = Math.floor(o) , c = o - l , u = s * (1 - a) , h = s * (1 - a * c) , d = s * (1 - a * (1 - c)); switch (l) { case 0: r.r = s, r.g = d, r.b = u; break; case 1: r.r = h, r.g = s, r.b = u; break; case 2: r.r = u, r.g = s, r.b = d; break; case 3: r.r = u, r.g = h, r.b = s; break; case 4: r.r = d, r.g = u, r.b = s; break; default: r.r = s, r.g = u, r.b = h } } r.a = 1 } , e._Clamp = function(e, t, i) { return Math.min(Math.max(e, t), i) } , e.prototype.clone = function() { return Ge.Clone((function() { return new e } ), this) } , e.prototype.serialize = function() { return Ge.Serialize(this) } , e.Parse = function(t) { return Ge.Parse((function() { return new e } ), t, null, null) } , k([Ce()], e.prototype, "_globalHue", void 0), k([Ce()], e.prototype, "_globalDensity", void 0), k([Ce()], e.prototype, "_globalSaturation", void 0), k([Ce()], e.prototype, "_globalExposure", void 0), k([Ce()], e.prototype, "_highlightsHue", void 0), k([Ce()], e.prototype, "_highlightsDensity", void 0), k([Ce()], e.prototype, "_highlightsSaturation", void 0), k([Ce()], e.prototype, "_highlightsExposure", void 0), k([Ce()], e.prototype, "_midtonesHue", void 0), k([Ce()], e.prototype, "_midtonesDensity", void 0), k([Ce()], e.prototype, "_midtonesSaturation", void 0), k([Ce()], e.prototype, "_midtonesExposure", void 0), e }(); Ge._ColorCurvesParser = Ai.Parse; var xi = function(e) { function t() { var t = e.call(this) || this; return t.IMAGEPROCESSING = !1, t.VIGNETTE = !1, t.VIGNETTEBLENDMODEMULTIPLY = !1, t.VIGNETTEBLENDMODEOPAQUE = !1, t.TONEMAPPING = !1, t.TONEMAPPING_ACES = !1, t.CONTRAST = !1, t.COLORCURVES = !1, t.COLORGRADING = !1, t.COLORGRADING3D = !1, t.SAMPLER3DGREENDEPTH = !1, t.SAMPLER3DBGRMAP = !1, t.IMAGEPROCESSINGPOSTPROCESS = !1, t.EXPOSURE = !1, t.SKIPFINALCOLORCLAMP = !1, t.rebuild(), t } return U(t, e), t }(Si) , Ri = function() { function e() { this.colorCurves = new Ai, this._colorCurvesEnabled = !1, this._colorGradingEnabled = !1, this._colorGradingWithGreenDepth = !0, this._colorGradingBGR = !0, this._exposure = 1, this._toneMappingEnabled = !1, this._toneMappingType = e.TONEMAPPING_STANDARD, this._contrast = 1, this.vignetteStretch = 0, this.vignetteCentreX = 0, this.vignetteCentreY = 0, this.vignetteWeight = 1.5, this.vignetteColor = new N(0,0,0,0), this.vignetteCameraFov = .5, this._vignetteBlendMode = e.VIGNETTEMODE_MULTIPLY, this._vignetteEnabled = !1, this._skipFinalColorClamp = !1, this._applyByPostProcess = !1, this._isEnabled = !0, this.onUpdateParameters = new h } return Object.defineProperty(e.prototype, "colorCurvesEnabled", { get: function() { return this._colorCurvesEnabled }, set: function(e) { this._colorCurvesEnabled !== e && (this._colorCurvesEnabled = e, this._updateParameters()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "colorGradingTexture", { get: function() { return this._colorGradingTexture }, set: function(e) { this._colorGradingTexture !== e && (this._colorGradingTexture = e, this._updateParameters()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "colorGradingEnabled", { get: function() { return this._colorGradingEnabled }, set: function(e) { this._colorGradingEnabled !== e && (this._colorGradingEnabled = e, this._updateParameters()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "colorGradingWithGreenDepth", { get: function() { return this._colorGradingWithGreenDepth }, set: function(e) { this._colorGradingWithGreenDepth !== e && (this._colorGradingWithGreenDepth = e, this._updateParameters()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "colorGradingBGR", { get: function() { return this._colorGradingBGR }, set: function(e) { this._colorGradingBGR !== e && (this._colorGradingBGR = e, this._updateParameters()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "exposure", { get: function() { return this._exposure }, set: function(e) { this._exposure !== e && (this._exposure = e, this._updateParameters()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "toneMappingEnabled", { get: function() { return this._toneMappingEnabled }, set: function(e) { this._toneMappingEnabled !== e && (this._toneMappingEnabled = e, this._updateParameters()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "toneMappingType", { get: function() { return this._toneMappingType }, set: function(e) { this._toneMappingType !== e && (this._toneMappingType = e, this._updateParameters()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "contrast", { get: function() { return this._contrast }, set: function(e) { this._contrast !== e && (this._contrast = e, this._updateParameters()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "vignetteBlendMode", { get: function() { return this._vignetteBlendMode }, set: function(e) { this._vignetteBlendMode !== e && (this._vignetteBlendMode = e, this._updateParameters()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "vignetteEnabled", { get: function() { return this._vignetteEnabled }, set: function(e) { this._vignetteEnabled !== e && (this._vignetteEnabled = e, this._updateParameters()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "skipFinalColorClamp", { get: function() { return this._skipFinalColorClamp }, set: function(e) { this._skipFinalColorClamp !== e && (this._skipFinalColorClamp = e, this._updateParameters()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "applyByPostProcess", { get: function() { return this._applyByPostProcess }, set: function(e) { this._applyByPostProcess !== e && (this._applyByPostProcess = e, this._updateParameters()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isEnabled", { get: function() { return this._isEnabled }, set: function(e) { this._isEnabled !== e && (this._isEnabled = e, this._updateParameters()) }, enumerable: !1, configurable: !0 }), e.prototype._updateParameters = function() { this.onUpdateParameters.notifyObservers(this) } , e.prototype.getClassName = function() { return "ImageProcessingConfiguration" } , e.PrepareUniforms = function(e, t) { t.EXPOSURE && e.push("exposureLinear"), t.CONTRAST && e.push("contrast"), t.COLORGRADING && e.push("colorTransformSettings"), t.VIGNETTE && (e.push("vInverseScreenSize"), e.push("vignetteSettings1"), e.push("vignetteSettings2")), t.COLORCURVES && Ai.PrepareUniforms(e) } , e.PrepareSamplers = function(e, t) { t.COLORGRADING && e.push("txColorTransform") } , e.prototype.prepareDefines = function(t, i) { if (void 0 === i && (i = !1), i !== this.applyByPostProcess || !this._isEnabled) return t.VIGNETTE = !1, t.TONEMAPPING = !1, t.TONEMAPPING_ACES = !1, t.CONTRAST = !1, t.EXPOSURE = !1, t.COLORCURVES = !1, t.COLORGRADING = !1, t.COLORGRADING3D = !1, t.IMAGEPROCESSING = !1, t.SKIPFINALCOLORCLAMP = this.skipFinalColorClamp, void (t.IMAGEPROCESSINGPOSTPROCESS = this.applyByPostProcess && this._isEnabled); t.VIGNETTE = this.vignetteEnabled, t.VIGNETTEBLENDMODEMULTIPLY = this.vignetteBlendMode === e._VIGNETTEMODE_MULTIPLY, t.VIGNETTEBLENDMODEOPAQUE = !t.VIGNETTEBLENDMODEMULTIPLY, t.TONEMAPPING = this.toneMappingEnabled, this._toneMappingType === e.TONEMAPPING_ACES ? t.TONEMAPPING_ACES = !0 : t.TONEMAPPING_ACES = !1, t.CONTRAST = 1 !== this.contrast, t.EXPOSURE = 1 !== this.exposure, t.COLORCURVES = this.colorCurvesEnabled && !!this.colorCurves, t.COLORGRADING = this.colorGradingEnabled && !!this.colorGradingTexture, t.COLORGRADING ? t.COLORGRADING3D = this.colorGradingTexture.is3D : t.COLORGRADING3D = !1, t.SAMPLER3DGREENDEPTH = this.colorGradingWithGreenDepth, t.SAMPLER3DBGRMAP = this.colorGradingBGR, t.IMAGEPROCESSINGPOSTPROCESS = this.applyByPostProcess, t.SKIPFINALCOLORCLAMP = this.skipFinalColorClamp, t.IMAGEPROCESSING = t.VIGNETTE || t.TONEMAPPING || t.CONTRAST || t.EXPOSURE || t.COLORCURVES || t.COLORGRADING } , e.prototype.isReady = function() { return !this.colorGradingEnabled || !this.colorGradingTexture || this.colorGradingTexture.isReady() } , e.prototype.bind = function(e, t) { if (this._colorCurvesEnabled && this.colorCurves && Ai.Bind(this.colorCurves, e), this._vignetteEnabled) { var i = 1 / e.getEngine().getRenderWidth() , n = 1 / e.getEngine().getRenderHeight(); e.setFloat2("vInverseScreenSize", i, n); var r = null != t ? t : n / i , o = Math.tan(.5 * this.vignetteCameraFov) , a = o * r , s = Math.sqrt(a * o); a = gi.Mix(a, s, this.vignetteStretch), o = gi.Mix(o, s, this.vignetteStretch), e.setFloat4("vignetteSettings1", a, o, -a * this.vignetteCentreX, -o * this.vignetteCentreY); var l = -2 * this.vignetteWeight; e.setFloat4("vignetteSettings2", this.vignetteColor.r, this.vignetteColor.g, this.vignetteColor.b, l) } if (e.setFloat("exposureLinear", this.exposure), e.setFloat("contrast", this.contrast), this.colorGradingTexture) { e.setTexture("txColorTransform", this.colorGradingTexture); var c = this.colorGradingTexture.getSize().height; e.setFloat4("colorTransformSettings", (c - 1) / c, .5 / c, c, this.colorGradingTexture.level) } } , e.prototype.clone = function() { return Ge.Clone((function() { return new e } ), this) } , e.prototype.serialize = function() { return Ge.Serialize(this) } , e.Parse = function(t) { return Ge.Parse((function() { return new e } ), t, null, null) } , Object.defineProperty(e, "VIGNETTEMODE_MULTIPLY", { get: function() { return this._VIGNETTEMODE_MULTIPLY }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "VIGNETTEMODE_OPAQUE", { get: function() { return this._VIGNETTEMODE_OPAQUE }, enumerable: !1, configurable: !0 }), e.TONEMAPPING_STANDARD = 0, e.TONEMAPPING_ACES = 1, e._VIGNETTEMODE_MULTIPLY = 0, e._VIGNETTEMODE_OPAQUE = 1, k([Le()], e.prototype, "colorCurves", void 0), k([Ce()], e.prototype, "_colorCurvesEnabled", void 0), k([Pe("colorGradingTexture")], e.prototype, "_colorGradingTexture", void 0), k([Ce()], e.prototype, "_colorGradingEnabled", void 0), k([Ce()], e.prototype, "_colorGradingWithGreenDepth", void 0), k([Ce()], e.prototype, "_colorGradingBGR", void 0), k([Ce()], e.prototype, "_exposure", void 0), k([Ce()], e.prototype, "_toneMappingEnabled", void 0), k([Ce()], e.prototype, "_toneMappingType", void 0), k([Ce()], e.prototype, "_contrast", void 0), k([Ce()], e.prototype, "vignetteStretch", void 0), k([Ce()], e.prototype, "vignetteCentreX", void 0), k([Ce()], e.prototype, "vignetteCentreY", void 0), k([Ce()], e.prototype, "vignetteWeight", void 0), k([Fe()], e.prototype, "vignetteColor", void 0), k([Ce()], e.prototype, "vignetteCameraFov", void 0), k([Ce()], e.prototype, "_vignetteBlendMode", void 0), k([Ce()], e.prototype, "_vignetteEnabled", void 0), k([Ce()], e.prototype, "_skipFinalColorClamp", void 0), k([Ce()], e.prototype, "_applyByPostProcess", void 0), k([Ce()], e.prototype, "_isEnabled", void 0), e }(); Ge._ImageProcessingConfigurationParser = Ri.Parse, Ht.prototype.createUniformBuffer = function(e) { var t = this._gl.createBuffer(); if (!t) throw new Error("Unable to create uniform buffer"); var i = new Ut(t); return this.bindUniformBuffer(i), e instanceof Float32Array ? this._gl.bufferData(this._gl.UNIFORM_BUFFER, e, this._gl.STATIC_DRAW) : this._gl.bufferData(this._gl.UNIFORM_BUFFER, new Float32Array(e), this._gl.STATIC_DRAW), this.bindUniformBuffer(null), i.references = 1, i } , Ht.prototype.createDynamicUniformBuffer = function(e) { var t = this._gl.createBuffer(); if (!t) throw new Error("Unable to create dynamic uniform buffer"); var i = new Ut(t); return this.bindUniformBuffer(i), e instanceof Float32Array ? this._gl.bufferData(this._gl.UNIFORM_BUFFER, e, this._gl.DYNAMIC_DRAW) : this._gl.bufferData(this._gl.UNIFORM_BUFFER, new Float32Array(e), this._gl.DYNAMIC_DRAW), this.bindUniformBuffer(null), i.references = 1, i } , Ht.prototype.updateUniformBuffer = function(e, t, i, n) { this.bindUniformBuffer(e), void 0 === i && (i = 0), void 0 === n ? t instanceof Float32Array ? this._gl.bufferSubData(this._gl.UNIFORM_BUFFER, i, t) : this._gl.bufferSubData(this._gl.UNIFORM_BUFFER, i, new Float32Array(t)) : t instanceof Float32Array ? this._gl.bufferSubData(this._gl.UNIFORM_BUFFER, 0, t.subarray(i, i + n)) : this._gl.bufferSubData(this._gl.UNIFORM_BUFFER, 0, new Float32Array(t).subarray(i, i + n)), this.bindUniformBuffer(null) } , Ht.prototype.bindUniformBuffer = function(e) { this._gl.bindBuffer(this._gl.UNIFORM_BUFFER, e ? e.underlyingResource : null) } , Ht.prototype.bindUniformBufferBase = function(e, t, i) { this._gl.bindBufferBase(this._gl.UNIFORM_BUFFER, t, e ? e.underlyingResource : null) } , Ht.prototype.bindUniformBlock = function(e, t, i) { var n = e.program , r = this._gl.getUniformBlockIndex(n, t); 4294967295 !== r && this._gl.uniformBlockBinding(n, r, i) } ; var Ci, Pi, Mi, Ii, Oi, Di, Ni, Li, Fi = function() { function e(e, t, i, n, r) { void 0 === r && (r = !1), this._valueCache = {}, this._engine = e, this._noUBO = !e.supportsUniformBuffers || r, this._dynamic = i, this._name = null != n ? n : "no-name", this._data = t || [], this._uniformLocations = {}, this._uniformSizes = {}, this._uniformArraySizes = {}, this._uniformLocationPointer = 0, this._needSync = !1, this._engine._features.trackUbosInFrame && (this._buffers = [], this._bufferIndex = -1, this._createBufferOnWrite = !1, this._currentFrameId = 0), this._noUBO ? (this.updateMatrix3x3 = this._updateMatrix3x3ForEffect, this.updateMatrix2x2 = this._updateMatrix2x2ForEffect, this.updateFloat = this._updateFloatForEffect, this.updateFloat2 = this._updateFloat2ForEffect, this.updateFloat3 = this._updateFloat3ForEffect, this.updateFloat4 = this._updateFloat4ForEffect, this.updateFloatArray = this._updateFloatArrayForEffect, this.updateArray = this._updateArrayForEffect, this.updateIntArray = this._updateIntArrayForEffect, this.updateMatrix = this._updateMatrixForEffect, this.updateMatrices = this._updateMatricesForEffect, this.updateVector3 = this._updateVector3ForEffect, this.updateVector4 = this._updateVector4ForEffect, this.updateColor3 = this._updateColor3ForEffect, this.updateColor4 = this._updateColor4ForEffect, this.updateDirectColor4 = this._updateDirectColor4ForEffect, this.updateInt = this._updateIntForEffect, this.updateInt2 = this._updateInt2ForEffect, this.updateInt3 = this._updateInt3ForEffect, this.updateInt4 = this._updateInt4ForEffect) : (this._engine._uniformBuffers.push(this), this.updateMatrix3x3 = this._updateMatrix3x3ForUniform, this.updateMatrix2x2 = this._updateMatrix2x2ForUniform, this.updateFloat = this._updateFloatForUniform, this.updateFloat2 = this._updateFloat2ForUniform, this.updateFloat3 = this._updateFloat3ForUniform, this.updateFloat4 = this._updateFloat4ForUniform, this.updateFloatArray = this._updateFloatArrayForUniform, this.updateArray = this._updateArrayForUniform, this.updateIntArray = this._updateIntArrayForUniform, this.updateMatrix = this._updateMatrixForUniform, this.updateMatrices = this._updateMatricesForUniform, this.updateVector3 = this._updateVector3ForUniform, this.updateVector4 = this._updateVector4ForUniform, this.updateColor3 = this._updateColor3ForUniform, this.updateColor4 = this._updateColor4ForUniform, this.updateDirectColor4 = this._updateDirectColor4ForUniform, this.updateInt = this._updateIntForUniform, this.updateInt2 = this._updateInt2ForUniform, this.updateInt3 = this._updateInt3ForUniform, this.updateInt4 = this._updateInt4ForUniform) } return Object.defineProperty(e.prototype, "useUbo", { get: function() { return !this._noUBO }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isSync", { get: function() { return !this._needSync }, enumerable: !1, configurable: !0 }), e.prototype.isDynamic = function() { return void 0 !== this._dynamic } , e.prototype.getData = function() { return this._bufferData } , e.prototype.getBuffer = function() { return this._buffer } , e.prototype._fillAlignment = function(e) { var t; if (t = e <= 2 ? e : 4, this._uniformLocationPointer % t != 0) { var i = this._uniformLocationPointer; this._uniformLocationPointer += t - this._uniformLocationPointer % t; for (var n = this._uniformLocationPointer - i, r = 0; r < n; r++) this._data.push(0) } } , e.prototype.addUniform = function(e, t, i) { if (void 0 === i && (i = 0), !this._noUBO && void 0 === this._uniformLocations[e]) { var n; if (i > 0) { if (t instanceof Array) throw "addUniform should not be use with Array in UBO: " + e; this._fillAlignment(4), this._uniformArraySizes[e] = { strideSize: t, arraySize: i }, 16 == t ? t *= i : t = t * i + (4 - t) * i, n = []; for (var r = 0; r < t; r++) n.push(0) } else { if (t instanceof Array) t = (n = t).length; else for (t = t, n = [], r = 0; r < t; r++) n.push(0); this._fillAlignment(t) } for (this._uniformSizes[e] = t, this._uniformLocations[e] = this._uniformLocationPointer, this._uniformLocationPointer += t, r = 0; r < t; r++) this._data.push(n[r]); this._needSync = !0 } } , e.prototype.addMatrix = function(e, t) { this.addUniform(e, Array.prototype.slice.call(t.toArray())) } , e.prototype.addFloat2 = function(e, t, i) { var n = [t, i]; this.addUniform(e, n) } , e.prototype.addFloat3 = function(e, t, i, n) { var r = [t, i, n]; this.addUniform(e, r) } , e.prototype.addColor3 = function(e, t) { var i = [t.r, t.g, t.b]; this.addUniform(e, i) } , e.prototype.addColor4 = function(e, t, i) { var n = [t.r, t.g, t.b, i]; this.addUniform(e, n) } , e.prototype.addVector3 = function(e, t) { var i = [t.x, t.y, t.z]; this.addUniform(e, i) } , e.prototype.addMatrix3x3 = function(e) { this.addUniform(e, 12) } , e.prototype.addMatrix2x2 = function(e) { this.addUniform(e, 8) } , e.prototype.create = function() { this._noUBO || this._buffer || (this._fillAlignment(4), this._bufferData = new Float32Array(this._data), this._rebuild(), this._needSync = !0) } , e.prototype._rebuild = function() { !this._noUBO && this._bufferData && (this._dynamic ? this._buffer = this._engine.createDynamicUniformBuffer(this._bufferData) : this._buffer = this._engine.createUniformBuffer(this._bufferData), this._engine._features.trackUbosInFrame && (this._buffers.push([this._buffer, this._engine._features.checkUbosContentBeforeUpload ? this._bufferData.slice() : void 0]), this._bufferIndex = this._buffers.length - 1, this._createBufferOnWrite = !1)) } , Object.defineProperty(e.prototype, "_numBuffers", { get: function() { return this._buffers.length }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "_indexBuffer", { get: function() { return this._bufferIndex }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "name", { get: function() { return this._name }, enumerable: !1, configurable: !0 }), e.prototype._buffersEqual = function(e, t) { for (var i = 0; i < e.length; ++i) if (e[i] !== t[i]) return !1; return !0 } , e.prototype._copyBuffer = function(e, t) { for (var i = 0; i < e.length; ++i) t[i] = e[i] } , e.prototype.update = function() { if (!this._noUBO) if (this.bindUniformBuffer(), this._buffer) if (this._dynamic || this._needSync) { if (this._buffers && this._buffers.length > 1 && this._buffers[this._bufferIndex][1]) { if (this._buffersEqual(this._bufferData, this._buffers[this._bufferIndex][1])) return this._needSync = !1, void (this._createBufferOnWrite = this._engine._features.trackUbosInFrame); this._copyBuffer(this._bufferData, this._buffers[this._bufferIndex][1]) } this._engine.updateUniformBuffer(this._buffer, this._bufferData), this._engine._features._collectUbosUpdatedInFrame && (e._UpdatedUbosInFrame[this._name] || (e._UpdatedUbosInFrame[this._name] = 0), e._UpdatedUbosInFrame[this._name]++), this._needSync = !1, this._createBufferOnWrite = this._engine._features.trackUbosInFrame } else this._createBufferOnWrite = this._engine._features.trackUbosInFrame; else this.create() } , e.prototype._createNewBuffer = function() { this._bufferIndex + 1 < this._buffers.length ? (this._bufferIndex++, this._buffer = this._buffers[this._bufferIndex][0], this._createBufferOnWrite = !1, this._needSync = !0) : this._rebuild() } , e.prototype._checkNewFrame = function() { this._engine._features.trackUbosInFrame && this._currentFrameId !== this._engine.frameId && (this._currentFrameId = this._engine.frameId, this._createBufferOnWrite = !1, this._buffers && this._buffers.length > 0 ? (this._needSync = 0 !== this._bufferIndex, this._bufferIndex = 0, this._buffer = this._buffers[this._bufferIndex][0]) : this._bufferIndex = -1) } , e.prototype.updateUniform = function(e, t, i) { this._checkNewFrame(); var n = this._uniformLocations[e]; if (void 0 === n) { if (this._buffer) return void K.Error("Cannot add an uniform after UBO has been created."); this.addUniform(e, i), n = this._uniformLocations[e] } if (this._buffer || this.create(), this._dynamic) for (o = 0; o < i; o++) this._bufferData[n + o] = t[o]; else { for (var r = !1, o = 0; o < i; o++) (16 === i && !this._engine._features.uniformBufferHardCheckMatrix || this._bufferData[n + o] !== gi.FloatRound(t[o])) && (r = !0, this._createBufferOnWrite && this._createNewBuffer(), this._bufferData[n + o] = t[o]); this._needSync = this._needSync || r } } , e.prototype.updateUniformArray = function(e, t, i) { this._checkNewFrame(); var n = this._uniformLocations[e]; if (void 0 !== n) { this._buffer || this.create(); var r = this._uniformArraySizes[e]; if (this._dynamic) for (l = 0; l < i; l++) this._bufferData[n + l] = t[l]; else { for (var o = !1, a = 0, s = 0, l = 0; l < i; l++) if (this._bufferData[n + 4 * s + a] !== gi.FloatRound(t[l]) && (o = !0, this._createBufferOnWrite && this._createNewBuffer(), this._bufferData[n + 4 * s + a] = t[l]), ++a === r.strideSize) { for (; a < 4; a++) this._bufferData[n + 4 * s + a] = 0; a = 0, s++ } this._needSync = this._needSync || o } } else K.Error("Cannot add an uniform Array dynamically. Please, add it using addUniform.") } , e.prototype._cacheMatrix = function(e, t) { this._checkNewFrame(); var i = this._valueCache[e] , n = t.updateFlag; return (void 0 === i || i !== n) && (this._valueCache[e] = n, !0) } , e.prototype._updateMatrix3x3ForUniform = function(t, i) { for (var n = 0; n < 3; n++) e._TempBuffer[4 * n] = i[3 * n], e._TempBuffer[4 * n + 1] = i[3 * n + 1], e._TempBuffer[4 * n + 2] = i[3 * n + 2], e._TempBuffer[4 * n + 3] = 0; this.updateUniform(t, e._TempBuffer, 12) } , e.prototype._updateMatrix3x3ForEffect = function(e, t) { this._currentEffect.setMatrix3x3(e, t) } , e.prototype._updateMatrix2x2ForEffect = function(e, t) { this._currentEffect.setMatrix2x2(e, t) } , e.prototype._updateMatrix2x2ForUniform = function(t, i) { for (var n = 0; n < 2; n++) e._TempBuffer[4 * n] = i[2 * n], e._TempBuffer[4 * n + 1] = i[2 * n + 1], e._TempBuffer[4 * n + 2] = 0, e._TempBuffer[4 * n + 3] = 0; this.updateUniform(t, e._TempBuffer, 8) } , e.prototype._updateFloatForEffect = function(e, t) { this._currentEffect.setFloat(e, t) } , e.prototype._updateFloatForUniform = function(t, i) { e._TempBuffer[0] = i, this.updateUniform(t, e._TempBuffer, 1) } , e.prototype._updateFloat2ForEffect = function(e, t, i, n) { void 0 === n && (n = ""), this._currentEffect.setFloat2(e + n, t, i) } , e.prototype._updateFloat2ForUniform = function(t, i, n) { e._TempBuffer[0] = i, e._TempBuffer[1] = n, this.updateUniform(t, e._TempBuffer, 2) } , e.prototype._updateFloat3ForEffect = function(e, t, i, n, r) { void 0 === r && (r = ""), this._currentEffect.setFloat3(e + r, t, i, n) } , e.prototype._updateFloat3ForUniform = function(t, i, n, r) { e._TempBuffer[0] = i, e._TempBuffer[1] = n, e._TempBuffer[2] = r, this.updateUniform(t, e._TempBuffer, 3) } , e.prototype._updateFloat4ForEffect = function(e, t, i, n, r, o) { void 0 === o && (o = ""), this._currentEffect.setFloat4(e + o, t, i, n, r) } , e.prototype._updateFloat4ForUniform = function(t, i, n, r, o) { e._TempBuffer[0] = i, e._TempBuffer[1] = n, e._TempBuffer[2] = r, e._TempBuffer[3] = o, this.updateUniform(t, e._TempBuffer, 4) } , e.prototype._updateFloatArrayForEffect = function(e, t) { this._currentEffect.setFloatArray(e, t) } , e.prototype._updateFloatArrayForUniform = function(e, t) { this.updateUniformArray(e, t, t.length) } , e.prototype._updateArrayForEffect = function(e, t) { this._currentEffect.setArray(e, t) } , e.prototype._updateArrayForUniform = function(e, t) { this.updateUniformArray(e, t, t.length) } , e.prototype._updateIntArrayForEffect = function(e, t) { this._currentEffect.setIntArray(e, t) } , e.prototype._updateIntArrayForUniform = function(t, i) { e._TempBufferInt32View.set(i), this.updateUniformArray(t, e._TempBuffer, i.length) } , e.prototype._updateMatrixForEffect = function(e, t) { this._currentEffect.setMatrix(e, t) } , e.prototype._updateMatrixForUniform = function(e, t) { this._cacheMatrix(e, t) && this.updateUniform(e, t.toArray(), 16) } , e.prototype._updateMatricesForEffect = function(e, t) { this._currentEffect.setMatrices(e, t) } , e.prototype._updateMatricesForUniform = function(e, t) { this.updateUniform(e, t, t.length) } , e.prototype._updateVector3ForEffect = function(e, t) { this._currentEffect.setVector3(e, t) } , e.prototype._updateVector3ForUniform = function(t, i) { e._TempBuffer[0] = i.x, e._TempBuffer[1] = i.y, e._TempBuffer[2] = i.z, this.updateUniform(t, e._TempBuffer, 3) } , e.prototype._updateVector4ForEffect = function(e, t) { this._currentEffect.setVector4(e, t) } , e.prototype._updateVector4ForUniform = function(t, i) { e._TempBuffer[0] = i.x, e._TempBuffer[1] = i.y, e._TempBuffer[2] = i.z, e._TempBuffer[3] = i.w, this.updateUniform(t, e._TempBuffer, 4) } , e.prototype._updateColor3ForEffect = function(e, t, i) { void 0 === i && (i = ""), this._currentEffect.setColor3(e + i, t) } , e.prototype._updateColor3ForUniform = function(t, i) { e._TempBuffer[0] = i.r, e._TempBuffer[1] = i.g, e._TempBuffer[2] = i.b, this.updateUniform(t, e._TempBuffer, 3) } , e.prototype._updateColor4ForEffect = function(e, t, i, n) { void 0 === n && (n = ""), this._currentEffect.setColor4(e + n, t, i) } , e.prototype._updateDirectColor4ForEffect = function(e, t, i) { void 0 === i && (i = ""), this._currentEffect.setDirectColor4(e + i, t) } , e.prototype._updateColor4ForUniform = function(t, i, n) { e._TempBuffer[0] = i.r, e._TempBuffer[1] = i.g, e._TempBuffer[2] = i.b, e._TempBuffer[3] = n, this.updateUniform(t, e._TempBuffer, 4) } , e.prototype._updateDirectColor4ForUniform = function(t, i) { e._TempBuffer[0] = i.r, e._TempBuffer[1] = i.g, e._TempBuffer[2] = i.b, e._TempBuffer[3] = i.a, this.updateUniform(t, e._TempBuffer, 4) } , e.prototype._updateIntForEffect = function(e, t, i) { void 0 === i && (i = ""), this._currentEffect.setInt(e + i, t) } , e.prototype._updateIntForUniform = function(t, i) { e._TempBufferInt32View[0] = i, this.updateUniform(t, e._TempBuffer, 1) } , e.prototype._updateInt2ForEffect = function(e, t, i, n) { void 0 === n && (n = ""), this._currentEffect.setInt2(e + n, t, i) } , e.prototype._updateInt2ForUniform = function(t, i, n) { e._TempBufferInt32View[0] = i, e._TempBufferInt32View[1] = n, this.updateUniform(t, e._TempBuffer, 2) } , e.prototype._updateInt3ForEffect = function(e, t, i, n, r) { void 0 === r && (r = ""), this._currentEffect.setInt3(e + r, t, i, n) } , e.prototype._updateInt3ForUniform = function(t, i, n, r) { e._TempBufferInt32View[0] = i, e._TempBufferInt32View[1] = n, e._TempBufferInt32View[2] = r, this.updateUniform(t, e._TempBuffer, 3) } , e.prototype._updateInt4ForEffect = function(e, t, i, n, r, o) { void 0 === o && (o = ""), this._currentEffect.setInt4(e + o, t, i, n, r) } , e.prototype._updateInt4ForUniform = function(t, i, n, r, o) { e._TempBufferInt32View[0] = i, e._TempBufferInt32View[1] = n, e._TempBufferInt32View[2] = r, e._TempBufferInt32View[3] = o, this.updateUniform(t, e._TempBuffer, 4) } , e.prototype.setTexture = function(e, t) { this._currentEffect.setTexture(e, t) } , e.prototype.updateUniformDirectly = function(e, t) { this.updateUniform(e, t, t.length), this.update() } , e.prototype.bindToEffect = function(e, t) { this._currentEffect = e, this._currentEffectName = t } , e.prototype.bindUniformBuffer = function() { !this._noUBO && this._buffer && this._currentEffect && this._currentEffect.bindUniformBuffer(this._buffer, this._currentEffectName) } , e.prototype.unbindEffect = function() { this._currentEffect = void 0, this._currentEffectName = void 0 } , e.prototype.setDataBuffer = function(e) { if (!this._buffers) return this._buffer === e; for (var t = 0; t < this._buffers.length; ++t) if (this._buffers[t][0] === e) return this._bufferIndex = t, this._buffer = e, this._createBufferOnWrite = !1, this._currentEffect = void 0, !0; return !1 } , e.prototype.dispose = function() { if (!this._noUBO) { var e = this._engine._uniformBuffers , t = e.indexOf(this); if (-1 !== t && (e[t] = e[e.length - 1], e.pop()), this._engine._features.trackUbosInFrame && this._buffers) for (var i = 0; i < this._buffers.length; ++i) { var n = this._buffers[i][0]; this._engine._releaseBuffer(n) } else this._buffer && this._engine._releaseBuffer(this._buffer) && (this._buffer = null) } } , e._UpdatedUbosInFrame = {}, e._MAX_UNIFORM_SIZE = 256, e._TempBuffer = new Float32Array(e._MAX_UNIFORM_SIZE), e._TempBufferInt32View = new Uint32Array(e._TempBuffer.buffer), e }(), wi = function() { function e(e, t, i, n, r, o, a, s) { void 0 === n && (n = 0), void 0 === r && (r = !1), void 0 === o && (o = !1), void 0 === a && (a = !1), this._isAlreadyOwned = !1, e.getScene ? this._engine = e.getScene().getEngine() : this._engine = e, this._updatable = i, this._instanced = o, this._divisor = s || 1, t instanceof Bt ? (this._data = null, this._buffer = t) : (this._data = t, this._buffer = null), this.byteStride = a ? n : n * Float32Array.BYTES_PER_ELEMENT, r || this.create() } return e.prototype.createVertexBuffer = function(e, t, i, n, r, o, a) { void 0 === o && (o = !1); var s = o ? t : t * Float32Array.BYTES_PER_ELEMENT , l = n ? o ? n : n * Float32Array.BYTES_PER_ELEMENT : this.byteStride; return new Bi(this._engine,this,e,this._updatable,!0,l,void 0 === r ? this._instanced : r,s,i,void 0,void 0,!0,this._divisor || a) } , e.prototype.isUpdatable = function() { return this._updatable } , e.prototype.getData = function() { return this._data } , e.prototype.getBuffer = function() { return this._buffer } , e.prototype.getStrideSize = function() { return this.byteStride / Float32Array.BYTES_PER_ELEMENT } , e.prototype.create = function(e) { void 0 === e && (e = null), !e && this._buffer || (e = e || this._data) && (this._buffer ? this._updatable && (this._engine.updateDynamicVertexBuffer(this._buffer, e), this._data = e) : this._updatable ? (this._buffer = this._engine.createDynamicVertexBuffer(e), this._data = e) : this._buffer = this._engine.createVertexBuffer(e)) } , e.prototype._rebuild = function() { this._buffer = null, this.create(this._data) } , e.prototype.update = function(e) { this.create(e) } , e.prototype.updateDirectly = function(e, t, i, n) { void 0 === n && (n = !1), this._buffer && this._updatable && (this._engine.updateDynamicVertexBuffer(this._buffer, e, n ? t : t * Float32Array.BYTES_PER_ELEMENT, i ? i * this.byteStride : void 0), this._data = 0 === t && void 0 === i ? e : null) } , e.prototype._increaseReferences = function() { this._buffer && (this._isAlreadyOwned ? this._buffer.references++ : this._isAlreadyOwned = !0) } , e.prototype.dispose = function() { this._buffer && this._engine._releaseBuffer(this._buffer) && (this._buffer = null, this._data = null) } , e }(), Bi = function() { function e(t, i, n, r, o, a, s, l, c, u, h, d, p, f) { if (void 0 === h && (h = !1), void 0 === d && (d = !1), void 0 === p && (p = 1), void 0 === f && (f = !1), i instanceof wi ? (this._buffer = i, this._ownsBuffer = f) : (this._buffer = new wi(t,i,r,a,o,s,d), this._ownsBuffer = !0), this.uniqueId = e._Counter++, this._kind = n, null == u) { var _ = this.getData(); this.type = e.FLOAT, _ instanceof Int8Array ? this.type = e.BYTE : _ instanceof Uint8Array ? this.type = e.UNSIGNED_BYTE : _ instanceof Int16Array ? this.type = e.SHORT : _ instanceof Uint16Array ? this.type = e.UNSIGNED_SHORT : _ instanceof Int32Array ? this.type = e.INT : _ instanceof Uint32Array && (this.type = e.UNSIGNED_INT) } else this.type = u; var m = e.GetTypeByteLength(this.type); d ? (this._size = c || (a ? a / m : e.DeduceStride(n)), this.byteStride = a || this._buffer.byteStride || this._size * m, this.byteOffset = l || 0) : (this._size = c || a || e.DeduceStride(n), this.byteStride = a ? a * m : this._buffer.byteStride || this._size * m, this.byteOffset = (l || 0) * m), this.normalized = h, this._instanced = void 0 !== s && s, this._instanceDivisor = s ? p : 0, this._computeHashCode() } return Object.defineProperty(e.prototype, "instanceDivisor", { get: function() { return this._instanceDivisor }, set: function(e) { this._instanceDivisor = e, this._instanced = 0 != e, this._computeHashCode() }, enumerable: !1, configurable: !0 }), e.prototype._computeHashCode = function() { this.hashCode = (this.type - 5120 << 0) + ((this.normalized ? 1 : 0) << 3) + (this._size << 4) + ((this._instanced ? 1 : 0) << 6) + (this.byteStride << 12) } , e.prototype._rebuild = function() { this._buffer && this._buffer._rebuild() } , e.prototype.getKind = function() { return this._kind } , e.prototype.isUpdatable = function() { return this._buffer.isUpdatable() } , e.prototype.getData = function() { return this._buffer.getData() } , e.prototype.getFloatData = function(t, i) { var n = this.getData(); if (!n) return null; var r = this.getSize() * e.GetTypeByteLength(this.type) , o = t * this.getSize(); if (this.type !== e.FLOAT || this.byteStride !== r) { var a = new Float32Array(o); return this.forEach(o, (function(e, t) { return a[t] = e } )), a } if (!(n instanceof Array || n instanceof Float32Array) || 0 !== this.byteOffset || n.length !== o) { if (n instanceof Array) { var s = this.byteOffset / 4; return mi.Slice(n, s, s + o) } if (n instanceof ArrayBuffer) return new Float32Array(n,this.byteOffset,o); if (s = n.byteOffset + this.byteOffset, i) { var l = new Float32Array(o) , c = new Float32Array(n.buffer,s,o); return l.set(c), l } var u = s % 4; return u && (s = Math.max(0, s - u)), new Float32Array(n.buffer,s,o) } return i ? mi.Slice(n) : n } , e.prototype.getBuffer = function() { return this._buffer.getBuffer() } , e.prototype.getStrideSize = function() { return this.byteStride / e.GetTypeByteLength(this.type) } , e.prototype.getOffset = function() { return this.byteOffset / e.GetTypeByteLength(this.type) } , e.prototype.getSize = function(t) { return void 0 === t && (t = !1), t ? this._size * e.GetTypeByteLength(this.type) : this._size } , e.prototype.getIsInstanced = function() { return this._instanced } , e.prototype.getInstanceDivisor = function() { return this._instanceDivisor } , e.prototype.create = function(e) { this._buffer.create(e) } , e.prototype.update = function(e) { this._buffer.update(e) } , e.prototype.updateDirectly = function(e, t, i) { void 0 === i && (i = !1), this._buffer.updateDirectly(e, t, void 0, i) } , e.prototype.dispose = function() { this._ownsBuffer && this._buffer.dispose() } , e.prototype.forEach = function(t, i) { e.ForEach(this._buffer.getData(), this.byteOffset, this.byteStride, this._size, this.type, t, this.normalized, i) } , e.DeduceStride = function(t) { switch (t) { case e.UVKind: case e.UV2Kind: case e.UV3Kind: case e.UV4Kind: case e.UV5Kind: case e.UV6Kind: return 2; case e.NormalKind: case e.PositionKind: return 3; case e.ColorKind: case e.MatricesIndicesKind: case e.MatricesIndicesExtraKind: case e.MatricesWeightsKind: case e.MatricesWeightsExtraKind: case e.TangentKind: return 4; default: throw new Error("Invalid kind '" + t + "'") } } , e.GetTypeByteLength = function(t) { switch (t) { case e.BYTE: case e.UNSIGNED_BYTE: return 1; case e.SHORT: case e.UNSIGNED_SHORT: return 2; case e.INT: case e.UNSIGNED_INT: case e.FLOAT: return 4; default: throw new Error("Invalid type '".concat(t, "'")) } } , e.ForEach = function(t, i, n, r, o, a, s, l) { if (t instanceof Array) for (var c = i / 4, u = n / 4, h = 0; h < a; h += r) { for (var d = 0; d < r; d++) l(t[c + d], h + d); c += u } else { var p = t instanceof ArrayBuffer ? new DataView(t) : new DataView(t.buffer,t.byteOffset,t.byteLength) , f = e.GetTypeByteLength(o); for (h = 0; h < a; h += r) { var _ = i; for (d = 0; d < r; d++) l(e._GetFloatValue(p, o, _, s), h + d), _ += f; i += n } } } , e._GetFloatValue = function(t, i, n, r) { switch (i) { case e.BYTE: var o = t.getInt8(n); return r && (o = Math.max(o / 127, -1)), o; case e.UNSIGNED_BYTE: return o = t.getUint8(n), r && (o /= 255), o; case e.SHORT: return o = t.getInt16(n, !0), r && (o = Math.max(o / 32767, -1)), o; case e.UNSIGNED_SHORT: return o = t.getUint16(n, !0), r && (o /= 65535), o; case e.INT: return t.getInt32(n, !0); case e.UNSIGNED_INT: return t.getUint32(n, !0); case e.FLOAT: return t.getFloat32(n, !0); default: throw new Error("Invalid component type ".concat(i)) } } , e._Counter = 0, e.BYTE = 5120, e.UNSIGNED_BYTE = 5121, e.SHORT = 5122, e.UNSIGNED_SHORT = 5123, e.INT = 5124, e.UNSIGNED_INT = 5125, e.FLOAT = 5126, e.PositionKind = "position", e.NormalKind = "normal", e.TangentKind = "tangent", e.UVKind = "uv", e.UV2Kind = "uv2", e.UV3Kind = "uv3", e.UV4Kind = "uv4", e.UV5Kind = "uv5", e.UV6Kind = "uv6", e.ColorKind = "color", e.ColorInstanceKind = "instanceColor", e.MatricesIndicesKind = "matricesIndices", e.MatricesWeightsKind = "matricesWeights", e.MatricesIndicesExtraKind = "matricesIndicesExtra", e.MatricesWeightsExtraKind = "matricesWeightsExtra", e }(), Ui = function() { function e() { this._pickingUnavailable = !1, this.hit = !1, this.distance = 0, this.pickedPoint = null, this.pickedMesh = null, this.bu = 0, this.bv = 0, this.faceId = -1, this.subMeshFaceId = -1, this.subMeshId = 0, this.pickedSprite = null, this.thinInstanceIndex = -1, this.ray = null, this.originMesh = null, this.aimTransform = null, this.gripTransform = null } return e.prototype.getNormal = function(e, t) { if (void 0 === e && (e = !1), void 0 === t && (t = !0), !this.pickedMesh || !this.pickedMesh.isVerticesDataPresent(Bi.NormalKind)) return null; var i, n = this.pickedMesh.getIndices(); if (!n) return null; if (t) { var r = this.pickedMesh.getVerticesData(Bi.NormalKind) , o = x.FromArray(r, 3 * n[3 * this.faceId]) , a = x.FromArray(r, 3 * n[3 * this.faceId + 1]) , s = x.FromArray(r, 3 * n[3 * this.faceId + 2]); o = o.scale(this.bu), a = a.scale(this.bv), s = s.scale(1 - this.bu - this.bv), i = new x(o.x + a.x + s.x,o.y + a.y + s.y,o.z + a.z + s.z) } else { var l = this.pickedMesh.getVerticesData(Bi.PositionKind) , c = x.FromArray(l, 3 * n[3 * this.faceId]) , u = x.FromArray(l, 3 * n[3 * this.faceId + 1]) , h = x.FromArray(l, 3 * n[3 * this.faceId + 2]) , d = c.subtract(u) , p = h.subtract(u); i = x.Cross(d, p) } if (e) { var f = this.pickedMesh.getWorldMatrix(); this.pickedMesh.nonUniformScaling && (I.Matrix[0].copyFrom(f), (f = I.Matrix[0]).setTranslationFromFloats(0, 0, 0), f.invert(), f.transposeToRef(I.Matrix[1]), f = I.Matrix[1]), i = x.TransformNormal(i, f) } return i.normalize(), i } , e.prototype.getTextureCoordinates = function() { if (!this.pickedMesh || !this.pickedMesh.isVerticesDataPresent(Bi.UVKind)) return null; var e = this.pickedMesh.getIndices(); if (!e) return null; var t = this.pickedMesh.getVerticesData(Bi.UVKind); if (!t) return null; var i = A.FromArray(t, 2 * e[3 * this.faceId]) , n = A.FromArray(t, 2 * e[3 * this.faceId + 1]) , r = A.FromArray(t, 2 * e[3 * this.faceId + 2]); return i = i.scale(this.bu), n = n.scale(this.bv), r = r.scale(1 - this.bu - this.bv), new A(i.x + n.x + r.x,i.y + n.y + r.y) } , e }(), Vi = function() { function e(e) { this._vertexBuffers = {}, this._scene = e } return e.prototype._prepareBuffers = function() { if (!this._vertexBuffers[Bi.PositionKind]) { var e = []; e.push(1, 1), e.push(-1, 1), e.push(-1, -1), e.push(1, -1), this._vertexBuffers[Bi.PositionKind] = new Bi(this._scene.getEngine(),e,Bi.PositionKind,!1,!1,2), this._buildIndexBuffer() } } , e.prototype._buildIndexBuffer = function() { var e = []; e.push(0), e.push(1), e.push(2), e.push(0), e.push(2), e.push(3), this._indexBuffer = this._scene.getEngine().createIndexBuffer(e) } , e.prototype._rebuild = function() { var e = this._vertexBuffers[Bi.PositionKind]; e && (e._rebuild(), this._buildIndexBuffer()) } , e.prototype._prepareFrame = function(e, t) { void 0 === e && (e = null), void 0 === t && (t = null); var i = this._scene.activeCamera; return !(!i || !(t = t || i._postProcesses.filter((function(e) { return null != e } ))) || 0 === t.length || !this._scene.postProcessesEnabled || (t[0].activate(i, e, null != t), 0)) } , e.prototype.directRender = function(e, t, i, n, r, o) { var s; void 0 === t && (t = null), void 0 === i && (i = !1), void 0 === n && (n = 0), void 0 === r && (r = 0), void 0 === o && (o = !1); for (var l = this._scene.getEngine(), c = 0; c < e.length; c++) { c < e.length - 1 ? e[c + 1].activate(this._scene.activeCamera, null == t ? void 0 : t.texture) : (t ? l.bindFramebuffer(t, n, void 0, void 0, i, r) : o || l.restoreDefaultFramebuffer(), null === (s = l._debugInsertMarker) || void 0 === s || s.call(l, "post process ".concat(e[c].name, " output"))); var u = e[c] , h = u.apply(); h && (u.onBeforeRenderObservable.notifyObservers(h), this._prepareBuffers(), l.bindBuffers(this._vertexBuffers, this._indexBuffer, h), l.drawElementsType(a.MATERIAL_TriangleFillMode, 0, 6), u.onAfterRenderObservable.notifyObservers(h)) } l.setDepthBuffer(!0), l.setDepthWrite(!0) } , e.prototype._finalizeFrame = function(e, t, i, n, r) { var o; void 0 === r && (r = !1); var s = this._scene.activeCamera; if (s && (n = n || s._postProcesses.filter((function(e) { return null != e } )), 0 !== n.length && this._scene.postProcessesEnabled)) { for (var l = this._scene.getEngine(), c = 0, u = n.length; c < u; c++) { var h = n[c]; if (c < u - 1 ? h._outputTexture = n[c + 1].activate(s, null == t ? void 0 : t.texture) : (t ? (l.bindFramebuffer(t, i, void 0, void 0, r), h._outputTexture = t) : (l.restoreDefaultFramebuffer(), h._outputTexture = null), null === (o = l._debugInsertMarker) || void 0 === o || o.call(l, "post process ".concat(n[c].name, " output"))), e) break; var d = h.apply(); d && (h.onBeforeRenderObservable.notifyObservers(d), this._prepareBuffers(), l.bindBuffers(this._vertexBuffers, this._indexBuffer, d), l.drawElementsType(a.MATERIAL_TriangleFillMode, 0, 6), h.onAfterRenderObservable.notifyObservers(d)) } l.setDepthBuffer(!0), l.setDepthWrite(!0), l.setAlphaMode(a.ALPHA_DISABLE) } } , e.prototype.dispose = function() { var e = this._vertexBuffers[Bi.PositionKind]; e && (e.dispose(), this._vertexBuffers[Bi.PositionKind] = null), this._indexBuffer && (this._scene.getEngine()._releaseBuffer(this._indexBuffer), this._indexBuffer = null) } , e }(), ki = function() { function e(e, t, i, n, r) { void 0 === i && (i = null), void 0 === n && (n = null), void 0 === r && (r = null), this.index = e, this._opaqueSubMeshes = new bi(256), this._transparentSubMeshes = new bi(256), this._alphaTestSubMeshes = new bi(256), this._depthOnlySubMeshes = new bi(256), this._particleSystems = new bi(256), this._spriteManagers = new bi(256), this._empty = !0, this._edgesRenderers = new Ti(16), this._scene = t, this.opaqueSortCompareFn = i, this.alphaTestSortCompareFn = n, this.transparentSortCompareFn = r } return Object.defineProperty(e.prototype, "opaqueSortCompareFn", { set: function(t) { this._opaqueSortCompareFn = t, this._renderOpaque = t ? this._renderOpaqueSorted : e._RenderUnsorted }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "alphaTestSortCompareFn", { set: function(t) { this._alphaTestSortCompareFn = t, this._renderAlphaTest = t ? this._renderAlphaTestSorted : e._RenderUnsorted }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "transparentSortCompareFn", { set: function(t) { this._transparentSortCompareFn = t || e.defaultTransparentSortCompare, this._renderTransparent = this._renderTransparentSorted }, enumerable: !1, configurable: !0 }), e.prototype.render = function(e, t, i, n) { if (e) e(this._opaqueSubMeshes, this._alphaTestSubMeshes, this._transparentSubMeshes, this._depthOnlySubMeshes); else { var r = this._scene.getEngine(); 0 !== this._depthOnlySubMeshes.length && (r.setColorWrite(!1), this._renderAlphaTest(this._depthOnlySubMeshes), r.setColorWrite(!0)), 0 !== this._opaqueSubMeshes.length && this._renderOpaque(this._opaqueSubMeshes), 0 !== this._alphaTestSubMeshes.length && this._renderAlphaTest(this._alphaTestSubMeshes); var o = r.getStencilBuffer(); if (r.setStencilBuffer(!1), t && this._renderSprites(), i && this._renderParticles(n), this.onBeforeTransparentRendering && this.onBeforeTransparentRendering(), 0 !== this._transparentSubMeshes.length || this._scene.useOrderIndependentTransparency) { if (r.setStencilBuffer(o), this._scene.useOrderIndependentTransparency) { var s = this._scene.depthPeelingRenderer.render(this._transparentSubMeshes); s.length && this._renderTransparent(s) } else this._renderTransparent(this._transparentSubMeshes); r.setAlphaMode(a.ALPHA_DISABLE) } if (r.setStencilBuffer(!1), this._edgesRenderers.length) { for (var l = 0; l < this._edgesRenderers.length; l++) this._edgesRenderers.data[l].render(); r.setAlphaMode(a.ALPHA_DISABLE) } r.setStencilBuffer(o) } } , e.prototype._renderOpaqueSorted = function(t) { return e._RenderSorted(t, this._opaqueSortCompareFn, this._scene.activeCamera, !1) } , e.prototype._renderAlphaTestSorted = function(t) { return e._RenderSorted(t, this._alphaTestSortCompareFn, this._scene.activeCamera, !1) } , e.prototype._renderTransparentSorted = function(t) { return e._RenderSorted(t, this._transparentSortCompareFn, this._scene.activeCamera, !0) } , e._RenderSorted = function(t, i, n, r) { for (var o, s = 0, l = n ? n.globalPosition : e._ZeroVector; s < t.length; s++) (o = t.data[s])._alphaIndex = o.getMesh().alphaIndex, o._distanceToCamera = x.Distance(o.getBoundingInfo().boundingSphere.centerWorld, l); var c = t.data.slice(0, t.length); for (i && c.sort(i), s = 0; s < c.length; s++) { if (o = c[s], r) { var u = o.getMaterial(); if (u && u.needDepthPrePass) { var h = u.getScene().getEngine(); h.setColorWrite(!1), h.setAlphaMode(a.ALPHA_DISABLE), o.render(!1), h.setColorWrite(!0) } } o.render(r) } } , e._RenderUnsorted = function(e) { for (var t = 0; t < e.length; t++) e.data[t].render(!1) } , e.defaultTransparentSortCompare = function(t, i) { return t._alphaIndex > i._alphaIndex ? 1 : t._alphaIndex < i._alphaIndex ? -1 : e.backToFrontSortCompare(t, i) } , e.backToFrontSortCompare = function(e, t) { return e._distanceToCamera < t._distanceToCamera ? 1 : e._distanceToCamera > t._distanceToCamera ? -1 : 0 } , e.frontToBackSortCompare = function(e, t) { return e._distanceToCamera < t._distanceToCamera ? -1 : e._distanceToCamera > t._distanceToCamera ? 1 : 0 } , e.prototype.prepare = function() { this._opaqueSubMeshes.reset(), this._transparentSubMeshes.reset(), this._alphaTestSubMeshes.reset(), this._depthOnlySubMeshes.reset(), this._particleSystems.reset(), this._spriteManagers.reset(), this._edgesRenderers.reset(), this._empty = !0 } , e.prototype.dispose = function() { this._opaqueSubMeshes.dispose(), this._transparentSubMeshes.dispose(), this._alphaTestSubMeshes.dispose(), this._depthOnlySubMeshes.dispose(), this._particleSystems.dispose(), this._spriteManagers.dispose(), this._edgesRenderers.dispose() } , e.prototype.dispatch = function(e, t, i) { void 0 === t && (t = e.getMesh()), void 0 === i && (i = e.getMaterial()), null != i && (i.needAlphaBlendingForMesh(t) ? this._transparentSubMeshes.push(e) : i.needAlphaTesting() ? (i.needDepthPrePass && this._depthOnlySubMeshes.push(e), this._alphaTestSubMeshes.push(e)) : (i.needDepthPrePass && this._depthOnlySubMeshes.push(e), this._opaqueSubMeshes.push(e)), t._renderingGroup = this, t._edgesRenderer && t._edgesRenderer.isEnabled && this._edgesRenderers.pushNoDuplicate(t._edgesRenderer), this._empty = !1) } , e.prototype.dispatchSprites = function(e) { this._spriteManagers.push(e), this._empty = !1 } , e.prototype.dispatchParticles = function(e) { this._particleSystems.push(e), this._empty = !1 } , e.prototype._renderParticles = function(e) { if (0 !== this._particleSystems.length) { var t = this._scene.activeCamera; this._scene.onBeforeParticlesRenderingObservable.notifyObservers(this._scene); for (var i = 0; i < this._particleSystems.length; i++) { var n = this._particleSystems.data[i]; if (0 !== (t && t.layerMask & n.layerMask)) { var r = n.emitter; r.position && e && -1 === e.indexOf(r) || this._scene._activeParticles.addCount(n.render(), !1) } } this._scene.onAfterParticlesRenderingObservable.notifyObservers(this._scene) } } , e.prototype._renderSprites = function() { if (this._scene.spritesEnabled && 0 !== this._spriteManagers.length) { var e = this._scene.activeCamera; this._scene.onBeforeSpritesRenderingObservable.notifyObservers(this._scene); for (var t = 0; t < this._spriteManagers.length; t++) { var i = this._spriteManagers.data[t]; 0 !== (e && e.layerMask & i.layerMask) && i.render() } this._scene.onAfterSpritesRenderingObservable.notifyObservers(this._scene) } } , e._ZeroVector = x.Zero(), e }(), Gi = function() {}, zi = function() { function e(t) { this._useSceneAutoClearSetup = !1, this._renderingGroups = new Array, this._autoClearDepthStencil = {}, this._customOpaqueSortCompareFn = {}, this._customAlphaTestSortCompareFn = {}, this._customTransparentSortCompareFn = {}, this._renderingGroupInfo = new Gi, this._scene = t; for (var i = e.MIN_RENDERINGGROUPS; i < e.MAX_RENDERINGGROUPS; i++) this._autoClearDepthStencil[i] = { autoClear: !0, depth: !0, stencil: !0 } } return e.prototype._clearDepthStencilBuffer = function(e, t) { void 0 === e && (e = !0), void 0 === t && (t = !0), this._depthStencilBufferAlreadyCleaned || (this._scene.getEngine().clear(null, !1, e, t), this._depthStencilBufferAlreadyCleaned = !0) } , e.prototype.render = function(t, i, n, r) { var o = this._renderingGroupInfo; if (o.scene = this._scene, o.camera = this._scene.activeCamera, this._scene.spriteManagers && r) for (var a = 0; a < this._scene.spriteManagers.length; a++) { var s = this._scene.spriteManagers[a]; this.dispatchSprites(s) } for (a = e.MIN_RENDERINGGROUPS; a < e.MAX_RENDERINGGROUPS; a++) { this._depthStencilBufferAlreadyCleaned = a === e.MIN_RENDERINGGROUPS; var l = this._renderingGroups[a]; if (l && !l._empty) { var c = Math.pow(2, a); if (o.renderingGroupId = a, this._scene.onBeforeRenderingGroupObservable.notifyObservers(o, c), e.AUTOCLEAR) { var u = this._useSceneAutoClearSetup ? this._scene.getAutoClearDepthStencilSetup(a) : this._autoClearDepthStencil[a]; u && u.autoClear && this._clearDepthStencilBuffer(u.depth, u.stencil) } for (var h = 0, d = this._scene._beforeRenderingGroupDrawStage; h < d.length; h++) d[h].action(a); l.render(t, r, n, i); for (var p = 0, f = this._scene._afterRenderingGroupDrawStage; p < f.length; p++) f[p].action(a); this._scene.onAfterRenderingGroupObservable.notifyObservers(o, c) } } } , e.prototype.reset = function() { for (var t = e.MIN_RENDERINGGROUPS; t < e.MAX_RENDERINGGROUPS; t++) { var i = this._renderingGroups[t]; i && i.prepare() } } , e.prototype.dispose = function() { this.freeRenderingGroups(), this._renderingGroups.length = 0, this._renderingGroupInfo = null } , e.prototype.freeRenderingGroups = function() { for (var t = e.MIN_RENDERINGGROUPS; t < e.MAX_RENDERINGGROUPS; t++) { var i = this._renderingGroups[t]; i && i.dispose() } } , e.prototype._prepareRenderingGroup = function(e) { void 0 === this._renderingGroups[e] && (this._renderingGroups[e] = new ki(e,this._scene,this._customOpaqueSortCompareFn[e],this._customAlphaTestSortCompareFn[e],this._customTransparentSortCompareFn[e])) } , e.prototype.dispatchSprites = function(e) { var t = e.renderingGroupId || 0; this._prepareRenderingGroup(t), this._renderingGroups[t].dispatchSprites(e) } , e.prototype.dispatchParticles = function(e) { var t = e.renderingGroupId || 0; this._prepareRenderingGroup(t), this._renderingGroups[t].dispatchParticles(e) } , e.prototype.dispatch = function(e, t, i) { void 0 === t && (t = e.getMesh()); var n = t.renderingGroupId || 0; this._prepareRenderingGroup(n), this._renderingGroups[n].dispatch(e, t, i) } , e.prototype.setRenderingOrder = function(e, t, i, n) { if (void 0 === t && (t = null), void 0 === i && (i = null), void 0 === n && (n = null), this._customOpaqueSortCompareFn[e] = t, this._customAlphaTestSortCompareFn[e] = i, this._customTransparentSortCompareFn[e] = n, this._renderingGroups[e]) { var r = this._renderingGroups[e]; r.opaqueSortCompareFn = this._customOpaqueSortCompareFn[e], r.alphaTestSortCompareFn = this._customAlphaTestSortCompareFn[e], r.transparentSortCompareFn = this._customTransparentSortCompareFn[e] } } , e.prototype.setRenderingAutoClearDepthStencil = function(e, t, i, n) { void 0 === i && (i = !0), void 0 === n && (n = !0), this._autoClearDepthStencil[e] = { autoClear: t, depth: i, stencil: n } } , e.prototype.getAutoClearDepthStencilSetup = function(e) { return this._autoClearDepthStencil[e] } , e.MAX_RENDERINGGROUPS = 4, e.MIN_RENDERINGGROUPS = 0, e.AUTOCLEAR = !0, e }(), Wi = function() { function e() {} return e.NAME_EFFECTLAYER = "EffectLayer", e.NAME_LAYER = "Layer", e.NAME_LENSFLARESYSTEM = "LensFlareSystem", e.NAME_BOUNDINGBOXRENDERER = "BoundingBoxRenderer", e.NAME_PARTICLESYSTEM = "ParticleSystem", e.NAME_GAMEPAD = "Gamepad", e.NAME_SIMPLIFICATIONQUEUE = "SimplificationQueue", e.NAME_GEOMETRYBUFFERRENDERER = "GeometryBufferRenderer", e.NAME_PREPASSRENDERER = "PrePassRenderer", e.NAME_DEPTHRENDERER = "DepthRenderer", e.NAME_DEPTHPEELINGRENDERER = "DepthPeelingRenderer", e.NAME_POSTPROCESSRENDERPIPELINEMANAGER = "PostProcessRenderPipelineManager", e.NAME_SPRITE = "Sprite", e.NAME_SUBSURFACE = "SubSurface", e.NAME_OUTLINERENDERER = "Outline", e.NAME_PROCEDURALTEXTURE = "ProceduralTexture", e.NAME_SHADOWGENERATOR = "ShadowGenerator", e.NAME_OCTREE = "Octree", e.NAME_PHYSICSENGINE = "PhysicsEngine", e.NAME_AUDIO = "Audio", e.STEP_ISREADYFORMESH_EFFECTLAYER = 0, e.STEP_BEFOREEVALUATEACTIVEMESH_BOUNDINGBOXRENDERER = 0, e.STEP_EVALUATESUBMESH_BOUNDINGBOXRENDERER = 0, e.STEP_PREACTIVEMESH_BOUNDINGBOXRENDERER = 0, e.STEP_CAMERADRAWRENDERTARGET_EFFECTLAYER = 1, e.STEP_BEFORECAMERADRAW_PREPASS = 0, e.STEP_BEFORECAMERADRAW_EFFECTLAYER = 1, e.STEP_BEFORECAMERADRAW_LAYER = 2, e.STEP_BEFORERENDERTARGETDRAW_PREPASS = 0, e.STEP_BEFORERENDERTARGETDRAW_LAYER = 1, e.STEP_BEFORERENDERINGMESH_PREPASS = 0, e.STEP_BEFORERENDERINGMESH_OUTLINE = 1, e.STEP_AFTERRENDERINGMESH_PREPASS = 0, e.STEP_AFTERRENDERINGMESH_OUTLINE = 1, e.STEP_AFTERRENDERINGGROUPDRAW_EFFECTLAYER_DRAW = 0, e.STEP_AFTERRENDERINGGROUPDRAW_BOUNDINGBOXRENDERER = 1, e.STEP_BEFORECAMERAUPDATE_SIMPLIFICATIONQUEUE = 0, e.STEP_BEFORECAMERAUPDATE_GAMEPAD = 1, e.STEP_BEFORECLEAR_PROCEDURALTEXTURE = 0, e.STEP_AFTERRENDERTARGETDRAW_PREPASS = 0, e.STEP_AFTERRENDERTARGETDRAW_LAYER = 1, e.STEP_AFTERCAMERADRAW_PREPASS = 0, e.STEP_AFTERCAMERADRAW_EFFECTLAYER = 1, e.STEP_AFTERCAMERADRAW_LENSFLARESYSTEM = 2, e.STEP_AFTERCAMERADRAW_EFFECTLAYER_DRAW = 3, e.STEP_AFTERCAMERADRAW_LAYER = 4, e.STEP_AFTERRENDER_AUDIO = 0, e.STEP_GATHERRENDERTARGETS_DEPTHRENDERER = 0, e.STEP_GATHERRENDERTARGETS_GEOMETRYBUFFERRENDERER = 1, e.STEP_GATHERRENDERTARGETS_SHADOWGENERATOR = 2, e.STEP_GATHERRENDERTARGETS_POSTPROCESSRENDERPIPELINEMANAGER = 3, e.STEP_GATHERACTIVECAMERARENDERTARGETS_DEPTHRENDERER = 0, e.STEP_BEFORECLEARSTAGE_PREPASS = 0, e.STEP_BEFORERENDERTARGETCLEARSTAGE_PREPASS = 0, e.STEP_POINTERMOVE_SPRITE = 0, e.STEP_POINTERDOWN_SPRITE = 0, e.STEP_POINTERUP_SPRITE = 0, e }(), Hi = function(e) { function t(t) { return e.apply(this, t) || this } return U(t, e), t.Create = function() { return Object.create(t.prototype) } , t.prototype.registerStep = function(e, t, i) { var n = 0; for (Number.MAX_VALUE; n < this.length && !(e < this[n].index); n++) ; this.splice(n, 0, { index: e, component: t, action: i.bind(t) }) } , t.prototype.clear = function() { this.length = 0 } , t }(Array), Xi = function() { function e() {} return e.POINTERDOWN = 1, e.POINTERUP = 2, e.POINTERMOVE = 4, e.POINTERWHEEL = 8, e.POINTERPICK = 16, e.POINTERTAP = 32, e.POINTERDOUBLETAP = 64, e }(), ji = function(e, t) { this.type = e, this.event = t }, Yi = function(e) { function t(t, i, n, r) { var o = e.call(this, t, i) || this; return o.ray = null, o.skipOnPointerObservable = !1, o.localPosition = new A(n,r), o } return U(t, e), t }(ji), Ki = function(e) { function t(t, i, n) { var r = e.call(this, t, i) || this; return r.pickInfo = n, r } return U(t, e), t }(ji), Qi = function() { function e() {} return e.KEYDOWN = 1, e.KEYUP = 2, e }(), qi = function(e, t) { this.type = e, this.event = t }, Zi = function(e) { function t(t, i) { var n = e.call(this, t, i) || this; return n.type = t, n.event = i, n.skipOnKeyboardObservable = !1, n } return U(t, e), Object.defineProperty(t.prototype, "skipOnPointerObservable", { get: function() { return this.skipOnKeyboardObservable }, set: function(e) { this.skipOnKeyboardObservable = e }, enumerable: !1, configurable: !0 }), t }(qi); !function(e) { e[e.Generic = 0] = "Generic", e[e.Keyboard = 1] = "Keyboard", e[e.Mouse = 2] = "Mouse", e[e.Touch = 3] = "Touch", e[e.DualShock = 4] = "DualShock", e[e.Xbox = 5] = "Xbox", e[e.Switch = 6] = "Switch", e[e.DualSense = 7] = "DualSense" }(Ci || (Ci = {})), function(e) { e[e.Horizontal = 0] = "Horizontal", e[e.Vertical = 1] = "Vertical", e[e.LeftClick = 2] = "LeftClick", e[e.MiddleClick = 3] = "MiddleClick", e[e.RightClick = 4] = "RightClick", e[e.BrowserBack = 5] = "BrowserBack", e[e.BrowserForward = 6] = "BrowserForward", e[e.MouseWheelX = 7] = "MouseWheelX", e[e.MouseWheelY = 8] = "MouseWheelY", e[e.MouseWheelZ = 9] = "MouseWheelZ", e[e.Move = 12] = "Move" }(Pi || (Pi = {})), function(e) { e[e.Horizontal = 0] = "Horizontal", e[e.Vertical = 1] = "Vertical", e[e.LeftClick = 2] = "LeftClick", e[e.MiddleClick = 3] = "MiddleClick", e[e.RightClick = 4] = "RightClick", e[e.BrowserBack = 5] = "BrowserBack", e[e.BrowserForward = 6] = "BrowserForward", e[e.MouseWheelX = 7] = "MouseWheelX", e[e.MouseWheelY = 8] = "MouseWheelY", e[e.MouseWheelZ = 9] = "MouseWheelZ", e[e.DeltaHorizontal = 10] = "DeltaHorizontal", e[e.DeltaVertical = 11] = "DeltaVertical" }(Mi || (Mi = {})), function(e) { e[e.Cross = 0] = "Cross", e[e.Circle = 1] = "Circle", e[e.Square = 2] = "Square", e[e.Triangle = 3] = "Triangle", e[e.L1 = 4] = "L1", e[e.R1 = 5] = "R1", e[e.L2 = 6] = "L2", e[e.R2 = 7] = "R2", e[e.Share = 8] = "Share", e[e.Options = 9] = "Options", e[e.L3 = 10] = "L3", e[e.R3 = 11] = "R3", e[e.DPadUp = 12] = "DPadUp", e[e.DPadDown = 13] = "DPadDown", e[e.DPadLeft = 14] = "DPadLeft", e[e.DPadRight = 15] = "DPadRight", e[e.Home = 16] = "Home", e[e.TouchPad = 17] = "TouchPad", e[e.LStickXAxis = 18] = "LStickXAxis", e[e.LStickYAxis = 19] = "LStickYAxis", e[e.RStickXAxis = 20] = "RStickXAxis", e[e.RStickYAxis = 21] = "RStickYAxis" }(Ii || (Ii = {})), function(e) { e[e.Cross = 0] = "Cross", e[e.Circle = 1] = "Circle", e[e.Square = 2] = "Square", e[e.Triangle = 3] = "Triangle", e[e.L1 = 4] = "L1", e[e.R1 = 5] = "R1", e[e.L2 = 6] = "L2", e[e.R2 = 7] = "R2", e[e.Create = 8] = "Create", e[e.Options = 9] = "Options", e[e.L3 = 10] = "L3", e[e.R3 = 11] = "R3", e[e.DPadUp = 12] = "DPadUp", e[e.DPadDown = 13] = "DPadDown", e[e.DPadLeft = 14] = "DPadLeft", e[e.DPadRight = 15] = "DPadRight", e[e.Home = 16] = "Home", e[e.TouchPad = 17] = "TouchPad", e[e.LStickXAxis = 18] = "LStickXAxis", e[e.LStickYAxis = 19] = "LStickYAxis", e[e.RStickXAxis = 20] = "RStickXAxis", e[e.RStickYAxis = 21] = "RStickYAxis" }(Oi || (Oi = {})), function(e) { e[e.A = 0] = "A", e[e.B = 1] = "B", e[e.X = 2] = "X", e[e.Y = 3] = "Y", e[e.LB = 4] = "LB", e[e.RB = 5] = "RB", e[e.LT = 6] = "LT", e[e.RT = 7] = "RT", e[e.Back = 8] = "Back", e[e.Start = 9] = "Start", e[e.LS = 10] = "LS", e[e.RS = 11] = "RS", e[e.DPadUp = 12] = "DPadUp", e[e.DPadDown = 13] = "DPadDown", e[e.DPadLeft = 14] = "DPadLeft", e[e.DPadRight = 15] = "DPadRight", e[e.Home = 16] = "Home", e[e.LStickXAxis = 17] = "LStickXAxis", e[e.LStickYAxis = 18] = "LStickYAxis", e[e.RStickXAxis = 19] = "RStickXAxis", e[e.RStickYAxis = 20] = "RStickYAxis" }(Di || (Di = {})), function(e) { e[e.B = 0] = "B", e[e.A = 1] = "A", e[e.Y = 2] = "Y", e[e.X = 3] = "X", e[e.L = 4] = "L", e[e.R = 5] = "R", e[e.ZL = 6] = "ZL", e[e.ZR = 7] = "ZR", e[e.Minus = 8] = "Minus", e[e.Plus = 9] = "Plus", e[e.LS = 10] = "LS", e[e.RS = 11] = "RS", e[e.DPadUp = 12] = "DPadUp", e[e.DPadDown = 13] = "DPadDown", e[e.DPadLeft = 14] = "DPadLeft", e[e.DPadRight = 15] = "DPadRight", e[e.Home = 16] = "Home", e[e.Capture = 17] = "Capture", e[e.LStickXAxis = 18] = "LStickXAxis", e[e.LStickYAxis = 19] = "LStickYAxis", e[e.RStickXAxis = 20] = "RStickXAxis", e[e.RStickYAxis = 21] = "RStickYAxis" }(Ni || (Ni = {})), function(e) { e[e.PointerMove = 0] = "PointerMove", e[e.PointerDown = 1] = "PointerDown", e[e.PointerUp = 2] = "PointerUp" }(Li || (Li = {})); var Ji, $i = function() { function e() {} return e.DOM_DELTA_PIXEL = 0, e.DOM_DELTA_LINE = 1, e.DOM_DELTA_PAGE = 2, e }(), en = function() { function e() {} return e.CreateDeviceEvent = function(e, t, i, n, r, o) { switch (e) { case Ci.Keyboard: return this._CreateKeyboardEvent(i, n, r, o); case Ci.Mouse: if (i === Pi.MouseWheelX || i === Pi.MouseWheelY || i === Pi.MouseWheelZ) return this._CreateWheelEvent(e, t, i, n, r, o); case Ci.Touch: return this._CreatePointerEvent(e, t, i, n, r, o); default: throw "Unable to generate event for device ".concat(Ci[e]) } } , e._CreatePointerEvent = function(e, t, i, n, r, o) { var a = this._CreateMouseEvent(e, t, i, n, r, o); return e === Ci.Mouse ? (a.deviceType = Ci.Mouse, a.pointerId = 1, a.pointerType = "mouse") : (a.deviceType = Ci.Touch, a.pointerId = t, a.pointerType = "touch"), i === Pi.Move ? a.type = "pointermove" : i >= Pi.LeftClick && i <= Pi.RightClick && (a.type = 1 === n ? "pointerdown" : "pointerup", a.button = i - 2), a } , e._CreateWheelEvent = function(e, t, i, n, r, o) { var a = this._CreateMouseEvent(e, t, i, n, r, o); return a.type = "wheel", a.deltaMode = $i.DOM_DELTA_PIXEL, a.deltaX = i === Pi.MouseWheelX ? n : r.pollInput(e, t, Pi.MouseWheelX), a.deltaY = i === Pi.MouseWheelY ? n : r.pollInput(e, t, Pi.MouseWheelY), a.deltaZ = i === Pi.MouseWheelZ ? n : r.pollInput(e, t, Pi.MouseWheelZ), a } , e._CreateMouseEvent = function(e, t, i, n, r, o) { var a = this._CreateEvent(o) , s = r.pollInput(e, t, Pi.Horizontal) , l = r.pollInput(e, t, Pi.Vertical); return o ? (a.movementX = 0, a.movementY = 0, a.offsetX = a.movementX - o.getBoundingClientRect().x, a.offsetY = a.movementY - o.getBoundingClientRect().y) : (a.movementX = r.pollInput(e, t, Mi.DeltaHorizontal), a.movementY = r.pollInput(e, t, Mi.DeltaVertical), a.offsetX = 0, a.offsetY = 0), this._CheckNonCharacterKeys(a, r), a.clientX = s, a.clientY = l, a.x = s, a.y = l, a.deviceType = e, a.deviceSlot = t, a.inputIndex = i, a } , e._CreateKeyboardEvent = function(e, t, i, n) { var r = this._CreateEvent(n); return this._CheckNonCharacterKeys(r, i), r.deviceType = Ci.Keyboard, r.deviceSlot = 0, r.inputIndex = e, r.type = 1 === t ? "keydown" : "keyup", r.key = String.fromCharCode(e), r.keyCode = e, r } , e._CheckNonCharacterKeys = function(e, t) { var i = t.isDeviceAvailable(Ci.Keyboard) , n = i && 1 === t.pollInput(Ci.Keyboard, 0, a.INPUT_ALT_KEY) , r = i && 1 === t.pollInput(Ci.Keyboard, 0, a.INPUT_CTRL_KEY) , o = i && (1 === t.pollInput(Ci.Keyboard, 0, a.INPUT_META_KEY1) || 1 === t.pollInput(Ci.Keyboard, 0, a.INPUT_META_KEY2) || 1 === t.pollInput(Ci.Keyboard, 0, a.INPUT_META_KEY3)) , s = i && 1 === t.pollInput(Ci.Keyboard, 0, a.INPUT_SHIFT_KEY); e.altKey = n, e.ctrlKey = r, e.metaKey = o, e.shiftKey = s } , e._CreateEvent = function(e) { var t = { preventDefault: function() {} }; return t.target = e, t } , e }(), tn = function() { function e(e, t, i) { var n = this; this._nativeInput = _native.DeviceInputSystem ? new _native.DeviceInputSystem(e,t,(function(e, t, r, o) { var a = r === Mi.Horizontal || r === Mi.Vertical || r === Mi.DeltaHorizontal || r === Mi.DeltaVertical ? Pi.Move : r , s = en.CreateDeviceEvent(e, t, a, o, n); i(e, t, s) } )) : this._createDummyNativeInput() } return e.prototype.pollInput = function(e, t, i) { return this._nativeInput.pollInput(e, t, i) } , e.prototype.isDeviceAvailable = function(e) { return e === Ci.Mouse || e === Ci.Touch } , e.prototype.dispose = function() { this._nativeInput.dispose() } , e.prototype._createDummyNativeInput = function() { return { pollInput: function() { return 0 }, isDeviceAvailable: function() { return !1 }, dispose: function() {} } } , e }(), nn = Object.keys(Pi).length / 2, rn = function() { function e(e, t, i, n) { var r = this; this._inputs = [], this._keyboardActive = !1, this._pointerActive = !1, this._usingSafari = gi.IsSafari(), this._keyboardDownEvent = function(e) {} , this._keyboardUpEvent = function(e) {} , this._keyboardBlurEvent = function(e) {} , this._pointerMoveEvent = function(e) {} , this._pointerDownEvent = function(e) {} , this._pointerUpEvent = function(e) {} , this._pointerCancelEvent = function(e) {} , this._pointerWheelEvent = function(e) {} , this._pointerBlurEvent = function(e) {} , this._eventsAttached = !1, this._mouseId = -1, this._isUsingFirefox = lt.IsNavigatorAvailable() && navigator.userAgent && -1 !== navigator.userAgent.indexOf("Firefox"), this._maxTouchPoints = 0, this._pointerInputClearObserver = null, this._gamepadConnectedEvent = function(e) {} , this._gamepadDisconnectedEvent = function(e) {} , this._eventPrefix = gi.GetPointerPrefix(e), this._engine = e, this._onDeviceConnected = t, this._onDeviceDisconnected = i, this._onInputChanged = n, this._enableEvents(), this._engine._onEngineViewChanged || (this._engine._onEngineViewChanged = function() { r._enableEvents() } ) } return e.prototype.pollInput = function(e, t, i) { var n = this._inputs[e][t]; if (!n) throw "Unable to find device ".concat(Ci[e]); e >= Ci.DualShock && e <= Ci.DualSense && navigator.getGamepads && this._updateDevice(e, t, i); var r = n[i]; if (void 0 === r) throw "Unable to find input ".concat(i, " for device ").concat(Ci[e], " in slot ").concat(t); return i === Pi.Move && gi.Warn("Unable to provide information for PointerInput.Move. Try using PointerInput.Horizontal or PointerInput.Vertical for move data."), r } , e.prototype.isDeviceAvailable = function(e) { return void 0 !== this._inputs[e] } , e.prototype.dispose = function() { this._onDeviceConnected = function() {} , this._onDeviceDisconnected = function() {} , this._onInputChanged = function() {} , delete this._engine._onEngineViewChanged, this._elementToAttachTo && this._disableEvents() } , e.prototype._enableEvents = function() { var e = null == this ? void 0 : this._engine.getInputElement(); if (e && (!this._eventsAttached || this._elementToAttachTo !== e)) { if (this._disableEvents(), this._inputs) for (var t = 0, i = this._inputs; t < i.length; t++) { var n = i[t]; if (n) for (var r in n) { var o = n[+r]; if (o) for (var a = 0; a < o.length; a++) o[a] = 0 } } this._elementToAttachTo = e, this._elementToAttachTo.tabIndex = -1 !== this._elementToAttachTo.tabIndex ? this._elementToAttachTo.tabIndex : this._engine.canvasTabIndex, this._handleKeyActions(), this._handlePointerActions(), this._handleGamepadActions(), this._eventsAttached = !0, this._checkForConnectedDevices() } } , e.prototype._disableEvents = function() { this._elementToAttachTo && (this._elementToAttachTo.removeEventListener("blur", this._keyboardBlurEvent), this._elementToAttachTo.removeEventListener("blur", this._pointerBlurEvent), this._elementToAttachTo.removeEventListener("keydown", this._keyboardDownEvent), this._elementToAttachTo.removeEventListener("keyup", this._keyboardUpEvent), this._elementToAttachTo.removeEventListener(this._eventPrefix + "move", this._pointerMoveEvent), this._elementToAttachTo.removeEventListener(this._eventPrefix + "down", this._pointerDownEvent), this._elementToAttachTo.removeEventListener(this._eventPrefix + "up", this._pointerUpEvent), this._elementToAttachTo.removeEventListener(this._eventPrefix + "cancel", this._pointerCancelEvent), this._elementToAttachTo.removeEventListener(this._wheelEventName, this._pointerWheelEvent), window.removeEventListener("gamepadconnected", this._gamepadConnectedEvent), window.removeEventListener("gamepaddisconnected", this._gamepadDisconnectedEvent)), this._pointerInputClearObserver && this._engine.onEndFrameObservable.remove(this._pointerInputClearObserver), this._eventsAttached = !1 } , e.prototype._checkForConnectedDevices = function() { if (navigator.getGamepads) for (var e = 0, t = navigator.getGamepads(); e < t.length; e++) { var i = t[e]; i && this._addGamePad(i) } matchMedia("(pointer:fine)").matches && this._addPointerDevice(Ci.Mouse, 0, 0, 0) } , e.prototype._addGamePad = function(e) { var t = this._getGamepadDeviceType(e.id) , i = e.index; this._gamepads = this._gamepads || new Array(e.index + 1), this._registerDevice(t, i, e.buttons.length + e.axes.length), this._gamepads[i] = t } , e.prototype._addPointerDevice = function(e, t, i, n) { this._pointerActive || (this._pointerActive = !0), this._registerDevice(e, t, nn); var r = this._inputs[e][t]; r[0] = i, r[1] = n } , e.prototype._registerDevice = function(e, t, i) { if (void 0 === t) throw "Unable to register device ".concat(Ci[e], " to undefined slot."); if (this._inputs[e] || (this._inputs[e] = {}), !this._inputs[e][t]) { for (var n = new Array(i), r = 0; r < i; r++) n[r] = 0; this._inputs[e][t] = n, this._onDeviceConnected(e, t) } } , e.prototype._unregisterDevice = function(e, t) { this._inputs[e][t] && (delete this._inputs[e][t], this._onDeviceDisconnected(e, t)) } , e.prototype._handleKeyActions = function() { var e = this; this._keyboardDownEvent = function(t) { e._keyboardActive || (e._keyboardActive = !0, e._registerDevice(Ci.Keyboard, 0, 255)); var i = e._inputs[Ci.Keyboard][0]; if (i) { i[t.keyCode] = 1; var n = t; n.inputIndex = t.keyCode, e._onInputChanged(Ci.Keyboard, 0, n) } } , this._keyboardUpEvent = function(t) { e._keyboardActive || (e._keyboardActive = !0, e._registerDevice(Ci.Keyboard, 0, 255)); var i = e._inputs[Ci.Keyboard][0]; if (i) { i[t.keyCode] = 0; var n = t; n.inputIndex = t.keyCode, e._onInputChanged(Ci.Keyboard, 0, n) } } , this._keyboardBlurEvent = function() { if (e._keyboardActive) for (var t = e._inputs[Ci.Keyboard][0], i = 0; i < t.length; i++) if (0 !== t[i]) { t[i] = 0; var n = en.CreateDeviceEvent(Ci.Keyboard, 0, i, 0, e, e._elementToAttachTo); e._onInputChanged(Ci.Keyboard, 0, n) } } , this._elementToAttachTo.addEventListener("keydown", this._keyboardDownEvent), this._elementToAttachTo.addEventListener("keyup", this._keyboardUpEvent), this._elementToAttachTo.addEventListener("blur", this._keyboardBlurEvent) } , e.prototype._handlePointerActions = function() { var e = this; this._maxTouchPoints = lt.IsNavigatorAvailable() && navigator.maxTouchPoints || 2, this._activeTouchIds || (this._activeTouchIds = new Array(this._maxTouchPoints)); for (var t = 0; t < this._maxTouchPoints; t++) this._activeTouchIds[t] = -1; this._pointerMoveEvent = function(t) { var i = e._getPointerType(t) , n = i === Ci.Mouse ? 0 : e._activeTouchIds.indexOf(t.pointerId); e._inputs[i] || (e._inputs[i] = {}), e._inputs[i][n] || e._addPointerDevice(i, n, t.clientX, t.clientY); var r = e._inputs[i][n]; if (r) { r[Pi.Horizontal] = t.clientX, r[Pi.Vertical] = t.clientY; var o = t; o.inputIndex = Pi.Move, e._onInputChanged(i, n, o), e._usingSafari || -1 === t.button || (o.inputIndex = t.button + 2, r[t.button + 2] = r[t.button + 2] ? 0 : 1, e._onInputChanged(i, n, o)) } } , this._pointerDownEvent = function(t) { var i = e._getPointerType(t) , n = i === Ci.Mouse ? 0 : t.pointerId; if (i === Ci.Touch) { var r = e._activeTouchIds.indexOf(-1); if (!(r >= 0)) return void gi.Warn("Max number of touches exceeded. Ignoring touches in excess of ".concat(e._maxTouchPoints)); n = r, e._activeTouchIds[r] = t.pointerId } e._inputs[i] || (e._inputs[i] = {}), e._inputs[i][n] ? i === Ci.Touch && e._onDeviceConnected(i, n) : e._addPointerDevice(i, n, t.clientX, t.clientY); var o = e._inputs[i][n]; if (o) { var a = o[Pi.Horizontal] , s = o[Pi.Vertical]; if (i === Ci.Mouse) { if (-1 === e._mouseId && (void 0 === t.pointerId ? e._mouseId = e._isUsingFirefox ? 0 : 1 : e._mouseId = t.pointerId), !document.pointerLockElement && e._elementToAttachTo.hasPointerCapture) try { e._elementToAttachTo.setPointerCapture(e._mouseId) } catch (e) {} } else if (t.pointerId && !document.pointerLockElement && e._elementToAttachTo.hasPointerCapture) try { e._elementToAttachTo.setPointerCapture(t.pointerId) } catch (e) {} o[Pi.Horizontal] = t.clientX, o[Pi.Vertical] = t.clientY, o[t.button + 2] = 1; var l = t; l.inputIndex = t.button + 2, e._onInputChanged(i, n, l), a === t.clientX && s === t.clientY || (l.inputIndex = Pi.Move, e._onInputChanged(i, n, l)) } } , this._pointerUpEvent = function(t) { var i, n, r, o, a, s = e._getPointerType(t), l = s === Ci.Mouse ? 0 : e._activeTouchIds.indexOf(t.pointerId); if (s === Ci.Touch) { if (-1 === l) return; e._activeTouchIds[l] = -1 } var c = null === (i = e._inputs[s]) || void 0 === i ? void 0 : i[l]; if (c && 0 !== c[t.button + 2]) { var u = c[Pi.Horizontal] , h = c[Pi.Vertical]; c[Pi.Horizontal] = t.clientX, c[Pi.Vertical] = t.clientY, c[t.button + 2] = 0; var d = t; u === t.clientX && h === t.clientY || (d.inputIndex = Pi.Move, e._onInputChanged(s, l, d)), d.inputIndex = t.button + 2, s === Ci.Mouse && e._mouseId >= 0 && (null === (r = (n = e._elementToAttachTo).hasPointerCapture) || void 0 === r ? void 0 : r.call(n, e._mouseId)) ? e._elementToAttachTo.releasePointerCapture(e._mouseId) : t.pointerId && (null === (a = (o = e._elementToAttachTo).hasPointerCapture) || void 0 === a ? void 0 : a.call(o, t.pointerId)) && e._elementToAttachTo.releasePointerCapture(t.pointerId), e._onInputChanged(s, l, d), s === Ci.Touch && e._onDeviceDisconnected(s, l) } } , this._pointerCancelEvent = function(t) { var i, n, r, o; if ("mouse" === t.pointerType) { var a = e._inputs[Ci.Mouse][0]; e._mouseId >= 0 && (null === (n = (i = e._elementToAttachTo).hasPointerCapture) || void 0 === n ? void 0 : n.call(i, e._mouseId)) && e._elementToAttachTo.releasePointerCapture(e._mouseId); for (var s = Pi.LeftClick; s <= Pi.BrowserForward; s++) if (1 === a[s]) { a[s] = 0; var l = en.CreateDeviceEvent(Ci.Mouse, 0, s, 0, e, e._elementToAttachTo); e._onInputChanged(Ci.Mouse, 0, l) } } else { var c = e._activeTouchIds.indexOf(t.pointerId); (null === (o = (r = e._elementToAttachTo).hasPointerCapture) || void 0 === o ? void 0 : o.call(r, t.pointerId)) && e._elementToAttachTo.releasePointerCapture(t.pointerId), e._inputs[Ci.Touch][c][Pi.LeftClick] = 0, l = en.CreateDeviceEvent(Ci.Touch, c, Pi.LeftClick, 0, e, e._elementToAttachTo), e._onInputChanged(Ci.Touch, c, l), e._activeTouchIds[c] = -1, e._onDeviceDisconnected(Ci.Touch, c) } } , this._wheelEventName = "onwheel"in document.createElement("div") ? "wheel" : void 0 !== document.onmousewheel ? "mousewheel" : "DOMMouseScroll"; var i = !1 , n = function() {}; try { var r = { passive: { get: function() { i = !0 } } }; this._elementToAttachTo.addEventListener("test", n, r), this._elementToAttachTo.removeEventListener("test", n, r) } catch (e) {} this._pointerBlurEvent = function() { var t, i, n, r, o; if (e.isDeviceAvailable(Ci.Mouse)) { var a = e._inputs[Ci.Mouse][0]; e._mouseId >= 0 && (null === (i = (t = e._elementToAttachTo).hasPointerCapture) || void 0 === i ? void 0 : i.call(t, e._mouseId)) && e._elementToAttachTo.releasePointerCapture(e._mouseId); for (var s = Pi.LeftClick; s <= Pi.BrowserForward; s++) if (1 === a[s]) { a[s] = 0; var l = en.CreateDeviceEvent(Ci.Mouse, 0, s, 0, e, e._elementToAttachTo); e._onInputChanged(Ci.Mouse, 0, l) } } if (e.isDeviceAvailable(Ci.Touch)) { a = e._inputs[Ci.Touch]; for (var c = 0; c < e._activeTouchIds.length; c++) { var u = e._activeTouchIds[c]; (null === (r = (n = e._elementToAttachTo).hasPointerCapture) || void 0 === r ? void 0 : r.call(n, u)) && e._elementToAttachTo.releasePointerCapture(u), -1 !== u && 1 === (null === (o = a[c]) || void 0 === o ? void 0 : o[Pi.LeftClick]) && (a[c][Pi.LeftClick] = 0, l = en.CreateDeviceEvent(Ci.Touch, c, Pi.LeftClick, 0, e, e._elementToAttachTo), e._onInputChanged(Ci.Touch, c, l), e._activeTouchIds[c] = -1, e._onDeviceDisconnected(Ci.Touch, c)) } } } , this._pointerWheelEvent = function(t) { var i = Ci.Mouse; e._inputs[i] || (e._inputs[i] = []), e._inputs[i][0] || (e._pointerActive = !0, e._registerDevice(i, 0, nn)); var n = e._inputs[i][0]; if (n) { n[Pi.MouseWheelX] = t.deltaX || 0, n[Pi.MouseWheelY] = t.deltaY || t.wheelDelta || 0, n[Pi.MouseWheelZ] = t.deltaZ || 0; var r = t; 0 !== n[Pi.MouseWheelX] && (r.inputIndex = Pi.MouseWheelX, e._onInputChanged(i, 0, r)), 0 !== n[Pi.MouseWheelY] && (r.inputIndex = Pi.MouseWheelY, e._onInputChanged(i, 0, r)), 0 !== n[Pi.MouseWheelZ] && (r.inputIndex = Pi.MouseWheelZ, e._onInputChanged(i, 0, r)) } } , this._elementToAttachTo.addEventListener(this._eventPrefix + "move", this._pointerMoveEvent), this._elementToAttachTo.addEventListener(this._eventPrefix + "down", this._pointerDownEvent), this._elementToAttachTo.addEventListener(this._eventPrefix + "up", this._pointerUpEvent), this._elementToAttachTo.addEventListener(this._eventPrefix + "cancel", this._pointerCancelEvent), this._elementToAttachTo.addEventListener("blur", this._pointerBlurEvent), this._elementToAttachTo.addEventListener(this._wheelEventName, this._pointerWheelEvent, !!i && { passive: !1 }), this._pointerInputClearObserver = this._engine.onEndFrameObservable.add((function() { if (e.isDeviceAvailable(Ci.Mouse)) { var t = e._inputs[Ci.Mouse][0]; t[Pi.MouseWheelX] = 0, t[Pi.MouseWheelY] = 0, t[Pi.MouseWheelZ] = 0 } } )) } , e.prototype._handleGamepadActions = function() { var e = this; this._gamepadConnectedEvent = function(t) { e._addGamePad(t.gamepad) } , this._gamepadDisconnectedEvent = function(t) { if (e._gamepads) { var i = e._getGamepadDeviceType(t.gamepad.id) , n = t.gamepad.index; e._unregisterDevice(i, n), delete e._gamepads[n] } } , window.addEventListener("gamepadconnected", this._gamepadConnectedEvent), window.addEventListener("gamepaddisconnected", this._gamepadDisconnectedEvent) } , e.prototype._updateDevice = function(e, t, i) { var n = navigator.getGamepads()[t]; if (n && e === this._gamepads[t]) { var r = this._inputs[e][t]; i >= n.buttons.length ? r[i] = n.axes[i - n.buttons.length].valueOf() : r[i] = n.buttons[i].value } } , e.prototype._getGamepadDeviceType = function(e) { return -1 !== e.indexOf("054c") ? -1 !== e.indexOf("0ce6") ? Ci.DualSense : Ci.DualShock : -1 !== e.indexOf("Xbox One") || -1 !== e.search("Xbox 360") || -1 !== e.search("xinput") ? Ci.Xbox : -1 !== e.indexOf("057e") ? Ci.Switch : Ci.Generic } , e.prototype._getPointerType = function(e) { var t = Ci.Mouse; return ("touch" === e.pointerType || "pen" === e.pointerType || e.touches) && (t = Ci.Touch), t } , e }(), on = function() { function e(e, t, i) { void 0 === i && (i = 0), this.deviceType = t, this.deviceSlot = i, this.onInputChangedObservable = new h, this._deviceInputSystem = e } return e.prototype.getInput = function(e) { return this._deviceInputSystem.pollInput(this.deviceType, this.deviceSlot, e) } , e }(), an = function() { function e(e) { var t = this; this._registeredManagers = new Array, this._refCount = 0, this.registerManager = function(e) { for (var i = 0; i < t._devices.length; i++) { var n = t._devices[i]; for (var r in n) { var o = +r; e._addDevice(new on(t._deviceInputSystem,i,o)) } } t._registeredManagers.push(e) } , this.unregisterManager = function(e) { var i = t._registeredManagers.indexOf(e); i > -1 && t._registeredManagers.splice(i, 1) } ; var i = Object.keys(Ci).length / 2; this._devices = new Array(i); var n = function(e, i) { t._devices[e] || (t._devices[e] = new Array), t._devices[e][i] || (t._devices[e][i] = i); for (var n = 0, r = t._registeredManagers; n < r.length; n++) { var o = r[n] , a = new on(t._deviceInputSystem,e,i); o._addDevice(a) } } , r = function(e, i) { var n; (null === (n = t._devices[e]) || void 0 === n ? void 0 : n[i]) && delete t._devices[e][i]; for (var r = 0, o = t._registeredManagers; r < o.length; r++) o[r]._removeDevice(e, i) } , o = function(e, i, n) { if (n) for (var r = 0, o = t._registeredManagers; r < o.length; r++) o[r]._onInputChanged(e, i, n) }; "undefined" != typeof _native ? this._deviceInputSystem = new tn(n,r,o) : this._deviceInputSystem = new rn(e,n,r,o) } return e.prototype.dispose = function() { this._deviceInputSystem.dispose() } , e }(), sn = function() { function e(e) { var t = this , i = Object.keys(Ci).length / 2; this._devices = new Array(i), this._firstDevice = new Array(i), this._engine = e, this._engine._deviceSourceManager || (this._engine._deviceSourceManager = new an(e)), this._engine._deviceSourceManager._refCount++, this.onDeviceConnectedObservable = new h((function(e) { t.getDevices().forEach((function(i) { t.onDeviceConnectedObservable.notifyObserver(e, i) } )) } )), this.onDeviceDisconnectedObservable = new h, this._engine._deviceSourceManager.registerManager(this), this._onDisposeObserver = e.onDisposeObservable.add((function() { t.dispose() } )) } return e.prototype.getDeviceSource = function(e, t) { if (void 0 === t) { if (void 0 === this._firstDevice[e]) return null; t = this._firstDevice[e] } return this._devices[e] && void 0 !== this._devices[e][t] ? this._devices[e][t] : null } , e.prototype.getDeviceSources = function(e) { return this._devices[e].filter((function(e) { return !!e } )) } , e.prototype.getDevices = function() { for (var e = new Array, t = 0, i = this._devices; t < i.length; t++) { var n = i[t]; e.push.apply(e, n) } return e } , e.prototype.dispose = function() { this.onDeviceConnectedObservable.clear(), this.onDeviceDisconnectedObservable.clear(), this._engine._deviceSourceManager && (this._engine._deviceSourceManager.unregisterManager(this), --this._engine._deviceSourceManager._refCount < 1 && (this._engine._deviceSourceManager.dispose(), delete this._engine._deviceSourceManager)), this._engine.onDisposeObservable.remove(this._onDisposeObserver) } , e.prototype._addDevice = function(e) { this._devices[e.deviceType] || (this._devices[e.deviceType] = new Array), this._devices[e.deviceType][e.deviceSlot] || (this._devices[e.deviceType][e.deviceSlot] = e, this._updateFirstDevices(e.deviceType)), this.onDeviceConnectedObservable.notifyObservers(e) } , e.prototype._removeDevice = function(e, t) { var i, n, r = null === (i = this._devices[e]) || void 0 === i ? void 0 : i[t]; this.onDeviceDisconnectedObservable.notifyObservers(r), (null === (n = this._devices[e]) || void 0 === n ? void 0 : n[t]) && delete this._devices[e][t], this._updateFirstDevices(e) } , e.prototype._onInputChanged = function(e, t, i) { var n, r; null === (r = null === (n = this._devices[e]) || void 0 === n ? void 0 : n[t]) || void 0 === r || r.onInputChangedObservable.notifyObservers(i) } , e.prototype._updateFirstDevices = function(e) { switch (e) { case Ci.Keyboard: case Ci.Mouse: this._firstDevice[e] = 0; break; case Ci.Touch: case Ci.DualSense: case Ci.DualShock: case Ci.Xbox: case Ci.Switch: case Ci.Generic: delete this._firstDevice[e]; var t = this._devices[e]; if (t) for (var i = 0; i < t.length; i++) if (t[i]) { this._firstDevice[e] = i; break } } } , e }(), ln = function() { function e() { this._singleClick = !1, this._doubleClick = !1, this._hasSwiped = !1, this._ignore = !1 } return Object.defineProperty(e.prototype, "singleClick", { get: function() { return this._singleClick }, set: function(e) { this._singleClick = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "doubleClick", { get: function() { return this._doubleClick }, set: function(e) { this._doubleClick = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "hasSwiped", { get: function() { return this._hasSwiped }, set: function(e) { this._hasSwiped = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "ignore", { get: function() { return this._ignore }, set: function(e) { this._ignore = e }, enumerable: !1, configurable: !0 }), e }(), cn = function() { function e(e) { this._alreadyAttached = !1, this._meshPickProceed = !1, this._currentPickResult = null, this._previousPickResult = null, this._totalPointersPressed = 0, this._doubleClickOccured = !1, this._pointerX = 0, this._pointerY = 0, this._startingPointerPosition = new A(0,0), this._previousStartingPointerPosition = new A(0,0), this._startingPointerTime = 0, this._previousStartingPointerTime = 0, this._pointerCaptures = {}, this._meshUnderPointerId = {}, this._deviceSourceManager = null, this._scene = e || E.LastCreatedScene, this._scene } return Object.defineProperty(e.prototype, "meshUnderPointer", { get: function() { return this._pointerOverMesh }, enumerable: !1, configurable: !0 }), e.prototype.getMeshUnderPointerByPointerId = function(e) { return this._meshUnderPointerId[e] || null } , Object.defineProperty(e.prototype, "unTranslatedPointer", { get: function() { return new A(this._unTranslatedPointerX,this._unTranslatedPointerY) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "pointerX", { get: function() { return this._pointerX }, set: function(e) { this._pointerX = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "pointerY", { get: function() { return this._pointerY }, set: function(e) { this._pointerY = e }, enumerable: !1, configurable: !0 }), e.prototype._updatePointerPosition = function(e) { var t = this._scene.getEngine().getInputElementClientRect(); t && (this._pointerX = e.clientX - t.left, this._pointerY = e.clientY - t.top, this._unTranslatedPointerX = this._pointerX, this._unTranslatedPointerY = this._pointerY) } , e.prototype._processPointerMove = function(e, t) { var i = this._scene , n = i.getEngine() , r = n.getInputElement(); r && (r.tabIndex = n.canvasTabIndex, i.doNotHandleCursors || (r.style.cursor = i.defaultCursor)); var o = !!(e && e.hit && e.pickedMesh); o ? (i.setPointerOverMesh(e.pickedMesh, t.pointerId, e), this._pointerOverMesh && this._pointerOverMesh.actionManager && this._pointerOverMesh.actionManager.hasPointerTriggers && !i.doNotHandleCursors && r && (this._pointerOverMesh.actionManager.hoverCursor ? r.style.cursor = this._pointerOverMesh.actionManager.hoverCursor : r.style.cursor = i.hoverCursor)) : i.setPointerOverMesh(null, t.pointerId, e); for (var a = 0, s = i._pointerMoveStage; a < s.length; a++) e = s[a].action(this._unTranslatedPointerX, this._unTranslatedPointerY, e, o, r); if (e) { var l = "wheel" === t.type || "mousewheel" === t.type || "DOMMouseScroll" === t.type ? Xi.POINTERWHEEL : Xi.POINTERMOVE; if (i.onPointerMove && i.onPointerMove(t, e, l), i.onPointerObservable.hasObservers()) { var c = new Ki(l,t,e); this._setRayOnPointerInfo(c), i.onPointerObservable.notifyObservers(c, l) } } } , e.prototype._setRayOnPointerInfo = function(e) { var t = this._scene; e.pickInfo && !e.pickInfo._pickingUnavailable && (e.pickInfo.ray || (e.pickInfo.ray = t.createPickingRay(e.event.offsetX, e.event.offsetY, P.Identity(), t.activeCamera))) } , e.prototype._checkPrePointerObservable = function(e, t, i) { var n = this._scene , r = new Yi(i,t,this._unTranslatedPointerX,this._unTranslatedPointerY); return e && (r.ray = e.ray, e.originMesh && (r.nearInteractionPickingInfo = e)), n.onPrePointerObservable.notifyObservers(r, i), !!r.skipOnPointerObservable } , e.prototype.simulatePointerMove = function(e, t) { var i = new PointerEvent("pointermove",t); i.inputIndex = Pi.Move, this._checkPrePointerObservable(e, i, Xi.POINTERMOVE) || this._processPointerMove(e, i) } , e.prototype.simulatePointerDown = function(e, t) { var i = new PointerEvent("pointerdown",t); i.inputIndex = i.button + 2, this._checkPrePointerObservable(e, i, Xi.POINTERDOWN) || this._processPointerDown(e, i) } , e.prototype._processPointerDown = function(t, i) { var n = this , r = this._scene; if (t && t.hit && t.pickedMesh) { this._pickedDownMesh = t.pickedMesh; var o = t.pickedMesh._getActionManagerForTrigger(); if (o) { if (o.hasPickTriggers) switch (o.processTrigger(a.ACTION_OnPickDownTrigger, w.CreateNew(t.pickedMesh, i)), i.button) { case 0: o.processTrigger(a.ACTION_OnLeftPickTrigger, w.CreateNew(t.pickedMesh, i)); break; case 1: o.processTrigger(a.ACTION_OnCenterPickTrigger, w.CreateNew(t.pickedMesh, i)); break; case 2: o.processTrigger(a.ACTION_OnRightPickTrigger, w.CreateNew(t.pickedMesh, i)) } o.hasSpecificTrigger(a.ACTION_OnLongPressTrigger) && window.setTimeout((function() { var t = r.pick(n._unTranslatedPointerX, n._unTranslatedPointerY, (function(e) { return e.isPickable && e.isVisible && e.isReady() && e.actionManager && e.actionManager.hasSpecificTrigger(a.ACTION_OnLongPressTrigger) && e === n._pickedDownMesh } ), !1, r.cameraToUseForPointers); t && t.hit && t.pickedMesh && o && 0 !== n._totalPointersPressed && Date.now() - n._startingPointerTime > e.LongPressDelay && !n._isPointerSwiping() && (n._startingPointerTime = 0, o.processTrigger(a.ACTION_OnLongPressTrigger, w.CreateNew(t.pickedMesh, i))) } ), e.LongPressDelay) } } else for (var s = 0, l = r._pointerDownStage; s < l.length; s++) t = l[s].action(this._unTranslatedPointerX, this._unTranslatedPointerY, t, i); if (t) { var c = Xi.POINTERDOWN; if (r.onPointerDown && r.onPointerDown(i, t, c), r.onPointerObservable.hasObservers()) { var u = new Ki(c,i,t); this._setRayOnPointerInfo(u), r.onPointerObservable.notifyObservers(u, c) } } } , e.prototype._isPointerSwiping = function() { return Math.abs(this._startingPointerPosition.x - this._pointerX) > e.DragMovementThreshold || Math.abs(this._startingPointerPosition.y - this._pointerY) > e.DragMovementThreshold } , e.prototype.simulatePointerUp = function(e, t, i) { var n = new PointerEvent("pointerup",t); n.inputIndex = Pi.Move; var r = new ln; i ? r.doubleClick = !0 : r.singleClick = !0, this._checkPrePointerObservable(e, n, Xi.POINTERUP) || this._processPointerUp(e, n, r) } , e.prototype._processPointerUp = function(e, t, i) { var n = this._scene; if (e && e && e.pickedMesh) { if (this._pickedUpMesh = e.pickedMesh, this._pickedDownMesh === this._pickedUpMesh && (n.onPointerPick && n.onPointerPick(t, e), i.singleClick && !i.ignore && n.onPointerObservable.hasObservers())) { var r = Xi.POINTERPICK , o = new Ki(r,t,e); this._setRayOnPointerInfo(o), n.onPointerObservable.notifyObservers(o, r) } var s = e.pickedMesh._getActionManagerForTrigger(); if (s && !i.ignore) { s.processTrigger(a.ACTION_OnPickUpTrigger, w.CreateNew(e.pickedMesh, t, e)), !i.hasSwiped && i.singleClick && s.processTrigger(a.ACTION_OnPickTrigger, w.CreateNew(e.pickedMesh, t, e)); var l = e.pickedMesh._getActionManagerForTrigger(a.ACTION_OnDoublePickTrigger); i.doubleClick && l && l.processTrigger(a.ACTION_OnDoublePickTrigger, w.CreateNew(e.pickedMesh, t, e)) } } else if (!i.ignore) for (var c = 0, u = n._pointerUpStage; c < u.length; c++) e = u[c].action(this._unTranslatedPointerX, this._unTranslatedPointerY, e, t); if (this._pickedDownMesh && this._pickedDownMesh !== this._pickedUpMesh) { var h = this._pickedDownMesh._getActionManagerForTrigger(a.ACTION_OnPickOutTrigger); h && h.processTrigger(a.ACTION_OnPickOutTrigger, w.CreateNew(this._pickedDownMesh, t)) } var d = 0; n.onPointerObservable.hasObservers() && (i.ignore || i.hasSwiped || (i.singleClick && n.onPointerObservable.hasSpecificMask(Xi.POINTERTAP) ? d = Xi.POINTERTAP : i.doubleClick && n.onPointerObservable.hasSpecificMask(Xi.POINTERDOUBLETAP) && (d = Xi.POINTERDOUBLETAP), !d) || (o = new Ki(d,t,e), this._setRayOnPointerInfo(o), n.onPointerObservable.notifyObservers(o, d)), i.ignore || (d = Xi.POINTERUP, o = new Ki(d,t,e), this._setRayOnPointerInfo(o), n.onPointerObservable.notifyObservers(o, d))), n.onPointerUp && !i.ignore && n.onPointerUp(t, e, d) } , e.prototype.isPointerCaptured = function(e) { return void 0 === e && (e = 0), this._pointerCaptures[e] } , e.prototype.attachControl = function(t, i, n, r) { var o = this; void 0 === t && (t = !0), void 0 === i && (i = !0), void 0 === n && (n = !0), void 0 === r && (r = null); var l = this._scene , c = l.getEngine(); r || (r = c.getInputElement()), this._alreadyAttached && this.detachControl(), r && (this._alreadyAttachedTo = r), this._deviceSourceManager = new sn(c), this._initActionManager = function(e) { if (!o._meshPickProceed) { var t = l.pick(o._unTranslatedPointerX, o._unTranslatedPointerY, l.pointerDownPredicate, !1, l.cameraToUseForPointers); o._currentPickResult = t, t && (e = t.hit && t.pickedMesh ? t.pickedMesh._getActionManagerForTrigger() : null), o._meshPickProceed = !0 } return e } , this._delayedSimpleClick = function(t, i, n) { (Date.now() - o._previousStartingPointerTime > e.DoubleClickDelay && !o._doubleClickOccured || t !== o._previousButtonPressed) && (o._doubleClickOccured = !1, i.singleClick = !0, i.ignore = !1, n(i, o._currentPickResult)) } , this._initClickEvent = function(t, i, n, r) { var l = new ln; o._currentPickResult = null; var c = null , u = t.hasSpecificMask(Xi.POINTERPICK) || i.hasSpecificMask(Xi.POINTERPICK) || t.hasSpecificMask(Xi.POINTERTAP) || i.hasSpecificMask(Xi.POINTERTAP) || t.hasSpecificMask(Xi.POINTERDOUBLETAP) || i.hasSpecificMask(Xi.POINTERDOUBLETAP); !u && s && (c = o._initActionManager(c, l)) && (u = c.hasPickTriggers); var h = !1; if (u) { var d = n.button; if (l.hasSwiped = o._isPointerSwiping(), !l.hasSwiped) { var p = !e.ExclusiveDoubleClickMode; p || (p = !t.hasSpecificMask(Xi.POINTERDOUBLETAP) && !i.hasSpecificMask(Xi.POINTERDOUBLETAP)) && !s.HasSpecificTrigger(a.ACTION_OnDoublePickTrigger) && (c = o._initActionManager(c, l)) && (p = !c.hasSpecificTrigger(a.ACTION_OnDoublePickTrigger)), p ? (Date.now() - o._previousStartingPointerTime > e.DoubleClickDelay || d !== o._previousButtonPressed) && (l.singleClick = !0, r(l, o._currentPickResult), h = !0) : (o._previousDelayedSimpleClickTimeout = o._delayedSimpleClickTimeout, o._delayedSimpleClickTimeout = window.setTimeout(o._delayedSimpleClick.bind(o, d, l, r), e.DoubleClickDelay)); var f = t.hasSpecificMask(Xi.POINTERDOUBLETAP) || i.hasSpecificMask(Xi.POINTERDOUBLETAP); !f && s.HasSpecificTrigger(a.ACTION_OnDoublePickTrigger) && (c = o._initActionManager(c, l)) && (f = c.hasSpecificTrigger(a.ACTION_OnDoublePickTrigger)), f && (d === o._previousButtonPressed && Date.now() - o._previousStartingPointerTime < e.DoubleClickDelay && !o._doubleClickOccured ? (l.hasSwiped || o._isPointerSwiping() ? (o._doubleClickOccured = !1, o._previousStartingPointerTime = o._startingPointerTime, o._previousStartingPointerPosition.x = o._startingPointerPosition.x, o._previousStartingPointerPosition.y = o._startingPointerPosition.y, o._previousButtonPressed = d, e.ExclusiveDoubleClickMode ? (o._previousDelayedSimpleClickTimeout && clearTimeout(o._previousDelayedSimpleClickTimeout), o._previousDelayedSimpleClickTimeout = o._delayedSimpleClickTimeout, r(l, o._previousPickResult)) : r(l, o._currentPickResult)) : (o._previousStartingPointerTime = 0, o._doubleClickOccured = !0, l.doubleClick = !0, l.ignore = !1, e.ExclusiveDoubleClickMode && o._previousDelayedSimpleClickTimeout && clearTimeout(o._previousDelayedSimpleClickTimeout), o._previousDelayedSimpleClickTimeout = o._delayedSimpleClickTimeout, r(l, o._currentPickResult)), h = !0) : (o._doubleClickOccured = !1, o._previousStartingPointerTime = o._startingPointerTime, o._previousStartingPointerPosition.x = o._startingPointerPosition.x, o._previousStartingPointerPosition.y = o._startingPointerPosition.y, o._previousButtonPressed = d)) } } h || r(l, o._currentPickResult) } , this._onPointerMove = function(e) { if (void 0 === e.pointerId && (e.pointerId = 0), o._updatePointerPosition(e), !o._checkPrePointerObservable(null, e, "wheel" === e.type || "mousewheel" === e.type || "DOMMouseScroll" === e.type ? Xi.POINTERWHEEL : Xi.POINTERMOVE) && (l.cameraToUseForPointers || l.activeCamera)) if (l.skipPointerMovePicking) o._processPointerMove(new Ui, e); else { l.pointerMovePredicate || (l.pointerMovePredicate = function(e) { return e.isPickable && e.isVisible && e.isReady() && e.isEnabled() && (e.enablePointerMoveEvents || l.constantlyUpdateMeshUnderPointer || null !== e._getActionManagerForTrigger()) && (!l.cameraToUseForPointers || 0 != (l.cameraToUseForPointers.layerMask & e.layerMask)) } ); var t = l.pick(o._unTranslatedPointerX, o._unTranslatedPointerY, l.pointerMovePredicate, !1, l.cameraToUseForPointers, l.pointerMoveTrianglePredicate); o._processPointerMove(t, e) } } , this._onPointerDown = function(e) { if (o._totalPointersPressed++, o._pickedDownMesh = null, o._meshPickProceed = !1, void 0 === e.pointerId && (e.pointerId = 0), o._updatePointerPosition(e), l.preventDefaultOnPointerDown && r && (e.preventDefault(), r.focus()), o._startingPointerPosition.x = o._pointerX, o._startingPointerPosition.y = o._pointerY, o._startingPointerTime = Date.now(), !o._checkPrePointerObservable(null, e, Xi.POINTERDOWN) && (l.cameraToUseForPointers || l.activeCamera)) { o._pointerCaptures[e.pointerId] = !0, l.pointerDownPredicate || (l.pointerDownPredicate = function(e) { return e.isPickable && e.isVisible && e.isReady() && e.isEnabled() && (!l.cameraToUseForPointers || 0 != (l.cameraToUseForPointers.layerMask & e.layerMask)) } ), o._pickedDownMesh = null; var t = l.pick(o._unTranslatedPointerX, o._unTranslatedPointerY, l.pointerDownPredicate, !1, l.cameraToUseForPointers); o._processPointerDown(t, e) } } , this._onPointerUp = function(e) { 0 !== o._totalPointersPressed && (o._totalPointersPressed--, o._pickedUpMesh = null, o._meshPickProceed = !1, void 0 === e.pointerId && (e.pointerId = 0), o._updatePointerPosition(e), l.preventDefaultOnPointerUp && r && (e.preventDefault(), r.focus()), o._initClickEvent(l.onPrePointerObservable, l.onPointerObservable, e, (function(t, i) { if (l.onPrePointerObservable.hasObservers() && !t.ignore) { if (!t.hasSwiped) { if (t.singleClick && l.onPrePointerObservable.hasSpecificMask(Xi.POINTERTAP) && o._checkPrePointerObservable(null, e, Xi.POINTERTAP)) return; if (t.doubleClick && l.onPrePointerObservable.hasSpecificMask(Xi.POINTERDOUBLETAP) && o._checkPrePointerObservable(null, e, Xi.POINTERDOUBLETAP)) return } if (o._checkPrePointerObservable(null, e, Xi.POINTERUP)) return } !o._pointerCaptures[e.pointerId] && e.buttons > 0 || (o._pointerCaptures[e.pointerId] = !1, (l.cameraToUseForPointers || l.activeCamera) && (l.pointerUpPredicate || (l.pointerUpPredicate = function(e) { return e.isPickable && e.isVisible && e.isReady() && e.isEnabled() && (!l.cameraToUseForPointers || 0 != (l.cameraToUseForPointers.layerMask & e.layerMask)) } ), !o._meshPickProceed && (s && s.HasTriggers || l.onPointerObservable.hasObservers()) && o._initActionManager(null, t), i || (i = o._currentPickResult), o._processPointerUp(i, e, t), o._previousPickResult = o._currentPickResult)) } ))) } , this._onKeyDown = function(e) { var t = Qi.KEYDOWN; if (l.onPreKeyboardObservable.hasObservers()) { var i = new Zi(t,e); if (l.onPreKeyboardObservable.notifyObservers(i, t), i.skipOnKeyboardObservable) return } l.onKeyboardObservable.hasObservers() && (i = new qi(t,e), l.onKeyboardObservable.notifyObservers(i, t)), l.actionManager && l.actionManager.processTrigger(a.ACTION_OnKeyDownTrigger, w.CreateNewFromScene(l, e)) } , this._onKeyUp = function(e) { var t = Qi.KEYUP; if (l.onPreKeyboardObservable.hasObservers()) { var i = new Zi(t,e); if (l.onPreKeyboardObservable.notifyObservers(i, t), i.skipOnKeyboardObservable) return } l.onKeyboardObservable.hasObservers() && (i = new qi(t,e), l.onKeyboardObservable.notifyObservers(i, t)), l.actionManager && l.actionManager.processTrigger(a.ACTION_OnKeyUpTrigger, w.CreateNewFromScene(l, e)) } , this._deviceSourceManager.onDeviceConnectedObservable.add((function(e) { e.deviceType === Ci.Mouse ? e.onInputChangedObservable.add((function(r) { if (r.inputIndex === Pi.LeftClick || r.inputIndex === Pi.MiddleClick || r.inputIndex === Pi.RightClick) { var a = r; i && 1 === e.getInput(a.inputIndex) ? o._onPointerDown(a) : t && 0 === e.getInput(a.inputIndex) && o._onPointerUp(a) } else n && (r.inputIndex === Pi.Move ? o._onPointerMove(r) : r.inputIndex !== Pi.MouseWheelX && r.inputIndex !== Pi.MouseWheelY && r.inputIndex !== Pi.MouseWheelZ || o._onPointerMove(r)) } )) : e.deviceType === Ci.Touch ? e.onInputChangedObservable.add((function(r) { var a = r; r.inputIndex === Pi.LeftClick && (i && 1 === e.getInput(a.inputIndex) ? o._onPointerDown(r) : t && 0 === e.getInput(a.inputIndex) && o._onPointerUp(r)), n && r.inputIndex === Pi.Move && o._onPointerMove(r) } )) : e.deviceType === Ci.Keyboard && e.onInputChangedObservable.add((function(e) { var t = e; "keydown" === t.type ? o._onKeyDown(t) : "keyup" === t.type && o._onKeyUp(t) } )) } )), this._alreadyAttached = !0 } , e.prototype.detachControl = function() { this._alreadyAttached && (this._deviceSourceManager.dispose(), this._deviceSourceManager = null, this._alreadyAttachedTo && !this._scene.doNotHandleCursors && (this._alreadyAttachedTo.style.cursor = this._scene.defaultCursor), this._alreadyAttached = !1, this._alreadyAttachedTo = null) } , e.prototype.setPointerOverMesh = function(e, t, i) { if (void 0 === t && (t = 0), this._meshUnderPointerId[t] !== e) { var n, r = this._meshUnderPointerId[t]; r && (n = r._getActionManagerForTrigger(a.ACTION_OnPointerOutTrigger)) && n.processTrigger(a.ACTION_OnPointerOutTrigger, w.CreateNew(r, void 0, { pointerId: t })), e ? (this._meshUnderPointerId[t] = e, this._pointerOverMesh = e, (n = e._getActionManagerForTrigger(a.ACTION_OnPointerOverTrigger)) && n.processTrigger(a.ACTION_OnPointerOverTrigger, w.CreateNew(e, void 0, { pointerId: t, pickResult: i }))) : (delete this._meshUnderPointerId[t], this._pointerOverMesh = null) } } , e.prototype.getPointerOverMesh = function() { return this._pointerOverMesh } , e.prototype._invalidateMesh = function(e) { for (var t in this._pointerOverMesh === e && (this._pointerOverMesh = null), this._pickedDownMesh === e && (this._pickedDownMesh = null), this._pickedUpMesh === e && (this._pickedUpMesh = null), this._meshUnderPointerId) this._meshUnderPointerId[t] === e && delete this._meshUnderPointerId[t] } , e.DragMovementThreshold = 10, e.LongPressDelay = 500, e.DoubleClickDelay = 300, e.ExclusiveDoubleClickMode = !1, e }(), un = function() { function e() { this._startMonitoringTime = 0, this._min = 0, this._max = 0, this._average = 0, this._lastSecAverage = 0, this._current = 0, this._totalValueCount = 0, this._totalAccumulated = 0, this._lastSecAccumulated = 0, this._lastSecTime = 0, this._lastSecValueCount = 0 } return Object.defineProperty(e.prototype, "min", { get: function() { return this._min }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "max", { get: function() { return this._max }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "average", { get: function() { return this._average }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "lastSecAverage", { get: function() { return this._lastSecAverage }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "current", { get: function() { return this._current }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "total", { get: function() { return this._totalAccumulated }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "count", { get: function() { return this._totalValueCount }, enumerable: !1, configurable: !0 }), e.prototype.fetchNewFrame = function() { this._totalValueCount++, this._current = 0, this._lastSecValueCount++ } , e.prototype.addCount = function(t, i) { e.Enabled && (this._current += t, i && this._fetchResult()) } , e.prototype.beginMonitoring = function() { e.Enabled && (this._startMonitoringTime = ct.Now) } , e.prototype.endMonitoring = function(t) { if (void 0 === t && (t = !0), e.Enabled) { t && this.fetchNewFrame(); var i = ct.Now; this._current = i - this._startMonitoringTime, t && this._fetchResult() } } , e.prototype._fetchResult = function() { this._totalAccumulated += this._current, this._lastSecAccumulated += this._current, this._min = Math.min(this._min, this._current), this._max = Math.max(this._max, this._current), this._average = this._totalAccumulated / this._totalValueCount; var e = ct.Now; e - this._lastSecTime > 1e3 && (this._lastSecAverage = this._lastSecAccumulated / this._lastSecValueCount, this._lastSecTime = e, this._lastSecAccumulated = 0, this._lastSecValueCount = 0) } , e.Enabled = !0, e }(), hn = function() { function e(e, t, i, n) { this.normal = new x(e,t,i), this.d = n } return e.prototype.asArray = function() { return [this.normal.x, this.normal.y, this.normal.z, this.d] } , e.prototype.clone = function() { return new e(this.normal.x,this.normal.y,this.normal.z,this.d) } , e.prototype.getClassName = function() { return "Plane" } , e.prototype.getHashCode = function() { var e = this.normal.getHashCode(); return 397 * e ^ (0 | this.d) } , e.prototype.normalize = function() { var e = Math.sqrt(this.normal.x * this.normal.x + this.normal.y * this.normal.y + this.normal.z * this.normal.z) , t = 0; return 0 !== e && (t = 1 / e), this.normal.x *= t, this.normal.y *= t, this.normal.z *= t, this.d *= t, this } , e.prototype.transform = function(t) { var i = e._TmpMatrix; t.invertToRef(i); var n = i.m , r = this.normal.x , o = this.normal.y , a = this.normal.z , s = this.d; return new e(r * n[0] + o * n[1] + a * n[2] + s * n[3],r * n[4] + o * n[5] + a * n[6] + s * n[7],r * n[8] + o * n[9] + a * n[10] + s * n[11],r * n[12] + o * n[13] + a * n[14] + s * n[15]) } , e.prototype.dotCoordinate = function(e) { return this.normal.x * e.x + this.normal.y * e.y + this.normal.z * e.z + this.d } , e.prototype.copyFromPoints = function(e, t, i) { var n, r = t.x - e.x, o = t.y - e.y, a = t.z - e.z, s = i.x - e.x, l = i.y - e.y, c = i.z - e.z, u = o * c - a * l, h = a * s - r * c, d = r * l - o * s, p = Math.sqrt(u * u + h * h + d * d); return n = 0 !== p ? 1 / p : 0, this.normal.x = u * n, this.normal.y = h * n, this.normal.z = d * n, this.d = -(this.normal.x * e.x + this.normal.y * e.y + this.normal.z * e.z), this } , e.prototype.isFrontFacingTo = function(e, t) { return x.Dot(this.normal, e) <= t } , e.prototype.signedDistanceTo = function(e) { return x.Dot(e, this.normal) + this.d } , e.FromArray = function(t) { return new e(t[0],t[1],t[2],t[3]) } , e.FromPoints = function(t, i, n) { var r = new e(0,0,0,0); return r.copyFromPoints(t, i, n), r } , e.FromPositionAndNormal = function(t, i) { var n = new e(0,0,0,0); return i.normalize(), n.normal = i, n.d = -(i.x * t.x + i.y * t.y + i.z * t.z), n } , e.SignedDistanceToPlaneFromPositionAndNormal = function(e, t, i) { var n = -(t.x * e.x + t.y * e.y + t.z * e.z); return x.Dot(i, t) + n } , e._TmpMatrix = P.Identity(), e }(), dn = function() { function e() {} return e.GetPlanes = function(t) { for (var i = [], n = 0; n < 6; n++) i.push(new hn(0,0,0,0)); return e.GetPlanesToRef(t, i), i } , e.GetNearPlaneToRef = function(e, t) { var i = e.m; t.normal.x = i[3] + i[2], t.normal.y = i[7] + i[6], t.normal.z = i[11] + i[10], t.d = i[15] + i[14], t.normalize() } , e.GetFarPlaneToRef = function(e, t) { var i = e.m; t.normal.x = i[3] - i[2], t.normal.y = i[7] - i[6], t.normal.z = i[11] - i[10], t.d = i[15] - i[14], t.normalize() } , e.GetLeftPlaneToRef = function(e, t) { var i = e.m; t.normal.x = i[3] + i[0], t.normal.y = i[7] + i[4], t.normal.z = i[11] + i[8], t.d = i[15] + i[12], t.normalize() } , e.GetRightPlaneToRef = function(e, t) { var i = e.m; t.normal.x = i[3] - i[0], t.normal.y = i[7] - i[4], t.normal.z = i[11] - i[8], t.d = i[15] - i[12], t.normalize() } , e.GetTopPlaneToRef = function(e, t) { var i = e.m; t.normal.x = i[3] - i[1], t.normal.y = i[7] - i[5], t.normal.z = i[11] - i[9], t.d = i[15] - i[13], t.normalize() } , e.GetBottomPlaneToRef = function(e, t) { var i = e.m; t.normal.x = i[3] + i[1], t.normal.y = i[7] + i[5], t.normal.z = i[11] + i[9], t.d = i[15] + i[13], t.normalize() } , e.GetPlanesToRef = function(t, i) { e.GetNearPlaneToRef(t, i[0]), e.GetFarPlaneToRef(t, i[1]), e.GetLeftPlaneToRef(t, i[2]), e.GetRightPlaneToRef(t, i[3]), e.GetTopPlaneToRef(t, i[4]), e.GetBottomPlaneToRef(t, i[5]) } , e }(), pn = function() { function e() {} return Object.defineProperty(e, "UniqueId", { get: function() { var e = this._UniqueIdCounter; return this._UniqueIdCounter++, e }, enumerable: !1, configurable: !0 }), e._UniqueIdCounter = 1, e }(), fn = function() { function e() {} return e.CompareLightsPriority = function(e, t) { return e.shadowEnabled !== t.shadowEnabled ? (t.shadowEnabled ? 1 : 0) - (e.shadowEnabled ? 1 : 0) : t.renderPriority - e.renderPriority } , e.FALLOFF_DEFAULT = 0, e.FALLOFF_PHYSICAL = 1, e.FALLOFF_GLTF = 2, e.FALLOFF_STANDARD = 3, e.LIGHTMAP_DEFAULT = 0, e.LIGHTMAP_SPECULAR = 1, e.LIGHTMAP_SHADOWSONLY = 2, e.INTENSITYMODE_AUTOMATIC = 0, e.INTENSITYMODE_LUMINOUSPOWER = 1, e.INTENSITYMODE_LUMINOUSINTENSITY = 2, e.INTENSITYMODE_ILLUMINANCE = 3, e.INTENSITYMODE_LUMINANCE = 4, e.LIGHTTYPEID_POINTLIGHT = 0, e.LIGHTTYPEID_DIRECTIONALLIGHT = 1, e.LIGHTTYPEID_SPOTLIGHT = 2, e.LIGHTTYPEID_HEMISPHERICLIGHT = 3, e }(), _n = function() { function e(t, i) { e.IsAvailable && (this._observer = new window.ComputePressureObserver(t,i)) } return Object.defineProperty(e, "IsAvailable", { get: function() { return nt() && "ComputePressureObserver"in window }, enumerable: !1, configurable: !0 }), e.prototype.observe = function() { var e, t; (null === (e = this._observer) || void 0 === e ? void 0 : e.observe) && (null === (t = this._observer) || void 0 === t || t.observe()) } , e.prototype.unobserve = function() { var e, t; (null === (e = this._observer) || void 0 === e ? void 0 : e.unobserve) && (null === (t = this._observer) || void 0 === t || t.unobserve()) } , e }(), mn = function(e) { function t(i, n) { var r = e.call(this) || this; r._inputManager = new cn(r), r.cameraToUseForPointers = null, r._isScene = !0, r._blockEntityCollection = !1, r.autoClear = !0, r.autoClearDepthAndStencil = !0, r.clearColor = new N(.2,.2,.3,1), r.ambientColor = new D(0,0,0), r.environmentIntensity = 1, r._forceWireframe = !1, r._skipFrustumClipping = !1, r._forcePointsCloud = !1, r.animationsEnabled = !0, r._animationPropertiesOverride = null, r.useConstantAnimationDeltaTime = !1, r.constantlyUpdateMeshUnderPointer = !1, r.hoverCursor = "pointer", r.defaultCursor = "", r.doNotHandleCursors = !1, r.preventDefaultOnPointerDown = !0, r.preventDefaultOnPointerUp = !0, r.metadata = null, r.reservedDataStore = null, r.disableOfflineSupportExceptionRules = new Array, r.onDisposeObservable = new h, r._onDisposeObserver = null, r.onBeforeRenderObservable = new h, r._onBeforeRenderObserver = null, r.onAfterRenderObservable = new h, r.onBeforeRunRegisterBeforeRenderObservable = new h, r.onAfterRunRegisterBeforeRenderObservable = new h, r.onBeforeRunRegisterAfterRenderObservable = new h, r.onAfterRunRegisterAfterRenderObservable = new h, r.onBeforeRTT1Observable = new h, r.onAfterRTT1Observable = new h, r.onAfterRenderCameraObservable = new h, r._onAfterRenderObserver = null, r.onBeforeAnimationsObservable = new h, r.onAfterAnimationsObservable = new h, r.onBeforeDrawPhaseObservable = new h, r.onAfterDrawPhaseObservable = new h, r.onReadyObservable = new h, r.onBeforeCameraRenderObservable = new h, r._onBeforeCameraRenderObserver = null, r.onAfterCameraRenderObservable = new h, r._onAfterCameraRenderObserver = null, r.onBeforeActiveMeshesEvaluationObservable = new h, r.onAfterActiveMeshesEvaluationObservable = new h, r.onBeforeParticlesRenderingObservable = new h, r.onAfterParticlesRenderingObservable = new h, r.onDataLoadedObservable = new h, r.onNewCameraAddedObservable = new h, r.onCameraRemovedObservable = new h, r.onNewLightAddedObservable = new h, r.onLightRemovedObservable = new h, r.onNewGeometryAddedObservable = new h, r.onGeometryRemovedObservable = new h, r.onNewTransformNodeAddedObservable = new h, r.onTransformNodeRemovedObservable = new h, r.onNewMeshAddedObservable = new h, r.onMeshRemovedObservable = new h, r.onNewSkeletonAddedObservable = new h, r.onSkeletonRemovedObservable = new h, r.onNewMaterialAddedObservable = new h, r.onNewMultiMaterialAddedObservable = new h, r.onMaterialRemovedObservable = new h, r.onMultiMaterialRemovedObservable = new h, r.onNewTextureAddedObservable = new h, r.onTextureRemovedObservable = new h, r.onBeforeRenderTargetsRenderObservable = new h, r.onAfterRenderTargetsRenderObservable = new h, r.onBeforeStepObservable = new h, r.onAfterStepObservable = new h, r.onActiveCameraChanged = new h, r.onBeforeRenderingGroupObservable = new h, r.onAfterRenderingGroupObservable = new h, r.onMeshImportedObservable = new h, r.onAnimationFileImportedObservable = new h, r._registeredForLateAnimationBindings = new Ti(256), r.skipPointerMovePicking = !1, r.onPrePointerObservable = new h, r.onPointerObservable = new h, r.onPreKeyboardObservable = new h, r.onKeyboardObservable = new h, r._useRightHandedSystem = !1, r._timeAccumulator = 0, r._currentStepId = 0, r._currentInternalStep = 0, r._fogEnabled = !0, r._fogMode = t.FOGMODE_NONE, r.fogColor = new D(.2,.2,.3), r.fogDensity = .1, r.fogStart = 0, r.fogEnd = 1e3, r.needsPreviousWorldMatrices = !1, r._shadowsEnabled = !0, r._lightsEnabled = !0, r.activeCameras = new Array, r._texturesEnabled = !0, r.physicsEnabled = !0, r.particlesEnabled = !0, r.spritesEnabled = !0, r._skeletonsEnabled = !0, r.lensFlaresEnabled = !0, r.collisionsEnabled = !0, r.gravity = new x(0,-9.807,0), r.postProcessesEnabled = !0, r.renderTargetsEnabled = !0, r.dumpNextRenderTargets = !1, r.customRenderTargets = new Array, r.importedMeshesFiles = new Array, r.probesEnabled = !0, r._meshesForIntersections = new Ti(256), r.proceduralTexturesEnabled = !0, r._totalVertices = new un, r._activeIndices = new un, r._activeParticles = new un, r._activeBones = new un, r._animationTime = 0, r.animationTimeScale = 1, r._renderId = 0, r._frameId = 0, r._executeWhenReadyTimeoutId = null, r._intermediateRendering = !1, r._defaultFrameBufferCleared = !1, r._viewUpdateFlag = -1, r._projectionUpdateFlag = -1, r._toBeDisposed = new Array(256), r._activeRequests = new Array, r._pendingData = new Array, r._isDisposed = !1, r.dispatchAllSubMeshesOfActiveMeshes = !1, r._activeMeshes = new bi(256), r._processedMaterials = new bi(256), r._renderTargets = new Ti(256), r._materialsRenderTargets = new Ti(256), r._activeParticleSystems = new bi(256), r._activeSkeletons = new Ti(32), r._softwareSkinnedMeshes = new Ti(32), r._activeAnimatables = new Array, r._transformMatrix = P.Zero(), r.requireLightSorting = !1, r._components = [], r._serializableComponents = [], r._transientComponents = [], r._beforeCameraUpdateStage = Hi.Create(), r._beforeClearStage = Hi.Create(), r._beforeRenderTargetClearStage = Hi.Create(), r._gatherRenderTargetsStage = Hi.Create(), r._gatherActiveCameraRenderTargetsStage = Hi.Create(), r._isReadyForMeshStage = Hi.Create(), r._beforeEvaluateActiveMeshStage = Hi.Create(), r._evaluateSubMeshStage = Hi.Create(), r._preActiveMeshStage = Hi.Create(), r._cameraDrawRenderTargetStage = Hi.Create(), r._beforeCameraDrawStage = Hi.Create(), r._beforeRenderTargetDrawStage = Hi.Create(), r._beforeRenderingGroupDrawStage = Hi.Create(), r._beforeRenderingMeshStage = Hi.Create(), r._afterRenderingMeshStage = Hi.Create(), r._afterRenderingGroupDrawStage = Hi.Create(), r._afterCameraDrawStage = Hi.Create(), r._afterRenderTargetDrawStage = Hi.Create(), r._afterRenderStage = Hi.Create(), r._pointerMoveStage = Hi.Create(), r._pointerDownStage = Hi.Create(), r._pointerUpStage = Hi.Create(), r._geometriesByUniqueId = null, r._defaultMeshCandidates = { data: [], length: 0 }, r._defaultSubMeshCandidates = { data: [], length: 0 }, r._preventFreeActiveMeshesAndRenderingGroups = !1, r._activeMeshesFrozen = !1, r._skipEvaluateActiveMeshesCompletely = !1, r._allowPostProcessClearColor = !0, r.getDeterministicFrameTime = function() { return r._engine.getTimeStep() } , r._blockMaterialDirtyMechanism = !1, r._perfCollector = null, r.onComputePressureChanged = new h; var o = V({ useGeometryUniqueIdsMap: !0, useMaterialMeshMap: !0, useClonedMeshMap: !0, virtual: !1 }, n); return r._engine = i || E.LastCreatedEngine, o.virtual ? r._engine._virtualScenes.push(r) : (E._LastCreatedScene = r, r._engine.scenes.push(r)), r._uid = null, r._renderingManager = new zi(r), Vi && (r.postProcessManager = new Vi(r)), nt() && r.attachControl(), r._createUbo(), Ri && (r._imageProcessingConfiguration = new Ri), r.setDefaultCandidateProviders(), o.useGeometryUniqueIdsMap && (r._geometriesByUniqueId = {}), r.useMaterialMeshMap = o.useMaterialMeshMap, r.useClonedMeshMap = o.useClonedMeshMap, n && n.virtual || r._engine.onNewSceneAddedObservable.notifyObservers(r), _n.IsAvailable && (r._computePressureObserver = new _n((function(e) { r.onComputePressureChanged.notifyObservers(e) } ),{ cpuUtilizationThresholds: [.25, .5, .75, .9], cpuSpeedThresholds: [.5] }), r._computePressureObserver.observe()), r } return U(t, e), t.DefaultMaterialFactory = function(e) { throw be("StandardMaterial") } , t.CollisionCoordinatorFactory = function() { throw be("DefaultCollisionCoordinator") } , Object.defineProperty(t.prototype, "environmentTexture", { get: function() { return this._environmentTexture }, set: function(e) { this._environmentTexture !== e && (this._environmentTexture = e, this.markAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "imageProcessingConfiguration", { get: function() { return this._imageProcessingConfiguration }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "forceWireframe", { get: function() { return this._forceWireframe }, set: function(e) { this._forceWireframe !== e && (this._forceWireframe = e, this.markAllMaterialsAsDirty(a.MATERIAL_MiscDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "skipFrustumClipping", { get: function() { return this._skipFrustumClipping }, set: function(e) { this._skipFrustumClipping !== e && (this._skipFrustumClipping = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "forcePointsCloud", { get: function() { return this._forcePointsCloud }, set: function(e) { this._forcePointsCloud !== e && (this._forcePointsCloud = e, this.markAllMaterialsAsDirty(a.MATERIAL_MiscDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "animationPropertiesOverride", { get: function() { return this._animationPropertiesOverride }, set: function(e) { this._animationPropertiesOverride = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onDispose", { set: function(e) { this._onDisposeObserver && this.onDisposeObservable.remove(this._onDisposeObserver), this._onDisposeObserver = this.onDisposeObservable.add(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "beforeRender", { set: function(e) { this._onBeforeRenderObserver && this.onBeforeRenderObservable.remove(this._onBeforeRenderObserver), e && (this._onBeforeRenderObserver = this.onBeforeRenderObservable.add(e)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "afterRender", { set: function(e) { this._onAfterRenderObserver && this.onAfterRenderObservable.remove(this._onAfterRenderObserver), e && (this._onAfterRenderObserver = this.onAfterRenderObservable.add(e)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "beforeCameraRender", { set: function(e) { this._onBeforeCameraRenderObserver && this.onBeforeCameraRenderObservable.remove(this._onBeforeCameraRenderObserver), this._onBeforeCameraRenderObserver = this.onBeforeCameraRenderObservable.add(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "afterCameraRender", { set: function(e) { this._onAfterCameraRenderObserver && this.onAfterCameraRenderObservable.remove(this._onAfterCameraRenderObserver), this._onAfterCameraRenderObserver = this.onAfterCameraRenderObservable.add(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "unTranslatedPointer", { get: function() { return this._inputManager.unTranslatedPointer }, enumerable: !1, configurable: !0 }), Object.defineProperty(t, "DragMovementThreshold", { get: function() { return cn.DragMovementThreshold }, set: function(e) { cn.DragMovementThreshold = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t, "LongPressDelay", { get: function() { return cn.LongPressDelay }, set: function(e) { cn.LongPressDelay = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t, "DoubleClickDelay", { get: function() { return cn.DoubleClickDelay }, set: function(e) { cn.DoubleClickDelay = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t, "ExclusiveDoubleClickMode", { get: function() { return cn.ExclusiveDoubleClickMode }, set: function(e) { cn.ExclusiveDoubleClickMode = e }, enumerable: !1, configurable: !0 }), t.prototype.bindEyePosition = function(e, t, i) { var n; void 0 === t && (t = "vEyePosition"), void 0 === i && (i = !1); var r = this._forcedViewPosition ? this._forcedViewPosition : this._mirroredCameraPosition ? this._mirroredCameraPosition : null !== (n = this.activeCamera.globalPosition) && void 0 !== n ? n : this.activeCamera.devicePosition , o = this.useRightHandedSystem === (null != this._mirroredCameraPosition); return I.Vector4[0].set(r.x, r.y, r.z, o ? -1 : 1), e && (i ? e.setFloat3(t, I.Vector4[0].x, I.Vector4[0].y, I.Vector4[0].z) : e.setVector4(t, I.Vector4[0])), I.Vector4[0] } , t.prototype.finalizeSceneUbo = function() { var e = this.getSceneUniformBuffer() , t = this.bindEyePosition(null); return e.updateFloat4("vEyePosition", t.x, t.y, t.z, t.w), e.update(), e } , Object.defineProperty(t.prototype, "useRightHandedSystem", { get: function() { return this._useRightHandedSystem }, set: function(e) { this._useRightHandedSystem !== e && (this._useRightHandedSystem = e, this.markAllMaterialsAsDirty(a.MATERIAL_MiscDirtyFlag)) }, enumerable: !1, configurable: !0 }), t.prototype.setStepId = function(e) { this._currentStepId = e } , t.prototype.getStepId = function() { return this._currentStepId } , t.prototype.getInternalStep = function() { return this._currentInternalStep } , Object.defineProperty(t.prototype, "fogEnabled", { get: function() { return this._fogEnabled }, set: function(e) { this._fogEnabled !== e && (this._fogEnabled = e, this.markAllMaterialsAsDirty(a.MATERIAL_MiscDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "fogMode", { get: function() { return this._fogMode }, set: function(e) { this._fogMode !== e && (this._fogMode = e, this.markAllMaterialsAsDirty(a.MATERIAL_MiscDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "prePass", { get: function() { return !!this.prePassRenderer && this.prePassRenderer.defaultRT.enabled }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "shadowsEnabled", { get: function() { return this._shadowsEnabled }, set: function(e) { this._shadowsEnabled !== e && (this._shadowsEnabled = e, this.markAllMaterialsAsDirty(a.MATERIAL_LightDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "lightsEnabled", { get: function() { return this._lightsEnabled }, set: function(e) { this._lightsEnabled !== e && (this._lightsEnabled = e, this.markAllMaterialsAsDirty(a.MATERIAL_LightDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "activeCamera", { get: function() { return this._activeCamera }, set: function(e) { e !== this._activeCamera && (this._activeCamera = e, this.onActiveCameraChanged.notifyObservers(this)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "defaultMaterial", { get: function() { return this._defaultMaterial || (this._defaultMaterial = t.DefaultMaterialFactory(this)), this._defaultMaterial }, set: function(e) { this._defaultMaterial = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "texturesEnabled", { get: function() { return this._texturesEnabled }, set: function(e) { this._texturesEnabled !== e && (this._texturesEnabled = e, this.markAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "skeletonsEnabled", { get: function() { return this._skeletonsEnabled }, set: function(e) { this._skeletonsEnabled !== e && (this._skeletonsEnabled = e, this.markAllMaterialsAsDirty(a.MATERIAL_AttributesDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "collisionCoordinator", { get: function() { return this._collisionCoordinator || (this._collisionCoordinator = t.CollisionCoordinatorFactory(), this._collisionCoordinator.init(this)), this._collisionCoordinator }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "frustumPlanes", { get: function() { return this._frustumPlanes }, enumerable: !1, configurable: !0 }), t.prototype._registerTransientComponents = function() { if (this._transientComponents.length > 0) { for (var e = 0, t = this._transientComponents; e < t.length; e++) t[e].register(); this._transientComponents = [] } } , t.prototype._addComponent = function(e) { this._components.push(e), this._transientComponents.push(e); var t = e; t.addFromContainer && t.serialize && this._serializableComponents.push(t) } , t.prototype._getComponent = function(e) { for (var t = 0, i = this._components; t < i.length; t++) { var n = i[t]; if (n.name === e) return n } return null } , t.prototype.getClassName = function() { return "Scene" } , t.prototype._getDefaultMeshCandidates = function() { return this._defaultMeshCandidates.data = this.meshes, this._defaultMeshCandidates.length = this.meshes.length, this._defaultMeshCandidates } , t.prototype._getDefaultSubMeshCandidates = function(e) { return this._defaultSubMeshCandidates.data = e.subMeshes, this._defaultSubMeshCandidates.length = e.subMeshes.length, this._defaultSubMeshCandidates } , t.prototype.setDefaultCandidateProviders = function() { this.getActiveMeshCandidates = this._getDefaultMeshCandidates.bind(this), this.getActiveSubMeshCandidates = this._getDefaultSubMeshCandidates.bind(this), this.getIntersectingSubMeshCandidates = this._getDefaultSubMeshCandidates.bind(this), this.getCollidingSubMeshCandidates = this._getDefaultSubMeshCandidates.bind(this) } , Object.defineProperty(t.prototype, "meshUnderPointer", { get: function() { return this._inputManager.meshUnderPointer }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "pointerX", { get: function() { return this._inputManager.pointerX }, set: function(e) { this._inputManager.pointerX = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "pointerY", { get: function() { return this._inputManager.pointerY }, set: function(e) { this._inputManager.pointerY = e }, enumerable: !1, configurable: !0 }), t.prototype.getCachedMaterial = function() { return this._cachedMaterial } , t.prototype.getCachedEffect = function() { return this._cachedEffect } , t.prototype.getCachedVisibility = function() { return this._cachedVisibility } , t.prototype.isCachedMaterialInvalid = function(e, t, i) { return void 0 === i && (i = 1), this._cachedEffect !== t || this._cachedMaterial !== e || this._cachedVisibility !== i } , t.prototype.getEngine = function() { return this._engine } , t.prototype.getTotalVertices = function() { return this._totalVertices.current } , Object.defineProperty(t.prototype, "totalVerticesPerfCounter", { get: function() { return this._totalVertices }, enumerable: !1, configurable: !0 }), t.prototype.getActiveIndices = function() { return this._activeIndices.current } , Object.defineProperty(t.prototype, "totalActiveIndicesPerfCounter", { get: function() { return this._activeIndices }, enumerable: !1, configurable: !0 }), t.prototype.getActiveParticles = function() { return this._activeParticles.current } , Object.defineProperty(t.prototype, "activeParticlesPerfCounter", { get: function() { return this._activeParticles }, enumerable: !1, configurable: !0 }), t.prototype.getActiveBones = function() { return this._activeBones.current } , Object.defineProperty(t.prototype, "activeBonesPerfCounter", { get: function() { return this._activeBones }, enumerable: !1, configurable: !0 }), t.prototype.getActiveMeshes = function() { return this._activeMeshes } , t.prototype.getAnimationRatio = function() { return void 0 !== this._animationRatio ? this._animationRatio : 1 } , t.prototype.getRenderId = function() { return this._renderId } , t.prototype.getFrameId = function() { return this._frameId } , t.prototype.incrementRenderId = function() { this._renderId++ } , t.prototype._createUbo = function() { this.setSceneUniformBuffer(this.createSceneUniformBuffer()) } , t.prototype.simulatePointerMove = function(e, t) { return this._inputManager.simulatePointerMove(e, t), this } , t.prototype.simulatePointerDown = function(e, t) { return this._inputManager.simulatePointerDown(e, t), this } , t.prototype.simulatePointerUp = function(e, t, i) { return this._inputManager.simulatePointerUp(e, t, i), this } , t.prototype.isPointerCaptured = function(e) { return void 0 === e && (e = 0), this._inputManager.isPointerCaptured(e) } , t.prototype.attachControl = function(e, t, i) { void 0 === e && (e = !0), void 0 === t && (t = !0), void 0 === i && (i = !0), this._inputManager.attachControl(e, t, i) } , t.prototype.detachControl = function() { this._inputManager.detachControl() } , t.prototype.isReady = function(e) { if (void 0 === e && (e = !0), this._isDisposed) return !1; var t, i = this.getEngine(); if (this._pendingData.length > 0) return !1; e && (this._processedMaterials.reset(), this._materialsRenderTargets.reset()); var n = !0; for (t = 0; t < this.meshes.length; t++) { var r = this.meshes[t]; if (r.isEnabled() && r.subMeshes && 0 !== r.subMeshes.length) if (r.isReady(!0)) { for (var o = r.hasThinInstances || "InstancedMesh" === r.getClassName() || "InstancedLinesMesh" === r.getClassName() || i.getCaps().instancedArrays && r.instances.length > 0, s = 0, l = this._isReadyForMeshStage; s < l.length; s++) l[s].action(r, o) || (n = !1); if (e) { var c = r.material || this.defaultMaterial; if (c) if (c._storeEffectOnSubMeshes) for (var u = 0, h = r.subMeshes; u < h.length; u++) { var d = h[u].getMaterial(); d && d.hasRenderTargetTextures && null != d.getRenderTargetTextures && -1 === this._processedMaterials.indexOf(d) && (this._processedMaterials.push(d), this._materialsRenderTargets.concatWithNoDuplicate(d.getRenderTargetTextures())) } else c.hasRenderTargetTextures && null != c.getRenderTargetTextures && -1 === this._processedMaterials.indexOf(c) && (this._processedMaterials.push(c), this._materialsRenderTargets.concatWithNoDuplicate(c.getRenderTargetTextures())) } } else n = !1 } if (!n) return !1; if (!i.areAllEffectsReady()) return !1; if (e) for (t = 0; t < this._materialsRenderTargets.length; ++t) if (!this._materialsRenderTargets.data[t].isReadyForRendering()) return !1; for (t = 0; t < this.geometries.length; t++) if (this.geometries[t].delayLoadState === a.DELAYLOADSTATE_LOADING) return !1; if (this.activeCameras && this.activeCameras.length > 0) { for (var p = 0, f = this.activeCameras; p < f.length; p++) if (!f[p].isReady(!0)) return !1 } else if (this.activeCamera && !this.activeCamera.isReady(!0)) return !1; for (var _ = 0, m = this.particleSystems; _ < m.length; _++) if (!m[_].isReady()) return !1; return !0 } , t.prototype.resetCachedMaterial = function() { this._cachedMaterial = null, this._cachedEffect = null, this._cachedVisibility = null } , t.prototype.registerBeforeRender = function(e) { this.onBeforeRenderObservable.add(e) } , t.prototype.unregisterBeforeRender = function(e) { this.onBeforeRenderObservable.removeCallback(e) } , t.prototype.registerAfterRender = function(e) { this.onAfterRenderObservable.add(e) } , t.prototype.unregisterAfterRender = function(e) { this.onAfterRenderObservable.removeCallback(e) } , t.prototype._executeOnceBeforeRender = function(e) { var t = this , i = function() { e(), setTimeout((function() { t.unregisterBeforeRender(i) } )) }; this.registerBeforeRender(i) } , t.prototype.executeOnceBeforeRender = function(e, t) { var i = this; void 0 !== t ? setTimeout((function() { i._executeOnceBeforeRender(e) } ), t) : this._executeOnceBeforeRender(e) } , t.prototype._addPendingData = function(e) { this._pendingData.push(e) } , t.prototype._removePendingData = function(e) { var t = this.isLoading , i = this._pendingData.indexOf(e); -1 !== i && this._pendingData.splice(i, 1), t && !this.isLoading && this.onDataLoadedObservable.notifyObservers(this) } , t.prototype.getWaitingItemsCount = function() { return this._pendingData.length } , Object.defineProperty(t.prototype, "isLoading", { get: function() { return this._pendingData.length > 0 }, enumerable: !1, configurable: !0 }), t.prototype.executeWhenReady = function(e, t) { var i = this; void 0 === t && (t = !1), this.onReadyObservable.add(e), null === this._executeWhenReadyTimeoutId && (this._executeWhenReadyTimeoutId = setTimeout((function() { i._checkIsReady(t) } ), 150)) } , t.prototype.whenReadyAsync = function(e) { var t = this; return void 0 === e && (e = !1), new Promise((function(i) { t.executeWhenReady((function() { i() } ), e) } )) } , t.prototype._checkIsReady = function(e) { var t = this; return void 0 === e && (e = !1), this._registerTransientComponents(), this.isReady(e) ? (this.onReadyObservable.notifyObservers(this), this.onReadyObservable.clear(), void (this._executeWhenReadyTimeoutId = null)) : this._isDisposed ? (this.onReadyObservable.clear(), void (this._executeWhenReadyTimeoutId = null)) : void (this._executeWhenReadyTimeoutId = setTimeout((function() { t._checkIsReady(e) } ), 100)) } , Object.defineProperty(t.prototype, "animatables", { get: function() { return this._activeAnimatables }, enumerable: !1, configurable: !0 }), t.prototype.resetLastAnimationTimeFrame = function() { this._animationTimeLast = ct.Now } , t.prototype.getViewMatrix = function() { return this._viewMatrix } , t.prototype.getProjectionMatrix = function() { return this._projectionMatrix } , t.prototype.getTransformMatrix = function() { return this._transformMatrix } , t.prototype.setTransformMatrix = function(e, t, i, n) { i || n || !this._multiviewSceneUbo || (this._multiviewSceneUbo.dispose(), this._multiviewSceneUbo = null), this._viewUpdateFlag === e.updateFlag && this._projectionUpdateFlag === t.updateFlag || (this._viewUpdateFlag = e.updateFlag, this._projectionUpdateFlag = t.updateFlag, this._viewMatrix = e, this._projectionMatrix = t, this._viewMatrix.multiplyToRef(this._projectionMatrix, this._transformMatrix), this._frustumPlanes ? dn.GetPlanesToRef(this._transformMatrix, this._frustumPlanes) : this._frustumPlanes = dn.GetPlanes(this._transformMatrix), this._multiviewSceneUbo && this._multiviewSceneUbo.useUbo ? this._updateMultiviewUbo(i, n) : this._sceneUbo.useUbo && (this._sceneUbo.updateMatrix("viewProjection", this._transformMatrix), this._sceneUbo.updateMatrix("view", this._viewMatrix), this._sceneUbo.updateMatrix("projection", this._projectionMatrix))) } , t.prototype.getSceneUniformBuffer = function() { return this._multiviewSceneUbo ? this._multiviewSceneUbo : this._sceneUbo } , t.prototype.createSceneUniformBuffer = function(e) { var t = new Fi(this._engine,void 0,!1,null != e ? e : "scene"); return t.addUniform("viewProjection", 16), t.addUniform("view", 16), t.addUniform("projection", 16), t.addUniform("vEyePosition", 4), t } , t.prototype.setSceneUniformBuffer = function(e) { this._sceneUbo = e, this._viewUpdateFlag = -1, this._projectionUpdateFlag = -1 } , t.prototype.getUniqueId = function() { return pn.UniqueId } , t.prototype.addMesh = function(e, t) { var i = this; void 0 === t && (t = !1), this._blockEntityCollection || (this.meshes.push(e), e._resyncLightSources(), e.parent || e._addToSceneRootNodes(), this.onNewMeshAddedObservable.notifyObservers(e), t && e.getChildMeshes().forEach((function(e) { i.addMesh(e) } ))) } , t.prototype.removeMesh = function(e, t) { var i = this; void 0 === t && (t = !1); var n = this.meshes.indexOf(e); return -1 !== n && (this.meshes[n] = this.meshes[this.meshes.length - 1], this.meshes.pop(), e.parent || e._removeFromSceneRootNodes()), this._inputManager._invalidateMesh(e), this.onMeshRemovedObservable.notifyObservers(e), t && e.getChildMeshes().forEach((function(e) { i.removeMesh(e) } )), n } , t.prototype.addTransformNode = function(e) { this._blockEntityCollection || (e._indexInSceneTransformNodesArray = this.transformNodes.length, this.transformNodes.push(e), e.parent || e._addToSceneRootNodes(), this.onNewTransformNodeAddedObservable.notifyObservers(e)) } , t.prototype.removeTransformNode = function(e) { var t = e._indexInSceneTransformNodesArray; if (-1 !== t) { if (t !== this.transformNodes.length - 1) { var i = this.transformNodes[this.transformNodes.length - 1]; this.transformNodes[t] = i, i._indexInSceneTransformNodesArray = t } e._indexInSceneTransformNodesArray = -1, this.transformNodes.pop(), e.parent || e._removeFromSceneRootNodes() } return this.onTransformNodeRemovedObservable.notifyObservers(e), t } , t.prototype.removeSkeleton = function(e) { var t = this.skeletons.indexOf(e); return -1 !== t && (this.skeletons.splice(t, 1), this.onSkeletonRemovedObservable.notifyObservers(e), this._executeActiveContainerCleanup(this._activeSkeletons)), t } , t.prototype.removeMorphTargetManager = function(e) { var t = this.morphTargetManagers.indexOf(e); return -1 !== t && this.morphTargetManagers.splice(t, 1), t } , t.prototype.removeLight = function(e) { var t = this.lights.indexOf(e); if (-1 !== t) { for (var i = 0, n = this.meshes; i < n.length; i++) n[i]._removeLightSource(e, !1); this.lights.splice(t, 1), this.sortLightsByPriority(), e.parent || e._removeFromSceneRootNodes() } return this.onLightRemovedObservable.notifyObservers(e), t } , t.prototype.removeCamera = function(e) { var t = this.cameras.indexOf(e); if (-1 !== t && (this.cameras.splice(t, 1), e.parent || e._removeFromSceneRootNodes()), this.activeCameras) { var i = this.activeCameras.indexOf(e); -1 !== i && this.activeCameras.splice(i, 1) } return this.activeCamera === e && (this.cameras.length > 0 ? this.activeCamera = this.cameras[0] : this.activeCamera = null), this.onCameraRemovedObservable.notifyObservers(e), t } , t.prototype.removeParticleSystem = function(e) { var t = this.particleSystems.indexOf(e); return -1 !== t && (this.particleSystems.splice(t, 1), this._executeActiveContainerCleanup(this._activeParticleSystems)), t } , t.prototype.removeAnimation = function(e) { var t = this.animations.indexOf(e); return -1 !== t && this.animations.splice(t, 1), t } , t.prototype.stopAnimation = function(e, t, i) {} , t.prototype.removeAnimationGroup = function(e) { var t = this.animationGroups.indexOf(e); return -1 !== t && this.animationGroups.splice(t, 1), t } , t.prototype.removeMultiMaterial = function(e) { var t = this.multiMaterials.indexOf(e); return -1 !== t && this.multiMaterials.splice(t, 1), this.onMultiMaterialRemovedObservable.notifyObservers(e), t } , t.prototype.removeMaterial = function(e) { var t = e._indexInSceneMaterialArray; if (-1 !== t && t < this.materials.length) { if (t !== this.materials.length - 1) { var i = this.materials[this.materials.length - 1]; this.materials[t] = i, i._indexInSceneMaterialArray = t } e._indexInSceneMaterialArray = -1, this.materials.pop() } return this.onMaterialRemovedObservable.notifyObservers(e), t } , t.prototype.removeActionManager = function(e) { var t = this.actionManagers.indexOf(e); return -1 !== t && this.actionManagers.splice(t, 1), t } , t.prototype.removeTexture = function(e) { var t = this.textures.indexOf(e); return -1 !== t && this.textures.splice(t, 1), this.onTextureRemovedObservable.notifyObservers(e), t } , t.prototype.addLight = function(e) { if (!this._blockEntityCollection) { this.lights.push(e), this.sortLightsByPriority(), e.parent || e._addToSceneRootNodes(); for (var t = 0, i = this.meshes; t < i.length; t++) { var n = i[t]; -1 === n.lightSources.indexOf(e) && (n.lightSources.push(e), n._resyncLightSources()) } this.onNewLightAddedObservable.notifyObservers(e) } } , t.prototype.sortLightsByPriority = function() { this.requireLightSorting && this.lights.sort(fn.CompareLightsPriority) } , t.prototype.addCamera = function(e) { this._blockEntityCollection || (this.cameras.push(e), this.onNewCameraAddedObservable.notifyObservers(e), e.parent || e._addToSceneRootNodes()) } , t.prototype.addSkeleton = function(e) { this._blockEntityCollection || (this.skeletons.push(e), this.onNewSkeletonAddedObservable.notifyObservers(e)) } , t.prototype.addParticleSystem = function(e) { this._blockEntityCollection || this.particleSystems.push(e) } , t.prototype.addAnimation = function(e) { this._blockEntityCollection || this.animations.push(e) } , t.prototype.addAnimationGroup = function(e) { this._blockEntityCollection || this.animationGroups.push(e) } , t.prototype.addMultiMaterial = function(e) { this._blockEntityCollection || (this.multiMaterials.push(e), this.onNewMultiMaterialAddedObservable.notifyObservers(e)) } , t.prototype.addMaterial = function(e) { this._blockEntityCollection || (e._indexInSceneMaterialArray = this.materials.length, this.materials.push(e), this.onNewMaterialAddedObservable.notifyObservers(e)) } , t.prototype.addMorphTargetManager = function(e) { this._blockEntityCollection || this.morphTargetManagers.push(e) } , t.prototype.addGeometry = function(e) { this._blockEntityCollection || (this._geometriesByUniqueId && (this._geometriesByUniqueId[e.uniqueId] = this.geometries.length), this.geometries.push(e)) } , t.prototype.addActionManager = function(e) { this.actionManagers.push(e) } , t.prototype.addTexture = function(e) { this._blockEntityCollection || (this.textures.push(e), this.onNewTextureAddedObservable.notifyObservers(e)) } , t.prototype.switchActiveCamera = function(e, t) { void 0 === t && (t = !0), this._engine.getInputElement() && (this.activeCamera && this.activeCamera.detachControl(), this.activeCamera = e, t && e.attachControl()) } , t.prototype.setActiveCameraById = function(e) { var t = this.getCameraById(e); return t ? (this.activeCamera = t, t) : null } , t.prototype.setActiveCameraByName = function(e) { var t = this.getCameraByName(e); return t ? (this.activeCamera = t, t) : null } , t.prototype.getAnimationGroupByName = function(e) { for (var t = 0; t < this.animationGroups.length; t++) if (this.animationGroups[t].name === e) return this.animationGroups[t]; return null } , t.prototype.getMaterialByUniqueID = function(e) { for (var t = 0; t < this.materials.length; t++) if (this.materials[t].uniqueId === e) return this.materials[t]; return null } , t.prototype.getMaterialById = function(e) { for (var t = 0; t < this.materials.length; t++) if (this.materials[t].id === e) return this.materials[t]; return null } , t.prototype.getLastMaterialById = function(e, t) { void 0 === t && (t = !1); for (var i = this.materials.length - 1; i >= 0; i--) if (this.materials[i].id === e) return this.materials[i]; if (t) for (i = this.multiMaterials.length - 1; i >= 0; i--) if (this.multiMaterials[i].id === e) return this.multiMaterials[i]; return null } , t.prototype.getMaterialByName = function(e) { for (var t = 0; t < this.materials.length; t++) if (this.materials[t].name === e) return this.materials[t]; return null } , t.prototype.getTextureByUniqueId = function(e) { for (var t = 0; t < this.textures.length; t++) if (this.textures[t].uniqueId === e) return this.textures[t]; return null } , t.prototype.getTextureByName = function(e) { for (var t = 0; t < this.textures.length; t++) if (this.textures[t].name === e) return this.textures[t]; return null } , t.prototype.getCameraById = function(e) { for (var t = 0; t < this.cameras.length; t++) if (this.cameras[t].id === e) return this.cameras[t]; return null } , t.prototype.getCameraByUniqueId = function(e) { for (var t = 0; t < this.cameras.length; t++) if (this.cameras[t].uniqueId === e) return this.cameras[t]; return null } , t.prototype.getCameraByName = function(e) { for (var t = 0; t < this.cameras.length; t++) if (this.cameras[t].name === e) return this.cameras[t]; return null } , t.prototype.getBoneById = function(e) { for (var t = 0; t < this.skeletons.length; t++) for (var i = this.skeletons[t], n = 0; n < i.bones.length; n++) if (i.bones[n].id === e) return i.bones[n]; return null } , t.prototype.getBoneByName = function(e) { for (var t = 0; t < this.skeletons.length; t++) for (var i = this.skeletons[t], n = 0; n < i.bones.length; n++) if (i.bones[n].name === e) return i.bones[n]; return null } , t.prototype.getLightByName = function(e) { for (var t = 0; t < this.lights.length; t++) if (this.lights[t].name === e) return this.lights[t]; return null } , t.prototype.getLightById = function(e) { for (var t = 0; t < this.lights.length; t++) if (this.lights[t].id === e) return this.lights[t]; return null } , t.prototype.getLightByUniqueId = function(e) { for (var t = 0; t < this.lights.length; t++) if (this.lights[t].uniqueId === e) return this.lights[t]; return null } , t.prototype.getParticleSystemById = function(e) { for (var t = 0; t < this.particleSystems.length; t++) if (this.particleSystems[t].id === e) return this.particleSystems[t]; return null } , t.prototype.getGeometryById = function(e) { for (var t = 0; t < this.geometries.length; t++) if (this.geometries[t].id === e) return this.geometries[t]; return null } , t.prototype._getGeometryByUniqueId = function(e) { if (this._geometriesByUniqueId) { if (void 0 !== (t = this._geometriesByUniqueId[e])) return this.geometries[t] } else for (var t = 0; t < this.geometries.length; t++) if (this.geometries[t].uniqueId === e) return this.geometries[t]; return null } , t.prototype.pushGeometry = function(e, t) { return !(!t && this._getGeometryByUniqueId(e.uniqueId) || (this.addGeometry(e), this.onNewGeometryAddedObservable.notifyObservers(e), 0)) } , t.prototype.removeGeometry = function(e) { var t; if (this._geometriesByUniqueId) { if (void 0 === (t = this._geometriesByUniqueId[e.uniqueId])) return !1 } else if ((t = this.geometries.indexOf(e)) < 0) return !1; if (t !== this.geometries.length - 1) { var i = this.geometries[this.geometries.length - 1]; i && (this.geometries[t] = i, this._geometriesByUniqueId && (this._geometriesByUniqueId[i.uniqueId] = t, this._geometriesByUniqueId[e.uniqueId] = void 0)) } return this.geometries.pop(), this.onGeometryRemovedObservable.notifyObservers(e), !0 } , t.prototype.getGeometries = function() { return this.geometries } , t.prototype.getMeshById = function(e) { for (var t = 0; t < this.meshes.length; t++) if (this.meshes[t].id === e) return this.meshes[t]; return null } , t.prototype.getMeshesById = function(e) { return this.meshes.filter((function(t) { return t.id === e } )) } , t.prototype.getTransformNodeById = function(e) { for (var t = 0; t < this.transformNodes.length; t++) if (this.transformNodes[t].id === e) return this.transformNodes[t]; return null } , t.prototype.getTransformNodeByUniqueId = function(e) { for (var t = 0; t < this.transformNodes.length; t++) if (this.transformNodes[t].uniqueId === e) return this.transformNodes[t]; return null } , t.prototype.getTransformNodesById = function(e) { return this.transformNodes.filter((function(t) { return t.id === e } )) } , t.prototype.getMeshByUniqueId = function(e) { for (var t = 0; t < this.meshes.length; t++) if (this.meshes[t].uniqueId === e) return this.meshes[t]; return null } , t.prototype.getLastMeshById = function(e) { for (var t = this.meshes.length - 1; t >= 0; t--) if (this.meshes[t].id === e) return this.meshes[t]; return null } , t.prototype.getLastEntryById = function(e) { var t; for (t = this.meshes.length - 1; t >= 0; t--) if (this.meshes[t].id === e) return this.meshes[t]; for (t = this.transformNodes.length - 1; t >= 0; t--) if (this.transformNodes[t].id === e) return this.transformNodes[t]; for (t = this.cameras.length - 1; t >= 0; t--) if (this.cameras[t].id === e) return this.cameras[t]; for (t = this.lights.length - 1; t >= 0; t--) if (this.lights[t].id === e) return this.lights[t]; return null } , t.prototype.getNodeById = function(e) { var t = this.getMeshById(e); if (t) return t; var i = this.getTransformNodeById(e); if (i) return i; var n = this.getLightById(e); if (n) return n; var r = this.getCameraById(e); return r || (this.getBoneById(e) || null) } , t.prototype.getNodeByName = function(e) { var t = this.getMeshByName(e); if (t) return t; var i = this.getTransformNodeByName(e); if (i) return i; var n = this.getLightByName(e); if (n) return n; var r = this.getCameraByName(e); return r || (this.getBoneByName(e) || null) } , t.prototype.getMeshByName = function(e) { for (var t = 0; t < this.meshes.length; t++) if (this.meshes[t].name === e) return this.meshes[t]; return null } , t.prototype.getTransformNodeByName = function(e) { for (var t = 0; t < this.transformNodes.length; t++) if (this.transformNodes[t].name === e) return this.transformNodes[t]; return null } , t.prototype.getLastSkeletonById = function(e) { for (var t = this.skeletons.length - 1; t >= 0; t--) if (this.skeletons[t].id === e) return this.skeletons[t]; return null } , t.prototype.getSkeletonByUniqueId = function(e) { for (var t = 0; t < this.skeletons.length; t++) if (this.skeletons[t].uniqueId === e) return this.skeletons[t]; return null } , t.prototype.getSkeletonById = function(e) { for (var t = 0; t < this.skeletons.length; t++) if (this.skeletons[t].id === e) return this.skeletons[t]; return null } , t.prototype.getSkeletonByName = function(e) { for (var t = 0; t < this.skeletons.length; t++) if (this.skeletons[t].name === e) return this.skeletons[t]; return null } , t.prototype.getMorphTargetManagerById = function(e) { for (var t = 0; t < this.morphTargetManagers.length; t++) if (this.morphTargetManagers[t].uniqueId === e) return this.morphTargetManagers[t]; return null } , t.prototype.getMorphTargetById = function(e) { for (var t = 0; t < this.morphTargetManagers.length; ++t) for (var i = this.morphTargetManagers[t], n = 0; n < i.numTargets; ++n) { var r = i.getTarget(n); if (r.id === e) return r } return null } , t.prototype.getMorphTargetByName = function(e) { for (var t = 0; t < this.morphTargetManagers.length; ++t) for (var i = this.morphTargetManagers[t], n = 0; n < i.numTargets; ++n) { var r = i.getTarget(n); if (r.name === e) return r } return null } , t.prototype.getPostProcessByName = function(e) { for (var t = 0; t < this.postProcesses.length; ++t) { var i = this.postProcesses[t]; if (i.name === e) return i } return null } , t.prototype.isActiveMesh = function(e) { return -1 !== this._activeMeshes.indexOf(e) } , Object.defineProperty(t.prototype, "uid", { get: function() { return this._uid || (this._uid = gi.RandomId()), this._uid }, enumerable: !1, configurable: !0 }), t.prototype.addExternalData = function(e, t) { return this._externalData || (this._externalData = new Ei), this._externalData.add(e, t) } , t.prototype.getExternalData = function(e) { return this._externalData ? this._externalData.get(e) : null } , t.prototype.getOrAddExternalDataWithFactory = function(e, t) { return this._externalData || (this._externalData = new Ei), this._externalData.getOrAddWithFactory(e, t) } , t.prototype.removeExternalData = function(e) { return this._externalData.remove(e) } , t.prototype._evaluateSubMesh = function(e, t, i) { if (i.hasInstances || i.isAnInstance || this.dispatchAllSubMeshesOfActiveMeshes || this._skipFrustumClipping || t.alwaysSelectAsActiveMesh || 1 === t.subMeshes.length || e.isInFrustum(this._frustumPlanes)) { for (var n = 0, r = this._evaluateSubMeshStage; n < r.length; n++) r[n].action(t, e); var o = e.getMaterial(); null != o && (o.hasRenderTargetTextures && null != o.getRenderTargetTextures && -1 === this._processedMaterials.indexOf(o) && (this._processedMaterials.push(o), this._materialsRenderTargets.concatWithNoDuplicate(o.getRenderTargetTextures())), this._renderingManager.dispatch(e, t, o)) } } , t.prototype.freeProcessedMaterials = function() { this._processedMaterials.dispose() } , Object.defineProperty(t.prototype, "blockfreeActiveMeshesAndRenderingGroups", { get: function() { return this._preventFreeActiveMeshesAndRenderingGroups }, set: function(e) { this._preventFreeActiveMeshesAndRenderingGroups !== e && (e && (this.freeActiveMeshes(), this.freeRenderingGroups()), this._preventFreeActiveMeshesAndRenderingGroups = e) }, enumerable: !1, configurable: !0 }), t.prototype.freeActiveMeshes = function() { if (!this.blockfreeActiveMeshesAndRenderingGroups && (this._activeMeshes.dispose(), this.activeCamera && this.activeCamera._activeMeshes && this.activeCamera._activeMeshes.dispose(), this.activeCameras)) for (var e = 0; e < this.activeCameras.length; e++) { var t = this.activeCameras[e]; t && t._activeMeshes && t._activeMeshes.dispose() } } , t.prototype.freeRenderingGroups = function() { if (!this.blockfreeActiveMeshesAndRenderingGroups && (this._renderingManager && this._renderingManager.freeRenderingGroups(), this.textures)) for (var e = 0; e < this.textures.length; e++) { var t = this.textures[e]; t && t.renderList && t.freeRenderingGroups() } } , t.prototype._isInIntermediateRendering = function() { return this._intermediateRendering } , t.prototype.freezeActiveMeshes = function(e, t, i, n) { var r = this; return void 0 === e && (e = !1), void 0 === n && (n = !0), this.executeWhenReady((function() { if (r.activeCamera) { if (r._frustumPlanes || r.updateTransformMatrix(), r._evaluateActiveMeshes(), r._activeMeshesFrozen = !0, r._skipEvaluateActiveMeshesCompletely = e, n) for (var o = 0; o < r._activeMeshes.length; o++) r._activeMeshes.data[o]._freeze(); t && t() } else i && i("No active camera found") } )), this } , t.prototype.unfreezeActiveMeshes = function() { for (var e = 0; e < this.meshes.length; e++) { var t = this.meshes[e]; t._internalAbstractMeshDataInfo && (t._internalAbstractMeshDataInfo._isActive = !1) } for (e = 0; e < this._activeMeshes.length; e++) this._activeMeshes.data[e]._unFreeze(); return this._activeMeshesFrozen = !1, this } , t.prototype._executeActiveContainerCleanup = function(e) { (!this._engine.snapshotRendering || this._engine.snapshotRenderingMode !== a.SNAPSHOTRENDERING_FAST) && this._activeMeshesFrozen && this._activeMeshes.length || this.onBeforeRenderObservable.addOnce((function() { return e.dispose() } )) } , t.prototype._evaluateActiveMeshes = function() { var e; if (this._engine.snapshotRendering && this._engine.snapshotRenderingMode === a.SNAPSHOTRENDERING_FAST) this._activeMeshes.length > 0 && (null === (e = this.activeCamera) || void 0 === e || e._activeMeshes.reset(), this._activeMeshes.reset(), this._renderingManager.reset(), this._processedMaterials.reset(), this._activeParticleSystems.reset(), this._activeSkeletons.reset(), this._softwareSkinnedMeshes.reset()); else if (this._activeMeshesFrozen && this._activeMeshes.length) { if (!this._skipEvaluateActiveMeshesCompletely) for (var t = this._activeMeshes.length, i = 0; i < t; i++) (c = this._activeMeshes.data[i]).computeWorldMatrix(); if (this._activeParticleSystems) { var n = this._activeParticleSystems.length; for (i = 0; i < n; i++) this._activeParticleSystems.data[i].animate() } } else if (this.activeCamera) { this.onBeforeActiveMeshesEvaluationObservable.notifyObservers(this), this.activeCamera._activeMeshes.reset(), this._activeMeshes.reset(), this._renderingManager.reset(), this._processedMaterials.reset(), this._activeParticleSystems.reset(), this._activeSkeletons.reset(), this._softwareSkinnedMeshes.reset(), this._materialsRenderTargets.reset(); for (var r = 0, o = this._beforeEvaluateActiveMeshStage; r < o.length; r++) o[r].action(); var s = this.getActiveMeshCandidates() , l = s.length; for (i = 0; i < l; i++) { var c; if ((c = s.data[i])._internalAbstractMeshDataInfo._currentLODIsUpToDate = !1, !c.isBlocked && (this._totalVertices.addCount(c.getTotalVertices(), !1), c.isReady() && c.isEnabled() && 0 !== c.scaling.lengthSquared())) { c.computeWorldMatrix(), c.actionManager && c.actionManager.hasSpecificTriggers2(a.ACTION_OnIntersectionEnterTrigger, a.ACTION_OnIntersectionExitTrigger) && this._meshesForIntersections.pushNoDuplicate(c); var u = this.customLODSelector ? this.customLODSelector(c, this.activeCamera) : c.getLOD(this.activeCamera); if (c._internalAbstractMeshDataInfo._currentLOD = u, c._internalAbstractMeshDataInfo._currentLODIsUpToDate = !0, null != u && (u !== c && 0 !== u.billboardMode && u.computeWorldMatrix(), c._preActivate(), c.isVisible && c.visibility > 0 && 0 != (c.layerMask & this.activeCamera.layerMask) && (this._skipFrustumClipping || c.alwaysSelectAsActiveMesh || c.isInFrustum(this._frustumPlanes)))) { this._activeMeshes.push(c), this.activeCamera._activeMeshes.push(c), u !== c && u._activate(this._renderId, !1); for (var h = 0, d = this._preActiveMeshStage; h < d.length; h++) d[h].action(c); c._activate(this._renderId, !1) && (c.isAnInstance ? c._internalAbstractMeshDataInfo._actAsRegularMesh && (u = c) : u._internalAbstractMeshDataInfo._onlyForInstances = !1, u._internalAbstractMeshDataInfo._isActive = !0, this._activeMesh(c, u)), c._postActivate() } } } if (this.onAfterActiveMeshesEvaluationObservable.notifyObservers(this), this.particlesEnabled) { this.onBeforeParticlesRenderingObservable.notifyObservers(this); for (var p = 0; p < this.particleSystems.length; p++) { var f = this.particleSystems[p]; if (f.isStarted() && f.emitter) { var _ = f.emitter; _.position && !_.isEnabled() || (this._activeParticleSystems.push(f), f.animate(), this._renderingManager.dispatchParticles(f)) } } this.onAfterParticlesRenderingObservable.notifyObservers(this) } } } , t.prototype._activeMesh = function(e, t) { if (this._skeletonsEnabled && null !== t.skeleton && void 0 !== t.skeleton && (this._activeSkeletons.pushNoDuplicate(t.skeleton) && (t.skeleton.prepare(), this._activeBones.addCount(t.skeleton.bones.length, !1)), t.computeBonesUsingShaders || this._softwareSkinnedMeshes.pushNoDuplicate(t)), null != t && void 0 !== t.subMeshes && null !== t.subMeshes && t.subMeshes.length > 0) for (var i = this.getActiveSubMeshCandidates(t), n = i.length, r = 0; r < n; r++) { var o = i.data[r]; this._evaluateSubMesh(o, t, e) } } , t.prototype.updateTransformMatrix = function(e) { if (this.activeCamera) if (this.activeCamera._renderingMultiview) { var t = this.activeCamera._rigCameras[0] , i = this.activeCamera._rigCameras[1]; this.setTransformMatrix(t.getViewMatrix(), t.getProjectionMatrix(e), i.getViewMatrix(), i.getProjectionMatrix(e)) } else this.setTransformMatrix(this.activeCamera.getViewMatrix(), this.activeCamera.getProjectionMatrix(e)) } , t.prototype._bindFrameBuffer = function(e, t) { void 0 === t && (t = !0), e && e._multiviewTexture ? e._multiviewTexture._bindFrameBuffer() : e && e.outputRenderTarget ? e.outputRenderTarget._bindFrameBuffer() : this._engine._currentFrameBufferIsDefaultFrameBuffer() || this._engine.restoreDefaultFramebuffer(), t && this._clearFrameBuffer(e) } , t.prototype._clearFrameBuffer = function(e) { if (e && e._multiviewTexture) ; else if (e && e.outputRenderTarget) { var t = e.outputRenderTarget; t.onClearObservable.hasObservers() ? t.onClearObservable.notifyObservers(this._engine) : t.skipInitialClear || (this._engine.clear(t.clearColor || this.clearColor, !t._cleared, !0, !0), t._cleared = !0) } else this._defaultFrameBufferCleared ? this._engine.clear(null, !1, !0, !0) : (this._defaultFrameBufferCleared = !0, this._clear()) } , t.prototype._renderForCamera = function(e, t, i) { var n, r, o; if (void 0 === i && (i = !0), !e || !e._skipRendering) { var s = this._engine; if (this._activeCamera = e, !this.activeCamera) throw new Error("Active camera not set"); if (s.setViewport(this.activeCamera.viewport), this.resetCachedMaterial(), this._renderId++, !this.prePass && i) { var l = !0; e._renderingMultiview && e.outputRenderTarget && (l = e.outputRenderTarget.skipInitialClear, this.autoClear && (e.outputRenderTarget.skipInitialClear = !1)), this._bindFrameBuffer(this._activeCamera), e._renderingMultiview && e.outputRenderTarget && (e.outputRenderTarget.skipInitialClear = l) } this.updateTransformMatrix(), this.onBeforeCameraRenderObservable.notifyObservers(this.activeCamera), this._evaluateActiveMeshes(); for (var c = 0; c < this._softwareSkinnedMeshes.length; c++) { var u = this._softwareSkinnedMeshes.data[c]; u.applySkeleton(u.skeleton) } this.onBeforeRenderTargetsRenderObservable.notifyObservers(this), this._renderTargets.concatWithNoDuplicate(this._materialsRenderTargets), e.customRenderTargets && e.customRenderTargets.length > 0 && this._renderTargets.concatWithNoDuplicate(e.customRenderTargets), t && t.customRenderTargets && t.customRenderTargets.length > 0 && this._renderTargets.concatWithNoDuplicate(t.customRenderTargets), this.environmentTexture && this.environmentTexture.isRenderTarget && this._renderTargets.pushNoDuplicate(this.environmentTexture); for (var h = 0, d = this._gatherActiveCameraRenderTargetsStage; h < d.length; h++) d[h].action(this._renderTargets); var p = !1; if (this.renderTargetsEnabled) { if (this._intermediateRendering = !0, this._renderTargets.length > 0) { gi.StartPerformanceCounter("Render targets", this._renderTargets.length > 0); for (var f = 0; f < this._renderTargets.length; f++) { var _ = this._renderTargets.data[f]; if (_._shouldRender()) { this._renderId++; var m = _.activeCamera && _.activeCamera !== this.activeCamera; _.render(m, this.dumpNextRenderTargets), p = !0 } } gi.EndPerformanceCounter("Render targets", this._renderTargets.length > 0), this._renderId++ } for (var g = 0, v = this._cameraDrawRenderTargetStage; g < v.length; g++) p = v[g].action(this.activeCamera) || p; this._intermediateRendering = !1 } this._engine.currentRenderPassId = null !== (o = null !== (r = null === (n = e.outputRenderTarget) || void 0 === n ? void 0 : n.renderPassId) && void 0 !== r ? r : e.renderPassId) && void 0 !== o ? o : a.RENDERPASS_MAIN, p && !this.prePass && this._bindFrameBuffer(this._activeCamera, !1), this.onAfterRenderTargetsRenderObservable.notifyObservers(this), !this.postProcessManager || e._multiviewTexture || this.prePass || this.postProcessManager._prepareFrame(); for (var y = 0, b = this._beforeCameraDrawStage; y < b.length; y++) b[y].action(this.activeCamera); this.onBeforeDrawPhaseObservable.notifyObservers(this), s.snapshotRendering && s.snapshotRenderingMode === a.SNAPSHOTRENDERING_FAST && this.finalizeSceneUbo(), this._renderingManager.render(null, null, !0, !0), this.onAfterDrawPhaseObservable.notifyObservers(this); for (var T = 0, E = this._afterCameraDrawStage; T < E.length; T++) E[T].action(this.activeCamera); if (this.postProcessManager && !e._multiviewTexture) { var S = e.outputRenderTarget ? e.outputRenderTarget.renderTarget : void 0; this.postProcessManager._finalizeFrame(e.isIntermediate, S) } this._renderTargets.reset(), this.onAfterCameraRenderObservable.notifyObservers(this.activeCamera) } } , t.prototype._processSubCameras = function(e, t) { if (void 0 === t && (t = !0), e.cameraRigMode === a.RIG_MODE_NONE || e._renderingMultiview) return e._renderingMultiview && !this._multiviewSceneUbo && this._createMultiviewUbo(), this._renderForCamera(e, void 0, t), void this.onAfterRenderCameraObservable.notifyObservers(e); if (e._useMultiviewToSingleView) this._renderMultiviewToSingleView(e); else { this.onBeforeCameraRenderObservable.notifyObservers(e); for (var i = 0; i < e._rigCameras.length; i++) this._renderForCamera(e._rigCameras[i], e) } this._activeCamera = e, this.updateTransformMatrix(), this.onAfterRenderCameraObservable.notifyObservers(e) } , t.prototype._checkIntersections = function() { for (var e = 0; e < this._meshesForIntersections.length; e++) { var t = this._meshesForIntersections.data[e]; if (t.actionManager) for (var i = function(e) { var i = t.actionManager.actions[e]; if (i.trigger === a.ACTION_OnIntersectionEnterTrigger || i.trigger === a.ACTION_OnIntersectionExitTrigger) { var n = i.getTriggerParameter() , r = n.mesh ? n.mesh : n , o = r.intersectsMesh(t, n.usePreciseIntersection) , s = t._intersectionsInProgress.indexOf(r); o && -1 === s ? i.trigger === a.ACTION_OnIntersectionEnterTrigger ? (i._executeCurrent(w.CreateNew(t, void 0, r)), t._intersectionsInProgress.push(r)) : i.trigger === a.ACTION_OnIntersectionExitTrigger && t._intersectionsInProgress.push(r) : !o && s > -1 && (i.trigger === a.ACTION_OnIntersectionExitTrigger && i._executeCurrent(w.CreateNew(t, void 0, r)), t.actionManager.hasSpecificTrigger(a.ACTION_OnIntersectionExitTrigger, (function(e) { var t = e.mesh ? e.mesh : e; return r === t } )) && i.trigger !== a.ACTION_OnIntersectionExitTrigger || t._intersectionsInProgress.splice(s, 1)) } }, n = 0; t.actionManager && n < t.actionManager.actions.length; n++) i(n) } } , t.prototype._advancePhysicsEngineStep = function(e) {} , t.prototype._animate = function() {} , t.prototype.animate = function() { if (this._engine.isDeterministicLockStep()) { var e = Math.max(t.MinDeltaTime, Math.min(this._engine.getDeltaTime(), t.MaxDeltaTime)) + this._timeAccumulator , i = this._engine.getTimeStep() , n = 1e3 / i / 1e3 , r = 0 , o = this._engine.getLockstepMaxSteps() , a = Math.floor(e / i); for (a = Math.min(a, o); e > 0 && r < a; ) this.onBeforeStepObservable.notifyObservers(this), this._animationRatio = i * n, this._animate(), this.onAfterAnimationsObservable.notifyObservers(this), this.physicsEnabled && this._advancePhysicsEngineStep(i), this.onAfterStepObservable.notifyObservers(this), this._currentStepId++, r++, e -= i; this._timeAccumulator = e < 0 ? 0 : e } else e = this.useConstantAnimationDeltaTime ? 16 : Math.max(t.MinDeltaTime, Math.min(this._engine.getDeltaTime(), t.MaxDeltaTime)), this._animationRatio = .06 * e, this._animate(), this.onAfterAnimationsObservable.notifyObservers(this), this.physicsEnabled && this._advancePhysicsEngineStep(e) } , t.prototype._clear = function() { (this.autoClearDepthAndStencil || this.autoClear) && this._engine.clear(this.clearColor, this.autoClear || this.forceWireframe || this.forcePointsCloud, this.autoClearDepthAndStencil, this.autoClearDepthAndStencil) } , t.prototype._checkCameraRenderTarget = function(e) { var t; if ((null == e ? void 0 : e.outputRenderTarget) && !(null == e ? void 0 : e.isRigCamera) && (e.outputRenderTarget._cleared = !1), null === (t = null == e ? void 0 : e.rigCameras) || void 0 === t ? void 0 : t.length) for (var i = 0; i < e.rigCameras.length; ++i) { var n = e.rigCameras[i].outputRenderTarget; n && (n._cleared = !1) } } , t.prototype.resetDrawCache = function(e) { if (this.meshes) for (var t = 0, i = this.meshes; t < i.length; t++) i[t].resetDrawCache(e) } , t.prototype.render = function(e, t) { var i, n, r; if (void 0 === e && (e = !0), void 0 === t && (t = !1), !this.isDisposed) { this.onReadyObservable.hasObservers() && null === this._executeWhenReadyTimeoutId && this._checkIsReady(), this._frameId++, this._defaultFrameBufferCleared = !1, this._checkCameraRenderTarget(this.activeCamera), (null === (i = this.activeCameras) || void 0 === i ? void 0 : i.length) && this.activeCameras.forEach(this._checkCameraRenderTarget), this._registerTransientComponents(), this._activeParticles.fetchNewFrame(), this._totalVertices.fetchNewFrame(), this._activeIndices.fetchNewFrame(), this._activeBones.fetchNewFrame(), this._meshesForIntersections.reset(), this.resetCachedMaterial(), this.onBeforeAnimationsObservable.notifyObservers(this), this.actionManager && this.actionManager.processTrigger(a.ACTION_OnEveryFrameTrigger), t || this.animate(); for (var o = 0, s = this._beforeCameraUpdateStage; o < s.length; o++) s[o].action(); if (e) if (this.activeCameras && this.activeCameras.length > 0) for (var l = 0; l < this.activeCameras.length; l++) { var c = this.activeCameras[l]; if (c.update(), c.cameraRigMode !== a.RIG_MODE_NONE) for (var u = 0; u < c._rigCameras.length; u++) c._rigCameras[u].update() } else if (this.activeCamera && (this.activeCamera.update(), this.activeCamera.cameraRigMode !== a.RIG_MODE_NONE)) for (u = 0; u < this.activeCamera._rigCameras.length; u++) this.activeCamera._rigCameras[u].update(); this.onBeforeRunRegisterBeforeRenderObservable.notifyObservers(this), this.onBeforeRenderObservable.notifyObservers(this), this.onAfterRunRegisterBeforeRenderObservable.notifyObservers(this), this.onBeforeRenderObservable.notifyObservers(this); var h = this.getEngine(); this.onBeforeRenderTargetsRenderObservable.notifyObservers(this); var d = (null === (n = this.activeCameras) || void 0 === n ? void 0 : n.length) ? this.activeCameras[0] : this.activeCamera; if (this.renderTargetsEnabled) { gi.StartPerformanceCounter("Custom render targets", this.customRenderTargets.length > 0), this._intermediateRendering = !0; for (var p = 0; p < this.customRenderTargets.length; p++) { var f = this.customRenderTargets[p]; if (f._shouldRender()) { if (this._renderId++, this.activeCamera = f.activeCamera || this.activeCamera, !this.activeCamera) throw new Error("Active camera not set"); h.setViewport(this.activeCamera.viewport), this.updateTransformMatrix(), f.render(d !== this.activeCamera, this.dumpNextRenderTargets) } } gi.EndPerformanceCounter("Custom render targets", this.customRenderTargets.length > 0), this._intermediateRendering = !1, this._renderId++ } this._engine.currentRenderPassId = null !== (r = null == d ? void 0 : d.renderPassId) && void 0 !== r ? r : a.RENDERPASS_MAIN, this.activeCamera = d, this._activeCamera && this._activeCamera.cameraRigMode !== a.RIG_MODE_CUSTOM && !this.prePass && this._bindFrameBuffer(this._activeCamera, !1), this.onAfterRenderTargetsRenderObservable.notifyObservers(this); for (var _ = 0, m = this._beforeClearStage; _ < m.length; _++) m[_].action(); this._clearFrameBuffer(this.activeCamera); for (var g = 0, v = this._gatherRenderTargetsStage; g < v.length; g++) v[g].action(this._renderTargets); if (this.activeCameras && this.activeCameras.length > 0) for (l = 0; l < this.activeCameras.length; l++) this._processSubCameras(this.activeCameras[l], l > 0); else { if (!this.activeCamera) throw new Error("No camera defined"); this._processSubCameras(this.activeCamera, !!this.activeCamera.outputRenderTarget) } this._checkIntersections(); for (var y = 0, b = this._afterRenderStage; y < b.length; y++) b[y].action(); if (this.afterRender && this.afterRender(), this.onAfterRenderObservable.notifyObservers(this), this._toBeDisposed.length) { for (u = 0; u < this._toBeDisposed.length; u++) { var T = this._toBeDisposed[u]; T && T.dispose() } this._toBeDisposed = [] } this.dumpNextRenderTargets && (this.dumpNextRenderTargets = !1), this._activeBones.addCount(0, !0), this._activeIndices.addCount(0, !0), this._activeParticles.addCount(0, !0), this._engine.restoreDefaultFramebuffer() } } , t.prototype.freezeMaterials = function() { for (var e = 0; e < this.materials.length; e++) this.materials[e].freeze() } , t.prototype.unfreezeMaterials = function() { for (var e = 0; e < this.materials.length; e++) this.materials[e].unfreeze() } , t.prototype.dispose = function() { var e; if (!this.isDisposed) { this.beforeRender = null, this.afterRender = null, this.metadata = null, this.skeletons = [], this.morphTargetManagers = [], this._transientComponents = [], this._isReadyForMeshStage.clear(), this._beforeEvaluateActiveMeshStage.clear(), this._evaluateSubMeshStage.clear(), this._preActiveMeshStage.clear(), this._cameraDrawRenderTargetStage.clear(), this._beforeCameraDrawStage.clear(), this._beforeRenderTargetDrawStage.clear(), this._beforeRenderingGroupDrawStage.clear(), this._beforeRenderingMeshStage.clear(), this._afterRenderingMeshStage.clear(), this._afterRenderingGroupDrawStage.clear(), this._afterCameraDrawStage.clear(), this._afterRenderTargetDrawStage.clear(), this._afterRenderStage.clear(), this._beforeCameraUpdateStage.clear(), this._beforeClearStage.clear(), this._gatherRenderTargetsStage.clear(), this._gatherActiveCameraRenderTargetsStage.clear(), this._pointerMoveStage.clear(), this._pointerDownStage.clear(), this._pointerUpStage.clear(), this.importedMeshesFiles = new Array, this.stopAllAnimations && this.stopAllAnimations(), this.resetCachedMaterial(), this.activeCamera && (this.activeCamera._activeMeshes.dispose(), this.activeCamera = null), this._activeMeshes.dispose(), this._renderingManager.dispose(), this._processedMaterials.dispose(), this._activeParticleSystems.dispose(), this._activeSkeletons.dispose(), this._softwareSkinnedMeshes.dispose(), this._renderTargets.dispose(), this._materialsRenderTargets.dispose(), this._registeredForLateAnimationBindings.dispose(), this._meshesForIntersections.dispose(), this._toBeDisposed = []; for (var t = 0, i = this._activeRequests.slice(); t < i.length; t++) i[t].abort(); this.onBeforeRunRegisterBeforeRenderObservable.clear(), this.onAfterRunRegisterBeforeRenderObservable.clear(), this.onBeforeRTT1Observable.clear(), this.onAfterRTT1Observable.clear(), this.onBeforeRunRegisterAfterRenderObservable.clear(), this.onAfterRunRegisterAfterRenderObservable.clear() if (this._activeRequests = [], this.onDisposeObservable.notifyObservers(this), this.onDisposeObservable.clear(), this.onBeforeRenderObservable.clear(), this.onAfterRenderObservable.clear(), this.onBeforeRenderTargetsRenderObservable.clear(), this.onAfterRenderTargetsRenderObservable.clear(), this.onAfterStepObservable.clear(), this.onBeforeStepObservable.clear(), this.onBeforeActiveMeshesEvaluationObservable.clear(), this.onAfterActiveMeshesEvaluationObservable.clear(), this.onBeforeParticlesRenderingObservable.clear(), this.onAfterParticlesRenderingObservable.clear(), this.onBeforeDrawPhaseObservable.clear(), this.onAfterDrawPhaseObservable.clear(), this.onBeforeAnimationsObservable.clear(), this.onAfterAnimationsObservable.clear(), this.onDataLoadedObservable.clear(), this.onBeforeRenderingGroupObservable.clear(), this.onAfterRenderingGroupObservable.clear(), this.onMeshImportedObservable.clear(), this.onBeforeCameraRenderObservable.clear(), this.onAfterCameraRenderObservable.clear(), this.onReadyObservable.clear(), this.onNewCameraAddedObservable.clear(), this.onCameraRemovedObservable.clear(), this.onNewLightAddedObservable.clear(), this.onLightRemovedObservable.clear(), this.onNewGeometryAddedObservable.clear(), this.onGeometryRemovedObservable.clear(), this.onNewTransformNodeAddedObservable.clear(), this.onTransformNodeRemovedObservable.clear(), this.onNewMeshAddedObservable.clear(), this.onMeshRemovedObservable.clear(), this.onNewSkeletonAddedObservable.clear(), this.onSkeletonRemovedObservable.clear(), this.onNewMaterialAddedObservable.clear(), this.onNewMultiMaterialAddedObservable.clear(), this.onMaterialRemovedObservable.clear(), this.onMultiMaterialRemovedObservable.clear(), this.onNewTextureAddedObservable.clear(), this.onTextureRemovedObservable.clear(), this.onPrePointerObservable.clear(), this.onPointerObservable.clear(), this.onPreKeyboardObservable.clear(), this.onKeyboardObservable.clear(), this.onActiveCameraChanged.clear(), this.onComputePressureChanged.clear(), null === (e = this._computePressureObserver) || void 0 === e || e.unobserve(), this._computePressureObserver = void 0, this.detachControl(), this._engine.getInputElement()) for (var n = 0; n < this.cameras.length; n++) this.cameras[n].detachControl(); for (; this.animationGroups.length; ) this.animationGroups[0].dispose(); for (; this.lights.length; ) this.lights[0].dispose(); for (; this.meshes.length; ) this.meshes[0].dispose(!0); for (; this.transformNodes.length; ) this.transformNodes[0].dispose(!0); for (; this.cameras.length; ) this.cameras[0].dispose(); for (this._defaultMaterial && this._defaultMaterial.dispose(); this.multiMaterials.length; ) this.multiMaterials[0].dispose(); for (; this.materials.length; ) this.materials[0].dispose(); for (; this.particleSystems.length; ) this.particleSystems[0].dispose(); for (; this.postProcesses.length; ) this.postProcesses[0].dispose(); for (; this.textures.length; ) this.textures[0].dispose(); for (; this.morphTargetManagers.length; ) this.morphTargetManagers[0].dispose(); this._sceneUbo.dispose(), this._multiviewSceneUbo && this._multiviewSceneUbo.dispose(), this.postProcessManager.dispose(); for (var r = 0, o = this._components; r < o.length; r++) o[r].dispose(); var a = this._engine.scenes.indexOf(this); a > -1 && this._engine.scenes.splice(a, 1), E._LastCreatedScene === this && (this._engine.scenes.length > 0 ? E._LastCreatedScene = this._engine.scenes[this._engine.scenes.length - 1] : E._LastCreatedScene = null), (a = this._engine._virtualScenes.indexOf(this)) > -1 && this._engine._virtualScenes.splice(a, 1), this._engine.wipeCaches(!0), this._isDisposed = !0 } } , Object.defineProperty(t.prototype, "isDisposed", { get: function() { return this._isDisposed }, enumerable: !1, configurable: !0 }), t.prototype.clearCachedVertexData = function() { for (var e = 0; e < this.meshes.length; e++) { var t = this.meshes[e].geometry; t && t.clearCachedData() } } , t.prototype.cleanCachedTextureBuffer = function() { for (var e = 0, t = this.textures; e < t.length; e++) { var i = t[e]; i._buffer && (i._buffer = null) } } , t.prototype.getWorldExtends = function(e) { var t = new x(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE) , i = new x(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE); return e = e || function() { return !0 } , this.meshes.filter(e).forEach((function(e) { if (e.computeWorldMatrix(!0), e.subMeshes && 0 !== e.subMeshes.length && !e.infiniteDistance) { var n = e.getBoundingInfo() , r = n.boundingBox.minimumWorld , o = n.boundingBox.maximumWorld; x.CheckExtends(r, t, i), x.CheckExtends(o, t, i) } } )), { min: t, max: i } } , t.prototype.createPickingRay = function(e, t, i, n, r) { throw void 0 === r && (r = !1), be("Ray") } , t.prototype.createPickingRayToRef = function(e, t, i, n, r, o, a) { throw void 0 === o && (o = !1), void 0 === a && (a = !1), be("Ray") } , t.prototype.createPickingRayInCameraSpace = function(e, t, i) { throw be("Ray") } , t.prototype.createPickingRayInCameraSpaceToRef = function(e, t, i, n) { throw be("Ray") } , t.prototype.pick = function(e, t, i, n, r, o) { var a = new Ui; return a._pickingUnavailable = !0, a } , t.prototype.pickWithBoundingInfo = function(e, t, i, n, r) { var o = new Ui; return o._pickingUnavailable = !0, o } , t.prototype.pickWithRay = function(e, t, i, n) { throw be("Ray") } , t.prototype.multiPick = function(e, t, i, n, r) { throw be("Ray") } , t.prototype.multiPickWithRay = function(e, t, i) { throw be("Ray") } , t.prototype.setPointerOverMesh = function(e, t, i) { this._inputManager.setPointerOverMesh(e, t, i) } , t.prototype.getPointerOverMesh = function() { return this._inputManager.getPointerOverMesh() } , t.prototype._rebuildGeometries = function() { for (var e = 0, t = this.geometries; e < t.length; e++) t[e]._rebuild(); for (var i = 0, n = this.meshes; i < n.length; i++) n[i]._rebuild(); this.postProcessManager && this.postProcessManager._rebuild(); for (var r = 0, o = this._components; r < o.length; r++) o[r].rebuild(); for (var a = 0, s = this.particleSystems; a < s.length; a++) s[a].rebuild(); if (this.spriteManagers) for (var l = 0, c = this.spriteManagers; l < c.length; l++) c[l].rebuild() } , t.prototype._rebuildTextures = function() { for (var e = 0, t = this.textures; e < t.length; e++) t[e]._rebuild(); this.markAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag) } , t.prototype._getByTags = function(e, t, i) { if (void 0 === t) return e; var n = []; for (var r in i = i || function(e) {} , e) { var o = e[r]; ye && ye.MatchesQuery(o, t) && (n.push(o), i(o)) } return n } , t.prototype.getMeshesByTags = function(e, t) { return this._getByTags(this.meshes, e, t) } , t.prototype.getCamerasByTags = function(e, t) { return this._getByTags(this.cameras, e, t) } , t.prototype.getLightsByTags = function(e, t) { return this._getByTags(this.lights, e, t) } , t.prototype.getMaterialByTags = function(e, t) { return this._getByTags(this.materials, e, t).concat(this._getByTags(this.multiMaterials, e, t)) } , t.prototype.getTransformNodesByTags = function(e, t) { return this._getByTags(this.transformNodes, e, t) } , t.prototype.setRenderingOrder = function(e, t, i, n) { void 0 === t && (t = null), void 0 === i && (i = null), void 0 === n && (n = null), this._renderingManager.setRenderingOrder(e, t, i, n) } , t.prototype.setRenderingAutoClearDepthStencil = function(e, t, i, n) { void 0 === i && (i = !0), void 0 === n && (n = !0), this._renderingManager.setRenderingAutoClearDepthStencil(e, t, i, n) } , t.prototype.getAutoClearDepthStencilSetup = function(e) { return this._renderingManager.getAutoClearDepthStencilSetup(e) } , Object.defineProperty(t.prototype, "blockMaterialDirtyMechanism", { get: function() { return this._blockMaterialDirtyMechanism }, set: function(e) { this._blockMaterialDirtyMechanism !== e && (this._blockMaterialDirtyMechanism = e, e || this.markAllMaterialsAsDirty(a.MATERIAL_AllDirtyFlag)) }, enumerable: !1, configurable: !0 }), t.prototype.markAllMaterialsAsDirty = function(e, t) { if (!this._blockMaterialDirtyMechanism) for (var i = 0, n = this.materials; i < n.length; i++) { var r = n[i]; t && !t(r) || r.markAsDirty(e) } } , t.prototype._loadFile = function(e, t, i, n, r, o, a) { var s = this , l = ti(e, t, i, n ? this.offlineProvider : void 0, r, o, a); return this._activeRequests.push(l), l.onCompleteObservable.add((function(e) { s._activeRequests.splice(s._activeRequests.indexOf(e), 1) } )), l } , t.prototype._loadFileAsync = function(e, t, i, n, r) { var o = this; return new Promise((function(a, s) { o._loadFile(e, (function(e) { a(e) } ), t, i, n, (function(e, t) { s(t) } ), r) } )) } , t.prototype._requestFile = function(e, t, i, n, r, o, a) { var s = this , l = ii(e, t, i, n ? this.offlineProvider : void 0, r, o, a); return this._activeRequests.push(l), l.onCompleteObservable.add((function(e) { s._activeRequests.splice(s._activeRequests.indexOf(e), 1) } )), l } , t.prototype._requestFileAsync = function(e, t, i, n, r) { var o = this; return new Promise((function(a, s) { o._requestFile(e, (function(e) { a(e) } ), t, i, n, (function(e) { s(e) } ), r) } )) } , t.prototype._readFile = function(e, t, i, n, r) { var o = this , a = ei(e, t, i, n, r); return this._activeRequests.push(a), a.onCompleteObservable.add((function(e) { o._activeRequests.splice(o._activeRequests.indexOf(e), 1) } )), a } , t.prototype._readFileAsync = function(e, t, i) { var n = this; return new Promise((function(r, o) { n._readFile(e, (function(e) { r(e) } ), t, i, (function(e) { o(e) } )) } )) } , t.prototype.getPerfCollector = function() { throw be("performanceViewerSceneExtension") } , t.FOGMODE_NONE = 0, t.FOGMODE_EXP = 1, t.FOGMODE_EXP2 = 2, t.FOGMODE_LINEAR = 3, t.MinDeltaTime = 1, t.MaxDeltaTime = 1e3, t }(o); mn.prototype.setActiveCameraByID = function(e) { return this.setActiveCameraById(e) } , mn.prototype.getLastMaterialByID = function(e) { return this.getLastMaterialById(e) } , mn.prototype.getMaterialByID = function(e) { return this.getMaterialById(e) } , mn.prototype.getTextureByUniqueID = function(e) { return this.getTextureByUniqueId(e) } , mn.prototype.getCameraByID = function(e) { return this.getCameraById(e) } , mn.prototype.getCameraByUniqueID = function(e) { return this.getCameraByUniqueId(e) } , mn.prototype.getBoneByID = function(e) { return this.getBoneById(e) } , mn.prototype.getLightByID = function(e) { return this.getLightById(e) } , mn.prototype.getLightByUniqueID = function(e) { return this.getLightByUniqueId(e) } , mn.prototype.getParticleSystemByID = function(e) { return this.getParticleSystemById(e) } , mn.prototype.getGeometryByID = function(e) { return this.getGeometryById(e) } , mn.prototype.getMeshByID = function(e) { return this.getMeshById(e) } , mn.prototype.getMeshesByID = function(e) { return this.getMeshesById(e) } , mn.prototype.getTransformNodeByID = function(e) { return this.getTransformNodeById(e) } , mn.prototype.getTransformNodeByUniqueID = function(e) { return this.getTransformNodeByUniqueId(e) } , mn.prototype.getTransformNodesByID = function(e) { return this.getTransformNodesById(e) } , mn.prototype.getMeshByUniqueID = function(e) { return this.getMeshByUniqueId(e) } , mn.prototype.getLastMeshByID = function(e) { return this.getLastMeshById(e) } , mn.prototype.getLastEntryByID = function(e) { return this.getLastEntryById(e) } , mn.prototype.getNodeByID = function(e) { return this.getNodeById(e) } , mn.prototype.getLastSkeletonByID = function(e) { return this.getLastSkeletonById(e) } , function(e) { e[e.LOCAL = 0] = "LOCAL", e[e.WORLD = 1] = "WORLD", e[e.BONE = 2] = "BONE" }(Ji || (Ji = {})); var gn, vn = function() { function e() {} return e.X = new x(1,0,0), e.Y = new x(0,1,0), e.Z = new x(0,0,1), e }(); !function(e) { e[e.X = 0] = "X", e[e.Y = 1] = "Y", e[e.Z = 2] = "Z" }(gn || (gn = {})); var yn = function(e) { function t(t, i, n, r, o, a, s) { void 0 === n && (n = null), void 0 === r && (r = null), void 0 === o && (o = null), void 0 === a && (a = null), void 0 === s && (s = null); var l = e.call(this, t, i.getScene()) || this; return l.name = t, l.children = new Array, l.animations = new Array, l._index = null, l._absoluteTransform = new P, l._invertedAbsoluteTransform = new P, l._scalingDeterminant = 1, l._worldTransform = new P, l._needToDecompose = !0, l._needToCompose = !1, l._linkedTransformNode = null, l._waitingTransformNodeId = null, l._skeleton = i, l._localMatrix = r ? r.clone() : P.Identity(), l._restPose = o || l._localMatrix.clone(), l._baseMatrix = a || l._localMatrix.clone(), l._index = s, i.bones.push(l), l.setParent(n, !1), (a || r) && l._updateDifferenceMatrix(), l } return U(t, e), Object.defineProperty(t.prototype, "_matrix", { get: function() { return this._compose(), this._localMatrix }, set: function(e) { this._needToCompose = !1, e.updateFlag !== this._localMatrix.updateFlag && (this._localMatrix.copyFrom(e), this._markAsDirtyAndDecompose()) }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "Bone" } , t.prototype.getSkeleton = function() { return this._skeleton } , Object.defineProperty(t.prototype, "parent", { get: function() { return this._parentNode }, set: function(e) { this.setParent(e) }, enumerable: !1, configurable: !0 }), t.prototype.getParent = function() { return this.parent } , t.prototype.getChildren = function() { return this.children } , t.prototype.getIndex = function() { return null === this._index ? this.getSkeleton().bones.indexOf(this) : this._index } , t.prototype.setParent = function(e, t) { if (void 0 === t && (t = !0), this.parent !== e) { if (this.parent) { var i = this.parent.children.indexOf(this); -1 !== i && this.parent.children.splice(i, 1) } this._parentNode = e, this.parent && this.parent.children.push(this), t && this._updateDifferenceMatrix(), this.markAsDirty() } } , t.prototype.getLocalMatrix = function() { return this._compose(), this._localMatrix } , t.prototype.getBaseMatrix = function() { return this._baseMatrix } , t.prototype.getRestPose = function() { return this._restPose } , t.prototype.setRestPose = function(e) { this._restPose.copyFrom(e) } , t.prototype.getBindPose = function() { return this._baseMatrix } , t.prototype.setBindPose = function(e) { this.updateMatrix(e) } , t.prototype.getWorldMatrix = function() { return this._worldTransform } , t.prototype.returnToRest = function() { var e; if (this._linkedTransformNode) { var t = I.Vector3[0] , i = I.Quaternion[0] , n = I.Vector3[1]; this.getRestPose().decompose(t, i, n), this._linkedTransformNode.position.copyFrom(n), this._linkedTransformNode.rotationQuaternion = null !== (e = this._linkedTransformNode.rotationQuaternion) && void 0 !== e ? e : C.Identity(), this._linkedTransformNode.rotationQuaternion.copyFrom(i), this._linkedTransformNode.scaling.copyFrom(t) } else this._matrix = this._restPose } , t.prototype.getInvertedAbsoluteTransform = function() { return this._invertedAbsoluteTransform } , t.prototype.getAbsoluteTransform = function() { return this._absoluteTransform } , t.prototype.linkTransformNode = function(e) { this._linkedTransformNode && this._skeleton._numBonesWithLinkedTransformNode--, this._linkedTransformNode = e, this._linkedTransformNode && this._skeleton._numBonesWithLinkedTransformNode++ } , t.prototype.getTransformNode = function() { return this._linkedTransformNode } , Object.defineProperty(t.prototype, "position", { get: function() { return this._decompose(), this._localPosition }, set: function(e) { this._decompose(), this._localPosition.copyFrom(e), this._markAsDirtyAndCompose() }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rotation", { get: function() { return this.getRotation() }, set: function(e) { this.setRotation(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rotationQuaternion", { get: function() { return this._decompose(), this._localRotation }, set: function(e) { this.setRotationQuaternion(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "scaling", { get: function() { return this.getScale() }, set: function(e) { this.setScale(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "animationPropertiesOverride", { get: function() { return this._skeleton.animationPropertiesOverride }, enumerable: !1, configurable: !0 }), t.prototype._decompose = function() { this._needToDecompose && (this._needToDecompose = !1, this._localScaling || (this._localScaling = x.Zero(), this._localRotation = C.Zero(), this._localPosition = x.Zero()), this._localMatrix.decompose(this._localScaling, this._localRotation, this._localPosition)) } , t.prototype._compose = function() { this._needToCompose && (this._localScaling ? (this._needToCompose = !1, P.ComposeToRef(this._localScaling, this._localRotation, this._localPosition, this._localMatrix)) : this._needToCompose = !1) } , t.prototype.updateMatrix = function(e, t, i) { void 0 === t && (t = !0), void 0 === i && (i = !0), this._baseMatrix.copyFrom(e), t && this._updateDifferenceMatrix(), i ? this._matrix = e : this.markAsDirty() } , t.prototype._updateDifferenceMatrix = function(e, t) { if (void 0 === t && (t = !0), e || (e = this._baseMatrix), this.parent ? e.multiplyToRef(this.parent._absoluteTransform, this._absoluteTransform) : this._absoluteTransform.copyFrom(e), this._absoluteTransform.invertToRef(this._invertedAbsoluteTransform), t) for (var i = 0; i < this.children.length; i++) this.children[i]._updateDifferenceMatrix(); this._scalingDeterminant = this._absoluteTransform.determinant() < 0 ? -1 : 1 } , t.prototype.markAsDirty = function() { return this._currentRenderId++, this._childUpdateId++, this._skeleton._markAsDirty(), this } , t.prototype._markAsDirtyAndCompose = function() { this.markAsDirty(), this._needToCompose = !0 } , t.prototype._markAsDirtyAndDecompose = function() { this.markAsDirty(), this._needToDecompose = !0 } , t.prototype.translate = function(e, i, n) { void 0 === i && (i = Ji.LOCAL); var r = this.getLocalMatrix(); if (i == Ji.LOCAL) r.addAtIndex(12, e.x), r.addAtIndex(13, e.y), r.addAtIndex(14, e.z); else { var o = null; n && (o = n.getWorldMatrix()), this._skeleton.computeAbsoluteTransforms(); var a = t._TmpMats[0] , s = t._TmpVecs[0]; this.parent ? n && o ? (a.copyFrom(this.parent.getAbsoluteTransform()), a.multiplyToRef(o, a)) : a.copyFrom(this.parent.getAbsoluteTransform()) : P.IdentityToRef(a), a.setTranslationFromFloats(0, 0, 0), a.invert(), x.TransformCoordinatesToRef(e, a, s), r.addAtIndex(12, s.x), r.addAtIndex(13, s.y), r.addAtIndex(14, s.z) } this._markAsDirtyAndDecompose() } , t.prototype.setPosition = function(e, i, n) { void 0 === i && (i = Ji.LOCAL); var r = this.getLocalMatrix(); if (i == Ji.LOCAL) r.setTranslationFromFloats(e.x, e.y, e.z); else { var o = null; n && (o = n.getWorldMatrix()), this._skeleton.computeAbsoluteTransforms(); var a = t._TmpMats[0] , s = t._TmpVecs[0]; this.parent ? (n && o ? (a.copyFrom(this.parent.getAbsoluteTransform()), a.multiplyToRef(o, a)) : a.copyFrom(this.parent.getAbsoluteTransform()), a.invert()) : P.IdentityToRef(a), x.TransformCoordinatesToRef(e, a, s), r.setTranslationFromFloats(s.x, s.y, s.z) } this._markAsDirtyAndDecompose() } , t.prototype.setAbsolutePosition = function(e, t) { this.setPosition(e, Ji.WORLD, t) } , t.prototype.scale = function(e, i, n, r) { void 0 === r && (r = !1); var o = this.getLocalMatrix() , a = t._TmpMats[0]; P.ScalingToRef(e, i, n, a), a.multiplyToRef(o, o), a.invert(); for (var s = 0, l = this.children; s < l.length; s++) { var c = (d = l[s]).getLocalMatrix(); c.multiplyToRef(a, c), c.multiplyAtIndex(12, e), c.multiplyAtIndex(13, i), c.multiplyAtIndex(14, n), d._markAsDirtyAndDecompose() } if (this._markAsDirtyAndDecompose(), r) for (var u = 0, h = this.children; u < h.length; u++) { var d; (d = h[u]).scale(e, i, n, r) } } , t.prototype.setScale = function(e) { this._decompose(), this._localScaling.copyFrom(e), this._markAsDirtyAndCompose() } , t.prototype.getScale = function() { return this._decompose(), this._localScaling } , t.prototype.getScaleToRef = function(e) { this._decompose(), e.copyFrom(this._localScaling) } , t.prototype.setYawPitchRoll = function(e, i, n, r, o) { if (void 0 === r && (r = Ji.LOCAL), r === Ji.LOCAL) { var a = t._TmpQuat; return C.RotationYawPitchRollToRef(e, i, n, a), void this.setRotationQuaternion(a, r, o) } var s = t._TmpMats[0]; if (this._getNegativeRotationToRef(s, o)) { var l = t._TmpMats[1]; P.RotationYawPitchRollToRef(e, i, n, l), s.multiplyToRef(l, l), this._rotateWithMatrix(l, r, o) } } , t.prototype.rotate = function(e, i, n, r) { void 0 === n && (n = Ji.LOCAL); var o = t._TmpMats[0]; o.setTranslationFromFloats(0, 0, 0), P.RotationAxisToRef(e, i, o), this._rotateWithMatrix(o, n, r) } , t.prototype.setAxisAngle = function(e, i, n, r) { if (void 0 === n && (n = Ji.LOCAL), n === Ji.LOCAL) { var o = t._TmpQuat; return C.RotationAxisToRef(e, i, o), void this.setRotationQuaternion(o, n, r) } var a = t._TmpMats[0]; if (this._getNegativeRotationToRef(a, r)) { var s = t._TmpMats[1]; P.RotationAxisToRef(e, i, s), a.multiplyToRef(s, s), this._rotateWithMatrix(s, n, r) } } , t.prototype.setRotation = function(e, t, i) { void 0 === t && (t = Ji.LOCAL), this.setYawPitchRoll(e.y, e.x, e.z, t, i) } , t.prototype.setRotationQuaternion = function(e, i, n) { if (void 0 === i && (i = Ji.LOCAL), i === Ji.LOCAL) return this._decompose(), this._localRotation.copyFrom(e), void this._markAsDirtyAndCompose(); var r = t._TmpMats[0]; if (this._getNegativeRotationToRef(r, n)) { var o = t._TmpMats[1]; P.FromQuaternionToRef(e, o), r.multiplyToRef(o, o), this._rotateWithMatrix(o, i, n) } } , t.prototype.setRotationMatrix = function(e, i, n) { if (void 0 === i && (i = Ji.LOCAL), i === Ji.LOCAL) { var r = t._TmpQuat; return C.FromRotationMatrixToRef(e, r), void this.setRotationQuaternion(r, i, n) } var o = t._TmpMats[0]; if (this._getNegativeRotationToRef(o, n)) { var a = t._TmpMats[1]; a.copyFrom(e), o.multiplyToRef(e, a), this._rotateWithMatrix(a, i, n) } } , t.prototype._rotateWithMatrix = function(e, i, n) { void 0 === i && (i = Ji.LOCAL); var r = this.getLocalMatrix() , o = r.m[12] , a = r.m[13] , s = r.m[14] , l = this.getParent() , c = t._TmpMats[3] , u = t._TmpMats[4]; l && i == Ji.WORLD ? (n ? (c.copyFrom(n.getWorldMatrix()), l.getAbsoluteTransform().multiplyToRef(c, c)) : c.copyFrom(l.getAbsoluteTransform()), u.copyFrom(c), u.invert(), r.multiplyToRef(c, r), r.multiplyToRef(e, r), r.multiplyToRef(u, r)) : i == Ji.WORLD && n ? (c.copyFrom(n.getWorldMatrix()), u.copyFrom(c), u.invert(), r.multiplyToRef(c, r), r.multiplyToRef(e, r), r.multiplyToRef(u, r)) : r.multiplyToRef(e, r), r.setTranslationFromFloats(o, a, s), this.computeAbsoluteTransforms(), this._markAsDirtyAndDecompose() } , t.prototype._getNegativeRotationToRef = function(e, i) { var n = t._TmpMats[2]; return e.copyFrom(this.getAbsoluteTransform()), i ? (e.multiplyToRef(i.getWorldMatrix(), e), P.ScalingToRef(i.scaling.x, i.scaling.y, i.scaling.z, n)) : P.IdentityToRef(n), e.invert(), !isNaN(e.m[0]) && (n.multiplyAtIndex(0, this._scalingDeterminant), e.multiplyToRef(n, e), !0) } , t.prototype.getPosition = function(e, t) { void 0 === e && (e = Ji.LOCAL), void 0 === t && (t = null); var i = x.Zero(); return this.getPositionToRef(e, t, i), i } , t.prototype.getPositionToRef = function(e, i, n) { if (void 0 === e && (e = Ji.LOCAL), e == Ji.LOCAL) { var r = this.getLocalMatrix(); n.x = r.m[12], n.y = r.m[13], n.z = r.m[14] } else { var o = null; i && (o = i.getWorldMatrix()), this._skeleton.computeAbsoluteTransforms(); var a = t._TmpMats[0]; i && o ? (a.copyFrom(this.getAbsoluteTransform()), a.multiplyToRef(o, a)) : a = this.getAbsoluteTransform(), n.x = a.m[12], n.y = a.m[13], n.z = a.m[14] } } , t.prototype.getAbsolutePosition = function(e) { void 0 === e && (e = null); var t = x.Zero(); return this.getPositionToRef(Ji.WORLD, e, t), t } , t.prototype.getAbsolutePositionToRef = function(e, t) { this.getPositionToRef(Ji.WORLD, e, t) } , t.prototype.computeAbsoluteTransforms = function() { if (this._compose(), this.parent) this._localMatrix.multiplyToRef(this.parent._absoluteTransform, this._absoluteTransform); else { this._absoluteTransform.copyFrom(this._localMatrix); var e = this._skeleton.getPoseMatrix(); e && this._absoluteTransform.multiplyToRef(e, this._absoluteTransform) } for (var t = this.children, i = t.length, n = 0; n < i; n++) t[n].computeAbsoluteTransforms() } , t.prototype.getDirection = function(e, t) { void 0 === t && (t = null); var i = x.Zero(); return this.getDirectionToRef(e, t, i), i } , t.prototype.getDirectionToRef = function(e, i, n) { void 0 === i && (i = null); var r = null; i && (r = i.getWorldMatrix()), this._skeleton.computeAbsoluteTransforms(); var o = t._TmpMats[0]; o.copyFrom(this.getAbsoluteTransform()), i && r && o.multiplyToRef(r, o), x.TransformNormalToRef(e, o, n), n.normalize() } , t.prototype.getRotation = function(e, t) { void 0 === e && (e = Ji.LOCAL), void 0 === t && (t = null); var i = x.Zero(); return this.getRotationToRef(e, t, i), i } , t.prototype.getRotationToRef = function(e, i, n) { void 0 === e && (e = Ji.LOCAL), void 0 === i && (i = null); var r = t._TmpQuat; this.getRotationQuaternionToRef(e, i, r), r.toEulerAnglesToRef(n) } , t.prototype.getRotationQuaternion = function(e, t) { void 0 === e && (e = Ji.LOCAL), void 0 === t && (t = null); var i = C.Identity(); return this.getRotationQuaternionToRef(e, t, i), i } , t.prototype.getRotationQuaternionToRef = function(e, i, n) { if (void 0 === e && (e = Ji.LOCAL), void 0 === i && (i = null), e == Ji.LOCAL) this._decompose(), n.copyFrom(this._localRotation); else { var r = t._TmpMats[0] , o = this.getAbsoluteTransform(); i ? o.multiplyToRef(i.getWorldMatrix(), r) : r.copyFrom(o), r.multiplyAtIndex(0, this._scalingDeterminant), r.multiplyAtIndex(1, this._scalingDeterminant), r.multiplyAtIndex(2, this._scalingDeterminant), r.decompose(void 0, n, void 0) } } , t.prototype.getRotationMatrix = function(e, t) { void 0 === e && (e = Ji.LOCAL); var i = P.Identity(); return this.getRotationMatrixToRef(e, t, i), i } , t.prototype.getRotationMatrixToRef = function(e, i, n) { if (void 0 === e && (e = Ji.LOCAL), e == Ji.LOCAL) this.getLocalMatrix().getRotationMatrixToRef(n); else { var r = t._TmpMats[0] , o = this.getAbsoluteTransform(); i ? o.multiplyToRef(i.getWorldMatrix(), r) : r.copyFrom(o), r.multiplyAtIndex(0, this._scalingDeterminant), r.multiplyAtIndex(1, this._scalingDeterminant), r.multiplyAtIndex(2, this._scalingDeterminant), r.getRotationMatrixToRef(n) } } , t.prototype.getAbsolutePositionFromLocal = function(e, t) { void 0 === t && (t = null); var i = x.Zero(); return this.getAbsolutePositionFromLocalToRef(e, t, i), i } , t.prototype.getAbsolutePositionFromLocalToRef = function(e, i, n) { void 0 === i && (i = null); var r = null; i && (r = i.getWorldMatrix()), this._skeleton.computeAbsoluteTransforms(); var o = t._TmpMats[0]; i && r ? (o.copyFrom(this.getAbsoluteTransform()), o.multiplyToRef(r, o)) : o = this.getAbsoluteTransform(), x.TransformCoordinatesToRef(e, o, n) } , t.prototype.getLocalPositionFromAbsolute = function(e, t) { void 0 === t && (t = null); var i = x.Zero(); return this.getLocalPositionFromAbsoluteToRef(e, t, i), i } , t.prototype.getLocalPositionFromAbsoluteToRef = function(e, i, n) { void 0 === i && (i = null); var r = null; i && (r = i.getWorldMatrix()), this._skeleton.computeAbsoluteTransforms(); var o = t._TmpMats[0]; o.copyFrom(this.getAbsoluteTransform()), i && r && o.multiplyToRef(r, o), o.invert(), x.TransformCoordinatesToRef(e, o, n) } , t.prototype.setCurrentPoseAsRest = function() { this.setRestPose(this.getLocalMatrix()) } , t._TmpVecs = g.BuildArray(2, x.Zero), t._TmpQuat = C.Identity(), t._TmpMats = g.BuildArray(5, P.Identity), t }(Xe) , bn = function() { function e(e, t, i, n, r, o, a, s, l, c) { void 0 === i && (i = 0), void 0 === n && (n = 100), void 0 === r && (r = !1), void 0 === o && (o = 1), void 0 === c && (c = !1), this.target = t, this.fromFrame = i, this.toFrame = n, this.loopAnimation = r, this.onAnimationEnd = a, this.onAnimationLoop = l, this.isAdditive = c, this._localDelayOffset = null, this._pausedDelay = null, this._manualJumpDelay = null, this._runtimeAnimations = new Array, this._paused = !1, this._speedRatio = 1, this._weight = -1, this._syncRoot = null, this._frameToSyncFromJump = 0, this.disposeOnEnd = !0, this.animationStarted = !1, this.onAnimationEndObservable = new h, this.onAnimationLoopObservable = new h, this._scene = e, s && this.appendAnimations(t, s), this._speedRatio = o, e._activeAnimatables.push(this) } return Object.defineProperty(e.prototype, "syncRoot", { get: function() { return this._syncRoot }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "masterFrame", { get: function() { return 0 === this._runtimeAnimations.length ? 0 : this._runtimeAnimations[0].currentFrame }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "weight", { get: function() { return this._weight }, set: function(e) { this._weight = -1 !== e ? Math.min(Math.max(e, 0), 1) : -1 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "speedRatio", { get: function() { return this._speedRatio }, set: function(e) { for (var t = 0; t < this._runtimeAnimations.length; t++) this._runtimeAnimations[t]._prepareForSpeedRatioChange(e); this._speedRatio = e }, enumerable: !1, configurable: !0 }), e.prototype.syncWith = function(e) { if (this._syncRoot = e, e) { var t = this._scene._activeAnimatables.indexOf(this); t > -1 && (this._scene._activeAnimatables.splice(t, 1), this._scene._activeAnimatables.push(this)) } return this } , e.prototype.getAnimations = function() { return this._runtimeAnimations } , e.prototype.appendAnimations = function(e, t) { for (var i = this, n = 0; n < t.length; n++) { var r = t[n] , o = new it(e,r,this._scene,this); o._onLoop = function() { i.onAnimationLoopObservable.notifyObservers(i), i.onAnimationLoop && i.onAnimationLoop() } , this._runtimeAnimations.push(o) } } , e.prototype.getAnimationByTargetProperty = function(e) { for (var t = this._runtimeAnimations, i = 0; i < t.length; i++) if (t[i].animation.targetProperty === e) return t[i].animation; return null } , e.prototype.getRuntimeAnimationByTargetProperty = function(e) { for (var t = this._runtimeAnimations, i = 0; i < t.length; i++) if (t[i].animation.targetProperty === e) return t[i]; return null } , e.prototype.reset = function() { for (var e = this._runtimeAnimations, t = 0; t < e.length; t++) e[t].reset(!0); this._localDelayOffset = null, this._pausedDelay = null } , e.prototype.enableBlending = function(e) { for (var t = this._runtimeAnimations, i = 0; i < t.length; i++) t[i].animation.enableBlending = !0, t[i].animation.blendingSpeed = e } , e.prototype.disableBlending = function() { for (var e = this._runtimeAnimations, t = 0; t < e.length; t++) e[t].animation.enableBlending = !1 } , e.prototype.goToFrame = function(e) { var t, i = this._runtimeAnimations; if (i[0]) { var n = i[0].animation.framePerSecond; this._frameToSyncFromJump = null !== (t = this._frameToSyncFromJump) && void 0 !== t ? t : i[0].currentFrame; var r = 0 === this.speedRatio ? 0 : (e - this._frameToSyncFromJump) / n * 1e3 / this.speedRatio; this._manualJumpDelay = -r } for (var o = 0; o < i.length; o++) i[o].goToFrame(e) } , e.prototype.pause = function() { this._paused || (this._paused = !0) } , e.prototype.restart = function() { this._paused = !1 } , e.prototype._raiseOnAnimationEnd = function() { this.onAnimationEnd && this.onAnimationEnd(), this.onAnimationEndObservable.notifyObservers(this) } , e.prototype.stop = function(e, t) { if (e || t) { var i = this._scene._activeAnimatables.indexOf(this); if (i > -1) { for (var n = (o = this._runtimeAnimations).length - 1; n >= 0; n--) { var r = o[n]; e && r.animation.name != e || t && !t(r.target) || (r.dispose(), o.splice(n, 1)) } 0 == o.length && (this._scene._activeAnimatables.splice(i, 1), this._raiseOnAnimationEnd()) } } else if ((n = this._scene._activeAnimatables.indexOf(this)) > -1) { this._scene._activeAnimatables.splice(n, 1); for (var o = this._runtimeAnimations, a = 0; a < o.length; a++) o[a].dispose(); this._raiseOnAnimationEnd() } } , e.prototype.waitAsync = function() { var e = this; return new Promise((function(t) { e.onAnimationEndObservable.add((function() { t(e) } ), void 0, void 0, e, !0) } )) } , e.prototype._animate = function(e) { if (this._paused) return this.animationStarted = !1, null === this._pausedDelay && (this._pausedDelay = e), !0; if (null === this._localDelayOffset ? (this._localDelayOffset = e, this._pausedDelay = null) : null !== this._pausedDelay && (this._localDelayOffset += e - this._pausedDelay, this._pausedDelay = null), null !== this._manualJumpDelay && (this._localDelayOffset += this._manualJumpDelay, this._manualJumpDelay = null, this._frameToSyncFromJump = null), 0 === this._weight) return !0; var t, i = !1, n = this._runtimeAnimations; for (t = 0; t < n.length; t++) { var r = n[t].animate(e - this._localDelayOffset, this.fromFrame, this.toFrame, this.loopAnimation, this._speedRatio, this._weight); i = i || r } if (this.animationStarted = i, !i) { if (this.disposeOnEnd) for (t = this._scene._activeAnimatables.indexOf(this), this._scene._activeAnimatables.splice(t, 1), t = 0; t < n.length; t++) n[t].dispose(); this._raiseOnAnimationEnd(), this.disposeOnEnd && (this.onAnimationEnd = null, this.onAnimationLoop = null, this.onAnimationLoopObservable.clear(), this.onAnimationEndObservable.clear()) } return i } , e }(); mn.prototype._animate = function() { if (this.animationsEnabled) { var e = ct.Now; if (!this._animationTimeLast) { if (this._pendingData.length > 0) return; this._animationTimeLast = e } this.deltaTime = this.useConstantAnimationDeltaTime ? 16 : (e - this._animationTimeLast) * this.animationTimeScale, this._animationTimeLast = e; var t = this._activeAnimatables; if (0 !== t.length) { this._animationTime += this.deltaTime; for (var i = this._animationTime, n = 0; n < t.length; n++) { var r = t[n]; !r._animate(i) && r.disposeOnEnd && n-- } this._processLateAnimationBindings() } } } , mn.prototype.beginWeightedAnimation = function(e, t, i, n, r, o, a, s, l, c, u) { void 0 === n && (n = 1), void 0 === o && (o = 1), void 0 === u && (u = !1); var h = this.beginAnimation(e, t, i, r, o, a, s, !1, l, c, u); return h.weight = n, h } , mn.prototype.beginAnimation = function(e, t, i, n, r, o, a, s, l, c, u) { void 0 === r && (r = 1), void 0 === s && (s = !0), void 0 === u && (u = !1), t > i && r > 0 && (r *= -1), s && this.stopAnimation(e, void 0, l), a || (a = new bn(this,e,t,i,n,r,o,void 0,c,u)); var h = !l || l(e); if (e.animations && h && a.appendAnimations(e, e.animations), e.getAnimatables) for (var d = e.getAnimatables(), p = 0; p < d.length; p++) this.beginAnimation(d[p], t, i, n, r, o, a, s, l, c); return a.reset(), a } , mn.prototype.beginHierarchyAnimation = function(e, t, i, n, r, o, a, s, l, c, u, h) { void 0 === o && (o = 1), void 0 === l && (l = !0), void 0 === h && (h = !1); var d = e.getDescendants(t) , p = []; p.push(this.beginAnimation(e, i, n, r, o, a, s, l, c, void 0, h)); for (var f = 0, _ = d; f < _.length; f++) { var m = _[f]; p.push(this.beginAnimation(m, i, n, r, o, a, s, l, c, void 0, h)) } return p } , mn.prototype.beginDirectAnimation = function(e, t, i, n, r, o, a, s, l) { if (void 0 === l && (l = !1), void 0 === o && (o = 1), i > n && o > 0) o *= -1; else if (n > i && o < 0) { var c = n; n = i, i = c } return new bn(this,e,i,n,r,o,a,t,s,l) } , mn.prototype.beginDirectHierarchyAnimation = function(e, t, i, n, r, o, a, s, l, c) { void 0 === c && (c = !1); var u = e.getDescendants(t) , h = []; h.push(this.beginDirectAnimation(e, i, n, r, o, a, s, l, c)); for (var d = 0, p = u; d < p.length; d++) { var f = p[d]; h.push(this.beginDirectAnimation(f, i, n, r, o, a, s, l, c)) } return h } , mn.prototype.getAnimatableByTarget = function(e) { for (var t = 0; t < this._activeAnimatables.length; t++) if (this._activeAnimatables[t].target === e) return this._activeAnimatables[t]; return null } , mn.prototype.getAllAnimatablesByTarget = function(e) { for (var t = [], i = 0; i < this._activeAnimatables.length; i++) this._activeAnimatables[i].target === e && t.push(this._activeAnimatables[i]); return t } , mn.prototype.stopAnimation = function(e, t, i) { for (var n = 0, r = this.getAllAnimatablesByTarget(e); n < r.length; n++) r[n].stop(t, i) } , mn.prototype.stopAllAnimations = function() { if (this._activeAnimatables) { for (var e = 0; e < this._activeAnimatables.length; e++) this._activeAnimatables[e].stop(); this._activeAnimatables = [] } for (var t = 0, i = this.animationGroups; t < i.length; t++) i[t].stop() } , mn.prototype._registerTargetForLateAnimationBinding = function(e, t) { var i = e.target; this._registeredForLateAnimationBindings.pushNoDuplicate(i), i._lateAnimationHolders || (i._lateAnimationHolders = {}), i._lateAnimationHolders[e.targetPath] || (i._lateAnimationHolders[e.targetPath] = { totalWeight: 0, totalAdditiveWeight: 0, animations: [], additiveAnimations: [], originalValue: t }), e.isAdditive ? (i._lateAnimationHolders[e.targetPath].additiveAnimations.push(e), i._lateAnimationHolders[e.targetPath].totalAdditiveWeight += e.weight) : (i._lateAnimationHolders[e.targetPath].animations.push(e), i._lateAnimationHolders[e.targetPath].totalWeight += e.weight) } , mn.prototype._processLateAnimationBindingsForMatrices = function(e) { if (0 === e.totalWeight && 0 === e.totalAdditiveWeight) return e.originalValue; var t = 1 , i = I.Vector3[0] , n = I.Vector3[1] , r = I.Quaternion[0] , o = 0 , a = e.animations[0] , s = e.originalValue , l = 1 , c = !1; if (e.totalWeight < 1) l = 1 - e.totalWeight, s.decompose(n, r, i); else { if (o = 1, t = e.totalWeight, 1 == (l = a.weight / t)) { if (!e.totalAdditiveWeight) return a.currentValue; c = !0 } a.currentValue.decompose(n, r, i) } if (!c) { n.scaleInPlace(l), i.scaleInPlace(l), r.scaleInPlace(l); for (var u = o; u < e.animations.length; u++) if (0 !== (f = e.animations[u]).weight) { l = f.weight / t; var h = I.Vector3[2] , d = I.Vector3[3] , p = I.Quaternion[1]; f.currentValue.decompose(d, p, h), d.scaleAndAddToRef(l, n), p.scaleAndAddToRef(l, r), h.scaleAndAddToRef(l, i) } } for (u = 0; u < e.additiveAnimations.length; u++) { var f; 0 !== (f = e.additiveAnimations[u]).weight && (h = I.Vector3[2], d = I.Vector3[3], p = I.Quaternion[1], f.currentValue.decompose(d, p, h), d.multiplyToRef(n, d), x.LerpToRef(n, d, f.weight, n), r.multiplyToRef(p, p), C.SlerpToRef(r, p, f.weight, r), h.scaleAndAddToRef(f.weight, i)) } var _ = a ? a._animationState.workValue : I.Matrix[0].clone(); return P.ComposeToRef(n, r, i, _), _ } , mn.prototype._processLateAnimationBindingsForQuaternions = function(e, t) { if (0 === e.totalWeight && 0 === e.totalAdditiveWeight) return t; var i = e.animations[0] , n = e.originalValue , r = t; if (0 === e.totalWeight && e.totalAdditiveWeight > 0) r.copyFrom(n); else if (1 === e.animations.length) { if (C.SlerpToRef(n, i.currentValue, Math.min(1, e.totalWeight), r), 0 === e.totalAdditiveWeight) return r } else if (e.animations.length > 1) { var o = 1 , a = void 0 , s = void 0; if (e.totalWeight < 1) { var l = 1 - e.totalWeight; s = [], (a = []).push(n), s.push(l) } else { if (2 === e.animations.length && (C.SlerpToRef(e.animations[0].currentValue, e.animations[1].currentValue, e.animations[1].weight / e.totalWeight, t), 0 === e.totalAdditiveWeight)) return t; a = [], s = [], o = e.totalWeight } for (var c = 0; c < e.animations.length; c++) { var u = e.animations[c]; a.push(u.currentValue), s.push(u.weight / o) } for (var h = 0, d = 0; d < a.length; ) d ? (h += s[d], C.SlerpToRef(r, a[d], s[d] / h, r), d++) : (C.SlerpToRef(a[d], a[d + 1], s[d + 1] / (s[d] + s[d + 1]), t), r = t, h = s[d] + s[d + 1], d += 2) } for (c = 0; c < e.additiveAnimations.length; c++) 0 !== (u = e.additiveAnimations[c]).weight && (r.multiplyToRef(u.currentValue, I.Quaternion[0]), C.SlerpToRef(r, I.Quaternion[0], u.weight, r)); return r } , mn.prototype._processLateAnimationBindings = function() { if (this._registeredForLateAnimationBindings.length) { for (var e = 0; e < this._registeredForLateAnimationBindings.length; e++) { var t = this._registeredForLateAnimationBindings.data[e]; for (var i in t._lateAnimationHolders) { var n = t._lateAnimationHolders[i] , r = n.animations[0] , o = n.originalValue , a = Qe.AllowMatrixDecomposeForInterpolation && o.m , s = t[i]; if (a) s = this._processLateAnimationBindingsForMatrices(n); else if (void 0 !== o.w) s = this._processLateAnimationBindingsForQuaternions(n, s || C.Identity()); else { var l = 0 , c = 1; n.totalWeight < 1 ? s = r && o.scale ? o.scale(1 - n.totalWeight) : r ? o * (1 - n.totalWeight) : o.clone ? o.clone() : o : r && (c = n.totalWeight, s = 1 != (d = r.weight / c) ? r.currentValue.scale ? r.currentValue.scale(d) : r.currentValue * d : r.currentValue, l = 1); for (var u = l; u < n.animations.length; u++) (d = (h = n.animations[u]).weight / c) && (h.currentValue.scaleAndAddToRef ? h.currentValue.scaleAndAddToRef(d, s) : s += h.currentValue * d); for (u = 0; u < n.additiveAnimations.length; u++) { var h, d; (d = (h = n.additiveAnimations[u]).weight) && (h.currentValue.scaleAndAddToRef ? h.currentValue.scaleAndAddToRef(d, s) : s += h.currentValue * d) } } t[i] = s } t._lateAnimationHolders = {} } this._registeredForLateAnimationBindings.reset() } } , yn.prototype.copyAnimationRange = function(e, t, i, n, r) { void 0 === n && (n = !1), void 0 === r && (r = null), 0 === this.animations.length && (this.animations.push(new Qe(this.name,"_matrix",e.animations[0].framePerSecond,Qe.ANIMATIONTYPE_MATRIX,0)), this.animations[0].setKeys([])); var o = e.animations[0].getRange(t); if (!o) return !1; for (var a, s, l, c = o.from, u = o.to, h = e.animations[0].getKeys(), d = e.length, p = e.getParent(), f = this.getParent(), _ = n && p && d && this.length && d !== this.length, m = _ && f && p ? f.length / p.length : 1, g = n && !f && r && (1 !== r.x || 1 !== r.y || 1 !== r.z), v = this.animations[0].getKeys(), y = 0, b = h.length; y < b; y++) (a = h[y]).frame >= c && a.frame <= u && (n ? (l = a.value.clone(), _ ? (s = l.getTranslation(), l.setTranslation(s.scaleInPlace(m))) : g && r ? (s = l.getTranslation(), l.setTranslation(s.multiplyInPlace(r))) : l = a.value) : l = a.value, v.push({ frame: a.frame + i, value: l })); return this.animations[0].createRange(t, c + i, u + i), !0 } ; var Tn, En = function() { this.enableBlending = !1, this.blendingSpeed = .01, this.loopMode = Qe.ANIMATIONLOOPMODE_CYCLE }; !function(e) { e[e.CW = 0] = "CW", e[e.CCW = 1] = "CCW" }(Tn || (Tn = {})); var Sn = function() { function e() {} return e.Interpolate = function(e, t, i, n, r) { for (var o = 1 - 3 * n + 3 * t, a = 3 * n - 6 * t, s = 3 * t, l = e, c = 0; c < 5; c++) { var u = l * l; l -= 1 / (3 * o * u + 2 * a * l + s) * (o * (u * l) + a * u + s * l - e), l = Math.min(1, Math.max(0, l)) } return 3 * Math.pow(1 - l, 2) * l * i + 3 * (1 - l) * Math.pow(l, 2) * r + Math.pow(l, 3) } , e }() , An = function() { function e(e) { this._radians = e, this._radians < 0 && (this._radians += 2 * Math.PI) } return e.prototype.degrees = function() { return 180 * this._radians / Math.PI } , e.prototype.radians = function() { return this._radians } , e.BetweenTwoPoints = function(t, i) { var n = i.subtract(t); return new e(Math.atan2(n.y, n.x)) } , e.FromRadians = function(t) { return new e(t) } , e.FromDegrees = function(t) { return new e(t * Math.PI / 180) } , e }() , xn = function(e, t, i) { this.startPoint = e, this.midPoint = t, this.endPoint = i; var n = Math.pow(t.x, 2) + Math.pow(t.y, 2) , r = (Math.pow(e.x, 2) + Math.pow(e.y, 2) - n) / 2 , o = (n - Math.pow(i.x, 2) - Math.pow(i.y, 2)) / 2 , a = (e.x - t.x) * (t.y - i.y) - (t.x - i.x) * (e.y - t.y); this.centerPoint = new A((r * (t.y - i.y) - o * (e.y - t.y)) / a,((e.x - t.x) * o - (t.x - i.x) * r) / a), this.radius = this.centerPoint.subtract(this.startPoint).length(), this.startAngle = An.BetweenTwoPoints(this.centerPoint, this.startPoint); var s = this.startAngle.degrees() , l = An.BetweenTwoPoints(this.centerPoint, this.midPoint).degrees() , c = An.BetweenTwoPoints(this.centerPoint, this.endPoint).degrees(); l - s > 180 && (l -= 360), l - s < -180 && (l += 360), c - l > 180 && (c -= 360), c - l < -180 && (c += 360), this.orientation = l - s < 0 ? Tn.CW : Tn.CCW, this.angle = An.FromDegrees(this.orientation === Tn.CW ? s - c : c - s) } , Rn = function() { function e(e, t) { this._points = new Array, this._length = 0, this.closed = !1, this._points.push(new A(e,t)) } return e.prototype.addLineTo = function(e, t) { if (this.closed) return this; var i = new A(e,t) , n = this._points[this._points.length - 1]; return this._points.push(i), this._length += i.subtract(n).length(), this } , e.prototype.addArcTo = function(e, t, i, n, r) { if (void 0 === r && (r = 36), this.closed) return this; var o = this._points[this._points.length - 1] , a = new A(e,t) , s = new A(i,n) , l = new xn(o,a,s) , c = l.angle.radians() / r; l.orientation === Tn.CW && (c *= -1); for (var u = l.startAngle.radians() + c, h = 0; h < r; h++) { var d = Math.cos(u) * l.radius + l.centerPoint.x , p = Math.sin(u) * l.radius + l.centerPoint.y; this.addLineTo(d, p), u += c } return this } , e.prototype.close = function() { return this.closed = !0, this } , e.prototype.length = function() { var e = this._length; if (this.closed) { var t = this._points[this._points.length - 1]; e += this._points[0].subtract(t).length() } return e } , e.prototype.getPoints = function() { return this._points } , e.prototype.getPointAtLengthPosition = function(e) { if (e < 0 || e > 1) return A.Zero(); for (var t = e * this.length(), i = 0, n = 0; n < this._points.length; n++) { var r = (n + 1) % this._points.length , o = this._points[n] , a = this._points[r].subtract(o) , s = a.length() + i; if (t >= i && t <= s) { var l = a.normalize() , c = t - i; return new A(o.x + l.x * c,o.y + l.y * c) } i = s } return A.Zero() } , e.StartingAt = function(t, i) { return new e(t,i) } , e }() , Cn = function() { function e(e, t, i, n) { void 0 === t && (t = null), void 0 === n && (n = !1), this.path = e, this._curve = new Array, this._distances = new Array, this._tangents = new Array, this._normals = new Array, this._binormals = new Array, this._pointAtData = { id: 0, point: x.Zero(), previousPointArrayIndex: 0, position: 0, subPosition: 0, interpolateReady: !1, interpolationMatrix: P.Identity() }; for (var r = 0; r < e.length; r++) this._curve[r] = e[r].clone(); this._raw = i || !1, this._alignTangentsWithPath = n, this._compute(t, n) } return e.prototype.getCurve = function() { return this._curve } , e.prototype.getPoints = function() { return this._curve } , e.prototype.length = function() { return this._distances[this._distances.length - 1] } , e.prototype.getTangents = function() { return this._tangents } , e.prototype.getNormals = function() { return this._normals } , e.prototype.getBinormals = function() { return this._binormals } , e.prototype.getDistances = function() { return this._distances } , e.prototype.getPointAt = function(e) { return this._updatePointAtData(e).point } , e.prototype.getTangentAt = function(e, t) { return void 0 === t && (t = !1), this._updatePointAtData(e, t), t ? x.TransformCoordinates(x.Forward(), this._pointAtData.interpolationMatrix) : this._tangents[this._pointAtData.previousPointArrayIndex] } , e.prototype.getNormalAt = function(e, t) { return void 0 === t && (t = !1), this._updatePointAtData(e, t), t ? x.TransformCoordinates(x.Right(), this._pointAtData.interpolationMatrix) : this._normals[this._pointAtData.previousPointArrayIndex] } , e.prototype.getBinormalAt = function(e, t) { return void 0 === t && (t = !1), this._updatePointAtData(e, t), t ? x.TransformCoordinates(x.UpReadOnly, this._pointAtData.interpolationMatrix) : this._binormals[this._pointAtData.previousPointArrayIndex] } , e.prototype.getDistanceAt = function(e) { return this.length() * e } , e.prototype.getPreviousPointIndexAt = function(e) { return this._updatePointAtData(e), this._pointAtData.previousPointArrayIndex } , e.prototype.getSubPositionAt = function(e) { return this._updatePointAtData(e), this._pointAtData.subPosition } , e.prototype.getClosestPositionTo = function(e) { for (var t = Number.MAX_VALUE, i = 0, n = 0; n < this._curve.length - 1; n++) { var r = this._curve[n + 0] , o = this._curve[n + 1].subtract(r).normalize() , a = this._distances[n + 1] - this._distances[n + 0] , s = Math.min(Math.max(x.Dot(o, e.subtract(r).normalize()), 0) * x.Distance(r, e) / a, 1) , l = x.Distance(r.add(o.scale(s * a)), e); l < t && (t = l, i = (this._distances[n + 0] + a * s) / this.length()) } return i } , e.prototype.slice = function(t, i) { if (void 0 === t && (t = 0), void 0 === i && (i = 1), t < 0 && (t = 1 - -1 * t % 1), i < 0 && (i = 1 - -1 * i % 1), t > i) { var n = t; t = i, i = n } var r = this.getCurve() , o = this.getPointAt(t) , a = this.getPreviousPointIndexAt(t) , s = this.getPointAt(i) , l = this.getPreviousPointIndexAt(i) + 1 , c = []; return 0 !== t && (a++, c.push(o)), c.push.apply(c, r.slice(a, l)), 1 === i && 1 !== t || c.push(s), new e(c,this.getNormalAt(t),this._raw,this._alignTangentsWithPath) } , e.prototype.update = function(e, t, i) { void 0 === t && (t = null), void 0 === i && (i = !1); for (var n = 0; n < e.length; n++) this._curve[n].x = e[n].x, this._curve[n].y = e[n].y, this._curve[n].z = e[n].z; return this._compute(t, i), this } , e.prototype._compute = function(e, t) { void 0 === t && (t = !1); var i = this._curve.length; if (!(i < 2)) { this._tangents[0] = this._getFirstNonNullVector(0), this._raw || this._tangents[0].normalize(), this._tangents[i - 1] = this._curve[i - 1].subtract(this._curve[i - 2]), this._raw || this._tangents[i - 1].normalize(); var n, r, o, a, s, l = this._tangents[0], c = this._normalVector(l, e); this._normals[0] = c, this._raw || this._normals[0].normalize(), this._binormals[0] = x.Cross(l, this._normals[0]), this._raw || this._binormals[0].normalize(), this._distances[0] = 0; for (var u = 1; u < i; u++) n = this._getLastNonNullVector(u), u < i - 1 && (r = this._getFirstNonNullVector(u), this._tangents[u] = t ? r : n.add(r), this._tangents[u].normalize()), this._distances[u] = this._distances[u - 1] + this._curve[u].subtract(this._curve[u - 1]).length(), o = this._tangents[u], s = this._binormals[u - 1], this._normals[u] = x.Cross(s, o), this._raw || (0 === this._normals[u].length() ? (a = this._normals[u - 1], this._normals[u] = a.clone()) : this._normals[u].normalize()), this._binormals[u] = x.Cross(o, this._normals[u]), this._raw || this._binormals[u].normalize(); this._pointAtData.id = NaN } } , e.prototype._getFirstNonNullVector = function(e) { for (var t = 1, i = this._curve[e + t].subtract(this._curve[e]); 0 === i.length() && e + t + 1 < this._curve.length; ) t++, i = this._curve[e + t].subtract(this._curve[e]); return i } , e.prototype._getLastNonNullVector = function(e) { for (var t = 1, i = this._curve[e].subtract(this._curve[e - t]); 0 === i.length() && e > t + 1; ) t++, i = this._curve[e].subtract(this._curve[e - t]); return i } , e.prototype._normalVector = function(e, t) { var i, n = e.length(); if (0 === n && (n = 1), null == t) { var r; r = d.WithinEpsilon(Math.abs(e.y) / n, 1, m) ? d.WithinEpsilon(Math.abs(e.x) / n, 1, m) ? d.WithinEpsilon(Math.abs(e.z) / n, 1, m) ? x.Zero() : new x(0,0,1) : new x(1,0,0) : new x(0,-1,0), i = x.Cross(e, r) } else i = x.Cross(e, t), x.CrossToRef(i, e, i); return i.normalize(), i } , e.prototype._updatePointAtData = function(e, t) { if (void 0 === t && (t = !1), this._pointAtData.id === e) return this._pointAtData.interpolateReady || this._updateInterpolationMatrix(), this._pointAtData; this._pointAtData.id = e; var i = this.getPoints(); if (e <= 0) return this._setPointAtData(0, 0, i[0], 0, t); if (e >= 1) return this._setPointAtData(1, 1, i[i.length - 1], i.length - 1, t); for (var n, r = i[0], o = 0, a = e * this.length(), s = 1; s < i.length; s++) { n = i[s]; var l = x.Distance(r, n); if ((o += l) === a) return this._setPointAtData(e, 1, n, s, t); if (o > a) { var c = (o - a) / l , u = r.subtract(n) , h = n.add(u.scaleInPlace(c)); return this._setPointAtData(e, 1 - c, h, s - 1, t) } r = n } return this._pointAtData } , e.prototype._setPointAtData = function(e, t, i, n, r) { return this._pointAtData.point = i, this._pointAtData.position = e, this._pointAtData.subPosition = t, this._pointAtData.previousPointArrayIndex = n, this._pointAtData.interpolateReady = r, r && this._updateInterpolationMatrix(), this._pointAtData } , e.prototype._updateInterpolationMatrix = function() { this._pointAtData.interpolationMatrix = P.Identity(); var e = this._pointAtData.previousPointArrayIndex; if (e !== this._tangents.length - 1) { var t = e + 1 , i = this._tangents[e].clone() , n = this._normals[e].clone() , r = this._binormals[e].clone() , o = this._tangents[t].clone() , a = this._normals[t].clone() , s = this._binormals[t].clone() , l = C.RotationQuaternionFromAxis(n, r, i) , c = C.RotationQuaternionFromAxis(a, s, o); C.Slerp(l, c, this._pointAtData.subPosition).toRotationMatrix(this._pointAtData.interpolationMatrix) } } , e }() , Pn = function() { function e(e) { this._length = 0, this._points = e, this._length = this._computeLength(e) } return e.CreateQuadraticBezier = function(t, i, n, r) { r = r > 2 ? r : 3; for (var o = new Array, a = function(e, t, i, n) { return (1 - e) * (1 - e) * t + 2 * e * (1 - e) * i + e * e * n }, s = 0; s <= r; s++) o.push(new x(a(s / r, t.x, i.x, n.x),a(s / r, t.y, i.y, n.y),a(s / r, t.z, i.z, n.z))); return new e(o) } , e.CreateCubicBezier = function(t, i, n, r, o) { o = o > 3 ? o : 4; for (var a = new Array, s = function(e, t, i, n, r) { return (1 - e) * (1 - e) * (1 - e) * t + 3 * e * (1 - e) * (1 - e) * i + 3 * e * e * (1 - e) * n + e * e * e * r }, l = 0; l <= o; l++) a.push(new x(s(l / o, t.x, i.x, n.x, r.x),s(l / o, t.y, i.y, n.y, r.y),s(l / o, t.z, i.z, n.z, r.z))); return new e(a) } , e.CreateHermiteSpline = function(t, i, n, r, o) { for (var a = new Array, s = 1 / o, l = 0; l <= o; l++) a.push(x.Hermite(t, i, n, r, l * s)); return new e(a) } , e.CreateCatmullRomSpline = function(t, i, n) { var r = new Array , o = 1 / i , a = 0; if (n) { for (var s = t.length, l = 0; l < s; l++) { a = 0; for (var c = 0; c < i; c++) r.push(x.CatmullRom(t[l % s], t[(l + 1) % s], t[(l + 2) % s], t[(l + 3) % s], a)), a += o } r.push(r[0]) } else { var u = new Array; for (u.push(t[0].clone()), Array.prototype.push.apply(u, t), u.push(t[t.length - 1].clone()), l = 0; l < u.length - 3; l++) for (a = 0, c = 0; c < i; c++) r.push(x.CatmullRom(u[l], u[l + 1], u[l + 2], u[l + 3], a)), a += o; l--, r.push(x.CatmullRom(u[l], u[l + 1], u[l + 2], u[l + 3], a)) } return new e(r) } , e.prototype.getPoints = function() { return this._points } , e.prototype.length = function() { return this._length } , e.prototype.continue = function(t) { for (var i = this._points[this._points.length - 1], n = this._points.slice(), r = t.getPoints(), o = 1; o < r.length; o++) n.push(r[o].subtract(r[0]).add(i)); return new e(n) } , e.prototype._computeLength = function(e) { for (var t = 0, i = 1; i < e.length; i++) t += e[i].subtract(e[i - 1]).length(); return t } , e }() , Mn = function() { function e() { this._easingMode = e.EASINGMODE_EASEIN } return e.prototype.setEasingMode = function(e) { var t = Math.min(Math.max(e, 0), 2); this._easingMode = t } , e.prototype.getEasingMode = function() { return this._easingMode } , e.prototype.easeInCore = function(e) { throw new Error("You must implement this method") } , e.prototype.ease = function(t) { switch (this._easingMode) { case e.EASINGMODE_EASEIN: return this.easeInCore(t); case e.EASINGMODE_EASEOUT: return 1 - this.easeInCore(1 - t) } return t >= .5 ? .5 * (1 - this.easeInCore(2 * (1 - t))) + .5 : .5 * this.easeInCore(2 * t) } , e.EASINGMODE_EASEIN = 0, e.EASINGMODE_EASEOUT = 1, e.EASINGMODE_EASEINOUT = 2, e }() , In = function(e) { function t() { return null !== e && e.apply(this, arguments) || this } return U(t, e), t.prototype.easeInCore = function(e) { return e = Math.max(0, Math.min(1, e)), 1 - Math.sqrt(1 - e * e) } , t }(Mn) , On = function(e) { function t(t) { void 0 === t && (t = 1); var i = e.call(this) || this; return i.amplitude = t, i } return U(t, e), t.prototype.easeInCore = function(e) { var t = Math.max(0, this.amplitude); return Math.pow(e, 3) - e * t * Math.sin(3.141592653589793 * e) } , t }(Mn) , Dn = function(e) { function t(t, i) { void 0 === t && (t = 3), void 0 === i && (i = 2); var n = e.call(this) || this; return n.bounces = t, n.bounciness = i, n } return U(t, e), t.prototype.easeInCore = function(e) { var t = Math.max(0, this.bounces) , i = this.bounciness; i <= 1 && (i = 1.001); var n = Math.pow(i, t) , r = 1 - i , o = (1 - n) / r + .5 * n , a = e * o , s = Math.log(-a * (1 - i) + 1) / Math.log(i) , l = Math.floor(s) , c = l + 1 , u = (1 - Math.pow(i, l)) / (r * o) , h = .5 * (u + (1 - Math.pow(i, c)) / (r * o)) , d = e - h , p = h - u; return -Math.pow(1 / i, t - l) / (p * p) * (d - p) * (d + p) } , t }(Mn) , Nn = function(e) { function t() { return null !== e && e.apply(this, arguments) || this } return U(t, e), t.prototype.easeInCore = function(e) { return e * e * e } , t }(Mn) , Ln = function(e) { function t(t, i) { void 0 === t && (t = 3), void 0 === i && (i = 3); var n = e.call(this) || this; return n.oscillations = t, n.springiness = i, n } return U(t, e), t.prototype.easeInCore = function(e) { var t = Math.max(0, this.oscillations) , i = Math.max(0, this.springiness); return (0 == i ? e : (Math.exp(i * e) - 1) / (Math.exp(i) - 1)) * Math.sin((6.283185307179586 * t + 1.5707963267948966) * e) } , t }(Mn) , Fn = function(e) { function t(t) { void 0 === t && (t = 2); var i = e.call(this) || this; return i.exponent = t, i } return U(t, e), t.prototype.easeInCore = function(e) { return this.exponent <= 0 ? e : (Math.exp(this.exponent * e) - 1) / (Math.exp(this.exponent) - 1) } , t }(Mn) , wn = function(e) { function t(t) { void 0 === t && (t = 2); var i = e.call(this) || this; return i.power = t, i } return U(t, e), t.prototype.easeInCore = function(e) { var t = Math.max(0, this.power); return Math.pow(e, t) } , t }(Mn) , Bn = function(e) { function t() { return null !== e && e.apply(this, arguments) || this } return U(t, e), t.prototype.easeInCore = function(e) { return e * e } , t }(Mn) , Un = function(e) { function t() { return null !== e && e.apply(this, arguments) || this } return U(t, e), t.prototype.easeInCore = function(e) { return e * e * e * e } , t }(Mn) , Vn = function(e) { function t() { return null !== e && e.apply(this, arguments) || this } return U(t, e), t.prototype.easeInCore = function(e) { return e * e * e * e * e } , t }(Mn) , kn = function(e) { function t() { return null !== e && e.apply(this, arguments) || this } return U(t, e), t.prototype.easeInCore = function(e) { return 1 - Math.sin(1.5707963267948966 * (1 - e)) } , t }(Mn) , Gn = function(e) { function t(t, i, n, r) { void 0 === t && (t = 0), void 0 === i && (i = 0), void 0 === n && (n = 1), void 0 === r && (r = 1); var o = e.call(this) || this; return o.x1 = t, o.y1 = i, o.x2 = n, o.y2 = r, o } return U(t, e), t.prototype.easeInCore = function(e) { return Sn.Interpolate(e, this.x1, this.y1, this.x2, this.y2) } , t }(Mn) , zn = function() { function e(e, t, i) { this.frame = e, this.action = t, this.onlyOnce = i, this.isDone = !1 } return e.prototype._clone = function() { return new e(this.frame,this.action,this.onlyOnce) } , e }() , Wn = function() { function e() {} return e.prototype.getClassName = function() { return "TargetedAnimation" } , e.prototype.serialize = function() { var e = {}; return e.animation = this.animation.serialize(), e.targetId = this.target.id, e } , e }() , Hn = function() { function e(e, t) { void 0 === t && (t = null), this.name = e, this._targetedAnimations = new Array, this._animatables = new Array, this._from = Number.MAX_VALUE, this._to = -Number.MAX_VALUE, this._speedRatio = 1, this._loopAnimation = !1, this._isAdditive = !1, this._parentContainer = null, this.onAnimationEndObservable = new h, this.onAnimationLoopObservable = new h, this.onAnimationGroupLoopObservable = new h, this.onAnimationGroupEndObservable = new h, this.onAnimationGroupPauseObservable = new h, this.onAnimationGroupPlayObservable = new h, this.metadata = null, this._scene = t || E.LastCreatedScene, this.uniqueId = this._scene.getUniqueId(), this._scene.addAnimationGroup(this) } return Object.defineProperty(e.prototype, "from", { get: function() { return this._from }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "to", { get: function() { return this._to }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isStarted", { get: function() { return this._isStarted }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isPlaying", { get: function() { return this._isStarted && !this._isPaused }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "speedRatio", { get: function() { return this._speedRatio }, set: function(e) { if (this._speedRatio !== e) { this._speedRatio = e; for (var t = 0; t < this._animatables.length; t++) this._animatables[t].speedRatio = this._speedRatio } }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "loopAnimation", { get: function() { return this._loopAnimation }, set: function(e) { if (this._loopAnimation !== e) { this._loopAnimation = e; for (var t = 0; t < this._animatables.length; t++) this._animatables[t].loopAnimation = this._loopAnimation } }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isAdditive", { get: function() { return this._isAdditive }, set: function(e) { if (this._isAdditive !== e) { this._isAdditive = e; for (var t = 0; t < this._animatables.length; t++) this._animatables[t].isAdditive = this._isAdditive } }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "targetedAnimations", { get: function() { return this._targetedAnimations }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "animatables", { get: function() { return this._animatables }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "children", { get: function() { return this._targetedAnimations }, enumerable: !1, configurable: !0 }), e.prototype.addTargetedAnimation = function(e, t) { var i = new Wn; i.animation = e, i.target = t; var n = e.getKeys(); return this._from > n[0].frame && (this._from = n[0].frame), this._to < n[n.length - 1].frame && (this._to = n[n.length - 1].frame), this._targetedAnimations.push(i), i } , e.prototype.normalize = function(e, t) { void 0 === e && (e = null), void 0 === t && (t = null), null == e && (e = this._from), null == t && (t = this._to); for (var i = 0; i < this._targetedAnimations.length; i++) { var n = this._targetedAnimations[i].animation.getKeys() , r = n[0] , o = n[n.length - 1]; if (r.frame > e) { var a = { frame: e, value: r.value, inTangent: r.inTangent, outTangent: r.outTangent, interpolation: r.interpolation }; n.splice(0, 0, a) } o.frame < t && (a = { frame: t, value: o.value, inTangent: o.inTangent, outTangent: o.outTangent, interpolation: o.interpolation }, n.push(a)) } return this._from = e, this._to = t, this } , e.prototype._processLoop = function(e, t, i) { var n = this; e.onAnimationLoop = function() { n.onAnimationLoopObservable.notifyObservers(t), n._animationLoopFlags[i] || (n._animationLoopFlags[i] = !0, n._animationLoopCount++, n._animationLoopCount === n._targetedAnimations.length && (n.onAnimationGroupLoopObservable.notifyObservers(n), n._animationLoopCount = 0, n._animationLoopFlags = [])) } } , e.prototype.start = function(e, t, i, n, r) { var o = this; if (void 0 === e && (e = !1), void 0 === t && (t = 1), this._isStarted || 0 === this._targetedAnimations.length) return this; this._loopAnimation = e, this._animationLoopCount = 0, this._animationLoopFlags = []; for (var a = function(a) { var l = s._targetedAnimations[a] , c = s._scene.beginDirectAnimation(l.target, [l.animation], void 0 !== i ? i : s._from, void 0 !== n ? n : s._to, e, t, void 0, void 0, void 0 !== r ? r : s._isAdditive); c.onAnimationEnd = function() { o.onAnimationEndObservable.notifyObservers(l), o._checkAnimationGroupEnded(c) } , s._processLoop(c, l, a), s._animatables.push(c) }, s = this, l = 0; l < this._targetedAnimations.length; l++) a(l); return this._speedRatio = t, this._isStarted = !0, this._isPaused = !1, this.onAnimationGroupPlayObservable.notifyObservers(this), this } , e.prototype.pause = function() { if (!this._isStarted) return this; this._isPaused = !0; for (var e = 0; e < this._animatables.length; e++) this._animatables[e].pause(); return this.onAnimationGroupPauseObservable.notifyObservers(this), this } , e.prototype.play = function(e) { return this.isStarted && this._animatables.length === this._targetedAnimations.length ? (void 0 !== e && (this.loopAnimation = e), this.restart()) : (this.stop(), this.start(e, this._speedRatio)), this._isPaused = !1, this } , e.prototype.reset = function() { if (!this._isStarted) return this.play(), this.goToFrame(0), this.stop(), this; for (var e = 0; e < this._animatables.length; e++) this._animatables[e].reset(); return this } , e.prototype.restart = function() { if (!this._isStarted) return this; for (var e = 0; e < this._animatables.length; e++) this._animatables[e].restart(); return this.onAnimationGroupPlayObservable.notifyObservers(this), this } , e.prototype.stop = function() { if (!this._isStarted) return this; for (var e = this._animatables.slice(), t = 0; t < e.length; t++) e[t].stop(); return this._isStarted = !1, this } , e.prototype.setWeightForAllAnimatables = function(e) { for (var t = 0; t < this._animatables.length; t++) this._animatables[t].weight = e; return this } , e.prototype.syncAllAnimationsWith = function(e) { for (var t = 0; t < this._animatables.length; t++) this._animatables[t].syncWith(e); return this } , e.prototype.goToFrame = function(e) { if (!this._isStarted) return this; for (var t = 0; t < this._animatables.length; t++) this._animatables[t].goToFrame(e); return this } , e.prototype.dispose = function() { this._targetedAnimations = [], this._animatables = []; var e = this._scene.animationGroups.indexOf(this); if (e > -1 && this._scene.animationGroups.splice(e, 1), this._parentContainer) { var t = this._parentContainer.animationGroups.indexOf(this); t > -1 && this._parentContainer.animationGroups.splice(t, 1), this._parentContainer = null } this.onAnimationEndObservable.clear(), this.onAnimationGroupEndObservable.clear(), this.onAnimationGroupPauseObservable.clear(), this.onAnimationGroupPlayObservable.clear(), this.onAnimationLoopObservable.clear(), this.onAnimationGroupLoopObservable.clear() } , e.prototype._checkAnimationGroupEnded = function(e) { var t = this._animatables.indexOf(e); t > -1 && this._animatables.splice(t, 1), 0 === this._animatables.length && (this._isStarted = !1, this.onAnimationGroupEndObservable.notifyObservers(this)) } , e.prototype.clone = function(t, i, n) { void 0 === n && (n = !1); for (var r = new e(t || this.name,this._scene), o = 0, a = this._targetedAnimations; o < a.length; o++) { var s = a[o]; r.addTargetedAnimation(n ? s.animation.clone() : s.animation, i ? i(s.target) : s.target) } return r } , e.prototype.serialize = function() { var e = {}; e.name = this.name, e.from = this.from, e.to = this.to, e.targetedAnimations = []; for (var t = 0; t < this.targetedAnimations.length; t++) { var i = this.targetedAnimations[t]; e.targetedAnimations[t] = i.serialize() } return ye && ye.HasTags(this) && (e.tags = ye.GetTags(this)), this.metadata && (e.metadata = this.metadata), e } , e.Parse = function(t, i) { for (var n = new e(t.name,i), r = 0; r < t.targetedAnimations.length; r++) { var o = t.targetedAnimations[r] , a = Qe.Parse(o.animation) , s = o.targetId; if ("influence" === o.animation.property) { var l = i.getMorphTargetById(s); l && n.addTargetedAnimation(a, l) } else { var c = i.getNodeById(s); null != c && n.addTargetedAnimation(a, c) } } return null !== t.from && null !== t.to && n.normalize(t.from, t.to), ye && ye.AddTagsTo(n, t.tags), void 0 !== t.metadata && (n.metadata = t.metadata), n } , e.MakeAnimationAdditive = function(e, t, i, n, r) { void 0 === t && (t = 0), void 0 === n && (n = !1); var o = e; n && (o = e.clone(r || o.name)); for (var a = o.targetedAnimations, s = 0; s < a.length; s++) { var l = a[s]; Qe.MakeAnimationAdditive(l.animation, t, i) } return o.isAdditive = !0, o } , e.prototype.getClassName = function() { return "AnimationGroup" } , e.prototype.toString = function(e) { var t = "Name: " + this.name; return t += ", type: " + this.getClassName(), e && (t += ", from: " + this._from, t += ", to: " + this._to, t += ", isStarted: " + this._isStarted, t += ", speedRatio: " + this._speedRatio, t += ", targetedAnimations length: " + this._targetedAnimations.length, t += ", animatables length: " + this._animatables), t } , e }() , Xn = function() { function e(e) { this._path = e, this._onchange = new Array, this.value = 0, this.animations = new Array } return e.prototype.getPoint = function() { var e = this._path.getPointAtLengthPosition(this.value); return new x(e.x,0,e.y) } , e.prototype.moveAhead = function(e) { return void 0 === e && (e = .002), this.move(e), this } , e.prototype.moveBack = function(e) { return void 0 === e && (e = .002), this.move(-e), this } , e.prototype.move = function(e) { if (Math.abs(e) > 1) throw "step size should be less than 1."; return this.value += e, this._ensureLimits(), this._raiseOnChange(), this } , e.prototype._ensureLimits = function() { for (; this.value > 1; ) this.value -= 1; for (; this.value < 0; ) this.value += 1; return this } , e.prototype._raiseOnChange = function() { var e = this; return this._onchange.forEach((function(t) { return t(e) } )), this } , e.prototype.onchange = function(e) { return this._onchange.push(e), this } , e }(); function jn(e, t, i) { try { var n = e.next(); n.done ? t(n) : n.value ? n.value.then((function() { n.value = void 0, t(n) } ), i) : t(n) } catch (e) { i(e) } } function Yn(e) { var t; return void 0 === e && (e = 25), function(i, n, r) { var o = performance.now(); void 0 === t || o - t > e ? (t = o, setTimeout((function() { jn(i, n, r) } ), 0)) : jn(i, n, r) } } function Kn(e, t, i, n, r) { var o = function() { var a, s = function(e) { e.done ? i(e.value) : void 0 === a ? a = !0 : o() }; do { a = void 0, r && r.aborted ? n(new Error("Aborted")) : t(e, s, n), void 0 === a && (a = !1) } while (a) }; o() } function Qn(e, t) { var i; return Kn(e, jn, (function(e) { return i = e } ), (function(e) { throw e } ), t), i } function qn(e, t, i) { return new Promise((function(n, r) { Kn(e, t, n, r, i) } )) } function Zn(e, t) { return function() { for (var i = [], n = 0; n < arguments.length; n++) i[n] = arguments[n]; return Qn(e.apply(void 0, i), t) } } function Jn(e, t, i) { return function() { for (var n = [], r = 0; r < arguments.length; r++) n[r] = arguments[r]; return qn(e.apply(void 0, n), t, i) } } var $n = function() { function e() { this._applyTo = Zn(this._applyToCoroutine.bind(this)) } return e.prototype.set = function(e, t) { switch (e.length || K.Warn("Setting vertex data kind '".concat(t, "' with an empty array")), t) { case Bi.PositionKind: this.positions = e; break; case Bi.NormalKind: this.normals = e; break; case Bi.TangentKind: this.tangents = e; break; case Bi.UVKind: this.uvs = e; break; case Bi.UV2Kind: this.uvs2 = e; break; case Bi.UV3Kind: this.uvs3 = e; break; case Bi.UV4Kind: this.uvs4 = e; break; case Bi.UV5Kind: this.uvs5 = e; break; case Bi.UV6Kind: this.uvs6 = e; break; case Bi.ColorKind: this.colors = e; break; case Bi.MatricesIndicesKind: this.matricesIndices = e; break; case Bi.MatricesWeightsKind: this.matricesWeights = e; break; case Bi.MatricesIndicesExtraKind: this.matricesIndicesExtra = e; break; case Bi.MatricesWeightsExtraKind: this.matricesWeightsExtra = e } } , e.prototype.applyToMesh = function(e, t) { return this._applyTo(e, t, !1), this } , e.prototype.applyToGeometry = function(e, t) { return this._applyTo(e, t, !1), this } , e.prototype.updateMesh = function(e) { return this._update(e), this } , e.prototype.updateGeometry = function(e) { return this._update(e), this } , e.prototype._applyToCoroutine = function(e, t, i) { return void 0 === t && (t = !1), z(this, (function(n) { switch (n.label) { case 0: return this.positions ? (e.setVerticesData(Bi.PositionKind, this.positions, t), i ? [4] : [3, 2]) : [3, 2]; case 1: n.sent(), n.label = 2; case 2: return this.normals ? (e.setVerticesData(Bi.NormalKind, this.normals, t), i ? [4] : [3, 4]) : [3, 4]; case 3: n.sent(), n.label = 4; case 4: return this.tangents ? (e.setVerticesData(Bi.TangentKind, this.tangents, t), i ? [4] : [3, 6]) : [3, 6]; case 5: n.sent(), n.label = 6; case 6: return this.uvs ? (e.setVerticesData(Bi.UVKind, this.uvs, t), i ? [4] : [3, 8]) : [3, 8]; case 7: n.sent(), n.label = 8; case 8: return this.uvs2 ? (e.setVerticesData(Bi.UV2Kind, this.uvs2, t), i ? [4] : [3, 10]) : [3, 10]; case 9: n.sent(), n.label = 10; case 10: return this.uvs3 ? (e.setVerticesData(Bi.UV3Kind, this.uvs3, t), i ? [4] : [3, 12]) : [3, 12]; case 11: n.sent(), n.label = 12; case 12: return this.uvs4 ? (e.setVerticesData(Bi.UV4Kind, this.uvs4, t), i ? [4] : [3, 14]) : [3, 14]; case 13: n.sent(), n.label = 14; case 14: return this.uvs5 ? (e.setVerticesData(Bi.UV5Kind, this.uvs5, t), i ? [4] : [3, 16]) : [3, 16]; case 15: n.sent(), n.label = 16; case 16: return this.uvs6 ? (e.setVerticesData(Bi.UV6Kind, this.uvs6, t), i ? [4] : [3, 18]) : [3, 18]; case 17: n.sent(), n.label = 18; case 18: return this.colors ? (e.setVerticesData(Bi.ColorKind, this.colors, t), i ? [4] : [3, 20]) : [3, 20]; case 19: n.sent(), n.label = 20; case 20: return this.matricesIndices ? (e.setVerticesData(Bi.MatricesIndicesKind, this.matricesIndices, t), i ? [4] : [3, 22]) : [3, 22]; case 21: n.sent(), n.label = 22; case 22: return this.matricesWeights ? (e.setVerticesData(Bi.MatricesWeightsKind, this.matricesWeights, t), i ? [4] : [3, 24]) : [3, 24]; case 23: n.sent(), n.label = 24; case 24: return this.matricesIndicesExtra ? (e.setVerticesData(Bi.MatricesIndicesExtraKind, this.matricesIndicesExtra, t), i ? [4] : [3, 26]) : [3, 26]; case 25: n.sent(), n.label = 26; case 26: return this.matricesWeightsExtra ? (e.setVerticesData(Bi.MatricesWeightsExtraKind, this.matricesWeightsExtra, t), i ? [4] : [3, 28]) : [3, 28]; case 27: n.sent(), n.label = 28; case 28: return this.indices ? (e.setIndices(this.indices, null, t), i ? [4] : [3, 30]) : [3, 31]; case 29: n.sent(), n.label = 30; case 30: return [3, 32]; case 31: e.setIndices([], null), n.label = 32; case 32: return [2, this] } } )) } , e.prototype._update = function(e, t, i) { return this.positions && e.updateVerticesData(Bi.PositionKind, this.positions, t, i), this.normals && e.updateVerticesData(Bi.NormalKind, this.normals, t, i), this.tangents && e.updateVerticesData(Bi.TangentKind, this.tangents, t, i), this.uvs && e.updateVerticesData(Bi.UVKind, this.uvs, t, i), this.uvs2 && e.updateVerticesData(Bi.UV2Kind, this.uvs2, t, i), this.uvs3 && e.updateVerticesData(Bi.UV3Kind, this.uvs3, t, i), this.uvs4 && e.updateVerticesData(Bi.UV4Kind, this.uvs4, t, i), this.uvs5 && e.updateVerticesData(Bi.UV5Kind, this.uvs5, t, i), this.uvs6 && e.updateVerticesData(Bi.UV6Kind, this.uvs6, t, i), this.colors && e.updateVerticesData(Bi.ColorKind, this.colors, t, i), this.matricesIndices && e.updateVerticesData(Bi.MatricesIndicesKind, this.matricesIndices, t, i), this.matricesWeights && e.updateVerticesData(Bi.MatricesWeightsKind, this.matricesWeights, t, i), this.matricesIndicesExtra && e.updateVerticesData(Bi.MatricesIndicesExtraKind, this.matricesIndicesExtra, t, i), this.matricesWeightsExtra && e.updateVerticesData(Bi.MatricesWeightsExtraKind, this.matricesWeightsExtra, t, i), this.indices && e.setIndices(this.indices, null), this } , e._TransformVector3Coordinates = function(e, t, i, n) { void 0 === i && (i = 0), void 0 === n && (n = e.length); for (var r = I.Vector3[0], o = I.Vector3[1], a = i; a < i + n; a += 3) x.FromArrayToRef(e, a, r), x.TransformCoordinatesToRef(r, t, o), e[a] = o.x, e[a + 1] = o.y, e[a + 2] = o.z } , e._TransformVector3Normals = function(e, t, i, n) { void 0 === i && (i = 0), void 0 === n && (n = e.length); for (var r = I.Vector3[0], o = I.Vector3[1], a = i; a < i + n; a += 3) x.FromArrayToRef(e, a, r), x.TransformNormalToRef(r, t, o), e[a] = o.x, e[a + 1] = o.y, e[a + 2] = o.z } , e._TransformVector4Normals = function(e, t, i, n) { void 0 === i && (i = 0), void 0 === n && (n = e.length); for (var r = I.Vector4[0], o = I.Vector4[1], a = i; a < i + n; a += 4) R.FromArrayToRef(e, a, r), R.TransformNormalToRef(r, t, o), e[a] = o.x, e[a + 1] = o.y, e[a + 2] = o.z, e[a + 3] = o.w } , e._FlipFaces = function(e, t, i) { void 0 === t && (t = 0), void 0 === i && (i = e.length); for (var n = t; n < t + i; n += 3) { var r = e[n + 1]; e[n + 1] = e[n + 2], e[n + 2] = r } } , e.prototype.transform = function(t) { var i = t.determinant() < 0; return this.positions && e._TransformVector3Coordinates(this.positions, t), this.normals && e._TransformVector3Normals(this.normals, t), this.tangents && e._TransformVector4Normals(this.tangents, t), i && this.indices && e._FlipFaces(this.indices), this } , e.prototype.merge = function(e, t, i) { void 0 === t && (t = !1), void 0 === i && (i = !1); var n = Array.isArray(e) ? e.map((function(e) { return [e, void 0] } )) : [[e, void 0]]; return Qn(this._mergeCoroutine(void 0, n, t, !1, i)) } , e.prototype._mergeCoroutine = function(t, i, n, r, o) { var a, s, l, c, u, h, d, p, f, _, m, g, v, y, b, T, E, S, A, x = this; return void 0 === n && (n = !1), z(this, (function(R) { switch (R.label) { case 0: for (this._validate(), a = i.map((function(e) { return e[0] } )), s = 0, l = a; s < l.length; s++) if ((v = l[s])._validate(), !this.normals != !v.normals || !this.tangents != !v.tangents || !this.uvs != !v.uvs || !this.uvs2 != !v.uvs2 || !this.uvs3 != !v.uvs3 || !this.uvs4 != !v.uvs4 || !this.uvs5 != !v.uvs5 || !this.uvs6 != !v.uvs6 || !this.colors != !v.colors || !this.matricesIndices != !v.matricesIndices || !this.matricesWeights != !v.matricesWeights || !this.matricesIndicesExtra != !v.matricesIndicesExtra || !this.matricesWeightsExtra != !v.matricesWeightsExtra) throw new Error("Cannot merge vertex data that do not have the same set of attributes"); if (c = a.reduce((function(e, t) { var i, n; return e + (null !== (n = null === (i = t.indices) || void 0 === i ? void 0 : i.length) && void 0 !== n ? n : 0) } ), null !== (E = null === (T = this.indices) || void 0 === T ? void 0 : T.length) && void 0 !== E ? E : 0), u = o || a.some((function(e) { return e.indices === x.indices } )), h = u ? null === (S = this.indices) || void 0 === S ? void 0 : S.slice() : this.indices, !(c > 0)) return [3, 4]; d = null !== (A = null == h ? void 0 : h.length) && void 0 !== A ? A : 0, h || (h = new Array(c)), h.length !== c && (Array.isArray(h) ? h.length = c : ((p = n || h instanceof Uint32Array ? new Uint32Array(c) : new Uint16Array(c)).set(h), h = p), t && t.determinant() < 0 && e._FlipFaces(h, 0, d)), f = this.positions ? this.positions.length / 3 : 0, _ = 0, m = i, R.label = 1; case 1: if (!(_ < m.length)) return [3, 4]; if (g = m[_], v = g[0], y = g[1], !v.indices) return [3, 3]; for (b = 0; b < v.indices.length; b++) h[d + b] = v.indices[b] + f; return y && y.determinant() < 0 && e._FlipFaces(h, d, v.indices.length), f += v.positions.length / 3, d += v.indices.length, r ? [4] : [3, 3]; case 2: R.sent(), R.label = 3; case 3: return _++, [3, 1]; case 4: return this.indices = h, this.positions = e._MergeElement(Bi.PositionKind, this.positions, t, i.map((function(e) { return [e[0].positions, e[1]] } ))), r ? [4] : [3, 6]; case 5: R.sent(), R.label = 6; case 6: return this.normals = e._MergeElement(Bi.NormalKind, this.normals, t, i.map((function(e) { return [e[0].normals, e[1]] } ))), r ? [4] : [3, 8]; case 7: R.sent(), R.label = 8; case 8: return this.tangents = e._MergeElement(Bi.TangentKind, this.tangents, t, i.map((function(e) { return [e[0].tangents, e[1]] } ))), r ? [4] : [3, 10]; case 9: R.sent(), R.label = 10; case 10: return this.uvs = e._MergeElement(Bi.UVKind, this.uvs, t, i.map((function(e) { return [e[0].uvs, e[1]] } ))), r ? [4] : [3, 12]; case 11: R.sent(), R.label = 12; case 12: return this.uvs2 = e._MergeElement(Bi.UV2Kind, this.uvs2, t, i.map((function(e) { return [e[0].uvs2, e[1]] } ))), r ? [4] : [3, 14]; case 13: R.sent(), R.label = 14; case 14: return this.uvs3 = e._MergeElement(Bi.UV3Kind, this.uvs3, t, i.map((function(e) { return [e[0].uvs3, e[1]] } ))), r ? [4] : [3, 16]; case 15: R.sent(), R.label = 16; case 16: return this.uvs4 = e._MergeElement(Bi.UV4Kind, this.uvs4, t, i.map((function(e) { return [e[0].uvs4, e[1]] } ))), r ? [4] : [3, 18]; case 17: R.sent(), R.label = 18; case 18: return this.uvs5 = e._MergeElement(Bi.UV5Kind, this.uvs5, t, i.map((function(e) { return [e[0].uvs5, e[1]] } ))), r ? [4] : [3, 20]; case 19: R.sent(), R.label = 20; case 20: return this.uvs6 = e._MergeElement(Bi.UV6Kind, this.uvs6, t, i.map((function(e) { return [e[0].uvs6, e[1]] } ))), r ? [4] : [3, 22]; case 21: R.sent(), R.label = 22; case 22: return this.colors = e._MergeElement(Bi.ColorKind, this.colors, t, i.map((function(e) { return [e[0].colors, e[1]] } ))), r ? [4] : [3, 24]; case 23: R.sent(), R.label = 24; case 24: return this.matricesIndices = e._MergeElement(Bi.MatricesIndicesKind, this.matricesIndices, t, i.map((function(e) { return [e[0].matricesIndices, e[1]] } ))), r ? [4] : [3, 26]; case 25: R.sent(), R.label = 26; case 26: return this.matricesWeights = e._MergeElement(Bi.MatricesWeightsKind, this.matricesWeights, t, i.map((function(e) { return [e[0].matricesWeights, e[1]] } ))), r ? [4] : [3, 28]; case 27: R.sent(), R.label = 28; case 28: return this.matricesIndicesExtra = e._MergeElement(Bi.MatricesIndicesExtraKind, this.matricesIndicesExtra, t, i.map((function(e) { return [e[0].matricesIndicesExtra, e[1]] } ))), r ? [4] : [3, 30]; case 29: R.sent(), R.label = 30; case 30: return this.matricesWeightsExtra = e._MergeElement(Bi.MatricesWeightsExtraKind, this.matricesWeightsExtra, t, i.map((function(e) { return [e[0].matricesWeightsExtra, e[1]] } ))), [2, this] } } )) } , e._MergeElement = function(t, i, n, r) { var o = r.filter((function(e) { return null !== e[0] && void 0 !== e[0] } )); if (0 === o.length) return i; if (!i) return this._MergeElement(t, o[0][0], o[0][1], o.slice(1)); var a = o.reduce((function(e, t) { return e + t[0].length } ), i.length) , s = t === Bi.PositionKind ? e._TransformVector3Coordinates : t === Bi.NormalKind ? e._TransformVector3Normals : t === Bi.TangentKind ? e._TransformVector4Normals : function() {} ; if (i instanceof Float32Array) { var l = new Float32Array(a); l.set(i), n && s(l, n, 0, i.length); for (var c = i.length, u = 0, h = o; u < h.length; u++) { var d = h[u] , p = d[0] , f = d[1]; l.set(p, c), f && s(l, f, c, p.length), c += p.length } return l } for (var _ = new Array(a), m = 0; m < i.length; m++) _[m] = i[m]; n && s(_, n, 0, i.length), c = i.length; for (var g = 0, v = o; g < v.length; g++) { var y = v[g] , b = (p = y[0], y[1]); for (m = 0; m < p.length; m++) _[c + m] = p[m]; b && s(_, b, c, p.length), c += p.length } return _ } , e.prototype._validate = function() { if (!this.positions) throw new ft("Positions are required",pt.MeshInvalidPositionsError); var e = function(e, t) { var i = Bi.DeduceStride(e); if (t.length % i != 0) throw new Error("The " + e + "s array count must be a multiple of " + i); return t.length / i } , t = e(Bi.PositionKind, this.positions) , i = function(i, n) { var r = e(i, n); if (r !== t) throw new Error("The " + i + "s element count (" + r + ") does not match the positions count (" + t + ")") }; this.normals && i(Bi.NormalKind, this.normals), this.tangents && i(Bi.TangentKind, this.tangents), this.uvs && i(Bi.UVKind, this.uvs), this.uvs2 && i(Bi.UV2Kind, this.uvs2), this.uvs3 && i(Bi.UV3Kind, this.uvs3), this.uvs4 && i(Bi.UV4Kind, this.uvs4), this.uvs5 && i(Bi.UV5Kind, this.uvs5), this.uvs6 && i(Bi.UV6Kind, this.uvs6), this.colors && i(Bi.ColorKind, this.colors), this.matricesIndices && i(Bi.MatricesIndicesKind, this.matricesIndices), this.matricesWeights && i(Bi.MatricesWeightsKind, this.matricesWeights), this.matricesIndicesExtra && i(Bi.MatricesIndicesExtraKind, this.matricesIndicesExtra), this.matricesWeightsExtra && i(Bi.MatricesWeightsExtraKind, this.matricesWeightsExtra) } , e.prototype.serialize = function() { var e = {}; return this.positions && (e.positions = this.positions), this.normals && (e.normals = this.normals), this.tangents && (e.tangents = this.tangents), this.uvs && (e.uvs = this.uvs), this.uvs2 && (e.uvs2 = this.uvs2), this.uvs3 && (e.uvs3 = this.uvs3), this.uvs4 && (e.uvs4 = this.uvs4), this.uvs5 && (e.uvs5 = this.uvs5), this.uvs6 && (e.uvs6 = this.uvs6), this.colors && (e.colors = this.colors), this.matricesIndices && (e.matricesIndices = this.matricesIndices, e.matricesIndices._isExpanded = !0), this.matricesWeights && (e.matricesWeights = this.matricesWeights), this.matricesIndicesExtra && (e.matricesIndicesExtra = this.matricesIndicesExtra, e.matricesIndicesExtra._isExpanded = !0), this.matricesWeightsExtra && (e.matricesWeightsExtra = this.matricesWeightsExtra), e.indices = this.indices, e } , e.ExtractFromMesh = function(t, i, n) { return e._ExtractFrom(t, i, n) } , e.ExtractFromGeometry = function(t, i, n) { return e._ExtractFrom(t, i, n) } , e._ExtractFrom = function(t, i, n) { var r = new e; return t.isVerticesDataPresent(Bi.PositionKind) && (r.positions = t.getVerticesData(Bi.PositionKind, i, n)), t.isVerticesDataPresent(Bi.NormalKind) && (r.normals = t.getVerticesData(Bi.NormalKind, i, n)), t.isVerticesDataPresent(Bi.TangentKind) && (r.tangents = t.getVerticesData(Bi.TangentKind, i, n)), t.isVerticesDataPresent(Bi.UVKind) && (r.uvs = t.getVerticesData(Bi.UVKind, i, n)), t.isVerticesDataPresent(Bi.UV2Kind) && (r.uvs2 = t.getVerticesData(Bi.UV2Kind, i, n)), t.isVerticesDataPresent(Bi.UV3Kind) && (r.uvs3 = t.getVerticesData(Bi.UV3Kind, i, n)), t.isVerticesDataPresent(Bi.UV4Kind) && (r.uvs4 = t.getVerticesData(Bi.UV4Kind, i, n)), t.isVerticesDataPresent(Bi.UV5Kind) && (r.uvs5 = t.getVerticesData(Bi.UV5Kind, i, n)), t.isVerticesDataPresent(Bi.UV6Kind) && (r.uvs6 = t.getVerticesData(Bi.UV6Kind, i, n)), t.isVerticesDataPresent(Bi.ColorKind) && (r.colors = t.getVerticesData(Bi.ColorKind, i, n)), t.isVerticesDataPresent(Bi.MatricesIndicesKind) && (r.matricesIndices = t.getVerticesData(Bi.MatricesIndicesKind, i, n)), t.isVerticesDataPresent(Bi.MatricesWeightsKind) && (r.matricesWeights = t.getVerticesData(Bi.MatricesWeightsKind, i, n)), t.isVerticesDataPresent(Bi.MatricesIndicesExtraKind) && (r.matricesIndicesExtra = t.getVerticesData(Bi.MatricesIndicesExtraKind, i, n)), t.isVerticesDataPresent(Bi.MatricesWeightsExtraKind) && (r.matricesWeightsExtra = t.getVerticesData(Bi.MatricesWeightsExtraKind, i, n)), r.indices = t.getIndices(i, n), r } , e.CreateRibbon = function(e) { throw be("ribbonBuilder") } , e.CreateBox = function(e) { throw be("boxBuilder") } , e.CreateTiledBox = function(e) { throw be("tiledBoxBuilder") } , e.CreateTiledPlane = function(e) { throw be("tiledPlaneBuilder") } , e.CreateSphere = function(e) { throw be("sphereBuilder") } , e.CreateCylinder = function(e) { throw be("cylinderBuilder") } , e.CreateTorus = function(e) { throw be("torusBuilder") } , e.CreateLineSystem = function(e) { throw be("linesBuilder") } , e.CreateDashedLines = function(e) { throw be("linesBuilder") } , e.CreateGround = function(e) { throw be("groundBuilder") } , e.CreateTiledGround = function(e) { throw be("groundBuilder") } , e.CreateGroundFromHeightMap = function(e) { throw be("groundBuilder") } , e.CreatePlane = function(e) { throw be("planeBuilder") } , e.CreateDisc = function(e) { throw be("discBuilder") } , e.CreatePolygon = function(e, t, i, n, r, o, a) { throw be("polygonBuilder") } , e.CreateIcoSphere = function(e) { throw be("icoSphereBuilder") } , e.CreatePolyhedron = function(e) { throw be("polyhedronBuilder") } , e.CreateCapsule = function(e) { throw void 0 === e && (e = { orientation: x.Up(), subdivisions: 2, tessellation: 16, height: 1, radius: .25, capSubdivisions: 6 }), be("capsuleBuilder") } , e.CreateTorusKnot = function(e) { throw be("torusKnotBuilder") } , e.ComputeNormals = function(e, t, i, n) { var r = 0 , o = 0 , a = 0 , s = 0 , l = 0 , c = 0 , u = 0 , h = 0 , d = 0 , p = 0 , f = 0 , _ = 0 , m = 0 , g = 0 , v = 0 , y = 0 , b = 0 , T = 0 , E = 0 , S = 0 , A = !1 , R = !1 , C = !1 , P = !1 , M = 1 , I = 0 , O = null; n && (A = !!n.facetNormals, R = !!n.facetPositions, C = !!n.facetPartitioning, M = !0 === n.useRightHandedSystem ? -1 : 1, I = n.ratio || 0, P = !!n.depthSort, O = n.distanceTo, P && void 0 === O && (O = x.Zero())); var D = 0 , N = 0 , L = 0 , F = 0; for (C && n && n.bbSize && (D = n.subDiv.X * I / n.bbSize.x, N = n.subDiv.Y * I / n.bbSize.y, L = n.subDiv.Z * I / n.bbSize.z, F = n.subDiv.max * n.subDiv.max, n.facetPartitioning.length = 0), r = 0; r < e.length; r++) i[r] = 0; var w = t.length / 3 | 0; for (r = 0; r < w; r++) { if (m = 1 + (_ = 3 * t[3 * r]), g = _ + 2, y = 1 + (v = 3 * t[3 * r + 1]), b = v + 2, E = 1 + (T = 3 * t[3 * r + 2]), S = T + 2, o = e[_] - e[v], a = e[m] - e[y], s = e[g] - e[b], l = e[T] - e[v], c = e[E] - e[y], h = M * (a * (u = e[S] - e[b]) - s * c), d = M * (s * l - o * u), p = M * (o * c - a * l), h /= f = 0 === (f = Math.sqrt(h * h + d * d + p * p)) ? 1 : f, d /= f, p /= f, A && n && (n.facetNormals[r].x = h, n.facetNormals[r].y = d, n.facetNormals[r].z = p), R && n && (n.facetPositions[r].x = (e[_] + e[v] + e[T]) / 3, n.facetPositions[r].y = (e[m] + e[y] + e[E]) / 3, n.facetPositions[r].z = (e[g] + e[b] + e[S]) / 3), C && n) { var B = Math.floor((n.facetPositions[r].x - n.bInfo.minimum.x * I) * D) , U = Math.floor((n.facetPositions[r].y - n.bInfo.minimum.y * I) * N) , V = Math.floor((n.facetPositions[r].z - n.bInfo.minimum.z * I) * L) , k = Math.floor((e[_] - n.bInfo.minimum.x * I) * D) , G = Math.floor((e[m] - n.bInfo.minimum.y * I) * N) , z = Math.floor((e[g] - n.bInfo.minimum.z * I) * L) , W = Math.floor((e[v] - n.bInfo.minimum.x * I) * D) , H = Math.floor((e[y] - n.bInfo.minimum.y * I) * N) , X = Math.floor((e[b] - n.bInfo.minimum.z * I) * L) , j = Math.floor((e[T] - n.bInfo.minimum.x * I) * D) , Y = Math.floor((e[E] - n.bInfo.minimum.y * I) * N) , K = Math.floor((e[S] - n.bInfo.minimum.z * I) * L) , Q = k + n.subDiv.max * G + F * z , q = W + n.subDiv.max * H + F * X , Z = j + n.subDiv.max * Y + F * K , J = B + n.subDiv.max * U + F * V; n.facetPartitioning[J] = n.facetPartitioning[J] ? n.facetPartitioning[J] : new Array, n.facetPartitioning[Q] = n.facetPartitioning[Q] ? n.facetPartitioning[Q] : new Array, n.facetPartitioning[q] = n.facetPartitioning[q] ? n.facetPartitioning[q] : new Array, n.facetPartitioning[Z] = n.facetPartitioning[Z] ? n.facetPartitioning[Z] : new Array, n.facetPartitioning[Q].push(r), q != Q && n.facetPartitioning[q].push(r), Z != q && Z != Q && n.facetPartitioning[Z].push(r), J != Q && J != q && J != Z && n.facetPartitioning[J].push(r) } if (P && n && n.facetPositions) { var $ = n.depthSortedFacets[r]; $.ind = 3 * r, $.sqDistance = x.DistanceSquared(n.facetPositions[r], O) } i[_] += h, i[m] += d, i[g] += p, i[v] += h, i[y] += d, i[b] += p, i[T] += h, i[E] += d, i[S] += p } for (r = 0; r < i.length / 3; r++) h = i[3 * r], d = i[3 * r + 1], p = i[3 * r + 2], h /= f = 0 === (f = Math.sqrt(h * h + d * d + p * p)) ? 1 : f, d /= f, p /= f, i[3 * r] = h, i[3 * r + 1] = d, i[3 * r + 2] = p } , e._ComputeSides = function(t, i, n, r, o, a, s) { var l, c, u = n.length, h = r.length; switch (t = t || e.DEFAULTSIDE) { case e.FRONTSIDE: break; case e.BACKSIDE: for (l = 0; l < u; l += 3) { var d = n[l]; n[l] = n[l + 2], n[l + 2] = d } for (c = 0; c < h; c++) r[c] = -r[c]; break; case e.DOUBLESIDE: for (var p = i.length, f = p / 3, _ = 0; _ < p; _++) i[p + _] = i[_]; for (l = 0; l < u; l += 3) n[l + u] = n[l + 2] + f, n[l + 1 + u] = n[l + 1] + f, n[l + 2 + u] = n[l] + f; for (c = 0; c < h; c++) r[h + c] = -r[c]; var m = o.length , g = 0; for (g = 0; g < m; g++) o[g + m] = o[g]; for (a = a || new R(0,0,1,1), s = s || new R(0,0,1,1), g = 0, l = 0; l < m / 2; l++) o[g] = a.x + (a.z - a.x) * o[g], o[g + 1] = a.y + (a.w - a.y) * o[g + 1], o[g + m] = s.x + (s.z - s.x) * o[g + m], o[g + m + 1] = s.y + (s.w - s.y) * o[g + m + 1], g += 2 } } , e.ImportVertexData = function(t, i) { var n = new e , r = t.positions; r && n.set(r, Bi.PositionKind); var o = t.normals; o && n.set(o, Bi.NormalKind); var a = t.tangents; a && n.set(a, Bi.TangentKind); var s = t.uvs; s && n.set(s, Bi.UVKind); var l = t.uv2s; l && n.set(l, Bi.UV2Kind); var c = t.uv3s; c && n.set(c, Bi.UV3Kind); var u = t.uv4s; u && n.set(u, Bi.UV4Kind); var h = t.uv5s; h && n.set(h, Bi.UV5Kind); var d = t.uv6s; d && n.set(d, Bi.UV6Kind); var p = t.colors; p && n.set(N.CheckColors4(p, r.length / 3), Bi.ColorKind); var f = t.matricesIndices; f && n.set(f, Bi.MatricesIndicesKind); var _ = t.matricesWeights; _ && n.set(_, Bi.MatricesWeightsKind); var m = t.indices; m && (n.indices = m), i.setAllVerticesData(n, t.updatable) } , e.FRONTSIDE = 0, e.BACKSIDE = 1, e.DOUBLESIDE = 2, e.DEFAULTSIDE = 0, k([ze.filter((function() { for (var e = [], t = 0; t < arguments.length; t++) e[t] = arguments[t]; var i = e[0]; return !Array.isArray(i) } ))], e, "_TransformVector3Coordinates", null), k([ze.filter((function() { for (var e = [], t = 0; t < arguments.length; t++) e[t] = arguments[t]; var i = e[0]; return !Array.isArray(i) } ))], e, "_TransformVector3Normals", null), k([ze.filter((function() { for (var e = [], t = 0; t < arguments.length; t++) e[t] = arguments[t]; var i = e[0]; return !Array.isArray(i) } ))], e, "_TransformVector4Normals", null), k([ze.filter((function() { for (var e = [], t = 0; t < arguments.length; t++) e[t] = arguments[t]; var i = e[0]; return !Array.isArray(i) } ))], e, "_FlipFaces", null), e }() , er = function(e, t, i) { this.bu = e, this.bv = t, this.distance = i, this.faceId = 0, this.subMeshId = 0 } , tr = function() { function e(e, t, i) { this.vectors = g.BuildArray(8, x.Zero), this.center = x.Zero(), this.centerWorld = x.Zero(), this.extendSize = x.Zero(), this.extendSizeWorld = x.Zero(), this.directions = g.BuildArray(3, x.Zero), this.vectorsWorld = g.BuildArray(8, x.Zero), this.minimumWorld = x.Zero(), this.maximumWorld = x.Zero(), this.minimum = x.Zero(), this.maximum = x.Zero(), this._drawWrapperFront = null, this._drawWrapperBack = null, this.reConstruct(e, t, i) } return e.prototype.reConstruct = function(e, t, i) { var n = e.x , r = e.y , o = e.z , a = t.x , s = t.y , l = t.z , c = this.vectors; this.minimum.copyFromFloats(n, r, o), this.maximum.copyFromFloats(a, s, l), c[0].copyFromFloats(n, r, o), c[1].copyFromFloats(a, s, l), c[2].copyFromFloats(a, r, o), c[3].copyFromFloats(n, s, o), c[4].copyFromFloats(n, r, l), c[5].copyFromFloats(a, s, o), c[6].copyFromFloats(n, s, l), c[7].copyFromFloats(a, r, l), t.addToRef(e, this.center).scaleInPlace(.5), t.subtractToRef(e, this.extendSize).scaleInPlace(.5), this._worldMatrix = i || P.IdentityReadOnly, this._update(this._worldMatrix) } , e.prototype.scale = function(t) { var i = e._TmpVector3 , n = this.maximum.subtractToRef(this.minimum, i[0]) , r = n.length(); n.normalizeFromLength(r); var o = r * t , a = n.scaleInPlace(.5 * o) , s = this.center.subtractToRef(a, i[1]) , l = this.center.addToRef(a, i[2]); return this.reConstruct(s, l, this._worldMatrix), this } , e.prototype.getWorldMatrix = function() { return this._worldMatrix } , e.prototype._update = function(e) { var t = this.minimumWorld , i = this.maximumWorld , n = this.directions , r = this.vectorsWorld , o = this.vectors; if (e.isIdentity()) { for (t.copyFrom(this.minimum), i.copyFrom(this.maximum), a = 0; a < 8; ++a) r[a].copyFrom(o[a]); this.extendSizeWorld.copyFrom(this.extendSize), this.centerWorld.copyFrom(this.center) } else { t.setAll(Number.MAX_VALUE), i.setAll(-Number.MAX_VALUE); for (var a = 0; a < 8; ++a) { var s = r[a]; x.TransformCoordinatesToRef(o[a], e, s), t.minimizeInPlace(s), i.maximizeInPlace(s) } i.subtractToRef(t, this.extendSizeWorld).scaleInPlace(.5), i.addToRef(t, this.centerWorld).scaleInPlace(.5) } x.FromArrayToRef(e.m, 0, n[0]), x.FromArrayToRef(e.m, 4, n[1]), x.FromArrayToRef(e.m, 8, n[2]), this._worldMatrix = e } , e.prototype.isInFrustum = function(t) { return e.IsInFrustum(this.vectorsWorld, t) } , e.prototype.isCompletelyInFrustum = function(t) { return e.IsCompletelyInFrustum(this.vectorsWorld, t) } , e.prototype.intersectsPoint = function(e) { var t = this.minimumWorld , i = this.maximumWorld , n = t.x , r = t.y , o = t.z , a = i.x , s = i.y , l = i.z , c = e.x , u = e.y , h = e.z , d = -m; return !(a - c < d || d > c - n || s - u < d || d > u - r || l - h < d || d > h - o) } , e.prototype.intersectsSphere = function(t) { return e.IntersectsSphere(this.minimumWorld, this.maximumWorld, t.centerWorld, t.radiusWorld) } , e.prototype.intersectsMinMax = function(e, t) { var i = this.minimumWorld , n = this.maximumWorld , r = i.x , o = i.y , a = i.z , s = n.x , l = n.y , c = n.z , u = e.x , h = e.y , d = e.z , p = t.x , f = t.y , _ = t.z; return !(s < u || r > p || l < h || o > f || c < d || a > _) } , e.prototype.dispose = function() { var e, t; null === (e = this._drawWrapperFront) || void 0 === e || e.dispose(), null === (t = this._drawWrapperBack) || void 0 === t || t.dispose() } , e.Intersects = function(e, t) { return e.intersectsMinMax(t.minimumWorld, t.maximumWorld) } , e.IntersectsSphere = function(t, i, n, r) { var o = e._TmpVector3[0]; return x.ClampToRef(n, t, i, o), x.DistanceSquared(n, o) <= r * r } , e.IsCompletelyInFrustum = function(e, t) { for (var i = 0; i < 6; ++i) for (var n = t[i], r = 0; r < 8; ++r) if (n.dotCoordinate(e[r]) < 0) return !1; return !0 } , e.IsInFrustum = function(e, t) { for (var i = 0; i < 6; ++i) { for (var n = !0, r = t[i], o = 0; o < 8; ++o) if (r.dotCoordinate(e[o]) >= 0) { n = !1; break } if (n) return !1 } return !0 } , e._TmpVector3 = g.BuildArray(3, x.Zero), e }() , ir = function() { function e(e, t, i) { this.center = x.Zero(), this.centerWorld = x.Zero(), this.minimum = x.Zero(), this.maximum = x.Zero(), this.reConstruct(e, t, i) } return e.prototype.reConstruct = function(e, t, i) { this.minimum.copyFrom(e), this.maximum.copyFrom(t); var n = x.Distance(e, t); t.addToRef(e, this.center).scaleInPlace(.5), this.radius = .5 * n, this._update(i || P.IdentityReadOnly) } , e.prototype.scale = function(t) { var i = this.radius * t , n = e._TmpVector3 , r = n[0].setAll(i) , o = this.center.subtractToRef(r, n[1]) , a = this.center.addToRef(r, n[2]); return this.reConstruct(o, a, this._worldMatrix), this } , e.prototype.getWorldMatrix = function() { return this._worldMatrix } , e.prototype._update = function(t) { if (t.isIdentity()) this.centerWorld.copyFrom(this.center), this.radiusWorld = this.radius; else { x.TransformCoordinatesToRef(this.center, t, this.centerWorld); var i = e._TmpVector3[0]; x.TransformNormalFromFloatsToRef(1, 1, 1, t, i), this.radiusWorld = Math.max(Math.abs(i.x), Math.abs(i.y), Math.abs(i.z)) * this.radius } } , e.prototype.isInFrustum = function(e) { for (var t = this.centerWorld, i = this.radiusWorld, n = 0; n < 6; n++) if (e[n].dotCoordinate(t) <= -i) return !1; return !0 } , e.prototype.isCenterInFrustum = function(e) { for (var t = this.centerWorld, i = 0; i < 6; i++) if (e[i].dotCoordinate(t) < 0) return !1; return !0 } , e.prototype.intersectsPoint = function(e) { var t = x.DistanceSquared(this.centerWorld, e); return !(this.radiusWorld * this.radiusWorld < t) } , e.Intersects = function(e, t) { var i = x.DistanceSquared(e.centerWorld, t.centerWorld) , n = e.radiusWorld + t.radiusWorld; return !(n * n < i) } , e.CreateFromCenterAndRadius = function(t, i, n) { this._TmpVector3[0].copyFrom(t), this._TmpVector3[1].copyFromFloats(0, 0, i), this._TmpVector3[2].copyFrom(t), this._TmpVector3[0].addInPlace(this._TmpVector3[1]), this._TmpVector3[2].subtractInPlace(this._TmpVector3[1]); var r = new e(this._TmpVector3[0],this._TmpVector3[2]); return r._worldMatrix = n || P.Identity(), r } , e._TmpVector3 = g.BuildArray(3, x.Zero), e }() , nr = { min: 0, max: 0 } , rr = { min: 0, max: 0 } , or = function(e, t, i) { var n = x.Dot(t.centerWorld, e) , r = Math.abs(x.Dot(t.directions[0], e)) * t.extendSize.x + Math.abs(x.Dot(t.directions[1], e)) * t.extendSize.y + Math.abs(x.Dot(t.directions[2], e)) * t.extendSize.z; i.min = n - r, i.max = n + r } , ar = function(e, t, i) { return or(e, t, nr), or(e, i, rr), !(nr.min > rr.max || rr.min > nr.max) } , sr = function() { function e(e, t, i) { this._isLocked = !1, this.boundingBox = new tr(e,t,i), this.boundingSphere = new ir(e,t,i) } return e.prototype.reConstruct = function(e, t, i) { this.boundingBox.reConstruct(e, t, i), this.boundingSphere.reConstruct(e, t, i) } , Object.defineProperty(e.prototype, "minimum", { get: function() { return this.boundingBox.minimum }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "maximum", { get: function() { return this.boundingBox.maximum }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isLocked", { get: function() { return this._isLocked }, set: function(e) { this._isLocked = e }, enumerable: !1, configurable: !0 }), e.prototype.update = function(e) { this._isLocked || (this.boundingBox._update(e), this.boundingSphere._update(e)) } , e.prototype.centerOn = function(t, i) { var n = e._TmpVector3[0].copyFrom(t).subtractInPlace(i) , r = e._TmpVector3[1].copyFrom(t).addInPlace(i); return this.boundingBox.reConstruct(n, r, this.boundingBox.getWorldMatrix()), this.boundingSphere.reConstruct(n, r, this.boundingBox.getWorldMatrix()), this } , e.prototype.encapsulate = function(e) { var t = x.Minimize(this.minimum, e) , i = x.Maximize(this.maximum, e); return this.reConstruct(t, i, this.boundingBox.getWorldMatrix()), this } , e.prototype.encapsulateBoundingInfo = function(e) { return this.encapsulate(e.boundingBox.centerWorld.subtract(e.boundingBox.extendSizeWorld)), this.encapsulate(e.boundingBox.centerWorld.add(e.boundingBox.extendSizeWorld)), this } , e.prototype.scale = function(e) { return this.boundingBox.scale(e), this.boundingSphere.scale(e), this } , e.prototype.isInFrustum = function(e, t) { return void 0 === t && (t = a.MESHES_CULLINGSTRATEGY_STANDARD), !(t !== a.MESHES_CULLINGSTRATEGY_OPTIMISTIC_INCLUSION && t !== a.MESHES_CULLINGSTRATEGY_OPTIMISTIC_INCLUSION_THEN_BSPHERE_ONLY || !this.boundingSphere.isCenterInFrustum(e)) || !!this.boundingSphere.isInFrustum(e) && (!(t !== a.MESHES_CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY && t !== a.MESHES_CULLINGSTRATEGY_OPTIMISTIC_INCLUSION_THEN_BSPHERE_ONLY) || this.boundingBox.isInFrustum(e)) } , Object.defineProperty(e.prototype, "diagonalLength", { get: function() { var t = this.boundingBox; return t.maximumWorld.subtractToRef(t.minimumWorld, e._TmpVector3[0]).length() }, enumerable: !1, configurable: !0 }), e.prototype.isCompletelyInFrustum = function(e) { return this.boundingBox.isCompletelyInFrustum(e) } , e.prototype._checkCollision = function(e) { return e._canDoCollision(this.boundingSphere.centerWorld, this.boundingSphere.radiusWorld, this.boundingBox.minimumWorld, this.boundingBox.maximumWorld) } , e.prototype.intersectsPoint = function(e) { return !!this.boundingSphere.centerWorld && !!this.boundingSphere.intersectsPoint(e) && !!this.boundingBox.intersectsPoint(e) } , e.prototype.intersects = function(e, t) { if (!ir.Intersects(this.boundingSphere, e.boundingSphere)) return !1; if (!tr.Intersects(this.boundingBox, e.boundingBox)) return !1; if (!t) return !0; var i = this.boundingBox , n = e.boundingBox; return !!(ar(i.directions[0], i, n) && ar(i.directions[1], i, n) && ar(i.directions[2], i, n) && ar(n.directions[0], i, n) && ar(n.directions[1], i, n) && ar(n.directions[2], i, n) && ar(x.Cross(i.directions[0], n.directions[0]), i, n) && ar(x.Cross(i.directions[0], n.directions[1]), i, n) && ar(x.Cross(i.directions[0], n.directions[2]), i, n) && ar(x.Cross(i.directions[1], n.directions[0]), i, n) && ar(x.Cross(i.directions[1], n.directions[1]), i, n) && ar(x.Cross(i.directions[1], n.directions[2]), i, n) && ar(x.Cross(i.directions[2], n.directions[0]), i, n) && ar(x.Cross(i.directions[2], n.directions[1]), i, n) && ar(x.Cross(i.directions[2], n.directions[2]), i, n)) } , e._TmpVector3 = g.BuildArray(2, x.Zero), e }() , lr = function() { function e() {} return e.extractMinAndMaxIndexed = function(e, t, i, n, r, o) { for (var a = i; a < i + n; a++) { var s = 3 * t[a] , l = e[s] , c = e[s + 1] , u = e[s + 2]; r.minimizeInPlaceFromFloats(l, c, u), o.maximizeInPlaceFromFloats(l, c, u) } } , e.extractMinAndMax = function(e, t, i, n, r, o) { for (var a = t, s = t * n; a < t + i; a++, s += n) { var l = e[s] , c = e[s + 1] , u = e[s + 2]; r.minimizeInPlaceFromFloats(l, c, u), o.maximizeInPlaceFromFloats(l, c, u) } } , k([ze.filter((function() { for (var e = [], t = 0; t < arguments.length; t++) e[t] = arguments[t]; var i = e[0] , n = e[1]; return !Array.isArray(i) && !Array.isArray(n) } ))], e, "extractMinAndMaxIndexed", null), k([ze.filter((function() { for (var e = [], t = 0; t < arguments.length; t++) e[t] = arguments[t]; var i = e[0]; return !Array.isArray(i) } ))], e, "extractMinAndMax", null), e }(); function cr(e, t, i, n, r) { void 0 === r && (r = null); var o = new x(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE) , a = new x(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE); return lr.extractMinAndMaxIndexed(e, t, i, n, o, a), r && (o.x -= o.x * r.x + r.y, o.y -= o.y * r.x + r.y, o.z -= o.z * r.x + r.y, a.x += a.x * r.x + r.y, a.y += a.y * r.x + r.y, a.z += a.z * r.x + r.y), { minimum: o, maximum: a } } function ur(e, t, i, n, r) { void 0 === n && (n = null); var o = new x(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE) , a = new x(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE); return r || (r = 3), lr.extractMinAndMax(e, t, i, r, o, a), n && (o.x -= o.x * n.x + n.y, o.y -= o.y * n.x + n.y, o.z -= o.z * n.x + n.y, a.x += a.x * n.x + n.y, a.y += a.y * n.x + n.y, a.z += a.z * n.x + n.y), { minimum: o, maximum: a } } var hr = function() { function e(e, t, i, n, r, o, a, s, l) { void 0 === s && (s = !0), void 0 === l && (l = !0), this.materialIndex = e, this.verticesStart = t, this.verticesCount = i, this.indexStart = n, this.indexCount = r, this._mainDrawWrapperOverride = null, this._linesIndexCount = 0, this._linesIndexBuffer = null, this._lastColliderWorldVertices = null, this._lastColliderTransformMatrix = null, this._renderId = 0, this._alphaIndex = 0, this._distanceToCamera = 0, this._currentMaterial = null, this._mesh = o, this._renderingMesh = a || o, l && o.subMeshes.push(this), this._engine = this._mesh.getScene().getEngine(), this.resetDrawCache(), this._trianglePlanes = [], this._id = o.subMeshes.length - 1, s && (this.refreshBoundingInfo(), o.computeWorldMatrix(!0)) } return Object.defineProperty(e.prototype, "materialDefines", { get: function() { var e; return this._mainDrawWrapperOverride ? this._mainDrawWrapperOverride.defines : null === (e = this._getDrawWrapper()) || void 0 === e ? void 0 : e.defines }, set: function(e) { var t; (null !== (t = this._mainDrawWrapperOverride) && void 0 !== t ? t : this._getDrawWrapper(void 0, !0)).defines = e }, enumerable: !1, configurable: !0 }), e.prototype._getDrawWrapper = function(e, t) { void 0 === t && (t = !1), e = null != e ? e : this._engine.currentRenderPassId; var i = this._drawWrappers[e]; return !i && t && (this._drawWrappers[e] = i = new Gt(this._mesh.getScene().getEngine())), i } , e.prototype._removeDrawWrapper = function(e, t) { var i; void 0 === t && (t = !0), t && (null === (i = this._drawWrappers[e]) || void 0 === i || i.dispose()), this._drawWrappers[e] = void 0 } , Object.defineProperty(e.prototype, "effect", { get: function() { var e, t; return this._mainDrawWrapperOverride ? this._mainDrawWrapperOverride.effect : null !== (t = null === (e = this._getDrawWrapper()) || void 0 === e ? void 0 : e.effect) && void 0 !== t ? t : null }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "_drawWrapper", { get: function() { var e; return null !== (e = this._mainDrawWrapperOverride) && void 0 !== e ? e : this._getDrawWrapper(void 0, !0) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "_drawWrapperOverride", { get: function() { return this._mainDrawWrapperOverride }, enumerable: !1, configurable: !0 }), e.prototype._setMainDrawWrapperOverride = function(e) { this._mainDrawWrapperOverride = e } , e.prototype.setEffect = function(e, t, i, n) { void 0 === t && (t = null), void 0 === n && (n = !0); var r = this._drawWrapper; r.setEffect(e, t, n), void 0 !== i && (r.materialContext = i), e || (r.defines = null, r.materialContext = void 0) } , e.prototype.resetDrawCache = function(e) { if (this._drawWrappers) { if (void 0 !== e) return void this._removeDrawWrapper(e); for (var t = 0, i = this._drawWrappers; t < i.length; t++) { var n = i[t]; null == n || n.dispose() } } this._drawWrappers = [] } , e.AddToMesh = function(t, i, n, r, o, a, s, l) { return void 0 === l && (l = !0), new e(t,i,n,r,o,a,s,l) } , Object.defineProperty(e.prototype, "IsGlobal", { get: function() { return 0 === this.verticesStart && this.verticesCount === this._mesh.getTotalVertices() }, enumerable: !1, configurable: !0 }), e.prototype.getBoundingInfo = function() { return this.IsGlobal ? this._mesh.getBoundingInfo() : this._boundingInfo } , e.prototype.setBoundingInfo = function(e) { return this._boundingInfo = e, this } , e.prototype.getMesh = function() { return this._mesh } , e.prototype.getRenderingMesh = function() { return this._renderingMesh } , e.prototype.getReplacementMesh = function() { return this._mesh._internalAbstractMeshDataInfo._actAsRegularMesh ? this._mesh : null } , e.prototype.getEffectiveMesh = function() { return (this._mesh._internalAbstractMeshDataInfo._actAsRegularMesh ? this._mesh : null) || this._renderingMesh } , e.prototype.getMaterial = function() { var e, t = null !== (e = this._renderingMesh.getMaterialForRenderPass(this._engine.currentRenderPassId)) && void 0 !== e ? e : this._renderingMesh.material; if (null == t) return this._mesh.getScene().defaultMaterial; if (this._isMultiMaterial(t)) { var i = t.getSubMaterial(this.materialIndex); return this._currentMaterial !== i && (this._currentMaterial = i, this.resetDrawCache()), i } return t } , e.prototype._isMultiMaterial = function(e) { return void 0 !== e.getSubMaterial } , e.prototype.refreshBoundingInfo = function(e) { if (void 0 === e && (e = null), this._lastColliderWorldVertices = null, this.IsGlobal || !this._renderingMesh || !this._renderingMesh.geometry) return this; if (e || (e = this._renderingMesh.getVerticesData(Bi.PositionKind)), !e) return this._boundingInfo = this._mesh.getBoundingInfo(), this; var t, i = this._renderingMesh.getIndices(); if (0 === this.indexStart && this.indexCount === i.length) { var n = this._renderingMesh.getBoundingInfo(); t = { minimum: n.minimum.clone(), maximum: n.maximum.clone() } } else t = cr(e, i, this.indexStart, this.indexCount, this._renderingMesh.geometry.boundingBias); return this._boundingInfo ? this._boundingInfo.reConstruct(t.minimum, t.maximum) : this._boundingInfo = new sr(t.minimum,t.maximum), this } , e.prototype._checkCollision = function(e) { return this.getBoundingInfo()._checkCollision(e) } , e.prototype.updateBoundingInfo = function(e) { var t = this.getBoundingInfo(); return t || (this.refreshBoundingInfo(), t = this.getBoundingInfo()), t && t.update(e), this } , e.prototype.isInFrustum = function(e) { var t = this.getBoundingInfo(); return !!t && t.isInFrustum(e, this._mesh.cullingStrategy) } , e.prototype.isCompletelyInFrustum = function(e) { var t = this.getBoundingInfo(); return !!t && t.isCompletelyInFrustum(e) } , e.prototype.render = function(e) { return this._renderingMesh.render(this, e, this._mesh._internalAbstractMeshDataInfo._actAsRegularMesh ? this._mesh : void 0), this } , e.prototype._getLinesIndexBuffer = function(e, t) { if (!this._linesIndexBuffer) { for (var i = [], n = this.indexStart; n < this.indexStart + this.indexCount; n += 3) i.push(e[n], e[n + 1], e[n + 1], e[n + 2], e[n + 2], e[n]); this._linesIndexBuffer = t.createIndexBuffer(i), this._linesIndexCount = i.length } return this._linesIndexBuffer } , e.prototype.canIntersects = function(e) { var t = this.getBoundingInfo(); return !!t && e.intersectsBox(t.boundingBox) } , e.prototype.intersects = function(e, t, i, n, r) { var o = this.getMaterial(); if (!o) return null; var s = 3 , l = !1; switch (o.fillMode) { case a.MATERIAL_PointListDrawMode: case a.MATERIAL_LineLoopDrawMode: case a.MATERIAL_LineStripDrawMode: case a.MATERIAL_TriangleFanDrawMode: return null; case a.MATERIAL_TriangleStripDrawMode: s = 1, l = !0 } return o.fillMode === a.MATERIAL_LineListDrawMode ? i.length ? this._intersectLines(e, t, i, this._mesh.intersectionThreshold, n) : this._intersectUnIndexedLines(e, t, i, this._mesh.intersectionThreshold, n) : !i.length && this._mesh._unIndexed ? this._intersectUnIndexedTriangles(e, t, i, n, r) : this._intersectTriangles(e, t, i, s, l, n, r) } , e.prototype._intersectLines = function(e, t, i, n, r) { for (var o = null, a = this.indexStart; a < this.indexStart + this.indexCount; a += 2) { var s = t[i[a]] , l = t[i[a + 1]] , c = e.intersectionSegment(s, l, n); if (!(c < 0) && (r || !o || c < o.distance) && ((o = new er(null,null,c)).faceId = a / 2, r)) break } return o } , e.prototype._intersectUnIndexedLines = function(e, t, i, n, r) { for (var o = null, a = this.verticesStart; a < this.verticesStart + this.verticesCount; a += 2) { var s = t[a] , l = t[a + 1] , c = e.intersectionSegment(s, l, n); if (!(c < 0) && (r || !o || c < o.distance) && ((o = new er(null,null,c)).faceId = a / 2, r)) break } return o } , e.prototype._intersectTriangles = function(e, t, i, n, r, o, a) { for (var s = null, l = -1, c = this.indexStart; c < this.indexStart + this.indexCount - (3 - n); c += n) { l++; var u = i[c] , h = i[c + 1] , d = i[c + 2]; if (r && 4294967295 === d) c += 2; else { var p = t[u] , f = t[h] , _ = t[d]; if (p && f && _ && (!a || a(p, f, _, e))) { var m = e.intersectsTriangle(p, f, _); if (m) { if (m.distance < 0) continue; if ((o || !s || m.distance < s.distance) && ((s = m).faceId = l, o)) break } } } } return s } , e.prototype._intersectUnIndexedTriangles = function(e, t, i, n, r) { for (var o = null, a = this.verticesStart; a < this.verticesStart + this.verticesCount; a += 3) { var s = t[a] , l = t[a + 1] , c = t[a + 2]; if (!r || r(s, l, c, e)) { var u = e.intersectsTriangle(s, l, c); if (u) { if (u.distance < 0) continue; if ((n || !o || u.distance < o.distance) && ((o = u).faceId = a / 3, n)) break } } } return o } , e.prototype._rebuild = function() { this._linesIndexBuffer && (this._linesIndexBuffer = null) } , e.prototype.clone = function(t, i) { var n = new e(this.materialIndex,this.verticesStart,this.verticesCount,this.indexStart,this.indexCount,t,i,!1); if (!this.IsGlobal) { var r = this.getBoundingInfo(); if (!r) return n; n._boundingInfo = new sr(r.minimum,r.maximum) } return n } , e.prototype.dispose = function() { this._linesIndexBuffer && (this._mesh.getScene().getEngine()._releaseBuffer(this._linesIndexBuffer), this._linesIndexBuffer = null); var e = this._mesh.subMeshes.indexOf(this); this._mesh.subMeshes.splice(e, 1), this.resetDrawCache() } , e.prototype.getClassName = function() { return "SubMesh" } , e.CreateFromIndices = function(t, i, n, r, o, a) { void 0 === a && (a = !0); for (var s = Number.MAX_VALUE, l = -Number.MAX_VALUE, c = (o || r).getIndices(), u = i; u < i + n; u++) { var h = c[u]; h < s && (s = h), h > l && (l = h) } return new e(t,s,l - s + 1,i,n,r,o,a) } , e }() , dr = function() { function e() {} return Object.defineProperty(e, "ForceFullSceneLoadingForIncremental", { get: function() { return e._ForceFullSceneLoadingForIncremental }, set: function(t) { e._ForceFullSceneLoadingForIncremental = t }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "ShowLoadingScreen", { get: function() { return e._ShowLoadingScreen }, set: function(t) { e._ShowLoadingScreen = t }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "loggingLevel", { get: function() { return e._LoggingLevel }, set: function(t) { e._LoggingLevel = t }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "CleanBoneMatrixWeights", { get: function() { return e._CleanBoneMatrixWeights }, set: function(t) { e._CleanBoneMatrixWeights = t }, enumerable: !1, configurable: !0 }), e._ForceFullSceneLoadingForIncremental = !1, e._ShowLoadingScreen = !0, e._CleanBoneMatrixWeights = !1, e._LoggingLevel = a.SCENELOADER_NO_LOGGING, e }() , pr = function() { function e() {} return e.UseOpenGLOrientationForUV = !1, e }() , fr = function() { function e(e, t, i, n, r) { void 0 === n && (n = !1), void 0 === r && (r = null), this.delayLoadState = a.DELAYLOADSTATE_NONE, this._totalVertices = 0, this._isDisposed = !1, this._indexBufferIsUpdatable = !1, this._positionsCache = [], this._parentContainer = null, this.useBoundingInfoFromGeometry = !1, this._scene = t || E.LastCreatedScene, this._scene && (this.id = e, this.uniqueId = this._scene.getUniqueId(), this._engine = this._scene.getEngine(), this._meshes = [], this._vertexBuffers = {}, this._indices = [], this._updatable = n, i ? this.setAllVerticesData(i, n) : (this._totalVertices = 0, this._indices = []), this._engine.getCaps().vertexArrayObject && (this._vertexArrayObjects = {}), r && (this.applyToMesh(r), r.computeWorldMatrix(!0))) } return Object.defineProperty(e.prototype, "boundingBias", { get: function() { return this._boundingBias }, set: function(e) { this._boundingBias ? this._boundingBias.copyFrom(e) : this._boundingBias = e.clone(), this._updateBoundingInfo(!0, null) }, enumerable: !1, configurable: !0 }), e.CreateGeometryForMesh = function(t) { var i = new e(e.RandomId(),t.getScene()); return i.applyToMesh(t), i } , Object.defineProperty(e.prototype, "meshes", { get: function() { return this._meshes }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "extend", { get: function() { return this._extend }, enumerable: !1, configurable: !0 }), e.prototype.getScene = function() { return this._scene } , e.prototype.getEngine = function() { return this._engine } , e.prototype.isReady = function() { return this.delayLoadState === a.DELAYLOADSTATE_LOADED || this.delayLoadState === a.DELAYLOADSTATE_NONE } , Object.defineProperty(e.prototype, "doNotSerialize", { get: function() { for (var e = 0; e < this._meshes.length; e++) if (!this._meshes[e].doNotSerialize) return !1; return !0 }, enumerable: !1, configurable: !0 }), e.prototype._rebuild = function() { for (var e in this._vertexArrayObjects && (this._vertexArrayObjects = {}), 0 !== this._meshes.length && this._indices && (this._indexBuffer = this._engine.createIndexBuffer(this._indices, this._updatable)), this._vertexBuffers) this._vertexBuffers[e]._rebuild() } , e.prototype.setAllVerticesData = function(e, t) { e.applyToGeometry(this, t), this._notifyUpdate() } , e.prototype.setVerticesData = function(e, t, i, n) { void 0 === i && (i = !1), i && Array.isArray(t) && (t = new Float32Array(t)); var r = new Bi(this._engine,t,e,i,0 === this._meshes.length,n); this.setVerticesBuffer(r) } , e.prototype.removeVerticesData = function(e) { this._vertexBuffers[e] && (this._vertexBuffers[e].dispose(), delete this._vertexBuffers[e]), this._vertexArrayObjects && this._disposeVertexArrayObjects() } , e.prototype.setVerticesBuffer = function(e, t, i) { void 0 === t && (t = null), void 0 === i && (i = !0); var n = e.getKind(); this._vertexBuffers[n] && i && this._vertexBuffers[n].dispose(), e._buffer && e._buffer._increaseReferences(), this._vertexBuffers[n] = e; var r = this._meshes , o = r.length; if (n === Bi.PositionKind) { var a = e.getData(); null != t ? this._totalVertices = t : null != a && (this._totalVertices = a.length / (e.type === Bi.BYTE ? e.byteStride : e.byteStride / 4)), this._updateExtend(a), this._resetPointsArrayCache(); for (var s = 0; s < o; s++) { var l = r[s]; l.buildBoundingInfo(this._extend.minimum, this._extend.maximum), l._createGlobalSubMesh(!1), l.computeWorldMatrix(!0), l.synchronizeInstances() } } this._notifyUpdate(n) } , e.prototype.updateVerticesDataDirectly = function(e, t, i, n) { void 0 === n && (n = !1); var r = this.getVertexBuffer(e); r && (r.updateDirectly(t, i, n), this._notifyUpdate(e)) } , e.prototype.updateVerticesData = function(e, t, i) { void 0 === i && (i = !1); var n = this.getVertexBuffer(e); n && (n.update(t), e === Bi.PositionKind && this._updateBoundingInfo(i, t), this._notifyUpdate(e)) } , e.prototype._updateBoundingInfo = function(e, t) { if (e && this._updateExtend(t), this._resetPointsArrayCache(), e) for (var i = 0, n = this._meshes; i < n.length; i++) { var r = n[i]; r.hasBoundingInfo ? r.getBoundingInfo().reConstruct(this._extend.minimum, this._extend.maximum) : r.buildBoundingInfo(this._extend.minimum, this._extend.maximum); for (var o = 0, a = r.subMeshes; o < a.length; o++) a[o].refreshBoundingInfo() } } , e.prototype._bind = function(e, t, i, n) { if (e) { void 0 === t && (t = this._indexBuffer); var r = this.getVertexBuffers(); if (r) if (t == this._indexBuffer && (this._vertexArrayObjects || n)) { var o = n || this._vertexArrayObjects; o[e.key] || (o[e.key] = this._engine.recordVertexArrayObject(r, t, e, i)), this._engine.bindVertexArrayObject(o[e.key], t) } else this._engine.bindBuffers(r, t, e, i) } } , e.prototype.getTotalVertices = function() { return this.isReady() ? this._totalVertices : 0 } , e.prototype.getVerticesData = function(e, t, i) { var n = this.getVertexBuffer(e); return n ? n.getFloatData(this._totalVertices, i || t && 1 !== this._meshes.length) : null } , e.prototype.isVertexBufferUpdatable = function(e) { var t = this._vertexBuffers[e]; return !!t && t.isUpdatable() } , e.prototype.getVertexBuffer = function(e) { return this.isReady() ? this._vertexBuffers[e] : null } , e.prototype.getVertexBuffers = function() { return this.isReady() ? this._vertexBuffers : null } , e.prototype.isVerticesDataPresent = function(e) { return this._vertexBuffers ? void 0 !== this._vertexBuffers[e] : !!this._delayInfo && -1 !== this._delayInfo.indexOf(e) } , e.prototype.getVerticesDataKinds = function() { var e, t = []; if (!this._vertexBuffers && this._delayInfo) for (e in this._delayInfo) t.push(e); else for (e in this._vertexBuffers) t.push(e); return t } , e.prototype.updateIndices = function(e, t, i) { if (void 0 === i && (i = !1), this._indexBuffer) if (this._indexBufferIsUpdatable) { var n = e.length !== this._indices.length; if (i || (this._indices = e.slice()), this._engine.updateDynamicIndexBuffer(this._indexBuffer, e, t), n) for (var r = 0, o = this._meshes; r < o.length; r++) o[r]._createGlobalSubMesh(!0) } else this.setIndices(e, null, !0) } , e.prototype.setIndices = function(e, t, i) { void 0 === t && (t = null), void 0 === i && (i = !1), this._indexBuffer && this._engine._releaseBuffer(this._indexBuffer), this._indices = e, this._indexBufferIsUpdatable = i, 0 !== this._meshes.length && this._indices && (this._indexBuffer = this._engine.createIndexBuffer(this._indices, i)), null != t && (this._totalVertices = t); for (var n = 0, r = this._meshes; n < r.length; n++) { var o = r[n]; o._createGlobalSubMesh(!0), o.synchronizeInstances() } this._notifyUpdate() } , e.prototype.getTotalIndices = function() { return this.isReady() ? this._indices.length : 0 } , e.prototype.getIndices = function(e, t) { if (!this.isReady()) return null; var i = this._indices; return t || e && 1 !== this._meshes.length ? gi.Slice(i) : i } , e.prototype.getIndexBuffer = function() { return this.isReady() ? this._indexBuffer : null } , e.prototype._releaseVertexArrayObject = function(e) { void 0 === e && (e = null), e && this._vertexArrayObjects && this._vertexArrayObjects[e.key] && (this._engine.releaseVertexArrayObject(this._vertexArrayObjects[e.key]), delete this._vertexArrayObjects[e.key]) } , e.prototype.releaseForMesh = function(e, t) { var i = this._meshes , n = i.indexOf(e); -1 !== n && (i.splice(n, 1), this._vertexArrayObjects && e._invalidateInstanceVertexArrayObject(), e._geometry = null, 0 === i.length && t && this.dispose()) } , e.prototype.applyToMesh = function(e) { if (e._geometry !== this) { var t = e._geometry; t && t.releaseForMesh(e), this._vertexArrayObjects && e._invalidateInstanceVertexArrayObject(); var i = this._meshes; e._geometry = this, e._internalAbstractMeshDataInfo._positions = null, this._scene.pushGeometry(this), i.push(e), this.isReady() ? this._applyToMesh(e) : this._boundingInfo && e.setBoundingInfo(this._boundingInfo) } } , e.prototype._updateExtend = function(e) { if (void 0 === e && (e = null), this.useBoundingInfoFromGeometry && this._boundingInfo) this._extend = { minimum: this._boundingInfo.minimum.clone(), maximum: this._boundingInfo.maximum.clone() }; else { if (!e && !(e = this.getVerticesData(Bi.PositionKind))) return; this._extend = ur(e, 0, this._totalVertices, this.boundingBias, 3) } } , e.prototype._applyToMesh = function(e) { var t = this._meshes.length; for (var i in this._vertexBuffers) 1 === t && this._vertexBuffers[i].create(), i === Bi.PositionKind && (this._extend || this._updateExtend(), e.buildBoundingInfo(this._extend.minimum, this._extend.maximum), e._createGlobalSubMesh(!1), e._updateBoundingInfo()); 1 === t && this._indices && this._indices.length > 0 && (this._indexBuffer = this._engine.createIndexBuffer(this._indices, this._updatable)), e._syncGeometryWithMorphTargetManager(), e.synchronizeInstances() } , e.prototype._notifyUpdate = function(e) { this.onGeometryUpdated && this.onGeometryUpdated(this, e), this._vertexArrayObjects && this._disposeVertexArrayObjects(); for (var t = 0, i = this._meshes; t < i.length; t++) i[t]._markSubMeshesAsAttributesDirty() } , e.prototype.load = function(e, t) { this.delayLoadState !== a.DELAYLOADSTATE_LOADING && (this.isReady() ? t && t() : (this.delayLoadState = a.DELAYLOADSTATE_LOADING, this._queueLoad(e, t))) } , e.prototype._queueLoad = function(e, t) { var i = this; this.delayLoadingFile && (e._addPendingData(this), e._loadFile(this.delayLoadingFile, (function(n) { if (i._delayLoadingFunction) { i._delayLoadingFunction(JSON.parse(n), i), i.delayLoadState = a.DELAYLOADSTATE_LOADED, i._delayInfo = [], e._removePendingData(i); for (var r = i._meshes, o = r.length, s = 0; s < o; s++) i._applyToMesh(r[s]); t && t() } } ), void 0, !0)) } , e.prototype.toLeftHanded = function() { var e = this.getIndices(!1); if (null != e && e.length > 0) { for (var t = 0; t < e.length; t += 3) { var i = e[t + 0]; e[t + 0] = e[t + 2], e[t + 2] = i } this.setIndices(e) } var n = this.getVerticesData(Bi.PositionKind, !1); if (null != n && n.length > 0) { for (t = 0; t < n.length; t += 3) n[t + 2] = -n[t + 2]; this.setVerticesData(Bi.PositionKind, n, !1) } var r = this.getVerticesData(Bi.NormalKind, !1); if (null != r && r.length > 0) { for (t = 0; t < r.length; t += 3) r[t + 2] = -r[t + 2]; this.setVerticesData(Bi.NormalKind, r, !1) } } , e.prototype._resetPointsArrayCache = function() { this._positions = null } , e.prototype._generatePointsArray = function() { if (this._positions) return !0; var e = this.getVerticesData(Bi.PositionKind); if (!e || 0 === e.length) return !1; for (var t = 3 * this._positionsCache.length, i = this._positionsCache.length; t < e.length; t += 3, ++i) this._positionsCache[i] = x.FromArray(e, t); for (t = 0, i = 0; t < e.length; t += 3, ++i) this._positionsCache[i].set(e[0 + t], e[1 + t], e[2 + t]); return this._positionsCache.length = e.length / 3, this._positions = this._positionsCache, !0 } , e.prototype.isDisposed = function() { return this._isDisposed } , e.prototype._disposeVertexArrayObjects = function() { if (this._vertexArrayObjects) { for (var e in this._vertexArrayObjects) this._engine.releaseVertexArrayObject(this._vertexArrayObjects[e]); this._vertexArrayObjects = {}; for (var t = this._meshes, i = t.length, n = 0; n < i; n++) t[n]._invalidateInstanceVertexArrayObject() } } , e.prototype.dispose = function() { var e, t = this._meshes, i = t.length; for (e = 0; e < i; e++) this.releaseForMesh(t[e]); for (var n in this._meshes = [], this._disposeVertexArrayObjects(), this._vertexBuffers) this._vertexBuffers[n].dispose(); if (this._vertexBuffers = {}, this._totalVertices = 0, this._indexBuffer && this._engine._releaseBuffer(this._indexBuffer), this._indexBuffer = null, this._indices = [], this.delayLoadState = a.DELAYLOADSTATE_NONE, this.delayLoadingFile = null, this._delayLoadingFunction = null, this._delayInfo = [], this._boundingInfo = null, this._scene.removeGeometry(this), this._parentContainer) { var r = this._parentContainer.geometries.indexOf(this); r > -1 && this._parentContainer.geometries.splice(r, 1), this._parentContainer = null } this._isDisposed = !0 } , e.prototype.copy = function(t) { var i = new $n; i.indices = []; var n = this.getIndices(); if (n) for (var r = 0; r < n.length; r++) i.indices.push(n[r]); var o, a = !1, s = !1; for (o in this._vertexBuffers) { var l = this.getVerticesData(o); if (l && (l instanceof Float32Array ? i.set(new Float32Array(l), o) : i.set(l.slice(0), o), !s)) { var c = this.getVertexBuffer(o); c && (s = !(a = c.isUpdatable())) } } var u = new e(t,this._scene,i,a); for (o in u.delayLoadState = this.delayLoadState, u.delayLoadingFile = this.delayLoadingFile, u._delayLoadingFunction = this._delayLoadingFunction, this._delayInfo) u._delayInfo = u._delayInfo || [], u._delayInfo.push(o); return u._boundingInfo = new sr(this._extend.minimum,this._extend.maximum), u } , e.prototype.serialize = function() { var e = {}; return e.id = this.id, e.uniqueId = this.uniqueId, e.updatable = this._updatable, ye && ye.HasTags(this) && (e.tags = ye.GetTags(this)), e } , e.prototype._toNumberArray = function(e) { return Array.isArray(e) ? e : Array.prototype.slice.call(e) } , e.prototype.clearCachedData = function() { for (var e in this._indices = [], this._resetPointsArrayCache(), this._vertexBuffers) Object.prototype.hasOwnProperty.call(this._vertexBuffers, e) && (this._vertexBuffers[e]._buffer._data = null) } , e.prototype.serializeVerticeData = function() { var e = this.serialize(); return this.isVerticesDataPresent(Bi.PositionKind) && (e.positions = this._toNumberArray(this.getVerticesData(Bi.PositionKind)), this.isVertexBufferUpdatable(Bi.PositionKind) && (e.positions._updatable = !0)), this.isVerticesDataPresent(Bi.NormalKind) && (e.normals = this._toNumberArray(this.getVerticesData(Bi.NormalKind)), this.isVertexBufferUpdatable(Bi.NormalKind) && (e.normals._updatable = !0)), this.isVerticesDataPresent(Bi.TangentKind) && (e.tangents = this._toNumberArray(this.getVerticesData(Bi.TangentKind)), this.isVertexBufferUpdatable(Bi.TangentKind) && (e.tangents._updatable = !0)), this.isVerticesDataPresent(Bi.UVKind) && (e.uvs = this._toNumberArray(this.getVerticesData(Bi.UVKind)), this.isVertexBufferUpdatable(Bi.UVKind) && (e.uvs._updatable = !0)), this.isVerticesDataPresent(Bi.UV2Kind) && (e.uv2s = this._toNumberArray(this.getVerticesData(Bi.UV2Kind)), this.isVertexBufferUpdatable(Bi.UV2Kind) && (e.uv2s._updatable = !0)), this.isVerticesDataPresent(Bi.UV3Kind) && (e.uv3s = this._toNumberArray(this.getVerticesData(Bi.UV3Kind)), this.isVertexBufferUpdatable(Bi.UV3Kind) && (e.uv3s._updatable = !0)), this.isVerticesDataPresent(Bi.UV4Kind) && (e.uv4s = this._toNumberArray(this.getVerticesData(Bi.UV4Kind)), this.isVertexBufferUpdatable(Bi.UV4Kind) && (e.uv4s._updatable = !0)), this.isVerticesDataPresent(Bi.UV5Kind) && (e.uv5s = this._toNumberArray(this.getVerticesData(Bi.UV5Kind)), this.isVertexBufferUpdatable(Bi.UV5Kind) && (e.uv5s._updatable = !0)), this.isVerticesDataPresent(Bi.UV6Kind) && (e.uv6s = this._toNumberArray(this.getVerticesData(Bi.UV6Kind)), this.isVertexBufferUpdatable(Bi.UV6Kind) && (e.uv6s._updatable = !0)), this.isVerticesDataPresent(Bi.ColorKind) && (e.colors = this._toNumberArray(this.getVerticesData(Bi.ColorKind)), this.isVertexBufferUpdatable(Bi.ColorKind) && (e.colors._updatable = !0)), this.isVerticesDataPresent(Bi.MatricesIndicesKind) && (e.matricesIndices = this._toNumberArray(this.getVerticesData(Bi.MatricesIndicesKind)), e.matricesIndices._isExpanded = !0, this.isVertexBufferUpdatable(Bi.MatricesIndicesKind) && (e.matricesIndices._updatable = !0)), this.isVerticesDataPresent(Bi.MatricesWeightsKind) && (e.matricesWeights = this._toNumberArray(this.getVerticesData(Bi.MatricesWeightsKind)), this.isVertexBufferUpdatable(Bi.MatricesWeightsKind) && (e.matricesWeights._updatable = !0)), e.indices = this._toNumberArray(this.getIndices()), e } , e.ExtractFromMesh = function(e, t) { var i = e._geometry; return i ? i.copy(t) : null } , e.RandomId = function() { return gi.RandomId() } , e._GetGeometryByLoadedUniqueId = function(e, t) { for (var i = 0; i < t.geometries.length; i++) if (t.geometries[i]._loadedUniqueId === e) return t.geometries[i]; return null } , e._ImportGeometry = function(t, i) { var n = i.getScene() , r = t.geometryUniqueId , o = t.geometryId; if (r || o) { var a = r ? this._GetGeometryByLoadedUniqueId(r, n) : n.getGeometryById(o); a && a.applyToMesh(i) } else if (t instanceof ArrayBuffer) { var s = i._binaryInfo; if (s.positionsAttrDesc && s.positionsAttrDesc.count > 0) { var l = new Float32Array(t,s.positionsAttrDesc.offset,s.positionsAttrDesc.count); i.setVerticesData(Bi.PositionKind, l, !1) } if (s.normalsAttrDesc && s.normalsAttrDesc.count > 0) { var c = new Float32Array(t,s.normalsAttrDesc.offset,s.normalsAttrDesc.count); i.setVerticesData(Bi.NormalKind, c, !1) } if (s.tangetsAttrDesc && s.tangetsAttrDesc.count > 0) { var u = new Float32Array(t,s.tangetsAttrDesc.offset,s.tangetsAttrDesc.count); i.setVerticesData(Bi.TangentKind, u, !1) } if (s.uvsAttrDesc && s.uvsAttrDesc.count > 0) { var h = new Float32Array(t,s.uvsAttrDesc.offset,s.uvsAttrDesc.count); if (pr.UseOpenGLOrientationForUV) for (var d = 1; d < h.length; d += 2) h[d] = 1 - h[d]; i.setVerticesData(Bi.UVKind, h, !1) } if (s.uvs2AttrDesc && s.uvs2AttrDesc.count > 0) { var p = new Float32Array(t,s.uvs2AttrDesc.offset,s.uvs2AttrDesc.count); if (pr.UseOpenGLOrientationForUV) for (d = 1; d < p.length; d += 2) p[d] = 1 - p[d]; i.setVerticesData(Bi.UV2Kind, p, !1) } if (s.uvs3AttrDesc && s.uvs3AttrDesc.count > 0) { var f = new Float32Array(t,s.uvs3AttrDesc.offset,s.uvs3AttrDesc.count); if (pr.UseOpenGLOrientationForUV) for (d = 1; d < f.length; d += 2) f[d] = 1 - f[d]; i.setVerticesData(Bi.UV3Kind, f, !1) } if (s.uvs4AttrDesc && s.uvs4AttrDesc.count > 0) { var _ = new Float32Array(t,s.uvs4AttrDesc.offset,s.uvs4AttrDesc.count); if (pr.UseOpenGLOrientationForUV) for (d = 1; d < _.length; d += 2) _[d] = 1 - _[d]; i.setVerticesData(Bi.UV4Kind, _, !1) } if (s.uvs5AttrDesc && s.uvs5AttrDesc.count > 0) { var m = new Float32Array(t,s.uvs5AttrDesc.offset,s.uvs5AttrDesc.count); if (pr.UseOpenGLOrientationForUV) for (d = 1; d < m.length; d += 2) m[d] = 1 - m[d]; i.setVerticesData(Bi.UV5Kind, m, !1) } if (s.uvs6AttrDesc && s.uvs6AttrDesc.count > 0) { var g = new Float32Array(t,s.uvs6AttrDesc.offset,s.uvs6AttrDesc.count); if (pr.UseOpenGLOrientationForUV) for (d = 1; d < g.length; d += 2) g[d] = 1 - g[d]; i.setVerticesData(Bi.UV6Kind, g, !1) } if (s.colorsAttrDesc && s.colorsAttrDesc.count > 0) { var v = new Float32Array(t,s.colorsAttrDesc.offset,s.colorsAttrDesc.count); i.setVerticesData(Bi.ColorKind, v, !1, s.colorsAttrDesc.stride) } if (s.matricesIndicesAttrDesc && s.matricesIndicesAttrDesc.count > 0) { for (var y = new Int32Array(t,s.matricesIndicesAttrDesc.offset,s.matricesIndicesAttrDesc.count), b = [], T = 0; T < y.length; T++) d = y[T], b.push(255 & d), b.push((65280 & d) >> 8), b.push((16711680 & d) >> 16), b.push(d >> 24 & 255); i.setVerticesData(Bi.MatricesIndicesKind, b, !1) } if (s.matricesIndicesExtraAttrDesc && s.matricesIndicesExtraAttrDesc.count > 0) { for (y = new Int32Array(t,s.matricesIndicesExtraAttrDesc.offset,s.matricesIndicesExtraAttrDesc.count), b = [], T = 0; T < y.length; T++) d = y[T], b.push(255 & d), b.push((65280 & d) >> 8), b.push((16711680 & d) >> 16), b.push(d >> 24 & 255); i.setVerticesData(Bi.MatricesIndicesExtraKind, b, !1) } if (s.matricesWeightsAttrDesc && s.matricesWeightsAttrDesc.count > 0) { var E = new Float32Array(t,s.matricesWeightsAttrDesc.offset,s.matricesWeightsAttrDesc.count); i.setVerticesData(Bi.MatricesWeightsKind, E, !1) } if (s.indicesAttrDesc && s.indicesAttrDesc.count > 0) { var S = new Int32Array(t,s.indicesAttrDesc.offset,s.indicesAttrDesc.count); i.setIndices(S, null) } if (s.subMeshesAttrDesc && s.subMeshesAttrDesc.count > 0) { var A = new Int32Array(t,s.subMeshesAttrDesc.offset,5 * s.subMeshesAttrDesc.count); for (i.subMeshes = [], T = 0; T < s.subMeshesAttrDesc.count; T++) { var x = A[5 * T + 0] , R = A[5 * T + 1] , C = A[5 * T + 2] , P = A[5 * T + 3] , M = A[5 * T + 4]; hr.AddToMesh(x, R, C, P, M, i) } } } else if (t.positions && t.normals && t.indices) { if (i.setVerticesData(Bi.PositionKind, t.positions, t.positions._updatable), i.setVerticesData(Bi.NormalKind, t.normals, t.normals._updatable), t.tangents && i.setVerticesData(Bi.TangentKind, t.tangents, t.tangents._updatable), t.uvs && i.setVerticesData(Bi.UVKind, t.uvs, t.uvs._updatable), t.uvs2 && i.setVerticesData(Bi.UV2Kind, t.uvs2, t.uvs2._updatable), t.uvs3 && i.setVerticesData(Bi.UV3Kind, t.uvs3, t.uvs3._updatable), t.uvs4 && i.setVerticesData(Bi.UV4Kind, t.uvs4, t.uvs4._updatable), t.uvs5 && i.setVerticesData(Bi.UV5Kind, t.uvs5, t.uvs5._updatable), t.uvs6 && i.setVerticesData(Bi.UV6Kind, t.uvs6, t.uvs6._updatable), t.colors && i.setVerticesData(Bi.ColorKind, N.CheckColors4(t.colors, t.positions.length / 3), t.colors._updatable), t.matricesIndices) if (t.matricesIndices._isExpanded) delete t.matricesIndices._isExpanded, i.setVerticesData(Bi.MatricesIndicesKind, t.matricesIndices, t.matricesIndices._updatable); else { for (b = [], T = 0; T < t.matricesIndices.length; T++) { var I = t.matricesIndices[T]; b.push(255 & I), b.push((65280 & I) >> 8), b.push((16711680 & I) >> 16), b.push(I >> 24 & 255) } i.setVerticesData(Bi.MatricesIndicesKind, b, t.matricesIndices._updatable) } if (t.matricesIndicesExtra) if (t.matricesIndicesExtra._isExpanded) delete t.matricesIndices._isExpanded, i.setVerticesData(Bi.MatricesIndicesExtraKind, t.matricesIndicesExtra, t.matricesIndicesExtra._updatable); else { for (b = [], T = 0; T < t.matricesIndicesExtra.length; T++) I = t.matricesIndicesExtra[T], b.push(255 & I), b.push((65280 & I) >> 8), b.push((16711680 & I) >> 16), b.push(I >> 24 & 255); i.setVerticesData(Bi.MatricesIndicesExtraKind, b, t.matricesIndicesExtra._updatable) } t.matricesWeights && (e._CleanMatricesWeights(t, i), i.setVerticesData(Bi.MatricesWeightsKind, t.matricesWeights, t.matricesWeights._updatable)), t.matricesWeightsExtra && i.setVerticesData(Bi.MatricesWeightsExtraKind, t.matricesWeightsExtra, t.matricesWeights._updatable), i.setIndices(t.indices, null) } if (t.subMeshes) { i.subMeshes = []; for (var O = 0; O < t.subMeshes.length; O++) { var D = t.subMeshes[O]; hr.AddToMesh(D.materialIndex, D.verticesStart, D.verticesCount, D.indexStart, D.indexCount, i) } } i._shouldGenerateFlatShading && (i.convertToFlatShadedMesh(), i._shouldGenerateFlatShading = !1), i.computeWorldMatrix(!0), n.onMeshImportedObservable.notifyObservers(i) } , e._CleanMatricesWeights = function(e, t) { var i = .001; if (dr.CleanBoneMatrixWeights) { var n = 0; if (e.skeletonId > -1) { var r = t.getScene().getLastSkeletonById(e.skeletonId); if (r) { n = r.bones.length; for (var o = t.getVerticesData(Bi.MatricesIndicesKind), a = t.getVerticesData(Bi.MatricesIndicesExtraKind), s = e.matricesWeights, l = e.matricesWeightsExtra, c = e.numBoneInfluencer, u = s.length, h = 0; h < u; h += 4) { for (var d = 0, p = -1, f = 0; f < 4; f++) d += _ = s[h + f], _ < i && p < 0 && (p = f); if (l) for (f = 0; f < 4; f++) { var _; d += _ = l[h + f], _ < i && p < 0 && (p = f + 4) } if ((p < 0 || p > c - 1) && (p = c - 1), d > i) { var m = 1 / d; for (f = 0; f < 4; f++) s[h + f] *= m; if (l) for (f = 0; f < 4; f++) l[h + f] *= m } else p >= 4 ? (l[h + p - 4] = 1 - d, a[h + p - 4] = n) : (s[h + p] = 1 - d, o[h + p] = n) } t.setVerticesData(Bi.MatricesIndicesKind, o), e.matricesWeightsExtra && t.setVerticesData(Bi.MatricesIndicesExtraKind, a) } } } } , e.Parse = function(t, i, n) { var r = new e(t.id,i,void 0,t.updatable); return r._loadedUniqueId = t.uniqueId, ye && ye.AddTagsTo(r, t.tags), t.delayLoadingFile ? (r.delayLoadState = a.DELAYLOADSTATE_NOTLOADED, r.delayLoadingFile = n + t.delayLoadingFile, r._boundingInfo = new sr(x.FromArray(t.boundingBoxMinimum),x.FromArray(t.boundingBoxMaximum)), r._delayInfo = [], t.hasUVs && r._delayInfo.push(Bi.UVKind), t.hasUVs2 && r._delayInfo.push(Bi.UV2Kind), t.hasUVs3 && r._delayInfo.push(Bi.UV3Kind), t.hasUVs4 && r._delayInfo.push(Bi.UV4Kind), t.hasUVs5 && r._delayInfo.push(Bi.UV5Kind), t.hasUVs6 && r._delayInfo.push(Bi.UV6Kind), t.hasColors && r._delayInfo.push(Bi.ColorKind), t.hasMatricesIndices && r._delayInfo.push(Bi.MatricesIndicesKind), t.hasMatricesWeights && r._delayInfo.push(Bi.MatricesWeightsKind), r._delayLoadingFunction = $n.ImportVertexData) : $n.ImportVertexData(t, r), i.pushGeometry(r, !0), r } , e }() , _r = function() { function e(e) { void 0 === e && (e = 30), this._enabled = !0, this._rollingFrameTime = new mr(e) } return e.prototype.sampleFrame = function(e) { if (void 0 === e && (e = ct.Now), this._enabled) { if (null != this._lastFrameTimeMs) { var t = e - this._lastFrameTimeMs; this._rollingFrameTime.add(t) } this._lastFrameTimeMs = e } } , Object.defineProperty(e.prototype, "averageFrameTime", { get: function() { return this._rollingFrameTime.average }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "averageFrameTimeVariance", { get: function() { return this._rollingFrameTime.variance }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "instantaneousFrameTime", { get: function() { return this._rollingFrameTime.history(0) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "averageFPS", { get: function() { return 1e3 / this._rollingFrameTime.average }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "instantaneousFPS", { get: function() { var e = this._rollingFrameTime.history(0); return 0 === e ? 0 : 1e3 / e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isSaturated", { get: function() { return this._rollingFrameTime.isSaturated() }, enumerable: !1, configurable: !0 }), e.prototype.enable = function() { this._enabled = !0 } , e.prototype.disable = function() { this._enabled = !1, this._lastFrameTimeMs = null } , Object.defineProperty(e.prototype, "isEnabled", { get: function() { return this._enabled }, enumerable: !1, configurable: !0 }), e.prototype.reset = function() { this._lastFrameTimeMs = null, this._rollingFrameTime.reset() } , e }() , mr = function() { function e(e) { this._samples = new Array(e), this.reset() } return e.prototype.add = function(e) { var t; if (this.isSaturated()) { var i = this._samples[this._pos]; t = i - this.average, this.average -= t / (this._sampleCount - 1), this._m2 -= t * (i - this.average) } else this._sampleCount++; t = e - this.average, this.average += t / this._sampleCount, this._m2 += t * (e - this.average), this.variance = this._m2 / (this._sampleCount - 1), this._samples[this._pos] = e, this._pos++, this._pos %= this._samples.length } , e.prototype.history = function(e) { if (e >= this._sampleCount || e >= this._samples.length) return 0; var t = this._wrapPosition(this._pos - 1); return this._samples[this._wrapPosition(t - e)] } , e.prototype.isSaturated = function() { return this._sampleCount >= this._samples.length } , e.prototype.reset = function() { this.average = 0, this.variance = 0, this._sampleCount = 0, this._pos = 0, this._m2 = 0 } , e.prototype._wrapPosition = function(e) { var t = this._samples.length; return (e % t + t) % t } , e }(); function gr(e, t, i, n) { switch (void 0 === i && (i = !1), e) { case a.TEXTURETYPE_BYTE: var r = (ArrayBuffer, new Int8Array(t)); return n && r.set(new Int8Array(n)), r; case a.TEXTURETYPE_UNSIGNED_BYTE: var o = (ArrayBuffer, new Uint8Array(t)); return n && o.set(new Uint8Array(n)), o; case a.TEXTURETYPE_SHORT: var s = t instanceof ArrayBuffer ? new Int16Array(t) : new Int16Array(i ? t / 2 : t); return n && s.set(new Int16Array(n)), s; case a.TEXTURETYPE_UNSIGNED_SHORT: case a.TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4: case a.TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1: case a.TEXTURETYPE_UNSIGNED_SHORT_5_6_5: case a.TEXTURETYPE_HALF_FLOAT: var l = t instanceof ArrayBuffer ? new Uint16Array(t) : new Uint16Array(i ? t / 2 : t); return n && l.set(new Uint16Array(n)), l; case a.TEXTURETYPE_INT: var c = t instanceof ArrayBuffer ? new Int32Array(t) : new Int32Array(i ? t / 4 : t); return n && c.set(new Int32Array(n)), c; case a.TEXTURETYPE_UNSIGNED_INTEGER: case a.TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV: case a.TEXTURETYPE_UNSIGNED_INT_24_8: case a.TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV: case a.TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV: case a.TEXTURETYPE_FLOAT_32_UNSIGNED_INT_24_8_REV: var u = t instanceof ArrayBuffer ? new Uint32Array(t) : new Uint32Array(i ? t / 4 : t); return n && u.set(new Uint32Array(n)), u; case a.TEXTURETYPE_FLOAT: var h = t instanceof ArrayBuffer ? new Float32Array(t) : new Float32Array(i ? t / 4 : t); return n && h.set(new Float32Array(n)), h } var d = (ArrayBuffer, new Uint8Array(t)); return n && d.set(new Uint8Array(n)), d } Ht.prototype.setAlphaConstants = function(e, t, i, n) { this._alphaState.setAlphaBlendConstants(e, t, i, n) } , Ht.prototype.setAlphaMode = function(e, t) { if (void 0 === t && (t = !1), this._alphaMode !== e) { switch (e) { case a.ALPHA_DISABLE: this._alphaState.alphaBlend = !1; break; case a.ALPHA_PREMULTIPLIED: this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE), this._alphaState.alphaBlend = !0; break; case a.ALPHA_PREMULTIPLIED_PORTERDUFF: this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA), this._alphaState.alphaBlend = !0; break; case a.ALPHA_COMBINE: this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE), this._alphaState.alphaBlend = !0; break; case a.ALPHA_ONEONE: this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ZERO, this._gl.ONE), this._alphaState.alphaBlend = !0; break; case a.ALPHA_ADD: this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE, this._gl.ZERO, this._gl.ONE), this._alphaState.alphaBlend = !0; break; case a.ALPHA_SUBTRACT: this._alphaState.setAlphaBlendFunctionParameters(this._gl.ZERO, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ONE, this._gl.ONE), this._alphaState.alphaBlend = !0; break; case a.ALPHA_MULTIPLY: this._alphaState.setAlphaBlendFunctionParameters(this._gl.DST_COLOR, this._gl.ZERO, this._gl.ONE, this._gl.ONE), this._alphaState.alphaBlend = !0; break; case a.ALPHA_MAXIMIZED: this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ONE, this._gl.ONE), this._alphaState.alphaBlend = !0; break; case a.ALPHA_INTERPOLATE: this._alphaState.setAlphaBlendFunctionParameters(this._gl.CONSTANT_COLOR, this._gl.ONE_MINUS_CONSTANT_COLOR, this._gl.CONSTANT_ALPHA, this._gl.ONE_MINUS_CONSTANT_ALPHA), this._alphaState.alphaBlend = !0; break; case a.ALPHA_SCREENMODE: this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA), this._alphaState.alphaBlend = !0; break; case a.ALPHA_ONEONE_ONEONE: this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ONE, this._gl.ONE), this._alphaState.alphaBlend = !0; break; case a.ALPHA_ALPHATOCOLOR: this._alphaState.setAlphaBlendFunctionParameters(this._gl.DST_ALPHA, this._gl.ONE, this._gl.ZERO, this._gl.ZERO), this._alphaState.alphaBlend = !0; break; case a.ALPHA_REVERSEONEMINUS: this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE_MINUS_DST_COLOR, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ONE_MINUS_DST_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA), this._alphaState.alphaBlend = !0; break; case a.ALPHA_SRC_DSTONEMINUSSRCALPHA: this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA), this._alphaState.alphaBlend = !0; break; case a.ALPHA_ONEONE_ONEZERO: this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ONE, this._gl.ZERO), this._alphaState.alphaBlend = !0; break; case a.ALPHA_EXCLUSION: this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE_MINUS_DST_COLOR, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ZERO, this._gl.ONE), this._alphaState.alphaBlend = !0; break; case a.ALPHA_LAYER_ACCUMULATE: this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA), this._alphaState.alphaBlend = !0 } t || (this.depthCullingState.depthMask = e === a.ALPHA_DISABLE), this._alphaMode = e } } , Ht.prototype.getAlphaMode = function() { return this._alphaMode } , Ht.prototype.setAlphaEquation = function(e) { if (this._alphaEquation !== e) { switch (e) { case a.ALPHA_EQUATION_ADD: this._alphaState.setAlphaEquationParameters(a.GL_ALPHA_EQUATION_ADD, a.GL_ALPHA_EQUATION_ADD); break; case a.ALPHA_EQUATION_SUBSTRACT: this._alphaState.setAlphaEquationParameters(a.GL_ALPHA_EQUATION_SUBTRACT, a.GL_ALPHA_EQUATION_SUBTRACT); break; case a.ALPHA_EQUATION_REVERSE_SUBTRACT: this._alphaState.setAlphaEquationParameters(a.GL_ALPHA_EQUATION_REVERSE_SUBTRACT, a.GL_ALPHA_EQUATION_REVERSE_SUBTRACT); break; case a.ALPHA_EQUATION_MAX: this._alphaState.setAlphaEquationParameters(a.GL_ALPHA_EQUATION_MAX, a.GL_ALPHA_EQUATION_MAX); break; case a.ALPHA_EQUATION_MIN: this._alphaState.setAlphaEquationParameters(a.GL_ALPHA_EQUATION_MIN, a.GL_ALPHA_EQUATION_MIN); break; case a.ALPHA_EQUATION_DARKEN: this._alphaState.setAlphaEquationParameters(a.GL_ALPHA_EQUATION_MIN, a.GL_ALPHA_EQUATION_ADD) } this._alphaEquation = e } } , Ht.prototype.getAlphaEquation = function() { return this._alphaEquation } , Ht.prototype._readTexturePixelsSync = function(e, t, i, n, r, o, a, s) { var l, c; void 0 === n && (n = -1), void 0 === r && (r = 0), void 0 === o && (o = null), void 0 === a && (a = !0), void 0 === s && (s = !1); var u = this._gl; if (!u) throw new Error("Engine does not have gl rendering context."); if (!this._dummyFramebuffer) { var h = u.createFramebuffer(); if (!h) throw new Error("Unable to create dummy framebuffer"); this._dummyFramebuffer = h } u.bindFramebuffer(u.FRAMEBUFFER, this._dummyFramebuffer), n > -1 ? u.framebufferTexture2D(u.FRAMEBUFFER, u.COLOR_ATTACHMENT0, u.TEXTURE_CUBE_MAP_POSITIVE_X + n, null === (l = e._hardwareTexture) || void 0 === l ? void 0 : l.underlyingResource, r) : u.framebufferTexture2D(u.FRAMEBUFFER, u.COLOR_ATTACHMENT0, u.TEXTURE_2D, null === (c = e._hardwareTexture) || void 0 === c ? void 0 : c.underlyingResource, r); var d = void 0 !== e.type ? this._getWebGLTextureType(e.type) : u.UNSIGNED_BYTE; return s ? o || (o = gr(e.type, 4 * t * i)) : d === u.UNSIGNED_BYTE ? (o || (o = new Uint8Array(4 * t * i)), d = u.UNSIGNED_BYTE) : (o || (o = new Float32Array(4 * t * i)), d = u.FLOAT), a && this.flushFramebuffer(), u.readPixels(0, 0, t, i, u.RGBA, d, o), u.bindFramebuffer(u.FRAMEBUFFER, this._currentFramebuffer), o } , Ht.prototype._readTexturePixels = function(e, t, i, n, r, o, a, s) { return void 0 === n && (n = -1), void 0 === r && (r = 0), void 0 === o && (o = null), void 0 === a && (a = !0), void 0 === s && (s = !1), Promise.resolve(this._readTexturePixelsSync(e, t, i, n, r, o, a, s)) } , Ht.prototype.updateDynamicIndexBuffer = function(e, t, i) { var n; void 0 === i && (i = 0), this._currentBoundBuffer[this._gl.ELEMENT_ARRAY_BUFFER] = null, this.bindIndexBuffer(e), n = t instanceof Uint16Array || t instanceof Uint32Array ? t : e.is32Bits ? new Uint32Array(t) : new Uint16Array(t), this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER, n, this._gl.DYNAMIC_DRAW), this._resetIndexBufferBinding() } , Ht.prototype.updateDynamicVertexBuffer = function(e, t, i, n) { this.bindArrayBuffer(e), void 0 === i && (i = 0); var r = t.length || t.byteLength; void 0 === n || n >= r && 0 === i ? t instanceof Array ? this._gl.bufferSubData(this._gl.ARRAY_BUFFER, i, new Float32Array(t)) : this._gl.bufferSubData(this._gl.ARRAY_BUFFER, i, t) : t instanceof Array ? this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, new Float32Array(t).subarray(i, i + n)) : (t = t instanceof ArrayBuffer ? new Uint8Array(t,i,n) : new Uint8Array(t.buffer,t.byteOffset + i,n), this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, t)), this._resetVertexBufferBinding() } ; var vr = function(e) { function t(i, n, r, o) { void 0 === o && (o = !1); var s = e.call(this, i, n, r, o) || this; if (s.enableOfflineSupport = !1, s.disableManifestCheck = !1, s.scenes = new Array, s._virtualScenes = new Array, s.onNewSceneAddedObservable = new h, s.postProcesses = new Array, s.isPointerLock = !1, s.onResizeObservable = new h, s.onCanvasBlurObservable = new h, s.onCanvasFocusObservable = new h, s.onCanvasPointerOutObservable = new h, s.onBeginFrameObservable = new h, s.customAnimationFrameRequester = null, s.onEndFrameObservable = new h, s.onBeforeShaderCompilationObservable = new h, s.onAfterShaderCompilationObservable = new h, s._deterministicLockstep = !1, s._lockstepMaxSteps = 4, s._timeStep = 1 / 60, s._fps = 60, s._deltaTime = 0, s._drawCalls = new un, s.canvasTabIndex = 1, s.disablePerformanceMonitorInBackground = !1, s._performanceMonitor = new _r, s._compatibilityMode = !0, s.currentRenderPassId = a.RENDERPASS_MAIN, s._renderPassNames = ["main"], t.Instances.push(s), !i) return s; if (s._features.supportRenderPasses = !0, r = s._creationOptions, i.getContext) { var l = i; if (s._sharedInit(l, !!r.doNotHandleTouchAction, r.audioEngine), nt()) { var c = document; s._onFullscreenChange = function() { void 0 !== c.fullscreen ? s.isFullscreen = c.fullscreen : void 0 !== c.mozFullScreen ? s.isFullscreen = c.mozFullScreen : void 0 !== c.webkitIsFullScreen ? s.isFullscreen = c.webkitIsFullScreen : void 0 !== c.msIsFullScreen && (s.isFullscreen = c.msIsFullScreen), s.isFullscreen && s._pointerLockRequested && l && t._RequestPointerlock(l) } , document.addEventListener("fullscreenchange", s._onFullscreenChange, !1), document.addEventListener("mozfullscreenchange", s._onFullscreenChange, !1), document.addEventListener("webkitfullscreenchange", s._onFullscreenChange, !1), document.addEventListener("msfullscreenchange", s._onFullscreenChange, !1), s._onPointerLockChange = function() { s.isPointerLock = c.mozPointerLockElement === l || c.webkitPointerLockElement === l || c.msPointerLockElement === l || c.pointerLockElement === l } , document.addEventListener("pointerlockchange", s._onPointerLockChange, !1), document.addEventListener("mspointerlockchange", s._onPointerLockChange, !1), document.addEventListener("mozpointerlockchange", s._onPointerLockChange, !1), document.addEventListener("webkitpointerlockchange", s._onPointerLockChange, !1), !t.audioEngine && r.audioEngine && t.AudioEngineFactory && (t.audioEngine = t.AudioEngineFactory(s.getRenderingCanvas(), s.getAudioContext(), s.getAudioDestination())) } s._connectVREvents(), s.enableOfflineSupport = void 0 !== t.OfflineProviderFactory, s._deterministicLockstep = !!r.deterministicLockstep, s._lockstepMaxSteps = r.lockstepMaxSteps || 0, s._timeStep = r.timeStep || 1 / 60 } return s._prepareVRComponent(), r.autoEnableWebVR && s.initWebVR(), s } return U(t, e), Object.defineProperty(t, "NpmPackage", { get: function() { return Ht.NpmPackage }, enumerable: !1, configurable: !0 }), Object.defineProperty(t, "Version", { get: function() { return Ht.Version }, enumerable: !1, configurable: !0 }), Object.defineProperty(t, "Instances", { get: function() { return E.Instances }, enumerable: !1, configurable: !0 }), Object.defineProperty(t, "LastCreatedEngine", { get: function() { return E.LastCreatedEngine }, enumerable: !1, configurable: !0 }), Object.defineProperty(t, "LastCreatedScene", { get: function() { return E.LastCreatedScene }, enumerable: !1, configurable: !0 }), t.prototype.createImageBitmapFromSource = function(e, t) { var i = this; return new Promise((function(n, r) { var o = new Image; o.onload = function() { o.decode().then((function() { i.createImageBitmap(o, t).then((function(e) { n(e) } )) } )) } , o.onerror = function() { r("Error loading image ".concat(o.src)) } , o.src = e } )) } , t.prototype.createImageBitmap = function(e, t) { return createImageBitmap(e, t) } , t.prototype.resizeImageBitmap = function(e, t, i) { var n = this.createCanvas(t, i).getContext("2d"); if (!n) throw new Error("Unable to get 2d context for resizeImageBitmap"); return n.drawImage(e, 0, 0), n.getImageData(0, 0, t, i).data } , t.MarkAllMaterialsAsDirty = function(e, i) { for (var n = 0; n < t.Instances.length; n++) for (var r = t.Instances[n], o = 0; o < r.scenes.length; o++) r.scenes[o].markAllMaterialsAsDirty(e, i) } , t.DefaultLoadingScreenFactory = function(e) { throw be("LoadingScreen") } , Object.defineProperty(t.prototype, "_supportsHardwareTextureRescaling", { get: function() { return !!t._RescalePostProcessFactory }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "performanceMonitor", { get: function() { return this._performanceMonitor }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "compatibilityMode", { get: function() { return this._compatibilityMode }, set: function(e) { this._compatibilityMode = !0 }, enumerable: !1, configurable: !0 }), t.prototype.getInputElement = function() { return this._renderingCanvas } , t.prototype._sharedInit = function(i, n, r) { var o = this; if (e.prototype._sharedInit.call(this, i, n, r), this._onCanvasFocus = function() { o.onCanvasFocusObservable.notifyObservers(o) } , this._onCanvasBlur = function() { o.onCanvasBlurObservable.notifyObservers(o) } , i.addEventListener("focus", this._onCanvasFocus), i.addEventListener("blur", this._onCanvasBlur), this._onBlur = function() { o.disablePerformanceMonitorInBackground && o._performanceMonitor.disable(), o._windowIsBackground = !0 } , this._onFocus = function() { o.disablePerformanceMonitorInBackground && o._performanceMonitor.enable(), o._windowIsBackground = !1 } , this._onCanvasPointerOut = function(e) { document.elementFromPoint(e.clientX, e.clientY) !== i && o.onCanvasPointerOutObservable.notifyObservers(e) } , nt()) { var a = this.getHostWindow(); a && (a.addEventListener("blur", this._onBlur), a.addEventListener("focus", this._onFocus)) } i.addEventListener("pointerout", this._onCanvasPointerOut), n || this._disableTouchAction(), !t.audioEngine && r && t.AudioEngineFactory && (t.audioEngine = t.AudioEngineFactory(this.getRenderingCanvas(), this.getAudioContext(), this.getAudioDestination())) } , t.prototype.getAspectRatio = function(e, t) { void 0 === t && (t = !1); var i = e.viewport; return this.getRenderWidth(t) * i.width / (this.getRenderHeight(t) * i.height) } , t.prototype.getScreenAspectRatio = function() { return this.getRenderWidth(!0) / this.getRenderHeight(!0) } , t.prototype.getRenderingCanvasClientRect = function() { return this._renderingCanvas ? this._renderingCanvas.getBoundingClientRect() : null } , t.prototype.getInputElementClientRect = function() { return this._renderingCanvas ? this.getInputElement().getBoundingClientRect() : null } , t.prototype.isDeterministicLockStep = function() { return this._deterministicLockstep } , t.prototype.getLockstepMaxSteps = function() { return this._lockstepMaxSteps } , t.prototype.getTimeStep = function() { return 1e3 * this._timeStep } , t.prototype.generateMipMapsForCubemap = function(e, t) { if (void 0 === t && (t = !0), e.generateMipMaps) { var i = this._gl; this._bindTextureDirectly(i.TEXTURE_CUBE_MAP, e, !0), i.generateMipmap(i.TEXTURE_CUBE_MAP), t && this._bindTextureDirectly(i.TEXTURE_CUBE_MAP, null) } } , t.prototype.getDepthBuffer = function() { return this._depthCullingState.depthTest } , t.prototype.setDepthBuffer = function(e) { this._depthCullingState.depthTest = e } , t.prototype.getDepthWrite = function() { return this._depthCullingState.depthMask } , t.prototype.setDepthWrite = function(e) { this._depthCullingState.depthMask = e } , t.prototype.getStencilBuffer = function() { return this._stencilState.stencilTest } , t.prototype.setStencilBuffer = function(e) { this._stencilState.stencilTest = e } , t.prototype.getStencilMask = function() { return this._stencilState.stencilMask } , t.prototype.setStencilMask = function(e) { this._stencilState.stencilMask = e } , t.prototype.getStencilFunction = function() { return this._stencilState.stencilFunc } , t.prototype.getStencilFunctionReference = function() { return this._stencilState.stencilFuncRef } , t.prototype.getStencilFunctionMask = function() { return this._stencilState.stencilFuncMask } , t.prototype.setStencilFunction = function(e) { this._stencilState.stencilFunc = e } , t.prototype.setStencilFunctionReference = function(e) { this._stencilState.stencilFuncRef = e } , t.prototype.setStencilFunctionMask = function(e) { this._stencilState.stencilFuncMask = e } , t.prototype.getStencilOperationFail = function() { return this._stencilState.stencilOpStencilFail } , t.prototype.getStencilOperationDepthFail = function() { return this._stencilState.stencilOpDepthFail } , t.prototype.getStencilOperationPass = function() { return this._stencilState.stencilOpStencilDepthPass } , t.prototype.setStencilOperationFail = function(e) { this._stencilState.stencilOpStencilFail = e } , t.prototype.setStencilOperationDepthFail = function(e) { this._stencilState.stencilOpDepthFail = e } , t.prototype.setStencilOperationPass = function(e) { this._stencilState.stencilOpStencilDepthPass = e } , t.prototype.setDitheringState = function(e) { e ? this._gl.enable(this._gl.DITHER) : this._gl.disable(this._gl.DITHER) } , t.prototype.setRasterizerState = function(e) { e ? this._gl.disable(this._gl.RASTERIZER_DISCARD) : this._gl.enable(this._gl.RASTERIZER_DISCARD) } , t.prototype.getDepthFunction = function() { return this._depthCullingState.depthFunc } , t.prototype.setDepthFunction = function(e) { this._depthCullingState.depthFunc = e } , t.prototype.setDepthFunctionToGreater = function() { this.setDepthFunction(a.GREATER) } , t.prototype.setDepthFunctionToGreaterOrEqual = function() { this.setDepthFunction(a.GEQUAL) } , t.prototype.setDepthFunctionToLess = function() { this.setDepthFunction(a.LESS) } , t.prototype.setDepthFunctionToLessOrEqual = function() { this.setDepthFunction(a.LEQUAL) } , t.prototype.cacheStencilState = function() { this._cachedStencilBuffer = this.getStencilBuffer(), this._cachedStencilFunction = this.getStencilFunction(), this._cachedStencilMask = this.getStencilMask(), this._cachedStencilOperationPass = this.getStencilOperationPass(), this._cachedStencilOperationFail = this.getStencilOperationFail(), this._cachedStencilOperationDepthFail = this.getStencilOperationDepthFail(), this._cachedStencilReference = this.getStencilFunctionReference() } , t.prototype.restoreStencilState = function() { this.setStencilFunction(this._cachedStencilFunction), this.setStencilMask(this._cachedStencilMask), this.setStencilBuffer(this._cachedStencilBuffer), this.setStencilOperationPass(this._cachedStencilOperationPass), this.setStencilOperationFail(this._cachedStencilOperationFail), this.setStencilOperationDepthFail(this._cachedStencilOperationDepthFail), this.setStencilFunctionReference(this._cachedStencilReference) } , t.prototype.setDirectViewport = function(e, t, i, n) { var r = this._cachedViewport; return this._cachedViewport = null, this._viewport(e, t, i, n), r } , t.prototype.scissorClear = function(e, t, i, n, r) { this.enableScissor(e, t, i, n), this.clear(r, !0, !0, !0), this.disableScissor() } , t.prototype.enableScissor = function(e, t, i, n) { var r = this._gl; r.enable(r.SCISSOR_TEST), r.scissor(e, t, i, n) } , t.prototype.disableScissor = function() { var e = this._gl; e.disable(e.SCISSOR_TEST) } , t.prototype._reportDrawCall = function(e) { void 0 === e && (e = 1), this._drawCalls.addCount(e, !1) } , t.prototype.initWebVR = function() { throw be("WebVRCamera") } , t.prototype._prepareVRComponent = function() {} , t.prototype._connectVREvents = function(e, t) {} , t.prototype._submitVRFrame = function() {} , t.prototype.disableVR = function() {} , t.prototype.isVRPresenting = function() { return !1 } , t.prototype._requestVRFrame = function() {} , t.prototype._loadFileAsync = function(e, t, i) { var n = this; return new Promise((function(r, o) { n._loadFile(e, (function(e) { r(e) } ), void 0, t, i, (function(e, t) { o(t) } )) } )) } , t.prototype.getVertexShaderSource = function(e) { var t = this._gl.getAttachedShaders(e); return t ? this._gl.getShaderSource(t[0]) : null } , t.prototype.getFragmentShaderSource = function(e) { var t = this._gl.getAttachedShaders(e); return t ? this._gl.getShaderSource(t[1]) : null } , t.prototype.setDepthStencilTexture = function(e, t, i, n) { void 0 !== e && (t && (this._boundUniforms[e] = t), i && i.depthStencilTexture ? this._setTexture(e, i, !1, !0, n) : this._setTexture(e, null, void 0, void 0, n)) } , t.prototype.setTextureFromPostProcess = function(e, t, i) { var n, r = null; t && (t._textures.data[t._currentRenderTextureInd] ? r = t._textures.data[t._currentRenderTextureInd] : t._forcedOutputTexture && (r = t._forcedOutputTexture)), this._bindTexture(e, null !== (n = null == r ? void 0 : r.texture) && void 0 !== n ? n : null, i) } , t.prototype.setTextureFromPostProcessOutput = function(e, t, i) { var n, r; this._bindTexture(e, null !== (r = null === (n = null == t ? void 0 : t._outputTexture) || void 0 === n ? void 0 : n.texture) && void 0 !== r ? r : null, i) } , t.prototype._rebuildBuffers = function() { for (var t = 0, i = this.scenes; t < i.length; t++) (o = i[t]).resetCachedMaterial(), o._rebuildGeometries(), o._rebuildTextures(); for (var n = 0, r = this._virtualScenes; n < r.length; n++) { var o; (o = r[n]).resetCachedMaterial(), o._rebuildGeometries(), o._rebuildTextures() } e.prototype._rebuildBuffers.call(this) } , t.prototype._renderFrame = function() { for (var e = 0; e < this._activeRenderLoops.length; e++) (0, this._activeRenderLoops[e])() } , t.prototype._renderLoop = function() { if (!this._contextWasLost) { var e = !0; !this.renderEvenInBackground && this._windowIsBackground && (e = !1), e && (this.beginFrame(), this._renderViews() || this._renderFrame(), this.endFrame()) } this._activeRenderLoops.length > 0 ? this.customAnimationFrameRequester ? (this.customAnimationFrameRequester.requestID = this._queueNewFrame(this.customAnimationFrameRequester.renderFunction || this._boundRenderFunction, this.customAnimationFrameRequester), this._frameHandler = this.customAnimationFrameRequester.requestID) : this.isVRPresenting() ? this._requestVRFrame() : this._frameHandler = this._queueNewFrame(this._boundRenderFunction, this.getHostWindow()) : this._renderingQueueLaunched = !1 } , t.prototype._renderViews = function() { return !1 } , t.prototype.switchFullscreen = function(e) { this.isFullscreen ? this.exitFullscreen() : this.enterFullscreen(e) } , t.prototype.enterFullscreen = function(e) { this.isFullscreen || (this._pointerLockRequested = e, this._renderingCanvas && t._RequestFullscreen(this._renderingCanvas)) } , t.prototype.exitFullscreen = function() { this.isFullscreen && t._ExitFullscreen() } , t.prototype.enterPointerlock = function() { this._renderingCanvas && t._RequestPointerlock(this._renderingCanvas) } , t.prototype.exitPointerlock = function() { t._ExitPointerlock() } , t.prototype.beginFrame = function() { this._measureFps(), this.onBeginFrameObservable.notifyObservers(this), e.prototype.beginFrame.call(this) } , t.prototype.endFrame = function() { e.prototype.endFrame.call(this), this._submitVRFrame(), this.onEndFrameObservable.notifyObservers(this) } , t.prototype.resize = function(t) { void 0 === t && (t = !1), this.isVRPresenting() || e.prototype.resize.call(this, t) } , t.prototype.setSize = function(t, i, n) { if (void 0 === n && (n = !1), !this._renderingCanvas) return !1; if (!e.prototype.setSize.call(this, t, i, n)) return !1; if (this.scenes) { for (var r = 0; r < this.scenes.length; r++) for (var o = this.scenes[r], a = 0; a < o.cameras.length; a++) o.cameras[a]._currentRenderId = 0; this.onResizeObservable.hasObservers() && this.onResizeObservable.notifyObservers(this) } return !0 } , t.prototype._deletePipelineContext = function(t) { var i = t; i && i.program && i.transformFeedback && (this.deleteTransformFeedback(i.transformFeedback), i.transformFeedback = null), e.prototype._deletePipelineContext.call(this, t) } , t.prototype.createShaderProgram = function(t, i, n, r, o, a) { void 0 === a && (a = null), o = o || this._gl, this.onBeforeShaderCompilationObservable.notifyObservers(this); var s = e.prototype.createShaderProgram.call(this, t, i, n, r, o, a); return this.onAfterShaderCompilationObservable.notifyObservers(this), s } , t.prototype._createShaderProgram = function(e, t, i, n, r) { void 0 === r && (r = null); var o = n.createProgram(); if (e.program = o, !o) throw new Error("Unable to create program"); if (n.attachShader(o, t), n.attachShader(o, i), this.webGLVersion > 1 && r) { var a = this.createTransformFeedback(); this.bindTransformFeedback(a), this.setTranformFeedbackVaryings(o, r), e.transformFeedback = a } return n.linkProgram(o), this.webGLVersion > 1 && r && this.bindTransformFeedback(null), e.context = n, e.vertexShader = t, e.fragmentShader = i, e.isParallelCompiled || this._finalizePipelineContext(e), o } , t.prototype._releaseTexture = function(t) { e.prototype._releaseTexture.call(this, t) } , t.prototype._releaseRenderTargetWrapper = function(t) { e.prototype._releaseRenderTargetWrapper.call(this, t), this.scenes.forEach((function(e) { e.postProcesses.forEach((function(e) { e._outputTexture === t && (e._outputTexture = null) } )), e.cameras.forEach((function(e) { e._postProcesses.forEach((function(e) { e && e._outputTexture === t && (e._outputTexture = null) } )) } )) } )) } , t.prototype.getRenderPassNames = function() { return this._renderPassNames } , t.prototype.getCurrentRenderPassName = function() { return this._renderPassNames[this.currentRenderPassId] } , t.prototype.createRenderPassId = function(e) { var i = ++t._RenderPassIdCounter; return this._renderPassNames[i] = null != e ? e : "NONAME", i } , t.prototype.releaseRenderPassId = function(e) { this._renderPassNames[e] = void 0; for (var t = 0; t < this.scenes.length; ++t) for (var i = this.scenes[t], n = 0; n < i.meshes.length; ++n) { var r = i.meshes[n]; if (r.subMeshes) for (var o = 0; o < r.subMeshes.length; ++o) r.subMeshes[o]._removeDrawWrapper(e) } } , t.prototype._rescaleTexture = function(e, i, n, r, o) { var s = this; this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, this._gl.LINEAR), this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, this._gl.LINEAR), this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.CLAMP_TO_EDGE), this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.CLAMP_TO_EDGE); var l = this.createRenderTargetTexture({ width: i.width, height: i.height }, { generateMipMaps: !1, type: a.TEXTURETYPE_UNSIGNED_INT, samplingMode: a.TEXTURE_BILINEAR_SAMPLINGMODE, generateDepthBuffer: !1, generateStencilBuffer: !1 }); !this._rescalePostProcess && t._RescalePostProcessFactory && (this._rescalePostProcess = t._RescalePostProcessFactory(this)), this._rescalePostProcess.externalTextureSamplerBinding = !0, this._rescalePostProcess.getEffect().executeWhenCompiled((function() { s._rescalePostProcess.onApply = function(t) { t._bindTexture("textureSampler", e) } ; var t = n; t || (t = s.scenes[s.scenes.length - 1]), t.postProcessManager.directRender([s._rescalePostProcess], l, !0), s._bindTextureDirectly(s._gl.TEXTURE_2D, i, !0), s._gl.copyTexImage2D(s._gl.TEXTURE_2D, 0, r, 0, 0, i.width, i.height, 0), s.unBindFramebuffer(l), l.dispose(), o && o() } )) } , t.prototype.getFps = function() { return this._fps } , t.prototype.getDeltaTime = function() { return this._deltaTime } , t.prototype._measureFps = function() { this._performanceMonitor.sampleFrame(), this._fps = this._performanceMonitor.averageFPS, this._deltaTime = this._performanceMonitor.instantaneousFrameTime || 0 } , t.prototype._uploadImageToTexture = function(e, t, i, n) { void 0 === i && (i = 0), void 0 === n && (n = 0); var r = this._gl , o = this._getWebGLTextureType(e.type) , a = this._getInternalFormat(e.format) , s = this._getRGBABufferInternalSizedFormat(e.type, a) , l = e.isCube ? r.TEXTURE_CUBE_MAP : r.TEXTURE_2D; this._bindTextureDirectly(l, e, !0), this._unpackFlipY(e.invertY); var c = r.TEXTURE_2D; e.isCube && (c = r.TEXTURE_CUBE_MAP_POSITIVE_X + i), r.texImage2D(c, n, s, a, o, t), this._bindTextureDirectly(l, null, !0) } , t.prototype.updateTextureComparisonFunction = function(e, t) { if (1 !== this.webGLVersion) { var i = this._gl; e.isCube ? (this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, e, !0), 0 === t ? (i.texParameteri(i.TEXTURE_CUBE_MAP, i.TEXTURE_COMPARE_FUNC, a.LEQUAL), i.texParameteri(i.TEXTURE_CUBE_MAP, i.TEXTURE_COMPARE_MODE, i.NONE)) : (i.texParameteri(i.TEXTURE_CUBE_MAP, i.TEXTURE_COMPARE_FUNC, t), i.texParameteri(i.TEXTURE_CUBE_MAP, i.TEXTURE_COMPARE_MODE, i.COMPARE_REF_TO_TEXTURE)), this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, null)) : (this._bindTextureDirectly(this._gl.TEXTURE_2D, e, !0), 0 === t ? (i.texParameteri(i.TEXTURE_2D, i.TEXTURE_COMPARE_FUNC, a.LEQUAL), i.texParameteri(i.TEXTURE_2D, i.TEXTURE_COMPARE_MODE, i.NONE)) : (i.texParameteri(i.TEXTURE_2D, i.TEXTURE_COMPARE_FUNC, t), i.texParameteri(i.TEXTURE_2D, i.TEXTURE_COMPARE_MODE, i.COMPARE_REF_TO_TEXTURE)), this._bindTextureDirectly(this._gl.TEXTURE_2D, null)), e._comparisonFunction = t } else K.Error("WebGL 1 does not support texture comparison.") } , t.prototype.createInstancesBuffer = function(e) { var t = this._gl.createBuffer(); if (!t) throw new Error("Unable to create instance buffer"); var i = new Ut(t); return i.capacity = e, this.bindArrayBuffer(i), this._gl.bufferData(this._gl.ARRAY_BUFFER, e, this._gl.DYNAMIC_DRAW), i.references = 1, i } , t.prototype.deleteInstancesBuffer = function(e) { this._gl.deleteBuffer(e) } , t.prototype._clientWaitAsync = function(e, t, i) { void 0 === t && (t = 0), void 0 === i && (i = 10); var n = this._gl; return new Promise((function(r, o) { var a = function() { var s = n.clientWaitSync(e, t, 0); s != n.WAIT_FAILED ? s != n.TIMEOUT_EXPIRED ? r() : setTimeout(a, i) : o() }; a() } )) } , t.prototype._readPixelsAsync = function(e, t, i, n, r, o, a) { if (this._webGLVersion < 2) throw new Error("_readPixelsAsync only work on WebGL2+"); var s = this._gl , l = s.createBuffer(); s.bindBuffer(s.PIXEL_PACK_BUFFER, l), s.bufferData(s.PIXEL_PACK_BUFFER, a.byteLength, s.STREAM_READ), s.readPixels(e, t, i, n, r, o, 0), s.bindBuffer(s.PIXEL_PACK_BUFFER, null); var c = s.fenceSync(s.SYNC_GPU_COMMANDS_COMPLETE, 0); return c ? (s.flush(), this._clientWaitAsync(c, 0, 10).then((function() { return s.deleteSync(c), s.bindBuffer(s.PIXEL_PACK_BUFFER, l), s.getBufferSubData(s.PIXEL_PACK_BUFFER, 0, a), s.bindBuffer(s.PIXEL_PACK_BUFFER, null), s.deleteBuffer(l), a } ))) : null } , t.prototype.dispose = function() { for (this.hideLoadingUI(), this.onNewSceneAddedObservable.clear(); this.postProcesses.length; ) this.postProcesses[0].dispose(); for (this._rescalePostProcess && this._rescalePostProcess.dispose(); this.scenes.length; ) this.scenes[0].dispose(); for (; this._virtualScenes.length; ) this._virtualScenes[0].dispose(); 1 === t.Instances.length && t.audioEngine && (t.audioEngine.dispose(), t.audioEngine = null), this.disableVR(), nt() && (window.removeEventListener("blur", this._onBlur), window.removeEventListener("focus", this._onFocus), this._renderingCanvas && (this._renderingCanvas.removeEventListener("focus", this._onCanvasFocus), this._renderingCanvas.removeEventListener("blur", this._onCanvasBlur), this._renderingCanvas.removeEventListener("pointerout", this._onCanvasPointerOut)), ot() && (document.removeEventListener("fullscreenchange", this._onFullscreenChange), document.removeEventListener("mozfullscreenchange", this._onFullscreenChange), document.removeEventListener("webkitfullscreenchange", this._onFullscreenChange), document.removeEventListener("msfullscreenchange", this._onFullscreenChange), document.removeEventListener("pointerlockchange", this._onPointerLockChange), document.removeEventListener("mspointerlockchange", this._onPointerLockChange), document.removeEventListener("mozpointerlockchange", this._onPointerLockChange), document.removeEventListener("webkitpointerlockchange", this._onPointerLockChange))), e.prototype.dispose.call(this); var i = t.Instances.indexOf(this); i >= 0 && t.Instances.splice(i, 1), this.onResizeObservable.clear(), this.onCanvasBlurObservable.clear(), this.onCanvasFocusObservable.clear(), this.onCanvasPointerOutObservable.clear(), this.onBeginFrameObservable.clear(), this.onEndFrameObservable.clear() } , t.prototype._disableTouchAction = function() { this._renderingCanvas && this._renderingCanvas.setAttribute && (this._renderingCanvas.setAttribute("touch-action", "none"), this._renderingCanvas.style.touchAction = "none", this._renderingCanvas.style.msTouchAction = "none") } , t.prototype.displayLoadingUI = function() { if (nt()) { var e = this.loadingScreen; e && e.displayLoadingUI() } } , t.prototype.hideLoadingUI = function() { if (nt()) { var e = this._loadingScreen; e && e.hideLoadingUI() } } , Object.defineProperty(t.prototype, "loadingScreen", { get: function() { return !this._loadingScreen && this._renderingCanvas && (this._loadingScreen = t.DefaultLoadingScreenFactory(this._renderingCanvas)), this._loadingScreen }, set: function(e) { this._loadingScreen = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "loadingUIText", { set: function(e) { this.loadingScreen.loadingUIText = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "loadingUIBackgroundColor", { set: function(e) { this.loadingScreen.loadingUIBackgroundColor = e }, enumerable: !1, configurable: !0 }), t.prototype.createVideoElement = function(e) { return document.createElement("video") } , t._RequestPointerlock = function(e) { e.requestPointerLock = e.requestPointerLock || e.msRequestPointerLock || e.mozRequestPointerLock || e.webkitRequestPointerLock, e.requestPointerLock && e.requestPointerLock() } , t._ExitPointerlock = function() { var e = document; document.exitPointerLock = document.exitPointerLock || e.msExitPointerLock || e.mozExitPointerLock || e.webkitExitPointerLock, document.exitPointerLock && document.exitPointerLock() } , t._RequestFullscreen = function(e) { var t = e.requestFullscreen || e.msRequestFullscreen || e.webkitRequestFullscreen || e.mozRequestFullScreen; t && t.call(e) } , t._ExitFullscreen = function() { var e = document; document.exitFullscreen ? document.exitFullscreen() : e.mozCancelFullScreen ? e.mozCancelFullScreen() : e.webkitCancelFullScreen ? e.webkitCancelFullScreen() : e.msCancelFullScreen && e.msCancelFullScreen() } , t.prototype.getFontOffset = function(e) { var t = document.createElement("span"); t.innerHTML = "Hg", t.setAttribute("style", "font: ".concat(e, " !important")); var i = document.createElement("div"); i.style.display = "inline-block", i.style.width = "1px", i.style.height = "0px", i.style.verticalAlign = "bottom"; var n = document.createElement("div"); n.style.whiteSpace = "nowrap", n.appendChild(t), n.appendChild(i), document.body.appendChild(n); var r = 0 , o = 0; try { o = i.getBoundingClientRect().top - t.getBoundingClientRect().top, i.style.verticalAlign = "baseline", r = i.getBoundingClientRect().top - t.getBoundingClientRect().top } finally { document.body.removeChild(n) } return { ascent: r, height: o, descent: o - r } } , t.ALPHA_DISABLE = a.ALPHA_DISABLE, t.ALPHA_ADD = a.ALPHA_ADD, t.ALPHA_COMBINE = a.ALPHA_COMBINE, t.ALPHA_SUBTRACT = a.ALPHA_SUBTRACT, t.ALPHA_MULTIPLY = a.ALPHA_MULTIPLY, t.ALPHA_MAXIMIZED = a.ALPHA_MAXIMIZED, t.ALPHA_ONEONE = a.ALPHA_ONEONE, t.ALPHA_PREMULTIPLIED = a.ALPHA_PREMULTIPLIED, t.ALPHA_PREMULTIPLIED_PORTERDUFF = a.ALPHA_PREMULTIPLIED_PORTERDUFF, t.ALPHA_INTERPOLATE = a.ALPHA_INTERPOLATE, t.ALPHA_SCREENMODE = a.ALPHA_SCREENMODE, t.DELAYLOADSTATE_NONE = a.DELAYLOADSTATE_NONE, t.DELAYLOADSTATE_LOADED = a.DELAYLOADSTATE_LOADED, t.DELAYLOADSTATE_LOADING = a.DELAYLOADSTATE_LOADING, t.DELAYLOADSTATE_NOTLOADED = a.DELAYLOADSTATE_NOTLOADED, t.NEVER = a.NEVER, t.ALWAYS = a.ALWAYS, t.LESS = a.LESS, t.EQUAL = a.EQUAL, t.LEQUAL = a.LEQUAL, t.GREATER = a.GREATER, t.GEQUAL = a.GEQUAL, t.NOTEQUAL = a.NOTEQUAL, t.KEEP = a.KEEP, t.REPLACE = a.REPLACE, t.INCR = a.INCR, t.DECR = a.DECR, t.INVERT = a.INVERT, t.INCR_WRAP = a.INCR_WRAP, t.DECR_WRAP = a.DECR_WRAP, t.TEXTURE_CLAMP_ADDRESSMODE = a.TEXTURE_CLAMP_ADDRESSMODE, t.TEXTURE_WRAP_ADDRESSMODE = a.TEXTURE_WRAP_ADDRESSMODE, t.TEXTURE_MIRROR_ADDRESSMODE = a.TEXTURE_MIRROR_ADDRESSMODE, t.TEXTUREFORMAT_ALPHA = a.TEXTUREFORMAT_ALPHA, t.TEXTUREFORMAT_LUMINANCE = a.TEXTUREFORMAT_LUMINANCE, t.TEXTUREFORMAT_LUMINANCE_ALPHA = a.TEXTUREFORMAT_LUMINANCE_ALPHA, t.TEXTUREFORMAT_RGB = a.TEXTUREFORMAT_RGB, t.TEXTUREFORMAT_RGBA = a.TEXTUREFORMAT_RGBA, t.TEXTUREFORMAT_RED = a.TEXTUREFORMAT_RED, t.TEXTUREFORMAT_R = a.TEXTUREFORMAT_R, t.TEXTUREFORMAT_RG = a.TEXTUREFORMAT_RG, t.TEXTUREFORMAT_RED_INTEGER = a.TEXTUREFORMAT_RED_INTEGER, t.TEXTUREFORMAT_R_INTEGER = a.TEXTUREFORMAT_R_INTEGER, t.TEXTUREFORMAT_RG_INTEGER = a.TEXTUREFORMAT_RG_INTEGER, t.TEXTUREFORMAT_RGB_INTEGER = a.TEXTUREFORMAT_RGB_INTEGER, t.TEXTUREFORMAT_RGBA_INTEGER = a.TEXTUREFORMAT_RGBA_INTEGER, t.TEXTURETYPE_UNSIGNED_BYTE = a.TEXTURETYPE_UNSIGNED_BYTE, t.TEXTURETYPE_UNSIGNED_INT = a.TEXTURETYPE_UNSIGNED_INT, t.TEXTURETYPE_FLOAT = a.TEXTURETYPE_FLOAT, t.TEXTURETYPE_HALF_FLOAT = a.TEXTURETYPE_HALF_FLOAT, t.TEXTURETYPE_BYTE = a.TEXTURETYPE_BYTE, t.TEXTURETYPE_SHORT = a.TEXTURETYPE_SHORT, t.TEXTURETYPE_UNSIGNED_SHORT = a.TEXTURETYPE_UNSIGNED_SHORT, t.TEXTURETYPE_INT = a.TEXTURETYPE_INT, t.TEXTURETYPE_UNSIGNED_INTEGER = a.TEXTURETYPE_UNSIGNED_INTEGER, t.TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4 = a.TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4, t.TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1 = a.TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1, t.TEXTURETYPE_UNSIGNED_SHORT_5_6_5 = a.TEXTURETYPE_UNSIGNED_SHORT_5_6_5, t.TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV = a.TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV, t.TEXTURETYPE_UNSIGNED_INT_24_8 = a.TEXTURETYPE_UNSIGNED_INT_24_8, t.TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV = a.TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV, t.TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV = a.TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV, t.TEXTURETYPE_FLOAT_32_UNSIGNED_INT_24_8_REV = a.TEXTURETYPE_FLOAT_32_UNSIGNED_INT_24_8_REV, t.TEXTURE_NEAREST_SAMPLINGMODE = a.TEXTURE_NEAREST_SAMPLINGMODE, t.TEXTURE_BILINEAR_SAMPLINGMODE = a.TEXTURE_BILINEAR_SAMPLINGMODE, t.TEXTURE_TRILINEAR_SAMPLINGMODE = a.TEXTURE_TRILINEAR_SAMPLINGMODE, t.TEXTURE_NEAREST_NEAREST_MIPLINEAR = a.TEXTURE_NEAREST_NEAREST_MIPLINEAR, t.TEXTURE_LINEAR_LINEAR_MIPNEAREST = a.TEXTURE_LINEAR_LINEAR_MIPNEAREST, t.TEXTURE_LINEAR_LINEAR_MIPLINEAR = a.TEXTURE_LINEAR_LINEAR_MIPLINEAR, t.TEXTURE_NEAREST_NEAREST_MIPNEAREST = a.TEXTURE_NEAREST_NEAREST_MIPNEAREST, t.TEXTURE_NEAREST_LINEAR_MIPNEAREST = a.TEXTURE_NEAREST_LINEAR_MIPNEAREST, t.TEXTURE_NEAREST_LINEAR_MIPLINEAR = a.TEXTURE_NEAREST_LINEAR_MIPLINEAR, t.TEXTURE_NEAREST_LINEAR = a.TEXTURE_NEAREST_LINEAR, t.TEXTURE_NEAREST_NEAREST = a.TEXTURE_NEAREST_NEAREST, t.TEXTURE_LINEAR_NEAREST_MIPNEAREST = a.TEXTURE_LINEAR_NEAREST_MIPNEAREST, t.TEXTURE_LINEAR_NEAREST_MIPLINEAR = a.TEXTURE_LINEAR_NEAREST_MIPLINEAR, t.TEXTURE_LINEAR_LINEAR = a.TEXTURE_LINEAR_LINEAR, t.TEXTURE_LINEAR_NEAREST = a.TEXTURE_LINEAR_NEAREST, t.TEXTURE_EXPLICIT_MODE = a.TEXTURE_EXPLICIT_MODE, t.TEXTURE_SPHERICAL_MODE = a.TEXTURE_SPHERICAL_MODE, t.TEXTURE_PLANAR_MODE = a.TEXTURE_PLANAR_MODE, t.TEXTURE_CUBIC_MODE = a.TEXTURE_CUBIC_MODE, t.TEXTURE_PROJECTION_MODE = a.TEXTURE_PROJECTION_MODE, t.TEXTURE_SKYBOX_MODE = a.TEXTURE_SKYBOX_MODE, t.TEXTURE_INVCUBIC_MODE = a.TEXTURE_INVCUBIC_MODE, t.TEXTURE_EQUIRECTANGULAR_MODE = a.TEXTURE_EQUIRECTANGULAR_MODE, t.TEXTURE_FIXED_EQUIRECTANGULAR_MODE = a.TEXTURE_FIXED_EQUIRECTANGULAR_MODE, t.TEXTURE_FIXED_EQUIRECTANGULAR_MIRRORED_MODE = a.TEXTURE_FIXED_EQUIRECTANGULAR_MIRRORED_MODE, t.SCALEMODE_FLOOR = a.SCALEMODE_FLOOR, t.SCALEMODE_NEAREST = a.SCALEMODE_NEAREST, t.SCALEMODE_CEILING = a.SCALEMODE_CEILING, t._RescalePostProcessFactory = null, t._RenderPassIdCounter = 0, t }(Ht) , yr = function(e) { function t(i, n, r) { void 0 === n && (n = null), void 0 === r && (r = !0); var o = e.call(this, i, n) || this; return o._forward = new x(0,0,1), o._up = new x(0,1,0), o._right = new x(1,0,0), o._position = x.Zero(), o._rotation = x.Zero(), o._rotationQuaternion = null, o._scaling = x.One(), o._transformToBoneReferal = null, o._isAbsoluteSynced = !1, o._billboardMode = t.BILLBOARDMODE_NONE, o._preserveParentRotationForBillboard = !1, o.scalingDeterminant = 1, o._infiniteDistance = !1, o.ignoreNonUniformScaling = !1, o.reIntegrateRotationIntoRotationQuaternion = !1, o._poseMatrix = null, o._localMatrix = P.Zero(), o._usePivotMatrix = !1, o._absolutePosition = x.Zero(), o._absoluteScaling = x.Zero(), o._absoluteRotationQuaternion = C.Identity(), o._pivotMatrix = P.Identity(), o._postMultiplyPivotMatrix = !1, o._isWorldMatrixFrozen = !1, o._indexInSceneTransformNodesArray = -1, o.onAfterWorldMatrixUpdateObservable = new h, o._nonUniformScaling = !1, r && o.getScene().addTransformNode(o), o } return U(t, e), Object.defineProperty(t.prototype, "billboardMode", { get: function() { return this._billboardMode }, set: function(e) { this._billboardMode !== e && (this._billboardMode = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "preserveParentRotationForBillboard", { get: function() { return this._preserveParentRotationForBillboard }, set: function(e) { e !== this._preserveParentRotationForBillboard && (this._preserveParentRotationForBillboard = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "infiniteDistance", { get: function() { return this._infiniteDistance }, set: function(e) { this._infiniteDistance !== e && (this._infiniteDistance = e) }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "TransformNode" } , Object.defineProperty(t.prototype, "position", { get: function() { return this._position }, set: function(e) { this._position = e, this._isDirty = !0 }, enumerable: !1, configurable: !0 }), t.prototype.isUsingPivotMatrix = function() { return this._usePivotMatrix } , Object.defineProperty(t.prototype, "rotation", { get: function() { return this._rotation }, set: function(e) { this._rotation = e, this._rotationQuaternion = null, this._isDirty = !0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "scaling", { get: function() { return this._scaling }, set: function(e) { this._scaling = e, this._isDirty = !0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rotationQuaternion", { get: function() { return this._rotationQuaternion }, set: function(e) { this._rotationQuaternion = e, e && this._rotation.setAll(0), this._isDirty = !0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "forward", { get: function() { return x.TransformNormalFromFloatsToRef(0, 0, this.getScene().useRightHandedSystem ? -1 : 1, this.getWorldMatrix(), this._forward), this._forward.normalize() }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "up", { get: function() { return x.TransformNormalFromFloatsToRef(0, 1, 0, this.getWorldMatrix(), this._up), this._up.normalize() }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "right", { get: function() { return x.TransformNormalFromFloatsToRef(this.getScene().useRightHandedSystem ? -1 : 1, 0, 0, this.getWorldMatrix(), this._right), this._right.normalize() }, enumerable: !1, configurable: !0 }), t.prototype.updatePoseMatrix = function(e) { return this._poseMatrix ? (this._poseMatrix.copyFrom(e), this) : (this._poseMatrix = e.clone(), this) } , t.prototype.getPoseMatrix = function() { return this._poseMatrix || (this._poseMatrix = P.Identity()), this._poseMatrix } , t.prototype._isSynchronized = function() { var e = this._cache; return !(this.billboardMode !== e.billboardMode || this.billboardMode !== t.BILLBOARDMODE_NONE || e.pivotMatrixUpdated || this.infiniteDistance || this.position._isDirty || this.scaling._isDirty || this._rotationQuaternion && this._rotationQuaternion._isDirty || this.rotation._isDirty) } , t.prototype._initCache = function() { e.prototype._initCache.call(this); var t = this._cache; t.localMatrixUpdated = !1, t.billboardMode = -1, t.infiniteDistance = !1 } , Object.defineProperty(t.prototype, "absolutePosition", { get: function() { return this.getAbsolutePosition() }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "absoluteScaling", { get: function() { return this._syncAbsoluteScalingAndRotation(), this._absoluteScaling }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "absoluteRotationQuaternion", { get: function() { return this._syncAbsoluteScalingAndRotation(), this._absoluteRotationQuaternion }, enumerable: !1, configurable: !0 }), t.prototype.setPreTransformMatrix = function(e) { return this.setPivotMatrix(e, !1) } , t.prototype.setPivotMatrix = function(e, t) { return void 0 === t && (t = !0), this._pivotMatrix.copyFrom(e), this._usePivotMatrix = !this._pivotMatrix.isIdentity(), this._cache.pivotMatrixUpdated = !0, this._postMultiplyPivotMatrix = t, this._postMultiplyPivotMatrix && (this._pivotMatrixInverse ? this._pivotMatrix.invertToRef(this._pivotMatrixInverse) : this._pivotMatrixInverse = P.Invert(this._pivotMatrix)), this } , t.prototype.getPivotMatrix = function() { return this._pivotMatrix } , t.prototype.instantiateHierarchy = function(e, t, i) { void 0 === e && (e = null); var n = this.clone("Clone of " + (this.name || this.id), e || this.parent, !0); n && i && i(this, n); for (var r = 0, o = this.getChildTransformNodes(!0); r < o.length; r++) o[r].instantiateHierarchy(n, t, i); return n } , t.prototype.freezeWorldMatrix = function(e, t) { return void 0 === e && (e = null), void 0 === t && (t = !1), e ? t ? (this._rotation.setAll(0), this._rotationQuaternion = this._rotationQuaternion || C.Identity(), e.decompose(this._scaling, this._rotationQuaternion, this._position), this.computeWorldMatrix(!0)) : (this._worldMatrix = e, this._absolutePosition.copyFromFloats(this._worldMatrix.m[12], this._worldMatrix.m[13], this._worldMatrix.m[14]), this._afterComputeWorldMatrix()) : (this._isWorldMatrixFrozen = !1, this.computeWorldMatrix(!0)), this._isDirty = !1, this._isWorldMatrixFrozen = !0, this } , t.prototype.unfreezeWorldMatrix = function() { return this._isWorldMatrixFrozen = !1, this.computeWorldMatrix(!0), this } , Object.defineProperty(t.prototype, "isWorldMatrixFrozen", { get: function() { return this._isWorldMatrixFrozen }, enumerable: !1, configurable: !0 }), t.prototype.getAbsolutePosition = function() { return this.computeWorldMatrix(), this._absolutePosition } , t.prototype.setAbsolutePosition = function(e) { if (!e) return this; var t, i, n; if (void 0 === e.x) { if (arguments.length < 3) return this; t = arguments[0], i = arguments[1], n = arguments[2] } else t = e.x, i = e.y, n = e.z; if (this.parent) { var r = I.Matrix[0]; this.parent.getWorldMatrix().invertToRef(r), x.TransformCoordinatesFromFloatsToRef(t, i, n, r, this.position) } else this.position.x = t, this.position.y = i, this.position.z = n; return this._absolutePosition.copyFrom(e), this } , t.prototype.setPositionWithLocalVector = function(e) { return this.computeWorldMatrix(), this.position = x.TransformNormal(e, this._localMatrix), this } , t.prototype.getPositionExpressedInLocalSpace = function() { this.computeWorldMatrix(); var e = I.Matrix[0]; return this._localMatrix.invertToRef(e), x.TransformNormal(this.position, e) } , t.prototype.locallyTranslate = function(e) { return this.computeWorldMatrix(!0), this.position = x.TransformCoordinates(e, this._localMatrix), this } , t.prototype.lookAt = function(e, i, n, r, o) { void 0 === i && (i = 0), void 0 === n && (n = 0), void 0 === r && (r = 0), void 0 === o && (o = Ji.LOCAL); var a = t._LookAtVectorCache , s = o === Ji.LOCAL ? this.position : this.getAbsolutePosition(); if (e.subtractToRef(s, a), this.setDirection(a, i, n, r), o === Ji.WORLD && this.parent) if (this.rotationQuaternion) { var l = I.Matrix[0]; this.rotationQuaternion.toRotationMatrix(l); var c = I.Matrix[1]; this.parent.getWorldMatrix().getRotationMatrixToRef(c), c.invert(), l.multiplyToRef(c, l), this.rotationQuaternion.fromRotationMatrix(l) } else { var u = I.Quaternion[0]; C.FromEulerVectorToRef(this.rotation, u), l = I.Matrix[0], u.toRotationMatrix(l), c = I.Matrix[1], this.parent.getWorldMatrix().getRotationMatrixToRef(c), c.invert(), l.multiplyToRef(c, l), u.fromRotationMatrix(l), u.toEulerAnglesToRef(this.rotation) } return this } , t.prototype.getDirection = function(e) { var t = x.Zero(); return this.getDirectionToRef(e, t), t } , t.prototype.getDirectionToRef = function(e, t) { return x.TransformNormalToRef(e, this.getWorldMatrix(), t), this } , t.prototype.setDirection = function(e, t, i, n) { void 0 === t && (t = 0), void 0 === i && (i = 0), void 0 === n && (n = 0); var r = -Math.atan2(e.z, e.x) + Math.PI / 2 , o = Math.sqrt(e.x * e.x + e.z * e.z) , a = -Math.atan2(e.y, o); return this.rotationQuaternion ? C.RotationYawPitchRollToRef(r + t, a + i, n, this.rotationQuaternion) : (this.rotation.x = a + i, this.rotation.y = r + t, this.rotation.z = n), this } , t.prototype.setPivotPoint = function(e, t) { void 0 === t && (t = Ji.LOCAL), 0 == this.getScene().getRenderId() && this.computeWorldMatrix(!0); var i = this.getWorldMatrix(); if (t == Ji.WORLD) { var n = I.Matrix[0]; i.invertToRef(n), e = x.TransformCoordinates(e, n) } return this.setPivotMatrix(P.Translation(-e.x, -e.y, -e.z), !0) } , t.prototype.getPivotPoint = function() { var e = x.Zero(); return this.getPivotPointToRef(e), e } , t.prototype.getPivotPointToRef = function(e) { return e.x = -this._pivotMatrix.m[12], e.y = -this._pivotMatrix.m[13], e.z = -this._pivotMatrix.m[14], this } , t.prototype.getAbsolutePivotPoint = function() { var e = x.Zero(); return this.getAbsolutePivotPointToRef(e), e } , t.prototype.getAbsolutePivotPointToRef = function(e) { return this.getPivotPointToRef(e), x.TransformCoordinatesToRef(e, this.getWorldMatrix(), e), this } , t.prototype.markAsDirty = function(t) { if (this._children) for (var i = 0, n = this._children; i < n.length; i++) n[i].markAsDirty(t); return e.prototype.markAsDirty.call(this, t) } , t.prototype.setParent = function(e, i) { if (void 0 === i && (i = !1), !e && !this.parent) return this; var n = I.Quaternion[0] , r = I.Vector3[0] , o = I.Vector3[1] , a = I.Matrix[1]; P.IdentityToRef(a); var s = I.Matrix[0]; this.computeWorldMatrix(!0); var l = this.rotationQuaternion; return l || (l = t._TmpRotation, C.RotationYawPitchRollToRef(this._rotation.y, this._rotation.x, this._rotation.z, l)), P.ComposeToRef(this.scaling, l, this.position, s), this.parent && s.multiplyToRef(this.parent.computeWorldMatrix(!0), s), e && (e.computeWorldMatrix(!0).invertToRef(a), s.multiplyToRef(a, s)), s.decompose(o, n, r, i ? this : void 0), this.rotationQuaternion ? this.rotationQuaternion.copyFrom(n) : n.toEulerAnglesToRef(this.rotation), this.scaling.copyFrom(o), this.position.copyFrom(r), this.parent = e, this } , Object.defineProperty(t.prototype, "nonUniformScaling", { get: function() { return this._nonUniformScaling }, enumerable: !1, configurable: !0 }), t.prototype._updateNonUniformScalingState = function(e) { return this._nonUniformScaling !== e && (this._nonUniformScaling = e, !0) } , t.prototype.attachToBone = function(e, t) { return this._currentParentWhenAttachingToBone = this.parent, this._transformToBoneReferal = t, this.parent = e, e.getSkeleton().prepare(), e.getWorldMatrix().determinant() < 0 && (this.scalingDeterminant *= -1), this } , t.prototype.detachFromBone = function(e) { return void 0 === e && (e = !1), this.parent ? (this.parent.getWorldMatrix().determinant() < 0 && (this.scalingDeterminant *= -1), this._transformToBoneReferal = null, this.parent = e ? this._currentParentWhenAttachingToBone : null, this) : (e && (this.parent = this._currentParentWhenAttachingToBone), this) } , t.prototype.rotate = function(e, i, n) { var r; if (e.normalize(), this.rotationQuaternion || (this.rotationQuaternion = this.rotation.toQuaternion(), this.rotation.setAll(0)), n && n !== Ji.LOCAL) { if (this.parent) { var o = I.Matrix[0]; this.parent.getWorldMatrix().invertToRef(o), e = x.TransformNormal(e, o) } (r = C.RotationAxisToRef(e, i, t._RotationAxisCache)).multiplyToRef(this.rotationQuaternion, this.rotationQuaternion) } else r = C.RotationAxisToRef(e, i, t._RotationAxisCache), this.rotationQuaternion.multiplyToRef(r, this.rotationQuaternion); return this } , t.prototype.rotateAround = function(e, t, i) { t.normalize(), this.rotationQuaternion || (this.rotationQuaternion = C.RotationYawPitchRoll(this.rotation.y, this.rotation.x, this.rotation.z), this.rotation.setAll(0)); var n = I.Vector3[0] , r = I.Vector3[1] , o = I.Vector3[2] , a = I.Quaternion[0] , s = I.Matrix[0] , l = I.Matrix[1] , c = I.Matrix[2] , u = I.Matrix[3]; return e.subtractToRef(this.position, n), P.TranslationToRef(n.x, n.y, n.z, s), P.TranslationToRef(-n.x, -n.y, -n.z, l), P.RotationAxisToRef(t, i, c), l.multiplyToRef(c, u), u.multiplyToRef(s, u), u.decompose(r, a, o), this.position.addInPlace(o), a.multiplyToRef(this.rotationQuaternion, this.rotationQuaternion), this } , t.prototype.translate = function(e, t, i) { var n = e.scale(t); if (i && i !== Ji.LOCAL) this.setAbsolutePosition(this.getAbsolutePosition().add(n)); else { var r = this.getPositionExpressedInLocalSpace().add(n); this.setPositionWithLocalVector(r) } return this } , t.prototype.addRotation = function(e, t, i) { var n; this.rotationQuaternion ? n = this.rotationQuaternion : (n = I.Quaternion[1], C.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, n)); var r = I.Quaternion[0]; return C.RotationYawPitchRollToRef(t, e, i, r), n.multiplyInPlace(r), this.rotationQuaternion || n.toEulerAnglesToRef(this.rotation), this } , t.prototype._getEffectiveParent = function() { return this.parent } , t.prototype.computeWorldMatrix = function(e) { if (this._isWorldMatrixFrozen && !this._isDirty) return this._worldMatrix; var i = this.getScene().getRenderId(); if (!this._isDirty && !e && this.isSynchronized()) return this._currentRenderId = i, this._worldMatrix; var n = this.getScene().activeCamera , r = 0 != (this._billboardMode & t.BILLBOARDMODE_USE_POSITION) , o = this._billboardMode !== t.BILLBOARDMODE_NONE && !this.preserveParentRotationForBillboard; this._updateCache(); var a = this._cache; a.pivotMatrixUpdated = !1, a.billboardMode = this.billboardMode, a.infiniteDistance = this.infiniteDistance, this._currentRenderId = i, this._childUpdateId += 1, this._isDirty = !1, this._position._isDirty = !1, this._rotation._isDirty = !1, this._scaling._isDirty = !1; var s, l = this._getEffectiveParent(), c = t._TmpScaling, u = this._position; if (this._infiniteDistance && !this.parent && n) { var h = n.getWorldMatrix() , d = new x(h.m[12],h.m[13],h.m[14]); (u = t._TmpTranslation).copyFromFloats(this._position.x + d.x, this._position.y + d.y, this._position.z + d.z) } if (c.copyFromFloats(this._scaling.x * this.scalingDeterminant, this._scaling.y * this.scalingDeterminant, this._scaling.z * this.scalingDeterminant), this._rotationQuaternion ? (this._rotationQuaternion._isDirty = !1, s = this._rotationQuaternion, this.reIntegrateRotationIntoRotationQuaternion && (E = this.rotation.lengthSquared()) && (this._rotationQuaternion.multiplyInPlace(C.RotationYawPitchRoll(this._rotation.y, this._rotation.x, this._rotation.z)), this._rotation.copyFromFloats(0, 0, 0))) : (s = t._TmpRotation, C.RotationYawPitchRollToRef(this._rotation.y, this._rotation.x, this._rotation.z, s)), this._usePivotMatrix) { var p = I.Matrix[1]; P.ScalingToRef(c.x, c.y, c.z, p); var f = I.Matrix[0]; s.toRotationMatrix(f), this._pivotMatrix.multiplyToRef(p, I.Matrix[4]), I.Matrix[4].multiplyToRef(f, this._localMatrix), this._postMultiplyPivotMatrix && this._localMatrix.multiplyToRef(this._pivotMatrixInverse, this._localMatrix), this._localMatrix.addTranslationFromFloats(u.x, u.y, u.z) } else P.ComposeToRef(c, s, u, this._localMatrix); if (l && l.getWorldMatrix) { if (e && l.computeWorldMatrix(e), o) { this._transformToBoneReferal ? l.getWorldMatrix().multiplyToRef(this._transformToBoneReferal.getWorldMatrix(), I.Matrix[7]) : I.Matrix[7].copyFrom(l.getWorldMatrix()); var _ = I.Vector3[5] , m = I.Vector3[6]; I.Matrix[7].decompose(m, void 0, _), P.ScalingToRef(m.x, m.y, m.z, I.Matrix[7]), I.Matrix[7].setTranslation(_), this._localMatrix.multiplyToRef(I.Matrix[7], this._worldMatrix) } else this._transformToBoneReferal ? (this._localMatrix.multiplyToRef(l.getWorldMatrix(), I.Matrix[6]), I.Matrix[6].multiplyToRef(this._transformToBoneReferal.getWorldMatrix(), this._worldMatrix)) : this._localMatrix.multiplyToRef(l.getWorldMatrix(), this._worldMatrix); this._markSyncedWithParent() } else this._worldMatrix.copyFrom(this._localMatrix); if (o && n && this.billboardMode && !r) { var g = I.Vector3[0]; if (this._worldMatrix.getTranslationToRef(g), I.Matrix[1].copyFrom(n.getViewMatrix()), I.Matrix[1].setTranslationFromFloats(0, 0, 0), I.Matrix[1].invertToRef(I.Matrix[0]), (this.billboardMode & t.BILLBOARDMODE_ALL) !== t.BILLBOARDMODE_ALL) { I.Matrix[0].decompose(void 0, I.Quaternion[0], void 0); var v = I.Vector3[1]; I.Quaternion[0].toEulerAnglesToRef(v), (this.billboardMode & t.BILLBOARDMODE_X) !== t.BILLBOARDMODE_X && (v.x = 0), (this.billboardMode & t.BILLBOARDMODE_Y) !== t.BILLBOARDMODE_Y && (v.y = 0), (this.billboardMode & t.BILLBOARDMODE_Z) !== t.BILLBOARDMODE_Z && (v.z = 0), P.RotationYawPitchRollToRef(v.y, v.x, v.z, I.Matrix[0]) } this._worldMatrix.setTranslationFromFloats(0, 0, 0), this._worldMatrix.multiplyToRef(I.Matrix[0], this._worldMatrix), this._worldMatrix.setTranslation(I.Vector3[0]) } else if (o && n && this.billboardMode && r) { g = I.Vector3[0], this._worldMatrix.getTranslationToRef(g); var y = n.globalPosition; this._worldMatrix.invertToRef(I.Matrix[1]); var b = I.Vector3[1]; x.TransformCoordinatesToRef(y, I.Matrix[1], b), b.normalize(); var T = -Math.atan2(b.z, b.x) + Math.PI / 2 , E = Math.sqrt(b.x * b.x + b.z * b.z) , S = -Math.atan2(b.y, E); C.RotationYawPitchRollToRef(T, S, 0, I.Quaternion[0]), (this.billboardMode & t.BILLBOARDMODE_ALL) !== t.BILLBOARDMODE_ALL ? (v = I.Vector3[1], I.Quaternion[0].toEulerAnglesToRef(v), (this.billboardMode & t.BILLBOARDMODE_X) !== t.BILLBOARDMODE_X && (v.x = 0), (this.billboardMode & t.BILLBOARDMODE_Y) !== t.BILLBOARDMODE_Y && (v.y = 0), (this.billboardMode & t.BILLBOARDMODE_Z) !== t.BILLBOARDMODE_Z && (v.z = 0), P.RotationYawPitchRollToRef(v.y, v.x, v.z, I.Matrix[0])) : P.FromQuaternionToRef(I.Quaternion[0], I.Matrix[0]), this._worldMatrix.setTranslationFromFloats(0, 0, 0), this._worldMatrix.multiplyToRef(I.Matrix[0], this._worldMatrix), this._worldMatrix.setTranslation(I.Vector3[0]) } return this.ignoreNonUniformScaling ? this._updateNonUniformScalingState(!1) : this._scaling.isNonUniformWithinEpsilon(1e-6) ? this._updateNonUniformScalingState(!0) : l && l._nonUniformScaling ? this._updateNonUniformScalingState(l._nonUniformScaling) : this._updateNonUniformScalingState(!1), this._afterComputeWorldMatrix(), this._absolutePosition.copyFromFloats(this._worldMatrix.m[12], this._worldMatrix.m[13], this._worldMatrix.m[14]), this._isAbsoluteSynced = !1, this.onAfterWorldMatrixUpdateObservable.notifyObservers(this), this._poseMatrix || (this._poseMatrix = P.Invert(this._worldMatrix)), this._worldMatrixDeterminantIsDirty = !0, this._worldMatrix } , t.prototype.resetLocalMatrix = function(e) { if (void 0 === e && (e = !0), this.computeWorldMatrix(), e) for (var t = this.getChildren(), i = 0; i < t.length; ++i) { var n = t[i]; if (n) { n.computeWorldMatrix(); var r = I.Matrix[0]; n._localMatrix.multiplyToRef(this._localMatrix, r); var o = I.Quaternion[0]; r.decompose(n.scaling, o, n.position), n.rotationQuaternion ? n.rotationQuaternion.copyFrom(o) : o.toEulerAnglesToRef(n.rotation) } } this.scaling.copyFromFloats(1, 1, 1), this.position.copyFromFloats(0, 0, 0), this.rotation.copyFromFloats(0, 0, 0), this.rotationQuaternion && (this.rotationQuaternion = C.Identity()), this._worldMatrix = P.Identity() } , t.prototype._afterComputeWorldMatrix = function() {} , t.prototype.registerAfterWorldMatrixUpdate = function(e) { return this.onAfterWorldMatrixUpdateObservable.add(e), this } , t.prototype.unregisterAfterWorldMatrixUpdate = function(e) { return this.onAfterWorldMatrixUpdateObservable.removeCallback(e), this } , t.prototype.getPositionInCameraSpace = function(e) { return void 0 === e && (e = null), e || (e = this.getScene().activeCamera), x.TransformCoordinates(this.getAbsolutePosition(), e.getViewMatrix()) } , t.prototype.getDistanceToCamera = function(e) { return void 0 === e && (e = null), e || (e = this.getScene().activeCamera), this.getAbsolutePosition().subtract(e.globalPosition).length() } , t.prototype.clone = function(e, i, n) { var r = this , o = Ge.Clone((function() { return new t(e,r.getScene()) } ), this); if (o.name = e, o.id = e, i && (o.parent = i), !n) for (var a = this.getDescendants(!0), s = 0; s < a.length; s++) { var l = a[s]; l.clone && l.clone(e + "." + l.name, o) } return o } , t.prototype.serialize = function(e) { var t = Ge.Serialize(this, e); return t.type = this.getClassName(), t.uniqueId = this.uniqueId, this.parent && (t.parentId = this.parent.uniqueId), t.localMatrix = this.getPivotMatrix().asArray(), t.isEnabled = this.isEnabled(), this.parent && (t.parentId = this.parent.uniqueId), t } , t.Parse = function(e, i, n) { var r = Ge.Parse((function() { return new t(e.name,i) } ), e, i, n); return e.localMatrix ? r.setPreTransformMatrix(P.FromArray(e.localMatrix)) : e.pivotMatrix && r.setPivotMatrix(P.FromArray(e.pivotMatrix)), r.setEnabled(e.isEnabled), void 0 !== e.parentId && (r._waitingParentId = e.parentId), r } , t.prototype.getChildTransformNodes = function(e, i) { var n = []; return this._getDescendants(n, e, (function(e) { return (!i || i(e)) && e instanceof t } )), n } , t.prototype.dispose = function(t, i) { if (void 0 === i && (i = !1), this.getScene().stopAnimation(this), this.getScene().removeTransformNode(this), this._parentContainer) { var n = this._parentContainer.transformNodes.indexOf(this); n > -1 && this._parentContainer.transformNodes.splice(n, 1), this._parentContainer = null } if (this.onAfterWorldMatrixUpdateObservable.clear(), t) for (var r = 0, o = this.getChildTransformNodes(!0); r < o.length; r++) { var a = o[r]; a.parent = null, a.computeWorldMatrix(!0) } e.prototype.dispose.call(this, t, i) } , t.prototype.normalizeToUnitCube = function(e, t, i) { void 0 === e && (e = !0), void 0 === t && (t = !1); var n = null , r = null; t && (this.rotationQuaternion ? (r = this.rotationQuaternion.clone(), this.rotationQuaternion.copyFromFloats(0, 0, 0, 1)) : this.rotation && (n = this.rotation.clone(), this.rotation.copyFromFloats(0, 0, 0))); var o = this.getHierarchyBoundingVectors(e, i) , a = o.max.subtract(o.min) , s = Math.max(a.x, a.y, a.z); if (0 === s) return this; var l = 1 / s; return this.scaling.scaleInPlace(l), t && (this.rotationQuaternion && r ? this.rotationQuaternion.copyFrom(r) : this.rotation && n && this.rotation.copyFrom(n)), this } , t.prototype._syncAbsoluteScalingAndRotation = function() { this._isAbsoluteSynced || (this._worldMatrix.decompose(this._absoluteScaling, this._absoluteRotationQuaternion), this._isAbsoluteSynced = !0) } , t.BILLBOARDMODE_NONE = 0, t.BILLBOARDMODE_X = 1, t.BILLBOARDMODE_Y = 2, t.BILLBOARDMODE_Z = 4, t.BILLBOARDMODE_ALL = 7, t.BILLBOARDMODE_USE_POSITION = 128, t._TmpRotation = C.Zero(), t._TmpScaling = x.Zero(), t._TmpTranslation = x.Zero(), t._LookAtVectorCache = new x(0,0,0), t._RotationAxisCache = new C, k([De("position")], t.prototype, "_position", void 0), k([De("rotation")], t.prototype, "_rotation", void 0), k([Be("rotationQuaternion")], t.prototype, "_rotationQuaternion", void 0), k([De("scaling")], t.prototype, "_scaling", void 0), k([Ce("billboardMode")], t.prototype, "_billboardMode", void 0), k([Ce()], t.prototype, "scalingDeterminant", void 0), k([Ce("infiniteDistance")], t.prototype, "_infiniteDistance", void 0), k([Ce()], t.prototype, "ignoreNonUniformScaling", void 0), k([Ce()], t.prototype, "reIntegrateRotationIntoRotationQuaternion", void 0), t }(Xe) , br = function() { this._checkCollisions = !1, this._collisionMask = -1, this._collisionGroup = -1, this._surroundingMeshes = null, this._collider = null, this._oldPositionForCollisions = new x(0,0,0), this._diffPositionForCollisions = new x(0,0,0), this._collisionResponse = !0 } , Tr = function() { this.facetNb = 0, this.partitioningSubdivisions = 10, this.partitioningBBoxRatio = 1.01, this.facetDataEnabled = !1, this.facetParameters = {}, this.bbSize = x.Zero(), this.subDiv = { max: 1, X: 1, Y: 1, Z: 1 }, this.facetDepthSort = !1, this.facetDepthSortEnabled = !1 } , Er = function() { this._hasVertexAlpha = !1, this._useVertexColors = !0, this._numBoneInfluencers = 4, this._applyFog = !0, this._receiveShadows = !1, this._facetData = new Tr, this._visibility = 1, this._skeleton = null, this._layerMask = 268435455, this._computeBonesUsingShaders = !0, this._isActive = !1, this._onlyForInstances = !1, this._isActiveIntermediate = !1, this._onlyForInstancesIntermediate = !1, this._actAsRegularMesh = !1, this._currentLOD = null, this._currentLODIsUpToDate = !1, this._collisionRetryCount = 3, this._morphTargetManager = null, this._renderingGroupId = 0, this._bakedVertexAnimationManager = null, this._material = null, this._positions = null, this._meshCollisionData = new br, this._enableDistantPicking = !1 } , Sr = function(e) { function t(i, n) { void 0 === n && (n = null); var r = e.call(this, i, n, !1) || this; return r._internalAbstractMeshDataInfo = new Er, r._waitingMaterialId = null, r.cullingStrategy = t.CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY, r.onCollideObservable = new h, r.onCollisionPositionChangeObservable = new h, r.onMaterialChangedObservable = new h, r.definedFacingForward = !0, r._occlusionQuery = null, r._renderingGroup = null, r.alphaIndex = Number.MAX_VALUE, r.isVisible = !0, r.isPickable = !0, r.isNearPickable = !1, r.isNearGrabbable = !1, r.showSubMeshesBoundingBox = !1, r.isBlocker = !1, r.enablePointerMoveEvents = !1, r.outlineColor = D.Red(), r.outlineWidth = .02, r.overlayColor = D.Red(), r.overlayAlpha = .5, r.useOctreeForRenderingSelection = !0, r.useOctreeForPicking = !0, r.useOctreeForCollisions = !0, r.alwaysSelectAsActiveMesh = !1, r.doNotSyncBoundingInfo = !1, r.actionManager = null, r.ellipsoid = new x(.5,1,.5), r.ellipsoidOffset = new x(0,0,0), r.edgesWidth = 1, r.edgesColor = new N(1,0,0,1), r._edgesRenderer = null, r._masterMesh = null, r._boundingInfo = null, r._boundingInfoIsDirty = !0, r._renderId = 0, r._intersectionsInProgress = new Array, r._unIndexed = !1, r._lightSources = new Array, r._waitingData = { lods: null, actions: null, freezeWorldMatrix: null }, r._bonesTransformMatrices = null, r._transformMatrixTexture = null, r.onRebuildObservable = new h, r._onCollisionPositionChange = function(e, t, i) { void 0 === i && (i = null), t.subtractToRef(r._internalAbstractMeshDataInfo._meshCollisionData._oldPositionForCollisions, r._internalAbstractMeshDataInfo._meshCollisionData._diffPositionForCollisions), r._internalAbstractMeshDataInfo._meshCollisionData._diffPositionForCollisions.length() > vr.CollisionsEpsilon && r.position.addInPlace(r._internalAbstractMeshDataInfo._meshCollisionData._diffPositionForCollisions), i && r.onCollideObservable.notifyObservers(i), r.onCollisionPositionChangeObservable.notifyObservers(r.position) } , r.getScene().addMesh(r), r._resyncLightSources(), r._uniformBuffer = new Fi(r.getScene().getEngine(),void 0,void 0,i,!r.getScene().getEngine().isWebGPU), r._buildUniformLayout(), r } return U(t, e), Object.defineProperty(t, "BILLBOARDMODE_NONE", { get: function() { return yr.BILLBOARDMODE_NONE }, enumerable: !1, configurable: !0 }), Object.defineProperty(t, "BILLBOARDMODE_X", { get: function() { return yr.BILLBOARDMODE_X }, enumerable: !1, configurable: !0 }), Object.defineProperty(t, "BILLBOARDMODE_Y", { get: function() { return yr.BILLBOARDMODE_Y }, enumerable: !1, configurable: !0 }), Object.defineProperty(t, "BILLBOARDMODE_Z", { get: function() { return yr.BILLBOARDMODE_Z }, enumerable: !1, configurable: !0 }), Object.defineProperty(t, "BILLBOARDMODE_ALL", { get: function() { return yr.BILLBOARDMODE_ALL }, enumerable: !1, configurable: !0 }), Object.defineProperty(t, "BILLBOARDMODE_USE_POSITION", { get: function() { return yr.BILLBOARDMODE_USE_POSITION }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "facetNb", { get: function() { return this._internalAbstractMeshDataInfo._facetData.facetNb }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "partitioningSubdivisions", { get: function() { return this._internalAbstractMeshDataInfo._facetData.partitioningSubdivisions }, set: function(e) { this._internalAbstractMeshDataInfo._facetData.partitioningSubdivisions = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "partitioningBBoxRatio", { get: function() { return this._internalAbstractMeshDataInfo._facetData.partitioningBBoxRatio }, set: function(e) { this._internalAbstractMeshDataInfo._facetData.partitioningBBoxRatio = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "mustDepthSortFacets", { get: function() { return this._internalAbstractMeshDataInfo._facetData.facetDepthSort }, set: function(e) { this._internalAbstractMeshDataInfo._facetData.facetDepthSort = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "facetDepthSortFrom", { get: function() { return this._internalAbstractMeshDataInfo._facetData.facetDepthSortFrom }, set: function(e) { this._internalAbstractMeshDataInfo._facetData.facetDepthSortFrom = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "collisionRetryCount", { get: function() { return this._internalAbstractMeshDataInfo._collisionRetryCount }, set: function(e) { this._internalAbstractMeshDataInfo._collisionRetryCount = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "isFacetDataEnabled", { get: function() { return this._internalAbstractMeshDataInfo._facetData.facetDataEnabled }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "morphTargetManager", { get: function() { return this._internalAbstractMeshDataInfo._morphTargetManager }, set: function(e) { this._internalAbstractMeshDataInfo._morphTargetManager !== e && (this._internalAbstractMeshDataInfo._morphTargetManager = e, this._syncGeometryWithMorphTargetManager()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "bakedVertexAnimationManager", { get: function() { return this._internalAbstractMeshDataInfo._bakedVertexAnimationManager }, set: function(e) { this._internalAbstractMeshDataInfo._bakedVertexAnimationManager !== e && (this._internalAbstractMeshDataInfo._bakedVertexAnimationManager = e, this._markSubMeshesAsAttributesDirty()) }, enumerable: !1, configurable: !0 }), t.prototype._syncGeometryWithMorphTargetManager = function() {} , t.prototype._updateNonUniformScalingState = function(t) { return !!e.prototype._updateNonUniformScalingState.call(this, t) && (this._markSubMeshesAsMiscDirty(), !0) } , Object.defineProperty(t.prototype, "onCollide", { set: function(e) { this._internalAbstractMeshDataInfo._meshCollisionData._onCollideObserver && this.onCollideObservable.remove(this._internalAbstractMeshDataInfo._meshCollisionData._onCollideObserver), this._internalAbstractMeshDataInfo._meshCollisionData._onCollideObserver = this.onCollideObservable.add(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onCollisionPositionChange", { set: function(e) { this._internalAbstractMeshDataInfo._meshCollisionData._onCollisionPositionChangeObserver && this.onCollisionPositionChangeObservable.remove(this._internalAbstractMeshDataInfo._meshCollisionData._onCollisionPositionChangeObserver), this._internalAbstractMeshDataInfo._meshCollisionData._onCollisionPositionChangeObserver = this.onCollisionPositionChangeObservable.add(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "visibility", { get: function() { return this._internalAbstractMeshDataInfo._visibility }, set: function(e) { if (this._internalAbstractMeshDataInfo._visibility !== e) { var t = this._internalAbstractMeshDataInfo._visibility; this._internalAbstractMeshDataInfo._visibility = e, (1 === t && 1 !== e || 1 !== t && 1 === e) && this._markSubMeshesAsMiscDirty() } }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "renderingGroupId", { get: function() { return this._internalAbstractMeshDataInfo._renderingGroupId }, set: function(e) { this._internalAbstractMeshDataInfo._renderingGroupId = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "material", { get: function() { return this._internalAbstractMeshDataInfo._material }, set: function(e) { this._internalAbstractMeshDataInfo._material !== e && (this._internalAbstractMeshDataInfo._material && this._internalAbstractMeshDataInfo._material.meshMap && (this._internalAbstractMeshDataInfo._material.meshMap[this.uniqueId] = void 0), this._internalAbstractMeshDataInfo._material = e, e && e.meshMap && (e.meshMap[this.uniqueId] = this), this.onMaterialChangedObservable.hasObservers() && this.onMaterialChangedObservable.notifyObservers(this), this.subMeshes && (this.resetDrawCache(), this._unBindEffect())) }, enumerable: !1, configurable: !0 }), t.prototype.getMaterialForRenderPass = function(e) { var t; return null === (t = this._internalAbstractMeshDataInfo._materialForRenderPass) || void 0 === t ? void 0 : t[e] } , t.prototype.setMaterialForRenderPass = function(e, t) { this._internalAbstractMeshDataInfo._materialForRenderPass || (this._internalAbstractMeshDataInfo._materialForRenderPass = []), this._internalAbstractMeshDataInfo._materialForRenderPass[e] = t } , Object.defineProperty(t.prototype, "receiveShadows", { get: function() { return this._internalAbstractMeshDataInfo._receiveShadows }, set: function(e) { this._internalAbstractMeshDataInfo._receiveShadows !== e && (this._internalAbstractMeshDataInfo._receiveShadows = e, this._markSubMeshesAsLightDirty()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "hasVertexAlpha", { get: function() { return this._internalAbstractMeshDataInfo._hasVertexAlpha }, set: function(e) { this._internalAbstractMeshDataInfo._hasVertexAlpha !== e && (this._internalAbstractMeshDataInfo._hasVertexAlpha = e, this._markSubMeshesAsAttributesDirty(), this._markSubMeshesAsMiscDirty()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "useVertexColors", { get: function() { return this._internalAbstractMeshDataInfo._useVertexColors }, set: function(e) { this._internalAbstractMeshDataInfo._useVertexColors !== e && (this._internalAbstractMeshDataInfo._useVertexColors = e, this._markSubMeshesAsAttributesDirty()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "computeBonesUsingShaders", { get: function() { return this._internalAbstractMeshDataInfo._computeBonesUsingShaders }, set: function(e) { this._internalAbstractMeshDataInfo._computeBonesUsingShaders !== e && (this._internalAbstractMeshDataInfo._computeBonesUsingShaders = e, this._markSubMeshesAsAttributesDirty()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "numBoneInfluencers", { get: function() { return this._internalAbstractMeshDataInfo._numBoneInfluencers }, set: function(e) { this._internalAbstractMeshDataInfo._numBoneInfluencers !== e && (this._internalAbstractMeshDataInfo._numBoneInfluencers = e, this._markSubMeshesAsAttributesDirty()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "applyFog", { get: function() { return this._internalAbstractMeshDataInfo._applyFog }, set: function(e) { this._internalAbstractMeshDataInfo._applyFog !== e && (this._internalAbstractMeshDataInfo._applyFog = e, this._markSubMeshesAsMiscDirty()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "enableDistantPicking", { get: function() { return this._internalAbstractMeshDataInfo._enableDistantPicking }, set: function(e) { this._internalAbstractMeshDataInfo._enableDistantPicking = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "layerMask", { get: function() { return this._internalAbstractMeshDataInfo._layerMask }, set: function(e) { e !== this._internalAbstractMeshDataInfo._layerMask && (this._internalAbstractMeshDataInfo._layerMask = e, this._resyncLightSources()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "collisionMask", { get: function() { return this._internalAbstractMeshDataInfo._meshCollisionData._collisionMask }, set: function(e) { this._internalAbstractMeshDataInfo._meshCollisionData._collisionMask = isNaN(e) ? -1 : e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "collisionResponse", { get: function() { return this._internalAbstractMeshDataInfo._meshCollisionData._collisionResponse }, set: function(e) { this._internalAbstractMeshDataInfo._meshCollisionData._collisionResponse = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "collisionGroup", { get: function() { return this._internalAbstractMeshDataInfo._meshCollisionData._collisionGroup }, set: function(e) { this._internalAbstractMeshDataInfo._meshCollisionData._collisionGroup = isNaN(e) ? -1 : e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "surroundingMeshes", { get: function() { return this._internalAbstractMeshDataInfo._meshCollisionData._surroundingMeshes }, set: function(e) { this._internalAbstractMeshDataInfo._meshCollisionData._surroundingMeshes = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "lightSources", { get: function() { return this._lightSources }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "_positions", { get: function() { return null }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "skeleton", { get: function() { return this._internalAbstractMeshDataInfo._skeleton }, set: function(e) { var t = this._internalAbstractMeshDataInfo._skeleton; t && t.needInitialSkinMatrix && t._unregisterMeshWithPoseMatrix(this), e && e.needInitialSkinMatrix && e._registerMeshWithPoseMatrix(this), this._internalAbstractMeshDataInfo._skeleton = e, this._internalAbstractMeshDataInfo._skeleton || (this._bonesTransformMatrices = null), this._markSubMeshesAsAttributesDirty() }, enumerable: !1, configurable: !0 }), t.prototype._buildUniformLayout = function() { this._uniformBuffer.addUniform("world", 16), this._uniformBuffer.addUniform("visibility", 1), this._uniformBuffer.create() } , t.prototype.transferToEffect = function(e) { var t = this._uniformBuffer; t.updateMatrix("world", e), t.updateFloat("visibility", this._internalAbstractMeshDataInfo._visibility), t.update() } , t.prototype.getMeshUniformBuffer = function() { return this._uniformBuffer } , t.prototype.getClassName = function() { return "AbstractMesh" } , t.prototype.toString = function(e) { var t = "Name: " + this.name + ", isInstance: " + ("InstancedMesh" !== this.getClassName() ? "YES" : "NO"); t += ", # of submeshes: " + (this.subMeshes ? this.subMeshes.length : 0); var i = this._internalAbstractMeshDataInfo._skeleton; return i && (t += ", skeleton: " + i.name), e && (t += ", billboard mode: " + ["NONE", "X", "Y", null, "Z", null, null, "ALL"][this.billboardMode], t += ", freeze wrld mat: " + (this._isWorldMatrixFrozen || this._waitingData.freezeWorldMatrix ? "YES" : "NO")), t } , t.prototype._getEffectiveParent = function() { return this._masterMesh && this.billboardMode !== yr.BILLBOARDMODE_NONE ? this._masterMesh : e.prototype._getEffectiveParent.call(this) } , t.prototype._getActionManagerForTrigger = function(e, t) { if (void 0 === t && (t = !0), this.actionManager && (t || this.actionManager.isRecursive)) { if (!e) return this.actionManager; if (this.actionManager.hasSpecificTrigger(e)) return this.actionManager } return this.parent ? this.parent._getActionManagerForTrigger(e, !1) : null } , t.prototype._rebuild = function(e) { if (void 0 === e && (e = !1), this.onRebuildObservable.notifyObservers(this), null !== this._occlusionQuery && (this._occlusionQuery = null), this.subMeshes) for (var t = 0, i = this.subMeshes; t < i.length; t++) i[t]._rebuild() } , t.prototype._resyncLightSources = function() { this._lightSources.length = 0; for (var e = 0, t = this.getScene().lights; e < t.length; e++) { var i = t[e]; i.isEnabled() && i.canAffectMesh(this) && this._lightSources.push(i) } this._markSubMeshesAsLightDirty() } , t.prototype._resyncLightSource = function(e) { var t = e.isEnabled() && e.canAffectMesh(this) , i = this._lightSources.indexOf(e) , n = !1; if (-1 === i) { if (!t) return; this._lightSources.push(e) } else { if (t) return; n = !0, this._lightSources.splice(i, 1) } this._markSubMeshesAsLightDirty(n) } , t.prototype._unBindEffect = function() { for (var e = 0, t = this.subMeshes; e < t.length; e++) t[e].setEffect(null) } , t.prototype._removeLightSource = function(e, t) { var i = this._lightSources.indexOf(e); -1 !== i && (this._lightSources.splice(i, 1), this._markSubMeshesAsLightDirty(t)) } , t.prototype._markSubMeshesAsDirty = function(e) { if (this.subMeshes) for (var t = 0, i = this.subMeshes; t < i.length; t++) for (var n = i[t], r = 0; r < n._drawWrappers.length; ++r) { var o = n._drawWrappers[r]; o && o.defines && o.defines.markAllAsDirty && e(o.defines) } } , t.prototype._markSubMeshesAsLightDirty = function(e) { void 0 === e && (e = !1), this._markSubMeshesAsDirty((function(t) { return t.markAsLightDirty(e) } )) } , t.prototype._markSubMeshesAsAttributesDirty = function() { this._markSubMeshesAsDirty((function(e) { return e.markAsAttributesDirty() } )) } , t.prototype._markSubMeshesAsMiscDirty = function() { this._markSubMeshesAsDirty((function(e) { return e.markAsMiscDirty() } )) } , t.prototype.markAsDirty = function(e) { return this._currentRenderId = Number.MAX_VALUE, this._isDirty = !0, this } , t.prototype.resetDrawCache = function(e) { if (this.subMeshes) for (var t = 0, i = this.subMeshes; t < i.length; t++) i[t].resetDrawCache(e) } , Object.defineProperty(t.prototype, "scaling", { get: function() { return this._scaling }, set: function(e) { this._scaling = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "isBlocked", { get: function() { return !1 }, enumerable: !1, configurable: !0 }), t.prototype.getLOD = function(e) { return this } , t.prototype.getTotalVertices = function() { return 0 } , t.prototype.getTotalIndices = function() { return 0 } , t.prototype.getIndices = function() { return null } , t.prototype.getVerticesData = function(e) { return null } , t.prototype.setVerticesData = function(e, t, i, n) { return this } , t.prototype.updateVerticesData = function(e, t, i, n) { return this } , t.prototype.setIndices = function(e, t) { return this } , t.prototype.isVerticesDataPresent = function(e) { return !1 } , t.prototype.getBoundingInfo = function() { return this._masterMesh ? this._masterMesh.getBoundingInfo() : (this._boundingInfoIsDirty && (this._boundingInfoIsDirty = !1, this._updateBoundingInfo()), this._boundingInfo) } , t.prototype.setBoundingInfo = function(e) { return this._boundingInfo = e, this } , Object.defineProperty(t.prototype, "hasBoundingInfo", { get: function() { return null !== this._boundingInfo }, enumerable: !1, configurable: !0 }), t.prototype.buildBoundingInfo = function(e, t, i) { return this._boundingInfo = new sr(e,t,i), this._boundingInfo } , t.prototype.normalizeToUnitCube = function(t, i, n) { return void 0 === t && (t = !0), void 0 === i && (i = !1), e.prototype.normalizeToUnitCube.call(this, t, i, n) } , Object.defineProperty(t.prototype, "useBones", { get: function() { return this.skeleton && this.getScene().skeletonsEnabled && this.isVerticesDataPresent(Bi.MatricesIndicesKind) && this.isVerticesDataPresent(Bi.MatricesWeightsKind) }, enumerable: !1, configurable: !0 }), t.prototype._preActivate = function() {} , t.prototype._preActivateForIntermediateRendering = function(e) {} , t.prototype._activate = function(e, t) { return this._renderId = e, !0 } , t.prototype._postActivate = function() {} , t.prototype._freeze = function() {} , t.prototype._unFreeze = function() {} , t.prototype.getWorldMatrix = function() { return this._masterMesh && this.billboardMode === yr.BILLBOARDMODE_NONE ? this._masterMesh.getWorldMatrix() : e.prototype.getWorldMatrix.call(this) } , t.prototype._getWorldMatrixDeterminant = function() { return this._masterMesh ? this._masterMesh._getWorldMatrixDeterminant() : e.prototype._getWorldMatrixDeterminant.call(this) } , Object.defineProperty(t.prototype, "isAnInstance", { get: function() { return !1 }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "hasInstances", { get: function() { return !1 }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "hasThinInstances", { get: function() { return !1 }, enumerable: !1, configurable: !0 }), t.prototype.movePOV = function(e, t, i) { return this.position.addInPlace(this.calcMovePOV(e, t, i)), this } , t.prototype.calcMovePOV = function(e, t, i) { var n = new P; (this.rotationQuaternion ? this.rotationQuaternion : C.RotationYawPitchRoll(this.rotation.y, this.rotation.x, this.rotation.z)).toRotationMatrix(n); var r = x.Zero() , o = this.definedFacingForward ? -1 : 1; return x.TransformCoordinatesFromFloatsToRef(e * o, t, i * o, n, r), r } , t.prototype.rotatePOV = function(e, t, i) { return this.rotation.addInPlace(this.calcRotatePOV(e, t, i)), this } , t.prototype.calcRotatePOV = function(e, t, i) { var n = this.definedFacingForward ? 1 : -1; return new x(e * n,t,i * n) } , t.prototype.refreshBoundingInfo = function(e, t) { return void 0 === e && (e = !1), void 0 === t && (t = !1), this._boundingInfo && this._boundingInfo.isLocked || this._refreshBoundingInfo(this._getPositionData(e, t), null), this } , t.prototype._refreshBoundingInfo = function(e, t) { if (e) { var i = ur(e, 0, this.getTotalVertices(), t); this._boundingInfo ? this._boundingInfo.reConstruct(i.minimum, i.maximum) : this._boundingInfo = new sr(i.minimum,i.maximum) } if (this.subMeshes) for (var n = 0; n < this.subMeshes.length; n++) this.subMeshes[n].refreshBoundingInfo(e); this._updateBoundingInfo() } , t.prototype.getPositionData = function(e, t, i) { if ((i = null != i ? i : this.getVerticesData(Bi.PositionKind)) && t && this.morphTargetManager) for (var n = 0, r = 0, o = 0; o < i.length; o++) { for (var a = 0; a < this.morphTargetManager.numTargets; a++) { var s = this.morphTargetManager.getTarget(a) , l = s.influence; if (l > 0) { var c = s.getPositions(); c && (i[o] += (c[o] - i[o]) * l) } } if (n++, this._positions && 3 === n) { n = 0; var u = 3 * r; this._positions[r++].copyFromFloats(i[u], i[u + 1], i[u + 2]) } } if (i && e && this.skeleton) { var h = this.getVerticesData(Bi.MatricesIndicesKind) , d = this.getVerticesData(Bi.MatricesWeightsKind); if (d && h) { var p = this.numBoneInfluencers > 4 , f = p ? this.getVerticesData(Bi.MatricesIndicesExtraKind) : null , _ = p ? this.getVerticesData(Bi.MatricesWeightsExtraKind) : null , m = this.skeleton.getTransformMatrices(this) , g = I.Vector3[0] , v = I.Matrix[0] , y = I.Matrix[1] , b = 0; for (u = 0; u < i.length; u += 3, b += 4) { v.reset(); var T = void 0 , E = void 0; for (T = 0; T < 4; T++) (E = d[b + T]) > 0 && (P.FromFloat32ArrayToRefScaled(m, Math.floor(16 * h[b + T]), E, y), v.addToSelf(y)); if (p) for (T = 0; T < 4; T++) (E = _[b + T]) > 0 && (P.FromFloat32ArrayToRefScaled(m, Math.floor(16 * f[b + T]), E, y), v.addToSelf(y)); x.TransformCoordinatesFromFloatsToRef(i[u], i[u + 1], i[u + 2], v, g), g.toArray(i, u), this._positions && this._positions[u / 3].copyFrom(g) } } } return i } , t.prototype._getPositionData = function(e, t) { var i, n = this.getVerticesData(Bi.PositionKind); if (this._internalAbstractMeshDataInfo._positions && (this._internalAbstractMeshDataInfo._positions = null), n && (e && this.skeleton || t && this.morphTargetManager) && (n = gi.Slice(n), this._generatePointsArray(), this._positions)) { var r = this._positions; this._internalAbstractMeshDataInfo._positions = new Array(r.length); for (var o = 0; o < r.length; o++) this._internalAbstractMeshDataInfo._positions[o] = (null === (i = r[o]) || void 0 === i ? void 0 : i.clone()) || new x } return this.getPositionData(e, t, n) } , t.prototype._updateBoundingInfo = function() { return this._boundingInfo ? this._boundingInfo.update(this.worldMatrixFromCache) : this._boundingInfo = new sr(this.position,this.position,this.worldMatrixFromCache), this._updateSubMeshesBoundingInfo(this.worldMatrixFromCache), this } , t.prototype._updateSubMeshesBoundingInfo = function(e) { if (!this.subMeshes) return this; for (var t = this.subMeshes.length, i = 0; i < t; i++) { var n = this.subMeshes[i]; (t > 1 || !n.IsGlobal) && n.updateBoundingInfo(e) } return this } , t.prototype._afterComputeWorldMatrix = function() { this.doNotSyncBoundingInfo || (this._boundingInfoIsDirty = !0) } , t.prototype.isInFrustum = function(e) { return this.getBoundingInfo().isInFrustum(e, this.cullingStrategy) } , t.prototype.isCompletelyInFrustum = function(e) { return this.getBoundingInfo().isCompletelyInFrustum(e) } , t.prototype.intersectsMesh = function(e, t, i) { void 0 === t && (t = !1); var n = this.getBoundingInfo() , r = e.getBoundingInfo(); if (n.intersects(r, t)) return !0; if (i) for (var o = 0, a = this.getChildMeshes(); o < a.length; o++) if (a[o].intersectsMesh(e, t, !0)) return !0; return !1 } , t.prototype.intersectsPoint = function(e) { return this.getBoundingInfo().intersectsPoint(e) } , Object.defineProperty(t.prototype, "checkCollisions", { get: function() { return this._internalAbstractMeshDataInfo._meshCollisionData._checkCollisions }, set: function(e) { this._internalAbstractMeshDataInfo._meshCollisionData._checkCollisions = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "collider", { get: function() { return this._internalAbstractMeshDataInfo._meshCollisionData._collider }, enumerable: !1, configurable: !0 }), t.prototype.moveWithCollisions = function(e) { this.getAbsolutePosition().addToRef(this.ellipsoidOffset, this._internalAbstractMeshDataInfo._meshCollisionData._oldPositionForCollisions); var t = this.getScene().collisionCoordinator; return this._internalAbstractMeshDataInfo._meshCollisionData._collider || (this._internalAbstractMeshDataInfo._meshCollisionData._collider = t.createCollider()), this._internalAbstractMeshDataInfo._meshCollisionData._collider._radius = this.ellipsoid, t.getNewPosition(this._internalAbstractMeshDataInfo._meshCollisionData._oldPositionForCollisions, e, this._internalAbstractMeshDataInfo._meshCollisionData._collider, this.collisionRetryCount, this, this._onCollisionPositionChange, this.uniqueId), this } , t.prototype._collideForSubMesh = function(e, t, i) { var n; if (this._generatePointsArray(), !this._positions) return this; if (!e._lastColliderWorldVertices || !e._lastColliderTransformMatrix.equals(t)) { e._lastColliderTransformMatrix = t.clone(), e._lastColliderWorldVertices = [], e._trianglePlanes = []; for (var r = e.verticesStart, o = e.verticesStart + e.verticesCount, s = r; s < o; s++) e._lastColliderWorldVertices.push(x.TransformCoordinates(this._positions[s], t)) } return i._collide(e._trianglePlanes, e._lastColliderWorldVertices, this.getIndices(), e.indexStart, e.indexStart + e.indexCount, e.verticesStart, !!e.getMaterial(), this, this._shouldConvertRHS(), (null === (n = e.getMaterial()) || void 0 === n ? void 0 : n.fillMode) === a.MATERIAL_TriangleStripDrawMode), this } , t.prototype._processCollisionsForSubMeshes = function(e, t) { for (var i = this._scene.getCollidingSubMeshCandidates(this, e), n = i.length, r = 0; r < n; r++) { var o = i.data[r]; n > 1 && !o._checkCollision(e) || this._collideForSubMesh(o, t, e) } return this } , t.prototype._shouldConvertRHS = function() { return !1 } , t.prototype._checkCollision = function(e) { if (!this.getBoundingInfo()._checkCollision(e)) return this; var t = I.Matrix[0] , i = I.Matrix[1]; return P.ScalingToRef(1 / e._radius.x, 1 / e._radius.y, 1 / e._radius.z, t), this.worldMatrixFromCache.multiplyToRef(t, i), this._processCollisionsForSubMeshes(e, i), this } , t.prototype._generatePointsArray = function() { return !1 } , t.prototype.intersects = function(e, t, i, n, r, o) { void 0 === n && (n = !1), void 0 === o && (o = !1); var s = new Ui , l = "InstancedLinesMesh" === this.getClassName() || "LinesMesh" === this.getClassName() ? this.intersectionThreshold : 0 , c = this.getBoundingInfo(); if (!this.subMeshes) return s; if (!(o || e.intersectsSphere(c.boundingSphere, l) && e.intersectsBox(c.boundingBox, l))) return s; if (n) return s.hit = !o, s.pickedMesh = o ? null : this, s.distance = o ? 0 : x.Distance(e.origin, c.boundingSphere.center), s.subMeshId = 0, s; if (!this._generatePointsArray()) return s; for (var u = null, h = this._scene.getIntersectingSubMeshCandidates(this, e), d = h.length, p = !1, f = 0; f < d; f++) { var _ = (m = h.data[f]).getMaterial(); if (_ && (_.fillMode == a.MATERIAL_TriangleStripDrawMode || _.fillMode == a.MATERIAL_TriangleFillMode || _.fillMode == a.MATERIAL_WireFrameFillMode || _.fillMode == a.MATERIAL_PointFillMode || _.fillMode == a.MATERIAL_LineListDrawMode)) { p = !0; break } } if (!p) return s.hit = !0, s.pickedMesh = this, s.distance = x.Distance(e.origin, c.boundingSphere.center), s.subMeshId = -1, s; for (f = 0; f < d; f++) { var m = h.data[f]; if (!(d > 1) || m.canIntersects(e)) { var g = m.intersects(e, this._positions, this.getIndices(), t, i); if (g && (t || !u || g.distance < u.distance) && ((u = g).subMeshId = f, t)) break } } if (u) { var v = null != r ? r : this.getWorldMatrix() , y = I.Vector3[0] , b = I.Vector3[1]; x.TransformCoordinatesToRef(e.origin, v, y), e.direction.scaleToRef(u.distance, b); var T = x.TransformNormal(b, v).addInPlace(y); return s.hit = !0, s.distance = x.Distance(y, T), s.pickedPoint = T, s.pickedMesh = this, s.bu = u.bu || 0, s.bv = u.bv || 0, s.subMeshFaceId = u.faceId, s.faceId = u.faceId + h.data[u.subMeshId].indexStart / (-1 !== this.getClassName().indexOf("LinesMesh") ? 2 : 3), s.subMeshId = u.subMeshId, s } return s } , t.prototype.clone = function(e, t, i) { return null } , t.prototype.releaseSubMeshes = function() { if (this.subMeshes) for (; this.subMeshes.length; ) this.subMeshes[0].dispose(); else this.subMeshes = new Array; return this } , t.prototype.dispose = function(t, i) { var n, r = this; for (void 0 === i && (i = !1), this._scene.useMaterialMeshMap && this._internalAbstractMeshDataInfo._material && this._internalAbstractMeshDataInfo._material.meshMap && (this._internalAbstractMeshDataInfo._material.meshMap[this.uniqueId] = void 0), this.getScene().freeActiveMeshes(), this.getScene().freeRenderingGroups(), void 0 !== this.actionManager && null !== this.actionManager && (this.actionManager.dispose(), this.actionManager = null), this._internalAbstractMeshDataInfo._skeleton = null, this._transformMatrixTexture && (this._transformMatrixTexture.dispose(), this._transformMatrixTexture = null), n = 0; n < this._intersectionsInProgress.length; n++) { var o = this._intersectionsInProgress[n] , a = o._intersectionsInProgress.indexOf(this); o._intersectionsInProgress.splice(a, 1) } this._intersectionsInProgress = [], this.getScene().lights.forEach((function(e) { var t = e.includedOnlyMeshes.indexOf(r); -1 !== t && e.includedOnlyMeshes.splice(t, 1), -1 !== (t = e.excludedMeshes.indexOf(r)) && e.excludedMeshes.splice(t, 1); var i = e.getShadowGenerator(); if (i) { var n = i.getShadowMap(); n && n.renderList && -1 !== (t = n.renderList.indexOf(r)) && n.renderList.splice(t, 1) } } )), "InstancedMesh" === this.getClassName() && "InstancedLinesMesh" === this.getClassName() || this.releaseSubMeshes(); var s = this.getScene().getEngine(); if (null !== this._occlusionQuery && (this.isOcclusionQueryInProgress = !1, s.deleteQuery(this._occlusionQuery), this._occlusionQuery = null), s.wipeCaches(), this.getScene().removeMesh(this), this._parentContainer) { var l = this._parentContainer.meshes.indexOf(this); l > -1 && this._parentContainer.meshes.splice(l, 1), this._parentContainer = null } if (i && this.material && ("MultiMaterial" === this.material.getClassName() ? this.material.dispose(!1, !0, !0) : this.material.dispose(!1, !0)), !t) for (n = 0; n < this.getScene().particleSystems.length; n++) this.getScene().particleSystems[n].emitter === this && (this.getScene().particleSystems[n].dispose(), n--); this._internalAbstractMeshDataInfo._facetData.facetDataEnabled && this.disableFacetData(), this._uniformBuffer.dispose(), this.onAfterWorldMatrixUpdateObservable.clear(), this.onCollideObservable.clear(), this.onCollisionPositionChangeObservable.clear(), this.onRebuildObservable.clear(), e.prototype.dispose.call(this, t, i) } , t.prototype.addChild = function(e, t) { return void 0 === t && (t = !1), e.setParent(this, t), this } , t.prototype.removeChild = function(e, t) { return void 0 === t && (t = !1), e.setParent(null, t), this } , t.prototype._initFacetData = function() { var e = this._internalAbstractMeshDataInfo._facetData; e.facetNormals || (e.facetNormals = new Array), e.facetPositions || (e.facetPositions = new Array), e.facetPartitioning || (e.facetPartitioning = new Array), e.facetNb = this.getIndices().length / 3 | 0, e.partitioningSubdivisions = e.partitioningSubdivisions ? e.partitioningSubdivisions : 10, e.partitioningBBoxRatio = e.partitioningBBoxRatio ? e.partitioningBBoxRatio : 1.01; for (var t = 0; t < e.facetNb; t++) e.facetNormals[t] = x.Zero(), e.facetPositions[t] = x.Zero(); return e.facetDataEnabled = !0, this } , t.prototype.updateFacetData = function() { var e = this._internalAbstractMeshDataInfo._facetData; e.facetDataEnabled || this._initFacetData(); var t = this.getVerticesData(Bi.PositionKind) , i = this.getIndices() , n = this.getVerticesData(Bi.NormalKind) , r = this.getBoundingInfo(); if (e.facetDepthSort && !e.facetDepthSortEnabled) { if (e.facetDepthSortEnabled = !0, i instanceof Uint16Array) e.depthSortedIndices = new Uint16Array(i); else if (i instanceof Uint32Array) e.depthSortedIndices = new Uint32Array(i); else { for (var o = !1, a = 0; a < i.length; a++) if (i[a] > 65535) { o = !0; break } e.depthSortedIndices = o ? new Uint32Array(i) : new Uint16Array(i) } if (e.facetDepthSortFunction = function(e, t) { return t.sqDistance - e.sqDistance } , !e.facetDepthSortFrom) { var s = this.getScene().activeCamera; e.facetDepthSortFrom = s ? s.position : x.Zero() } e.depthSortedFacets = []; for (var l = 0; l < e.facetNb; l++) { var c = { ind: 3 * l, sqDistance: 0 }; e.depthSortedFacets.push(c) } e.invertedMatrix = P.Identity(), e.facetDepthSortOrigin = x.Zero() } e.bbSize.x = r.maximum.x - r.minimum.x > m ? r.maximum.x - r.minimum.x : m, e.bbSize.y = r.maximum.y - r.minimum.y > m ? r.maximum.y - r.minimum.y : m, e.bbSize.z = r.maximum.z - r.minimum.z > m ? r.maximum.z - r.minimum.z : m; var u = e.bbSize.x > e.bbSize.y ? e.bbSize.x : e.bbSize.y; if (u = u > e.bbSize.z ? u : e.bbSize.z, e.subDiv.max = e.partitioningSubdivisions, e.subDiv.X = Math.floor(e.subDiv.max * e.bbSize.x / u), e.subDiv.Y = Math.floor(e.subDiv.max * e.bbSize.y / u), e.subDiv.Z = Math.floor(e.subDiv.max * e.bbSize.z / u), e.subDiv.X = e.subDiv.X < 1 ? 1 : e.subDiv.X, e.subDiv.Y = e.subDiv.Y < 1 ? 1 : e.subDiv.Y, e.subDiv.Z = e.subDiv.Z < 1 ? 1 : e.subDiv.Z, e.facetParameters.facetNormals = this.getFacetLocalNormals(), e.facetParameters.facetPositions = this.getFacetLocalPositions(), e.facetParameters.facetPartitioning = this.getFacetLocalPartitioning(), e.facetParameters.bInfo = r, e.facetParameters.bbSize = e.bbSize, e.facetParameters.subDiv = e.subDiv, e.facetParameters.ratio = this.partitioningBBoxRatio, e.facetParameters.depthSort = e.facetDepthSort, e.facetDepthSort && e.facetDepthSortEnabled && (this.computeWorldMatrix(!0), this._worldMatrix.invertToRef(e.invertedMatrix), x.TransformCoordinatesToRef(e.facetDepthSortFrom, e.invertedMatrix, e.facetDepthSortOrigin), e.facetParameters.distanceTo = e.facetDepthSortOrigin), e.facetParameters.depthSortedFacets = e.depthSortedFacets, n && $n.ComputeNormals(t, i, n, e.facetParameters), e.facetDepthSort && e.facetDepthSortEnabled) { e.depthSortedFacets.sort(e.facetDepthSortFunction); var h = e.depthSortedIndices.length / 3 | 0; for (l = 0; l < h; l++) { var d = e.depthSortedFacets[l].ind; e.depthSortedIndices[3 * l] = i[d], e.depthSortedIndices[3 * l + 1] = i[d + 1], e.depthSortedIndices[3 * l + 2] = i[d + 2] } this.updateIndices(e.depthSortedIndices, void 0, !0) } return this } , t.prototype.getFacetLocalNormals = function() { var e = this._internalAbstractMeshDataInfo._facetData; return e.facetNormals || this.updateFacetData(), e.facetNormals } , t.prototype.getFacetLocalPositions = function() { var e = this._internalAbstractMeshDataInfo._facetData; return e.facetPositions || this.updateFacetData(), e.facetPositions } , t.prototype.getFacetLocalPartitioning = function() { var e = this._internalAbstractMeshDataInfo._facetData; return e.facetPartitioning || this.updateFacetData(), e.facetPartitioning } , t.prototype.getFacetPosition = function(e) { var t = x.Zero(); return this.getFacetPositionToRef(e, t), t } , t.prototype.getFacetPositionToRef = function(e, t) { var i = this.getFacetLocalPositions()[e] , n = this.getWorldMatrix(); return x.TransformCoordinatesToRef(i, n, t), this } , t.prototype.getFacetNormal = function(e) { var t = x.Zero(); return this.getFacetNormalToRef(e, t), t } , t.prototype.getFacetNormalToRef = function(e, t) { var i = this.getFacetLocalNormals()[e]; return x.TransformNormalToRef(i, this.getWorldMatrix(), t), this } , t.prototype.getFacetsAtLocalCoordinates = function(e, t, i) { var n = this.getBoundingInfo() , r = this._internalAbstractMeshDataInfo._facetData , o = Math.floor((e - n.minimum.x * r.partitioningBBoxRatio) * r.subDiv.X * r.partitioningBBoxRatio / r.bbSize.x) , a = Math.floor((t - n.minimum.y * r.partitioningBBoxRatio) * r.subDiv.Y * r.partitioningBBoxRatio / r.bbSize.y) , s = Math.floor((i - n.minimum.z * r.partitioningBBoxRatio) * r.subDiv.Z * r.partitioningBBoxRatio / r.bbSize.z); return o < 0 || o > r.subDiv.max || a < 0 || a > r.subDiv.max || s < 0 || s > r.subDiv.max ? null : r.facetPartitioning[o + r.subDiv.max * a + r.subDiv.max * r.subDiv.max * s] } , t.prototype.getClosestFacetAtCoordinates = function(e, t, i, n, r, o) { void 0 === r && (r = !1), void 0 === o && (o = !0); var a = this.getWorldMatrix() , s = I.Matrix[5]; a.invertToRef(s); var l = I.Vector3[8]; x.TransformCoordinatesFromFloatsToRef(e, t, i, s, l); var c = this.getClosestFacetAtLocalCoordinates(l.x, l.y, l.z, n, r, o); return n && x.TransformCoordinatesFromFloatsToRef(n.x, n.y, n.z, a, n), c } , t.prototype.getClosestFacetAtLocalCoordinates = function(e, t, i, n, r, o) { void 0 === r && (r = !1), void 0 === o && (o = !0); var a = null , s = 0 , l = 0 , c = 0 , u = 0 , h = 0 , d = 0 , p = 0 , f = 0 , _ = this.getFacetLocalPositions() , m = this.getFacetLocalNormals() , g = this.getFacetsAtLocalCoordinates(e, t, i); if (!g) return null; for (var v, y, b, T = Number.MAX_VALUE, E = T, S = 0; S < g.length; S++) y = m[v = g[S]], u = (e - (b = _[v]).x) * y.x + (t - b.y) * y.y + (i - b.z) * y.z, (!r || r && o && u >= 0 || r && !o && u <= 0) && (u = y.x * b.x + y.y * b.y + y.z * b.z, h = -(y.x * e + y.y * t + y.z * i - u) / (y.x * y.x + y.y * y.y + y.z * y.z), (E = (s = (d = e + y.x * h) - e) * s + (l = (p = t + y.y * h) - t) * l + (c = (f = i + y.z * h) - i) * c) < T && (T = E, a = v, n && (n.x = d, n.y = p, n.z = f))); return a } , t.prototype.getFacetDataParameters = function() { return this._internalAbstractMeshDataInfo._facetData.facetParameters } , t.prototype.disableFacetData = function() { var e = this._internalAbstractMeshDataInfo._facetData; return e.facetDataEnabled && (e.facetDataEnabled = !1, e.facetPositions = new Array, e.facetNormals = new Array, e.facetPartitioning = new Array, e.facetParameters = null, e.depthSortedIndices = new Uint32Array(0)), this } , t.prototype.updateIndices = function(e, t, i) { return void 0 === i && (i = !1), this } , t.prototype.createNormals = function(e) { var t, i = this.getVerticesData(Bi.PositionKind), n = this.getIndices(); return t = this.isVerticesDataPresent(Bi.NormalKind) ? this.getVerticesData(Bi.NormalKind) : [], $n.ComputeNormals(i, n, t, { useRightHandedSystem: this.getScene().useRightHandedSystem }), this.setVerticesData(Bi.NormalKind, t, e), this } , t.prototype.alignWithNormal = function(e, t) { t || (t = vn.Y); var i = I.Vector3[0] , n = I.Vector3[1]; return x.CrossToRef(t, e, n), x.CrossToRef(e, n, i), this.rotationQuaternion ? C.RotationQuaternionFromAxisToRef(i, e, n, this.rotationQuaternion) : x.RotationFromAxisToRef(i, e, n, this.rotation), this } , t.prototype._checkOcclusionQuery = function() { return !1 } , t.prototype.disableEdgesRendering = function() { throw be("EdgesRenderer") } , t.prototype.enableEdgesRendering = function(e, t, i) { throw be("EdgesRenderer") } , t.prototype.getConnectedParticleSystems = function() { var e = this; return this._scene.particleSystems.filter((function(t) { return t.emitter === e } )) } , t.OCCLUSION_TYPE_NONE = 0, t.OCCLUSION_TYPE_OPTIMISTIC = 1, t.OCCLUSION_TYPE_STRICT = 2, t.OCCLUSION_ALGORITHM_TYPE_ACCURATE = 0, t.OCCLUSION_ALGORITHM_TYPE_CONSERVATIVE = 1, t.CULLINGSTRATEGY_STANDARD = a.MESHES_CULLINGSTRATEGY_STANDARD, t.CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY = a.MESHES_CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY, t.CULLINGSTRATEGY_OPTIMISTIC_INCLUSION = a.MESHES_CULLINGSTRATEGY_OPTIMISTIC_INCLUSION, t.CULLINGSTRATEGY_OPTIMISTIC_INCLUSION_THEN_BSPHERE_ONLY = a.MESHES_CULLINGSTRATEGY_OPTIMISTIC_INCLUSION_THEN_BSPHERE_ONLY, t }(yr); y("BABYLON.AbstractMesh", Sr); var Ar, xr = function() { function e(e, t, i, n) { this.x = e, this.y = t, this.width = i, this.height = n } return e.prototype.toGlobal = function(t, i) { return new e(this.x * t,this.y * i,this.width * t,this.height * i) } , e.prototype.toGlobalToRef = function(e, t, i) { return i.x = this.x * e, i.y = this.y * t, i.width = this.width * e, i.height = this.height * t, this } , e.prototype.clone = function() { return new e(this.x,this.y,this.width,this.height) } , e }(), Rr = function(e) { function t(i, n, r, o) { void 0 === o && (o = !0); var a = e.call(this, i, r) || this; return a._position = x.Zero(), a._upVector = x.Up(), a.orthoLeft = null, a.orthoRight = null, a.orthoBottom = null, a.orthoTop = null, a.fov = .8, a.projectionPlaneTilt = 0, a.minZ = 1, a.maxZ = 1e4, a.inertia = .9, a.mode = t.PERSPECTIVE_CAMERA, a.isIntermediate = !1, a.viewport = new xr(0,0,1,1), a.layerMask = 268435455, a.fovMode = t.FOVMODE_VERTICAL_FIXED, a.cameraRigMode = t.RIG_MODE_NONE, a.customRenderTargets = new Array, a.outputRenderTarget = null, a.onViewMatrixChangedObservable = new h, a.onProjectionMatrixChangedObservable = new h, a.onAfterCheckInputsObservable = new h, a.onRestoreStateObservable = new h, a.isRigCamera = !1, a._rigCameras = new Array, a._webvrViewMatrix = P.Identity(), a._skipRendering = !1, a._projectionMatrix = new P, a._postProcesses = new Array, a._activeMeshes = new bi(256), a._globalPosition = x.Zero(), a._computedViewMatrix = P.Identity(), a._doNotComputeProjectionMatrix = !1, a._transformMatrix = P.Zero(), a._refreshFrustumPlanes = !0, a._absoluteRotation = C.Identity(), a._isCamera = !0, a._isLeftCamera = !1, a._isRightCamera = !1, a.getScene().addCamera(a), o && !a.getScene().activeCamera && (a.getScene().activeCamera = a), a.position = n, a.renderPassId = a.getScene().getEngine().createRenderPassId("Camera ".concat(i)), a } return U(t, e), Object.defineProperty(t.prototype, "position", { get: function() { return this._position }, set: function(e) { this._position = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "upVector", { get: function() { return this._upVector }, set: function(e) { this._upVector = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "screenArea", { get: function() { var e, i, n, r, o = 0, a = 0; if (this.mode === t.PERSPECTIVE_CAMERA) this.fovMode === t.FOVMODE_VERTICAL_FIXED ? (a = 2 * this.minZ * Math.tan(this.fov / 2), o = this.getEngine().getAspectRatio(this) * a) : a = (o = 2 * this.minZ * Math.tan(this.fov / 2)) / this.getEngine().getAspectRatio(this); else { var s = this.getEngine().getRenderWidth() / 2 , l = this.getEngine().getRenderHeight() / 2; o = (null !== (e = this.orthoRight) && void 0 !== e ? e : s) - (null !== (i = this.orthoLeft) && void 0 !== i ? i : -s), a = (null !== (n = this.orthoTop) && void 0 !== n ? n : l) - (null !== (r = this.orthoBottom) && void 0 !== r ? r : -l) } return o * a }, enumerable: !1, configurable: !0 }), t.prototype.storeState = function() { return this._stateStored = !0, this._storedFov = this.fov, this } , t.prototype._restoreStateValues = function() { return !!this._stateStored && (this.fov = this._storedFov, !0) } , t.prototype.restoreState = function() { return !!this._restoreStateValues() && (this.onRestoreStateObservable.notifyObservers(this), !0) } , t.prototype.getClassName = function() { return "Camera" } , t.prototype.toString = function(e) { var t = "Name: " + this.name; if (t += ", type: " + this.getClassName(), this.animations) for (var i = 0; i < this.animations.length; i++) t += ", animation[0]: " + this.animations[i].toString(e); return t } , t.prototype.applyVerticalCorrection = function() { var e = this.absoluteRotation.toEulerAngles(); this.projectionPlaneTilt = this._scene.useRightHandedSystem ? -e.x : e.x } , Object.defineProperty(t.prototype, "globalPosition", { get: function() { return this._globalPosition }, enumerable: !1, configurable: !0 }), t.prototype.getActiveMeshes = function() { return this._activeMeshes } , t.prototype.isActiveMesh = function(e) { return -1 !== this._activeMeshes.indexOf(e) } , t.prototype.isReady = function(t) { if (void 0 === t && (t = !1), t) for (var i = 0, n = this._postProcesses; i < n.length; i++) { var r = n[i]; if (r && !r.isReady()) return !1 } return e.prototype.isReady.call(this, t) } , t.prototype._initCache = function() { e.prototype._initCache.call(this), this._cache.position = new x(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE), this._cache.upVector = new x(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE), this._cache.mode = void 0, this._cache.minZ = void 0, this._cache.maxZ = void 0, this._cache.fov = void 0, this._cache.fovMode = void 0, this._cache.aspectRatio = void 0, this._cache.orthoLeft = void 0, this._cache.orthoRight = void 0, this._cache.orthoBottom = void 0, this._cache.orthoTop = void 0, this._cache.renderWidth = void 0, this._cache.renderHeight = void 0 } , t.prototype._updateCache = function(t) { t || e.prototype._updateCache.call(this), this._cache.position.copyFrom(this.position), this._cache.upVector.copyFrom(this.upVector) } , t.prototype._isSynchronized = function() { return this._isSynchronizedViewMatrix() && this._isSynchronizedProjectionMatrix() } , t.prototype._isSynchronizedViewMatrix = function() { return !!e.prototype._isSynchronized.call(this) && this._cache.position.equals(this.position) && this._cache.upVector.equals(this.upVector) && this.isSynchronizedWithParent() } , t.prototype._isSynchronizedProjectionMatrix = function() { var e = this._cache.mode === this.mode && this._cache.minZ === this.minZ && this._cache.maxZ === this.maxZ; if (!e) return !1; var i = this.getEngine(); return this.mode === t.PERSPECTIVE_CAMERA ? this._cache.fov === this.fov && this._cache.fovMode === this.fovMode && this._cache.aspectRatio === i.getAspectRatio(this) && this._cache.projectionPlaneTilt === this.projectionPlaneTilt : this._cache.orthoLeft === this.orthoLeft && this._cache.orthoRight === this.orthoRight && this._cache.orthoBottom === this.orthoBottom && this._cache.orthoTop === this.orthoTop && this._cache.renderWidth === i.getRenderWidth() && this._cache.renderHeight === i.getRenderHeight() } , t.prototype.attachControl = function(e, t) {} , t.prototype.detachControl = function(e) {} , t.prototype.update = function() { this._checkInputs(), this.cameraRigMode !== t.RIG_MODE_NONE && this._updateRigCameras() } , t.prototype._checkInputs = function() { this.onAfterCheckInputsObservable.notifyObservers(this) } , Object.defineProperty(t.prototype, "rigCameras", { get: function() { return this._rigCameras }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rigPostProcess", { get: function() { return this._rigPostProcess }, enumerable: !1, configurable: !0 }), t.prototype._getFirstPostProcess = function() { for (var e = 0; e < this._postProcesses.length; e++) if (null !== this._postProcesses[e]) return this._postProcesses[e]; return null } , t.prototype._cascadePostProcessesToRigCams = function() { var e = this._getFirstPostProcess(); e && e.markTextureDirty(); for (var t = 0, i = this._rigCameras.length; t < i; t++) { var n = this._rigCameras[t] , r = n._rigPostProcess; r ? ("pass" === r.getEffectName() && (n.isIntermediate = 0 === this._postProcesses.length), n._postProcesses = this._postProcesses.slice(0).concat(r), r.markTextureDirty()) : n._postProcesses = this._postProcesses.slice(0) } } , t.prototype.attachPostProcess = function(e, t) { return void 0 === t && (t = null), !e.isReusable() && this._postProcesses.indexOf(e) > -1 ? (K.Error("You're trying to reuse a post process not defined as reusable."), 0) : (null == t || t < 0 ? this._postProcesses.push(e) : null === this._postProcesses[t] ? this._postProcesses[t] = e : this._postProcesses.splice(t, 0, e), this._cascadePostProcessesToRigCams(), this._scene.prePassRenderer && this._scene.prePassRenderer.markAsDirty(), this._postProcesses.indexOf(e)) } , t.prototype.detachPostProcess = function(e) { var t = this._postProcesses.indexOf(e); -1 !== t && (this._postProcesses[t] = null), this._scene.prePassRenderer && this._scene.prePassRenderer.markAsDirty(), this._cascadePostProcessesToRigCams() } , t.prototype.getWorldMatrix = function() { return this._isSynchronizedViewMatrix() || this.getViewMatrix(), this._worldMatrix } , t.prototype._getViewMatrix = function() { return P.Identity() } , t.prototype.getViewMatrix = function(e) { return !e && this._isSynchronizedViewMatrix() || (this.updateCache(), this._computedViewMatrix = this._getViewMatrix(), this._currentRenderId = this.getScene().getRenderId(), this._childUpdateId++, this._refreshFrustumPlanes = !0, this._cameraRigParams && this._cameraRigParams.vrPreViewMatrix && this._computedViewMatrix.multiplyToRef(this._cameraRigParams.vrPreViewMatrix, this._computedViewMatrix), this.parent && this.parent.onViewMatrixChangedObservable && this.parent.onViewMatrixChangedObservable.notifyObservers(this.parent), this.onViewMatrixChangedObservable.notifyObservers(this), this._computedViewMatrix.invertToRef(this._worldMatrix)), this._computedViewMatrix } , t.prototype.freezeProjectionMatrix = function(e) { this._doNotComputeProjectionMatrix = !0, void 0 !== e && (this._projectionMatrix = e) } , t.prototype.unfreezeProjectionMatrix = function() { this._doNotComputeProjectionMatrix = !1 } , t.prototype.getProjectionMatrix = function(e) { var i, n, r, o, a, s, l, c; if (this._doNotComputeProjectionMatrix || !e && this._isSynchronizedProjectionMatrix()) return this._projectionMatrix; this._cache.mode = this.mode, this._cache.minZ = this.minZ, this._cache.maxZ = this.maxZ, this._refreshFrustumPlanes = !0; var u = this.getEngine() , h = this.getScene(); if (this.mode === t.PERSPECTIVE_CAMERA) { this._cache.fov = this.fov, this._cache.fovMode = this.fovMode, this._cache.aspectRatio = u.getAspectRatio(this), this._cache.projectionPlaneTilt = this.projectionPlaneTilt, this.minZ <= 0 && (this.minZ = .1); var d = u.useReverseDepthBuffer; (h.useRightHandedSystem ? P.PerspectiveFovRHToRef : P.PerspectiveFovLHToRef)(this.fov, u.getAspectRatio(this), d ? this.maxZ : this.minZ, d ? this.minZ : this.maxZ, this._projectionMatrix, this.fovMode === t.FOVMODE_VERTICAL_FIXED, u.isNDCHalfZRange, this.projectionPlaneTilt, u.useReverseDepthBuffer) } else { var p = u.getRenderWidth() / 2 , f = u.getRenderHeight() / 2; h.useRightHandedSystem ? P.OrthoOffCenterRHToRef(null !== (i = this.orthoLeft) && void 0 !== i ? i : -p, null !== (n = this.orthoRight) && void 0 !== n ? n : p, null !== (r = this.orthoBottom) && void 0 !== r ? r : -f, null !== (o = this.orthoTop) && void 0 !== o ? o : f, this.minZ, this.maxZ, this._projectionMatrix, u.isNDCHalfZRange) : P.OrthoOffCenterLHToRef(null !== (a = this.orthoLeft) && void 0 !== a ? a : -p, null !== (s = this.orthoRight) && void 0 !== s ? s : p, null !== (l = this.orthoBottom) && void 0 !== l ? l : -f, null !== (c = this.orthoTop) && void 0 !== c ? c : f, this.minZ, this.maxZ, this._projectionMatrix, u.isNDCHalfZRange), this._cache.orthoLeft = this.orthoLeft, this._cache.orthoRight = this.orthoRight, this._cache.orthoBottom = this.orthoBottom, this._cache.orthoTop = this.orthoTop, this._cache.renderWidth = u.getRenderWidth(), this._cache.renderHeight = u.getRenderHeight() } return this.onProjectionMatrixChangedObservable.notifyObservers(this), this._projectionMatrix } , t.prototype.getTransformationMatrix = function() { return this._computedViewMatrix.multiplyToRef(this._projectionMatrix, this._transformMatrix), this._transformMatrix } , t.prototype._updateFrustumPlanes = function() { this._refreshFrustumPlanes && (this.getTransformationMatrix(), this._frustumPlanes ? dn.GetPlanesToRef(this._transformMatrix, this._frustumPlanes) : this._frustumPlanes = dn.GetPlanes(this._transformMatrix), this._refreshFrustumPlanes = !1) } , t.prototype.isInFrustum = function(e, t) { if (void 0 === t && (t = !1), this._updateFrustumPlanes(), t && this.rigCameras.length > 0) { var i = !1; return this.rigCameras.forEach((function(t) { t._updateFrustumPlanes(), i = i || e.isInFrustum(t._frustumPlanes) } )), i } return e.isInFrustum(this._frustumPlanes) } , t.prototype.isCompletelyInFrustum = function(e) { return this._updateFrustumPlanes(), e.isCompletelyInFrustum(this._frustumPlanes) } , t.prototype.getForwardRay = function(e, t, i) { throw void 0 === e && (e = 100), be("Ray") } , t.prototype.getForwardRayToRef = function(e, t, i, n) { throw void 0 === t && (t = 100), be("Ray") } , t.prototype.dispose = function(i, n) { for (void 0 === n && (n = !1), this.onViewMatrixChangedObservable.clear(), this.onProjectionMatrixChangedObservable.clear(), this.onAfterCheckInputsObservable.clear(), this.onRestoreStateObservable.clear(), this.inputs && this.inputs.clear(), this.getScene().stopAnimation(this), this.getScene().removeCamera(this); this._rigCameras.length > 0; ) { var r = this._rigCameras.pop(); r && r.dispose() } if (this._parentContainer) { var o = this._parentContainer.cameras.indexOf(this); o > -1 && this._parentContainer.cameras.splice(o, 1), this._parentContainer = null } if (this._rigPostProcess) this._rigPostProcess.dispose(this), this._rigPostProcess = null, this._postProcesses = []; else if (this.cameraRigMode !== t.RIG_MODE_NONE) this._rigPostProcess = null, this._postProcesses = []; else for (var a = this._postProcesses.length; --a >= 0; ) { var s = this._postProcesses[a]; s && s.dispose(this) } for (var l = this.customRenderTargets.length; --l >= 0; ) this.customRenderTargets[l].dispose(); this.customRenderTargets = [], this._activeMeshes.dispose(), this.getScene().getEngine().releaseRenderPassId(this.renderPassId), e.prototype.dispose.call(this, i, n) } , Object.defineProperty(t.prototype, "isLeftCamera", { get: function() { return this._isLeftCamera }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "isRightCamera", { get: function() { return this._isRightCamera }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "leftCamera", { get: function() { return this._rigCameras.length < 1 ? null : this._rigCameras[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rightCamera", { get: function() { return this._rigCameras.length < 2 ? null : this._rigCameras[1] }, enumerable: !1, configurable: !0 }), t.prototype.getLeftTarget = function() { return this._rigCameras.length < 1 ? null : this._rigCameras[0].getTarget() } , t.prototype.getRightTarget = function() { return this._rigCameras.length < 2 ? null : this._rigCameras[1].getTarget() } , t.prototype.setCameraRigMode = function(e, i) { if (this.cameraRigMode !== e) { for (; this._rigCameras.length > 0; ) { var n = this._rigCameras.pop(); n && n.dispose() } if (this.cameraRigMode = e, this._cameraRigParams = {}, this._cameraRigParams.interaxialDistance = i.interaxialDistance || .0637, this._cameraRigParams.stereoHalfAngle = gi.ToRadians(this._cameraRigParams.interaxialDistance / .0637), this.cameraRigMode !== t.RIG_MODE_NONE) { var r = this.createRigCamera(this.name + "_L", 0); r && (r._isLeftCamera = !0); var o = this.createRigCamera(this.name + "_R", 1); o && (o._isRightCamera = !0), r && o && (this._rigCameras.push(r), this._rigCameras.push(o)) } this._setRigMode(i), this._cascadePostProcessesToRigCams(), this.update() } } , t.prototype._setRigMode = function(e) {} , t.prototype._getVRProjectionMatrix = function() { return P.PerspectiveFovLHToRef(this._cameraRigParams.vrMetrics.aspectRatioFov, this._cameraRigParams.vrMetrics.aspectRatio, this.minZ, this.maxZ, this._cameraRigParams.vrWorkMatrix, !0, this.getEngine().isNDCHalfZRange), this._cameraRigParams.vrWorkMatrix.multiplyToRef(this._cameraRigParams.vrHMatrix, this._projectionMatrix), this._projectionMatrix } , t.prototype._updateCameraRotationMatrix = function() {} , t.prototype._updateWebVRCameraRotationMatrix = function() {} , t.prototype._getWebVRProjectionMatrix = function() { return P.Identity() } , t.prototype._getWebVRViewMatrix = function() { return P.Identity() } , t.prototype.setCameraRigParameter = function(e, t) { this._cameraRigParams || (this._cameraRigParams = {}), this._cameraRigParams[e] = t, "interaxialDistance" === e && (this._cameraRigParams.stereoHalfAngle = gi.ToRadians(t / .0637)) } , t.prototype.createRigCamera = function(e, t) { return null } , t.prototype._updateRigCameras = function() { for (var e = 0; e < this._rigCameras.length; e++) this._rigCameras[e].minZ = this.minZ, this._rigCameras[e].maxZ = this.maxZ, this._rigCameras[e].fov = this.fov, this._rigCameras[e].upVector.copyFrom(this.upVector); this.cameraRigMode === t.RIG_MODE_STEREOSCOPIC_ANAGLYPH && (this._rigCameras[0].viewport = this._rigCameras[1].viewport = this.viewport) } , t.prototype._setupInputs = function() {} , t.prototype.serialize = function() { var e = Ge.Serialize(this); return e.uniqueId = this.uniqueId, e.type = this.getClassName(), this.parent && (e.parentId = this.parent.uniqueId), this.inputs && this.inputs.serialize(e), Ge.AppendSerializedAnimations(this, e), e.ranges = this.serializeAnimationRanges(), e.isEnabled = this.isEnabled(), e } , t.prototype.clone = function(e) { var i = Ge.Clone(t.GetConstructorFromName(this.getClassName(), e, this.getScene(), this.interaxialDistance, this.isStereoscopicSideBySide), this); return i.name = e, this.onClonedObservable.notifyObservers(i), i } , t.prototype.getDirection = function(e) { var t = x.Zero(); return this.getDirectionToRef(e, t), t } , Object.defineProperty(t.prototype, "absoluteRotation", { get: function() { return this.getWorldMatrix().decompose(void 0, this._absoluteRotation), this._absoluteRotation }, enumerable: !1, configurable: !0 }), t.prototype.getDirectionToRef = function(e, t) { x.TransformNormalToRef(e, this.getWorldMatrix(), t) } , t.GetConstructorFromName = function(e, i, n, r, o) { return void 0 === r && (r = 0), void 0 === o && (o = !0), Xe.Construct(e, i, n, { interaxial_distance: r, isStereoscopicSideBySide: o }) || function() { return t._CreateDefaultParsedCamera(i, n) } } , t.prototype.computeWorldMatrix = function() { return this.getWorldMatrix() } , t.Parse = function(e, i) { var n = e.type , r = t.GetConstructorFromName(n, e.name, i, e.interaxial_distance, e.isStereoscopicSideBySide) , o = Ge.Parse(r, e, i); if (void 0 !== e.parentId && (o._waitingParentId = e.parentId), o.inputs && (o.inputs.parse(e), o._setupInputs()), e.upVector && (o.upVector = x.FromArray(e.upVector)), o.setPosition && (o.position.copyFromFloats(0, 0, 0), o.setPosition(x.FromArray(e.position))), e.target && o.setTarget && o.setTarget(x.FromArray(e.target)), e.cameraRigMode) { var a = e.interaxial_distance ? { interaxialDistance: e.interaxial_distance } : {}; o.setCameraRigMode(e.cameraRigMode, a) } if (e.animations) { for (var s = 0; s < e.animations.length; s++) { var l = e.animations[s] , c = b("BABYLON.Animation"); c && o.animations.push(c.Parse(l)) } Xe.ParseAnimationRanges(o, e, i) } return e.autoAnimate && i.beginAnimation(o, e.autoAnimateFrom, e.autoAnimateTo, e.autoAnimateLoop, e.autoAnimateSpeed || 1), void 0 !== e.isEnabled && o.setEnabled(e.isEnabled), o } , t._CreateDefaultParsedCamera = function(e, t) { throw be("UniversalCamera") } , t.PERSPECTIVE_CAMERA = a.PERSPECTIVE_CAMERA, t.ORTHOGRAPHIC_CAMERA = a.ORTHOGRAPHIC_CAMERA, t.FOVMODE_VERTICAL_FIXED = a.FOVMODE_VERTICAL_FIXED, t.FOVMODE_HORIZONTAL_FIXED = a.FOVMODE_HORIZONTAL_FIXED, t.RIG_MODE_NONE = a.RIG_MODE_NONE, t.RIG_MODE_STEREOSCOPIC_ANAGLYPH = a.RIG_MODE_STEREOSCOPIC_ANAGLYPH, t.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL = a.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL, t.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED = a.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED, t.RIG_MODE_STEREOSCOPIC_OVERUNDER = a.RIG_MODE_STEREOSCOPIC_OVERUNDER, t.RIG_MODE_STEREOSCOPIC_INTERLACED = a.RIG_MODE_STEREOSCOPIC_INTERLACED, t.RIG_MODE_VR = a.RIG_MODE_VR, t.RIG_MODE_WEBVR = a.RIG_MODE_WEBVR, t.RIG_MODE_CUSTOM = a.RIG_MODE_CUSTOM, t.ForceAttachControlToAlwaysPreventDefault = !1, k([De("position")], t.prototype, "_position", void 0), k([De("upVector")], t.prototype, "_upVector", void 0), k([Ce()], t.prototype, "orthoLeft", void 0), k([Ce()], t.prototype, "orthoRight", void 0), k([Ce()], t.prototype, "orthoBottom", void 0), k([Ce()], t.prototype, "orthoTop", void 0), k([Ce()], t.prototype, "fov", void 0), k([Ce()], t.prototype, "projectionPlaneTilt", void 0), k([Ce()], t.prototype, "minZ", void 0), k([Ce()], t.prototype, "maxZ", void 0), k([Ce()], t.prototype, "inertia", void 0), k([Ce()], t.prototype, "mode", void 0), k([Ce()], t.prototype, "layerMask", void 0), k([Ce()], t.prototype, "fovMode", void 0), k([Ce()], t.prototype, "cameraRigMode", void 0), k([Ce()], t.prototype, "interaxialDistance", void 0), k([Ce()], t.prototype, "isStereoscopicSideBySide", void 0), t }(Xe), Cr = function(e) { function t(i, n) { var r = e.call(this, i, n) || this; return r.diffuse = new D(1,1,1), r.specular = new D(1,1,1), r.falloffType = t.FALLOFF_DEFAULT, r.intensity = 1, r._range = Number.MAX_VALUE, r._inverseSquaredRange = 0, r._photometricScale = 1, r._intensityMode = t.INTENSITYMODE_AUTOMATIC, r._radius = 1e-5, r.renderPriority = 0, r._shadowEnabled = !0, r._excludeWithLayerMask = 0, r._includeOnlyWithLayerMask = 0, r._lightmapMode = 0, r._excludedMeshesIds = new Array, r._includedOnlyMeshesIds = new Array, r._isLight = !0, r.getScene().addLight(r), r._uniformBuffer = new Fi(r.getScene().getEngine(),void 0,void 0,i), r._buildUniformLayout(), r.includedOnlyMeshes = new Array, r.excludedMeshes = new Array, r._resyncMeshes(), r } return U(t, e), Object.defineProperty(t.prototype, "range", { get: function() { return this._range }, set: function(e) { this._range = e, this._inverseSquaredRange = 1 / (this.range * this.range) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "intensityMode", { get: function() { return this._intensityMode }, set: function(e) { this._intensityMode = e, this._computePhotometricScale() }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "radius", { get: function() { return this._radius }, set: function(e) { this._radius = e, this._computePhotometricScale() }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "shadowEnabled", { get: function() { return this._shadowEnabled }, set: function(e) { this._shadowEnabled !== e && (this._shadowEnabled = e, this._markMeshesAsLightDirty()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "includedOnlyMeshes", { get: function() { return this._includedOnlyMeshes }, set: function(e) { this._includedOnlyMeshes = e, this._hookArrayForIncludedOnly(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "excludedMeshes", { get: function() { return this._excludedMeshes }, set: function(e) { this._excludedMeshes = e, this._hookArrayForExcluded(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "excludeWithLayerMask", { get: function() { return this._excludeWithLayerMask }, set: function(e) { this._excludeWithLayerMask = e, this._resyncMeshes() }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "includeOnlyWithLayerMask", { get: function() { return this._includeOnlyWithLayerMask }, set: function(e) { this._includeOnlyWithLayerMask = e, this._resyncMeshes() }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "lightmapMode", { get: function() { return this._lightmapMode }, set: function(e) { this._lightmapMode !== e && (this._lightmapMode = e, this._markMeshesAsLightDirty()) }, enumerable: !1, configurable: !0 }), t.prototype.transferTexturesToEffect = function(e, t) { return this } , t.prototype._bindLight = function(e, t, i, n, r) { void 0 === r && (r = !0); var o = e.toString() , a = !1; if (this._uniformBuffer.bindToEffect(i, "Light" + o), this._renderId !== t.getRenderId() || this._lastUseSpecular !== n || !this._uniformBuffer.useUbo) { this._renderId = t.getRenderId(), this._lastUseSpecular = n; var s = this.getScaledIntensity(); this.transferToEffect(i, o), this.diffuse.scaleToRef(s, L.Color3[0]), this._uniformBuffer.updateColor4("vLightDiffuse", L.Color3[0], this.range, o), n && (this.specular.scaleToRef(s, L.Color3[1]), this._uniformBuffer.updateColor4("vLightSpecular", L.Color3[1], this.radius, o)), a = !0 } if (this.transferTexturesToEffect(i, o), t.shadowsEnabled && this.shadowEnabled && r) { var l = this.getShadowGenerator(); l && (l.bindShadowLight(o, i), a = !0) } a ? this._uniformBuffer.update() : this._uniformBuffer.bindUniformBuffer() } , t.prototype.getClassName = function() { return "Light" } , t.prototype.toString = function(e) { var t = "Name: " + this.name; if (t += ", type: " + ["Point", "Directional", "Spot", "Hemispheric"][this.getTypeID()], this.animations) for (var i = 0; i < this.animations.length; i++) t += ", animation[0]: " + this.animations[i].toString(e); return t } , t.prototype._syncParentEnabledState = function() { e.prototype._syncParentEnabledState.call(this), this.isDisposed() || this._resyncMeshes() } , t.prototype.setEnabled = function(t) { e.prototype.setEnabled.call(this, t), this._resyncMeshes() } , t.prototype.getShadowGenerator = function() { return this._shadowGenerator } , t.prototype.getAbsolutePosition = function() { return x.Zero() } , t.prototype.canAffectMesh = function(e) { return !(e && (this.includedOnlyMeshes && this.includedOnlyMeshes.length > 0 && -1 === this.includedOnlyMeshes.indexOf(e) || this.excludedMeshes && this.excludedMeshes.length > 0 && -1 !== this.excludedMeshes.indexOf(e) || 0 !== this.includeOnlyWithLayerMask && 0 == (this.includeOnlyWithLayerMask & e.layerMask) || 0 !== this.excludeWithLayerMask && this.excludeWithLayerMask & e.layerMask)) } , t.prototype.dispose = function(t, i) { if (void 0 === i && (i = !1), this._shadowGenerator && (this._shadowGenerator.dispose(), this._shadowGenerator = null), this.getScene().stopAnimation(this), this._parentContainer) { var n = this._parentContainer.lights.indexOf(this); n > -1 && this._parentContainer.lights.splice(n, 1), this._parentContainer = null } for (var r = 0, o = this.getScene().meshes; r < o.length; r++) o[r]._removeLightSource(this, !0); this._uniformBuffer.dispose(), this.getScene().removeLight(this), e.prototype.dispose.call(this, t, i) } , t.prototype.getTypeID = function() { return 0 } , t.prototype.getScaledIntensity = function() { return this._photometricScale * this.intensity } , t.prototype.clone = function(e, i) { void 0 === i && (i = null); var n = t.GetConstructorFromName(this.getTypeID(), e, this.getScene()); if (!n) return null; var r = Ge.Clone(n, this); return e && (r.name = e), i && (r.parent = i), r.setEnabled(this.isEnabled()), this.onClonedObservable.notifyObservers(r), r } , t.prototype.serialize = function() { var e = Ge.Serialize(this); return e.uniqueId = this.uniqueId, e.type = this.getTypeID(), this.parent && (e.parentId = this.parent.uniqueId), this.excludedMeshes.length > 0 && (e.excludedMeshesIds = [], this.excludedMeshes.forEach((function(t) { e.excludedMeshesIds.push(t.id) } ))), this.includedOnlyMeshes.length > 0 && (e.includedOnlyMeshesIds = [], this.includedOnlyMeshes.forEach((function(t) { e.includedOnlyMeshesIds.push(t.id) } ))), Ge.AppendSerializedAnimations(this, e), e.ranges = this.serializeAnimationRanges(), e.isEnabled = this.isEnabled(), e } , t.GetConstructorFromName = function(e, t, i) { return Xe.Construct("Light_Type_" + e, t, i) || null } , t.Parse = function(e, i) { var n = t.GetConstructorFromName(e.type, e.name, i); if (!n) return null; var r = Ge.Parse(n, e, i); if (e.excludedMeshesIds && (r._excludedMeshesIds = e.excludedMeshesIds), e.includedOnlyMeshesIds && (r._includedOnlyMeshesIds = e.includedOnlyMeshesIds), void 0 !== e.parentId && (r._waitingParentId = e.parentId), void 0 !== e.falloffType && (r.falloffType = e.falloffType), void 0 !== e.lightmapMode && (r.lightmapMode = e.lightmapMode), e.animations) { for (var o = 0; o < e.animations.length; o++) { var a = e.animations[o] , s = b("BABYLON.Animation"); s && r.animations.push(s.Parse(a)) } Xe.ParseAnimationRanges(r, e, i) } return e.autoAnimate && i.beginAnimation(r, e.autoAnimateFrom, e.autoAnimateTo, e.autoAnimateLoop, e.autoAnimateSpeed || 1), void 0 !== e.isEnabled && r.setEnabled(e.isEnabled), r } , t.prototype._hookArrayForExcluded = function(e) { var t = this , i = e.push; e.push = function() { for (var n = [], r = 0; r < arguments.length; r++) n[r] = arguments[r]; for (var o = i.apply(e, n), a = 0, s = n; a < s.length; a++) { var l = s[a]; l._resyncLightSource(t) } return o } ; var n = e.splice; e.splice = function(i, r) { for (var o = n.apply(e, [i, r]), a = 0, s = o; a < s.length; a++) s[a]._resyncLightSource(t); return o } ; for (var r = 0, o = e; r < o.length; r++) o[r]._resyncLightSource(this) } , t.prototype._hookArrayForIncludedOnly = function(e) { var t = this , i = e.push; e.push = function() { for (var n = [], r = 0; r < arguments.length; r++) n[r] = arguments[r]; var o = i.apply(e, n); return t._resyncMeshes(), o } ; var n = e.splice; e.splice = function(i, r) { var o = n.apply(e, [i, r]); return t._resyncMeshes(), o } , this._resyncMeshes() } , t.prototype._resyncMeshes = function() { for (var e = 0, t = this.getScene().meshes; e < t.length; e++) t[e]._resyncLightSource(this) } , t.prototype._markMeshesAsLightDirty = function() { for (var e = 0, t = this.getScene().meshes; e < t.length; e++) { var i = t[e]; -1 !== i.lightSources.indexOf(this) && i._markSubMeshesAsLightDirty() } } , t.prototype._computePhotometricScale = function() { this._photometricScale = this._getPhotometricScale(), this.getScene().resetCachedMaterial() } , t.prototype._getPhotometricScale = function() { var e = 0 , i = this.getTypeID() , n = this.intensityMode; switch (n === t.INTENSITYMODE_AUTOMATIC && (n = i === t.LIGHTTYPEID_DIRECTIONALLIGHT ? t.INTENSITYMODE_ILLUMINANCE : t.INTENSITYMODE_LUMINOUSINTENSITY), i) { case t.LIGHTTYPEID_POINTLIGHT: case t.LIGHTTYPEID_SPOTLIGHT: switch (n) { case t.INTENSITYMODE_LUMINOUSPOWER: e = 1 / (4 * Math.PI); break; case t.INTENSITYMODE_LUMINOUSINTENSITY: e = 1; break; case t.INTENSITYMODE_LUMINANCE: e = this.radius * this.radius } break; case t.LIGHTTYPEID_DIRECTIONALLIGHT: switch (n) { case t.INTENSITYMODE_ILLUMINANCE: e = 1; break; case t.INTENSITYMODE_LUMINANCE: var r = this.radius; r = Math.max(r, .001), e = 2 * Math.PI * (1 - Math.cos(r)) } break; case t.LIGHTTYPEID_HEMISPHERICLIGHT: e = 1 } return e } , t.prototype._reorderLightsInScene = function() { var e = this.getScene(); 0 != this._renderPriority && (e.requireLightSorting = !0), this.getScene().sortLightsByPriority() } , t.FALLOFF_DEFAULT = fn.FALLOFF_DEFAULT, t.FALLOFF_PHYSICAL = fn.FALLOFF_PHYSICAL, t.FALLOFF_GLTF = fn.FALLOFF_GLTF, t.FALLOFF_STANDARD = fn.FALLOFF_STANDARD, t.LIGHTMAP_DEFAULT = fn.LIGHTMAP_DEFAULT, t.LIGHTMAP_SPECULAR = fn.LIGHTMAP_SPECULAR, t.LIGHTMAP_SHADOWSONLY = fn.LIGHTMAP_SHADOWSONLY, t.INTENSITYMODE_AUTOMATIC = fn.INTENSITYMODE_AUTOMATIC, t.INTENSITYMODE_LUMINOUSPOWER = fn.INTENSITYMODE_LUMINOUSPOWER, t.INTENSITYMODE_LUMINOUSINTENSITY = fn.INTENSITYMODE_LUMINOUSINTENSITY, t.INTENSITYMODE_ILLUMINANCE = fn.INTENSITYMODE_ILLUMINANCE, t.INTENSITYMODE_LUMINANCE = fn.INTENSITYMODE_LUMINANCE, t.LIGHTTYPEID_POINTLIGHT = fn.LIGHTTYPEID_POINTLIGHT, t.LIGHTTYPEID_DIRECTIONALLIGHT = fn.LIGHTTYPEID_DIRECTIONALLIGHT, t.LIGHTTYPEID_SPOTLIGHT = fn.LIGHTTYPEID_SPOTLIGHT, t.LIGHTTYPEID_HEMISPHERICLIGHT = fn.LIGHTTYPEID_HEMISPHERICLIGHT, k([Me()], t.prototype, "diffuse", void 0), k([Me()], t.prototype, "specular", void 0), k([Ce()], t.prototype, "falloffType", void 0), k([Ce()], t.prototype, "intensity", void 0), k([Ce()], t.prototype, "range", null), k([Ce()], t.prototype, "intensityMode", null), k([Ce()], t.prototype, "radius", null), k([Ce()], t.prototype, "_renderPriority", void 0), k([Re("_reorderLightsInScene")], t.prototype, "renderPriority", void 0), k([Ce("shadowEnabled")], t.prototype, "_shadowEnabled", void 0), k([Ce("excludeWithLayerMask")], t.prototype, "_excludeWithLayerMask", void 0), k([Ce("includeOnlyWithLayerMask")], t.prototype, "_includeOnlyWithLayerMask", void 0), k([Ce("lightmapMode")], t.prototype, "_lightmapMode", void 0), t }(Xe), Pr = function() { function e() {} return e.BindClipPlane = function(e, t) { if (t.clipPlane) { var i = t.clipPlane; e.setFloat4("vClipPlane", i.normal.x, i.normal.y, i.normal.z, i.d) } t.clipPlane2 && (i = t.clipPlane2, e.setFloat4("vClipPlane2", i.normal.x, i.normal.y, i.normal.z, i.d)), t.clipPlane3 && (i = t.clipPlane3, e.setFloat4("vClipPlane3", i.normal.x, i.normal.y, i.normal.z, i.d)), t.clipPlane4 && (i = t.clipPlane4, e.setFloat4("vClipPlane4", i.normal.x, i.normal.y, i.normal.z, i.d)), t.clipPlane5 && (i = t.clipPlane5, e.setFloat4("vClipPlane5", i.normal.x, i.normal.y, i.normal.z, i.d)), t.clipPlane6 && (i = t.clipPlane6, e.setFloat4("vClipPlane6", i.normal.x, i.normal.y, i.normal.z, i.d)) } , e }(), Mr = function() { function e() {} return e.BindSceneUniformBuffer = function(e, t) { t.bindToEffect(e, "Scene") } , e.PrepareDefinesForMergedUV = function(e, t, i) { t._needUVs = !0, t[i] = !0, e.getTextureMatrix().isIdentityAs3x2() ? (t[i + "DIRECTUV"] = e.coordinatesIndex + 1, t["MAINUV" + (e.coordinatesIndex + 1)] = !0) : t[i + "DIRECTUV"] = 0 } , e.BindTextureMatrix = function(e, t, i) { var n = e.getTextureMatrix(); t.updateMatrix(i + "Matrix", n) } , e.GetFogState = function(e, t) { return t.fogEnabled && e.applyFog && t.fogMode !== mn.FOGMODE_NONE } , e.PrepareDefinesForMisc = function(e, t, i, n, r, o, a) { a._areMiscDirty && (a.LOGARITHMICDEPTH = i, a.POINTSIZE = n, a.FOG = r && this.GetFogState(e, t), a.NONUNIFORMSCALING = e.nonUniformScaling, a.ALPHATEST = o) } , e.PrepareDefinesForFrameBoundValues = function(e, t, i, n, r, o) { void 0 === r && (r = null), void 0 === o && (o = !1); var a, s, l, c, u, h, d = !1; a = null == r ? void 0 !== e.clipPlane && null !== e.clipPlane : r, s = null == r ? void 0 !== e.clipPlane2 && null !== e.clipPlane2 : r, l = null == r ? void 0 !== e.clipPlane3 && null !== e.clipPlane3 : r, c = null == r ? void 0 !== e.clipPlane4 && null !== e.clipPlane4 : r, u = null == r ? void 0 !== e.clipPlane5 && null !== e.clipPlane5 : r, h = null == r ? void 0 !== e.clipPlane6 && null !== e.clipPlane6 : r, i.CLIPPLANE !== a && (i.CLIPPLANE = a, d = !0), i.CLIPPLANE2 !== s && (i.CLIPPLANE2 = s, d = !0), i.CLIPPLANE3 !== l && (i.CLIPPLANE3 = l, d = !0), i.CLIPPLANE4 !== c && (i.CLIPPLANE4 = c, d = !0), i.CLIPPLANE5 !== u && (i.CLIPPLANE5 = u, d = !0), i.CLIPPLANE6 !== h && (i.CLIPPLANE6 = h, d = !0), i.DEPTHPREPASS !== !t.getColorWrite() && (i.DEPTHPREPASS = !i.DEPTHPREPASS, d = !0), i.INSTANCES !== n && (i.INSTANCES = n, d = !0), i.INSTANCESCOLOR && !i.INSTANCES && (i.INSTANCESCOLOR = !1, d = !0), i.THIN_INSTANCES !== o && (i.THIN_INSTANCES = o, d = !0), d && i.markAsUnprocessed() } , e.PrepareDefinesForBones = function(e, t) { if (e.useBones && e.computeBonesUsingShaders && e.skeleton) { t.NUM_BONE_INFLUENCERS = e.numBoneInfluencers; var i = void 0 !== t.BONETEXTURE; if (e.skeleton.isUsingTextureForMatrices && i) t.BONETEXTURE = !0; else { t.BonesPerMesh = e.skeleton.bones.length + 1, t.BONETEXTURE = !i && void 0; var n = e.getScene().prePassRenderer; if (n && n.enabled) { var r = -1 === n.excludedSkinnedMesh.indexOf(e); t.BONES_VELOCITY_ENABLED = r } } } else t.NUM_BONE_INFLUENCERS = 0, t.BonesPerMesh = 0 } , e.PrepareDefinesForMorphTargets = function(e, t) { var i = e.morphTargetManager; i ? (t.MORPHTARGETS_UV = i.supportsUVs && t.UV1, t.MORPHTARGETS_TANGENT = i.supportsTangents && t.TANGENT, t.MORPHTARGETS_NORMAL = i.supportsNormals && t.NORMAL, t.MORPHTARGETS = i.numInfluencers > 0, t.NUM_MORPH_INFLUENCERS = i.numInfluencers, t.MORPHTARGETS_TEXTURE = i.isUsingTextureForTargets) : (t.MORPHTARGETS_UV = !1, t.MORPHTARGETS_TANGENT = !1, t.MORPHTARGETS_NORMAL = !1, t.MORPHTARGETS = !1, t.NUM_MORPH_INFLUENCERS = 0) } , e.PrepareDefinesForBakedVertexAnimation = function(e, t) { var i = e.bakedVertexAnimationManager; t.BAKED_VERTEX_ANIMATION_TEXTURE = !(!i || !i.isEnabled) } , e.PrepareDefinesForAttributes = function(e, t, i, n, r, o, s) { if (void 0 === r && (r = !1), void 0 === o && (o = !0), void 0 === s && (s = !0), !t._areAttributesDirty && t._needNormals === t._normals && t._needUVs === t._uvs) return !1; t._normals = t._needNormals, t._uvs = t._needUVs, t.NORMAL = t._needNormals && e.isVerticesDataPresent(Bi.NormalKind), t._needNormals && e.isVerticesDataPresent(Bi.TangentKind) && (t.TANGENT = !0); for (var l = 1; l <= a.MAX_SUPPORTED_UV_SETS; ++l) t["UV" + l] = !!t._needUVs && e.isVerticesDataPresent("uv".concat(1 === l ? "" : l)); if (i) { var c = e.useVertexColors && e.isVerticesDataPresent(Bi.ColorKind); t.VERTEXCOLOR = c, t.VERTEXALPHA = e.hasVertexAlpha && c && o } return e.isVerticesDataPresent(Bi.ColorInstanceKind) && (t.INSTANCESCOLOR = !0), n && this.PrepareDefinesForBones(e, t), r && this.PrepareDefinesForMorphTargets(e, t), s && this.PrepareDefinesForBakedVertexAnimation(e, t), !0 } , e.PrepareDefinesForMultiview = function(e, t) { if (e.activeCamera) { var i = t.MULTIVIEW; t.MULTIVIEW = null !== e.activeCamera.outputRenderTarget && e.activeCamera.outputRenderTarget.getViewCount() > 1, t.MULTIVIEW != i && t.markAsUnprocessed() } } , e.PrepareDefinesForOIT = function(e, t, i) { var n = t.ORDER_INDEPENDENT_TRANSPARENCY , r = t.ORDER_INDEPENDENT_TRANSPARENCY_16BITS; t.ORDER_INDEPENDENT_TRANSPARENCY = e.useOrderIndependentTransparency && i, t.ORDER_INDEPENDENT_TRANSPARENCY_16BITS = !e.getEngine().getCaps().textureFloatLinearFiltering, n === t.ORDER_INDEPENDENT_TRANSPARENCY && r === t.ORDER_INDEPENDENT_TRANSPARENCY_16BITS || t.markAsUnprocessed() } , e.PrepareDefinesForPrePass = function(e, t, i) { var n = t.PREPASS; if (t._arePrePassDirty) { var r = [{ type: a.PREPASS_POSITION_TEXTURE_TYPE, define: "PREPASS_POSITION", index: "PREPASS_POSITION_INDEX" }, { type: a.PREPASS_VELOCITY_TEXTURE_TYPE, define: "PREPASS_VELOCITY", index: "PREPASS_VELOCITY_INDEX" }, { type: a.PREPASS_REFLECTIVITY_TEXTURE_TYPE, define: "PREPASS_REFLECTIVITY", index: "PREPASS_REFLECTIVITY_INDEX" }, { type: a.PREPASS_IRRADIANCE_TEXTURE_TYPE, define: "PREPASS_IRRADIANCE", index: "PREPASS_IRRADIANCE_INDEX" }, { type: a.PREPASS_ALBEDO_SQRT_TEXTURE_TYPE, define: "PREPASS_ALBEDO_SQRT", index: "PREPASS_ALBEDO_SQRT_INDEX" }, { type: a.PREPASS_DEPTH_TEXTURE_TYPE, define: "PREPASS_DEPTH", index: "PREPASS_DEPTH_INDEX" }, { type: a.PREPASS_NORMAL_TEXTURE_TYPE, define: "PREPASS_NORMAL", index: "PREPASS_NORMAL_INDEX" }]; if (e.prePassRenderer && e.prePassRenderer.enabled && i) { t.PREPASS = !0, t.SCENE_MRT_COUNT = e.prePassRenderer.mrtCount; for (var o = 0; o < r.length; o++) { var s = e.prePassRenderer.getIndex(r[o].type); -1 !== s ? (t[r[o].define] = !0, t[r[o].index] = s) : t[r[o].define] = !1 } } else for (t.PREPASS = !1, o = 0; o < r.length; o++) t[r[o].define] = !1; t.PREPASS != n && (t.markAsUnprocessed(), t.markAsImageProcessingDirty()) } } , e.PrepareDefinesForLight = function(e, t, i, n, r, o, a) { switch (a.needNormals = !0, void 0 === r["LIGHT" + n] && (a.needRebuild = !0), r["LIGHT" + n] = !0, r["SPOTLIGHT" + n] = !1, r["HEMILIGHT" + n] = !1, r["POINTLIGHT" + n] = !1, r["DIRLIGHT" + n] = !1, i.prepareLightSpecificDefines(r, n), r["LIGHT_FALLOFF_PHYSICAL" + n] = !1, r["LIGHT_FALLOFF_GLTF" + n] = !1, r["LIGHT_FALLOFF_STANDARD" + n] = !1, i.falloffType) { case Cr.FALLOFF_GLTF: r["LIGHT_FALLOFF_GLTF" + n] = !0; break; case Cr.FALLOFF_PHYSICAL: r["LIGHT_FALLOFF_PHYSICAL" + n] = !0; break; case Cr.FALLOFF_STANDARD: r["LIGHT_FALLOFF_STANDARD" + n] = !0 } if (o && !i.specular.equalsFloats(0, 0, 0) && (a.specularEnabled = !0), r["SHADOW" + n] = !1, r["SHADOWCSM" + n] = !1, r["SHADOWCSMDEBUG" + n] = !1, r["SHADOWCSMNUM_CASCADES" + n] = !1, r["SHADOWCSMUSESHADOWMAXZ" + n] = !1, r["SHADOWCSMNOBLEND" + n] = !1, r["SHADOWCSM_RIGHTHANDED" + n] = !1, r["SHADOWPCF" + n] = !1, r["SHADOWPCSS" + n] = !1, r["SHADOWPOISSON" + n] = !1, r["SHADOWESM" + n] = !1, r["SHADOWCLOSEESM" + n] = !1, r["SHADOWCUBE" + n] = !1, r["SHADOWLOWQUALITY" + n] = !1, r["SHADOWMEDIUMQUALITY" + n] = !1, t && t.receiveShadows && e.shadowsEnabled && i.shadowEnabled) { var s = i.getShadowGenerator(); if (s) { var l = s.getShadowMap(); l && l.renderList && l.renderList.length > 0 && (a.shadowEnabled = !0, s.prepareDefines(r, n)) } } i.lightmapMode != Cr.LIGHTMAP_DEFAULT ? (a.lightmapMode = !0, r["LIGHTMAPEXCLUDED" + n] = !0, r["LIGHTMAPNOSPECULAR" + n] = i.lightmapMode == Cr.LIGHTMAP_SHADOWSONLY) : (r["LIGHTMAPEXCLUDED" + n] = !1, r["LIGHTMAPNOSPECULAR" + n] = !1) } , e.PrepareDefinesForLights = function(e, t, i, n, r, o) { if (void 0 === r && (r = 4), void 0 === o && (o = !1), !i._areLightsDirty) return i._needNormals; var a = 0 , s = { needNormals: !1, needRebuild: !1, lightmapMode: !1, shadowEnabled: !1, specularEnabled: !1 }; if (e.lightsEnabled && !o) for (var l = 0, c = t.lightSources; l < c.length; l++) { var u = c[l]; if (this.PrepareDefinesForLight(e, t, u, a, i, n, s), ++a === r) break } i.SPECULARTERM = s.specularEnabled, i.SHADOWS = s.shadowEnabled; for (var h = a; h < r; h++) void 0 !== i["LIGHT" + h] && (i["LIGHT" + h] = !1, i["HEMILIGHT" + h] = !1, i["POINTLIGHT" + h] = !1, i["DIRLIGHT" + h] = !1, i["SPOTLIGHT" + h] = !1, i["SHADOW" + h] = !1, i["SHADOWCSM" + h] = !1, i["SHADOWCSMDEBUG" + h] = !1, i["SHADOWCSMNUM_CASCADES" + h] = !1, i["SHADOWCSMUSESHADOWMAXZ" + h] = !1, i["SHADOWCSMNOBLEND" + h] = !1, i["SHADOWCSM_RIGHTHANDED" + h] = !1, i["SHADOWPCF" + h] = !1, i["SHADOWPCSS" + h] = !1, i["SHADOWPOISSON" + h] = !1, i["SHADOWESM" + h] = !1, i["SHADOWCLOSEESM" + h] = !1, i["SHADOWCUBE" + h] = !1, i["SHADOWLOWQUALITY" + h] = !1, i["SHADOWMEDIUMQUALITY" + h] = !1); var d = e.getEngine().getCaps(); return void 0 === i.SHADOWFLOAT && (s.needRebuild = !0), i.SHADOWFLOAT = s.shadowEnabled && (d.textureFloatRender && d.textureFloatLinearFiltering || d.textureHalfFloatRender && d.textureHalfFloatLinearFiltering), i.LIGHTMAPEXCLUDED = s.lightmapMode, s.needRebuild && i.rebuild(), s.needNormals } , e.PrepareUniformsAndSamplersForLight = function(e, t, i, n, r, o) { void 0 === r && (r = null), void 0 === o && (o = !1), r && r.push("Light" + e), o || (t.push("vLightData" + e, "vLightDiffuse" + e, "vLightSpecular" + e, "vLightDirection" + e, "vLightFalloff" + e, "vLightGround" + e, "lightMatrix" + e, "shadowsInfo" + e, "depthValues" + e), i.push("shadowSampler" + e), i.push("depthSampler" + e), t.push("viewFrustumZ" + e, "cascadeBlendFactor" + e, "lightSizeUVCorrection" + e, "depthCorrection" + e, "penumbraDarkness" + e, "frustumLengths" + e), n && (i.push("projectionLightSampler" + e), t.push("textureProjectionMatrix" + e))) } , e.PrepareUniformsAndSamplersList = function(e, t, i, n) { var r; void 0 === n && (n = 4); var o = null; if (e.uniformsNames) { var a = e; r = a.uniformsNames, o = a.uniformBuffersNames, t = a.samplers, i = a.defines, n = a.maxSimultaneousLights || 0 } else r = e, t || (t = []); for (var s = 0; s < n && i["LIGHT" + s]; s++) this.PrepareUniformsAndSamplersForLight(s, r, t, i["PROJECTEDLIGHTTEXTURE" + s], o); i.NUM_MORPH_INFLUENCERS && r.push("morphTargetInfluences"), i.BAKED_VERTEX_ANIMATION_TEXTURE && (r.push("bakedVertexAnimationSettings"), r.push("bakedVertexAnimationTextureSizeInverted"), r.push("bakedVertexAnimationTime"), t.push("bakedVertexAnimationTexture")) } , e.HandleFallbacksForShadows = function(e, t, i, n) { void 0 === i && (i = 4), void 0 === n && (n = 0); for (var r = 0, o = 0; o < i && e["LIGHT" + o]; o++) o > 0 && (r = n + o, t.addFallback(r, "LIGHT" + o)), e.SHADOWS || (e["SHADOW" + o] && t.addFallback(n, "SHADOW" + o), e["SHADOWPCF" + o] && t.addFallback(n, "SHADOWPCF" + o), e["SHADOWPCSS" + o] && t.addFallback(n, "SHADOWPCSS" + o), e["SHADOWPOISSON" + o] && t.addFallback(n, "SHADOWPOISSON" + o), e["SHADOWESM" + o] && t.addFallback(n, "SHADOWESM" + o), e["SHADOWCLOSEESM" + o] && t.addFallback(n, "SHADOWCLOSEESM" + o)); return r++ } , e.PrepareAttributesForMorphTargetsInfluencers = function(e, t, i) { this._TmpMorphInfluencers.NUM_MORPH_INFLUENCERS = i, this.PrepareAttributesForMorphTargets(e, t, this._TmpMorphInfluencers) } , e.PrepareAttributesForMorphTargets = function(e, t, i) { var n = i.NUM_MORPH_INFLUENCERS; if (n > 0 && E.LastCreatedEngine) { var r = E.LastCreatedEngine.getCaps().maxVertexAttribs , o = t.morphTargetManager; if (null == o ? void 0 : o.isUsingTextureForTargets) return; for (var a = o && o.supportsNormals && i.NORMAL, s = o && o.supportsTangents && i.TANGENT, l = o && o.supportsUVs && i.UV1, c = 0; c < n; c++) e.push(Bi.PositionKind + c), a && e.push(Bi.NormalKind + c), s && e.push(Bi.TangentKind + c), l && e.push(Bi.UVKind + "_" + c), e.length > r && K.Error("Cannot add more vertex attributes for mesh " + t.name) } } , e.PrepareAttributesForBakedVertexAnimation = function(e, t, i) { i.BAKED_VERTEX_ANIMATION_TEXTURE && i.INSTANCES && e.push("bakedVertexAnimationSettingsInstanced") } , e.PrepareAttributesForBones = function(e, t, i, n) { i.NUM_BONE_INFLUENCERS > 0 && (n.addCPUSkinningFallback(0, t), e.push(Bi.MatricesIndicesKind), e.push(Bi.MatricesWeightsKind), i.NUM_BONE_INFLUENCERS > 4 && (e.push(Bi.MatricesIndicesExtraKind), e.push(Bi.MatricesWeightsExtraKind))) } , e.PrepareAttributesForInstances = function(e, t) { (t.INSTANCES || t.THIN_INSTANCES) && this.PushAttributesForInstances(e, !!t.PREPASS_VELOCITY) } , e.PushAttributesForInstances = function(e, t) { void 0 === t && (t = !1), e.push("world0"), e.push("world1"), e.push("world2"), e.push("world3"), t && (e.push("previousWorld0"), e.push("previousWorld1"), e.push("previousWorld2"), e.push("previousWorld3")) } , e.BindLightProperties = function(e, t, i) { e.transferToEffect(t, i + "") } , e.BindLight = function(e, t, i, n, r, o) { void 0 === o && (o = !0), e._bindLight(t, i, n, r, o) } , e.BindLights = function(e, t, i, n, r) { void 0 === r && (r = 4); for (var o = Math.min(t.lightSources.length, r), a = 0; a < o; a++) { var s = t.lightSources[a]; this.BindLight(s, a, e, i, "boolean" == typeof n ? n : n.SPECULARTERM, t.receiveShadows) } } , e.BindFogParameters = function(e, t, i, n) { void 0 === n && (n = !1), e.fogEnabled && t.applyFog && e.fogMode !== mn.FOGMODE_NONE && (i.setFloat4("vFogInfos", e.fogMode, e.fogStart, e.fogEnd, e.fogDensity), n ? (e.fogColor.toLinearSpaceToRef(this._TempFogColor), i.setColor3("vFogColor", this._TempFogColor)) : i.setColor3("vFogColor", e.fogColor)) } , e.BindBonesParameters = function(t, i, n) { if (i && t && (t.computeBonesUsingShaders && i._bonesComputationForcedToCPU && (t.computeBonesUsingShaders = !1), t.useBones && t.computeBonesUsingShaders && t.skeleton)) { var r = t.skeleton; if (r.isUsingTextureForMatrices && i.getUniformIndex("boneTextureWidth") > -1) { var o = r.getTransformMatrixTexture(t); i.setTexture("boneSampler", o), i.setFloat("boneTextureWidth", 4 * (r.bones.length + 1)) } else { var s = r.getTransformMatrices(t); s && (i.setMatrices("mBones", s), n && t.getScene().prePassRenderer && t.getScene().prePassRenderer.getIndex(a.PREPASS_VELOCITY_TEXTURE_TYPE) && (n.previousBones[t.uniqueId] || (n.previousBones[t.uniqueId] = s.slice()), i.setMatrices("mPreviousBones", n.previousBones[t.uniqueId]), e._CopyBonesTransformationMatrices(s, n.previousBones[t.uniqueId]))) } } } , e._CopyBonesTransformationMatrices = function(e, t) { return t.set(e), t } , e.BindMorphTargetParameters = function(e, t) { var i = e.morphTargetManager; e && i && t.setFloatArray("morphTargetInfluences", i.influences) } , e.BindLogDepth = function(e, t, i) { if (!e || e.LOGARITHMICDEPTH) { var n = i.activeCamera; n.mode === Rr.ORTHOGRAPHIC_CAMERA && K.Error("Logarithmic depth is not compatible with orthographic cameras!", 20), t.setFloat("logarithmicDepthConstant", 2 / (Math.log(n.maxZ + 1) / Math.LN2)) } } , e.BindClipPlane = function(e, t) { Pr.BindClipPlane(e, t) } , e._TmpMorphInfluencers = { NUM_MORPH_INFLUENCERS: 0 }, e._TempFogColor = D.Black(), e }(), Ir = function() { function e() { this.reset() } return e.prototype.reset = function() { this.enabled = !1, this.mask = 255, this.func = a.ALWAYS, this.funcRef = 1, this.funcMask = 255, this.opStencilFail = a.KEEP, this.opDepthFail = a.KEEP, this.opStencilDepthPass = a.REPLACE } , Object.defineProperty(e.prototype, "func", { get: function() { return this._func }, set: function(e) { this._func = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "funcRef", { get: function() { return this._funcRef }, set: function(e) { this._funcRef = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "funcMask", { get: function() { return this._funcMask }, set: function(e) { this._funcMask = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "opStencilFail", { get: function() { return this._opStencilFail }, set: function(e) { this._opStencilFail = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "opDepthFail", { get: function() { return this._opDepthFail }, set: function(e) { this._opDepthFail = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "opStencilDepthPass", { get: function() { return this._opStencilDepthPass }, set: function(e) { this._opStencilDepthPass = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "mask", { get: function() { return this._mask }, set: function(e) { this._mask = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "enabled", { get: function() { return this._enabled }, set: function(e) { this._enabled = e }, enumerable: !1, configurable: !0 }), e.prototype.getClassName = function() { return "MaterialStencilState" } , e.prototype.copyTo = function(e) { Ge.Clone((function() { return e } ), this) } , e.prototype.serialize = function() { return Ge.Serialize(this) } , e.prototype.parse = function(e, t, i) { var n = this; Ge.Parse((function() { return n } ), e, t, i) } , k([Ce()], e.prototype, "func", null), k([Ce()], e.prototype, "funcRef", null), k([Ce()], e.prototype, "funcMask", null), k([Ce()], e.prototype, "opStencilFail", null), k([Ce()], e.prototype, "opDepthFail", null), k([Ce()], e.prototype, "opStencilDepthPass", null), k([Ce()], e.prototype, "mask", null), k([Ce()], e.prototype, "enabled", null), e }(); !function(e) { e[e.Created = 1] = "Created", e[e.Disposed = 2] = "Disposed", e[e.GetDefineNames = 4] = "GetDefineNames", e[e.PrepareUniformBuffer = 8] = "PrepareUniformBuffer", e[e.IsReadyForSubMesh = 16] = "IsReadyForSubMesh", e[e.PrepareDefines = 32] = "PrepareDefines", e[e.BindForSubMesh = 64] = "BindForSubMesh", e[e.PrepareEffect = 128] = "PrepareEffect", e[e.GetAnimatables = 256] = "GetAnimatables", e[e.GetActiveTextures = 512] = "GetActiveTextures", e[e.HasTexture = 1024] = "HasTexture", e[e.FillRenderTargetTextures = 2048] = "FillRenderTargetTextures", e[e.HasRenderTargetTextures = 4096] = "HasRenderTargetTextures", e[e.HardBindForSubMesh = 8192] = "HardBindForSubMesh" }(Ar || (Ar = {})); var Or = function() { function e(t, i, n) { this.shadowDepthWrapper = null, this.allowShaderHotSwapping = !0, this.metadata = null, this.reservedDataStore = null, this.checkReadyOnEveryCall = !1, this.checkReadyOnlyOnce = !1, this.state = "", this._alpha = 1, this._backFaceCulling = !0, this._cullBackFaces = !0, this.onCompiled = null, this.onError = null, this.getRenderTargetTextures = null, this.doNotSerialize = !1, this._storeEffectOnSubMeshes = !1, this.animations = null, this.onDisposeObservable = new h, this._onDisposeObserver = null, this._onUnBindObservable = null, this._onBindObserver = null, this._alphaMode = a.ALPHA_COMBINE, this._needDepthPrePass = !1, this.disableDepthWrite = !1, this.disableColorWrite = !1, this.forceDepthWrite = !1, this.depthFunction = 0, this.separateCullingPass = !1, this._fogEnabled = !0, this.pointSize = 1, this.zOffset = 0, this.zOffsetUnits = 0, this.stencil = new Ir, this._useUBO = !1, this._fillMode = e.TriangleFillMode, this._cachedDepthWriteState = !1, this._cachedColorWriteState = !1, this._cachedDepthFunctionState = 0, this._indexInSceneMaterialArray = -1, this.meshMap = null, this._parentContainer = null, this._uniformBufferLayoutBuilt = !1, this._eventInfo = {}, this._callbackPluginEventGeneric = function() {} , this._callbackPluginEventIsReadyForSubMesh = function() {} , this._callbackPluginEventPrepareDefines = function() {} , this._callbackPluginEventHardBindForSubMesh = function() {} , this._callbackPluginEventBindForSubMesh = function() {} , this._callbackPluginEventHasRenderTargetTextures = function() {} , this._callbackPluginEventFillRenderTargetTextures = function() {} , this._forceAlphaTest = !1, this._transparencyMode = null, this.name = t; var r = i || E.LastCreatedScene; r && (this._scene = r, this._dirtyCallbacks = {}, this._dirtyCallbacks[a.MATERIAL_TextureDirtyFlag] = this._markAllSubMeshesAsTexturesDirty.bind(this), this._dirtyCallbacks[a.MATERIAL_LightDirtyFlag] = this._markAllSubMeshesAsLightsDirty.bind(this), this._dirtyCallbacks[a.MATERIAL_FresnelDirtyFlag] = this._markAllSubMeshesAsFresnelDirty.bind(this), this._dirtyCallbacks[a.MATERIAL_AttributesDirtyFlag] = this._markAllSubMeshesAsAttributesDirty.bind(this), this._dirtyCallbacks[a.MATERIAL_MiscDirtyFlag] = this._markAllSubMeshesAsMiscDirty.bind(this), this._dirtyCallbacks[a.MATERIAL_PrePassDirtyFlag] = this._markAllSubMeshesAsPrePassDirty.bind(this), this._dirtyCallbacks[a.MATERIAL_AllDirtyFlag] = this._markAllSubMeshesAsAllDirty.bind(this), this.id = t || gi.RandomId(), this.uniqueId = this._scene.getUniqueId(), this._materialContext = this._scene.getEngine().createMaterialContext(), this._drawWrapper = new Gt(this._scene.getEngine(),!1), this._drawWrapper.materialContext = this._materialContext, this._scene.useRightHandedSystem ? this.sideOrientation = e.ClockWiseSideOrientation : this.sideOrientation = e.CounterClockWiseSideOrientation, this._uniformBuffer = new Fi(this._scene.getEngine(),void 0,void 0,t), this._useUBO = this.getScene().getEngine().supportsUniformBuffers, n || this._scene.addMaterial(this), this._scene.useMaterialMeshMap && (this.meshMap = {}), e.OnEventObservable.notifyObservers(this, Ar.Created)) } return Object.defineProperty(e.prototype, "canRenderToMRT", { get: function() { return !1 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "alpha", { get: function() { return this._alpha }, set: function(t) { this._alpha !== t && (this._alpha = t, this.markAsDirty(e.MiscDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "backFaceCulling", { get: function() { return this._backFaceCulling }, set: function(t) { this._backFaceCulling !== t && (this._backFaceCulling = t, this.markAsDirty(e.TextureDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "cullBackFaces", { get: function() { return this._cullBackFaces }, set: function(t) { this._cullBackFaces !== t && (this._cullBackFaces = t, this.markAsDirty(e.TextureDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "hasRenderTargetTextures", { get: function() { return this._eventInfo.hasRenderTargetTextures = !1, this._callbackPluginEventHasRenderTargetTextures(this._eventInfo), this._eventInfo.hasRenderTargetTextures }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "onDispose", { set: function(e) { this._onDisposeObserver && this.onDisposeObservable.remove(this._onDisposeObserver), this._onDisposeObserver = this.onDisposeObservable.add(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "onBindObservable", { get: function() { return this._onBindObservable || (this._onBindObservable = new h), this._onBindObservable }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "onBind", { set: function(e) { this._onBindObserver && this.onBindObservable.remove(this._onBindObserver), this._onBindObserver = this.onBindObservable.add(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "onUnBindObservable", { get: function() { return this._onUnBindObservable || (this._onUnBindObservable = new h), this._onUnBindObservable }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "onEffectCreatedObservable", { get: function() { return this._onEffectCreatedObservable || (this._onEffectCreatedObservable = new h), this._onEffectCreatedObservable }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "alphaMode", { get: function() { return this._alphaMode }, set: function(t) { this._alphaMode !== t && (this._alphaMode = t, this.markAsDirty(e.TextureDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "needDepthPrePass", { get: function() { return this._needDepthPrePass }, set: function(e) { this._needDepthPrePass !== e && (this._needDepthPrePass = e, this._needDepthPrePass && (this.checkReadyOnEveryCall = !0)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isPrePassCapable", { get: function() { return !1 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "fogEnabled", { get: function() { return this._fogEnabled }, set: function(t) { this._fogEnabled !== t && (this._fogEnabled = t, this.markAsDirty(e.MiscDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "wireframe", { get: function() { switch (this._fillMode) { case e.WireFrameFillMode: case e.LineListDrawMode: case e.LineLoopDrawMode: case e.LineStripDrawMode: return !0 } return this._scene.forceWireframe }, set: function(t) { this.fillMode = t ? e.WireFrameFillMode : e.TriangleFillMode }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "pointsCloud", { get: function() { switch (this._fillMode) { case e.PointFillMode: case e.PointListDrawMode: return !0 } return this._scene.forcePointsCloud }, set: function(t) { this.fillMode = t ? e.PointFillMode : e.TriangleFillMode }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "fillMode", { get: function() { return this._fillMode }, set: function(t) { this._fillMode !== t && (this._fillMode = t, this.markAsDirty(e.MiscDirtyFlag)) }, enumerable: !1, configurable: !0 }), e.prototype._getDrawWrapper = function() { return this._drawWrapper } , e.prototype._setDrawWrapper = function(e) { this._drawWrapper = e } , e.prototype.toString = function(e) { return "Name: " + this.name } , e.prototype.getClassName = function() { return "Material" } , Object.defineProperty(e.prototype, "isFrozen", { get: function() { return this.checkReadyOnlyOnce }, enumerable: !1, configurable: !0 }), e.prototype.freeze = function() { this.markDirty(), this.checkReadyOnlyOnce = !0 } , e.prototype.unfreeze = function() { this.markDirty(), this.checkReadyOnlyOnce = !1 } , e.prototype.isReady = function(e, t) { return !0 } , e.prototype.isReadyForSubMesh = function(e, t, i) { var n = t.materialDefines; return !!n && (this._eventInfo.isReadyForSubMesh = !0, this._eventInfo.defines = n, this._callbackPluginEventIsReadyForSubMesh(this._eventInfo), this._eventInfo.isReadyForSubMesh) } , e.prototype.getEffect = function() { return this._drawWrapper.effect } , e.prototype.getScene = function() { return this._scene } , Object.defineProperty(e.prototype, "transparencyMode", { get: function() { return this._transparencyMode }, set: function(t) { this._transparencyMode !== t && (this._transparencyMode = t, this._forceAlphaTest = t === e.MATERIAL_ALPHATESTANDBLEND, this._markAllSubMeshesAsTexturesAndMiscDirty()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "_disableAlphaBlending", { get: function() { return this._transparencyMode === e.MATERIAL_OPAQUE || this._transparencyMode === e.MATERIAL_ALPHATEST }, enumerable: !1, configurable: !0 }), e.prototype.needAlphaBlending = function() { return !this._disableAlphaBlending && this.alpha < 1 } , e.prototype.needAlphaBlendingForMesh = function(e) { return !(this._disableAlphaBlending && e.visibility >= 1) && (this.needAlphaBlending() || e.visibility < 1 || e.hasVertexAlpha) } , e.prototype.needAlphaTesting = function() { return !!this._forceAlphaTest } , e.prototype._shouldTurnAlphaTestOn = function(e) { return !this.needAlphaBlendingForMesh(e) && this.needAlphaTesting() } , e.prototype.getAlphaTestTexture = function() { return null } , e.prototype.markDirty = function() { for (var e = 0, t = this.getScene().meshes; e < t.length; e++) { var i = t[e]; if (i.subMeshes) for (var n = 0, r = i.subMeshes; n < r.length; n++) { var o = r[n]; o.getMaterial() === this && o.effect && (o.effect._wasPreviouslyReady = !1) } } } , e.prototype._preBind = function(t, i) { void 0 === i && (i = null); var n = this._scene.getEngine() , r = (null == i ? this.sideOrientation : i) === e.ClockWiseSideOrientation; return n.enableEffect(t || this._getDrawWrapper()), n.setState(this.backFaceCulling, this.zOffset, !1, r, this.cullBackFaces, this.stencil, this.zOffsetUnits), r } , e.prototype.bind = function(e, t) {} , e.prototype.buildUniformLayout = function() { var e = this._uniformBuffer; this._eventInfo.ubo = e, this._callbackPluginEventGeneric(Ar.PrepareUniformBuffer, this._eventInfo), e.create(), this._uniformBufferLayoutBuilt = !0 } , e.prototype.bindForSubMesh = function(e, t, i) { i.effect && (this._eventInfo.subMesh = i, this._callbackPluginEventBindForSubMesh(this._eventInfo)) } , e.prototype.bindOnlyWorldMatrix = function(e) {} , e.prototype.bindView = function(e) { this._useUBO ? this._needToBindSceneUbo = !0 : e.setMatrix("view", this.getScene().getViewMatrix()) } , e.prototype.bindViewProjection = function(e) { this._useUBO ? this._needToBindSceneUbo = !0 : (e.setMatrix("viewProjection", this.getScene().getTransformMatrix()), e.setMatrix("projection", this.getScene().getProjectionMatrix())) } , e.prototype.bindEyePosition = function(e, t) { this._useUBO ? this._needToBindSceneUbo = !0 : this._scene.bindEyePosition(e, t) } , e.prototype._afterBind = function(e, t) { if (void 0 === t && (t = null), this._scene._cachedMaterial = this, this._needToBindSceneUbo && t && (this._needToBindSceneUbo = !1, Mr.BindSceneUniformBuffer(t, this.getScene().getSceneUniformBuffer()), this._scene.finalizeSceneUbo()), this._scene._cachedVisibility = e ? e.visibility : 1, this._onBindObservable && e && this._onBindObservable.notifyObservers(e), this.disableDepthWrite) { var i = this._scene.getEngine(); this._cachedDepthWriteState = i.getDepthWrite(), i.setDepthWrite(!1) } this.disableColorWrite && (i = this._scene.getEngine(), this._cachedColorWriteState = i.getColorWrite(), i.setColorWrite(!1)), 0 !== this.depthFunction && (i = this._scene.getEngine(), this._cachedDepthFunctionState = i.getDepthFunction() || 0, i.setDepthFunction(this.depthFunction)) } , e.prototype.unbind = function() { this._onUnBindObservable && this._onUnBindObservable.notifyObservers(this), 0 !== this.depthFunction && this._scene.getEngine().setDepthFunction(this._cachedDepthFunctionState), this.disableDepthWrite && this._scene.getEngine().setDepthWrite(this._cachedDepthWriteState), this.disableColorWrite && this._scene.getEngine().setColorWrite(this._cachedColorWriteState) } , e.prototype.getAnimatables = function() { return this._eventInfo.animatables = [], this._callbackPluginEventGeneric(Ar.GetAnimatables, this._eventInfo), this._eventInfo.animatables } , e.prototype.getActiveTextures = function() { return this._eventInfo.activeTextures = [], this._callbackPluginEventGeneric(Ar.GetActiveTextures, this._eventInfo), this._eventInfo.activeTextures } , e.prototype.hasTexture = function(e) { return this._eventInfo.hasTexture = !1, this._eventInfo.texture = e, this._callbackPluginEventGeneric(Ar.HasTexture, this._eventInfo), this._eventInfo.hasTexture } , e.prototype.clone = function(e) { return null } , e.prototype.getBindedMeshes = function() { var e = this; if (this.meshMap) { var t = new Array; for (var i in this.meshMap) { var n = this.meshMap[i]; n && t.push(n) } return t } return this._scene.meshes.filter((function(t) { return t.material === e } )) } , e.prototype.forceCompilation = function(e, t, i, n) { var r = this , o = V({ clipPlane: !1, useInstances: !1 }, i) , a = this.getScene() , s = this.allowShaderHotSwapping; this.allowShaderHotSwapping = !1; var l = function() { if (r._scene && r._scene.getEngine()) { var i = a.clipPlane; if (o.clipPlane && (a.clipPlane = new hn(0,0,0,1)), r._storeEffectOnSubMeshes) { var c = !0 , u = null; if (e.subMeshes) { var h = new hr(0,0,0,0,0,e,void 0,!1,!1); h.materialDefines && (h.materialDefines._renderId = -1), r.isReadyForSubMesh(e, h, o.useInstances) || (h.effect && h.effect.getCompilationError() && h.effect.allFallbacksProcessed() ? u = h.effect.getCompilationError() : (c = !1, setTimeout(l, 16))) } c && (r.allowShaderHotSwapping = s, u && n && n(u), t && t(r)) } else r.isReady() ? (r.allowShaderHotSwapping = s, t && t(r)) : setTimeout(l, 16); o.clipPlane && (a.clipPlane = i) } }; l() } , e.prototype.forceCompilationAsync = function(e, t) { var i = this; return new Promise((function(n, r) { i.forceCompilation(e, (function() { n() } ), t, (function(e) { r(e) } )) } )) } , e.prototype.markAsDirty = function(t) { this.getScene().blockMaterialDirtyMechanism || (e._DirtyCallbackArray.length = 0, t & e.TextureDirtyFlag && e._DirtyCallbackArray.push(e._TextureDirtyCallBack), t & e.LightDirtyFlag && e._DirtyCallbackArray.push(e._LightsDirtyCallBack), t & e.FresnelDirtyFlag && e._DirtyCallbackArray.push(e._FresnelDirtyCallBack), t & e.AttributesDirtyFlag && e._DirtyCallbackArray.push(e._AttributeDirtyCallBack), t & e.MiscDirtyFlag && e._DirtyCallbackArray.push(e._MiscDirtyCallBack), t & e.PrePassDirtyFlag && e._DirtyCallbackArray.push(e._PrePassDirtyCallBack), e._DirtyCallbackArray.length && this._markAllSubMeshesAsDirty(e._RunDirtyCallBacks), this.getScene().resetCachedMaterial()) } , e.prototype.resetDrawCache = function() { for (var e = 0, t = this.getScene().meshes; e < t.length; e++) { var i = t[e]; if (i.subMeshes) for (var n = 0, r = i.subMeshes; n < r.length; n++) { var o = r[n]; o.getMaterial() === this && o.resetDrawCache() } } } , e.prototype._markAllSubMeshesAsDirty = function(e) { if (!this.getScene().blockMaterialDirtyMechanism) for (var t = 0, i = this.getScene().meshes; t < i.length; t++) { var n = i[t]; if (n.subMeshes) for (var r = 0, o = n.subMeshes; r < o.length; r++) { var a = o[r]; if (0 !== n._renderId && a.getMaterial() === this) for (var s = 0, l = a._drawWrappers; s < l.length; s++) { var c = l[s]; c && c.defines && c.defines.markAllAsDirty && this._materialContext === c.materialContext && e(c.defines) } } } } , e.prototype._markScenePrePassDirty = function() { if (!this.getScene().blockMaterialDirtyMechanism) { var e = this.getScene().enablePrePassRenderer(); e && e.markAsDirty() } } , e.prototype._markAllSubMeshesAsAllDirty = function() { this._markAllSubMeshesAsDirty(e._AllDirtyCallBack) } , e.prototype._markAllSubMeshesAsImageProcessingDirty = function() { this._markAllSubMeshesAsDirty(e._ImageProcessingDirtyCallBack) } , e.prototype._markAllSubMeshesAsTexturesDirty = function() { this._markAllSubMeshesAsDirty(e._TextureDirtyCallBack) } , e.prototype._markAllSubMeshesAsFresnelDirty = function() { this._markAllSubMeshesAsDirty(e._FresnelDirtyCallBack) } , e.prototype._markAllSubMeshesAsFresnelAndMiscDirty = function() { this._markAllSubMeshesAsDirty(e._FresnelAndMiscDirtyCallBack) } , e.prototype._markAllSubMeshesAsLightsDirty = function() { this._markAllSubMeshesAsDirty(e._LightsDirtyCallBack) } , e.prototype._markAllSubMeshesAsAttributesDirty = function() { this._markAllSubMeshesAsDirty(e._AttributeDirtyCallBack) } , e.prototype._markAllSubMeshesAsMiscDirty = function() { this._markAllSubMeshesAsDirty(e._MiscDirtyCallBack) } , e.prototype._markAllSubMeshesAsPrePassDirty = function() { this._markAllSubMeshesAsDirty(e._MiscDirtyCallBack) } , e.prototype._markAllSubMeshesAsTexturesAndMiscDirty = function() { this._markAllSubMeshesAsDirty(e._TextureAndMiscDirtyCallBack) } , e.prototype.setPrePassRenderer = function(e) { return !1 } , e.prototype.dispose = function(e, t, i) { var n = this.getScene(); if (n.stopAnimation(this), n.freeProcessedMaterials(), n.removeMaterial(this), this._eventInfo.forceDisposeTextures = t, this._callbackPluginEventGeneric(Ar.Disposed, this._eventInfo), this._parentContainer) { var r = this._parentContainer.materials.indexOf(this); r > -1 && this._parentContainer.materials.splice(r, 1), this._parentContainer = null } if (!0 !== i) if (this.meshMap) for (var o in this.meshMap) (l = this.meshMap[o]) && (l.material = null, this.releaseVertexArrayObject(l, e)); else for (var a = 0, s = n.meshes; a < s.length; a++) { var l; (l = s[a]).material !== this || l.sourceMesh || (l.material = null, this.releaseVertexArrayObject(l, e)) } this._uniformBuffer.dispose(), e && this._drawWrapper.effect && (this._storeEffectOnSubMeshes || this._drawWrapper.effect.dispose(), this._drawWrapper.effect = null), this.metadata = null, this.onDisposeObservable.notifyObservers(this), this.onDisposeObservable.clear(), this._onBindObservable && this._onBindObservable.clear(), this._onUnBindObservable && this._onUnBindObservable.clear(), this._onEffectCreatedObservable && this._onEffectCreatedObservable.clear() } , e.prototype.releaseVertexArrayObject = function(e, t) { if (e.geometry) { var i = e.geometry; if (this._storeEffectOnSubMeshes) for (var n = 0, r = e.subMeshes; n < r.length; n++) { var o = r[n]; i._releaseVertexArrayObject(o.effect), t && o.effect && o.effect.dispose() } else i._releaseVertexArrayObject(this._drawWrapper.effect) } } , e.prototype.serialize = function() { var e = Ge.Serialize(this); return e.stencil = this.stencil.serialize(), e.uniqueId = this.uniqueId, e } , e.Parse = function(e, t, i) { if (e.customType) { if ("BABYLON.PBRMaterial" === e.customType && e.overloadedAlbedo && (e.customType = "BABYLON.LegacyPBRMaterial", !BABYLON.LegacyPBRMaterial)) return K.Error("Your scene is trying to load a legacy version of the PBRMaterial, please, include it from the materials library."), null } else e.customType = "BABYLON.StandardMaterial"; var n = gi.Instantiate(e.customType).Parse(e, t, i); return n._loadedUniqueId = e.uniqueId, n } , e.TriangleFillMode = a.MATERIAL_TriangleFillMode, e.WireFrameFillMode = a.MATERIAL_WireFrameFillMode, e.PointFillMode = a.MATERIAL_PointFillMode, e.PointListDrawMode = a.MATERIAL_PointListDrawMode, e.LineListDrawMode = a.MATERIAL_LineListDrawMode, e.LineLoopDrawMode = a.MATERIAL_LineLoopDrawMode, e.LineStripDrawMode = a.MATERIAL_LineStripDrawMode, e.TriangleStripDrawMode = a.MATERIAL_TriangleStripDrawMode, e.TriangleFanDrawMode = a.MATERIAL_TriangleFanDrawMode, e.ClockWiseSideOrientation = a.MATERIAL_ClockWiseSideOrientation, e.CounterClockWiseSideOrientation = a.MATERIAL_CounterClockWiseSideOrientation, e.TextureDirtyFlag = a.MATERIAL_TextureDirtyFlag, e.LightDirtyFlag = a.MATERIAL_LightDirtyFlag, e.FresnelDirtyFlag = a.MATERIAL_FresnelDirtyFlag, e.AttributesDirtyFlag = a.MATERIAL_AttributesDirtyFlag, e.MiscDirtyFlag = a.MATERIAL_MiscDirtyFlag, e.PrePassDirtyFlag = a.MATERIAL_PrePassDirtyFlag, e.AllDirtyFlag = a.MATERIAL_AllDirtyFlag, e.MATERIAL_OPAQUE = 0, e.MATERIAL_ALPHATEST = 1, e.MATERIAL_ALPHABLEND = 2, e.MATERIAL_ALPHATESTANDBLEND = 3, e.MATERIAL_NORMALBLENDMETHOD_WHITEOUT = 0, e.MATERIAL_NORMALBLENDMETHOD_RNM = 1, e.OnEventObservable = new h, e._AllDirtyCallBack = function(e) { return e.markAllAsDirty() } , e._ImageProcessingDirtyCallBack = function(e) { return e.markAsImageProcessingDirty() } , e._TextureDirtyCallBack = function(e) { return e.markAsTexturesDirty() } , e._FresnelDirtyCallBack = function(e) { return e.markAsFresnelDirty() } , e._MiscDirtyCallBack = function(e) { return e.markAsMiscDirty() } , e._PrePassDirtyCallBack = function(e) { return e.markAsPrePassDirty() } , e._LightsDirtyCallBack = function(e) { return e.markAsLightDirty() } , e._AttributeDirtyCallBack = function(e) { return e.markAsAttributesDirty() } , e._FresnelAndMiscDirtyCallBack = function(t) { e._FresnelDirtyCallBack(t), e._MiscDirtyCallBack(t) } , e._TextureAndMiscDirtyCallBack = function(t) { e._TextureDirtyCallBack(t), e._MiscDirtyCallBack(t) } , e._DirtyCallbackArray = [], e._RunDirtyCallBacks = function(t) { for (var i = 0, n = e._DirtyCallbackArray; i < n.length; i++) (0, n[i])(t) } , k([Ce()], e.prototype, "id", void 0), k([Ce()], e.prototype, "uniqueId", void 0), k([Ce()], e.prototype, "name", void 0), k([Ce()], e.prototype, "metadata", void 0), k([Ce()], e.prototype, "checkReadyOnEveryCall", void 0), k([Ce()], e.prototype, "checkReadyOnlyOnce", void 0), k([Ce()], e.prototype, "state", void 0), k([Ce("alpha")], e.prototype, "_alpha", void 0), k([Ce("backFaceCulling")], e.prototype, "_backFaceCulling", void 0), k([Ce("cullBackFaces")], e.prototype, "_cullBackFaces", void 0), k([Ce()], e.prototype, "sideOrientation", void 0), k([Ce("alphaMode")], e.prototype, "_alphaMode", void 0), k([Ce()], e.prototype, "_needDepthPrePass", void 0), k([Ce()], e.prototype, "disableDepthWrite", void 0), k([Ce()], e.prototype, "disableColorWrite", void 0), k([Ce()], e.prototype, "forceDepthWrite", void 0), k([Ce()], e.prototype, "depthFunction", void 0), k([Ce()], e.prototype, "separateCullingPass", void 0), k([Ce("fogEnabled")], e.prototype, "_fogEnabled", void 0), k([Ce()], e.prototype, "pointSize", void 0), k([Ce()], e.prototype, "zOffset", void 0), k([Ce()], e.prototype, "zOffsetUnits", void 0), k([Ce()], e.prototype, "pointsCloud", null), k([Ce()], e.prototype, "fillMode", null), k([Ce()], e.prototype, "transparencyMode", null), e }() , Dr = function(e) { function t(t, i) { var n = e.call(this, t, i, !0) || this; return n._waitingSubMaterialsUniqueIds = [], n.getScene().multiMaterials.push(n), n.subMaterials = new Array, n._storeEffectOnSubMeshes = !0, n } return U(t, e), Object.defineProperty(t.prototype, "subMaterials", { get: function() { return this._subMaterials }, set: function(e) { this._subMaterials = e, this._hookArray(e) }, enumerable: !1, configurable: !0 }), t.prototype.getChildren = function() { return this.subMaterials } , t.prototype._hookArray = function(e) { var t = this , i = e.push; e.push = function() { for (var n = [], r = 0; r < arguments.length; r++) n[r] = arguments[r]; var o = i.apply(e, n); return t._markAllSubMeshesAsTexturesDirty(), o } ; var n = e.splice; e.splice = function(i, r) { var o = n.apply(e, [i, r]); return t._markAllSubMeshesAsTexturesDirty(), o } } , t.prototype.getSubMaterial = function(e) { return e < 0 || e >= this.subMaterials.length ? this.getScene().defaultMaterial : this.subMaterials[e] } , t.prototype.getActiveTextures = function() { var t; return (t = e.prototype.getActiveTextures.call(this)).concat.apply(t, this.subMaterials.map((function(e) { return e ? e.getActiveTextures() : [] } ))) } , t.prototype.hasTexture = function(t) { var i; if (e.prototype.hasTexture.call(this, t)) return !0; for (var n = 0; n < this.subMaterials.length; n++) if (null === (i = this.subMaterials[n]) || void 0 === i ? void 0 : i.hasTexture(t)) return !0; return !1 } , t.prototype.getClassName = function() { return "MultiMaterial" } , t.prototype.isReadyForSubMesh = function(e, t, i) { for (var n = 0; n < this.subMaterials.length; n++) { var r = this.subMaterials[n]; if (r) { if (r._storeEffectOnSubMeshes) { if (!r.isReadyForSubMesh(e, t, i)) return !1; continue } if (!r.isReady(e)) return !1 } } return !0 } , t.prototype.clone = function(e, i) { for (var n = new t(e,this.getScene()), r = 0; r < this.subMaterials.length; r++) { var o, a = this.subMaterials[r]; o = i && a ? a.clone(e + "-" + a.name) : this.subMaterials[r], n.subMaterials.push(o) } return n } , t.prototype.serialize = function() { var e = {}; e.name = this.name, e.id = this.id, e.uniqueId = this.uniqueId, ye && (e.tags = ye.GetTags(this)), e.materialsUniqueIds = [], e.materials = []; for (var t = 0; t < this.subMaterials.length; t++) { var i = this.subMaterials[t]; i ? (e.materialsUniqueIds.push(i.uniqueId), e.materials.push(i.id)) : (e.materialsUniqueIds.push(null), e.materials.push(null)) } return e } , t.prototype.dispose = function(t, i, n) { var r = this.getScene(); if (r) { if (n) for (var o = 0; o < this.subMaterials.length; o++) { var a = this.subMaterials[o]; a && a.dispose(t, i) } var s = r.multiMaterials.indexOf(this); s >= 0 && r.multiMaterials.splice(s, 1), e.prototype.dispose.call(this, t, i) } } , t.ParseMultiMaterial = function(e, i) { var n = new t(e.name,i); return n.id = e.id, n._loadedUniqueId = e.uniqueId, ye && ye.AddTagsTo(n, e.tags), e.materialsUniqueIds ? n._waitingSubMaterialsUniqueIds = e.materialsUniqueIds : e.materials.forEach((function(e) { return n.subMaterials.push(i.getLastMaterialById(e)) } )), n } , t }(Or); y("BABYLON.MultiMaterial", Dr); var Nr = function(e, t) { this.distanceOrScreenCoverage = e, this.mesh = t } , Lr = function() {} , Fr = function() { this.visibleInstances = {}, this.batchCache = new wr, this.batchCacheReplacementModeInFrozenMode = new wr, this.instancesBufferSize = 2048 } , wr = function() { this.mustReturn = !1, this.visibleInstances = new Array, this.renderSelf = new Array, this.hardwareInstancedRendering = new Array } , Br = function() { this.instancesCount = 0, this.matrixBuffer = null, this.previousMatrixBuffer = null, this.matrixBufferSize = 512, this.matrixData = null, this.boundingVectors = [], this.worldMatrices = null } , Ur = function() { this._areNormalsFrozen = !1, this._source = null, this.meshMap = null, this._preActivateId = -1, this._LODLevels = new Array, this._useLODScreenCoverage = !1, this._effectiveMaterial = null, this._forcedInstanceCount = 0 } , Vr = function(e) { function t(i, n, r, o, s, l) { void 0 === n && (n = null), void 0 === r && (r = null), void 0 === o && (o = null), void 0 === l && (l = !0); var c = e.call(this, i, n) || this; if (c._internalMeshDataInfo = new Ur, c.delayLoadState = a.DELAYLOADSTATE_NONE, c.instances = new Array, c._creationDataStorage = null, c._geometry = null, c._instanceDataStorage = new Fr, c._thinInstanceDataStorage = new Br, c._shouldGenerateFlatShading = !1, c._originalBuilderSideOrientation = t.DEFAULTSIDE, c.overrideMaterialSideOrientation = null, c.ignoreCameraMaxZ = !1, n = c.getScene(), c._onBeforeDraw = function(e, t, i) { e && i && (c._uniformBuffer ? c.transferToEffect(t) : i.bindOnlyWorldMatrix(t)) } , o) { if (o._geometry && o._geometry.applyToMesh(c), fe.DeepCopy(o, c, ["name", "material", "skeleton", "instances", "parent", "uniqueId", "source", "metadata", "morphTargetManager", "hasInstances", "worldMatrixInstancedBuffer", "previousWorldMatrixInstancedBuffer", "hasLODLevels", "geometry", "isBlocked", "areNormalsFrozen", "facetNb", "isFacetDataEnabled", "lightSources", "useBones", "isAnInstance", "collider", "edgesRenderer", "forward", "up", "right", "absolutePosition", "absoluteScaling", "absoluteRotationQuaternion", "isWorldMatrixFrozen", "nonUniformScaling", "behaviors", "worldMatrixFromCache", "hasThinInstances", "cloneMeshMap", "hasBoundingInfo"], ["_poseMatrix"]), c._internalMeshDataInfo._source = o, n.useClonedMeshMap && (o._internalMeshDataInfo.meshMap || (o._internalMeshDataInfo.meshMap = {}), o._internalMeshDataInfo.meshMap[c.uniqueId] = c), c._originalBuilderSideOrientation = o._originalBuilderSideOrientation, c._creationDataStorage = o._creationDataStorage, o._ranges) { var u = o._ranges; for (var d in u) Object.prototype.hasOwnProperty.call(u, d) && u[d] && c.createAnimationRange(d, u[d].from, u[d].to) } if (o.metadata && o.metadata.clone ? c.metadata = o.metadata.clone() : c.metadata = o.metadata, ye && ye.HasTags(o) && ye.AddTagsTo(c, ye.GetTags(o, !0)), c.setEnabled(o.isEnabled()), c.parent = o.parent, c.setPivotMatrix(o.getPivotMatrix()), c.id = i + "." + o.id, c.material = o.material, !s) for (var p = o.getDescendants(!0), f = 0; f < p.length; f++) { var _ = p[f]; _.clone && _.clone(i + "." + _.name, c) } if (o.morphTargetManager && (c.morphTargetManager = o.morphTargetManager), n.getPhysicsEngine) { var m = n.getPhysicsEngine(); if (l && m) { var g = m.getImpostorForPhysicsObject(o); g && (c.physicsImpostor = g.clone(c)) } } for (f = 0; f < n.particleSystems.length; f++) { var v = n.particleSystems[f]; v.emitter === o && v.clone(v.name, c) } c.skeleton = o.skeleton, c.refreshBoundingInfo(!0, !0), c.computeWorldMatrix(!0) } return null !== r && (c.parent = r), c._instanceDataStorage.hardwareInstancedRendering = c.getEngine().getCaps().instancedArrays, c._internalMeshDataInfo._onMeshReadyObserverAdded = function(e) { e.unregisterOnNextCall = !0, c.isReady(!0) ? c.onMeshReadyObservable.notifyObservers(c) : c._internalMeshDataInfo._checkReadinessObserver || (c._internalMeshDataInfo._checkReadinessObserver = c._scene.onBeforeRenderObservable.add((function() { c.isReady(!0) && (c._scene.onBeforeRenderObservable.remove(c._internalMeshDataInfo._checkReadinessObserver), c._internalMeshDataInfo._checkReadinessObserver = null, c.onMeshReadyObservable.notifyObservers(c)) } ))) } , c.onMeshReadyObservable = new h(c._internalMeshDataInfo._onMeshReadyObserverAdded), o && o.onClonedObservable.notifyObservers(c), c } return U(t, e), t._GetDefaultSideOrientation = function(e) { return e || t.FRONTSIDE } , Object.defineProperty(t.prototype, "useLODScreenCoverage", { get: function() { return this._internalMeshDataInfo._useLODScreenCoverage }, set: function(e) { this._internalMeshDataInfo._useLODScreenCoverage = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "computeBonesUsingShaders", { get: function() { return this._internalAbstractMeshDataInfo._computeBonesUsingShaders }, set: function(e) { this._internalAbstractMeshDataInfo._computeBonesUsingShaders !== e && (e && this._internalMeshDataInfo._sourcePositions && (this.setVerticesData(Bi.PositionKind, this._internalMeshDataInfo._sourcePositions.slice(), !0), this._internalMeshDataInfo._sourceNormals && this.setVerticesData(Bi.NormalKind, this._internalMeshDataInfo._sourceNormals.slice(), !0)), this._internalAbstractMeshDataInfo._computeBonesUsingShaders = e, this._markSubMeshesAsAttributesDirty()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onBeforeRenderObservable", { get: function() { return this._internalMeshDataInfo._onBeforeRenderObservable || (this._internalMeshDataInfo._onBeforeRenderObservable = new h), this._internalMeshDataInfo._onBeforeRenderObservable }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onBeforeBindObservable", { get: function() { return this._internalMeshDataInfo._onBeforeBindObservable || (this._internalMeshDataInfo._onBeforeBindObservable = new h), this._internalMeshDataInfo._onBeforeBindObservable }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onAfterRenderObservable", { get: function() { return this._internalMeshDataInfo._onAfterRenderObservable || (this._internalMeshDataInfo._onAfterRenderObservable = new h), this._internalMeshDataInfo._onAfterRenderObservable }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onBetweenPassObservable", { get: function() { return this._internalMeshDataInfo._onBetweenPassObservable || (this._internalMeshDataInfo._onBetweenPassObservable = new h), this._internalMeshDataInfo._onBetweenPassObservable }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onBeforeDrawObservable", { get: function() { return this._internalMeshDataInfo._onBeforeDrawObservable || (this._internalMeshDataInfo._onBeforeDrawObservable = new h), this._internalMeshDataInfo._onBeforeDrawObservable }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onBeforeDraw", { set: function(e) { this._onBeforeDrawObserver && this.onBeforeDrawObservable.remove(this._onBeforeDrawObserver), this._onBeforeDrawObserver = this.onBeforeDrawObservable.add(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "hasInstances", { get: function() { return this.instances.length > 0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "hasThinInstances", { get: function() { var e; return (null !== (e = this._thinInstanceDataStorage.instancesCount) && void 0 !== e ? e : 0) > 0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "forcedInstanceCount", { get: function() { return this._internalMeshDataInfo._forcedInstanceCount }, set: function(e) { this._internalMeshDataInfo._forcedInstanceCount = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "source", { get: function() { return this._internalMeshDataInfo._source }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cloneMeshMap", { get: function() { return this._internalMeshDataInfo.meshMap }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "isUnIndexed", { get: function() { return this._unIndexed }, set: function(e) { this._unIndexed !== e && (this._unIndexed = e, this._markSubMeshesAsAttributesDirty()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "worldMatrixInstancedBuffer", { get: function() { return this._instanceDataStorage.instancesData }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "previousWorldMatrixInstancedBuffer", { get: function() { return this._instanceDataStorage.instancesPreviousData }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "manualUpdateOfWorldMatrixInstancedBuffer", { get: function() { return this._instanceDataStorage.manualUpdate }, set: function(e) { this._instanceDataStorage.manualUpdate = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "manualUpdateOfPreviousWorldMatrixInstancedBuffer", { get: function() { return this._instanceDataStorage.previousManualUpdate }, set: function(e) { this._instanceDataStorage.previousManualUpdate = e }, enumerable: !1, configurable: !0 }), t.prototype.instantiateHierarchy = function(e, t, i) { void 0 === e && (e = null); var n = !(this.getTotalVertices() > 0) || t && t.doNotInstantiate ? this.clone("Clone of " + (this.name || this.id), e || this.parent, !0) : this.createInstance("instance of " + (this.name || this.id)); n.parent = e || this.parent, n.position = this.position.clone(), n.scaling = this.scaling.clone(), this.rotationQuaternion ? n.rotationQuaternion = this.rotationQuaternion.clone() : n.rotation = this.rotation.clone(), i && i(this, n); for (var r = 0, o = this.getChildTransformNodes(!0); r < o.length; r++) o[r].instantiateHierarchy(n, t, i); return n } , t.prototype.getClassName = function() { return "Mesh" } , Object.defineProperty(t.prototype, "_isMesh", { get: function() { return !0 }, enumerable: !1, configurable: !0 }), t.prototype.toString = function(t) { var i = e.prototype.toString.call(this, t); if (i += ", n vertices: " + this.getTotalVertices(), i += ", parent: " + (this._waitingParentId ? this._waitingParentId : this.parent ? this.parent.name : "NONE"), this.animations) for (var n = 0; n < this.animations.length; n++) i += ", animation[0]: " + this.animations[n].toString(t); if (t) if (this._geometry) { var r = this.getIndices() , o = this.getVerticesData(Bi.PositionKind); o && r && (i += ", flat shading: " + (o.length / 3 === r.length ? "YES" : "NO")) } else i += ", flat shading: UNKNOWN"; return i } , t.prototype._unBindEffect = function() { e.prototype._unBindEffect.call(this); for (var t = 0, i = this.instances; t < i.length; t++) i[t]._unBindEffect() } , Object.defineProperty(t.prototype, "hasLODLevels", { get: function() { return this._internalMeshDataInfo._LODLevels.length > 0 }, enumerable: !1, configurable: !0 }), t.prototype.getLODLevels = function() { return this._internalMeshDataInfo._LODLevels } , t.prototype._sortLODLevels = function() { var e = this._internalMeshDataInfo._useLODScreenCoverage ? -1 : 1; this._internalMeshDataInfo._LODLevels.sort((function(t, i) { return t.distanceOrScreenCoverage < i.distanceOrScreenCoverage ? e : t.distanceOrScreenCoverage > i.distanceOrScreenCoverage ? -e : 0 } )) } , t.prototype.addLODLevel = function(e, t) { if (t && t._masterMesh) return K.Warn("You cannot use a mesh as LOD level twice"), this; var i = new Nr(e,t); return this._internalMeshDataInfo._LODLevels.push(i), t && (t._masterMesh = this), this._sortLODLevels(), this } , t.prototype.getLODLevelAtDistance = function(e) { for (var t = this._internalMeshDataInfo, i = 0; i < t._LODLevels.length; i++) { var n = t._LODLevels[i]; if (n.distanceOrScreenCoverage === e) return n.mesh } return null } , t.prototype.removeLODLevel = function(e) { for (var t = this._internalMeshDataInfo, i = 0; i < t._LODLevels.length; i++) t._LODLevels[i].mesh === e && (t._LODLevels.splice(i, 1), e && (e._masterMesh = null)); return this._sortLODLevels(), this } , t.prototype.getLOD = function(e, t) { var i, n = this._internalMeshDataInfo; if (!n._LODLevels || 0 === n._LODLevels.length) return this; var r = (i = t || this.getBoundingInfo().boundingSphere).centerWorld.subtract(e.globalPosition).length() , o = r , s = 1; if (n._useLODScreenCoverage) { var l = e.screenArea , c = i.radiusWorld * e.minZ / r; o = (c = c * c * Math.PI) / l, s = -1 } if (s * n._LODLevels[n._LODLevels.length - 1].distanceOrScreenCoverage > s * o) return this.onLODLevelSelection && this.onLODLevelSelection(o, this, this), this; for (var u = 0; u < n._LODLevels.length; u++) { var h = n._LODLevels[u]; if (s * h.distanceOrScreenCoverage < s * o) { if (h.mesh) { if (h.mesh.delayLoadState === a.DELAYLOADSTATE_NOTLOADED) return h.mesh._checkDelayState(), this; if (h.mesh.delayLoadState === a.DELAYLOADSTATE_LOADING) return this; h.mesh._preActivate(), h.mesh._updateSubMeshesBoundingInfo(this.worldMatrixFromCache) } return this.onLODLevelSelection && this.onLODLevelSelection(o, this, h.mesh), h.mesh } } return this.onLODLevelSelection && this.onLODLevelSelection(o, this, this), this } , Object.defineProperty(t.prototype, "geometry", { get: function() { return this._geometry }, enumerable: !1, configurable: !0 }), t.prototype.getTotalVertices = function() { return null === this._geometry || void 0 === this._geometry ? 0 : this._geometry.getTotalVertices() } , t.prototype.getVerticesData = function(e, t, i) { var n, r; if (!this._geometry) return null; var o = null === (r = null === (n = this._userInstancedBuffersStorage) || void 0 === n ? void 0 : n.vertexBuffers[e]) || void 0 === r ? void 0 : r.getFloatData(this._geometry.getTotalVertices(), i || t && 1 !== this._geometry.meshes.length); return o || (o = this._geometry.getVerticesData(e, t, i)), o } , t.prototype.getVertexBuffer = function(e) { var t, i; return this._geometry ? null !== (i = null === (t = this._userInstancedBuffersStorage) || void 0 === t ? void 0 : t.vertexBuffers[e]) && void 0 !== i ? i : this._geometry.getVertexBuffer(e) : null } , t.prototype.isVerticesDataPresent = function(e) { var t; return this._geometry ? void 0 !== (null === (t = this._userInstancedBuffersStorage) || void 0 === t ? void 0 : t.vertexBuffers[e]) || this._geometry.isVerticesDataPresent(e) : !!this._delayInfo && -1 !== this._delayInfo.indexOf(e) } , t.prototype.isVertexBufferUpdatable = function(e) { var t, i; return this._geometry ? (null === (i = null === (t = this._userInstancedBuffersStorage) || void 0 === t ? void 0 : t.vertexBuffers[e]) || void 0 === i ? void 0 : i.isUpdatable()) || this._geometry.isVertexBufferUpdatable(e) : !!this._delayInfo && -1 !== this._delayInfo.indexOf(e) } , t.prototype.getVerticesDataKinds = function() { if (!this._geometry) { var e = new Array; return this._delayInfo && this._delayInfo.forEach((function(t) { e.push(t) } )), e } var t = this._geometry.getVerticesDataKinds(); if (this._userInstancedBuffersStorage) for (var i in this._userInstancedBuffersStorage.vertexBuffers) t.push(i); return t } , t.prototype.getTotalIndices = function() { return this._geometry ? this._geometry.getTotalIndices() : 0 } , t.prototype.getIndices = function(e, t) { return this._geometry ? this._geometry.getIndices(e, t) : [] } , Object.defineProperty(t.prototype, "isBlocked", { get: function() { return null !== this._masterMesh && void 0 !== this._masterMesh }, enumerable: !1, configurable: !0 }), t.prototype.isReady = function(t, i) { var n, r, o, s, l, c; if (void 0 === t && (t = !1), void 0 === i && (i = !1), this.delayLoadState === a.DELAYLOADSTATE_LOADING) return !1; if (!e.prototype.isReady.call(this, t)) return !1; if (!this.subMeshes || 0 === this.subMeshes.length) return !0; if (!t) return !0; var u = this.getEngine() , h = this.getScene() , d = i || u.getCaps().instancedArrays && (this.instances.length > 0 || this.hasThinInstances); this.computeWorldMatrix(); var p = this.material || h.defaultMaterial; if (p) if (p._storeEffectOnSubMeshes) for (var f = 0, _ = this.subMeshes; f < _.length; f++) { var m = (S = _[f]).getMaterial(); if (m) if (m._storeEffectOnSubMeshes) { if (!m.isReadyForSubMesh(this, S, d)) return !1 } else if (!m.isReady(this, d)) return !1 } else if (!p.isReady(this, d)) return !1; for (var g = u.currentRenderPassId, v = 0, y = this.lightSources; v < y.length; v++) { var b = y[v].getShadowGenerator(); if (b && (!(null === (n = b.getShadowMap()) || void 0 === n ? void 0 : n.renderList) || (null === (r = b.getShadowMap()) || void 0 === r ? void 0 : r.renderList) && -1 !== (null === (s = null === (o = b.getShadowMap()) || void 0 === o ? void 0 : o.renderList) || void 0 === s ? void 0 : s.indexOf(this)))) { b.getShadowMap() && (u.currentRenderPassId = b.getShadowMap().renderPassId); for (var T = 0, E = this.subMeshes; T < E.length; T++) { var S = E[T]; if (!b.isReady(S, d, null !== (c = null === (l = S.getMaterial()) || void 0 === l ? void 0 : l.needAlphaBlendingForMesh(this)) && void 0 !== c && c)) return u.currentRenderPassId = g, !1 } u.currentRenderPassId = g } } for (var A = 0, x = this._internalMeshDataInfo._LODLevels; A < x.length; A++) { var R = x[A]; if (R.mesh && !R.mesh.isReady(d)) return !1 } return !0 } , Object.defineProperty(t.prototype, "areNormalsFrozen", { get: function() { return this._internalMeshDataInfo._areNormalsFrozen }, enumerable: !1, configurable: !0 }), t.prototype.freezeNormals = function() { return this._internalMeshDataInfo._areNormalsFrozen = !0, this } , t.prototype.unfreezeNormals = function() { return this._internalMeshDataInfo._areNormalsFrozen = !1, this } , Object.defineProperty(t.prototype, "overridenInstanceCount", { set: function(e) { this._instanceDataStorage.overridenInstanceCount = e }, enumerable: !1, configurable: !0 }), t.prototype._preActivate = function() { var e = this._internalMeshDataInfo , t = this.getScene().getRenderId(); return e._preActivateId === t || (e._preActivateId = t, this._instanceDataStorage.visibleInstances = null), this } , t.prototype._preActivateForIntermediateRendering = function(e) { return this._instanceDataStorage.visibleInstances && (this._instanceDataStorage.visibleInstances.intermediateDefaultRenderId = e), this } , t.prototype._registerInstanceForRenderId = function(e, t) { return this._instanceDataStorage.visibleInstances || (this._instanceDataStorage.visibleInstances = { defaultRenderId: t, selfDefaultRenderId: this._renderId }), this._instanceDataStorage.visibleInstances[t] || (void 0 !== this._instanceDataStorage.previousRenderId && this._instanceDataStorage.isFrozen && (this._instanceDataStorage.visibleInstances[this._instanceDataStorage.previousRenderId] = null), this._instanceDataStorage.previousRenderId = t, this._instanceDataStorage.visibleInstances[t] = new Array), this._instanceDataStorage.visibleInstances[t].push(e), this } , t.prototype._afterComputeWorldMatrix = function() { e.prototype._afterComputeWorldMatrix.call(this), this.hasThinInstances && (this.doNotSyncBoundingInfo || this.thinInstanceRefreshBoundingInfo(!1)) } , t.prototype._postActivate = function() { this.edgesShareWithInstances && this.edgesRenderer && this.edgesRenderer.isEnabled && this._renderingGroup && (this._renderingGroup._edgesRenderers.pushNoDuplicate(this.edgesRenderer), this.edgesRenderer.customInstances.push(this.getWorldMatrix())) } , t.prototype.refreshBoundingInfo = function(e, t) { if (void 0 === e && (e = !1), void 0 === t && (t = !1), this.hasBoundingInfo && this.getBoundingInfo().isLocked) return this; var i = this.geometry ? this.geometry.boundingBias : null; return this._refreshBoundingInfo(this._getPositionData(e, t), i), this } , t.prototype._createGlobalSubMesh = function(e) { var t = this.getTotalVertices(); if (!t || !this.getIndices()) return null; if (this.subMeshes && this.subMeshes.length > 0) { var i = this.getIndices(); if (!i) return null; var n = i.length , r = !1; if (e) r = !0; else for (var o = 0, a = this.subMeshes; o < a.length; o++) { var s = a[o]; if (s.indexStart + s.indexCount > n) { r = !0; break } if (s.verticesStart + s.verticesCount > t) { r = !0; break } } if (!r) return this.subMeshes[0] } return this.releaseSubMeshes(), new hr(0,0,t,0,this.getTotalIndices(),this) } , t.prototype.subdivide = function(e) { if (!(e < 1)) { for (var t = this.getTotalIndices(), i = t / e | 0, n = 0; i % 3 != 0; ) i++; this.releaseSubMeshes(); for (var r = 0; r < e && !(n >= t); r++) hr.CreateFromIndices(0, n, r === e - 1 ? t - n : i, this), n += i; this.synchronizeInstances() } } , t.prototype.setVerticesData = function(e, t, i, n) { if (void 0 === i && (i = !1), this._geometry) this._geometry.setVerticesData(e, t, i, n); else { var r = new $n; r.set(t, e); var o = this.getScene(); new fr(fr.RandomId(),o,r,i,this) } return this } , t.prototype.removeVerticesData = function(e) { this._geometry && this._geometry.removeVerticesData(e) } , t.prototype.markVerticesDataAsUpdatable = function(e, t) { void 0 === t && (t = !0); var i = this.getVertexBuffer(e); i && i.isUpdatable() !== t && this.setVerticesData(e, this.getVerticesData(e), t) } , t.prototype.setVerticesBuffer = function(e, t) { return void 0 === t && (t = !0), this._geometry || (this._geometry = fr.CreateGeometryForMesh(this)), this._geometry.setVerticesBuffer(e, null, t), this } , t.prototype.updateVerticesData = function(e, t, i, n) { return this._geometry ? (n ? (this.makeGeometryUnique(), this.updateVerticesData(e, t, i, !1)) : this._geometry.updateVerticesData(e, t, i), this) : this } , t.prototype.updateMeshPositions = function(e, t) { void 0 === t && (t = !0); var i = this.getVerticesData(Bi.PositionKind); if (!i) return this; if (e(i), this.updateVerticesData(Bi.PositionKind, i, !1, !1), t) { var n = this.getIndices() , r = this.getVerticesData(Bi.NormalKind); if (!r) return this; $n.ComputeNormals(i, n, r), this.updateVerticesData(Bi.NormalKind, r, !1, !1) } return this } , t.prototype.makeGeometryUnique = function() { if (!this._geometry) return this; if (1 === this._geometry.meshes.length) return this; var e = this._geometry , t = this._geometry.copy(fr.RandomId()); return e.releaseForMesh(this, !0), t.applyToMesh(this), this } , t.prototype.setIndices = function(e, t, i) { if (void 0 === t && (t = null), void 0 === i && (i = !1), this._geometry) this._geometry.setIndices(e, t, i); else { var n = new $n; n.indices = e; var r = this.getScene(); new fr(fr.RandomId(),r,n,i,this) } return this } , t.prototype.updateIndices = function(e, t, i) { return void 0 === i && (i = !1), this._geometry ? (this._geometry.updateIndices(e, t, i), this) : this } , t.prototype.toLeftHanded = function() { return this._geometry ? (this._geometry.toLeftHanded(), this) : this } , t.prototype._bind = function(e, t, i) { if (!this._geometry) return this; var n, r = this.getScene().getEngine(); if (this.morphTargetManager && this.morphTargetManager.isUsingTextureForTargets && this.morphTargetManager._bind(t), this._unIndexed) n = null; else switch (i) { case Or.PointFillMode: n = null; break; case Or.WireFrameFillMode: n = e._getLinesIndexBuffer(this.getIndices(), r); break; default: case Or.TriangleFillMode: n = this._geometry.getIndexBuffer() } return !this._userInstancedBuffersStorage || this.hasThinInstances ? this._geometry._bind(t, n) : this._geometry._bind(t, n, this._userInstancedBuffersStorage.vertexBuffers, this._userInstancedBuffersStorage.vertexArrayObjects), this } , t.prototype._draw = function(e, t, i) { if (!this._geometry || !this._geometry.getVertexBuffers() || !this._unIndexed && !this._geometry.getIndexBuffer()) return this; this._internalMeshDataInfo._onBeforeDrawObservable && this._internalMeshDataInfo._onBeforeDrawObservable.notifyObservers(this); var n = this.getScene().getEngine(); return this._unIndexed || t == Or.PointFillMode ? n.drawArraysType(t, e.verticesStart, e.verticesCount, this.forcedInstanceCount || i) : t == Or.WireFrameFillMode ? n.drawElementsType(t, 0, e._linesIndexCount, this.forcedInstanceCount || i) : n.drawElementsType(t, e.indexStart, e.indexCount, this.forcedInstanceCount || i), this } , t.prototype.registerBeforeRender = function(e) { return this.onBeforeRenderObservable.add(e), this } , t.prototype.unregisterBeforeRender = function(e) { return this.onBeforeRenderObservable.removeCallback(e), this } , t.prototype.registerAfterRender = function(e) { return this.onAfterRenderObservable.add(e), this } , t.prototype.unregisterAfterRender = function(e) { return this.onAfterRenderObservable.removeCallback(e), this } , t.prototype._getInstancesRenderList = function(e, t) { if (void 0 === t && (t = !1), this._instanceDataStorage.isFrozen) { if (t) return this._instanceDataStorage.batchCacheReplacementModeInFrozenMode.hardwareInstancedRendering[e] = !1, this._instanceDataStorage.batchCacheReplacementModeInFrozenMode.renderSelf[e] = !0, this._instanceDataStorage.batchCacheReplacementModeInFrozenMode; if (this._instanceDataStorage.previousBatch) return this._instanceDataStorage.previousBatch } var i = this.getScene() , n = i._isInIntermediateRendering() , r = n ? this._internalAbstractMeshDataInfo._onlyForInstancesIntermediate : this._internalAbstractMeshDataInfo._onlyForInstances , o = this._instanceDataStorage.batchCache; if (o.mustReturn = !1, o.renderSelf[e] = t || !r && this.isEnabled() && this.isVisible, o.visibleInstances[e] = null, this._instanceDataStorage.visibleInstances && !t) { var a = this._instanceDataStorage.visibleInstances , s = i.getRenderId() , l = n ? a.intermediateDefaultRenderId : a.defaultRenderId; o.visibleInstances[e] = a[s], !o.visibleInstances[e] && l && (o.visibleInstances[e] = a[l]) } return o.hardwareInstancedRendering[e] = !t && this._instanceDataStorage.hardwareInstancedRendering && null !== o.visibleInstances[e] && void 0 !== o.visibleInstances[e], this._instanceDataStorage.previousBatch = o, o } , t.prototype._renderWithInstances = function(e, i, n, r, o) { var a, s = n.visibleInstances[e._id]; if (!s) return this; for (var l = this._instanceDataStorage, c = l.instancesBufferSize, u = l.instancesBuffer, h = l.instancesPreviousBuffer, d = 16 * (s.length + 1) * 4; l.instancesBufferSize < d; ) l.instancesBufferSize *= 2; l.instancesData && c == l.instancesBufferSize || (l.instancesData = new Float32Array(l.instancesBufferSize / 4)), (this._scene.needsPreviousWorldMatrices && !l.instancesPreviousData || c != l.instancesBufferSize) && (l.instancesPreviousData = new Float32Array(l.instancesBufferSize / 4)); var p = 0 , f = 0 , _ = n.renderSelf[e._id] , m = !u || c !== l.instancesBufferSize || this._scene.needsPreviousWorldMatrices && !l.instancesPreviousBuffer; if (this._instanceDataStorage.manualUpdate || l.isFrozen && !m) f = (_ ? 1 : 0) + s.length; else { var g = this.getWorldMatrix(); if (_ && (this._scene.needsPreviousWorldMatrices && (l.masterMeshPreviousWorldMatrix ? (l.masterMeshPreviousWorldMatrix.copyToArray(l.instancesPreviousData, p), l.masterMeshPreviousWorldMatrix.copyFrom(g)) : (l.masterMeshPreviousWorldMatrix = g.clone(), l.masterMeshPreviousWorldMatrix.copyToArray(l.instancesPreviousData, p))), g.copyToArray(l.instancesData, p), p += 16, f++), s) { if (t.INSTANCEDMESH_SORT_TRANSPARENT && this._scene.activeCamera && (null === (a = e.getMaterial()) || void 0 === a ? void 0 : a.needAlphaBlendingForMesh(e.getRenderingMesh()))) { for (var v = this._scene.activeCamera.globalPosition, y = 0; y < s.length; y++) { var b = s[y]; b._distanceToCamera = x.Distance(b.getBoundingInfo().boundingSphere.centerWorld, v) } s.sort((function(e, t) { return e._distanceToCamera > t._distanceToCamera ? -1 : e._distanceToCamera < t._distanceToCamera ? 1 : 0 } )) } for (y = 0; y < s.length; y++) { var T = s[y] , E = T.getWorldMatrix(); E.copyToArray(l.instancesData, p), this._scene.needsPreviousWorldMatrices && (T._previousWorldMatrix ? (T._previousWorldMatrix.copyToArray(l.instancesPreviousData, p), T._previousWorldMatrix.copyFrom(E)) : (T._previousWorldMatrix = E.clone(), T._previousWorldMatrix.copyToArray(l.instancesPreviousData, p))), p += 16, f++ } } } return m ? (u && u.dispose(), h && h.dispose(), u = new wi(o,l.instancesData,!0,16,!1,!0), l.instancesBuffer = u, this._userInstancedBuffersStorage || (this._userInstancedBuffersStorage = { data: {}, vertexBuffers: {}, strides: {}, sizes: {}, vertexArrayObjects: this.getEngine().getCaps().vertexArrayObject ? {} : void 0 }), this._userInstancedBuffersStorage.vertexBuffers.world0 = u.createVertexBuffer("world0", 0, 4), this._userInstancedBuffersStorage.vertexBuffers.world1 = u.createVertexBuffer("world1", 4, 4), this._userInstancedBuffersStorage.vertexBuffers.world2 = u.createVertexBuffer("world2", 8, 4), this._userInstancedBuffersStorage.vertexBuffers.world3 = u.createVertexBuffer("world3", 12, 4), this._scene.needsPreviousWorldMatrices && (h = new wi(o,l.instancesPreviousData,!0,16,!1,!0), l.instancesPreviousBuffer = h, this._userInstancedBuffersStorage.vertexBuffers.previousWorld0 = h.createVertexBuffer("previousWorld0", 0, 4), this._userInstancedBuffersStorage.vertexBuffers.previousWorld1 = h.createVertexBuffer("previousWorld1", 4, 4), this._userInstancedBuffersStorage.vertexBuffers.previousWorld2 = h.createVertexBuffer("previousWorld2", 8, 4), this._userInstancedBuffersStorage.vertexBuffers.previousWorld3 = h.createVertexBuffer("previousWorld3", 12, 4)), this._invalidateInstanceVertexArrayObject()) : this._instanceDataStorage.isFrozen || (u.updateDirectly(l.instancesData, 0, f), !this._scene.needsPreviousWorldMatrices || this._instanceDataStorage.manualUpdate && !this._instanceDataStorage.previousManualUpdate || h.updateDirectly(l.instancesPreviousData, 0, f)), this._processInstancedBuffers(s, _), this.getScene()._activeIndices.addCount(e.indexCount * f, !1), o._currentDrawContext && (o._currentDrawContext.useInstancing = !0), this._bind(e, r, i), this._draw(e, i, f), !this._scene.needsPreviousWorldMatrices || m || !this._instanceDataStorage.manualUpdate || this._instanceDataStorage.isFrozen || this._instanceDataStorage.previousManualUpdate || h.updateDirectly(l.instancesData, 0, f), o.unbindInstanceAttributes(), this } , t.prototype._renderWithThinInstances = function(e, t, i, n) { var r, o, a = null !== (o = null === (r = this._thinInstanceDataStorage) || void 0 === r ? void 0 : r.instancesCount) && void 0 !== o ? o : 0; this.getScene()._activeIndices.addCount(e.indexCount * a, !1), n._currentDrawContext && (n._currentDrawContext.useInstancing = !0), this._bind(e, i, t), this._draw(e, t, a), this._scene.needsPreviousWorldMatrices && !this._thinInstanceDataStorage.previousMatrixData && this._thinInstanceDataStorage.matrixData && (this._thinInstanceDataStorage.previousMatrixBuffer ? this._thinInstanceDataStorage.previousMatrixBuffer.updateDirectly(this._thinInstanceDataStorage.matrixData, 0, a) : this._thinInstanceDataStorage.previousMatrixBuffer = this._thinInstanceCreateMatrixBuffer("previousWorld", this._thinInstanceDataStorage.matrixData, !1)), n.unbindInstanceAttributes() } , t.prototype._processInstancedBuffers = function(e, t) {} , t.prototype._processRendering = function(e, t, i, n, r, o, a, s) { var l = this.getScene() , c = l.getEngine(); if (o && t.getRenderingMesh().hasThinInstances) return this._renderWithThinInstances(t, n, i, c), this; if (o) this._renderWithInstances(t, n, r, i, c); else { c._currentDrawContext && (c._currentDrawContext.useInstancing = !1); var u = 0; r.renderSelf[t._id] && (a && a(!1, e.getWorldMatrix(), s), u++, this._draw(t, n, this._instanceDataStorage.overridenInstanceCount)); var h = r.visibleInstances[t._id]; if (h) { var d = h.length; u += d; for (var p = 0; p < d; p++) { var f = h[p].getWorldMatrix(); a && a(!0, f, s), this._draw(t, n) } } l._activeIndices.addCount(t.indexCount * u, !1) } return this } , t.prototype._rebuild = function(t) { if (void 0 === t && (t = !1), this._instanceDataStorage.instancesBuffer && (t && this._instanceDataStorage.instancesBuffer.dispose(), this._instanceDataStorage.instancesBuffer = null), this._userInstancedBuffersStorage) { for (var i in this._userInstancedBuffersStorage.vertexBuffers) { var n = this._userInstancedBuffersStorage.vertexBuffers[i]; n && (t && n.dispose(), this._userInstancedBuffersStorage.vertexBuffers[i] = null) } this._userInstancedBuffersStorage.vertexArrayObjects && (this._userInstancedBuffersStorage.vertexArrayObjects = {}) } this._internalMeshDataInfo._effectiveMaterial = null, e.prototype._rebuild.call(this, t) } , t.prototype._freeze = function() { if (this.subMeshes) { for (var e = 0; e < this.subMeshes.length; e++) this._getInstancesRenderList(e); this._internalMeshDataInfo._effectiveMaterial = null, this._instanceDataStorage.isFrozen = !0 } } , t.prototype._unFreeze = function() { this._instanceDataStorage.isFrozen = !1, this._instanceDataStorage.previousBatch = null } , t.prototype.render = function(e, t, i) { var n, r, o, a = this.getScene(); if (this._internalAbstractMeshDataInfo._isActiveIntermediate ? this._internalAbstractMeshDataInfo._isActiveIntermediate = !1 : this._internalAbstractMeshDataInfo._isActive = !1, this._checkOcclusionQuery() && !this._occlusionDataStorage.forceRenderingWhenOccluded) return this; var s = this._getInstancesRenderList(e._id, !!i); if (s.mustReturn) return this; if (!this._geometry || !this._geometry.getVertexBuffers() || !this._unIndexed && !this._geometry.getIndexBuffer()) return this; var l = a.getEngine() , c = 0 , u = null; this.ignoreCameraMaxZ && a.activeCamera && !a._isInIntermediateRendering() && (c = a.activeCamera.maxZ, u = a.activeCamera, a.activeCamera.maxZ = 0, a.updateTransformMatrix(!0)), this._internalMeshDataInfo._onBeforeRenderObservable && this._internalMeshDataInfo._onBeforeRenderObservable.notifyObservers(this); var h, d = s.hardwareInstancedRendering[e._id] || e.getRenderingMesh().hasThinInstances, p = this._instanceDataStorage, f = e.getMaterial(); if (!f) return u && (u.maxZ = c, a.updateTransformMatrix(!0)), this; if (p.isFrozen && this._internalMeshDataInfo._effectiveMaterial && this._internalMeshDataInfo._effectiveMaterial === f) { if (f._storeEffectOnSubMeshes && !(null === (n = e.effect) || void 0 === n ? void 0 : n._wasPreviouslyReady) || !f._storeEffectOnSubMeshes && !(null === (r = f.getEffect()) || void 0 === r ? void 0 : r._wasPreviouslyReady)) return u && (u.maxZ = c, a.updateTransformMatrix(!0)), this } else { if (f._storeEffectOnSubMeshes) { if (!f.isReadyForSubMesh(this, e, d)) return u && (u.maxZ = c, a.updateTransformMatrix(!0)), this } else if (!f.isReady(this, d)) return u && (u.maxZ = c, a.updateTransformMatrix(!0)), this; this._internalMeshDataInfo._effectiveMaterial = f } t && l.setAlphaMode(this._internalMeshDataInfo._effectiveMaterial.alphaMode); for (var _ = null !== (o = null == (h = this._internalMeshDataInfo._effectiveMaterial._storeEffectOnSubMeshes ? e._drawWrapper : this._internalMeshDataInfo._effectiveMaterial._getDrawWrapper()) ? void 0 : h.effect) && void 0 !== o ? o : null, m = 0, g = a._beforeRenderingMeshStage; m < g.length; m++) g[m].action(this, e, s, _); if (!h || !_) return u && (u.maxZ = c, a.updateTransformMatrix(!0)), this; var v, y = i || this; if (p.isFrozen || !this._internalMeshDataInfo._effectiveMaterial.backFaceCulling && null === this.overrideMaterialSideOrientation) v = p.sideOrientation; else { var b = y._getWorldMatrixDeterminant(); null == (v = this.overrideMaterialSideOrientation) && (v = this._internalMeshDataInfo._effectiveMaterial.sideOrientation), b < 0 && (v = v === Or.ClockWiseSideOrientation ? Or.CounterClockWiseSideOrientation : Or.ClockWiseSideOrientation), p.sideOrientation = v } var T = this._internalMeshDataInfo._effectiveMaterial._preBind(h, v); this._internalMeshDataInfo._effectiveMaterial.forceDepthWrite && l.setDepthWrite(!0); var E = a.forcePointsCloud ? Or.PointFillMode : a.forceWireframe ? Or.WireFrameFillMode : this._internalMeshDataInfo._effectiveMaterial.fillMode; this._internalMeshDataInfo._onBeforeBindObservable && this._internalMeshDataInfo._onBeforeBindObservable.notifyObservers(this), d || this._bind(e, _, E); var S = this._internalMeshDataInfo._effectiveMaterial , A = y.getWorldMatrix(); S._storeEffectOnSubMeshes ? S.bindForSubMesh(A, this, e) : S.bind(A, this), !S.backFaceCulling && S.separateCullingPass && (l.setState(!0, S.zOffset, !1, !T, S.cullBackFaces, S.stencil, S.zOffsetUnits), this._processRendering(this, e, _, E, s, d, this._onBeforeDraw, this._internalMeshDataInfo._effectiveMaterial), l.setState(!0, S.zOffset, !1, T, S.cullBackFaces, S.stencil, S.zOffsetUnits), this._internalMeshDataInfo._onBetweenPassObservable && this._internalMeshDataInfo._onBetweenPassObservable.notifyObservers(e)), this._processRendering(this, e, _, E, s, d, this._onBeforeDraw, this._internalMeshDataInfo._effectiveMaterial), this._internalMeshDataInfo._effectiveMaterial.unbind(); for (var x = 0, R = a._afterRenderingMeshStage; x < R.length; x++) R[x].action(this, e, s, _); return this._internalMeshDataInfo._onAfterRenderObservable && this._internalMeshDataInfo._onAfterRenderObservable.notifyObservers(this), u && (u.maxZ = c, a.updateTransformMatrix(!0)), this } , t.prototype.cleanMatrixWeights = function() { this.isVerticesDataPresent(Bi.MatricesWeightsKind) && (this.isVerticesDataPresent(Bi.MatricesWeightsExtraKind) ? this._normalizeSkinWeightsAndExtra() : this._normalizeSkinFourWeights()) } , t.prototype._normalizeSkinFourWeights = function() { for (var e = this.getVerticesData(Bi.MatricesWeightsKind), t = e.length, i = 0; i < t; i += 4) { var n = e[i] + e[i + 1] + e[i + 2] + e[i + 3]; if (0 === n) e[i] = 1; else { var r = 1 / n; e[i] *= r, e[i + 1] *= r, e[i + 2] *= r, e[i + 3] *= r } } this.setVerticesData(Bi.MatricesWeightsKind, e) } , t.prototype._normalizeSkinWeightsAndExtra = function() { for (var e = this.getVerticesData(Bi.MatricesWeightsExtraKind), t = this.getVerticesData(Bi.MatricesWeightsKind), i = t.length, n = 0; n < i; n += 4) { var r = t[n] + t[n + 1] + t[n + 2] + t[n + 3]; if (0 === (r += e[n] + e[n + 1] + e[n + 2] + e[n + 3])) t[n] = 1; else { var o = 1 / r; t[n] *= o, t[n + 1] *= o, t[n + 2] *= o, t[n + 3] *= o, e[n] *= o, e[n + 1] *= o, e[n + 2] *= o, e[n + 3] *= o } } this.setVerticesData(Bi.MatricesWeightsKind, t), this.setVerticesData(Bi.MatricesWeightsKind, e) } , t.prototype.validateSkinning = function() { var e = this.getVerticesData(Bi.MatricesWeightsExtraKind) , t = this.getVerticesData(Bi.MatricesWeightsKind); if (null === t || null == this.skeleton) return { skinned: !1, valid: !0, report: "not skinned" }; for (var i = t.length, n = 0, r = 0, o = 0, a = 0, s = null === e ? 4 : 8, l = new Array, c = 0; c <= s; c++) l[c] = 0; for (c = 0; c < i; c += 4) { for (var u = t[c], h = u, d = 0 === h ? 0 : 1, p = 1; p < s; p++) { var f = p < 4 ? t[c + p] : e[c + p - 4]; f > u && n++, 0 !== f && d++, h += f, u = f } if (l[d]++, d > o && (o = d), 0 === h) r++; else { var _ = 1 / h , m = 0; for (p = 0; p < s; p++) m += p < 4 ? Math.abs(t[c + p] - t[c + p] * _) : Math.abs(e[c + p - 4] - e[c + p - 4] * _); m > .001 && a++ } } var g = this.skeleton.bones.length , v = this.getVerticesData(Bi.MatricesIndicesKind) , y = this.getVerticesData(Bi.MatricesIndicesExtraKind) , b = 0; for (c = 0; c < i; c += 4) for (p = 0; p < s; p++) { var T = p < 4 ? v[c + p] : y[c + p - 4]; (T >= g || T < 0) && b++ } return { skinned: !0, valid: 0 === r && 0 === a && 0 === b, report: "Number of Weights = " + i / 4 + "\nMaximum influences = " + o + "\nMissing Weights = " + r + "\nNot Sorted = " + n + "\nNot Normalized = " + a + "\nWeightCounts = [" + l + "]\nNumber of bones = " + g + "\nBad Bone Indices = " + b } } , t.prototype._checkDelayState = function() { var e = this.getScene(); return this._geometry ? this._geometry.load(e) : this.delayLoadState === a.DELAYLOADSTATE_NOTLOADED && (this.delayLoadState = a.DELAYLOADSTATE_LOADING, this._queueLoad(e)), this } , t.prototype._queueLoad = function(e) { var t = this; e._addPendingData(this); var i = -1 !== this.delayLoadingFile.indexOf(".babylonbinarymeshdata"); return gi.LoadFile(this.delayLoadingFile, (function(i) { i instanceof ArrayBuffer ? t._delayLoadingFunction(i, t) : t._delayLoadingFunction(JSON.parse(i), t), t.instances.forEach((function(e) { e.refreshBoundingInfo(), e._syncSubMeshes() } )), t.delayLoadState = a.DELAYLOADSTATE_LOADED, e._removePendingData(t) } ), (function() {} ), e.offlineProvider, i), this } , t.prototype.isInFrustum = function(t) { return this.delayLoadState !== a.DELAYLOADSTATE_LOADING && !!e.prototype.isInFrustum.call(this, t) && (this._checkDelayState(), !0) } , t.prototype.setMaterialById = function(e) { var t, i = this.getScene().materials; for (t = i.length - 1; t > -1; t--) if (i[t].id === e) return this.material = i[t], this; var n = this.getScene().multiMaterials; for (t = n.length - 1; t > -1; t--) if (n[t].id === e) return this.material = n[t], this; return this } , t.prototype.getAnimatables = function() { var e = new Array; return this.material && e.push(this.material), this.skeleton && e.push(this.skeleton), e } , t.prototype.bakeTransformIntoVertices = function(e) { if (!this.isVerticesDataPresent(Bi.PositionKind)) return this; var t = this.subMeshes.splice(0); this._resetPointsArrayCache(); var i, n = this.getVerticesData(Bi.PositionKind), r = new Array; for (i = 0; i < n.length; i += 3) x.TransformCoordinates(x.FromArray(n, i), e).toArray(r, i); if (this.setVerticesData(Bi.PositionKind, r, this.getVertexBuffer(Bi.PositionKind).isUpdatable()), this.isVerticesDataPresent(Bi.NormalKind)) { for (n = this.getVerticesData(Bi.NormalKind), r = [], i = 0; i < n.length; i += 3) x.TransformNormal(x.FromArray(n, i), e).normalize().toArray(r, i); this.setVerticesData(Bi.NormalKind, r, this.getVertexBuffer(Bi.NormalKind).isUpdatable()) } return e.determinant() < 0 && this.flipFaces(), this.releaseSubMeshes(), this.subMeshes = t, this } , t.prototype.bakeCurrentTransformIntoVertices = function(e) { return void 0 === e && (e = !0), this.bakeTransformIntoVertices(this.computeWorldMatrix(!0)), this.resetLocalMatrix(e), this } , Object.defineProperty(t.prototype, "_positions", { get: function() { return this._internalAbstractMeshDataInfo._positions ? this._internalAbstractMeshDataInfo._positions : this._geometry ? this._geometry._positions : null }, enumerable: !1, configurable: !0 }), t.prototype._resetPointsArrayCache = function() { return this._geometry && this._geometry._resetPointsArrayCache(), this } , t.prototype._generatePointsArray = function() { return !!this._geometry && this._geometry._generatePointsArray() } , t.prototype.clone = function(e, i, n, r) { return void 0 === e && (e = ""), void 0 === i && (i = null), void 0 === r && (r = !0), new t(e,this.getScene(),i,this,n,r) } , t.prototype.dispose = function(t, i) { void 0 === i && (i = !1), this.morphTargetManager = null, this._geometry && this._geometry.releaseForMesh(this, !0); var n = this._internalMeshDataInfo; if (n._onBeforeDrawObservable && n._onBeforeDrawObservable.clear(), n._onBeforeBindObservable && n._onBeforeBindObservable.clear(), n._onBeforeRenderObservable && n._onBeforeRenderObservable.clear(), n._onAfterRenderObservable && n._onAfterRenderObservable.clear(), n._onBetweenPassObservable && n._onBetweenPassObservable.clear(), this._scene.useClonedMeshMap) { if (n.meshMap) for (var r in n.meshMap) (s = n.meshMap[r]) && (s._internalMeshDataInfo._source = null, n.meshMap[r] = void 0); n._source && n._source._internalMeshDataInfo.meshMap && (n._source._internalMeshDataInfo.meshMap[this.uniqueId] = void 0) } else for (var o = 0, a = this.getScene().meshes; o < a.length; o++) { var s; (s = a[o])._internalMeshDataInfo && s._internalMeshDataInfo._source && s._internalMeshDataInfo._source === this && (s._internalMeshDataInfo._source = null) } n._source = null, this._disposeInstanceSpecificData(), this._disposeThinInstanceSpecificData(), this._internalMeshDataInfo._checkReadinessObserver && this._scene.onBeforeRenderObservable.remove(this._internalMeshDataInfo._checkReadinessObserver), e.prototype.dispose.call(this, t, i) } , t.prototype._disposeInstanceSpecificData = function() {} , t.prototype._disposeThinInstanceSpecificData = function() {} , t.prototype._invalidateInstanceVertexArrayObject = function() {} , t.prototype.applyDisplacementMap = function(e, t, i, n, r, o, a) { var s = this; void 0 === a && (a = !1); var l = this.getScene(); return gi.LoadImage(e, (function(e) { var l = e.width , c = e.height , u = s.getEngine().createCanvas(l, c).getContext("2d"); u.drawImage(e, 0, 0); var h = u.getImageData(0, 0, l, c).data; s.applyDisplacementMapFromBuffer(h, l, c, t, i, r, o, a), n && n(s) } ), (function() {} ), l.offlineProvider), this } , t.prototype.applyDisplacementMapFromBuffer = function(e, t, i, n, r, o, a, s) { if (void 0 === s && (s = !1), !this.isVerticesDataPresent(Bi.PositionKind) || !this.isVerticesDataPresent(Bi.NormalKind) || !this.isVerticesDataPresent(Bi.UVKind)) return K.Warn("Cannot call applyDisplacementMap: Given mesh is not complete. Position, Normal or UV are missing"), this; var l = this.getVerticesData(Bi.PositionKind, !0, !0) , c = this.getVerticesData(Bi.NormalKind) , u = this.getVerticesData(Bi.UVKind) , h = x.Zero() , d = x.Zero() , p = A.Zero(); o = o || A.Zero(), a = a || new A(1,1); for (var f = 0; f < l.length; f += 3) { x.FromArrayToRef(l, f, h), x.FromArrayToRef(c, f, d), A.FromArrayToRef(u, f / 3 * 2, p); var _ = 4 * ((Math.abs(p.x * a.x + o.x % 1) * (t - 1) % t | 0) + (Math.abs(p.y * a.y + o.y % 1) * (i - 1) % i | 0) * t) , m = e[_] / 255 * .3 + e[_ + 1] / 255 * .59 + e[_ + 2] / 255 * .11; d.normalize(), d.scaleInPlace(n + (r - n) * m), (h = h.add(d)).toArray(l, f) } return $n.ComputeNormals(l, this.getIndices(), c), s ? (this.setVerticesData(Bi.PositionKind, l), this.setVerticesData(Bi.NormalKind, c), this.setVerticesData(Bi.UVKind, u)) : (this.updateVerticesData(Bi.PositionKind, l), this.updateVerticesData(Bi.NormalKind, c)), this } , t.prototype.convertToFlatShadedMesh = function() { var e, t, i = this.getVerticesDataKinds(), n = {}, r = {}, o = {}, s = !1; for (e = 0; e < i.length; e++) { t = i[e]; var l = this.getVertexBuffer(t) , c = l.getData(); (c instanceof Array || c instanceof Float32Array) && 0 === c.length || (t !== Bi.NormalKind ? (n[t] = l, r[t] = this.getVerticesData(t), o[t] = []) : (s = l.isUpdatable(), i.splice(e, 1), e--)) } var u, h = this.subMeshes.slice(0), d = this.getIndices(), p = this.getTotalIndices(); for (u = 0; u < p; u++) { var f = d[u]; for (e = 0; e < i.length; e++) if (n[t = i[e]]) for (var _ = n[t].getStrideSize(), m = 0; m < _; m++) o[t].push(r[t][f * _ + m]) } var g, v = [], y = o[Bi.PositionKind]; for (g = this.getScene().useRightHandedSystem ? this.overrideMaterialSideOrientation === a.MATERIAL_CounterClockWiseSideOrientation : this.overrideMaterialSideOrientation === a.MATERIAL_ClockWiseSideOrientation, u = 0; u < p; u += 3) { d[u] = u, d[u + 1] = u + 1, d[u + 2] = u + 2; var b = x.FromArray(y, 3 * u) , T = x.FromArray(y, 3 * (u + 1)) , E = x.FromArray(y, 3 * (u + 2)) , S = b.subtract(T) , A = E.subtract(T) , R = x.Normalize(x.Cross(S, A)); g && R.scaleInPlace(-1); for (var C = 0; C < 3; C++) v.push(R.x), v.push(R.y), v.push(R.z) } for (this.setIndices(d), this.setVerticesData(Bi.NormalKind, v, s), e = 0; e < i.length; e++) o[t = i[e]] && this.setVerticesData(t, o[t], n[t].isUpdatable()); this.releaseSubMeshes(); for (var P = 0; P < h.length; P++) { var M = h[P]; hr.AddToMesh(M.materialIndex, M.indexStart, M.indexCount, M.indexStart, M.indexCount, this) } return this.synchronizeInstances(), this } , t.prototype.convertToUnIndexedMesh = function() { var e, t, i = this.getVerticesDataKinds(), n = {}, r = {}, o = {}; for (e = 0; e < i.length; e++) { t = i[e]; var a = this.getVertexBuffer(t); n[t] = a, r[t] = n[t].getData(), o[t] = [] } var s, l = this.subMeshes.slice(0), c = this.getIndices(), u = this.getTotalIndices(); for (s = 0; s < u; s++) { var h = c[s]; for (e = 0; e < i.length; e++) for (var d = n[t = i[e]].getStrideSize(), p = 0; p < d; p++) o[t].push(r[t][h * d + p]) } for (s = 0; s < u; s += 3) c[s] = s, c[s + 1] = s + 1, c[s + 2] = s + 2; for (this.setIndices(c), e = 0; e < i.length; e++) t = i[e], this.setVerticesData(t, o[t], n[t].isUpdatable()); this.releaseSubMeshes(); for (var f = 0; f < l.length; f++) { var _ = l[f]; hr.AddToMesh(_.materialIndex, _.indexStart, _.indexCount, _.indexStart, _.indexCount, this) } return this._unIndexed = !0, this.synchronizeInstances(), this } , t.prototype.flipFaces = function(e) { void 0 === e && (e = !1); var t, i = $n.ExtractFromMesh(this); if (e && this.isVerticesDataPresent(Bi.NormalKind) && i.normals) for (t = 0; t < i.normals.length; t++) i.normals[t] *= -1; if (i.indices) { var n = void 0; for (t = 0; t < i.indices.length; t += 3) n = i.indices[t + 1], i.indices[t + 1] = i.indices[t + 2], i.indices[t + 2] = n } return i.applyToMesh(this, this.isVertexBufferUpdatable(Bi.PositionKind)), this } , t.prototype.increaseVertices = function(e) { var t = $n.ExtractFromMesh(this) , i = t.uvs && !Array.isArray(t.uvs) && Array.from ? Array.from(t.uvs) : t.uvs , n = t.indices && !Array.isArray(t.indices) && Array.from ? Array.from(t.indices) : t.indices , r = t.positions && !Array.isArray(t.positions) && Array.from ? Array.from(t.positions) : t.positions , o = t.normals && !Array.isArray(t.normals) && Array.from ? Array.from(t.normals) : t.normals; if (n && r && o && i) { t.indices = n, t.positions = r, t.normals = o, t.uvs = i; for (var a = e + 1, s = new Array, l = 0; l < a + 1; l++) s[l] = new Array; var c = void 0 , u = void 0 , h = new x(0,0,0) , d = new x(0,0,0) , p = new A(0,0) , f = new Array , _ = new Array , m = new Array , g = void 0 , v = r.length , y = i.length; for (l = 0; l < n.length; l += 3) { _[0] = n[l], _[1] = n[l + 1], _[2] = n[l + 2]; for (var b = 0; b < 3; b++) if (c = _[b], u = _[(b + 1) % 3], void 0 === m[c] && void 0 === m[u] ? (m[c] = new Array, m[u] = new Array) : (void 0 === m[c] && (m[c] = new Array), void 0 === m[u] && (m[u] = new Array)), void 0 === m[c][u] && void 0 === m[u][c]) { m[c][u] = [], h.x = (r[3 * u] - r[3 * c]) / a, h.y = (r[3 * u + 1] - r[3 * c + 1]) / a, h.z = (r[3 * u + 2] - r[3 * c + 2]) / a, d.x = (o[3 * u] - o[3 * c]) / a, d.y = (o[3 * u + 1] - o[3 * c + 1]) / a, d.z = (o[3 * u + 2] - o[3 * c + 2]) / a, p.x = (i[2 * u] - i[2 * c]) / a, p.y = (i[2 * u + 1] - i[2 * c + 1]) / a, m[c][u].push(c); for (var T = 1; T < a; T++) m[c][u].push(r.length / 3), r[v] = r[3 * c] + T * h.x, o[v++] = o[3 * c] + T * d.x, r[v] = r[3 * c + 1] + T * h.y, o[v++] = o[3 * c + 1] + T * d.y, r[v] = r[3 * c + 2] + T * h.z, o[v++] = o[3 * c + 2] + T * d.z, i[y++] = i[2 * c] + T * p.x, i[y++] = i[2 * c + 1] + T * p.y; m[c][u].push(u), m[u][c] = new Array, g = m[c][u].length; for (var E = 0; E < g; E++) m[u][c][E] = m[c][u][g - 1 - E] } for (s[0][0] = n[l], s[1][0] = m[n[l]][n[l + 1]][1], s[1][1] = m[n[l]][n[l + 2]][1], T = 2; T < a; T++) for (s[T][0] = m[n[l]][n[l + 1]][T], s[T][T] = m[n[l]][n[l + 2]][T], h.x = (r[3 * s[T][T]] - r[3 * s[T][0]]) / T, h.y = (r[3 * s[T][T] + 1] - r[3 * s[T][0] + 1]) / T, h.z = (r[3 * s[T][T] + 2] - r[3 * s[T][0] + 2]) / T, d.x = (o[3 * s[T][T]] - o[3 * s[T][0]]) / T, d.y = (o[3 * s[T][T] + 1] - o[3 * s[T][0] + 1]) / T, d.z = (o[3 * s[T][T] + 2] - o[3 * s[T][0] + 2]) / T, p.x = (i[2 * s[T][T]] - i[2 * s[T][0]]) / T, p.y = (i[2 * s[T][T] + 1] - i[2 * s[T][0] + 1]) / T, b = 1; b < T; b++) s[T][b] = r.length / 3, r[v] = r[3 * s[T][0]] + b * h.x, o[v++] = o[3 * s[T][0]] + b * d.x, r[v] = r[3 * s[T][0] + 1] + b * h.y, o[v++] = o[3 * s[T][0] + 1] + b * d.y, r[v] = r[3 * s[T][0] + 2] + b * h.z, o[v++] = o[3 * s[T][0] + 2] + b * d.z, i[y++] = i[2 * s[T][0]] + b * p.x, i[y++] = i[2 * s[T][0] + 1] + b * p.y; for (s[a] = m[n[l + 1]][n[l + 2]], f.push(s[0][0], s[1][0], s[1][1]), T = 1; T < a; T++) { for (b = void 0, b = 0; b < T; b++) f.push(s[T][b], s[T + 1][b], s[T + 1][b + 1]), f.push(s[T][b], s[T + 1][b + 1], s[T][b + 1]); f.push(s[T][b], s[T + 1][b], s[T + 1][b + 1]) } } t.indices = f, t.applyToMesh(this, this.isVertexBufferUpdatable(Bi.PositionKind)) } else K.Warn("VertexData contains null entries") } , t.prototype.forceSharedVertices = function() { var e = $n.ExtractFromMesh(this) , t = e.uvs , i = e.indices , n = e.positions , r = e.colors; if (void 0 === i || void 0 === n || null === i || null === n) K.Warn("VertexData contains empty entries"); else { for (var o = new Array, a = new Array, s = new Array, l = new Array, c = new Array, u = 0, h = {}, d = void 0, p = void 0, f = 0; f < i.length; f += 3) { p = [i[f], i[f + 1], i[f + 2]], c = new Array; for (var _ = 0; _ < 3; _++) { c[_] = ""; for (var m = 0; m < 3; m++) Math.abs(n[3 * p[_] + m]) < 1e-8 && (n[3 * p[_] + m] = 0), c[_] += n[3 * p[_] + m] + "|" } if (c[0] != c[1] && c[0] != c[2] && c[1] != c[2]) for (_ = 0; _ < 3; _++) { if (void 0 === (d = h[c[_]])) { for (h[c[_]] = u, d = u++, m = 0; m < 3; m++) o.push(n[3 * p[_] + m]); if (null != r) for (m = 0; m < 4; m++) l.push(r[4 * p[_] + m]); if (null != t) for (m = 0; m < 2; m++) s.push(t[2 * p[_] + m]) } a.push(d) } } var g = new Array; $n.ComputeNormals(o, a, g), e.positions = o, e.indices = a, e.normals = g, null != t && (e.uvs = s), null != r && (e.colors = l), e.applyToMesh(this, this.isVertexBufferUpdatable(Bi.PositionKind)) } } , t._instancedMeshFactory = function(e, t) { throw be("InstancedMesh") } , t._PhysicsImpostorParser = function(e, t, i) { throw be("PhysicsImpostor") } , t.prototype.createInstance = function(e) { return t._instancedMeshFactory(e, this) } , t.prototype.synchronizeInstances = function() { for (var e = 0; e < this.instances.length; e++) this.instances[e]._syncSubMeshes(); return this } , t.prototype.optimizeIndices = function(e) { var t = this , i = this.getIndices() , n = this.getVerticesData(Bi.PositionKind); if (!n || !i) return this; for (var r = new Array, o = 0; o < n.length; o += 3) r.push(x.FromArray(n, o)); var a = new Array; return yi.SyncAsyncForLoop(r.length, 40, (function(e) { for (var t = r.length - 1 - e, i = r[t], n = 0; n < t; ++n) { var o = r[n]; if (i.equals(o)) { a[t] = n; break } } } ), (function() { for (var n = 0; n < i.length; ++n) i[n] = a[i[n]] || i[n]; var r = t.subMeshes.slice(0); t.setIndices(i), t.subMeshes = r, e && e(t) } )), this } , t.prototype.serialize = function(e) { e.name = this.name, e.id = this.id, e.uniqueId = this.uniqueId, e.type = this.getClassName(), ye && ye.HasTags(this) && (e.tags = ye.GetTags(this)), e.position = this.position.asArray(), this.rotationQuaternion ? e.rotationQuaternion = this.rotationQuaternion.asArray() : this.rotation && (e.rotation = this.rotation.asArray()), e.scaling = this.scaling.asArray(), this._postMultiplyPivotMatrix ? e.pivotMatrix = this.getPivotMatrix().asArray() : e.localMatrix = this.getPivotMatrix().asArray(), e.isEnabled = this.isEnabled(!1), e.isVisible = this.isVisible, e.infiniteDistance = this.infiniteDistance, e.pickable = this.isPickable, e.receiveShadows = this.receiveShadows, e.billboardMode = this.billboardMode, e.visibility = this.visibility, e.checkCollisions = this.checkCollisions, e.isBlocker = this.isBlocker, e.overrideMaterialSideOrientation = this.overrideMaterialSideOrientation, this.parent && (e.parentId = this.parent.uniqueId), e.isUnIndexed = this.isUnIndexed; var t = this._geometry; if (t && this.subMeshes) { e.geometryUniqueId = t.uniqueId, e.geometryId = t.id, e.subMeshes = []; for (var i = 0; i < this.subMeshes.length; i++) { var n = this.subMeshes[i]; e.subMeshes.push({ materialIndex: n.materialIndex, verticesStart: n.verticesStart, verticesCount: n.verticesCount, indexStart: n.indexStart, indexCount: n.indexCount }) } } this.material ? this.material.doNotSerialize || (e.materialUniqueId = this.material.uniqueId, e.materialId = this.material.id) : (this.material = null, e.materialUniqueId = this._scene.defaultMaterial.uniqueId, e.materialId = this._scene.defaultMaterial.id), this.morphTargetManager && (e.morphTargetManagerId = this.morphTargetManager.uniqueId), this.skeleton && (e.skeletonId = this.skeleton.id, e.numBoneInfluencers = this.numBoneInfluencers), this.getScene()._getComponent(Wi.NAME_PHYSICSENGINE) && (a = this.getPhysicsImpostor()) && (e.physicsMass = a.getParam("mass"), e.physicsFriction = a.getParam("friction"), e.physicsRestitution = a.getParam("mass"), e.physicsImpostor = a.type), this.metadata && (e.metadata = this.metadata), e.instances = []; for (var r = 0; r < this.instances.length; r++) { var o = this.instances[r]; if (!o.doNotSerialize) { var a, s = { name: o.name, id: o.id, isEnabled: o.isEnabled(!1), isVisible: o.isVisible, isPickable: o.isPickable, checkCollisions: o.checkCollisions, position: o.position.asArray(), scaling: o.scaling.asArray() }; o.parent && (s.parentId = o.parent.uniqueId), o.rotationQuaternion ? s.rotationQuaternion = o.rotationQuaternion.asArray() : o.rotation && (s.rotation = o.rotation.asArray()), this.getScene()._getComponent(Wi.NAME_PHYSICSENGINE) && (a = o.getPhysicsImpostor()) && (s.physicsMass = a.getParam("mass"), s.physicsFriction = a.getParam("friction"), s.physicsRestitution = a.getParam("mass"), s.physicsImpostor = a.type), o.metadata && (s.metadata = o.metadata), e.instances.push(s), Ge.AppendSerializedAnimations(o, s), s.ranges = o.serializeAnimationRanges() } } if (this._thinInstanceDataStorage.instancesCount && this._thinInstanceDataStorage.matrixData && (e.thinInstances = { instancesCount: this._thinInstanceDataStorage.instancesCount, matrixData: gi.SliceToArray(this._thinInstanceDataStorage.matrixData), matrixBufferSize: this._thinInstanceDataStorage.matrixBufferSize, enablePicking: this.thinInstanceEnablePicking }, this._userThinInstanceBuffersStorage)) { var l = { data: {}, sizes: {}, strides: {} }; for (var c in this._userThinInstanceBuffersStorage.data) l.data[c] = gi.SliceToArray(this._userThinInstanceBuffersStorage.data[c]), l.sizes[c] = this._userThinInstanceBuffersStorage.sizes[c], l.strides[c] = this._userThinInstanceBuffersStorage.strides[c]; e.thinInstances.userThinInstance = l } Ge.AppendSerializedAnimations(this, e), e.ranges = this.serializeAnimationRanges(), e.layerMask = this.layerMask, e.alphaIndex = this.alphaIndex, e.hasVertexAlpha = this.hasVertexAlpha, e.overlayAlpha = this.overlayAlpha, e.overlayColor = this.overlayColor.asArray(), e.renderOverlay = this.renderOverlay, e.applyFog = this.applyFog, this.actionManager && (e.actions = this.actionManager.serialize(this.name)) } , t.prototype._syncGeometryWithMorphTargetManager = function() { if (this.geometry) { this._markSubMeshesAsAttributesDirty(); var e = this._internalAbstractMeshDataInfo._morphTargetManager; if (e && e.vertexCount) { if (e.vertexCount !== this.getTotalVertices()) return K.Error("Mesh is incompatible with morph targets. Targets and mesh must all have the same vertices count."), void (this.morphTargetManager = null); if (e.isUsingTextureForTargets) return; for (var t = 0; t < e.numInfluencers; t++) { var i = e.getActiveTarget(t) , n = i.getPositions(); if (!n) return void K.Error("Invalid morph target. Target must have positions."); this.geometry.setVerticesData(Bi.PositionKind + t, n, !1, 3); var r = i.getNormals(); r && this.geometry.setVerticesData(Bi.NormalKind + t, r, !1, 3); var o = i.getTangents(); o && this.geometry.setVerticesData(Bi.TangentKind + t, o, !1, 3); var a = i.getUVs(); a && this.geometry.setVerticesData(Bi.UVKind + "_" + t, a, !1, 2) } } else for (t = 0; this.geometry.isVerticesDataPresent(Bi.PositionKind + t); ) this.geometry.removeVerticesData(Bi.PositionKind + t), this.geometry.isVerticesDataPresent(Bi.NormalKind + t) && this.geometry.removeVerticesData(Bi.NormalKind + t), this.geometry.isVerticesDataPresent(Bi.TangentKind + t) && this.geometry.removeVerticesData(Bi.TangentKind + t), this.geometry.isVerticesDataPresent(Bi.UVKind + t) && this.geometry.removeVerticesData(Bi.UVKind + "_" + t), t++ } } , t.Parse = function(e, i, n) { var r; if ((r = e.type && "LinesMesh" === e.type ? t._LinesMeshParser(e, i) : e.type && "GroundMesh" === e.type ? t._GroundMeshParser(e, i) : e.type && "GoldbergMesh" === e.type ? t._GoldbergMeshParser(e, i) : new t(e.name,i)).id = e.id, ye && ye.AddTagsTo(r, e.tags), r.position = x.FromArray(e.position), void 0 !== e.metadata && (r.metadata = e.metadata), e.rotationQuaternion ? r.rotationQuaternion = C.FromArray(e.rotationQuaternion) : e.rotation && (r.rotation = x.FromArray(e.rotation)), r.scaling = x.FromArray(e.scaling), e.localMatrix ? r.setPreTransformMatrix(P.FromArray(e.localMatrix)) : e.pivotMatrix && r.setPivotMatrix(P.FromArray(e.pivotMatrix)), r.setEnabled(e.isEnabled), r.isVisible = e.isVisible, r.infiniteDistance = e.infiniteDistance, r.showBoundingBox = e.showBoundingBox, r.showSubMeshesBoundingBox = e.showSubMeshesBoundingBox, void 0 !== e.applyFog && (r.applyFog = e.applyFog), void 0 !== e.pickable && (r.isPickable = e.pickable), void 0 !== e.alphaIndex && (r.alphaIndex = e.alphaIndex), r.receiveShadows = e.receiveShadows, r.billboardMode = e.billboardMode, void 0 !== e.visibility && (r.visibility = e.visibility), r.checkCollisions = e.checkCollisions, r.overrideMaterialSideOrientation = e.overrideMaterialSideOrientation, void 0 !== e.isBlocker && (r.isBlocker = e.isBlocker), r._shouldGenerateFlatShading = e.useFlatShading, e.freezeWorldMatrix && (r._waitingData.freezeWorldMatrix = e.freezeWorldMatrix), void 0 !== e.parentId && (r._waitingParentId = e.parentId), void 0 !== e.actions && (r._waitingData.actions = e.actions), void 0 !== e.overlayAlpha && (r.overlayAlpha = e.overlayAlpha), void 0 !== e.overlayColor && (r.overlayColor = D.FromArray(e.overlayColor)), void 0 !== e.renderOverlay && (r.renderOverlay = e.renderOverlay), r.isUnIndexed = !!e.isUnIndexed, r.hasVertexAlpha = e.hasVertexAlpha, e.delayLoadingFile ? (r.delayLoadState = a.DELAYLOADSTATE_NOTLOADED, r.delayLoadingFile = n + e.delayLoadingFile, r.buildBoundingInfo(x.FromArray(e.boundingBoxMinimum), x.FromArray(e.boundingBoxMaximum)), e._binaryInfo && (r._binaryInfo = e._binaryInfo), r._delayInfo = [], e.hasUVs && r._delayInfo.push(Bi.UVKind), e.hasUVs2 && r._delayInfo.push(Bi.UV2Kind), e.hasUVs3 && r._delayInfo.push(Bi.UV3Kind), e.hasUVs4 && r._delayInfo.push(Bi.UV4Kind), e.hasUVs5 && r._delayInfo.push(Bi.UV5Kind), e.hasUVs6 && r._delayInfo.push(Bi.UV6Kind), e.hasColors && r._delayInfo.push(Bi.ColorKind), e.hasMatricesIndices && r._delayInfo.push(Bi.MatricesIndicesKind), e.hasMatricesWeights && r._delayInfo.push(Bi.MatricesWeightsKind), r._delayLoadingFunction = fr._ImportGeometry, dr.ForceFullSceneLoadingForIncremental && r._checkDelayState()) : fr._ImportGeometry(e, r), e.materialUniqueId ? r._waitingMaterialId = e.materialUniqueId : e.materialId && (r._waitingMaterialId = e.materialId), e.morphTargetManagerId > -1 && (r.morphTargetManager = i.getMorphTargetManagerById(e.morphTargetManagerId)), void 0 !== e.skeletonId && null !== e.skeletonId && (r.skeleton = i.getLastSkeletonById(e.skeletonId), e.numBoneInfluencers && (r.numBoneInfluencers = e.numBoneInfluencers)), e.animations) { for (var o = 0; o < e.animations.length; o++) { var s = e.animations[o]; (h = b("BABYLON.Animation")) && r.animations.push(h.Parse(s)) } Xe.ParseAnimationRanges(r, e, i) } if (e.autoAnimate && i.beginAnimation(r, e.autoAnimateFrom, e.autoAnimateTo, e.autoAnimateLoop, e.autoAnimateSpeed || 1), e.layerMask && !isNaN(e.layerMask) ? r.layerMask = Math.abs(parseInt(e.layerMask)) : r.layerMask = 268435455, e.physicsImpostor && t._PhysicsImpostorParser(i, r, e), e.lodMeshIds && (r._waitingData.lods = { ids: e.lodMeshIds, distances: e.lodDistances ? e.lodDistances : null, coverages: e.lodCoverages ? e.lodCoverages : null }), e.instances) for (var l = 0; l < e.instances.length; l++) { var c = e.instances[l] , u = r.createInstance(c.name); if (c.id && (u.id = c.id), ye && (c.tags ? ye.AddTagsTo(u, c.tags) : ye.AddTagsTo(u, e.tags)), u.position = x.FromArray(c.position), void 0 !== c.metadata && (u.metadata = c.metadata), void 0 !== c.parentId && (u._waitingParentId = c.parentId), void 0 !== c.isEnabled && null !== c.isEnabled && u.setEnabled(c.isEnabled), void 0 !== c.isVisible && null !== c.isVisible && (u.isVisible = c.isVisible), void 0 !== c.isPickable && null !== c.isPickable && (u.isPickable = c.isPickable), c.rotationQuaternion ? u.rotationQuaternion = C.FromArray(c.rotationQuaternion) : c.rotation && (u.rotation = x.FromArray(c.rotation)), u.scaling = x.FromArray(c.scaling), null != c.checkCollisions && null != c.checkCollisions && (u.checkCollisions = c.checkCollisions), null != c.pickable && null != c.pickable && (u.isPickable = c.pickable), null != c.showBoundingBox && null != c.showBoundingBox && (u.showBoundingBox = c.showBoundingBox), null != c.showSubMeshesBoundingBox && null != c.showSubMeshesBoundingBox && (u.showSubMeshesBoundingBox = c.showSubMeshesBoundingBox), null != c.alphaIndex && null != c.showSubMeshesBoundingBox && (u.alphaIndex = c.alphaIndex), c.physicsImpostor && t._PhysicsImpostorParser(i, u, c), c.animations) { for (o = 0; o < c.animations.length; o++) { var h; s = c.animations[o], (h = b("BABYLON.Animation")) && u.animations.push(h.Parse(s)) } Xe.ParseAnimationRanges(u, c, i), c.autoAnimate && i.beginAnimation(u, c.autoAnimateFrom, c.autoAnimateTo, c.autoAnimateLoop, c.autoAnimateSpeed || 1) } } if (e.thinInstances) { var d = e.thinInstances; if (r.thinInstanceEnablePicking = !!d.enablePicking, d.matrixData ? (r.thinInstanceSetBuffer("matrix", new Float32Array(d.matrixData), 16, !1), r._thinInstanceDataStorage.matrixBufferSize = d.matrixBufferSize, r._thinInstanceDataStorage.instancesCount = d.instancesCount) : r._thinInstanceDataStorage.matrixBufferSize = d.matrixBufferSize, e.thinInstances.userThinInstance) { var p = e.thinInstances.userThinInstance; for (var f in p.data) r.thinInstanceSetBuffer(f, new Float32Array(p.data[f]), p.strides[f], !1), r._userThinInstanceBuffersStorage.sizes[f] = p.sizes[f] } } return r } , t.prototype.setPositionsForCPUSkinning = function() { var e = this._internalMeshDataInfo; if (!e._sourcePositions) { var t = this.getVerticesData(Bi.PositionKind); if (!t) return e._sourcePositions; e._sourcePositions = new Float32Array(t), this.isVertexBufferUpdatable(Bi.PositionKind) || this.setVerticesData(Bi.PositionKind, t, !0) } return e._sourcePositions } , t.prototype.setNormalsForCPUSkinning = function() { var e = this._internalMeshDataInfo; if (!e._sourceNormals) { var t = this.getVerticesData(Bi.NormalKind); if (!t) return e._sourceNormals; e._sourceNormals = new Float32Array(t), this.isVertexBufferUpdatable(Bi.NormalKind) || this.setVerticesData(Bi.NormalKind, t, !0) } return e._sourceNormals } , t.prototype.applySkeleton = function(e) { if (!this.geometry) return this; if (this.geometry._softwareSkinningFrameId == this.getScene().getFrameId()) return this; if (this.geometry._softwareSkinningFrameId = this.getScene().getFrameId(), !this.isVerticesDataPresent(Bi.PositionKind)) return this; if (!this.isVerticesDataPresent(Bi.MatricesIndicesKind)) return this; if (!this.isVerticesDataPresent(Bi.MatricesWeightsKind)) return this; var t = this.isVerticesDataPresent(Bi.NormalKind) , i = this._internalMeshDataInfo; if (!i._sourcePositions) { var n = this.subMeshes.slice(); this.setPositionsForCPUSkinning(), this.subMeshes = n } t && !i._sourceNormals && this.setNormalsForCPUSkinning(); var r = this.getVerticesData(Bi.PositionKind); if (!r) return this; r instanceof Float32Array || (r = new Float32Array(r)); var o = this.getVerticesData(Bi.NormalKind); if (t) { if (!o) return this; o instanceof Float32Array || (o = new Float32Array(o)) } var a = this.getVerticesData(Bi.MatricesIndicesKind) , s = this.getVerticesData(Bi.MatricesWeightsKind); if (!s || !a) return this; for (var l, c = this.numBoneInfluencers > 4, u = c ? this.getVerticesData(Bi.MatricesIndicesExtraKind) : null, h = c ? this.getVerticesData(Bi.MatricesWeightsExtraKind) : null, d = e.getTransformMatrices(this), p = x.Zero(), f = new P, _ = new P, m = 0, g = 0; g < r.length; g += 3, m += 4) { var v = void 0; for (l = 0; l < 4; l++) (v = s[m + l]) > 0 && (P.FromFloat32ArrayToRefScaled(d, Math.floor(16 * a[m + l]), v, _), f.addToSelf(_)); if (c) for (l = 0; l < 4; l++) (v = h[m + l]) > 0 && (P.FromFloat32ArrayToRefScaled(d, Math.floor(16 * u[m + l]), v, _), f.addToSelf(_)); x.TransformCoordinatesFromFloatsToRef(i._sourcePositions[g], i._sourcePositions[g + 1], i._sourcePositions[g + 2], f, p), p.toArray(r, g), t && (x.TransformNormalFromFloatsToRef(i._sourceNormals[g], i._sourceNormals[g + 1], i._sourceNormals[g + 2], f, p), p.toArray(o, g)), f.reset() } return this.updateVerticesData(Bi.PositionKind, r), t && this.updateVerticesData(Bi.NormalKind, o), this } , t.MinMax = function(e) { var t = null , i = null; return e.forEach((function(e) { var n = e.getBoundingInfo().boundingBox; t && i ? (t.minimizeInPlace(n.minimumWorld), i.maximizeInPlace(n.maximumWorld)) : (t = n.minimumWorld, i = n.maximumWorld) } )), t && i ? { min: t, max: i } : { min: x.Zero(), max: x.Zero() } } , t.Center = function(e) { var i = e instanceof Array ? t.MinMax(e) : e; return x.Center(i.min, i.max) } , t.MergeMeshes = function(e, i, n, r, o, a) { return void 0 === i && (i = !0), Qn(t._MergeMeshesCoroutine(e, i, n, r, o, a, !1)) } , t.MergeMeshesAsync = function(e, i, n, r, o, a) { return void 0 === i && (i = !0), qn(t._MergeMeshesCoroutine(e, i, n, r, o, a, !0), Yn()) } , t._MergeMeshesCoroutine = function(e, i, n, r, o, a, s) { var l, c, u, h, d, p, f, _, m, g, v, y, b, T, E, S, A, x, R, C, P, M, I, O, D; return void 0 === i && (i = !0), z(this, (function(N) { switch (N.label) { case 0: if (0 === (e = e.filter(Boolean)).length) return [2, null]; if (!n) for (c = 0, l = 0; l < e.length; l++) if ((c += e[l].getTotalVertices()) >= 65536) return K.Warn("Cannot merge meshes because resulting mesh will have more than 65536 vertices. Please use allow32BitsIndices = true to use 32 bits indices"), [2, null]; for (a && (o = !1), u = new Array, h = new Array, d = new Array, l = 0; l < e.length; l++) { if ((p = e[l]).isAnInstance) return K.Warn("Cannot merge instance meshes."), [2, null]; if (o && d.push(p.getTotalIndices()), a) if (p.material) if ((f = p.material)instanceof Dr) { for (_ = 0; _ < f.subMaterials.length; _++) u.indexOf(f.subMaterials[_]) < 0 && u.push(f.subMaterials[_]); for (D = 0; D < p.subMeshes.length; D++) h.push(u.indexOf(f.subMaterials[p.subMeshes[D].materialIndex])), d.push(p.subMeshes[D].indexCount) } else for (u.indexOf(f) < 0 && u.push(f), D = 0; D < p.subMeshes.length; D++) h.push(u.indexOf(f)), d.push(p.subMeshes[D].indexCount); else for (D = 0; D < p.subMeshes.length; D++) h.push(0), d.push(p.subMeshes[D].indexCount) } return m = e[0], g = function(e) { var t = e.computeWorldMatrix(!0); return [$n.ExtractFromMesh(e, !1, !1), t] } , v = g(m), y = v[0], b = v[1], s ? [4] : [3, 2]; case 1: N.sent(), N.label = 2; case 2: T = new Array(e.length - 1), E = 1, N.label = 3; case 3: return E < e.length ? (T[E - 1] = g(e[E]), s ? [4] : [3, 5]) : [3, 6]; case 4: N.sent(), N.label = 5; case 5: return E++, [3, 3]; case 6: S = y._mergeCoroutine(b, T, n, s, !i), A = S.next(), N.label = 7; case 7: return A.done ? [3, 10] : s ? [4] : [3, 9]; case 8: N.sent(), N.label = 9; case 9: return A = S.next(), [3, 7]; case 10: x = A.value, r || (r = new t(m.name + "_merged",m.getScene())), R = x._applyToCoroutine(r, void 0, s), C = R.next(), N.label = 11; case 11: return C.done ? [3, 14] : s ? [4] : [3, 13]; case 12: N.sent(), N.label = 13; case 13: return C = R.next(), [3, 11]; case 14: if (r.checkCollisions = m.checkCollisions, r.overrideMaterialSideOrientation = m.overrideMaterialSideOrientation, i) for (l = 0; l < e.length; l++) e[l].dispose(); if (o || a) { for (r.releaseSubMeshes(), l = 0, P = 0; l < d.length; ) hr.CreateFromIndices(0, P, d[l], r, void 0, !1), P += d[l], l++; for (M = 0, I = r.subMeshes; M < I.length; M++) I[M].refreshBoundingInfo(); r.computeWorldMatrix(!0) } if (a) { for ((O = new Dr(m.name + "_merged",m.getScene())).subMaterials = u, D = 0; D < r.subMeshes.length; D++) r.subMeshes[D].materialIndex = h[D]; r.material = O } else r.material = m.material; return [2, r] } } )) } , t.prototype.addInstance = function(e) { e._indexInSourceMeshInstanceArray = this.instances.length, this.instances.push(e) } , t.prototype.removeInstance = function(e) { var t = e._indexInSourceMeshInstanceArray; if (-1 != t) { if (t !== this.instances.length - 1) { var i = this.instances[this.instances.length - 1]; this.instances[t] = i, i._indexInSourceMeshInstanceArray = t } e._indexInSourceMeshInstanceArray = -1, this.instances.pop() } } , t.prototype._shouldConvertRHS = function() { return this.overrideMaterialSideOrientation === Or.CounterClockWiseSideOrientation } , t.FRONTSIDE = $n.FRONTSIDE, t.BACKSIDE = $n.BACKSIDE, t.DOUBLESIDE = $n.DOUBLESIDE, t.DEFAULTSIDE = $n.DEFAULTSIDE, t.NO_CAP = 0, t.CAP_START = 1, t.CAP_END = 2, t.CAP_ALL = 3, t.NO_FLIP = 0, t.FLIP_TILE = 1, t.ROTATE_TILE = 2, t.FLIP_ROW = 3, t.ROTATE_ROW = 4, t.FLIP_N_ROTATE_TILE = 5, t.FLIP_N_ROTATE_ROW = 6, t.CENTER = 0, t.LEFT = 1, t.RIGHT = 2, t.TOP = 3, t.BOTTOM = 4, t.INSTANCEDMESH_SORT_TRANSPARENT = !1, t._GroundMeshParser = function(e, t) { throw be("GroundMesh") } , t._GoldbergMeshParser = function(e, t) { throw be("GoldbergMesh") } , t._LinesMeshParser = function(e, t) { throw be("LinesMesh") } , t }(Sr); y("BABYLON.Mesh", Vr), Vr.prototype.setMaterialByID = function(e) { return this.setMaterialById(e) } , Vr.CreateDisc = Vr.CreateDisc || function() { throw new Error("Import MeshBuilder to populate this function") } , Vr.CreateBox = Vr.CreateBox || function() { throw new Error("Import MeshBuilder to populate this function") } , Vr.CreateSphere = Vr.CreateSphere || function() { throw new Error("Import MeshBuilder to populate this function") } , Vr.CreateCylinder = Vr.CreateCylinder || function() { throw new Error("Import MeshBuilder to populate this function") } , Vr.CreateTorusKnot = Vr.CreateTorusKnot || function() { throw new Error("Import MeshBuilder to populate this function") } , Vr.CreateTorus = Vr.CreateTorus || function() { throw new Error("Import MeshBuilder to populate this function") } , Vr.CreatePlane = Vr.CreatePlane || function() { throw new Error("Import MeshBuilder to populate this function") } , Vr.CreateGround = Vr.CreateGround || function() { throw new Error("Import MeshBuilder to populate this function") } , Vr.CreateTiledGround = Vr.CreateTiledGround || function() { throw new Error("Import MeshBuilder to populate this function") } , Vr.CreateGroundFromHeightMap = Vr.CreateGroundFromHeightMap || function() { throw new Error("Import MeshBuilder to populate this function") } , Vr.CreateTube = Vr.CreateTube || function() { throw new Error("Import MeshBuilder to populate this function") } , Vr.CreatePolyhedron = Vr.CreatePolyhedron || function() { throw new Error("Import MeshBuilder to populate this function") } , Vr.CreateIcoSphere = Vr.CreateIcoSphere || function() { throw new Error("Import MeshBuilder to populate this function") } , Vr.CreateDecal = Vr.CreateDecal || function() { throw new Error("Import MeshBuilder to populate this function") } , Vr.CreateCapsule = Vr.CreateCapsule || function() { throw new Error("Import MeshBuilder to populate this function") } , Vr.ExtendToGoldberg = Vr.ExtendToGoldberg || function() { throw new Error("Import MeshBuilder to populate this function") } ; var kr = function(e) { function t() { return null !== e && e.apply(this, arguments) || this } return U(t, e), t }(o) , Gr = function() { this.rootNodes = [], this.skeletons = [], this.animationGroups = [] } , zr = function(e) { function t(t) { var i = e.call(this) || this; return i._wasAddedToScene = !1, (t = t || E.LastCreatedScene) ? (i.scene = t, i.sounds = [], i.effectLayers = [], i.layers = [], i.lensFlareSystems = [], i.proceduralTextures = [], i.reflectionProbes = [], t.onDisposeObservable.add((function() { i._wasAddedToScene || i.dispose() } )), i._onContextRestoredObserver = t.getEngine().onContextRestoredObservable.add((function() { for (var e = 0, t = i.geometries; e < t.length; e++) t[e]._rebuild(); for (var n = 0, r = i.meshes; n < r.length; n++) r[n]._rebuild(); for (var o = 0, a = i.particleSystems; o < a.length; o++) a[o].rebuild(); for (var s = 0, l = i.textures; s < l.length; s++) l[s]._rebuild() } )), i) : i } return U(t, e), t.prototype.instantiateModelsToScene = function(e, t, i) { var n = this; void 0 === t && (t = !1); var r = {} , o = {} , a = new Gr , s = [] , l = []; i || (i = { doNotInstantiate: !0 }); var c = function(t, i) { if (r[t.uniqueId] = i.uniqueId, o[i.uniqueId] = i, e && (i.name = e(t.name)), i instanceof Vr) { var n = i; if (n.morphTargetManager) { var a = t.morphTargetManager; n.morphTargetManager = a.clone(); for (var s = 0; s < a.numTargets; s++) { var l = a.getTarget(s) , c = n.morphTargetManager.getTarget(s); r[l.uniqueId] = c.uniqueId, o[c.uniqueId] = c } } } }; return this.transformNodes.forEach((function(e) { if (!e.parent) { var t = e.instantiateHierarchy(null, i, (function(e, t) { c(e, t) } )); t && a.rootNodes.push(t) } } )), this.meshes.forEach((function(s) { if (!s.parent) { var u = s.instantiateHierarchy(null, i, (function(i, a) { if (c(i, a), a.material) { var s = a; if (s.material) if (t) { var u = i.material; if (-1 === l.indexOf(u)) { var h = u.clone(e ? e(u.name) : "Clone of " + u.name); if (l.push(u), r[u.uniqueId] = h.uniqueId, o[h.uniqueId] = h, "MultiMaterial" === u.getClassName()) { for (var d = u, p = 0, f = d.subMaterials; p < f.length; p++) { var _ = f[p]; _ && (h = _.clone(e ? e(_.name) : "Clone of " + _.name), l.push(_), r[_.uniqueId] = h.uniqueId, o[h.uniqueId] = h) } d.subMaterials = d.subMaterials.map((function(e) { return e && o[r[e.uniqueId]] } )) } } "InstancedMesh" !== s.getClassName() && (s.material = o[r[u.uniqueId]]) } else "MultiMaterial" === s.material.getClassName() ? -1 === n.scene.multiMaterials.indexOf(s.material) && n.scene.addMultiMaterial(s.material) : -1 === n.scene.materials.indexOf(s.material) && n.scene.addMaterial(s.material) } } )); u && a.rootNodes.push(u) } } )), this.skeletons.forEach((function(t) { for (var i = t.clone(e ? e(t.name) : "Clone of " + t.name), l = 0, c = n.meshes; l < c.length; l++) { var u = c[l]; if (u.skeleton === t && !u.isAnInstance) { var h = o[r[u.uniqueId]]; if (h.isAnInstance) continue; if (h.skeleton = i, -1 !== s.indexOf(i)) continue; s.push(i); for (var d = 0, p = i.bones; d < p.length; d++) { var f = p[d]; f._linkedTransformNode && (f._linkedTransformNode = o[r[f._linkedTransformNode.uniqueId]]) } } } a.skeletons.push(i) } )), this.animationGroups.forEach((function(t) { var i = t.clone(e ? e(t.name) : "Clone of " + t.name, (function(e) { return o[r[e.uniqueId]] || e } )); a.animationGroups.push(i) } )), a } , t.prototype.addAllToScene = function() { var e = this; if (!this._wasAddedToScene) { this._wasAddedToScene = !0, this.cameras.forEach((function(t) { e.scene.addCamera(t) } )), this.lights.forEach((function(t) { e.scene.addLight(t) } )), this.meshes.forEach((function(t) { e.scene.addMesh(t) } )), this.skeletons.forEach((function(t) { e.scene.addSkeleton(t) } )), this.animations.forEach((function(t) { e.scene.addAnimation(t) } )), this.animationGroups.forEach((function(t) { e.scene.addAnimationGroup(t) } )), this.multiMaterials.forEach((function(t) { e.scene.addMultiMaterial(t) } )), this.materials.forEach((function(t) { e.scene.addMaterial(t) } )), this.morphTargetManagers.forEach((function(t) { e.scene.addMorphTargetManager(t) } )), this.geometries.forEach((function(t) { e.scene.addGeometry(t) } )), this.transformNodes.forEach((function(t) { e.scene.addTransformNode(t) } )), this.actionManagers.forEach((function(t) { e.scene.addActionManager(t) } )), this.textures.forEach((function(t) { e.scene.addTexture(t) } )), this.reflectionProbes.forEach((function(t) { e.scene.addReflectionProbe(t) } )), this.environmentTexture && (this.scene.environmentTexture = this.environmentTexture); for (var t = 0, i = this.scene._serializableComponents; t < i.length; t++) i[t].addFromContainer(this); this.scene.getEngine().onContextRestoredObservable.remove(this._onContextRestoredObserver), this._onContextRestoredObserver = null } } , t.prototype.removeAllFromScene = function() { var e = this; this._wasAddedToScene = !1, this.cameras.forEach((function(t) { e.scene.removeCamera(t) } )), this.lights.forEach((function(t) { e.scene.removeLight(t) } )), this.meshes.forEach((function(t) { e.scene.removeMesh(t) } )), this.skeletons.forEach((function(t) { e.scene.removeSkeleton(t) } )), this.animations.forEach((function(t) { e.scene.removeAnimation(t) } )), this.animationGroups.forEach((function(t) { e.scene.removeAnimationGroup(t) } )), this.multiMaterials.forEach((function(t) { e.scene.removeMultiMaterial(t) } )), this.materials.forEach((function(t) { e.scene.removeMaterial(t) } )), this.morphTargetManagers.forEach((function(t) { e.scene.removeMorphTargetManager(t) } )), this.geometries.forEach((function(t) { e.scene.removeGeometry(t) } )), this.transformNodes.forEach((function(t) { e.scene.removeTransformNode(t) } )), this.actionManagers.forEach((function(t) { e.scene.removeActionManager(t) } )), this.textures.forEach((function(t) { e.scene.removeTexture(t) } )), this.reflectionProbes.forEach((function(t) { e.scene.removeReflectionProbe(t) } )), this.environmentTexture === this.scene.environmentTexture && (this.scene.environmentTexture = null); for (var t = 0, i = this.scene._serializableComponents; t < i.length; t++) i[t].removeFromContainer(this) } , t.prototype.dispose = function() { this.cameras.slice(0).forEach((function(e) { e.dispose() } )), this.cameras = [], this.lights.slice(0).forEach((function(e) { e.dispose() } )), this.lights = [], this.meshes.slice(0).forEach((function(e) { e.dispose() } )), this.meshes = [], this.skeletons.slice(0).forEach((function(e) { e.dispose() } )), this.skeletons = [], this.animationGroups.slice(0).forEach((function(e) { e.dispose() } )), this.animationGroups = [], this.multiMaterials.slice(0).forEach((function(e) { e.dispose() } )), this.multiMaterials = [], this.materials.slice(0).forEach((function(e) { e.dispose() } )), this.materials = [], this.geometries.slice(0).forEach((function(e) { e.dispose() } )), this.geometries = [], this.transformNodes.slice(0).forEach((function(e) { e.dispose() } )), this.transformNodes = [], this.actionManagers.slice(0).forEach((function(e) { e.dispose() } )), this.actionManagers = [], this.textures.slice(0).forEach((function(e) { e.dispose() } )), this.textures = [], this.reflectionProbes.slice(0).forEach((function(e) { e.dispose() } )), this.reflectionProbes = [], this.environmentTexture && (this.environmentTexture.dispose(), this.environmentTexture = null); for (var e = 0, t = this.scene._serializableComponents; e < t.length; e++) t[e].removeFromContainer(this, !0); this._onContextRestoredObserver && (this.scene.getEngine().onContextRestoredObservable.remove(this._onContextRestoredObserver), this._onContextRestoredObserver = null) } , t.prototype._moveAssets = function(e, t, i) { if (e) for (var n = 0, r = e; n < r.length; n++) { var o = r[n] , a = !0; if (i) for (var s = 0, l = i; s < l.length; s++) if (o === l[s]) { a = !1; break } a && (t.push(o), o._parentContainer = this) } } , t.prototype.moveAllFromScene = function(e) { for (var t in this._wasAddedToScene = !1, void 0 === e && (e = new kr), this) Object.prototype.hasOwnProperty.call(this, t) && (this[t] = this[t] || ("environmentTexture" === t ? null : []), this._moveAssets(this.scene[t], this[t], e[t])); this.environmentTexture = this.scene.environmentTexture, this.removeAllFromScene() } , t.prototype.createRootMesh = function() { var e = new Vr("assetContainerRootMesh",this.scene); return this.meshes.forEach((function(t) { t.parent || e.addChild(t) } )), this.meshes.unshift(e), e } , t.prototype.mergeAnimationsTo = function(e, t, i) { if (void 0 === e && (e = E.LastCreatedScene), void 0 === i && (i = null), !e) return K.Error("No scene available to merge animations to"), []; var n = i || function(t) { var i = null , n = t.animations.length ? t.animations[0].targetProperty : "" , r = t.name.split(".").join("").split("_primitive")[0]; switch (n) { case "position": case "rotationQuaternion": i = e.getTransformNodeByName(t.name) || e.getTransformNodeByName(r); break; case "influence": i = e.getMorphTargetByName(t.name) || e.getMorphTargetByName(r); break; default: i = e.getNodeByName(t.name) || e.getNodeByName(r) } return i } ; this.getNodes().forEach((function(e) { var t = n(e); if (null !== t) { for (var i = function(e) { for (var i = 0, n = t.animations.filter((function(t) { return t.targetProperty === e.targetProperty } )); i < n.length; i++) { var r = n[i] , o = t.animations.indexOf(r, 0); o > -1 && t.animations.splice(o, 1) } }, r = 0, o = e.animations; r < o.length; r++) i(o[r]); t.animations = t.animations.concat(e.animations) } } )); var r = new Array; return this.animationGroups.slice().forEach((function(e) { r.push(e.clone(e.name, n)), e.animatables.forEach((function(e) { e.stop() } )) } )), t.forEach((function(t) { var i = n(t.target); i && (e.beginAnimation(i, t.fromFrame, t.toFrame, t.loopAnimation, t.speedRatio, t.onAnimationEnd ? t.onAnimationEnd : void 0, void 0, !0, void 0, t.onAnimationLoop ? t.onAnimationLoop : void 0), e.stopAnimation(t.target)) } )), r } , t }(o) , Wr = function() { function e(e) { this.SMOOTHING = .75, this.FFT_SIZE = 512, this.BARGRAPHAMPLITUDE = 256, this.DEBUGCANVASPOS = { x: 20, y: 20 }, this.DEBUGCANVASSIZE = { width: 320, height: 200 }, (e = e || E.LastCreatedScene) && (this._scene = e, vr.audioEngine ? (this._audioEngine = vr.audioEngine, this._audioEngine.canUseWebAudio && this._audioEngine.audioContext && (this._webAudioAnalyser = this._audioEngine.audioContext.createAnalyser(), this._webAudioAnalyser.minDecibels = -140, this._webAudioAnalyser.maxDecibels = 0, this._byteFreqs = new Uint8Array(this._webAudioAnalyser.frequencyBinCount), this._byteTime = new Uint8Array(this._webAudioAnalyser.frequencyBinCount), this._floatFreqs = new Float32Array(this._webAudioAnalyser.frequencyBinCount))) : gi.Warn("No audio engine initialized, failed to create an audio analyser")) } return e.prototype.getFrequencyBinCount = function() { return this._audioEngine.canUseWebAudio ? this._webAudioAnalyser.frequencyBinCount : 0 } , e.prototype.getByteFrequencyData = function() { return this._audioEngine.canUseWebAudio && (this._webAudioAnalyser.smoothingTimeConstant = this.SMOOTHING, this._webAudioAnalyser.fftSize = this.FFT_SIZE, this._webAudioAnalyser.getByteFrequencyData(this._byteFreqs)), this._byteFreqs } , e.prototype.getByteTimeDomainData = function() { return this._audioEngine.canUseWebAudio && (this._webAudioAnalyser.smoothingTimeConstant = this.SMOOTHING, this._webAudioAnalyser.fftSize = this.FFT_SIZE, this._webAudioAnalyser.getByteTimeDomainData(this._byteTime)), this._byteTime } , e.prototype.getFloatFrequencyData = function() { return this._audioEngine.canUseWebAudio && (this._webAudioAnalyser.smoothingTimeConstant = this.SMOOTHING, this._webAudioAnalyser.fftSize = this.FFT_SIZE, this._webAudioAnalyser.getFloatFrequencyData(this._floatFreqs)), this._floatFreqs } , e.prototype.drawDebugCanvas = function() { var e = this; if (this._audioEngine.canUseWebAudio && (this._debugCanvas || (this._debugCanvas = document.createElement("canvas"), this._debugCanvas.width = this.DEBUGCANVASSIZE.width, this._debugCanvas.height = this.DEBUGCANVASSIZE.height, this._debugCanvas.style.position = "absolute", this._debugCanvas.style.top = this.DEBUGCANVASPOS.y + "px", this._debugCanvas.style.left = this.DEBUGCANVASPOS.x + "px", this._debugCanvasContext = this._debugCanvas.getContext("2d"), document.body.appendChild(this._debugCanvas), this._registerFunc = function() { e.drawDebugCanvas() } , this._scene.registerBeforeRender(this._registerFunc)), this._registerFunc && this._debugCanvasContext)) { var t = this.getByteFrequencyData(); this._debugCanvasContext.fillStyle = "rgb(0, 0, 0)", this._debugCanvasContext.fillRect(0, 0, this.DEBUGCANVASSIZE.width, this.DEBUGCANVASSIZE.height); for (var i = 0; i < this.getFrequencyBinCount(); i++) { var n = t[i] / this.BARGRAPHAMPLITUDE , r = this.DEBUGCANVASSIZE.height * n , o = this.DEBUGCANVASSIZE.height - r - 1 , a = this.DEBUGCANVASSIZE.width / this.getFrequencyBinCount() , s = i / this.getFrequencyBinCount() * 360; this._debugCanvasContext.fillStyle = "hsl(" + s + ", 100%, 50%)", this._debugCanvasContext.fillRect(i * a, o, a, r) } } } , e.prototype.stopDebugCanvas = function() { this._debugCanvas && (this._registerFunc && (this._scene.unregisterBeforeRender(this._registerFunc), this._registerFunc = null), document.body.removeChild(this._debugCanvas), this._debugCanvas = null, this._debugCanvasContext = null) } , e.prototype.connectAudioNodes = function(e, t) { this._audioEngine.canUseWebAudio && (e.connect(this._webAudioAnalyser), this._webAudioAnalyser.connect(t)) } , e.prototype.dispose = function() { this._audioEngine.canUseWebAudio && this._webAudioAnalyser.disconnect() } , e }(); vr.AudioEngineFactory = function(e, t, i) { return new Hr(e,t,i) } ; var Hr = function() { function e(e, t, i) { void 0 === e && (e = null), void 0 === t && (t = null), void 0 === i && (i = null); var n = this; if (this._audioContext = null, this._audioContextInitialized = !1, this._muteButton = null, this._audioDestination = null, this.canUseWebAudio = !1, this.WarnedWebAudioUnsupported = !1, this.isMP3supported = !1, this.isOGGsupported = !1, this.unlocked = !0, this.useCustomUnlockedButton = !1, this.onAudioUnlockedObservable = new h, this.onAudioLockedObservable = new h, this._tryToRun = !1, this._onResize = function() { n._moveButtonToTopLeft() } , nt()) { void 0 === window.AudioContext && void 0 === window.webkitAudioContext || (window.AudioContext = window.AudioContext || window.webkitAudioContext, this.canUseWebAudio = !0); var r = document.createElement("audio"); this._hostElement = e, this._audioContext = t, this._audioDestination = i; try { r && r.canPlayType && (r.canPlayType('audio/mpeg; codecs="mp3"').replace(/^no$/, "") || r.canPlayType("audio/mp3").replace(/^no$/, "")) && (this.isMP3supported = !0) } catch (e) {} try { r && r.canPlayType && r.canPlayType('audio/ogg; codecs="vorbis"').replace(/^no$/, "") && (this.isOGGsupported = !0) } catch (e) {} } } return Object.defineProperty(e.prototype, "audioContext", { get: function() { return this._audioContextInitialized ? this.unlocked || this._muteButton || this._displayMuteButton() : this._initializeAudioContext(), this._audioContext }, enumerable: !1, configurable: !0 }), e.prototype.lock = function() { this._triggerSuspendedState() } , e.prototype.unlock = function() { this._triggerRunningState() } , e.prototype._resumeAudioContext = function() { var e; return void 0 !== this._audioContext.resume && (e = this._audioContext.resume()), e || Promise.resolve() } , e.prototype._initializeAudioContext = function() { try { this.canUseWebAudio && (this._audioContext || (this._audioContext = new AudioContext), this.masterGain = this._audioContext.createGain(), this.masterGain.gain.value = 1, this._audioDestination || (this._audioDestination = this._audioContext.destination), this.masterGain.connect(this._audioDestination), this._audioContextInitialized = !0, "running" === this._audioContext.state && this._triggerRunningState()) } catch (e) { this.canUseWebAudio = !1, K.Error("Web Audio: " + e.message) } } , e.prototype._triggerRunningState = function() { var e = this; this._tryToRun || (this._tryToRun = !0, this._resumeAudioContext().then((function() { e._tryToRun = !1, e._muteButton && e._hideMuteButton(), e.unlocked = !0, e.onAudioUnlockedObservable.notifyObservers(e) } )).catch((function() { e._tryToRun = !1, e.unlocked = !1 } ))) } , e.prototype._triggerSuspendedState = function() { this.unlocked = !1, this.onAudioLockedObservable.notifyObservers(this), this._displayMuteButton() } , e.prototype._displayMuteButton = function() { var e = this; if (!this.useCustomUnlockedButton && !this._muteButton) { this._muteButton = document.createElement("BUTTON"), this._muteButton.className = "babylonUnmuteIcon", this._muteButton.id = "babylonUnmuteIconBtn", this._muteButton.title = "Unmute"; var t = ".babylonUnmuteIcon { position: absolute; left: 20px; top: 20px; height: 40px; width: 60px; background-color: rgba(51,51,51,0.7); background-image: url(" + (window.SVGSVGElement ? "data:image/svg+xml;charset=UTF-8,%3Csvg%20version%3D%221.1%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%2239%22%20height%3D%2232%22%20viewBox%3D%220%200%2039%2032%22%3E%3Cpath%20fill%3D%22white%22%20d%3D%22M9.625%2018.938l-0.031%200.016h-4.953q-0.016%200-0.031-0.016v-12.453q0-0.016%200.031-0.016h4.953q0.031%200%200.031%200.016v12.453zM12.125%207.688l8.719-8.703v27.453l-8.719-8.719-0.016-0.047v-9.938zM23.359%207.875l1.406-1.406%204.219%204.203%204.203-4.203%201.422%201.406-4.219%204.219%204.219%204.203-1.484%201.359-4.141-4.156-4.219%204.219-1.406-1.422%204.219-4.203z%22%3E%3C%2Fpath%3E%3C%2Fsvg%3E" : "https://cdn.babylonjs.com/Assets/audio.png") + "); background-size: 80%; background-repeat:no-repeat; background-position: center; background-position-y: 4px; border: none; outline: none; transition: transform 0.125s ease-out; cursor: pointer; z-index: 9999; } .babylonUnmuteIcon:hover { transform: scale(1.05) } .babylonUnmuteIcon:active { background-color: rgba(51,51,51,1) }" , i = document.createElement("style"); i.appendChild(document.createTextNode(t)), document.getElementsByTagName("head")[0].appendChild(i), document.body.appendChild(this._muteButton), this._moveButtonToTopLeft(), this._muteButton.addEventListener("touchend", (function() { e._triggerRunningState() } ), !0), this._muteButton.addEventListener("click", (function() { e._triggerRunningState() } ), !0), window.addEventListener("resize", this._onResize) } } , e.prototype._moveButtonToTopLeft = function() { this._hostElement && this._muteButton && (this._muteButton.style.top = this._hostElement.offsetTop + 20 + "px", this._muteButton.style.left = this._hostElement.offsetLeft + 20 + "px") } , e.prototype._hideMuteButton = function() { this._muteButton && (document.body.removeChild(this._muteButton), this._muteButton = null) } , e.prototype.dispose = function() { this.canUseWebAudio && this._audioContextInitialized && (this._connectedAnalyser && this._audioContext && (this._connectedAnalyser.stopDebugCanvas(), this._connectedAnalyser.dispose(), this.masterGain.disconnect(), this.masterGain.connect(this._audioContext.destination), this._connectedAnalyser = null), this.masterGain.gain.value = 1), this.WarnedWebAudioUnsupported = !1, this._hideMuteButton(), window.removeEventListener("resize", this._onResize), this.onAudioUnlockedObservable.clear(), this.onAudioLockedObservable.clear() } , e.prototype.getGlobalVolume = function() { return this.canUseWebAudio && this._audioContextInitialized ? this.masterGain.gain.value : -1 } , e.prototype.setGlobalVolume = function(e) { this.canUseWebAudio && this._audioContextInitialized && (this.masterGain.gain.value = e) } , e.prototype.connectToAnalyser = function(e) { this._connectedAnalyser && this._connectedAnalyser.stopDebugCanvas(), this.canUseWebAudio && this._audioContextInitialized && this._audioContext && (this._connectedAnalyser = e, this.masterGain.disconnect(), this._connectedAnalyser.connectAudioNodes(this.masterGain, this._audioContext.destination)) } , e }() , Xr = function() { function e(t, i, n, r, o) { void 0 === r && (r = null); var a, s, l, c, u, d = this; if (this.autoplay = !1, this._loop = !1, this.useCustomAttenuation = !1, this.isPlaying = !1, this.isPaused = !1, this.refDistance = 1, this.rolloffFactor = 1, this.maxDistance = 100, this.distanceModel = "linear", this.metadata = null, this.onEndedObservable = new h, this._spatialSound = !1, this._panningModel = "equalpower", this._playbackRate = 1, this._streaming = !1, this._startTime = 0, this._startOffset = 0, this._position = x.Zero(), this._localDirection = new x(1,0,0), this._volume = 1, this._isReadyToPlay = !1, this._isDirectional = !1, this._coneInnerAngle = 360, this._coneOuterAngle = 360, this._coneOuterGain = 0, this._isOutputConnected = !1, this._urlType = "Unknown", this.name = t, n = n || E.LastCreatedScene) if (this._scene = n, e._SceneComponentInitialization(n), this._readyToPlayCallback = r, this._customAttenuationFunction = function(e, t, i, n, r) { return t < i ? e * (1 - t / i) : 0 } , o && (this.autoplay = o.autoplay || !1, this._loop = o.loop || !1, void 0 !== o.volume && (this._volume = o.volume), this._spatialSound = null !== (a = o.spatialSound) && void 0 !== a && a, this.maxDistance = null !== (s = o.maxDistance) && void 0 !== s ? s : 100, this.useCustomAttenuation = null !== (l = o.useCustomAttenuation) && void 0 !== l && l, this.rolloffFactor = o.rolloffFactor || 1, this.refDistance = o.refDistance || 1, this.distanceModel = o.distanceModel || "linear", this._playbackRate = o.playbackRate || 1, this._streaming = null !== (c = o.streaming) && void 0 !== c && c, this._length = o.length, this._offset = o.offset), (null === (u = vr.audioEngine) || void 0 === u ? void 0 : u.canUseWebAudio) && vr.audioEngine.audioContext) { this._soundGain = vr.audioEngine.audioContext.createGain(), this._soundGain.gain.value = this._volume, this._inputAudioNode = this._soundGain, this._outputAudioNode = this._soundGain, this._spatialSound && this._createSpatialParameters(), this._scene.mainSoundTrack.addSound(this); var p = !0; if (i) try { "string" == typeof i ? this._urlType = "String" : i instanceof ArrayBuffer ? this._urlType = "ArrayBuffer" : i instanceof HTMLMediaElement ? this._urlType = "MediaElement" : i instanceof MediaStream ? this._urlType = "MediaStream" : Array.isArray(i) && (this._urlType = "Array"); var f = [] , _ = !1; switch (this._urlType) { case "MediaElement": this._streaming = !0, this._isReadyToPlay = !0, this._streamingSource = vr.audioEngine.audioContext.createMediaElementSource(i), this.autoplay && this.play(0, this._offset, this._length), this._readyToPlayCallback && this._readyToPlayCallback(); break; case "MediaStream": this._streaming = !0, this._isReadyToPlay = !0, this._streamingSource = vr.audioEngine.audioContext.createMediaStreamSource(i), this.autoplay && this.play(0, this._offset, this._length), this._readyToPlayCallback && this._readyToPlayCallback(); break; case "ArrayBuffer": i.byteLength > 0 && (_ = !0, this._soundLoaded(i)); break; case "String": f.push(i); case "Array": 0 === f.length && (f = i); for (var m = function(e) { var t = f[e]; if (_ = o && o.skipCodecCheck || -1 !== t.indexOf(".mp3", t.length - 4) && vr.audioEngine.isMP3supported || -1 !== t.indexOf(".ogg", t.length - 4) && vr.audioEngine.isOGGsupported || -1 !== t.indexOf(".wav", t.length - 4) || -1 !== t.indexOf(".m4a", t.length - 4) || -1 !== t.indexOf(".mp4", t.length - 4) || -1 !== t.indexOf("blob:")) return g._streaming ? (g._htmlAudioElement = new Audio(t), g._htmlAudioElement.controls = !1, g._htmlAudioElement.loop = g.loop, gi.SetCorsBehavior(t, g._htmlAudioElement), g._htmlAudioElement.preload = "auto", g._htmlAudioElement.addEventListener("canplaythrough", (function() { d._isReadyToPlay = !0, d.autoplay && d.play(0, d._offset, d._length), d._readyToPlayCallback && d._readyToPlayCallback() } )), document.body.appendChild(g._htmlAudioElement), g._htmlAudioElement.load()) : g._scene._loadFile(t, (function(e) { d._soundLoaded(e) } ), void 0, !0, !0, (function(e) { e && K.Error("XHR " + e.status + " error on: " + t + "."), K.Error("Sound creation aborted."), d._scene.mainSoundTrack.removeSound(d) } )), "break" }, g = this, v = 0; v < f.length && "break" !== m(v); v++) ; break; default: p = !1 } p ? _ || (this._isReadyToPlay = !0, this._readyToPlayCallback && window.setTimeout((function() { d._readyToPlayCallback && d._readyToPlayCallback() } ), 1e3)) : K.Error("Parameter must be a URL to the sound, an Array of URLs (.mp3 & .ogg) or an ArrayBuffer of the sound.") } catch (e) { K.Error("Unexpected error. Sound creation aborted."), this._scene.mainSoundTrack.removeSound(this) } } else this._scene.mainSoundTrack.addSound(this), vr.audioEngine && !vr.audioEngine.WarnedWebAudioUnsupported && (K.Error("Web Audio is not supported by your browser."), vr.audioEngine.WarnedWebAudioUnsupported = !0), this._readyToPlayCallback && window.setTimeout((function() { d._readyToPlayCallback && d._readyToPlayCallback() } ), 1e3) } return Object.defineProperty(e.prototype, "loop", { get: function() { return this._loop }, set: function(e) { e !== this._loop && (this._loop = e, this.updateOptions({ loop: e })) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "currentTime", { get: function() { var e; if (this._htmlAudioElement) return this._htmlAudioElement.currentTime; var t = this._startOffset; return this.isPlaying && (null === (e = vr.audioEngine) || void 0 === e ? void 0 : e.audioContext) && (t += vr.audioEngine.audioContext.currentTime - this._startTime), t }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "spatialSound", { get: function() { return this._spatialSound }, set: function(e) { var t; this._spatialSound = e, this._spatialSound && (null === (t = vr.audioEngine) || void 0 === t ? void 0 : t.canUseWebAudio) && vr.audioEngine.audioContext && this._createSpatialParameters() }, enumerable: !1, configurable: !0 }), e.prototype.dispose = function() { var e; (null === (e = vr.audioEngine) || void 0 === e ? void 0 : e.canUseWebAudio) && (this.isPlaying && this.stop(), this._isReadyToPlay = !1, -1 === this.soundTrackId ? this._scene.mainSoundTrack.removeSound(this) : this._scene.soundTracks && this._scene.soundTracks[this.soundTrackId].removeSound(this), this._soundGain && (this._soundGain.disconnect(), this._soundGain = null), this._soundPanner && (this._soundPanner.disconnect(), this._soundPanner = null), this._soundSource && (this._soundSource.disconnect(), this._soundSource = null), this._audioBuffer = null, this._htmlAudioElement && (this._htmlAudioElement.pause(), this._htmlAudioElement.src = "", document.body.removeChild(this._htmlAudioElement)), this._streamingSource && this._streamingSource.disconnect(), this._connectedTransformNode && this._registerFunc && (this._connectedTransformNode.unregisterAfterWorldMatrixUpdate(this._registerFunc), this._connectedTransformNode = null)) } , e.prototype.isReady = function() { return this._isReadyToPlay } , e.prototype.getClassName = function() { return "Sound" } , e.prototype._soundLoaded = function(e) { var t, i = this; (null === (t = vr.audioEngine) || void 0 === t ? void 0 : t.audioContext) && vr.audioEngine.audioContext.decodeAudioData(e, (function(e) { i._audioBuffer = e, i._isReadyToPlay = !0, i.autoplay && i.play(0, i._offset, i._length), i._readyToPlayCallback && i._readyToPlayCallback() } ), (function(e) { K.Error("Error while decoding audio data for: " + i.name + " / Error: " + e) } )) } , e.prototype.setAudioBuffer = function(e) { var t; (null === (t = vr.audioEngine) || void 0 === t ? void 0 : t.canUseWebAudio) && (this._audioBuffer = e, this._isReadyToPlay = !0) } , e.prototype.updateOptions = function(e) { var t, i, n, r, o, a, s, l, c, u; e && (this.loop = null !== (t = e.loop) && void 0 !== t ? t : this.loop, this.maxDistance = null !== (i = e.maxDistance) && void 0 !== i ? i : this.maxDistance, this.useCustomAttenuation = null !== (n = e.useCustomAttenuation) && void 0 !== n ? n : this.useCustomAttenuation, this.rolloffFactor = null !== (r = e.rolloffFactor) && void 0 !== r ? r : this.rolloffFactor, this.refDistance = null !== (o = e.refDistance) && void 0 !== o ? o : this.refDistance, this.distanceModel = null !== (a = e.distanceModel) && void 0 !== a ? a : this.distanceModel, this._playbackRate = null !== (s = e.playbackRate) && void 0 !== s ? s : this._playbackRate, this._length = null !== (l = e.length) && void 0 !== l ? l : void 0, this._offset = null !== (c = e.offset) && void 0 !== c ? c : void 0, this.setVolume(null !== (u = e.volume) && void 0 !== u ? u : this._volume), this._updateSpatialParameters(), this.isPlaying && (this._streaming && this._htmlAudioElement ? (this._htmlAudioElement.playbackRate = this._playbackRate, this._htmlAudioElement.loop !== this.loop && (this._htmlAudioElement.loop = this.loop)) : this._soundSource && (this._soundSource.playbackRate.value = this._playbackRate, this._soundSource.loop !== this.loop && (this._soundSource.loop = this.loop), void 0 !== this._offset && this._soundSource.loopStart !== this._offset && (this._soundSource.loopStart = this._offset), void 0 !== this._length && this._length !== this._soundSource.loopEnd && (this._soundSource.loopEnd = (0 | this._offset) + this._length)))) } , e.prototype._createSpatialParameters = function() { var e, t; (null === (e = vr.audioEngine) || void 0 === e ? void 0 : e.canUseWebAudio) && vr.audioEngine.audioContext && (this._scene.headphone && (this._panningModel = "HRTF"), this._soundPanner = null !== (t = this._soundPanner) && void 0 !== t ? t : vr.audioEngine.audioContext.createPanner(), this._soundPanner && this._outputAudioNode && (this._updateSpatialParameters(), this._soundPanner.connect(this._outputAudioNode), this._inputAudioNode = this._soundPanner)) } , e.prototype._updateSpatialParameters = function() { this._spatialSound && this._soundPanner && (this.useCustomAttenuation ? (this._soundPanner.distanceModel = "linear", this._soundPanner.maxDistance = Number.MAX_VALUE, this._soundPanner.refDistance = 1, this._soundPanner.rolloffFactor = 1, this._soundPanner.panningModel = this._panningModel) : (this._soundPanner.distanceModel = this.distanceModel, this._soundPanner.maxDistance = this.maxDistance, this._soundPanner.refDistance = this.refDistance, this._soundPanner.rolloffFactor = this.rolloffFactor, this._soundPanner.panningModel = this._panningModel)) } , e.prototype.switchPanningModelToHRTF = function() { this._panningModel = "HRTF", this._switchPanningModel() } , e.prototype.switchPanningModelToEqualPower = function() { this._panningModel = "equalpower", this._switchPanningModel() } , e.prototype._switchPanningModel = function() { var e; (null === (e = vr.audioEngine) || void 0 === e ? void 0 : e.canUseWebAudio) && this._spatialSound && this._soundPanner && (this._soundPanner.panningModel = this._panningModel) } , e.prototype.connectToSoundTrackAudioNode = function(e) { var t; (null === (t = vr.audioEngine) || void 0 === t ? void 0 : t.canUseWebAudio) && this._outputAudioNode && (this._isOutputConnected && this._outputAudioNode.disconnect(), this._outputAudioNode.connect(e), this._isOutputConnected = !0) } , e.prototype.setDirectionalCone = function(e, t, i) { t < e ? K.Error("setDirectionalCone(): outer angle of the cone must be superior or equal to the inner angle.") : (this._coneInnerAngle = e, this._coneOuterAngle = t, this._coneOuterGain = i, this._isDirectional = !0, this.isPlaying && this.loop && (this.stop(), this.play(0, this._offset, this._length))) } , Object.defineProperty(e.prototype, "directionalConeInnerAngle", { get: function() { return this._coneInnerAngle }, set: function(e) { var t; if (e != this._coneInnerAngle) { if (this._coneOuterAngle < e) return void K.Error("directionalConeInnerAngle: outer angle of the cone must be superior or equal to the inner angle."); this._coneInnerAngle = e, (null === (t = vr.audioEngine) || void 0 === t ? void 0 : t.canUseWebAudio) && this._spatialSound && this._soundPanner && (this._soundPanner.coneInnerAngle = this._coneInnerAngle) } }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "directionalConeOuterAngle", { get: function() { return this._coneOuterAngle }, set: function(e) { var t; if (e != this._coneOuterAngle) { if (e < this._coneInnerAngle) return void K.Error("directionalConeOuterAngle: outer angle of the cone must be superior or equal to the inner angle."); this._coneOuterAngle = e, (null === (t = vr.audioEngine) || void 0 === t ? void 0 : t.canUseWebAudio) && this._spatialSound && this._soundPanner && (this._soundPanner.coneOuterAngle = this._coneOuterAngle) } }, enumerable: !1, configurable: !0 }), e.prototype.setPosition = function(e) { var t; e.equals(this._position) || (this._position.copyFrom(e), (null === (t = vr.audioEngine) || void 0 === t ? void 0 : t.canUseWebAudio) && this._spatialSound && this._soundPanner && !isNaN(this._position.x) && !isNaN(this._position.y) && !isNaN(this._position.z) && (this._soundPanner.positionX.value = this._position.x, this._soundPanner.positionY.value = this._position.y, this._soundPanner.positionZ.value = this._position.z)) } , e.prototype.setLocalDirectionToMesh = function(e) { var t; this._localDirection = e, (null === (t = vr.audioEngine) || void 0 === t ? void 0 : t.canUseWebAudio) && this._connectedTransformNode && this.isPlaying && this._updateDirection() } , e.prototype._updateDirection = function() { if (this._connectedTransformNode && this._soundPanner) { var e = this._connectedTransformNode.getWorldMatrix() , t = x.TransformNormal(this._localDirection, e); t.normalize(), this._soundPanner.orientationX.value = t.x, this._soundPanner.orientationY.value = t.y, this._soundPanner.orientationZ.value = t.z } } , e.prototype.updateDistanceFromListener = function() { var e; if ((null === (e = vr.audioEngine) || void 0 === e ? void 0 : e.canUseWebAudio) && this._connectedTransformNode && this.useCustomAttenuation && this._soundGain && this._scene.activeCamera) { var t = this._connectedTransformNode.getDistanceToCamera(this._scene.activeCamera); this._soundGain.gain.value = this._customAttenuationFunction(this._volume, t, this.maxDistance, this.refDistance, this.rolloffFactor) } } , e.prototype.setAttenuationFunction = function(e) { this._customAttenuationFunction = e } , e.prototype.play = function(e, t, i) { var n, r, o, a, s = this; if (this._isReadyToPlay && this._scene.audioEnabled && (null === (n = vr.audioEngine) || void 0 === n ? void 0 : n.audioContext)) try { this._startOffset < 0 && (e = -this._startOffset, this._startOffset = 0); var l = e ? (null === (r = vr.audioEngine) || void 0 === r ? void 0 : r.audioContext.currentTime) + e : null === (o = vr.audioEngine) || void 0 === o ? void 0 : o.audioContext.currentTime; if (this._soundSource && this._streamingSource || this._spatialSound && this._soundPanner && (isNaN(this._position.x) || isNaN(this._position.y) || isNaN(this._position.z) || (this._soundPanner.positionX.value = this._position.x, this._soundPanner.positionY.value = this._position.y, this._soundPanner.positionZ.value = this._position.z), this._isDirectional && (this._soundPanner.coneInnerAngle = this._coneInnerAngle, this._soundPanner.coneOuterAngle = this._coneOuterAngle, this._soundPanner.coneOuterGain = this._coneOuterGain, this._connectedTransformNode ? this._updateDirection() : this._soundPanner.setOrientation(this._localDirection.x, this._localDirection.y, this._localDirection.z))), this._streaming) { if (this._streamingSource || (this._streamingSource = vr.audioEngine.audioContext.createMediaElementSource(this._htmlAudioElement), this._htmlAudioElement.onended = function() { s._onended() } , this._htmlAudioElement.playbackRate = this._playbackRate), this._streamingSource.disconnect(), this._inputAudioNode && this._streamingSource.connect(this._inputAudioNode), this._htmlAudioElement) { var c = function() { var e, t; if (null === (e = vr.audioEngine) || void 0 === e ? void 0 : e.unlocked) { var i = s._htmlAudioElement.play(); void 0 !== i && i.catch((function() { var e, t; null === (e = vr.audioEngine) || void 0 === e || e.lock(), (s.loop || s.autoplay) && (null === (t = vr.audioEngine) || void 0 === t || t.onAudioUnlockedObservable.addOnce((function() { c() } ))) } )) } else (s.loop || s.autoplay) && (null === (t = vr.audioEngine) || void 0 === t || t.onAudioUnlockedObservable.addOnce((function() { c() } ))) }; c() } } else { var u = function() { var n, r, o; if (null === (n = vr.audioEngine) || void 0 === n ? void 0 : n.audioContext) { if (i = i || s._length, t = t || s._offset, s._soundSource) { var a = s._soundSource; a.onended = function() { a.disconnect() } } if (s._soundSource = null === (r = vr.audioEngine) || void 0 === r ? void 0 : r.audioContext.createBufferSource(), s._soundSource && s._inputAudioNode) { s._soundSource.buffer = s._audioBuffer, s._soundSource.connect(s._inputAudioNode), s._soundSource.loop = s.loop, void 0 !== t && (s._soundSource.loopStart = t), void 0 !== i && (s._soundSource.loopEnd = (0 | t) + i), s._soundSource.playbackRate.value = s._playbackRate, s._soundSource.onended = function() { s._onended() } , l = e ? (null === (o = vr.audioEngine) || void 0 === o ? void 0 : o.audioContext.currentTime) + e : vr.audioEngine.audioContext.currentTime; var c = s.isPaused ? s._startOffset % s._soundSource.buffer.duration : t || 0; s._soundSource.start(l, c, s.loop ? void 0 : i) } } }; "suspended" === (null === (a = vr.audioEngine) || void 0 === a ? void 0 : a.audioContext.state) ? setTimeout((function() { var e; "suspended" === (null === (e = vr.audioEngine) || void 0 === e ? void 0 : e.audioContext.state) ? (vr.audioEngine.lock(), (s.loop || s.autoplay) && vr.audioEngine.onAudioUnlockedObservable.addOnce((function() { u() } ))) : u() } ), 500) : u() } this._startTime = l, this.isPlaying = !0, this.isPaused = !1 } catch (e) { K.Error("Error while trying to play audio: " + this.name + ", " + e.message) } } , e.prototype._onended = function() { this.isPlaying = !1, this._startOffset = 0, this.onended && this.onended(), this.onEndedObservable.notifyObservers(this) } , e.prototype.stop = function(e) { var t, i = this; if (this.isPlaying) if (this._streaming) this._htmlAudioElement ? (this._htmlAudioElement.pause(), this._htmlAudioElement.currentTime > 0 && (this._htmlAudioElement.currentTime = 0)) : this._streamingSource.disconnect(), this.isPlaying = !1; else if ((null === (t = vr.audioEngine) || void 0 === t ? void 0 : t.audioContext) && this._soundSource) { var n = e ? vr.audioEngine.audioContext.currentTime + e : void 0; this._soundSource.stop(n), void 0 === n ? (this.isPlaying = !1, this._soundSource.onended = function() {} ) : this._soundSource.onended = function() { i.isPlaying = !1 } , this.isPaused || (this._startOffset = 0) } } , e.prototype.pause = function() { var e; this.isPlaying && (this.isPaused = !0, this._streaming ? (this._htmlAudioElement ? this._htmlAudioElement.pause() : this._streamingSource.disconnect(), this.isPlaying = !1) : (null === (e = vr.audioEngine) || void 0 === e ? void 0 : e.audioContext) && (this.stop(0), this._startOffset += vr.audioEngine.audioContext.currentTime - this._startTime)) } , e.prototype.setVolume = function(e, t) { var i; (null === (i = vr.audioEngine) || void 0 === i ? void 0 : i.canUseWebAudio) && this._soundGain && (t && vr.audioEngine.audioContext ? (this._soundGain.gain.cancelScheduledValues(vr.audioEngine.audioContext.currentTime), this._soundGain.gain.setValueAtTime(this._soundGain.gain.value, vr.audioEngine.audioContext.currentTime), this._soundGain.gain.linearRampToValueAtTime(e, vr.audioEngine.audioContext.currentTime + t)) : this._soundGain.gain.value = e), this._volume = e } , e.prototype.setPlaybackRate = function(e) { this._playbackRate = e, this.isPlaying && (this._streaming && this._htmlAudioElement ? this._htmlAudioElement.playbackRate = this._playbackRate : this._soundSource && (this._soundSource.playbackRate.value = this._playbackRate)) } , e.prototype.getVolume = function() { return this._volume } , e.prototype.attachToMesh = function(e) { var t = this; this._connectedTransformNode && this._registerFunc && (this._connectedTransformNode.unregisterAfterWorldMatrixUpdate(this._registerFunc), this._registerFunc = null), this._connectedTransformNode = e, this._spatialSound || (this._spatialSound = !0, this._createSpatialParameters(), this.isPlaying && this.loop && (this.stop(), this.play(0, this._offset, this._length))), this._onRegisterAfterWorldMatrixUpdate(this._connectedTransformNode), this._registerFunc = function(e) { return t._onRegisterAfterWorldMatrixUpdate(e) } , this._connectedTransformNode.registerAfterWorldMatrixUpdate(this._registerFunc) } , e.prototype.detachFromMesh = function() { this._connectedTransformNode && this._registerFunc && (this._connectedTransformNode.unregisterAfterWorldMatrixUpdate(this._registerFunc), this._registerFunc = null, this._connectedTransformNode = null) } , e.prototype._onRegisterAfterWorldMatrixUpdate = function(e) { var t; if (e.getBoundingInfo) { var i = e.getBoundingInfo(); this.setPosition(i.boundingSphere.centerWorld) } else this.setPosition(e.absolutePosition); (null === (t = vr.audioEngine) || void 0 === t ? void 0 : t.canUseWebAudio) && this._isDirectional && this.isPlaying && this._updateDirection() } , e.prototype.clone = function() { var t = this; if (this._streaming) return null; var i = function() { t._isReadyToPlay ? (r._audioBuffer = t.getAudioBuffer(), r._isReadyToPlay = !0, r.autoplay && r.play(0, t._offset, t._length)) : window.setTimeout(i, 300) } , n = { autoplay: this.autoplay, loop: this.loop, volume: this._volume, spatialSound: this._spatialSound, maxDistance: this.maxDistance, useCustomAttenuation: this.useCustomAttenuation, rolloffFactor: this.rolloffFactor, refDistance: this.refDistance, distanceModel: this.distanceModel } , r = new e(this.name + "_cloned",new ArrayBuffer(0),this._scene,null,n); return this.useCustomAttenuation && r.setAttenuationFunction(this._customAttenuationFunction), r.setPosition(this._position), r.setPlaybackRate(this._playbackRate), i(), r } , e.prototype.getAudioBuffer = function() { return this._audioBuffer } , e.prototype.getSoundSource = function() { return this._soundSource } , e.prototype.getSoundGain = function() { return this._soundGain } , e.prototype.serialize = function() { var e = { name: this.name, url: this.name, autoplay: this.autoplay, loop: this.loop, volume: this._volume, spatialSound: this._spatialSound, maxDistance: this.maxDistance, rolloffFactor: this.rolloffFactor, refDistance: this.refDistance, distanceModel: this.distanceModel, playbackRate: this._playbackRate, panningModel: this._panningModel, soundTrackId: this.soundTrackId, metadata: this.metadata }; return this._spatialSound && (this._connectedTransformNode && (e.connectedMeshId = this._connectedTransformNode.id), e.position = this._position.asArray(), e.refDistance = this.refDistance, e.distanceModel = this.distanceModel, e.isDirectional = this._isDirectional, e.localDirectionToMesh = this._localDirection.asArray(), e.coneInnerAngle = this._coneInnerAngle, e.coneOuterAngle = this._coneOuterAngle, e.coneOuterGain = this._coneOuterGain), e } , e.Parse = function(t, i, n, r) { var o, a = t.name; o = t.url ? n + t.url : n + a; var s, l = { autoplay: t.autoplay, loop: t.loop, volume: t.volume, spatialSound: t.spatialSound, maxDistance: t.maxDistance, rolloffFactor: t.rolloffFactor, refDistance: t.refDistance, distanceModel: t.distanceModel, playbackRate: t.playbackRate }; if (r) { var c = function() { r._isReadyToPlay ? (s._audioBuffer = r.getAudioBuffer(), s._isReadyToPlay = !0, s.autoplay && s.play(0, s._offset, s._length)) : window.setTimeout(c, 300) }; s = new e(a,new ArrayBuffer(0),i,null,l), c() } else s = new e(a,o,i,(function() { i._removePendingData(s) } ),l), i._addPendingData(s); if (t.position) { var u = x.FromArray(t.position); s.setPosition(u) } if (t.isDirectional && (s.setDirectionalCone(t.coneInnerAngle || 360, t.coneOuterAngle || 360, t.coneOuterGain || 0), t.localDirectionToMesh)) { var h = x.FromArray(t.localDirectionToMesh); s.setLocalDirectionToMesh(h) } if (t.connectedMeshId) { var d = i.getMeshById(t.connectedMeshId); d && s.attachToMesh(d) } return t.metadata && (s.metadata = t.metadata), s } , e._SceneComponentInitialization = function(e) { throw be("AudioSceneComponent") } , e }() , jr = function() { function e(e, t) { void 0 === t && (t = {}), this.id = -1, this._isInitialized = !1, (e = e || E.LastCreatedScene) && (this._scene = e, this.soundCollection = new Array, this._options = t, !this._options.mainTrack && this._scene.soundTracks && (this._scene.soundTracks.push(this), this.id = this._scene.soundTracks.length - 1)) } return e.prototype._initializeSoundTrackAudioGraph = function() { var e; (null === (e = vr.audioEngine) || void 0 === e ? void 0 : e.canUseWebAudio) && vr.audioEngine.audioContext && (this._outputAudioNode = vr.audioEngine.audioContext.createGain(), this._outputAudioNode.connect(vr.audioEngine.masterGain), this._options && this._options.volume && (this._outputAudioNode.gain.value = this._options.volume), this._isInitialized = !0) } , e.prototype.dispose = function() { if (vr.audioEngine && vr.audioEngine.canUseWebAudio) { for (this._connectedAnalyser && this._connectedAnalyser.stopDebugCanvas(); this.soundCollection.length; ) this.soundCollection[0].dispose(); this._outputAudioNode && this._outputAudioNode.disconnect(), this._outputAudioNode = null } } , e.prototype.addSound = function(e) { var t; this._isInitialized || this._initializeSoundTrackAudioGraph(), (null === (t = vr.audioEngine) || void 0 === t ? void 0 : t.canUseWebAudio) && this._outputAudioNode && e.connectToSoundTrackAudioNode(this._outputAudioNode), e.soundTrackId && (-1 === e.soundTrackId ? this._scene.mainSoundTrack.removeSound(e) : this._scene.soundTracks && this._scene.soundTracks[e.soundTrackId].removeSound(e)), this.soundCollection.push(e), e.soundTrackId = this.id } , e.prototype.removeSound = function(e) { var t = this.soundCollection.indexOf(e); -1 !== t && this.soundCollection.splice(t, 1) } , e.prototype.setVolume = function(e) { var t; (null === (t = vr.audioEngine) || void 0 === t ? void 0 : t.canUseWebAudio) && this._outputAudioNode && (this._outputAudioNode.gain.value = e) } , e.prototype.switchPanningModelToHRTF = function() { var e; if (null === (e = vr.audioEngine) || void 0 === e ? void 0 : e.canUseWebAudio) for (var t = 0; t < this.soundCollection.length; t++) this.soundCollection[t].switchPanningModelToHRTF() } , e.prototype.switchPanningModelToEqualPower = function() { var e; if (null === (e = vr.audioEngine) || void 0 === e ? void 0 : e.canUseWebAudio) for (var t = 0; t < this.soundCollection.length; t++) this.soundCollection[t].switchPanningModelToEqualPower() } , e.prototype.connectToAnalyser = function(e) { var t; this._connectedAnalyser && this._connectedAnalyser.stopDebugCanvas(), this._connectedAnalyser = e, (null === (t = vr.audioEngine) || void 0 === t ? void 0 : t.canUseWebAudio) && this._outputAudioNode && (this._outputAudioNode.disconnect(), this._connectedAnalyser.connectAudioNodes(this._outputAudioNode, vr.audioEngine.masterGain)) } , e }(); o.AddParser(Wi.NAME_AUDIO, (function(e, t, i, n) { var r, o, a = []; if (i.sounds = i.sounds || [], void 0 !== e.sounds && null !== e.sounds) for (var s = 0, l = e.sounds.length; s < l; s++) { var c = e.sounds[s]; (null === (r = vr.audioEngine) || void 0 === r ? void 0 : r.canUseWebAudio) ? (c.url || (c.url = c.name), a[c.url] ? i.sounds.push(Xr.Parse(c, t, n, a[c.url])) : (o = Xr.Parse(c, t, n), a[c.url] = o, i.sounds.push(o))) : i.sounds.push(new Xr(c.name,null,t)) } a = [] } )), Object.defineProperty(mn.prototype, "mainSoundTrack", { get: function() { var e = this._getComponent(Wi.NAME_AUDIO); return e || (e = new Yr(this), this._addComponent(e)), this._mainSoundTrack || (this._mainSoundTrack = new jr(this,{ mainTrack: !0 })), this._mainSoundTrack }, enumerable: !0, configurable: !0 }), mn.prototype.getSoundByName = function(e) { var t; for (t = 0; t < this.mainSoundTrack.soundCollection.length; t++) if (this.mainSoundTrack.soundCollection[t].name === e) return this.mainSoundTrack.soundCollection[t]; if (this.soundTracks) for (var i = 0; i < this.soundTracks.length; i++) for (t = 0; t < this.soundTracks[i].soundCollection.length; t++) if (this.soundTracks[i].soundCollection[t].name === e) return this.soundTracks[i].soundCollection[t]; return null } , Object.defineProperty(mn.prototype, "audioEnabled", { get: function() { var e = this._getComponent(Wi.NAME_AUDIO); return e || (e = new Yr(this), this._addComponent(e)), e.audioEnabled }, set: function(e) { var t = this._getComponent(Wi.NAME_AUDIO); t || (t = new Yr(this), this._addComponent(t)), e ? t.enableAudio() : t.disableAudio() }, enumerable: !0, configurable: !0 }), Object.defineProperty(mn.prototype, "headphone", { get: function() { var e = this._getComponent(Wi.NAME_AUDIO); return e || (e = new Yr(this), this._addComponent(e)), e.headphone }, set: function(e) { var t = this._getComponent(Wi.NAME_AUDIO); t || (t = new Yr(this), this._addComponent(t)), e ? t.switchAudioModeForHeadphones() : t.switchAudioModeForNormalSpeakers() }, enumerable: !0, configurable: !0 }), Object.defineProperty(mn.prototype, "audioListenerPositionProvider", { get: function() { var e = this._getComponent(Wi.NAME_AUDIO); return e || (e = new Yr(this), this._addComponent(e)), e.audioListenerPositionProvider }, set: function(e) { var t = this._getComponent(Wi.NAME_AUDIO); if (t || (t = new Yr(this), this._addComponent(t)), "function" != typeof e) throw new Error("The value passed to [Scene.audioListenerPositionProvider] must be a function that returns a Vector3"); t.audioListenerPositionProvider = e }, enumerable: !0, configurable: !0 }), Object.defineProperty(mn.prototype, "audioPositioningRefreshRate", { get: function() { var e = this._getComponent(Wi.NAME_AUDIO); return e || (e = new Yr(this), this._addComponent(e)), e.audioPositioningRefreshRate }, set: function(e) { var t = this._getComponent(Wi.NAME_AUDIO); t || (t = new Yr(this), this._addComponent(t)), t.audioPositioningRefreshRate = e }, enumerable: !0, configurable: !0 }); var Yr = function() { function e(e) { this.name = Wi.NAME_AUDIO, this._audioEnabled = !0, this._headphone = !1, this.audioPositioningRefreshRate = 500, this._audioListenerPositionProvider = null, this._cachedCameraDirection = new x, this._cachedCameraPosition = new x, this._lastCheck = 0, (e = e || E.LastCreatedScene) && (this.scene = e, e.soundTracks = new Array, e.sounds = new Array) } return Object.defineProperty(e.prototype, "audioEnabled", { get: function() { return this._audioEnabled }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "headphone", { get: function() { return this._headphone }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "audioListenerPositionProvider", { get: function() { return this._audioListenerPositionProvider }, set: function(e) { this._audioListenerPositionProvider = e }, enumerable: !1, configurable: !0 }), e.prototype.register = function() { this.scene._afterRenderStage.registerStep(Wi.STEP_AFTERRENDER_AUDIO, this, this._afterRender) } , e.prototype.rebuild = function() {} , e.prototype.serialize = function(e) { if (e.sounds = [], this.scene.soundTracks) for (var t = 0; t < this.scene.soundTracks.length; t++) for (var i = this.scene.soundTracks[t], n = 0; n < i.soundCollection.length; n++) e.sounds.push(i.soundCollection[n].serialize()) } , e.prototype.addFromContainer = function(e) { var t = this; e.sounds && e.sounds.forEach((function(e) { e.play(), e.autoplay = !0, t.scene.mainSoundTrack.addSound(e) } )) } , e.prototype.removeFromContainer = function(e, t) { var i = this; void 0 === t && (t = !1), e.sounds && e.sounds.forEach((function(e) { e.stop(), e.autoplay = !1, i.scene.mainSoundTrack.removeSound(e), t && e.dispose() } )) } , e.prototype.dispose = function() { var e = this.scene; if (e._mainSoundTrack && e.mainSoundTrack.dispose(), e.soundTracks) for (var t = 0; t < e.soundTracks.length; t++) e.soundTracks[t].dispose() } , e.prototype.disableAudio = function() { var e, t = this.scene; for (this._audioEnabled = !1, vr.audioEngine && vr.audioEngine.audioContext && vr.audioEngine.audioContext.suspend(), e = 0; e < t.mainSoundTrack.soundCollection.length; e++) t.mainSoundTrack.soundCollection[e].pause(); if (t.soundTracks) for (e = 0; e < t.soundTracks.length; e++) for (var i = 0; i < t.soundTracks[e].soundCollection.length; i++) t.soundTracks[e].soundCollection[i].pause() } , e.prototype.enableAudio = function() { var e, t = this.scene; for (this._audioEnabled = !0, vr.audioEngine && vr.audioEngine.audioContext && vr.audioEngine.audioContext.resume(), e = 0; e < t.mainSoundTrack.soundCollection.length; e++) t.mainSoundTrack.soundCollection[e].isPaused && t.mainSoundTrack.soundCollection[e].play(); if (t.soundTracks) for (e = 0; e < t.soundTracks.length; e++) for (var i = 0; i < t.soundTracks[e].soundCollection.length; i++) t.soundTracks[e].soundCollection[i].isPaused && t.soundTracks[e].soundCollection[i].play() } , e.prototype.switchAudioModeForHeadphones = function() { var e = this.scene; if (this._headphone = !0, e.mainSoundTrack.switchPanningModelToHRTF(), e.soundTracks) for (var t = 0; t < e.soundTracks.length; t++) e.soundTracks[t].switchPanningModelToHRTF() } , e.prototype.switchAudioModeForNormalSpeakers = function() { var e = this.scene; if (this._headphone = !1, e.mainSoundTrack.switchPanningModelToEqualPower(), e.soundTracks) for (var t = 0; t < e.soundTracks.length; t++) e.soundTracks[t].switchPanningModelToEqualPower() } , e.prototype._afterRender = function() { var t = ct.Now; if (!(this._lastCheck && t - this._lastCheck < this.audioPositioningRefreshRate)) { this._lastCheck = t; var i = this.scene; if (this._audioEnabled && i._mainSoundTrack && i.soundTracks && (0 !== i._mainSoundTrack.soundCollection.length || 1 !== i.soundTracks.length)) { var n = vr.audioEngine; if (n && n.audioContext) { if (this._audioListenerPositionProvider) { var r = this._audioListenerPositionProvider(); r.x = r.x || 0, r.y = r.y || 0, r.z = r.z || 0, n.audioContext.listener.setPosition(r.x, r.y, r.z) } else { var o = void 0; if (o = i.activeCameras && i.activeCameras.length > 0 ? i.activeCameras[0] : i.activeCamera) { this._cachedCameraPosition.equals(o.globalPosition) || (this._cachedCameraPosition.copyFrom(o.globalPosition), n.audioContext.listener.setPosition(o.globalPosition.x, o.globalPosition.y, o.globalPosition.z)), o.rigCameras && o.rigCameras.length > 0 && (o = o.rigCameras[0]); var a = P.Invert(o.getViewMatrix()) , s = x.TransformNormal(e._CameraDirection, a); s.normalize(), isNaN(s.x) || isNaN(s.y) || isNaN(s.z) || this._cachedCameraDirection.equals(s) || (this._cachedCameraDirection.copyFrom(s), n.audioContext.listener.setOrientation(s.x, s.y, s.z, 0, 1, 0)) } else n.audioContext.listener.setPosition(0, 0, 0) } var l = void 0; for (l = 0; l < i.mainSoundTrack.soundCollection.length; l++) (u = i.mainSoundTrack.soundCollection[l]).useCustomAttenuation && u.updateDistanceFromListener(); if (i.soundTracks) for (l = 0; l < i.soundTracks.length; l++) for (var c = 0; c < i.soundTracks[l].soundCollection.length; c++) { var u; (u = i.soundTracks[l].soundCollection[c]).useCustomAttenuation && u.updateDistanceFromListener() } } } } } , e._CameraDirection = new x(0,0,-1), e }(); Xr._SceneComponentInitialization = function(e) { var t = e._getComponent(Wi.NAME_AUDIO); t || (t = new Yr(e), e._addComponent(t)) } ; var Kr = function() { function e(e, t, i) { var n = this; if (this.loop = !1, this._coneInnerAngle = 360, this._coneOuterAngle = 360, this._volume = 1, this.isPlaying = !1, this.isPaused = !1, this._sounds = [], this._weights = [], t.length !== i.length) throw new Error("Sounds length does not equal weights length"); this.loop = e, this._weights = i; for (var r = 0, o = 0, a = i; o < a.length; o++) r += a[o]; for (var s = r > 0 ? 1 / r : 0, l = 0; l < this._weights.length; l++) this._weights[l] *= s; this._sounds = t; for (var c = 0, u = this._sounds; c < u.length; c++) u[c].onEndedObservable.add((function() { n._onended() } )) } return Object.defineProperty(e.prototype, "directionalConeInnerAngle", { get: function() { return this._coneInnerAngle }, set: function(e) { if (e !== this._coneInnerAngle) { if (this._coneOuterAngle < e) return void K.Error("directionalConeInnerAngle: outer angle of the cone must be superior or equal to the inner angle."); this._coneInnerAngle = e; for (var t = 0, i = this._sounds; t < i.length; t++) i[t].directionalConeInnerAngle = e } }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "directionalConeOuterAngle", { get: function() { return this._coneOuterAngle }, set: function(e) { if (e !== this._coneOuterAngle) { if (e < this._coneInnerAngle) return void K.Error("directionalConeOuterAngle: outer angle of the cone must be superior or equal to the inner angle."); this._coneOuterAngle = e; for (var t = 0, i = this._sounds; t < i.length; t++) i[t].directionalConeOuterAngle = e } }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "volume", { get: function() { return this._volume }, set: function(e) { if (e !== this._volume) for (var t = 0, i = this._sounds; t < i.length; t++) i[t].setVolume(e) }, enumerable: !1, configurable: !0 }), e.prototype._onended = function() { void 0 !== this._currentIndex && (this._sounds[this._currentIndex].autoplay = !1), this.loop && this.isPlaying ? this.play() : this.isPlaying = !1 } , e.prototype.pause = function() { this.isPaused = !0, void 0 !== this._currentIndex && this._sounds[this._currentIndex].pause() } , e.prototype.stop = function() { this.isPlaying = !1, void 0 !== this._currentIndex && this._sounds[this._currentIndex].stop() } , e.prototype.play = function(e) { if (!this.isPaused) { this.stop(); for (var t = Math.random(), i = 0, n = 0; n < this._weights.length; n++) if (t <= (i += this._weights[n])) { this._currentIndex = n; break } } var r = this._sounds[this._currentIndex]; r.isReady() ? r.play(0, this.isPaused ? void 0 : e) : r.autoplay = !0, this.isPlaying = !0, this.isPaused = !1 } , e }() , Qr = function() { function e(e) { this._texture = null, this._isEnabled = !0, this.isEnabled = !0, this.time = 0, (e = e || E.LastCreatedScene) && (this._scene = e, this.animationParameters = new R(0,0,0,30)) } return e.prototype._markSubMeshesAsAttributesDirty = function() { for (var e = 0, t = this._scene.meshes; e < t.length; e++) { var i = t[e]; i.bakedVertexAnimationManager === this && i._markSubMeshesAsAttributesDirty() } } , e.prototype.bind = function(e, t) { if (void 0 === t && (t = !1), this._texture && this._isEnabled) { var i = this._texture.getSize(); e.setFloat2("bakedVertexAnimationTextureSizeInverted", 1 / i.width, 1 / i.height), e.setFloat("bakedVertexAnimationTime", this.time), t || e.setVector4("bakedVertexAnimationSettings", this.animationParameters), e.setTexture("bakedVertexAnimationTexture", this._texture) } } , e.prototype.clone = function() { var t = new e(this._scene); return this.copyTo(t), t } , e.prototype.setAnimationParameters = function(e, t, i, n) { void 0 === i && (i = 0), void 0 === n && (n = 30), this.animationParameters = new R(e,t,i,n) } , e.prototype.dispose = function(e) { var t; e && (null === (t = this._texture) || void 0 === t || t.dispose()) } , e.prototype.getClassName = function() { return "BakedVertexAnimationManager" } , e.prototype.copyTo = function(e) { Ge.Clone((function() { return e } ), this) } , e.prototype.serialize = function() { return Ge.Serialize(this) } , e.prototype.parse = function(e, t, i) { var n = this; Ge.Parse((function() { return n } ), e, t, i) } , k([Pe(), Re("_markSubMeshesAsAttributesDirty")], e.prototype, "texture", void 0), k([Ce(), Re("_markSubMeshesAsAttributesDirty")], e.prototype, "isEnabled", void 0), k([Ce()], e.prototype, "animationParameters", void 0), k([Ce()], e.prototype, "time", void 0), e }() , qr = function() { function e(e) { this._wrapU = a.TEXTURE_WRAP_ADDRESSMODE, this._wrapV = a.TEXTURE_WRAP_ADDRESSMODE, this.wrapR = a.TEXTURE_WRAP_ADDRESSMODE, this.anisotropicFilteringLevel = 4, this.delayLoadState = a.DELAYLOADSTATE_NONE, this._texture = null, this._engine = null, this._cachedSize = je.Zero(), this._cachedBaseSize = je.Zero(), this._initialSamplingMode = a.TEXTURE_BILINEAR_SAMPLINGMODE, this._texture = e, this._texture && (this._engine = this._texture.getEngine()) } return Object.defineProperty(e.prototype, "wrapU", { get: function() { return this._wrapU }, set: function(e) { this._wrapU = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "wrapV", { get: function() { return this._wrapV }, set: function(e) { this._wrapV = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "coordinatesMode", { get: function() { return 0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isCube", { get: function() { return !!this._texture && this._texture.isCube }, set: function(e) { this._texture && (this._texture.isCube = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "is3D", { get: function() { return !!this._texture && this._texture.is3D }, set: function(e) { this._texture && (this._texture.is3D = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "is2DArray", { get: function() { return !!this._texture && this._texture.is2DArray }, set: function(e) { this._texture && (this._texture.is2DArray = e) }, enumerable: !1, configurable: !0 }), e.prototype.getClassName = function() { return "ThinTexture" } , e.prototype.isReady = function() { return this.delayLoadState === a.DELAYLOADSTATE_NOTLOADED ? (this.delayLoad(), !1) : !!this._texture && this._texture.isReady } , e.prototype.delayLoad = function() {} , e.prototype.getInternalTexture = function() { return this._texture } , e.prototype.getSize = function() { if (this._texture) { if (this._texture.width) return this._cachedSize.width = this._texture.width, this._cachedSize.height = this._texture.height, this._cachedSize; if (this._texture._size) return this._cachedSize.width = this._texture._size, this._cachedSize.height = this._texture._size, this._cachedSize } return this._cachedSize } , e.prototype.getBaseSize = function() { return this.isReady() && this._texture ? this._texture._size ? (this._cachedBaseSize.width = this._texture._size, this._cachedBaseSize.height = this._texture._size, this._cachedBaseSize) : (this._cachedBaseSize.width = this._texture.baseWidth, this._cachedBaseSize.height = this._texture.baseHeight, this._cachedBaseSize) : (this._cachedBaseSize.width = 0, this._cachedBaseSize.height = 0, this._cachedBaseSize) } , Object.defineProperty(e.prototype, "samplingMode", { get: function() { return this._texture ? this._texture.samplingMode : this._initialSamplingMode }, enumerable: !1, configurable: !0 }), e.prototype.updateSamplingMode = function(e) { this._texture && this._engine && this._engine.updateTextureSamplingMode(e, this._texture) } , e.prototype.releaseInternalTexture = function() { this._texture && (this._texture.dispose(), this._texture = null) } , e.prototype.dispose = function() { this._texture && (this.releaseInternalTexture(), this._engine = null) } , e }() , Zr = function(e) { function t(i) { var n = e.call(this, null) || this; return n.metadata = null, n.reservedDataStore = null, n._hasAlpha = !1, n._getAlphaFromRGB = !1, n.level = 1, n._coordinatesIndex = 0, n._coordinatesMode = a.TEXTURE_EXPLICIT_MODE, n.wrapR = a.TEXTURE_WRAP_ADDRESSMODE, n.anisotropicFilteringLevel = t.DEFAULT_ANISOTROPIC_FILTERING_LEVEL, n._isCube = !1, n._gammaSpace = !0, n.invertZ = !1, n.lodLevelInAlpha = !1, n.isRenderTarget = !1, n._prefiltered = !1, n._forceSerialize = !1, n.animations = new Array, n.onDisposeObservable = new h, n._onDisposeObserver = null, n._scene = null, n._uid = null, n._parentContainer = null, n._loadingError = !1, i ? t._IsScene(i) ? n._scene = i : n._engine = i : n._scene = E.LastCreatedScene, n._scene && (n.uniqueId = n._scene.getUniqueId(), n._scene.addTexture(n), n._engine = n._scene.getEngine()), n._uid = null, n } return U(t, e), Object.defineProperty(t.prototype, "hasAlpha", { get: function() { return this._hasAlpha }, set: function(e) { var t = this; this._hasAlpha !== e && (this._hasAlpha = e, this._scene && this._scene.markAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag, (function(e) { return e.hasTexture(t) } ))) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "getAlphaFromRGB", { get: function() { return this._getAlphaFromRGB }, set: function(e) { var t = this; this._getAlphaFromRGB !== e && (this._getAlphaFromRGB = e, this._scene && this._scene.markAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag, (function(e) { return e.hasTexture(t) } ))) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "coordinatesIndex", { get: function() { return this._coordinatesIndex }, set: function(e) { var t = this; this._coordinatesIndex !== e && (this._coordinatesIndex = e, this._scene && this._scene.markAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag, (function(e) { return e.hasTexture(t) } ))) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "coordinatesMode", { get: function() { return this._coordinatesMode }, set: function(e) { var t = this; this._coordinatesMode !== e && (this._coordinatesMode = e, this._scene && this._scene.markAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag, (function(e) { return e.hasTexture(t) } ))) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "wrapU", { get: function() { return this._wrapU }, set: function(e) { this._wrapU = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "wrapV", { get: function() { return this._wrapV }, set: function(e) { this._wrapV = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "isCube", { get: function() { return this._texture ? this._texture.isCube : this._isCube }, set: function(e) { this._texture ? this._texture.isCube = e : this._isCube = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "is3D", { get: function() { return !!this._texture && this._texture.is3D }, set: function(e) { this._texture && (this._texture.is3D = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "is2DArray", { get: function() { return !!this._texture && this._texture.is2DArray }, set: function(e) { this._texture && (this._texture.is2DArray = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "gammaSpace", { get: function() { return this._texture ? (null === this._texture._gammaSpace && (this._texture._gammaSpace = this._gammaSpace), this._texture._gammaSpace && !this._texture._useSRGBBuffer) : this._gammaSpace }, set: function(e) { if (this._texture) { if (this._texture._gammaSpace === e) return; this._texture._gammaSpace = e } else { if (this._gammaSpace === e) return; this._gammaSpace = e } this._markAllSubMeshesAsTexturesDirty() }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "isRGBD", { get: function() { return null != this._texture && this._texture._isRGBD }, set: function(e) { this._texture && (this._texture._isRGBD = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "noMipmap", { get: function() { return !1 }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "lodGenerationOffset", { get: function() { return this._texture ? this._texture._lodGenerationOffset : 0 }, set: function(e) { this._texture && (this._texture._lodGenerationOffset = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "lodGenerationScale", { get: function() { return this._texture ? this._texture._lodGenerationScale : 0 }, set: function(e) { this._texture && (this._texture._lodGenerationScale = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "linearSpecularLOD", { get: function() { return !!this._texture && this._texture._linearSpecularLOD }, set: function(e) { this._texture && (this._texture._linearSpecularLOD = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "irradianceTexture", { get: function() { return this._texture ? this._texture._irradianceTexture : null }, set: function(e) { this._texture && (this._texture._irradianceTexture = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "uid", { get: function() { return this._uid || (this._uid = fi()), this._uid }, enumerable: !1, configurable: !0 }), t.prototype.toString = function() { return this.name } , t.prototype.getClassName = function() { return "BaseTexture" } , Object.defineProperty(t.prototype, "onDispose", { set: function(e) { this._onDisposeObserver && this.onDisposeObservable.remove(this._onDisposeObserver), this._onDisposeObserver = this.onDisposeObservable.add(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "isBlocking", { get: function() { return !0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "loadingError", { get: function() { return this._loadingError }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "errorObject", { get: function() { return this._errorObject }, enumerable: !1, configurable: !0 }), t.prototype.getScene = function() { return this._scene } , t.prototype._getEngine = function() { return this._engine } , t.prototype.checkTransformsAreIdentical = function(e) { return null !== e } , t.prototype.getTextureMatrix = function() { return P.IdentityReadOnly } , t.prototype.getReflectionTextureMatrix = function() { return P.IdentityReadOnly } , t.prototype.isReadyOrNotBlocking = function() { return !this.isBlocking || this.isReady() || this.loadingError } , t.prototype.scale = function(e) {} , Object.defineProperty(t.prototype, "canRescale", { get: function() { return !1 }, enumerable: !1, configurable: !0 }), t.prototype._getFromCache = function(e, t, i, n, r) { var o = this._getEngine(); if (!o) return null; for (var a = o._getUseSRGBBuffer(!!r, t), s = o.getLoadedTexturesCache(), l = 0; l < s.length; l++) { var c = s[l]; if ((void 0 === r || a === c._useSRGBBuffer) && !(void 0 !== n && n !== c.invertY || c.url !== e || c.generateMipMaps !== !t || i && i !== c.samplingMode)) return c.incrementReferences(), c } return null } , t.prototype._rebuild = function() {} , t.prototype.clone = function() { return null } , Object.defineProperty(t.prototype, "textureType", { get: function() { return this._texture && void 0 !== this._texture.type ? this._texture.type : a.TEXTURETYPE_UNSIGNED_INT }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "textureFormat", { get: function() { return this._texture && void 0 !== this._texture.format ? this._texture.format : a.TEXTUREFORMAT_RGBA }, enumerable: !1, configurable: !0 }), t.prototype._markAllSubMeshesAsTexturesDirty = function() { var e = this.getScene(); e && e.markAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag) } , t.prototype.readPixels = function(e, t, i, n, r) { if (void 0 === e && (e = 0), void 0 === t && (t = 0), void 0 === i && (i = null), void 0 === n && (n = !0), void 0 === r && (r = !1), !this._texture) return null; var o = this.getSize() , a = o.width , s = o.height , l = this._getEngine(); if (!l) return null; 0 != t && (a /= Math.pow(2, t), s /= Math.pow(2, t), a = Math.round(a), s = Math.round(s)); try { return this._texture.isCube ? l._readTexturePixels(this._texture, a, s, e, t, i, n, r) : l._readTexturePixels(this._texture, a, s, -1, t, i, n, r) } catch (e) { return null } } , t.prototype._readPixelsSync = function(e, t, i, n, r) { if (void 0 === e && (e = 0), void 0 === t && (t = 0), void 0 === i && (i = null), void 0 === n && (n = !0), void 0 === r && (r = !1), !this._texture) return null; var o = this.getSize() , a = o.width , s = o.height , l = this._getEngine(); if (!l) return null; 0 != t && (a /= Math.pow(2, t), s /= Math.pow(2, t), a = Math.round(a), s = Math.round(s)); try { return this._texture.isCube ? l._readTexturePixelsSync(this._texture, a, s, e, t, i, n, r) : l._readTexturePixelsSync(this._texture, a, s, -1, t, i, n, r) } catch (e) { return null } } , Object.defineProperty(t.prototype, "_lodTextureHigh", { get: function() { return this._texture ? this._texture._lodTextureHigh : null }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "_lodTextureMid", { get: function() { return this._texture ? this._texture._lodTextureMid : null }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "_lodTextureLow", { get: function() { return this._texture ? this._texture._lodTextureLow : null }, enumerable: !1, configurable: !0 }), t.prototype.dispose = function() { if (this._scene) { this._scene.stopAnimation && this._scene.stopAnimation(this), this._scene._removePendingData(this); var t = this._scene.textures.indexOf(this); if (t >= 0 && this._scene.textures.splice(t, 1), this._scene.onTextureRemovedObservable.notifyObservers(this), this._scene = null, this._parentContainer) { var i = this._parentContainer.textures.indexOf(this); i > -1 && this._parentContainer.textures.splice(i, 1), this._parentContainer = null } } this.onDisposeObservable.notifyObservers(this), this.onDisposeObservable.clear(), this.metadata = null, e.prototype.dispose.call(this) } , t.prototype.serialize = function() { if (!this.name) return null; var e = Ge.Serialize(this); return Ge.AppendSerializedAnimations(this, e), e } , t.WhenAllReady = function(e, t) { var i = e.length; if (0 !== i) for (var n = 0; n < e.length; n++) { var r = e[n]; if (r.isReady()) 0 == --i && t(); else { var o = r.onLoadObservable; o && o.addOnce((function() { 0 == --i && t() } )) } } else t() } , t._IsScene = function(e) { return "Scene" === e.getClassName() } , t.DEFAULT_ANISOTROPIC_FILTERING_LEVEL = 4, k([Ce()], t.prototype, "uniqueId", void 0), k([Ce()], t.prototype, "name", void 0), k([Ce()], t.prototype, "metadata", void 0), k([Ce("hasAlpha")], t.prototype, "_hasAlpha", void 0), k([Ce("getAlphaFromRGB")], t.prototype, "_getAlphaFromRGB", void 0), k([Ce()], t.prototype, "level", void 0), k([Ce("coordinatesIndex")], t.prototype, "_coordinatesIndex", void 0), k([Ce("coordinatesMode")], t.prototype, "_coordinatesMode", void 0), k([Ce()], t.prototype, "wrapU", null), k([Ce()], t.prototype, "wrapV", null), k([Ce()], t.prototype, "wrapR", void 0), k([Ce()], t.prototype, "anisotropicFilteringLevel", void 0), k([Ce()], t.prototype, "isCube", null), k([Ce()], t.prototype, "is3D", null), k([Ce()], t.prototype, "is2DArray", null), k([Ce()], t.prototype, "gammaSpace", null), k([Ce()], t.prototype, "invertZ", void 0), k([Ce()], t.prototype, "lodLevelInAlpha", void 0), k([Ce()], t.prototype, "lodGenerationOffset", null), k([Ce()], t.prototype, "lodGenerationScale", null), k([Ce()], t.prototype, "linearSpecularLOD", null), k([Pe()], t.prototype, "irradianceTexture", null), k([Ce()], t.prototype, "isRenderTarget", void 0), t }(qr); function Jr(e, t, i) { void 0 === i && (i = !1); var n = t.width , r = t.height; if (e instanceof Float32Array) { for (var o = e.byteLength / e.BYTES_PER_ELEMENT, a = new Uint8Array(o); --o >= 0; ) { var s = e[o]; s < 0 ? s = 0 : s > 1 && (s = 1), a[o] = 255 * s } e = a } var l = document.createElement("canvas"); l.width = n, l.height = r; var c = l.getContext("2d"); if (!c) return null; var u = c.createImageData(n, r); if (u.data.set(e), c.putImageData(u, 0, 0), i) { var h = document.createElement("canvas"); h.width = n, h.height = r; var d = h.getContext("2d"); return d ? (d.translate(0, r), d.scale(1, -1), d.drawImage(l, 0, 0), h.toDataURL("image/png")) : null } return l.toDataURL("image/png") } function $r(e, t, i) { void 0 === t && (t = 0), void 0 === i && (i = 0); var n = e.getInternalTexture(); if (!n) return null; var r = e._readPixelsSync(t, i); return r ? Jr(r, e.getSize(), n.invertY) : null } function eo(e, t, i) { return void 0 === t && (t = 0), void 0 === i && (i = 0), G(this, void 0, void 0, (function() { var n, r; return z(this, (function(o) { switch (o.label) { case 0: return (n = e.getInternalTexture()) ? [4, e.readPixels(t, i)] : [2, null]; case 1: return (r = o.sent()) ? [2, Jr(r, e.getSize(), n.invertY)] : [2, null] } } )) } )) } var to = { GenerateBase64StringFromPixelData: Jr, GenerateBase64StringFromTexture: $r, GenerateBase64StringFromTextureAsync: eo } , io = function(e) { function t(i, n, r, o, s, l, c, u, d, p, f, _, m) { void 0 === s && (s = t.TRILINEAR_SAMPLINGMODE), void 0 === l && (l = null), void 0 === c && (c = null), void 0 === u && (u = null), void 0 === d && (d = !1); var g, v, y, b, T, E, S, A, x, R = this; (R = e.call(this, n) || this).url = null, R.uOffset = 0, R.vOffset = 0, R.uScale = 1, R.vScale = 1, R.uAng = 0, R.vAng = 0, R.wAng = 0, R.uRotationCenter = .5, R.vRotationCenter = .5, R.wRotationCenter = .5, R.homogeneousRotationInUVTransform = !1, R.inspectableCustomProperties = null, R._noMipmap = !1, R._invertY = !1, R._rowGenerationMatrix = null, R._cachedTextureMatrix = null, R._projectionModeMatrix = null, R._t0 = null, R._t1 = null, R._t2 = null, R._cachedUOffset = -1, R._cachedVOffset = -1, R._cachedUScale = 0, R._cachedVScale = 0, R._cachedUAng = -1, R._cachedVAng = -1, R._cachedWAng = -1, R._cachedProjectionMatrixId = -1, R._cachedURotationCenter = -1, R._cachedVRotationCenter = -1, R._cachedWRotationCenter = -1, R._cachedHomogeneousRotationInUVTransform = !1, R._cachedCoordinatesMode = -1, R._buffer = null, R._deleteBuffer = !1, R._format = null, R._delayedOnLoad = null, R._delayedOnError = null, R.onLoadObservable = new h, R._isBlocking = !0, R.name = i || "", R.url = i; var C = !1; "object" == typeof r && null !== r ? (x = null !== (g = r.noMipmap) && void 0 !== g && g, o = null !== (v = r.invertY) && void 0 !== v ? v : !pr.UseOpenGLOrientationForUV, s = null !== (y = r.samplingMode) && void 0 !== y ? y : t.TRILINEAR_SAMPLINGMODE, l = null !== (b = r.onLoad) && void 0 !== b ? b : null, c = null !== (T = r.onError) && void 0 !== T ? T : null, u = null !== (E = r.buffer) && void 0 !== E ? E : null, d = null !== (S = r.deleteBuffer) && void 0 !== S && S, p = r.format, f = r.mimeType, _ = r.loaderOptions, m = r.creationFlags, C = null !== (A = r.useSRGBBuffer) && void 0 !== A && A) : x = !!r, R._noMipmap = x, R._invertY = void 0 === o ? !pr.UseOpenGLOrientationForUV : o, R._initialSamplingMode = s, R._buffer = u, R._deleteBuffer = d, R._mimeType = f, R._loaderOptions = _, R._creationFlags = m, R._useSRGBBuffer = C, p && (R._format = p); var P = R.getScene() , M = R._getEngine(); if (!M) return R; M.onBeforeTextureInitObservable.notifyObservers(R); var I = function() { R._texture && (R._texture._invertVScale && (R.vScale *= -1, R.vOffset += 1), null !== R._texture._cachedWrapU && (R.wrapU = R._texture._cachedWrapU, R._texture._cachedWrapU = null), null !== R._texture._cachedWrapV && (R.wrapV = R._texture._cachedWrapV, R._texture._cachedWrapV = null), null !== R._texture._cachedWrapR && (R.wrapR = R._texture._cachedWrapR, R._texture._cachedWrapR = null)), R.onLoadObservable.hasObservers() && R.onLoadObservable.notifyObservers(R), l && l(), !R.isBlocking && P && P.resetCachedMaterial() } , O = function(e, i) { R._loadingError = !0, R._errorObject = { message: e, exception: i }, c && c(e, i), t.OnTextureLoadErrorObservable.notifyObservers(R) }; if (!R.url) return R._delayedOnLoad = I, R._delayedOnError = O, R; if (R._texture = R._getFromCache(R.url, x, s, R._invertY, C), R._texture) if (R._texture.isReady) Xt.SetImmediate((function() { return I() } )); else { var D = R._texture.onLoadedObservable.add(I); R._texture.onErrorObservable.add((function(e) { var t; O(e.message, e.exception), null === (t = R._texture) || void 0 === t || t.onLoadedObservable.remove(D) } )) } else if (P && P.useDelayedTextureLoading) R.delayLoadState = a.DELAYLOADSTATE_NOTLOADED, R._delayedOnLoad = I, R._delayedOnError = O; else { try { R._texture = M.createTexture(R.url, x, R._invertY, P, s, I, O, R._buffer, void 0, R._format, null, f, _, m, C) } catch (e) { throw O("error loading", e), e } d && (R._buffer = null) } return R } return U(t, e), Object.defineProperty(t.prototype, "noMipmap", { get: function() { return this._noMipmap }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "mimeType", { get: function() { return this._mimeType }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "isBlocking", { get: function() { return this._isBlocking }, set: function(e) { this._isBlocking = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "invertY", { get: function() { return this._invertY }, enumerable: !1, configurable: !0 }), t.prototype.updateURL = function(e, t, i) { void 0 === t && (t = null), this.url && (this.releaseInternalTexture(), this.getScene().markAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag)), this.name && !ae(this.name, "data:") || (this.name = e), this.url = e, this._buffer = t, this.delayLoadState = a.DELAYLOADSTATE_NOTLOADED, i && (this._delayedOnLoad = i), this.delayLoad() } , t.prototype.delayLoad = function() { if (this.delayLoadState === a.DELAYLOADSTATE_NOTLOADED) { var e = this.getScene(); e && (this.delayLoadState = a.DELAYLOADSTATE_LOADED, this._texture = this._getFromCache(this.url, this._noMipmap, this.samplingMode, this._invertY, this._useSRGBBuffer), this._texture ? this._delayedOnLoad && (this._texture.isReady ? Xt.SetImmediate(this._delayedOnLoad) : this._texture.onLoadedObservable.add(this._delayedOnLoad)) : (this._texture = e.getEngine().createTexture(this.url, this._noMipmap, this._invertY, e, this.samplingMode, this._delayedOnLoad, this._delayedOnError, this._buffer, null, this._format, null, this._mimeType, this._loaderOptions, this._creationFlags, this._useSRGBBuffer), this._deleteBuffer && (this._buffer = null)), this._delayedOnLoad = null, this._delayedOnError = null) } } , t.prototype._prepareRowForTextureGeneration = function(e, t, i, n) { e *= this._cachedUScale, t *= this._cachedVScale, e -= this.uRotationCenter * this._cachedUScale, t -= this.vRotationCenter * this._cachedVScale, i -= this.wRotationCenter, x.TransformCoordinatesFromFloatsToRef(e, t, i, this._rowGenerationMatrix, n), n.x += this.uRotationCenter * this._cachedUScale + this._cachedUOffset, n.y += this.vRotationCenter * this._cachedVScale + this._cachedVOffset, n.z += this.wRotationCenter } , t.prototype.checkTransformsAreIdentical = function(e) { return null !== e && this.uOffset === e.uOffset && this.vOffset === e.vOffset && this.uScale === e.uScale && this.vScale === e.vScale && this.uAng === e.uAng && this.vAng === e.vAng && this.wAng === e.wAng } , t.prototype.getTextureMatrix = function(e) { var t = this; if (void 0 === e && (e = 1), this.uOffset === this._cachedUOffset && this.vOffset === this._cachedVOffset && this.uScale * e === this._cachedUScale && this.vScale === this._cachedVScale && this.uAng === this._cachedUAng && this.vAng === this._cachedVAng && this.wAng === this._cachedWAng && this.uRotationCenter === this._cachedURotationCenter && this.vRotationCenter === this._cachedVRotationCenter && this.wRotationCenter === this._cachedWRotationCenter && this.homogeneousRotationInUVTransform === this._cachedHomogeneousRotationInUVTransform) return this._cachedTextureMatrix; this._cachedUOffset = this.uOffset, this._cachedVOffset = this.vOffset, this._cachedUScale = this.uScale * e, this._cachedVScale = this.vScale, this._cachedUAng = this.uAng, this._cachedVAng = this.vAng, this._cachedWAng = this.wAng, this._cachedURotationCenter = this.uRotationCenter, this._cachedVRotationCenter = this.vRotationCenter, this._cachedWRotationCenter = this.wRotationCenter, this._cachedHomogeneousRotationInUVTransform = this.homogeneousRotationInUVTransform, this._cachedTextureMatrix && this._rowGenerationMatrix || (this._cachedTextureMatrix = P.Zero(), this._rowGenerationMatrix = new P, this._t0 = x.Zero(), this._t1 = x.Zero(), this._t2 = x.Zero()), P.RotationYawPitchRollToRef(this.vAng, this.uAng, this.wAng, this._rowGenerationMatrix), this.homogeneousRotationInUVTransform ? (P.TranslationToRef(-this._cachedURotationCenter, -this._cachedVRotationCenter, -this._cachedWRotationCenter, I.Matrix[0]), P.TranslationToRef(this._cachedURotationCenter, this._cachedVRotationCenter, this._cachedWRotationCenter, I.Matrix[1]), P.ScalingToRef(this._cachedUScale, this._cachedVScale, 0, I.Matrix[2]), P.TranslationToRef(this._cachedUOffset, this._cachedVOffset, 0, I.Matrix[3]), I.Matrix[0].multiplyToRef(this._rowGenerationMatrix, this._cachedTextureMatrix), this._cachedTextureMatrix.multiplyToRef(I.Matrix[1], this._cachedTextureMatrix), this._cachedTextureMatrix.multiplyToRef(I.Matrix[2], this._cachedTextureMatrix), this._cachedTextureMatrix.multiplyToRef(I.Matrix[3], this._cachedTextureMatrix), this._cachedTextureMatrix.setRowFromFloats(2, this._cachedTextureMatrix.m[12], this._cachedTextureMatrix.m[13], this._cachedTextureMatrix.m[14], 1)) : (this._prepareRowForTextureGeneration(0, 0, 0, this._t0), this._prepareRowForTextureGeneration(1, 0, 0, this._t1), this._prepareRowForTextureGeneration(0, 1, 0, this._t2), this._t1.subtractInPlace(this._t0), this._t2.subtractInPlace(this._t0), P.FromValuesToRef(this._t1.x, this._t1.y, this._t1.z, 0, this._t2.x, this._t2.y, this._t2.z, 0, this._t0.x, this._t0.y, this._t0.z, 0, 0, 0, 0, 1, this._cachedTextureMatrix)); var i = this.getScene(); return i ? (i.markAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag, (function(e) { return e.hasTexture(t) } )), this._cachedTextureMatrix) : this._cachedTextureMatrix } , t.prototype.getReflectionTextureMatrix = function() { var e = this , i = this.getScene(); if (!i) return this._cachedTextureMatrix; if (this.uOffset === this._cachedUOffset && this.vOffset === this._cachedVOffset && this.uScale === this._cachedUScale && this.vScale === this._cachedVScale && this.coordinatesMode === this._cachedCoordinatesMode) { if (this.coordinatesMode !== t.PROJECTION_MODE) return this._cachedTextureMatrix; if (this._cachedProjectionMatrixId === i.getProjectionMatrix().updateFlag) return this._cachedTextureMatrix } this._cachedTextureMatrix || (this._cachedTextureMatrix = P.Zero()), this._projectionModeMatrix || (this._projectionModeMatrix = P.Zero()); var n = this._cachedCoordinatesMode !== this.coordinatesMode; switch (this._cachedUOffset = this.uOffset, this._cachedVOffset = this.vOffset, this._cachedUScale = this.uScale, this._cachedVScale = this.vScale, this._cachedCoordinatesMode = this.coordinatesMode, this.coordinatesMode) { case t.PLANAR_MODE: P.IdentityToRef(this._cachedTextureMatrix), this._cachedTextureMatrix[0] = this.uScale, this._cachedTextureMatrix[5] = this.vScale, this._cachedTextureMatrix[12] = this.uOffset, this._cachedTextureMatrix[13] = this.vOffset; break; case t.PROJECTION_MODE: P.FromValuesToRef(.5, 0, 0, 0, 0, -.5, 0, 0, 0, 0, 0, 0, .5, .5, 1, 1, this._projectionModeMatrix); var r = i.getProjectionMatrix(); this._cachedProjectionMatrixId = r.updateFlag, r.multiplyToRef(this._projectionModeMatrix, this._cachedTextureMatrix); break; default: P.IdentityToRef(this._cachedTextureMatrix) } return n && i.markAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag, (function(t) { return -1 !== t.getActiveTextures().indexOf(e) } )), this._cachedTextureMatrix } , t.prototype.clone = function() { var e = this , i = { noMipmap: this._noMipmap, invertY: this._invertY, samplingMode: this.samplingMode, onLoad: void 0, onError: void 0, buffer: this._texture ? this._texture._buffer : void 0, deleteBuffer: this._deleteBuffer, format: this.textureFormat, mimeType: this.mimeType, loaderOptions: this._loaderOptions, creationFlags: this._creationFlags, useSRGBBuffer: this._useSRGBBuffer }; return Ge.Clone((function() { return new t(e._texture ? e._texture.url : null,e.getScene(),i) } ), this) } , t.prototype.serialize = function() { var i = this.name; t.SerializeBuffers || ae(this.name, "data:") && (this.name = ""), ae(this.name, "data:") && this.url === this.name && (this.url = ""); var n = e.prototype.serialize.call(this); return n ? ((t.SerializeBuffers || t.ForceSerializeBuffers) && ("string" == typeof this._buffer && "data:" === this._buffer.substr(0, 5) ? (n.base64String = this._buffer, n.name = n.name.replace("data:", "")) : this.url && ae(this.url, "data:") && this._buffer instanceof Uint8Array ? n.base64String = "data:image/png;base64," + le(this._buffer) : (t.ForceSerializeBuffers || this.url && ae(this.url, "blob:") || this._forceSerialize) && (n.base64String = !this._engine || this._engine._features.supportSyncTextureRead ? $r(this) : eo(this))), n.invertY = this._invertY, n.samplingMode = this.samplingMode, n._creationFlags = this._creationFlags, n._useSRGBBuffer = this._useSRGBBuffer, this.name = i, n) : null } , t.prototype.getClassName = function() { return "Texture" } , t.prototype.dispose = function() { e.prototype.dispose.call(this), this.onLoadObservable.clear(), this._delayedOnLoad = null, this._delayedOnError = null } , t.Parse = function(e, i, n) { if (e.customType) { var r = pi.Instantiate(e.customType).Parse(e, i, n); return e.samplingMode && r.updateSamplingMode && r._samplingMode && r._samplingMode !== e.samplingMode && r.updateSamplingMode(e.samplingMode), r } if (e.isCube && !e.isRenderTarget) return t._CubeTextureParser(e, i, n); if (!e.name && !e.isRenderTarget) return null; var o = function() { if (a && a._texture && (a._texture._cachedWrapU = null, a._texture._cachedWrapV = null, a._texture._cachedWrapR = null), e.samplingMode) { var t = e.samplingMode; a && a.samplingMode !== t && a.updateSamplingMode(t) } if (a && e.animations) for (var i = 0; i < e.animations.length; i++) { var n = e.animations[i] , r = b("BABYLON.Animation"); r && a.animations.push(r.Parse(n)) } } , a = Ge.Parse((function() { var r, a, s, l, c = !0; if (e.noMipmap && (c = !1), e.mirrorPlane) { var u = t._CreateMirror(e.name, e.renderTargetSize, i, c); return u._waitingRenderList = e.renderList, u.mirrorPlane = hn.FromArray(e.mirrorPlane), o(), u } if (e.isRenderTarget) { var h = null; if (e.isCube) { if (i.reflectionProbes) for (var d = 0; d < i.reflectionProbes.length; d++) { var p = i.reflectionProbes[d]; if (p.name === e.name) return p.cubeTexture } } else (h = t._CreateRenderTargetTexture(e.name, e.renderTargetSize, i, c, null !== (r = e._creationFlags) && void 0 !== r ? r : 0))._waitingRenderList = e.renderList; return o(), h } if (e.base64String) l = t.CreateFromBase64String(e.base64String, e.name, i, !c, e.invertY, e.samplingMode, o, null !== (a = e._creationFlags) && void 0 !== a ? a : 0, null !== (s = e._useSRGBBuffer) && void 0 !== s && s); else { var f = void 0; f = e.name && e.name.indexOf("://") > 0 ? e.name : n + e.name, (ae(e.url, "data:") || t.UseSerializedUrlIfAny && e.url) && (f = e.url), l = new t(f,i,!c,e.invertY,e.samplingMode,o) } return l } ), e, i); return a } , t.CreateFromBase64String = function(e, i, n, r, o, s, l, c, u, h) { return void 0 === s && (s = t.TRILINEAR_SAMPLINGMODE), void 0 === l && (l = null), void 0 === c && (c = null), void 0 === u && (u = a.TEXTUREFORMAT_RGBA), new t("data:" + i,n,r,o,s,l,c,e,!1,u,void 0,void 0,h) } , t.LoadFromDataString = function(e, i, n, r, o, s, l, c, u, h, d) { return void 0 === r && (r = !1), void 0 === s && (s = !0), void 0 === l && (l = t.TRILINEAR_SAMPLINGMODE), void 0 === c && (c = null), void 0 === u && (u = null), void 0 === h && (h = a.TEXTUREFORMAT_RGBA), "data:" !== e.substr(0, 5) && (e = "data:" + e), new t(e,n,o,s,l,c,u,i,r,h,void 0,void 0,d) } , t.SerializeBuffers = !0, t.ForceSerializeBuffers = !1, t.OnTextureLoadErrorObservable = new h, t._CubeTextureParser = function(e, t, i) { throw be("CubeTexture") } , t._CreateMirror = function(e, t, i, n) { throw be("MirrorTexture") } , t._CreateRenderTargetTexture = function(e, t, i, n, r) { throw be("RenderTargetTexture") } , t.NEAREST_SAMPLINGMODE = a.TEXTURE_NEAREST_SAMPLINGMODE, t.NEAREST_NEAREST_MIPLINEAR = a.TEXTURE_NEAREST_NEAREST_MIPLINEAR, t.BILINEAR_SAMPLINGMODE = a.TEXTURE_BILINEAR_SAMPLINGMODE, t.LINEAR_LINEAR_MIPNEAREST = a.TEXTURE_LINEAR_LINEAR_MIPNEAREST, t.TRILINEAR_SAMPLINGMODE = a.TEXTURE_TRILINEAR_SAMPLINGMODE, t.LINEAR_LINEAR_MIPLINEAR = a.TEXTURE_LINEAR_LINEAR_MIPLINEAR, t.NEAREST_NEAREST_MIPNEAREST = a.TEXTURE_NEAREST_NEAREST_MIPNEAREST, t.NEAREST_LINEAR_MIPNEAREST = a.TEXTURE_NEAREST_LINEAR_MIPNEAREST, t.NEAREST_LINEAR_MIPLINEAR = a.TEXTURE_NEAREST_LINEAR_MIPLINEAR, t.NEAREST_LINEAR = a.TEXTURE_NEAREST_LINEAR, t.NEAREST_NEAREST = a.TEXTURE_NEAREST_NEAREST, t.LINEAR_NEAREST_MIPNEAREST = a.TEXTURE_LINEAR_NEAREST_MIPNEAREST, t.LINEAR_NEAREST_MIPLINEAR = a.TEXTURE_LINEAR_NEAREST_MIPLINEAR, t.LINEAR_LINEAR = a.TEXTURE_LINEAR_LINEAR, t.LINEAR_NEAREST = a.TEXTURE_LINEAR_NEAREST, t.EXPLICIT_MODE = a.TEXTURE_EXPLICIT_MODE, t.SPHERICAL_MODE = a.TEXTURE_SPHERICAL_MODE, t.PLANAR_MODE = a.TEXTURE_PLANAR_MODE, t.CUBIC_MODE = a.TEXTURE_CUBIC_MODE, t.PROJECTION_MODE = a.TEXTURE_PROJECTION_MODE, t.SKYBOX_MODE = a.TEXTURE_SKYBOX_MODE, t.INVCUBIC_MODE = a.TEXTURE_INVCUBIC_MODE, t.EQUIRECTANGULAR_MODE = a.TEXTURE_EQUIRECTANGULAR_MODE, t.FIXED_EQUIRECTANGULAR_MODE = a.TEXTURE_FIXED_EQUIRECTANGULAR_MODE, t.FIXED_EQUIRECTANGULAR_MIRRORED_MODE = a.TEXTURE_FIXED_EQUIRECTANGULAR_MIRRORED_MODE, t.CLAMP_ADDRESSMODE = a.TEXTURE_CLAMP_ADDRESSMODE, t.WRAP_ADDRESSMODE = a.TEXTURE_WRAP_ADDRESSMODE, t.MIRROR_ADDRESSMODE = a.TEXTURE_MIRROR_ADDRESSMODE, t.UseSerializedUrlIfAny = !1, k([Ce()], t.prototype, "url", void 0), k([Ce()], t.prototype, "uOffset", void 0), k([Ce()], t.prototype, "vOffset", void 0), k([Ce()], t.prototype, "uScale", void 0), k([Ce()], t.prototype, "vScale", void 0), k([Ce()], t.prototype, "uAng", void 0), k([Ce()], t.prototype, "vAng", void 0), k([Ce()], t.prototype, "wAng", void 0), k([Ce()], t.prototype, "uRotationCenter", void 0), k([Ce()], t.prototype, "vRotationCenter", void 0), k([Ce()], t.prototype, "wRotationCenter", void 0), k([Ce()], t.prototype, "homogeneousRotationInUVTransform", void 0), k([Ce()], t.prototype, "isBlocking", null), t }(Zr); function no(e, t, i, n) { var r, o = 1; n === a.TEXTURETYPE_FLOAT ? r = new Float32Array(t * i * 4) : n === a.TEXTURETYPE_HALF_FLOAT ? (r = new Uint16Array(t * i * 4), o = 15360) : r = n === a.TEXTURETYPE_UNSIGNED_INTEGER ? new Uint32Array(t * i * 4) : new Uint8Array(t * i * 4); for (var s = 0; s < t; s++) for (var l = 0; l < i; l++) { var c = 3 * (l * t + s) , u = 4 * (l * t + s); r[u + 0] = e[c + 0], r[u + 1] = e[c + 1], r[u + 2] = e[c + 2], r[u + 3] = o } return r } function ro(e) { return function(t, i, n, r, o, s, l, c, u, h) { void 0 === u && (u = null), void 0 === h && (h = a.TEXTURETYPE_UNSIGNED_INT); var d = e ? this._gl.TEXTURE_3D : this._gl.TEXTURE_2D_ARRAY , p = e ? At.Raw3D : At.Raw2DArray , f = new Lt(this,p); f.baseWidth = i, f.baseHeight = n, f.baseDepth = r, f.width = i, f.height = n, f.depth = r, f.format = o, f.type = h, f.generateMipMaps = s, f.samplingMode = c, e ? f.is3D = !0 : f.is2DArray = !0, this._doNotHandleContextLost || (f._bufferView = t), e ? this.updateRawTexture3D(f, t, o, l, u, h) : this.updateRawTexture2DArray(f, t, o, l, u, h), this._bindTextureDirectly(d, f, !0); var _ = this._getSamplingParameters(c, s); return this._gl.texParameteri(d, this._gl.TEXTURE_MAG_FILTER, _.mag), this._gl.texParameteri(d, this._gl.TEXTURE_MIN_FILTER, _.min), s && this._gl.generateMipmap(d), this._bindTextureDirectly(d, null), this._internalTexturesCache.push(f), f } } function oo(e) { return function(t, i, n, r, o, s) { void 0 === o && (o = null), void 0 === s && (s = a.TEXTURETYPE_UNSIGNED_INT); var l = e ? this._gl.TEXTURE_3D : this._gl.TEXTURE_2D_ARRAY , c = this._getWebGLTextureType(s) , u = this._getInternalFormat(n) , h = this._getRGBABufferInternalSizedFormat(s, n); this._bindTextureDirectly(l, t, !0), this._unpackFlipY(void 0 === r || !!r), this._doNotHandleContextLost || (t._bufferView = i, t.format = n, t.invertY = r, t._compression = o), t.width % 4 != 0 && this._gl.pixelStorei(this._gl.UNPACK_ALIGNMENT, 1), o && i ? this._gl.compressedTexImage3D(l, 0, this.getCaps().s3tc[o], t.width, t.height, t.depth, 0, i) : this._gl.texImage3D(l, 0, h, t.width, t.height, t.depth, 0, u, c, i), t.generateMipMaps && this._gl.generateMipmap(l), this._bindTextureDirectly(l, null), t.isReady = !0 } } y("BABYLON.Texture", io), Ge._TextureParser = io.Parse, Ht.prototype.updateRawTexture = function(e, t, i, n, r, o) { if (void 0 === r && (r = null), void 0 === o && (o = a.TEXTURETYPE_UNSIGNED_INT), e) { var s = this._getRGBABufferInternalSizedFormat(o, i) , l = this._getInternalFormat(i) , c = this._getWebGLTextureType(o); this._bindTextureDirectly(this._gl.TEXTURE_2D, e, !0), this._unpackFlipY(void 0 === n || !!n), this._doNotHandleContextLost || (e._bufferView = t, e.format = i, e.type = o, e.invertY = n, e._compression = r), e.width % 4 != 0 && this._gl.pixelStorei(this._gl.UNPACK_ALIGNMENT, 1), r && t ? this._gl.compressedTexImage2D(this._gl.TEXTURE_2D, 0, this.getCaps().s3tc[r], e.width, e.height, 0, t) : this._gl.texImage2D(this._gl.TEXTURE_2D, 0, s, e.width, e.height, 0, l, c, t), e.generateMipMaps && this._gl.generateMipmap(this._gl.TEXTURE_2D), this._bindTextureDirectly(this._gl.TEXTURE_2D, null), e.isReady = !0 } } , Ht.prototype.createRawTexture = function(e, t, i, n, r, o, s, l, c, u) { void 0 === l && (l = null), void 0 === c && (c = a.TEXTURETYPE_UNSIGNED_INT), void 0 === u && (u = 0); var h = new Lt(this,At.Raw); h.baseWidth = t, h.baseHeight = i, h.width = t, h.height = i, h.format = n, h.generateMipMaps = r, h.samplingMode = s, h.invertY = o, h._compression = l, h.type = c, this._doNotHandleContextLost || (h._bufferView = e), this.updateRawTexture(h, e, n, o, l, c), this._bindTextureDirectly(this._gl.TEXTURE_2D, h, !0); var d = this._getSamplingParameters(s, r); return this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, d.mag), this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, d.min), r && this._gl.generateMipmap(this._gl.TEXTURE_2D), this._bindTextureDirectly(this._gl.TEXTURE_2D, null), this._internalTexturesCache.push(h), h } , Ht.prototype.createRawCubeTexture = function(e, t, i, n, r, o, s, l) { void 0 === l && (l = null); var c = this._gl , u = new Lt(this,At.CubeRaw); u.isCube = !0, u.format = i, u.type = n, this._doNotHandleContextLost || (u._bufferViewArray = e); var h = this._getWebGLTextureType(n) , d = this._getInternalFormat(i); d === c.RGB && (d = c.RGBA), h !== c.FLOAT || this._caps.textureFloatLinearFiltering ? h !== this._gl.HALF_FLOAT_OES || this._caps.textureHalfFloatLinearFiltering ? h !== c.FLOAT || this._caps.textureFloatRender ? h !== c.HALF_FLOAT || this._caps.colorBufferFloat || (r = !1, K.Warn("Render to half float textures is not supported. Mipmap generation forced to false.")) : (r = !1, K.Warn("Render to float textures is not supported. Mipmap generation forced to false.")) : (r = !1, s = a.TEXTURE_NEAREST_SAMPLINGMODE, K.Warn("Half float texture filtering is not supported. Mipmap generation and sampling mode are forced to false and TEXTURE_NEAREST_SAMPLINGMODE, respectively.")) : (r = !1, s = a.TEXTURE_NEAREST_SAMPLINGMODE, K.Warn("Float texture filtering is not supported. Mipmap generation and sampling mode are forced to false and TEXTURE_NEAREST_SAMPLINGMODE, respectively.")); var p = t , f = p; u.width = p, u.height = f, !this.needPOTTextures || gi.IsExponentOfTwo(u.width) && gi.IsExponentOfTwo(u.height) || (r = !1), e && this.updateRawCubeTexture(u, e, i, n, o, l), this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, u, !0), e && r && this._gl.generateMipmap(this._gl.TEXTURE_CUBE_MAP); var _ = this._getSamplingParameters(s, r); return c.texParameteri(c.TEXTURE_CUBE_MAP, c.TEXTURE_MAG_FILTER, _.mag), c.texParameteri(c.TEXTURE_CUBE_MAP, c.TEXTURE_MIN_FILTER, _.min), c.texParameteri(c.TEXTURE_CUBE_MAP, c.TEXTURE_WRAP_S, c.CLAMP_TO_EDGE), c.texParameteri(c.TEXTURE_CUBE_MAP, c.TEXTURE_WRAP_T, c.CLAMP_TO_EDGE), this._bindTextureDirectly(c.TEXTURE_CUBE_MAP, null), u.generateMipMaps = r, u.samplingMode = s, u } , Ht.prototype.updateRawCubeTexture = function(e, t, i, n, r, o, a) { void 0 === o && (o = null), void 0 === a && (a = 0), e._bufferViewArray = t, e.format = i, e.type = n, e.invertY = r, e._compression = o; var s = this._gl , l = this._getWebGLTextureType(n) , c = this._getInternalFormat(i) , u = this._getRGBABufferInternalSizedFormat(n) , h = !1; c === s.RGB && (c = s.RGBA, h = !0), this._bindTextureDirectly(s.TEXTURE_CUBE_MAP, e, !0), this._unpackFlipY(void 0 === r || !!r), e.width % 4 != 0 && s.pixelStorei(s.UNPACK_ALIGNMENT, 1); for (var d = 0; d < 6; d++) { var p = t[d]; o ? s.compressedTexImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X + d, a, this.getCaps().s3tc[o], e.width, e.height, 0, p) : (h && (p = no(p, e.width, e.height, n)), s.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X + d, a, u, e.width, e.height, 0, c, l, p)) } (!this.needPOTTextures || gi.IsExponentOfTwo(e.width) && gi.IsExponentOfTwo(e.height)) && e.generateMipMaps && 0 === a && this._gl.generateMipmap(this._gl.TEXTURE_CUBE_MAP), this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, null), e.isReady = !0 } , Ht.prototype.createRawCubeTextureFromUrl = function(e, t, i, n, r, o, s, l, c, u, h, d) { var p = this; void 0 === c && (c = null), void 0 === u && (u = null), void 0 === h && (h = a.TEXTURE_TRILINEAR_SAMPLINGMODE), void 0 === d && (d = !1); var f = this._gl , _ = this.createRawCubeTexture(null, i, n, r, !o, d, h, null); return null == t || t._addPendingData(_), _.url = e, this._internalTexturesCache.push(_), this._loadFile(e, (function(e) { !function(e) { var i = _.width , o = s(e); if (o) { if (l) { var a = p._getWebGLTextureType(r) , u = p._getInternalFormat(n) , h = p._getRGBABufferInternalSizedFormat(r) , m = !1; u === f.RGB && (u = f.RGBA, m = !0), p._bindTextureDirectly(f.TEXTURE_CUBE_MAP, _, !0), p._unpackFlipY(!1); for (var g = l(o), v = 0; v < g.length; v++) for (var y = i >> v, b = 0; b < 6; b++) { var T = g[v][b]; m && (T = no(T, y, y, r)), f.texImage2D(b, v, h, y, y, 0, u, a, T) } p._bindTextureDirectly(f.TEXTURE_CUBE_MAP, null) } else p.updateRawCubeTexture(_, o, n, r, d); _.isReady = !0, null == t || t._removePendingData(_), c && c() } }(e) } ), void 0, null == t ? void 0 : t.offlineProvider, !0, (function(e, i) { null == t || t._removePendingData(_), u && e && u(e.status + " " + e.statusText, i) } )), _ } , Ht.prototype.createRawTexture2DArray = ro(!1), Ht.prototype.createRawTexture3D = ro(!0), Ht.prototype.updateRawTexture2DArray = oo(!1), Ht.prototype.updateRawTexture3D = oo(!0); var ao = function(e) { function t(t, i, n, r, o, s, l, c, u, h) { void 0 === s && (s = !0), void 0 === l && (l = !1), void 0 === c && (c = a.TEXTURE_TRILINEAR_SAMPLINGMODE), void 0 === u && (u = a.TEXTURETYPE_UNSIGNED_INT); var d = e.call(this, null, o, !s, l, void 0, void 0, void 0, void 0, void 0, void 0, void 0, void 0, h) || this; return d.format = r, d._engine ? (d._engine._caps.textureFloatLinearFiltering || u !== a.TEXTURETYPE_FLOAT || (c = a.TEXTURE_NEAREST_SAMPLINGMODE), d._engine._caps.textureHalfFloatLinearFiltering || u !== a.TEXTURETYPE_HALF_FLOAT || (c = a.TEXTURE_NEAREST_SAMPLINGMODE), d._texture = d._engine.createRawTexture(t, i, n, r, s, l, c, null, u, null != h ? h : 0), d.wrapU = io.CLAMP_ADDRESSMODE, d.wrapV = io.CLAMP_ADDRESSMODE, d) : d } return U(t, e), t.prototype.update = function(e) { this._getEngine().updateRawTexture(this._texture, e, this._texture.format, this._texture.invertY, null, this._texture.type) } , t.CreateLuminanceTexture = function(e, i, n, r, o, s, l) { return void 0 === o && (o = !0), void 0 === s && (s = !1), void 0 === l && (l = a.TEXTURE_TRILINEAR_SAMPLINGMODE), new t(e,i,n,a.TEXTUREFORMAT_LUMINANCE,r,o,s,l) } , t.CreateLuminanceAlphaTexture = function(e, i, n, r, o, s, l) { return void 0 === o && (o = !0), void 0 === s && (s = !1), void 0 === l && (l = a.TEXTURE_TRILINEAR_SAMPLINGMODE), new t(e,i,n,a.TEXTUREFORMAT_LUMINANCE_ALPHA,r,o,s,l) } , t.CreateAlphaTexture = function(e, i, n, r, o, s, l) { return void 0 === o && (o = !0), void 0 === s && (s = !1), void 0 === l && (l = a.TEXTURE_TRILINEAR_SAMPLINGMODE), new t(e,i,n,a.TEXTUREFORMAT_ALPHA,r,o,s,l) } , t.CreateRGBTexture = function(e, i, n, r, o, s, l, c) { return void 0 === o && (o = !0), void 0 === s && (s = !1), void 0 === l && (l = a.TEXTURE_TRILINEAR_SAMPLINGMODE), void 0 === c && (c = a.TEXTURETYPE_UNSIGNED_INT), new t(e,i,n,a.TEXTUREFORMAT_RGB,r,o,s,l,c) } , t.CreateRGBATexture = function(e, i, n, r, o, s, l, c) { return void 0 === o && (o = !0), void 0 === s && (s = !1), void 0 === l && (l = a.TEXTURE_TRILINEAR_SAMPLINGMODE), void 0 === c && (c = a.TEXTURETYPE_UNSIGNED_INT), new t(e,i,n,a.TEXTUREFORMAT_RGBA,r,o,s,l,c) } , t.CreateRGBAStorageTexture = function(e, i, n, r, o, s, l, c) { return void 0 === o && (o = !0), void 0 === s && (s = !1), void 0 === l && (l = a.TEXTURE_TRILINEAR_SAMPLINGMODE), void 0 === c && (c = a.TEXTURETYPE_UNSIGNED_INT), new t(e,i,n,a.TEXTUREFORMAT_RGBA,r,o,s,l,c,a.TEXTURE_CREATIONFLAG_STORAGE) } , t.CreateRTexture = function(e, i, n, r, o, s, l, c) { return void 0 === o && (o = !0), void 0 === s && (s = !1), void 0 === l && (l = io.TRILINEAR_SAMPLINGMODE), void 0 === c && (c = a.TEXTURETYPE_FLOAT), new t(e,i,n,a.TEXTUREFORMAT_R,r,o,s,l,c) } , t.CreateRStorageTexture = function(e, i, n, r, o, s, l, c) { return void 0 === o && (o = !0), void 0 === s && (s = !1), void 0 === l && (l = io.TRILINEAR_SAMPLINGMODE), void 0 === c && (c = a.TEXTURETYPE_FLOAT), new t(e,i,n,a.TEXTUREFORMAT_R,r,o,s,l,c,a.TEXTURE_CREATIONFLAG_STORAGE) } , t }(io) , so = function() { function e(e, t) { this._scene = e, this._mesh = t } return e.prototype.bakeVertexData = function(e) { return G(this, void 0, void 0, (function() { var t, i, n, r, o, a, s, l; return z(this, (function(c) { switch (c.label) { case 0: if (!this._mesh.skeleton) throw new Error("No skeleton in this mesh."); if (t = this._mesh.skeleton.bones.length, i = e.reduce((function(e, t) { return e + t.to - t.from + 1 } ), 0), isNaN(i)) throw new Error("Invalid animation ranges."); n = 0, r = new Float32Array(4 * (t + 1) * 4 * i), this._scene.stopAnimation(this._mesh), this._mesh.skeleton.returnToRest(), o = 0, a = e, c.label = 1; case 1: if (!(o < a.length)) return [3, 6]; s = a[o], l = s.from, c.label = 2; case 2: return l <= s.to ? [4, this._executeAnimationFrame(r, l, n++)] : [3, 5]; case 3: c.sent(), c.label = 4; case 4: return l++, [3, 2]; case 5: return o++, [3, 1]; case 6: return [2, r] } } )) } )) } , e.prototype._executeAnimationFrame = function(e, t, i) { return G(this, void 0, void 0, (function() { var n = this; return z(this, (function(r) { return [2, new Promise((function(r, o) { n._scene.beginAnimation(n._mesh.skeleton, t, t, !1, 1, (function() { var t = n._mesh.skeleton.getTransformMatrices(n._mesh); e.set(t, i * t.length), r() } )) } ))] } )) } )) } , e.prototype.textureFromBakedVertexData = function(e) { if (!this._mesh.skeleton) throw new Error("No skeleton in this mesh."); var t = this._mesh.skeleton.bones.length , i = ao.CreateRGBATexture(e, 4 * (t + 1), e.length / (4 * (t + 1) * 4), this._scene, !1, !1, io.NEAREST_NEAREST, a.TEXTURETYPE_FLOAT); return i.name = "VAT" + this._mesh.skeleton.name, i } , e.prototype.serializeBakedVertexDataToObject = function(e) { if (!this._mesh.skeleton) throw new Error("No skeleton in this mesh."); var t = this._mesh.skeleton.bones.length , i = 4 * (t + 1) , n = e.length / (4 * (t + 1) * 4); return { vertexData: le(e), width: i, height: n } } , e.prototype.loadBakedVertexDataFromObject = function(e) { return new Float32Array(ue(e.vertexData)) } , e.prototype.serializeBakedVertexDataToJSON = function(e) { return JSON.stringify(this.serializeBakedVertexDataToObject(e)) } , e.prototype.loadBakedVertexDataFromJSON = function(e) { return this.loadBakedVertexDataFromObject(JSON.parse(e)) } , e }() , lo = function() { function e() { this._zoomStopsAnimation = !1, this._idleRotationSpeed = .05, this._idleRotationWaitTime = 2e3, this._idleRotationSpinupTime = 2e3, this._isPointerDown = !1, this._lastFrameTime = null, this._lastInteractionTime = -1 / 0, this._cameraRotationSpeed = 0, this._lastFrameRadius = 0 } return Object.defineProperty(e.prototype, "name", { get: function() { return "AutoRotation" }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "zoomStopsAnimation", { get: function() { return this._zoomStopsAnimation }, set: function(e) { this._zoomStopsAnimation = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "idleRotationSpeed", { get: function() { return this._idleRotationSpeed }, set: function(e) { this._idleRotationSpeed = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "idleRotationWaitTime", { get: function() { return this._idleRotationWaitTime }, set: function(e) { this._idleRotationWaitTime = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "idleRotationSpinupTime", { get: function() { return this._idleRotationSpinupTime }, set: function(e) { this._idleRotationSpinupTime = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "rotationInProgress", { get: function() { return Math.abs(this._cameraRotationSpeed) > 0 }, enumerable: !1, configurable: !0 }), e.prototype.init = function() {} , e.prototype.attach = function(e) { var t = this; this._attachedCamera = e; var i = this._attachedCamera.getScene(); this._onPrePointerObservableObserver = i.onPrePointerObservable.add((function(e) { e.type !== Xi.POINTERDOWN ? e.type === Xi.POINTERUP && (t._isPointerDown = !1) : t._isPointerDown = !0 } )), this._onAfterCheckInputsObserver = e.onAfterCheckInputsObservable.add((function() { var e = ct.Now , i = 0; null != t._lastFrameTime && (i = e - t._lastFrameTime), t._lastFrameTime = e, t._applyUserInteraction(); var n = e - t._lastInteractionTime - t._idleRotationWaitTime , r = Math.max(Math.min(n / t._idleRotationSpinupTime, 1), 0); t._cameraRotationSpeed = t._idleRotationSpeed * r, t._attachedCamera && (t._attachedCamera.alpha -= t._cameraRotationSpeed * (i / 1e3)) } )) } , e.prototype.detach = function() { if (this._attachedCamera) { var e = this._attachedCamera.getScene(); this._onPrePointerObservableObserver && e.onPrePointerObservable.remove(this._onPrePointerObservableObserver), this._attachedCamera.onAfterCheckInputsObservable.remove(this._onAfterCheckInputsObserver), this._attachedCamera = null } } , e.prototype.resetLastInteractionTime = function(e) { this._lastInteractionTime = null != e ? e : ct.Now } , e.prototype._userIsZooming = function() { return !!this._attachedCamera && 0 !== this._attachedCamera.inertialRadiusOffset } , e.prototype._shouldAnimationStopForInteraction = function() { if (!this._attachedCamera) return !1; var e = !1; return this._lastFrameRadius === this._attachedCamera.radius && 0 !== this._attachedCamera.inertialRadiusOffset && (e = !0), this._lastFrameRadius = this._attachedCamera.radius, this._zoomStopsAnimation ? e : this._userIsZooming() } , e.prototype._applyUserInteraction = function() { this._userIsMoving() && !this._shouldAnimationStopForInteraction() && (this._lastInteractionTime = ct.Now) } , e.prototype._userIsMoving = function() { return !!this._attachedCamera && (0 !== this._attachedCamera.inertialAlphaOffset || 0 !== this._attachedCamera.inertialBetaOffset || 0 !== this._attachedCamera.inertialRadiusOffset || 0 !== this._attachedCamera.inertialPanningX || 0 !== this._attachedCamera.inertialPanningY || this._isPointerDown) } , e }() , co = function() { function e() { this.transitionDuration = 450, this.lowerRadiusTransitionRange = 2, this.upperRadiusTransitionRange = -2, this._autoTransitionRange = !1, this._radiusIsAnimating = !1, this._radiusBounceTransition = null, this._animatables = new Array } return Object.defineProperty(e.prototype, "name", { get: function() { return "Bouncing" }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "autoTransitionRange", { get: function() { return this._autoTransitionRange }, set: function(e) { var t = this; if (this._autoTransitionRange !== e) { this._autoTransitionRange = e; var i = this._attachedCamera; i && (e ? this._onMeshTargetChangedObserver = i.onMeshTargetChangedObservable.add((function(e) { if (e) { e.computeWorldMatrix(!0); var i = e.getBoundingInfo().diagonalLength; t.lowerRadiusTransitionRange = .05 * i, t.upperRadiusTransitionRange = .05 * i } } )) : this._onMeshTargetChangedObserver && i.onMeshTargetChangedObservable.remove(this._onMeshTargetChangedObserver)) } }, enumerable: !1, configurable: !0 }), e.prototype.init = function() {} , e.prototype.attach = function(e) { var t = this; this._attachedCamera = e, this._onAfterCheckInputsObserver = e.onAfterCheckInputsObservable.add((function() { t._attachedCamera && (t._isRadiusAtLimit(t._attachedCamera.lowerRadiusLimit) && t._applyBoundRadiusAnimation(t.lowerRadiusTransitionRange), t._isRadiusAtLimit(t._attachedCamera.upperRadiusLimit) && t._applyBoundRadiusAnimation(t.upperRadiusTransitionRange)) } )) } , e.prototype.detach = function() { this._attachedCamera && (this._onAfterCheckInputsObserver && this._attachedCamera.onAfterCheckInputsObservable.remove(this._onAfterCheckInputsObserver), this._onMeshTargetChangedObserver && this._attachedCamera.onMeshTargetChangedObservable.remove(this._onMeshTargetChangedObserver), this._attachedCamera = null) } , e.prototype._isRadiusAtLimit = function(e) { return !!this._attachedCamera && this._attachedCamera.radius === e && !this._radiusIsAnimating } , e.prototype._applyBoundRadiusAnimation = function(t) { var i = this; if (this._attachedCamera) { this._radiusBounceTransition || (e.EasingFunction.setEasingMode(e.EasingMode), this._radiusBounceTransition = Qe.CreateAnimation("radius", Qe.ANIMATIONTYPE_FLOAT, 60, e.EasingFunction)), this._cachedWheelPrecision = this._attachedCamera.wheelPrecision, this._attachedCamera.wheelPrecision = 1 / 0, this._attachedCamera.inertialRadiusOffset = 0, this.stopAllAnimations(), this._radiusIsAnimating = !0; var n = Qe.TransitionTo("radius", this._attachedCamera.radius + t, this._attachedCamera, this._attachedCamera.getScene(), 60, this._radiusBounceTransition, this.transitionDuration, (function() { return i._clearAnimationLocks() } )); n && this._animatables.push(n) } } , e.prototype._clearAnimationLocks = function() { this._radiusIsAnimating = !1, this._attachedCamera && (this._attachedCamera.wheelPrecision = this._cachedWheelPrecision) } , e.prototype.stopAllAnimations = function() { for (this._attachedCamera && (this._attachedCamera.animations = []); this._animatables.length; ) this._animatables[0].onAnimationEnd = null, this._animatables[0].stop(), this._animatables.shift() } , e.EasingFunction = new On(.3), e.EasingMode = Mn.EASINGMODE_EASEOUT, e }() , uo = function() { function e() { this.onTargetFramingAnimationEndObservable = new h, this._mode = e.FitFrustumSidesMode, this._radiusScale = 1, this._positionScale = .5, this._defaultElevation = .3, this._elevationReturnTime = 1500, this._elevationReturnWaitTime = 1e3, this._zoomStopsAnimation = !1, this._framingTime = 1500, this.autoCorrectCameraLimitsAndSensibility = !0, this._isPointerDown = !1, this._lastInteractionTime = -1 / 0, this._animatables = new Array, this._betaIsAnimating = !1 } return Object.defineProperty(e.prototype, "name", { get: function() { return "Framing" }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "mode", { get: function() { return this._mode }, set: function(e) { this._mode = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "radiusScale", { get: function() { return this._radiusScale }, set: function(e) { this._radiusScale = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "positionScale", { get: function() { return this._positionScale }, set: function(e) { this._positionScale = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "defaultElevation", { get: function() { return this._defaultElevation }, set: function(e) { this._defaultElevation = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "elevationReturnTime", { get: function() { return this._elevationReturnTime }, set: function(e) { this._elevationReturnTime = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "elevationReturnWaitTime", { get: function() { return this._elevationReturnWaitTime }, set: function(e) { this._elevationReturnWaitTime = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "zoomStopsAnimation", { get: function() { return this._zoomStopsAnimation }, set: function(e) { this._zoomStopsAnimation = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "framingTime", { get: function() { return this._framingTime }, set: function(e) { this._framingTime = e }, enumerable: !1, configurable: !0 }), e.prototype.init = function() {} , e.prototype.attach = function(t) { var i = this; this._attachedCamera = t; var n = this._attachedCamera.getScene(); e.EasingFunction.setEasingMode(e.EasingMode), this._onPrePointerObservableObserver = n.onPrePointerObservable.add((function(e) { e.type !== Xi.POINTERDOWN ? e.type === Xi.POINTERUP && (i._isPointerDown = !1) : i._isPointerDown = !0 } )), this._onMeshTargetChangedObserver = t.onMeshTargetChangedObservable.add((function(e) { e && i.zoomOnMesh(e, void 0, (function() { i.onTargetFramingAnimationEndObservable.notifyObservers() } )) } )), this._onAfterCheckInputsObserver = t.onAfterCheckInputsObservable.add((function() { i._applyUserInteraction(), i._maintainCameraAboveGround() } )) } , e.prototype.detach = function() { if (this._attachedCamera) { var e = this._attachedCamera.getScene(); this._onPrePointerObservableObserver && e.onPrePointerObservable.remove(this._onPrePointerObservableObserver), this._onAfterCheckInputsObserver && this._attachedCamera.onAfterCheckInputsObservable.remove(this._onAfterCheckInputsObserver), this._onMeshTargetChangedObserver && this._attachedCamera.onMeshTargetChangedObservable.remove(this._onMeshTargetChangedObserver), this._attachedCamera = null } } , e.prototype.zoomOnMesh = function(e, t, i) { void 0 === t && (t = !1), void 0 === i && (i = null), e.computeWorldMatrix(!0); var n = e.getBoundingInfo().boundingBox; this.zoomOnBoundingInfo(n.minimumWorld, n.maximumWorld, t, i) } , e.prototype.zoomOnMeshHierarchy = function(e, t, i) { void 0 === t && (t = !1), void 0 === i && (i = null), e.computeWorldMatrix(!0); var n = e.getHierarchyBoundingVectors(!0); this.zoomOnBoundingInfo(n.min, n.max, t, i) } , e.prototype.zoomOnMeshesHierarchy = function(e, t, i) { void 0 === t && (t = !1), void 0 === i && (i = null); for (var n = new x(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE), r = new x(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE), o = 0; o < e.length; o++) { var a = e[o].getHierarchyBoundingVectors(!0); x.CheckExtends(a.min, n, r), x.CheckExtends(a.max, n, r) } this.zoomOnBoundingInfo(n, r, t, i) } , e.prototype.zoomOnBoundingInfo = function(t, i, n, r) { var o, a = this; if (void 0 === n && (n = !1), void 0 === r && (r = null), this._attachedCamera) { var s = t.y , l = s + (i.y - s) * this._positionScale , c = i.subtract(t).scale(.5); if (n) o = new x(0,l,0); else { var u = t.add(c); o = new x(u.x,l,u.z) } this._vectorTransition || (this._vectorTransition = Qe.CreateAnimation("target", Qe.ANIMATIONTYPE_VECTOR3, 60, e.EasingFunction)), this._betaIsAnimating = !0; var h = Qe.TransitionTo("target", o, this._attachedCamera, this._attachedCamera.getScene(), 60, this._vectorTransition, this._framingTime); h && this._animatables.push(h); var d = 0; if (this._mode === e.FitFrustumSidesMode) { var p = this._calculateLowerRadiusFromModelBoundingSphere(t, i); this.autoCorrectCameraLimitsAndSensibility && (this._attachedCamera.lowerRadiusLimit = c.length() + this._attachedCamera.minZ), d = p } else this._mode === e.IgnoreBoundsSizeMode && (d = this._calculateLowerRadiusFromModelBoundingSphere(t, i), this.autoCorrectCameraLimitsAndSensibility && null === this._attachedCamera.lowerRadiusLimit && (this._attachedCamera.lowerRadiusLimit = this._attachedCamera.minZ)); if (this.autoCorrectCameraLimitsAndSensibility) { var f = i.subtract(t).length(); this._attachedCamera.panningSensibility = 5e3 / f, this._attachedCamera.wheelPrecision = 100 / d } this._radiusTransition || (this._radiusTransition = Qe.CreateAnimation("radius", Qe.ANIMATIONTYPE_FLOAT, 60, e.EasingFunction)), (h = Qe.TransitionTo("radius", d, this._attachedCamera, this._attachedCamera.getScene(), 60, this._radiusTransition, this._framingTime, (function() { a.stopAllAnimations(), r && r(), a._attachedCamera && a._attachedCamera.useInputToRestoreState && a._attachedCamera.storeState() } ))) && this._animatables.push(h) } } , e.prototype._calculateLowerRadiusFromModelBoundingSphere = function(t, i) { var n = i.subtract(t).length() , r = this._getFrustumSlope() , o = .5 * n * this._radiusScale , a = o * Math.sqrt(1 + 1 / (r.x * r.x)) , s = o * Math.sqrt(1 + 1 / (r.y * r.y)) , l = Math.max(a, s) , c = this._attachedCamera; return c ? (c.lowerRadiusLimit && this._mode === e.IgnoreBoundsSizeMode && (l = l < c.lowerRadiusLimit ? c.lowerRadiusLimit : l), c.upperRadiusLimit && (l = l > c.upperRadiusLimit ? c.upperRadiusLimit : l), l) : 0 } , e.prototype._maintainCameraAboveGround = function() { var t = this; if (!(this._elevationReturnTime < 0)) { var i = ct.Now - this._lastInteractionTime , n = .5 * Math.PI - this._defaultElevation , r = .5 * Math.PI; if (this._attachedCamera && !this._betaIsAnimating && this._attachedCamera.beta > r && i >= this._elevationReturnWaitTime) { this._betaIsAnimating = !0, this.stopAllAnimations(), this._betaTransition || (this._betaTransition = Qe.CreateAnimation("beta", Qe.ANIMATIONTYPE_FLOAT, 60, e.EasingFunction)); var o = Qe.TransitionTo("beta", n, this._attachedCamera, this._attachedCamera.getScene(), 60, this._betaTransition, this._elevationReturnTime, (function() { t._clearAnimationLocks(), t.stopAllAnimations() } )); o && this._animatables.push(o) } } } , e.prototype._getFrustumSlope = function() { var e = this._attachedCamera; if (!e) return A.Zero(); var t = e.getScene().getEngine().getAspectRatio(e) , i = Math.tan(e.fov / 2); return new A(i * t,i) } , e.prototype._clearAnimationLocks = function() { this._betaIsAnimating = !1 } , e.prototype._applyUserInteraction = function() { this.isUserIsMoving && (this._lastInteractionTime = ct.Now, this.stopAllAnimations(), this._clearAnimationLocks()) } , e.prototype.stopAllAnimations = function() { for (this._attachedCamera && (this._attachedCamera.animations = []); this._animatables.length; ) this._animatables[0] && (this._animatables[0].onAnimationEnd = null, this._animatables[0].stop()), this._animatables.shift() } , Object.defineProperty(e.prototype, "isUserIsMoving", { get: function() { return !!this._attachedCamera && (0 !== this._attachedCamera.inertialAlphaOffset || 0 !== this._attachedCamera.inertialBetaOffset || 0 !== this._attachedCamera.inertialRadiusOffset || 0 !== this._attachedCamera.inertialPanningX || 0 !== this._attachedCamera.inertialPanningY || this._isPointerDown) }, enumerable: !1, configurable: !0 }), e.EasingFunction = new Fn, e.EasingMode = Mn.EASINGMODE_EASEINOUT, e.IgnoreBoundsSizeMode = 0, e.FitFrustumSidesMode = 1, e }() , ho = function(e, t, i, n) { void 0 === t && (t = new x), void 0 === i && (i = 0), void 0 === n && (n = !1), this.direction = e, this.rotatedDirection = t, this.diff = i, this.ignore = n } , po = function() { function e(e) { this._ui = e, this.name = "AttachToBoxBehavior", this.distanceAwayFromFace = .15, this.distanceAwayFromBottomOfFace = .15, this._faceVectors = [new ho(x.Up()), new ho(x.Down()), new ho(x.Left()), new ho(x.Right()), new ho(x.Forward()), new ho(x.Forward().scaleInPlace(-1))], this._tmpMatrix = new P, this._tmpVector = new x, this._zeroVector = x.Zero(), this._lookAtTmpMatrix = new P } return e.prototype.init = function() {} , e.prototype._closestFace = function(e) { var t = this; return this._faceVectors.forEach((function(i) { t._target.rotationQuaternion || (t._target.rotationQuaternion = C.RotationYawPitchRoll(t._target.rotation.y, t._target.rotation.x, t._target.rotation.z)), t._target.rotationQuaternion.toRotationMatrix(t._tmpMatrix), x.TransformCoordinatesToRef(i.direction, t._tmpMatrix, i.rotatedDirection), i.diff = x.GetAngleBetweenVectors(i.rotatedDirection, e, x.Cross(i.rotatedDirection, e)) } )), this._faceVectors.reduce((function(e, t) { return e.ignore ? t : t.ignore || e.diff < t.diff ? e : t } ), this._faceVectors[0]) } , e.prototype._lookAtToRef = function(e, t, i) { void 0 === t && (t = new x(0,1,0)), P.LookAtLHToRef(this._zeroVector, e, t, this._lookAtTmpMatrix), this._lookAtTmpMatrix.invert(), C.FromRotationMatrixToRef(this._lookAtTmpMatrix, i) } , e.prototype.attach = function(e) { var t = this; this._target = e, this._scene = this._target.getScene(), this._onRenderObserver = this._scene.onBeforeRenderObservable.add((function() { if (t._scene.activeCamera) { var i = t._scene.activeCamera.position; t._scene.activeCamera.devicePosition && (i = t._scene.activeCamera.devicePosition); var n = t._closestFace(i.subtract(e.position)); t._scene.activeCamera.leftCamera ? t._scene.activeCamera.leftCamera.computeWorldMatrix().getRotationMatrixToRef(t._tmpMatrix) : t._scene.activeCamera.computeWorldMatrix().getRotationMatrixToRef(t._tmpMatrix), x.TransformCoordinatesToRef(x.Up(), t._tmpMatrix, t._tmpVector), t._faceVectors.forEach((function(e) { n.direction.x && e.direction.x && (e.ignore = !0), n.direction.y && e.direction.y && (e.ignore = !0), n.direction.z && e.direction.z && (e.ignore = !0) } )); var r = t._closestFace(t._tmpVector); t._faceVectors.forEach((function(e) { e.ignore = !1 } )), t._ui.position.copyFrom(e.position), n.direction.x && (n.rotatedDirection.scaleToRef(e.scaling.x / 2 + t.distanceAwayFromFace, t._tmpVector), t._ui.position.addInPlace(t._tmpVector)), n.direction.y && (n.rotatedDirection.scaleToRef(e.scaling.y / 2 + t.distanceAwayFromFace, t._tmpVector), t._ui.position.addInPlace(t._tmpVector)), n.direction.z && (n.rotatedDirection.scaleToRef(e.scaling.z / 2 + t.distanceAwayFromFace, t._tmpVector), t._ui.position.addInPlace(t._tmpVector)), t._ui.rotationQuaternion || (t._ui.rotationQuaternion = C.RotationYawPitchRoll(t._ui.rotation.y, t._ui.rotation.x, t._ui.rotation.z)), n.rotatedDirection.scaleToRef(-1, t._tmpVector), t._lookAtToRef(t._tmpVector, r.rotatedDirection, t._ui.rotationQuaternion), r.direction.x && t._ui.up.scaleToRef(t.distanceAwayFromBottomOfFace - e.scaling.x / 2, t._tmpVector), r.direction.y && t._ui.up.scaleToRef(t.distanceAwayFromBottomOfFace - e.scaling.y / 2, t._tmpVector), r.direction.z && t._ui.up.scaleToRef(t.distanceAwayFromBottomOfFace - e.scaling.z / 2, t._tmpVector), t._ui.position.addInPlace(t._tmpVector) } } )) } , e.prototype.detach = function() { this._scene.onBeforeRenderObservable.remove(this._onRenderObserver) } , e }() , fo = function() { function e() { var e = this; this.delay = 0, this.fadeInTime = 300, this._millisecondsPerFrame = 1e3 / 60, this._hovered = !1, this._hoverValue = 0, this._ownerNode = null, this._update = function() { if (e._ownerNode) { if (e._hoverValue += e._hovered ? e._millisecondsPerFrame : -e._millisecondsPerFrame, e._setAllVisibility(e._ownerNode, (e._hoverValue - e.delay) / e.fadeInTime), e._ownerNode.visibility > 1) return e._setAllVisibility(e._ownerNode, 1), void (e._hoverValue = e.fadeInTime + e.delay); if (e._ownerNode.visibility < 0 && (e._setAllVisibility(e._ownerNode, 0), e._hoverValue < 0)) return void (e._hoverValue = 0); setTimeout(e._update, e._millisecondsPerFrame) } } } return Object.defineProperty(e.prototype, "name", { get: function() { return "FadeInOut" }, enumerable: !1, configurable: !0 }), e.prototype.init = function() {} , e.prototype.attach = function(e) { this._ownerNode = e, this._setAllVisibility(this._ownerNode, 0) } , e.prototype.detach = function() { this._ownerNode = null } , e.prototype.fadeIn = function(e) { this._hovered = e, this._update() } , e.prototype._setAllVisibility = function(e, t) { var i = this; e.visibility = t, e.getChildMeshes().forEach((function(e) { i._setAllVisibility(e, t) } )) } , e }() , _o = function() { function e(e, t, i) { void 0 === i && (i = Number.MAX_VALUE), this.origin = e, this.direction = t, this.length = i } return e.prototype.clone = function() { return new e(this.origin.clone(),this.direction.clone(),this.length) } , e.prototype.intersectsBoxMinMax = function(t, i, n) { void 0 === n && (n = 0); var r, o, a, s, l = e._TmpVector3[0].copyFromFloats(t.x - n, t.y - n, t.z - n), c = e._TmpVector3[1].copyFromFloats(i.x + n, i.y + n, i.z + n), u = 0, h = Number.MAX_VALUE; if (Math.abs(this.direction.x) < 1e-7) { if (this.origin.x < l.x || this.origin.x > c.x) return !1 } else if (r = 1 / this.direction.x, o = (l.x - this.origin.x) * r, (a = (c.x - this.origin.x) * r) == -1 / 0 && (a = 1 / 0), o > a && (s = o, o = a, a = s), (u = Math.max(o, u)) > (h = Math.min(a, h))) return !1; if (Math.abs(this.direction.y) < 1e-7) { if (this.origin.y < l.y || this.origin.y > c.y) return !1 } else if (r = 1 / this.direction.y, o = (l.y - this.origin.y) * r, (a = (c.y - this.origin.y) * r) == -1 / 0 && (a = 1 / 0), o > a && (s = o, o = a, a = s), (u = Math.max(o, u)) > (h = Math.min(a, h))) return !1; if (Math.abs(this.direction.z) < 1e-7) { if (this.origin.z < l.z || this.origin.z > c.z) return !1 } else if (r = 1 / this.direction.z, o = (l.z - this.origin.z) * r, (a = (c.z - this.origin.z) * r) == -1 / 0 && (a = 1 / 0), o > a && (s = o, o = a, a = s), (u = Math.max(o, u)) > (h = Math.min(a, h))) return !1; return !0 } , e.prototype.intersectsBox = function(e, t) { return void 0 === t && (t = 0), this.intersectsBoxMinMax(e.minimum, e.maximum, t) } , e.prototype.intersectsSphere = function(e, t) { void 0 === t && (t = 0); var i = e.center.x - this.origin.x , n = e.center.y - this.origin.y , r = e.center.z - this.origin.z , o = i * i + n * n + r * r , a = e.radius + t , s = a * a; if (o <= s) return !0; var l = i * this.direction.x + n * this.direction.y + r * this.direction.z; return !(l < 0) && o - l * l <= s } , e.prototype.intersectsTriangle = function(t, i, n) { var r = e._TmpVector3[0] , o = e._TmpVector3[1] , a = e._TmpVector3[2] , s = e._TmpVector3[3] , l = e._TmpVector3[4]; i.subtractToRef(t, r), n.subtractToRef(t, o), x.CrossToRef(this.direction, o, a); var c = x.Dot(r, a); if (0 === c) return null; var u = 1 / c; this.origin.subtractToRef(t, s); var h = x.Dot(s, a) * u; if (h < 0 || h > 1) return null; x.CrossToRef(s, r, l); var d = x.Dot(this.direction, l) * u; if (d < 0 || h + d > 1) return null; var p = x.Dot(o, l) * u; return p > this.length ? null : new er(1 - h - d,h,p) } , e.prototype.intersectsPlane = function(e) { var t, i = x.Dot(e.normal, this.direction); if (Math.abs(i) < 9.99999997475243e-7) return null; var n = x.Dot(e.normal, this.origin); return (t = (-e.d - n) / i) < 0 ? t < -9.99999997475243e-7 ? null : 0 : t } , e.prototype.intersectsAxis = function(e, t) { switch (void 0 === t && (t = 0), e) { case "y": return (i = (this.origin.y - t) / this.direction.y) > 0 ? null : new x(this.origin.x + this.direction.x * -i,t,this.origin.z + this.direction.z * -i); case "x": return (i = (this.origin.x - t) / this.direction.x) > 0 ? null : new x(t,this.origin.y + this.direction.y * -i,this.origin.z + this.direction.z * -i); case "z": var i; return (i = (this.origin.z - t) / this.direction.z) > 0 ? null : new x(this.origin.x + this.direction.x * -i,this.origin.y + this.direction.y * -i,t); default: return null } } , e.prototype.intersectsMesh = function(t, i) { var n = I.Matrix[0]; return t.getWorldMatrix().invertToRef(n), this._tmpRay ? e.TransformToRef(this, n, this._tmpRay) : this._tmpRay = e.Transform(this, n), t.intersects(this._tmpRay, i) } , e.prototype.intersectsMeshes = function(e, t, i) { i ? i.length = 0 : i = []; for (var n = 0; n < e.length; n++) { var r = this.intersectsMesh(e[n], t); r.hit && i.push(r) } return i.sort(this._comparePickingInfo), i } , e.prototype._comparePickingInfo = function(e, t) { return e.distance < t.distance ? -1 : e.distance > t.distance ? 1 : 0 } , e.prototype.intersectionSegment = function(t, i, n) { var r = this.origin , o = I.Vector3[0] , a = I.Vector3[1] , s = I.Vector3[2] , l = I.Vector3[3]; i.subtractToRef(t, o), this.direction.scaleToRef(e._Rayl, s), r.addToRef(s, a), t.subtractToRef(r, l); var c, u, h = x.Dot(o, o), d = x.Dot(o, s), p = x.Dot(s, s), f = x.Dot(o, l), _ = x.Dot(s, l), m = h * p - d * d, g = m, v = m; m < e._Smallnum ? (c = 0, g = 1, u = _, v = p) : (u = h * _ - d * f, (c = d * _ - p * f) < 0 ? (c = 0, u = _, v = p) : c > g && (c = g, u = _ + d, v = p)), u < 0 ? (u = 0, -f < 0 ? c = 0 : -f > h ? c = g : (c = -f, g = h)) : u > v && (u = v, -f + d < 0 ? c = 0 : -f + d > h ? c = g : (c = -f + d, g = h)); var y = Math.abs(c) < e._Smallnum ? 0 : c / g , b = Math.abs(u) < e._Smallnum ? 0 : u / v , T = I.Vector3[4]; s.scaleToRef(b, T); var E = I.Vector3[5]; o.scaleToRef(y, E), E.addInPlace(l); var S = I.Vector3[6]; return E.subtractToRef(T, S), b > 0 && b <= this.length && S.lengthSquared() < n * n ? E.length() : -1 } , e.prototype.update = function(t, i, n, r, o, a, s, l) { if (void 0 === l && (l = !1), l) { e._RayDistant || (e._RayDistant = e.Zero()), e._RayDistant.unprojectRayToRef(t, i, n, r, P.IdentityReadOnly, a, s); var c = I.Matrix[0]; o.invertToRef(c), e.TransformToRef(e._RayDistant, c, this) } else this.unprojectRayToRef(t, i, n, r, o, a, s); return this } , e.Zero = function() { return new e(x.Zero(),x.Zero()) } , e.CreateNew = function(t, i, n, r, o, a, s) { return e.Zero().update(t, i, n, r, o, a, s) } , e.CreateNewFromTo = function(t, i, n) { void 0 === n && (n = P.IdentityReadOnly); var r = i.subtract(t) , o = Math.sqrt(r.x * r.x + r.y * r.y + r.z * r.z); return r.normalize(), e.Transform(new e(t,r,o), n) } , e.Transform = function(t, i) { var n = new e(new x(0,0,0),new x(0,0,0)); return e.TransformToRef(t, i, n), n } , e.TransformToRef = function(e, t, i) { x.TransformCoordinatesToRef(e.origin, t, i.origin), x.TransformNormalToRef(e.direction, t, i.direction), i.length = e.length; var n = i.direction , r = n.length(); if (0 !== r && 1 !== r) { var o = 1 / r; n.x *= o, n.y *= o, n.z *= o, i.length *= r } } , e.prototype.unprojectRayToRef = function(e, t, i, n, r, o, a) { var s, l = I.Matrix[0]; r.multiplyToRef(o, l), l.multiplyToRef(a, l), l.invert(); var c = I.Vector3[0]; c.x = e / i * 2 - 1, c.y = -(t / n * 2 - 1), c.z = (null === (s = E.LastCreatedEngine) || void 0 === s ? void 0 : s.isNDCHalfZRange) ? 0 : -1; var u = I.Vector3[1].copyFromFloats(c.x, c.y, 1 - 1e-8) , h = I.Vector3[2] , d = I.Vector3[3]; x._UnprojectFromInvertedMatrixToRef(c, l, h), x._UnprojectFromInvertedMatrixToRef(u, l, d), this.origin.copyFrom(h), d.subtractToRef(h, this.direction), this.direction.normalize() } , e._TmpVector3 = g.BuildArray(6, x.Zero), e._RayDistant = e.Zero(), e._Smallnum = 1e-8, e._Rayl = 1e9, e }(); mn.prototype.createPickingRay = function(e, t, i, n, r) { void 0 === r && (r = !1); var o = _o.Zero(); return this.createPickingRayToRef(e, t, i, o, n, r), o } , mn.prototype.createPickingRayToRef = function(e, t, i, n, r, o, a) { void 0 === o && (o = !1), void 0 === a && (a = !1); var s = this.getEngine(); if (!r) { if (!this.activeCamera) return this; r = this.activeCamera } var l = r.viewport.toGlobal(s.getRenderWidth(), s.getRenderHeight()); return e = e / s.getHardwareScalingLevel() - l.x, t = t / s.getHardwareScalingLevel() - (s.getRenderHeight() - l.y - l.height), n.update(e, t, l.width, l.height, i || P.IdentityReadOnly, o ? P.IdentityReadOnly : r.getViewMatrix(), r.getProjectionMatrix(), a), this } , mn.prototype.createPickingRayInCameraSpace = function(e, t, i) { var n = _o.Zero(); return this.createPickingRayInCameraSpaceToRef(e, t, n, i), n } , mn.prototype.createPickingRayInCameraSpaceToRef = function(e, t, i, n) { if (!Ui) return this; var r = this.getEngine(); if (!n) { if (!this.activeCamera) throw new Error("Active camera not set"); n = this.activeCamera } var o = n.viewport.toGlobal(r.getRenderWidth(), r.getRenderHeight()) , a = P.Identity(); return e = e / r.getHardwareScalingLevel() - o.x, t = t / r.getHardwareScalingLevel() - (r.getRenderHeight() - o.y - o.height), i.update(e, t, o.width, o.height, a, a, n.getProjectionMatrix()), this } , mn.prototype._internalPickForMesh = function(e, t, i, n, r, o, a, s) { var l = t(n, i.enableDistantPicking) , c = i.intersects(l, r, a, o, n, s); return c && c.hit ? !r && null != e && c.distance >= e.distance ? null : c : null } , mn.prototype._internalPick = function(e, t, i, n, r) { if (!Ui) return null; for (var o = null, a = 0; a < this.meshes.length; a++) { var s = this.meshes[a]; if (t) { if (!t(s)) continue } else if (!s.isEnabled() || !s.isVisible || !s.isPickable) continue; var l, c = s.getWorldMatrix(); if (s.hasThinInstances && s.thinInstanceEnablePicking) { if (l = this._internalPickForMesh(o, e, s, c, !0, !0, r)) { if (n) return l; for (var u = I.Matrix[1], h = s.thinInstanceGetWorldMatrices(), d = 0; d < h.length; d++) { h[d].multiplyToRef(c, u); var p = this._internalPickForMesh(o, e, s, u, i, n, r, !0); if (p && ((o = p).thinInstanceIndex = d, i)) return o } } } else if ((l = this._internalPickForMesh(o, e, s, c, i, n, r)) && (o = l, i)) return o } return o || new Ui } , mn.prototype._internalMultiPick = function(e, t, i) { if (!Ui) return null; for (var n = new Array, r = 0; r < this.meshes.length; r++) { var o = this.meshes[r]; if (t) { if (!t(o)) continue } else if (!o.isEnabled() || !o.isVisible || !o.isPickable) continue; var a, s = o.getWorldMatrix(); if (o.hasThinInstances && o.thinInstanceEnablePicking) { if (a = this._internalPickForMesh(null, e, o, s, !0, !0, i)) for (var l = I.Matrix[1], c = o.thinInstanceGetWorldMatrices(), u = 0; u < c.length; u++) { c[u].multiplyToRef(s, l); var h = this._internalPickForMesh(null, e, o, l, !1, !1, i, !0); h && (h.thinInstanceIndex = u, n.push(h)) } } else (a = this._internalPickForMesh(null, e, o, s, !1, !1, i)) && n.push(a) } return n } , mn.prototype.pickWithBoundingInfo = function(e, t, i, n, r) { var o = this; if (!Ui) return null; var a = this._internalPick((function(i) { return o._tempPickingRay || (o._tempPickingRay = _o.Zero()), o.createPickingRayToRef(e, t, i, o._tempPickingRay, r || null), o._tempPickingRay } ), i, n, !0); return a && (a.ray = this.createPickingRay(e, t, P.Identity(), r || null)), a } , mn.prototype.pick = function(e, t, i, n, r, o, a) { var s = this; if (void 0 === a && (a = !1), !Ui) return null; var l = this._internalPick((function(i, n) { return s._tempPickingRay || (s._tempPickingRay = _o.Zero()), s.createPickingRayToRef(e, t, i, s._tempPickingRay, r || null, !1, n), s._tempPickingRay } ), i, n, !1, o); return l && (l.ray = this.createPickingRay(e, t, P.Identity(), r || null)), l } , mn.prototype.pickWithRay = function(e, t, i, n) { var r = this , o = this._internalPick((function(t) { return r._pickWithRayInverseMatrix || (r._pickWithRayInverseMatrix = P.Identity()), t.invertToRef(r._pickWithRayInverseMatrix), r._cachedRayForTransform || (r._cachedRayForTransform = _o.Zero()), _o.TransformToRef(e, r._pickWithRayInverseMatrix, r._cachedRayForTransform), r._cachedRayForTransform } ), t, i, !1, n); return o && (o.ray = e), o } , mn.prototype.multiPick = function(e, t, i, n, r) { var o = this; return this._internalMultiPick((function(i) { return o.createPickingRay(e, t, i, n || null) } ), i, r) } , mn.prototype.multiPickWithRay = function(e, t, i) { var n = this; return this._internalMultiPick((function(t) { return n._pickWithRayInverseMatrix || (n._pickWithRayInverseMatrix = P.Identity()), t.invertToRef(n._pickWithRayInverseMatrix), n._cachedRayForTransform || (n._cachedRayForTransform = _o.Zero()), _o.TransformToRef(e, n._pickWithRayInverseMatrix, n._cachedRayForTransform), n._cachedRayForTransform } ), t, i) } , Rr.prototype.getForwardRay = function(e, t, i) { return void 0 === e && (e = 100), this.getForwardRayToRef(new _o(x.Zero(),x.Zero(),e), e, t, i) } , Rr.prototype.getForwardRayToRef = function(e, t, i, n) { return void 0 === t && (t = 100), i || (i = this.getWorldMatrix()), e.length = t, n ? e.origin.copyFrom(n) : e.origin.copyFrom(this.position), I.Vector3[2].set(0, 0, this._scene.useRightHandedSystem ? -1 : 1), x.TransformNormalToRef(I.Vector3[2], i, I.Vector3[3]), x.NormalizeToRef(I.Vector3[3], e.direction), e } ; var mo = function() { function e() {} return e._RemoveAndStorePivotPoint = function(t) { t && 0 === e._PivotCached && (t.getPivotPointToRef(e._OldPivotPoint), e._PivotPostMultiplyPivotMatrix = t._postMultiplyPivotMatrix, e._OldPivotPoint.equalsToFloats(0, 0, 0) || (t.setPivotMatrix(P.IdentityReadOnly), e._OldPivotPoint.subtractToRef(t.getPivotPoint(), e._PivotTranslation), e._PivotTmpVector.copyFromFloats(1, 1, 1), e._PivotTmpVector.subtractInPlace(t.scaling), e._PivotTmpVector.multiplyInPlace(e._PivotTranslation), t.position.addInPlace(e._PivotTmpVector))), e._PivotCached++ } , e._RestorePivotPoint = function(t) { t && !e._OldPivotPoint.equalsToFloats(0, 0, 0) && 1 === e._PivotCached && (t.setPivotPoint(e._OldPivotPoint), t._postMultiplyPivotMatrix = e._PivotPostMultiplyPivotMatrix, e._PivotTmpVector.copyFromFloats(1, 1, 1), e._PivotTmpVector.subtractInPlace(t.scaling), e._PivotTmpVector.multiplyInPlace(e._PivotTranslation), t.position.subtractInPlace(e._PivotTmpVector)), this._PivotCached-- } , e._PivotCached = 0, e._OldPivotPoint = new x, e._PivotTranslation = new x, e._PivotTmpVector = new x, e._PivotPostMultiplyPivotMatrix = !1, e }(); function go(e) { var t = [] , i = [] , n = [] , r = [] , o = e.width || e.size || 1 , a = e.height || e.size || 1 , s = 0 === e.sideOrientation ? 0 : e.sideOrientation || $n.DEFAULTSIDE , l = o / 2 , c = a / 2; i.push(-l, -c, 0), n.push(0, 0, -1), r.push(0, pr.UseOpenGLOrientationForUV ? 1 : 0), i.push(l, -c, 0), n.push(0, 0, -1), r.push(1, pr.UseOpenGLOrientationForUV ? 1 : 0), i.push(l, c, 0), n.push(0, 0, -1), r.push(1, pr.UseOpenGLOrientationForUV ? 0 : 1), i.push(-l, c, 0), n.push(0, 0, -1), r.push(0, pr.UseOpenGLOrientationForUV ? 0 : 1), t.push(0), t.push(1), t.push(2), t.push(0), t.push(2), t.push(3), $n._ComputeSides(s, i, t, n, r, e.frontUVs, e.backUVs); var u = new $n; return u.indices = t, u.positions = i, u.normals = n, u.uvs = r, u } function vo(e, t, i) { void 0 === t && (t = {}), void 0 === i && (i = null); var n = new Vr(e,i); return t.sideOrientation = Vr._GetDefaultSideOrientation(t.sideOrientation), n._originalBuilderSideOrientation = t.sideOrientation, go(t).applyToMesh(n, t.updatable), t.sourcePlane && (n.translate(t.sourcePlane.normal, -t.sourcePlane.d), n.setDirection(t.sourcePlane.normal.scale(-1))), n } var yo = { CreatePlane: vo }; $n.CreatePlane = go, Vr.CreatePlane = function(e, t, i, n, r) { return vo(e, { size: t, width: t, height: t, sideOrientation: r, updatable: n }, i) } ; var bo, To, Eo, So, Ao = function() { function e(e) { this._useAlternatePickedPointAboveMaxDragAngleDragSpeed = -1.1, this.maxDragAngle = 0, this._useAlternatePickedPointAboveMaxDragAngle = !1, this.currentDraggingPointerId = -1, this.dragging = !1, this.dragDeltaRatio = .2, this.updateDragPlane = !0, this._debugMode = !1, this._moving = !1, this.onDragObservable = new h, this.onDragStartObservable = new h, this.onDragEndObservable = new h, this.onEnabledObservable = new h, this.moveAttached = !0, this._enabled = !0, this.startAndReleaseDragOnPointerEvents = !0, this.detachCameraControls = !0, this.useObjectOrientationForDragging = !0, this.validateDrag = function(e) { return !0 } , this._tmpVector = new x(0,0,0), this._alternatePickedPoint = new x(0,0,0), this._worldDragAxis = new x(0,0,0), this._targetPosition = new x(0,0,0), this._attachedToElement = !1, this._startDragRay = new _o(new x,new x), this._lastPointerRay = {}, this._dragDelta = new x, this._pointA = new x(0,0,0), this._pointC = new x(0,0,0), this._localAxis = new x(0,0,0), this._lookAt = new x(0,0,0), this._options = e || {}; var t = 0; if (this._options.dragAxis && t++, this._options.dragPlaneNormal && t++, t > 1) throw "Multiple drag modes specified in dragBehavior options. Only one expected" } return Object.defineProperty(e.prototype, "currentDraggingPointerID", { get: function() { return this.currentDraggingPointerId }, set: function(e) { this.currentDraggingPointerId = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "enabled", { get: function() { return this._enabled }, set: function(e) { e != this._enabled && this.onEnabledObservable.notifyObservers(e), this._enabled = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "options", { get: function() { return this._options }, set: function(e) { this._options = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "name", { get: function() { return "PointerDrag" }, enumerable: !1, configurable: !0 }), e.prototype.init = function() {} , e.prototype.attach = function(t, i) { var n = this; this._scene = t.getScene(), t.isNearGrabbable = !0, this.attachedNode = t, e._PlaneScene || (this._debugMode ? e._PlaneScene = this._scene : (e._PlaneScene = new mn(this._scene.getEngine(),{ virtual: !0 }), e._PlaneScene.detachControl(), this._scene.onDisposeObservable.addOnce((function() { e._PlaneScene.dispose(), e._PlaneScene = null } )))), this._dragPlane = vo("pointerDragPlane", { size: this._debugMode ? 1 : 1e4, updatable: !1, sideOrientation: Vr.DOUBLESIDE }, e._PlaneScene), this.lastDragPosition = new x(0,0,0); var r = i || function(e) { return n.attachedNode == e || e.isDescendantOf(n.attachedNode) } ; this._pointerObserver = this._scene.onPointerObservable.add((function(t) { if (n.enabled) { if (t.type == Xi.POINTERDOWN) n.startAndReleaseDragOnPointerEvents && !n.dragging && t.pickInfo && t.pickInfo.hit && t.pickInfo.pickedMesh && t.pickInfo.pickedPoint && t.pickInfo.ray && r(t.pickInfo.pickedMesh) && n._startDrag(t.event.pointerId, t.pickInfo.ray, t.pickInfo.pickedPoint); else if (t.type == Xi.POINTERUP) n.startAndReleaseDragOnPointerEvents && n.currentDraggingPointerId == t.event.pointerId && n.releaseDrag(); else if (t.type == Xi.POINTERMOVE) { var i = t.event.pointerId; if (n.currentDraggingPointerId === e._AnyMouseId && i !== e._AnyMouseId) { var o = t.event; ("mouse" === o.pointerType || !n._scene.getEngine().hostInformation.isMobile && o instanceof MouseEvent) && (n._lastPointerRay[n.currentDraggingPointerId] && (n._lastPointerRay[i] = n._lastPointerRay[n.currentDraggingPointerId], delete n._lastPointerRay[n.currentDraggingPointerId]), n.currentDraggingPointerId = i) } n._lastPointerRay[i] || (n._lastPointerRay[i] = new _o(new x,new x)), t.pickInfo && t.pickInfo.ray && (n._lastPointerRay[i].origin.copyFrom(t.pickInfo.ray.origin), n._lastPointerRay[i].direction.copyFrom(t.pickInfo.ray.direction), n.currentDraggingPointerId == i && n.dragging && n._moveDrag(t.pickInfo.ray)) } } else n._attachedToElement && n.releaseDrag() } )), this._beforeRenderObserver = this._scene.onBeforeRenderObservable.add((function() { if (n._moving && n.moveAttached) { var e = !1; mo._RemoveAndStorePivotPoint(n.attachedNode), n._targetPosition.subtractToRef(n.attachedNode.absolutePosition, n._tmpVector), n._tmpVector.scaleInPlace(n.dragDeltaRatio), n.attachedNode.getAbsolutePosition().addToRef(n._tmpVector, n._tmpVector), n.validateDrag(n._tmpVector) && (n.attachedNode.setAbsolutePosition(n._tmpVector), e = !0), mo._RestorePivotPoint(n.attachedNode), e && n.attachedNode.computeWorldMatrix() } } )) } , e.prototype.releaseDrag = function() { if (this.dragging && (this.dragging = !1, this.onDragEndObservable.notifyObservers({ dragPlanePoint: this.lastDragPosition, pointerId: this.currentDraggingPointerId })), this.currentDraggingPointerId = -1, this._moving = !1, this.detachCameraControls && this._attachedToElement && this._scene.activeCamera && !this._scene.activeCamera.leftCamera) { if ("ArcRotateCamera" === this._scene.activeCamera.getClassName()) { var e = this._scene.activeCamera; e.attachControl(!e.inputs || e.inputs.noPreventDefault, e._useCtrlForPanning, e._panningMouseButton) } else this._scene.activeCamera.attachControl(!this._scene.activeCamera.inputs || this._scene.activeCamera.inputs.noPreventDefault); this._attachedToElement = !1 } } , e.prototype.startDrag = function(t, i, n) { void 0 === t && (t = e._AnyMouseId), this._startDrag(t, i, n); var r = this._lastPointerRay[t]; t === e._AnyMouseId && (r = this._lastPointerRay[Object.keys(this._lastPointerRay)[0]]), r && this._moveDrag(r) } , e.prototype._startDrag = function(e, t, i) { if (this._scene.activeCamera && !this.dragging && this.attachedNode) { mo._RemoveAndStorePivotPoint(this.attachedNode), t ? (this._startDragRay.direction.copyFrom(t.direction), this._startDragRay.origin.copyFrom(t.origin)) : (this._startDragRay.origin.copyFrom(this._scene.activeCamera.position), this.attachedNode.getWorldMatrix().getTranslationToRef(this._tmpVector), this._tmpVector.subtractToRef(this._scene.activeCamera.position, this._startDragRay.direction)), this._updateDragPlanePosition(this._startDragRay, i || this._tmpVector); var n = this._pickWithRayOnDragPlane(this._startDragRay); n && (this.dragging = !0, this.currentDraggingPointerId = e, this.lastDragPosition.copyFrom(n), this.onDragStartObservable.notifyObservers({ dragPlanePoint: n, pointerId: this.currentDraggingPointerId }), this._targetPosition.copyFrom(this.attachedNode.getAbsolutePosition()), this.detachCameraControls && this._scene.activeCamera && this._scene.activeCamera.inputs && !this._scene.activeCamera.leftCamera && (this._scene.activeCamera.inputs.attachedToElement ? (this._scene.activeCamera.detachControl(), this._attachedToElement = !0) : this._attachedToElement = !1)), mo._RestorePivotPoint(this.attachedNode) } } , e.prototype._moveDrag = function(e) { this._moving = !0; var t = this._pickWithRayOnDragPlane(e); if (t) { mo._RemoveAndStorePivotPoint(this.attachedNode), this.updateDragPlane && this._updateDragPlanePosition(e, t); var i = 0; this._options.dragAxis ? (this.useObjectOrientationForDragging ? x.TransformCoordinatesToRef(this._options.dragAxis, this.attachedNode.getWorldMatrix().getRotationMatrix(), this._worldDragAxis) : this._worldDragAxis.copyFrom(this._options.dragAxis), t.subtractToRef(this.lastDragPosition, this._tmpVector), i = x.Dot(this._tmpVector, this._worldDragAxis), this._worldDragAxis.scaleToRef(i, this._dragDelta)) : (i = this._dragDelta.length(), t.subtractToRef(this.lastDragPosition, this._dragDelta)), this._targetPosition.addInPlace(this._dragDelta), this.onDragObservable.notifyObservers({ dragDistance: i, delta: this._dragDelta, dragPlanePoint: t, dragPlaneNormal: this._dragPlane.forward, pointerId: this.currentDraggingPointerId }), this.lastDragPosition.copyFrom(t), mo._RestorePivotPoint(this.attachedNode) } } , e.prototype._pickWithRayOnDragPlane = function(t) { var i = this; if (!t) return null; var n = Math.acos(x.Dot(this._dragPlane.forward, t.direction)); if (n > Math.PI / 2 && (n = Math.PI - n), this.maxDragAngle > 0 && n > this.maxDragAngle) { if (this._useAlternatePickedPointAboveMaxDragAngle) { this._tmpVector.copyFrom(t.direction), this.attachedNode.absolutePosition.subtractToRef(t.origin, this._alternatePickedPoint), this._alternatePickedPoint.normalize(), this._alternatePickedPoint.scaleInPlace(this._useAlternatePickedPointAboveMaxDragAngleDragSpeed * x.Dot(this._alternatePickedPoint, this._tmpVector)), this._tmpVector.addInPlace(this._alternatePickedPoint); var r = x.Dot(this._dragPlane.forward, this._tmpVector); return this._dragPlane.forward.scaleToRef(-r, this._alternatePickedPoint), this._alternatePickedPoint.addInPlace(this._tmpVector), this._alternatePickedPoint.addInPlace(this.attachedNode.absolutePosition), this._alternatePickedPoint } return null } var o = e._PlaneScene.pickWithRay(t, (function(e) { return e == i._dragPlane } )); return o && o.hit && o.pickedMesh && o.pickedPoint ? o.pickedPoint : null } , e.prototype._updateDragPlanePosition = function(e, t) { this._pointA.copyFrom(t), this._options.dragAxis ? (this.useObjectOrientationForDragging ? x.TransformCoordinatesToRef(this._options.dragAxis, this.attachedNode.getWorldMatrix().getRotationMatrix(), this._localAxis) : this._localAxis.copyFrom(this._options.dragAxis), e.origin.subtractToRef(this._pointA, this._pointC), this._pointC.normalize(), Math.abs(x.Dot(this._localAxis, this._pointC)) > .999 ? Math.abs(x.Dot(x.UpReadOnly, this._pointC)) > .999 ? this._lookAt.copyFrom(x.Right()) : this._lookAt.copyFrom(x.UpReadOnly) : (x.CrossToRef(this._localAxis, this._pointC, this._lookAt), x.CrossToRef(this._localAxis, this._lookAt, this._lookAt), this._lookAt.normalize()), this._dragPlane.position.copyFrom(this._pointA), this._pointA.addToRef(this._lookAt, this._lookAt), this._dragPlane.lookAt(this._lookAt)) : this._options.dragPlaneNormal ? (this.useObjectOrientationForDragging ? x.TransformCoordinatesToRef(this._options.dragPlaneNormal, this.attachedNode.getWorldMatrix().getRotationMatrix(), this._localAxis) : this._localAxis.copyFrom(this._options.dragPlaneNormal), this._dragPlane.position.copyFrom(this._pointA), this._pointA.addToRef(this._localAxis, this._lookAt), this._dragPlane.lookAt(this._lookAt)) : (this._dragPlane.position.copyFrom(this._pointA), this._dragPlane.lookAt(e.origin)), this._dragPlane.position.copyFrom(this.attachedNode.getAbsolutePosition()), this._dragPlane.computeWorldMatrix(!0) } , e.prototype.detach = function() { this.attachedNode && (this.attachedNode.isNearGrabbable = !1), this._pointerObserver && this._scene.onPointerObservable.remove(this._pointerObserver), this._beforeRenderObserver && this._scene.onBeforeRenderObservable.remove(this._beforeRenderObserver), this._dragPlane && this._dragPlane.dispose(), this.releaseDrag() } , e._AnyMouseId = -2, e }(), xo = function() { function e() { this._startDistance = 0, this._initialScale = new x(0,0,0), this._targetScale = new x(0,0,0), this._sceneRenderObserver = null, this._dragBehaviorA = new Ao({}), this._dragBehaviorA.moveAttached = !1, this._dragBehaviorB = new Ao({}), this._dragBehaviorB.moveAttached = !1 } return Object.defineProperty(e.prototype, "name", { get: function() { return "MultiPointerScale" }, enumerable: !1, configurable: !0 }), e.prototype.init = function() {} , e.prototype._getCurrentDistance = function() { return this._dragBehaviorA.lastDragPosition.subtract(this._dragBehaviorB.lastDragPosition).length() } , e.prototype.attach = function(e) { var t = this; this._ownerNode = e, this._dragBehaviorA.onDragStartObservable.add((function() { t._dragBehaviorA.dragging && t._dragBehaviorB.dragging && (t._dragBehaviorA.currentDraggingPointerId == t._dragBehaviorB.currentDraggingPointerId ? t._dragBehaviorA.releaseDrag() : (t._initialScale.copyFrom(e.scaling), t._startDistance = t._getCurrentDistance())) } )), this._dragBehaviorB.onDragStartObservable.add((function() { t._dragBehaviorA.dragging && t._dragBehaviorB.dragging && (t._dragBehaviorA.currentDraggingPointerId == t._dragBehaviorB.currentDraggingPointerId ? t._dragBehaviorB.releaseDrag() : (t._initialScale.copyFrom(e.scaling), t._startDistance = t._getCurrentDistance())) } )), [this._dragBehaviorA, this._dragBehaviorB].forEach((function(e) { e.onDragObservable.add((function() { if (t._dragBehaviorA.dragging && t._dragBehaviorB.dragging) { var e = t._getCurrentDistance() / t._startDistance; t._initialScale.scaleToRef(e, t._targetScale) } } )) } )), e.addBehavior(this._dragBehaviorA), e.addBehavior(this._dragBehaviorB), this._sceneRenderObserver = e.getScene().onBeforeRenderObservable.add((function() { if (t._dragBehaviorA.dragging && t._dragBehaviorB.dragging) { var i = t._targetScale.subtract(e.scaling).scaleInPlace(.1); i.length() > .01 && e.scaling.addInPlace(i) } } )) } , e.prototype.detach = function() { var e = this; this._ownerNode.getScene().onBeforeRenderObservable.remove(this._sceneRenderObserver), [this._dragBehaviorA, this._dragBehaviorB].forEach((function(t) { t.onDragStartObservable.clear(), t.onDragObservable.clear(), e._ownerNode.removeBehavior(t) } )) } , e }(), Ro = function() { function e() { this._attachedToElement = !1, this._virtualMeshesInfo = {}, this._tmpVector = new x, this._tmpQuaternion = new C, this._dragType = { NONE: 0, DRAG: 1, DRAG_WITH_CONTROLLER: 2, NEAR_DRAG: 3 }, this._moving = !1, this._dragging = this._dragType.NONE, this.draggableMeshes = null, this.zDragFactor = 3, this.currentDraggingPointerIds = [], this.detachCameraControls = !0, this.onDragStartObservable = new h, this.onDragObservable = new h, this.onDragEndObservable = new h, this.allowMultiPointer = !0 } return Object.defineProperty(e.prototype, "currentDraggingPointerId", { get: function() { return void 0 !== this.currentDraggingPointerIds[0] ? this.currentDraggingPointerIds[0] : -1 }, set: function(e) { this.currentDraggingPointerIds[0] = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "currentDraggingPointerID", { get: function() { return this.currentDraggingPointerId }, set: function(e) { this.currentDraggingPointerId = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "name", { get: function() { return "BaseSixDofDrag" }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isMoving", { get: function() { return this._moving }, enumerable: !1, configurable: !0 }), e.prototype.init = function() {} , Object.defineProperty(e.prototype, "_pointerCamera", { get: function() { return this._scene.cameraToUseForPointers ? this._scene.cameraToUseForPointers : this._scene.activeCamera }, enumerable: !1, configurable: !0 }), e.prototype._createVirtualMeshInfo = function() { var t = new Sr("",e._virtualScene); t.rotationQuaternion = new C; var i = new Sr("",e._virtualScene); i.rotationQuaternion = new C; var n = new Sr("",e._virtualScene); return n.rotationQuaternion = new C, { dragging: !1, moving: !1, dragMesh: t, originMesh: i, pivotMesh: n, startingPivotPosition: new x, startingPivotOrientation: new C, startingPosition: new x, startingOrientation: new C, lastOriginPosition: new x, lastDragPosition: new x } } , e.prototype._resetVirtualMeshesPosition = function() { for (var e = 0; e < this.currentDraggingPointerIds.length; e++) this._virtualMeshesInfo[this.currentDraggingPointerIds[e]].pivotMesh.position.copyFrom(this._ownerNode.getAbsolutePivotPoint()), this._virtualMeshesInfo[this.currentDraggingPointerIds[e]].pivotMesh.rotationQuaternion.copyFrom(this._ownerNode.rotationQuaternion), this._virtualMeshesInfo[this.currentDraggingPointerIds[e]].startingPivotPosition.copyFrom(this._virtualMeshesInfo[this.currentDraggingPointerIds[e]].pivotMesh.position), this._virtualMeshesInfo[this.currentDraggingPointerIds[e]].startingPivotOrientation.copyFrom(this._virtualMeshesInfo[this.currentDraggingPointerIds[e]].pivotMesh.rotationQuaternion), this._virtualMeshesInfo[this.currentDraggingPointerIds[e]].startingPosition.copyFrom(this._virtualMeshesInfo[this.currentDraggingPointerIds[e]].dragMesh.position), this._virtualMeshesInfo[this.currentDraggingPointerIds[e]].startingOrientation.copyFrom(this._virtualMeshesInfo[this.currentDraggingPointerIds[e]].dragMesh.rotationQuaternion) } , e.prototype._pointerUpdate2D = function(e, t, i) { !this._pointerCamera || this._pointerCamera.cameraRigMode != Rr.RIG_MODE_NONE || this._pointerCamera._isLeftCamera || this._pointerCamera._isRightCamera || (e.origin.copyFrom(this._pointerCamera.globalPosition), i = 0); var n = this._virtualMeshesInfo[t] , r = I.Vector3[0]; e.origin.subtractToRef(n.lastOriginPosition, r), n.lastOriginPosition.copyFrom(e.origin); var o = -x.Dot(r, e.direction); n.originMesh.addChild(n.dragMesh), n.originMesh.addChild(n.pivotMesh), this._applyZOffset(n.dragMesh, o, i), this._applyZOffset(n.pivotMesh, o, i), n.originMesh.position.copyFrom(e.origin); var a = I.Vector3[0]; e.origin.addToRef(e.direction, a), n.originMesh.lookAt(a), n.originMesh.removeChild(n.dragMesh), n.originMesh.removeChild(n.pivotMesh) } , e.prototype._pointerUpdateXR = function(e, t, i, n) { var r = this._virtualMeshesInfo[i]; if (r.originMesh.position.copyFrom(e.position), this._dragging === this._dragType.NEAR_DRAG && t ? r.originMesh.rotationQuaternion.copyFrom(t.rotationQuaternion) : r.originMesh.rotationQuaternion.copyFrom(e.rotationQuaternion), r.pivotMesh.computeWorldMatrix(!0), r.dragMesh.computeWorldMatrix(!0), 0 !== n) { var o = I.Vector3[0] , a = I.Vector3[1]; o.copyFrom(this._pointerCamera.getForwardRay().direction), r.originMesh.position.subtractToRef(r.lastOriginPosition, a), r.lastOriginPosition.copyFrom(r.originMesh.position); var s = a.length(); a.normalize(); var l = I.Vector3[2] , c = I.Vector3[3]; r.dragMesh.absolutePosition.subtractToRef(this._pointerCamera.globalPosition, l), r.dragMesh.absolutePosition.subtractToRef(r.originMesh.position, c); var u = c.length(); l.normalize(), c.normalize(); var h = Math.abs(x.Dot(a, c)) * x.Dot(a, o) * n * s * u; h < 0 && .01 - u > h && (h = Math.min(.01 - u, 0)), c.scaleInPlace(h), c.addToRef(r.pivotMesh.absolutePosition, this._tmpVector), r.pivotMesh.setAbsolutePosition(this._tmpVector), c.addToRef(r.dragMesh.absolutePosition, this._tmpVector), r.dragMesh.setAbsolutePosition(this._tmpVector) } } , e.prototype.attach = function(t) { var i = this; this._ownerNode = t, this._scene = this._ownerNode.getScene(), e._virtualScene || (e._virtualScene = new mn(this._scene.getEngine(),{ virtual: !0 }), e._virtualScene.detachControl()), this._pointerObserver = this._scene.onPointerObservable.add((function(e) { var t = e.event.pointerId; i._virtualMeshesInfo[t] || (i._virtualMeshesInfo[t] = i._createVirtualMeshInfo()); var n, r = i._virtualMeshesInfo[t], o = "xr" === e.event.pointerType; if (e.type == Xi.POINTERDOWN) { if (!r.dragging && e.pickInfo && e.pickInfo.hit && e.pickInfo.pickedMesh && e.pickInfo.pickedPoint && e.pickInfo.ray && (!o || e.pickInfo.aimTransform) && (n = e.pickInfo.pickedMesh, i._ownerNode === n || n.isDescendantOf(i._ownerNode) && (!i.draggableMeshes || -1 !== i.draggableMeshes.indexOf(n)))) { if (!i.allowMultiPointer && i.currentDraggingPointerIds.length > 0) return; !i._pointerCamera || i._pointerCamera.cameraRigMode !== Rr.RIG_MODE_NONE || i._pointerCamera._isLeftCamera || i._pointerCamera._isRightCamera || e.pickInfo.ray.origin.copyFrom(i._pointerCamera.globalPosition), i._ownerNode.computeWorldMatrix(!0); var a = i._virtualMeshesInfo[t]; o ? (i._dragging = e.pickInfo.originMesh ? i._dragType.NEAR_DRAG : i._dragType.DRAG_WITH_CONTROLLER, a.originMesh.position.copyFrom(e.pickInfo.aimTransform.position), i._dragging === i._dragType.NEAR_DRAG && e.pickInfo.gripTransform ? a.originMesh.rotationQuaternion.copyFrom(e.pickInfo.gripTransform.rotationQuaternion) : a.originMesh.rotationQuaternion.copyFrom(e.pickInfo.aimTransform.rotationQuaternion)) : (i._dragging = i._dragType.DRAG, a.originMesh.position.copyFrom(e.pickInfo.ray.origin)), a.lastOriginPosition.copyFrom(a.originMesh.position), a.dragMesh.position.copyFrom(e.pickInfo.pickedPoint), a.lastDragPosition.copyFrom(e.pickInfo.pickedPoint), a.pivotMesh.position.copyFrom(i._ownerNode.getAbsolutePivotPoint()), a.pivotMesh.rotationQuaternion.copyFrom(i._ownerNode.absoluteRotationQuaternion), a.startingPosition.copyFrom(a.dragMesh.position), a.startingPivotPosition.copyFrom(a.pivotMesh.position), a.startingOrientation.copyFrom(a.dragMesh.rotationQuaternion), a.startingPivotOrientation.copyFrom(a.pivotMesh.rotationQuaternion), o ? (a.originMesh.addChild(a.dragMesh), a.originMesh.addChild(a.pivotMesh)) : a.originMesh.lookAt(a.dragMesh.position), a.dragging = !0, -1 === i.currentDraggingPointerIds.indexOf(t) && i.currentDraggingPointerIds.push(t), i.detachCameraControls && i._pointerCamera && !i._pointerCamera.leftCamera && (i._pointerCamera.inputs && i._pointerCamera.inputs.attachedToElement ? (i._pointerCamera.detachControl(), i._attachedToElement = !0) : i._attachedToElement = !1), i._targetDragStart(a.pivotMesh.position, a.pivotMesh.rotationQuaternion, t), i.onDragStartObservable.notifyObservers({ position: a.pivotMesh.position }) } } else if (e.type == Xi.POINTERUP || e.type == Xi.POINTERDOUBLETAP) { var s = i.currentDraggingPointerIds.indexOf(t); r.dragging = !1, -1 !== s && (i.currentDraggingPointerIds.splice(s, 1), 0 === i.currentDraggingPointerIds.length && (i._moving = !1, i._dragging = i._dragType.NONE, i.detachCameraControls && i._attachedToElement && i._pointerCamera && !i._pointerCamera.leftCamera && (i._pointerCamera.attachControl(!0), i._attachedToElement = !1)), r.originMesh.removeChild(r.dragMesh), r.originMesh.removeChild(r.pivotMesh), i._targetDragEnd(t), i.onDragEndObservable.notifyObservers({})) } else if (e.type == Xi.POINTERMOVE && -1 !== (s = i.currentDraggingPointerIds.indexOf(t)) && r.dragging && e.pickInfo && (e.pickInfo.ray || e.pickInfo.aimTransform)) { var l = i.zDragFactor; (i.currentDraggingPointerIds.length > 1 || e.pickInfo.originMesh) && (l = 0), i._ownerNode.computeWorldMatrix(!0), o ? i._pointerUpdateXR(e.pickInfo.aimTransform, e.pickInfo.gripTransform, t, l) : i._pointerUpdate2D(e.pickInfo.ray, t, l), i._tmpQuaternion.copyFrom(r.startingPivotOrientation), i._tmpQuaternion.x = -i._tmpQuaternion.x, i._tmpQuaternion.y = -i._tmpQuaternion.y, i._tmpQuaternion.z = -i._tmpQuaternion.z, r.pivotMesh.absoluteRotationQuaternion.multiplyToRef(i._tmpQuaternion, i._tmpQuaternion), r.pivotMesh.absolutePosition.subtractToRef(r.startingPivotPosition, i._tmpVector), i.onDragObservable.notifyObservers({ delta: i._tmpVector, position: r.pivotMesh.position, pickInfo: e.pickInfo }), i._targetDrag(i._tmpVector, i._tmpQuaternion, t), r.lastDragPosition.copyFrom(r.dragMesh.absolutePosition), i._moving = !0 } } )) } , e.prototype._applyZOffset = function(e, t, i) { e.position.z -= e.position.z < 1 ? t * i : t * i * e.position.z, e.position.z < 0 && (e.position.z = 0) } , e.prototype._targetDragStart = function(e, t, i) {} , e.prototype._targetDrag = function(e, t, i) {} , e.prototype._targetDragEnd = function(e) {} , e.prototype.detach = function() { for (var e in this._scene && (this.detachCameraControls && this._attachedToElement && this._pointerCamera && !this._pointerCamera.leftCamera && (this._pointerCamera.attachControl(!0), this._attachedToElement = !1), this._scene.onPointerObservable.remove(this._pointerObserver)), this._virtualMeshesInfo) this._virtualMeshesInfo[e].originMesh.dispose(), this._virtualMeshesInfo[e].dragMesh.dispose(); this.onDragEndObservable.clear(), this.onDragObservable.clear(), this.onDragStartObservable.clear() } , e }(), Co = function(e) { function t() { var t = null !== e && e.apply(this, arguments) || this; return t._sceneRenderObserver = null, t._targetPosition = new x(0,0,0), t._targetOrientation = new C, t._targetScaling = new x(1,1,1), t._startingPosition = new x(0,0,0), t._startingOrientation = new C, t._startingScaling = new x(1,1,1), t.onPositionChangedObservable = new h, t.dragDeltaRatio = .2, t.rotateDraggedObject = !0, t.rotateAroundYOnly = !1, t.rotateWithMotionController = !0, t.disableMovement = !1, t.faceCameraOnDragStart = !1, t } return U(t, e), Object.defineProperty(t.prototype, "name", { get: function() { return "SixDofDrag" }, enumerable: !1, configurable: !0 }), t.prototype.attach = function(t) { var i = this; e.prototype.attach.call(this, t), t.isNearGrabbable = !0, this._virtualTransformNode = new yr("virtual_sixDof",Ro._virtualScene), this._virtualTransformNode.rotationQuaternion = C.Identity(), this._sceneRenderObserver = t.getScene().onBeforeRenderObservable.add((function() { if (1 === i.currentDraggingPointerIds.length && i._moving && !i.disableMovement) { var e = t.parent; t.setParent(null), t.position.addInPlace(i._targetPosition.subtract(t.position).scale(i.dragDeltaRatio)), i.onPositionChangedObservable.notifyObservers({ position: t.absolutePosition }), (!e || e.scaling && !e.scaling.isNonUniformWithinEpsilon(.001)) && C.SlerpToRef(t.rotationQuaternion, i._targetOrientation, i.dragDeltaRatio, t.rotationQuaternion), t.setParent(e) } } )) } , t.prototype._getPositionOffsetAround = function(e, t, i) { var n = I.Matrix[0] , r = I.Matrix[1] , o = I.Matrix[2] , a = I.Matrix[3] , s = I.Matrix[4]; return P.TranslationToRef(e.x, e.y, e.z, n), P.TranslationToRef(-e.x, -e.y, -e.z, r), P.FromQuaternionToRef(i, o), P.ScalingToRef(t, t, t, a), r.multiplyToRef(o, s), s.multiplyToRef(a, s), s.multiplyToRef(n, s), s.getTranslation() } , t.prototype._onePointerPositionUpdated = function(e, t) { I.Vector3[0].setAll(0), this._dragging === this._dragType.DRAG ? this.rotateDraggedObject && (this.rotateAroundYOnly ? C.RotationYawPitchRollToRef(t.toEulerAngles().y, 0, 0, I.Quaternion[0]) : I.Quaternion[0].copyFrom(t), I.Quaternion[0].multiplyToRef(this._startingOrientation, this._targetOrientation)) : (this._dragging === this._dragType.NEAR_DRAG || this._dragging === this._dragType.DRAG_WITH_CONTROLLER && this.rotateWithMotionController) && t.multiplyToRef(this._startingOrientation, this._targetOrientation), this._targetPosition.copyFrom(this._startingPosition).addInPlace(e) } , t.prototype._twoPointersPositionUpdated = function() { var e = this._virtualMeshesInfo[this.currentDraggingPointerIds[0]].startingPosition , t = this._virtualMeshesInfo[this.currentDraggingPointerIds[1]].startingPosition , i = I.Vector3[0]; e.addToRef(t, i), i.scaleInPlace(.5); var n = I.Vector3[1]; t.subtractToRef(e, n); var r = this._virtualMeshesInfo[this.currentDraggingPointerIds[0]].dragMesh.absolutePosition , o = this._virtualMeshesInfo[this.currentDraggingPointerIds[1]].dragMesh.absolutePosition , a = I.Vector3[2]; r.addToRef(o, a), a.scaleInPlace(.5); var s = I.Vector3[3]; o.subtractToRef(r, s); var l = s.length() / n.length() , c = a.subtract(i) , u = C.FromEulerAngles(0, x.GetAngleBetweenVectorsOnPlane(n.normalize(), s.normalize(), x.UpReadOnly), 0) , h = this._ownerNode.parent; this._ownerNode.setParent(null); var d = this._getPositionOffsetAround(i.subtract(this._virtualTransformNode.getAbsolutePivotPoint()), l, u); this._virtualTransformNode.rotationQuaternion.multiplyToRef(u, this._ownerNode.rotationQuaternion), this._virtualTransformNode.scaling.scaleToRef(l, this._ownerNode.scaling), this._virtualTransformNode.position.addToRef(c.addInPlace(d), this._ownerNode.position), this.onPositionChangedObservable.notifyObservers({ position: this._ownerNode.position }), this._ownerNode.setParent(h) } , t.prototype._targetDragStart = function() { var e = this.currentDraggingPointerIds.length , t = this._ownerNode.parent; this._ownerNode.rotationQuaternion || (this._ownerNode.rotationQuaternion = C.RotationYawPitchRoll(this._ownerNode.rotation.y, this._ownerNode.rotation.x, this._ownerNode.rotation.z)); var i = this._ownerNode.getAbsolutePivotPoint(); if (this._ownerNode.setParent(null), 1 === e) { if (this._targetPosition.copyFrom(this._ownerNode.position), this._targetOrientation.copyFrom(this._ownerNode.rotationQuaternion), this._targetScaling.copyFrom(this._ownerNode.scaling), this.faceCameraOnDragStart && this._scene.activeCamera) { var n = I.Vector3[0]; this._scene.activeCamera.position.subtractToRef(i, n), n.normalize(); var r = I.Quaternion[0]; this._scene.useRightHandedSystem ? C.FromLookDirectionRHToRef(n, new x(0,1,0), r) : C.FromLookDirectionLHToRef(n, new x(0,1,0), r), r.normalize(), C.RotationYawPitchRollToRef(r.toEulerAngles().y, 0, 0, I.Quaternion[0]), this._targetOrientation.copyFrom(I.Quaternion[0]) } this._startingPosition.copyFrom(this._targetPosition), this._startingOrientation.copyFrom(this._targetOrientation), this._startingScaling.copyFrom(this._targetScaling) } else 2 === e && (this._virtualTransformNode.setPivotPoint(new x(0,0,0), Ji.LOCAL), this._virtualTransformNode.position.copyFrom(this._ownerNode.position), this._virtualTransformNode.scaling.copyFrom(this._ownerNode.scaling), this._virtualTransformNode.rotationQuaternion.copyFrom(this._ownerNode.rotationQuaternion), this._virtualTransformNode.setPivotPoint(i, Ji.WORLD), this._resetVirtualMeshesPosition()); this._ownerNode.setParent(t) } , t.prototype._targetDrag = function(e, t) { 1 === this.currentDraggingPointerIds.length ? this._onePointerPositionUpdated(e, t) : 2 === this.currentDraggingPointerIds.length && this._twoPointersPositionUpdated() } , t.prototype._targetDragEnd = function() { if (1 === this.currentDraggingPointerIds.length) { this._resetVirtualMeshesPosition(); var e = this.faceCameraOnDragStart; this.faceCameraOnDragStart = !1, this._targetDragStart(), this.faceCameraOnDragStart = e } } , t.prototype.detach = function() { e.prototype.detach.call(this), this._ownerNode && (this._ownerNode.isNearGrabbable = !1, this._ownerNode.getScene().onBeforeRenderObservable.remove(this._sceneRenderObserver)), this._virtualTransformNode && this._virtualTransformNode.dispose() } , t }(Ro), Po = function() { function e() { this._attachPointLocalOffset = new x, this._workingPosition = new x, this._workingQuaternion = new C, this._lastTick = -1, this._hit = !1, this.hitNormalOffset = .05, this.meshes = [], this.interpolatePose = !0, this.lerpTime = 250, this.keepOrientationVertical = !0, this.enabled = !0, this.maxStickingDistance = .8 } return Object.defineProperty(e.prototype, "name", { get: function() { return "SurfaceMagnetism" }, enumerable: !1, configurable: !0 }), e.prototype.init = function() {} , e.prototype.attach = function(e, t) { this._attachedMesh = e, this._scene = t || e.getScene(), this._attachedMesh.rotationQuaternion || (this._attachedMesh.rotationQuaternion = C.RotationYawPitchRoll(this._attachedMesh.rotation.y, this._attachedMesh.rotation.x, this._attachedMesh.rotation.z)), this.updateAttachPoint(), this._workingPosition.copyFrom(this._attachedMesh.position), this._workingQuaternion.copyFrom(this._attachedMesh.rotationQuaternion), this._addObservables() } , e.prototype.detach = function() { this._attachedMesh = null, this._removeObservables() } , e.prototype._getTargetPose = function(e) { if (!this._attachedMesh) return null; if (e && e.hit) { var t = e.getNormal(!0, !0) , i = e.pickedPoint; if (!t || !i) return null; t.normalize(); var n = I.Vector3[0]; return n.copyFrom(t), n.scaleInPlace(this.hitNormalOffset), n.addInPlace(i), this._attachedMesh.parent && (I.Matrix[0].copyFrom(this._attachedMesh.parent.getWorldMatrix()).invert(), x.TransformNormalToRef(n, I.Matrix[0], n)), { position: n, quaternion: C.RotationYawPitchRoll(-Math.atan2(t.x, -t.z), this.keepOrientationVertical ? 0 : Math.atan2(t.y, Math.sqrt(t.z * t.z + t.x * t.x)), 0) } } return null } , e.prototype.updateAttachPoint = function() { this._getAttachPointOffsetToRef(this._attachPointLocalOffset) } , e.prototype.findAndUpdateTarget = function(e) { if (this._hit = !1, !e.ray) return !1; var t = e.ray.intersectsMeshes(this.meshes)[0]; if (this._attachedMesh && t && t.hit && t.pickedMesh) { var i = this._getTargetPose(t); i && x.Distance(this._attachedMesh.position, i.position) < this.maxStickingDistance && (this._workingPosition.copyFrom(i.position), this._workingQuaternion.copyFrom(i.quaternion), this._hit = !0) } return this._hit } , e.prototype._getAttachPointOffsetToRef = function(e) { if (this._attachedMesh) { var t = I.Quaternion[0]; t.copyFrom(this._attachedMesh.rotationQuaternion), this._attachedMesh.rotationQuaternion.copyFromFloats(0, 0, 0, 1), this._attachedMesh.computeWorldMatrix(); var i = this._attachedMesh.getHierarchyBoundingVectors() , n = I.Vector3[0]; i.max.addToRef(i.min, n), n.scaleInPlace(.5), n.z = i.max.z; var r = I.Matrix[0]; this._attachedMesh.getWorldMatrix().invertToRef(r), x.TransformCoordinatesToRef(n, r, e), this._attachedMesh.rotationQuaternion.copyFrom(t) } else e.setAll(0) } , e.prototype._updateTransformToGoal = function(e) { if (this._attachedMesh && this._hit) { var t = this._attachedMesh.parent; this._attachedMesh.setParent(null); var i = I.Vector3[0]; if (x.TransformNormalToRef(this._attachPointLocalOffset, this._attachedMesh.getWorldMatrix(), i), !this.interpolatePose) return this._attachedMesh.position.copyFrom(this._workingPosition).subtractInPlace(i), void this._attachedMesh.rotationQuaternion.copyFrom(this._workingQuaternion); var n = new x; x.SmoothToRef(this._attachedMesh.position, this._workingPosition, e, this.lerpTime, n), this._attachedMesh.position.copyFrom(n); var r = new C; r.copyFrom(this._attachedMesh.rotationQuaternion), C.SmoothToRef(r, this._workingQuaternion, e, this.lerpTime, this._attachedMesh.rotationQuaternion), this._attachedMesh.setParent(t) } } , e.prototype._addObservables = function() { var e = this; this._pointerObserver = this._scene.onPointerObservable.add((function(t) { e.enabled && t.type == Xi.POINTERMOVE && t.pickInfo && e.findAndUpdateTarget(t.pickInfo) } )), this._lastTick = Date.now(), this._onBeforeRender = this._scene.onBeforeRenderObservable.add((function() { var t = Date.now(); e._updateTransformToGoal(t - e._lastTick), e._lastTick = t } )) } , e.prototype._removeObservables = function() { this._scene.onPointerObservable.remove(this._pointerObserver), this._scene.onBeforeRenderObservable.remove(this._onBeforeRender), this._pointerObserver = null, this._onBeforeRender = null } , e }(), Mo = function() { function e() { this._tmpQuaternion = new C, this._tmpVectors = [new x, new x, new x, new x, new x, new x, new x], this._tmpMatrix = new P, this._tmpInvertView = new P, this._tmpForward = new x, this._tmpNodeForward = new x, this._tmpPosition = new x, this._workingPosition = new x, this._workingQuaternion = new C, this._lastTick = -1, this._recenterNextUpdate = !0, this.interpolatePose = !0, this.lerpTime = 500, this.ignoreCameraPitchAndRoll = !1, this.pitchOffset = 15, this.maxViewVerticalDegrees = 30, this.maxViewHorizontalDegrees = 30, this.orientToCameraDeadzoneDegrees = 60, this.ignoreDistanceClamp = !1, this.ignoreAngleClamp = !1, this.verticalMaxDistance = 0, this.defaultDistance = .8, this.maximumDistance = 2, this.minimumDistance = .3, this.useFixedVerticalOffset = !1, this.fixedVerticalOffset = 0, this._enabled = !0 } return Object.defineProperty(e.prototype, "followedCamera", { get: function() { return this._followedCamera || this._scene.activeCamera }, set: function(e) { this._followedCamera = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "name", { get: function() { return "Follow" }, enumerable: !1, configurable: !0 }), e.prototype.init = function() {} , e.prototype.attach = function(e, t) { this._scene = e.getScene(), this.attachedNode = e, t && (this.followedCamera = t), this._addObservables() } , e.prototype.detach = function() { this.attachedNode = null, this._removeObservables() } , e.prototype.recenter = function() { this._recenterNextUpdate = !0 } , e.prototype._angleBetweenVectorAndPlane = function(e, t) { return this._tmpVectors[0].copyFrom(e), e = this._tmpVectors[0], this._tmpVectors[1].copyFrom(t), t = this._tmpVectors[1], e.normalize(), t.normalize(), Math.PI / 2 - Math.acos(x.Dot(e, t)) } , e.prototype._length2D = function(e) { return Math.sqrt(e.x * e.x + e.z * e.z) } , e.prototype._distanceClamp = function(e, t) { void 0 === t && (t = !1); var i = this.minimumDistance , n = this.maximumDistance , r = this.defaultDistance , o = this._tmpVectors[0]; o.copyFrom(e); var a = o.length(); if (o.normalizeFromLength(a), this.ignoreCameraPitchAndRoll) { i = this._length2D(o) * i, n = this._length2D(o) * n; var s = this._length2D(e); o.scaleInPlace(a / s), a = s } var l; return l = t ? r : d.Clamp(a, i, n), e.copyFrom(o).scaleInPlace(l), a !== l } , e.prototype._applyVerticalClamp = function(e) { 0 !== this.verticalMaxDistance && (e.y = d.Clamp(e.y, -this.verticalMaxDistance, this.verticalMaxDistance)) } , e.prototype._toOrientationQuatToRef = function(e, t) { C.RotationYawPitchRollToRef(Math.atan2(e.x, e.z), Math.atan2(e.y, Math.sqrt(e.z * e.z + e.x * e.x)), 0, t) } , e.prototype._applyPitchOffset = function(e) { var t = this._tmpVectors[0] , i = this._tmpVectors[1]; t.copyFromFloats(0, 0, this._scene.useRightHandedSystem ? -1 : 1), i.copyFromFloats(1, 0, 0), x.TransformNormalToRef(t, e, t), t.y = 0, t.normalize(), x.TransformNormalToRef(i, e, i), C.RotationAxisToRef(i, this.pitchOffset * Math.PI / 180, this._tmpQuaternion), t.rotateByQuaternionToRef(this._tmpQuaternion, t), this._toOrientationQuatToRef(t, this._tmpQuaternion), this._tmpQuaternion.toRotationMatrix(this._tmpMatrix), e.copyFrom(this._tmpMatrix) } , e.prototype._angularClamp = function(e, t) { var i = this._tmpVectors[5]; i.copyFromFloats(0, 0, this._scene.useRightHandedSystem ? -1 : 1); var n = this._tmpVectors[6]; n.copyFromFloats(1, 0, 0), x.TransformNormalToRef(i, e, i), x.TransformNormalToRef(n, e, n); var r = x.UpReadOnly; if (t.length() < m) return !1; var o = !1 , a = this._tmpQuaternion; if (this.ignoreCameraPitchAndRoll) { var s = x.GetAngleBetweenVectorsOnPlane(t, i, n); C.RotationAxisToRef(n, s, a), t.rotateByQuaternionToRef(a, t) } else { var l = -x.GetAngleBetweenVectorsOnPlane(t, i, n) , c = this.maxViewVerticalDegrees * Math.PI / 180 * .5; l < -c ? (C.RotationAxisToRef(n, -l - c, a), t.rotateByQuaternionToRef(a, t), o = !0) : l > c && (C.RotationAxisToRef(n, -l + c, a), t.rotateByQuaternionToRef(a, t), o = !0) } var u = this._angleBetweenVectorAndPlane(t, n) * (this._scene.useRightHandedSystem ? -1 : 1) , h = this.maxViewHorizontalDegrees * Math.PI / 180 * .5; return u < -h ? (C.RotationAxisToRef(r, -u - h, a), t.rotateByQuaternionToRef(a, t), o = !0) : u > h && (C.RotationAxisToRef(r, -u + h, a), t.rotateByQuaternionToRef(a, t), o = !0), o } , e.prototype._orientationClamp = function(e, t) { var i, n = this._tmpVectors[0]; n.copyFrom(e).scaleInPlace(-1).normalize(); var r = this._tmpVectors[1] , o = this._tmpVectors[2]; r.copyFromFloats(0, 1, 0), x.CrossToRef(n, r, o); var a = o.length(); a < m || (o.normalizeFromLength(a), x.CrossToRef(o, n, r), (null === (i = this.attachedNode) || void 0 === i ? void 0 : i.getScene().useRightHandedSystem) ? C.FromLookDirectionRHToRef(n, r, t) : C.FromLookDirectionLHToRef(n, r, t)) } , e.prototype._passedOrientationDeadzone = function(e, t) { var i = this._tmpVectors[5]; return i.copyFrom(e), i.normalize(), 180 * Math.abs(x.GetAngleBetweenVectorsOnPlane(t, i, x.UpReadOnly)) / Math.PI > this.orientToCameraDeadzoneDegrees } , e.prototype._updateLeashing = function(e) { if (this.attachedNode && this._enabled) { var t = this.attachedNode.parent; this.attachedNode.setParent(null); var i = this.attachedNode.getWorldMatrix() , n = this._workingPosition , r = this._workingQuaternion , o = this.attachedNode.getPivotPoint() , a = this._tmpInvertView; a.copyFrom(e.getViewMatrix()), a.invert(), x.TransformCoordinatesToRef(o, i, n); var s = this._tmpPosition; s.copyFromFloats(0, 0, 0), x.TransformCoordinatesToRef(s, i, s), s.scaleInPlace(-1).subtractInPlace(o), n.subtractInPlace(e.globalPosition), this.ignoreCameraPitchAndRoll && this._applyPitchOffset(a); var l = !1 , c = this._tmpForward; c.copyFromFloats(0, 0, this._scene.useRightHandedSystem ? -1 : 1), x.TransformNormalToRef(c, a, c); var u = this._tmpNodeForward; if (u.copyFromFloats(0, 0, this._scene.useRightHandedSystem ? -1 : 1), x.TransformNormalToRef(u, i, u), this._recenterNextUpdate) n.copyFrom(c).scaleInPlace(this.defaultDistance); else if (this.ignoreAngleClamp) { var h = n.length(); n.copyFrom(c).scaleInPlace(h) } else l = this._angularClamp(a, n); var d = !1; this.ignoreDistanceClamp || (d = this._distanceClamp(n, l), this._applyVerticalClamp(n)), this.useFixedVerticalOffset && (n.y = s.y - e.globalPosition.y + this.fixedVerticalOffset), (l || d || this._passedOrientationDeadzone(n, u) || this._recenterNextUpdate) && this._orientationClamp(n, r), this._workingPosition.subtractInPlace(o), this._recenterNextUpdate = !1, this.attachedNode.setParent(t) } } , e.prototype._updateTransformToGoal = function(e) { if (this.attachedNode && this.followedCamera && this._enabled) { this.attachedNode.rotationQuaternion || (this.attachedNode.rotationQuaternion = C.Identity()); var t = this.attachedNode.parent; if (this.attachedNode.setParent(null), !this.interpolatePose) return this.attachedNode.position.copyFrom(this.followedCamera.globalPosition).addInPlace(this._workingPosition), void this.attachedNode.rotationQuaternion.copyFrom(this._workingQuaternion); var i = new x; i.copyFrom(this.attachedNode.position).subtractInPlace(this.followedCamera.globalPosition), x.SmoothToRef(i, this._workingPosition, e, this.lerpTime, i), i.addInPlace(this.followedCamera.globalPosition), this.attachedNode.position.copyFrom(i); var n = new C; n.copyFrom(this.attachedNode.rotationQuaternion), C.SmoothToRef(n, this._workingQuaternion, e, this.lerpTime, this.attachedNode.rotationQuaternion), this.attachedNode.setParent(t) } } , e.prototype._addObservables = function() { var e = this; this._lastTick = Date.now(), this._onBeforeRender = this._scene.onBeforeRenderObservable.add((function() { if (e.followedCamera) { var t = Date.now(); e._updateLeashing(e.followedCamera), e._updateTransformToGoal(t - e._lastTick), e._lastTick = t } } )) } , e.prototype._removeObservables = function() { this._onBeforeRender && this._scene.onBeforeRenderObservable.remove(this._onBeforeRender) } , e }(), Io = function() { function e() {} return e.ANCHOR_SYSTEM = "xr-anchor-system", e.BACKGROUND_REMOVER = "xr-background-remover", e.HIT_TEST = "xr-hit-test", e.MESH_DETECTION = "xr-mesh-detection", e.PHYSICS_CONTROLLERS = "xr-physics-controller", e.PLANE_DETECTION = "xr-plane-detection", e.POINTER_SELECTION = "xr-controller-pointer-selection", e.TELEPORTATION = "xr-controller-teleportation", e.FEATURE_POINTS = "xr-feature-points", e.HAND_TRACKING = "xr-hand-tracking", e.IMAGE_TRACKING = "xr-image-tracking", e.NEAR_INTERACTION = "xr-near-interaction", e.DOM_OVERLAY = "xr-dom-overlay", e.MOVEMENT = "xr-controller-movement", e.LIGHT_ESTIMATION = "xr-light-estimation", e.EYE_TRACKING = "xr-eye-tracking", e.WALKING_LOCOMOTION = "xr-walking-locomotion", e.LAYERS = "xr-layers", e }(), Oo = function() { function e(e) { var t = this; this._xrSessionManager = e, this._features = {}, this._xrSessionManager.onXRSessionInit.add((function() { t.getEnabledFeatures().forEach((function(e) { var i = t._features[e]; !i.enabled || i.featureImplementation.attached || i.featureImplementation.disableAutoAttach || t.attachFeature(e) } )) } )), this._xrSessionManager.onXRSessionEnded.add((function() { t.getEnabledFeatures().forEach((function(e) { var i = t._features[e]; i.enabled && i.featureImplementation.attached && t.detachFeature(e) } )) } )) } return e.AddWebXRFeature = function(e, t, i, n) { void 0 === i && (i = 1), void 0 === n && (n = !1), this._AvailableFeatures[e] = this._AvailableFeatures[e] || { latest: i }, i > this._AvailableFeatures[e].latest && (this._AvailableFeatures[e].latest = i), n && (this._AvailableFeatures[e].stable = i), this._AvailableFeatures[e][i] = t } , e.ConstructFeature = function(e, t, i, n) { void 0 === t && (t = 1); var r = this._AvailableFeatures[e][t]; if (!r) throw new Error("feature not found"); return r(i, n) } , e.GetAvailableFeatures = function() { return Object.keys(this._AvailableFeatures) } , e.GetAvailableVersions = function(e) { return Object.keys(this._AvailableFeatures[e]) } , e.GetLatestVersionOfFeature = function(e) { return this._AvailableFeatures[e] && this._AvailableFeatures[e].latest || -1 } , e.GetStableVersionOfFeature = function(e) { return this._AvailableFeatures[e] && this._AvailableFeatures[e].stable || -1 } , e.prototype.attachFeature = function(e) { var t = this._features[e]; t && t.enabled && !t.featureImplementation.attached && t.featureImplementation.attach() } , e.prototype.detachFeature = function(e) { var t = this._features[e]; t && t.featureImplementation.attached && t.featureImplementation.detach() } , e.prototype.disableFeature = function(e) { var t = "string" == typeof e ? e : e.Name , i = this._features[t]; return !(!i || !i.enabled || (i.enabled = !1, this.detachFeature(t), i.featureImplementation.dispose(), delete this._features[t], 0)) } , e.prototype.dispose = function() { var e = this; this.getEnabledFeatures().forEach((function(t) { e.disableFeature(t) } )) } , e.prototype.enableFeature = function(t, i, n, r, o) { var a = this; void 0 === i && (i = "latest"), void 0 === n && (n = {}), void 0 === r && (r = !0), void 0 === o && (o = !0); var s = "string" == typeof t ? t : t.Name , l = 0; if ("string" == typeof i) { if (!i) throw new Error("Error in provided version - ".concat(s, " (").concat(i, ")")); if (-1 === (l = "stable" === i ? e.GetStableVersionOfFeature(s) : "latest" === i ? e.GetLatestVersionOfFeature(s) : +i) || isNaN(l)) throw new Error("feature not found - ".concat(s, " (").concat(i, ")")) } else l = i; var c = e._ConflictingFeatures[s]; if (void 0 !== c && -1 !== this.getEnabledFeatures().indexOf(c)) throw new Error("Feature ".concat(s, " cannot be enabled while ").concat(c, " is enabled.")); var u = this._features[s] , h = e.ConstructFeature(s, l, this._xrSessionManager, n); if (!h) throw new Error("feature not found - ".concat(s)); u && this.disableFeature(s); var d = h(); if (d.dependsOn) { var p = d.dependsOn.every((function(e) { return !!a._features[e] } )); if (!p) throw new Error("Dependant features missing. Make sure the following features are enabled - ".concat(d.dependsOn.join(", "))) } if (d.isCompatible()) return this._features[s] = { featureImplementation: d, enabled: !0, version: l, required: o }, r ? this._xrSessionManager.session && !this._features[s].featureImplementation.attached && this.attachFeature(s) : this._features[s].featureImplementation.disableAutoAttach = !0, this._features[s].featureImplementation; if (o) throw new Error("required feature not compatible"); return gi.Warn("Feature ".concat(s, " not compatible with the current environment/browser and was not enabled.")), d } , e.prototype.getEnabledFeature = function(e) { return this._features[e] && this._features[e].featureImplementation } , e.prototype.getEnabledFeatures = function() { return Object.keys(this._features) } , e.prototype._extendXRSessionInitObject = function(e) { return G(this, void 0, void 0, (function() { var t, i, n, r, o, a, s; return z(this, (function(l) { switch (l.label) { case 0: t = this.getEnabledFeatures(), i = 0, n = t, l.label = 1; case 1: return i < n.length ? (r = n[i], o = this._features[r], (a = o.featureImplementation.xrNativeFeatureName) && (o.required ? (e.requiredFeatures = e.requiredFeatures || [], -1 === e.requiredFeatures.indexOf(a) && e.requiredFeatures.push(a)) : (e.optionalFeatures = e.optionalFeatures || [], -1 === e.optionalFeatures.indexOf(a) && e.optionalFeatures.push(a))), o.featureImplementation.getXRSessionInitExtension ? [4, o.featureImplementation.getXRSessionInitExtension()] : [3, 3]) : [3, 4]; case 2: s = l.sent(), e = V(V({}, e), s), l.label = 3; case 3: return i++, [3, 1]; case 4: return [2, e] } } )) } )) } , e._AvailableFeatures = {}, e._ConflictingFeatures = ((bo = {})[Io.TELEPORTATION] = Io.MOVEMENT, bo[Io.MOVEMENT] = Io.TELEPORTATION, bo), e }(); !function(e) { e[e.ABOVE_FINGER_TIPS = 0] = "ABOVE_FINGER_TIPS", e[e.RADIAL_SIDE = 1] = "RADIAL_SIDE", e[e.ULNAR_SIDE = 2] = "ULNAR_SIDE", e[e.BELOW_WRIST = 3] = "BELOW_WRIST" }(To || (To = {})), function(e) { e[e.LOOK_AT_CAMERA = 0] = "LOOK_AT_CAMERA", e[e.HAND_ROTATION = 1] = "HAND_ROTATION" }(Eo || (Eo = {})), function(e) { e[e.ALWAYS_VISIBLE = 0] = "ALWAYS_VISIBLE", e[e.PALM_UP = 1] = "PALM_UP", e[e.GAZE_FOCUS = 2] = "GAZE_FOCUS", e[e.PALM_AND_GAZE = 3] = "PALM_AND_GAZE" }(So || (So = {})); var Do = function() { function e() { this._sceneRenderObserver = null, this._zoneAxis = {}, this.handConstraintVisibility = So.PALM_AND_GAZE, this.palmUpStrictness = .95, this.gazeProximityRadius = .15, this.targetOffset = .1, this.targetZone = To.ULNAR_SIDE, this.zoneOrientationMode = Eo.HAND_ROTATION, this.nodeOrientationMode = Eo.HAND_ROTATION, this.handedness = "none", this.lerpTime = 100, this._zoneAxis[To.ABOVE_FINGER_TIPS] = new x(0,1,0), this._zoneAxis[To.RADIAL_SIDE] = new x(-1,0,0), this._zoneAxis[To.ULNAR_SIDE] = new x(1,0,0), this._zoneAxis[To.BELOW_WRIST] = new x(0,-1,0) } return Object.defineProperty(e.prototype, "name", { get: function() { return "HandConstraint" }, enumerable: !1, configurable: !0 }), e.prototype.enable = function() { this._node.setEnabled(!0) } , e.prototype.disable = function() { this._node.setEnabled(!1) } , e.prototype._getHandPose = function() { if (!this._handTracking) return null; var e; if (e = "none" === this.handedness ? this._handTracking.getHandByHandedness("left") || this._handTracking.getHandByHandedness("right") : this._handTracking.getHandByHandedness(this.handedness)) { var t = e.getJointMesh("pinky-finger-metacarpal") , i = e.getJointMesh("middle-finger-metacarpal") , n = e.getJointMesh("wrist"); if (n && i && t) { var r = { position: i.absolutePosition, quaternion: new C, id: e.xrController.uniqueId } , o = I.Vector3[0] , a = I.Vector3[1] , s = I.Vector3[2]; return o.copyFrom(i.absolutePosition).subtractInPlace(n.absolutePosition).normalize(), a.copyFrom(t.absolutePosition).subtractInPlace(i.absolutePosition).normalize(), x.CrossToRef(o, a, a), x.CrossToRef(a, o, s), C.FromLookDirectionLHToRef(a, o, r.quaternion), r } } return null } , e.prototype.init = function() {} , e.prototype.attach = function(e) { var t = this; this._node = e, this._scene = e.getScene(), this._node.rotationQuaternion || (this._node.rotationQuaternion = C.RotationYawPitchRoll(this._node.rotation.y, this._node.rotation.x, this._node.rotation.z)); var i = Date.now(); this._sceneRenderObserver = this._scene.onBeforeRenderObservable.add((function() { var e = t._getHandPose(); if (t._node.reservedDataStore = t._node.reservedDataStore || {}, t._node.reservedDataStore.nearInteraction = t._node.reservedDataStore.nearInteraction || {}, t._node.reservedDataStore.nearInteraction.excludedControllerId = null, e) { var n = I.Vector3[0] , r = t._scene.activeCamera; n.copyFrom(t._zoneAxis[t.targetZone]); var o = I.Quaternion[0]; if (r && (t.zoneOrientationMode === Eo.LOOK_AT_CAMERA || t.nodeOrientationMode === Eo.LOOK_AT_CAMERA)) { var a = I.Vector3[1]; a.copyFrom(r.position).subtractInPlace(e.position).normalize(), t._scene.useRightHandedSystem ? C.FromLookDirectionRHToRef(a, x.UpReadOnly, o) : C.FromLookDirectionLHToRef(a, x.UpReadOnly, o) } t.zoneOrientationMode === Eo.HAND_ROTATION ? e.quaternion.toRotationMatrix(I.Matrix[0]) : o.toRotationMatrix(I.Matrix[0]), x.TransformNormalToRef(n, I.Matrix[0], n), n.scaleInPlace(t.targetOffset); var s = I.Vector3[2] , l = I.Quaternion[1]; s.copyFrom(e.position).addInPlace(n), t.nodeOrientationMode === Eo.HAND_ROTATION ? l.copyFrom(e.quaternion) : l.copyFrom(o); var c = Date.now() - i; x.SmoothToRef(t._node.position, s, c, t.lerpTime, t._node.position), C.SmoothToRef(t._node.rotationQuaternion, l, c, t.lerpTime, t._node.rotationQuaternion), t._node.reservedDataStore.nearInteraction.excludedControllerId = e.id } t._setVisibility(e), i = Date.now() } )) } , e.prototype._setVisibility = function(e) { var t = !0 , i = !0 , n = this._scene.activeCamera; if (n) { var r = n.getForwardRay(); if (this.handConstraintVisibility === So.GAZE_FOCUS || this.handConstraintVisibility === So.PALM_AND_GAZE) { i = !1; var o = void 0; this._eyeTracking && (o = this._eyeTracking.getEyeGaze()), o = o || r; var a = I.Vector3[0]; e ? e.position.subtractToRef(o.origin, a) : this._node.getAbsolutePosition().subtractToRef(o.origin, a); var s = x.Dot(a, o.direction) , l = s * s; s > 0 && a.lengthSquared() - l < this.gazeProximityRadius * this.gazeProximityRadius && (i = !0) } if ((this.handConstraintVisibility === So.PALM_UP || this.handConstraintVisibility === So.PALM_AND_GAZE) && (t = !1, e)) { var c = I.Vector3[0]; x.LeftHandedForwardReadOnly.rotateByQuaternionToRef(e.quaternion, c), x.Dot(c, r.direction) > 2 * this.palmUpStrictness - 1 && (t = !0) } } this._node.setEnabled(t && i) } , e.prototype.detach = function() { this._scene.onBeforeRenderObservable.remove(this._sceneRenderObserver) } , e.prototype.linkToXRExperience = function(e) { try { this._eyeTracking = e.featuresManager.getEnabledFeature(Io.EYE_TRACKING) } catch (e) {} try { this._handTracking = e.featuresManager.getEnabledFeature(Io.HAND_TRACKING) } catch (e) { alert("Hand tracking must be enabled for the Hand Menu to work") } } , e }() , No = function() { function e(e, t, i) { if (this.targetPosition = x.Zero(), this.poleTargetPosition = x.Zero(), this.poleTargetLocalOffset = x.Zero(), this.poleAngle = 0, this.slerpAmount = 1, this._bone1Quat = C.Identity(), this._bone1Mat = P.Identity(), this._bone2Ang = Math.PI, this._maxAngle = Math.PI, this._rightHandedSystem = !1, this._bendAxis = x.Right(), this._slerping = !1, this._adjustRoll = 0, this._bone2 = t, this._bone1 = t.getParent(), this._bone1) { this.mesh = e; var n = t.getPosition(); if (t.getAbsoluteTransform().determinant() > 0 && (this._rightHandedSystem = !0, this._bendAxis.x = 0, this._bendAxis.y = 0, this._bendAxis.z = -1, n.x > n.y && n.x > n.z && (this._adjustRoll = .5 * Math.PI, this._bendAxis.z = 1)), this._bone1.length) { var r = this._bone1.getScale() , o = this._bone2.getScale(); this._bone1Length = this._bone1.length * r.y * this.mesh.scaling.y, this._bone2Length = this._bone2.length * o.y * this.mesh.scaling.y } else if (this._bone1.children[0]) { e.computeWorldMatrix(!0); var a = this._bone2.children[0].getAbsolutePosition(e) , s = this._bone2.getAbsolutePosition(e) , l = this._bone1.getAbsolutePosition(e); this._bone1Length = x.Distance(a, s), this._bone2Length = x.Distance(s, l) } this._bone1.getRotationMatrixToRef(Ji.WORLD, e, this._bone1Mat), this.maxAngle = Math.PI, i && (i.targetMesh && (this.targetMesh = i.targetMesh, this.targetMesh.computeWorldMatrix(!0)), i.poleTargetMesh ? (this.poleTargetMesh = i.poleTargetMesh, this.poleTargetMesh.computeWorldMatrix(!0)) : i.poleTargetBone ? this.poleTargetBone = i.poleTargetBone : this._bone1.getParent() && (this.poleTargetBone = this._bone1.getParent()), i.poleTargetLocalOffset && this.poleTargetLocalOffset.copyFrom(i.poleTargetLocalOffset), i.poleAngle && (this.poleAngle = i.poleAngle), i.bendAxis && this._bendAxis.copyFrom(i.bendAxis), i.maxAngle && (this.maxAngle = i.maxAngle), i.slerpAmount && (this.slerpAmount = i.slerpAmount)) } } return Object.defineProperty(e.prototype, "maxAngle", { get: function() { return this._maxAngle }, set: function(e) { this._setMaxAngle(e) }, enumerable: !1, configurable: !0 }), e.prototype._setMaxAngle = function(e) { e < 0 && (e = 0), (e > Math.PI || null == e) && (e = Math.PI), this._maxAngle = e; var t = this._bone1Length , i = this._bone2Length; this._maxReach = Math.sqrt(t * t + i * i - 2 * t * i * Math.cos(e)) } , e.prototype.update = function() { var t = this._bone1; if (t) { var i = this.targetPosition , n = this.poleTargetPosition , r = e._TmpMats[0] , o = e._TmpMats[1]; this.targetMesh && i.copyFrom(this.targetMesh.getAbsolutePosition()), this.poleTargetBone ? this.poleTargetBone.getAbsolutePositionFromLocalToRef(this.poleTargetLocalOffset, this.mesh, n) : this.poleTargetMesh && x.TransformCoordinatesToRef(this.poleTargetLocalOffset, this.poleTargetMesh.getWorldMatrix(), n); var a = e._TmpVecs[0] , s = e._TmpVecs[1] , l = e._TmpVecs[2] , c = e._TmpVecs[3] , u = e._TmpVecs[4] , h = e._TmpQuat; t.getAbsolutePositionToRef(this.mesh, a), n.subtractToRef(a, u), 0 == u.x && 0 == u.y && 0 == u.z ? u.y = 1 : u.normalize(), i.subtractToRef(a, c), c.normalize(), x.CrossToRef(c, u, s), s.normalize(), x.CrossToRef(c, s, l), l.normalize(), P.FromXYZAxesToRef(l, c, s, r); var d = this._bone1Length , p = this._bone2Length , f = x.Distance(a, i); this._maxReach > 0 && (f = Math.min(this._maxReach, f)); var _ = (p * p + f * f - d * d) / (2 * p * f) , m = (f * f + d * d - p * p) / (2 * f * d); _ > 1 && (_ = 1), m > 1 && (m = 1), _ < -1 && (_ = -1), m < -1 && (m = -1); var g = Math.acos(_) , v = Math.acos(m) , y = -g - v; if (this._rightHandedSystem) P.RotationYawPitchRollToRef(0, 0, this._adjustRoll, o), o.multiplyToRef(r, r), P.RotationAxisToRef(this._bendAxis, v, o), o.multiplyToRef(r, r); else { var b = e._TmpVecs[5]; b.copyFrom(this._bendAxis), b.x *= -1, P.RotationAxisToRef(b, -v, o), o.multiplyToRef(r, r) } this.poleAngle && (P.RotationAxisToRef(c, this.poleAngle, o), r.multiplyToRef(o, r)), this._bone1 && (this.slerpAmount < 1 ? (this._slerping || C.FromRotationMatrixToRef(this._bone1Mat, this._bone1Quat), C.FromRotationMatrixToRef(r, h), C.SlerpToRef(this._bone1Quat, h, this.slerpAmount, this._bone1Quat), y = this._bone2Ang * (1 - this.slerpAmount) + y * this.slerpAmount, this._bone1.setRotationQuaternion(this._bone1Quat, Ji.WORLD, this.mesh), this._slerping = !0) : (this._bone1.setRotationMatrix(r, Ji.WORLD, this.mesh), this._bone1Mat.copyFrom(r), this._slerping = !1), this._updateLinkedTransformRotation(this._bone1)), this._bone2.setAxisAngle(this._bendAxis, y, Ji.LOCAL), this._updateLinkedTransformRotation(this._bone2), this._bone2Ang = y } } , e.prototype._updateLinkedTransformRotation = function(e) { e._linkedTransformNode && (e._linkedTransformNode.rotationQuaternion || (e._linkedTransformNode.rotationQuaternion = new C), e.getRotationQuaternionToRef(Ji.LOCAL, null, e._linkedTransformNode.rotationQuaternion)) } , e._TmpVecs = [x.Zero(), x.Zero(), x.Zero(), x.Zero(), x.Zero(), x.Zero()], e._TmpQuat = C.Identity(), e._TmpMats = [P.Identity(), P.Identity()], e }() , Lo = function() { function e(e, t, i, n) { if (this.upAxis = x.Up(), this.upAxisSpace = Ji.LOCAL, this.adjustYaw = 0, this.adjustPitch = 0, this.adjustRoll = 0, this.slerpAmount = 1, this._boneQuat = C.Identity(), this._slerping = !1, this._firstFrameSkipped = !1, this._fowardAxis = x.Forward(), this.mesh = e, this.bone = t, this.target = i, n && (n.adjustYaw && (this.adjustYaw = n.adjustYaw), n.adjustPitch && (this.adjustPitch = n.adjustPitch), n.adjustRoll && (this.adjustRoll = n.adjustRoll), null != n.maxYaw ? this.maxYaw = n.maxYaw : this.maxYaw = Math.PI, null != n.minYaw ? this.minYaw = n.minYaw : this.minYaw = -Math.PI, null != n.maxPitch ? this.maxPitch = n.maxPitch : this.maxPitch = Math.PI, null != n.minPitch ? this.minPitch = n.minPitch : this.minPitch = -Math.PI, null != n.slerpAmount && (this.slerpAmount = n.slerpAmount), null != n.upAxis && (this.upAxis = n.upAxis), null != n.upAxisSpace && (this.upAxisSpace = n.upAxisSpace), null != n.yawAxis || null != n.pitchAxis)) { var r = vn.Y , o = vn.X; null != n.yawAxis && (r = n.yawAxis.clone()).normalize(), null != n.pitchAxis && (o = n.pitchAxis.clone()).normalize(); var a = x.Cross(o, r); this._transformYawPitch = P.Identity(), P.FromXYZAxesToRef(o, r, a, this._transformYawPitch), this._transformYawPitchInv = this._transformYawPitch.clone(), this._transformYawPitch.invert() } t.getParent() || this.upAxisSpace != Ji.BONE || (this.upAxisSpace = Ji.LOCAL) } return Object.defineProperty(e.prototype, "minYaw", { get: function() { return this._minYaw }, set: function(e) { this._minYaw = e, this._minYawSin = Math.sin(e), this._minYawCos = Math.cos(e), null != this._maxYaw && (this._midYawConstraint = .5 * this._getAngleDiff(this._minYaw, this._maxYaw) + this._minYaw, this._yawRange = this._maxYaw - this._minYaw) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "maxYaw", { get: function() { return this._maxYaw }, set: function(e) { this._maxYaw = e, this._maxYawSin = Math.sin(e), this._maxYawCos = Math.cos(e), null != this._minYaw && (this._midYawConstraint = .5 * this._getAngleDiff(this._minYaw, this._maxYaw) + this._minYaw, this._yawRange = this._maxYaw - this._minYaw) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "minPitch", { get: function() { return this._minPitch }, set: function(e) { this._minPitch = e, this._minPitchTan = Math.tan(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "maxPitch", { get: function() { return this._maxPitch }, set: function(e) { this._maxPitch = e, this._maxPitchTan = Math.tan(e) }, enumerable: !1, configurable: !0 }), e.prototype.update = function() { if (this.slerpAmount < 1 && !this._firstFrameSkipped) this._firstFrameSkipped = !0; else { var t = this.bone , i = e._TmpVecs[0]; t.getAbsolutePositionToRef(this.mesh, i); var n = this.target , r = e._TmpMats[0] , o = e._TmpMats[1] , a = this.mesh , s = t.getParent() , l = e._TmpVecs[1]; l.copyFrom(this.upAxis), this.upAxisSpace == Ji.BONE && s ? (this._transformYawPitch && x.TransformCoordinatesToRef(l, this._transformYawPitchInv, l), s.getDirectionToRef(l, this.mesh, l)) : this.upAxisSpace == Ji.LOCAL && (a.getDirectionToRef(l, l), 1 == a.scaling.x && 1 == a.scaling.y && 1 == a.scaling.z || l.normalize()); var c = !1 , u = !1; if (this._maxYaw == Math.PI && this._minYaw == -Math.PI || (c = !0), this._maxPitch == Math.PI && this._minPitch == -Math.PI || (u = !0), c || u) { var h = e._TmpMats[2] , d = e._TmpMats[3]; if (this.upAxisSpace == Ji.BONE && 1 == l.y && s) s.getRotationMatrixToRef(Ji.WORLD, this.mesh, h); else if (this.upAxisSpace != Ji.LOCAL || 1 != l.y || s) { var p = e._TmpVecs[2]; p.copyFrom(this._fowardAxis), this._transformYawPitch && x.TransformCoordinatesToRef(p, this._transformYawPitchInv, p), s ? s.getDirectionToRef(p, this.mesh, p) : a.getDirectionToRef(p, p); var f = x.Cross(l, p); f.normalize(), p = x.Cross(f, l), P.FromXYZAxesToRef(f, l, p, h) } else h.copyFrom(a.getWorldMatrix()); h.invertToRef(d); var _ = null; if (u) { var m = e._TmpVecs[3]; n.subtractToRef(i, m), x.TransformCoordinatesToRef(m, d, m), _ = Math.sqrt(m.x * m.x + m.z * m.z); var g = Math.atan2(m.y, _) , v = g; g > this._maxPitch ? (m.y = this._maxPitchTan * _, v = this._maxPitch) : g < this._minPitch && (m.y = this._minPitchTan * _, v = this._minPitch), g != v && (x.TransformCoordinatesToRef(m, h, m), m.addInPlace(i), n = m) } if (c) { m = e._TmpVecs[4], n.subtractToRef(i, m), x.TransformCoordinatesToRef(m, d, m); var y = Math.atan2(m.x, m.z) , b = y; if ((y > this._maxYaw || y < this._minYaw) && (null == _ && (_ = Math.sqrt(m.x * m.x + m.z * m.z)), this._yawRange > Math.PI ? this._isAngleBetween(y, this._maxYaw, this._midYawConstraint) ? (m.z = this._maxYawCos * _, m.x = this._maxYawSin * _, b = this._maxYaw) : this._isAngleBetween(y, this._midYawConstraint, this._minYaw) && (m.z = this._minYawCos * _, m.x = this._minYawSin * _, b = this._minYaw) : y > this._maxYaw ? (m.z = this._maxYawCos * _, m.x = this._maxYawSin * _, b = this._maxYaw) : y < this._minYaw && (m.z = this._minYawCos * _, m.x = this._minYawSin * _, b = this._minYaw)), this._slerping && this._yawRange > Math.PI) { var T = e._TmpVecs[8]; T.copyFrom(vn.Z), this._transformYawPitch && x.TransformCoordinatesToRef(T, this._transformYawPitchInv, T); var E = e._TmpMats[4]; this._boneQuat.toRotationMatrix(E), this.mesh.getWorldMatrix().multiplyToRef(E, E), x.TransformCoordinatesToRef(T, E, T), x.TransformCoordinatesToRef(T, d, T); var S = Math.atan2(T.x, T.z); if (this._getAngleBetween(S, y) > this._getAngleBetween(S, this._midYawConstraint)) { null == _ && (_ = Math.sqrt(m.x * m.x + m.z * m.z)); var A = this._getAngleBetween(S, this._maxYaw); this._getAngleBetween(S, this._minYaw) < A ? (b = S + .75 * Math.PI, m.z = Math.cos(b) * _, m.x = Math.sin(b) * _) : (b = S - .75 * Math.PI, m.z = Math.cos(b) * _, m.x = Math.sin(b) * _) } } y != b && (x.TransformCoordinatesToRef(m, h, m), m.addInPlace(i), n = m) } } var R = e._TmpVecs[5] , M = e._TmpVecs[6] , I = e._TmpVecs[7] , O = e._TmpQuat; n.subtractToRef(i, R), R.normalize(), x.CrossToRef(l, R, M), M.normalize(), x.CrossToRef(R, M, I), I.normalize(), P.FromXYZAxesToRef(M, I, R, r), 0 === M.x && 0 === M.y && 0 === M.z || 0 === I.x && 0 === I.y && 0 === I.z || 0 === R.x && 0 === R.y && 0 === R.z || ((this.adjustYaw || this.adjustPitch || this.adjustRoll) && (P.RotationYawPitchRollToRef(this.adjustYaw, this.adjustPitch, this.adjustRoll, o), o.multiplyToRef(r, r)), this.slerpAmount < 1 ? (this._slerping || this.bone.getRotationQuaternionToRef(Ji.WORLD, this.mesh, this._boneQuat), this._transformYawPitch && this._transformYawPitch.multiplyToRef(r, r), C.FromRotationMatrixToRef(r, O), C.SlerpToRef(this._boneQuat, O, this.slerpAmount, this._boneQuat), this.bone.setRotationQuaternion(this._boneQuat, Ji.WORLD, this.mesh), this._slerping = !0) : (this._transformYawPitch && this._transformYawPitch.multiplyToRef(r, r), this.bone.setRotationMatrix(r, Ji.WORLD, this.mesh), this._slerping = !1), this._updateLinkedTransformRotation()) } } , e.prototype._getAngleDiff = function(e, t) { var i = t - e; return (i %= 2 * Math.PI) > Math.PI ? i -= 2 * Math.PI : i < -Math.PI && (i += 2 * Math.PI), i } , e.prototype._getAngleBetween = function(e, t) { var i = 0; return (i = (e = (e %= 2 * Math.PI) < 0 ? e + 2 * Math.PI : e) < (t = (t %= 2 * Math.PI) < 0 ? t + 2 * Math.PI : t) ? t - e : e - t) > Math.PI && (i = 2 * Math.PI - i), i } , e.prototype._isAngleBetween = function(e, t, i) { if (e = (e %= 2 * Math.PI) < 0 ? e + 2 * Math.PI : e, (t = (t %= 2 * Math.PI) < 0 ? t + 2 * Math.PI : t) < (i = (i %= 2 * Math.PI) < 0 ? i + 2 * Math.PI : i)) { if (e > t && e < i) return !0 } else if (e > i && e < t) return !0; return !1 } , e.prototype._updateLinkedTransformRotation = function() { var e = this.bone; e._linkedTransformNode && (e._linkedTransformNode.rotationQuaternion || (e._linkedTransformNode.rotationQuaternion = new C), e.getRotationQuaternionToRef(Ji.LOCAL, null, e._linkedTransformNode.rotationQuaternion)) } , e._TmpVecs = g.BuildArray(10, x.Zero), e._TmpQuat = C.Identity(), e._TmpMats = g.BuildArray(5, P.Identity), e }() , Fo = function() { function e(e, t, i) { this.name = e, this.id = t, this.bones = new Array, this.needInitialSkinMatrix = !1, this._isDirty = !0, this._meshesWithPoseMatrix = new Array, this._identity = P.Identity(), this._ranges = {}, this._lastAbsoluteTransformsUpdateId = -1, this._canUseTextureForBones = !1, this._uniqueId = 0, this._numBonesWithLinkedTransformNode = 0, this._hasWaitingData = null, this._parentContainer = null, this.doNotSerialize = !1, this._useTextureToStoreBoneMatrices = !0, this._animationPropertiesOverride = null, this.onBeforeComputeObservable = new h, this.bones = [], this._scene = i || E.LastCreatedScene, this._uniqueId = this._scene.getUniqueId(), this._scene.addSkeleton(this), this._isDirty = !0; var n = this._scene.getEngine().getCaps(); this._canUseTextureForBones = n.textureFloat && n.maxVertexTextureImageUnits > 0 } return Object.defineProperty(e.prototype, "useTextureToStoreBoneMatrices", { get: function() { return this._useTextureToStoreBoneMatrices }, set: function(e) { this._useTextureToStoreBoneMatrices = e, this._markAsDirty() }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "animationPropertiesOverride", { get: function() { return this._animationPropertiesOverride ? this._animationPropertiesOverride : this._scene.animationPropertiesOverride }, set: function(e) { this._animationPropertiesOverride = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isUsingTextureForMatrices", { get: function() { return this.useTextureToStoreBoneMatrices && this._canUseTextureForBones }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "uniqueId", { get: function() { return this._uniqueId }, enumerable: !1, configurable: !0 }), e.prototype.getClassName = function() { return "Skeleton" } , e.prototype.getChildren = function() { return this.bones.filter((function(e) { return !e.getParent() } )) } , e.prototype.getTransformMatrices = function(e) { return this.needInitialSkinMatrix ? (e._bonesTransformMatrices || this.prepare(), e._bonesTransformMatrices) : (this._transformMatrices || this.prepare(), this._transformMatrices) } , e.prototype.getTransformMatrixTexture = function(e) { return this.needInitialSkinMatrix && e._transformMatrixTexture ? e._transformMatrixTexture : this._transformMatrixTexture } , e.prototype.getScene = function() { return this._scene } , e.prototype.toString = function(e) { var t = "Name: ".concat(this.name, ", nBones: ").concat(this.bones.length); if (t += ", nAnimationRanges: ".concat(this._ranges ? Object.keys(this._ranges).length : "none"), e) { t += ", Ranges: {"; var i = !0; for (var n in this._ranges) i && (t += ", ", i = !1), t += n; t += "}" } return t } , e.prototype.getBoneIndexByName = function(e) { for (var t = 0, i = this.bones.length; t < i; t++) if (this.bones[t].name === e) return t; return -1 } , e.prototype.createAnimationRange = function(e, t, i) { if (!this._ranges[e]) { this._ranges[e] = new We(e,t,i); for (var n = 0, r = this.bones.length; n < r; n++) this.bones[n].animations[0] && this.bones[n].animations[0].createRange(e, t, i) } } , e.prototype.deleteAnimationRange = function(e, t) { void 0 === t && (t = !0); for (var i = 0, n = this.bones.length; i < n; i++) this.bones[i].animations[0] && this.bones[i].animations[0].deleteRange(e, t); this._ranges[e] = null } , e.prototype.getAnimationRange = function(e) { return this._ranges[e] || null } , e.prototype.getAnimationRanges = function() { var e, t = []; for (e in this._ranges) t.push(this._ranges[e]); return t } , e.prototype.copyAnimationRange = function(e, t, i) { if (void 0 === i && (i = !1), this._ranges[t] || !e.getAnimationRange(t)) return !1; var n, r, o = !0, a = this._getHighestAnimationFrame() + 1, s = {}, l = e.bones; for (r = 0, n = l.length; r < n; r++) s[l[r].name] = l[r]; this.bones.length !== l.length && (K.Warn("copyAnimationRange: this rig has ".concat(this.bones.length, " bones, while source as ").concat(l.length)), o = !1); var c = i && this.dimensionsAtRest && e.dimensionsAtRest ? this.dimensionsAtRest.divide(e.dimensionsAtRest) : null; for (r = 0, n = this.bones.length; r < n; r++) { var u = this.bones[r].name , h = s[u]; h ? o = o && this.bones[r].copyAnimationRange(h, t, a, i, c) : (K.Warn("copyAnimationRange: not same rig, missing source bone " + u), o = !1) } var d = e.getAnimationRange(t); return d && (this._ranges[t] = new We(t,d.from + a,d.to + a)), o } , e.prototype.returnToRest = function() { for (var e = 0, t = this.bones; e < t.length; e++) { var i = t[e]; -1 !== i._index && i.returnToRest() } } , e.prototype._getHighestAnimationFrame = function() { for (var e = 0, t = 0, i = this.bones.length; t < i; t++) if (this.bones[t].animations[0]) { var n = this.bones[t].animations[0].getHighestFrame(); e < n && (e = n) } return e } , e.prototype.beginAnimation = function(e, t, i, n) { var r = this.getAnimationRange(e); return r ? this._scene.beginAnimation(this, r.from, r.to, t, i, n) : null } , e.MakeAnimationAdditive = function(e, t, i) { void 0 === t && (t = 0); var n = e.getAnimationRange(i); if (!n) return null; for (var r = e._scene.getAllAnimatablesByTarget(e), o = null, a = 0; a < r.length; a++) { var s = r[a]; if (s.fromFrame === (null == n ? void 0 : n.from) && s.toFrame === (null == n ? void 0 : n.to)) { o = s; break } } var l = e.getAnimatables(); for (a = 0; a < l.length; a++) { var c = l[a].animations; if (c) for (var u = 0; u < c.length; u++) Qe.MakeAnimationAdditive(c[u], t, i) } return o && (o.isAdditive = !0), e } , e.prototype._markAsDirty = function() { this._isDirty = !0 } , e.prototype._registerMeshWithPoseMatrix = function(e) { this._meshesWithPoseMatrix.push(e) } , e.prototype._unregisterMeshWithPoseMatrix = function(e) { var t = this._meshesWithPoseMatrix.indexOf(e); t > -1 && this._meshesWithPoseMatrix.splice(t, 1) } , e.prototype._computeTransformMatrices = function(e, t) { this.onBeforeComputeObservable.notifyObservers(this); for (var i = 0; i < this.bones.length; i++) { var n = this.bones[i]; n._childUpdateId++; var r = n.getParent(); if (r ? n.getLocalMatrix().multiplyToRef(r.getWorldMatrix(), n.getWorldMatrix()) : t ? n.getLocalMatrix().multiplyToRef(t, n.getWorldMatrix()) : n.getWorldMatrix().copyFrom(n.getLocalMatrix()), -1 !== n._index) { var o = null === n._index ? i : n._index; n.getInvertedAbsoluteTransform().multiplyToArray(n.getWorldMatrix(), e, 16 * o) } } this._identity.copyToArray(e, 16 * this.bones.length) } , e.prototype.prepare = function() { if (this._numBonesWithLinkedTransformNode > 0) for (var e = 0, t = this.bones; e < t.length; e++) (u = t[e])._linkedTransformNode && (u._linkedTransformNode.computeWorldMatrix(), u._matrix = u._linkedTransformNode._localMatrix); if (this.needInitialSkinMatrix) for (var i = 0, n = this._meshesWithPoseMatrix; i < n.length; i++) { var r = n[i] , o = r.getPoseMatrix() , s = this._isDirty; if (r._bonesTransformMatrices && r._bonesTransformMatrices.length === 16 * (this.bones.length + 1) || (r._bonesTransformMatrices = new Float32Array(16 * (this.bones.length + 1)), s = !0), s) { if (this._synchronizedWithMesh !== r) { this._synchronizedWithMesh = r; for (var l = 0, c = this.bones; l < c.length; l++) { var u; (u = c[l]).getParent() || (u.getBaseMatrix().multiplyToRef(o, I.Matrix[1]), u._updateDifferenceMatrix(I.Matrix[1])) } if (this.isUsingTextureForMatrices) { var h = 4 * (this.bones.length + 1); r._transformMatrixTexture && r._transformMatrixTexture.getSize().width === h || (r._transformMatrixTexture && r._transformMatrixTexture.dispose(), r._transformMatrixTexture = ao.CreateRGBATexture(r._bonesTransformMatrices, 4 * (this.bones.length + 1), 1, this._scene, !1, !1, a.TEXTURE_NEAREST_SAMPLINGMODE, a.TEXTURETYPE_FLOAT)) } } this._computeTransformMatrices(r._bonesTransformMatrices, o), this.isUsingTextureForMatrices && r._transformMatrixTexture && r._transformMatrixTexture.update(r._bonesTransformMatrices) } } else { if (!this._isDirty) return; this._transformMatrices && this._transformMatrices.length === 16 * (this.bones.length + 1) || (this._transformMatrices = new Float32Array(16 * (this.bones.length + 1)), this.isUsingTextureForMatrices && (this._transformMatrixTexture && this._transformMatrixTexture.dispose(), this._transformMatrixTexture = ao.CreateRGBATexture(this._transformMatrices, 4 * (this.bones.length + 1), 1, this._scene, !1, !1, a.TEXTURE_NEAREST_SAMPLINGMODE, a.TEXTURETYPE_FLOAT))), this._computeTransformMatrices(this._transformMatrices, null), this.isUsingTextureForMatrices && this._transformMatrixTexture && this._transformMatrixTexture.update(this._transformMatrices) } this._isDirty = !1 } , e.prototype.getAnimatables = function() { if (!this._animatables || this._animatables.length !== this.bones.length) { this._animatables = []; for (var e = 0; e < this.bones.length; e++) this._animatables.push(this.bones[e]) } return this._animatables } , e.prototype.clone = function(t, i) { var n = new e(t,i || t,this._scene); n.needInitialSkinMatrix = this.needInitialSkinMatrix; for (var r = 0; r < this.bones.length; r++) { var o = this.bones[r] , a = null , s = o.getParent(); if (s) { var l = this.bones.indexOf(s); a = n.bones[l] } var c = new yn(o.name,n,a,o.getBaseMatrix().clone(),o.getRestPose().clone()); c._index = o._index, o._linkedTransformNode && c.linkTransformNode(o._linkedTransformNode), fe.DeepCopy(o.animations, c.animations) } if (this._ranges) for (var u in n._ranges = {}, this._ranges) { var h = this._ranges[u]; h && (n._ranges[u] = h.clone()) } return this._isDirty = !0, n } , e.prototype.enableBlending = function(e) { void 0 === e && (e = .01), this.bones.forEach((function(t) { t.animations.forEach((function(t) { t.enableBlending = !0, t.blendingSpeed = e } )) } )) } , e.prototype.dispose = function() { if (this._meshesWithPoseMatrix = [], this.getScene().stopAnimation(this), this.getScene().removeSkeleton(this), this._parentContainer) { var e = this._parentContainer.skeletons.indexOf(this); e > -1 && this._parentContainer.skeletons.splice(e, 1), this._parentContainer = null } this._transformMatrixTexture && (this._transformMatrixTexture.dispose(), this._transformMatrixTexture = null) } , e.prototype.serialize = function() { var e, t = {}; t.name = this.name, t.id = this.id, this.dimensionsAtRest && (t.dimensionsAtRest = this.dimensionsAtRest.asArray()), t.bones = [], t.needInitialSkinMatrix = this.needInitialSkinMatrix; for (var i = 0; i < this.bones.length; i++) { var n = this.bones[i] , r = n.getParent() , o = { parentBoneIndex: r ? this.bones.indexOf(r) : -1, index: n.getIndex(), name: n.name, id: n.id, matrix: n.getBaseMatrix().toArray(), rest: n.getRestPose().toArray(), linkedTransformNodeId: null === (e = n.getTransformNode()) || void 0 === e ? void 0 : e.id }; for (var a in t.bones.push(o), n.length && (o.length = n.length), n.metadata && (o.metadata = n.metadata), n.animations && n.animations.length > 0 && (o.animation = n.animations[0].serialize()), t.ranges = [], this._ranges) { var s = this._ranges[a]; if (s) { var l = {}; l.name = a, l.from = s.from, l.to = s.to, t.ranges.push(l) } } } return t } , e.Parse = function(t, i) { var n, r = new e(t.name,t.id,i); for (t.dimensionsAtRest && (r.dimensionsAtRest = x.FromArray(t.dimensionsAtRest)), r.needInitialSkinMatrix = t.needInitialSkinMatrix, n = 0; n < t.bones.length; n++) { var o = t.bones[n] , a = t.bones[n].index , s = null; o.parentBoneIndex > -1 && (s = r.bones[o.parentBoneIndex]); var l = o.rest ? P.FromArray(o.rest) : null , c = new yn(o.name,r,s,P.FromArray(o.matrix),l,null,a); void 0 !== o.id && null !== o.id && (c.id = o.id), o.length && (c.length = o.length), o.metadata && (c.metadata = o.metadata), o.animation && c.animations.push(Qe.Parse(o.animation)), void 0 !== o.linkedTransformNodeId && null !== o.linkedTransformNodeId && (r._hasWaitingData = !0, c._waitingTransformNodeId = o.linkedTransformNodeId) } if (t.ranges) for (n = 0; n < t.ranges.length; n++) { var u = t.ranges[n]; r.createAnimationRange(u.name, u.from, u.to) } return r } , e.prototype.computeAbsoluteTransforms = function(e) { void 0 === e && (e = !1); var t = this._scene.getRenderId(); (this._lastAbsoluteTransformsUpdateId != t || e) && (this.bones[0].computeAbsoluteTransforms(), this._lastAbsoluteTransformsUpdateId = t) } , e.prototype.getPoseMatrix = function() { var e = null; return this._meshesWithPoseMatrix.length > 0 && (e = this._meshesWithPoseMatrix[0].getPoseMatrix()), e } , e.prototype.sortBones = function() { for (var e = new Array, t = new Array(this.bones.length), i = 0; i < this.bones.length; i++) this._sortBones(i, e, t); this.bones = e } , e.prototype._sortBones = function(e, t, i) { if (!i[e]) { i[e] = !0; var n = this.bones[e]; void 0 === n._index && (n._index = e); var r = n.getParent(); r && this._sortBones(this.bones.indexOf(r), t, i), t.push(n) } } , e.prototype.setCurrentPoseAsRest = function() { this.bones.forEach((function(e) { e.setCurrentPoseAsRest() } )) } , e }() , wo = function() { function e(e, t, i) { void 0 === i && (i = a.BUFFER_CREATIONFLAG_READWRITE), this._engine = e, this._engine._storageBuffers.push(this), this._create(t, i) } return e.prototype._create = function(e, t) { this._bufferSize = e, this._creationFlags = t, this._buffer = this._engine.createStorageBuffer(e, t) } , e.prototype._rebuild = function() { this._create(this._bufferSize, this._creationFlags) } , e.prototype.getBuffer = function() { return this._buffer } , e.prototype.update = function(e, t, i) { this._buffer && this._engine.updateStorageBuffer(this._buffer, e, t, i) } , e.prototype.read = function(e, t, i) { return this._engine.readFromStorageBuffer(this._buffer, e, t, i) } , e.prototype.dispose = function() { var e = this._engine._storageBuffers , t = e.indexOf(this); -1 !== t && (e[t] = e[e.length - 1], e.pop()), this._engine._releaseBuffer(this._buffer), this._buffer = null } , e }() , Bo = function() { function e() { this.wheelPrecisionX = 3, this.wheelPrecisionY = 3, this.wheelPrecisionZ = 3, this.onChangedObservable = new h, this._wheelDeltaX = 0, this._wheelDeltaY = 0, this._wheelDeltaZ = 0, this._ffMultiplier = 12, this._normalize = 120 } return e.prototype.attachControl = function(e) { var t = this; e = gi.BackCompatCameraNoPreventDefault(arguments), this._wheel = function(i) { if (i.type === Xi.POINTERWHEEL) { var n = i.event , r = n.deltaMode === $i.DOM_DELTA_LINE ? t._ffMultiplier : 1; void 0 !== n.deltaY ? (t._wheelDeltaX += t.wheelPrecisionX * r * n.deltaX / t._normalize, t._wheelDeltaY -= t.wheelPrecisionY * r * n.deltaY / t._normalize, t._wheelDeltaZ += t.wheelPrecisionZ * r * n.deltaZ / t._normalize) : void 0 !== n.wheelDeltaY ? (t._wheelDeltaX += t.wheelPrecisionX * r * n.wheelDeltaX / t._normalize, t._wheelDeltaY -= t.wheelPrecisionY * r * n.wheelDeltaY / t._normalize, t._wheelDeltaZ += t.wheelPrecisionZ * r * n.wheelDeltaZ / t._normalize) : n.wheelDelta && (t._wheelDeltaY -= t.wheelPrecisionY * n.wheelDelta / t._normalize), n.preventDefault && (e || n.preventDefault()) } } , this._observer = this.camera.getScene().onPointerObservable.add(this._wheel, Xi.POINTERWHEEL) } , e.prototype.detachControl = function() { this._observer && (this.camera.getScene().onPointerObservable.remove(this._observer), this._observer = null, this._wheel = null), this.onChangedObservable && this.onChangedObservable.clear() } , e.prototype.checkInputs = function() { this.onChangedObservable.notifyObservers({ wheelDeltaX: this._wheelDeltaX, wheelDeltaY: this._wheelDeltaY, wheelDeltaZ: this._wheelDeltaZ }), this._wheelDeltaX = 0, this._wheelDeltaY = 0, this._wheelDeltaZ = 0 } , e.prototype.getClassName = function() { return "BaseCameraMouseWheelInput" } , e.prototype.getSimpleName = function() { return "mousewheel" } , k([Ce()], e.prototype, "wheelPrecisionX", void 0), k([Ce()], e.prototype, "wheelPrecisionY", void 0), k([Ce()], e.prototype, "wheelPrecisionZ", void 0), e }() , Uo = function() { function e() { this._currentActiveButton = -1, this.buttons = [0, 1, 2] } return e.prototype.attachControl = function(e) { var t = this; e = gi.BackCompatCameraNoPreventDefault(arguments); var i = this.camera.getEngine() , n = i.getInputElement() , r = 0 , o = null; this._pointA = null, this._pointB = null, this._altKey = !1, this._ctrlKey = !1, this._metaKey = !1, this._shiftKey = !1, this._buttonsPressed = 0, this._pointerInput = function(a) { var s = a.event , l = "touch" === s.pointerType; if (!i.isInVRExclusivePointerMode && (a.type === Xi.POINTERMOVE || -1 !== t.buttons.indexOf(s.button))) { var c = s.srcElement || s.target; if (t._altKey = s.altKey, t._ctrlKey = s.ctrlKey, t._metaKey = s.metaKey, t._shiftKey = s.shiftKey, t._buttonsPressed = s.buttons, i.isPointerLock) { var u = s.movementX || s.mozMovementX || s.webkitMovementX || s.msMovementX || 0 , h = s.movementY || s.mozMovementY || s.webkitMovementY || s.msMovementY || 0; t.onTouch(null, u, h), t._pointA = null, t._pointB = null } else if (a.type !== Xi.POINTERDOWN || -1 !== t._currentActiveButton && !l) if (a.type === Xi.POINTERDOUBLETAP) t.onDoubleTap(s.pointerType); else if (a.type !== Xi.POINTERUP || t._currentActiveButton !== s.button && !l) { if (a.type === Xi.POINTERMOVE) if (e || s.preventDefault(), t._pointA && null === t._pointB) u = s.clientX - t._pointA.x, h = s.clientY - t._pointA.y, t.onTouch(t._pointA, u, h), t._pointA.x = s.clientX, t._pointA.y = s.clientY; else if (t._pointA && t._pointB) { var d = t._pointA.pointerId === s.pointerId ? t._pointA : t._pointB; d.x = s.clientX, d.y = s.clientY; var p = t._pointA.x - t._pointB.x , f = t._pointA.y - t._pointB.y , _ = p * p + f * f , m = { x: (t._pointA.x + t._pointB.x) / 2, y: (t._pointA.y + t._pointB.y) / 2, pointerId: s.pointerId, type: a.type }; t.onMultiTouch(t._pointA, t._pointB, r, _, o, m), o = m, r = _ } } else { try { null == c || c.releasePointerCapture(s.pointerId) } catch (e) {} l || (t._pointB = null), i._badOS ? t._pointA = t._pointB = null : t._pointB && t._pointA && t._pointA.pointerId == s.pointerId ? (t._pointA = t._pointB, t._pointB = null) : t._pointA && t._pointB && t._pointB.pointerId == s.pointerId ? t._pointB = null : t._pointA = t._pointB = null, (0 !== r || o) && (t.onMultiTouch(t._pointA, t._pointB, r, 0, o, null), r = 0, o = null), t._currentActiveButton = -1, t.onButtonUp(s), e || s.preventDefault() } else { try { null == c || c.setPointerCapture(s.pointerId) } catch (e) {} null === t._pointA ? t._pointA = { x: s.clientX, y: s.clientY, pointerId: s.pointerId, type: s.pointerType } : null === t._pointB && (t._pointB = { x: s.clientX, y: s.clientY, pointerId: s.pointerId, type: s.pointerType }), -1 !== t._currentActiveButton || l || (t._currentActiveButton = s.button), t.onButtonDown(s), e || (s.preventDefault(), n && n.focus()) } } } , this._observer = this.camera.getScene().onPointerObservable.add(this._pointerInput, Xi.POINTERDOWN | Xi.POINTERUP | Xi.POINTERMOVE | Xi.POINTERDOUBLETAP), this._onLostFocus = function() { t._pointA = t._pointB = null, r = 0, o = null, t.onLostFocus() } , this._contextMenuBind = this.onContextMenu.bind(this), n && n.addEventListener("contextmenu", this._contextMenuBind, !1); var a = this.camera.getScene().getEngine().getHostWindow(); a && gi.RegisterTopRootEvents(a, [{ name: "blur", handler: this._onLostFocus }]) } , e.prototype.detachControl = function() { if (this._onLostFocus) { var e = this.camera.getScene().getEngine().getHostWindow(); e && gi.UnregisterTopRootEvents(e, [{ name: "blur", handler: this._onLostFocus }]) } if (this._observer) { if (this.camera.getScene().onPointerObservable.remove(this._observer), this._observer = null, this._contextMenuBind) { var t = this.camera.getScene().getEngine().getInputElement(); t && t.removeEventListener("contextmenu", this._contextMenuBind) } this._onLostFocus = null } this._altKey = !1, this._ctrlKey = !1, this._metaKey = !1, this._shiftKey = !1, this._buttonsPressed = 0 } , e.prototype.getClassName = function() { return "BaseCameraPointersInput" } , e.prototype.getSimpleName = function() { return "pointers" } , e.prototype.onDoubleTap = function(e) {} , e.prototype.onTouch = function(e, t, i) {} , e.prototype.onMultiTouch = function(e, t, i, n, r, o) {} , e.prototype.onContextMenu = function(e) { e.preventDefault() } , e.prototype.onButtonDown = function(e) {} , e.prototype.onButtonUp = function(e) {} , e.prototype.onLostFocus = function() {} , k([Ce()], e.prototype, "buttons", void 0), e }() , Vo = {} , ko = function() { function e(e) { this.attachedToElement = !1, this.attached = {}, this.camera = e, this.checkInputs = function() {} } return e.prototype.add = function(e) { var t = e.getSimpleName(); this.attached[t] ? K.Warn("camera input of type " + t + " already exists on camera") : (this.attached[t] = e, e.camera = this.camera, e.checkInputs && (this.checkInputs = this._addCheckInputs(e.checkInputs.bind(e))), this.attachedToElement && e.attachControl()) } , e.prototype.remove = function(e) { for (var t in this.attached) { var i = this.attached[t]; i === e && (i.detachControl(), i.camera = null, delete this.attached[t], this.rebuildInputCheck()) } } , e.prototype.removeByType = function(e) { for (var t in this.attached) { var i = this.attached[t]; i.getClassName() === e && (i.detachControl(), i.camera = null, delete this.attached[t], this.rebuildInputCheck()) } } , e.prototype._addCheckInputs = function(e) { var t = this.checkInputs; return function() { t(), e() } } , e.prototype.attachInput = function(e) { this.attachedToElement && e.attachControl(this.noPreventDefault) } , e.prototype.attachElement = function(e) { if (void 0 === e && (e = !1), !this.attachedToElement) for (var t in e = !Rr.ForceAttachControlToAlwaysPreventDefault && e, this.attachedToElement = !0, this.noPreventDefault = e, this.attached) this.attached[t].attachControl(e) } , e.prototype.detachElement = function(e) { for (var t in void 0 === e && (e = !1), this.attached) this.attached[t].detachControl(), e && (this.attached[t].camera = null); this.attachedToElement = !1 } , e.prototype.rebuildInputCheck = function() { for (var e in this.checkInputs = function() {} , this.attached) { var t = this.attached[e]; t.checkInputs && (this.checkInputs = this._addCheckInputs(t.checkInputs.bind(t))) } } , e.prototype.clear = function() { this.attachedToElement && this.detachElement(!0), this.attached = {}, this.attachedToElement = !1, this.checkInputs = function() {} } , e.prototype.serialize = function(e) { var t = {}; for (var i in this.attached) { var n = this.attached[i] , r = Ge.Serialize(n); t[n.getClassName()] = r } e.inputsmgr = t } , e.prototype.parse = function(e) { var t = e.inputsmgr; if (t) { this.clear(); var i = function(e) { var i = Vo[e]; if (i) { var r = t[e] , o = Ge.Parse((function() { return new i } ), r, null); n.add(o) } } , n = this; for (var r in t) i(r) } else { var o = function(t) { var i = Vo[a.attached[t].getClassName()]; if (i) { var n = Ge.Parse((function() { return new i } ), e, null); a.remove(a.attached[t]), a.add(n) } } , a = this; for (var r in this.attached) o(r) } } , e }() , Go = function(e, t) { this.x = e, this.y = t } , zo = function() { function e(t, i, n, r, o, a, s) { void 0 === r && (r = 0), void 0 === o && (o = 1), void 0 === a && (a = 2), void 0 === s && (s = 3), this.id = t, this.index = i, this.browserGamepad = n, this._leftStick = { x: 0, y: 0 }, this._rightStick = { x: 0, y: 0 }, this._isConnected = !0, this._invertLeftStickY = !1, this.type = e.GAMEPAD, this._leftStickAxisX = r, this._leftStickAxisY = o, this._rightStickAxisX = a, this._rightStickAxisY = s, this.browserGamepad.axes.length >= 2 && (this._leftStick = { x: this.browserGamepad.axes[this._leftStickAxisX], y: this.browserGamepad.axes[this._leftStickAxisY] }), this.browserGamepad.axes.length >= 4 && (this._rightStick = { x: this.browserGamepad.axes[this._rightStickAxisX], y: this.browserGamepad.axes[this._rightStickAxisY] }) } return Object.defineProperty(e.prototype, "isConnected", { get: function() { return this._isConnected }, enumerable: !1, configurable: !0 }), e.prototype.onleftstickchanged = function(e) { this._onleftstickchanged = e } , e.prototype.onrightstickchanged = function(e) { this._onrightstickchanged = e } , Object.defineProperty(e.prototype, "leftStick", { get: function() { return this._leftStick }, set: function(e) { !this._onleftstickchanged || this._leftStick.x === e.x && this._leftStick.y === e.y || this._onleftstickchanged(e), this._leftStick = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "rightStick", { get: function() { return this._rightStick }, set: function(e) { !this._onrightstickchanged || this._rightStick.x === e.x && this._rightStick.y === e.y || this._onrightstickchanged(e), this._rightStick = e }, enumerable: !1, configurable: !0 }), e.prototype.update = function() { this._leftStick && (this.leftStick = { x: this.browserGamepad.axes[this._leftStickAxisX], y: this.browserGamepad.axes[this._leftStickAxisY] }, this._invertLeftStickY && (this.leftStick.y *= -1)), this._rightStick && (this.rightStick = { x: this.browserGamepad.axes[this._rightStickAxisX], y: this.browserGamepad.axes[this._rightStickAxisY] }) } , e.prototype.dispose = function() {} , e.GAMEPAD = 0, e.GENERIC = 1, e.XBOX = 2, e.POSE_ENABLED = 3, e.DUALSHOCK = 4, e }() , Wo = function(e) { function t(t, i, n) { var r = e.call(this, t, i, n) || this; return r.onButtonDownObservable = new h, r.onButtonUpObservable = new h, r.type = zo.GENERIC, r._buttons = new Array(n.buttons.length), r } return U(t, e), t.prototype.onbuttondown = function(e) { this._onbuttondown = e } , t.prototype.onbuttonup = function(e) { this._onbuttonup = e } , t.prototype._setButtonValue = function(e, t, i) { return e !== t && (1 === e && (this._onbuttondown && this._onbuttondown(i), this.onButtonDownObservable.notifyObservers(i)), 0 === e && (this._onbuttonup && this._onbuttonup(i), this.onButtonUpObservable.notifyObservers(i))), e } , t.prototype.update = function() { e.prototype.update.call(this); for (var t = 0; t < this._buttons.length; t++) this._buttons[t] = this._setButtonValue(this.browserGamepad.buttons[t].value, this._buttons[t], t) } , t.prototype.dispose = function() { e.prototype.dispose.call(this), this.onButtonDownObservable.clear(), this.onButtonUpObservable.clear() } , t }(zo) , Ho = function() { function e() { this.gamepadRotationSensibility = 80, this.gamepadMoveSensibility = 40, this._yAxisScale = 1 } return Object.defineProperty(e.prototype, "invertYAxis", { get: function() { return 1 !== this._yAxisScale }, set: function(e) { this._yAxisScale = e ? -1 : 1 }, enumerable: !1, configurable: !0 }), e.prototype.attachControl = function() { var e = this , t = this.camera.getScene().gamepadManager; this._onGamepadConnectedObserver = t.onGamepadConnectedObservable.add((function(t) { t.type !== zo.POSE_ENABLED && (e.gamepad && t.type !== zo.XBOX || (e.gamepad = t)) } )), this._onGamepadDisconnectedObserver = t.onGamepadDisconnectedObservable.add((function(t) { e.gamepad === t && (e.gamepad = null) } )), this.gamepad = t.getGamepadByType(zo.XBOX) } , e.prototype.detachControl = function() { this.camera.getScene().gamepadManager.onGamepadConnectedObservable.remove(this._onGamepadConnectedObserver), this.camera.getScene().gamepadManager.onGamepadDisconnectedObservable.remove(this._onGamepadDisconnectedObserver), this.gamepad = null } , e.prototype.checkInputs = function() { if (this.gamepad) { var e = this.camera , t = this.gamepad.rightStick; if (t) { if (0 != t.x) { var i = t.x / this.gamepadRotationSensibility; 0 != i && Math.abs(i) > .005 && (e.inertialAlphaOffset += i) } if (0 != t.y) { var n = t.y / this.gamepadRotationSensibility * this._yAxisScale; 0 != n && Math.abs(n) > .005 && (e.inertialBetaOffset += n) } } var r = this.gamepad.leftStick; if (r && 0 != r.y) { var o = r.y / this.gamepadMoveSensibility; 0 != o && Math.abs(o) > .005 && (this.camera.inertialRadiusOffset -= o) } } } , e.prototype.getClassName = function() { return "ArcRotateCameraGamepadInput" } , e.prototype.getSimpleName = function() { return "gamepad" } , k([Ce()], e.prototype, "gamepadRotationSensibility", void 0), k([Ce()], e.prototype, "gamepadMoveSensibility", void 0), e }(); Vo.ArcRotateCameraGamepadInput = Ho; var Xo = function() { function e() { this.keysUp = [38], this.keysDown = [40], this.keysLeft = [37], this.keysRight = [39], this.keysReset = [220], this.panningSensibility = 50, this.zoomingSensibility = 25, this.useAltToZoom = !0, this.angularSpeed = .01, this._keys = new Array } return e.prototype.attachControl = function(e) { var t = this; e = gi.BackCompatCameraNoPreventDefault(arguments), this._onCanvasBlurObserver || (this._scene = this.camera.getScene(), this._engine = this._scene.getEngine(), this._onCanvasBlurObserver = this._engine.onCanvasBlurObservable.add((function() { t._keys = [] } )), this._onKeyboardObserver = this._scene.onKeyboardObservable.add((function(i) { var n, r = i.event; r.metaKey || (i.type === Qi.KEYDOWN ? (t._ctrlPressed = r.ctrlKey, t._altPressed = r.altKey, (-1 !== t.keysUp.indexOf(r.keyCode) || -1 !== t.keysDown.indexOf(r.keyCode) || -1 !== t.keysLeft.indexOf(r.keyCode) || -1 !== t.keysRight.indexOf(r.keyCode) || -1 !== t.keysReset.indexOf(r.keyCode)) && (-1 === (n = t._keys.indexOf(r.keyCode)) && t._keys.push(r.keyCode), r.preventDefault && (e || r.preventDefault()))) : -1 === t.keysUp.indexOf(r.keyCode) && -1 === t.keysDown.indexOf(r.keyCode) && -1 === t.keysLeft.indexOf(r.keyCode) && -1 === t.keysRight.indexOf(r.keyCode) && -1 === t.keysReset.indexOf(r.keyCode) || ((n = t._keys.indexOf(r.keyCode)) >= 0 && t._keys.splice(n, 1), r.preventDefault && (e || r.preventDefault()))) } ))) } , e.prototype.detachControl = function() { this._scene && (this._onKeyboardObserver && this._scene.onKeyboardObservable.remove(this._onKeyboardObserver), this._onCanvasBlurObserver && this._engine.onCanvasBlurObservable.remove(this._onCanvasBlurObserver), this._onKeyboardObserver = null, this._onCanvasBlurObserver = null), this._keys = [] } , e.prototype.checkInputs = function() { if (this._onKeyboardObserver) for (var e = this.camera, t = 0; t < this._keys.length; t++) { var i = this._keys[t]; -1 !== this.keysLeft.indexOf(i) ? this._ctrlPressed && this.camera._useCtrlForPanning ? e.inertialPanningX -= 1 / this.panningSensibility : e.inertialAlphaOffset -= this.angularSpeed : -1 !== this.keysUp.indexOf(i) ? this._ctrlPressed && this.camera._useCtrlForPanning ? e.inertialPanningY += 1 / this.panningSensibility : this._altPressed && this.useAltToZoom ? e.inertialRadiusOffset += 1 / this.zoomingSensibility : e.inertialBetaOffset -= this.angularSpeed : -1 !== this.keysRight.indexOf(i) ? this._ctrlPressed && this.camera._useCtrlForPanning ? e.inertialPanningX += 1 / this.panningSensibility : e.inertialAlphaOffset += this.angularSpeed : -1 !== this.keysDown.indexOf(i) ? this._ctrlPressed && this.camera._useCtrlForPanning ? e.inertialPanningY -= 1 / this.panningSensibility : this._altPressed && this.useAltToZoom ? e.inertialRadiusOffset -= 1 / this.zoomingSensibility : e.inertialBetaOffset += this.angularSpeed : -1 !== this.keysReset.indexOf(i) && e.useInputToRestoreState && e.restoreState() } } , e.prototype.getClassName = function() { return "ArcRotateCameraKeyboardMoveInput" } , e.prototype.getSimpleName = function() { return "keyboard" } , k([Ce()], e.prototype, "keysUp", void 0), k([Ce()], e.prototype, "keysDown", void 0), k([Ce()], e.prototype, "keysLeft", void 0), k([Ce()], e.prototype, "keysRight", void 0), k([Ce()], e.prototype, "keysReset", void 0), k([Ce()], e.prototype, "panningSensibility", void 0), k([Ce()], e.prototype, "zoomingSensibility", void 0), k([Ce()], e.prototype, "useAltToZoom", void 0), k([Ce()], e.prototype, "angularSpeed", void 0), e }(); Vo.ArcRotateCameraKeyboardMoveInput = Xo; var jo = function() { function e() { this.wheelPrecision = 3, this.zoomToMouseLocation = !1, this.wheelDeltaPercentage = 0, this.customComputeDeltaFromMouseWheel = null, this._inertialPanning = x.Zero() } return e.prototype._computeDeltaFromMouseWheelLegacyEvent = function(e, t) { var i = .01 * e * this.wheelDeltaPercentage * t; return e > 0 ? i / (1 + this.wheelDeltaPercentage) : i * (1 + this.wheelDeltaPercentage) } , e.prototype.attachControl = function(e) { var t = this; e = gi.BackCompatCameraNoPreventDefault(arguments), this._wheel = function(i) { if (i.type === Xi.POINTERWHEEL) { var n, r = i.event, o = 0, a = r, s = r.deltaMode === $i.DOM_DELTA_LINE ? 40 : 1; if (n = void 0 !== r.deltaY ? -r.deltaY * s : void 0 !== r.wheelDeltaY ? -r.wheelDeltaY * s : a.wheelDelta, t.customComputeDeltaFromMouseWheel) o = t.customComputeDeltaFromMouseWheel(n, t, r); else if (t.wheelDeltaPercentage) { if ((o = t._computeDeltaFromMouseWheelLegacyEvent(n, t.camera.radius)) > 0) { for (var l = t.camera.radius, c = t.camera.inertialRadiusOffset + o, u = 0; u < 20 && Math.abs(c) > .001; u++) l -= c, c *= t.camera.inertia; l = d.Clamp(l, 0, Number.MAX_VALUE), o = t._computeDeltaFromMouseWheelLegacyEvent(n, l) } } else o = n / (40 * t.wheelPrecision); o && (t.zoomToMouseLocation && t._hitPlane ? t._zoomToMouse(o) : t.camera.inertialRadiusOffset += o), r.preventDefault && (e || r.preventDefault()) } } , this._observer = this.camera.getScene().onPointerObservable.add(this._wheel, Xi.POINTERWHEEL), this.zoomToMouseLocation && this._inertialPanning.setAll(0) } , e.prototype.detachControl = function() { this._observer && (this.camera.getScene().onPointerObservable.remove(this._observer), this._observer = null, this._wheel = null) } , e.prototype.checkInputs = function() { if (this.zoomToMouseLocation) { var e = this.camera; 0 + e.inertialAlphaOffset + e.inertialBetaOffset + e.inertialRadiusOffset && (this._updateHitPlane(), e.target.addInPlace(this._inertialPanning), this._inertialPanning.scaleInPlace(e.inertia), this._zeroIfClose(this._inertialPanning)) } } , e.prototype.getClassName = function() { return "ArcRotateCameraMouseWheelInput" } , e.prototype.getSimpleName = function() { return "mousewheel" } , e.prototype._updateHitPlane = function() { var e = this.camera , t = e.target.subtract(e.position); this._hitPlane = hn.FromPositionAndNormal(e.target, t) } , e.prototype._getPosition = function() { var e, t = this.camera, i = t.getScene(), n = i.createPickingRay(i.pointerX, i.pointerY, P.Identity(), t, !1), r = 0; return this._hitPlane && (r = null !== (e = n.intersectsPlane(this._hitPlane)) && void 0 !== e ? e : 0), n.origin.addInPlace(n.direction.scaleInPlace(r)) } , e.prototype._zoomToMouse = function(e) { var t, i, n = this.camera, r = 1 - n.inertia; if (n.lowerRadiusLimit) { var o = null !== (t = n.lowerRadiusLimit) && void 0 !== t ? t : 0; n.radius - (n.inertialRadiusOffset + e) / r < o && (e = (n.radius - o) * r - n.inertialRadiusOffset) } if (n.upperRadiusLimit) { var a = null !== (i = n.upperRadiusLimit) && void 0 !== i ? i : 0; n.radius - (n.inertialRadiusOffset + e) / r > a && (e = (n.radius - a) * r - n.inertialRadiusOffset) } var s = e / r / n.radius , l = this._getPosition() , c = I.Vector3[6]; l.subtractToRef(n.target, c), c.scaleInPlace(s), c.scaleInPlace(r), this._inertialPanning.addInPlace(c), n.inertialRadiusOffset += e } , e.prototype._zeroIfClose = function(e) { Math.abs(e.x) < m && (e.x = 0), Math.abs(e.y) < m && (e.y = 0), Math.abs(e.z) < m && (e.z = 0) } , k([Ce()], e.prototype, "wheelPrecision", void 0), k([Ce()], e.prototype, "zoomToMouseLocation", void 0), k([Ce()], e.prototype, "wheelDeltaPercentage", void 0), e }(); Vo.ArcRotateCameraMouseWheelInput = jo; var Yo = function(e) { function t() { var t = null !== e && e.apply(this, arguments) || this; return t.buttons = [0, 1, 2], t.angularSensibilityX = 1e3, t.angularSensibilityY = 1e3, t.pinchPrecision = 12, t.pinchDeltaPercentage = 0, t.useNaturalPinchZoom = !1, t.pinchZoom = !0, t.panningSensibility = 1e3, t.multiTouchPanning = !0, t.multiTouchPanAndZoom = !0, t.pinchInwards = !0, t._isPanClick = !1, t._twoFingerActivityCount = 0, t._isPinching = !1, t } return U(t, e), t.prototype.getClassName = function() { return "ArcRotateCameraPointersInput" } , t.prototype._computeMultiTouchPanning = function(e, t) { if (0 !== this.panningSensibility && e && t) { var i = t.x - e.x , n = t.y - e.y; this.camera.inertialPanningX += -i / this.panningSensibility, this.camera.inertialPanningY += n / this.panningSensibility } } , t.prototype._computePinchZoom = function(e, i) { var n = this.camera.radius || t.MinimumRadiusForPinch; this.useNaturalPinchZoom ? this.camera.radius = n * Math.sqrt(e) / Math.sqrt(i) : this.pinchDeltaPercentage ? this.camera.inertialRadiusOffset += .001 * (i - e) * n * this.pinchDeltaPercentage : this.camera.inertialRadiusOffset += (i - e) / (this.pinchPrecision * (this.pinchInwards ? 1 : -1) * (this.angularSensibilityX + this.angularSensibilityY) / 2) } , t.prototype.onTouch = function(e, t, i) { 0 !== this.panningSensibility && (this._ctrlKey && this.camera._useCtrlForPanning || this._isPanClick) ? (this.camera.inertialPanningX += -t / this.panningSensibility, this.camera.inertialPanningY += i / this.panningSensibility) : (this.camera.inertialAlphaOffset -= t / this.angularSensibilityX, this.camera.inertialBetaOffset -= i / this.angularSensibilityY) } , t.prototype.onDoubleTap = function() { this.camera.useInputToRestoreState && this.camera.restoreState() } , t.prototype.onMultiTouch = function(e, t, i, n, r, o) { 0 === i && null === r || 0 === n && null === o || (this.multiTouchPanAndZoom ? (this._computePinchZoom(i, n), this._computeMultiTouchPanning(r, o)) : this.multiTouchPanning && this.pinchZoom ? (this._twoFingerActivityCount++, this._isPinching || this._twoFingerActivityCount < 20 && Math.abs(Math.sqrt(n) - Math.sqrt(i)) > this.camera.pinchToPanMaxDistance ? (this._computePinchZoom(i, n), this._isPinching = !0) : this._computeMultiTouchPanning(r, o)) : this.multiTouchPanning ? this._computeMultiTouchPanning(r, o) : this.pinchZoom && this._computePinchZoom(i, n)) } , t.prototype.onButtonDown = function(e) { this._isPanClick = e.button === this.camera._panningMouseButton } , t.prototype.onButtonUp = function() { this._twoFingerActivityCount = 0, this._isPinching = !1 } , t.prototype.onLostFocus = function() { this._isPanClick = !1, this._twoFingerActivityCount = 0, this._isPinching = !1 } , t.MinimumRadiusForPinch = .001, k([Ce()], t.prototype, "buttons", void 0), k([Ce()], t.prototype, "angularSensibilityX", void 0), k([Ce()], t.prototype, "angularSensibilityY", void 0), k([Ce()], t.prototype, "pinchPrecision", void 0), k([Ce()], t.prototype, "pinchDeltaPercentage", void 0), k([Ce()], t.prototype, "useNaturalPinchZoom", void 0), k([Ce()], t.prototype, "pinchZoom", void 0), k([Ce()], t.prototype, "panningSensibility", void 0), k([Ce()], t.prototype, "multiTouchPanning", void 0), k([Ce()], t.prototype, "multiTouchPanAndZoom", void 0), t }(Uo); Vo.ArcRotateCameraPointersInput = Yo; var Ko = function(e) { function t(t) { return e.call(this, t) || this } return U(t, e), t.prototype.addMouseWheel = function() { return this.add(new jo), this } , t.prototype.addPointers = function() { return this.add(new Yo), this } , t.prototype.addKeyboard = function() { return this.add(new Xo), this } , t }(ko); Ko.prototype.addVRDeviceOrientation = function() { return this.add(new Qo), this } ; var Qo = function() { function e() { this.alphaCorrection = 1, this.gammaCorrection = 1, this._alpha = 0, this._gamma = 0, this._dirty = !1, this._deviceOrientationHandler = this._onOrientationEvent.bind(this) } return e.prototype.attachControl = function(e) { var t = this; e = gi.BackCompatCameraNoPreventDefault(arguments), this.camera.attachControl(e); var i = this.camera.getScene().getEngine().getHostWindow(); i && ("undefined" != typeof DeviceOrientationEvent && "function" == typeof DeviceOrientationEvent.requestPermission ? DeviceOrientationEvent.requestPermission().then((function(e) { "granted" === e ? i.addEventListener("deviceorientation", t._deviceOrientationHandler) : gi.Warn("Permission not granted.") } )).catch((function(e) { gi.Error(e) } )) : i.addEventListener("deviceorientation", this._deviceOrientationHandler)) } , e.prototype._onOrientationEvent = function(e) { null !== e.alpha && (this._alpha = (0 | +e.alpha) * this.alphaCorrection), null !== e.gamma && (this._gamma = (0 | +e.gamma) * this.gammaCorrection), this._dirty = !0 } , e.prototype.checkInputs = function() { this._dirty && (this._dirty = !1, this._gamma < 0 && (this._gamma = 180 + this._gamma), this.camera.alpha = -this._alpha / 180 * Math.PI % Math.PI * 2, this.camera.beta = this._gamma / 180 * Math.PI) } , e.prototype.detachControl = function() { window.removeEventListener("deviceorientation", this._deviceOrientationHandler) } , e.prototype.getClassName = function() { return "ArcRotateCameraVRDeviceOrientationInput" } , e.prototype.getSimpleName = function() { return "VRDeviceOrientation" } , e }(); Vo.ArcRotateCameraVRDeviceOrientationInput = Qo; var qo = function() { function e() { this.keysForward = [87], this.keysBackward = [83], this.keysUp = [69], this.keysDown = [81], this.keysRight = [68], this.keysLeft = [65], this._keys = new Array } return e.prototype.attachControl = function(e) { var t = this; e = gi.BackCompatCameraNoPreventDefault(arguments), this._onCanvasBlurObserver || (this._scene = this.camera.getScene(), this._engine = this._scene.getEngine(), this._onCanvasBlurObserver = this._engine.onCanvasBlurObservable.add((function() { t._keys = [] } )), this._onKeyboardObserver = this._scene.onKeyboardObservable.add((function(i) { var n, r = i.event; i.type === Qi.KEYDOWN ? -1 === t.keysForward.indexOf(r.keyCode) && -1 === t.keysBackward.indexOf(r.keyCode) && -1 === t.keysUp.indexOf(r.keyCode) && -1 === t.keysDown.indexOf(r.keyCode) && -1 === t.keysLeft.indexOf(r.keyCode) && -1 === t.keysRight.indexOf(r.keyCode) || (-1 === (n = t._keys.indexOf(r.keyCode)) && t._keys.push(r.keyCode), e || r.preventDefault()) : -1 === t.keysForward.indexOf(r.keyCode) && -1 === t.keysBackward.indexOf(r.keyCode) && -1 === t.keysUp.indexOf(r.keyCode) && -1 === t.keysDown.indexOf(r.keyCode) && -1 === t.keysLeft.indexOf(r.keyCode) && -1 === t.keysRight.indexOf(r.keyCode) || ((n = t._keys.indexOf(r.keyCode)) >= 0 && t._keys.splice(n, 1), e || r.preventDefault()) } ))) } , e.prototype.detachControl = function() { this._scene && (this._onKeyboardObserver && this._scene.onKeyboardObservable.remove(this._onKeyboardObserver), this._onCanvasBlurObserver && this._engine.onCanvasBlurObservable.remove(this._onCanvasBlurObserver), this._onKeyboardObserver = null, this._onCanvasBlurObserver = null), this._keys = [] } , e.prototype.getClassName = function() { return "FlyCameraKeyboardInput" } , e.prototype._onLostFocus = function() { this._keys = [] } , e.prototype.getSimpleName = function() { return "keyboard" } , e.prototype.checkInputs = function() { if (this._onKeyboardObserver) for (var e = this.camera, t = 0; t < this._keys.length; t++) { var i = this._keys[t] , n = e._computeLocalCameraSpeed(); -1 !== this.keysForward.indexOf(i) ? e._localDirection.copyFromFloats(0, 0, n) : -1 !== this.keysBackward.indexOf(i) ? e._localDirection.copyFromFloats(0, 0, -n) : -1 !== this.keysUp.indexOf(i) ? e._localDirection.copyFromFloats(0, n, 0) : -1 !== this.keysDown.indexOf(i) ? e._localDirection.copyFromFloats(0, -n, 0) : -1 !== this.keysRight.indexOf(i) ? e._localDirection.copyFromFloats(n, 0, 0) : -1 !== this.keysLeft.indexOf(i) && e._localDirection.copyFromFloats(-n, 0, 0), e.getScene().useRightHandedSystem && (e._localDirection.z *= -1), e.getViewMatrix().invertToRef(e._cameraTransformMatrix), x.TransformNormalToRef(e._localDirection, e._cameraTransformMatrix, e._transformedDirection), e.cameraDirection.addInPlace(e._transformedDirection) } } , k([Ce()], e.prototype, "keysForward", void 0), k([Ce()], e.prototype, "keysBackward", void 0), k([Ce()], e.prototype, "keysUp", void 0), k([Ce()], e.prototype, "keysDown", void 0), k([Ce()], e.prototype, "keysRight", void 0), k([Ce()], e.prototype, "keysLeft", void 0), e }(); Vo.FlyCameraKeyboardInput = qo; var Zo = function() { function e() { this.buttons = [0, 1, 2], this.buttonsYaw = [-1, 0, 1], this.buttonsPitch = [-1, 0, 1], this.buttonsRoll = [2], this.activeButton = -1, this.angularSensibility = 1e3, this._previousPosition = null } return e.prototype.attachControl = function(e) { var t = this; e = gi.BackCompatCameraNoPreventDefault(arguments), this._noPreventDefault = e, this._observer = this.camera.getScene().onPointerObservable.add((function(e) { t._pointerInput(e) } ), Xi.POINTERDOWN | Xi.POINTERUP | Xi.POINTERMOVE), this._rollObserver = this.camera.getScene().onBeforeRenderObservable.add((function() { t.camera.rollCorrect && t.camera.restoreRoll(t.camera.rollCorrect) } )) } , e.prototype.detachControl = function() { this._observer && (this.camera.getScene().onPointerObservable.remove(this._observer), this.camera.getScene().onBeforeRenderObservable.remove(this._rollObserver), this._observer = null, this._rollObserver = null, this._previousPosition = null, this._noPreventDefault = void 0) } , e.prototype.getClassName = function() { return "FlyCameraMouseInput" } , e.prototype.getSimpleName = function() { return "mouse" } , e.prototype._pointerInput = function(e) { var t = e.event , i = this.camera.getEngine(); if (!i.isInVRExclusivePointerMode && (this.touchEnabled || "touch" !== t.pointerType) && (e.type === Xi.POINTERMOVE || -1 !== this.buttons.indexOf(t.button))) { var n = t.srcElement || t.target; if (e.type === Xi.POINTERDOWN) { try { null == n || n.setPointerCapture(t.pointerId) } catch (t) {} this._previousPosition = { x: t.clientX, y: t.clientY }, this.activeButton = t.button, this._noPreventDefault || (t.preventDefault(), this._element.focus()), i.isPointerLock && this._onMouseMove(e.event) } else if (e.type === Xi.POINTERUP) { try { null == n || n.releasePointerCapture(t.pointerId) } catch (t) {} this.activeButton = -1, this._previousPosition = null, this._noPreventDefault || t.preventDefault() } else if (e.type === Xi.POINTERMOVE) { if (!this._previousPosition) return void (i.isPointerLock && this._onMouseMove(e.event)); var r = t.clientX - this._previousPosition.x , o = t.clientY - this._previousPosition.y; this._rotateCamera(r, o), this._previousPosition = { x: t.clientX, y: t.clientY }, this._noPreventDefault || t.preventDefault() } } } , e.prototype._onMouseMove = function(e) { var t = this.camera.getEngine(); if (t.isPointerLock && !t.isInVRExclusivePointerMode) { var i = e.movementX || e.mozMovementX || e.webkitMovementX || e.msMovementX || 0 , n = e.movementY || e.mozMovementY || e.webkitMovementY || e.msMovementY || 0; this._rotateCamera(i, n), this._previousPosition = null, this._noPreventDefault || e.preventDefault() } } , e.prototype._rotateCamera = function(e, t) { var i = this , n = this.camera; this.camera.getScene().useRightHandedSystem && (e *= -1), n.parent && n.parent._getWorldMatrixDeterminant() < 0 && (e *= -1); var r, o = e / this.angularSensibility, a = t / this.angularSensibility, s = C.RotationYawPitchRoll(n.rotation.y, n.rotation.x, n.rotation.z); if (this.buttonsPitch.some((function(e) { return e === i.activeButton } )) && (r = C.RotationAxis(vn.X, a), s.multiplyInPlace(r)), this.buttonsYaw.some((function(e) { return e === i.activeButton } ))) { r = C.RotationAxis(vn.Y, o), s.multiplyInPlace(r); var l = n.bankedTurnLimit + n._trackRoll; if (n.bankedTurn && -l < n.rotation.z && n.rotation.z < l) { var c = n.bankedTurnMultiplier * -o; r = C.RotationAxis(vn.Z, c), s.multiplyInPlace(r) } } this.buttonsRoll.some((function(e) { return e === i.activeButton } )) && (r = C.RotationAxis(vn.Z, -o), n._trackRoll -= o, s.multiplyInPlace(r)), s.toEulerAnglesToRef(n.rotation) } , k([Ce()], e.prototype, "buttons", void 0), k([Ce()], e.prototype, "angularSensibility", void 0), e }(); Vo.FlyCameraMouseInput = Zo; var Jo = function() { function e() { this.keysHeightOffsetIncr = [38], this.keysHeightOffsetDecr = [40], this.keysHeightOffsetModifierAlt = !1, this.keysHeightOffsetModifierCtrl = !1, this.keysHeightOffsetModifierShift = !1, this.keysRotationOffsetIncr = [37], this.keysRotationOffsetDecr = [39], this.keysRotationOffsetModifierAlt = !1, this.keysRotationOffsetModifierCtrl = !1, this.keysRotationOffsetModifierShift = !1, this.keysRadiusIncr = [40], this.keysRadiusDecr = [38], this.keysRadiusModifierAlt = !0, this.keysRadiusModifierCtrl = !1, this.keysRadiusModifierShift = !1, this.heightSensibility = 1, this.rotationSensibility = 1, this.radiusSensibility = 1, this._keys = new Array } return e.prototype.attachControl = function(e) { var t = this; e = gi.BackCompatCameraNoPreventDefault(arguments), this._onCanvasBlurObserver || (this._scene = this.camera.getScene(), this._engine = this._scene.getEngine(), this._onCanvasBlurObserver = this._engine.onCanvasBlurObservable.add((function() { t._keys = [] } )), this._onKeyboardObserver = this._scene.onKeyboardObservable.add((function(i) { var n, r = i.event; r.metaKey || (i.type === Qi.KEYDOWN ? (t._ctrlPressed = r.ctrlKey, t._altPressed = r.altKey, t._shiftPressed = r.shiftKey, (-1 !== t.keysHeightOffsetIncr.indexOf(r.keyCode) || -1 !== t.keysHeightOffsetDecr.indexOf(r.keyCode) || -1 !== t.keysRotationOffsetIncr.indexOf(r.keyCode) || -1 !== t.keysRotationOffsetDecr.indexOf(r.keyCode) || -1 !== t.keysRadiusIncr.indexOf(r.keyCode) || -1 !== t.keysRadiusDecr.indexOf(r.keyCode)) && (-1 === (n = t._keys.indexOf(r.keyCode)) && t._keys.push(r.keyCode), r.preventDefault && (e || r.preventDefault()))) : -1 === t.keysHeightOffsetIncr.indexOf(r.keyCode) && -1 === t.keysHeightOffsetDecr.indexOf(r.keyCode) && -1 === t.keysRotationOffsetIncr.indexOf(r.keyCode) && -1 === t.keysRotationOffsetDecr.indexOf(r.keyCode) && -1 === t.keysRadiusIncr.indexOf(r.keyCode) && -1 === t.keysRadiusDecr.indexOf(r.keyCode) || ((n = t._keys.indexOf(r.keyCode)) >= 0 && t._keys.splice(n, 1), r.preventDefault && (e || r.preventDefault()))) } ))) } , e.prototype.detachControl = function() { this._scene && (this._onKeyboardObserver && this._scene.onKeyboardObservable.remove(this._onKeyboardObserver), this._onCanvasBlurObserver && this._engine.onCanvasBlurObservable.remove(this._onCanvasBlurObserver), this._onKeyboardObserver = null, this._onCanvasBlurObserver = null), this._keys = [] } , e.prototype.checkInputs = function() { var e = this; this._onKeyboardObserver && this._keys.forEach((function(t) { -1 !== e.keysHeightOffsetIncr.indexOf(t) && e._modifierHeightOffset() ? e.camera.heightOffset += e.heightSensibility : -1 !== e.keysHeightOffsetDecr.indexOf(t) && e._modifierHeightOffset() ? e.camera.heightOffset -= e.heightSensibility : -1 !== e.keysRotationOffsetIncr.indexOf(t) && e._modifierRotationOffset() ? (e.camera.rotationOffset += e.rotationSensibility, e.camera.rotationOffset %= 360) : -1 !== e.keysRotationOffsetDecr.indexOf(t) && e._modifierRotationOffset() ? (e.camera.rotationOffset -= e.rotationSensibility, e.camera.rotationOffset %= 360) : -1 !== e.keysRadiusIncr.indexOf(t) && e._modifierRadius() ? e.camera.radius += e.radiusSensibility : -1 !== e.keysRadiusDecr.indexOf(t) && e._modifierRadius() && (e.camera.radius -= e.radiusSensibility) } )) } , e.prototype.getClassName = function() { return "FollowCameraKeyboardMoveInput" } , e.prototype.getSimpleName = function() { return "keyboard" } , e.prototype._modifierHeightOffset = function() { return this.keysHeightOffsetModifierAlt === this._altPressed && this.keysHeightOffsetModifierCtrl === this._ctrlPressed && this.keysHeightOffsetModifierShift === this._shiftPressed } , e.prototype._modifierRotationOffset = function() { return this.keysRotationOffsetModifierAlt === this._altPressed && this.keysRotationOffsetModifierCtrl === this._ctrlPressed && this.keysRotationOffsetModifierShift === this._shiftPressed } , e.prototype._modifierRadius = function() { return this.keysRadiusModifierAlt === this._altPressed && this.keysRadiusModifierCtrl === this._ctrlPressed && this.keysRadiusModifierShift === this._shiftPressed } , k([Ce()], e.prototype, "keysHeightOffsetIncr", void 0), k([Ce()], e.prototype, "keysHeightOffsetDecr", void 0), k([Ce()], e.prototype, "keysHeightOffsetModifierAlt", void 0), k([Ce()], e.prototype, "keysHeightOffsetModifierCtrl", void 0), k([Ce()], e.prototype, "keysHeightOffsetModifierShift", void 0), k([Ce()], e.prototype, "keysRotationOffsetIncr", void 0), k([Ce()], e.prototype, "keysRotationOffsetDecr", void 0), k([Ce()], e.prototype, "keysRotationOffsetModifierAlt", void 0), k([Ce()], e.prototype, "keysRotationOffsetModifierCtrl", void 0), k([Ce()], e.prototype, "keysRotationOffsetModifierShift", void 0), k([Ce()], e.prototype, "keysRadiusIncr", void 0), k([Ce()], e.prototype, "keysRadiusDecr", void 0), k([Ce()], e.prototype, "keysRadiusModifierAlt", void 0), k([Ce()], e.prototype, "keysRadiusModifierCtrl", void 0), k([Ce()], e.prototype, "keysRadiusModifierShift", void 0), k([Ce()], e.prototype, "heightSensibility", void 0), k([Ce()], e.prototype, "rotationSensibility", void 0), k([Ce()], e.prototype, "radiusSensibility", void 0), e }(); Vo.FollowCameraKeyboardMoveInput = Jo; var $o = function() { function e() { this.axisControlRadius = !0, this.axisControlHeight = !1, this.axisControlRotation = !1, this.wheelPrecision = 3, this.wheelDeltaPercentage = 0 } return e.prototype.attachControl = function(e) { var t = this; e = gi.BackCompatCameraNoPreventDefault(arguments), this._wheel = function(i) { if (i.type === Xi.POINTERWHEEL) { var n = i.event , r = 0 , o = Math.max(-1, Math.min(1, n.deltaY || n.wheelDelta || -n.detail)); t.wheelDeltaPercentage ? (console.assert(t.axisControlRadius + t.axisControlHeight + t.axisControlRotation <= 1, "wheelDeltaPercentage only usable when mouse wheel controls ONE axis. Currently enabled: axisControlRadius: " + t.axisControlRadius + ", axisControlHeightOffset: " + t.axisControlHeight + ", axisControlRotationOffset: " + t.axisControlRotation), t.axisControlRadius ? r = .01 * o * t.wheelDeltaPercentage * t.camera.radius : t.axisControlHeight ? r = .01 * o * t.wheelDeltaPercentage * t.camera.heightOffset : t.axisControlRotation && (r = .01 * o * t.wheelDeltaPercentage * t.camera.rotationOffset)) : r = o * t.wheelPrecision, r && (t.axisControlRadius ? t.camera.radius += r : t.axisControlHeight ? t.camera.heightOffset -= r : t.axisControlRotation && (t.camera.rotationOffset -= r)), n.preventDefault && (e || n.preventDefault()) } } , this._observer = this.camera.getScene().onPointerObservable.add(this._wheel, Xi.POINTERWHEEL) } , e.prototype.detachControl = function() { this._observer && (this.camera.getScene().onPointerObservable.remove(this._observer), this._observer = null, this._wheel = null) } , e.prototype.getClassName = function() { return "ArcRotateCameraMouseWheelInput" } , e.prototype.getSimpleName = function() { return "mousewheel" } , k([Ce()], e.prototype, "axisControlRadius", void 0), k([Ce()], e.prototype, "axisControlHeight", void 0), k([Ce()], e.prototype, "axisControlRotation", void 0), k([Ce()], e.prototype, "wheelPrecision", void 0), k([Ce()], e.prototype, "wheelDeltaPercentage", void 0), e }(); Vo.FollowCameraMouseWheelInput = $o; var ea = function(e) { function t() { var t = null !== e && e.apply(this, arguments) || this; return t.angularSensibilityX = 1, t.angularSensibilityY = 1, t.pinchPrecision = 1e4, t.pinchDeltaPercentage = 0, t.axisXControlRadius = !1, t.axisXControlHeight = !1, t.axisXControlRotation = !0, t.axisYControlRadius = !1, t.axisYControlHeight = !0, t.axisYControlRotation = !1, t.axisPinchControlRadius = !0, t.axisPinchControlHeight = !1, t.axisPinchControlRotation = !1, t.warningEnable = !0, t._warningCounter = 0, t } return U(t, e), t.prototype.getClassName = function() { return "FollowCameraPointersInput" } , t.prototype.onTouch = function(e, t, i) { this._warning(), this.axisXControlRotation ? this.camera.rotationOffset += t / this.angularSensibilityX : this.axisYControlRotation && (this.camera.rotationOffset += i / this.angularSensibilityX), this.axisXControlHeight ? this.camera.heightOffset += t / this.angularSensibilityY : this.axisYControlHeight && (this.camera.heightOffset += i / this.angularSensibilityY), this.axisXControlRadius ? this.camera.radius -= t / this.angularSensibilityY : this.axisYControlRadius && (this.camera.radius -= i / this.angularSensibilityY) } , t.prototype.onMultiTouch = function(e, t, i, n, r, o) { if (!(0 === i && null === r || 0 === n && null === o)) { var a = (n - i) / (this.pinchPrecision * (this.angularSensibilityX + this.angularSensibilityY) / 2); this.pinchDeltaPercentage ? (a *= .01 * this.pinchDeltaPercentage, this.axisPinchControlRotation && (this.camera.rotationOffset += a * this.camera.rotationOffset), this.axisPinchControlHeight && (this.camera.heightOffset += a * this.camera.heightOffset), this.axisPinchControlRadius && (this.camera.radius -= a * this.camera.radius)) : (this.axisPinchControlRotation && (this.camera.rotationOffset += a), this.axisPinchControlHeight && (this.camera.heightOffset += a), this.axisPinchControlRadius && (this.camera.radius -= a)) } } , t.prototype._warning = function() { if (this.warningEnable && this._warningCounter++ % 100 == 0) { var e = "It probably only makes sense to control ONE camera property with each pointer axis. Set 'warningEnable = false' if you are sure. Currently enabled: "; console.assert(this.axisXControlRotation + this.axisXControlHeight + this.axisXControlRadius <= 1, e + "axisXControlRotation: " + this.axisXControlRotation + ", axisXControlHeight: " + this.axisXControlHeight + ", axisXControlRadius: " + this.axisXControlRadius), console.assert(this.axisYControlRotation + this.axisYControlHeight + this.axisYControlRadius <= 1, e + "axisYControlRotation: " + this.axisYControlRotation + ", axisYControlHeight: " + this.axisYControlHeight + ", axisYControlRadius: " + this.axisYControlRadius), console.assert(this.axisPinchControlRotation + this.axisPinchControlHeight + this.axisPinchControlRadius <= 1, e + "axisPinchControlRotation: " + this.axisPinchControlRotation + ", axisPinchControlHeight: " + this.axisPinchControlHeight + ", axisPinchControlRadius: " + this.axisPinchControlRadius) } } , k([Ce()], t.prototype, "angularSensibilityX", void 0), k([Ce()], t.prototype, "angularSensibilityY", void 0), k([Ce()], t.prototype, "pinchPrecision", void 0), k([Ce()], t.prototype, "pinchDeltaPercentage", void 0), k([Ce()], t.prototype, "axisXControlRadius", void 0), k([Ce()], t.prototype, "axisXControlHeight", void 0), k([Ce()], t.prototype, "axisXControlRotation", void 0), k([Ce()], t.prototype, "axisYControlRadius", void 0), k([Ce()], t.prototype, "axisYControlHeight", void 0), k([Ce()], t.prototype, "axisYControlRotation", void 0), k([Ce()], t.prototype, "axisPinchControlRadius", void 0), k([Ce()], t.prototype, "axisPinchControlHeight", void 0), k([Ce()], t.prototype, "axisPinchControlRotation", void 0), t }(Uo); Vo.FollowCameraPointersInput = ea; var ta = function() { function e() { this.keysUp = [38], this.keysUpward = [33], this.keysDown = [40], this.keysDownward = [34], this.keysLeft = [37], this.keysRight = [39], this.rotationSpeed = .5, this.keysRotateLeft = [], this.keysRotateRight = [], this._keys = new Array } return e.prototype.attachControl = function(e) { var t = this; e = gi.BackCompatCameraNoPreventDefault(arguments), this._onCanvasBlurObserver || (this._scene = this.camera.getScene(), this._engine = this._scene.getEngine(), this._onCanvasBlurObserver = this._engine.onCanvasBlurObservable.add((function() { t._keys = [] } )), this._onKeyboardObserver = this._scene.onKeyboardObservable.add((function(i) { var n, r = i.event; r.metaKey || (i.type === Qi.KEYDOWN ? -1 === t.keysUp.indexOf(r.keyCode) && -1 === t.keysDown.indexOf(r.keyCode) && -1 === t.keysLeft.indexOf(r.keyCode) && -1 === t.keysRight.indexOf(r.keyCode) && -1 === t.keysUpward.indexOf(r.keyCode) && -1 === t.keysDownward.indexOf(r.keyCode) && -1 === t.keysRotateLeft.indexOf(r.keyCode) && -1 === t.keysRotateRight.indexOf(r.keyCode) || (-1 === (n = t._keys.indexOf(r.keyCode)) && t._keys.push(r.keyCode), e || r.preventDefault()) : -1 === t.keysUp.indexOf(r.keyCode) && -1 === t.keysDown.indexOf(r.keyCode) && -1 === t.keysLeft.indexOf(r.keyCode) && -1 === t.keysRight.indexOf(r.keyCode) && -1 === t.keysUpward.indexOf(r.keyCode) && -1 === t.keysDownward.indexOf(r.keyCode) && -1 === t.keysRotateLeft.indexOf(r.keyCode) && -1 === t.keysRotateRight.indexOf(r.keyCode) || ((n = t._keys.indexOf(r.keyCode)) >= 0 && t._keys.splice(n, 1), e || r.preventDefault())) } ))) } , e.prototype.detachControl = function() { this._scene && (this._onKeyboardObserver && this._scene.onKeyboardObservable.remove(this._onKeyboardObserver), this._onCanvasBlurObserver && this._engine.onCanvasBlurObservable.remove(this._onCanvasBlurObserver), this._onKeyboardObserver = null, this._onCanvasBlurObserver = null), this._keys = [] } , e.prototype.checkInputs = function() { if (this._onKeyboardObserver) for (var e = this.camera, t = 0; t < this._keys.length; t++) { var i = this._keys[t] , n = e._computeLocalCameraSpeed(); -1 !== this.keysLeft.indexOf(i) ? e._localDirection.copyFromFloats(-n, 0, 0) : -1 !== this.keysUp.indexOf(i) ? e._localDirection.copyFromFloats(0, 0, n) : -1 !== this.keysRight.indexOf(i) ? e._localDirection.copyFromFloats(n, 0, 0) : -1 !== this.keysDown.indexOf(i) ? e._localDirection.copyFromFloats(0, 0, -n) : -1 !== this.keysUpward.indexOf(i) ? e._localDirection.copyFromFloats(0, n, 0) : -1 !== this.keysDownward.indexOf(i) ? e._localDirection.copyFromFloats(0, -n, 0) : -1 !== this.keysRotateLeft.indexOf(i) ? (e._localDirection.copyFromFloats(0, 0, 0), e.cameraRotation.y -= this._getLocalRotation()) : -1 !== this.keysRotateRight.indexOf(i) && (e._localDirection.copyFromFloats(0, 0, 0), e.cameraRotation.y += this._getLocalRotation()), e.getScene().useRightHandedSystem && (e._localDirection.z *= -1), e.getViewMatrix().invertToRef(e._cameraTransformMatrix), x.TransformNormalToRef(e._localDirection, e._cameraTransformMatrix, e._transformedDirection), e.cameraDirection.addInPlace(e._transformedDirection) } } , e.prototype.getClassName = function() { return "FreeCameraKeyboardMoveInput" } , e.prototype._onLostFocus = function() { this._keys = [] } , e.prototype.getSimpleName = function() { return "keyboard" } , e.prototype._getLocalRotation = function() { var e = this.rotationSpeed * this._engine.getDeltaTime() / 1e3; return this.camera.getScene().useRightHandedSystem && (e *= -1), this.camera.parent && this.camera.parent._getWorldMatrixDeterminant() < 0 && (e *= -1), e } , k([Ce()], e.prototype, "keysUp", void 0), k([Ce()], e.prototype, "keysUpward", void 0), k([Ce()], e.prototype, "keysDown", void 0), k([Ce()], e.prototype, "keysDownward", void 0), k([Ce()], e.prototype, "keysLeft", void 0), k([Ce()], e.prototype, "keysRight", void 0), k([Ce()], e.prototype, "rotationSpeed", void 0), k([Ce()], e.prototype, "keysRotateLeft", void 0), k([Ce()], e.prototype, "keysRotateRight", void 0), e }(); Vo.FreeCameraKeyboardMoveInput = ta; var ia, na = function() { function e(e) { void 0 === e && (e = !0), this.touchEnabled = e, this.buttons = [0, 1, 2], this.angularSensibility = 2e3, this._previousPosition = null, this.onPointerMovedObservable = new h, this._allowCameraRotation = !0, this._currentActiveButton = -1 } return e.prototype.attachControl = function(e) { var t = this; e = gi.BackCompatCameraNoPreventDefault(arguments); var i = this.camera.getEngine() , n = i.getInputElement(); this._pointerInput || (this._pointerInput = function(r) { var o = r.event , a = "touch" === o.pointerType; if (!i.isInVRExclusivePointerMode && (t.touchEnabled || !a) && (r.type === Xi.POINTERMOVE || -1 !== t.buttons.indexOf(o.button))) { var s = o.srcElement || o.target; if (r.type !== Xi.POINTERDOWN || -1 !== t._currentActiveButton && !a) if (r.type !== Xi.POINTERUP || t._currentActiveButton !== o.button && !a) { if (r.type === Xi.POINTERMOVE) if (i.isPointerLock && t._onMouseMove) t._onMouseMove(r.event); else if (t._previousPosition) { var l = o.clientX - t._previousPosition.x , c = o.clientY - t._previousPosition.y; t.camera.getScene().useRightHandedSystem && (l *= -1), t.camera.parent && t.camera.parent._getWorldMatrixDeterminant() < 0 && (l *= -1), t._allowCameraRotation && (t.camera.cameraRotation.y += l / t.angularSensibility, t.camera.cameraRotation.x += c / t.angularSensibility), t.onPointerMovedObservable.notifyObservers({ offsetX: l, offsetY: c }), t._previousPosition = { x: o.clientX, y: o.clientY }, e || o.preventDefault() } } else { try { null == s || s.releasePointerCapture(o.pointerId) } catch (e) {} t._currentActiveButton = -1, t._previousPosition = null, e || o.preventDefault() } else { try { null == s || s.setPointerCapture(o.pointerId) } catch (e) {} -1 === t._currentActiveButton && (t._currentActiveButton = o.button), t._previousPosition = { x: o.clientX, y: o.clientY }, e || (o.preventDefault(), n && n.focus()), i.isPointerLock && t._onMouseMove && t._onMouseMove(r.event) } } } ), this._onMouseMove = function(n) { if (i.isPointerLock && !i.isInVRExclusivePointerMode) { var r = n.movementX || n.mozMovementX || n.webkitMovementX || n.msMovementX || 0; t.camera.getScene().useRightHandedSystem && (r *= -1), t.camera.parent && t.camera.parent._getWorldMatrixDeterminant() < 0 && (r *= -1), t.camera.cameraRotation.y += r / t.angularSensibility; var o = n.movementY || n.mozMovementY || n.webkitMovementY || n.msMovementY || 0; t.camera.cameraRotation.x += o / t.angularSensibility, t._previousPosition = null, e || n.preventDefault() } } , this._observer = this.camera.getScene().onPointerObservable.add(this._pointerInput, Xi.POINTERDOWN | Xi.POINTERUP | Xi.POINTERMOVE), n && (this._contextMenuBind = this.onContextMenu.bind(this), n.addEventListener("contextmenu", this._contextMenuBind, !1)) } , e.prototype.onContextMenu = function(e) { e.preventDefault() } , e.prototype.detachControl = function() { if (this._observer) { if (this.camera.getScene().onPointerObservable.remove(this._observer), this._contextMenuBind) { var e = this.camera.getEngine().getInputElement(); e && e.removeEventListener("contextmenu", this._contextMenuBind) } this.onPointerMovedObservable && this.onPointerMovedObservable.clear(), this._observer = null, this._onMouseMove = null, this._previousPosition = null } } , e.prototype.getClassName = function() { return "FreeCameraMouseInput" } , e.prototype.getSimpleName = function() { return "mouse" } , k([Ce()], e.prototype, "buttons", void 0), k([Ce()], e.prototype, "angularSensibility", void 0), e }(); Vo.FreeCameraMouseInput = na, function(e) { e[e.MoveRelative = 0] = "MoveRelative", e[e.RotateRelative = 1] = "RotateRelative", e[e.MoveScene = 2] = "MoveScene" }(ia || (ia = {})); var ra = function(e) { function t() { var t = null !== e && e.apply(this, arguments) || this; return t._moveRelative = x.Zero(), t._rotateRelative = x.Zero(), t._moveScene = x.Zero(), t._wheelXAction = ia.MoveRelative, t._wheelXActionCoordinate = gn.X, t._wheelYAction = ia.MoveRelative, t._wheelYActionCoordinate = gn.Z, t._wheelZAction = null, t._wheelZActionCoordinate = null, t } return U(t, e), t.prototype.getClassName = function() { return "FreeCameraMouseWheelInput" } , Object.defineProperty(t.prototype, "wheelXMoveRelative", { get: function() { return this._wheelXAction !== ia.MoveRelative ? null : this._wheelXActionCoordinate }, set: function(e) { null === e && this._wheelXAction !== ia.MoveRelative || (this._wheelXAction = ia.MoveRelative, this._wheelXActionCoordinate = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "wheelYMoveRelative", { get: function() { return this._wheelYAction !== ia.MoveRelative ? null : this._wheelYActionCoordinate }, set: function(e) { null === e && this._wheelYAction !== ia.MoveRelative || (this._wheelYAction = ia.MoveRelative, this._wheelYActionCoordinate = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "wheelZMoveRelative", { get: function() { return this._wheelZAction !== ia.MoveRelative ? null : this._wheelZActionCoordinate }, set: function(e) { null === e && this._wheelZAction !== ia.MoveRelative || (this._wheelZAction = ia.MoveRelative, this._wheelZActionCoordinate = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "wheelXRotateRelative", { get: function() { return this._wheelXAction !== ia.RotateRelative ? null : this._wheelXActionCoordinate }, set: function(e) { null === e && this._wheelXAction !== ia.RotateRelative || (this._wheelXAction = ia.RotateRelative, this._wheelXActionCoordinate = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "wheelYRotateRelative", { get: function() { return this._wheelYAction !== ia.RotateRelative ? null : this._wheelYActionCoordinate }, set: function(e) { null === e && this._wheelYAction !== ia.RotateRelative || (this._wheelYAction = ia.RotateRelative, this._wheelYActionCoordinate = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "wheelZRotateRelative", { get: function() { return this._wheelZAction !== ia.RotateRelative ? null : this._wheelZActionCoordinate }, set: function(e) { null === e && this._wheelZAction !== ia.RotateRelative || (this._wheelZAction = ia.RotateRelative, this._wheelZActionCoordinate = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "wheelXMoveScene", { get: function() { return this._wheelXAction !== ia.MoveScene ? null : this._wheelXActionCoordinate }, set: function(e) { null === e && this._wheelXAction !== ia.MoveScene || (this._wheelXAction = ia.MoveScene, this._wheelXActionCoordinate = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "wheelYMoveScene", { get: function() { return this._wheelYAction !== ia.MoveScene ? null : this._wheelYActionCoordinate }, set: function(e) { null === e && this._wheelYAction !== ia.MoveScene || (this._wheelYAction = ia.MoveScene, this._wheelYActionCoordinate = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "wheelZMoveScene", { get: function() { return this._wheelZAction !== ia.MoveScene ? null : this._wheelZActionCoordinate }, set: function(e) { null === e && this._wheelZAction !== ia.MoveScene || (this._wheelZAction = ia.MoveScene, this._wheelZActionCoordinate = e) }, enumerable: !1, configurable: !0 }), t.prototype.checkInputs = function() { if (0 !== this._wheelDeltaX || 0 !== this._wheelDeltaY || 0 != this._wheelDeltaZ) { this._moveRelative.setAll(0), this._rotateRelative.setAll(0), this._moveScene.setAll(0), this._updateCamera(), this.camera.getScene().useRightHandedSystem && (this._moveRelative.z *= -1); var t = P.Zero(); this.camera.getViewMatrix().invertToRef(t); var i = x.Zero(); x.TransformNormalToRef(this._moveRelative, t, i), this.camera.cameraRotation.x += this._rotateRelative.x / 200, this.camera.cameraRotation.y += this._rotateRelative.y / 200, this.camera.cameraDirection.addInPlace(i), this.camera.cameraDirection.addInPlace(this._moveScene), e.prototype.checkInputs.call(this) } } , t.prototype._updateCamera = function() { this._updateCameraProperty(this._wheelDeltaX, this._wheelXAction, this._wheelXActionCoordinate), this._updateCameraProperty(this._wheelDeltaY, this._wheelYAction, this._wheelYActionCoordinate), this._updateCameraProperty(this._wheelDeltaZ, this._wheelZAction, this._wheelZActionCoordinate) } , t.prototype._updateCameraProperty = function(e, t, i) { if (0 !== e && null !== t && null !== i) { var n = null; switch (t) { case ia.MoveRelative: n = this._moveRelative; break; case ia.RotateRelative: n = this._rotateRelative; break; case ia.MoveScene: n = this._moveScene } switch (i) { case gn.X: n.set(e, 0, 0); break; case gn.Y: n.set(0, e, 0); break; case gn.Z: n.set(0, 0, e) } } } , k([Ce()], t.prototype, "wheelXMoveRelative", null), k([Ce()], t.prototype, "wheelYMoveRelative", null), k([Ce()], t.prototype, "wheelZMoveRelative", null), k([Ce()], t.prototype, "wheelXRotateRelative", null), k([Ce()], t.prototype, "wheelYRotateRelative", null), k([Ce()], t.prototype, "wheelZRotateRelative", null), k([Ce()], t.prototype, "wheelXMoveScene", null), k([Ce()], t.prototype, "wheelYMoveScene", null), k([Ce()], t.prototype, "wheelZMoveScene", null), t }(Bo); Vo.FreeCameraMouseWheelInput = ra; var oa = function() { function e(e) { void 0 === e && (e = !1), this.allowMouse = e, this.touchAngularSensibility = 2e5, this.touchMoveSensibility = 250, this.singleFingerRotate = !1, this._offsetX = null, this._offsetY = null, this._pointerPressed = new Array } return e.prototype.attachControl = function(e) { var t = this; e = gi.BackCompatCameraNoPreventDefault(arguments); var i = null; if (void 0 === this._pointerInput && (this._onLostFocus = function() { t._offsetX = null, t._offsetY = null } , this._pointerInput = function(n) { var r = n.event , o = !t.camera.getEngine().hostInformation.isMobile && r instanceof MouseEvent; if (t.allowMouse || "mouse" !== r.pointerType && !o) if (n.type === Xi.POINTERDOWN) { if (e || r.preventDefault(), t._pointerPressed.push(r.pointerId), 1 !== t._pointerPressed.length) return; i = { x: r.clientX, y: r.clientY } } else if (n.type === Xi.POINTERUP) { if (e || r.preventDefault(), -1 === (a = t._pointerPressed.indexOf(r.pointerId))) return; if (t._pointerPressed.splice(a, 1), 0 != a) return; i = null, t._offsetX = null, t._offsetY = null } else if (n.type === Xi.POINTERMOVE) { if (e || r.preventDefault(), !i) return; var a; if (0 != (a = t._pointerPressed.indexOf(r.pointerId))) return; t._offsetX = r.clientX - i.x, t._offsetY = -(r.clientY - i.y) } } ), this._observer = this.camera.getScene().onPointerObservable.add(this._pointerInput, Xi.POINTERDOWN | Xi.POINTERUP | Xi.POINTERMOVE), this._onLostFocus) { var n = this.camera.getEngine() , r = n.getInputElement(); r && r.addEventListener("blur", this._onLostFocus) } } , e.prototype.detachControl = function() { if (this._pointerInput) { if (this._observer && (this.camera.getScene().onPointerObservable.remove(this._observer), this._observer = null), this._onLostFocus) { var e = this.camera.getEngine().getInputElement(); e && e.removeEventListener("blur", this._onLostFocus), this._onLostFocus = null } this._pointerPressed = [], this._offsetX = null, this._offsetY = null } } , e.prototype.checkInputs = function() { if (null !== this._offsetX && null !== this._offsetY && (0 !== this._offsetX || 0 !== this._offsetY)) { var e = this.camera; if (e.cameraRotation.y = this._offsetX / this.touchAngularSensibility, this.singleFingerRotate && 1 === this._pointerPressed.length || !this.singleFingerRotate && this._pointerPressed.length > 1) e.cameraRotation.x = -this._offsetY / this.touchAngularSensibility; else { var t = e._computeLocalCameraSpeed() , i = new x(0,0,t * this._offsetY / this.touchMoveSensibility); P.RotationYawPitchRollToRef(e.rotation.y, e.rotation.x, 0, e._cameraRotationMatrix), e.cameraDirection.addInPlace(x.TransformCoordinates(i, e._cameraRotationMatrix)) } } } , e.prototype.getClassName = function() { return "FreeCameraTouchInput" } , e.prototype.getSimpleName = function() { return "touch" } , k([Ce()], e.prototype, "touchAngularSensibility", void 0), k([Ce()], e.prototype, "touchMoveSensibility", void 0), e }(); Vo.FreeCameraTouchInput = oa; var aa = function(e) { function t(t) { var i = e.call(this, t) || this; return i._mouseInput = null, i._mouseWheelInput = null, i } return U(t, e), t.prototype.addKeyboard = function() { return this.add(new ta), this } , t.prototype.addMouse = function(e) { return void 0 === e && (e = !0), this._mouseInput || (this._mouseInput = new na(e), this.add(this._mouseInput)), this } , t.prototype.removeMouse = function() { return this._mouseInput && this.remove(this._mouseInput), this } , t.prototype.addMouseWheel = function() { return this._mouseWheelInput || (this._mouseWheelInput = new ra, this.add(this._mouseWheelInput)), this } , t.prototype.removeMouseWheel = function() { return this._mouseWheelInput && this.remove(this._mouseWheelInput), this } , t.prototype.addTouch = function() { return this.add(new oa), this } , t.prototype.clear = function() { e.prototype.clear.call(this), this._mouseInput = null } , t }(ko); aa.prototype.addDeviceOrientation = function() { return this._deviceOrientationInput || (this._deviceOrientationInput = new sa, this.add(this._deviceOrientationInput)), this } ; var sa = function() { function e() { var e = this; this._screenOrientationAngle = 0, this._screenQuaternion = new C, this._alpha = 0, this._beta = 0, this._gamma = 0, this._onDeviceOrientationChangedObservable = new h, this._orientationChanged = function() { e._screenOrientationAngle = void 0 !== window.orientation ? +window.orientation : window.screen.orientation && window.screen.orientation.angle ? window.screen.orientation.angle : 0, e._screenOrientationAngle = -gi.ToRadians(e._screenOrientationAngle / 2), e._screenQuaternion.copyFromFloats(0, Math.sin(e._screenOrientationAngle), 0, Math.cos(e._screenOrientationAngle)) } , this._deviceOrientation = function(t) { e._alpha = null !== t.alpha ? t.alpha : 0, e._beta = null !== t.beta ? t.beta : 0, e._gamma = null !== t.gamma ? t.gamma : 0, null !== t.alpha && e._onDeviceOrientationChangedObservable.notifyObservers() } , this._constantTranform = new C(-Math.sqrt(.5),0,0,Math.sqrt(.5)), this._orientationChanged() } return e.WaitForOrientationChangeAsync = function(e) { return new Promise((function(t, i) { var n = !1 , r = function() { window.removeEventListener("deviceorientation", r), n = !0, t() }; e && setTimeout((function() { n || (window.removeEventListener("deviceorientation", r), i("WaitForOrientationChangeAsync timed out")) } ), e), "undefined" != typeof DeviceOrientationEvent && "function" == typeof DeviceOrientationEvent.requestPermission ? DeviceOrientationEvent.requestPermission().then((function(e) { "granted" == e ? window.addEventListener("deviceorientation", r) : gi.Warn("Permission not granted.") } )).catch((function(e) { gi.Error(e) } )) : window.addEventListener("deviceorientation", r) } )) } , Object.defineProperty(e.prototype, "camera", { get: function() { return this._camera }, set: function(e) { var t = this; this._camera = e, null == this._camera || this._camera.rotationQuaternion || (this._camera.rotationQuaternion = new C), this._camera && this._camera.onDisposeObservable.add((function() { t._onDeviceOrientationChangedObservable.clear() } )) }, enumerable: !1, configurable: !0 }), e.prototype.attachControl = function() { var e = this , t = this.camera.getScene().getEngine().getHostWindow(); if (t) { var i = function() { t.addEventListener("orientationchange", e._orientationChanged), t.addEventListener("deviceorientation", e._deviceOrientation), e._orientationChanged() }; "undefined" != typeof DeviceOrientationEvent && "function" == typeof DeviceOrientationEvent.requestPermission ? DeviceOrientationEvent.requestPermission().then((function(e) { "granted" === e ? i() : gi.Warn("Permission not granted.") } )).catch((function(e) { gi.Error(e) } )) : i() } } , e.prototype.detachControl = function() { window.removeEventListener("orientationchange", this._orientationChanged), window.removeEventListener("deviceorientation", this._deviceOrientation), this._alpha = 0 } , e.prototype.checkInputs = function() { this._alpha && (C.RotationYawPitchRollToRef(gi.ToRadians(this._alpha), gi.ToRadians(this._beta), -gi.ToRadians(this._gamma), this.camera.rotationQuaternion), this._camera.rotationQuaternion.multiplyInPlace(this._screenQuaternion), this._camera.rotationQuaternion.multiplyInPlace(this._constantTranform), this._camera.rotationQuaternion.z *= -1, this._camera.rotationQuaternion.w *= -1) } , e.prototype.getClassName = function() { return "FreeCameraDeviceOrientationInput" } , e.prototype.getSimpleName = function() { return "deviceOrientation" } , e }(); Vo.FreeCameraDeviceOrientationInput = sa; var la, ca = function() { function e() { this.gamepadAngularSensibility = 200, this.gamepadMoveSensibility = 40, this.deadzoneDelta = .1, this._yAxisScale = 1, this._cameraTransform = P.Identity(), this._deltaTransform = x.Zero(), this._vector3 = x.Zero(), this._vector2 = A.Zero() } return Object.defineProperty(e.prototype, "invertYAxis", { get: function() { return 1 !== this._yAxisScale }, set: function(e) { this._yAxisScale = e ? -1 : 1 }, enumerable: !1, configurable: !0 }), e.prototype.attachControl = function() { var e = this , t = this.camera.getScene().gamepadManager; this._onGamepadConnectedObserver = t.onGamepadConnectedObservable.add((function(t) { t.type !== zo.POSE_ENABLED && (e.gamepad && t.type !== zo.XBOX || (e.gamepad = t)) } )), this._onGamepadDisconnectedObserver = t.onGamepadDisconnectedObservable.add((function(t) { e.gamepad === t && (e.gamepad = null) } )), this.gamepad = t.getGamepadByType(zo.XBOX), !this.gamepad && t.gamepads.length && (this.gamepad = t.gamepads[0]) } , e.prototype.detachControl = function() { this.camera.getScene().gamepadManager.onGamepadConnectedObservable.remove(this._onGamepadConnectedObserver), this.camera.getScene().gamepadManager.onGamepadDisconnectedObservable.remove(this._onGamepadDisconnectedObserver), this.gamepad = null } , e.prototype.checkInputs = function() { if (this.gamepad && this.gamepad.leftStick) { var e = this.camera , t = this.gamepad.leftStick; 0 !== this.gamepadMoveSensibility && (t.x = Math.abs(t.x) > this.deadzoneDelta ? t.x / this.gamepadMoveSensibility : 0, t.y = Math.abs(t.y) > this.deadzoneDelta ? t.y / this.gamepadMoveSensibility : 0); var i = this.gamepad.rightStick; i && 0 !== this.gamepadAngularSensibility ? (i.x = Math.abs(i.x) > this.deadzoneDelta ? i.x / this.gamepadAngularSensibility : 0, i.y = (Math.abs(i.y) > this.deadzoneDelta ? i.y / this.gamepadAngularSensibility : 0) * this._yAxisScale) : i = { x: 0, y: 0 }, e.rotationQuaternion ? e.rotationQuaternion.toRotationMatrix(this._cameraTransform) : P.RotationYawPitchRollToRef(e.rotation.y, e.rotation.x, 0, this._cameraTransform); var n = 50 * e._computeLocalCameraSpeed(); this._vector3.copyFromFloats(t.x * n, 0, -t.y * n), x.TransformCoordinatesToRef(this._vector3, this._cameraTransform, this._deltaTransform), e.cameraDirection.addInPlace(this._deltaTransform), this._vector2.copyFromFloats(i.y, i.x), e.cameraRotation.addInPlace(this._vector2) } } , e.prototype.getClassName = function() { return "FreeCameraGamepadInput" } , e.prototype.getSimpleName = function() { return "gamepad" } , k([Ce()], e.prototype, "gamepadAngularSensibility", void 0), k([Ce()], e.prototype, "gamepadMoveSensibility", void 0), e }(); Vo.FreeCameraGamepadInput = ca, function(e) { e[e.X = 0] = "X", e[e.Y = 1] = "Y", e[e.Z = 2] = "Z" }(la || (la = {})); var ua = function() { function e(t, i) { var n = this , r = V(V({}, e._GetDefaultOptions()), i); if (this._leftJoystick = !!t, e._GlobalJoystickIndex++, this._axisTargetedByLeftAndRight = la.X, this._axisTargetedByUpAndDown = la.Y, this.reverseLeftRight = !1, this.reverseUpDown = !1, this._touches = new Ei, this.deltaPosition = x.Zero(), this._joystickSensibility = 25, this._inversedSensibility = 1 / (this._joystickSensibility / 1e3), this._onResize = function() { e._VJCanvasWidth = window.innerWidth, e._VJCanvasHeight = window.innerHeight, e.Canvas && (e.Canvas.width = e._VJCanvasWidth, e.Canvas.height = e._VJCanvasHeight), e._HalfWidth = e._VJCanvasWidth / 2 } , !e.Canvas) { window.addEventListener("resize", this._onResize, !1), e.Canvas = document.createElement("canvas"), e._VJCanvasWidth = window.innerWidth, e._VJCanvasHeight = window.innerHeight, e.Canvas.width = window.innerWidth, e.Canvas.height = window.innerHeight, e.Canvas.style.width = "100%", e.Canvas.style.height = "100%", e.Canvas.style.position = "absolute", e.Canvas.style.backgroundColor = "transparent", e.Canvas.style.top = "0px", e.Canvas.style.left = "0px", e.Canvas.style.zIndex = "5", e.Canvas.style.msTouchAction = "none", e.Canvas.style.touchAction = "none", e.Canvas.setAttribute("touch-action", "none"); var o = e.Canvas.getContext("2d"); if (!o) throw new Error("Unable to create canvas for virtual joystick"); e._VJCanvasContext = o, e._VJCanvasContext.strokeStyle = "#ffffff", e._VJCanvasContext.lineWidth = 2, document.body.appendChild(e.Canvas) } e._HalfWidth = e.Canvas.width / 2, this.pressed = !1, this.limitToContainer = r.limitToContainer, this._joystickColor = r.color, this.containerSize = r.containerSize, this.puckSize = r.puckSize, r.position && this.setPosition(r.position.x, r.position.y), r.puckImage && this.setPuckImage(r.puckImage), r.containerImage && this.setContainerImage(r.containerImage), r.alwaysVisible && e._AlwaysVisibleSticks++, this.alwaysVisible = r.alwaysVisible, this._joystickPointerId = -1, this._joystickPointerPos = new A(0,0), this._joystickPreviousPointerPos = new A(0,0), this._joystickPointerStartPos = new A(0,0), this._deltaJoystickVector = new A(0,0), this._onPointerDownHandlerRef = function(e) { n._onPointerDown(e) } , this._onPointerMoveHandlerRef = function(e) { n._onPointerMove(e) } , this._onPointerUpHandlerRef = function(e) { n._onPointerUp(e) } , e.Canvas.addEventListener("pointerdown", this._onPointerDownHandlerRef, !1), e.Canvas.addEventListener("pointermove", this._onPointerMoveHandlerRef, !1), e.Canvas.addEventListener("pointerup", this._onPointerUpHandlerRef, !1), e.Canvas.addEventListener("pointerout", this._onPointerUpHandlerRef, !1), e.Canvas.addEventListener("contextmenu", (function(e) { e.preventDefault() } ), !1), requestAnimationFrame((function() { n._drawVirtualJoystick() } )) } return e._GetDefaultOptions = function() { return { puckSize: 40, containerSize: 60, color: "cyan", puckImage: void 0, containerImage: void 0, position: void 0, alwaysVisible: !1, limitToContainer: !1 } } , e.prototype.setJoystickSensibility = function(e) { this._joystickSensibility = e, this._inversedSensibility = 1 / (this._joystickSensibility / 1e3) } , e.prototype._onPointerDown = function(t) { t.preventDefault(), (!0 === this._leftJoystick ? t.clientX < e._HalfWidth : t.clientX > e._HalfWidth) && this._joystickPointerId < 0 ? (this._joystickPointerId = t.pointerId, this._joystickPosition ? (this._joystickPointerStartPos = this._joystickPosition.clone(), this._joystickPointerPos = this._joystickPosition.clone(), this._joystickPreviousPointerPos = this._joystickPosition.clone(), this._onPointerMove(t)) : (this._joystickPointerStartPos.x = t.clientX, this._joystickPointerStartPos.y = t.clientY, this._joystickPointerPos = this._joystickPointerStartPos.clone(), this._joystickPreviousPointerPos = this._joystickPointerStartPos.clone()), this._deltaJoystickVector.x = 0, this._deltaJoystickVector.y = 0, this.pressed = !0, this._touches.add(t.pointerId.toString(), t)) : e._GlobalJoystickIndex < 2 && this._action && (this._action(), this._touches.add(t.pointerId.toString(), { x: t.clientX, y: t.clientY, prevX: t.clientX, prevY: t.clientY })) } , e.prototype._onPointerMove = function(t) { if (this._joystickPointerId == t.pointerId) { if (this.limitToContainer) { var i = new A(t.clientX - this._joystickPointerStartPos.x,t.clientY - this._joystickPointerStartPos.y) , n = i.length(); n > this.containerSize && i.scaleInPlace(this.containerSize / n), this._joystickPointerPos.x = this._joystickPointerStartPos.x + i.x, this._joystickPointerPos.y = this._joystickPointerStartPos.y + i.y } else this._joystickPointerPos.x = t.clientX, this._joystickPointerPos.y = t.clientY; this._deltaJoystickVector = this._joystickPointerPos.clone(), this._deltaJoystickVector = this._deltaJoystickVector.subtract(this._joystickPointerStartPos), 0 < e._AlwaysVisibleSticks && (this._leftJoystick ? this._joystickPointerPos.x = Math.min(e._HalfWidth, this._joystickPointerPos.x) : this._joystickPointerPos.x = Math.max(e._HalfWidth, this._joystickPointerPos.x)); var r = (this.reverseLeftRight ? -1 : 1) * this._deltaJoystickVector.x / this._inversedSensibility; switch (this._axisTargetedByLeftAndRight) { case la.X: this.deltaPosition.x = Math.min(1, Math.max(-1, r)); break; case la.Y: this.deltaPosition.y = Math.min(1, Math.max(-1, r)); break; case la.Z: this.deltaPosition.z = Math.min(1, Math.max(-1, r)) } var o = (this.reverseUpDown ? 1 : -1) * this._deltaJoystickVector.y / this._inversedSensibility; switch (this._axisTargetedByUpAndDown) { case la.X: this.deltaPosition.x = Math.min(1, Math.max(-1, o)); break; case la.Y: this.deltaPosition.y = Math.min(1, Math.max(-1, o)); break; case la.Z: this.deltaPosition.z = Math.min(1, Math.max(-1, o)) } } else { var a = this._touches.get(t.pointerId.toString()); a && (a.x = t.clientX, a.y = t.clientY) } } , e.prototype._onPointerUp = function(t) { if (this._joystickPointerId == t.pointerId) this._clearPreviousDraw(), this._joystickPointerId = -1, this.pressed = !1; else { var i = this._touches.get(t.pointerId.toString()); i && e._VJCanvasContext.clearRect(i.prevX - 44, i.prevY - 44, 88, 88) } this._deltaJoystickVector.x = 0, this._deltaJoystickVector.y = 0, this._touches.remove(t.pointerId.toString()) } , e.prototype.setJoystickColor = function(e) { this._joystickColor = e } , Object.defineProperty(e.prototype, "containerSize", { get: function() { return this._joystickContainerSize }, set: function(e) { this._joystickContainerSize = e, this._clearContainerSize = ~~(2.1 * this._joystickContainerSize), this._clearContainerSizeOffset = ~~(this._clearContainerSize / 2) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "puckSize", { get: function() { return this._joystickPuckSize }, set: function(e) { this._joystickPuckSize = e, this._clearPuckSize = ~~(2.1 * this._joystickPuckSize), this._clearPuckSizeOffset = ~~(this._clearPuckSize / 2) }, enumerable: !1, configurable: !0 }), e.prototype.clearPosition = function() { this.alwaysVisible = !1, this._joystickPosition = null } , Object.defineProperty(e.prototype, "alwaysVisible", { get: function() { return this._alwaysVisible }, set: function(t) { this._alwaysVisible !== t && (t && this._joystickPosition ? (e._AlwaysVisibleSticks++, this._alwaysVisible = !0) : (e._AlwaysVisibleSticks--, this._alwaysVisible = !1)) }, enumerable: !1, configurable: !0 }), e.prototype.setPosition = function(e, t) { this._joystickPointerStartPos && this._clearPreviousDraw(), this._joystickPosition = new A(e,t) } , e.prototype.setActionOnTouch = function(e) { this._action = e } , e.prototype.setAxisForLeftRight = function(e) { switch (e) { case la.X: case la.Y: case la.Z: this._axisTargetedByLeftAndRight = e; break; default: this._axisTargetedByLeftAndRight = la.X } } , e.prototype.setAxisForUpDown = function(e) { switch (e) { case la.X: case la.Y: case la.Z: this._axisTargetedByUpAndDown = e; break; default: this._axisTargetedByUpAndDown = la.Y } } , e.prototype._clearPreviousDraw = function() { var t = this._joystickPosition || this._joystickPointerStartPos; e._VJCanvasContext.clearRect(t.x - this._clearContainerSizeOffset, t.y - this._clearContainerSizeOffset, this._clearContainerSize, this._clearContainerSize), e._VJCanvasContext.clearRect(this._joystickPreviousPointerPos.x - this._clearPuckSizeOffset, this._joystickPreviousPointerPos.y - this._clearPuckSizeOffset, this._clearPuckSize, this._clearPuckSize) } , e.prototype.setContainerImage = function(e) { var t = this , i = new Image; i.src = e, i.onload = function() { return t._containerImage = i } } , e.prototype.setPuckImage = function(e) { var t = this , i = new Image; i.src = e, i.onload = function() { return t._puckImage = i } } , e.prototype._drawContainer = function() { var t = this._joystickPosition || this._joystickPointerStartPos; this._clearPreviousDraw(), this._containerImage ? e._VJCanvasContext.drawImage(this._containerImage, t.x - this.containerSize, t.y - this.containerSize, 2 * this.containerSize, 2 * this.containerSize) : (e._VJCanvasContext.beginPath(), e._VJCanvasContext.strokeStyle = this._joystickColor, e._VJCanvasContext.lineWidth = 2, e._VJCanvasContext.arc(t.x, t.y, this.containerSize, 0, 2 * Math.PI, !0), e._VJCanvasContext.stroke(), e._VJCanvasContext.closePath(), e._VJCanvasContext.beginPath(), e._VJCanvasContext.lineWidth = 6, e._VJCanvasContext.strokeStyle = this._joystickColor, e._VJCanvasContext.arc(t.x, t.y, this.puckSize, 0, 2 * Math.PI, !0), e._VJCanvasContext.stroke(), e._VJCanvasContext.closePath()) } , e.prototype._drawPuck = function() { this._puckImage ? e._VJCanvasContext.drawImage(this._puckImage, this._joystickPointerPos.x - this.puckSize, this._joystickPointerPos.y - this.puckSize, 2 * this.puckSize, 2 * this.puckSize) : (e._VJCanvasContext.beginPath(), e._VJCanvasContext.strokeStyle = this._joystickColor, e._VJCanvasContext.lineWidth = 2, e._VJCanvasContext.arc(this._joystickPointerPos.x, this._joystickPointerPos.y, this.puckSize, 0, 2 * Math.PI, !0), e._VJCanvasContext.stroke(), e._VJCanvasContext.closePath()) } , e.prototype._drawVirtualJoystick = function() { var t = this; this.alwaysVisible && this._drawContainer(), this.pressed && this._touches.forEach((function(i, n) { n.pointerId === t._joystickPointerId ? (t.alwaysVisible || t._drawContainer(), t._drawPuck(), t._joystickPreviousPointerPos = t._joystickPointerPos.clone()) : (e._VJCanvasContext.clearRect(n.prevX - 44, n.prevY - 44, 88, 88), e._VJCanvasContext.beginPath(), e._VJCanvasContext.fillStyle = "white", e._VJCanvasContext.beginPath(), e._VJCanvasContext.strokeStyle = "red", e._VJCanvasContext.lineWidth = 6, e._VJCanvasContext.arc(n.x, n.y, 40, 0, 2 * Math.PI, !0), e._VJCanvasContext.stroke(), e._VJCanvasContext.closePath(), n.prevX = n.x, n.prevY = n.y) } )), requestAnimationFrame((function() { t._drawVirtualJoystick() } )) } , e.prototype.releaseCanvas = function() { e.Canvas && (e.Canvas.removeEventListener("pointerdown", this._onPointerDownHandlerRef), e.Canvas.removeEventListener("pointermove", this._onPointerMoveHandlerRef), e.Canvas.removeEventListener("pointerup", this._onPointerUpHandlerRef), e.Canvas.removeEventListener("pointerout", this._onPointerUpHandlerRef), window.removeEventListener("resize", this._onResize), document.body.removeChild(e.Canvas), e.Canvas = null) } , e._GlobalJoystickIndex = 0, e._AlwaysVisibleSticks = 0, e }(); aa.prototype.addVirtualJoystick = function() { return this.add(new ha), this } ; var ha = function() { function e() {} return e.prototype.getLeftJoystick = function() { return this._leftjoystick } , e.prototype.getRightJoystick = function() { return this._rightjoystick } , e.prototype.checkInputs = function() { if (this._leftjoystick) { var e = this.camera , t = 50 * e._computeLocalCameraSpeed() , i = P.RotationYawPitchRoll(e.rotation.y, e.rotation.x, 0) , n = x.TransformCoordinates(new x(this._leftjoystick.deltaPosition.x * t,this._leftjoystick.deltaPosition.y * t,this._leftjoystick.deltaPosition.z * t), i); e.cameraDirection = e.cameraDirection.add(n), e.cameraRotation = e.cameraRotation.addVector3(this._rightjoystick.deltaPosition), this._leftjoystick.pressed || (this._leftjoystick.deltaPosition = this._leftjoystick.deltaPosition.scale(.9)), this._rightjoystick.pressed || (this._rightjoystick.deltaPosition = this._rightjoystick.deltaPosition.scale(.9)) } } , e.prototype.attachControl = function() { this._leftjoystick = new ua(!0), this._leftjoystick.setAxisForUpDown(la.Z), this._leftjoystick.setAxisForLeftRight(la.X), this._leftjoystick.setJoystickSensibility(.15), this._rightjoystick = new ua(!1), this._rightjoystick.setAxisForUpDown(la.X), this._rightjoystick.setAxisForLeftRight(la.Y), this._rightjoystick.reverseUpDown = !0, this._rightjoystick.setJoystickSensibility(.05), this._rightjoystick.setJoystickColor("yellow") } , e.prototype.detachControl = function() { this._leftjoystick.releaseCanvas(), this._rightjoystick.releaseCanvas() } , e.prototype.getClassName = function() { return "FreeCameraVirtualJoystickInput" } , e.prototype.getSimpleName = function() { return "virtualJoystick" } , e }(); Vo.FreeCameraVirtualJoystickInput = ha; var da = function(e) { function t(t, i, n, r) { void 0 === r && (r = !0); var o = e.call(this, t, i, n, r) || this; return o._tmpUpVector = x.Zero(), o._tmpTargetVector = x.Zero(), o.cameraDirection = new x(0,0,0), o.cameraRotation = new A(0,0), o.ignoreParentScaling = !1, o.updateUpVectorFromRotation = !1, o._tmpQuaternion = new C, o.rotation = new x(0,0,0), o.speed = 2, o.noRotationConstraint = !1, o.invertRotation = !1, o.inverseRotationSpeed = .2, o.lockedTarget = null, o._currentTarget = x.Zero(), o._initialFocalDistance = 1, o._viewMatrix = P.Zero(), o._camMatrix = P.Zero(), o._cameraTransformMatrix = P.Zero(), o._cameraRotationMatrix = P.Zero(), o._referencePoint = new x(0,0,1), o._transformedReferencePoint = x.Zero(), o._defaultUp = x.Up(), o._cachedRotationZ = 0, o._cachedQuaternionRotationZ = 0, o } return U(t, e), t.prototype.getFrontPosition = function(e) { this.getWorldMatrix(); var t = this.getTarget().subtract(this.position); return t.normalize(), t.scaleInPlace(e), this.globalPosition.add(t) } , t.prototype._getLockedTargetPosition = function() { return this.lockedTarget ? (this.lockedTarget.absolutePosition && this.lockedTarget.computeWorldMatrix(), this.lockedTarget.absolutePosition || this.lockedTarget) : null } , t.prototype.storeState = function() { return this._storedPosition = this.position.clone(), this._storedRotation = this.rotation.clone(), this.rotationQuaternion && (this._storedRotationQuaternion = this.rotationQuaternion.clone()), e.prototype.storeState.call(this) } , t.prototype._restoreStateValues = function() { return !!e.prototype._restoreStateValues.call(this) && (this.position = this._storedPosition.clone(), this.rotation = this._storedRotation.clone(), this.rotationQuaternion && (this.rotationQuaternion = this._storedRotationQuaternion.clone()), this.cameraDirection.copyFromFloats(0, 0, 0), this.cameraRotation.copyFromFloats(0, 0), !0) } , t.prototype._initCache = function() { e.prototype._initCache.call(this), this._cache.lockedTarget = new x(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE), this._cache.rotation = new x(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE), this._cache.rotationQuaternion = new C(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE) } , t.prototype._updateCache = function(t) { t || e.prototype._updateCache.call(this); var i = this._getLockedTargetPosition(); i ? this._cache.lockedTarget ? this._cache.lockedTarget.copyFrom(i) : this._cache.lockedTarget = i.clone() : this._cache.lockedTarget = null, this._cache.rotation.copyFrom(this.rotation), this.rotationQuaternion && this._cache.rotationQuaternion.copyFrom(this.rotationQuaternion) } , t.prototype._isSynchronizedViewMatrix = function() { if (!e.prototype._isSynchronizedViewMatrix.call(this)) return !1; var t = this._getLockedTargetPosition(); return (this._cache.lockedTarget ? this._cache.lockedTarget.equals(t) : !t) && (this.rotationQuaternion ? this.rotationQuaternion.equals(this._cache.rotationQuaternion) : this._cache.rotation.equals(this.rotation)) } , t.prototype._computeLocalCameraSpeed = function() { var e = this.getEngine(); return this.speed * Math.sqrt(e.getDeltaTime() / (100 * e.getFps())) } , t.prototype.setTarget = function(e) { this.upVector.normalize(), this._initialFocalDistance = e.subtract(this.position).length(), this.position.z === e.z && (this.position.z += m), this._referencePoint.normalize().scaleInPlace(this._initialFocalDistance), P.LookAtLHToRef(this.position, e, this._defaultUp, this._camMatrix), this._camMatrix.invert(), this.rotation.x = Math.atan(this._camMatrix.m[6] / this._camMatrix.m[10]); var t = e.subtract(this.position); t.x >= 0 ? this.rotation.y = -Math.atan(t.z / t.x) + Math.PI / 2 : this.rotation.y = -Math.atan(t.z / t.x) - Math.PI / 2, this.rotation.z = 0, isNaN(this.rotation.x) && (this.rotation.x = 0), isNaN(this.rotation.y) && (this.rotation.y = 0), isNaN(this.rotation.z) && (this.rotation.z = 0), this.rotationQuaternion && C.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this.rotationQuaternion) } , Object.defineProperty(t.prototype, "target", { get: function() { return this.getTarget() }, set: function(e) { this.setTarget(e) }, enumerable: !1, configurable: !0 }), t.prototype.getTarget = function() { return this._currentTarget } , t.prototype._decideIfNeedsToMove = function() { return Math.abs(this.cameraDirection.x) > 0 || Math.abs(this.cameraDirection.y) > 0 || Math.abs(this.cameraDirection.z) > 0 } , t.prototype._updatePosition = function() { if (this.parent) return this.parent.getWorldMatrix().invertToRef(I.Matrix[0]), x.TransformNormalToRef(this.cameraDirection, I.Matrix[0], I.Vector3[0]), void this.position.addInPlace(I.Vector3[0]); this.position.addInPlace(this.cameraDirection) } , t.prototype._checkInputs = function() { var t = this.invertRotation ? -this.inverseRotationSpeed : 1 , i = this._decideIfNeedsToMove() , n = Math.abs(this.cameraRotation.x) > 0 || Math.abs(this.cameraRotation.y) > 0; if (i && this._updatePosition(), n) { if (this.rotationQuaternion && this.rotationQuaternion.toEulerAnglesToRef(this.rotation), this.rotation.x += this.cameraRotation.x * t, this.rotation.y += this.cameraRotation.y * t, !this.noRotationConstraint) { var r = 1.570796; this.rotation.x > r && (this.rotation.x = r), this.rotation.x < -r && (this.rotation.x = -r) } this.rotationQuaternion && this.rotation.lengthSquared() && C.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this.rotationQuaternion) } i && (Math.abs(this.cameraDirection.x) < this.speed * m && (this.cameraDirection.x = 0), Math.abs(this.cameraDirection.y) < this.speed * m && (this.cameraDirection.y = 0), Math.abs(this.cameraDirection.z) < this.speed * m && (this.cameraDirection.z = 0), this.cameraDirection.scaleInPlace(this.inertia)), n && (Math.abs(this.cameraRotation.x) < this.speed * m && (this.cameraRotation.x = 0), Math.abs(this.cameraRotation.y) < this.speed * m && (this.cameraRotation.y = 0), this.cameraRotation.scaleInPlace(this.inertia)), e.prototype._checkInputs.call(this) } , t.prototype._updateCameraRotationMatrix = function() { this.rotationQuaternion ? this.rotationQuaternion.toRotationMatrix(this._cameraRotationMatrix) : P.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._cameraRotationMatrix) } , t.prototype._rotateUpVectorWithCameraRotationMatrix = function() { return x.TransformNormalToRef(this._defaultUp, this._cameraRotationMatrix, this.upVector), this } , t.prototype._getViewMatrix = function() { return this.lockedTarget && this.setTarget(this._getLockedTargetPosition()), this._updateCameraRotationMatrix(), this.rotationQuaternion && this._cachedQuaternionRotationZ != this.rotationQuaternion.z ? (this._rotateUpVectorWithCameraRotationMatrix(), this._cachedQuaternionRotationZ = this.rotationQuaternion.z) : this._cachedRotationZ !== this.rotation.z && (this._rotateUpVectorWithCameraRotationMatrix(), this._cachedRotationZ = this.rotation.z), x.TransformCoordinatesToRef(this._referencePoint, this._cameraRotationMatrix, this._transformedReferencePoint), this.position.addToRef(this._transformedReferencePoint, this._currentTarget), this.updateUpVectorFromRotation && (this.rotationQuaternion ? vn.Y.rotateByQuaternionToRef(this.rotationQuaternion, this.upVector) : (C.FromEulerVectorToRef(this.rotation, this._tmpQuaternion), vn.Y.rotateByQuaternionToRef(this._tmpQuaternion, this.upVector))), this._computeViewMatrix(this.position, this._currentTarget, this.upVector), this._viewMatrix } , t.prototype._computeViewMatrix = function(e, t, i) { if (this.ignoreParentScaling) { if (this.parent) { var n = this.parent.getWorldMatrix(); x.TransformCoordinatesToRef(e, n, this._globalPosition), x.TransformCoordinatesToRef(t, n, this._tmpTargetVector), x.TransformNormalToRef(i, n, this._tmpUpVector), this._markSyncedWithParent() } else this._globalPosition.copyFrom(e), this._tmpTargetVector.copyFrom(t), this._tmpUpVector.copyFrom(i); this.getScene().useRightHandedSystem ? P.LookAtRHToRef(this._globalPosition, this._tmpTargetVector, this._tmpUpVector, this._viewMatrix) : P.LookAtLHToRef(this._globalPosition, this._tmpTargetVector, this._tmpUpVector, this._viewMatrix) } else this.getScene().useRightHandedSystem ? P.LookAtRHToRef(e, t, i, this._viewMatrix) : P.LookAtLHToRef(e, t, i, this._viewMatrix), this.parent ? (n = this.parent.getWorldMatrix(), this._viewMatrix.invert(), this._viewMatrix.multiplyToRef(n, this._viewMatrix), this._viewMatrix.getTranslationToRef(this._globalPosition), this._viewMatrix.invert(), this._markSyncedWithParent()) : this._globalPosition.copyFrom(e) } , t.prototype.createRigCamera = function(e, i) { if (this.cameraRigMode !== Rr.RIG_MODE_NONE) { var n = new t(e,this.position.clone(),this.getScene()); return n.isRigCamera = !0, n.rigParent = this, this.cameraRigMode !== Rr.RIG_MODE_VR && this.cameraRigMode !== Rr.RIG_MODE_WEBVR || (this.rotationQuaternion || (this.rotationQuaternion = new C), n._cameraRigParams = {}, n.rotationQuaternion = new C), n } return null } , t.prototype._updateRigCameras = function() { var t = this._rigCameras[0] , i = this._rigCameras[1]; switch (this.computeWorldMatrix(), this.cameraRigMode) { case Rr.RIG_MODE_STEREOSCOPIC_ANAGLYPH: case Rr.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL: case Rr.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED: case Rr.RIG_MODE_STEREOSCOPIC_OVERUNDER: case Rr.RIG_MODE_STEREOSCOPIC_INTERLACED: var n = this.cameraRigMode === Rr.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED ? 1 : -1 , r = this.cameraRigMode === Rr.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED ? -1 : 1; this._getRigCamPositionAndTarget(this._cameraRigParams.stereoHalfAngle * n, t), this._getRigCamPositionAndTarget(this._cameraRigParams.stereoHalfAngle * r, i); break; case Rr.RIG_MODE_VR: t.rotationQuaternion ? (t.rotationQuaternion.copyFrom(this.rotationQuaternion), i.rotationQuaternion.copyFrom(this.rotationQuaternion)) : (t.rotation.copyFrom(this.rotation), i.rotation.copyFrom(this.rotation)), t.position.copyFrom(this.position), i.position.copyFrom(this.position) } e.prototype._updateRigCameras.call(this) } , t.prototype._getRigCamPositionAndTarget = function(e, i) { this.getTarget().subtractToRef(this.position, t._TargetFocalPoint), t._TargetFocalPoint.normalize().scaleInPlace(this._initialFocalDistance); var n = t._TargetFocalPoint.addInPlace(this.position); P.TranslationToRef(-n.x, -n.y, -n.z, t._TargetTransformMatrix), t._TargetTransformMatrix.multiplyToRef(P.RotationAxis(i.upVector, e), t._RigCamTransformMatrix), P.TranslationToRef(n.x, n.y, n.z, t._TargetTransformMatrix), t._RigCamTransformMatrix.multiplyToRef(t._TargetTransformMatrix, t._RigCamTransformMatrix), x.TransformCoordinatesToRef(this.position, t._RigCamTransformMatrix, i.position), i.setTarget(n) } , t.prototype.getClassName = function() { return "TargetCamera" } , t._RigCamTransformMatrix = new P, t._TargetTransformMatrix = new P, t._TargetFocalPoint = new x, k([De()], t.prototype, "rotation", void 0), k([Ce()], t.prototype, "speed", void 0), k([Ne("lockedTargetId")], t.prototype, "lockedTarget", void 0), t }(Rr) , pa = function(e) { function t(t, i, n, r) { void 0 === r && (r = !0); var o = e.call(this, t, i, n, r) || this; return o.ellipsoid = new x(.5,1,.5), o.ellipsoidOffset = new x(0,0,0), o.checkCollisions = !1, o.applyGravity = !1, o._needMoveForGravity = !1, o._oldPosition = x.Zero(), o._diffPosition = x.Zero(), o._newPosition = x.Zero(), o._collisionMask = -1, o._onCollisionPositionChange = function(e, t, i) { var n; void 0 === i && (i = null), n = t, o._newPosition.copyFrom(n), o._newPosition.subtractToRef(o._oldPosition, o._diffPosition), o._diffPosition.length() > vr.CollisionsEpsilon && (o.position.addInPlace(o._diffPosition), o.onCollide && i && o.onCollide(i)) } , o.inputs = new aa(o), o.inputs.addKeyboard().addMouse(), o } return U(t, e), Object.defineProperty(t.prototype, "angularSensibility", { get: function() { var e = this.inputs.attached.mouse; return e ? e.angularSensibility : 0 }, set: function(e) { var t = this.inputs.attached.mouse; t && (t.angularSensibility = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysUp", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysUp : [] }, set: function(e) { var t = this.inputs.attached.keyboard; t && (t.keysUp = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysUpward", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysUpward : [] }, set: function(e) { var t = this.inputs.attached.keyboard; t && (t.keysUpward = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysDown", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysDown : [] }, set: function(e) { var t = this.inputs.attached.keyboard; t && (t.keysDown = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysDownward", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysDownward : [] }, set: function(e) { var t = this.inputs.attached.keyboard; t && (t.keysDownward = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysLeft", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysLeft : [] }, set: function(e) { var t = this.inputs.attached.keyboard; t && (t.keysLeft = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysRight", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysRight : [] }, set: function(e) { var t = this.inputs.attached.keyboard; t && (t.keysRight = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysRotateLeft", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysRotateLeft : [] }, set: function(e) { var t = this.inputs.attached.keyboard; t && (t.keysRotateLeft = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysRotateRight", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysRotateRight : [] }, set: function(e) { var t = this.inputs.attached.keyboard; t && (t.keysRotateRight = e) }, enumerable: !1, configurable: !0 }), t.prototype.attachControl = function(e, t) { t = gi.BackCompatCameraNoPreventDefault(arguments), this.inputs.attachElement(t) } , t.prototype.detachControl = function() { this.inputs.detachElement(), this.cameraDirection = new x(0,0,0), this.cameraRotation = new A(0,0) } , Object.defineProperty(t.prototype, "collisionMask", { get: function() { return this._collisionMask }, set: function(e) { this._collisionMask = isNaN(e) ? -1 : e }, enumerable: !1, configurable: !0 }), t.prototype._collideWithWorld = function(e) { (this.parent ? x.TransformCoordinates(this.position, this.parent.getWorldMatrix()) : this.position).subtractFromFloatsToRef(0, this.ellipsoid.y, 0, this._oldPosition), this._oldPosition.addInPlace(this.ellipsoidOffset); var t = this.getScene().collisionCoordinator; this._collider || (this._collider = t.createCollider()), this._collider._radius = this.ellipsoid, this._collider.collisionMask = this._collisionMask; var i = e; this.applyGravity && (i = e.add(this.getScene().gravity)), t.getNewPosition(this._oldPosition, i, this._collider, 3, null, this._onCollisionPositionChange, this.uniqueId) } , t.prototype._checkInputs = function() { this._localDirection || (this._localDirection = x.Zero(), this._transformedDirection = x.Zero()), this.inputs.checkInputs(), e.prototype._checkInputs.call(this) } , t.prototype._decideIfNeedsToMove = function() { return this._needMoveForGravity || Math.abs(this.cameraDirection.x) > 0 || Math.abs(this.cameraDirection.y) > 0 || Math.abs(this.cameraDirection.z) > 0 } , t.prototype._updatePosition = function() { this.checkCollisions && this.getScene().collisionsEnabled ? this._collideWithWorld(this.cameraDirection) : e.prototype._updatePosition.call(this) } , t.prototype.dispose = function() { this.inputs.clear(), e.prototype.dispose.call(this) } , t.prototype.getClassName = function() { return "FreeCamera" } , k([De()], t.prototype, "ellipsoid", void 0), k([De()], t.prototype, "ellipsoidOffset", void 0), k([Ce()], t.prototype, "checkCollisions", void 0), k([Ce()], t.prototype, "applyGravity", void 0), t }(da); Xe.AddNodeConstructor("TouchCamera", (function(e, t) { return function() { return new fa(e,x.Zero(),t) } } )); var fa = function(e) { function t(t, i, n) { var r = e.call(this, t, i, n) || this; return r.inputs.addTouch(), r._setupInputs(), r } return U(t, e), Object.defineProperty(t.prototype, "touchAngularSensibility", { get: function() { var e = this.inputs.attached.touch; return e ? e.touchAngularSensibility : 0 }, set: function(e) { var t = this.inputs.attached.touch; t && (t.touchAngularSensibility = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "touchMoveSensibility", { get: function() { var e = this.inputs.attached.touch; return e ? e.touchMoveSensibility : 0 }, set: function(e) { var t = this.inputs.attached.touch; t && (t.touchMoveSensibility = e) }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "TouchCamera" } , t.prototype._setupInputs = function() { var e = this.inputs.attached.touch , t = this.inputs.attached.mouse; t ? t.touchEnabled = !1 : e.allowMouse = !0 } , t }(pa); Xe.AddNodeConstructor("ArcRotateCamera", (function(e, t) { return function() { return new _a(e,0,0,1,x.Zero(),t) } } )); var _a = function(e) { function t(t, i, n, r, o, a, s) { void 0 === s && (s = !0); var l = e.call(this, t, x.Zero(), a, s) || this; return l.inertialAlphaOffset = 0, l.inertialBetaOffset = 0, l.inertialRadiusOffset = 0, l.lowerAlphaLimit = null, l.upperAlphaLimit = null, l.lowerBetaLimit = .01, l.upperBetaLimit = Math.PI - .01, l.lowerRadiusLimit = null, l.upperRadiusLimit = null, l.inertialPanningX = 0, l.inertialPanningY = 0, l.pinchToPanMaxDistance = 20, l.panningDistanceLimit = null, l.panningOriginTarget = x.Zero(), l.panningInertia = .9, l.zoomOnFactor = 1, l.targetScreenOffset = A.Zero(), l.allowUpsideDown = !0, l.useInputToRestoreState = !0, l._viewMatrix = new P, l.panningAxis = new x(1,1,0), l._transformedDirection = new x, l.mapPanning = !1, l.onMeshTargetChangedObservable = new h, l.checkCollisions = !1, l.collisionRadius = new x(.5,.5,.5), l._previousPosition = x.Zero(), l._collisionVelocity = x.Zero(), l._newPosition = x.Zero(), l._computationVector = x.Zero(), l._onCollisionPositionChange = function(e, t, i) { void 0 === i && (i = null), i ? (l.setPosition(t), l.onCollide && l.onCollide(i)) : l._previousPosition.copyFrom(l._position); var n = Math.cos(l.alpha) , r = Math.sin(l.alpha) , o = Math.cos(l.beta) , a = Math.sin(l.beta); 0 === a && (a = 1e-4); var s = l._getTargetPosition(); l._computationVector.copyFromFloats(l.radius * n * a, l.radius * o, l.radius * r * a), s.addToRef(l._computationVector, l._newPosition), l._position.copyFrom(l._newPosition); var c = l.upVector; l.allowUpsideDown && l.beta < 0 && (c = (c = c.clone()).negate()), l._computeViewMatrix(l._position, s, c), l._viewMatrix.addAtIndex(12, l.targetScreenOffset.x), l._viewMatrix.addAtIndex(13, l.targetScreenOffset.y), l._collisionTriggered = !1 } , l._target = x.Zero(), o && l.setTarget(o), l.alpha = i, l.beta = n, l.radius = r, l.getViewMatrix(), l.inputs = new Ko(l), l.inputs.addKeyboard().addMouseWheel().addPointers(), l } return U(t, e), Object.defineProperty(t.prototype, "target", { get: function() { return this._target }, set: function(e) { this.setTarget(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "targetHost", { get: function() { return this._targetHost }, set: function(e) { e && this.setTarget(e) }, enumerable: !1, configurable: !0 }), t.prototype.getTarget = function() { return this.target } , Object.defineProperty(t.prototype, "position", { get: function() { return this._position }, set: function(e) { this.setPosition(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "upVector", { get: function() { return this._upVector }, set: function(e) { this._upToYMatrix || (this._yToUpMatrix = new P, this._upToYMatrix = new P, this._upVector = x.Zero()), e.normalize(), this._upVector.copyFrom(e), this.setMatUp() }, enumerable: !1, configurable: !0 }), t.prototype.setMatUp = function() { P.RotationAlignToRef(x.UpReadOnly, this._upVector, this._yToUpMatrix), P.RotationAlignToRef(this._upVector, x.UpReadOnly, this._upToYMatrix) } , Object.defineProperty(t.prototype, "angularSensibilityX", { get: function() { var e = this.inputs.attached.pointers; return e ? e.angularSensibilityX : 0 }, set: function(e) { var t = this.inputs.attached.pointers; t && (t.angularSensibilityX = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "angularSensibilityY", { get: function() { var e = this.inputs.attached.pointers; return e ? e.angularSensibilityY : 0 }, set: function(e) { var t = this.inputs.attached.pointers; t && (t.angularSensibilityY = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "pinchPrecision", { get: function() { var e = this.inputs.attached.pointers; return e ? e.pinchPrecision : 0 }, set: function(e) { var t = this.inputs.attached.pointers; t && (t.pinchPrecision = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "pinchDeltaPercentage", { get: function() { var e = this.inputs.attached.pointers; return e ? e.pinchDeltaPercentage : 0 }, set: function(e) { var t = this.inputs.attached.pointers; t && (t.pinchDeltaPercentage = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "useNaturalPinchZoom", { get: function() { var e = this.inputs.attached.pointers; return !!e && e.useNaturalPinchZoom }, set: function(e) { var t = this.inputs.attached.pointers; t && (t.useNaturalPinchZoom = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "panningSensibility", { get: function() { var e = this.inputs.attached.pointers; return e ? e.panningSensibility : 0 }, set: function(e) { var t = this.inputs.attached.pointers; t && (t.panningSensibility = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysUp", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysUp : [] }, set: function(e) { var t = this.inputs.attached.keyboard; t && (t.keysUp = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysDown", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysDown : [] }, set: function(e) { var t = this.inputs.attached.keyboard; t && (t.keysDown = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysLeft", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysLeft : [] }, set: function(e) { var t = this.inputs.attached.keyboard; t && (t.keysLeft = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysRight", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysRight : [] }, set: function(e) { var t = this.inputs.attached.keyboard; t && (t.keysRight = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "wheelPrecision", { get: function() { var e = this.inputs.attached.mousewheel; return e ? e.wheelPrecision : 0 }, set: function(e) { var t = this.inputs.attached.mousewheel; t && (t.wheelPrecision = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "zoomToMouseLocation", { get: function() { var e = this.inputs.attached.mousewheel; return !!e && e.zoomToMouseLocation }, set: function(e) { var t = this.inputs.attached.mousewheel; t && (t.zoomToMouseLocation = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "wheelDeltaPercentage", { get: function() { var e = this.inputs.attached.mousewheel; return e ? e.wheelDeltaPercentage : 0 }, set: function(e) { var t = this.inputs.attached.mousewheel; t && (t.wheelDeltaPercentage = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "bouncingBehavior", { get: function() { return this._bouncingBehavior }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "useBouncingBehavior", { get: function() { return null != this._bouncingBehavior }, set: function(e) { e !== this.useBouncingBehavior && (e ? (this._bouncingBehavior = new co, this.addBehavior(this._bouncingBehavior)) : this._bouncingBehavior && (this.removeBehavior(this._bouncingBehavior), this._bouncingBehavior = null)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "framingBehavior", { get: function() { return this._framingBehavior }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "useFramingBehavior", { get: function() { return null != this._framingBehavior }, set: function(e) { e !== this.useFramingBehavior && (e ? (this._framingBehavior = new uo, this.addBehavior(this._framingBehavior)) : this._framingBehavior && (this.removeBehavior(this._framingBehavior), this._framingBehavior = null)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "autoRotationBehavior", { get: function() { return this._autoRotationBehavior }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "useAutoRotationBehavior", { get: function() { return null != this._autoRotationBehavior }, set: function(e) { e !== this.useAutoRotationBehavior && (e ? (this._autoRotationBehavior = new lo, this.addBehavior(this._autoRotationBehavior)) : this._autoRotationBehavior && (this.removeBehavior(this._autoRotationBehavior), this._autoRotationBehavior = null)) }, enumerable: !1, configurable: !0 }), t.prototype._initCache = function() { e.prototype._initCache.call(this), this._cache._target = new x(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE), this._cache.alpha = void 0, this._cache.beta = void 0, this._cache.radius = void 0, this._cache.targetScreenOffset = A.Zero() } , t.prototype._updateCache = function(t) { t || e.prototype._updateCache.call(this), this._cache._target.copyFrom(this._getTargetPosition()), this._cache.alpha = this.alpha, this._cache.beta = this.beta, this._cache.radius = this.radius, this._cache.targetScreenOffset.copyFrom(this.targetScreenOffset) } , t.prototype._getTargetPosition = function() { if (this._targetHost && this._targetHost.getAbsolutePosition) { var e = this._targetHost.getAbsolutePosition(); this._targetBoundingCenter ? e.addToRef(this._targetBoundingCenter, this._target) : this._target.copyFrom(e) } return this._getLockedTargetPosition() || this._target } , t.prototype.storeState = function() { return this._storedAlpha = this.alpha, this._storedBeta = this.beta, this._storedRadius = this.radius, this._storedTarget = this._getTargetPosition().clone(), this._storedTargetScreenOffset = this.targetScreenOffset.clone(), e.prototype.storeState.call(this) } , t.prototype._restoreStateValues = function() { return !!e.prototype._restoreStateValues.call(this) && (this.setTarget(this._storedTarget.clone()), this.alpha = this._storedAlpha, this.beta = this._storedBeta, this.radius = this._storedRadius, this.targetScreenOffset = this._storedTargetScreenOffset.clone(), this.inertialAlphaOffset = 0, this.inertialBetaOffset = 0, this.inertialRadiusOffset = 0, this.inertialPanningX = 0, this.inertialPanningY = 0, !0) } , t.prototype._isSynchronizedViewMatrix = function() { return !!e.prototype._isSynchronizedViewMatrix.call(this) && this._cache._target.equals(this._getTargetPosition()) && this._cache.alpha === this.alpha && this._cache.beta === this.beta && this._cache.radius === this.radius && this._cache.targetScreenOffset.equals(this.targetScreenOffset) } , t.prototype.attachControl = function(e, t, i, n) { var r = this; void 0 === i && (i = !0), void 0 === n && (n = 2); var o = arguments; t = gi.BackCompatCameraNoPreventDefault(o), this._useCtrlForPanning = i, this._panningMouseButton = n, "boolean" == typeof o[0] && (o.length > 1 && (this._useCtrlForPanning = o[1]), o.length > 2 && (this._panningMouseButton = o[2])), this.inputs.attachElement(t), this._reset = function() { r.inertialAlphaOffset = 0, r.inertialBetaOffset = 0, r.inertialRadiusOffset = 0, r.inertialPanningX = 0, r.inertialPanningY = 0 } } , t.prototype.detachControl = function() { this.inputs.detachElement(), this._reset && this._reset() } , t.prototype._checkInputs = function() { if (!this._collisionTriggered) { if (this.inputs.checkInputs(), 0 !== this.inertialAlphaOffset || 0 !== this.inertialBetaOffset || 0 !== this.inertialRadiusOffset) { var t = this.inertialAlphaOffset; this.beta <= 0 && (t *= -1), this.getScene().useRightHandedSystem && (t *= -1), this.parent && this.parent._getWorldMatrixDeterminant() < 0 && (t *= -1), this.alpha += t, this.beta += this.inertialBetaOffset, this.radius -= this.inertialRadiusOffset, this.inertialAlphaOffset *= this.inertia, this.inertialBetaOffset *= this.inertia, this.inertialRadiusOffset *= this.inertia, Math.abs(this.inertialAlphaOffset) < m && (this.inertialAlphaOffset = 0), Math.abs(this.inertialBetaOffset) < m && (this.inertialBetaOffset = 0), Math.abs(this.inertialRadiusOffset) < this.speed * m && (this.inertialRadiusOffset = 0) } if (0 !== this.inertialPanningX || 0 !== this.inertialPanningY) { var i = new x(this.inertialPanningX,this.inertialPanningY,this.inertialPanningY); this._viewMatrix.invertToRef(this._cameraTransformMatrix), i.multiplyInPlace(this.panningAxis), x.TransformNormalToRef(i, this._cameraTransformMatrix, this._transformedDirection), !this.mapPanning && this.panningAxis.y || (this._transformedDirection.y = 0), this._targetHost || (this.panningDistanceLimit ? (this._transformedDirection.addInPlace(this._target), x.DistanceSquared(this._transformedDirection, this.panningOriginTarget) <= this.panningDistanceLimit * this.panningDistanceLimit && this._target.copyFrom(this._transformedDirection)) : this._target.addInPlace(this._transformedDirection)), this.inertialPanningX *= this.panningInertia, this.inertialPanningY *= this.panningInertia, Math.abs(this.inertialPanningX) < this.speed * m && (this.inertialPanningX = 0), Math.abs(this.inertialPanningY) < this.speed * m && (this.inertialPanningY = 0) } this._checkLimits(), e.prototype._checkInputs.call(this) } } , t.prototype._checkLimits = function() { null === this.lowerBetaLimit || void 0 === this.lowerBetaLimit ? this.allowUpsideDown && this.beta > Math.PI && (this.beta = this.beta - 2 * Math.PI) : this.beta < this.lowerBetaLimit && (this.beta = this.lowerBetaLimit), null === this.upperBetaLimit || void 0 === this.upperBetaLimit ? this.allowUpsideDown && this.beta < -Math.PI && (this.beta = this.beta + 2 * Math.PI) : this.beta > this.upperBetaLimit && (this.beta = this.upperBetaLimit), null !== this.lowerAlphaLimit && this.alpha < this.lowerAlphaLimit && (this.alpha = this.lowerAlphaLimit), null !== this.upperAlphaLimit && this.alpha > this.upperAlphaLimit && (this.alpha = this.upperAlphaLimit), null !== this.lowerRadiusLimit && this.radius < this.lowerRadiusLimit && (this.radius = this.lowerRadiusLimit, this.inertialRadiusOffset = 0), null !== this.upperRadiusLimit && this.radius > this.upperRadiusLimit && (this.radius = this.upperRadiusLimit, this.inertialRadiusOffset = 0) } , t.prototype.rebuildAnglesAndRadius = function() { this._position.subtractToRef(this._getTargetPosition(), this._computationVector), 0 === this._upVector.x && 1 === this._upVector.y && 0 === this._upVector.z || x.TransformCoordinatesToRef(this._computationVector, this._upToYMatrix, this._computationVector), this.radius = this._computationVector.length(), 0 === this.radius && (this.radius = 1e-4); var e = this.alpha; 0 === this._computationVector.x && 0 === this._computationVector.z ? this.alpha = Math.PI / 2 : this.alpha = Math.acos(this._computationVector.x / Math.sqrt(Math.pow(this._computationVector.x, 2) + Math.pow(this._computationVector.z, 2))), this._computationVector.z < 0 && (this.alpha = 2 * Math.PI - this.alpha); var t = Math.round((e - this.alpha) / (2 * Math.PI)); this.alpha += 2 * t * Math.PI, this.beta = Math.acos(this._computationVector.y / this.radius), this._checkLimits() } , t.prototype.setPosition = function(e) { this._position.equals(e) || (this._position.copyFrom(e), this.rebuildAnglesAndRadius()) } , t.prototype.setTarget = function(e, t, i, n) { if (void 0 === t && (t = !1), void 0 === i && (i = !1), void 0 === n && (n = !1), e.getBoundingInfo) this._targetBoundingCenter = t ? e.getBoundingInfo().boundingBox.centerWorld.clone() : null, e.computeWorldMatrix(), this._targetHost = e, this._target = this._getTargetPosition(), this.onMeshTargetChangedObservable.notifyObservers(this._targetHost); else { var r = e , o = this._getTargetPosition(); if (o && !i && o.equals(r)) return; this._targetHost = null, this._target = r, this._targetBoundingCenter = null, this.onMeshTargetChangedObservable.notifyObservers(null) } n || this.rebuildAnglesAndRadius() } , t.prototype._getViewMatrix = function() { var e = Math.cos(this.alpha) , t = Math.sin(this.alpha) , i = Math.cos(this.beta) , n = Math.sin(this.beta); 0 === n && (n = 1e-4), 0 === this.radius && (this.radius = 1e-4); var r = this._getTargetPosition(); if (this._computationVector.copyFromFloats(this.radius * e * n, this.radius * i, this.radius * t * n), 0 === this._upVector.x && 1 === this._upVector.y && 0 === this._upVector.z || x.TransformCoordinatesToRef(this._computationVector, this._yToUpMatrix, this._computationVector), r.addToRef(this._computationVector, this._newPosition), this.getScene().collisionsEnabled && this.checkCollisions) { var o = this.getScene().collisionCoordinator; this._collider || (this._collider = o.createCollider()), this._collider._radius = this.collisionRadius, this._newPosition.subtractToRef(this._position, this._collisionVelocity), this._collisionTriggered = !0, o.getNewPosition(this._position, this._collisionVelocity, this._collider, 3, null, this._onCollisionPositionChange, this.uniqueId) } else { this._position.copyFrom(this._newPosition); var a = this.upVector; this.allowUpsideDown && n < 0 && (a = a.negate()), this._computeViewMatrix(this._position, r, a), this._viewMatrix.addAtIndex(12, this.targetScreenOffset.x), this._viewMatrix.addAtIndex(13, this.targetScreenOffset.y) } return this._currentTarget = r, this._viewMatrix } , t.prototype.zoomOn = function(e, t) { void 0 === t && (t = !1), e = e || this.getScene().meshes; var i = Vr.MinMax(e) , n = x.Distance(i.min, i.max); this.radius = n * this.zoomOnFactor, this.focusOn({ min: i.min, max: i.max, distance: n }, t) } , t.prototype.focusOn = function(e, t) { var i, n; if (void 0 === t && (t = !1), void 0 === e.min) { var r = e || this.getScene().meshes; i = Vr.MinMax(r), n = x.Distance(i.min, i.max) } else i = e, n = e.distance; this._target = Vr.Center(i), t || (this.maxZ = 2 * n) } , t.prototype.createRigCamera = function(e, i) { var n = 0; switch (this.cameraRigMode) { case Rr.RIG_MODE_STEREOSCOPIC_ANAGLYPH: case Rr.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL: case Rr.RIG_MODE_STEREOSCOPIC_OVERUNDER: case Rr.RIG_MODE_STEREOSCOPIC_INTERLACED: case Rr.RIG_MODE_VR: n = this._cameraRigParams.stereoHalfAngle * (0 === i ? 1 : -1); break; case Rr.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED: n = this._cameraRigParams.stereoHalfAngle * (0 === i ? -1 : 1) } var r = new t(e,this.alpha + n,this.beta,this.radius,this._target,this.getScene()); return r._cameraRigParams = {}, r.isRigCamera = !0, r.rigParent = this, r.upVector = this.upVector, r } , t.prototype._updateRigCameras = function() { var t = this._rigCameras[0] , i = this._rigCameras[1]; switch (t.beta = i.beta = this.beta, this.cameraRigMode) { case Rr.RIG_MODE_STEREOSCOPIC_ANAGLYPH: case Rr.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL: case Rr.RIG_MODE_STEREOSCOPIC_OVERUNDER: case Rr.RIG_MODE_STEREOSCOPIC_INTERLACED: case Rr.RIG_MODE_VR: t.alpha = this.alpha - this._cameraRigParams.stereoHalfAngle, i.alpha = this.alpha + this._cameraRigParams.stereoHalfAngle; break; case Rr.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED: t.alpha = this.alpha + this._cameraRigParams.stereoHalfAngle, i.alpha = this.alpha - this._cameraRigParams.stereoHalfAngle } e.prototype._updateRigCameras.call(this) } , t.prototype.dispose = function() { this.inputs.clear(), e.prototype.dispose.call(this) } , t.prototype.getClassName = function() { return "ArcRotateCamera" } , k([Ce()], t.prototype, "alpha", void 0), k([Ce()], t.prototype, "beta", void 0), k([Ce()], t.prototype, "radius", void 0), k([De("target")], t.prototype, "_target", void 0), k([Ne("targetHost")], t.prototype, "_targetHost", void 0), k([Ce()], t.prototype, "inertialAlphaOffset", void 0), k([Ce()], t.prototype, "inertialBetaOffset", void 0), k([Ce()], t.prototype, "inertialRadiusOffset", void 0), k([Ce()], t.prototype, "lowerAlphaLimit", void 0), k([Ce()], t.prototype, "upperAlphaLimit", void 0), k([Ce()], t.prototype, "lowerBetaLimit", void 0), k([Ce()], t.prototype, "upperBetaLimit", void 0), k([Ce()], t.prototype, "lowerRadiusLimit", void 0), k([Ce()], t.prototype, "upperRadiusLimit", void 0), k([Ce()], t.prototype, "inertialPanningX", void 0), k([Ce()], t.prototype, "inertialPanningY", void 0), k([Ce()], t.prototype, "pinchToPanMaxDistance", void 0), k([Ce()], t.prototype, "panningDistanceLimit", void 0), k([De()], t.prototype, "panningOriginTarget", void 0), k([Ce()], t.prototype, "panningInertia", void 0), k([Ce()], t.prototype, "zoomToMouseLocation", null), k([Ce()], t.prototype, "zoomOnFactor", void 0), k([Oe()], t.prototype, "targetScreenOffset", void 0), k([Ce()], t.prototype, "allowUpsideDown", void 0), k([Ce()], t.prototype, "useInputToRestoreState", void 0), t }(da); Xe.AddNodeConstructor("DeviceOrientationCamera", (function(e, t) { return function() { return new ma(e,x.Zero(),t) } } )); var ma = function(e) { function t(t, i, n) { var r = e.call(this, t, i, n) || this; return r._tmpDragQuaternion = new C, r._disablePointerInputWhenUsingDeviceOrientation = !0, r._dragFactor = 0, r._quaternionCache = new C, r.inputs.addDeviceOrientation(), r.inputs._deviceOrientationInput && r.inputs._deviceOrientationInput._onDeviceOrientationChangedObservable.addOnce((function() { r._disablePointerInputWhenUsingDeviceOrientation && r.inputs._mouseInput && (r.inputs._mouseInput._allowCameraRotation = !1, r.inputs._mouseInput.onPointerMovedObservable.add((function(e) { 0 != r._dragFactor && (r._initialQuaternion || (r._initialQuaternion = new C), C.FromEulerAnglesToRef(0, e.offsetX * r._dragFactor, 0, r._tmpDragQuaternion), r._initialQuaternion.multiplyToRef(r._tmpDragQuaternion, r._initialQuaternion)) } ))) } )), r } return U(t, e), Object.defineProperty(t.prototype, "disablePointerInputWhenUsingDeviceOrientation", { get: function() { return this._disablePointerInputWhenUsingDeviceOrientation }, set: function(e) { this._disablePointerInputWhenUsingDeviceOrientation = e }, enumerable: !1, configurable: !0 }), t.prototype.enableHorizontalDragging = function(e) { void 0 === e && (e = 1 / 300), this._dragFactor = e } , t.prototype.getClassName = function() { return "DeviceOrientationCamera" } , t.prototype._checkInputs = function() { e.prototype._checkInputs.call(this), this._quaternionCache.copyFrom(this.rotationQuaternion), this._initialQuaternion && this._initialQuaternion.multiplyToRef(this.rotationQuaternion, this.rotationQuaternion) } , t.prototype.resetToCurrentRotation = function(e) { var t = this; void 0 === e && (e = vn.Y), this.rotationQuaternion && (this._initialQuaternion || (this._initialQuaternion = new C), this._initialQuaternion.copyFrom(this._quaternionCache || this.rotationQuaternion), ["x", "y", "z"].forEach((function(i) { e[i] ? t._initialQuaternion[i] *= -1 : t._initialQuaternion[i] = 0 } )), this._initialQuaternion.normalize(), this._initialQuaternion.multiplyToRef(this.rotationQuaternion, this.rotationQuaternion)) } , t }(pa) , ga = function(e) { function t(t) { return e.call(this, t) || this } return U(t, e), t.prototype.addKeyboard = function() { return this.add(new qo), this } , t.prototype.addMouse = function() { return this.add(new Zo), this } , t }(ko) , va = function(e) { function t(t, i, n, r) { void 0 === r && (r = !0); var o = e.call(this, t, i, n, r) || this; return o.ellipsoid = new x(1,1,1), o.ellipsoidOffset = new x(0,0,0), o.checkCollisions = !1, o.applyGravity = !1, o.cameraDirection = x.Zero(), o._trackRoll = 0, o.rollCorrect = 100, o.bankedTurn = !1, o.bankedTurnLimit = Math.PI / 2, o.bankedTurnMultiplier = 1, o._needMoveForGravity = !1, o._oldPosition = x.Zero(), o._diffPosition = x.Zero(), o._newPosition = x.Zero(), o._collisionMask = -1, o._onCollisionPositionChange = function(e, t, i) { var n; void 0 === i && (i = null), n = t, o._newPosition.copyFrom(n), o._newPosition.subtractToRef(o._oldPosition, o._diffPosition), o._diffPosition.length() > vr.CollisionsEpsilon && (o.position.addInPlace(o._diffPosition), o.onCollide && i && o.onCollide(i)) } , o.inputs = new ga(o), o.inputs.addKeyboard().addMouse(), o } return U(t, e), Object.defineProperty(t.prototype, "angularSensibility", { get: function() { var e = this.inputs.attached.mouse; return e ? e.angularSensibility : 0 }, set: function(e) { var t = this.inputs.attached.mouse; t && (t.angularSensibility = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysForward", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysForward : [] }, set: function(e) { var t = this.inputs.attached.keyboard; t && (t.keysForward = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysBackward", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysBackward : [] }, set: function(e) { var t = this.inputs.attached.keyboard; t && (t.keysBackward = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysUp", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysUp : [] }, set: function(e) { var t = this.inputs.attached.keyboard; t && (t.keysUp = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysDown", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysDown : [] }, set: function(e) { var t = this.inputs.attached.keyboard; t && (t.keysDown = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysLeft", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysLeft : [] }, set: function(e) { var t = this.inputs.attached.keyboard; t && (t.keysLeft = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysRight", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysRight : [] }, set: function(e) { var t = this.inputs.attached.keyboard; t && (t.keysRight = e) }, enumerable: !1, configurable: !0 }), t.prototype.attachControl = function(e, t) { t = gi.BackCompatCameraNoPreventDefault(arguments), this.inputs.attachElement(t) } , t.prototype.detachControl = function() { this.inputs.detachElement(), this.cameraDirection = new x(0,0,0) } , Object.defineProperty(t.prototype, "collisionMask", { get: function() { return this._collisionMask }, set: function(e) { this._collisionMask = isNaN(e) ? -1 : e }, enumerable: !1, configurable: !0 }), t.prototype._collideWithWorld = function(e) { (this.parent ? x.TransformCoordinates(this.position, this.parent.getWorldMatrix()) : this.position).subtractFromFloatsToRef(0, this.ellipsoid.y, 0, this._oldPosition), this._oldPosition.addInPlace(this.ellipsoidOffset); var t = this.getScene().collisionCoordinator; this._collider || (this._collider = t.createCollider()), this._collider._radius = this.ellipsoid, this._collider.collisionMask = this._collisionMask; var i = e; this.applyGravity && (i = e.add(this.getScene().gravity)), t.getNewPosition(this._oldPosition, i, this._collider, 3, null, this._onCollisionPositionChange, this.uniqueId) } , t.prototype._checkInputs = function() { this._localDirection || (this._localDirection = x.Zero(), this._transformedDirection = x.Zero()), this.inputs.checkInputs(), e.prototype._checkInputs.call(this) } , t.prototype._decideIfNeedsToMove = function() { return this._needMoveForGravity || Math.abs(this.cameraDirection.x) > 0 || Math.abs(this.cameraDirection.y) > 0 || Math.abs(this.cameraDirection.z) > 0 } , t.prototype._updatePosition = function() { this.checkCollisions && this.getScene().collisionsEnabled ? this._collideWithWorld(this.cameraDirection) : e.prototype._updatePosition.call(this) } , t.prototype.restoreRoll = function(e) { var t = this._trackRoll , i = t - this.rotation.z; Math.abs(i) >= .001 && (this.rotation.z += i / e, Math.abs(t - this.rotation.z) <= .001 && (this.rotation.z = t)) } , t.prototype.dispose = function() { this.inputs.clear(), e.prototype.dispose.call(this) } , t.prototype.getClassName = function() { return "FlyCamera" } , k([De()], t.prototype, "ellipsoid", void 0), k([De()], t.prototype, "ellipsoidOffset", void 0), k([Ce()], t.prototype, "checkCollisions", void 0), k([Ce()], t.prototype, "applyGravity", void 0), t }(da) , ya = function(e) { function t(t) { return e.call(this, t) || this } return U(t, e), t.prototype.addKeyboard = function() { return this.add(new Jo), this } , t.prototype.addMouseWheel = function() { return this.add(new $o), this } , t.prototype.addPointers = function() { return this.add(new ea), this } , t.prototype.addVRDeviceOrientation = function() { return console.warn("DeviceOrientation support not yet implemented for FollowCamera."), this } , t }(ko); Xe.AddNodeConstructor("FollowCamera", (function(e, t) { return function() { return new Ta(e,x.Zero(),t) } } )), Xe.AddNodeConstructor("ArcFollowCamera", (function(e, t) { return function() { return new Ea(e,0,0,1,null,t) } } )); var ba, Ta = function(e) { function t(t, i, n, r) { void 0 === r && (r = null); var o = e.call(this, t, i, n) || this; return o.radius = 12, o.lowerRadiusLimit = null, o.upperRadiusLimit = null, o.rotationOffset = 0, o.lowerRotationOffsetLimit = null, o.upperRotationOffsetLimit = null, o.heightOffset = 4, o.lowerHeightOffsetLimit = null, o.upperHeightOffsetLimit = null, o.cameraAcceleration = .05, o.maxCameraSpeed = 20, o.lockedTarget = r, o.inputs = new ya(o), o.inputs.addKeyboard().addMouseWheel().addPointers(), o } return U(t, e), t.prototype._follow = function(e) { if (e) { var t = I.Matrix[0]; e.absoluteRotationQuaternion.toRotationMatrix(t); var i = Math.atan2(t.m[8], t.m[10]) , n = gi.ToRadians(this.rotationOffset) + i , r = e.getAbsolutePosition() , o = r.x + Math.sin(n) * this.radius , a = r.z + Math.cos(n) * this.radius , s = o - this.position.x , l = r.y + this.heightOffset - this.position.y , c = a - this.position.z , u = s * this.cameraAcceleration * 2 , h = l * this.cameraAcceleration , d = c * this.cameraAcceleration * 2; (u > this.maxCameraSpeed || u < -this.maxCameraSpeed) && (u = u < 1 ? -this.maxCameraSpeed : this.maxCameraSpeed), (h > this.maxCameraSpeed || h < -this.maxCameraSpeed) && (h = h < 1 ? -this.maxCameraSpeed : this.maxCameraSpeed), (d > this.maxCameraSpeed || d < -this.maxCameraSpeed) && (d = d < 1 ? -this.maxCameraSpeed : this.maxCameraSpeed), this.position = new x(this.position.x + u,this.position.y + h,this.position.z + d), this.setTarget(r) } } , t.prototype.attachControl = function(e, t) { t = gi.BackCompatCameraNoPreventDefault(arguments), this.inputs.attachElement(t), this._reset = function() {} } , t.prototype.detachControl = function() { this.inputs.detachElement(), this._reset && this._reset() } , t.prototype._checkInputs = function() { this.inputs.checkInputs(), this._checkLimits(), e.prototype._checkInputs.call(this), this.lockedTarget && this._follow(this.lockedTarget) } , t.prototype._checkLimits = function() { null !== this.lowerRadiusLimit && this.radius < this.lowerRadiusLimit && (this.radius = this.lowerRadiusLimit), null !== this.upperRadiusLimit && this.radius > this.upperRadiusLimit && (this.radius = this.upperRadiusLimit), null !== this.lowerHeightOffsetLimit && this.heightOffset < this.lowerHeightOffsetLimit && (this.heightOffset = this.lowerHeightOffsetLimit), null !== this.upperHeightOffsetLimit && this.heightOffset > this.upperHeightOffsetLimit && (this.heightOffset = this.upperHeightOffsetLimit), null !== this.lowerRotationOffsetLimit && this.rotationOffset < this.lowerRotationOffsetLimit && (this.rotationOffset = this.lowerRotationOffsetLimit), null !== this.upperRotationOffsetLimit && this.rotationOffset > this.upperRotationOffsetLimit && (this.rotationOffset = this.upperRotationOffsetLimit) } , t.prototype.getClassName = function() { return "FollowCamera" } , k([Ce()], t.prototype, "radius", void 0), k([Ce()], t.prototype, "lowerRadiusLimit", void 0), k([Ce()], t.prototype, "upperRadiusLimit", void 0), k([Ce()], t.prototype, "rotationOffset", void 0), k([Ce()], t.prototype, "lowerRotationOffsetLimit", void 0), k([Ce()], t.prototype, "upperRotationOffsetLimit", void 0), k([Ce()], t.prototype, "heightOffset", void 0), k([Ce()], t.prototype, "lowerHeightOffsetLimit", void 0), k([Ce()], t.prototype, "upperHeightOffsetLimit", void 0), k([Ce()], t.prototype, "cameraAcceleration", void 0), k([Ce()], t.prototype, "maxCameraSpeed", void 0), k([Ne("lockedTargetId")], t.prototype, "lockedTarget", void 0), t }(da), Ea = function(e) { function t(t, i, n, r, o, a) { var s = e.call(this, t, x.Zero(), a) || this; return s.alpha = i, s.beta = n, s.radius = r, s._cartesianCoordinates = x.Zero(), s.setMeshTarget(o), s } return U(t, e), t.prototype.setMeshTarget = function(e) { this._meshTarget = e, this._follow() } , t.prototype._follow = function() { if (this._meshTarget) { this._cartesianCoordinates.x = this.radius * Math.cos(this.alpha) * Math.cos(this.beta), this._cartesianCoordinates.y = this.radius * Math.sin(this.beta), this._cartesianCoordinates.z = this.radius * Math.sin(this.alpha) * Math.cos(this.beta); var e = this._meshTarget.getAbsolutePosition(); this.position = e.add(this._cartesianCoordinates), this.setTarget(e) } } , t.prototype._checkInputs = function() { e.prototype._checkInputs.call(this), this._follow() } , t.prototype.getClassName = function() { return "ArcFollowCamera" } , t }(da); !function(e) { e[e.VIVE = 0] = "VIVE", e[e.OCULUS = 1] = "OCULUS", e[e.WINDOWS = 2] = "WINDOWS", e[e.GEAR_VR = 3] = "GEAR_VR", e[e.DAYDREAM = 4] = "DAYDREAM", e[e.GENERIC = 5] = "GENERIC" }(ba || (ba = {})); var Sa, Aa, xa = function() { function e() {} return e.InitiateController = function(e) { for (var t = 0, i = this._ControllerFactories; t < i.length; t++) { var n = i[t]; if (n.canCreate(e)) return n.create(e) } if (this._DefaultControllerFactory) return this._DefaultControllerFactory(e); throw "The type of gamepad you are trying to load needs to be imported first or is not supported." } , e._ControllerFactories = [], e._DefaultControllerFactory = null, e }(), Ra = function(e) { function t(t) { var i = e.call(this, t.id, t.index, t) || this; return i.isXR = !1, i._deviceRoomPosition = x.Zero(), i._deviceRoomRotationQuaternion = new C, i.devicePosition = x.Zero(), i.deviceRotationQuaternion = new C, i.deviceScaleFactor = 1, i._trackPosition = !0, i._maxRotationDistFromHeadset = Math.PI / 5, i._draggedRoomRotation = 0, i._leftHandSystemQuaternion = new C, i._deviceToWorld = P.Identity(), i._pointingPoseNode = null, i._workingMatrix = P.Identity(), i._meshAttachedObservable = new h, i.type = zo.POSE_ENABLED, i.controllerType = ba.GENERIC, i.position = x.Zero(), i.rotationQuaternion = new C, i._calculatedPosition = x.Zero(), i._calculatedRotation = new C, C.RotationYawPitchRollToRef(Math.PI, 0, 0, i._leftHandSystemQuaternion), i } return U(t, e), t.prototype._disableTrackPosition = function(e) { this._trackPosition && (this._calculatedPosition.copyFrom(e), this._trackPosition = !1) } , t.prototype.update = function() { e.prototype.update.call(this), this._updatePoseAndMesh() } , t.prototype._updatePoseAndMesh = function() { if (!this.isXR) { var e = this.browserGamepad.pose; if (this.updateFromDevice(e), !this._trackPosition && E.LastCreatedScene && E.LastCreatedScene.activeCamera && E.LastCreatedScene.activeCamera.devicePosition) { var t = E.LastCreatedScene.activeCamera; if (t._computeDevicePosition(), this._deviceToWorld.setTranslation(t.devicePosition), t.deviceRotationQuaternion) { t._deviceRoomRotationQuaternion.toEulerAnglesToRef(I.Vector3[0]); var i = Math.atan2(Math.sin(I.Vector3[0].y - this._draggedRoomRotation), Math.cos(I.Vector3[0].y - this._draggedRoomRotation)); if (Math.abs(i) > this._maxRotationDistFromHeadset) { var n = i - (i < 0 ? -this._maxRotationDistFromHeadset : this._maxRotationDistFromHeadset); this._draggedRoomRotation += n; var r = Math.sin(-n) , o = Math.cos(-n); this._calculatedPosition.x = this._calculatedPosition.x * o - this._calculatedPosition.z * r, this._calculatedPosition.z = this._calculatedPosition.x * r + this._calculatedPosition.z * o } } } x.TransformCoordinatesToRef(this._calculatedPosition, this._deviceToWorld, this.devicePosition), this._deviceToWorld.getRotationMatrixToRef(this._workingMatrix), C.FromRotationMatrixToRef(this._workingMatrix, this.deviceRotationQuaternion), this.deviceRotationQuaternion.multiplyInPlace(this._calculatedRotation), this._mesh && (this._mesh.position.copyFrom(this.devicePosition), this._mesh.rotationQuaternion && this._mesh.rotationQuaternion.copyFrom(this.deviceRotationQuaternion)) } } , t.prototype.updateFromDevice = function(e) { if (!this.isXR && e) { this.rawPose = e, e.position && (this._deviceRoomPosition.copyFromFloats(e.position[0], e.position[1], -e.position[2]), this._mesh && this._mesh.getScene().useRightHandedSystem && (this._deviceRoomPosition.z *= -1), this._trackPosition && this._deviceRoomPosition.scaleToRef(this.deviceScaleFactor, this._calculatedPosition), this._calculatedPosition.addInPlace(this.position)); var t = this.rawPose; e.orientation && t.orientation && 4 === t.orientation.length && (this._deviceRoomRotationQuaternion.copyFromFloats(t.orientation[0], t.orientation[1], -t.orientation[2], -t.orientation[3]), this._mesh && (this._mesh.getScene().useRightHandedSystem ? (this._deviceRoomRotationQuaternion.z *= -1, this._deviceRoomRotationQuaternion.w *= -1) : this._deviceRoomRotationQuaternion.multiplyToRef(this._leftHandSystemQuaternion, this._deviceRoomRotationQuaternion)), this._deviceRoomRotationQuaternion.multiplyToRef(this.rotationQuaternion, this._calculatedRotation)) } } , t.prototype.attachToMesh = function(e) { if (this._mesh && (this._mesh.parent = null), this._mesh = e, this._poseControlledCamera && (this._mesh.parent = this._poseControlledCamera), this._mesh.rotationQuaternion || (this._mesh.rotationQuaternion = new C), !this.isXR && (this._updatePoseAndMesh(), this._pointingPoseNode)) { for (var t = [], i = this._pointingPoseNode; i.parent; ) t.push(i.parent), i = i.parent; t.reverse().forEach((function(e) { e.computeWorldMatrix(!0) } )) } this._meshAttachedObservable.notifyObservers(e) } , t.prototype.attachToPoseControlledCamera = function(e) { this._poseControlledCamera = e, this._mesh && (this._mesh.parent = this._poseControlledCamera) } , t.prototype.dispose = function() { this._mesh && this._mesh.dispose(), this._mesh = null, e.prototype.dispose.call(this) } , Object.defineProperty(t.prototype, "mesh", { get: function() { return this._mesh }, enumerable: !1, configurable: !0 }), t.prototype.getForwardRay = function(e) { if (void 0 === e && (e = 100), !this.mesh) return new _o(x.Zero(),new x(0,0,1),e); var t = this._pointingPoseNode ? this._pointingPoseNode.getWorldMatrix() : this.mesh.getWorldMatrix() , i = t.getTranslation() , n = new x(0,0,-1) , r = x.TransformNormal(n, t) , o = x.Normalize(r); return new _o(i,o,e) } , t.POINTING_POSE = "POINTING_POSE", t }(zo); !function(e) { e[e.A = 0] = "A", e[e.B = 1] = "B", e[e.X = 2] = "X", e[e.Y = 3] = "Y", e[e.LB = 4] = "LB", e[e.RB = 5] = "RB", e[e.Back = 8] = "Back", e[e.Start = 9] = "Start", e[e.LeftStick = 10] = "LeftStick", e[e.RightStick = 11] = "RightStick" }(Sa || (Sa = {})), function(e) { e[e.Up = 12] = "Up", e[e.Down = 13] = "Down", e[e.Left = 14] = "Left", e[e.Right = 15] = "Right" }(Aa || (Aa = {})); var Ca, Pa, Ma = function(e) { function t(t, i, n, r) { void 0 === r && (r = !1); var o = e.call(this, t, i, n, 0, 1, 2, 3) || this; return o._leftTrigger = 0, o._rightTrigger = 0, o.onButtonDownObservable = new h, o.onButtonUpObservable = new h, o.onPadDownObservable = new h, o.onPadUpObservable = new h, o._buttonA = 0, o._buttonB = 0, o._buttonX = 0, o._buttonY = 0, o._buttonBack = 0, o._buttonStart = 0, o._buttonLB = 0, o._buttonRB = 0, o._buttonLeftStick = 0, o._buttonRightStick = 0, o._dPadUp = 0, o._dPadDown = 0, o._dPadLeft = 0, o._dPadRight = 0, o._isXboxOnePad = !1, o.type = zo.XBOX, o._isXboxOnePad = r, o } return U(t, e), t.prototype.onlefttriggerchanged = function(e) { this._onlefttriggerchanged = e } , t.prototype.onrighttriggerchanged = function(e) { this._onrighttriggerchanged = e } , Object.defineProperty(t.prototype, "leftTrigger", { get: function() { return this._leftTrigger }, set: function(e) { this._onlefttriggerchanged && this._leftTrigger !== e && this._onlefttriggerchanged(e), this._leftTrigger = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rightTrigger", { get: function() { return this._rightTrigger }, set: function(e) { this._onrighttriggerchanged && this._rightTrigger !== e && this._onrighttriggerchanged(e), this._rightTrigger = e }, enumerable: !1, configurable: !0 }), t.prototype.onbuttondown = function(e) { this._onbuttondown = e } , t.prototype.onbuttonup = function(e) { this._onbuttonup = e } , t.prototype.ondpaddown = function(e) { this._ondpaddown = e } , t.prototype.ondpadup = function(e) { this._ondpadup = e } , t.prototype._setButtonValue = function(e, t, i) { return e !== t && (1 === e && (this._onbuttondown && this._onbuttondown(i), this.onButtonDownObservable.notifyObservers(i)), 0 === e && (this._onbuttonup && this._onbuttonup(i), this.onButtonUpObservable.notifyObservers(i))), e } , t.prototype._setDPadValue = function(e, t, i) { return e !== t && (1 === e && (this._ondpaddown && this._ondpaddown(i), this.onPadDownObservable.notifyObservers(i)), 0 === e && (this._ondpadup && this._ondpadup(i), this.onPadUpObservable.notifyObservers(i))), e } , Object.defineProperty(t.prototype, "buttonA", { get: function() { return this._buttonA }, set: function(e) { this._buttonA = this._setButtonValue(e, this._buttonA, Sa.A) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonB", { get: function() { return this._buttonB }, set: function(e) { this._buttonB = this._setButtonValue(e, this._buttonB, Sa.B) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonX", { get: function() { return this._buttonX }, set: function(e) { this._buttonX = this._setButtonValue(e, this._buttonX, Sa.X) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonY", { get: function() { return this._buttonY }, set: function(e) { this._buttonY = this._setButtonValue(e, this._buttonY, Sa.Y) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonStart", { get: function() { return this._buttonStart }, set: function(e) { this._buttonStart = this._setButtonValue(e, this._buttonStart, Sa.Start) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonBack", { get: function() { return this._buttonBack }, set: function(e) { this._buttonBack = this._setButtonValue(e, this._buttonBack, Sa.Back) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonLB", { get: function() { return this._buttonLB }, set: function(e) { this._buttonLB = this._setButtonValue(e, this._buttonLB, Sa.LB) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonRB", { get: function() { return this._buttonRB }, set: function(e) { this._buttonRB = this._setButtonValue(e, this._buttonRB, Sa.RB) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonLeftStick", { get: function() { return this._buttonLeftStick }, set: function(e) { this._buttonLeftStick = this._setButtonValue(e, this._buttonLeftStick, Sa.LeftStick) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonRightStick", { get: function() { return this._buttonRightStick }, set: function(e) { this._buttonRightStick = this._setButtonValue(e, this._buttonRightStick, Sa.RightStick) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "dPadUp", { get: function() { return this._dPadUp }, set: function(e) { this._dPadUp = this._setDPadValue(e, this._dPadUp, Aa.Up) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "dPadDown", { get: function() { return this._dPadDown }, set: function(e) { this._dPadDown = this._setDPadValue(e, this._dPadDown, Aa.Down) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "dPadLeft", { get: function() { return this._dPadLeft }, set: function(e) { this._dPadLeft = this._setDPadValue(e, this._dPadLeft, Aa.Left) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "dPadRight", { get: function() { return this._dPadRight }, set: function(e) { this._dPadRight = this._setDPadValue(e, this._dPadRight, Aa.Right) }, enumerable: !1, configurable: !0 }), t.prototype.update = function() { e.prototype.update.call(this), this._isXboxOnePad, this.buttonA = this.browserGamepad.buttons[0].value, this.buttonB = this.browserGamepad.buttons[1].value, this.buttonX = this.browserGamepad.buttons[2].value, this.buttonY = this.browserGamepad.buttons[3].value, this.buttonLB = this.browserGamepad.buttons[4].value, this.buttonRB = this.browserGamepad.buttons[5].value, this.leftTrigger = this.browserGamepad.buttons[6].value, this.rightTrigger = this.browserGamepad.buttons[7].value, this.buttonBack = this.browserGamepad.buttons[8].value, this.buttonStart = this.browserGamepad.buttons[9].value, this.buttonLeftStick = this.browserGamepad.buttons[10].value, this.buttonRightStick = this.browserGamepad.buttons[11].value, this.dPadUp = this.browserGamepad.buttons[12].value, this.dPadDown = this.browserGamepad.buttons[13].value, this.dPadLeft = this.browserGamepad.buttons[14].value, this.dPadRight = this.browserGamepad.buttons[15].value } , t.prototype.dispose = function() { e.prototype.dispose.call(this), this.onButtonDownObservable.clear(), this.onButtonUpObservable.clear(), this.onPadDownObservable.clear(), this.onPadUpObservable.clear() } , t }(zo); !function(e) { e[e.Cross = 0] = "Cross", e[e.Circle = 1] = "Circle", e[e.Square = 2] = "Square", e[e.Triangle = 3] = "Triangle", e[e.L1 = 4] = "L1", e[e.R1 = 5] = "R1", e[e.Share = 8] = "Share", e[e.Options = 9] = "Options", e[e.LeftStick = 10] = "LeftStick", e[e.RightStick = 11] = "RightStick" }(Ca || (Ca = {})), function(e) { e[e.Up = 12] = "Up", e[e.Down = 13] = "Down", e[e.Left = 14] = "Left", e[e.Right = 15] = "Right" }(Pa || (Pa = {})); var Ia = function(e) { function t(t, i, n) { var r = e.call(this, t.replace("STANDARD GAMEPAD", "SONY PLAYSTATION DUALSHOCK"), i, n, 0, 1, 2, 3) || this; return r._leftTrigger = 0, r._rightTrigger = 0, r.onButtonDownObservable = new h, r.onButtonUpObservable = new h, r.onPadDownObservable = new h, r.onPadUpObservable = new h, r._buttonCross = 0, r._buttonCircle = 0, r._buttonSquare = 0, r._buttonTriangle = 0, r._buttonShare = 0, r._buttonOptions = 0, r._buttonL1 = 0, r._buttonR1 = 0, r._buttonLeftStick = 0, r._buttonRightStick = 0, r._dPadUp = 0, r._dPadDown = 0, r._dPadLeft = 0, r._dPadRight = 0, r.type = zo.DUALSHOCK, r } return U(t, e), t.prototype.onlefttriggerchanged = function(e) { this._onlefttriggerchanged = e } , t.prototype.onrighttriggerchanged = function(e) { this._onrighttriggerchanged = e } , Object.defineProperty(t.prototype, "leftTrigger", { get: function() { return this._leftTrigger }, set: function(e) { this._onlefttriggerchanged && this._leftTrigger !== e && this._onlefttriggerchanged(e), this._leftTrigger = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rightTrigger", { get: function() { return this._rightTrigger }, set: function(e) { this._onrighttriggerchanged && this._rightTrigger !== e && this._onrighttriggerchanged(e), this._rightTrigger = e }, enumerable: !1, configurable: !0 }), t.prototype.onbuttondown = function(e) { this._onbuttondown = e } , t.prototype.onbuttonup = function(e) { this._onbuttonup = e } , t.prototype.ondpaddown = function(e) { this._ondpaddown = e } , t.prototype.ondpadup = function(e) { this._ondpadup = e } , t.prototype._setButtonValue = function(e, t, i) { return e !== t && (1 === e && (this._onbuttondown && this._onbuttondown(i), this.onButtonDownObservable.notifyObservers(i)), 0 === e && (this._onbuttonup && this._onbuttonup(i), this.onButtonUpObservable.notifyObservers(i))), e } , t.prototype._setDPadValue = function(e, t, i) { return e !== t && (1 === e && (this._ondpaddown && this._ondpaddown(i), this.onPadDownObservable.notifyObservers(i)), 0 === e && (this._ondpadup && this._ondpadup(i), this.onPadUpObservable.notifyObservers(i))), e } , Object.defineProperty(t.prototype, "buttonCross", { get: function() { return this._buttonCross }, set: function(e) { this._buttonCross = this._setButtonValue(e, this._buttonCross, Ca.Cross) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonCircle", { get: function() { return this._buttonCircle }, set: function(e) { this._buttonCircle = this._setButtonValue(e, this._buttonCircle, Ca.Circle) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonSquare", { get: function() { return this._buttonSquare }, set: function(e) { this._buttonSquare = this._setButtonValue(e, this._buttonSquare, Ca.Square) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonTriangle", { get: function() { return this._buttonTriangle }, set: function(e) { this._buttonTriangle = this._setButtonValue(e, this._buttonTriangle, Ca.Triangle) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonOptions", { get: function() { return this._buttonOptions }, set: function(e) { this._buttonOptions = this._setButtonValue(e, this._buttonOptions, Ca.Options) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonShare", { get: function() { return this._buttonShare }, set: function(e) { this._buttonShare = this._setButtonValue(e, this._buttonShare, Ca.Share) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonL1", { get: function() { return this._buttonL1 }, set: function(e) { this._buttonL1 = this._setButtonValue(e, this._buttonL1, Ca.L1) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonR1", { get: function() { return this._buttonR1 }, set: function(e) { this._buttonR1 = this._setButtonValue(e, this._buttonR1, Ca.R1) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonLeftStick", { get: function() { return this._buttonLeftStick }, set: function(e) { this._buttonLeftStick = this._setButtonValue(e, this._buttonLeftStick, Ca.LeftStick) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonRightStick", { get: function() { return this._buttonRightStick }, set: function(e) { this._buttonRightStick = this._setButtonValue(e, this._buttonRightStick, Ca.RightStick) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "dPadUp", { get: function() { return this._dPadUp }, set: function(e) { this._dPadUp = this._setDPadValue(e, this._dPadUp, Pa.Up) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "dPadDown", { get: function() { return this._dPadDown }, set: function(e) { this._dPadDown = this._setDPadValue(e, this._dPadDown, Pa.Down) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "dPadLeft", { get: function() { return this._dPadLeft }, set: function(e) { this._dPadLeft = this._setDPadValue(e, this._dPadLeft, Pa.Left) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "dPadRight", { get: function() { return this._dPadRight }, set: function(e) { this._dPadRight = this._setDPadValue(e, this._dPadRight, Pa.Right) }, enumerable: !1, configurable: !0 }), t.prototype.update = function() { e.prototype.update.call(this), this.buttonCross = this.browserGamepad.buttons[0].value, this.buttonCircle = this.browserGamepad.buttons[1].value, this.buttonSquare = this.browserGamepad.buttons[2].value, this.buttonTriangle = this.browserGamepad.buttons[3].value, this.buttonL1 = this.browserGamepad.buttons[4].value, this.buttonR1 = this.browserGamepad.buttons[5].value, this.leftTrigger = this.browserGamepad.buttons[6].value, this.rightTrigger = this.browserGamepad.buttons[7].value, this.buttonShare = this.browserGamepad.buttons[8].value, this.buttonOptions = this.browserGamepad.buttons[9].value, this.buttonLeftStick = this.browserGamepad.buttons[10].value, this.buttonRightStick = this.browserGamepad.buttons[11].value, this.dPadUp = this.browserGamepad.buttons[12].value, this.dPadDown = this.browserGamepad.buttons[13].value, this.dPadLeft = this.browserGamepad.buttons[14].value, this.dPadRight = this.browserGamepad.buttons[15].value } , t.prototype.dispose = function() { e.prototype.dispose.call(this), this.onButtonDownObservable.clear(), this.onButtonUpObservable.clear(), this.onPadDownObservable.clear(), this.onPadUpObservable.clear() } , t }(zo) , Oa = function() { function e(e) { var t = this; if (this._scene = e, this._babylonGamepads = [], this._oneGamepadConnected = !1, this._isMonitoring = !1, this.onGamepadDisconnectedObservable = new h, nt() ? (this._gamepadEventSupported = "GamepadEvent"in window, this._gamepadSupport = navigator && (navigator.getGamepads || navigator.webkitGetGamepads || navigator.msGetGamepads || navigator.webkitGamepads)) : this._gamepadEventSupported = !1, this.onGamepadConnectedObservable = new h((function(e) { for (var i in t._babylonGamepads) { var n = t._babylonGamepads[i]; n && n._isConnected && t.onGamepadConnectedObservable.notifyObserver(e, n) } } )), this._onGamepadConnectedEvent = function(e) { var i, n = e.gamepad; n.index in t._babylonGamepads && t._babylonGamepads[n.index].isConnected || (t._babylonGamepads[n.index] ? ((i = t._babylonGamepads[n.index]).browserGamepad = n, i._isConnected = !0) : i = t._addNewGamepad(n), t.onGamepadConnectedObservable.notifyObservers(i), t._startMonitoringGamepads()) } , this._onGamepadDisconnectedEvent = function(e) { var i = e.gamepad; for (var n in t._babylonGamepads) if (t._babylonGamepads[n].index === i.index) { var r = t._babylonGamepads[n]; r._isConnected = !1, t.onGamepadDisconnectedObservable.notifyObservers(r), r.dispose && r.dispose(); break } } , this._gamepadSupport) if (this._updateGamepadObjects(), this._babylonGamepads.length && this._startMonitoringGamepads(), this._gamepadEventSupported) { var i = this._scene ? this._scene.getEngine().getHostWindow() : window; i && (i.addEventListener("gamepadconnected", this._onGamepadConnectedEvent, !1), i.addEventListener("gamepaddisconnected", this._onGamepadDisconnectedEvent, !1)) } else this._startMonitoringGamepads() } return Object.defineProperty(e.prototype, "gamepads", { get: function() { return this._babylonGamepads }, enumerable: !1, configurable: !0 }), e.prototype.getGamepadByType = function(e) { void 0 === e && (e = zo.XBOX); for (var t = 0, i = this._babylonGamepads; t < i.length; t++) { var n = i[t]; if (n && n.type === e) return n } return null } , e.prototype.dispose = function() { this._gamepadEventSupported && (this._onGamepadConnectedEvent && window.removeEventListener("gamepadconnected", this._onGamepadConnectedEvent), this._onGamepadDisconnectedEvent && window.removeEventListener("gamepaddisconnected", this._onGamepadDisconnectedEvent), this._onGamepadConnectedEvent = null, this._onGamepadDisconnectedEvent = null), this._babylonGamepads.forEach((function(e) { e.dispose() } )), this.onGamepadConnectedObservable.clear(), this.onGamepadDisconnectedObservable.clear(), this._oneGamepadConnected = !1, this._stopMonitoringGamepads(), this._babylonGamepads = [] } , e.prototype._addNewGamepad = function(e) { var t; this._oneGamepadConnected || (this._oneGamepadConnected = !0); var i = -1 !== e.id.search("054c") && -1 === e.id.search("0ce6") , n = -1 !== e.id.search("Xbox One"); return t = n || -1 !== e.id.search("Xbox 360") || -1 !== e.id.search("xinput") || -1 !== e.id.search("045e") && -1 === e.id.search("Surface Dock") ? new Ma(e.id,e.index,e,n) : i ? new Ia(e.id,e.index,e) : e.pose ? xa.InitiateController(e) : new Wo(e.id,e.index,e), this._babylonGamepads[t.index] = t, t } , e.prototype._startMonitoringGamepads = function() { this._isMonitoring || (this._isMonitoring = !0, this._scene || this._checkGamepadsStatus()) } , e.prototype._stopMonitoringGamepads = function() { this._isMonitoring = !1 } , e.prototype._checkGamepadsStatus = function() { var e = this; for (var t in this._updateGamepadObjects(), this._babylonGamepads) { var i = this._babylonGamepads[t]; if (i && i.isConnected) try { i.update() } catch (e) { -1 === this._loggedErrors.indexOf(i.index) && (gi.Warn("Error updating gamepad ".concat(i.id)), this._loggedErrors.push(i.index)) } } this._isMonitoring && !this._scene && vr.QueueNewFrame((function() { e._checkGamepadsStatus() } )) } , e.prototype._updateGamepadObjects = function() { for (var e = navigator.getGamepads ? navigator.getGamepads() : navigator.webkitGetGamepads ? navigator.webkitGetGamepads() : [], t = 0; t < e.length; t++) { var i = e[t]; if (i) if (this._babylonGamepads[i.index]) this._babylonGamepads[t].browserGamepad = i, this._babylonGamepads[t].isConnected || (this._babylonGamepads[t]._isConnected = !0, this.onGamepadConnectedObservable.notifyObservers(this._babylonGamepads[t])); else { var n = this._addNewGamepad(i); this.onGamepadConnectedObservable.notifyObservers(n) } } } , e }(); Object.defineProperty(mn.prototype, "gamepadManager", { get: function() { if (!this._gamepadManager) { this._gamepadManager = new Oa(this); var e = this._getComponent(Wi.NAME_GAMEPAD); e || (e = new Da(this), this._addComponent(e)) } return this._gamepadManager }, enumerable: !0, configurable: !0 }), aa.prototype.addGamepad = function() { return this.add(new ca), this } , Ko.prototype.addGamepad = function() { return this.add(new Ho), this } ; var Da = function() { function e(e) { this.name = Wi.NAME_GAMEPAD, this.scene = e } return e.prototype.register = function() { this.scene._beforeCameraUpdateStage.registerStep(Wi.STEP_BEFORECAMERAUPDATE_GAMEPAD, this, this._beforeCameraUpdate) } , e.prototype.rebuild = function() {} , e.prototype.dispose = function() { var e = this.scene._gamepadManager; e && (e.dispose(), this.scene._gamepadManager = null) } , e.prototype._beforeCameraUpdate = function() { var e = this.scene._gamepadManager; e && e._isMonitoring && e._checkGamepadsStatus() } , e }(); Xe.AddNodeConstructor("FreeCamera", (function(e, t) { return function() { return new Na(e,x.Zero(),t) } } )); var Na = function(e) { function t(t, i, n) { var r = e.call(this, t, i, n) || this; return r.inputs.addGamepad(), r } return U(t, e), Object.defineProperty(t.prototype, "gamepadAngularSensibility", { get: function() { var e = this.inputs.attached.gamepad; return e ? e.gamepadAngularSensibility : 0 }, set: function(e) { var t = this.inputs.attached.gamepad; t && (t.gamepadAngularSensibility = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "gamepadMoveSensibility", { get: function() { var e = this.inputs.attached.gamepad; return e ? e.gamepadMoveSensibility : 0 }, set: function(e) { var t = this.inputs.attached.gamepad; t && (t.gamepadMoveSensibility = e) }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "UniversalCamera" } , t }(fa); Rr._CreateDefaultParsedCamera = function(e, t) { return new Na(e,x.Zero(),t) } , Xe.AddNodeConstructor("GamepadCamera", (function(e, t) { return function() { return new La(e,x.Zero(),t) } } )); var La = function(e) { function t(t, i, n) { return e.call(this, t, i, n) || this } return U(t, e), t.prototype.getClassName = function() { return "GamepadCamera" } , t }(Na); Pt.ShadersStore.postprocessVertexShader = "attribute vec2 position;\nuniform vec2 scale;\nvarying vec2 vUV;\nconst vec2 madd=vec2(0.5,0.5);\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvUV=(position*madd+madd)*scale;\ngl_Position=vec4(position,0.0,1.0);\n#define CUSTOM_VERTEX_MAIN_END\n}"; var Fa = function() { function e(e, t, i, n) { this._textures = null, this._attachments = null, this._generateStencilBuffer = !1, this._generateDepthBuffer = !1, this._depthStencilTextureWithStencil = !1, this._isMulti = e, this._isCube = t, this._size = i, this._engine = n, this._depthStencilTexture = null } return Object.defineProperty(e.prototype, "depthStencilTexture", { get: function() { return this._depthStencilTexture }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "depthStencilTextureWithStencil", { get: function() { return this._depthStencilTextureWithStencil }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isCube", { get: function() { return this._isCube }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isMulti", { get: function() { return this._isMulti }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "is2DArray", { get: function() { return this.layers > 0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "size", { get: function() { return this.width }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "width", { get: function() { return this._size.width || this._size }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "height", { get: function() { return this._size.height || this._size }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "layers", { get: function() { return this._size.layers || 0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "texture", { get: function() { var e, t; return null !== (t = null === (e = this._textures) || void 0 === e ? void 0 : e[0]) && void 0 !== t ? t : null }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "textures", { get: function() { return this._textures }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "samples", { get: function() { var e, t; return null !== (t = null === (e = this.texture) || void 0 === e ? void 0 : e.samples) && void 0 !== t ? t : 1 }, enumerable: !1, configurable: !0 }), e.prototype.setSamples = function(e, t, i) { return void 0 === t && (t = !0), void 0 === i && (i = !1), this.samples !== e || i ? this._isMulti ? this._engine.updateMultipleRenderTargetTextureSampleCount(this, e, t) : this._engine.updateRenderTargetTextureSampleCount(this, e) : e } , e.prototype.setTextures = function(e) { Array.isArray(e) ? this._textures = e : this._textures = e ? [e] : null } , e.prototype.setTexture = function(e, t, i) { void 0 === t && (t = 0), void 0 === i && (i = !0), this._textures || (this._textures = []), this._textures[t] && i && this._textures[t].dispose(), this._textures[t] = e } , e.prototype.createDepthStencilTexture = function(e, t, i, n, r) { var o; return void 0 === e && (e = 0), void 0 === t && (t = !0), void 0 === i && (i = !1), void 0 === n && (n = 1), void 0 === r && (r = a.TEXTUREFORMAT_DEPTH32_FLOAT), null === (o = this._depthStencilTexture) || void 0 === o || o.dispose(), this._depthStencilTextureWithStencil = i, this._depthStencilTexture = this._engine.createDepthStencilTexture(this._size, { bilinearFiltering: t, comparisonFunction: e, generateStencil: i, isCube: this._isCube, samples: n, depthTextureFormat: r }, this), this._depthStencilTexture } , e.prototype._shareDepth = function(e) { this._depthStencilTexture && (e._depthStencilTexture && e._depthStencilTexture.dispose(), e._depthStencilTexture = this._depthStencilTexture, this._depthStencilTexture.incrementReferences()) } , e.prototype._swapAndDie = function(e) { this.texture && this.texture._swapAndDie(e), this._textures = null, this.dispose(!0) } , e.prototype._cloneRenderTargetWrapper = function() { var e, t, i, n, r, o, a = null; if (this._isMulti) { var s = this.textures; if (s && s.length > 0) { var l = !1 , c = s.length , u = s[s.length - 1]._source; u !== At.Depth && u !== At.DepthStencil || (l = !0, c--); for (var h = [], d = [], p = 0; p < c; ++p) { var f = s[p]; h.push(f.samplingMode), d.push(f.type) } var _ = { samplingModes: h, generateMipMaps: s[0].generateMipMaps, generateDepthBuffer: this._generateDepthBuffer, generateStencilBuffer: this._generateStencilBuffer, generateDepthTexture: l, types: d, textureCount: c } , m = { width: this.width, height: this.height }; a = this._engine.createMultipleRenderTarget(m, _) } } else { var g = {}; g.generateDepthBuffer = this._generateDepthBuffer, g.generateMipMaps = null !== (t = null === (e = this.texture) || void 0 === e ? void 0 : e.generateMipMaps) && void 0 !== t && t, g.generateStencilBuffer = this._generateStencilBuffer, g.samplingMode = null === (i = this.texture) || void 0 === i ? void 0 : i.samplingMode, g.type = null === (n = this.texture) || void 0 === n ? void 0 : n.type, g.format = null === (r = this.texture) || void 0 === r ? void 0 : r.format, this.isCube ? a = this._engine.createRenderTargetCubeTexture(this.width, g) : (m = { width: this.width, height: this.height, layers: this.is2DArray ? null === (o = this.texture) || void 0 === o ? void 0 : o.depth : void 0 }, a = this._engine.createRenderTargetTexture(m, g)), a.texture.isReady = !0 } return a } , e.prototype._swapRenderTargetWrapper = function(e) { if (this._textures && e._textures) for (var t = 0; t < this._textures.length; ++t) this._textures[t]._swapAndDie(e._textures[t], !1), e._textures[t].isReady = !0; this._depthStencilTexture && e._depthStencilTexture && (this._depthStencilTexture._swapAndDie(e._depthStencilTexture), e._depthStencilTexture.isReady = !0), this._textures = null, this._depthStencilTexture = null } , e.prototype._rebuild = function() { var e = this._cloneRenderTargetWrapper(); if (e) { if (this._depthStencilTexture) { var t = this._depthStencilTexture.samplingMode , i = t === a.TEXTURE_BILINEAR_SAMPLINGMODE || t === a.TEXTURE_TRILINEAR_SAMPLINGMODE || t === a.TEXTURE_LINEAR_LINEAR_MIPNEAREST; e.createDepthStencilTexture(this._depthStencilTexture._comparisonFunction, i, this._depthStencilTextureWithStencil, this._depthStencilTexture.samples) } this.samples > 1 && e.setSamples(this.samples), e._swapRenderTargetWrapper(this), e.dispose() } } , e.prototype.releaseTextures = function() { var e, t; if (this._textures) for (var i = 0; null !== (t = i < (null === (e = this._textures) || void 0 === e ? void 0 : e.length)) && void 0 !== t && t; ++i) this._textures[i].dispose(); this._textures = null } , e.prototype.dispose = function(e) { var t; void 0 === e && (e = !1), e || (null === (t = this._depthStencilTexture) || void 0 === t || t.dispose(), this._depthStencilTexture = null, this.releaseTextures()), this._engine._releaseRenderTargetWrapper(this) } , e }() , wa = function(e) { function t(t, i, n, r, o) { var a = e.call(this, t, i, n, r) || this; return a._framebuffer = null, a._depthStencilBuffer = null, a._MSAAFramebuffer = null, a._colorTextureArray = null, a._depthStencilTextureArray = null, a._context = o, a } return U(t, e), t.prototype._cloneRenderTargetWrapper = function() { var t = null; return this._colorTextureArray && this._depthStencilTextureArray ? (t = this._engine.createMultiviewRenderTargetTexture(this.width, this.height)).texture.isReady = !0 : t = e.prototype._cloneRenderTargetWrapper.call(this), t } , t.prototype._swapRenderTargetWrapper = function(t) { e.prototype._swapRenderTargetWrapper.call(this, t), t._framebuffer = this._framebuffer, t._depthStencilBuffer = this._depthStencilBuffer, t._MSAAFramebuffer = this._MSAAFramebuffer, t._colorTextureArray = this._colorTextureArray, t._depthStencilTextureArray = this._depthStencilTextureArray, this._framebuffer = this._depthStencilBuffer = this._MSAAFramebuffer = this._colorTextureArray = this._depthStencilTextureArray = null } , t.prototype._shareDepth = function(t) { e.prototype._shareDepth.call(this, t); var i = this._context , n = this._depthStencilBuffer , r = t._framebuffer; t._depthStencilBuffer && i.deleteRenderbuffer(t._depthStencilBuffer), t._depthStencilBuffer = this._depthStencilBuffer, this._engine._bindUnboundFramebuffer(r), i.framebufferRenderbuffer(i.FRAMEBUFFER, i.DEPTH_ATTACHMENT, i.RENDERBUFFER, n), this._engine._bindUnboundFramebuffer(null) } , t.prototype._bindTextureRenderTarget = function(e, t, i, n) { if (void 0 === t && (t = 0), void 0 === i && (i = -1), void 0 === n && (n = 0), e._hardwareTexture) { var r = this._context , o = this._framebuffer , a = this._engine._currentFramebuffer; this._engine._bindUnboundFramebuffer(o); var s = r[this._engine.webGLVersion > 1 ? "COLOR_ATTACHMENT" + t : "COLOR_ATTACHMENT" + t + "_WEBGL"] , l = -1 !== i ? r.TEXTURE_CUBE_MAP_POSITIVE_X + i : r.TEXTURE_2D; r.framebufferTexture2D(r.FRAMEBUFFER, s, l, e._hardwareTexture.underlyingResource, n), this._engine._bindUnboundFramebuffer(a) } } , t.prototype.setTexture = function(t, i, n) { void 0 === i && (i = 0), void 0 === n && (n = !0), e.prototype.setTexture.call(this, t, i, n), this._bindTextureRenderTarget(t, i) } , t.prototype.dispose = function(t) { void 0 === t && (t = !1); var i = this._context; t || (this._colorTextureArray && (this._context.deleteTexture(this._colorTextureArray), this._colorTextureArray = null), this._depthStencilTextureArray && (this._context.deleteTexture(this._depthStencilTextureArray), this._depthStencilTextureArray = null)), this._framebuffer && (i.deleteFramebuffer(this._framebuffer), this._framebuffer = null), this._depthStencilBuffer && (i.deleteRenderbuffer(this._depthStencilBuffer), this._depthStencilBuffer = null), this._MSAAFramebuffer && (i.deleteFramebuffer(this._MSAAFramebuffer), this._MSAAFramebuffer = null), e.prototype.dispose.call(this, t) } , t }(Fa); Ht.prototype._createHardwareRenderTargetWrapper = function(e, t, i) { var n = new wa(e,t,i,this,this._gl); return this._renderTargetWrapperCache.push(n), n } , Ht.prototype.createRenderTargetTexture = function(e, t) { var i = this._createHardwareRenderTargetWrapper(!1, !1, e) , n = {}; void 0 !== t && "object" == typeof t ? (n.generateDepthBuffer = !!t.generateDepthBuffer, n.generateStencilBuffer = !!t.generateStencilBuffer) : (n.generateDepthBuffer = !0, n.generateStencilBuffer = !1); var r = this._createInternalTexture(e, t, !0, At.RenderTarget) , o = e.width || e , a = e.height || e , s = this._currentFramebuffer , l = this._gl , c = l.createFramebuffer(); return this._bindUnboundFramebuffer(c), i._depthStencilBuffer = this._setupFramebufferDepthAttachments(!!n.generateStencilBuffer, n.generateDepthBuffer, o, a), r.is2DArray || l.framebufferTexture2D(l.FRAMEBUFFER, l.COLOR_ATTACHMENT0, l.TEXTURE_2D, r._hardwareTexture.underlyingResource, 0), this._bindUnboundFramebuffer(s), i._framebuffer = c, i._generateDepthBuffer = n.generateDepthBuffer, i._generateStencilBuffer = !!n.generateStencilBuffer, i.setTextures(r), i } , Ht.prototype.createDepthStencilTexture = function(e, t, i) { if (t.isCube) { var n = e.width || e; return this._createDepthStencilCubeTexture(n, t, i) } return this._createDepthStencilTexture(e, t, i) } , Ht.prototype._createDepthStencilTexture = function(e, t, i) { var n = this._gl , r = e.layers || 0 , o = 0 !== r ? n.TEXTURE_2D_ARRAY : n.TEXTURE_2D , s = new Lt(this,At.DepthStencil); if (!this._caps.depthTextureExtension) return K.Error("Depth texture is not supported by your browser or hardware."), s; var l = V({ bilinearFiltering: !1, comparisonFunction: 0, generateStencil: !1 }, t); this._bindTextureDirectly(o, s, !0), this._setupDepthStencilTexture(s, e, l.generateStencil, 0 !== l.comparisonFunction && l.bilinearFiltering, l.comparisonFunction), s.format = l.generateStencil ? a.TEXTUREFORMAT_DEPTH24_STENCIL8 : a.TEXTUREFORMAT_DEPTH24, i._depthStencilTexture = s, i._depthStencilTextureWithStencil = l.generateStencil; var c = l.generateStencil ? n.UNSIGNED_INT_24_8 : n.UNSIGNED_INT , u = l.generateStencil ? n.DEPTH_STENCIL : n.DEPTH_COMPONENT , h = u; return this.webGLVersion > 1 && (h = l.generateStencil ? n.DEPTH24_STENCIL8 : n.DEPTH_COMPONENT24), s.is2DArray ? n.texImage3D(o, 0, h, s.width, s.height, r, 0, u, c, null) : n.texImage2D(o, 0, h, s.width, s.height, 0, u, c, null), this._bindTextureDirectly(o, null), this._internalTexturesCache.push(s), s } , Ht.prototype.updateRenderTargetTextureSampleCount = function(e, t) { if (this.webGLVersion < 2 || !e || !e.texture) return 1; if (e.samples === t) return t; var i = this._gl; t = Math.min(t, this.getCaps().maxMSAASamples), e._depthStencilBuffer && (i.deleteRenderbuffer(e._depthStencilBuffer), e._depthStencilBuffer = null), e._MSAAFramebuffer && (i.deleteFramebuffer(e._MSAAFramebuffer), e._MSAAFramebuffer = null); var n = e.texture._hardwareTexture; if (n._MSAARenderBuffer && (i.deleteRenderbuffer(n._MSAARenderBuffer), n._MSAARenderBuffer = null), t > 1 && i.renderbufferStorageMultisample) { var r = i.createFramebuffer(); if (!r) throw new Error("Unable to create multi sampled framebuffer"); e._MSAAFramebuffer = r, this._bindUnboundFramebuffer(e._MSAAFramebuffer); var o = this._createRenderBuffer(e.texture.width, e.texture.height, t, -1, this._getRGBAMultiSampleBufferFormat(e.texture.type), i.COLOR_ATTACHMENT0, !1); if (!o) throw new Error("Unable to create multi sampled framebuffer"); n._MSAARenderBuffer = o } else this._bindUnboundFramebuffer(e._framebuffer); return e.texture.samples = t, e._depthStencilBuffer = this._setupFramebufferDepthAttachments(e._generateStencilBuffer, e._generateDepthBuffer, e.texture.width, e.texture.height, t), this._bindUnboundFramebuffer(null), t } ; var Ba = function() { function e(e, t, i, n, r, o, s, l, c, u, d, p, f, _, m) { void 0 === s && (s = a.TEXTURE_NEAREST_SAMPLINGMODE), void 0 === u && (u = null), void 0 === d && (d = a.TEXTURETYPE_UNSIGNED_INT), void 0 === p && (p = "postprocess"), void 0 === _ && (_ = !1), void 0 === m && (m = a.TEXTUREFORMAT_RGBA), this._parentContainer = null, this.width = -1, this.height = -1, this.nodeMaterialSource = null, this._outputTexture = null, this.autoClear = !0, this.alphaMode = a.ALPHA_DISABLE, this.animations = new Array, this.enablePixelPerfectMode = !1, this.forceFullscreenViewport = !0, this.scaleMode = a.SCALEMODE_FLOOR, this.alwaysForcePOT = !1, this._samples = 1, this.adaptScaleToCurrentViewport = !1, this._reusable = !1, this._renderId = 0, this.externalTextureSamplerBinding = !1, this._textures = new bi(2), this._textureCache = [], this._currentRenderTextureInd = 0, this._scaleRatio = new A(1,1), this._texelSize = A.Zero(), this.onActivateObservable = new h, this.onSizeChangedObservable = new h, this.onApplyObservable = new h, this.onBeforeRenderObservable = new h, this.onAfterRenderObservable = new h, this.name = e, null != o ? (this._camera = o, this._scene = o.getScene(), o.attachPostProcess(this), this._engine = this._scene.getEngine(), this._scene.postProcesses.push(this), this.uniqueId = this._scene.getUniqueId()) : l && (this._engine = l, this._engine.postProcesses.push(this)), this._options = r, this.renderTargetSamplingMode = s || a.TEXTURE_NEAREST_SAMPLINGMODE, this._reusable = c || !1, this._textureType = d, this._textureFormat = m, this._samplers = n || [], this._samplers.push("textureSampler"), this._fragmentUrl = t, this._vertexUrl = p, this._parameters = i || [], this._parameters.push("scale"), this._indexParameters = f, this._drawWrapper = new Gt(this._engine), _ || this.updateEffect(u) } return Object.defineProperty(e.prototype, "samples", { get: function() { return this._samples }, set: function(e) { var t = this; this._samples = Math.min(e, this._engine.getCaps().maxMSAASamples), this._textures.forEach((function(e) { e.samples !== t._samples && t._engine.updateRenderTargetTextureSampleCount(e, t._samples) } )) }, enumerable: !1, configurable: !0 }), e.prototype.getEffectName = function() { return this._fragmentUrl } , Object.defineProperty(e.prototype, "onActivate", { set: function(e) { this._onActivateObserver && this.onActivateObservable.remove(this._onActivateObserver), e && (this._onActivateObserver = this.onActivateObservable.add(e)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "onSizeChanged", { set: function(e) { this._onSizeChangedObserver && this.onSizeChangedObservable.remove(this._onSizeChangedObserver), this._onSizeChangedObserver = this.onSizeChangedObservable.add(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "onApply", { set: function(e) { this._onApplyObserver && this.onApplyObservable.remove(this._onApplyObserver), this._onApplyObserver = this.onApplyObservable.add(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "onBeforeRender", { set: function(e) { this._onBeforeRenderObserver && this.onBeforeRenderObservable.remove(this._onBeforeRenderObserver), this._onBeforeRenderObserver = this.onBeforeRenderObservable.add(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "onAfterRender", { set: function(e) { this._onAfterRenderObserver && this.onAfterRenderObservable.remove(this._onAfterRenderObserver), this._onAfterRenderObserver = this.onAfterRenderObservable.add(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "inputTexture", { get: function() { return this._textures.data[this._currentRenderTextureInd] }, set: function(e) { this._forcedOutputTexture = e }, enumerable: !1, configurable: !0 }), e.prototype.restoreDefaultInputTexture = function() { this._forcedOutputTexture && (this._forcedOutputTexture = null, this.markTextureDirty()) } , e.prototype.getCamera = function() { return this._camera } , Object.defineProperty(e.prototype, "texelSize", { get: function() { return this._shareOutputWithPostProcess ? this._shareOutputWithPostProcess.texelSize : (this._forcedOutputTexture && this._texelSize.copyFromFloats(1 / this._forcedOutputTexture.width, 1 / this._forcedOutputTexture.height), this._texelSize) }, enumerable: !1, configurable: !0 }), e.prototype.getClassName = function() { return "PostProcess" } , e.prototype.getEngine = function() { return this._engine } , e.prototype.getEffect = function() { return this._drawWrapper.effect } , e.prototype.shareOutputWith = function(e) { return this._disposeTextures(), this._shareOutputWithPostProcess = e, this } , e.prototype.useOwnOutput = function() { 0 == this._textures.length && (this._textures = new bi(2)), this._shareOutputWithPostProcess = null } , e.prototype.updateEffect = function(e, t, i, n, r, o, a, s) { void 0 === e && (e = null), void 0 === t && (t = null), void 0 === i && (i = null), this._postProcessDefines = e, this._drawWrapper.effect = this._engine.createEffect({ vertex: null != a ? a : this._vertexUrl, fragment: null != s ? s : this._fragmentUrl }, ["position"], t || this._parameters, i || this._samplers, null !== e ? e : "", void 0, r, o, n || this._indexParameters) } , e.prototype.isReusable = function() { return this._reusable } , e.prototype.markTextureDirty = function() { this.width = -1 } , e.prototype._createRenderTargetTexture = function(e, t, i) { void 0 === i && (i = 0); for (var n = 0; n < this._textureCache.length; n++) if (this._textureCache[n].texture.width === e.width && this._textureCache[n].texture.height === e.height && this._textureCache[n].postProcessChannel === i && this._textureCache[n].texture._generateDepthBuffer === t.generateDepthBuffer) return this._textureCache[n].texture; var r = this._engine.createRenderTargetTexture(e, t); return this._textureCache.push({ texture: r, postProcessChannel: i, lastUsedRenderId: -1 }), r } , e.prototype._flushTextureCache = function() { for (var e = this._renderId, t = this._textureCache.length - 1; t >= 0; t--) if (e - this._textureCache[t].lastUsedRenderId > 100) { for (var i = !1, n = 0; n < this._textures.length; n++) if (this._textures.data[n] === this._textureCache[t].texture) { i = !0; break } i || (this._textureCache[t].texture.dispose(), this._textureCache.splice(t, 1)) } } , e.prototype._resize = function(e, t, i, n, r) { this._textures.length > 0 && this._textures.reset(), this.width = e, this.height = t; for (var o = null, a = 0; a < i._postProcesses.length; a++) if (null !== i._postProcesses[a]) { o = i._postProcesses[a]; break } var s = { width: this.width, height: this.height } , l = { generateMipMaps: n, generateDepthBuffer: r || o === this, generateStencilBuffer: (r || o === this) && this._engine.isStencilEnable, samplingMode: this.renderTargetSamplingMode, type: this._textureType, format: this._textureFormat }; this._textures.push(this._createRenderTargetTexture(s, l, 0)), this._reusable && this._textures.push(this._createRenderTargetTexture(s, l, 1)), this._texelSize.copyFromFloats(1 / this.width, 1 / this.height), this.onSizeChangedObservable.notifyObservers(this) } , e.prototype.activate = function(e, t, i) { var n, r, o = this; void 0 === t && (t = null); var s = (e = e || this._camera).getScene() , l = s.getEngine() , c = l.getCaps().maxTextureSize , u = (t ? t.width : this._engine.getRenderWidth(!0)) * this._options | 0 , h = (t ? t.height : this._engine.getRenderHeight(!0)) * this._options | 0 , d = e.parent; !d || d.leftCamera != e && d.rightCamera != e || (u /= 2); var p, f = this._options.width || u, _ = this._options.height || h, m = this.renderTargetSamplingMode !== a.TEXTURE_NEAREST_LINEAR && this.renderTargetSamplingMode !== a.TEXTURE_NEAREST_NEAREST && this.renderTargetSamplingMode !== a.TEXTURE_LINEAR_LINEAR; if (!this._shareOutputWithPostProcess && !this._forcedOutputTexture) { if (this.adaptScaleToCurrentViewport) { var g = l.currentViewport; g && (f *= g.width, _ *= g.height) } (m || this.alwaysForcePOT) && (this._options.width || (f = l.needPOTTextures ? vr.GetExponentOfTwo(f, c, this.scaleMode) : f), this._options.height || (_ = l.needPOTTextures ? vr.GetExponentOfTwo(_, c, this.scaleMode) : _)), this.width === f && this.height === _ || this._resize(f, _, e, m, i), this._textures.forEach((function(e) { e.samples !== o.samples && o._engine.updateRenderTargetTextureSampleCount(e, o.samples) } )), this._flushTextureCache(), this._renderId++ } if (this._shareOutputWithPostProcess) p = this._shareOutputWithPostProcess.inputTexture; else if (this._forcedOutputTexture) p = this._forcedOutputTexture, this.width = this._forcedOutputTexture.width, this.height = this._forcedOutputTexture.height; else { p = this.inputTexture; for (var v = void 0, y = 0; y < this._textureCache.length; y++) if (this._textureCache[y].texture === p) { v = this._textureCache[y]; break } v && (v.lastUsedRenderId = this._renderId) } return this.enablePixelPerfectMode ? (this._scaleRatio.copyFromFloats(u / f, h / _), this._engine.bindFramebuffer(p, 0, u, h, this.forceFullscreenViewport)) : (this._scaleRatio.copyFromFloats(1, 1), this._engine.bindFramebuffer(p, 0, void 0, void 0, this.forceFullscreenViewport)), null === (r = (n = this._engine)._debugInsertMarker) || void 0 === r || r.call(n, "post process ".concat(this.name, " input")), this.onActivateObservable.notifyObservers(e), this.autoClear && this.alphaMode === a.ALPHA_DISABLE && this._engine.clear(this.clearColor ? this.clearColor : s.clearColor, s._allowPostProcessClearColor, !0, !0), this._reusable && (this._currentRenderTextureInd = (this._currentRenderTextureInd + 1) % 2), p } , Object.defineProperty(e.prototype, "isSupported", { get: function() { return this._drawWrapper.effect.isSupported }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "aspectRatio", { get: function() { return this._shareOutputWithPostProcess ? this._shareOutputWithPostProcess.aspectRatio : this._forcedOutputTexture ? this._forcedOutputTexture.width / this._forcedOutputTexture.height : this.width / this.height }, enumerable: !1, configurable: !0 }), e.prototype.isReady = function() { var e, t; return null !== (t = null === (e = this._drawWrapper.effect) || void 0 === e ? void 0 : e.isReady()) && void 0 !== t && t } , e.prototype.apply = function() { var e, t; return (null === (e = this._drawWrapper.effect) || void 0 === e ? void 0 : e.isReady()) ? (this._engine.enableEffect(this._drawWrapper), this._engine.setState(!1), this._engine.setDepthBuffer(!1), this._engine.setDepthWrite(!1), this._engine.setAlphaMode(this.alphaMode), this.alphaConstants && this.getEngine().setAlphaConstants(this.alphaConstants.r, this.alphaConstants.g, this.alphaConstants.b, this.alphaConstants.a), t = this._shareOutputWithPostProcess ? this._shareOutputWithPostProcess.inputTexture : this._forcedOutputTexture ? this._forcedOutputTexture : this.inputTexture, this.externalTextureSamplerBinding || this._drawWrapper.effect._bindTexture("textureSampler", null == t ? void 0 : t.texture), this._drawWrapper.effect.setVector2("scale", this._scaleRatio), this.onApplyObservable.notifyObservers(this._drawWrapper.effect), this._drawWrapper.effect) : null } , e.prototype._disposeTextures = function() { this._shareOutputWithPostProcess || this._forcedOutputTexture ? this._disposeTextureCache() : (this._disposeTextureCache(), this._textures.dispose()) } , e.prototype._disposeTextureCache = function() { for (var e = this._textureCache.length - 1; e >= 0; e--) this._textureCache[e].texture.dispose(); this._textureCache.length = 0 } , e.prototype.setPrePassRenderer = function(e) { return !!this._prePassEffectConfiguration && (this._prePassEffectConfiguration = e.addEffectConfiguration(this._prePassEffectConfiguration), this._prePassEffectConfiguration.enabled = !0, !0) } , e.prototype.dispose = function(e) { var t; if (e = e || this._camera, this._disposeTextures(), this._scene && -1 !== (t = this._scene.postProcesses.indexOf(this)) && this._scene.postProcesses.splice(t, 1), this._parentContainer) { var i = this._parentContainer.postProcesses.indexOf(this); i > -1 && this._parentContainer.postProcesses.splice(i, 1), this._parentContainer = null } if (-1 !== (t = this._engine.postProcesses.indexOf(this)) && this._engine.postProcesses.splice(t, 1), e) { if (e.detachPostProcess(this), 0 === (t = e._postProcesses.indexOf(this)) && e._postProcesses.length > 0) { var n = this._camera._getFirstPostProcess(); n && n.markTextureDirty() } this.onActivateObservable.clear(), this.onAfterRenderObservable.clear(), this.onApplyObservable.clear(), this.onBeforeRenderObservable.clear(), this.onSizeChangedObservable.clear() } } , e.prototype.serialize = function() { var e = Ge.Serialize(this) , t = this.getCamera() || this._scene && this._scene.activeCamera; return e.customType = "BABYLON." + this.getClassName(), e.cameraId = t ? t.id : null, e.reusable = this._reusable, e.textureType = this._textureType, e.fragmentUrl = this._fragmentUrl, e.parameters = this._parameters, e.samplers = this._samplers, e.options = this._options, e.defines = this._postProcessDefines, e.textureFormat = this._textureFormat, e.vertexUrl = this._vertexUrl, e.indexParameters = this._indexParameters, e } , e.prototype.clone = function() { var t = this.serialize(); t._engine = this._engine, t.cameraId = null; var i = e.Parse(t, this._scene, ""); return i ? (i.onActivateObservable = this.onActivateObservable.clone(), i.onSizeChangedObservable = this.onSizeChangedObservable.clone(), i.onApplyObservable = this.onApplyObservable.clone(), i.onBeforeRenderObservable = this.onBeforeRenderObservable.clone(), i.onAfterRenderObservable = this.onAfterRenderObservable.clone(), i._prePassEffectConfiguration = this._prePassEffectConfiguration, i) : null } , e.Parse = function(e, t, i) { var n = b(e.customType); if (!n || !n._Parse) return null; var r = t ? t.getCameraById(e.cameraId) : null; return n._Parse(e, r, t, i) } , e._Parse = function(t, i, n, r) { return Ge.Parse((function() { return new e(t.name,t.fragmentUrl,t.parameters,t.samplers,t.options,i,t.renderTargetSamplingMode,t._engine,t.reusable,t.defines,t.textureType,t.vertexUrl,t.indexParameters,!1,t.textureFormat) } ), t, n, r) } , k([Ce()], e.prototype, "uniqueId", void 0), k([Ce()], e.prototype, "name", void 0), k([Ce()], e.prototype, "width", void 0), k([Ce()], e.prototype, "height", void 0), k([Ce()], e.prototype, "renderTargetSamplingMode", void 0), k([Fe()], e.prototype, "clearColor", void 0), k([Ce()], e.prototype, "autoClear", void 0), k([Ce()], e.prototype, "alphaMode", void 0), k([Ce()], e.prototype, "alphaConstants", void 0), k([Ce()], e.prototype, "enablePixelPerfectMode", void 0), k([Ce()], e.prototype, "forceFullscreenViewport", void 0), k([Ce()], e.prototype, "scaleMode", void 0), k([Ce()], e.prototype, "alwaysForcePOT", void 0), k([Ce("samples")], e.prototype, "_samples", void 0), k([Ce()], e.prototype, "adaptScaleToCurrentViewport", void 0), e }(); y("BABYLON.PostProcess", Ba); Pt.ShadersStore.passPixelShader = "varying vec2 vUV;\nuniform sampler2D textureSampler;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) \n{\ngl_FragColor=texture2D(textureSampler,vUV);\n}"; Pt.ShadersStore.passCubePixelShader = "varying vec2 vUV;\nuniform samplerCube textureSampler;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) \n{\nvec2 uv=vUV*2.0-1.0;\n#ifdef POSITIVEX\ngl_FragColor=textureCube(textureSampler,vec3(1.001,uv.y,uv.x));\n#endif\n#ifdef NEGATIVEX\ngl_FragColor=textureCube(textureSampler,vec3(-1.001,uv.y,uv.x));\n#endif\n#ifdef POSITIVEY\ngl_FragColor=textureCube(textureSampler,vec3(uv.y,1.001,uv.x));\n#endif\n#ifdef NEGATIVEY\ngl_FragColor=textureCube(textureSampler,vec3(uv.y,-1.001,uv.x));\n#endif\n#ifdef POSITIVEZ\ngl_FragColor=textureCube(textureSampler,vec3(uv,1.001));\n#endif\n#ifdef NEGATIVEZ\ngl_FragColor=textureCube(textureSampler,vec3(uv,-1.001));\n#endif\n}"; var Ua = function(e) { function t(t, i, n, r, o, s, l, c) { return void 0 === n && (n = null), void 0 === l && (l = a.TEXTURETYPE_UNSIGNED_INT), void 0 === c && (c = !1), e.call(this, t, "pass", null, null, i, n, r, o, s, void 0, l, void 0, null, c) || this } return U(t, e), t.prototype.getClassName = function() { return "PassPostProcess" } , t._Parse = function(e, i, n, r) { return Ge.Parse((function() { return new t(e.name,e.options,i,e.renderTargetSamplingMode,e._engine,e.reusable) } ), e, n, r) } , t }(Ba); y("BABYLON.PassPostProcess", Ua); var Va = function(e) { function t(t, i, n, r, o, s, l, c) { void 0 === n && (n = null), void 0 === l && (l = a.TEXTURETYPE_UNSIGNED_INT), void 0 === c && (c = !1); var u = e.call(this, t, "passCube", null, null, i, n, r, o, s, "#define POSITIVEX", l, void 0, null, c) || this; return u._face = 0, u } return U(t, e), Object.defineProperty(t.prototype, "face", { get: function() { return this._face }, set: function(e) { if (!(e < 0 || e > 5)) switch (this._face = e, this._face) { case 0: this.updateEffect("#define POSITIVEX"); break; case 1: this.updateEffect("#define NEGATIVEX"); break; case 2: this.updateEffect("#define POSITIVEY"); break; case 3: this.updateEffect("#define NEGATIVEY"); break; case 4: this.updateEffect("#define POSITIVEZ"); break; case 5: this.updateEffect("#define NEGATIVEZ") } }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "PassCubePostProcess" } , t._Parse = function(e, i, n, r) { return Ge.Parse((function() { return new t(e.name,e.options,i,e.renderTargetSamplingMode,e._engine,e.reusable) } ), e, n, r) } , t }(Ba); vr._RescalePostProcessFactory = function(e) { return new Ua("rescale",1,null,a.TEXTURE_BILINEAR_SAMPLINGMODE,e,!1,a.TEXTURETYPE_UNSIGNED_INT) } ; Pt.ShadersStore.anaglyphPixelShader = "varying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform sampler2D leftSampler;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\nvec4 leftFrag=texture2D(leftSampler,vUV);\nleftFrag=vec4(1.0,leftFrag.g,leftFrag.b,1.0);\nvec4 rightFrag=texture2D(textureSampler,vUV);\nrightFrag=vec4(rightFrag.r,1.0,1.0,1.0);\ngl_FragColor=vec4(rightFrag.rgb*leftFrag.rgb,1.0);\n}"; var ka = function(e) { function t(t, i, n, r, o, a) { var s = e.call(this, t, "anaglyph", null, ["leftSampler"], i, n[1], r, o, a) || this; return s._passedProcess = n[0]._rigPostProcess, s.onApplyObservable.add((function(e) { e.setTextureFromPostProcess("leftSampler", s._passedProcess) } )), s } return U(t, e), t.prototype.getClassName = function() { return "AnaglyphPostProcess" } , t }(Ba); function Ga(e) { e._rigCameras[0]._rigPostProcess = new Ua(e.name + "_passthru",1,e._rigCameras[0]), e._rigCameras[1]._rigPostProcess = new ka(e.name + "_anaglyph",1,e._rigCameras) } y("BABYLON.AnaglyphPostProcess", ka), Xe.AddNodeConstructor("AnaglyphArcRotateCamera", (function(e, t, i) { return function() { return new za(e,0,0,1,x.Zero(),i.interaxial_distance,t) } } )); var za = function(e) { function t(t, i, n, r, o, a, s) { var l = e.call(this, t, i, n, r, o, s) || this; return l._setRigMode = Ga.bind(null, l), l.interaxialDistance = a, l.setCameraRigMode(Rr.RIG_MODE_STEREOSCOPIC_ANAGLYPH, { interaxialDistance: a }), l } return U(t, e), t.prototype.getClassName = function() { return "AnaglyphArcRotateCamera" } , t }(_a); Xe.AddNodeConstructor("AnaglyphFreeCamera", (function(e, t, i) { return function() { return new Wa(e,x.Zero(),i.interaxial_distance,t) } } )); var Wa = function(e) { function t(t, i, n, r) { var o = e.call(this, t, i, r) || this; return o._setRigMode = Ga.bind(null, o), o.interaxialDistance = n, o.setCameraRigMode(Rr.RIG_MODE_STEREOSCOPIC_ANAGLYPH, { interaxialDistance: n }), o } return U(t, e), t.prototype.getClassName = function() { return "AnaglyphFreeCamera" } , t }(pa); Xe.AddNodeConstructor("AnaglyphGamepadCamera", (function(e, t, i) { return function() { return new Ha(e,x.Zero(),i.interaxial_distance,t) } } )); var Ha = function(e) { function t(t, i, n, r) { var o = e.call(this, t, i, r) || this; return o._setRigMode = Ga.bind(null, o), o.interaxialDistance = n, o.setCameraRigMode(Rr.RIG_MODE_STEREOSCOPIC_ANAGLYPH, { interaxialDistance: n }), o } return U(t, e), t.prototype.getClassName = function() { return "AnaglyphGamepadCamera" } , t }(La); Xe.AddNodeConstructor("AnaglyphUniversalCamera", (function(e, t, i) { return function() { return new Xa(e,x.Zero(),i.interaxial_distance,t) } } )); var Xa = function(e) { function t(t, i, n, r) { var o = e.call(this, t, i, r) || this; return o._setRigMode = Ga.bind(null, o), o.interaxialDistance = n, o.setCameraRigMode(Rr.RIG_MODE_STEREOSCOPIC_ANAGLYPH, { interaxialDistance: n }), o } return U(t, e), t.prototype.getClassName = function() { return "AnaglyphUniversalCamera" } , t }(Na); Pt.ShadersStore.stereoscopicInterlacePixelShader = "const vec3 TWO=vec3(2.0,2.0,2.0);\nvarying vec2 vUV;\nuniform sampler2D camASampler;\nuniform sampler2D textureSampler;\nuniform vec2 stepSize;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\nbool useCamA;\nbool useCamB;\nvec2 texCoord1;\nvec2 texCoord2;\nvec3 frag1;\nvec3 frag2;\n#ifdef IS_STEREOSCOPIC_HORIZ\nuseCamB=vUV.x>0.5;\nuseCamA=!useCamB;\ntexCoord1=vec2(useCamB ? (vUV.x-0.5)*2.0 : vUV.x*2.0,vUV.y);\ntexCoord2=vec2(texCoord1.x+stepSize.x,vUV.y);\n#else\n#ifdef IS_STEREOSCOPIC_INTERLACED\nfloat rowNum=floor(vUV.y/stepSize.y);\nuseCamA=mod(rowNum,2.0)==1.0;\nuseCamB=mod(rowNum,2.0)==0.0;\ntexCoord1=vec2(vUV.x,vUV.y);\ntexCoord2=vec2(vUV.x,vUV.y);\n#else\nuseCamB=vUV.y>0.5;\nuseCamA=!useCamB;\ntexCoord1=vec2(vUV.x,useCamB ? (vUV.y-0.5)*2.0 : vUV.y*2.0);\ntexCoord2=vec2(vUV.x,texCoord1.y+stepSize.y);\n#endif\n#endif\nif (useCamB){\nfrag1=texture2D(textureSampler,texCoord1).rgb;\nfrag2=texture2D(textureSampler,texCoord2).rgb;\n}else if (useCamA){\nfrag1=texture2D(camASampler ,texCoord1).rgb;\nfrag2=texture2D(camASampler ,texCoord2).rgb;\n}else {\ndiscard;\n}\ngl_FragColor=vec4((frag1+frag2)/TWO,1.0);\n}\n"; var ja = function(e) { function t(t, i, n, r, o, a, s) { var l = e.call(this, t, "stereoscopicInterlace", ["stepSize"], ["camASampler"], 1, i[1], o, a, s, r ? "#define IS_STEREOSCOPIC_INTERLACED 1" : n ? "#define IS_STEREOSCOPIC_HORIZ 1" : void 0) || this; return l._passedProcess = i[0]._rigPostProcess, l._stepSize = new A(1 / l.width,1 / l.height), l.onSizeChangedObservable.add((function() { l._stepSize = new A(1 / l.width,1 / l.height) } )), l.onApplyObservable.add((function(e) { e.setTextureFromPostProcess("camASampler", l._passedProcess), e.setFloat2("stepSize", l._stepSize.x, l._stepSize.y) } )), l } return U(t, e), t.prototype.getClassName = function() { return "StereoscopicInterlacePostProcessI" } , t }(Ba) , Ya = function(e) { function t(t, i, n, r, o, a) { var s = e.call(this, t, "stereoscopicInterlace", ["stepSize"], ["camASampler"], 1, i[1], r, o, a, n ? "#define IS_STEREOSCOPIC_HORIZ 1" : void 0) || this; return s._passedProcess = i[0]._rigPostProcess, s._stepSize = new A(1 / s.width,1 / s.height), s.onSizeChangedObservable.add((function() { s._stepSize = new A(1 / s.width,1 / s.height) } )), s.onApplyObservable.add((function(e) { e.setTextureFromPostProcess("camASampler", s._passedProcess), e.setFloat2("stepSize", s._stepSize.x, s._stepSize.y) } )), s } return U(t, e), t.prototype.getClassName = function() { return "StereoscopicInterlacePostProcess" } , t }(Ba); function Ka(e) { var t = e.cameraRigMode === Rr.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL || e.cameraRigMode === Rr.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED , i = e.cameraRigMode === Rr.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED; e.cameraRigMode === Rr.RIG_MODE_STEREOSCOPIC_INTERLACED ? (e._rigCameras[0]._rigPostProcess = new Ua(e.name + "_passthru",1,e._rigCameras[0]), e._rigCameras[1]._rigPostProcess = new ja(e.name + "_stereoInterlace",e._rigCameras,!1,!0)) : (e._rigCameras[i ? 1 : 0].viewport = new xr(0,0,t ? .5 : 1,t ? 1 : .5), e._rigCameras[i ? 0 : 1].viewport = new xr(t ? .5 : 0,t ? 0 : .5,t ? .5 : 1,t ? 1 : .5)) } Xe.AddNodeConstructor("StereoscopicArcRotateCamera", (function(e, t, i) { return function() { return new Qa(e,0,0,1,x.Zero(),i.interaxial_distance,i.isStereoscopicSideBySide,t) } } )); var Qa = function(e) { function t(t, i, n, r, o, a, s, l) { var c = e.call(this, t, i, n, r, o, l) || this; return c._setRigMode = Ka.bind(null, c), c.interaxialDistance = a, c.isStereoscopicSideBySide = s, c.setCameraRigMode(s ? Rr.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL : Rr.RIG_MODE_STEREOSCOPIC_OVERUNDER, { interaxialDistance: a }), c } return U(t, e), t.prototype.getClassName = function() { return "StereoscopicArcRotateCamera" } , t }(_a); Xe.AddNodeConstructor("StereoscopicFreeCamera", (function(e, t, i) { return function() { return new qa(e,x.Zero(),i.interaxial_distance,i.isStereoscopicSideBySide,t) } } )); var qa = function(e) { function t(t, i, n, r, o) { var a = e.call(this, t, i, o) || this; return a._setRigMode = Ka.bind(null, a), a.interaxialDistance = n, a.isStereoscopicSideBySide = r, a.setCameraRigMode(r ? Rr.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL : Rr.RIG_MODE_STEREOSCOPIC_OVERUNDER, { interaxialDistance: n }), a } return U(t, e), t.prototype.getClassName = function() { return "StereoscopicFreeCamera" } , t }(pa); Xe.AddNodeConstructor("StereoscopicGamepadCamera", (function(e, t, i) { return function() { return new Za(e,x.Zero(),i.interaxial_distance,i.isStereoscopicSideBySide,t) } } )); var Za = function(e) { function t(t, i, n, r, o) { var a = e.call(this, t, i, o) || this; return a._setRigMode = Ka.bind(null, a), a.interaxialDistance = n, a.isStereoscopicSideBySide = r, a.setCameraRigMode(r ? Rr.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL : Rr.RIG_MODE_STEREOSCOPIC_OVERUNDER, { interaxialDistance: n }), a } return U(t, e), t.prototype.getClassName = function() { return "StereoscopicGamepadCamera" } , t }(La); Xe.AddNodeConstructor("StereoscopicFreeCamera", (function(e, t, i) { return function() { return new Ja(e,x.Zero(),i.interaxial_distance,i.isStereoscopicSideBySide,t) } } )); var Ja = function(e) { function t(t, i, n, r, o) { var a = e.call(this, t, i, o) || this; return a._setRigMode = Ka.bind(null, a), a.interaxialDistance = n, a.isStereoscopicSideBySide = r, a.setCameraRigMode(r ? Rr.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL : Rr.RIG_MODE_STEREOSCOPIC_OVERUNDER, { interaxialDistance: n }), a } return U(t, e), t.prototype.getClassName = function() { return "StereoscopicUniversalCamera" } , t }(Na) , $a = function(e) { function t(t, i, n, r, o) { void 0 === r && (r = 1), void 0 === o && (o = .065); var a = e.call(this, t, i, n) || this; return a._distanceBetweenEyes = o, a._distanceToProjectionPlane = r, a.setCameraRigMode(Rr.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL, { stereoHalfAngle: 0 }), a._cameraRigParams.stereoHalfAngle = 0, a._cameraRigParams.interaxialDistance = o, a } return U(t, e), Object.defineProperty(t.prototype, "distanceBetweenEyes", { get: function() { return this._distanceBetweenEyes }, set: function(e) { this._distanceBetweenEyes = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "distanceToProjectionPlane", { get: function() { return this._distanceToProjectionPlane }, set: function(e) { this._distanceToProjectionPlane = e }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "StereoscopicUniversalCamera" } , t.prototype.createRigCamera = function(e) { var t = new da(e,x.Zero(),this.getScene()) , i = new yr("tm_" + e,this.getScene()); return t.parent = i, i.setPivotMatrix(P.Identity(), !1), t.isRigCamera = !0, t.rigParent = this, t } , t.prototype._updateRigCameras = function() { for (var e = 0; e < this._rigCameras.length; e++) { var t = this._rigCameras[e]; t.minZ = this.minZ, t.maxZ = this.maxZ, t.fov = this.fov, t.upVector.copyFrom(this.upVector), t.rotationQuaternion ? t.rotationQuaternion.copyFrom(this.rotationQuaternion) : t.rotation.copyFrom(this.rotation), this._updateCamera(this._rigCameras[e], e) } } , t.prototype._updateCamera = function(e, t) { var i = this.distanceBetweenEyes / 2 , n = i / this.distanceToProjectionPlane; e.position.copyFrom(this.position), e.position.addInPlaceFromFloats(0 === t ? -i : i, 0, -this._distanceToProjectionPlane); var r = e.parent , o = r.getPivotMatrix(); o.setTranslationFromFloats(0 === t ? i : -i, 0, 0), o.setRowFromFloats(2, 0 === t ? n : -n, 0, 1, 0), r.setPivotMatrix(o, !1) } , t.prototype._setRigMode = function() { this._rigCameras[0].viewport = new xr(0,0,.5,1), this._rigCameras[1].viewport = new xr(.5,0,.5,1); for (var e = 0; e < this._rigCameras.length; e++) this._updateCamera(this._rigCameras[e], e) } , t }(Na); Xe.AddNodeConstructor("VirtualJoysticksCamera", (function(e, t) { return function() { return new es(e,x.Zero(),t) } } )); var es = function(e) { function t(t, i, n) { var r = e.call(this, t, i, n) || this; return r.inputs.addVirtualJoystick(), r } return U(t, e), t.prototype.getClassName = function() { return "VirtualJoysticksCamera" } , t }(pa) , ts = function() { function e() { this.compensateDistortion = !0, this.multiviewEnabled = !1 } return Object.defineProperty(e.prototype, "aspectRatio", { get: function() { return this.hResolution / (2 * this.vResolution) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "aspectRatioFov", { get: function() { return 2 * Math.atan(this.postProcessScaleFactor * this.vScreenSize / (2 * this.eyeToScreenDistance)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "leftHMatrix", { get: function() { var e = 4 * (this.hScreenSize / 4 - this.lensSeparationDistance / 2) / this.hScreenSize; return P.Translation(e, 0, 0) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "rightHMatrix", { get: function() { var e = 4 * (this.hScreenSize / 4 - this.lensSeparationDistance / 2) / this.hScreenSize; return P.Translation(-e, 0, 0) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "leftPreViewMatrix", { get: function() { return P.Translation(.5 * this.interpupillaryDistance, 0, 0) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "rightPreViewMatrix", { get: function() { return P.Translation(-.5 * this.interpupillaryDistance, 0, 0) }, enumerable: !1, configurable: !0 }), e.GetDefault = function() { var t = new e; return t.hResolution = 1280, t.vResolution = 800, t.hScreenSize = .149759993, t.vScreenSize = .0935999975, t.vScreenCenter = .0467999987, t.eyeToScreenDistance = .0410000011, t.lensSeparationDistance = .063500002, t.interpupillaryDistance = .064000003, t.distortionK = [1, .219999999, .239999995, 0], t.chromaAbCorrection = [.995999992, -.00400000019, 1.01400006, 0], t.postProcessScaleFactor = 1.714605507808412, t.lensCenterOffset = .151976421, t } , e }(); Pt.ShadersStore.vrDistortionCorrectionPixelShader = "varying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform vec2 LensCenter;\nuniform vec2 Scale;\nuniform vec2 ScaleIn;\nuniform vec4 HmdWarpParam;\nvec2 HmdWarp(vec2 in01) {\nvec2 theta=(in01-LensCenter)*ScaleIn; \nfloat rSq=theta.x*theta.x+theta.y*theta.y;\nvec2 rvector=theta*(HmdWarpParam.x+HmdWarpParam.y*rSq+HmdWarpParam.z*rSq*rSq+HmdWarpParam.w*rSq*rSq*rSq);\nreturn LensCenter+Scale*rvector;\n}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\nvec2 tc=HmdWarp(vUV);\nif (tc.x <0.0 || tc.x>1.0 || tc.y<0.0 || tc.y>1.0)\ngl_FragColor=vec4(0.0,0.0,0.0,0.0);\nelse{\ngl_FragColor=texture2D(textureSampler,tc);\n}\n}"; var is = function(e) { function t(t, i, n, r) { var o = e.call(this, t, "vrDistortionCorrection", ["LensCenter", "Scale", "ScaleIn", "HmdWarpParam"], null, r.postProcessScaleFactor, i, io.BILINEAR_SAMPLINGMODE) || this; return o._isRightEye = n, o._distortionFactors = r.distortionK, o._postProcessScaleFactor = r.postProcessScaleFactor, o._lensCenterOffset = r.lensCenterOffset, o.adaptScaleToCurrentViewport = !0, o.onSizeChangedObservable.add((function() { o._scaleIn = new A(2,2 / o.aspectRatio), o._scaleFactor = new A(1 / o._postProcessScaleFactor * .5,1 / o._postProcessScaleFactor * .5 * o.aspectRatio), o._lensCenter = new A(o._isRightEye ? .5 - .5 * o._lensCenterOffset : .5 + .5 * o._lensCenterOffset,.5) } )), o.onApplyObservable.add((function(e) { e.setFloat2("LensCenter", o._lensCenter.x, o._lensCenter.y), e.setFloat2("Scale", o._scaleFactor.x, o._scaleFactor.y), e.setFloat2("ScaleIn", o._scaleIn.x, o._scaleIn.y), e.setFloat4("HmdWarpParam", o._distortionFactors[0], o._distortionFactors[1], o._distortionFactors[2], o._distortionFactors[3]) } )), o } return U(t, e), t.prototype.getClassName = function() { return "VRDistortionCorrectionPostProcess" } , t }(Ba); Pt.ShadersStore.vrMultiviewToSingleviewPixelShader = "precision mediump sampler2DArray;\nvarying vec2 vUV;\nuniform sampler2DArray multiviewSampler;\nuniform int imageIndex;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\ngl_FragColor=texture2D(multiviewSampler,vec3(vUV,imageIndex));\n}", Ht.prototype.createRenderTargetCubeTexture = function(e, t) { var i = this._createHardwareRenderTargetWrapper(!1, !0, e) , n = V({ generateMipMaps: !0, generateDepthBuffer: !0, generateStencilBuffer: !1, type: a.TEXTURETYPE_UNSIGNED_INT, samplingMode: a.TEXTURE_TRILINEAR_SAMPLINGMODE, format: a.TEXTUREFORMAT_RGBA }, t); n.generateStencilBuffer = n.generateDepthBuffer && n.generateStencilBuffer, (n.type !== a.TEXTURETYPE_FLOAT || this._caps.textureFloatLinearFiltering) && (n.type !== a.TEXTURETYPE_HALF_FLOAT || this._caps.textureHalfFloatLinearFiltering) || (n.samplingMode = a.TEXTURE_NEAREST_SAMPLINGMODE); var r = this._gl , o = new Lt(this,At.RenderTarget); this._bindTextureDirectly(r.TEXTURE_CUBE_MAP, o, !0); var s = this._getSamplingParameters(n.samplingMode, n.generateMipMaps); n.type !== a.TEXTURETYPE_FLOAT || this._caps.textureFloat || (n.type = a.TEXTURETYPE_UNSIGNED_INT, K.Warn("Float textures are not supported. Cube render target forced to TEXTURETYPE_UNESIGNED_BYTE type")), r.texParameteri(r.TEXTURE_CUBE_MAP, r.TEXTURE_MAG_FILTER, s.mag), r.texParameteri(r.TEXTURE_CUBE_MAP, r.TEXTURE_MIN_FILTER, s.min), r.texParameteri(r.TEXTURE_CUBE_MAP, r.TEXTURE_WRAP_S, r.CLAMP_TO_EDGE), r.texParameteri(r.TEXTURE_CUBE_MAP, r.TEXTURE_WRAP_T, r.CLAMP_TO_EDGE); for (var l = 0; l < 6; l++) r.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X + l, 0, this._getRGBABufferInternalSizedFormat(n.type, n.format), e, e, 0, this._getInternalFormat(n.format), this._getWebGLTextureType(n.type), null); var c = r.createFramebuffer(); return this._bindUnboundFramebuffer(c), i._depthStencilBuffer = this._setupFramebufferDepthAttachments(n.generateStencilBuffer, n.generateDepthBuffer, e, e), n.generateMipMaps && r.generateMipmap(r.TEXTURE_CUBE_MAP), this._bindTextureDirectly(r.TEXTURE_CUBE_MAP, null), this._bindUnboundFramebuffer(null), i._framebuffer = c, i._generateDepthBuffer = n.generateDepthBuffer, i._generateStencilBuffer = n.generateStencilBuffer, o.width = e, o.height = e, o.isReady = !0, o.isCube = !0, o.samples = 1, o.generateMipMaps = n.generateMipMaps, o.samplingMode = n.samplingMode, o.type = n.type, o.format = n.format, this._internalTexturesCache.push(o), i.setTextures(o), i } ; var ns = function(e) { function t(t, i, n, r, o, s, l, c, u, d, p, f, _, m, g) { void 0 === o && (o = !0), void 0 === s && (s = a.TEXTURETYPE_UNSIGNED_INT), void 0 === l && (l = !1), void 0 === c && (c = io.TRILINEAR_SAMPLINGMODE), void 0 === u && (u = !0), void 0 === d && (d = !1), void 0 === p && (p = !1), void 0 === f && (f = a.TEXTUREFORMAT_RGBA), void 0 === _ && (_ = !1); var v, y = this; if ((y = e.call(this, null, n, !r, void 0, c, void 0, void 0, void 0, void 0, f) || this).renderParticles = !0, y.renderSprites = !1, y.ignoreCameraViewport = !1, y.onBeforeBindObservable = new h, y.onAfterUnbindObservable = new h, y.onBeforeRenderObservable = new h, y.onAfterRenderObservable = new h, y.onClearObservable = new h, y.onResizeObservable = new h, y._cleared = !1, y.skipInitialClear = !1, y._currentRefreshId = -1, y._refreshRate = 1, y._samples = 1, y._canRescale = !0, y._renderTarget = null, y.boundingBoxPosition = x.Zero(), !(n = y.getScene())) return y; var b = y.getScene().getEngine(); return y._coordinatesMode = io.PROJECTION_MODE, y.renderList = new Array, y.name = t, y.isRenderTarget = !0, y._initialSizeParameter = i, y._renderPassIds = [], y._isCubeData = l, y._processSizeParameter(i), y.renderPassId = y._renderPassIds[0], y._resizeObserver = b.onResizeObservable.add((function() {} )), y._generateMipMaps = !!r, y._doNotChangeAspectRatio = o, y._renderingManager = new zi(n), y._renderingManager._useSceneAutoClearSetup = !0, p || (y._renderTargetOptions = { generateMipMaps: r, type: s, format: null !== (v = y._format) && void 0 !== v ? v : void 0, samplingMode: y.samplingMode, generateDepthBuffer: u, generateStencilBuffer: d, samples: m, creationFlags: g }, y.samplingMode === io.NEAREST_SAMPLINGMODE && (y.wrapU = io.CLAMP_ADDRESSMODE, y.wrapV = io.CLAMP_ADDRESSMODE), _ || (l ? (y._renderTarget = n.getEngine().createRenderTargetCubeTexture(y.getRenderSize(), y._renderTargetOptions), y.coordinatesMode = io.INVCUBIC_MODE, y._textureMatrix = P.Identity()) : y._renderTarget = n.getEngine().createRenderTargetTexture(y._size, y._renderTargetOptions), y._texture = y._renderTarget.texture, void 0 !== m && (y.samples = m))), y } return U(t, e), Object.defineProperty(t.prototype, "renderList", { get: function() { return this._renderList }, set: function(e) { this._renderList = e, this._renderList && this._hookArray(this._renderList) }, enumerable: !1, configurable: !0 }), t.prototype._hookArray = function(e) { var t = this , i = e.push; e.push = function() { for (var n, r = [], o = 0; o < arguments.length; o++) r[o] = arguments[o]; var a = 0 === e.length , s = i.apply(e, r); return a && (null === (n = t.getScene()) || void 0 === n || n.meshes.forEach((function(e) { e._markSubMeshesAsLightDirty() } ))), s } ; var n = e.splice; e.splice = function(i, r) { var o, a = n.apply(e, [i, r]); return 0 === e.length && (null === (o = t.getScene()) || void 0 === o || o.meshes.forEach((function(e) { e._markSubMeshesAsLightDirty() } ))), a } } , Object.defineProperty(t.prototype, "postProcesses", { get: function() { return this._postProcesses }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "_prePassEnabled", { get: function() { return !!this._prePassRenderTarget && this._prePassRenderTarget.enabled }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onAfterUnbind", { set: function(e) { this._onAfterUnbindObserver && this.onAfterUnbindObservable.remove(this._onAfterUnbindObserver), this._onAfterUnbindObserver = this.onAfterUnbindObservable.add(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onBeforeRender", { set: function(e) { this._onBeforeRenderObserver && this.onBeforeRenderObservable.remove(this._onBeforeRenderObserver), this._onBeforeRenderObserver = this.onBeforeRenderObservable.add(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onAfterRender", { set: function(e) { this._onAfterRenderObserver && this.onAfterRenderObservable.remove(this._onAfterRenderObserver), this._onAfterRenderObserver = this.onAfterRenderObservable.add(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onClear", { set: function(e) { this._onClearObserver && this.onClearObservable.remove(this._onClearObserver), this._onClearObserver = this.onClearObservable.add(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "renderPassIds", { get: function() { return this._renderPassIds }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "currentRefreshId", { get: function() { return this._currentRefreshId }, enumerable: !1, configurable: !0 }), t.prototype.setMaterialForRendering = function(e, t) { var i; i = Array.isArray(e) ? e : [e]; for (var n = 0; n < i.length; ++n) for (var r = 0; r < this._renderPassIds.length; ++r) i[n].setMaterialForRenderPass(this._renderPassIds[r], void 0 !== t ? Array.isArray(t) ? t[r] : t : void 0) } , Object.defineProperty(t.prototype, "renderTargetOptions", { get: function() { return this._renderTargetOptions }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "renderTarget", { get: function() { return this._renderTarget }, enumerable: !1, configurable: !0 }), t.prototype._onRatioRescale = function() { this._sizeRatio && this.resize(this._initialSizeParameter) } , Object.defineProperty(t.prototype, "boundingBoxSize", { get: function() { return this._boundingBoxSize }, set: function(e) { if (!this._boundingBoxSize || !this._boundingBoxSize.equals(e)) { this._boundingBoxSize = e; var t = this.getScene(); t && t.markAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag) } }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "depthStencilTexture", { get: function() { var e, t; return null !== (t = null === (e = this._renderTarget) || void 0 === e ? void 0 : e._depthStencilTexture) && void 0 !== t ? t : null }, enumerable: !1, configurable: !0 }), t.prototype.createDepthStencilTexture = function(e, t, i, n, r) { var o; void 0 === e && (e = 0), void 0 === t && (t = !0), void 0 === i && (i = !1), void 0 === n && (n = 1), void 0 === r && (r = a.TEXTUREFORMAT_DEPTH32_FLOAT), null === (o = this._renderTarget) || void 0 === o || o.createDepthStencilTexture(e, t, i, n, r) } , t.prototype._releaseRenderPassId = function() { if (this._scene) for (var e = this._scene.getEngine(), t = 0; t < this._renderPassIds.length; ++t) e.releaseRenderPassId(this._renderPassIds[t]); this._renderPassIds = [] } , t.prototype._createRenderPassId = function() { this._releaseRenderPassId(); for (var e = this._scene.getEngine(), t = this._isCubeData ? 6 : this.getRenderLayers() || 1, i = 0; i < t; ++i) this._renderPassIds[i] = e.createRenderPassId("RenderTargetTexture - ".concat(this.name, "#").concat(i)) } , t.prototype._processSizeParameter = function(e) { if (e.ratio) { this._sizeRatio = e.ratio; var t = this._getEngine(); this._size = { width: this._bestReflectionRenderTargetDimension(t.getRenderWidth(), this._sizeRatio), height: this._bestReflectionRenderTargetDimension(t.getRenderHeight(), this._sizeRatio) } } else this._size = e; this._createRenderPassId() } , Object.defineProperty(t.prototype, "samples", { get: function() { var e, t; return null !== (t = null === (e = this._renderTarget) || void 0 === e ? void 0 : e.samples) && void 0 !== t ? t : this._samples }, set: function(e) { this._renderTarget && (this._samples = this._renderTarget.setSamples(e)) }, enumerable: !1, configurable: !0 }), t.prototype.resetRefreshCounter = function() { this._currentRefreshId = -1 } , Object.defineProperty(t.prototype, "refreshRate", { get: function() { return this._refreshRate }, set: function(e) { this._refreshRate = e, this.resetRefreshCounter() }, enumerable: !1, configurable: !0 }), t.prototype.addPostProcess = function(e) { if (!this._postProcessManager) { var t = this.getScene(); if (!t) return; this._postProcessManager = new Vi(t), this._postProcesses = new Array } this._postProcesses.push(e), this._postProcesses[0].autoClear = !1 } , t.prototype.clearPostProcesses = function(e) { if (void 0 === e && (e = !1), this._postProcesses) { if (e) for (var t = 0, i = this._postProcesses; t < i.length; t++) i[t].dispose(); this._postProcesses = [] } } , t.prototype.removePostProcess = function(e) { if (this._postProcesses) { var t = this._postProcesses.indexOf(e); -1 !== t && (this._postProcesses.splice(t, 1), this._postProcesses.length > 0 && (this._postProcesses[0].autoClear = !1)) } } , t.prototype._shouldRender = function() { return -1 === this._currentRefreshId || this.refreshRate === this._currentRefreshId ? (this._currentRefreshId = 1, !0) : (this._currentRefreshId++, !1) } , t.prototype.getRenderSize = function() { return this.getRenderWidth() } , t.prototype.getRenderWidth = function() { return this._size.width ? this._size.width : this._size } , t.prototype.getRenderHeight = function() { return this._size.width ? this._size.height : this._size } , t.prototype.getRenderLayers = function() { return this._size.layers || 0 } , t.prototype.disableRescaling = function() { this._canRescale = !1 } , Object.defineProperty(t.prototype, "canRescale", { get: function() { return this._canRescale }, enumerable: !1, configurable: !0 }), t.prototype.scale = function(e) { var t = Math.max(1, this.getRenderSize() * e); this.resize(t) } , t.prototype.getReflectionTextureMatrix = function() { return this.isCube ? this._textureMatrix : e.prototype.getReflectionTextureMatrix.call(this) } , t.prototype.resize = function(e) { var t, i = this.isCube; null === (t = this._renderTarget) || void 0 === t || t.dispose(), this._renderTarget = null; var n = this.getScene(); n && (this._processSizeParameter(e), this._renderTarget = i ? n.getEngine().createRenderTargetCubeTexture(this.getRenderSize(), this._renderTargetOptions) : n.getEngine().createRenderTargetTexture(this._size, this._renderTargetOptions), this._texture = this._renderTarget.texture, void 0 !== this._renderTargetOptions.samples && (this.samples = this._renderTargetOptions.samples), this.onResizeObservable.hasObservers() && this.onResizeObservable.notifyObservers(this)) } , t.prototype.render = function(e, t) { void 0 === e && (e = !1), void 0 === t && (t = !1), this._render(e, t) } , t.prototype.isReadyForRendering = function() { return this._render(!1, !1, !0) } , t.prototype._render = function(e, t, i) { var n; void 0 === e && (e = !1), void 0 === t && (t = !1), void 0 === i && (i = !1); var r = this.getScene(); if (!r) return i; var o = r.getEngine(); if (void 0 !== this.useCameraPostProcesses && (e = this.useCameraPostProcesses), this._waitingRenderList) { this.renderList = []; for (var a = 0; a < this._waitingRenderList.length; a++) { var s = this._waitingRenderList[a]; (u = r.getMeshById(s)) && this.renderList.push(u) } this._waitingRenderList = void 0 } if (this.renderListPredicate) { this.renderList ? this.renderList.length = 0 : this.renderList = []; var l = this.getScene(); if (!l) return i; var c = l.meshes; for (a = 0; a < c.length; a++) { var u = c[a]; this.renderListPredicate(u) && this.renderList.push(u) } } var h = o.currentRenderPassId; this.onBeforeBindObservable.notifyObservers(this); var d = null !== (n = this.activeCamera) && void 0 !== n ? n : r.activeCamera; d && (d !== r.activeCamera && r.setTransformMatrix(d.getViewMatrix(), d.getProjectionMatrix(!0)), o.setViewport(d.viewport, this.getRenderWidth(), this.getRenderHeight())), this._defaultRenderListPrepared = !1; var p = i; if (i) { r.getViewMatrix() || r.updateTransformMatrix(); var f = this.is2DArray ? this.getRenderLayers() : this.isCube ? 6 : 1; for (y = 0; y < f && p; y++) { var _ = null , m = this.renderList ? this.renderList : r.getActiveMeshes().data , g = this.renderList ? this.renderList.length : r.getActiveMeshes().length; o.currentRenderPassId = this._renderPassIds[y], this.onBeforeRenderObservable.notifyObservers(y), this.getCustomRenderList && (_ = this.getCustomRenderList(y, m, g)), _ || (_ = m), this._doNotChangeAspectRatio || r.updateTransformMatrix(!0); for (var v = 0; v < _.length && p; ++v) if ((u = _[v]).isEnabled() && !u.isBlocked && u.isVisible && u.subMeshes) if (this.customIsReadyFunction) { if (!this.customIsReadyFunction(u, this.refreshRate)) { p = !1; break } } else if (!u.isReady(!0)) { p = !1; break } this.onAfterRenderObservable.notifyObservers(y) } } else if (this.is2DArray) for (var y = 0; y < this.getRenderLayers(); y++) this._renderToTarget(0, e, t, y, d), r.incrementRenderId(), r.resetCachedMaterial(); else if (this.isCube) for (var b = 0; b < 6; b++) this._renderToTarget(b, e, t, void 0, d), r.incrementRenderId(), r.resetCachedMaterial(); else this._renderToTarget(0, e, t, void 0, d); return this.onAfterUnbindObservable.notifyObservers(this), o.currentRenderPassId = h, r.activeCamera && ((r.getEngine().scenes.length > 1 || this.activeCamera && this.activeCamera !== r.activeCamera) && r.setTransformMatrix(r.activeCamera.getViewMatrix(), r.activeCamera.getProjectionMatrix(!0)), o.setViewport(r.activeCamera.viewport)), r.resetCachedMaterial(), p } , t.prototype._bestReflectionRenderTargetDimension = function(e, t) { var i = e * t , n = vr.NearestPOT(i + 16384 / (128 + i)); return Math.min(vr.FloorPOT(e), n) } , t.prototype._prepareRenderingManager = function(e, t, i, n) { var r = this.getScene(); if (r) { this._renderingManager.reset(); for (var o = r.getRenderId(), a = 0; a < t; a++) { var s = e[a]; if (s && !s.isBlocked) { if (this.customIsReadyFunction) { if (!this.customIsReadyFunction(s, this.refreshRate)) { this.resetRefreshCounter(); continue } } else if (!s.isReady(0 === this.refreshRate)) { this.resetRefreshCounter(); continue } if (!s._internalAbstractMeshDataInfo._currentLODIsUpToDate && r.activeCamera && (s._internalAbstractMeshDataInfo._currentLOD = r.customLODSelector ? r.customLODSelector(s, this.activeCamera || r.activeCamera) : s.getLOD(this.activeCamera || r.activeCamera), s._internalAbstractMeshDataInfo._currentLODIsUpToDate = !0), !s._internalAbstractMeshDataInfo._currentLOD) continue; var l = s._internalAbstractMeshDataInfo._currentLOD; l._preActivateForIntermediateRendering(o); var c; if (c = !(!n || !i) && 0 == (s.layerMask & i.layerMask), s.isEnabled() && s.isVisible && s.subMeshes && !c && (l !== s && l._activate(o, !0), s._activate(o, !0) && s.subMeshes.length)) { s.isAnInstance ? s._internalAbstractMeshDataInfo._actAsRegularMesh && (l = s) : l._internalAbstractMeshDataInfo._onlyForInstancesIntermediate = !1, l._internalAbstractMeshDataInfo._isActiveIntermediate = !0; for (var u = 0; u < l.subMeshes.length; u++) { var h = l.subMeshes[u]; this._renderingManager.dispatch(h, l) } } } } for (var d = 0; d < r.particleSystems.length; d++) { var p = r.particleSystems[d] , f = p.emitter; p.isStarted() && f && f.position && f.isEnabled() && e.indexOf(f) >= 0 && this._renderingManager.dispatchParticles(p) } } } , t.prototype._bindFrameBuffer = function(e, t) { void 0 === e && (e = 0), void 0 === t && (t = 0); var i = this.getScene(); if (i) { var n = i.getEngine(); this._renderTarget && n.bindFramebuffer(this._renderTarget, this.isCube ? e : void 0, void 0, void 0, this.ignoreCameraViewport, 0, t) } } , t.prototype._unbindFrameBuffer = function(e, t) { var i = this; this._renderTarget && e.unBindFramebuffer(this._renderTarget, this.isCube, (function() { i.onAfterRenderObservable.notifyObservers(t) } )) } , t.prototype._prepareFrame = function(e, t, i, n) { this._postProcessManager ? this._prePassEnabled || this._postProcessManager._prepareFrame(this._texture, this._postProcesses) : n && e.postProcessManager._prepareFrame(this._texture) || this._bindFrameBuffer(t, i) } , t.prototype._renderToTarget = function(e, t, i, n, r) { var o, s, l, c; void 0 === n && (n = 0), void 0 === r && (r = null); var u = this.getScene(); if (u) { var h = u.getEngine(); if (this._texture) { if (null === (o = h._debugPushGroup) || void 0 === o || o.call(h, "render to face #".concat(e, " layer #").concat(n), 1), this._prepareFrame(u, e, n, t), this.is2DArray ? (h.currentRenderPassId = this._renderPassIds[n], this.onBeforeRenderObservable.notifyObservers(n)) : (h.currentRenderPassId = this._renderPassIds[e], this.onBeforeRenderObservable.notifyObservers(e)), h.snapshotRendering && h.snapshotRenderingMode === a.SNAPSHOTRENDERING_FAST) this.onClearObservable.hasObservers() ? this.onClearObservable.notifyObservers(h) : this.skipInitialClear || h.clear(this.clearColor || u.clearColor, !0, !0, !0); else { var d = null , p = this.renderList ? this.renderList : u.getActiveMeshes().data , f = this.renderList ? this.renderList.length : u.getActiveMeshes().length; this.getCustomRenderList && (d = this.getCustomRenderList(this.is2DArray ? n : e, p, f)), d ? this._prepareRenderingManager(d, d.length, r, !1) : (this._defaultRenderListPrepared || (this._prepareRenderingManager(p, f, r, !this.renderList), this._defaultRenderListPrepared = !0), d = p); for (var _ = 0, m = u._beforeRenderTargetClearStage; _ < m.length; _++) m[_].action(this, e, n); this.onClearObservable.hasObservers() ? this.onClearObservable.notifyObservers(h) : this.skipInitialClear || h.clear(this.clearColor || u.clearColor, !0, !0, !0), this._doNotChangeAspectRatio || u.updateTransformMatrix(!0); for (var g = 0, v = u._beforeRenderTargetDrawStage; g < v.length; g++) v[g].action(this, e, n); this._renderingManager.render(this.customRenderFunction, d, this.renderParticles, this.renderSprites); for (var y = 0, b = u._afterRenderTargetDrawStage; y < b.length; y++) b[y].action(this, e, n); var T = this._texture.generateMipMaps; this._texture.generateMipMaps = !1, this._postProcessManager ? this._postProcessManager._finalizeFrame(!1, null !== (s = this._renderTarget) && void 0 !== s ? s : void 0, e, this._postProcesses, this.ignoreCameraViewport) : t && u.postProcessManager._finalizeFrame(!1, null !== (l = this._renderTarget) && void 0 !== l ? l : void 0, e), this._texture.generateMipMaps = T, this._doNotChangeAspectRatio || u.updateTransformMatrix(!0), i && gi.DumpFramebuffer(this.getRenderWidth(), this.getRenderHeight(), h) } this._unbindFrameBuffer(h, e), this.isCube && 5 === e && h.generateMipMapsForCubemap(this._texture), null === (c = h._debugPopGroup) || void 0 === c || c.call(h, 1) } } } , t.prototype.setRenderingOrder = function(e, t, i, n) { void 0 === t && (t = null), void 0 === i && (i = null), void 0 === n && (n = null), this._renderingManager.setRenderingOrder(e, t, i, n) } , t.prototype.setRenderingAutoClearDepthStencil = function(e, t) { this._renderingManager.setRenderingAutoClearDepthStencil(e, t), this._renderingManager._useSceneAutoClearSetup = !1 } , t.prototype.clone = function() { var e = this.getSize() , i = new t(this.name,e,this.getScene(),this._renderTargetOptions.generateMipMaps,this._doNotChangeAspectRatio,this._renderTargetOptions.type,this.isCube,this._renderTargetOptions.samplingMode,this._renderTargetOptions.generateDepthBuffer,this._renderTargetOptions.generateStencilBuffer,void 0,this._renderTargetOptions.format,void 0,this._renderTargetOptions.samples); return i.hasAlpha = this.hasAlpha, i.level = this.level, i.coordinatesMode = this.coordinatesMode, this.renderList && (i.renderList = this.renderList.slice(0)), i } , t.prototype.serialize = function() { if (!this.name) return null; var t = e.prototype.serialize.call(this); if (t.renderTargetSize = this.getRenderSize(), t.renderList = [], this.renderList) for (var i = 0; i < this.renderList.length; i++) t.renderList.push(this.renderList[i].id); return t } , t.prototype.disposeFramebufferObjects = function() { var e; null === (e = this._renderTarget) || void 0 === e || e.dispose(!0) } , t.prototype.releaseInternalTexture = function() { var e; null === (e = this._renderTarget) || void 0 === e || e.releaseTextures(), this._texture = null } , t.prototype.dispose = function() { var t; this.onResizeObservable.clear(), this.onClearObservable.clear(), this.onAfterRenderObservable.clear(), this.onAfterUnbindObservable.clear(), this.onBeforeBindObservable.clear(), this.onBeforeRenderObservable.clear(), this._postProcessManager && (this._postProcessManager.dispose(), this._postProcessManager = null), this._prePassRenderTarget && this._prePassRenderTarget.dispose(), this._releaseRenderPassId(), this.clearPostProcesses(!0), this._resizeObserver && (this.getScene().getEngine().onResizeObservable.remove(this._resizeObserver), this._resizeObserver = null), this.renderList = null; var i = this.getScene(); if (i) { var n = i.customRenderTargets.indexOf(this); n >= 0 && i.customRenderTargets.splice(n, 1); for (var r = 0, o = i.cameras; r < o.length; r++) { var a = o[r]; (n = a.customRenderTargets.indexOf(this)) >= 0 && a.customRenderTargets.splice(n, 1) } null === (t = this._renderTarget) || void 0 === t || t.dispose(), this._renderTarget = null, this._texture = null, e.prototype.dispose.call(this) } } , t.prototype._rebuild = function() { this.refreshRate === t.REFRESHRATE_RENDER_ONCE && (this.refreshRate = t.REFRESHRATE_RENDER_ONCE), this._postProcessManager && this._postProcessManager._rebuild() } , t.prototype.freeRenderingGroups = function() { this._renderingManager && this._renderingManager.freeRenderingGroups() } , t.prototype.getViewCount = function() { return 1 } , t.REFRESHRATE_RENDER_ONCE = 0, t.REFRESHRATE_RENDER_ONEVERYFRAME = 1, t.REFRESHRATE_RENDER_ONEVERYTWOFRAMES = 2, t }(io); io._CreateRenderTargetTexture = function(e, t, i, n, r) { return new ns(e,t,i,n) } ; var rs = function(e) { function t(t, i) { void 0 === i && (i = 512); var n = e.call(this, "multiview rtt", i, t, !1, !0, a.TEXTURETYPE_UNSIGNED_INT, !1, void 0, !1, !1, !0, void 0, !0) || this; return n._renderTarget = n.getScene().getEngine().createMultiviewRenderTargetTexture(n.getRenderWidth(), n.getRenderHeight()), n._texture = n._renderTarget.texture, n._texture.isMultiview = !0, n._texture.format = a.TEXTUREFORMAT_RGBA, n.samples = n._getEngine().getCaps().maxSamples || n.samples, n } return U(t, e), Object.defineProperty(t.prototype, "samples", { set: function(e) { this._samples = e }, enumerable: !1, configurable: !0 }), t.prototype._bindFrameBuffer = function() { this._renderTarget && this.getScene().getEngine().bindMultiviewFramebuffer(this._renderTarget) } , t.prototype.getViewCount = function() { return 2 } , t }(ns); function os(e, t) { var i = new Fi(e,void 0,!0,t); return i.addUniform("viewProjection", 16), i.addUniform("viewProjectionR", 16), i.addUniform("view", 16), i.addUniform("projection", 16), i.addUniform("vEyePosition", 4), i } vr.prototype.createMultiviewRenderTargetTexture = function(e, t) { var i = this._gl; if (!this.getCaps().multiview) throw "Multiview is not supported"; var n = this._createHardwareRenderTargetWrapper(!1, !1, { width: e, height: t }); n._framebuffer = i.createFramebuffer(); var r = new Lt(this,At.Unknown,!0); return r.width = e, r.height = t, r.isMultiview = !0, n._colorTextureArray = i.createTexture(), i.bindTexture(i.TEXTURE_2D_ARRAY, n._colorTextureArray), i.texStorage3D(i.TEXTURE_2D_ARRAY, 1, i.RGBA8, e, t, 2), n._depthStencilTextureArray = i.createTexture(), i.bindTexture(i.TEXTURE_2D_ARRAY, n._depthStencilTextureArray), i.texStorage3D(i.TEXTURE_2D_ARRAY, 1, i.DEPTH24_STENCIL8, e, t, 2), r.isReady = !0, n.setTextures(r), n._depthStencilTexture = r, n } , vr.prototype.bindMultiviewFramebuffer = function(e) { var t = e , i = this._gl , n = this.getCaps().oculusMultiview || this.getCaps().multiview; if (this.bindFramebuffer(t, void 0, void 0, void 0, !0), i.bindFramebuffer(i.DRAW_FRAMEBUFFER, t._framebuffer), !t._colorTextureArray || !t._depthStencilTextureArray) throw "Invalid multiview frame buffer"; this.getCaps().oculusMultiview ? (n.framebufferTextureMultisampleMultiviewOVR(i.DRAW_FRAMEBUFFER, i.COLOR_ATTACHMENT0, t._colorTextureArray, 0, t.samples, 0, 2), n.framebufferTextureMultisampleMultiviewOVR(i.DRAW_FRAMEBUFFER, i.DEPTH_STENCIL_ATTACHMENT, t._depthStencilTextureArray, 0, t.samples, 0, 2)) : (n.framebufferTextureMultiviewOVR(i.DRAW_FRAMEBUFFER, i.COLOR_ATTACHMENT0, t._colorTextureArray, 0, 0, 2), n.framebufferTextureMultiviewOVR(i.DRAW_FRAMEBUFFER, i.DEPTH_STENCIL_ATTACHMENT, t._depthStencilTextureArray, 0, 0, 2)) } , Rr.prototype._useMultiviewToSingleView = !1, Rr.prototype._multiviewTexture = null, Rr.prototype._resizeOrCreateMultiviewTexture = function(e, t) { this._multiviewTexture ? this._multiviewTexture.getRenderWidth() == e && this._multiviewTexture.getRenderHeight() == t || (this._multiviewTexture.dispose(), this._multiviewTexture = new rs(this.getScene(),{ width: e, height: t })) : this._multiviewTexture = new rs(this.getScene(),{ width: e, height: t }) } ; var as = mn.prototype.createSceneUniformBuffer; mn.prototype._transformMatrixR = P.Zero(), mn.prototype._multiviewSceneUbo = null, mn.prototype._createMultiviewUbo = function() { this._multiviewSceneUbo = os(this.getEngine(), "scene_multiview") } , mn.prototype.createSceneUniformBuffer = function(e) { return this._multiviewSceneUbo ? os(this.getEngine(), e) : as.bind(this)(e) } , mn.prototype._updateMultiviewUbo = function(e, t) { e && t && e.multiplyToRef(t, this._transformMatrixR), e && t && (e.multiplyToRef(t, I.Matrix[0]), dn.GetRightPlaneToRef(I.Matrix[0], this._frustumPlanes[3])), this._multiviewSceneUbo && (this._multiviewSceneUbo.updateMatrix("viewProjection", this.getTransformMatrix()), this._multiviewSceneUbo.updateMatrix("viewProjectionR", this._transformMatrixR), this._multiviewSceneUbo.updateMatrix("view", this._viewMatrix), this._multiviewSceneUbo.updateMatrix("projection", this._projectionMatrix)) } , mn.prototype._renderMultiviewToSingleView = function(e) { e._resizeOrCreateMultiviewTexture(e._rigPostProcess && e._rigPostProcess && e._rigPostProcess.width > 0 ? e._rigPostProcess.width : this.getEngine().getRenderWidth(!0), e._rigPostProcess && e._rigPostProcess && e._rigPostProcess.height > 0 ? e._rigPostProcess.height : this.getEngine().getRenderHeight(!0)), this._multiviewSceneUbo || this._createMultiviewUbo(), e.outputRenderTarget = e._multiviewTexture, this._renderForCamera(e), e.outputRenderTarget = null; for (var t = 0; t < e._rigCameras.length; t++) { var i = this.getEngine(); this._activeCamera = e._rigCameras[t], i.setViewport(this._activeCamera.viewport), this.postProcessManager && (this.postProcessManager._prepareFrame(), this.postProcessManager._finalizeFrame(this._activeCamera.isIntermediate)) } } ; var ss = function(e) { function t(t, i, n) { var r = e.call(this, t, "vrMultiviewToSingleview", ["imageIndex"], ["multiviewSampler"], n, i, io.BILINEAR_SAMPLINGMODE) || this; return r.onSizeChangedObservable.add((function() {} )), r.onApplyObservable.add((function(e) { i._scene.activeCamera && i._scene.activeCamera.isLeftCamera ? e.setInt("imageIndex", 0) : e.setInt("imageIndex", 1), e.setTexture("multiviewSampler", i._multiviewTexture) } )), r } return U(t, e), t.prototype.getClassName = function() { return "VRMultiviewToSingleviewPostProcess" } , t }(Ba); function ls(e, t) { var i = t.vrCameraMetrics || ts.GetDefault(); e._rigCameras[0]._cameraRigParams.vrMetrics = i, e._rigCameras[0].viewport = new xr(0,0,.5,1), e._rigCameras[0]._cameraRigParams.vrWorkMatrix = new P, e._rigCameras[0]._cameraRigParams.vrHMatrix = i.leftHMatrix, e._rigCameras[0]._cameraRigParams.vrPreViewMatrix = i.leftPreViewMatrix, e._rigCameras[0].getProjectionMatrix = e._rigCameras[0]._getVRProjectionMatrix, e._rigCameras[1]._cameraRigParams.vrMetrics = i, e._rigCameras[1].viewport = new xr(.5,0,.5,1), e._rigCameras[1]._cameraRigParams.vrWorkMatrix = new P, e._rigCameras[1]._cameraRigParams.vrHMatrix = i.rightHMatrix, e._rigCameras[1]._cameraRigParams.vrPreViewMatrix = i.rightPreViewMatrix, e._rigCameras[1].getProjectionMatrix = e._rigCameras[1]._getVRProjectionMatrix, i.multiviewEnabled && (e.getScene().getEngine().getCaps().multiview ? (e._useMultiviewToSingleView = !0, e._rigPostProcess = new ss("VRMultiviewToSingleview",e,i.postProcessScaleFactor)) : (K.Warn("Multiview is not supported, falling back to standard rendering"), i.multiviewEnabled = !1)), i.compensateDistortion && (e._rigCameras[0]._rigPostProcess = new is("VR_Distort_Compensation_Left",e._rigCameras[0],!1,i), e._rigCameras[1]._rigPostProcess = new is("VR_Distort_Compensation_Right",e._rigCameras[1],!0,i)) } Xe.AddNodeConstructor("VRDeviceOrientationArcRotateCamera", (function(e, t) { return function() { return new cs(e,0,0,1,x.Zero(),t) } } )); var cs = function(e) { function t(t, i, n, r, o, a, s, l) { void 0 === s && (s = !0), void 0 === l && (l = ts.GetDefault()); var c = e.call(this, t, i, n, r, o, a) || this; return c._setRigMode = ls.bind(null, c), l.compensateDistortion = s, c.setCameraRigMode(Rr.RIG_MODE_VR, { vrCameraMetrics: l }), c.inputs.addVRDeviceOrientation(), c } return U(t, e), t.prototype.getClassName = function() { return "VRDeviceOrientationArcRotateCamera" } , t }(_a); Xe.AddNodeConstructor("VRDeviceOrientationFreeCamera", (function(e, t) { return function() { return new us(e,x.Zero(),t) } } )); var us = function(e) { function t(t, i, n, r, o) { void 0 === r && (r = !0), void 0 === o && (o = ts.GetDefault()); var a = e.call(this, t, i, n) || this; return a._setRigMode = ls.bind(null, a), o.compensateDistortion = r, a.setCameraRigMode(Rr.RIG_MODE_VR, { vrCameraMetrics: o }), a } return U(t, e), t.prototype.getClassName = function() { return "VRDeviceOrientationFreeCamera" } , t }(ma); Xe.AddNodeConstructor("VRDeviceOrientationGamepadCamera", (function(e, t) { return function() { return new hs(e,x.Zero(),t) } } )); var hs = function(e) { function t(t, i, n, r, o) { void 0 === r && (r = !0), void 0 === o && (o = ts.GetDefault()); var a = e.call(this, t, i, n, r, o) || this; return a._setRigMode = ls.bind(null, a), a.inputs.addGamepad(), a } return U(t, e), t.prototype.getClassName = function() { return "VRDeviceOrientationGamepadCamera" } , t }(us); Xe.AddNodeConstructor("Light_Type_3", (function(e, t) { return function() { return new ds(e,x.Zero(),t) } } )); var ds = function(e) { function t(t, i, n) { var r = e.call(this, t, n) || this; return r.groundColor = new D(0,0,0), r.direction = i || x.Up(), r } return U(t, e), t.prototype._buildUniformLayout = function() { this._uniformBuffer.addUniform("vLightData", 4), this._uniformBuffer.addUniform("vLightDiffuse", 4), this._uniformBuffer.addUniform("vLightSpecular", 4), this._uniformBuffer.addUniform("vLightGround", 3), this._uniformBuffer.addUniform("shadowsInfo", 3), this._uniformBuffer.addUniform("depthValues", 2), this._uniformBuffer.create() } , t.prototype.getClassName = function() { return "HemisphericLight" } , t.prototype.setDirectionToTarget = function(e) { return this.direction = x.Normalize(e.subtract(x.Zero())), this.direction } , t.prototype.getShadowGenerator = function() { return null } , t.prototype.transferToEffect = function(e, t) { var i = x.Normalize(this.direction); return this._uniformBuffer.updateFloat4("vLightData", i.x, i.y, i.z, 0, t), this._uniformBuffer.updateColor3("vLightGround", this.groundColor.scale(this.intensity), t), this } , t.prototype.transferToNodeMaterialEffect = function(e, t) { var i = x.Normalize(this.direction); return e.setFloat3(t, i.x, i.y, i.z), this } , t.prototype.computeWorldMatrix = function() { return this._worldMatrix || (this._worldMatrix = P.Identity()), this._worldMatrix } , t.prototype.getTypeID = function() { return Cr.LIGHTTYPEID_HEMISPHERICLIGHT } , t.prototype.prepareLightSpecificDefines = function(e, t) { e["HEMILIGHT" + t] = !0 } , k([Me()], t.prototype, "groundColor", void 0), k([De()], t.prototype, "direction", void 0), t }(Cr); function ps(e, t) { if (t.vrDisplay) { var i = t.vrDisplay.getEyeParameters("left") , n = t.vrDisplay.getEyeParameters("right"); e._rigCameras[0].viewport = new xr(0,0,.5,1), e._rigCameras[0].setCameraRigParameter("left", !0), e._rigCameras[0].setCameraRigParameter("specs", t.specs), e._rigCameras[0].setCameraRigParameter("eyeParameters", i), e._rigCameras[0].setCameraRigParameter("frameData", t.frameData), e._rigCameras[0].setCameraRigParameter("parentCamera", t.parentCamera), e._rigCameras[0]._cameraRigParams.vrWorkMatrix = new P, e._rigCameras[0].getProjectionMatrix = e._getWebVRProjectionMatrix, e._rigCameras[0].parent = e, e._rigCameras[0]._getViewMatrix = e._getWebVRViewMatrix, e._rigCameras[1].viewport = new xr(.5,0,.5,1), e._rigCameras[1].setCameraRigParameter("eyeParameters", n), e._rigCameras[1].setCameraRigParameter("specs", t.specs), e._rigCameras[1].setCameraRigParameter("frameData", t.frameData), e._rigCameras[1].setCameraRigParameter("parentCamera", t.parentCamera), e._rigCameras[1]._cameraRigParams.vrWorkMatrix = new P, e._rigCameras[1].getProjectionMatrix = e._getWebVRProjectionMatrix, e._rigCameras[1].parent = e, e._rigCameras[1]._getViewMatrix = e._getWebVRViewMatrix } } Object.defineProperty(vr.prototype, "isInVRExclusivePointerMode", { get: function() { return this._vrExclusivePointerMode }, enumerable: !0, configurable: !0 }), vr.prototype._prepareVRComponent = function() { this._vrSupported = !1, this._vrExclusivePointerMode = !1, this.onVRDisplayChangedObservable = new h, this.onVRRequestPresentComplete = new h, this.onVRRequestPresentStart = new h } , vr.prototype.isVRDevicePresent = function() { return !!this._vrDisplay } , vr.prototype.getVRDevice = function() { return this._vrDisplay } , vr.prototype.initWebVR = function() { return this.initWebVRAsync(), this.onVRDisplayChangedObservable } , vr.prototype.initWebVRAsync = function() { var e = this , t = function() { var t = { vrDisplay: e._vrDisplay, vrSupported: e._vrSupported }; e.onVRDisplayChangedObservable.notifyObservers(t), e._webVRInitPromise = new Promise((function(e) { e(t) } )) }; if (!this._onVrDisplayConnect) { this._onVrDisplayConnect = function(i) { e._vrDisplay = i.display, t() } , this._onVrDisplayDisconnect = function() { e._vrDisplay.cancelAnimationFrame(e._frameHandler), e._vrDisplay = void 0, e._frameHandler = vr.QueueNewFrame(e._boundRenderFunction), t() } , this._onVrDisplayPresentChange = function() { e._vrExclusivePointerMode = e._vrDisplay && e._vrDisplay.isPresenting } ; var i = this.getHostWindow(); i && (i.addEventListener("vrdisplayconnect", this._onVrDisplayConnect), i.addEventListener("vrdisplaydisconnect", this._onVrDisplayDisconnect), i.addEventListener("vrdisplaypresentchange", this._onVrDisplayPresentChange)) } return this._webVRInitPromise = this._webVRInitPromise || this._getVRDisplaysAsync(), this._webVRInitPromise.then(t), this._webVRInitPromise } , vr.prototype._getVRDisplaysAsync = function() { var e = this; return new Promise((function(t) { navigator.getVRDisplays ? navigator.getVRDisplays().then((function(i) { e._vrSupported = !0, e._vrDisplay = i[0], t({ vrDisplay: e._vrDisplay, vrSupported: e._vrSupported }) } )) : (e._vrDisplay = void 0, e._vrSupported = !1, t({ vrDisplay: e._vrDisplay, vrSupported: e._vrSupported })) } )) } , vr.prototype.enableVR = function(e) { var t = this; if (this._vrDisplay && !this._vrDisplay.isPresenting) { this.onVRRequestPresentStart.notifyObservers(this); var i = { highRefreshRate: !!this.vrPresentationAttributes && this.vrPresentationAttributes.highRefreshRate, foveationLevel: this.vrPresentationAttributes ? this.vrPresentationAttributes.foveationLevel : 1, multiview: (this.getCaps().multiview || this.getCaps().oculusMultiview) && e.useMultiview }; this._vrDisplay.requestPresent([V({ source: this.getRenderingCanvas(), attributes: i }, i)]).then((function() { t.onVRRequestPresentComplete.notifyObservers(!0), t._onVRFullScreenTriggered() } )).catch((function() { t.onVRRequestPresentComplete.notifyObservers(!1) } )) } } , vr.prototype._onVRFullScreenTriggered = function() { if (this._vrDisplay && this._vrDisplay.isPresenting) { this._oldSize = new je(this.getRenderWidth(),this.getRenderHeight()), this._oldHardwareScaleFactor = this.getHardwareScalingLevel(); var e = this._vrDisplay.getEyeParameters("left"); this.setHardwareScalingLevel(1), this.setSize(2 * e.renderWidth, e.renderHeight) } else this.setHardwareScalingLevel(this._oldHardwareScaleFactor), this.setSize(this._oldSize.width, this._oldSize.height) } , vr.prototype.disableVR = function() { var e = this; this._vrDisplay && this._vrDisplay.isPresenting && this._vrDisplay.exitPresent().then((function() { return e._onVRFullScreenTriggered() } )).catch((function() { return e._onVRFullScreenTriggered() } )), nt() && (window.removeEventListener("vrdisplaypointerrestricted", this._onVRDisplayPointerRestricted), window.removeEventListener("vrdisplaypointerunrestricted", this._onVRDisplayPointerUnrestricted), this._onVrDisplayConnect && (window.removeEventListener("vrdisplayconnect", this._onVrDisplayConnect), this._onVrDisplayDisconnect && window.removeEventListener("vrdisplaydisconnect", this._onVrDisplayDisconnect), this._onVrDisplayPresentChange && window.removeEventListener("vrdisplaypresentchange", this._onVrDisplayPresentChange), this._onVrDisplayConnect = null, this._onVrDisplayDisconnect = null)) } , vr.prototype._connectVREvents = function(e, t) { var i = this; if (this._onVRDisplayPointerRestricted = function() { e && e.requestPointerLock() } , this._onVRDisplayPointerUnrestricted = function() { if (t) t.exitPointerLock && t.exitPointerLock(); else { var e = i.getHostWindow(); e.document && e.document.exitPointerLock && e.document.exitPointerLock() } } , nt()) { var n = this.getHostWindow(); n.addEventListener("vrdisplaypointerrestricted", this._onVRDisplayPointerRestricted, !1), n.addEventListener("vrdisplaypointerunrestricted", this._onVRDisplayPointerUnrestricted, !1) } } , vr.prototype._submitVRFrame = function() { if (this._vrDisplay && this._vrDisplay.isPresenting) try { this._vrDisplay.submitFrame() } catch (e) { gi.Warn("webVR submitFrame has had an unexpected failure: " + e) } } , vr.prototype.isVRPresenting = function() { return this._vrDisplay && this._vrDisplay.isPresenting } , vr.prototype._requestVRFrame = function() { this._frameHandler = vr.QueueNewFrame(this._boundRenderFunction, this._vrDisplay) } , Xe.AddNodeConstructor("WebVRFreeCamera", (function(e, t) { return function() { return new fs(e,x.Zero(),t) } } )), Xe.AddNodeConstructor("WebVRGamepadCamera", (function(e, t) { return function() { return new fs(e,x.Zero(),t) } } )); var fs = function(e) { function t(t, i, n, r) { void 0 === r && (r = {}); var o = e.call(this, t, i, n) || this; o._webVROptions = r, o._vrDevice = null, o.rawPose = null, o._specsVersion = "1.1", o._attached = !1, o._descendants = [], o._deviceRoomPosition = x.Zero(), o._deviceRoomRotationQuaternion = C.Identity(), o._standingMatrix = null, o.devicePosition = x.Zero(), o.deviceRotationQuaternion = C.Identity(), o.deviceScaleFactor = 1, o._deviceToWorld = P.Identity(), o._worldToDevice = P.Identity(), o.controllers = [], o.onControllersAttachedObservable = new h, o.onControllerMeshLoadedObservable = new h, o.onPoseUpdatedFromDeviceObservable = new h, o._poseSet = !1, o.rigParenting = !0, o._defaultHeight = void 0, o._setRigMode = ps.bind(null, o), o._detachIfAttached = function() { var e = o.getEngine().getVRDevice(); e && !e.isPresenting && o.detachControl() } , o._workingVector = x.Zero(), o._oneVector = x.One(), o._workingMatrix = P.Identity(), o._tmpMatrix = new P, o._cache.position = x.Zero(), r.defaultHeight && (o._defaultHeight = r.defaultHeight, o.position.y = o._defaultHeight), o.minZ = .1, 5 === arguments.length && (o._webVROptions = arguments[4]), null == o._webVROptions.trackPosition && (o._webVROptions.trackPosition = !0), null == o._webVROptions.controllerMeshes && (o._webVROptions.controllerMeshes = !0), null == o._webVROptions.defaultLightingOnControllers && (o._webVROptions.defaultLightingOnControllers = !0), o.rotationQuaternion = new C, o._webVROptions && o._webVROptions.positionScale && (o.deviceScaleFactor = o._webVROptions.positionScale); var a = o.getEngine(); return o._onVREnabled = function(e) { e && o.initControllers() } , a.onVRRequestPresentComplete.add(o._onVREnabled), a.initWebVR().add((function(e) { e.vrDisplay && o._vrDevice !== e.vrDisplay && (o._vrDevice = e.vrDisplay, o.setCameraRigMode(Rr.RIG_MODE_WEBVR, { parentCamera: o, vrDisplay: o._vrDevice, frameData: o._frameData, specs: o._specsVersion }), o._attached && o.getEngine().enableVR(o._webVROptions)) } )), "undefined" != typeof VRFrameData && (o._frameData = new VRFrameData), r.useMultiview && (o.getScene().getEngine().getCaps().multiview ? (o._useMultiviewToSingleView = !0, o._rigPostProcess = new ss("VRMultiviewToSingleview",o,1)) : (K.Warn("Multiview is not supported, falling back to standard rendering"), o._useMultiviewToSingleView = !1)), o.getScene().onBeforeCameraRenderObservable.add((function(e) { e.parent === o && o.rigParenting && (o._descendants = o.getDescendants(!0, (function(e) { var t = o.controllers.some((function(t) { return t._mesh === e } )) , i = -1 !== o._rigCameras.indexOf(e); return !t && !i } )), o._descendants.forEach((function(t) { t.parent = e } ))) } )), o.getScene().onAfterCameraRenderObservable.add((function(e) { e.parent === o && o.rigParenting && o._descendants.forEach((function(e) { e.parent = o } )) } )), o } return U(t, e), t.prototype.deviceDistanceToRoomGround = function() { return this._standingMatrix ? (this._standingMatrix.getTranslationToRef(this._workingVector), this._deviceRoomPosition.y + this._workingVector.y) : this._defaultHeight || 0 } , t.prototype.useStandingMatrix = function(e) { var t = this; void 0 === e && (e = function(e) {} ), this.getEngine().initWebVRAsync().then((function(i) { i.vrDisplay && i.vrDisplay.stageParameters && i.vrDisplay.stageParameters.sittingToStandingTransform && t._webVROptions.trackPosition ? (t._standingMatrix = new P, P.FromFloat32ArrayToRefScaled(i.vrDisplay.stageParameters.sittingToStandingTransform, 0, 1, t._standingMatrix), t.getScene().useRightHandedSystem || t._standingMatrix && t._standingMatrix.toggleModelMatrixHandInPlace(), e(!0)) : e(!1) } )) } , t.prototype.useStandingMatrixAsync = function() { var e = this; return new Promise((function(t) { e.useStandingMatrix((function(e) { t(e) } )) } )) } , t.prototype.dispose = function() { this._detachIfAttached(), this.getEngine().onVRRequestPresentComplete.removeCallback(this._onVREnabled), this._updateCacheWhenTrackingDisabledObserver && this._scene.onBeforeRenderObservable.remove(this._updateCacheWhenTrackingDisabledObserver), e.prototype.dispose.call(this) } , t.prototype.getControllerByName = function(e) { for (var t = 0, i = this.controllers; t < i.length; t++) { var n = i[t]; if (n.hand === e) return n } return null } , Object.defineProperty(t.prototype, "leftController", { get: function() { return this._leftController || (this._leftController = this.getControllerByName("left")), this._leftController }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rightController", { get: function() { return this._rightController || (this._rightController = this.getControllerByName("right")), this._rightController }, enumerable: !1, configurable: !0 }), t.prototype.getForwardRay = function(t) { return void 0 === t && (t = 100), this.leftCamera ? e.prototype.getForwardRay.call(this, t, this.leftCamera.getWorldMatrix(), this.leftCamera.globalPosition) : e.prototype.getForwardRay.call(this, t) } , t.prototype._checkInputs = function() { this._vrDevice && this._vrDevice.isPresenting && (this._vrDevice.getFrameData(this._frameData), this.updateFromDevice(this._frameData.pose)), e.prototype._checkInputs.call(this) } , t.prototype.updateFromDevice = function(e) { e && e.orientation && 4 === e.orientation.length && (this.rawPose = e, this._deviceRoomRotationQuaternion.copyFromFloats(e.orientation[0], e.orientation[1], -e.orientation[2], -e.orientation[3]), this.getScene().useRightHandedSystem && (this._deviceRoomRotationQuaternion.z *= -1, this._deviceRoomRotationQuaternion.w *= -1), this._webVROptions.trackPosition && this.rawPose.position && (this._deviceRoomPosition.copyFromFloats(this.rawPose.position[0], this.rawPose.position[1], -this.rawPose.position[2]), this.getScene().useRightHandedSystem && (this._deviceRoomPosition.z *= -1)), this._poseSet = !0) } , t.prototype.attachControl = function(t) { t = gi.BackCompatCameraNoPreventDefault(arguments), e.prototype.attachControl.call(this, t), this._attached = !0, t = !Rr.ForceAttachControlToAlwaysPreventDefault && t, this._vrDevice && this.getEngine().enableVR(this._webVROptions); var i = this._scene.getEngine().getHostWindow(); i && i.addEventListener("vrdisplaypresentchange", this._detachIfAttached) } , t.prototype.detachControl = function() { this.getScene().gamepadManager.onGamepadConnectedObservable.remove(this._onGamepadConnectedObserver), this.getScene().gamepadManager.onGamepadDisconnectedObservable.remove(this._onGamepadDisconnectedObserver), e.prototype.detachControl.call(this), this._attached = !1, this.getEngine().disableVR(), window.removeEventListener("vrdisplaypresentchange", this._detachIfAttached) } , t.prototype.getClassName = function() { return "WebVRFreeCamera" } , t.prototype.resetToCurrentRotation = function() { this._vrDevice.resetPose() } , t.prototype._updateRigCameras = function() { var e = this._rigCameras[0] , t = this._rigCameras[1]; e.rotationQuaternion.copyFrom(this._deviceRoomRotationQuaternion), t.rotationQuaternion.copyFrom(this._deviceRoomRotationQuaternion), e.position.copyFrom(this._deviceRoomPosition), t.position.copyFrom(this._deviceRoomPosition) } , t.prototype._correctPositionIfNotTrackPosition = function(e, t) { void 0 === t && (t = !1), this.rawPose && this.rawPose.position && !this._webVROptions.trackPosition && (P.TranslationToRef(this.rawPose.position[0], this.rawPose.position[1], -this.rawPose.position[2], this._tmpMatrix), t || this._tmpMatrix.invert(), this._tmpMatrix.multiplyToRef(e, e)) } , t.prototype._updateCache = function(t) { var i = this; this.rotationQuaternion.equals(this._cache.rotationQuaternion) && this.position.equals(this._cache.position) || (this._updateCacheCalled || (this._updateCacheCalled = !0, this.update()), this.rotationQuaternion.toRotationMatrix(this._workingMatrix), x.TransformCoordinatesToRef(this._deviceRoomPosition, this._workingMatrix, this._workingVector), this.devicePosition.subtractToRef(this._workingVector, this._workingVector), P.ComposeToRef(this._oneVector, this.rotationQuaternion, this._workingVector, this._deviceToWorld), this._deviceToWorld.getTranslationToRef(this._workingVector), this._workingVector.addInPlace(this.position), this._workingVector.subtractInPlace(this._cache.position), this._deviceToWorld.setTranslation(this._workingVector), this._deviceToWorld.invertToRef(this._worldToDevice), this.controllers.forEach((function(e) { e._deviceToWorld.copyFrom(i._deviceToWorld), i._correctPositionIfNotTrackPosition(e._deviceToWorld), e.update() } ))), t || e.prototype._updateCache.call(this), this._updateCacheCalled = !1 } , t.prototype._computeDevicePosition = function() { x.TransformCoordinatesToRef(this._deviceRoomPosition, this._deviceToWorld, this.devicePosition) } , t.prototype.update = function() { this._computeDevicePosition(), P.FromQuaternionToRef(this._deviceRoomRotationQuaternion, this._workingMatrix), this._workingMatrix.multiplyToRef(this._deviceToWorld, this._workingMatrix), C.FromRotationMatrixToRef(this._workingMatrix, this.deviceRotationQuaternion), this._poseSet && this.onPoseUpdatedFromDeviceObservable.notifyObservers(null), e.prototype.update.call(this) } , t.prototype._getViewMatrix = function() { return P.Identity() } , t.prototype._getWebVRViewMatrix = function() { var e = this._cameraRigParams.parentCamera; e._updateCache(); var t = this._cameraRigParams.left ? this._cameraRigParams.frameData.leftViewMatrix : this._cameraRigParams.frameData.rightViewMatrix; return P.FromArrayToRef(t, 0, this._webvrViewMatrix), this.getScene().useRightHandedSystem || this._webvrViewMatrix.toggleModelMatrixHandInPlace(), this._webvrViewMatrix.getRotationMatrixToRef(this._cameraRotationMatrix), x.TransformCoordinatesToRef(this._referencePoint, this._cameraRotationMatrix, this._transformedReferencePoint), this.position.addToRef(this._transformedReferencePoint, this._currentTarget), 1 !== e.deviceScaleFactor && (this._webvrViewMatrix.invert(), e.deviceScaleFactor && (this._webvrViewMatrix.multiplyAtIndex(12, e.deviceScaleFactor), this._webvrViewMatrix.multiplyAtIndex(13, e.deviceScaleFactor), this._webvrViewMatrix.multiplyAtIndex(14, e.deviceScaleFactor)), this._webvrViewMatrix.invert()), e._correctPositionIfNotTrackPosition(this._webvrViewMatrix, !0), e._worldToDevice.multiplyToRef(this._webvrViewMatrix, this._webvrViewMatrix), this._workingMatrix = this._workingMatrix || P.Identity(), this._webvrViewMatrix.invertToRef(this._workingMatrix), this._workingMatrix.multiplyToRef(e.getWorldMatrix(), this._workingMatrix), this._workingMatrix.getTranslationToRef(this._globalPosition), this._markSyncedWithParent(), this._webvrViewMatrix } , t.prototype._getWebVRProjectionMatrix = function() { var e = this.parent; e._vrDevice.depthNear = e.minZ, e._vrDevice.depthFar = e.maxZ; var t = this._cameraRigParams.left ? this._cameraRigParams.frameData.leftProjectionMatrix : this._cameraRigParams.frameData.rightProjectionMatrix; return P.FromArrayToRef(t, 0, this._projectionMatrix), this.getScene().useRightHandedSystem || this._projectionMatrix.toggleProjectionMatrixHandInPlace(), this._projectionMatrix } , t.prototype.initControllers = function() { var e = this; this.controllers = []; var t = this.getScene().gamepadManager; this._onGamepadDisconnectedObserver = t.onGamepadDisconnectedObservable.add((function(t) { if (t.type === zo.POSE_ENABLED) { var i = t; i.defaultModel && i.defaultModel.setEnabled(!1), "right" === i.hand && (e._rightController = null), "left" === i.hand && (e._leftController = null); var n = e.controllers.indexOf(i); -1 !== n && e.controllers.splice(n, 1) } } )), this._onGamepadConnectedObserver = t.onGamepadConnectedObservable.add((function(t) { if (t.type === zo.POSE_ENABLED) { var i = t; if (e._webVROptions.trackPosition || (i._disableTrackPosition(new x("left" == i.hand ? -.15 : .15,-.5,.25)), e._updateCacheWhenTrackingDisabledObserver || (e._updateCacheWhenTrackingDisabledObserver = e._scene.onBeforeRenderObservable.add((function() { e._updateCache() } )))), i.deviceScaleFactor = e.deviceScaleFactor, i._deviceToWorld.copyFrom(e._deviceToWorld), e._correctPositionIfNotTrackPosition(i._deviceToWorld), e._webVROptions.controllerMeshes && (i.defaultModel ? i.defaultModel.setEnabled(!0) : i.initControllerMesh(e.getScene(), (function(t) { if (t.scaling.scaleInPlace(e.deviceScaleFactor), e.onControllerMeshLoadedObservable.notifyObservers(i), e._webVROptions.defaultLightingOnControllers) { e._lightOnControllers || (e._lightOnControllers = new ds("vrControllersLight",new x(0,1,0),e.getScene())); var n = function(e, t) { var i = e.getChildren(); i && 0 !== i.length && i.forEach((function(e) { t.includedOnlyMeshes.push(e), n(e, t) } )) }; e._lightOnControllers.includedOnlyMeshes.push(t), n(t, e._lightOnControllers) } } ))), i.attachToPoseControlledCamera(e), -1 === e.controllers.indexOf(i)) { e.controllers.push(i); for (var n = !1, r = 0; r < e.controllers.length; r++) e.controllers[r].controllerType === ba.VIVE && (n ? e.controllers[r].hand = "right" : (n = !0, e.controllers[r].hand = "left")); e.controllers.length >= 2 && e.onControllersAttachedObservable.notifyObservers(e.controllers) } } } )) } , t }(pa) , _s = function(e) { function t(t) { var i = e.call(this, t) || this; return i.onTriggerStateChangedObservable = new h, i.onMainButtonStateChangedObservable = new h, i.onSecondaryButtonStateChangedObservable = new h, i.onPadStateChangedObservable = new h, i.onPadValuesChangedObservable = new h, i.pad = { x: 0, y: 0 }, i._changes = { pressChanged: !1, touchChanged: !1, valueChanged: !1, changed: !1 }, i._buttons = new Array(t.buttons.length), i.hand = t.hand, i } return U(t, e), t.prototype.onButtonStateChange = function(e) { this._onButtonStateChange = e } , Object.defineProperty(t.prototype, "defaultModel", { get: function() { return this._defaultModel }, enumerable: !1, configurable: !0 }), t.prototype.update = function() { e.prototype.update.call(this); for (var t = 0; t < this._buttons.length; t++) this._setButtonValue(this.browserGamepad.buttons[t], this._buttons[t], t); this.leftStick.x === this.pad.x && this.leftStick.y === this.pad.y || (this.pad.x = this.leftStick.x, this.pad.y = this.leftStick.y, this.onPadValuesChangedObservable.notifyObservers(this.pad)) } , t.prototype._setButtonValue = function(e, t, i) { e || (e = { pressed: !1, touched: !1, value: 0 }), t ? (this._checkChanges(e, t), this._changes.changed && (this._onButtonStateChange && this._onButtonStateChange(this.index, i, e), this._handleButtonChange(i, e, this._changes)), this._buttons[i].pressed = e.pressed, this._buttons[i].touched = e.touched, this._buttons[i].value = e.value < 1e-8 ? 0 : e.value) : this._buttons[i] = { pressed: e.pressed, touched: e.touched, value: e.value } } , t.prototype._checkChanges = function(e, t) { return this._changes.pressChanged = e.pressed !== t.pressed, this._changes.touchChanged = e.touched !== t.touched, this._changes.valueChanged = e.value !== t.value, this._changes.changed = this._changes.pressChanged || this._changes.touchChanged || this._changes.valueChanged, this._changes } , t.prototype.dispose = function() { e.prototype.dispose.call(this), this._defaultModel = null, this.onTriggerStateChangedObservable.clear(), this.onMainButtonStateChangedObservable.clear(), this.onSecondaryButtonStateChangedObservable.clear(), this.onPadStateChangedObservable.clear(), this.onPadValuesChangedObservable.clear() } , t }(Ra) , ms = function() { function e() { this.previousWorldMatrices = {}, this.previousBones = {} } return e.AddUniforms = function(e) { e.push("previousWorld", "previousViewProjection", "mPreviousBones") } , e.AddSamplers = function(e) {} , e.prototype.bindForSubMesh = function(e, t, i, n, r) { if (t.prePassRenderer && t.prePassRenderer.enabled && t.prePassRenderer.currentRTisSceneRT && -1 !== t.prePassRenderer.getIndex(a.PREPASS_VELOCITY_TEXTURE_TYPE)) { this.previousWorldMatrices[i.uniqueId] || (this.previousWorldMatrices[i.uniqueId] = n.clone()), this.previousViewProjection || (this.previousViewProjection = t.getTransformMatrix().clone(), this.currentViewProjection = t.getTransformMatrix().clone()); var o = t.getEngine(); this.currentViewProjection.updateFlag !== t.getTransformMatrix().updateFlag ? (this._lastUpdateFrameId = o.frameId, this.previousViewProjection.copyFrom(this.currentViewProjection), this.currentViewProjection.copyFrom(t.getTransformMatrix())) : this._lastUpdateFrameId !== o.frameId && (this._lastUpdateFrameId = o.frameId, this.previousViewProjection.copyFrom(this.currentViewProjection)), e.setMatrix("previousWorld", this.previousWorldMatrices[i.uniqueId]), e.setMatrix("previousViewProjection", this.previousViewProjection), this.previousWorldMatrices[i.uniqueId] = n.clone() } } , e }() , gs = function(e) { function t(t, i, n) { void 0 === n && (n = !0); var r = e.call(this, t, i) || this; return r._normalMatrix = new P, r._storeEffectOnSubMeshes = n, r } return U(t, e), t.prototype.getEffect = function() { return this._storeEffectOnSubMeshes ? this._activeEffect : e.prototype.getEffect.call(this) } , t.prototype.isReady = function(e, t) { return !!e && (!this._storeEffectOnSubMeshes || !e.subMeshes || 0 === e.subMeshes.length || this.isReadyForSubMesh(e, e.subMeshes[0], t)) } , t.prototype._isReadyForSubMesh = function(e) { var t = e.materialDefines; return !(this.checkReadyOnEveryCall || !e.effect || !t || t._renderId !== this.getScene().getRenderId()) } , t.prototype.bindOnlyWorldMatrix = function(e) { this._activeEffect.setMatrix("world", e) } , t.prototype.bindOnlyNormalMatrix = function(e) { this._activeEffect.setMatrix("normalMatrix", e) } , t.prototype.bind = function(e, t) { t && this.bindForSubMesh(e, t, t.subMeshes[0]) } , t.prototype._afterBind = function(t, i) { void 0 === i && (i = null), e.prototype._afterBind.call(this, t, i), this.getScene()._cachedEffect = i } , t.prototype._mustRebind = function(e, t, i) { return void 0 === i && (i = 1), e.isCachedMaterialInvalid(this, t, i) } , t }(Or) , vs = function() { function e() {} return Object.defineProperty(e, "DiffuseTextureEnabled", { get: function() { return this._DiffuseTextureEnabled }, set: function(e) { this._DiffuseTextureEnabled !== e && (this._DiffuseTextureEnabled = e, vr.MarkAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "DetailTextureEnabled", { get: function() { return this._DetailTextureEnabled }, set: function(e) { this._DetailTextureEnabled !== e && (this._DetailTextureEnabled = e, vr.MarkAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "AmbientTextureEnabled", { get: function() { return this._AmbientTextureEnabled }, set: function(e) { this._AmbientTextureEnabled !== e && (this._AmbientTextureEnabled = e, vr.MarkAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "OpacityTextureEnabled", { get: function() { return this._OpacityTextureEnabled }, set: function(e) { this._OpacityTextureEnabled !== e && (this._OpacityTextureEnabled = e, vr.MarkAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "ReflectionTextureEnabled", { get: function() { return this._ReflectionTextureEnabled }, set: function(e) { this._ReflectionTextureEnabled !== e && (this._ReflectionTextureEnabled = e, vr.MarkAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "EmissiveTextureEnabled", { get: function() { return this._EmissiveTextureEnabled }, set: function(e) { this._EmissiveTextureEnabled !== e && (this._EmissiveTextureEnabled = e, vr.MarkAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "SpecularTextureEnabled", { get: function() { return this._SpecularTextureEnabled }, set: function(e) { this._SpecularTextureEnabled !== e && (this._SpecularTextureEnabled = e, vr.MarkAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "BumpTextureEnabled", { get: function() { return this._BumpTextureEnabled }, set: function(e) { this._BumpTextureEnabled !== e && (this._BumpTextureEnabled = e, vr.MarkAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "LightmapTextureEnabled", { get: function() { return this._LightmapTextureEnabled }, set: function(e) { this._LightmapTextureEnabled !== e && (this._LightmapTextureEnabled = e, vr.MarkAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "RefractionTextureEnabled", { get: function() { return this._RefractionTextureEnabled }, set: function(e) { this._RefractionTextureEnabled !== e && (this._RefractionTextureEnabled = e, vr.MarkAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "ColorGradingTextureEnabled", { get: function() { return this._ColorGradingTextureEnabled }, set: function(e) { this._ColorGradingTextureEnabled !== e && (this._ColorGradingTextureEnabled = e, vr.MarkAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "FresnelEnabled", { get: function() { return this._FresnelEnabled }, set: function(e) { this._FresnelEnabled !== e && (this._FresnelEnabled = e, vr.MarkAllMaterialsAsDirty(a.MATERIAL_FresnelDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "ClearCoatTextureEnabled", { get: function() { return this._ClearCoatTextureEnabled }, set: function(e) { this._ClearCoatTextureEnabled !== e && (this._ClearCoatTextureEnabled = e, vr.MarkAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "ClearCoatBumpTextureEnabled", { get: function() { return this._ClearCoatBumpTextureEnabled }, set: function(e) { this._ClearCoatBumpTextureEnabled !== e && (this._ClearCoatBumpTextureEnabled = e, vr.MarkAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "ClearCoatTintTextureEnabled", { get: function() { return this._ClearCoatTintTextureEnabled }, set: function(e) { this._ClearCoatTintTextureEnabled !== e && (this._ClearCoatTintTextureEnabled = e, vr.MarkAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "SheenTextureEnabled", { get: function() { return this._SheenTextureEnabled }, set: function(e) { this._SheenTextureEnabled !== e && (this._SheenTextureEnabled = e, vr.MarkAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "AnisotropicTextureEnabled", { get: function() { return this._AnisotropicTextureEnabled }, set: function(e) { this._AnisotropicTextureEnabled !== e && (this._AnisotropicTextureEnabled = e, vr.MarkAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "ThicknessTextureEnabled", { get: function() { return this._ThicknessTextureEnabled }, set: function(e) { this._ThicknessTextureEnabled !== e && (this._ThicknessTextureEnabled = e, vr.MarkAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "RefractionIntensityTextureEnabled", { get: function() { return this._ThicknessTextureEnabled }, set: function(e) { this._RefractionIntensityTextureEnabled !== e && (this._RefractionIntensityTextureEnabled = e, vr.MarkAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "TranslucencyIntensityTextureEnabled", { get: function() { return this._ThicknessTextureEnabled }, set: function(e) { this._TranslucencyIntensityTextureEnabled !== e && (this._TranslucencyIntensityTextureEnabled = e, vr.MarkAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag)) }, enumerable: !1, configurable: !0 }), e._DiffuseTextureEnabled = !0, e._DetailTextureEnabled = !0, e._AmbientTextureEnabled = !0, e._OpacityTextureEnabled = !0, e._ReflectionTextureEnabled = !0, e._EmissiveTextureEnabled = !0, e._SpecularTextureEnabled = !0, e._BumpTextureEnabled = !0, e._LightmapTextureEnabled = !0, e._RefractionTextureEnabled = !0, e._ColorGradingTextureEnabled = !0, e._FresnelEnabled = !0, e._ClearCoatTextureEnabled = !0, e._ClearCoatBumpTextureEnabled = !0, e._ClearCoatTintTextureEnabled = !0, e._SheenTextureEnabled = !0, e._AnisotropicTextureEnabled = !0, e._ThicknessTextureEnabled = !0, e._RefractionIntensityTextureEnabled = !0, e._TranslucencyIntensityTextureEnabled = !0, e }(); Pt.IncludesShadersStore.defaultFragmentDeclaration = "uniform vec4 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\nuniform vec3 vEmissiveColor;\nuniform vec3 vAmbientColor;\nuniform float visibility;\n#ifdef DIFFUSE\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef AMBIENT\nuniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY \nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nuniform vec2 vEmissiveInfos;\n#endif\n#ifdef LIGHTMAP\nuniform vec2 vLightmapInfos;\n#endif\n#ifdef BUMP\nuniform vec3 vBumpInfos;\nuniform vec2 vTangentSpaceParams;\n#endif\n#ifdef ALPHATEST\nuniform float alphaCutOff;\n#endif\n#if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(REFRACTION)\nuniform mat4 view;\n#endif\n#ifdef REFRACTION\nuniform vec4 vRefractionInfos;\n#ifndef REFRACTIONMAP_3D\nuniform mat4 refractionMatrix;\n#endif\n#ifdef REFRACTIONFRESNEL\nuniform vec4 refractionLeftColor;\nuniform vec4 refractionRightColor;\n#endif\n#if defined(USE_LOCAL_REFRACTIONMAP_CUBIC) && defined(REFRACTIONMAP_3D)\nuniform vec3 vRefractionPosition;\nuniform vec3 vRefractionSize; \n#endif\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nuniform vec2 vSpecularInfos;\n#endif\n#ifdef DIFFUSEFRESNEL\nuniform vec4 diffuseLeftColor;\nuniform vec4 diffuseRightColor;\n#endif\n#ifdef OPACITYFRESNEL\nuniform vec4 opacityParts;\n#endif\n#ifdef EMISSIVEFRESNEL\nuniform vec4 emissiveLeftColor;\nuniform vec4 emissiveRightColor;\n#endif\n#ifdef REFLECTION\nuniform vec2 vReflectionInfos;\n#if defined(REFLECTIONMAP_PLANAR) || defined(REFLECTIONMAP_CUBIC) || defined(REFLECTIONMAP_PROJECTION) || defined(REFLECTIONMAP_EQUIRECTANGULAR) || defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_SKYBOX)\nuniform mat4 reflectionMatrix;\n#endif\n#ifndef REFLECTIONMAP_SKYBOX\n#if defined(USE_LOCAL_REFLECTIONMAP_CUBIC) && defined(REFLECTIONMAP_CUBIC)\nuniform vec3 vReflectionPosition;\nuniform vec3 vReflectionSize; \n#endif\n#endif\n#ifdef REFLECTIONFRESNEL\nuniform vec4 reflectionLeftColor;\nuniform vec4 reflectionRightColor;\n#endif\n#endif\n#ifdef DETAIL\nuniform vec4 vDetailInfos;\n#endif\n#define ADDITIONAL_FRAGMENT_DECLARATION\n"; Pt.IncludesShadersStore.sceneUboDeclaration = "layout(std140,column_major) uniform;\nuniform Scene {\nmat4 viewProjection;\n#ifdef MULTIVIEW\nmat4 viewProjectionR;\n#endif \nmat4 view;\nmat4 projection;\nvec4 vEyePosition;\n};\n"; Pt.IncludesShadersStore.meshUboDeclaration = "uniform mat4 world;\nuniform float visibility;\n#define WORLD_UBO\n"; Pt.IncludesShadersStore.defaultUboDeclaration = "layout(std140,column_major) uniform;\nuniform Material\n{\nvec4 diffuseLeftColor;\nvec4 diffuseRightColor;\nvec4 opacityParts;\nvec4 reflectionLeftColor;\nvec4 reflectionRightColor;\nvec4 refractionLeftColor;\nvec4 refractionRightColor;\nvec4 emissiveLeftColor;\nvec4 emissiveRightColor;\nvec2 vDiffuseInfos;\nvec2 vAmbientInfos;\nvec2 vOpacityInfos;\nvec2 vReflectionInfos;\nvec3 vReflectionPosition;\nvec3 vReflectionSize;\nvec2 vEmissiveInfos;\nvec2 vLightmapInfos;\nvec2 vSpecularInfos;\nvec3 vBumpInfos;\nmat4 diffuseMatrix;\nmat4 ambientMatrix;\nmat4 opacityMatrix;\nmat4 reflectionMatrix;\nmat4 emissiveMatrix;\nmat4 lightmapMatrix;\nmat4 specularMatrix;\nmat4 bumpMatrix;\nvec2 vTangentSpaceParams;\nfloat pointSize;\nfloat alphaCutOff;\nmat4 refractionMatrix;\nvec4 vRefractionInfos;\nvec3 vRefractionPosition;\nvec3 vRefractionSize;\nvec4 vSpecularColor;\nvec3 vEmissiveColor;\nvec4 vDiffuseColor;\nvec3 vAmbientColor;\n#define ADDITIONAL_UBO_DECLARATION\n};\n#include\n#include\n"; Pt.IncludesShadersStore.prePassDeclaration = "#ifdef PREPASS\n#extension GL_EXT_draw_buffers : require\nlayout(location=0) out highp vec4 glFragData[{X}];highp vec4 gl_FragColor;\n#ifdef PREPASS_DEPTH\nvarying highp vec3 vViewPos;\n#endif\n#ifdef PREPASS_VELOCITY\nvarying highp vec4 vCurrentPosition;varying highp vec4 vPreviousPosition;\n#endif\n#endif\n"; Pt.IncludesShadersStore.oitDeclaration = "#ifdef ORDER_INDEPENDENT_TRANSPARENCY\n#extension GL_EXT_draw_buffers : require\nlayout(location=0) out vec2 depth; \nlayout(location=1) out vec4 frontColor;\nlayout(location=2) out vec4 backColor;\n#define MAX_DEPTH 99999.0\nhighp vec4 gl_FragColor;\nuniform sampler2D oitDepthSampler;\nuniform sampler2D oitFrontColorSampler;\n#endif\n"; Pt.IncludesShadersStore.mainUVVaryingDeclaration = "#ifdef MAINUV{X}\nvarying vec2 vMainUV{X};\n#endif\n"; Pt.IncludesShadersStore.helperFunctions = "const float PI=3.1415926535897932384626433832795;\nconst float HALF_MIN=5.96046448e-08; \nconst float LinearEncodePowerApprox=2.2;\nconst float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;\nconst vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);\nconst float Epsilon=0.0000001;\n#define saturate(x) clamp(x,0.0,1.0)\n#define absEps(x) abs(x)+Epsilon\n#define maxEps(x) max(x,Epsilon)\n#define saturateEps(x) clamp(x,Epsilon,1.0)\nmat3 transposeMat3(mat3 inMatrix) {\nvec3 i0=inMatrix[0];\nvec3 i1=inMatrix[1];\nvec3 i2=inMatrix[2];\nmat3 outMatrix=mat3(\nvec3(i0.x,i1.x,i2.x),\nvec3(i0.y,i1.y,i2.y),\nvec3(i0.z,i1.z,i2.z)\n);\nreturn outMatrix;\n}\nmat3 inverseMat3(mat3 inMatrix) {\nfloat a00=inMatrix[0][0],a01=inMatrix[0][1],a02=inMatrix[0][2];\nfloat a10=inMatrix[1][0],a11=inMatrix[1][1],a12=inMatrix[1][2];\nfloat a20=inMatrix[2][0],a21=inMatrix[2][1],a22=inMatrix[2][2];\nfloat b01=a22*a11-a12*a21;\nfloat b11=-a22*a10+a12*a20;\nfloat b21=a21*a10-a11*a20;\nfloat det=a00*b01+a01*b11+a02*b21;\nreturn mat3(b01,(-a22*a01+a02*a21),(a12*a01-a02*a11),\nb11,(a22*a00-a02*a20),(-a12*a00+a02*a10),\nb21,(-a21*a00+a01*a20),(a11*a00-a01*a10))/det;\n}\nfloat toLinearSpace(float color)\n{\nreturn pow(color,LinearEncodePowerApprox);\n}\nvec3 toLinearSpace(vec3 color)\n{\nreturn pow(color,vec3(LinearEncodePowerApprox));\n}\nvec4 toLinearSpace(vec4 color)\n{\nreturn vec4(pow(color.rgb,vec3(LinearEncodePowerApprox)),color.a);\n}\nvec3 toGammaSpace(vec3 color)\n{\nreturn pow(color,vec3(GammaEncodePowerApprox));\n}\nvec4 toGammaSpace(vec4 color)\n{\nreturn vec4(pow(color.rgb,vec3(GammaEncodePowerApprox)),color.a);\n}\nfloat toGammaSpace(float color)\n{\nreturn pow(color,GammaEncodePowerApprox);\n}\nfloat square(float value)\n{\nreturn value*value;\n}\nfloat pow5(float value) {\nfloat sq=value*value;\nreturn sq*sq*value;\n}\nfloat getLuminance(vec3 color)\n{\nreturn clamp(dot(color,LuminanceEncodeApprox),0.,1.);\n}\nfloat getRand(vec2 seed) {\nreturn fract(sin(dot(seed.xy ,vec2(12.9898,78.233)))*43758.5453);\n}\nfloat dither(vec2 seed,float varianceAmount) {\nfloat rand=getRand(seed);\nfloat dither=mix(-varianceAmount/255.0,varianceAmount/255.0,rand);\nreturn dither;\n}\nconst float rgbdMaxRange=255.0;\nvec4 toRGBD(vec3 color) {\nfloat maxRGB=maxEps(max(color.r,max(color.g,color.b)));\nfloat D =max(rgbdMaxRange/maxRGB,1.);\nD =clamp(floor(D)/255.0,0.,1.);\nvec3 rgb=color.rgb*D;\nrgb=toGammaSpace(rgb);\nreturn vec4(clamp(rgb,0.,1.),D); \n}\nvec3 fromRGBD(vec4 rgbd) {\nrgbd.rgb=toLinearSpace(rgbd.rgb);\nreturn rgbd.rgb/rgbd.a;\n}\nvec3 parallaxCorrectNormal( vec3 vertexPos,vec3 origVec,vec3 cubeSize,vec3 cubePos ) {\nvec3 invOrigVec=vec3(1.0,1.0,1.0)/origVec;\nvec3 halfSize=cubeSize*0.5;\nvec3 intersecAtMaxPlane=(cubePos+halfSize-vertexPos)*invOrigVec;\nvec3 intersecAtMinPlane=(cubePos-halfSize-vertexPos)*invOrigVec;\nvec3 largestIntersec=max(intersecAtMaxPlane,intersecAtMinPlane);\nfloat distance=min(min(largestIntersec.x,largestIntersec.y),largestIntersec.z);\nvec3 intersectPositionWS=vertexPos+origVec*distance;\nreturn intersectPositionWS-cubePos;\n}\n"; Pt.IncludesShadersStore.lightFragmentDeclaration = "#ifdef LIGHT{X}\nuniform vec4 vLightData{X};\nuniform vec4 vLightDiffuse{X};\n#ifdef SPECULARTERM\nuniform vec4 vLightSpecular{X};\n#else\nvec4 vLightSpecular{X}=vec4(0.);\n#endif\n#ifdef SHADOW{X}\n#ifdef SHADOWCSM{X}\nuniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];\nuniform float viewFrustumZ{X}[SHADOWCSMNUM_CASCADES{X}];\nuniform float frustumLengths{X}[SHADOWCSMNUM_CASCADES{X}];\nuniform float cascadeBlendFactor{X};\nvarying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];\nvarying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];\nvarying vec4 vPositionFromCamera{X};\n#if defined(SHADOWPCSS{X})\nuniform highp sampler2DArrayShadow shadowSampler{X};\nuniform highp sampler2DArray depthSampler{X};\nuniform vec2 lightSizeUVCorrection{X}[SHADOWCSMNUM_CASCADES{X}];\nuniform float depthCorrection{X}[SHADOWCSMNUM_CASCADES{X}];\nuniform float penumbraDarkness{X};\n#elif defined(SHADOWPCF{X})\nuniform highp sampler2DArrayShadow shadowSampler{X};\n#else\nuniform highp sampler2DArray shadowSampler{X};\n#endif\n#ifdef SHADOWCSMDEBUG{X}\nconst vec3 vCascadeColorsMultiplier{X}[8]=vec3[8]\n(\nvec3 ( 1.5,0.0,0.0 ),\nvec3 ( 0.0,1.5,0.0 ),\nvec3 ( 0.0,0.0,5.5 ),\nvec3 ( 1.5,0.0,5.5 ),\nvec3 ( 1.5,1.5,0.0 ),\nvec3 ( 1.0,1.0,1.0 ),\nvec3 ( 0.0,1.0,5.5 ),\nvec3 ( 0.5,3.5,0.75 )\n);\nvec3 shadowDebug{X};\n#endif\n#ifdef SHADOWCSMUSESHADOWMAXZ{X}\nint index{X}=-1;\n#else\nint index{X}=SHADOWCSMNUM_CASCADES{X}-1;\n#endif\nfloat diff{X}=0.;\n#elif defined(SHADOWCUBE{X})\nuniform samplerCube shadowSampler{X};\n#else\nvarying vec4 vPositionFromLight{X};\nvarying float vDepthMetric{X};\n#if defined(SHADOWPCSS{X})\nuniform highp sampler2DShadow shadowSampler{X};\nuniform highp sampler2D depthSampler{X};\n#elif defined(SHADOWPCF{X})\nuniform highp sampler2DShadow shadowSampler{X};\n#else\nuniform sampler2D shadowSampler{X};\n#endif\nuniform mat4 lightMatrix{X};\n#endif\nuniform vec4 shadowsInfo{X};\nuniform vec2 depthValues{X};\n#endif\n#ifdef SPOTLIGHT{X}\nuniform vec4 vLightDirection{X};\nuniform vec4 vLightFalloff{X};\n#elif defined(POINTLIGHT{X})\nuniform vec4 vLightFalloff{X};\n#elif defined(HEMILIGHT{X})\nuniform vec3 vLightGround{X};\n#endif\n#ifdef PROJECTEDLIGHTTEXTURE{X}\nuniform mat4 textureProjectionMatrix{X};\nuniform sampler2D projectionLightSampler{X};\n#endif\n#endif\n"; Pt.IncludesShadersStore.lightUboDeclaration = "#ifdef LIGHT{X}\nuniform Light{X}\n{\nvec4 vLightData;\nvec4 vLightDiffuse;\nvec4 vLightSpecular;\n#ifdef SPOTLIGHT{X}\nvec4 vLightDirection;\nvec4 vLightFalloff;\n#elif defined(POINTLIGHT{X})\nvec4 vLightFalloff;\n#elif defined(HEMILIGHT{X})\nvec3 vLightGround;\n#endif\nvec4 shadowsInfo;\nvec2 depthValues;\n} light{X};\n#ifdef PROJECTEDLIGHTTEXTURE{X}\nuniform mat4 textureProjectionMatrix{X};\nuniform sampler2D projectionLightSampler{X};\n#endif\n#ifdef SHADOW{X}\n#ifdef SHADOWCSM{X}\nuniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];\nuniform float viewFrustumZ{X}[SHADOWCSMNUM_CASCADES{X}];\nuniform float frustumLengths{X}[SHADOWCSMNUM_CASCADES{X}];\nuniform float cascadeBlendFactor{X};\nvarying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];\nvarying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];\nvarying vec4 vPositionFromCamera{X};\n#if defined(SHADOWPCSS{X})\nuniform highp sampler2DArrayShadow shadowSampler{X};\nuniform highp sampler2DArray depthSampler{X};\nuniform vec2 lightSizeUVCorrection{X}[SHADOWCSMNUM_CASCADES{X}];\nuniform float depthCorrection{X}[SHADOWCSMNUM_CASCADES{X}];\nuniform float penumbraDarkness{X};\n#elif defined(SHADOWPCF{X})\nuniform highp sampler2DArrayShadow shadowSampler{X};\n#else\nuniform highp sampler2DArray shadowSampler{X};\n#endif\n#ifdef SHADOWCSMDEBUG{X}\nconst vec3 vCascadeColorsMultiplier{X}[8]=vec3[8]\n(\nvec3 ( 1.5,0.0,0.0 ),\nvec3 ( 0.0,1.5,0.0 ),\nvec3 ( 0.0,0.0,5.5 ),\nvec3 ( 1.5,0.0,5.5 ),\nvec3 ( 1.5,1.5,0.0 ),\nvec3 ( 1.0,1.0,1.0 ),\nvec3 ( 0.0,1.0,5.5 ),\nvec3 ( 0.5,3.5,0.75 )\n);\nvec3 shadowDebug{X};\n#endif\n#ifdef SHADOWCSMUSESHADOWMAXZ{X}\nint index{X}=-1;\n#else\nint index{X}=SHADOWCSMNUM_CASCADES{X}-1;\n#endif\nfloat diff{X}=0.;\n#elif defined(SHADOWCUBE{X})\nuniform samplerCube shadowSampler{X}; \n#else\nvarying vec4 vPositionFromLight{X};\nvarying float vDepthMetric{X};\n#if defined(SHADOWPCSS{X})\nuniform highp sampler2DShadow shadowSampler{X};\nuniform highp sampler2D depthSampler{X};\n#elif defined(SHADOWPCF{X})\nuniform highp sampler2DShadow shadowSampler{X};\n#else\nuniform sampler2D shadowSampler{X};\n#endif\nuniform mat4 lightMatrix{X};\n#endif\n#endif\n#endif\n"; Pt.IncludesShadersStore.lightsFragmentFunctions = "struct lightingInfo\n{\nvec3 diffuse;\n#ifdef SPECULARTERM\nvec3 specular;\n#endif\n#ifdef NDOTL\nfloat ndl;\n#endif\n};\nlightingInfo computeLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,float range,float glossiness) {\nlightingInfo result;\nvec3 lightVectorW;\nfloat attenuation=1.0;\nif (lightData.w==0.)\n{\nvec3 direction=lightData.xyz-vPositionW;\nattenuation=max(0.,1.0-length(direction)/range);\nlightVectorW=normalize(direction);\n}\nelse\n{\nlightVectorW=normalize(-lightData.xyz);\n}\nfloat ndl=max(0.,dot(vNormal,lightVectorW));\n#ifdef NDOTL\nresult.ndl=ndl;\n#endif\nresult.diffuse=ndl*diffuseColor*attenuation;\n#ifdef SPECULARTERM\nvec3 angleW=normalize(viewDirectionW+lightVectorW);\nfloat specComp=max(0.,dot(vNormal,angleW));\nspecComp=pow(specComp,max(1.,glossiness));\nresult.specular=specComp*specularColor*attenuation;\n#endif\nreturn result;\n}\nlightingInfo computeSpotLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec4 lightDirection,vec3 diffuseColor,vec3 specularColor,float range,float glossiness) {\nlightingInfo result;\nvec3 direction=lightData.xyz-vPositionW;\nvec3 lightVectorW=normalize(direction);\nfloat attenuation=max(0.,1.0-length(direction)/range);\nfloat cosAngle=max(0.,dot(lightDirection.xyz,-lightVectorW));\nif (cosAngle>=lightDirection.w)\n{\ncosAngle=max(0.,pow(cosAngle,lightData.w));\nattenuation*=cosAngle;\nfloat ndl=max(0.,dot(vNormal,lightVectorW));\n#ifdef NDOTL\nresult.ndl=ndl;\n#endif\nresult.diffuse=ndl*diffuseColor*attenuation;\n#ifdef SPECULARTERM\nvec3 angleW=normalize(viewDirectionW+lightVectorW);\nfloat specComp=max(0.,dot(vNormal,angleW));\nspecComp=pow(specComp,max(1.,glossiness));\nresult.specular=specComp*specularColor*attenuation;\n#endif\nreturn result;\n}\nresult.diffuse=vec3(0.);\n#ifdef SPECULARTERM\nresult.specular=vec3(0.);\n#endif\n#ifdef NDOTL\nresult.ndl=0.;\n#endif\nreturn result;\n}\nlightingInfo computeHemisphericLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,vec3 groundColor,float glossiness) {\nlightingInfo result;\nfloat ndl=dot(vNormal,lightData.xyz)*0.5+0.5;\n#ifdef NDOTL\nresult.ndl=ndl;\n#endif\nresult.diffuse=mix(groundColor,diffuseColor,ndl);\n#ifdef SPECULARTERM\nvec3 angleW=normalize(viewDirectionW+lightData.xyz);\nfloat specComp=max(0.,dot(vNormal,angleW));\nspecComp=pow(specComp,max(1.,glossiness));\nresult.specular=specComp*specularColor;\n#endif\nreturn result;\n}\n#define inline\nvec3 computeProjectionTextureDiffuseLighting(sampler2D projectionLightSampler,mat4 textureProjectionMatrix){\nvec4 strq=textureProjectionMatrix*vec4(vPositionW,1.0);\nstrq/=strq.w;\nvec3 textureColor=texture2D(projectionLightSampler,strq.xy).rgb;\nreturn textureColor;\n}"; Pt.IncludesShadersStore.shadowsFragmentFunctions = "#ifdef SHADOWS\n#ifndef SHADOWFLOAT\nfloat unpack(vec4 color)\n{\nconst vec4 bit_shift=vec4(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);\nreturn dot(color,bit_shift);\n}\n#endif\nfloat computeFallOff(float value,vec2 clipSpace,float frustumEdgeFalloff)\n{\nfloat mask=smoothstep(1.0-frustumEdgeFalloff,1.00000012,clamp(dot(clipSpace,clipSpace),0.,1.));\nreturn mix(value,1.0,mask);\n}\n#define inline\nfloat computeShadowCube(vec3 lightPosition,samplerCube shadowSampler,float darkness,vec2 depthValues)\n{\nvec3 directionToLight=vPositionW-lightPosition;\nfloat depth=length(directionToLight);\ndepth=(depth+depthValues.x)/(depthValues.y);\ndepth=clamp(depth,0.,1.0);\ndirectionToLight=normalize(directionToLight);\ndirectionToLight.y=-directionToLight.y;\n#ifndef SHADOWFLOAT\nfloat shadow=unpack(textureCube(shadowSampler,directionToLight));\n#else\nfloat shadow=textureCube(shadowSampler,directionToLight).x;\n#endif\nreturn depth>shadow ? darkness : 1.0;\n}\n#define inline\nfloat computeShadowWithPoissonSamplingCube(vec3 lightPosition,samplerCube shadowSampler,float mapSize,float darkness,vec2 depthValues)\n{\nvec3 directionToLight=vPositionW-lightPosition;\nfloat depth=length(directionToLight);\ndepth=(depth+depthValues.x)/(depthValues.y);\ndepth=clamp(depth,0.,1.0);\ndirectionToLight=normalize(directionToLight);\ndirectionToLight.y=-directionToLight.y;\nfloat visibility=1.;\nvec3 poissonDisk[4];\npoissonDisk[0]=vec3(-1.0,1.0,-1.0);\npoissonDisk[1]=vec3(1.0,-1.0,-1.0);\npoissonDisk[2]=vec3(-1.0,-1.0,-1.0);\npoissonDisk[3]=vec3(1.0,-1.0,1.0);\n#ifndef SHADOWFLOAT\nif (unpack(textureCube(shadowSampler,directionToLight+poissonDisk[0]*mapSize))shadow ? computeFallOff(darkness,clipSpace.xy,frustumEdgeFalloff) : 1.;\n}\n#endif\n#define inline\nfloat computeShadow(vec4 vPositionFromLight,float depthMetric,sampler2D shadowSampler,float darkness,float frustumEdgeFalloff)\n{\nvec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;\nvec2 uv=0.5*clipSpace.xy+vec2(0.5);\nif (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)\n{\nreturn 1.0;\n}\nelse\n{\nfloat shadowPixelDepth=clamp(depthMetric,0.,1.0);\n#ifndef SHADOWFLOAT\nfloat shadow=unpack(texture2D(shadowSampler,uv));\n#else\nfloat shadow=texture2D(shadowSampler,uv).x;\n#endif\nreturn shadowPixelDepth>shadow ? computeFallOff(darkness,clipSpace.xy,frustumEdgeFalloff) : 1.;\n}\n}\n#define inline\nfloat computeShadowWithPoissonSampling(vec4 vPositionFromLight,float depthMetric,sampler2D shadowSampler,float mapSize,float darkness,float frustumEdgeFalloff)\n{\nvec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;\nvec2 uv=0.5*clipSpace.xy+vec2(0.5);\nif (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)\n{\nreturn 1.0;\n}\nelse\n{\nfloat shadowPixelDepth=clamp(depthMetric,0.,1.0);\nfloat visibility=1.;\nvec2 poissonDisk[4];\npoissonDisk[0]=vec2(-0.94201624,-0.39906216);\npoissonDisk[1]=vec2(0.94558609,-0.76890725);\npoissonDisk[2]=vec2(-0.094184101,-0.92938870);\npoissonDisk[3]=vec2(0.34495938,0.29387760);\n#ifndef SHADOWFLOAT\nif (unpack(texture2D(shadowSampler,uv+poissonDisk[0]*mapSize))1.0 || uv.y<0. || uv.y>1.0)\n{\nreturn 1.0;\n}\nelse\n{\nfloat shadowPixelDepth=clamp(depthMetric,0.,1.0);\n#ifndef SHADOWFLOAT\nfloat shadowMapSample=unpack(texture2D(shadowSampler,uv));\n#else\nfloat shadowMapSample=texture2D(shadowSampler,uv).x;\n#endif\nfloat esm=1.0-clamp(exp(min(87.,depthScale*shadowPixelDepth))*shadowMapSample,0.,1.-darkness);\nreturn computeFallOff(esm,clipSpace.xy,frustumEdgeFalloff);\n}\n}\n#define inline\nfloat computeShadowWithCloseESM(vec4 vPositionFromLight,float depthMetric,sampler2D shadowSampler,float darkness,float depthScale,float frustumEdgeFalloff)\n{\nvec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;\nvec2 uv=0.5*clipSpace.xy+vec2(0.5);\nif (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)\n{\nreturn 1.0;\n}\nelse\n{\nfloat shadowPixelDepth=clamp(depthMetric,0.,1.0); \n#ifndef SHADOWFLOAT\nfloat shadowMapSample=unpack(texture2D(shadowSampler,uv));\n#else\nfloat shadowMapSample=texture2D(shadowSampler,uv).x;\n#endif\nfloat esm=clamp(exp(min(87.,-depthScale*(shadowPixelDepth-shadowMapSample))),darkness,1.);\nreturn computeFallOff(esm,clipSpace.xy,frustumEdgeFalloff);\n}\n}\n#ifdef IS_NDC_HALF_ZRANGE\n#define ZINCLIP clipSpace.z\n#else\n#define ZINCLIP uvDepth.z\n#endif\n#if defined(WEBGL2) || defined(WEBGPU)\n#define GREATEST_LESS_THAN_ONE 0.99999994\n#define inline\nfloat computeShadowWithCSMPCF1(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArrayShadow shadowSampler,float darkness,float frustumEdgeFalloff)\n{\nvec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;\nvec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));\nuvDepth.z=clamp(ZINCLIP,0.,GREATEST_LESS_THAN_ONE);\nvec4 uvDepthLayer=vec4(uvDepth.x,uvDepth.y,layer,uvDepth.z);\nfloat shadow=texture2D(shadowSampler,uvDepthLayer);\nshadow=mix(darkness,1.,shadow);\nreturn computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);\n}\n#define inline\nfloat computeShadowWithCSMPCF3(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArrayShadow shadowSampler,vec2 shadowMapSizeAndInverse,float darkness,float frustumEdgeFalloff)\n{\nvec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;\nvec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));\nuvDepth.z=clamp(ZINCLIP,0.,GREATEST_LESS_THAN_ONE);\nvec2 uv=uvDepth.xy*shadowMapSizeAndInverse.x; \nuv+=0.5; \nvec2 st=fract(uv); \nvec2 base_uv=floor(uv)-0.5; \nbase_uv*=shadowMapSizeAndInverse.y; \nvec2 uvw0=3.-2.*st;\nvec2 uvw1=1.+2.*st;\nvec2 u=vec2((2.-st.x)/uvw0.x-1.,st.x/uvw1.x+1.)*shadowMapSizeAndInverse.y;\nvec2 v=vec2((2.-st.y)/uvw0.y-1.,st.y/uvw1.y+1.)*shadowMapSizeAndInverse.y;\nfloat shadow=0.;\nshadow+=uvw0.x*uvw0.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[0],v[0]),layer,uvDepth.z));\nshadow+=uvw1.x*uvw0.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[1],v[0]),layer,uvDepth.z));\nshadow+=uvw0.x*uvw1.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[0],v[1]),layer,uvDepth.z));\nshadow+=uvw1.x*uvw1.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[1],v[1]),layer,uvDepth.z));\nshadow=shadow/16.;\nshadow=mix(darkness,1.,shadow);\nreturn computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);\n}\n#define inline\nfloat computeShadowWithCSMPCF5(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArrayShadow shadowSampler,vec2 shadowMapSizeAndInverse,float darkness,float frustumEdgeFalloff)\n{\nvec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;\nvec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));\nuvDepth.z=clamp(ZINCLIP,0.,GREATEST_LESS_THAN_ONE);\nvec2 uv=uvDepth.xy*shadowMapSizeAndInverse.x; \nuv+=0.5; \nvec2 st=fract(uv); \nvec2 base_uv=floor(uv)-0.5; \nbase_uv*=shadowMapSizeAndInverse.y; \nvec2 uvw0=4.-3.*st;\nvec2 uvw1=vec2(7.);\nvec2 uvw2=1.+3.*st;\nvec3 u=vec3((3.-2.*st.x)/uvw0.x-2.,(3.+st.x)/uvw1.x,st.x/uvw2.x+2.)*shadowMapSizeAndInverse.y;\nvec3 v=vec3((3.-2.*st.y)/uvw0.y-2.,(3.+st.y)/uvw1.y,st.y/uvw2.y+2.)*shadowMapSizeAndInverse.y;\nfloat shadow=0.;\nshadow+=uvw0.x*uvw0.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[0],v[0]),layer,uvDepth.z));\nshadow+=uvw1.x*uvw0.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[1],v[0]),layer,uvDepth.z));\nshadow+=uvw2.x*uvw0.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[2],v[0]),layer,uvDepth.z));\nshadow+=uvw0.x*uvw1.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[0],v[1]),layer,uvDepth.z));\nshadow+=uvw1.x*uvw1.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[1],v[1]),layer,uvDepth.z));\nshadow+=uvw2.x*uvw1.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[2],v[1]),layer,uvDepth.z));\nshadow+=uvw0.x*uvw2.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[0],v[2]),layer,uvDepth.z));\nshadow+=uvw1.x*uvw2.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[1],v[2]),layer,uvDepth.z));\nshadow+=uvw2.x*uvw2.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[2],v[2]),layer,uvDepth.z));\nshadow=shadow/144.;\nshadow=mix(darkness,1.,shadow);\nreturn computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);\n}\n#define inline\nfloat computeShadowWithPCF1(vec4 vPositionFromLight,float depthMetric,highp sampler2DShadow shadowSampler,float darkness,float frustumEdgeFalloff)\n{\nif (depthMetric>1.0 || depthMetric<0.0) {\nreturn 1.0;\n}\nelse\n{\nvec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;\nvec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));\nuvDepth.z=ZINCLIP;\nfloat shadow=texture2D(shadowSampler,uvDepth);\nshadow=mix(darkness,1.,shadow);\nreturn computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);\n}\n}\n#define inline\nfloat computeShadowWithPCF3(vec4 vPositionFromLight,float depthMetric,highp sampler2DShadow shadowSampler,vec2 shadowMapSizeAndInverse,float darkness,float frustumEdgeFalloff)\n{\nif (depthMetric>1.0 || depthMetric<0.0) {\nreturn 1.0;\n}\nelse\n{\nvec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;\nvec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));\nuvDepth.z=ZINCLIP;\nvec2 uv=uvDepth.xy*shadowMapSizeAndInverse.x; \nuv+=0.5; \nvec2 st=fract(uv); \nvec2 base_uv=floor(uv)-0.5; \nbase_uv*=shadowMapSizeAndInverse.y; \nvec2 uvw0=3.-2.*st;\nvec2 uvw1=1.+2.*st;\nvec2 u=vec2((2.-st.x)/uvw0.x-1.,st.x/uvw1.x+1.)*shadowMapSizeAndInverse.y;\nvec2 v=vec2((2.-st.y)/uvw0.y-1.,st.y/uvw1.y+1.)*shadowMapSizeAndInverse.y;\nfloat shadow=0.;\nshadow+=uvw0.x*uvw0.y*texture2D(shadowSampler,vec3(base_uv.xy+vec2(u[0],v[0]),uvDepth.z));\nshadow+=uvw1.x*uvw0.y*texture2D(shadowSampler,vec3(base_uv.xy+vec2(u[1],v[0]),uvDepth.z));\nshadow+=uvw0.x*uvw1.y*texture2D(shadowSampler,vec3(base_uv.xy+vec2(u[0],v[1]),uvDepth.z));\nshadow+=uvw1.x*uvw1.y*texture2D(shadowSampler,vec3(base_uv.xy+vec2(u[1],v[1]),uvDepth.z));\nshadow=shadow/16.;\nshadow=mix(darkness,1.,shadow);\nreturn computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);\n}\n}\n#define inline\nfloat computeShadowWithPCF5(vec4 vPositionFromLight,float depthMetric,highp sampler2DShadow shadowSampler,vec2 shadowMapSizeAndInverse,float darkness,float frustumEdgeFalloff)\n{\nif (depthMetric>1.0 || depthMetric<0.0) {\nreturn 1.0;\n}\nelse\n{\nvec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;\nvec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));\nuvDepth.z=ZINCLIP;\nvec2 uv=uvDepth.xy*shadowMapSizeAndInverse.x; \nuv+=0.5; \nvec2 st=fract(uv); \nvec2 base_uv=floor(uv)-0.5; \nbase_uv*=shadowMapSizeAndInverse.y; \nvec2 uvw0=4.-3.*st;\nvec2 uvw1=vec2(7.);\nvec2 uvw2=1.+3.*st;\nvec3 u=vec3((3.-2.*st.x)/uvw0.x-2.,(3.+st.x)/uvw1.x,st.x/uvw2.x+2.)*shadowMapSizeAndInverse.y;\nvec3 v=vec3((3.-2.*st.y)/uvw0.y-2.,(3.+st.y)/uvw1.y,st.y/uvw2.y+2.)*shadowMapSizeAndInverse.y;\nfloat shadow=0.;\nshadow+=uvw0.x*uvw0.y*texture2D(shadowSampler,vec3(base_uv.xy+vec2(u[0],v[0]),uvDepth.z));\nshadow+=uvw1.x*uvw0.y*texture2D(shadowSampler,vec3(base_uv.xy+vec2(u[1],v[0]),uvDepth.z));\nshadow+=uvw2.x*uvw0.y*texture2D(shadowSampler,vec3(base_uv.xy+vec2(u[2],v[0]),uvDepth.z));\nshadow+=uvw0.x*uvw1.y*texture2D(shadowSampler,vec3(base_uv.xy+vec2(u[0],v[1]),uvDepth.z));\nshadow+=uvw1.x*uvw1.y*texture2D(shadowSampler,vec3(base_uv.xy+vec2(u[1],v[1]),uvDepth.z));\nshadow+=uvw2.x*uvw1.y*texture2D(shadowSampler,vec3(base_uv.xy+vec2(u[2],v[1]),uvDepth.z));\nshadow+=uvw0.x*uvw2.y*texture2D(shadowSampler,vec3(base_uv.xy+vec2(u[0],v[2]),uvDepth.z));\nshadow+=uvw1.x*uvw2.y*texture2D(shadowSampler,vec3(base_uv.xy+vec2(u[1],v[2]),uvDepth.z));\nshadow+=uvw2.x*uvw2.y*texture2D(shadowSampler,vec3(base_uv.xy+vec2(u[2],v[2]),uvDepth.z));\nshadow=shadow/144.;\nshadow=mix(darkness,1.,shadow);\nreturn computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);\n}\n}\nconst vec3 PoissonSamplers32[64]=vec3[64](\nvec3(0.06407013,0.05409927,0.),\nvec3(0.7366577,0.5789394,0.),\nvec3(-0.6270542,-0.5320278,0.),\nvec3(-0.4096107,0.8411095,0.),\nvec3(0.6849564,-0.4990818,0.),\nvec3(-0.874181,-0.04579735,0.),\nvec3(0.9989998,0.0009880066,0.),\nvec3(-0.004920578,-0.9151649,0.),\nvec3(0.1805763,0.9747483,0.),\nvec3(-0.2138451,0.2635818,0.),\nvec3(0.109845,0.3884785,0.),\nvec3(0.06876755,-0.3581074,0.),\nvec3(0.374073,-0.7661266,0.),\nvec3(0.3079132,-0.1216763,0.),\nvec3(-0.3794335,-0.8271583,0.),\nvec3(-0.203878,-0.07715034,0.),\nvec3(0.5912697,0.1469799,0.),\nvec3(-0.88069,0.3031784,0.),\nvec3(0.5040108,0.8283722,0.),\nvec3(-0.5844124,0.5494877,0.),\nvec3(0.6017799,-0.1726654,0.),\nvec3(-0.5554981,0.1559997,0.),\nvec3(-0.3016369,-0.3900928,0.),\nvec3(-0.5550632,-0.1723762,0.),\nvec3(0.925029,0.2995041,0.),\nvec3(-0.2473137,0.5538505,0.),\nvec3(0.9183037,-0.2862392,0.),\nvec3(0.2469421,0.6718712,0.),\nvec3(0.3916397,-0.4328209,0.),\nvec3(-0.03576927,-0.6220032,0.),\nvec3(-0.04661255,0.7995201,0.),\nvec3(0.4402924,0.3640312,0.),\nvec3(0.,0.,0.),\nvec3(0.,0.,0.),\nvec3(0.,0.,0.),\nvec3(0.,0.,0.),\nvec3(0.,0.,0.),\nvec3(0.,0.,0.),\nvec3(0.,0.,0.),\nvec3(0.,0.,0.),\nvec3(0.,0.,0.),\nvec3(0.,0.,0.),\nvec3(0.,0.,0.),\nvec3(0.,0.,0.),\nvec3(0.,0.,0.),\nvec3(0.,0.,0.),\nvec3(0.,0.,0.),\nvec3(0.,0.,0.),\nvec3(0.,0.,0.),\nvec3(0.,0.,0.),\nvec3(0.,0.,0.),\nvec3(0.,0.,0.),\nvec3(0.,0.,0.),\nvec3(0.,0.,0.),\nvec3(0.,0.,0.),\nvec3(0.,0.,0.),\nvec3(0.,0.,0.),\nvec3(0.,0.,0.),\nvec3(0.,0.,0.),\nvec3(0.,0.,0.),\nvec3(0.,0.,0.),\nvec3(0.,0.,0.),\nvec3(0.,0.,0.),\nvec3(0.,0.,0.)\n);\nconst vec3 PoissonSamplers64[64]=vec3[64](\nvec3(-0.613392,0.617481,0.),\nvec3(0.170019,-0.040254,0.),\nvec3(-0.299417,0.791925,0.),\nvec3(0.645680,0.493210,0.),\nvec3(-0.651784,0.717887,0.),\nvec3(0.421003,0.027070,0.),\nvec3(-0.817194,-0.271096,0.),\nvec3(-0.705374,-0.668203,0.),\nvec3(0.977050,-0.108615,0.),\nvec3(0.063326,0.142369,0.),\nvec3(0.203528,0.214331,0.),\nvec3(-0.667531,0.326090,0.),\nvec3(-0.098422,-0.295755,0.),\nvec3(-0.885922,0.215369,0.),\nvec3(0.566637,0.605213,0.),\nvec3(0.039766,-0.396100,0.),\nvec3(0.751946,0.453352,0.),\nvec3(0.078707,-0.715323,0.),\nvec3(-0.075838,-0.529344,0.),\nvec3(0.724479,-0.580798,0.),\nvec3(0.222999,-0.215125,0.),\nvec3(-0.467574,-0.405438,0.),\nvec3(-0.248268,-0.814753,0.),\nvec3(0.354411,-0.887570,0.),\nvec3(0.175817,0.382366,0.),\nvec3(0.487472,-0.063082,0.),\nvec3(-0.084078,0.898312,0.),\nvec3(0.488876,-0.783441,0.),\nvec3(0.470016,0.217933,0.),\nvec3(-0.696890,-0.549791,0.),\nvec3(-0.149693,0.605762,0.),\nvec3(0.034211,0.979980,0.),\nvec3(0.503098,-0.308878,0.),\nvec3(-0.016205,-0.872921,0.),\nvec3(0.385784,-0.393902,0.),\nvec3(-0.146886,-0.859249,0.),\nvec3(0.643361,0.164098,0.),\nvec3(0.634388,-0.049471,0.),\nvec3(-0.688894,0.007843,0.),\nvec3(0.464034,-0.188818,0.),\nvec3(-0.440840,0.137486,0.),\nvec3(0.364483,0.511704,0.),\nvec3(0.034028,0.325968,0.),\nvec3(0.099094,-0.308023,0.),\nvec3(0.693960,-0.366253,0.),\nvec3(0.678884,-0.204688,0.),\nvec3(0.001801,0.780328,0.),\nvec3(0.145177,-0.898984,0.),\nvec3(0.062655,-0.611866,0.),\nvec3(0.315226,-0.604297,0.),\nvec3(-0.780145,0.486251,0.),\nvec3(-0.371868,0.882138,0.),\nvec3(0.200476,0.494430,0.),\nvec3(-0.494552,-0.711051,0.),\nvec3(0.612476,0.705252,0.),\nvec3(-0.578845,-0.768792,0.),\nvec3(-0.772454,-0.090976,0.),\nvec3(0.504440,0.372295,0.),\nvec3(0.155736,0.065157,0.),\nvec3(0.391522,0.849605,0.),\nvec3(-0.620106,-0.328104,0.),\nvec3(0.789239,-0.419965,0.),\nvec3(-0.545396,0.538133,0.),\nvec3(-0.178564,-0.596057,0.)\n);\n#define inline\nfloat computeShadowWithCSMPCSS(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArray depthSampler,highp sampler2DArrayShadow shadowSampler,float shadowMapSizeInverse,float lightSizeUV,float darkness,float frustumEdgeFalloff,int searchTapCount,int pcfTapCount,vec3[64] poissonSamplers,vec2 lightSizeUVCorrection,float depthCorrection,float penumbraDarkness)\n{\nvec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;\nvec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));\nuvDepth.z=clamp(ZINCLIP,0.,GREATEST_LESS_THAN_ONE);\nvec4 uvDepthLayer=vec4(uvDepth.x,uvDepth.y,layer,uvDepth.z);\nfloat blockerDepth=0.0;\nfloat sumBlockerDepth=0.0;\nfloat numBlocker=0.0;\nfor (int i=0; i1.0 || depthMetric<0.0) {\nreturn 1.0;\n}\nelse\n{\nvec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;\nvec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5));\nuvDepth.z=ZINCLIP;\nfloat blockerDepth=0.0;\nfloat sumBlockerDepth=0.0;\nfloat numBlocker=0.0;\nfor (int i=0; i this._maxRank && (this._maxRank = e), this._defines[e] = new Array), this._defines[e].push(t) } , e.prototype.addCPUSkinningFallback = function(e, t) { this._mesh = t, e < this._currentRank && (this._currentRank = e), e > this._maxRank && (this._maxRank = e) } , Object.defineProperty(e.prototype, "hasMoreFallbacks", { get: function() { return this._currentRank <= this._maxRank }, enumerable: !1, configurable: !0 }), e.prototype.reduce = function(e, t) { if (this._mesh && this._mesh.computeBonesUsingShaders && this._mesh.numBoneInfluencers > 0) { this._mesh.computeBonesUsingShaders = !1, e = e.replace("#define NUM_BONE_INFLUENCERS " + this._mesh.numBoneInfluencers, "#define NUM_BONE_INFLUENCERS 0"), t._bonesComputationForcedToCPU = !0; for (var i = this._mesh.getScene(), n = 0; n < i.meshes.length; n++) { var r = i.meshes[n]; if (r.material) { if (r.computeBonesUsingShaders && 0 !== r.numBoneInfluencers) if (r.material.getEffect() === t) r.computeBonesUsingShaders = !1; else if (r.subMeshes) for (var o = 0, a = r.subMeshes; o < a.length; o++) if (a[o].effect === t) { r.computeBonesUsingShaders = !1; break } } else !this._mesh.material && r.computeBonesUsingShaders && r.numBoneInfluencers > 0 && (r.computeBonesUsingShaders = !1) } } else { var s = this._defines[this._currentRank]; if (s) for (n = 0; n < s.length; n++) e = e.replace("#define " + s[n], ""); this._currentRank++ } return e } , e }() , bs = function() { function e(e) { this._plugins = [], this._activePlugins = [], this._activePluginsForExtraEvents = [], this._material = e, this._scene = e.getScene(), this._engine = this._scene.getEngine() } return e.prototype._addPlugin = function(e) { for (var t = 0; t < this._plugins.length; ++t) if (this._plugins[t].name === e.name) throw 'Plugin "'.concat(e.name, '" already added to the material "').concat(this._material.name, '"!'); if (this._material._uniformBufferLayoutBuilt) throw 'The plugin "'.concat(e.name, '" can\'t be added to the material "').concat(this._material.name, '" because this material has already been used for rendering! Please add plugins to materials before any rendering with this material occurs.'); this._material._callbackPluginEventGeneric = this._handlePluginEvent.bind(this), this._plugins.push(e), this._plugins.sort((function(e, t) { return e.priority - t.priority } )), this._codeInjectionPoints = {}; for (var i = {}, n = 0, r = this._plugins; n < r.length; n++) { var o = r[n]; o.collectDefines(i), this._collectPointNames("vertex", o.getCustomCode("vertex")), this._collectPointNames("fragment", o.getCustomCode("fragment")) } Object.keys(i).length > 0 ? this._defineNamesFromPlugins = i : delete this._defineNamesFromPlugins } , e.prototype._activatePlugin = function(e) { -1 === this._activePlugins.indexOf(e) && (this._activePlugins.push(e), this._activePlugins.sort((function(e, t) { return e.priority - t.priority } )), this._material._callbackPluginEventIsReadyForSubMesh = this._handlePluginEventIsReadyForSubMesh.bind(this), this._material._callbackPluginEventPrepareDefines = this._handlePluginEventPrepareDefines.bind(this), this._material._callbackPluginEventBindForSubMesh = this._handlePluginEventBindForSubMesh.bind(this), e.registerForExtraEvents && (this._activePluginsForExtraEvents.push(e), this._activePluginsForExtraEvents.sort((function(e, t) { return e.priority - t.priority } )), this._material._callbackPluginEventHasRenderTargetTextures = this._handlePluginEventHasRenderTargetTextures.bind(this), this._material._callbackPluginEventFillRenderTargetTextures = this._handlePluginEventFillRenderTargetTextures.bind(this), this._material._callbackPluginEventHardBindForSubMesh = this._handlePluginEventHardBindForSubMesh.bind(this))) } , e.prototype.getPlugin = function(e) { for (var t = 0; t < this._plugins.length; ++t) if (this._plugins[t].name === e) return this._plugins[t]; return null } , e.prototype._handlePluginEventIsReadyForSubMesh = function(e) { for (var t = !0, i = 0, n = this._activePlugins; i < n.length; i++) { var r = n[i]; t = t && r.isReadyForSubMesh(e.defines, this._scene, this._engine, e.subMesh) } e.isReadyForSubMesh = t } , e.prototype._handlePluginEventPrepareDefines = function(e) { for (var t = 0, i = this._activePlugins; t < i.length; t++) i[t].prepareDefines(e.defines, this._scene, e.mesh) } , e.prototype._handlePluginEventHardBindForSubMesh = function(e) { for (var t = 0, i = this._activePluginsForExtraEvents; t < i.length; t++) i[t].hardBindForSubMesh(this._material._uniformBuffer, this._scene, this._engine, e.subMesh) } , e.prototype._handlePluginEventBindForSubMesh = function(e) { for (var t = 0, i = this._activePlugins; t < i.length; t++) i[t].bindForSubMesh(this._material._uniformBuffer, this._scene, this._engine, e.subMesh) } , e.prototype._handlePluginEventHasRenderTargetTextures = function(e) { for (var t = !1, i = 0, n = this._activePluginsForExtraEvents; i < n.length && !(t = n[i].hasRenderTargetTextures()); i++) ; e.hasRenderTargetTextures = t } , e.prototype._handlePluginEventFillRenderTargetTextures = function(e) { for (var t = 0, i = this._activePluginsForExtraEvents; t < i.length; t++) i[t].fillRenderTargetTextures(e.renderTargets) } , e.prototype._handlePluginEvent = function(e, t) { var i, n, r; switch (e) { case Ar.GetActiveTextures: for (var o = t, a = 0, s = this._activePlugins; a < s.length; a++) (g = s[a]).getActiveTextures(o.activeTextures); break; case Ar.GetAnimatables: o = t; for (var l = 0, c = this._activePlugins; l < c.length; l++) (g = c[l]).getAnimatables(o.animatables); break; case Ar.HasTexture: o = t; for (var u = !1, h = 0, d = this._activePlugins; h < d.length && !(u = (g = d[h]).hasTexture(o.texture)); h++) ; o.hasTexture = u; break; case Ar.Disposed: o = t; for (var p = 0, f = this._plugins; p < f.length; p++) (g = f[p]).dispose(o.forceDisposeTextures); break; case Ar.GetDefineNames: (o = t).defineNames = this._defineNamesFromPlugins; break; case Ar.PrepareEffect: o = t; for (var _ = 0, m = this._activePlugins; _ < m.length; _++) { var g = m[_]; o.fallbackRank = g.addFallbacks(o.defines, o.fallbacks, o.fallbackRank) } this._uniformList.length > 0 && (i = o.uniforms).push.apply(i, this._uniformList), this._samplerList.length > 0 && (n = o.samplers).push.apply(n, this._samplerList), this._uboList.length > 0 && (r = o.uniformBuffersNames).push.apply(r, this._uboList), o.customCode = this._injectCustomCode(o.customCode); break; case Ar.PrepareUniformBuffer: o = t, this._uboDeclaration = "", this._vertexDeclaration = "", this._fragmentDeclaration = "", this._uniformList = [], this._samplerList = [], this._uboList = []; for (var v = 0, y = this._plugins; v < y.length; v++) { var b = (g = y[v]).getUniforms(); if (b) { if (b.ubo) for (var T = 0, E = b.ubo; T < E.length; T++) { var S = E[T]; o.ubo.addUniform(S.name, S.size), this._uboDeclaration += "".concat(S.type, " ").concat(S.name, ";\r\n"), this._uniformList.push(S.name) } b.vertex && (this._vertexDeclaration += b.vertex + "\r\n"), b.fragment && (this._fragmentDeclaration += b.fragment + "\r\n") } g.getSamplers(this._samplerList), g.getUniformBuffersNames(this._uboList) } } } , e.prototype._collectPointNames = function(e, t) { if (t) for (var i in t) this._codeInjectionPoints[e] || (this._codeInjectionPoints[e] = {}), this._codeInjectionPoints[e][i] = !0 } , e.prototype._injectCustomCode = function(e) { var t = this; return function(i, n) { var r; e && (n = e(i, n)), t._uboDeclaration && (n = n.replace("#define ADDITIONAL_UBO_DECLARATION", t._uboDeclaration)), t._vertexDeclaration && (n = n.replace("#define ADDITIONAL_VERTEX_DECLARATION", t._vertexDeclaration)), t._fragmentDeclaration && (n = n.replace("#define ADDITIONAL_FRAGMENT_DECLARATION", t._fragmentDeclaration)); var o = null === (r = t._codeInjectionPoints) || void 0 === r ? void 0 : r[i]; if (!o) return n; for (var a in o) { for (var s = "", l = 0, c = t._activePlugins; l < c.length; l++) { var u = c[l].getCustomCode(i); (null == u ? void 0 : u[a]) && (s += u[a] + "\r\n") } if (s.length > 0) if ("!" === a.charAt(0)) for (var h = new RegExp(a.substring(1),"g"), d = h.exec(n); null !== d; ) n = n.replace(d[0], s), d = h.exec(n); else { var p = "#define " + a; n = n.replace(p, "\r\n" + s + "\r\n" + p) } } return n } } , e }() , Ts = [] , Es = !1; function Ss(e, t) { Es || (Or.OnEventObservable.add((function(e) { for (var t = 0, i = Ts; t < i.length; t++) (0, i[t][1])(e) } ), Ar.Created), Es = !0); var i = Ts.filter((function(t) { var i = t[0]; return t[1], i === e } )); i.length > 0 ? i[0][1] = t : Ts.push([e, t]) } function As(e) { for (var t = 0; t < Ts.length; ++t) if (Ts[t][0] === e) return Ts.splice(t, 1), !0; return !1 } function xs() { Ts.length = 0 } var Rs = function() { function e(e, t, i, n, r, o) { void 0 === r && (r = !0), void 0 === o && (o = !1), this.priority = 500, this.registerForExtraEvents = !1, this._material = e, this.name = t, this.priority = i, e.pluginManager || (e.pluginManager = new bs(e)), this._pluginDefineNames = n, this._pluginManager = e.pluginManager, r && this._pluginManager._addPlugin(this), o && this._enable(!0), this.markAllDefinesAsDirty = e._dirtyCallbacks[a.MATERIAL_AllDirtyFlag] } return e.prototype._enable = function(e) { e && this._pluginManager._activatePlugin(this) } , e.prototype.getClassName = function() { return "MaterialPluginBase" } , e.prototype.isReadyForSubMesh = function(e, t, i, n) { return !0 } , e.prototype.hardBindForSubMesh = function(e, t, i, n) {} , e.prototype.bindForSubMesh = function(e, t, i, n) {} , e.prototype.dispose = function(e) {} , e.prototype.getCustomCode = function(e) { return null } , e.prototype.collectDefines = function(e) { if (this._pluginDefineNames) for (var t = 0, i = Object.keys(this._pluginDefineNames); t < i.length; t++) { var n = i[t]; if ("_" !== n[0]) { var r = typeof this._pluginDefineNames[n]; e[n] = { type: "number" === r ? "number" : "string" === r ? "string" : "boolean" === r ? "boolean" : "object", default: this._pluginDefineNames[n] } } } } , e.prototype.prepareDefines = function(e, t, i) {} , e.prototype.hasTexture = function(e) { return !1 } , e.prototype.hasRenderTargetTextures = function() { return !1 } , e.prototype.fillRenderTargetTextures = function(e) {} , e.prototype.getActiveTextures = function(e) {} , e.prototype.getAnimatables = function(e) {} , e.prototype.addFallbacks = function(e, t, i) { return i } , e.prototype.getSamplers = function(e) {} , e.prototype.getUniformBuffersNames = function(e) {} , e.prototype.getUniforms = function() { return {} } , e.prototype.copyTo = function(e) { Ge.Clone((function() { return e } ), this) } , e.prototype.serialize = function() { return Ge.Serialize(this) } , e.prototype.parse = function(e, t, i) { var n = this; Ge.Parse((function() { return n } ), e, t, i) } , k([Ce()], e.prototype, "name", void 0), k([Ce()], e.prototype, "priority", void 0), k([Ce()], e.prototype, "registerForExtraEvents", void 0), e }() , Cs = function(e) { function t() { var t = null !== e && e.apply(this, arguments) || this; return t.DETAIL = !1, t.DETAILDIRECTUV = 0, t.DETAIL_NORMALBLENDMETHOD = 0, t } return U(t, e), t }(Si) , Ps = function(e) { function t(t, i) { void 0 === i && (i = !0); var n = e.call(this, t, "DetailMap", 140, new Cs, i) || this; return n._texture = null, n.diffuseBlendLevel = 1, n.roughnessBlendLevel = 1, n.bumpLevel = 1, n._normalBlendMethod = Or.MATERIAL_NORMALBLENDMETHOD_WHITEOUT, n._isEnabled = !1, n.isEnabled = !1, n._internalMarkAllSubMeshesAsTexturesDirty = t._dirtyCallbacks[a.MATERIAL_TextureDirtyFlag], n } return U(t, e), t.prototype._markAllSubMeshesAsTexturesDirty = function() { this._enable(this._isEnabled), this._internalMarkAllSubMeshesAsTexturesDirty() } , t.prototype.isReadyForSubMesh = function(e, t, i) { return !this._isEnabled || !(e._areTexturesDirty && t.texturesEnabled && i.getCaps().standardDerivatives && this._texture && vs.DetailTextureEnabled && !this._texture.isReady()) } , t.prototype.prepareDefines = function(e, t) { if (this._isEnabled) { e.DETAIL_NORMALBLENDMETHOD = this._normalBlendMethod; var i = t.getEngine(); e._areTexturesDirty && (i.getCaps().standardDerivatives && this._texture && vs.DetailTextureEnabled && this._isEnabled ? (Mr.PrepareDefinesForMergedUV(this._texture, e, "DETAIL"), e.DETAIL_NORMALBLENDMETHOD = this._normalBlendMethod) : e.DETAIL = !1) } else e.DETAIL = !1 } , t.prototype.bindForSubMesh = function(e, t) { if (this._isEnabled) { var i = this._material.isFrozen; e.useUbo && i && e.isSync || this._texture && vs.DetailTextureEnabled && (e.updateFloat4("vDetailInfos", this._texture.coordinatesIndex, this.diffuseBlendLevel, this.bumpLevel, this.roughnessBlendLevel), Mr.BindTextureMatrix(this._texture, e, "detail")), t.texturesEnabled && this._texture && vs.DetailTextureEnabled && e.setTexture("detailSampler", this._texture) } } , t.prototype.hasTexture = function(e) { return this._texture === e } , t.prototype.getActiveTextures = function(e) { this._texture && e.push(this._texture) } , t.prototype.getAnimatables = function(e) { this._texture && this._texture.animations && this._texture.animations.length > 0 && e.push(this._texture) } , t.prototype.dispose = function(e) { var t; e && (null === (t = this._texture) || void 0 === t || t.dispose()) } , t.prototype.getClassName = function() { return "DetailMapConfiguration" } , t.prototype.getSamplers = function(e) { e.push("detailSampler") } , t.prototype.getUniforms = function() { return { ubo: [{ name: "vDetailInfos", size: 4, type: "vec4" }, { name: "detailMatrix", size: 16, type: "mat4" }] } } , k([Pe("detailTexture"), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "texture", void 0), k([Ce()], t.prototype, "diffuseBlendLevel", void 0), k([Ce()], t.prototype, "roughnessBlendLevel", void 0), k([Ce()], t.prototype, "bumpLevel", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "normalBlendMethod", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "isEnabled", void 0), t }(Rs) , Ms = { effect: null, subMesh: null } , Is = function(e) { function t(t) { var i = e.call(this, t) || this; return i.MAINUV1 = !1, i.MAINUV2 = !1, i.MAINUV3 = !1, i.MAINUV4 = !1, i.MAINUV5 = !1, i.MAINUV6 = !1, i.DIFFUSE = !1, i.DIFFUSEDIRECTUV = 0, i.BAKED_VERTEX_ANIMATION_TEXTURE = !1, i.AMBIENT = !1, i.AMBIENTDIRECTUV = 0, i.OPACITY = !1, i.OPACITYDIRECTUV = 0, i.OPACITYRGB = !1, i.REFLECTION = !1, i.EMISSIVE = !1, i.EMISSIVEDIRECTUV = 0, i.SPECULAR = !1, i.SPECULARDIRECTUV = 0, i.BUMP = !1, i.BUMPDIRECTUV = 0, i.PARALLAX = !1, i.PARALLAXOCCLUSION = !1, i.SPECULAROVERALPHA = !1, i.CLIPPLANE = !1, i.CLIPPLANE2 = !1, i.CLIPPLANE3 = !1, i.CLIPPLANE4 = !1, i.CLIPPLANE5 = !1, i.CLIPPLANE6 = !1, i.ALPHATEST = !1, i.DEPTHPREPASS = !1, i.ALPHAFROMDIFFUSE = !1, i.POINTSIZE = !1, i.FOG = !1, i.SPECULARTERM = !1, i.DIFFUSEFRESNEL = !1, i.OPACITYFRESNEL = !1, i.REFLECTIONFRESNEL = !1, i.REFRACTIONFRESNEL = !1, i.EMISSIVEFRESNEL = !1, i.FRESNEL = !1, i.NORMAL = !1, i.TANGENT = !1, i.UV1 = !1, i.UV2 = !1, i.UV3 = !1, i.UV4 = !1, i.UV5 = !1, i.UV6 = !1, i.VERTEXCOLOR = !1, i.VERTEXALPHA = !1, i.NUM_BONE_INFLUENCERS = 0, i.BonesPerMesh = 0, i.BONETEXTURE = !1, i.BONES_VELOCITY_ENABLED = !1, i.INSTANCES = !1, i.THIN_INSTANCES = !1, i.INSTANCESCOLOR = !1, i.GLOSSINESS = !1, i.ROUGHNESS = !1, i.EMISSIVEASILLUMINATION = !1, i.LINKEMISSIVEWITHDIFFUSE = !1, i.REFLECTIONFRESNELFROMSPECULAR = !1, i.LIGHTMAP = !1, i.LIGHTMAPDIRECTUV = 0, i.OBJECTSPACE_NORMALMAP = !1, i.USELIGHTMAPASSHADOWMAP = !1, i.REFLECTIONMAP_3D = !1, i.REFLECTIONMAP_SPHERICAL = !1, i.REFLECTIONMAP_PLANAR = !1, i.REFLECTIONMAP_CUBIC = !1, i.USE_LOCAL_REFLECTIONMAP_CUBIC = !1, i.USE_LOCAL_REFRACTIONMAP_CUBIC = !1, i.REFLECTIONMAP_PROJECTION = !1, i.REFLECTIONMAP_SKYBOX = !1, i.REFLECTIONMAP_EXPLICIT = !1, i.REFLECTIONMAP_EQUIRECTANGULAR = !1, i.REFLECTIONMAP_EQUIRECTANGULAR_FIXED = !1, i.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = !1, i.REFLECTIONMAP_OPPOSITEZ = !1, i.INVERTCUBICMAP = !1, i.LOGARITHMICDEPTH = !1, i.REFRACTION = !1, i.REFRACTIONMAP_3D = !1, i.REFLECTIONOVERALPHA = !1, i.TWOSIDEDLIGHTING = !1, i.SHADOWFLOAT = !1, i.MORPHTARGETS = !1, i.MORPHTARGETS_NORMAL = !1, i.MORPHTARGETS_TANGENT = !1, i.MORPHTARGETS_UV = !1, i.NUM_MORPH_INFLUENCERS = 0, i.MORPHTARGETS_TEXTURE = !1, i.NONUNIFORMSCALING = !1, i.PREMULTIPLYALPHA = !1, i.ALPHATEST_AFTERALLALPHACOMPUTATIONS = !1, i.ALPHABLEND = !0, i.PREPASS = !1, i.PREPASS_IRRADIANCE = !1, i.PREPASS_IRRADIANCE_INDEX = -1, i.PREPASS_ALBEDO_SQRT = !1, i.PREPASS_ALBEDO_SQRT_INDEX = -1, i.PREPASS_DEPTH = !1, i.PREPASS_DEPTH_INDEX = -1, i.PREPASS_NORMAL = !1, i.PREPASS_NORMAL_INDEX = -1, i.PREPASS_POSITION = !1, i.PREPASS_POSITION_INDEX = -1, i.PREPASS_VELOCITY = !1, i.PREPASS_VELOCITY_INDEX = -1, i.PREPASS_REFLECTIVITY = !1, i.PREPASS_REFLECTIVITY_INDEX = -1, i.SCENE_MRT_COUNT = 0, i.RGBDLIGHTMAP = !1, i.RGBDREFLECTION = !1, i.RGBDREFRACTION = !1, i.IMAGEPROCESSING = !1, i.VIGNETTE = !1, i.VIGNETTEBLENDMODEMULTIPLY = !1, i.VIGNETTEBLENDMODEOPAQUE = !1, i.TONEMAPPING = !1, i.TONEMAPPING_ACES = !1, i.CONTRAST = !1, i.COLORCURVES = !1, i.COLORGRADING = !1, i.COLORGRADING3D = !1, i.SAMPLER3DGREENDEPTH = !1, i.SAMPLER3DBGRMAP = !1, i.IMAGEPROCESSINGPOSTPROCESS = !1, i.SKIPFINALCOLORCLAMP = !1, i.MULTIVIEW = !1, i.ORDER_INDEPENDENT_TRANSPARENCY = !1, i.ORDER_INDEPENDENT_TRANSPARENCY_16BITS = !1, i.IS_REFLECTION_LINEAR = !1, i.IS_REFRACTION_LINEAR = !1, i.EXPOSURE = !1, i.rebuild(), i } return U(t, e), t.prototype.setReflectionMode = function(e) { for (var t = 0, i = ["REFLECTIONMAP_CUBIC", "REFLECTIONMAP_EXPLICIT", "REFLECTIONMAP_PLANAR", "REFLECTIONMAP_PROJECTION", "REFLECTIONMAP_PROJECTION", "REFLECTIONMAP_SKYBOX", "REFLECTIONMAP_SPHERICAL", "REFLECTIONMAP_EQUIRECTANGULAR", "REFLECTIONMAP_EQUIRECTANGULAR_FIXED", "REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED"]; t < i.length; t++) { var n = i[t]; this[n] = n === e } } , t }(Si) , Os = function(e) { function t(i, n) { var r = e.call(this, i, n) || this; return r._diffuseTexture = null, r._ambientTexture = null, r._opacityTexture = null, r._reflectionTexture = null, r._emissiveTexture = null, r._specularTexture = null, r._bumpTexture = null, r._lightmapTexture = null, r._refractionTexture = null, r.ambientColor = new D(0,0,0), r.diffuseColor = new D(1,1,1), r.specularColor = new D(1,1,1), r.emissiveColor = new D(0,0,0), r.specularPower = 64, r._useAlphaFromDiffuseTexture = !1, r._useEmissiveAsIllumination = !1, r._linkEmissiveWithDiffuse = !1, r._useSpecularOverAlpha = !1, r._useReflectionOverAlpha = !1, r._disableLighting = !1, r._useObjectSpaceNormalMap = !1, r._useParallax = !1, r._useParallaxOcclusion = !1, r.parallaxScaleBias = .05, r._roughness = 0, r.indexOfRefraction = .98, r.invertRefractionY = !0, r.alphaCutOff = .4, r._useLightmapAsShadowmap = !1, r._useReflectionFresnelFromSpecular = !1, r._useGlossinessFromSpecularMapAlpha = !1, r._maxSimultaneousLights = 4, r._invertNormalMapX = !1, r._invertNormalMapY = !1, r._twoSidedLighting = !1, r._renderTargets = new bi(16), r._worldViewProjectionMatrix = P.Zero(), r._globalAmbientColor = new D(0,0,0), r._cacheHasRenderTargetTextures = !1, r.detailMap = new Ps(r), r._attachImageProcessingConfiguration(null), r.prePassConfiguration = new ms, r.getRenderTargetTextures = function() { return r._renderTargets.reset(), t.ReflectionTextureEnabled && r._reflectionTexture && r._reflectionTexture.isRenderTarget && r._renderTargets.push(r._reflectionTexture), t.RefractionTextureEnabled && r._refractionTexture && r._refractionTexture.isRenderTarget && r._renderTargets.push(r._refractionTexture), r._eventInfo.renderTargets = r._renderTargets, r._callbackPluginEventFillRenderTargetTextures(r._eventInfo), r._renderTargets } , r } return U(t, e), Object.defineProperty(t.prototype, "imageProcessingConfiguration", { get: function() { return this._imageProcessingConfiguration }, set: function(e) { this._attachImageProcessingConfiguration(e), this._markAllSubMeshesAsTexturesDirty() }, enumerable: !1, configurable: !0 }), t.prototype._attachImageProcessingConfiguration = function(e) { var t = this; e !== this._imageProcessingConfiguration && (this._imageProcessingConfiguration && this._imageProcessingObserver && this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver), this._imageProcessingConfiguration = e || this.getScene().imageProcessingConfiguration, this._imageProcessingConfiguration && (this._imageProcessingObserver = this._imageProcessingConfiguration.onUpdateParameters.add((function() { t._markAllSubMeshesAsImageProcessingDirty() } )))) } , Object.defineProperty(t.prototype, "isPrePassCapable", { get: function() { return !this.disableDepthWrite }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraColorCurvesEnabled", { get: function() { return this.imageProcessingConfiguration.colorCurvesEnabled }, set: function(e) { this.imageProcessingConfiguration.colorCurvesEnabled = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraColorGradingEnabled", { get: function() { return this.imageProcessingConfiguration.colorGradingEnabled }, set: function(e) { this.imageProcessingConfiguration.colorGradingEnabled = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraToneMappingEnabled", { get: function() { return this._imageProcessingConfiguration.toneMappingEnabled }, set: function(e) { this._imageProcessingConfiguration.toneMappingEnabled = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraExposure", { get: function() { return this._imageProcessingConfiguration.exposure }, set: function(e) { this._imageProcessingConfiguration.exposure = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraContrast", { get: function() { return this._imageProcessingConfiguration.contrast }, set: function(e) { this._imageProcessingConfiguration.contrast = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraColorGradingTexture", { get: function() { return this._imageProcessingConfiguration.colorGradingTexture }, set: function(e) { this._imageProcessingConfiguration.colorGradingTexture = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraColorCurves", { get: function() { return this._imageProcessingConfiguration.colorCurves }, set: function(e) { this._imageProcessingConfiguration.colorCurves = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "canRenderToMRT", { get: function() { return !0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "hasRenderTargetTextures", { get: function() { return !!(t.ReflectionTextureEnabled && this._reflectionTexture && this._reflectionTexture.isRenderTarget) || !!(t.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget) || this._cacheHasRenderTargetTextures }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "StandardMaterial" } , Object.defineProperty(t.prototype, "useLogarithmicDepth", { get: function() { return this._useLogarithmicDepth }, set: function(e) { this._useLogarithmicDepth = e && this.getScene().getEngine().getCaps().fragmentDepthSupported, this._markAllSubMeshesAsMiscDirty() }, enumerable: !1, configurable: !0 }), t.prototype.needAlphaBlending = function() { return !this._disableAlphaBlending && (this.alpha < 1 || null != this._opacityTexture || this._shouldUseAlphaFromDiffuseTexture() || this._opacityFresnelParameters && this._opacityFresnelParameters.isEnabled) } , t.prototype.needAlphaTesting = function() { return !!this._forceAlphaTest || this._hasAlphaChannel() && (null == this._transparencyMode || this._transparencyMode === Or.MATERIAL_ALPHATEST) } , t.prototype._shouldUseAlphaFromDiffuseTexture = function() { return null != this._diffuseTexture && this._diffuseTexture.hasAlpha && this._useAlphaFromDiffuseTexture && this._transparencyMode !== Or.MATERIAL_OPAQUE } , t.prototype._hasAlphaChannel = function() { return null != this._diffuseTexture && this._diffuseTexture.hasAlpha || null != this._opacityTexture } , t.prototype.getAlphaTestTexture = function() { return this._diffuseTexture } , t.prototype.isReadyForSubMesh = function(e, i, n) { if (void 0 === n && (n = !1), this._uniformBufferLayoutBuilt || this.buildUniformLayout(), i.effect && this.isFrozen && i.effect._wasPreviouslyReady) return !0; i.materialDefines || (this._callbackPluginEventGeneric(Ar.GetDefineNames, this._eventInfo), i.materialDefines = new Is(this._eventInfo.defineNames)); var r = this.getScene() , o = i.materialDefines; if (this._isReadyForSubMesh(i)) return !0; var s = r.getEngine(); o._needNormals = Mr.PrepareDefinesForLights(r, e, o, !0, this._maxSimultaneousLights, this._disableLighting), Mr.PrepareDefinesForMultiview(r, o); var l = this.needAlphaBlendingForMesh(e) && this.getScene().useOrderIndependentTransparency; if (Mr.PrepareDefinesForPrePass(r, o, this.canRenderToMRT && !l), Mr.PrepareDefinesForOIT(r, o, l), o._areTexturesDirty) { this._eventInfo.hasRenderTargetTextures = !1, this._callbackPluginEventHasRenderTargetTextures(this._eventInfo), this._cacheHasRenderTargetTextures = this._eventInfo.hasRenderTargetTextures, o._needUVs = !1; for (var c = 1; c <= a.MAX_SUPPORTED_UV_SETS; ++c) o["MAINUV" + c] = !1; if (r.texturesEnabled) { if (this._diffuseTexture && t.DiffuseTextureEnabled) { if (!this._diffuseTexture.isReadyOrNotBlocking()) return !1; Mr.PrepareDefinesForMergedUV(this._diffuseTexture, o, "DIFFUSE") } else o.DIFFUSE = !1; if (this._ambientTexture && t.AmbientTextureEnabled) { if (!this._ambientTexture.isReadyOrNotBlocking()) return !1; Mr.PrepareDefinesForMergedUV(this._ambientTexture, o, "AMBIENT") } else o.AMBIENT = !1; if (this._opacityTexture && t.OpacityTextureEnabled) { if (!this._opacityTexture.isReadyOrNotBlocking()) return !1; Mr.PrepareDefinesForMergedUV(this._opacityTexture, o, "OPACITY"), o.OPACITYRGB = this._opacityTexture.getAlphaFromRGB } else o.OPACITY = !1; if (this._reflectionTexture && t.ReflectionTextureEnabled) { if (!this._reflectionTexture.isReadyOrNotBlocking()) return !1; switch (o._needNormals = !0, o.REFLECTION = !0, o.ROUGHNESS = this._roughness > 0, o.REFLECTIONOVERALPHA = this._useReflectionOverAlpha, o.INVERTCUBICMAP = this._reflectionTexture.coordinatesMode === io.INVCUBIC_MODE, o.REFLECTIONMAP_3D = this._reflectionTexture.isCube, o.RGBDREFLECTION = this._reflectionTexture.isRGBD, o.REFLECTIONMAP_OPPOSITEZ = this.getScene().useRightHandedSystem ? !this._reflectionTexture.invertZ : this._reflectionTexture.invertZ, this._reflectionTexture.coordinatesMode) { case io.EXPLICIT_MODE: o.setReflectionMode("REFLECTIONMAP_EXPLICIT"); break; case io.PLANAR_MODE: o.setReflectionMode("REFLECTIONMAP_PLANAR"); break; case io.PROJECTION_MODE: o.setReflectionMode("REFLECTIONMAP_PROJECTION"); break; case io.SKYBOX_MODE: o.setReflectionMode("REFLECTIONMAP_SKYBOX"); break; case io.SPHERICAL_MODE: o.setReflectionMode("REFLECTIONMAP_SPHERICAL"); break; case io.EQUIRECTANGULAR_MODE: o.setReflectionMode("REFLECTIONMAP_EQUIRECTANGULAR"); break; case io.FIXED_EQUIRECTANGULAR_MODE: o.setReflectionMode("REFLECTIONMAP_EQUIRECTANGULAR_FIXED"); break; case io.FIXED_EQUIRECTANGULAR_MIRRORED_MODE: o.setReflectionMode("REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED"); break; case io.CUBIC_MODE: case io.INVCUBIC_MODE: default: o.setReflectionMode("REFLECTIONMAP_CUBIC") } o.USE_LOCAL_REFLECTIONMAP_CUBIC = !!this._reflectionTexture.boundingBoxSize } else o.REFLECTION = !1, o.REFLECTIONMAP_OPPOSITEZ = !1; if (this._emissiveTexture && t.EmissiveTextureEnabled) { if (!this._emissiveTexture.isReadyOrNotBlocking()) return !1; Mr.PrepareDefinesForMergedUV(this._emissiveTexture, o, "EMISSIVE") } else o.EMISSIVE = !1; if (this._lightmapTexture && t.LightmapTextureEnabled) { if (!this._lightmapTexture.isReadyOrNotBlocking()) return !1; Mr.PrepareDefinesForMergedUV(this._lightmapTexture, o, "LIGHTMAP"), o.USELIGHTMAPASSHADOWMAP = this._useLightmapAsShadowmap, o.RGBDLIGHTMAP = this._lightmapTexture.isRGBD } else o.LIGHTMAP = !1; if (this._specularTexture && t.SpecularTextureEnabled) { if (!this._specularTexture.isReadyOrNotBlocking()) return !1; Mr.PrepareDefinesForMergedUV(this._specularTexture, o, "SPECULAR"), o.GLOSSINESS = this._useGlossinessFromSpecularMapAlpha } else o.SPECULAR = !1; if (r.getEngine().getCaps().standardDerivatives && this._bumpTexture && t.BumpTextureEnabled) { if (!this._bumpTexture.isReady()) return !1; Mr.PrepareDefinesForMergedUV(this._bumpTexture, o, "BUMP"), o.PARALLAX = this._useParallax, o.PARALLAXOCCLUSION = this._useParallaxOcclusion, o.OBJECTSPACE_NORMALMAP = this._useObjectSpaceNormalMap } else o.BUMP = !1; if (this._refractionTexture && t.RefractionTextureEnabled) { if (!this._refractionTexture.isReadyOrNotBlocking()) return !1; o._needUVs = !0, o.REFRACTION = !0, o.REFRACTIONMAP_3D = this._refractionTexture.isCube, o.RGBDREFRACTION = this._refractionTexture.isRGBD, o.USE_LOCAL_REFRACTIONMAP_CUBIC = !!this._refractionTexture.boundingBoxSize } else o.REFRACTION = !1; o.TWOSIDEDLIGHTING = !this._backFaceCulling && this._twoSidedLighting } else o.DIFFUSE = !1, o.AMBIENT = !1, o.OPACITY = !1, o.REFLECTION = !1, o.EMISSIVE = !1, o.LIGHTMAP = !1, o.BUMP = !1, o.REFRACTION = !1; o.ALPHAFROMDIFFUSE = this._shouldUseAlphaFromDiffuseTexture(), o.EMISSIVEASILLUMINATION = this._useEmissiveAsIllumination, o.LINKEMISSIVEWITHDIFFUSE = this._linkEmissiveWithDiffuse, o.SPECULAROVERALPHA = this._useSpecularOverAlpha, o.PREMULTIPLYALPHA = this.alphaMode === a.ALPHA_PREMULTIPLIED || this.alphaMode === a.ALPHA_PREMULTIPLIED_PORTERDUFF, o.ALPHATEST_AFTERALLALPHACOMPUTATIONS = null !== this.transparencyMode, o.ALPHABLEND = null === this.transparencyMode || this.needAlphaBlendingForMesh(e) } if (this._eventInfo.isReadyForSubMesh = !0, this._eventInfo.defines = o, this._callbackPluginEventIsReadyForSubMesh(this._eventInfo), !this._eventInfo.isReadyForSubMesh) return !1; if (o._areImageProcessingDirty && this._imageProcessingConfiguration) { if (!this._imageProcessingConfiguration.isReady()) return !1; this._imageProcessingConfiguration.prepareDefines(o), o.IS_REFLECTION_LINEAR = null != this.reflectionTexture && !this.reflectionTexture.gammaSpace, o.IS_REFRACTION_LINEAR = null != this.refractionTexture && !this.refractionTexture.gammaSpace } if (o._areFresnelDirty && (t.FresnelEnabled ? (this._diffuseFresnelParameters || this._opacityFresnelParameters || this._emissiveFresnelParameters || this._refractionFresnelParameters || this._reflectionFresnelParameters) && (o.DIFFUSEFRESNEL = this._diffuseFresnelParameters && this._diffuseFresnelParameters.isEnabled, o.OPACITYFRESNEL = this._opacityFresnelParameters && this._opacityFresnelParameters.isEnabled, o.REFLECTIONFRESNEL = this._reflectionFresnelParameters && this._reflectionFresnelParameters.isEnabled, o.REFLECTIONFRESNELFROMSPECULAR = this._useReflectionFresnelFromSpecular, o.REFRACTIONFRESNEL = this._refractionFresnelParameters && this._refractionFresnelParameters.isEnabled, o.EMISSIVEFRESNEL = this._emissiveFresnelParameters && this._emissiveFresnelParameters.isEnabled, o._needNormals = !0, o.FRESNEL = !0) : o.FRESNEL = !1), Mr.PrepareDefinesForMisc(e, r, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(e) || this._forceAlphaTest, o), Mr.PrepareDefinesForAttributes(e, o, !0, !0, !0), Mr.PrepareDefinesForFrameBoundValues(r, s, o, n, null, i.getRenderingMesh().hasThinInstances), this._eventInfo.defines = o, this._eventInfo.mesh = e, this._callbackPluginEventPrepareDefines(this._eventInfo), o.isDirty) { var u = o._areLightsDisposed; o.markAsProcessed(); var h = new ys; o.REFLECTION && h.addFallback(0, "REFLECTION"), o.SPECULAR && h.addFallback(0, "SPECULAR"), o.BUMP && h.addFallback(0, "BUMP"), o.PARALLAX && h.addFallback(1, "PARALLAX"), o.PARALLAXOCCLUSION && h.addFallback(0, "PARALLAXOCCLUSION"), o.SPECULAROVERALPHA && h.addFallback(0, "SPECULAROVERALPHA"), o.FOG && h.addFallback(1, "FOG"), o.POINTSIZE && h.addFallback(0, "POINTSIZE"), o.LOGARITHMICDEPTH && h.addFallback(0, "LOGARITHMICDEPTH"), Mr.HandleFallbacksForShadows(o, h, this._maxSimultaneousLights), o.SPECULARTERM && h.addFallback(0, "SPECULARTERM"), o.DIFFUSEFRESNEL && h.addFallback(1, "DIFFUSEFRESNEL"), o.OPACITYFRESNEL && h.addFallback(2, "OPACITYFRESNEL"), o.REFLECTIONFRESNEL && h.addFallback(3, "REFLECTIONFRESNEL"), o.EMISSIVEFRESNEL && h.addFallback(4, "EMISSIVEFRESNEL"), o.FRESNEL && h.addFallback(4, "FRESNEL"), o.MULTIVIEW && h.addFallback(0, "MULTIVIEW"); var d = [Bi.PositionKind]; for (o.NORMAL && d.push(Bi.NormalKind), o.TANGENT && d.push(Bi.TangentKind), c = 1; c <= a.MAX_SUPPORTED_UV_SETS; ++c) o["UV" + c] && d.push("uv".concat(1 === c ? "" : c)); o.VERTEXCOLOR && d.push(Bi.ColorKind), o.INSTANCESCOLOR && d.push(Bi.ColorInstanceKind), Mr.PrepareAttributesForBones(d, e, o, h), Mr.PrepareAttributesForInstances(d, o), Mr.PrepareAttributesForMorphTargets(d, e, o), Mr.PrepareAttributesForBakedVertexAnimation(d, e, o); var p = "default" , f = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vAmbientColor", "vDiffuseColor", "vSpecularColor", "vEmissiveColor", "visibility", "vFogInfos", "vFogColor", "pointSize", "vDiffuseInfos", "vAmbientInfos", "vOpacityInfos", "vReflectionInfos", "vEmissiveInfos", "vSpecularInfos", "vBumpInfos", "vLightmapInfos", "vRefractionInfos", "mBones", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix", "ambientMatrix", "opacityMatrix", "reflectionMatrix", "emissiveMatrix", "specularMatrix", "bumpMatrix", "normalMatrix", "lightmapMatrix", "refractionMatrix", "diffuseLeftColor", "diffuseRightColor", "opacityParts", "reflectionLeftColor", "reflectionRightColor", "emissiveLeftColor", "emissiveRightColor", "refractionLeftColor", "refractionRightColor", "vReflectionPosition", "vReflectionSize", "vRefractionPosition", "vRefractionSize", "logarithmicDepthConstant", "vTangentSpaceParams", "alphaCutOff", "boneTextureWidth", "morphTargetTextureInfo", "morphTargetTextureIndices"] , _ = ["diffuseSampler", "ambientSampler", "opacitySampler", "reflectionCubeSampler", "reflection2DSampler", "emissiveSampler", "specularSampler", "bumpSampler", "lightmapSampler", "refractionCubeSampler", "refraction2DSampler", "boneSampler", "morphTargets", "oitDepthSampler", "oitFrontColorSampler"] , m = ["Material", "Scene", "Mesh"]; this._eventInfo.fallbacks = h, this._eventInfo.fallbackRank = 0, this._eventInfo.defines = o, this._eventInfo.uniforms = f, this._eventInfo.samplers = _, this._eventInfo.uniformBuffersNames = m, this._eventInfo.customCode = void 0, this._callbackPluginEventGeneric(Ar.PrepareEffect, this._eventInfo), ms.AddUniforms(f), ms.AddSamplers(_), Ri && (Ri.PrepareUniforms(f, o), Ri.PrepareSamplers(_, o)), Mr.PrepareUniformsAndSamplersList({ uniformsNames: f, uniformBuffersNames: m, samplers: _, defines: o, maxSimultaneousLights: this._maxSimultaneousLights }); var g = {}; this.customShaderNameResolve && (p = this.customShaderNameResolve(p, f, m, _, o, d, g)); var v = o.toString() , y = i.effect , b = r.getEngine().createEffect(p, { attributes: d, uniformsNames: f, uniformBuffersNames: m, samplers: _, defines: v, fallbacks: h, onCompiled: this.onCompiled, onError: this.onError, indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights, maxSimultaneousMorphTargets: o.NUM_MORPH_INFLUENCERS }, processFinalCode: g.processFinalCode, processCodeAfterIncludes: this._eventInfo.customCode, multiTarget: o.PREPASS }, s); if (b) if (this._onEffectCreatedObservable && (Ms.effect = b, Ms.subMesh = i, this._onEffectCreatedObservable.notifyObservers(Ms)), this.allowShaderHotSwapping && y && !b.isReady()) { if (b = y, o.markAsUnprocessed(), u) return o._areLightsDisposed = !0, !1 } else r.resetCachedMaterial(), i.setEffect(b, o, this._materialContext) } return !(!i.effect || !i.effect.isReady() || (o._renderId = r.getRenderId(), i.effect._wasPreviouslyReady = !0, 0)) } , t.prototype.buildUniformLayout = function() { var t = this._uniformBuffer; t.addUniform("diffuseLeftColor", 4), t.addUniform("diffuseRightColor", 4), t.addUniform("opacityParts", 4), t.addUniform("reflectionLeftColor", 4), t.addUniform("reflectionRightColor", 4), t.addUniform("refractionLeftColor", 4), t.addUniform("refractionRightColor", 4), t.addUniform("emissiveLeftColor", 4), t.addUniform("emissiveRightColor", 4), t.addUniform("vDiffuseInfos", 2), t.addUniform("vAmbientInfos", 2), t.addUniform("vOpacityInfos", 2), t.addUniform("vReflectionInfos", 2), t.addUniform("vReflectionPosition", 3), t.addUniform("vReflectionSize", 3), t.addUniform("vEmissiveInfos", 2), t.addUniform("vLightmapInfos", 2), t.addUniform("vSpecularInfos", 2), t.addUniform("vBumpInfos", 3), t.addUniform("diffuseMatrix", 16), t.addUniform("ambientMatrix", 16), t.addUniform("opacityMatrix", 16), t.addUniform("reflectionMatrix", 16), t.addUniform("emissiveMatrix", 16), t.addUniform("lightmapMatrix", 16), t.addUniform("specularMatrix", 16), t.addUniform("bumpMatrix", 16), t.addUniform("vTangentSpaceParams", 2), t.addUniform("pointSize", 1), t.addUniform("alphaCutOff", 1), t.addUniform("refractionMatrix", 16), t.addUniform("vRefractionInfos", 4), t.addUniform("vRefractionPosition", 3), t.addUniform("vRefractionSize", 3), t.addUniform("vSpecularColor", 4), t.addUniform("vEmissiveColor", 3), t.addUniform("vDiffuseColor", 4), t.addUniform("vAmbientColor", 3), e.prototype.buildUniformLayout.call(this) } , t.prototype.bindForSubMesh = function(e, i, n) { var r, o = this.getScene(), a = n.materialDefines; if (a) { var s = n.effect; if (s) { this._activeEffect = s, i.getMeshUniformBuffer().bindToEffect(s, "Mesh"), i.transferToEffect(e), this._uniformBuffer.bindToEffect(s, "Material"), this.prePassConfiguration.bindForSubMesh(this._activeEffect, o, i, e, this.isFrozen), this._eventInfo.subMesh = n, this._callbackPluginEventHardBindForSubMesh(this._eventInfo), a.OBJECTSPACE_NORMALMAP && (e.toNormalMatrix(this._normalMatrix), this.bindOnlyNormalMatrix(this._normalMatrix)); var l = this._mustRebind(o, s, i.visibility); Mr.BindBonesParameters(i, s); var c = this._uniformBuffer; if (l) { if (this.bindViewProjection(s), !c.useUbo || !this.isFrozen || !c.isSync) { if (t.FresnelEnabled && a.FRESNEL && (this.diffuseFresnelParameters && this.diffuseFresnelParameters.isEnabled && (c.updateColor4("diffuseLeftColor", this.diffuseFresnelParameters.leftColor, this.diffuseFresnelParameters.power), c.updateColor4("diffuseRightColor", this.diffuseFresnelParameters.rightColor, this.diffuseFresnelParameters.bias)), this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled && c.updateColor4("opacityParts", new D(this.opacityFresnelParameters.leftColor.toLuminance(),this.opacityFresnelParameters.rightColor.toLuminance(),this.opacityFresnelParameters.bias), this.opacityFresnelParameters.power), this.reflectionFresnelParameters && this.reflectionFresnelParameters.isEnabled && (c.updateColor4("reflectionLeftColor", this.reflectionFresnelParameters.leftColor, this.reflectionFresnelParameters.power), c.updateColor4("reflectionRightColor", this.reflectionFresnelParameters.rightColor, this.reflectionFresnelParameters.bias)), this.refractionFresnelParameters && this.refractionFresnelParameters.isEnabled && (c.updateColor4("refractionLeftColor", this.refractionFresnelParameters.leftColor, this.refractionFresnelParameters.power), c.updateColor4("refractionRightColor", this.refractionFresnelParameters.rightColor, this.refractionFresnelParameters.bias)), this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled && (c.updateColor4("emissiveLeftColor", this.emissiveFresnelParameters.leftColor, this.emissiveFresnelParameters.power), c.updateColor4("emissiveRightColor", this.emissiveFresnelParameters.rightColor, this.emissiveFresnelParameters.bias))), o.texturesEnabled) { if (this._diffuseTexture && t.DiffuseTextureEnabled && (c.updateFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level), Mr.BindTextureMatrix(this._diffuseTexture, c, "diffuse")), this._ambientTexture && t.AmbientTextureEnabled && (c.updateFloat2("vAmbientInfos", this._ambientTexture.coordinatesIndex, this._ambientTexture.level), Mr.BindTextureMatrix(this._ambientTexture, c, "ambient")), this._opacityTexture && t.OpacityTextureEnabled && (c.updateFloat2("vOpacityInfos", this._opacityTexture.coordinatesIndex, this._opacityTexture.level), Mr.BindTextureMatrix(this._opacityTexture, c, "opacity")), this._hasAlphaChannel() && c.updateFloat("alphaCutOff", this.alphaCutOff), this._reflectionTexture && t.ReflectionTextureEnabled && (c.updateFloat2("vReflectionInfos", this._reflectionTexture.level, this.roughness), c.updateMatrix("reflectionMatrix", this._reflectionTexture.getReflectionTextureMatrix()), this._reflectionTexture.boundingBoxSize)) { var u = this._reflectionTexture; c.updateVector3("vReflectionPosition", u.boundingBoxPosition), c.updateVector3("vReflectionSize", u.boundingBoxSize) } if (this._emissiveTexture && t.EmissiveTextureEnabled && (c.updateFloat2("vEmissiveInfos", this._emissiveTexture.coordinatesIndex, this._emissiveTexture.level), Mr.BindTextureMatrix(this._emissiveTexture, c, "emissive")), this._lightmapTexture && t.LightmapTextureEnabled && (c.updateFloat2("vLightmapInfos", this._lightmapTexture.coordinatesIndex, this._lightmapTexture.level), Mr.BindTextureMatrix(this._lightmapTexture, c, "lightmap")), this._specularTexture && t.SpecularTextureEnabled && (c.updateFloat2("vSpecularInfos", this._specularTexture.coordinatesIndex, this._specularTexture.level), Mr.BindTextureMatrix(this._specularTexture, c, "specular")), this._bumpTexture && o.getEngine().getCaps().standardDerivatives && t.BumpTextureEnabled && (c.updateFloat3("vBumpInfos", this._bumpTexture.coordinatesIndex, 1 / this._bumpTexture.level, this.parallaxScaleBias), Mr.BindTextureMatrix(this._bumpTexture, c, "bump"), o._mirroredCameraPosition ? c.updateFloat2("vTangentSpaceParams", this._invertNormalMapX ? 1 : -1, this._invertNormalMapY ? 1 : -1) : c.updateFloat2("vTangentSpaceParams", this._invertNormalMapX ? -1 : 1, this._invertNormalMapY ? -1 : 1)), this._refractionTexture && t.RefractionTextureEnabled) { var h = 1; this._refractionTexture.isCube || (c.updateMatrix("refractionMatrix", this._refractionTexture.getReflectionTextureMatrix()), this._refractionTexture.depth && (h = this._refractionTexture.depth)), c.updateFloat4("vRefractionInfos", this._refractionTexture.level, this.indexOfRefraction, h, this.invertRefractionY ? -1 : 1), this._refractionTexture.boundingBoxSize && (u = this._refractionTexture, c.updateVector3("vRefractionPosition", u.boundingBoxPosition), c.updateVector3("vRefractionSize", u.boundingBoxSize)) } } this.pointsCloud && c.updateFloat("pointSize", this.pointSize), a.SPECULARTERM && c.updateColor4("vSpecularColor", this.specularColor, this.specularPower), c.updateColor3("vEmissiveColor", t.EmissiveTextureEnabled ? this.emissiveColor : D.BlackReadOnly), c.updateColor4("vDiffuseColor", this.diffuseColor, this.alpha), o.ambientColor.multiplyToRef(this.ambientColor, this._globalAmbientColor), c.updateColor3("vAmbientColor", this._globalAmbientColor) } o.texturesEnabled && (this._diffuseTexture && t.DiffuseTextureEnabled && s.setTexture("diffuseSampler", this._diffuseTexture), this._ambientTexture && t.AmbientTextureEnabled && s.setTexture("ambientSampler", this._ambientTexture), this._opacityTexture && t.OpacityTextureEnabled && s.setTexture("opacitySampler", this._opacityTexture), this._reflectionTexture && t.ReflectionTextureEnabled && (this._reflectionTexture.isCube ? s.setTexture("reflectionCubeSampler", this._reflectionTexture) : s.setTexture("reflection2DSampler", this._reflectionTexture)), this._emissiveTexture && t.EmissiveTextureEnabled && s.setTexture("emissiveSampler", this._emissiveTexture), this._lightmapTexture && t.LightmapTextureEnabled && s.setTexture("lightmapSampler", this._lightmapTexture), this._specularTexture && t.SpecularTextureEnabled && s.setTexture("specularSampler", this._specularTexture), this._bumpTexture && o.getEngine().getCaps().standardDerivatives && t.BumpTextureEnabled && s.setTexture("bumpSampler", this._bumpTexture), this._refractionTexture && t.RefractionTextureEnabled && (this._refractionTexture.isCube ? s.setTexture("refractionCubeSampler", this._refractionTexture) : s.setTexture("refraction2DSampler", this._refractionTexture))), this.getScene().useOrderIndependentTransparency && this.needAlphaBlendingForMesh(i) && this.getScene().depthPeelingRenderer.bind(s), this._eventInfo.subMesh = n, this._callbackPluginEventBindForSubMesh(this._eventInfo), Mr.BindClipPlane(s, o), this.bindEyePosition(s) } else o.getEngine()._features.needToAlwaysBindUniformBuffers && (this._needToBindSceneUbo = !0); !l && this.isFrozen || (o.lightsEnabled && !this._disableLighting && Mr.BindLights(o, i, s, a, this._maxSimultaneousLights), (o.fogEnabled && i.applyFog && o.fogMode !== mn.FOGMODE_NONE || this._reflectionTexture || this._refractionTexture || i.receiveShadows) && this.bindView(s), Mr.BindFogParameters(o, i, s), a.NUM_MORPH_INFLUENCERS && Mr.BindMorphTargetParameters(i, s), a.BAKED_VERTEX_ANIMATION_TEXTURE && (null === (r = i.bakedVertexAnimationManager) || void 0 === r || r.bind(s, a.INSTANCES)), this.useLogarithmicDepth && Mr.BindLogDepth(a, s, o), this._imageProcessingConfiguration && !this._imageProcessingConfiguration.applyByPostProcess && this._imageProcessingConfiguration.bind(this._activeEffect)), this._afterBind(i, this._activeEffect), c.update() } } } , t.prototype.getAnimatables = function() { var t = e.prototype.getAnimatables.call(this); return this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0 && t.push(this._diffuseTexture), this._ambientTexture && this._ambientTexture.animations && this._ambientTexture.animations.length > 0 && t.push(this._ambientTexture), this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0 && t.push(this._opacityTexture), this._reflectionTexture && this._reflectionTexture.animations && this._reflectionTexture.animations.length > 0 && t.push(this._reflectionTexture), this._emissiveTexture && this._emissiveTexture.animations && this._emissiveTexture.animations.length > 0 && t.push(this._emissiveTexture), this._specularTexture && this._specularTexture.animations && this._specularTexture.animations.length > 0 && t.push(this._specularTexture), this._bumpTexture && this._bumpTexture.animations && this._bumpTexture.animations.length > 0 && t.push(this._bumpTexture), this._lightmapTexture && this._lightmapTexture.animations && this._lightmapTexture.animations.length > 0 && t.push(this._lightmapTexture), this._refractionTexture && this._refractionTexture.animations && this._refractionTexture.animations.length > 0 && t.push(this._refractionTexture), t } , t.prototype.getActiveTextures = function() { var t = e.prototype.getActiveTextures.call(this); return this._diffuseTexture && t.push(this._diffuseTexture), this._ambientTexture && t.push(this._ambientTexture), this._opacityTexture && t.push(this._opacityTexture), this._reflectionTexture && t.push(this._reflectionTexture), this._emissiveTexture && t.push(this._emissiveTexture), this._specularTexture && t.push(this._specularTexture), this._bumpTexture && t.push(this._bumpTexture), this._lightmapTexture && t.push(this._lightmapTexture), this._refractionTexture && t.push(this._refractionTexture), t } , t.prototype.hasTexture = function(t) { return !!e.prototype.hasTexture.call(this, t) || this._diffuseTexture === t || this._ambientTexture === t || this._opacityTexture === t || this._reflectionTexture === t || this._emissiveTexture === t || this._specularTexture === t || this._bumpTexture === t || this._lightmapTexture === t || this._refractionTexture === t } , t.prototype.dispose = function(t, i) { var n, r, o, a, s, l, c, u, h; i && (null === (n = this._diffuseTexture) || void 0 === n || n.dispose(), null === (r = this._ambientTexture) || void 0 === r || r.dispose(), null === (o = this._opacityTexture) || void 0 === o || o.dispose(), null === (a = this._reflectionTexture) || void 0 === a || a.dispose(), null === (s = this._emissiveTexture) || void 0 === s || s.dispose(), null === (l = this._specularTexture) || void 0 === l || l.dispose(), null === (c = this._bumpTexture) || void 0 === c || c.dispose(), null === (u = this._lightmapTexture) || void 0 === u || u.dispose(), null === (h = this._refractionTexture) || void 0 === h || h.dispose()), this._imageProcessingConfiguration && this._imageProcessingObserver && this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver), e.prototype.dispose.call(this, t, i) } , t.prototype.clone = function(e) { var i = this , n = Ge.Clone((function() { return new t(e,i.getScene()) } ), this); return n.name = e, n.id = e, this.stencil.copyTo(n.stencil), n } , t.Parse = function(e, i, n) { var r = Ge.Parse((function() { return new t(e.name,i) } ), e, i, n); return e.stencil && r.stencil.parse(e.stencil, i, n), r } , Object.defineProperty(t, "DiffuseTextureEnabled", { get: function() { return vs.DiffuseTextureEnabled }, set: function(e) { vs.DiffuseTextureEnabled = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t, "DetailTextureEnabled", { get: function() { return vs.DetailTextureEnabled }, set: function(e) { vs.DetailTextureEnabled = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t, "AmbientTextureEnabled", { get: function() { return vs.AmbientTextureEnabled }, set: function(e) { vs.AmbientTextureEnabled = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t, "OpacityTextureEnabled", { get: function() { return vs.OpacityTextureEnabled }, set: function(e) { vs.OpacityTextureEnabled = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t, "ReflectionTextureEnabled", { get: function() { return vs.ReflectionTextureEnabled }, set: function(e) { vs.ReflectionTextureEnabled = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t, "EmissiveTextureEnabled", { get: function() { return vs.EmissiveTextureEnabled }, set: function(e) { vs.EmissiveTextureEnabled = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t, "SpecularTextureEnabled", { get: function() { return vs.SpecularTextureEnabled }, set: function(e) { vs.SpecularTextureEnabled = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t, "BumpTextureEnabled", { get: function() { return vs.BumpTextureEnabled }, set: function(e) { vs.BumpTextureEnabled = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t, "LightmapTextureEnabled", { get: function() { return vs.LightmapTextureEnabled }, set: function(e) { vs.LightmapTextureEnabled = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t, "RefractionTextureEnabled", { get: function() { return vs.RefractionTextureEnabled }, set: function(e) { vs.RefractionTextureEnabled = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t, "ColorGradingTextureEnabled", { get: function() { return vs.ColorGradingTextureEnabled }, set: function(e) { vs.ColorGradingTextureEnabled = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t, "FresnelEnabled", { get: function() { return vs.FresnelEnabled }, set: function(e) { vs.FresnelEnabled = e }, enumerable: !1, configurable: !0 }), k([Pe("diffuseTexture")], t.prototype, "_diffuseTexture", void 0), k([Re("_markAllSubMeshesAsTexturesAndMiscDirty")], t.prototype, "diffuseTexture", void 0), k([Pe("ambientTexture")], t.prototype, "_ambientTexture", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "ambientTexture", void 0), k([Pe("opacityTexture")], t.prototype, "_opacityTexture", void 0), k([Re("_markAllSubMeshesAsTexturesAndMiscDirty")], t.prototype, "opacityTexture", void 0), k([Pe("reflectionTexture")], t.prototype, "_reflectionTexture", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "reflectionTexture", void 0), k([Pe("emissiveTexture")], t.prototype, "_emissiveTexture", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "emissiveTexture", void 0), k([Pe("specularTexture")], t.prototype, "_specularTexture", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "specularTexture", void 0), k([Pe("bumpTexture")], t.prototype, "_bumpTexture", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "bumpTexture", void 0), k([Pe("lightmapTexture")], t.prototype, "_lightmapTexture", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "lightmapTexture", void 0), k([Pe("refractionTexture")], t.prototype, "_refractionTexture", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "refractionTexture", void 0), k([Me("ambient")], t.prototype, "ambientColor", void 0), k([Me("diffuse")], t.prototype, "diffuseColor", void 0), k([Me("specular")], t.prototype, "specularColor", void 0), k([Me("emissive")], t.prototype, "emissiveColor", void 0), k([Ce()], t.prototype, "specularPower", void 0), k([Ce("useAlphaFromDiffuseTexture")], t.prototype, "_useAlphaFromDiffuseTexture", void 0), k([Re("_markAllSubMeshesAsTexturesAndMiscDirty")], t.prototype, "useAlphaFromDiffuseTexture", void 0), k([Ce("useEmissiveAsIllumination")], t.prototype, "_useEmissiveAsIllumination", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useEmissiveAsIllumination", void 0), k([Ce("linkEmissiveWithDiffuse")], t.prototype, "_linkEmissiveWithDiffuse", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "linkEmissiveWithDiffuse", void 0), k([Ce("useSpecularOverAlpha")], t.prototype, "_useSpecularOverAlpha", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useSpecularOverAlpha", void 0), k([Ce("useReflectionOverAlpha")], t.prototype, "_useReflectionOverAlpha", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useReflectionOverAlpha", void 0), k([Ce("disableLighting")], t.prototype, "_disableLighting", void 0), k([Re("_markAllSubMeshesAsLightsDirty")], t.prototype, "disableLighting", void 0), k([Ce("useObjectSpaceNormalMap")], t.prototype, "_useObjectSpaceNormalMap", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useObjectSpaceNormalMap", void 0), k([Ce("useParallax")], t.prototype, "_useParallax", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useParallax", void 0), k([Ce("useParallaxOcclusion")], t.prototype, "_useParallaxOcclusion", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useParallaxOcclusion", void 0), k([Ce()], t.prototype, "parallaxScaleBias", void 0), k([Ce("roughness")], t.prototype, "_roughness", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "roughness", void 0), k([Ce()], t.prototype, "indexOfRefraction", void 0), k([Ce()], t.prototype, "invertRefractionY", void 0), k([Ce()], t.prototype, "alphaCutOff", void 0), k([Ce("useLightmapAsShadowmap")], t.prototype, "_useLightmapAsShadowmap", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useLightmapAsShadowmap", void 0), k([Ie("diffuseFresnelParameters")], t.prototype, "_diffuseFresnelParameters", void 0), k([Re("_markAllSubMeshesAsFresnelDirty")], t.prototype, "diffuseFresnelParameters", void 0), k([Ie("opacityFresnelParameters")], t.prototype, "_opacityFresnelParameters", void 0), k([Re("_markAllSubMeshesAsFresnelAndMiscDirty")], t.prototype, "opacityFresnelParameters", void 0), k([Ie("reflectionFresnelParameters")], t.prototype, "_reflectionFresnelParameters", void 0), k([Re("_markAllSubMeshesAsFresnelDirty")], t.prototype, "reflectionFresnelParameters", void 0), k([Ie("refractionFresnelParameters")], t.prototype, "_refractionFresnelParameters", void 0), k([Re("_markAllSubMeshesAsFresnelDirty")], t.prototype, "refractionFresnelParameters", void 0), k([Ie("emissiveFresnelParameters")], t.prototype, "_emissiveFresnelParameters", void 0), k([Re("_markAllSubMeshesAsFresnelDirty")], t.prototype, "emissiveFresnelParameters", void 0), k([Ce("useReflectionFresnelFromSpecular")], t.prototype, "_useReflectionFresnelFromSpecular", void 0), k([Re("_markAllSubMeshesAsFresnelDirty")], t.prototype, "useReflectionFresnelFromSpecular", void 0), k([Ce("useGlossinessFromSpecularMapAlpha")], t.prototype, "_useGlossinessFromSpecularMapAlpha", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useGlossinessFromSpecularMapAlpha", void 0), k([Ce("maxSimultaneousLights")], t.prototype, "_maxSimultaneousLights", void 0), k([Re("_markAllSubMeshesAsLightsDirty")], t.prototype, "maxSimultaneousLights", void 0), k([Ce("invertNormalMapX")], t.prototype, "_invertNormalMapX", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "invertNormalMapX", void 0), k([Ce("invertNormalMapY")], t.prototype, "_invertNormalMapY", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "invertNormalMapY", void 0), k([Ce("twoSidedLighting")], t.prototype, "_twoSidedLighting", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "twoSidedLighting", void 0), k([Ce()], t.prototype, "useLogarithmicDepth", null), t }(gs); y("BABYLON.StandardMaterial", Os), mn.DefaultMaterialFactory = function(e) { return new Os("default material",e) } , Ht.prototype.createDynamicTexture = function(e, t, i, n) { var r = new Lt(this,At.Dynamic); return r.baseWidth = e, r.baseHeight = t, i && (e = this.needPOTTextures ? Ht.GetExponentOfTwo(e, this._caps.maxTextureSize) : e, t = this.needPOTTextures ? Ht.GetExponentOfTwo(t, this._caps.maxTextureSize) : t), r.width = e, r.height = t, r.isReady = !1, r.generateMipMaps = i, r.samplingMode = n, this.updateTextureSamplingMode(n, r), this._internalTexturesCache.push(r), r } , Ht.prototype.updateDynamicTexture = function(e, t, i, n, r, o, a) { if (void 0 === n && (n = !1), void 0 === o && (o = !1), void 0 === a && (a = !1), e) { var s = this._gl , l = s.TEXTURE_2D , c = this._bindTextureDirectly(l, e, !0, o); this._unpackFlipY(void 0 === i ? e.invertY : i), n && s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 1); var u = this._getWebGLTextureType(e.type) , h = this._getInternalFormat(r || e.format) , d = this._getRGBABufferInternalSizedFormat(e.type, h); s.texImage2D(l, 0, d, h, u, t), e.generateMipMaps && s.generateMipmap(l), c || this._bindTextureDirectly(l, null), n && s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 0), e.isReady = !0 } } ; var Ds = function(e) { function t(t, i, n, r, o, s, l) { void 0 === n && (n = null), void 0 === r && (r = !1), void 0 === o && (o = a.TEXTURE_TRILINEAR_SAMPLINGMODE), void 0 === s && (s = a.TEXTUREFORMAT_RGBA); var c = e.call(this, null, n, !r, l, o, void 0, void 0, void 0, void 0, s) || this; c.name = t, c.wrapU = io.CLAMP_ADDRESSMODE, c.wrapV = io.CLAMP_ADDRESSMODE, c._generateMipMaps = r; var u = c._getEngine(); if (!u) return c; i.getContext ? (c._canvas = i, c._texture = u.createDynamicTexture(i.width, i.height, r, o)) : (c._canvas = u.createCanvas(1, 1), i.width || 0 === i.width ? c._texture = u.createDynamicTexture(i.width, i.height, r, o) : c._texture = u.createDynamicTexture(i, i, r, o)); var h = c.getSize(); return c._canvas.width !== h.width && (c._canvas.width = h.width), c._canvas.height !== h.height && (c._canvas.height = h.height), c._context = c._canvas.getContext("2d"), c } return U(t, e), t.prototype.getClassName = function() { return "DynamicTexture" } , Object.defineProperty(t.prototype, "canRescale", { get: function() { return !0 }, enumerable: !1, configurable: !0 }), t.prototype._recreate = function(e) { this._canvas.width = e.width, this._canvas.height = e.height, this.releaseInternalTexture(), this._texture = this._getEngine().createDynamicTexture(e.width, e.height, this._generateMipMaps, this.samplingMode) } , t.prototype.scale = function(e) { var t = this.getSize(); t.width *= e, t.height *= e, this._recreate(t) } , t.prototype.scaleTo = function(e, t) { var i = this.getSize(); i.width = e, i.height = t, this._recreate(i) } , t.prototype.getContext = function() { return this._context } , t.prototype.clear = function() { var e = this.getSize(); this._context.fillRect(0, 0, e.width, e.height) } , t.prototype.update = function(e, t, i) { void 0 === t && (t = !1), void 0 === i && (i = !1), this._getEngine().updateDynamicTexture(this._texture, this._canvas, void 0 === e || e, t, this._format || void 0, void 0, i) } , t.prototype.drawText = function(e, t, i, n, r, o, a, s) { void 0 === s && (s = !0); var l = this.getSize(); if (o && (this._context.fillStyle = o, this._context.fillRect(0, 0, l.width, l.height)), this._context.font = n, null == t) { var c = this._context.measureText(e); t = (l.width - c.width) / 2 } if (null == i) { var u = parseInt(n.replace(/\D/g, "")); i = l.height / 2 + u / 3.65 } this._context.fillStyle = r || "", this._context.fillText(e, t, i), s && this.update(a) } , t.prototype.clone = function() { var e = this.getScene(); if (!e) return this; var i = this.getSize() , n = new t(this.name,i,e,this._generateMipMaps); return n.hasAlpha = this.hasAlpha, n.level = this.level, n.wrapU = this.wrapU, n.wrapV = this.wrapV, n } , t.prototype.serialize = function() { var i = this.getScene(); i && !i.isReady() && K.Warn("The scene must be ready before serializing the dynamic texture"); var n = e.prototype.serialize.call(this); return t._IsCanvasElement(this._canvas) && (n.base64String = this._canvas.toDataURL()), n.invertY = this._invertY, n.samplingMode = this.samplingMode, n } , t._IsCanvasElement = function(e) { return void 0 !== e.toDataURL } , t.prototype._rebuild = function() { this.update() } , t }(io); Pt.ShadersStore.imageProcessingPixelShader = "varying vec2 vUV;\nuniform sampler2D textureSampler;\n#include\n#include\n#include\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\nvec4 result=texture2D(textureSampler,vUV);\n#ifdef IMAGEPROCESSING\n#ifndef FROMLINEARSPACE\nresult.rgb=toLinearSpace(result.rgb);\n#endif\nresult=applyImageProcessing(result);\n#else\n#ifdef FROMLINEARSPACE\nresult=applyImageProcessing(result);\n#endif\n#endif\ngl_FragColor=result;\n}"; var Ns, Ls, Fs = function(e) { function t(t, i, n, r, o, s, l, c) { void 0 === n && (n = null), void 0 === l && (l = a.TEXTURETYPE_UNSIGNED_INT); var u = e.call(this, t, "imageProcessing", [], [], i, n, r, o, s, null, l, "postprocess", null, !0) || this; return u._fromLinearSpace = !0, u._defines = { IMAGEPROCESSING: !1, VIGNETTE: !1, VIGNETTEBLENDMODEMULTIPLY: !1, VIGNETTEBLENDMODEOPAQUE: !1, TONEMAPPING: !1, TONEMAPPING_ACES: !1, CONTRAST: !1, COLORCURVES: !1, COLORGRADING: !1, COLORGRADING3D: !1, FROMLINEARSPACE: !1, SAMPLER3DGREENDEPTH: !1, SAMPLER3DBGRMAP: !1, IMAGEPROCESSINGPOSTPROCESS: !1, EXPOSURE: !1, SKIPFINALCOLORCLAMP: !1 }, c ? (c.applyByPostProcess = !0, u._attachImageProcessingConfiguration(c, !0), u._updateParameters()) : (u._attachImageProcessingConfiguration(null, !0), u.imageProcessingConfiguration.applyByPostProcess = !0), u.onApply = function(e) { u.imageProcessingConfiguration.bind(e, u.aspectRatio) } , u } return U(t, e), Object.defineProperty(t.prototype, "imageProcessingConfiguration", { get: function() { return this._imageProcessingConfiguration }, set: function(e) { e.applyByPostProcess = !0, this._attachImageProcessingConfiguration(e) }, enumerable: !1, configurable: !0 }), t.prototype._attachImageProcessingConfiguration = function(e, t) { var i = this; if (void 0 === t && (t = !1), e !== this._imageProcessingConfiguration) { if (this._imageProcessingConfiguration && this._imageProcessingObserver && this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver), e) this._imageProcessingConfiguration = e; else { var n = null , r = this.getEngine() , o = this.getCamera(); if (o) n = o.getScene(); else if (r && r.scenes) { var a = r.scenes; n = a[a.length - 1] } else n = E.LastCreatedScene; this._imageProcessingConfiguration = n ? n.imageProcessingConfiguration : new Ri } this._imageProcessingConfiguration && (this._imageProcessingObserver = this._imageProcessingConfiguration.onUpdateParameters.add((function() { i._updateParameters() } ))), t || this._updateParameters() } } , Object.defineProperty(t.prototype, "isSupported", { get: function() { var e = this.getEffect(); return !e || e.isSupported }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "colorCurves", { get: function() { return this.imageProcessingConfiguration.colorCurves }, set: function(e) { this.imageProcessingConfiguration.colorCurves = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "colorCurvesEnabled", { get: function() { return this.imageProcessingConfiguration.colorCurvesEnabled }, set: function(e) { this.imageProcessingConfiguration.colorCurvesEnabled = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "colorGradingTexture", { get: function() { return this.imageProcessingConfiguration.colorGradingTexture }, set: function(e) { this.imageProcessingConfiguration.colorGradingTexture = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "colorGradingEnabled", { get: function() { return this.imageProcessingConfiguration.colorGradingEnabled }, set: function(e) { this.imageProcessingConfiguration.colorGradingEnabled = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "exposure", { get: function() { return this.imageProcessingConfiguration.exposure }, set: function(e) { this.imageProcessingConfiguration.exposure = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "toneMappingEnabled", { get: function() { return this._imageProcessingConfiguration.toneMappingEnabled }, set: function(e) { this._imageProcessingConfiguration.toneMappingEnabled = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "toneMappingType", { get: function() { return this._imageProcessingConfiguration.toneMappingType }, set: function(e) { this._imageProcessingConfiguration.toneMappingType = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "contrast", { get: function() { return this.imageProcessingConfiguration.contrast }, set: function(e) { this.imageProcessingConfiguration.contrast = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "vignetteStretch", { get: function() { return this.imageProcessingConfiguration.vignetteStretch }, set: function(e) { this.imageProcessingConfiguration.vignetteStretch = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "vignetteCentreX", { get: function() { return this.imageProcessingConfiguration.vignetteCentreX }, set: function(e) { this.imageProcessingConfiguration.vignetteCentreX = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "vignetteCentreY", { get: function() { return this.imageProcessingConfiguration.vignetteCentreY }, set: function(e) { this.imageProcessingConfiguration.vignetteCentreY = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "vignetteWeight", { get: function() { return this.imageProcessingConfiguration.vignetteWeight }, set: function(e) { this.imageProcessingConfiguration.vignetteWeight = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "vignetteColor", { get: function() { return this.imageProcessingConfiguration.vignetteColor }, set: function(e) { this.imageProcessingConfiguration.vignetteColor = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "vignetteCameraFov", { get: function() { return this.imageProcessingConfiguration.vignetteCameraFov }, set: function(e) { this.imageProcessingConfiguration.vignetteCameraFov = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "vignetteBlendMode", { get: function() { return this.imageProcessingConfiguration.vignetteBlendMode }, set: function(e) { this.imageProcessingConfiguration.vignetteBlendMode = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "vignetteEnabled", { get: function() { return this.imageProcessingConfiguration.vignetteEnabled }, set: function(e) { this.imageProcessingConfiguration.vignetteEnabled = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "fromLinearSpace", { get: function() { return this._fromLinearSpace }, set: function(e) { this._fromLinearSpace !== e && (this._fromLinearSpace = e, this._updateParameters()) }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "ImageProcessingPostProcess" } , t.prototype._updateParameters = function() { this._defines.FROMLINEARSPACE = this._fromLinearSpace, this.imageProcessingConfiguration.prepareDefines(this._defines, !0); var e = ""; for (var t in this._defines) this._defines[t] && (e += "#define ".concat(t, ";\r\n")); var i = ["textureSampler"] , n = ["scale"]; Ri && (Ri.PrepareSamplers(i, this._defines), Ri.PrepareUniforms(n, this._defines)), this.updateEffect(e, n, i) } , t.prototype.dispose = function(t) { e.prototype.dispose.call(this, t), this._imageProcessingConfiguration && this._imageProcessingObserver && this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver), this._imageProcessingConfiguration && (this.imageProcessingConfiguration.applyByPostProcess = !1) } , k([Ce()], t.prototype, "_fromLinearSpace", void 0), t }(Ba), ws = function() { function e(e, t, i, n, r) { this.getWidth = e, this.getHeight = t, this.layer = i, this.layerType = n, this.createRenderTargetTextureProvider = r } return Object.defineProperty(e.prototype, "isFixedFoveationSupported", { get: function() { return "XRWebGLLayer" == this.layerType && "number" == typeof this.layer.fixedFoveation }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "fixedFoveation", { get: function() { return this.isFixedFoveationSupported ? this.layer.fixedFoveation : null }, set: function(e) { if (this.isFixedFoveationSupported) { var t = Math.max(0, Math.min(1, e || 0)); this.layer.fixedFoveation = t } }, enumerable: !1, configurable: !0 }), e }(), Bs = function() { function e(e, t) { this._scene = e, this.layerWrapper = t, this._renderTargetTextures = new Array, this._engine = e.getEngine() } return e.prototype._createInternalTexture = function(e, t) { var i = new Lt(this._engine,At.Unknown,!0); return i.width = e.width, i.height = e.height, i._hardwareTexture = new kt(t,this._engine._gl), i.isReady = !0, i } , e.prototype._createRenderTargetTexture = function(e, t, i, n, r, o) { if (!this._engine) throw new Error("Engine is disposed"); var a = { width: e, height: t } , s = o ? new rs(this._scene,a) : new ns("XR renderTargetTexture",a,this._scene) , l = s.renderTarget; if (!i && n || (l._framebuffer = i), n) if (o) l._colorTextureArray = n; else { var c = this._createInternalTexture(a, n); l.setTexture(c, 0), s._texture = c } return r && (o ? l._depthStencilTextureArray = r : l._depthStencilTexture = this._createInternalTexture(a, r)), s.disableRescaling(), "undefined" != typeof XRWebGLBinding && (s.skipInitialClear = !0), this._renderTargetTextures.push(s), s } , e.prototype._destroyRenderTargetTexture = function(e) { this._renderTargetTextures.splice(this._renderTargetTextures.indexOf(e), 1), e.dispose() } , e.prototype.getFramebufferDimensions = function() { return this._framebufferDimensions } , e.prototype.dispose = function() { this._renderTargetTextures.forEach((function(e) { return e.dispose() } )), this._renderTargetTextures.length = 0 } , e }(), Us = function(e) { function t(t) { var i = e.call(this, (function() { return t.framebufferWidth } ), (function() { return t.framebufferHeight } ), t, "XRWebGLLayer", (function(e) { return new Vs(e.scene,i) } )) || this; return i.layer = t, i } return U(t, e), t }(ws), Vs = function(e) { function t(t, i) { var n = e.call(this, t, i) || this; return n.layerWrapper = i, n._layer = i.layer, n._framebufferDimensions = { framebufferWidth: n._layer.framebufferWidth, framebufferHeight: n._layer.framebufferHeight }, n } return U(t, e), t.prototype.trySetViewportForView = function(e, t) { var i = this._layer.getViewport(t) , n = this._framebufferDimensions.framebufferWidth , r = this._framebufferDimensions.framebufferHeight; return e.x = i.x / n, e.y = i.y / r, e.width = i.width / n, e.height = i.height / r, !0 } , t.prototype.getRenderTargetTextureForEye = function(e) { var t = this._layer.framebufferWidth , i = this._layer.framebufferHeight , n = this._layer.framebuffer; return this._rtt && t === this._framebufferDimensions.framebufferWidth && i === this._framebufferDimensions.framebufferHeight && n === this._framebuffer || (this._rtt = this._createRenderTargetTexture(t, i, n), this._framebufferDimensions.framebufferWidth = t, this._framebufferDimensions.framebufferHeight = i, this._framebuffer = n), this._rtt } , t.prototype.getRenderTargetTextureForView = function(e) { return this.getRenderTargetTextureForEye(e.eye) } , t }(Bs), ks = function() { function e() {} return e.GetDefaults = function(t) { var i = new e; return i.canvasOptions = { antialias: !0, depth: !0, stencil: !t || t.isStencilEnable, alpha: !0, multiview: !1, framebufferScaleFactor: 1 }, i.newCanvasCssStyle = "position:absolute; bottom:0px;right:0px;z-index:10;width:90%;height:100%;background-color: #000000;", i } , e }(), Gs = function() { function e(e, t) { void 0 === t && (t = ks.GetDefaults()); var i = this; if (this._options = t, this._canvas = null, this._engine = null, this.xrLayer = null, this._xrLayerWrapper = null, this.onXRLayerInitObservable = new h, this._engine = e.scene.getEngine(), this._engine.onDisposeObservable.addOnce((function() { i._engine = null } )), t.canvasElement) this._setManagedOutputCanvas(t.canvasElement); else { var n = document.createElement("canvas"); n.style.cssText = this._options.newCanvasCssStyle || "position:absolute; bottom:0px;right:0px;", this._setManagedOutputCanvas(n) } e.onXRSessionInit.add((function() { i._addCanvas() } )), e.onXRSessionEnded.add((function() { i._removeCanvas() } )) } return e.prototype.dispose = function() { this._removeCanvas(), this._setManagedOutputCanvas(null) } , e.prototype.initializeXRLayerAsync = function(e) { return G(this, void 0, void 0, (function() { var t, i = this; return z(this, (function(n) { return t = function() { return i.xrLayer = new XRWebGLLayer(e,i.canvasContext,i._options.canvasOptions), i._xrLayerWrapper = new Us(i.xrLayer), i.onXRLayerInitObservable.notifyObservers(i.xrLayer), i.xrLayer } , this.canvasContext.makeXRCompatible ? [2, this.canvasContext.makeXRCompatible().then((function() {} ), (function() { gi.Warn("Error executing makeXRCompatible. This does not mean that the session will work incorrectly.") } )).then((function() { return t() } ))] : [2, Promise.resolve(t())] } )) } )) } , e.prototype._addCanvas = function() { var e = this; this._canvas && this._engine && this._canvas !== this._engine.getRenderingCanvas() && document.body.appendChild(this._canvas), this.xrLayer ? this._setCanvasSize(!0) : this.onXRLayerInitObservable.addOnce((function() { e._setCanvasSize(!0) } )) } , e.prototype._removeCanvas = function() { this._canvas && this._engine && document.body.contains(this._canvas) && this._canvas !== this._engine.getRenderingCanvas() && document.body.removeChild(this._canvas), this._setCanvasSize(!1) } , e.prototype._setCanvasSize = function(e, t) { void 0 === e && (e = !0), void 0 === t && (t = this._xrLayerWrapper), this._canvas && this._engine && (e ? t && (this._canvas !== this._engine.getRenderingCanvas() ? (this._canvas.style.width = t.getWidth() + "px", this._canvas.style.height = t.getHeight() + "px") : this._engine.setSize(t.getWidth(), t.getHeight())) : this._originalCanvasSize && (this._canvas !== this._engine.getRenderingCanvas() ? (this._canvas.style.width = this._originalCanvasSize.width + "px", this._canvas.style.height = this._originalCanvasSize.height + "px") : this._engine.setSize(this._originalCanvasSize.width, this._originalCanvasSize.height))) } , e.prototype._setManagedOutputCanvas = function(e) { this._removeCanvas(), e ? (this._originalCanvasSize = { width: e.offsetWidth, height: e.offsetHeight }, this._canvas = e, this.canvasContext = this._canvas.getContext("webgl2"), this.canvasContext || (this.canvasContext = this._canvas.getContext("webgl"))) : (this._canvas = null, this.canvasContext = null) } , e }(), zs = function(e) { function t(t) { var i = e.call(this, (function() { return t.framebufferWidth } ), (function() { return t.framebufferHeight } ), t, "XRWebGLLayer", (function(e) { return new Ws(e,i) } )) || this; return i.layer = t, i } return U(t, e), t }(ws), Ws = function(e) { function t(t, i) { var n = e.call(this, t.scene, i) || this; return n.layerWrapper = i, n._nativeRTTProvider = navigator.xr.getNativeRenderTargetProvider(t.session, n._createRenderTargetTexture.bind(n), n._destroyRenderTargetTexture.bind(n)), n._nativeLayer = i.layer, n } return U(t, e), t.prototype.trySetViewportForView = function(e) { return e.x = 0, e.y = 0, e.width = 1, e.height = 1, !0 } , t.prototype.getRenderTargetTextureForEye = function(e) { return this._nativeRTTProvider.getRenderTargetForEye(e) } , t.prototype.getRenderTargetTextureForView = function(e) { return this._nativeRTTProvider.getRenderTargetForEye(e.eye) } , t.prototype.getFramebufferDimensions = function() { return { framebufferWidth: this._nativeLayer.framebufferWidth, framebufferHeight: this._nativeLayer.framebufferHeight } } , t }(Bs), Hs = function() { function e(e) { this._nativeRenderTarget = navigator.xr.getWebXRRenderTarget(e.scene.getEngine()) } return e.prototype.initializeXRLayerAsync = function(e) { return G(this, void 0, void 0, (function() { return z(this, (function(t) { switch (t.label) { case 0: return [4, this._nativeRenderTarget.initializeXRLayerAsync(e)]; case 1: return t.sent(), this.xrLayer = this._nativeRenderTarget.xrLayer, [2, this.xrLayer] } } )) } )) } , e.prototype.dispose = function() {} , e }(), Xs = function() { function e(e) { var t = this; this.scene = e, this.currentTimestamp = -1, this.defaultHeightCompensation = 1.7, this.onXRFrameObservable = new h, this.onXRReferenceSpaceChanged = new h, this.onXRSessionEnded = new h, this.onXRSessionInit = new h, this.inXRFrameLoop = !1, this.inXRSession = !1, this._engine = e.getEngine(), this._onEngineDisposedObserver = this._engine.onDisposeObservable.addOnce((function() { t._engine = null } )), e.onDisposeObservable.addOnce((function() { t.dispose() } )) } return Object.defineProperty(e.prototype, "referenceSpace", { get: function() { return this._referenceSpace }, set: function(e) { this._referenceSpace = e, this.onXRReferenceSpaceChanged.notifyObservers(this._referenceSpace) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "sessionMode", { get: function() { return this._sessionMode }, enumerable: !1, configurable: !0 }), e.prototype.dispose = function() { var e; this.inXRSession && this.exitXRAsync(), this.onXRFrameObservable.clear(), this.onXRSessionEnded.clear(), this.onXRReferenceSpaceChanged.clear(), this.onXRSessionInit.clear(), null === (e = this._engine) || void 0 === e || e.onDisposeObservable.remove(this._onEngineDisposedObserver), this._engine = null } , e.prototype.exitXRAsync = function() { return this.session && this.inXRSession ? (this.inXRSession = !1, this.session.end().catch((function() { K.Warn("Could not end XR session.") } ))) : Promise.resolve() } , e.prototype.trySetViewportForView = function(e, t) { var i; return (null === (i = this._baseLayerRTTProvider) || void 0 === i ? void 0 : i.trySetViewportForView(e, t)) || !1 } , e.prototype.getRenderTargetTextureForEye = function(e) { var t; return (null === (t = this._baseLayerRTTProvider) || void 0 === t ? void 0 : t.getRenderTargetTextureForEye(e)) || null } , e.prototype.getRenderTargetTextureForView = function(e) { var t; return (null === (t = this._baseLayerRTTProvider) || void 0 === t ? void 0 : t.getRenderTargetTextureForView(e)) || null } , e.prototype.getWebXRRenderTarget = function(e) { var t = this.scene.getEngine(); return this._xrNavigator.xr.native ? new Hs(this) : ((e = e || ks.GetDefaults(t)).canvasElement = e.canvasElement || t.getRenderingCanvas() || void 0, new Gs(this,e)) } , e.prototype.initializeAsync = function() { return this._xrNavigator = navigator, this._xrNavigator.xr ? Promise.resolve() : Promise.reject("WebXR not available") } , e.prototype.initializeSessionAsync = function(e, t) { var i = this; return void 0 === e && (e = "immersive-vr"), void 0 === t && (t = {}), this._xrNavigator.xr.requestSession(e, t).then((function(t) { return i.session = t, i._sessionMode = e, i.onXRSessionInit.notifyObservers(t), i.inXRSession = !0, i.session.addEventListener("end", (function() { var e; i.inXRSession = !1, i.onXRSessionEnded.notifyObservers(null), i._engine && (i._engine.framebufferDimensionsObject = null, i._engine.restoreDefaultFramebuffer(), i._engine.customAnimationFrameRequester = null, i._engine._renderLoop()), i.isNative && (null === (e = i._baseLayerRTTProvider) || void 0 === e || e.dispose()), i._baseLayerRTTProvider = null, i._baseLayerWrapper = null } ), { once: !0 }), i.session } )) } , e.prototype.isSessionSupportedAsync = function(t) { return e.IsSessionSupportedAsync(t) } , e.prototype.resetReferenceSpace = function() { this.referenceSpace = this.baseReferenceSpace } , e.prototype.runXRRenderLoop = function() { var e, t = this; this.inXRSession && this._engine && (this._engine.customAnimationFrameRequester = { requestAnimationFrame: this.session.requestAnimationFrame.bind(this.session), renderFunction: function(e, i) { var n; t.inXRSession && t._engine && (t.currentFrame = i, t.currentTimestamp = e, i && (t.inXRFrameLoop = !0, t._engine.framebufferDimensionsObject = (null === (n = t._baseLayerRTTProvider) || void 0 === n ? void 0 : n.getFramebufferDimensions()) || null, t.onXRFrameObservable.notifyObservers(i), t._engine._renderLoop(), t._engine.framebufferDimensionsObject = null, t.inXRFrameLoop = !1)) } }, this._engine.framebufferDimensionsObject = (null === (e = this._baseLayerRTTProvider) || void 0 === e ? void 0 : e.getFramebufferDimensions()) || null, "undefined" != typeof window && window.cancelAnimationFrame && window.cancelAnimationFrame(this._engine._frameHandler), this._engine._renderLoop()) } , e.prototype.setReferenceSpaceTypeAsync = function(e) { var t = this; return void 0 === e && (e = "local-floor"), this.session.requestReferenceSpace(e).then((function(e) { return e } ), (function(e) { return K.Error("XR.requestReferenceSpace failed for the following reason: "), K.Error(e), K.Log('Defaulting to universally-supported "viewer" reference space type.'), t.session.requestReferenceSpace("viewer").then((function(e) { var i = new XRRigidTransform({ x: 0, y: -t.defaultHeightCompensation, z: 0 }); return e.getOffsetReferenceSpace(i) } ), (function(e) { throw K.Error(e), 'XR initialization failed: required "viewer" reference space type not supported.' } )) } )).then((function(e) { return t.session.requestReferenceSpace("viewer").then((function(i) { return t.viewerReferenceSpace = i, e } )) } )).then((function(e) { return t.referenceSpace = t.baseReferenceSpace = e, t.referenceSpace } )) } , e.prototype.updateRenderStateAsync = function(e) { return Promise.resolve(this.session.updateRenderState(e)) } , e.prototype._setBaseLayerWrapper = function(e) { var t, i; this.isNative && (null === (t = this._baseLayerRTTProvider) || void 0 === t || t.dispose()), this._baseLayerWrapper = e, this._baseLayerRTTProvider = (null === (i = this._baseLayerWrapper) || void 0 === i ? void 0 : i.createRenderTargetTextureProvider(this)) || null } , e.prototype.updateRenderState = function(e) { e.baseLayer && this._setBaseLayerWrapper(this.isNative ? new zs(e.baseLayer) : new Us(e.baseLayer)), this.session.updateRenderState(e) } , e.IsSessionSupportedAsync = function(e) { if (!navigator.xr) return Promise.resolve(!1); var t = navigator.xr.isSessionSupported || navigator.xr.supportsSession; return t ? t.call(navigator.xr, e).then((function(e) { var t = void 0 === e || e; return Promise.resolve(t) } )).catch((function(e) { return K.Warn(e), Promise.resolve(!1) } )) : Promise.resolve(!1) } , Object.defineProperty(e.prototype, "isNative", { get: function() { var e; return null !== (e = this._xrNavigator.xr.native) && void 0 !== e && e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "currentFrameRate", { get: function() { var e; return null === (e = this.session) || void 0 === e ? void 0 : e.frameRate }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "supportedFrameRates", { get: function() { var e; return null === (e = this.session) || void 0 === e ? void 0 : e.supportedFrameRates }, enumerable: !1, configurable: !0 }), e.prototype.updateTargetFrameRate = function(e) { return this.session.updateTargetFrameRate(e) } , e.prototype.runInXRFrame = function(e, t) { void 0 === t && (t = !0), this.inXRFrameLoop ? e() : !this.inXRSession && t || this.onXRFrameObservable.addOnce(e) } , Object.defineProperty(e.prototype, "isFixedFoveationSupported", { get: function() { var e; return (null === (e = this._baseLayerWrapper) || void 0 === e ? void 0 : e.isFixedFoveationSupported) || !1 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "fixedFoveation", { get: function() { var e; return (null === (e = this._baseLayerWrapper) || void 0 === e ? void 0 : e.fixedFoveation) || null }, set: function(e) { var t = Math.max(0, Math.min(1, e || 0)); this._baseLayerWrapper && (this._baseLayerWrapper.fixedFoveation = t) }, enumerable: !1, configurable: !0 }), e }(); function js(e) { var t = e.height || 2 , i = 0 === e.diameterTop ? 0 : e.diameterTop || e.diameter || 1 , n = 0 === e.diameterBottom ? 0 : e.diameterBottom || e.diameter || 1; i = i || 1e-5, n = n || 1e-5; var r, o = e.tessellation || 24, a = e.subdivisions || 1, s = !!e.hasRings, l = !!e.enclose, c = 0 === e.cap ? 0 : e.cap || Vr.CAP_ALL, u = e.arc && (e.arc <= 0 || e.arc > 1) ? 1 : e.arc || 1, h = 0 === e.sideOrientation ? 0 : e.sideOrientation || $n.DEFAULTSIDE, d = e.faceUV || new Array(3), p = e.faceColors, f = 2 + (1 + (1 !== u && l ? 2 : 0)) * (s ? a : 1); for (r = 0; r < f; r++) p && void 0 === p[r] && (p[r] = new N(1,1,1,1)); for (r = 0; r < f; r++) d && void 0 === d[r] && (d[r] = new R(0,0,1,1)); var _, m, g, v, y, b, T = new Array, E = new Array, S = new Array, C = new Array, P = new Array, M = 2 * Math.PI * u / o, I = (n - i) / 2 / t, O = x.Zero(), D = x.Zero(), L = x.Zero(), F = x.Zero(), w = x.Zero(), B = vn.Y, U = 1, V = 1, k = 0, G = 0; for (v = 0; v <= a; v++) for (g = ((m = v / a) * (i - n) + n) / 2, U = s && 0 !== v && v !== a ? 2 : 1, b = 0; b < U; b++) { for (s && (V += b), l && (V += 2 * b), y = 0; y <= o; y++) _ = y * M, O.x = Math.cos(-_) * g, O.y = -t / 2 + m * t, O.z = Math.sin(-_) * g, 0 === i && v === a ? (D.x = S[S.length - 3 * (o + 1)], D.y = S[S.length - 3 * (o + 1) + 1], D.z = S[S.length - 3 * (o + 1) + 2]) : (D.x = O.x, D.z = O.z, D.y = Math.sqrt(D.x * D.x + D.z * D.z) * I, D.normalize()), 0 === y && (L.copyFrom(O), F.copyFrom(D)), E.push(O.x, O.y, O.z), S.push(D.x, D.y, D.z), G = s ? k !== V ? d[V].y : d[V].w : d[V].y + (d[V].w - d[V].y) * m, C.push(d[V].x + (d[V].z - d[V].x) * y / o, pr.UseOpenGLOrientationForUV ? 1 - G : G), p && P.push(p[V].r, p[V].g, p[V].b, p[V].a); 1 !== u && l && (E.push(O.x, O.y, O.z), E.push(0, O.y, 0), E.push(0, O.y, 0), E.push(L.x, L.y, L.z), x.CrossToRef(B, D, w), w.normalize(), S.push(w.x, w.y, w.z, w.x, w.y, w.z), x.CrossToRef(F, B, w), w.normalize(), S.push(w.x, w.y, w.z, w.x, w.y, w.z), G = s ? k !== V ? d[V + 1].y : d[V + 1].w : d[V + 1].y + (d[V + 1].w - d[V + 1].y) * m, C.push(d[V + 1].x, pr.UseOpenGLOrientationForUV ? 1 - G : G), C.push(d[V + 1].z, pr.UseOpenGLOrientationForUV ? 1 - G : G), G = s ? k !== V ? d[V + 2].y : d[V + 2].w : d[V + 2].y + (d[V + 2].w - d[V + 2].y) * m, C.push(d[V + 2].x, pr.UseOpenGLOrientationForUV ? 1 - G : G), C.push(d[V + 2].z, pr.UseOpenGLOrientationForUV ? 1 - G : G), p && (P.push(p[V + 1].r, p[V + 1].g, p[V + 1].b, p[V + 1].a), P.push(p[V + 1].r, p[V + 1].g, p[V + 1].b, p[V + 1].a), P.push(p[V + 2].r, p[V + 2].g, p[V + 2].b, p[V + 2].a), P.push(p[V + 2].r, p[V + 2].g, p[V + 2].b, p[V + 2].a))), k !== V && (k = V) } var z = 1 !== u && l ? o + 4 : o; for (v = 0, V = 0; V < a; V++) { var W = 0 , H = 0 , X = 0 , j = 0; for (y = 0; y < o; y++) W = v * (z + 1) + y, H = (v + 1) * (z + 1) + y, X = v * (z + 1) + (y + 1), j = (v + 1) * (z + 1) + (y + 1), T.push(W, H, X), T.push(j, X, H); 1 !== u && l && (T.push(W + 2, H + 2, X + 2), T.push(j + 2, X + 2, H + 2), T.push(W + 4, H + 4, X + 4), T.push(j + 4, X + 4, H + 4)), v = s ? v + 2 : v + 1 } var Y = function(e) { var r = e ? i / 2 : n / 2; if (0 !== r) { var a, s, l, c = e ? d[f - 1] : d[0], h = null; p && (h = e ? p[f - 1] : p[0]); var _ = E.length / 3 , m = e ? t / 2 : -t / 2 , g = new x(0,m,0); E.push(g.x, g.y, g.z), S.push(0, e ? 1 : -1, 0); var v = c.y + .5 * (c.w - c.y); C.push(c.x + .5 * (c.z - c.x), pr.UseOpenGLOrientationForUV ? 1 - v : v), h && P.push(h.r, h.g, h.b, h.a); var y = new A(.5,.5); for (l = 0; l <= o; l++) { a = 2 * Math.PI * l * u / o; var b = Math.cos(-a) , R = Math.sin(-a); s = new x(b * r,m,R * r); var M = new A(b * y.x + .5,R * y.y + .5); E.push(s.x, s.y, s.z), S.push(0, e ? 1 : -1, 0); var I = c.y + (c.w - c.y) * M.y; C.push(c.x + (c.z - c.x) * M.x, pr.UseOpenGLOrientationForUV ? 1 - I : I), h && P.push(h.r, h.g, h.b, h.a) } for (l = 0; l < o; l++) e ? (T.push(_), T.push(_ + (l + 2)), T.push(_ + (l + 1))) : (T.push(_), T.push(_ + (l + 1)), T.push(_ + (l + 2))) } }; c !== Vr.CAP_START && c !== Vr.CAP_ALL || Y(!1), c !== Vr.CAP_END && c !== Vr.CAP_ALL || Y(!0), $n._ComputeSides(h, E, T, S, C, e.frontUVs, e.backUVs); var K = new $n; return K.indices = T, K.positions = E, K.normals = S, K.uvs = C, p && (K.colors = P), K } function Ys(e, t, i) { void 0 === t && (t = {}); var n = new Vr(e,i); return t.sideOrientation = Vr._GetDefaultSideOrientation(t.sideOrientation), n._originalBuilderSideOrientation = t.sideOrientation, js(t).applyToMesh(n, t.updatable), n } !function(e) { e[e.ENTERING_XR = 0] = "ENTERING_XR", e[e.EXITING_XR = 1] = "EXITING_XR", e[e.IN_XR = 2] = "IN_XR", e[e.NOT_IN_XR = 3] = "NOT_IN_XR" }(Ns || (Ns = {})), function(e) { e[e.NOT_TRACKING = 0] = "NOT_TRACKING", e[e.TRACKING_LOST = 1] = "TRACKING_LOST", e[e.TRACKING = 2] = "TRACKING" }(Ls || (Ls = {})); var Ks = { CreateCylinder: Ys }; function Qs(e) { for (var t = [], i = [], n = [], r = [], o = e.diameter || 1, a = e.thickness || .5, s = e.tessellation || 16, l = 0 === e.sideOrientation ? 0 : e.sideOrientation || $n.DEFAULTSIDE, c = s + 1, u = 0; u <= s; u++) for (var h = u / s, d = u * Math.PI * 2 / s - Math.PI / 2, p = P.Translation(o / 2, 0, 0).multiply(P.RotationY(d)), f = 0; f <= s; f++) { var _ = 1 - f / s , m = f * Math.PI * 2 / s + Math.PI , g = Math.cos(m) , v = Math.sin(m) , y = new x(g,v,0) , b = y.scale(a / 2) , T = new A(h,_); b = x.TransformCoordinates(b, p), y = x.TransformNormal(y, p), i.push(b.x, b.y, b.z), n.push(y.x, y.y, y.z), r.push(T.x, pr.UseOpenGLOrientationForUV ? 1 - T.y : T.y); var E = (u + 1) % c , S = (f + 1) % c; t.push(u * c + f), t.push(u * c + S), t.push(E * c + f), t.push(u * c + S), t.push(E * c + S), t.push(E * c + f) } $n._ComputeSides(l, i, t, n, r, e.frontUVs, e.backUVs); var R = new $n; return R.indices = t, R.positions = i, R.normals = n, R.uvs = r, R } function qs(e, t, i) { void 0 === t && (t = {}); var n = new Vr(e,i); return t.sideOrientation = Vr._GetDefaultSideOrientation(t.sideOrientation), n._originalBuilderSideOrientation = t.sideOrientation, Qs(t).applyToMesh(n, t.updatable), n } $n.CreateCylinder = js, Vr.CreateCylinder = function(e, t, i, n, r, o, a, s, l) { return void 0 !== a && a instanceof mn || (void 0 !== a && (l = s || Vr.DEFAULTSIDE, s = a), a = o, o = 1), Ys(e, { height: t, diameterTop: i, diameterBottom: n, tessellation: r, subdivisions: o, sideOrientation: l, updatable: s }, a) } ; var Zs = { CreateTorus: qs }; $n.CreateTorus = Qs, Vr.CreateTorus = function(e, t, i, n, r, o, a) { return qs(e, { diameter: t, thickness: i, tessellation: n, sideOrientation: a, updatable: o }, r) } , Vr._GroundMeshParser = function(e, t) { return Js.Parse(e, t) } ; var Js = function(e) { function t(t, i) { var n = e.call(this, t, i) || this; return n.generateOctree = !1, n } return U(t, e), t.prototype.getClassName = function() { return "GroundMesh" } , Object.defineProperty(t.prototype, "subdivisions", { get: function() { return Math.min(this._subdivisionsX, this._subdivisionsY) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "subdivisionsX", { get: function() { return this._subdivisionsX }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "subdivisionsY", { get: function() { return this._subdivisionsY }, enumerable: !1, configurable: !0 }), t.prototype.optimize = function(e, t) { void 0 === t && (t = 32), this._subdivisionsX = e, this._subdivisionsY = e, this.subdivide(e), this.createOrUpdateSubmeshesOctree && this.createOrUpdateSubmeshesOctree(t) } , t.prototype.getHeightAtCoordinates = function(e, t) { var i = this.getWorldMatrix() , n = I.Matrix[5]; i.invertToRef(n); var r = I.Vector3[8]; if (x.TransformCoordinatesFromFloatsToRef(e, 0, t, n, r), e = r.x, t = r.z, e < this._minX || e > this._maxX || t < this._minZ || t > this._maxZ) return this.position.y; this._heightQuads && 0 != this._heightQuads.length || (this._initHeightQuads(), this._computeHeightQuads()); var o = this._getFacetAt(e, t) , a = -(o.x * e + o.z * t + o.w) / o.y; return x.TransformCoordinatesFromFloatsToRef(0, a, 0, i, r), r.y } , t.prototype.getNormalAtCoordinates = function(e, t) { var i = new x(0,1,0); return this.getNormalAtCoordinatesToRef(e, t, i), i } , t.prototype.getNormalAtCoordinatesToRef = function(e, t, i) { var n = this.getWorldMatrix() , r = I.Matrix[5]; n.invertToRef(r); var o = I.Vector3[8]; if (x.TransformCoordinatesFromFloatsToRef(e, 0, t, r, o), e = o.x, t = o.z, e < this._minX || e > this._maxX || t < this._minZ || t > this._maxZ) return this; this._heightQuads && 0 != this._heightQuads.length || (this._initHeightQuads(), this._computeHeightQuads()); var a = this._getFacetAt(e, t); return x.TransformNormalFromFloatsToRef(a.x, a.y, a.z, n, i), this } , t.prototype.updateCoordinateHeights = function() { return this._heightQuads && 0 != this._heightQuads.length || this._initHeightQuads(), this._computeHeightQuads(), this } , t.prototype._getFacetAt = function(e, t) { var i = Math.floor((e + this._maxX) * this._subdivisionsX / this._width) , n = Math.floor(-(t + this._maxZ) * this._subdivisionsY / this._height + this._subdivisionsY) , r = this._heightQuads[n * this._subdivisionsX + i]; return t < r.slope.x * e + r.slope.y ? r.facet1 : r.facet2 } , t.prototype._initHeightQuads = function() { var e = this._subdivisionsX , t = this._subdivisionsY; this._heightQuads = new Array; for (var i = 0; i < t; i++) for (var n = 0; n < e; n++) { var r = { slope: A.Zero(), facet1: new R(0,0,0,0), facet2: new R(0,0,0,0) }; this._heightQuads[i * e + n] = r } return this } , t.prototype._computeHeightQuads = function() { var e = this.getVerticesData(Bi.PositionKind); if (!e) return this; for (var t = I.Vector3[3], i = I.Vector3[2], n = I.Vector3[1], r = I.Vector3[0], o = I.Vector3[4], a = I.Vector3[5], s = I.Vector3[6], l = I.Vector3[7], c = I.Vector3[8], u = 0, h = 0, d = 0, p = 0, f = 0, _ = 0, m = 0, g = this._subdivisionsX, v = this._subdivisionsY, y = 0; y < v; y++) for (var b = 0; b < g; b++) { u = 3 * b, h = y * (g + 1) * 3, d = (y + 1) * (g + 1) * 3, t.x = e[h + u], t.y = e[h + u + 1], t.z = e[h + u + 2], i.x = e[h + u + 3], i.y = e[h + u + 4], i.z = e[h + u + 5], n.x = e[d + u], n.y = e[d + u + 1], n.z = e[d + u + 2], r.x = e[d + u + 3], r.y = e[d + u + 4], r.z = e[d + u + 5], p = (r.z - t.z) / (r.x - t.x), f = t.z - p * t.x, i.subtractToRef(t, o), n.subtractToRef(t, a), r.subtractToRef(t, s), x.CrossToRef(s, a, l), x.CrossToRef(o, s, c), l.normalize(), c.normalize(), _ = -(l.x * t.x + l.y * t.y + l.z * t.z), m = -(c.x * i.x + c.y * i.y + c.z * i.z); var T = this._heightQuads[y * g + b]; T.slope.copyFromFloats(p, f), T.facet1.copyFromFloats(l.x, l.y, l.z, _), T.facet2.copyFromFloats(c.x, c.y, c.z, m) } return this } , t.prototype.serialize = function(t) { e.prototype.serialize.call(this, t), t.subdivisionsX = this._subdivisionsX, t.subdivisionsY = this._subdivisionsY, t.minX = this._minX, t.maxX = this._maxX, t.minZ = this._minZ, t.maxZ = this._maxZ, t.width = this._width, t.height = this._height } , t.Parse = function(e, i) { var n = new t(e.name,i); return n._subdivisionsX = e.subdivisionsX || 1, n._subdivisionsY = e.subdivisionsY || 1, n._minX = e.minX, n._maxX = e.maxX, n._minZ = e.minZ, n._maxZ = e.maxZ, n._width = e.width, n._height = e.height, n } , t }(Vr); function $s(e) { var t, i, n = [], r = [], o = [], a = [], s = e.width || 1, l = e.height || 1, c = e.subdivisionsX || e.subdivisions || 1, u = e.subdivisionsY || e.subdivisions || 1; for (t = 0; t <= u; t++) for (i = 0; i <= c; i++) { var h = new x(i * s / c - s / 2,0,(u - t) * l / u - l / 2) , d = new x(0,1,0); r.push(h.x, h.y, h.z), o.push(d.x, d.y, d.z), a.push(i / c, pr.UseOpenGLOrientationForUV ? t / u : 1 - t / u) } for (t = 0; t < u; t++) for (i = 0; i < c; i++) n.push(i + 1 + (t + 1) * (c + 1)), n.push(i + 1 + t * (c + 1)), n.push(i + t * (c + 1)), n.push(i + (t + 1) * (c + 1)), n.push(i + 1 + (t + 1) * (c + 1)), n.push(i + t * (c + 1)); var p = new $n; return p.indices = n, p.positions = r, p.normals = o, p.uvs = a, p } function el(e) { var t, i, n, r, o = void 0 !== e.xmin && null !== e.xmin ? e.xmin : -1, a = void 0 !== e.zmin && null !== e.zmin ? e.zmin : -1, s = void 0 !== e.xmax && null !== e.xmax ? e.xmax : 1, l = void 0 !== e.zmax && null !== e.zmax ? e.zmax : 1, c = e.subdivisions || { w: 1, h: 1 }, u = e.precision || { w: 1, h: 1 }, h = new Array, d = new Array, p = new Array, f = new Array; c.h = c.h < 1 ? 1 : c.h, c.w = c.w < 1 ? 1 : c.w, u.w = u.w < 1 ? 1 : u.w, u.h = u.h < 1 ? 1 : u.h; var _ = (s - o) / c.w , m = (l - a) / c.h; function g(e, n, r, o) { var a = d.length / 3 , s = u.w + 1; for (t = 0; t < u.h; t++) for (i = 0; i < u.w; i++) { var l = [a + i + t * s, a + (i + 1) + t * s, a + (i + 1) + (t + 1) * s, a + i + (t + 1) * s]; h.push(l[1]), h.push(l[2]), h.push(l[3]), h.push(l[0]), h.push(l[1]), h.push(l[3]) } var c = x.Zero() , _ = new x(0,1,0); for (t = 0; t <= u.h; t++) for (c.z = t * (o - n) / u.h + n, i = 0; i <= u.w; i++) c.x = i * (r - e) / u.w + e, c.y = 0, d.push(c.x, c.y, c.z), p.push(_.x, _.y, _.z), f.push(i / u.w, t / u.h) } for (n = 0; n < c.h; n++) for (r = 0; r < c.w; r++) g(o + r * _, a + n * m, o + (r + 1) * _, a + (n + 1) * m); var v = new $n; return v.indices = h, v.positions = d, v.normals = p, v.uvs = f, v } function tl(e) { var t, i, n = [], r = [], o = [], a = [], s = e.colorFilter || new D(.3,.59,.11), l = e.alphaFilter || 0, c = !1; if (e.minHeight > e.maxHeight) { c = !0; var u = e.maxHeight; e.maxHeight = e.minHeight, e.minHeight = u } for (t = 0; t <= e.subdivisions; t++) for (i = 0; i <= e.subdivisions; i++) { var h = new x(i * e.width / e.subdivisions - e.width / 2,0,(e.subdivisions - t) * e.height / e.subdivisions - e.height / 2) , d = 4 * (((h.x + e.width / 2) / e.width * (e.bufferWidth - 1) | 0) + ((1 - (h.z + e.height / 2) / e.height) * (e.bufferHeight - 1) | 0) * e.bufferWidth) , p = e.buffer[d] / 255 , f = e.buffer[d + 1] / 255 , _ = e.buffer[d + 2] / 255 , g = e.buffer[d + 3] / 255; c && (p = 1 - p, f = 1 - f, _ = 1 - _); var v = p * s.r + f * s.g + _ * s.b; h.y = g >= l ? e.minHeight + (e.maxHeight - e.minHeight) * v : e.minHeight - m, r.push(h.x, h.y, h.z), o.push(0, 0, 0), a.push(i / e.subdivisions, 1 - t / e.subdivisions) } for (t = 0; t < e.subdivisions; t++) for (i = 0; i < e.subdivisions; i++) { var y = i + 1 + (t + 1) * (e.subdivisions + 1) , b = i + 1 + t * (e.subdivisions + 1) , T = i + t * (e.subdivisions + 1) , E = i + (t + 1) * (e.subdivisions + 1) , S = r[3 * y + 1] >= e.minHeight , A = r[3 * b + 1] >= e.minHeight , R = r[3 * T + 1] >= e.minHeight; S && A && R && (n.push(y), n.push(b), n.push(T)), r[3 * E + 1] >= e.minHeight && S && R && (n.push(E), n.push(y), n.push(T)) } $n.ComputeNormals(r, n, o); var C = new $n; return C.indices = n, C.positions = r, C.normals = o, C.uvs = a, C } function il(e, t, i) { void 0 === t && (t = {}); var n = new Js(e,i); return n._setReady(!1), n._subdivisionsX = t.subdivisionsX || t.subdivisions || 1, n._subdivisionsY = t.subdivisionsY || t.subdivisions || 1, n._width = t.width || 1, n._height = t.height || 1, n._maxX = n._width / 2, n._maxZ = n._height / 2, n._minX = -n._maxX, n._minZ = -n._maxZ, $s(t).applyToMesh(n, t.updatable), n._setReady(!0), n } function nl(e, t, i) { void 0 === i && (i = null); var n = new Vr(e,i); return el(t).applyToMesh(n, t.updatable), n } function rl(e, t, i, n) { void 0 === i && (i = {}), void 0 === n && (n = null); var r = i.width || 10 , o = i.height || 10 , a = i.subdivisions || 1 , s = i.minHeight || 0 , l = i.maxHeight || 1 , c = i.colorFilter || new D(.3,.59,.11) , u = i.alphaFilter || 0 , h = i.updatable , d = i.onReady; n = n || E.LastCreatedScene; var p = new Js(e,n); return p._subdivisionsX = a, p._subdivisionsY = a, p._width = r, p._height = o, p._maxX = p._width / 2, p._maxZ = p._height / 2, p._minX = -p._maxX, p._minZ = -p._maxZ, p._setReady(!1), gi.LoadImage(t, (function(e) { var t = e.width , i = e.height; if (!n.isDisposed) { var f = null == n ? void 0 : n.getEngine().resizeImageBitmap(e, t, i); tl({ width: r, height: o, subdivisions: a, minHeight: s, maxHeight: l, colorFilter: c, buffer: f, bufferWidth: t, bufferHeight: i, alphaFilter: u }).applyToMesh(p, h), d && d(p), p._setReady(!0) } } ), (function() {} ), n.offlineProvider), p } var ol = { CreateGround: il, CreateGroundFromHeightMap: rl, CreateTiledGround: nl }; $n.CreateGround = $s, $n.CreateTiledGround = el, $n.CreateGroundFromHeightMap = tl, Vr.CreateGround = function(e, t, i, n, r, o) { return il(e, { width: t, height: i, subdivisions: n, updatable: o }, r) } , Vr.CreateTiledGround = function(e, t, i, n, r, o, a, s, l) { return nl(e, { xmin: t, zmin: i, xmax: n, zmax: r, subdivisions: o, precision: a, updatable: l }, s) } , Vr.CreateGroundFromHeightMap = function(e, t, i, n, r, o, a, s, l, c, u) { return rl(e, t, { width: i, height: n, subdivisions: r, minHeight: o, maxHeight: a, updatable: l, onReady: c, alphaFilter: u }, s) } ; var al, sl = function() { function e(t, i) { if (void 0 === i && (i = null), this.scene = t, this._pointerDownOnMeshAsked = !1, this._isActionableMesh = !1, this._teleportationRequestInitiated = !1, this._teleportationBackRequestInitiated = !1, this._rotationRightAsked = !1, this._rotationLeftAsked = !1, this._dpadPressed = !0, this._activePointer = !1, this._id = e._IdCounter++, i) this._gazeTracker = i.clone("gazeTracker"); else { this._gazeTracker = qs("gazeTracker", { diameter: .0035, thickness: .0025, tessellation: 20, updatable: !1 }, t), this._gazeTracker.bakeCurrentTransformIntoVertices(), this._gazeTracker.isPickable = !1, this._gazeTracker.isVisible = !1; var n = new Os("targetMat",t); n.specularColor = D.Black(), n.emissiveColor = new D(.7,.7,.7), n.backFaceCulling = !1, this._gazeTracker.material = n } } return e.prototype._getForwardRay = function(e) { return new _o(x.Zero(),new x(0,0,e)) } , e.prototype._selectionPointerDown = function() { this._pointerDownOnMeshAsked = !0, this._currentHit && this.scene.simulatePointerDown(this._currentHit, { pointerId: this._id }) } , e.prototype._selectionPointerUp = function() { this._currentHit && this.scene.simulatePointerUp(this._currentHit, { pointerId: this._id }), this._pointerDownOnMeshAsked = !1 } , e.prototype._activatePointer = function() { this._activePointer = !0 } , e.prototype._deactivatePointer = function() { this._activePointer = !1 } , e.prototype._updatePointerDistance = function(e) { void 0 === e && (e = 100) } , e.prototype.dispose = function() { this._interactionsEnabled = !1, this._teleportationEnabled = !1, this._gazeTracker && this._gazeTracker.dispose() } , e._IdCounter = 0, e }(), ll = function(e) { function t(t, i, n) { var r = e.call(this, i, n) || this; r.webVRController = t, r._laserPointer = Ys("laserPointer", { updatable: !1, height: 1, diameterTop: .004, diameterBottom: 2e-4, tessellation: 20, subdivisions: 1 }, i); var o = new Os("laserPointerMat",i); if (o.emissiveColor = new D(.7,.7,.7), o.alpha = .6, r._laserPointer.material = o, r._laserPointer.rotation.x = Math.PI / 2, r._laserPointer.position.z = -.5, r._laserPointer.isVisible = !1, r._laserPointer.isPickable = !1, !t.mesh) { var a = new Vr("preloadControllerMesh",i) , s = new Vr(Ra.POINTING_POSE,i); s.rotation.x = -.7, a.addChild(s), t.attachToMesh(a) } return r._setLaserPointerParent(t.mesh), r._meshAttachedObserver = t._meshAttachedObservable.add((function(e) { r._setLaserPointerParent(e) } )), r } return U(t, e), t.prototype._getForwardRay = function(e) { return this.webVRController.getForwardRay(e) } , t.prototype._activatePointer = function() { e.prototype._activatePointer.call(this), this._laserPointer.isVisible = !0 } , t.prototype._deactivatePointer = function() { e.prototype._deactivatePointer.call(this), this._laserPointer.isVisible = !1 } , t.prototype._setLaserPointerColor = function(e) { this._laserPointer.material.emissiveColor = e } , t.prototype._setLaserPointerLightingDisabled = function(e) { this._laserPointer.material.disableLighting = e } , t.prototype._setLaserPointerParent = function(e) { var t = function(e) { e.isPickable = !1, e.getChildMeshes().forEach((function(e) { t(e) } )) }; t(e); var i = e.getChildren(void 0, !1) , n = e; this.webVRController._pointingPoseNode = null; for (var r = 0; r < i.length; r++) if (i[r].name && i[r].name.indexOf(Ra.POINTING_POSE) >= 0) { n = i[r], this.webVRController._pointingPoseNode = n; break } this._laserPointer.parent = n } , t.prototype._updatePointerDistance = function(e) { void 0 === e && (e = 100), this._laserPointer.scaling.y = e, this._laserPointer.position.z = -e / 2 } , t.prototype.dispose = function() { e.prototype.dispose.call(this), this._laserPointer.dispose(), this._meshAttachedObserver && this.webVRController._meshAttachedObservable.remove(this._meshAttachedObserver) } , t }(sl), cl = function(e) { function t(t, i) { var n = e.call(this, i) || this; return n._getCamera = t, n } return U(t, e), t.prototype._getForwardRay = function(e) { var t = this._getCamera(); return t ? t.getForwardRay(e) : new _o(x.Zero(),x.Forward()) } , t }(sl), ul = function() {}, hl = function() { function e(t, i) { void 0 === i && (i = {}); var n = this; if (this.webVROptions = i, this._webVRsupported = !1, this._webVRready = !1, this._webVRrequesting = !1, this._webVRpresenting = !1, this._fullscreenVRpresenting = !1, this.enableGazeEvenWhenNoPointerLock = !1, this.exitVROnDoubleTap = !0, this.onEnteringVRObservable = new h, this.onAfterEnteringVRObservable = new h, this.onExitingVRObservable = new h, this.onControllerMeshLoadedObservable = new h, this._useCustomVRButton = !1, this._teleportationRequested = !1, this._teleportActive = !1, this._floorMeshesCollection = [], this._teleportationMode = e.TELEPORTATIONMODE_CONSTANTTIME, this._teleportationTime = 122, this._teleportationSpeed = 20, this._rotationAllowed = !0, this._teleportBackwardsVector = new x(0,-1,-1), this._isDefaultTeleportationTarget = !0, this._teleportationFillColor = "#444444", this._teleportationBorderColor = "#FFFFFF", this._rotationAngle = 0, this._haloCenter = new x(0,0,0), this._padSensibilityUp = .65, this._padSensibilityDown = .35, this._leftController = null, this._rightController = null, this._gazeColor = new D(.7,.7,.7), this._laserColor = new D(.7,.7,.7), this._pickedLaserColor = new D(.2,.2,1), this._pickedGazeColor = new D(0,0,1), this.onNewMeshSelected = new h, this.onMeshSelectedWithController = new h, this.onNewMeshPicked = new h, this.onBeforeCameraTeleport = new h, this.onAfterCameraTeleport = new h, this.onSelectedMeshUnselected = new h, this.teleportationEnabled = !0, this._teleportationInitialized = !1, this._interactionsEnabled = !1, this._interactionsRequested = !1, this._displayGaze = !0, this._displayLaserPointer = !0, this.updateGazeTrackerScale = !0, this.updateGazeTrackerColor = !0, this.updateControllerLaserColor = !0, this.requestPointerLockOnFullScreen = !0, this.xrTestDone = !1, this._onResize = function() { n._moveButtonToBottomRight(), n._fullscreenVRpresenting && n._webVRready && n.exitVR() } , this._onFullscreenChange = function() { var e = document; void 0 !== e.fullscreen ? n._fullscreenVRpresenting = document.fullscreen : void 0 !== e.mozFullScreen ? n._fullscreenVRpresenting = e.mozFullScreen : void 0 !== e.webkitIsFullScreen ? n._fullscreenVRpresenting = e.webkitIsFullScreen : void 0 !== e.msIsFullScreen ? n._fullscreenVRpresenting = e.msIsFullScreen : void 0 !== document.msFullscreenElement && (n._fullscreenVRpresenting = document.msFullscreenElement), !n._fullscreenVRpresenting && n._inputElement && (n.exitVR(), !n._useCustomVRButton && n._btnVR && (n._btnVR.style.top = n._inputElement.offsetTop + n._inputElement.offsetHeight - 70 + "px", n._btnVR.style.left = n._inputElement.offsetLeft + n._inputElement.offsetWidth - 100 + "px", n._updateButtonVisibility())) } , this._cachedAngularSensibility = { angularSensibilityX: null, angularSensibilityY: null, angularSensibility: null }, this._beforeRender = function() { n._leftController && n._leftController._activePointer && n._castRayAndSelectObject(n._leftController), n._rightController && n._rightController._activePointer && n._castRayAndSelectObject(n._rightController), n._noControllerIsActive && (n._scene.getEngine().isPointerLock || n.enableGazeEvenWhenNoPointerLock) ? n._castRayAndSelectObject(n._cameraGazer) : n._cameraGazer._gazeTracker.isVisible = !1 } , this._onNewGamepadConnected = function(e) { if (e.type !== zo.POSE_ENABLED) e.leftStick && e.onleftstickchanged((function(e) { n._teleportationInitialized && n.teleportationEnabled && (!n._leftController && !n._rightController || n._leftController && !n._leftController._activePointer && n._rightController && !n._rightController._activePointer) && (n._checkTeleportWithRay(e, n._cameraGazer), n._checkTeleportBackwards(e, n._cameraGazer)) } )), e.rightStick && e.onrightstickchanged((function(e) { n._teleportationInitialized && n._checkRotate(e, n._cameraGazer) } )), e.type === zo.XBOX && (e.onbuttondown((function(e) { n._interactionsEnabled && e === Sa.A && n._cameraGazer._selectionPointerDown() } )), e.onbuttonup((function(e) { n._interactionsEnabled && e === Sa.A && n._cameraGazer._selectionPointerUp() } ))); else { var t = e , i = new ll(t,n._scene,n._cameraGazer._gazeTracker); "right" === t.hand || n._leftController && n._leftController.webVRController != t ? n._rightController = i : n._leftController = i, n._tryEnableInteractionOnController(i) } } , this._tryEnableInteractionOnController = function(e) { n._interactionsRequested && !e._interactionsEnabled && n._enableInteractionOnController(e), n._teleportationRequested && !e._teleportationEnabled && n._enableTeleportationOnController(e) } , this._onNewGamepadDisconnected = function(e) { e instanceof _s && ("left" === e.hand && null != n._leftController && (n._leftController.dispose(), n._leftController = null), "right" === e.hand && null != n._rightController && (n._rightController.dispose(), n._rightController = null)) } , this._workingVector = x.Zero(), this._workingQuaternion = C.Identity(), this._workingMatrix = P.Identity(), K.Warn("WebVR is deprecated. Please avoid using this experience helper and use the WebXR experience helper instead"), this._scene = t, this._inputElement = t.getEngine().getInputElement(), "getVRDisplays"in navigator || void 0 !== i.useXR || (i.useXR = !0), void 0 === i.createFallbackVRDeviceOrientationFreeCamera && (i.createFallbackVRDeviceOrientationFreeCamera = !0), void 0 === i.createDeviceOrientationCamera && (i.createDeviceOrientationCamera = !0), void 0 === i.laserToggle && (i.laserToggle = !0), void 0 === i.defaultHeight && (i.defaultHeight = 1.7), i.useCustomVRButton && (this._useCustomVRButton = !0, i.customVRButton && (this._btnVR = i.customVRButton)), i.rayLength && (this._rayLength = i.rayLength), this._defaultHeight = i.defaultHeight, i.positionScale && (this._rayLength *= i.positionScale, this._defaultHeight *= i.positionScale), this._hasEnteredVR = !1, this._scene.activeCamera ? this._position = this._scene.activeCamera.position.clone() : this._position = new x(0,this._defaultHeight,0), i.createDeviceOrientationCamera || !this._scene.activeCamera) { if (this._deviceOrientationCamera = new ma("deviceOrientationVRHelper",this._position.clone(),t), this._scene.activeCamera && (this._deviceOrientationCamera.minZ = this._scene.activeCamera.minZ, this._deviceOrientationCamera.maxZ = this._scene.activeCamera.maxZ, this._scene.activeCamera instanceof da && this._scene.activeCamera.rotation)) { var r = this._scene.activeCamera; r.rotationQuaternion ? this._deviceOrientationCamera.rotationQuaternion.copyFrom(r.rotationQuaternion) : this._deviceOrientationCamera.rotationQuaternion.copyFrom(C.RotationYawPitchRoll(r.rotation.y, r.rotation.x, r.rotation.z)), this._deviceOrientationCamera.rotation = r.rotation.clone() } this._scene.activeCamera = this._deviceOrientationCamera, this._inputElement && this._scene.activeCamera.attachControl() } else this._existingCamera = this._scene.activeCamera; this.webVROptions.useXR && navigator.xr ? Xs.IsSessionSupportedAsync("immersive-vr").then((function(e) { e ? (K.Log("Using WebXR. It is recommended to use the WebXRDefaultExperience directly"), t.createDefaultXRExperienceAsync({ floorMeshes: i.floorMeshes || [] }).then((function(e) { n.xr = e, n.xrTestDone = !0, n._cameraGazer = new cl((function() { return n.xr.baseExperience.camera } ),t), n.xr.baseExperience.onStateChangedObservable.add((function(e) { switch (e) { case Ns.ENTERING_XR: n.onEnteringVRObservable.notifyObservers(n), n._interactionsEnabled || n.xr.pointerSelection.detach(), n.xr.pointerSelection.displayLaserPointer = n._displayLaserPointer; break; case Ns.EXITING_XR: n.onExitingVRObservable.notifyObservers(n), n._scene.getEngine().resize(); break; case Ns.IN_XR: n._hasEnteredVR = !0; break; case Ns.NOT_IN_XR: n._hasEnteredVR = !1 } } )) } ))) : n._completeVRInit(t, i) } )) : this._completeVRInit(t, i) } return Object.defineProperty(e.prototype, "onEnteringVR", { get: function() { return this.onEnteringVRObservable }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "onExitingVR", { get: function() { return this.onExitingVRObservable }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "onControllerMeshLoaded", { get: function() { return this.onControllerMeshLoadedObservable }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "teleportationTarget", { get: function() { return this._teleportationTarget }, set: function(e) { e && (e.name = "teleportationTarget", this._isDefaultTeleportationTarget = !1, this._teleportationTarget = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "gazeTrackerMesh", { get: function() { return this._cameraGazer._gazeTracker }, set: function(e) { e && (this._cameraGazer._gazeTracker && this._cameraGazer._gazeTracker.dispose(), this._leftController && this._leftController._gazeTracker && this._leftController._gazeTracker.dispose(), this._rightController && this._rightController._gazeTracker && this._rightController._gazeTracker.dispose(), this._cameraGazer._gazeTracker = e, this._cameraGazer._gazeTracker.bakeCurrentTransformIntoVertices(), this._cameraGazer._gazeTracker.isPickable = !1, this._cameraGazer._gazeTracker.isVisible = !1, this._cameraGazer._gazeTracker.name = "gazeTracker", this._leftController && (this._leftController._gazeTracker = this._cameraGazer._gazeTracker.clone("gazeTracker")), this._rightController && (this._rightController._gazeTracker = this._cameraGazer._gazeTracker.clone("gazeTracker"))) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "leftControllerGazeTrackerMesh", { get: function() { return this._leftController ? this._leftController._gazeTracker : null }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "rightControllerGazeTrackerMesh", { get: function() { return this._rightController ? this._rightController._gazeTracker : null }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "displayGaze", { get: function() { return this._displayGaze }, set: function(e) { this._displayGaze = e, e || (this._cameraGazer._gazeTracker.isVisible = !1, this._leftController && (this._leftController._gazeTracker.isVisible = !1), this._rightController && (this._rightController._gazeTracker.isVisible = !1)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "displayLaserPointer", { get: function() { return this._displayLaserPointer }, set: function(e) { this._displayLaserPointer = e, e ? (this._rightController && this._rightController._activatePointer(), this._leftController && this._leftController._activatePointer()) : (this._rightController && (this._rightController._deactivatePointer(), this._rightController._gazeTracker.isVisible = !1), this._leftController && (this._leftController._deactivatePointer(), this._leftController._gazeTracker.isVisible = !1)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "deviceOrientationCamera", { get: function() { return this._deviceOrientationCamera }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "currentVRCamera", { get: function() { return this._webVRready ? this._webVRCamera : this._scene.activeCamera }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "webVRCamera", { get: function() { return this._webVRCamera }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "vrDeviceOrientationCamera", { get: function() { return this._vrDeviceOrientationCamera }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "vrButton", { get: function() { return this._btnVR }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "_teleportationRequestInitiated", { get: function() { return this._cameraGazer._teleportationRequestInitiated || null !== this._leftController && this._leftController._teleportationRequestInitiated || null !== this._rightController && this._rightController._teleportationRequestInitiated }, enumerable: !1, configurable: !0 }), e.prototype._completeVRInit = function(e, t) { var i = this; if (this.xrTestDone = !0, t.createFallbackVRDeviceOrientationFreeCamera && (t.useMultiview && (t.vrDeviceOrientationCameraMetrics || (t.vrDeviceOrientationCameraMetrics = ts.GetDefault()), t.vrDeviceOrientationCameraMetrics.multiviewEnabled = !0), this._vrDeviceOrientationCamera = new us("VRDeviceOrientationVRHelper",this._position,this._scene,!0,t.vrDeviceOrientationCameraMetrics), this._vrDeviceOrientationCamera.angularSensibility = Number.MAX_VALUE), this._webVRCamera = new fs("WebVRHelper",this._position,this._scene,t), this._webVRCamera.useStandingMatrix(), this._cameraGazer = new cl((function() { return i.currentVRCamera } ),e), !this._useCustomVRButton) { this._btnVR = document.createElement("BUTTON"), this._btnVR.className = "babylonVRicon", this._btnVR.id = "babylonVRiconbtn", this._btnVR.title = "Click to switch to VR"; var n = ".babylonVRicon { position: absolute; right: 20px; height: 50px; width: 80px; background-color: rgba(51,51,51,0.7); background-image: url(" + (window.SVGSVGElement ? "data:image/svg+xml;charset=UTF-8,%3Csvg%20xmlns%3D%22http%3A//www.w3.org/2000/svg%22%20width%3D%222048%22%20height%3D%221152%22%20viewBox%3D%220%200%202048%201152%22%20version%3D%221.1%22%3E%3Cpath%20transform%3D%22rotate%28180%201024%2C576.0000000000001%29%22%20d%3D%22m1109%2C896q17%2C0%2030%2C-12t13%2C-30t-12.5%2C-30.5t-30.5%2C-12.5l-170%2C0q-18%2C0%20-30.5%2C12.5t-12.5%2C30.5t13%2C30t30%2C12l170%2C0zm-85%2C256q59%2C0%20132.5%2C-1.5t154.5%2C-5.5t164.5%2C-11.5t163%2C-20t150%2C-30t124.5%2C-41.5q23%2C-11%2042%2C-24t38%2C-30q27%2C-25%2041%2C-61.5t14%2C-72.5l0%2C-257q0%2C-123%20-47%2C-232t-128%2C-190t-190%2C-128t-232%2C-47l-81%2C0q-37%2C0%20-68.5%2C14t-60.5%2C34.5t-55.5%2C45t-53%2C45t-53%2C34.5t-55.5%2C14t-55.5%2C-14t-53%2C-34.5t-53%2C-45t-55.5%2C-45t-60.5%2C-34.5t-68.5%2C-14l-81%2C0q-123%2C0%20-232%2C47t-190%2C128t-128%2C190t-47%2C232l0%2C257q0%2C68%2038%2C115t97%2C73q54%2C24%20124.5%2C41.5t150%2C30t163%2C20t164.5%2C11.5t154.5%2C5.5t132.5%2C1.5zm939%2C-298q0%2C39%20-24.5%2C67t-58.5%2C42q-54%2C23%20-122%2C39.5t-143.5%2C28t-155.5%2C19t-157%2C11t-148.5%2C5t-129.5%2C1.5q-59%2C0%20-130%2C-1.5t-148%2C-5t-157%2C-11t-155.5%2C-19t-143.5%2C-28t-122%2C-39.5q-34%2C-14%20-58.5%2C-42t-24.5%2C-67l0%2C-257q0%2C-106%2040.5%2C-199t110%2C-162.5t162.5%2C-109.5t199%2C-40l81%2C0q27%2C0%2052%2C14t50%2C34.5t51%2C44.5t55.5%2C44.5t63.5%2C34.5t74%2C14t74%2C-14t63.5%2C-34.5t55.5%2C-44.5t51%2C-44.5t50%2C-34.5t52%2C-14l14%2C0q37%2C0%2070%2C0.5t64.5%2C4.5t63.5%2C12t68%2C23q71%2C30%20128.5%2C78.5t98.5%2C110t63.5%2C133.5t22.5%2C149l0%2C257z%22%20fill%3D%22white%22%20/%3E%3C/svg%3E%0A" : "https://cdn.babylonjs.com/Assets/vrButton.png") + "); background-size: 80%; background-repeat:no-repeat; background-position: center; border: none; outline: none; transition: transform 0.125s ease-out } .babylonVRicon:hover { transform: scale(1.05) } .babylonVRicon:active {background-color: rgba(51,51,51,1) } .babylonVRicon:focus {background-color: rgba(51,51,51,1) }"; n += ".babylonVRicon.vrdisplaypresenting { display: none; }"; var r = document.createElement("style"); r.appendChild(document.createTextNode(n)), document.getElementsByTagName("head")[0].appendChild(r), this._moveButtonToBottomRight() } this._btnVR && this._btnVR.addEventListener("click", (function() { i.isInVRMode ? i._scene.getEngine().disableVR() : i.enterVR() } )); var o = this._scene.getEngine().getHostWindow(); o && (o.addEventListener("resize", this._onResize), document.addEventListener("fullscreenchange", this._onFullscreenChange, !1), document.addEventListener("mozfullscreenchange", this._onFullscreenChange, !1), document.addEventListener("webkitfullscreenchange", this._onFullscreenChange, !1), document.addEventListener("msfullscreenchange", this._onFullscreenChange, !1), document.onmsfullscreenchange = this._onFullscreenChange, t.createFallbackVRDeviceOrientationFreeCamera ? this._displayVRButton() : this._scene.getEngine().onVRDisplayChangedObservable.add((function(e) { e.vrDisplay && i._displayVRButton() } )), this._onKeyDown = function(e) { 27 === e.keyCode && i.isInVRMode && i.exitVR() } , document.addEventListener("keydown", this._onKeyDown), this._scene.onPrePointerObservable.add((function() { i._hasEnteredVR && i.exitVROnDoubleTap && (i.exitVR(), i._fullscreenVRpresenting && i._scene.getEngine().exitFullscreen()) } ), Xi.POINTERDOUBLETAP, !1), this._onVRDisplayChangedBind = function(e) { return i._onVRDisplayChanged(e) } , this._onVrDisplayPresentChangeBind = function() { return i._onVrDisplayPresentChange() } , this._onVRRequestPresentStart = function() { i._webVRrequesting = !0, i._updateButtonVisibility() } , this._onVRRequestPresentComplete = function() { i._webVRrequesting = !1, i._updateButtonVisibility() } , e.getEngine().onVRDisplayChangedObservable.add(this._onVRDisplayChangedBind), e.getEngine().onVRRequestPresentStart.add(this._onVRRequestPresentStart), e.getEngine().onVRRequestPresentComplete.add(this._onVRRequestPresentComplete), o.addEventListener("vrdisplaypresentchange", this._onVrDisplayPresentChangeBind), e.onDisposeObservable.add((function() { i.dispose() } )), this._webVRCamera.onControllerMeshLoadedObservable.add((function(e) { return i._onDefaultMeshLoaded(e) } )), this._scene.gamepadManager.onGamepadConnectedObservable.add(this._onNewGamepadConnected), this._scene.gamepadManager.onGamepadDisconnectedObservable.add(this._onNewGamepadDisconnected), this._updateButtonVisibility(), this._circleEase = new In, this._circleEase.setEasingMode(Mn.EASINGMODE_EASEINOUT), this._teleportationEasing = this._circleEase, e.onPointerObservable.add((function(t) { i._interactionsEnabled && e.activeCamera === i.vrDeviceOrientationCamera && "mouse" === t.event.pointerType && (t.type === Xi.POINTERDOWN ? i._cameraGazer._selectionPointerDown() : t.type === Xi.POINTERUP && i._cameraGazer._selectionPointerUp()) } )), this.webVROptions.floorMeshes && this.enableTeleportation({ floorMeshes: this.webVROptions.floorMeshes })) } , e.prototype._onDefaultMeshLoaded = function(e) { this._leftController && this._leftController.webVRController == e && e.mesh && this._leftController._setLaserPointerParent(e.mesh), this._rightController && this._rightController.webVRController == e && e.mesh && this._rightController._setLaserPointerParent(e.mesh); try { this.onControllerMeshLoadedObservable.notifyObservers(e) } catch (e) { K.Warn("Error in your custom logic onControllerMeshLoaded: " + e) } } , Object.defineProperty(e.prototype, "isInVRMode", { get: function() { return this.xr && this.webVROptions.useXR && this.xr.baseExperience.state === Ns.IN_XR || this._webVRpresenting || this._fullscreenVRpresenting }, enumerable: !1, configurable: !0 }), e.prototype._onVrDisplayPresentChange = function() { var e = this._scene.getEngine().getVRDevice(); if (e) { var t = this._webVRpresenting; this._webVRpresenting = e.isPresenting, t && !this._webVRpresenting && this.exitVR() } else K.Warn("Detected VRDisplayPresentChange on an unknown VRDisplay. Did you can enterVR on the vrExperienceHelper?"); this._updateButtonVisibility() } , e.prototype._onVRDisplayChanged = function(e) { this._webVRsupported = e.vrSupported, this._webVRready = !!e.vrDisplay, this._webVRpresenting = e.vrDisplay && e.vrDisplay.isPresenting, this._updateButtonVisibility() } , e.prototype._moveButtonToBottomRight = function() { if (this._inputElement && !this._useCustomVRButton && this._btnVR) { var e = this._inputElement.getBoundingClientRect(); this._btnVR.style.top = e.top + e.height - 70 + "px", this._btnVR.style.left = e.left + e.width - 100 + "px" } } , e.prototype._displayVRButton = function() { this._useCustomVRButton || this._btnVRDisplayed || !this._btnVR || (document.body.appendChild(this._btnVR), this._btnVRDisplayed = !0) } , e.prototype._updateButtonVisibility = function() { this._btnVR && !this._useCustomVRButton && (this._btnVR.className = "babylonVRicon", this.isInVRMode ? this._btnVR.className += " vrdisplaypresenting" : (this._webVRready && (this._btnVR.className += " vrdisplayready"), this._webVRsupported && (this._btnVR.className += " vrdisplaysupported"), this._webVRrequesting && (this._btnVR.className += " vrdisplayrequesting"))) } , e.prototype.enterVR = function() { var e = this; if (this.xr) this.xr.baseExperience.enterXRAsync("immersive-vr", "local-floor", this.xr.renderTarget); else { if (this.onEnteringVRObservable) try { this.onEnteringVRObservable.notifyObservers(this) } catch (e) { K.Warn("Error in your custom logic onEnteringVR: " + e) } if (this._scene.activeCamera) { if (this._position = this._scene.activeCamera.position.clone(), this.vrDeviceOrientationCamera && (this.vrDeviceOrientationCamera.rotation = C.FromRotationMatrix(this._scene.activeCamera.getWorldMatrix().getRotationMatrix()).toEulerAngles(), this.vrDeviceOrientationCamera.angularSensibility = 2e3), this.webVRCamera) { var t = this.webVRCamera.deviceRotationQuaternion.toEulerAngles().y , i = C.FromRotationMatrix(this._scene.activeCamera.getWorldMatrix().getRotationMatrix()).toEulerAngles().y - t , n = this.webVRCamera.rotationQuaternion.toEulerAngles().y; this.webVRCamera.rotationQuaternion = C.FromEulerAngles(0, n + i, 0) } this._existingCamera = this._scene.activeCamera, this._existingCamera.angularSensibilityX && (this._cachedAngularSensibility.angularSensibilityX = this._existingCamera.angularSensibilityX, this._existingCamera.angularSensibilityX = Number.MAX_VALUE), this._existingCamera.angularSensibilityY && (this._cachedAngularSensibility.angularSensibilityY = this._existingCamera.angularSensibilityY, this._existingCamera.angularSensibilityY = Number.MAX_VALUE), this._existingCamera.angularSensibility && (this._cachedAngularSensibility.angularSensibility = this._existingCamera.angularSensibility, this._existingCamera.angularSensibility = Number.MAX_VALUE) } this._webVRrequesting || (this._webVRready ? this._webVRpresenting || (this._scene.getEngine().onVRRequestPresentComplete.addOnce((function(t) { e.onAfterEnteringVRObservable.notifyObservers({ success: t }) } )), this._webVRCamera.position = this._position, this._scene.activeCamera = this._webVRCamera) : this._vrDeviceOrientationCamera && (this._vrDeviceOrientationCamera.position = this._position, this._scene.activeCamera && (this._vrDeviceOrientationCamera.minZ = this._scene.activeCamera.minZ), this._scene.activeCamera = this._vrDeviceOrientationCamera, this._scene.getEngine().enterFullscreen(this.requestPointerLockOnFullScreen), this._updateButtonVisibility(), this._vrDeviceOrientationCamera.onViewMatrixChangedObservable.addOnce((function() { e.onAfterEnteringVRObservable.notifyObservers({ success: !0 }) } ))), this._scene.activeCamera && this._inputElement && this._scene.activeCamera.attachControl(), this._interactionsEnabled && this._scene.registerBeforeRender(this._beforeRender), this._displayLaserPointer && [this._leftController, this._rightController].forEach((function(e) { e && e._activatePointer() } )), this._hasEnteredVR = !0) } } , e.prototype.exitVR = function() { if (this.xr) this.xr.baseExperience.exitXRAsync(); else if (this._hasEnteredVR) { if (this.onExitingVRObservable) try { this.onExitingVRObservable.notifyObservers(this) } catch (e) { K.Warn("Error in your custom logic onExitingVR: " + e) } this._webVRpresenting && this._scene.getEngine().disableVR(), this._scene.activeCamera && (this._position = this._scene.activeCamera.position.clone()), this.vrDeviceOrientationCamera && (this.vrDeviceOrientationCamera.angularSensibility = Number.MAX_VALUE), this._deviceOrientationCamera ? (this._deviceOrientationCamera.position = this._position, this._scene.activeCamera = this._deviceOrientationCamera, this._cachedAngularSensibility.angularSensibilityX && (this._deviceOrientationCamera.angularSensibilityX = this._cachedAngularSensibility.angularSensibilityX, this._cachedAngularSensibility.angularSensibilityX = null), this._cachedAngularSensibility.angularSensibilityY && (this._deviceOrientationCamera.angularSensibilityY = this._cachedAngularSensibility.angularSensibilityY, this._cachedAngularSensibility.angularSensibilityY = null), this._cachedAngularSensibility.angularSensibility && (this._deviceOrientationCamera.angularSensibility = this._cachedAngularSensibility.angularSensibility, this._cachedAngularSensibility.angularSensibility = null)) : this._existingCamera && (this._existingCamera.position = this._position, this._scene.activeCamera = this._existingCamera, this._inputElement && this._scene.activeCamera.attachControl(), this._cachedAngularSensibility.angularSensibilityX && (this._existingCamera.angularSensibilityX = this._cachedAngularSensibility.angularSensibilityX, this._cachedAngularSensibility.angularSensibilityX = null), this._cachedAngularSensibility.angularSensibilityY && (this._existingCamera.angularSensibilityY = this._cachedAngularSensibility.angularSensibilityY, this._cachedAngularSensibility.angularSensibilityY = null), this._cachedAngularSensibility.angularSensibility && (this._existingCamera.angularSensibility = this._cachedAngularSensibility.angularSensibility, this._cachedAngularSensibility.angularSensibility = null)), this._updateButtonVisibility(), this._interactionsEnabled && (this._scene.unregisterBeforeRender(this._beforeRender), this._cameraGazer._gazeTracker.isVisible = !1, this._leftController && (this._leftController._gazeTracker.isVisible = !1), this._rightController && (this._rightController._gazeTracker.isVisible = !1)), this._scene.getEngine().resize(), [this._leftController, this._rightController].forEach((function(e) { e && e._deactivatePointer() } )), this._hasEnteredVR = !1; var e = this._scene.getEngine(); e._onVrDisplayPresentChange && e._onVrDisplayPresentChange() } } , Object.defineProperty(e.prototype, "position", { get: function() { return this._position }, set: function(e) { this._position = e, this._scene.activeCamera && (this._scene.activeCamera.position = e) }, enumerable: !1, configurable: !0 }), e.prototype.enableInteractions = function() { var e = this; if (!this._interactionsEnabled) { if (this._interactionsRequested = !0, this.xr) return void (this.xr.baseExperience.state === Ns.IN_XR && this.xr.pointerSelection.attach()); this._leftController && this._enableInteractionOnController(this._leftController), this._rightController && this._enableInteractionOnController(this._rightController), this.raySelectionPredicate = function(t) { return t.isVisible && (t.isPickable || t.name === e._floorMeshName) } , this.meshSelectionPredicate = function() { return !0 } , this._raySelectionPredicate = function(t) { return !!(e._isTeleportationFloor(t) || -1 === t.name.indexOf("gazeTracker") && -1 === t.name.indexOf("teleportationTarget") && -1 === t.name.indexOf("torusTeleportation")) && e.raySelectionPredicate(t) } , this._interactionsEnabled = !0 } } , Object.defineProperty(e.prototype, "_noControllerIsActive", { get: function() { return !(this._leftController && this._leftController._activePointer || this._rightController && this._rightController._activePointer) }, enumerable: !1, configurable: !0 }), e.prototype._isTeleportationFloor = function(e) { for (var t = 0; t < this._floorMeshesCollection.length; t++) if (this._floorMeshesCollection[t].id === e.id) return !0; return !(!this._floorMeshName || e.name !== this._floorMeshName) } , e.prototype.addFloorMesh = function(e) { this._floorMeshesCollection && (this._floorMeshesCollection.indexOf(e) > -1 || this._floorMeshesCollection.push(e)) } , e.prototype.removeFloorMesh = function(e) { if (this._floorMeshesCollection) { var t = this._floorMeshesCollection.indexOf(e); -1 !== t && this._floorMeshesCollection.splice(t, 1) } } , e.prototype.enableTeleportation = function(e) { var t = this; if (void 0 === e && (e = {}), !this._teleportationInitialized) { if (this._teleportationRequested = !0, this.enableInteractions(), this.webVROptions.useXR && (e.floorMeshes || e.floorMeshName)) { var i = e.floorMeshes || []; if (!i.length) { var n = this._scene.getMeshByName(e.floorMeshName); n && i.push(n) } if (this.xr) return i.forEach((function(e) { t.xr.teleportation.addFloorMesh(e) } )), void (this.xr.teleportation.attached || this.xr.teleportation.attach()); if (!this.xrTestDone) { var r = function() { t.xrTestDone && (t._scene.unregisterBeforeRender(r), t.xr ? t.xr.teleportation.attached || t.xr.teleportation.attach() : t.enableTeleportation(e)) }; return void this._scene.registerBeforeRender(r) } } e.floorMeshName && (this._floorMeshName = e.floorMeshName), e.floorMeshes && (this._floorMeshesCollection = e.floorMeshes), e.teleportationMode && (this._teleportationMode = e.teleportationMode), e.teleportationTime && e.teleportationTime > 0 && (this._teleportationTime = e.teleportationTime), e.teleportationSpeed && e.teleportationSpeed > 0 && (this._teleportationSpeed = e.teleportationSpeed), void 0 !== e.easingFunction && (this._teleportationEasing = e.easingFunction), null != this._leftController && this._enableTeleportationOnController(this._leftController), null != this._rightController && this._enableTeleportationOnController(this._rightController); var o = new Ri; o.vignetteColor = new N(0,0,0,0), o.vignetteEnabled = !0, this._postProcessMove = new Fs("postProcessMove",1,this._webVRCamera,void 0,void 0,void 0,void 0,o), this._webVRCamera.detachPostProcess(this._postProcessMove), this._teleportationInitialized = !0, this._isDefaultTeleportationTarget && (this._createTeleportationCircles(), this._teleportationTarget.scaling.scaleInPlace(this._webVRCamera.deviceScaleFactor)) } } , e.prototype._enableInteractionOnController = function(e) { var t = this; e.webVRController.mesh && (e._interactionsEnabled = !0, this.isInVRMode && this._displayLaserPointer && e._activatePointer(), this.webVROptions.laserToggle && e.webVRController.onMainButtonStateChangedObservable.add((function(i) { t._displayLaserPointer && 1 === i.value && (e._activePointer ? e._deactivatePointer() : e._activatePointer(), t.displayGaze && (e._gazeTracker.isVisible = e._activePointer)) } )), e.webVRController.onTriggerStateChangedObservable.add((function(i) { var n = e; t._noControllerIsActive && (n = t._cameraGazer), n._pointerDownOnMeshAsked ? i.value < t._padSensibilityDown && n._selectionPointerUp() : i.value > t._padSensibilityUp && n._selectionPointerDown() } ))) } , e.prototype._checkTeleportWithRay = function(e, t) { this._teleportationRequestInitiated && !t._teleportationRequestInitiated || (t._teleportationRequestInitiated ? Math.sqrt(e.y * e.y + e.x * e.x) < this._padSensibilityDown && (this._teleportActive && this.teleportCamera(this._haloCenter), t._teleportationRequestInitiated = !1) : e.y < -this._padSensibilityUp && t._dpadPressed && (t._activatePointer(), t._teleportationRequestInitiated = !0)) } , e.prototype._checkRotate = function(e, t) { t._teleportationRequestInitiated || (t._rotationLeftAsked ? e.x > -this._padSensibilityDown && (t._rotationLeftAsked = !1) : e.x < -this._padSensibilityUp && t._dpadPressed && (t._rotationLeftAsked = !0, this._rotationAllowed && this._rotateCamera(!1)), t._rotationRightAsked ? e.x < this._padSensibilityDown && (t._rotationRightAsked = !1) : e.x > this._padSensibilityUp && t._dpadPressed && (t._rotationRightAsked = !0, this._rotationAllowed && this._rotateCamera(!0))) } , e.prototype._checkTeleportBackwards = function(e, t) { if (!t._teleportationRequestInitiated) if (e.y > this._padSensibilityUp && t._dpadPressed) { if (!t._teleportationBackRequestInitiated) { if (!this.currentVRCamera) return; var i = C.FromRotationMatrix(this.currentVRCamera.getWorldMatrix().getRotationMatrix()) , n = this.currentVRCamera.position; this.currentVRCamera.devicePosition && this.currentVRCamera.deviceRotationQuaternion && (i = this.currentVRCamera.deviceRotationQuaternion, n = this.currentVRCamera.devicePosition), i.toEulerAnglesToRef(this._workingVector), this._workingVector.z = 0, this._workingVector.x = 0, C.RotationYawPitchRollToRef(this._workingVector.y, this._workingVector.x, this._workingVector.z, this._workingQuaternion), this._workingQuaternion.toRotationMatrix(this._workingMatrix), x.TransformCoordinatesToRef(this._teleportBackwardsVector, this._workingMatrix, this._workingVector); var r = new _o(n,this._workingVector) , o = this._scene.pickWithRay(r, this._raySelectionPredicate); o && o.pickedPoint && o.pickedMesh && this._isTeleportationFloor(o.pickedMesh) && o.distance < 5 && this.teleportCamera(o.pickedPoint), t._teleportationBackRequestInitiated = !0 } } else t._teleportationBackRequestInitiated = !1 } , e.prototype._enableTeleportationOnController = function(e) { var t = this; e.webVRController.mesh && (e._interactionsEnabled || this._enableInteractionOnController(e), e._interactionsEnabled = !0, e._teleportationEnabled = !0, e.webVRController.controllerType === ba.VIVE && (e._dpadPressed = !1, e.webVRController.onPadStateChangedObservable.add((function(t) { e._dpadPressed = t.pressed, e._dpadPressed || (e._rotationLeftAsked = !1, e._rotationRightAsked = !1, e._teleportationBackRequestInitiated = !1) } ))), e.webVRController.onPadValuesChangedObservable.add((function(i) { t.teleportationEnabled && (t._checkTeleportBackwards(i, e), t._checkTeleportWithRay(i, e)), t._checkRotate(i, e) } ))) } , e.prototype._createTeleportationCircles = function() { this._teleportationTarget = il("teleportationTarget", { width: 2, height: 2, subdivisions: 2 }, this._scene), this._teleportationTarget.isPickable = !1; var e = new Ds("DynamicTexture",512,this._scene,!0); e.hasAlpha = !0; var t = e.getContext(); t.beginPath(), t.arc(256, 256, 200, 0, 2 * Math.PI, !1), t.fillStyle = this._teleportationFillColor, t.fill(), t.lineWidth = 10, t.strokeStyle = this._teleportationBorderColor, t.stroke(), t.closePath(), e.update(); var i = new Os("TextPlaneMaterial",this._scene); i.diffuseTexture = e, this._teleportationTarget.material = i; var n = qs("torusTeleportation", { diameter: .75, thickness: .1, tessellation: 25, updatable: !1 }, this._scene); n.isPickable = !1, n.parent = this._teleportationTarget; var r = new Qe("animationInnerCircle","position.y",30,Qe.ANIMATIONTYPE_FLOAT,Qe.ANIMATIONLOOPMODE_CYCLE) , o = []; o.push({ frame: 0, value: 0 }), o.push({ frame: 30, value: .4 }), o.push({ frame: 60, value: 0 }), r.setKeys(o); var a = new kn; a.setEasingMode(Mn.EASINGMODE_EASEINOUT), r.setEasingFunction(a), n.animations = [], n.animations.push(r), this._scene.beginAnimation(n, 0, 60, !0), this._hideTeleportationTarget() } , e.prototype._displayTeleportationTarget = function() { this._teleportActive = !0, this._teleportationInitialized && (this._teleportationTarget.isVisible = !0, this._isDefaultTeleportationTarget && (this._teleportationTarget.getChildren()[0].isVisible = !0)) } , e.prototype._hideTeleportationTarget = function() { this._teleportActive = !1, this._teleportationInitialized && (this._teleportationTarget.isVisible = !1, this._isDefaultTeleportationTarget && (this._teleportationTarget.getChildren()[0].isVisible = !1)) } , e.prototype._rotateCamera = function(e) { var t = this; if (this.currentVRCamera instanceof pa) { e ? this._rotationAngle++ : this._rotationAngle--, this.currentVRCamera.animations = []; var i = C.FromRotationMatrix(P.RotationY(Math.PI / 4 * this._rotationAngle)) , n = new Qe("animationRotation","rotationQuaternion",90,Qe.ANIMATIONTYPE_QUATERNION,Qe.ANIMATIONLOOPMODE_CONSTANT) , r = []; r.push({ frame: 0, value: this.currentVRCamera.rotationQuaternion }), r.push({ frame: 6, value: i }), n.setKeys(r), n.setEasingFunction(this._circleEase), this.currentVRCamera.animations.push(n), this._postProcessMove.animations = []; var o = new Qe("animationPP","vignetteWeight",90,Qe.ANIMATIONTYPE_FLOAT,Qe.ANIMATIONLOOPMODE_CONSTANT) , a = []; a.push({ frame: 0, value: 0 }), a.push({ frame: 3, value: 4 }), a.push({ frame: 6, value: 0 }), o.setKeys(a), o.setEasingFunction(this._circleEase), this._postProcessMove.animations.push(o); var s = new Qe("animationPP2","vignetteStretch",90,Qe.ANIMATIONTYPE_FLOAT,Qe.ANIMATIONLOOPMODE_CONSTANT) , l = []; l.push({ frame: 0, value: 0 }), l.push({ frame: 3, value: 10 }), l.push({ frame: 6, value: 0 }), s.setKeys(l), s.setEasingFunction(this._circleEase), this._postProcessMove.animations.push(s), this._postProcessMove.imageProcessingConfiguration.vignetteWeight = 0, this._postProcessMove.imageProcessingConfiguration.vignetteStretch = 0, this._postProcessMove.samples = 4, this._webVRCamera.attachPostProcess(this._postProcessMove), this._scene.beginAnimation(this._postProcessMove, 0, 6, !1, 1, (function() { t._webVRCamera.detachPostProcess(t._postProcessMove) } )), this._scene.beginAnimation(this.currentVRCamera, 0, 6, !1, 1) } } , e.prototype._moveTeleportationSelectorTo = function(e, t, i) { if (e.pickedPoint) { t._teleportationRequestInitiated && (this._displayTeleportationTarget(), this._haloCenter.copyFrom(e.pickedPoint), this._teleportationTarget.position.copyFrom(e.pickedPoint)); var n = this._convertNormalToDirectionOfRay(e.getNormal(!0, !1), i); if (n) { var r = x.Cross(vn.Y, n) , o = x.Cross(n, r); x.RotationFromAxisToRef(o, n, r, this._teleportationTarget.rotation) } this._teleportationTarget.position.y += .1 } } , e.prototype.teleportCamera = function(t) { var i = this; if (this.currentVRCamera instanceof pa) { var n, r; if (this.webVRCamera.leftCamera ? (this._workingVector.copyFrom(this.webVRCamera.leftCamera.globalPosition), this._workingVector.subtractInPlace(this.webVRCamera.position), t.subtractToRef(this._workingVector, this._workingVector)) : this._workingVector.copyFrom(t), this.isInVRMode ? this._workingVector.y += this.webVRCamera.deviceDistanceToRoomGround() * this._webVRCamera.deviceScaleFactor : this._workingVector.y += this._defaultHeight, this.onBeforeCameraTeleport.notifyObservers(this._workingVector), this._teleportationMode == e.TELEPORTATIONMODE_CONSTANTSPEED) { r = 90; var o = x.Distance(this.currentVRCamera.position, this._workingVector); n = this._teleportationSpeed / o } else r = Math.round(90 * this._teleportationTime / 1e3), n = 1; this.currentVRCamera.animations = []; var a = new Qe("animationCameraTeleportation","position",90,Qe.ANIMATIONTYPE_VECTOR3,Qe.ANIMATIONLOOPMODE_CONSTANT) , s = [{ frame: 0, value: this.currentVRCamera.position }, { frame: r, value: this._workingVector }]; a.setKeys(s), a.setEasingFunction(this._teleportationEasing), this.currentVRCamera.animations.push(a), this._postProcessMove.animations = []; var l = Math.round(r / 2) , c = new Qe("animationPP","vignetteWeight",90,Qe.ANIMATIONTYPE_FLOAT,Qe.ANIMATIONLOOPMODE_CONSTANT) , u = []; u.push({ frame: 0, value: 0 }), u.push({ frame: l, value: 8 }), u.push({ frame: r, value: 0 }), c.setKeys(u), this._postProcessMove.animations.push(c); var h = new Qe("animationPP2","vignetteStretch",90,Qe.ANIMATIONTYPE_FLOAT,Qe.ANIMATIONLOOPMODE_CONSTANT) , d = []; d.push({ frame: 0, value: 0 }), d.push({ frame: l, value: 10 }), d.push({ frame: r, value: 0 }), h.setKeys(d), this._postProcessMove.animations.push(h), this._postProcessMove.imageProcessingConfiguration.vignetteWeight = 0, this._postProcessMove.imageProcessingConfiguration.vignetteStretch = 0, this._webVRCamera.attachPostProcess(this._postProcessMove), this._scene.beginAnimation(this._postProcessMove, 0, r, !1, n, (function() { i._webVRCamera.detachPostProcess(i._postProcessMove) } )), this._scene.beginAnimation(this.currentVRCamera, 0, r, !1, n, (function() { i.onAfterCameraTeleport.notifyObservers(i._workingVector) } )), this._hideTeleportationTarget() } } , e.prototype._convertNormalToDirectionOfRay = function(e, t) { return e && Math.acos(x.Dot(e, t.direction)) < Math.PI / 2 && e.scaleInPlace(-1), e } , e.prototype._castRayAndSelectObject = function(e) { if (this.currentVRCamera instanceof pa) { var t = e._getForwardRay(this._rayLength) , i = this._scene.pickWithRay(t, this._raySelectionPredicate); if (i && this._scene.simulatePointerMove(i, { pointerId: e._id }), e._currentHit = i, i && i.pickedPoint) { if (this._displayGaze) { var n = 1; e._gazeTracker.isVisible = !0, e._isActionableMesh && (n = 3), this.updateGazeTrackerScale && (e._gazeTracker.scaling.x = i.distance * n, e._gazeTracker.scaling.y = i.distance * n, e._gazeTracker.scaling.z = i.distance * n); var r = this._convertNormalToDirectionOfRay(i.getNormal(), t) , o = .002; if (r) { var a = x.Cross(vn.Y, r) , s = x.Cross(r, a); x.RotationFromAxisToRef(s, r, a, e._gazeTracker.rotation) } e._gazeTracker.position.copyFrom(i.pickedPoint), e._gazeTracker.position.x < 0 ? e._gazeTracker.position.x += o : e._gazeTracker.position.x -= o, e._gazeTracker.position.y < 0 ? e._gazeTracker.position.y += o : e._gazeTracker.position.y -= o, e._gazeTracker.position.z < 0 ? e._gazeTracker.position.z += o : e._gazeTracker.position.z -= o } e._updatePointerDistance(i.distance) } else e._updatePointerDistance(), e._gazeTracker.isVisible = !1; if (i && i.pickedMesh) { if (this._teleportationInitialized && this._isTeleportationFloor(i.pickedMesh) && i.pickedPoint) return e._currentMeshSelected && !this._isTeleportationFloor(e._currentMeshSelected) && this._notifySelectedMeshUnselected(e._currentMeshSelected), e._currentMeshSelected = null, void (e._teleportationRequestInitiated && this._moveTeleportationSelectorTo(i, e, t)); if (i.pickedMesh !== e._currentMeshSelected) if (this.meshSelectionPredicate(i.pickedMesh)) { this.onNewMeshPicked.notifyObservers(i), e._currentMeshSelected = i.pickedMesh, i.pickedMesh.isPickable && i.pickedMesh.actionManager ? (this.changeGazeColor(this._pickedGazeColor), this.changeLaserColor(this._pickedLaserColor), e._isActionableMesh = !0) : (this.changeGazeColor(this._gazeColor), this.changeLaserColor(this._laserColor), e._isActionableMesh = !1); try { this.onNewMeshSelected.notifyObservers(i.pickedMesh); var l = e; l.webVRController && this.onMeshSelectedWithController.notifyObservers({ mesh: i.pickedMesh, controller: l.webVRController }) } catch (e) { K.Warn("Error while raising onNewMeshSelected or onMeshSelectedWithController: " + e) } } else this._notifySelectedMeshUnselected(e._currentMeshSelected), e._currentMeshSelected = null, this.changeGazeColor(this._gazeColor), this.changeLaserColor(this._laserColor) } else this._notifySelectedMeshUnselected(e._currentMeshSelected), e._currentMeshSelected = null, this.changeGazeColor(this._gazeColor), this.changeLaserColor(this._laserColor) } } , e.prototype._notifySelectedMeshUnselected = function(e) { e && this.onSelectedMeshUnselected.notifyObservers(e) } , e.prototype.setLaserColor = function(e, t) { void 0 === t && (t = this._pickedLaserColor), this._laserColor = e, this._pickedLaserColor = t } , e.prototype.setLaserLightingState = function(e) { void 0 === e && (e = !0), this._leftController && this._leftController._setLaserPointerLightingDisabled(!e), this._rightController && this._rightController._setLaserPointerLightingDisabled(!e) } , e.prototype.setGazeColor = function(e, t) { void 0 === t && (t = this._pickedGazeColor), this._gazeColor = e, this._pickedGazeColor = t } , e.prototype.changeLaserColor = function(e) { this.updateControllerLaserColor && (this._leftController && this._leftController._setLaserPointerColor(e), this._rightController && this._rightController._setLaserPointerColor(e)) } , e.prototype.changeGazeColor = function(e) { this.updateGazeTrackerColor && this._cameraGazer._gazeTracker.material && (this._cameraGazer._gazeTracker.material.emissiveColor = e, this._leftController && (this._leftController._gazeTracker.material.emissiveColor = e), this._rightController && (this._rightController._gazeTracker.material.emissiveColor = e)) } , e.prototype.dispose = function() { this.isInVRMode && this.exitVR(), this._postProcessMove && this._postProcessMove.dispose(), this._webVRCamera && this._webVRCamera.dispose(), this._vrDeviceOrientationCamera && this._vrDeviceOrientationCamera.dispose(), !this._useCustomVRButton && this._btnVR && this._btnVR.parentNode && document.body.removeChild(this._btnVR), this._deviceOrientationCamera && this._scene.activeCamera != this._deviceOrientationCamera && this._deviceOrientationCamera.dispose(), this._cameraGazer && this._cameraGazer.dispose(), this._leftController && this._leftController.dispose(), this._rightController && this._rightController.dispose(), this._teleportationTarget && this._teleportationTarget.dispose(), this.xr && this.xr.dispose(), this._floorMeshesCollection = [], document.removeEventListener("keydown", this._onKeyDown), window.removeEventListener("vrdisplaypresentchange", this._onVrDisplayPresentChangeBind), window.removeEventListener("resize", this._onResize), document.removeEventListener("fullscreenchange", this._onFullscreenChange), document.removeEventListener("mozfullscreenchange", this._onFullscreenChange), document.removeEventListener("webkitfullscreenchange", this._onFullscreenChange), document.removeEventListener("msfullscreenchange", this._onFullscreenChange), document.onmsfullscreenchange = null, this._scene.getEngine().onVRDisplayChangedObservable.removeCallback(this._onVRDisplayChangedBind), this._scene.getEngine().onVRRequestPresentStart.removeCallback(this._onVRRequestPresentStart), this._scene.getEngine().onVRRequestPresentComplete.removeCallback(this._onVRRequestPresentComplete), this._scene.gamepadManager.onGamepadConnectedObservable.removeCallback(this._onNewGamepadConnected), this._scene.gamepadManager.onGamepadDisconnectedObservable.removeCallback(this._onNewGamepadDisconnected), this._scene.unregisterBeforeRender(this._beforeRender) } , e.prototype.getClassName = function() { return "VRExperienceHelper" } , e.TELEPORTATIONMODE_CONSTANTTIME = 0, e.TELEPORTATIONMODE_CONSTANTSPEED = 1, e }(), dl = (al = { root: 0, found: !1 }, function(e, t, i, n) { al.root = 0, al.found = !1; var r = t * t - 4 * e * i; if (r < 0) return al; var o = Math.sqrt(r) , a = (-t - o) / (2 * e) , s = (-t + o) / (2 * e); if (a > s) { var l = s; s = a, a = l } return a > 0 && a < n ? (al.root = a, al.found = !0, al) : s > 0 && s < n ? (al.root = s, al.found = !0, al) : al } ), pl = function() { function e() { this._collisionPoint = x.Zero(), this._planeIntersectionPoint = x.Zero(), this._tempVector = x.Zero(), this._tempVector2 = x.Zero(), this._tempVector3 = x.Zero(), this._tempVector4 = x.Zero(), this._edge = x.Zero(), this._baseToVertex = x.Zero(), this._destinationPoint = x.Zero(), this._slidePlaneNormal = x.Zero(), this._displacementVector = x.Zero(), this._radius = x.One(), this._retry = 0, this._basePointWorld = x.Zero(), this._velocityWorld = x.Zero(), this._normalizedVelocity = x.Zero(), this._collisionMask = -1 } return Object.defineProperty(e.prototype, "collisionMask", { get: function() { return this._collisionMask }, set: function(e) { this._collisionMask = isNaN(e) ? -1 : e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "slidePlaneNormal", { get: function() { return this._slidePlaneNormal }, enumerable: !1, configurable: !0 }), e.prototype._initialize = function(e, t, i) { this._velocity = t, this._velocitySquaredLength = this._velocity.lengthSquared(); var n = Math.sqrt(this._velocitySquaredLength); 0 === n || 1 === n ? this._normalizedVelocity.copyFromFloats(t._x, t._y, t._z) : t.scaleToRef(1 / n, this._normalizedVelocity), this._basePoint = e, e.multiplyToRef(this._radius, this._basePointWorld), t.multiplyToRef(this._radius, this._velocityWorld), this._velocityWorldLength = this._velocityWorld.length(), this._epsilon = i, this.collisionFound = !1 } , e.prototype._checkPointInTriangle = function(e, t, i, n, r) { t.subtractToRef(e, this._tempVector), i.subtractToRef(e, this._tempVector2), x.CrossToRef(this._tempVector, this._tempVector2, this._tempVector4); var o = x.Dot(this._tempVector4, r); return !(o < 0) && (n.subtractToRef(e, this._tempVector3), x.CrossToRef(this._tempVector2, this._tempVector3, this._tempVector4), !((o = x.Dot(this._tempVector4, r)) < 0) && (x.CrossToRef(this._tempVector3, this._tempVector, this._tempVector4), (o = x.Dot(this._tempVector4, r)) >= 0)) } , e.prototype._canDoCollision = function(e, t, i, n) { var r = x.Distance(this._basePointWorld, e) , o = Math.max(this._radius.x, this._radius.y, this._radius.z); return !(r > this._velocityWorldLength + o + t || !function(e, t, i, n) { return !(e.x > i.x + n || i.x - n > t.x || e.y > i.y + n || i.y - n > t.y || e.z > i.z + n || i.z - n > t.z) }(i, n, this._basePointWorld, this._velocityWorldLength + o)) } , e.prototype._testTriangle = function(e, t, i, n, r, o, a) { var s, l = !1; t || (t = []), t[e] || (t[e] = new hn(0,0,0,0), t[e].copyFromPoints(i, n, r)); var c = t[e]; if (o || c.isFrontFacingTo(this._normalizedVelocity, 0)) { var u = c.signedDistanceTo(this._basePoint) , h = x.Dot(c.normal, this._velocity); if (0 == h) { if (Math.abs(u) >= 1) return; l = !0, s = 0 } else { var d = (1 - u) / h; if ((s = (-1 - u) / h) > d) { var p = d; d = s, s = p } if (s > 1 || d < 0) return; s < 0 && (s = 0), s > 1 && (s = 1) } this._collisionPoint.copyFromFloats(0, 0, 0); var f = !1 , _ = 1; if (l || (this._basePoint.subtractToRef(c.normal, this._planeIntersectionPoint), this._velocity.scaleToRef(s, this._tempVector), this._planeIntersectionPoint.addInPlace(this._tempVector), this._checkPointInTriangle(this._planeIntersectionPoint, i, n, r, c.normal) && (f = !0, _ = s, this._collisionPoint.copyFrom(this._planeIntersectionPoint))), !f) { var m = this._velocitySquaredLength; this._basePoint.subtractToRef(i, this._tempVector); var g = 2 * x.Dot(this._velocity, this._tempVector) , v = this._tempVector.lengthSquared() - 1 , y = dl(m, g, v, _); y.found && (_ = y.root, f = !0, this._collisionPoint.copyFrom(i)), this._basePoint.subtractToRef(n, this._tempVector), g = 2 * x.Dot(this._velocity, this._tempVector), v = this._tempVector.lengthSquared() - 1, (y = dl(m, g, v, _)).found && (_ = y.root, f = !0, this._collisionPoint.copyFrom(n)), this._basePoint.subtractToRef(r, this._tempVector), g = 2 * x.Dot(this._velocity, this._tempVector), v = this._tempVector.lengthSquared() - 1, (y = dl(m, g, v, _)).found && (_ = y.root, f = !0, this._collisionPoint.copyFrom(r)), n.subtractToRef(i, this._edge), i.subtractToRef(this._basePoint, this._baseToVertex); var b, T = this._edge.lengthSquared(), E = x.Dot(this._edge, this._velocity), S = x.Dot(this._edge, this._baseToVertex); m = T * -this._velocitySquaredLength + E * E, g = 2 * (T * x.Dot(this._velocity, this._baseToVertex) - E * S), v = T * (1 - this._baseToVertex.lengthSquared()) + S * S, (y = dl(m, g, v, _)).found && (b = (E * y.root - S) / T) >= 0 && b <= 1 && (_ = y.root, f = !0, this._edge.scaleInPlace(b), i.addToRef(this._edge, this._collisionPoint)), r.subtractToRef(n, this._edge), n.subtractToRef(this._basePoint, this._baseToVertex), T = this._edge.lengthSquared(), E = x.Dot(this._edge, this._velocity), S = x.Dot(this._edge, this._baseToVertex), m = T * -this._velocitySquaredLength + E * E, g = 2 * (T * x.Dot(this._velocity, this._baseToVertex) - E * S), v = T * (1 - this._baseToVertex.lengthSquared()) + S * S, (y = dl(m, g, v, _)).found && (b = (E * y.root - S) / T) >= 0 && b <= 1 && (_ = y.root, f = !0, this._edge.scaleInPlace(b), n.addToRef(this._edge, this._collisionPoint)), i.subtractToRef(r, this._edge), r.subtractToRef(this._basePoint, this._baseToVertex), T = this._edge.lengthSquared(), E = x.Dot(this._edge, this._velocity), S = x.Dot(this._edge, this._baseToVertex), m = T * -this._velocitySquaredLength + E * E, g = 2 * (T * x.Dot(this._velocity, this._baseToVertex) - E * S), v = T * (1 - this._baseToVertex.lengthSquared()) + S * S, (y = dl(m, g, v, _)).found && (b = (E * y.root - S) / T) >= 0 && b <= 1 && (_ = y.root, f = !0, this._edge.scaleInPlace(b), r.addToRef(this._edge, this._collisionPoint)) } if (f) { var A = _ * _ * this._velocitySquaredLength; (!this.collisionFound || A < this._nearestDistanceSquared) && (a.collisionResponse && (this.intersectionPoint ? this.intersectionPoint.copyFrom(this._collisionPoint) : this.intersectionPoint = this._collisionPoint.clone(), this._nearestDistanceSquared = A, this._nearestDistance = Math.sqrt(A), this.collisionFound = !0), this.collidedMesh = a) } } } , e.prototype._collide = function(e, t, i, n, r, o, a, s, l, c) { if (void 0 === c && (c = !1), c) if (i && 0 !== i.length) for (p = n; p < r - 2; p += 1) { var u = i[p] , h = i[p + 1] , d = i[p + 2]; 4294967295 !== d ? (f = t[u], _ = t[h], m = t[d], f && _ && m && ((l ? 1 : 0) ^ p % 2 ? this._testTriangle(p, e, f, _, m, a, s) : this._testTriangle(p, e, _, f, m, a, s))) : p += 2 } else for (var p = 0; p < t.length - 2; p += 1) { var f = t[p] , _ = t[p + 1] , m = t[p + 2]; f && _ && m && ((l ? 1 : 0) ^ p % 2 ? this._testTriangle(p, e, f, _, m, a, s) : this._testTriangle(p, e, _, f, m, a, s)) } else if (i && 0 !== i.length) for (p = n; p < r; p += 3) f = t[i[p] - o], _ = t[i[p + 1] - o], m = t[i[p + 2] - o], l ? this._testTriangle(p, e, f, _, m, a, s) : this._testTriangle(p, e, m, _, f, a, s); else for (p = 0; p < t.length; p += 3) { f = t[p], _ = t[p + 1], m = t[p + 2]; l ? this._testTriangle(p, e, f, _, m, a, s) : this._testTriangle(p, e, m, _, f, a, s) } } , e.prototype._getResponse = function(e, t) { e.addToRef(t, this._destinationPoint), t.scaleInPlace(this._nearestDistance / t.length()), this._basePoint.addToRef(t, e), e.subtractToRef(this.intersectionPoint, this._slidePlaneNormal), this._slidePlaneNormal.normalize(), this._slidePlaneNormal.scaleToRef(this._epsilon, this._displacementVector), e.addInPlace(this._displacementVector), this.intersectionPoint.addInPlace(this._displacementVector), this._slidePlaneNormal.scaleInPlace(hn.SignedDistanceToPlaneFromPositionAndNormal(this.intersectionPoint, this._slidePlaneNormal, this._destinationPoint)), this._destinationPoint.subtractInPlace(this._slidePlaneNormal), this._destinationPoint.subtractToRef(this.intersectionPoint, t) } , e }(), fl = function() { function e() { this._scaledPosition = x.Zero(), this._scaledVelocity = x.Zero(), this._finalPosition = x.Zero() } return e.prototype.getNewPosition = function(e, t, i, n, r, o, a) { e.divideToRef(i._radius, this._scaledPosition), t.divideToRef(i._radius, this._scaledVelocity), i.collidedMesh = null, i._retry = 0, i._initialVelocity = this._scaledVelocity, i._initialPosition = this._scaledPosition, this._collideWithWorld(this._scaledPosition, this._scaledVelocity, i, n, this._finalPosition, r), this._finalPosition.multiplyInPlace(i._radius), o(a, this._finalPosition, i.collidedMesh) } , e.prototype.createCollider = function() { return new pl } , e.prototype.init = function(e) { this._scene = e } , e.prototype._collideWithWorld = function(e, t, i, n, r, o) { void 0 === o && (o = null); var a = 10 * vr.CollisionsEpsilon; if (i._retry >= n) r.copyFrom(e); else { var s = o ? o.collisionMask : i.collisionMask; i._initialize(e, t, a); for (var l = o && o.surroundingMeshes || this._scene.meshes, c = 0; c < l.length; c++) { var u = l[c]; u.isEnabled() && u.checkCollisions && u.subMeshes && u !== o && 0 != (s & u.collisionGroup) && u._checkCollision(i) } i.collisionFound ? (0 === t.x && 0 === t.y && 0 === t.z || i._getResponse(e, t), t.length() <= a ? r.copyFrom(e) : (i._retry++, this._collideWithWorld(e, t, i, n, r, o))) : e.addToRef(t, r) } } , e }(); mn.CollisionCoordinatorFactory = function() { return new fl } ; var _l, ml = function() { function e(t, i, n, r) { void 0 === r && (r = ""); var o, a, s, l = this; this.name = null, this.defines = "", this.onCompiled = null, this.onError = null, this.uniqueId = 0, this.onCompileObservable = new h, this.onErrorObservable = new h, this.onBindObservable = new h, this._wasPreviouslyReady = !1, this._isReady = !1, this._compilationError = "", this._key = "", this._computeSourceCodeOverride = "", this._pipelineContext = null, this._computeSourceCode = "", this._rawComputeSourceCode = "", this._shaderLanguage = st.WGSL, this.name = t, this._key = r, this._engine = n, this.uniqueId = e._UniqueIdSeed++, this.defines = null !== (o = i.defines) && void 0 !== o ? o : "", this.onError = i.onError, this.onCompiled = i.onCompiled, this._entryPoint = null !== (a = i.entryPoint) && void 0 !== a ? a : "main", this._shaderStore = Pt.GetShadersStore(this._shaderLanguage), this._shaderRepository = Pt.GetShadersRepository(this._shaderLanguage), this._includeShaderStore = Pt.GetIncludesShadersStore(this._shaderLanguage); var c = nt() ? this._engine.getHostDocument() : null; t.computeSource ? s = "source:" + t.computeSource : t.computeElement ? (s = c ? c.getElementById(t.computeElement) : null) || (s = t.computeElement) : s = t.compute || t; var u = { defines: this.defines.split("\n"), indexParameters: void 0, isFragment: !1, shouldUseHighPrecisionShader: !1, processor: null, supportsUniformBuffers: this._engine.supportsUniformBuffers, shadersRepository: this._shaderRepository, includesShadersStore: this._includeShaderStore, version: (100 * this._engine.version).toString(), platformName: this._engine.shaderPlatformName, processingContext: null, isNDCHalfZRange: this._engine.isNDCHalfZRange, useReverseDepthBuffer: this._engine.useReverseDepthBuffer }; this._loadShader(s, "Compute", "", (function(e) { Ct.Initialize(u), Ct.PreProcess(e, u, (function(n) { l._rawComputeSourceCode = e, i.processFinalCode && (n = i.processFinalCode(n)); var r = Ct.Finalize(n, "", u); l._useFinalCode(r.vertexCode, t) } ), l._engine) } )) } return e.prototype._useFinalCode = function(e, t) { if (t) { var i = t.computeElement || t.compute || t.spectorName || t; this._computeSourceCode = "//#define SHADER_NAME compute:" + i + "\n" + e } else this._computeSourceCode = e; this._prepareEffect() } , Object.defineProperty(e.prototype, "key", { get: function() { return this._key }, enumerable: !1, configurable: !0 }), e.prototype.isReady = function() { try { return this._isReadyInternal() } catch (e) { return !1 } } , e.prototype._isReadyInternal = function() { return !!this._isReady || !!this._pipelineContext && this._pipelineContext.isReady } , e.prototype.getEngine = function() { return this._engine } , e.prototype.getPipelineContext = function() { return this._pipelineContext } , e.prototype.getCompilationError = function() { return this._compilationError } , e.prototype.executeWhenCompiled = function(e) { var t = this; this.isReady() ? e(this) : (this.onCompileObservable.add((function(t) { e(t) } )), this._pipelineContext && !this._pipelineContext.isAsync || setTimeout((function() { t._checkIsReady(null) } ), 16)) } , e.prototype._checkIsReady = function(e) { var t = this; try { if (this._isReadyInternal()) return } catch (t) { return void this._processCompilationErrors(t, e) } setTimeout((function() { t._checkIsReady(e) } ), 16) } , e.prototype._loadShader = function(e, t, i, n) { var r; "undefined" != typeof HTMLElement && e instanceof HTMLElement ? n(at(e)) : "source:" !== e.substr(0, 7) ? "base64:" !== e.substr(0, 7) ? this._shaderStore[e + t + "Shader"] ? n(this._shaderStore[e + t + "Shader"]) : i && this._shaderStore[e + i + "Shader"] ? n(this._shaderStore[e + i + "Shader"]) : (r = "." === e[0] || "/" === e[0] || e.indexOf("http") > -1 ? e : this._shaderRepository + e, this._engine._loadFile(r + "." + t.toLowerCase() + ".fx", n)) : n(window.atob(e.substr(7))) : n(e.substr(7)) } , Object.defineProperty(e.prototype, "computeSourceCode", { get: function() { var e, t; return this._computeSourceCodeOverride ? this._computeSourceCodeOverride : null !== (t = null === (e = this._pipelineContext) || void 0 === e ? void 0 : e._getComputeShaderCode()) && void 0 !== t ? t : this._computeSourceCode }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "rawComputeSourceCode", { get: function() { return this._rawComputeSourceCode }, enumerable: !1, configurable: !0 }), e.prototype._prepareEffect = function() { var e = this , t = this.defines , i = this._pipelineContext; this._isReady = !1; try { var n = this._engine; this._pipelineContext = n.createComputePipelineContext(), this._pipelineContext._name = this._key, n._prepareComputePipelineContext(this._pipelineContext, this._computeSourceCodeOverride ? this._computeSourceCodeOverride : this._computeSourceCode, this._rawComputeSourceCode, this._computeSourceCodeOverride ? null : t, this._entryPoint), n._executeWhenComputeStateIsCompiled(this._pipelineContext, (function() { e._compilationError = "", e._isReady = !0, e.onCompiled && e.onCompiled(e), e.onCompileObservable.notifyObservers(e), e.onCompileObservable.clear(), i && e.getEngine()._deleteComputePipelineContext(i) } )), this._pipelineContext.isAsync && this._checkIsReady(i) } catch (e) { this._processCompilationErrors(e, i) } } , e.prototype._getShaderCodeAndErrorLine = function(e, t) { var i = null; if (t && e) { var n = t.match(/COMPUTE SHADER ERROR: 0:(\d+?):/); if (n && 2 === n.length) { var r = parseInt(n[1]) , o = e.split("\n", -1); o.length >= r && (i = "Offending line [".concat(r, "] in compute code: ").concat(o[r - 1])) } } return [e, i] } , e.prototype._processCompilationErrors = function(t, i) { var n, r; if (void 0 === i && (i = null), this._compilationError = t.message, K.Error("Unable to compile compute effect:"), K.Error("Defines:\r\n" + this.defines), e.LogShaderCodeOnCompilationError) { var o = null , a = null; (null === (r = this._pipelineContext) || void 0 === r ? void 0 : r._getComputeShaderCode()) && (a = (n = this._getShaderCodeAndErrorLine(this._pipelineContext._getComputeShaderCode(), this._compilationError))[0], o = n[1], a && (K.Error("Compute code:"), K.Error(a))), o && K.Error(o) } K.Error("Error: " + this._compilationError), i && (this._pipelineContext = i, this._isReady = !0, this.onError && this.onError(this, this._compilationError), this.onErrorObservable.notifyObservers(this)) } , e.prototype.dispose = function() { this._pipelineContext && this._pipelineContext.dispose(), this._engine._releaseComputeEffect(this) } , e.RegisterShader = function(e, t) { Pt.GetShadersStore(st.WGSL)["".concat(e, "ComputeShader")] = t } , e._UniqueIdSeed = 0, e.LogShaderCodeOnCompilationError = !0, e }(); !function(e) { e[e.Texture = 0] = "Texture", e[e.StorageTexture = 1] = "StorageTexture", e[e.UniformBuffer = 2] = "UniformBuffer", e[e.StorageBuffer = 3] = "StorageBuffer", e[e.TextureWithoutSampler = 4] = "TextureWithoutSampler", e[e.Sampler = 5] = "Sampler" }(_l || (_l = {})), Ht.prototype.createComputeEffect = function(e, t) { throw new Error("createComputeEffect: This engine does not support compute shaders!") } , Ht.prototype.createComputePipelineContext = function() { throw new Error("createComputePipelineContext: This engine does not support compute shaders!") } , Ht.prototype.createComputeContext = function() {} , Ht.prototype.computeDispatch = function(e, t, i, n, r, o, a) { throw new Error("computeDispatch: This engine does not support compute shaders!") } , Ht.prototype.areAllComputeEffectsReady = function() { return !0 } , Ht.prototype.releaseComputeEffects = function() {} , Ht.prototype._prepareComputePipelineContext = function(e, t, i, n, r) {} , Ht.prototype._rebuildComputeEffects = function() {} , Ht.prototype._executeWhenComputeStateIsCompiled = function(e, t) { t() } , Ht.prototype._releaseComputeEffect = function(e) {} , Ht.prototype._deleteComputePipelineContext = function(e) {} ; var gl = function() { function e(e, t, i, n) { void 0 === n && (n = {}), this._bindings = {}, this._samplers = {}, this._contextIsDirty = !1, this.onCompiled = null, this.onError = null, this.name = e, this._engine = t, this.uniqueId = pn.UniqueId, this._engine.getCaps().supportComputeShaders ? n.bindingsMapping ? (this._context = t.createComputeContext(), this._shaderPath = i, this._options = V({ bindingsMapping: {}, defines: [] }, n)) : K.Error("You must provide the binding mappings as browsers don't support reflection for wgsl shaders yet!") : K.Error("This engine does not support compute shaders!") } return Object.defineProperty(e.prototype, "options", { get: function() { return this._options }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "shaderPath", { get: function() { return this._shaderPath }, enumerable: !1, configurable: !0 }), e.prototype.getClassName = function() { return "ComputeShader" } , e.prototype.setTexture = function(e, t, i) { void 0 === i && (i = !0); var n = this._bindings[e]; this._bindings[e] = { type: i ? _l.Texture : _l.TextureWithoutSampler, object: t, indexInGroupEntries: null == n ? void 0 : n.indexInGroupEntries }, this._contextIsDirty || (this._contextIsDirty = !n || n.object !== t || n.type !== this._bindings[e].type) } , e.prototype.setStorageTexture = function(e, t) { var i = this._bindings[e]; this._contextIsDirty || (this._contextIsDirty = !i || i.object !== t), this._bindings[e] = { type: _l.StorageTexture, object: t, indexInGroupEntries: null == i ? void 0 : i.indexInGroupEntries } } , e.prototype.setUniformBuffer = function(e, t) { var i = this._bindings[e]; this._contextIsDirty || (this._contextIsDirty = !i || i.object !== t), this._bindings[e] = { type: _l.UniformBuffer, object: t, indexInGroupEntries: null == i ? void 0 : i.indexInGroupEntries } } , e.prototype.setStorageBuffer = function(e, t) { var i = this._bindings[e]; this._contextIsDirty || (this._contextIsDirty = !i || i.object !== t), this._bindings[e] = { type: _l.StorageBuffer, object: t, indexInGroupEntries: null == i ? void 0 : i.indexInGroupEntries } } , e.prototype.setTextureSampler = function(e, t) { var i = this._bindings[e]; this._contextIsDirty || (this._contextIsDirty = !i || !t.compareSampler(i.object)), this._bindings[e] = { type: _l.Sampler, object: t, indexInGroupEntries: null == i ? void 0 : i.indexInGroupEntries } } , e.prototype.isReady = function() { var e = this._effect; for (var t in this._bindings) { var i = this._bindings[t] , n = i.type , r = i.object; switch (n) { case _l.Texture: case _l.TextureWithoutSampler: case _l.StorageTexture: if (!r.isReady()) return !1 } } var o = [] , a = this._shaderPath; if (this._options.defines) for (var s = 0; s < this._options.defines.length; s++) o.push(this._options.defines[s]); var l = o.join("\n"); return this._cachedDefines !== l && (this._cachedDefines = l, e = this._engine.createComputeEffect(a, { defines: l, entryPoint: this._options.entryPoint, onCompiled: this.onCompiled, onError: this.onError }), this._effect = e), !!e.isReady() } , e.prototype.dispatch = function(e, t, i) { var n; if (!this.isReady()) return !1; for (var r in this._bindings) { var o = this._bindings[r]; if (!this._options.bindingsMapping[r]) throw new Error("ComputeShader ('" + this.name + "'): No binding mapping has been provided for the property '" + r + "'"); if (o.type === _l.Texture) { var a = this._samplers[r] , s = o.object; a && s._texture && a.compareSampler(s._texture) || (this._samplers[r] = (new Nt).setParameters(s.wrapU, s.wrapV, s.wrapR, s.anisotropicFilteringLevel, s._texture.samplingMode, null === (n = s._texture) || void 0 === n ? void 0 : n._comparisonFunction), this._contextIsDirty = !0) } } return this._contextIsDirty && (this._contextIsDirty = !1, this._context.clear()), this._engine.computeDispatch(this._effect, this._context, this._bindings, e, t, i, this._options.bindingsMapping), !0 } , e.prototype.dispatchWhenReady = function(e, t, i, n) { var r = this; return void 0 === n && (n = 10), new Promise((function(o) { var a = function() { r.dispatch(e, t, i) ? o() : setTimeout(a, n) }; a() } )) } , e.prototype.serialize = function() { var e = Ge.Serialize(this); for (var t in e.options = this._options, e.shaderPath = this._shaderPath, e.bindings = {}, e.textures = {}, this._bindings) { var i = this._bindings[t] , n = i.object; switch (i.type) { case _l.Texture: case _l.TextureWithoutSampler: case _l.StorageTexture: var r = n.serialize(); r && (e.textures[t] = r, e.bindings[t] = { type: i.type }); case _l.UniformBuffer: } } return e } , e.Parse = function(t, i, n) { var r = Ge.Parse((function() { return new e(t.name,i.getEngine(),t.shaderPath,t.options) } ), t, i, n); for (var o in t.textures) { var a = t.bindings[o] , s = io.Parse(t.textures[o], i, n); a.type === _l.Texture ? r.setTexture(o, s) : a.type === _l.TextureWithoutSampler ? r.setTexture(o, s, !1) : r.setStorageTexture(o, s) } return r } , k([Ce()], e.prototype, "name", void 0), e }(); y("BABYLON.ComputeShader", gl); var vl = function() { function e(e, t, i, n, r, o) { this.entries = new Array, this._boundingVectors = new Array, this._capacity = i, this._depth = n, this._maxDepth = r, this._creationFunc = o, this._minPoint = e, this._maxPoint = t, this._boundingVectors.push(e.clone()), this._boundingVectors.push(t.clone()), this._boundingVectors.push(e.clone()), this._boundingVectors[2].x = t.x, this._boundingVectors.push(e.clone()), this._boundingVectors[3].y = t.y, this._boundingVectors.push(e.clone()), this._boundingVectors[4].z = t.z, this._boundingVectors.push(t.clone()), this._boundingVectors[5].z = e.z, this._boundingVectors.push(t.clone()), this._boundingVectors[6].x = e.x, this._boundingVectors.push(t.clone()), this._boundingVectors[7].y = e.y } return Object.defineProperty(e.prototype, "capacity", { get: function() { return this._capacity }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "minPoint", { get: function() { return this._minPoint }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "maxPoint", { get: function() { return this._maxPoint }, enumerable: !1, configurable: !0 }), e.prototype.addEntry = function(e) { if (this.blocks) for (var t = 0; t < this.blocks.length; t++) this.blocks[t].addEntry(e); else this._creationFunc(e, this), this.entries.length > this.capacity && this._depth < this._maxDepth && this.createInnerBlocks() } , e.prototype.removeEntry = function(e) { if (this.blocks) for (var t = 0; t < this.blocks.length; t++) this.blocks[t].removeEntry(e); else { var i = this.entries.indexOf(e); i > -1 && this.entries.splice(i, 1) } } , e.prototype.addEntries = function(e) { for (var t = 0; t < e.length; t++) { var i = e[t]; this.addEntry(i) } } , e.prototype.select = function(e, t, i) { if (tr.IsInFrustum(this._boundingVectors, e)) { if (this.blocks) { for (var n = 0; n < this.blocks.length; n++) this.blocks[n].select(e, t, i); return } i ? t.concat(this.entries) : t.concatWithNoDuplicate(this.entries) } } , e.prototype.intersects = function(e, t, i, n) { if (tr.IntersectsSphere(this._minPoint, this._maxPoint, e, t)) { if (this.blocks) { for (var r = 0; r < this.blocks.length; r++) this.blocks[r].intersects(e, t, i, n); return } n ? i.concat(this.entries) : i.concatWithNoDuplicate(this.entries) } } , e.prototype.intersectsRay = function(e, t) { if (e.intersectsBoxMinMax(this._minPoint, this._maxPoint)) { if (this.blocks) { for (var i = 0; i < this.blocks.length; i++) this.blocks[i].intersectsRay(e, t); return } t.concatWithNoDuplicate(this.entries) } } , e.prototype.createInnerBlocks = function() { e._CreateBlocks(this._minPoint, this._maxPoint, this.entries, this._capacity, this._depth, this._maxDepth, this, this._creationFunc) } , e._CreateBlocks = function(t, i, n, r, o, a, s, l) { s.blocks = new Array; for (var c = new x((i.x - t.x) / 2,(i.y - t.y) / 2,(i.z - t.z) / 2), u = 0; u < 2; u++) for (var h = 0; h < 2; h++) for (var d = 0; d < 2; d++) { var p = new e(t.add(c.multiplyByFloats(u, h, d)),t.add(c.multiplyByFloats(u + 1, h + 1, d + 1)),r,o + 1,a,l); p.addEntries(n), s.blocks.push(p) } } , e }() , yl = function() { function e(e, t, i) { void 0 === i && (i = 2), this.maxDepth = i, this.dynamicContent = new Array, this._maxBlockCapacity = t || 64, this._selectionContent = new Ti(1024), this._creationFunc = e } return e.prototype.update = function(e, t, i) { vl._CreateBlocks(e, t, i, this._maxBlockCapacity, 0, this.maxDepth, this, this._creationFunc) } , e.prototype.addMesh = function(e) { for (var t = 0; t < this.blocks.length; t++) this.blocks[t].addEntry(e) } , e.prototype.removeMesh = function(e) { for (var t = 0; t < this.blocks.length; t++) this.blocks[t].removeEntry(e) } , e.prototype.select = function(e, t) { this._selectionContent.reset(); for (var i = 0; i < this.blocks.length; i++) this.blocks[i].select(e, this._selectionContent, t); return t ? this._selectionContent.concat(this.dynamicContent) : this._selectionContent.concatWithNoDuplicate(this.dynamicContent), this._selectionContent } , e.prototype.intersects = function(e, t, i) { this._selectionContent.reset(); for (var n = 0; n < this.blocks.length; n++) this.blocks[n].intersects(e, t, this._selectionContent, i); return i ? this._selectionContent.concat(this.dynamicContent) : this._selectionContent.concatWithNoDuplicate(this.dynamicContent), this._selectionContent } , e.prototype.intersectsRay = function(e) { this._selectionContent.reset(); for (var t = 0; t < this.blocks.length; t++) this.blocks[t].intersectsRay(e, this._selectionContent); return this._selectionContent.concatWithNoDuplicate(this.dynamicContent), this._selectionContent } , e.CreationFuncForMeshes = function(e, t) { var i = e.getBoundingInfo(); !e.isBlocked && i.boundingBox.intersectsMinMax(t.minPoint, t.maxPoint) && t.entries.push(e) } , e.CreationFuncForSubMeshes = function(e, t) { e.getBoundingInfo().boundingBox.intersectsMinMax(t.minPoint, t.maxPoint) && t.entries.push(e) } , e }(); mn.prototype.createOrUpdateSelectionOctree = function(e, t) { void 0 === e && (e = 64), void 0 === t && (t = 2); var i = this._getComponent(Wi.NAME_OCTREE); i || (i = new Tl(this), this._addComponent(i)), this._selectionOctree || (this._selectionOctree = new yl(yl.CreationFuncForMeshes,e,t)); var n = this.getWorldExtends(); return this._selectionOctree.update(n.min, n.max, this.meshes), this._selectionOctree } , Object.defineProperty(mn.prototype, "selectionOctree", { get: function() { return this._selectionOctree }, enumerable: !0, configurable: !0 }), Sr.prototype.createOrUpdateSubmeshesOctree = function(e, t) { void 0 === e && (e = 64), void 0 === t && (t = 2); var i = this.getScene() , n = i._getComponent(Wi.NAME_OCTREE); n || (n = new Tl(i), i._addComponent(n)), this._submeshesOctree || (this._submeshesOctree = new yl(yl.CreationFuncForSubMeshes,e,t)), this.computeWorldMatrix(!0); var r = this.getBoundingInfo().boundingBox; return this._submeshesOctree.update(r.minimumWorld, r.maximumWorld, this.subMeshes), this._submeshesOctree } ; var bl, Tl = function() { function e(e) { this.name = Wi.NAME_OCTREE, this.checksIsEnabled = !0, this._tempRay = new _o(x.Zero(),new x(1,1,1)), (e = e || E.LastCreatedScene) && (this.scene = e, this.scene.getActiveMeshCandidates = this.getActiveMeshCandidates.bind(this), this.scene.getActiveSubMeshCandidates = this.getActiveSubMeshCandidates.bind(this), this.scene.getCollidingSubMeshCandidates = this.getCollidingSubMeshCandidates.bind(this), this.scene.getIntersectingSubMeshCandidates = this.getIntersectingSubMeshCandidates.bind(this)) } return e.prototype.register = function() { var e = this; this.scene.onMeshRemovedObservable.add((function(t) { var i = e.scene.selectionOctree; if (null != i) { var n = i.dynamicContent.indexOf(t); -1 !== n && i.dynamicContent.splice(n, 1) } } )), this.scene.onMeshImportedObservable.add((function(t) { var i = e.scene.selectionOctree; null != i && i.addMesh(t) } )) } , e.prototype.getActiveMeshCandidates = function() { return this.scene._selectionOctree ? this.scene._selectionOctree.select(this.scene.frustumPlanes) : this.scene._getDefaultMeshCandidates() } , e.prototype.getActiveSubMeshCandidates = function(e) { return e._submeshesOctree && e.useOctreeForRenderingSelection ? e._submeshesOctree.select(this.scene.frustumPlanes) : this.scene._getDefaultSubMeshCandidates(e) } , e.prototype.getIntersectingSubMeshCandidates = function(e, t) { return e._submeshesOctree && e.useOctreeForPicking ? (_o.TransformToRef(t, e.getWorldMatrix(), this._tempRay), e._submeshesOctree.intersectsRay(this._tempRay)) : this.scene._getDefaultSubMeshCandidates(e) } , e.prototype.getCollidingSubMeshCandidates = function(e, t) { if (e._submeshesOctree && e.useOctreeForCollisions) { var i = t._velocityWorldLength + Math.max(t._radius.x, t._radius.y, t._radius.z); return e._submeshesOctree.intersects(t._basePointWorld, i) } return this.scene._getDefaultSubMeshCandidates(e) } , e.prototype.rebuild = function() {} , e.prototype.dispose = function() {} , e }(), El = function() { function e(e, t) { void 0 === t && (t = !0); var i = this; this.originalScene = e, this._pointerCaptures = {}, this._lastPointerEvents = {}, this._sharedGizmoLight = null, this._renderCamera = null, this.pickUtilitySceneFirst = !0, this.shouldRender = !0, this.onlyCheckPointerDownEvents = !0, this.processAllEvents = !1, this.pickingEnabled = !0, this.onPointerOutObservable = new h, this.utilityLayerScene = new mn(e.getEngine(),{ virtual: !0 }), this.utilityLayerScene.useRightHandedSystem = e.useRightHandedSystem, this.utilityLayerScene._allowPostProcessClearColor = !1, this.utilityLayerScene.postProcessesEnabled = !1, this.utilityLayerScene.detachControl(), t && (this._originalPointerObserver = e.onPrePointerObservable.add((function(t) { if (i.utilityLayerScene.activeCamera && i.pickingEnabled && (i.processAllEvents || t.type === Xi.POINTERMOVE || t.type === Xi.POINTERUP || t.type === Xi.POINTERDOWN || t.type === Xi.POINTERDOUBLETAP)) { i.utilityLayerScene.pointerX = e.pointerX, i.utilityLayerScene.pointerY = e.pointerY; var n = t.event; if (e.isPointerCaptured(n.pointerId)) i._pointerCaptures[n.pointerId] = !1; else { var r = function(n) { var r = null; if (t.nearInteractionPickingInfo) r = t.nearInteractionPickingInfo.pickedMesh.getScene() == n ? t.nearInteractionPickingInfo : new Ui; else { var o = null; i._renderCamera && (o = n._activeCamera, n._activeCamera = i._renderCamera, t.ray = null), r = t.ray ? n.pickWithRay(t.ray) : n.pick(e.pointerX, e.pointerY), o && (n._activeCamera = o) } return r } , o = r(i.utilityLayerScene); if (!t.ray && o && (t.ray = o.ray), i.utilityLayerScene.onPrePointerObservable.notifyObservers(t), i.onlyCheckPointerDownEvents && t.type != Xi.POINTERDOWN) return t.skipOnPointerObservable || i.utilityLayerScene.onPointerObservable.notifyObservers(new Ki(t.type,t.event,o), t.type), void (t.type === Xi.POINTERUP && i._pointerCaptures[n.pointerId] && (i._pointerCaptures[n.pointerId] = !1)); if (i.utilityLayerScene.autoClearDepthAndStencil || i.pickUtilitySceneFirst) o && o.hit && (t.skipOnPointerObservable || i.utilityLayerScene.onPointerObservable.notifyObservers(new Ki(t.type,t.event,o), t.type), t.skipOnPointerObservable = !0); else { var a = r(e) , s = t.event; a && o && (0 === o.distance && a.pickedMesh ? i.mainSceneTrackerPredicate && i.mainSceneTrackerPredicate(a.pickedMesh) ? (i._notifyObservers(t, a, s), t.skipOnPointerObservable = !0) : t.type === Xi.POINTERDOWN ? i._pointerCaptures[s.pointerId] = !0 : t.type !== Xi.POINTERMOVE && t.type !== Xi.POINTERUP || (i._lastPointerEvents[s.pointerId] && (i.onPointerOutObservable.notifyObservers(s.pointerId), delete i._lastPointerEvents[s.pointerId]), i._notifyObservers(t, a, s)) : !i._pointerCaptures[s.pointerId] && (o.distance < a.distance || 0 === a.distance) ? (i._notifyObservers(t, o, s), t.skipOnPointerObservable || (t.skipOnPointerObservable = o.distance > 0)) : !i._pointerCaptures[s.pointerId] && o.distance > a.distance && (i.mainSceneTrackerPredicate && i.mainSceneTrackerPredicate(a.pickedMesh) ? (i._notifyObservers(t, a, s), t.skipOnPointerObservable = !0) : t.type !== Xi.POINTERMOVE && t.type !== Xi.POINTERUP || (i._lastPointerEvents[s.pointerId] && (i.onPointerOutObservable.notifyObservers(s.pointerId), delete i._lastPointerEvents[s.pointerId]), i._notifyObservers(t, o, s))), t.type === Xi.POINTERUP && i._pointerCaptures[s.pointerId] && (i._pointerCaptures[s.pointerId] = !1)) } } } } )), this._originalPointerObserver && e.onPrePointerObservable.makeObserverTopPriority(this._originalPointerObserver)), this.utilityLayerScene.autoClear = !1, this._afterRenderObserver = this.originalScene.onAfterCameraRenderObservable.add((function(e) { i.shouldRender && e == i.getRenderCamera() && (e.outputRenderTarget && e.isRigCamera && i.originalScene.getEngine().clear(null, !1, !0, !1), i.render()) } )), this._sceneDisposeObserver = this.originalScene.onDisposeObservable.add((function() { i.dispose() } )), this._updateCamera() } return e.prototype.getRenderCamera = function(e) { if (this._renderCamera) return this._renderCamera; var t; return t = this.originalScene.activeCameras && this.originalScene.activeCameras.length > 1 ? this.originalScene.activeCameras[this.originalScene.activeCameras.length - 1] : this.originalScene.activeCamera, e && t && t.isRigCamera ? t.rigParent : t } , e.prototype.setRenderCamera = function(e) { this._renderCamera = e } , e.prototype._getSharedGizmoLight = function() { return this._sharedGizmoLight || (this._sharedGizmoLight = new ds("shared gizmo light",new x(0,1,0),this.utilityLayerScene), this._sharedGizmoLight.intensity = 2, this._sharedGizmoLight.groundColor = D.Gray()), this._sharedGizmoLight } , Object.defineProperty(e, "DefaultUtilityLayer", { get: function() { return null == e._DefaultUtilityLayer ? e._CreateDefaultUtilityLayerFromScene(E.LastCreatedScene) : e._DefaultUtilityLayer }, enumerable: !1, configurable: !0 }), e._CreateDefaultUtilityLayerFromScene = function(t) { return e._DefaultUtilityLayer = new e(t), e._DefaultUtilityLayer.originalScene.onDisposeObservable.addOnce((function() { e._DefaultUtilityLayer = null } )), e._DefaultUtilityLayer } , Object.defineProperty(e, "DefaultKeepDepthUtilityLayer", { get: function() { return null == e._DefaultKeepDepthUtilityLayer && (e._DefaultKeepDepthUtilityLayer = new e(E.LastCreatedScene), e._DefaultKeepDepthUtilityLayer.utilityLayerScene.autoClearDepthAndStencil = !1, e._DefaultKeepDepthUtilityLayer.originalScene.onDisposeObservable.addOnce((function() { e._DefaultKeepDepthUtilityLayer = null } ))), e._DefaultKeepDepthUtilityLayer }, enumerable: !1, configurable: !0 }), e.prototype._notifyObservers = function(e, t, i) { e.skipOnPointerObservable || (this.utilityLayerScene.onPointerObservable.notifyObservers(new Ki(e.type,e.event,t), e.type), this._lastPointerEvents[i.pointerId] = !0) } , e.prototype.render = function() { if (this._updateCamera(), this.utilityLayerScene.activeCamera) { var e = this.utilityLayerScene.activeCamera.getScene() , t = this.utilityLayerScene.activeCamera; t._scene = this.utilityLayerScene, t.leftCamera && (t.leftCamera._scene = this.utilityLayerScene), t.rightCamera && (t.rightCamera._scene = this.utilityLayerScene), this.utilityLayerScene.render(!1), t._scene = e, t.leftCamera && (t.leftCamera._scene = e), t.rightCamera && (t.rightCamera._scene = e) } } , e.prototype.dispose = function() { this.onPointerOutObservable.clear(), this._afterRenderObserver && this.originalScene.onAfterCameraRenderObservable.remove(this._afterRenderObserver), this._sceneDisposeObserver && this.originalScene.onDisposeObservable.remove(this._sceneDisposeObserver), this._originalPointerObserver && this.originalScene.onPrePointerObservable.remove(this._originalPointerObserver), this.utilityLayerScene.dispose() } , e.prototype._updateCamera = function() { this.utilityLayerScene.cameraToUseForPointers = this.getRenderCamera(), this.utilityLayerScene.activeCamera = this.getRenderCamera() } , e._DefaultUtilityLayer = null, e._DefaultKeepDepthUtilityLayer = null, e }(), Sl = function() { function e(e) { void 0 === e && (e = El.DefaultUtilityLayer); var t = this; this.gizmoLayer = e, this._attachedMesh = null, this._attachedNode = null, this._customRotationQuaternion = null, this._scaleRatio = 1, this._isHovered = !1, this._customMeshSet = !1, this._updateGizmoRotationToMatchAttachedMesh = !0, this.updateGizmoPositionToMatchAttachedMesh = !0, this.updateScale = !0, this._interactionsEnabled = !0, this._tempQuaternion = new C(0,0,0,1), this._tempVector = new x, this._tempVector2 = new x, this._tempMatrix1 = new P, this._tempMatrix2 = new P, this._rightHandtoLeftHandMatrix = P.RotationY(Math.PI), this._rootMesh = new Vr("gizmoRootNode",e.utilityLayerScene), this._rootMesh.rotationQuaternion = C.Identity(), this._beforeRenderObserver = this.gizmoLayer.utilityLayerScene.onBeforeRenderObservable.add((function() { t._update() } )) } return Object.defineProperty(e.prototype, "scaleRatio", { get: function() { return this._scaleRatio }, set: function(e) { this._scaleRatio = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isHovered", { get: function() { return this._isHovered }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "attachedMesh", { get: function() { return this._attachedMesh }, set: function(e) { this._attachedMesh = e, e && (this._attachedNode = e), this._rootMesh.setEnabled(!!e), this._attachedNodeChanged(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "attachedNode", { get: function() { return this._attachedNode }, set: function(e) { this._attachedNode = e, this._attachedMesh = null, this._rootMesh.setEnabled(!!e), this._attachedNodeChanged(e) }, enumerable: !1, configurable: !0 }), e.prototype.setCustomMesh = function(e) { if (e.getScene() != this.gizmoLayer.utilityLayerScene) throw "When setting a custom mesh on a gizmo, the custom meshes scene must be the same as the gizmos (eg. gizmo.gizmoLayer.utilityLayerScene)"; this._rootMesh.getChildMeshes().forEach((function(e) { e.dispose() } )), e.parent = this._rootMesh, this._customMeshSet = !0 } , Object.defineProperty(e.prototype, "updateGizmoRotationToMatchAttachedMesh", { get: function() { return this._updateGizmoRotationToMatchAttachedMesh }, set: function(e) { this._updateGizmoRotationToMatchAttachedMesh = e }, enumerable: !1, configurable: !0 }), e.prototype._attachedNodeChanged = function(e) {} , Object.defineProperty(e.prototype, "customRotationQuaternion", { get: function() { return this._customRotationQuaternion }, set: function(e) { this._customRotationQuaternion = e }, enumerable: !1, configurable: !0 }), e.prototype._update = function() { if (this.attachedNode) { var e = this.attachedNode; if (this.attachedMesh && (e = this.attachedMesh || this.attachedNode), this.updateGizmoPositionToMatchAttachedMesh) { var t = e.getWorldMatrix().getRow(3) , i = t ? t.toVector3() : new x(0,0,0); this._rootMesh.position.copyFrom(i) } if (this.updateGizmoRotationToMatchAttachedMesh ? e.getWorldMatrix().decompose(void 0, this._rootMesh.rotationQuaternion) : this._customRotationQuaternion ? this._rootMesh.rotationQuaternion.copyFrom(this._customRotationQuaternion) : this._rootMesh.rotationQuaternion.set(0, 0, 0, 1), this.updateScale) { var n = this.gizmoLayer.utilityLayerScene.activeCamera , r = n.globalPosition; n.devicePosition && (r = n.devicePosition), this._rootMesh.position.subtractToRef(r, this._tempVector); var o = this._tempVector.length() * this.scaleRatio; this._rootMesh.scaling.set(o, o, o), e._getWorldMatrixDeterminant() < 0 && (this._rootMesh.scaling.y *= -1) } else this._rootMesh.scaling.setAll(this.scaleRatio) } } , e.prototype._handlePivot = function() { var e = this._attachedNode; e.isUsingPivotMatrix && e.isUsingPivotMatrix() && e.position && e.getWorldMatrix().setTranslation(e.position) } , e.prototype._matrixChanged = function() { if (this._attachedNode) if (this._attachedNode._isCamera) { var e = this._attachedNode , t = void 0 , i = void 0; if (e.parent) { var n = this._tempMatrix2; e.parent._worldMatrix.invertToRef(n), this._attachedNode._worldMatrix.multiplyToRef(n, this._tempMatrix1), t = this._tempMatrix1 } else t = this._attachedNode._worldMatrix; if (e.getScene().useRightHandedSystem ? (this._rightHandtoLeftHandMatrix.multiplyToRef(t, this._tempMatrix2), i = this._tempMatrix2) : i = t, i.decompose(this._tempVector2, this._tempQuaternion, this._tempVector), "FreeCamera" === this._attachedNode.getClassName() || "FlyCamera" === this._attachedNode.getClassName() || "ArcFollowCamera" === this._attachedNode.getClassName() || "TargetCamera" === this._attachedNode.getClassName() || "TouchCamera" === this._attachedNode.getClassName() || "UniversalCamera" === this._attachedNode.getClassName()) { var r = this._attachedNode; r.rotation = this._tempQuaternion.toEulerAngles(), r.rotationQuaternion && (r.rotationQuaternion.copyFrom(this._tempQuaternion), r.rotationQuaternion.normalize()) } e.position.copyFrom(this._tempVector) } else if (this._attachedNode._isMesh || "AbstractMesh" === this._attachedNode.getClassName() || "TransformNode" === this._attachedNode.getClassName() || "InstancedMesh" === this._attachedNode.getClassName()) { var o = this._attachedNode; if (o.parent) { n = this._tempMatrix1; var a = this._tempMatrix2; o.parent.getWorldMatrix().invertToRef(n), this._attachedNode.getWorldMatrix().multiplyToRef(n, a), a.decompose(o.scaling, this._tempQuaternion, o.position) } else this._attachedNode._worldMatrix.decompose(o.scaling, this._tempQuaternion, o.position); o.billboardMode || (o.rotationQuaternion ? (o.rotationQuaternion.copyFrom(this._tempQuaternion), o.rotationQuaternion.normalize()) : o.rotation = this._tempQuaternion.toEulerAngles()) } else if ("Bone" === this._attachedNode.getClassName()) { var s = this._attachedNode , l = s.getParent(); if (l) { var c = this._tempMatrix1 , u = this._tempMatrix2; l.getWorldMatrix().invertToRef(c), s.getWorldMatrix().multiplyToRef(c, u), s.getLocalMatrix().copyFrom(u) } else s.getLocalMatrix().copyFrom(s.getWorldMatrix()); s.markAsDirty() } else { var h = this._attachedNode; if (h.getTypeID) { var d = h.getTypeID(); if (d === Cr.LIGHTTYPEID_DIRECTIONALLIGHT || d === Cr.LIGHTTYPEID_SPOTLIGHT || d === Cr.LIGHTTYPEID_POINTLIGHT) { var p = h.parent; if (p) { c = this._tempMatrix1; var f = this._tempMatrix2; p.getWorldMatrix().invertToRef(c), h.getWorldMatrix().multiplyToRef(c, f), f.decompose(void 0, this._tempQuaternion, this._tempVector) } else this._attachedNode._worldMatrix.decompose(void 0, this._tempQuaternion, this._tempVector); h.position = new x(this._tempVector.x,this._tempVector.y,this._tempVector.z), x.Backward(!1).rotateByQuaternionToRef(this._tempQuaternion, this._tempVector), h.direction = new x(this._tempVector.x,this._tempVector.y,this._tempVector.z) } } } } , e.prototype._setGizmoMeshMaterial = function(e, t) { e && e.forEach((function(e) { e.material = t, e.color && (e.color = t.diffuseColor) } )) } , e.GizmoAxisPointerObserver = function(e, t) { var i = !1 , n = e.utilityLayerScene.onPointerObservable.add((function(e) { var n, r; if (e.pickInfo) { if (e.type === Xi.POINTERMOVE) { if (i) return; t.forEach((function(t) { var i, n; if (t.colliderMeshes && t.gizmoMeshes) { var r = -1 != (null === (i = t.colliderMeshes) || void 0 === i ? void 0 : i.indexOf(null === (n = null == e ? void 0 : e.pickInfo) || void 0 === n ? void 0 : n.pickedMesh)) , o = t.dragBehavior.enabled ? r || t.active ? t.hoverMaterial : t.material : t.disableMaterial; t.gizmoMeshes.forEach((function(e) { e.material = o, e.color && (e.color = o.diffuseColor) } )) } } )) } e.type === Xi.POINTERDOWN && t.has(null === (n = e.pickInfo.pickedMesh) || void 0 === n ? void 0 : n.parent) && (i = !0, t.get(null === (r = e.pickInfo.pickedMesh) || void 0 === r ? void 0 : r.parent).active = !0, t.forEach((function(t) { var i, n, r = (-1 != (null === (i = t.colliderMeshes) || void 0 === i ? void 0 : i.indexOf(null === (n = null == e ? void 0 : e.pickInfo) || void 0 === n ? void 0 : n.pickedMesh)) || t.active) && t.dragBehavior.enabled ? t.hoverMaterial : t.disableMaterial; t.gizmoMeshes.forEach((function(e) { e.material = r, e.color && (e.color = r.diffuseColor) } )) } ))), e.type === Xi.POINTERUP && t.forEach((function(e) { e.active = !1, i = !1, e.gizmoMeshes.forEach((function(t) { t.material = e.dragBehavior.enabled ? e.material : e.disableMaterial, t.color && (t.color = e.material.diffuseColor) } )) } )) } } )); return n } , e.prototype.dispose = function() { this._rootMesh.dispose(), this._beforeRenderObserver && this.gizmoLayer.utilityLayerScene.onBeforeRenderObservable.remove(this._beforeRenderObserver) } , e }(), Al = function(e) { function t(i, n, r, o, a) { void 0 === n && (n = D.Gray()), void 0 === r && (r = El.DefaultUtilityLayer), void 0 === o && (o = null), void 0 === a && (a = 1); var s, l = this; (l = e.call(this, r) || this)._pointerObserver = null, l.snapDistance = 0, l.onSnapObservable = new h, l._isEnabled = !0, l._parent = null, l._dragging = !1, l._parent = o, l._coloredMaterial = new Os("",r.utilityLayerScene), l._coloredMaterial.diffuseColor = n, l._coloredMaterial.specularColor = n.subtract(new D(.1,.1,.1)), l._hoverMaterial = new Os("",r.utilityLayerScene), l._hoverMaterial.diffuseColor = D.Yellow(), l._disableMaterial = new Os("",r.utilityLayerScene), l._disableMaterial.diffuseColor = D.Gray(), l._disableMaterial.alpha = .4; var c = t._CreateArrow(r.utilityLayerScene, l._coloredMaterial, a) , u = t._CreateArrow(r.utilityLayerScene, l._coloredMaterial, a + 4, !0); l._gizmoMesh = new Vr("",r.utilityLayerScene), l._gizmoMesh.addChild(c), l._gizmoMesh.addChild(u), l._gizmoMesh.lookAt(l._rootMesh.position.add(i)), l._gizmoMesh.scaling.scaleInPlace(1 / 3), l._gizmoMesh.parent = l._rootMesh; var d = 0 , p = new x , f = new x , _ = { snapDistance: 0 }; l.dragBehavior = new Ao({ dragAxis: i }), l.dragBehavior.moveAttached = !1, l._rootMesh.addBehavior(l.dragBehavior), l.dragBehavior.onDragObservable.add((function(e) { if (l.attachedNode) { l._handlePivot(); var t = !1; if (0 == l.snapDistance) l.attachedNode.getWorldMatrix().getTranslationToRef(f), f.addInPlace(e.delta), l.dragBehavior.validateDrag(f) && (l.attachedNode.position && l.attachedNode.position.addInPlaceFromFloats(e.delta.x, e.delta.y, e.delta.z), l.attachedNode.getWorldMatrix().addTranslationFromFloats(e.delta.x, e.delta.y, e.delta.z), l.attachedNode.updateCache(), t = !0); else if (d += e.dragDistance, Math.abs(d) > l.snapDistance) { var i = Math.floor(Math.abs(d) / l.snapDistance); d %= l.snapDistance, e.delta.normalizeToRef(p), p.scaleInPlace(l.snapDistance * i), l.attachedNode.getWorldMatrix().getTranslationToRef(f), f.addInPlace(p), l.dragBehavior.validateDrag(f) && (l.attachedNode.getWorldMatrix().addTranslationFromFloats(p.x, p.y, p.z), l.attachedNode.updateCache(), _.snapDistance = l.snapDistance * i, l.onSnapObservable.notifyObservers(_), t = !0) } t && l._matrixChanged() } } )), l.dragBehavior.onDragStartObservable.add((function() { l._dragging = !0 } )), l.dragBehavior.onDragEndObservable.add((function() { l._dragging = !1 } )); var m = r._getSharedGizmoLight(); m.includedOnlyMeshes = m.includedOnlyMeshes.concat(l._rootMesh.getChildMeshes(!1)); var g = { gizmoMeshes: c.getChildMeshes(), colliderMeshes: u.getChildMeshes(), material: l._coloredMaterial, hoverMaterial: l._hoverMaterial, disableMaterial: l._disableMaterial, active: !1, dragBehavior: l.dragBehavior }; return null === (s = l._parent) || void 0 === s || s.addToAxisCache(u, g), l._pointerObserver = r.utilityLayerScene.onPointerObservable.add((function(e) { var t; if (!l._customMeshSet && (l._isHovered = !(-1 == g.colliderMeshes.indexOf(null === (t = null == e ? void 0 : e.pickInfo) || void 0 === t ? void 0 : t.pickedMesh)), !l._parent)) { var i = l.dragBehavior.enabled ? l._isHovered || l._dragging ? l._hoverMaterial : l._coloredMaterial : l._disableMaterial; l._setGizmoMeshMaterial(g.gizmoMeshes, i) } } )), l.dragBehavior.onEnabledObservable.add((function(e) { l._setGizmoMeshMaterial(g.gizmoMeshes, e ? g.material : g.disableMaterial) } )), l } return U(t, e), t._CreateArrow = function(e, t, i, n) { void 0 === i && (i = 1), void 0 === n && (n = !1); var r = new yr("arrow",e) , o = Ys("cylinder", { diameterTop: 0, height: .075, diameterBottom: .0375 * (1 + (i - 1) / 4), tessellation: 96 }, e) , a = Ys("cylinder", { diameterTop: .005 * i, height: .275, diameterBottom: .005 * i, tessellation: 96 }, e); return o.parent = r, o.material = t, o.rotation.x = Math.PI / 2, o.position.z += .3, a.parent = r, a.material = t, a.position.z += .1375, a.rotation.x = Math.PI / 2, n && (a.visibility = 0, o.visibility = 0), r } , t._CreateArrowInstance = function(e, t) { for (var i = new yr("arrow",e), n = 0, r = t.getChildMeshes(); n < r.length; n++) { var o = r[n]; o.createInstance(o.name).parent = i } return i } , t.prototype._attachedNodeChanged = function(e) { this.dragBehavior && (this.dragBehavior.enabled = !!e) } , Object.defineProperty(t.prototype, "isEnabled", { get: function() { return this._isEnabled }, set: function(e) { this._isEnabled = e, e ? this._parent && (this.attachedMesh = this._parent.attachedMesh, this.attachedNode = this._parent.attachedNode) : (this.attachedMesh = null, this.attachedNode = null) }, enumerable: !1, configurable: !0 }), t.prototype.dispose = function() { this.onSnapObservable.clear(), this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver), this.dragBehavior.detach(), this._gizmoMesh && this._gizmoMesh.dispose(), [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach((function(e) { e && e.dispose() } )), e.prototype.dispose.call(this) } , t }(Sl), xl = function() { function e(t, i, n, r, o, a, s) { if (void 0 === i && (i = 1), void 0 === n && (n = 2), void 0 === s && (s = 1), this._scaleLinesFactor = 4, this._instanced = !1, this.scene = null, this.scaleLines = 1, t = t || E.LastCreatedScene) { if (this.scaleLines = i, !r) { var l = new Os("",t); l.disableLighting = !0, l.emissiveColor = D.Red().scale(.5), r = Al._CreateArrow(t, l, s) } if (!o) { var c = new Os("",t); c.disableLighting = !0, c.emissiveColor = D.Green().scale(.5), o = Al._CreateArrow(t, c, s) } if (!a) { var u = new Os("",t); u.disableLighting = !0, u.emissiveColor = D.Blue().scale(.5), a = Al._CreateArrow(t, u, s) } this._xAxis = r, this._xAxis.scaling.setAll(this.scaleLines * this._scaleLinesFactor), this._yAxis = o, this._yAxis.scaling.setAll(this.scaleLines * this._scaleLinesFactor), this._zAxis = a, this._zAxis.scaling.setAll(this.scaleLines * this._scaleLinesFactor), null != n && (e._SetRenderingGroupId(this._xAxis, n), e._SetRenderingGroupId(this._yAxis, n), e._SetRenderingGroupId(this._zAxis, n)), this.scene = t, this.update(new x, x.Right(), x.Up(), x.Forward()) } } return Object.defineProperty(e.prototype, "xAxis", { get: function() { return this._xAxis }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "yAxis", { get: function() { return this._yAxis }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "zAxis", { get: function() { return this._zAxis }, enumerable: !1, configurable: !0 }), e.prototype.update = function(e, t, i, n) { this._xAxis.position.copyFrom(e), this._xAxis.setDirection(t), this._xAxis.scaling.setAll(this.scaleLines * this._scaleLinesFactor), this._yAxis.position.copyFrom(e), this._yAxis.setDirection(i), this._yAxis.scaling.setAll(this.scaleLines * this._scaleLinesFactor), this._zAxis.position.copyFrom(e), this._zAxis.setDirection(n), this._zAxis.scaling.setAll(this.scaleLines * this._scaleLinesFactor) } , e.prototype.createInstance = function() { var t = Al._CreateArrowInstance(this.scene, this._xAxis) , i = Al._CreateArrowInstance(this.scene, this._yAxis) , n = Al._CreateArrowInstance(this.scene, this._zAxis) , r = new e(this.scene,this.scaleLines,null,t,i,n); return r._instanced = !0, r } , e.prototype.dispose = function() { this._xAxis && this._xAxis.dispose(!1, !this._instanced), this._yAxis && this._yAxis.dispose(!1, !this._instanced), this._zAxis && this._zAxis.dispose(!1, !this._instanced), this.scene = null } , e._SetRenderingGroupId = function(e, t) { e.getChildMeshes().forEach((function(e) { e.renderingGroupId = t } )) } , e }(), Rl = function(e) { function t(t, i, n, r) { void 0 === r && (r = 1); var o = e.call(this, t, r) || this; return o.pos = x.Zero(), o.xaxis = x.Zero(), o.yaxis = x.Zero(), o.zaxis = x.Zero(), o.mesh = n, o.bone = i, o } return U(t, e), t.prototype.update = function() { if (this.mesh && this.bone) { var t = this.bone; t._markAsDirtyAndCompose(), t.getAbsolutePositionToRef(this.mesh, this.pos), t.getDirectionToRef(vn.X, this.mesh, this.xaxis), t.getDirectionToRef(vn.Y, this.mesh, this.yaxis), t.getDirectionToRef(vn.Z, this.mesh, this.zaxis), e.prototype.update.call(this, this.pos, this.xaxis, this.yaxis, this.zaxis) } } , t.prototype.dispose = function() { this.mesh && (this.mesh = null, this.bone = null, e.prototype.dispose.call(this)) } , t }(xl); Object.defineProperty(mn.prototype, "debugLayer", { get: function() { return this._debugLayer || (this._debugLayer = new Cl(this)), this._debugLayer }, enumerable: !0, configurable: !0 }), function(e) { e[e.Properties = 0] = "Properties", e[e.Debug = 1] = "Debug", e[e.Statistics = 2] = "Statistics", e[e.Tools = 3] = "Tools", e[e.Settings = 4] = "Settings" }(bl || (bl = {})); var Cl = function() { function e(e) { var t = this; this.BJSINSPECTOR = this._getGlobalInspector(), this._scene = e || E.LastCreatedScene, this._scene && this._scene.onDisposeObservable.add((function() { t._scene._debugLayer && t._scene._debugLayer.hide() } )) } return Object.defineProperty(e.prototype, "onPropertyChangedObservable", { get: function() { return this.BJSINSPECTOR && this.BJSINSPECTOR.Inspector ? this.BJSINSPECTOR.Inspector.OnPropertyChangedObservable : (this._onPropertyChangedObservable || (this._onPropertyChangedObservable = new h), this._onPropertyChangedObservable) }, enumerable: !1, configurable: !0 }), e.prototype._createInspector = function(e) { if (!this.isVisible()) { if (this._onPropertyChangedObservable) { for (var t = 0, i = this._onPropertyChangedObservable.observers; t < i.length; t++) { var n = i[t]; this.BJSINSPECTOR.Inspector.OnPropertyChangedObservable.add(n) } this._onPropertyChangedObservable.clear(), this._onPropertyChangedObservable = void 0 } var r = V({ overlay: !1, showExplorer: !0, showInspector: !0, embedMode: !1, handleResize: !0, enablePopup: !0 }, e); this.BJSINSPECTOR = this.BJSINSPECTOR || this._getGlobalInspector(), this.BJSINSPECTOR.Inspector.Show(this._scene, r) } } , e.prototype.select = function(e, t) { this.BJSINSPECTOR && (t && ("[object String]" == Object.prototype.toString.call(t) ? this.BJSINSPECTOR.Inspector.MarkLineContainerTitleForHighlighting(t) : this.BJSINSPECTOR.Inspector.MarkMultipleLineContainerTitlesForHighlighting(t)), this.BJSINSPECTOR.Inspector.OnSelectionChangeObservable.notifyObservers(e)) } , e.prototype._getGlobalInspector = function() { return "undefined" != typeof INSPECTOR ? INSPECTOR : "undefined" != typeof BABYLON && void 0 !== BABYLON.Inspector ? BABYLON : void 0 } , e.prototype.isVisible = function() { return this.BJSINSPECTOR && this.BJSINSPECTOR.Inspector.IsVisible } , e.prototype.hide = function() { this.BJSINSPECTOR && this.BJSINSPECTOR.Inspector.Hide() } , e.prototype.setAsActiveScene = function() { this.BJSINSPECTOR && this.BJSINSPECTOR.Inspector._SetNewScene(this._scene) } , e.prototype.show = function(t) { var i = this; return new Promise((function(n) { if (void 0 === i.BJSINSPECTOR) { var r = t && t.inspectorURL ? t.inspectorURL : e.InspectorURL; gi.LoadScript(r, (function() { i._createInspector(t), n(i) } )) } else i._createInspector(t), n(i) } )) } , e.InspectorURL = "https://unpkg.com/babylonjs-inspector@".concat(vr.Version, "/babylon.inspector.bundle.js"), e }(); function Pl(e) { var t, i = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23], n = [0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0], r = [], o = e.width || e.size || 1, a = e.height || e.size || 1, s = e.depth || e.size || 1, l = e.wrap || !1, c = void 0 === e.topBaseAt ? 1 : e.topBaseAt, u = void 0 === e.bottomBaseAt ? 0 : e.bottomBaseAt, h = [2, 0, 3, 1][c = (c + 4) % 4], d = [2, 0, 1, 3][u = (u + 4) % 4], p = [1, -1, 1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, -1, 1, -1, -1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, -1, -1, -1, -1, 1]; if (l) { i = [2, 3, 0, 2, 0, 1, 4, 5, 6, 4, 6, 7, 9, 10, 11, 9, 11, 8, 12, 14, 15, 12, 13, 14], p = [-1, 1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1]; for (var f = [[1, 1, 1], [-1, 1, 1], [-1, 1, -1], [1, 1, -1]], _ = [[-1, -1, 1], [1, -1, 1], [1, -1, -1], [-1, -1, -1]], m = [17, 18, 19, 16], g = [22, 23, 20, 21]; h > 0; ) f.unshift(f.pop()), m.unshift(m.pop()), h--; for (; d > 0; ) _.unshift(_.pop()), g.unshift(g.pop()), d--; f = f.flat(), _ = _.flat(), p = p.concat(f).concat(_), i.push(m[0], m[2], m[3], m[0], m[1], m[2]), i.push(g[0], g[2], g[3], g[0], g[1], g[2]) } var v = [o / 2, a / 2, s / 2]; t = p.reduce((function(e, t, i) { return e.concat(t * v[i % 3]) } ), []); for (var y = 0 === e.sideOrientation ? 0 : e.sideOrientation || $n.DEFAULTSIDE, b = e.faceUV || new Array(6), T = e.faceColors, E = [], S = 0; S < 6; S++) void 0 === b[S] && (b[S] = new R(0,0,1,1)), T && void 0 === T[S] && (T[S] = new N(1,1,1,1)); for (var A = 0; A < 6; A++) if (r.push(b[A].z, pr.UseOpenGLOrientationForUV ? 1 - b[A].w : b[A].w), r.push(b[A].x, pr.UseOpenGLOrientationForUV ? 1 - b[A].w : b[A].w), r.push(b[A].x, pr.UseOpenGLOrientationForUV ? 1 - b[A].y : b[A].y), r.push(b[A].z, pr.UseOpenGLOrientationForUV ? 1 - b[A].y : b[A].y), T) for (var x = 0; x < 4; x++) E.push(T[A].r, T[A].g, T[A].b, T[A].a); $n._ComputeSides(y, t, i, n, r, e.frontUVs, e.backUVs); var C = new $n; if (C.indices = i, C.positions = t, C.normals = n, C.uvs = r, T) { var P = y === $n.DOUBLESIDE ? E.concat(E) : E; C.colors = P } return C } function Ml(e, t, i) { void 0 === t && (t = {}), void 0 === i && (i = null); var n = new Vr(e,i); return t.sideOrientation = Vr._GetDefaultSideOrientation(t.sideOrientation), n._originalBuilderSideOrientation = t.sideOrientation, Pl(t).applyToMesh(n, t.updatable), n } var Il = { CreateBox: Ml }; function Ol(e) { for (var t = e.segments || 32, i = e.diameterX || e.diameter || 1, n = e.diameterY || e.diameter || 1, r = e.diameterZ || e.diameter || 1, o = e.arc && (e.arc <= 0 || e.arc > 1) ? 1 : e.arc || 1, a = e.slice && e.slice <= 0 ? 1 : e.slice || 1, s = 0 === e.sideOrientation ? 0 : e.sideOrientation || $n.DEFAULTSIDE, l = !!e.dedupTopBottomIndices, c = new x(i / 2,n / 2,r / 2), u = 2 + t, h = 2 * u, d = [], p = [], f = [], _ = [], m = 0; m <= u; m++) { for (var g = m / u, v = g * Math.PI * a, y = 0; y <= h; y++) { var b = y / h , T = b * Math.PI * 2 * o , E = P.RotationZ(-v) , S = P.RotationY(T) , A = x.TransformCoordinates(x.Up(), E) , R = x.TransformCoordinates(A, S) , C = R.multiply(c) , M = R.divide(c).normalize(); p.push(C.x, C.y, C.z), f.push(M.x, M.y, M.z), _.push(b, pr.UseOpenGLOrientationForUV ? 1 - g : g) } if (m > 0) for (var I = p.length / 3, O = I - 2 * (h + 1); O + h + 2 < I; O++) l ? (m > 1 && (d.push(O), d.push(O + 1), d.push(O + h + 1)), (m < u || a < 1) && (d.push(O + h + 1), d.push(O + 1), d.push(O + h + 2))) : (d.push(O), d.push(O + 1), d.push(O + h + 1), d.push(O + h + 1), d.push(O + 1), d.push(O + h + 2)) } $n._ComputeSides(s, p, d, f, _, e.frontUVs, e.backUVs); var D = new $n; return D.indices = d, D.positions = p, D.normals = f, D.uvs = _, D } function Dl(e, t, i) { void 0 === t && (t = {}), void 0 === i && (i = null); var n = new Vr(e,i); return t.sideOrientation = Vr._GetDefaultSideOrientation(t.sideOrientation), n._originalBuilderSideOrientation = t.sideOrientation, Ol(t).applyToMesh(n, t.updatable), n } $n.CreateBox = Pl, Vr.CreateBox = function(e, t, i, n, r) { return void 0 === i && (i = null), Ml(e, { size: t, sideOrientation: r, updatable: n }, i) } ; var Nl = { CreateSphere: Dl }; $n.CreateSphere = Ol, Vr.CreateSphere = function(e, t, i, n, r, o) { return Dl(e, { segments: t, diameterX: i, diameterY: i, diameterZ: i, sideOrientation: o, updatable: r }, n) } ; var Ll = function() { function e(e, t) { this.type = e, this.jointData = t, t.nativeParams = t.nativeParams || {} } return Object.defineProperty(e.prototype, "physicsJoint", { get: function() { return this._physicsJoint }, set: function(e) { this._physicsJoint, this._physicsJoint = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "physicsPlugin", { set: function(e) { this._physicsPlugin = e }, enumerable: !1, configurable: !0 }), e.prototype.executeNativeFunction = function(e) { e(this._physicsPlugin.world, this._physicsJoint) } , e.DistanceJoint = 0, e.HingeJoint = 1, e.BallAndSocketJoint = 2, e.WheelJoint = 3, e.SliderJoint = 4, e.PrismaticJoint = 5, e.UniversalJoint = 6, e.Hinge2Joint = e.WheelJoint, e.PointToPointJoint = 8, e.SpringJoint = 9, e.LockJoint = 10, e }() , Fl = function(e) { function t(t) { return e.call(this, Ll.DistanceJoint, t) || this } return U(t, e), t.prototype.updateDistance = function(e, t) { this._physicsPlugin.updateDistanceJoint(this, e, t) } , t }(Ll) , wl = function(e) { function t(t, i) { return e.call(this, t, i) || this } return U(t, e), t.prototype.setMotor = function(e, t) { this._physicsPlugin.setMotor(this, e || 0, t) } , t.prototype.setLimit = function(e, t) { this._physicsPlugin.setLimit(this, e, t) } , t }(Ll) , Bl = function(e) { function t(t) { return e.call(this, Ll.HingeJoint, t) || this } return U(t, e), t.prototype.setMotor = function(e, t) { this._physicsPlugin.setMotor(this, e || 0, t) } , t.prototype.setLimit = function(e, t) { this._physicsPlugin.setLimit(this, e, t) } , t }(wl) , Ul = function(e) { function t(t) { return e.call(this, Ll.Hinge2Joint, t) || this } return U(t, e), t.prototype.setMotor = function(e, t, i) { void 0 === i && (i = 0), this._physicsPlugin.setMotor(this, e || 0, t, i) } , t.prototype.setLimit = function(e, t, i) { void 0 === i && (i = 0), this._physicsPlugin.setLimit(this, e, t, i) } , t }(wl); Vr._PhysicsImpostorParser = function(e, t, i) { return new Vl(t,i.physicsImpostor,{ mass: i.physicsMass, friction: i.physicsFriction, restitution: i.physicsRestitution },e) } ; var Vl = function() { function e(e, t, i, n) { void 0 === i && (i = { mass: 0 }); var r = this; this.object = e, this.type = t, this._options = i, this._scene = n, this._pluginData = {}, this._bodyUpdateRequired = !1, this._onBeforePhysicsStepCallbacks = new Array, this._onAfterPhysicsStepCallbacks = new Array, this._onPhysicsCollideCallbacks = [], this._deltaPosition = x.Zero(), this._isDisposed = !1, this.soft = !1, this.segments = 0, this._tmpQuat = new C, this._tmpQuat2 = new C, this.beforeStep = function() { r._physicsEngine && (r.object.translate(r._deltaPosition, -1), r._deltaRotationConjugated && r.object.rotationQuaternion && r.object.rotationQuaternion.multiplyToRef(r._deltaRotationConjugated, r.object.rotationQuaternion), r.object.computeWorldMatrix(!1), r.object.parent && r.object.rotationQuaternion ? (r.getParentsRotation(), r._tmpQuat.multiplyToRef(r.object.rotationQuaternion, r._tmpQuat)) : r._tmpQuat.copyFrom(r.object.rotationQuaternion || new C), r._options.disableBidirectionalTransformation || r.object.rotationQuaternion && r._physicsEngine.getPhysicsPlugin().setPhysicsBodyTransformation(r, r.object.getAbsolutePosition(), r._tmpQuat), r._onBeforePhysicsStepCallbacks.forEach((function(e) { e(r) } ))) } , this.afterStep = function() { r._physicsEngine && (r._onAfterPhysicsStepCallbacks.forEach((function(e) { e(r) } )), r._physicsEngine.getPhysicsPlugin().setTransformationFromPhysicsBody(r), r.object.parent && r.object.rotationQuaternion && (r.getParentsRotation(), r._tmpQuat.conjugateInPlace(), r._tmpQuat.multiplyToRef(r.object.rotationQuaternion, r.object.rotationQuaternion)), r.object.setAbsolutePosition(r.object.position), r._deltaRotation && r.object.rotationQuaternion && r.object.rotationQuaternion.multiplyToRef(r._deltaRotation, r.object.rotationQuaternion), r.object.translate(r._deltaPosition, 1)) } , this.onCollideEvent = null, this.onCollide = function(e) { if ((r._onPhysicsCollideCallbacks.length || r.onCollideEvent) && r._physicsEngine) { var t = r._physicsEngine.getImpostorWithPhysicsBody(e.body); t && (r.onCollideEvent && r.onCollideEvent(r, t), r._onPhysicsCollideCallbacks.filter((function(e) { return -1 !== e.otherImpostors.indexOf(t) } )).forEach((function(i) { i.callback(r, t, e.point) } ))) } } , this.object ? (this.object.parent && 0 !== i.mass && K.Warn("A physics impostor has been created for an object which has a parent. Babylon physics currently works in local space so unexpected issues may occur."), !this._scene && e.getScene && (this._scene = e.getScene()), this._scene && (this.type > 100 && (this.soft = !0), this._physicsEngine = this._scene.getPhysicsEngine(), this._physicsEngine ? (this.object.rotationQuaternion || (this.object.rotation ? this.object.rotationQuaternion = C.RotationYawPitchRoll(this.object.rotation.y, this.object.rotation.x, this.object.rotation.z) : this.object.rotationQuaternion = new C), this._options.mass = void 0 === i.mass ? 0 : i.mass, this._options.friction = void 0 === i.friction ? .2 : i.friction, this._options.restitution = void 0 === i.restitution ? .2 : i.restitution, this.soft && (this._options.mass = this._options.mass > 0 ? this._options.mass : 1, this._options.pressure = void 0 === i.pressure ? 200 : i.pressure, this._options.stiffness = void 0 === i.stiffness ? 1 : i.stiffness, this._options.velocityIterations = void 0 === i.velocityIterations ? 20 : i.velocityIterations, this._options.positionIterations = void 0 === i.positionIterations ? 20 : i.positionIterations, this._options.fixedPoints = void 0 === i.fixedPoints ? 0 : i.fixedPoints, this._options.margin = void 0 === i.margin ? 0 : i.margin, this._options.damping = void 0 === i.damping ? 0 : i.damping, this._options.path = void 0 === i.path ? null : i.path, this._options.shape = void 0 === i.shape ? null : i.shape), this._joints = [], !this.object.parent || this._options.ignoreParent ? this._init() : this.object.parent.physicsImpostor && K.Warn("You must affect impostors to children before affecting impostor to parent.")) : K.Error("Physics not enabled. Please use scene.enablePhysics(...) before creating impostors."))) : K.Error("No object was provided. A physics object is obligatory") } return Object.defineProperty(e.prototype, "isDisposed", { get: function() { return this._isDisposed }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "mass", { get: function() { return this._physicsEngine ? this._physicsEngine.getPhysicsPlugin().getBodyMass(this) : 0 }, set: function(e) { this.setMass(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "friction", { get: function() { return this._physicsEngine ? this._physicsEngine.getPhysicsPlugin().getBodyFriction(this) : 0 }, set: function(e) { this._physicsEngine && this._physicsEngine.getPhysicsPlugin().setBodyFriction(this, e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "restitution", { get: function() { return this._physicsEngine ? this._physicsEngine.getPhysicsPlugin().getBodyRestitution(this) : 0 }, set: function(e) { this._physicsEngine && this._physicsEngine.getPhysicsPlugin().setBodyRestitution(this, e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "pressure", { get: function() { if (!this._physicsEngine) return 0; var e = this._physicsEngine.getPhysicsPlugin(); return e.setBodyPressure ? e.getBodyPressure(this) : 0 }, set: function(e) { if (this._physicsEngine) { var t = this._physicsEngine.getPhysicsPlugin(); t.setBodyPressure && t.setBodyPressure(this, e) } }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "stiffness", { get: function() { if (!this._physicsEngine) return 0; var e = this._physicsEngine.getPhysicsPlugin(); return e.getBodyStiffness ? e.getBodyStiffness(this) : 0 }, set: function(e) { if (this._physicsEngine) { var t = this._physicsEngine.getPhysicsPlugin(); t.setBodyStiffness && t.setBodyStiffness(this, e) } }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "velocityIterations", { get: function() { if (!this._physicsEngine) return 0; var e = this._physicsEngine.getPhysicsPlugin(); return e.getBodyVelocityIterations ? e.getBodyVelocityIterations(this) : 0 }, set: function(e) { if (this._physicsEngine) { var t = this._physicsEngine.getPhysicsPlugin(); t.setBodyVelocityIterations && t.setBodyVelocityIterations(this, e) } }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "positionIterations", { get: function() { if (!this._physicsEngine) return 0; var e = this._physicsEngine.getPhysicsPlugin(); return e.getBodyPositionIterations ? e.getBodyPositionIterations(this) : 0 }, set: function(e) { if (this._physicsEngine) { var t = this._physicsEngine.getPhysicsPlugin(); t.setBodyPositionIterations && t.setBodyPositionIterations(this, e) } }, enumerable: !1, configurable: !0 }), e.prototype._init = function() { this._physicsEngine && (this._physicsEngine.removeImpostor(this), this.physicsBody = null, this._parent = this._parent || this._getPhysicsParent(), this._isDisposed || this.parent && !this._options.ignoreParent || this._physicsEngine.addImpostor(this)) } , e.prototype._getPhysicsParent = function() { return this.object.parent instanceof Sr ? this.object.parent.physicsImpostor : null } , e.prototype.isBodyInitRequired = function() { return this._bodyUpdateRequired || !this._physicsBody && !this._parent } , e.prototype.setScalingUpdated = function() { this.forceUpdate() } , e.prototype.forceUpdate = function() { this._init(), this.parent && !this._options.ignoreParent && this.parent.forceUpdate() } , Object.defineProperty(e.prototype, "physicsBody", { get: function() { return this._parent && !this._options.ignoreParent ? this._parent.physicsBody : this._physicsBody }, set: function(e) { this._physicsBody && this._physicsEngine && this._physicsEngine.getPhysicsPlugin().removePhysicsBody(this), this._physicsBody = e, this.resetUpdateFlags() }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "parent", { get: function() { return !this._options.ignoreParent && this._parent ? this._parent : null }, set: function(e) { this._parent = e }, enumerable: !1, configurable: !0 }), e.prototype.resetUpdateFlags = function() { this._bodyUpdateRequired = !1 } , e.prototype.getObjectExtendSize = function() { if (this.object.getBoundingInfo) { var t = this.object.rotationQuaternion , i = this.object.scaling.clone(); this.object.rotationQuaternion = e.IDENTITY_QUATERNION; var n = this.object.computeWorldMatrix && this.object.computeWorldMatrix(!0); n && n.decompose(i, void 0, void 0); var r = this.object.getBoundingInfo().boundingBox.extendSize.scale(2).multiplyInPlace(i); return r.x = Math.abs(r.x), r.y = Math.abs(r.y), r.z = Math.abs(r.z), this.object.rotationQuaternion = t, this.object.computeWorldMatrix && this.object.computeWorldMatrix(!0), r } return e.DEFAULT_OBJECT_SIZE } , e.prototype.getObjectCenter = function() { return this.object.getBoundingInfo ? this.object.getBoundingInfo().boundingBox.centerWorld : this.object.position } , e.prototype.getParam = function(e) { return this._options[e] } , e.prototype.setParam = function(e, t) { this._options[e] = t, this._bodyUpdateRequired = !0 } , e.prototype.setMass = function(e) { this.getParam("mass") !== e && this.setParam("mass", e), this._physicsEngine && this._physicsEngine.getPhysicsPlugin().setBodyMass(this, e) } , e.prototype.getLinearVelocity = function() { return this._physicsEngine ? this._physicsEngine.getPhysicsPlugin().getLinearVelocity(this) : x.Zero() } , e.prototype.setLinearVelocity = function(e) { this._physicsEngine && this._physicsEngine.getPhysicsPlugin().setLinearVelocity(this, e) } , e.prototype.getAngularVelocity = function() { return this._physicsEngine ? this._physicsEngine.getPhysicsPlugin().getAngularVelocity(this) : x.Zero() } , e.prototype.setAngularVelocity = function(e) { this._physicsEngine && this._physicsEngine.getPhysicsPlugin().setAngularVelocity(this, e) } , e.prototype.executeNativeFunction = function(e) { this._physicsEngine && e(this._physicsEngine.getPhysicsPlugin().world, this.physicsBody) } , e.prototype.registerBeforePhysicsStep = function(e) { this._onBeforePhysicsStepCallbacks.push(e) } , e.prototype.unregisterBeforePhysicsStep = function(e) { var t = this._onBeforePhysicsStepCallbacks.indexOf(e); t > -1 ? this._onBeforePhysicsStepCallbacks.splice(t, 1) : K.Warn("Function to remove was not found") } , e.prototype.registerAfterPhysicsStep = function(e) { this._onAfterPhysicsStepCallbacks.push(e) } , e.prototype.unregisterAfterPhysicsStep = function(e) { var t = this._onAfterPhysicsStepCallbacks.indexOf(e); t > -1 ? this._onAfterPhysicsStepCallbacks.splice(t, 1) : K.Warn("Function to remove was not found") } , e.prototype.registerOnPhysicsCollide = function(e, t) { var i = e instanceof Array ? e : [e]; this._onPhysicsCollideCallbacks.push({ callback: t, otherImpostors: i }) } , e.prototype.unregisterOnPhysicsCollide = function(e, t) { var i = e instanceof Array ? e : [e] , n = -1; this._onPhysicsCollideCallbacks.some((function(e, r) { if (e.callback === t && e.otherImpostors.length === i.length) { var o = e.otherImpostors.every((function(e) { return i.indexOf(e) > -1 } )); return o && (n = r), o } return !1 } )) ? this._onPhysicsCollideCallbacks.splice(n, 1) : K.Warn("Function to remove was not found") } , e.prototype.getParentsRotation = function() { var e = this.object.parent; for (this._tmpQuat.copyFromFloats(0, 0, 0, 1); e; ) e.rotationQuaternion ? this._tmpQuat2.copyFrom(e.rotationQuaternion) : C.RotationYawPitchRollToRef(e.rotation.y, e.rotation.x, e.rotation.z, this._tmpQuat2), this._tmpQuat.multiplyToRef(this._tmpQuat2, this._tmpQuat), e = e.parent; return this._tmpQuat } , e.prototype.applyForce = function(e, t) { return this._physicsEngine && this._physicsEngine.getPhysicsPlugin().applyForce(this, e, t), this } , e.prototype.applyImpulse = function(e, t) { return this._physicsEngine && this._physicsEngine.getPhysicsPlugin().applyImpulse(this, e, t), this } , e.prototype.createJoint = function(e, t, i) { var n = new Ll(t,i); return this.addJoint(e, n), this } , e.prototype.addJoint = function(e, t) { return this._joints.push({ otherImpostor: e, joint: t }), this._physicsEngine && this._physicsEngine.addJoint(this, e, t), this } , e.prototype.addAnchor = function(e, t, i, n, r) { if (!this._physicsEngine) return this; var o = this._physicsEngine.getPhysicsPlugin(); return o.appendAnchor ? (this._physicsEngine && o.appendAnchor(this, e, t, i, n, r), this) : this } , e.prototype.addHook = function(e, t, i, n) { if (!this._physicsEngine) return this; var r = this._physicsEngine.getPhysicsPlugin(); return r.appendAnchor ? (this._physicsEngine && r.appendHook(this, e, t, i, n), this) : this } , e.prototype.sleep = function() { return this._physicsEngine && this._physicsEngine.getPhysicsPlugin().sleepBody(this), this } , e.prototype.wakeUp = function() { return this._physicsEngine && this._physicsEngine.getPhysicsPlugin().wakeUpBody(this), this } , e.prototype.clone = function(t) { return t ? new e(t,this.type,this._options,this._scene) : null } , e.prototype.dispose = function() { var e = this; this._physicsEngine && (this._joints.forEach((function(t) { e._physicsEngine && e._physicsEngine.removeJoint(e, t.otherImpostor, t.joint) } )), this._physicsEngine.removeImpostor(this), this.parent && this.parent.forceUpdate(), this._isDisposed = !0) } , e.prototype.setDeltaPosition = function(e) { this._deltaPosition.copyFrom(e) } , e.prototype.setDeltaRotation = function(e) { this._deltaRotation || (this._deltaRotation = new C), this._deltaRotation.copyFrom(e), this._deltaRotationConjugated = this._deltaRotation.conjugate() } , e.prototype.getBoxSizeToRef = function(e) { return this._physicsEngine && this._physicsEngine.getPhysicsPlugin().getBoxSizeToRef(this, e), this } , e.prototype.getRadius = function() { return this._physicsEngine ? this._physicsEngine.getPhysicsPlugin().getRadius(this) : 0 } , e.prototype.syncBoneWithImpostor = function(t, i, n, r, o) { var a = e._TmpVecs[0] , s = this.object; if (s.rotationQuaternion) if (o) { var l = e._TmpQuat; s.rotationQuaternion.multiplyToRef(o, l), t.setRotationQuaternion(l, Ji.WORLD, i) } else t.setRotationQuaternion(s.rotationQuaternion, Ji.WORLD, i); a.x = 0, a.y = 0, a.z = 0, n && (a.x = n.x, a.y = n.y, a.z = n.z, t.getDirectionToRef(a, i, a), null == r && (r = n.length()), a.x *= r, a.y *= r, a.z *= r), t.getParent() ? (a.addInPlace(s.getAbsolutePosition()), t.setAbsolutePosition(a, i)) : (i.setAbsolutePosition(s.getAbsolutePosition()), i.position.x -= a.x, i.position.y -= a.y, i.position.z -= a.z) } , e.prototype.syncImpostorWithBone = function(t, i, n, r, o, a) { var s = this.object; if (s.rotationQuaternion) if (o) { var l = e._TmpQuat; t.getRotationQuaternionToRef(Ji.WORLD, i, l), l.multiplyToRef(o, s.rotationQuaternion) } else t.getRotationQuaternionToRef(Ji.WORLD, i, s.rotationQuaternion); var c = e._TmpVecs[0] , u = e._TmpVecs[1]; a || ((a = e._TmpVecs[2]).x = 0, a.y = 1, a.z = 0), t.getDirectionToRef(a, i, u), t.getAbsolutePositionToRef(i, c), null == r && n && (r = n.length()), null != r && (c.x += u.x * r, c.y += u.y * r, c.z += u.z * r), s.setAbsolutePosition(c) } , e.DEFAULT_OBJECT_SIZE = new x(1,1,1), e.IDENTITY_QUATERNION = C.Identity(), e._TmpVecs = g.BuildArray(3, x.Zero), e._TmpQuat = C.Identity(), e.NoImpostor = 0, e.SphereImpostor = 1, e.BoxImpostor = 2, e.PlaneImpostor = 3, e.MeshImpostor = 4, e.CapsuleImpostor = 6, e.CylinderImpostor = 7, e.ParticleImpostor = 8, e.HeightmapImpostor = 9, e.ConvexHullImpostor = 10, e.CustomImpostor = 100, e.RopeImpostor = 101, e.ClothImpostor = 102, e.SoftbodyImpostor = 103, e }(); function kl(e) { void 0 === e && (e = { subdivisions: 2, tessellation: 16, height: 1, radius: .25, capSubdivisions: 6 }); var t, i, n = Math.max(e.subdivisions ? e.subdivisions : 2, 1), r = Math.max(e.tessellation ? e.tessellation : 16, 3), o = Math.max(e.height ? e.height : 1, 0), a = Math.max(e.radius ? e.radius : .25, 0), s = Math.max(e.capSubdivisions ? e.capSubdivisions : 6, 1), l = r, c = n, u = Math.max(e.radiusTop ? e.radiusTop : a, 0), h = Math.max(e.radiusBottom ? e.radiusBottom : a, 0), d = o - (u + h), p = 2 * Math.PI, f = Math.max(e.topCapSubdivisions ? e.topCapSubdivisions : s, 1), _ = Math.max(e.bottomCapSubdivisions ? e.bottomCapSubdivisions : s, 1), m = Math.acos((h - u) / o), g = [], v = [], y = [], b = [], T = 0, E = [], S = .5 * d, R = .5 * Math.PI, C = x.Zero(), M = x.Zero(), I = Math.cos(m), O = Math.sin(m), D = new A(u * O,S + u * I).subtract(new A(h * O,h * I - S)).length(), N = u * m + D + h * (R - m), L = 0; for (i = 0; i <= f; i++) { var F = [] , w = R - m * (i / f); L += u * m / f; var B = Math.cos(w) , U = Math.sin(w) , V = B * u; for (t = 0; t <= l; t++) { var k = (X = t / l) * p + 0 , G = Math.sin(k) , z = Math.cos(k); M.x = V * G, M.y = S + U * u, M.z = V * z, v.push(M.x, M.y, M.z), C.set(B * G, U, B * z), y.push(C.x, C.y, C.z), b.push(X, pr.UseOpenGLOrientationForUV ? L / N : 1 - L / N), F.push(T), T++ } E.push(F) } var W = o - u - h + I * u - I * h , H = O * (h - u) / W; for (i = 1; i <= c; i++) { for (F = [], L += D / c, V = O * (i * (h - u) / c + u), t = 0; t <= l; t++) k = (X = t / l) * p + 0, G = Math.sin(k), z = Math.cos(k), M.x = V * G, M.y = S + I * u - i * W / c, M.z = V * z, v.push(M.x, M.y, M.z), C.set(G, H, z).normalize(), y.push(C.x, C.y, C.z), b.push(X, pr.UseOpenGLOrientationForUV ? L / N : 1 - L / N), F.push(T), T++; E.push(F) } for (i = 1; i <= _; i++) { for (F = [], w = R - m - (Math.PI - m) * (i / _), L += h * m / _, B = Math.cos(w), U = Math.sin(w), V = B * h, t = 0; t <= l; t++) { var X; k = (X = t / l) * p + 0, G = Math.sin(k), z = Math.cos(k), M.x = V * G, M.y = U * h - S, M.z = V * z, v.push(M.x, M.y, M.z), C.set(B * G, U, B * z), y.push(C.x, C.y, C.z), b.push(X, pr.UseOpenGLOrientationForUV ? L / N : 1 - L / N), F.push(T), T++ } E.push(F) } for (t = 0; t < l; t++) for (i = 0; i < f + c + _; i++) { var j = E[i][t] , Y = E[i + 1][t] , K = E[i + 1][t + 1] , Q = E[i][t + 1]; g.push(j), g.push(Y), g.push(Q), g.push(Y), g.push(K), g.push(Q) } if (g = g.reverse(), e.orientation && !e.orientation.equals(x.Up())) { var q = new P; e.orientation.clone().scale(.5 * Math.PI).cross(x.Up()).toQuaternion().toRotationMatrix(q); for (var Z = x.Zero(), J = 0; J < v.length; J += 3) Z.set(v[J], v[J + 1], v[J + 2]), x.TransformCoordinatesToRef(Z.clone(), q, Z), v[J] = Z.x, v[J + 1] = Z.y, v[J + 2] = Z.z } var $ = new $n; return $.positions = v, $.normals = y, $.uvs = b, $.indices = g, $ } function Gl(e, t, i) { void 0 === t && (t = { orientation: x.Up(), subdivisions: 2, tessellation: 16, height: 1, radius: .25, capSubdivisions: 6, updatable: !1 }), void 0 === i && (i = null); var n = new Vr(e,i); return kl(t).applyToMesh(n, t.updatable), n } var zl = { CreateCapsule: Gl }; Vr.CreateCapsule = function(e, t, i) { return Gl(e, t, i) } , $n.CreateCapsule = kl; var Wl = function() { function e(e) { if (this._impostors = [], this._meshes = [], this._numMeshes = 0, this._debugMeshMeshes = new Array, this._scene = e || E.LastCreatedScene, this._scene) { var t = this._scene.getPhysicsEngine(); t && (this._physicsEnginePlugin = t.getPhysicsPlugin()), this._utilityLayer = new El(this._scene,!1), this._utilityLayer.pickUtilitySceneFirst = !1, this._utilityLayer.utilityLayerScene.autoClearDepthAndStencil = !0 } } return e.prototype._updateDebugMeshes = function() { for (var e = this._physicsEnginePlugin, t = 0; t < this._numMeshes; t++) { var i = this._impostors[t]; if (i) if (i.isDisposed) this.hideImpostor(this._impostors[t--]); else { if (i.type === Vl.MeshImpostor) continue; var n = this._meshes[t]; n && e && e.syncMeshWithImpostor(n, i) } } } , e.prototype.showImpostor = function(e, t) { if (!this._scene) return null; for (var i = 0; i < this._numMeshes; i++) if (this._impostors[i] == e) return null; var n = this._getDebugMesh(e, t); return n && (this._impostors[this._numMeshes] = e, this._meshes[this._numMeshes] = n, 0 === this._numMeshes && (this._renderFunction = this._updateDebugMeshes.bind(this), this._scene.registerBeforeRender(this._renderFunction)), this._numMeshes++), n } , e.prototype.hideImpostor = function(e) { if (e && this._scene && this._utilityLayer) { for (var t = !1, i = this._utilityLayer.utilityLayerScene, n = 0; n < this._numMeshes; n++) if (this._impostors[n] == e) { var r = this._meshes[n]; if (!r) continue; i.removeMesh(r), r.dispose(); var o = this._debugMeshMeshes.indexOf(r); o > -1 && this._debugMeshMeshes.splice(o, 1), this._numMeshes--, this._numMeshes > 0 ? (this._meshes[n] = this._meshes[this._numMeshes], this._impostors[n] = this._impostors[this._numMeshes], this._meshes[this._numMeshes] = null, this._impostors[this._numMeshes] = null) : (this._meshes[0] = null, this._impostors[0] = null), t = !0; break } t && 0 === this._numMeshes && this._scene.unregisterBeforeRender(this._renderFunction) } } , e.prototype._getDebugMaterial = function(e) { return this._debugMaterial || (this._debugMaterial = new Os("",e), this._debugMaterial.wireframe = !0, this._debugMaterial.emissiveColor = D.White(), this._debugMaterial.disableLighting = !0), this._debugMaterial } , e.prototype._getDebugBoxMesh = function(e) { return this._debugBoxMesh || (this._debugBoxMesh = Ml("physicsBodyBoxViewMesh", { size: 1 }, e), this._debugBoxMesh.rotationQuaternion = C.Identity(), this._debugBoxMesh.material = this._getDebugMaterial(e), this._debugBoxMesh.setEnabled(!1)), this._debugBoxMesh.createInstance("physicsBodyBoxViewInstance") } , e.prototype._getDebugSphereMesh = function(e) { return this._debugSphereMesh || (this._debugSphereMesh = Dl("physicsBodySphereViewMesh", { diameter: 1 }, e), this._debugSphereMesh.rotationQuaternion = C.Identity(), this._debugSphereMesh.material = this._getDebugMaterial(e), this._debugSphereMesh.setEnabled(!1)), this._debugSphereMesh.createInstance("physicsBodySphereViewInstance") } , e.prototype._getDebugCapsuleMesh = function(e) { return this._debugCapsuleMesh || (this._debugCapsuleMesh = Gl("physicsBodyCapsuleViewMesh", { height: 1 }, e), this._debugCapsuleMesh.rotationQuaternion = C.Identity(), this._debugCapsuleMesh.material = this._getDebugMaterial(e), this._debugCapsuleMesh.setEnabled(!1)), this._debugCapsuleMesh.createInstance("physicsBodyCapsuleViewInstance") } , e.prototype._getDebugCylinderMesh = function(e) { return this._debugCylinderMesh || (this._debugCylinderMesh = Ys("physicsBodyCylinderViewMesh", { diameterTop: 1, diameterBottom: 1, height: 1 }, e), this._debugCylinderMesh.rotationQuaternion = C.Identity(), this._debugCylinderMesh.material = this._getDebugMaterial(e), this._debugCylinderMesh.setEnabled(!1)), this._debugCylinderMesh.createInstance("physicsBodyCylinderViewInstance") } , e.prototype._getDebugMeshMesh = function(e, t) { var i = new Vr(e.name,t,null,e); return i.setParent(e), i.position = x.Zero(), i.material = this._getDebugMaterial(t), this._debugMeshMeshes.push(i), i } , e.prototype._getDebugMesh = function(e, t) { var i = this; if (!this._utilityLayer) return null; if (t && t.parent && t.parent.physicsImpostor) return null; var n = null , r = this._utilityLayer.utilityLayerScene; switch (e.type) { case Vl.BoxImpostor: n = this._getDebugBoxMesh(r), e.getBoxSizeToRef(n.scaling); break; case Vl.SphereImpostor: n = this._getDebugSphereMesh(r); var o = e.getRadius(); n.scaling.x = 2 * o, n.scaling.y = 2 * o, n.scaling.z = 2 * o; break; case Vl.CapsuleImpostor: n = this._getDebugCapsuleMesh(r); var a = e.object.getBoundingInfo(); n.scaling.x = 2 * (a.boundingBox.maximum.x - a.boundingBox.minimum.x) * e.object.scaling.x, n.scaling.y = (a.boundingBox.maximum.y - a.boundingBox.minimum.y) * e.object.scaling.y, n.scaling.z = 2 * (a.boundingBox.maximum.z - a.boundingBox.minimum.z) * e.object.scaling.z; break; case Vl.MeshImpostor: t && (n = this._getDebugMeshMesh(t, r)); break; case Vl.NoImpostor: t && t.getChildMeshes().filter((function(e) { return e.physicsImpostor ? 1 : 0 } )).forEach((function(e) { if (e.physicsImpostor && "Mesh" === e.getClassName()) { var t = e.getBoundingInfo() , o = t.boundingBox.minimum , a = t.boundingBox.maximum; switch (e.physicsImpostor.type) { case Vl.BoxImpostor: (n = i._getDebugBoxMesh(r)).position.copyFrom(o), n.position.addInPlace(a), n.position.scaleInPlace(.5); break; case Vl.SphereImpostor: n = i._getDebugSphereMesh(r); break; case Vl.CylinderImpostor: n = i._getDebugCylinderMesh(r); break; default: n = null } n && (n.scaling.x = a.x - o.x, n.scaling.y = a.y - o.y, n.scaling.z = a.z - o.z, n.parent = e) } } )), n = null; break; case Vl.CylinderImpostor: n = this._getDebugCylinderMesh(r), a = e.object.getBoundingInfo(), n.scaling.x = (a.boundingBox.maximum.x - a.boundingBox.minimum.x) * e.object.scaling.x, n.scaling.y = (a.boundingBox.maximum.y - a.boundingBox.minimum.y) * e.object.scaling.y, n.scaling.z = (a.boundingBox.maximum.z - a.boundingBox.minimum.z) * e.object.scaling.z } return n } , e.prototype.dispose = function() { for (var e = this._numMeshes, t = 0; t < e; t++) this.hideImpostor(this._impostors[0]); this._debugBoxMesh && this._debugBoxMesh.dispose(), this._debugSphereMesh && this._debugSphereMesh.dispose(), this._debugCylinderMesh && this._debugCylinderMesh.dispose(), this._debugMaterial && this._debugMaterial.dispose(), this._impostors.length = 0, this._scene = null, this._physicsEnginePlugin = null, this._utilityLayer && (this._utilityLayer.dispose(), this._utilityLayer = null) } , e }(); Vr._instancedMeshFactory = function(e, t) { var i = new Hl(e,t); if (t.instancedBuffers) for (var n in i.instancedBuffers = {}, t.instancedBuffers) i.instancedBuffers[n] = t.instancedBuffers[n]; return i } ; var Hl = function(e) { function t(t, i) { var n = e.call(this, t, i.getScene()) || this; n._indexInSourceMeshInstanceArray = -1, n._distanceToCamera = 0, i.addInstance(n), n._sourceMesh = i, n._unIndexed = i._unIndexed, n.position.copyFrom(i.position), n.rotation.copyFrom(i.rotation), n.scaling.copyFrom(i.scaling), i.rotationQuaternion && (n.rotationQuaternion = i.rotationQuaternion.clone()), n.animations = gi.Slice(i.animations); for (var r = 0, o = i.getAnimationRanges(); r < o.length; r++) { var a = o[r]; null != a && n.createAnimationRange(a.name, a.from, a.to) } return n.infiniteDistance = i.infiniteDistance, n.setPivotMatrix(i.getPivotMatrix()), n.refreshBoundingInfo(!0, !0), n._syncSubMeshes(), n } return U(t, e), t.prototype.getClassName = function() { return "InstancedMesh" } , Object.defineProperty(t.prototype, "lightSources", { get: function() { return this._sourceMesh._lightSources }, enumerable: !1, configurable: !0 }), t.prototype._resyncLightSources = function() {} , t.prototype._resyncLightSource = function() {} , t.prototype._removeLightSource = function() {} , Object.defineProperty(t.prototype, "receiveShadows", { get: function() { return this._sourceMesh.receiveShadows }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "material", { get: function() { return this._sourceMesh.material }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "visibility", { get: function() { return this._sourceMesh.visibility }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "skeleton", { get: function() { return this._sourceMesh.skeleton }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "renderingGroupId", { get: function() { return this._sourceMesh.renderingGroupId }, set: function(e) { this._sourceMesh && e !== this._sourceMesh.renderingGroupId && K.Warn("Note - setting renderingGroupId of an instanced mesh has no effect on the scene") }, enumerable: !1, configurable: !0 }), t.prototype.getTotalVertices = function() { return this._sourceMesh ? this._sourceMesh.getTotalVertices() : 0 } , t.prototype.getTotalIndices = function() { return this._sourceMesh.getTotalIndices() } , Object.defineProperty(t.prototype, "sourceMesh", { get: function() { return this._sourceMesh }, enumerable: !1, configurable: !0 }), t.prototype.createInstance = function(e) { return this._sourceMesh.createInstance(e) } , t.prototype.isReady = function(e) { return void 0 === e && (e = !1), this._sourceMesh.isReady(e, !0) } , t.prototype.getVerticesData = function(e, t) { return this._sourceMesh.getVerticesData(e, t) } , t.prototype.setVerticesData = function(e, t, i, n) { return this.sourceMesh && this.sourceMesh.setVerticesData(e, t, i, n), this.sourceMesh } , t.prototype.updateVerticesData = function(e, t, i, n) { return this.sourceMesh && this.sourceMesh.updateVerticesData(e, t, i, n), this.sourceMesh } , t.prototype.setIndices = function(e, t) { return void 0 === t && (t = null), this.sourceMesh && this.sourceMesh.setIndices(e, t), this.sourceMesh } , t.prototype.isVerticesDataPresent = function(e) { return this._sourceMesh.isVerticesDataPresent(e) } , t.prototype.getIndices = function() { return this._sourceMesh.getIndices() } , Object.defineProperty(t.prototype, "_positions", { get: function() { return this._sourceMesh._positions }, enumerable: !1, configurable: !0 }), t.prototype.refreshBoundingInfo = function(e, t) { if (void 0 === e && (e = !1), void 0 === t && (t = !1), this.hasBoundingInfo && this.getBoundingInfo().isLocked) return this; var i = this._sourceMesh.geometry ? this._sourceMesh.geometry.boundingBias : null; return this._refreshBoundingInfo(this._sourceMesh._getPositionData(e, t), i), this } , t.prototype._preActivate = function() { return this._currentLOD && this._currentLOD._preActivate(), this } , t.prototype._activate = function(e, t) { if (this._sourceMesh.subMeshes || K.Warn("Instances should only be created for meshes with geometry."), this._currentLOD) { if (this._currentLOD._getWorldMatrixDeterminant() >= 0 != this._getWorldMatrixDeterminant() >= 0) return this._internalAbstractMeshDataInfo._actAsRegularMesh = !0, !0; if (this._internalAbstractMeshDataInfo._actAsRegularMesh = !1, this._currentLOD._registerInstanceForRenderId(this, e), t) { if (!this._currentLOD._internalAbstractMeshDataInfo._isActiveIntermediate) return this._currentLOD._internalAbstractMeshDataInfo._onlyForInstancesIntermediate = !0, !0 } else if (!this._currentLOD._internalAbstractMeshDataInfo._isActive) return this._currentLOD._internalAbstractMeshDataInfo._onlyForInstances = !0, !0 } return !1 } , t.prototype._postActivate = function() { this._sourceMesh.edgesShareWithInstances && this._sourceMesh._edgesRenderer && this._sourceMesh._edgesRenderer.isEnabled && this._sourceMesh._renderingGroup ? (this._sourceMesh._renderingGroup._edgesRenderers.pushNoDuplicate(this._sourceMesh._edgesRenderer), this._sourceMesh._edgesRenderer.customInstances.push(this.getWorldMatrix())) : this._edgesRenderer && this._edgesRenderer.isEnabled && this._sourceMesh._renderingGroup && this._sourceMesh._renderingGroup._edgesRenderers.push(this._edgesRenderer) } , t.prototype.getWorldMatrix = function() { if (this._currentLOD && this._currentLOD.billboardMode !== yr.BILLBOARDMODE_NONE && this._currentLOD._masterMesh !== this) { this._billboardWorldMatrix || (this._billboardWorldMatrix = new P); var t = this._currentLOD._masterMesh; return this._currentLOD._masterMesh = this, I.Vector3[7].copyFrom(this._currentLOD.position), this._currentLOD.position.set(0, 0, 0), this._billboardWorldMatrix.copyFrom(this._currentLOD.computeWorldMatrix(!0)), this._currentLOD.position.copyFrom(I.Vector3[7]), this._currentLOD._masterMesh = t, this._billboardWorldMatrix } return e.prototype.getWorldMatrix.call(this) } , Object.defineProperty(t.prototype, "isAnInstance", { get: function() { return !0 }, enumerable: !1, configurable: !0 }), t.prototype.getLOD = function(e) { if (!e) return this; var t = this.sourceMesh.getLODLevels(); if (t && 0 !== t.length) { var i = this.getBoundingInfo(); this._currentLOD = this.sourceMesh.getLOD(e, i.boundingSphere) } else this._currentLOD = this.sourceMesh; return this._currentLOD } , t.prototype._preActivateForIntermediateRendering = function(e) { return this.sourceMesh._preActivateForIntermediateRendering(e) } , t.prototype._syncSubMeshes = function() { if (this.releaseSubMeshes(), this._sourceMesh.subMeshes) for (var e = 0; e < this._sourceMesh.subMeshes.length; e++) this._sourceMesh.subMeshes[e].clone(this, this._sourceMesh); return this } , t.prototype._generatePointsArray = function() { return this._sourceMesh._generatePointsArray() } , t.prototype._updateBoundingInfo = function() { return this.hasBoundingInfo ? this.getBoundingInfo().update(this.worldMatrixFromCache) : this.buildBoundingInfo(this.absolutePosition, this.absolutePosition, this.worldMatrixFromCache), this._updateSubMeshesBoundingInfo(this.worldMatrixFromCache), this } , t.prototype.clone = function(e, t, i) { void 0 === t && (t = null); var n = this._sourceMesh.createInstance(e); if (fe.DeepCopy(this, n, ["name", "subMeshes", "uniqueId", "parent", "lightSources", "receiveShadows", "material", "visibility", "skeleton", "sourceMesh", "isAnInstance", "facetNb", "isFacetDataEnabled", "isBlocked", "useBones", "hasInstances", "collider", "edgesRenderer", "forward", "up", "right", "absolutePosition", "absoluteScaling", "absoluteRotationQuaternion", "isWorldMatrixFrozen", "nonUniformScaling", "behaviors", "worldMatrixFromCache", "hasThinInstances"], []), this.refreshBoundingInfo(), t && (n.parent = t), !i) for (var r = 0; r < this.getScene().meshes.length; r++) { var o = this.getScene().meshes[r]; o.parent === this && o.clone(o.name, n) } return n.computeWorldMatrix(!0), this.onClonedObservable.notifyObservers(n), n } , t.prototype.dispose = function(t, i) { void 0 === i && (i = !1), this._sourceMesh.removeInstance(this), e.prototype.dispose.call(this, t, i) } , t }(Sr); Vr.prototype.edgesShareWithInstances = !1, Vr.prototype.registerInstancedBuffer = function(e, t) { var i, n; if (null === (n = null === (i = this._userInstancedBuffersStorage) || void 0 === i ? void 0 : i.vertexBuffers[e]) || void 0 === n || n.dispose(), !this.instancedBuffers) { this.instancedBuffers = {}; for (var r = 0, o = this.instances; r < o.length; r++) o[r].instancedBuffers = {}; this._userInstancedBuffersStorage = { data: {}, vertexBuffers: {}, strides: {}, sizes: {}, vertexArrayObjects: this.getEngine().getCaps().vertexArrayObject ? {} : void 0 } } this.instancedBuffers[e] = null, this._userInstancedBuffersStorage.strides[e] = t, this._userInstancedBuffersStorage.sizes[e] = 32 * t, this._userInstancedBuffersStorage.data[e] = new Float32Array(this._userInstancedBuffersStorage.sizes[e]), this._userInstancedBuffersStorage.vertexBuffers[e] = new Bi(this.getEngine(),this._userInstancedBuffersStorage.data[e],e,!0,!1,t,!0); for (var a = 0, s = this.instances; a < s.length; a++) s[a].instancedBuffers[e] = null; this._invalidateInstanceVertexArrayObject() } , Vr.prototype._processInstancedBuffers = function(e, t) { var i = e.length; for (var n in this.instancedBuffers) { for (var r = this._userInstancedBuffersStorage.sizes[n], o = this._userInstancedBuffersStorage.strides[n], a = (i + 1) * o; r < a; ) r *= 2; this._userInstancedBuffersStorage.data[n].length != r && (this._userInstancedBuffersStorage.data[n] = new Float32Array(r), this._userInstancedBuffersStorage.sizes[n] = r, this._userInstancedBuffersStorage.vertexBuffers[n] && (this._userInstancedBuffersStorage.vertexBuffers[n].dispose(), this._userInstancedBuffersStorage.vertexBuffers[n] = null)); var s = this._userInstancedBuffersStorage.data[n] , l = 0; t && ((u = this.instancedBuffers[n]).toArray ? u.toArray(s, l) : u.copyToArray ? u.copyToArray(s, l) : s[l] = u, l += o); for (var c = 0; c < i; c++) { var u; (u = e[c].instancedBuffers[n]).toArray ? u.toArray(s, l) : u.copyToArray ? u.copyToArray(s, l) : s[l] = u, l += o } this._userInstancedBuffersStorage.vertexBuffers[n] ? this._userInstancedBuffersStorage.vertexBuffers[n].updateDirectly(s, 0) : (this._userInstancedBuffersStorage.vertexBuffers[n] = new Bi(this.getEngine(),this._userInstancedBuffersStorage.data[n],n,!0,!1,o,!0), this._invalidateInstanceVertexArrayObject()) } } , Vr.prototype._invalidateInstanceVertexArrayObject = function() { if (this._userInstancedBuffersStorage && void 0 !== this._userInstancedBuffersStorage.vertexArrayObjects) { for (var e in this._userInstancedBuffersStorage.vertexArrayObjects) this.getEngine().releaseVertexArrayObject(this._userInstancedBuffersStorage.vertexArrayObjects[e]); this._userInstancedBuffersStorage.vertexArrayObjects = {} } } , Vr.prototype._disposeInstanceSpecificData = function() { for (this._instanceDataStorage.instancesBuffer && (this._instanceDataStorage.instancesBuffer.dispose(), this._instanceDataStorage.instancesBuffer = null); this.instances.length; ) this.instances[0].dispose(); for (var e in this.instancedBuffers) this._userInstancedBuffersStorage.vertexBuffers[e] && this._userInstancedBuffersStorage.vertexBuffers[e].dispose(); this._invalidateInstanceVertexArrayObject(), this.instancedBuffers = {} } ; var Xl = { effect: null, subMesh: null } , jl = function(e) { function t(t, i, n, r, o) { void 0 === r && (r = {}), void 0 === o && (o = !0); var a = e.call(this, t, i, o) || this; return a._textures = {}, a._textureArrays = {}, a._externalTextures = {}, a._floats = {}, a._ints = {}, a._floatsArrays = {}, a._colors3 = {}, a._colors3Arrays = {}, a._colors4 = {}, a._colors4Arrays = {}, a._vectors2 = {}, a._vectors3 = {}, a._vectors4 = {}, a._matrices = {}, a._matrixArrays = {}, a._matrices3x3 = {}, a._matrices2x2 = {}, a._vectors2Arrays = {}, a._vectors3Arrays = {}, a._vectors4Arrays = {}, a._uniformBuffers = {}, a._textureSamplers = {}, a._storageBuffers = {}, a._cachedWorldViewMatrix = new P, a._cachedWorldViewProjectionMatrix = new P, a._multiview = !1, a._shaderPath = n, a._options = V({ needAlphaBlending: !1, needAlphaTesting: !1, attributes: ["position", "normal", "uv"], uniforms: ["worldViewProjection"], uniformBuffers: [], samplers: [], externalTextures: [], samplerObjects: [], storageBuffers: [], defines: [], useClipPlane: !1 }, r), a } return U(t, e), Object.defineProperty(t.prototype, "shaderPath", { get: function() { return this._shaderPath }, set: function(e) { this._shaderPath = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "options", { get: function() { return this._options }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "ShaderMaterial" } , t.prototype.needAlphaBlending = function() { return this.alpha < 1 || this._options.needAlphaBlending } , t.prototype.needAlphaTesting = function() { return this._options.needAlphaTesting } , t.prototype._checkUniform = function(e) { -1 === this._options.uniforms.indexOf(e) && this._options.uniforms.push(e) } , t.prototype.setTexture = function(e, t) { return -1 === this._options.samplers.indexOf(e) && this._options.samplers.push(e), this._textures[e] = t, this } , t.prototype.setTextureArray = function(e, t) { return -1 === this._options.samplers.indexOf(e) && this._options.samplers.push(e), this._checkUniform(e), this._textureArrays[e] = t, this } , t.prototype.setExternalTexture = function(e, t) { return -1 === this._options.externalTextures.indexOf(e) && this._options.externalTextures.push(e), this._externalTextures[e] = t, this } , t.prototype.setFloat = function(e, t) { return this._checkUniform(e), this._floats[e] = t, this } , t.prototype.setInt = function(e, t) { return this._checkUniform(e), this._ints[e] = t, this } , t.prototype.setFloats = function(e, t) { return this._checkUniform(e), this._floatsArrays[e] = t, this } , t.prototype.setColor3 = function(e, t) { return this._checkUniform(e), this._colors3[e] = t, this } , t.prototype.setColor3Array = function(e, t) { return this._checkUniform(e), this._colors3Arrays[e] = t.reduce((function(e, t) { return t.toArray(e, e.length), e } ), []), this } , t.prototype.setColor4 = function(e, t) { return this._checkUniform(e), this._colors4[e] = t, this } , t.prototype.setColor4Array = function(e, t) { return this._checkUniform(e), this._colors4Arrays[e] = t.reduce((function(e, t) { return t.toArray(e, e.length), e } ), []), this } , t.prototype.setVector2 = function(e, t) { return this._checkUniform(e), this._vectors2[e] = t, this } , t.prototype.setVector3 = function(e, t) { return this._checkUniform(e), this._vectors3[e] = t, this } , t.prototype.setVector4 = function(e, t) { return this._checkUniform(e), this._vectors4[e] = t, this } , t.prototype.setMatrix = function(e, t) { return this._checkUniform(e), this._matrices[e] = t, this } , t.prototype.setMatrices = function(e, t) { this._checkUniform(e); for (var i = new Float32Array(16 * t.length), n = 0; n < t.length; n++) t[n].copyToArray(i, 16 * n); return this._matrixArrays[e] = i, this } , t.prototype.setMatrix3x3 = function(e, t) { return this._checkUniform(e), this._matrices3x3[e] = t, this } , t.prototype.setMatrix2x2 = function(e, t) { return this._checkUniform(e), this._matrices2x2[e] = t, this } , t.prototype.setArray2 = function(e, t) { return this._checkUniform(e), this._vectors2Arrays[e] = t, this } , t.prototype.setArray3 = function(e, t) { return this._checkUniform(e), this._vectors3Arrays[e] = t, this } , t.prototype.setArray4 = function(e, t) { return this._checkUniform(e), this._vectors4Arrays[e] = t, this } , t.prototype.setUniformBuffer = function(e, t) { return -1 === this._options.uniformBuffers.indexOf(e) && this._options.uniformBuffers.push(e), this._uniformBuffers[e] = t, this } , t.prototype.setTextureSampler = function(e, t) { return -1 === this._options.samplerObjects.indexOf(e) && this._options.samplerObjects.push(e), this._textureSamplers[e] = t, this } , t.prototype.setStorageBuffer = function(e, t) { return -1 === this._options.storageBuffers.indexOf(e) && this._options.storageBuffers.push(e), this._storageBuffers[e] = t, this } , t.prototype.isReadyForSubMesh = function(e, t, i) { return this.isReady(e, i, t) } , t.prototype.isReady = function(e, t, i) { var n, r, o, a, s = i && this._storeEffectOnSubMeshes; if (this.isFrozen) if (s) { if (i.effect && i.effect._wasPreviouslyReady) return !0 } else { var l = this._drawWrapper.effect; if (l && l._wasPreviouslyReady && this._effectUsesInstances === t) return !0 } var c = this.getScene() , u = c.getEngine() , h = [] , d = [] , p = new ys , f = this._shaderPath , _ = this._options.uniforms , m = this._options.uniformBuffers , g = this._options.samplers; u.getCaps().multiview && c.activeCamera && c.activeCamera.outputRenderTarget && c.activeCamera.outputRenderTarget.getViewCount() > 1 && (this._multiview = !0, h.push("#define MULTIVIEW"), -1 !== this._options.uniforms.indexOf("viewProjection") && -1 === this._options.uniforms.indexOf("viewProjectionR") && this._options.uniforms.push("viewProjectionR")); for (var v = 0; v < this._options.defines.length; v++) { var y = 0 === this._options.defines[v].indexOf("#define") ? this._options.defines[v] : "#define ".concat(this._options.defines[v]); h.push(y) } for (v = 0; v < this._options.attributes.length; v++) d.push(this._options.attributes[v]); if (e && e.isVerticesDataPresent(Bi.ColorKind) && (d.push(Bi.ColorKind), h.push("#define VERTEXCOLOR")), t && (h.push("#define INSTANCES"), Mr.PushAttributesForInstances(d), (null == e ? void 0 : e.hasThinInstances) && (h.push("#define THIN_INSTANCES"), e && e.isVerticesDataPresent(Bi.ColorInstanceKind) && (d.push(Bi.ColorInstanceKind), h.push("#define INSTANCESCOLOR")))), e && e.useBones && e.computeBonesUsingShaders && e.skeleton) { d.push(Bi.MatricesIndicesKind), d.push(Bi.MatricesWeightsKind), e.numBoneInfluencers > 4 && (d.push(Bi.MatricesIndicesExtraKind), d.push(Bi.MatricesWeightsExtraKind)); var b = e.skeleton; h.push("#define NUM_BONE_INFLUENCERS " + e.numBoneInfluencers), p.addCPUSkinningFallback(0, e), b.isUsingTextureForMatrices ? (h.push("#define BONETEXTURE"), -1 === this._options.uniforms.indexOf("boneTextureWidth") && this._options.uniforms.push("boneTextureWidth"), -1 === this._options.samplers.indexOf("boneSampler") && this._options.samplers.push("boneSampler")) : (h.push("#define BonesPerMesh " + (b.bones.length + 1)), -1 === this._options.uniforms.indexOf("mBones") && this._options.uniforms.push("mBones")) } else h.push("#define NUM_BONE_INFLUENCERS 0"); var T = 0 , E = e ? e.morphTargetManager : null; if (E) { var S = E.supportsUVs && -1 !== h.indexOf("#define UV1") , A = E.supportsTangents && -1 !== h.indexOf("#define TANGENT") , x = E.supportsNormals && -1 !== h.indexOf("#define NORMAL"); for (T = E.numInfluencers, S && h.push("#define MORPHTARGETS_UV"), A && h.push("#define MORPHTARGETS_TANGENT"), x && h.push("#define MORPHTARGETS_NORMAL"), T > 0 && h.push("#define MORPHTARGETS"), E.isUsingTextureForTargets && (h.push("#define MORPHTARGETS_TEXTURE"), -1 === this._options.uniforms.indexOf("morphTargetTextureIndices") && this._options.uniforms.push("morphTargetTextureIndices"), -1 === this._options.samplers.indexOf("morphTargets") && this._options.samplers.push("morphTargets")), h.push("#define NUM_MORPH_INFLUENCERS " + T), v = 0; v < T; v++) d.push(Bi.PositionKind + v), x && d.push(Bi.NormalKind + v), A && d.push(Bi.TangentKind + v), S && d.push(Bi.UVKind + "_" + v); T > 0 && ((_ = _.slice()).push("morphTargetInfluences"), _.push("morphTargetTextureInfo"), _.push("morphTargetTextureIndices")) } else h.push("#define NUM_MORPH_INFLUENCERS 0"); if (e) { var R = e.bakedVertexAnimationManager; R && R.isEnabled && (h.push("#define BAKED_VERTEX_ANIMATION_TEXTURE"), -1 === this._options.uniforms.indexOf("bakedVertexAnimationSettings") && this._options.uniforms.push("bakedVertexAnimationSettings"), -1 === this._options.uniforms.indexOf("bakedVertexAnimationTextureSizeInverted") && this._options.uniforms.push("bakedVertexAnimationTextureSizeInverted"), -1 === this._options.uniforms.indexOf("bakedVertexAnimationTime") && this._options.uniforms.push("bakedVertexAnimationTime"), -1 === this._options.samplers.indexOf("bakedVertexAnimationTexture") && this._options.samplers.push("bakedVertexAnimationTexture")), Mr.PrepareAttributesForBakedVertexAnimation(d, e, h) } for (var C in this._textures) if (!this._textures[C].isReady()) return !1; e && this._shouldTurnAlphaTestOn(e) && h.push("#define ALPHATEST"), (null === this._options.useClipPlane && c.clipPlane || this._options.useClipPlane) && (h.push("#define CLIPPLANE"), -1 === _.indexOf("vClipPlane") && _.push("vClipPlane")), (null === this._options.useClipPlane && c.clipPlane2 || this._options.useClipPlane) && (h.push("#define CLIPPLANE2"), -1 === _.indexOf("vClipPlane2") && _.push("vClipPlane2")), (null === this._options.useClipPlane && c.clipPlane3 || this._options.useClipPlane) && (h.push("#define CLIPPLANE3"), -1 === _.indexOf("vClipPlane3") && _.push("vClipPlane3")), (null === this._options.useClipPlane && c.clipPlane4 || this._options.useClipPlane) && (h.push("#define CLIPPLANE4"), -1 === _.indexOf("vClipPlane4") && _.push("vClipPlane4")), (null === this._options.useClipPlane && c.clipPlane5 || this._options.useClipPlane) && (h.push("#define CLIPPLANE5"), -1 === _.indexOf("vClipPlane5") && _.push("vClipPlane5")), (null === this._options.useClipPlane && c.clipPlane6 || this._options.useClipPlane) && (h.push("#define CLIPPLANE6"), -1 === _.indexOf("vClipPlane6") && _.push("vClipPlane6")), this.customShaderNameResolve && (_ = _.slice(), m = m.slice(), g = g.slice(), f = this.customShaderNameResolve(f, _, m, g, h, d)); var P = s ? i._getDrawWrapper() : this._drawWrapper , M = null !== (n = null == P ? void 0 : P.effect) && void 0 !== n ? n : null , I = null !== (r = null == P ? void 0 : P.defines) && void 0 !== r ? r : null , O = h.join("\n") , D = M; return I !== O && (D = u.createEffect(f, { attributes: d, uniformsNames: _, uniformBuffersNames: m, samplers: g, defines: O, fallbacks: p, onCompiled: this.onCompiled, onError: this.onError, indexParameters: { maxSimultaneousMorphTargets: T }, shaderLanguage: this._options.shaderLanguage }, u), s ? i.setEffect(D, O, this._materialContext) : P && P.setEffect(D, O), this._onEffectCreatedObservable && (Xl.effect = D, Xl.subMesh = null !== (o = null != i ? i : null == e ? void 0 : e.subMeshes[0]) && void 0 !== o ? o : null, this._onEffectCreatedObservable.notifyObservers(Xl))), this._effectUsesInstances = !!t, null !== (a = !(null == D ? void 0 : D.isReady())) && void 0 !== a && !a && (M !== D && c.resetCachedMaterial(), D._wasPreviouslyReady = !0, !0) } , t.prototype.bindOnlyWorldMatrix = function(e, t) { var i = this.getScene() , n = null != t ? t : this.getEffect(); n && (-1 !== this._options.uniforms.indexOf("world") && n.setMatrix("world", e), -1 !== this._options.uniforms.indexOf("worldView") && (e.multiplyToRef(i.getViewMatrix(), this._cachedWorldViewMatrix), n.setMatrix("worldView", this._cachedWorldViewMatrix)), -1 !== this._options.uniforms.indexOf("worldViewProjection") && (e.multiplyToRef(i.getTransformMatrix(), this._cachedWorldViewProjectionMatrix), n.setMatrix("worldViewProjection", this._cachedWorldViewProjectionMatrix))) } , t.prototype.bindForSubMesh = function(e, t, i) { var n; this.bind(e, t, null === (n = i._drawWrapperOverride) || void 0 === n ? void 0 : n.effect, i) } , t.prototype.bind = function(e, t, i, n) { var r, o = n && this._storeEffectOnSubMeshes, a = null != i ? i : o ? n.effect : this.getEffect(); if (a) { this._activeEffect = a, this.bindOnlyWorldMatrix(e, i); var s = this._options.uniformBuffers , l = !1; if (a && s && s.length > 0 && this.getScene().getEngine().supportsUniformBuffers) for (var c = 0; c < s.length; ++c) switch (s[c]) { case "Mesh": t && (t.getMeshUniformBuffer().bindToEffect(a, "Mesh"), t.transferToEffect(e)); break; case "Scene": Mr.BindSceneUniformBuffer(a, this.getScene().getSceneUniformBuffer()), this.getScene().finalizeSceneUbo(), l = !0 } var u = t && o ? this._mustRebind(this.getScene(), a, t.visibility) : this.getScene().getCachedMaterial() !== this; if (a && u) { var h; for (h in l || -1 === this._options.uniforms.indexOf("view") || a.setMatrix("view", this.getScene().getViewMatrix()), l || -1 === this._options.uniforms.indexOf("projection") || a.setMatrix("projection", this.getScene().getProjectionMatrix()), l || -1 === this._options.uniforms.indexOf("viewProjection") || (a.setMatrix("viewProjection", this.getScene().getTransformMatrix()), this._multiview && a.setMatrix("viewProjectionR", this.getScene()._transformMatrixR)), this.getScene().activeCamera && -1 !== this._options.uniforms.indexOf("cameraPosition") && a.setVector3("cameraPosition", this.getScene().activeCamera.globalPosition), Mr.BindBonesParameters(t, a), Mr.BindClipPlane(a, this.getScene()), this._textures) a.setTexture(h, this._textures[h]); for (h in this._textureArrays) a.setTextureArray(h, this._textureArrays[h]); for (h in this._externalTextures) a.setExternalTexture(h, this._externalTextures[h]); for (h in this._ints) a.setInt(h, this._ints[h]); for (h in this._floats) a.setFloat(h, this._floats[h]); for (h in this._floatsArrays) a.setArray(h, this._floatsArrays[h]); for (h in this._colors3) a.setColor3(h, this._colors3[h]); for (h in this._colors3Arrays) a.setArray3(h, this._colors3Arrays[h]); for (h in this._colors4) { var d = this._colors4[h]; a.setFloat4(h, d.r, d.g, d.b, d.a) } for (h in this._colors4Arrays) a.setArray4(h, this._colors4Arrays[h]); for (h in this._vectors2) a.setVector2(h, this._vectors2[h]); for (h in this._vectors3) a.setVector3(h, this._vectors3[h]); for (h in this._vectors4) a.setVector4(h, this._vectors4[h]); for (h in this._matrices) a.setMatrix(h, this._matrices[h]); for (h in this._matrixArrays) a.setMatrices(h, this._matrixArrays[h]); for (h in this._matrices3x3) a.setMatrix3x3(h, this._matrices3x3[h]); for (h in this._matrices2x2) a.setMatrix2x2(h, this._matrices2x2[h]); for (h in this._vectors2Arrays) a.setArray2(h, this._vectors2Arrays[h]); for (h in this._vectors3Arrays) a.setArray3(h, this._vectors3Arrays[h]); for (h in this._vectors4Arrays) a.setArray4(h, this._vectors4Arrays[h]); for (h in this._uniformBuffers) { var p = this._uniformBuffers[h].getBuffer(); p && a.bindUniformBuffer(p, h) } for (h in this._textureSamplers) a.setTextureSampler(h, this._textureSamplers[h]); for (h in this._storageBuffers) a.setStorageBuffer(h, this._storageBuffers[h]) } if (a && t && (u || !this.isFrozen)) { var f = t.morphTargetManager; f && f.numInfluencers > 0 && Mr.BindMorphTargetParameters(t, a); var _ = t.bakedVertexAnimationManager; _ && _.isEnabled && (null === (r = t.bakedVertexAnimationManager) || void 0 === r || r.bind(a, this._effectUsesInstances)) } this._afterBind(t, a) } } , t.prototype.getActiveTextures = function() { var t = e.prototype.getActiveTextures.call(this); for (var i in this._textures) t.push(this._textures[i]); for (var n in this._textureArrays) for (var r = this._textureArrays[n], o = 0; o < r.length; o++) t.push(r[o]); return t } , t.prototype.hasTexture = function(t) { if (e.prototype.hasTexture.call(this, t)) return !0; for (var i in this._textures) if (this._textures[i] === t) return !0; for (var n in this._textureArrays) for (var r = this._textureArrays[n], o = 0; o < r.length; o++) if (r[o] === t) return !0; return !1 } , t.prototype.clone = function(e) { var i = this , n = Ge.Clone((function() { return new t(e,i.getScene(),i._shaderPath,i._options,i._storeEffectOnSubMeshes) } ), this); for (var r in n.name = e, n.id = e, "object" == typeof n._shaderPath && (n._shaderPath = V({}, n._shaderPath)), this._options = V({}, this._options), Object.keys(this._options).forEach((function(e) { var t = i._options[e]; Array.isArray(t) && (i._options[e] = t.slice(0)) } )), this.stencil.copyTo(n.stencil), this._textures) n.setTexture(r, this._textures[r]); for (var r in this._textureArrays) n.setTextureArray(r, this._textureArrays[r]); for (var r in this._externalTextures) n.setExternalTexture(r, this._externalTextures[r]); for (var r in this._ints) n.setInt(r, this._ints[r]); for (var r in this._floats) n.setFloat(r, this._floats[r]); for (var r in this._floatsArrays) n.setFloats(r, this._floatsArrays[r]); for (var r in this._colors3) n.setColor3(r, this._colors3[r]); for (var r in this._colors3Arrays) n._colors3Arrays[r] = this._colors3Arrays[r]; for (var r in this._colors4) n.setColor4(r, this._colors4[r]); for (var r in this._colors4Arrays) n._colors4Arrays[r] = this._colors4Arrays[r]; for (var r in this._vectors2) n.setVector2(r, this._vectors2[r]); for (var r in this._vectors3) n.setVector3(r, this._vectors3[r]); for (var r in this._vectors4) n.setVector4(r, this._vectors4[r]); for (var r in this._matrices) n.setMatrix(r, this._matrices[r]); for (var r in this._matrixArrays) n._matrixArrays[r] = this._matrixArrays[r].slice(); for (var r in this._matrices3x3) n.setMatrix3x3(r, this._matrices3x3[r]); for (var r in this._matrices2x2) n.setMatrix2x2(r, this._matrices2x2[r]); for (var r in this._vectors2Arrays) n.setArray2(r, this._vectors2Arrays[r]); for (var r in this._vectors3Arrays) n.setArray3(r, this._vectors3Arrays[r]); for (var r in this._vectors4Arrays) n.setArray4(r, this._vectors4Arrays[r]); for (var r in this._uniformBuffers) n.setUniformBuffer(r, this._uniformBuffers[r]); for (var r in this._textureSamplers) n.setTextureSampler(r, this._textureSamplers[r]); for (var r in this._storageBuffers) n.setStorageBuffer(r, this._storageBuffers[r]); return n } , t.prototype.dispose = function(t, i, n) { if (i) { var r; for (r in this._textures) this._textures[r].dispose(); for (r in this._textureArrays) for (var o = this._textureArrays[r], a = 0; a < o.length; a++) o[a].dispose() } this._textures = {}, e.prototype.dispose.call(this, t, i, n) } , t.prototype.serialize = function() { var e, t = Ge.Serialize(this); for (e in t.customType = "BABYLON.ShaderMaterial", t.options = this._options, t.shaderPath = this._shaderPath, t.storeEffectOnSubMeshes = this._storeEffectOnSubMeshes, t.stencil = this.stencil.serialize(), t.textures = {}, this._textures) t.textures[e] = this._textures[e].serialize(); for (e in t.textureArrays = {}, this._textureArrays) { t.textureArrays[e] = []; for (var i = this._textureArrays[e], n = 0; n < i.length; n++) t.textureArrays[e].push(i[n].serialize()) } for (e in t.ints = {}, this._ints) t.ints[e] = this._ints[e]; for (e in t.floats = {}, this._floats) t.floats[e] = this._floats[e]; for (e in t.FloatArrays = {}, this._floatsArrays) t.FloatArrays[e] = this._floatsArrays[e]; for (e in t.colors3 = {}, this._colors3) t.colors3[e] = this._colors3[e].asArray(); for (e in t.colors3Arrays = {}, this._colors3Arrays) t.colors3Arrays[e] = this._colors3Arrays[e]; for (e in t.colors4 = {}, this._colors4) t.colors4[e] = this._colors4[e].asArray(); for (e in t.colors4Arrays = {}, this._colors4Arrays) t.colors4Arrays[e] = this._colors4Arrays[e]; for (e in t.vectors2 = {}, this._vectors2) t.vectors2[e] = this._vectors2[e].asArray(); for (e in t.vectors3 = {}, this._vectors3) t.vectors3[e] = this._vectors3[e].asArray(); for (e in t.vectors4 = {}, this._vectors4) t.vectors4[e] = this._vectors4[e].asArray(); for (e in t.matrices = {}, this._matrices) t.matrices[e] = this._matrices[e].asArray(); for (e in t.matrixArray = {}, this._matrixArrays) t.matrixArray[e] = this._matrixArrays[e]; for (e in t.matrices3x3 = {}, this._matrices3x3) t.matrices3x3[e] = this._matrices3x3[e]; for (e in t.matrices2x2 = {}, this._matrices2x2) t.matrices2x2[e] = this._matrices2x2[e]; for (e in t.vectors2Arrays = {}, this._vectors2Arrays) t.vectors2Arrays[e] = this._vectors2Arrays[e]; for (e in t.vectors3Arrays = {}, this._vectors3Arrays) t.vectors3Arrays[e] = this._vectors3Arrays[e]; for (e in t.vectors4Arrays = {}, this._vectors4Arrays) t.vectors4Arrays[e] = this._vectors4Arrays[e]; return t } , t.Parse = function(e, i, n) { var r, o = Ge.Parse((function() { return new t(e.name,i,e.shaderPath,e.options,e.storeEffectOnSubMeshes) } ), e, i, n); for (r in e.stencil && o.stencil.parse(e.stencil, i, n), e.textures) o.setTexture(r, io.Parse(e.textures[r], i, n)); for (r in e.textureArrays) { for (var a = e.textureArrays[r], s = new Array, l = 0; l < a.length; l++) s.push(io.Parse(a[l], i, n)); o.setTextureArray(r, s) } for (r in e.ints) o.setInt(r, e.ints[r]); for (r in e.floats) o.setFloat(r, e.floats[r]); for (r in e.floatsArrays) o.setFloats(r, e.floatsArrays[r]); for (r in e.colors3) o.setColor3(r, D.FromArray(e.colors3[r])); for (r in e.colors3Arrays) { var c = e.colors3Arrays[r].reduce((function(e, t, i) { return i % 3 == 0 ? e.push([t]) : e[e.length - 1].push(t), e } ), []).map((function(e) { return D.FromArray(e) } )); o.setColor3Array(r, c) } for (r in e.colors4) o.setColor4(r, N.FromArray(e.colors4[r])); for (r in e.colors4Arrays) c = e.colors4Arrays[r].reduce((function(e, t, i) { return i % 4 == 0 ? e.push([t]) : e[e.length - 1].push(t), e } ), []).map((function(e) { return N.FromArray(e) } )), o.setColor4Array(r, c); for (r in e.vectors2) o.setVector2(r, A.FromArray(e.vectors2[r])); for (r in e.vectors3) o.setVector3(r, x.FromArray(e.vectors3[r])); for (r in e.vectors4) o.setVector4(r, R.FromArray(e.vectors4[r])); for (r in e.matrices) o.setMatrix(r, P.FromArray(e.matrices[r])); for (r in e.matrixArray) o._matrixArrays[r] = new Float32Array(e.matrixArray[r]); for (r in e.matrices3x3) o.setMatrix3x3(r, e.matrices3x3[r]); for (r in e.matrices2x2) o.setMatrix2x2(r, e.matrices2x2[r]); for (r in e.vectors2Arrays) o.setArray2(r, e.vectors2Arrays[r]); for (r in e.vectors3Arrays) o.setArray3(r, e.vectors3Arrays[r]); for (r in e.vectors4Arrays) o.setArray4(r, e.vectors4Arrays[r]); return o } , t.ParseFromFileAsync = function(e, t, i, n) { var r = this; return void 0 === n && (n = ""), new Promise((function(o, a) { var s = new Ye; s.addEventListener("readystatechange", (function() { if (4 == s.readyState) if (200 == s.status) { var t = JSON.parse(s.responseText) , l = r.Parse(t, i || E.LastCreatedScene, n); e && (l.name = e), o(l) } else a("Unable to load the ShaderMaterial") } )), s.open("GET", t), s.send() } )) } , t.CreateFromSnippetAsync = function(e, t, i) { var n = this; return void 0 === i && (i = ""), new Promise((function(r, o) { var a = new Ye; a.addEventListener("readystatechange", (function() { if (4 == a.readyState) if (200 == a.status) { var s = JSON.parse(JSON.parse(a.responseText).jsonPayload) , l = JSON.parse(s.shaderMaterial) , c = n.Parse(l, t || E.LastCreatedScene, i); c.snippetId = e, r(c) } else o("Unable to load the snippet " + e) } )), a.open("GET", n.SnippetUrl + "/" + e.replace(/#/g, "/")), a.send() } )) } , t.SnippetUrl = "https://snippet.babylonjs.com", t }(gs); y("BABYLON.ShaderMaterial", jl); Pt.ShadersStore.colorPixelShader = "#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR)\nvarying vec4 vColor;\n#else\nuniform vec4 color;\n#endif\n#include\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR)\ngl_FragColor=vColor;\n#else\ngl_FragColor=color;\n#endif\n#define CUSTOM_FRAGMENT_MAIN_END\n}"; Pt.ShadersStore.colorVertexShader = "attribute vec3 position;\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n#include\n#include\n#include\nuniform mat4 viewProjection;\n#ifdef MULTIVIEW\nuniform mat4 viewProjectionR;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR)\nvarying vec4 vColor;\n#endif\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#include\n#include\n#include\nvec4 worldPos=finalWorld*vec4(position,1.0);\n#ifdef MULTIVIEW\nif (gl_ViewID_OVR==0u) {\ngl_Position=viewProjection*worldPos;\n} else {\ngl_Position=viewProjectionR*worldPos;\n}\n#else\ngl_Position=viewProjection*worldPos;\n#endif\n#include\n#ifdef VERTEXCOLOR\nvColor=color;\n#elif INSTANCESCOLOR\nvColor=instanceColor;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}", Vr._LinesMeshParser = function(e, t) { return Yl.Parse(e, t) } ; var Yl = function(e) { function t(t, i, n, r, o, a, s, l) { void 0 === i && (i = null), void 0 === n && (n = null), void 0 === r && (r = null); var c = e.call(this, t, i, n, r, o) || this; c.useVertexColor = a, c.useVertexAlpha = s, c.color = new D(1,1,1), c.alpha = 1, r && (c.color = r.color.clone(), c.alpha = r.alpha, c.useVertexColor = r.useVertexColor, c.useVertexAlpha = r.useVertexAlpha), c.intersectionThreshold = .1; var u = { attributes: [Bi.PositionKind], uniforms: ["vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "world", "viewProjection"], needAlphaBlending: !0, defines: [], useClipPlane: null }; return !1 === s && (u.needAlphaBlending = !1), a ? (u.defines.push("#define VERTEXCOLOR"), u.attributes.push(Bi.ColorKind)) : (u.uniforms.push("color"), c._color4 = new N), c.material = l || new jl("colorShader",c.getScene(),"color",u,!1), c } return U(t, e), t.prototype._isShaderMaterial = function(e) { return "ShaderMaterial" === e.getClassName() } , t.prototype.isReady = function() { return !!this._lineMaterial.isReady(this, !!this._userInstancedBuffersStorage) && e.prototype.isReady.call(this) } , t.prototype.getClassName = function() { return "LinesMesh" } , Object.defineProperty(t.prototype, "material", { get: function() { return this._lineMaterial }, set: function(e) { this._lineMaterial = e, this._lineMaterial.fillMode = Or.LineListDrawMode }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "checkCollisions", { get: function() { return !1 }, set: function(e) {}, enumerable: !1, configurable: !0 }), t.prototype._bind = function() { if (!this._geometry) return this; var e = this._lineMaterial.getEffect() , t = this.isUnIndexed ? null : this._geometry.getIndexBuffer(); if (this._userInstancedBuffersStorage ? this._geometry._bind(e, t, this._userInstancedBuffersStorage.vertexBuffers, this._userInstancedBuffersStorage.vertexArrayObjects) : this._geometry._bind(e, t), !this.useVertexColor && this._isShaderMaterial(this._lineMaterial)) { var i = this.color , n = i.r , r = i.g , o = i.b; this._color4.set(n, r, o, this.alpha), this._lineMaterial.setColor4("color", this._color4) } return this } , t.prototype._draw = function(e, t, i) { if (!this._geometry || !this._geometry.getVertexBuffers() || !this._unIndexed && !this._geometry.getIndexBuffer()) return this; var n = this.getScene().getEngine(); return this._unIndexed ? n.drawArraysType(Or.LineListDrawMode, e.verticesStart, e.verticesCount, i) : n.drawElementsType(Or.LineListDrawMode, e.indexStart, e.indexCount, i), this } , t.prototype.dispose = function(t) { this._lineMaterial.dispose(!1, !1, !0), e.prototype.dispose.call(this, t) } , t.prototype.clone = function(e, i, n) { return void 0 === i && (i = null), new t(e,this.getScene(),i,this,n) } , t.prototype.createInstance = function(e) { var t = new Kl(e,this); if (this.instancedBuffers) for (var i in t.instancedBuffers = {}, this.instancedBuffers) t.instancedBuffers[i] = this.instancedBuffers[i]; return t } , t.prototype.serialize = function(t) { e.prototype.serialize.call(this, t), t.color = this.color.asArray(), t.alpha = this.alpha } , t.Parse = function(e, i) { var n = new t(e.name,i); return n.color = D.FromArray(e.color), n.alpha = e.alpha, n } , t }(Vr) , Kl = function(e) { function t(t, i) { var n = e.call(this, t, i) || this; return n.intersectionThreshold = i.intersectionThreshold, n } return U(t, e), t.prototype.getClassName = function() { return "InstancedLinesMesh" } , t }(Hl); function Ql(e) { for (var t = [], i = [], n = e.lines, r = e.colors, o = [], a = 0, s = 0; s < n.length; s++) for (var l = n[s], c = 0; c < l.length; c++) { if (i.push(l[c].x, l[c].y, l[c].z), r) { var u = r[s]; o.push(u[c].r, u[c].g, u[c].b, u[c].a) } c > 0 && (t.push(a - 1), t.push(a)), a++ } var h = new $n; return h.indices = t, h.positions = i, r && (h.colors = o), h } function ql(e) { var t, i, n = e.dashSize || 3, r = e.gapSize || 1, o = e.dashNb || 200, a = e.points, s = new Array, l = new Array, c = x.Zero(), u = 0, h = 0, d = 0, p = 0, f = 0; for (f = 0; f < a.length - 1; f++) a[f + 1].subtractToRef(a[f], c), u += c.length(); for (i = n * (t = u / o) / (n + r), f = 0; f < a.length - 1; f++) { a[f + 1].subtractToRef(a[f], c), h = Math.floor(c.length() / t), c.normalize(); for (var _ = 0; _ < h; _++) d = t * _, s.push(a[f].x + d * c.x, a[f].y + d * c.y, a[f].z + d * c.z), s.push(a[f].x + (d + i) * c.x, a[f].y + (d + i) * c.y, a[f].z + (d + i) * c.z), l.push(p, p + 1), p += 2 } var m = new $n; return m.positions = s, m.indices = l, m } function Zl(e, t, i) { var n = t.instance , r = t.lines , o = t.colors; if (n) { var a = n.getVerticesData(Bi.PositionKind) , s = void 0 , l = void 0; o && (s = n.getVerticesData(Bi.ColorKind)); for (var c = 0, u = 0, h = 0; h < r.length; h++) for (var d = r[h], p = 0; p < d.length; p++) a[c] = d[p].x, a[c + 1] = d[p].y, a[c + 2] = d[p].z, o && s && (l = o[h], s[u] = l[p].r, s[u + 1] = l[p].g, s[u + 2] = l[p].b, s[u + 3] = l[p].a, u += 4), c += 3; return n.updateVerticesData(Bi.PositionKind, a, !1, !1), o && s && n.updateVerticesData(Bi.ColorKind, s, !1, !1), n } var f = new Yl(e,i,null,void 0,void 0,!!o,t.useVertexAlpha,t.material); return Ql(t).applyToMesh(f, t.updatable), f } function Jl(e, t, i) { void 0 === i && (i = null); var n = t.colors ? [t.colors] : null; return Zl(e, { lines: [t.points], updatable: t.updatable, instance: t.instance, colors: n, useVertexAlpha: t.useVertexAlpha, material: t.material }, i) } function $l(e, t, i) { void 0 === i && (i = null); var n = t.points , r = t.instance , o = t.gapSize || 1 , a = t.dashSize || 3; if (r) return r.updateMeshPositions((function(e) { var t, i, o = x.Zero(), a = e.length / 6, s = 0, l = 0, c = 0, u = 0, h = 0, d = 0; for (h = 0; h < n.length - 1; h++) n[h + 1].subtractToRef(n[h], o), s += o.length(); t = s / a; var p = r._creationDataStorage.dashSize; for (i = p * t / (p + r._creationDataStorage.gapSize), h = 0; h < n.length - 1; h++) for (n[h + 1].subtractToRef(n[h], o), l = Math.floor(o.length() / t), o.normalize(), d = 0; d < l && u < e.length; ) c = t * d, e[u] = n[h].x + c * o.x, e[u + 1] = n[h].y + c * o.y, e[u + 2] = n[h].z + c * o.z, e[u + 3] = n[h].x + (c + i) * o.x, e[u + 4] = n[h].y + (c + i) * o.y, e[u + 5] = n[h].z + (c + i) * o.z, u += 6, d++; for (; u < e.length; ) e[u] = n[h].x, e[u + 1] = n[h].y, e[u + 2] = n[h].z, u += 3 } ), !1), r; var s = new Yl(e,i,null,void 0,void 0,void 0,t.useVertexAlpha,t.material); return ql(t).applyToMesh(s, t.updatable), s._creationDataStorage = new Lr, s._creationDataStorage.dashSize = a, s._creationDataStorage.gapSize = o, s } var ec = { CreateDashedLines: $l, CreateLineSystem: Zl, CreateLines: Jl }; $n.CreateLineSystem = Ql, $n.CreateDashedLines = ql, Vr.CreateLines = function(e, t, i, n, r) { return void 0 === i && (i = null), void 0 === n && (n = !1), void 0 === r && (r = null), Jl(e, { points: t, updatable: n, instance: r }, i) } , Vr.CreateDashedLines = function(e, t, i, n, r, o, a, s) { return void 0 === o && (o = null), $l(e, { points: t, dashSize: i, gapSize: n, dashNb: r, updatable: a, instance: s }, o) } ; var tc = function() { function e(e) { this.ray = e } return e.CreateAndShow = function(t, i, n) { var r = new e(t); return r.show(i, n), r } , e.prototype.show = function(e, t) { if (!this._renderFunction && this.ray) { var i = this.ray; this._renderFunction = this._render.bind(this), this._scene = e, this._renderPoints = [i.origin, i.origin.add(i.direction.scale(i.length))], this._renderLine = Jl("ray", { points: this._renderPoints, updatable: !0 }, e), this._renderLine.isPickable = !1, this._renderFunction && this._scene.registerBeforeRender(this._renderFunction) } t && this._renderLine && this._renderLine.color.copyFrom(t) } , e.prototype.hide = function() { this._renderFunction && this._scene && (this._scene.unregisterBeforeRender(this._renderFunction), this._scene = null, this._renderFunction = null, this._renderLine && (this._renderLine.dispose(), this._renderLine = null), this._renderPoints = []) } , e.prototype._render = function() { var e, t = this.ray; if (t) { var i = this._renderPoints[1] , n = Math.min(t.length, 1e6); i.copyFrom(t.direction), i.scaleInPlace(n), i.addInPlace(t.origin), this._renderPoints[0].copyFrom(t.origin), Jl("ray", { points: this._renderPoints, updatable: !0, instance: this._renderLine }, this._scene), null === (e = this._renderLine) || void 0 === e || e.refreshBoundingInfo() } } , e.prototype.attachToMesh = function(e, t, i, n) { var r = this; this._attachedToMesh = e; var o = this.ray; o && (o.direction || (o.direction = x.Zero()), o.origin || (o.origin = x.Zero()), n && (o.length = n), i || (i = x.Zero()), t || (t = new x(0,0,-1)), this._scene || (this._scene = e.getScene()), this._meshSpaceDirection ? (this._meshSpaceDirection.copyFrom(t), this._meshSpaceOrigin.copyFrom(i)) : (this._meshSpaceDirection = t.clone(), this._meshSpaceOrigin = i.clone()), this._onAfterRenderObserver || (this._onAfterRenderObserver = this._scene.onBeforeRenderObservable.add((function() { return r._updateToMesh() } )), this._onAfterStepObserver = this._scene.onAfterStepObservable.add((function() { return r._updateToMesh() } ))), this._attachedToMesh.computeWorldMatrix(!0), this._updateToMesh()) } , e.prototype.detachFromMesh = function() { this._attachedToMesh && this._scene && (this._onAfterRenderObserver && (this._scene.onBeforeRenderObservable.remove(this._onAfterRenderObserver), this._scene.onAfterStepObservable.remove(this._onAfterStepObserver)), this._attachedToMesh = null, this._onAfterRenderObserver = null, this._onAfterStepObserver = null, this._scene = null) } , e.prototype._updateToMesh = function() { var e = this.ray; this._attachedToMesh && e && (this._attachedToMesh.isDisposed() ? this.detachFromMesh() : (this._attachedToMesh.getDirectionToRef(this._meshSpaceDirection, e.direction), x.TransformCoordinatesToRef(this._meshSpaceOrigin, this._attachedToMesh.getWorldMatrix(), e.origin))) } , e.prototype.dispose = function() { this.hide(), this.detachFromMesh(), this.ray = null } , e }(); function ic(e) { var t = e.pathArray , i = e.closeArray || !1 , n = e.closePath || !1 , r = e.invertUV || !1 , o = Math.floor(t[0].length / 2) , a = e.offset || o; a = a > o ? o : Math.floor(a); var s, l, c, u, h = 0 === e.sideOrientation ? 0 : e.sideOrientation || $n.DEFAULTSIDE, d = e.uvs, p = e.colors, f = [], _ = [], m = [], g = [], v = [], y = [], b = [], T = [], E = [], S = []; if (t.length < 2) { var A = [] , x = []; for (c = 0; c < t[0].length - a; c++) A.push(t[0][c]), x.push(t[0][c + a]); t = [A, x] } var R, C, P, M, I, O = 0, D = n ? 1 : 0; for (s = t[0].length, l = 0; l < t.length; l++) { for (b[l] = 0, v[l] = [0], s = s < (C = (R = t[l]).length) ? s : C, u = 0; u < C; ) f.push(R[u].x, R[u].y, R[u].z), u > 0 && (P = R[u].subtract(R[u - 1]).length() + b[l], v[l].push(P), b[l] = P), u++; n && (u--, f.push(R[0].x, R[0].y, R[0].z), P = R[u].subtract(R[0]).length() + b[l], v[l].push(P), b[l] = P), E[l] = C + D, S[l] = O, O += C + D } var N, L, F = null, w = null; for (c = 0; c < s + D; c++) { for (T[c] = 0, y[c] = [0], l = 0; l < t.length - 1; l++) M = t[l], I = t[l + 1], c === s ? (F = M[0], w = I[0]) : (F = M[c], w = I[c]), P = w.subtract(F).length() + T[c], y[c].push(P), T[c] = P; i && w && F && (M = t[l], I = t[0], c === s && (w = I[0]), P = w.subtract(F).length() + T[c], T[c] = P) } if (d) for (l = 0; l < d.length; l++) g.push(d[l].x, pr.UseOpenGLOrientationForUV ? 1 - d[l].y : d[l].y); else for (l = 0; l < t.length; l++) for (c = 0; c < s + D; c++) N = 0 != b[l] ? v[l][c] / b[l] : 0, L = 0 != T[c] ? y[c][l] / T[c] : 0, r ? g.push(L, N) : g.push(N, pr.UseOpenGLOrientationForUV ? 1 - L : L); for (var B = 0, U = E[l = 0] - 1, V = E[l + 1] - 1, k = U < V ? U : V, G = S[1] - S[0], z = i ? E.length : E.length - 1; B <= k && l < z; ) _.push(B, B + G, B + 1), _.push(B + G + 1, B + 1, B + G), (B += 1) === k && (++l == E.length - 1 ? (G = S[0] - S[l], U = E[l] - 1, V = E[0] - 1) : (G = S[l + 1] - S[l], U = E[l] - 1, V = E[l + 1] - 1), B = S[l], k = U < V ? U + B : V + B); if ($n.ComputeNormals(f, _, m), n) { var W = 0 , H = 0; for (l = 0; l < t.length; l++) W = 3 * S[l], H = l + 1 < t.length ? 3 * (S[l + 1] - 1) : m.length - 3, m[W] = .5 * (m[W] + m[H]), m[W + 1] = .5 * (m[W + 1] + m[H + 1]), m[W + 2] = .5 * (m[W + 2] + m[H + 2]), m[H] = m[W], m[H + 1] = m[W + 1], m[H + 2] = m[W + 2] } $n._ComputeSides(h, f, _, m, g, e.frontUVs, e.backUVs); var X = null; if (p) { X = new Float32Array(4 * p.length); for (var j = 0; j < p.length; j++) X[4 * j] = p[j].r, X[4 * j + 1] = p[j].g, X[4 * j + 2] = p[j].b, X[4 * j + 3] = p[j].a } var Y = new $n , K = new Float32Array(f) , Q = new Float32Array(m) , q = new Float32Array(g); return Y.indices = _, Y.positions = K, Y.normals = Q, Y.uvs = q, X && Y.set(X, Bi.ColorKind), n && (Y._idx = S), Y } function nc(e, t, i) { void 0 === i && (i = null); var n = t.pathArray , r = t.closeArray , o = t.closePath , a = Vr._GetDefaultSideOrientation(t.sideOrientation) , s = t.instance , l = t.updatable; if (s) { var c = I.Vector3[0].setAll(Number.MAX_VALUE) , u = I.Vector3[1].setAll(-Number.MAX_VALUE) , h = s.getVerticesData(Bi.PositionKind); if (function(e) { for (var t = n[0].length, i = s, r = 0, o = i._originalBuilderSideOrientation === Vr.DOUBLESIDE ? 2 : 1, a = 1; a <= o; ++a) for (var l = 0; l < n.length; ++l) { var h = n[l] , d = h.length; t = t < d ? t : d; for (var p = 0; p < t; ++p) { var f = h[p]; e[r] = f.x, e[r + 1] = f.y, e[r + 2] = f.z, c.minimizeInPlaceFromFloats(f.x, f.y, f.z), u.maximizeInPlaceFromFloats(f.x, f.y, f.z), r += 3 } i._creationDataStorage && i._creationDataStorage.closePath && (f = h[0], e[r] = f.x, e[r + 1] = f.y, e[r + 2] = f.z, r += 3) } }(h), s.hasBoundingInfo ? s.getBoundingInfo().reConstruct(c, u, s._worldMatrix) : s.buildBoundingInfo(c, u, s._worldMatrix), s.updateVerticesData(Bi.PositionKind, h, !1, !1), t.colors) { for (var d = s.getVerticesData(Bi.ColorKind), p = 0, f = 0; p < t.colors.length; p++, f += 4) { var _ = t.colors[p]; d[f] = _.r, d[f + 1] = _.g, d[f + 2] = _.b, d[f + 3] = _.a } s.updateVerticesData(Bi.ColorKind, d, !1, !1) } if (t.uvs) { for (var m = s.getVerticesData(Bi.UVKind), g = 0; g < t.uvs.length; g++) m[2 * g] = t.uvs[g].x, m[2 * g + 1] = pr.UseOpenGLOrientationForUV ? 1 - t.uvs[g].y : t.uvs[g].y; s.updateVerticesData(Bi.UVKind, m, !1, !1) } if (!s.areNormalsFrozen || s.isFacetDataEnabled) { var v = s.getIndices() , y = s.getVerticesData(Bi.NormalKind) , b = s.isFacetDataEnabled ? s.getFacetDataParameters() : null; if ($n.ComputeNormals(h, v, y, b), s._creationDataStorage && s._creationDataStorage.closePath) for (var T = 0, E = 0, S = 0; S < n.length; S++) T = 3 * s._creationDataStorage.idx[S], E = S + 1 < n.length ? 3 * (s._creationDataStorage.idx[S + 1] - 1) : y.length - 3, y[T] = .5 * (y[T] + y[E]), y[T + 1] = .5 * (y[T + 1] + y[E + 1]), y[T + 2] = .5 * (y[T + 2] + y[E + 2]), y[E] = y[T], y[E + 1] = y[T + 1], y[E + 2] = y[T + 2]; s.areNormalsFrozen || s.updateVerticesData(Bi.NormalKind, y, !1, !1) } return s } var A = new Vr(e,i); A._originalBuilderSideOrientation = a, A._creationDataStorage = new Lr; var x = ic(t); return o && (A._creationDataStorage.idx = x._idx), A._creationDataStorage.closePath = o, A._creationDataStorage.closeArray = r, x.applyToMesh(A, l), A } var rc = { CreateRibbon: nc }; function oc(e, t, i) { void 0 === i && (i = null); var n = t.path , r = t.shape , o = t.scale || 1 , a = t.rotation || 0 , s = 0 === t.cap ? 0 : t.cap || Vr.NO_CAP , l = t.updatable , c = Vr._GetDefaultSideOrientation(t.sideOrientation) , u = t.instance || null , h = t.invertUV || !1 , d = t.closeShape || !1; return sc(e, r, n, o, a, null, null, t.closePath || !1, d, s, !1, i, !!l, c, u, h, t.frontUVs || null, t.backUVs || null) } function ac(e, t, i) { void 0 === i && (i = null); var n = t.path; return sc(e, t.shape, n, null, null, t.scaleFunction || function() { return 1 } , t.rotationFunction || function() { return 0 } , t.closePath || t.ribbonCloseArray || !1, t.closeShape || t.ribbonClosePath || !1, 0 === t.cap ? 0 : t.cap || Vr.NO_CAP, !0, i, !!t.updatable, Vr._GetDefaultSideOrientation(t.sideOrientation), t.instance || null, t.invertUV || !1, t.frontUVs || null, t.backUVs || null) } function sc(e, t, i, n, r, o, a, s, l, c, u, h, d, p, f, _, m, g) { var v, y, b = function(e, t, i, n, r, o, a, s, l, c) { for (var u = i.getTangents(), h = i.getNormals(), d = i.getBinormals(), p = i.getDistances(), f = 0, _ = c && s ? s : function() { return null !== o ? o : 0 } , m = c && a ? a : function() { return null !== r ? r : 1 } , g = l === Vr.NO_CAP || l === Vr.CAP_END ? 0 : 2, v = I.Matrix[0], y = 0; y < t.length; y++) { for (var b = new Array, T = _(y, p[y]), E = m(y, p[y]), S = 0; S < e.length; S++) { P.RotationAxisToRef(u[y], f, v); var A = u[y].scale(e[S].z).add(h[y].scale(e[S].x)).add(d[y].scale(e[S].y)) , R = b[S] ? b[S] : x.Zero(); x.TransformCoordinatesToRef(A, v, R), R.scaleInPlace(E).addInPlace(t[y]), b[S] = R } n[g] = b, f += T, g++ } var C = function(e) { var t, i = Array(), n = x.Zero(); for (t = 0; t < e.length; t++) n.addInPlace(e[t]); for (n.scaleInPlace(1 / e.length), t = 0; t < e.length; t++) i.push(n); return i }; switch (l) { case Vr.NO_CAP: break; case Vr.CAP_START: n[0] = C(n[2]), n[1] = n[2]; break; case Vr.CAP_END: n[g] = n[g - 1], n[g + 1] = C(n[g - 1]); break; case Vr.CAP_ALL: n[0] = C(n[2]), n[1] = n[2], n[g] = n[g - 1], n[g + 1] = C(n[g - 1]) } return n }; if (f) { var T = f._creationDataStorage; return v = T.path3D.update(i), nc("", { pathArray: y = b(t, i, T.path3D, T.pathArray, n, r, o, a, T.cap, u), closeArray: !1, closePath: !1, offset: 0, updatable: !1, sideOrientation: 0, instance: f }, h || void 0) } c = c < 0 || c > 3 ? 0 : c; var E = nc(e, { pathArray: y = b(t, i, v = new Cn(i), new Array, n, r, o, a, c, u), closeArray: s, closePath: l, updatable: d, sideOrientation: p, invertUV: _, frontUVs: m || void 0, backUVs: g || void 0 }, h); return E._creationDataStorage.pathArray = y, E._creationDataStorage.path3D = v, E._creationDataStorage.cap = c, E } $n.CreateRibbon = ic, Vr.CreateRibbon = function(e, t, i, n, r, o, a, s, l) { return void 0 === i && (i = !1), void 0 === a && (a = !1), nc(e, { pathArray: t, closeArray: i, closePath: n, offset: r, updatable: a, sideOrientation: s, instance: l }, o) } ; var lc = { ExtrudeShape: oc, ExtrudeShapeCustom: ac }; Vr.ExtrudeShape = function(e, t, i, n, r, o, a, s, l, c) { return void 0 === a && (a = null), oc(e, { shape: t, path: i, scale: n, rotation: r, cap: 0 === o ? 0 : o || Vr.NO_CAP, sideOrientation: l, instance: c, updatable: s }, a) } , Vr.ExtrudeShapeCustom = function(e, t, i, n, r, o, a, s, l, c, u, h) { return ac(e, { shape: t, path: i, scaleFunction: n, rotationFunction: r, ribbonCloseArray: o, ribbonClosePath: a, cap: 0 === s ? 0 : s || Vr.NO_CAP, sideOrientation: u, instance: h, updatable: c }, l) } ; var cc = function() { function e(t, i, n, r, o, a) { var s, l, c, u, h, d, p, f, _, m, g, v, y, b; void 0 === r && (r = !0), void 0 === o && (o = 3), void 0 === a && (a = {}), this.skeleton = t, this.mesh = i, this.autoUpdateBonesMatrices = r, this.renderingGroupId = o, this.options = a, this.color = D.White(), this._debugLines = new Array, this._localAxes = null, this._isEnabled = !0, this._obs = null, this._scene = n, this._ready = !1, a.pauseAnimations = null === (s = a.pauseAnimations) || void 0 === s || s, a.returnToRest = null !== (l = a.returnToRest) && void 0 !== l && l, a.displayMode = null !== (c = a.displayMode) && void 0 !== c ? c : e.DISPLAY_LINES, a.displayOptions = null !== (u = a.displayOptions) && void 0 !== u ? u : {}, a.displayOptions.midStep = null !== (h = a.displayOptions.midStep) && void 0 !== h ? h : .235, a.displayOptions.midStepFactor = null !== (d = a.displayOptions.midStepFactor) && void 0 !== d ? d : .155, a.displayOptions.sphereBaseSize = null !== (p = a.displayOptions.sphereBaseSize) && void 0 !== p ? p : .15, a.displayOptions.sphereScaleUnit = null !== (f = a.displayOptions.sphereScaleUnit) && void 0 !== f ? f : 2, a.displayOptions.sphereFactor = null !== (_ = a.displayOptions.sphereFactor) && void 0 !== _ ? _ : .865, a.displayOptions.spurFollowsChild = null !== (m = a.displayOptions.spurFollowsChild) && void 0 !== m && m, a.displayOptions.showLocalAxes = null !== (g = a.displayOptions.showLocalAxes) && void 0 !== g && g, a.displayOptions.localAxesSize = null !== (v = a.displayOptions.localAxesSize) && void 0 !== v ? v : .075, a.computeBonesUsingShaders = null === (y = a.computeBonesUsingShaders) || void 0 === y || y, a.useAllBones = null === (b = a.useAllBones) || void 0 === b || b; var T = i.getVerticesData(Bi.MatricesIndicesKind) , E = i.getVerticesData(Bi.MatricesWeightsKind); if (this._boneIndices = new Set, !a.useAllBones && T && E) for (var S = 0; S < T.length; ++S) { var A = T[S]; 0 !== E[S] && this._boneIndices.add(A) } this._utilityLayer = new El(this._scene,!1), this._utilityLayer.pickUtilitySceneFirst = !1, this._utilityLayer.utilityLayerScene.autoClearDepthAndStencil = !0; var x = this.options.displayMode || 0; x > e.DISPLAY_SPHERE_AND_SPURS && (x = e.DISPLAY_LINES), this.displayMode = x, this.update(), this._bindObs() } return e.CreateBoneWeightShader = function(e, t) { var i, n, r, o, a, s, l = e.skeleton, c = null !== (i = e.colorBase) && void 0 !== i ? i : D.Black(), u = null !== (n = e.colorZero) && void 0 !== n ? n : D.Blue(), h = null !== (r = e.colorQuarter) && void 0 !== r ? r : D.Green(), d = null !== (o = e.colorHalf) && void 0 !== o ? o : D.Yellow(), p = null !== (a = e.colorFull) && void 0 !== a ? a : D.Red(), f = null !== (s = e.targetBoneIndex) && void 0 !== s ? s : 0; Mt.ShadersStore["boneWeights:" + l.name + "VertexShader"] = "precision highp float;\n\n attribute vec3 position;\n attribute vec2 uv;\n\n uniform mat4 view;\n uniform mat4 projection;\n uniform mat4 worldViewProjection;\n\n #include\n #if NUM_BONE_INFLUENCERS == 0\n attribute vec4 matricesIndices;\n attribute vec4 matricesWeights;\n #endif\n #include\n\n #include\n\n varying vec3 vColor;\n\n uniform vec3 colorBase;\n uniform vec3 colorZero;\n uniform vec3 colorQuarter;\n uniform vec3 colorHalf;\n uniform vec3 colorFull;\n\n uniform float targetBoneIndex;\n\n void main() {\n vec3 positionUpdated = position;\n\n #include\n #include\n #include\n\n vec4 worldPos = finalWorld * vec4(positionUpdated, 1.0);\n\n vec3 color = colorBase;\n float totalWeight = 0.;\n if(matricesIndices[0] == targetBoneIndex && matricesWeights[0] > 0.){\n totalWeight += matricesWeights[0];\n }\n if(matricesIndices[1] == targetBoneIndex && matricesWeights[1] > 0.){\n totalWeight += matricesWeights[1];\n }\n if(matricesIndices[2] == targetBoneIndex && matricesWeights[2] > 0.){\n totalWeight += matricesWeights[2];\n }\n if(matricesIndices[3] == targetBoneIndex && matricesWeights[3] > 0.){\n totalWeight += matricesWeights[3];\n }\n\n color = mix(color, colorZero, smoothstep(0., 0.25, totalWeight));\n color = mix(color, colorQuarter, smoothstep(0.25, 0.5, totalWeight));\n color = mix(color, colorHalf, smoothstep(0.5, 0.75, totalWeight));\n color = mix(color, colorFull, smoothstep(0.75, 1.0, totalWeight));\n vColor = color;\n\n gl_Position = projection * view * worldPos;\n }", Mt.ShadersStore["boneWeights:" + l.name + "FragmentShader"] = "\n precision highp float;\n varying vec3 vPosition;\n\n varying vec3 vColor;\n\n void main() {\n vec4 color = vec4(vColor, 1.0);\n gl_FragColor = color;\n }\n "; var _ = new jl("boneWeight:" + l.name,t,{ vertex: "boneWeights:" + l.name, fragment: "boneWeights:" + l.name },{ attributes: ["position", "normal", "matricesIndices", "matricesWeights"], uniforms: ["world", "worldView", "worldViewProjection", "view", "projection", "viewProjection", "colorBase", "colorZero", "colorQuarter", "colorHalf", "colorFull", "targetBoneIndex"] }); return _.setColor3("colorBase", c), _.setColor3("colorZero", u), _.setColor3("colorQuarter", h), _.setColor3("colorHalf", d), _.setColor3("colorFull", p), _.setFloat("targetBoneIndex", f), _.getClassName = function() { return "BoneWeightShader" } , _.transparencyMode = Or.MATERIAL_OPAQUE, _ } , e.CreateSkeletonMapShader = function(t, i) { var n, r = t.skeleton, o = null !== (n = t.colorMap) && void 0 !== n ? n : [{ color: new D(1,.38,.18), location: 0 }, { color: new D(.59,.18,1), location: .2 }, { color: new D(.59,1,.18), location: .4 }, { color: new D(1,.87,.17), location: .6 }, { color: new D(1,.17,.42), location: .8 }, { color: new D(.17,.68,1), location: 1 }], a = r.bones.length + 1, s = e._CreateBoneMapColorBuffer(a, o, i), l = new jl("boneWeights:" + r.name,i,{ vertexSource: "precision highp float;\n\n attribute vec3 position;\n attribute vec2 uv;\n\n uniform mat4 view;\n uniform mat4 projection;\n uniform mat4 worldViewProjection;\n uniform float colorMap[" + 4 * r.bones.length + "];\n\n #include\n #if NUM_BONE_INFLUENCERS == 0\n attribute vec4 matricesIndices;\n attribute vec4 matricesWeights;\n #endif\n #include\n #include\n\n varying vec3 vColor;\n\n void main() {\n vec3 positionUpdated = position;\n\n #include\n #include\n #include\n\n vec3 color = vec3(0.);\n bool first = true;\n\n for (int i = 0; i < 4; i++) {\n int boneIdx = int(matricesIndices[i]);\n float boneWgt = matricesWeights[i];\n\n vec3 c = vec3(colorMap[boneIdx * 4 + 0], colorMap[boneIdx * 4 + 1], colorMap[boneIdx * 4 + 2]);\n\n if (boneWgt > 0.) {\n if (first) {\n first = false;\n color = c;\n } else {\n color = mix(color, c, boneWgt);\n }\n }\n }\n\n vColor = color;\n\n vec4 worldPos = finalWorld * vec4(positionUpdated, 1.0);\n\n gl_Position = projection * view * worldPos;\n }", fragmentSource: "\n precision highp float;\n varying vec3 vColor;\n\n void main() {\n vec4 color = vec4( vColor, 1.0 );\n gl_FragColor = color;\n }\n " },{ attributes: ["position", "normal", "matricesIndices", "matricesWeights"], uniforms: ["world", "worldView", "worldViewProjection", "view", "projection", "viewProjection", "colorMap"] }); return l.setFloats("colorMap", s), l.getClassName = function() { return "SkeletonMapShader" } , l.transparencyMode = Or.MATERIAL_OPAQUE, l } , e._CreateBoneMapColorBuffer = function(e, t, i) { var n = new Ds("temp",{ width: e, height: 1 },i,!1) , r = n.getContext() , o = r.createLinearGradient(0, 0, e, 0); t.forEach((function(e) { o.addColorStop(e.location, e.color.toHexString()) } )), r.fillStyle = o, r.fillRect(0, 0, e, 1), n.update(); for (var a = [], s = r.getImageData(0, 0, e, 1).data, l = 0; l < s.length; l++) a.push(.00392156862745098 * s[l]); return n.dispose(), a } , Object.defineProperty(e.prototype, "scene", { get: function() { return this._scene }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "utilityLayer", { get: function() { return this._utilityLayer }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isReady", { get: function() { return this._ready }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "ready", { set: function(e) { this._ready = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "debugMesh", { get: function() { return this._debugMesh }, set: function(e) { this._debugMesh = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "displayMode", { get: function() { return this.options.displayMode || e.DISPLAY_LINES }, set: function(t) { t > e.DISPLAY_SPHERE_AND_SPURS && (t = e.DISPLAY_LINES), this.options.displayMode = t }, enumerable: !1, configurable: !0 }), e.prototype._bindObs = function() { var t = this; this.displayMode === e.DISPLAY_LINES && (this._obs = this.scene.onBeforeRenderObservable.add((function() { t._displayLinesUpdate() } ))) } , e.prototype.update = function() { switch (this.displayMode) { case e.DISPLAY_LINES: this._displayLinesUpdate(); break; case e.DISPLAY_SPHERES: this._buildSpheresAndSpurs(!0); break; case e.DISPLAY_SPHERE_AND_SPURS: this._buildSpheresAndSpurs(!1) } this._buildLocalAxes() } , Object.defineProperty(e.prototype, "isEnabled", { get: function() { return this._isEnabled }, set: function(e) { this.isEnabled !== e && (this._isEnabled = e, this.debugMesh && this.debugMesh.setEnabled(e), e && !this._obs ? this._bindObs() : !e && this._obs && (this.scene.onBeforeRenderObservable.remove(this._obs), this._obs = null)) }, enumerable: !1, configurable: !0 }), e.prototype._getBonePosition = function(e, t, i, n, r, o) { void 0 === n && (n = 0), void 0 === r && (r = 0), void 0 === o && (o = 0); var a = I.Matrix[0] , s = t.getParent(); if (a.copyFrom(t.getLocalMatrix()), 0 !== n || 0 !== r || 0 !== o) { var l = I.Matrix[1]; P.IdentityToRef(l), l.setTranslationFromFloats(n, r, o), l.multiplyToRef(a, a) } s && a.multiplyToRef(s.getAbsoluteTransform(), a), a.multiplyToRef(i, a), e.x = a.m[12], e.y = a.m[13], e.z = a.m[14] } , e.prototype._getLinesForBonesWithLength = function(e, t) { for (var i = e.length, n = this.mesh.position, r = 0, o = 0; o < i; o++) { var a = e[o] , s = this._debugLines[r]; -1 !== a._index && (this._boneIndices.has(a.getIndex()) || this.options.useAllBones) && (s || (s = [x.Zero(), x.Zero()], this._debugLines[r] = s), this._getBonePosition(s[0], a, t), this._getBonePosition(s[1], a, t, 0, a.length, 0), s[0].subtractInPlace(n), s[1].subtractInPlace(n), r++) } } , e.prototype._getLinesForBonesNoLength = function(e) { for (var t = e.length, i = 0, n = this.mesh, r = n.position, o = t - 1; o >= 0; o--) { var a = e[o] , s = a.getParent(); if (s && (this._boneIndices.has(a.getIndex()) || this.options.useAllBones)) { var l = this._debugLines[i]; l || (l = [x.Zero(), x.Zero()], this._debugLines[i] = l), a.getAbsolutePositionToRef(n, l[0]), s.getAbsolutePositionToRef(n, l[1]), l[0].subtractInPlace(r), l[1].subtractInPlace(r), i++ } } } , e.prototype._revert = function(e) { this.options.pauseAnimations && (this.scene.animationsEnabled = e, this.utilityLayer.utilityLayerScene.animationsEnabled = e) } , e.prototype._getAbsoluteBindPoseToRef = function(e, t) { null !== e && -1 !== e._index ? (this._getAbsoluteBindPoseToRef(e.getParent(), t), e.getBaseMatrix().multiplyToRef(t, t)) : t.copyFrom(P.Identity()) } , e.prototype._buildSpheresAndSpurs = function(e) { var t, i; void 0 === e && (e = !0), this._debugMesh && (this._debugMesh.dispose(), this._debugMesh = null, this.ready = !1), this._ready = !1; var n = null === (t = this.utilityLayer) || void 0 === t ? void 0 : t.utilityLayerScene , r = this.skeleton.bones , o = [] , a = [] , s = this.scene.animationsEnabled; try { this.options.pauseAnimations && (this.scene.animationsEnabled = !1, n.animationsEnabled = !1), this.options.returnToRest && this.skeleton.returnToRest(), this.autoUpdateBonesMatrices && this.skeleton.computeAbsoluteTransforms(); for (var l = Number.NEGATIVE_INFINITY, c = this.options.displayOptions || {}, u = function(t) { var i = r[t]; if (-1 === i._index || !h._boneIndices.has(i.getIndex()) && !h.options.useAllBones) return "continue"; var s = new P; h._getAbsoluteBindPoseToRef(i, s); var u = new x; s.decompose(void 0, void 0, u), i.children.forEach((function(t) { var r = new P; t.getBaseMatrix().multiplyToRef(s, r); var o = new x; r.decompose(void 0, void 0, o); var h = x.Distance(u, o); if (h > l && (l = h), !e) { for (var d = o.clone().subtract(u.clone()), p = d.length(), f = d.normalize().scale(p), _ = c.midStep || .165, m = c.midStepFactor || .215, g = f.scale(_), v = ac("skeletonViewer", { shape: [new x(1,-1,0), new x(1,1,0), new x(-1,1,0), new x(-1,-1,0), new x(1,-1,0)], path: [x.Zero(), g, f], scaleFunction: function(e) { switch (e) { case 0: case 2: return 0; case 1: return p * m } return 0 }, sideOrientation: Vr.DEFAULTSIDE, updatable: !1 }, n), y = v.getTotalVertices(), b = [], T = [], E = 0; E < y; E++) b.push(1, 0, 0, 0), c.spurFollowsChild && E > 9 ? T.push(t.getIndex(), 0, 0, 0) : T.push(i.getIndex(), 0, 0, 0); v.position = u.clone(), v.setVerticesData(Bi.MatricesWeightsKind, b, !1), v.setVerticesData(Bi.MatricesIndicesKind, T, !1), v.convertToFlatShadedMesh(), a.push(v) } } )); for (var d = Dl("skeletonViewer", { segments: 6, diameter: c.sphereBaseSize || .2, updatable: !0 }, n), p = d.getTotalVertices(), f = [], _ = [], m = 0; m < p; m++) f.push(1, 0, 0, 0), _.push(i.getIndex(), 0, 0, 0); d.setVerticesData(Bi.MatricesWeightsKind, f, !1), d.setVerticesData(Bi.MatricesIndicesKind, _, !1), d.position = u.clone(), o.push([d, i]) }, h = this, d = 0; d < r.length; d++) u(d); var p = c.sphereScaleUnit || 2 , f = c.sphereFactor || .85 , _ = []; for (d = 0; d < o.length; d++) { for (var m = o[d], g = m[0], v = m[1], y = 1 / (p / l), b = 0, T = v; T.getParent() && -1 !== T.getParent().getIndex(); ) b++, T = T.getParent(); g.scaling.scaleInPlace(y * Math.pow(f, b)), _.push(g) } this.debugMesh = Vr.MergeMeshes(_.concat(a), !0, !0), this.debugMesh && (this.debugMesh.renderingGroupId = this.renderingGroupId, this.debugMesh.skeleton = this.skeleton, this.debugMesh.parent = this.mesh, this.debugMesh.computeBonesUsingShaders = null === (i = this.options.computeBonesUsingShaders) || void 0 === i || i, this.debugMesh.alwaysSelectAsActiveMesh = !0), this.utilityLayer._getSharedGizmoLight().intensity = .7, this._revert(s), this.ready = !0 } catch (e) { console.error(e), this._revert(s), this.dispose() } } , e.prototype._buildLocalAxes = function() { var e; this._localAxes && this._localAxes.dispose(), this._localAxes = null; var t = this.options.displayOptions || {}; if (t.showLocalAxes) { var i = this._utilityLayer.utilityLayerScene , n = t.localAxesSize || .075 , r = [] , o = [] , a = new N(1,0,0,1) , s = new N(0,1,0,1) , l = new N(0,0,1,1) , c = [] , u = []; for (var h in this.skeleton.bones) { var d = this.skeleton.bones[h]; if (-1 !== d._index && (this._boneIndices.has(d.getIndex()) || this.options.useAllBones)) { var p = new P , f = new x; this._getAbsoluteBindPoseToRef(d, p), p.decompose(void 0, void 0, f); var _ = d.getBaseMatrix().getRotationMatrix() , m = x.TransformCoordinates(new x(0 + n,0,0), _) , g = x.TransformCoordinates(new x(0,0 + n,0), _) , v = x.TransformCoordinates(new x(0,0,0 + n), _) , y = [[f, f.add(m)], [f, f.add(g)], [f, f.add(v)]] , b = [[a, a], [s, s], [l, l]]; r.push.apply(r, y), o.push.apply(o, b); for (var T = 0; T < 6; T++) c.push(1, 0, 0, 0), u.push(d.getIndex(), 0, 0, 0) } } this._localAxes = Zl("localAxes", { lines: r, colors: o, updatable: !0 }, i), this._localAxes.setVerticesData(Bi.MatricesWeightsKind, c, !1), this._localAxes.setVerticesData(Bi.MatricesIndicesKind, u, !1), this._localAxes.skeleton = this.skeleton, this._localAxes.renderingGroupId = this.renderingGroupId, this._localAxes.parent = this.mesh, this._localAxes.computeBonesUsingShaders = null === (e = this.options.computeBonesUsingShaders) || void 0 === e || e } } , e.prototype._displayLinesUpdate = function() { if (this._utilityLayer) { this.autoUpdateBonesMatrices && this.skeleton.computeAbsoluteTransforms(), void 0 === this.skeleton.bones[0].length ? this._getLinesForBonesNoLength(this.skeleton.bones) : this._getLinesForBonesWithLength(this.skeleton.bones, this.mesh.getWorldMatrix()); var e = this._utilityLayer.utilityLayerScene; e && (this._debugMesh ? Zl("", { lines: this._debugLines, updatable: !0, instance: this._debugMesh }, e) : (this._debugMesh = Zl("", { lines: this._debugLines, updatable: !0, instance: null }, e), this._debugMesh.renderingGroupId = this.renderingGroupId), this._debugMesh.position.copyFrom(this.mesh.position), this._debugMesh.color = this.color) } } , e.prototype.changeDisplayMode = function(e) { var t = !!this.isEnabled; this.displayMode !== e && (this.isEnabled = !1, this._debugMesh && (this._debugMesh.dispose(), this._debugMesh = null, this.ready = !1), this.displayMode = e, this.update(), this._bindObs(), this.isEnabled = t) } , e.prototype.changeDisplayOptions = function(e, t) { var i = !!this.isEnabled; this.options.displayOptions[e] = t, this.isEnabled = !1, this._debugMesh && (this._debugMesh.dispose(), this._debugMesh = null, this.ready = !1), this.update(), this._bindObs(), this.isEnabled = i } , e.prototype.dispose = function() { this.isEnabled = !1, this._debugMesh && (this._debugMesh.dispose(), this._debugMesh = null), this._utilityLayer && (this._utilityLayer.dispose(), this._utilityLayer = null), this.ready = !1 } , e.DISPLAY_LINES = 0, e.DISPLAY_SPHERES = 1, e.DISPLAY_SPHERE_AND_SPURS = 2, e }() , uc = function() { function e(e, t) { this._oldPosition = new x(Number.NaN,Number.NaN,Number.NaN), this._oldDirection = new x(Number.NaN,Number.NaN,Number.NaN), this._transparency = .3, this._showLines = !0, this._showPlanes = !0, this._scene = e.getScene(), this._light = e, this._camera = t, this._inverseViewMatrix = P.Identity(), this._lightHelperFrustumMeshes = [], this._createGeometry(), this.show(), this.update() } return Object.defineProperty(e.prototype, "transparency", { get: function() { return this._transparency }, set: function(e) { this._transparency = e; for (var t = 6; t < 12; ++t) this._lightHelperFrustumMeshes[t].material.alpha = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "showLines", { get: function() { return this._showLines }, set: function(e) { if (this._showLines !== e) { this._showLines = e; for (var t = 0; t < 6; ++t) this._lightHelperFrustumMeshes[t].setEnabled(e) } }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "showPlanes", { get: function() { return this._showPlanes }, set: function(e) { if (this._showPlanes !== e) { this._showPlanes = e; for (var t = 6; t < 12; ++t) this._lightHelperFrustumMeshes[t].setEnabled(e) } }, enumerable: !1, configurable: !0 }), e.prototype.show = function() { var e = this; this._lightHelperFrustumMeshes.forEach((function(t, i) { t.setEnabled(i < 6 && e._showLines || i >= 6 && e._showPlanes) } )), this._oldPosition.set(Number.NaN, Number.NaN, Number.NaN), this._visible = !0 } , e.prototype.hide = function() { this._lightHelperFrustumMeshes.forEach((function(e) { e.setEnabled(!1) } )), this._visible = !1 } , e.prototype.update = function() { var e, t, i, n, r, o; if (this._visible && (!this._oldPosition.equals(this._light.position) || !this._oldDirection.equals(this._light.direction) || this._oldAutoCalc !== this._light.autoCalcShadowZBounds || this._oldMinZ !== this._light.shadowMinZ || this._oldMaxZ !== this._light.shadowMaxZ)) { this._oldPosition.copyFrom(this._light.position), this._oldDirection.copyFrom(this._light.direction), this._oldAutoCalc = this._light.autoCalcShadowZBounds, this._oldMinZ = this._light.shadowMinZ, this._oldMaxZ = this._light.shadowMaxZ, I.Vector3[0].set(this._light.orthoLeft, this._light.orthoBottom, void 0 !== this._light.shadowMinZ ? this._light.shadowMinZ : this._camera.minZ), I.Vector3[1].set(this._light.orthoRight, this._light.orthoTop, void 0 !== this._light.shadowMaxZ ? this._light.shadowMaxZ : this._camera.maxZ); var a = this._getInvertViewMatrix(); I.Vector3[2].copyFromFloats(I.Vector3[1].x, I.Vector3[1].y, I.Vector3[0].z), I.Vector3[3].copyFromFloats(I.Vector3[1].x, I.Vector3[0].y, I.Vector3[0].z), I.Vector3[4].copyFromFloats(I.Vector3[0].x, I.Vector3[0].y, I.Vector3[0].z), I.Vector3[5].copyFromFloats(I.Vector3[0].x, I.Vector3[1].y, I.Vector3[0].z), x.TransformCoordinatesToRef(I.Vector3[2], a, I.Vector3[2]), x.TransformCoordinatesToRef(I.Vector3[3], a, I.Vector3[3]), x.TransformCoordinatesToRef(I.Vector3[4], a, I.Vector3[4]), x.TransformCoordinatesToRef(I.Vector3[5], a, I.Vector3[5]), I.Vector3[6].copyFromFloats(I.Vector3[1].x, I.Vector3[1].y, I.Vector3[1].z), I.Vector3[7].copyFromFloats(I.Vector3[1].x, I.Vector3[0].y, I.Vector3[1].z), I.Vector3[8].copyFromFloats(I.Vector3[0].x, I.Vector3[0].y, I.Vector3[1].z), I.Vector3[9].copyFromFloats(I.Vector3[0].x, I.Vector3[1].y, I.Vector3[1].z), x.TransformCoordinatesToRef(I.Vector3[6], a, I.Vector3[6]), x.TransformCoordinatesToRef(I.Vector3[7], a, I.Vector3[7]), x.TransformCoordinatesToRef(I.Vector3[8], a, I.Vector3[8]), x.TransformCoordinatesToRef(I.Vector3[9], a, I.Vector3[9]), Jl("nearlines", { updatable: !0, points: this._nearLinesPoints, instance: this._lightHelperFrustumMeshes[0] }, this._scene), Jl("farlines", { updatable: !0, points: this._farLinesPoints, instance: this._lightHelperFrustumMeshes[1] }, this._scene), Jl("trlines", { updatable: !0, points: this._trLinesPoints, instance: this._lightHelperFrustumMeshes[2] }, this._scene), Jl("brlines", { updatable: !0, points: this._brLinesPoints, instance: this._lightHelperFrustumMeshes[3] }, this._scene), Jl("tllines", { updatable: !0, points: this._tlLinesPoints, instance: this._lightHelperFrustumMeshes[4] }, this._scene), Jl("bllines", { updatable: !0, points: this._blLinesPoints, instance: this._lightHelperFrustumMeshes[5] }, this._scene), I.Vector3[2].toArray(this._nearPlaneVertices, 0), I.Vector3[3].toArray(this._nearPlaneVertices, 3), I.Vector3[4].toArray(this._nearPlaneVertices, 6), I.Vector3[5].toArray(this._nearPlaneVertices, 9), null === (e = this._lightHelperFrustumMeshes[6].geometry) || void 0 === e || e.updateVerticesDataDirectly("position", this._nearPlaneVertices, 0), I.Vector3[6].toArray(this._farPlaneVertices, 0), I.Vector3[7].toArray(this._farPlaneVertices, 3), I.Vector3[8].toArray(this._farPlaneVertices, 6), I.Vector3[9].toArray(this._farPlaneVertices, 9), null === (t = this._lightHelperFrustumMeshes[7].geometry) || void 0 === t || t.updateVerticesDataDirectly("position", this._farPlaneVertices, 0), I.Vector3[2].toArray(this._rightPlaneVertices, 0), I.Vector3[6].toArray(this._rightPlaneVertices, 3), I.Vector3[7].toArray(this._rightPlaneVertices, 6), I.Vector3[3].toArray(this._rightPlaneVertices, 9), null === (i = this._lightHelperFrustumMeshes[8].geometry) || void 0 === i || i.updateVerticesDataDirectly("position", this._rightPlaneVertices, 0), I.Vector3[5].toArray(this._leftPlaneVertices, 0), I.Vector3[9].toArray(this._leftPlaneVertices, 3), I.Vector3[8].toArray(this._leftPlaneVertices, 6), I.Vector3[4].toArray(this._leftPlaneVertices, 9), null === (n = this._lightHelperFrustumMeshes[9].geometry) || void 0 === n || n.updateVerticesDataDirectly("position", this._leftPlaneVertices, 0), I.Vector3[2].toArray(this._topPlaneVertices, 0), I.Vector3[6].toArray(this._topPlaneVertices, 3), I.Vector3[9].toArray(this._topPlaneVertices, 6), I.Vector3[5].toArray(this._topPlaneVertices, 9), null === (r = this._lightHelperFrustumMeshes[10].geometry) || void 0 === r || r.updateVerticesDataDirectly("position", this._topPlaneVertices, 0), I.Vector3[3].toArray(this._bottomPlaneVertices, 0), I.Vector3[7].toArray(this._bottomPlaneVertices, 3), I.Vector3[8].toArray(this._bottomPlaneVertices, 6), I.Vector3[4].toArray(this._bottomPlaneVertices, 9), null === (o = this._lightHelperFrustumMeshes[11].geometry) || void 0 === o || o.updateVerticesDataDirectly("position", this._bottomPlaneVertices, 0) } } , e.prototype.dispose = function() { this._lightHelperFrustumMeshes.forEach((function(e) { var t; null === (t = e.material) || void 0 === t || t.dispose(), e.dispose() } )), this._rootNode.dispose() } , e.prototype._createGeometry = function() { var e = this; this._rootNode = new yr("directionalLightHelperRoot_" + this._light.name,this._scene), this._rootNode.parent = this._light.parent, this._nearLinesPoints = [x.ZeroReadOnly, x.ZeroReadOnly, x.ZeroReadOnly, x.ZeroReadOnly, x.ZeroReadOnly]; var t = Jl("nearlines", { updatable: !0, points: this._nearLinesPoints }, this._scene); t.parent = this._rootNode, t.alwaysSelectAsActiveMesh = !0, this._farLinesPoints = [x.ZeroReadOnly, x.ZeroReadOnly, x.ZeroReadOnly, x.ZeroReadOnly, x.ZeroReadOnly]; var i = Jl("farlines", { updatable: !0, points: this._farLinesPoints }, this._scene); i.parent = this._rootNode, i.alwaysSelectAsActiveMesh = !0, this._trLinesPoints = [x.ZeroReadOnly, x.ZeroReadOnly]; var n = Jl("trlines", { updatable: !0, points: this._trLinesPoints }, this._scene); n.parent = this._rootNode, n.alwaysSelectAsActiveMesh = !0, this._brLinesPoints = [x.ZeroReadOnly, x.ZeroReadOnly]; var r = Jl("brlines", { updatable: !0, points: this._brLinesPoints }, this._scene); r.parent = this._rootNode, r.alwaysSelectAsActiveMesh = !0, this._tlLinesPoints = [x.ZeroReadOnly, x.ZeroReadOnly]; var o = Jl("tllines", { updatable: !0, points: this._tlLinesPoints }, this._scene); o.parent = this._rootNode, o.alwaysSelectAsActiveMesh = !0, this._blLinesPoints = [x.ZeroReadOnly, x.ZeroReadOnly]; var a = Jl("bllines", { updatable: !0, points: this._blLinesPoints }, this._scene); a.parent = this._rootNode, a.alwaysSelectAsActiveMesh = !0, this._lightHelperFrustumMeshes.push(t, i, n, r, o, a); var s = function(t, i, n) { var r = new Vr(t + "plane",e._scene) , o = new Os(t + "PlaneMat",e._scene); r.material = o, r.parent = e._rootNode, r.alwaysSelectAsActiveMesh = !0, o.emissiveColor = i, o.alpha = e.transparency, o.backFaceCulling = !1, o.disableLighting = !0; var a = new $n; a.positions = n, a.indices = [0, 1, 2, 0, 2, 3], a.applyToMesh(r, !0), e._lightHelperFrustumMeshes.push(r) }; this._nearPlaneVertices = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], this._farPlaneVertices = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], this._rightPlaneVertices = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], this._leftPlaneVertices = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], this._topPlaneVertices = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], this._bottomPlaneVertices = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], s("near", new D(1,0,0), this._nearPlaneVertices), s("far", new D(.3,0,0), this._farPlaneVertices), s("right", new D(0,1,0), this._rightPlaneVertices), s("left", new D(0,.3,0), this._leftPlaneVertices), s("top", new D(0,0,1), this._topPlaneVertices), s("bottom", new D(0,0,.3), this._bottomPlaneVertices), this._nearLinesPoints[0] = I.Vector3[2], this._nearLinesPoints[1] = I.Vector3[3], this._nearLinesPoints[2] = I.Vector3[4], this._nearLinesPoints[3] = I.Vector3[5], this._nearLinesPoints[4] = I.Vector3[2], this._farLinesPoints[0] = I.Vector3[6], this._farLinesPoints[1] = I.Vector3[7], this._farLinesPoints[2] = I.Vector3[8], this._farLinesPoints[3] = I.Vector3[9], this._farLinesPoints[4] = I.Vector3[6], this._trLinesPoints[0] = I.Vector3[2], this._trLinesPoints[1] = I.Vector3[6], this._brLinesPoints[0] = I.Vector3[3], this._brLinesPoints[1] = I.Vector3[7], this._tlLinesPoints[0] = I.Vector3[4], this._tlLinesPoints[1] = I.Vector3[8], this._blLinesPoints[0] = I.Vector3[5], this._blLinesPoints[1] = I.Vector3[9] } , e.prototype._getInvertViewMatrix = function() { return P.LookAtLHToRef(this._light.position, this._light.position.add(this._light.direction), x.UpReadOnly, this._inverseViewMatrix), this._inverseViewMatrix.invertToRef(this._inverseViewMatrix), this._inverseViewMatrix } , e }() , hc = function() { this.renderWidth = 512, this.renderHeight = 256, this.textureSize = 512, this.deterministicLockstep = !1, this.lockstepMaxSteps = 4 } , dc = function(t) { function i(i) { void 0 === i && (i = new hc); var n = t.call(this, null) || this; vr.Instances.push(n), void 0 === i.deterministicLockstep && (i.deterministicLockstep = !1), void 0 === i.lockstepMaxSteps && (i.lockstepMaxSteps = 4), n._options = i, T.SetMatrixPrecision(!!i.useHighPrecisionMatrix), n._caps = { maxTexturesImageUnits: 16, maxVertexTextureImageUnits: 16, maxCombinedTexturesImageUnits: 32, maxTextureSize: 512, maxCubemapTextureSize: 512, maxRenderTextureSize: 512, maxVertexAttribs: 16, maxVaryingVectors: 16, maxFragmentUniformVectors: 16, maxVertexUniformVectors: 16, standardDerivatives: !1, astc: null, pvrtc: null, etc1: null, etc2: null, bptc: null, maxAnisotropy: 0, uintIndices: !1, fragmentDepthSupported: !1, highPrecisionShaderSupported: !0, colorBufferFloat: !1, textureFloat: !1, textureFloatLinearFiltering: !1, textureFloatRender: !1, textureHalfFloat: !1, textureHalfFloatLinearFiltering: !1, textureHalfFloatRender: !1, textureLOD: !1, drawBuffersExtension: !1, depthTextureExtension: !1, vertexArrayObject: !1, instancedArrays: !1, supportOcclusionQuery: !1, canUseTimestampForTimerQuery: !1, maxMSAASamples: 1, blendMinMax: !1, canUseGLInstanceID: !1, canUseGLVertexID: !1, supportComputeShaders: !1, supportSRGBBuffers: !1, supportTransformFeedbacks: !1, textureMaxLevel: !1 }, n._features = { forceBitmapOverHTMLImageElement: !1, supportRenderAndCopyToLodForFloatTextures: !1, supportDepthStencilTexture: !1, supportShadowSamplers: !1, uniformBufferHardCheckMatrix: !1, allowTexturePrefiltering: !1, trackUbosInFrame: !1, checkUbosContentBeforeUpload: !1, supportCSM: !1, basisNeedsPOT: !1, support3DTextures: !1, needTypeSuffixInShaderConstants: !1, supportMSAA: !1, supportSSAO2: !1, supportExtendedTextureFormats: !1, supportSwitchCaseInShader: !1, supportSyncTextureRead: !1, needsInvertingBitmap: !1, useUBOBindingCache: !1, needShaderCodeInlining: !1, needToAlwaysBindUniformBuffers: !1, supportRenderPasses: !0, _collectUbosUpdatedInFrame: !1 }, K.Log("Babylon.js v".concat(vr.Version, " - Null engine")); var r = "undefined" != typeof self ? self : void 0 !== e.g ? e.g : window; return "undefined" == typeof URL && (r.URL = { createObjectURL: function() {}, revokeObjectURL: function() {} }), "undefined" == typeof Blob && (r.Blob = function() {} ), n } return U(i, t), i.prototype.isDeterministicLockStep = function() { return this._options.deterministicLockstep } , i.prototype.getLockstepMaxSteps = function() { return this._options.lockstepMaxSteps } , i.prototype.getHardwareScalingLevel = function() { return 1 } , i.prototype.createVertexBuffer = function(e) { var t = new Bt; return t.references = 1, t } , i.prototype.createIndexBuffer = function(e) { var t = new Bt; return t.references = 1, t } , i.prototype.clear = function(e, t, i, n) { void 0 === n && (n = !1) } , i.prototype.getRenderWidth = function(e) { return void 0 === e && (e = !1), !e && this._currentRenderTarget ? this._currentRenderTarget.width : this._options.renderWidth } , i.prototype.getRenderHeight = function(e) { return void 0 === e && (e = !1), !e && this._currentRenderTarget ? this._currentRenderTarget.height : this._options.renderHeight } , i.prototype.setViewport = function(e, t, i) { this._cachedViewport = e } , i.prototype.createShaderProgram = function(e, t, i, n, r) { return { __SPECTOR_rebuildProgram: null } } , i.prototype.getUniforms = function(e, t) { return [] } , i.prototype.getAttributes = function(e, t) { return [] } , i.prototype.bindSamplers = function(e) { this._currentEffect = null } , i.prototype.enableEffect = function(e) { e = null !== e && Gt.IsWrapper(e) ? e.effect : e, this._currentEffect = e, e && (e.onBind && e.onBind(e), e._onBindObservable && e._onBindObservable.notifyObservers(e)) } , i.prototype.setState = function(e, t, i, n, r, o, a) { void 0 === t && (t = 0), void 0 === n && (n = !1), void 0 === a && (a = 0) } , i.prototype.setIntArray = function(e, t) { return !0 } , i.prototype.setIntArray2 = function(e, t) { return !0 } , i.prototype.setIntArray3 = function(e, t) { return !0 } , i.prototype.setIntArray4 = function(e, t) { return !0 } , i.prototype.setFloatArray = function(e, t) { return !0 } , i.prototype.setFloatArray2 = function(e, t) { return !0 } , i.prototype.setFloatArray3 = function(e, t) { return !0 } , i.prototype.setFloatArray4 = function(e, t) { return !0 } , i.prototype.setArray = function(e, t) { return !0 } , i.prototype.setArray2 = function(e, t) { return !0 } , i.prototype.setArray3 = function(e, t) { return !0 } , i.prototype.setArray4 = function(e, t) { return !0 } , i.prototype.setMatrices = function(e, t) { return !0 } , i.prototype.setMatrix3x3 = function(e, t) { return !0 } , i.prototype.setMatrix2x2 = function(e, t) { return !0 } , i.prototype.setFloat = function(e, t) { return !0 } , i.prototype.setFloat2 = function(e, t, i) { return !0 } , i.prototype.setFloat3 = function(e, t, i, n) { return !0 } , i.prototype.setBool = function(e, t) { return !0 } , i.prototype.setFloat4 = function(e, t, i, n, r) { return !0 } , i.prototype.setAlphaMode = function(e, t) { void 0 === t && (t = !1), this._alphaMode !== e && (this.alphaState.alphaBlend = e !== a.ALPHA_DISABLE, t || this.setDepthWrite(e === a.ALPHA_DISABLE), this._alphaMode = e) } , i.prototype.bindBuffers = function(e, t, i) {} , i.prototype.wipeCaches = function(e) { this.preventCacheWipeBetweenFrames || (this.resetTextureCache(), this._currentEffect = null, e && (this._currentProgram = null, this._stencilStateComposer.reset(), this.depthCullingState.reset(), this.alphaState.reset()), this._cachedVertexBuffers = null, this._cachedIndexBuffer = null, this._cachedEffectForVertexBuffers = null) } , i.prototype.draw = function(e, t, i, n) {} , i.prototype.drawElementsType = function(e, t, i, n) {} , i.prototype.drawArraysType = function(e, t, i, n) {} , i.prototype._createTexture = function() { return {} } , i.prototype._releaseTexture = function(e) {} , i.prototype.createTexture = function(e, t, i, n, r, o, s, l, c, u, h, d) { void 0 === r && (r = a.TEXTURE_TRILINEAR_SAMPLINGMODE), void 0 === o && (o = null), void 0 === s && (s = null), void 0 === l && (l = null), void 0 === c && (c = null), void 0 === u && (u = null), void 0 === h && (h = null); var p = new Lt(this,At.Url) , f = String(e); return p.url = f, p.generateMipMaps = !t, p.samplingMode = r, p.invertY = i, p.baseWidth = this._options.textureSize, p.baseHeight = this._options.textureSize, p.width = this._options.textureSize, p.height = this._options.textureSize, u && (p.format = u), p.isReady = !0, o && o(), this._internalTexturesCache.push(p), p } , i.prototype._createHardwareRenderTargetWrapper = function(e, t, i) { var n = new Fa(e,t,i,this); return this._renderTargetWrapperCache.push(n), n } , i.prototype.createRenderTargetTexture = function(e, t) { var i = this._createHardwareRenderTargetWrapper(!1, !1, e) , n = {}; void 0 !== t && "object" == typeof t ? (n.generateMipMaps = t.generateMipMaps, n.generateDepthBuffer = void 0 === t.generateDepthBuffer || t.generateDepthBuffer, n.generateStencilBuffer = n.generateDepthBuffer && t.generateStencilBuffer, n.type = void 0 === t.type ? a.TEXTURETYPE_UNSIGNED_INT : t.type, n.samplingMode = void 0 === t.samplingMode ? a.TEXTURE_TRILINEAR_SAMPLINGMODE : t.samplingMode) : (n.generateMipMaps = t, n.generateDepthBuffer = !0, n.generateStencilBuffer = !1, n.type = a.TEXTURETYPE_UNSIGNED_INT, n.samplingMode = a.TEXTURE_TRILINEAR_SAMPLINGMODE); var r = new Lt(this,At.RenderTarget) , o = e.width || e , s = e.height || e; return i._generateDepthBuffer = n.generateDepthBuffer, i._generateStencilBuffer = !!n.generateStencilBuffer, r.baseWidth = o, r.baseHeight = s, r.width = o, r.height = s, r.isReady = !0, r.samples = 1, r.generateMipMaps = !!n.generateMipMaps, r.samplingMode = n.samplingMode, r.type = n.type, this._internalTexturesCache.push(r), i } , i.prototype.updateTextureSamplingMode = function(e, t) { t.samplingMode = e } , i.prototype.createRawTexture = function(e, t, i, n, r, o, s, l, c, u) { void 0 === l && (l = null), void 0 === c && (c = a.TEXTURETYPE_UNSIGNED_INT), void 0 === u && (u = 0); var h = new Lt(this,At.Raw); return h.baseWidth = t, h.baseHeight = i, h.width = t, h.height = i, h.format = n, h.generateMipMaps = r, h.samplingMode = s, h.invertY = o, h._compression = l, h.type = c, this._doNotHandleContextLost || (h._bufferView = e), h } , i.prototype.updateRawTexture = function(e, t, i, n, r, o) { void 0 === r && (r = null), void 0 === o && (o = a.TEXTURETYPE_UNSIGNED_INT), e && (e._bufferView = t, e.format = i, e.invertY = n, e._compression = r, e.type = o) } , i.prototype.bindFramebuffer = function(e, t, i, n, r) { this._currentRenderTarget && this.unBindFramebuffer(this._currentRenderTarget), this._currentRenderTarget = e, this._currentFramebuffer = null, this._cachedViewport && !r && this.setViewport(this._cachedViewport, i, n) } , i.prototype.unBindFramebuffer = function(e, t, i) { void 0 === t && (t = !1), this._currentRenderTarget = null, i && i(), this._currentFramebuffer = null } , i.prototype.createDynamicVertexBuffer = function(e) { var t = new Bt; return t.references = 1, t.capacity = 1, t } , i.prototype.updateDynamicTexture = function(e, t, i, n, r) { void 0 === n && (n = !1) } , i.prototype.areAllEffectsReady = function() { return !0 } , i.prototype.getError = function() { return 0 } , i.prototype._getUnpackAlignement = function() { return 1 } , i.prototype._unpackFlipY = function(e) {} , i.prototype.updateDynamicIndexBuffer = function(e, t, i) { void 0 === i && (i = 0) } , i.prototype.updateDynamicVertexBuffer = function(e, t, i, n) {} , i.prototype._bindTextureDirectly = function(e, t) { return this._boundTexturesCache[this._activeChannel] !== t && (this._boundTexturesCache[this._activeChannel] = t, !0) } , i.prototype._bindTexture = function(e, t) { e < 0 || this._bindTextureDirectly(0, t) } , i.prototype._deleteBuffer = function(e) {} , i.prototype.releaseEffects = function() {} , i.prototype.displayLoadingUI = function() {} , i.prototype.hideLoadingUI = function() {} , i.prototype._uploadCompressedDataToTextureDirectly = function(e, t, i, n, r, o, a) { void 0 === o && (o = 0), void 0 === a && (a = 0) } , i.prototype._uploadDataToTextureDirectly = function(e, t, i, n) { void 0 === i && (i = 0), void 0 === n && (n = 0) } , i.prototype._uploadArrayBufferViewToTexture = function(e, t, i, n) { void 0 === i && (i = 0), void 0 === n && (n = 0) } , i.prototype._uploadImageToTexture = function(e, t, i, n) { void 0 === i && (i = 0), void 0 === n && (n = 0) } , i }(vr); Ht.prototype._debugPushGroup = function(e, t) {} , Ht.prototype._debugPopGroup = function(e) {} , Ht.prototype._debugInsertMarker = function(e, t) {} , Ht.prototype._debugFlushPendingCommands = function() {} ; var pc = function() { this._timeElapsedQueryEnded = !1 } , fc = function() { this.occlusionInternalRetryCounter = 0, this.isOcclusionQueryInProgress = !1, this.isOccluded = !1, this.occlusionRetryCount = -1, this.occlusionType = Sr.OCCLUSION_TYPE_NONE, this.occlusionQueryAlgorithmType = Sr.OCCLUSION_ALGORITHM_TYPE_CONSERVATIVE, this.forceRenderingWhenOccluded = !1 }; vr.prototype.createQuery = function() { return this._gl.createQuery() } , vr.prototype.deleteQuery = function(e) { return this._gl.deleteQuery(e), this } , vr.prototype.isQueryResultAvailable = function(e) { return this._gl.getQueryParameter(e, this._gl.QUERY_RESULT_AVAILABLE) } , vr.prototype.getQueryResult = function(e) { return this._gl.getQueryParameter(e, this._gl.QUERY_RESULT) } , vr.prototype.beginOcclusionQuery = function(e, t) { var i = this._getGlAlgorithmType(e); return this._gl.beginQuery(i, t), !0 } , vr.prototype.endOcclusionQuery = function(e) { var t = this._getGlAlgorithmType(e); return this._gl.endQuery(t), this } , vr.prototype._createTimeQuery = function() { var e = this.getCaps().timerQuery; return e.createQueryEXT ? e.createQueryEXT() : this.createQuery() } , vr.prototype._deleteTimeQuery = function(e) { var t = this.getCaps().timerQuery; t.deleteQueryEXT ? t.deleteQueryEXT(e) : this.deleteQuery(e) } , vr.prototype._getTimeQueryResult = function(e) { var t = this.getCaps().timerQuery; return t.getQueryObjectEXT ? t.getQueryObjectEXT(e, t.QUERY_RESULT_EXT) : this.getQueryResult(e) } , vr.prototype._getTimeQueryAvailability = function(e) { var t = this.getCaps().timerQuery; return t.getQueryObjectEXT ? t.getQueryObjectEXT(e, t.QUERY_RESULT_AVAILABLE_EXT) : this.isQueryResultAvailable(e) } , vr.prototype.startTimeQuery = function() { var e = this.getCaps() , t = e.timerQuery; if (!t) return null; var i = new pc; if (this._gl.getParameter(t.GPU_DISJOINT_EXT), e.canUseTimestampForTimerQuery) i._startTimeQuery = this._createTimeQuery(), t.queryCounterEXT(i._startTimeQuery, t.TIMESTAMP_EXT); else { if (this._currentNonTimestampToken) return this._currentNonTimestampToken; i._timeElapsedQuery = this._createTimeQuery(), t.beginQueryEXT ? t.beginQueryEXT(t.TIME_ELAPSED_EXT, i._timeElapsedQuery) : this._gl.beginQuery(t.TIME_ELAPSED_EXT, i._timeElapsedQuery), this._currentNonTimestampToken = i } return i } , vr.prototype.endTimeQuery = function(e) { var t = this.getCaps() , i = t.timerQuery; if (!i || !e) return -1; if (t.canUseTimestampForTimerQuery) { if (!e._startTimeQuery) return -1; e._endTimeQuery || (e._endTimeQuery = this._createTimeQuery(), i.queryCounterEXT(e._endTimeQuery, i.TIMESTAMP_EXT)) } else if (!e._timeElapsedQueryEnded) { if (!e._timeElapsedQuery) return -1; i.endQueryEXT ? i.endQueryEXT(i.TIME_ELAPSED_EXT) : this._gl.endQuery(i.TIME_ELAPSED_EXT), e._timeElapsedQueryEnded = !0 } var n = this._gl.getParameter(i.GPU_DISJOINT_EXT) , r = !1; if (e._endTimeQuery ? r = this._getTimeQueryAvailability(e._endTimeQuery) : e._timeElapsedQuery && (r = this._getTimeQueryAvailability(e._timeElapsedQuery)), r && !n) { var o = 0; if (t.canUseTimestampForTimerQuery) { if (!e._startTimeQuery || !e._endTimeQuery) return -1; var a = this._getTimeQueryResult(e._startTimeQuery); o = this._getTimeQueryResult(e._endTimeQuery) - a, this._deleteTimeQuery(e._startTimeQuery), this._deleteTimeQuery(e._endTimeQuery), e._startTimeQuery = null, e._endTimeQuery = null } else { if (!e._timeElapsedQuery) return -1; o = this._getTimeQueryResult(e._timeElapsedQuery), this._deleteTimeQuery(e._timeElapsedQuery), e._timeElapsedQuery = null, e._timeElapsedQueryEnded = !1, this._currentNonTimestampToken = null } return o } return -1 } , vr.prototype._captureGPUFrameTime = !1, vr.prototype._gpuFrameTime = new un, vr.prototype.getGPUFrameTimeCounter = function() { return this._gpuFrameTime } , vr.prototype.captureGPUFrameTime = function(e) { var t = this; e !== this._captureGPUFrameTime && (this._captureGPUFrameTime = e, e ? (this._onBeginFrameObserver = this.onBeginFrameObservable.add((function() { t._gpuFrameTimeToken || (t._gpuFrameTimeToken = t.startTimeQuery()) } )), this._onEndFrameObserver = this.onEndFrameObservable.add((function() { if (t._gpuFrameTimeToken) { var e = t.endTimeQuery(t._gpuFrameTimeToken); e > -1 && (t._gpuFrameTimeToken = null, t._gpuFrameTime.fetchNewFrame(), t._gpuFrameTime.addCount(e, !0)) } } ))) : (this.onBeginFrameObservable.remove(this._onBeginFrameObserver), this._onBeginFrameObserver = null, this.onEndFrameObservable.remove(this._onEndFrameObserver), this._onEndFrameObserver = null)) } , vr.prototype._getGlAlgorithmType = function(e) { return e === Sr.OCCLUSION_ALGORITHM_TYPE_CONSERVATIVE ? this._gl.ANY_SAMPLES_PASSED_CONSERVATIVE : this._gl.ANY_SAMPLES_PASSED } , Object.defineProperty(Sr.prototype, "isOcclusionQueryInProgress", { get: function() { return this._occlusionDataStorage.isOcclusionQueryInProgress }, set: function(e) { this._occlusionDataStorage.isOcclusionQueryInProgress = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(Sr.prototype, "_occlusionDataStorage", { get: function() { return this.__occlusionDataStorage || (this.__occlusionDataStorage = new fc), this.__occlusionDataStorage }, enumerable: !1, configurable: !0 }), Object.defineProperty(Sr.prototype, "isOccluded", { get: function() { return this._occlusionDataStorage.isOccluded }, set: function(e) { this._occlusionDataStorage.isOccluded = e }, enumerable: !0, configurable: !0 }), Object.defineProperty(Sr.prototype, "occlusionQueryAlgorithmType", { get: function() { return this._occlusionDataStorage.occlusionQueryAlgorithmType }, set: function(e) { this._occlusionDataStorage.occlusionQueryAlgorithmType = e }, enumerable: !0, configurable: !0 }), Object.defineProperty(Sr.prototype, "occlusionType", { get: function() { return this._occlusionDataStorage.occlusionType }, set: function(e) { this._occlusionDataStorage.occlusionType = e }, enumerable: !0, configurable: !0 }), Object.defineProperty(Sr.prototype, "occlusionRetryCount", { get: function() { return this._occlusionDataStorage.occlusionRetryCount }, set: function(e) { this._occlusionDataStorage.occlusionRetryCount = e }, enumerable: !0, configurable: !0 }), Object.defineProperty(Sr.prototype, "forceRenderingWhenOccluded", { get: function() { return this._occlusionDataStorage.forceRenderingWhenOccluded }, set: function(e) { this._occlusionDataStorage.forceRenderingWhenOccluded = e }, enumerable: !0, configurable: !0 }), Sr.prototype._checkOcclusionQuery = function() { var e = this._occlusionDataStorage; if (e.occlusionType === Sr.OCCLUSION_TYPE_NONE) return e.isOccluded = !1, !1; var t = this.getEngine(); if (!t.getCaps().supportOcclusionQuery) return e.isOccluded = !1, !1; if (!t.isQueryResultAvailable) return e.isOccluded = !1, !1; if (this.isOcclusionQueryInProgress && this._occlusionQuery) if (t.isQueryResultAvailable(this._occlusionQuery)) { var i = t.getQueryResult(this._occlusionQuery); e.isOcclusionQueryInProgress = !1, e.occlusionInternalRetryCounter = 0, e.isOccluded = !(i > 0) } else { if (e.occlusionInternalRetryCounter++, !(-1 !== e.occlusionRetryCount && e.occlusionInternalRetryCounter > e.occlusionRetryCount)) return e.occlusionType !== Sr.OCCLUSION_TYPE_OPTIMISTIC && e.isOccluded; e.isOcclusionQueryInProgress = !1, e.occlusionInternalRetryCounter = 0, e.isOccluded = e.occlusionType !== Sr.OCCLUSION_TYPE_OPTIMISTIC && e.isOccluded } var n = this.getScene(); if (n.getBoundingBoxRenderer) { var r = n.getBoundingBoxRenderer(); null === this._occlusionQuery && (this._occlusionQuery = t.createQuery()), t.beginOcclusionQuery(e.occlusionQueryAlgorithmType, this._occlusionQuery) && (r.renderOcclusionBoundingBox(this), t.endOcclusionQuery(e.occlusionQueryAlgorithmType), this._occlusionDataStorage.isOcclusionQueryInProgress = !0) } return e.isOccluded } ; var _c = !0; vr.prototype.createTransformFeedback = function() { return this._gl.createTransformFeedback() } , vr.prototype.deleteTransformFeedback = function(e) { this._gl.deleteTransformFeedback(e) } , vr.prototype.bindTransformFeedback = function(e) { this._gl.bindTransformFeedback(this._gl.TRANSFORM_FEEDBACK, e) } , vr.prototype.beginTransformFeedback = function(e) { void 0 === e && (e = !0), this._gl.beginTransformFeedback(e ? this._gl.POINTS : this._gl.TRIANGLES) } , vr.prototype.endTransformFeedback = function() { this._gl.endTransformFeedback() } , vr.prototype.setTranformFeedbackVaryings = function(e, t) { this._gl.transformFeedbackVaryings(e, t, this._gl.INTERLEAVED_ATTRIBS) } , vr.prototype.bindTransformFeedbackBuffer = function(e) { this._gl.bindBufferBase(this._gl.TRANSFORM_FEEDBACK_BUFFER, 0, e ? e.underlyingResource : null) } , Ht.prototype.createExternalTexture = function(e) { return null } , Ht.prototype.setExternalTexture = function(e, t) { throw new Error("setExternalTexture: This engine does not support external textures!") } , Ht.prototype.updateVideoTexture = function(e, t, i) { if (e && !e._isDisabled) { var n = this._bindTextureDirectly(this._gl.TEXTURE_2D, e, !0); this._unpackFlipY(!i); try { if (void 0 === this._videoTextureSupported && (this._gl.getError(), this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, t), 0 !== this._gl.getError() ? this._videoTextureSupported = !1 : this._videoTextureSupported = !0), this._videoTextureSupported) this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, t); else { if (!e._workingCanvas) { e._workingCanvas = this.createCanvas(e.width, e.height); var r = e._workingCanvas.getContext("2d"); if (!r) throw new Error("Unable to get 2d context"); e._workingContext = r, e._workingCanvas.width = e.width, e._workingCanvas.height = e.height } e._workingContext.clearRect(0, 0, e.width, e.height), e._workingContext.drawImage(t, 0, 0, t.videoWidth, t.videoHeight, 0, 0, e.width, e.height), this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, e._workingCanvas) } e.generateMipMaps && this._gl.generateMipmap(this._gl.TEXTURE_2D), n || this._bindTextureDirectly(this._gl.TEXTURE_2D, null), e.isReady = !0 } catch (t) { e._isDisabled = !0 } } } , Ht.prototype.restoreSingleAttachment = function() { var e = this._gl; this.bindAttachments([e.BACK]) } , Ht.prototype.restoreSingleAttachmentForRenderTarget = function() { var e = this._gl; this.bindAttachments([e.COLOR_ATTACHMENT0]) } , Ht.prototype.buildTextureLayout = function(e) { for (var t = this._gl, i = [], n = 0; n < e.length; n++) e[n] ? i.push(t["COLOR_ATTACHMENT" + n]) : i.push(t.NONE); return i } , Ht.prototype.bindAttachments = function(e) { this._gl.drawBuffers(e) } , Ht.prototype.unBindMultiColorAttachmentFramebuffer = function(e, t, i) { void 0 === t && (t = !1), this._currentRenderTarget = null; var n = this._gl , r = e._attachments , o = r.length; if (e._MSAAFramebuffer) { n.bindFramebuffer(n.READ_FRAMEBUFFER, e._MSAAFramebuffer), n.bindFramebuffer(n.DRAW_FRAMEBUFFER, e._framebuffer); for (var a = 0; a < o; a++) { for (var s = e.textures[a], l = 0; l < o; l++) r[l] = n.NONE; r[a] = n[this.webGLVersion > 1 ? "COLOR_ATTACHMENT" + a : "COLOR_ATTACHMENT" + a + "_WEBGL"], n.readBuffer(r[a]), n.drawBuffers(r), n.blitFramebuffer(0, 0, s.width, s.height, 0, 0, s.width, s.height, n.COLOR_BUFFER_BIT, n.NEAREST) } for (a = 0; a < o; a++) r[a] = n[this.webGLVersion > 1 ? "COLOR_ATTACHMENT" + a : "COLOR_ATTACHMENT" + a + "_WEBGL"]; n.drawBuffers(r) } for (a = 0; a < o; a++) !(s = e.textures[a]).generateMipMaps || t || s.isCube || (this._bindTextureDirectly(n.TEXTURE_2D, s, !0), n.generateMipmap(n.TEXTURE_2D), this._bindTextureDirectly(n.TEXTURE_2D, null)); i && (e._MSAAFramebuffer && this._bindUnboundFramebuffer(e._framebuffer), i()), this._bindUnboundFramebuffer(null) } , Ht.prototype.createMultipleRenderTarget = function(e, t, i) { void 0 === i && (i = !0); var n = !1 , r = !0 , o = !1 , s = !1 , l = a.TEXTUREFORMAT_DEPTH16 , c = 1 , u = a.TEXTURETYPE_UNSIGNED_INT , h = a.TEXTURE_TRILINEAR_SAMPLINGMODE , d = new Array , p = new Array , f = this._createHardwareRenderTargetWrapper(!0, !1, e); void 0 !== t && (n = void 0 !== t.generateMipMaps && t.generateMipMaps, r = void 0 === t.generateDepthBuffer || t.generateDepthBuffer, o = void 0 !== t.generateStencilBuffer && t.generateStencilBuffer, s = void 0 !== t.generateDepthTexture && t.generateDepthTexture, c = t.textureCount || 1, t.types && (d = t.types), t.samplingModes && (p = t.samplingModes), this.webGLVersion > 1 && (t.depthTextureFormat === a.TEXTUREFORMAT_DEPTH24_STENCIL8 || t.depthTextureFormat === a.TEXTUREFORMAT_DEPTH24 || t.depthTextureFormat === a.TEXTUREFORMAT_DEPTH32_FLOAT) && (l = t.depthTextureFormat)); var _ = this._gl , m = _.createFramebuffer(); this._bindUnboundFramebuffer(m); var g = e.width || e , v = e.height || e , y = [] , b = [] , T = this.webGLVersion > 1 && s && t.depthTextureFormat === a.TEXTUREFORMAT_DEPTH24_STENCIL8 , E = this._setupFramebufferDepthAttachments(!T && o, !s && r, g, v); f._framebuffer = m, f._depthStencilBuffer = E, f._generateDepthBuffer = !s && r, f._generateStencilBuffer = !T && o, f._attachments = b; for (var S = 0; S < c; S++) { var A = p[S] || h , x = d[S] || u; (x !== a.TEXTURETYPE_FLOAT || this._caps.textureFloatLinearFiltering) && (x !== a.TEXTURETYPE_HALF_FLOAT || this._caps.textureHalfFloatLinearFiltering) || (A = a.TEXTURE_NEAREST_SAMPLINGMODE); var R = this._getSamplingParameters(A, n); x !== a.TEXTURETYPE_FLOAT || this._caps.textureFloat || (x = a.TEXTURETYPE_UNSIGNED_INT, K.Warn("Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type")); var C = new Lt(this,At.MultiRenderTarget) , P = _[this.webGLVersion > 1 ? "COLOR_ATTACHMENT" + S : "COLOR_ATTACHMENT" + S + "_WEBGL"]; y.push(C), b.push(P), _.activeTexture(_["TEXTURE" + S]), _.bindTexture(_.TEXTURE_2D, C._hardwareTexture.underlyingResource), _.texParameteri(_.TEXTURE_2D, _.TEXTURE_MAG_FILTER, R.mag), _.texParameteri(_.TEXTURE_2D, _.TEXTURE_MIN_FILTER, R.min), _.texParameteri(_.TEXTURE_2D, _.TEXTURE_WRAP_S, _.CLAMP_TO_EDGE), _.texParameteri(_.TEXTURE_2D, _.TEXTURE_WRAP_T, _.CLAMP_TO_EDGE), _.texImage2D(_.TEXTURE_2D, 0, this._getRGBABufferInternalSizedFormat(x), g, v, 0, _.RGBA, this._getWebGLTextureType(x), null), _.framebufferTexture2D(_.DRAW_FRAMEBUFFER, P, _.TEXTURE_2D, C._hardwareTexture.underlyingResource, 0), n && this._gl.generateMipmap(this._gl.TEXTURE_2D), this._bindTextureDirectly(_.TEXTURE_2D, null), C.baseWidth = g, C.baseHeight = v, C.width = g, C.height = v, C.isReady = !0, C.samples = 1, C.generateMipMaps = n, C.samplingMode = A, C.type = x, this._internalTexturesCache.push(C) } if (s && this._caps.depthTextureExtension) { var M = new Lt(this,At.Depth) , I = a.TEXTURETYPE_UNSIGNED_SHORT , O = _.DEPTH_COMPONENT16 , D = _.DEPTH_COMPONENT , N = _.UNSIGNED_SHORT , L = _.DEPTH_ATTACHMENT; this.webGLVersion < 2 ? O = _.DEPTH_COMPONENT : l === a.TEXTUREFORMAT_DEPTH32_FLOAT ? (I = a.TEXTURETYPE_FLOAT, N = _.FLOAT, O = _.DEPTH_COMPONENT32F) : l === a.TEXTUREFORMAT_DEPTH24 ? (I = a.TEXTURETYPE_UNSIGNED_INT, N = _.UNSIGNED_INT, O = _.DEPTH_COMPONENT24, L = _.DEPTH_ATTACHMENT) : l === a.TEXTUREFORMAT_DEPTH24_STENCIL8 && (I = a.TEXTURETYPE_UNSIGNED_INT_24_8, N = _.UNSIGNED_INT_24_8, O = _.DEPTH24_STENCIL8, D = _.DEPTH_STENCIL, L = _.DEPTH_STENCIL_ATTACHMENT), _.activeTexture(_.TEXTURE0), _.bindTexture(_.TEXTURE_2D, M._hardwareTexture.underlyingResource), _.texParameteri(_.TEXTURE_2D, _.TEXTURE_MAG_FILTER, _.NEAREST), _.texParameteri(_.TEXTURE_2D, _.TEXTURE_MIN_FILTER, _.NEAREST), _.texParameteri(_.TEXTURE_2D, _.TEXTURE_WRAP_S, _.CLAMP_TO_EDGE), _.texParameteri(_.TEXTURE_2D, _.TEXTURE_WRAP_T, _.CLAMP_TO_EDGE), _.texImage2D(_.TEXTURE_2D, 0, O, g, v, 0, D, N, null), _.framebufferTexture2D(_.FRAMEBUFFER, L, _.TEXTURE_2D, M._hardwareTexture.underlyingResource, 0), M.baseWidth = g, M.baseHeight = v, M.width = g, M.height = v, M.isReady = !0, M.samples = 1, M.generateMipMaps = n, M.samplingMode = a.TEXTURE_NEAREST_SAMPLINGMODE, M.format = l, M.type = I, y.push(M), this._internalTexturesCache.push(M) } return f.setTextures(y), i && _.drawBuffers(b), this._bindUnboundFramebuffer(null), this.resetTextureCache(), f } , Ht.prototype.updateMultipleRenderTargetTextureSampleCount = function(e, t, i) { if (void 0 === i && (i = !0), this.webGLVersion < 2 || !e || !e.texture) return 1; if (e.samples === t) return t; var n = e._attachments.length; if (0 === n) return 1; var r = this._gl; t = Math.min(t, this.getCaps().maxMSAASamples), e._depthStencilBuffer && (r.deleteRenderbuffer(e._depthStencilBuffer), e._depthStencilBuffer = null), e._MSAAFramebuffer && (r.deleteFramebuffer(e._MSAAFramebuffer), e._MSAAFramebuffer = null); for (var o = 0; o < n; o++) (null == (c = e.textures[o]._hardwareTexture) ? void 0 : c._MSAARenderBuffer) && (r.deleteRenderbuffer(c._MSAARenderBuffer), c._MSAARenderBuffer = null); if (t > 1 && r.renderbufferStorageMultisample) { var a = r.createFramebuffer(); if (!a) throw new Error("Unable to create multi sampled framebuffer"); e._MSAAFramebuffer = a, this._bindUnboundFramebuffer(a); var s = []; for (o = 0; o < n; o++) { var l = e.textures[o] , c = l._hardwareTexture , u = r[this.webGLVersion > 1 ? "COLOR_ATTACHMENT" + o : "COLOR_ATTACHMENT" + o + "_WEBGL"] , h = this._createRenderBuffer(l.width, l.height, t, -1, this._getRGBAMultiSampleBufferFormat(l.type), u); if (!h) throw new Error("Unable to create multi sampled framebuffer"); c._MSAARenderBuffer = h, l.samples = t, s.push(u) } i && r.drawBuffers(s) } else this._bindUnboundFramebuffer(e._framebuffer); return e._depthStencilBuffer = this._setupFramebufferDepthAttachments(e._generateStencilBuffer, e._generateDepthBuffer, e.texture.width, e.texture.height, t), this._bindUnboundFramebuffer(null), t } , Ht.prototype._createDepthStencilCubeTexture = function(e, t, i) { var n = new Lt(this,At.DepthStencil); if (n.isCube = !0, 1 === this.webGLVersion) return K.Error("Depth cube texture is not supported by WebGL 1."), n; var r = V({ bilinearFiltering: !1, comparisonFunction: 0, generateStencil: !1 }, t) , o = this._gl; this._bindTextureDirectly(o.TEXTURE_CUBE_MAP, n, !0), this._setupDepthStencilTexture(n, e, r.generateStencil, r.bilinearFiltering, r.comparisonFunction), i._depthStencilTexture = n, i._depthStencilTextureWithStencil = r.generateStencil; for (var a = 0; a < 6; a++) r.generateStencil ? o.texImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X + a, 0, o.DEPTH24_STENCIL8, e, e, 0, o.DEPTH_STENCIL, o.UNSIGNED_INT_24_8, null) : o.texImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X + a, 0, o.DEPTH_COMPONENT24, e, e, 0, o.DEPTH_COMPONENT, o.UNSIGNED_INT, null); return this._bindTextureDirectly(o.TEXTURE_CUBE_MAP, null), this._internalTexturesCache.push(n), n } , Ht.prototype._partialLoadFile = function(e, t, i, n, r) { void 0 === r && (r = null), this._loadFile(e, (function(e) { i[t] = e, i._internalCount++, 6 === i._internalCount && n(i) } ), void 0, void 0, !0, (function(e, t) { r && e && r(e.status + " " + e.statusText, t) } )) } , Ht.prototype._cascadeLoadFiles = function(e, t, i, n) { void 0 === n && (n = null); var r = []; r._internalCount = 0; for (var o = 0; o < 6; o++) this._partialLoadFile(i[o], o, r, t, n) } , Ht.prototype._cascadeLoadImgs = function(e, t, i, n, r, o) { void 0 === r && (r = null); var a = []; a._internalCount = 0; for (var s = 0; s < 6; s++) this._partialLoadImg(n[s], s, a, e, t, i, r, o) } , Ht.prototype._partialLoadImg = function(e, t, i, n, r, o, a, s) { void 0 === a && (a = null); var l = fi(); $t(e, (function(e) { i[t] = e, i._internalCount++, n && n._removePendingData(l), 6 === i._internalCount && o && o(r, i) } ), (function(e, t) { n && n._removePendingData(l), a && a(e, t) } ), n ? n.offlineProvider : null, s), n && n._addPendingData(l) } , Ht.prototype._setCubeMapTextureParams = function(e, t, i) { var n = this._gl; n.texParameteri(n.TEXTURE_CUBE_MAP, n.TEXTURE_MAG_FILTER, n.LINEAR), n.texParameteri(n.TEXTURE_CUBE_MAP, n.TEXTURE_MIN_FILTER, t ? n.LINEAR_MIPMAP_LINEAR : n.LINEAR), n.texParameteri(n.TEXTURE_CUBE_MAP, n.TEXTURE_WRAP_S, n.CLAMP_TO_EDGE), n.texParameteri(n.TEXTURE_CUBE_MAP, n.TEXTURE_WRAP_T, n.CLAMP_TO_EDGE), e.samplingMode = t ? a.TEXTURE_TRILINEAR_SAMPLINGMODE : a.TEXTURE_LINEAR_LINEAR, t && this.getCaps().textureMaxLevel && void 0 !== i && i > 0 && (n.texParameteri(n.TEXTURE_CUBE_MAP, n.TEXTURE_MAX_LEVEL, i), e._maxLodLevel = i), this._bindTextureDirectly(n.TEXTURE_CUBE_MAP, null) } , Ht.prototype.createCubeTextureBase = function(e, t, i, n, r, o, a, s, l, c, u, h, d, p, f) { var _ = this; void 0 === r && (r = null), void 0 === o && (o = null), void 0 === s && (s = null), void 0 === l && (l = !1), void 0 === c && (c = 0), void 0 === u && (u = 0), void 0 === h && (h = null), void 0 === d && (d = null), void 0 === p && (p = null), void 0 === f && (f = !1); var m = h || new Lt(this,At.Cube); m.isCube = !0, m.url = e, m.generateMipMaps = !n, m._lodGenerationScale = c, m._lodGenerationOffset = u, m._useSRGBBuffer = !!f && this._caps.supportSRGBBuffers && (this.webGLVersion > 1 || this.isWebGPU || !!n), this._doNotHandleContextLost || (m._extension = s, m._files = i); var g = e; this._transformTextureUrl && !h && (e = this._transformTextureUrl(e)); for (var v = e.lastIndexOf("."), y = s || (v > -1 ? e.substring(v).toLowerCase() : ""), b = null, T = 0, E = Ht._TextureLoaders; T < E.length; T++) { var S = E[T]; if (S.canLoad(y)) { b = S; break } } if (b) { var A = function(e) { d && d(m, e), b.loadCubeData(e, m, l, r, o) }; i && 6 === i.length ? b.supportCascades ? this._cascadeLoadFiles(t, (function(e) { return A(e.map((function(e) { return new Uint8Array(e) } ))) } ), i, o) : o ? o("Textures type does not support cascades.") : K.Warn("Texture loader does not support cascades.") : this._loadFile(e, (function(e) { return A(new Uint8Array(e)) } ), void 0, void 0, !0, (function(h, v) { e === g ? o && h && o(h.status + " " + h.statusText, v) : (K.Warn("Failed to load ".concat(e, ", falling back to the ").concat(g)), _.createCubeTextureBase(g, t, i, !!n, r, o, a, s, l, c, u, m, d, p, f)) } )) } else { if (!i) throw new Error("Cannot load cubemap because files were not defined"); this._cascadeLoadImgs(t, m, (function(e, t) { p && p(e, t) } ), i, o) } return this._internalTexturesCache.push(m), m } , Ht.prototype.createCubeTexture = function(e, t, i, n, r, o, a, s, l, c, u, h, d, p) { var f = this; void 0 === r && (r = null), void 0 === o && (o = null), void 0 === s && (s = null), void 0 === l && (l = !1), void 0 === c && (c = 0), void 0 === u && (u = 0), void 0 === h && (h = null), void 0 === p && (p = !1); var _ = this._gl; return this.createCubeTextureBase(e, t, i, !!n, r, o, a, s, l, c, u, h, (function(e) { return f._bindTextureDirectly(_.TEXTURE_CUBE_MAP, e, !0) } ), (function(e, t) { var i = f.needPOTTextures ? Ht.GetExponentOfTwo(t[0].width, f._caps.maxCubemapTextureSize) : t[0].width , o = i , s = [_.TEXTURE_CUBE_MAP_POSITIVE_X, _.TEXTURE_CUBE_MAP_POSITIVE_Y, _.TEXTURE_CUBE_MAP_POSITIVE_Z, _.TEXTURE_CUBE_MAP_NEGATIVE_X, _.TEXTURE_CUBE_MAP_NEGATIVE_Y, _.TEXTURE_CUBE_MAP_NEGATIVE_Z]; f._bindTextureDirectly(_.TEXTURE_CUBE_MAP, e, !0), f._unpackFlipY(!1); var l = a ? f._getInternalFormat(a, e._useSRGBBuffer) : e._useSRGBBuffer ? _.SRGB8_ALPHA8 : _.RGBA , c = a ? f._getInternalFormat(a) : _.RGBA; e._useSRGBBuffer && 1 === f.webGLVersion && (c = l); for (var u = 0; u < s.length; u++) if (t[u].width !== i || t[u].height !== o) { if (f._prepareWorkingCanvas(), !f._workingCanvas || !f._workingContext) return void K.Warn("Cannot create canvas to resize texture."); f._workingCanvas.width = i, f._workingCanvas.height = o, f._workingContext.drawImage(t[u], 0, 0, t[u].width, t[u].height, 0, 0, i, o), _.texImage2D(s[u], 0, l, c, _.UNSIGNED_BYTE, f._workingCanvas) } else _.texImage2D(s[u], 0, l, c, _.UNSIGNED_BYTE, t[u]); n || _.generateMipmap(_.TEXTURE_CUBE_MAP), f._setCubeMapTextureParams(e, !n), e.width = i, e.height = o, e.isReady = !0, a && (e.format = a), e.onLoadedObservable.notifyObservers(e), e.onLoadedObservable.clear(), r && r() } ), !!p) } , Ht.prototype.setTextureSampler = function(e, t) { throw new Error("setTextureSampler: This engine does not support separate texture sampler objects!") } ; var mc = function() {}; function gc(e) { if (this._excludedCompressedTextures && this._excludedCompressedTextures.some((function(t) { var i = "\\b" + t + "\\b"; return e && (e === t || e.match(new RegExp(i,"g"))) } ))) return e; var t = e.lastIndexOf(".") , i = e.lastIndexOf("?") , n = i > -1 ? e.substring(i, e.length) : ""; return (t > -1 ? e.substring(0, t) : e) + this._textureFormatInUse + n } Object.defineProperty(vr.prototype, "inputElement", { get: function() { return this._inputElement }, set: function(e) { var t; this._inputElement !== e && (this._inputElement = e, null === (t = this._onEngineViewChanged) || void 0 === t || t.call(this)) } }), vr.prototype.getInputElement = function() { return this.inputElement || this.getRenderingCanvas() } , vr.prototype.registerView = function(e, t, i) { var n = this; this.views || (this.views = []); for (var r = 0, o = this.views; r < o.length; r++) { var a = o[r]; if (a.target === e) return a } var s = this.getRenderingCanvas(); s && (e.width = s.width, e.height = s.height); var l = { target: e, camera: t, clearBeforeCopy: i, enabled: !0 }; return this.views.push(l), t && t.onDisposeObservable.add((function() { n.unRegisterView(e) } )), l } , vr.prototype.unRegisterView = function(e) { if (!this.views) return this; for (var t = 0, i = this.views; t < i.length; t++) { var n = i[t]; if (n.target === e) { var r = this.views.indexOf(n); -1 !== r && this.views.splice(r, 1); break } } return this } , vr.prototype._renderViews = function() { if (!this.views) return !1; var e = this.getRenderingCanvas(); if (!e) return !1; for (var t = 0, i = this.views; t < i.length; t++) { var n = i[t]; if (n.enabled) { var r = n.target , o = r.getContext("2d"); if (o) { var a = n.camera , s = null , l = null; if (a) { if ((l = a.getScene()).activeCameras && l.activeCameras.length) continue; this.activeView = n, s = l.activeCamera, l.activeCamera = a } if (n.customResize) n.customResize(r); else { var c = Math.floor(r.clientWidth / this._hardwareScalingLevel) , u = Math.floor(r.clientHeight / this._hardwareScalingLevel) , h = c !== r.width || e.width !== r.width || u !== r.height || e.height !== r.height; r.clientWidth && r.clientHeight && h && (r.width = c, r.height = u, this.setSize(c, u)) } if (!e.width || !e.height) return !1; this._renderFrame(), this.flushFramebuffer(), n.clearBeforeCopy && o.clearRect(0, 0, e.width, e.height), o.drawImage(e, 0, 0), s && l && (l.activeCamera = s) } } } return this.activeView = null, !0 } , Ht.prototype.createStorageBuffer = function(e, t) { throw new Error("createStorageBuffer: Unsupported method in this engine!") } , Ht.prototype.updateStorageBuffer = function(e, t, i, n) {} , Ht.prototype.readFromStorageBuffer = function(e, t, i, n) { throw new Error("readFromStorageBuffer: Unsupported method in this engine!") } , Ht.prototype.setStorageBuffer = function(e, t) { throw new Error("setStorageBuffer: Unsupported method in this engine!") } , Object.defineProperty(vr.prototype, "texturesSupported", { get: function() { var e = new Array; return this._caps.astc && e.push("-astc.ktx"), this._caps.s3tc && e.push("-dxt.ktx"), this._caps.pvrtc && e.push("-pvrtc.ktx"), this._caps.etc2 && e.push("-etc2.ktx"), this._caps.etc1 && e.push("-etc1.ktx"), e }, enumerable: !0, configurable: !0 }), Object.defineProperty(vr.prototype, "textureFormatInUse", { get: function() { return this._textureFormatInUse || null }, enumerable: !0, configurable: !0 }), vr.prototype.setCompressedTextureExclusions = function(e) { this._excludedCompressedTextures = e } , vr.prototype.setTextureFormatToUse = function(e) { for (var t = this.texturesSupported, i = 0, n = t.length; i < n; i++) for (var r = 0, o = e.length; r < o; r++) if (t[i] === e[r].toLowerCase()) return this._transformTextureUrl = gc.bind(this), this._textureFormatInUse = t[i]; return this._textureFormatInUse = "", this._transformTextureUrl = null, null } ; var vc, yc, bc = function() { function e() { var t = this , i = new ArrayBuffer(e.DEFAULT_BUFFER_SIZE); this._uint32s = new Uint32Array(i), this._int32s = new Int32Array(i), this._float32s = new Float32Array(i), this._length = e.DEFAULT_BUFFER_SIZE / 4, this._position = 0, this._nativeDataStream = new _native.NativeDataStream((function() { t._flush() } )) } return e.prototype.writeUint32 = function(e) { this._flushIfNecessary(1), this._uint32s[this._position++] = e } , e.prototype.writeInt32 = function(e) { this._flushIfNecessary(1), this._int32s[this._position++] = e } , e.prototype.writeFloat32 = function(e) { this._flushIfNecessary(1), this._float32s[this._position++] = e } , e.prototype.writeUint32Array = function(e) { this._flushIfNecessary(1 + e.length), this._uint32s[this._position++] = e.length, this._uint32s.set(e, this._position), this._position += e.length } , e.prototype.writeInt32Array = function(e) { this._flushIfNecessary(1 + e.length), this._uint32s[this._position++] = e.length, this._int32s.set(e, this._position), this._position += e.length } , e.prototype.writeFloat32Array = function(e) { this._flushIfNecessary(1 + e.length), this._uint32s[this._position++] = e.length, this._float32s.set(e, this._position), this._position += e.length } , e.prototype.writeNativeData = function(e) { this._flushIfNecessary(e.length), this._uint32s.set(e, this._position), this._position += e.length } , e.prototype.writeBoolean = function(e) { this.writeUint32(e ? 1 : 0) } , e.prototype._flushIfNecessary = function(e) { this._position + e > this._length && this._flush() } , e.prototype._flush = function() { this._nativeDataStream.writeBuffer(this._uint32s.buffer, this._position), this._position = 0 } , e.DEFAULT_BUFFER_SIZE = 65536, e }(), Tc = function() { function e(e, t) { void 0 === e && (e = x.Zero()), void 0 === t && (t = x.Up()), this.position = e, this.normal = t } return e.prototype.clone = function() { return new e(this.position.clone(),this.normal.clone()) } , e }(), Ec = function() { function e(e, t, i) { void 0 === e && (e = x.Zero()), void 0 === t && (t = x.Up()), void 0 === i && (i = A.Zero()), this.position = e, this.normal = t, this.uv = i } return e.prototype.clone = function() { return new e(this.position.clone(),this.normal.clone(),this.uv.clone()) } , e }(), Sc = [Math.sqrt(1 / (4 * Math.PI)), -Math.sqrt(3 / (4 * Math.PI)), Math.sqrt(3 / (4 * Math.PI)), -Math.sqrt(3 / (4 * Math.PI)), Math.sqrt(15 / (4 * Math.PI)), -Math.sqrt(15 / (4 * Math.PI)), Math.sqrt(5 / (16 * Math.PI)), -Math.sqrt(15 / (4 * Math.PI)), Math.sqrt(15 / (16 * Math.PI))], Ac = [function() { return 1 } , function(e) { return e.y } , function(e) { return e.z } , function(e) { return e.x } , function(e) { return e.x * e.y } , function(e) { return e.y * e.z } , function(e) { return 3 * e.z * e.z - 1 } , function(e) { return e.x * e.z } , function(e) { return e.x * e.x - e.y * e.y } ], xc = function(e, t) { return Sc[e] * Ac[e](t) }, Rc = [Math.PI, 2 * Math.PI / 3, 2 * Math.PI / 3, 2 * Math.PI / 3, Math.PI / 4, Math.PI / 4, Math.PI / 4, Math.PI / 4, Math.PI / 4], Cc = function() { function e() { this.preScaled = !1, this.l00 = x.Zero(), this.l1_1 = x.Zero(), this.l10 = x.Zero(), this.l11 = x.Zero(), this.l2_2 = x.Zero(), this.l2_1 = x.Zero(), this.l20 = x.Zero(), this.l21 = x.Zero(), this.l22 = x.Zero() } return e.prototype.addLight = function(e, t, i) { I.Vector3[0].set(t.r, t.g, t.b); var n = I.Vector3[0] , r = I.Vector3[1]; n.scaleToRef(i, r), r.scaleToRef(xc(0, e), I.Vector3[2]), this.l00.addInPlace(I.Vector3[2]), r.scaleToRef(xc(1, e), I.Vector3[2]), this.l1_1.addInPlace(I.Vector3[2]), r.scaleToRef(xc(2, e), I.Vector3[2]), this.l10.addInPlace(I.Vector3[2]), r.scaleToRef(xc(3, e), I.Vector3[2]), this.l11.addInPlace(I.Vector3[2]), r.scaleToRef(xc(4, e), I.Vector3[2]), this.l2_2.addInPlace(I.Vector3[2]), r.scaleToRef(xc(5, e), I.Vector3[2]), this.l2_1.addInPlace(I.Vector3[2]), r.scaleToRef(xc(6, e), I.Vector3[2]), this.l20.addInPlace(I.Vector3[2]), r.scaleToRef(xc(7, e), I.Vector3[2]), this.l21.addInPlace(I.Vector3[2]), r.scaleToRef(xc(8, e), I.Vector3[2]), this.l22.addInPlace(I.Vector3[2]) } , e.prototype.scaleInPlace = function(e) { this.l00.scaleInPlace(e), this.l1_1.scaleInPlace(e), this.l10.scaleInPlace(e), this.l11.scaleInPlace(e), this.l2_2.scaleInPlace(e), this.l2_1.scaleInPlace(e), this.l20.scaleInPlace(e), this.l21.scaleInPlace(e), this.l22.scaleInPlace(e) } , e.prototype.convertIncidentRadianceToIrradiance = function() { this.l00.scaleInPlace(Rc[0]), this.l1_1.scaleInPlace(Rc[1]), this.l10.scaleInPlace(Rc[2]), this.l11.scaleInPlace(Rc[3]), this.l2_2.scaleInPlace(Rc[4]), this.l2_1.scaleInPlace(Rc[5]), this.l20.scaleInPlace(Rc[6]), this.l21.scaleInPlace(Rc[7]), this.l22.scaleInPlace(Rc[8]) } , e.prototype.convertIrradianceToLambertianRadiance = function() { this.scaleInPlace(1 / Math.PI) } , e.prototype.preScaleForRendering = function() { this.preScaled = !0, this.l00.scaleInPlace(Sc[0]), this.l1_1.scaleInPlace(Sc[1]), this.l10.scaleInPlace(Sc[2]), this.l11.scaleInPlace(Sc[3]), this.l2_2.scaleInPlace(Sc[4]), this.l2_1.scaleInPlace(Sc[5]), this.l20.scaleInPlace(Sc[6]), this.l21.scaleInPlace(Sc[7]), this.l22.scaleInPlace(Sc[8]) } , e.prototype.updateFromArray = function(e) { return x.FromArrayToRef(e[0], 0, this.l00), x.FromArrayToRef(e[1], 0, this.l1_1), x.FromArrayToRef(e[2], 0, this.l10), x.FromArrayToRef(e[3], 0, this.l11), x.FromArrayToRef(e[4], 0, this.l2_2), x.FromArrayToRef(e[5], 0, this.l2_1), x.FromArrayToRef(e[6], 0, this.l20), x.FromArrayToRef(e[7], 0, this.l21), x.FromArrayToRef(e[8], 0, this.l22), this } , e.prototype.updateFromFloatsArray = function(e) { return x.FromFloatsToRef(e[0], e[1], e[2], this.l00), x.FromFloatsToRef(e[3], e[4], e[5], this.l1_1), x.FromFloatsToRef(e[6], e[7], e[8], this.l10), x.FromFloatsToRef(e[9], e[10], e[11], this.l11), x.FromFloatsToRef(e[12], e[13], e[14], this.l2_2), x.FromFloatsToRef(e[15], e[16], e[17], this.l2_1), x.FromFloatsToRef(e[18], e[19], e[20], this.l20), x.FromFloatsToRef(e[21], e[22], e[23], this.l21), x.FromFloatsToRef(e[24], e[25], e[26], this.l22), this } , e.FromArray = function(t) { return (new e).updateFromArray(t) } , e.FromPolynomial = function(t) { var i = new e; return i.l00 = t.xx.scale(.376127).add(t.yy.scale(.376127)).add(t.zz.scale(.376126)), i.l1_1 = t.y.scale(.977204), i.l10 = t.z.scale(.977204), i.l11 = t.x.scale(.977204), i.l2_2 = t.xy.scale(1.16538), i.l2_1 = t.yz.scale(1.16538), i.l20 = t.zz.scale(1.34567).subtract(t.xx.scale(.672834)).subtract(t.yy.scale(.672834)), i.l21 = t.zx.scale(1.16538), i.l22 = t.xx.scale(1.16538).subtract(t.yy.scale(1.16538)), i.l1_1.scaleInPlace(-1), i.l11.scaleInPlace(-1), i.l2_1.scaleInPlace(-1), i.l21.scaleInPlace(-1), i.scaleInPlace(Math.PI), i } , e }(), Pc = function() { function e() { this.x = x.Zero(), this.y = x.Zero(), this.z = x.Zero(), this.xx = x.Zero(), this.yy = x.Zero(), this.zz = x.Zero(), this.xy = x.Zero(), this.yz = x.Zero(), this.zx = x.Zero() } return Object.defineProperty(e.prototype, "preScaledHarmonics", { get: function() { return this._harmonics || (this._harmonics = Cc.FromPolynomial(this)), this._harmonics.preScaled || this._harmonics.preScaleForRendering(), this._harmonics }, enumerable: !1, configurable: !0 }), e.prototype.addAmbient = function(e) { I.Vector3[0].copyFromFloats(e.r, e.g, e.b); var t = I.Vector3[0]; this.xx.addInPlace(t), this.yy.addInPlace(t), this.zz.addInPlace(t) } , e.prototype.scaleInPlace = function(e) { this.x.scaleInPlace(e), this.y.scaleInPlace(e), this.z.scaleInPlace(e), this.xx.scaleInPlace(e), this.yy.scaleInPlace(e), this.zz.scaleInPlace(e), this.yz.scaleInPlace(e), this.zx.scaleInPlace(e), this.xy.scaleInPlace(e) } , e.prototype.updateFromHarmonics = function(e) { return this._harmonics = e, this.x.copyFrom(e.l11), this.x.scaleInPlace(1.02333).scaleInPlace(-1), this.y.copyFrom(e.l1_1), this.y.scaleInPlace(1.02333).scaleInPlace(-1), this.z.copyFrom(e.l10), this.z.scaleInPlace(1.02333), this.xx.copyFrom(e.l00), I.Vector3[0].copyFrom(e.l20).scaleInPlace(.247708), I.Vector3[1].copyFrom(e.l22).scaleInPlace(.429043), this.xx.scaleInPlace(.886277).subtractInPlace(I.Vector3[0]).addInPlace(I.Vector3[1]), this.yy.copyFrom(e.l00), this.yy.scaleInPlace(.886277).subtractInPlace(I.Vector3[0]).subtractInPlace(I.Vector3[1]), this.zz.copyFrom(e.l00), I.Vector3[0].copyFrom(e.l20).scaleInPlace(.495417), this.zz.scaleInPlace(.886277).addInPlace(I.Vector3[0]), this.yz.copyFrom(e.l2_1), this.yz.scaleInPlace(.858086).scaleInPlace(-1), this.zx.copyFrom(e.l21), this.zx.scaleInPlace(.858086).scaleInPlace(-1), this.xy.copyFrom(e.l2_2), this.xy.scaleInPlace(.858086), this.scaleInPlace(1 / Math.PI), this } , e.FromHarmonics = function(t) { return (new e).updateFromHarmonics(t) } , e.FromArray = function(t) { var i = new e; return x.FromArrayToRef(t[0], 0, i.x), x.FromArrayToRef(t[1], 0, i.y), x.FromArrayToRef(t[2], 0, i.z), x.FromArrayToRef(t[3], 0, i.xx), x.FromArrayToRef(t[4], 0, i.yy), x.FromArrayToRef(t[5], 0, i.zz), x.FromArrayToRef(t[6], 0, i.yz), x.FromArrayToRef(t[7], 0, i.zx), x.FromArrayToRef(t[8], 0, i.xy), i } , e }(); function Mc(e, t, i, n) { void 0 === n && (n = !0); var r = e.getScene() , o = r.getEngine() , s = new ns("resized" + e.name,{ width: t, height: i },r,!e.noMipmap,!0,e._texture.type,!1,e.samplingMode,!1); s.wrapU = e.wrapU, s.wrapV = e.wrapV, s.uOffset = e.uOffset, s.vOffset = e.vOffset, s.uScale = e.uScale, s.vScale = e.vScale, s.uAng = e.uAng, s.vAng = e.vAng, s.wAng = e.wAng, s.coordinatesIndex = e.coordinatesIndex, s.level = e.level, s.anisotropicFilteringLevel = e.anisotropicFilteringLevel, s._texture.isReady = !1, e.wrapU = io.CLAMP_ADDRESSMODE, e.wrapV = io.CLAMP_ADDRESSMODE; var l = new Ua("pass",1,null,n ? io.BILINEAR_SAMPLINGMODE : io.NEAREST_SAMPLINGMODE,o,!1,a.TEXTURETYPE_UNSIGNED_INT); return l.externalTextureSamplerBinding = !0, l.getEffect().executeWhenCompiled((function() { l.onApply = function(t) { t.setTexture("textureSampler", e) } ; var t = s.renderTarget; t && (r.postProcessManager.directRender([l], t), o.unBindFramebuffer(t), s.disposeFramebufferObjects(), l.dispose(), s.getInternalTexture().isReady = !0) } )), s } function Ic(e, t, i, n, r, o) { var s = t.getEngine(); return t.isReady = !1, r = null != r ? r : t.samplingMode, n = null != n ? n : t.type, o = null != o ? o : t.format, -1 === n && (n = a.TEXTURETYPE_UNSIGNED_BYTE), new Promise((function(l) { var c = new Ba("postprocess",e,null,null,1,null,r,s,!1,void 0,n,void 0,null,!1,o); c.externalTextureSamplerBinding = !0; var u = s.createRenderTargetTexture({ width: t.width, height: t.height }, { generateDepthBuffer: !1, generateMipMaps: !1, generateStencilBuffer: !1, samplingMode: r, type: n, format: o }); c.getEffect().executeWhenCompiled((function() { c.onApply = function(e) { e._bindTexture("textureSampler", t), e.setFloat2("scale", 1, 1) } , i.postProcessManager.directRender([c], u, !0), s.restoreDefaultFramebuffer(), s._releaseTexture(t), c && c.dispose(), u._swapAndDie(t), t.type = n, t.format = a.TEXTUREFORMAT_RGBA, t.isReady = !0, l(t) } )) } )) } function Oc(e) { vc || (vc = new Float32Array(1), yc = new Int32Array(vc.buffer)), vc[0] = e; var t = yc[0] , i = t >> 16 & 32768 , n = t >> 12 & 2047 , r = t >> 23 & 255; return r < 103 ? i : r > 142 ? (i |= 31744, i |= (255 == r ? 0 : 1) && 8388607 & t) : r < 113 ? i |= ((n |= 2048) >> 114 - r) + (n >> 113 - r & 1) : (i |= r - 112 << 10 | n >> 1, i += 1 & n) } function Dc(e) { var t = (32768 & e) >> 15 , i = (31744 & e) >> 10 , n = 1023 & e; return 0 === i ? (t ? -1 : 1) * Math.pow(2, -14) * (n / Math.pow(2, 10)) : 31 == i ? n ? NaN : 1 / 0 * (t ? -1 : 1) : (t ? -1 : 1) * Math.pow(2, i - 15) * (1 + n / Math.pow(2, 10)) } Pt.ShadersStore.rgbdDecodePixelShader = "varying vec2 vUV;\nuniform sampler2D textureSampler;\n#include\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) \n{\ngl_FragColor=vec4(fromRGBD(texture2D(textureSampler,vUV)),1.0);\n}"; var Nc = { CreateResizedCopy: Mc, ApplyPostProcess: Ic, ToHalfFloat: Oc, FromHalfFloat: Dc } , Lc = function() { function e() {} return e.ExpandRGBDTexture = function(e) { var t = e._texture; if (t && e.isRGBD) { var i = t.getEngine() , n = i.getCaps() , r = t.isReady , o = !1; n.textureHalfFloatRender && n.textureHalfFloatLinearFiltering ? (o = !0, t.type = a.TEXTURETYPE_HALF_FLOAT) : n.textureFloatRender && n.textureFloatLinearFiltering && (o = !0, t.type = a.TEXTURETYPE_FLOAT), o && (t.isReady = !1, t._isRGBD = !1, t.invertY = !1); var s = function() { if (o) { var n = new Ba("rgbdDecode","rgbdDecode",null,null,1,null,a.TEXTURE_TRILINEAR_SAMPLINGMODE,i,!1,void 0,t.type,void 0,null,!1); n.externalTextureSamplerBinding = !0; var r = i.createRenderTargetTexture(t.width, { generateDepthBuffer: !1, generateMipMaps: !1, generateStencilBuffer: !1, samplingMode: t.samplingMode, type: t.type, format: a.TEXTUREFORMAT_RGBA }); n.getEffect().executeWhenCompiled((function() { n.onApply = function(e) { e._bindTexture("textureSampler", t), e.setFloat2("scale", 1, 1) } , e.getScene().postProcessManager.directRender([n], r, !0), i.restoreDefaultFramebuffer(), i._releaseTexture(t), n && n.dispose(), r._swapAndDie(t), t.isReady = !0 } )) } }; r ? s() : e.onLoadObservable.addOnce(s) } } , e.EncodeTextureToRGBD = function(e, t, i) { return void 0 === i && (i = a.TEXTURETYPE_UNSIGNED_BYTE), Ic("rgbdEncode", e, t, i, a.TEXTURE_NEAREST_SAMPLINGMODE, a.TEXTUREFORMAT_RGBA) } , e }() , Fc = function(e, t, i, n) { this.name = e, this.worldAxisForNormal = t, this.worldAxisForFileX = i, this.worldAxisForFileY = n } , wc = function() { function e() {} return e.ConvertCubeMapTextureToSphericalPolynomial = function(e) { var t, i = this; if (!e.isCube) return null; null === (t = e.getScene()) || void 0 === t || t.getEngine().flushFramebuffer(); var n, r, o = e.getSize().width, s = e.readPixels(0, void 0, void 0, !1), l = e.readPixels(1, void 0, void 0, !1); e.isRenderTarget ? (n = e.readPixels(3, void 0, void 0, !1), r = e.readPixels(2, void 0, void 0, !1)) : (n = e.readPixels(2, void 0, void 0, !1), r = e.readPixels(3, void 0, void 0, !1)); var c = e.readPixels(4, void 0, void 0, !1) , u = e.readPixels(5, void 0, void 0, !1) , h = e.gammaSpace , d = a.TEXTUREFORMAT_RGBA , p = a.TEXTURETYPE_UNSIGNED_INT; return e.textureType != a.TEXTURETYPE_FLOAT && e.textureType != a.TEXTURETYPE_HALF_FLOAT || (p = a.TEXTURETYPE_FLOAT), new Promise((function(e) { Promise.all([l, s, n, r, c, u]).then((function(t) { var n = t[0] , r = t[1] , a = t[2] , s = t[3] , l = t[4] , c = t[5] , u = { size: o, right: r, left: n, up: a, down: s, front: l, back: c, format: d, type: p, gammaSpace: h }; e(i.ConvertCubeMapToSphericalPolynomial(u)) } )) } )) } , e._AreaElement = function(e, t) { return Math.atan2(e * t, Math.sqrt(e * e + t * t + 1)) } , e.ConvertCubeMapToSphericalPolynomial = function(e) { for (var t = new Cc, i = 0, n = 2 / e.size, r = n, o = .5 * n, s = o - 1, l = 0; l < 6; l++) for (var c = this._FileFaces[l], u = e[c.name], h = s, p = e.format === a.TEXTUREFORMAT_RGBA ? 4 : 3, _ = 0; _ < e.size; _++) { for (var m = s, g = 0; g < e.size; g++) { var v = c.worldAxisForFileX.scale(m).add(c.worldAxisForFileY.scale(h)).add(c.worldAxisForNormal); v.normalize(); var y = this._AreaElement(m - o, h - o) - this._AreaElement(m - o, h + o) - this._AreaElement(m + o, h - o) + this._AreaElement(m + o, h + o) , b = u[_ * e.size * p + g * p + 0] , T = u[_ * e.size * p + g * p + 1] , E = u[_ * e.size * p + g * p + 2]; isNaN(b) && (b = 0), isNaN(T) && (T = 0), isNaN(E) && (E = 0), e.type === a.TEXTURETYPE_UNSIGNED_INT && (b /= 255, T /= 255, E /= 255), e.gammaSpace && (b = Math.pow(d.Clamp(b), f), T = Math.pow(d.Clamp(T), f), E = Math.pow(d.Clamp(E), f)); var S = 4096; b = d.Clamp(b, 0, S), T = d.Clamp(T, 0, S), E = d.Clamp(E, 0, S); var A = new D(b,T,E); t.addLight(v, A, y), i += y, m += n } h += r } var x = 4 * Math.PI * 6 / 6 / i; return t.scaleInPlace(x), t.convertIncidentRadianceToIrradiance(), t.convertIrradianceToLambertianRadiance(), Pc.FromHarmonics(t) } , e._FileFaces = [new Fc("right",new x(1,0,0),new x(0,0,-1),new x(0,-1,0)), new Fc("left",new x(-1,0,0),new x(0,0,1),new x(0,-1,0)), new Fc("up",new x(0,1,0),new x(1,0,0),new x(0,0,1)), new Fc("down",new x(0,-1,0),new x(1,0,0),new x(0,0,-1)), new Fc("front",new x(0,0,1),new x(1,0,0),new x(0,-1,0)), new Fc("back",new x(0,0,-1),new x(-1,0,0),new x(0,-1,0))], e }(); Zr.prototype.forceSphericalPolynomialsRecompute = function() { this._texture && (this._texture._sphericalPolynomial = null, this._texture._sphericalPolynomialPromise = null, this._texture._sphericalPolynomialComputed = !1) } , Object.defineProperty(Zr.prototype, "sphericalPolynomial", { get: function() { var e = this; if (this._texture) { if (this._texture._sphericalPolynomial || this._texture._sphericalPolynomialComputed) return this._texture._sphericalPolynomial; if (this._texture.isReady) return this._texture._sphericalPolynomialPromise || (this._texture._sphericalPolynomialPromise = wc.ConvertCubeMapTextureToSphericalPolynomial(this), null === this._texture._sphericalPolynomialPromise ? this._texture._sphericalPolynomialComputed = !0 : this._texture._sphericalPolynomialPromise.then((function(t) { e._texture._sphericalPolynomial = t, e._texture._sphericalPolynomialComputed = !0 } ))), null } return null }, set: function(e) { this._texture && (this._texture._sphericalPolynomial = e) }, enumerable: !0, configurable: !0 }); Pt.ShadersStore.rgbdEncodePixelShader = "varying vec2 vUV;\nuniform sampler2D textureSampler;\n#include\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) \n{\ngl_FragColor=toRGBD(texture2D(textureSampler,vUV).rgb);\n}"; var Bc = "image/png" , Uc = [134, 22, 135, 150, 246, 214, 150, 54]; function Vc(e) { for (var t = new DataView(e.buffer,e.byteOffset,e.byteLength), i = 0, n = 0; n < Uc.length; n++) if (t.getUint8(i++) !== Uc[n]) return K.Error("Not a babylon environment map"), null; for (var r = "", o = 0; o = t.getUint8(i++); ) r += String.fromCharCode(o); var a = JSON.parse(r); return (a = kc(a)).specular && (a.specular.specularDataPosition = i, a.specular.lodGenerationScale = a.specular.lodGenerationScale || .8), a } function kc(e) { if (e.version > 2) throw new Error('Unsupported babylon environment map version "'.concat(e.version, '". Latest supported version is "').concat(2, '".')); return 2 === e.version ? e : e = V(V({}, e), { version: 2, imageType: Bc }) } function Gc(e, t) { var i; return void 0 === t && (t = {}), G(this, void 0, void 0, (function() { var n, r, o, s, l, c, u, h, p, f, _, m, g, v, y, b, T, E, S, A, x, R, C, P, M, I, O, D, N, L; return z(this, (function(F) { switch (F.label) { case 0: if (!(n = e.getInternalTexture())) return [2, Promise.reject("The cube texture is invalid.")]; if (r = null !== (i = t.imageType) && void 0 !== i ? i : Bc, o = n.getEngine(), e.textureType !== a.TEXTURETYPE_HALF_FLOAT && e.textureType !== a.TEXTURETYPE_FLOAT && e.textureType !== a.TEXTURETYPE_UNSIGNED_BYTE && e.textureType !== a.TEXTURETYPE_UNSIGNED_INT && e.textureType !== a.TEXTURETYPE_UNSIGNED_INTEGER && -1 !== e.textureType) return [2, Promise.reject("The cube texture should allow HDR (Full Float or Half Float).")]; if (s = a.TEXTURETYPE_FLOAT, !o.getCaps().textureFloatRender && (s = a.TEXTURETYPE_HALF_FLOAT, !o.getCaps().textureHalfFloatRender)) return [2, Promise.reject("Env texture can only be created when the browser supports half float or full float rendering.")]; l = n.width, c = new mn(o), u = {}, o.flushFramebuffer(), h = d.ILog2(n.width), D = 0, F.label = 1; case 1: if (!(D <= h)) return [3, 9]; p = Math.pow(2, h - D), N = 0, F.label = 2; case 2: return N < 6 ? [4, e.readPixels(N, D, void 0, !1)] : [3, 8]; case 3: if ((f = F.sent()) && f.byteLength === f.length) { for (_ = new Float32Array(4 * f.byteLength), m = 0; m < f.byteLength; m++) _[m] = f[m] / 255, _[m] = Math.pow(_[m], 2.2); f = _ } return g = o.createRawTexture(f, p, p, a.TEXTUREFORMAT_RGBA, !1, !0, a.TEXTURE_NEAREST_SAMPLINGMODE, null, s), [4, Lc.EncodeTextureToRGBD(g, c, s)]; case 4: return F.sent(), [4, o._readTexturePixels(g, p, p)]; case 5: return v = F.sent(), [4, gi.DumpDataAsync(p, p, v, r, void 0, !1, !0, t.imageQuality)]; case 6: y = F.sent(), u[6 * D + N] = y, g.dispose(), F.label = 7; case 7: return N++, [3, 2]; case 8: return D++, [3, 1]; case 9: for (c.dispose(), b = { version: 2, width: l, imageType: r, irradiance: zc(e), specular: { mipmaps: [], lodGenerationScale: e.lodGenerationScale } }, T = 0, D = 0; D <= h; D++) for (N = 0; N < 6; N++) E = u[6 * D + N].byteLength, b.specular.mipmaps.push({ length: E, position: T }), T += E; for (S = JSON.stringify(b), A = new ArrayBuffer(S.length + 1), x = new Uint8Array(A), D = 0, R = S.length; D < R; D++) x[D] = S.charCodeAt(D); for (x[S.length] = 0, C = Uc.length + T + A.byteLength, P = new ArrayBuffer(C), M = new Uint8Array(P), I = new DataView(P), O = 0, D = 0; D < Uc.length; D++) I.setUint8(O++, Uc[D]); for (M.set(new Uint8Array(A), O), O += A.byteLength, D = 0; D <= h; D++) for (N = 0; N < 6; N++) L = u[6 * D + N], M.set(new Uint8Array(L), O), O += L.byteLength; return [2, P] } } )) } )) } function zc(e) { var t = e.sphericalPolynomial; return null == t ? null : { x: [t.x.x, t.x.y, t.x.z], y: [t.y.x, t.y.y, t.y.z], z: [t.z.x, t.z.y, t.z.z], xx: [t.xx.x, t.xx.y, t.xx.z], yy: [t.yy.x, t.yy.y, t.yy.z], zz: [t.zz.x, t.zz.y, t.zz.z], yz: [t.yz.x, t.yz.y, t.yz.z], zx: [t.zx.x, t.zx.y, t.zx.z], xy: [t.xy.x, t.xy.y, t.xy.z] } } function Wc(e, t) { var i = (t = kc(t)).specular , n = d.Log2(t.width); if (n = Math.round(n) + 1, i.mipmaps.length !== 6 * n) throw new Error('Unsupported specular mipmaps number "'.concat(i.mipmaps.length, '"')); for (var r = new Array(n), o = 0; o < n; o++) { r[o] = new Array(6); for (var a = 0; a < 6; a++) { var s = i.mipmaps[6 * o + a]; r[o][a] = new Uint8Array(e.buffer,e.byteOffset + i.specularDataPosition + s.position,s.length) } } return r } function Hc(e, t, i) { var n = (i = kc(i)).specular; return n ? (e._lodGenerationScale = n.lodGenerationScale, jc(e, Wc(t, i), i.imageType)) : Promise.resolve() } function Xc(e, t, i, n, r, o, s, l, c, u, h) { return new Promise((function(d, p) { if (i) { var f = t.createTexture(null, !0, !0, null, a.TEXTURE_NEAREST_SAMPLINGMODE, null, (function(e) { p(e) } ), e); n.getEffect().executeWhenCompiled((function() { n.externalTextureSamplerBinding = !0, n.onApply = function(i) { i._bindTexture("textureSampler", f), i.setFloat2("scale", 1, t._features.needsInvertingBitmap && e instanceof ImageBitmap ? -1 : 1) } , t.scenes.length && (t.scenes[0].postProcessManager.directRender([n], u, !0, o, s), t.restoreDefaultFramebuffer(), f.dispose(), URL.revokeObjectURL(r), d()) } )) } else { if (t._uploadImageToTexture(h, e, o, s), l) { var _ = c[s]; _ && t._uploadImageToTexture(_._texture, e, o, 0) } d() } } )) } function jc(e, t, i) { if (void 0 === i && (i = Bc), !gi.IsExponentOfTwo(e.width)) throw new Error("Texture size must be a power of two"); var n = d.ILog2(e.width) + 1 , r = e.getEngine() , o = !1 , s = !1 , l = null , c = null , u = null , h = r.getCaps(); if (e.format = a.TEXTUREFORMAT_RGBA, e.type = a.TEXTURETYPE_UNSIGNED_INT, e.generateMipMaps = !0, e._cachedAnisotropicFilteringLevel = null, r.updateTextureSamplingMode(a.TEXTURE_TRILINEAR_SAMPLINGMODE, e), h.textureLOD ? r._features.supportRenderAndCopyToLodForFloatTextures ? h.textureHalfFloatRender && h.textureHalfFloatLinearFiltering ? (o = !0, e.type = a.TEXTURETYPE_HALF_FLOAT) : h.textureFloatRender && h.textureFloatLinearFiltering && (o = !0, e.type = a.TEXTURETYPE_FLOAT) : o = !1 : (o = !1, s = !0, u = {}), o) l = new Ba("rgbdDecode","rgbdDecode",null,null,1,null,a.TEXTURE_TRILINEAR_SAMPLINGMODE,r,!1,void 0,e.type,void 0,null,!1), e._isRGBD = !1, e.invertY = !1, c = r.createRenderTargetCubeTexture(e.width, { generateDepthBuffer: !1, generateMipMaps: !0, generateStencilBuffer: !1, samplingMode: a.TEXTURE_TRILINEAR_SAMPLINGMODE, type: e.type, format: a.TEXTUREFORMAT_RGBA }); else if (e._isRGBD = !0, e.invertY = !0, s) for (var p = e._lodGenerationScale, f = e._lodGenerationOffset, _ = 0; _ < 3; _++) { var m = (n - 1) * p + f , g = f + (m - f) * (1 - _ / 2) , v = Math.round(Math.min(Math.max(g, 0), m)) , y = new Lt(r,At.Temp); y.isCube = !0, y.invertY = !0, y.generateMipMaps = !1, r.updateTextureSamplingMode(a.TEXTURE_LINEAR_LINEAR, y); var b = new Zr(null); switch (b.isCube = !0, b._texture = y, u[v] = b, _) { case 0: e._lodTextureLow = b; break; case 1: e._lodTextureMid = b; break; case 2: e._lodTextureHigh = b } } var T = [] , E = function(n) { for (var a = function(a) { var h = t[n][a] , d = new Blob([h],{ type: i }) , p = URL.createObjectURL(d) , f = void 0; if ("undefined" == typeof Image || r._features.forceBitmapOverHTMLImageElement) f = r.createImageBitmap(d, { premultiplyAlpha: "none" }).then((function(t) { return Xc(t, r, o, l, p, a, n, s, u, c, e) } )); else { var _ = new Image; _.src = p, f = new Promise((function(t, i) { _.onload = function() { Xc(_, r, o, l, p, a, n, s, u, c, e).then((function() { return t() } )).catch((function(e) { i(e) } )) } , _.onerror = function(e) { i(e) } } )) } T.push(f) }, h = 0; h < 6; h++) a(h) }; for (_ = 0; _ < t.length; _++) E(_); if (t.length < n) { var S = void 0 , A = Math.pow(2, n - 1 - t.length) , x = A * A * 4; switch (e.type) { case a.TEXTURETYPE_UNSIGNED_INT: S = new Uint8Array(x); break; case a.TEXTURETYPE_HALF_FLOAT: S = new Uint16Array(x); break; case a.TEXTURETYPE_FLOAT: S = new Float32Array(x) } for (_ = t.length; _ < n; _++) for (var R = 0; R < 6; R++) r._uploadArrayBufferViewToTexture(e, S, R, _) } return Promise.all(T).then((function() { c && (r._releaseTexture(e), c._swapAndDie(e)), l && l.dispose(), s && (e._lodTextureHigh && e._lodTextureHigh._texture && (e._lodTextureHigh._texture.isReady = !0), e._lodTextureMid && e._lodTextureMid._texture && (e._lodTextureMid._texture.isReady = !0), e._lodTextureLow && e._lodTextureLow._texture && (e._lodTextureLow._texture.isReady = !0)) } )) } function Yc(e, t) { var i = (t = kc(t)).irradiance; if (i) { var n = new Pc; x.FromArrayToRef(i.x, 0, n.x), x.FromArrayToRef(i.y, 0, n.y), x.FromArrayToRef(i.z, 0, n.z), x.FromArrayToRef(i.xx, 0, n.xx), x.FromArrayToRef(i.yy, 0, n.yy), x.FromArrayToRef(i.zz, 0, n.zz), x.FromArrayToRef(i.yz, 0, n.yz), x.FromArrayToRef(i.zx, 0, n.zx), x.FromArrayToRef(i.xy, 0, n.xy), e._sphericalPolynomial = n } } function Kc(e, t, i, n, r) { var o = jc(e.getEngine().createRawCubeTexture(null, e.width, e.format, e.type, e.generateMipMaps, e.invertY, e.samplingMode, e._compression), t).then((function() { return e } )); return e.onRebuildCallback = function(e) { return { proxy: o, isReady: !0, isAsync: !0 } } , e._source = At.CubeRawRGBD, e._bufferViewArrayArray = t, e._lodGenerationScale = n, e._lodGenerationOffset = r, e._sphericalPolynomial = i, jc(e, t).then((function() { return e.isReady = !0, e } )) } var Qc = { GetEnvInfo: Vc, CreateEnvTextureAsync: Gc, CreateImageDataArrayBufferViews: Wc, UploadEnvLevelsAsync: Hc, UploadLevelsAsync: jc, UploadEnvSpherical: Yc }; function qc(e, t, i, n) { for (var r = n, o = 0, a = ""; r < i.length; ) { var s = i.charAt(r); if (a) s === a ? '"' === a || "'" === a ? "\\" !== i.charAt(r - 1) && (a = "") : a = "" : "*/" === a && "*" === s && r + 1 < i.length && ("/" === i.charAt(r + 1) && (a = ""), "" === a && r++); else switch (s) { case e: o++; break; case t: o--; break; case '"': case "'": case "`": a = s; break; case "/": if (r + 1 < i.length) { var l = i.charAt(r + 1); "/" === l ? a = "\n" : "*" === l && (a = "*/") } } if (r++, 0 === o) break } return 0 === o ? r - 1 : -1 } function Zc(e, t) { for (; t < e.length; ) { var i = e[t]; if (" " !== i && "\n" !== i && "\r" !== i && "\t" !== i && "\n" !== i && " " !== i) break; t++ } return t } function Jc(e) { var t = e.charCodeAt(0); return t >= 48 && t <= 57 || t >= 65 && t <= 90 || t >= 97 && t <= 122 || 95 == t } function $c(e) { for (var t = 0, i = "", n = !1, r = []; t < e.length; ) { var o = e.charAt(t); if (i) o === i ? '"' === i || "'" === i ? ("\\" !== e.charAt(t - 1) && (i = ""), r.push(o)) : (i = "", n = !1) : "*/" === i && "*" === o && t + 1 < e.length ? ("/" === e.charAt(t + 1) && (i = ""), "" === i && (n = !1, t++)) : n || r.push(o); else { switch (o) { case '"': case "'": case "`": i = o; break; case "/": if (t + 1 < e.length) { var a = e.charAt(t + 1); "/" === a ? (i = "\n", n = !0) : "*" === a && (i = "*/", n = !0) } } n || r.push(o) } t++ } return r.join("") } function eu(e, t, i) { for (; t >= 0 && e.charAt(t) !== i; ) t--; return t } var tu, iu = function() { function e(e, t) { void 0 === t && (t = 20), this.debug = !1, this._sourceCode = e, this._numMaxIterations = t, this._functionDescr = [], this.inlineToken = "#define inline" } return Object.defineProperty(e.prototype, "code", { get: function() { return this._sourceCode }, enumerable: !1, configurable: !0 }), e.prototype.processCode = function() { this.debug && console.log("Start inlining process (code size=".concat(this._sourceCode.length, ")...")), this._collectFunctions(), this._processInlining(this._numMaxIterations), this.debug && console.log("End of inlining process.") } , e.prototype._collectFunctions = function() { for (var t = 0; t < this._sourceCode.length; ) { var i = this._sourceCode.indexOf(this.inlineToken, t); if (i < 0) break; var n = this._sourceCode.indexOf("(", i + this.inlineToken.length); if (n < 0) this.debug && console.warn("Could not find the opening parenthesis after the token. startIndex=".concat(t)), t = i + this.inlineToken.length; else { var r = e._RegexpFindFunctionNameAndType.exec(this._sourceCode.substring(i + this.inlineToken.length, n)); if (r) { var o = [r[3], r[4]] , a = o[0] , s = o[1] , l = qc("(", ")", this._sourceCode, n); if (l < 0) this.debug && console.warn("Could not extract the parameters the function '".concat(s, "' (type=").concat(a, "). funcParamsStartIndex=").concat(n)), t = i + this.inlineToken.length; else { var c = this._sourceCode.substring(n + 1, l) , u = Zc(this._sourceCode, l + 1); if (u !== this._sourceCode.length) { var h = qc("{", "}", this._sourceCode, u); if (h < 0) this.debug && console.warn("Could not extract the body of the function '".concat(s, "' (type=").concat(a, "). funcBodyStartIndex=").concat(u)), t = i + this.inlineToken.length; else { for (var d = this._sourceCode.substring(u, h + 1), p = $c(c).split(","), f = [], _ = 0; _ < p.length; ++_) { var m = p[_].trim() , g = m.lastIndexOf(" "); g >= 0 && f.push(m.substring(g + 1)) } "void" !== a && f.push("return"), this._functionDescr.push({ name: s, type: a, parameters: f, body: d, callIndex: 0 }), t = h + 1; var v = i > 0 ? this._sourceCode.substring(0, i) : "" , y = h + 1 < this._sourceCode.length - 1 ? this._sourceCode.substring(h + 1) : ""; this._sourceCode = v + y, t -= h + 1 - i } } else this.debug && console.warn("Could not extract the body of the function '".concat(s, "' (type=").concat(a, "). funcParamsEndIndex=").concat(l)), t = i + this.inlineToken.length } } else this.debug && console.warn("Could not extract the name/type of the function from: ".concat(this._sourceCode.substring(i + this.inlineToken.length, n))), t = i + this.inlineToken.length } } this.debug && console.log("Collect functions: ".concat(this._functionDescr.length, " functions found. functionDescr="), this._functionDescr) } , e.prototype._processInlining = function(e) { for (void 0 === e && (e = 20); e-- >= 0 && this._replaceFunctionCallsByCode(); ) ; return this.debug && console.log("numMaxIterations is ".concat(e, " after inlining process")), e >= 0 } , e.prototype._replaceFunctionCallsByCode = function() { for (var e = !1, t = 0, i = this._functionDescr; t < i.length; t++) for (var n = i[t], r = n.name, o = n.type, a = n.parameters, s = n.body, l = 0; l < this._sourceCode.length; ) { var c = this._sourceCode.indexOf(r, l); if (c < 0) break; if (0 === c || Jc(this._sourceCode.charAt(c - 1))) l = c + r.length; else { var u = Zc(this._sourceCode, c + r.length); if (u !== this._sourceCode.length && "(" === this._sourceCode.charAt(u)) { var h = qc("(", ")", this._sourceCode, u); if (h < 0) this.debug && console.warn("Could not extract the parameters of the function call. Function '".concat(r, "' (type=").concat(o, "). callParamsStartIndex=").concat(u)), l = c + r.length; else { var d = this._sourceCode.substring(u + 1, h) , p = function(e) { for (var t = [], i = 0, n = 0; i < e.length; ) { if ("(" === e.charAt(i)) { var r = qc("(", ")", e, i); if (r < 0) return null; i = r } else "," === e.charAt(i) && (t.push(e.substring(n, i)), n = i + 1); i++ } return n < i && t.push(e.substring(n, i)), t }($c(d)); if (null !== p) { for (var f = [], _ = 0; _ < p.length; ++_) { var m = p[_].trim(); f.push(m) } var g = "void" !== o ? r + "_" + n.callIndex++ : null; if (g && f.push(g + " ="), f.length === a.length) { l = h + 1; var v = this._replaceNames(s, a, f) , y = c > 0 ? this._sourceCode.substring(0, c) : "" , b = h + 1 < this._sourceCode.length - 1 ? this._sourceCode.substring(h + 1) : ""; if (g) { var T = eu(this._sourceCode, c - 1, "\n"); y = this._sourceCode.substring(0, T + 1); var E = this._sourceCode.substring(T + 1, c); this._sourceCode = y + o + " " + g + ";\n" + v + "\n" + E + g + b, this.debug && console.log("Replace function call by code. Function '".concat(r, "' (type=").concat(o, "). injectDeclarationIndex=").concat(T, ", call parameters=").concat(f)) } else this._sourceCode = y + v + b, l += v.length - (h + 1 - c), this.debug && console.log("Replace function call by code. Function '".concat(r, "' (type=").concat(o, "). functionCallIndex=").concat(c, ", call parameters=").concat(f)); e = !0 } else this.debug && console.warn("Invalid function call: not the same number of parameters for the call than the number expected by the function. Function '".concat(r, "' (type=").concat(o, "). function parameters=").concat(a, ", call parameters=").concat(f)), l = c + r.length } else this.debug && console.warn("Invalid function call: can't extract the parameters of the function call. Function '".concat(r, "' (type=").concat(o, "). callParamsStartIndex=").concat(u, ", callParams=") + d), l = c + r.length } } else l = c + r.length } } return e } , e.prototype._replaceNames = function(e, t, i) { for (var n = function(n) { var r = new RegExp(t[n].replace(/[.*+?^${}()|[\]\\]/g, "\\$&"),"g") , o = t[n].length , a = i[n]; e = e.replace(r, (function(i) { for (var r = [], s = 1; s < arguments.length; s++) r[s - 1] = arguments[s]; var l = r[0]; return Jc(e.charAt(l - 1)) || Jc(e.charAt(l + o)) ? t[n] : a } )) }, r = 0; r < t.length; ++r) n(r); return e } , e._RegexpFindFunctionNameAndType = /((\s+?)(\w+)\s+(\w+)\s*?)$/, e }(), nu = new h; function ru() { return new Promise((function(e) { "undefined" == typeof _native ? nu.addOnce((function(t) { return e(t) } )) : e(_native) } )) } function ou(e, t) { return G(this, void 0, void 0, (function() { return z(this, (function(i) { switch (i.label) { case 0: return [4, ru()]; case 1: return i.sent()[e] = t, [2] } } )) } )) } "undefined" == typeof self || Object.prototype.hasOwnProperty.call(self, "_native") || Object.defineProperty(self, "_native", { get: function() { return tu }, set: function(e) { (tu = e) && nu.notifyObservers(tu) } }); var au = function() { function e(e) { this.isAsync = !1, this.isReady = !1, this._valueCache = {}, this.engine = e } return e.prototype._getVertexShaderCode = function() { return null } , e.prototype._getFragmentShaderCode = function() { return null } , e.prototype._handlesSpectorRebuildCallback = function(e) { throw new Error("Not implemented") } , e.prototype._fillEffectInformation = function(e, t, i, n, r, o, a, s) { var l, c = this.engine; if (c.supportsUniformBuffers) for (var u in t) e.bindUniformBlock(u, t[u]); for (this.engine.getUniforms(this, i).forEach((function(e, t) { n[i[t]] = e } )), this._uniforms = n, l = 0; l < r.length; l++) null == e.getUniform(r[l]) && (r.splice(l, 1), l--); r.forEach((function(e, t) { o[e] = t } )), s.push.apply(s, c.getAttributes(this, a)) } , e.prototype.dispose = function() { this._uniforms = {} } , e.prototype._cacheMatrix = function(e, t) { var i = this._valueCache[e] , n = t.updateFlag; return (void 0 === i || i !== n) && (this._valueCache[e] = n, !0) } , e.prototype._cacheFloat2 = function(e, t, i) { var n = this._valueCache[e]; if (!n) return n = [t, i], this._valueCache[e] = n, !0; var r = !1; return n[0] !== t && (n[0] = t, r = !0), n[1] !== i && (n[1] = i, r = !0), r } , e.prototype._cacheFloat3 = function(e, t, i, n) { var r = this._valueCache[e]; if (!r) return r = [t, i, n], this._valueCache[e] = r, !0; var o = !1; return r[0] !== t && (r[0] = t, o = !0), r[1] !== i && (r[1] = i, o = !0), r[2] !== n && (r[2] = n, o = !0), o } , e.prototype._cacheFloat4 = function(e, t, i, n, r) { var o = this._valueCache[e]; if (!o) return o = [t, i, n, r], this._valueCache[e] = o, !0; var a = !1; return o[0] !== t && (o[0] = t, a = !0), o[1] !== i && (o[1] = i, a = !0), o[2] !== n && (o[2] = n, a = !0), o[3] !== r && (o[3] = r, a = !0), a } , e.prototype.setInt = function(e, t) { var i = this._valueCache[e]; void 0 !== i && i === t || this.engine.setInt(this._uniforms[e], t) && (this._valueCache[e] = t) } , e.prototype.setInt2 = function(e, t, i) { this._cacheFloat2(e, t, i) && (this.engine.setInt2(this._uniforms[e], t, i) || (this._valueCache[e] = null)) } , e.prototype.setInt3 = function(e, t, i, n) { this._cacheFloat3(e, t, i, n) && (this.engine.setInt3(this._uniforms[e], t, i, n) || (this._valueCache[e] = null)) } , e.prototype.setInt4 = function(e, t, i, n, r) { this._cacheFloat4(e, t, i, n, r) && (this.engine.setInt4(this._uniforms[e], t, i, n, r) || (this._valueCache[e] = null)) } , e.prototype.setIntArray = function(e, t) { this._valueCache[e] = null, this.engine.setIntArray(this._uniforms[e], t) } , e.prototype.setIntArray2 = function(e, t) { this._valueCache[e] = null, this.engine.setIntArray2(this._uniforms[e], t) } , e.prototype.setIntArray3 = function(e, t) { this._valueCache[e] = null, this.engine.setIntArray3(this._uniforms[e], t) } , e.prototype.setIntArray4 = function(e, t) { this._valueCache[e] = null, this.engine.setIntArray4(this._uniforms[e], t) } , e.prototype.setFloatArray = function(e, t) { this._valueCache[e] = null, this.engine.setFloatArray(this._uniforms[e], t) } , e.prototype.setFloatArray2 = function(e, t) { this._valueCache[e] = null, this.engine.setFloatArray2(this._uniforms[e], t) } , e.prototype.setFloatArray3 = function(e, t) { this._valueCache[e] = null, this.engine.setFloatArray3(this._uniforms[e], t) } , e.prototype.setFloatArray4 = function(e, t) { this._valueCache[e] = null, this.engine.setFloatArray4(this._uniforms[e], t) } , e.prototype.setArray = function(e, t) { this._valueCache[e] = null, this.engine.setArray(this._uniforms[e], t) } , e.prototype.setArray2 = function(e, t) { this._valueCache[e] = null, this.engine.setArray2(this._uniforms[e], t) } , e.prototype.setArray3 = function(e, t) { this._valueCache[e] = null, this.engine.setArray3(this._uniforms[e], t) } , e.prototype.setArray4 = function(e, t) { this._valueCache[e] = null, this.engine.setArray4(this._uniforms[e], t) } , e.prototype.setMatrices = function(e, t) { t && (this._valueCache[e] = null, this.engine.setMatrices(this._uniforms[e], t)) } , e.prototype.setMatrix = function(e, t) { this._cacheMatrix(e, t) && (this.engine.setMatrices(this._uniforms[e], t.toArray()) || (this._valueCache[e] = null)) } , e.prototype.setMatrix3x3 = function(e, t) { this._valueCache[e] = null, this.engine.setMatrix3x3(this._uniforms[e], t) } , e.prototype.setMatrix2x2 = function(e, t) { this._valueCache[e] = null, this.engine.setMatrix2x2(this._uniforms[e], t) } , e.prototype.setFloat = function(e, t) { var i = this._valueCache[e]; void 0 !== i && i === t || this.engine.setFloat(this._uniforms[e], t) && (this._valueCache[e] = t) } , e.prototype.setBool = function(e, t) { var i = this._valueCache[e]; void 0 !== i && i === t || this.engine.setInt(this._uniforms[e], t ? 1 : 0) && (this._valueCache[e] = t ? 1 : 0) } , e.prototype.setVector2 = function(e, t) { this._cacheFloat2(e, t.x, t.y) && (this.engine.setFloat2(this._uniforms[e], t.x, t.y) || (this._valueCache[e] = null)) } , e.prototype.setFloat2 = function(e, t, i) { this._cacheFloat2(e, t, i) && (this.engine.setFloat2(this._uniforms[e], t, i) || (this._valueCache[e] = null)) } , e.prototype.setVector3 = function(e, t) { this._cacheFloat3(e, t.x, t.y, t.z) && (this.engine.setFloat3(this._uniforms[e], t.x, t.y, t.z) || (this._valueCache[e] = null)) } , e.prototype.setFloat3 = function(e, t, i, n) { this._cacheFloat3(e, t, i, n) && (this.engine.setFloat3(this._uniforms[e], t, i, n) || (this._valueCache[e] = null)) } , e.prototype.setVector4 = function(e, t) { this._cacheFloat4(e, t.x, t.y, t.z, t.w) && (this.engine.setFloat4(this._uniforms[e], t.x, t.y, t.z, t.w) || (this._valueCache[e] = null)) } , e.prototype.setFloat4 = function(e, t, i, n, r) { this._cacheFloat4(e, t, i, n, r) && (this.engine.setFloat4(this._uniforms[e], t, i, n, r) || (this._valueCache[e] = null)) } , e.prototype.setColor3 = function(e, t) { this._cacheFloat3(e, t.r, t.g, t.b) && (this.engine.setFloat3(this._uniforms[e], t.r, t.g, t.b) || (this._valueCache[e] = null)) } , e.prototype.setColor4 = function(e, t, i) { this._cacheFloat4(e, t.r, t.g, t.b, i) && (this.engine.setFloat4(this._uniforms[e], t.r, t.g, t.b, i) || (this._valueCache[e] = null)) } , e.prototype.setDirectColor4 = function(e, t) { this._cacheFloat4(e, t.r, t.g, t.b, t.a) && (this.engine.setFloat4(this._uniforms[e], t.r, t.g, t.b, t.a) || (this._valueCache[e] = null)) } , e }() , su = function(e) { function t(t, i, n, r) { var o = e.call(this, t, i, n, r) || this; return o.__framebuffer = null, o.__framebufferDepthStencil = null, o._engine = r, o } return U(t, e), Object.defineProperty(t.prototype, "_framebuffer", { get: function() { return this.__framebuffer }, set: function(e) { this.__framebuffer && this._engine._releaseFramebufferObjects(this.__framebuffer), this.__framebuffer = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "_framebufferDepthStencil", { get: function() { return this.__framebufferDepthStencil }, set: function(e) { this.__framebufferDepthStencil && this._engine._releaseFramebufferObjects(this.__framebufferDepthStencil), this.__framebufferDepthStencil = e }, enumerable: !1, configurable: !0 }), t.prototype.dispose = function(t) { void 0 === t && (t = !1), this._framebuffer = null, this._framebufferDepthStencil = null, e.prototype.dispose.call(this, t) } , t }(Fa) , lu = function(e) { function t() { return null !== e && e.apply(this, arguments) || this } return U(t, e), t }(Bt) , cu = function() { function e(e) { this._engine = e, this._pending = new Array, this._isCommandBufferScopeActive = !1, this._commandStream = uu._createNativeDataStream(), this._engine.setCommandDataStream(this._commandStream) } return e.prototype.beginCommandScope = function() { if (this._isCommandBufferScopeActive) throw new Error("Command scope already active."); this._isCommandBufferScopeActive = !0 } , e.prototype.endCommandScope = function() { if (!this._isCommandBufferScopeActive) throw new Error("Command scope is not active."); this._isCommandBufferScopeActive = !1, this._submit() } , e.prototype.startEncodingCommand = function(e) { this._commandStream.writeNativeData(e) } , e.prototype.encodeCommandArgAsUInt32 = function(e) { this._commandStream.writeUint32(e) } , e.prototype.encodeCommandArgAsUInt32s = function(e) { this._commandStream.writeUint32Array(e) } , e.prototype.encodeCommandArgAsInt32 = function(e) { this._commandStream.writeInt32(e) } , e.prototype.encodeCommandArgAsInt32s = function(e) { this._commandStream.writeInt32Array(e) } , e.prototype.encodeCommandArgAsFloat32 = function(e) { this._commandStream.writeFloat32(e) } , e.prototype.encodeCommandArgAsFloat32s = function(e) { this._commandStream.writeFloat32Array(e) } , e.prototype.encodeCommandArgAsNativeData = function(e) { this._commandStream.writeNativeData(e), this._pending.push(e) } , e.prototype.finishEncodingCommand = function() { this._isCommandBufferScopeActive || this._submit() } , e.prototype._submit = function() { this._engine.submitCommands(), this._pending.length = 0 } , e }() , uu = function(e) { function t(i) { void 0 === i && (i = {}); var n = e.call(this, null, !1, void 0, i.adaptToDeviceRatio) || this; if (n._engine = new _native.Engine, n._camera = _native.Camera ? new _native.Camera : null, n._commandBufferEncoder = new cu(n._engine), n._boundBuffersVertexArray = null, n._currentDepthTest = _native.Engine.DEPTH_TEST_LEQUAL, n._stencilTest = !1, n._stencilMask = 255, n._stencilFunc = a.ALWAYS, n._stencilFuncRef = 0, n._stencilFuncMask = 255, n._stencilOpStencilFail = a.KEEP, n._stencilOpDepthFail = a.KEEP, n._stencilOpStencilDepthPass = a.REPLACE, n._zOffset = 0, n._zOffsetUnits = 0, n._depthWrite = !0, _native.Engine.PROTOCOL_VERSION !== t.PROTOCOL_VERSION) throw new Error("Protocol version mismatch: ".concat(_native.Engine.PROTOCOL_VERSION, " (Native) !== ").concat(t.PROTOCOL_VERSION, " (JS)")); n._webGLVersion = 2, n.disableUniformBuffers = !0, n._caps = { maxTexturesImageUnits: 16, maxVertexTextureImageUnits: 16, maxCombinedTexturesImageUnits: 32, maxTextureSize: 512, maxCubemapTextureSize: 512, maxRenderTextureSize: 512, maxVertexAttribs: 16, maxVaryingVectors: 16, maxFragmentUniformVectors: 16, maxVertexUniformVectors: 16, standardDerivatives: !0, astc: null, pvrtc: null, etc1: null, etc2: null, bptc: null, maxAnisotropy: 16, uintIndices: !0, fragmentDepthSupported: !1, highPrecisionShaderSupported: !0, colorBufferFloat: !1, textureFloat: !0, textureFloatLinearFiltering: !1, textureFloatRender: !1, textureHalfFloat: !1, textureHalfFloatLinearFiltering: !1, textureHalfFloatRender: !1, textureLOD: !0, drawBuffersExtension: !1, depthTextureExtension: !1, vertexArrayObject: !0, instancedArrays: !1, supportOcclusionQuery: !1, canUseTimestampForTimerQuery: !1, blendMinMax: !1, maxMSAASamples: 1, canUseGLInstanceID: !0, canUseGLVertexID: !0, supportComputeShaders: !1, supportSRGBBuffers: !0, supportTransformFeedbacks: !1, textureMaxLevel: !1 }, n._features = { forceBitmapOverHTMLImageElement: !1, supportRenderAndCopyToLodForFloatTextures: !1, supportDepthStencilTexture: !1, supportShadowSamplers: !1, uniformBufferHardCheckMatrix: !1, allowTexturePrefiltering: !1, trackUbosInFrame: !1, checkUbosContentBeforeUpload: !1, supportCSM: !1, basisNeedsPOT: !1, support3DTextures: !1, needTypeSuffixInShaderConstants: !1, supportMSAA: !1, supportSSAO2: !1, supportExtendedTextureFormats: !1, supportSwitchCaseInShader: !1, supportSyncTextureRead: !1, needsInvertingBitmap: !0, useUBOBindingCache: !0, needShaderCodeInlining: !0, needToAlwaysBindUniformBuffers: !1, supportRenderPasses: !0, _collectUbosUpdatedInFrame: !1 }, gi.Log("Babylon Native (v" + vr.Version + ") launched"), gi.LoadScript = function(e, t, i, n) { gi.LoadFile(e, (function(e) { Function(e).apply(null), t && t() } ), void 0, void 0, !1, (function(e, t) { i && i("LoadScript Error", t) } )) } , "undefined" == typeof URL && (window.URL = { createObjectURL: function() {}, revokeObjectURL: function() {} }), "undefined" == typeof Blob && (window.Blob = function(e) { return e } ); var r = window && window.devicePixelRatio || 1; n._hardwareScalingLevel = i.adaptToDeviceRatio ? r : 1, n.resize(); var o = n.getDepthFunction(); return o && n.setDepthFunction(o), n._shaderProcessor = new wt, n.onNewSceneAddedObservable.add((function(e) { var t = e.render; e.render = function() { for (var i = [], r = 0; r < arguments.length; r++) i[r] = arguments[r]; n._commandBufferEncoder.beginCommandScope(), t.apply(e, i), n._commandBufferEncoder.endCommandScope() } } )), n } return U(t, e), t.prototype.getHardwareScalingLevel = function() { return this._engine.getHardwareScalingLevel() } , t.prototype.setHardwareScalingLevel = function(e) { this._engine.setHardwareScalingLevel(e) } , t.prototype.dispose = function() { e.prototype.dispose.call(this), this._boundBuffersVertexArray && this._deleteVertexArray(this._boundBuffersVertexArray), this._engine.dispose() } , t._createNativeDataStream = function() { return new bc } , t.prototype._queueNewFrame = function(e, t) { return t.requestAnimationFrame && t !== window ? t.requestAnimationFrame(e) : this._engine.requestAnimationFrame(e), 0 } , t.prototype._bindUnboundFramebuffer = function(e) { this._currentFramebuffer !== e && (this._currentFramebuffer && (this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_UNBINDFRAMEBUFFER), this._commandBufferEncoder.encodeCommandArgAsNativeData(this._currentFramebuffer), this._commandBufferEncoder.finishEncodingCommand()), e && (this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_BINDFRAMEBUFFER), this._commandBufferEncoder.encodeCommandArgAsNativeData(e), this._commandBufferEncoder.finishEncodingCommand()), this._currentFramebuffer = e) } , t.prototype.getHostDocument = function() { return null } , t.prototype.clear = function(e, t, i, n) { if (void 0 === n && (n = !1), this.useReverseDepthBuffer) throw new Error("reverse depth buffer is not currently implemented"); this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_CLEAR), this._commandBufferEncoder.encodeCommandArgAsUInt32(t && e ? 1 : 0), this._commandBufferEncoder.encodeCommandArgAsFloat32(e ? e.r : 0), this._commandBufferEncoder.encodeCommandArgAsFloat32(e ? e.g : 0), this._commandBufferEncoder.encodeCommandArgAsFloat32(e ? e.b : 0), this._commandBufferEncoder.encodeCommandArgAsFloat32(e ? e.a : 1), this._commandBufferEncoder.encodeCommandArgAsUInt32(i ? 1 : 0), this._commandBufferEncoder.encodeCommandArgAsFloat32(1), this._commandBufferEncoder.encodeCommandArgAsUInt32(n ? 1 : 0), this._commandBufferEncoder.encodeCommandArgAsUInt32(0), this._commandBufferEncoder.finishEncodingCommand() } , t.prototype.createIndexBuffer = function(e, t) { var i = this._normalizeIndexData(e) , n = new lu; return n.references = 1, n.is32Bits = 4 === i.BYTES_PER_ELEMENT, i.byteLength && (n.nativeIndexBuffer = this._engine.createIndexBuffer(i.buffer, i.byteOffset, i.byteLength, n.is32Bits, null != t && t)), n } , t.prototype.createVertexBuffer = function(e, t) { var i = ArrayBuffer.isView(e) ? e : new Float32Array(e) , n = new lu; return n.references = 1, i.byteLength && (n.nativeVertexBuffer = this._engine.createVertexBuffer(i.buffer, i.byteOffset, i.byteLength, null != t && t)), n } , t.prototype._recordVertexArrayObject = function(e, t, i, n) { i && this._engine.recordIndexBuffer(e, i.nativeIndexBuffer); for (var r = n.getAttributesNames(), o = 0; o < r.length; o++) { var a = n.getAttributeLocation(o); if (a >= 0) { var s = t[r[o]]; if (s) { var l = s.getBuffer(); l && this._engine.recordVertexBuffer(e, l.nativeVertexBuffer, a, s.byteOffset, s.byteStride, s.getSize(), this._getNativeAttribType(s.type), s.normalized, s.getInstanceDivisor()) } } } } , t.prototype.bindBuffers = function(e, t, i) { this._boundBuffersVertexArray && this._deleteVertexArray(this._boundBuffersVertexArray), this._boundBuffersVertexArray = this._engine.createVertexArray(), this._recordVertexArrayObject(this._boundBuffersVertexArray, e, t, i), this.bindVertexArrayObject(this._boundBuffersVertexArray) } , t.prototype.recordVertexArrayObject = function(e, t, i) { var n = this._engine.createVertexArray(); return this._recordVertexArrayObject(n, e, t, i), n } , t.prototype._deleteVertexArray = function(e) { this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_DELETEVERTEXARRAY), this._commandBufferEncoder.encodeCommandArgAsNativeData(e), this._commandBufferEncoder.finishEncodingCommand() } , t.prototype.bindVertexArrayObject = function(e) { this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_BINDVERTEXARRAY), this._commandBufferEncoder.encodeCommandArgAsNativeData(e), this._commandBufferEncoder.finishEncodingCommand() } , t.prototype.releaseVertexArrayObject = function(e) { this._deleteVertexArray(e) } , t.prototype.getAttributes = function(e, t) { var i = e; return this._engine.getAttributes(i.nativeProgram, t) } , t.prototype.drawElementsType = function(e, t, i, n) { this._drawCalls.addCount(1, !1), this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_DRAWINDEXED), this._commandBufferEncoder.encodeCommandArgAsUInt32(e), this._commandBufferEncoder.encodeCommandArgAsUInt32(t), this._commandBufferEncoder.encodeCommandArgAsUInt32(i), this._commandBufferEncoder.finishEncodingCommand() } , t.prototype.drawArraysType = function(e, t, i, n) { this._drawCalls.addCount(1, !1), this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_DRAW), this._commandBufferEncoder.encodeCommandArgAsUInt32(e), this._commandBufferEncoder.encodeCommandArgAsUInt32(t), this._commandBufferEncoder.encodeCommandArgAsUInt32(i), this._commandBufferEncoder.finishEncodingCommand() } , t.prototype.createPipelineContext = function() { return new au(this) } , t.prototype.createMaterialContext = function() {} , t.prototype.createDrawContext = function() {} , t.prototype._preparePipelineContext = function(e, t, i, n, r, o, a, s, l) { e.nativeProgram = n ? this.createRawShaderProgram(e, t, i, void 0, l) : this.createShaderProgram(e, t, i, s, void 0, l) } , t.prototype._isRenderingStateCompiled = function(e) { return !0 } , t.prototype._executeWhenRenderingStateIsCompiled = function(e, t) { t() } , t.prototype.createRawShaderProgram = function(e, t, i, n, r) { throw void 0 === r && (r = null), new Error("Not Supported") } , t.prototype.createShaderProgram = function(e, t, i, n, r, o) { void 0 === o && (o = null), this.onBeforeShaderCompilationObservable.notifyObservers(this); var a = new iu(t); a.processCode(), t = a.code; var s = new iu(i); s.processCode(), i = s.code, t = Ht._ConcatenateShader(t, n), i = Ht._ConcatenateShader(i, n); var l = this._engine.createProgram(t, i); return this.onAfterShaderCompilationObservable.notifyObservers(this), l } , t.prototype.inlineShaderCode = function(e) { var t = new iu(e); return t.debug = !1, t.processCode(), t.code } , t.prototype._setProgram = function(e) { this._currentProgram !== e && (this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETPROGRAM), this._commandBufferEncoder.encodeCommandArgAsNativeData(e), this._commandBufferEncoder.finishEncodingCommand(), this._currentProgram = e) } , t.prototype._deletePipelineContext = function(e) { var t = e; t && t.nativeProgram && (this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_DELETEPROGRAM), this._commandBufferEncoder.encodeCommandArgAsNativeData(t.nativeProgram), this._commandBufferEncoder.finishEncodingCommand()) } , t.prototype.getUniforms = function(e, t) { var i = e; return this._engine.getUniforms(i.nativeProgram, t) } , t.prototype.bindUniformBlock = function(e, t, i) { throw new Error("Not Implemented") } , t.prototype.bindSamplers = function(e) { var t = e.getPipelineContext(); this._setProgram(t.nativeProgram); for (var i = e.getSamplers(), n = 0; n < i.length; n++) { var r = e.getUniform(i[n]); r && (this._boundUniforms[n] = r) } this._currentEffect = null } , t.prototype.setMatrix = function(e, t) { if (e) { var i = t.toArray(); this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETMATRIX), this._commandBufferEncoder.encodeCommandArgAsNativeData(e), this._commandBufferEncoder.encodeCommandArgAsFloat32s(i), this._commandBufferEncoder.finishEncodingCommand() } } , t.prototype.getRenderWidth = function(e) { return void 0 === e && (e = !1), !e && this._currentRenderTarget ? this._currentRenderTarget.width : this._engine.getRenderWidth() } , t.prototype.getRenderHeight = function(e) { return void 0 === e && (e = !1), !e && this._currentRenderTarget ? this._currentRenderTarget.height : this._engine.getRenderHeight() } , t.prototype.setViewport = function(e, t, i) { this._cachedViewport = e, this._engine.setViewPort(e.x, e.y, e.width, e.height) } , t.prototype.setState = function(e, t, i, n, r, o, a) { var s, l; void 0 === t && (t = 0), void 0 === n && (n = !1), void 0 === a && (a = 0), this._zOffset = t, this._zOffsetUnits = a, this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETSTATE), this._commandBufferEncoder.encodeCommandArgAsUInt32(e ? 1 : 0), this._commandBufferEncoder.encodeCommandArgAsFloat32(t), this._commandBufferEncoder.encodeCommandArgAsFloat32(a), this._commandBufferEncoder.encodeCommandArgAsUInt32(null === (l = null !== (s = this.cullBackFaces) && void 0 !== s ? s : r) || void 0 === l || l ? 1 : 0), this._commandBufferEncoder.encodeCommandArgAsUInt32(n ? 1 : 0), this._commandBufferEncoder.finishEncodingCommand() } , t.prototype.getInputElementClientRect = function() { return { bottom: this.getRenderHeight(), height: this.getRenderHeight(), left: 0, right: this.getRenderWidth(), top: 0, width: this.getRenderWidth(), x: 0, y: 0, toJSON: function() {} } } , t.prototype.setZOffset = function(e) { e !== this._zOffset && (this._zOffset = e, this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETZOFFSET), this._commandBufferEncoder.encodeCommandArgAsFloat32(this.useReverseDepthBuffer ? -e : e), this._commandBufferEncoder.finishEncodingCommand()) } , t.prototype.getZOffset = function() { return this._zOffset } , t.prototype.setZOffsetUnits = function(e) { e !== this._zOffsetUnits && (this._zOffsetUnits = e, this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETZOFFSETUNITS), this._commandBufferEncoder.encodeCommandArgAsFloat32(this.useReverseDepthBuffer ? -e : e), this._commandBufferEncoder.finishEncodingCommand()) } , t.prototype.getZOffsetUnits = function() { return this._zOffsetUnits } , t.prototype.setDepthBuffer = function(e) { this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETDEPTHTEST), this._commandBufferEncoder.encodeCommandArgAsUInt32(e ? this._currentDepthTest : _native.Engine.DEPTH_TEST_ALWAYS), this._commandBufferEncoder.finishEncodingCommand() } , t.prototype.getDepthWrite = function() { return this._depthWrite } , t.prototype.getDepthFunction = function() { switch (this._currentDepthTest) { case _native.Engine.DEPTH_TEST_NEVER: return a.NEVER; case _native.Engine.DEPTH_TEST_ALWAYS: return a.ALWAYS; case _native.Engine.DEPTH_TEST_GREATER: return a.GREATER; case _native.Engine.DEPTH_TEST_GEQUAL: return a.GEQUAL; case _native.Engine.DEPTH_TEST_NOTEQUAL: return a.NOTEQUAL; case _native.Engine.DEPTH_TEST_EQUAL: return a.EQUAL; case _native.Engine.DEPTH_TEST_LESS: return a.LESS; case _native.Engine.DEPTH_TEST_LEQUAL: return a.LEQUAL } return null } , t.prototype.setDepthFunction = function(e) { var t = 0; switch (e) { case a.NEVER: t = _native.Engine.DEPTH_TEST_NEVER; break; case a.ALWAYS: t = _native.Engine.DEPTH_TEST_ALWAYS; break; case a.GREATER: t = _native.Engine.DEPTH_TEST_GREATER; break; case a.GEQUAL: t = _native.Engine.DEPTH_TEST_GEQUAL; break; case a.NOTEQUAL: t = _native.Engine.DEPTH_TEST_NOTEQUAL; break; case a.EQUAL: t = _native.Engine.DEPTH_TEST_EQUAL; break; case a.LESS: t = _native.Engine.DEPTH_TEST_LESS; break; case a.LEQUAL: t = _native.Engine.DEPTH_TEST_LEQUAL } this._currentDepthTest = t, this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETDEPTHTEST), this._commandBufferEncoder.encodeCommandArgAsUInt32(this._currentDepthTest), this._commandBufferEncoder.finishEncodingCommand() } , t.prototype.setDepthWrite = function(e) { this._depthWrite = e, this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETDEPTHWRITE), this._commandBufferEncoder.encodeCommandArgAsUInt32(Number(e)), this._commandBufferEncoder.finishEncodingCommand() } , t.prototype.setColorWrite = function(e) { this._colorWrite = e, this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETCOLORWRITE), this._commandBufferEncoder.encodeCommandArgAsUInt32(Number(e)), this._commandBufferEncoder.finishEncodingCommand() } , t.prototype.getColorWrite = function() { return this._colorWrite } , t.prototype.applyStencil = function() { this._setStencil(this._stencilMask, this._getStencilOpFail(this._stencilOpStencilFail), this._getStencilDepthFail(this._stencilOpDepthFail), this._getStencilDepthPass(this._stencilOpStencilDepthPass), this._getStencilFunc(this._stencilFunc), this._stencilFuncRef) } , t.prototype._setStencil = function(e, t, i, n, r, o) { this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETSTENCIL), this._commandBufferEncoder.encodeCommandArgAsUInt32(e), this._commandBufferEncoder.encodeCommandArgAsUInt32(t), this._commandBufferEncoder.encodeCommandArgAsUInt32(i), this._commandBufferEncoder.encodeCommandArgAsUInt32(n), this._commandBufferEncoder.encodeCommandArgAsUInt32(r), this._commandBufferEncoder.encodeCommandArgAsUInt32(o), this._commandBufferEncoder.finishEncodingCommand() } , t.prototype.setStencilBuffer = function(e) { this._stencilTest = e, e ? this.applyStencil() : this._setStencil(255, _native.Engine.STENCIL_OP_FAIL_S_KEEP, _native.Engine.STENCIL_OP_FAIL_Z_KEEP, _native.Engine.STENCIL_OP_PASS_Z_KEEP, _native.Engine.STENCIL_TEST_ALWAYS, 0) } , t.prototype.getStencilBuffer = function() { return this._stencilTest } , t.prototype.getStencilOperationPass = function() { return this._stencilOpStencilDepthPass } , t.prototype.setStencilOperationPass = function(e) { this._stencilOpStencilDepthPass = e, this.applyStencil() } , t.prototype.setStencilMask = function(e) { this._stencilMask = e, this.applyStencil() } , t.prototype.setStencilFunction = function(e) { this._stencilFunc = e, this.applyStencil() } , t.prototype.setStencilFunctionReference = function(e) { this._stencilFuncRef = e, this.applyStencil() } , t.prototype.setStencilFunctionMask = function(e) { this._stencilFuncMask = e } , t.prototype.setStencilOperationFail = function(e) { this._stencilOpStencilFail = e, this.applyStencil() } , t.prototype.setStencilOperationDepthFail = function(e) { this._stencilOpDepthFail = e, this.applyStencil() } , t.prototype.getStencilMask = function() { return this._stencilMask } , t.prototype.getStencilFunction = function() { return this._stencilFunc } , t.prototype.getStencilFunctionReference = function() { return this._stencilFuncRef } , t.prototype.getStencilFunctionMask = function() { return this._stencilFuncMask } , t.prototype.getStencilOperationFail = function() { return this._stencilOpStencilFail } , t.prototype.getStencilOperationDepthFail = function() { return this._stencilOpDepthFail } , t.prototype.setAlphaConstants = function(e, t, i, n) { throw new Error("Setting alpha blend constant color not yet implemented.") } , t.prototype.setAlphaMode = function(e, t) { if (void 0 === t && (t = !1), this._alphaMode !== e) { var i = this._getNativeAlphaMode(e); this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETBLENDMODE), this._commandBufferEncoder.encodeCommandArgAsUInt32(i), this._commandBufferEncoder.finishEncodingCommand(), t || this.setDepthWrite(e === a.ALPHA_DISABLE), this._alphaMode = e } } , t.prototype.getAlphaMode = function() { return this._alphaMode } , t.prototype.setInt = function(e, t) { return !!e && (this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETINT), this._commandBufferEncoder.encodeCommandArgAsNativeData(e), this._commandBufferEncoder.encodeCommandArgAsInt32(t), this._commandBufferEncoder.finishEncodingCommand(), !0) } , t.prototype.setIntArray = function(e, t) { return !!e && (this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETINTARRAY), this._commandBufferEncoder.encodeCommandArgAsNativeData(e), this._commandBufferEncoder.encodeCommandArgAsInt32s(t), this._commandBufferEncoder.finishEncodingCommand(), !0) } , t.prototype.setIntArray2 = function(e, t) { return !!e && (this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETINTARRAY2), this._commandBufferEncoder.encodeCommandArgAsNativeData(e), this._commandBufferEncoder.encodeCommandArgAsInt32s(t), this._commandBufferEncoder.finishEncodingCommand(), !0) } , t.prototype.setIntArray3 = function(e, t) { return !!e && (this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETINTARRAY3), this._commandBufferEncoder.encodeCommandArgAsNativeData(e), this._commandBufferEncoder.encodeCommandArgAsInt32s(t), this._commandBufferEncoder.finishEncodingCommand(), !0) } , t.prototype.setIntArray4 = function(e, t) { return !!e && (this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETINTARRAY4), this._commandBufferEncoder.encodeCommandArgAsNativeData(e), this._commandBufferEncoder.encodeCommandArgAsInt32s(t), this._commandBufferEncoder.finishEncodingCommand(), !0) } , t.prototype.setFloatArray = function(e, t) { return !!e && (this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETFLOATARRAY), this._commandBufferEncoder.encodeCommandArgAsNativeData(e), this._commandBufferEncoder.encodeCommandArgAsFloat32s(t), this._commandBufferEncoder.finishEncodingCommand(), !0) } , t.prototype.setFloatArray2 = function(e, t) { return !!e && (this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETFLOATARRAY2), this._commandBufferEncoder.encodeCommandArgAsNativeData(e), this._commandBufferEncoder.encodeCommandArgAsFloat32s(t), this._commandBufferEncoder.finishEncodingCommand(), !0) } , t.prototype.setFloatArray3 = function(e, t) { return !!e && (this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETFLOATARRAY3), this._commandBufferEncoder.encodeCommandArgAsNativeData(e), this._commandBufferEncoder.encodeCommandArgAsFloat32s(t), this._commandBufferEncoder.finishEncodingCommand(), !0) } , t.prototype.setFloatArray4 = function(e, t) { return !!e && (this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETFLOATARRAY4), this._commandBufferEncoder.encodeCommandArgAsNativeData(e), this._commandBufferEncoder.encodeCommandArgAsFloat32s(t), this._commandBufferEncoder.finishEncodingCommand(), !0) } , t.prototype.setArray = function(e, t) { return !!e && this.setFloatArray(e, new Float32Array(t)) } , t.prototype.setArray2 = function(e, t) { return !!e && this.setFloatArray2(e, new Float32Array(t)) } , t.prototype.setArray3 = function(e, t) { return !!e && this.setFloatArray3(e, new Float32Array(t)) } , t.prototype.setArray4 = function(e, t) { return !!e && this.setFloatArray4(e, new Float32Array(t)) } , t.prototype.setMatrices = function(e, t) { return !!e && (this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETMATRICES), this._commandBufferEncoder.encodeCommandArgAsNativeData(e), this._commandBufferEncoder.encodeCommandArgAsFloat32s(t), this._commandBufferEncoder.finishEncodingCommand(), !0) } , t.prototype.setMatrix3x3 = function(e, t) { return !!e && (this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETMATRIX3X3), this._commandBufferEncoder.encodeCommandArgAsNativeData(e), this._commandBufferEncoder.encodeCommandArgAsFloat32s(t), this._commandBufferEncoder.finishEncodingCommand(), !0) } , t.prototype.setMatrix2x2 = function(e, t) { return !!e && (this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETMATRIX2X2), this._commandBufferEncoder.encodeCommandArgAsNativeData(e), this._commandBufferEncoder.encodeCommandArgAsFloat32s(t), this._commandBufferEncoder.finishEncodingCommand(), !0) } , t.prototype.setFloat = function(e, t) { return !!e && (this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETFLOAT), this._commandBufferEncoder.encodeCommandArgAsNativeData(e), this._commandBufferEncoder.encodeCommandArgAsFloat32(t), this._commandBufferEncoder.finishEncodingCommand(), !0) } , t.prototype.setFloat2 = function(e, t, i) { return !!e && (this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETFLOAT2), this._commandBufferEncoder.encodeCommandArgAsNativeData(e), this._commandBufferEncoder.encodeCommandArgAsFloat32(t), this._commandBufferEncoder.encodeCommandArgAsFloat32(i), this._commandBufferEncoder.finishEncodingCommand(), !0) } , t.prototype.setFloat3 = function(e, t, i, n) { return !!e && (this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETFLOAT3), this._commandBufferEncoder.encodeCommandArgAsNativeData(e), this._commandBufferEncoder.encodeCommandArgAsFloat32(t), this._commandBufferEncoder.encodeCommandArgAsFloat32(i), this._commandBufferEncoder.encodeCommandArgAsFloat32(n), this._commandBufferEncoder.finishEncodingCommand(), !0) } , t.prototype.setFloat4 = function(e, t, i, n, r) { return !!e && (this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETFLOAT4), this._commandBufferEncoder.encodeCommandArgAsNativeData(e), this._commandBufferEncoder.encodeCommandArgAsFloat32(t), this._commandBufferEncoder.encodeCommandArgAsFloat32(i), this._commandBufferEncoder.encodeCommandArgAsFloat32(n), this._commandBufferEncoder.encodeCommandArgAsFloat32(r), this._commandBufferEncoder.finishEncodingCommand(), !0) } , t.prototype.setColor3 = function(e, t) { return !!e && (this.setFloat3(e, t.r, t.g, t.b), !0) } , t.prototype.setColor4 = function(e, t, i) { return !!e && (this.setFloat4(e, t.r, t.g, t.b, i), !0) } , t.prototype.wipeCaches = function(e) { this.preventCacheWipeBetweenFrames || (this.resetTextureCache(), this._currentEffect = null, e && (this._currentProgram = null, this._stencilStateComposer.reset(), this._depthCullingState.reset(), this._alphaState.reset()), this._cachedVertexBuffers = null, this._cachedIndexBuffer = null, this._cachedEffectForVertexBuffers = null) } , t.prototype._createTexture = function() { return this._engine.createTexture() } , t.prototype._deleteTexture = function(e) { e && this._engine.deleteTexture(e) } , t.prototype.updateDynamicTexture = function(e, t, i, n, r) { if (void 0 === n && (n = !1), void 0 === n && (n = !1), e && e._hardwareTexture) { var o = t.getCanvasTexture() , a = e._hardwareTexture.underlyingResource; this._engine.copyTexture(a, o), e.isReady = !0 } } , t.prototype.createDynamicTexture = function(e, t, i, n) { return e = Math.max(e, 1), t = Math.max(t, 1), this.createRawTexture(new Uint8Array(e * t * 4), e, t, a.TEXTUREFORMAT_RGBA, !1, !1, n) } , t.prototype.createVideoElement = function(e) { return this._camera ? this._camera.createVideo(e) : null } , t.prototype.updateVideoTexture = function(e, t, i) { if (e && e._hardwareTexture && this._camera) { var n = e._hardwareTexture.underlyingResource; this._camera.updateVideoTexture(n, t, i) } } , t.prototype.createRawTexture = function(e, t, i, n, r, o, s, l, c) { void 0 === l && (l = null), void 0 === c && (c = a.TEXTURETYPE_UNSIGNED_INT); var u = new Lt(this,At.Raw); if (u.format = n, u.generateMipMaps = r, u.samplingMode = s, u.invertY = o, u.baseWidth = t, u.baseHeight = i, u.width = u.baseWidth, u.height = u.baseHeight, u._compression = l, u.type = c, this.updateRawTexture(u, e, n, o, l, c), u._hardwareTexture) { var h = u._hardwareTexture.underlyingResource , d = this._getNativeSamplingMode(s); this._setTextureSampling(h, d) } return this._internalTexturesCache.push(u), u } , t.prototype.createRawTexture2DArray = function(e, t, i, n, r, o, s, l, c, u) { void 0 === c && (c = null), void 0 === u && (u = a.TEXTURETYPE_UNSIGNED_INT); var h = new Lt(this,At.Raw2DArray); if (h.baseWidth = t, h.baseHeight = i, h.baseDepth = n, h.width = t, h.height = i, h.depth = n, h.format = r, h.type = u, h.generateMipMaps = o, h.samplingMode = l, h.is2DArray = !0, h._hardwareTexture) { var d = h._hardwareTexture.underlyingResource; this._engine.loadRawTexture2DArray(d, e, t, i, n, this._getNativeTextureFormat(r, u), o, s); var p = this._getNativeSamplingMode(l); this._setTextureSampling(d, p) } return h.isReady = !0, this._internalTexturesCache.push(h), h } , t.prototype.updateRawTexture = function(e, t, i, n, r, o) { if (void 0 === r && (r = null), void 0 === o && (o = a.TEXTURETYPE_UNSIGNED_INT), e) { if (t && e._hardwareTexture) { var s = e._hardwareTexture.underlyingResource; this._engine.loadRawTexture(s, t, e.width, e.height, this._getNativeTextureFormat(i, o), e.generateMipMaps, e.invertY) } e.isReady = !0 } } , t.prototype.createTexture = function(e, t, i, n, r, o, s, l, c, u, h, d, p, f, _) { var m = this; void 0 === r && (r = a.TEXTURE_TRILINEAR_SAMPLINGMODE), void 0 === o && (o = null), void 0 === s && (s = null), void 0 === l && (l = null), void 0 === c && (c = null), void 0 === u && (u = null), void 0 === h && (h = null), void 0 === _ && (_ = !1); var g = "data:" === (e = e || "").substr(0, 5) , v = g && -1 !== e.indexOf(";base64,") , y = c || new Lt(this,At.Url) , b = e; !this._transformTextureUrl || v || c || l || (e = this._transformTextureUrl(e)); for (var T = e.lastIndexOf("."), S = h || (T > -1 ? e.substring(T).toLowerCase() : ""), A = null, x = 0, R = vr._TextureLoaders; x < R.length; x++) { var C = R[x]; if (C.canLoad(S)) { A = C; break } } n && n._addPendingData(y), y.url = e, y.generateMipMaps = !t, y.samplingMode = r, y.invertY = i, y._useSRGBBuffer = this._getUseSRGBBuffer(_, t), this.doNotHandleContextLost || (y._buffer = l); var P = null; if (o && !c && (P = y.onLoadedObservable.add(o)), c || this._internalTexturesCache.push(y), A) throw new Error("Loading textures from IInternalTextureLoader not yet implemented."); var M = function(e) { if (y._hardwareTexture) { var o = y._hardwareTexture.underlyingResource; m._engine.loadTexture(o, e, !t, i, _, (function() { y.baseWidth = m._engine.getTextureWidth(o), y.baseHeight = m._engine.getTextureHeight(o), y.width = y.baseWidth, y.height = y.baseHeight, y.isReady = !0; var e = m._getNativeSamplingMode(r); m._setTextureSampling(o, e), n && n._removePendingData(y), y.onLoadedObservable.notifyObservers(y), y.onLoadedObservable.clear() } ), (function() { throw new Error("Could not load a native texture.") } )) } else n && n._removePendingData(y) }; if (g && l) if (l instanceof ArrayBuffer) M(new Uint8Array(l)); else if (ArrayBuffer.isView(l)) M(l); else { if ("string" != typeof l) throw new Error("Unsupported buffer type"); M(new Uint8Array(gi.DecodeBase64(l))) } else v ? M(new Uint8Array(gi.DecodeBase64(e))) : this._loadFile(e, (function(e) { return M(new Uint8Array(e)) } ), void 0, void 0, !0, (function(i, a) { var c; c = "Unable to load " + (i && i.responseURL, a), n && n._removePendingData(y), e === b ? (P && y.onLoadedObservable.remove(P), E.UseFallbackTexture && m.createTexture(E.FallbackTexture, t, y.invertY, n, r, null, s, l, y), s && s((c || "Unknown error") + (E.UseFallbackTexture ? " - Fallback texture was used" : ""), void 0)) : (K.Warn("Failed to load ".concat(e, ", falling back to ").concat(b)), m.createTexture(b, t, y.invertY, n, r, o, s, l, y, u, h, d, p)) } )); return y } , t.prototype._createDepthStencilTexture = function(e, t, i) { var n = i , r = new Lt(this,At.DepthStencil) , o = e.width || e , a = e.height || e , s = this._engine.createFrameBuffer(r._hardwareTexture.underlyingResource, o, a, _native.Engine.TEXTURE_FORMAT_RGBA8, !1, !0, !1); return n._framebufferDepthStencil = s, r } , t.prototype._releaseFramebufferObjects = function(e) { e && (this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_DELETEFRAMEBUFFER), this._commandBufferEncoder.encodeCommandArgAsNativeData(e), this._commandBufferEncoder.finishEncodingCommand()) } , t.prototype.createImageBitmapFromSource = function(e, t) { var i = this; return new Promise((function(t, n) { var r = i.createCanvasImage(); r.onload = function() { var e = i._engine.createImageBitmap(r); e ? t(e) : n("Error loading image ".concat(r.src)) } , r.onerror = function() { n("Error loading image ".concat(r.src)) } , r.src = e } )) } , t.prototype.createImageBitmap = function(e, t) { var i = this; return new Promise((function(t, n) { if (Array.isArray(e)) { var r = e; if (r.length) { var o = i._engine.createImageBitmap(r[0]); if (o) return void t(o) } } n("Unsupported data for createImageBitmap.") } )) } , t.prototype.resizeImageBitmap = function(e, t, i) { return this._engine.resizeImageBitmap(e, t, i) } , t.prototype.createCubeTexture = function(e, t, i, n, r, o, s, l, c, u, h, d, p, f) { var _ = this; void 0 === r && (r = null), void 0 === o && (o = null), void 0 === l && (l = null), void 0 === c && (c = !1), void 0 === u && (u = 0), void 0 === h && (h = 0), void 0 === d && (d = null), void 0 === f && (f = !1); var m = d || new Lt(this,At.Cube); m.isCube = !0, m.url = e, m.generateMipMaps = !n, m._lodGenerationScale = u, m._lodGenerationOffset = h, this._doNotHandleContextLost || (m._extension = l, m._files = i); var g = e.lastIndexOf("."); if (".env" === (l || (g > -1 ? e.substring(g).toLowerCase() : ""))) { if (i && 6 === i.length) throw new Error("Multi-file loading not allowed on env files."); this._loadFile(e, (function(e) { return function(e) { var t = Vc(e); m.width = t.width, m.height = t.width, Yc(m, t); var i = t.specular; if (!i) throw new Error("Nothing else parsed so far"); m._lodGenerationScale = i.lodGenerationScale; var n = Wc(e, t); m.format = a.TEXTUREFORMAT_RGBA, m.type = a.TEXTURETYPE_UNSIGNED_INT, m.generateMipMaps = !0, m.getEngine().updateTextureSamplingMode(io.TRILINEAR_SAMPLINGMODE, m), m._isRGBD = !0, m.invertY = !0, _._engine.loadCubeTextureWithMips(m._hardwareTexture.underlyingResource, n, !1, f, (function() { m.isReady = !0, r && r() } ), (function() { throw new Error("Could not load a native cube texture.") } )) }(new Uint8Array(e)) } ), void 0, void 0, !0, (function(e, t) { o && e && o(e.status + " " + e.statusText, t) } )) } else { if (!i || 6 !== i.length) throw new Error("Cannot load cubemap because 6 files were not defined"); var v = [i[0], i[3], i[1], i[4], i[2], i[5]]; Promise.all(v.map((function(e) { return gi.LoadFileAsync(e).then((function(e) { return new Uint8Array(e) } )) } ))).then((function(e) { return new Promise((function(t, i) { _._engine.loadCubeTexture(m._hardwareTexture.underlyingResource, e, !n, !0, f, t, i) } )) } )).then((function() { m.isReady = !0, r && r() } ), (function(e) { o && o("Failed to load cubemap: ".concat(e.message), e) } )) } return this._internalTexturesCache.push(m), m } , t.prototype._createHardwareRenderTargetWrapper = function(e, t, i) { var n = new su(e,t,i,this); return this._renderTargetWrapperCache.push(n), n } , t.prototype.createRenderTargetTexture = function(e, t) { var i = this._createHardwareRenderTargetWrapper(!1, !1, e) , n = {}; void 0 !== t && "object" == typeof t ? (n.generateMipMaps = t.generateMipMaps, n.generateDepthBuffer = void 0 === t.generateDepthBuffer || t.generateDepthBuffer, n.generateStencilBuffer = n.generateDepthBuffer && t.generateStencilBuffer, n.type = void 0 === t.type ? a.TEXTURETYPE_UNSIGNED_INT : t.type, n.samplingMode = void 0 === t.samplingMode ? a.TEXTURE_TRILINEAR_SAMPLINGMODE : t.samplingMode, n.format = void 0 === t.format ? a.TEXTUREFORMAT_RGBA : t.format) : (n.generateMipMaps = t, n.generateDepthBuffer = !0, n.generateStencilBuffer = !1, n.type = a.TEXTURETYPE_UNSIGNED_INT, n.samplingMode = a.TEXTURE_TRILINEAR_SAMPLINGMODE, n.format = a.TEXTUREFORMAT_RGBA), (n.type !== a.TEXTURETYPE_FLOAT || this._caps.textureFloatLinearFiltering) && (n.type !== a.TEXTURETYPE_HALF_FLOAT || this._caps.textureHalfFloatLinearFiltering) || (n.samplingMode = a.TEXTURE_NEAREST_SAMPLINGMODE); var r = new Lt(this,At.RenderTarget) , o = e.width || e , s = e.height || e; n.type !== a.TEXTURETYPE_FLOAT || this._caps.textureFloat || (n.type = a.TEXTURETYPE_UNSIGNED_INT, K.Warn("Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type")); var l = this._engine.createFrameBuffer(r._hardwareTexture.underlyingResource, o, s, this._getNativeTextureFormat(n.format, n.type), !!n.generateStencilBuffer, n.generateDepthBuffer, !!n.generateMipMaps); return i._framebuffer = l, i._generateDepthBuffer = n.generateDepthBuffer, i._generateStencilBuffer = !!n.generateStencilBuffer, r.baseWidth = o, r.baseHeight = s, r.width = o, r.height = s, r.isReady = !0, r.samples = 1, r.generateMipMaps = !!n.generateMipMaps, r.samplingMode = n.samplingMode, r.type = n.type, r.format = n.format, this._internalTexturesCache.push(r), i.setTextures(r), i } , t.prototype.updateTextureSamplingMode = function(e, t) { if (t._hardwareTexture) { var i = this._getNativeSamplingMode(e); this._setTextureSampling(t._hardwareTexture.underlyingResource, i) } t.samplingMode = e } , t.prototype.bindFramebuffer = function(e, t, i, n, r) { var o = e; if (t) throw new Error("Cuboid frame buffers are not yet supported in NativeEngine."); if (i || n) throw new Error("Required width/height for frame buffers not yet supported in NativeEngine."); o._framebufferDepthStencil ? this._bindUnboundFramebuffer(o._framebufferDepthStencil) : this._bindUnboundFramebuffer(o._framebuffer) } , t.prototype.unBindFramebuffer = function(e, t, i) { void 0 === t && (t = !1), i && i(), this._bindUnboundFramebuffer(null) } , t.prototype.createDynamicVertexBuffer = function(e) { return this.createVertexBuffer(e, !0) } , t.prototype.updateDynamicIndexBuffer = function(e, t, i) { void 0 === i && (i = 0); var n = e , r = this._normalizeIndexData(t); n.is32Bits = 4 === r.BYTES_PER_ELEMENT, this._engine.updateDynamicIndexBuffer(n.nativeIndexBuffer, r.buffer, r.byteOffset, r.byteLength, i) } , t.prototype.updateDynamicVertexBuffer = function(e, t, i, n) { var r = e , o = ArrayBuffer.isView(t) ? t : new Float32Array(t); this._engine.updateDynamicVertexBuffer(r.nativeVertexBuffer, o.buffer, o.byteOffset + (null != i ? i : 0), null != n ? n : o.byteLength) } , t.prototype._setTexture = function(e, t, i, n) { void 0 === i && (i = !1), void 0 === n && (n = !1); var r, o = this._boundUniforms[e]; if (!o) return !1; if (!t) return null != this._boundTexturesCache[e] && (this._activeChannel = e, this._setTextureCore(o, null)), !1; if (t.video) this._activeChannel = e, t.update(); else if (t.delayLoadState === a.DELAYLOADSTATE_NOTLOADED) return t.delayLoad(), !1; return r = n ? t.depthStencilTexture : t.isReady() ? t.getInternalTexture() : t.isCube ? this.emptyCubeTexture : t.is3D ? this.emptyTexture3D : t.is2DArray ? this.emptyTexture2DArray : this.emptyTexture, this._activeChannel = e, !(!r || !r._hardwareTexture || (this._setTextureWrapMode(r._hardwareTexture.underlyingResource, this._getAddressMode(t.wrapU), this._getAddressMode(t.wrapV), this._getAddressMode(t.wrapR)), this._updateAnisotropicLevel(t), this._setTextureCore(o, r._hardwareTexture.underlyingResource), 0)) } , t.prototype._setTextureSampling = function(e, t) { this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETTEXTURESAMPLING), this._commandBufferEncoder.encodeCommandArgAsNativeData(e), this._commandBufferEncoder.encodeCommandArgAsUInt32(t), this._commandBufferEncoder.finishEncodingCommand() } , t.prototype._setTextureWrapMode = function(e, t, i, n) { this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETTEXTUREWRAPMODE), this._commandBufferEncoder.encodeCommandArgAsNativeData(e), this._commandBufferEncoder.encodeCommandArgAsUInt32(t), this._commandBufferEncoder.encodeCommandArgAsUInt32(i), this._commandBufferEncoder.encodeCommandArgAsUInt32(n), this._commandBufferEncoder.finishEncodingCommand() } , t.prototype._setTextureCore = function(e, t) { this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETTEXTURE), this._commandBufferEncoder.encodeCommandArgAsNativeData(e), this._commandBufferEncoder.encodeCommandArgAsNativeData(t), this._commandBufferEncoder.finishEncodingCommand() } , t.prototype._updateAnisotropicLevel = function(e) { var t = e.getInternalTexture() , i = e.anisotropicFilteringLevel; t && t._hardwareTexture && t._cachedAnisotropicFilteringLevel !== i && (this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETTEXTUREANISOTROPICLEVEL), this._commandBufferEncoder.encodeCommandArgAsNativeData(t._hardwareTexture.underlyingResource), this._commandBufferEncoder.encodeCommandArgAsUInt32(i), this._commandBufferEncoder.finishEncodingCommand(), t._cachedAnisotropicFilteringLevel = i) } , t.prototype._getAddressMode = function(e) { switch (e) { case a.TEXTURE_WRAP_ADDRESSMODE: return _native.Engine.ADDRESS_MODE_WRAP; case a.TEXTURE_CLAMP_ADDRESSMODE: return _native.Engine.ADDRESS_MODE_CLAMP; case a.TEXTURE_MIRROR_ADDRESSMODE: return _native.Engine.ADDRESS_MODE_MIRROR; default: throw new Error("Unexpected wrap mode: " + e + ".") } } , t.prototype._bindTexture = function(e, t) { var i = this._boundUniforms[e]; if (i && t && t._hardwareTexture) { var n = t._hardwareTexture.underlyingResource; this._setTextureCore(i, n) } } , t.prototype._deleteBuffer = function(e) { e.nativeIndexBuffer && (this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_DELETEINDEXBUFFER), this._commandBufferEncoder.encodeCommandArgAsNativeData(e.nativeIndexBuffer), this._commandBufferEncoder.finishEncodingCommand(), delete e.nativeIndexBuffer), e.nativeVertexBuffer && (this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_DELETEVERTEXBUFFER), this._commandBufferEncoder.encodeCommandArgAsNativeData(e.nativeVertexBuffer), this._commandBufferEncoder.finishEncodingCommand(), delete e.nativeVertexBuffer) } , t.prototype.createCanvas = function(e, t) { if (!_native.Canvas) throw new Error("Native Canvas plugin not available."); var i = new _native.Canvas; return i.width = e, i.height = t, i } , t.prototype.createCanvasImage = function() { if (!_native.Canvas) throw new Error("Native Canvas plugin not available."); return new _native.Image } , t.prototype._uploadCompressedDataToTextureDirectly = function(e, t, i, n, r, o, a) { throw void 0 === o && (o = 0), void 0 === a && (a = 0), new Error("_uploadCompressedDataToTextureDirectly not implemented.") } , t.prototype._uploadDataToTextureDirectly = function(e, t, i, n) { throw void 0 === i && (i = 0), void 0 === n && (n = 0), new Error("_uploadDataToTextureDirectly not implemented.") } , t.prototype._uploadArrayBufferViewToTexture = function(e, t, i, n) { throw void 0 === i && (i = 0), void 0 === n && (n = 0), new Error("_uploadArrayBufferViewToTexture not implemented.") } , t.prototype._uploadImageToTexture = function(e, t, i, n) { throw void 0 === i && (i = 0), void 0 === n && (n = 0), new Error("_uploadArrayBufferViewToTexture not implemented.") } , t.prototype._getNativeSamplingMode = function(e) { switch (e) { case a.TEXTURE_NEAREST_NEAREST: return _native.Engine.TEXTURE_NEAREST_NEAREST; case a.TEXTURE_LINEAR_LINEAR: return _native.Engine.TEXTURE_LINEAR_LINEAR; case a.TEXTURE_LINEAR_LINEAR_MIPLINEAR: return _native.Engine.TEXTURE_LINEAR_LINEAR_MIPLINEAR; case a.TEXTURE_NEAREST_NEAREST_MIPNEAREST: return _native.Engine.TEXTURE_NEAREST_NEAREST_MIPNEAREST; case a.TEXTURE_NEAREST_LINEAR_MIPNEAREST: return _native.Engine.TEXTURE_NEAREST_LINEAR_MIPNEAREST; case a.TEXTURE_NEAREST_LINEAR_MIPLINEAR: return _native.Engine.TEXTURE_NEAREST_LINEAR_MIPLINEAR; case a.TEXTURE_NEAREST_LINEAR: return _native.Engine.TEXTURE_NEAREST_LINEAR; case a.TEXTURE_NEAREST_NEAREST_MIPLINEAR: return _native.Engine.TEXTURE_NEAREST_NEAREST_MIPLINEAR; case a.TEXTURE_LINEAR_NEAREST_MIPNEAREST: return _native.Engine.TEXTURE_LINEAR_NEAREST_MIPNEAREST; case a.TEXTURE_LINEAR_NEAREST_MIPLINEAR: return _native.Engine.TEXTURE_LINEAR_NEAREST_MIPLINEAR; case a.TEXTURE_LINEAR_LINEAR_MIPNEAREST: return _native.Engine.TEXTURE_LINEAR_LINEAR_MIPNEAREST; case a.TEXTURE_LINEAR_NEAREST: return _native.Engine.TEXTURE_LINEAR_NEAREST; default: throw new Error("Unsupported sampling mode: ".concat(e, ".")) } } , t.prototype._getStencilFunc = function(e) { switch (e) { case a.LESS: return _native.Engine.STENCIL_TEST_LESS; case a.LEQUAL: return _native.Engine.STENCIL_TEST_LEQUAL; case a.EQUAL: return _native.Engine.STENCIL_TEST_EQUAL; case a.GEQUAL: return _native.Engine.STENCIL_TEST_GEQUAL; case a.GREATER: return _native.Engine.STENCIL_TEST_GREATER; case a.NOTEQUAL: return _native.Engine.STENCIL_TEST_NOTEQUAL; case a.NEVER: return _native.Engine.STENCIL_TEST_NEVER; case a.ALWAYS: return _native.Engine.STENCIL_TEST_ALWAYS; default: throw new Error("Unsupported stencil func mode: ".concat(e, ".")) } } , t.prototype._getStencilOpFail = function(e) { switch (e) { case a.KEEP: return _native.Engine.STENCIL_OP_FAIL_S_KEEP; case a.ZERO: return _native.Engine.STENCIL_OP_FAIL_S_ZERO; case a.REPLACE: return _native.Engine.STENCIL_OP_FAIL_S_REPLACE; case a.INCR: return _native.Engine.STENCIL_OP_FAIL_S_INCR; case a.DECR: return _native.Engine.STENCIL_OP_FAIL_S_DECR; case a.INVERT: return _native.Engine.STENCIL_OP_FAIL_S_INVERT; case a.INCR_WRAP: return _native.Engine.STENCIL_OP_FAIL_S_INCRSAT; case a.DECR_WRAP: return _native.Engine.STENCIL_OP_FAIL_S_DECRSAT; default: throw new Error("Unsupported stencil OpFail mode: ".concat(e, ".")) } } , t.prototype._getStencilDepthFail = function(e) { switch (e) { case a.KEEP: return _native.Engine.STENCIL_OP_FAIL_Z_KEEP; case a.ZERO: return _native.Engine.STENCIL_OP_FAIL_Z_ZERO; case a.REPLACE: return _native.Engine.STENCIL_OP_FAIL_Z_REPLACE; case a.INCR: return _native.Engine.STENCIL_OP_FAIL_Z_INCR; case a.DECR: return _native.Engine.STENCIL_OP_FAIL_Z_DECR; case a.INVERT: return _native.Engine.STENCIL_OP_FAIL_Z_INVERT; case a.INCR_WRAP: return _native.Engine.STENCIL_OP_FAIL_Z_INCRSAT; case a.DECR_WRAP: return _native.Engine.STENCIL_OP_FAIL_Z_DECRSAT; default: throw new Error("Unsupported stencil depthFail mode: ".concat(e, ".")) } } , t.prototype._getStencilDepthPass = function(e) { switch (e) { case a.KEEP: return _native.Engine.STENCIL_OP_PASS_Z_KEEP; case a.ZERO: return _native.Engine.STENCIL_OP_PASS_Z_ZERO; case a.REPLACE: return _native.Engine.STENCIL_OP_PASS_Z_REPLACE; case a.INCR: return _native.Engine.STENCIL_OP_PASS_Z_INCR; case a.DECR: return _native.Engine.STENCIL_OP_PASS_Z_DECR; case a.INVERT: return _native.Engine.STENCIL_OP_PASS_Z_INVERT; case a.INCR_WRAP: return _native.Engine.STENCIL_OP_PASS_Z_INCRSAT; case a.DECR_WRAP: return _native.Engine.STENCIL_OP_PASS_Z_DECRSAT; default: throw new Error("Unsupported stencil opPass mode: ".concat(e, ".")) } } , t.prototype._getNativeTextureFormat = function(e, t) { if (e == a.TEXTUREFORMAT_RGB && t == a.TEXTURETYPE_UNSIGNED_INT) return _native.Engine.TEXTURE_FORMAT_RGB8; if (e == a.TEXTUREFORMAT_RGBA && t == a.TEXTURETYPE_UNSIGNED_INT) return _native.Engine.TEXTURE_FORMAT_RGBA8; if (e == a.TEXTUREFORMAT_RGBA && t == a.TEXTURETYPE_FLOAT) return _native.Engine.TEXTURE_FORMAT_RGBA32F; throw new ft("Unsupported texture format or type: format ".concat(e, ", type ").concat(t, "."),pt.UnsupportedTextureError) } , t.prototype._getNativeAlphaMode = function(e) { switch (e) { case a.ALPHA_DISABLE: return _native.Engine.ALPHA_DISABLE; case a.ALPHA_ADD: return _native.Engine.ALPHA_ADD; case a.ALPHA_COMBINE: return _native.Engine.ALPHA_COMBINE; case a.ALPHA_SUBTRACT: return _native.Engine.ALPHA_SUBTRACT; case a.ALPHA_MULTIPLY: return _native.Engine.ALPHA_MULTIPLY; case a.ALPHA_MAXIMIZED: return _native.Engine.ALPHA_MAXIMIZED; case a.ALPHA_ONEONE: return _native.Engine.ALPHA_ONEONE; case a.ALPHA_PREMULTIPLIED: return _native.Engine.ALPHA_PREMULTIPLIED; case a.ALPHA_PREMULTIPLIED_PORTERDUFF: return _native.Engine.ALPHA_PREMULTIPLIED_PORTERDUFF; case a.ALPHA_INTERPOLATE: return _native.Engine.ALPHA_INTERPOLATE; case a.ALPHA_SCREENMODE: return _native.Engine.ALPHA_SCREENMODE; default: throw new Error("Unsupported alpha mode: ".concat(e, ".")) } } , t.prototype._getNativeAttribType = function(e) { switch (e) { case Bi.BYTE: return _native.Engine.ATTRIB_TYPE_INT8; case Bi.UNSIGNED_BYTE: return _native.Engine.ATTRIB_TYPE_UINT8; case Bi.SHORT: return _native.Engine.ATTRIB_TYPE_INT16; case Bi.UNSIGNED_SHORT: return _native.Engine.ATTRIB_TYPE_UINT16; case Bi.FLOAT: return _native.Engine.ATTRIB_TYPE_FLOAT; default: throw new Error("Unsupported attribute type: ".concat(e, ".")) } } , t.prototype.getFontOffset = function(e) { return { ascent: 0, height: 0, descent: 0 } } , t.PROTOCOL_VERSION = 5, t }(vr); uu._createNativeDataStream = function() { return _native.NativeDataStream.VALIDATION_ENABLED ? new Ku : new bc } ; var hu, du, pu, fu, _u, mu, gu, vu, yu, bu, Tu, Eu, Su, Au, xu, Ru, Cu, Pu, Mu, Iu, Ou, Du, Nu, Lu, Fu, wu, Bu, Uu, Vu, ku, Gu, zu, Wu, Hu, Xu, ju, Yu, Ku = function(e) { function t() { return e.call(this) || this } return U(t, e), t.prototype.writeUint32 = function(t) { e.prototype.writeUint32.call(this, _native.NativeDataStream.VALIDATION_UINT_32), e.prototype.writeUint32.call(this, t) } , t.prototype.writeInt32 = function(t) { e.prototype.writeUint32.call(this, _native.NativeDataStream.VALIDATION_INT_32), e.prototype.writeInt32.call(this, t) } , t.prototype.writeFloat32 = function(t) { e.prototype.writeUint32.call(this, _native.NativeDataStream.VALIDATION_FLOAT_32), e.prototype.writeFloat32.call(this, t) } , t.prototype.writeUint32Array = function(t) { e.prototype.writeUint32.call(this, _native.NativeDataStream.VALIDATION_UINT_32_ARRAY), e.prototype.writeUint32Array.call(this, t) } , t.prototype.writeInt32Array = function(t) { e.prototype.writeUint32.call(this, _native.NativeDataStream.VALIDATION_INT_32_ARRAY), e.prototype.writeInt32Array.call(this, t) } , t.prototype.writeFloat32Array = function(t) { e.prototype.writeUint32.call(this, _native.NativeDataStream.VALIDATION_FLOAT_32_ARRAY), e.prototype.writeFloat32Array.call(this, t) } , t.prototype.writeNativeData = function(t) { e.prototype.writeUint32.call(this, _native.NativeDataStream.VALIDATION_NATIVE_DATA), e.prototype.writeNativeData.call(this, t) } , t.prototype.writeBoolean = function(t) { e.prototype.writeUint32.call(this, _native.NativeDataStream.VALIDATION_BOOLEAN), e.prototype.writeBoolean.call(this, t) } , t }(bc); !function(e) { e.SRGB = "srgb" }(hu || (hu = {})), function(e) { e.LowPower = "low-power", e.HighPerformance = "high-performance" }(du || (du = {})), function(e) { e.DepthClipControl = "depth-clip-control", e.Depth24UnormStencil8 = "depth24unorm-stencil8", e.Depth32FloatStencil8 = "depth32float-stencil8", e.TextureCompressionBC = "texture-compression-bc", e.TextureCompressionETC2 = "texture-compression-etc2", e.TextureCompressionASTC = "texture-compression-astc", e.TimestampQuery = "timestamp-query", e.IndirectFirstInstance = "indirect-first-instance" }(pu || (pu = {})), function(e) { e[e.MapRead = 1] = "MapRead", e[e.MapWrite = 2] = "MapWrite", e[e.CopySrc = 4] = "CopySrc", e[e.CopyDst = 8] = "CopyDst", e[e.Index = 16] = "Index", e[e.Vertex = 32] = "Vertex", e[e.Uniform = 64] = "Uniform", e[e.Storage = 128] = "Storage", e[e.Indirect = 256] = "Indirect", e[e.QueryResolve = 512] = "QueryResolve" }(fu || (fu = {})), function(e) { e[e.Read = 1] = "Read", e[e.Write = 2] = "Write" }(_u || (_u = {})), function(e) { e.E1d = "1d", e.E2d = "2d", e.E3d = "3d" }(mu || (mu = {})), function(e) { e[e.CopySrc = 1] = "CopySrc", e[e.CopyDst = 2] = "CopyDst", e[e.TextureBinding = 4] = "TextureBinding", e[e.StorageBinding = 8] = "StorageBinding", e[e.RenderAttachment = 16] = "RenderAttachment" }(gu || (gu = {})), function(e) { e.E1d = "1d", e.E2d = "2d", e.E2dArray = "2d-array", e.Cube = "cube", e.CubeArray = "cube-array", e.E3d = "3d" }(vu || (vu = {})), function(e) { e.All = "all", e.StencilOnly = "stencil-only", e.DepthOnly = "depth-only" }(yu || (yu = {})), function(e) { e.R8Unorm = "r8unorm", e.R8Snorm = "r8snorm", e.R8Uint = "r8uint", e.R8Sint = "r8sint", e.R16Uint = "r16uint", e.R16Sint = "r16sint", e.R16Float = "r16float", e.RG8Unorm = "rg8unorm", e.RG8Snorm = "rg8snorm", e.RG8Uint = "rg8uint", e.RG8Sint = "rg8sint", e.R32Uint = "r32uint", e.R32Sint = "r32sint", e.R32Float = "r32float", e.RG16Uint = "rg16uint", e.RG16Sint = "rg16sint", e.RG16Float = "rg16float", e.RGBA8Unorm = "rgba8unorm", e.RGBA8UnormSRGB = "rgba8unorm-srgb", e.RGBA8Snorm = "rgba8snorm", e.RGBA8Uint = "rgba8uint", e.RGBA8Sint = "rgba8sint", e.BGRA8Unorm = "bgra8unorm", e.BGRA8UnormSRGB = "bgra8unorm-srgb", e.RGB9E5UFloat = "rgb9e5ufloat", e.RGB10A2Unorm = "rgb10a2unorm", e.RG11B10UFloat = "rg11b10ufloat", e.RG32Uint = "rg32uint", e.RG32Sint = "rg32sint", e.RG32Float = "rg32float", e.RGBA16Uint = "rgba16uint", e.RGBA16Sint = "rgba16sint", e.RGBA16Float = "rgba16float", e.RGBA32Uint = "rgba32uint", e.RGBA32Sint = "rgba32sint", e.RGBA32Float = "rgba32float", e.Stencil8 = "stencil8", e.Depth16Unorm = "depth16unorm", e.Depth24Plus = "depth24plus", e.Depth24PlusStencil8 = "depth24plus-stencil8", e.Depth32Float = "depth32float", e.BC1RGBAUnorm = "bc1-rgba-unorm", e.BC1RGBAUnormSRGB = "bc1-rgba-unorm-srgb", e.BC2RGBAUnorm = "bc2-rgba-unorm", e.BC2RGBAUnormSRGB = "bc2-rgba-unorm-srgb", e.BC3RGBAUnorm = "bc3-rgba-unorm", e.BC3RGBAUnormSRGB = "bc3-rgba-unorm-srgb", e.BC4RUnorm = "bc4-r-unorm", e.BC4RSnorm = "bc4-r-snorm", e.BC5RGUnorm = "bc5-rg-unorm", e.BC5RGSnorm = "bc5-rg-snorm", e.BC6HRGBUFloat = "bc6h-rgb-ufloat", e.BC6HRGBFloat = "bc6h-rgb-float", e.BC7RGBAUnorm = "bc7-rgba-unorm", e.BC7RGBAUnormSRGB = "bc7-rgba-unorm-srgb", e.ETC2RGB8Unorm = "etc2-rgb8unorm", e.ETC2RGB8UnormSRGB = "etc2-rgb8unorm-srgb", e.ETC2RGB8A1Unorm = "etc2-rgb8a1unorm", e.ETC2RGB8A1UnormSRGB = "etc2-rgb8a1unorm-srgb", e.ETC2RGBA8Unorm = "etc2-rgba8unorm", e.ETC2RGBA8UnormSRGB = "etc2-rgba8unorm-srgb", e.EACR11Unorm = "eac-r11unorm", e.EACR11Snorm = "eac-r11snorm", e.EACRG11Unorm = "eac-rg11unorm", e.EACRG11Snorm = "eac-rg11snorm", e.ASTC4x4Unorm = "astc-4x4-unorm", e.ASTC4x4UnormSRGB = "astc-4x4-unorm-srgb", e.ASTC5x4Unorm = "astc-5x4-unorm", e.ASTC5x4UnormSRGB = "astc-5x4-unorm-srgb", e.ASTC5x5Unorm = "astc-5x5-unorm", e.ASTC5x5UnormSRGB = "astc-5x5-unorm-srgb", e.ASTC6x5Unorm = "astc-6x5-unorm", e.ASTC6x5UnormSRGB = "astc-6x5-unorm-srgb", e.ASTC6x6Unorm = "astc-6x6-unorm", e.ASTC6x6UnormSRGB = "astc-6x6-unorm-srgb", e.ASTC8x5Unorm = "astc-8x5-unorm", e.ASTC8x5UnormSRGB = "astc-8x5-unorm-srgb", e.ASTC8x6Unorm = "astc-8x6-unorm", e.ASTC8x6UnormSRGB = "astc-8x6-unorm-srgb", e.ASTC8x8Unorm = "astc-8x8-unorm", e.ASTC8x8UnormSRGB = "astc-8x8-unorm-srgb", e.ASTC10x5Unorm = "astc-10x5-unorm", e.ASTC10x5UnormSRGB = "astc-10x5-unorm-srgb", e.ASTC10x6Unorm = "astc-10x6-unorm", e.ASTC10x6UnormSRGB = "astc-10x6-unorm-srgb", e.ASTC10x8Unorm = "astc-10x8-unorm", e.ASTC10x8UnormSRGB = "astc-10x8-unorm-srgb", e.ASTC10x10Unorm = "astc-10x10-unorm", e.ASTC10x10UnormSRGB = "astc-10x10-unorm-srgb", e.ASTC12x10Unorm = "astc-12x10-unorm", e.ASTC12x10UnormSRGB = "astc-12x10-unorm-srgb", e.ASTC12x12Unorm = "astc-12x12-unorm", e.ASTC12x12UnormSRGB = "astc-12x12-unorm-srgb", e.Depth24UnormStencil8 = "depth24unorm-stencil8", e.Depth32FloatStencil8 = "depth32float-stencil8" }(bu || (bu = {})), function(e) { e.ClampToEdge = "clamp-to-edge", e.Repeat = "repeat", e.MirrorRepeat = "mirror-repeat" }(Tu || (Tu = {})), function(e) { e.Nearest = "nearest", e.Linear = "linear" }(Eu || (Eu = {})), function(e) { e.Never = "never", e.Less = "less", e.Equal = "equal", e.LessEqual = "less-equal", e.Greater = "greater", e.NotEqual = "not-equal", e.GreaterEqual = "greater-equal", e.Always = "always" }(Su || (Su = {})), function(e) { e[e.Vertex = 1] = "Vertex", e[e.Fragment = 2] = "Fragment", e[e.Compute = 4] = "Compute" }(Au || (Au = {})), function(e) { e.Uniform = "uniform", e.Storage = "storage", e.ReadOnlyStorage = "read-only-storage" }(xu || (xu = {})), function(e) { e.Filtering = "filtering", e.NonFiltering = "non-filtering", e.Comparison = "comparison" }(Ru || (Ru = {})), function(e) { e.Float = "float", e.UnfilterableFloat = "unfilterable-float", e.Depth = "depth", e.Sint = "sint", e.Uint = "uint" }(Cu || (Cu = {})), function(e) { e.WriteOnly = "write-only" }(Pu || (Pu = {})), function(e) { e.Error = "error", e.Warning = "warning", e.Info = "info" }(Mu || (Mu = {})), function(e) { e.PointList = "point-list", e.LineList = "line-list", e.LineStrip = "line-strip", e.TriangleList = "triangle-list", e.TriangleStrip = "triangle-strip" }(Iu || (Iu = {})), function(e) { e.CCW = "ccw", e.CW = "cw" }(Ou || (Ou = {})), function(e) { e.None = "none", e.Front = "front", e.Back = "back" }(Du || (Du = {})), function(e) { e[e.Red = 1] = "Red", e[e.Green = 2] = "Green", e[e.Blue = 4] = "Blue", e[e.Alpha = 8] = "Alpha", e[e.All = 15] = "All" }(Nu || (Nu = {})), function(e) { e.Zero = "zero", e.One = "one", e.Src = "src", e.OneMinusSrc = "one-minus-src", e.SrcAlpha = "src-alpha", e.OneMinusSrcAlpha = "one-minus-src-alpha", e.Dst = "dst", e.OneMinusDst = "one-minus-dst", e.DstAlpha = "dst-alpha", e.OneMinusDstAlpha = "one-minus-dst-alpha", e.SrcAlphaSaturated = "src-alpha-saturated", e.Constant = "constant", e.OneMinusConstant = "one-minus-constant" }(Lu || (Lu = {})), function(e) { e.Add = "add", e.Subtract = "subtract", e.ReverseSubtract = "reverse-subtract", e.Min = "min", e.Max = "max" }(Fu || (Fu = {})), function(e) { e.Keep = "keep", e.Zero = "zero", e.Replace = "replace", e.Invert = "invert", e.IncrementClamp = "increment-clamp", e.DecrementClamp = "decrement-clamp", e.IncrementWrap = "increment-wrap", e.DecrementWrap = "decrement-wrap" }(wu || (wu = {})), function(e) { e.Uint16 = "uint16", e.Uint32 = "uint32" }(Bu || (Bu = {})), function(e) { e.Uint8x2 = "uint8x2", e.Uint8x4 = "uint8x4", e.Sint8x2 = "sint8x2", e.Sint8x4 = "sint8x4", e.Unorm8x2 = "unorm8x2", e.Unorm8x4 = "unorm8x4", e.Snorm8x2 = "snorm8x2", e.Snorm8x4 = "snorm8x4", e.Uint16x2 = "uint16x2", e.Uint16x4 = "uint16x4", e.Sint16x2 = "sint16x2", e.Sint16x4 = "sint16x4", e.Unorm16x2 = "unorm16x2", e.Unorm16x4 = "unorm16x4", e.Snorm16x2 = "snorm16x2", e.Snorm16x4 = "snorm16x4", e.Float16x2 = "float16x2", e.Float16x4 = "float16x4", e.Float32 = "float32", e.Float32x2 = "float32x2", e.Float32x3 = "float32x3", e.Float32x4 = "float32x4", e.Uint32 = "uint32", e.Uint32x2 = "uint32x2", e.Uint32x3 = "uint32x3", e.Uint32x4 = "uint32x4", e.Sint32 = "sint32", e.Sint32x2 = "sint32x2", e.Sint32x3 = "sint32x3", e.Sint32x4 = "sint32x4" }(Uu || (Uu = {})), function(e) { e.Vertex = "vertex", e.Instance = "instance" }(Vu || (Vu = {})), function(e) { e.Beginning = "beginning", e.End = "end" }(ku || (ku = {})), function(e) { e.Beginning = "beginning", e.End = "end" }(Gu || (Gu = {})), function(e) { e.Load = "load", e.Clear = "clear" }(zu || (zu = {})), function(e) { e.Store = "store", e.Discard = "discard" }(Wu || (Wu = {})), function(e) { e.Occlusion = "occlusion", e.Timestamp = "timestamp" }(Hu || (Hu = {})), function(e) { e.Opaque = "opaque", e.Premultiplied = "premultiplied" }(Xu || (Xu = {})), function(e) { e.Destroyed = "destroyed" }(ju || (ju = {})), function(e) { e.OutOfMemory = "out-of-memory", e.Validation = "validation" }(Yu || (Yu = {})); var Qu = function() { function e() { this.shaderLanguage = st.GLSL } return e.prototype._addUniformToLeftOverUBO = function(e, t, i) { var n, r; e = (n = this._getArraySize(e, t, i))[0], t = n[1], r = n[2]; for (var o = 0; o < this._webgpuProcessingContext.leftOverUniforms.length; o++) if (this._webgpuProcessingContext.leftOverUniforms[o].name === e) return; this._webgpuProcessingContext.leftOverUniforms.push({ name: e, type: t, length: r }) } , e.prototype._buildLeftOverUBO = function() { if (!this._webgpuProcessingContext.leftOverUniforms.length) return ""; var t = e.LeftOvertUBOName , i = this._webgpuProcessingContext.availableBuffers[t]; return i || (i = { binding: this._webgpuProcessingContext.getNextFreeUBOBinding() }, this._webgpuProcessingContext.availableBuffers[t] = i, this._addBufferBindingDescription(t, i, xu.Uniform, !0), this._addBufferBindingDescription(t, i, xu.Uniform, !1)), this._generateLeftOverUBOCode(t, i) } , e.prototype._collectBindingNames = function() { for (var e = 0; e < this._webgpuProcessingContext.bindGroupLayoutEntries.length; e++) { var t = this._webgpuProcessingContext.bindGroupLayoutEntries[e]; if (void 0 !== t) for (var i = 0; i < t.length; i++) { var n = this._webgpuProcessingContext.bindGroupLayoutEntries[e][i] , r = this._webgpuProcessingContext.bindGroupLayoutEntryInfo[e][n.binding].name , o = this._webgpuProcessingContext.bindGroupLayoutEntryInfo[e][n.binding].nameInArrayOfTexture; n && (n.texture || n.externalTexture || n.storageTexture ? this._webgpuProcessingContext.textureNames.push(o) : n.sampler ? this._webgpuProcessingContext.samplerNames.push(r) : n.buffer && this._webgpuProcessingContext.bufferNames.push(r)) } else this._webgpuProcessingContext.bindGroupLayoutEntries[e] = [] } } , e.prototype._preCreateBindGroupEntries = function() { for (var e = this._webgpuProcessingContext.bindGroupEntries, t = 0; t < this._webgpuProcessingContext.bindGroupLayoutEntries.length; t++) { for (var i = this._webgpuProcessingContext.bindGroupLayoutEntries[t], n = [], r = 0; r < i.length; r++) { var o = this._webgpuProcessingContext.bindGroupLayoutEntries[t][r]; o.sampler || o.texture || o.storageTexture || o.externalTexture ? n.push({ binding: o.binding, resource: void 0 }) : o.buffer && n.push({ binding: o.binding, resource: { buffer: void 0, offset: 0, size: 0 } }) } e[t] = n } } , e.prototype._addTextureBindingDescription = function(e, t, i, n, r, o) { var a = t.textures[i] , s = a.groupIndex , l = a.bindingIndex; if (this._webgpuProcessingContext.bindGroupLayoutEntries[s] || (this._webgpuProcessingContext.bindGroupLayoutEntries[s] = [], this._webgpuProcessingContext.bindGroupLayoutEntryInfo[s] = []), !this._webgpuProcessingContext.bindGroupLayoutEntryInfo[s][l]) { var c; c = null === n ? this._webgpuProcessingContext.bindGroupLayoutEntries[s].push({ binding: l, visibility: 0, externalTexture: {} }) : r ? this._webgpuProcessingContext.bindGroupLayoutEntries[s].push({ binding: l, visibility: 0, storageTexture: { access: Pu.WriteOnly, format: r, viewDimension: n } }) : this._webgpuProcessingContext.bindGroupLayoutEntries[s].push({ binding: l, visibility: 0, texture: { sampleType: t.sampleType, viewDimension: n, multisampled: !1 } }); var u = t.isTextureArray ? e + i : e; this._webgpuProcessingContext.bindGroupLayoutEntryInfo[s][l] = { name: e, index: c - 1, nameInArrayOfTexture: u } } l = this._webgpuProcessingContext.bindGroupLayoutEntryInfo[s][l].index, this._webgpuProcessingContext.bindGroupLayoutEntries[s][l].visibility |= o ? Au.Vertex : Au.Fragment } , e.prototype._addSamplerBindingDescription = function(e, t, i) { var n = t.binding , r = n.groupIndex , o = n.bindingIndex; if (this._webgpuProcessingContext.bindGroupLayoutEntries[r] || (this._webgpuProcessingContext.bindGroupLayoutEntries[r] = [], this._webgpuProcessingContext.bindGroupLayoutEntryInfo[r] = []), !this._webgpuProcessingContext.bindGroupLayoutEntryInfo[r][o]) { var a = this._webgpuProcessingContext.bindGroupLayoutEntries[r].push({ binding: o, visibility: 0, sampler: { type: t.type } }); this._webgpuProcessingContext.bindGroupLayoutEntryInfo[r][o] = { name: e, index: a - 1 } } o = this._webgpuProcessingContext.bindGroupLayoutEntryInfo[r][o].index, this._webgpuProcessingContext.bindGroupLayoutEntries[r][o].visibility |= i ? Au.Vertex : Au.Fragment } , e.prototype._addBufferBindingDescription = function(e, t, i, n) { var r = t.binding , o = r.groupIndex , a = r.bindingIndex; if (this._webgpuProcessingContext.bindGroupLayoutEntries[o] || (this._webgpuProcessingContext.bindGroupLayoutEntries[o] = [], this._webgpuProcessingContext.bindGroupLayoutEntryInfo[o] = []), !this._webgpuProcessingContext.bindGroupLayoutEntryInfo[o][a]) { var s = this._webgpuProcessingContext.bindGroupLayoutEntries[o].push({ binding: a, visibility: 0, buffer: { type: i } }); this._webgpuProcessingContext.bindGroupLayoutEntryInfo[o][a] = { name: e, index: s - 1 } } a = this._webgpuProcessingContext.bindGroupLayoutEntryInfo[o][a].index, this._webgpuProcessingContext.bindGroupLayoutEntries[o][a].visibility |= n ? Au.Vertex : Au.Fragment } , e.prototype._injectStartingAndEndingCode = function(e, t, i, n) { if (i) { var r = e.indexOf(t); if (r >= 0) { for (; r++ < e.length && "{" != e.charAt(r); ) ; if (r < e.length) { for (; r++ < e.length && "\n" != e.charAt(r); ) ; if (r < e.length) { var o = e.substring(0, r + 1) , a = e.substring(r + 1); e = o + i + a } } } } if (n) { var s = e.lastIndexOf("}"); e = e.substring(0, s), e += n + "\n}" } return e } , e.AutoSamplerSuffix = "Sampler", e.LeftOvertUBOName = "LeftOver", e.InternalsUBOName = "Internals", e.UniformSizes = { bool: 1, int: 1, float: 1, vec2: 2, ivec2: 2, vec3: 3, ivec3: 3, vec4: 4, ivec4: 4, mat2: 4, mat3: 12, mat4: 16, i32: 1, u32: 1, f32: 1, mat2x2: 4, mat3x3: 12, mat4x4: 16 }, e._SamplerFunctionByWebGLSamplerType = { sampler2D: "sampler2D", sampler2DArray: "sampler2DArray", sampler2DShadow: "sampler2DShadow", sampler2DArrayShadow: "sampler2DArrayShadow", samplerCube: "samplerCube", sampler3D: "sampler3D" }, e._TextureTypeByWebGLSamplerType = { sampler2D: "texture2D", sampler2DArray: "texture2DArray", sampler2DShadow: "texture2D", sampler2DArrayShadow: "texture2DArray", samplerCube: "textureCube", samplerCubeArray: "textureCubeArray", sampler3D: "texture3D" }, e._GpuTextureViewDimensionByWebGPUTextureType = { textureCube: vu.Cube, textureCubeArray: vu.CubeArray, texture2D: vu.E2d, texture2DArray: vu.E2dArray, texture3D: vu.E3d }, e._SamplerTypeByWebGLSamplerType = { sampler2DShadow: "samplerShadow", sampler2DArrayShadow: "samplerShadow" }, e._IsComparisonSamplerByWebGPUSamplerType = { samplerShadow: !0, samplerArrayShadow: !0, sampler: !1 }, e }() , qu = function() { function e(e, t) { this._name = "unnamed", this.shaderProcessingContext = e, this._leftOverUniformsByName = {}, this.engine = t } return Object.defineProperty(e.prototype, "isAsync", { get: function() { return !1 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isReady", { get: function() { return !!this.stages }, enumerable: !1, configurable: !0 }), e.prototype._handlesSpectorRebuildCallback = function() {} , e.prototype._fillEffectInformation = function(e, t, i, n, r, o, a, s) { var l = this.engine; e._fragmentSourceCode = "", e._vertexSourceCode = ""; var c, u = this.shaderProcessingContext.availableTextures; for (c = 0; c < r.length; c++) { var h = r[c] , d = u[r[c]]; null == d || null == d ? (r.splice(c, 1), c--) : o[h] = c } for (var p = 0, f = l.getAttributes(this, a); p < f.length; p++) { var _ = f[p]; s.push(_) } this.buildUniformLayout(); var m = [] , g = []; for (c = 0; c < a.length; c++) { var v = s[c]; v >= 0 && (m.push(a[c]), g.push(v)) } this.shaderProcessingContext.attributeNamesFromEffect = m, this.shaderProcessingContext.attributeLocationsFromEffect = g } , e.prototype.buildUniformLayout = function() { if (this.shaderProcessingContext.leftOverUniforms.length) { this.uniformBuffer = new Fi(this.engine,void 0,void 0,"leftOver-" + this._name); for (var e = 0, t = this.shaderProcessingContext.leftOverUniforms; e < t.length; e++) { var i = t[e] , n = i.type.replace(/^(.*?)(<.*>)?$/, "$1") , r = Qu.UniformSizes[n]; this.uniformBuffer.addUniform(i.name, r, i.length), this._leftOverUniformsByName[i.name] = i.type } this.uniformBuffer.create() } } , e.prototype.dispose = function() { this.uniformBuffer && this.uniformBuffer.dispose() } , e.prototype.setInt = function(e, t) { this.uniformBuffer && this._leftOverUniformsByName[e] && this.uniformBuffer.updateInt(e, t) } , e.prototype.setInt2 = function(e, t, i) { this.uniformBuffer && this._leftOverUniformsByName[e] && this.uniformBuffer.updateInt2(e, t, i) } , e.prototype.setInt3 = function(e, t, i, n) { this.uniformBuffer && this._leftOverUniformsByName[e] && this.uniformBuffer.updateInt3(e, t, i, n) } , e.prototype.setInt4 = function(e, t, i, n, r) { this.uniformBuffer && this._leftOverUniformsByName[e] && this.uniformBuffer.updateInt4(e, t, i, n, r) } , e.prototype.setIntArray = function(e, t) { this.uniformBuffer && this._leftOverUniformsByName[e] && this.uniformBuffer.updateIntArray(e, t) } , e.prototype.setIntArray2 = function(e, t) { this.setIntArray(e, t) } , e.prototype.setIntArray3 = function(e, t) { this.setIntArray(e, t) } , e.prototype.setIntArray4 = function(e, t) { this.setIntArray(e, t) } , e.prototype.setArray = function(e, t) { this.uniformBuffer && this._leftOverUniformsByName[e] && this.uniformBuffer.updateArray(e, t) } , e.prototype.setArray2 = function(e, t) { this.setArray(e, t) } , e.prototype.setArray3 = function(e, t) { this.setArray(e, t) } , e.prototype.setArray4 = function(e, t) { this.setArray(e, t) } , e.prototype.setMatrices = function(e, t) { this.uniformBuffer && this._leftOverUniformsByName[e] && this.uniformBuffer.updateMatrices(e, t) } , e.prototype.setMatrix = function(e, t) { this.uniformBuffer && this._leftOverUniformsByName[e] && this.uniformBuffer.updateMatrix(e, t) } , e.prototype.setMatrix3x3 = function(e, t) { this.uniformBuffer && this._leftOverUniformsByName[e] && this.uniformBuffer.updateMatrix3x3(e, t) } , e.prototype.setMatrix2x2 = function(e, t) { this.uniformBuffer && this._leftOverUniformsByName[e] && this.uniformBuffer.updateMatrix2x2(e, t) } , e.prototype.setFloat = function(e, t) { this.uniformBuffer && this._leftOverUniformsByName[e] && this.uniformBuffer.updateFloat(e, t) } , e.prototype.setVector2 = function(e, t) { this.setFloat2(e, t.x, t.y) } , e.prototype.setFloat2 = function(e, t, i) { this.uniformBuffer && this._leftOverUniformsByName[e] && this.uniformBuffer.updateFloat2(e, t, i) } , e.prototype.setVector3 = function(e, t) { this.setFloat3(e, t.x, t.y, t.z) } , e.prototype.setFloat3 = function(e, t, i, n) { this.uniformBuffer && this._leftOverUniformsByName[e] && this.uniformBuffer.updateFloat3(e, t, i, n) } , e.prototype.setVector4 = function(e, t) { this.setFloat4(e, t.x, t.y, t.z, t.w) } , e.prototype.setFloat4 = function(e, t, i, n, r) { this.uniformBuffer && this._leftOverUniformsByName[e] && this.uniformBuffer.updateFloat4(e, t, i, n, r) } , e.prototype.setColor3 = function(e, t) { this.setFloat3(e, t.r, t.g, t.b) } , e.prototype.setColor4 = function(e, t, i) { this.setFloat4(e, t.r, t.g, t.b, i) } , e.prototype.setDirectColor4 = function(e, t) { this.setFloat4(e, t.r, t.g, t.b, t.a) } , e.prototype._getVertexShaderCode = function() { var e; return null === (e = this.sources) || void 0 === e ? void 0 : e.vertex } , e.prototype._getFragmentShaderCode = function() { var e; return null === (e = this.sources) || void 0 === e ? void 0 : e.fragment } , e }() , Zu = { mat2: 2, mat3: 3, mat4: 4, mat2x2: 2, mat3x3: 3, mat4x4: 4 } , Ju = function() { function e(e) { this.shaderLanguage = e, this._attributeNextLocation = 0, this._varyingNextLocation = 0, this.freeGroupIndex = 0, this.freeBindingIndex = 0, this.availableVaryings = {}, this.availableAttributes = {}, this.availableBuffers = {}, this.availableTextures = {}, this.availableSamplers = {}, this.orderedAttributes = [], this.bindGroupLayoutEntries = [], this.bindGroupLayoutEntryInfo = [], this.bindGroupEntries = [], this.bufferNames = [], this.textureNames = [], this.samplerNames = [], this.leftOverUniforms = [], this._findStartingGroupBinding() } return Object.defineProperty(e, "KnownUBOs", { get: function() { return e._SimplifiedKnownBindings ? e._SimplifiedKnownUBOs : e._KnownUBOs }, enumerable: !1, configurable: !0 }), e.prototype._findStartingGroupBinding = function() { var t = e.KnownUBOs , i = []; for (var n in t) { var r = t[n].binding; -1 !== r.groupIndex && (void 0 === i[r.groupIndex] ? i[r.groupIndex] = r.bindingIndex : i[r.groupIndex] = Math.max(i[r.groupIndex], r.bindingIndex)) } this.freeGroupIndex = i.length - 1, 0 === this.freeGroupIndex ? (this.freeGroupIndex++, this.freeBindingIndex = 0) : this.freeBindingIndex = i[i.length - 1] + 1 } , e.prototype.getAttributeNextLocation = function(e, t) { var i; void 0 === t && (t = 0); var n = this._attributeNextLocation; return this._attributeNextLocation += (null !== (i = Zu[e]) && void 0 !== i ? i : 1) * (t || 1), n } , e.prototype.getVaryingNextLocation = function(e, t) { var i; void 0 === t && (t = 0); var n = this._varyingNextLocation; return this._varyingNextLocation += (null !== (i = Zu[e]) && void 0 !== i ? i : 1) * (t || 1), n } , e.prototype.getNextFreeUBOBinding = function() { return this._getNextFreeBinding(1) } , e.prototype._getNextFreeBinding = function(e) { if (this.freeBindingIndex > 65536 - e && (this.freeGroupIndex++, this.freeBindingIndex = 0), 4 === this.freeGroupIndex) throw "Too many textures or UBOs have been declared and it is not supported in WebGPU."; var t = { groupIndex: this.freeGroupIndex, bindingIndex: this.freeBindingIndex }; return this.freeBindingIndex += e, t } , e._SimplifiedKnownBindings = !0, e._SimplifiedKnownUBOs = { Scene: { binding: { groupIndex: 0, bindingIndex: 0 } }, Light0: { binding: { groupIndex: -1, bindingIndex: -1 } }, Light1: { binding: { groupIndex: -1, bindingIndex: -1 } }, Light2: { binding: { groupIndex: -1, bindingIndex: -1 } }, Light3: { binding: { groupIndex: -1, bindingIndex: -1 } }, Light4: { binding: { groupIndex: -1, bindingIndex: -1 } }, Light5: { binding: { groupIndex: -1, bindingIndex: -1 } }, Light6: { binding: { groupIndex: -1, bindingIndex: -1 } }, Light7: { binding: { groupIndex: -1, bindingIndex: -1 } }, Light8: { binding: { groupIndex: -1, bindingIndex: -1 } }, Light9: { binding: { groupIndex: -1, bindingIndex: -1 } }, Light10: { binding: { groupIndex: -1, bindingIndex: -1 } }, Light11: { binding: { groupIndex: -1, bindingIndex: -1 } }, Light12: { binding: { groupIndex: -1, bindingIndex: -1 } }, Light13: { binding: { groupIndex: -1, bindingIndex: -1 } }, Light14: { binding: { groupIndex: -1, bindingIndex: -1 } }, Light15: { binding: { groupIndex: -1, bindingIndex: -1 } }, Light16: { binding: { groupIndex: -1, bindingIndex: -1 } }, Light17: { binding: { groupIndex: -1, bindingIndex: -1 } }, Light18: { binding: { groupIndex: -1, bindingIndex: -1 } }, Light19: { binding: { groupIndex: -1, bindingIndex: -1 } }, Light20: { binding: { groupIndex: -1, bindingIndex: -1 } }, Light21: { binding: { groupIndex: -1, bindingIndex: -1 } }, Light22: { binding: { groupIndex: -1, bindingIndex: -1 } }, Light23: { binding: { groupIndex: -1, bindingIndex: -1 } }, Light24: { binding: { groupIndex: -1, bindingIndex: -1 } }, Light25: { binding: { groupIndex: -1, bindingIndex: -1 } }, Light26: { binding: { groupIndex: -1, bindingIndex: -1 } }, Light27: { binding: { groupIndex: -1, bindingIndex: -1 } }, Light28: { binding: { groupIndex: -1, bindingIndex: -1 } }, Light29: { binding: { groupIndex: -1, bindingIndex: -1 } }, Light30: { binding: { groupIndex: -1, bindingIndex: -1 } }, Light31: { binding: { groupIndex: -1, bindingIndex: -1 } }, Material: { binding: { groupIndex: -1, bindingIndex: -1 } }, Mesh: { binding: { groupIndex: -1, bindingIndex: -1 } }, Internals: { binding: { groupIndex: -1, bindingIndex: -1 } } }, e._KnownUBOs = { Scene: { binding: { groupIndex: 0, bindingIndex: 0 } }, Light0: { binding: { groupIndex: 1, bindingIndex: 0 } }, Light1: { binding: { groupIndex: 1, bindingIndex: 1 } }, Light2: { binding: { groupIndex: 1, bindingIndex: 2 } }, Light3: { binding: { groupIndex: 1, bindingIndex: 3 } }, Light4: { binding: { groupIndex: 1, bindingIndex: 4 } }, Light5: { binding: { groupIndex: 1, bindingIndex: 5 } }, Light6: { binding: { groupIndex: 1, bindingIndex: 6 } }, Light7: { binding: { groupIndex: 1, bindingIndex: 7 } }, Light8: { binding: { groupIndex: 1, bindingIndex: 8 } }, Light9: { binding: { groupIndex: 1, bindingIndex: 9 } }, Light10: { binding: { groupIndex: 1, bindingIndex: 10 } }, Light11: { binding: { groupIndex: 1, bindingIndex: 11 } }, Light12: { binding: { groupIndex: 1, bindingIndex: 12 } }, Light13: { binding: { groupIndex: 1, bindingIndex: 13 } }, Light14: { binding: { groupIndex: 1, bindingIndex: 14 } }, Light15: { binding: { groupIndex: 1, bindingIndex: 15 } }, Light16: { binding: { groupIndex: 1, bindingIndex: 16 } }, Light17: { binding: { groupIndex: 1, bindingIndex: 17 } }, Light18: { binding: { groupIndex: 1, bindingIndex: 18 } }, Light19: { binding: { groupIndex: 1, bindingIndex: 19 } }, Light20: { binding: { groupIndex: 1, bindingIndex: 20 } }, Light21: { binding: { groupIndex: 1, bindingIndex: 21 } }, Light22: { binding: { groupIndex: 1, bindingIndex: 22 } }, Light23: { binding: { groupIndex: 1, bindingIndex: 23 } }, Light24: { binding: { groupIndex: 1, bindingIndex: 24 } }, Light25: { binding: { groupIndex: 1, bindingIndex: 25 } }, Light26: { binding: { groupIndex: 1, bindingIndex: 26 } }, Light27: { binding: { groupIndex: 1, bindingIndex: 27 } }, Light28: { binding: { groupIndex: 1, bindingIndex: 28 } }, Light29: { binding: { groupIndex: 1, bindingIndex: 29 } }, Light30: { binding: { groupIndex: 1, bindingIndex: 30 } }, Light31: { binding: { groupIndex: 1, bindingIndex: 31 } }, Material: { binding: { groupIndex: 2, bindingIndex: 0 } }, Mesh: { binding: { groupIndex: 2, bindingIndex: 1 } }, Internals: { binding: { groupIndex: 2, bindingIndex: 2 } } }, e }() , $u = function(e) { function t() { var t = null !== e && e.apply(this, arguments) || this; return t._missingVaryings = [], t._textureArrayProcessing = [], t.shaderLanguage = st.GLSL, t } return U(t, e), t.prototype._getArraySize = function(e, t, i) { var n = 0 , r = e.indexOf("[") , o = e.indexOf("]"); if (r > 0 && o > 0) { var a = e.substring(r + 1, o); n = +a, isNaN(n) && (n = +i[a.trim()]), e = e.substr(0, r) } return [e, t, n] } , t.prototype.initializeShaders = function(e) { this._webgpuProcessingContext = e, this._missingVaryings.length = 0, this._textureArrayProcessing.length = 0 } , t.prototype.preProcessShaderCode = function(e, t) { var i = "uniform ".concat(Qu.InternalsUBOName, " {\nfloat yFactor__;\nfloat textureOutputHeight__;\n};\n"); return t ? i + "##INJECTCODE##\n" + e : i + e } , t.prototype.varyingProcessor = function(e, t, i) { this._preProcessors = i; var n = /\s*varying\s+(?:(?:highp)?|(?:lowp)?)\s*(\S+)\s+(\S+)\s*;/gm.exec(e); if (null != n) { var r, o = n[1], a = n[2]; t ? (r = this._webgpuProcessingContext.availableVaryings[a], this._missingVaryings[r] = "", void 0 === r && K.Warn('Invalid fragment shader: The varying named "'.concat(a, '" is not declared in the vertex shader! This declaration will be ignored.'))) : (r = this._webgpuProcessingContext.getVaryingNextLocation(o, this._getArraySize(a, o, i)[2]), this._webgpuProcessingContext.availableVaryings[a] = r, this._missingVaryings[r] = "layout(location = ".concat(r, ") in ").concat(o, " ").concat(a, ";")), e = e.replace(n[0], void 0 === r ? "" : "layout(location = ".concat(r, ") ").concat(t ? "in" : "out", " ").concat(o, " ").concat(a, ";")) } return e } , t.prototype.attributeProcessor = function(e, t) { this._preProcessors = t; var i = /\s*attribute\s+(\S+)\s+(\S+)\s*;/gm.exec(e); if (null != i) { var n = i[1] , r = i[2] , o = this._webgpuProcessingContext.getAttributeNextLocation(n, this._getArraySize(r, n, t)[2]); this._webgpuProcessingContext.availableAttributes[r] = o, this._webgpuProcessingContext.orderedAttributes[o] = r, e = e.replace(i[0], "layout(location = ".concat(o, ") in ").concat(n, " ").concat(r, ";")) } return e } , t.prototype.uniformProcessor = function(e, t, i) { var n, r; this._preProcessors = i; var o = /\s*uniform\s+(?:(?:highp)?|(?:lowp)?)\s*(\S+)\s+(\S+)\s*;/gm.exec(e); if (null != o) { var a = o[1] , s = o[2]; if (0 === a.indexOf("sampler") || 1 === a.indexOf("sampler")) { var l = 0; s = (n = this._getArraySize(s, a, i))[0], a = n[1], l = n[2]; var c = this._webgpuProcessingContext.availableTextures[s]; if (!c) { c = { autoBindSampler: !0, isTextureArray: l > 0, isStorageTexture: !1, textures: [], sampleType: Cu.Float }; for (var u = 0; u < (l || 1); ++u) c.textures.push(this._webgpuProcessingContext.getNextFreeUBOBinding()) } var h = null !== (r = Qu._SamplerTypeByWebGLSamplerType[a]) && void 0 !== r ? r : "sampler" , d = !!Qu._IsComparisonSamplerByWebGPUSamplerType[h] , p = d ? Ru.Comparison : Ru.Filtering , f = s + Qu.AutoSamplerSuffix , _ = this._webgpuProcessingContext.availableSamplers[f]; _ || (_ = { binding: this._webgpuProcessingContext.getNextFreeUBOBinding(), type: p }); var m = "u" === a.charAt(0) ? "u" : "i" === a.charAt(0) ? "i" : ""; m && (a = a.substr(1)); var g = d ? Cu.Depth : "u" === m ? Cu.Uint : "i" === m ? Cu.Sint : Cu.Float; c.sampleType = g; var v = l > 0 , y = _.binding.groupIndex , b = _.binding.bindingIndex , T = Qu._SamplerFunctionByWebGLSamplerType[a] , E = Qu._TextureTypeByWebGLSamplerType[a] , S = Qu._GpuTextureViewDimensionByWebGPUTextureType[E]; if (v) { var A = []; for (A.push("layout(set = ".concat(y, ", binding = ").concat(b, ") uniform ").concat(m).concat(h, " ").concat(f, ";")), e = "\r\n", u = 0; u < l; ++u) { var x = c.textures[u].groupIndex , R = c.textures[u].bindingIndex; A.push("layout(set = ".concat(x, ", binding = ").concat(R, ") uniform ").concat(E, " ").concat(s, "Texture").concat(u, ";")), e += "".concat(u > 0 ? "\r\n" : "", "#define ").concat(s).concat(u, " ").concat(m).concat(T, "(").concat(s, "Texture").concat(u, ", ").concat(f, ")") } e = A.join("\r\n") + e, this._textureArrayProcessing.push(s) } else l = 1, e = "layout(set = ".concat(y, ", binding = ").concat(b, ") uniform ").concat(m).concat(h, " ").concat(f, ";\n layout(set = ").concat(c.textures[0].groupIndex, ", binding = ").concat(c.textures[0].bindingIndex, ") uniform ").concat(E, " ").concat(s, "Texture;\n #define ").concat(s, " ").concat(m).concat(T, "(").concat(s, "Texture, ").concat(f, ")"); for (this._webgpuProcessingContext.availableTextures[s] = c, this._webgpuProcessingContext.availableSamplers[f] = _, this._addSamplerBindingDescription(f, _, !t), u = 0; u < l; ++u) this._addTextureBindingDescription(s, c, u, S, null, !t) } else this._addUniformToLeftOverUBO(s, a, i), e = "" } return e } , t.prototype.uniformBufferProcessor = function(e, t) { var i = /uniform\s+(\w+)/gm.exec(e); if (null != i) { var n = i[1] , r = this._webgpuProcessingContext.availableBuffers[n]; if (!r) { var o = Ju.KnownUBOs[n]; r = { binding: o && -1 !== o.binding.groupIndex ? o.binding : this._webgpuProcessingContext.getNextFreeUBOBinding() }, this._webgpuProcessingContext.availableBuffers[n] = r } this._addBufferBindingDescription(n, r, xu.Uniform, !t), e = e.replace("uniform", "layout(set = ".concat(r.binding.groupIndex, ", binding = ").concat(r.binding.bindingIndex, ") uniform")) } return e } , t.prototype.postProcessor = function(e, t, i, n, r) { var o = -1 !== e.search(/#extension.+GL_EXT_draw_buffers.+require/); if (e = (e = e.replace(/#extension.+(GL_OVR_multiview2|GL_OES_standard_derivatives|GL_EXT_shader_texture_lod|GL_EXT_frag_depth|GL_EXT_draw_buffers).+(enable|require)/g, "")).replace(/texture2D\s*\(/g, "texture("), i) { var a = e.indexOf("gl_FragCoord") >= 0 , s = a ? "vec4 glFragCoord__;\n" : ""; e = (e = (e = (e = (e = (e = (e = (e = (e = (e = e.replace(/texture2DLodEXT\s*\(/g, "textureLod(")).replace(/textureCubeLodEXT\s*\(/g, "textureLod(")).replace(/textureCube\s*\(/g, "texture(")).replace(/gl_FragDepthEXT/g, "gl_FragDepth")).replace(/gl_FragColor/g, "glFragColor")).replace(/gl_FragData/g, "glFragData")).replace(/gl_FragCoord/g, "glFragCoord__")).replace(/void\s+?main\s*\(/g, (o ? "" : "layout(location = 0) out vec4 glFragColor;\n") + "void main(")).replace(/dFdy/g, "(-yFactor__)*dFdy")).replace("##INJECTCODE##", s), a && (e = this._injectStartingAndEndingCode(e, "void main", "\n glFragCoord__ = gl_FragCoord;\n if (yFactor__ == 1.) {\n glFragCoord__.y = textureOutputHeight__ - glFragCoord__.y;\n }\n ")) } else if (e = (e = e.replace(/gl_InstanceID/g, "gl_InstanceIndex")).replace(/gl_VertexID/g, "gl_VertexIndex"), -1 !== t.indexOf("#define MULTIVIEW")) return "#extension GL_OVR_multiview2 : require\nlayout (num_views = 2) in;\n" + e; if (!i) { var l = e.lastIndexOf("}"); e = e.substring(0, l), e += "gl_Position.y *= yFactor__;\n", r.isNDCHalfZRange || (e += "gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0;\n"), e += "}" } return e } , t.prototype._applyTextureArrayProcessing = function(e, t) { for (var i = new RegExp(t + "\\s*\\[(.+)?\\]","gm"), n = i.exec(e); null != n; ) { var r = n[1] , o = +r; this._preProcessors && isNaN(o) && (o = +this._preProcessors[r.trim()]), e = e.replace(n[0], t + o), n = i.exec(e) } return e } , t.prototype._generateLeftOverUBOCode = function(e, t) { for (var i = "layout(set = ".concat(t.binding.groupIndex, ", binding = ").concat(t.binding.bindingIndex, ") uniform ").concat(e, " {\n "), n = 0, r = this._webgpuProcessingContext.leftOverUniforms; n < r.length; n++) { var o = r[n]; o.length > 0 ? i += " ".concat(o.type, " ").concat(o.name, "[").concat(o.length, "];\n") : i += " ".concat(o.type, " ").concat(o.name, ";\n") } return i + "};\n\n" } , t.prototype.finalizeShaders = function(e, t) { for (var i = 0; i < this._textureArrayProcessing.length; ++i) { var n = this._textureArrayProcessing[i]; e = this._applyTextureArrayProcessing(e, n), t = this._applyTextureArrayProcessing(t, n) } for (i = 0; i < this._missingVaryings.length; ++i) { var r = this._missingVaryings[i]; r && r.length > 0 && (t = r + "\n" + t) } var o = this._buildLeftOverUBO(); return e = o + e, t = o + t, this._collectBindingNames(), this._preCreateBindGroupEntries(), this._preProcessors = null, { vertexCode: e, fragmentCode: t } } , t }(Qu); Pt.IncludesShadersStoreWGSL.bonesDeclaration = "#if NUM_BONE_INFLUENCERS>0\nattribute matricesIndices : vec4;\nattribute matricesWeights : vec4;\n#if NUM_BONE_INFLUENCERS>4\nattribute matricesIndicesExtra : vec4;\nattribute matricesWeightsExtra : vec4;\n#endif\n#ifndef BAKED_VERTEX_ANIMATION_TEXTURE\n#ifdef BONETEXTURE\nvar boneSampler : texture_2d;\nuniform boneTextureWidth : f32;\n#else\nuniform mBones : array;\n#ifdef BONES_VELOCITY_ENABLED\nuniform mPreviousBones : array;\n#endif\n#endif\n#ifdef BONETEXTURE\nfn readMatrixFromRawSampler(smp : texture_2d,index : f32)->mat4x4\n{\nlet offset=i32(index) *4; \nlet m0=textureLoad(smp,vec2(offset+0,0),0);\nlet m1=textureLoad(smp,vec2(offset+1,0),0);\nlet m2=textureLoad(smp,vec2(offset+2,0),0);\nlet m3=textureLoad(smp,vec2(offset+3,0),0);\nreturn mat4x4(m0,m1,m2,m3);\n}\n#endif\n#endif\n#endif\n"; Pt.IncludesShadersStoreWGSL.bonesVertex = "#ifndef BAKED_VERTEX_ANIMATION_TEXTURE\n#if NUM_BONE_INFLUENCERS>0\nvar influence : mat4x4;\n#ifdef BONETEXTURE\ninfluence=readMatrixFromRawSampler(boneSampler,matricesIndices[0])*matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\ninfluence=influence+readMatrixFromRawSampler(boneSampler,matricesIndices[1])*matricesWeights[1];\n#endif \n#if NUM_BONE_INFLUENCERS>2\ninfluence=influence+readMatrixFromRawSampler(boneSampler,matricesIndices[2])*matricesWeights[2];\n#endif \n#if NUM_BONE_INFLUENCERS>3\ninfluence=influence+readMatrixFromRawSampler(boneSampler,matricesIndices[3])*matricesWeights[3];\n#endif \n#if NUM_BONE_INFLUENCERS>4\ninfluence=influence+readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[0])*matricesWeightsExtra[0];\n#endif \n#if NUM_BONE_INFLUENCERS>5\ninfluence=influence+readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[1])*matricesWeightsExtra[1];\n#endif \n#if NUM_BONE_INFLUENCERS>6\ninfluence=influence+readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[2])*matricesWeightsExtra[2];\n#endif \n#if NUM_BONE_INFLUENCERS>7\ninfluence=influence+readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[3])*matricesWeightsExtra[3];\n#endif \n#else \ninfluence=uniforms.mBones[int(matricesIndices[0])]*matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\ninfluence=influence+uniforms.mBones[int(matricesIndices[1])]*matricesWeights[1];\n#endif \n#if NUM_BONE_INFLUENCERS>2\ninfluence=influence+uniforms.mBones[int(matricesIndices[2])]*matricesWeights[2];\n#endif \n#if NUM_BONE_INFLUENCERS>3\ninfluence=influence+uniforms.mBones[int(matricesIndices[3])]*matricesWeights[3];\n#endif \n#if NUM_BONE_INFLUENCERS>4\ninfluence=influence+uniforms.mBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];\n#endif \n#if NUM_BONE_INFLUENCERS>5\ninfluence=influence+uniforms.mBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];\n#endif \n#if NUM_BONE_INFLUENCERS>6\ninfluence=influence+uniforms.mBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];\n#endif \n#if NUM_BONE_INFLUENCERS>7\ninfluence=influence+uniforms.mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];\n#endif \n#endif\nfinalWorld=finalWorld*influence;\n#endif\n#endif\n"; Pt.IncludesShadersStoreWGSL.bakedVertexAnimationDeclaration = "#ifdef BAKED_VERTEX_ANIMATION_TEXTURE\nuniform bakedVertexAnimationTime: f32;\nuniform bakedVertexAnimationTextureSizeInverted: vec2;\nuniform bakedVertexAnimationSettings: vec4;\nvar bakedVertexAnimationTexture : texture_2d;\n#ifdef INSTANCES\nattribute bakedVertexAnimationSettingsInstanced : vec4;\n#endif\nfn readMatrixFromRawSamplerVAT(smp : texture_2d,index : f32,frame : f32)->mat4x4\n{\nlet offset=i32(index)*4;\nlet frameUV=i32(frame);\nlet m0=textureLoad(smp,vec2(offset+0,frameUV),0);\nlet m1=textureLoad(smp,vec2(offset+1,frameUV),0);\nlet m2=textureLoad(smp,vec2(offset+2,frameUV),0);\nlet m3=textureLoad(smp,vec2(offset+3,frameUV),0);\nreturn mat4x4(m0,m1,m2,m3);\n}\n#endif\n"; Pt.IncludesShadersStoreWGSL.bakedVertexAnimation = "#ifdef BAKED_VERTEX_ANIMATION_TEXTURE\n{\n#ifdef INSTANCES\nlet VATStartFrame: f32=bakedVertexAnimationSettingsInstanced.x;\nlet VATEndFrame: f32=bakedVertexAnimationSettingsInstanced.y;\nlet VATOffsetFrame: f32=bakedVertexAnimationSettingsInstanced.z;\nlet VATSpeed: f32=bakedVertexAnimationSettingsInstanced.w;\n#else\nlet VATStartFrame: f32=uniforms.bakedVertexAnimationSettings.x;\nlet VATEndFrame: f32=uniforms.bakedVertexAnimationSettings.y;\nlet VATOffsetFrame: f32=uniforms.bakedVertexAnimationSettings.z;\nlet VATSpeed: f32=uniforms.bakedVertexAnimationSettings.w;\n#endif\nlet totalFrames: f32=VATEndFrame-VATStartFrame+1.0;\nlet time: f32=uniforms.bakedVertexAnimationTime*VATSpeed/totalFrames;\nlet frameCorrection: f32=select(1.0,0.0,time<1.0);\nlet numOfFrames: f32=totalFrames-frameCorrection;\nvar VATFrameNum: f32=fract(time)*numOfFrames;\nVATFrameNum=(VATFrameNum+VATOffsetFrame) % numOfFrames;\nVATFrameNum=floor(VATFrameNum);\nVATFrameNum=VATFrameNum+VATStartFrame+frameCorrection;\nvar VATInfluence : mat4x4;\nVATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[0],VATFrameNum)*matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[1],VATFrameNum)*matricesWeights[1];\n#endif\n#if NUM_BONE_INFLUENCERS>2\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[2],VATFrameNum)*matricesWeights[2];\n#endif\n#if NUM_BONE_INFLUENCERS>3\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[3],VATFrameNum)*matricesWeights[3];\n#endif\n#if NUM_BONE_INFLUENCERS>4\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[0],VATFrameNum)*matricesWeightsExtra[0];\n#endif\n#if NUM_BONE_INFLUENCERS>5\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[1],VATFrameNum)*matricesWeightsExtra[1];\n#endif\n#if NUM_BONE_INFLUENCERS>6\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[2],VATFrameNum)*matricesWeightsExtra[2];\n#endif\n#if NUM_BONE_INFLUENCERS>7\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[3],VATFrameNum)*matricesWeightsExtra[3];\n#endif\nfinalWorld=finalWorld*VATInfluence;\n}\n#endif\n"; Pt.IncludesShadersStoreWGSL.clipPlaneFragment = "#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)\nif (false) {}\n#endif\n#ifdef CLIPPLANE\nelseif (fClipDistance>0.0)\n{\ndiscard;\n}\n#endif\n#ifdef CLIPPLANE2\nelseif (fClipDistance2>0.0)\n{\ndiscard;\n}\n#endif\n#ifdef CLIPPLANE3\nelseif (fClipDistance3>0.0)\n{\ndiscard;\n}\n#endif\n#ifdef CLIPPLANE4\nelseif (fClipDistance4>0.0)\n{\ndiscard;\n}\n#endif\n#ifdef CLIPPLANE5\nelseif (fClipDistance5>0.0)\n{\ndiscard;\n}\n#endif\n#ifdef CLIPPLANE6\nelseif (fClipDistance6>0.0)\n{\ndiscard;\n}\n#endif\n"; Pt.IncludesShadersStoreWGSL.clipPlaneFragmentDeclaration = "#ifdef CLIPPLANE\nvarying fClipDistance: f32;\n#endif\n#ifdef CLIPPLANE2\nvarying fClipDistance2: f32;\n#endif\n#ifdef CLIPPLANE3\nvarying fClipDistance3: f32;\n#endif\n#ifdef CLIPPLANE4\nvarying fClipDistance4: f32;\n#endif\n#ifdef CLIPPLANE5\nvarying fClipDistance5: f32;\n#endif\n#ifdef CLIPPLANE6\nvarying fClipDistance6: f32;\n#endif\n"; Pt.IncludesShadersStoreWGSL.clipPlaneVertex = "#ifdef CLIPPLANE\nfClipDistance=dot(worldPos,uniforms.vClipPlane);\n#endif\n#ifdef CLIPPLANE2\nfClipDistance2=dot(worldPos,uniforms.vClipPlane2);\n#endif\n#ifdef CLIPPLANE3\nfClipDistance3=dot(worldPos,uniforms.vClipPlane3);\n#endif\n#ifdef CLIPPLANE4\nfClipDistance4=dot(worldPos,uniforms.vClipPlane4);\n#endif\n#ifdef CLIPPLANE5\nfClipDistance5=dot(worldPos,uniforms.vClipPlane5);\n#endif\n#ifdef CLIPPLANE6\nfClipDistance6=dot(worldPos,uniforms.vClipPlane6);\n#endif\n"; Pt.IncludesShadersStoreWGSL.clipPlaneVertexDeclaration = "#ifdef CLIPPLANE\nuniform vClipPlane: vec4;\nvarying fClipDistance: f32;\n#endif\n#ifdef CLIPPLANE2\nuniform vClipPlane2: vec4;\nvarying fClipDistance2: f32;\n#endif\n#ifdef CLIPPLANE3\nuniform vClipPlane3: vec4;\nvarying fClipDistance3: f32;\n#endif\n#ifdef CLIPPLANE4\nuniform vClipPlane4: vec4;\nvarying fClipDistance4: f32;\n#endif\n#ifdef CLIPPLANE5\nuniform vClipPlane5: vec4;\nvarying fClipDistance5: f32;\n#endif\n#ifdef CLIPPLANE6\nuniform vClipPlane6: vec4;\nvarying fClipDistance6: f32;\n#endif\n"; Pt.IncludesShadersStoreWGSL.instancesDeclaration = "#ifdef INSTANCES\nattribute world0 : vec4;\nattribute world1 : vec4;\nattribute world2 : vec4;\nattribute world3 : vec4;\n#ifdef INSTANCESCOLOR\nattribute instanceColor : vec4;\n#endif\n#if defined(THIN_INSTANCES) && !defined(WORLD_UBO)\nuniform world : mat4x4;\n#endif\n#if defined(VELOCITY) || defined(PREPASS_VELOCITY)\nattribute previousWorld0 : vec4;\nattribute previousWorld1 : vec4;\nattribute previousWorld2 : vec4;\nattribute previousWorld3 : vec4;\n#ifdef THIN_INSTANCES\nuniform previousWorld : mat4x4;\n#endif\n#endif\n#else\n#if !defined(WORLD_UBO)\nuniform world : mat4x4;\n#endif\n#if defined(VELOCITY) || defined(PREPASS_VELOCITY)\nuniform previousWorld : mat4x4;\n#endif\n#endif\n"; Pt.IncludesShadersStoreWGSL.instancesVertex = "#ifdef INSTANCES\nvar finalWorld=mat4x4(world0,world1,world2,world3);\n#if defined(PREPASS_VELOCITY) || defined(VELOCITY)\nvar finalPreviousWorld=mat4x4(previousWorld0,previousWorld1,previousWorld2,previousWorld3);\n#endif\n#ifdef THIN_INSTANCES\n#if !defined(WORLD_UBO)\nfinalWorld=uniforms.world*finalWorld;\n#else\nfinalWorld=mesh.world*finalWorld;\n#endif\n#if defined(PREPASS_VELOCITY) || defined(VELOCITY)\nfinalPreviousWorld=previousWorld*finalPreviousWorld;\n#endif\n#endif\n#else\n#if !defined(WORLD_UBO)\nvar finalWorld=uniforms.world;\n#else\nvar finalWorld=mesh.world;\n#endif\n#if defined(PREPASS_VELOCITY) || defined(VELOCITY)\nvar finalPreviousWorld=previousWorld;\n#endif\n#endif\n"; Pt.IncludesShadersStoreWGSL.meshUboDeclaration = "struct Mesh {\nworld : mat4x4;\nvisibility : f32;\n};\nvar mesh : Mesh;\n#define WORLD_UBO\n"; Pt.IncludesShadersStoreWGSL.morphTargetsVertex = "#ifdef MORPHTARGETS\n#ifdef MORPHTARGETS_TEXTURE \nvertexID=f32(gl_VertexID)*uniforms.morphTargetTextureInfo.x;\npositionUpdated=positionUpdated+(readVector3FromRawSampler({X},vertexID)-position)*uniforms.morphTargetInfluences[{X}];\nvertexID=vertexID+1.0;\n#ifdef MORPHTARGETS_NORMAL\nnormalUpdated=normalUpdated+(readVector3FromRawSampler({X},vertexID) -normal)*uniforms.morphTargetInfluences[{X}];\nvertexID=vertexID+1.0;\n#endif\n#ifdef MORPHTARGETS_UV\nuvUpdated=uvUpdated+(readVector3FromRawSampler({X},vertexID).xy-uv)*uniforms.morphTargetInfluences[{X}];\nvertexID=vertexID+1.0;\n#endif\n#ifdef MORPHTARGETS_TANGENT\ntangentUpdated.xyz=tangentUpdated.xyz+(readVector3FromRawSampler({X},vertexID) -tangent.xyz)*uniforms.morphTargetInfluences[{X}];\n#endif\n#else\npositionUpdated=positionUpdated+(position{X}-position)*uniforms.morphTargetInfluences[{X}];\n#ifdef MORPHTARGETS_NORMAL\nnormalUpdated+=(normal{X}-normal)*uniforms.morphTargetInfluences[{X}];\n#endif\n#ifdef MORPHTARGETS_TANGENT\ntangentUpdated.xyz=tangentUpdated.xyz+(tangent{X}-tangent.xyz)*uniforms.morphTargetInfluences[{X}];\n#endif\n#ifdef MORPHTARGETS_UV\nuvUpdated=uvUpdated+(uv_{X}-uv)*uniforms.morphTargetInfluences[{X}];\n#endif\n#endif\n#endif\n"; Pt.IncludesShadersStoreWGSL.morphTargetsVertexDeclaration = "#ifdef MORPHTARGETS\n#ifndef MORPHTARGETS_TEXTURE\nattribute position{X} : vec3;\n#ifdef MORPHTARGETS_NORMAL\nattribute normal{X} : vec3;\n#endif\n#ifdef MORPHTARGETS_TANGENT\nattribute tangent{X} : vec3;\n#endif\n#ifdef MORPHTARGETS_UV\nattribute uv_{X} : vec2;\n#endif\n#endif\n#endif\n"; Pt.IncludesShadersStoreWGSL.morphTargetsVertexGlobal = "#ifdef MORPHTARGETS\n#ifdef MORPHTARGETS_TEXTURE\nvar vertexID : f32;\n#endif\n#endif\n"; Pt.IncludesShadersStoreWGSL.morphTargetsVertexGlobalDeclaration = "#ifdef MORPHTARGETS\nuniform morphTargetInfluences : array;\n#ifdef MORPHTARGETS_TEXTURE \nuniform morphTargetTextureIndices : array;\nuniform morphTargetTextureInfo : vec3;\nvar morphTargets : texture_2d_array;\nvar morphTargetsSampler : sampler;\nfn readVector3FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec3\n{ \nlet y=floor(vertexIndex/uniforms.morphTargetTextureInfo.y);\nlet x=vertexIndex-y*uniforms.morphTargetTextureInfo.y;\nlet textureUV=vec2((x+0.5)/uniforms.morphTargetTextureInfo.y,(y+0.5)/uniforms.morphTargetTextureInfo.z);\nreturn textureSampleLevel(morphTargets,morphTargetsSampler,textureUV,i32(uniforms.morphTargetTextureIndices[targetIndex]),0.0).xyz;\n}\n#endif\n#endif\n"; Pt.IncludesShadersStoreWGSL.sceneUboDeclaration = "struct Scene {\nviewProjection : mat4x4;\n#ifdef MULTIVIEW\nviewProjectionR : mat4x4;\n#endif \nview : mat4x4;\nprojection : mat4x4;\nvEyePosition : vec4;\n};\nvar scene : Scene;\n"; var eh, th = "gl_VertexID", ih = "gl_InstanceID", nh = "gl_Position", rh = "gl_FragCoord", oh = "gl_FrontFacing", ah = "gl_FragDepth", sh = "gl_FragColor", lh = { texture_1d: vu.E1d, texture_2d: vu.E2d, texture_2d_array: vu.E2dArray, texture_3d: vu.E3d, texture_cube: vu.Cube, texture_cube_array: vu.CubeArray, texture_multisampled_2d: vu.E2d, texture_depth_2d: vu.E2d, texture_depth_2d_array: vu.E2dArray, texture_depth_cube: vu.Cube, texture_depth_cube_array: vu.CubeArray, texture_depth_multisampled_2d: vu.E2d, texture_storage_1d: vu.E1d, texture_storage_2d: vu.E2d, texture_storage_2d_array: vu.E2dArray, texture_storage_3d: vu.E3d, texture_external: null }, ch = function(e) { function t() { var t = null !== e && e.apply(this, arguments) || this; return t.shaderLanguage = st.WGSL, t.uniformRegexp = /uniform\s+(\w+)\s*:\s*(.+)\s*;/, t.textureRegexp = /var\s+(\w+)\s*:\s*((array<\s*)?(texture_\w+)\s*(<\s*(.+)\s*>)?\s*(,\s*\w+\s*>\s*)?);/, t.noPrecision = !0, t } return U(t, e), t.prototype._getArraySize = function(e, t, i) { var n = 0 , r = t.lastIndexOf(">"); if (t.indexOf("array") >= 0 && r > 0) { for (var o = r; o > 0 && " " !== t.charAt(o) && "," !== t.charAt(o); ) o--; var a = t.substring(o + 1, r); for (n = +a, isNaN(n) && (n = +i[a.trim()]); o > 0 && (" " === t.charAt(o) || "," === t.charAt(o)); ) o--; t = t.substring(t.indexOf("<") + 1, o + 1) } return [e, t, n] } , t.prototype.initializeShaders = function(e) { this._webgpuProcessingContext = e, this._attributesWGSL = [], this._attributesDeclWGSL = [], this._attributeNamesWGSL = [], this._varyingsWGSL = [], this._varyingsDeclWGSL = [], this._varyingNamesWGSL = [] } , t.prototype.preProcessShaderCode = function(e) { return "struct ".concat(Qu.InternalsUBOName, " {\nyFactor__: f32;\ntextureOutputHeight__: f32;\n};\nvar ").concat("internals", " : ").concat(Qu.InternalsUBOName, ";\n") + $c(e) } , t.prototype.varyingProcessor = function(e, t, i) { var n = /\s*varying\s+(?:(?:highp)?|(?:lowp)?)\s*(\S+)\s*:\s*(.+)\s*;/gm.exec(e); if (null !== n) { var r, o = n[2], a = n[1]; t ? void 0 === (r = this._webgpuProcessingContext.availableVaryings[a]) && K.Warn('Invalid fragment shader: The varying named "'.concat(a, '" is not declared in the vertex shader! This declaration will be ignored.')) : (r = this._webgpuProcessingContext.getVaryingNextLocation(o, this._getArraySize(a, o, i)[2]), this._webgpuProcessingContext.availableVaryings[a] = r, this._varyingsWGSL.push("@location(".concat(r, ") ").concat(a, " : ").concat(o, ";")), this._varyingsDeclWGSL.push("var ".concat(a, " : ").concat(o, ";")), this._varyingNamesWGSL.push(a)), e = "" } return e } , t.prototype.attributeProcessor = function(e, t) { var i = /\s*attribute\s+(\S+)\s*:\s*(.+)\s*;/gm.exec(e); if (null !== i) { var n = i[2] , r = i[1] , o = this._webgpuProcessingContext.getAttributeNextLocation(n, this._getArraySize(r, n, t)[2]); this._webgpuProcessingContext.availableAttributes[r] = o, this._webgpuProcessingContext.orderedAttributes[o] = r, this._attributesWGSL.push("@location(".concat(o, ") ").concat(r, " : ").concat(n, ";")), this._attributesDeclWGSL.push("var ".concat(r, " : ").concat(n, ";")), this._attributeNamesWGSL.push(r), e = "" } return e } , t.prototype.uniformProcessor = function(e, t, i) { var n = this.uniformRegexp.exec(e); if (null !== n) { var r = n[2] , o = n[1]; this._addUniformToLeftOverUBO(o, r, i), e = "" } return e } , t.prototype.textureProcessor = function(e, t, i) { var n = this.textureRegexp.exec(e); if (null !== n) { var r = n[1] , o = n[2] , a = !!n[3] , s = n[4] , l = s.indexOf("storage") > 0 , c = n[6] , u = l ? c.substring(0, c.indexOf(",")).trim() : null , h = a ? this._getArraySize(r, o, i)[2] : 0 , d = this._webgpuProcessingContext.availableTextures[r]; if (d) h = d.textures.length; else { d = { isTextureArray: h > 0, isStorageTexture: l, textures: [], sampleType: Cu.Float }, h = h || 1; for (var p = 0; p < h; ++p) d.textures.push(this._webgpuProcessingContext.getNextFreeUBOBinding()) } this._webgpuProcessingContext.availableTextures[r] = d; var f = s.indexOf("depth") > 0 , _ = lh[s] , m = f ? Cu.Depth : "u32" === c ? Cu.Uint : "i32" === c ? Cu.Sint : Cu.Float; if (d.sampleType = m, void 0 === _) throw "Can't get the texture dimension corresponding to the texture function \"".concat(s, '"!'); for (p = 0; p < h; ++p) { var g = d.textures[p] , v = g.groupIndex , y = g.bindingIndex; 0 === p && (e = "@group(".concat(v, ") @binding(").concat(y, ") ").concat(e)), this._addTextureBindingDescription(r, d, p, _, u, !t) } } return e } , t.prototype.postProcessor = function(e) { return e } , t.prototype.finalizeShaders = function(e, t) { var i = t.indexOf("gl_FragCoord") >= 0 ? "\n if (internals.yFactor__ == 1.) {\n gl_FragCoord.y = internals.textureOutputHeight__ - gl_FragCoord.y;\n }\n " : ""; e = this._processSamplers(e, !0), t = this._processSamplers(t, !1), e = this._processCustomBuffers(e, !0), t = this._processCustomBuffers(t, !1); var n = this._buildLeftOverUBO(); t = n + t, e = (e = n + e).replace(/#define /g, "//#define "); var r = this._varyingsDeclWGSL.join("\n") + "\n" , o = "var ".concat(th, " : u32;\nvar ").concat(ih, " : u32;\nvar ").concat(nh, " : vec4;\n") , a = this._attributesDeclWGSL.join("\n") + "\n" , s = "struct VertexInputs {\n @builtin(vertex_index) vertexIndex : u32;\n @builtin(instance_index) instanceIndex : u32;\n"; this._attributesWGSL.length > 0 && (s += this._attributesWGSL.join("\n")), s += "\n};\n"; var l = "struct FragmentInputs {\n @builtin(position) position : vec4;\n"; this._varyingsWGSL.length > 0 && (l += this._varyingsWGSL.join("\n")), e = o + s + a + (l += "\n};\n") + r + e; for (var c = " var output : FragmentInputs;\n ".concat(th, " = input.vertexIndex;\n ").concat(ih, " = input.instanceIndex;\n"), u = 0; u < this._attributeNamesWGSL.length; ++u) { var h = this._attributeNamesWGSL[u]; c += " ".concat(h, " = input.").concat(h, ";\n") } var d = " output.position = ".concat(nh, ";\n output.position.y = output.position.y * internals.yFactor__;\n"); for (u = 0; u < this._varyingNamesWGSL.length; ++u) { var p = this._varyingNamesWGSL[u]; d += " output.".concat(p, " = ").concat(p, ";\n") } d += " return output;", e = this._injectStartingAndEndingCode(e, "fn main", c, d), t = (t = t.replace(/#define /g, "//#define ")).replace(/dpdy/g, "(-internals.yFactor__)*dpdy"); var f = "var ".concat(rh, " : vec4;\nvar ").concat(oh, " : bool;\nvar ").concat(sh, " : vec4;\nvar ").concat(ah, " : f32;\n") , _ = "struct FragmentInputs {\n @builtin(position) position : vec4;\n @builtin(front_facing) frontFacing : bool;\n"; this._varyingsWGSL.length > 0 && (_ += this._varyingsWGSL.join("\n")), _ += "\n};\n"; for (var m = "struct FragmentOutputs {\n @location(0) color : vec4;\n", g = !1, v = 0; !(g || (v = t.indexOf(ah, v)) < 0); ) { var y = v; for (g = !0; v > 1 && "\n" !== t.charAt(v); ) { if ("/" === t.charAt(v) && "/" === t.charAt(v - 1)) { g = !1; break } v-- } v = y + ah.length } g && (m += " @builtin(frag_depth) fragDepth: f32;\n"), t = f + _ + r + (m += "};\n") + t; var b = " var output : FragmentOutputs;\n ".concat(rh, " = input.position;\n ").concat(oh, " = input.frontFacing;\n") + i; for (u = 0; u < this._varyingNamesWGSL.length; ++u) { var T = this._varyingNamesWGSL[u]; b += " ".concat(T, " = input.").concat(T, ";\n") } var E = " output.color = ".concat(sh, ";\n"); return g && (E += " output.fragDepth = ".concat(ah, ";\n")), E += " return output;", t = this._injectStartingAndEndingCode(t, "fn main", b, E), this._collectBindingNames(), this._preCreateBindGroupEntries(), { vertexCode: e, fragmentCode: t } } , t.prototype._generateLeftOverUBOCode = function(e, t) { for (var i = "struct ".concat(e, " {\n"), n = 0, r = this._webgpuProcessingContext.leftOverUniforms; n < r.length; n++) { var o = r[n] , a = o.type.replace(/^(.*?)(<.*>)?$/, "$1") , s = Qu.UniformSizes[a]; o.length > 0 ? i += s <= 2 ? " @align(16) ".concat(o.name, " : @stride(16) array<").concat(o.type, ", ").concat(o.length, ">;\n") : " ".concat(o.name, " : array<").concat(o.type, ", ").concat(o.length, ">;\n") : i += " ".concat(o.name, " : ").concat(o.type, ";\n") } return (i += "};\n") + "@group(".concat(t.binding.groupIndex, ") @binding(").concat(t.binding.bindingIndex, ") var ").concat("uniforms", " : ").concat(e, ";\n") } , t.prototype._processSamplers = function(e, t) { for (var i = /var\s+(\w+Sampler)\s*:\s*(sampler|sampler_comparison)\s*;/gm; ; ) { var n = i.exec(e); if (null === n) break; var r = n[1] , o = n[2] , a = r.indexOf(Qu.AutoSamplerSuffix) === r.length - Qu.AutoSamplerSuffix.length ? r.substring(0, r.indexOf(Qu.AutoSamplerSuffix)) : null , s = "sampler_comparison" === o ? Ru.Comparison : Ru.Filtering; if (a) { var l = this._webgpuProcessingContext.availableTextures[a]; l && (l.autoBindSampler = !0) } var c = this._webgpuProcessingContext.availableSamplers[r]; c || (c = { binding: this._webgpuProcessingContext.getNextFreeUBOBinding(), type: s }, this._webgpuProcessingContext.availableSamplers[r] = c), this._addSamplerBindingDescription(r, c, t); var u = e.substring(0, n.index) , h = "@group(".concat(c.binding.groupIndex, ") @binding(").concat(c.binding.bindingIndex, ") ") , d = e.substring(n.index); e = u + h + d, i.lastIndex += h.length } return e } , t.prototype._processCustomBuffers = function(e, t) { for (var i = /var<\s*(uniform|storage)\s*(,\s*(read|read_write)\s*)?>\s+(\S+)\s*:\s*(\S+)\s*;/gm; ; ) { var n = i.exec(e); if (null === n) break; var r = n[1] , o = n[3] , a = n[4] , s = n[5] , l = this._webgpuProcessingContext.availableBuffers[a]; if (!l) { var c = "uniform" === r ? Ju.KnownUBOs[s] : null , u = void 0; c ? (a = s, -1 === (u = c.binding).groupIndex && (u = this._webgpuProcessingContext.getNextFreeUBOBinding())) : u = this._webgpuProcessingContext.getNextFreeUBOBinding(), l = { binding: u }, this._webgpuProcessingContext.availableBuffers[a] = l } this._addBufferBindingDescription(a, this._webgpuProcessingContext.availableBuffers[a], "read_write" === o ? xu.Storage : "storage" === r ? xu.ReadOnlyStorage : xu.Uniform, t); var h = l.binding.groupIndex , d = l.binding.bindingIndex , p = e.substring(0, n.index) , f = "@group(".concat(h, ") @binding(").concat(d, ") ") , _ = e.substring(n.index); e = p + f + _, i.lastIndex += f.length } return e } , t }(Qu), uh = function() { function e(e) { void 0 === e && (e = null), this.format = bu.RGBA8Unorm, this.textureUsages = 0, this.textureAdditionalUsages = 0, this._webgpuTexture = e, this._webgpuMSAATexture = null, this.view = null, this.viewForWriting = null } return Object.defineProperty(e.prototype, "underlyingResource", { get: function() { return this._webgpuTexture }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "msaaTexture", { get: function() { return this._webgpuMSAATexture }, set: function(e) { this._webgpuMSAATexture = e }, enumerable: !1, configurable: !0 }), e.prototype.set = function(e) { this._webgpuTexture = e } , e.prototype.setUsage = function(e, t, i, n, r) { t = e !== At.RenderTarget && t, this.createView({ format: this.format, dimension: i ? vu.Cube : vu.E2d, mipLevelCount: t ? d.ILog2(Math.max(n, r)) + 1 : 1, baseArrayLayer: 0, baseMipLevel: 0, arrayLayerCount: i ? 6 : 1, aspect: yu.All }) } , e.prototype.createView = function(e, t) { if (void 0 === t && (t = !1), this.view = this._webgpuTexture.createView(e), t && e) { var i = e.mipLevelCount; e.mipLevelCount = 1, this.viewForWriting = this._webgpuTexture.createView(e), e.mipLevelCount = i } } , e.prototype.reset = function() { this._webgpuTexture = null, this._webgpuMSAATexture = null, this.view = null, this.viewForWriting = null } , e.prototype.release = function() { var e, t, i; null === (e = this._webgpuTexture) || void 0 === e || e.destroy(), null === (t = this._webgpuMSAATexture) || void 0 === t || t.destroy(), null === (i = this._copyInvertYTempTexture) || void 0 === i || i.destroy(), this.reset() } , e }(); !function(e) { e[e.MipMap = 0] = "MipMap", e[e.InvertYPremultiplyAlpha = 1] = "InvertYPremultiplyAlpha", e[e.Clear = 2] = "Clear", e[e.InvertYPremultiplyAlphaWithOfst = 3] = "InvertYPremultiplyAlphaWithOfst" }(eh || (eh = {})); var hh, dh = [{ vertex: "\n const vec2 pos[4] = vec2[4](vec2(-1.0f, 1.0f), vec2(1.0f, 1.0f), vec2(-1.0f, -1.0f), vec2(1.0f, -1.0f));\n const vec2 tex[4] = vec2[4](vec2(0.0f, 0.0f), vec2(1.0f, 0.0f), vec2(0.0f, 1.0f), vec2(1.0f, 1.0f));\n\n layout(location = 0) out vec2 vTex;\n\n void main() {\n vTex = tex[gl_VertexIndex];\n gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);\n }\n ", fragment: "\n layout(set = 0, binding = 0) uniform sampler imgSampler;\n layout(set = 0, binding = 1) uniform texture2D img;\n\n layout(location = 0) in vec2 vTex;\n layout(location = 0) out vec4 outColor;\n\n void main() {\n outColor = texture(sampler2D(img, imgSampler), vTex);\n }\n " }, { vertex: "\n #extension GL_EXT_samplerless_texture_functions : enable\n\n const vec2 pos[4] = vec2[4](vec2(-1.0f, 1.0f), vec2(1.0f, 1.0f), vec2(-1.0f, -1.0f), vec2(1.0f, -1.0f));\n const vec2 tex[4] = vec2[4](vec2(0.0f, 0.0f), vec2(1.0f, 0.0f), vec2(0.0f, 1.0f), vec2(1.0f, 1.0f));\n\n layout(set = 0, binding = 0) uniform texture2D img;\n\n #ifdef INVERTY\n layout(location = 0) out flat ivec2 vTextureSize;\n #endif\n\n void main() {\n #ifdef INVERTY\n vTextureSize = textureSize(img, 0);\n #endif\n gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);\n }\n ", fragment: "\n #extension GL_EXT_samplerless_texture_functions : enable\n\n layout(set = 0, binding = 0) uniform texture2D img;\n\n #ifdef INVERTY\n layout(location = 0) in flat ivec2 vTextureSize;\n #endif\n layout(location = 0) out vec4 outColor;\n\n void main() {\n #ifdef INVERTY\n vec4 color = texelFetch(img, ivec2(gl_FragCoord.x, vTextureSize.y - gl_FragCoord.y), 0);\n #else\n vec4 color = texelFetch(img, ivec2(gl_FragCoord.xy), 0);\n #endif\n #ifdef PREMULTIPLYALPHA\n color.rgb *= color.a;\n #endif\n outColor = color;\n }\n " }, { vertex: "\n const vec2 pos[4] = vec2[4](vec2(-1.0f, 1.0f), vec2(1.0f, 1.0f), vec2(-1.0f, -1.0f), vec2(1.0f, -1.0f));\n\n void main() {\n gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);\n }\n ", fragment: "\n layout(set = 0, binding = 0) uniform Uniforms {\n uniform vec4 color;\n };\n\n layout(location = 0) out vec4 outColor;\n\n void main() {\n outColor = color;\n }\n " }, { vertex: "\n #extension GL_EXT_samplerless_texture_functions : enable\n\n const vec2 pos[4] = vec2[4](vec2(-1.0f, 1.0f), vec2(1.0f, 1.0f), vec2(-1.0f, -1.0f), vec2(1.0f, -1.0f));\n const vec2 tex[4] = vec2[4](vec2(0.0f, 0.0f), vec2(1.0f, 0.0f), vec2(0.0f, 1.0f), vec2(1.0f, 1.0f));\n\n layout(set = 0, binding = 0) uniform texture2D img;\n\n #ifdef INVERTY\n layout(location = 0) out flat ivec2 vTextureSize;\n #endif\n\n void main() {\n #ifdef INVERTY\n vTextureSize = textureSize(img, 0);\n #endif\n gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);\n }\n ", fragment: "\n #extension GL_EXT_samplerless_texture_functions : enable\n\n layout(set = 0, binding = 0) uniform texture2D img;\n layout(set = 0, binding = 1) uniform Params {\n float ofstX;\n float ofstY;\n float width;\n float height;\n };\n\n #ifdef INVERTY\n layout(location = 0) in flat ivec2 vTextureSize;\n #endif\n layout(location = 0) out vec4 outColor;\n\n void main() {\n if (gl_FragCoord.x < ofstX || gl_FragCoord.x >= ofstX + width) {\n discard;\n }\n if (gl_FragCoord.y < ofstY || gl_FragCoord.y >= ofstY + height) {\n discard;\n }\n #ifdef INVERTY\n vec4 color = texelFetch(img, ivec2(gl_FragCoord.x, ofstY + height - (gl_FragCoord.y - ofstY)), 0);\n #else\n vec4 color = texelFetch(img, ivec2(gl_FragCoord.xy), 0);\n #endif\n #ifdef PREMULTIPLYALPHA\n color.rgb *= color.a;\n #endif\n outColor = color;\n }\n " }], ph = { "": 0, r8unorm: 1, r8uint: 2, r8sint: 3, r16uint: 4, r16sint: 5, r16float: 6, rg8unorm: 7, rg8uint: 8, rg8sint: 9, r32uint: 10, r32sint: 11, r32float: 12, rg16uint: 13, rg16sint: 14, rg16float: 15, rgba8unorm: 16, "rgba8unorm-srgb": 17, rgba8uint: 18, rgba8sint: 19, bgra8unorm: 20, "bgra8unorm-srgb": 21, rgb10a2unorm: 22, rg32uint: 23, rg32sint: 24, rg32float: 25, rgba16uint: 26, rgba16sint: 27, rgba16float: 28, rgba32uint: 29, rgba32sint: 30, rgba32float: 31, stencil8: 32, depth16unorm: 33, depth24plus: 34, "depth24plus-stencil8": 35, depth32float: 36, "depth24unorm-stencil8": 37, "depth32float-stencil8": 38 }, fh = function() { function e(e, t, i, n) { this._pipelines = {}, this._compiledShaders = [], this._deferredReleaseTextures = [], this._device = e, this._glslang = t, this._tintWASM = i, this._bufferManager = n, this._mipmapSampler = e.createSampler({ minFilter: Eu.Linear }), this._ubCopyWithOfst = this._bufferManager.createBuffer(16, fu.Uniform | fu.CopyDst).underlyingResource, this._getPipeline(bu.RGBA8Unorm) } return e.ComputeNumMipmapLevels = function(e, t) { return d.ILog2(Math.max(e, t)) + 1 } , e.prototype._getPipeline = function(e, t, i) { void 0 === t && (t = eh.MipMap); var n = t === eh.MipMap ? 1 : t === eh.InvertYPremultiplyAlpha ? ((i.invertY ? 1 : 0) << 1) + ((i.premultiplyAlpha ? 1 : 0) << 2) : t === eh.Clear ? 8 : t === eh.InvertYPremultiplyAlphaWithOfst ? ((i.invertY ? 1 : 0) << 4) + ((i.premultiplyAlpha ? 1 : 0) << 5) : 0; this._pipelines[e] || (this._pipelines[e] = []); var r = this._pipelines[e][n]; if (!r) { var o = "#version 450\r\n"; t !== eh.InvertYPremultiplyAlpha && t !== eh.InvertYPremultiplyAlphaWithOfst || (i.invertY && (o += "#define INVERTY\r\n"), i.premultiplyAlpha && (o += "#define PREMULTIPLYALPHA\r\n")); var a = this._compiledShaders[n]; if (!a) { var s = this._glslang.compileGLSL(o + dh[t].vertex, "vertex") , l = this._glslang.compileGLSL(o + dh[t].fragment, "fragment"); this._tintWASM && (s = this._tintWASM.convertSpirV2WGSL(s), l = this._tintWASM.convertSpirV2WGSL(l)); var c = this._device.createShaderModule({ code: s }) , u = this._device.createShaderModule({ code: l }); a = this._compiledShaders[n] = [c, u] } var h = this._device.createRenderPipeline({ vertex: { module: a[0], entryPoint: "main" }, fragment: { module: a[1], entryPoint: "main", targets: [{ format: e }] }, primitive: { topology: Iu.TriangleStrip, stripIndexFormat: Bu.Uint16 } }); r = this._pipelines[e][n] = [h, h.getBindGroupLayout(0)] } return r } , e._GetTextureTypeFromFormat = function(e) { switch (e) { case bu.R8Unorm: case bu.R8Snorm: case bu.R8Uint: case bu.R8Sint: case bu.RG8Unorm: case bu.RG8Snorm: case bu.RG8Uint: case bu.RG8Sint: case bu.RGBA8Unorm: case bu.RGBA8UnormSRGB: case bu.RGBA8Snorm: case bu.RGBA8Uint: case bu.RGBA8Sint: case bu.BGRA8Unorm: case bu.BGRA8UnormSRGB: case bu.RGB10A2Unorm: case bu.RGB9E5UFloat: case bu.RG11B10UFloat: case bu.Depth24UnormStencil8: case bu.Depth32FloatStencil8: case bu.BC7RGBAUnorm: case bu.BC7RGBAUnormSRGB: case bu.BC6HRGBUFloat: case bu.BC6HRGBFloat: case bu.BC5RGUnorm: case bu.BC5RGSnorm: case bu.BC3RGBAUnorm: case bu.BC3RGBAUnormSRGB: case bu.BC2RGBAUnorm: case bu.BC2RGBAUnormSRGB: case bu.BC4RUnorm: case bu.BC4RSnorm: case bu.BC1RGBAUnorm: case bu.BC1RGBAUnormSRGB: case bu.ETC2RGB8Unorm: case bu.ETC2RGB8UnormSRGB: case bu.ETC2RGB8A1Unorm: case bu.ETC2RGB8A1UnormSRGB: case bu.ETC2RGBA8Unorm: case bu.ETC2RGBA8UnormSRGB: case bu.EACR11Unorm: case bu.EACR11Snorm: case bu.EACRG11Unorm: case bu.EACRG11Snorm: case bu.ASTC4x4Unorm: case bu.ASTC4x4UnormSRGB: case bu.ASTC5x4Unorm: case bu.ASTC5x4UnormSRGB: case bu.ASTC5x5Unorm: case bu.ASTC5x5UnormSRGB: case bu.ASTC6x5Unorm: case bu.ASTC6x5UnormSRGB: case bu.ASTC6x6Unorm: case bu.ASTC6x6UnormSRGB: case bu.ASTC8x5Unorm: case bu.ASTC8x5UnormSRGB: case bu.ASTC8x6Unorm: case bu.ASTC8x6UnormSRGB: case bu.ASTC8x8Unorm: case bu.ASTC8x8UnormSRGB: case bu.ASTC10x5Unorm: case bu.ASTC10x5UnormSRGB: case bu.ASTC10x6Unorm: case bu.ASTC10x6UnormSRGB: case bu.ASTC10x8Unorm: case bu.ASTC10x8UnormSRGB: case bu.ASTC10x10Unorm: case bu.ASTC10x10UnormSRGB: case bu.ASTC12x10Unorm: case bu.ASTC12x10UnormSRGB: case bu.ASTC12x12Unorm: case bu.ASTC12x12UnormSRGB: return a.TEXTURETYPE_UNSIGNED_BYTE; case bu.R16Uint: case bu.R16Sint: case bu.RG16Uint: case bu.RG16Sint: case bu.RGBA16Uint: case bu.RGBA16Sint: case bu.Depth16Unorm: return a.TEXTURETYPE_UNSIGNED_SHORT; case bu.R16Float: case bu.RG16Float: case bu.RGBA16Float: return a.TEXTURETYPE_HALF_FLOAT; case bu.R32Uint: case bu.R32Sint: case bu.RG32Uint: case bu.RG32Sint: case bu.RGBA32Uint: case bu.RGBA32Sint: return a.TEXTURETYPE_UNSIGNED_INTEGER; case bu.R32Float: case bu.RG32Float: case bu.RGBA32Float: case bu.Depth32Float: return a.TEXTURETYPE_FLOAT; case bu.Stencil8: throw "No fixed size for Stencil8 format!"; case bu.Depth24Plus: throw "No fixed size for Depth24Plus format!"; case bu.Depth24PlusStencil8: throw "No fixed size for Depth24PlusStencil8 format!" } return a.TEXTURETYPE_UNSIGNED_BYTE } , e._GetBlockInformationFromFormat = function(e) { switch (e) { case bu.R8Unorm: case bu.R8Snorm: case bu.R8Uint: case bu.R8Sint: return { width: 1, height: 1, length: 1 }; case bu.R16Uint: case bu.R16Sint: case bu.R16Float: case bu.RG8Unorm: case bu.RG8Snorm: case bu.RG8Uint: case bu.RG8Sint: return { width: 1, height: 1, length: 2 }; case bu.R32Uint: case bu.R32Sint: case bu.R32Float: case bu.RG16Uint: case bu.RG16Sint: case bu.RG16Float: case bu.RGBA8Unorm: case bu.RGBA8UnormSRGB: case bu.RGBA8Snorm: case bu.RGBA8Uint: case bu.RGBA8Sint: case bu.BGRA8Unorm: case bu.BGRA8UnormSRGB: case bu.RGB9E5UFloat: case bu.RGB10A2Unorm: case bu.RG11B10UFloat: return { width: 1, height: 1, length: 4 }; case bu.RG32Uint: case bu.RG32Sint: case bu.RG32Float: case bu.RGBA16Uint: case bu.RGBA16Sint: case bu.RGBA16Float: return { width: 1, height: 1, length: 8 }; case bu.RGBA32Uint: case bu.RGBA32Sint: case bu.RGBA32Float: return { width: 1, height: 1, length: 16 }; case bu.Stencil8: throw "No fixed size for Stencil8 format!"; case bu.Depth16Unorm: return { width: 1, height: 1, length: 2 }; case bu.Depth24Plus: throw "No fixed size for Depth24Plus format!"; case bu.Depth24PlusStencil8: throw "No fixed size for Depth24PlusStencil8 format!"; case bu.Depth32Float: case bu.Depth24UnormStencil8: return { width: 1, height: 1, length: 4 }; case bu.Depth32FloatStencil8: return { width: 1, height: 1, length: 5 }; case bu.BC7RGBAUnorm: case bu.BC7RGBAUnormSRGB: case bu.BC6HRGBUFloat: case bu.BC6HRGBFloat: case bu.BC5RGUnorm: case bu.BC5RGSnorm: case bu.BC3RGBAUnorm: case bu.BC3RGBAUnormSRGB: case bu.BC2RGBAUnorm: case bu.BC2RGBAUnormSRGB: return { width: 4, height: 4, length: 16 }; case bu.BC4RUnorm: case bu.BC4RSnorm: case bu.BC1RGBAUnorm: case bu.BC1RGBAUnormSRGB: case bu.ETC2RGB8Unorm: case bu.ETC2RGB8UnormSRGB: case bu.ETC2RGB8A1Unorm: case bu.ETC2RGB8A1UnormSRGB: case bu.EACR11Unorm: case bu.EACR11Snorm: return { width: 4, height: 4, length: 8 }; case bu.ETC2RGBA8Unorm: case bu.ETC2RGBA8UnormSRGB: case bu.EACRG11Unorm: case bu.EACRG11Snorm: case bu.ASTC4x4Unorm: case bu.ASTC4x4UnormSRGB: return { width: 4, height: 4, length: 16 }; case bu.ASTC5x4Unorm: case bu.ASTC5x4UnormSRGB: return { width: 5, height: 4, length: 16 }; case bu.ASTC5x5Unorm: case bu.ASTC5x5UnormSRGB: return { width: 5, height: 5, length: 16 }; case bu.ASTC6x5Unorm: case bu.ASTC6x5UnormSRGB: return { width: 6, height: 5, length: 16 }; case bu.ASTC6x6Unorm: case bu.ASTC6x6UnormSRGB: return { width: 6, height: 6, length: 16 }; case bu.ASTC8x5Unorm: case bu.ASTC8x5UnormSRGB: return { width: 8, height: 5, length: 16 }; case bu.ASTC8x6Unorm: case bu.ASTC8x6UnormSRGB: return { width: 8, height: 6, length: 16 }; case bu.ASTC8x8Unorm: case bu.ASTC8x8UnormSRGB: return { width: 8, height: 8, length: 16 }; case bu.ASTC10x5Unorm: case bu.ASTC10x5UnormSRGB: return { width: 10, height: 5, length: 16 }; case bu.ASTC10x6Unorm: case bu.ASTC10x6UnormSRGB: return { width: 10, height: 6, length: 16 }; case bu.ASTC10x8Unorm: case bu.ASTC10x8UnormSRGB: return { width: 10, height: 8, length: 16 }; case bu.ASTC10x10Unorm: case bu.ASTC10x10UnormSRGB: return { width: 10, height: 10, length: 16 }; case bu.ASTC12x10Unorm: case bu.ASTC12x10UnormSRGB: return { width: 12, height: 10, length: 16 }; case bu.ASTC12x12Unorm: case bu.ASTC12x12UnormSRGB: return { width: 12, height: 12, length: 16 } } return { width: 1, height: 1, length: 4 } } , e._IsHardwareTexture = function(e) { return !!e.release } , e._IsInternalTexture = function(e) { return !!e.dispose } , e.IsImageBitmap = function(e) { return void 0 !== e.close } , e.IsImageBitmapArray = function(e) { return Array.isArray(e) && void 0 !== e[0].close } , e.prototype.setCommandEncoder = function(e) { this._commandEncoderForCreation = e } , e.IsCompressedFormat = function(e) { switch (e) { case bu.BC7RGBAUnormSRGB: case bu.BC7RGBAUnorm: case bu.BC6HRGBFloat: case bu.BC6HRGBUFloat: case bu.BC5RGSnorm: case bu.BC5RGUnorm: case bu.BC4RSnorm: case bu.BC4RUnorm: case bu.BC3RGBAUnormSRGB: case bu.BC3RGBAUnorm: case bu.BC2RGBAUnormSRGB: case bu.BC2RGBAUnorm: case bu.BC1RGBAUnormSRGB: case bu.BC1RGBAUnorm: case bu.ETC2RGB8Unorm: case bu.ETC2RGB8UnormSRGB: case bu.ETC2RGB8A1Unorm: case bu.ETC2RGB8A1UnormSRGB: case bu.ETC2RGBA8Unorm: case bu.ETC2RGBA8UnormSRGB: case bu.EACR11Unorm: case bu.EACR11Snorm: case bu.EACRG11Unorm: case bu.EACRG11Snorm: case bu.ASTC4x4Unorm: case bu.ASTC4x4UnormSRGB: case bu.ASTC5x4Unorm: case bu.ASTC5x4UnormSRGB: case bu.ASTC5x5Unorm: case bu.ASTC5x5UnormSRGB: case bu.ASTC6x5Unorm: case bu.ASTC6x5UnormSRGB: case bu.ASTC6x6Unorm: case bu.ASTC6x6UnormSRGB: case bu.ASTC8x5Unorm: case bu.ASTC8x5UnormSRGB: case bu.ASTC8x6Unorm: case bu.ASTC8x6UnormSRGB: case bu.ASTC8x8Unorm: case bu.ASTC8x8UnormSRGB: case bu.ASTC10x5Unorm: case bu.ASTC10x5UnormSRGB: case bu.ASTC10x6Unorm: case bu.ASTC10x6UnormSRGB: case bu.ASTC10x8Unorm: case bu.ASTC10x8UnormSRGB: case bu.ASTC10x10Unorm: case bu.ASTC10x10UnormSRGB: case bu.ASTC12x10Unorm: case bu.ASTC12x10UnormSRGB: case bu.ASTC12x12Unorm: case bu.ASTC12x12UnormSRGB: return !0 } return !1 } , e.GetWebGPUTextureFormat = function(e, t, i) { switch (void 0 === i && (i = !1), t) { case a.TEXTUREFORMAT_DEPTH16: return bu.Depth16Unorm; case a.TEXTUREFORMAT_DEPTH24: return bu.Depth24Plus; case a.TEXTUREFORMAT_DEPTH24_STENCIL8: return bu.Depth24PlusStencil8; case a.TEXTUREFORMAT_DEPTH32_FLOAT: return bu.Depth32Float; case a.TEXTUREFORMAT_COMPRESSED_RGBA_BPTC_UNORM: return i ? bu.BC7RGBAUnormSRGB : bu.BC7RGBAUnorm; case a.TEXTUREFORMAT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT: return bu.BC6HRGBUFloat; case a.TEXTUREFORMAT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT: return bu.BC6HRGBFloat; case a.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5: return i ? bu.BC3RGBAUnormSRGB : bu.BC3RGBAUnorm; case a.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT3: return i ? bu.BC2RGBAUnormSRGB : bu.BC2RGBAUnorm; case a.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT1: case a.TEXTUREFORMAT_COMPRESSED_RGB_S3TC_DXT1: return i ? bu.BC1RGBAUnormSRGB : bu.BC1RGBAUnorm; case a.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_4x4: return i ? bu.ASTC4x4UnormSRGB : bu.ASTC4x4Unorm; case a.TEXTUREFORMAT_COMPRESSED_RGB_ETC1_WEBGL: return i ? bu.ETC2RGB8UnormSRGB : bu.ETC2RGB8Unorm } switch (e) { case a.TEXTURETYPE_BYTE: switch (t) { case a.TEXTUREFORMAT_RED: return bu.R8Snorm; case a.TEXTUREFORMAT_RG: return bu.RG8Snorm; case a.TEXTUREFORMAT_RGB: throw "RGB format not supported in WebGPU"; case a.TEXTUREFORMAT_RED_INTEGER: return bu.R8Sint; case a.TEXTUREFORMAT_RG_INTEGER: return bu.RG8Sint; case a.TEXTUREFORMAT_RGB_INTEGER: throw "RGB_INTEGER format not supported in WebGPU"; case a.TEXTUREFORMAT_RGBA_INTEGER: return bu.RGBA8Sint; default: return bu.RGBA8Snorm } case a.TEXTURETYPE_UNSIGNED_BYTE: switch (t) { case a.TEXTUREFORMAT_RED: return bu.R8Unorm; case a.TEXTUREFORMAT_RG: return bu.RG8Unorm; case a.TEXTUREFORMAT_RGB: throw "TEXTUREFORMAT_RGB format not supported in WebGPU"; case a.TEXTUREFORMAT_RGBA: return i ? bu.RGBA8UnormSRGB : bu.RGBA8Unorm; case a.TEXTUREFORMAT_BGRA: return i ? bu.BGRA8UnormSRGB : bu.BGRA8Unorm; case a.TEXTUREFORMAT_RED_INTEGER: return bu.R8Uint; case a.TEXTUREFORMAT_RG_INTEGER: return bu.RG8Uint; case a.TEXTUREFORMAT_RGB_INTEGER: throw "RGB_INTEGER format not supported in WebGPU"; case a.TEXTUREFORMAT_RGBA_INTEGER: return bu.RGBA8Uint; case a.TEXTUREFORMAT_ALPHA: throw "TEXTUREFORMAT_ALPHA format not supported in WebGPU"; case a.TEXTUREFORMAT_LUMINANCE: throw "TEXTUREFORMAT_LUMINANCE format not supported in WebGPU"; case a.TEXTUREFORMAT_LUMINANCE_ALPHA: throw "TEXTUREFORMAT_LUMINANCE_ALPHA format not supported in WebGPU"; default: return bu.RGBA8Unorm } case a.TEXTURETYPE_SHORT: switch (t) { case a.TEXTUREFORMAT_RED_INTEGER: return bu.R16Sint; case a.TEXTUREFORMAT_RG_INTEGER: return bu.RG16Sint; case a.TEXTUREFORMAT_RGB_INTEGER: throw "TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU"; case a.TEXTUREFORMAT_RGBA_INTEGER: default: return bu.RGBA16Sint } case a.TEXTURETYPE_UNSIGNED_SHORT: switch (t) { case a.TEXTUREFORMAT_RED_INTEGER: return bu.R16Uint; case a.TEXTUREFORMAT_RG_INTEGER: return bu.RG16Uint; case a.TEXTUREFORMAT_RGB_INTEGER: throw "TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU"; case a.TEXTUREFORMAT_RGBA_INTEGER: default: return bu.RGBA16Uint } case a.TEXTURETYPE_INT: switch (t) { case a.TEXTUREFORMAT_RED_INTEGER: return bu.R32Sint; case a.TEXTUREFORMAT_RG_INTEGER: return bu.RG32Sint; case a.TEXTUREFORMAT_RGB_INTEGER: throw "TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU"; case a.TEXTUREFORMAT_RGBA_INTEGER: default: return bu.RGBA32Sint } case a.TEXTURETYPE_UNSIGNED_INTEGER: switch (t) { case a.TEXTUREFORMAT_RED_INTEGER: return bu.R32Uint; case a.TEXTUREFORMAT_RG_INTEGER: return bu.RG32Uint; case a.TEXTUREFORMAT_RGB_INTEGER: throw "TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU"; case a.TEXTUREFORMAT_RGBA_INTEGER: default: return bu.RGBA32Uint } case a.TEXTURETYPE_FLOAT: switch (t) { case a.TEXTUREFORMAT_RED: return bu.R32Float; case a.TEXTUREFORMAT_RG: return bu.RG32Float; case a.TEXTUREFORMAT_RGB: throw "TEXTUREFORMAT_RGB format not supported in WebGPU"; case a.TEXTUREFORMAT_RGBA: default: return bu.RGBA32Float } case a.TEXTURETYPE_HALF_FLOAT: switch (t) { case a.TEXTUREFORMAT_RED: return bu.R16Float; case a.TEXTUREFORMAT_RG: return bu.RG16Float; case a.TEXTUREFORMAT_RGB: throw "TEXTUREFORMAT_RGB format not supported in WebGPU"; case a.TEXTUREFORMAT_RGBA: default: return bu.RGBA16Float } case a.TEXTURETYPE_UNSIGNED_SHORT_5_6_5: throw "TEXTURETYPE_UNSIGNED_SHORT_5_6_5 format not supported in WebGPU"; case a.TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV: throw "TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV format not supported in WebGPU"; case a.TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV: throw "TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV format not supported in WebGPU"; case a.TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4: throw "TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4 format not supported in WebGPU"; case a.TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1: throw "TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1 format not supported in WebGPU"; case a.TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV: switch (t) { case a.TEXTUREFORMAT_RGBA: return bu.RGB10A2Unorm; case a.TEXTUREFORMAT_RGBA_INTEGER: throw "TEXTUREFORMAT_RGBA_INTEGER format not supported in WebGPU when type is TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV"; default: return bu.RGB10A2Unorm } } return i ? bu.RGBA8UnormSRGB : bu.RGBA8Unorm } , e.GetNumChannelsFromWebGPUTextureFormat = function(e) { switch (e) { case bu.R8Unorm: case bu.R8Snorm: case bu.R8Uint: case bu.R8Sint: case bu.BC4RUnorm: case bu.BC4RSnorm: case bu.R16Uint: case bu.R16Sint: case bu.Depth16Unorm: case bu.R16Float: case bu.R32Uint: case bu.R32Sint: case bu.R32Float: case bu.Depth32Float: case bu.Stencil8: case bu.Depth24Plus: case bu.EACR11Unorm: case bu.EACR11Snorm: return 1; case bu.RG8Unorm: case bu.RG8Snorm: case bu.RG8Uint: case bu.RG8Sint: case bu.Depth24UnormStencil8: case bu.Depth32FloatStencil8: case bu.BC5RGUnorm: case bu.BC5RGSnorm: case bu.RG16Uint: case bu.RG16Sint: case bu.RG16Float: case bu.RG32Uint: case bu.RG32Sint: case bu.RG32Float: case bu.Depth24PlusStencil8: case bu.EACRG11Unorm: case bu.EACRG11Snorm: return 2; case bu.RGB9E5UFloat: case bu.RG11B10UFloat: case bu.BC6HRGBUFloat: case bu.BC6HRGBFloat: case bu.ETC2RGB8Unorm: case bu.ETC2RGB8UnormSRGB: return 3; case bu.RGBA8Unorm: case bu.RGBA8UnormSRGB: case bu.RGBA8Snorm: case bu.RGBA8Uint: case bu.RGBA8Sint: case bu.BGRA8Unorm: case bu.BGRA8UnormSRGB: case bu.RGB10A2Unorm: case bu.BC7RGBAUnorm: case bu.BC7RGBAUnormSRGB: case bu.BC3RGBAUnorm: case bu.BC3RGBAUnormSRGB: case bu.BC2RGBAUnorm: case bu.BC2RGBAUnormSRGB: case bu.BC1RGBAUnorm: case bu.BC1RGBAUnormSRGB: case bu.RGBA16Uint: case bu.RGBA16Sint: case bu.RGBA16Float: case bu.RGBA32Uint: case bu.RGBA32Sint: case bu.RGBA32Float: case bu.ETC2RGB8A1Unorm: case bu.ETC2RGB8A1UnormSRGB: case bu.ETC2RGBA8Unorm: case bu.ETC2RGBA8UnormSRGB: case bu.ASTC4x4Unorm: case bu.ASTC4x4UnormSRGB: case bu.ASTC5x4Unorm: case bu.ASTC5x4UnormSRGB: case bu.ASTC5x5Unorm: case bu.ASTC5x5UnormSRGB: case bu.ASTC6x5Unorm: case bu.ASTC6x5UnormSRGB: case bu.ASTC6x6Unorm: case bu.ASTC6x6UnormSRGB: case bu.ASTC8x5Unorm: case bu.ASTC8x5UnormSRGB: case bu.ASTC8x6Unorm: case bu.ASTC8x6UnormSRGB: case bu.ASTC8x8Unorm: case bu.ASTC8x8UnormSRGB: case bu.ASTC10x5Unorm: case bu.ASTC10x5UnormSRGB: case bu.ASTC10x6Unorm: case bu.ASTC10x6UnormSRGB: case bu.ASTC10x8Unorm: case bu.ASTC10x8UnormSRGB: case bu.ASTC10x10Unorm: case bu.ASTC10x10UnormSRGB: case bu.ASTC12x10Unorm: case bu.ASTC12x10UnormSRGB: case bu.ASTC12x12Unorm: case bu.ASTC12x12UnormSRGB: return 4 } throw "Unknown format ".concat(e, "!") } , e.HasStencilAspect = function(e) { switch (e) { case bu.Stencil8: case bu.Depth24UnormStencil8: case bu.Depth32FloatStencil8: case bu.Depth24PlusStencil8: return !0 } return !1 } , e.prototype.invertYPreMultiplyAlpha = function(t, i, n, r, o, a, s, l, c, u, h, d, p, f, _) { var m, g, v, y, b, T; void 0 === o && (o = !1), void 0 === a && (a = !1), void 0 === s && (s = 0), void 0 === l && (l = 0), void 0 === c && (c = 1), void 0 === u && (u = 0), void 0 === h && (h = 0), void 0 === d && (d = 0), void 0 === p && (p = 0); var E, S = 0 !== d, A = void 0 === f, x = this._getPipeline(r, S ? eh.InvertYPremultiplyAlphaWithOfst : eh.InvertYPremultiplyAlpha, { invertY: o, premultiplyAlpha: a }), R = x[0], C = x[1]; if (s = Math.max(s, 0), A && (f = this._device.createCommandEncoder({})), null === (g = (m = f).pushDebugGroup) || void 0 === g || g.call(m, "internal process texture - invertY=".concat(o, " premultiplyAlpha=").concat(a)), e._IsHardwareTexture(t) ? (E = t.underlyingResource, o && !a && 1 === c && 0 === s || (t = void 0)) : (E = t, t = void 0), E) { S && this._bufferManager.setRawData(this._ubCopyWithOfst, 0, new Float32Array([u, h, d, p]), 0, 16); var P = t , M = null !== (v = null == P ? void 0 : P._copyInvertYTempTexture) && void 0 !== v ? v : this.createTexture({ width: i, height: n, layers: 1 }, !1, !1, !1, !1, !1, r, 1, f, gu.CopySrc | gu.RenderAttachment | gu.TextureBinding) , I = null !== (y = null == P ? void 0 : P._copyInvertYRenderPassDescr) && void 0 !== y ? y : { colorAttachments: [{ view: M.createView({ format: r, dimension: vu.E2d, baseMipLevel: 0, mipLevelCount: 1, arrayLayerCount: 1, baseArrayLayer: 0 }), loadOp: zu.Load, storeOp: Wu.Store }] } , O = f.beginRenderPass(I) , D = S ? null == P ? void 0 : P._copyInvertYBindGroupWithOfst : null == P ? void 0 : P._copyInvertYBindGroup; if (!D) { var N = { layout: C, entries: [{ binding: 0, resource: E.createView({ format: r, dimension: vu.E2d, baseMipLevel: l, mipLevelCount: 1, arrayLayerCount: c, baseArrayLayer: s }) }] }; S && N.entries.push({ binding: 1, resource: { buffer: this._ubCopyWithOfst } }), D = this._device.createBindGroup(N) } O.setPipeline(R), O.setBindGroup(0, D), O.draw(4, 1, 0, 0), O.end(), f.copyTextureToTexture({ texture: M }, { texture: E, mipLevel: l, origin: { x: 0, y: 0, z: s } }, { width: i, height: n, depthOrArrayLayers: 1 }), P ? (P._copyInvertYTempTexture = M, P._copyInvertYRenderPassDescr = I, S ? P._copyInvertYBindGroupWithOfst = D : P._copyInvertYBindGroup = D) : this._deferredReleaseTextures.push([M, null]), null === (T = (b = f).popDebugGroup) || void 0 === T || T.call(b), A && (this._device.queue.submit([f.finish()]), f = null) } } , e.prototype.copyWithInvertY = function(e, t, i, n) { var r, o, a, s, l = void 0 === n, c = this._getPipeline(t, eh.InvertYPremultiplyAlpha, { invertY: !0, premultiplyAlpha: !1 }), u = c[0], h = c[1]; l && (n = this._device.createCommandEncoder({})), null === (o = (r = n).pushDebugGroup) || void 0 === o || o.call(r, "internal copy texture with invertY"); var d = n.beginRenderPass(i) , p = this._device.createBindGroup({ layout: h, entries: [{ binding: 0, resource: e }] }); d.setPipeline(u), d.setBindGroup(0, p), d.draw(4, 1, 0, 0), d.end(), null === (s = (a = n).popDebugGroup) || void 0 === s || s.call(a), l && (this._device.queue.submit([n.finish()]), n = null) } , e.prototype.createTexture = function(t, i, n, r, o, a, s, l, c, u, h) { void 0 === i && (i = !1), void 0 === n && (n = !1), void 0 === r && (r = !1), void 0 === o && (o = !1), void 0 === a && (a = !1), void 0 === s && (s = bu.RGBA8Unorm), void 0 === l && (l = 1), void 0 === u && (u = -1), void 0 === h && (h = 0), l > 1 && (l = 4); var d = t.layers || 1 , p = { width: t.width, height: t.height, depthOrArrayLayers: d } , f = e.IsCompressedFormat(s) , _ = i ? e.ComputeNumMipmapLevels(t.width, t.height) : 1 , m = u >= 0 ? u : gu.CopySrc | gu.CopyDst | gu.TextureBinding; h |= i && !f ? gu.CopySrc | gu.RenderAttachment : 0, f || (h |= gu.RenderAttachment | gu.CopyDst); var g = this._device.createTexture({ size: p, dimension: a ? mu.E3d : mu.E2d, format: s, usage: m | h, sampleCount: l, mipLevelCount: _ }); return e.IsImageBitmap(t) && (this.updateTexture(t, g, t.width, t.height, d, s, 0, 0, r, o, 0, 0), i && n && this.generateMipmaps(g, s, _, 0, c)), g } , e.prototype.createCubeTexture = function(t, i, n, r, o, a, s, l, c, u) { void 0 === i && (i = !1), void 0 === n && (n = !1), void 0 === r && (r = !1), void 0 === o && (o = !1), void 0 === a && (a = bu.RGBA8Unorm), void 0 === s && (s = 1), void 0 === c && (c = -1), void 0 === u && (u = 0), s > 1 && (s = 4); var h = e.IsImageBitmapArray(t) ? t[0].width : t.width , d = e.IsImageBitmapArray(t) ? t[0].height : t.height , p = e.IsCompressedFormat(a) , f = i ? e.ComputeNumMipmapLevels(h, d) : 1 , _ = c >= 0 ? c : gu.CopySrc | gu.CopyDst | gu.TextureBinding; u |= i && !p ? gu.CopySrc | gu.RenderAttachment : 0, p || (u |= gu.RenderAttachment | gu.CopyDst); var m = this._device.createTexture({ size: { width: h, height: d, depthOrArrayLayers: 6 }, dimension: mu.E2d, format: a, usage: _ | u, sampleCount: s, mipLevelCount: f }); return e.IsImageBitmapArray(t) && (this.updateCubeTextures(t, m, h, d, a, r, o, 0, 0), i && n && this.generateCubeMipmaps(m, a, f, l)), m } , e.prototype.generateCubeMipmaps = function(e, t, i, n) { var r, o, a, s, l = void 0 === n; l && (n = this._device.createCommandEncoder({})), null === (o = (r = n).pushDebugGroup) || void 0 === o || o.call(r, "create cube mipmaps - ".concat(i, " levels")); for (var c = 0; c < 6; ++c) this.generateMipmaps(e, t, i, c, n); null === (s = (a = n).popDebugGroup) || void 0 === s || s.call(a), l && (this._device.queue.submit([n.finish()]), n = null) } , e.prototype.generateMipmaps = function(t, i, n, r, o) { var a, s, l, c, u, h, d, p; void 0 === r && (r = 0); var f, _ = void 0 === o, m = this._getPipeline(i), g = m[0], v = m[1]; if (r = Math.max(r, 0), _ && (o = this._device.createCommandEncoder({})), null === (s = (a = o).pushDebugGroup) || void 0 === s || s.call(a, "create mipmaps for face #".concat(r, " - ").concat(n, " levels")), e._IsHardwareTexture(t) ? (f = t.underlyingResource, t._mipmapGenRenderPassDescr = t._mipmapGenRenderPassDescr || [], t._mipmapGenBindGroup = t._mipmapGenBindGroup || []) : (f = t, t = void 0), f) { for (var y = t, b = 1; b < n; ++b) { var T = null !== (c = null === (l = null == y ? void 0 : y._mipmapGenRenderPassDescr[r]) || void 0 === l ? void 0 : l[b - 1]) && void 0 !== c ? c : { colorAttachments: [{ view: f.createView({ format: i, dimension: vu.E2d, baseMipLevel: b, mipLevelCount: 1, arrayLayerCount: 1, baseArrayLayer: r }), loadOp: zu.Load, storeOp: Wu.Store }] }; y && (y._mipmapGenRenderPassDescr[r] = y._mipmapGenRenderPassDescr[r] || [], y._mipmapGenRenderPassDescr[r][b - 1] = T); var E = o.beginRenderPass(T) , S = null !== (h = null === (u = null == y ? void 0 : y._mipmapGenBindGroup[r]) || void 0 === u ? void 0 : u[b - 1]) && void 0 !== h ? h : this._device.createBindGroup({ layout: v, entries: [{ binding: 0, resource: this._mipmapSampler }, { binding: 1, resource: f.createView({ format: i, dimension: vu.E2d, baseMipLevel: b - 1, mipLevelCount: 1, arrayLayerCount: 1, baseArrayLayer: r }) }] }); y && (y._mipmapGenBindGroup[r] = y._mipmapGenBindGroup[r] || [], y._mipmapGenBindGroup[r][b - 1] = S), E.setPipeline(g), E.setBindGroup(0, S), E.draw(4, 1, 0, 0), E.end() } null === (p = (d = o).popDebugGroup) || void 0 === p || p.call(d), _ && (this._device.queue.submit([o.finish()]), o = null) } } , e.prototype.createGPUTextureForInternalTexture = function(t, i, n, r, o) { t._hardwareTexture || (t._hardwareTexture = new uh), void 0 === i && (i = t.width), void 0 === n && (n = t.height), void 0 === r && (r = t.depth); var s = t._hardwareTexture , l = 0 != ((null != o ? o : 0) & a.TEXTURE_CREATIONFLAG_STORAGE); s.format = e.GetWebGPUTextureFormat(t.type, t.format, t._useSRGBBuffer), s.textureUsages = t._source === At.RenderTarget || t.source === At.MultiRenderTarget ? gu.TextureBinding | gu.CopySrc | gu.RenderAttachment : t._source === At.DepthStencil ? gu.TextureBinding | gu.RenderAttachment : -1, s.textureAdditionalUsages = l ? gu.StorageBinding : 0; var c, u = t.generateMipMaps, h = r || 1; if (c = null !== t._maxLodLevel ? t._maxLodLevel : u ? e.ComputeNumMipmapLevels(i, n) : 1, t.isCube) { var d = this.createCubeTexture({ width: i, height: n }, t.generateMipMaps, t.generateMipMaps, t.invertY, !1, s.format, 1, this._commandEncoderForCreation, s.textureUsages, s.textureAdditionalUsages); s.set(d), s.createView({ format: s.format, dimension: vu.Cube, mipLevelCount: c, baseArrayLayer: 0, baseMipLevel: 0, arrayLayerCount: 6, aspect: yu.All }, l) } else d = this.createTexture({ width: i, height: n, layers: h }, t.generateMipMaps, t.generateMipMaps, t.invertY, !1, t.is3D, s.format, 1, this._commandEncoderForCreation, s.textureUsages, s.textureAdditionalUsages), s.set(d), s.createView({ format: s.format, dimension: t.is2DArray ? vu.E2dArray : t.is3D ? mu.E3d : vu.E2d, mipLevelCount: c, baseArrayLayer: 0, baseMipLevel: 0, arrayLayerCount: t.is3D ? 1 : h, aspect: yu.All }, l); return t.width = t.baseWidth = i, t.height = t.baseHeight = n, t.depth = t.baseDepth = r, this.createMSAATexture(t, t.samples), s } , e.prototype.createMSAATexture = function(e, t) { var i = e._hardwareTexture; if ((null == i ? void 0 : i.msaaTexture) && (this.releaseTexture(i.msaaTexture), i.msaaTexture = null), i && !((null != t ? t : 1) <= 1)) { var n = e.width , r = e.height , o = e.depth || 1; if (e.isCube) { var a = this.createCubeTexture({ width: n, height: r }, !1, !1, e.invertY, !1, i.format, t, this._commandEncoderForCreation, i.textureUsages, i.textureAdditionalUsages); i.msaaTexture = a } else a = this.createTexture({ width: n, height: r, layers: o }, !1, !1, e.invertY, !1, e.is3D, i.format, t, this._commandEncoderForCreation, i.textureUsages, i.textureAdditionalUsages), i.msaaTexture = a } } , e.prototype.updateCubeTextures = function(e, t, i, n, r, o, a, s, l) { void 0 === o && (o = !1), void 0 === a && (a = !1), void 0 === s && (s = 0), void 0 === l && (l = 0); for (var c = [0, 3, 1, 4, 2, 5], u = 0; u < c.length; ++u) { var h = e[c[u]]; this.updateTexture(h, t, i, n, 1, r, u, 0, o, a, s, l) } } , e.prototype.updateTexture = function(t, i, n, r, o, a, s, l, c, u, h, d, p) { void 0 === s && (s = 0), void 0 === l && (l = 0), void 0 === c && (c = !1), void 0 === u && (u = !1), void 0 === h && (h = 0), void 0 === d && (d = 0); var f = e._IsInternalTexture(i) ? i._hardwareTexture.underlyingResource : i , _ = e._GetBlockInformationFromFormat(a) , m = e._IsInternalTexture(i) ? i._hardwareTexture : i , g = { texture: f, origin: { x: h, y: d, z: Math.max(s, 0) }, mipLevel: l, premultipliedAlpha: u } , v = { width: Math.ceil(n / _.width) * _.width, height: Math.ceil(r / _.height) * _.height, depthOrArrayLayers: o || 1 }; if (void 0 !== t.byteLength) { t = t; var y = Math.ceil(n / _.width) * _.length; if (256 * Math.ceil(y / 256) === y) { var b = this._device.createCommandEncoder({}) , T = this._bufferManager.createRawBuffer(t.byteLength, fu.MapWrite | fu.CopySrc, !0) , E = T.getMappedRange(); new Uint8Array(E).set(t), T.unmap(), b.copyBufferToTexture({ buffer: T, offset: 0, bytesPerRow: y, rowsPerImage: r }, g, v), this._device.queue.submit([b.finish()]), this._bufferManager.releaseBuffer(T) } else this._device.queue.writeTexture(g, t, { offset: 0, bytesPerRow: y, rowsPerImage: r }, v); if (c || u) { if (!e._IsInternalTexture(i)) throw "updateTexture: Can't process the texture data because a GPUTexture was provided instead of an InternalTexture!"; var S = 0 === h && 0 === d && n === i.width && r === i.height; this.invertYPreMultiplyAlpha(m, i.width, i.height, a, c, u, s, l, o || 1, h, d, S ? 0 : n, S ? 0 : r, void 0, p) } } else if (t = t, c) if (g.premultipliedAlpha = !1, e._IsInternalTexture(i) && 0 === h && 0 === d && n === i.width && r === i.height) this._device.queue.copyExternalImageToTexture({ source: t }, g, v), this.invertYPreMultiplyAlpha(m, n, r, a, c, u, s, l, o || 1, 0, 0, 0, 0, void 0, p); else { b = this._device.createCommandEncoder({}); var A = this.createTexture({ width: n, height: r, layers: 1 }, !1, !1, !1, !1, !1, a, 1, b, gu.CopySrc | gu.TextureBinding); this._deferredReleaseTextures.push([A, null]), v.depthOrArrayLayers = 1, this._device.queue.copyExternalImageToTexture({ source: t }, { texture: A }, v), v.depthOrArrayLayers = o || 1, this.invertYPreMultiplyAlpha(A, n, r, a, c, u, s, l, o || 1, 0, 0, 0, 0, b, p), b.copyTextureToTexture({ texture: A }, g, v), this._device.queue.submit([b.finish()]) } else this._device.queue.copyExternalImageToTexture({ source: t }, g, v) } , e.prototype.readPixels = function(t, i, n, r, o, a, s, l, c, u) { void 0 === s && (s = 0), void 0 === l && (l = 0), void 0 === c && (c = null), void 0 === u && (u = !1); var h = e._GetBlockInformationFromFormat(a) , d = Math.ceil(r / h.width) * h.length , p = 256 * Math.ceil(d / 256) , f = p * o , _ = this._bufferManager.createRawBuffer(f, fu.MapRead | fu.CopyDst) , m = this._device.createCommandEncoder({}); return m.copyTextureToBuffer({ texture: t, mipLevel: l, origin: { x: i, y: n, z: Math.max(s, 0) } }, { buffer: _, offset: 0, bytesPerRow: p }, { width: r, height: o, depthOrArrayLayers: 1 }), this._device.queue.submit([m.finish()]), this._bufferManager.readDataFromBuffer(_, f, r, o, d, p, e._GetTextureTypeFromFormat(a), 0, c, !0, u) } , e.prototype.releaseTexture = function(t) { if (e._IsInternalTexture(t)) { var i = t._hardwareTexture , n = t._irradianceTexture; this._deferredReleaseTextures.push([i, n]) } else this._deferredReleaseTextures.push([t, null]) } , e.prototype.destroyDeferredTextures = function() { for (var t = 0; t < this._deferredReleaseTextures.length; ++t) { var i = this._deferredReleaseTextures[t] , n = i[0] , r = i[1]; n && (e._IsHardwareTexture(n) ? n.release() : n.destroy()), null == r || r.dispose() } this._deferredReleaseTextures.length = 0 } , e }(), _h = function(e) { function t(t) { var i = e.call(this) || this; return i._buffer = t, i } return U(t, e), Object.defineProperty(t.prototype, "underlyingResource", { get: function() { return this._buffer }, enumerable: !1, configurable: !0 }), t }(Bt), mh = function() { function e(e) { this._deferredReleaseBuffers = [], this._device = e } return e._IsGPUBuffer = function(e) { return void 0 === e.underlyingResource } , e.prototype.createRawBuffer = function(e, t, i) { void 0 === i && (i = !1); var n = { mappedAtCreation: i, size: void 0 !== e.byteLength ? e.byteLength + 3 & -4 : e + 3 & -4, usage: t }; return this._device.createBuffer(n) } , e.prototype.createBuffer = function(e, t) { var i = void 0 !== e.byteLength , n = this.createRawBuffer(e, t) , r = new _h(n); return r.references = 1, r.capacity = i ? e.byteLength : e, i && this.setSubData(r, 0, e), r } , e.prototype.setRawData = function(e, t, i, n, r) { this._device.queue.writeBuffer(e, t, i.buffer, n, r) } , e.prototype.setSubData = function(e, t, i, n, r) { void 0 === n && (n = 0), void 0 === r && (r = 0); var o = e.underlyingResource; r = r || i.byteLength, r = Math.min(r, e.capacity - t); var a = i.byteOffset + n , s = a + r , l = r + 3 & -4; if (l !== r) { var c = new Uint8Array(i.buffer.slice(a, s)); (i = new Uint8Array(l)).set(c), n = 0, a = 0, s = l, r = l } for (var u = 15728640, h = 0; s - (a + h) > u; ) this._device.queue.writeBuffer(o, t + h, i.buffer, a + h, u), h += u; this._device.queue.writeBuffer(o, t + h, i.buffer, a + h, r - h) } , e.prototype._getHalfFloatAsFloatRGBAArrayBuffer = function(e, t, i) { i || (i = new Float32Array(e)); for (var n = new Uint16Array(t); e--; ) i[e] = Dc(n[e]); return i } , e.prototype.readDataFromBuffer = function(e, t, i, n, r, o, s, l, c, u, h) { var d = this; void 0 === s && (s = a.TEXTURETYPE_UNSIGNED_BYTE), void 0 === l && (l = 0), void 0 === c && (c = null), void 0 === u && (u = !0), void 0 === h && (h = !1); var p = s === a.TEXTURETYPE_FLOAT ? 2 : s === a.TEXTURETYPE_HALF_FLOAT ? 1 : 0; return new Promise((function(i, a) { e.mapAsync(_u.Read, l, t).then((function() { var a = e.getMappedRange(l, t) , f = c; if (h) f = null === f ? gr(s, t, !0, a) : gr(s, f.buffer, void 0, a); else if (null === f) switch (p) { case 0: (f = new Uint8Array(t)).set(new Uint8Array(a)); break; case 1: f = d._getHalfFloatAsFloatRGBAArrayBuffer(t / 2, a); break; case 2: (f = new Float32Array(t / 4)).set(new Float32Array(a)) } else switch (p) { case 0: (f = new Uint8Array(f.buffer)).set(new Uint8Array(a)); break; case 1: f = d._getHalfFloatAsFloatRGBAArrayBuffer(t / 2, a, c); break; case 2: (f = new Float32Array(f.buffer)).set(new Float32Array(a)) } if (r !== o) { 1 !== p || h || (r *= 2, o *= 2); for (var _ = new Uint8Array(f.buffer), m = r, g = 0, v = 1; v < n; ++v) { g = v * o; for (var y = 0; y < r; ++y) _[m++] = _[g++] } f = 0 === p || h ? new Uint8Array(_.buffer,0,m) : new Float32Array(_.buffer,0,m / 4) } e.unmap(), u && d.releaseBuffer(e), i(f) } ), (function(e) { return a(e) } )) } )) } , e.prototype.releaseBuffer = function(t) { return e._IsGPUBuffer(t) ? (this._deferredReleaseBuffers.push(t), !0) : (t.references--, 0 === t.references && (this._deferredReleaseBuffers.push(t.underlyingResource), !0)) } , e.prototype.destroyDeferredBuffers = function() { for (var e = 0; e < this._deferredReleaseBuffers.length; ++e) this._deferredReleaseBuffers[e].destroy(); this._deferredReleaseBuffers.length = 0 } , e }(), gh = function() { function e() { this.colorAttachmentGPUTextures = [], this.reset() } return e.prototype.reset = function(e) { void 0 === e && (e = !1), this.renderPass = null, e && (this.renderPassDescriptor = null, this.colorAttachmentViewDescriptor = null, this.depthAttachmentViewDescriptor = null, this.colorAttachmentGPUTextures = [], this.depthTextureFormat = void 0) } , e }(), vh = [0, 0, 3, 7, 0, 2, 6, 2, 4, 1, 5, 3, 1], yh = [0, 64, 32, 96, 16, 80, 48, 112, 8], bh = [0, 128, 128, 0, 0, 0, 0, 128, 0, 0, 0, 0, 128], Th = function() { function e(e) { this._samplers = {}, this._device = e, this.disabled = !1 } return e.GetSamplerHashCode = function(e) { var t, i, n, r = e._cachedAnisotropicFilteringLevel && e._cachedAnisotropicFilteringLevel > 1 ? 4 : 1; return vh[e.samplingMode] + yh[(e._comparisonFunction || 514) - 512 + 1] + bh[e.samplingMode] + ((null !== (t = e._cachedWrapU) && void 0 !== t ? t : 1) << 8) + ((null !== (i = e._cachedWrapV) && void 0 !== i ? i : 1) << 10) + ((null !== (n = e._cachedWrapR) && void 0 !== n ? n : 1) << 12) + ((e.useMipMaps ? 1 : 0) << 14) + (r << 15) } , e._GetSamplerFilterDescriptor = function(e, t) { var i, n, r, o, s, l = e.useMipMaps; switch (e.samplingMode) { case a.TEXTURE_LINEAR_LINEAR_MIPNEAREST: i = Eu.Linear, n = Eu.Linear, r = Eu.Nearest, l || (o = s = 0); break; case a.TEXTURE_LINEAR_LINEAR_MIPLINEAR: case a.TEXTURE_TRILINEAR_SAMPLINGMODE: i = Eu.Linear, n = Eu.Linear, l ? r = Eu.Linear : (r = Eu.Nearest, o = s = 0); break; case a.TEXTURE_NEAREST_NEAREST_MIPLINEAR: i = Eu.Nearest, n = Eu.Nearest, l ? r = Eu.Linear : (r = Eu.Nearest, o = s = 0); break; case a.TEXTURE_NEAREST_NEAREST_MIPNEAREST: i = Eu.Nearest, n = Eu.Nearest, r = Eu.Nearest, l || (o = s = 0); break; case a.TEXTURE_NEAREST_LINEAR_MIPNEAREST: i = Eu.Nearest, n = Eu.Linear, r = Eu.Nearest, l || (o = s = 0); break; case a.TEXTURE_NEAREST_LINEAR_MIPLINEAR: i = Eu.Nearest, n = Eu.Linear, l ? r = Eu.Linear : (r = Eu.Nearest, o = s = 0); break; case a.TEXTURE_NEAREST_LINEAR: i = Eu.Nearest, n = Eu.Linear, r = Eu.Nearest, o = s = 0; break; case a.TEXTURE_NEAREST_NEAREST: case a.TEXTURE_NEAREST_SAMPLINGMODE: i = Eu.Nearest, n = Eu.Nearest, r = Eu.Nearest, o = s = 0; break; case a.TEXTURE_LINEAR_NEAREST_MIPNEAREST: i = Eu.Linear, n = Eu.Nearest, r = Eu.Nearest, l || (o = s = 0); break; case a.TEXTURE_LINEAR_NEAREST_MIPLINEAR: i = Eu.Linear, n = Eu.Nearest, l ? r = Eu.Linear : (r = Eu.Nearest, o = s = 0); break; case a.TEXTURE_LINEAR_LINEAR: case a.TEXTURE_BILINEAR_SAMPLINGMODE: i = Eu.Linear, n = Eu.Linear, r = Eu.Nearest, o = s = 0; break; case a.TEXTURE_LINEAR_NEAREST: i = Eu.Linear, n = Eu.Nearest, r = Eu.Nearest, o = s = 0; break; default: i = Eu.Nearest, n = Eu.Nearest, r = Eu.Nearest, o = s = 0 } return t > 1 && (0 !== o || 0 !== s) ? { magFilter: Eu.Linear, minFilter: Eu.Linear, mipmapFilter: Eu.Linear, anisotropyEnabled: !0 } : { magFilter: i, minFilter: n, mipmapFilter: r, lodMinClamp: o, lodMaxClamp: s } } , e._GetWrappingMode = function(e) { switch (e) { case a.TEXTURE_WRAP_ADDRESSMODE: return Tu.Repeat; case a.TEXTURE_CLAMP_ADDRESSMODE: return Tu.ClampToEdge; case a.TEXTURE_MIRROR_ADDRESSMODE: return Tu.MirrorRepeat } return Tu.Repeat } , e._GetSamplerWrappingDescriptor = function(e) { return { addressModeU: this._GetWrappingMode(e._cachedWrapU), addressModeV: this._GetWrappingMode(e._cachedWrapV), addressModeW: this._GetWrappingMode(e._cachedWrapR) } } , e._GetSamplerDescriptor = function(t) { var i = t.useMipMaps && t._cachedAnisotropicFilteringLevel && t._cachedAnisotropicFilteringLevel > 1 ? 4 : 1 , n = this._GetSamplerFilterDescriptor(t, i); return V(V(V({}, n), this._GetSamplerWrappingDescriptor(t)), { compare: t._comparisonFunction ? e.GetCompareFunction(t._comparisonFunction) : void 0, maxAnisotropy: n.anisotropyEnabled ? i : 1 }) } , e.GetCompareFunction = function(e) { switch (e) { case a.ALWAYS: return Su.Always; case a.EQUAL: return Su.Equal; case a.GREATER: return Su.Greater; case a.GEQUAL: return Su.GreaterEqual; case a.LESS: return Su.Less; case a.LEQUAL: return Su.LessEqual; case a.NEVER: return Su.Never; case a.NOTEQUAL: return Su.NotEqual; default: return Su.Less } } , e.prototype.getSampler = function(t, i, n) { if (void 0 === i && (i = !1), void 0 === n && (n = 0), this.disabled) return this._device.createSampler(e._GetSamplerDescriptor(t)); i ? n = 0 : 0 === n && (n = e.GetSamplerHashCode(t)); var r = i ? void 0 : this._samplers[n]; return r || (r = this._device.createSampler(e._GetSamplerDescriptor(t)), i || (this._samplers[n] = r)), r } , e }(); !function(e) { e[e.StencilReadMask = 0] = "StencilReadMask", e[e.StencilWriteMask = 1] = "StencilWriteMask", e[e.DepthBias = 2] = "DepthBias", e[e.DepthBiasSlopeScale = 3] = "DepthBiasSlopeScale", e[e.DepthStencilState = 4] = "DepthStencilState", e[e.MRTAttachments1 = 5] = "MRTAttachments1", e[e.MRTAttachments2 = 6] = "MRTAttachments2", e[e.RasterizationState = 7] = "RasterizationState", e[e.ColorStates = 8] = "ColorStates", e[e.ShaderStage = 9] = "ShaderStage", e[e.TextureStage = 10] = "TextureStage", e[e.VertexState = 11] = "VertexState", e[e.NumStates = 12] = "NumStates" }(hh || (hh = {})); var Eh = { 0: 1, 1: 2, 768: 3, 769: 4, 770: 5, 771: 6, 772: 7, 773: 8, 774: 9, 775: 10, 776: 11, 32769: 12, 32770: 13, 32771: 12, 32772: 13 } , Sh = { 0: 0, 7680: 1, 7681: 2, 7682: 3, 7683: 4, 5386: 5, 34055: 6, 34056: 7 } , Ah = function() { function e(e, t, i) { this.mrtTextureCount = 0, this._device = e, this._useTextureStage = i, this._states = new Array(30), this._statesLength = 0, this._stateDirtyLowestIndex = 0, this._emptyVertexBuffer = t, this._mrtFormats = [], this._parameter = { token: void 0, pipeline: null }, this.disabled = !1, this.vertexBuffers = [], this._kMaxVertexBufferStride = e.limits.maxVertexBufferArrayStride || 2048, this.reset() } return e.prototype.reset = function() { this._isDirty = !0, this.vertexBuffers.length = 0, this.setAlphaToCoverage(!1), this.resetDepthCullingState(), this.setClampDepth(!1), this.setDepthBias(0), this._webgpuColorFormat = [bu.BGRA8Unorm], this.setColorFormat(bu.BGRA8Unorm), this.setMRT([]), this.setAlphaBlendEnabled(!1), this.setAlphaBlendFactors([null, null, null, null], [null, null]), this.setWriteMask(15), this.setDepthStencilFormat(bu.Depth24PlusStencil8), this.setStencilEnabled(!1), this.resetStencilState(), this.setBuffers(null, null, null), this._setTextureState(0) } , Object.defineProperty(e.prototype, "colorFormats", { get: function() { return this._mrtAttachments1 > 0 ? this._mrtFormats : this._webgpuColorFormat }, enumerable: !1, configurable: !0 }), e.prototype.getRenderPipeline = function(t, i, n, r) { if (void 0 === r && (r = 0), n > 1 && (n = 4), this.disabled) { var o = e._GetTopology(t); return this._setVertexState(i), this._parameter.pipeline = this._createRenderPipeline(i, o, n), e.NumCacheMiss++, e._NumPipelineCreationCurrentFrame++, this._parameter.pipeline } if (this._setShaderStage(i.uniqueId), this._setRasterizationState(t, n), this._setColorStates(), this._setDepthStencilState(), this._setVertexState(i), this._setTextureState(r), this.lastStateDirtyLowestIndex = this._stateDirtyLowestIndex, !this._isDirty && this._parameter.pipeline) return this._stateDirtyLowestIndex = this._statesLength, e.NumCacheHitWithoutHash++, this._parameter.pipeline; if (this._getRenderPipeline(this._parameter), this._isDirty = !1, this._stateDirtyLowestIndex = this._statesLength, this._parameter.pipeline) return e.NumCacheHitWithHash++, this._parameter.pipeline; var a = e._GetTopology(t); return this._parameter.pipeline = this._createRenderPipeline(i, a, n), this._setRenderPipeline(this._parameter), e.NumCacheMiss++, e._NumPipelineCreationCurrentFrame++, this._parameter.pipeline } , e.prototype.endFrame = function() { e.NumPipelineCreationLastFrame = e._NumPipelineCreationCurrentFrame, e._NumPipelineCreationCurrentFrame = 0 } , e.prototype.setAlphaToCoverage = function(e) { this._alphaToCoverageEnabled = e } , e.prototype.setFrontFace = function(e) { this._frontFace = e } , e.prototype.setCullEnabled = function(e) { this._cullEnabled = e } , e.prototype.setCullFace = function(e) { this._cullFace = e } , e.prototype.setClampDepth = function(e) { this._clampDepth = e } , e.prototype.resetDepthCullingState = function() { this.setDepthCullingState(!1, 2, 1, 0, 0, !0, !0, a.ALWAYS) } , e.prototype.setDepthCullingState = function(e, t, i, n, r, o, s, l) { this._depthWriteEnabled = s, this._depthTestEnabled = o, this._depthCompare = (null != l ? l : a.ALWAYS) - 512, this._cullFace = i, this._cullEnabled = e, this._frontFace = t, this.setDepthBiasSlopeScale(n), this.setDepthBias(r) } , e.prototype.setDepthBias = function(e) { this._depthBias !== e && (this._depthBias = e, this._states[hh.DepthBias] = e, this._isDirty = !0, this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, hh.DepthBias)) } , e.prototype.setDepthBiasSlopeScale = function(e) { this._depthBiasSlopeScale !== e && (this._depthBiasSlopeScale = e, this._states[hh.DepthBiasSlopeScale] = e, this._isDirty = !0, this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, hh.DepthBiasSlopeScale)) } , e.prototype.setColorFormat = function(e) { this._webgpuColorFormat[0] = e, this._colorFormat = ph[e] } , e.prototype.setMRTAttachments = function(e) { this.mrtAttachments = e; for (var t = 0, i = 0; i < e.length; ++i) 0 !== e[i] && (t += 1 << i); this._mrtEnabledMask !== t && (this._mrtEnabledMask = t, this._isDirty = !0, this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, hh.MRTAttachments1)) } , e.prototype.setMRT = function(e, t) { var i; if ((t = null != t ? t : e.length) > 10) throw "Can't handle more than 10 attachments for a MRT in cache render pipeline!"; this.mrtTextureArray = e, this.mrtTextureCount = t, this._mrtEnabledMask = 65535; for (var n = [0, 0], r = 0, o = 0, a = 0, s = 0; s < t; ++s) { var l = e[s] , c = null == l ? void 0 : l._hardwareTexture; this._mrtFormats[a] = null !== (i = null == c ? void 0 : c.format) && void 0 !== i ? i : this._webgpuColorFormat[0], n[r] += ph[this._mrtFormats[a]] << o, a++, (o += 6) >= 32 && (o = 0, r++) } this._mrtFormats.length = a, this._mrtAttachments1 === n[0] && this._mrtAttachments2 === n[1] || (this._mrtAttachments1 = n[0], this._mrtAttachments2 = n[1], this._states[hh.MRTAttachments1] = n[0], this._states[hh.MRTAttachments2] = n[1], this._isDirty = !0, this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, hh.MRTAttachments1)) } , e.prototype.setAlphaBlendEnabled = function(e) { this._alphaBlendEnabled = e } , e.prototype.setAlphaBlendFactors = function(e, t) { this._alphaBlendFuncParams = e, this._alphaBlendEqParams = t } , e.prototype.setWriteMask = function(e) { this._writeMask = e } , e.prototype.setDepthStencilFormat = function(e) { this._webgpuDepthStencilFormat = e, this._depthStencilFormat = void 0 === e ? 0 : ph[e] } , e.prototype.setDepthTestEnabled = function(e) { this._depthTestEnabled = e } , e.prototype.setDepthWriteEnabled = function(e) { this._depthWriteEnabled = e } , e.prototype.setDepthCompare = function(e) { this._depthCompare = (null != e ? e : a.ALWAYS) - 512 } , e.prototype.setStencilEnabled = function(e) { this._stencilEnabled = e } , e.prototype.setStencilCompare = function(e) { this._stencilFrontCompare = (null != e ? e : a.ALWAYS) - 512 } , e.prototype.setStencilDepthFailOp = function(e) { this._stencilFrontDepthFailOp = null === e ? 1 : Sh[e] } , e.prototype.setStencilPassOp = function(e) { this._stencilFrontPassOp = null === e ? 2 : Sh[e] } , e.prototype.setStencilFailOp = function(e) { this._stencilFrontFailOp = null === e ? 1 : Sh[e] } , e.prototype.setStencilReadMask = function(e) { this._stencilReadMask !== e && (this._stencilReadMask = e, this._states[hh.StencilReadMask] = e, this._isDirty = !0, this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, hh.StencilReadMask)) } , e.prototype.setStencilWriteMask = function(e) { this._stencilWriteMask !== e && (this._stencilWriteMask = e, this._states[hh.StencilWriteMask] = e, this._isDirty = !0, this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, hh.StencilWriteMask)) } , e.prototype.resetStencilState = function() { this.setStencilState(!1, a.ALWAYS, a.KEEP, a.REPLACE, a.KEEP, 255, 255) } , e.prototype.setStencilState = function(e, t, i, n, r, o, s) { this._stencilEnabled = e, this._stencilFrontCompare = (null != t ? t : a.ALWAYS) - 512, this._stencilFrontDepthFailOp = null === i ? 1 : Sh[i], this._stencilFrontPassOp = null === n ? 2 : Sh[n], this._stencilFrontFailOp = null === r ? 1 : Sh[r], this.setStencilReadMask(o), this.setStencilWriteMask(s) } , e.prototype.setBuffers = function(e, t, i) { this._vertexBuffers = e, this._overrideVertexBuffers = i, this._indexBuffer = t } , e._GetTopology = function(e) { switch (e) { case a.MATERIAL_TriangleFillMode: return Iu.TriangleList; case a.MATERIAL_PointFillMode: return Iu.PointList; case a.MATERIAL_WireFrameFillMode: return Iu.LineList; case a.MATERIAL_PointListDrawMode: return Iu.PointList; case a.MATERIAL_LineListDrawMode: return Iu.LineList; case a.MATERIAL_LineLoopDrawMode: throw "LineLoop is an unsupported fillmode in WebGPU"; case a.MATERIAL_LineStripDrawMode: return Iu.LineStrip; case a.MATERIAL_TriangleStripDrawMode: return Iu.TriangleStrip; case a.MATERIAL_TriangleFanDrawMode: throw "TriangleFan is an unsupported fillmode in WebGPU"; default: return Iu.TriangleList } } , e._GetAphaBlendOperation = function(e) { switch (e) { case a.GL_ALPHA_EQUATION_ADD: return Fu.Add; case a.GL_ALPHA_EQUATION_SUBTRACT: return Fu.Subtract; case a.GL_ALPHA_EQUATION_REVERSE_SUBTRACT: return Fu.ReverseSubtract; case a.GL_ALPHA_EQUATION_MIN: return Fu.Min; case a.GL_ALPHA_EQUATION_MAX: return Fu.Max; default: return Fu.Add } } , e._GetAphaBlendFactor = function(e) { switch (e) { case 0: return Lu.Zero; case 1: return Lu.One; case a.GL_ALPHA_FUNCTION_SRC: return Lu.Src; case a.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR: return Lu.OneMinusSrc; case a.GL_ALPHA_FUNCTION_SRC_ALPHA: return Lu.SrcAlpha; case a.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA: return Lu.OneMinusSrcAlpha; case a.GL_ALPHA_FUNCTION_DST_ALPHA: return Lu.DstAlpha; case a.GL_ALPHA_FUNCTION_ONE_MINUS_DST_ALPHA: return Lu.OneMinusDstAlpha; case a.GL_ALPHA_FUNCTION_DST_COLOR: return Lu.Dst; case a.GL_ALPHA_FUNCTION_ONE_MINUS_DST_COLOR: return Lu.OneMinusDst; case a.GL_ALPHA_FUNCTION_SRC_ALPHA_SATURATED: return Lu.SrcAlphaSaturated; case a.GL_ALPHA_FUNCTION_CONSTANT_COLOR: return Lu.Constant; case a.GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_COLOR: return Lu.OneMinusConstant; case a.GL_ALPHA_FUNCTION_CONSTANT_ALPHA: return Lu.Constant; case a.GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_ALPHA: return Lu.OneMinusConstant; default: return Lu.One } } , e._GetCompareFunction = function(e) { switch (e) { case 0: return Su.Never; case 1: return Su.Less; case 2: return Su.Equal; case 3: return Su.LessEqual; case 4: return Su.Greater; case 5: return Su.NotEqual; case 6: return Su.GreaterEqual; case 7: return Su.Always } return Su.Never } , e._GetStencilOpFunction = function(e) { switch (e) { case 0: return wu.Zero; case 1: return wu.Keep; case 2: return wu.Replace; case 3: return wu.IncrementClamp; case 4: return wu.DecrementClamp; case 5: return wu.Invert; case 6: return wu.IncrementWrap; case 7: return wu.DecrementWrap } return wu.Keep } , e._GetVertexInputDescriptorFormat = function(e) { var t = e.type , i = e.normalized , n = e.getSize(); switch (t) { case Bi.BYTE: switch (n) { case 1: case 2: return i ? Uu.Snorm8x2 : Uu.Sint8x2; case 3: case 4: return i ? Uu.Snorm8x4 : Uu.Sint8x4 } break; case Bi.UNSIGNED_BYTE: switch (n) { case 1: case 2: return i ? Uu.Unorm8x2 : Uu.Uint8x2; case 3: case 4: return i ? Uu.Unorm8x4 : Uu.Uint8x4 } break; case Bi.SHORT: switch (n) { case 1: case 2: return i ? Uu.Snorm16x2 : Uu.Sint16x2; case 3: case 4: return i ? Uu.Snorm16x4 : Uu.Sint16x4 } break; case Bi.UNSIGNED_SHORT: switch (n) { case 1: case 2: return i ? Uu.Unorm16x2 : Uu.Uint16x2; case 3: case 4: return i ? Uu.Unorm16x4 : Uu.Uint16x4 } break; case Bi.INT: switch (n) { case 1: return Uu.Sint32; case 2: return Uu.Sint32x2; case 3: return Uu.Sint32x3; case 4: return Uu.Sint32x4 } break; case Bi.UNSIGNED_INT: switch (n) { case 1: return Uu.Uint32; case 2: return Uu.Uint32x2; case 3: return Uu.Uint32x3; case 4: return Uu.Uint32x4 } break; case Bi.FLOAT: switch (n) { case 1: return Uu.Float32; case 2: return Uu.Float32x2; case 3: return Uu.Float32x3; case 4: return Uu.Float32x4 } } throw new Error("Invalid Format '".concat(e.getKind(), "' - type=").concat(t, ", normalized=").concat(i, ", size=").concat(n)) } , e.prototype._getAphaBlendState = function() { return this._alphaBlendEnabled ? { srcFactor: e._GetAphaBlendFactor(this._alphaBlendFuncParams[2]), dstFactor: e._GetAphaBlendFactor(this._alphaBlendFuncParams[3]), operation: e._GetAphaBlendOperation(this._alphaBlendEqParams[1]) } : null } , e.prototype._getColorBlendState = function() { return this._alphaBlendEnabled ? { srcFactor: e._GetAphaBlendFactor(this._alphaBlendFuncParams[0]), dstFactor: e._GetAphaBlendFactor(this._alphaBlendFuncParams[1]), operation: e._GetAphaBlendOperation(this._alphaBlendEqParams[0]) } : null } , e.prototype._setShaderStage = function(e) { this._shaderId !== e && (this._shaderId = e, this._states[hh.ShaderStage] = e, this._isDirty = !0, this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, hh.ShaderStage)) } , e.prototype._setRasterizationState = function(e, t) { var i = this._frontFace - 1 + ((this._cullEnabled ? this._cullFace : 0) << 1) + ((this._clampDepth ? 1 : 0) << 3) + ((this._alphaToCoverageEnabled ? 1 : 0) << 4) + (e << 5) + (t << 8); this._rasterizationState !== i && (this._rasterizationState = i, this._states[hh.RasterizationState] = this._rasterizationState, this._isDirty = !0, this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, hh.RasterizationState)) } , e.prototype._setColorStates = function() { var e = ((this._writeMask ? 1 : 0) << 22) + (this._colorFormat << 23) + ((this._depthWriteEnabled ? 1 : 0) << 29); this._alphaBlendEnabled && (e += ((null === this._alphaBlendFuncParams[0] ? 2 : Eh[this._alphaBlendFuncParams[0]]) << 0) + ((null === this._alphaBlendFuncParams[1] ? 2 : Eh[this._alphaBlendFuncParams[1]]) << 4) + ((null === this._alphaBlendFuncParams[2] ? 2 : Eh[this._alphaBlendFuncParams[2]]) << 8) + ((null === this._alphaBlendFuncParams[3] ? 2 : Eh[this._alphaBlendFuncParams[3]]) << 12) + ((null === this._alphaBlendEqParams[0] ? 1 : this._alphaBlendEqParams[0] - 32773) << 16) + ((null === this._alphaBlendEqParams[1] ? 1 : this._alphaBlendEqParams[1] - 32773) << 19)), e !== this._colorStates && (this._colorStates = e, this._states[hh.ColorStates] = this._colorStates, this._isDirty = !0, this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, hh.ColorStates)) } , e.prototype._setDepthStencilState = function() { var e = this._stencilEnabled ? this._stencilFrontCompare + (this._stencilFrontDepthFailOp << 3) + (this._stencilFrontPassOp << 6) + (this._stencilFrontFailOp << 9) : 591 , t = this._depthStencilFormat + ((this._depthTestEnabled ? this._depthCompare : 7) << 6) + (e << 10); this._depthStencilState !== t && (this._depthStencilState = t, this._states[hh.DepthStencilState] = this._depthStencilState, this._isDirty = !0, this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, hh.DepthStencilState)) } , e.prototype._setVertexState = function(e) { for (var t, i, n, r = this._statesLength, o = hh.VertexState, a = e._pipelineContext, s = a.shaderProcessingContext.attributeNamesFromEffect, l = a.shaderProcessingContext.attributeLocationsFromEffect, c = 0, u = 0; u < s.length; u++) { var h = l[u] , d = null !== (t = this._overrideVertexBuffers && this._overrideVertexBuffers[s[u]]) && void 0 !== t ? t : this._vertexBuffers[s[u]]; d || (d = this._emptyVertexBuffer); var p = null === (i = d.getBuffer()) || void 0 === i ? void 0 : i.underlyingResource; if (void 0 === d._validOffsetRange) { var f = d.byteOffset , _ = d.getSize(!0) , m = d.byteStride; d._validOffsetRange = f <= this._kMaxVertexBufferStride - _ && (0 === m || f + _ <= m) } n && n === p && d._validOffsetRange || (this.vertexBuffers[c++] = d, n = d._validOffsetRange ? p : null); var g = d.hashCode + (h << 7); this._isDirty = this._isDirty || this._states[o] !== g, this._states[o++] = g } this.vertexBuffers.length = c, this._statesLength = o, this._isDirty = this._isDirty || o !== r, this._isDirty && (this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, hh.VertexState)) } , e.prototype._setTextureState = function(e) { this._textureState !== e && (this._textureState = e, this._states[hh.TextureStage] = this._textureState, this._isDirty = !0, this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, hh.TextureStage)) } , e.prototype._createPipelineLayout = function(e) { if (this._useTextureStage) return this._createPipelineLayoutWithTextureStage(e); for (var t = [], i = e.shaderProcessingContext.bindGroupLayoutEntries, n = 0; n < i.length; n++) { var r = i[n]; t[n] = this._device.createBindGroupLayout({ entries: r }) } return e.bindGroupLayouts = t, this._device.createPipelineLayout({ bindGroupLayouts: t }) } , e.prototype._createPipelineLayoutWithTextureStage = function(e) { for (var t, i = e.shaderProcessingContext, n = i.bindGroupLayoutEntries, r = 1, o = 0; o < n.length; o++) for (var a = n[o], s = 0; s < a.length; s++) { var l = n[o][s]; if (l.texture) { var c = i.bindGroupLayoutEntryInfo[o][l.binding].name , u = i.availableTextures[c] , h = u.autoBindSampler ? i.availableSamplers[c + Qu.AutoSamplerSuffix] : null , d = u.sampleType , p = null !== (t = null == h ? void 0 : h.type) && void 0 !== t ? t : Ru.Filtering; if (this._textureState & r && d !== Cu.Depth && (u.autoBindSampler && (p = Ru.NonFiltering), d = Cu.UnfilterableFloat), l.texture.sampleType = d, h) { var f = i.bindGroupLayoutEntryInfo[h.binding.groupIndex][h.binding.bindingIndex].index; n[h.binding.groupIndex][f].sampler.type = p } r <<= 1 } } var _ = []; for (o = 0; o < n.length; ++o) _[o] = this._device.createBindGroupLayout({ entries: n[o] }); return e.bindGroupLayouts = _, this._device.createPipelineLayout({ bindGroupLayouts: _ }) } , e.prototype._getVertexInputDescriptor = function(t) { for (var i, n, r, o, a = [], s = t._pipelineContext, l = s.shaderProcessingContext.attributeNamesFromEffect, c = s.shaderProcessingContext.attributeLocationsFromEffect, u = 0; u < l.length; u++) { var h = c[u] , d = null !== (i = this._overrideVertexBuffers && this._overrideVertexBuffers[l[u]]) && void 0 !== i ? i : this._vertexBuffers[l[u]]; d || (d = this._emptyVertexBuffer); var p = null === (n = d.getBuffer()) || void 0 === n ? void 0 : n.underlyingResource , f = d.byteOffset , _ = !d._validOffsetRange; if (!r || !o || r !== p || _) { var m = { arrayStride: d.byteStride, stepMode: d.getIsInstanced() ? Vu.Instance : Vu.Vertex, attributes: [] }; a.push(m), o = m.attributes, _ && (f = 0, p = null) } o.push({ shaderLocation: h, offset: f, format: e._GetVertexInputDescriptorFormat(d) }), r = p } return a } , e.prototype._createRenderPipeline = function(t, i, n) { var r = t._pipelineContext , o = this._getVertexInputDescriptor(t) , a = this._createPipelineLayout(r) , s = [] , l = this._getAphaBlendState() , c = this._getColorBlendState(); if (this._mrtAttachments1 > 0) for (var u = 0; u < this._mrtFormats.length; ++u) { var h = { format: this._mrtFormats[u], writeMask: 0 != (this._mrtEnabledMask & 1 << u) ? this._writeMask : 0 }; l && c && (h.blend = { alpha: l, color: c }), s.push(h) } else h = { format: this._webgpuColorFormat[0], writeMask: this._writeMask }, l && c && (h.blend = { alpha: l, color: c }), s.push(h); var d = { compare: e._GetCompareFunction(this._stencilEnabled ? this._stencilFrontCompare : 7), depthFailOp: e._GetStencilOpFunction(this._stencilEnabled ? this._stencilFrontDepthFailOp : 1), failOp: e._GetStencilOpFunction(this._stencilEnabled ? this._stencilFrontFailOp : 1), passOp: e._GetStencilOpFunction(this._stencilEnabled ? this._stencilFrontPassOp : 1) } , p = void 0; i !== Iu.LineStrip && i !== Iu.TriangleStrip || (p = !this._indexBuffer || this._indexBuffer.is32Bits ? Bu.Uint32 : Bu.Uint16); var f = !!this._webgpuDepthStencilFormat && fh.HasStencilAspect(this._webgpuDepthStencilFormat); return this._device.createRenderPipeline({ layout: a, vertex: { module: r.stages.vertexStage.module, entryPoint: r.stages.vertexStage.entryPoint, buffers: o }, primitive: { topology: i, stripIndexFormat: p, frontFace: 1 === this._frontFace ? Ou.CCW : Ou.CW, cullMode: this._cullEnabled ? 2 === this._cullFace ? Du.Front : Du.Back : Du.None }, fragment: r.stages.fragmentStage ? { module: r.stages.fragmentStage.module, entryPoint: r.stages.fragmentStage.entryPoint, targets: s } : void 0, multisample: { count: n }, depthStencil: void 0 === this._webgpuDepthStencilFormat ? void 0 : { depthWriteEnabled: this._depthWriteEnabled, depthCompare: this._depthTestEnabled ? e._GetCompareFunction(this._depthCompare) : Su.Always, format: this._webgpuDepthStencilFormat, stencilFront: this._stencilEnabled && f ? d : void 0, stencilBack: this._stencilEnabled && f ? d : void 0, stencilReadMask: this._stencilEnabled && f ? this._stencilReadMask : void 0, stencilWriteMask: this._stencilEnabled && f ? this._stencilWriteMask : void 0, depthBias: this._depthBias, depthBiasClamp: this._depthBiasClamp, depthBiasSlopeScale: this._depthBiasSlopeScale } }) } , e.NumCacheHitWithoutHash = 0, e.NumCacheHitWithHash = 0, e.NumCacheMiss = 0, e.NumPipelineCreationLastFrame = 0, e._NumPipelineCreationCurrentFrame = 0, e }() , xh = function() { function e() { this.values = {} } return e.prototype.count = function() { var e = 0 , t = this.pipeline ? 1 : 0; for (var i in this.values) { var n = this.values[i].count(); e += n[0], t += n[1], e++ } return [e, t] } , e }() , Rh = function(e) { function t(i, n, r) { var o = e.call(this, i, n, r) || this; return o._nodeStack = [], o._nodeStack[0] = t._Cache, o } return U(t, e), t.GetNodeCounts = function() { var e = t._Cache.count(); return { nodeCount: e[0], pipelineCount: e[1] } } , t._GetPipelines = function(e, i, n, r) { if (e.pipeline) { var o = n.slice(); o.length = r, i.push(o) } for (var a in e.values) { var s = e.values[a]; n[r] = parseInt(a), t._GetPipelines(s, i, n, r + 1) } } , t.GetPipelines = function() { var e = []; return t._GetPipelines(t._Cache, e, [], 0), e } , t.prototype._getRenderPipeline = function(e) { for (var t = this._nodeStack[this._stateDirtyLowestIndex], i = this._stateDirtyLowestIndex; i < this._statesLength; ++i) { var n = t.values[this._states[i]]; n || (n = new xh, t.values[this._states[i]] = n), t = n, this._nodeStack[i + 1] = t } e.token = t, e.pipeline = t.pipeline } , t.prototype._setRenderPipeline = function(e) { e.token.pipeline = e.pipeline } , t._Cache = new xh, t }(Ah) , Ch = function(e) { function t(t) { var i = e.call(this, !1) || this; return i._cache = t, i.reset(), i } return U(t, e), Object.defineProperty(t.prototype, "func", { get: function() { return this._func }, set: function(e) { this._func !== e && (this._func = e, this._cache.setStencilCompare(e)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "funcMask", { get: function() { return this._funcMask }, set: function(e) { this._funcMask !== e && (this._funcMask = e, this._cache.setStencilReadMask(e)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "opStencilFail", { get: function() { return this._opStencilFail }, set: function(e) { this._opStencilFail !== e && (this._opStencilFail = e, this._cache.setStencilFailOp(e)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "opDepthFail", { get: function() { return this._opDepthFail }, set: function(e) { this._opDepthFail !== e && (this._opDepthFail = e, this._cache.setStencilDepthFailOp(e)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "opStencilDepthPass", { get: function() { return this._opStencilDepthPass }, set: function(e) { this._opStencilDepthPass !== e && (this._opStencilDepthPass = e, this._cache.setStencilPassOp(e)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "mask", { get: function() { return this._mask }, set: function(e) { this._mask !== e && (this._mask = e, this._cache.setStencilWriteMask(e)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "enabled", { get: function() { return this._enabled }, set: function(e) { this._enabled !== e && (this._enabled = e, this._cache.setStencilEnabled(e)) }, enumerable: !1, configurable: !0 }), t.prototype.reset = function() { e.prototype.reset.call(this), this._cache.resetStencilState() } , t.prototype.apply = function() { var e, t = null === (e = this.stencilMaterial) || void 0 === e ? void 0 : e.enabled; this.enabled = t ? this.stencilMaterial.enabled : this.stencilGlobal.enabled, this.enabled && (this.func = t ? this.stencilMaterial.func : this.stencilGlobal.func, this.funcRef = t ? this.stencilMaterial.funcRef : this.stencilGlobal.funcRef, this.funcMask = t ? this.stencilMaterial.funcMask : this.stencilGlobal.funcMask, this.opStencilFail = t ? this.stencilMaterial.opStencilFail : this.stencilGlobal.opStencilFail, this.opDepthFail = t ? this.stencilMaterial.opDepthFail : this.stencilGlobal.opDepthFail, this.opStencilDepthPass = t ? this.stencilMaterial.opStencilDepthPass : this.stencilGlobal.opStencilDepthPass, this.mask = t ? this.stencilMaterial.mask : this.stencilGlobal.mask) } , t }(zt) , Ph = function(e) { function t(t) { var i = e.call(this, !1) || this; return i._cache = t, i.reset(), i } return U(t, e), Object.defineProperty(t.prototype, "zOffset", { get: function() { return this._zOffset }, set: function(e) { this._zOffset !== e && (this._zOffset = e, this._isZOffsetDirty = !0, this._cache.setDepthBiasSlopeScale(e)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "zOffsetUnits", { get: function() { return this._zOffsetUnits }, set: function(e) { this._zOffsetUnits !== e && (this._zOffsetUnits = e, this._isZOffsetDirty = !0, this._cache.setDepthBias(e)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cullFace", { get: function() { return this._cullFace }, set: function(e) { this._cullFace !== e && (this._cullFace = e, this._isCullFaceDirty = !0, this._cache.setCullFace(null != e ? e : 1)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cull", { get: function() { return this._cull }, set: function(e) { this._cull !== e && (this._cull = e, this._isCullDirty = !0, this._cache.setCullEnabled(!!e)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "depthFunc", { get: function() { return this._depthFunc }, set: function(e) { this._depthFunc !== e && (this._depthFunc = e, this._isDepthFuncDirty = !0, this._cache.setDepthCompare(e)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "depthMask", { get: function() { return this._depthMask }, set: function(e) { this._depthMask !== e && (this._depthMask = e, this._isDepthMaskDirty = !0, this._cache.setDepthWriteEnabled(e)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "depthTest", { get: function() { return this._depthTest }, set: function(e) { this._depthTest !== e && (this._depthTest = e, this._isDepthTestDirty = !0, this._cache.setDepthTestEnabled(e)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "frontFace", { get: function() { return this._frontFace }, set: function(e) { this._frontFace !== e && (this._frontFace = e, this._isFrontFaceDirty = !0, this._cache.setFrontFace(null != e ? e : 2)) }, enumerable: !1, configurable: !0 }), t.prototype.reset = function() { e.prototype.reset.call(this), this._cache.resetDepthCullingState() } , t.prototype.apply = function() {} , t }(It) , Mh = function() { function e(e) { this.useMipMaps = !1, this.type = a.TEXTURETYPE_UNDEFINED, this._video = e, this.uniqueId = Lt._Counter++ } return e.IsExternalTexture = function(e) { return void 0 !== e.underlyingResource } , e.prototype.getClassName = function() { return "ExternalTexture" } , Object.defineProperty(e.prototype, "underlyingResource", { get: function() { return this._video }, enumerable: !1, configurable: !0 }), e.prototype.isReady = function() { return this._video.readyState >= this._video.HAVE_CURRENT_DATA } , e.prototype.dispose = function() {} , e }() , Ih = function() { function e() { this.uniqueId = e._Counter++, this.updateId = 0, this.reset() } return Object.defineProperty(e.prototype, "forceBindGroupCreation", { get: function() { return this._numExternalTextures > 0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "hasFloatTextures", { get: function() { return this._numFloatTextures > 0 }, enumerable: !1, configurable: !0 }), e.prototype.reset = function() { this.samplers = {}, this.textures = {}, this.isDirty = !0, this._numFloatTextures = 0, this._numExternalTextures = 0 } , e.prototype.setSampler = function(e, t) { var i = this.samplers[e] , n = -1; i ? n = i.hashCode : this.samplers[e] = i = { sampler: t, hashCode: 0 }, i.sampler = t, i.hashCode = t ? Th.GetSamplerHashCode(t) : 0; var r = n !== i.hashCode; r && this.updateId++, this.isDirty || (this.isDirty = r) } , e.prototype.setTexture = function(e, t) { var i, n, r, o = this.textures[e], s = -1; o ? s = null !== (n = null === (i = o.texture) || void 0 === i ? void 0 : i.uniqueId) && void 0 !== n ? n : -1 : this.textures[e] = o = { texture: t, isFloatTexture: !1, isExternalTexture: !1 }, o.isExternalTexture && this._numExternalTextures--, o.isFloatTexture && this._numFloatTextures--, t ? (o.isFloatTexture = t.type === a.TEXTURETYPE_FLOAT, o.isExternalTexture = Mh.IsExternalTexture(t), o.isFloatTexture && this._numFloatTextures++, o.isExternalTexture && this._numExternalTextures++) : (o.isFloatTexture = !1, o.isExternalTexture = !1), o.texture = t; var l = s !== (null !== (r = null == t ? void 0 : t.uniqueId) && void 0 !== r ? r : -1); l && this.updateId++, this.isDirty || (this.isDirty = l) } , e._Counter = 0, e }() , Oh = function() { function e(t) { this._bufferManager = t, this.uniqueId = e._Counter++, this._useInstancing = !1, this._currentInstanceCount = 0, this.reset() } return e.prototype.isDirty = function(e) { return this._isDirty || this._materialContextUpdateId !== e } , e.prototype.resetIsDirty = function(e) { this._isDirty = !1, this._materialContextUpdateId = e } , Object.defineProperty(e.prototype, "useInstancing", { get: function() { return this._useInstancing }, set: function(e) { this._useInstancing !== e && (e ? (this.indirectDrawBuffer = this._bufferManager.createRawBuffer(40, fu.CopyDst | fu.Indirect), this._indirectDrawData = new Uint32Array(5), this._indirectDrawData[3] = 0, this._indirectDrawData[4] = 0) : (this.indirectDrawBuffer && this._bufferManager.releaseBuffer(this.indirectDrawBuffer), this.indirectDrawBuffer = void 0, this._indirectDrawData = void 0), this._useInstancing = e, this._currentInstanceCount = -1) }, enumerable: !1, configurable: !0 }), e.prototype.reset = function() { this.buffers = {}, this._isDirty = !0, this._materialContextUpdateId = 0, this.fastBundle = void 0, this.bindGroups = void 0 } , e.prototype.setBuffer = function(e, t) { var i; this._isDirty || (this._isDirty = (null == t ? void 0 : t.uniqueId) !== (null === (i = this.buffers[e]) || void 0 === i ? void 0 : i.uniqueId)), this.buffers[e] = t } , e.prototype.setIndirectData = function(e, t, i) { t !== this._currentInstanceCount && this.indirectDrawBuffer && this._indirectDrawData && (this._currentInstanceCount = t, this._indirectDrawData[0] = e, this._indirectDrawData[1] = t, this._indirectDrawData[2] = i, this._bufferManager.setRawData(this.indirectDrawBuffer, 0, this._indirectDrawData, 0, 20)) } , e.prototype.dispose = function() { this.indirectDrawBuffer && (this._bufferManager.releaseBuffer(this.indirectDrawBuffer), this.indirectDrawBuffer = void 0, this._indirectDrawData = void 0), this.fastBundle = void 0, this.bindGroups = void 0, this.buffers = void 0 } , e._Counter = 0, e }() , Dh = function() { this.values = {} } , Nh = function() { function e(e, t, i) { this.disabled = !1, this._device = e, this._cacheSampler = t, this._engine = i } return Object.defineProperty(e, "Statistics", { get: function() { return { totalCreated: e.NumBindGroupsCreatedTotal, lastFrameCreated: e.NumBindGroupsCreatedLastFrame, lookupLastFrame: e.NumBindGroupsLookupLastFrame, noLookupLastFrame: e.NumBindGroupsNoLookupLastFrame } }, enumerable: !1, configurable: !0 }), e.prototype.endFrame = function() { e.NumBindGroupsCreatedLastFrame = e._NumBindGroupsCreatedCurrentFrame, e.NumBindGroupsLookupLastFrame = e._NumBindGroupsLookupCurrentFrame, e.NumBindGroupsNoLookupLastFrame = e._NumBindGroupsNoLookupCurrentFrame, e._NumBindGroupsCreatedCurrentFrame = 0, e._NumBindGroupsLookupCurrentFrame = 0, e._NumBindGroupsNoLookupCurrentFrame = 0 } , e.prototype.getBindGroups = function(t, i, n) { var r, o, a, s, l, c, u, h, d, p, f = void 0, _ = e._Cache, m = this.disabled || n.forceBindGroupCreation; if (!m) { if (!i.isDirty(n.updateId) && !n.isDirty) return e._NumBindGroupsNoLookupCurrentFrame++, i.bindGroups; for (var g = 0, v = t.shaderProcessingContext.bufferNames; g < v.length; g++) { var y = v[g] , b = null !== (o = null === (r = i.buffers[y]) || void 0 === r ? void 0 : r.uniqueId) && void 0 !== o ? o : 0; (C = _.values[b]) || (C = new Dh, _.values[b] = C), _ = C } for (var T = 0, E = t.shaderProcessingContext.samplerNames; T < E.length; T++) { var S = E[T] , A = null !== (s = null === (a = n.samplers[S]) || void 0 === a ? void 0 : a.hashCode) && void 0 !== s ? s : 0; (C = _.values[A]) || (C = new Dh, _.values[A] = C), _ = C } for (var x = 0, R = t.shaderProcessingContext.textureNames; x < R.length; x++) { var C, P = R[x], M = null !== (u = null === (c = null === (l = n.textures[P]) || void 0 === l ? void 0 : l.texture) || void 0 === c ? void 0 : c.uniqueId) && void 0 !== u ? u : 0; (C = _.values[M]) || (C = new Dh, _.values[M] = C), _ = C } f = _.bindGroups } if (i.resetIsDirty(n.updateId), n.isDirty = !1, f) return i.bindGroups = f, e._NumBindGroupsLookupCurrentFrame++, f; f = [], i.bindGroups = f, m || (_.bindGroups = f), e.NumBindGroupsCreatedTotal++, e._NumBindGroupsCreatedCurrentFrame++; for (var I = t.bindGroupLayouts, O = 0; O < t.shaderProcessingContext.bindGroupLayoutEntries.length; O++) { for (var D = t.shaderProcessingContext.bindGroupLayoutEntries[O], N = t.shaderProcessingContext.bindGroupEntries[O], L = 0; L < D.length; L++) { var F = t.shaderProcessingContext.bindGroupLayoutEntries[O][L] , w = t.shaderProcessingContext.bindGroupLayoutEntryInfo[O][F.binding] , B = null !== (h = w.nameInArrayOfTexture) && void 0 !== h ? h : w.name; if (F.sampler) if (k = n.samplers[B]) { var U = k.sampler; if (!U) { this._engine.dbgSanityChecks && K.Error("Trying to bind a null sampler! entry=".concat(JSON.stringify(F), ", name=").concat(B, ", bindingInfo=").concat(JSON.stringify(k, (function(e, t) { return "texture" === e ? "" : t } )), ", materialContext.uniqueId=").concat(n.uniqueId), 50); continue } N[L].resource = this._cacheSampler.getSampler(U, !1, k.hashCode) } else K.Error('Sampler "'.concat(B, '" could not be bound. entry=').concat(JSON.stringify(F), ", materialContext=").concat(JSON.stringify(n, (function(e, t) { return "texture" === e || "sampler" === e ? "" : t } ))), 50); else if (F.texture || F.storageTexture) if (k = n.textures[B]) { if (this._engine.dbgSanityChecks && null === k.texture) { K.Error("Trying to bind a null texture! entry=".concat(JSON.stringify(F), ", bindingInfo=").concat(JSON.stringify(k, (function(e, t) { return "texture" === e ? "" : t } )), ", materialContext.uniqueId=").concat(n.uniqueId), 50); continue } var V = k.texture._hardwareTexture; if (this._engine.dbgSanityChecks && (!V || F.texture && !V.view || F.storageTexture && !V.viewForWriting)) { K.Error("Trying to bind a null gpu texture or view! entry=".concat(JSON.stringify(F), ", name=").concat(B, ", bindingInfo=").concat(JSON.stringify(k, (function(e, t) { return "texture" === e ? "" : t } )), ", isReady=").concat(null === (d = k.texture) || void 0 === d ? void 0 : d.isReady, ", materialContext.uniqueId=").concat(n.uniqueId), 50); continue } N[L].resource = F.storageTexture ? V.viewForWriting : V.view } else K.Error('Texture "'.concat(B, '" could not be bound. entry=').concat(JSON.stringify(F), ", materialContext=").concat(JSON.stringify(n, (function(e, t) { return "texture" === e || "sampler" === e ? "" : t } ))), 50); else if (F.externalTexture) { var k; if (k = n.textures[B]) { if (this._engine.dbgSanityChecks && null === k.texture) { K.Error("Trying to bind a null external texture! entry=".concat(JSON.stringify(F), ", name=").concat(B, ", bindingInfo=").concat(JSON.stringify(k, (function(e, t) { return "texture" === e ? "" : t } )), ", materialContext.uniqueId=").concat(n.uniqueId), 50); continue } var G = k.texture.underlyingResource; if (this._engine.dbgSanityChecks && !G) { K.Error("Trying to bind a null gpu external texture! entry=".concat(JSON.stringify(F), ", name=").concat(B, ", bindingInfo=").concat(JSON.stringify(k, (function(e, t) { return "texture" === e ? "" : t } )), ", isReady=").concat(null === (p = k.texture) || void 0 === p ? void 0 : p.isReady, ", materialContext.uniqueId=").concat(n.uniqueId), 50); continue } N[L].resource = this._device.importExternalTexture({ source: G }) } else K.Error('Texture "'.concat(B, '" could not be bound. entry=').concat(JSON.stringify(F), ", materialContext=").concat(JSON.stringify(n, (function(e, t) { return "texture" === e || "sampler" === e ? "" : t } ))), 50) } else if (F.buffer) { var z = i.buffers[B]; if (z) { var W = z.underlyingResource; N[L].resource.buffer = W, N[L].resource.size = z.capacity } else K.Error("Can't find buffer \"".concat(B, '". entry=').concat(JSON.stringify(F), ", buffers=").concat(JSON.stringify(i.buffers), ", drawContext.uniqueId=").concat(i.uniqueId), 50) } } var H = I[O]; f[O] = this._device.createBindGroup({ layout: H, entries: N }) } return f } , e.NumBindGroupsCreatedTotal = 0, e.NumBindGroupsCreatedLastFrame = 0, e.NumBindGroupsLookupLastFrame = 0, e.NumBindGroupsNoLookupLastFrame = 0, e._Cache = new Dh, e._NumBindGroupsCreatedCurrentFrame = 0, e._NumBindGroupsLookupCurrentFrame = 0, e._NumBindGroupsNoLookupCurrentFrame = 0, e }(); Pt.ShadersStore.clearQuadVertexShader = "uniform float depthValue;\nconst vec2 pos[4]={\nvec2(-1.0,1.0),\nvec2(1.0,1.0),\nvec2(-1.0,-1.0),\nvec2(1.0,-1.0)\n};\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\ngl_Position=vec4(pos[gl_VertexID],depthValue,1.0);\n#define CUSTOM_VERTEX_MAIN_END\n}\n"; Pt.ShadersStore.clearQuadPixelShader = "uniform vec4 color;\nvoid main() {\ngl_FragColor=color;\n}\n"; var Lh = function() { function e(e, t, i) { this._bindGroups = {}, this._bundleCache = {}, this._keyTemp = [], this._device = e, this._engine = t, this._cacheRenderPipeline = new Rh(this._device,i,!t._caps.textureFloatLinearFiltering), this._cacheRenderPipeline.setDepthTestEnabled(!1), this._cacheRenderPipeline.setStencilReadMask(255), this._effect = t.createEffect("clearQuad", [], ["color", "depthValue"]) } return e.prototype.setDepthStencilFormat = function(e) { this._depthTextureFormat = e, this._cacheRenderPipeline.setDepthStencilFormat(e) } , e.prototype.setColorFormat = function(e) { this._cacheRenderPipeline.setColorFormat(e) } , e.prototype.setMRTAttachments = function(e, t, i) { this._cacheRenderPipeline.setMRT(t, i), this._cacheRenderPipeline.setMRTAttachments(e) } , e.prototype.clear = function(e, t, i, n, r) { var o, s; void 0 === r && (r = 1); var l, c = null, u = !!this._engine._currentRenderTarget; if (e) s = e; else { var h = 0; this._keyTemp.length = 0; for (var d = 0; d < this._cacheRenderPipeline.colorFormats.length; ++d) this._keyTemp[h++] = ph[this._cacheRenderPipeline.colorFormats[d]]; var p = ph[null !== (o = this._depthTextureFormat) && void 0 !== o ? o : 0]; if (this._keyTemp[h] = (t ? t.r + 256 * t.g + 256 * t.b * 256 + 256 * t.a * 256 * 256 : 0) + (i ? Math.pow(2, 32) : 0) + (n ? Math.pow(2, 33) : 0) + (this._engine.useReverseDepthBuffer ? Math.pow(2, 34) : 0) + (u ? Math.pow(2, 35) : 0) + (r > 1 ? Math.pow(2, 36) : 0) + p * Math.pow(2, 37), l = this._keyTemp.join("_"), c = this._bundleCache[l]) return c; s = this._device.createRenderBundleEncoder({ colorFormats: this._cacheRenderPipeline.colorFormats, depthStencilFormat: this._depthTextureFormat, sampleCount: r }) } this._cacheRenderPipeline.setDepthWriteEnabled(!!i), this._cacheRenderPipeline.setStencilEnabled(!!n && !!this._depthTextureFormat && fh.HasStencilAspect(this._depthTextureFormat)), this._cacheRenderPipeline.setStencilWriteMask(n ? 255 : 0), this._cacheRenderPipeline.setStencilCompare(n ? a.ALWAYS : a.NEVER), this._cacheRenderPipeline.setStencilPassOp(n ? a.REPLACE : a.KEEP), this._cacheRenderPipeline.setWriteMask(t ? 15 : 0); var f = this._cacheRenderPipeline.getRenderPipeline(a.MATERIAL_TriangleStripDrawMode, this._effect, r) , _ = this._effect._pipelineContext; t && this._effect.setDirectColor4("color", t), this._effect.setFloat("depthValue", this._engine.useReverseDepthBuffer ? this._engine._clearReverseDepthValue : this._engine._clearDepthValue), _.uniformBuffer.update(); var m = u ? this._engine._ubInvertY : this._engine._ubDontInvertY , g = _.uniformBuffer.getBuffer() , v = g.uniqueId + "-" + m.uniqueId , y = this._bindGroups[v]; if (!y) { var b = _.bindGroupLayouts; (y = this._bindGroups[v] = []).push(this._device.createBindGroup({ layout: b[0], entries: [] })), Ju._SimplifiedKnownBindings || y.push(this._device.createBindGroup({ layout: b[1], entries: [] })), y.push(this._device.createBindGroup({ layout: b[Ju._SimplifiedKnownBindings ? 1 : 2], entries: [{ binding: 0, resource: { buffer: m.underlyingResource, size: m.capacity } }, { binding: 1, resource: { buffer: g.underlyingResource, size: g.capacity } }] })) } for (s.setPipeline(f), d = 0; d < y.length; ++d) s.setBindGroup(d, y[d]); return s.draw(4, 1, 0, 0), e || (c = s.finish(), this._bundleCache[l] = c), c } , e }() , Fh = function() { function e(e, t, i, n) { this.x = Math.floor(e), this.y = Math.floor(t), this.w = Math.floor(i), this.h = Math.floor(n) } return e.prototype.run = function(e) { e.setViewport(this.x, this.y, this.w, this.h, 0, 1) } , e.prototype.clone = function() { return new e(this.x,this.y,this.w,this.h) } , e }() , wh = function() { function e(e, t, i, n) { this.x = e, this.y = t, this.w = i, this.h = n } return e.prototype.run = function(e) { e.setScissorRect(this.x, this.y, this.w, this.h) } , e.prototype.clone = function() { return new e(this.x,this.y,this.w,this.h) } , e }() , Bh = function() { function e(e) { this.ref = e } return e.prototype.run = function(e) { e.setStencilReference(this.ref) } , e.prototype.clone = function() { return new e(this.ref) } , e }() , Uh = function() { function e(e) { this.color = e } return e.prototype.run = function(e) { e.setBlendConstant(this.color) } , e.prototype.clone = function() { return new e(this.color) } , e }() , Vh = function() { function e(e) { this.query = e } return e.prototype.run = function(e) { e.beginOcclusionQuery(this.query) } , e.prototype.clone = function() { return new e(this.query) } , e }() , kh = function() { function e() {} return e.prototype.run = function(e) { e.endOcclusionQuery() } , e.prototype.clone = function() { return new e } , e }() , Gh = function() { function e() { this.bundles = [] } return e.prototype.run = function(e) { e.executeBundles(this.bundles) } , e.prototype.clone = function() { var t = new e; return t.bundles = this.bundles, t } , e }() , zh = function() { function e(e) { this.numDrawCalls = 0, this._device = e, this._list = new Array(10), this._listLength = 0 } return e.prototype.addBundle = function(e) { if (!this._currentItemIsBundle) { var t = new Gh; this._list[this._listLength++] = t, this._currentBundleList = t.bundles, this._currentItemIsBundle = !0 } e && this._currentBundleList.push(e) } , e.prototype._finishBundle = function() { this._currentItemIsBundle && this._bundleEncoder && (this._currentBundleList.push(this._bundleEncoder.finish()), this._bundleEncoder = void 0, this._currentItemIsBundle = !1) } , e.prototype.addItem = function(e) { this._finishBundle(), this._list[this._listLength++] = e, this._currentItemIsBundle = !1 } , e.prototype.getBundleEncoder = function(e, t, i) { return this._currentItemIsBundle || (this.addBundle(), this._bundleEncoder = this._device.createRenderBundleEncoder({ colorFormats: e, depthStencilFormat: t, sampleCount: i })), this._bundleEncoder } , e.prototype.close = function() { this._finishBundle() } , e.prototype.run = function(e) { this.close(); for (var t = 0; t < this._listLength; ++t) this._list[t].run(e) } , e.prototype.reset = function() { this._listLength = 0, this._currentItemIsBundle = !1, this.numDrawCalls = 0 } , e.prototype.clone = function() { this.close(); var t = new e(this._device); t._list = new Array(this._listLength), t._listLength = this._listLength, t.numDrawCalls = this.numDrawCalls; for (var i = 0; i < this._listLength; ++i) t._list[i] = this._list[i].clone(); return t } , e }() , Wh = function() { function e(e, t, i, n, r) { void 0 === r && (r = !0), this._dstBuffers = [], this._device = i, this._bufferManager = n, this._count = e, this._canUseMultipleBuffers = r, this._querySet = i.createQuerySet({ type: t, count: e }), this._queryBuffer = n.createRawBuffer(8 * e, fu.QueryResolve | fu.CopySrc), r || this._dstBuffers.push(this._bufferManager.createRawBuffer(8 * this._count, fu.MapRead | fu.CopyDst)) } return Object.defineProperty(e.prototype, "querySet", { get: function() { return this._querySet }, enumerable: !1, configurable: !0 }), e.prototype._getBuffer = function(e, t) { if (!this._canUseMultipleBuffers && 0 === this._dstBuffers.length) return null; var i, n = this._device.createCommandEncoder(); return 0 === this._dstBuffers.length ? i = this._bufferManager.createRawBuffer(8 * this._count, fu.MapRead | fu.CopyDst) : (i = this._dstBuffers[this._dstBuffers.length - 1], this._dstBuffers.length--), n.resolveQuerySet(this._querySet, e, t, this._queryBuffer, 0), n.copyBufferToBuffer(this._queryBuffer, 0, i, 0, 8 * t), this._device.queue.submit([n.finish()]), i } , e.prototype.readValues = function(e, t) { return void 0 === e && (e = 0), void 0 === t && (t = 1), G(this, void 0, void 0, (function() { var i, n; return z(this, (function(r) { switch (r.label) { case 0: return null === (i = this._getBuffer(e, t)) ? [2, null] : [4, i.mapAsync(_u.Read)]; case 1: return r.sent(), n = new BigUint64Array(i.getMappedRange()).slice(), i.unmap(), this._dstBuffers[this._dstBuffers.length] = i, [2, n] } } )) } )) } , e.prototype.readValue = function(e) { return void 0 === e && (e = 0), G(this, void 0, void 0, (function() { var t, i, n; return z(this, (function(r) { switch (r.label) { case 0: return null === (t = this._getBuffer(e, 1)) ? [2, null] : [4, t.mapAsync(_u.Read)]; case 1: return r.sent(), i = new BigUint64Array(t.getMappedRange()), n = Number(i[0]), t.unmap(), this._dstBuffers[this._dstBuffers.length] = t, [2, n] } } )) } )) } , e.prototype.readTwoValuesAndSubtract = function(e) { return void 0 === e && (e = 0), G(this, void 0, void 0, (function() { var t, i, n; return z(this, (function(r) { switch (r.label) { case 0: return null === (t = this._getBuffer(e, 2)) ? [2, null] : [4, t.mapAsync(_u.Read)]; case 1: return r.sent(), i = new BigUint64Array(t.getMappedRange()), n = Number(i[1] - i[0]), t.unmap(), this._dstBuffers[this._dstBuffers.length] = t, [2, n] } } )) } )) } , e.prototype.dispose = function() { this._querySet.destroy(), this._bufferManager.releaseBuffer(this._queryBuffer); for (var e = 0; e < this._dstBuffers.length; ++e) this._bufferManager.releaseBuffer(this._dstBuffers[e]) } , e }() , Hh = function() { function e(e, t) { this._enabled = !1, this._gpuFrameTimeCounter = new un, this._measureDurationState = 0, this._device = e, this._bufferManager = t } return Object.defineProperty(e.prototype, "gpuFrameTimeCounter", { get: function() { return this._gpuFrameTimeCounter }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "enable", { get: function() { return this._enabled }, set: function(e) { this._enabled !== e && (this._enabled = e, this._measureDurationState = 0, e ? this._measureDuration = new Xh(this._device,this._bufferManager) : this._measureDuration.dispose()) }, enumerable: !1, configurable: !0 }), e.prototype.startFrame = function(e) { this._enabled && 0 === this._measureDurationState && (this._measureDuration.start(e), this._measureDurationState = 1) } , e.prototype.endFrame = function(e) { var t = this; 1 === this._measureDurationState && (this._measureDurationState = 2, this._measureDuration.stop(e).then((function(e) { null !== e && e >= 0 && (t._gpuFrameTimeCounter.fetchNewFrame(), t._gpuFrameTimeCounter.addCount(e, !0)), t._measureDurationState = 0 } ))) } , e }() , Xh = function() { function e(e, t) { this._querySet = new Wh(2,Hu.Timestamp,e,t) } return e.prototype.start = function(e) { e.writeTimestamp(this._querySet.querySet, 0) } , e.prototype.stop = function(e) { return G(this, void 0, void 0, (function() { return z(this, (function(t) { return e.writeTimestamp(this._querySet.querySet, 1), [2, this._querySet.readTwoValuesAndSubtract(0)] } )) } )) } , e.prototype.dispose = function() { this._querySet.dispose() } , e }() , jh = function() { function e(e, t, i, n, r) { void 0 === n && (n = 50), void 0 === r && (r = 100), this._availableIndices = [], this._engine = e, this._device = t, this._bufferManager = i, this._frameLastBuffer = -1, this._currentTotalIndices = 0, this._countIncrement = r, this._allocateNewIndices(n) } return Object.defineProperty(e.prototype, "querySet", { get: function() { return this._querySet.querySet }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "hasQueries", { get: function() { return this._currentTotalIndices !== this._availableIndices.length }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "canBeginQuery", { get: function() { switch (this._engine._getCurrentRenderPassIndex()) { case 0: return void 0 !== this._engine._mainRenderPassWrapper.renderPassDescriptor.occlusionQuerySet; case 1: return void 0 !== this._engine._rttRenderPassWrapper.renderPassDescriptor.occlusionQuerySet } return !1 }, enumerable: !1, configurable: !0 }), e.prototype.createQuery = function() { 0 === this._availableIndices.length && this._allocateNewIndices(); var e = this._availableIndices[this._availableIndices.length - 1]; return this._availableIndices.length--, e } , e.prototype.deleteQuery = function(e) { this._availableIndices[this._availableIndices.length - 1] = e } , e.prototype.isQueryResultAvailable = function(e) { return this._retrieveQueryBuffer(), !!this._lastBuffer && e < this._lastBuffer.length } , e.prototype.getQueryResult = function(e) { var t, i; return Number(null !== (i = null === (t = this._lastBuffer) || void 0 === t ? void 0 : t[e]) && void 0 !== i ? i : -1) } , e.prototype._retrieveQueryBuffer = function() { var e = this; this._lastBuffer && this._frameLastBuffer === this._engine.frameId || this._frameLastBuffer !== this._engine.frameId && (this._frameLastBuffer = this._engine.frameId, this._querySet.readValues(0, this._currentTotalIndices).then((function(t) { e._lastBuffer = t } ))) } , e.prototype._allocateNewIndices = function(e) { e = null != e ? e : this._countIncrement, this._delayQuerySetDispose(); for (var t = 0; t < e; ++t) this._availableIndices.push(this._currentTotalIndices + t); this._currentTotalIndices += e, this._querySet = new Wh(this._currentTotalIndices,Hu.Occlusion,this._device,this._bufferManager,!1) } , e.prototype._delayQuerySetDispose = function() { var e = this._querySet; e && setTimeout((function() { return e.dispose } ), 1e3) } , e.prototype.dispose = function() { var e; null === (e = this._querySet) || void 0 === e || e.dispose(), this._availableIndices = [] } , e }() , Yh = function() { function e() { this._twgsl = null } return e.prototype.initTwgsl = function(t) { return G(this, void 0, void 0, (function() { var i; return z(this, (function(n) { switch (n.label) { case 0: return t = t || {}, (t = V(V({}, e._TWgslDefaultOptions), t)).twgsl ? (this._twgsl = t.twgsl, [2, Promise.resolve()]) : t.jsPath && t.wasmPath ? nt() ? [4, gi.LoadScriptAsync(t.jsPath)] : [3, 2] : [3, 3]; case 1: return n.sent(), [3, 3]; case 2: importScripts(t.jsPath), n.label = 3; case 3: return self.twgsl ? (i = this, [4, self.twgsl(t.wasmPath)]) : [3, 5]; case 4: return i._twgsl = n.sent(), [2, Promise.resolve()]; case 5: return [2, Promise.reject("twgsl is not available.")] } } )) } )) } , e.prototype.convertSpirV2WGSL = function(e) { return this._twgsl.convertSpirV2WGSL(e) } , e._TWgslDefaultOptions = { jsPath: "https://preview.babylonjs.com/twgsl/twgsl.js", wasmPath: "https://preview.babylonjs.com/twgsl/twgsl.wasm" }, e }() , Kh = function() { function e(e, t, i, n) { this._record = !1, this._play = !1, this._mainPassBundleList = [], this._enabled = !1, this._engine = e, this._mode = t, this._bundleList = i, this._bundleListRenderTarget = n } return Object.defineProperty(e.prototype, "enabled", { get: function() { return this._enabled }, set: function(e) { this._mainPassBundleList.length = 0, this._record = this._enabled = e, this._play = !1, e && (this._modeSaved = this._mode, this._mode = a.SNAPSHOTRENDERING_STANDARD) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "play", { get: function() { return this._play }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "record", { get: function() { return this._record }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "mode", { get: function() { return this._mode }, set: function(e) { this._record ? this._modeSaved = e : this._mode = e }, enumerable: !1, configurable: !0 }), e.prototype.endMainRenderPass = function() { this._record && this._mainPassBundleList.push(this._bundleList.clone()) } , e.prototype.endRenderTargetPass = function(e, t) { var i, n, r, o; if (this._play) null === (n = null === (i = t._bundleLists) || void 0 === i ? void 0 : i[t._currentLayer]) || void 0 === n || n.run(e), this._mode === a.SNAPSHOTRENDERING_FAST && this._engine._reportDrawCall(null === (o = null === (r = t._bundleLists) || void 0 === r ? void 0 : r[t._currentLayer]) || void 0 === o ? void 0 : o.numDrawCalls); else { if (!this._record) return !1; t._bundleLists || (t._bundleLists = []), t._bundleLists[t._currentLayer] = this._bundleListRenderTarget.clone(), t._bundleLists[t._currentLayer].run(e), this._bundleListRenderTarget.reset() } return !0 } , e.prototype.endFrame = function(e) { if (this._record && (this._mainPassBundleList.push(this._bundleList.clone()), this._record = !1, this._play = !0, this._mode = this._modeSaved), null !== e && this._play) for (var t = 0; t < this._mainPassBundleList.length; ++t) this._mainPassBundleList[t].run(e), this._mode === a.SNAPSHOTRENDERING_FAST && this._engine._reportDrawCall(this._mainPassBundleList[t].numDrawCalls) } , e.prototype.reset = function() { this.enabled = !1, this.enabled = !0 } , e }() , Qh = function(e) { function t(t, i) { void 0 === i && (i = {}); var n, r, o, a, s = this; if ((s = e.call(this, null) || this)._uploadEncoderDescriptor = { label: "upload" }, s._renderEncoderDescriptor = { label: "render" }, s._renderTargetEncoderDescriptor = { label: "renderTarget" }, s._clearDepthValue = 1, s._clearReverseDepthValue = 0, s._clearStencilValue = 0, s._defaultSampleCount = 4, s._glslang = null, s._tintWASM = null, s._compiledComputeEffects = {}, s._counters = { numEnableEffects: 0, numEnableDrawWrapper: 0, numBundleCreationNonCompatMode: 0, numBundleReuseNonCompatMode: 0 }, s.countersLastFrame = { numEnableEffects: 0, numEnableDrawWrapper: 0, numBundleCreationNonCompatMode: 0, numBundleReuseNonCompatMode: 0 }, s.numMaxUncapturedErrors = 20, s._commandBuffers = [null, null, null], s._currentRenderPass = null, s._mainRenderPassWrapper = new gh, s._rttRenderPassWrapper = new gh, s._pendingDebugCommands = [], s._onAfterUnbindFrameBufferObservable = new h, s._currentOverrideVertexBuffers = null, s._currentIndexBuffer = null, s._colorWriteLocal = !0, s._forceEnableEffect = !1, s.dbgShowShaderCode = !1, s.dbgSanityChecks = !0, s.dbgVerboseLogsForFirstFrames = !1, s.dbgVerboseLogsNumFrames = 10, s.dbgLogIfNotDrawWrapper = !0, s.dbgShowEmptyEnableEffectCalls = !0, s._viewportsCurrent = [{ x: 0, y: 0, w: 0, h: 0 }, { x: 0, y: 0, w: 0, h: 0 }], s._scissorsCurrent = [{ x: 0, y: 0, w: 0, h: 0 }, { x: 0, y: 0, w: 0, h: 0 }], s._scissorCached = { x: 0, y: 0, z: 0, w: 0 }, s._stencilRefsCurrent = [-1, -1], s._blendColorsCurrent = [[null, null, null, null], [null, null, null, null]], s._name = "WebGPU", s.isNDCHalfZRange = !0, s.hasOriginBottomLeft = !1, i.deviceDescriptor = i.deviceDescriptor || {}, i.swapChainFormat = i.swapChainFormat || bu.BGRA8Unorm, i.antialiasing = void 0 === i.antialiasing || i.antialiasing, i.stencil = null === (n = i.stencil) || void 0 === n || n, i.enableGPUDebugMarkers = null !== (r = i.enableGPUDebugMarkers) && void 0 !== r && r, K.Log("Babylon.js v".concat(vr.Version, " - ").concat(s.description, " engine")), !navigator.gpu) return K.Error("WebGPU is not supported by your browser."), s; s._isWebGPU = !0, s._shaderPlatformName = "WEBGPU", void 0 === i.deterministicLockstep && (i.deterministicLockstep = !1), void 0 === i.lockstepMaxSteps && (i.lockstepMaxSteps = 4), void 0 === i.audioEngine && (i.audioEngine = !0), s._deterministicLockstep = i.deterministicLockstep, s._lockstepMaxSteps = i.lockstepMaxSteps, s._timeStep = i.timeStep || 1 / 60, s._doNotHandleContextLost = !!i.doNotHandleContextLost, s._canvas = t, s._options = i, s.premultipliedAlpha = null === (o = i.premultipliedAlpha) || void 0 === o || o; var l = nt() && window.devicePixelRatio || 1 , c = i.limitDeviceRatio || l , u = null !== (a = i.adaptToDeviceRatio) && void 0 !== a && a; return s._hardwareScalingLevel = u ? 1 / Math.min(c, l) : 1, s._mainPassSampleCount = i.antialiasing ? s._defaultSampleCount : 1, s._isStencilEnable = i.stencil, s._sharedInit(t, !!i.doNotHandleTouchAction, i.audioEngine), s._shaderProcessor = new $u, s._shaderProcessorWGSL = new ch, s } return U(t, e), Object.defineProperty(t.prototype, "snapshotRenderingMode", { get: function() { return this._snapshotRendering.mode }, set: function(e) { this._snapshotRendering.mode = e }, enumerable: !1, configurable: !0 }), t.prototype.snapshotRenderingReset = function() { this._snapshotRendering.reset() } , Object.defineProperty(t.prototype, "snapshotRendering", { get: function() { return this._snapshotRendering.enabled }, set: function(e) { this._snapshotRendering.enabled = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "disableCacheSamplers", { get: function() { return !!this._cacheSampler && this._cacheSampler.disabled }, set: function(e) { this._cacheSampler && (this._cacheSampler.disabled = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "disableCacheRenderPipelines", { get: function() { return !!this._cacheRenderPipeline && this._cacheRenderPipeline.disabled }, set: function(e) { this._cacheRenderPipeline && (this._cacheRenderPipeline.disabled = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "disableCacheBindGroups", { get: function() { return !!this._cacheBindGroups && this._cacheBindGroups.disabled }, set: function(e) { this._cacheBindGroups && (this._cacheBindGroups.disabled = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t, "IsSupportedAsync", { get: function() { return navigator.gpu ? navigator.gpu.requestAdapter().then((function(e) { return !!e } ), (function() { return !1 } )).catch((function() { return !1 } )) : Promise.resolve(!1) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t, "IsSupported", { get: function() { return K.Warn("You must call IsSupportedAsync for WebGPU!"), !1 }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "supportsUniformBuffers", { get: function() { return !0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "supportedExtensions", { get: function() { return this._adapterSupportedExtensions }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "enabledExtensions", { get: function() { return this._deviceEnabledExtensions }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "description", { get: function() { return this.name + this.version }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "version", { get: function() { return 1 }, enumerable: !1, configurable: !0 }), t.prototype.getInfo = function() { return { vendor: "unknown vendor", renderer: "unknown renderer", version: "unknown version" } } , Object.defineProperty(t.prototype, "compatibilityMode", { get: function() { return this._compatibilityMode }, set: function(e) { this._compatibilityMode = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "currentSampleCount", { get: function() { return this._currentRenderTarget ? this._currentRenderTarget.samples : this._mainPassSampleCount }, enumerable: !1, configurable: !0 }), t.CreateAsync = function(e, i) { void 0 === i && (i = {}); var n = new t(e,i); return new Promise((function(e) { n.initAsync(i.glslangOptions, i.twgslOptions).then((function() { return e(n) } )) } )) } , t.prototype.initAsync = function(e, i) { var n, r = this; return this._initGlslang(null != e ? e : null === (n = this._options) || void 0 === n ? void 0 : n.glslangOptions).then((function(e) { var n; return r._glslang = e, r._tintWASM = t.UseTWGSL ? new Yh : null, r._tintWASM ? r._tintWASM.initTwgsl(null != i ? i : null === (n = r._options) || void 0 === n ? void 0 : n.twgslOptions).then((function() { return navigator.gpu.requestAdapter(r._options) } ), (function(e) { throw K.Error("Can not initialize twgsl!"), K.Error(e), Error("WebGPU initializations stopped.") } )) : navigator.gpu.requestAdapter(r._options) } ), (function(e) { throw K.Error("Can not initialize glslang!"), K.Error(e), Error("WebGPU initializations stopped.") } )).then((function(e) { var t; if (e) { r._adapter = e, r._adapterSupportedExtensions = [], null === (t = r._adapter.features) || void 0 === t || t.forEach((function(e) { return r._adapterSupportedExtensions.push(e) } )); var i = r._options.deviceDescriptor; if (null == i ? void 0 : i.requiredFeatures) { for (var n = [], o = 0, a = i.requiredFeatures; o < a.length; o++) { var s = a[o]; -1 !== r._adapterSupportedExtensions.indexOf(s) && n.push(s) } i.requiredFeatures = n } return r._adapter.requestDevice(r._options.deviceDescriptor) } throw "Could not retrieve a WebGPU adapter (adapter is null)." } )).then((function(e) { var t, i; r._device = e, r._deviceEnabledExtensions = [], null === (t = r._device.features) || void 0 === t || t.forEach((function(e) { return r._deviceEnabledExtensions.push(e) } )); var n = -1; r._device.addEventListener("uncapturederror", (function(e) { ++n < r.numMaxUncapturedErrors ? K.Warn("WebGPU uncaptured error (".concat(n + 1, "): ").concat(e.error, " - ").concat(e.error.message)) : n++ === r.numMaxUncapturedErrors && K.Warn("WebGPU uncaptured error: too many warnings (".concat(r.numMaxUncapturedErrors, "), no more warnings will be reported to the console for this engine.")) } )), r._doNotHandleContextLost || null === (i = r._device.lost) || void 0 === i || i.then((function(e) { r._contextWasLost = !0, K.Warn("WebGPU context lost. " + e), r.onContextLostObservable.notifyObservers(r), r._restoreEngineAfterContextLost(r.initAsync.bind(r)) } )) } ), (function(e) { K.Error("Could not retrieve a WebGPU device."), K.Error(e) } )).then((function() { r._bufferManager = new mh(r._device), r._textureHelper = new fh(r._device,r._glslang,r._tintWASM,r._bufferManager), r._cacheSampler = new Th(r._device), r._cacheBindGroups = new Nh(r._device,r._cacheSampler,r), r._timestampQuery = new Hh(r._device,r._bufferManager), r._occlusionQuery = r._device.createQuerySet ? new jh(r,r._device,r._bufferManager) : void 0, r._bundleList = new zh(r._device), r._bundleListRenderTarget = new zh(r._device), r._snapshotRendering = new Kh(r,r._snapshotRenderingMode,r._bundleList,r._bundleListRenderTarget), r._ubInvertY = r._bufferManager.createBuffer(new Float32Array([-1, 0]), fu.Uniform | fu.CopyDst), r._ubDontInvertY = r._bufferManager.createBuffer(new Float32Array([1, 0]), fu.Uniform | fu.CopyDst), r.dbgVerboseLogsForFirstFrames && void 0 === r._count && (r._count = 0, console.log("%c frame #" + r._count + " - begin", "background: #ffff00")), r._uploadEncoder = r._device.createCommandEncoder(r._uploadEncoderDescriptor), r._renderEncoder = r._device.createCommandEncoder(r._renderEncoderDescriptor), r._renderTargetEncoder = r._device.createCommandEncoder(r._renderTargetEncoderDescriptor), r._emptyVertexBuffer = new Bi(r,[0],"",!1,!1,1,!1,0,1), r._initializeLimits(), r._cacheRenderPipeline = new Rh(r._device,r._emptyVertexBuffer,!r._caps.textureFloatLinearFiltering), r._depthCullingState = new Ph(r._cacheRenderPipeline), r._stencilStateComposer = new Ch(r._cacheRenderPipeline), r._stencilStateComposer.stencilGlobal = r._stencilState, r._depthCullingState.depthTest = !0, r._depthCullingState.depthFunc = a.LEQUAL, r._depthCullingState.depthMask = !0, r._textureHelper.setCommandEncoder(r._uploadEncoder), r._clearQuad = new Lh(r._device,r,r._emptyVertexBuffer), r._defaultDrawContext = r.createDrawContext(), r._currentDrawContext = r._defaultDrawContext, r._defaultMaterialContext = r.createMaterialContext(), r._currentMaterialContext = r._defaultMaterialContext, r._initializeContextAndSwapChain(), r._initializeMainAttachments(), r.resize() } )).catch((function(e) { K.Error("Can not create WebGPU Device and/or context."), K.Error(e), console.trace && console.trace() } )) } , t.prototype._initGlslang = function(e) { return e = e || {}, (e = V(V({}, t._GLSLslangDefaultOptions), e)).glslang ? Promise.resolve(e.glslang) : self.glslang ? self.glslang(e.wasmPath) : e.jsPath && e.wasmPath ? nt() ? gi.LoadScriptAsync(e.jsPath).then((function() { return self.glslang(e.wasmPath) } )) : (importScripts(e.jsPath), self.glslang(e.wasmPath)) : Promise.reject("gslang is not available.") } , t.prototype._initializeLimits = function() { this._caps = { maxTexturesImageUnits: 16, maxVertexTextureImageUnits: 16, maxCombinedTexturesImageUnits: 32, maxTextureSize: 8192, maxCubemapTextureSize: 2048, maxRenderTextureSize: 8192, maxVertexAttribs: 16, maxVaryingVectors: 15, maxFragmentUniformVectors: 1024, maxVertexUniformVectors: 1024, standardDerivatives: !0, astc: this._deviceEnabledExtensions.indexOf(pu.TextureCompressionASTC) >= 0 || void 0, s3tc: this._deviceEnabledExtensions.indexOf(pu.TextureCompressionBC) >= 0 || void 0, pvrtc: null, etc1: null, etc2: this._deviceEnabledExtensions.indexOf(pu.TextureCompressionETC2) >= 0 || void 0, bptc: this._deviceEnabledExtensions.indexOf(pu.TextureCompressionBC) >= 0 || void 0, maxAnisotropy: 4, uintIndices: !0, fragmentDepthSupported: !0, highPrecisionShaderSupported: !0, colorBufferFloat: !0, textureFloat: !0, textureFloatLinearFiltering: !1, textureFloatRender: !0, textureHalfFloat: !0, textureHalfFloatLinearFiltering: !0, textureHalfFloatRender: !0, textureLOD: !0, drawBuffersExtension: !0, depthTextureExtension: !0, vertexArrayObject: !1, instancedArrays: !0, timerQuery: "undefined" != typeof BigUint64Array && -1 !== this.enabledExtensions.indexOf(pu.TimestampQuery) || void 0, supportOcclusionQuery: "undefined" != typeof BigUint64Array, canUseTimestampForTimerQuery: !0, multiview: !1, oculusMultiview: !1, parallelShaderCompile: void 0, blendMinMax: !0, maxMSAASamples: 4, canUseGLInstanceID: !0, canUseGLVertexID: !0, supportComputeShaders: !0, supportSRGBBuffers: !0, supportTransformFeedbacks: !1, textureMaxLevel: !0 }, this._caps.parallelShaderCompile = null, this._features = { forceBitmapOverHTMLImageElement: !0, supportRenderAndCopyToLodForFloatTextures: !0, supportDepthStencilTexture: !0, supportShadowSamplers: !0, uniformBufferHardCheckMatrix: !1, allowTexturePrefiltering: !0, trackUbosInFrame: !0, checkUbosContentBeforeUpload: !0, supportCSM: !0, basisNeedsPOT: !1, support3DTextures: !0, needTypeSuffixInShaderConstants: !0, supportMSAA: !0, supportSSAO2: !0, supportExtendedTextureFormats: !0, supportSwitchCaseInShader: !0, supportSyncTextureRead: !1, needsInvertingBitmap: !1, useUBOBindingCache: !1, needShaderCodeInlining: !0, needToAlwaysBindUniformBuffers: !0, supportRenderPasses: !0, _collectUbosUpdatedInFrame: !1 } } , t.prototype._initializeContextAndSwapChain = function() { this._context = this._canvas.getContext("webgpu"), this._configureContext(this._canvas.width, this._canvas.height), this._colorFormat = this._options.swapChainFormat, this._mainRenderPassWrapper.colorAttachmentGPUTextures = [new uh], this._mainRenderPassWrapper.colorAttachmentGPUTextures[0].format = this._colorFormat } , t.prototype._initializeMainAttachments = function() { var e; this._mainTextureExtends = { width: this.getRenderWidth(), height: this.getRenderHeight(), depthOrArrayLayers: 1 }; var t, i = new Float32Array([this.getRenderHeight()]); if (this._bufferManager.setSubData(this._ubInvertY, 4, i), this._bufferManager.setSubData(this._ubDontInvertY, 4, i), this._options.antialiasing) { var n = { size: this._mainTextureExtends, mipLevelCount: 1, sampleCount: this._mainPassSampleCount, dimension: mu.E2d, format: this._options.swapChainFormat, usage: gu.RenderAttachment }; null === (e = this._mainTexture) || void 0 === e || e.destroy(), this._mainTexture = this._device.createTexture(n), t = [{ view: this._mainTexture.createView(), clearValue: new N(0,0,0,1), loadOp: zu.Clear, storeOp: Wu.Store }] } else t = [{ view: void 0, clearValue: new N(0,0,0,1), loadOp: zu.Clear, storeOp: Wu.Store }]; this._mainRenderPassWrapper.depthTextureFormat = this.isStencilEnable ? bu.Depth24PlusStencil8 : bu.Depth32Float, this._setDepthTextureFormat(this._mainRenderPassWrapper); var r = { size: this._mainTextureExtends, mipLevelCount: 1, sampleCount: this._mainPassSampleCount, dimension: mu.E2d, format: this._mainRenderPassWrapper.depthTextureFormat, usage: gu.RenderAttachment }; this._depthTexture && this._depthTexture.destroy(), this._depthTexture = this._device.createTexture(r); var o = { view: this._depthTexture.createView(), depthClearValue: this._clearDepthValue, depthLoadOp: zu.Clear, depthStoreOp: Wu.Store, stencilClearValue: this._clearStencilValue, stencilLoadOp: zu.Clear, stencilStoreOp: Wu.Store }; this._mainRenderPassWrapper.renderPassDescriptor = { colorAttachments: t, depthStencilAttachment: o }, null !== this._mainRenderPassWrapper.renderPass && this._endMainRenderPass() } , t.prototype._configureContext = function(e, t) { this._context.configure({ device: this._device, format: this._options.swapChainFormat, usage: gu.RenderAttachment | gu.CopySrc, compositingAlphaMode: this.premultipliedAlpha ? Xu.Premultiplied : Xu.Opaque, size: { width: e, height: t, depthOrArrayLayers: 1 } }) } , t.prototype.setSize = function(t, i, n) { return void 0 === n && (n = !1), !!e.prototype.setSize.call(this, t, i, n) && (this.dbgVerboseLogsForFirstFrames && (void 0 === this._count && (this._count = 0), (!this._count || this._count < this.dbgVerboseLogsNumFrames) && console.log("frame #" + this._count + " - setSize called -", t, i)), this._configureContext(t, i), this._initializeMainAttachments(), this.snapshotRendering && this.snapshotRenderingReset(), !0) } , t.prototype._getShaderProcessor = function(e) { return e === st.WGSL ? this._shaderProcessorWGSL : this._shaderProcessor } , t.prototype._getShaderProcessingContext = function(e) { return new Ju(e) } , t.prototype.applyStates = function() { this._stencilStateComposer.apply(), this._cacheRenderPipeline.setAlphaBlendEnabled(this._alphaState.alphaBlend) } , t.prototype.wipeCaches = function(e) { this.preventCacheWipeBetweenFrames && !e || (this._forceEnableEffect = !0, this._currentIndexBuffer = null, this._currentOverrideVertexBuffers = null, this._cacheRenderPipeline.setBuffers(null, null, null), e && (this._stencilStateComposer.reset(), this._depthCullingState.reset(), this._depthCullingState.depthFunc = a.LEQUAL, this._alphaState.reset(), this._alphaMode = a.ALPHA_ADD, this._alphaEquation = a.ALPHA_DISABLE, this._cacheRenderPipeline.setAlphaBlendFactors(this._alphaState._blendFunctionParameters, this._alphaState._blendEquationParameters), this._cacheRenderPipeline.setAlphaBlendEnabled(!1), this.setColorWrite(!0)), this._cachedVertexBuffers = null, this._cachedIndexBuffer = null, this._cachedEffectForVertexBuffers = null) } , t.prototype.setColorWrite = function(e) { this._colorWriteLocal = e, this._cacheRenderPipeline.setWriteMask(e ? 15 : 0) } , t.prototype.getColorWrite = function() { return this._colorWriteLocal } , t.prototype._resetCurrentViewport = function(e) { this._viewportsCurrent[e].x = 0, this._viewportsCurrent[e].y = 0, this._viewportsCurrent[e].w = 0, this._viewportsCurrent[e].h = 0, 1 === e && (this._viewportCached.x = 0, this._viewportCached.y = 0, this._viewportCached.z = 0, this._viewportCached.w = 0) } , t.prototype._mustUpdateViewport = function(e) { var t = e === this._mainRenderPassWrapper.renderPass ? 0 : 1 , i = this._viewportCached.x , n = this._viewportCached.y , r = this._viewportCached.z , o = this._viewportCached.w , a = this._viewportsCurrent[t].x !== i || this._viewportsCurrent[t].y !== n || this._viewportsCurrent[t].w !== r || this._viewportsCurrent[t].h !== o; return a && (this._viewportsCurrent[t].x = this._viewportCached.x, this._viewportsCurrent[t].y = this._viewportCached.y, this._viewportsCurrent[t].w = this._viewportCached.z, this._viewportsCurrent[t].h = this._viewportCached.w), a } , t.prototype._applyViewport = function(e) { var t = Math.floor(this._viewportCached.y) , i = Math.floor(this._viewportCached.w); this._currentRenderTarget || (t = this.getRenderHeight() - t - i), e.setViewport(Math.floor(this._viewportCached.x), t, Math.floor(this._viewportCached.z), i, 0, 1), this.dbgVerboseLogsForFirstFrames && (void 0 === this._count && (this._count = 0), (!this._count || this._count < this.dbgVerboseLogsNumFrames) && console.log("frame #" + this._count + " - viewport applied - (", this._viewportCached.x, this._viewportCached.y, this._viewportCached.z, this._viewportCached.w, ") current pass is main pass=" + (e === this._mainRenderPassWrapper.renderPass))) } , t.prototype._viewport = function(e, t, i, n) { this._viewportCached.x = e, this._viewportCached.y = t, this._viewportCached.z = i, this._viewportCached.w = n } , t.prototype._resetCurrentScissor = function(e) { this._scissorsCurrent[e].x = 0, this._scissorsCurrent[e].y = 0, this._scissorsCurrent[e].w = 0, this._scissorsCurrent[e].h = 0 } , t.prototype._mustUpdateScissor = function(e) { var t = e === this._mainRenderPassWrapper.renderPass ? 0 : 1 , i = this._scissorCached.x , n = this._scissorCached.y , r = this._scissorCached.z , o = this._scissorCached.w , a = this._scissorsCurrent[t].x !== i || this._scissorsCurrent[t].y !== n || this._scissorsCurrent[t].w !== r || this._scissorsCurrent[t].h !== o; return a && (this._scissorsCurrent[t].x = this._scissorCached.x, this._scissorsCurrent[t].y = this._scissorCached.y, this._scissorsCurrent[t].w = this._scissorCached.z, this._scissorsCurrent[t].h = this._scissorCached.w), a } , t.prototype._applyScissor = function(e) { e.setScissorRect(this._scissorCached.x, this._currentRenderTarget ? this._scissorCached.y : this.getRenderHeight() - this._scissorCached.w - this._scissorCached.y, this._scissorCached.z, this._scissorCached.w), this.dbgVerboseLogsForFirstFrames && (void 0 === this._count && (this._count = 0), (!this._count || this._count < this.dbgVerboseLogsNumFrames) && console.log("frame #" + this._count + " - scissor applied - (", this._scissorCached.x, this._scissorCached.y, this._scissorCached.z, this._scissorCached.w, ") current pass is main pass=" + (e === this._mainRenderPassWrapper.renderPass))) } , t.prototype._scissorIsActive = function() { return 0 !== this._scissorCached.x || 0 !== this._scissorCached.y || 0 !== this._scissorCached.z || 0 !== this._scissorCached.w } , t.prototype.enableScissor = function(e, t, i, n) { this._scissorCached.x = e, this._scissorCached.y = t, this._scissorCached.z = i, this._scissorCached.w = n } , t.prototype.disableScissor = function() { this._scissorCached.x = 0, this._scissorCached.y = 0, this._scissorCached.z = 0, this._scissorCached.w = 0, this._resetCurrentScissor(0), this._resetCurrentScissor(1) } , t.prototype._resetCurrentStencilRef = function(e) { this._stencilRefsCurrent[e] = -1 } , t.prototype._mustUpdateStencilRef = function(e) { var t = e === this._mainRenderPassWrapper.renderPass ? 0 : 1 , i = this._stencilStateComposer.funcRef !== this._stencilRefsCurrent[t]; return i && (this._stencilRefsCurrent[t] = this._stencilStateComposer.funcRef), i } , t.prototype._applyStencilRef = function(e) { var t; e.setStencilReference(null !== (t = this._stencilStateComposer.funcRef) && void 0 !== t ? t : 0) } , t.prototype._resetCurrentColorBlend = function(e) { this._blendColorsCurrent[e][0] = this._blendColorsCurrent[e][1] = this._blendColorsCurrent[e][2] = this._blendColorsCurrent[e][3] = null } , t.prototype._mustUpdateBlendColor = function(e) { var t = e === this._mainRenderPassWrapper.renderPass ? 0 : 1 , i = this._alphaState._blendConstants , n = i[0] !== this._blendColorsCurrent[t][0] || i[1] !== this._blendColorsCurrent[t][1] || i[2] !== this._blendColorsCurrent[t][2] || i[3] !== this._blendColorsCurrent[t][3]; return n && (this._blendColorsCurrent[t][0] = i[0], this._blendColorsCurrent[t][1] = i[1], this._blendColorsCurrent[t][2] = i[2], this._blendColorsCurrent[t][3] = i[3]), n } , t.prototype._applyBlendColor = function(e) { e.setBlendConstant(this._alphaState._blendConstants) } , t.prototype.clear = function(e, t, i, n) { void 0 === n && (n = !1), e && void 0 === e.a && (e.a = 1); var r = this._scissorIsActive(); this.dbgVerboseLogsForFirstFrames && (void 0 === this._count && (this._count = 0), (!this._count || this._count < this.dbgVerboseLogsNumFrames) && console.log("frame #" + this._count + " - clear called - backBuffer=", t, " depth=", i, " stencil=", n, " scissor is active=", r)), this._currentRenderTarget ? r ? (this._rttRenderPassWrapper.renderPass || this._startRenderTargetRenderPass(this._currentRenderTarget, !1, t ? e : null, i, n), this.compatibilityMode ? this._applyScissor(this._currentRenderPass) : this._bundleListRenderTarget.addItem(new wh(this._scissorCached.x,this._scissorCached.y,this._scissorCached.z,this._scissorCached.w)), this._clearFullQuad(t ? e : null, i, n)) : (this._currentRenderPass && this._endRenderTargetRenderPass(), this._startRenderTargetRenderPass(this._currentRenderTarget, !0, t ? e : null, i, n)) : (this._mainRenderPassWrapper.renderPass && r || this._startMainRenderPass(!r, t ? e : null, i, n), r && (this.compatibilityMode ? this._applyScissor(this._currentRenderPass) : this._bundleList.addItem(new wh(this._scissorCached.x,this._scissorCached.y,this._scissorCached.z,this._scissorCached.w)), this._clearFullQuad(t ? e : null, i, n))) } , t.prototype._clearFullQuad = function(e, t, i) { var n, r, o, a = this.compatibilityMode ? this._getCurrentRenderPass() : null, s = 0 === this._getCurrentRenderPassIndex() ? this._bundleList : this._bundleListRenderTarget; this._clearQuad.setColorFormat(this._colorFormat), this._clearQuad.setDepthStencilFormat(this._depthTextureFormat), this._clearQuad.setMRTAttachments(null !== (n = this._cacheRenderPipeline.mrtAttachments) && void 0 !== n ? n : [], null !== (r = this._cacheRenderPipeline.mrtTextureArray) && void 0 !== r ? r : [], this._cacheRenderPipeline.mrtTextureCount), this.compatibilityMode ? a.setStencilReference(this._clearStencilValue) : s.addItem(new Bh(this._clearStencilValue)); var l = this._clearQuad.clear(a, e, t, i, this.currentSampleCount); this.compatibilityMode ? this._applyStencilRef(a) : (s.addBundle(l), s.addItem(new Bh(null !== (o = this._stencilStateComposer.funcRef) && void 0 !== o ? o : 0)), this._reportDrawCall()) } , t.prototype.createVertexBuffer = function(e) { var t; return t = e instanceof Array ? new Float32Array(e) : e instanceof ArrayBuffer ? new Uint8Array(e) : e, this._bufferManager.createBuffer(t, fu.Vertex | fu.CopyDst) } , t.prototype.createDynamicVertexBuffer = function(e) { return this.createVertexBuffer(e) } , t.prototype.createIndexBuffer = function(e) { var t, i = !0; e instanceof Uint32Array || e instanceof Int32Array ? t = e : e instanceof Uint16Array ? (t = e, i = !1) : e.length > 65535 ? t = new Uint32Array(e) : (t = new Uint16Array(e), i = !1); var n = this._bufferManager.createBuffer(t, fu.Index | fu.CopyDst); return n.is32Bits = i, n } , t.prototype._createBuffer = function(e, t) { var i; i = e instanceof Array ? new Float32Array(e) : e instanceof ArrayBuffer ? new Uint8Array(e) : e; var n = 0; return t & a.BUFFER_CREATIONFLAG_READ && (n |= fu.CopySrc), t & a.BUFFER_CREATIONFLAG_WRITE && (n |= fu.CopyDst), t & a.BUFFER_CREATIONFLAG_UNIFORM && (n |= fu.Uniform), t & a.BUFFER_CREATIONFLAG_VERTEX && (n |= fu.Vertex), t & a.BUFFER_CREATIONFLAG_INDEX && (n |= fu.Index), t & a.BUFFER_CREATIONFLAG_STORAGE && (n |= fu.Storage), this._bufferManager.createBuffer(i, n) } , t.prototype.bindBuffersDirectly = function() { throw "Not implemented on WebGPU" } , t.prototype.updateAndBindInstancesBuffer = function() { throw "Not implemented on WebGPU" } , t.prototype.bindBuffers = function(e, t, i, n) { this._currentIndexBuffer = t, this._currentOverrideVertexBuffers = null != n ? n : null, this._cacheRenderPipeline.setBuffers(e, t, this._currentOverrideVertexBuffers) } , t.prototype._releaseBuffer = function(e) { return this._bufferManager.releaseBuffer(e) } , t.prototype.createEffect = function(e, t, i, n, r, o, a, s, l, c) { var u; void 0 === c && (c = st.GLSL); var h = e.vertexElement || e.vertex || e.vertexToken || e.vertexSource || e , d = e.fragmentElement || e.fragment || e.fragmentToken || e.fragmentSource || e , p = this._getGlobalDefines() , f = null !== (u = null != r ? r : t.defines) && void 0 !== u ? u : ""; p && (f += "\n" + p); var _ = h + "+" + d + "@" + f; if (this._compiledEffects[_]) { var m = this._compiledEffects[_]; return a && m.isReady() && a(m), m } var g = new Mt(e,t,i,n,this,r,o,a,s,l,_,c); return this._compiledEffects[_] = g, g } , t.prototype._compileRawShaderToSpirV = function(e, t) { return this._glslang.compileGLSL(e, t) } , t.prototype._compileShaderToSpirV = function(e, t, i, n) { return this._compileRawShaderToSpirV(n + (i ? i + "\n" : "") + e, t) } , t.prototype._getWGSLShader = function(e, t, i) { return (i = i ? "//" + i.split("\n").join("\n//") + "\n" : "") + e } , t.prototype._createPipelineStageDescriptor = function(e, t, i) { return this._tintWASM && i === st.GLSL && (e = this._tintWASM.convertSpirV2WGSL(e), t = this._tintWASM.convertSpirV2WGSL(t)), { vertexStage: { module: this._device.createShaderModule({ code: e }), entryPoint: "main" }, fragmentStage: { module: this._device.createShaderModule({ code: t }), entryPoint: "main" } } } , t.prototype._compileRawPipelineStageDescriptor = function(e, t, i) { var n = i === st.GLSL ? this._compileRawShaderToSpirV(e, "vertex") : e , r = i === st.GLSL ? this._compileRawShaderToSpirV(t, "fragment") : t; return this._createPipelineStageDescriptor(n, r, i) } , t.prototype._compilePipelineStageDescriptor = function(e, t, i, n) { this.onBeforeShaderCompilationObservable.notifyObservers(this); var r = "#version 450\n" , o = n === st.GLSL ? this._compileShaderToSpirV(e, "vertex", i, r) : this._getWGSLShader(e, "vertex", i) , a = n === st.GLSL ? this._compileShaderToSpirV(t, "fragment", i, r) : this._getWGSLShader(t, "fragment", i) , s = this._createPipelineStageDescriptor(o, a, n); return this.onAfterShaderCompilationObservable.notifyObservers(this), s } , t.prototype.createRawShaderProgram = function() { throw "Not available on WebGPU" } , t.prototype.createShaderProgram = function() { throw "Not available on WebGPU" } , t.prototype.inlineShaderCode = function(e) { var t = new iu(e); return t.debug = !1, t.processCode(), t.code } , t.prototype.createPipelineContext = function(e) { return new qu(e,this) } , t.prototype.createMaterialContext = function() { return new Ih } , t.prototype.createDrawContext = function() { return new Oh(this._bufferManager) } , t.prototype._preparePipelineContext = function(e, t, i, n, r, o, a, s) { var l = e , c = l.shaderProcessingContext.shaderLanguage; this.dbgShowShaderCode && (console.log(s), console.log(t), console.log(i)), l.sources = { fragment: i, vertex: t, rawVertex: r, rawFragment: o }, l.stages = n ? this._compileRawPipelineStageDescriptor(t, i, c) : this._compilePipelineStageDescriptor(t, i, s, c) } , t.prototype.getAttributes = function(e, t) { for (var i = new Array(t.length), n = e, r = 0; r < t.length; r++) { var o = t[r] , a = n.shaderProcessingContext.availableAttributes[o]; void 0 !== a && (i[r] = a) } return i } , t.prototype.enableEffect = function(e) { if (e) { var t = !0; if (Gt.IsWrapper(e)) { if (!e.effect || e.effect === this._currentEffect && e.materialContext === this._currentMaterialContext && e.drawContext === this._currentDrawContext && !this._forceEnableEffect) { if (!e.effect && this.dbgShowEmptyEnableEffectCalls) throw console.error("drawWrapper=", e), "Invalid call to enableEffect: the effect property is empty!"; return } if (t = e.effect !== this._currentEffect, this._currentEffect = e.effect, this._currentMaterialContext = e.materialContext, this._currentDrawContext = e.drawContext, this._counters.numEnableDrawWrapper++, !this._currentMaterialContext) throw console.error("drawWrapper=", e), "Invalid call to enableEffect: the materialContext property is empty!" } else t = e !== this._currentEffect, this._currentEffect = e, this._currentMaterialContext = this._defaultMaterialContext, this._currentDrawContext = this._defaultDrawContext, this._counters.numEnableEffects++, this.dbgLogIfNotDrawWrapper && K.Warn("enableEffect has been called with an Effect and not a Wrapper! effect.uniqueId=".concat(e.uniqueId, ", effect.name=").concat(e.name, ", effect.name.vertex=").concat(e.name.vertex, ", effect.name.fragment=").concat(e.name.fragment), 10); this._stencilStateComposer.stencilMaterial = void 0, this._forceEnableEffect = !t && !this._forceEnableEffect && this._forceEnableEffect, t && (this._currentEffect.onBind && this._currentEffect.onBind(this._currentEffect), this._currentEffect._onBindObservable && this._currentEffect._onBindObservable.notifyObservers(this._currentEffect)) } } , t.prototype._releaseEffect = function(e) { this._compiledEffects[e._key] && (delete this._compiledEffects[e._key], this._deletePipelineContext(e.getPipelineContext())) } , t.prototype.releaseEffects = function() { for (var e in this._compiledEffects) { var t = this._compiledEffects[e].getPipelineContext(); this._deletePipelineContext(t) } this._compiledEffects = {} } , t.prototype._deletePipelineContext = function(e) { e && e.dispose() } , Object.defineProperty(t.prototype, "needPOTTextures", { get: function() { return !1 }, enumerable: !1, configurable: !0 }), t.prototype._createHardwareTexture = function() { return new uh } , t.prototype._releaseTexture = function(e) { var t = this._internalTexturesCache.indexOf(e); -1 !== t && this._internalTexturesCache.splice(t, 1), this._textureHelper.releaseTexture(e) } , t.prototype._getRGBABufferInternalSizedFormat = function() { return a.TEXTUREFORMAT_RGBA } , t.prototype.updateTextureComparisonFunction = function(e, t) { e._comparisonFunction = t } , t.prototype._createInternalTexture = function(e, t, i, n) { var r, o; void 0 === i && (i = !0), void 0 === n && (n = At.Unknown); var s = {}; void 0 !== t && "object" == typeof t ? (s.generateMipMaps = t.generateMipMaps, s.type = void 0 === t.type ? a.TEXTURETYPE_UNSIGNED_INT : t.type, s.samplingMode = void 0 === t.samplingMode ? a.TEXTURE_TRILINEAR_SAMPLINGMODE : t.samplingMode, s.format = void 0 === t.format ? a.TEXTUREFORMAT_RGBA : t.format, s.samples = null !== (r = t.samples) && void 0 !== r ? r : 1, s.creationFlags = null !== (o = t.creationFlags) && void 0 !== o ? o : 0) : (s.generateMipMaps = t, s.type = a.TEXTURETYPE_UNSIGNED_INT, s.samplingMode = a.TEXTURE_TRILINEAR_SAMPLINGMODE, s.format = a.TEXTUREFORMAT_RGBA, s.samples = 1, s.creationFlags = 0), (s.type !== a.TEXTURETYPE_FLOAT || this._caps.textureFloatLinearFiltering) && (s.type !== a.TEXTURETYPE_HALF_FLOAT || this._caps.textureHalfFloatLinearFiltering) || (s.samplingMode = a.TEXTURE_NEAREST_SAMPLINGMODE), s.type !== a.TEXTURETYPE_FLOAT || this._caps.textureFloat || (s.type = a.TEXTURETYPE_UNSIGNED_INT, K.Warn("Float textures are not supported. Type forced to TEXTURETYPE_UNSIGNED_BYTE")); var l = new Lt(this,n) , c = e.width || e , u = e.height || e , h = e.layers || 0; return l.baseWidth = c, l.baseHeight = u, l.width = c, l.height = u, l.depth = h, l.isReady = !0, l.samples = s.samples, l.generateMipMaps = !!s.generateMipMaps, l.samplingMode = s.samplingMode, l.type = s.type, l.format = s.format, l.is2DArray = h > 0, l._cachedWrapU = a.TEXTURE_CLAMP_ADDRESSMODE, l._cachedWrapV = a.TEXTURE_CLAMP_ADDRESSMODE, this._internalTexturesCache.push(l), i || this._textureHelper.createGPUTextureForInternalTexture(l, c, u, h || 1, s.creationFlags), l } , t.prototype.createTexture = function(e, t, i, n, r, o, s, l, c, u, h, d, p, f, _) { var m = this; return void 0 === r && (r = a.TEXTURE_TRILINEAR_SAMPLINGMODE), void 0 === o && (o = null), void 0 === s && (s = null), void 0 === l && (l = null), void 0 === c && (c = null), void 0 === u && (u = null), void 0 === h && (h = null), this._createTextureBase(e, t, i, n, r, o, s, (function(e, t, i, n, r, o, a, s) { var l, c = n; if (e.baseWidth = c.width, e.baseHeight = c.height, e.width = c.width, e.height = c.height, e.format = null != u ? u : -1, s(e.width, e.height, c, t, e, (function() {} )), null === (l = e._hardwareTexture) || void 0 === l ? void 0 : l.underlyingResource) o || a || m._generateMipmaps(e, m._uploadEncoder); else { var h = m._textureHelper.createGPUTextureForInternalTexture(e, c.width, c.height, void 0, f); fh.IsImageBitmap(c) && (m._textureHelper.updateTexture(c, e, c.width, c.height, e.depth, h.format, 0, 0, r, !1, 0, 0), o || a || m._generateMipmaps(e, m._uploadEncoder)) } i && i._removePendingData(e), e.isReady = !0, e.onLoadedObservable.notifyObservers(e), e.onLoadedObservable.clear() } ), (function() { return !1 } ), l, c, u, h, d, p, _) } , t.prototype.generateMipMapsForCubemap = function(e) { var t; e.generateMipMaps && ((null === (t = e._hardwareTexture) || void 0 === t ? void 0 : t.underlyingResource) || this._textureHelper.createGPUTextureForInternalTexture(e), this._generateMipmaps(e, e.source === At.RenderTarget || e.source === At.MultiRenderTarget ? this._renderTargetEncoder : void 0)) } , t.prototype.updateTextureSamplingMode = function(e, t, i) { void 0 === i && (i = !1), i && (t.generateMipMaps = !0, this._generateMipmaps(t)), t.samplingMode = e } , t.prototype.updateTextureWrappingMode = function(e, t, i, n) { void 0 === i && (i = null), void 0 === n && (n = null), null !== t && (e._cachedWrapU = t), null !== i && (e._cachedWrapV = i), (e.is2DArray || e.is3D) && null !== n && (e._cachedWrapR = n) } , t.prototype.updateTextureDimensions = function(e, t, i, n) { if (void 0 === n && (n = 1), e._hardwareTexture && (e.width !== t || e.height !== i || e.depth !== n)) { var r = e._hardwareTexture.textureAdditionalUsages; e._hardwareTexture.release(), this._textureHelper.createGPUTextureForInternalTexture(e, t, i, n, r) } } , t.prototype._setInternalTexture = function(e, t, i) { if (i = null != i ? i : e, this._currentEffect) { var n = this._currentEffect._pipelineContext.shaderProcessingContext.availableTextures[i]; if (this._currentMaterialContext.setTexture(e, t), n && n.autoBindSampler) { var r = i + Qu.AutoSamplerSuffix; this._currentMaterialContext.setSampler(r, t) } } } , t.prototype.setTexture = function(e, t, i, n) { this._setTexture(e, i, !1, !1, n, n) } , t.prototype.setTextureArray = function(e, t, i, n) { for (var r = 0; r < i.length; r++) this._setTexture(-1, i[r], !0, !1, n + r.toString(), n) } , t.prototype._setTexture = function(e, t, i, n, r, o) { if (void 0 === i && (i = !1), void 0 === n && (n = !1), void 0 === r && (r = ""), o = null != o ? o : r, this._currentEffect) { if (!t) return this._currentMaterialContext.setTexture(r, null), !1; if (t.video) t.update(); else if (t.delayLoadState === a.DELAYLOADSTATE_NOTLOADED) return t.delayLoad(), !1; var s = null; if ((s = n ? t.depthStencilTexture : t.isReady() ? t.getInternalTexture() : t.isCube ? this.emptyCubeTexture : t.is3D ? this.emptyTexture3D : t.is2DArray ? this.emptyTexture2DArray : this.emptyTexture) && !s.isMultiview) { if (s.isCube && s._cachedCoordinatesMode !== t.coordinatesMode) { s._cachedCoordinatesMode = t.coordinatesMode; var l = t.coordinatesMode !== a.TEXTURE_CUBIC_MODE && t.coordinatesMode !== a.TEXTURE_SKYBOX_MODE ? a.TEXTURE_WRAP_ADDRESSMODE : a.TEXTURE_CLAMP_ADDRESSMODE; t.wrapU = l, t.wrapV = l } s._cachedWrapU = t.wrapU, s._cachedWrapV = t.wrapV, s.is3D && (s._cachedWrapR = t.wrapR), this._setAnisotropicLevel(0, s, t.anisotropicFilteringLevel) } this._setInternalTexture(r, s, o) } else this.dbgVerboseLogsForFirstFrames && (void 0 === this._count && (this._count = 0), (!this._count || this._count < this.dbgVerboseLogsNumFrames) && console.log("frame #" + this._count + " - _setTexture called with a null _currentEffect! texture=", t)); return !0 } , t.prototype._setAnisotropicLevel = function(e, t, i) { t._cachedAnisotropicFilteringLevel !== i && (t._cachedAnisotropicFilteringLevel = Math.min(i, this._caps.maxAnisotropy)) } , t.prototype._bindTexture = function(e, t, i) { void 0 !== e && this._setInternalTexture(i, t) } , t.prototype.generateMipmaps = function(e) { this._generateMipmaps(e, this._renderTargetEncoder) } , t.prototype._generateMipmaps = function(e, t) { var i = e._hardwareTexture; if (i) { t = null != t ? t : this._currentRenderTarget && !this._currentRenderPass ? this._renderTargetEncoder : this._currentRenderPass ? this._uploadEncoder : this._renderEncoder; var n = e._hardwareTexture.format , r = fh.ComputeNumMipmapLevels(e.width, e.height); this.dbgVerboseLogsForFirstFrames && (void 0 === this._count && (this._count = 0), (!this._count || this._count < this.dbgVerboseLogsNumFrames) && console.log("frame #" + this._count + " - generate mipmaps called - width=", e.width, "height=", e.height, "isCube=", e.isCube)), e.isCube ? this._textureHelper.generateCubeMipmaps(i, n, r, t) : this._textureHelper.generateMipmaps(i, n, r, 0, t) } } , t.prototype.updateTextureData = function(e, t, i, n, r, o, a, s) { var l; void 0 === a && (a = 0), void 0 === s && (s = 0); var c = e._hardwareTexture; (null === (l = e._hardwareTexture) || void 0 === l ? void 0 : l.underlyingResource) || (c = this._textureHelper.createGPUTextureForInternalTexture(e)); var u = new Uint8Array(t.buffer,t.byteOffset,t.byteLength); this._textureHelper.updateTexture(u, e, r, o, e.depth, c.format, a, s, e.invertY, !1, i, n) } , t.prototype._uploadCompressedDataToTextureDirectly = function(e, t, i, n, r, o, a) { var s; void 0 === o && (o = 0), void 0 === a && (a = 0); var l = e._hardwareTexture; (null === (s = e._hardwareTexture) || void 0 === s ? void 0 : s.underlyingResource) || (e.format = t, l = this._textureHelper.createGPUTextureForInternalTexture(e, i, n)); var c = new Uint8Array(r.buffer,r.byteOffset,r.byteLength); this._textureHelper.updateTexture(c, e, i, n, e.depth, l.format, o, a, !1, !1, 0, 0) } , t.prototype._uploadDataToTextureDirectly = function(e, t, i, n, r, o) { var a; void 0 === i && (i = 0), void 0 === n && (n = 0), void 0 === o && (o = !1); var s = Math.round(Math.log(e.width) * Math.LOG2E) , l = Math.round(Math.log(e.height) * Math.LOG2E) , c = o ? e.width : Math.pow(2, Math.max(s - n, 0)) , u = o ? e.height : Math.pow(2, Math.max(l - n, 0)) , h = e._hardwareTexture; (null === (a = e._hardwareTexture) || void 0 === a ? void 0 : a.underlyingResource) || (h = this._textureHelper.createGPUTextureForInternalTexture(e, c, u)); var d = new Uint8Array(t.buffer,t.byteOffset,t.byteLength); this._textureHelper.updateTexture(d, e, c, u, e.depth, h.format, i, n, e.invertY, !1, 0, 0) } , t.prototype._uploadArrayBufferViewToTexture = function(e, t, i, n) { void 0 === i && (i = 0), void 0 === n && (n = 0), this._uploadDataToTextureDirectly(e, t, i, n) } , t.prototype._uploadImageToTexture = function(e, t, i, n) { var r; void 0 === i && (i = 0), void 0 === n && (n = 0); var o = e._hardwareTexture; (null === (r = e._hardwareTexture) || void 0 === r ? void 0 : r.underlyingResource) || (o = this._textureHelper.createGPUTextureForInternalTexture(e)); var a = t , s = Math.ceil(e.width / (1 << n)) , l = Math.ceil(e.height / (1 << n)); this._textureHelper.updateTexture(a, e, s, l, e.depth, o.format, i, n, e.invertY, !1, 0, 0) } , t.prototype.readPixels = function(e, t, i, n, r, o) { void 0 === r && (r = !0), void 0 === o && (o = !0); var a = this._rttRenderPassWrapper.renderPass ? this._rttRenderPassWrapper : this._mainRenderPassWrapper , s = a.colorAttachmentGPUTextures[0].underlyingResource , l = a.colorAttachmentGPUTextures[0].format; return s ? (o && this.flushFramebuffer(), this._textureHelper.readPixels(s, e, t, i, n, l)) : Promise.resolve(new Uint8Array(0)) } , t.prototype.beginFrame = function() { e.prototype.beginFrame.call(this) } , t.prototype.endFrame = function() { if (this._snapshotRendering.endFrame(this._mainRenderPassWrapper.renderPass), this._endMainRenderPass(), this._timestampQuery.endFrame(this._renderEncoder), this.flushFramebuffer(!1), this.dbgVerboseLogsForFirstFrames && (void 0 === this._count && (this._count = 0), (!this._count || this._count < this.dbgVerboseLogsNumFrames) && console.log("frame #" + this._count + " - counters")), this._textureHelper.destroyDeferredTextures(), this._bufferManager.destroyDeferredBuffers(), this._features._collectUbosUpdatedInFrame) { if (this.dbgVerboseLogsForFirstFrames && (void 0 === this._count && (this._count = 0), !this._count || this._count < this.dbgVerboseLogsNumFrames)) { var t = []; for (var i in Fi._UpdatedUbosInFrame) t.push(i + ":" + Fi._UpdatedUbosInFrame[i]); console.log("frame #" + this._count + " - updated ubos -", t.join(", ")) } Fi._UpdatedUbosInFrame = {} } this.countersLastFrame.numEnableEffects = this._counters.numEnableEffects, this.countersLastFrame.numEnableDrawWrapper = this._counters.numEnableDrawWrapper, this.countersLastFrame.numBundleCreationNonCompatMode = this._counters.numBundleCreationNonCompatMode, this.countersLastFrame.numBundleReuseNonCompatMode = this._counters.numBundleReuseNonCompatMode, this._counters.numEnableEffects = 0, this._counters.numEnableDrawWrapper = 0, this._counters.numBundleCreationNonCompatMode = 0, this._counters.numBundleReuseNonCompatMode = 0, this._cacheRenderPipeline.endFrame(), this._cacheBindGroups.endFrame(), this._pendingDebugCommands.length = 0, e.prototype.endFrame.call(this), this.dbgVerboseLogsForFirstFrames && (void 0 === this._count && (this._count = 0), this._count < this.dbgVerboseLogsNumFrames && console.log("%c frame #" + this._count + " - end", "background: #ffff00"), this._count < this.dbgVerboseLogsNumFrames && (this._count++, this._count !== this.dbgVerboseLogsNumFrames && console.log("%c frame #" + this._count + " - begin", "background: #ffff00"))) } , t.prototype.flushFramebuffer = function(e) { void 0 === e && (e = !0); var t = !this._currentRenderPass , i = 0; this._currentRenderPass && this._currentRenderTarget && (i |= 1, this._endRenderTargetRenderPass()), this._mainRenderPassWrapper.renderPass && (i |= 2, this._endMainRenderPass()), this._commandBuffers[0] = this._uploadEncoder.finish(), this._commandBuffers[1] = this._renderTargetEncoder.finish(), this._commandBuffers[2] = this._renderEncoder.finish(), this._device.queue.submit(this._commandBuffers), this._uploadEncoder = this._device.createCommandEncoder(this._uploadEncoderDescriptor), this._renderEncoder = this._device.createCommandEncoder(this._renderEncoderDescriptor), this._renderTargetEncoder = this._device.createCommandEncoder(this._renderTargetEncoderDescriptor), this._timestampQuery.startFrame(this._uploadEncoder), this._textureHelper.setCommandEncoder(this._uploadEncoder), this._bundleList.reset(), this._bundleListRenderTarget.reset(), e && (2 & i && this._startMainRenderPass(!1), 1 & i && this._startRenderTargetRenderPass(this._currentRenderTarget, !1, null, !1, !1), t && this._currentRenderTarget && (this._currentRenderPass = null)) } , t.prototype._currentFrameBufferIsDefaultFrameBuffer = function() { return null === this._currentRenderTarget } , t.prototype._startRenderTargetRenderPass = function(e, t, i, n, r) { var o, a, s, l = e, c = l._depthStencilTexture, u = null == c ? void 0 : c._hardwareTexture, h = null == u ? void 0 : u.underlyingResource, d = null == u ? void 0 : u.msaaTexture, p = null == h ? void 0 : h.createView(this._rttRenderPassWrapper.depthAttachmentViewDescriptor), f = null == d ? void 0 : d.createView(this._rttRenderPassWrapper.depthAttachmentViewDescriptor), _ = []; this.useReverseDepthBuffer && this.setDepthFunctionToGreaterOrEqual(); var m = t && i , g = t && n , v = t && r; if (l._attachments && l.isMulti) { this._mrtAttachments && 0 !== this._mrtAttachments.length || (this._mrtAttachments = l._defaultAttachments); for (var y = 0; y < this._mrtAttachments.length; ++y) { var b = this._mrtAttachments[y] , T = l.textures[y] , E = null == T ? void 0 : T._hardwareTexture , S = null == E ? void 0 : E.underlyingResource; if (E && S) { var A = V(V({}, this._rttRenderPassWrapper.colorAttachmentViewDescriptor), { format: E.format }) , x = E.msaaTexture , R = S.createView(A) , C = null == x ? void 0 : x.createView(A); _.push({ view: C || R, resolveTarget: x ? R : void 0, clearValue: 0 !== b && m ? i : void 0, loadOp: 0 !== b && m ? zu.Clear : zu.Load, storeOp: Wu.Store }) } } this._cacheRenderPipeline.setMRT(l.textures, this._mrtAttachments.length), this._cacheRenderPipeline.setMRTAttachments(this._mrtAttachments) } else { var P = (I = l.texture)._hardwareTexture , M = P.underlyingResource; x = P.msaaTexture, R = M.createView(this._rttRenderPassWrapper.colorAttachmentViewDescriptor), C = null == x ? void 0 : x.createView(this._rttRenderPassWrapper.colorAttachmentViewDescriptor), _.push({ view: C || R, resolveTarget: x ? R : void 0, clearValue: m ? i : void 0, loadOp: m ? zu.Clear : zu.Load, storeOp: Wu.Store }) } if (null === (o = this._debugPushGroup) || void 0 === o || o.call(this, "render target pass", 1), this._rttRenderPassWrapper.renderPassDescriptor = { colorAttachments: _, depthStencilAttachment: c && h ? { view: f || p, depthClearValue: g ? this.useReverseDepthBuffer ? this._clearReverseDepthValue : this._clearDepthValue : void 0, depthLoadOp: g ? zu.Clear : zu.Load, depthStoreOp: Wu.Store, stencilClearValue: l._depthStencilTextureWithStencil && v ? this._clearStencilValue : void 0, stencilLoadOp: l._depthStencilTextureWithStencil && v ? zu.Clear : zu.Load, stencilStoreOp: Wu.Store } : void 0, occlusionQuerySet: (null === (a = this._occlusionQuery) || void 0 === a ? void 0 : a.hasQueries) ? this._occlusionQuery.querySet : void 0 }, this._rttRenderPassWrapper.renderPass = this._renderTargetEncoder.beginRenderPass(this._rttRenderPassWrapper.renderPassDescriptor), this.dbgVerboseLogsForFirstFrames && (void 0 === this._count && (this._count = 0), !this._count || this._count < this.dbgVerboseLogsNumFrames)) { var I = l.texture; console.log("frame #" + this._count + " - render target begin pass - internalTexture.uniqueId=", I.uniqueId, "width=", I.width, "height=", I.height, this._rttRenderPassWrapper.renderPassDescriptor) } this._currentRenderPass = this._rttRenderPassWrapper.renderPass, null === (s = this._debugFlushPendingCommands) || void 0 === s || s.call(this), this._resetCurrentViewport(1), this._resetCurrentScissor(1), this._resetCurrentStencilRef(1), this._resetCurrentColorBlend(1), u && fh.HasStencilAspect(u.format) || (this._stencilStateComposer.enabled = !1) } , t.prototype._endRenderTargetRenderPass = function() { var e, t, i; if (this._currentRenderPass) { var n = this._currentRenderTarget.texture._hardwareTexture; this._snapshotRendering.endRenderTargetPass(this._currentRenderPass, n) || this.compatibilityMode || (this._bundleListRenderTarget.run(this._currentRenderPass), this._bundleListRenderTarget.reset()), this._currentRenderPass.end(), this.dbgVerboseLogsForFirstFrames && (void 0 === this._count && (this._count = 0), (!this._count || this._count < this.dbgVerboseLogsNumFrames) && console.log("frame #" + this._count + " - render target end pass - internalTexture.uniqueId=", null === (t = null === (e = this._currentRenderTarget) || void 0 === e ? void 0 : e.texture) || void 0 === t ? void 0 : t.uniqueId)), null === (i = this._debugPopGroup) || void 0 === i || i.call(this, 1), this._resetCurrentViewport(1), this._resetCurrentScissor(1), this._resetCurrentStencilRef(1), this._resetCurrentColorBlend(1), this._currentRenderPass = null, this._rttRenderPassWrapper.reset() } } , t.prototype._getCurrentRenderPass = function() { return this._currentRenderTarget && !this._currentRenderPass ? this._startRenderTargetRenderPass(this._currentRenderTarget, !1, null, !1, !1) : this._currentRenderPass || this._startMainRenderPass(!1), this._currentRenderPass } , t.prototype._getCurrentRenderPassIndex = function() { return null === this._currentRenderPass ? -1 : this._currentRenderPass === this._mainRenderPassWrapper.renderPass ? 0 : 1 } , t.prototype._startMainRenderPass = function(e, t, i, n) { var r, o, a; this._mainRenderPassWrapper.renderPass && this._endMainRenderPass(), this.useReverseDepthBuffer && this.setDepthFunctionToGreaterOrEqual(); var s = e && t , l = e && i , c = e && n; this._mainRenderPassWrapper.renderPassDescriptor.colorAttachments[0].clearValue = s ? t : void 0, this._mainRenderPassWrapper.renderPassDescriptor.colorAttachments[0].loadOp = s ? zu.Clear : zu.Load, this._mainRenderPassWrapper.renderPassDescriptor.depthStencilAttachment.depthClearValue = l ? this.useReverseDepthBuffer ? this._clearReverseDepthValue : this._clearDepthValue : void 0, this._mainRenderPassWrapper.renderPassDescriptor.depthStencilAttachment.depthLoadOp = l ? zu.Clear : zu.Load, this._mainRenderPassWrapper.renderPassDescriptor.depthStencilAttachment.stencilClearValue = c ? this._clearStencilValue : void 0, this._mainRenderPassWrapper.renderPassDescriptor.depthStencilAttachment.stencilLoadOp = c ? zu.Clear : zu.Load, this._mainRenderPassWrapper.renderPassDescriptor.occlusionQuerySet = (null === (r = this._occlusionQuery) || void 0 === r ? void 0 : r.hasQueries) ? this._occlusionQuery.querySet : void 0, this._swapChainTexture = this._context.getCurrentTexture(), this._mainRenderPassWrapper.colorAttachmentGPUTextures[0].set(this._swapChainTexture), this._options.antialiasing ? this._mainRenderPassWrapper.renderPassDescriptor.colorAttachments[0].resolveTarget = this._swapChainTexture.createView() : this._mainRenderPassWrapper.renderPassDescriptor.colorAttachments[0].view = this._swapChainTexture.createView(), this.dbgVerboseLogsForFirstFrames && (void 0 === this._count && (this._count = 0), (!this._count || this._count < this.dbgVerboseLogsNumFrames) && console.log("frame #" + this._count + " - main begin pass - texture width=" + this._mainTextureExtends.width, " height=" + this._mainTextureExtends.height, this._mainRenderPassWrapper.renderPassDescriptor)), null === (o = this._debugPushGroup) || void 0 === o || o.call(this, "main pass", 0), this._currentRenderPass = this._renderEncoder.beginRenderPass(this._mainRenderPassWrapper.renderPassDescriptor), this._mainRenderPassWrapper.renderPass = this._currentRenderPass, null === (a = this._debugFlushPendingCommands) || void 0 === a || a.call(this), this._resetCurrentViewport(0), this._resetCurrentScissor(0), this._resetCurrentStencilRef(0), this._resetCurrentColorBlend(0), this._isStencilEnable || (this._stencilStateComposer.enabled = !1) } , t.prototype._endMainRenderPass = function() { var e; null !== this._mainRenderPassWrapper.renderPass && (this._snapshotRendering.endMainRenderPass(), this.compatibilityMode || this._snapshotRendering.play || (this._bundleList.run(this._mainRenderPassWrapper.renderPass), this._bundleList.reset()), this._mainRenderPassWrapper.renderPass.end(), this.dbgVerboseLogsForFirstFrames && (void 0 === this._count && (this._count = 0), (!this._count || this._count < this.dbgVerboseLogsNumFrames) && console.log("frame #" + this._count + " - main end pass")), null === (e = this._debugPopGroup) || void 0 === e || e.call(this, 0), this._resetCurrentViewport(0), this._resetCurrentScissor(0), this._resetCurrentStencilRef(0), this._resetCurrentColorBlend(0), this._mainRenderPassWrapper.renderPass === this._currentRenderPass && (this._currentRenderPass = null), this._mainRenderPassWrapper.reset(!1)) } , t.prototype.bindFramebuffer = function(e, t, i, n, r, o, s) { var l, c; void 0 === t && (t = 0), void 0 === o && (o = 0), void 0 === s && (s = 0); var u = null === (l = e.texture) || void 0 === l ? void 0 : l._hardwareTexture; u ? (this._currentRenderTarget && this.unBindFramebuffer(this._currentRenderTarget), this._currentRenderTarget = e, u._currentLayer = e.isCube ? 6 * s + t : s, this._rttRenderPassWrapper.colorAttachmentGPUTextures[0] = u, this._rttRenderPassWrapper.depthTextureFormat = this._currentRenderTarget._depthStencilTexture ? fh.GetWebGPUTextureFormat(-1, this._currentRenderTarget._depthStencilTexture.format) : void 0, this._setDepthTextureFormat(this._rttRenderPassWrapper), this._setColorFormat(this._rttRenderPassWrapper), this._rttRenderPassWrapper.colorAttachmentViewDescriptor = { format: this._colorFormat, dimension: vu.E2d, mipLevelCount: 1, baseArrayLayer: e.isCube ? 6 * s + t : s, baseMipLevel: o, arrayLayerCount: 1, aspect: yu.All }, this._rttRenderPassWrapper.depthAttachmentViewDescriptor = { format: this._depthTextureFormat, dimension: vu.E2d, mipLevelCount: 1, baseArrayLayer: e.isCube ? 6 * s + t : s, baseMipLevel: 0, arrayLayerCount: 1, aspect: yu.All }, this.dbgVerboseLogsForFirstFrames && (void 0 === this._count && (this._count = 0), (!this._count || this._count < this.dbgVerboseLogsNumFrames) && console.log("frame #" + this._count + " - bindFramebuffer called - internalTexture.uniqueId=", null === (c = e.texture) || void 0 === c ? void 0 : c.uniqueId, "face=", t, "lodLevel=", o, "layer=", s, this._rttRenderPassWrapper.colorAttachmentViewDescriptor, this._rttRenderPassWrapper.depthAttachmentViewDescriptor)), this._currentRenderPass = null, this.snapshotRendering && this.snapshotRenderingMode === a.SNAPSHOTRENDERING_FAST && this._getCurrentRenderPass(), this._cachedViewport && !r ? this.setViewport(this._cachedViewport, i, n) : (i || (i = e.width, o && (i /= Math.pow(2, o))), n || (n = e.height, o && (n /= Math.pow(2, o))), this._viewport(0, 0, i, n)), this.wipeCaches()) : this.dbgSanityChecks && console.error("bindFramebuffer: Trying to bind a texture that does not have a hardware texture!", e, u) } , t.prototype.unBindFramebuffer = function(e, t, i) { var n, r; void 0 === t && (t = !1); var o = this._currentRenderTarget; this._currentRenderTarget = null, i && i(), this._currentRenderTarget = o, this._currentRenderPass && this._currentRenderPass !== this._mainRenderPassWrapper.renderPass && this._endRenderTargetRenderPass(), !(null === (n = e.texture) || void 0 === n ? void 0 : n.generateMipMaps) || t || e.isCube || this._generateMipmaps(e.texture), this._currentRenderTarget = null, this._onAfterUnbindFrameBufferObservable.notifyObservers(this), this.dbgVerboseLogsForFirstFrames && (void 0 === this._count && (this._count = 0), (!this._count || this._count < this.dbgVerboseLogsNumFrames) && console.log("frame #" + this._count + " - unBindFramebuffer called - internalTexture.uniqueId=", null === (r = e.texture) || void 0 === r ? void 0 : r.uniqueId)), this._mrtAttachments = [], this._cacheRenderPipeline.setMRT([]), this._cacheRenderPipeline.setMRTAttachments(this._mrtAttachments), this._currentRenderPass = this._mainRenderPassWrapper.renderPass, this._setDepthTextureFormat(this._mainRenderPassWrapper), this._setColorFormat(this._mainRenderPassWrapper) } , t.prototype.restoreDefaultFramebuffer = function() { this._currentRenderTarget ? this.unBindFramebuffer(this._currentRenderTarget) : (this._currentRenderPass = this._mainRenderPassWrapper.renderPass, this._setDepthTextureFormat(this._mainRenderPassWrapper), this._setColorFormat(this._mainRenderPassWrapper)), this._currentRenderPass && this._cachedViewport && this.setViewport(this._cachedViewport), this.wipeCaches() } , t.prototype._setColorFormat = function(e) { var t = e.colorAttachmentGPUTextures[0].format; this._cacheRenderPipeline.setColorFormat(t), this._colorFormat !== t && (this._colorFormat = t) } , t.prototype._setDepthTextureFormat = function(e) { this._cacheRenderPipeline.setDepthStencilFormat(e.depthTextureFormat), this._depthTextureFormat !== e.depthTextureFormat && (this._depthTextureFormat = e.depthTextureFormat) } , t.prototype.setDitheringState = function() {} , t.prototype.setRasterizerState = function() {} , t.prototype.setState = function(e, t, i, n, r, o, a) { var s, l; void 0 === t && (t = 0), void 0 === n && (n = !1), void 0 === a && (a = 0), (this._depthCullingState.cull !== e || i) && (this._depthCullingState.cull = e); var c = null === (l = null !== (s = this.cullBackFaces) && void 0 !== s ? s : r) || void 0 === l || l ? 1 : 2; (this._depthCullingState.cullFace !== c || i) && (this._depthCullingState.cullFace = c), this.setZOffset(t), this.setZOffsetUnits(a); var u = n ? this._currentRenderTarget ? 1 : 2 : this._currentRenderTarget ? 2 : 1; (this._depthCullingState.frontFace !== u || i) && (this._depthCullingState.frontFace = u), this._stencilStateComposer.stencilMaterial = o } , t.prototype._applyRenderPassChanges = function(e, t) { var i, n = this._mustUpdateViewport(e), r = this._mustUpdateScissor(e), o = !!this._stencilStateComposer.enabled && this._mustUpdateStencilRef(e), a = !!this._alphaState.alphaBlend && this._mustUpdateBlendColor(e); t ? (n && t.addItem(new Fh(this._viewportCached.x,this._viewportCached.y,this._viewportCached.z,this._viewportCached.w)), r && t.addItem(new wh(this._scissorCached.x,this._scissorCached.y,this._scissorCached.z,this._scissorCached.w)), o && t.addItem(new Bh(null !== (i = this._stencilStateComposer.funcRef) && void 0 !== i ? i : 0)), a && t.addItem(new Uh(this._alphaState._blendConstants.slice()))) : (n && this._applyViewport(e), r && this._applyScissor(e), o && this._applyStencilRef(e), a && this._applyBlendColor(e)) } , t.prototype._draw = function(e, t, i, n, r) { var o, s = this._getCurrentRenderPass(), l = 0 === this._getCurrentRenderPassIndex() ? this._bundleList : this._bundleListRenderTarget; this.applyStates(); var c = this._currentEffect._pipelineContext; if (this.bindUniformBufferBase(this._currentRenderTarget ? this._ubInvertY : this._ubDontInvertY, 0, Qu.InternalsUBOName), c.uniformBuffer && (c.uniformBuffer.update(), this.bindUniformBufferBase(c.uniformBuffer.getBuffer(), 0, Qu.LeftOvertUBOName)), this._snapshotRendering.play) this._reportDrawCall(); else { !this.compatibilityMode && (this._currentDrawContext.isDirty(this._currentMaterialContext.updateId) || this._currentMaterialContext.isDirty || this._currentMaterialContext.forceBindGroupCreation) && (this._currentDrawContext.fastBundle = void 0); var u = s; if (!this.compatibilityMode && this._currentDrawContext.fastBundle || this._snapshotRendering.record) { if (this._applyRenderPassChanges(s, l), !this._snapshotRendering.record) return this._counters.numBundleReuseNonCompatMode++, this._currentDrawContext.indirectDrawBuffer && this._currentDrawContext.setIndirectData(n, r || 1, i), l.addBundle(this._currentDrawContext.fastBundle), void this._reportDrawCall(); u = l.getBundleEncoder(this._cacheRenderPipeline.colorFormats, this._depthTextureFormat, this.currentSampleCount), l.numDrawCalls++ } var h = 0; if (!this._caps.textureFloatLinearFiltering && this._currentMaterialContext.hasFloatTextures) for (var d = 1, p = 0; p < c.shaderProcessingContext.textureNames.length; ++p) { var f = c.shaderProcessingContext.textureNames[p] , _ = null === (o = this._currentMaterialContext.textures[f]) || void 0 === o ? void 0 : o.texture; (null == _ ? void 0 : _.type) === a.TEXTURETYPE_FLOAT && (h |= d), d <<= 1 } var m = this._cacheRenderPipeline.getRenderPipeline(t, this._currentEffect, this.currentSampleCount, h) , g = this._cacheBindGroups.getBindGroups(c, this._currentDrawContext, this._currentMaterialContext); this._snapshotRendering.record || (this._applyRenderPassChanges(s, this.compatibilityMode ? null : l), this.compatibilityMode || (this._counters.numBundleCreationNonCompatMode++, u = this._device.createRenderBundleEncoder({ colorFormats: this._cacheRenderPipeline.colorFormats, depthStencilFormat: this._depthTextureFormat, sampleCount: this.currentSampleCount }))), u.setPipeline(m), this._currentIndexBuffer && u.setIndexBuffer(this._currentIndexBuffer.underlyingResource, this._currentIndexBuffer.is32Bits ? Bu.Uint32 : Bu.Uint16, 0); for (var v = this._cacheRenderPipeline.vertexBuffers, y = 0; y < v.length; y++) { var b = v[y] , T = b.getBuffer(); T && u.setVertexBuffer(y, T.underlyingResource, b._validOffsetRange ? 0 : b.byteOffset) } for (p = 0; p < g.length; p++) u.setBindGroup(p, g[p]); var E = !this.compatibilityMode && !this._snapshotRendering.record; E && this._currentDrawContext.indirectDrawBuffer ? (this._currentDrawContext.setIndirectData(n, r || 1, i), 0 === e ? u.drawIndexedIndirect(this._currentDrawContext.indirectDrawBuffer, 0) : u.drawIndirect(this._currentDrawContext.indirectDrawBuffer, 0)) : 0 === e ? u.drawIndexed(n, r || 1, i, 0, 0) : u.draw(n, r || 1, i, 0), E && (this._currentDrawContext.fastBundle = u.finish(), l.addBundle(this._currentDrawContext.fastBundle)), this._reportDrawCall() } } , t.prototype.drawElementsType = function(e, t, i, n) { void 0 === n && (n = 1), this._draw(0, e, t, i, n) } , t.prototype.drawArraysType = function(e, t, i, n) { void 0 === n && (n = 1), this._currentIndexBuffer = null, this._draw(1, e, t, i, n) } , t.prototype.dispose = function() { var t, i, n; null === (t = this._mainTexture) || void 0 === t || t.destroy(), null === (i = this._mainTextureLastCopy) || void 0 === i || i.destroy(), null === (n = this._depthTexture) || void 0 === n || n.destroy(), e.prototype.dispose.call(this) } , t.prototype.getRenderWidth = function(e) { return void 0 === e && (e = !1), !e && this._currentRenderTarget ? this._currentRenderTarget.width : this._canvas.width } , t.prototype.getRenderHeight = function(e) { return void 0 === e && (e = !1), !e && this._currentRenderTarget ? this._currentRenderTarget.height : this._canvas.height } , t.prototype.getRenderingCanvas = function() { return this._canvas } , t.prototype.getError = function() { return 0 } , t.prototype.bindSamplers = function() {} , t.prototype._bindTextureDirectly = function() { return !1 } , t.prototype.areAllEffectsReady = function() { return !0 } , t.prototype._executeWhenRenderingStateIsCompiled = function(e, t) { t() } , t.prototype._isRenderingStateCompiled = function() { return !0 } , t.prototype._getUnpackAlignement = function() { return 1 } , t.prototype._unpackFlipY = function() {} , t.prototype._bindUnboundFramebuffer = function() { throw "_bindUnboundFramebuffer is not implementedin WebGPU! You probably want to use restoreDefaultFramebuffer or unBindFramebuffer instead" } , t.prototype._getSamplingParameters = function() { throw "_getSamplingParameters is not available in WebGPU" } , t.prototype.getUniforms = function() { return [] } , t.prototype.setIntArray = function() { return !1 } , t.prototype.setIntArray2 = function() { return !1 } , t.prototype.setIntArray3 = function() { return !1 } , t.prototype.setIntArray4 = function() { return !1 } , t.prototype.setArray = function() { return !1 } , t.prototype.setArray2 = function() { return !1 } , t.prototype.setArray3 = function() { return !1 } , t.prototype.setArray4 = function() { return !1 } , t.prototype.setMatrices = function() { return !1 } , t.prototype.setMatrix3x3 = function() { return !1 } , t.prototype.setMatrix2x2 = function() { return !1 } , t.prototype.setFloat = function() { return !1 } , t.prototype.setFloat2 = function() { return !1 } , t.prototype.setFloat3 = function() { return !1 } , t.prototype.setFloat4 = function() { return !1 } , t._GLSLslangDefaultOptions = { jsPath: "https://preview.babylonjs.com/glslang/glslang.js", wasmPath: "https://preview.babylonjs.com/glslang/glslang.wasm" }, t.UseTWGSL = !0, t }(vr); Qh.prototype.setAlphaMode = function(e, t) { if (void 0 === t && (t = !1), this._alphaMode !== e || !(e === a.ALPHA_DISABLE && !this._alphaState.alphaBlend || e !== a.ALPHA_DISABLE && this._alphaState.alphaBlend)) { switch (e) { case a.ALPHA_DISABLE: this._alphaState.alphaBlend = !1; break; case a.ALPHA_PREMULTIPLIED: this._alphaState.setAlphaBlendFunctionParameters(1, a.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA, 1, 1), this._alphaState.alphaBlend = !0; break; case a.ALPHA_PREMULTIPLIED_PORTERDUFF: this._alphaState.setAlphaBlendFunctionParameters(1, a.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA, 1, a.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA), this._alphaState.alphaBlend = !0; break; case a.ALPHA_COMBINE: this._alphaState.setAlphaBlendFunctionParameters(a.GL_ALPHA_FUNCTION_SRC_ALPHA, a.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA, 1, 1), this._alphaState.alphaBlend = !0; break; case a.ALPHA_ONEONE: this._alphaState.setAlphaBlendFunctionParameters(1, 1, 0, 1), this._alphaState.alphaBlend = !0; break; case a.ALPHA_ADD: this._alphaState.setAlphaBlendFunctionParameters(a.GL_ALPHA_FUNCTION_SRC_ALPHA, 1, 0, 1), this._alphaState.alphaBlend = !0; break; case a.ALPHA_SUBTRACT: this._alphaState.setAlphaBlendFunctionParameters(0, a.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR, 1, 1), this._alphaState.alphaBlend = !0; break; case a.ALPHA_MULTIPLY: this._alphaState.setAlphaBlendFunctionParameters(a.GL_ALPHA_FUNCTION_DST_COLOR, 0, 1, 1), this._alphaState.alphaBlend = !0; break; case a.ALPHA_MAXIMIZED: this._alphaState.setAlphaBlendFunctionParameters(a.GL_ALPHA_FUNCTION_SRC_ALPHA, a.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR, 1, 1), this._alphaState.alphaBlend = !0; break; case a.ALPHA_INTERPOLATE: this._alphaState.setAlphaBlendFunctionParameters(a.GL_ALPHA_FUNCTION_CONSTANT_COLOR, a.GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_COLOR, a.GL_ALPHA_FUNCTION_CONSTANT_ALPHA, a.GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_ALPHA), this._alphaState.alphaBlend = !0; break; case a.ALPHA_SCREENMODE: this._alphaState.setAlphaBlendFunctionParameters(1, a.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR, 1, a.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA), this._alphaState.alphaBlend = !0; break; case a.ALPHA_ONEONE_ONEONE: this._alphaState.setAlphaBlendFunctionParameters(1, 1, 1, 1), this._alphaState.alphaBlend = !0; break; case a.ALPHA_ALPHATOCOLOR: this._alphaState.setAlphaBlendFunctionParameters(a.GL_ALPHA_FUNCTION_DST_ALPHA, 1, 0, 0), this._alphaState.alphaBlend = !0; break; case a.ALPHA_REVERSEONEMINUS: this._alphaState.setAlphaBlendFunctionParameters(a.GL_ALPHA_FUNCTION_ONE_MINUS_DST_COLOR, a.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR, a.GL_ALPHA_FUNCTION_ONE_MINUS_DST_ALPHA, a.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA), this._alphaState.alphaBlend = !0; break; case a.ALPHA_SRC_DSTONEMINUSSRCALPHA: this._alphaState.setAlphaBlendFunctionParameters(1, a.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA, 1, a.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA), this._alphaState.alphaBlend = !0; break; case a.ALPHA_ONEONE_ONEZERO: this._alphaState.setAlphaBlendFunctionParameters(1, 1, 1, 0), this._alphaState.alphaBlend = !0; break; case a.ALPHA_EXCLUSION: this._alphaState.setAlphaBlendFunctionParameters(a.GL_ALPHA_FUNCTION_ONE_MINUS_DST_COLOR, a.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR, 0, 1), this._alphaState.alphaBlend = !0; break; case a.ALPHA_LAYER_ACCUMULATE: this._alphaState.setAlphaBlendFunctionParameters(a.GL_ALPHA_FUNCTION_SRC_ALPHA, a.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA, 1, a.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA), this._alphaState.alphaBlend = !0 } t || (this.setDepthWrite(e === vr.ALPHA_DISABLE), this._cacheRenderPipeline.setDepthWriteEnabled(e === vr.ALPHA_DISABLE)), this._alphaMode = e, this._cacheRenderPipeline.setAlphaBlendEnabled(this._alphaState.alphaBlend), this._cacheRenderPipeline.setAlphaBlendFactors(this._alphaState._blendFunctionParameters, this._alphaState._blendEquationParameters) } } , Qh.prototype.setAlphaEquation = function(e) { vr.prototype.setAlphaEquation.call(this, e), this._cacheRenderPipeline.setAlphaBlendFactors(this._alphaState._blendFunctionParameters, this._alphaState._blendEquationParameters) } ; var qh = function() { function e(t, i) { this._device = t, this._cacheSampler = i, this.uniqueId = e._Counter++, this._bindGroupEntries = [], this.clear() } return e.prototype.getBindGroups = function(e, t, i) { if (!i) throw new Error("WebGPUComputeContext.getBindGroups: bindingsMapping is required until browsers support reflection for wgsl shaders!"); if (0 === this._bindGroups.length) { var n = this._bindGroupEntries.length > 0; for (var r in e) { var o = e[r] , a = i[r] , s = a.group , l = a.binding , c = o.type , u = o.object , h = o.indexInGroupEntries; switch ((v = this._bindGroupEntries[s]) || (v = this._bindGroupEntries[s] = []), c) { case _l.Sampler: var d = u; void 0 !== h && n ? v[h].resource = this._cacheSampler.getSampler(d) : (o.indexInGroupEntries = v.length, v.push({ binding: l, resource: this._cacheSampler.getSampler(d) })); break; case _l.Texture: case _l.TextureWithoutSampler: var p = (f = u)._texture._hardwareTexture; void 0 !== h && n ? (c === _l.Texture && (v[h++].resource = this._cacheSampler.getSampler(f._texture)), v[h].resource = p.view) : (o.indexInGroupEntries = v.length, c === _l.Texture && v.push({ binding: l - 1, resource: this._cacheSampler.getSampler(f._texture) }), v.push({ binding: l, resource: p.view })); break; case _l.StorageTexture: var f; 0 == ((p = (f = u)._texture._hardwareTexture).textureAdditionalUsages & gu.StorageBinding) && K.Error("computeDispatch: The texture (name=".concat(f.name, ", uniqueId=").concat(f.uniqueId, ") is not a storage texture!"), 50), void 0 !== h && n ? v[h].resource = p.viewForWriting : (o.indexInGroupEntries = v.length, v.push({ binding: l, resource: p.viewForWriting })); break; case _l.UniformBuffer: case _l.StorageBuffer: var _ = (_l.UniformBuffer, u).getBuffer() , m = _.underlyingResource; void 0 !== h && n ? (v[h].resource.buffer = m, v[h].resource.size = _.capacity) : (o.indexInGroupEntries = v.length, v.push({ binding: l, resource: { buffer: m, offset: 0, size: _.capacity } })) } } for (var g = 0; g < this._bindGroupEntries.length; ++g) { var v; (v = this._bindGroupEntries[g]) ? this._bindGroups[g] = this._device.createBindGroup({ layout: t.getBindGroupLayout(g), entries: v }) : this._bindGroups[g] = void 0 } this._bindGroups.length = this._bindGroupEntries.length } return this._bindGroups } , e.prototype.clear = function() { this._bindGroups = [] } , e._Counter = 0, e }() , Zh = function() { function e(e) { this._name = "unnamed", this.engine = e } return Object.defineProperty(e.prototype, "isAsync", { get: function() { return !1 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isReady", { get: function() { return !!this.stage }, enumerable: !1, configurable: !0 }), e.prototype._getComputeShaderCode = function() { var e; return null === (e = this.sources) || void 0 === e ? void 0 : e.compute } , e.prototype.dispose = function() {} , e }(); Qh.prototype.createComputeContext = function() { return new qh(this._device,this._cacheSampler) } , Qh.prototype.createComputeEffect = function(e, t) { var i = (e.computeElement || e.compute || e.computeToken || e.computeSource || e) + "@" + t.defines; if (this._compiledComputeEffects[i]) { var n = this._compiledComputeEffects[i]; return t.onCompiled && n.isReady() && t.onCompiled(n), n } var r = new ml(e,t,this,i); return this._compiledComputeEffects[i] = r, r } , Qh.prototype.createComputePipelineContext = function() { return new Zh(this) } , Qh.prototype.areAllComputeEffectsReady = function() { for (var e in this._compiledComputeEffects) if (!this._compiledComputeEffects[e].isReady()) return !1; return !0 } , Qh.prototype.computeDispatch = function(e, t, i, n, r, o, a) { var s = this; if (this._currentRenderTarget) this._onAfterUnbindFrameBufferObservable.addOnce((function() { s.computeDispatch(e, t, i, n, r, o, a) } )); else { var l = e._pipelineContext , c = t; l.computePipeline || (l.computePipeline = this._device.createComputePipeline({ compute: l.stage })); var u = this._renderTargetEncoder.beginComputePass(); u.setPipeline(l.computePipeline); for (var h = c.getBindGroups(i, l.computePipeline, a), d = 0; d < h.length; ++d) { var p = h[d]; p && u.setBindGroup(d, p) } u.dispatch(n, r, o), u.end() } } , Qh.prototype.releaseComputeEffects = function() { for (var e in this._compiledComputeEffects) { var t = this._compiledComputeEffects[e].getPipelineContext(); this._deleteComputePipelineContext(t) } this._compiledComputeEffects = {} } , Qh.prototype._prepareComputePipelineContext = function(e, t, i, n, r) { var o = e; this.dbgShowShaderCode && (console.log(n), console.log(t)), o.sources = { compute: t, rawCompute: i }, o.stage = this._createComputePipelineStageDescriptor(t, n, r) } , Qh.prototype._releaseComputeEffect = function(e) { this._compiledComputeEffects[e._key] && (delete this._compiledComputeEffects[e._key], this._deleteComputePipelineContext(e.getPipelineContext())) } , Qh.prototype._rebuildComputeEffects = function() { for (var e in this._compiledComputeEffects) { var t = this._compiledComputeEffects[e]; t._pipelineContext = null, t._wasPreviouslyReady = !1, t._prepareEffect() } } , Qh.prototype._deleteComputePipelineContext = function(e) { e && e.dispose() } , Qh.prototype._createComputePipelineStageDescriptor = function(e, t, i) { return t = t ? "//" + t.split("\n").join("\n//") + "\n" : "", { module: this._device.createShaderModule({ code: t + e }), entryPoint: i } } , Qh.prototype._createDepthStencilCubeTexture = function(e, t) { var i = new Lt(this,At.DepthStencil); i.isCube = !0; var n = V({ bilinearFiltering: !1, comparisonFunction: 0, generateStencil: !1, samples: 1 }, t); return i.format = n.generateStencil ? a.TEXTUREFORMAT_DEPTH24_STENCIL8 : a.TEXTUREFORMAT_DEPTH32_FLOAT, this._setupDepthStencilTexture(i, e, n.generateStencil, n.bilinearFiltering, n.comparisonFunction, n.samples), this._textureHelper.createGPUTextureForInternalTexture(i), this._internalTexturesCache.push(i), i } , Qh.prototype.createCubeTexture = function(e, t, i, n, r, o, a, s, l, c, u, h, d) { var p = this; return void 0 === r && (r = null), void 0 === o && (o = null), void 0 === s && (s = null), void 0 === l && (l = !1), void 0 === c && (c = 0), void 0 === u && (u = 0), void 0 === h && (h = null), void 0 === d && (d = !1), this.createCubeTextureBase(e, t, i, !!n, r, o, a, s, l, c, u, h, null, (function(e, t) { var i = t , o = i[0].width , s = o; p._setCubeMapTextureParams(e, !n), e.format = null != a ? a : -1; var l = p._textureHelper.createGPUTextureForInternalTexture(e, o, s); p._textureHelper.updateCubeTextures(i, l.underlyingResource, o, s, l.format, !1, !1, 0, 0), n || p._generateMipmaps(e, p._uploadEncoder), e.isReady = !0, e.onLoadedObservable.notifyObservers(e), e.onLoadedObservable.clear(), r && r() } ), !!d) } , Qh.prototype._setCubeMapTextureParams = function(e, t, i) { e.samplingMode = t ? a.TEXTURE_TRILINEAR_SAMPLINGMODE : a.TEXTURE_BILINEAR_SAMPLINGMODE, e._cachedWrapU = a.TEXTURE_CLAMP_ADDRESSMODE, e._cachedWrapV = a.TEXTURE_CLAMP_ADDRESSMODE, i && (e._maxLodLevel = i) } , Qh.prototype._debugPushGroup = function(e, t) { this._options.enableGPUDebugMarkers && (0 === t || 1 === t ? (0 === t ? this._renderEncoder : this._renderTargetEncoder).pushDebugGroup(e) : this._currentRenderPass ? this._currentRenderPass.pushDebugGroup(e) : this._pendingDebugCommands.push(["push", e])) } , Qh.prototype._debugPopGroup = function(e) { this._options.enableGPUDebugMarkers && (0 === e || 1 === e ? (0 === e ? this._renderEncoder : this._renderTargetEncoder).popDebugGroup() : this._currentRenderPass ? this._currentRenderPass.popDebugGroup() : this._pendingDebugCommands.push(["pop", null])) } , Qh.prototype._debugInsertMarker = function(e, t) { this._options.enableGPUDebugMarkers && (0 === t || 1 === t ? (0 === t ? this._renderEncoder : this._renderTargetEncoder).insertDebugMarker(e) : this._currentRenderPass ? this._currentRenderPass.insertDebugMarker(e) : this._pendingDebugCommands.push(["insert", e])) } , Qh.prototype._debugFlushPendingCommands = function() { for (var e = 0; e < this._pendingDebugCommands.length; ++e) { var t = this._pendingDebugCommands[e] , i = t[0] , n = t[1]; switch (i) { case "push": this._debugPushGroup(n); break; case "pop": this._debugPopGroup(); break; case "insert": this._debugInsertMarker(n) } } this._pendingDebugCommands.length = 0 } , Qh.prototype.updateDynamicIndexBuffer = function(e, t, i) { void 0 === i && (i = 0); var n, r = e; n = t instanceof Uint16Array ? e.is32Bits ? Uint32Array.from(t) : t : t instanceof Uint32Array ? e.is32Bits ? t : Uint16Array.from(t) : e.is32Bits ? new Uint32Array(t) : new Uint16Array(t), this._bufferManager.setSubData(r, i, n) } , Qh.prototype.updateDynamicVertexBuffer = function(e, t, i, n) { var r, o = e; void 0 === i && (i = 0), void 0 === n ? n = (r = t instanceof Array ? new Float32Array(t) : t instanceof ArrayBuffer ? new Uint8Array(t) : t).byteLength : r = t instanceof Array ? new Float32Array(t) : t instanceof ArrayBuffer ? new Uint8Array(t) : t, this._bufferManager.setSubData(o, i, r, 0, n) } , Qh.prototype.updateDynamicTexture = function(e, t, i, n, r, o, a) { var s; if (void 0 === n && (n = !1), e) { var l = t.width , c = t.height , u = e._hardwareTexture; (null === (s = e._hardwareTexture) || void 0 === s ? void 0 : s.underlyingResource) || (u = this._textureHelper.createGPUTextureForInternalTexture(e, l, c)), this._textureHelper.updateTexture(t, e, l, c, e.depth, u.format, 0, 0, i, n, 0, 0, a), e.generateMipMaps && this._generateMipmaps(e, this._uploadEncoder), e.isReady = !0 } } ; var Jh = function(e) { function t(t) { return e.call(this, t) || this } return U(t, e), t }(Mh); function $h(e, t, i, n) { var r, o = 1; n === a.TEXTURETYPE_FLOAT ? r = new Float32Array(t * i * 4) : n === a.TEXTURETYPE_HALF_FLOAT ? (r = new Uint16Array(t * i * 4), o = 15360) : r = n === a.TEXTURETYPE_UNSIGNED_INTEGER ? new Uint32Array(t * i * 4) : new Uint8Array(t * i * 4); for (var s = 0; s < t; s++) for (var l = 0; l < i; l++) { var c = 3 * (l * t + s) , u = 4 * (l * t + s); r[u + 0] = e[c + 0], r[u + 1] = e[c + 1], r[u + 2] = e[c + 2], r[u + 3] = o } return r } Mt.prototype.setExternalTexture = function(e, t) { this._engine.setExternalTexture(e, t) } , Qh.prototype.createExternalTexture = function(e) { return new Jh(e) } , Qh.prototype.setExternalTexture = function(e, t) { t ? this._setInternalTexture(e, t) : this._currentMaterialContext.setTexture(e, null) } , Qh.prototype.unBindMultiColorAttachmentFramebuffer = function(e, t, i) { void 0 === t && (t = !1), i && i(); var n = e._attachments.length; this._currentRenderPass && this._currentRenderPass !== this._mainRenderPassWrapper.renderPass && this._endRenderTargetRenderPass(); for (var r = 0; r < n; r++) { var o = e.textures[r]; !o.generateMipMaps || t || o.isCube || this._generateMipmaps(o) } this._currentRenderTarget = null, this._mrtAttachments = [], this._cacheRenderPipeline.setMRT([]), this._cacheRenderPipeline.setMRTAttachments(this._mrtAttachments), this._currentRenderPass = this._mainRenderPassWrapper.renderPass, this._setDepthTextureFormat(this._mainRenderPassWrapper), this._setColorFormat(this._mainRenderPassWrapper) } , Qh.prototype.createMultipleRenderTarget = function(e, t, i) { var n, r = !1, o = !0, s = !1, l = !1, c = a.TEXTUREFORMAT_DEPTH16, u = 1, h = a.TEXTURETYPE_UNSIGNED_INT, d = a.TEXTURE_TRILINEAR_SAMPLINGMODE, p = new Array, f = new Array, _ = this._createHardwareRenderTargetWrapper(!0, !1, e); void 0 !== t && (r = void 0 !== t.generateMipMaps && t.generateMipMaps, o = void 0 === t.generateDepthBuffer || t.generateDepthBuffer, s = void 0 !== t.generateStencilBuffer && t.generateStencilBuffer, l = void 0 !== t.generateDepthTexture && t.generateDepthTexture, u = t.textureCount || 1, c = null !== (n = t.depthTextureFormat) && void 0 !== n ? n : a.TEXTUREFORMAT_DEPTH16, t.types && (p = t.types), t.samplingModes && (f = t.samplingModes)); var m = e.width || e , g = e.height || e , v = null; (o || s || l) && (v = _.createDepthStencilTexture(0, !1, s, 1, c)); var y = [] , b = [] , T = []; _._generateDepthBuffer = o, _._generateStencilBuffer = s, _._attachments = b, _._defaultAttachments = T; for (var E = 0; E < u; E++) { var S = f[E] || d , A = p[E] || h; (A !== a.TEXTURETYPE_FLOAT || this._caps.textureFloatLinearFiltering) && (A !== a.TEXTURETYPE_HALF_FLOAT || this._caps.textureHalfFloatLinearFiltering) || (S = a.TEXTURE_NEAREST_SAMPLINGMODE), A !== a.TEXTURETYPE_FLOAT || this._caps.textureFloat || (A = a.TEXTURETYPE_UNSIGNED_INT, K.Warn("Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type")); var x = new Lt(this,At.MultiRenderTarget); y.push(x), b.push(E + 1), T.push(i ? E + 1 : 0 === E ? 1 : 0), x.baseWidth = m, x.baseHeight = g, x.width = m, x.height = g, x.isReady = !0, x.samples = 1, x.generateMipMaps = r, x.samplingMode = S, x.type = A, x._cachedWrapU = a.TEXTURE_CLAMP_ADDRESSMODE, x._cachedWrapV = a.TEXTURE_CLAMP_ADDRESSMODE, this._internalTexturesCache.push(x), this._textureHelper.createGPUTextureForInternalTexture(x) } return v && (v.incrementReferences(), y.push(v), this._internalTexturesCache.push(v)), _.setTextures(y), _ } , Qh.prototype.updateMultipleRenderTargetTextureSampleCount = function(e, t) { if (!e || !e.textures || e.textures[0].samples === t) return t; var i = e.textures.length; if (0 === i) return 1; t = Math.min(t, this.getCaps().maxMSAASamples); for (var n = 0; n < i; ++n) { var r = e.textures[n]; this._textureHelper.createMSAATexture(r, t), r.samples = t } return e._depthStencilTexture && e._depthStencilTexture !== e.textures[e.textures.length - 1] && (this._textureHelper.createMSAATexture(e._depthStencilTexture, t), e._depthStencilTexture.samples = t), t } , Qh.prototype.bindAttachments = function(e) { 0 !== e.length && this._currentRenderTarget && (this._mrtAttachments = e, this._currentRenderPass && this._cacheRenderPipeline.setMRTAttachments(e)) } , Qh.prototype.buildTextureLayout = function(e) { for (var t = [], i = 0; i < e.length; i++) e[i] ? t.push(i + 1) : t.push(0); return t } , Qh.prototype.restoreSingleAttachment = function() {} , Qh.prototype.restoreSingleAttachmentForRenderTarget = function() {} , Qh.prototype.getGPUFrameTimeCounter = function() { return this._timestampQuery.gpuFrameTimeCounter } , Qh.prototype.captureGPUFrameTime = function(e) { this._timestampQuery.enable = e && !!this._caps.timerQuery } , Qh.prototype.createQuery = function() { return this._occlusionQuery.createQuery() } , Qh.prototype.deleteQuery = function(e) { return this._occlusionQuery.deleteQuery(e), this } , Qh.prototype.isQueryResultAvailable = function(e) { return this._occlusionQuery.isQueryResultAvailable(e) } , Qh.prototype.getQueryResult = function(e) { return this._occlusionQuery.getQueryResult(e) } , Qh.prototype.beginOcclusionQuery = function(e, t) { var i; return this.compatibilityMode ? !!this._occlusionQuery.canBeginQuery && (null === (i = this._currentRenderPass) || void 0 === i || i.beginOcclusionQuery(t), !0) : ((0 === this._getCurrentRenderPassIndex() ? this._bundleList : this._bundleListRenderTarget).addItem(new Vh(t)), !0) } , Qh.prototype.endOcclusionQuery = function() { var e; return this.compatibilityMode ? null === (e = this._currentRenderPass) || void 0 === e || e.endOcclusionQuery() : (0 === this._getCurrentRenderPassIndex() ? this._bundleList : this._bundleListRenderTarget).addItem(new kh), this } , Qh.prototype.createRawTexture = function(e, t, i, n, r, o, s, l, c, u) { void 0 === l && (l = null), void 0 === c && (c = a.TEXTURETYPE_UNSIGNED_INT), void 0 === u && (u = 0); var h = new Lt(this,At.Raw); return h.baseWidth = t, h.baseHeight = i, h.width = t, h.height = i, h.format = n, h.generateMipMaps = r, h.samplingMode = s, h.invertY = o, h._compression = l, h.type = c, this._doNotHandleContextLost || (h._bufferView = e), this._textureHelper.createGPUTextureForInternalTexture(h, t, i, void 0, u), this.updateRawTexture(h, e, n, o, l, c), this._internalTexturesCache.push(h), h } , Qh.prototype.updateRawTexture = function(e, t, i, n, r, o) { if (void 0 === r && (r = null), void 0 === o && (o = a.TEXTURETYPE_UNSIGNED_INT), e) { if (this._doNotHandleContextLost || (e._bufferView = t, e.invertY = n, e._compression = r), t) { var s = e._hardwareTexture; i === a.TEXTUREFORMAT_RGB && (t = $h(t, e.width, e.height, o)); var l = new Uint8Array(t.buffer,t.byteOffset,t.byteLength); this._textureHelper.updateTexture(l, e, e.width, e.height, e.depth, s.format, 0, 0, n, !1, 0, 0), e.generateMipMaps && this._generateMipmaps(e, this._uploadEncoder) } e.isReady = !0 } } , Qh.prototype.createRawCubeTexture = function(e, t, i, n, r, o, s, l) { void 0 === l && (l = null); var c = new Lt(this,At.CubeRaw); return n !== a.TEXTURETYPE_FLOAT || this._caps.textureFloatLinearFiltering ? n !== a.TEXTURETYPE_HALF_FLOAT || this._caps.textureHalfFloatLinearFiltering ? n !== a.TEXTURETYPE_FLOAT || this._caps.textureFloatRender ? n !== a.TEXTURETYPE_HALF_FLOAT || this._caps.colorBufferFloat || (r = !1, K.Warn("Render to half float textures is not supported. Mipmap generation forced to false.")) : (r = !1, K.Warn("Render to float textures is not supported. Mipmap generation forced to false.")) : (r = !1, s = a.TEXTURE_NEAREST_SAMPLINGMODE, K.Warn("Half float texture filtering is not supported. Mipmap generation and sampling mode are forced to false and TEXTURE_NEAREST_SAMPLINGMODE, respectively.")) : (r = !1, s = a.TEXTURE_NEAREST_SAMPLINGMODE, K.Warn("Float texture filtering is not supported. Mipmap generation and sampling mode are forced to false and TEXTURE_NEAREST_SAMPLINGMODE, respectively.")), c.isCube = !0, c.format = i === a.TEXTUREFORMAT_RGB ? a.TEXTUREFORMAT_RGBA : i, c.type = n, c.generateMipMaps = r, c.width = t, c.height = t, c.samplingMode = s, this._doNotHandleContextLost || (c._bufferViewArray = e), c._cachedWrapU = a.TEXTURE_CLAMP_ADDRESSMODE, c._cachedWrapV = a.TEXTURE_CLAMP_ADDRESSMODE, this._textureHelper.createGPUTextureForInternalTexture(c), e && this.updateRawCubeTexture(c, e, i, n, o, l), c } , Qh.prototype.updateRawCubeTexture = function(e, t, i, n, r, o) { void 0 === o && (o = null), e._bufferViewArray = t, e.invertY = r, e._compression = o; for (var s = e._hardwareTexture, l = i === a.TEXTUREFORMAT_RGB, c = [], u = 0; u < t.length; ++u) { var h = t[u]; l && (h = $h(t[u], e.width, e.height, n)), c.push(new Uint8Array(h.buffer,h.byteOffset,h.byteLength)) } this._textureHelper.updateCubeTextures(c, s.underlyingResource, e.width, e.height, s.format, r, !1, 0, 0), e.generateMipMaps && this._generateMipmaps(e, this._uploadEncoder), e.isReady = !0 } , Qh.prototype.createRawCubeTextureFromUrl = function(e, t, i, n, r, o, s, l, c, u, h, d) { var p = this; void 0 === c && (c = null), void 0 === u && (u = null), void 0 === h && (h = a.TEXTURE_TRILINEAR_SAMPLINGMODE), void 0 === d && (d = !1); var f = this.createRawCubeTexture(null, i, n, r, !o, d, h, null); return null == t || t._addPendingData(f), f.url = e, this._internalTexturesCache.push(f), this._loadFile(e, (function(e) { !function(e) { var i = f.width , o = s(e); if (o) { var u = [0, 2, 4, 1, 3, 5]; if (l) for (var h = n === a.TEXTUREFORMAT_RGB, _ = l(o), m = f._hardwareTexture, g = [0, 1, 2, 3, 4, 5], v = 0; v < _.length; v++) { for (var y = i >> v, b = [], T = 0; T < 6; T++) { var E = _[v][g[T]]; h && (E = $h(E, y, y, r)), b.push(new Uint8Array(E.buffer,E.byteOffset,E.byteLength)) } p._textureHelper.updateCubeTextures(b, m.underlyingResource, y, y, m.format, d, !1, 0, 0) } else { for (b = [], T = 0; T < 6; T++) b.push(o[u[T]]); p.updateRawCubeTexture(f, b, n, r, d) } f.isReady = !0, null == t || t._removePendingData(f), c && c() } }(e) } ), void 0, null == t ? void 0 : t.offlineProvider, !0, (function(e, i) { null == t || t._removePendingData(f), u && e && u(e.status + " " + e.statusText, i) } )), f } , Qh.prototype.createRawTexture3D = function(e, t, i, n, r, o, s, l, c, u, h) { void 0 === c && (c = null), void 0 === u && (u = a.TEXTURETYPE_UNSIGNED_INT), void 0 === h && (h = 0); var d = At.Raw3D , p = new Lt(this,d); return p.baseWidth = t, p.baseHeight = i, p.baseDepth = n, p.width = t, p.height = i, p.depth = n, p.format = r, p.type = u, p.generateMipMaps = o, p.samplingMode = l, p.is3D = !0, this._doNotHandleContextLost || (p._bufferView = e), this._textureHelper.createGPUTextureForInternalTexture(p, t, i, void 0, h), this.updateRawTexture3D(p, e, r, s, c, u), this._internalTexturesCache.push(p), p } , Qh.prototype.updateRawTexture3D = function(e, t, i, n, r, o) { if (void 0 === r && (r = null), void 0 === o && (o = a.TEXTURETYPE_UNSIGNED_INT), this._doNotHandleContextLost || (e._bufferView = t, e.format = i, e.invertY = n, e._compression = r), t) { var s = e._hardwareTexture; i === a.TEXTUREFORMAT_RGB && (t = $h(t, e.width, e.height, o)); var l = new Uint8Array(t.buffer,t.byteOffset,t.byteLength); this._textureHelper.updateTexture(l, e, e.width, e.height, e.depth, s.format, 0, 0, n, !1, 0, 0), e.generateMipMaps && this._generateMipmaps(e, this._uploadEncoder) } e.isReady = !0 } , Qh.prototype.createRawTexture2DArray = function(e, t, i, n, r, o, s, l, c, u, h) { void 0 === c && (c = null), void 0 === u && (u = a.TEXTURETYPE_UNSIGNED_INT), void 0 === h && (h = 0); var d = At.Raw2DArray , p = new Lt(this,d); return p.baseWidth = t, p.baseHeight = i, p.baseDepth = n, p.width = t, p.height = i, p.depth = n, p.format = r, p.type = u, p.generateMipMaps = o, p.samplingMode = l, p.is2DArray = !0, this._doNotHandleContextLost || (p._bufferView = e), this._textureHelper.createGPUTextureForInternalTexture(p, t, i, n, h), this.updateRawTexture2DArray(p, e, r, s, c, u), this._internalTexturesCache.push(p), p } , Qh.prototype.updateRawTexture2DArray = function(e, t, i, n, r, o) { if (void 0 === r && (r = null), void 0 === o && (o = a.TEXTURETYPE_UNSIGNED_INT), this._doNotHandleContextLost || (e._bufferView = t, e.format = i, e.invertY = n, e._compression = r), t) { var s = e._hardwareTexture; i === a.TEXTUREFORMAT_RGB && (t = $h(t, e.width, e.height, o)); var l = new Uint8Array(t.buffer,t.byteOffset,t.byteLength); this._textureHelper.updateTexture(l, e, e.width, e.height, e.depth, s.format, 0, 0, n, !1, 0, 0), e.generateMipMaps && this._generateMipmaps(e, this._uploadEncoder) } e.isReady = !0 } , Qh.prototype._readTexturePixels = function(e, t, i, n, r, o, a, s) { void 0 === n && (n = -1), void 0 === r && (r = 0), void 0 === o && (o = null), void 0 === a && (a = !0), void 0 === s && (s = !1); var l = e._hardwareTexture; return a && this.flushFramebuffer(), this._textureHelper.readPixels(l.underlyingResource, 0, 0, t, i, l.format, n, r, o, s) } , Qh.prototype._readTexturePixelsSync = function() { throw "_readTexturePixelsSync is unsupported in WebGPU!" } ; var ed = function(e) { function t() { return null !== e && e.apply(this, arguments) || this } return U(t, e), t }(Fa); Qh.prototype._createHardwareRenderTargetWrapper = function(e, t, i) { var n = new ed(e,t,i,this); return this._renderTargetWrapperCache.push(n), n } , Qh.prototype.createRenderTargetTexture = function(e, t) { var i, n = this._createHardwareRenderTargetWrapper(!1, !1, e), r = {}; void 0 !== t && "object" == typeof t ? (r.generateMipMaps = t.generateMipMaps, r.generateDepthBuffer = void 0 === t.generateDepthBuffer || t.generateDepthBuffer, r.generateStencilBuffer = r.generateDepthBuffer && t.generateStencilBuffer, r.samplingMode = void 0 === t.samplingMode ? a.TEXTURE_TRILINEAR_SAMPLINGMODE : t.samplingMode, r.creationFlags = null !== (i = t.creationFlags) && void 0 !== i ? i : 0) : (r.generateMipMaps = t, r.generateDepthBuffer = !0, r.generateStencilBuffer = !1, r.samplingMode = a.TEXTURE_TRILINEAR_SAMPLINGMODE, r.creationFlags = 0); var o = this._createInternalTexture(e, t, !0, At.RenderTarget); return n._generateDepthBuffer = r.generateDepthBuffer, n._generateStencilBuffer = !!r.generateStencilBuffer, n.setTextures(o), (n._generateDepthBuffer || n._generateStencilBuffer) && n.createDepthStencilTexture(0, void 0 === r.samplingMode || r.samplingMode === a.TEXTURE_BILINEAR_SAMPLINGMODE || r.samplingMode === a.TEXTURE_LINEAR_LINEAR || r.samplingMode === a.TEXTURE_TRILINEAR_SAMPLINGMODE || r.samplingMode === a.TEXTURE_LINEAR_LINEAR_MIPLINEAR || r.samplingMode === a.TEXTURE_NEAREST_LINEAR_MIPNEAREST || r.samplingMode === a.TEXTURE_NEAREST_LINEAR_MIPLINEAR || r.samplingMode === a.TEXTURE_NEAREST_LINEAR || r.samplingMode === a.TEXTURE_LINEAR_LINEAR_MIPNEAREST, n._generateStencilBuffer, n.samples), void 0 !== t && "object" == typeof t && t.createMipMaps && !r.generateMipMaps && (o.generateMipMaps = !0), this._textureHelper.createGPUTextureForInternalTexture(o, void 0, void 0, void 0, r.creationFlags), void 0 !== t && "object" == typeof t && t.createMipMaps && !r.generateMipMaps && (o.generateMipMaps = !1), n } , Qh.prototype._createDepthStencilTexture = function(e, t) { var i = new Lt(this,At.DepthStencil) , n = V({ bilinearFiltering: !1, comparisonFunction: 0, generateStencil: !1, samples: 1, depthTextureFormat: a.TEXTUREFORMAT_DEPTH32_FLOAT }, t); return i.format = n.generateStencil ? a.TEXTUREFORMAT_DEPTH24_STENCIL8 : n.depthTextureFormat, this._setupDepthStencilTexture(i, e, n.generateStencil, n.bilinearFiltering, n.comparisonFunction, n.samples), this._textureHelper.createGPUTextureForInternalTexture(i), this._internalTexturesCache.push(i), i } , Qh.prototype._setupDepthStencilTexture = function(e, t, i, n, r, o) { void 0 === o && (o = 1); var s = t.width || t , l = t.height || t , c = t.layers || 0; e.baseWidth = s, e.baseHeight = l, e.width = s, e.height = l, e.is2DArray = c > 0, e.depth = c, e.isReady = !0, e.samples = o, e.generateMipMaps = !1, e.samplingMode = n ? a.TEXTURE_BILINEAR_SAMPLINGMODE : a.TEXTURE_NEAREST_SAMPLINGMODE, e.type = a.TEXTURETYPE_FLOAT, e._comparisonFunction = r, e._cachedWrapU = a.TEXTURE_CLAMP_ADDRESSMODE, e._cachedWrapV = a.TEXTURE_CLAMP_ADDRESSMODE } , Qh.prototype.updateRenderTargetTextureSampleCount = function(e, t) { return e && e.texture && e.samples !== t ? (t = Math.min(t, this.getCaps().maxMSAASamples), this._textureHelper.createMSAATexture(e.texture, t), e._depthStencilTexture && (this._textureHelper.createMSAATexture(e._depthStencilTexture, t), e._depthStencilTexture.samples = t), e.texture.samples = t, t) : t } , Qh.prototype.createRenderTargetCubeTexture = function(e, t) { var i = this._createHardwareRenderTargetWrapper(!1, !0, e) , n = V({ generateMipMaps: !0, generateDepthBuffer: !0, generateStencilBuffer: !1, type: a.TEXTURETYPE_UNSIGNED_INT, samplingMode: a.TEXTURE_TRILINEAR_SAMPLINGMODE, format: a.TEXTUREFORMAT_RGBA, samples: 1 }, t); n.generateStencilBuffer = n.generateDepthBuffer && n.generateStencilBuffer, i._generateDepthBuffer = n.generateDepthBuffer, i._generateStencilBuffer = n.generateStencilBuffer; var r = new Lt(this,At.RenderTarget); return r.width = e, r.height = e, r.depth = 0, r.isReady = !0, r.isCube = !0, r.samples = n.samples, r.generateMipMaps = n.generateMipMaps, r.samplingMode = n.samplingMode, r.type = n.type, r.format = n.format, this._internalTexturesCache.push(r), i.setTextures(r), (i._generateDepthBuffer || i._generateStencilBuffer) && i.createDepthStencilTexture(0, void 0 === n.samplingMode || n.samplingMode === a.TEXTURE_BILINEAR_SAMPLINGMODE || n.samplingMode === a.TEXTURE_LINEAR_LINEAR || n.samplingMode === a.TEXTURE_TRILINEAR_SAMPLINGMODE || n.samplingMode === a.TEXTURE_LINEAR_LINEAR_MIPLINEAR || n.samplingMode === a.TEXTURE_NEAREST_LINEAR_MIPNEAREST || n.samplingMode === a.TEXTURE_NEAREST_LINEAR_MIPLINEAR || n.samplingMode === a.TEXTURE_NEAREST_LINEAR || n.samplingMode === a.TEXTURE_LINEAR_LINEAR_MIPNEAREST, i._generateStencilBuffer, i.samples), t && t.createMipMaps && !n.generateMipMaps && (r.generateMipMaps = !0), this._textureHelper.createGPUTextureForInternalTexture(r), t && t.createMipMaps && !n.generateMipMaps && (r.generateMipMaps = !1), i } , Mt.prototype.setTextureSampler = function(e, t) { this._engine.setTextureSampler(e, t) } , Qh.prototype.setTextureSampler = function(e, t) { var i; null === (i = this._currentMaterialContext) || void 0 === i || i.setSampler(e, t) } , Mt.prototype.setStorageBuffer = function(e, t) { this._engine.setStorageBuffer(e, t) } , Qh.prototype.createStorageBuffer = function(e, t) { return this._createBuffer(e, t | a.BUFFER_CREATIONFLAG_STORAGE) } , Qh.prototype.updateStorageBuffer = function(e, t, i, n) { var r, o = e; void 0 === i && (i = 0), void 0 === n ? n = (r = t instanceof Array ? new Float32Array(t) : t instanceof ArrayBuffer ? new Uint8Array(t) : t).byteLength : r = t instanceof Array ? new Float32Array(t) : t instanceof ArrayBuffer ? new Uint8Array(t) : t, this._bufferManager.setSubData(o, i, r, 0, n) } , Qh.prototype.readFromStorageBuffer = function(e, t, i, n) { var r = this; i = i || e.capacity; var o = this._bufferManager.createRawBuffer(i, fu.MapRead | fu.CopyDst); return this._renderTargetEncoder.copyBufferToBuffer(e.underlyingResource, null != t ? t : 0, o, 0, i), new Promise((function(e, t) { r.onEndFrameObservable.addOnce((function() { o.mapAsync(_u.Read, 0, i).then((function() { var t = o.getMappedRange(0, i) , a = n; if (void 0 === a) (a = new Uint8Array(i)).set(new Uint8Array(t)); else { var s = a.constructor; (a = new s(a.buffer)).set(new s(t)) } o.unmap(), r._bufferManager.releaseBuffer(o), e(a) } ), (function(e) { return t(e) } )) } )) } )) } , Qh.prototype.setStorageBuffer = function(e, t) { var i, n; null === (i = this._currentDrawContext) || void 0 === i || i.setBuffer(e, null !== (n = null == t ? void 0 : t.getBuffer()) && void 0 !== n ? n : null) } , Qh.prototype.createUniformBuffer = function(e) { var t; return t = e instanceof Array ? new Float32Array(e) : e, this._bufferManager.createBuffer(t, fu.Uniform | fu.CopyDst) } , Qh.prototype.createDynamicUniformBuffer = function(e) { return this.createUniformBuffer(e) } , Qh.prototype.updateUniformBuffer = function(e, t, i, n) { void 0 === i && (i = 0); var r, o = e; void 0 === n ? n = (r = t instanceof Float32Array ? t : new Float32Array(t)).byteLength : r = t instanceof Float32Array ? t : new Float32Array(t), this._bufferManager.setSubData(o, i, r, 0, n) } , Qh.prototype.bindUniformBufferBase = function(e, t, i) { this._currentDrawContext.setBuffer(i, e) } , Qh.prototype.bindUniformBlock = function() {} , Qh.prototype.updateVideoTexture = function(e, t, i) { var n, r = this; if (e && !e._isDisabled) { void 0 === this._videoTextureSupported && (this._videoTextureSupported = !0); var o = e._hardwareTexture; (null === (n = e._hardwareTexture) || void 0 === n ? void 0 : n.underlyingResource) || (o = this._textureHelper.createGPUTextureForInternalTexture(e)), this.createImageBitmap(t).then((function(t) { r._textureHelper.updateTexture(t, e, e.width, e.height, e.depth, o.format, 0, 0, !i, !1, 0, 0), e.generateMipMaps && r._generateMipmaps(e, r._uploadEncoder), e.isReady = !0 } )).catch((function() { e.isReady = !0 } )) } } ; var td, id = function() { function e() {} return e.CreateAsync = function(e, t) { return Qh.IsSupportedAsync.then((function(i) { return i ? Qh.CreateAsync(e, t) : vr.IsSupported ? new Promise((function(i) { i(new vr(e,void 0,t)) } )) : new Promise((function(e) { e(new dc(t)) } )) } )) } , e }(), nd = function() { function e() {} return e.COPY = 1, e.CUT = 2, e.PASTE = 3, e }(), rd = function() { function e(e, t) { this.type = e, this.event = t } return e.GetTypeFromCharacter = function(e) { switch (e) { case 67: return nd.COPY; case 86: return nd.PASTE; case 88: return nd.CUT; default: return -1 } } , e }(); !function(e) { e[e.Clean = 0] = "Clean", e[e.Stop = 1] = "Stop", e[e.Sync = 2] = "Sync", e[e.NoSync = 3] = "NoSync" }(td || (td = {})); var od = function() { function e() {} return Object.defineProperty(e, "ForceFullSceneLoadingForIncremental", { get: function() { return dr.ForceFullSceneLoadingForIncremental }, set: function(e) { dr.ForceFullSceneLoadingForIncremental = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "ShowLoadingScreen", { get: function() { return dr.ShowLoadingScreen }, set: function(e) { dr.ShowLoadingScreen = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "loggingLevel", { get: function() { return dr.loggingLevel }, set: function(e) { dr.loggingLevel = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "CleanBoneMatrixWeights", { get: function() { return dr.CleanBoneMatrixWeights }, set: function(e) { dr.CleanBoneMatrixWeights = e }, enumerable: !1, configurable: !0 }), e.GetDefaultPlugin = function() { return e._RegisteredPlugins[".babylon"] } , e._GetPluginForExtension = function(t) { return e._RegisteredPlugins[t] || (K.Warn("Unable to find a plugin to load " + t + " files. Trying to use .babylon default plugin. To load from a specific filetype (eg. gltf) see: https://doc.babylonjs.com/how_to/load_from_any_file_type"), e.GetDefaultPlugin()) } , e._GetPluginForDirectLoad = function(t) { for (var i in e._RegisteredPlugins) { var n = e._RegisteredPlugins[i].plugin; if (n.canDirectLoad && n.canDirectLoad(t)) return e._RegisteredPlugins[i] } return e.GetDefaultPlugin() } , e._GetPluginForFilename = function(t) { var i = t.indexOf("?"); -1 !== i && (t = t.substring(0, i)); var n = t.lastIndexOf(".") , r = t.substring(n, t.length).toLowerCase(); return e._GetPluginForExtension(r) } , e._GetDirectLoad = function(e) { return "data:" === e.substr(0, 5) ? e.substr(5) : null } , e._FormatErrorMessage = function(e, t, i) { var n = "Unable to load from " + e.url; return t ? n += ": ".concat(t) : i && (n += ": ".concat(i)), n } , e._LoadData = function(t, i, n, r, o, a, s) { var l, c = e._GetDirectLoad(t.url), u = s ? e._GetPluginForExtension(s) : c ? e._GetPluginForDirectLoad(t.url) : e._GetPluginForFilename(t.url); if (!(l = void 0 !== u.plugin.createPlugin ? u.plugin.createPlugin() : u.plugin)) throw "The loader plugin corresponding to the file type you are trying to load has not been found. If using es6, please import the plugin you wish to use before."; if (e.OnPluginActivatedObservable.notifyObservers(l), c && (l.canDirectLoad && l.canDirectLoad(t.url) || !ri(t.url))) { if (l.directLoad) { var h = l.directLoad(i, c); h.then ? h.then((function(e) { n(l, e) } )).catch((function(e) { o("Error in directLoad of _loadData: " + e, e) } )) : n(l, h) } else n(l, c); return l } var d = u.isBinary , p = function(e, t) { i.isDisposed ? o("Scene has been disposed") : n(l, e, t) } , f = null , _ = !1 , m = l.onDisposeObservable; m && m.add((function() { _ = !0, f && (f.abort(), f = null), a() } )); var g = function() { if (!_) { var e = function(e, t) { o(null == e ? void 0 : e.statusText, t) } , n = t.file || t.url; f = l.loadFile ? l.loadFile(i, n, p, r, d, e) : i._loadFile(n, p, r, !0, d, e) } } , v = i.getEngine() , y = v.enableOfflineSupport; if (y) { for (var b = !1, T = 0, E = i.disableOfflineSupportExceptionRules; T < E.length; T++) if (E[T].test(t.url)) { b = !0; break } y = !b } return y && vr.OfflineProviderFactory ? i.offlineProvider = vr.OfflineProviderFactory(t.url, g, v.disableManifestCheck) : g(), l } , e._GetFileInfo = function(e, t) { var i, n, r = null; if (t) if (t.name) { var o = t; i = "file:".concat(o.name), n = o.name, r = o } else if ("string" == typeof t && ae(t, "data:")) i = t, n = ""; else { var a = t; if ("/" === a.substr(0, 1)) return gi.Error("Wrong sceneFilename parameter"), null; i = e + a, n = a } else i = e, n = gi.GetFilename(e), e = gi.GetFolderPath(e); return { url: i, rootUrl: e, name: n, file: r } } , e.GetPluginForExtension = function(t) { return e._GetPluginForExtension(t).plugin } , e.IsPluginForExtensionAvailable = function(t) { return !!e._RegisteredPlugins[t] } , e.RegisterPlugin = function(t) { if ("string" == typeof t.extensions) { var i = t.extensions; e._RegisteredPlugins[i.toLowerCase()] = { plugin: t, isBinary: !1 } } else { var n = t.extensions; Object.keys(n).forEach((function(i) { e._RegisteredPlugins[i.toLowerCase()] = { plugin: t, isBinary: n[i].isBinary } } )) } } , e.ImportMesh = function(t, i, n, r, o, a, s, l) { if (void 0 === n && (n = ""), void 0 === r && (r = E.LastCreatedScene), void 0 === o && (o = null), void 0 === a && (a = null), void 0 === s && (s = null), void 0 === l && (l = null), !r) return K.Error("No scene available to import mesh to"), null; var c = e._GetFileInfo(i, n); if (!c) return null; var u = {}; r._addPendingData(u); var h = function() { r._removePendingData(u) } , d = function(t, i) { var n = e._FormatErrorMessage(c, t, i); s ? s(r, n, new ft(n,pt.SceneLoaderError,i)) : K.Error(n), h() } , p = a ? function(e) { try { a(e) } catch (e) { d("Error in onProgress callback: " + e, e) } } : void 0 , f = function(e, t, i, n, a, s, l) { if (r.importedMeshesFiles.push(c.url), o) try { o(e, t, i, n, a, s, l) } catch (e) { d("Error in onSuccess callback: " + e, e) } r._removePendingData(u) }; return e._LoadData(c, r, (function(e, i, n) { if (e.rewriteRootURL && (c.rootUrl = e.rewriteRootURL(c.rootUrl, n)), e.importMesh) { var o = e , a = new Array , s = new Array , l = new Array; if (!o.importMesh(t, r, i, c.rootUrl, a, s, l, d)) return; r.loadingPluginName = e.name, f(a, s, l, [], [], [], []) } else e.importMeshAsync(t, r, i, c.rootUrl, p, c.name).then((function(t) { r.loadingPluginName = e.name, f(t.meshes, t.particleSystems, t.skeletons, t.animationGroups, t.transformNodes, t.geometries, t.lights) } )).catch((function(e) { d(e.message, e) } )) } ), p, d, h, l) } , e.ImportMeshAsync = function(t, i, n, r, o, a) { return void 0 === n && (n = ""), void 0 === r && (r = E.LastCreatedScene), void 0 === o && (o = null), void 0 === a && (a = null), new Promise((function(s, l) { e.ImportMesh(t, i, n, r, (function(e, t, i, n, r, o, a) { s({ meshes: e, particleSystems: t, skeletons: i, animationGroups: n, transformNodes: r, geometries: o, lights: a }) } ), o, (function(e, t, i) { l(i || new Error(t)) } ), a) } )) } , e.Load = function(t, i, n, r, o, a, s) { return void 0 === i && (i = ""), void 0 === n && (n = E.LastCreatedEngine), void 0 === r && (r = null), void 0 === o && (o = null), void 0 === a && (a = null), void 0 === s && (s = null), n ? e.Append(t, i, new mn(n), r, o, a, s) : (gi.Error("No engine available"), null) } , e.LoadAsync = function(t, i, n, r, o) { return void 0 === i && (i = ""), void 0 === n && (n = E.LastCreatedEngine), void 0 === r && (r = null), void 0 === o && (o = null), new Promise((function(a, s) { e.Load(t, i, n, (function(e) { a(e) } ), r, (function(e, t, i) { s(i || new Error(t)) } ), o) } )) } , e.Append = function(t, i, n, r, o, a, s) { var l = this; if (void 0 === i && (i = ""), void 0 === n && (n = E.LastCreatedScene), void 0 === r && (r = null), void 0 === o && (o = null), void 0 === a && (a = null), void 0 === s && (s = null), !n) return K.Error("No scene available to append to"), null; var c = e._GetFileInfo(t, i); if (!c) return null; e.ShowLoadingScreen && !this._ShowingLoadingScreen && (this._ShowingLoadingScreen = !0, n.getEngine().displayLoadingUI(), n.executeWhenReady((function() { n.getEngine().hideLoadingUI(), l._ShowingLoadingScreen = !1 } ))); var u = {}; n._addPendingData(u); var h = function() { n._removePendingData(u) } , d = function(t, i) { var r = e._FormatErrorMessage(c, t, i); a ? a(n, r, new ft(r,pt.SceneLoaderError,i)) : K.Error(r), h() } , p = o ? function(e) { try { o(e) } catch (e) { d("Error in onProgress callback", e) } } : void 0 , f = function() { if (r) try { r(n) } catch (e) { d("Error in onSuccess callback", e) } n._removePendingData(u) }; return e._LoadData(c, n, (function(e, t) { if (e.load) { if (!e.load(n, t, c.rootUrl, d)) return; n.loadingPluginName = e.name, f() } else e.loadAsync(n, t, c.rootUrl, p, c.name).then((function() { n.loadingPluginName = e.name, f() } )).catch((function(e) { d(e.message, e) } )) } ), p, d, h, s) } , e.AppendAsync = function(t, i, n, r, o) { return void 0 === i && (i = ""), void 0 === n && (n = E.LastCreatedScene), void 0 === r && (r = null), void 0 === o && (o = null), new Promise((function(a, s) { e.Append(t, i, n, (function(e) { a(e) } ), r, (function(e, t, i) { s(i || new Error(t)) } ), o) } )) } , e.LoadAssetContainer = function(t, i, n, r, o, a, s) { if (void 0 === i && (i = ""), void 0 === n && (n = E.LastCreatedScene), void 0 === r && (r = null), void 0 === o && (o = null), void 0 === a && (a = null), void 0 === s && (s = null), !n) return K.Error("No scene available to load asset container to"), null; var l = e._GetFileInfo(t, i); if (!l) return null; var c = {}; n._addPendingData(c); var u = function() { n._removePendingData(c) } , h = function(t, i) { var r = e._FormatErrorMessage(l, t, i); a ? a(n, r, new ft(r,pt.SceneLoaderError,i)) : K.Error(r), u() } , d = o ? function(e) { try { o(e) } catch (e) { h("Error in onProgress callback", e) } } : void 0 , p = function(e) { if (r) try { r(e) } catch (e) { h("Error in onSuccess callback", e) } n._removePendingData(c) }; return e._LoadData(l, n, (function(e, t) { if (e.loadAssetContainer) { var i = e.loadAssetContainer(n, t, l.rootUrl, h); if (!i) return; n.loadingPluginName = e.name, p(i) } else e.loadAssetContainerAsync ? e.loadAssetContainerAsync(n, t, l.rootUrl, d, l.name).then((function(t) { n.loadingPluginName = e.name, p(t) } )).catch((function(e) { h(e.message, e) } )) : h("LoadAssetContainer is not supported by this plugin. Plugin did not provide a loadAssetContainer or loadAssetContainerAsync method.") } ), d, h, u, s) } , e.LoadAssetContainerAsync = function(t, i, n, r, o) { return void 0 === i && (i = ""), void 0 === n && (n = E.LastCreatedScene), void 0 === r && (r = null), void 0 === o && (o = null), new Promise((function(a, s) { e.LoadAssetContainer(t, i, n, (function(e) { a(e) } ), r, (function(e, t, i) { s(i || new Error(t)) } ), o) } )) } , e.ImportAnimations = function(e, t, i, n, r, o, a, s, l, c) { if (void 0 === t && (t = ""), void 0 === i && (i = E.LastCreatedScene), void 0 === n && (n = !0), void 0 === r && (r = td.Clean), void 0 === o && (o = null), void 0 === a && (a = null), void 0 === s && (s = null), void 0 === l && (l = null), void 0 === c && (c = null), i) { if (n) { for (var u = 0, h = i.animatables; u < h.length; u++) h[u].reset(); i.stopAllAnimations(), i.animationGroups.slice().forEach((function(e) { e.dispose() } )), i.getNodes().forEach((function(e) { e.animations && (e.animations = []) } )) } else switch (r) { case td.Clean: i.animationGroups.slice().forEach((function(e) { e.dispose() } )); break; case td.Stop: i.animationGroups.forEach((function(e) { e.stop() } )); break; case td.Sync: i.animationGroups.forEach((function(e) { e.reset(), e.restart() } )); break; case td.NoSync: break; default: return void K.Error("Unknown animation group loading mode value '" + r + "'") } var d = i.animatables.length; this.LoadAssetContainer(e, t, i, (function(e) { e.mergeAnimationsTo(i, i.animatables.slice(d), o), e.dispose(), i.onAnimationFileImportedObservable.notifyObservers(i), a && a(i) } ), s, l, c) } else K.Error("No scene available to load animations to") } , e.ImportAnimationsAsync = function(t, i, n, r, o, a, s, l, c, u) { return void 0 === i && (i = ""), void 0 === n && (n = E.LastCreatedScene), void 0 === r && (r = !0), void 0 === o && (o = td.Clean), void 0 === a && (a = null), void 0 === s && (s = null), void 0 === l && (l = null), void 0 === c && (c = null), void 0 === u && (u = null), new Promise((function(s, c) { e.ImportAnimations(t, i, n, r, o, a, (function(e) { s(e) } ), l, (function(e, t, i) { c(i || new Error(t)) } ), u) } )) } , e.NO_LOGGING = a.SCENELOADER_NO_LOGGING, e.MINIMAL_LOGGING = a.SCENELOADER_MINIMAL_LOGGING, e.SUMMARY_LOGGING = a.SCENELOADER_SUMMARY_LOGGING, e.DETAILED_LOGGING = a.SCENELOADER_DETAILED_LOGGING, e.OnPluginActivatedObservable = new h, e._RegisteredPlugins = {}, e._ShowingLoadingScreen = !1, e }() , ad = function(e) { function t(t) { var i = e.call(this, t) || this; return i.controllerType = ba.DAYDREAM, i } return U(t, e), t.prototype.initControllerMesh = function(e, i) { var n = this; od.ImportMesh("", t.MODEL_BASE_URL, t.MODEL_FILENAME, e, (function(e) { n._defaultModel = e[1], n.attachToMesh(n._defaultModel), i && i(n._defaultModel) } )) } , t.prototype._handleButtonChange = function(e, t) { if (0 === e) { var i = this.onTriggerStateChangedObservable; i && i.notifyObservers(t) } else K.Warn("Unrecognized Daydream button index: ".concat(e)) } , t.MODEL_BASE_URL = "https://controllers.babylonjs.com/generic/", t.MODEL_FILENAME = "generic.babylon", t.GAMEPAD_ID_PREFIX = "Daydream", t }(_s); xa._ControllerFactories.push({ canCreate: function(e) { return 0 === e.id.indexOf(ad.GAMEPAD_ID_PREFIX) }, create: function(e) { return new ad(e) } }); var sd = function(e) { function t(t) { var i = e.call(this, t) || this; return i._buttonIndexToObservableNameMap = ["onPadStateChangedObservable", "onTriggerStateChangedObservable"], i.controllerType = ba.GEAR_VR, i._calculatedPosition = new x("left" == i.hand ? -.15 : .15,-.5,.25), i._disableTrackPosition(i._calculatedPosition), i } return U(t, e), t.prototype.initControllerMesh = function(e, i) { var n = this; od.ImportMesh("", t.MODEL_BASE_URL, t.MODEL_FILENAME, e, (function(t) { var r = new Vr("",e); t[1].parent = r, t[1].position.z = -.15, n._defaultModel = r, n.attachToMesh(n._defaultModel), i && i(n._defaultModel) } )) } , t.prototype._handleButtonChange = function(e, t) { if (e < this._buttonIndexToObservableNameMap.length) { var i = this[this._buttonIndexToObservableNameMap[e]]; i && i.notifyObservers(t) } } , t.MODEL_BASE_URL = "https://controllers.babylonjs.com/generic/", t.MODEL_FILENAME = "generic.babylon", t.GAMEPAD_ID_PREFIX = "Gear VR", t }(_s); xa._ControllerFactories.push({ canCreate: function(e) { return 0 === e.id.indexOf(sd.GAMEPAD_ID_PREFIX) || -1 !== e.id.indexOf("Oculus Go") || -1 !== e.id.indexOf("Vive Focus") }, create: function(e) { return new sd(e) } }); var ld = function(e) { function t(t) { return e.call(this, t) || this } return U(t, e), t.prototype.initControllerMesh = function(e, i) { var n = this; od.ImportMesh("", t.MODEL_BASE_URL, t.MODEL_FILENAME, e, (function(e) { n._defaultModel = e[1], n.attachToMesh(n._defaultModel), i && i(n._defaultModel) } )) } , t.prototype._handleButtonChange = function(e, t) { console.log("Button id: " + e + "state: "), console.dir(t) } , t.MODEL_BASE_URL = "https://controllers.babylonjs.com/generic/", t.MODEL_FILENAME = "generic.babylon", t }(_s); xa._DefaultControllerFactory = function(e) { return new ld(e) } ; var cd = function(e) { function t(t) { var i = e.call(this, t) || this; return i.onSecondaryTriggerStateChangedObservable = new h, i.onThumbRestChangedObservable = new h, i.controllerType = ba.OCULUS, i } return U(t, e), t.prototype.initControllerMesh = function(e, i) { var n, r = this; n = "left" === this.hand ? t.MODEL_LEFT_FILENAME : t.MODEL_RIGHT_FILENAME, od.ImportMesh("", t._IsQuest ? t.QUEST_MODEL_BASE_URL : t.MODEL_BASE_URL, n, e, (function(e) { r._defaultModel = t._IsQuest ? e[0] : e[1], r.attachToMesh(r._defaultModel), i && i(r._defaultModel) } )) } , Object.defineProperty(t.prototype, "onAButtonStateChangedObservable", { get: function() { if ("right" === this.hand) return this.onMainButtonStateChangedObservable; throw new Error("No A button on left hand") }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onBButtonStateChangedObservable", { get: function() { if ("right" === this.hand) return this.onSecondaryButtonStateChangedObservable; throw new Error("No B button on left hand") }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onXButtonStateChangedObservable", { get: function() { if ("left" === this.hand) return this.onMainButtonStateChangedObservable; throw new Error("No X button on right hand") }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onYButtonStateChangedObservable", { get: function() { if ("left" === this.hand) return this.onSecondaryButtonStateChangedObservable; throw new Error("No Y button on right hand") }, enumerable: !1, configurable: !0 }), t.prototype._handleButtonChange = function(e, i) { var n = i , r = "right" === this.hand ? -1 : 1; switch (e) { case 0: return void this.onPadStateChangedObservable.notifyObservers(n); case 1: return !t._IsQuest && this._defaultModel && (this._defaultModel.getChildren()[3].rotation.x = .2 * -n.value, this._defaultModel.getChildren()[3].position.y = .005 * -n.value, this._defaultModel.getChildren()[3].position.z = .005 * -n.value), void this.onTriggerStateChangedObservable.notifyObservers(n); case 2: return !t._IsQuest && this._defaultModel && (this._defaultModel.getChildren()[4].position.x = r * n.value * .0035), void this.onSecondaryTriggerStateChangedObservable.notifyObservers(n); case 3: return !t._IsQuest && this._defaultModel && (n.pressed ? this._defaultModel.getChildren()[1].position.y = -.001 : this._defaultModel.getChildren()[1].position.y = 0), void this.onMainButtonStateChangedObservable.notifyObservers(n); case 4: return !t._IsQuest && this._defaultModel && (n.pressed ? this._defaultModel.getChildren()[2].position.y = -.001 : this._defaultModel.getChildren()[2].position.y = 0), void this.onSecondaryButtonStateChangedObservable.notifyObservers(n); case 5: return void this.onThumbRestChangedObservable.notifyObservers(n) } } , t.MODEL_BASE_URL = "https://controllers.babylonjs.com/oculus/", t.MODEL_LEFT_FILENAME = "left.babylon", t.MODEL_RIGHT_FILENAME = "right.babylon", t.QUEST_MODEL_BASE_URL = "https://controllers.babylonjs.com/oculusQuest/", t._IsQuest = !1, t }(_s); xa._ControllerFactories.push({ canCreate: function(e) { return E.LastCreatedEngine && E.LastCreatedEngine._vrDisplay && "Oculus Quest" === E.LastCreatedEngine._vrDisplay.displayName && (cd._IsQuest = !0), -1 !== e.id.indexOf("Oculus Touch") }, create: function(e) { return new cd(e) } }); var ud = function(e) { function t(t) { var i = e.call(this, t) || this; return i.controllerType = ba.VIVE, i._invertLeftStickY = !0, i } return U(t, e), t.prototype.initControllerMesh = function(e, i) { var n = this; od.ImportMesh("", t.MODEL_BASE_URL, t.MODEL_FILENAME, e, (function(e) { n._defaultModel = e[1], n.attachToMesh(n._defaultModel), i && i(n._defaultModel) } )) } , Object.defineProperty(t.prototype, "onLeftButtonStateChangedObservable", { get: function() { return this.onMainButtonStateChangedObservable }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onRightButtonStateChangedObservable", { get: function() { return this.onMainButtonStateChangedObservable }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onMenuButtonStateChangedObservable", { get: function() { return this.onSecondaryButtonStateChangedObservable }, enumerable: !1, configurable: !0 }), t.prototype._handleButtonChange = function(e, t) { var i = t; switch (e) { case 0: return void this.onPadStateChangedObservable.notifyObservers(i); case 1: return this._defaultModel && (this._defaultModel.getChildren()[6].rotation.x = .15 * -i.value), void this.onTriggerStateChangedObservable.notifyObservers(i); case 2: return void this.onMainButtonStateChangedObservable.notifyObservers(i); case 3: return this._defaultModel && (i.pressed ? this._defaultModel.getChildren()[2].position.y = -.001 : this._defaultModel.getChildren()[2].position.y = 0), void this.onSecondaryButtonStateChangedObservable.notifyObservers(i) } } , t.MODEL_BASE_URL = "https://controllers.babylonjs.com/vive/", t.MODEL_FILENAME = "wand.babylon", t }(_s); xa._ControllerFactories.push({ canCreate: function(e) { return -1 !== e.id.toLowerCase().indexOf("openvr") }, create: function(e) { return new ud(e) } }); var hd = function() { this.buttonMeshes = {}, this.axisMeshes = {} } , dd = function(e) { function t(t) { var i = e.call(this, t) || this; return i._mapping = { buttons: ["thumbstick", "trigger", "grip", "menu", "trackpad"], buttonMeshNames: { trigger: "SELECT", menu: "MENU", grip: "GRASP", thumbstick: "THUMBSTICK_PRESS", trackpad: "TOUCHPAD_PRESS" }, buttonObservableNames: { trigger: "onTriggerStateChangedObservable", menu: "onSecondaryButtonStateChangedObservable", grip: "onMainButtonStateChangedObservable", thumbstick: "onPadStateChangedObservable", trackpad: "onTrackpadChangedObservable" }, axisMeshNames: ["THUMBSTICK_X", "THUMBSTICK_Y", "TOUCHPAD_TOUCH_X", "TOUCHPAD_TOUCH_Y"], pointingPoseMeshName: Ra.POINTING_POSE }, i.onTrackpadChangedObservable = new h, i.onTrackpadValuesChangedObservable = new h, i.trackpad = { x: 0, y: 0 }, i.controllerType = ba.WINDOWS, i._loadedMeshInfo = null, i } return U(t, e), Object.defineProperty(t.prototype, "onTriggerButtonStateChangedObservable", { get: function() { return this.onTriggerStateChangedObservable }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onMenuButtonStateChangedObservable", { get: function() { return this.onSecondaryButtonStateChangedObservable }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onGripButtonStateChangedObservable", { get: function() { return this.onMainButtonStateChangedObservable }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onThumbstickButtonStateChangedObservable", { get: function() { return this.onPadStateChangedObservable }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onTouchpadButtonStateChangedObservable", { get: function() { return this.onTrackpadChangedObservable }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onTouchpadValuesChangedObservable", { get: function() { return this.onTrackpadValuesChangedObservable }, enumerable: !1, configurable: !0 }), t.prototype._updateTrackpad = function() { !this.browserGamepad.axes || this.browserGamepad.axes[2] == this.trackpad.x && this.browserGamepad.axes[3] == this.trackpad.y || (this.trackpad.x = this.browserGamepad.axes[this._mapping.axisMeshNames.indexOf("TOUCHPAD_TOUCH_X")], this.trackpad.y = this.browserGamepad.axes[this._mapping.axisMeshNames.indexOf("TOUCHPAD_TOUCH_Y")], this.onTrackpadValuesChangedObservable.notifyObservers(this.trackpad)) } , t.prototype.update = function() { if (e.prototype.update.call(this), this.browserGamepad.axes && (this._updateTrackpad(), this._loadedMeshInfo)) for (var t = 0; t < this._mapping.axisMeshNames.length; t++) this._lerpAxisTransform(t, this.browserGamepad.axes[t]) } , t.prototype._handleButtonChange = function(e, t) { var i = this._mapping.buttons[e]; if (i) { this._updateTrackpad(); var n = this[this._mapping.buttonObservableNames[i]]; n && n.notifyObservers(t), this._lerpButtonTransform(i, t.value) } } , t.prototype._lerpButtonTransform = function(e, t) { if (this._loadedMeshInfo) { var i = this._loadedMeshInfo.buttonMeshes[e]; i && i.unpressed.rotationQuaternion && i.pressed.rotationQuaternion && i.value.rotationQuaternion && (C.SlerpToRef(i.unpressed.rotationQuaternion, i.pressed.rotationQuaternion, t, i.value.rotationQuaternion), x.LerpToRef(i.unpressed.position, i.pressed.position, t, i.value.position)) } } , t.prototype._lerpAxisTransform = function(e, t) { if (this._loadedMeshInfo) { var i = this._loadedMeshInfo.axisMeshes[e]; if (i && i.min.rotationQuaternion && i.max.rotationQuaternion && i.value.rotationQuaternion) { var n = .5 * t + .5; C.SlerpToRef(i.min.rotationQuaternion, i.max.rotationQuaternion, n, i.value.rotationQuaternion), x.LerpToRef(i.min.position, i.max.position, n, i.value.position) } } } , t.prototype.initControllerMesh = function(e, i, n) { var r, o, a = this; if (void 0 === n && (n = !1), od.IsPluginForExtensionAvailable(".glb")) { var s = "default"; if (this.id && !n) { var l = this.id.match(t.GAMEPAD_ID_PATTERN); s = l && l[0] || s } o = "left" === this.hand ? t.MODEL_LEFT_FILENAME : t.MODEL_RIGHT_FILENAME, r = t.MODEL_BASE_URL + s + "/" } else K.Warn("You need to reference GLTF loader to load Windows Motion Controllers model. Falling back to generic models"), r = ld.MODEL_BASE_URL, o = ld.MODEL_FILENAME; od.ImportMesh("", r, o, e, (function(t) { a._loadedMeshInfo = a._processModel(e, t), a._loadedMeshInfo && (a._defaultModel = a._loadedMeshInfo.rootNode, a.attachToMesh(a._defaultModel), i && i(a._defaultModel)) } ), null, (function(e, t) { K.Log(t), K.Warn("Failed to retrieve controller model from the remote server: " + r + o), n || a.initControllerMesh(e, i, !0) } )) } , t.prototype._processModel = function(e, t) { for (var i = null, n = new Vr(this.id + " " + this.hand,e), r = null, o = 0; o < t.length; o++) { var a = t[o]; if (!a.parent) { a.isPickable = !1, r = a; break } } return r ? (r.setParent(n), i = this._createMeshInfo(n)) : K.Warn("Could not find root node in model file."), i } , t.prototype._createMeshInfo = function(e) { var t, i = new hd; for (i.rootNode = e, i.buttonMeshes = {}, i.axisMeshes = {}, t = 0; t < this._mapping.buttons.length; t++) { var n = this._mapping.buttonMeshNames[this._mapping.buttons[t]]; if (n) { var r = c(e, n); if (r) { var o = { index: t, value: u(r, "VALUE"), pressed: u(r, "PRESSED"), unpressed: u(r, "UNPRESSED") }; o.value && o.pressed && o.unpressed ? i.buttonMeshes[this._mapping.buttons[t]] = o : K.Warn("Missing button submesh under mesh with name: " + n + "(VALUE: " + !!o.value + ", PRESSED: " + !!o.pressed + ", UNPRESSED:" + !!o.unpressed + ")") } else K.Warn("Missing button mesh with name: " + n) } else K.Log("Skipping unknown button at index: " + t + " with mapped name: " + this._mapping.buttons[t]) } for (t = 0; t < this._mapping.axisMeshNames.length; t++) { var a = this._mapping.axisMeshNames[t]; if (a) { var s = c(e, a); if (s) { var l = { index: t, value: u(s, "VALUE"), min: u(s, "MIN"), max: u(s, "MAX") }; l.value && l.min && l.max ? i.axisMeshes[t] = l : K.Warn("Missing axis submesh under mesh with name: " + a + "(VALUE: " + !!l.value + ", MIN: " + !!l.min + ", MAX:" + !!l.max + ")") } else K.Warn("Missing axis mesh with name: " + a) } else K.Log("Skipping unknown axis at index: " + t) } return i.pointingPoseNode = c(e, this._mapping.pointingPoseMeshName), i.pointingPoseNode ? this._pointingPoseNode = i.pointingPoseNode : K.Warn("Missing pointing pose mesh with name: " + this._mapping.pointingPoseMeshName), i; function c(e, t) { return e.getChildren((function(e) { return e.name === t } ), !1)[0] } function u(e, t) { return e.getChildren((function(e) { return e.name == t } ), !0)[0] } } , t.prototype.getForwardRay = function(t) { if (void 0 === t && (t = 100), !this._loadedMeshInfo || !this._loadedMeshInfo.pointingPoseNode) return e.prototype.getForwardRay.call(this, t); var i = this._loadedMeshInfo.pointingPoseNode.getWorldMatrix() , n = i.getTranslation() , r = new x(0,0,-1) , o = x.TransformNormal(r, i) , a = x.Normalize(o); return new _o(n,a,t) } , t.prototype.dispose = function() { e.prototype.dispose.call(this), this.onTrackpadChangedObservable.clear(), this.onTrackpadValuesChangedObservable.clear() } , t.MODEL_BASE_URL = "https://controllers.babylonjs.com/microsoft/", t.MODEL_LEFT_FILENAME = "left.glb", t.MODEL_RIGHT_FILENAME = "right.glb", t.GAMEPAD_ID_PREFIX = "Spatial Controller (Spatial Interaction Source) ", t.GAMEPAD_ID_PATTERN = /([0-9a-zA-Z]+-[0-9a-zA-Z]+)$/, t }(_s) , pd = function(e) { function t(t) { var i = e.call(this, t) || this; return i._mapping = { buttons: ["trigger", "grip", "trackpad", "thumbstick", "menu"], buttonMeshNames: { trigger: "SELECT", menu: "MENU", grip: "GRASP", thumbstick: "THUMBSTICK_PRESS", trackpad: "TOUCHPAD_PRESS" }, buttonObservableNames: { trigger: "onTriggerStateChangedObservable", menu: "onSecondaryButtonStateChangedObservable", grip: "onMainButtonStateChangedObservable", thumbstick: "onThumbstickStateChangedObservable", trackpad: "onTrackpadChangedObservable" }, axisMeshNames: ["TOUCHPAD_TOUCH_X", "TOUCHPAD_TOUCH_Y", "THUMBSTICK_X", "THUMBSTICK_Y"], pointingPoseMeshName: Ra.POINTING_POSE }, i.thumbstickValues = { x: 0, y: 0 }, i.onThumbstickStateChangedObservable = new h, i.onThumbstickValuesChangedObservable = new h, i.onTrackpadChangedObservable = i.onPadStateChangedObservable, i.onTrackpadValuesChangedObservable = i.onPadValuesChangedObservable, i } return U(t, e), Object.defineProperty(t.prototype, "onThumbstickButtonStateChangedObservable", { get: function() { return this.onThumbstickStateChangedObservable }, enumerable: !1, configurable: !0 }), t.prototype._updateTrackpad = function() { !this.browserGamepad.axes || this.browserGamepad.axes[2] == this.thumbstickValues.x && this.browserGamepad.axes[3] == this.thumbstickValues.y || (this.trackpad.x = this.browserGamepad.axes[2], this.trackpad.y = this.browserGamepad.axes[3], this.onThumbstickValuesChangedObservable.notifyObservers(this.trackpad)) } , t.prototype.dispose = function() { e.prototype.dispose.call(this), this.onThumbstickStateChangedObservable.clear(), this.onThumbstickValuesChangedObservable.clear() } , t }(dd); xa._ControllerFactories.push({ canCreate: function(e) { return 0 === e.id.indexOf(dd.GAMEPAD_ID_PREFIX) }, create: function(e) { return new dd(e) } }); var fd = function(e) { function t(t, i, n, r, o) { void 0 === i && (i = D.Gray()), void 0 === n && (n = El.DefaultUtilityLayer), void 0 === r && (r = null), void 0 === o && (o = 1); var a, s, l, c, u, d, p, f = this; (f = e.call(this, n) || this)._pointerObserver = null, f.snapDistance = 0, f.onSnapObservable = new h, f.uniformScaling = !1, f.sensitivity = 1, f.dragScale = 1, f._isEnabled = !0, f._parent = null, f._dragging = !1, f._tmpVector = new x, f._tmpMatrix = new P, f._tmpMatrix2 = new P, f._parent = r, f._coloredMaterial = new Os("",n.utilityLayerScene), f._coloredMaterial.diffuseColor = i, f._coloredMaterial.specularColor = i.subtract(new D(.1,.1,.1)), f._hoverMaterial = new Os("",n.utilityLayerScene), f._hoverMaterial.diffuseColor = D.Yellow(), f._disableMaterial = new Os("",n.utilityLayerScene), f._disableMaterial.diffuseColor = D.Gray(), f._disableMaterial.alpha = .4, f._gizmoMesh = new Vr("axis",n.utilityLayerScene); var _ = f._createGizmoMesh(f._gizmoMesh, o) , m = _.arrowMesh , g = _.arrowTail , v = f._createGizmoMesh(f._gizmoMesh, o + 4, !0); f._gizmoMesh.lookAt(f._rootMesh.position.add(t)), f._rootMesh.addChild(f._gizmoMesh), f._gizmoMesh.scaling.scaleInPlace(1 / 3); var y = m.position.clone() , b = g.position.clone() , T = g.scaling.clone() , E = function(e) { var t = e * (3 / f._rootMesh.scaling.length()) * 6; m.position.z += t / 3.5, g.scaling.y += t, f.dragScale = g.scaling.y, g.position.z = m.position.z / 2 } , S = function() { m.position.set(y.x, y.y, y.z), g.position.set(b.x, b.y, b.z), g.scaling.set(T.x, T.y, T.z), f.dragScale = g.scaling.y, f._dragging = !1 }; f.dragBehavior = new Ao({ dragAxis: t }), f.dragBehavior.moveAttached = !1, f._rootMesh.addBehavior(f.dragBehavior); var A = 0 , R = new x , C = { snapDistance: 0 }; f.dragBehavior.onDragObservable.add((function(e) { if (f.attachedNode) { f._handlePivot(); var i = f.sensitivity * e.dragDistance * (3 * f.scaleRatio / f._rootMesh.scaling.length()) , n = !1 , r = 0; f.uniformScaling ? R.setAll(.57735) : R.copyFrom(t), 0 == f.snapDistance ? R.scaleToRef(i, R) : (A += i, Math.abs(A) > f.snapDistance ? (r = Math.floor(Math.abs(A) / f.snapDistance), A < 0 && (r *= -1), A %= f.snapDistance, R.scaleToRef(f.snapDistance * r, R), n = !0) : R.scaleInPlace(0)), P.ScalingToRef(1 + R.x, 1 + R.y, 1 + R.z, f._tmpMatrix2), f._tmpMatrix2.multiplyToRef(f.attachedNode.getWorldMatrix(), f._tmpMatrix), f._tmpMatrix.decompose(f._tmpVector); var o = 1e5; Math.abs(f._tmpVector.x) < o && Math.abs(f._tmpVector.y) < o && Math.abs(f._tmpVector.z) < o && f.attachedNode.getWorldMatrix().copyFrom(f._tmpMatrix), n && (C.snapDistance = f.snapDistance * r, f.onSnapObservable.notifyObservers(C)), f._matrixChanged() } } )), f.dragBehavior.onDragStartObservable.add((function() { f._dragging = !0 } )), f.dragBehavior.onDragObservable.add((function(e) { return E(e.dragDistance) } )), f.dragBehavior.onDragEndObservable.add(S), null === (l = null === (s = null === (a = null == r ? void 0 : r.uniformScaleGizmo) || void 0 === a ? void 0 : a.dragBehavior) || void 0 === s ? void 0 : s.onDragObservable) || void 0 === l || l.add((function(e) { return E(e.delta.y) } )), null === (d = null === (u = null === (c = null == r ? void 0 : r.uniformScaleGizmo) || void 0 === c ? void 0 : c.dragBehavior) || void 0 === u ? void 0 : u.onDragEndObservable) || void 0 === d || d.add(S); var M = { gizmoMeshes: [m, g], colliderMeshes: [v.arrowMesh, v.arrowTail], material: f._coloredMaterial, hoverMaterial: f._hoverMaterial, disableMaterial: f._disableMaterial, active: !1, dragBehavior: f.dragBehavior }; null === (p = f._parent) || void 0 === p || p.addToAxisCache(f._gizmoMesh, M), f._pointerObserver = n.utilityLayerScene.onPointerObservable.add((function(e) { var t; if (!f._customMeshSet && (f._isHovered = !(-1 == M.colliderMeshes.indexOf(null === (t = null == e ? void 0 : e.pickInfo) || void 0 === t ? void 0 : t.pickedMesh)), !f._parent)) { var i = f.dragBehavior.enabled ? f._isHovered || f._dragging ? f._hoverMaterial : f._coloredMaterial : f._disableMaterial; f._setGizmoMeshMaterial(M.gizmoMeshes, i) } } )), f.dragBehavior.onEnabledObservable.add((function(e) { f._setGizmoMeshMaterial(M.gizmoMeshes, e ? f._coloredMaterial : f._disableMaterial) } )); var I = n._getSharedGizmoLight(); return I.includedOnlyMeshes = I.includedOnlyMeshes.concat(f._rootMesh.getChildMeshes()), f } return U(t, e), t.prototype._createGizmoMesh = function(e, t, i) { void 0 === i && (i = !1); var n = Ml("yPosMesh", { size: .4 * (1 + (t - 1) / 4) }, this.gizmoLayer.utilityLayerScene) , r = Ys("cylinder", { diameterTop: .005 * t, height: .275, diameterBottom: .005 * t, tessellation: 96 }, this.gizmoLayer.utilityLayerScene); return n.scaling.scaleInPlace(.1), n.material = this._coloredMaterial, n.rotation.x = Math.PI / 2, n.position.z += .3, r.material = this._coloredMaterial, r.position.z += .1375, r.rotation.x = Math.PI / 2, i && (n.visibility = 0, r.visibility = 0), e.addChild(n), e.addChild(r), { arrowMesh: n, arrowTail: r } } , t.prototype._attachedNodeChanged = function(e) { this.dragBehavior && (this.dragBehavior.enabled = !!e) } , Object.defineProperty(t.prototype, "isEnabled", { get: function() { return this._isEnabled }, set: function(e) { this._isEnabled = e, e ? this._parent && (this.attachedMesh = this._parent.attachedMesh, this.attachedNode = this._parent.attachedNode) : (this.attachedMesh = null, this.attachedNode = null) }, enumerable: !1, configurable: !0 }), t.prototype.dispose = function() { this.onSnapObservable.clear(), this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver), this.dragBehavior.detach(), this._gizmoMesh && this._gizmoMesh.dispose(), [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach((function(e) { e && e.dispose() } )), e.prototype.dispose.call(this) } , t.prototype.setCustomMesh = function(t, i) { var n = this; void 0 === i && (i = !1), e.prototype.setCustomMesh.call(this, t), i && (this._rootMesh.getChildMeshes().forEach((function(e) { e.material = n._coloredMaterial, e.color && (e.color = n._coloredMaterial.diffuseColor) } )), this._customMeshSet = !1) } , t }(Sl) , _d = function(e) { function t(t, i) { void 0 === t && (t = D.Gray()), void 0 === i && (i = El.DefaultKeepDepthUtilityLayer); var n = e.call(this, i) || this; n._boundingDimensions = new x(1,1,1), n._renderObserver = null, n._pointerObserver = null, n._scaleDragSpeed = .2, n._tmpQuaternion = new C, n._tmpVector = new x(0,0,0), n._tmpRotationMatrix = new P, n.ignoreChildren = !1, n.includeChildPredicate = null, n.rotationSphereSize = .1, n.scaleBoxSize = .1, n.fixedDragMeshScreenSize = !1, n.fixedDragMeshBoundsSize = !1, n.fixedDragMeshScreenSizeDistanceFactor = 10, n.onDragStartObservable = new h, n.onScaleBoxDragObservable = new h, n.onScaleBoxDragEndObservable = new h, n.onRotationSphereDragObservable = new h, n.onRotationSphereDragEndObservable = new h, n.scalePivot = null, n._axisFactor = new x(1,1,1), n._existingMeshScale = new x, n._dragMesh = null, n._pointerDragBehavior = new Ao, n.updateScale = !1, n._anchorMesh = new Sr("anchor",i.utilityLayerScene), n._coloredMaterial = new Os("",i.utilityLayerScene), n._coloredMaterial.disableLighting = !0, n._hoverColoredMaterial = new Os("",i.utilityLayerScene), n._hoverColoredMaterial.disableLighting = !0, n._lineBoundingBox = new Sr("",i.utilityLayerScene), n._lineBoundingBox.rotationQuaternion = new C; var r = []; r.push(Jl("lines", { points: [new x(0,0,0), new x(n._boundingDimensions.x,0,0)] }, i.utilityLayerScene)), r.push(Jl("lines", { points: [new x(0,0,0), new x(0,n._boundingDimensions.y,0)] }, i.utilityLayerScene)), r.push(Jl("lines", { points: [new x(0,0,0), new x(0,0,n._boundingDimensions.z)] }, i.utilityLayerScene)), r.push(Jl("lines", { points: [new x(n._boundingDimensions.x,0,0), new x(n._boundingDimensions.x,n._boundingDimensions.y,0)] }, i.utilityLayerScene)), r.push(Jl("lines", { points: [new x(n._boundingDimensions.x,0,0), new x(n._boundingDimensions.x,0,n._boundingDimensions.z)] }, i.utilityLayerScene)), r.push(Jl("lines", { points: [new x(0,n._boundingDimensions.y,0), new x(n._boundingDimensions.x,n._boundingDimensions.y,0)] }, i.utilityLayerScene)), r.push(Jl("lines", { points: [new x(0,n._boundingDimensions.y,0), new x(0,n._boundingDimensions.y,n._boundingDimensions.z)] }, i.utilityLayerScene)), r.push(Jl("lines", { points: [new x(0,0,n._boundingDimensions.z), new x(n._boundingDimensions.x,0,n._boundingDimensions.z)] }, i.utilityLayerScene)), r.push(Jl("lines", { points: [new x(0,0,n._boundingDimensions.z), new x(0,n._boundingDimensions.y,n._boundingDimensions.z)] }, i.utilityLayerScene)), r.push(Jl("lines", { points: [new x(n._boundingDimensions.x,n._boundingDimensions.y,n._boundingDimensions.z), new x(0,n._boundingDimensions.y,n._boundingDimensions.z)] }, i.utilityLayerScene)), r.push(Jl("lines", { points: [new x(n._boundingDimensions.x,n._boundingDimensions.y,n._boundingDimensions.z), new x(n._boundingDimensions.x,0,n._boundingDimensions.z)] }, i.utilityLayerScene)), r.push(Jl("lines", { points: [new x(n._boundingDimensions.x,n._boundingDimensions.y,n._boundingDimensions.z), new x(n._boundingDimensions.x,n._boundingDimensions.y,0)] }, i.utilityLayerScene)), r.forEach((function(e) { e.color = t, e.position.addInPlace(new x(-n._boundingDimensions.x / 2,-n._boundingDimensions.y / 2,-n._boundingDimensions.z / 2)), e.isPickable = !1, n._lineBoundingBox.addChild(e) } )), n._rootMesh.addChild(n._lineBoundingBox), n.setColor(t), n._rotateSpheresParent = new Sr("",i.utilityLayerScene), n._rotateSpheresParent.rotationQuaternion = new C; for (var o = function(e) { var t = Dl("", { diameter: 1 }, i.utilityLayerScene); t.rotationQuaternion = new C, t.material = a._coloredMaterial, t.isNearGrabbable = !0; var r = new Ao({}); r.moveAttached = !1, r.updateDragPlane = !1, t.addBehavior(r); var o = new x(1,0,0) , s = 0; r.onDragStartObservable.add((function() { o.copyFrom(t.forward), s = 0 } )), r.onDragObservable.add((function(t) { if (n.onRotationSphereDragObservable.notifyObservers({}), n.attachedMesh) { var i = n.attachedMesh.parent; if (i && i.scaling && i.scaling.isNonUniformWithinEpsilon(.001)) return void K.Warn("BoundingBoxGizmo controls are not supported on child meshes with non-uniform parent scaling"); mo._RemoveAndStorePivotPoint(n.attachedMesh); var r = o , a = t.dragPlaneNormal.scale(x.Dot(t.dragPlaneNormal, r)) , l = r.subtract(a).normalizeToNew() , c = x.Dot(l, t.delta) < 0 ? Math.abs(t.delta.length()) : -Math.abs(t.delta.length()); c = c / n._boundingDimensions.length() * n._anchorMesh.scaling.length(), n.attachedMesh.rotationQuaternion || (n.attachedMesh.rotationQuaternion = C.RotationYawPitchRoll(n.attachedMesh.rotation.y, n.attachedMesh.rotation.x, n.attachedMesh.rotation.z)), n._anchorMesh.rotationQuaternion || (n._anchorMesh.rotationQuaternion = C.RotationYawPitchRoll(n._anchorMesh.rotation.y, n._anchorMesh.rotation.x, n._anchorMesh.rotation.z)), s += c, Math.abs(s) <= 2 * Math.PI && (e >= 8 ? C.RotationYawPitchRollToRef(0, 0, c, n._tmpQuaternion) : e >= 4 ? C.RotationYawPitchRollToRef(c, 0, 0, n._tmpQuaternion) : C.RotationYawPitchRollToRef(0, c, 0, n._tmpQuaternion), n._anchorMesh.addChild(n.attachedMesh), n._anchorMesh.rotationQuaternion.multiplyToRef(n._tmpQuaternion, n._anchorMesh.rotationQuaternion), n._anchorMesh.removeChild(n.attachedMesh), n.attachedMesh.setParent(i)), n.updateBoundingBox(), mo._RestorePivotPoint(n.attachedMesh) } n._updateDummy() } )), r.onDragStartObservable.add((function() { n.onDragStartObservable.notifyObservers({}), n._selectNode(t) } )), r.onDragEndObservable.add((function() { n.onRotationSphereDragEndObservable.notifyObservers({}), n._selectNode(null), n._updateDummy() } )), a._rotateSpheresParent.addChild(t) }, a = this, s = 0; s < 12; s++) o(s); for (n._rootMesh.addChild(n._rotateSpheresParent), n._scaleBoxesParent = new Sr("",i.utilityLayerScene), n._scaleBoxesParent.rotationQuaternion = new C, s = 0; s < 3; s++) for (var l = 0; l < 3; l++) for (var c = function(e) { var t = (1 === s ? 1 : 0) + (1 === l ? 1 : 0) + (1 === e ? 1 : 0); if (1 === t || 3 === t) return "continue"; var r = Ml("", { size: 1 }, i.utilityLayerScene); r.material = u._coloredMaterial, r.metadata = 2 === t, r.isNearGrabbable = !0; var o = new x(s - 1,l - 1,e - 1).normalize() , a = new Ao({ dragAxis: o }); a.updateDragPlane = !1, a.moveAttached = !1, r.addBehavior(a), a.onDragObservable.add((function(e) { if (n.onScaleBoxDragObservable.notifyObservers({}), n.attachedMesh) { var i = n.attachedMesh.parent; if (i && i.scaling && i.scaling.isNonUniformWithinEpsilon(.001)) return void K.Warn("BoundingBoxGizmo controls are not supported on child meshes with non-uniform parent scaling"); mo._RemoveAndStorePivotPoint(n.attachedMesh); var a = e.dragDistance / n._boundingDimensions.length() * n._anchorMesh.scaling.length() , s = new x(a,a,a); 2 === t && (s.x *= Math.abs(o.x), s.y *= Math.abs(o.y), s.z *= Math.abs(o.z)), s.scaleInPlace(n._scaleDragSpeed), s.multiplyInPlace(n._axisFactor), n.updateBoundingBox(), n.scalePivot ? (n.attachedMesh.getWorldMatrix().getRotationMatrixToRef(n._tmpRotationMatrix), n._boundingDimensions.scaleToRef(.5, n._tmpVector), x.TransformCoordinatesToRef(n._tmpVector, n._tmpRotationMatrix, n._tmpVector), n._anchorMesh.position.subtractInPlace(n._tmpVector), n._boundingDimensions.multiplyToRef(n.scalePivot, n._tmpVector), x.TransformCoordinatesToRef(n._tmpVector, n._tmpRotationMatrix, n._tmpVector), n._anchorMesh.position.addInPlace(n._tmpVector)) : (r.absolutePosition.subtractToRef(n._anchorMesh.position, n._tmpVector), n._anchorMesh.position.subtractInPlace(n._tmpVector)), n._anchorMesh.addChild(n.attachedMesh), n._anchorMesh.scaling.addInPlace(s), (n._anchorMesh.scaling.x < 0 || n._anchorMesh.scaling.y < 0 || n._anchorMesh.scaling.z < 0) && n._anchorMesh.scaling.subtractInPlace(s), n._anchorMesh.removeChild(n.attachedMesh), n.attachedMesh.setParent(i), mo._RestorePivotPoint(n.attachedMesh) } n._updateDummy() } )), a.onDragStartObservable.add((function() { n.onDragStartObservable.notifyObservers({}), n._selectNode(r) } )), a.onDragEndObservable.add((function() { n.onScaleBoxDragEndObservable.notifyObservers({}), n._selectNode(null), n._updateDummy() } )), u._scaleBoxesParent.addChild(r) }, u = this, d = 0; d < 3; d++) c(d); n._rootMesh.addChild(n._scaleBoxesParent); var p = new Array; return n._pointerObserver = i.utilityLayerScene.onPointerObservable.add((function(e) { p[e.event.pointerId] ? e.pickInfo && e.pickInfo.pickedMesh != p[e.event.pointerId] && (p[e.event.pointerId].material = n._coloredMaterial, delete p[e.event.pointerId]) : n._rotateSpheresParent.getChildMeshes().concat(n._scaleBoxesParent.getChildMeshes()).forEach((function(t) { e.pickInfo && e.pickInfo.pickedMesh == t && (p[e.event.pointerId] = t, t.material = n._hoverColoredMaterial) } )) } )), n._renderObserver = n.gizmoLayer.originalScene.onBeforeRenderObservable.add((function() { n.attachedMesh && !n._existingMeshScale.equals(n.attachedMesh.scaling) ? n.updateBoundingBox() : (n.fixedDragMeshScreenSize || n.fixedDragMeshBoundsSize) && (n._updateRotationSpheres(), n._updateScaleBoxes()), n._dragMesh && n.attachedMesh && n._pointerDragBehavior.dragging && (n._lineBoundingBox.position.rotateByQuaternionToRef(n._rootMesh.rotationQuaternion, n._tmpVector), n.attachedMesh.setAbsolutePosition(n._dragMesh.position.add(n._tmpVector.scale(-1)))) } )), n.updateBoundingBox(), n } return U(t, e), Object.defineProperty(t.prototype, "axisFactor", { get: function() { return this._axisFactor }, set: function(e) { this._axisFactor = e; for (var t = this._scaleBoxesParent.getChildMeshes(), i = 0, n = 0; n < 3; n++) for (var r = 0; r < 3; r++) for (var o = 0; o < 3; o++) { var a = (1 === n ? 1 : 0) + (1 === r ? 1 : 0) + (1 === o ? 1 : 0); if (1 !== a && 3 !== a) { if (t[i]) { var s = new x(n - 1,r - 1,o - 1); s.multiplyInPlace(this._axisFactor), t[i].setEnabled(s.lengthSquared() > m) } i++ } } }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "scaleDragSpeed", { get: function() { return this._scaleDragSpeed }, set: function(e) { this._scaleDragSpeed = e }, enumerable: !1, configurable: !0 }), t.prototype.setColor = function(e) { this._coloredMaterial.emissiveColor = e, this._hoverColoredMaterial.emissiveColor = e.clone().add(new D(.3,.3,.3)), this._lineBoundingBox.getChildren().forEach((function(t) { t.color && (t.color = e) } )) } , t.prototype._attachedNodeChanged = function(e) { var t = this; if (e) { this._anchorMesh.scaling.setAll(1), mo._RemoveAndStorePivotPoint(e); var i = e.parent; this._anchorMesh.addChild(e), this._anchorMesh.removeChild(e), e.setParent(i), mo._RestorePivotPoint(e), this.updateBoundingBox(), e.getChildMeshes(!1).forEach((function(e) { e.markAsDirty("scaling") } )), this.gizmoLayer.utilityLayerScene.onAfterRenderObservable.addOnce((function() { t._updateDummy() } )) } } , t.prototype._selectNode = function(e) { this._rotateSpheresParent.getChildMeshes().concat(this._scaleBoxesParent.getChildMeshes()).forEach((function(t) { t.isVisible = !e || t == e } )) } , t.prototype.updateBoundingBox = function() { if (this.attachedMesh) { mo._RemoveAndStorePivotPoint(this.attachedMesh); var e = this.attachedMesh.parent; this.attachedMesh.setParent(null), this._update(), this.attachedMesh.rotationQuaternion || (this.attachedMesh.rotationQuaternion = C.RotationYawPitchRoll(this.attachedMesh.rotation.y, this.attachedMesh.rotation.x, this.attachedMesh.rotation.z)), this._anchorMesh.rotationQuaternion || (this._anchorMesh.rotationQuaternion = C.RotationYawPitchRoll(this._anchorMesh.rotation.y, this._anchorMesh.rotation.x, this._anchorMesh.rotation.z)), this._anchorMesh.rotationQuaternion.copyFrom(this.attachedMesh.rotationQuaternion), this._tmpQuaternion.copyFrom(this.attachedMesh.rotationQuaternion), this._tmpVector.copyFrom(this.attachedMesh.position), this.attachedMesh.rotationQuaternion.set(0, 0, 0, 1), this.attachedMesh.position.set(0, 0, 0); var t = this.attachedMesh.getHierarchyBoundingVectors(!this.ignoreChildren, this.includeChildPredicate); t.max.subtractToRef(t.min, this._boundingDimensions), this._lineBoundingBox.scaling.copyFrom(this._boundingDimensions), this._lineBoundingBox.position.set((t.max.x + t.min.x) / 2, (t.max.y + t.min.y) / 2, (t.max.z + t.min.z) / 2), this._rotateSpheresParent.position.copyFrom(this._lineBoundingBox.position), this._scaleBoxesParent.position.copyFrom(this._lineBoundingBox.position), this._lineBoundingBox.computeWorldMatrix(), this._anchorMesh.position.copyFrom(this._lineBoundingBox.absolutePosition), this.attachedMesh.rotationQuaternion.copyFrom(this._tmpQuaternion), this.attachedMesh.position.copyFrom(this._tmpVector), this.attachedMesh.setParent(e) } this._updateRotationSpheres(), this._updateScaleBoxes(), this.attachedMesh && (this._existingMeshScale.copyFrom(this.attachedMesh.scaling), mo._RestorePivotPoint(this.attachedMesh)) } , t.prototype._updateRotationSpheres = function() { for (var e = this._rotateSpheresParent.getChildMeshes(), t = 0; t < 3; t++) for (var i = 0; i < 2; i++) for (var n = 0; n < 2; n++) { var r = 4 * t + 2 * i + n; if (0 == t && (e[r].position.set(this._boundingDimensions.x / 2, this._boundingDimensions.y * i, this._boundingDimensions.z * n), e[r].position.addInPlace(new x(-this._boundingDimensions.x / 2,-this._boundingDimensions.y / 2,-this._boundingDimensions.z / 2)), e[r].lookAt(x.Cross(e[r].position.normalizeToNew(), x.Right()).normalizeToNew().add(e[r].position))), 1 == t && (e[r].position.set(this._boundingDimensions.x * i, this._boundingDimensions.y / 2, this._boundingDimensions.z * n), e[r].position.addInPlace(new x(-this._boundingDimensions.x / 2,-this._boundingDimensions.y / 2,-this._boundingDimensions.z / 2)), e[r].lookAt(x.Cross(e[r].position.normalizeToNew(), x.Up()).normalizeToNew().add(e[r].position))), 2 == t && (e[r].position.set(this._boundingDimensions.x * i, this._boundingDimensions.y * n, this._boundingDimensions.z / 2), e[r].position.addInPlace(new x(-this._boundingDimensions.x / 2,-this._boundingDimensions.y / 2,-this._boundingDimensions.z / 2)), e[r].lookAt(x.Cross(e[r].position.normalizeToNew(), x.Forward()).normalizeToNew().add(e[r].position))), this.fixedDragMeshScreenSize && this.gizmoLayer.utilityLayerScene.activeCamera) { e[r].absolutePosition.subtractToRef(this.gizmoLayer.utilityLayerScene.activeCamera.position, this._tmpVector); var o = this.rotationSphereSize * this._tmpVector.length() / this.fixedDragMeshScreenSizeDistanceFactor; e[r].scaling.set(o, o, o) } else this.fixedDragMeshBoundsSize ? e[r].scaling.set(this.rotationSphereSize * this._boundingDimensions.x, this.rotationSphereSize * this._boundingDimensions.y, this.rotationSphereSize * this._boundingDimensions.z) : e[r].scaling.set(this.rotationSphereSize, this.rotationSphereSize, this.rotationSphereSize) } } , t.prototype._updateScaleBoxes = function() { for (var e = this._scaleBoxesParent.getChildMeshes(), t = 0, i = 0; i < 3; i++) for (var n = 0; n < 3; n++) for (var r = 0; r < 3; r++) { var o = (1 === i ? 1 : 0) + (1 === n ? 1 : 0) + (1 === r ? 1 : 0); if (1 !== o && 3 !== o) { if (e[t]) if (e[t].position.set(this._boundingDimensions.x * (i / 2), this._boundingDimensions.y * (n / 2), this._boundingDimensions.z * (r / 2)), e[t].position.addInPlace(new x(-this._boundingDimensions.x / 2,-this._boundingDimensions.y / 2,-this._boundingDimensions.z / 2)), this.fixedDragMeshScreenSize && this.gizmoLayer.utilityLayerScene.activeCamera) { e[t].absolutePosition.subtractToRef(this.gizmoLayer.utilityLayerScene.activeCamera.position, this._tmpVector); var a = this.scaleBoxSize * this._tmpVector.length() / this.fixedDragMeshScreenSizeDistanceFactor; e[t].scaling.set(a, a, a) } else this.fixedDragMeshBoundsSize ? e[t].scaling.set(this.scaleBoxSize * this._boundingDimensions.x, this.scaleBoxSize * this._boundingDimensions.y, this.scaleBoxSize * this._boundingDimensions.z) : e[t].scaling.set(this.scaleBoxSize, this.scaleBoxSize, this.scaleBoxSize); t++ } } } , t.prototype.setEnabledRotationAxis = function(e) { this._rotateSpheresParent.getChildMeshes().forEach((function(t, i) { i < 4 ? t.setEnabled(-1 != e.indexOf("x")) : i < 8 ? t.setEnabled(-1 != e.indexOf("y")) : t.setEnabled(-1 != e.indexOf("z")) } )) } , t.prototype.setEnabledScaling = function(e, t) { void 0 === t && (t = !1), this._scaleBoxesParent.getChildMeshes().forEach((function(i) { var n = e; t && !0 === i.metadata && (n = !1), i.setEnabled(n) } )) } , t.prototype._updateDummy = function() { this._dragMesh && (this._dragMesh.position.copyFrom(this._lineBoundingBox.getAbsolutePosition()), this._dragMesh.scaling.copyFrom(this._lineBoundingBox.scaling), this._dragMesh.rotationQuaternion.copyFrom(this._rootMesh.rotationQuaternion)) } , t.prototype.enableDragBehavior = function() { this._dragMesh = Ml("dummy", { size: 1 }, this.gizmoLayer.utilityLayerScene), this._dragMesh.visibility = 0, this._dragMesh.rotationQuaternion = new C, this._pointerDragBehavior.useObjectOrientationForDragging = !1, this._dragMesh.addBehavior(this._pointerDragBehavior) } , t.prototype.dispose = function() { this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver), this.gizmoLayer.originalScene.onBeforeRenderObservable.remove(this._renderObserver), this._lineBoundingBox.dispose(), this._rotateSpheresParent.dispose(), this._scaleBoxesParent.dispose(), this._dragMesh && this._dragMesh.dispose(), e.prototype.dispose.call(this) } , t.MakeNotPickableAndWrapInBoundingBox = function(e) { var t = function(e) { e.isPickable = !1, e.getChildMeshes().forEach((function(e) { t(e) } )) }; t(e), e.rotationQuaternion || (e.rotationQuaternion = C.RotationYawPitchRoll(e.rotation.y, e.rotation.x, e.rotation.z)); var i = e.position.clone() , n = e.rotationQuaternion.clone(); e.rotationQuaternion.set(0, 0, 0, 1), e.position.set(0, 0, 0); var r = Ml("box", { size: 1 }, e.getScene()) , o = e.getHierarchyBoundingVectors(); return o.max.subtractToRef(o.min, r.scaling), 0 === r.scaling.y && (r.scaling.y = m), 0 === r.scaling.x && (r.scaling.x = m), 0 === r.scaling.z && (r.scaling.z = m), r.position.set((o.max.x + o.min.x) / 2, (o.max.y + o.min.y) / 2, (o.max.z + o.min.z) / 2), e.addChild(r), e.rotationQuaternion.copyFrom(n), e.position.copyFrom(i), e.removeChild(r), r.addChild(e), r.visibility = 0, r } , t.prototype.setCustomMesh = function() { K.Error("Custom meshes are not supported on this gizmo") } , t }(Sl) , md = function(e) { function t(i, n, r, o, a, s, l) { void 0 === n && (n = D.Gray()), void 0 === r && (r = El.DefaultUtilityLayer), void 0 === o && (o = 32), void 0 === a && (a = null), void 0 === s && (s = !1), void 0 === l && (l = 1); var c, u = this; (u = e.call(this, r) || this)._pointerObserver = null, u.snapDistance = 0, u.onSnapObservable = new h, u.angle = 0, u._isEnabled = !0, u._parent = null, u._dragging = !1, u._angles = new x, u._parent = a, u._coloredMaterial = new Os("",r.utilityLayerScene), u._coloredMaterial.diffuseColor = n, u._coloredMaterial.specularColor = n.subtract(new D(.1,.1,.1)), u._hoverMaterial = new Os("",r.utilityLayerScene), u._hoverMaterial.diffuseColor = D.Yellow(), u._disableMaterial = new Os("",r.utilityLayerScene), u._disableMaterial.diffuseColor = D.Gray(), u._disableMaterial.alpha = .4, u._gizmoMesh = new Vr("",r.utilityLayerScene); var d = u._createGizmoMesh(u._gizmoMesh, l, o) , p = d.rotationMesh , f = d.collider; u._rotationDisplayPlane = vo("rotationDisplay", { size: .6, updatable: !1 }, u.gizmoLayer.utilityLayerScene), u._rotationDisplayPlane.rotation.z = .5 * Math.PI, u._rotationDisplayPlane.parent = u._gizmoMesh, u._rotationDisplayPlane.setEnabled(!1), Mt.ShadersStore.rotationGizmoVertexShader = t._RotationGizmoVertexShader, Mt.ShadersStore.rotationGizmoFragmentShader = t._RotationGizmoFragmentShader, u._rotationShaderMaterial = new jl("shader",u.gizmoLayer.utilityLayerScene,{ vertex: "rotationGizmo", fragment: "rotationGizmo" },{ attributes: ["position", "uv"], uniforms: ["worldViewProjection", "angles"] }), u._rotationShaderMaterial.backFaceCulling = !1, u._rotationDisplayPlane.material = u._rotationShaderMaterial, u._rotationDisplayPlane.visibility = .999, u._gizmoMesh.lookAt(u._rootMesh.position.add(i)), u._rootMesh.addChild(u._gizmoMesh), u._gizmoMesh.scaling.scaleInPlace(1 / 3), u.dragBehavior = new Ao({ dragPlaneNormal: i }), u.dragBehavior.moveAttached = !1, u.dragBehavior.maxDragAngle = t.MaxDragAngle, u.dragBehavior._useAlternatePickedPointAboveMaxDragAngle = !0, u._rootMesh.addBehavior(u.dragBehavior); var _ = new x , m = new P , g = new x , v = new x; u.dragBehavior.onDragStartObservable.add((function(e) { u.attachedNode && (_.copyFrom(e.dragPlanePoint), u._rotationDisplayPlane.setEnabled(!0), u._rotationDisplayPlane.getWorldMatrix().invertToRef(m), x.TransformCoordinatesToRef(e.dragPlanePoint, m, _), u._angles.x = Math.atan2(_.y, _.x) + Math.PI, u._angles.y = 0, u._angles.z = u.updateGizmoRotationToMatchAttachedMesh ? 1 : 0, u._dragging = !0, _.copyFrom(e.dragPlanePoint), u._rotationShaderMaterial.setVector3("angles", u._angles), u.angle = 0) } )), u.dragBehavior.onDragEndObservable.add((function() { u._dragging = !1, u._rotationDisplayPlane.setEnabled(!1) } )); var y = { snapDistance: 0 } , b = 0 , T = new P , E = new C; u.dragBehavior.onDragObservable.add((function(e) { if (u.attachedNode) { var t = new x(1,1,1) , n = new C(0,0,0,1) , o = new x(0,0,0); u._handlePivot(), u.attachedNode.getWorldMatrix().decompose(t, n, o); var a = e.dragPlanePoint.subtract(o).normalize() , s = _.subtract(o).normalize() , l = x.Cross(a, s) , c = x.Dot(a, s) , h = Math.atan2(l.length(), c); g.copyFrom(i), v.copyFrom(i), u.updateGizmoRotationToMatchAttachedMesh && (n.toRotationMatrix(m), v = x.TransformCoordinates(g, m)); var d = !1; if (r.utilityLayerScene.activeCamera) { var p = r.utilityLayerScene.activeCamera.position.subtract(o).normalize(); x.Dot(p, v) > 0 && (g.scaleInPlace(-1), v.scaleInPlace(-1), d = !0) } x.Dot(v, l) > 0 && (h = -h); var f = !1; if (0 != u.snapDistance) if (b += h, Math.abs(b) > u.snapDistance) { var S = Math.floor(Math.abs(b) / u.snapDistance); b < 0 && (S *= -1), b %= u.snapDistance, h = u.snapDistance * S, f = !0 } else h = 0; var A = Math.sin(h / 2); if (E.set(g.x * A, g.y * A, g.z * A, Math.cos(h / 2)), T.determinant() > 0) { var R = new x; E.toEulerAnglesToRef(R), C.RotationYawPitchRollToRef(R.y, -R.x, -R.z, E) } u.updateGizmoRotationToMatchAttachedMesh ? n.multiplyToRef(E, n) : E.multiplyToRef(n, n), u.attachedNode.getWorldMatrix().copyFrom(P.Compose(t, n, o)), _.copyFrom(e.dragPlanePoint), f && (y.snapDistance = h, u.onSnapObservable.notifyObservers(y)), u._angles.y += h, u.angle += d ? -h : h, u._rotationShaderMaterial.setVector3("angles", u._angles), u._matrixChanged() } } )); var S = r._getSharedGizmoLight(); S.includedOnlyMeshes = S.includedOnlyMeshes.concat(u._rootMesh.getChildMeshes(!1)); var A = { colliderMeshes: [f], gizmoMeshes: [p], material: u._coloredMaterial, hoverMaterial: u._hoverMaterial, disableMaterial: u._disableMaterial, active: !1, dragBehavior: u.dragBehavior }; return null === (c = u._parent) || void 0 === c || c.addToAxisCache(u._gizmoMesh, A), u._pointerObserver = r.utilityLayerScene.onPointerObservable.add((function(e) { var i; if (!u._customMeshSet && (u.dragBehavior.maxDragAngle = t.MaxDragAngle, u._isHovered = !(-1 == A.colliderMeshes.indexOf(null === (i = null == e ? void 0 : e.pickInfo) || void 0 === i ? void 0 : i.pickedMesh)), !u._parent)) { var n = A.dragBehavior.enabled ? u._isHovered || u._dragging ? u._hoverMaterial : u._coloredMaterial : u._disableMaterial; u._setGizmoMeshMaterial(A.gizmoMeshes, n) } } )), u.dragBehavior.onEnabledObservable.add((function(e) { u._setGizmoMeshMaterial(A.gizmoMeshes, e ? u._coloredMaterial : u._disableMaterial) } )), u } return U(t, e), t.prototype._createGizmoMesh = function(e, t, i) { var n = qs("ignore", { diameter: .6, thickness: .03 * t, tessellation: i }, this.gizmoLayer.utilityLayerScene); n.visibility = 0; var r = qs("", { diameter: .6, thickness: .005 * t, tessellation: i }, this.gizmoLayer.utilityLayerScene); return r.material = this._coloredMaterial, r.rotation.x = Math.PI / 2, n.rotation.x = Math.PI / 2, e.addChild(r), e.addChild(n), { rotationMesh: r, collider: n } } , t.prototype._attachedNodeChanged = function(e) { this.dragBehavior && (this.dragBehavior.enabled = !!e) } , Object.defineProperty(t.prototype, "isEnabled", { get: function() { return this._isEnabled }, set: function(e) { this._isEnabled = e, e ? this._parent && (this.attachedMesh = this._parent.attachedMesh) : this.attachedMesh = null }, enumerable: !1, configurable: !0 }), t.prototype.dispose = function() { this.onSnapObservable.clear(), this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver), this.dragBehavior.detach(), this._gizmoMesh && this._gizmoMesh.dispose(), this._rotationDisplayPlane && this._rotationDisplayPlane.dispose(), this._rotationShaderMaterial && this._rotationShaderMaterial.dispose(), [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach((function(e) { e && e.dispose() } )), e.prototype.dispose.call(this) } , t.MaxDragAngle = 9 * Math.PI / 20, t._RotationGizmoVertexShader = "\n precision highp float;\n attribute vec3 position;\n attribute vec2 uv;\n uniform mat4 worldViewProjection;\n varying vec3 vPosition;\n varying vec2 vUV;\n void main(void) {\n gl_Position = worldViewProjection * vec4(position, 1.0);\n vUV = uv;\n }", t._RotationGizmoFragmentShader = "\n precision highp float;\n varying vec2 vUV;\n varying vec3 vPosition;\n uniform vec3 angles;\n #define twopi 6.283185307\n void main(void) {\n vec2 uv = vUV - vec2(0.5);\n float angle = atan(uv.y, uv.x) + 3.141592;\n float delta = gl_FrontFacing ? angles.y : -angles.y;\n float begin = angles.x - delta * angles.z;\n float start = (begin < (begin + delta)) ? begin : (begin + delta);\n float end = (begin > (begin + delta)) ? begin : (begin + delta);\n float len = sqrt(dot(uv,uv));\n float opacity = 1. - step(0.5, len);\n\n float base = abs(floor(start / twopi)) * twopi;\n start += base;\n end += base;\n\n float intensity = 0.;\n for (int i = 0; i < 5; i++)\n {\n intensity += max(step(start, angle) - step(end, angle), 0.);\n angle += twopi;\n }\n gl_FragColor = vec4(1.,1.,0., min(intensity * 0.25, 0.8)) * opacity;\n }", t }(Sl) , gd = function(e) { function t(t, i, n, r, o, a) { void 0 === t && (t = El.DefaultUtilityLayer), void 0 === i && (i = 32), void 0 === n && (n = !1), void 0 === r && (r = 1); var s = e.call(this, t) || this; s.onDragStartObservable = new h, s.onDragEndObservable = new h, s._observables = [], s._gizmoAxisCache = new Map; var l = a && a.xOptions && a.xOptions.color ? a.xOptions.color : D.Red().scale(.5) , c = a && a.yOptions && a.yOptions.color ? a.yOptions.color : D.Green().scale(.5) , u = a && a.zOptions && a.zOptions.color ? a.zOptions.color : D.Blue().scale(.5); return s.xGizmo = new md(new x(1,0,0),l,t,i,s,n,r), s.yGizmo = new md(new x(0,1,0),c,t,i,s,n,r), s.zGizmo = new md(new x(0,0,1),u,t,i,s,n,r), [s.xGizmo, s.yGizmo, s.zGizmo].forEach((function(e) { a && null != a.updateScale && (e.updateScale = a.updateScale), e.dragBehavior.onDragStartObservable.add((function() { s.onDragStartObservable.notifyObservers({}) } )), e.dragBehavior.onDragEndObservable.add((function() { s.onDragEndObservable.notifyObservers({}) } )) } )), s.attachedMesh = null, s.attachedNode = null, o ? o.addToAxisCache(s._gizmoAxisCache) : Sl.GizmoAxisPointerObserver(t, s._gizmoAxisCache), s } return U(t, e), Object.defineProperty(t.prototype, "attachedMesh", { get: function() { return this._meshAttached }, set: function(e) { this._meshAttached = e, this._nodeAttached = e, this._checkBillboardTransform(), [this.xGizmo, this.yGizmo, this.zGizmo].forEach((function(t) { t.isEnabled ? t.attachedMesh = e : t.attachedMesh = null } )) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "attachedNode", { get: function() { return this._nodeAttached }, set: function(e) { this._meshAttached = null, this._nodeAttached = e, this._checkBillboardTransform(), [this.xGizmo, this.yGizmo, this.zGizmo].forEach((function(t) { t.isEnabled ? t.attachedNode = e : t.attachedNode = null } )) }, enumerable: !1, configurable: !0 }), t.prototype._checkBillboardTransform = function() { this._nodeAttached && this._nodeAttached.billboardMode && console.log("Rotation Gizmo will not work with transforms in billboard mode.") } , Object.defineProperty(t.prototype, "isHovered", { get: function() { var e = !1; return [this.xGizmo, this.yGizmo, this.zGizmo].forEach((function(t) { e = e || t.isHovered } )), e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "updateGizmoRotationToMatchAttachedMesh", { get: function() { return this.xGizmo.updateGizmoRotationToMatchAttachedMesh }, set: function(e) { this.xGizmo && (this.xGizmo.updateGizmoRotationToMatchAttachedMesh = e, this.yGizmo.updateGizmoRotationToMatchAttachedMesh = e, this.zGizmo.updateGizmoRotationToMatchAttachedMesh = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "snapDistance", { get: function() { return this.xGizmo.snapDistance }, set: function(e) { this.xGizmo && (this.xGizmo.snapDistance = e, this.yGizmo.snapDistance = e, this.zGizmo.snapDistance = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "scaleRatio", { get: function() { return this.xGizmo.scaleRatio }, set: function(e) { this.xGizmo && (this.xGizmo.scaleRatio = e, this.yGizmo.scaleRatio = e, this.zGizmo.scaleRatio = e) }, enumerable: !1, configurable: !0 }), t.prototype.addToAxisCache = function(e, t) { this._gizmoAxisCache.set(e, t) } , t.prototype.dispose = function() { var e = this; this.xGizmo.dispose(), this.yGizmo.dispose(), this.zGizmo.dispose(), this.onDragStartObservable.clear(), this.onDragEndObservable.clear(), this._observables.forEach((function(t) { e.gizmoLayer.utilityLayerScene.onPointerObservable.remove(t) } )) } , t.prototype.setCustomMesh = function() { K.Error("Custom meshes are not supported on this gizmo, please set the custom meshes on the gizmos contained within this one (gizmo.xGizmo, gizmo.yGizmo, gizmo.zGizmo)") } , t }(Sl) , vd = function(e) { function t(i, n, r, o) { void 0 === n && (n = D.Gray()), void 0 === r && (r = El.DefaultUtilityLayer), void 0 === o && (o = null); var a, s = this; (s = e.call(this, r) || this)._pointerObserver = null, s.snapDistance = 0, s.onSnapObservable = new h, s._isEnabled = !1, s._parent = null, s._dragging = !1, s._parent = o, s._coloredMaterial = new Os("",r.utilityLayerScene), s._coloredMaterial.diffuseColor = n, s._coloredMaterial.specularColor = n.subtract(new D(.1,.1,.1)), s._hoverMaterial = new Os("",r.utilityLayerScene), s._hoverMaterial.diffuseColor = D.Yellow(), s._disableMaterial = new Os("",r.utilityLayerScene), s._disableMaterial.diffuseColor = D.Gray(), s._disableMaterial.alpha = .4, s._gizmoMesh = t._CreatePlane(r.utilityLayerScene, s._coloredMaterial), s._gizmoMesh.lookAt(s._rootMesh.position.add(i)), s._gizmoMesh.scaling.scaleInPlace(1 / 3), s._gizmoMesh.parent = s._rootMesh; var l = 0 , c = new x , u = { snapDistance: 0 }; s.dragBehavior = new Ao({ dragPlaneNormal: i }), s.dragBehavior.moveAttached = !1, s._rootMesh.addBehavior(s.dragBehavior), s.dragBehavior.onDragObservable.add((function(e) { if (s.attachedNode) { if (s._handlePivot(), 0 == s.snapDistance) s.attachedNode.getWorldMatrix().addTranslationFromFloats(e.delta.x, e.delta.y, e.delta.z); else if (l += e.dragDistance, Math.abs(l) > s.snapDistance) { var t = Math.floor(Math.abs(l) / s.snapDistance); l %= s.snapDistance, e.delta.normalizeToRef(c), c.scaleInPlace(s.snapDistance * t), s.attachedNode.getWorldMatrix().addTranslationFromFloats(c.x, c.y, c.z), u.snapDistance = s.snapDistance * t, s.onSnapObservable.notifyObservers(u) } s._matrixChanged() } } )), s.dragBehavior.onDragStartObservable.add((function() { s._dragging = !0 } )), s.dragBehavior.onDragEndObservable.add((function() { s._dragging = !1 } )); var d = r._getSharedGizmoLight(); d.includedOnlyMeshes = d.includedOnlyMeshes.concat(s._rootMesh.getChildMeshes(!1)); var p = { gizmoMeshes: s._gizmoMesh.getChildMeshes(), colliderMeshes: s._gizmoMesh.getChildMeshes(), material: s._coloredMaterial, hoverMaterial: s._hoverMaterial, disableMaterial: s._disableMaterial, active: !1, dragBehavior: s.dragBehavior }; return null === (a = s._parent) || void 0 === a || a.addToAxisCache(s._gizmoMesh, p), s._pointerObserver = r.utilityLayerScene.onPointerObservable.add((function(e) { var t; if (!s._customMeshSet && (s._isHovered = !(-1 == p.colliderMeshes.indexOf(null === (t = null == e ? void 0 : e.pickInfo) || void 0 === t ? void 0 : t.pickedMesh)), !s._parent)) { var i = p.dragBehavior.enabled ? s._isHovered || s._dragging ? s._hoverMaterial : s._coloredMaterial : s._disableMaterial; s._setGizmoMeshMaterial(p.gizmoMeshes, i) } } )), s.dragBehavior.onEnabledObservable.add((function(e) { s._setGizmoMeshMaterial(p.gizmoMeshes, e ? s._coloredMaterial : s._disableMaterial) } )), s } return U(t, e), t._CreatePlane = function(e, t) { var i = new yr("plane",e) , n = vo("dragPlane", { width: .1375, height: .1375, sideOrientation: 2 }, e); return n.material = t, n.parent = i, i } , t.prototype._attachedNodeChanged = function(e) { this.dragBehavior && (this.dragBehavior.enabled = !!e) } , Object.defineProperty(t.prototype, "isEnabled", { get: function() { return this._isEnabled }, set: function(e) { this._isEnabled = e, e ? this._parent && (this.attachedNode = this._parent.attachedNode) : this.attachedNode = null }, enumerable: !1, configurable: !0 }), t.prototype.dispose = function() { this.onSnapObservable.clear(), this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver), this.dragBehavior.detach(), e.prototype.dispose.call(this), this._gizmoMesh && this._gizmoMesh.dispose(), [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach((function(e) { e && e.dispose() } )) } , t }(Sl) , yd = function(e) { function t(t, i, n) { void 0 === t && (t = El.DefaultUtilityLayer), void 0 === i && (i = 1); var r = e.call(this, t) || this; return r._meshAttached = null, r._nodeAttached = null, r._observables = [], r._gizmoAxisCache = new Map, r.onDragStartObservable = new h, r.onDragEndObservable = new h, r._planarGizmoEnabled = !1, r.xGizmo = new Al(new x(1,0,0),D.Red().scale(.5),t,r,i), r.yGizmo = new Al(new x(0,1,0),D.Green().scale(.5),t,r,i), r.zGizmo = new Al(new x(0,0,1),D.Blue().scale(.5),t,r,i), r.xPlaneGizmo = new vd(new x(1,0,0),D.Red().scale(.5),r.gizmoLayer,r), r.yPlaneGizmo = new vd(new x(0,1,0),D.Green().scale(.5),r.gizmoLayer,r), r.zPlaneGizmo = new vd(new x(0,0,1),D.Blue().scale(.5),r.gizmoLayer,r), [r.xGizmo, r.yGizmo, r.zGizmo, r.xPlaneGizmo, r.yPlaneGizmo, r.zPlaneGizmo].forEach((function(e) { e.dragBehavior.onDragStartObservable.add((function() { r.onDragStartObservable.notifyObservers({}) } )), e.dragBehavior.onDragEndObservable.add((function() { r.onDragEndObservable.notifyObservers({}) } )) } )), r.attachedMesh = null, n ? n.addToAxisCache(r._gizmoAxisCache) : Sl.GizmoAxisPointerObserver(t, r._gizmoAxisCache), r } return U(t, e), Object.defineProperty(t.prototype, "attachedMesh", { get: function() { return this._meshAttached }, set: function(e) { this._meshAttached = e, this._nodeAttached = e, [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((function(t) { t.isEnabled ? t.attachedMesh = e : t.attachedMesh = null } )) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "attachedNode", { get: function() { return this._nodeAttached }, set: function(e) { this._meshAttached = null, this._nodeAttached = e, [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((function(t) { t.isEnabled ? t.attachedNode = e : t.attachedNode = null } )) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "isHovered", { get: function() { var e = !1; return [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((function(t) { e = e || t.isHovered } )), e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "planarGizmoEnabled", { get: function() { return this._planarGizmoEnabled }, set: function(e) { var t = this; this._planarGizmoEnabled = e, [this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((function(i) { i && (i.isEnabled = e, e && (i.attachedMesh ? i.attachedMesh = t.attachedMesh : i.attachedNode = t.attachedNode)) } ), this) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "updateGizmoRotationToMatchAttachedMesh", { get: function() { return this._updateGizmoRotationToMatchAttachedMesh }, set: function(e) { this._updateGizmoRotationToMatchAttachedMesh = e, [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((function(t) { t && (t.updateGizmoRotationToMatchAttachedMesh = e) } )) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "snapDistance", { get: function() { return this._snapDistance }, set: function(e) { this._snapDistance = e, [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((function(t) { t && (t.snapDistance = e) } )) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "scaleRatio", { get: function() { return this._scaleRatio }, set: function(e) { this._scaleRatio = e, [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((function(t) { t && (t.scaleRatio = e) } )) }, enumerable: !1, configurable: !0 }), t.prototype.addToAxisCache = function(e, t) { this._gizmoAxisCache.set(e, t) } , t.prototype.dispose = function() { var e = this; [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((function(e) { e && e.dispose() } )), this._observables.forEach((function(t) { e.gizmoLayer.utilityLayerScene.onPointerObservable.remove(t) } )), this.onDragStartObservable.clear(), this.onDragEndObservable.clear() } , t.prototype.setCustomMesh = function() { K.Error("Custom meshes are not supported on this gizmo, please set the custom meshes on the gizmos contained within this one (gizmo.xGizmo, gizmo.yGizmo, gizmo.zGizmo,gizmo.xPlaneGizmo, gizmo.yPlaneGizmo, gizmo.zPlaneGizmo)") } , t }(Sl); function bd(e) { var t = []; t[0] = { vertex: [[0, 0, 1.732051], [1.632993, 0, -.5773503], [-.8164966, 1.414214, -.5773503], [-.8164966, -1.414214, -.5773503]], face: [[0, 1, 2], [0, 2, 3], [0, 3, 1], [1, 3, 2]] }, t[1] = { vertex: [[0, 0, 1.414214], [1.414214, 0, 0], [0, 1.414214, 0], [-1.414214, 0, 0], [0, -1.414214, 0], [0, 0, -1.414214]], face: [[0, 1, 2], [0, 2, 3], [0, 3, 4], [0, 4, 1], [1, 4, 5], [1, 5, 2], [2, 5, 3], [3, 5, 4]] }, t[2] = { vertex: [[0, 0, 1.070466], [.7136442, 0, .7978784], [-.3568221, .618034, .7978784], [-.3568221, -.618034, .7978784], [.7978784, .618034, .3568221], [.7978784, -.618034, .3568221], [-.9341724, .381966, .3568221], [.1362939, 1, .3568221], [.1362939, -1, .3568221], [-.9341724, -.381966, .3568221], [.9341724, .381966, -.3568221], [.9341724, -.381966, -.3568221], [-.7978784, .618034, -.3568221], [-.1362939, 1, -.3568221], [-.1362939, -1, -.3568221], [-.7978784, -.618034, -.3568221], [.3568221, .618034, -.7978784], [.3568221, -.618034, -.7978784], [-.7136442, 0, -.7978784], [0, 0, -1.070466]], face: [[0, 1, 4, 7, 2], [0, 2, 6, 9, 3], [0, 3, 8, 5, 1], [1, 5, 11, 10, 4], [2, 7, 13, 12, 6], [3, 9, 15, 14, 8], [4, 10, 16, 13, 7], [5, 8, 14, 17, 11], [6, 12, 18, 15, 9], [10, 11, 17, 19, 16], [12, 13, 16, 19, 18], [14, 15, 18, 19, 17]] }, t[3] = { vertex: [[0, 0, 1.175571], [1.051462, 0, .5257311], [.3249197, 1, .5257311], [-.8506508, .618034, .5257311], [-.8506508, -.618034, .5257311], [.3249197, -1, .5257311], [.8506508, .618034, -.5257311], [.8506508, -.618034, -.5257311], [-.3249197, 1, -.5257311], [-1.051462, 0, -.5257311], [-.3249197, -1, -.5257311], [0, 0, -1.175571]], face: [[0, 1, 2], [0, 2, 3], [0, 3, 4], [0, 4, 5], [0, 5, 1], [1, 5, 7], [1, 7, 6], [1, 6, 2], [2, 6, 8], [2, 8, 3], [3, 8, 9], [3, 9, 4], [4, 9, 10], [4, 10, 5], [5, 10, 7], [6, 7, 11], [6, 11, 8], [7, 10, 11], [8, 11, 9], [9, 11, 10]] }, t[4] = { vertex: [[0, 0, 1.070722], [.7148135, 0, .7971752], [-.104682, .7071068, .7971752], [-.6841528, .2071068, .7971752], [-.104682, -.7071068, .7971752], [.6101315, .7071068, .5236279], [1.04156, .2071068, .1367736], [.6101315, -.7071068, .5236279], [-.3574067, 1, .1367736], [-.7888348, -.5, .5236279], [-.9368776, .5, .1367736], [-.3574067, -1, .1367736], [.3574067, 1, -.1367736], [.9368776, -.5, -.1367736], [.7888348, .5, -.5236279], [.3574067, -1, -.1367736], [-.6101315, .7071068, -.5236279], [-1.04156, -.2071068, -.1367736], [-.6101315, -.7071068, -.5236279], [.104682, .7071068, -.7971752], [.6841528, -.2071068, -.7971752], [.104682, -.7071068, -.7971752], [-.7148135, 0, -.7971752], [0, 0, -1.070722]], face: [[0, 2, 3], [1, 6, 5], [4, 9, 11], [7, 15, 13], [8, 16, 10], [12, 14, 19], [17, 22, 18], [20, 21, 23], [0, 1, 5, 2], [0, 3, 9, 4], [0, 4, 7, 1], [1, 7, 13, 6], [2, 5, 12, 8], [2, 8, 10, 3], [3, 10, 17, 9], [4, 11, 15, 7], [5, 6, 14, 12], [6, 13, 20, 14], [8, 12, 19, 16], [9, 17, 18, 11], [10, 16, 22, 17], [11, 18, 21, 15], [13, 15, 21, 20], [14, 20, 23, 19], [16, 19, 23, 22], [18, 22, 23, 21]] }, t[5] = { vertex: [[0, 0, 1.322876], [1.309307, 0, .1889822], [-.9819805, .8660254, .1889822], [.1636634, -1.299038, .1889822], [.3273268, .8660254, -.9449112], [-.8183171, -.4330127, -.9449112]], face: [[0, 3, 1], [2, 4, 5], [0, 1, 4, 2], [0, 2, 5, 3], [1, 3, 5, 4]] }, t[6] = { vertex: [[0, 0, 1.159953], [1.013464, 0, .5642542], [-.3501431, .9510565, .5642542], [-.7715208, -.6571639, .5642542], [.6633206, .9510565, -.03144481], [.8682979, -.6571639, -.3996071], [-1.121664, .2938926, -.03144481], [-.2348831, -1.063314, -.3996071], [.5181548, .2938926, -.9953061], [-.5850262, -.112257, -.9953061]], face: [[0, 1, 4, 2], [0, 2, 6, 3], [1, 5, 8, 4], [3, 6, 9, 7], [5, 7, 9, 8], [0, 3, 7, 5, 1], [2, 4, 8, 9, 6]] }, t[7] = { vertex: [[0, 0, 1.118034], [.8944272, 0, .6708204], [-.2236068, .8660254, .6708204], [-.7826238, -.4330127, .6708204], [.6708204, .8660254, .2236068], [1.006231, -.4330127, -.2236068], [-1.006231, .4330127, .2236068], [-.6708204, -.8660254, -.2236068], [.7826238, .4330127, -.6708204], [.2236068, -.8660254, -.6708204], [-.8944272, 0, -.6708204], [0, 0, -1.118034]], face: [[0, 1, 4, 2], [0, 2, 6, 3], [1, 5, 8, 4], [3, 6, 10, 7], [5, 9, 11, 8], [7, 10, 11, 9], [0, 3, 7, 9, 5, 1], [2, 4, 8, 11, 10, 6]] }, t[8] = { vertex: [[-.729665, .670121, .319155], [-.655235, -.29213, -.754096], [-.093922, -.607123, .537818], [.702196, .595691, .485187], [.776626, -.36656, -.588064]], face: [[1, 4, 2], [0, 1, 2], [3, 0, 2], [4, 3, 2], [4, 1, 0, 3]] }, t[9] = { vertex: [[-.868849, -.100041, .61257], [-.329458, .976099, .28078], [-.26629, -.013796, -.477654], [-.13392, -1.034115, .229829], [.738834, .707117, -.307018], [.859683, -.535264, -.338508]], face: [[3, 0, 2], [5, 3, 2], [4, 5, 2], [1, 4, 2], [0, 1, 2], [0, 3, 5, 4, 1]] }, t[10] = { vertex: [[-.610389, .243975, .531213], [-.187812, -.48795, -.664016], [-.187812, .9759, -.664016], [.187812, -.9759, .664016], [.798201, .243975, .132803]], face: [[1, 3, 0], [3, 4, 0], [3, 1, 4], [0, 2, 1], [0, 4, 2], [2, 4, 1]] }, t[11] = { vertex: [[-1.028778, .392027, -.048786], [-.640503, -.646161, .621837], [-.125162, -.395663, -.540059], [.004683, .888447, -.651988], [.125161, .395663, .540059], [.632925, -.791376, .433102], [1.031672, .157063, -.354165]], face: [[3, 2, 0], [2, 1, 0], [2, 5, 1], [0, 4, 3], [0, 1, 4], [4, 1, 5], [2, 3, 6], [3, 4, 6], [5, 2, 6], [4, 5, 6]] }, t[12] = { vertex: [[-.669867, .334933, -.529576], [-.669867, .334933, .529577], [-.4043, 1.212901, 0], [-.334933, -.669867, -.529576], [-.334933, -.669867, .529577], [.334933, .669867, -.529576], [.334933, .669867, .529577], [.4043, -1.212901, 0], [.669867, -.334933, -.529576], [.669867, -.334933, .529577]], face: [[8, 9, 7], [6, 5, 2], [3, 8, 7], [5, 0, 2], [4, 3, 7], [0, 1, 2], [9, 4, 7], [1, 6, 2], [9, 8, 5, 6], [8, 3, 0, 5], [3, 4, 1, 0], [4, 9, 6, 1]] }, t[13] = { vertex: [[-.931836, .219976, -.264632], [-.636706, .318353, .692816], [-.613483, -.735083, -.264632], [-.326545, .979634, 0], [-.318353, -.636706, .692816], [-.159176, .477529, -.856368], [.159176, -.477529, -.856368], [.318353, .636706, .692816], [.326545, -.979634, 0], [.613482, .735082, -.264632], [.636706, -.318353, .692816], [.931835, -.219977, -.264632]], face: [[11, 10, 8], [7, 9, 3], [6, 11, 8], [9, 5, 3], [2, 6, 8], [5, 0, 3], [4, 2, 8], [0, 1, 3], [10, 4, 8], [1, 7, 3], [10, 11, 9, 7], [11, 6, 5, 9], [6, 2, 0, 5], [2, 4, 1, 0], [4, 10, 7, 1]] }, t[14] = { vertex: [[-.93465, .300459, -.271185], [-.838689, -.260219, -.516017], [-.711319, .717591, .128359], [-.710334, -.156922, .080946], [-.599799, .556003, -.725148], [-.503838, -.004675, -.969981], [-.487004, .26021, .48049], [-.460089, -.750282, -.512622], [-.376468, .973135, -.325605], [-.331735, -.646985, .084342], [-.254001, .831847, .530001], [-.125239, -.494738, -.966586], [.029622, .027949, .730817], [.056536, -.982543, -.262295], [.08085, 1.087391, .076037], [.125583, -.532729, .485984], [.262625, .599586, .780328], [.391387, -.726999, -.716259], [.513854, -.868287, .139347], [.597475, .85513, .326364], [.641224, .109523, .783723], [.737185, -.451155, .538891], [.848705, -.612742, -.314616], [.976075, .365067, .32976], [1.072036, -.19561, .084927]], face: [[15, 18, 21], [12, 20, 16], [6, 10, 2], [3, 0, 1], [9, 7, 13], [2, 8, 4, 0], [0, 4, 5, 1], [1, 5, 11, 7], [7, 11, 17, 13], [13, 17, 22, 18], [18, 22, 24, 21], [21, 24, 23, 20], [20, 23, 19, 16], [16, 19, 14, 10], [10, 14, 8, 2], [15, 9, 13, 18], [12, 15, 21, 20], [6, 12, 16, 10], [3, 6, 2, 0], [9, 3, 1, 7], [9, 15, 12, 6, 3], [22, 17, 11, 5, 4, 8, 14, 19, 23, 24]] }; var i, n, r, o, a, s, l = e.type && (e.type < 0 || e.type >= t.length) ? 0 : e.type || 0, c = e.size, u = e.sizeX || c || 1, h = e.sizeY || c || 1, d = e.sizeZ || c || 1, p = e.custom || t[l], f = p.face.length, _ = e.faceUV || new Array(f), m = e.faceColors, g = void 0 === e.flat || e.flat, v = 0 === e.sideOrientation ? 0 : e.sideOrientation || $n.DEFAULTSIDE, y = new Array, b = new Array, T = new Array, E = new Array, S = new Array, A = 0, x = 0, C = new Array, P = 0, M = 0; if (g) for (M = 0; M < f; M++) m && void 0 === m[M] && (m[M] = new N(1,1,1,1)), _ && void 0 === _[M] && (_[M] = new R(0,0,1,1)); if (g) for (M = 0; M < f; M++) { var I = p.face[M].length; for (r = 2 * Math.PI / I, o = .5 * Math.tan(r / 2), a = .5, P = 0; P < I; P++) y.push(p.vertex[p.face[M][P]][0] * u, p.vertex[p.face[M][P]][1] * h, p.vertex[p.face[M][P]][2] * d), C.push(A), A++, i = _[M].x + (_[M].z - _[M].x) * (.5 + o), n = _[M].y + (_[M].w - _[M].y) * (a - .5), E.push(i, pr.UseOpenGLOrientationForUV ? 1 - n : n), s = o * Math.cos(r) - a * Math.sin(r), a = o * Math.sin(r) + a * Math.cos(r), o = s, m && S.push(m[M].r, m[M].g, m[M].b, m[M].a); for (P = 0; P < I - 2; P++) b.push(C[0 + x], C[P + 2 + x], C[P + 1 + x]); x += I } else { for (P = 0; P < p.vertex.length; P++) y.push(p.vertex[P][0] * u, p.vertex[P][1] * h, p.vertex[P][2] * d), E.push(0, pr.UseOpenGLOrientationForUV ? 1 : 0); for (M = 0; M < f; M++) for (P = 0; P < p.face[M].length - 2; P++) b.push(p.face[M][0], p.face[M][P + 2], p.face[M][P + 1]) } $n.ComputeNormals(y, b, T), $n._ComputeSides(v, y, b, T, E, e.frontUVs, e.backUVs); var O = new $n; return O.positions = y, O.indices = b, O.normals = T, O.uvs = E, m && g && (O.colors = S), O } function Td(e, t, i) { void 0 === t && (t = {}), void 0 === i && (i = null); var n = new Vr(e,i); return t.sideOrientation = Vr._GetDefaultSideOrientation(t.sideOrientation), n._originalBuilderSideOrientation = t.sideOrientation, bd(t).applyToMesh(n, t.updatable), n } var Ed = { CreatePolyhedron: Td }; $n.CreatePolyhedron = bd, Vr.CreatePolyhedron = function(e, t, i) { return Td(e, t, i) } ; var Sd = function(e) { function t(t, i, n) { void 0 === t && (t = El.DefaultUtilityLayer), void 0 === i && (i = 1); var r = e.call(this, t) || this; return r._meshAttached = null, r._nodeAttached = null, r._sensitivity = 1, r._observables = [], r._gizmoAxisCache = new Map, r.onDragStartObservable = new h, r.onDragEndObservable = new h, r.uniformScaleGizmo = r._createUniformScaleMesh(), r.xGizmo = new fd(new x(1,0,0),D.Red().scale(.5),t,r,i), r.yGizmo = new fd(new x(0,1,0),D.Green().scale(.5),t,r,i), r.zGizmo = new fd(new x(0,0,1),D.Blue().scale(.5),t,r,i), [r.xGizmo, r.yGizmo, r.zGizmo, r.uniformScaleGizmo].forEach((function(e) { e.dragBehavior.onDragStartObservable.add((function() { r.onDragStartObservable.notifyObservers({}) } )), e.dragBehavior.onDragEndObservable.add((function() { r.onDragEndObservable.notifyObservers({}) } )) } )), r.attachedMesh = null, r.attachedNode = null, n ? n.addToAxisCache(r._gizmoAxisCache) : Sl.GizmoAxisPointerObserver(t, r._gizmoAxisCache), r } return U(t, e), Object.defineProperty(t.prototype, "attachedMesh", { get: function() { return this._meshAttached }, set: function(e) { this._meshAttached = e, this._nodeAttached = e, [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((function(t) { t.isEnabled ? t.attachedMesh = e : t.attachedMesh = null } )) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "attachedNode", { get: function() { return this._nodeAttached }, set: function(e) { this._meshAttached = null, this._nodeAttached = e, [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((function(t) { t.isEnabled ? t.attachedNode = e : t.attachedNode = null } )) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "isHovered", { get: function() { var e = !1; return [this.xGizmo, this.yGizmo, this.zGizmo].forEach((function(t) { e = e || t.isHovered } )), e }, enumerable: !1, configurable: !0 }), t.prototype._createUniformScaleMesh = function() { this._coloredMaterial = new Os("",this.gizmoLayer.utilityLayerScene), this._coloredMaterial.diffuseColor = D.Gray(), this._hoverMaterial = new Os("",this.gizmoLayer.utilityLayerScene), this._hoverMaterial.diffuseColor = D.Yellow(), this._disableMaterial = new Os("",this.gizmoLayer.utilityLayerScene), this._disableMaterial.diffuseColor = D.Gray(), this._disableMaterial.alpha = .4; var e = new fd(new x(0,1,0),D.Gray().scale(.5),this.gizmoLayer,this); e.updateGizmoRotationToMatchAttachedMesh = !1, e.uniformScaling = !0, this._uniformScalingMesh = Td("uniform", { type: 1 }, e.gizmoLayer.utilityLayerScene), this._uniformScalingMesh.scaling.scaleInPlace(.01), this._uniformScalingMesh.visibility = 0, this._octahedron = Td("", { type: 1 }, e.gizmoLayer.utilityLayerScene), this._octahedron.scaling.scaleInPlace(.007), this._uniformScalingMesh.addChild(this._octahedron), e.setCustomMesh(this._uniformScalingMesh, !0); var t = this.gizmoLayer._getSharedGizmoLight(); t.includedOnlyMeshes = t.includedOnlyMeshes.concat(this._octahedron); var i = { gizmoMeshes: [this._octahedron, this._uniformScalingMesh], colliderMeshes: [this._uniformScalingMesh], material: this._coloredMaterial, hoverMaterial: this._hoverMaterial, disableMaterial: this._disableMaterial, active: !1, dragBehavior: e.dragBehavior }; return this.addToAxisCache(e._rootMesh, i), e } , Object.defineProperty(t.prototype, "updateGizmoRotationToMatchAttachedMesh", { get: function() { return this._updateGizmoRotationToMatchAttachedMesh }, set: function(e) { e ? (this._updateGizmoRotationToMatchAttachedMesh = e, [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((function(t) { t && (t.updateGizmoRotationToMatchAttachedMesh = e) } ))) : K.Warn("Setting updateGizmoRotationToMatchAttachedMesh = false on scaling gizmo is not supported.") }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "snapDistance", { get: function() { return this._snapDistance }, set: function(e) { this._snapDistance = e, [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((function(t) { t && (t.snapDistance = e) } )) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "scaleRatio", { get: function() { return this._scaleRatio }, set: function(e) { this._scaleRatio = e, [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((function(t) { t && (t.scaleRatio = e) } )) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "sensitivity", { get: function() { return this._sensitivity }, set: function(e) { this._sensitivity = e, [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((function(t) { t && (t.sensitivity = e) } )) }, enumerable: !1, configurable: !0 }), t.prototype.addToAxisCache = function(e, t) { this._gizmoAxisCache.set(e, t) } , t.prototype.dispose = function() { var e = this; [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((function(e) { e && e.dispose() } )), this._observables.forEach((function(t) { e.gizmoLayer.utilityLayerScene.onPointerObservable.remove(t) } )), this.onDragStartObservable.clear(), this.onDragEndObservable.clear(), [this._uniformScalingMesh, this._octahedron].forEach((function(e) { e && e.dispose() } )), [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach((function(e) { e && e.dispose() } )) } , t }(Sl) , Ad = function() { function e(e, t, i, n) { void 0 === t && (t = 1), void 0 === i && (i = El.DefaultUtilityLayer), void 0 === n && (n = El.DefaultKeepDepthUtilityLayer), this._scene = e, this.clearGizmoOnEmptyPointerEvent = !1, this.enableAutoPicking = !0, this.onAttachedToMeshObservable = new h, this.onAttachedToNodeObservable = new h, this._gizmosEnabled = { positionGizmo: !1, rotationGizmo: !1, scaleGizmo: !1, boundingBoxGizmo: !1 }, this._pointerObservers = [], this._attachedMesh = null, this._attachedNode = null, this._boundingBoxColor = D.FromHexString("#0984e3"), this._thickness = 1, this._scaleRatio = 1, this._gizmoAxisCache = new Map, this.boundingBoxDragBehavior = new Co, this.attachableMeshes = null, this.attachableNodes = null, this.usePointerToAttachGizmos = !0, this._defaultUtilityLayer = i, this._defaultKeepDepthUtilityLayer = n, this._defaultKeepDepthUtilityLayer.utilityLayerScene.autoClearDepthAndStencil = !1, this._thickness = t, this.gizmos = { positionGizmo: null, rotationGizmo: null, scaleGizmo: null, boundingBoxGizmo: null }; var r = this._attachToMeshPointerObserver(e) , o = Sl.GizmoAxisPointerObserver(this._defaultUtilityLayer, this._gizmoAxisCache); this._pointerObservers = [r, o] } return Object.defineProperty(e.prototype, "keepDepthUtilityLayer", { get: function() { return this._defaultKeepDepthUtilityLayer }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "utilityLayer", { get: function() { return this._defaultUtilityLayer }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isHovered", { get: function() { var e = !1; for (var t in this.gizmos) { var i = this.gizmos[t]; if (i && i.isHovered) { e = !0; break } } return e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "scaleRatio", { get: function() { return this._scaleRatio }, set: function(e) { this._scaleRatio = e, [this.gizmos.positionGizmo, this.gizmos.rotationGizmo, this.gizmos.scaleGizmo].forEach((function(t) { t && (t.scaleRatio = e) } )) }, enumerable: !1, configurable: !0 }), e.prototype._attachToMeshPointerObserver = function(e) { var t = this; return e.onPointerObservable.add((function(e) { if (t.usePointerToAttachGizmos && e.type == Xi.POINTERDOWN) if (e.pickInfo && e.pickInfo.pickedMesh) { if (t.enableAutoPicking) { var i = e.pickInfo.pickedMesh; if (null == t.attachableMeshes) for (; i && null != i.parent; ) i = i.parent; else { var n = !1; t.attachableMeshes.forEach((function(e) { i && (i == e || i.isDescendantOf(e)) && (i = e, n = !0) } )), n || (i = null) } i instanceof Sr ? t._attachedMesh != i && t.attachToMesh(i) : t.clearGizmoOnEmptyPointerEvent && t.attachToMesh(null) } } else t.clearGizmoOnEmptyPointerEvent && t.attachToMesh(null) } )) } , e.prototype.attachToMesh = function(e) { for (var t in this._attachedMesh && this._attachedMesh.removeBehavior(this.boundingBoxDragBehavior), this._attachedNode && this._attachedNode.removeBehavior(this.boundingBoxDragBehavior), this._attachedMesh = e, this._attachedNode = null, this.gizmos) { var i = this.gizmos[t]; i && this._gizmosEnabled[t] && (i.attachedMesh = e) } this.boundingBoxGizmoEnabled && this._attachedMesh && this._attachedMesh.addBehavior(this.boundingBoxDragBehavior), this.onAttachedToMeshObservable.notifyObservers(e) } , e.prototype.attachToNode = function(e) { for (var t in this._attachedMesh && this._attachedMesh.removeBehavior(this.boundingBoxDragBehavior), this._attachedNode && this._attachedNode.removeBehavior(this.boundingBoxDragBehavior), this._attachedMesh = null, this._attachedNode = e, this.gizmos) { var i = this.gizmos[t]; i && this._gizmosEnabled[t] && (i.attachedNode = e) } this.boundingBoxGizmoEnabled && this._attachedNode && this._attachedNode.addBehavior(this.boundingBoxDragBehavior), this.onAttachedToNodeObservable.notifyObservers(e) } , Object.defineProperty(e.prototype, "positionGizmoEnabled", { get: function() { return this._gizmosEnabled.positionGizmo }, set: function(e) { e ? (this.gizmos.positionGizmo || (this.gizmos.positionGizmo = new yd(this._defaultUtilityLayer,this._thickness,this)), this._attachedNode ? this.gizmos.positionGizmo.attachedNode = this._attachedNode : this.gizmos.positionGizmo.attachedMesh = this._attachedMesh) : this.gizmos.positionGizmo && (this.gizmos.positionGizmo.attachedNode = null), this._gizmosEnabled.positionGizmo = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "rotationGizmoEnabled", { get: function() { return this._gizmosEnabled.rotationGizmo }, set: function(e) { e ? (this.gizmos.rotationGizmo || (this.gizmos.rotationGizmo = new gd(this._defaultUtilityLayer,32,!1,this._thickness,this)), this._attachedNode ? this.gizmos.rotationGizmo.attachedNode = this._attachedNode : this.gizmos.rotationGizmo.attachedMesh = this._attachedMesh) : this.gizmos.rotationGizmo && (this.gizmos.rotationGizmo.attachedNode = null), this._gizmosEnabled.rotationGizmo = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "scaleGizmoEnabled", { get: function() { return this._gizmosEnabled.scaleGizmo }, set: function(e) { e ? (this.gizmos.scaleGizmo = this.gizmos.scaleGizmo || new Sd(this._defaultUtilityLayer,this._thickness,this), this._attachedNode ? this.gizmos.scaleGizmo.attachedNode = this._attachedNode : this.gizmos.scaleGizmo.attachedMesh = this._attachedMesh) : this.gizmos.scaleGizmo && (this.gizmos.scaleGizmo.attachedNode = null), this._gizmosEnabled.scaleGizmo = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "boundingBoxGizmoEnabled", { get: function() { return this._gizmosEnabled.boundingBoxGizmo }, set: function(e) { e ? (this.gizmos.boundingBoxGizmo = this.gizmos.boundingBoxGizmo || new _d(this._boundingBoxColor,this._defaultKeepDepthUtilityLayer), this._attachedMesh ? this.gizmos.boundingBoxGizmo.attachedMesh = this._attachedMesh : this.gizmos.boundingBoxGizmo.attachedNode = this._attachedNode, this._attachedMesh ? (this._attachedMesh.removeBehavior(this.boundingBoxDragBehavior), this._attachedMesh.addBehavior(this.boundingBoxDragBehavior)) : this._attachedNode && (this._attachedNode.removeBehavior(this.boundingBoxDragBehavior), this._attachedNode.addBehavior(this.boundingBoxDragBehavior))) : this.gizmos.boundingBoxGizmo && (this._attachedMesh ? this._attachedMesh.removeBehavior(this.boundingBoxDragBehavior) : this._attachedNode && this._attachedNode.removeBehavior(this.boundingBoxDragBehavior), this.gizmos.boundingBoxGizmo.attachedNode = null), this._gizmosEnabled.boundingBoxGizmo = e }, enumerable: !1, configurable: !0 }), e.prototype.addToAxisCache = function(e) { var t = this; e.size > 0 && e.forEach((function(e, i) { t._gizmoAxisCache.set(i, e) } )) } , e.prototype.dispose = function() { var e, t, i = this; for (var n in this._pointerObservers.forEach((function(e) { i._scene.onPointerObservable.remove(e) } )), this.gizmos) { var r = this.gizmos[n]; r && r.dispose() } this._defaultKeepDepthUtilityLayer !== El._DefaultKeepDepthUtilityLayer && (null === (e = this._defaultKeepDepthUtilityLayer) || void 0 === e || e.dispose()), this._defaultUtilityLayer !== El._DefaultUtilityLayer && (null === (t = this._defaultUtilityLayer) || void 0 === t || t.dispose()), this.boundingBoxDragBehavior.detach(), this.onAttachedToMeshObservable.clear() } , e }() , xd = function(e) { function t() { var t = null !== e && e.apply(this, arguments) || this; return t._needProjectionMatrixCompute = !0, t } return U(t, e), t.prototype._setPosition = function(e) { this._position = e } , Object.defineProperty(t.prototype, "position", { get: function() { return this._position }, set: function(e) { this._setPosition(e) }, enumerable: !1, configurable: !0 }), t.prototype._setDirection = function(e) { this._direction = e } , Object.defineProperty(t.prototype, "direction", { get: function() { return this._direction }, set: function(e) { this._setDirection(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "shadowMinZ", { get: function() { return this._shadowMinZ }, set: function(e) { this._shadowMinZ = e, this.forceProjectionMatrixCompute() }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "shadowMaxZ", { get: function() { return this._shadowMaxZ }, set: function(e) { this._shadowMaxZ = e, this.forceProjectionMatrixCompute() }, enumerable: !1, configurable: !0 }), t.prototype.computeTransformedInformation = function() { return !(!this.parent || !this.parent.getWorldMatrix || (this.transformedPosition || (this.transformedPosition = x.Zero()), x.TransformCoordinatesToRef(this.position, this.parent.getWorldMatrix(), this.transformedPosition), this.direction && (this.transformedDirection || (this.transformedDirection = x.Zero()), x.TransformNormalToRef(this.direction, this.parent.getWorldMatrix(), this.transformedDirection)), 0)) } , t.prototype.getDepthScale = function() { return 50 } , t.prototype.getShadowDirection = function(e) { return this.transformedDirection ? this.transformedDirection : this.direction } , t.prototype.getAbsolutePosition = function() { return this.transformedPosition ? this.transformedPosition : this.position } , t.prototype.setDirectionToTarget = function(e) { return this.direction = x.Normalize(e.subtract(this.position)), this.direction } , t.prototype.getRotation = function() { this.direction.normalize(); var e = x.Cross(this.direction, vn.Y) , t = x.Cross(e, this.direction); return x.RotationFromAxis(e, t, this.direction) } , t.prototype.needCube = function() { return !1 } , t.prototype.needProjectionMatrixCompute = function() { return this._needProjectionMatrixCompute } , t.prototype.forceProjectionMatrixCompute = function() { this._needProjectionMatrixCompute = !0 } , t.prototype._initCache = function() { e.prototype._initCache.call(this), this._cache.position = x.Zero() } , t.prototype._isSynchronized = function() { return !!this._cache.position.equals(this.position) } , t.prototype.computeWorldMatrix = function(e) { return !e && this.isSynchronized() ? (this._currentRenderId = this.getScene().getRenderId(), this._worldMatrix) : (this._updateCache(), this._cache.position.copyFrom(this.position), this._worldMatrix || (this._worldMatrix = P.Identity()), P.TranslationToRef(this.position.x, this.position.y, this.position.z, this._worldMatrix), this.parent && this.parent.getWorldMatrix && (this._worldMatrix.multiplyToRef(this.parent.getWorldMatrix(), this._worldMatrix), this._markSyncedWithParent()), this._worldMatrixDeterminantIsDirty = !0, this._worldMatrix) } , t.prototype.getDepthMinZ = function(e) { return void 0 !== this.shadowMinZ ? this.shadowMinZ : e.minZ } , t.prototype.getDepthMaxZ = function(e) { return void 0 !== this.shadowMaxZ ? this.shadowMaxZ : e.maxZ } , t.prototype.setShadowProjectionMatrix = function(e, t, i) { return this.customProjectionMatrixBuilder ? this.customProjectionMatrixBuilder(t, i, e) : this._setDefaultShadowProjectionMatrix(e, t, i), this } , k([De()], t.prototype, "position", null), k([De()], t.prototype, "direction", null), k([Ce()], t.prototype, "shadowMinZ", null), k([Ce()], t.prototype, "shadowMaxZ", null), t }(Cr); Xe.AddNodeConstructor("Light_Type_1", (function(e, t) { return function() { return new Rd(e,x.Zero(),t) } } )); var Rd = function(e) { function t(t, i, n) { var r = e.call(this, t, n) || this; return r._shadowFrustumSize = 0, r._shadowOrthoScale = .1, r.autoUpdateExtends = !0, r.autoCalcShadowZBounds = !1, r._orthoLeft = Number.MAX_VALUE, r._orthoRight = Number.MIN_VALUE, r._orthoTop = Number.MIN_VALUE, r._orthoBottom = Number.MAX_VALUE, r.position = i.scale(-1), r.direction = i, r } return U(t, e), Object.defineProperty(t.prototype, "shadowFrustumSize", { get: function() { return this._shadowFrustumSize }, set: function(e) { this._shadowFrustumSize = e, this.forceProjectionMatrixCompute() }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "shadowOrthoScale", { get: function() { return this._shadowOrthoScale }, set: function(e) { this._shadowOrthoScale = e, this.forceProjectionMatrixCompute() }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "orthoLeft", { get: function() { return this._orthoLeft }, set: function(e) { this._orthoLeft = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "orthoRight", { get: function() { return this._orthoRight }, set: function(e) { this._orthoRight = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "orthoTop", { get: function() { return this._orthoTop }, set: function(e) { this._orthoTop = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "orthoBottom", { get: function() { return this._orthoBottom }, set: function(e) { this._orthoBottom = e }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "DirectionalLight" } , t.prototype.getTypeID = function() { return Cr.LIGHTTYPEID_DIRECTIONALLIGHT } , t.prototype._setDefaultShadowProjectionMatrix = function(e, t, i) { this.shadowFrustumSize > 0 ? this._setDefaultFixedFrustumShadowProjectionMatrix(e) : this._setDefaultAutoExtendShadowProjectionMatrix(e, t, i) } , t.prototype._setDefaultFixedFrustumShadowProjectionMatrix = function(e) { var t = this.getScene().activeCamera; t && P.OrthoLHToRef(this.shadowFrustumSize, this.shadowFrustumSize, void 0 !== this.shadowMinZ ? this.shadowMinZ : t.minZ, void 0 !== this.shadowMaxZ ? this.shadowMaxZ : t.maxZ, e, this.getScene().getEngine().isNDCHalfZRange) } , t.prototype._setDefaultAutoExtendShadowProjectionMatrix = function(e, t, i) { var n = this.getScene().activeCamera; if (n) { if (this.autoUpdateExtends || this._orthoLeft === Number.MAX_VALUE) { var r = x.Zero(); this._orthoLeft = Number.MAX_VALUE, this._orthoRight = Number.MIN_VALUE, this._orthoTop = Number.MIN_VALUE, this._orthoBottom = Number.MAX_VALUE; for (var o = Number.MAX_VALUE, a = Number.MIN_VALUE, s = 0; s < i.length; s++) { var l = i[s]; if (l) for (var c = l.getBoundingInfo().boundingBox, u = 0; u < c.vectorsWorld.length; u++) x.TransformCoordinatesToRef(c.vectorsWorld[u], t, r), r.x < this._orthoLeft && (this._orthoLeft = r.x), r.y < this._orthoBottom && (this._orthoBottom = r.y), r.x > this._orthoRight && (this._orthoRight = r.x), r.y > this._orthoTop && (this._orthoTop = r.y), this.autoCalcShadowZBounds && (r.z < o && (o = r.z), r.z > a && (a = r.z)) } this.autoCalcShadowZBounds && (this._shadowMinZ = o, this._shadowMaxZ = a) } var h = this._orthoRight - this._orthoLeft , d = this._orthoTop - this._orthoBottom , p = void 0 !== this.shadowMinZ ? this.shadowMinZ : n.minZ , f = void 0 !== this.shadowMaxZ ? this.shadowMaxZ : n.maxZ , _ = this.getScene().getEngine().useReverseDepthBuffer; P.OrthoOffCenterLHToRef(this._orthoLeft - h * this.shadowOrthoScale, this._orthoRight + h * this.shadowOrthoScale, this._orthoBottom - d * this.shadowOrthoScale, this._orthoTop + d * this.shadowOrthoScale, _ ? f : p, _ ? p : f, e, this.getScene().getEngine().isNDCHalfZRange) } } , t.prototype._buildUniformLayout = function() { this._uniformBuffer.addUniform("vLightData", 4), this._uniformBuffer.addUniform("vLightDiffuse", 4), this._uniformBuffer.addUniform("vLightSpecular", 4), this._uniformBuffer.addUniform("shadowsInfo", 3), this._uniformBuffer.addUniform("depthValues", 2), this._uniformBuffer.create() } , t.prototype.transferToEffect = function(e, t) { return this.computeTransformedInformation() ? (this._uniformBuffer.updateFloat4("vLightData", this.transformedDirection.x, this.transformedDirection.y, this.transformedDirection.z, 1, t), this) : (this._uniformBuffer.updateFloat4("vLightData", this.direction.x, this.direction.y, this.direction.z, 1, t), this) } , t.prototype.transferToNodeMaterialEffect = function(e, t) { return this.computeTransformedInformation() ? (e.setFloat3(t, this.transformedDirection.x, this.transformedDirection.y, this.transformedDirection.z), this) : (e.setFloat3(t, this.direction.x, this.direction.y, this.direction.z), this) } , t.prototype.getDepthMinZ = function(e) { var t = this._scene.getEngine(); return !t.useReverseDepthBuffer && t.isNDCHalfZRange ? 0 : 1 } , t.prototype.getDepthMaxZ = function(e) { var t = this._scene.getEngine(); return t.useReverseDepthBuffer && t.isNDCHalfZRange ? 0 : 1 } , t.prototype.prepareLightSpecificDefines = function(e, t) { e["DIRLIGHT" + t] = !0 } , k([Ce()], t.prototype, "shadowFrustumSize", null), k([Ce()], t.prototype, "shadowOrthoScale", null), k([Ce()], t.prototype, "autoUpdateExtends", void 0), k([Ce()], t.prototype, "autoCalcShadowZBounds", void 0), k([Ce("orthoLeft")], t.prototype, "_orthoLeft", void 0), k([Ce("orthoRight")], t.prototype, "_orthoRight", void 0), k([Ce("orthoTop")], t.prototype, "_orthoTop", void 0), k([Ce("orthoBottom")], t.prototype, "_orthoBottom", void 0), t }(xd); function Cd(e) { var t = new Array , i = new Array , n = new Array , r = new Array , o = e.radius || .5 , a = e.tessellation || 64 , s = e.arc && (e.arc <= 0 || e.arc > 1) ? 1 : e.arc || 1 , l = 0 === e.sideOrientation ? 0 : e.sideOrientation || $n.DEFAULTSIDE; t.push(0, 0, 0), r.push(.5, .5); for (var c = 2 * Math.PI * s, u = 1 === s ? c / a : c / (a - 1), h = 0, d = 0; d < a; d++) { var p = Math.cos(h) , f = Math.sin(h) , _ = (p + 1) / 2 , m = (1 - f) / 2; t.push(o * p, o * f, 0), r.push(_, pr.UseOpenGLOrientationForUV ? 1 - m : m), h += u } 1 === s && (t.push(t[3], t[4], t[5]), r.push(r[2], pr.UseOpenGLOrientationForUV ? 1 - r[3] : r[3])); for (var g = t.length / 3, v = 1; v < g - 1; v++) i.push(v + 1, 0, v); $n.ComputeNormals(t, i, n), $n._ComputeSides(l, t, i, n, r, e.frontUVs, e.backUVs); var y = new $n; return y.indices = i, y.positions = t, y.normals = n, y.uvs = r, y } function Pd(e, t, i) { void 0 === t && (t = {}), void 0 === i && (i = null); var n = new Vr(e,i); return t.sideOrientation = Vr._GetDefaultSideOrientation(t.sideOrientation), n._originalBuilderSideOrientation = t.sideOrientation, Cd(t).applyToMesh(n, t.updatable), n } var Md = { CreateDisc: Pd }; function Id(e, t, i) { void 0 === t && (t = {}), t.diameter || (t.diameter = 1), t.segments || (t.segments = 16); var n = Dl("", { slice: .5, diameter: t.diameter, segments: t.segments }, i) , r = Pd("", { radius: t.diameter / 2, tessellation: 3 * t.segments + (4 - t.segments) }, i); r.rotation.x = -Math.PI / 2, r.parent = n; var o = Vr.MergeMeshes([r, n], !0); return o.name = e, o } $n.CreateDisc = Cd, Vr.CreateDisc = function(e, t, i, n, r, o) { return void 0 === n && (n = null), Pd(e, { radius: t, tessellation: i, sideOrientation: o, updatable: r }, n) } ; var Od = { CreateHemisphere: Id }; Vr.CreateHemisphere = function(e, t, i, n) { return Id(e, { segments: t, diameter: i }, n) } , Xe.AddNodeConstructor("Light_Type_2", (function(e, t) { return function() { return new Dd(e,x.Zero(),x.Zero(),0,0,t) } } )); var Dd = function(e) { function t(t, i, n, r, o, a) { var s = e.call(this, t, a) || this; return s._innerAngle = 0, s._projectionTextureMatrix = P.Zero(), s._projectionTextureLightNear = 1e-6, s._projectionTextureLightFar = 1e3, s._projectionTextureUpDirection = x.Up(), s._projectionTextureViewLightDirty = !0, s._projectionTextureProjectionLightDirty = !0, s._projectionTextureDirty = !0, s._projectionTextureViewTargetVector = x.Zero(), s._projectionTextureViewLightMatrix = P.Zero(), s._projectionTextureProjectionLightMatrix = P.Zero(), s._projectionTextureScalingMatrix = P.FromValues(.5, 0, 0, 0, 0, .5, 0, 0, 0, 0, .5, 0, .5, .5, .5, 1), s.position = i, s.direction = n, s.angle = r, s.exponent = o, s } return U(t, e), Object.defineProperty(t.prototype, "angle", { get: function() { return this._angle }, set: function(e) { this._angle = e, this._cosHalfAngle = Math.cos(.5 * e), this._projectionTextureProjectionLightDirty = !0, this.forceProjectionMatrixCompute(), this._computeAngleValues() }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "innerAngle", { get: function() { return this._innerAngle }, set: function(e) { this._innerAngle = e, this._computeAngleValues() }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "shadowAngleScale", { get: function() { return this._shadowAngleScale }, set: function(e) { this._shadowAngleScale = e, this.forceProjectionMatrixCompute() }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "projectionTextureMatrix", { get: function() { return this._projectionTextureMatrix }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "projectionTextureLightNear", { get: function() { return this._projectionTextureLightNear }, set: function(e) { this._projectionTextureLightNear = e, this._projectionTextureProjectionLightDirty = !0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "projectionTextureLightFar", { get: function() { return this._projectionTextureLightFar }, set: function(e) { this._projectionTextureLightFar = e, this._projectionTextureProjectionLightDirty = !0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "projectionTextureUpDirection", { get: function() { return this._projectionTextureUpDirection }, set: function(e) { this._projectionTextureUpDirection = e, this._projectionTextureProjectionLightDirty = !0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "projectionTexture", { get: function() { return this._projectionTexture }, set: function(e) { var i = this; this._projectionTexture !== e && (this._projectionTexture = e, this._projectionTextureDirty = !0, this._projectionTexture && !this._projectionTexture.isReady() && (t._IsProceduralTexture(this._projectionTexture) ? this._projectionTexture.getEffect().executeWhenCompiled((function() { i._markMeshesAsLightDirty() } )) : t._IsTexture(this._projectionTexture) && this._projectionTexture.onLoadObservable.addOnce((function() { i._markMeshesAsLightDirty() } )))) }, enumerable: !1, configurable: !0 }), t._IsProceduralTexture = function(e) { return void 0 !== e.onGeneratedObservable } , t._IsTexture = function(e) { return void 0 !== e.onLoadObservable } , Object.defineProperty(t.prototype, "projectionTextureProjectionLightMatrix", { get: function() { return this._projectionTextureProjectionLightMatrix }, set: function(e) { this._projectionTextureProjectionLightMatrix = e, this._projectionTextureProjectionLightDirty = !1, this._projectionTextureDirty = !0 }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "SpotLight" } , t.prototype.getTypeID = function() { return Cr.LIGHTTYPEID_SPOTLIGHT } , t.prototype._setDirection = function(t) { e.prototype._setDirection.call(this, t), this._projectionTextureViewLightDirty = !0 } , t.prototype._setPosition = function(t) { e.prototype._setPosition.call(this, t), this._projectionTextureViewLightDirty = !0 } , t.prototype._setDefaultShadowProjectionMatrix = function(e, t, i) { var n = this.getScene().activeCamera; if (n) { this._shadowAngleScale = this._shadowAngleScale || 1; var r = this._shadowAngleScale * this._angle , o = void 0 !== this.shadowMinZ ? this.shadowMinZ : n.minZ , a = void 0 !== this.shadowMaxZ ? this.shadowMaxZ : n.maxZ , s = this.getScene().getEngine().useReverseDepthBuffer; P.PerspectiveFovLHToRef(r, 1, s ? a : o, s ? o : a, e, !0, this._scene.getEngine().isNDCHalfZRange, void 0, s) } } , t.prototype._computeProjectionTextureViewLightMatrix = function() { this._projectionTextureViewLightDirty = !1, this._projectionTextureDirty = !0, this.position.addToRef(this.direction, this._projectionTextureViewTargetVector), P.LookAtLHToRef(this.position, this._projectionTextureViewTargetVector, this._projectionTextureUpDirection, this._projectionTextureViewLightMatrix) } , t.prototype._computeProjectionTextureProjectionLightMatrix = function() { this._projectionTextureProjectionLightDirty = !1, this._projectionTextureDirty = !0; var e = this.projectionTextureLightFar , t = this.projectionTextureLightNear , i = e / (e - t) , n = -i * t , r = 1 / Math.tan(this._angle / 2); P.FromValuesToRef(r / 1, 0, 0, 0, 0, r, 0, 0, 0, 0, i, 1, 0, 0, n, 0, this._projectionTextureProjectionLightMatrix) } , t.prototype._computeProjectionTextureMatrix = function() { if (this._projectionTextureDirty = !1, this._projectionTextureViewLightMatrix.multiplyToRef(this._projectionTextureProjectionLightMatrix, this._projectionTextureMatrix), this._projectionTexture instanceof io) { var e = this._projectionTexture.uScale / 2 , t = this._projectionTexture.vScale / 2; P.FromValuesToRef(e, 0, 0, 0, 0, t, 0, 0, 0, 0, .5, 0, .5, .5, .5, 1, this._projectionTextureScalingMatrix) } this._projectionTextureMatrix.multiplyToRef(this._projectionTextureScalingMatrix, this._projectionTextureMatrix) } , t.prototype._buildUniformLayout = function() { this._uniformBuffer.addUniform("vLightData", 4), this._uniformBuffer.addUniform("vLightDiffuse", 4), this._uniformBuffer.addUniform("vLightSpecular", 4), this._uniformBuffer.addUniform("vLightDirection", 3), this._uniformBuffer.addUniform("vLightFalloff", 4), this._uniformBuffer.addUniform("shadowsInfo", 3), this._uniformBuffer.addUniform("depthValues", 2), this._uniformBuffer.create() } , t.prototype._computeAngleValues = function() { this._lightAngleScale = 1 / Math.max(.001, Math.cos(.5 * this._innerAngle) - this._cosHalfAngle), this._lightAngleOffset = -this._cosHalfAngle * this._lightAngleScale } , t.prototype.transferTexturesToEffect = function(e, t) { return this.projectionTexture && this.projectionTexture.isReady() && (this._projectionTextureViewLightDirty && this._computeProjectionTextureViewLightMatrix(), this._projectionTextureProjectionLightDirty && this._computeProjectionTextureProjectionLightMatrix(), this._projectionTextureDirty && this._computeProjectionTextureMatrix(), e.setMatrix("textureProjectionMatrix" + t, this._projectionTextureMatrix), e.setTexture("projectionLightSampler" + t, this.projectionTexture)), this } , t.prototype.transferToEffect = function(e, t) { var i; return this.computeTransformedInformation() ? (this._uniformBuffer.updateFloat4("vLightData", this.transformedPosition.x, this.transformedPosition.y, this.transformedPosition.z, this.exponent, t), i = x.Normalize(this.transformedDirection)) : (this._uniformBuffer.updateFloat4("vLightData", this.position.x, this.position.y, this.position.z, this.exponent, t), i = x.Normalize(this.direction)), this._uniformBuffer.updateFloat4("vLightDirection", i.x, i.y, i.z, this._cosHalfAngle, t), this._uniformBuffer.updateFloat4("vLightFalloff", this.range, this._inverseSquaredRange, this._lightAngleScale, this._lightAngleOffset, t), this } , t.prototype.transferToNodeMaterialEffect = function(e, t) { var i; return i = this.computeTransformedInformation() ? x.Normalize(this.transformedDirection) : x.Normalize(this.direction), this.getScene().useRightHandedSystem ? e.setFloat3(t, -i.x, -i.y, -i.z) : e.setFloat3(t, i.x, i.y, i.z), this } , t.prototype.dispose = function() { e.prototype.dispose.call(this), this._projectionTexture && this._projectionTexture.dispose() } , t.prototype.getDepthMinZ = function(e) { var t = this._scene.getEngine() , i = void 0 !== this.shadowMinZ ? this.shadowMinZ : e.minZ; return t.useReverseDepthBuffer && t.isNDCHalfZRange ? i : this._scene.getEngine().isNDCHalfZRange ? 0 : i } , t.prototype.getDepthMaxZ = function(e) { var t = this._scene.getEngine() , i = void 0 !== this.shadowMaxZ ? this.shadowMaxZ : e.maxZ; return t.useReverseDepthBuffer && t.isNDCHalfZRange ? 0 : i } , t.prototype.prepareLightSpecificDefines = function(e, t) { e["SPOTLIGHT" + t] = !0, e["PROJECTEDLIGHTTEXTURE" + t] = !(!this.projectionTexture || !this.projectionTexture.isReady()) } , k([Ce()], t.prototype, "angle", null), k([Ce()], t.prototype, "innerAngle", null), k([Ce()], t.prototype, "shadowAngleScale", null), k([Ce()], t.prototype, "exponent", void 0), k([Ce()], t.prototype, "projectionTextureLightNear", null), k([Ce()], t.prototype, "projectionTextureLightFar", null), k([Ce()], t.prototype, "projectionTextureUpDirection", null), k([Pe("projectedLightTexture")], t.prototype, "_projectionTexture", void 0), t }(xd) , Nd = function(e) { function t(t) { void 0 === t && (t = El.DefaultUtilityLayer); var i = e.call(this, t) || this; return i._cachedPosition = new x, i._cachedForward = new x(0,0,1), i._pointerObserver = null, i.onClickedObservable = new h, i._light = null, i.attachedMesh = new Sr("",i.gizmoLayer.utilityLayerScene), i._attachedMeshParent = new yr("parent",i.gizmoLayer.utilityLayerScene), i.attachedMesh.parent = i._attachedMeshParent, i._material = new Os("light",i.gizmoLayer.utilityLayerScene), i._material.diffuseColor = new D(.5,.5,.5), i._material.specularColor = new D(.1,.1,.1), i._pointerObserver = t.utilityLayerScene.onPointerObservable.add((function(e) { i._light && (i._isHovered = !(!e.pickInfo || -1 == i._rootMesh.getChildMeshes().indexOf(e.pickInfo.pickedMesh)), i._isHovered && 0 === e.event.button && i.onClickedObservable.notifyObservers(i._light)) } ), Xi.POINTERDOWN), i } return U(t, e), Object.defineProperty(t.prototype, "attachedNode", { get: function() { return this.attachedMesh }, set: function(e) { console.warn("Nodes cannot be attached to LightGizmo. Attach to a mesh instead.") }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "light", { get: function() { return this._light }, set: function(e) { var i = this; if (this._light = e, e) { this._lightMesh && this._lightMesh.dispose(), this._lightMesh = e instanceof ds ? t._CreateHemisphericLightMesh(this.gizmoLayer.utilityLayerScene) : e instanceof Rd ? t._CreateDirectionalLightMesh(this.gizmoLayer.utilityLayerScene) : e instanceof Dd ? t._CreateSpotLightMesh(this.gizmoLayer.utilityLayerScene) : t._CreatePointLightMesh(this.gizmoLayer.utilityLayerScene), this._lightMesh.getChildMeshes(!1).forEach((function(e) { e.material = i._material } )), this._lightMesh.parent = this._rootMesh; var n = this.gizmoLayer._getSharedGizmoLight(); n.includedOnlyMeshes = n.includedOnlyMeshes.concat(this._lightMesh.getChildMeshes(!1)), this._lightMesh.rotationQuaternion = new C, this.attachedMesh.reservedDataStore || (this.attachedMesh.reservedDataStore = {}), this.attachedMesh.reservedDataStore.lightGizmo = this, e.parent && this._attachedMeshParent.freezeWorldMatrix(e.parent.getWorldMatrix()), e.position && (this.attachedMesh.position.copyFrom(e.position), this.attachedMesh.computeWorldMatrix(!0), this._cachedPosition.copyFrom(this.attachedMesh.position)), e.direction && (this.attachedMesh.setDirection(e.direction), this.attachedMesh.computeWorldMatrix(!0), this._cachedForward.copyFrom(this.attachedMesh.forward)), this._update() } }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "material", { get: function() { return this._material }, enumerable: !1, configurable: !0 }), t.prototype._update = function() { if (e.prototype._update.call(this), this._light) { if (this._light.parent && this._attachedMeshParent.freezeWorldMatrix(this._light.parent.getWorldMatrix()), this._light.position) if (this.attachedMesh.position.equals(this._cachedPosition)) this.attachedMesh.position.copyFrom(this._light.position), this.attachedMesh.computeWorldMatrix(!0), this._cachedPosition.copyFrom(this.attachedMesh.position); else { var t = this.attachedMesh.position; this._light.position = new x(t.x,t.y,t.z), this._cachedPosition.copyFrom(this.attachedMesh.position) } if (this._light.direction) if (x.DistanceSquared(this.attachedMesh.forward, this._cachedForward) > 1e-4) { var i = this.attachedMesh.forward; this._light.direction = new x(i.x,i.y,i.z), this._cachedForward.copyFrom(this.attachedMesh.forward) } else x.DistanceSquared(this.attachedMesh.forward, this._light.direction) > 1e-4 && (this.attachedMesh.setDirection(this._light.direction), this.attachedMesh.computeWorldMatrix(!0), this._cachedForward.copyFrom(this.attachedMesh.forward)) } } , t.prototype.dispose = function() { this.onClickedObservable.clear(), this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver), this._material.dispose(), e.prototype.dispose.call(this), this._attachedMeshParent.dispose() } , t._CreateHemisphericLightMesh = function(e) { var i = new Vr("hemisphereLight",e) , n = Id(i.name, { segments: 10, diameter: 1 }, e); return n.position.z = -.15, n.rotation.x = Math.PI / 2, n.parent = i, this._CreateLightLines(3, e).parent = i, i.scaling.scaleInPlace(t._Scale), i.rotation.x = Math.PI / 2, i } , t._CreatePointLightMesh = function(e) { var i = new Vr("pointLight",e) , n = Dl(i.name, { segments: 10, diameter: 1 }, e); return n.rotation.x = Math.PI / 2, n.parent = i, this._CreateLightLines(5, e).parent = i, i.scaling.scaleInPlace(t._Scale), i.rotation.x = Math.PI / 2, i } , t._CreateSpotLightMesh = function(e) { var i = new Vr("spotLight",e); Dl(i.name, { segments: 10, diameter: 1 }, e).parent = i; var n = Id(i.name, { segments: 10, diameter: 2 }, e); return n.parent = i, n.rotation.x = -Math.PI / 2, this._CreateLightLines(2, e).parent = i, i.scaling.scaleInPlace(t._Scale), i.rotation.x = Math.PI / 2, i } , t._CreateDirectionalLightMesh = function(e) { var i = new Vr("directionalLight",e) , n = new Vr(i.name,e); n.parent = i, Dl(i.name, { diameter: 1.2, segments: 10 }, e).parent = n; var r = Ys(i.name, { updatable: !1, height: 6, diameterTop: .3, diameterBottom: .3, tessellation: 6, subdivisions: 1 }, e); r.parent = n; var o = r.clone(i.name); o.scaling.y = .5, o.position.x += 1.25; var a = r.clone(i.name); a.scaling.y = .5, a.position.x += -1.25; var s = Ys(i.name, { updatable: !1, height: 1, diameterTop: 0, diameterBottom: .6, tessellation: 6, subdivisions: 1 }, e); return s.position.y += 3, s.parent = n, (o = s.clone(i.name)).position.y = 1.5, o.position.x += 1.25, (a = s.clone(i.name)).position.y = 1.5, a.position.x += -1.25, n.scaling.scaleInPlace(t._Scale), n.rotation.z = Math.PI / 2, n.rotation.y = Math.PI / 2, i } , t._Scale = .007, t._CreateLightLines = function(e, t) { var i = new Vr("root",t); i.rotation.x = Math.PI / 2; var n = new Vr("linePivot",t); n.parent = i; var r = Ys("line", { updatable: !1, height: 2, diameterTop: .2, diameterBottom: .3, tessellation: 6, subdivisions: 1 }, t); if (r.position.y = r.scaling.y / 2 + 1.2, r.parent = n, e < 2) return n; for (var o = 0; o < 4; o++) { var a = n.clone("lineParentClone"); a.rotation.z = Math.PI / 4, a.rotation.y = Math.PI / 2 + Math.PI / 2 * o, a.getChildMeshes()[0].scaling.y = .5, a.getChildMeshes()[0].scaling.x = a.getChildMeshes()[0].scaling.z = .8, a.getChildMeshes()[0].position.y = a.getChildMeshes()[0].scaling.y / 2 + 1.2 } if (e < 3) return i; for (o = 0; o < 4; o++) { var s = n.clone("linePivotClone"); s.rotation.z = Math.PI / 2, s.rotation.y = Math.PI / 2 * o } if (e < 4) return i; for (o = 0; o < 4; o++) { var l = n.clone("linePivotClone"); l.rotation.z = Math.PI + Math.PI / 4, l.rotation.y = Math.PI / 2 + Math.PI / 2 * o, l.getChildMeshes()[0].scaling.y = .5, l.getChildMeshes()[0].scaling.x = l.getChildMeshes()[0].scaling.z = .8, l.getChildMeshes()[0].position.y = l.getChildMeshes()[0].scaling.y / 2 + 1.2 } return e < 5 || (n.clone("linePivotClone").rotation.z = Math.PI), i } , t }(Sl) , Ld = function(e) { function t(t) { void 0 === t && (t = El.DefaultUtilityLayer); var i = e.call(this, t) || this; return i._pointerObserver = null, i.onClickedObservable = new h, i._camera = null, i._invProjection = new P, i._material = new Os("cameraGizmoMaterial",i.gizmoLayer.utilityLayerScene), i._material.diffuseColor = new D(.5,.5,.5), i._material.specularColor = new D(.1,.1,.1), i._pointerObserver = t.utilityLayerScene.onPointerObservable.add((function(e) { i._camera && (i._isHovered = !(!e.pickInfo || -1 == i._rootMesh.getChildMeshes().indexOf(e.pickInfo.pickedMesh)), i._isHovered && 0 === e.event.button && i.onClickedObservable.notifyObservers(i._camera)) } ), Xi.POINTERDOWN), i } return U(t, e), Object.defineProperty(t.prototype, "displayFrustum", { get: function() { return this._cameraLinesMesh.isEnabled() }, set: function(e) { this._cameraLinesMesh.setEnabled(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "camera", { get: function() { return this._camera }, set: function(e) { var i = this; if (this._camera = e, this.attachedNode = e, e) { this._cameraMesh && this._cameraMesh.dispose(), this._cameraLinesMesh && this._cameraLinesMesh.dispose(), this._cameraMesh = t._CreateCameraMesh(this.gizmoLayer.utilityLayerScene), this._cameraLinesMesh = t._CreateCameraFrustum(this.gizmoLayer.utilityLayerScene), this._cameraMesh.getChildMeshes(!1).forEach((function(e) { e.material = i._material } )), this._cameraMesh.parent = this._rootMesh, this._cameraLinesMesh.parent = this._rootMesh, this.gizmoLayer.utilityLayerScene.activeCamera && this.gizmoLayer.utilityLayerScene.activeCamera.maxZ < 1.5 * e.maxZ && (this.gizmoLayer.utilityLayerScene.activeCamera.maxZ = 1.5 * e.maxZ), this.attachedNode.reservedDataStore || (this.attachedNode.reservedDataStore = {}), this.attachedNode.reservedDataStore.cameraGizmo = this; var n = this.gizmoLayer._getSharedGizmoLight(); n.includedOnlyMeshes = n.includedOnlyMeshes.concat(this._cameraMesh.getChildMeshes(!1)), this._update() } }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "material", { get: function() { return this._material }, enumerable: !1, configurable: !0 }), t.prototype._update = function() { e.prototype._update.call(this), this._camera && (this._camera.getProjectionMatrix().invertToRef(this._invProjection), this._cameraLinesMesh.setPivotMatrix(this._invProjection, !1), this._cameraLinesMesh.scaling.x = 1 / this._rootMesh.scaling.x, this._cameraLinesMesh.scaling.y = 1 / this._rootMesh.scaling.y, this._cameraLinesMesh.scaling.z = 1 / this._rootMesh.scaling.z, this._cameraMesh.parent = null, this._cameraMesh.rotation.y = .5 * Math.PI * (this._camera.getScene().useRightHandedSystem ? 1 : -1), this._cameraMesh.parent = this._rootMesh) } , t.prototype.dispose = function() { this.onClickedObservable.clear(), this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver), this._cameraMesh && this._cameraMesh.dispose(), this._cameraLinesMesh && this._cameraLinesMesh.dispose(), this._material.dispose(), e.prototype.dispose.call(this) } , t._CreateCameraMesh = function(e) { var i = new Vr("rootCameraGizmo",e) , n = new Vr(i.name,e); n.parent = i, Ml(i.name, { width: 1, height: .8, depth: .5 }, e).parent = n; var r = Ys(i.name, { height: .5, diameterTop: .8, diameterBottom: .8 }, e); r.parent = n, r.position.y = .3, r.position.x = -.6, r.rotation.x = .5 * Math.PI; var o = Ys(i.name, { height: .5, diameterTop: .6, diameterBottom: .6 }, e); o.parent = n, o.position.y = .5, o.position.x = .4, o.rotation.x = .5 * Math.PI; var a = Ys(i.name, { height: .5, diameterTop: .5, diameterBottom: .5 }, e); return a.parent = n, a.position.y = 0, a.position.x = .6, a.rotation.z = .5 * Math.PI, i.scaling.scaleInPlace(t._Scale), n.position.x = -.9, i } , t._CreateCameraFrustum = function(e) { var t = new Vr("rootCameraGizmo",e) , i = new Vr(t.name,e); i.parent = t; for (var n = 0; n < 4; n += 2) for (var r = 0; r < 4; r += 2) { var o = Jl("lines", { points: [new x(-1 + r,-1 + n,-1), new x(-1 + r,-1 + n,1)] }, e); o.parent = i, o.alwaysSelectAsActiveMesh = !0, o.isPickable = !1, (o = Jl("lines", { points: [new x(-1,-1 + r,-1 + n), new x(1,-1 + r,-1 + n)] }, e)).parent = i, o.alwaysSelectAsActiveMesh = !0, o.isPickable = !1, (o = Jl("lines", { points: [new x(-1 + r,-1,-1 + n), new x(-1 + r,1,-1 + n)] }, e)).parent = i, o.alwaysSelectAsActiveMesh = !0, o.isPickable = !1 } return t } , t._Scale = .05, t }(Sl); Pt.IncludesShadersStore.kernelBlurVaryingDeclaration = "varying vec2 sampleCoord{X};"; Pt.IncludesShadersStore.packingFunctions = "vec4 pack(float depth)\n{\nconst vec4 bit_shift=vec4(255.0*255.0*255.0,255.0*255.0,255.0,1.0);\nconst vec4 bit_mask=vec4(0.0,1.0/255.0,1.0/255.0,1.0/255.0);\nvec4 res=fract(depth*bit_shift);\nres-=res.xxyz*bit_mask;\nreturn res;\n}\nfloat unpack(vec4 color)\n{\nconst vec4 bit_shift=vec4(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);\nreturn dot(color,bit_shift);\n}"; Pt.IncludesShadersStore.kernelBlurFragment = "#ifdef DOF\nfactor=sampleCoC(sampleCoord{X}); \ncomputedWeight=KERNEL_WEIGHT{X}*factor;\nsumOfWeights+=computedWeight;\n#else\ncomputedWeight=KERNEL_WEIGHT{X};\n#endif\n#ifdef PACKEDFLOAT\nblend+=unpack(texture2D(textureSampler,sampleCoord{X}))*computedWeight;\n#else\nblend+=texture2D(textureSampler,sampleCoord{X})*computedWeight;\n#endif\n"; Pt.IncludesShadersStore.kernelBlurFragment2 = "#ifdef DOF\nfactor=sampleCoC(sampleCenter+delta*KERNEL_DEP_OFFSET{X});\ncomputedWeight=KERNEL_DEP_WEIGHT{X}*factor;\nsumOfWeights+=computedWeight;\n#else\ncomputedWeight=KERNEL_DEP_WEIGHT{X};\n#endif\n#ifdef PACKEDFLOAT\nblend+=unpack(texture2D(textureSampler,sampleCenter+delta*KERNEL_DEP_OFFSET{X}))*computedWeight;\n#else\nblend+=texture2D(textureSampler,sampleCenter+delta*KERNEL_DEP_OFFSET{X})*computedWeight;\n#endif\n"; Pt.ShadersStore.kernelBlurPixelShader = "uniform sampler2D textureSampler;\nuniform vec2 delta;\nvarying vec2 sampleCenter;\n#ifdef DOF\nuniform sampler2D circleOfConfusionSampler;\nuniform vec2 cameraMinMaxZ;\nfloat sampleDistance(in vec2 offset) {\nfloat depth=texture2D(circleOfConfusionSampler,offset).g; \nreturn cameraMinMaxZ.x+(cameraMinMaxZ.y-cameraMinMaxZ.x)*depth; \n}\nfloat sampleCoC(in vec2 offset) {\nfloat coc=texture2D(circleOfConfusionSampler,offset).r; \nreturn coc; \n}\n#endif\n#include[0..varyingCount]\n#ifdef PACKEDFLOAT\n#include\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\nfloat computedWeight=0.0;\n#ifdef PACKEDFLOAT \nfloat blend=0.;\n#else\nvec4 blend=vec4(0.);\n#endif\n#ifdef DOF\nfloat sumOfWeights=CENTER_WEIGHT; \nfloat factor=0.0;\n#ifdef PACKEDFLOAT\nblend+=unpack(texture2D(textureSampler,sampleCenter))*CENTER_WEIGHT;\n#else\nblend+=texture2D(textureSampler,sampleCenter)*CENTER_WEIGHT;\n#endif\n#endif\n#include[0..varyingCount]\n#include[0..depCount]\n#ifdef PACKEDFLOAT\ngl_FragColor=pack(blend);\n#else\ngl_FragColor=blend;\n#endif\n#ifdef DOF\ngl_FragColor/=sumOfWeights;\n#endif\n}"; Pt.IncludesShadersStore.kernelBlurVertex = "sampleCoord{X}=sampleCenter+delta*KERNEL_OFFSET{X};"; Pt.ShadersStore.kernelBlurVertexShader = "attribute vec2 position;\nuniform vec2 delta;\nvarying vec2 sampleCenter;\n#include[0..varyingCount]\nconst vec2 madd=vec2(0.5,0.5);\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nsampleCenter=(position*madd+madd);\n#include[0..varyingCount]\ngl_Position=vec4(position,0.0,1.0);\n#define CUSTOM_VERTEX_MAIN_END\n}"; var Fd = function(e) { function t(t, i, n, r, o, s, l, c, u, h, d) { void 0 === s && (s = io.BILINEAR_SAMPLINGMODE), void 0 === u && (u = a.TEXTURETYPE_UNSIGNED_INT), void 0 === h && (h = ""), void 0 === d && (d = !1); var p = e.call(this, t, "kernelBlur", ["delta", "direction", "cameraMinMaxZ"], ["circleOfConfusionSampler"], r, o, s, l, c, null, u, "kernelBlur", { varyingCount: 0, depCount: 0 }, !0) || this; return p._blockCompilation = d, p._packedFloat = !1, p._staticDefines = "", p._staticDefines = h, p.direction = i, p.onApplyObservable.add((function(e) { p._outputTexture ? e.setFloat2("delta", 1 / p._outputTexture.width * p.direction.x, 1 / p._outputTexture.height * p.direction.y) : e.setFloat2("delta", 1 / p.width * p.direction.x, 1 / p.height * p.direction.y) } )), p.kernel = n, p } return U(t, e), Object.defineProperty(t.prototype, "kernel", { get: function() { return this._idealKernel }, set: function(e) { this._idealKernel !== e && (e = Math.max(e, 1), this._idealKernel = e, this._kernel = this._nearestBestKernel(e), this._blockCompilation || this._updateParameters()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "packedFloat", { get: function() { return this._packedFloat }, set: function(e) { this._packedFloat !== e && (this._packedFloat = e, this._blockCompilation || this._updateParameters()) }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "BlurPostProcess" } , t.prototype.updateEffect = function(e, t, i, n, r, o) { void 0 === e && (e = null), void 0 === t && (t = null), void 0 === i && (i = null), this._updateParameters(r, o) } , t.prototype._updateParameters = function(t, i) { for (var n = this._kernel, r = (n - 1) / 2, o = [], a = [], s = 0, l = 0; l < n; l++) { var c = l / (n - 1) , u = this._gaussianWeight(2 * c - 1); o[l] = l - r, a[l] = u, s += u } for (l = 0; l < a.length; l++) a[l] /= s; var h = [] , d = [] , p = []; for (l = 0; l <= r; l += 2) { var f = Math.min(l + 1, Math.floor(r)); if (l === f) p.push({ o: o[l], w: a[l] }); else { var _ = f === r , m = a[l] + a[f] * (_ ? .5 : 1) , g = o[l] + 1 / (1 + a[l] / a[f]); 0 === g ? (p.push({ o: o[l], w: a[l] }), p.push({ o: o[l + 1], w: a[l + 1] })) : (p.push({ o: g, w: m }), p.push({ o: -g, w: m })) } } for (l = 0; l < p.length; l++) d[l] = p[l].o, h[l] = p[l].w; o = d, a = h; var v = this.getEngine().getCaps().maxVaryingVectors , y = Math.max(v, 0) - 1 , b = Math.min(o.length, y) , T = ""; for (T += this._staticDefines, -1 != this._staticDefines.indexOf("DOF") && (T += "#define CENTER_WEIGHT ".concat(this._glslFloat(a[b - 1]), "\r\n"), b--), l = 0; l < b; l++) T += "#define KERNEL_OFFSET".concat(l, " ").concat(this._glslFloat(o[l]), "\r\n"), T += "#define KERNEL_WEIGHT".concat(l, " ").concat(this._glslFloat(a[l]), "\r\n"); var E = 0; for (l = y; l < o.length; l++) T += "#define KERNEL_DEP_OFFSET".concat(E, " ").concat(this._glslFloat(o[l]), "\r\n"), T += "#define KERNEL_DEP_WEIGHT".concat(E, " ").concat(this._glslFloat(a[l]), "\r\n"), E++; this.packedFloat && (T += "#define PACKEDFLOAT 1"), this._blockCompilation = !1, e.prototype.updateEffect.call(this, T, null, null, { varyingCount: b, depCount: E }, t, i) } , t.prototype._nearestBestKernel = function(e) { for (var t = Math.round(e), i = 0, n = [t, t - 1, t + 1, t - 2, t + 2]; i < n.length; i++) { var r = n[i]; if (r % 2 != 0 && Math.floor(r / 2) % 2 == 0 && r > 0) return Math.max(r, 3) } return Math.max(t, 3) } , t.prototype._gaussianWeight = function(e) { var t = 1 / 3 , i = -e * e / (2 * t * t); return 1 / (Math.sqrt(2 * Math.PI) * t) * Math.exp(i) } , t.prototype._glslFloat = function(e, t) { return void 0 === t && (t = 8), e.toFixed(t).replace(/0+$/, "") } , t._Parse = function(e, i, n, r) { return Ge.Parse((function() { return new t(e.name,e.direction,e.kernel,e.options,i,e.renderTargetSamplingMode,n.getEngine(),e.reusable,e.textureType,void 0,!1) } ), e, n, r) } , k([Ce("kernel")], t.prototype, "_kernel", void 0), k([Ce("packedFloat")], t.prototype, "_packedFloat", void 0), k([Oe()], t.prototype, "direction", void 0), t }(Ba); y("BABYLON.BlurPostProcess", Fd); var wd = function(e) { function t(t, i, n, r, o, s, l) { void 0 === o && (o = a.TEXTURETYPE_UNSIGNED_INT), void 0 === s && (s = io.BILINEAR_SAMPLINGMODE), void 0 === l && (l = !0); var c = e.call(this, t, i, n, r, !0, o, !1, s, l) || this; if (c.mirrorPlane = new hn(0,1,0,1), c._transformMatrix = P.Zero(), c._mirrorMatrix = P.Zero(), c._adaptiveBlurKernel = 0, c._blurKernelX = 0, c._blurKernelY = 0, c._blurRatio = 1, !(n = c.getScene())) return c; c.ignoreCameraViewport = !0, c._updateGammaSpace(), c._imageProcessingConfigChangeObserver = n.imageProcessingConfiguration.onUpdateParameters.add((function() { c._updateGammaSpace() } )); var u, h = n.getEngine(); return h.supportsUniformBuffers && (c._sceneUBO = n.createSceneUniformBuffer('Scene for Mirror Texture (name "'.concat(t, '")'))), c.onBeforeBindObservable.add((function() { var e; null === (e = h._debugPushGroup) || void 0 === e || e.call(h, "mirror generation for ".concat(t), 1) } )), c.onAfterUnbindObservable.add((function() { var e; null === (e = h._debugPopGroup) || void 0 === e || e.call(h, 1) } )), c.onBeforeRenderObservable.add((function() { c._sceneUBO && (c._currentSceneUBO = n.getSceneUniformBuffer(), n.setSceneUniformBuffer(c._sceneUBO), n.getSceneUniformBuffer().unbindEffect()), P.ReflectionToRef(c.mirrorPlane, c._mirrorMatrix), c._mirrorMatrix.multiplyToRef(n.getViewMatrix(), c._transformMatrix), n.setTransformMatrix(c._transformMatrix, n.getProjectionMatrix()), u = n.clipPlane, n.clipPlane = c.mirrorPlane, n.getEngine().cullBackFaces = !1, n._mirroredCameraPosition = x.TransformCoordinates(n.activeCamera.globalPosition, c._mirrorMatrix) } )), c.onAfterRenderObservable.add((function() { c._sceneUBO && n.setSceneUniformBuffer(c._currentSceneUBO), n.updateTransformMatrix(), n.getEngine().cullBackFaces = null, n._mirroredCameraPosition = null, n.clipPlane = u } )), c } return U(t, e), Object.defineProperty(t.prototype, "blurRatio", { get: function() { return this._blurRatio }, set: function(e) { this._blurRatio !== e && (this._blurRatio = e, this._preparePostProcesses()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "adaptiveBlurKernel", { set: function(e) { this._adaptiveBlurKernel = e, this._autoComputeBlurKernel() }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "blurKernel", { set: function(e) { this.blurKernelX = e, this.blurKernelY = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "blurKernelX", { get: function() { return this._blurKernelX }, set: function(e) { this._blurKernelX !== e && (this._blurKernelX = e, this._preparePostProcesses()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "blurKernelY", { get: function() { return this._blurKernelY }, set: function(e) { this._blurKernelY !== e && (this._blurKernelY = e, this._preparePostProcesses()) }, enumerable: !1, configurable: !0 }), t.prototype._autoComputeBlurKernel = function() { var e = this.getScene().getEngine() , t = this.getRenderWidth() / e.getRenderWidth() , i = this.getRenderHeight() / e.getRenderHeight(); this.blurKernelX = this._adaptiveBlurKernel * t, this.blurKernelY = this._adaptiveBlurKernel * i } , t.prototype._onRatioRescale = function() { this._sizeRatio && (this.resize(this._initialSizeParameter), this._adaptiveBlurKernel || this._preparePostProcesses()), this._adaptiveBlurKernel && this._autoComputeBlurKernel() } , t.prototype._updateGammaSpace = function() { var e = this.getScene(); e && (this.gammaSpace = !e.imageProcessingConfiguration.isEnabled || !e.imageProcessingConfiguration.applyByPostProcess) } , t.prototype._preparePostProcesses = function() { if (this.clearPostProcesses(!0), this._blurKernelX && this._blurKernelY) { var e = this.getScene().getEngine() , t = e.getCaps().textureFloatRender && e.getCaps().textureFloatLinearFiltering ? a.TEXTURETYPE_FLOAT : a.TEXTURETYPE_HALF_FLOAT; this._blurX = new Fd("horizontal blur",new A(1,0),this._blurKernelX,this._blurRatio,null,io.BILINEAR_SAMPLINGMODE,e,!1,t), this._blurX.autoClear = !1, 1 === this._blurRatio && this.samples < 2 && this._texture ? this._blurX.inputTexture = this._renderTarget : this._blurX.alwaysForcePOT = !0, this._blurY = new Fd("vertical blur",new A(0,1),this._blurKernelY,this._blurRatio,null,io.BILINEAR_SAMPLINGMODE,e,!1,t), this._blurY.autoClear = !1, this._blurY.alwaysForcePOT = 1 !== this._blurRatio, this.addPostProcess(this._blurX), this.addPostProcess(this._blurY) } else this._blurY && (this.removePostProcess(this._blurY), this._blurY.dispose(), this._blurY = null), this._blurX && (this.removePostProcess(this._blurX), this._blurX.dispose(), this._blurX = null) } , t.prototype.clone = function() { var e = this.getScene(); if (!e) return this; var i = this.getSize() , n = new t(this.name,i.width,e,this._renderTargetOptions.generateMipMaps,this._renderTargetOptions.type,this._renderTargetOptions.samplingMode,this._renderTargetOptions.generateDepthBuffer); return n.hasAlpha = this.hasAlpha, n.level = this.level, n.mirrorPlane = this.mirrorPlane.clone(), this.renderList && (n.renderList = this.renderList.slice(0)), n } , t.prototype.serialize = function() { if (!this.name) return null; var t = e.prototype.serialize.call(this); return t.mirrorPlane = this.mirrorPlane.asArray(), t } , t.prototype.dispose = function() { var t; e.prototype.dispose.call(this); var i = this.getScene(); i && i.imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingConfigChangeObserver), null === (t = this._sceneUBO) || void 0 === t || t.dispose() } , t }(ns); io._CreateMirror = function(e, t, i, n) { return new wd(e,t,i,n) } ; var Bd = function(e) { function t(t, i, n, r, o, s, l, c, u, d, p, f, _, m, g) { void 0 === n && (n = null), void 0 === r && (r = !1), void 0 === o && (o = null), void 0 === s && (s = null), void 0 === l && (l = null), void 0 === c && (c = a.TEXTUREFORMAT_RGBA), void 0 === u && (u = !1), void 0 === d && (d = null), void 0 === p && (p = !1), void 0 === f && (f = .8), void 0 === _ && (_ = 0); var v, y = this; return (y = e.call(this, i) || this)._lodScale = .8, y._lodOffset = 0, y.onLoadObservable = new h, y.boundingBoxPosition = x.Zero(), y._rotationY = 0, y._files = null, y._forcedExtension = null, y._extensions = null, y.name = t, y.url = t, y._noMipmap = r, y.hasAlpha = !1, y._format = c, y.isCube = !0, y._textureMatrix = P.Identity(), y._createPolynomials = p, y.coordinatesMode = io.CUBIC_MODE, y._extensions = n, y._files = o, y._forcedExtension = d, y._loaderOptions = m, y._useSRGBBuffer = g, y._lodScale = f, y._lodOffset = _, t || o ? (y.updateURL(t, d, s, u, l, n, null === (v = y.getScene()) || void 0 === v ? void 0 : v.useDelayedTextureLoading, o), y) : y } return U(t, e), Object.defineProperty(t.prototype, "boundingBoxSize", { get: function() { return this._boundingBoxSize }, set: function(e) { if (!this._boundingBoxSize || !this._boundingBoxSize.equals(e)) { this._boundingBoxSize = e; var t = this.getScene(); t && t.markAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag) } }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rotationY", { get: function() { return this._rotationY }, set: function(e) { this._rotationY = e, this.setReflectionTextureMatrix(P.RotationY(this._rotationY)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "noMipmap", { get: function() { return this._noMipmap }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "forcedExtension", { get: function() { return this._forcedExtension }, enumerable: !1, configurable: !0 }), t.CreateFromImages = function(e, i, n) { var r = ""; return e.forEach((function(e) { return r += e } )), new t(r,i,null,n,e) } , t.CreateFromPrefilteredData = function(e, i, n, r) { void 0 === n && (n = null), void 0 === r && (r = !0); var o = i.useDelayedTextureLoading; i.useDelayedTextureLoading = !1; var a = new t(e,i,null,!1,null,null,null,void 0,!0,n,r); return i.useDelayedTextureLoading = o, a } , t.prototype.getClassName = function() { return "CubeTexture" } , t.prototype.updateURL = function(e, t, i, n, r, o, s, l) { void 0 === i && (i = null), void 0 === n && (n = !1), void 0 === r && (r = null), void 0 === o && (o = null), void 0 === s && (s = !1), void 0 === l && (l = null), this.name && !ae(this.name, "data:") || (this.name = e), this.url = e; var c = e.lastIndexOf(".") , u = t || (c > -1 ? e.substring(c).toLowerCase() : "") , h = 0 === u.indexOf(".dds") , d = 0 === u.indexOf(".env"); if (d ? (this.gammaSpace = !1, this._prefiltered = !1, this.anisotropicFilteringLevel = 1) : (this._prefiltered = n, n && (this.gammaSpace = !1, this.anisotropicFilteringLevel = 1)), l) this._files = l; else if (d || h || o || (o = ["_px.jpg", "_py.jpg", "_pz.jpg", "_nx.jpg", "_ny.jpg", "_nz.jpg"]), this._files = this._files || [], this._files.length = 0, o) { for (var p = 0; p < o.length; p++) this._files.push(e + o[p]); this._extensions = o } s ? (this.delayLoadState = a.DELAYLOADSTATE_NOTLOADED, this._delayedOnLoad = i, this._delayedOnError = r) : this._loadTexture(i, r) } , t.prototype.delayLoad = function(e) { this.delayLoadState === a.DELAYLOADSTATE_NOTLOADED && (e && (this._forcedExtension = e), this.delayLoadState = a.DELAYLOADSTATE_LOADED, this._loadTexture(this._delayedOnLoad, this._delayedOnError)) } , t.prototype.getReflectionTextureMatrix = function() { return this._textureMatrix } , t.prototype.setReflectionTextureMatrix = function(e) { var t, i = this; e.updateFlag !== this._textureMatrix.updateFlag && (e.isIdentity() !== this._textureMatrix.isIdentity() && (null === (t = this.getScene()) || void 0 === t || t.markAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag, (function(e) { return -1 !== e.getActiveTextures().indexOf(i) } ))), this._textureMatrix = e) } , t.prototype._loadTexture = function(e, t) { var i, n = this; void 0 === e && (e = null), void 0 === t && (t = null); var r = this.getScene() , o = this._texture; this._texture = this._getFromCache(this.url, this._noMipmap, void 0, void 0, this._useSRGBBuffer); var s = function() { var t; n.onLoadObservable.notifyObservers(n), o && (o.dispose(), null === (t = n.getScene()) || void 0 === t || t.markAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag)), e && e() } , l = function(e, i) { n._loadingError = !0, n._errorObject = { message: e, exception: i }, t && t(e, i), io.OnTextureLoadErrorObservable.notifyObservers(n) }; this._texture ? this._texture.isReady ? gi.SetImmediate((function() { return s() } )) : this._texture.onLoadedObservable.add((function() { return s() } )) : (this._prefiltered ? this._texture = this._getEngine().createPrefilteredCubeTexture(this.url, r, this._lodScale, this._lodOffset, e, l, this._format, this._forcedExtension, this._createPolynomials) : this._texture = this._getEngine().createCubeTexture(this.url, r, this._files, this._noMipmap, e, l, this._format, this._forcedExtension, !1, this._lodScale, this._lodOffset, null, this._loaderOptions, !!this._useSRGBBuffer), null === (i = this._texture) || void 0 === i || i.onLoadedObservable.add((function() { return n.onLoadObservable.notifyObservers(n) } ))) } , t.Parse = function(e, i, n) { var r = Ge.Parse((function() { var r = !1; return e.prefiltered && (r = e.prefiltered), new t(n + e.name,i,e.extensions,!1,e.files || null,null,null,void 0,r,e.forcedExtension) } ), e, i); if (e.boundingBoxPosition && (r.boundingBoxPosition = x.FromArray(e.boundingBoxPosition)), e.boundingBoxSize && (r.boundingBoxSize = x.FromArray(e.boundingBoxSize)), e.animations) for (var o = 0; o < e.animations.length; o++) { var a = e.animations[o] , s = b("BABYLON.Animation"); s && r.animations.push(s.Parse(a)) } return r } , t.prototype.clone = function() { var e = this , i = 0 , n = Ge.Clone((function() { var n = new t(e.url,e.getScene() || e._getEngine(),e._extensions,e._noMipmap,e._files); return i = n.uniqueId, n } ), this); return n.uniqueId = i, n } , k([Ce()], t.prototype, "url", void 0), k([Ce("rotationY")], t.prototype, "rotationY", null), k([Ce("files")], t.prototype, "_files", void 0), k([Ce("forcedExtension")], t.prototype, "_forcedExtension", void 0), k([Ce("extensions")], t.prototype, "_extensions", void 0), k([Ue("textureMatrix")], t.prototype, "_textureMatrix", void 0), t }(Zr); io._CubeTextureParser = Bd.Parse, y("BABYLON.CubeTexture", Bd); Pt.IncludesShadersStore.backgroundFragmentDeclaration = "uniform vec4 vEyePosition;\nuniform vec4 vPrimaryColor;\n#ifdef USEHIGHLIGHTANDSHADOWCOLORS\nuniform vec4 vPrimaryColorShadow;\n#endif\nuniform float shadowLevel;\nuniform float alpha;\n#ifdef DIFFUSE\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef REFLECTION\nuniform vec2 vReflectionInfos;\nuniform mat4 reflectionMatrix;\nuniform vec3 vReflectionMicrosurfaceInfos;\n#endif\n#if defined(REFLECTIONFRESNEL) || defined(OPACITYFRESNEL)\nuniform vec3 vBackgroundCenter;\n#endif\n#ifdef REFLECTIONFRESNEL\nuniform vec4 vReflectionControl;\n#endif\n#if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(REFRACTION)\nuniform mat4 view;\n#endif\n"; Pt.IncludesShadersStore.backgroundUboDeclaration = "layout(std140,column_major) uniform;\nuniform Material\n{\nuniform vec4 vPrimaryColor;\nuniform vec4 vPrimaryColorShadow;\nuniform vec2 vDiffuseInfos;\nuniform vec2 vReflectionInfos;\nuniform mat4 diffuseMatrix;\nuniform mat4 reflectionMatrix;\nuniform vec3 vReflectionMicrosurfaceInfos;\nuniform float fFovMultiplier;\nuniform float pointSize;\nuniform float shadowLevel;\nuniform float alpha;\n#if defined(REFLECTIONFRESNEL) || defined(OPACITYFRESNEL)\nuniform vec3 vBackgroundCenter;\n#endif\n#ifdef REFLECTIONFRESNEL\nuniform vec4 vReflectionControl;\n#endif\n};\n#include\n"; Pt.ShadersStore.backgroundPixelShader = "#ifdef TEXTURELODSUPPORT\n#extension GL_EXT_shader_texture_lod : enable\n#endif\nprecision highp float;\n#include<__decl__backgroundFragment>\n#include\n#define RECIPROCAL_PI2 0.15915494\nvarying vec3 vPositionW;\n#ifdef MAINUV1\nvarying vec2 vMainUV1;\n#endif \n#ifdef MAINUV2 \nvarying vec2 vMainUV2; \n#endif \n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef DIFFUSE\n#if DIFFUSEDIRECTUV==1\n#define vDiffuseUV vMainUV1\n#elif DIFFUSEDIRECTUV==2\n#define vDiffuseUV vMainUV2\n#else\nvarying vec2 vDiffuseUV;\n#endif\nuniform sampler2D diffuseSampler;\n#endif\n#ifdef REFLECTION\n#ifdef REFLECTIONMAP_3D\n#define sampleReflection(s,c) textureCube(s,c)\nuniform samplerCube reflectionSampler;\n#ifdef TEXTURELODSUPPORT\n#define sampleReflectionLod(s,c,l) textureCubeLodEXT(s,c,l)\n#else\nuniform samplerCube reflectionSamplerLow;\nuniform samplerCube reflectionSamplerHigh;\n#endif\n#else\n#define sampleReflection(s,c) texture2D(s,c)\nuniform sampler2D reflectionSampler;\n#ifdef TEXTURELODSUPPORT\n#define sampleReflectionLod(s,c,l) texture2DLodEXT(s,c,l)\n#else\nuniform samplerCube reflectionSamplerLow;\nuniform samplerCube reflectionSamplerHigh;\n#endif\n#endif\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#else\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vec3 vDirectionW;\n#endif\n#endif\n#include\n#endif\n#ifndef FROMLINEARSPACE\n#define FROMLINEARSPACE;\n#endif\n#ifndef SHADOWONLY\n#define SHADOWONLY;\n#endif\n#include\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include\n#include\n#include\n#include\n#include\n#ifdef REFLECTIONFRESNEL\n#define FRESNEL_MAXIMUM_ON_ROUGH 0.25\nvec3 fresnelSchlickEnvironmentGGX(float VdotN,vec3 reflectance0,vec3 reflectance90,float smoothness)\n{\nfloat weight=mix(FRESNEL_MAXIMUM_ON_ROUGH,1.0,smoothness);\nreturn reflectance0+weight*(reflectance90-reflectance0)*pow5(saturate(1.0-VdotN));\n}\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(0.0,1.0,0.0);\n#endif\nfloat shadow=1.;\nfloat globalShadow=0.;\nfloat shadowLightCount=0.;\n#include[0..maxSimultaneousLights]\n#ifdef SHADOWINUSE\nglobalShadow/=shadowLightCount;\n#else\nglobalShadow=1.0;\n#endif\n#ifndef BACKMAT_SHADOWONLY\nvec4 reflectionColor=vec4(1.,1.,1.,1.);\n#ifdef REFLECTION\nvec3 reflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),normalW);\n#ifdef REFLECTIONMAP_OPPOSITEZ\nreflectionVector.z*=-1.0;\n#endif\n#ifdef REFLECTIONMAP_3D\nvec3 reflectionCoords=reflectionVector;\n#else\nvec2 reflectionCoords=reflectionVector.xy;\n#ifdef REFLECTIONMAP_PROJECTION\nreflectionCoords/=reflectionVector.z;\n#endif\nreflectionCoords.y=1.0-reflectionCoords.y;\n#endif\n#ifdef REFLECTIONBLUR\nfloat reflectionLOD=vReflectionInfos.y;\n#ifdef TEXTURELODSUPPORT\nreflectionLOD=reflectionLOD*log2(vReflectionMicrosurfaceInfos.x)*vReflectionMicrosurfaceInfos.y+vReflectionMicrosurfaceInfos.z;\nreflectionColor=sampleReflectionLod(reflectionSampler,reflectionCoords,reflectionLOD);\n#else\nfloat lodReflectionNormalized=saturate(reflectionLOD);\nfloat lodReflectionNormalizedDoubled=lodReflectionNormalized*2.0;\nvec4 reflectionSpecularMid=sampleReflection(reflectionSampler,reflectionCoords);\nif(lodReflectionNormalizedDoubled<1.0){\nreflectionColor=mix(\nsampleReflection(reflectionSamplerHigh,reflectionCoords),\nreflectionSpecularMid,\nlodReflectionNormalizedDoubled\n);\n} else {\nreflectionColor=mix(\nreflectionSpecularMid,\nsampleReflection(reflectionSamplerLow,reflectionCoords),\nlodReflectionNormalizedDoubled-1.0\n);\n}\n#endif\n#else\nvec4 reflectionSample=sampleReflection(reflectionSampler,reflectionCoords);\nreflectionColor=reflectionSample;\n#endif\n#ifdef RGBDREFLECTION\nreflectionColor.rgb=fromRGBD(reflectionColor);\n#endif\n#ifdef GAMMAREFLECTION\nreflectionColor.rgb=toLinearSpace(reflectionColor.rgb);\n#endif\n#ifdef REFLECTIONBGR\nreflectionColor.rgb=reflectionColor.bgr;\n#endif\nreflectionColor.rgb*=vReflectionInfos.x;\n#endif\nvec3 diffuseColor=vec3(1.,1.,1.);\nfloat finalAlpha=alpha;\n#ifdef DIFFUSE\nvec4 diffuseMap=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef GAMMADIFFUSE\ndiffuseMap.rgb=toLinearSpace(diffuseMap.rgb);\n#endif\ndiffuseMap.rgb*=vDiffuseInfos.y;\n#ifdef DIFFUSEHASALPHA\nfinalAlpha*=diffuseMap.a;\n#endif\ndiffuseColor=diffuseMap.rgb;\n#endif\n#ifdef REFLECTIONFRESNEL\nvec3 colorBase=diffuseColor;\n#else\nvec3 colorBase=reflectionColor.rgb*diffuseColor;\n#endif\ncolorBase=max(colorBase,0.0);\n#ifdef USERGBCOLOR\nvec3 finalColor=colorBase;\n#else\n#ifdef USEHIGHLIGHTANDSHADOWCOLORS\nvec3 mainColor=mix(vPrimaryColorShadow.rgb,vPrimaryColor.rgb,colorBase);\n#else\nvec3 mainColor=vPrimaryColor.rgb;\n#endif\nvec3 finalColor=colorBase*mainColor;\n#endif\n#ifdef REFLECTIONFRESNEL\nvec3 reflectionAmount=vReflectionControl.xxx;\nvec3 reflectionReflectance0=vReflectionControl.yyy;\nvec3 reflectionReflectance90=vReflectionControl.zzz;\nfloat VdotN=dot(normalize(vEyePosition.xyz),normalW);\nvec3 planarReflectionFresnel=fresnelSchlickEnvironmentGGX(saturate(VdotN),reflectionReflectance0,reflectionReflectance90,1.0);\nreflectionAmount*=planarReflectionFresnel;\n#ifdef REFLECTIONFALLOFF\nfloat reflectionDistanceFalloff=1.0-saturate(length(vPositionW.xyz-vBackgroundCenter)*vReflectionControl.w);\nreflectionDistanceFalloff*=reflectionDistanceFalloff;\nreflectionAmount*=reflectionDistanceFalloff;\n#endif\nfinalColor=mix(finalColor,reflectionColor.rgb,saturate(reflectionAmount));\n#endif\n#ifdef OPACITYFRESNEL\nfloat viewAngleToFloor=dot(normalW,normalize(vEyePosition.xyz-vBackgroundCenter));\nconst float startAngle=0.1;\nfloat fadeFactor=saturate(viewAngleToFloor/startAngle);\nfinalAlpha*=fadeFactor*fadeFactor;\n#endif\n#ifdef SHADOWINUSE\nfinalColor=mix(finalColor*shadowLevel,finalColor,globalShadow);\n#endif\nvec4 color=vec4(finalColor,finalAlpha);\n#else\nvec4 color=vec4(vPrimaryColor.rgb,(1.0-clamp(globalShadow,0.,1.))*alpha);\n#endif\n#include\n#ifdef IMAGEPROCESSINGPOSTPROCESS\n#if !defined(SKIPFINALCOLORCLAMP)\ncolor.rgb=clamp(color.rgb,0.,30.0);\n#endif\n#else\ncolor=applyImageProcessing(color);\n#endif\n#ifdef PREMULTIPLYALPHA\ncolor.rgb*=color.a;\n#endif\n#ifdef NOISE\ncolor.rgb+=dither(vPositionW.xy,0.5);\ncolor=max(color,0.0);\n#endif\ngl_FragColor=color;\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n"; Pt.IncludesShadersStore.backgroundVertexDeclaration = "uniform mat4 view;\nuniform mat4 viewProjection;\nuniform float shadowLevel;\n#ifdef DIFFUSE\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef REFLECTION\nuniform vec2 vReflectionInfos;\nuniform mat4 reflectionMatrix;\nuniform vec3 vReflectionMicrosurfaceInfos;\nuniform float fFovMultiplier;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n"; Pt.ShadersStore.backgroundVertexShader = "precision highp float;\n#include<__decl__backgroundVertex>\n#include\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#include\n#include\n#include\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef MAINUV1\nvarying vec2 vMainUV1;\n#endif\n#ifdef MAINUV2\nvarying vec2 vMainUV2;\n#endif\n#if defined(DIFFUSE) && DIFFUSEDIRECTUV==0\nvarying vec2 vDiffuseUV;\n#endif\n#include\n#include\n#include<__decl__lightVxFragment>[0..maxSimultaneousLights]\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vec3 vDirectionW;\n#endif\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#ifdef REFLECTIONMAP_SKYBOX\nvPositionUVW=position;\n#endif\n#include\n#include\n#include\n#ifdef MULTIVIEW\nif (gl_ViewID_OVR==0u) {\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\n} else {\ngl_Position=viewProjectionR*finalWorld*vec4(position,1.0);\n}\n#else\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\n#endif\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nmat3 normalWorld=mat3(finalWorld);\n#ifdef NONUNIFORMSCALING\nnormalWorld=transposeMat3(inverseMat3(normalWorld));\n#endif\nvNormalW=normalize(normalWorld*normal);\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvDirectionW=normalize(vec3(finalWorld*vec4(position,0.0)));\n#ifdef EQUIRECTANGULAR_RELFECTION_FOV\nmat3 screenToWorld=inverseMat3(mat3(finalWorld*viewProjection));\nvec3 segment=mix(vDirectionW,screenToWorld*vec3(0.0,0.0,1.0),abs(fFovMultiplier-1.0));\nif (fFovMultiplier<=1.0) {\nvDirectionW=normalize(segment);\n} else {\nvDirectionW=normalize(vDirectionW+(vDirectionW-segment));\n}\n#endif\n#endif\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef MAINUV1\nvMainUV1=uv;\n#endif\n#ifdef MAINUV2\nvMainUV2=uv2;\n#endif\n#if defined(DIFFUSE) && DIFFUSEDIRECTUV==0\nif (vDiffuseInfos.x==0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#include\n#include\n#include[0..maxSimultaneousLights]\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n"; var Ud = function(e) { function t() { var t = e.call(this) || this; return t.DIFFUSE = !1, t.DIFFUSEDIRECTUV = 0, t.GAMMADIFFUSE = !1, t.DIFFUSEHASALPHA = !1, t.OPACITYFRESNEL = !1, t.REFLECTIONBLUR = !1, t.REFLECTIONFRESNEL = !1, t.REFLECTIONFALLOFF = !1, t.TEXTURELODSUPPORT = !1, t.PREMULTIPLYALPHA = !1, t.USERGBCOLOR = !1, t.USEHIGHLIGHTANDSHADOWCOLORS = !1, t.BACKMAT_SHADOWONLY = !1, t.NOISE = !1, t.REFLECTIONBGR = !1, t.IMAGEPROCESSING = !1, t.VIGNETTE = !1, t.VIGNETTEBLENDMODEMULTIPLY = !1, t.VIGNETTEBLENDMODEOPAQUE = !1, t.TONEMAPPING = !1, t.TONEMAPPING_ACES = !1, t.CONTRAST = !1, t.COLORCURVES = !1, t.COLORGRADING = !1, t.COLORGRADING3D = !1, t.SAMPLER3DGREENDEPTH = !1, t.SAMPLER3DBGRMAP = !1, t.IMAGEPROCESSINGPOSTPROCESS = !1, t.SKIPFINALCOLORCLAMP = !1, t.EXPOSURE = !1, t.MULTIVIEW = !1, t.REFLECTION = !1, t.REFLECTIONMAP_3D = !1, t.REFLECTIONMAP_SPHERICAL = !1, t.REFLECTIONMAP_PLANAR = !1, t.REFLECTIONMAP_CUBIC = !1, t.REFLECTIONMAP_PROJECTION = !1, t.REFLECTIONMAP_SKYBOX = !1, t.REFLECTIONMAP_EXPLICIT = !1, t.REFLECTIONMAP_EQUIRECTANGULAR = !1, t.REFLECTIONMAP_EQUIRECTANGULAR_FIXED = !1, t.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = !1, t.INVERTCUBICMAP = !1, t.REFLECTIONMAP_OPPOSITEZ = !1, t.LODINREFLECTIONALPHA = !1, t.GAMMAREFLECTION = !1, t.RGBDREFLECTION = !1, t.EQUIRECTANGULAR_RELFECTION_FOV = !1, t.MAINUV1 = !1, t.MAINUV2 = !1, t.UV1 = !1, t.UV2 = !1, t.CLIPPLANE = !1, t.CLIPPLANE2 = !1, t.CLIPPLANE3 = !1, t.CLIPPLANE4 = !1, t.CLIPPLANE5 = !1, t.CLIPPLANE6 = !1, t.POINTSIZE = !1, t.FOG = !1, t.NORMAL = !1, t.NUM_BONE_INFLUENCERS = 0, t.BonesPerMesh = 0, t.INSTANCES = !1, t.SHADOWFLOAT = !1, t.LOGARITHMICDEPTH = !1, t.NONUNIFORMSCALING = !1, t.ALPHATEST = !1, t.rebuild(), t } return U(t, e), t }(Si) , Vd = function(e) { function t(t, i) { var n = e.call(this, t, i) || this; return n.primaryColor = D.White(), n._primaryColorShadowLevel = 0, n._primaryColorHighlightLevel = 0, n.reflectionTexture = null, n.reflectionBlur = 0, n.diffuseTexture = null, n._shadowLights = null, n.shadowLights = null, n.shadowLevel = 0, n.sceneCenter = x.Zero(), n.opacityFresnel = !0, n.reflectionFresnel = !1, n.reflectionFalloffDistance = 0, n.reflectionAmount = 1, n.reflectionReflectance0 = .05, n.reflectionReflectance90 = .5, n.useRGBColor = !0, n.enableNoise = !1, n._fovMultiplier = 1, n.useEquirectangularFOV = !1, n._maxSimultaneousLights = 4, n.maxSimultaneousLights = 4, n._shadowOnly = !1, n.shadowOnly = !1, n._imageProcessingObserver = null, n.switchToBGR = !1, n._renderTargets = new bi(16), n._reflectionControls = R.Zero(), n._white = D.White(), n._primaryShadowColor = D.Black(), n._primaryHighlightColor = D.Black(), n._attachImageProcessingConfiguration(null), n.getRenderTargetTextures = function() { return n._renderTargets.reset(), n._diffuseTexture && n._diffuseTexture.isRenderTarget && n._renderTargets.push(n._diffuseTexture), n._reflectionTexture && n._reflectionTexture.isRenderTarget && n._renderTargets.push(n._reflectionTexture), n._renderTargets } , n } return U(t, e), Object.defineProperty(t.prototype, "_perceptualColor", { get: function() { return this.__perceptualColor }, set: function(e) { this.__perceptualColor = e, this._computePrimaryColorFromPerceptualColor(), this._markAllSubMeshesAsLightsDirty() }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "primaryColorShadowLevel", { get: function() { return this._primaryColorShadowLevel }, set: function(e) { this._primaryColorShadowLevel = e, this._computePrimaryColors(), this._markAllSubMeshesAsLightsDirty() }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "primaryColorHighlightLevel", { get: function() { return this._primaryColorHighlightLevel }, set: function(e) { this._primaryColorHighlightLevel = e, this._computePrimaryColors(), this._markAllSubMeshesAsLightsDirty() }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "reflectionStandardFresnelWeight", { set: function(e) { var i = e; i < .5 ? (i *= 2, this.reflectionReflectance0 = t.StandardReflectance0 * i, this.reflectionReflectance90 = t.StandardReflectance90 * i) : (i = 2 * i - 1, this.reflectionReflectance0 = t.StandardReflectance0 + (1 - t.StandardReflectance0) * i, this.reflectionReflectance90 = t.StandardReflectance90 + (1 - t.StandardReflectance90) * i) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "fovMultiplier", { get: function() { return this._fovMultiplier }, set: function(e) { isNaN(e) && (e = 1), this._fovMultiplier = Math.max(0, Math.min(2, e)) }, enumerable: !1, configurable: !0 }), t.prototype._attachImageProcessingConfiguration = function(e) { var t = this; e !== this._imageProcessingConfiguration && (this._imageProcessingConfiguration && this._imageProcessingObserver && this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver), this._imageProcessingConfiguration = e || this.getScene().imageProcessingConfiguration, this._imageProcessingConfiguration && (this._imageProcessingObserver = this._imageProcessingConfiguration.onUpdateParameters.add((function() { t._computePrimaryColorFromPerceptualColor(), t._markAllSubMeshesAsImageProcessingDirty() } )))) } , Object.defineProperty(t.prototype, "imageProcessingConfiguration", { get: function() { return this._imageProcessingConfiguration }, set: function(e) { this._attachImageProcessingConfiguration(e), this._markAllSubMeshesAsTexturesDirty() }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraColorCurvesEnabled", { get: function() { return this.imageProcessingConfiguration.colorCurvesEnabled }, set: function(e) { this.imageProcessingConfiguration.colorCurvesEnabled = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraColorGradingEnabled", { get: function() { return this.imageProcessingConfiguration.colorGradingEnabled }, set: function(e) { this.imageProcessingConfiguration.colorGradingEnabled = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraToneMappingEnabled", { get: function() { return this._imageProcessingConfiguration.toneMappingEnabled }, set: function(e) { this._imageProcessingConfiguration.toneMappingEnabled = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraExposure", { get: function() { return this._imageProcessingConfiguration.exposure }, set: function(e) { this._imageProcessingConfiguration.exposure = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraContrast", { get: function() { return this._imageProcessingConfiguration.contrast }, set: function(e) { this._imageProcessingConfiguration.contrast = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraColorGradingTexture", { get: function() { return this._imageProcessingConfiguration.colorGradingTexture }, set: function(e) { this.imageProcessingConfiguration.colorGradingTexture = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraColorCurves", { get: function() { return this.imageProcessingConfiguration.colorCurves }, set: function(e) { this.imageProcessingConfiguration.colorCurves = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "hasRenderTargetTextures", { get: function() { return !(!this._diffuseTexture || !this._diffuseTexture.isRenderTarget) || !(!this._reflectionTexture || !this._reflectionTexture.isRenderTarget) }, enumerable: !1, configurable: !0 }), t.prototype.needAlphaTesting = function() { return !0 } , t.prototype.needAlphaBlending = function() { return this.alpha < 1 || null != this._diffuseTexture && this._diffuseTexture.hasAlpha || this._shadowOnly } , t.prototype.isReadyForSubMesh = function(e, t, i) { if (void 0 === i && (i = !1), t.effect && this.isFrozen && t.effect._wasPreviouslyReady) return !0; t.materialDefines || (t.materialDefines = new Ud); var n = this.getScene() , r = t.materialDefines; if (this._isReadyForSubMesh(t)) return !0; var o = n.getEngine(); if (Mr.PrepareDefinesForLights(n, e, r, !1, this._maxSimultaneousLights), r._needNormals = !0, Mr.PrepareDefinesForMultiview(n, r), r._areTexturesDirty) { if (r._needUVs = !1, n.texturesEnabled) { if (n.getEngine().getCaps().textureLOD && (r.TEXTURELODSUPPORT = !0), this._diffuseTexture && vs.DiffuseTextureEnabled) { if (!this._diffuseTexture.isReadyOrNotBlocking()) return !1; Mr.PrepareDefinesForMergedUV(this._diffuseTexture, r, "DIFFUSE"), r.DIFFUSEHASALPHA = this._diffuseTexture.hasAlpha, r.GAMMADIFFUSE = this._diffuseTexture.gammaSpace, r.OPACITYFRESNEL = this._opacityFresnel } else r.DIFFUSE = !1, r.DIFFUSEHASALPHA = !1, r.GAMMADIFFUSE = !1, r.OPACITYFRESNEL = !1; var s = this._reflectionTexture; if (s && vs.ReflectionTextureEnabled) { if (!s.isReadyOrNotBlocking()) return !1; switch (r.REFLECTION = !0, r.GAMMAREFLECTION = s.gammaSpace, r.RGBDREFLECTION = s.isRGBD, r.REFLECTIONBLUR = this._reflectionBlur > 0, r.REFLECTIONMAP_OPPOSITEZ = this.getScene().useRightHandedSystem ? !s.invertZ : s.invertZ, r.LODINREFLECTIONALPHA = s.lodLevelInAlpha, r.EQUIRECTANGULAR_RELFECTION_FOV = this.useEquirectangularFOV, r.REFLECTIONBGR = this.switchToBGR, s.coordinatesMode === io.INVCUBIC_MODE && (r.INVERTCUBICMAP = !0), r.REFLECTIONMAP_3D = s.isCube, s.coordinatesMode) { case io.EXPLICIT_MODE: r.REFLECTIONMAP_EXPLICIT = !0; break; case io.PLANAR_MODE: r.REFLECTIONMAP_PLANAR = !0; break; case io.PROJECTION_MODE: r.REFLECTIONMAP_PROJECTION = !0; break; case io.SKYBOX_MODE: r.REFLECTIONMAP_SKYBOX = !0; break; case io.SPHERICAL_MODE: r.REFLECTIONMAP_SPHERICAL = !0; break; case io.EQUIRECTANGULAR_MODE: r.REFLECTIONMAP_EQUIRECTANGULAR = !0; break; case io.FIXED_EQUIRECTANGULAR_MODE: r.REFLECTIONMAP_EQUIRECTANGULAR_FIXED = !0; break; case io.FIXED_EQUIRECTANGULAR_MIRRORED_MODE: r.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = !0; break; case io.CUBIC_MODE: case io.INVCUBIC_MODE: default: r.REFLECTIONMAP_CUBIC = !0 } this.reflectionFresnel ? (r.REFLECTIONFRESNEL = !0, r.REFLECTIONFALLOFF = this.reflectionFalloffDistance > 0, this._reflectionControls.x = this.reflectionAmount, this._reflectionControls.y = this.reflectionReflectance0, this._reflectionControls.z = this.reflectionReflectance90, this._reflectionControls.w = 1 / this.reflectionFalloffDistance) : (r.REFLECTIONFRESNEL = !1, r.REFLECTIONFALLOFF = !1) } else r.REFLECTION = !1, r.REFLECTIONFRESNEL = !1, r.REFLECTIONFALLOFF = !1, r.REFLECTIONBLUR = !1, r.REFLECTIONMAP_3D = !1, r.REFLECTIONMAP_SPHERICAL = !1, r.REFLECTIONMAP_PLANAR = !1, r.REFLECTIONMAP_CUBIC = !1, r.REFLECTIONMAP_PROJECTION = !1, r.REFLECTIONMAP_SKYBOX = !1, r.REFLECTIONMAP_EXPLICIT = !1, r.REFLECTIONMAP_EQUIRECTANGULAR = !1, r.REFLECTIONMAP_EQUIRECTANGULAR_FIXED = !1, r.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = !1, r.INVERTCUBICMAP = !1, r.REFLECTIONMAP_OPPOSITEZ = !1, r.LODINREFLECTIONALPHA = !1, r.GAMMAREFLECTION = !1, r.RGBDREFLECTION = !1 } r.PREMULTIPLYALPHA = this.alphaMode === a.ALPHA_PREMULTIPLIED || this.alphaMode === a.ALPHA_PREMULTIPLIED_PORTERDUFF, r.USERGBCOLOR = this._useRGBColor, r.NOISE = this._enableNoise } if (r._areLightsDirty && (r.USEHIGHLIGHTANDSHADOWCOLORS = !this._useRGBColor && (0 !== this._primaryColorShadowLevel || 0 !== this._primaryColorHighlightLevel), r.BACKMAT_SHADOWONLY = this._shadowOnly), r._areImageProcessingDirty && this._imageProcessingConfiguration) { if (!this._imageProcessingConfiguration.isReady()) return !1; this._imageProcessingConfiguration.prepareDefines(r) } if (Mr.PrepareDefinesForMisc(e, n, !1, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(e), r), Mr.PrepareDefinesForFrameBoundValues(n, o, r, i, null, t.getRenderingMesh().hasThinInstances), Mr.PrepareDefinesForAttributes(e, r, !1, !0, !1) && e && (n.getEngine().getCaps().standardDerivatives || e.isVerticesDataPresent(Bi.NormalKind) || (e.createNormals(!0), K.Warn("BackgroundMaterial: Normals have been created for the mesh: " + e.name))), r.isDirty) { r.markAsProcessed(), n.resetCachedMaterial(); var l = new ys; r.FOG && l.addFallback(0, "FOG"), r.POINTSIZE && l.addFallback(1, "POINTSIZE"), r.MULTIVIEW && l.addFallback(0, "MULTIVIEW"), Mr.HandleFallbacksForShadows(r, l, this._maxSimultaneousLights); var c = [Bi.PositionKind]; r.NORMAL && c.push(Bi.NormalKind), r.UV1 && c.push(Bi.UVKind), r.UV2 && c.push(Bi.UV2Kind), Mr.PrepareAttributesForBones(c, e, r, l), Mr.PrepareAttributesForInstances(c, r); var u = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vFogInfos", "vFogColor", "pointSize", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "mBones", "vPrimaryColor", "vPrimaryColorShadow", "vReflectionInfos", "reflectionMatrix", "vReflectionMicrosurfaceInfos", "fFovMultiplier", "shadowLevel", "alpha", "vBackgroundCenter", "vReflectionControl", "vDiffuseInfos", "diffuseMatrix"] , h = ["diffuseSampler", "reflectionSampler", "reflectionSamplerLow", "reflectionSamplerHigh"] , d = ["Material", "Scene"]; Ri && (Ri.PrepareUniforms(u, r), Ri.PrepareSamplers(h, r)), Mr.PrepareUniformsAndSamplersList({ uniformsNames: u, uniformBuffersNames: d, samplers: h, defines: r, maxSimultaneousLights: this._maxSimultaneousLights }); var p = r.toString() , f = n.getEngine().createEffect("background", { attributes: c, uniformsNames: u, uniformBuffersNames: d, samplers: h, defines: p, fallbacks: l, onCompiled: this.onCompiled, onError: this.onError, indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights } }, o); t.setEffect(f, r, this._materialContext), this.buildUniformLayout() } return !(!t.effect || !t.effect.isReady() || (r._renderId = n.getRenderId(), t.effect._wasPreviouslyReady = !0, 0)) } , t.prototype._computePrimaryColorFromPerceptualColor = function() { this.__perceptualColor && (this._primaryColor.copyFrom(this.__perceptualColor), this._primaryColor.toLinearSpaceToRef(this._primaryColor), this._imageProcessingConfiguration && this._primaryColor.scaleToRef(1 / this._imageProcessingConfiguration.exposure, this._primaryColor), this._computePrimaryColors()) } , t.prototype._computePrimaryColors = function() { 0 === this._primaryColorShadowLevel && 0 === this._primaryColorHighlightLevel || (this._primaryColor.scaleToRef(this._primaryColorShadowLevel, this._primaryShadowColor), this._primaryColor.subtractToRef(this._primaryShadowColor, this._primaryShadowColor), this._white.subtractToRef(this._primaryColor, this._primaryHighlightColor), this._primaryHighlightColor.scaleToRef(this._primaryColorHighlightLevel, this._primaryHighlightColor), this._primaryColor.addToRef(this._primaryHighlightColor, this._primaryHighlightColor)) } , t.prototype.buildUniformLayout = function() { this._uniformBuffer.addUniform("vPrimaryColor", 4), this._uniformBuffer.addUniform("vPrimaryColorShadow", 4), this._uniformBuffer.addUniform("vDiffuseInfos", 2), this._uniformBuffer.addUniform("vReflectionInfos", 2), this._uniformBuffer.addUniform("diffuseMatrix", 16), this._uniformBuffer.addUniform("reflectionMatrix", 16), this._uniformBuffer.addUniform("vReflectionMicrosurfaceInfos", 3), this._uniformBuffer.addUniform("fFovMultiplier", 1), this._uniformBuffer.addUniform("pointSize", 1), this._uniformBuffer.addUniform("shadowLevel", 1), this._uniformBuffer.addUniform("alpha", 1), this._uniformBuffer.addUniform("vBackgroundCenter", 3), this._uniformBuffer.addUniform("vReflectionControl", 4), this._uniformBuffer.create() } , t.prototype.unbind = function() { this._diffuseTexture && this._diffuseTexture.isRenderTarget && this._uniformBuffer.setTexture("diffuseSampler", null), this._reflectionTexture && this._reflectionTexture.isRenderTarget && this._uniformBuffer.setTexture("reflectionSampler", null), e.prototype.unbind.call(this) } , t.prototype.bindOnlyWorldMatrix = function(e) { this._activeEffect.setMatrix("world", e) } , t.prototype.bindForSubMesh = function(e, t, i) { var n = this.getScene() , r = i.materialDefines; if (r) { var o = i.effect; if (o) { this._activeEffect = o, this.bindOnlyWorldMatrix(e), Mr.BindBonesParameters(t, this._activeEffect); var a = this._mustRebind(n, o, t.visibility); if (a) { this._uniformBuffer.bindToEffect(o, "Material"), this.bindViewProjection(o); var s = this._reflectionTexture; this._uniformBuffer.useUbo && this.isFrozen && this._uniformBuffer.isSync || (n.texturesEnabled && (this._diffuseTexture && vs.DiffuseTextureEnabled && (this._uniformBuffer.updateFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level), Mr.BindTextureMatrix(this._diffuseTexture, this._uniformBuffer, "diffuse")), s && vs.ReflectionTextureEnabled && (this._uniformBuffer.updateMatrix("reflectionMatrix", s.getReflectionTextureMatrix()), this._uniformBuffer.updateFloat2("vReflectionInfos", s.level, this._reflectionBlur), this._uniformBuffer.updateFloat3("vReflectionMicrosurfaceInfos", s.getSize().width, s.lodGenerationScale, s.lodGenerationOffset))), this.shadowLevel > 0 && this._uniformBuffer.updateFloat("shadowLevel", this.shadowLevel), this._uniformBuffer.updateFloat("alpha", this.alpha), this.pointsCloud && this._uniformBuffer.updateFloat("pointSize", this.pointSize), r.USEHIGHLIGHTANDSHADOWCOLORS ? (this._uniformBuffer.updateColor4("vPrimaryColor", this._primaryHighlightColor, 1), this._uniformBuffer.updateColor4("vPrimaryColorShadow", this._primaryShadowColor, 1)) : this._uniformBuffer.updateColor4("vPrimaryColor", this._primaryColor, 1)), this._uniformBuffer.updateFloat("fFovMultiplier", this._fovMultiplier), n.texturesEnabled && (this._diffuseTexture && vs.DiffuseTextureEnabled && this._uniformBuffer.setTexture("diffuseSampler", this._diffuseTexture), s && vs.ReflectionTextureEnabled && (r.REFLECTIONBLUR && r.TEXTURELODSUPPORT ? this._uniformBuffer.setTexture("reflectionSampler", s) : r.REFLECTIONBLUR ? (this._uniformBuffer.setTexture("reflectionSampler", s._lodTextureMid || s), this._uniformBuffer.setTexture("reflectionSamplerLow", s._lodTextureLow || s), this._uniformBuffer.setTexture("reflectionSamplerHigh", s._lodTextureHigh || s)) : this._uniformBuffer.setTexture("reflectionSampler", s), r.REFLECTIONFRESNEL && (this._uniformBuffer.updateFloat3("vBackgroundCenter", this.sceneCenter.x, this.sceneCenter.y, this.sceneCenter.z), this._uniformBuffer.updateFloat4("vReflectionControl", this._reflectionControls.x, this._reflectionControls.y, this._reflectionControls.z, this._reflectionControls.w)))), Mr.BindClipPlane(this._activeEffect, n), n.bindEyePosition(o) } else n.getEngine()._features.needToAlwaysBindUniformBuffers && (this._uniformBuffer.bindToEffect(o, "Material"), this._needToBindSceneUbo = !0); !a && this.isFrozen || (n.lightsEnabled && Mr.BindLights(n, t, this._activeEffect, r, this._maxSimultaneousLights), this.bindView(o), Mr.BindFogParameters(n, t, this._activeEffect, !0), this._imageProcessingConfiguration && this._imageProcessingConfiguration.bind(this._activeEffect)), this._afterBind(t, this._activeEffect), this._uniformBuffer.update() } } } , t.prototype.hasTexture = function(t) { return !!e.prototype.hasTexture.call(this, t) || this._reflectionTexture === t || this._diffuseTexture === t } , t.prototype.dispose = function(t, i) { void 0 === t && (t = !1), void 0 === i && (i = !1), i && (this.diffuseTexture && this.diffuseTexture.dispose(), this.reflectionTexture && this.reflectionTexture.dispose()), this._renderTargets.dispose(), this._imageProcessingConfiguration && this._imageProcessingObserver && this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver), e.prototype.dispose.call(this, t) } , t.prototype.clone = function(e) { var i = this; return Ge.Clone((function() { return new t(e,i.getScene()) } ), this) } , t.prototype.serialize = function() { var e = Ge.Serialize(this); return e.customType = "BABYLON.BackgroundMaterial", e } , t.prototype.getClassName = function() { return "BackgroundMaterial" } , t.Parse = function(e, i, n) { return Ge.Parse((function() { return new t(e.name,i) } ), e, i, n) } , t.StandardReflectance0 = .05, t.StandardReflectance90 = .5, k([Me()], t.prototype, "_primaryColor", void 0), k([Re("_markAllSubMeshesAsLightsDirty")], t.prototype, "primaryColor", void 0), k([Me()], t.prototype, "__perceptualColor", void 0), k([Ce()], t.prototype, "_primaryColorShadowLevel", void 0), k([Ce()], t.prototype, "_primaryColorHighlightLevel", void 0), k([Re("_markAllSubMeshesAsLightsDirty")], t.prototype, "primaryColorHighlightLevel", null), k([Pe()], t.prototype, "_reflectionTexture", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "reflectionTexture", void 0), k([Ce()], t.prototype, "_reflectionBlur", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "reflectionBlur", void 0), k([Pe()], t.prototype, "_diffuseTexture", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "diffuseTexture", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "shadowLights", void 0), k([Ce()], t.prototype, "_shadowLevel", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "shadowLevel", void 0), k([De()], t.prototype, "_sceneCenter", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "sceneCenter", void 0), k([Ce()], t.prototype, "_opacityFresnel", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "opacityFresnel", void 0), k([Ce()], t.prototype, "_reflectionFresnel", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "reflectionFresnel", void 0), k([Ce()], t.prototype, "_reflectionFalloffDistance", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "reflectionFalloffDistance", void 0), k([Ce()], t.prototype, "_reflectionAmount", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "reflectionAmount", void 0), k([Ce()], t.prototype, "_reflectionReflectance0", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "reflectionReflectance0", void 0), k([Ce()], t.prototype, "_reflectionReflectance90", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "reflectionReflectance90", void 0), k([Ce()], t.prototype, "_useRGBColor", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useRGBColor", void 0), k([Ce()], t.prototype, "_enableNoise", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "enableNoise", void 0), k([Ce()], t.prototype, "_maxSimultaneousLights", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "maxSimultaneousLights", void 0), k([Ce()], t.prototype, "_shadowOnly", void 0), k([Re("_markAllSubMeshesAsLightsDirty")], t.prototype, "shadowOnly", void 0), k([we()], t.prototype, "_imageProcessingConfiguration", void 0), t }(gs); y("BABYLON.BackgroundMaterial", Vd); var kd = function() { function e(t, i) { var n = this; this._errorHandler = function(e, t) { n.onErrorObservable.notifyObservers({ message: e, exception: t }) } , this._options = V(V({}, e._GetDefaultOptions()), t), this._scene = i, this.onErrorObservable = new h, this._setupBackground(), this._setupImageProcessing() } return e._GetDefaultOptions = function() { return { createGround: !0, groundSize: 15, groundTexture: this._GroundTextureCDNUrl, groundColor: new D(.2,.2,.3).toLinearSpace().scale(3), groundOpacity: .9, enableGroundShadow: !0, groundShadowLevel: .5, enableGroundMirror: !1, groundMirrorSizeRatio: .3, groundMirrorBlurKernel: 64, groundMirrorAmount: 1, groundMirrorFresnelWeight: 1, groundMirrorFallOffDistance: 0, groundMirrorTextureType: a.TEXTURETYPE_UNSIGNED_INT, groundYBias: 1e-5, createSkybox: !0, skyboxSize: 20, skyboxTexture: this._SkyboxTextureCDNUrl, skyboxColor: new D(.2,.2,.3).toLinearSpace().scale(3), backgroundYRotation: 0, sizeAuto: !0, rootPosition: x.Zero(), setupImageProcessing: !0, environmentTexture: this._EnvironmentTextureCDNUrl, cameraExposure: .8, cameraContrast: 1.2, toneMappingEnabled: !0 } } , Object.defineProperty(e.prototype, "rootMesh", { get: function() { return this._rootMesh }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "skybox", { get: function() { return this._skybox }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "skyboxTexture", { get: function() { return this._skyboxTexture }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "skyboxMaterial", { get: function() { return this._skyboxMaterial }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "ground", { get: function() { return this._ground }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "groundTexture", { get: function() { return this._groundTexture }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "groundMirror", { get: function() { return this._groundMirror }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "groundMirrorRenderList", { get: function() { return this._groundMirror ? this._groundMirror.renderList : null }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "groundMaterial", { get: function() { return this._groundMaterial }, enumerable: !1, configurable: !0 }), e.prototype.updateOptions = function(e) { var t = V(V({}, this._options), e); this._ground && !t.createGround && (this._ground.dispose(), this._ground = null), this._groundMaterial && !t.createGround && (this._groundMaterial.dispose(), this._groundMaterial = null), this._groundTexture && this._options.groundTexture != t.groundTexture && (this._groundTexture.dispose(), this._groundTexture = null), this._skybox && !t.createSkybox && (this._skybox.dispose(), this._skybox = null), this._skyboxMaterial && !t.createSkybox && (this._skyboxMaterial.dispose(), this._skyboxMaterial = null), this._skyboxTexture && this._options.skyboxTexture != t.skyboxTexture && (this._skyboxTexture.dispose(), this._skyboxTexture = null), this._groundMirror && !t.enableGroundMirror && (this._groundMirror.dispose(), this._groundMirror = null), this._scene.environmentTexture && this._options.environmentTexture != t.environmentTexture && this._scene.environmentTexture.dispose(), this._options = t, this._setupBackground(), this._setupImageProcessing() } , e.prototype.setMainColor = function(e) { this.groundMaterial && (this.groundMaterial.primaryColor = e), this.skyboxMaterial && (this.skyboxMaterial.primaryColor = e), this.groundMirror && (this.groundMirror.clearColor = new N(e.r,e.g,e.b,1)) } , e.prototype._setupImageProcessing = function() { this._options.setupImageProcessing && (this._scene.imageProcessingConfiguration.contrast = this._options.cameraContrast, this._scene.imageProcessingConfiguration.exposure = this._options.cameraExposure, this._scene.imageProcessingConfiguration.toneMappingEnabled = this._options.toneMappingEnabled, this._setupEnvironmentTexture()) } , e.prototype._setupEnvironmentTexture = function() { if (!this._scene.environmentTexture) if (this._options.environmentTexture instanceof Zr) this._scene.environmentTexture = this._options.environmentTexture; else { var e = Bd.CreateFromPrefilteredData(this._options.environmentTexture, this._scene); this._scene.environmentTexture = e } } , e.prototype._setupBackground = function() { this._rootMesh || (this._rootMesh = new Vr("BackgroundHelper",this._scene)), this._rootMesh.rotation.y = this._options.backgroundYRotation; var e = this._getSceneSize(); this._options.createGround && (this._setupGround(e), this._setupGroundMaterial(), this._setupGroundDiffuseTexture(), this._options.enableGroundMirror && this._setupGroundMirrorTexture(e), this._setupMirrorInGroundMaterial()), this._options.createSkybox && (this._setupSkybox(e), this._setupSkyboxMaterial(), this._setupSkyboxReflectionTexture()), this._rootMesh.position.x = e.rootPosition.x, this._rootMesh.position.z = e.rootPosition.z, this._rootMesh.position.y = e.rootPosition.y } , e.prototype._getSceneSize = function() { var e = this , t = this._options.groundSize , i = this._options.skyboxSize , n = this._options.rootPosition; if (!this._scene.meshes || 1 === this._scene.meshes.length) return { groundSize: t, skyboxSize: i, rootPosition: n }; var r = this._scene.getWorldExtends((function(t) { return t !== e._ground && t !== e._rootMesh && t !== e._skybox } )) , o = r.max.subtract(r.min); if (this._options.sizeAuto) { this._scene.activeCamera instanceof _a && this._scene.activeCamera.upperRadiusLimit && (i = t = 2 * this._scene.activeCamera.upperRadiusLimit); var a = o.length(); a > t && (i = t = 2 * a), t *= 1.1, i *= 1.5, (n = r.min.add(o.scale(.5))).y = r.min.y - this._options.groundYBias } return { groundSize: t, skyboxSize: i, rootPosition: n } } , e.prototype._setupGround = function(e) { var t = this; this._ground && !this._ground.isDisposed() || (this._ground = vo("BackgroundPlane", { size: e.groundSize }, this._scene), this._ground.rotation.x = Math.PI / 2, this._ground.parent = this._rootMesh, this._ground.onDisposeObservable.add((function() { t._ground = null } ))), this._ground.receiveShadows = this._options.enableGroundShadow } , e.prototype._setupGroundMaterial = function() { this._groundMaterial || (this._groundMaterial = new Vd("BackgroundPlaneMaterial",this._scene)), this._groundMaterial.alpha = this._options.groundOpacity, this._groundMaterial.alphaMode = a.ALPHA_PREMULTIPLIED_PORTERDUFF, this._groundMaterial.shadowLevel = this._options.groundShadowLevel, this._groundMaterial.primaryColor = this._options.groundColor, this._groundMaterial.useRGBColor = !1, this._groundMaterial.enableNoise = !0, this._ground && (this._ground.material = this._groundMaterial) } , e.prototype._setupGroundDiffuseTexture = function() { this._groundMaterial && (this._groundTexture || (this._options.groundTexture instanceof Zr ? this._groundMaterial.diffuseTexture = this._options.groundTexture : (this._groundTexture = new io(this._options.groundTexture,this._scene,void 0,void 0,void 0,void 0,this._errorHandler), this._groundTexture.gammaSpace = !1, this._groundTexture.hasAlpha = !0, this._groundMaterial.diffuseTexture = this._groundTexture))) } , e.prototype._setupGroundMirrorTexture = function(e) { var t = io.CLAMP_ADDRESSMODE; if (!this._groundMirror && (this._groundMirror = new wd("BackgroundPlaneMirrorTexture",{ ratio: this._options.groundMirrorSizeRatio },this._scene,!1,this._options.groundMirrorTextureType,io.BILINEAR_SAMPLINGMODE,!0), this._groundMirror.mirrorPlane = new hn(0,-1,0,e.rootPosition.y), this._groundMirror.anisotropicFilteringLevel = 1, this._groundMirror.wrapU = t, this._groundMirror.wrapV = t, this._groundMirror.renderList)) for (var i = 0; i < this._scene.meshes.length; i++) { var n = this._scene.meshes[i]; n !== this._ground && n !== this._skybox && n !== this._rootMesh && this._groundMirror.renderList.push(n) } var r = this._options.groundColor.toGammaSpace(); this._groundMirror.clearColor = new N(r.r,r.g,r.b,1), this._groundMirror.adaptiveBlurKernel = this._options.groundMirrorBlurKernel } , e.prototype._setupMirrorInGroundMaterial = function() { this._groundMaterial && (this._groundMaterial.reflectionTexture = this._groundMirror, this._groundMaterial.reflectionFresnel = !0, this._groundMaterial.reflectionAmount = this._options.groundMirrorAmount, this._groundMaterial.reflectionStandardFresnelWeight = this._options.groundMirrorFresnelWeight, this._groundMaterial.reflectionFalloffDistance = this._options.groundMirrorFallOffDistance) } , e.prototype._setupSkybox = function(e) { var t = this; this._skybox && !this._skybox.isDisposed() || (this._skybox = Ml("BackgroundSkybox", { size: e.skyboxSize, sideOrientation: Vr.BACKSIDE }, this._scene), this._skybox.onDisposeObservable.add((function() { t._skybox = null } ))), this._skybox.parent = this._rootMesh } , e.prototype._setupSkyboxMaterial = function() { this._skybox && (this._skyboxMaterial || (this._skyboxMaterial = new Vd("BackgroundSkyboxMaterial",this._scene)), this._skyboxMaterial.useRGBColor = !1, this._skyboxMaterial.primaryColor = this._options.skyboxColor, this._skyboxMaterial.enableNoise = !0, this._skybox.material = this._skyboxMaterial) } , e.prototype._setupSkyboxReflectionTexture = function() { this._skyboxMaterial && (this._skyboxTexture || (this._options.skyboxTexture instanceof Zr ? this._skyboxMaterial.reflectionTexture = this._options.skyboxTexture : (this._skyboxTexture = new Bd(this._options.skyboxTexture,this._scene,void 0,void 0,void 0,void 0,this._errorHandler), this._skyboxTexture.coordinatesMode = io.SKYBOX_MODE, this._skyboxTexture.gammaSpace = !1, this._skyboxMaterial.reflectionTexture = this._skyboxTexture))) } , e.prototype.dispose = function() { this._groundMaterial && this._groundMaterial.dispose(!0, !0), this._skyboxMaterial && this._skyboxMaterial.dispose(!0, !0), this._rootMesh.dispose(!1) } , e._GroundTextureCDNUrl = "https://assets.babylonjs.com/environments/backgroundGround.png", e._SkyboxTextureCDNUrl = "https://assets.babylonjs.com/environments/backgroundSkybox.dds", e._EnvironmentTextureCDNUrl = "https://assets.babylonjs.com/environments/environmentSpecular.env", e }() , Gd = function(e) { function t(i, n, r, o, a) { void 0 === a && (a = null); var s = e.call(this, i, o) || this; s.onError = a, s._halfDome = !1, s._crossEye = !1, s._useDirectMapping = !1, s._textureMode = t.MODE_MONOSCOPIC, s._onBeforeCameraRenderObserver = null, s.onLoadErrorObservable = new h, s.onLoadObservable = new h, o = s.getScene(), i = i || "textureDome", r.resolution = 0 | Math.abs(r.resolution) || 32, r.clickToPlay = Boolean(r.clickToPlay), r.autoPlay = void 0 === r.autoPlay || Boolean(r.autoPlay), r.loop = void 0 === r.loop || Boolean(r.loop), r.size = Math.abs(r.size) || (o.activeCamera ? .48 * o.activeCamera.maxZ : 1e3), void 0 === r.useDirectMapping ? s._useDirectMapping = !0 : s._useDirectMapping = r.useDirectMapping, void 0 === r.faceForward && (r.faceForward = !0), s._setReady(!1), r.mesh ? s._mesh = r.mesh : s._mesh = Dl(i + "_mesh", { segments: r.resolution, diameter: r.size, updatable: !1, sideOrientation: Vr.BACKSIDE }, o); var l = s._material = new Vd(i + "_material",o); l.useEquirectangularFOV = !0, l.fovMultiplier = 1, l.opacityFresnel = !1; var c = s._initTexture(n, o, r); if (s.texture = c, s._mesh.material = l, s._mesh.parent = s, s._halfDomeMask = Dl("", { slice: .5, diameter: .98 * r.size, segments: 2 * r.resolution, sideOrientation: Vr.BACKSIDE }, o), s._halfDomeMask.rotate(vn.X, -Math.PI / 2), s._halfDomeMask.parent = s._mesh, s._halfDome = !!r.halfDomeMode, s._halfDomeMask.setEnabled(s._halfDome), s._crossEye = !!r.crossEyeMode, s._texture.anisotropicFilteringLevel = 1, s._texture.onLoadObservable.addOnce((function() { s._setReady(!0) } )), r.faceForward && o.activeCamera) { var u = o.activeCamera , d = x.Forward() , p = x.TransformNormal(d, u.getViewMatrix()); p.normalize(), s.rotation.y = Math.acos(x.Dot(d, p)) } return s._changeTextureMode(s._textureMode), s } return U(t, e), Object.defineProperty(t.prototype, "texture", { get: function() { return this._texture }, set: function(e) { this._texture !== e && (this._texture = e, this._useDirectMapping ? (this._texture.wrapU = io.CLAMP_ADDRESSMODE, this._texture.wrapV = io.CLAMP_ADDRESSMODE, this._material.diffuseTexture = this._texture) : (this._texture.coordinatesMode = io.FIXED_EQUIRECTANGULAR_MIRRORED_MODE, this._texture.wrapV = io.CLAMP_ADDRESSMODE, this._material.reflectionTexture = this._texture), this._changeTextureMode(this._textureMode)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "mesh", { get: function() { return this._mesh }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "fovMultiplier", { get: function() { return this._material.fovMultiplier }, set: function(e) { this._material.fovMultiplier = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "textureMode", { get: function() { return this._textureMode }, set: function(e) { this._textureMode !== e && this._changeTextureMode(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "halfDome", { get: function() { return this._halfDome }, set: function(e) { this._halfDome = e, this._halfDomeMask.setEnabled(e), this._changeTextureMode(this._textureMode) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "crossEye", { get: function() { return this._crossEye }, set: function(e) { this._crossEye = e, this._changeTextureMode(this._textureMode) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "material", { get: function() { return this._material }, enumerable: !1, configurable: !0 }), t.prototype._changeTextureMode = function(e) { var i = this; switch (this._scene.onBeforeCameraRenderObservable.remove(this._onBeforeCameraRenderObserver), this._textureMode = e, this._texture.uScale = 1, this._texture.vScale = 1, this._texture.uOffset = 0, this._texture.vOffset = 0, this._texture.vAng = 0, e) { case t.MODE_MONOSCOPIC: this._halfDome && (this._texture.uScale = 2, this._texture.uOffset = -1); break; case t.MODE_SIDEBYSIDE: this._texture.uScale = this._halfDome ? .99999 : .5; var n = this._halfDome ? 0 : .5 , r = this._halfDome ? -.5 : 0; this._onBeforeCameraRenderObserver = this._scene.onBeforeCameraRenderObservable.add((function(e) { var t = e.isRightCamera; i._crossEye && (t = !t), i._texture.uOffset = t ? n : r } )); break; case t.MODE_TOPBOTTOM: this._texture.vScale = this._halfDome ? .99999 : .5, this._onBeforeCameraRenderObserver = this._scene.onBeforeCameraRenderObservable.add((function(e) { var t = e.isRightCamera; i._crossEye && (t = !t), i._texture.vOffset = t ? .5 : 0 } )) } } , t.prototype.dispose = function(t, i) { void 0 === i && (i = !1), this._texture.dispose(), this._mesh.dispose(), this._material.dispose(), this._scene.onBeforeCameraRenderObservable.remove(this._onBeforeCameraRenderObserver), this.onLoadErrorObservable.clear(), this.onLoadObservable.clear(), e.prototype.dispose.call(this, t, i) } , t.MODE_MONOSCOPIC = 0, t.MODE_TOPBOTTOM = 1, t.MODE_SIDEBYSIDE = 2, t }(yr) , zd = function(e) { function t() { return null !== e && e.apply(this, arguments) || this } return U(t, e), Object.defineProperty(t.prototype, "photoTexture", { get: function() { return this.texture }, set: function(e) { this.texture = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "imageMode", { get: function() { return this.textureMode }, set: function(e) { this.textureMode = e }, enumerable: !1, configurable: !0 }), t.prototype._initTexture = function(e, t, i) { var n = this; return new io(e,t,!i.generateMipMaps,!this._useDirectMapping,void 0,(function() { n.onLoadObservable.notifyObservers() } ),(function(e, t) { n.onLoadErrorObservable.notifyObservers(e || "Unknown error occured"), n.onError && n.onError(e, t) } )) } , t.MODE_MONOSCOPIC = Gd.MODE_MONOSCOPIC, t.MODE_TOPBOTTOM = Gd.MODE_TOPBOTTOM, t.MODE_SIDEBYSIDE = Gd.MODE_SIDEBYSIDE, t }(Gd) , Wd = 0 , Hd = function(e) { if (!e.environmentBRDFTexture) { var t = e.useDelayedTextureLoading; e.useDelayedTextureLoading = !1; var i = e._blockEntityCollection; e._blockEntityCollection = !1; var n = io.CreateFromBase64String("data:image/png;base64,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", "EnvironmentBRDFTexture" + Wd++, e, !0, !1, io.BILINEAR_SAMPLINGMODE); e._blockEntityCollection = i; var r = e.getEngine().getLoadedTexturesCache() , o = r.indexOf(n.getInternalTexture()); -1 !== o && r.splice(o, 1), n.isRGBD = !0, n.wrapU = io.CLAMP_ADDRESSMODE, n.wrapV = io.CLAMP_ADDRESSMODE, e.environmentBRDFTexture = n, e.useDelayedTextureLoading = t, Lc.ExpandRGBDTexture(n); var a = e.getEngine().onContextRestoredObservable.add((function() { n.isRGBD = !0; var e = function() { n.isReady() ? Lc.ExpandRGBDTexture(n) : gi.SetImmediate(e) }; e() } )); e.onDisposeObservable.add((function() { e.getEngine().onContextRestoredObservable.remove(a) } )) } return e.environmentBRDFTexture } , Xd = { GetEnvironmentBRDFTexture: Hd } , jd = function(e) { function t() { var t = null !== e && e.apply(this, arguments) || this; return t.BRDF_V_HEIGHT_CORRELATED = !1, t.MS_BRDF_ENERGY_CONSERVATION = !1, t.SPHERICAL_HARMONICS = !1, t.SPECULAR_GLOSSINESS_ENERGY_CONSERVATION = !1, t } return U(t, e), t }(Si) , Yd = function(e) { function t(i, n) { void 0 === n && (n = !0); var r = e.call(this, i, "PBRBRDF", 90, new jd, n) || this; return r._useEnergyConservation = t.DEFAULT_USE_ENERGY_CONSERVATION, r.useEnergyConservation = t.DEFAULT_USE_ENERGY_CONSERVATION, r._useSmithVisibilityHeightCorrelated = t.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED, r.useSmithVisibilityHeightCorrelated = t.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED, r._useSphericalHarmonics = t.DEFAULT_USE_SPHERICAL_HARMONICS, r.useSphericalHarmonics = t.DEFAULT_USE_SPHERICAL_HARMONICS, r._useSpecularGlossinessInputEnergyConservation = t.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION, r.useSpecularGlossinessInputEnergyConservation = t.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION, r._internalMarkAllSubMeshesAsMiscDirty = i._dirtyCallbacks[a.MATERIAL_MiscDirtyFlag], r._enable(!0), r } return U(t, e), t.prototype._markAllSubMeshesAsMiscDirty = function() { this._internalMarkAllSubMeshesAsMiscDirty() } , t.prototype.prepareDefines = function(e) { e.BRDF_V_HEIGHT_CORRELATED = this._useSmithVisibilityHeightCorrelated, e.MS_BRDF_ENERGY_CONSERVATION = this._useEnergyConservation && this._useSmithVisibilityHeightCorrelated, e.SPHERICAL_HARMONICS = this._useSphericalHarmonics, e.SPECULAR_GLOSSINESS_ENERGY_CONSERVATION = this._useSpecularGlossinessInputEnergyConservation } , t.prototype.getClassName = function() { return "PBRBRDFConfiguration" } , t.DEFAULT_USE_ENERGY_CONSERVATION = !0, t.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED = !0, t.DEFAULT_USE_SPHERICAL_HARMONICS = !0, t.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION = !0, k([Ce(), Re("_markAllSubMeshesAsMiscDirty")], t.prototype, "useEnergyConservation", void 0), k([Ce(), Re("_markAllSubMeshesAsMiscDirty")], t.prototype, "useSmithVisibilityHeightCorrelated", void 0), k([Ce(), Re("_markAllSubMeshesAsMiscDirty")], t.prototype, "useSphericalHarmonics", void 0), k([Ce(), Re("_markAllSubMeshesAsMiscDirty")], t.prototype, "useSpecularGlossinessInputEnergyConservation", void 0), t }(Rs); Pt.IncludesShadersStore.pbrFragmentDeclaration = "uniform vec4 vEyePosition;\nuniform vec3 vReflectionColor;\nuniform vec4 vAlbedoColor;\nuniform vec4 vLightingIntensity;\nuniform vec4 vReflectivityColor;\nuniform vec4 vMetallicReflectanceFactors;\nuniform vec3 vEmissiveColor;\nuniform float visibility;\nuniform vec3 vAmbientColor;\n#ifdef ALBEDO\nuniform vec2 vAlbedoInfos;\n#endif\n#ifdef AMBIENT\nuniform vec4 vAmbientInfos;\n#endif\n#ifdef BUMP\nuniform vec3 vBumpInfos;\nuniform vec2 vTangentSpaceParams;\n#endif\n#ifdef OPACITY\nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nuniform vec2 vEmissiveInfos;\n#endif\n#ifdef LIGHTMAP\nuniform vec2 vLightmapInfos;\n#endif\n#ifdef REFLECTIVITY\nuniform vec3 vReflectivityInfos;\n#endif\n#ifdef MICROSURFACEMAP\nuniform vec2 vMicroSurfaceSamplerInfos;\n#endif\n#if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(SS_REFRACTION) || defined(PREPASS)\nuniform mat4 view;\n#endif\n#ifdef REFLECTION\nuniform vec2 vReflectionInfos;\n#ifdef REALTIME_FILTERING\nuniform vec2 vReflectionFilteringInfo;\n#endif\nuniform mat4 reflectionMatrix;\nuniform vec3 vReflectionMicrosurfaceInfos;\n#if defined(USE_LOCAL_REFLECTIONMAP_CUBIC) && defined(REFLECTIONMAP_CUBIC)\nuniform vec3 vReflectionPosition;\nuniform vec3 vReflectionSize; \n#endif\n#endif\n#if defined(SS_REFRACTION) && defined(SS_USE_LOCAL_REFRACTIONMAP_CUBIC)\nuniform vec3 vRefractionPosition;\nuniform vec3 vRefractionSize; \n#endif\n#ifdef CLEARCOAT\nuniform vec2 vClearCoatParams;\nuniform vec4 vClearCoatRefractionParams;\n#if defined(CLEARCOAT_TEXTURE) || defined(CLEARCOAT_TEXTURE_ROUGHNESS)\nuniform vec4 vClearCoatInfos;\n#endif\n#ifdef CLEARCOAT_TEXTURE\nuniform mat4 clearCoatMatrix;\n#endif\n#ifdef CLEARCOAT_TEXTURE_ROUGHNESS\nuniform mat4 clearCoatRoughnessMatrix;\n#endif\n#ifdef CLEARCOAT_BUMP\nuniform vec2 vClearCoatBumpInfos;\nuniform vec2 vClearCoatTangentSpaceParams;\nuniform mat4 clearCoatBumpMatrix;\n#endif\n#ifdef CLEARCOAT_TINT\nuniform vec4 vClearCoatTintParams;\nuniform float clearCoatColorAtDistance;\n#ifdef CLEARCOAT_TINT_TEXTURE\nuniform vec2 vClearCoatTintInfos;\nuniform mat4 clearCoatTintMatrix;\n#endif\n#endif\n#endif\n#ifdef ANISOTROPIC\nuniform vec3 vAnisotropy;\n#ifdef ANISOTROPIC_TEXTURE\nuniform vec2 vAnisotropyInfos;\nuniform mat4 anisotropyMatrix;\n#endif\n#endif\n#ifdef SHEEN\nuniform vec4 vSheenColor;\n#ifdef SHEEN_ROUGHNESS\nuniform float vSheenRoughness;\n#endif\n#if defined(SHEEN_TEXTURE) || defined(SHEEN_TEXTURE_ROUGHNESS)\nuniform vec4 vSheenInfos;\n#endif\n#ifdef SHEEN_TEXTURE\nuniform mat4 sheenMatrix;\n#endif\n#ifdef SHEEN_TEXTURE_ROUGHNESS\nuniform mat4 sheenRoughnessMatrix;\n#endif\n#endif\n#ifdef SUBSURFACE\n#ifdef SS_REFRACTION\nuniform vec4 vRefractionMicrosurfaceInfos;\nuniform vec4 vRefractionInfos;\nuniform mat4 refractionMatrix;\n#ifdef REALTIME_FILTERING\nuniform vec2 vRefractionFilteringInfo;\n#endif\n#endif\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nuniform vec2 vThicknessInfos;\nuniform mat4 thicknessMatrix;\n#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\nuniform vec2 vRefractionIntensityInfos;\nuniform mat4 refractionIntensityMatrix;\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\nuniform vec2 vTranslucencyIntensityInfos;\nuniform mat4 translucencyIntensityMatrix;\n#endif\nuniform vec2 vThicknessParam;\nuniform vec3 vDiffusionDistance;\nuniform vec4 vTintColor;\nuniform vec3 vSubSurfaceIntensity;\n#endif\n#ifdef PREPASS\n#ifdef SS_SCATTERING\nuniform float scatteringDiffusionProfile;\n#endif\n#endif\n#if DEBUGMODE>0\nuniform vec2 vDebugMode;\n#endif\n#ifdef DETAIL\nuniform vec4 vDetailInfos;\n#endif\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#ifdef SPHERICAL_HARMONICS\nuniform vec3 vSphericalL00;\nuniform vec3 vSphericalL1_1;\nuniform vec3 vSphericalL10;\nuniform vec3 vSphericalL11;\nuniform vec3 vSphericalL2_2;\nuniform vec3 vSphericalL2_1;\nuniform vec3 vSphericalL20;\nuniform vec3 vSphericalL21;\nuniform vec3 vSphericalL22;\n#else\nuniform vec3 vSphericalX;\nuniform vec3 vSphericalY;\nuniform vec3 vSphericalZ;\nuniform vec3 vSphericalXX_ZZ;\nuniform vec3 vSphericalYY_ZZ;\nuniform vec3 vSphericalZZ;\nuniform vec3 vSphericalXY;\nuniform vec3 vSphericalYZ;\nuniform vec3 vSphericalZX;\n#endif\n#endif\n#define ADDITIONAL_FRAGMENT_DECLARATION\n"; Pt.IncludesShadersStore.pbrUboDeclaration = "layout(std140,column_major) uniform;\nuniform Material {\nvec2 vAlbedoInfos;\nvec4 vAmbientInfos;\nvec2 vOpacityInfos;\nvec2 vEmissiveInfos;\nvec2 vLightmapInfos;\nvec3 vReflectivityInfos;\nvec2 vMicroSurfaceSamplerInfos;\nvec2 vReflectionInfos;\nvec2 vReflectionFilteringInfo;\nvec3 vReflectionPosition;\nvec3 vReflectionSize;\nvec3 vBumpInfos;\nmat4 albedoMatrix;\nmat4 ambientMatrix;\nmat4 opacityMatrix;\nmat4 emissiveMatrix;\nmat4 lightmapMatrix;\nmat4 reflectivityMatrix;\nmat4 microSurfaceSamplerMatrix;\nmat4 bumpMatrix;\nvec2 vTangentSpaceParams;\nmat4 reflectionMatrix;\nvec3 vReflectionColor;\nvec4 vAlbedoColor;\nvec4 vLightingIntensity;\nvec3 vReflectionMicrosurfaceInfos;\nfloat pointSize;\nvec4 vReflectivityColor;\nvec3 vEmissiveColor;\nvec3 vAmbientColor;\nvec2 vDebugMode;\nvec4 vMetallicReflectanceFactors;\nvec2 vMetallicReflectanceInfos;\nmat4 metallicReflectanceMatrix;\nvec2 vReflectanceInfos;\nmat4 reflectanceMatrix;\nvec3 vSphericalL00;\nvec3 vSphericalL1_1;\nvec3 vSphericalL10;\nvec3 vSphericalL11;\nvec3 vSphericalL2_2;\nvec3 vSphericalL2_1;\nvec3 vSphericalL20;\nvec3 vSphericalL21;\nvec3 vSphericalL22;\nvec3 vSphericalX;\nvec3 vSphericalY;\nvec3 vSphericalZ;\nvec3 vSphericalXX_ZZ;\nvec3 vSphericalYY_ZZ;\nvec3 vSphericalZZ;\nvec3 vSphericalXY;\nvec3 vSphericalYZ;\nvec3 vSphericalZX;\n#define ADDITIONAL_UBO_DECLARATION\n};\n#include\n#include\n"; Pt.IncludesShadersStore.pbrFragmentExtraDeclaration = "varying vec3 vPositionW;\n#if DEBUGMODE>0\nvarying vec4 vClipSpacePosition;\n#endif\n#include[1..7]\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\nvarying vec3 vEnvironmentIrradiance;\n#endif\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR)\nvarying vec4 vColor;\n#endif\n"; Pt.IncludesShadersStore.samplerFragmentAlternateDeclaration = "#ifdef _DEFINENAME_\n#if _DEFINENAME_DIRECTUV==1\n#define v_VARYINGNAME_UV vMainUV1\n#elif _DEFINENAME_DIRECTUV==2\n#define v_VARYINGNAME_UV vMainUV2\n#elif _DEFINENAME_DIRECTUV==3\n#define v_VARYINGNAME_UV vMainUV3\n#elif _DEFINENAME_DIRECTUV==4\n#define v_VARYINGNAME_UV vMainUV4\n#elif _DEFINENAME_DIRECTUV==5\n#define v_VARYINGNAME_UV vMainUV5\n#elif _DEFINENAME_DIRECTUV==6\n#define v_VARYINGNAME_UV vMainUV6\n#else\nvarying vec2 v_VARYINGNAME_UV;\n#endif\n#endif\n"; Pt.IncludesShadersStore.pbrFragmentSamplersDeclaration = "#include(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_SAMPLERNAME_,albedo)\n#include(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_SAMPLERNAME_,ambient)\n#include(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_SAMPLERNAME_,opacity)\n#include(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_SAMPLERNAME_,emissive)\n#include(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_SAMPLERNAME_,lightmap)\n#include(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_SAMPLERNAME_,reflectivity)\n#include(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_SAMPLERNAME_,microSurface)\n#include(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_SAMPLERNAME_,metallicReflectance)\n#include(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_SAMPLERNAME_,reflectance)\n#ifdef CLEARCOAT\n#include(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_SAMPLERNAME_,clearCoat)\n#include(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL)\nuniform sampler2D clearCoatRoughnessSampler;\n#endif\n#include(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_SAMPLERNAME_,clearCoatBump)\n#include(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_SAMPLERNAME_,clearCoatTint)\n#endif\n#ifdef SHEEN\n#include(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_SAMPLERNAME_,sheen)\n#include(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)\n#if defined(SHEEN_ROUGHNESS) && defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_TEXTURE_ROUGHNESS_IDENTICAL)\nuniform sampler2D sheenRoughnessSampler;\n#endif\n#endif\n#ifdef ANISOTROPIC\n#include(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_SAMPLERNAME_,anisotropy)\n#endif\n#ifdef REFLECTION\n#ifdef REFLECTIONMAP_3D\n#define sampleReflection(s,c) textureCube(s,c)\nuniform samplerCube reflectionSampler;\n#ifdef LODBASEDMICROSFURACE\n#define sampleReflectionLod(s,c,l) textureCubeLodEXT(s,c,l)\n#else\nuniform samplerCube reflectionSamplerLow;\nuniform samplerCube reflectionSamplerHigh;\n#endif\n#ifdef USEIRRADIANCEMAP\nuniform samplerCube irradianceSampler;\n#endif\n#else\n#define sampleReflection(s,c) texture2D(s,c)\nuniform sampler2D reflectionSampler;\n#ifdef LODBASEDMICROSFURACE\n#define sampleReflectionLod(s,c,l) texture2DLodEXT(s,c,l)\n#else\nuniform sampler2D reflectionSamplerLow;\nuniform sampler2D reflectionSamplerHigh;\n#endif\n#ifdef USEIRRADIANCEMAP\nuniform sampler2D irradianceSampler;\n#endif\n#endif\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#else\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vec3 vDirectionW;\n#endif\n#endif\n#endif\n#ifdef ENVIRONMENTBRDF\nuniform sampler2D environmentBrdfSampler;\n#endif\n#ifdef SUBSURFACE\n#ifdef SS_REFRACTION\n#ifdef SS_REFRACTIONMAP_3D\n#define sampleRefraction(s,c) textureCube(s,c)\nuniform samplerCube refractionSampler;\n#ifdef LODBASEDMICROSFURACE\n#define sampleRefractionLod(s,c,l) textureCubeLodEXT(s,c,l)\n#else\nuniform samplerCube refractionSamplerLow;\nuniform samplerCube refractionSamplerHigh;\n#endif\n#else\n#define sampleRefraction(s,c) texture2D(s,c)\nuniform sampler2D refractionSampler;\n#ifdef LODBASEDMICROSFURACE\n#define sampleRefractionLod(s,c,l) texture2DLodEXT(s,c,l)\n#else\nuniform sampler2D refractionSamplerLow;\nuniform sampler2D refractionSamplerHigh;\n#endif\n#endif\n#endif\n#include(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_SAMPLERNAME_,thickness)\n#include(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_SAMPLERNAME_,refractionIntensity)\n#include(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_SAMPLERNAME_,translucencyIntensity)\n#endif\n"; Pt.IncludesShadersStore.subSurfaceScatteringFunctions = "bool testLightingForSSS(float diffusionProfile)\n{\nreturn diffusionProfile<1.;\n}"; Pt.IncludesShadersStore.importanceSampling = "vec3 hemisphereCosSample(vec2 u) {\nfloat phi=2.*PI*u.x;\nfloat cosTheta2=1.-u.y;\nfloat cosTheta=sqrt(cosTheta2);\nfloat sinTheta=sqrt(1.-cosTheta2);\nreturn vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);\n}\nvec3 hemisphereImportanceSampleDggx(vec2 u,float a) {\nfloat phi=2.*PI*u.x;\nfloat cosTheta2=(1.-u.y)/(1.+(a+1.)*((a-1.)*u.y));\nfloat cosTheta=sqrt(cosTheta2);\nfloat sinTheta=sqrt(1.-cosTheta2);\nreturn vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);\n}\nvec3 hemisphereImportanceSampleDCharlie(vec2 u,float a) { \nfloat phi=2.*PI*u.x;\nfloat sinTheta=pow(u.y,a/(2.*a+1.));\nfloat cosTheta=sqrt(1.-sinTheta*sinTheta);\nreturn vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);\n}"; Pt.IncludesShadersStore.pbrHelperFunctions = "#define RECIPROCAL_PI2 0.15915494\n#define RECIPROCAL_PI 0.31830988618\n#define MINIMUMVARIANCE 0.0005\nfloat convertRoughnessToAverageSlope(float roughness)\n{\nreturn square(roughness)+MINIMUMVARIANCE;\n}\nfloat fresnelGrazingReflectance(float reflectance0) {\nfloat reflectance90=saturate(reflectance0*25.0);\nreturn reflectance90;\n}\nvec2 getAARoughnessFactors(vec3 normalVector) {\n#ifdef SPECULARAA\nvec3 nDfdx=dFdx(normalVector.xyz);\nvec3 nDfdy=dFdy(normalVector.xyz);\nfloat slopeSquare=max(dot(nDfdx,nDfdx),dot(nDfdy,nDfdy));\nfloat geometricRoughnessFactor=pow(saturate(slopeSquare),0.333);\nfloat geometricAlphaGFactor=sqrt(slopeSquare);\ngeometricAlphaGFactor*=0.75;\nreturn vec2(geometricRoughnessFactor,geometricAlphaGFactor);\n#else\nreturn vec2(0.);\n#endif\n}\n#ifdef ANISOTROPIC\nvec2 getAnisotropicRoughness(float alphaG,float anisotropy) {\nfloat alphaT=max(alphaG*(1.0+anisotropy),MINIMUMVARIANCE);\nfloat alphaB=max(alphaG*(1.0-anisotropy),MINIMUMVARIANCE);\nreturn vec2(alphaT,alphaB);\n}\nvec3 getAnisotropicBentNormals(const vec3 T,const vec3 B,const vec3 N,const vec3 V,float anisotropy) {\nvec3 anisotropicFrameDirection=anisotropy>=0.0 ? B : T;\nvec3 anisotropicFrameTangent=cross(normalize(anisotropicFrameDirection),V);\nvec3 anisotropicFrameNormal=cross(anisotropicFrameTangent,anisotropicFrameDirection);\nvec3 anisotropicNormal=normalize(mix(N,anisotropicFrameNormal,abs(anisotropy)));\nreturn anisotropicNormal;\n}\n#endif\n#if defined(CLEARCOAT) || defined(SS_REFRACTION)\nvec3 cocaLambert(vec3 alpha,float distance) {\nreturn exp(-alpha*distance);\n}\nvec3 cocaLambert(float NdotVRefract,float NdotLRefract,vec3 alpha,float thickness) {\nreturn cocaLambert(alpha,(thickness*((NdotLRefract+NdotVRefract)/(NdotLRefract*NdotVRefract))));\n}\nvec3 computeColorAtDistanceInMedia(vec3 color,float distance) {\nreturn -log(color)/distance;\n}\nvec3 computeClearCoatAbsorption(float NdotVRefract,float NdotLRefract,vec3 clearCoatColor,float clearCoatThickness,float clearCoatIntensity) {\nvec3 clearCoatAbsorption=mix(vec3(1.0),\ncocaLambert(NdotVRefract,NdotLRefract,clearCoatColor,clearCoatThickness),\nclearCoatIntensity);\nreturn clearCoatAbsorption;\n}\n#endif\n#ifdef MICROSURFACEAUTOMATIC\nfloat computeDefaultMicroSurface(float microSurface,vec3 reflectivityColor)\n{\nconst float kReflectivityNoAlphaWorkflow_SmoothnessMax=0.95;\nfloat reflectivityLuminance=getLuminance(reflectivityColor);\nfloat reflectivityLuma=sqrt(reflectivityLuminance);\nmicroSurface=reflectivityLuma*kReflectivityNoAlphaWorkflow_SmoothnessMax;\nreturn microSurface;\n}\n#endif\n"; Pt.IncludesShadersStore.harmonicsFunctions = "#ifdef USESPHERICALFROMREFLECTIONMAP\n#ifdef SPHERICAL_HARMONICS\nvec3 computeEnvironmentIrradiance(vec3 normal) {\nreturn vSphericalL00\n+ vSphericalL1_1*(normal.y)\n+ vSphericalL10*(normal.z)\n+ vSphericalL11*(normal.x)\n+ vSphericalL2_2*(normal.y*normal.x)\n+ vSphericalL2_1*(normal.y*normal.z)\n+ vSphericalL20*((3.0*normal.z*normal.z)-1.0)\n+ vSphericalL21*(normal.z*normal.x)\n+ vSphericalL22*(normal.x*normal.x-(normal.y*normal.y));\n}\n#else\nvec3 computeEnvironmentIrradiance(vec3 normal) {\nfloat Nx=normal.x;\nfloat Ny=normal.y;\nfloat Nz=normal.z;\nvec3 C1=vSphericalZZ.rgb;\nvec3 Cx=vSphericalX.rgb;\nvec3 Cy=vSphericalY.rgb;\nvec3 Cz=vSphericalZ.rgb;\nvec3 Cxx_zz=vSphericalXX_ZZ.rgb;\nvec3 Cyy_zz=vSphericalYY_ZZ.rgb;\nvec3 Cxy=vSphericalXY.rgb;\nvec3 Cyz=vSphericalYZ.rgb;\nvec3 Czx=vSphericalZX.rgb;\nvec3 a1=Cyy_zz*Ny+Cy;\nvec3 a2=Cyz*Nz+a1;\nvec3 b1=Czx*Nz+Cx;\nvec3 b2=Cxy*Ny+b1;\nvec3 b3=Cxx_zz*Nx+b2;\nvec3 t1=Cz *Nz+C1;\nvec3 t2=a2 *Ny+t1;\nvec3 t3=b3 *Nx+t2;\nreturn t3;\n}\n#endif\n#endif\n"; Pt.IncludesShadersStore.pbrDirectLightingSetupFunctions = "struct preLightingInfo\n{\nvec3 lightOffset;\nfloat lightDistanceSquared;\nfloat lightDistance;\nfloat attenuation;\nvec3 L;\nvec3 H;\nfloat NdotV;\nfloat NdotLUnclamped;\nfloat NdotL;\nfloat VdotH;\nfloat roughness;\n};\npreLightingInfo computePointAndSpotPreLightingInfo(vec4 lightData,vec3 V,vec3 N) {\npreLightingInfo result;\nresult.lightOffset=lightData.xyz-vPositionW;\nresult.lightDistanceSquared=dot(result.lightOffset,result.lightOffset);\nresult.lightDistance=sqrt(result.lightDistanceSquared);\nresult.L=normalize(result.lightOffset);\nresult.H=normalize(V+result.L);\nresult.VdotH=saturate(dot(V,result.H));\nresult.NdotLUnclamped=dot(N,result.L);\nresult.NdotL=saturateEps(result.NdotLUnclamped);\nreturn result;\n}\npreLightingInfo computeDirectionalPreLightingInfo(vec4 lightData,vec3 V,vec3 N) {\npreLightingInfo result;\nresult.lightDistance=length(-lightData.xyz);\nresult.L=normalize(-lightData.xyz);\nresult.H=normalize(V+result.L);\nresult.VdotH=saturate(dot(V,result.H));\nresult.NdotLUnclamped=dot(N,result.L);\nresult.NdotL=saturateEps(result.NdotLUnclamped);\nreturn result;\n}\npreLightingInfo computeHemisphericPreLightingInfo(vec4 lightData,vec3 V,vec3 N) {\npreLightingInfo result;\nresult.NdotL=dot(N,lightData.xyz)*0.5+0.5;\nresult.NdotL=saturateEps(result.NdotL);\nresult.NdotLUnclamped=result.NdotL;\n#ifdef SPECULARTERM\nresult.L=normalize(lightData.xyz);\nresult.H=normalize(V+result.L);\nresult.VdotH=saturate(dot(V,result.H));\n#endif\nreturn result;\n}"; Pt.IncludesShadersStore.pbrDirectLightingFalloffFunctions = "float computeDistanceLightFalloff_Standard(vec3 lightOffset,float range)\n{\nreturn max(0.,1.0-length(lightOffset)/range);\n}\nfloat computeDistanceLightFalloff_Physical(float lightDistanceSquared)\n{\nreturn 1.0/maxEps(lightDistanceSquared);\n}\nfloat computeDistanceLightFalloff_GLTF(float lightDistanceSquared,float inverseSquaredRange)\n{\nfloat lightDistanceFalloff=1.0/maxEps(lightDistanceSquared);\nfloat factor=lightDistanceSquared*inverseSquaredRange;\nfloat attenuation=saturate(1.0-factor*factor);\nattenuation*=attenuation;\nlightDistanceFalloff*=attenuation;\nreturn lightDistanceFalloff;\n}\nfloat computeDistanceLightFalloff(vec3 lightOffset,float lightDistanceSquared,float range,float inverseSquaredRange)\n{\n#ifdef USEPHYSICALLIGHTFALLOFF\nreturn computeDistanceLightFalloff_Physical(lightDistanceSquared);\n#elif defined(USEGLTFLIGHTFALLOFF)\nreturn computeDistanceLightFalloff_GLTF(lightDistanceSquared,inverseSquaredRange);\n#else\nreturn computeDistanceLightFalloff_Standard(lightOffset,range);\n#endif\n}\nfloat computeDirectionalLightFalloff_Standard(vec3 lightDirection,vec3 directionToLightCenterW,float cosHalfAngle,float exponent)\n{\nfloat falloff=0.0;\nfloat cosAngle=maxEps(dot(-lightDirection,directionToLightCenterW));\nif (cosAngle>=cosHalfAngle)\n{\nfalloff=max(0.,pow(cosAngle,exponent));\n}\nreturn falloff;\n}\nfloat computeDirectionalLightFalloff_Physical(vec3 lightDirection,vec3 directionToLightCenterW,float cosHalfAngle)\n{\nconst float kMinusLog2ConeAngleIntensityRatio=6.64385618977; \nfloat concentrationKappa=kMinusLog2ConeAngleIntensityRatio/(1.0-cosHalfAngle);\nvec4 lightDirectionSpreadSG=vec4(-lightDirection*concentrationKappa,-concentrationKappa);\nfloat falloff=exp2(dot(vec4(directionToLightCenterW,1.0),lightDirectionSpreadSG));\nreturn falloff;\n}\nfloat computeDirectionalLightFalloff_GLTF(vec3 lightDirection,vec3 directionToLightCenterW,float lightAngleScale,float lightAngleOffset)\n{\nfloat cd=dot(-lightDirection,directionToLightCenterW);\nfloat falloff=saturate(cd*lightAngleScale+lightAngleOffset);\nfalloff*=falloff;\nreturn falloff;\n}\nfloat computeDirectionalLightFalloff(vec3 lightDirection,vec3 directionToLightCenterW,float cosHalfAngle,float exponent,float lightAngleScale,float lightAngleOffset)\n{\n#ifdef USEPHYSICALLIGHTFALLOFF\nreturn computeDirectionalLightFalloff_Physical(lightDirection,directionToLightCenterW,cosHalfAngle);\n#elif defined(USEGLTFLIGHTFALLOFF)\nreturn computeDirectionalLightFalloff_GLTF(lightDirection,directionToLightCenterW,lightAngleScale,lightAngleOffset);\n#else\nreturn computeDirectionalLightFalloff_Standard(lightDirection,directionToLightCenterW,cosHalfAngle,exponent);\n#endif\n}"; Pt.IncludesShadersStore.pbrBRDFFunctions = "#define FRESNEL_MAXIMUM_ON_ROUGH 0.25\n#ifdef MS_BRDF_ENERGY_CONSERVATION\nvec3 getEnergyConservationFactor(const vec3 specularEnvironmentR0,const vec3 environmentBrdf) {\nreturn 1.0+specularEnvironmentR0*(1.0/environmentBrdf.y-1.0);\n}\n#endif\n#ifdef ENVIRONMENTBRDF\nvec3 getBRDFLookup(float NdotV,float perceptualRoughness) {\nvec2 UV=vec2(NdotV,perceptualRoughness);\nvec4 brdfLookup=texture2D(environmentBrdfSampler,UV);\n#ifdef ENVIRONMENTBRDF_RGBD\nbrdfLookup.rgb=fromRGBD(brdfLookup.rgba);\n#endif\nreturn brdfLookup.rgb;\n}\nvec3 getReflectanceFromBRDFLookup(const vec3 specularEnvironmentR0,const vec3 specularEnvironmentR90,const vec3 environmentBrdf) {\n#ifdef BRDF_V_HEIGHT_CORRELATED\nvec3 reflectance=(specularEnvironmentR90-specularEnvironmentR0)*environmentBrdf.x+specularEnvironmentR0*environmentBrdf.y;\n#else\nvec3 reflectance=specularEnvironmentR0*environmentBrdf.x+specularEnvironmentR90*environmentBrdf.y;\n#endif\nreturn reflectance;\n}\nvec3 getReflectanceFromBRDFLookup(const vec3 specularEnvironmentR0,const vec3 environmentBrdf) {\n#ifdef BRDF_V_HEIGHT_CORRELATED\nvec3 reflectance=mix(environmentBrdf.xxx,environmentBrdf.yyy,specularEnvironmentR0);\n#else\nvec3 reflectance=specularEnvironmentR0*environmentBrdf.x+environmentBrdf.y;\n#endif\nreturn reflectance;\n}\n#endif\n/* NOT USED\n#if defined(SHEEN) && defined(SHEEN_SOFTER)\nfloat getBRDFLookupCharlieSheen(float NdotV,float perceptualRoughness)\n{\nfloat c=1.0-NdotV;\nfloat c3=c*c*c;\nreturn 0.65584461*c3+1.0/(4.16526551+exp(-7.97291361*perceptualRoughness+6.33516894));\n}\n#endif\n*/\n#if !defined(ENVIRONMENTBRDF) || defined(REFLECTIONMAP_SKYBOX) || defined(ALPHAFRESNEL)\nvec3 getReflectanceFromAnalyticalBRDFLookup_Jones(float VdotN,vec3 reflectance0,vec3 reflectance90,float smoothness)\n{\nfloat weight=mix(FRESNEL_MAXIMUM_ON_ROUGH,1.0,smoothness);\nreturn reflectance0+weight*(reflectance90-reflectance0)*pow5(saturate(1.0-VdotN));\n}\n#endif\n#if defined(SHEEN) && defined(ENVIRONMENTBRDF)\n/**\n* The sheen BRDF not containing F can be easily stored in the blue channel of the BRDF texture.\n* The blue channel contains DCharlie*VAshikhmin*NdotL as a lokkup table\n*/\nvec3 getSheenReflectanceFromBRDFLookup(const vec3 reflectance0,const vec3 environmentBrdf) {\nvec3 sheenEnvironmentReflectance=reflectance0*environmentBrdf.b;\nreturn sheenEnvironmentReflectance;\n}\n#endif\nvec3 fresnelSchlickGGX(float VdotH,vec3 reflectance0,vec3 reflectance90)\n{\nreturn reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);\n}\nfloat fresnelSchlickGGX(float VdotH,float reflectance0,float reflectance90)\n{\nreturn reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);\n}\n#ifdef CLEARCOAT\nvec3 getR0RemappedForClearCoat(vec3 f0) {\n#ifdef CLEARCOAT_DEFAULTIOR\n#ifdef MOBILE\nreturn saturate(f0*(f0*0.526868+0.529324)-0.0482256);\n#else\nreturn saturate(f0*(f0*(0.941892-0.263008*f0)+0.346479)-0.0285998);\n#endif\n#else\nvec3 s=sqrt(f0);\nvec3 t=(vClearCoatRefractionParams.z+vClearCoatRefractionParams.w*s)/(vClearCoatRefractionParams.w+vClearCoatRefractionParams.z*s);\nreturn t*t;\n#endif\n}\n#endif\nfloat normalDistributionFunction_TrowbridgeReitzGGX(float NdotH,float alphaG)\n{\nfloat a2=square(alphaG);\nfloat d=NdotH*NdotH*(a2-1.0)+1.0;\nreturn a2/(PI*d*d);\n}\n#ifdef SHEEN\nfloat normalDistributionFunction_CharlieSheen(float NdotH,float alphaG)\n{\nfloat invR=1./alphaG;\nfloat cos2h=NdotH*NdotH;\nfloat sin2h=1.-cos2h;\nreturn (2.+invR)*pow(sin2h,invR*.5)/(2.*PI);\n}\n#endif\n#ifdef ANISOTROPIC\nfloat normalDistributionFunction_BurleyGGX_Anisotropic(float NdotH,float TdotH,float BdotH,const vec2 alphaTB) {\nfloat a2=alphaTB.x*alphaTB.y;\nvec3 v=vec3(alphaTB.y*TdotH,alphaTB.x *BdotH,a2*NdotH);\nfloat v2=dot(v,v);\nfloat w2=a2/v2;\nreturn a2*w2*w2*RECIPROCAL_PI;\n}\n#endif\n#ifdef BRDF_V_HEIGHT_CORRELATED\nfloat smithVisibility_GGXCorrelated(float NdotL,float NdotV,float alphaG) {\n#ifdef MOBILE\nfloat GGXV=NdotL*(NdotV*(1.0-alphaG)+alphaG);\nfloat GGXL=NdotV*(NdotL*(1.0-alphaG)+alphaG);\nreturn 0.5/(GGXV+GGXL);\n#else\nfloat a2=alphaG*alphaG;\nfloat GGXV=NdotL*sqrt(NdotV*(NdotV-a2*NdotV)+a2);\nfloat GGXL=NdotV*sqrt(NdotL*(NdotL-a2*NdotL)+a2);\nreturn 0.5/(GGXV+GGXL);\n#endif\n}\n#else\nfloat smithVisibilityG1_TrowbridgeReitzGGXFast(float dot,float alphaG)\n{\n#ifdef MOBILE\nreturn 1.0/(dot+alphaG+(1.0-alphaG)*dot ));\n#else\nfloat alphaSquared=alphaG*alphaG;\nreturn 1.0/(dot+sqrt(alphaSquared+(1.0-alphaSquared)*dot*dot));\n#endif\n}\nfloat smithVisibility_TrowbridgeReitzGGXFast(float NdotL,float NdotV,float alphaG)\n{\nfloat visibility=smithVisibilityG1_TrowbridgeReitzGGXFast(NdotL,alphaG)*smithVisibilityG1_TrowbridgeReitzGGXFast(NdotV,alphaG);\nreturn visibility;\n}\n#endif\n#ifdef ANISOTROPIC\nfloat smithVisibility_GGXCorrelated_Anisotropic(float NdotL,float NdotV,float TdotV,float BdotV,float TdotL,float BdotL,const vec2 alphaTB) {\nfloat lambdaV=NdotL*length(vec3(alphaTB.x*TdotV,alphaTB.y*BdotV,NdotV));\nfloat lambdaL=NdotV*length(vec3(alphaTB.x*TdotL,alphaTB.y*BdotL,NdotL));\nfloat v=0.5/(lambdaV+lambdaL);\nreturn v;\n}\n#endif\n#ifdef CLEARCOAT\nfloat visibility_Kelemen(float VdotH) {\nreturn 0.25/(VdotH*VdotH); \n}\n#endif\n#ifdef SHEEN\nfloat visibility_Ashikhmin(float NdotL,float NdotV)\n{\nreturn 1./(4.*(NdotL+NdotV-NdotL*NdotV));\n}\n/* NOT USED\n#ifdef SHEEN_SOFTER\nfloat l(float x,float alphaG)\n{\nfloat oneMinusAlphaSq=(1.0-alphaG)*(1.0-alphaG);\nfloat a=mix(21.5473,25.3245,oneMinusAlphaSq);\nfloat b=mix(3.82987,3.32435,oneMinusAlphaSq);\nfloat c=mix(0.19823,0.16801,oneMinusAlphaSq);\nfloat d=mix(-1.97760,-1.27393,oneMinusAlphaSq);\nfloat e=mix(-4.32054,-4.85967,oneMinusAlphaSq);\nreturn a/(1.0+b*pow(x,c))+d*x+e;\n}\nfloat lambdaSheen(float cosTheta,float alphaG)\n{\nreturn abs(cosTheta)<0.5 ? exp(l(cosTheta,alphaG)) : exp(2.0*l(0.5,alphaG)-l(1.0-cosTheta,alphaG));\n}\nfloat visibility_CharlieSheen(float NdotL,float NdotV,float alphaG)\n{\nfloat G=1.0/(1.0+lambdaSheen(NdotV,alphaG)+lambdaSheen(NdotL,alphaG));\nreturn G/(4.0*NdotV*NdotL);\n}\n#endif\n*/\n#endif\nfloat diffuseBRDF_Burley(float NdotL,float NdotV,float VdotH,float roughness) {\nfloat diffuseFresnelNV=pow5(saturateEps(1.0-NdotL));\nfloat diffuseFresnelNL=pow5(saturateEps(1.0-NdotV));\nfloat diffuseFresnel90=0.5+2.0*VdotH*VdotH*roughness;\nfloat fresnel =\n(1.0+(diffuseFresnel90-1.0)*diffuseFresnelNL) *\n(1.0+(diffuseFresnel90-1.0)*diffuseFresnelNV);\nreturn fresnel/PI;\n}\n#ifdef SS_TRANSLUCENCY\nvec3 transmittanceBRDF_Burley(const vec3 tintColor,const vec3 diffusionDistance,float thickness) {\nvec3 S=1./maxEps(diffusionDistance);\nvec3 temp=exp((-0.333333333*thickness)*S);\nreturn tintColor.rgb*0.25*(temp*temp*temp+3.0*temp);\n}\nfloat computeWrappedDiffuseNdotL(float NdotL,float w) {\nfloat t=1.0+w;\nfloat invt2=1.0/square(t);\nreturn saturate((NdotL+w)*invt2);\n}\n#endif\n"; Pt.IncludesShadersStore.hdrFilteringFunctions = "#ifdef NUM_SAMPLES\n#if NUM_SAMPLES>0\n#if defined(WEBGL2) || defined(WEBGPU)\nfloat radicalInverse_VdC(uint bits) \n{\nbits=(bits<<16u) | (bits>>16u);\nbits=((bits & 0x55555555u)<<1u) | ((bits & 0xAAAAAAAAu)>>1u);\nbits=((bits & 0x33333333u)<<2u) | ((bits & 0xCCCCCCCCu)>>2u);\nbits=((bits & 0x0F0F0F0Fu)<<4u) | ((bits & 0xF0F0F0F0u)>>4u);\nbits=((bits & 0x00FF00FFu)<<8u) | ((bits & 0xFF00FF00u)>>8u);\nreturn float(bits)*2.3283064365386963e-10; \n}\nvec2 hammersley(uint i,uint N)\n{\nreturn vec2(float(i)/float(N),radicalInverse_VdC(i));\n}\n#else\nfloat vanDerCorpus(int n,int base)\n{\nfloat invBase=1.0/float(base);\nfloat denom =1.0;\nfloat result =0.0;\nfor(int i=0; i<32; ++i)\n{\nif(n>0)\n{\ndenom =mod(float(n),2.0);\nresult+=denom*invBase;\ninvBase=invBase/2.0;\nn =int(float(n)/2.0);\n}\n}\nreturn result;\n}\nvec2 hammersley(int i,int N)\n{\nreturn vec2(float(i)/float(N),vanDerCorpus(i,2));\n}\n#endif\nfloat log4(float x) {\nreturn log2(x)/2.;\n}\nconst float NUM_SAMPLES_FLOAT=float(NUM_SAMPLES);\nconst float NUM_SAMPLES_FLOAT_INVERSED=1./NUM_SAMPLES_FLOAT;\nconst float K=4.;\n#define inline\nvec3 irradiance(samplerCube inputTexture,vec3 inputN,vec2 filteringInfo)\n{\nvec3 n=normalize(inputN);\nvec3 result=vec3(0.0);\nvec3 tangent=abs(n.z)<0.999 ? vec3(0.,0.,1.) : vec3(1.,0.,0.);\ntangent=normalize(cross(tangent,n));\nvec3 bitangent=cross(n,tangent);\nmat3 tbn=mat3(tangent,bitangent,n);\nfloat maxLevel=filteringInfo.y;\nfloat dim0=filteringInfo.x;\nfloat omegaP=(4.*PI)/(6.*dim0*dim0);\n#if defined(WEBGL2) || defined(WEBGPU)\nfor(uint i=0u; i0.) {\nfloat pdf_inversed=PI/NoL;\nfloat omegaS=NUM_SAMPLES_FLOAT_INVERSED*pdf_inversed;\nfloat l=log4(omegaS)-log4(omegaP)+log4(K);\nfloat mipLevel=clamp(l,0.0,maxLevel);\nvec3 c=textureCubeLodEXT(inputTexture,tbn*Ls,mipLevel).rgb;\n#ifdef GAMMA_INPUT\nc=toLinearSpace(c);\n#endif\nresult+=c;\n}\n}\nresult=result*NUM_SAMPLES_FLOAT_INVERSED;\nreturn result;\n}\n#define inline\nvec3 radiance(float alphaG,samplerCube inputTexture,vec3 inputN,vec2 filteringInfo)\n{\nvec3 n=normalize(inputN);\nif (alphaG==0.) {\nvec3 c=textureCube(inputTexture,n).rgb;\n#ifdef GAMMA_INPUT\nc=toLinearSpace(c);\n#endif\nreturn c;\n} else {\nvec3 result=vec3(0.);\nvec3 tangent=abs(n.z)<0.999 ? vec3(0.,0.,1.) : vec3(1.,0.,0.);\ntangent=normalize(cross(tangent,n));\nvec3 bitangent=cross(n,tangent);\nmat3 tbn=mat3(tangent,bitangent,n);\nfloat maxLevel=filteringInfo.y;\nfloat dim0=filteringInfo.x;\nfloat omegaP=(4.*PI)/(6.*dim0*dim0);\nfloat weight=0.;\n#if defined(WEBGL2) || defined(WEBGPU)\nfor(uint i=0u; i0.) {\nfloat pdf_inversed=4./normalDistributionFunction_TrowbridgeReitzGGX(NoH,alphaG);\nfloat omegaS=NUM_SAMPLES_FLOAT_INVERSED*pdf_inversed;\nfloat l=log4(omegaS)-log4(omegaP)+log4(K);\nfloat mipLevel=clamp(float(l),0.0,maxLevel);\nweight+=NoL;\nvec3 c=textureCubeLodEXT(inputTexture,tbn*L,mipLevel).rgb;\n#ifdef GAMMA_INPUT\nc=toLinearSpace(c);\n#endif\nresult+=c*NoL;\n}\n}\nresult=result/weight;\nreturn result;\n}\n}\n#endif\n#endif\n"; Pt.IncludesShadersStore.pbrDirectLightingFunctions = "#define CLEARCOATREFLECTANCE90 1.0\nstruct lightingInfo\n{\nvec3 diffuse;\n#ifdef SPECULARTERM\nvec3 specular;\n#endif\n#ifdef CLEARCOAT\nvec4 clearCoat;\n#endif\n#ifdef SHEEN\nvec3 sheen;\n#endif\n};\nfloat adjustRoughnessFromLightProperties(float roughness,float lightRadius,float lightDistance) {\n#if defined(USEPHYSICALLIGHTFALLOFF) || defined(USEGLTFLIGHTFALLOFF)\nfloat lightRoughness=lightRadius/lightDistance;\nfloat totalRoughness=saturate(lightRoughness+roughness);\nreturn totalRoughness;\n#else\nreturn roughness;\n#endif\n}\nvec3 computeHemisphericDiffuseLighting(preLightingInfo info,vec3 lightColor,vec3 groundColor) {\nreturn mix(groundColor,lightColor,info.NdotL);\n}\nvec3 computeDiffuseLighting(preLightingInfo info,vec3 lightColor) {\nfloat diffuseTerm=diffuseBRDF_Burley(info.NdotL,info.NdotV,info.VdotH,info.roughness);\nreturn diffuseTerm*info.attenuation*info.NdotL*lightColor;\n}\n#define inline\nvec3 computeProjectionTextureDiffuseLighting(sampler2D projectionLightSampler,mat4 textureProjectionMatrix){\nvec4 strq=textureProjectionMatrix*vec4(vPositionW,1.0);\nstrq/=strq.w;\nvec3 textureColor=texture2D(projectionLightSampler,strq.xy).rgb;\nreturn toLinearSpace(textureColor);\n}\n#ifdef SS_TRANSLUCENCY\nvec3 computeDiffuseAndTransmittedLighting(preLightingInfo info,vec3 lightColor,vec3 transmittance) {\nfloat NdotL=absEps(info.NdotLUnclamped);\nfloat wrapNdotL=computeWrappedDiffuseNdotL(NdotL,0.02);\nfloat trAdapt=step(0.,info.NdotLUnclamped);\nvec3 transmittanceNdotL=mix(transmittance*wrapNdotL,vec3(wrapNdotL),trAdapt);\nfloat diffuseTerm=diffuseBRDF_Burley(NdotL,info.NdotV,info.VdotH,info.roughness);\nreturn diffuseTerm*transmittanceNdotL*info.attenuation*lightColor;\n}\n#endif\n#ifdef SPECULARTERM\nvec3 computeSpecularLighting(preLightingInfo info,vec3 N,vec3 reflectance0,vec3 reflectance90,float geometricRoughnessFactor,vec3 lightColor) {\nfloat NdotH=saturateEps(dot(N,info.H));\nfloat roughness=max(info.roughness,geometricRoughnessFactor);\nfloat alphaG=convertRoughnessToAverageSlope(roughness);\nvec3 fresnel=fresnelSchlickGGX(info.VdotH,reflectance0,reflectance90);\nfloat distribution=normalDistributionFunction_TrowbridgeReitzGGX(NdotH,alphaG);\n#ifdef BRDF_V_HEIGHT_CORRELATED\nfloat smithVisibility=smithVisibility_GGXCorrelated(info.NdotL,info.NdotV,alphaG);\n#else\nfloat smithVisibility=smithVisibility_TrowbridgeReitzGGXFast(info.NdotL,info.NdotV,alphaG);\n#endif\nvec3 specTerm=fresnel*distribution*smithVisibility;\nreturn specTerm*info.attenuation*info.NdotL*lightColor;\n}\n#endif\n#ifdef ANISOTROPIC\nvec3 computeAnisotropicSpecularLighting(preLightingInfo info,vec3 V,vec3 N,vec3 T,vec3 B,float anisotropy,vec3 reflectance0,vec3 reflectance90,float geometricRoughnessFactor,vec3 lightColor) {\nfloat NdotH=saturateEps(dot(N,info.H));\nfloat TdotH=dot(T,info.H);\nfloat BdotH=dot(B,info.H);\nfloat TdotV=dot(T,V);\nfloat BdotV=dot(B,V);\nfloat TdotL=dot(T,info.L);\nfloat BdotL=dot(B,info.L);\nfloat alphaG=convertRoughnessToAverageSlope(info.roughness);\nvec2 alphaTB=getAnisotropicRoughness(alphaG,anisotropy);\nalphaTB=max(alphaTB,square(geometricRoughnessFactor));\nvec3 fresnel=fresnelSchlickGGX(info.VdotH,reflectance0,reflectance90);\nfloat distribution=normalDistributionFunction_BurleyGGX_Anisotropic(NdotH,TdotH,BdotH,alphaTB);\nfloat smithVisibility=smithVisibility_GGXCorrelated_Anisotropic(info.NdotL,info.NdotV,TdotV,BdotV,TdotL,BdotL,alphaTB);\nvec3 specTerm=fresnel*distribution*smithVisibility;\nreturn specTerm*info.attenuation*info.NdotL*lightColor;\n}\n#endif\n#ifdef CLEARCOAT\nvec4 computeClearCoatLighting(preLightingInfo info,vec3 Ncc,float geometricRoughnessFactor,float clearCoatIntensity,vec3 lightColor) {\nfloat NccdotL=saturateEps(dot(Ncc,info.L));\nfloat NccdotH=saturateEps(dot(Ncc,info.H));\nfloat clearCoatRoughness=max(info.roughness,geometricRoughnessFactor);\nfloat alphaG=convertRoughnessToAverageSlope(clearCoatRoughness);\nfloat fresnel=fresnelSchlickGGX(info.VdotH,vClearCoatRefractionParams.x,CLEARCOATREFLECTANCE90);\nfresnel*=clearCoatIntensity;\nfloat distribution=normalDistributionFunction_TrowbridgeReitzGGX(NccdotH,alphaG);\nfloat kelemenVisibility=visibility_Kelemen(info.VdotH);\nfloat clearCoatTerm=fresnel*distribution*kelemenVisibility;\nreturn vec4(\nclearCoatTerm*info.attenuation*NccdotL*lightColor,\n1.0-fresnel\n);\n}\nvec3 computeClearCoatLightingAbsorption(float NdotVRefract,vec3 L,vec3 Ncc,vec3 clearCoatColor,float clearCoatThickness,float clearCoatIntensity) {\nvec3 LRefract=-refract(L,Ncc,vClearCoatRefractionParams.y);\nfloat NdotLRefract=saturateEps(dot(Ncc,LRefract));\nvec3 absorption=computeClearCoatAbsorption(NdotVRefract,NdotLRefract,clearCoatColor,clearCoatThickness,clearCoatIntensity);\nreturn absorption;\n}\n#endif\n#ifdef SHEEN\nvec3 computeSheenLighting(preLightingInfo info,vec3 N,vec3 reflectance0,vec3 reflectance90,float geometricRoughnessFactor,vec3 lightColor) {\nfloat NdotH=saturateEps(dot(N,info.H));\nfloat roughness=max(info.roughness,geometricRoughnessFactor);\nfloat alphaG=convertRoughnessToAverageSlope(roughness);\nfloat fresnel=1.;\nfloat distribution=normalDistributionFunction_CharlieSheen(NdotH,alphaG);\n/*#ifdef SHEEN_SOFTER\nfloat visibility=visibility_CharlieSheen(info.NdotL,info.NdotV,alphaG);\n#else */\nfloat visibility=visibility_Ashikhmin(info.NdotL,info.NdotV);\n/* #endif */\nfloat sheenTerm=fresnel*distribution*visibility;\nreturn sheenTerm*info.attenuation*info.NdotL*lightColor;\n}\n#endif\n"; Pt.IncludesShadersStore.pbrIBLFunctions = "#if defined(REFLECTION) || defined(SS_REFRACTION)\nfloat getLodFromAlphaG(float cubeMapDimensionPixels,float microsurfaceAverageSlope) {\nfloat microsurfaceAverageSlopeTexels=cubeMapDimensionPixels*microsurfaceAverageSlope;\nfloat lod=log2(microsurfaceAverageSlopeTexels);\nreturn lod;\n}\nfloat getLinearLodFromRoughness(float cubeMapDimensionPixels,float roughness) {\nfloat lod=log2(cubeMapDimensionPixels)*roughness;\nreturn lod;\n}\n#endif\n#if defined(ENVIRONMENTBRDF) && defined(RADIANCEOCCLUSION)\nfloat environmentRadianceOcclusion(float ambientOcclusion,float NdotVUnclamped) {\nfloat temp=NdotVUnclamped+ambientOcclusion;\nreturn saturate(square(temp)-1.0+ambientOcclusion);\n}\n#endif\n#if defined(ENVIRONMENTBRDF) && defined(HORIZONOCCLUSION)\nfloat environmentHorizonOcclusion(vec3 view,vec3 normal,vec3 geometricNormal) {\nvec3 reflection=reflect(view,normal);\nfloat temp=saturate(1.0+1.1*dot(reflection,geometricNormal));\nreturn square(temp);\n}\n#endif\n#if defined(LODINREFLECTIONALPHA) || defined(SS_LODINREFRACTIONALPHA)\n#define UNPACK_LOD(x) (1.0-x)*255.0\nfloat getLodFromAlphaG(float cubeMapDimensionPixels,float alphaG,float NdotV) {\nfloat microsurfaceAverageSlope=alphaG;\nmicrosurfaceAverageSlope*=sqrt(abs(NdotV));\nreturn getLodFromAlphaG(cubeMapDimensionPixels,microsurfaceAverageSlope);\n}\n#endif\n"; Pt.IncludesShadersStore.pbrBlockAlbedoOpacity = "struct albedoOpacityOutParams\n{\nvec3 surfaceAlbedo;\nfloat alpha;\n};\n#define pbr_inline\nvoid albedoOpacityBlock(\nin vec4 vAlbedoColor,\n#ifdef ALBEDO\nin vec4 albedoTexture,\nin vec2 albedoInfos,\n#endif\n#ifdef OPACITY\nin vec4 opacityMap,\nin vec2 vOpacityInfos,\n#endif\n#ifdef DETAIL\nin vec4 detailColor,\nin vec4 vDetailInfos,\n#endif\nout albedoOpacityOutParams outParams\n)\n{\nvec3 surfaceAlbedo=vAlbedoColor.rgb;\nfloat alpha=vAlbedoColor.a;\n#ifdef ALBEDO\n#if defined(ALPHAFROMALBEDO) || defined(ALPHATEST)\nalpha*=albedoTexture.a;\n#endif\n#ifdef GAMMAALBEDO\nsurfaceAlbedo*=toLinearSpace(albedoTexture.rgb);\n#else\nsurfaceAlbedo*=albedoTexture.rgb;\n#endif\nsurfaceAlbedo*=albedoInfos.y;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR)\nsurfaceAlbedo*=vColor.rgb;\n#endif\n#ifdef DETAIL\nfloat detailAlbedo=2.0*mix(0.5,detailColor.r,vDetailInfos.y);\nsurfaceAlbedo.rgb=surfaceAlbedo.rgb*detailAlbedo*detailAlbedo; \n#endif\n#define CUSTOM_FRAGMENT_UPDATE_ALBEDO\n#ifdef OPACITY\n#ifdef OPACITYRGB\nalpha=getLuminance(opacityMap.rgb);\n#else\nalpha*=opacityMap.a;\n#endif\nalpha*=vOpacityInfos.y;\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#if !defined(SS_LINKREFRACTIONTOTRANSPARENCY) && !defined(ALPHAFRESNEL)\n#ifdef ALPHATEST\nif (alpha 0 && e.push(this._texture), this._textureRoughness && this._textureRoughness.animations && this._textureRoughness.animations.length > 0 && e.push(this._textureRoughness), this._bumpTexture && this._bumpTexture.animations && this._bumpTexture.animations.length > 0 && e.push(this._bumpTexture), this._tintTexture && this._tintTexture.animations && this._tintTexture.animations.length > 0 && e.push(this._tintTexture) } , t.prototype.dispose = function(e) { var t, i, n, r; e && (null === (t = this._texture) || void 0 === t || t.dispose(), null === (i = this._textureRoughness) || void 0 === i || i.dispose(), null === (n = this._bumpTexture) || void 0 === n || n.dispose(), null === (r = this._tintTexture) || void 0 === r || r.dispose()) } , t.prototype.getClassName = function() { return "PBRClearCoatConfiguration" } , t.prototype.addFallbacks = function(e, t, i) { return e.CLEARCOAT_BUMP && t.addFallback(i++, "CLEARCOAT_BUMP"), e.CLEARCOAT_TINT && t.addFallback(i++, "CLEARCOAT_TINT"), e.CLEARCOAT && t.addFallback(i++, "CLEARCOAT"), i } , t.prototype.getSamplers = function(e) { e.push("clearCoatSampler", "clearCoatRoughnessSampler", "clearCoatBumpSampler", "clearCoatTintSampler") } , t.prototype.getUniforms = function() { return { ubo: [{ name: "vClearCoatParams", size: 2, type: "vec2" }, { name: "vClearCoatRefractionParams", size: 4, type: "vec4" }, { name: "vClearCoatInfos", size: 4, type: "vec4" }, { name: "clearCoatMatrix", size: 16, type: "mat4" }, { name: "clearCoatRoughnessMatrix", size: 16, type: "mat4" }, { name: "vClearCoatBumpInfos", size: 2, type: "vec2" }, { name: "vClearCoatTangentSpaceParams", size: 2, type: "vec2" }, { name: "clearCoatBumpMatrix", size: 16, type: "mat4" }, { name: "vClearCoatTintParams", size: 4, type: "vec4" }, { name: "clearCoatColorAtDistance", size: 1, type: "float" }, { name: "vClearCoatTintInfos", size: 2, type: "vec2" }, { name: "clearCoatTintMatrix", size: 16, type: "mat4" }] } } , t._DefaultIndexOfRefraction = 1.5, k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "isEnabled", void 0), k([Ce()], t.prototype, "intensity", void 0), k([Ce()], t.prototype, "roughness", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "indexOfRefraction", void 0), k([Pe(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "texture", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useRoughnessFromMainTexture", void 0), k([Pe(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "textureRoughness", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "remapF0OnInterfaceChange", void 0), k([Pe(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "bumpTexture", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "isTintEnabled", void 0), k([Me()], t.prototype, "tintColor", void 0), k([Ce()], t.prototype, "tintColorAtDistance", void 0), k([Ce()], t.prototype, "tintThickness", void 0), k([Pe(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "tintTexture", void 0), t }(Rs) , qd = function(e) { function t() { var t = null !== e && e.apply(this, arguments) || this; return t.ANISOTROPIC = !1, t.ANISOTROPIC_TEXTURE = !1, t.ANISOTROPIC_TEXTUREDIRECTUV = 0, t.MAINUV1 = !1, t } return U(t, e), t }(Si) , Zd = function(e) { function t(t, i) { void 0 === i && (i = !0); var n = e.call(this, t, "PBRAnisotropic", 110, new qd, i) || this; return n._isEnabled = !1, n.isEnabled = !1, n.intensity = 1, n.direction = new A(1,0), n._texture = null, n.texture = null, n._internalMarkAllSubMeshesAsTexturesDirty = t._dirtyCallbacks[a.MATERIAL_TextureDirtyFlag], n } return U(t, e), t.prototype._markAllSubMeshesAsTexturesDirty = function() { this._enable(this._isEnabled), this._internalMarkAllSubMeshesAsTexturesDirty() } , t.prototype.isReadyForSubMesh = function(e, t) { return !this._isEnabled || !(e._areTexturesDirty && t.texturesEnabled && this._texture && vs.AnisotropicTextureEnabled && !this._texture.isReadyOrNotBlocking()) } , t.prototype.prepareDefines = function(e, t, i) { this._isEnabled ? (e.ANISOTROPIC = this._isEnabled, this._isEnabled && !i.isVerticesDataPresent(Bi.TangentKind) && (e._needUVs = !0, e.MAINUV1 = !0), e._areTexturesDirty && t.texturesEnabled && (this._texture && vs.AnisotropicTextureEnabled ? Mr.PrepareDefinesForMergedUV(this._texture, e, "ANISOTROPIC_TEXTURE") : e.ANISOTROPIC_TEXTURE = !1)) : (e.ANISOTROPIC = !1, e.ANISOTROPIC_TEXTURE = !1) } , t.prototype.bindForSubMesh = function(e, t) { if (this._isEnabled) { var i = this._material.isFrozen; e.useUbo && i && e.isSync || (this._texture && vs.AnisotropicTextureEnabled && (e.updateFloat2("vAnisotropyInfos", this._texture.coordinatesIndex, this._texture.level), Mr.BindTextureMatrix(this._texture, e, "anisotropy")), e.updateFloat3("vAnisotropy", this.direction.x, this.direction.y, this.intensity)), t.texturesEnabled && this._texture && vs.AnisotropicTextureEnabled && e.setTexture("anisotropySampler", this._texture) } } , t.prototype.hasTexture = function(e) { return this._texture === e } , t.prototype.getActiveTextures = function(e) { this._texture && e.push(this._texture) } , t.prototype.getAnimatables = function(e) { this._texture && this._texture.animations && this._texture.animations.length > 0 && e.push(this._texture) } , t.prototype.dispose = function(e) { e && this._texture && this._texture.dispose() } , t.prototype.getClassName = function() { return "PBRAnisotropicConfiguration" } , t.prototype.addFallbacks = function(e, t, i) { return e.ANISOTROPIC && t.addFallback(i++, "ANISOTROPIC"), i } , t.prototype.getSamplers = function(e) { e.push("anisotropySampler") } , t.prototype.getUniforms = function() { return { ubo: [{ name: "vAnisotropy", size: 3, type: "vec3" }, { name: "vAnisotropyInfos", size: 2, type: "vec2" }, { name: "anisotropyMatrix", size: 16, type: "mat4" }] } } , k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "isEnabled", void 0), k([Ce()], t.prototype, "intensity", void 0), k([Oe()], t.prototype, "direction", void 0), k([Pe(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "texture", void 0), t }(Rs) , Jd = function(e) { function t() { var t = null !== e && e.apply(this, arguments) || this; return t.SHEEN = !1, t.SHEEN_TEXTURE = !1, t.SHEEN_GAMMATEXTURE = !1, t.SHEEN_TEXTURE_ROUGHNESS = !1, t.SHEEN_TEXTUREDIRECTUV = 0, t.SHEEN_TEXTURE_ROUGHNESSDIRECTUV = 0, t.SHEEN_LINKWITHALBEDO = !1, t.SHEEN_ROUGHNESS = !1, t.SHEEN_ALBEDOSCALING = !1, t.SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE = !1, t.SHEEN_TEXTURE_ROUGHNESS_IDENTICAL = !1, t } return U(t, e), t }(Si) , $d = function(e) { function t(t, i) { void 0 === i && (i = !0); var n = e.call(this, t, "Sheen", 120, new Jd, i) || this; return n._isEnabled = !1, n.isEnabled = !1, n._linkSheenWithAlbedo = !1, n.linkSheenWithAlbedo = !1, n.intensity = 1, n.color = D.White(), n._texture = null, n.texture = null, n._useRoughnessFromMainTexture = !0, n.useRoughnessFromMainTexture = !0, n._roughness = null, n.roughness = null, n._textureRoughness = null, n.textureRoughness = null, n._albedoScaling = !1, n.albedoScaling = !1, n._internalMarkAllSubMeshesAsTexturesDirty = t._dirtyCallbacks[a.MATERIAL_TextureDirtyFlag], n } return U(t, e), t.prototype._markAllSubMeshesAsTexturesDirty = function() { this._enable(this._isEnabled), this._internalMarkAllSubMeshesAsTexturesDirty() } , t.prototype.isReadyForSubMesh = function(e, t) { if (!this._isEnabled) return !0; if (e._areTexturesDirty && t.texturesEnabled) { if (this._texture && vs.SheenTextureEnabled && !this._texture.isReadyOrNotBlocking()) return !1; if (this._textureRoughness && vs.SheenTextureEnabled && !this._textureRoughness.isReadyOrNotBlocking()) return !1 } return !0 } , t.prototype.prepareDefines = function(e, t) { var i; this._isEnabled ? (e.SHEEN = !0, e.SHEEN_LINKWITHALBEDO = this._linkSheenWithAlbedo, e.SHEEN_ROUGHNESS = null !== this._roughness, e.SHEEN_ALBEDOSCALING = this._albedoScaling, e.SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE = this._useRoughnessFromMainTexture, e.SHEEN_TEXTURE_ROUGHNESS_IDENTICAL = null !== this._texture && this._texture._texture === (null === (i = this._textureRoughness) || void 0 === i ? void 0 : i._texture) && this._texture.checkTransformsAreIdentical(this._textureRoughness), e._areTexturesDirty && t.texturesEnabled && (this._texture && vs.SheenTextureEnabled ? (Mr.PrepareDefinesForMergedUV(this._texture, e, "SHEEN_TEXTURE"), e.SHEEN_GAMMATEXTURE = this._texture.gammaSpace) : e.SHEEN_TEXTURE = !1, this._textureRoughness && vs.SheenTextureEnabled ? Mr.PrepareDefinesForMergedUV(this._textureRoughness, e, "SHEEN_TEXTURE_ROUGHNESS") : e.SHEEN_TEXTURE_ROUGHNESS = !1)) : (e.SHEEN = !1, e.SHEEN_TEXTURE = !1, e.SHEEN_TEXTURE_ROUGHNESS = !1, e.SHEEN_LINKWITHALBEDO = !1, e.SHEEN_ROUGHNESS = !1, e.SHEEN_ALBEDOSCALING = !1, e.SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE = !1, e.SHEEN_TEXTURE_ROUGHNESS_IDENTICAL = !1) } , t.prototype.bindForSubMesh = function(e, t, i, n) { var r, o, a, s, l, c, u, h; if (this._isEnabled) { var d = n.materialDefines , p = this._material.isFrozen , f = d.SHEEN_TEXTURE_ROUGHNESS_IDENTICAL; e.useUbo && p && e.isSync || (f && vs.SheenTextureEnabled ? (e.updateFloat4("vSheenInfos", this._texture.coordinatesIndex, this._texture.level, -1, -1), Mr.BindTextureMatrix(this._texture, e, "sheen")) : (this._texture || this._textureRoughness) && vs.SheenTextureEnabled && (e.updateFloat4("vSheenInfos", null !== (o = null === (r = this._texture) || void 0 === r ? void 0 : r.coordinatesIndex) && void 0 !== o ? o : 0, null !== (s = null === (a = this._texture) || void 0 === a ? void 0 : a.level) && void 0 !== s ? s : 0, null !== (c = null === (l = this._textureRoughness) || void 0 === l ? void 0 : l.coordinatesIndex) && void 0 !== c ? c : 0, null !== (h = null === (u = this._textureRoughness) || void 0 === u ? void 0 : u.level) && void 0 !== h ? h : 0), this._texture && Mr.BindTextureMatrix(this._texture, e, "sheen"), !this._textureRoughness || f || d.SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE || Mr.BindTextureMatrix(this._textureRoughness, e, "sheenRoughness")), e.updateFloat4("vSheenColor", this.color.r, this.color.g, this.color.b, this.intensity), null !== this._roughness && e.updateFloat("vSheenRoughness", this._roughness)), t.texturesEnabled && (this._texture && vs.SheenTextureEnabled && e.setTexture("sheenSampler", this._texture), this._textureRoughness && !f && !d.SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE && vs.SheenTextureEnabled && e.setTexture("sheenRoughnessSampler", this._textureRoughness)) } } , t.prototype.hasTexture = function(e) { return this._texture === e || this._textureRoughness === e } , t.prototype.getActiveTextures = function(e) { this._texture && e.push(this._texture), this._textureRoughness && e.push(this._textureRoughness) } , t.prototype.getAnimatables = function(e) { this._texture && this._texture.animations && this._texture.animations.length > 0 && e.push(this._texture), this._textureRoughness && this._textureRoughness.animations && this._textureRoughness.animations.length > 0 && e.push(this._textureRoughness) } , t.prototype.dispose = function(e) { var t, i; e && (null === (t = this._texture) || void 0 === t || t.dispose(), null === (i = this._textureRoughness) || void 0 === i || i.dispose()) } , t.prototype.getClassName = function() { return "PBRSheenConfiguration" } , t.prototype.addFallbacks = function(e, t, i) { return e.SHEEN && t.addFallback(i++, "SHEEN"), i } , t.prototype.getSamplers = function(e) { e.push("sheenSampler", "sheenRoughnessSampler") } , t.prototype.getUniforms = function() { return { ubo: [{ name: "vSheenColor", size: 4, type: "vec4" }, { name: "vSheenRoughness", size: 1, type: "float" }, { name: "vSheenInfos", size: 4, type: "vec4" }, { name: "sheenMatrix", size: 16, type: "mat4" }, { name: "sheenRoughnessMatrix", size: 16, type: "mat4" }] } } , k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "isEnabled", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "linkSheenWithAlbedo", void 0), k([Ce()], t.prototype, "intensity", void 0), k([Me()], t.prototype, "color", void 0), k([Pe(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "texture", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useRoughnessFromMainTexture", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "roughness", void 0), k([Pe(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "textureRoughness", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "albedoScaling", void 0), t }(Rs) , ep = function(e) { function t() { var t = null !== e && e.apply(this, arguments) || this; return t.SUBSURFACE = !1, t.SS_REFRACTION = !1, t.SS_REFRACTION_USE_INTENSITY_FROM_TEXTURE = !1, t.SS_TRANSLUCENCY = !1, t.SS_TRANSLUCENCY_USE_INTENSITY_FROM_TEXTURE = !1, t.SS_SCATTERING = !1, t.SS_THICKNESSANDMASK_TEXTURE = !1, t.SS_THICKNESSANDMASK_TEXTUREDIRECTUV = 0, t.SS_HAS_THICKNESS = !1, t.SS_REFRACTIONINTENSITY_TEXTURE = !1, t.SS_REFRACTIONINTENSITY_TEXTUREDIRECTUV = 0, t.SS_TRANSLUCENCYINTENSITY_TEXTURE = !1, t.SS_TRANSLUCENCYINTENSITY_TEXTUREDIRECTUV = 0, t.SS_REFRACTIONMAP_3D = !1, t.SS_REFRACTIONMAP_OPPOSITEZ = !1, t.SS_LODINREFRACTIONALPHA = !1, t.SS_GAMMAREFRACTION = !1, t.SS_RGBDREFRACTION = !1, t.SS_LINEARSPECULARREFRACTION = !1, t.SS_LINKREFRACTIONTOTRANSPARENCY = !1, t.SS_ALBEDOFORREFRACTIONTINT = !1, t.SS_ALBEDOFORTRANSLUCENCYTINT = !1, t.SS_USE_LOCAL_REFRACTIONMAP_CUBIC = !1, t.SS_USE_THICKNESS_AS_DEPTH = !1, t.SS_MASK_FROM_THICKNESS_TEXTURE = !1, t.SS_USE_GLTF_TEXTURES = !1, t } return U(t, e), t }(Si) , tp = function(e) { function t(t, i) { void 0 === i && (i = !0); var n = e.call(this, t, "PBRSubSurface", 130, new ep, i) || this; return n._isRefractionEnabled = !1, n.isRefractionEnabled = !1, n._isTranslucencyEnabled = !1, n.isTranslucencyEnabled = !1, n._isScatteringEnabled = !1, n.isScatteringEnabled = !1, n._scatteringDiffusionProfileIndex = 0, n.refractionIntensity = 1, n.translucencyIntensity = 1, n.useAlbedoToTintRefraction = !1, n.useAlbedoToTintTranslucency = !1, n._thicknessTexture = null, n.thicknessTexture = null, n._refractionTexture = null, n.refractionTexture = null, n._indexOfRefraction = 1.5, n.indexOfRefraction = 1.5, n._volumeIndexOfRefraction = -1, n._invertRefractionY = !1, n.invertRefractionY = !1, n._linkRefractionWithTransparency = !1, n.linkRefractionWithTransparency = !1, n.minimumThickness = 0, n.maximumThickness = 1, n.useThicknessAsDepth = !1, n.tintColor = D.White(), n.tintColorAtDistance = 1, n.diffusionDistance = D.White(), n._useMaskFromThicknessTexture = !1, n.useMaskFromThicknessTexture = !1, n._refractionIntensityTexture = null, n.refractionIntensityTexture = null, n._translucencyIntensityTexture = null, n.translucencyIntensityTexture = null, n._useGltfStyleTextures = !1, n.useGltfStyleTextures = !1, n._scene = t.getScene(), n.registerForExtraEvents = !0, n._internalMarkAllSubMeshesAsTexturesDirty = t._dirtyCallbacks[a.MATERIAL_TextureDirtyFlag], n._internalMarkScenePrePassDirty = t._dirtyCallbacks[a.MATERIAL_PrePassDirtyFlag], n } return U(t, e), Object.defineProperty(t.prototype, "scatteringDiffusionProfile", { get: function() { return this._scene.subSurfaceConfiguration ? this._scene.subSurfaceConfiguration.ssDiffusionProfileColors[this._scatteringDiffusionProfileIndex] : null }, set: function(e) { this._scene.enableSubSurfaceForPrePass() && e && (this._scatteringDiffusionProfileIndex = this._scene.subSurfaceConfiguration.addDiffusionProfile(e)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "volumeIndexOfRefraction", { get: function() { return this._volumeIndexOfRefraction >= 1 ? this._volumeIndexOfRefraction : this._indexOfRefraction }, set: function(e) { this._volumeIndexOfRefraction = e >= 1 ? e : -1 }, enumerable: !1, configurable: !0 }), t.prototype._markAllSubMeshesAsTexturesDirty = function() { this._enable(this._isRefractionEnabled || this._isTranslucencyEnabled || this._isScatteringEnabled), this._internalMarkAllSubMeshesAsTexturesDirty() } , t.prototype._markScenePrePassDirty = function() { this._internalMarkAllSubMeshesAsTexturesDirty(), this._internalMarkScenePrePassDirty() } , t.prototype.isReadyForSubMesh = function(e, t) { if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled) return !0; if (e._areTexturesDirty && t.texturesEnabled) { if (this._thicknessTexture && vs.ThicknessTextureEnabled && !this._thicknessTexture.isReadyOrNotBlocking()) return !1; var i = this._getRefractionTexture(t); if (i && vs.RefractionTextureEnabled && !i.isReadyOrNotBlocking()) return !1 } return !0 } , t.prototype.prepareDefines = function(e, t) { if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled) return e.SUBSURFACE = !1, e.SS_TRANSLUCENCY = !1, e.SS_SCATTERING = !1, void (e.SS_REFRACTION = !1); if (e._areTexturesDirty) { e.SUBSURFACE = !0, e.SS_TRANSLUCENCY = this._isTranslucencyEnabled, e.SS_TRANSLUCENCY_USE_INTENSITY_FROM_TEXTURE = !1, e.SS_SCATTERING = this._isScatteringEnabled, e.SS_THICKNESSANDMASK_TEXTURE = !1, e.SS_REFRACTIONINTENSITY_TEXTURE = !1, e.SS_TRANSLUCENCYINTENSITY_TEXTURE = !1, e.SS_HAS_THICKNESS = !1, e.SS_MASK_FROM_THICKNESS_TEXTURE = !1, e.SS_USE_GLTF_TEXTURES = !1, e.SS_REFRACTION = !1, e.SS_REFRACTION_USE_INTENSITY_FROM_TEXTURE = !1, e.SS_REFRACTIONMAP_3D = !1, e.SS_GAMMAREFRACTION = !1, e.SS_RGBDREFRACTION = !1, e.SS_LINEARSPECULARREFRACTION = !1, e.SS_REFRACTIONMAP_OPPOSITEZ = !1, e.SS_LODINREFRACTIONALPHA = !1, e.SS_LINKREFRACTIONTOTRANSPARENCY = !1, e.SS_ALBEDOFORREFRACTIONTINT = !1, e.SS_ALBEDOFORTRANSLUCENCYTINT = !1, e.SS_USE_LOCAL_REFRACTIONMAP_CUBIC = !1, e.SS_USE_THICKNESS_AS_DEPTH = !1; var i = !!this._thicknessTexture && !!this._refractionIntensityTexture && this._refractionIntensityTexture.checkTransformsAreIdentical(this._thicknessTexture) && this._refractionIntensityTexture._texture === this._thicknessTexture._texture , n = !!this._thicknessTexture && !!this._translucencyIntensityTexture && this._translucencyIntensityTexture.checkTransformsAreIdentical(this._thicknessTexture) && this._translucencyIntensityTexture._texture === this._thicknessTexture._texture , r = (i || !this._refractionIntensityTexture) && (n || !this._translucencyIntensityTexture); if (e._areTexturesDirty && t.texturesEnabled && (this._thicknessTexture && vs.ThicknessTextureEnabled && Mr.PrepareDefinesForMergedUV(this._thicknessTexture, e, "SS_THICKNESSANDMASK_TEXTURE"), this._refractionIntensityTexture && vs.RefractionIntensityTextureEnabled && !r && Mr.PrepareDefinesForMergedUV(this._refractionIntensityTexture, e, "SS_REFRACTIONINTENSITY_TEXTURE"), this._translucencyIntensityTexture && vs.TranslucencyIntensityTextureEnabled && !r && Mr.PrepareDefinesForMergedUV(this._translucencyIntensityTexture, e, "SS_TRANSLUCENCYINTENSITY_TEXTURE")), e.SS_HAS_THICKNESS = this.maximumThickness - this.minimumThickness != 0, e.SS_MASK_FROM_THICKNESS_TEXTURE = (this._useMaskFromThicknessTexture || !!this._refractionIntensityTexture || !!this._translucencyIntensityTexture) && r, e.SS_USE_GLTF_TEXTURES = this._useGltfStyleTextures, e.SS_REFRACTION_USE_INTENSITY_FROM_TEXTURE = (this._useMaskFromThicknessTexture || !!this._refractionIntensityTexture) && r, e.SS_TRANSLUCENCY_USE_INTENSITY_FROM_TEXTURE = (this._useMaskFromThicknessTexture || !!this._translucencyIntensityTexture) && r, this._isRefractionEnabled && t.texturesEnabled) { var o = this._getRefractionTexture(t); o && vs.RefractionTextureEnabled && (e.SS_REFRACTION = !0, e.SS_REFRACTIONMAP_3D = o.isCube, e.SS_GAMMAREFRACTION = o.gammaSpace, e.SS_RGBDREFRACTION = o.isRGBD, e.SS_LINEARSPECULARREFRACTION = o.linearSpecularLOD, e.SS_REFRACTIONMAP_OPPOSITEZ = o.invertZ, e.SS_LODINREFRACTIONALPHA = o.lodLevelInAlpha, e.SS_LINKREFRACTIONTOTRANSPARENCY = this._linkRefractionWithTransparency, e.SS_ALBEDOFORREFRACTIONTINT = this.useAlbedoToTintRefraction, e.SS_USE_LOCAL_REFRACTIONMAP_CUBIC = o.isCube && o.boundingBoxSize, e.SS_USE_THICKNESS_AS_DEPTH = this.useThicknessAsDepth) } this._isTranslucencyEnabled && (e.SS_ALBEDOFORTRANSLUCENCYTINT = this.useAlbedoToTintTranslucency) } } , t.prototype.hardBindForSubMesh = function(e, t, i, n) { if (this._isRefractionEnabled || this._isTranslucencyEnabled || this._isScatteringEnabled) { n.getRenderingMesh().getWorldMatrix().decompose(I.Vector3[0]); var r = Math.max(Math.abs(I.Vector3[0].x), Math.abs(I.Vector3[0].y), Math.abs(I.Vector3[0].z)); e.updateFloat2("vThicknessParam", this.minimumThickness * r, (this.maximumThickness - this.minimumThickness) * r) } } , t.prototype.bindForSubMesh = function(e, t, i, n) { if (this._isRefractionEnabled || this._isTranslucencyEnabled || this._isScatteringEnabled) { var r = n.materialDefines , o = this._material.isFrozen , a = this._material.realTimeFiltering , s = r.LODBASEDMICROSFURACE , l = this._getRefractionTexture(t); if (!e.useUbo || !o || !e.isSync) { if (this._thicknessTexture && vs.ThicknessTextureEnabled && (e.updateFloat2("vThicknessInfos", this._thicknessTexture.coordinatesIndex, this._thicknessTexture.level), Mr.BindTextureMatrix(this._thicknessTexture, e, "thickness")), this._refractionIntensityTexture && vs.RefractionIntensityTextureEnabled && r.SS_REFRACTIONINTENSITY_TEXTURE && (e.updateFloat2("vRefractionIntensityInfos", this._refractionIntensityTexture.coordinatesIndex, this._refractionIntensityTexture.level), Mr.BindTextureMatrix(this._refractionIntensityTexture, e, "refractionIntensity")), this._translucencyIntensityTexture && vs.TranslucencyIntensityTextureEnabled && r.SS_TRANSLUCENCYINTENSITY_TEXTURE && (e.updateFloat2("vTranslucencyIntensityInfos", this._translucencyIntensityTexture.coordinatesIndex, this._translucencyIntensityTexture.level), Mr.BindTextureMatrix(this._translucencyIntensityTexture, e, "translucencyIntensity")), l && vs.RefractionTextureEnabled) { e.updateMatrix("refractionMatrix", l.getReflectionTextureMatrix()); var c = 1; l.isCube || l.depth && (c = l.depth); var u = l.getSize().width , h = this.volumeIndexOfRefraction; if (e.updateFloat4("vRefractionInfos", l.level, 1 / h, c, this._invertRefractionY ? -1 : 1), e.updateFloat4("vRefractionMicrosurfaceInfos", u, l.lodGenerationScale, l.lodGenerationOffset, 1 / this.indexOfRefraction), a && e.updateFloat2("vRefractionFilteringInfo", u, d.Log2(u)), l.boundingBoxSize) { var p = l; e.updateVector3("vRefractionPosition", p.boundingBoxPosition), e.updateVector3("vRefractionSize", p.boundingBoxSize) } } this._isScatteringEnabled && e.updateFloat("scatteringDiffusionProfile", this._scatteringDiffusionProfileIndex), e.updateColor3("vDiffusionDistance", this.diffusionDistance), e.updateFloat4("vTintColor", this.tintColor.r, this.tintColor.g, this.tintColor.b, Math.max(1e-5, this.tintColorAtDistance)), e.updateFloat3("vSubSurfaceIntensity", this.refractionIntensity, this.translucencyIntensity, 0) } t.texturesEnabled && (this._thicknessTexture && vs.ThicknessTextureEnabled && e.setTexture("thicknessSampler", this._thicknessTexture), this._refractionIntensityTexture && vs.RefractionIntensityTextureEnabled && r.SS_REFRACTIONINTENSITY_TEXTURE && e.setTexture("refractionIntensitySampler", this._refractionIntensityTexture), this._translucencyIntensityTexture && vs.TranslucencyIntensityTextureEnabled && r.SS_TRANSLUCENCYINTENSITY_TEXTURE && e.setTexture("translucencyIntensitySampler", this._translucencyIntensityTexture), l && vs.RefractionTextureEnabled && (s ? e.setTexture("refractionSampler", l) : (e.setTexture("refractionSampler", l._lodTextureMid || l), e.setTexture("refractionSamplerLow", l._lodTextureLow || l), e.setTexture("refractionSamplerHigh", l._lodTextureHigh || l)))) } } , t.prototype._getRefractionTexture = function(e) { return this._refractionTexture ? this._refractionTexture : this._isRefractionEnabled ? e.environmentTexture : null } , Object.defineProperty(t.prototype, "disableAlphaBlending", { get: function() { return this._isRefractionEnabled && this._linkRefractionWithTransparency }, enumerable: !1, configurable: !0 }), t.prototype.fillRenderTargetTextures = function(e) { vs.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget && e.push(this._refractionTexture) } , t.prototype.hasTexture = function(e) { return this._thicknessTexture === e || this._refractionTexture === e } , t.prototype.hasRenderTargetTextures = function() { return !!(vs.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget) } , t.prototype.getActiveTextures = function(e) { this._thicknessTexture && e.push(this._thicknessTexture), this._refractionTexture && e.push(this._refractionTexture) } , t.prototype.getAnimatables = function(e) { this._thicknessTexture && this._thicknessTexture.animations && this._thicknessTexture.animations.length > 0 && e.push(this._thicknessTexture), this._refractionTexture && this._refractionTexture.animations && this._refractionTexture.animations.length > 0 && e.push(this._refractionTexture) } , t.prototype.dispose = function(e) { e && (this._thicknessTexture && this._thicknessTexture.dispose(), this._refractionTexture && this._refractionTexture.dispose()) } , t.prototype.getClassName = function() { return "PBRSubSurfaceConfiguration" } , t.prototype.addFallbacks = function(e, t, i) { return e.SS_SCATTERING && t.addFallback(i++, "SS_SCATTERING"), e.SS_TRANSLUCENCY && t.addFallback(i++, "SS_TRANSLUCENCY"), i } , t.prototype.getSamplers = function(e) { e.push("thicknessSampler", "refractionIntensitySampler", "translucencyIntensitySampler", "refractionSampler", "refractionSamplerLow", "refractionSamplerHigh") } , t.prototype.getUniforms = function() { return { ubo: [{ name: "vRefractionMicrosurfaceInfos", size: 4, type: "vec4" }, { name: "vRefractionFilteringInfo", size: 2, type: "vec2" }, { name: "vTranslucencyIntensityInfos", size: 2, type: "vec2" }, { name: "vRefractionInfos", size: 4, type: "vec4" }, { name: "refractionMatrix", size: 16, type: "mat4" }, { name: "vThicknessInfos", size: 2, type: "vec2" }, { name: "vRefractionIntensityInfos", size: 2, type: "vec2" }, { name: "thicknessMatrix", size: 16, type: "mat4" }, { name: "refractionIntensityMatrix", size: 16, type: "mat4" }, { name: "translucencyIntensityMatrix", size: 16, type: "mat4" }, { name: "vThicknessParam", size: 2, type: "vec2" }, { name: "vDiffusionDistance", size: 3, type: "vec3" }, { name: "vTintColor", size: 4, type: "vec4" }, { name: "vSubSurfaceIntensity", size: 3, type: "vec3" }, { name: "vRefractionPosition", size: 3, type: "vec3" }, { name: "vRefractionSize", size: 3, type: "vec3" }, { name: "scatteringDiffusionProfile", size: 1, type: "float" }] } } , k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "isRefractionEnabled", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "isTranslucencyEnabled", void 0), k([Ce(), Re("_markScenePrePassDirty")], t.prototype, "isScatteringEnabled", void 0), k([Ce()], t.prototype, "_scatteringDiffusionProfileIndex", void 0), k([Ce()], t.prototype, "refractionIntensity", void 0), k([Ce()], t.prototype, "translucencyIntensity", void 0), k([Ce()], t.prototype, "useAlbedoToTintRefraction", void 0), k([Ce()], t.prototype, "useAlbedoToTintTranslucency", void 0), k([Pe(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "thicknessTexture", void 0), k([Pe(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "refractionTexture", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "indexOfRefraction", void 0), k([Ce()], t.prototype, "_volumeIndexOfRefraction", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "volumeIndexOfRefraction", null), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "invertRefractionY", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "linkRefractionWithTransparency", void 0), k([Ce()], t.prototype, "minimumThickness", void 0), k([Ce()], t.prototype, "maximumThickness", void 0), k([Ce()], t.prototype, "useThicknessAsDepth", void 0), k([Me()], t.prototype, "tintColor", void 0), k([Ce()], t.prototype, "tintColorAtDistance", void 0), k([Me()], t.prototype, "diffusionDistance", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useMaskFromThicknessTexture", void 0), k([Pe(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "refractionIntensityTexture", void 0), k([Pe(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "translucencyIntensityTexture", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useGltfStyleTextures", void 0), t }(Rs) , ip = { effect: null, subMesh: null } , np = function(e) { function t(t) { var i = e.call(this, t) || this; return i.PBR = !0, i.NUM_SAMPLES = "0", i.REALTIME_FILTERING = !1, i.MAINUV1 = !1, i.MAINUV2 = !1, i.MAINUV3 = !1, i.MAINUV4 = !1, i.MAINUV5 = !1, i.MAINUV6 = !1, i.UV1 = !1, i.UV2 = !1, i.UV3 = !1, i.UV4 = !1, i.UV5 = !1, i.UV6 = !1, i.ALBEDO = !1, i.GAMMAALBEDO = !1, i.ALBEDODIRECTUV = 0, i.VERTEXCOLOR = !1, i.BAKED_VERTEX_ANIMATION_TEXTURE = !1, i.AMBIENT = !1, i.AMBIENTDIRECTUV = 0, i.AMBIENTINGRAYSCALE = !1, i.OPACITY = !1, i.VERTEXALPHA = !1, i.OPACITYDIRECTUV = 0, i.OPACITYRGB = !1, i.ALPHATEST = !1, i.DEPTHPREPASS = !1, i.ALPHABLEND = !1, i.ALPHAFROMALBEDO = !1, i.ALPHATESTVALUE = "0.5", i.SPECULAROVERALPHA = !1, i.RADIANCEOVERALPHA = !1, i.ALPHAFRESNEL = !1, i.LINEARALPHAFRESNEL = !1, i.PREMULTIPLYALPHA = !1, i.EMISSIVE = !1, i.EMISSIVEDIRECTUV = 0, i.GAMMAEMISSIVE = !1, i.REFLECTIVITY = !1, i.REFLECTIVITY_GAMMA = !1, i.REFLECTIVITYDIRECTUV = 0, i.SPECULARTERM = !1, i.MICROSURFACEFROMREFLECTIVITYMAP = !1, i.MICROSURFACEAUTOMATIC = !1, i.LODBASEDMICROSFURACE = !1, i.MICROSURFACEMAP = !1, i.MICROSURFACEMAPDIRECTUV = 0, i.METALLICWORKFLOW = !1, i.ROUGHNESSSTOREINMETALMAPALPHA = !1, i.ROUGHNESSSTOREINMETALMAPGREEN = !1, i.METALLNESSSTOREINMETALMAPBLUE = !1, i.AOSTOREINMETALMAPRED = !1, i.METALLIC_REFLECTANCE = !1, i.METALLIC_REFLECTANCE_GAMMA = !1, i.METALLIC_REFLECTANCEDIRECTUV = 0, i.METALLIC_REFLECTANCE_USE_ALPHA_ONLY = !1, i.REFLECTANCE = !1, i.REFLECTANCE_GAMMA = !1, i.REFLECTANCEDIRECTUV = 0, i.ENVIRONMENTBRDF = !1, i.ENVIRONMENTBRDF_RGBD = !1, i.NORMAL = !1, i.TANGENT = !1, i.BUMP = !1, i.BUMPDIRECTUV = 0, i.OBJECTSPACE_NORMALMAP = !1, i.PARALLAX = !1, i.PARALLAXOCCLUSION = !1, i.NORMALXYSCALE = !0, i.LIGHTMAP = !1, i.LIGHTMAPDIRECTUV = 0, i.USELIGHTMAPASSHADOWMAP = !1, i.GAMMALIGHTMAP = !1, i.RGBDLIGHTMAP = !1, i.REFLECTION = !1, i.REFLECTIONMAP_3D = !1, i.REFLECTIONMAP_SPHERICAL = !1, i.REFLECTIONMAP_PLANAR = !1, i.REFLECTIONMAP_CUBIC = !1, i.USE_LOCAL_REFLECTIONMAP_CUBIC = !1, i.REFLECTIONMAP_PROJECTION = !1, i.REFLECTIONMAP_SKYBOX = !1, i.REFLECTIONMAP_EXPLICIT = !1, i.REFLECTIONMAP_EQUIRECTANGULAR = !1, i.REFLECTIONMAP_EQUIRECTANGULAR_FIXED = !1, i.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = !1, i.INVERTCUBICMAP = !1, i.USESPHERICALFROMREFLECTIONMAP = !1, i.USEIRRADIANCEMAP = !1, i.USESPHERICALINVERTEX = !1, i.REFLECTIONMAP_OPPOSITEZ = !1, i.LODINREFLECTIONALPHA = !1, i.GAMMAREFLECTION = !1, i.RGBDREFLECTION = !1, i.LINEARSPECULARREFLECTION = !1, i.RADIANCEOCCLUSION = !1, i.HORIZONOCCLUSION = !1, i.INSTANCES = !1, i.THIN_INSTANCES = !1, i.INSTANCESCOLOR = !1, i.PREPASS = !1, i.PREPASS_IRRADIANCE = !1, i.PREPASS_IRRADIANCE_INDEX = -1, i.PREPASS_ALBEDO_SQRT = !1, i.PREPASS_ALBEDO_SQRT_INDEX = -1, i.PREPASS_DEPTH = !1, i.PREPASS_DEPTH_INDEX = -1, i.PREPASS_NORMAL = !1, i.PREPASS_NORMAL_INDEX = -1, i.PREPASS_POSITION = !1, i.PREPASS_POSITION_INDEX = -1, i.PREPASS_VELOCITY = !1, i.PREPASS_VELOCITY_INDEX = -1, i.PREPASS_REFLECTIVITY = !1, i.PREPASS_REFLECTIVITY_INDEX = -1, i.SCENE_MRT_COUNT = 0, i.NUM_BONE_INFLUENCERS = 0, i.BonesPerMesh = 0, i.BONETEXTURE = !1, i.BONES_VELOCITY_ENABLED = !1, i.NONUNIFORMSCALING = !1, i.MORPHTARGETS = !1, i.MORPHTARGETS_NORMAL = !1, i.MORPHTARGETS_TANGENT = !1, i.MORPHTARGETS_UV = !1, i.NUM_MORPH_INFLUENCERS = 0, i.MORPHTARGETS_TEXTURE = !1, i.IMAGEPROCESSING = !1, i.VIGNETTE = !1, i.VIGNETTEBLENDMODEMULTIPLY = !1, i.VIGNETTEBLENDMODEOPAQUE = !1, i.TONEMAPPING = !1, i.TONEMAPPING_ACES = !1, i.CONTRAST = !1, i.COLORCURVES = !1, i.COLORGRADING = !1, i.COLORGRADING3D = !1, i.SAMPLER3DGREENDEPTH = !1, i.SAMPLER3DBGRMAP = !1, i.IMAGEPROCESSINGPOSTPROCESS = !1, i.SKIPFINALCOLORCLAMP = !1, i.EXPOSURE = !1, i.MULTIVIEW = !1, i.ORDER_INDEPENDENT_TRANSPARENCY = !1, i.ORDER_INDEPENDENT_TRANSPARENCY_16BITS = !1, i.USEPHYSICALLIGHTFALLOFF = !1, i.USEGLTFLIGHTFALLOFF = !1, i.TWOSIDEDLIGHTING = !1, i.SHADOWFLOAT = !1, i.CLIPPLANE = !1, i.CLIPPLANE2 = !1, i.CLIPPLANE3 = !1, i.CLIPPLANE4 = !1, i.CLIPPLANE5 = !1, i.CLIPPLANE6 = !1, i.POINTSIZE = !1, i.FOG = !1, i.LOGARITHMICDEPTH = !1, i.FORCENORMALFORWARD = !1, i.SPECULARAA = !1, i.UNLIT = !1, i.DEBUGMODE = 0, i.rebuild(), i } return U(t, e), t.prototype.reset = function() { e.prototype.reset.call(this), this.ALPHATESTVALUE = "0.5", this.PBR = !0, this.NORMALXYSCALE = !0 } , t }(Si) , rp = function(e) { function t(i, n) { var r = e.call(this, i, n) || this; return r._directIntensity = 1, r._emissiveIntensity = 1, r._environmentIntensity = 1, r._specularIntensity = 1, r._lightingInfos = new R(r._directIntensity,r._emissiveIntensity,r._environmentIntensity,r._specularIntensity), r._disableBumpMap = !1, r._albedoTexture = null, r._ambientTexture = null, r._ambientTextureStrength = 1, r._ambientTextureImpactOnAnalyticalLights = t.DEFAULT_AO_ON_ANALYTICAL_LIGHTS, r._opacityTexture = null, r._reflectionTexture = null, r._emissiveTexture = null, r._reflectivityTexture = null, r._metallicTexture = null, r._metallic = null, r._roughness = null, r._metallicF0Factor = 1, r._metallicReflectanceColor = D.White(), r._useOnlyMetallicFromMetallicReflectanceTexture = !1, r._metallicReflectanceTexture = null, r._reflectanceTexture = null, r._microSurfaceTexture = null, r._bumpTexture = null, r._lightmapTexture = null, r._ambientColor = new D(0,0,0), r._albedoColor = new D(1,1,1), r._reflectivityColor = new D(1,1,1), r._reflectionColor = new D(1,1,1), r._emissiveColor = new D(0,0,0), r._microSurface = .9, r._useLightmapAsShadowmap = !1, r._useHorizonOcclusion = !0, r._useRadianceOcclusion = !0, r._useAlphaFromAlbedoTexture = !1, r._useSpecularOverAlpha = !0, r._useMicroSurfaceFromReflectivityMapAlpha = !1, r._useRoughnessFromMetallicTextureAlpha = !0, r._useRoughnessFromMetallicTextureGreen = !1, r._useMetallnessFromMetallicTextureBlue = !1, r._useAmbientOcclusionFromMetallicTextureRed = !1, r._useAmbientInGrayScale = !1, r._useAutoMicroSurfaceFromReflectivityMap = !1, r._lightFalloff = t.LIGHTFALLOFF_PHYSICAL, r._useRadianceOverAlpha = !0, r._useObjectSpaceNormalMap = !1, r._useParallax = !1, r._useParallaxOcclusion = !1, r._parallaxScaleBias = .05, r._disableLighting = !1, r._maxSimultaneousLights = 4, r._invertNormalMapX = !1, r._invertNormalMapY = !1, r._twoSidedLighting = !1, r._alphaCutOff = .4, r._forceAlphaTest = !1, r._useAlphaFresnel = !1, r._useLinearAlphaFresnel = !1, r._environmentBRDFTexture = null, r._forceIrradianceInFragment = !1, r._realTimeFiltering = !1, r._realTimeFilteringQuality = a.TEXTURE_FILTERING_QUALITY_LOW, r._forceNormalForward = !1, r._enableSpecularAntiAliasing = !1, r._imageProcessingObserver = null, r._renderTargets = new bi(16), r._globalAmbientColor = new D(0,0,0), r._useLogarithmicDepth = !1, r._unlit = !1, r._debugMode = 0, r.debugMode = 0, r._debugLimit = -1, r._debugFactor = 1, r._cacheHasRenderTargetTextures = !1, r.brdf = new Yd(r), r.clearCoat = new Qd(r), r.anisotropy = new Zd(r), r.sheen = new $d(r), r.subSurface = new tp(r), r.detailMap = new Ps(r), r._attachImageProcessingConfiguration(null), r.getRenderTargetTextures = function() { return r._renderTargets.reset(), vs.ReflectionTextureEnabled && r._reflectionTexture && r._reflectionTexture.isRenderTarget && r._renderTargets.push(r._reflectionTexture), r._eventInfo.renderTargets = r._renderTargets, r._callbackPluginEventFillRenderTargetTextures(r._eventInfo), r._renderTargets } , r._environmentBRDFTexture = Hd(r.getScene()), r.prePassConfiguration = new ms, r } return U(t, e), Object.defineProperty(t.prototype, "realTimeFiltering", { get: function() { return this._realTimeFiltering }, set: function(e) { this._realTimeFiltering = e, this.markAsDirty(a.MATERIAL_TextureDirtyFlag) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "realTimeFilteringQuality", { get: function() { return this._realTimeFilteringQuality }, set: function(e) { this._realTimeFilteringQuality = e, this.markAsDirty(a.MATERIAL_TextureDirtyFlag) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "canRenderToMRT", { get: function() { return !0 }, enumerable: !1, configurable: !0 }), t.prototype._attachImageProcessingConfiguration = function(e) { var t = this; e !== this._imageProcessingConfiguration && (this._imageProcessingConfiguration && this._imageProcessingObserver && this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver), this._imageProcessingConfiguration = e || this.getScene().imageProcessingConfiguration, this._imageProcessingConfiguration && (this._imageProcessingObserver = this._imageProcessingConfiguration.onUpdateParameters.add((function() { t._markAllSubMeshesAsImageProcessingDirty() } )))) } , Object.defineProperty(t.prototype, "hasRenderTargetTextures", { get: function() { return !!(vs.ReflectionTextureEnabled && this._reflectionTexture && this._reflectionTexture.isRenderTarget) || this._cacheHasRenderTargetTextures }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "isPrePassCapable", { get: function() { return !this.disableDepthWrite }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "PBRBaseMaterial" } , Object.defineProperty(t.prototype, "useLogarithmicDepth", { get: function() { return this._useLogarithmicDepth }, set: function(e) { this._useLogarithmicDepth = e && this.getScene().getEngine().getCaps().fragmentDepthSupported }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "_disableAlphaBlending", { get: function() { var e; return this._transparencyMode === t.PBRMATERIAL_OPAQUE || this._transparencyMode === t.PBRMATERIAL_ALPHATEST || (null === (e = this.subSurface) || void 0 === e ? void 0 : e.disableAlphaBlending) }, enumerable: !1, configurable: !0 }), t.prototype.needAlphaBlending = function() { return !this._disableAlphaBlending && (this.alpha < 1 || null != this._opacityTexture || this._shouldUseAlphaFromAlbedoTexture()) } , t.prototype.needAlphaTesting = function() { var e; return !!this._forceAlphaTest || !(null === (e = this.subSurface) || void 0 === e ? void 0 : e.disableAlphaBlending) && this._hasAlphaChannel() && (null == this._transparencyMode || this._transparencyMode === t.PBRMATERIAL_ALPHATEST) } , t.prototype._shouldUseAlphaFromAlbedoTexture = function() { return null != this._albedoTexture && this._albedoTexture.hasAlpha && this._useAlphaFromAlbedoTexture && this._transparencyMode !== t.PBRMATERIAL_OPAQUE } , t.prototype._hasAlphaChannel = function() { return null != this._albedoTexture && this._albedoTexture.hasAlpha || null != this._opacityTexture } , t.prototype.getAlphaTestTexture = function() { return this._albedoTexture } , t.prototype.isReadyForSubMesh = function(e, t, i) { if (this._uniformBufferLayoutBuilt || this.buildUniformLayout(), t.effect && this.isFrozen && t.effect._wasPreviouslyReady) return !0; t.materialDefines || (this._callbackPluginEventGeneric(Ar.GetDefineNames, this._eventInfo), t.materialDefines = new np(this._eventInfo.defineNames)); var n = t.materialDefines; if (this._isReadyForSubMesh(t)) return !0; var r = this.getScene() , o = r.getEngine(); if (n._areTexturesDirty && (this._eventInfo.hasRenderTargetTextures = !1, this._callbackPluginEventHasRenderTargetTextures(this._eventInfo), this._cacheHasRenderTargetTextures = this._eventInfo.hasRenderTargetTextures, r.texturesEnabled)) { if (this._albedoTexture && vs.DiffuseTextureEnabled && !this._albedoTexture.isReadyOrNotBlocking()) return !1; if (this._ambientTexture && vs.AmbientTextureEnabled && !this._ambientTexture.isReadyOrNotBlocking()) return !1; if (this._opacityTexture && vs.OpacityTextureEnabled && !this._opacityTexture.isReadyOrNotBlocking()) return !1; var a = this._getReflectionTexture(); if (a && vs.ReflectionTextureEnabled) { if (!a.isReadyOrNotBlocking()) return !1; if (a.irradianceTexture && !a.irradianceTexture.isReadyOrNotBlocking()) return !1 } if (this._lightmapTexture && vs.LightmapTextureEnabled && !this._lightmapTexture.isReadyOrNotBlocking()) return !1; if (this._emissiveTexture && vs.EmissiveTextureEnabled && !this._emissiveTexture.isReadyOrNotBlocking()) return !1; if (vs.SpecularTextureEnabled) { if (this._metallicTexture) { if (!this._metallicTexture.isReadyOrNotBlocking()) return !1 } else if (this._reflectivityTexture && !this._reflectivityTexture.isReadyOrNotBlocking()) return !1; if (this._metallicReflectanceTexture && !this._metallicReflectanceTexture.isReadyOrNotBlocking()) return !1; if (this._reflectanceTexture && !this._reflectanceTexture.isReadyOrNotBlocking()) return !1; if (this._microSurfaceTexture && !this._microSurfaceTexture.isReadyOrNotBlocking()) return !1 } if (o.getCaps().standardDerivatives && this._bumpTexture && vs.BumpTextureEnabled && !this._disableBumpMap && !this._bumpTexture.isReady()) return !1; if (this._environmentBRDFTexture && vs.ReflectionTextureEnabled && !this._environmentBRDFTexture.isReady()) return !1 } if (this._eventInfo.isReadyForSubMesh = !0, this._eventInfo.defines = n, this._callbackPluginEventIsReadyForSubMesh(this._eventInfo), !this._eventInfo.isReadyForSubMesh) return !1; if (n._areImageProcessingDirty && this._imageProcessingConfiguration && !this._imageProcessingConfiguration.isReady()) return !1; o.getCaps().standardDerivatives || e.isVerticesDataPresent(Bi.NormalKind) || (e.createNormals(!0), K.Warn("PBRMaterial: Normals have been created for the mesh: " + e.name)); var s = t.effect , l = n._areLightsDisposed , c = this._prepareEffect(e, n, this.onCompiled, this.onError, i, null, t.getRenderingMesh().hasThinInstances); if (c) if (this._onEffectCreatedObservable && (ip.effect = c, ip.subMesh = t, this._onEffectCreatedObservable.notifyObservers(ip)), this.allowShaderHotSwapping && s && !c.isReady()) { if (c = s, n.markAsUnprocessed(), l) return n._areLightsDisposed = !0, !1 } else r.resetCachedMaterial(), t.setEffect(c, n, this._materialContext); return !(!t.effect || !t.effect.isReady() || (n._renderId = r.getRenderId(), t.effect._wasPreviouslyReady = !0, 0)) } , t.prototype.isMetallicWorkflow = function() { return !(null == this._metallic && null == this._roughness && !this._metallicTexture) } , t.prototype._prepareEffect = function(e, t, i, n, r, o, s) { if (void 0 === i && (i = null), void 0 === n && (n = null), void 0 === r && (r = null), void 0 === o && (o = null), this._prepareDefines(e, t, r, o, s), !t.isDirty) return null; t.markAsProcessed(); var l = this.getScene().getEngine() , c = new ys , u = 0; t.USESPHERICALINVERTEX && c.addFallback(u++, "USESPHERICALINVERTEX"), t.FOG && c.addFallback(u, "FOG"), t.SPECULARAA && c.addFallback(u, "SPECULARAA"), t.POINTSIZE && c.addFallback(u, "POINTSIZE"), t.LOGARITHMICDEPTH && c.addFallback(u, "LOGARITHMICDEPTH"), t.PARALLAX && c.addFallback(u, "PARALLAX"), t.PARALLAXOCCLUSION && c.addFallback(u++, "PARALLAXOCCLUSION"), t.ENVIRONMENTBRDF && c.addFallback(u++, "ENVIRONMENTBRDF"), t.TANGENT && c.addFallback(u++, "TANGENT"), t.BUMP && c.addFallback(u++, "BUMP"), u = Mr.HandleFallbacksForShadows(t, c, this._maxSimultaneousLights, u++), t.SPECULARTERM && c.addFallback(u++, "SPECULARTERM"), t.USESPHERICALFROMREFLECTIONMAP && c.addFallback(u++, "USESPHERICALFROMREFLECTIONMAP"), t.USEIRRADIANCEMAP && c.addFallback(u++, "USEIRRADIANCEMAP"), t.LIGHTMAP && c.addFallback(u++, "LIGHTMAP"), t.NORMAL && c.addFallback(u++, "NORMAL"), t.AMBIENT && c.addFallback(u++, "AMBIENT"), t.EMISSIVE && c.addFallback(u++, "EMISSIVE"), t.VERTEXCOLOR && c.addFallback(u++, "VERTEXCOLOR"), t.MORPHTARGETS && c.addFallback(u++, "MORPHTARGETS"), t.MULTIVIEW && c.addFallback(0, "MULTIVIEW"); var h = [Bi.PositionKind]; t.NORMAL && h.push(Bi.NormalKind), t.TANGENT && h.push(Bi.TangentKind); for (var d = 1; d <= a.MAX_SUPPORTED_UV_SETS; ++d) t["UV" + d] && h.push("uv".concat(1 === d ? "" : d)); t.VERTEXCOLOR && h.push(Bi.ColorKind), Mr.PrepareAttributesForBones(h, e, t, c), Mr.PrepareAttributesForInstances(h, t), Mr.PrepareAttributesForMorphTargets(h, e, t), Mr.PrepareAttributesForBakedVertexAnimation(h, e, t); var p = "pbr" , f = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vAmbientColor", "vAlbedoColor", "vReflectivityColor", "vMetallicReflectanceFactors", "vEmissiveColor", "visibility", "vReflectionColor", "vFogInfos", "vFogColor", "pointSize", "vAlbedoInfos", "vAmbientInfos", "vOpacityInfos", "vReflectionInfos", "vReflectionPosition", "vReflectionSize", "vEmissiveInfos", "vReflectivityInfos", "vReflectionFilteringInfo", "vMetallicReflectanceInfos", "vReflectanceInfos", "vMicroSurfaceSamplerInfos", "vBumpInfos", "vLightmapInfos", "mBones", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "albedoMatrix", "ambientMatrix", "opacityMatrix", "reflectionMatrix", "emissiveMatrix", "reflectivityMatrix", "normalMatrix", "microSurfaceSamplerMatrix", "bumpMatrix", "lightmapMatrix", "metallicReflectanceMatrix", "reflectanceMatrix", "vLightingIntensity", "logarithmicDepthConstant", "vSphericalX", "vSphericalY", "vSphericalZ", "vSphericalXX_ZZ", "vSphericalYY_ZZ", "vSphericalZZ", "vSphericalXY", "vSphericalYZ", "vSphericalZX", "vSphericalL00", "vSphericalL1_1", "vSphericalL10", "vSphericalL11", "vSphericalL2_2", "vSphericalL2_1", "vSphericalL20", "vSphericalL21", "vSphericalL22", "vReflectionMicrosurfaceInfos", "vTangentSpaceParams", "boneTextureWidth", "vDebugMode", "morphTargetTextureInfo", "morphTargetTextureIndices"] , _ = ["albedoSampler", "reflectivitySampler", "ambientSampler", "emissiveSampler", "bumpSampler", "lightmapSampler", "opacitySampler", "reflectionSampler", "reflectionSamplerLow", "reflectionSamplerHigh", "irradianceSampler", "microSurfaceSampler", "environmentBrdfSampler", "boneSampler", "metallicReflectanceSampler", "reflectanceSampler", "morphTargets", "oitDepthSampler", "oitFrontColorSampler"] , m = ["Material", "Scene", "Mesh"]; this._eventInfo.fallbacks = c, this._eventInfo.fallbackRank = u, this._eventInfo.defines = t, this._eventInfo.uniforms = f, this._eventInfo.samplers = _, this._eventInfo.uniformBuffersNames = m, this._eventInfo.customCode = void 0, this._callbackPluginEventGeneric(Ar.PrepareEffect, this._eventInfo), ms.AddUniforms(f), ms.AddSamplers(_), Ri && (Ri.PrepareUniforms(f, t), Ri.PrepareSamplers(_, t)), Mr.PrepareUniformsAndSamplersList({ uniformsNames: f, uniformBuffersNames: m, samplers: _, defines: t, maxSimultaneousLights: this._maxSimultaneousLights }); var g = {}; this.customShaderNameResolve && (p = this.customShaderNameResolve(p, f, m, _, t, h, g)); var v = t.toString(); return l.createEffect(p, { attributes: h, uniformsNames: f, uniformBuffersNames: m, samplers: _, defines: v, fallbacks: c, onCompiled: i, onError: n, indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights, maxSimultaneousMorphTargets: t.NUM_MORPH_INFLUENCERS }, processFinalCode: g.processFinalCode, processCodeAfterIncludes: this._eventInfo.customCode, multiTarget: t.PREPASS }, l) } , t.prototype._prepareDefines = function(e, i, n, r, o) { var s; void 0 === n && (n = null), void 0 === r && (r = null), void 0 === o && (o = !1); var l = this.getScene() , c = l.getEngine(); Mr.PrepareDefinesForLights(l, e, i, !0, this._maxSimultaneousLights, this._disableLighting), i._needNormals = !0, Mr.PrepareDefinesForMultiview(l, i); var u = this.needAlphaBlendingForMesh(e) && this.getScene().useOrderIndependentTransparency; if (Mr.PrepareDefinesForPrePass(l, i, this.canRenderToMRT && !u), Mr.PrepareDefinesForOIT(l, i, u), i.METALLICWORKFLOW = this.isMetallicWorkflow(), i._areTexturesDirty) { if (i._needUVs = !1, l.texturesEnabled) { l.getEngine().getCaps().textureLOD && (i.LODBASEDMICROSFURACE = !0), this._albedoTexture && vs.DiffuseTextureEnabled ? (Mr.PrepareDefinesForMergedUV(this._albedoTexture, i, "ALBEDO"), i.GAMMAALBEDO = this._albedoTexture.gammaSpace) : i.ALBEDO = !1, this._ambientTexture && vs.AmbientTextureEnabled ? (Mr.PrepareDefinesForMergedUV(this._ambientTexture, i, "AMBIENT"), i.AMBIENTINGRAYSCALE = this._useAmbientInGrayScale) : i.AMBIENT = !1, this._opacityTexture && vs.OpacityTextureEnabled ? (Mr.PrepareDefinesForMergedUV(this._opacityTexture, i, "OPACITY"), i.OPACITYRGB = this._opacityTexture.getAlphaFromRGB) : i.OPACITY = !1; var h = this._getReflectionTexture(); if (h && vs.ReflectionTextureEnabled) { switch (i.REFLECTION = !0, i.GAMMAREFLECTION = h.gammaSpace, i.RGBDREFLECTION = h.isRGBD, i.REFLECTIONMAP_OPPOSITEZ = this.getScene().useRightHandedSystem ? !h.invertZ : h.invertZ, i.LODINREFLECTIONALPHA = h.lodLevelInAlpha, i.LINEARSPECULARREFLECTION = h.linearSpecularLOD, this.realTimeFiltering && this.realTimeFilteringQuality > 0 ? (i.NUM_SAMPLES = "" + this.realTimeFilteringQuality, c._features.needTypeSuffixInShaderConstants && (i.NUM_SAMPLES = i.NUM_SAMPLES + "u"), i.REALTIME_FILTERING = !0) : i.REALTIME_FILTERING = !1, h.coordinatesMode === io.INVCUBIC_MODE && (i.INVERTCUBICMAP = !0), i.REFLECTIONMAP_3D = h.isCube, i.REFLECTIONMAP_CUBIC = !1, i.REFLECTIONMAP_EXPLICIT = !1, i.REFLECTIONMAP_PLANAR = !1, i.REFLECTIONMAP_PROJECTION = !1, i.REFLECTIONMAP_SKYBOX = !1, i.REFLECTIONMAP_SPHERICAL = !1, i.REFLECTIONMAP_EQUIRECTANGULAR = !1, i.REFLECTIONMAP_EQUIRECTANGULAR_FIXED = !1, i.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = !1, h.coordinatesMode) { case io.EXPLICIT_MODE: i.REFLECTIONMAP_EXPLICIT = !0; break; case io.PLANAR_MODE: i.REFLECTIONMAP_PLANAR = !0; break; case io.PROJECTION_MODE: i.REFLECTIONMAP_PROJECTION = !0; break; case io.SKYBOX_MODE: i.REFLECTIONMAP_SKYBOX = !0; break; case io.SPHERICAL_MODE: i.REFLECTIONMAP_SPHERICAL = !0; break; case io.EQUIRECTANGULAR_MODE: i.REFLECTIONMAP_EQUIRECTANGULAR = !0; break; case io.FIXED_EQUIRECTANGULAR_MODE: i.REFLECTIONMAP_EQUIRECTANGULAR_FIXED = !0; break; case io.FIXED_EQUIRECTANGULAR_MIRRORED_MODE: i.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = !0; break; case io.CUBIC_MODE: case io.INVCUBIC_MODE: default: i.REFLECTIONMAP_CUBIC = !0, i.USE_LOCAL_REFLECTIONMAP_CUBIC = !!h.boundingBoxSize } h.coordinatesMode !== io.SKYBOX_MODE && (h.irradianceTexture ? (i.USEIRRADIANCEMAP = !0, i.USESPHERICALFROMREFLECTIONMAP = !1) : h.isCube && (i.USESPHERICALFROMREFLECTIONMAP = !0, i.USEIRRADIANCEMAP = !1, this._forceIrradianceInFragment || this.realTimeFiltering || l.getEngine().getCaps().maxVaryingVectors <= 8 ? i.USESPHERICALINVERTEX = !1 : i.USESPHERICALINVERTEX = !0)) } else i.REFLECTION = !1, i.REFLECTIONMAP_3D = !1, i.REFLECTIONMAP_SPHERICAL = !1, i.REFLECTIONMAP_PLANAR = !1, i.REFLECTIONMAP_CUBIC = !1, i.USE_LOCAL_REFLECTIONMAP_CUBIC = !1, i.REFLECTIONMAP_PROJECTION = !1, i.REFLECTIONMAP_SKYBOX = !1, i.REFLECTIONMAP_EXPLICIT = !1, i.REFLECTIONMAP_EQUIRECTANGULAR = !1, i.REFLECTIONMAP_EQUIRECTANGULAR_FIXED = !1, i.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = !1, i.INVERTCUBICMAP = !1, i.USESPHERICALFROMREFLECTIONMAP = !1, i.USEIRRADIANCEMAP = !1, i.USESPHERICALINVERTEX = !1, i.REFLECTIONMAP_OPPOSITEZ = !1, i.LODINREFLECTIONALPHA = !1, i.GAMMAREFLECTION = !1, i.RGBDREFLECTION = !1, i.LINEARSPECULARREFLECTION = !1; if (this._lightmapTexture && vs.LightmapTextureEnabled ? (Mr.PrepareDefinesForMergedUV(this._lightmapTexture, i, "LIGHTMAP"), i.USELIGHTMAPASSHADOWMAP = this._useLightmapAsShadowmap, i.GAMMALIGHTMAP = this._lightmapTexture.gammaSpace, i.RGBDLIGHTMAP = this._lightmapTexture.isRGBD) : i.LIGHTMAP = !1, this._emissiveTexture && vs.EmissiveTextureEnabled ? (Mr.PrepareDefinesForMergedUV(this._emissiveTexture, i, "EMISSIVE"), i.GAMMAEMISSIVE = this._emissiveTexture.gammaSpace) : i.EMISSIVE = !1, vs.SpecularTextureEnabled) { if (this._metallicTexture ? (Mr.PrepareDefinesForMergedUV(this._metallicTexture, i, "REFLECTIVITY"), i.ROUGHNESSSTOREINMETALMAPALPHA = this._useRoughnessFromMetallicTextureAlpha, i.ROUGHNESSSTOREINMETALMAPGREEN = !this._useRoughnessFromMetallicTextureAlpha && this._useRoughnessFromMetallicTextureGreen, i.METALLNESSSTOREINMETALMAPBLUE = this._useMetallnessFromMetallicTextureBlue, i.AOSTOREINMETALMAPRED = this._useAmbientOcclusionFromMetallicTextureRed, i.REFLECTIVITY_GAMMA = !1) : this._reflectivityTexture ? (Mr.PrepareDefinesForMergedUV(this._reflectivityTexture, i, "REFLECTIVITY"), i.MICROSURFACEFROMREFLECTIVITYMAP = this._useMicroSurfaceFromReflectivityMapAlpha, i.MICROSURFACEAUTOMATIC = this._useAutoMicroSurfaceFromReflectivityMap, i.REFLECTIVITY_GAMMA = this._reflectivityTexture.gammaSpace) : i.REFLECTIVITY = !1, this._metallicReflectanceTexture || this._reflectanceTexture) { var d = null !== this._metallicReflectanceTexture && this._metallicReflectanceTexture._texture === (null === (s = this._reflectanceTexture) || void 0 === s ? void 0 : s._texture) && this._metallicReflectanceTexture.checkTransformsAreIdentical(this._reflectanceTexture); i.METALLIC_REFLECTANCE_USE_ALPHA_ONLY = this._useOnlyMetallicFromMetallicReflectanceTexture && !d, this._metallicReflectanceTexture ? (Mr.PrepareDefinesForMergedUV(this._metallicReflectanceTexture, i, "METALLIC_REFLECTANCE"), i.METALLIC_REFLECTANCE_GAMMA = this._metallicReflectanceTexture.gammaSpace) : i.METALLIC_REFLECTANCE = !1, this._reflectanceTexture && !d && (!this._metallicReflectanceTexture || this._metallicReflectanceTexture && this._useOnlyMetallicFromMetallicReflectanceTexture) ? (Mr.PrepareDefinesForMergedUV(this._reflectanceTexture, i, "REFLECTANCE"), i.REFLECTANCE_GAMMA = this._reflectanceTexture.gammaSpace) : i.REFLECTANCE = !1 } else i.METALLIC_REFLECTANCE = !1, i.REFLECTANCE = !1; this._microSurfaceTexture ? Mr.PrepareDefinesForMergedUV(this._microSurfaceTexture, i, "MICROSURFACEMAP") : i.MICROSURFACEMAP = !1 } else i.REFLECTIVITY = !1, i.MICROSURFACEMAP = !1; l.getEngine().getCaps().standardDerivatives && this._bumpTexture && vs.BumpTextureEnabled && !this._disableBumpMap ? (Mr.PrepareDefinesForMergedUV(this._bumpTexture, i, "BUMP"), this._useParallax && this._albedoTexture && vs.DiffuseTextureEnabled ? (i.PARALLAX = !0, i.PARALLAXOCCLUSION = !!this._useParallaxOcclusion) : i.PARALLAX = !1, i.OBJECTSPACE_NORMALMAP = this._useObjectSpaceNormalMap) : i.BUMP = !1, this._environmentBRDFTexture && vs.ReflectionTextureEnabled ? (i.ENVIRONMENTBRDF = !0, i.ENVIRONMENTBRDF_RGBD = this._environmentBRDFTexture.isRGBD) : (i.ENVIRONMENTBRDF = !1, i.ENVIRONMENTBRDF_RGBD = !1), this._shouldUseAlphaFromAlbedoTexture() ? i.ALPHAFROMALBEDO = !0 : i.ALPHAFROMALBEDO = !1 } i.SPECULAROVERALPHA = this._useSpecularOverAlpha, this._lightFalloff === t.LIGHTFALLOFF_STANDARD ? (i.USEPHYSICALLIGHTFALLOFF = !1, i.USEGLTFLIGHTFALLOFF = !1) : this._lightFalloff === t.LIGHTFALLOFF_GLTF ? (i.USEPHYSICALLIGHTFALLOFF = !1, i.USEGLTFLIGHTFALLOFF = !0) : (i.USEPHYSICALLIGHTFALLOFF = !0, i.USEGLTFLIGHTFALLOFF = !1), i.RADIANCEOVERALPHA = this._useRadianceOverAlpha, !this.backFaceCulling && this._twoSidedLighting ? i.TWOSIDEDLIGHTING = !0 : i.TWOSIDEDLIGHTING = !1, i.SPECULARAA = l.getEngine().getCaps().standardDerivatives && this._enableSpecularAntiAliasing } (i._areTexturesDirty || i._areMiscDirty) && (i.ALPHATESTVALUE = "".concat(this._alphaCutOff).concat(this._alphaCutOff % 1 == 0 ? "." : ""), i.PREMULTIPLYALPHA = this.alphaMode === a.ALPHA_PREMULTIPLIED || this.alphaMode === a.ALPHA_PREMULTIPLIED_PORTERDUFF, i.ALPHABLEND = this.needAlphaBlendingForMesh(e), i.ALPHAFRESNEL = this._useAlphaFresnel || this._useLinearAlphaFresnel, i.LINEARALPHAFRESNEL = this._useLinearAlphaFresnel), i._areImageProcessingDirty && this._imageProcessingConfiguration && this._imageProcessingConfiguration.prepareDefines(i), i.FORCENORMALFORWARD = this._forceNormalForward, i.RADIANCEOCCLUSION = this._useRadianceOcclusion, i.HORIZONOCCLUSION = this._useHorizonOcclusion, i._areMiscDirty && (Mr.PrepareDefinesForMisc(e, l, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(e) || this._forceAlphaTest, i), i.UNLIT = this._unlit || (this.pointsCloud || this.wireframe) && !e.isVerticesDataPresent(Bi.NormalKind), i.DEBUGMODE = this._debugMode), this._eventInfo.defines = i, this._eventInfo.mesh = e, this._callbackPluginEventPrepareDefines(this._eventInfo), Mr.PrepareDefinesForFrameBoundValues(l, c, i, !!n, r, o), Mr.PrepareDefinesForAttributes(e, i, !0, !0, !0, this._transparencyMode !== t.PBRMATERIAL_OPAQUE) } , t.prototype.forceCompilation = function(e, t, i) { var n = this , r = V({ clipPlane: !1, useInstances: !1 }, i); this._uniformBufferLayoutBuilt || this.buildUniformLayout(), this._callbackPluginEventGeneric(Ar.GetDefineNames, this._eventInfo); var o = new np(this._eventInfo.defineNames) , a = this._prepareEffect(e, o, void 0, void 0, r.useInstances, r.clipPlane, e.hasThinInstances); this._onEffectCreatedObservable && (ip.effect = a, ip.subMesh = null, this._onEffectCreatedObservable.notifyObservers(ip)), a.isReady() ? t && t(this) : a.onCompileObservable.add((function() { t && t(n) } )) } , t.prototype.buildUniformLayout = function() { var t = this._uniformBuffer; t.addUniform("vAlbedoInfos", 2), t.addUniform("vAmbientInfos", 4), t.addUniform("vOpacityInfos", 2), t.addUniform("vEmissiveInfos", 2), t.addUniform("vLightmapInfos", 2), t.addUniform("vReflectivityInfos", 3), t.addUniform("vMicroSurfaceSamplerInfos", 2), t.addUniform("vReflectionInfos", 2), t.addUniform("vReflectionFilteringInfo", 2), t.addUniform("vReflectionPosition", 3), t.addUniform("vReflectionSize", 3), t.addUniform("vBumpInfos", 3), t.addUniform("albedoMatrix", 16), t.addUniform("ambientMatrix", 16), t.addUniform("opacityMatrix", 16), t.addUniform("emissiveMatrix", 16), t.addUniform("lightmapMatrix", 16), t.addUniform("reflectivityMatrix", 16), t.addUniform("microSurfaceSamplerMatrix", 16), t.addUniform("bumpMatrix", 16), t.addUniform("vTangentSpaceParams", 2), t.addUniform("reflectionMatrix", 16), t.addUniform("vReflectionColor", 3), t.addUniform("vAlbedoColor", 4), t.addUniform("vLightingIntensity", 4), t.addUniform("vReflectionMicrosurfaceInfos", 3), t.addUniform("pointSize", 1), t.addUniform("vReflectivityColor", 4), t.addUniform("vEmissiveColor", 3), t.addUniform("vAmbientColor", 3), t.addUniform("vDebugMode", 2), t.addUniform("vMetallicReflectanceFactors", 4), t.addUniform("vMetallicReflectanceInfos", 2), t.addUniform("metallicReflectanceMatrix", 16), t.addUniform("vReflectanceInfos", 2), t.addUniform("reflectanceMatrix", 16), t.addUniform("vSphericalL00", 3), t.addUniform("vSphericalL1_1", 3), t.addUniform("vSphericalL10", 3), t.addUniform("vSphericalL11", 3), t.addUniform("vSphericalL2_2", 3), t.addUniform("vSphericalL2_1", 3), t.addUniform("vSphericalL20", 3), t.addUniform("vSphericalL21", 3), t.addUniform("vSphericalL22", 3), t.addUniform("vSphericalX", 3), t.addUniform("vSphericalY", 3), t.addUniform("vSphericalZ", 3), t.addUniform("vSphericalXX_ZZ", 3), t.addUniform("vSphericalYY_ZZ", 3), t.addUniform("vSphericalZZ", 3), t.addUniform("vSphericalXY", 3), t.addUniform("vSphericalYZ", 3), t.addUniform("vSphericalZX", 3), e.prototype.buildUniformLayout.call(this) } , t.prototype.bindForSubMesh = function(e, t, i) { var n, r, o, a, s = this.getScene(), l = i.materialDefines; if (l) { var c = i.effect; if (c) { this._activeEffect = c, t.getMeshUniformBuffer().bindToEffect(c, "Mesh"), t.transferToEffect(e); var u = s.getEngine(); this._uniformBuffer.bindToEffect(c, "Material"), this.prePassConfiguration.bindForSubMesh(this._activeEffect, s, t, e, this.isFrozen), this._eventInfo.subMesh = i, this._callbackPluginEventHardBindForSubMesh(this._eventInfo), l.OBJECTSPACE_NORMALMAP && (e.toNormalMatrix(this._normalMatrix), this.bindOnlyNormalMatrix(this._normalMatrix)); var h = this._mustRebind(s, c, t.visibility); Mr.BindBonesParameters(t, this._activeEffect, this.prePassConfiguration); var p = null , f = this._uniformBuffer; if (h) { if (this.bindViewProjection(c), p = this._getReflectionTexture(), !f.useUbo || !this.isFrozen || !f.isSync) { if (s.texturesEnabled) { if (this._albedoTexture && vs.DiffuseTextureEnabled && (f.updateFloat2("vAlbedoInfos", this._albedoTexture.coordinatesIndex, this._albedoTexture.level), Mr.BindTextureMatrix(this._albedoTexture, f, "albedo")), this._ambientTexture && vs.AmbientTextureEnabled && (f.updateFloat4("vAmbientInfos", this._ambientTexture.coordinatesIndex, this._ambientTexture.level, this._ambientTextureStrength, this._ambientTextureImpactOnAnalyticalLights), Mr.BindTextureMatrix(this._ambientTexture, f, "ambient")), this._opacityTexture && vs.OpacityTextureEnabled && (f.updateFloat2("vOpacityInfos", this._opacityTexture.coordinatesIndex, this._opacityTexture.level), Mr.BindTextureMatrix(this._opacityTexture, f, "opacity")), p && vs.ReflectionTextureEnabled) { if (f.updateMatrix("reflectionMatrix", p.getReflectionTextureMatrix()), f.updateFloat2("vReflectionInfos", p.level, 0), p.boundingBoxSize) { var _ = p; f.updateVector3("vReflectionPosition", _.boundingBoxPosition), f.updateVector3("vReflectionSize", _.boundingBoxSize) } if (this.realTimeFiltering) { var m = p.getSize().width; f.updateFloat2("vReflectionFilteringInfo", m, d.Log2(m)) } if (!l.USEIRRADIANCEMAP) { var g = p.sphericalPolynomial; if (l.USESPHERICALFROMREFLECTIONMAP && g) if (l.SPHERICAL_HARMONICS) { var v = g.preScaledHarmonics; f.updateVector3("vSphericalL00", v.l00), f.updateVector3("vSphericalL1_1", v.l1_1), f.updateVector3("vSphericalL10", v.l10), f.updateVector3("vSphericalL11", v.l11), f.updateVector3("vSphericalL2_2", v.l2_2), f.updateVector3("vSphericalL2_1", v.l2_1), f.updateVector3("vSphericalL20", v.l20), f.updateVector3("vSphericalL21", v.l21), f.updateVector3("vSphericalL22", v.l22) } else f.updateFloat3("vSphericalX", g.x.x, g.x.y, g.x.z), f.updateFloat3("vSphericalY", g.y.x, g.y.y, g.y.z), f.updateFloat3("vSphericalZ", g.z.x, g.z.y, g.z.z), f.updateFloat3("vSphericalXX_ZZ", g.xx.x - g.zz.x, g.xx.y - g.zz.y, g.xx.z - g.zz.z), f.updateFloat3("vSphericalYY_ZZ", g.yy.x - g.zz.x, g.yy.y - g.zz.y, g.yy.z - g.zz.z), f.updateFloat3("vSphericalZZ", g.zz.x, g.zz.y, g.zz.z), f.updateFloat3("vSphericalXY", g.xy.x, g.xy.y, g.xy.z), f.updateFloat3("vSphericalYZ", g.yz.x, g.yz.y, g.yz.z), f.updateFloat3("vSphericalZX", g.zx.x, g.zx.y, g.zx.z) } f.updateFloat3("vReflectionMicrosurfaceInfos", p.getSize().width, p.lodGenerationScale, p.lodGenerationOffset) } this._emissiveTexture && vs.EmissiveTextureEnabled && (f.updateFloat2("vEmissiveInfos", this._emissiveTexture.coordinatesIndex, this._emissiveTexture.level), Mr.BindTextureMatrix(this._emissiveTexture, f, "emissive")), this._lightmapTexture && vs.LightmapTextureEnabled && (f.updateFloat2("vLightmapInfos", this._lightmapTexture.coordinatesIndex, this._lightmapTexture.level), Mr.BindTextureMatrix(this._lightmapTexture, f, "lightmap")), vs.SpecularTextureEnabled && (this._metallicTexture ? (f.updateFloat3("vReflectivityInfos", this._metallicTexture.coordinatesIndex, this._metallicTexture.level, this._ambientTextureStrength), Mr.BindTextureMatrix(this._metallicTexture, f, "reflectivity")) : this._reflectivityTexture && (f.updateFloat3("vReflectivityInfos", this._reflectivityTexture.coordinatesIndex, this._reflectivityTexture.level, 1), Mr.BindTextureMatrix(this._reflectivityTexture, f, "reflectivity")), this._metallicReflectanceTexture && (f.updateFloat2("vMetallicReflectanceInfos", this._metallicReflectanceTexture.coordinatesIndex, this._metallicReflectanceTexture.level), Mr.BindTextureMatrix(this._metallicReflectanceTexture, f, "metallicReflectance")), this._reflectanceTexture && l.REFLECTANCE && (f.updateFloat2("vReflectanceInfos", this._reflectanceTexture.coordinatesIndex, this._reflectanceTexture.level), Mr.BindTextureMatrix(this._reflectanceTexture, f, "reflectance")), this._microSurfaceTexture && (f.updateFloat2("vMicroSurfaceSamplerInfos", this._microSurfaceTexture.coordinatesIndex, this._microSurfaceTexture.level), Mr.BindTextureMatrix(this._microSurfaceTexture, f, "microSurfaceSampler"))), this._bumpTexture && u.getCaps().standardDerivatives && vs.BumpTextureEnabled && !this._disableBumpMap && (f.updateFloat3("vBumpInfos", this._bumpTexture.coordinatesIndex, this._bumpTexture.level, this._parallaxScaleBias), Mr.BindTextureMatrix(this._bumpTexture, f, "bump"), s._mirroredCameraPosition ? f.updateFloat2("vTangentSpaceParams", this._invertNormalMapX ? 1 : -1, this._invertNormalMapY ? 1 : -1) : f.updateFloat2("vTangentSpaceParams", this._invertNormalMapX ? -1 : 1, this._invertNormalMapY ? -1 : 1)) } if (this.pointsCloud && f.updateFloat("pointSize", this.pointSize), l.METALLICWORKFLOW) { L.Color3[0].r = void 0 === this._metallic || null === this._metallic ? 1 : this._metallic, L.Color3[0].g = void 0 === this._roughness || null === this._roughness ? 1 : this._roughness, f.updateColor4("vReflectivityColor", L.Color3[0], 1); var y = null !== (r = null === (n = this.subSurface) || void 0 === n ? void 0 : n._indexOfRefraction) && void 0 !== r ? r : 1.5 , b = Math.pow((y - 1) / (y + 1), 2); this._metallicReflectanceColor.scaleToRef(b * this._metallicF0Factor, L.Color3[0]); var T = this._metallicF0Factor; f.updateColor4("vMetallicReflectanceFactors", L.Color3[0], T) } else f.updateColor4("vReflectivityColor", this._reflectivityColor, this._microSurface); f.updateColor3("vEmissiveColor", vs.EmissiveTextureEnabled ? this._emissiveColor : D.BlackReadOnly), f.updateColor3("vReflectionColor", this._reflectionColor), !l.SS_REFRACTION && (null === (o = this.subSurface) || void 0 === o ? void 0 : o._linkRefractionWithTransparency) ? f.updateColor4("vAlbedoColor", this._albedoColor, 1) : f.updateColor4("vAlbedoColor", this._albedoColor, this.alpha), this._lightingInfos.x = this._directIntensity, this._lightingInfos.y = this._emissiveIntensity, this._lightingInfos.z = this._environmentIntensity * s.environmentIntensity, this._lightingInfos.w = this._specularIntensity, f.updateVector4("vLightingIntensity", this._lightingInfos), s.ambientColor.multiplyToRef(this._ambientColor, this._globalAmbientColor), f.updateColor3("vAmbientColor", this._globalAmbientColor), f.updateFloat2("vDebugMode", this._debugLimit, this._debugFactor) } s.texturesEnabled && (this._albedoTexture && vs.DiffuseTextureEnabled && f.setTexture("albedoSampler", this._albedoTexture), this._ambientTexture && vs.AmbientTextureEnabled && f.setTexture("ambientSampler", this._ambientTexture), this._opacityTexture && vs.OpacityTextureEnabled && f.setTexture("opacitySampler", this._opacityTexture), p && vs.ReflectionTextureEnabled && (l.LODBASEDMICROSFURACE ? f.setTexture("reflectionSampler", p) : (f.setTexture("reflectionSampler", p._lodTextureMid || p), f.setTexture("reflectionSamplerLow", p._lodTextureLow || p), f.setTexture("reflectionSamplerHigh", p._lodTextureHigh || p)), l.USEIRRADIANCEMAP && f.setTexture("irradianceSampler", p.irradianceTexture)), l.ENVIRONMENTBRDF && f.setTexture("environmentBrdfSampler", this._environmentBRDFTexture), this._emissiveTexture && vs.EmissiveTextureEnabled && f.setTexture("emissiveSampler", this._emissiveTexture), this._lightmapTexture && vs.LightmapTextureEnabled && f.setTexture("lightmapSampler", this._lightmapTexture), vs.SpecularTextureEnabled && (this._metallicTexture ? f.setTexture("reflectivitySampler", this._metallicTexture) : this._reflectivityTexture && f.setTexture("reflectivitySampler", this._reflectivityTexture), this._metallicReflectanceTexture && f.setTexture("metallicReflectanceSampler", this._metallicReflectanceTexture), this._reflectanceTexture && l.REFLECTANCE && f.setTexture("reflectanceSampler", this._reflectanceTexture), this._microSurfaceTexture && f.setTexture("microSurfaceSampler", this._microSurfaceTexture)), this._bumpTexture && u.getCaps().standardDerivatives && vs.BumpTextureEnabled && !this._disableBumpMap && f.setTexture("bumpSampler", this._bumpTexture)), this.getScene().useOrderIndependentTransparency && this.needAlphaBlendingForMesh(t) && this.getScene().depthPeelingRenderer.bind(c), this._eventInfo.subMesh = i, this._callbackPluginEventBindForSubMesh(this._eventInfo), Mr.BindClipPlane(this._activeEffect, s), this.bindEyePosition(c) } else s.getEngine()._features.needToAlwaysBindUniformBuffers && (this._needToBindSceneUbo = !0); !h && this.isFrozen || (s.lightsEnabled && !this._disableLighting && Mr.BindLights(s, t, this._activeEffect, l, this._maxSimultaneousLights), (s.fogEnabled && t.applyFog && s.fogMode !== mn.FOGMODE_NONE || p || t.receiveShadows) && this.bindView(c), Mr.BindFogParameters(s, t, this._activeEffect, !0), l.NUM_MORPH_INFLUENCERS && Mr.BindMorphTargetParameters(t, this._activeEffect), l.BAKED_VERTEX_ANIMATION_TEXTURE && (null === (a = t.bakedVertexAnimationManager) || void 0 === a || a.bind(c, l.INSTANCES)), this._imageProcessingConfiguration.bind(this._activeEffect), Mr.BindLogDepth(l, this._activeEffect, s)), this._afterBind(t, this._activeEffect), f.update() } } } , t.prototype.getAnimatables = function() { var t = e.prototype.getAnimatables.call(this); return this._albedoTexture && this._albedoTexture.animations && this._albedoTexture.animations.length > 0 && t.push(this._albedoTexture), this._ambientTexture && this._ambientTexture.animations && this._ambientTexture.animations.length > 0 && t.push(this._ambientTexture), this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0 && t.push(this._opacityTexture), this._reflectionTexture && this._reflectionTexture.animations && this._reflectionTexture.animations.length > 0 && t.push(this._reflectionTexture), this._emissiveTexture && this._emissiveTexture.animations && this._emissiveTexture.animations.length > 0 && t.push(this._emissiveTexture), this._metallicTexture && this._metallicTexture.animations && this._metallicTexture.animations.length > 0 ? t.push(this._metallicTexture) : this._reflectivityTexture && this._reflectivityTexture.animations && this._reflectivityTexture.animations.length > 0 && t.push(this._reflectivityTexture), this._bumpTexture && this._bumpTexture.animations && this._bumpTexture.animations.length > 0 && t.push(this._bumpTexture), this._lightmapTexture && this._lightmapTexture.animations && this._lightmapTexture.animations.length > 0 && t.push(this._lightmapTexture), t } , t.prototype._getReflectionTexture = function() { return this._reflectionTexture ? this._reflectionTexture : this.getScene().environmentTexture } , t.prototype.getActiveTextures = function() { var t = e.prototype.getActiveTextures.call(this); return this._albedoTexture && t.push(this._albedoTexture), this._ambientTexture && t.push(this._ambientTexture), this._opacityTexture && t.push(this._opacityTexture), this._reflectionTexture && t.push(this._reflectionTexture), this._emissiveTexture && t.push(this._emissiveTexture), this._reflectivityTexture && t.push(this._reflectivityTexture), this._metallicTexture && t.push(this._metallicTexture), this._metallicReflectanceTexture && t.push(this._metallicReflectanceTexture), this._reflectanceTexture && t.push(this._reflectanceTexture), this._microSurfaceTexture && t.push(this._microSurfaceTexture), this._bumpTexture && t.push(this._bumpTexture), this._lightmapTexture && t.push(this._lightmapTexture), t } , t.prototype.hasTexture = function(t) { return !!e.prototype.hasTexture.call(this, t) || this._albedoTexture === t || this._ambientTexture === t || this._opacityTexture === t || this._reflectionTexture === t || this._reflectivityTexture === t || this._metallicTexture === t || this._metallicReflectanceTexture === t || this._reflectanceTexture === t || this._microSurfaceTexture === t || this._bumpTexture === t || this._lightmapTexture === t } , t.prototype.setPrePassRenderer = function() { var e; if (null === (e = this.subSurface) || void 0 === e ? void 0 : e.isScatteringEnabled) { var t = this.getScene().enableSubSurfaceForPrePass(); return t && (t.enabled = !0), !0 } return !1 } , t.prototype.dispose = function(t, i) { var n, r, o, a, s, l, c, u, h, d, p, f; i && (this._environmentBRDFTexture && this.getScene().environmentBRDFTexture !== this._environmentBRDFTexture && this._environmentBRDFTexture.dispose(), null === (n = this._albedoTexture) || void 0 === n || n.dispose(), null === (r = this._ambientTexture) || void 0 === r || r.dispose(), null === (o = this._opacityTexture) || void 0 === o || o.dispose(), null === (a = this._reflectionTexture) || void 0 === a || a.dispose(), null === (s = this._emissiveTexture) || void 0 === s || s.dispose(), null === (l = this._metallicTexture) || void 0 === l || l.dispose(), null === (c = this._reflectivityTexture) || void 0 === c || c.dispose(), null === (u = this._bumpTexture) || void 0 === u || u.dispose(), null === (h = this._lightmapTexture) || void 0 === h || h.dispose(), null === (d = this._metallicReflectanceTexture) || void 0 === d || d.dispose(), null === (p = this._reflectanceTexture) || void 0 === p || p.dispose(), null === (f = this._microSurfaceTexture) || void 0 === f || f.dispose()), this._renderTargets.dispose(), this._imageProcessingConfiguration && this._imageProcessingObserver && this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver), e.prototype.dispose.call(this, t, i) } , t.PBRMATERIAL_OPAQUE = Or.MATERIAL_OPAQUE, t.PBRMATERIAL_ALPHATEST = Or.MATERIAL_ALPHATEST, t.PBRMATERIAL_ALPHABLEND = Or.MATERIAL_ALPHABLEND, t.PBRMATERIAL_ALPHATESTANDBLEND = Or.MATERIAL_ALPHATESTANDBLEND, t.DEFAULT_AO_ON_ANALYTICAL_LIGHTS = 0, t.LIGHTFALLOFF_PHYSICAL = 0, t.LIGHTFALLOFF_GLTF = 1, t.LIGHTFALLOFF_STANDARD = 2, k([we()], t.prototype, "_imageProcessingConfiguration", void 0), k([Re("_markAllSubMeshesAsMiscDirty")], t.prototype, "debugMode", void 0), k([Ce()], t.prototype, "useLogarithmicDepth", null), t }(gs) , op = function(e) { function t(i, n) { var r = e.call(this, i, n) || this; return r.directIntensity = 1, r.emissiveIntensity = 1, r.environmentIntensity = 1, r.specularIntensity = 1, r.disableBumpMap = !1, r.ambientTextureStrength = 1, r.ambientTextureImpactOnAnalyticalLights = t.DEFAULT_AO_ON_ANALYTICAL_LIGHTS, r.metallicF0Factor = 1, r.metallicReflectanceColor = D.White(), r.useOnlyMetallicFromMetallicReflectanceTexture = !1, r.ambientColor = new D(0,0,0), r.albedoColor = new D(1,1,1), r.reflectivityColor = new D(1,1,1), r.reflectionColor = new D(1,1,1), r.emissiveColor = new D(0,0,0), r.microSurface = 1, r.useLightmapAsShadowmap = !1, r.useAlphaFromAlbedoTexture = !1, r.forceAlphaTest = !1, r.alphaCutOff = .4, r.useSpecularOverAlpha = !0, r.useMicroSurfaceFromReflectivityMapAlpha = !1, r.useRoughnessFromMetallicTextureAlpha = !0, r.useRoughnessFromMetallicTextureGreen = !1, r.useMetallnessFromMetallicTextureBlue = !1, r.useAmbientOcclusionFromMetallicTextureRed = !1, r.useAmbientInGrayScale = !1, r.useAutoMicroSurfaceFromReflectivityMap = !1, r.useRadianceOverAlpha = !0, r.useObjectSpaceNormalMap = !1, r.useParallax = !1, r.useParallaxOcclusion = !1, r.parallaxScaleBias = .05, r.disableLighting = !1, r.forceIrradianceInFragment = !1, r.maxSimultaneousLights = 4, r.invertNormalMapX = !1, r.invertNormalMapY = !1, r.twoSidedLighting = !1, r.useAlphaFresnel = !1, r.useLinearAlphaFresnel = !1, r.environmentBRDFTexture = null, r.forceNormalForward = !1, r.enableSpecularAntiAliasing = !1, r.useHorizonOcclusion = !0, r.useRadianceOcclusion = !0, r.unlit = !1, r._environmentBRDFTexture = Hd(r.getScene()), r } return U(t, e), Object.defineProperty(t.prototype, "refractionTexture", { get: function() { return this.subSurface.refractionTexture }, set: function(e) { this.subSurface.refractionTexture = e, e ? this.subSurface.isRefractionEnabled = !0 : this.subSurface.linkRefractionWithTransparency || (this.subSurface.isRefractionEnabled = !1) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "indexOfRefraction", { get: function() { return this.subSurface.indexOfRefraction }, set: function(e) { this.subSurface.indexOfRefraction = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "invertRefractionY", { get: function() { return this.subSurface.invertRefractionY }, set: function(e) { this.subSurface.invertRefractionY = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "linkRefractionWithTransparency", { get: function() { return this.subSurface.linkRefractionWithTransparency }, set: function(e) { this.subSurface.linkRefractionWithTransparency = e, e && (this.subSurface.isRefractionEnabled = !0) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "usePhysicalLightFalloff", { get: function() { return this._lightFalloff === rp.LIGHTFALLOFF_PHYSICAL }, set: function(e) { e !== this.usePhysicalLightFalloff && (this._markAllSubMeshesAsTexturesDirty(), this._lightFalloff = e ? rp.LIGHTFALLOFF_PHYSICAL : rp.LIGHTFALLOFF_STANDARD) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "useGLTFLightFalloff", { get: function() { return this._lightFalloff === rp.LIGHTFALLOFF_GLTF }, set: function(e) { e !== this.useGLTFLightFalloff && (this._markAllSubMeshesAsTexturesDirty(), this._lightFalloff = e ? rp.LIGHTFALLOFF_GLTF : rp.LIGHTFALLOFF_STANDARD) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "imageProcessingConfiguration", { get: function() { return this._imageProcessingConfiguration }, set: function(e) { this._attachImageProcessingConfiguration(e), this._markAllSubMeshesAsTexturesDirty() }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraColorCurvesEnabled", { get: function() { return this.imageProcessingConfiguration.colorCurvesEnabled }, set: function(e) { this.imageProcessingConfiguration.colorCurvesEnabled = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraColorGradingEnabled", { get: function() { return this.imageProcessingConfiguration.colorGradingEnabled }, set: function(e) { this.imageProcessingConfiguration.colorGradingEnabled = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraToneMappingEnabled", { get: function() { return this._imageProcessingConfiguration.toneMappingEnabled }, set: function(e) { this._imageProcessingConfiguration.toneMappingEnabled = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraExposure", { get: function() { return this._imageProcessingConfiguration.exposure }, set: function(e) { this._imageProcessingConfiguration.exposure = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraContrast", { get: function() { return this._imageProcessingConfiguration.contrast }, set: function(e) { this._imageProcessingConfiguration.contrast = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraColorGradingTexture", { get: function() { return this._imageProcessingConfiguration.colorGradingTexture }, set: function(e) { this._imageProcessingConfiguration.colorGradingTexture = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraColorCurves", { get: function() { return this._imageProcessingConfiguration.colorCurves }, set: function(e) { this._imageProcessingConfiguration.colorCurves = e }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "PBRMaterial" } , t.prototype.clone = function(e) { var i = this , n = Ge.Clone((function() { return new t(e,i.getScene()) } ), this); return n.id = e, n.name = e, this.stencil.copyTo(n.stencil), this.clearCoat.copyTo(n.clearCoat), this.anisotropy.copyTo(n.anisotropy), this.brdf.copyTo(n.brdf), this.sheen.copyTo(n.sheen), this.subSurface.copyTo(n.subSurface), n } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this); return t.customType = "BABYLON.PBRMaterial", t.clearCoat = this.clearCoat.serialize(), t.anisotropy = this.anisotropy.serialize(), t.brdf = this.brdf.serialize(), t.sheen = this.sheen.serialize(), t.subSurface = this.subSurface.serialize(), t } , t.Parse = function(e, i, n) { var r = Ge.Parse((function() { return new t(e.name,i) } ), e, i, n); return e.stencil && r.stencil.parse(e.stencil, i, n), e.clearCoat && r.clearCoat.parse(e.clearCoat, i, n), e.anisotropy && r.anisotropy.parse(e.anisotropy, i, n), e.brdf && r.brdf.parse(e.brdf, i, n), e.sheen && r.sheen.parse(e.sheen, i, n), e.subSurface && r.subSurface.parse(e.subSurface, i, n), r } , t.PBRMATERIAL_OPAQUE = rp.PBRMATERIAL_OPAQUE, t.PBRMATERIAL_ALPHATEST = rp.PBRMATERIAL_ALPHATEST, t.PBRMATERIAL_ALPHABLEND = rp.PBRMATERIAL_ALPHABLEND, t.PBRMATERIAL_ALPHATESTANDBLEND = rp.PBRMATERIAL_ALPHATESTANDBLEND, t.DEFAULT_AO_ON_ANALYTICAL_LIGHTS = rp.DEFAULT_AO_ON_ANALYTICAL_LIGHTS, k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "directIntensity", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "emissiveIntensity", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "environmentIntensity", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "specularIntensity", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "disableBumpMap", void 0), k([Pe(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "albedoTexture", void 0), k([Pe(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "ambientTexture", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "ambientTextureStrength", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "ambientTextureImpactOnAnalyticalLights", void 0), k([Pe(), Re("_markAllSubMeshesAsTexturesAndMiscDirty")], t.prototype, "opacityTexture", void 0), k([Pe(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "reflectionTexture", void 0), k([Pe(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "emissiveTexture", void 0), k([Pe(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "reflectivityTexture", void 0), k([Pe(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "metallicTexture", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "metallic", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "roughness", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "metallicF0Factor", void 0), k([Me(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "metallicReflectanceColor", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useOnlyMetallicFromMetallicReflectanceTexture", void 0), k([Pe(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "metallicReflectanceTexture", void 0), k([Pe(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "reflectanceTexture", void 0), k([Pe(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "microSurfaceTexture", void 0), k([Pe(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "bumpTexture", void 0), k([Pe(), Re("_markAllSubMeshesAsTexturesDirty", null)], t.prototype, "lightmapTexture", void 0), k([Me("ambient"), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "ambientColor", void 0), k([Me("albedo"), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "albedoColor", void 0), k([Me("reflectivity"), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "reflectivityColor", void 0), k([Me("reflection"), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "reflectionColor", void 0), k([Me("emissive"), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "emissiveColor", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "microSurface", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useLightmapAsShadowmap", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesAndMiscDirty")], t.prototype, "useAlphaFromAlbedoTexture", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesAndMiscDirty")], t.prototype, "forceAlphaTest", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesAndMiscDirty")], t.prototype, "alphaCutOff", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useSpecularOverAlpha", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useMicroSurfaceFromReflectivityMapAlpha", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useRoughnessFromMetallicTextureAlpha", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useRoughnessFromMetallicTextureGreen", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useMetallnessFromMetallicTextureBlue", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useAmbientOcclusionFromMetallicTextureRed", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useAmbientInGrayScale", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useAutoMicroSurfaceFromReflectivityMap", void 0), k([Ce()], t.prototype, "usePhysicalLightFalloff", null), k([Ce()], t.prototype, "useGLTFLightFalloff", null), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useRadianceOverAlpha", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useObjectSpaceNormalMap", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useParallax", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useParallaxOcclusion", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "parallaxScaleBias", void 0), k([Ce(), Re("_markAllSubMeshesAsLightsDirty")], t.prototype, "disableLighting", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "forceIrradianceInFragment", void 0), k([Ce(), Re("_markAllSubMeshesAsLightsDirty")], t.prototype, "maxSimultaneousLights", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "invertNormalMapX", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "invertNormalMapY", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "twoSidedLighting", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useAlphaFresnel", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useLinearAlphaFresnel", void 0), k([Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "environmentBRDFTexture", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "forceNormalForward", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "enableSpecularAntiAliasing", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useHorizonOcclusion", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useRadianceOcclusion", void 0), k([Ce(), Re("_markAllSubMeshesAsMiscDirty")], t.prototype, "unlit", void 0), t }(rp); y("BABYLON.PBRMaterial", op); var ap = 131072 , sp = 131072; function lp(e) { return e.charCodeAt(0) + (e.charCodeAt(1) << 8) + (e.charCodeAt(2) << 16) + (e.charCodeAt(3) << 24) } var cp = lp("DXT1") , up = lp("DXT3") , hp = lp("DXT5") , dp = lp("DX10") , pp = function() { function e() {} return e.GetDDSInfo = function(e) { var t = new Int32Array(e.buffer,e.byteOffset,31) , i = new Int32Array(e.buffer,e.byteOffset,35) , n = 1; t[2] & ap && (n = Math.max(1, t[7])); var r = t[21] , o = r === dp ? i[32] : 0 , s = a.TEXTURETYPE_UNSIGNED_INT; switch (r) { case 113: s = a.TEXTURETYPE_HALF_FLOAT; break; case 116: s = a.TEXTURETYPE_FLOAT; break; case dp: if (10 === o) { s = a.TEXTURETYPE_HALF_FLOAT; break } if (2 === o) { s = a.TEXTURETYPE_FLOAT; break } } return { width: t[4], height: t[3], mipmapCount: n, isFourCC: 4 == (4 & t[20]), isRGB: 64 == (64 & t[20]), isLuminance: (t[20] & sp) === sp, isCube: 512 == (512 & t[28]), isCompressed: r === cp || r === up || r === hp, dxgiFormat: o, textureType: s } } , e._GetHalfFloatAsFloatRGBAArrayBuffer = function(t, i, n, r, o, a) { for (var s = new Float32Array(r), l = new Uint16Array(o,n), c = 0, u = 0; u < i; u++) for (var h = 0; h < t; h++) { var d = 4 * (h + u * t); s[c] = Dc(l[d]), s[c + 1] = Dc(l[d + 1]), s[c + 2] = Dc(l[d + 2]), e.StoreLODInAlphaChannel ? s[c + 3] = a : s[c + 3] = Dc(l[d + 3]), c += 4 } return s } , e._GetHalfFloatRGBAArrayBuffer = function(t, i, n, r, o, a) { if (e.StoreLODInAlphaChannel) { for (var s = new Uint16Array(r), l = new Uint16Array(o,n), c = 0, u = 0; u < i; u++) for (var h = 0; h < t; h++) { var d = 4 * (h + u * t); s[c] = l[d], s[c + 1] = l[d + 1], s[c + 2] = l[d + 2], s[c + 3] = Oc(a), c += 4 } return s } return new Uint16Array(o,n,r) } , e._GetFloatRGBAArrayBuffer = function(t, i, n, r, o, a) { if (e.StoreLODInAlphaChannel) { for (var s = new Float32Array(r), l = new Float32Array(o,n), c = 0, u = 0; u < i; u++) for (var h = 0; h < t; h++) { var d = 4 * (h + u * t); s[c] = l[d], s[c + 1] = l[d + 1], s[c + 2] = l[d + 2], s[c + 3] = a, c += 4 } return s } return new Float32Array(o,n,r) } , e._GetFloatAsHalfFloatRGBAArrayBuffer = function(t, i, n, r, o, a) { for (var s = new Uint16Array(r), l = new Float32Array(o,n), c = 0, u = 0; u < i; u++) for (var h = 0; h < t; h++) s[c] = Oc(l[c]), s[c + 1] = Oc(l[c + 1]), s[c + 2] = Oc(l[c + 2]), e.StoreLODInAlphaChannel ? s[c + 3] = Oc(a) : s[c + 3] = Oc(l[c + 3]), c += 4; return s } , e._GetFloatAsUIntRGBAArrayBuffer = function(t, i, n, r, o, a) { for (var s = new Uint8Array(r), l = new Float32Array(o,n), c = 0, u = 0; u < i; u++) for (var h = 0; h < t; h++) { var p = 4 * (h + u * t); s[c] = 255 * d.Clamp(l[p]), s[c + 1] = 255 * d.Clamp(l[p + 1]), s[c + 2] = 255 * d.Clamp(l[p + 2]), e.StoreLODInAlphaChannel ? s[c + 3] = a : s[c + 3] = 255 * d.Clamp(l[p + 3]), c += 4 } return s } , e._GetHalfFloatAsUIntRGBAArrayBuffer = function(t, i, n, r, o, a) { for (var s = new Uint8Array(r), l = new Uint16Array(o,n), c = 0, u = 0; u < i; u++) for (var h = 0; h < t; h++) { var p = 4 * (h + u * t); s[c] = 255 * d.Clamp(Dc(l[p])), s[c + 1] = 255 * d.Clamp(Dc(l[p + 1])), s[c + 2] = 255 * d.Clamp(Dc(l[p + 2])), e.StoreLODInAlphaChannel ? s[c + 3] = a : s[c + 3] = 255 * d.Clamp(Dc(l[p + 3])), c += 4 } return s } , e._GetRGBAArrayBuffer = function(e, t, i, n, r, o, a, s, l) { for (var c = new Uint8Array(n), u = new Uint8Array(r,i), h = 0, d = 0; d < t; d++) for (var p = 0; p < e; p++) { var f = 4 * (p + d * e); c[h] = u[f + o], c[h + 1] = u[f + a], c[h + 2] = u[f + s], c[h + 3] = u[f + l], h += 4 } return c } , e._ExtractLongWordOrder = function(t) { return 0 === t || 255 === t || -16777216 === t ? 0 : 1 + e._ExtractLongWordOrder(t >> 8) } , e._GetRGBArrayBuffer = function(e, t, i, n, r, o, a, s) { for (var l = new Uint8Array(n), c = new Uint8Array(r,i), u = 0, h = 0; h < t; h++) for (var d = 0; d < e; d++) { var p = 3 * (d + h * e); l[u] = c[p + o], l[u + 1] = c[p + a], l[u + 2] = c[p + s], u += 3 } return l } , e._GetLuminanceArrayBuffer = function(e, t, i, n, r) { for (var o = new Uint8Array(n), a = new Uint8Array(r,i), s = 0, l = 0; l < t; l++) for (var c = 0; c < e; c++) { var u = c + l * e; o[s] = a[u], s++ } return o } , e.UploadDDSLevels = function(t, i, n, r, o, s, l, c, u) { void 0 === l && (l = -1), void 0 === u && (u = !0); var h = null; r.sphericalPolynomial && (h = new Array); var d = !!t.getCaps().s3tc; i.generateMipMaps = o; var p, f, _, m, g, v, y, b = new Int32Array(n.buffer,n.byteOffset,31), T = 0, E = 0, S = 1; if (542327876 === b[0]) if (r.isFourCC || r.isRGB || r.isLuminance) if (!r.isCompressed || d) { var A = b[22]; m = b[1] + 4; var x, R = !1; if (r.isFourCC) switch (p = b[21]) { case cp: S = 8, E = a.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT1; break; case up: S = 16, E = a.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT3; break; case hp: S = 16, E = a.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5; break; case 113: R = !0, A = 64; break; case 116: R = !0, A = 128; break; case dp: m += 20; var C = !1; switch (r.dxgiFormat) { case 10: R = !0, A = 64, C = !0; break; case 2: R = !0, A = 128, C = !0; break; case 88: r.isRGB = !0, r.isFourCC = !1, A = 32, C = !0 } if (C) break; default: return void console.error("Unsupported FourCC code:", (x = p, String.fromCharCode(255 & x, x >> 8 & 255, x >> 16 & 255, x >> 24 & 255))) } var P = e._ExtractLongWordOrder(b[23]) , M = e._ExtractLongWordOrder(b[24]) , I = e._ExtractLongWordOrder(b[25]) , O = e._ExtractLongWordOrder(b[26]); R && (E = t._getRGBABufferInternalSizedFormat(r.textureType)), v = 1, b[2] & ap && !1 !== o && (v = Math.max(1, b[7])); for (var D = c || 0, N = t.getCaps(), L = D; L < s; L++) { for (f = b[4], _ = b[3], y = 0; y < v; ++y) { if (-1 === l || l === y) { var F = -1 === l ? y : 0; if (!r.isCompressed && r.isFourCC) { i.format = a.TEXTUREFORMAT_RGBA, T = f * _ * 4; var w = null; if (t._badOS || t._badDesktopOS || !N.textureHalfFloat && !N.textureFloat) 128 === A ? (w = e._GetFloatAsUIntRGBAArrayBuffer(f, _, n.byteOffset + m, T, n.buffer, F), h && 0 == F && h.push(e._GetFloatRGBAArrayBuffer(f, _, n.byteOffset + m, T, n.buffer, F))) : 64 === A && (w = e._GetHalfFloatAsUIntRGBAArrayBuffer(f, _, n.byteOffset + m, T, n.buffer, F), h && 0 == F && h.push(e._GetHalfFloatAsFloatRGBAArrayBuffer(f, _, n.byteOffset + m, T, n.buffer, F))), i.type = a.TEXTURETYPE_UNSIGNED_INT; else { var B = N.textureFloat && (u && N.textureFloatLinearFiltering || !u) , U = N.textureHalfFloat && (u && N.textureHalfFloatLinearFiltering || !u) , V = (128 === A || 64 === A && !U) && B ? a.TEXTURETYPE_FLOAT : (64 === A || 128 === A && !B) && U ? a.TEXTURETYPE_HALF_FLOAT : a.TEXTURETYPE_UNSIGNED_BYTE , k = void 0 , G = null; if (128 === A) switch (V) { case a.TEXTURETYPE_FLOAT: k = e._GetFloatRGBAArrayBuffer, G = null; break; case a.TEXTURETYPE_HALF_FLOAT: k = e._GetFloatAsHalfFloatRGBAArrayBuffer, G = e._GetFloatRGBAArrayBuffer; break; case a.TEXTURETYPE_UNSIGNED_BYTE: k = e._GetFloatAsUIntRGBAArrayBuffer, G = e._GetFloatRGBAArrayBuffer } else switch (V) { case a.TEXTURETYPE_FLOAT: k = e._GetHalfFloatAsFloatRGBAArrayBuffer, G = null; break; case a.TEXTURETYPE_HALF_FLOAT: k = e._GetHalfFloatRGBAArrayBuffer, G = e._GetHalfFloatAsFloatRGBAArrayBuffer; break; case a.TEXTURETYPE_UNSIGNED_BYTE: k = e._GetHalfFloatAsUIntRGBAArrayBuffer, G = e._GetHalfFloatAsFloatRGBAArrayBuffer } i.type = V, w = k(f, _, n.byteOffset + m, T, n.buffer, F), h && 0 == F && h.push(G ? G(f, _, n.byteOffset + m, T, n.buffer, F) : w) } w && t._uploadDataToTextureDirectly(i, w, L, F) } else if (r.isRGB) i.type = a.TEXTURETYPE_UNSIGNED_INT, 24 === A ? (i.format = a.TEXTUREFORMAT_RGB, T = f * _ * 3, g = e._GetRGBArrayBuffer(f, _, n.byteOffset + m, T, n.buffer, P, M, I), t._uploadDataToTextureDirectly(i, g, L, F)) : (i.format = a.TEXTUREFORMAT_RGBA, T = f * _ * 4, g = e._GetRGBAArrayBuffer(f, _, n.byteOffset + m, T, n.buffer, P, M, I, O), t._uploadDataToTextureDirectly(i, g, L, F)); else if (r.isLuminance) { var z = t._getUnpackAlignement() , W = f; T = Math.floor((f + z - 1) / z) * z * (_ - 1) + W, g = e._GetLuminanceArrayBuffer(f, _, n.byteOffset + m, T, n.buffer), i.format = a.TEXTUREFORMAT_LUMINANCE, i.type = a.TEXTURETYPE_UNSIGNED_INT, t._uploadDataToTextureDirectly(i, g, L, F) } else T = Math.max(4, f) / 4 * Math.max(4, _) / 4 * S, g = new Uint8Array(n.buffer,n.byteOffset + m,T), i.type = a.TEXTURETYPE_UNSIGNED_INT, t._uploadCompressedDataToTextureDirectly(i, E, f, _, g, L, F) } m += A ? f * _ * (A / 8) : T, f *= .5, _ *= .5, f = Math.max(1, f), _ = Math.max(1, _) } if (void 0 !== c) break } h && h.length > 0 ? r.sphericalPolynomial = wc.ConvertCubeMapToSphericalPolynomial({ size: b[4], right: h[0], left: h[1], up: h[2], down: h[3], front: h[4], back: h[5], format: a.TEXTUREFORMAT_RGBA, type: a.TEXTURETYPE_FLOAT, gammaSpace: !1 }) : r.sphericalPolynomial = void 0 } else K.Error("Compressed textures are not supported on this platform."); else K.Error("Unsupported format, must contain a FourCC, RGB or LUMINANCE code"); else K.Error("Invalid magic number in DDS header") } , e.StoreLODInAlphaChannel = !1, e }(); Ht.prototype.createPrefilteredCubeTexture = function(e, t, i, n, r, o, s, l, c) { var u = this; return void 0 === r && (r = null), void 0 === o && (o = null), void 0 === l && (l = null), void 0 === c && (c = !0), this.createCubeTexture(e, t, null, !1, (function(e) { if (e) { var o = e.texture; if (c ? e.info.sphericalPolynomial && (o._sphericalPolynomial = e.info.sphericalPolynomial) : o._sphericalPolynomial = new Pc, o._source = At.CubePrefiltered, u.getCaps().textureLOD) r && r(o); else { var s = u._gl , l = e.width; if (l) { for (var h = [], p = 0; p < 3; p++) { var f = 1 - p / 2 , _ = n , m = d.Log2(l) * i + n , g = _ + (m - _) * f , v = Math.round(Math.min(Math.max(g, 0), m)) , y = new Lt(u,At.Temp); if (y.type = o.type, y.format = o.format, y.width = Math.pow(2, Math.max(d.Log2(l) - v, 0)), y.height = y.width, y.isCube = !0, y._cachedWrapU = a.TEXTURE_CLAMP_ADDRESSMODE, y._cachedWrapV = a.TEXTURE_CLAMP_ADDRESSMODE, u._bindTextureDirectly(s.TEXTURE_CUBE_MAP, y, !0), y.samplingMode = a.TEXTURE_LINEAR_LINEAR, s.texParameteri(s.TEXTURE_CUBE_MAP, s.TEXTURE_MAG_FILTER, s.LINEAR), s.texParameteri(s.TEXTURE_CUBE_MAP, s.TEXTURE_MIN_FILTER, s.LINEAR), s.texParameteri(s.TEXTURE_CUBE_MAP, s.TEXTURE_WRAP_S, s.CLAMP_TO_EDGE), s.texParameteri(s.TEXTURE_CUBE_MAP, s.TEXTURE_WRAP_T, s.CLAMP_TO_EDGE), e.isDDS) { var b = e.info , T = e.data; u._unpackFlipY(b.isCompressed), pp.UploadDDSLevels(u, y, T, b, !0, 6, v) } else K.Warn("DDS is the only prefiltered cube map supported so far."); u._bindTextureDirectly(s.TEXTURE_CUBE_MAP, null); var E = new Zr(t); E.isCube = !0, E._texture = y, y.isReady = !0, h.push(E) } o._lodTextureHigh = h[2], o._lodTextureMid = h[1], o._lodTextureLow = h[0], r && r(o) } } } else r && r(null) } ), o, s, l, c, i, n) } ; var fp = function() { function e() { this.supportCascades = !0 } return e.prototype.canLoad = function(e) { return oe(e, ".dds") } , e.prototype.loadCubeData = function(e, t, i, n) { var r, o = t.getEngine(), a = !1, s = 1e3; if (Array.isArray(e)) for (var l = 0; l < e.length; l++) { var c = e[l]; r = pp.GetDDSInfo(c), t.width = r.width, t.height = r.height, a = (r.isRGB || r.isLuminance || r.mipmapCount > 1) && t.generateMipMaps, o._unpackFlipY(r.isCompressed), pp.UploadDDSLevels(o, t, c, r, a, 6, -1, l), r.isFourCC || 1 !== r.mipmapCount ? s = r.mipmapCount - 1 : o.generateMipMapsForCubemap(t) } else c = e, r = pp.GetDDSInfo(c), t.width = r.width, t.height = r.height, i && (r.sphericalPolynomial = new Pc), a = (r.isRGB || r.isLuminance || r.mipmapCount > 1) && t.generateMipMaps, o._unpackFlipY(r.isCompressed), pp.UploadDDSLevels(o, t, c, r, a, 6), r.isFourCC || 1 !== r.mipmapCount ? s = r.mipmapCount - 1 : o.generateMipMapsForCubemap(t, !1); o._setCubeMapTextureParams(t, a, s), t.isReady = !0, t.onLoadedObservable.notifyObservers(t), t.onLoadedObservable.clear(), n && n({ isDDS: !0, width: t.width, info: r, data: e, texture: t }) } , e.prototype.loadData = function(e, t, i) { var n = pp.GetDDSInfo(e) , r = (n.isRGB || n.isLuminance || n.mipmapCount > 1) && t.generateMipMaps && n.width >> n.mipmapCount - 1 == 1; i(n.width, n.height, r, n.isFourCC, (function() { pp.UploadDDSLevels(t.getEngine(), t, e, n, r, 1) } )) } , e }(); vr._TextureLoaders.push(new fp); var _p = function() { function e() { this.supportCascades = !1 } return e.prototype.canLoad = function(e) { return oe(e, ".env") } , e.prototype.loadCubeData = function(e, t, i, n, r) { if (!Array.isArray(e)) { var o = Vc(e); if (o) { t.width = o.width, t.height = o.width; try { Yc(t, o), Hc(t, e, o).then((function() { t.isReady = !0, t.onLoadedObservable.notifyObservers(t), t.onLoadedObservable.clear(), n && n() } ), (function(e) { null == r || r("Can not upload environment levels", e) } )) } catch (e) { null == r || r("Can not upload environment file", e) } } else r && r("Can not parse the environment file", null) } } , e.prototype.loadData = function() { throw ".env not supported in 2d." } , e }(); vr._TextureLoaders.push(new _p); var mp = function() { function e(t, i) { if (this.data = t, this.isInvalid = !1, !e.IsValid(t)) return this.isInvalid = !0, void K.Error("texture missing KTX identifier"); var n = Uint32Array.BYTES_PER_ELEMENT , r = new DataView(this.data.buffer,this.data.byteOffset + 12,13 * n) , o = 67305985 === r.getUint32(0, !0); this.glType = r.getUint32(1 * n, o), this.glTypeSize = r.getUint32(2 * n, o), this.glFormat = r.getUint32(3 * n, o), this.glInternalFormat = r.getUint32(4 * n, o), this.glBaseInternalFormat = r.getUint32(5 * n, o), this.pixelWidth = r.getUint32(6 * n, o), this.pixelHeight = r.getUint32(7 * n, o), this.pixelDepth = r.getUint32(8 * n, o), this.numberOfArrayElements = r.getUint32(9 * n, o), this.numberOfFaces = r.getUint32(10 * n, o), this.numberOfMipmapLevels = r.getUint32(11 * n, o), this.bytesOfKeyValueData = r.getUint32(12 * n, o), 0 === this.glType ? (this.numberOfMipmapLevels = Math.max(1, this.numberOfMipmapLevels), 0 !== this.pixelHeight && 0 === this.pixelDepth ? 0 === this.numberOfArrayElements ? this.numberOfFaces === i ? this.loadType = e.COMPRESSED_2D : K.Error("number of faces expected" + i + ", but found " + this.numberOfFaces) : K.Error("texture arrays not currently supported") : K.Error("only 2D textures currently supported")) : K.Error("only compressed formats currently supported") } return e.prototype.uploadLevels = function(t, i) { switch (this.loadType) { case e.COMPRESSED_2D: this._upload2DCompressedLevels(t, i); case e.TEX_2D: case e.COMPRESSED_3D: case e.TEX_3D: } } , e.prototype._upload2DCompressedLevels = function(t, i) { for (var n = e.HEADER_LEN + this.bytesOfKeyValueData, r = this.pixelWidth, o = this.pixelHeight, a = i ? this.numberOfMipmapLevels : 1, s = 0; s < a; s++) { var l = new Int32Array(this.data.buffer,this.data.byteOffset + n,1)[0]; n += 4; for (var c = 0; c < this.numberOfFaces; c++) { var u = new Uint8Array(this.data.buffer,this.data.byteOffset + n,l); t.getEngine()._uploadCompressedDataToTextureDirectly(t, this.glInternalFormat, r, o, u, c, s), n += l, n += 3 - (l + 3) % 4 } r = Math.max(1, .5 * r), o = Math.max(1, .5 * o) } } , e.IsValid = function(e) { if (e.byteLength >= 12) { var t = new Uint8Array(e.buffer,e.byteOffset,12); if (171 === t[0] && 75 === t[1] && 84 === t[2] && 88 === t[3] && 32 === t[4] && 49 === t[5] && 49 === t[6] && 187 === t[7] && 13 === t[8] && 10 === t[9] && 26 === t[10] && 10 === t[11]) return !0 } return !1 } , e.HEADER_LEN = 64, e.COMPRESSED_2D = 0, e.COMPRESSED_3D = 1, e.TEX_2D = 2, e.TEX_3D = 3, e }() , gp = function() { function e(e) { this._pendingActions = new Array, this._workerInfos = e.map((function(e) { return { workerPromise: Promise.resolve(e), idle: !0 } } )) } return e.prototype.dispose = function() { for (var e = 0, t = this._workerInfos; e < t.length; e++) t[e].workerPromise.then((function(e) { e.terminate() } )); this._workerInfos.length = 0, this._pendingActions.length = 0 } , e.prototype.push = function(e) { this._executeOnIdleWorker(e) || this._pendingActions.push(e) } , e.prototype._executeOnIdleWorker = function(e) { for (var t = 0, i = this._workerInfos; t < i.length; t++) { var n = i[t]; if (n.idle) return this._execute(n, e), !0 } return !1 } , e.prototype._execute = function(e, t) { var i = this; e.idle = !1, e.workerPromise.then((function(n) { t(n, (function() { var t = i._pendingActions.shift(); t ? i._execute(e, t) : e.idle = !0 } )) } )) } , e }() , vp = function(e) { function t(i, n, r) { void 0 === r && (r = t.DefaultOptions); var o = e.call(this, []) || this; return o._maxWorkers = i, o._createWorkerAsync = n, o._options = r, o } return U(t, e), t.prototype.push = function(e) { if (!this._executeOnIdleWorker(e)) if (this._workerInfos.length < this._maxWorkers) { var t = { workerPromise: this._createWorkerAsync(), idle: !1 }; this._workerInfos.push(t), this._execute(t, e) } else this._pendingActions.push(e) } , t.prototype._execute = function(t, i) { var n = this; t.timeoutId && (clearTimeout(t.timeoutId), delete t.timeoutId), e.prototype._execute.call(this, t, (function(e, r) { i(e, (function() { r(), t.idle && (t.timeoutId = setTimeout((function() { t.workerPromise.then((function(e) { e.terminate() } )); var e = n._workerInfos.indexOf(t); -1 !== e && n._workerInfos.splice(e, 1) } ), n._options.idleTimeElapsedBeforeRelease)) } )) } )) } , t.DefaultOptions = { idleTimeElapsedBeforeRelease: 1e3 }, t }(gp) , yp = function() { function e(t, i) { void 0 === i && (i = e.DefaultNumWorkers), this._engine = t, e._Initialize(i) } return e.GetDefaultNumWorkers = function() { return "object" == typeof navigator && navigator.hardwareConcurrency ? Math.min(Math.floor(.5 * navigator.hardwareConcurrency), 4) : 1 } , e._Initialize = function(t) { e._WorkerPoolPromise || e._DecoderModulePromise || (t && "function" == typeof Worker ? e._WorkerPoolPromise = new Promise((function(i) { var n = "(".concat(bp, ")()") , r = URL.createObjectURL(new Blob([n],{ type: "application/javascript" })); i(new vp(t,(function() { return new Promise((function(t, i) { var n = new Worker(r) , o = function(e) { n.removeEventListener("error", o), n.removeEventListener("message", a), i(e) } , a = function(e) { "init" === e.data.action && (n.removeEventListener("error", o), n.removeEventListener("message", a), t(n)) }; n.addEventListener("error", o), n.addEventListener("message", a), n.postMessage({ action: "init", urls: e.URLConfig }) } )) } ))) } )) : "undefined" == typeof KTX2DECODER ? e._DecoderModulePromise = gi.LoadScriptAsync(e.URLConfig.jsDecoderModule).then((function() { KTX2DECODER.MSCTranscoder.UseFromWorkerThread = !1, KTX2DECODER.WASMMemoryManager.LoadBinariesFromCurrentThread = !0; var t = e.URLConfig; return null !== t.wasmUASTCToASTC && (KTX2DECODER.LiteTranscoder_UASTC_ASTC.WasmModuleURL = t.wasmUASTCToASTC), null !== t.wasmUASTCToBC7 && (KTX2DECODER.LiteTranscoder_UASTC_BC7.WasmModuleURL = t.wasmUASTCToBC7), null !== t.wasmUASTCToRGBA_UNORM && (KTX2DECODER.LiteTranscoder_UASTC_RGBA_UNORM.WasmModuleURL = t.wasmUASTCToRGBA_UNORM), null !== t.wasmUASTCToRGBA_SRGB && (KTX2DECODER.LiteTranscoder_UASTC_RGBA_SRGB.WasmModuleURL = t.wasmUASTCToRGBA_SRGB), null !== t.jsMSCTranscoder && (KTX2DECODER.MSCTranscoder.JSModuleURL = t.jsMSCTranscoder), null !== t.wasmMSCTranscoder && (KTX2DECODER.MSCTranscoder.WasmModuleURL = t.wasmMSCTranscoder), null !== t.wasmZSTDDecoder && (KTX2DECODER.ZSTDDecoder.WasmModuleURL = t.wasmZSTDDecoder), new KTX2DECODER.KTX2Decoder } )) : (KTX2DECODER.MSCTranscoder.UseFromWorkerThread = !1, KTX2DECODER.WASMMemoryManager.LoadBinariesFromCurrentThread = !0, e._DecoderModulePromise = Promise.resolve(new KTX2DECODER.KTX2Decoder))) } , e.prototype.uploadAsync = function(t, i, n) { var r = this , o = this._engine.getCaps() , a = { astc: !!o.astc, bptc: !!o.bptc, s3tc: !!o.s3tc, pvrtc: !!o.pvrtc, etc2: !!o.etc2, etc1: !!o.etc1 }; if (e._WorkerPoolPromise) return e._WorkerPoolPromise.then((function(e) { return new Promise((function(o, s) { e.push((function(e, l) { var c = function(t) { e.removeEventListener("error", c), e.removeEventListener("message", u), s(t), l() } , u = function(t) { if ("decoded" === t.data.action) { if (e.removeEventListener("error", c), e.removeEventListener("message", u), t.data.success) try { r._createTexture(t.data.decodedData, i, n), o() } catch (e) { s({ message: e }) } else s({ message: t.data.msg }); l() } }; e.addEventListener("error", c), e.addEventListener("message", u); var h = new Uint8Array(t.byteLength); h.set(new Uint8Array(t.buffer,t.byteOffset,t.byteLength)), e.postMessage({ action: "decode", data: h, caps: a, options: n }, [h.buffer]) } )) } )) } )); if (e._DecoderModulePromise) return e._DecoderModulePromise.then((function(e) { return new Promise((function(n, a) { e.decode(t, o).then((function(e) { r._createTexture(e, i), n() } )).catch((function(e) { a({ message: e }) } )) } )) } )); throw new Error("KTX2 decoder module is not available") } , e.prototype._createTexture = function(e, t, i) { if (this._engine._bindTextureDirectly(3553, t), i && (i.transcodedFormat = e.transcodedFormat, i.isInGammaSpace = e.isInGammaSpace, i.hasAlpha = e.hasAlpha, i.transcoderName = e.transcoderName), 32856 === e.transcodedFormat ? (t.type = a.TEXTURETYPE_UNSIGNED_BYTE, t.format = a.TEXTUREFORMAT_RGBA) : t.format = e.transcodedFormat, t._gammaSpace = e.isInGammaSpace, t.generateMipMaps = e.mipmaps.length > 1, e.errors) throw new Error("KTX2 container - could not transcode the data. " + e.errors); for (var n = 0; n < e.mipmaps.length; ++n) { var r = e.mipmaps[n]; if (!r || !r.data) throw new Error("KTX2 container - could not transcode one of the image"); 32856 === e.transcodedFormat ? (t.width = r.width, t.height = r.height, this._engine._uploadDataToTextureDirectly(t, r.data, 0, n, void 0, !0)) : this._engine._uploadCompressedDataToTextureDirectly(t, e.transcodedFormat, r.width, r.height, r.data, 0, n) } t._extension = ".ktx2", t.width = e.mipmaps[0].width, t.height = e.mipmaps[0].height, t.isReady = !0, this._engine._bindTextureDirectly(3553, null) } , e.IsValid = function(e) { if (e.byteLength >= 12) { var t = new Uint8Array(e.buffer,e.byteOffset,12); if (171 === t[0] && 75 === t[1] && 84 === t[2] && 88 === t[3] && 32 === t[4] && 50 === t[5] && 48 === t[6] && 187 === t[7] && 13 === t[8] && 10 === t[9] && 26 === t[10] && 10 === t[11]) return !0 } return !1 } , e.URLConfig = { jsDecoderModule: "https://preview.babylonjs.com/babylon.ktx2Decoder.js", wasmUASTCToASTC: null, wasmUASTCToBC7: null, wasmUASTCToRGBA_UNORM: null, wasmUASTCToRGBA_SRGB: null, jsMSCTranscoder: null, wasmMSCTranscoder: null, wasmZSTDDecoder: null }, e.DefaultNumWorkers = e.GetDefaultNumWorkers(), e }(); function bp() { var e; onmessage = function(t) { if (t.data) switch (t.data.action) { case "init": var i = t.data.urls; importScripts(i.jsDecoderModule), null !== i.wasmUASTCToASTC && (KTX2DECODER.LiteTranscoder_UASTC_ASTC.WasmModuleURL = i.wasmUASTCToASTC), null !== i.wasmUASTCToBC7 && (KTX2DECODER.LiteTranscoder_UASTC_BC7.WasmModuleURL = i.wasmUASTCToBC7), null !== i.wasmUASTCToRGBA_UNORM && (KTX2DECODER.LiteTranscoder_UASTC_RGBA_UNORM.WasmModuleURL = i.wasmUASTCToRGBA_UNORM), null !== i.wasmUASTCToRGBA_SRGB && (KTX2DECODER.LiteTranscoder_UASTC_RGBA_SRGB.WasmModuleURL = i.wasmUASTCToRGBA_SRGB), null !== i.jsMSCTranscoder && (KTX2DECODER.MSCTranscoder.JSModuleURL = i.jsMSCTranscoder), null !== i.wasmMSCTranscoder && (KTX2DECODER.MSCTranscoder.WasmModuleURL = i.wasmMSCTranscoder), null !== i.wasmZSTDDecoder && (KTX2DECODER.ZSTDDecoder.WasmModuleURL = i.wasmZSTDDecoder), e = new KTX2DECODER.KTX2Decoder, postMessage({ action: "init" }); break; case "decode": e.decode(t.data.data, t.data.caps, t.data.options).then((function(e) { for (var t = [], i = 0; i < e.mipmaps.length; ++i) { var n = e.mipmaps[i]; n && n.data && t.push(n.data.buffer) } postMessage({ action: "decoded", success: !0, decodedData: e }, t) } )).catch((function(e) { postMessage({ action: "decoded", success: !1, msg: e }) } )) } } } var Tp = function() { function e() { this.supportCascades = !1 } return e.prototype.canLoad = function(e, t) { return oe(e, ".ktx") || oe(e, ".ktx2") || "image/ktx" === t || "image/ktx2" === t } , e.prototype.loadCubeData = function(e, t, i, n) { if (!Array.isArray(e)) { t._invertVScale = !t.invertY; var r = t.getEngine() , o = new mp(e,6) , a = o.numberOfMipmapLevels > 1 && t.generateMipMaps; r._unpackFlipY(!0), o.uploadLevels(t, t.generateMipMaps), t.width = o.pixelWidth, t.height = o.pixelHeight, r._setCubeMapTextureParams(t, a, o.numberOfMipmapLevels - 1), t.isReady = !0, t.onLoadedObservable.notifyObservers(t), t.onLoadedObservable.clear(), n && n() } } , e.prototype.loadData = function(e, t, i, n) { if (mp.IsValid(e)) { t._invertVScale = !t.invertY; var r = new mp(e,1); i(r.pixelWidth, r.pixelHeight, t.generateMipMaps, !0, (function() { r.uploadLevels(t, t.generateMipMaps) } ), r.isInvalid) } else yp.IsValid(e) ? new yp(t.getEngine()).uploadAsync(e, t, n).then((function() { i(t.width, t.height, t.generateMipMaps, !0, (function() {} ), !1) } ), (function(e) { K.Warn("Failed to load KTX2 texture data: ".concat(e.message)), i(0, 0, !1, !1, (function() {} ), !0) } )) : (K.Error("texture missing KTX identifier"), i(0, 0, !1, !1, (function() {} ), !0)) } , e }(); vr._TextureLoaders.unshift(new Tp); var Ep = function(e) { function t(t, i, n) { var r = e.call(this, t, x.Zero(), i) || this; return r._xrSessionManager = n, r._firstFrame = !1, r._referenceQuaternion = C.Identity(), r._referencedPosition = new x, r._trackingState = Ls.NOT_TRACKING, r.onBeforeCameraTeleport = new h, r.onAfterCameraTeleport = new h, r.onTrackingStateChanged = new h, r.compensateOnFirstFrame = !0, r._rotate180 = new C(0,1,0,0), r.minZ = .1, r.rotationQuaternion = new C, r.cameraRigMode = Rr.RIG_MODE_CUSTOM, r.updateUpVectorFromRotation = !0, r._updateNumberOfRigCameras(1), r.freezeProjectionMatrix(), r._xrSessionManager.onXRSessionInit.add((function() { r._referencedPosition.copyFromFloats(0, 0, 0), r._referenceQuaternion.copyFromFloats(0, 0, 0, 1), r._firstFrame = r.compensateOnFirstFrame } )), r._xrSessionManager.onXRFrameObservable.add((function() { r._firstFrame && r._updateFromXRSession(), r._updateReferenceSpace(), r._updateFromXRSession() } ), void 0, !0), r } return U(t, e), Object.defineProperty(t.prototype, "trackingState", { get: function() { return this._trackingState }, enumerable: !1, configurable: !0 }), t.prototype._setTrackingState = function(e) { this._trackingState !== e && (this._trackingState = e, this.onTrackingStateChanged.notifyObservers(e)) } , Object.defineProperty(t.prototype, "realWorldHeight", { get: function() { var e = this._xrSessionManager.currentFrame && this._xrSessionManager.currentFrame.getViewerPose(this._xrSessionManager.baseReferenceSpace); return e && e.transform ? e.transform.position.y : 0 }, enumerable: !1, configurable: !0 }), t.prototype._updateForDualEyeDebugging = function() { this._updateNumberOfRigCameras(2), this.rigCameras[0].viewport = new xr(0,0,.5,1), this.rigCameras[0].outputRenderTarget = null, this.rigCameras[1].viewport = new xr(.5,0,.5,1), this.rigCameras[1].outputRenderTarget = null } , t.prototype.setTransformationFromNonVRCamera = function(e, t) { void 0 === e && (e = this.getScene().activeCamera), void 0 === t && (t = !0), e && e !== this && (e.computeWorldMatrix().decompose(void 0, this.rotationQuaternion, this.position), this.position.y = 0, C.FromEulerAnglesToRef(0, this.rotationQuaternion.toEulerAngles().y, 0, this.rotationQuaternion), this._firstFrame = !0, t && this._xrSessionManager.resetReferenceSpace()) } , t.prototype.getClassName = function() { return "WebXRCamera" } , t.prototype.dispose = function() { e.prototype.dispose.call(this), this._lastXRViewerPose = void 0 } , t.prototype._updateFromXRSession = function() { var e = this , t = this._xrSessionManager.currentFrame && this._xrSessionManager.currentFrame.getViewerPose(this._xrSessionManager.referenceSpace); if (this._lastXRViewerPose = t || void 0, t) { var i = t.emulatedPosition ? Ls.TRACKING_LOST : Ls.TRACKING; if (this._setTrackingState(i), t.transform) { var n = t.transform.orientation; if (void 0 === t.transform.orientation.x) return; var r = t.transform.position; this._referencedPosition.set(r.x, r.y, r.z), this._referenceQuaternion.set(n.x, n.y, n.z, n.w), this._scene.useRightHandedSystem || (this._referencedPosition.z *= -1, this._referenceQuaternion.z *= -1, this._referenceQuaternion.w *= -1), this._firstFrame ? (this._firstFrame = !1, this.position.y += this._referencedPosition.y, this._referenceQuaternion.copyFromFloats(0, 0, 0, 1)) : (this.rotationQuaternion.copyFrom(this._referenceQuaternion), this.position.copyFrom(this._referencedPosition)) } this.rigCameras.length !== t.views.length && this._updateNumberOfRigCameras(t.views.length), t.views.forEach((function(t, i) { var n, r = e.rigCameras[i]; r.isLeftCamera || r.isRightCamera || ("right" === t.eye ? r._isRightCamera = !0 : "left" === t.eye && (r._isLeftCamera = !0)); var o = t.transform.position , a = t.transform.orientation; r.parent = e.parent, r.position.set(o.x, o.y, o.z), r.rotationQuaternion.set(a.x, a.y, a.z, a.w), e._scene.useRightHandedSystem ? r.rotationQuaternion.multiplyInPlace(e._rotate180) : (r.position.z *= -1, r.rotationQuaternion.z *= -1, r.rotationQuaternion.w *= -1), P.FromFloat32ArrayToRefScaled(t.projectionMatrix, 0, 1, r._projectionMatrix), e._scene.useRightHandedSystem || r._projectionMatrix.toggleProjectionMatrixHandInPlace(), 0 === i && e._projectionMatrix.copyFrom(r._projectionMatrix); var s = e._xrSessionManager.getRenderTargetTextureForView(t); e._renderingMultiview = (null === (n = null == s ? void 0 : s._texture) || void 0 === n ? void 0 : n.isMultiview) || !1, e._renderingMultiview ? 0 == i && (e._xrSessionManager.trySetViewportForView(e.viewport, t), e.outputRenderTarget = s) : (e._xrSessionManager.trySetViewportForView(r.viewport, t), r.outputRenderTarget = s || e._xrSessionManager.getRenderTargetTextureForView(t)) } )) } else this._setTrackingState(Ls.NOT_TRACKING) } , t.prototype._updateNumberOfRigCameras = function(e) { for (void 0 === e && (e = 1); this.rigCameras.length < e; ) { var t = new da("XR-RigCamera: " + this.rigCameras.length,x.Zero(),this.getScene()); t.minZ = .1, t.rotationQuaternion = new C, t.updateUpVectorFromRotation = !0, t.isRigCamera = !0, t.rigParent = this, t.freezeProjectionMatrix(), this.rigCameras.push(t) } for (; this.rigCameras.length > e; ) { var i = this.rigCameras.pop(); i && i.dispose() } } , t.prototype._updateReferenceSpace = function() { if (!this.position.equals(this._referencedPosition) || !this.rotationQuaternion.equals(this._referenceQuaternion)) { var e = I.Matrix[0] , i = I.Matrix[1] , n = I.Matrix[2]; P.ComposeToRef(t._ScaleReadOnly, this._referenceQuaternion, this._referencedPosition, e), P.ComposeToRef(t._ScaleReadOnly, this.rotationQuaternion, this.position, i), e.invert().multiplyToRef(i, n), n.invert(), this._scene.useRightHandedSystem || n.toggleModelMatrixHandInPlace(), n.decompose(void 0, this._referenceQuaternion, this._referencedPosition); var r = new XRRigidTransform({ x: this._referencedPosition.x, y: this._referencedPosition.y, z: this._referencedPosition.z },{ x: this._referenceQuaternion.x, y: this._referenceQuaternion.y, z: this._referenceQuaternion.z, w: this._referenceQuaternion.w }); this._xrSessionManager.referenceSpace = this._xrSessionManager.referenceSpace.getOffsetReferenceSpace(r) } } , t._ScaleReadOnly = x.One(), t }(pa) , Sp = function() { function e(e) { var t = this; this._scene = e, this._nonVRCamera = null, this._attachedToElement = !1, this._spectatorCamera = null, this._originalSceneAutoClear = !0, this._supported = !1, this._spectatorMode = !1, this.onInitialXRPoseSetObservable = new h, this.onStateChangedObservable = new h, this.state = Ns.NOT_IN_XR, this.sessionManager = new Xs(e), this.camera = new Ep("webxr",e,this.sessionManager), this.featuresManager = new Oo(this.sessionManager), e.onDisposeObservable.addOnce((function() { t.dispose() } )) } return e.CreateAsync = function(t) { var i = new e(t); return i.sessionManager.initializeAsync().then((function() { return i._supported = !0, i } )).catch((function(e) { throw i._setState(Ns.NOT_IN_XR), i.dispose(), e } )) } , e.prototype.dispose = function() { var e; this.exitXRAsync(), this.camera.dispose(), this.onStateChangedObservable.clear(), this.onInitialXRPoseSetObservable.clear(), this.sessionManager.dispose(), null === (e = this._spectatorCamera) || void 0 === e || e.dispose(), this._nonVRCamera && (this._scene.activeCamera = this._nonVRCamera) } , e.prototype.enterXRAsync = function(e, t, i, n) { var r, o; return void 0 === i && (i = this.sessionManager.getWebXRRenderTarget()), void 0 === n && (n = {}), G(this, void 0, void 0, (function() { var a, s, l, c = this; return z(this, (function(u) { switch (u.label) { case 0: if (!this._supported) throw "WebXR not supported in this browser or environment"; return this._setState(Ns.ENTERING_XR), "viewer" !== t && "local" !== t && (n.optionalFeatures = n.optionalFeatures || [], n.optionalFeatures.push(t)), [4, this.featuresManager._extendXRSessionInitObject(n)]; case 1: n = u.sent(), "immersive-ar" === e && "unbounded" !== t && K.Warn("We recommend using 'unbounded' reference space type when using 'immersive-ar' session mode"), u.label = 2; case 2: return u.trys.push([2, 6, , 7]), [4, this.sessionManager.initializeSessionAsync(e, n)]; case 3: return u.sent(), [4, this.sessionManager.setReferenceSpaceTypeAsync(t)]; case 4: return u.sent(), [4, i.initializeXRLayerAsync(this.sessionManager.session)]; case 5: return a = u.sent(), s = { depthFar: this.camera.maxZ, depthNear: this.camera.minZ }, this.featuresManager.getEnabledFeature(Io.LAYERS) || (s.baseLayer = a), this.sessionManager.updateRenderState(s), this.sessionManager.runXRRenderLoop(), this._originalSceneAutoClear = this._scene.autoClear, this._nonVRCamera = this._scene.activeCamera, this._attachedToElement = !!(null === (r = this._nonVRCamera) || void 0 === r ? void 0 : r.inputs.attachedToElement), null === (o = this._nonVRCamera) || void 0 === o || o.detachControl(), this._scene.activeCamera = this.camera, "immersive-ar" !== e ? this._nonXRToXRCamera() : (this._scene.autoClear = !1, this.camera.compensateOnFirstFrame = !1, this.camera.position.set(0, 0, 0), this.camera.rotationQuaternion.set(0, 0, 0, 1)), this.sessionManager.onXRSessionEnded.addOnce((function() { c.state !== Ns.EXITING_XR && c._setState(Ns.EXITING_XR), c.camera.rigCameras.forEach((function(e) { e.outputRenderTarget = null } )), c._scene.autoClear = c._originalSceneAutoClear, c._scene.activeCamera = c._nonVRCamera, c._attachedToElement && c._nonVRCamera && c._nonVRCamera.attachControl(!!c._nonVRCamera.inputs.noPreventDefault), "immersive-ar" !== e && c.camera.compensateOnFirstFrame && (c._nonVRCamera.setPosition ? c._nonVRCamera.setPosition(c.camera.position) : c._nonVRCamera.position.copyFrom(c.camera.position)), c._setState(Ns.NOT_IN_XR) } )), this.sessionManager.onXRFrameObservable.addOnce((function() { c._setState(Ns.IN_XR) } )), [2, this.sessionManager]; case 6: throw l = u.sent(), console.log(l), console.log(l.message), this._setState(Ns.NOT_IN_XR), l; case 7: return [2] } } )) } )) } , e.prototype.exitXRAsync = function() { return this.state !== Ns.IN_XR ? Promise.resolve() : (this._setState(Ns.EXITING_XR), this.sessionManager.exitXRAsync()) } , e.prototype.enableSpectatorMode = function() { var e = this; if (!this._spectatorMode) { var t = function() { e._spectatorCamera && (e._spectatorCamera.position.copyFrom(e.camera.rigCameras[0].globalPosition), e._spectatorCamera.rotationQuaternion.copyFrom(e.camera.rigCameras[0].absoluteRotation)) } , i = function() { e.state === Ns.IN_XR ? (e._spectatorCamera = new Na("webxr-spectator",x.Zero(),e._scene), e._spectatorCamera.rotationQuaternion = new C, e._scene.activeCameras = [e.camera, e._spectatorCamera], e.sessionManager.onXRFrameObservable.add(t), e._scene.onAfterRenderCameraObservable.add((function(t) { t === e.camera && (e._scene.getEngine().framebufferDimensionsObject = null) } ))) : e.state === Ns.EXITING_XR && (e.sessionManager.onXRFrameObservable.removeCallback(t), e._scene.activeCameras = null) }; this._spectatorMode = !0, this.onStateChangedObservable.add(i), i() } } , e.prototype._nonXRToXRCamera = function() { this.camera.setTransformationFromNonVRCamera(this._nonVRCamera), this.onInitialXRPoseSetObservable.notifyObservers(this.camera) } , e.prototype._setState = function(e) { this.state !== e && (this.state = e, this.onStateChangedObservable.notifyObservers(this.state)) } , e }() , Ap = function() { function e(e, t, i, n) { void 0 === i && (i = -1), void 0 === n && (n = []), this.id = e, this.type = t, this._buttonIndex = i, this._axesIndices = n, this._axes = { x: 0, y: 0 }, this._changes = {}, this._currentValue = 0, this._hasChanges = !1, this._pressed = !1, this._touched = !1, this.onAxisValueChangedObservable = new h, this.onButtonStateChangedObservable = new h } return Object.defineProperty(e.prototype, "axes", { get: function() { return this._axes }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "changes", { get: function() { return this._changes }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "hasChanges", { get: function() { return this._hasChanges }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "pressed", { get: function() { return this._pressed }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "touched", { get: function() { return this._touched }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "value", { get: function() { return this._currentValue }, enumerable: !1, configurable: !0 }), e.prototype.dispose = function() { this.onAxisValueChangedObservable.clear(), this.onButtonStateChangedObservable.clear() } , e.prototype.isAxes = function() { return 0 !== this._axesIndices.length } , e.prototype.isButton = function() { return -1 !== this._buttonIndex } , e.prototype.update = function(e) { var t = !1 , i = !1; if (this._hasChanges = !1, this._changes = {}, this.isButton()) { var n = e.buttons[this._buttonIndex]; if (!n) return; this._currentValue !== n.value && (this.changes.value = { current: n.value, previous: this._currentValue }, t = !0, this._currentValue = n.value), this._touched !== n.touched && (this.changes.touched = { current: n.touched, previous: this._touched }, t = !0, this._touched = n.touched), this._pressed !== n.pressed && (this.changes.pressed = { current: n.pressed, previous: this._pressed }, t = !0, this._pressed = n.pressed) } this.isAxes() && (this._axes.x !== e.axes[this._axesIndices[0]] && (this.changes.axes = { current: { x: e.axes[this._axesIndices[0]], y: this._axes.y }, previous: { x: this._axes.x, y: this._axes.y } }, this._axes.x = e.axes[this._axesIndices[0]], i = !0), this._axes.y !== e.axes[this._axesIndices[1]] && (this.changes.axes ? this.changes.axes.current.y = e.axes[this._axesIndices[1]] : this.changes.axes = { current: { x: this._axes.x, y: e.axes[this._axesIndices[1]] }, previous: { x: this._axes.x, y: this._axes.y } }, this._axes.y = e.axes[this._axesIndices[1]], i = !0)), t && (this._hasChanges = !0, this.onButtonStateChangedObservable.notifyObservers(this)), i && (this._hasChanges = !0, this.onAxisValueChangedObservable.notifyObservers(this._axes)) } , e.BUTTON_TYPE = "button", e.SQUEEZE_TYPE = "squeeze", e.THUMBSTICK_TYPE = "thumbstick", e.TOUCHPAD_TYPE = "touchpad", e.TRIGGER_TYPE = "trigger", e }() , xp = function() { function e(e, t, i, n, r, o) { void 0 === r && (r = !1); var a = this; this.scene = e, this.layout = t, this.gamepadObject = i, this.handedness = n, this._doNotLoadControllerMesh = r, this._controllerCache = o, this._initComponent = function(e) { if (e) { var t = a.layout.components[e] , i = t.type , n = t.gamepadIndices.button , r = []; void 0 !== t.gamepadIndices.xAxis && void 0 !== t.gamepadIndices.yAxis && r.push(t.gamepadIndices.xAxis, t.gamepadIndices.yAxis), a.components[e] = new Ap(e,i,n,r) } } , this._modelReady = !1, this.components = {}, this.disableAnimation = !1, this.onModelLoadedObservable = new h, t.components && Object.keys(t.components).forEach(this._initComponent) } return e.prototype.dispose = function() { var e = this; this.getComponentIds().forEach((function(t) { return e.getComponent(t).dispose() } )), this.rootMesh && (this.rootMesh.getChildren(void 0, !0).forEach((function(e) { e.setEnabled(!1) } )), this.rootMesh.dispose(!!this._controllerCache, !this._controllerCache)) } , e.prototype.getAllComponentsOfType = function(e) { var t = this; return this.getComponentIds().map((function(e) { return t.components[e] } )).filter((function(t) { return t.type === e } )) } , e.prototype.getComponent = function(e) { return this.components[e] } , e.prototype.getComponentIds = function() { return Object.keys(this.components) } , e.prototype.getComponentOfType = function(e) { return this.getAllComponentsOfType(e)[0] || null } , e.prototype.getMainComponent = function() { return this.getComponent(this.layout.selectComponentId) } , e.prototype.loadModel = function() { return G(this, void 0, void 0, (function() { var e, t, i = this; return z(this, (function(n) { return e = !this._getModelLoadingConstraints(), t = this._getGenericFilenameAndPath(), e ? K.Warn("Falling back to generic models") : t = this._getFilenameAndPath(), [2, new Promise((function(n, r) { var o = function(t) { e ? i._getGenericParentMesh(t) : i._setRootMesh(t), i._processLoadedModel(t), i._modelReady = !0, i.onModelLoadedObservable.notifyObservers(i), n(!0) }; if (i._controllerCache) { var a = i._controllerCache.filter((function(e) { return e.filename === t.filename && e.path === t.path } )); if (a[0]) return a[0].meshes.forEach((function(e) { return e.setEnabled(!0) } )), void o(a[0].meshes) } od.ImportMesh("", t.path, t.filename, i.scene, (function(e) { i._controllerCache && i._controllerCache.push(V(V({}, t), { meshes: e })), o(e) } ), null, (function(e, n) { K.Log(n), K.Warn("Failed to retrieve controller model of type ".concat(i.profileId, " from the remote server: ").concat(t.path).concat(t.filename)), r(n) } )) } ))] } )) } )) } , e.prototype.updateFromXRFrame = function(e) { var t = this; this.getComponentIds().forEach((function(e) { return t.getComponent(e).update(t.gamepadObject) } )), this.updateModel(e) } , Object.defineProperty(e.prototype, "handness", { get: function() { return this.handedness }, enumerable: !1, configurable: !0 }), e.prototype.pulse = function(e, t, i) { return void 0 === i && (i = 0), this.gamepadObject.hapticActuators && this.gamepadObject.hapticActuators[i] ? this.gamepadObject.hapticActuators[i].pulse(e, t) : Promise.resolve(!1) } , e.prototype._getChildByName = function(e, t) { return e.getChildren((function(e) { return e.name === t } ), !1)[0] } , e.prototype._getImmediateChildByName = function(e, t) { return e.getChildren((function(e) { return e.name == t } ), !0)[0] } , e.prototype._lerpTransform = function(e, t, i) { if (e.minMesh && e.maxMesh && e.valueMesh && e.minMesh.rotationQuaternion && e.maxMesh.rotationQuaternion && e.valueMesh.rotationQuaternion) { var n = i ? .5 * t + .5 : t; C.SlerpToRef(e.minMesh.rotationQuaternion, e.maxMesh.rotationQuaternion, n, e.valueMesh.rotationQuaternion), x.LerpToRef(e.minMesh.position, e.maxMesh.position, n, e.valueMesh.position) } } , e.prototype.updateModel = function(e) { this._modelReady && this._updateModel(e) } , e.prototype._getGenericFilenameAndPath = function() { return { filename: "generic.babylon", path: "https://controllers.babylonjs.com/generic/" } } , e.prototype._getGenericParentMesh = function(e) { var t = this; this.rootMesh = new Vr(this.profileId + " " + this.handedness,this.scene), e.forEach((function(e) { e.parent || (e.isPickable = !1, e.setParent(t.rootMesh)) } )), this.rootMesh.rotationQuaternion = C.FromEulerAngles(0, Math.PI, 0) } , e }() , Rp = function(e) { function t(i, n, r) { var o = e.call(this, i, Cp[r], n, r) || this; return o.profileId = t.ProfileId, o } return U(t, e), t.prototype._getFilenameAndPath = function() { return { filename: "generic.babylon", path: "https://controllers.babylonjs.com/generic/" } } , t.prototype._getModelLoadingConstraints = function() { return !0 } , t.prototype._processLoadedModel = function(e) {} , t.prototype._setRootMesh = function(e) { var t = this; this.rootMesh = new Vr(this.profileId + " " + this.handedness,this.scene), e.forEach((function(e) { e.isPickable = !1, e.parent || e.setParent(t.rootMesh) } )), this.rootMesh.rotationQuaternion = C.FromEulerAngles(0, Math.PI, 0) } , t.prototype._updateModel = function() {} , t.ProfileId = "generic-trigger", t }(xp) , Cp = { left: { selectComponentId: "xr-standard-trigger", components: { "xr-standard-trigger": { type: "trigger", gamepadIndices: { button: 0 }, rootNodeName: "xr_standard_trigger", visualResponses: {} } }, gamepadMapping: "xr-standard", rootNodeName: "generic-trigger-left", assetPath: "left.glb" }, right: { selectComponentId: "xr-standard-trigger", components: { "xr-standard-trigger": { type: "trigger", gamepadIndices: { button: 0 }, rootNodeName: "xr_standard_trigger", visualResponses: {} } }, gamepadMapping: "xr-standard", rootNodeName: "generic-trigger-right", assetPath: "right.glb" }, none: { selectComponentId: "xr-standard-trigger", components: { "xr-standard-trigger": { type: "trigger", gamepadIndices: { button: 0 }, rootNodeName: "xr_standard_trigger", visualResponses: {} } }, gamepadMapping: "xr-standard", rootNodeName: "generic-trigger-none", assetPath: "none.glb" } } , Pp = function(e) { function t(t, i, n, r, o) { var a = e.call(this, t, n.layouts[i.handedness || "none"], i.gamepad, i.handedness, void 0, o) || this; return a._repositoryUrl = r, a.controllerCache = o, a._buttonMeshMapping = {}, a._touchDots = {}, a.profileId = n.profileId, a } return U(t, e), t.prototype.dispose = function() { var t = this; e.prototype.dispose.call(this), this.controllerCache || Object.keys(this._touchDots).forEach((function(e) { t._touchDots[e].dispose() } )) } , t.prototype._getFilenameAndPath = function() { return { filename: this.layout.assetPath, path: "".concat(this._repositoryUrl, "/profiles/").concat(this.profileId, "/") } } , t.prototype._getModelLoadingConstraints = function() { var e = od.IsPluginForExtensionAvailable(".glb"); return e || K.Warn("glTF / glb loader was not registered, using generic controller instead"), e } , t.prototype._processLoadedModel = function(e) { var t = this; this.getComponentIds().forEach((function(e) { var i = t.layout.components[e]; t._buttonMeshMapping[e] = { mainMesh: t._getChildByName(t.rootMesh, i.rootNodeName), states: {} }, Object.keys(i.visualResponses).forEach((function(n) { var r = i.visualResponses[n]; if ("transform" === r.valueNodeProperty) t._buttonMeshMapping[e].states[n] = { valueMesh: t._getChildByName(t.rootMesh, r.valueNodeName), minMesh: t._getChildByName(t.rootMesh, r.minNodeName), maxMesh: t._getChildByName(t.rootMesh, r.maxNodeName) }; else { var o = i.type === Ap.TOUCHPAD_TYPE && i.touchPointNodeName ? i.touchPointNodeName : r.valueNodeName; if (t._buttonMeshMapping[e].states[n] = { valueMesh: t._getChildByName(t.rootMesh, o) }, i.type === Ap.TOUCHPAD_TYPE && !t._touchDots[n]) { var a = Dl(n + "dot", { diameter: .0015, segments: 8 }, t.scene); a.material = new Os(n + "mat",t.scene), a.material.diffuseColor = D.Red(), a.parent = t._buttonMeshMapping[e].states[n].valueMesh || null, a.isVisible = !1, t._touchDots[n] = a } } } )) } )) } , t.prototype._setRootMesh = function(e) { var t; this.rootMesh = new Vr(this.profileId + "-" + this.handedness,this.scene), this.rootMesh.isPickable = !1; for (var i = 0; i < e.length; i++) { var n = e[i]; n.isPickable = !1, n.parent || (t = n) } t && t.setParent(this.rootMesh), this.scene.useRightHandedSystem || this.rootMesh.rotate(vn.Y, Math.PI, Ji.WORLD) } , t.prototype._updateModel = function(e) { var t = this; this.disableAnimation || this.getComponentIds().forEach((function(e) { var i = t.getComponent(e); if (i.hasChanges) { var n = t._buttonMeshMapping[e] , r = t.layout.components[e]; Object.keys(r.visualResponses).forEach((function(e) { var o = r.visualResponses[e] , a = i.value; if ("xAxis" === o.componentProperty ? a = i.axes.x : "yAxis" === o.componentProperty && (a = i.axes.y), "transform" === o.valueNodeProperty) t._lerpTransform(n.states[e], a, "button" !== o.componentProperty); else { var s = n.states[e].valueMesh; s && (s.isVisible = i.touched || i.pressed), t._touchDots[e] && (t._touchDots[e].isVisible = i.touched || i.pressed) } } )) } } )) } , t }(xp) , Mp = [] , Ip = function() { function e() {} return e.ClearProfilesCache = function() { this._ProfilesList = null, this._ProfileLoadingPromises = {} } , e.DefaultFallbacks = function() { this.RegisterFallbacksForProfileId("google-daydream", ["generic-touchpad"]), this.RegisterFallbacksForProfileId("htc-vive-focus", ["generic-trigger-touchpad"]), this.RegisterFallbacksForProfileId("htc-vive", ["generic-trigger-squeeze-touchpad"]), this.RegisterFallbacksForProfileId("magicleap-one", ["generic-trigger-squeeze-touchpad"]), this.RegisterFallbacksForProfileId("windows-mixed-reality", ["generic-trigger-squeeze-touchpad-thumbstick"]), this.RegisterFallbacksForProfileId("microsoft-mixed-reality", ["windows-mixed-reality", "generic-trigger-squeeze-touchpad-thumbstick"]), this.RegisterFallbacksForProfileId("oculus-go", ["generic-trigger-touchpad"]), this.RegisterFallbacksForProfileId("oculus-touch-v2", ["oculus-touch", "generic-trigger-squeeze-thumbstick"]), this.RegisterFallbacksForProfileId("oculus-touch", ["generic-trigger-squeeze-thumbstick"]), this.RegisterFallbacksForProfileId("samsung-gearvr", ["windows-mixed-reality", "generic-trigger-squeeze-touchpad-thumbstick"]), this.RegisterFallbacksForProfileId("samsung-odyssey", ["generic-touchpad"]), this.RegisterFallbacksForProfileId("valve-index", ["generic-trigger-squeeze-touchpad-thumbstick"]), this.RegisterFallbacksForProfileId("generic-hand-select", ["generic-trigger"]) } , e.FindFallbackWithProfileId = function(e) { var t = this._Fallbacks[e] || []; return t.unshift(e), t } , e.GetMotionControllerWithXRInput = function(e, t, i) { var n = this , r = []; i && r.push(i), r.push.apply(r, e.profiles || []), r.length && !r[0] && r.pop(), e.gamepad && e.gamepad.id && e.gamepad.id === (e.gamepad.id.match(/oculus touch/gi) ? e.gamepad.id : void 0) && r.push("oculus-touch-v2"); var o = r.indexOf("windows-mixed-reality"); if (-1 !== o && r.splice(o, 0, "microsoft-mixed-reality"), r.length || r.push("generic-trigger"), this.UseOnlineRepository) { var a = this.PrioritizeOnlineRepository ? this._LoadProfileFromRepository : this._LoadProfilesFromAvailableControllers , s = this.PrioritizeOnlineRepository ? this._LoadProfilesFromAvailableControllers : this._LoadProfileFromRepository; return a.call(this, r, e, t).catch((function() { return s.call(n, r, e, t) } )) } return this._LoadProfilesFromAvailableControllers(r, e, t) } , e.RegisterController = function(e, t) { this._AvailableControllers[e] = t } , e.RegisterFallbacksForProfileId = function(e, t) { var i; this._Fallbacks[e] ? (i = this._Fallbacks[e]).push.apply(i, t) : this._Fallbacks[e] = t } , e.UpdateProfilesList = function() { return this._ProfilesList = gi.LoadFileAsync(this.BaseRepositoryUrl + "/profiles/profilesList.json", !1).then((function(e) { return JSON.parse(e.toString()) } )), this._ProfilesList } , e.ClearControllerCache = function() { Mp.forEach((function(e) { e.meshes.forEach((function(e) { e.dispose(!1, !0) } )) } )), Mp.length = 0 } , e._LoadProfileFromRepository = function(e, t, i) { var n = this; return Promise.resolve().then((function() { return n._ProfilesList ? n._ProfilesList : n.UpdateProfilesList() } )).then((function(t) { for (var i = 0; i < e.length; ++i) if (e[i] && t[e[i]]) return e[i]; throw new Error("neither controller ".concat(e[0], " nor all fallbacks were found in the repository,")) } )).then((function(e) { return n._ProfileLoadingPromises[e] || (n._ProfileLoadingPromises[e] = gi.LoadFileAsync("".concat(n.BaseRepositoryUrl, "/profiles/").concat(e, "/profile.json"), !1).then((function(e) { return JSON.parse(e) } ))), n._ProfileLoadingPromises[e] } )).then((function(e) { return new Pp(i,t,e,n.BaseRepositoryUrl,n.DisableControllerCache ? void 0 : Mp) } )) } , e._LoadProfilesFromAvailableControllers = function(e, t, i) { for (var n = 0; n < e.length; ++n) if (e[n]) for (var r = this.FindFallbackWithProfileId(e[n]), o = 0; o < r.length; ++o) { var a = this._AvailableControllers[r[o]]; if (a) return Promise.resolve(a(t, i)) } throw new Error("no controller requested was found in the available controllers list") } , e._AvailableControllers = {}, e._Fallbacks = {}, e._ProfileLoadingPromises = {}, e.BaseRepositoryUrl = "https://immersive-web.github.io/webxr-input-profiles/packages/viewer/dist", e.PrioritizeOnlineRepository = !0, e.UseOnlineRepository = !0, e.DisableControllerCache = !0, e }(); Ip.RegisterController(Rp.ProfileId, (function(e, t) { return new Rp(t,e.gamepad,e.handedness) } )), Ip.DefaultFallbacks(); var Op, Dp, Np = 0, Lp = function() { function e(e, t, i) { void 0 === i && (i = {}); var n = this; this._scene = e, this.inputSource = t, this._options = i, this._tmpVector = new x, this._disposed = !1, this.onDisposeObservable = new h, this.onMeshLoadedObservable = new h, this.onMotionControllerInitObservable = new h, this._uniqueId = "controller-".concat(Np++, "-").concat(t.targetRayMode, "-").concat(t.handedness), this.pointer = new Sr("".concat(this._uniqueId, "-pointer"),e), this.pointer.rotationQuaternion = new C, this.inputSource.gripSpace && (this.grip = new Sr("".concat(this._uniqueId, "-grip"),this._scene), this.grip.rotationQuaternion = new C), this._tmpVector.set(0, 0, this._scene.useRightHandedSystem ? -1 : 1), this.inputSource.gamepad && "tracked-pointer" === this.inputSource.targetRayMode && Ip.GetMotionControllerWithXRInput(t, e, this._options.forceControllerProfile).then((function(e) { n.motionController = e, n.onMotionControllerInitObservable.notifyObservers(e), n._options.doNotLoadControllerMesh || n.motionController._doNotLoadControllerMesh || n.motionController.loadModel().then((function(e) { var t; e && n.motionController && n.motionController.rootMesh && (n._options.renderingGroupId && (n.motionController.rootMesh.renderingGroupId = n._options.renderingGroupId, n.motionController.rootMesh.getChildMeshes(!1).forEach((function(e) { return e.renderingGroupId = n._options.renderingGroupId } ))), n.onMeshLoadedObservable.notifyObservers(n.motionController.rootMesh), n.motionController.rootMesh.parent = n.grip || n.pointer, n.motionController.disableAnimation = !!n._options.disableMotionControllerAnimation), n._disposed && (null === (t = n.motionController) || void 0 === t || t.dispose()) } )) } ), (function() { gi.Warn("Could not find a matching motion controller for the registered input source") } )) } return Object.defineProperty(e.prototype, "uniqueId", { get: function() { return this._uniqueId }, enumerable: !1, configurable: !0 }), e.prototype.dispose = function() { this.grip && this.grip.dispose(!0), this.motionController && this.motionController.dispose(), this.pointer.dispose(!0), this.onMotionControllerInitObservable.clear(), this.onMeshLoadedObservable.clear(), this.onDisposeObservable.notifyObservers(this), this.onDisposeObservable.clear(), this._disposed = !0 } , e.prototype.getWorldPointerRayToRef = function(e, t) { void 0 === t && (t = !1); var i = t && this.grip ? this.grip : this.pointer; x.TransformNormalToRef(this._tmpVector, i.getWorldMatrix(), e.direction), e.direction.normalize(), e.origin.copyFrom(i.absolutePosition), e.length = 1e3 } , e.prototype.updateFromXRFrame = function(e, t, i) { var n = e.getPose(this.inputSource.targetRaySpace, t); if (this._lastXRPose = n, n) { var r = n.transform.position; this.pointer.position.set(r.x, r.y, r.z); var o = n.transform.orientation; this.pointer.rotationQuaternion.set(o.x, o.y, o.z, o.w), this._scene.useRightHandedSystem || (this.pointer.position.z *= -1, this.pointer.rotationQuaternion.z *= -1, this.pointer.rotationQuaternion.w *= -1), this.pointer.parent = i.parent } if (this.inputSource.gripSpace && this.grip) { var a = e.getPose(this.inputSource.gripSpace, t); if (a) { r = a.transform.position; var s = a.transform.orientation; this.grip.position.set(r.x, r.y, r.z), this.grip.rotationQuaternion.set(s.x, s.y, s.z, s.w), this._scene.useRightHandedSystem || (this.grip.position.z *= -1, this.grip.rotationQuaternion.z *= -1, this.grip.rotationQuaternion.w *= -1) } this.grip.parent = i.parent } this.motionController && this.motionController.updateFromXRFrame(e) } , e }(), Fp = function() { function e(e, t, i) { void 0 === i && (i = {}); var n = this; if (this.xrSessionManager = e, this.xrCamera = t, this._options = i, this.controllers = [], this.onControllerAddedObservable = new h, this.onControllerRemovedObservable = new h, this._onInputSourcesChange = function(e) { n._addAndRemoveControllers(e.added, e.removed) } , this._sessionEndedObserver = this.xrSessionManager.onXRSessionEnded.add((function() { n._addAndRemoveControllers([], n.controllers.map((function(e) { return e.inputSource } ))) } )), this._sessionInitObserver = this.xrSessionManager.onXRSessionInit.add((function(e) { e.addEventListener("inputsourceschange", n._onInputSourcesChange) } )), this._frameObserver = this.xrSessionManager.onXRFrameObservable.add((function(e) { n.controllers.forEach((function(t) { t.updateFromXRFrame(e, n.xrSessionManager.referenceSpace, n.xrCamera) } )) } )), this._options.customControllersRepositoryURL && (Ip.BaseRepositoryUrl = this._options.customControllersRepositoryURL), Ip.UseOnlineRepository = !this._options.disableOnlineControllerRepository, Ip.UseOnlineRepository) try { Ip.UpdateProfilesList().catch((function() { Ip.UseOnlineRepository = !1 } )) } catch (e) { Ip.UseOnlineRepository = !1 } } return e.prototype._addAndRemoveControllers = function(e, t) { for (var i = this, n = this.controllers.map((function(e) { return e.inputSource } )), r = 0, o = e; r < o.length; r++) { var a = o[r]; if (-1 === n.indexOf(a)) { var s = new Lp(this.xrSessionManager.scene,a,V(V({}, this._options.controllerOptions || {}), { forceControllerProfile: this._options.forceInputProfile, doNotLoadControllerMesh: this._options.doNotLoadControllerMeshes, disableMotionControllerAnimation: this._options.disableControllerAnimation })); this.controllers.push(s), this.onControllerAddedObservable.notifyObservers(s) } } var l = [] , c = []; this.controllers.forEach((function(e) { -1 === t.indexOf(e.inputSource) ? l.push(e) : c.push(e) } )), this.controllers = l, c.forEach((function(e) { i.onControllerRemovedObservable.notifyObservers(e), e.dispose() } )) } , e.prototype.dispose = function() { this.controllers.forEach((function(e) { e.dispose() } )), this.xrSessionManager.onXRFrameObservable.remove(this._frameObserver), this.xrSessionManager.onXRSessionInit.remove(this._sessionInitObserver), this.xrSessionManager.onXRSessionEnded.remove(this._sessionEndedObserver), this.onControllerAddedObservable.clear(), this.onControllerRemovedObservable.clear(), Ip.ClearControllerCache() } , e }(), wp = function() { function e(e) { this._xrSessionManager = e, this._attached = !1, this._removeOnDetach = [], this.isDisposed = !1, this.disableAutoAttach = !1, this.xrNativeFeatureName = "" } return Object.defineProperty(e.prototype, "attached", { get: function() { return this._attached }, enumerable: !1, configurable: !0 }), e.prototype.attach = function(e) { var t = this; if (this.isDisposed) return !1; if (e) this.attached && this.detach(); else if (this.attached) return !1; return this._attached = !0, this._addNewAttachObserver(this._xrSessionManager.onXRFrameObservable, (function(e) { return t._onXRFrame(e) } )), !0 } , e.prototype.detach = function() { return this._attached ? (this._attached = !1, this._removeOnDetach.forEach((function(e) { e.observable.remove(e.observer) } )), !0) : (this.disableAutoAttach = !0, !1) } , e.prototype.dispose = function() { this.detach(), this.isDisposed = !0 } , e.prototype.isCompatible = function() { return !0 } , e.prototype._addNewAttachObserver = function(e, t) { this._removeOnDetach.push({ observable: e, observer: e.add(t) }) } , e }(), Bp = function(e) { function t(i, n) { var r = e.call(this, i) || this; return r._options = n, r._attachController = function(e) { if (!r._controllers[e.uniqueId]) { var i = r._generateNewMeshPair(e.pointer) , n = i.laserPointer , o = i.selectionMesh; switch (r._controllers[e.uniqueId] = { xrController: e, laserPointer: n, selectionMesh: o, meshUnderPointer: null, pick: null, tmpRay: new _o(new x,new x), disabledByNearInteraction: !1, id: t._IdCounter++ }, r._attachedController ? !r._options.enablePointerSelectionOnAllControllers && r._options.preferredHandedness && e.inputSource.handedness === r._options.preferredHandedness && (r._attachedController = e.uniqueId) : r._options.enablePointerSelectionOnAllControllers || (r._attachedController = e.uniqueId), e.inputSource.targetRayMode) { case "tracked-pointer": return r._attachTrackedPointerRayMode(e); case "gaze": return r._attachGazeMode(e); case "screen": return r._attachScreenRayMode(e) } } } , r._controllers = {}, r._tmpVectorForPickCompare = new x, r.disablePointerLighting = !0, r.disableSelectionMeshLighting = !0, r.displayLaserPointer = !0, r.displaySelectionMesh = !0, r.laserPointerPickedColor = new D(.9,.9,.9), r.laserPointerDefaultColor = new D(.7,.7,.7), r.selectionMeshDefaultColor = new D(.8,.8,.8), r.selectionMeshPickedColor = new D(.3,.3,1), r._identityMatrix = P.Identity(), r._screenCoordinatesRef = x.Zero(), r._viewportRef = new xr(0,0,0,0), r._scene = r._xrSessionManager.scene, r } return U(t, e), t.prototype.attach = function() { var i = this; if (!e.prototype.attach.call(this)) return !1; if (this._options.xrInput.controllers.forEach(this._attachController), this._addNewAttachObserver(this._options.xrInput.onControllerAddedObservable, this._attachController), this._addNewAttachObserver(this._options.xrInput.onControllerRemovedObservable, (function(e) { i._detachController(e.uniqueId) } )), this._scene.constantlyUpdateMeshUnderPointer = !0, this._options.gazeCamera) { var n = this._options.gazeCamera , r = this._generateNewMeshPair(n) , o = r.laserPointer , a = r.selectionMesh; this._controllers.camera = { webXRCamera: n, laserPointer: o, selectionMesh: a, meshUnderPointer: null, pick: null, tmpRay: new _o(new x,new x), disabledByNearInteraction: !1, id: t._IdCounter++ }, this._attachGazeMode() } return !0 } , t.prototype.detach = function() { var t = this; return !!e.prototype.detach.call(this) && (Object.keys(this._controllers).forEach((function(e) { t._detachController(e) } )), !0) } , t.prototype.getMeshUnderPointer = function(e) { return this._controllers[e] ? this._controllers[e].meshUnderPointer : null } , t.prototype.getXRControllerByPointerId = function(e) { for (var t = Object.keys(this._controllers), i = 0; i < t.length; ++i) if (this._controllers[t[i]].id === e) return this._controllers[t[i]].xrController || null; return null } , t.prototype._getPointerSelectionDisabledByPointerId = function(e) { for (var t = Object.keys(this._controllers), i = 0; i < t.length; ++i) if (this._controllers[t[i]].id === e) return this._controllers[t[i]].disabledByNearInteraction; return !0 } , t.prototype._setPointerSelectionDisabledByPointerId = function(e, t) { for (var i = Object.keys(this._controllers), n = 0; n < i.length; ++n) if (this._controllers[i[n]].id === e) return void (this._controllers[i[n]].disabledByNearInteraction = t) } , t.prototype._onXRFrame = function(e) { var t = this; Object.keys(this._controllers).forEach((function(e) { var i, n = t._controllers[e]; if (!t._options.enablePointerSelectionOnAllControllers && e !== t._attachedController || n.disabledByNearInteraction) return n.selectionMesh.isVisible = !1, n.laserPointer.isVisible = !1, void (n.pick = null); if (n.laserPointer.isVisible = t.displayLaserPointer, n.xrController) i = n.xrController.pointer.position, n.xrController.getWorldPointerRayToRef(n.tmpRay); else { if (!n.webXRCamera) return; i = n.webXRCamera.position, n.webXRCamera.getForwardRayToRef(n.tmpRay) } if (t._options.maxPointerDistance && (n.tmpRay.length = t._options.maxPointerDistance), !t._options.disableScenePointerVectorUpdate && i) { var r = t._xrSessionManager.scene , o = t._options.xrInput.xrCamera; o && (o.viewport.toGlobalToRef(r.getEngine().getRenderWidth(), r.getEngine().getRenderHeight(), t._viewportRef), x.ProjectToRef(i, t._identityMatrix, r.getTransformMatrix(), t._viewportRef, t._screenCoordinatesRef), "number" != typeof t._screenCoordinatesRef.x || "number" != typeof t._screenCoordinatesRef.y || isNaN(t._screenCoordinatesRef.x) || isNaN(t._screenCoordinatesRef.y) || (r.pointerX = t._screenCoordinatesRef.x, r.pointerY = t._screenCoordinatesRef.y, n.screenCoordinates = { x: t._screenCoordinatesRef.x, y: t._screenCoordinatesRef.y })) } var a = null; t._utilityLayerScene && (a = t._utilityLayerScene.pickWithRay(n.tmpRay, t._utilityLayerScene.pointerMovePredicate || t.raySelectionPredicate)); var s = t._scene.pickWithRay(n.tmpRay, t._scene.pointerMovePredicate || t.raySelectionPredicate); a && a.hit ? s && s.hit ? a.distance < s.distance ? n.pick = a : n.pick = s : n.pick = a : n.pick = s, n.pick && n.xrController && (n.pick.aimTransform = n.xrController.pointer, n.pick.gripTransform = n.xrController.grip || null); var l = n.pick; if (l && l.pickedPoint && l.hit) { t._updatePointerDistance(n.laserPointer, l.distance), n.selectionMesh.position.copyFrom(l.pickedPoint), n.selectionMesh.scaling.x = Math.sqrt(l.distance), n.selectionMesh.scaling.y = Math.sqrt(l.distance), n.selectionMesh.scaling.z = Math.sqrt(l.distance); var c = t._convertNormalToDirectionOfRay(l.getNormal(!0), n.tmpRay); if (n.selectionMesh.position.copyFrom(l.pickedPoint), c) { var u = x.Cross(vn.Y, c) , h = x.Cross(c, u); x.RotationFromAxisToRef(h, c, u, n.selectionMesh.rotation), n.selectionMesh.position.addInPlace(c.scale(.001)) } n.selectionMesh.isVisible = t.displaySelectionMesh, n.meshUnderPointer = l.pickedMesh } else n.selectionMesh.isVisible = !1, t._updatePointerDistance(n.laserPointer, 1), n.meshUnderPointer = null } )) } , Object.defineProperty(t.prototype, "_utilityLayerScene", { get: function() { return this._options.customUtilityLayerScene || El.DefaultUtilityLayer.utilityLayerScene }, enumerable: !1, configurable: !0 }), t.prototype._attachGazeMode = function(e) { var t = this , i = this._controllers[e && e.uniqueId || "camera"] , n = this._options.timeToSelect || 3e3 , r = this._options.useUtilityLayer ? this._utilityLayerScene : this._scene , o = new Ui , a = qs("selection", { diameter: .0525, thickness: .015, tessellation: 20 }, r); a.isVisible = !1, a.isPickable = !1, a.parent = i.selectionMesh; var s = 0 , l = !1 , c = { pointerId: i.id, pointerType: "xr" }; i.onFrameObserver = this._xrSessionManager.onXRFrameObservable.add((function() { if (i.pick) { if (t._augmentPointerInit(c, i.id, i.screenCoordinates), i.laserPointer.material.alpha = 0, a.isVisible = !1, i.pick.hit) if (t._pickingMoved(o, i.pick)) l && (t._options.disablePointerUpOnTouchOut || t._scene.simulatePointerUp(i.pick, c)), l = !1, s = 0; else if (s > n / 10 && (a.isVisible = !0), (s += t._scene.getEngine().getDeltaTime()) >= n) t._scene.simulatePointerDown(i.pick, c), l = !0, t._options.disablePointerUpOnTouchOut && t._scene.simulatePointerUp(i.pick, c), a.isVisible = !1; else { var e = 1 - s / n; a.scaling.set(e, e, e) } else l = !1, s = 0; t._scene.simulatePointerMove(i.pick, c), o = i.pick } } )), void 0 !== this._options.renderingGroupId && (a.renderingGroupId = this._options.renderingGroupId), e && e.onDisposeObservable.addOnce((function() { i.pick && !t._options.disablePointerUpOnTouchOut && l && (t._scene.simulatePointerUp(i.pick, c), i.finalPointerUpTriggered = !0), a.dispose() } )) } , t.prototype._attachScreenRayMode = function(e) { var t = this , i = this._controllers[e.uniqueId] , n = !1 , r = { pointerId: i.id, pointerType: "xr" }; i.onFrameObserver = this._xrSessionManager.onXRFrameObservable.add((function() { t._augmentPointerInit(r, i.id, i.screenCoordinates), !i.pick || t._options.disablePointerUpOnTouchOut && n || (n ? t._scene.simulatePointerMove(i.pick, r) : (t._scene.simulatePointerDown(i.pick, r), i.pointerDownTriggered = !0, n = !0, t._options.disablePointerUpOnTouchOut && t._scene.simulatePointerUp(i.pick, r))) } )), e.onDisposeObservable.addOnce((function() { t._augmentPointerInit(r, i.id, i.screenCoordinates), t._xrSessionManager.runInXRFrame((function() { i.pick && !i.finalPointerUpTriggered && n && !t._options.disablePointerUpOnTouchOut && (t._scene.simulatePointerUp(i.pick, r), i.finalPointerUpTriggered = !0) } )) } )) } , t.prototype._attachTrackedPointerRayMode = function(e) { var t = this , i = this._controllers[e.uniqueId]; if (this._options.forceGazeMode) return this._attachGazeMode(e); var n = { pointerId: i.id, pointerType: "xr" }; if (i.onFrameObserver = this._xrSessionManager.onXRFrameObservable.add((function() { i.laserPointer.material.disableLighting = t.disablePointerLighting, i.selectionMesh.material.disableLighting = t.disableSelectionMeshLighting, i.pick && (t._augmentPointerInit(n, i.id, i.screenCoordinates), t._scene.simulatePointerMove(i.pick, n)) } )), e.inputSource.gamepad) { var r = function(r) { t._options.overrideButtonId && (i.selectionComponent = r.getComponent(t._options.overrideButtonId)), i.selectionComponent || (i.selectionComponent = r.getMainComponent()), i.onButtonChangedObserver = i.selectionComponent.onButtonStateChangedObservable.add((function(r) { if (r.changes.pressed) { var o = r.changes.pressed.current; i.pick ? (t._options.enablePointerSelectionOnAllControllers || e.uniqueId === t._attachedController) && (t._augmentPointerInit(n, i.id, i.screenCoordinates), o ? (t._scene.simulatePointerDown(i.pick, n), i.pointerDownTriggered = !0, i.selectionMesh.material.emissiveColor = t.selectionMeshPickedColor, i.laserPointer.material.emissiveColor = t.laserPointerPickedColor) : (t._scene.simulatePointerUp(i.pick, n), i.selectionMesh.material.emissiveColor = t.selectionMeshDefaultColor, i.laserPointer.material.emissiveColor = t.laserPointerDefaultColor)) : !o || t._options.enablePointerSelectionOnAllControllers || t._options.disableSwitchOnClick || (t._attachedController = e.uniqueId) } } )) }; e.motionController ? r(e.motionController) : e.onMotionControllerInitObservable.add(r) } else { var o = function(e) { t._augmentPointerInit(n, i.id, i.screenCoordinates), i.xrController && e.inputSource === i.xrController.inputSource && i.pick && (t._scene.simulatePointerDown(i.pick, n), i.pointerDownTriggered = !0, i.selectionMesh.material.emissiveColor = t.selectionMeshPickedColor, i.laserPointer.material.emissiveColor = t.laserPointerPickedColor) } , a = function(e) { t._augmentPointerInit(n, i.id, i.screenCoordinates), i.xrController && e.inputSource === i.xrController.inputSource && i.pick && (t._scene.simulatePointerUp(i.pick, n), i.selectionMesh.material.emissiveColor = t.selectionMeshDefaultColor, i.laserPointer.material.emissiveColor = t.laserPointerDefaultColor) }; i.eventListeners = { selectend: a, selectstart: o }, this._xrSessionManager.session.addEventListener("selectstart", o), this._xrSessionManager.session.addEventListener("selectend", a) } } , t.prototype._convertNormalToDirectionOfRay = function(e, t) { return e && Math.acos(x.Dot(e, t.direction)) < Math.PI / 2 && e.scaleInPlace(-1), e } , t.prototype._detachController = function(e) { var t = this , i = this._controllers[e]; if (i) { if (i.selectionComponent && i.onButtonChangedObserver && i.selectionComponent.onButtonStateChangedObservable.remove(i.onButtonChangedObserver), i.onFrameObserver && this._xrSessionManager.onXRFrameObservable.remove(i.onFrameObserver), i.eventListeners && Object.keys(i.eventListeners).forEach((function(e) { var n = i.eventListeners && i.eventListeners[e]; n && t._xrSessionManager.session.removeEventListener(e, n) } )), !i.finalPointerUpTriggered && i.pointerDownTriggered) { var n = { pointerId: i.id, pointerType: "xr" }; this._xrSessionManager.runInXRFrame((function() { t._augmentPointerInit(n, i.id, i.screenCoordinates), t._scene.simulatePointerUp(new Ui, n) } )) } this._xrSessionManager.scene.onBeforeRenderObservable.addOnce((function() { try { if (i.selectionMesh.dispose(), i.laserPointer.dispose(), delete t._controllers[e], t._attachedController === e) { var n = Object.keys(t._controllers); n.length ? t._attachedController = n[0] : t._attachedController = "" } } catch (e) { gi.Warn("controller already detached.") } } )) } } , t.prototype._generateNewMeshPair = function(e) { var t = this._options.useUtilityLayer ? this._options.customUtilityLayerScene || El.DefaultUtilityLayer.utilityLayerScene : this._scene , i = this._options.customLasterPointerMeshGenerator ? this._options.customLasterPointerMeshGenerator() : Ys("laserPointer", { height: 1, diameterTop: 2e-4, diameterBottom: .004, tessellation: 20, subdivisions: 1 }, t); i.parent = e; var n = new Os("laserPointerMat",t); n.emissiveColor = this.laserPointerDefaultColor, n.alpha = .7, i.material = n, i.rotation.x = Math.PI / 2, this._updatePointerDistance(i, 1), i.isPickable = !1, i.isVisible = !1; var r = this._options.customSelectionMeshGenerator ? this._options.customSelectionMeshGenerator() : qs("gazeTracker", { diameter: .0105, thickness: .0075, tessellation: 20 }, t); r.bakeCurrentTransformIntoVertices(), r.isPickable = !1, r.isVisible = !1; var o = new Os("targetMat",t); return o.specularColor = D.Black(), o.emissiveColor = this.selectionMeshDefaultColor, o.backFaceCulling = !1, r.material = o, void 0 !== this._options.renderingGroupId && (i.renderingGroupId = this._options.renderingGroupId, r.renderingGroupId = this._options.renderingGroupId), { laserPointer: i, selectionMesh: r } } , t.prototype._pickingMoved = function(e, t) { var i; if (!e.hit || !t.hit) return !0; if (!(e.pickedMesh && e.pickedPoint && t.pickedMesh && t.pickedPoint)) return !0; if (e.pickedMesh !== t.pickedMesh) return !0; null === (i = e.pickedPoint) || void 0 === i || i.subtractToRef(t.pickedPoint, this._tmpVectorForPickCompare), this._tmpVectorForPickCompare.set(Math.abs(this._tmpVectorForPickCompare.x), Math.abs(this._tmpVectorForPickCompare.y), Math.abs(this._tmpVectorForPickCompare.z)); var n = .01 * (this._options.gazeModePointerMovedFactor || 1) * t.distance; return this._tmpVectorForPickCompare.length() > n } , t.prototype._updatePointerDistance = function(e, t) { void 0 === t && (t = 100), e.scaling.y = t, this._scene.useRightHandedSystem && (t *= -1), e.position.z = t / 2 + .05 } , t.prototype._augmentPointerInit = function(e, t, i) { e.pointerId = t, e.pointerType = "xr", i && (e.screenX = i.x, e.screenY = i.y) } , Object.defineProperty(t.prototype, "lasterPointerDefaultColor", { get: function() { return this.laserPointerDefaultColor }, enumerable: !1, configurable: !0 }), t._IdCounter = 200, t.Name = Io.POINTER_SELECTION, t.Version = 1, t }(wp); Oo.AddWebXRFeature(Bp.Name, (function(e, t) { return function() { return new Bp(e,t) } } ), Bp.Version, !0), function(e) { e[e.Float = 1] = "Float", e[e.Int = 2] = "Int", e[e.Vector2 = 4] = "Vector2", e[e.Vector3 = 8] = "Vector3", e[e.Vector4 = 16] = "Vector4", e[e.Color3 = 32] = "Color3", e[e.Color4 = 64] = "Color4", e[e.Matrix = 128] = "Matrix", e[e.Object = 256] = "Object", e[e.AutoDetect = 1024] = "AutoDetect", e[e.BasedOnInput = 2048] = "BasedOnInput" }(Op || (Op = {})), function(e) { e[e.Vertex = 1] = "Vertex", e[e.Fragment = 2] = "Fragment", e[e.Neutral = 4] = "Neutral", e[e.VertexAndFragment = 3] = "VertexAndFragment" }(Dp || (Dp = {})); var Up, Vp, kp = function() { function e() { this.supportUniformBuffers = !1, this.attributes = new Array, this.uniforms = new Array, this.constants = new Array, this.samplers = new Array, this.functions = {}, this.extensions = {}, this.counters = {}, this._attributeDeclaration = "", this._uniformDeclaration = "", this._constantDeclaration = "", this._samplerDeclaration = "", this._varyingTransfer = "", this._injectAtEnd = "", this._repeatableContentAnchorIndex = 0, this._builtCompilationString = "", this.compilationString = "" } return e.prototype.finalize = function(e) { var t = e.sharedData.emitComments , i = this.target === Dp.Fragment; this.compilationString = "\r\n".concat(t ? "//Entry point\r\n" : "", "void main(void) {\r\n").concat(this.compilationString), this._constantDeclaration && (this.compilationString = "\r\n".concat(t ? "//Constants\r\n" : "").concat(this._constantDeclaration, "\r\n").concat(this.compilationString)); var n = ""; for (var r in this.functions) n += this.functions[r] + "\r\n"; for (var o in this.compilationString = "\r\n".concat(n, "\r\n").concat(this.compilationString), !i && this._varyingTransfer && (this.compilationString = "".concat(this.compilationString, "\r\n").concat(this._varyingTransfer)), this._injectAtEnd && (this.compilationString = "".concat(this.compilationString, "\r\n").concat(this._injectAtEnd)), this.compilationString = "".concat(this.compilationString, "\r\n}"), this.sharedData.varyingDeclaration && (this.compilationString = "\r\n".concat(t ? "//Varyings\r\n" : "").concat(this.sharedData.varyingDeclaration, "\r\n").concat(this.compilationString)), this._samplerDeclaration && (this.compilationString = "\r\n".concat(t ? "//Samplers\r\n" : "").concat(this._samplerDeclaration, "\r\n").concat(this.compilationString)), this._uniformDeclaration && (this.compilationString = "\r\n".concat(t ? "//Uniforms\r\n" : "").concat(this._uniformDeclaration, "\r\n").concat(this.compilationString)), this._attributeDeclaration && !i && (this.compilationString = "\r\n".concat(t ? "//Attributes\r\n" : "").concat(this._attributeDeclaration, "\r\n").concat(this.compilationString)), this.compilationString = "precision highp float;\r\n" + this.compilationString, this.extensions) { var a = this.extensions[o]; this.compilationString = "\r\n".concat(a, "\r\n").concat(this.compilationString) } this._builtCompilationString = this.compilationString } , Object.defineProperty(e.prototype, "_repeatableContentAnchor", { get: function() { return "###___ANCHOR".concat(this._repeatableContentAnchorIndex++, "___###") }, enumerable: !1, configurable: !0 }), e.prototype._getFreeVariableName = function(e) { return e = e.replace(/[^a-zA-Z_]+/g, ""), void 0 === this.sharedData.variableNames[e] ? (this.sharedData.variableNames[e] = 0, "output" === e || "texture" === e ? e + this.sharedData.variableNames[e] : e) : (this.sharedData.variableNames[e]++, e + this.sharedData.variableNames[e]) } , e.prototype._getFreeDefineName = function(e) { return void 0 === this.sharedData.defineNames[e] ? this.sharedData.defineNames[e] = 0 : this.sharedData.defineNames[e]++, e + this.sharedData.defineNames[e] } , e.prototype._excludeVariableName = function(e) { this.sharedData.variableNames[e] = 0 } , e.prototype._emit2DSampler = function(e) { this.samplers.indexOf(e) < 0 && (this._samplerDeclaration += "uniform sampler2D ".concat(e, ";\r\n"), this.samplers.push(e)) } , e.prototype._getGLType = function(e) { switch (e) { case Op.Float: return "float"; case Op.Int: return "int"; case Op.Vector2: return "vec2"; case Op.Color3: case Op.Vector3: return "vec3"; case Op.Color4: case Op.Vector4: return "vec4"; case Op.Matrix: return "mat4" } return "" } , e.prototype._emitExtension = function(e, t, i) { void 0 === i && (i = ""), this.extensions[e] || (i && (t = "#if ".concat(i, "\r\n").concat(t, "\r\n#endif")), this.extensions[e] = t) } , e.prototype._emitFunction = function(e, t, i) { this.functions[e] || (this.sharedData.emitComments && (t = i + "\r\n" + t), this.functions[e] = t) } , e.prototype._emitCodeFromInclude = function(e, t, i) { if (i && i.repeatKey) return "#include<".concat(e, ">[0..").concat(i.repeatKey, "]\r\n"); var n = Mt.IncludesShadersStore[e] + "\r\n"; if (this.sharedData.emitComments && (n = t + "\r\n" + n), !i) return n; if (i.replaceStrings) for (var r = 0; r < i.replaceStrings.length; r++) { var o = i.replaceStrings[r]; n = n.replace(o.search, o.replace) } return n } , e.prototype._emitFunctionFromInclude = function(e, t, i, n) { void 0 === n && (n = ""); var r = e + n; if (!this.functions[r]) { if (!i || !(i.removeAttributes || i.removeUniforms || i.removeVaryings || i.removeIfDef || i.replaceStrings)) return i && i.repeatKey ? this.functions[r] = "#include<".concat(e, ">[0..").concat(i.repeatKey, "]\r\n") : this.functions[r] = "#include<".concat(e, ">\r\n"), void (this.sharedData.emitComments && (this.functions[r] = t + "\r\n" + this.functions[r])); if (this.functions[r] = Mt.IncludesShadersStore[e], this.sharedData.emitComments && (this.functions[r] = t + "\r\n" + this.functions[r]), i.removeIfDef && (this.functions[r] = this.functions[r].replace(/^\s*?#ifdef.+$/gm, ""), this.functions[r] = this.functions[r].replace(/^\s*?#endif.*$/gm, ""), this.functions[r] = this.functions[r].replace(/^\s*?#else.*$/gm, ""), this.functions[r] = this.functions[r].replace(/^\s*?#elif.*$/gm, "")), i.removeAttributes && (this.functions[r] = this.functions[r].replace(/^\s*?attribute.+$/gm, "")), i.removeUniforms && (this.functions[r] = this.functions[r].replace(/^\s*?uniform.+$/gm, "")), i.removeVaryings && (this.functions[r] = this.functions[r].replace(/^\s*?varying.+$/gm, "")), i.replaceStrings) for (var o = 0; o < i.replaceStrings.length; o++) { var a = i.replaceStrings[o]; this.functions[r] = this.functions[r].replace(a.search, a.replace) } } } , e.prototype._registerTempVariable = function(e) { return -1 === this.sharedData.temps.indexOf(e) && (this.sharedData.temps.push(e), !0) } , e.prototype._emitVaryingFromString = function(e, t, i, n) { return void 0 === i && (i = ""), void 0 === n && (n = !1), -1 === this.sharedData.varyings.indexOf(e) && (this.sharedData.varyings.push(e), i && (ae(i, "defined(") ? this.sharedData.varyingDeclaration += "#if ".concat(i, "\r\n") : this.sharedData.varyingDeclaration += "".concat(n ? "#ifndef" : "#ifdef", " ").concat(i, "\r\n")), this.sharedData.varyingDeclaration += "varying ".concat(t, " ").concat(e, ";\r\n"), i && (this.sharedData.varyingDeclaration += "#endif\r\n"), !0) } , e.prototype._emitUniformFromString = function(e, t, i, n) { void 0 === i && (i = ""), void 0 === n && (n = !1), -1 === this.uniforms.indexOf(e) && (this.uniforms.push(e), i && (ae(i, "defined(") ? this._uniformDeclaration += "#if ".concat(i, "\r\n") : this._uniformDeclaration += "".concat(n ? "#ifndef" : "#ifdef", " ").concat(i, "\r\n")), this._uniformDeclaration += "uniform ".concat(t, " ").concat(e, ";\r\n"), i && (this._uniformDeclaration += "#endif\r\n")) } , e.prototype._emitFloat = function(e) { return e.toString() === e.toFixed(0) ? "".concat(e, ".0") : e.toString() } , e }(), Gp = function() { function e() { this.temps = new Array, this.varyings = new Array, this.varyingDeclaration = "", this.inputBlocks = new Array, this.textureBlocks = new Array, this.bindableBlocks = new Array, this.forcedBindableBlocks = new Array, this.blocksWithFallbacks = new Array, this.blocksWithDefines = new Array, this.repeatableContentBlocks = new Array, this.dynamicUniformBlocks = new Array, this.blockingBlocks = new Array, this.animatedInputs = new Array, this.variableNames = {}, this.defineNames = {}, this.hints = { needWorldViewMatrix: !1, needWorldViewProjectionMatrix: !1, needAlphaBlending: !1, needAlphaTesting: !1 }, this.checks = { emitVertex: !1, emitFragment: !1, notConnectedNonOptionalInputs: new Array }, this.allowEmptyVertexProgram = !1, this.variableNames.position = 0, this.variableNames.normal = 0, this.variableNames.tangent = 0, this.variableNames.uv = 0, this.variableNames.uv2 = 0, this.variableNames.uv3 = 0, this.variableNames.uv4 = 0, this.variableNames.uv5 = 0, this.variableNames.uv6 = 0, this.variableNames.color = 0, this.variableNames.matricesIndices = 0, this.variableNames.matricesWeights = 0, this.variableNames.matricesIndicesExtra = 0, this.variableNames.matricesWeightsExtra = 0, this.variableNames.diffuseBase = 0, this.variableNames.specularBase = 0, this.variableNames.worldPos = 0, this.variableNames.shadow = 0, this.variableNames.view = 0, this.variableNames.vTBN = 0, this.defineNames.MAINUV0 = 0, this.defineNames.MAINUV1 = 0, this.defineNames.MAINUV2 = 0, this.defineNames.MAINUV3 = 0, this.defineNames.MAINUV4 = 0, this.defineNames.MAINUV5 = 0, this.defineNames.MAINUV6 = 0, this.defineNames.MAINUV7 = 0 } return e.prototype.emitErrors = function() { var e = ""; this.checks.emitVertex || this.allowEmptyVertexProgram || (e += "NodeMaterial does not have a vertex output. You need to at least add a block that generates a glPosition value.\r\n"), this.checks.emitFragment || (e += "NodeMaterial does not have a fragment output. You need to at least add a block that generates a glFragColor value.\r\n"); for (var t = 0, i = this.checks.notConnectedNonOptionalInputs; t < i.length; t++) { var n = i[t]; e += "input ".concat(n.name, " from block ").concat(n.ownerBlock.name, "[").concat(n.ownerBlock.getClassName(), "] is not connected and is not optional.\r\n") } if (e) throw "Build of NodeMaterial failed:\r\n" + e } , e }(); !function(e) { e[e.Compatible = 0] = "Compatible", e[e.TypeIncompatible = 1] = "TypeIncompatible", e[e.TargetIncompatible = 2] = "TargetIncompatible", e[e.HierarchyIssue = 3] = "HierarchyIssue" }(Up || (Up = {})), function(e) { e[e.Input = 0] = "Input", e[e.Output = 1] = "Output" }(Vp || (Vp = {})); var zp = function() { function e(e, t, i) { this._connectedPoint = null, this._endpoints = new Array, this._typeConnectionSource = null, this._defaultConnectionPointType = null, this._linkedConnectionSource = null, this._acceptedConnectionPointType = null, this._type = Op.Float, this._enforceAssociatedVariableName = !1, this.needDualDirectionValidation = !1, this.acceptedConnectionPointTypes = new Array, this.excludedConnectionPointTypes = new Array, this.onConnectionObservable = new h, this.isExposedOnFrame = !1, this.exposedPortPosition = -1, this._prioritizeVertex = !1, this._target = Dp.VertexAndFragment, this._ownerBlock = t, this.name = e, this._direction = i } return e.AreEquivalentTypes = function(e, t) { switch (e) { case Op.Vector3: if (t === Op.Color3) return !0; break; case Op.Vector4: if (t === Op.Color4) return !0; break; case Op.Color3: if (t === Op.Vector3) return !0; break; case Op.Color4: if (t === Op.Vector4) return !0 } return !1 } , Object.defineProperty(e.prototype, "direction", { get: function() { return this._direction }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "associatedVariableName", { get: function() { return this._ownerBlock.isInput ? this._ownerBlock.associatedVariableName : this._enforceAssociatedVariableName && this._associatedVariableName || !this._connectedPoint ? this._associatedVariableName : this._connectedPoint.associatedVariableName }, set: function(e) { this._associatedVariableName = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "innerType", { get: function() { return this._linkedConnectionSource && this._linkedConnectionSource.isConnected ? this.type : this._type }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "type", { get: function() { if (this._type === Op.AutoDetect) { if (this._ownerBlock.isInput) return this._ownerBlock.type; if (this._connectedPoint) return this._connectedPoint.type; if (this._linkedConnectionSource && this._linkedConnectionSource.isConnected) return this._linkedConnectionSource.type } if (this._type === Op.BasedOnInput) { if (this._typeConnectionSource) return !this._typeConnectionSource.isConnected && this._defaultConnectionPointType ? this._defaultConnectionPointType : this._typeConnectionSource.type; if (this._defaultConnectionPointType) return this._defaultConnectionPointType } return this._type }, set: function(e) { this._type = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "target", { get: function() { return this._prioritizeVertex && this._ownerBlock ? this._target !== Dp.VertexAndFragment ? this._target : this._ownerBlock.target === Dp.Fragment ? Dp.Fragment : Dp.Vertex : this._target }, set: function(e) { this._target = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isConnected", { get: function() { return null !== this.connectedPoint || this.hasEndpoints }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isConnectedToInputBlock", { get: function() { return null !== this.connectedPoint && this.connectedPoint.ownerBlock.isInput }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "connectInputBlock", { get: function() { return this.isConnectedToInputBlock ? this.connectedPoint.ownerBlock : null }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "connectedPoint", { get: function() { return this._connectedPoint }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "ownerBlock", { get: function() { return this._ownerBlock }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "sourceBlock", { get: function() { return this._connectedPoint ? this._connectedPoint.ownerBlock : null }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "connectedBlocks", { get: function() { return 0 === this._endpoints.length ? [] : this._endpoints.map((function(e) { return e.ownerBlock } )) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "endpoints", { get: function() { return this._endpoints }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "hasEndpoints", { get: function() { return this._endpoints && this._endpoints.length > 0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isDirectlyConnectedToVertexOutput", { get: function() { if (!this.hasEndpoints) return !1; for (var e = 0, t = this._endpoints; e < t.length; e++) { var i = t[e]; if (i.ownerBlock.target === Dp.Vertex) return !0; if ((i.ownerBlock.target === Dp.Neutral || i.ownerBlock.target === Dp.VertexAndFragment) && i.ownerBlock.outputs.some((function(e) { return e.isDirectlyConnectedToVertexOutput } ))) return !0 } return !1 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isConnectedInVertexShader", { get: function() { if (this.target === Dp.Vertex) return !0; if (!this.hasEndpoints) return !1; for (var e = 0, t = this._endpoints; e < t.length; e++) { var i = t[e]; if (i.ownerBlock.target === Dp.Vertex) return !0; if (i.target === Dp.Vertex) return !0; if ((i.ownerBlock.target === Dp.Neutral || i.ownerBlock.target === Dp.VertexAndFragment) && i.ownerBlock.outputs.some((function(e) { return e.isConnectedInVertexShader } ))) return !0 } return !1 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isConnectedInFragmentShader", { get: function() { if (this.target === Dp.Fragment) return !0; if (!this.hasEndpoints) return !1; for (var e = 0, t = this._endpoints; e < t.length; e++) { var i = t[e]; if (i.ownerBlock.target === Dp.Fragment) return !0; if ((i.ownerBlock.target === Dp.Neutral || i.ownerBlock.target === Dp.VertexAndFragment) && i.ownerBlock.outputs.some((function(e) { return e.isConnectedInFragmentShader } ))) return !0 } return !1 }, enumerable: !1, configurable: !0 }), e.prototype.createCustomInputBlock = function() { return null } , e.prototype.getClassName = function() { return "NodeMaterialConnectionPoint" } , e.prototype.canConnectTo = function(e) { return this.checkCompatibilityState(e) === Up.Compatible } , e.prototype.checkCompatibilityState = function(t) { var i = this._ownerBlock , n = t.ownerBlock; if (i.target === Dp.Fragment) { if (n.target === Dp.Vertex) return Up.TargetIncompatible; for (var r = 0, o = n.outputs; r < o.length; r++) { var a = o[r]; if (a.ownerBlock.target != Dp.Neutral && a.isConnectedInVertexShader) return Up.TargetIncompatible } } if (this.type !== t.type && t.innerType !== Op.AutoDetect) return e.AreEquivalentTypes(this.type, t.type) || t.acceptedConnectionPointTypes && -1 !== t.acceptedConnectionPointTypes.indexOf(this.type) || t._acceptedConnectionPointType && e.AreEquivalentTypes(t._acceptedConnectionPointType.type, this.type) ? Up.Compatible : Up.TypeIncompatible; if (t.excludedConnectionPointTypes && -1 !== t.excludedConnectionPointTypes.indexOf(this.type)) return Up.TypeIncompatible; var s = n , l = i; return this.direction === Vp.Input && (s = i, l = n), s.isAnAncestorOf(l) ? Up.HierarchyIssue : Up.Compatible } , e.prototype.connectTo = function(e, t) { if (void 0 === t && (t = !1), !t && !this.canConnectTo(e)) throw "Cannot connect these two connectors."; return this._endpoints.push(e), e._connectedPoint = this, this._enforceAssociatedVariableName = !1, this.onConnectionObservable.notifyObservers(e), e.onConnectionObservable.notifyObservers(this), this } , e.prototype.disconnectFrom = function(e) { var t = this._endpoints.indexOf(e); return -1 === t || (this._endpoints.splice(t, 1), e._connectedPoint = null, this._enforceAssociatedVariableName = !1, e._enforceAssociatedVariableName = !1), this } , e.prototype.serialize = function(e) { void 0 === e && (e = !0); var t = {}; return t.name = this.name, t.displayName = this.displayName, e && this.connectedPoint && (t.inputName = this.name, t.targetBlockId = this.connectedPoint.ownerBlock.uniqueId, t.targetConnectionName = this.connectedPoint.name, t.isExposedOnFrame = !0, t.exposedPortPosition = this.exposedPortPosition), (this.isExposedOnFrame || this.exposedPortPosition >= 0) && (t.isExposedOnFrame = !0, t.exposedPortPosition = this.exposedPortPosition), t } , e.prototype.dispose = function() { this.onConnectionObservable.clear() } , e }() , Wp = function() { function e(e, t, i, n) { void 0 === t && (t = Dp.Vertex), void 0 === i && (i = !1), void 0 === n && (n = !1), this._isFinalMerger = !1, this._isInput = !1, this._name = "", this._isUnique = !1, this.inputsAreExclusive = !1, this._codeVariableName = "", this._inputs = new Array, this._outputs = new Array, this.comments = "", this.visibleInInspector = !1, this.visibleOnFrame = !1, this._target = t, this._originalTargetIsNeutral = t === Dp.Neutral, this._isFinalMerger = i, this._isInput = n, this._name = e, this.uniqueId = pn.UniqueId } return Object.defineProperty(e.prototype, "name", { get: function() { return this._name }, set: function(e) { this.validateBlockName(e) && (this._name = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isUnique", { get: function() { return this._isUnique }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isFinalMerger", { get: function() { return this._isFinalMerger }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isInput", { get: function() { return this._isInput }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "buildId", { get: function() { return this._buildId }, set: function(e) { this._buildId = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "target", { get: function() { return this._target }, set: function(e) { 0 == (this._target & e) && (this._target = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "inputs", { get: function() { return this._inputs }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "outputs", { get: function() { return this._outputs }, enumerable: !1, configurable: !0 }), e.prototype.getInputByName = function(e) { var t = this._inputs.filter((function(t) { return t.name === e } )); return t.length ? t[0] : null } , e.prototype.getOutputByName = function(e) { var t = this._outputs.filter((function(t) { return t.name === e } )); return t.length ? t[0] : null } , e.prototype.initialize = function(e) {} , e.prototype.bind = function(e, t, i, n) {} , e.prototype._declareOutput = function(e, t) { return "".concat(t._getGLType(e.type), " ").concat(e.associatedVariableName) } , e.prototype._writeVariable = function(e) { return e.connectedPoint ? "".concat(e.associatedVariableName) : "0." } , e.prototype._writeFloat = function(e) { var t = e.toString(); return -1 === t.indexOf(".") && (t += ".0"), "".concat(t) } , e.prototype.getClassName = function() { return "NodeMaterialBlock" } , e.prototype.registerInput = function(e, t, i, n, r) { return void 0 === i && (i = !1), (r = null != r ? r : new zp(e,this,Vp.Input)).type = t, r.isOptional = i, n && (r.target = n), this._inputs.push(r), this } , e.prototype.registerOutput = function(e, t, i, n) { return (n = null != n ? n : new zp(e,this,Vp.Output)).type = t, i && (n.target = i), this._outputs.push(n), this } , e.prototype.getFirstAvailableInput = function(e) { void 0 === e && (e = null); for (var t = 0, i = this._inputs; t < i.length; t++) { var n = i[t]; if (!(n.connectedPoint || e && e.type !== n.type && n.type !== Op.AutoDetect)) return n } return null } , e.prototype.getFirstAvailableOutput = function(e) { void 0 === e && (e = null); for (var t = 0, i = this._outputs; t < i.length; t++) { var n = i[t]; if (!e || !e.target || e.target === Dp.Neutral || 0 != (e.target & n.target)) return n } return null } , e.prototype.getSiblingOutput = function(e) { var t = this._outputs.indexOf(e); return -1 === t || t >= this._outputs.length ? null : this._outputs[t + 1] } , e.prototype.isAnAncestorOf = function(e) { for (var t = 0, i = this._outputs; t < i.length; t++) { var n = i[t]; if (n.hasEndpoints) for (var r = 0, o = n.endpoints; r < o.length; r++) { var a = o[r]; if (a.ownerBlock === e) return !0; if (a.ownerBlock.isAnAncestorOf(e)) return !0 } } return !1 } , e.prototype.connectTo = function(e, t) { if (0 !== this._outputs.length) { for (var i = t && t.output ? this.getOutputByName(t.output) : this.getFirstAvailableOutput(e), n = !0; n; ) { var r = t && t.input ? e.getInputByName(t.input) : e.getFirstAvailableInput(i); if (i && r && i.canConnectTo(r)) i.connectTo(r), n = !1; else { if (!i) throw "Unable to find a compatible match"; i = this.getSiblingOutput(i) } } return this } } , e.prototype._buildBlock = function(e) {} , e.prototype.updateUniformsAndSamples = function(e, t, i, n) {} , e.prototype.provideFallbacks = function(e, t) {} , e.prototype.initializeDefines = function(e, t, i, n) { void 0 === n && (n = !1) } , e.prototype.prepareDefines = function(e, t, i, n, r) { void 0 === n && (n = !1) } , e.prototype.autoConfigure = function(e) {} , e.prototype.replaceRepeatableContent = function(e, t, i, n) {} , Object.defineProperty(e.prototype, "willBeGeneratedIntoVertexShaderFromFragmentShader", { get: function() { return !(this.isInput || this.isFinalMerger || this._outputs.some((function(e) { return e.isDirectlyConnectedToVertexOutput } )) || this.target === Dp.Vertex || this.target !== Dp.VertexAndFragment && this.target !== Dp.Neutral || !this._outputs.some((function(e) { return e.isConnectedInVertexShader } ))) }, enumerable: !1, configurable: !0 }), e.prototype.isReady = function(e, t, i, n) { return void 0 === n && (n = !1), !0 } , e.prototype._linkConnectionTypes = function(e, t, i) { void 0 === i && (i = !1), i ? this._inputs[t]._acceptedConnectionPointType = this._inputs[e] : this._inputs[e]._linkedConnectionSource = this._inputs[t], this._inputs[t]._linkedConnectionSource = this._inputs[e] } , e.prototype._processBuild = function(e, t, i, n) { e.build(t, n); var r = null != t._vertexState , o = e._buildTarget === Dp.Vertex && e.target !== Dp.VertexAndFragment; if (r && (0 == (e.target & e._buildTarget) || 0 == (e.target & i.target) || this.target !== Dp.VertexAndFragment && o) && (!e.isInput && t.target !== e._buildTarget || e.isInput && e.isAttribute && !e._noContextSwitch)) { var a = i.connectedPoint; t._vertexState._emitVaryingFromString("v_" + a.associatedVariableName, t._getGLType(a.type)) && (t._vertexState.compilationString += "".concat("v_" + a.associatedVariableName, " = ").concat(a.associatedVariableName, ";\r\n")), i.associatedVariableName = "v_" + a.associatedVariableName, i._enforceAssociatedVariableName = !0 } } , e.prototype.validateBlockName = function(e) { for (var t = 0, i = ["position", "normal", "tangent", "particle_positionw", "uv", "uv2", "uv3", "uv4", "uv5", "uv6", "position2d", "particle_uv", "matricesIndices", "matricesWeights", "world0", "world1", "world2", "world3", "particle_color", "particle_texturemask"]; t < i.length; t++) if (e === i[t]) return !1; return !0 } , e.prototype.build = function(e, t) { if (this._buildId === e.sharedData.buildId) return !0; if (!this.isInput) for (var i = 0, n = this._outputs; i < n.length; i++) (c = n[i]).associatedVariableName || (c.associatedVariableName = e._getFreeVariableName(c.name)); for (var r = 0, o = this._inputs; r < o.length; r++) { var a = o[r]; if (a.connectedPoint) { if (this.target !== Dp.Neutral) { if (0 == (a.target & this.target)) continue; if (0 == (a.target & e.target)) continue } (d = a.connectedPoint.ownerBlock) && d !== this && this._processBuild(d, e, a, t) } else a.isOptional || e.sharedData.checks.notConnectedNonOptionalInputs.push(a) } if (this._buildId === e.sharedData.buildId) return !0; if (e.sharedData.verbose && console.log("".concat(e.target === Dp.Vertex ? "Vertex shader" : "Fragment shader", ": Building ").concat(this.name, " [").concat(this.getClassName(), "]")), this.isFinalMerger) switch (e.target) { case Dp.Vertex: e.sharedData.checks.emitVertex = !0; break; case Dp.Fragment: e.sharedData.checks.emitFragment = !0 } !this.isInput && e.sharedData.emitComments && (e.compilationString += "\r\n//".concat(this.name, "\r\n")), this._buildBlock(e), this._buildId = e.sharedData.buildId, this._buildTarget = e.target; for (var s = 0, l = this._outputs; s < l.length; s++) { var c; if (0 != ((c = l[s]).target & e.target)) for (var u = 0, h = c.endpoints; u < h.length; u++) { var d, p = h[u]; (d = p.ownerBlock) && 0 != (d.target & e.target) && -1 !== t.indexOf(d) && this._processBuild(d, e, p, t) } } return !1 } , e.prototype._inputRename = function(e) { return e } , e.prototype._outputRename = function(e) { return e } , e.prototype._dumpPropertiesCode = function() { var e = this._codeVariableName; return "".concat(e, ".visibleInInspector = ").concat(this.visibleInInspector, ";\r\n").concat(e, ".visibleOnFrame = ").concat(this.visibleOnFrame, ";\r\n").concat(e, ".target = ").concat(this.target, ";\r\n") } , e.prototype._dumpCode = function(e, t) { var i; t.push(this); var n = this.name.replace(/[^A-Za-z_]+/g, ""); if (this._codeVariableName = n || "".concat(this.getClassName(), "_").concat(this.uniqueId), -1 !== e.indexOf(this._codeVariableName)) { var r = 0; do { r++, this._codeVariableName = n + r } while (-1 !== e.indexOf(this._codeVariableName)) } e.push(this._codeVariableName), i = "\r\n// ".concat(this.getClassName(), "\r\n"), this.comments && (i += "// ".concat(this.comments, "\r\n")), i += "var ".concat(this._codeVariableName, " = new BABYLON.").concat(this.getClassName(), '("').concat(this.name, '");\r\n'), i += this._dumpPropertiesCode(); for (var o = 0, a = this.inputs; o < a.length; o++) { var s = a[o]; if (s.isConnected) { var l = s.connectedPoint.ownerBlock; -1 === t.indexOf(l) && (i += l._dumpCode(e, t)) } } for (var c = 0, u = this.outputs; c < u.length; c++) { var h = u[c]; if (h.hasEndpoints) for (var d = 0, p = h.endpoints; d < p.length; d++) (l = p[d].ownerBlock) && -1 === t.indexOf(l) && (i += l._dumpCode(e, t)) } return i } , e.prototype._dumpCodeForOutputConnections = function(e) { var t = ""; if (-1 !== e.indexOf(this)) return t; e.push(this); for (var i = 0, n = this.inputs; i < n.length; i++) { var r = n[i]; if (r.isConnected) { var o = r.connectedPoint , a = o.ownerBlock; t += a._dumpCodeForOutputConnections(e), t += "".concat(a._codeVariableName, ".").concat(a._outputRename(o.name), ".connectTo(").concat(this._codeVariableName, ".").concat(this._inputRename(r.name), ");\r\n") } } return t } , e.prototype.clone = function(e, t) { void 0 === t && (t = ""); var i = this.serialize() , n = b(i.customType); if (n) { var r = new n; return r._deserialize(i, e, t), r } return null } , e.prototype.serialize = function() { var e = {}; e.customType = "BABYLON." + this.getClassName(), e.id = this.uniqueId, e.name = this.name, e.comments = this.comments, e.visibleInInspector = this.visibleInInspector, e.visibleOnFrame = this.visibleOnFrame, e.target = this.target, e.inputs = [], e.outputs = []; for (var t = 0, i = this.inputs; t < i.length; t++) { var n = i[t]; e.inputs.push(n.serialize()) } for (var r = 0, o = this.outputs; r < o.length; r++) { var a = o[r]; e.outputs.push(a.serialize(!1)) } return e } , e.prototype._deserialize = function(e, t, i) { var n; this.name = e.name, this.comments = e.comments, this.visibleInInspector = !!e.visibleInInspector, this.visibleOnFrame = !!e.visibleOnFrame, this._target = null !== (n = e.target) && void 0 !== n ? n : this.target, this._deserializePortDisplayNamesAndExposedOnFrame(e) } , e.prototype._deserializePortDisplayNamesAndExposedOnFrame = function(e) { var t = this , i = e.inputs , n = e.outputs; i && i.forEach((function(e, i) { e.displayName && (t.inputs[i].displayName = e.displayName), e.isExposedOnFrame && (t.inputs[i].isExposedOnFrame = e.isExposedOnFrame, t.inputs[i].exposedPortPosition = e.exposedPortPosition) } )), n && n.forEach((function(e, i) { e.displayName && (t.outputs[i].displayName = e.displayName), e.isExposedOnFrame && (t.outputs[i].isExposedOnFrame = e.isExposedOnFrame, t.outputs[i].exposedPortPosition = e.exposedPortPosition) } )) } , e.prototype.dispose = function() { for (var e = 0, t = this.inputs; e < t.length; e++) t[e].dispose(); for (var i = 0, n = this.outputs; i < n.length; i++) n[i].dispose() } , e }() , Hp = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.complementW = 1, i.complementZ = 0, i.target = Dp.Vertex, i.registerInput("vector", Op.AutoDetect), i.registerInput("transform", Op.Matrix), i.registerOutput("output", Op.Vector4), i.registerOutput("xyz", Op.Vector3), i._inputs[0].onConnectionObservable.add((function(e) { if (e.ownerBlock.isInput) { var t = e.ownerBlock; "normal" !== t.name && "tangent" !== t.name || (i.complementW = 0) } } )), i } return U(t, e), t.prototype.getClassName = function() { return "TransformBlock" } , Object.defineProperty(t.prototype, "vector", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "xyz", { get: function() { return this._outputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "transform", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this.vector , n = this.transform; if (i.connectedPoint) { if (0 === this.complementW) { var r = "//".concat(this.name); t._emitFunctionFromInclude("helperFunctions", r), t.sharedData.blocksWithDefines.push(this); var o = t._getFreeVariableName("".concat(n.associatedVariableName, "_NUS")); switch (t.compilationString += "mat3 ".concat(o, " = mat3(").concat(n.associatedVariableName, ");\r\n"), t.compilationString += "#ifdef NONUNIFORMSCALING\r\n", t.compilationString += "".concat(o, " = transposeMat3(inverseMat3(").concat(o, "));\r\n"), t.compilationString += "#endif\r\n", i.connectedPoint.type) { case Op.Vector2: t.compilationString += this._declareOutput(this.output, t) + " = vec4(".concat(o, " * vec3(").concat(i.associatedVariableName, ", ").concat(this._writeFloat(this.complementZ), "), ").concat(this._writeFloat(this.complementW), ");\r\n"); break; case Op.Vector3: case Op.Color3: t.compilationString += this._declareOutput(this.output, t) + " = vec4(".concat(o, " * ").concat(i.associatedVariableName, ", ").concat(this._writeFloat(this.complementW), ");\r\n"); break; default: t.compilationString += this._declareOutput(this.output, t) + " = vec4(".concat(o, " * ").concat(i.associatedVariableName, ".xyz, ").concat(this._writeFloat(this.complementW), ");\r\n") } } else switch (o = n.associatedVariableName, i.connectedPoint.type) { case Op.Vector2: t.compilationString += this._declareOutput(this.output, t) + " = ".concat(o, " * vec4(").concat(i.associatedVariableName, ", ").concat(this._writeFloat(this.complementZ), ", ").concat(this._writeFloat(this.complementW), ");\r\n"); break; case Op.Vector3: case Op.Color3: t.compilationString += this._declareOutput(this.output, t) + " = ".concat(o, " * vec4(").concat(i.associatedVariableName, ", ").concat(this._writeFloat(this.complementW), ");\r\n"); break; default: t.compilationString += this._declareOutput(this.output, t) + " = ".concat(o, " * ").concat(i.associatedVariableName, ";\r\n") } this.xyz.hasEndpoints && (t.compilationString += this._declareOutput(this.xyz, t) + " = ".concat(this.output.associatedVariableName, ".xyz;\r\n")) } return this } , t.prototype.prepareDefines = function(e, t, i) { e.nonUniformScaling && i.setValue("NONUNIFORMSCALING", !0) } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this); return t.complementZ = this.complementZ, t.complementW = this.complementW, t } , t.prototype._deserialize = function(t, i, n) { e.prototype._deserialize.call(this, t, i, n), this.complementZ = void 0 !== t.complementZ ? t.complementZ : 0, this.complementW = void 0 !== t.complementW ? t.complementW : 1 } , t.prototype._dumpPropertiesCode = function() { return e.prototype._dumpPropertiesCode.call(this) + "".concat(this._codeVariableName, ".complementZ = ").concat(this.complementZ, ";\r\n") + "".concat(this._codeVariableName, ".complementW = ").concat(this.complementW, ";\r\n") } , t }(Wp); y("BABYLON.TransformBlock", Hp); var Xp, jp = function(e) { function t(t) { var i = e.call(this, t, Dp.Vertex, !0) || this; return i.registerInput("vector", Op.Vector4), i } return U(t, e), t.prototype.getClassName = function() { return "VertexOutputBlock" } , Object.defineProperty(t.prototype, "vector", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._isLogarithmicDepthEnabled = function(e) { for (var t = 0, i = e; t < i.length; t++) if (i[t].useLogarithmicDepth) return !0; return !1 } , t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this.vector; return t.compilationString += "gl_Position = ".concat(i.associatedVariableName, ";\r\n"), this._isLogarithmicDepthEnabled(t.sharedData.fragmentOutputNodes) && (t._emitUniformFromString("logarithmicDepthConstant", "float"), t._emitVaryingFromString("vFragmentDepth", "float"), t.compilationString += "vFragmentDepth = 1.0 + gl_Position.w;\r\n", t.compilationString += "gl_Position.z = log2(max(0.000001, vFragmentDepth)) * logarithmicDepthConstant;\r\n"), this } , t }(Wp); function Yp(e, t, i, n) { return void 0 === t && (t = Xp.Boolean), void 0 === i && (i = "PROPERTIES"), function(r, o) { var a = r._propStore; a || (a = [], r._propStore = a), a.push({ propertyName: o, displayName: e, type: t, groupName: i, options: null != n ? n : {} }) } } y("BABYLON.VertexOutputBlock", jp), function(e) { e[e.Boolean = 0] = "Boolean", e[e.Float = 1] = "Float", e[e.Int = 2] = "Int", e[e.Vector2 = 3] = "Vector2", e[e.List = 4] = "List" }(Xp || (Xp = {})); var Kp, Qp, qp, Zp = function(e) { function t(t) { var i = e.call(this, t, Dp.Fragment, !0) || this; return i.convertToGammaSpace = !1, i.convertToLinearSpace = !1, i.useLogarithmicDepth = !1, i.registerInput("rgba", Op.Color4, !0), i.registerInput("rgb", Op.Color3, !0), i.registerInput("a", Op.Float, !0), i.rgb.acceptedConnectionPointTypes.push(Op.Float), i } return U(t, e), t.prototype.getClassName = function() { return "FragmentOutputBlock" } , t.prototype.initialize = function(e) { e._excludeVariableName("logarithmicDepthConstant"), e._excludeVariableName("vFragmentDepth") } , Object.defineProperty(t.prototype, "rgba", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rgb", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "a", { get: function() { return this._inputs[2] }, enumerable: !1, configurable: !0 }), t.prototype.prepareDefines = function(e, t, i) { i.setValue(this._linearDefineName, this.convertToLinearSpace, !0), i.setValue(this._gammaDefineName, this.convertToGammaSpace, !0) } , t.prototype.bind = function(e, t, i) { this.useLogarithmicDepth && i && Mr.BindLogDepth(void 0, e, i.getScene()) } , t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this.rgba , n = this.rgb , r = this.a; t.sharedData.hints.needAlphaBlending = i.isConnected || r.isConnected, t.sharedData.blocksWithDefines.push(this), this.useLogarithmicDepth && (t._emitUniformFromString("logarithmicDepthConstant", "float"), t._emitVaryingFromString("vFragmentDepth", "float"), t.sharedData.bindableBlocks.push(this)), this._linearDefineName = t._getFreeDefineName("CONVERTTOLINEAR"), this._gammaDefineName = t._getFreeDefineName("CONVERTTOGAMMA"); var o = "//".concat(this.name); if (t._emitFunctionFromInclude("helperFunctions", o), i.connectedPoint) r.isConnected ? t.compilationString += "gl_FragColor = vec4(".concat(i.associatedVariableName, ".rgb, ").concat(r.associatedVariableName, ");\r\n") : t.compilationString += "gl_FragColor = ".concat(i.associatedVariableName, ";\r\n"); else if (n.connectedPoint) { var a = "1.0"; r.connectedPoint && (a = r.associatedVariableName), n.connectedPoint.type === Op.Float ? t.compilationString += "gl_FragColor = vec4(".concat(n.associatedVariableName, ", ").concat(n.associatedVariableName, ", ").concat(n.associatedVariableName, ", ").concat(a, ");\r\n") : t.compilationString += "gl_FragColor = vec4(".concat(n.associatedVariableName, ", ").concat(a, ");\r\n") } else t.sharedData.checks.notConnectedNonOptionalInputs.push(i); return t.compilationString += "#ifdef ".concat(this._linearDefineName, "\r\n"), t.compilationString += "gl_FragColor = toLinearSpace(gl_FragColor);\r\n", t.compilationString += "#endif\r\n", t.compilationString += "#ifdef ".concat(this._gammaDefineName, "\r\n"), t.compilationString += "gl_FragColor = toGammaSpace(gl_FragColor);\r\n", t.compilationString += "#endif\r\n", this.useLogarithmicDepth && (t.compilationString += "gl_FragDepthEXT = log2(vFragmentDepth) * logarithmicDepthConstant * 0.5;\r\n"), this } , t.prototype._dumpPropertiesCode = function() { var t = e.prototype._dumpPropertiesCode.call(this); return t += "".concat(this._codeVariableName, ".convertToGammaSpace = ").concat(this.convertToGammaSpace, ";\r\n"), (t += "".concat(this._codeVariableName, ".convertToLinearSpace = ").concat(this.convertToLinearSpace, ";\r\n")) + "".concat(this._codeVariableName, ".useLogarithmicDepth = ").concat(this.useLogarithmicDepth, ";\r\n") } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this); return t.convertToGammaSpace = this.convertToGammaSpace, t.convertToLinearSpace = this.convertToLinearSpace, t.useLogarithmicDepth = this.useLogarithmicDepth, t } , t.prototype._deserialize = function(t, i, n) { var r; e.prototype._deserialize.call(this, t, i, n), this.convertToGammaSpace = t.convertToGammaSpace, this.convertToLinearSpace = t.convertToLinearSpace, this.useLogarithmicDepth = null !== (r = t.useLogarithmicDepth) && void 0 !== r && r } , k([Yp("Convert to gamma space", Xp.Boolean, "PROPERTIES", { notifiers: { update: !0 } })], t.prototype, "convertToGammaSpace", void 0), k([Yp("Convert to linear space", Xp.Boolean, "PROPERTIES", { notifiers: { update: !0 } })], t.prototype, "convertToLinearSpace", void 0), k([Yp("Use logarithmic depth", Xp.Boolean, "PROPERTIES")], t.prototype, "useLogarithmicDepth", void 0), t }(Wp); y("BABYLON.FragmentOutputBlock", Zp), function(e) { e[e.Uniform = 0] = "Uniform", e[e.Attribute = 1] = "Attribute", e[e.Varying = 2] = "Varying", e[e.Undefined = 3] = "Undefined" }(Kp || (Kp = {})), function(e) { e[e.World = 1] = "World", e[e.View = 2] = "View", e[e.Projection = 3] = "Projection", e[e.ViewProjection = 4] = "ViewProjection", e[e.WorldView = 5] = "WorldView", e[e.WorldViewProjection = 6] = "WorldViewProjection", e[e.CameraPosition = 7] = "CameraPosition", e[e.FogColor = 8] = "FogColor", e[e.DeltaTime = 9] = "DeltaTime", e[e.CameraParameters = 10] = "CameraParameters", e[e.MaterialAlpha = 11] = "MaterialAlpha" }(Qp || (Qp = {})), function(e) { e[e.None = 0] = "None", e[e.Time = 1] = "Time" }(qp || (qp = {})); var Jp = { position2d: "position", particle_uv: "vUV", particle_color: "vColor", particle_texturemask: "textureMask", particle_positionw: "vPositionW" } , $p = { particle_uv: !0, particle_color: !0, particle_texturemask: !0, particle_positionw: !0 } , ef = { particle_texturemask: !0 } , tf = function(e) { function t(t, i, n) { void 0 === i && (i = Dp.Vertex), void 0 === n && (n = Op.AutoDetect); var r = e.call(this, t, i, !1, !0) || this; return r._mode = Kp.Undefined, r._animationType = qp.None, r.min = 0, r.max = 0, r.isBoolean = !1, r.matrixMode = 0, r._systemValue = null, r.isConstant = !1, r.groupInInspector = "", r.onValueChangedObservable = new h, r.convertToGammaSpace = !1, r.convertToLinearSpace = !1, r._type = n, r.setDefaultValue(), r.registerOutput("output", n), r } return U(t, e), Object.defineProperty(t.prototype, "type", { get: function() { if (this._type === Op.AutoDetect) { if (this.isUniform && null != this.value) { if (!isNaN(this.value)) return this._type = Op.Float, this._type; switch (this.value.getClassName()) { case "Vector2": return this._type = Op.Vector2, this._type; case "Vector3": return this._type = Op.Vector3, this._type; case "Vector4": return this._type = Op.Vector4, this._type; case "Color3": return this._type = Op.Color3, this._type; case "Color4": return this._type = Op.Color4, this._type; case "Matrix": return this._type = Op.Matrix, this._type } } if (this.isAttribute) switch (this.name) { case "position": case "normal": case "tangent": case "particle_positionw": return this._type = Op.Vector3, this._type; case "uv": case "uv2": case "uv3": case "uv4": case "uv5": case "uv6": case "position2d": case "particle_uv": return this._type = Op.Vector2, this._type; case "matricesIndices": case "matricesWeights": case "world0": case "world1": case "world2": case "world3": return this._type = Op.Vector4, this._type; case "color": case "particle_color": case "particle_texturemask": return this._type = Op.Color4, this._type } if (this.isSystemValue) switch (this._systemValue) { case Qp.World: case Qp.WorldView: case Qp.WorldViewProjection: case Qp.View: case Qp.ViewProjection: case Qp.Projection: return this._type = Op.Matrix, this._type; case Qp.CameraPosition: return this._type = Op.Vector3, this._type; case Qp.FogColor: return this._type = Op.Color3, this._type; case Qp.DeltaTime: case Qp.MaterialAlpha: return this._type = Op.Float, this._type; case Qp.CameraParameters: return this._type = Op.Vector4, this._type } } return this._type }, enumerable: !1, configurable: !0 }), t.prototype.validateBlockName = function(t) { return !!this.isAttribute || e.prototype.validateBlockName.call(this, t) } , Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype.setAsAttribute = function(e) { return this._mode = Kp.Attribute, e && (this.name = e), this } , t.prototype.setAsSystemValue = function(e) { return this.systemValue = e, this } , Object.defineProperty(t.prototype, "value", { get: function() { return this._storedValue }, set: function(e) { this.type === Op.Float && (this.isBoolean ? e = e ? 1 : 0 : this.min !== this.max && (e = Math.max(this.min, e), e = Math.min(this.max, e))), this._storedValue = e, this._mode = Kp.Uniform, this.onValueChangedObservable.notifyObservers(this) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "valueCallback", { get: function() { return this._valueCallback }, set: function(e) { this._valueCallback = e, this._mode = Kp.Uniform }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "associatedVariableName", { get: function() { return this._associatedVariableName }, set: function(e) { this._associatedVariableName = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "animationType", { get: function() { return this._animationType }, set: function(e) { this._animationType = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "isUndefined", { get: function() { return this._mode === Kp.Undefined }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "isUniform", { get: function() { return this._mode === Kp.Uniform }, set: function(e) { this._mode = e ? Kp.Uniform : Kp.Undefined, this.associatedVariableName = "" }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "isAttribute", { get: function() { return this._mode === Kp.Attribute }, set: function(e) { this._mode = e ? Kp.Attribute : Kp.Undefined, this.associatedVariableName = "" }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "isVarying", { get: function() { return this._mode === Kp.Varying }, set: function(e) { this._mode = e ? Kp.Varying : Kp.Undefined, this.associatedVariableName = "" }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "isSystemValue", { get: function() { return null != this._systemValue }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "systemValue", { get: function() { return this._systemValue }, set: function(e) { this._mode = Kp.Uniform, this.associatedVariableName = "", this._systemValue = e }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "InputBlock" } , t.prototype.animate = function(e) { this._animationType === qp.Time && this.type === Op.Float && (this.value += .01 * e.getAnimationRatio()) } , t.prototype._emitDefine = function(e) { return "!" === e[0] ? "#ifndef ".concat(e.substring(1), "\r\n") : "#ifdef ".concat(e, "\r\n") } , t.prototype.initialize = function() { this.associatedVariableName = "" } , t.prototype.setDefaultValue = function() { switch (this.type) { case Op.Float: this.value = 0; break; case Op.Vector2: this.value = A.Zero(); break; case Op.Vector3: this.value = x.Zero(); break; case Op.Vector4: this.value = R.Zero(); break; case Op.Color3: this.value = D.White(); break; case Op.Color4: this.value = new N(1,1,1,1); break; case Op.Matrix: this.value = P.Identity() } } , t.prototype._emitConstant = function(e) { switch (this.type) { case Op.Float: return "".concat(e._emitFloat(this.value)); case Op.Vector2: return "vec2(".concat(this.value.x, ", ").concat(this.value.y, ")"); case Op.Vector3: return "vec3(".concat(this.value.x, ", ").concat(this.value.y, ", ").concat(this.value.z, ")"); case Op.Vector4: return "vec4(".concat(this.value.x, ", ").concat(this.value.y, ", ").concat(this.value.z, ", ").concat(this.value.w, ")"); case Op.Color3: return L.Color3[0].set(this.value.r, this.value.g, this.value.b), this.convertToGammaSpace && L.Color3[0].toGammaSpaceToRef(L.Color3[0]), this.convertToLinearSpace && L.Color3[0].toLinearSpaceToRef(L.Color3[0]), "vec3(".concat(L.Color3[0].r, ", ").concat(L.Color3[0].g, ", ").concat(L.Color3[0].b, ")"); case Op.Color4: return L.Color4[0].set(this.value.r, this.value.g, this.value.b, this.value.a), this.convertToGammaSpace && L.Color4[0].toGammaSpaceToRef(L.Color4[0]), this.convertToLinearSpace && L.Color4[0].toLinearSpaceToRef(L.Color4[0]), "vec4(".concat(L.Color4[0].r, ", ").concat(L.Color4[0].g, ", ").concat(L.Color4[0].b, ", ").concat(L.Color4[0].a, ")") } return "" } , Object.defineProperty(t.prototype, "_noContextSwitch", { get: function() { return $p[this.name] }, enumerable: !1, configurable: !0 }), t.prototype._emit = function(e, t) { var i; if (this.isUniform) { if (this.associatedVariableName || (this.associatedVariableName = e._getFreeVariableName("u_" + this.name)), this.isConstant) { if (-1 !== e.constants.indexOf(this.associatedVariableName)) return; return e.constants.push(this.associatedVariableName), void (e._constantDeclaration += this._declareOutput(this.output, e) + " = ".concat(this._emitConstant(e), ";\r\n")) } if (-1 !== e.uniforms.indexOf(this.associatedVariableName)) return; e.uniforms.push(this.associatedVariableName), t && (e._uniformDeclaration += this._emitDefine(t)), e._uniformDeclaration += "uniform ".concat(e._getGLType(this.type), " ").concat(this.associatedVariableName, ";\r\n"), t && (e._uniformDeclaration += "#endif\r\n"); var n = e.sharedData.hints; if (null !== this._systemValue && void 0 !== this._systemValue) switch (this._systemValue) { case Qp.WorldView: n.needWorldViewMatrix = !0; break; case Qp.WorldViewProjection: n.needWorldViewProjectionMatrix = !0 } else this._animationType !== qp.None && e.sharedData.animatedInputs.push(this) } else if (this.isAttribute) { if (this.associatedVariableName = null !== (i = Jp[this.name]) && void 0 !== i ? i : this.name, this.target === Dp.Vertex && e._vertexState) return void ($p[this.name] ? ef[this.name] ? e._emitUniformFromString(this.associatedVariableName, e._getGLType(this.type), t) : e._emitVaryingFromString(this.associatedVariableName, e._getGLType(this.type), t) : this._emit(e._vertexState, t)); if (-1 !== e.attributes.indexOf(this.associatedVariableName)) return; e.attributes.push(this.associatedVariableName), $p[this.name] ? ef[this.name] ? e._emitUniformFromString(this.associatedVariableName, e._getGLType(this.type), t) : e._emitVaryingFromString(this.associatedVariableName, e._getGLType(this.type), t) : (t && (e._attributeDeclaration += this._emitDefine(t)), e._attributeDeclaration += "attribute ".concat(e._getGLType(this.type), " ").concat(this.associatedVariableName, ";\r\n"), t && (e._attributeDeclaration += "#endif\r\n")) } } , t.prototype._transmitWorld = function(e, t, i, n) { if (this._systemValue) { var r = this.associatedVariableName; switch (this._systemValue) { case Qp.World: e.setMatrix(r, t); break; case Qp.WorldView: e.setMatrix(r, i); break; case Qp.WorldViewProjection: e.setMatrix(r, n) } } } , t.prototype._transmit = function(e, t, i) { if (!this.isAttribute) { var n = this.associatedVariableName; if (this._systemValue) switch (this._systemValue) { case Qp.World: case Qp.WorldView: case Qp.WorldViewProjection: return; case Qp.View: e.setMatrix(n, t.getViewMatrix()); break; case Qp.Projection: e.setMatrix(n, t.getProjectionMatrix()); break; case Qp.ViewProjection: e.setMatrix(n, t.getTransformMatrix()); break; case Qp.CameraPosition: t.bindEyePosition(e, n, !0); break; case Qp.FogColor: e.setColor3(n, t.fogColor); break; case Qp.DeltaTime: e.setFloat(n, t.deltaTime / 1e3); break; case Qp.CameraParameters: t.activeCamera && e.setFloat4(n, t.getEngine().hasOriginBottomLeft ? -1 : 1, t.activeCamera.minZ, t.activeCamera.maxZ, 1 / t.activeCamera.maxZ); break; case Qp.MaterialAlpha: e.setFloat(n, i.alpha) } else { var r = this._valueCallback ? this._valueCallback() : this._storedValue; if (null !== r) switch (this.type) { case Op.Float: e.setFloat(n, r); break; case Op.Int: e.setInt(n, r); break; case Op.Color3: L.Color3[0].set(this.value.r, this.value.g, this.value.b), this.convertToGammaSpace && L.Color3[0].toGammaSpaceToRef(L.Color3[0]), this.convertToLinearSpace && L.Color3[0].toLinearSpaceToRef(L.Color3[0]), e.setColor3(n, L.Color3[0]); break; case Op.Color4: L.Color4[0].set(this.value.r, this.value.g, this.value.b, this.value.a), this.convertToGammaSpace && L.Color4[0].toGammaSpaceToRef(L.Color4[0]), this.convertToLinearSpace && L.Color4[0].toLinearSpaceToRef(L.Color4[0]), e.setDirectColor4(n, L.Color4[0]); break; case Op.Vector2: e.setVector2(n, r); break; case Op.Vector3: e.setVector3(n, r); break; case Op.Vector4: e.setVector4(n, r); break; case Op.Matrix: e.setMatrix(n, r) } } } } , t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t), (this.isUniform || this.isSystemValue) && t.sharedData.inputBlocks.push(this), this._emit(t) } , t.prototype._dumpPropertiesCode = function() { var t = this._codeVariableName; if (this.isAttribute) return e.prototype._dumpPropertiesCode.call(this) + "".concat(t, '.setAsAttribute("').concat(this.name, '");\r\n'); if (this.isSystemValue) return e.prototype._dumpPropertiesCode.call(this) + "".concat(t, ".setAsSystemValue(BABYLON.NodeMaterialSystemValues.").concat(Qp[this._systemValue], ");\r\n"); if (this.isUniform) { var i = [] , n = ""; switch (this.type) { case Op.Float: n = "".concat(this.value); break; case Op.Vector2: n = "new BABYLON.Vector2(".concat(this.value.x, ", ").concat(this.value.y, ")"); break; case Op.Vector3: n = "new BABYLON.Vector3(".concat(this.value.x, ", ").concat(this.value.y, ", ").concat(this.value.z, ")"); break; case Op.Vector4: n = "new BABYLON.Vector4(".concat(this.value.x, ", ").concat(this.value.y, ", ").concat(this.value.z, ", ").concat(this.value.w, ")"); break; case Op.Color3: n = "new BABYLON.Color3(".concat(this.value.r, ", ").concat(this.value.g, ", ").concat(this.value.b, ")"), this.convertToGammaSpace && (n += ".toGammaSpace()"), this.convertToLinearSpace && (n += ".toLinearSpace()"); break; case Op.Color4: n = "new BABYLON.Color4(".concat(this.value.r, ", ").concat(this.value.g, ", ").concat(this.value.b, ", ").concat(this.value.a, ")"), this.convertToGammaSpace && (n += ".toGammaSpace()"), this.convertToLinearSpace && (n += ".toLinearSpace()"); break; case Op.Matrix: n = "BABYLON.Matrix.FromArray([".concat(this.value.m, "])") } return i.push("".concat(t, ".value = ").concat(n)), this.type === Op.Float && i.push("".concat(t, ".min = ").concat(this.min), "".concat(t, ".max = ").concat(this.max), "".concat(t, ".isBoolean = ").concat(this.isBoolean), "".concat(t, ".matrixMode = ").concat(this.matrixMode), "".concat(t, ".animationType = BABYLON.AnimatedInputBlockTypes.").concat(qp[this.animationType])), i.push("".concat(t, ".isConstant = ").concat(this.isConstant)), i.push(""), e.prototype._dumpPropertiesCode.call(this) + i.join(";\r\n") } return e.prototype._dumpPropertiesCode.call(this) } , t.prototype.dispose = function() { this.onValueChangedObservable.clear(), e.prototype.dispose.call(this) } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this); return t.type = this.type, t.mode = this._mode, t.systemValue = this._systemValue, t.animationType = this._animationType, t.min = this.min, t.max = this.max, t.isBoolean = this.isBoolean, t.matrixMode = this.matrixMode, t.isConstant = this.isConstant, t.groupInInspector = this.groupInInspector, t.convertToGammaSpace = this.convertToGammaSpace, t.convertToLinearSpace = this.convertToLinearSpace, null != this._storedValue && this._mode === Kp.Uniform && (this._storedValue.asArray ? (t.valueType = "BABYLON." + this._storedValue.getClassName(), t.value = this._storedValue.asArray()) : (t.valueType = "number", t.value = this._storedValue)), t } , t.prototype._deserialize = function(t, i, n) { if (this._mode = t.mode, e.prototype._deserialize.call(this, t, i, n), this._type = t.type, this._systemValue = t.systemValue || t.wellKnownValue, this._animationType = t.animationType, this.min = t.min || 0, this.max = t.max || 0, this.isBoolean = !!t.isBoolean, this.matrixMode = t.matrixMode || 0, this.isConstant = !!t.isConstant, this.groupInInspector = t.groupInInspector || "", this.convertToGammaSpace = !!t.convertToGammaSpace, this.convertToLinearSpace = !!t.convertToLinearSpace, t.valueType) if ("number" === t.valueType) this._storedValue = t.value; else { var r = b(t.valueType); r && (this._storedValue = r.FromArray(t.value)) } } , t }(Wp); y("BABYLON.InputBlock", tf); var nf = function(e) { function t(t) { var i = e.call(this, t, Dp.VertexAndFragment) || this; return i._samplerName = "textureSampler", i.convertToGammaSpace = !1, i.convertToLinearSpace = !1, i._isUnique = !1, i.registerInput("uv", Op.Vector2, !1, Dp.VertexAndFragment), i.registerOutput("rgba", Op.Color4, Dp.Neutral), i.registerOutput("rgb", Op.Color3, Dp.Neutral), i.registerOutput("r", Op.Float, Dp.Neutral), i.registerOutput("g", Op.Float, Dp.Neutral), i.registerOutput("b", Op.Float, Dp.Neutral), i.registerOutput("a", Op.Float, Dp.Neutral), i._inputs[0].acceptedConnectionPointTypes.push(Op.Vector3), i._inputs[0].acceptedConnectionPointTypes.push(Op.Vector4), i._inputs[0]._prioritizeVertex = !1, i } return U(t, e), t.prototype.getClassName = function() { return "CurrentScreenBlock" } , Object.defineProperty(t.prototype, "uv", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rgba", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rgb", { get: function() { return this._outputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "r", { get: function() { return this._outputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "g", { get: function() { return this._outputs[3] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "b", { get: function() { return this._outputs[4] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "a", { get: function() { return this._outputs[5] }, enumerable: !1, configurable: !0 }), t.prototype.initialize = function(e) { e._excludeVariableName("textureSampler") } , Object.defineProperty(t.prototype, "target", { get: function() { return this.uv.isConnected ? this.uv.sourceBlock.isInput ? Dp.VertexAndFragment : Dp.Fragment : Dp.VertexAndFragment }, enumerable: !1, configurable: !0 }), t.prototype.prepareDefines = function(e, t, i) { i.setValue(this._linearDefineName, this.convertToGammaSpace, !0), i.setValue(this._gammaDefineName, this.convertToLinearSpace, !0) } , t.prototype.isReady = function() { return !(this.texture && !this.texture.isReadyOrNotBlocking()) } , t.prototype._injectVertexCode = function(e) { var t = this.uv; if (t.connectedPoint.ownerBlock.isInput && (t.connectedPoint.ownerBlock.isAttribute || e._emitUniformFromString(t.associatedVariableName, "vec2")), this._mainUVName = "vMain" + t.associatedVariableName, e._emitVaryingFromString(this._mainUVName, "vec2"), e.compilationString += "".concat(this._mainUVName, " = ").concat(t.associatedVariableName, ".xy;\r\n"), this._outputs.some((function(e) { return e.isConnectedInVertexShader } ))) { this._writeTextureRead(e, !0); for (var i = 0, n = this._outputs; i < n.length; i++) { var r = n[i]; r.hasEndpoints && this._writeOutput(e, r, r.name, !0) } } } , t.prototype._writeTextureRead = function(e, t) { void 0 === t && (t = !1); var i = this.uv; if (t) { if (e.target === Dp.Fragment) return; e.compilationString += "vec4 ".concat(this._tempTextureRead, " = texture2D(").concat(this._samplerName, ", ").concat(i.associatedVariableName, ");\r\n") } else this.uv.ownerBlock.target !== Dp.Fragment ? e.compilationString += "vec4 ".concat(this._tempTextureRead, " = texture2D(").concat(this._samplerName, ", ").concat(this._mainUVName, ");\r\n") : e.compilationString += "vec4 ".concat(this._tempTextureRead, " = texture2D(").concat(this._samplerName, ", ").concat(i.associatedVariableName, ");\r\n") } , t.prototype._writeOutput = function(e, t, i, n) { if (void 0 === n && (n = !1), n) { if (e.target === Dp.Fragment) return; e.compilationString += "".concat(this._declareOutput(t, e), " = ").concat(this._tempTextureRead, ".").concat(i, ";\r\n") } else this.uv.ownerBlock.target !== Dp.Fragment ? (e.compilationString += "".concat(this._declareOutput(t, e), " = ").concat(this._tempTextureRead, ".").concat(i, ";\r\n"), e.compilationString += "#ifdef ".concat(this._linearDefineName, "\r\n"), e.compilationString += "".concat(t.associatedVariableName, " = toGammaSpace(").concat(t.associatedVariableName, ");\r\n"), e.compilationString += "#endif\r\n", e.compilationString += "#ifdef ".concat(this._gammaDefineName, "\r\n"), e.compilationString += "".concat(t.associatedVariableName, " = toLinearSpace(").concat(t.associatedVariableName, ");\r\n"), e.compilationString += "#endif\r\n") : e.compilationString += "".concat(this._declareOutput(t, e), " = ").concat(this._tempTextureRead, ".").concat(i, ";\r\n") } , t.prototype._buildBlock = function(t) { if (e.prototype._buildBlock.call(this, t), this._tempTextureRead = t._getFreeVariableName("tempTextureRead"), t.sharedData.blockingBlocks.indexOf(this) < 0 && t.sharedData.blockingBlocks.push(this), t.sharedData.textureBlocks.indexOf(this) < 0 && t.sharedData.textureBlocks.push(this), t.sharedData.blocksWithDefines.indexOf(this) < 0 && t.sharedData.blocksWithDefines.push(this), t.target !== Dp.Fragment) return t._emit2DSampler(this._samplerName), void this._injectVertexCode(t); if (this._outputs.some((function(e) { return e.isConnectedInFragmentShader } ))) { t._emit2DSampler(this._samplerName), this._linearDefineName = t._getFreeDefineName("ISLINEAR"), this._gammaDefineName = t._getFreeDefineName("ISGAMMA"); var i = "//".concat(this.name); t._emitFunctionFromInclude("helperFunctions", i), this._writeTextureRead(t); for (var n = 0, r = this._outputs; n < r.length; n++) { var o = r[n]; o.hasEndpoints && this._writeOutput(t, o, o.name) } return this } } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this); return t.convertToGammaSpace = this.convertToGammaSpace, t.convertToLinearSpace = this.convertToLinearSpace, this.texture && !this.texture.isRenderTarget && (t.texture = this.texture.serialize()), t } , t.prototype._deserialize = function(t, i, n) { e.prototype._deserialize.call(this, t, i, n), this.convertToGammaSpace = t.convertToGammaSpace, this.convertToLinearSpace = !!t.convertToLinearSpace, t.texture && (n = 0 === t.texture.url.indexOf("data:") ? "" : n, this.texture = io.Parse(t.texture, i, n)) } , t }(Wp); y("BABYLON.CurrentScreenBlock", nf); var rf = function(e) { function t(t) { var i = e.call(this, t, Dp.Fragment) || this; return i._samplerName = "diffuseSampler", i.convertToGammaSpace = !1, i.convertToLinearSpace = !1, i._isUnique = !1, i.registerInput("uv", Op.Vector2, !1, Dp.VertexAndFragment), i.registerOutput("rgba", Op.Color4, Dp.Neutral), i.registerOutput("rgb", Op.Color3, Dp.Neutral), i.registerOutput("r", Op.Float, Dp.Neutral), i.registerOutput("g", Op.Float, Dp.Neutral), i.registerOutput("b", Op.Float, Dp.Neutral), i.registerOutput("a", Op.Float, Dp.Neutral), i._inputs[0].acceptedConnectionPointTypes.push(Op.Vector3), i._inputs[0].acceptedConnectionPointTypes.push(Op.Vector4), i } return U(t, e), t.prototype.getClassName = function() { return "ParticleTextureBlock" } , Object.defineProperty(t.prototype, "uv", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rgba", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rgb", { get: function() { return this._outputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "r", { get: function() { return this._outputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "g", { get: function() { return this._outputs[3] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "b", { get: function() { return this._outputs[4] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "a", { get: function() { return this._outputs[5] }, enumerable: !1, configurable: !0 }), t.prototype.initialize = function(e) { e._excludeVariableName("diffuseSampler") } , t.prototype.autoConfigure = function(e) { if (!this.uv.isConnected) { var t = e.getInputBlockByPredicate((function(e) { return e.isAttribute && "particle_uv" === e.name } )); t || (t = new tf("uv")).setAsAttribute("particle_uv"), t.output.connectTo(this.uv) } } , t.prototype.prepareDefines = function(e, t, i) { i.setValue(this._linearDefineName, this.convertToGammaSpace, !0), i.setValue(this._gammaDefineName, this.convertToLinearSpace, !0) } , t.prototype.isReady = function() { return !(this.texture && !this.texture.isReadyOrNotBlocking()) } , t.prototype._writeOutput = function(e, t, i) { e.compilationString += "".concat(this._declareOutput(t, e), " = ").concat(this._tempTextureRead, ".").concat(i, ";\r\n"), e.compilationString += "#ifdef ".concat(this._linearDefineName, "\r\n"), e.compilationString += "".concat(t.associatedVariableName, " = toGammaSpace(").concat(t.associatedVariableName, ");\r\n"), e.compilationString += "#endif\r\n", e.compilationString += "#ifdef ".concat(this._gammaDefineName, "\r\n"), e.compilationString += "".concat(t.associatedVariableName, " = toLinearSpace(").concat(t.associatedVariableName, ");\r\n"), e.compilationString += "#endif\r\n" } , t.prototype._buildBlock = function(t) { if (e.prototype._buildBlock.call(this, t), t.target !== Dp.Vertex) { this._tempTextureRead = t._getFreeVariableName("tempTextureRead"), t._emit2DSampler(this._samplerName), t.sharedData.blockingBlocks.push(this), t.sharedData.textureBlocks.push(this), t.sharedData.blocksWithDefines.push(this), this._linearDefineName = t._getFreeDefineName("ISLINEAR"), this._gammaDefineName = t._getFreeDefineName("ISGAMMA"); var i = "//".concat(this.name); t._emitFunctionFromInclude("helperFunctions", i), t.compilationString += "vec4 ".concat(this._tempTextureRead, " = texture2D(").concat(this._samplerName, ", ").concat(this.uv.associatedVariableName, ");\r\n"); for (var n = 0, r = this._outputs; n < r.length; n++) { var o = r[n]; o.hasEndpoints && this._writeOutput(t, o, o.name) } return this } } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this); return t.convertToGammaSpace = this.convertToGammaSpace, t.convertToLinearSpace = this.convertToLinearSpace, this.texture && !this.texture.isRenderTarget && (t.texture = this.texture.serialize()), t } , t.prototype._deserialize = function(t, i, n) { e.prototype._deserialize.call(this, t, i, n), this.convertToGammaSpace = t.convertToGammaSpace, this.convertToLinearSpace = !!t.convertToLinearSpace, t.texture && (n = 0 === t.texture.url.indexOf("data:") ? "" : n, this.texture = io.Parse(t.texture, i, n)) } , t }(Wp); y("BABYLON.ParticleTextureBlock", rf); var of = function(e) { function t(t) { var i = e.call(this, t, Dp.Fragment) || this; return i._isUnique = !0, i.registerInput("color", Op.Color4, !1, Dp.Fragment), i.registerOutput("rampColor", Op.Color4, Dp.Fragment), i } return U(t, e), t.prototype.getClassName = function() { return "ParticleRampGradientBlock" } , Object.defineProperty(t.prototype, "color", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rampColor", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype.initialize = function(e) { e._excludeVariableName("remapRanges"), e._excludeVariableName("rampSampler"), e._excludeVariableName("baseColor"), e._excludeVariableName("alpha"), e._excludeVariableName("remappedColorIndex"), e._excludeVariableName("rampColor"), e._excludeVariableName("finalAlpha") } , t.prototype._buildBlock = function(t) { if (e.prototype._buildBlock.call(this, t), t.target !== Dp.Vertex) return t._emit2DSampler("rampSampler"), t._emitVaryingFromString("remapRanges", "vec4", "RAMPGRADIENT"), t.compilationString += "\n #ifdef RAMPGRADIENT\n vec4 baseColor = ".concat(this.color.associatedVariableName, ";\n float alpha = ").concat(this.color.associatedVariableName, ".a;\n\n float remappedColorIndex = clamp((alpha - remapRanges.x) / remapRanges.y, 0.0, 1.0);\n\n vec4 rampColor = texture2D(rampSampler, vec2(1.0 - remappedColorIndex, 0.));\n baseColor.rgb *= rampColor.rgb;\n\n // Remapped alpha\n float finalAlpha = baseColor.a;\n baseColor.a = clamp((alpha * rampColor.a - remapRanges.z) / remapRanges.w, 0.0, 1.0);\n\n ").concat(this._declareOutput(this.rampColor, t), " = baseColor;\n #else\n ").concat(this._declareOutput(this.rampColor, t), " = ").concat(this.color.associatedVariableName, ";\n #endif\n "), this } , t }(Wp); y("BABYLON.ParticleRampGradientBlock", of); var af = function(e) { function t(t) { var i = e.call(this, t, Dp.Fragment) || this; return i._isUnique = !0, i.registerInput("color", Op.Color4, !1, Dp.Fragment), i.registerInput("alphaTexture", Op.Float, !1, Dp.Fragment), i.registerInput("alphaColor", Op.Float, !1, Dp.Fragment), i.registerOutput("blendColor", Op.Color4, Dp.Fragment), i } return U(t, e), t.prototype.getClassName = function() { return "ParticleBlendMultiplyBlock" } , Object.defineProperty(t.prototype, "color", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "alphaTexture", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "alphaColor", { get: function() { return this._inputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "blendColor", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype.initialize = function(e) { e._excludeVariableName("sourceAlpha") } , t.prototype._buildBlock = function(t) { if (e.prototype._buildBlock.call(this, t), t.target !== Dp.Vertex) return t.compilationString += "\n #ifdef BLENDMULTIPLYMODE\n ".concat(this._declareOutput(this.blendColor, t), ";\n float sourceAlpha = ").concat(this.alphaColor.associatedVariableName, " * ").concat(this.alphaTexture.associatedVariableName, ";\n ").concat(this.blendColor.associatedVariableName, ".rgb = ").concat(this.color.associatedVariableName, ".rgb * sourceAlpha + vec3(1.0) * (1.0 - sourceAlpha);\n ").concat(this.blendColor.associatedVariableName, ".a = ").concat(this.color.associatedVariableName, ".a;\n #else\n ").concat(this._declareOutput(this.blendColor, t), " = ").concat(this.color.associatedVariableName, ";\n #endif\n "), this } , t }(Wp); y("BABYLON.ParticleBlendMultiplyBlock", af); var sf = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.xSwizzle = "x", i.ySwizzle = "y", i.zSwizzle = "z", i.wSwizzle = "w", i.registerInput("xyzw ", Op.Vector4, !0), i.registerInput("xyz ", Op.Vector3, !0), i.registerInput("xy ", Op.Vector2, !0), i.registerInput("zw ", Op.Vector2, !0), i.registerInput("x", Op.Float, !0), i.registerInput("y", Op.Float, !0), i.registerInput("z", Op.Float, !0), i.registerInput("w", Op.Float, !0), i.registerOutput("xyzw", Op.Vector4), i.registerOutput("xyz", Op.Vector3), i.registerOutput("xy", Op.Vector2), i.registerOutput("zw", Op.Vector2), i } return U(t, e), t.prototype.getClassName = function() { return "VectorMergerBlock" } , Object.defineProperty(t.prototype, "xyzwIn", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "xyzIn", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "xyIn", { get: function() { return this._inputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "zwIn", { get: function() { return this._inputs[3] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "x", { get: function() { return this._inputs[4] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "y", { get: function() { return this._inputs[5] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "z", { get: function() { return this._inputs[6] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "w", { get: function() { return this._inputs[7] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "xyzw", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "xyzOut", { get: function() { return this._outputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "xyOut", { get: function() { return this._outputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "zwOut", { get: function() { return this._outputs[3] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "xy", { get: function() { return this.xyOut }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "xyz", { get: function() { return this.xyzOut }, enumerable: !1, configurable: !0 }), t.prototype._inputRename = function(e) { return "xyzw " === e ? "xyzwIn" : "xyz " === e ? "xyzIn" : "xy " === e ? "xyIn" : "zw " === e ? "zwIn" : e } , t.prototype._buildSwizzle = function(e) { return "." + (this.xSwizzle + this.ySwizzle + this.zSwizzle + this.wSwizzle).substr(0, e) } , t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this.x , n = this.y , r = this.z , o = this.w , a = this.xyIn , s = this.zwIn , l = this.xyzIn , c = this.xyzwIn , u = this._outputs[0] , h = this._outputs[1] , d = this._outputs[2] , p = this._outputs[3]; return c.isConnected ? (u.hasEndpoints && (t.compilationString += this._declareOutput(u, t) + " = ".concat(c.associatedVariableName).concat(this._buildSwizzle(4), ";\r\n")), h.hasEndpoints && (t.compilationString += this._declareOutput(h, t) + " = ".concat(c.associatedVariableName).concat(this._buildSwizzle(3), ";\r\n")), d.hasEndpoints && (t.compilationString += this._declareOutput(d, t) + " = ".concat(c.associatedVariableName).concat(this._buildSwizzle(2), ";\r\n"))) : l.isConnected ? (u.hasEndpoints && (t.compilationString += this._declareOutput(u, t) + " = vec4(".concat(l.associatedVariableName, ", ").concat(o.isConnected ? this._writeVariable(o) : "0.0", ")").concat(this._buildSwizzle(4), ";\r\n")), h.hasEndpoints && (t.compilationString += this._declareOutput(h, t) + " = ".concat(l.associatedVariableName).concat(this._buildSwizzle(3), ";\r\n")), d.hasEndpoints && (t.compilationString += this._declareOutput(d, t) + " = ".concat(l.associatedVariableName).concat(this._buildSwizzle(2), ";\r\n"))) : a.isConnected ? (u.hasEndpoints && (s.isConnected ? t.compilationString += this._declareOutput(u, t) + " = vec4(".concat(a.associatedVariableName, ", ").concat(s.associatedVariableName, ")").concat(this._buildSwizzle(4), ";\r\n") : t.compilationString += this._declareOutput(u, t) + " = vec4(".concat(a.associatedVariableName, ", ").concat(r.isConnected ? this._writeVariable(r) : "0.0", ", ").concat(o.isConnected ? this._writeVariable(o) : "0.0", ")").concat(this._buildSwizzle(4), ";\r\n")), h.hasEndpoints && (t.compilationString += this._declareOutput(h, t) + " = vec3(".concat(a.associatedVariableName, ", ").concat(r.isConnected ? this._writeVariable(r) : "0.0", ")").concat(this._buildSwizzle(3), ";\r\n")), d.hasEndpoints && (t.compilationString += this._declareOutput(d, t) + " = ".concat(a.associatedVariableName).concat(this._buildSwizzle(2), ";\r\n")), p.hasEndpoints && (s.isConnected ? t.compilationString += this._declareOutput(p, t) + " = ".concat(s.associatedVariableName).concat(this._buildSwizzle(2), ";\r\n") : t.compilationString += this._declareOutput(p, t) + " = vec2(".concat(r.isConnected ? this._writeVariable(r) : "0.0", ", ").concat(o.isConnected ? this._writeVariable(o) : "0.0", ")").concat(this._buildSwizzle(2), ";\r\n"))) : (u.hasEndpoints && (s.isConnected ? t.compilationString += this._declareOutput(u, t) + " = vec4(".concat(i.isConnected ? this._writeVariable(i) : "0.0", ", ").concat(n.isConnected ? this._writeVariable(n) : "0.0", ", ").concat(s.associatedVariableName, ")").concat(this._buildSwizzle(4), ";\r\n") : t.compilationString += this._declareOutput(u, t) + " = vec4(".concat(i.isConnected ? this._writeVariable(i) : "0.0", ", ").concat(n.isConnected ? this._writeVariable(n) : "0.0", ", ").concat(r.isConnected ? this._writeVariable(r) : "0.0", ", ").concat(o.isConnected ? this._writeVariable(o) : "0.0", ")").concat(this._buildSwizzle(4), ";\r\n")), h.hasEndpoints && (t.compilationString += this._declareOutput(h, t) + " = vec3(".concat(i.isConnected ? this._writeVariable(i) : "0.0", ", ").concat(n.isConnected ? this._writeVariable(n) : "0.0", ", ").concat(r.isConnected ? this._writeVariable(r) : "0.0", ")").concat(this._buildSwizzle(3), ";\r\n")), d.hasEndpoints && (t.compilationString += this._declareOutput(d, t) + " = vec2(".concat(i.isConnected ? this._writeVariable(i) : "0.0", ", ").concat(n.isConnected ? this._writeVariable(n) : "0.0", ")").concat(this._buildSwizzle(2), ";\r\n")), p.hasEndpoints && (s.isConnected ? t.compilationString += this._declareOutput(p, t) + " = ".concat(s.associatedVariableName).concat(this._buildSwizzle(2), ";\r\n") : t.compilationString += this._declareOutput(p, t) + " = vec2(".concat(r.isConnected ? this._writeVariable(r) : "0.0", ", ").concat(o.isConnected ? this._writeVariable(o) : "0.0", ")").concat(this._buildSwizzle(2), ";\r\n"))), this } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this); return t.xSwizzle = this.xSwizzle, t.ySwizzle = this.ySwizzle, t.zSwizzle = this.zSwizzle, t.wSwizzle = this.wSwizzle, t } , t.prototype._deserialize = function(t, i, n) { var r, o, a, s; e.prototype._deserialize.call(this, t, i, n), this.xSwizzle = null !== (r = t.xSwizzle) && void 0 !== r ? r : "x", this.ySwizzle = null !== (o = t.ySwizzle) && void 0 !== o ? o : "y", this.zSwizzle = null !== (a = t.zSwizzle) && void 0 !== a ? a : "z", this.wSwizzle = null !== (s = t.wSwizzle) && void 0 !== s ? s : "w" } , t.prototype._dumpPropertiesCode = function() { var t = e.prototype._dumpPropertiesCode.call(this); return t += "".concat(this._codeVariableName, '.xSwizzle = "').concat(this.xSwizzle, '";\r\n'), t += "".concat(this._codeVariableName, '.ySwizzle = "').concat(this.ySwizzle, '";\r\n'), (t += "".concat(this._codeVariableName, '.zSwizzle = "').concat(this.zSwizzle, '";\r\n')) + "".concat(this._codeVariableName, '.wSwizzle = "').concat(this.wSwizzle, '";\r\n') } , t }(Wp); y("BABYLON.VectorMergerBlock", sf); var lf = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.sourceRange = new A(-1,1), i.targetRange = new A(0,1), i.registerInput("input", Op.AutoDetect), i.registerInput("sourceMin", Op.Float, !0), i.registerInput("sourceMax", Op.Float, !0), i.registerInput("targetMin", Op.Float, !0), i.registerInput("targetMax", Op.Float, !0), i.registerOutput("output", Op.BasedOnInput), i._outputs[0]._typeConnectionSource = i._inputs[0], i } return U(t, e), t.prototype.getClassName = function() { return "RemapBlock" } , Object.defineProperty(t.prototype, "input", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "sourceMin", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "sourceMax", { get: function() { return this._inputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "targetMin", { get: function() { return this._inputs[3] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "targetMax", { get: function() { return this._inputs[4] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0] , n = this.sourceMin.isConnected ? this.sourceMin.associatedVariableName : this._writeFloat(this.sourceRange.x) , r = this.sourceMax.isConnected ? this.sourceMax.associatedVariableName : this._writeFloat(this.sourceRange.y) , o = this.targetMin.isConnected ? this.targetMin.associatedVariableName : this._writeFloat(this.targetRange.x) , a = this.targetMax.isConnected ? this.targetMax.associatedVariableName : this._writeFloat(this.targetRange.y); return t.compilationString += this._declareOutput(i, t) + " = ".concat(o, " + (").concat(this._inputs[0].associatedVariableName, " - ").concat(n, ") * (").concat(a, " - ").concat(o, ") / (").concat(r, " - ").concat(n, ");\r\n"), this } , t.prototype._dumpPropertiesCode = function() { return e.prototype._dumpPropertiesCode.call(this) + "".concat(this._codeVariableName, ".sourceRange = new BABYLON.Vector2(").concat(this.sourceRange.x, ", ").concat(this.sourceRange.y, ");\r\n") + "".concat(this._codeVariableName, ".targetRange = new BABYLON.Vector2(").concat(this.targetRange.x, ", ").concat(this.targetRange.y, ");\r\n") } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this); return t.sourceRange = this.sourceRange.asArray(), t.targetRange = this.targetRange.asArray(), t } , t.prototype._deserialize = function(t, i, n) { e.prototype._deserialize.call(this, t, i, n), this.sourceRange = A.FromArray(t.sourceRange), this.targetRange = A.FromArray(t.targetRange) } , k([Yp("From", Xp.Vector2)], t.prototype, "sourceRange", void 0), k([Yp("To", Xp.Vector2)], t.prototype, "targetRange", void 0), t }(Wp); y("BABYLON.RemapBlock", lf); var cf, uf = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("left", Op.AutoDetect), i.registerInput("right", Op.AutoDetect), i.registerOutput("output", Op.BasedOnInput), i._outputs[0]._typeConnectionSource = i._inputs[0], i._linkConnectionTypes(0, 1), i } return U(t, e), t.prototype.getClassName = function() { return "MultiplyBlock" } , Object.defineProperty(t.prototype, "left", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "right", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0]; return t.compilationString += this._declareOutput(i, t) + " = ".concat(this.left.associatedVariableName, " * ").concat(this.right.associatedVariableName, ";\r\n"), this } , t }(Wp); y("BABYLON.MultiplyBlock", uf), function(e) { e[e.Material = 0] = "Material", e[e.PostProcess = 1] = "PostProcess", e[e.Particle = 2] = "Particle", e[e.ProceduralTexture = 3] = "ProceduralTexture" }(cf || (cf = {})); var hf = function() { function e() { this.direction1 = new x(0,1,0), this.direction2 = new x(0,1,0), this.minEmitBox = new x(-.5,-.5,-.5), this.maxEmitBox = new x(.5,.5,.5) } return e.prototype.startDirectionFunction = function(e, t, i, n) { var r = d.RandomRange(this.direction1.x, this.direction2.x) , o = d.RandomRange(this.direction1.y, this.direction2.y) , a = d.RandomRange(this.direction1.z, this.direction2.z); if (n) return t.x = r, t.y = o, void (t.z = a); x.TransformNormalFromFloatsToRef(r, o, a, e, t) } , e.prototype.startPositionFunction = function(e, t, i, n) { var r = d.RandomRange(this.minEmitBox.x, this.maxEmitBox.x) , o = d.RandomRange(this.minEmitBox.y, this.maxEmitBox.y) , a = d.RandomRange(this.minEmitBox.z, this.maxEmitBox.z); if (n) return t.x = r, t.y = o, void (t.z = a); x.TransformCoordinatesFromFloatsToRef(r, o, a, e, t) } , e.prototype.clone = function() { var t = new e; return fe.DeepCopy(this, t), t } , e.prototype.applyToShader = function(e) { e.setVector3("direction1", this.direction1), e.setVector3("direction2", this.direction2), e.setVector3("minEmitBox", this.minEmitBox), e.setVector3("maxEmitBox", this.maxEmitBox) } , e.prototype.buildUniformLayout = function(e) { e.addUniform("direction1", 3), e.addUniform("direction2", 3), e.addUniform("minEmitBox", 3), e.addUniform("maxEmitBox", 3) } , e.prototype.getEffectDefines = function() { return "#define BOXEMITTER" } , e.prototype.getClassName = function() { return "BoxParticleEmitter" } , e.prototype.serialize = function() { var e = {}; return e.type = this.getClassName(), e.direction1 = this.direction1.asArray(), e.direction2 = this.direction2.asArray(), e.minEmitBox = this.minEmitBox.asArray(), e.maxEmitBox = this.maxEmitBox.asArray(), e } , e.prototype.parse = function(e) { x.FromArrayToRef(e.direction1, 0, this.direction1), x.FromArrayToRef(e.direction2, 0, this.direction2), x.FromArrayToRef(e.minEmitBox, 0, this.minEmitBox), x.FromArrayToRef(e.maxEmitBox, 0, this.maxEmitBox) } , e }() , df = function() { function e(e, t, i) { void 0 === e && (e = 1), void 0 === t && (t = Math.PI), void 0 === i && (i = 0), this.directionRandomizer = i, this.radiusRange = 1, this.heightRange = 1, this.emitFromSpawnPointOnly = !1, this.angle = t, this.radius = e } return Object.defineProperty(e.prototype, "radius", { get: function() { return this._radius }, set: function(e) { this._radius = e, this._buildHeight() }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "angle", { get: function() { return this._angle }, set: function(e) { this._angle = e, this._buildHeight() }, enumerable: !1, configurable: !0 }), e.prototype._buildHeight = function() { 0 !== this._angle ? this._height = this._radius / Math.tan(this._angle / 2) : this._height = 1 } , e.prototype.startDirectionFunction = function(e, t, i, n) { n ? I.Vector3[0].copyFrom(i._localPosition).normalize() : i.position.subtractToRef(e.getTranslation(), I.Vector3[0]).normalize(); var r = d.RandomRange(0, this.directionRandomizer) , o = d.RandomRange(0, this.directionRandomizer) , a = d.RandomRange(0, this.directionRandomizer); t.x = I.Vector3[0].x + r, t.y = I.Vector3[0].y + o, t.z = I.Vector3[0].z + a, t.normalize() } , e.prototype.startPositionFunction = function(e, t, i, n) { var r, o = d.RandomRange(0, 2 * Math.PI); r = this.emitFromSpawnPointOnly ? 1e-4 : 1 - (r = d.RandomRange(0, this.heightRange)) * r; var a = this._radius - d.RandomRange(0, this._radius * this.radiusRange) , s = (a *= r) * Math.sin(o) , l = a * Math.cos(o) , c = r * this._height; if (n) return t.x = s, t.y = c, void (t.z = l); x.TransformCoordinatesFromFloatsToRef(s, c, l, e, t) } , e.prototype.clone = function() { var t = new e(this._radius,this._angle,this.directionRandomizer); return fe.DeepCopy(this, t), t } , e.prototype.applyToShader = function(e) { e.setFloat2("radius", this._radius, this.radiusRange), e.setFloat("coneAngle", this._angle), e.setFloat2("height", this._height, this.heightRange), e.setFloat("directionRandomizer", this.directionRandomizer) } , e.prototype.buildUniformLayout = function(e) { e.addUniform("radius", 2), e.addUniform("coneAngle", 1), e.addUniform("height", 2), e.addUniform("directionRandomizer", 1) } , e.prototype.getEffectDefines = function() { var e = "#define CONEEMITTER"; return this.emitFromSpawnPointOnly && (e += "\n#define CONEEMITTERSPAWNPOINT"), e } , e.prototype.getClassName = function() { return "ConeParticleEmitter" } , e.prototype.serialize = function() { var e = {}; return e.type = this.getClassName(), e.radius = this._radius, e.angle = this._angle, e.directionRandomizer = this.directionRandomizer, e.radiusRange = this.radiusRange, e.heightRange = this.heightRange, e.emitFromSpawnPointOnly = this.emitFromSpawnPointOnly, e } , e.prototype.parse = function(e) { this.radius = e.radius, this.angle = e.angle, this.directionRandomizer = e.directionRandomizer, this.radiusRange = void 0 !== e.radiusRange ? e.radiusRange : 1, this.heightRange = void 0 !== e.radiusRange ? e.heightRange : 1, this.emitFromSpawnPointOnly = void 0 !== e.emitFromSpawnPointOnly && e.emitFromSpawnPointOnly } , e }() , pf = function() { function e(e, t, i, n) { void 0 === e && (e = 1), void 0 === t && (t = 1), void 0 === i && (i = 1), void 0 === n && (n = 0), this.radius = e, this.height = t, this.radiusRange = i, this.directionRandomizer = n, this._tempVector = x.Zero() } return e.prototype.startDirectionFunction = function(e, t, i, n, r) { i.position.subtractToRef(e.getTranslation(), this._tempVector), this._tempVector.normalize(), x.TransformNormalToRef(this._tempVector, r, this._tempVector); var o = d.RandomRange(-this.directionRandomizer / 2, this.directionRandomizer / 2) , a = Math.atan2(this._tempVector.x, this._tempVector.z); a += d.RandomRange(-Math.PI / 2, Math.PI / 2) * this.directionRandomizer, this._tempVector.y = o, this._tempVector.x = Math.sin(a), this._tempVector.z = Math.cos(a), this._tempVector.normalize(), n ? t.copyFrom(this._tempVector) : x.TransformNormalFromFloatsToRef(this._tempVector.x, this._tempVector.y, this._tempVector.z, e, t) } , e.prototype.startPositionFunction = function(e, t, i, n) { var r = d.RandomRange(-this.height / 2, this.height / 2) , o = d.RandomRange(0, 2 * Math.PI) , a = d.RandomRange((1 - this.radiusRange) * (1 - this.radiusRange), 1) , s = Math.sqrt(a) * this.radius , l = s * Math.cos(o) , c = s * Math.sin(o); n ? t.copyFromFloats(l, r, c) : x.TransformCoordinatesFromFloatsToRef(l, r, c, e, t) } , e.prototype.clone = function() { var t = new e(this.radius,this.directionRandomizer); return fe.DeepCopy(this, t), t } , e.prototype.applyToShader = function(e) { e.setFloat("radius", this.radius), e.setFloat("height", this.height), e.setFloat("radiusRange", this.radiusRange), e.setFloat("directionRandomizer", this.directionRandomizer) } , e.prototype.buildUniformLayout = function(e) { e.addUniform("radius", 1), e.addUniform("height", 1), e.addUniform("radiusRange", 1), e.addUniform("directionRandomizer", 1) } , e.prototype.getEffectDefines = function() { return "#define CYLINDEREMITTER" } , e.prototype.getClassName = function() { return "CylinderParticleEmitter" } , e.prototype.serialize = function() { var e = {}; return e.type = this.getClassName(), e.radius = this.radius, e.height = this.height, e.radiusRange = this.radiusRange, e.directionRandomizer = this.directionRandomizer, e } , e.prototype.parse = function(e) { this.radius = e.radius, this.height = e.height, this.radiusRange = e.radiusRange, this.directionRandomizer = e.directionRandomizer } , e }() , ff = function(e) { function t(t, i, n, r, o) { void 0 === t && (t = 1), void 0 === i && (i = 1), void 0 === n && (n = 1), void 0 === r && (r = new x(0,1,0)), void 0 === o && (o = new x(0,1,0)); var a = e.call(this, t, i, n) || this; return a.direction1 = r, a.direction2 = o, a } return U(t, e), t.prototype.startDirectionFunction = function(e, t) { var i = d.RandomRange(this.direction1.x, this.direction2.x) , n = d.RandomRange(this.direction1.y, this.direction2.y) , r = d.RandomRange(this.direction1.z, this.direction2.z); x.TransformNormalFromFloatsToRef(i, n, r, e, t) } , t.prototype.clone = function() { var e = new t(this.radius,this.height,this.radiusRange,this.direction1,this.direction2); return fe.DeepCopy(this, e), e } , t.prototype.applyToShader = function(e) { e.setFloat("radius", this.radius), e.setFloat("height", this.height), e.setFloat("radiusRange", this.radiusRange), e.setVector3("direction1", this.direction1), e.setVector3("direction2", this.direction2) } , t.prototype.buildUniformLayout = function(e) { e.addUniform("radius", 1), e.addUniform("height", 1), e.addUniform("radiusRange", 1), e.addUniform("direction1", 3), e.addUniform("direction2", 3) } , t.prototype.getEffectDefines = function() { return "#define CYLINDEREMITTER\n#define DIRECTEDCYLINDEREMITTER" } , t.prototype.getClassName = function() { return "CylinderDirectedParticleEmitter" } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this); return t.direction1 = this.direction1.asArray(), t.direction2 = this.direction2.asArray(), t } , t.prototype.parse = function(t) { e.prototype.parse.call(this, t), this.direction1.copyFrom(t.direction1), this.direction2.copyFrom(t.direction2) } , t }(pf) , _f = function() { function e(e, t, i) { void 0 === e && (e = 1), void 0 === t && (t = 1), void 0 === i && (i = 0), this.radius = e, this.radiusRange = t, this.directionRandomizer = i } return e.prototype.startDirectionFunction = function(e, t, i, n) { var r = i.position.subtract(e.getTranslation()).normalize() , o = d.RandomRange(0, this.directionRandomizer) , a = d.RandomRange(0, this.directionRandomizer) , s = d.RandomRange(0, this.directionRandomizer); r.x += o, r.y += a, r.z += s, r.normalize(), n ? t.copyFrom(r) : x.TransformNormalFromFloatsToRef(r.x, r.y, r.z, e, t) } , e.prototype.startPositionFunction = function(e, t, i, n) { var r = this.radius - d.RandomRange(0, this.radius * this.radiusRange) , o = d.RandomRange(0, 1) , a = d.RandomRange(0, 2 * Math.PI) , s = Math.acos(2 * o - 1) , l = r * Math.cos(a) * Math.sin(s) , c = r * Math.cos(s) , u = r * Math.sin(a) * Math.sin(s); n ? t.copyFromFloats(l, Math.abs(c), u) : x.TransformCoordinatesFromFloatsToRef(l, Math.abs(c), u, e, t) } , e.prototype.clone = function() { var t = new e(this.radius,this.directionRandomizer); return fe.DeepCopy(this, t), t } , e.prototype.applyToShader = function(e) { e.setFloat("radius", this.radius), e.setFloat("radiusRange", this.radiusRange), e.setFloat("directionRandomizer", this.directionRandomizer) } , e.prototype.buildUniformLayout = function(e) { e.addUniform("radius", 1), e.addUniform("radiusRange", 1), e.addUniform("directionRandomizer", 1) } , e.prototype.getEffectDefines = function() { return "#define HEMISPHERICEMITTER" } , e.prototype.getClassName = function() { return "HemisphericParticleEmitter" } , e.prototype.serialize = function() { var e = {}; return e.type = this.getClassName(), e.radius = this.radius, e.radiusRange = this.radiusRange, e.directionRandomizer = this.directionRandomizer, e } , e.prototype.parse = function(e) { this.radius = e.radius, this.radiusRange = e.radiusRange, this.directionRandomizer = e.directionRandomizer } , e }() , mf = function() { function e() { this.direction1 = new x(0,1,0), this.direction2 = new x(0,1,0) } return e.prototype.startDirectionFunction = function(e, t, i, n) { var r = d.RandomRange(this.direction1.x, this.direction2.x) , o = d.RandomRange(this.direction1.y, this.direction2.y) , a = d.RandomRange(this.direction1.z, this.direction2.z); n ? t.copyFromFloats(r, o, a) : x.TransformNormalFromFloatsToRef(r, o, a, e, t) } , e.prototype.startPositionFunction = function(e, t, i, n) { n ? t.copyFromFloats(0, 0, 0) : x.TransformCoordinatesFromFloatsToRef(0, 0, 0, e, t) } , e.prototype.clone = function() { var t = new e; return fe.DeepCopy(this, t), t } , e.prototype.applyToShader = function(e) { e.setVector3("direction1", this.direction1), e.setVector3("direction2", this.direction2) } , e.prototype.buildUniformLayout = function(e) { e.addUniform("direction1", 3), e.addUniform("direction2", 3) } , e.prototype.getEffectDefines = function() { return "#define POINTEMITTER" } , e.prototype.getClassName = function() { return "PointParticleEmitter" } , e.prototype.serialize = function() { var e = {}; return e.type = this.getClassName(), e.direction1 = this.direction1.asArray(), e.direction2 = this.direction2.asArray(), e } , e.prototype.parse = function(e) { x.FromArrayToRef(e.direction1, 0, this.direction1), x.FromArrayToRef(e.direction2, 0, this.direction2) } , e }() , gf = function() { function e(e, t, i) { void 0 === e && (e = 1), void 0 === t && (t = 1), void 0 === i && (i = 0), this.radius = e, this.radiusRange = t, this.directionRandomizer = i } return e.prototype.startDirectionFunction = function(e, t, i, n) { var r = i.position.subtract(e.getTranslation()).normalize() , o = d.RandomRange(0, this.directionRandomizer) , a = d.RandomRange(0, this.directionRandomizer) , s = d.RandomRange(0, this.directionRandomizer); r.x += o, r.y += a, r.z += s, r.normalize(), n ? t.copyFrom(r) : x.TransformNormalFromFloatsToRef(r.x, r.y, r.z, e, t) } , e.prototype.startPositionFunction = function(e, t, i, n) { var r = this.radius - d.RandomRange(0, this.radius * this.radiusRange) , o = d.RandomRange(0, 1) , a = d.RandomRange(0, 2 * Math.PI) , s = Math.acos(2 * o - 1) , l = r * Math.cos(a) * Math.sin(s) , c = r * Math.cos(s) , u = r * Math.sin(a) * Math.sin(s); n ? t.copyFromFloats(l, c, u) : x.TransformCoordinatesFromFloatsToRef(l, c, u, e, t) } , e.prototype.clone = function() { var t = new e(this.radius,this.directionRandomizer); return fe.DeepCopy(this, t), t } , e.prototype.applyToShader = function(e) { e.setFloat("radius", this.radius), e.setFloat("radiusRange", this.radiusRange), e.setFloat("directionRandomizer", this.directionRandomizer) } , e.prototype.buildUniformLayout = function(e) { e.addUniform("radius", 1), e.addUniform("radiusRange", 1), e.addUniform("directionRandomizer", 1) } , e.prototype.getEffectDefines = function() { return "#define SPHEREEMITTER" } , e.prototype.getClassName = function() { return "SphereParticleEmitter" } , e.prototype.serialize = function() { var e = {}; return e.type = this.getClassName(), e.radius = this.radius, e.radiusRange = this.radiusRange, e.directionRandomizer = this.directionRandomizer, e } , e.prototype.parse = function(e) { this.radius = e.radius, this.radiusRange = e.radiusRange, this.directionRandomizer = e.directionRandomizer } , e }() , vf = function(e) { function t(t, i, n) { void 0 === t && (t = 1), void 0 === i && (i = new x(0,1,0)), void 0 === n && (n = new x(0,1,0)); var r = e.call(this, t) || this; return r.direction1 = i, r.direction2 = n, r } return U(t, e), t.prototype.startDirectionFunction = function(e, t) { var i = d.RandomRange(this.direction1.x, this.direction2.x) , n = d.RandomRange(this.direction1.y, this.direction2.y) , r = d.RandomRange(this.direction1.z, this.direction2.z); x.TransformNormalFromFloatsToRef(i, n, r, e, t) } , t.prototype.clone = function() { var e = new t(this.radius,this.direction1,this.direction2); return fe.DeepCopy(this, e), e } , t.prototype.applyToShader = function(e) { e.setFloat("radius", this.radius), e.setFloat("radiusRange", this.radiusRange), e.setVector3("direction1", this.direction1), e.setVector3("direction2", this.direction2) } , t.prototype.buildUniformLayout = function(e) { e.addUniform("radius", 1), e.addUniform("radiusRange", 1), e.addUniform("direction1", 3), e.addUniform("direction2", 3) } , t.prototype.getEffectDefines = function() { return "#define SPHEREEMITTER\n#define DIRECTEDSPHEREEMITTER" } , t.prototype.getClassName = function() { return "SphereDirectedParticleEmitter" } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this); return t.direction1 = this.direction1.asArray(), t.direction2 = this.direction2.asArray(), t } , t.prototype.parse = function(t) { e.prototype.parse.call(this, t), this.direction1.copyFrom(t.direction1), this.direction2.copyFrom(t.direction2) } , t }(gf) , yf = function() { function e() { this.particlePositionGenerator = function() {} , this.particleDestinationGenerator = function() {} } return e.prototype.startDirectionFunction = function(e, t, i, n) { var r = I.Vector3[0]; if (this.particleDestinationGenerator) { this.particleDestinationGenerator(-1, i, r); var o = I.Vector3[1]; r.subtractToRef(i.position, o), o.scaleToRef(1 / i.lifeTime, r) } else r.set(0, 0, 0); n ? t.copyFrom(r) : x.TransformNormalToRef(r, e, t) } , e.prototype.startPositionFunction = function(e, t, i, n) { var r = I.Vector3[0]; this.particlePositionGenerator ? this.particlePositionGenerator(-1, i, r) : r.set(0, 0, 0), n ? t.copyFrom(r) : x.TransformCoordinatesToRef(r, e, t) } , e.prototype.clone = function() { var t = new e; return fe.DeepCopy(this, t), t } , e.prototype.applyToShader = function(e) {} , e.prototype.buildUniformLayout = function(e) {} , e.prototype.getEffectDefines = function() { return "#define CUSTOMEMITTER" } , e.prototype.getClassName = function() { return "CustomParticleEmitter" } , e.prototype.serialize = function() { var e = {}; return e.type = this.getClassName(), e } , e.prototype.parse = function(e) {} , e }() , bf = function() { function e(e) { void 0 === e && (e = null), this._indices = null, this._positions = null, this._normals = null, this._storedNormal = x.Zero(), this._mesh = null, this.direction1 = new x(0,1,0), this.direction2 = new x(0,1,0), this.useMeshNormalsForDirection = !0, this.mesh = e } return Object.defineProperty(e.prototype, "mesh", { get: function() { return this._mesh }, set: function(e) { this._mesh !== e && (this._mesh = e, e ? (this._indices = e.getIndices(), this._positions = e.getVerticesData(Bi.PositionKind), this._normals = e.getVerticesData(Bi.NormalKind)) : (this._indices = null, this._positions = null, this._normals = null)) }, enumerable: !1, configurable: !0 }), e.prototype.startDirectionFunction = function(e, t, i, n) { if (this.useMeshNormalsForDirection && this._normals) x.TransformNormalToRef(this._storedNormal, e, t); else { var r = d.RandomRange(this.direction1.x, this.direction2.x) , o = d.RandomRange(this.direction1.y, this.direction2.y) , a = d.RandomRange(this.direction1.z, this.direction2.z); n ? t.copyFromFloats(r, o, a) : x.TransformNormalFromFloatsToRef(r, o, a, e, t) } } , e.prototype.startPositionFunction = function(e, t, i, n) { if (this._indices && this._positions) { var r = 3 * Math.random() * (this._indices.length / 3) | 0 , o = Math.random() , a = Math.random() * (1 - o) , s = 1 - o - a , l = this._indices[r] , c = this._indices[r + 1] , u = this._indices[r + 2] , h = I.Vector3[0] , d = I.Vector3[1] , p = I.Vector3[2] , f = I.Vector3[3]; x.FromArrayToRef(this._positions, 3 * l, h), x.FromArrayToRef(this._positions, 3 * c, d), x.FromArrayToRef(this._positions, 3 * u, p), f.x = o * h.x + a * d.x + s * p.x, f.y = o * h.y + a * d.y + s * p.y, f.z = o * h.z + a * d.z + s * p.z, n ? t.copyFromFloats(f.x, f.y, f.z) : x.TransformCoordinatesFromFloatsToRef(f.x, f.y, f.z, e, t), this.useMeshNormalsForDirection && this._normals && (x.FromArrayToRef(this._normals, 3 * l, h), x.FromArrayToRef(this._normals, 3 * c, d), x.FromArrayToRef(this._normals, 3 * u, p), this._storedNormal.x = o * h.x + a * d.x + s * p.x, this._storedNormal.y = o * h.y + a * d.y + s * p.y, this._storedNormal.z = o * h.z + a * d.z + s * p.z) } } , e.prototype.clone = function() { var t = new e(this.mesh); return fe.DeepCopy(this, t), t } , e.prototype.applyToShader = function(e) { e.setVector3("direction1", this.direction1), e.setVector3("direction2", this.direction2) } , e.prototype.buildUniformLayout = function(e) { e.addUniform("direction1", 3), e.addUniform("direction2", 3) } , e.prototype.getEffectDefines = function() { return "" } , e.prototype.getClassName = function() { return "MeshParticleEmitter" } , e.prototype.serialize = function() { var e, t = {}; return t.type = this.getClassName(), t.direction1 = this.direction1.asArray(), t.direction2 = this.direction2.asArray(), t.meshId = null === (e = this.mesh) || void 0 === e ? void 0 : e.id, t.useMeshNormalsForDirection = this.useMeshNormalsForDirection, t } , e.prototype.parse = function(e, t) { x.FromArrayToRef(e.direction1, 0, this.direction1), x.FromArrayToRef(e.direction2, 0, this.direction2), e.meshId && t && (this.mesh = t.getLastMeshById(e.meshId)), this.useMeshNormalsForDirection = e.useMeshNormalsForDirection } , e }() , Tf = function() { function e(t) { this.animations = [], this.renderingGroupId = 0, this.emitter = x.Zero(), this.emitRate = 10, this.manualEmitCount = -1, this.updateSpeed = .01, this.targetStopDuration = 0, this.disposeOnStop = !1, this.minEmitPower = 1, this.maxEmitPower = 1, this.minLifeTime = 1, this.maxLifeTime = 1, this.minSize = 1, this.maxSize = 1, this.minScaleX = 1, this.maxScaleX = 1, this.minScaleY = 1, this.maxScaleY = 1, this.minInitialRotation = 0, this.maxInitialRotation = 0, this.minAngularSpeed = 0, this.maxAngularSpeed = 0, this.layerMask = 268435455, this.customShader = null, this.preventAutoStart = !1, this._rootUrl = "", this.noiseStrength = new x(10,10,10), this.onAnimationEnd = null, this.blendMode = e.BLENDMODE_ONEONE, this.forceDepthWrite = !1, this.preWarmCycles = 0, this.preWarmStepOffset = 1, this.spriteCellChangeSpeed = 1, this.startSpriteCellID = 0, this.endSpriteCellID = 0, this.spriteCellWidth = 0, this.spriteCellHeight = 0, this.spriteCellLoop = !0, this.spriteRandomStartCell = !1, this.translationPivot = new A(0,0), this.beginAnimationOnStart = !1, this.beginAnimationFrom = 0, this.beginAnimationTo = 60, this.beginAnimationLoop = !1, this.worldOffset = new x(0,0,0), this.gravity = x.Zero(), this._colorGradients = null, this._sizeGradients = null, this._lifeTimeGradients = null, this._angularSpeedGradients = null, this._velocityGradients = null, this._limitVelocityGradients = null, this._dragGradients = null, this._emitRateGradients = null, this._startSizeGradients = null, this._rampGradients = null, this._colorRemapGradients = null, this._alphaRemapGradients = null, this.startDelay = 0, this.limitVelocityDamping = .4, this.color1 = new N(1,1,1,1), this.color2 = new N(1,1,1,1), this.colorDead = new N(0,0,0,1), this.textureMask = new N(1,1,1,1), this._isSubEmitter = !1, this._billboardMode = a.PARTICLES_BILLBOARDMODE_ALL, this._isBillboardBased = !0, this._imageProcessingConfigurationDefines = new xi, this.id = t, this.name = t } return Object.defineProperty(e.prototype, "noiseTexture", { get: function() { return this._noiseTexture }, set: function(e) { this._noiseTexture !== e && (this._noiseTexture = e, this._reset()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isAnimationSheetEnabled", { get: function() { return this._isAnimationSheetEnabled }, set: function(e) { this._isAnimationSheetEnabled != e && (this._isAnimationSheetEnabled = e, this._reset()) }, enumerable: !1, configurable: !0 }), e.prototype.getScene = function() { return this._scene } , e.prototype._hasTargetStopDurationDependantGradient = function() { return this._startSizeGradients && this._startSizeGradients.length > 0 || this._emitRateGradients && this._emitRateGradients.length > 0 || this._lifeTimeGradients && this._lifeTimeGradients.length > 0 } , e.prototype.getDragGradients = function() { return this._dragGradients } , e.prototype.getLimitVelocityGradients = function() { return this._limitVelocityGradients } , e.prototype.getColorGradients = function() { return this._colorGradients } , e.prototype.getSizeGradients = function() { return this._sizeGradients } , e.prototype.getColorRemapGradients = function() { return this._colorRemapGradients } , e.prototype.getAlphaRemapGradients = function() { return this._alphaRemapGradients } , e.prototype.getLifeTimeGradients = function() { return this._lifeTimeGradients } , e.prototype.getAngularSpeedGradients = function() { return this._angularSpeedGradients } , e.prototype.getVelocityGradients = function() { return this._velocityGradients } , e.prototype.getStartSizeGradients = function() { return this._startSizeGradients } , e.prototype.getEmitRateGradients = function() { return this._emitRateGradients } , Object.defineProperty(e.prototype, "direction1", { get: function() { return this.particleEmitterType.direction1 ? this.particleEmitterType.direction1 : x.Zero() }, set: function(e) { this.particleEmitterType.direction1 && (this.particleEmitterType.direction1 = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "direction2", { get: function() { return this.particleEmitterType.direction2 ? this.particleEmitterType.direction2 : x.Zero() }, set: function(e) { this.particleEmitterType.direction2 && (this.particleEmitterType.direction2 = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "minEmitBox", { get: function() { return this.particleEmitterType.minEmitBox ? this.particleEmitterType.minEmitBox : x.Zero() }, set: function(e) { this.particleEmitterType.minEmitBox && (this.particleEmitterType.minEmitBox = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "maxEmitBox", { get: function() { return this.particleEmitterType.maxEmitBox ? this.particleEmitterType.maxEmitBox : x.Zero() }, set: function(e) { this.particleEmitterType.maxEmitBox && (this.particleEmitterType.maxEmitBox = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "billboardMode", { get: function() { return this._billboardMode }, set: function(e) { this._billboardMode !== e && (this._billboardMode = e, this._reset()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isBillboardBased", { get: function() { return this._isBillboardBased }, set: function(e) { this._isBillboardBased !== e && (this._isBillboardBased = e, this._reset()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "imageProcessingConfiguration", { get: function() { return this._imageProcessingConfiguration }, set: function(e) { this._attachImageProcessingConfiguration(e) }, enumerable: !1, configurable: !0 }), e.prototype._attachImageProcessingConfiguration = function(e) { e !== this._imageProcessingConfiguration && (!e && this._scene ? this._imageProcessingConfiguration = this._scene.imageProcessingConfiguration : this._imageProcessingConfiguration = e) } , e.prototype._reset = function() {} , e.prototype._removeGradientAndTexture = function(e, t, i) { if (!t) return this; for (var n = 0, r = 0, o = t; r < o.length; r++) { if (o[r].gradient === e) { t.splice(n, 1); break } n++ } return i && i.dispose(), this } , e.prototype.createPointEmitter = function(e, t) { var i = new mf; return i.direction1 = e, i.direction2 = t, this.particleEmitterType = i, i } , e.prototype.createHemisphericEmitter = function(e, t) { void 0 === e && (e = 1), void 0 === t && (t = 1); var i = new _f(e,t); return this.particleEmitterType = i, i } , e.prototype.createSphereEmitter = function(e, t) { void 0 === e && (e = 1), void 0 === t && (t = 1); var i = new gf(e,t); return this.particleEmitterType = i, i } , e.prototype.createDirectedSphereEmitter = function(e, t, i) { void 0 === e && (e = 1), void 0 === t && (t = new x(0,1,0)), void 0 === i && (i = new x(0,1,0)); var n = new vf(e,t,i); return this.particleEmitterType = n, n } , e.prototype.createCylinderEmitter = function(e, t, i, n) { void 0 === e && (e = 1), void 0 === t && (t = 1), void 0 === i && (i = 1), void 0 === n && (n = 0); var r = new pf(e,t,i,n); return this.particleEmitterType = r, r } , e.prototype.createDirectedCylinderEmitter = function(e, t, i, n, r) { void 0 === e && (e = 1), void 0 === t && (t = 1), void 0 === i && (i = 1), void 0 === n && (n = new x(0,1,0)), void 0 === r && (r = new x(0,1,0)); var o = new ff(e,t,i,n,r); return this.particleEmitterType = o, o } , e.prototype.createConeEmitter = function(e, t) { void 0 === e && (e = 1), void 0 === t && (t = Math.PI / 4); var i = new df(e,t); return this.particleEmitterType = i, i } , e.prototype.createBoxEmitter = function(e, t, i, n) { var r = new hf; return this.particleEmitterType = r, this.direction1 = e, this.direction2 = t, this.minEmitBox = i, this.maxEmitBox = n, r } , e.BLENDMODE_ONEONE = 0, e.BLENDMODE_STANDARD = 1, e.BLENDMODE_ADD = 2, e.BLENDMODE_MULTIPLY = 3, e.BLENDMODE_MULTIPLYADD = 4, e }() , Ef = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("rgba", Op.Color4, !0), i.registerInput("rgb ", Op.Color3, !0), i.registerOutput("rgb", Op.Color3), i.registerOutput("r", Op.Float), i.registerOutput("g", Op.Float), i.registerOutput("b", Op.Float), i.registerOutput("a", Op.Float), i.inputsAreExclusive = !0, i } return U(t, e), t.prototype.getClassName = function() { return "ColorSplitterBlock" } , Object.defineProperty(t.prototype, "rgba", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rgbIn", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rgbOut", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "r", { get: function() { return this._outputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "g", { get: function() { return this._outputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "b", { get: function() { return this._outputs[3] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "a", { get: function() { return this._outputs[4] }, enumerable: !1, configurable: !0 }), t.prototype._inputRename = function(e) { return "rgb " === e ? "rgbIn" : e } , t.prototype._outputRename = function(e) { return "rgb" === e ? "rgbOut" : e } , t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this.rgba.isConnected ? this.rgba : this.rgbIn; if (i.isConnected) { var n = this._outputs[0] , r = this._outputs[1] , o = this._outputs[2] , a = this._outputs[3] , s = this._outputs[4]; return n.hasEndpoints && (t.compilationString += this._declareOutput(n, t) + " = ".concat(i.associatedVariableName, ".rgb;\r\n")), r.hasEndpoints && (t.compilationString += this._declareOutput(r, t) + " = ".concat(i.associatedVariableName, ".r;\r\n")), o.hasEndpoints && (t.compilationString += this._declareOutput(o, t) + " = ".concat(i.associatedVariableName, ".g;\r\n")), a.hasEndpoints && (t.compilationString += this._declareOutput(a, t) + " = ".concat(i.associatedVariableName, ".b;\r\n")), s.hasEndpoints && (t.compilationString += this._declareOutput(s, t) + " = ".concat(i.associatedVariableName, ".a;\r\n")), this } } , t }(Wp); y("BABYLON.ColorSplitterBlock", Ef); var Sf = function() { function e(e) { this.name = Wi.NAME_PROCEDURALTEXTURE, this.scene = e, this.scene.proceduralTextures = new Array } return e.prototype.register = function() { this.scene._beforeClearStage.registerStep(Wi.STEP_BEFORECLEAR_PROCEDURALTEXTURE, this, this._beforeClear) } , e.prototype.rebuild = function() {} , e.prototype.dispose = function() {} , e.prototype._beforeClear = function() { if (this.scene.proceduralTexturesEnabled) { gi.StartPerformanceCounter("Procedural textures", this.scene.proceduralTextures.length > 0); for (var e = 0; e < this.scene.proceduralTextures.length; e++) { var t = this.scene.proceduralTextures[e]; t._shouldRender() && t.render() } gi.EndPerformanceCounter("Procedural textures", this.scene.proceduralTextures.length > 0) } } , e }(); Pt.ShadersStore.proceduralVertexShader = "attribute vec2 position;\nvarying vec2 vPosition;\nvarying vec2 vUV;\nconst vec2 madd=vec2(0.5,0.5);\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvPosition=position;\nvUV=position*madd+madd;\ngl_Position=vec4(position,0.0,1.0);\n#define CUSTOM_VERTEX_MAIN_END\n}"; var Af, xf = function(e) { function t(t, i, n, r, o, s, l, c) { void 0 === o && (o = null), void 0 === s && (s = !0), void 0 === l && (l = !1), void 0 === c && (c = a.TEXTURETYPE_UNSIGNED_INT); var u = e.call(this, null, r, !s) || this; u.isEnabled = !0, u.autoClear = !0, u.onGeneratedObservable = new h, u.onBeforeGenerationObservable = new h, u.nodeMaterialSource = null, u._textures = {}, u._currentRefreshId = -1, u._frameId = -1, u._refreshRate = 1, u._vertexBuffers = {}, u._uniforms = new Array, u._samplers = new Array, u._floats = {}, u._ints = {}, u._floatsArrays = {}, u._colors3 = {}, u._colors4 = {}, u._vectors2 = {}, u._vectors3 = {}, u._matrices = {}, u._fallbackTextureUsed = !1, u._cachedDefines = null, u._contentUpdateId = -1, u._rtWrapper = null; var d = (r = u.getScene() || E.LastCreatedScene)._getComponent(Wi.NAME_PROCEDURALTEXTURE); d || (d = new Sf(r), r._addComponent(d)), r.proceduralTextures.push(u), u._fullEngine = r.getEngine(), u.name = t, u.isRenderTarget = !0, u._size = i, u._textureType = c, u._generateMipMaps = s, u._drawWrapper = new Gt(u._fullEngine), u.setFragment(n), u._fallbackTexture = o; var p = u._createRtWrapper(l, i, s, c); u._texture = p.texture; var f = []; return f.push(1, 1), f.push(-1, 1), f.push(-1, -1), f.push(1, -1), u._vertexBuffers[Bi.PositionKind] = new Bi(u._fullEngine,f,Bi.PositionKind,!1,!1,2), u._createIndexBuffer(), u } return U(t, e), t.prototype._createRtWrapper = function(e, t, i, n) { return e ? (this._rtWrapper = this._fullEngine.createRenderTargetCubeTexture(t, { generateMipMaps: i, generateDepthBuffer: !1, generateStencilBuffer: !1, type: n }), this.setFloat("face", 0)) : this._rtWrapper = this._fullEngine.createRenderTargetTexture(t, { generateMipMaps: i, generateDepthBuffer: !1, generateStencilBuffer: !1, type: n }), this._rtWrapper } , t.prototype.getEffect = function() { return this._drawWrapper.effect } , t.prototype._setEffect = function(e) { this._drawWrapper.effect = e } , t.prototype.getContent = function() { var e = this; return this._contentData && this._frameId === this._contentUpdateId || (this._contentData ? this._contentData.then((function(t) { e._contentData = e.readPixels(0, 0, t), e._contentUpdateId = e._frameId } )) : (this._contentData = this.readPixels(0, 0), this._contentUpdateId = this._frameId)), this._contentData } , t.prototype._createIndexBuffer = function() { var e = this._fullEngine , t = []; t.push(0), t.push(1), t.push(2), t.push(0), t.push(2), t.push(3), this._indexBuffer = e.createIndexBuffer(t) } , t.prototype._rebuild = function() { var e = this._vertexBuffers[Bi.PositionKind]; e && e._rebuild(), this._createIndexBuffer(), this.refreshRate === ns.REFRESHRATE_RENDER_ONCE && (this.refreshRate = ns.REFRESHRATE_RENDER_ONCE) } , t.prototype.reset = function() { var e; null === (e = this._drawWrapper.effect) || void 0 === e || e.dispose() } , t.prototype._getDefines = function() { return "" } , t.prototype.isReady = function() { var e, t = this, i = this._fullEngine; if (this.nodeMaterialSource) return this._drawWrapper.effect.isReady(); if (!this._fragment) return !1; if (this._fallbackTextureUsed) return !0; if (!this._texture) return !1; var n = this._getDefines(); return !(!this._drawWrapper.effect || n !== this._cachedDefines || !this._drawWrapper.effect.isReady()) || (e = void 0 !== this._fragment.fragmentElement ? { vertex: "procedural", fragmentElement: this._fragment.fragmentElement } : { vertex: "procedural", fragment: this._fragment }, this._cachedDefines !== n && (this._cachedDefines = n, this._drawWrapper.effect = i.createEffect(e, [Bi.PositionKind], this._uniforms, this._samplers, n, void 0, void 0, (function() { var e; null === (e = t._rtWrapper) || void 0 === e || e.dispose(), t._rtWrapper = t._texture = null, t._fallbackTexture && (t._texture = t._fallbackTexture._texture, t._texture && t._texture.incrementReferences()), t._fallbackTextureUsed = !0 } ))), this._drawWrapper.effect.isReady()) } , t.prototype.resetRefreshCounter = function() { this._currentRefreshId = -1 } , t.prototype.setFragment = function(e) { this._fragment = e } , Object.defineProperty(t.prototype, "refreshRate", { get: function() { return this._refreshRate }, set: function(e) { this._refreshRate = e, this.resetRefreshCounter() }, enumerable: !1, configurable: !0 }), t.prototype._shouldRender = function() { return this.isEnabled && this.isReady() && this._texture ? !this._fallbackTextureUsed && (-1 === this._currentRefreshId || this.refreshRate === this._currentRefreshId ? (this._currentRefreshId = 1, this._frameId++, !0) : (this._currentRefreshId++, !1)) : (this._texture && (this._texture.isReady = !1), !1) } , t.prototype.getRenderSize = function() { return this._size } , t.prototype.resize = function(e, t) { if (!this._fallbackTextureUsed && this._rtWrapper && this._texture) { var i = this._texture.isCube; this._rtWrapper.dispose(); var n = this._createRtWrapper(i, e, t, this._textureType); this._texture = n.texture, this._size = e, this._generateMipMaps = t } } , t.prototype._checkUniform = function(e) { -1 === this._uniforms.indexOf(e) && this._uniforms.push(e) } , t.prototype.setTexture = function(e, t) { return -1 === this._samplers.indexOf(e) && this._samplers.push(e), this._textures[e] = t, this } , t.prototype.setFloat = function(e, t) { return this._checkUniform(e), this._floats[e] = t, this } , t.prototype.setInt = function(e, t) { return this._checkUniform(e), this._ints[e] = t, this } , t.prototype.setFloats = function(e, t) { return this._checkUniform(e), this._floatsArrays[e] = t, this } , t.prototype.setColor3 = function(e, t) { return this._checkUniform(e), this._colors3[e] = t, this } , t.prototype.setColor4 = function(e, t) { return this._checkUniform(e), this._colors4[e] = t, this } , t.prototype.setVector2 = function(e, t) { return this._checkUniform(e), this._vectors2[e] = t, this } , t.prototype.setVector3 = function(e, t) { return this._checkUniform(e), this._vectors3[e] = t, this } , t.prototype.setMatrix = function(e, t) { return this._checkUniform(e), this._matrices[e] = t, this } , t.prototype.render = function(e) { var t, i, n = this.getScene(); if (n) { var r = this._fullEngine; if (r.enableEffect(this._drawWrapper), this.onBeforeGenerationObservable.notifyObservers(this), r.setState(!1), !this.nodeMaterialSource) { for (var o in this._textures) this._drawWrapper.effect.setTexture(o, this._textures[o]); for (var a in this._ints) this._drawWrapper.effect.setInt(a, this._ints[a]); for (var s in this._floats) this._drawWrapper.effect.setFloat(s, this._floats[s]); for (var l in this._floatsArrays) this._drawWrapper.effect.setArray(l, this._floatsArrays[l]); for (var c in this._colors3) this._drawWrapper.effect.setColor3(c, this._colors3[c]); for (var u in this._colors4) { var h = this._colors4[u]; this._drawWrapper.effect.setFloat4(u, h.r, h.g, h.b, h.a) } for (var d in this._vectors2) this._drawWrapper.effect.setVector2(d, this._vectors2[d]); for (var p in this._vectors3) this._drawWrapper.effect.setVector3(p, this._vectors3[p]); for (var f in this._matrices) this._drawWrapper.effect.setMatrix(f, this._matrices[f]) } if (this._texture && this._rtWrapper) { if (null === (t = r._debugPushGroup) || void 0 === t || t.call(r, "procedural texture generation for ".concat(this.name), 1), this.isCube) for (var _ = 0; _ < 6; _++) r.bindFramebuffer(this._rtWrapper, _, void 0, void 0, !0), r.bindBuffers(this._vertexBuffers, this._indexBuffer, this._drawWrapper.effect), this._drawWrapper.effect.setFloat("face", _), this.autoClear && r.clear(n.clearColor, !0, !1, !1), r.drawElementsType(Or.TriangleFillMode, 0, 6); else r.bindFramebuffer(this._rtWrapper, 0, void 0, void 0, !0), r.bindBuffers(this._vertexBuffers, this._indexBuffer, this._drawWrapper.effect), this.autoClear && r.clear(n.clearColor, !0, !1, !1), r.drawElementsType(Or.TriangleFillMode, 0, 6); r.unBindFramebuffer(this._rtWrapper, this.isCube), this.isCube && r.generateMipMapsForCubemap(this._texture), null === (i = r._debugPopGroup) || void 0 === i || i.call(r, 1), this.onGenerated && this.onGenerated(), this.onGeneratedObservable.notifyObservers(this) } } } , t.prototype.clone = function() { var e = this.getSize() , i = new t(this.name,e.width,this._fragment,this.getScene(),this._fallbackTexture,this._generateMipMaps); return i.hasAlpha = this.hasAlpha, i.level = this.level, i.coordinatesMode = this.coordinatesMode, i } , t.prototype.dispose = function() { var t = this.getScene(); if (t) { var i = t.proceduralTextures.indexOf(this); i >= 0 && t.proceduralTextures.splice(i, 1); var n = this._vertexBuffers[Bi.PositionKind]; n && (n.dispose(), this._vertexBuffers[Bi.PositionKind] = null), this._indexBuffer && this._fullEngine._releaseBuffer(this._indexBuffer) && (this._indexBuffer = null), this.onGeneratedObservable.clear(), this.onBeforeGenerationObservable.clear(), e.prototype.dispose.call(this) } } , k([Ce()], t.prototype, "isEnabled", void 0), k([Ce()], t.prototype, "autoClear", void 0), k([Ce()], t.prototype, "_generateMipMaps", void 0), k([Ce()], t.prototype, "_size", void 0), k([Ce()], t.prototype, "refreshRate", null), t }(io); y("BABYLON.ProceduralTexture", xf), function(e) { e[e.Cos = 0] = "Cos", e[e.Sin = 1] = "Sin", e[e.Abs = 2] = "Abs", e[e.Exp = 3] = "Exp", e[e.Exp2 = 4] = "Exp2", e[e.Round = 5] = "Round", e[e.Floor = 6] = "Floor", e[e.Ceiling = 7] = "Ceiling", e[e.Sqrt = 8] = "Sqrt", e[e.Log = 9] = "Log", e[e.Tan = 10] = "Tan", e[e.ArcTan = 11] = "ArcTan", e[e.ArcCos = 12] = "ArcCos", e[e.ArcSin = 13] = "ArcSin", e[e.Fract = 14] = "Fract", e[e.Sign = 15] = "Sign", e[e.Radians = 16] = "Radians", e[e.Degrees = 17] = "Degrees" }(Af || (Af = {})); var Rf = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.operation = Af.Cos, i.registerInput("input", Op.AutoDetect), i.registerOutput("output", Op.BasedOnInput), i._outputs[0]._typeConnectionSource = i._inputs[0], i } return U(t, e), t.prototype.getClassName = function() { return "TrigonometryBlock" } , Object.defineProperty(t.prototype, "input", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0] , n = ""; switch (this.operation) { case Af.Cos: n = "cos"; break; case Af.Sin: n = "sin"; break; case Af.Abs: n = "abs"; break; case Af.Exp: n = "exp"; break; case Af.Exp2: n = "exp2"; break; case Af.Round: n = "round"; break; case Af.Floor: n = "floor"; break; case Af.Ceiling: n = "ceil"; break; case Af.Sqrt: n = "sqrt"; break; case Af.Log: n = "log"; break; case Af.Tan: n = "tan"; break; case Af.ArcTan: n = "atan"; break; case Af.ArcCos: n = "acos"; break; case Af.ArcSin: n = "asin"; break; case Af.Fract: n = "fract"; break; case Af.Sign: n = "sign"; break; case Af.Radians: n = "radians"; break; case Af.Degrees: n = "degrees" } return t.compilationString += this._declareOutput(i, t) + " = ".concat(n, "(").concat(this.input.associatedVariableName, ");\r\n"), this } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this); return t.operation = this.operation, t } , t.prototype._deserialize = function(t, i, n) { e.prototype._deserialize.call(this, t, i, n), this.operation = t.operation } , t.prototype._dumpPropertiesCode = function() { return e.prototype._dumpPropertiesCode.call(this) + "".concat(this._codeVariableName, ".operation = BABYLON.TrigonometryBlockOperations.").concat(Af[this.operation], ";\r\n") } , t }(Wp); y("BABYLON.TrigonometryBlock", Rf); var Cf, Pf, Mf = { effect: null, subMesh: null }, If = function(e) { function t() { var t = e.call(this) || this; return t.NORMAL = !1, t.TANGENT = !1, t.UV1 = !1, t.UV2 = !1, t.UV3 = !1, t.UV4 = !1, t.UV5 = !1, t.UV6 = !1, t.NUM_BONE_INFLUENCERS = 0, t.BonesPerMesh = 0, t.BONETEXTURE = !1, t.MORPHTARGETS = !1, t.MORPHTARGETS_NORMAL = !1, t.MORPHTARGETS_TANGENT = !1, t.MORPHTARGETS_UV = !1, t.NUM_MORPH_INFLUENCERS = 0, t.MORPHTARGETS_TEXTURE = !1, t.IMAGEPROCESSING = !1, t.VIGNETTE = !1, t.VIGNETTEBLENDMODEMULTIPLY = !1, t.VIGNETTEBLENDMODEOPAQUE = !1, t.TONEMAPPING = !1, t.TONEMAPPING_ACES = !1, t.CONTRAST = !1, t.EXPOSURE = !1, t.COLORCURVES = !1, t.COLORGRADING = !1, t.COLORGRADING3D = !1, t.SAMPLER3DGREENDEPTH = !1, t.SAMPLER3DBGRMAP = !1, t.IMAGEPROCESSINGPOSTPROCESS = !1, t.SKIPFINALCOLORCLAMP = !1, t.BUMPDIRECTUV = 0, t.rebuild(), t } return U(t, e), t.prototype.setValue = function(e, t, i) { void 0 === i && (i = !1), void 0 === this[e] && this._keys.push(e), i && this[e] !== t && this.markAsUnprocessed(), this[e] = t } , t }(Si), Of = function(e) { function t(i, n, r) { void 0 === r && (r = {}); var o = e.call(this, i, n || E.LastCreatedScene) || this; return o._buildId = t._BuildIdGenerator++, o._buildWasSuccessful = !1, o._cachedWorldViewMatrix = new P, o._cachedWorldViewProjectionMatrix = new P, o._optimizers = new Array, o._animationFrame = -1, o.BJSNODEMATERIALEDITOR = o._getGlobalNodeMaterialEditor(), o.editorData = null, o.ignoreAlpha = !1, o.maxSimultaneousLights = 4, o.onBuildObservable = new h, o._vertexOutputNodes = new Array, o._fragmentOutputNodes = new Array, o.attachedBlocks = new Array, o._mode = cf.Material, o.forceAlphaBlending = !1, o._options = V({ emitComments: !1 }, r), o._attachImageProcessingConfiguration(null), o } return U(t, e), t.prototype._getGlobalNodeMaterialEditor = function() { return "undefined" != typeof NODEEDITOR ? NODEEDITOR : "undefined" != typeof BABYLON && void 0 !== BABYLON.NodeEditor ? BABYLON : void 0 } , Object.defineProperty(t.prototype, "options", { get: function() { return this._options }, set: function(e) { this._options = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "imageProcessingConfiguration", { get: function() { return this._imageProcessingConfiguration }, set: function(e) { this._attachImageProcessingConfiguration(e), this._markAllSubMeshesAsTexturesDirty() }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "mode", { get: function() { return this._mode }, set: function(e) { this._mode = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buildId", { get: function() { return this._buildId }, set: function(e) { this._buildId = e }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "NodeMaterial" } , t.prototype._attachImageProcessingConfiguration = function(e) { var t = this; e !== this._imageProcessingConfiguration && (this._imageProcessingConfiguration && this._imageProcessingObserver && this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver), this._imageProcessingConfiguration = e || this.getScene().imageProcessingConfiguration, this._imageProcessingConfiguration && (this._imageProcessingObserver = this._imageProcessingConfiguration.onUpdateParameters.add((function() { t._markAllSubMeshesAsImageProcessingDirty() } )))) } , t.prototype.getBlockByName = function(e) { for (var t = null, i = 0, n = this.attachedBlocks; i < n.length; i++) { var r = n[i]; if (r.name === e) { if (t) return gi.Warn("More than one block was found with the name `" + e + "`"), t; t = r } } return t } , t.prototype.getBlockByPredicate = function(e) { for (var t = 0, i = this.attachedBlocks; t < i.length; t++) { var n = i[t]; if (e(n)) return n } return null } , t.prototype.getInputBlockByPredicate = function(e) { for (var t = 0, i = this.attachedBlocks; t < i.length; t++) { var n = i[t]; if (n.isInput && e(n)) return n } return null } , t.prototype.getInputBlocks = function() { for (var e = [], t = 0, i = this.attachedBlocks; t < i.length; t++) { var n = i[t]; n.isInput && e.push(n) } return e } , t.prototype.registerOptimizer = function(e) { if (!(this._optimizers.indexOf(e) > -1)) return this._optimizers.push(e), this } , t.prototype.unregisterOptimizer = function(e) { var t = this._optimizers.indexOf(e); if (-1 !== t) return this._optimizers.splice(t, 1), this } , t.prototype.addOutputNode = function(e) { if (null === e.target) throw "This node is not meant to be an output node. You may want to explicitly set its target value."; return 0 != (e.target & Dp.Vertex) && this._addVertexOutputNode(e), 0 != (e.target & Dp.Fragment) && this._addFragmentOutputNode(e), this } , t.prototype.removeOutputNode = function(e) { return null === e.target || (0 != (e.target & Dp.Vertex) && this._removeVertexOutputNode(e), 0 != (e.target & Dp.Fragment) && this._removeFragmentOutputNode(e)), this } , t.prototype._addVertexOutputNode = function(e) { if (-1 === this._vertexOutputNodes.indexOf(e)) return e.target = Dp.Vertex, this._vertexOutputNodes.push(e), this } , t.prototype._removeVertexOutputNode = function(e) { var t = this._vertexOutputNodes.indexOf(e); if (-1 !== t) return this._vertexOutputNodes.splice(t, 1), this } , t.prototype._addFragmentOutputNode = function(e) { if (-1 === this._fragmentOutputNodes.indexOf(e)) return e.target = Dp.Fragment, this._fragmentOutputNodes.push(e), this } , t.prototype._removeFragmentOutputNode = function(e) { var t = this._fragmentOutputNodes.indexOf(e); if (-1 !== t) return this._fragmentOutputNodes.splice(t, 1), this } , t.prototype.needAlphaBlending = function() { return !this.ignoreAlpha && (this.forceAlphaBlending || this.alpha < 1 || this._sharedData && this._sharedData.hints.needAlphaBlending) } , t.prototype.needAlphaTesting = function() { return this._sharedData && this._sharedData.hints.needAlphaTesting } , t.prototype._initializeBlock = function(e, t, i, n) { if (void 0 === n && (n = !0), e.initialize(t), n && e.autoConfigure(this), e._preparationId = this._buildId, -1 === this.attachedBlocks.indexOf(e)) { if (e.isUnique) for (var r = e.getClassName(), o = 0, a = this.attachedBlocks; o < a.length; o++) if (a[o].getClassName() === r) throw "Cannot have multiple blocks of type ".concat(r, " in the same NodeMaterial"); this.attachedBlocks.push(e) } for (var s = 0, l = e.inputs; s < l.length; s++) { var c = l[s]; c.associatedVariableName = ""; var u = c.connectedPoint; if (u) { var h = u.ownerBlock; h !== e && ((h.target === Dp.VertexAndFragment || t.target === Dp.Fragment && h.target === Dp.Vertex && h._preparationId !== this._buildId) && i.push(h), this._initializeBlock(h, t, i, n)) } } for (var d = 0, p = e.outputs; d < p.length; d++) p[d].associatedVariableName = "" } , t.prototype._resetDualBlocks = function(e, t) { e.target === Dp.VertexAndFragment && (e.buildId = t); for (var i = 0, n = e.inputs; i < n.length; i++) { var r = n[i].connectedPoint; if (r) { var o = r.ownerBlock; o !== e && this._resetDualBlocks(o, t) } } } , t.prototype.removeBlock = function(e) { var t = this.attachedBlocks.indexOf(e); t > -1 && this.attachedBlocks.splice(t, 1), e.isFinalMerger && this.removeOutputNode(e) } , t.prototype.build = function(e, i, n) { void 0 === e && (e = !1), void 0 === i && (i = !0), void 0 === n && (n = !0), this._buildWasSuccessful = !1; var r = this.getScene().getEngine() , o = this._mode === cf.Particle; if (0 === this._vertexOutputNodes.length && !o) throw "You must define at least one vertexOutputNode"; if (0 === this._fragmentOutputNodes.length) throw "You must define at least one fragmentOutputNode"; this._vertexCompilationState = new kp, this._vertexCompilationState.supportUniformBuffers = r.supportsUniformBuffers, this._vertexCompilationState.target = Dp.Vertex, this._fragmentCompilationState = new kp, this._fragmentCompilationState.supportUniformBuffers = r.supportsUniformBuffers, this._fragmentCompilationState.target = Dp.Fragment, this._sharedData = new Gp, this._sharedData.fragmentOutputNodes = this._fragmentOutputNodes, this._vertexCompilationState.sharedData = this._sharedData, this._fragmentCompilationState.sharedData = this._sharedData, this._sharedData.buildId = this._buildId, this._sharedData.emitComments = this._options.emitComments, this._sharedData.verbose = e, this._sharedData.scene = this.getScene(), this._sharedData.allowEmptyVertexProgram = o; for (var a = [], s = [], l = 0, c = this._vertexOutputNodes; l < c.length; l++) { var u = c[l]; a.push(u), this._initializeBlock(u, this._vertexCompilationState, s, n) } for (var h = 0, d = this._fragmentOutputNodes; h < d.length; h++) { var p = d[h]; s.push(p), this._initializeBlock(p, this._fragmentCompilationState, a, n) } this.optimize(); for (var f = 0, _ = a; f < _.length; f++) (u = _[f]).build(this._vertexCompilationState, a); this._fragmentCompilationState.uniforms = this._vertexCompilationState.uniforms.slice(0), this._fragmentCompilationState._uniformDeclaration = this._vertexCompilationState._uniformDeclaration, this._fragmentCompilationState._constantDeclaration = this._vertexCompilationState._constantDeclaration, this._fragmentCompilationState._vertexState = this._vertexCompilationState; for (var m = 0, g = s; m < g.length; m++) p = g[m], this._resetDualBlocks(p, this._buildId - 1); for (var v = 0, y = s; v < y.length; v++) (p = y[v]).build(this._fragmentCompilationState, s); this._vertexCompilationState.finalize(this._vertexCompilationState), this._fragmentCompilationState.finalize(this._fragmentCompilationState), i && (this._buildId = t._BuildIdGenerator++), this._sharedData.emitErrors(), e && (console.log("Vertex shader:"), console.log(this._vertexCompilationState.compilationString), console.log("Fragment shader:"), console.log(this._fragmentCompilationState.compilationString)), this._buildWasSuccessful = !0, this.onBuildObservable.notifyObservers(this); for (var b = 0, T = this.getScene().meshes; b < T.length; b++) { var E = T[b]; if (E.subMeshes) for (var S = 0, A = E.subMeshes; S < A.length; S++) { var x = A[S]; if (x.getMaterial() === this && x.materialDefines) { var R = x.materialDefines; R.markAllAsDirty(), R.reset() } } } } , t.prototype.optimize = function() { for (var e = 0, t = this._optimizers; e < t.length; e++) t[e].optimize(this._vertexOutputNodes, this._fragmentOutputNodes) } , t.prototype._prepareDefinesForAttributes = function(e, t) { var i = t.NORMAL , n = t.TANGENT; t.NORMAL = e.isVerticesDataPresent(Bi.NormalKind), t.TANGENT = e.isVerticesDataPresent(Bi.TangentKind); for (var r = !1, o = 1; o <= a.MAX_SUPPORTED_UV_SETS; ++o) { var s = t["UV" + o]; t["UV" + o] = e.isVerticesDataPresent("uv".concat(1 === o ? "" : o)), r = r || t["UV" + o] !== s } (i !== t.NORMAL || n !== t.TANGENT || r) && t.markAsAttributesDirty() } , t.prototype.createPostProcess = function(e, t, i, n, r, o, s) { return void 0 === t && (t = 1), void 0 === i && (i = a.TEXTURE_NEAREST_SAMPLINGMODE), void 0 === o && (o = a.TEXTURETYPE_UNSIGNED_INT), void 0 === s && (s = a.TEXTUREFORMAT_RGBA), this.mode !== cf.PostProcess ? (console.log("Incompatible material mode"), null) : this._createEffectForPostProcess(null, e, t, i, n, r, o, s) } , t.prototype.createEffectForPostProcess = function(e) { this._createEffectForPostProcess(e) } , t.prototype._createEffectForPostProcess = function(e, t, i, n, r, o, s, l) { var c = this; void 0 === i && (i = 1), void 0 === n && (n = a.TEXTURE_NEAREST_SAMPLINGMODE), void 0 === s && (s = a.TEXTURETYPE_UNSIGNED_INT), void 0 === l && (l = a.TEXTUREFORMAT_RGBA); var u = this.name + this._buildId , h = new If , d = new Sr(u + "PostProcess",this.getScene()) , p = this._buildId; return this._processDefines(d, h), Mt.RegisterShader(u, this._fragmentCompilationState._builtCompilationString, this._vertexCompilationState._builtCompilationString), e ? e.updateEffect(h.toString(), this._fragmentCompilationState.uniforms, this._fragmentCompilationState.samplers, { maxSimultaneousLights: this.maxSimultaneousLights }, void 0, void 0, u, u) : e = new Ba(this.name + "PostProcess",u,this._fragmentCompilationState.uniforms,this._fragmentCompilationState.samplers,i,t,n,r,o,h.toString(),s,u,{ maxSimultaneousLights: this.maxSimultaneousLights },!1,l), e.nodeMaterialSource = this, e.onApplyObservable.add((function(t) { p !== c._buildId && (delete Mt.ShadersStore[u + "VertexShader"], delete Mt.ShadersStore[u + "PixelShader"], u = c.name + c._buildId, h.markAllAsDirty(), p = c._buildId), c._processDefines(d, h) && (Mt.RegisterShader(u, c._fragmentCompilationState._builtCompilationString, c._vertexCompilationState._builtCompilationString), Xt.SetImmediate((function() { return e.updateEffect(h.toString(), c._fragmentCompilationState.uniforms, c._fragmentCompilationState.samplers, { maxSimultaneousLights: c.maxSimultaneousLights }, void 0, void 0, u, u) } ))), c._checkInternals(t) } )), e } , t.prototype.createProceduralTexture = function(e, t) { var i = this; if (this.mode !== cf.ProceduralTexture) return console.log("Incompatible material mode"), null; var n = this.name + this._buildId , r = new xf(n,e,null,t) , o = new Sr(n + "Procedural",this.getScene()); o.reservedDataStore = { hidden: !0 }; var a = new If , s = this._processDefines(o, a); Mt.RegisterShader(n, this._fragmentCompilationState._builtCompilationString, this._vertexCompilationState._builtCompilationString); var l = this.getScene().getEngine().createEffect({ vertexElement: n, fragmentElement: n }, [Bi.PositionKind], this._fragmentCompilationState.uniforms, this._fragmentCompilationState.samplers, a.toString(), null == s ? void 0 : s.fallbacks, void 0); r.nodeMaterialSource = this, r._setEffect(l); var c = this._buildId; return r.onBeforeGenerationObservable.add((function() { c !== i._buildId && (delete Mt.ShadersStore[n + "VertexShader"], delete Mt.ShadersStore[n + "PixelShader"], n = i.name + i._buildId, a.markAllAsDirty(), c = i._buildId); var e = i._processDefines(o, a); e && (Mt.RegisterShader(n, i._fragmentCompilationState._builtCompilationString, i._vertexCompilationState._builtCompilationString), Xt.SetImmediate((function() { l = i.getScene().getEngine().createEffect({ vertexElement: n, fragmentElement: n }, [Bi.PositionKind], i._fragmentCompilationState.uniforms, i._fragmentCompilationState.samplers, a.toString(), null == e ? void 0 : e.fallbacks, void 0), r._setEffect(l) } ))), i._checkInternals(l) } )), r } , t.prototype._createEffectForParticles = function(e, t, i, n, r, o, a, s) { var l = this; void 0 === s && (s = ""); var c = this.name + this._buildId + "_" + t; o || (o = new If), a || (a = this.getScene().getMeshByName(this.name + "Particle")) || ((a = new Sr(this.name + "Particle",this.getScene())).reservedDataStore = { hidden: !0 }); var u = this._buildId , h = [] , d = s; if (!r) { var p = this._processDefines(a, o); Mt.RegisterShader(c, this._fragmentCompilationState._builtCompilationString), e.fillDefines(h, t), d = h.join("\n"), r = this.getScene().getEngine().createEffectForParticles(c, this._fragmentCompilationState.uniforms, this._fragmentCompilationState.samplers, o.toString() + "\n" + d, null == p ? void 0 : p.fallbacks, i, n, e), e.setCustomEffect(r, t) } r.onBindObservable.add((function(r) { u !== l._buildId && (delete Mt.ShadersStore[c + "PixelShader"], c = l.name + l._buildId + "_" + t, o.markAllAsDirty(), u = l._buildId), h.length = 0, e.fillDefines(h, t); var p = h.join("\n"); p !== d && (o.markAllAsDirty(), d = p); var f = l._processDefines(a, o); if (f) return Mt.RegisterShader(c, l._fragmentCompilationState._builtCompilationString), r = l.getScene().getEngine().createEffectForParticles(c, l._fragmentCompilationState.uniforms, l._fragmentCompilationState.samplers, o.toString() + "\n" + d, null == f ? void 0 : f.fallbacks, i, n, e), e.setCustomEffect(r, t), void l._createEffectForParticles(e, t, i, n, r, o, a, s); l._checkInternals(r) } )) } , t.prototype._checkInternals = function(e) { if (this._sharedData.animatedInputs) { var t = this.getScene() , i = t.getFrameId(); if (this._animationFrame !== i) { for (var n = 0, r = this._sharedData.animatedInputs; n < r.length; n++) r[n].animate(t); this._animationFrame = i } } for (var o = 0, a = this._sharedData.bindableBlocks; o < a.length; o++) a[o].bind(e, this); for (var s = 0, l = this._sharedData.inputBlocks; s < l.length; s++) l[s]._transmit(e, this.getScene(), this) } , t.prototype.createEffectForParticles = function(e, t, i) { this.mode === cf.Particle ? (this._createEffectForParticles(e, Tf.BLENDMODE_ONEONE, t, i), this._createEffectForParticles(e, Tf.BLENDMODE_MULTIPLY, t, i)) : console.log("Incompatible material mode") } , t.prototype._processDefines = function(e, t, i, n) { var r = this; void 0 === i && (i = !1); var o = null; if (this._sharedData.blocksWithDefines.forEach((function(n) { n.initializeDefines(e, r, t, i) } )), this._sharedData.blocksWithDefines.forEach((function(o) { o.prepareDefines(e, r, t, i, n) } )), t.isDirty) { var a = t._areLightsDisposed; t.markAsProcessed(), this._vertexCompilationState.compilationString = this._vertexCompilationState._builtCompilationString, this._fragmentCompilationState.compilationString = this._fragmentCompilationState._builtCompilationString, this._sharedData.repeatableContentBlocks.forEach((function(i) { i.replaceRepeatableContent(r._vertexCompilationState, r._fragmentCompilationState, e, t) } )); var s = []; this._sharedData.dynamicUniformBlocks.forEach((function(e) { e.updateUniformsAndSamples(r._vertexCompilationState, r, t, s) } )); var l = this._vertexCompilationState.uniforms; this._fragmentCompilationState.uniforms.forEach((function(e) { -1 === l.indexOf(e) && l.push(e) } )); var c = this._vertexCompilationState.samplers; this._fragmentCompilationState.samplers.forEach((function(e) { -1 === c.indexOf(e) && c.push(e) } )); var u = new ys; this._sharedData.blocksWithFallbacks.forEach((function(t) { t.provideFallbacks(e, u) } )), o = { lightDisposed: a, uniformBuffers: s, mergedUniforms: l, mergedSamplers: c, fallbacks: u } } return o } , t.prototype.isReadyForSubMesh = function(e, t, i) { var n = this; if (void 0 === i && (i = !1), !this._buildWasSuccessful) return !1; var r = this.getScene(); if (this._sharedData.animatedInputs) { var o = r.getFrameId(); if (this._animationFrame !== o) { for (var a = 0, s = this._sharedData.animatedInputs; a < s.length; a++) s[a].animate(r); this._animationFrame = o } } if (t.effect && this.isFrozen && t.effect._wasPreviouslyReady) return !0; t.materialDefines || (t.materialDefines = new If); var l = t.materialDefines; if (this._isReadyForSubMesh(t)) return !0; var c = r.getEngine(); if (this._prepareDefinesForAttributes(e, l), this._sharedData.blockingBlocks.some((function(t) { return !t.isReady(e, n, l, i) } ))) return !1; var u = this._processDefines(e, l, i, t); if (u) { var h = t.effect , d = l.toString() , p = c.createEffect({ vertex: "nodeMaterial" + this._buildId, fragment: "nodeMaterial" + this._buildId, vertexSource: this._vertexCompilationState.compilationString, fragmentSource: this._fragmentCompilationState.compilationString }, { attributes: this._vertexCompilationState.attributes, uniformsNames: u.mergedUniforms, uniformBuffersNames: u.uniformBuffers, samplers: u.mergedSamplers, defines: d, fallbacks: u.fallbacks, onCompiled: this.onCompiled, onError: this.onError, indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights, maxSimultaneousMorphTargets: l.NUM_MORPH_INFLUENCERS } }, c); if (p) if (this._onEffectCreatedObservable && (Mf.effect = p, Mf.subMesh = t, this._onEffectCreatedObservable.notifyObservers(Mf)), this.allowShaderHotSwapping && h && !p.isReady()) { if (p = h, l.markAsUnprocessed(), u.lightDisposed) return l._areLightsDisposed = !0, !1 } else r.resetCachedMaterial(), t.setEffect(p, l, this._materialContext) } return !(!t.effect || !t.effect.isReady() || (l._renderId = r.getRenderId(), t.effect._wasPreviouslyReady = !0, 0)) } , Object.defineProperty(t.prototype, "compiledShaders", { get: function() { return "// Vertex shader\r\n".concat(this._vertexCompilationState.compilationString, "\r\n\r\n// Fragment shader\r\n").concat(this._fragmentCompilationState.compilationString) }, enumerable: !1, configurable: !0 }), t.prototype.bindOnlyWorldMatrix = function(e) { var t = this.getScene(); if (this._activeEffect) { var i = this._sharedData.hints; i.needWorldViewMatrix && e.multiplyToRef(t.getViewMatrix(), this._cachedWorldViewMatrix), i.needWorldViewProjectionMatrix && e.multiplyToRef(t.getTransformMatrix(), this._cachedWorldViewProjectionMatrix); for (var n = 0, r = this._sharedData.inputBlocks; n < r.length; n++) r[n]._transmitWorld(this._activeEffect, e, this._cachedWorldViewMatrix, this._cachedWorldViewProjectionMatrix) } } , t.prototype.bindForSubMesh = function(e, t, i) { var n = this.getScene() , r = i.effect; if (r) { this._activeEffect = r, this.bindOnlyWorldMatrix(e); var o = this._mustRebind(n, r, t.visibility) , a = this._sharedData; if (o) { for (var s = 0, l = a.bindableBlocks; s < l.length; s++) l[s].bind(r, this, t, i); for (var c = 0, u = a.forcedBindableBlocks; c < u.length; c++) u[c].bind(r, this, t, i); for (var h = 0, d = a.inputBlocks; h < d.length; h++) d[h]._transmit(r, n, this) } else if (!this.isFrozen) for (var p = 0, f = a.forcedBindableBlocks; p < f.length; p++) f[p].bind(r, this, t, i); this._afterBind(t, this._activeEffect) } } , t.prototype.getActiveTextures = function() { var t = e.prototype.getActiveTextures.call(this); return this._sharedData && t.push.apply(t, this._sharedData.textureBlocks.filter((function(e) { return e.texture } )).map((function(e) { return e.texture } ))), t } , t.prototype.getTextureBlocks = function() { return this._sharedData ? this._sharedData.textureBlocks : [] } , t.prototype.hasTexture = function(t) { if (e.prototype.hasTexture.call(this, t)) return !0; if (!this._sharedData) return !1; for (var i = 0, n = this._sharedData.textureBlocks; i < n.length; i++) if (n[i].texture === t) return !0; return !1 } , t.prototype.dispose = function(t, i, n) { if (i) for (var r = 0, o = this.getTextureBlocks().filter((function(e) { return e.texture } )).map((function(e) { return e.texture } )); r < o.length; r++) o[r].dispose(); for (var a = 0, s = this.attachedBlocks; a < s.length; a++) s[a].dispose(); this.attachedBlocks = [], this._sharedData = null, this._vertexCompilationState = null, this._fragmentCompilationState = null, this.onBuildObservable.clear(), this._imageProcessingObserver && (this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver), this._imageProcessingObserver = null), e.prototype.dispose.call(this, t, i, n) } , t.prototype._createNodeEditor = function() { this.BJSNODEMATERIALEDITOR.NodeEditor.Show({ nodeMaterial: this }) } , t.prototype.edit = function(e) { var i = this; return new Promise((function(n) { if (i.BJSNODEMATERIALEDITOR = i.BJSNODEMATERIALEDITOR || i._getGlobalNodeMaterialEditor(), void 0 === i.BJSNODEMATERIALEDITOR) { var r = e && e.editorURL ? e.editorURL : t.EditorURL; gi.LoadScript(r, (function() { i.BJSNODEMATERIALEDITOR = i.BJSNODEMATERIALEDITOR || i._getGlobalNodeMaterialEditor(), i._createNodeEditor(), n() } )) } else i._createNodeEditor(), n() } )) } , t.prototype.clear = function() { this._vertexOutputNodes = [], this._fragmentOutputNodes = [], this.attachedBlocks = [] } , t.prototype.setToDefault = function() { this.clear(), this.editorData = null; var e = new tf("Position"); e.setAsAttribute("position"); var t = new tf("World"); t.setAsSystemValue(Qp.World); var i = new Hp("WorldPos"); e.connectTo(i), t.connectTo(i); var n = new tf("ViewProjection"); n.setAsSystemValue(Qp.ViewProjection); var r = new Hp("WorldPos * ViewProjectionTransform"); i.connectTo(r), n.connectTo(r); var o = new jp("VertexOutput"); r.connectTo(o); var a = new tf("color"); a.value = new N(.8,.8,.8,1); var s = new Zp("FragmentOutput"); a.connectTo(s), this.addOutputNode(o), this.addOutputNode(s), this._mode = cf.Material } , t.prototype.setToDefaultPostProcess = function() { this.clear(), this.editorData = null; var e = new tf("Position"); e.setAsAttribute("position2d"); var t = new tf("Constant1"); t.isConstant = !0, t.value = 1; var i = new sf("Position3D"); e.connectTo(i), t.connectTo(i, { input: "w" }); var n = new jp("VertexOutput"); i.connectTo(n); var r = new tf("Scale"); r.visibleInInspector = !0, r.value = new A(1,1); var o = new lf("uv0"); e.connectTo(o); var a = new uf("UV scale"); o.connectTo(a), r.connectTo(a); var s = new nf("CurrentScreen"); a.connectTo(s), s.texture = new io("https://assets.babylonjs.com/nme/currentScreenPostProcess.png",this.getScene()); var l = new Zp("FragmentOutput"); s.connectTo(l, { output: "rgba" }), this.addOutputNode(n), this.addOutputNode(l), this._mode = cf.PostProcess } , t.prototype.setToDefaultProceduralTexture = function() { this.clear(), this.editorData = null; var e = new tf("Position"); e.setAsAttribute("position2d"); var t = new tf("Constant1"); t.isConstant = !0, t.value = 1; var i = new sf("Position3D"); e.connectTo(i), t.connectTo(i, { input: "w" }); var n = new jp("VertexOutput"); i.connectTo(n); var r = new tf("Time"); r.value = 0, r.min = 0, r.max = 0, r.isBoolean = !1, r.matrixMode = 0, r.animationType = qp.Time, r.isConstant = !1; var o = new tf("Color3"); o.value = new D(1,1,1), o.isConstant = !1; var a = new Zp("FragmentOutput") , s = new sf("VectorMerger"); s.visibleInInspector = !1; var l = new Rf("Cos"); l.operation = Af.Cos, e.connectTo(s), r.output.connectTo(l.input), l.output.connectTo(s.z), s.xyzOut.connectTo(a.rgb), this.addOutputNode(n), this.addOutputNode(a), this._mode = cf.ProceduralTexture } , t.prototype.setToDefaultParticle = function() { this.clear(), this.editorData = null; var e = new tf("uv"); e.setAsAttribute("particle_uv"); var t = new rf("ParticleTexture"); e.connectTo(t); var i = new tf("Color"); i.setAsAttribute("particle_color"); var n = new uf("Texture * Color"); t.connectTo(n), i.connectTo(n); var r = new of("ParticleRampGradient"); n.connectTo(r); var o = new Ef("ColorSplitter"); i.connectTo(o); var a = new af("ParticleBlendMultiply"); r.connectTo(a), t.connectTo(a, { output: "a" }), o.connectTo(a, { output: "a" }); var s = new Zp("FragmentOutput"); a.connectTo(s), this.addOutputNode(s), this._mode = cf.Particle } , t.prototype.loadAsync = function(e, t) { var i = this; return void 0 === t && (t = ""), this.getScene()._loadFileAsync(e).then((function(e) { var n = JSON.parse(e); i.loadFromSerialization(n, t) } )) } , t.prototype._gatherBlocks = function(e, t) { if (-1 === t.indexOf(e)) { t.push(e); for (var i = 0, n = e.inputs; i < n.length; i++) { var r = n[i].connectedPoint; if (r) { var o = r.ownerBlock; o !== e && this._gatherBlocks(o, t) } } } } , t.prototype.generateCode = function() { for (var e = [], t = [], i = ["const", "var", "let"], n = 0, r = this._vertexOutputNodes; n < r.length; n++) { var o = r[n]; this._gatherBlocks(o, t) } for (var a = [], s = 0, l = this._fragmentOutputNodes; s < l.length; s++) o = l[s], this._gatherBlocks(o, a); for (var c = 'var nodeMaterial = new BABYLON.NodeMaterial("'.concat(this.name || "node material", '");\r\n'), u = 0, h = t; u < h.length; u++) (b = h[u]).isInput && -1 === e.indexOf(b) && (c += b._dumpCode(i, e)); for (var d = 0, p = a; d < p.length; d++) (b = p[d]).isInput && -1 === e.indexOf(b) && (c += b._dumpCode(i, e)); e = [], c += "\r\n// Connections\r\n"; for (var f = 0, _ = this._vertexOutputNodes; f < _.length; f++) c += (b = _[f])._dumpCodeForOutputConnections(e); for (var m = 0, g = this._fragmentOutputNodes; m < g.length; m++) c += (b = g[m])._dumpCodeForOutputConnections(e); c += "\r\n// Output nodes\r\n"; for (var v = 0, y = this._vertexOutputNodes; v < y.length; v++) { var b = y[v]; c += "nodeMaterial.addOutputNode(".concat(b._codeVariableName, ");\r\n") } for (var T = 0, E = this._fragmentOutputNodes; T < E.length; T++) b = E[T], c += "nodeMaterial.addOutputNode(".concat(b._codeVariableName, ");\r\n"); return c + "nodeMaterial.build();\r\n" } , t.prototype.serialize = function(e) { var t = e ? {} : Ge.Serialize(this); t.editorData = JSON.parse(JSON.stringify(this.editorData)); var i = []; if (e) i = e; else { t.customType = "BABYLON.NodeMaterial", t.outputNodes = []; for (var n = 0, r = this._vertexOutputNodes; n < r.length; n++) { var o = r[n]; this._gatherBlocks(o, i), t.outputNodes.push(o.uniqueId) } for (var a = 0, s = this._fragmentOutputNodes; a < s.length; a++) o = s[a], this._gatherBlocks(o, i), -1 === t.outputNodes.indexOf(o.uniqueId) && t.outputNodes.push(o.uniqueId) } t.blocks = []; for (var l = 0, c = i; l < c.length; l++) { var u = c[l]; t.blocks.push(u.serialize()) } if (!e) for (var h = 0, d = this.attachedBlocks; h < d.length; h++) u = d[h], -1 === i.indexOf(u) && t.blocks.push(u.serialize()); return t } , t.prototype._restoreConnections = function(e, t, i) { for (var n = 0, r = e.outputs; n < r.length; n++) for (var o = r[n], a = 0, s = t.blocks; a < s.length; a++) { var l = s[a] , c = i[l.id]; if (c) for (var u = 0, h = l.inputs; u < h.length; u++) { var d = h[u]; if (i[d.targetBlockId] !== e || d.targetConnectionName !== o.name) ; else { var p = c.getInputByName(d.inputName); if (!p || p.isConnected) continue; o.connectTo(p, !0), this._restoreConnections(c, t, i) } } } } , t.prototype.loadFromSerialization = function(e, t, i) { var n; void 0 === t && (t = ""), void 0 === i && (i = !1), i || this.clear(); for (var r = {}, o = 0, a = e.blocks; o < a.length; o++) { var s = b((c = a[o]).customType); s && ((u = new s)._deserialize(c, this.getScene(), t), r[c.id] = u, this.attachedBlocks.push(u)) } for (var l = 0; l < e.blocks.length; l++) { var c, u; (u = r[(c = e.blocks[l]).id]) && (u.inputs.length && !i || this._restoreConnections(u, e, r)) } if (e.outputNodes) for (var h = 0, d = e.outputNodes; h < d.length; h++) { var p = d[h]; this.addOutputNode(r[p]) } if (e.locations || e.editorData && e.editorData.locations) { for (var f = e.locations || e.editorData.locations, _ = 0, m = f; _ < m.length; _++) { var g = m[_]; r[g.blockId] && (g.blockId = r[g.blockId].uniqueId) } i && this.editorData && this.editorData.locations && f.concat(this.editorData.locations), e.locations ? this.editorData = { locations: f } : (this.editorData = e.editorData, this.editorData.locations = f); var v = []; for (var y in r) v[y] = r[y].uniqueId; this.editorData.map = v } this.comment = e.comment, void 0 !== e.forceAlphaBlending && (this.forceAlphaBlending = e.forceAlphaBlending), i || (this._mode = null !== (n = e.mode) && void 0 !== n ? n : cf.Material) } , t.prototype.clone = function(e, i) { var n = this; void 0 === i && (i = !1); var r = this.serialize() , o = Ge.Clone((function() { return new t(e,n.getScene(),n.options) } ), this); return o.id = e, o.name = e, o.loadFromSerialization(r), o._buildId = this._buildId, o.build(!1, !i), o } , t.Parse = function(e, i, n) { void 0 === n && (n = ""); var r = Ge.Parse((function() { return new t(e.name,i) } ), e, i, n); return r.loadFromSerialization(e, n), r.build(), r } , t.ParseFromFileAsync = function(e, i, n, r) { void 0 === r && (r = ""); var o = new t(e,n); return new Promise((function(e, t) { return o.loadAsync(i, r).then((function() { o.build(), e(o) } )).catch(t) } )) } , t.ParseFromSnippetAsync = function(e, i, n, r) { var o = this; return void 0 === n && (n = ""), "_BLANK" === e ? Promise.resolve(this.CreateDefault("blank", i)) : new Promise((function(a, s) { var l = new Ye; l.addEventListener("readystatechange", (function() { if (4 == l.readyState) if (200 == l.status) { var o = JSON.parse(JSON.parse(l.responseText).jsonPayload) , c = JSON.parse(o.nodeMaterial); r || ((r = Ge.Parse((function() { return new t(e,i) } ), c, i, n)).uniqueId = i.getUniqueId()), r.loadFromSerialization(c), r.snippetId = e; try { r.build(), a(r) } catch (e) { s(e) } } else s("Unable to load the snippet " + e) } )), l.open("GET", o.SnippetUrl + "/" + e.replace(/#/g, "/")), l.send() } )) } , t.CreateDefault = function(e, i) { var n = new t(e,i); return n.setToDefault(), n.build(), n } , t._BuildIdGenerator = 0, t.EditorURL = "https://unpkg.com/babylonjs-node-editor@".concat(vr.Version, "/babylon.nodeEditor.js"), t.SnippetUrl = "https://snippet.babylonjs.com", t.IgnoreTexturesAtLoadTime = !1, k([Ce()], t.prototype, "ignoreAlpha", void 0), k([Ce()], t.prototype, "maxSimultaneousLights", void 0), k([Ce("mode")], t.prototype, "_mode", void 0), k([Ce("comment")], t.prototype, "comment", void 0), k([Ce()], t.prototype, "forceAlphaBlending", void 0), t }(gs); y("BABYLON.NodeMaterial", Of), hr.prototype._projectOnTrianglesToRef = function(e, t, i, n, r, o) { for (var a = I.Vector3[0], s = I.Vector3[1], l = 1 / 0, c = this.indexStart; c < this.indexStart + this.indexCount - (3 - n); c += n) { var u = i[c] , h = i[c + 1] , d = i[c + 2]; if (r && 4294967295 === d) c += 2; else { var p = t[u] , f = t[h] , _ = t[d]; if (p && f && _) { var m = x.ProjectOnTriangleToRef(e, p, f, _, s); m < l && (a.copyFrom(s), l = m) } } } return o.copyFrom(a), l } , hr.prototype._projectOnUnIndexedTrianglesToRef = function(e, t, i, n) { for (var r = I.Vector3[0], o = I.Vector3[1], a = 1 / 0, s = this.verticesStart; s < this.verticesStart + this.verticesCount; s += 3) { var l = t[s] , c = t[s + 1] , u = t[s + 2] , h = x.ProjectOnTriangleToRef(e, l, c, u, o); h < a && (r.copyFrom(o), a = h) } return n.copyFrom(r), a } , hr.prototype.projectToRef = function(e, t, i, n) { var r = this.getMaterial(); if (!r) return -1; var o = 3 , s = !1; switch (r.fillMode) { case a.MATERIAL_PointListDrawMode: case a.MATERIAL_LineLoopDrawMode: case a.MATERIAL_LineStripDrawMode: case a.MATERIAL_TriangleFanDrawMode: return -1; case a.MATERIAL_TriangleStripDrawMode: o = 1, s = !0 } return r.fillMode === a.MATERIAL_LineListDrawMode ? -1 : !i.length && this._mesh._unIndexed ? this._projectOnUnIndexedTrianglesToRef(e, t, i, n) : this._projectOnTrianglesToRef(e, t, i, o, s, n) } , function(e) { e[e.DEHYDRATED = 0] = "DEHYDRATED", e[e.HOVER = 1] = "HOVER", e[e.TOUCH = 2] = "TOUCH" }(Cf || (Cf = {})), function(e) { e[e.DISABLED = 0] = "DISABLED", e[e.CENTERED_ON_CONTROLLER = 1] = "CENTERED_ON_CONTROLLER", e[e.CENTERED_IN_FRONT = 2] = "CENTERED_IN_FRONT" }(Pf || (Pf = {})); var Df = function(e) { function t(i, n) { var r = e.call(this, i) || this; return r._options = n, r._tmpRay = new _o(new x,new x), r._attachController = function(e) { if (!r._controllers[e.uniqueId]) { var i = r._generateNewTouchPointMesh() , n = i.touchCollisionMesh , o = i.touchCollisionMeshFunction , a = i.hydrateCollisionMeshFunction , s = r._generateVisualCue(); switch (r._controllers[e.uniqueId] = { xrController: e, meshUnderPointer: null, nearInteractionTargetMesh: null, pick: null, stalePick: null, touchCollisionMesh: n, touchCollisionMeshFunction: o, hydrateCollisionMeshFunction: a, currentAnimationState: Cf.DEHYDRATED, grabRay: new _o(new x,new x), hoverInteraction: !1, nearInteraction: !1, grabInteraction: !1, id: t._IdCounter++, pickedPointVisualCue: s }, r._attachedController ? !r._options.enableNearInteractionOnAllControllers && r._options.preferredHandedness && e.inputSource.handedness === r._options.preferredHandedness && (r._attachedController = e.uniqueId) : r._options.enableNearInteractionOnAllControllers || (r._attachedController = e.uniqueId), e.inputSource.targetRayMode) { case "tracked-pointer": return r._attachNearInteractionMode(e); case "gaze": case "screen": return null } } } , r._controllers = {}, r._farInteractionFeature = null, r.selectionMeshDefaultColor = new D(.8,.8,.8), r.selectionMeshPickedColor = new D(.3,.3,1), r._hoverRadius = .1, r._pickRadius = .02, r._controllerPickRadius = .03, r._nearGrabLengthScale = 5, r._scene = r._xrSessionManager.scene, void 0 === r._options.nearInteractionControllerMode && (r._options.nearInteractionControllerMode = Pf.CENTERED_IN_FRONT), r._options.farInteractionFeature && (r._farInteractionFeature = r._options.farInteractionFeature), r } return U(t, e), t.prototype.attach = function() { var t = this; return !!e.prototype.attach.call(this) && (this._options.xrInput.controllers.forEach(this._attachController), this._addNewAttachObserver(this._options.xrInput.onControllerAddedObservable, this._attachController), this._addNewAttachObserver(this._options.xrInput.onControllerRemovedObservable, (function(e) { t._detachController(e.uniqueId) } )), this._scene.constantlyUpdateMeshUnderPointer = !0, !0) } , t.prototype.detach = function() { var t = this; return !!e.prototype.detach.call(this) && (Object.keys(this._controllers).forEach((function(e) { t._detachController(e) } )), !0) } , t.prototype.getMeshUnderPointer = function(e) { return this._controllers[e] ? this._controllers[e].meshUnderPointer : null } , t.prototype.getXRControllerByPointerId = function(e) { for (var t = Object.keys(this._controllers), i = 0; i < t.length; ++i) if (this._controllers[t[i]].id === e) return this._controllers[t[i]].xrController || null; return null } , t.prototype.setFarInteractionFeature = function(e) { this._farInteractionFeature = e } , t.prototype._nearPickPredicate = function(e) { return e.isEnabled() && e.isVisible && e.isPickable && e.isNearPickable } , t.prototype._nearGrabPredicate = function(e) { return e.isEnabled() && e.isVisible && e.isPickable && e.isNearGrabbable } , t.prototype._nearInteractionPredicate = function(e) { return e.isEnabled() && e.isVisible && e.isPickable && (e.isNearPickable || e.isNearGrabbable) } , t.prototype._controllerAvailablePredicate = function(e, t) { for (var i = e; i; ) { if (i.reservedDataStore && i.reservedDataStore.nearInteraction && i.reservedDataStore.nearInteraction.excludedControllerId === t) return !1; i = i.parent } return !0 } , t.prototype._handleTransitionAnimation = function(e, t) { var i; if (e.currentAnimationState !== t && this._options.nearInteractionControllerMode === Pf.CENTERED_IN_FRONT && !(null === (i = e.xrController) || void 0 === i ? void 0 : i.inputSource.hand)) { if (t > e.currentAnimationState) switch (e.currentAnimationState) { case Cf.DEHYDRATED: if (e.hydrateCollisionMeshFunction(!0), t === Cf.HOVER) break; case Cf.HOVER: if (e.touchCollisionMeshFunction(!0), t === Cf.TOUCH) break } else switch (e.currentAnimationState) { case Cf.TOUCH: if (e.touchCollisionMeshFunction(!1), t === Cf.HOVER) break; case Cf.HOVER: if (e.hydrateCollisionMeshFunction(!1), t === Cf.DEHYDRATED) break } e.currentAnimationState = t } } , t.prototype._processTouchPoint = function(e, t, i) { var n, r = this._controllers[e]; r.grabRay.origin.copyFrom(t), i.toEulerAnglesToRef(I.Vector3[0]), r.grabRay.direction.copyFrom(I.Vector3[0]), this._options.nearInteractionControllerMode !== Pf.CENTERED_IN_FRONT || (null === (n = r.xrController) || void 0 === n ? void 0 : n.inputSource.hand) || (r.xrController.getWorldPointerRayToRef(this._tmpRay), r.grabRay.origin.addInPlace(this._tmpRay.direction.scale(.05))), r.grabRay.length = this._nearGrabLengthScale * this._hoverRadius, r.touchCollisionMesh.position.copyFrom(r.grabRay.origin) } , t.prototype._onXRFrame = function(e) { var t = this; Object.keys(this._controllers).forEach((function(i) { var n, r = t._controllers[i], o = null === (n = r.xrController) || void 0 === n ? void 0 : n.inputSource.hand; if ((t._options.enableNearInteractionOnAllControllers || i === t._attachedController) && r.xrController && (o || t._options.nearInteractionControllerMode && r.xrController.inputSource.gamepad)) { if (r.hoverInteraction = !1, r.nearInteraction = !1, r.xrController) { if (o) { var a = o.get("index-finger-tip"); if (a) { var s = e.getJointPose(a, t._xrSessionManager.referenceSpace); if (s && s.transform) { var l = t._scene.useRightHandedSystem ? 1 : -1; I.Vector3[0].set(s.transform.position.x, s.transform.position.y, s.transform.position.z * l), I.Quaternion[0].set(s.transform.orientation.x, s.transform.orientation.y, s.transform.orientation.z * l, s.transform.orientation.w * l), t._processTouchPoint(i, I.Vector3[0], I.Quaternion[0]) } } } else if (r.xrController.inputSource.gamepad && t._options.nearInteractionControllerMode !== Pf.DISABLED) { var c = r.xrController.pointer; r.xrController.grip && t._options.nearInteractionControllerMode === Pf.CENTERED_ON_CONTROLLER && (c = r.xrController.grip), t._processTouchPoint(i, c.position, c.rotationQuaternion) } var u = function(e, t) { return t && t.hit ? e && e.hit ? t.distance < e.distance ? t : e : t : e } , h = function(e) { var t = new Ui , i = !1 , n = e && e.pickedPoint && e.hit; return (null == e ? void 0 : e.pickedPoint) && (i = 0 === e.pickedPoint.x && 0 === e.pickedPoint.y && 0 === e.pickedPoint.z), n && !i && (t = e), t }; if (!r.grabInteraction) { var d = null , p = null; t._options.useUtilityLayer && t._utilityLayerScene && (p = t._pickWithSphere(r, t._hoverRadius, t._utilityLayerScene, (function(e) { return t._nearInteractionPredicate(e) } ))); var f = u(t._pickWithSphere(r, t._hoverRadius, t._scene, (function(e) { return t._nearInteractionPredicate(e) } )), p); if (f && f.hit && (d = h(f)).hit && (r.hoverInteraction = !0), r.hoverInteraction) { var _ = null , m = o ? t._pickRadius : t._controllerPickRadius; t._options.useUtilityLayer && t._utilityLayerScene && (_ = t._pickWithSphere(r, m, t._utilityLayerScene, (function(e) { return t._nearPickPredicate(e) } ))); var g = h(u(t._pickWithSphere(r, m, t._scene, (function(e) { return t._nearPickPredicate(e) } )), _)); g.hit && (d = g, r.nearInteraction = !0) } r.stalePick = r.pick, r.pick = d, r.pick && r.pick.pickedPoint && r.pick.hit ? (r.meshUnderPointer = r.pick.pickedMesh, r.pickedPointVisualCue.position.copyFrom(r.pick.pickedPoint), r.pickedPointVisualCue.isVisible = !0, t._farInteractionFeature && t._farInteractionFeature.attached && t._farInteractionFeature._setPointerSelectionDisabledByPointerId(r.id, !0)) : (r.meshUnderPointer = null, r.pickedPointVisualCue.isVisible = !1, t._farInteractionFeature && t._farInteractionFeature.attached && t._farInteractionFeature._setPointerSelectionDisabledByPointerId(r.id, !1)) } var v = Cf.DEHYDRATED; r.grabInteraction || r.nearInteraction ? v = Cf.TOUCH : r.hoverInteraction && (v = Cf.HOVER), t._handleTransitionAnimation(r, v) } } else r.pick = null } )) } , Object.defineProperty(t.prototype, "_utilityLayerScene", { get: function() { return this._options.customUtilityLayerScene || El.DefaultUtilityLayer.utilityLayerScene }, enumerable: !1, configurable: !0 }), t.prototype._generateVisualCue = function() { var e = this._options.useUtilityLayer ? this._options.customUtilityLayerScene || El.DefaultUtilityLayer.utilityLayerScene : this._scene , t = Dl("nearInteraction", { diameter: .0105 }, e); t.bakeCurrentTransformIntoVertices(), t.isPickable = !1, t.isVisible = !1, t.rotationQuaternion = C.Identity(); var i = new Os("targetMat",e); return i.specularColor = D.Black(), i.emissiveColor = this.selectionMeshDefaultColor, i.backFaceCulling = !1, t.material = i, t } , t.prototype._isControllerReadyForNearInteraction = function(e) { return !this._farInteractionFeature || this._farInteractionFeature._getPointerSelectionDisabledByPointerId(e) } , t.prototype._attachNearInteractionMode = function(e) { var t = this , i = this._controllers[e.uniqueId] , n = { pointerId: i.id, pointerType: "xr" }; i.onFrameObserver = this._xrSessionManager.onXRFrameObservable.add((function() { (t._options.enableNearInteractionOnAllControllers || e.uniqueId === t._attachedController) && i.xrController && (i.xrController.inputSource.hand || t._options.nearInteractionControllerMode && i.xrController.inputSource.gamepad) && (i.pick && (i.pick.ray = i.grabRay), i.pick && t._isControllerReadyForNearInteraction(i.id) && t._scene.simulatePointerMove(i.pick, n), i.nearInteraction && i.pick && i.pick.hit ? i.nearInteractionTargetMesh || (t._scene.simulatePointerDown(i.pick, n), i.nearInteractionTargetMesh = i.meshUnderPointer) : i.nearInteractionTargetMesh && i.stalePick && (t._scene.simulatePointerUp(i.stalePick, n), i.nearInteractionTargetMesh = null)) } )); var r = function(r) { t._options.enableNearInteractionOnAllControllers || e.uniqueId === t._attachedController && t._isControllerReadyForNearInteraction(i.id) ? (i.pick && (i.pick.ray = i.grabRay), r && i.pick && i.meshUnderPointer && t._nearGrabPredicate(i.meshUnderPointer) ? (i.grabInteraction = !0, i.pickedPointVisualCue.isVisible = !1, t._scene.simulatePointerDown(i.pick, n)) : !r && i.pick && i.grabInteraction && (t._scene.simulatePointerUp(i.pick, n), i.grabInteraction = !1, i.pickedPointVisualCue.isVisible = !0)) : !r || t._options.enableNearInteractionOnAllControllers || t._options.disableSwitchOnClick || (t._attachedController = e.uniqueId) }; if (e.inputSource.gamepad) { var o = function(e) { i.squeezeComponent = e.getComponent("grasp"), i.squeezeComponent ? i.onSqueezeButtonChangedObserver = i.squeezeComponent.onButtonStateChangedObservable.add((function(e) { if (e.changes.pressed) { var t = e.changes.pressed.current; r(t) } } )) : (i.selectionComponent = e.getMainComponent(), i.onButtonChangedObserver = i.selectionComponent.onButtonStateChangedObservable.add((function(e) { if (e.changes.pressed) { var t = e.changes.pressed.current; r(t) } } ))) }; e.motionController ? o(e.motionController) : e.onMotionControllerInitObservable.add(o) } else { var a = function(e) { i.xrController && e.inputSource === i.xrController.inputSource && i.pick && t._isControllerReadyForNearInteraction(i.id) && i.meshUnderPointer && t._nearGrabPredicate(i.meshUnderPointer) && (i.grabInteraction = !0, i.pickedPointVisualCue.isVisible = !1, t._scene.simulatePointerDown(i.pick, n)) } , s = function(e) { i.xrController && e.inputSource === i.xrController.inputSource && i.pick && t._isControllerReadyForNearInteraction(i.id) && (t._scene.simulatePointerUp(i.pick, n), i.grabInteraction = !1, i.pickedPointVisualCue.isVisible = !0) }; i.eventListeners = { selectend: s, selectstart: a }, this._xrSessionManager.session.addEventListener("selectstart", a), this._xrSessionManager.session.addEventListener("selectend", s) } } , t.prototype._detachController = function(e) { var t = this , i = this._controllers[e]; if (i && (i.squeezeComponent && i.onSqueezeButtonChangedObserver && i.squeezeComponent.onButtonStateChangedObservable.remove(i.onSqueezeButtonChangedObserver), i.selectionComponent && i.onButtonChangedObserver && i.selectionComponent.onButtonStateChangedObservable.remove(i.onButtonChangedObserver), i.onFrameObserver && this._xrSessionManager.onXRFrameObservable.remove(i.onFrameObserver), i.eventListeners && Object.keys(i.eventListeners).forEach((function(e) { var n = i.eventListeners && i.eventListeners[e]; n && t._xrSessionManager.session.removeEventListener(e, n) } )), i.touchCollisionMesh.dispose(), i.pickedPointVisualCue.dispose(), this._xrSessionManager.runInXRFrame((function() { var e = { pointerId: i.id, pointerType: "xr" }; t._scene.simulatePointerUp(new Ui, e) } )), delete this._controllers[e], this._attachedController === e)) { var n = Object.keys(this._controllers); n.length ? this._attachedController = n[0] : this._attachedController = "" } } , t.prototype._generateNewTouchPointMesh = function() { var e = this._options.useUtilityLayer ? this._options.customUtilityLayerScene || El.DefaultUtilityLayer.utilityLayerScene : this._scene , t = Dl("PickSphere", { diameter: 1 }, e); t.isVisible = !1, this._options.motionControllerOrbMaterial ? t.material = this._options.motionControllerOrbMaterial : Of.ParseFromSnippetAsync("8RUNKL#3", e).then((function(e) { t.material = e } )); var i = new Bn; i.setEasingMode(Mn.EASINGMODE_EASEINOUT); var n = new x(this._controllerPickRadius,this._controllerPickRadius,this._controllerPickRadius) , r = this._controllerPickRadius * (4 / 3) , o = new x(r,r,r) , a = this._controllerPickRadius * (7 / 6) , s = new x(a,a,a) , l = .8 * this._controllerPickRadius , c = new x(l,l,l) , u = 1.5 * this._controllerPickRadius , h = [{ frame: 0, value: n }, { frame: 10, value: new x(u,u,u) }, { frame: 18, value: o }] , d = [{ frame: 0, value: o }, { frame: 10, value: c }, { frame: 18, value: n }] , p = [{ frame: 0, value: x.ZeroReadOnly }, { frame: 12, value: s }, { frame: 15, value: n }] , f = [{ frame: 0, value: n }, { frame: 10, value: x.ZeroReadOnly }, { frame: 15, value: x.ZeroReadOnly }] , _ = new Qe("touch","scaling",60,Qe.ANIMATIONTYPE_VECTOR3,Qe.ANIMATIONLOOPMODE_CONSTANT) , m = new Qe("release","scaling",60,Qe.ANIMATIONTYPE_VECTOR3,Qe.ANIMATIONLOOPMODE_CONSTANT) , g = new Qe("hydrate","scaling",60,Qe.ANIMATIONTYPE_VECTOR3,Qe.ANIMATIONLOOPMODE_CONSTANT) , v = new Qe("dehydrate","scaling",60,Qe.ANIMATIONTYPE_VECTOR3,Qe.ANIMATIONLOOPMODE_CONSTANT); return _.setEasingFunction(i), m.setEasingFunction(i), g.setEasingFunction(i), v.setEasingFunction(i), _.setKeys(h), m.setKeys(d), g.setKeys(p), v.setKeys(f), { touchCollisionMesh: t, touchCollisionMeshFunction: function(i) { var n = i ? _ : m; e.beginDirectAnimation(t, [n], 0, 18, !1, 1) }, hydrateCollisionMeshFunction: function(i) { var n = i ? g : v; i && (t.isVisible = !0), e.beginDirectAnimation(t, [n], 0, 15, !1, 1, (function() { i || (t.isVisible = !1) } )) } } } , t.prototype._pickWithSphere = function(e, i, n, r) { var o = new Ui; if (o.distance = 1 / 0, e.touchCollisionMesh && e.xrController) for (var a = e.touchCollisionMesh.position, s = ir.CreateFromCenterAndRadius(a, i), l = 0; l < n.meshes.length; l++) { var c = n.meshes[l]; if (r(c) && this._controllerAvailablePredicate(c, e.xrController.uniqueId)) { var u = t.PickMeshWithSphere(c, s); u && u.hit && u.distance < o.distance && (o.hit = u.hit, o.pickedMesh = c, o.pickedPoint = u.pickedPoint, o.aimTransform = e.xrController.pointer, o.gripTransform = e.xrController.grip || null, o.originMesh = e.touchCollisionMesh, o.distance = u.distance) } } return o } , t.PickMeshWithSphere = function(e, t, i) { void 0 === i && (i = !1); var n = e.subMeshes , r = new Ui , o = e.getBoundingInfo(); if (!e._generatePointsArray()) return r; if (!e.subMeshes || !o) return r; if (!i && !ir.Intersects(o.boundingSphere, t)) return r; var a, s, l, c = I.Vector3[0], u = I.Vector3[1], h = 1 / 0, d = I.Vector3[2], p = I.Matrix[0]; p.copyFrom(e.getWorldMatrix()), p.invert(), x.TransformCoordinatesToRef(t.center, p, d); for (var f = 0; f < n.length; f++) n[f].projectToRef(d, e._positions, e.getIndices(), u), x.TransformCoordinatesToRef(u, e.getWorldMatrix(), u), a = x.Distance(u, t.center), l = x.Distance(u, e.getAbsolutePosition()), -1 !== (s = x.Distance(t.center, e.getAbsolutePosition())) && -1 !== l && l > s && (a = 0, u.copyFrom(t.center)), -1 !== a && a < h && (h = a, c.copyFrom(u)); return h < t.radius && (r.hit = !0, r.distance = h, r.pickedMesh = e, r.pickedPoint = c.clone()), r } , t._IdCounter = 200, t.Name = Io.NEAR_INTERACTION, t.Version = 1, t }(wp); Oo.AddWebXRFeature(Df.Name, (function(e, t) { return function() { return new Df(e,t) } } ), Df.Version, !0); var Nf, Lf = function() { function e(e, t, i) { this.element = e, this.sessionMode = t, this.referenceSpaceType = i } return e.prototype.update = function(e) {} , e }(), Ff = function() {}, wf = function() { function e(e, t) { var i = this; if (this._scene = e, this.options = t, this._activeButton = null, this._buttons = [], this.activeButtonChangedObservable = new h, this._onSessionGranted = function(e) { i._helper && i._enterXRWithButtonIndex(0) } , this.overlay = document.createElement("div"), this.overlay.classList.add("xr-button-overlay"), this.overlay.style.cssText = "z-index:11;position: absolute; right: 20px;bottom: 50px;", !t.ignoreSessionGrantedEvent && navigator.xr && navigator.xr.addEventListener("sessiongranted", this._onSessionGranted), "undefined" != typeof window && window.location && "http:" === window.location.protocol && "localhost" !== window.location.hostname) throw gi.Warn("WebXR can only be served over HTTPS"), new Error("WebXR can only be served over HTTPS"); if (t.customButtons) this._buttons = t.customButtons; else { var n = t.sessionMode || "immersive-vr" , r = t.referenceSpaceType || "local-floor" , o = ".babylonVRicon { color: #868686; border-color: #868686; border-style: solid; margin-left: 10px; height: 50px; width: 80px; background-color: rgba(51,51,51,0.7); background-image: url(" + ("undefined" == typeof SVGSVGElement ? "https://cdn.babylonjs.com/Assets/vrButton.png" : "data:image/svg+xml;charset=UTF-8,%3Csvg%20xmlns%3D%22http%3A//www.w3.org/2000/svg%22%20width%3D%222048%22%20height%3D%221152%22%20viewBox%3D%220%200%202048%201152%22%20version%3D%221.1%22%3E%3Cpath%20transform%3D%22rotate%28180%201024%2C576.0000000000001%29%22%20d%3D%22m1109%2C896q17%2C0%2030%2C-12t13%2C-30t-12.5%2C-30.5t-30.5%2C-12.5l-170%2C0q-18%2C0%20-30.5%2C12.5t-12.5%2C30.5t13%2C30t30%2C12l170%2C0zm-85%2C256q59%2C0%20132.5%2C-1.5t154.5%2C-5.5t164.5%2C-11.5t163%2C-20t150%2C-30t124.5%2C-41.5q23%2C-11%2042%2C-24t38%2C-30q27%2C-25%2041%2C-61.5t14%2C-72.5l0%2C-257q0%2C-123%20-47%2C-232t-128%2C-190t-190%2C-128t-232%2C-47l-81%2C0q-37%2C0%20-68.5%2C14t-60.5%2C34.5t-55.5%2C45t-53%2C45t-53%2C34.5t-55.5%2C14t-55.5%2C-14t-53%2C-34.5t-53%2C-45t-55.5%2C-45t-60.5%2C-34.5t-68.5%2C-14l-81%2C0q-123%2C0%20-232%2C47t-190%2C128t-128%2C190t-47%2C232l0%2C257q0%2C68%2038%2C115t97%2C73q54%2C24%20124.5%2C41.5t150%2C30t163%2C20t164.5%2C11.5t154.5%2C5.5t132.5%2C1.5zm939%2C-298q0%2C39%20-24.5%2C67t-58.5%2C42q-54%2C23%20-122%2C39.5t-143.5%2C28t-155.5%2C19t-157%2C11t-148.5%2C5t-129.5%2C1.5q-59%2C0%20-130%2C-1.5t-148%2C-5t-157%2C-11t-155.5%2C-19t-143.5%2C-28t-122%2C-39.5q-34%2C-14%20-58.5%2C-42t-24.5%2C-67l0%2C-257q0%2C-106%2040.5%2C-199t110%2C-162.5t162.5%2C-109.5t199%2C-40l81%2C0q27%2C0%2052%2C14t50%2C34.5t51%2C44.5t55.5%2C44.5t63.5%2C34.5t74%2C14t74%2C-14t63.5%2C-34.5t55.5%2C-44.5t51%2C-44.5t50%2C-34.5t52%2C-14l14%2C0q37%2C0%2070%2C0.5t64.5%2C4.5t63.5%2C12t68%2C23q71%2C30%20128.5%2C78.5t98.5%2C110t63.5%2C133.5t22.5%2C149l0%2C257z%22%20fill%3D%22white%22%20/%3E%3C/svg%3E%0A") + "); background-size: 80%; background-repeat:no-repeat; background-position: center; border: none; outline: none; transition: transform 0.125s ease-out } .babylonVRicon:hover { transform: scale(1.05) } .babylonVRicon:active {background-color: rgba(51,51,51,1) } .babylonVRicon:focus {background-color: rgba(51,51,51,1) }"; o += '.babylonVRicon.vrdisplaypresenting { background-image: none;} .vrdisplaypresenting::after { content: "EXIT"} .xr-error::after { content: "ERROR"}'; var a = document.createElement("style"); a.appendChild(document.createTextNode(o)), document.getElementsByTagName("head")[0].appendChild(a); var s = document.createElement("button"); s.className = "babylonVRicon", s.title = "".concat(n, " - ").concat(r), this._buttons.push(new Lf(s,n,r)), this._buttons[this._buttons.length - 1].update = function(e) { this.element.style.display = null === e || e === this ? "" : "none", s.className = "babylonVRicon" + (e === this ? " vrdisplaypresenting" : "") } , this._updateButtons(null) } var l = e.getEngine().getInputElement(); l && l.parentNode && (l.parentNode.appendChild(this.overlay), e.onDisposeObservable.addOnce((function() { i.dispose() } ))) } return e.prototype.setHelperAsync = function(e, t) { return G(this, void 0, void 0, (function() { var i, n = this; return z(this, (function(r) { switch (r.label) { case 0: return this._helper = e, this._renderTarget = t, i = this._buttons.map((function(t) { return e.sessionManager.isSessionSupportedAsync(t.sessionMode) } )), e.onStateChangedObservable.add((function(e) { e == Ns.NOT_IN_XR && n._updateButtons(null) } )), [4, Promise.all(i)]; case 1: return r.sent().forEach((function(e, t) { e ? (n.overlay.appendChild(n._buttons[t].element), n._buttons[t].element.onclick = n._enterXRWithButtonIndex.bind(n, t)) : gi.Warn('Session mode "'.concat(n._buttons[t].sessionMode, '" not supported in browser')) } )), [2] } } )) } )) } , e.CreateAsync = function(t, i, n) { return G(this, void 0, void 0, (function() { var r; return z(this, (function(o) { switch (o.label) { case 0: return [4, (r = new e(t,n)).setHelperAsync(i, n.renderTarget || void 0)]; case 1: return o.sent(), [2, r] } } )) } )) } , e.prototype._enterXRWithButtonIndex = function(e) { return void 0 === e && (e = 0), G(this, void 0, void 0, (function() { var t, i, n; return z(this, (function(r) { switch (r.label) { case 0: return this._helper.state != Ns.IN_XR ? [3, 2] : [4, this._helper.exitXRAsync()]; case 1: return r.sent(), this._updateButtons(null), [3, 6]; case 2: if (this._helper.state != Ns.NOT_IN_XR) return [3, 6]; r.label = 3; case 3: return r.trys.push([3, 5, , 6]), [4, this._helper.enterXRAsync(this._buttons[e].sessionMode, this._buttons[e].referenceSpaceType, this._renderTarget, { optionalFeatures: this.options.optionalFeatures, requiredFeatures: this.options.requiredFeatures })]; case 4: return r.sent(), this._updateButtons(this._buttons[e]), [3, 6]; case 5: return t = r.sent(), this._updateButtons(null), i = this._buttons[e].element, n = i.title, i.title = "Error entering XR session : " + n, i.classList.add("xr-error"), this.options.onError && this.options.onError(t), [3, 6]; case 6: return [2] } } )) } )) } , e.prototype.dispose = function() { var e = this._scene.getEngine().getInputElement(); e && e.parentNode && e.parentNode.contains(this.overlay) && e.parentNode.removeChild(this.overlay), this.activeButtonChangedObservable.clear(), navigator.xr.removeEventListener("sessiongranted", this._onSessionGranted) } , e.prototype._updateButtons = function(e) { var t = this; this._activeButton = e, this._buttons.forEach((function(e) { e.update(t._activeButton) } )), this.activeButtonChangedObservable.notifyObservers(this._activeButton) } , e }(); function Bf(e) { var t, i = 0, n = Date.now(); e.observableParameters = null !== (t = e.observableParameters) && void 0 !== t ? t : {}; var r = e.contextObservable.add((function(t) { var o = Date.now() , a = { startTime: n, currentTime: o, deltaTime: i = o - n, completeRate: i / e.timeout, payload: t }; e.onTick && e.onTick(a), e.breakCondition && e.breakCondition() && (e.contextObservable.remove(r), e.onAborted && e.onAborted(a)), i >= e.timeout && (e.contextObservable.remove(r), e.onEnded && e.onEnded(a)) } ), e.observableParameters.mask, e.observableParameters.insertFirst, e.observableParameters.scope); return r } !function(e) { e[e.INIT = 0] = "INIT", e[e.STARTED = 1] = "STARTED", e[e.ENDED = 2] = "ENDED" }(Nf || (Nf = {})); var Uf = function() { function e(e) { var t, i, n = this; this.onEachCountObservable = new h, this.onTimerAbortedObservable = new h, this.onTimerEndedObservable = new h, this.onStateChangedObservable = new h, this._observer = null, this._breakOnNextTick = !1, this._tick = function(e) { var t = Date.now(); n._timer = t - n._startTime; var i = { startTime: n._startTime, currentTime: t, deltaTime: n._timer, completeRate: n._timer / n._timeToEnd, payload: e } , r = n._breakOnNextTick || n._breakCondition(i); r || n._timer >= n._timeToEnd ? n._stop(i, r) : n.onEachCountObservable.notifyObservers(i) } , this._setState(Nf.INIT), this._contextObservable = e.contextObservable, this._observableParameters = null !== (t = e.observableParameters) && void 0 !== t ? t : {}, this._breakCondition = null !== (i = e.breakCondition) && void 0 !== i ? i : function() { return !1 } , this._timeToEnd = e.timeout, e.onEnded && this.onTimerEndedObservable.add(e.onEnded), e.onTick && this.onEachCountObservable.add(e.onTick), e.onAborted && this.onTimerAbortedObservable.add(e.onAborted) } return Object.defineProperty(e.prototype, "breakCondition", { set: function(e) { this._breakCondition = e }, enumerable: !1, configurable: !0 }), e.prototype.clearObservables = function() { this.onEachCountObservable.clear(), this.onTimerAbortedObservable.clear(), this.onTimerEndedObservable.clear(), this.onStateChangedObservable.clear() } , e.prototype.start = function(e) { if (void 0 === e && (e = this._timeToEnd), this._state === Nf.STARTED) throw new Error("Timer already started. Please stop it before starting again"); this._timeToEnd = e, this._startTime = Date.now(), this._timer = 0, this._observer = this._contextObservable.add(this._tick, this._observableParameters.mask, this._observableParameters.insertFirst, this._observableParameters.scope), this._setState(Nf.STARTED) } , e.prototype.stop = function() { this._state === Nf.STARTED && (this._breakOnNextTick = !0) } , e.prototype.dispose = function() { this._observer && this._contextObservable.remove(this._observer), this.clearObservables() } , e.prototype._setState = function(e) { this._state = e, this.onStateChangedObservable.notifyObservers(this._state) } , e.prototype._stop = function(e, t) { void 0 === t && (t = !1), this._contextObservable.remove(this._observer), this._setState(Nf.ENDED), t ? this.onTimerAbortedObservable.notifyObservers(e) : this.onTimerEndedObservable.notifyObservers(e) } , e }() , Vf = function(e) { function t(t, i) { var n = e.call(this, t) || this; return n._options = i, n._controllers = {}, n._snappedToPoint = !1, n._tmpRay = new _o(new x,new x), n._tmpVector = new x, n._tmpQuaternion = new C, n.skipNextTeleportation = !1, n.backwardsMovementEnabled = !0, n.backwardsTeleportationDistance = .7, n.parabolicCheckRadius = 5, n.parabolicRayEnabled = !0, n.straightRayEnabled = !0, n.rotationAngle = Math.PI / 8, n.onTargetMeshPositionUpdatedObservable = new h, n.teleportationEnabled = !0, n._rotationEnabled = !0, n._attachController = function(e) { if (!(n._controllers[e.uniqueId] || n._options.forceHandedness && e.inputSource.handedness !== n._options.forceHandedness)) { n._controllers[e.uniqueId] = { xrController: e, teleportationState: { forward: !1, backwards: !1, rotating: !1, currentRotation: 0, baseRotation: 0 } }; var t = n._controllers[e.uniqueId]; if ("tracked-pointer" === t.xrController.inputSource.targetRayMode && t.xrController.inputSource.gamepad) { var i = function() { if (e.motionController) { var i = e.motionController.getComponentOfType(Ap.THUMBSTICK_TYPE) || e.motionController.getComponentOfType(Ap.TOUCHPAD_TYPE); if (!i || n._options.useMainComponentOnly) { var r = e.motionController.getMainComponent(); if (!r) return; t.teleportationComponent = r, t.onButtonChangedObserver = r.onButtonStateChangedObservable.add((function() { n.teleportationEnabled && r.changes.pressed && (r.changes.pressed.current ? (t.teleportationState.forward = !0, n._currentTeleportationControllerId = t.xrController.uniqueId, t.teleportationState.baseRotation = n._options.xrInput.xrCamera.rotationQuaternion.toEulerAngles().y, t.teleportationState.currentRotation = 0, Bf({ timeout: n._options.timeToTeleport || 3e3, contextObservable: n._xrSessionManager.onXRFrameObservable, breakCondition: function() { return !r.pressed }, onEnded: function() { n._currentTeleportationControllerId === t.xrController.uniqueId && t.teleportationState.forward && n._teleportForward(e.uniqueId) } })) : (t.teleportationState.forward = !1, n._currentTeleportationControllerId = "")) } )) } else t.teleportationComponent = i, t.onAxisChangedObserver = i.onAxisValueChangedObservable.add((function(i) { if (i.y <= .7 && t.teleportationState.backwards && (t.teleportationState.backwards = !1), i.y > .7 && !t.teleportationState.forward && n.backwardsMovementEnabled && !n.snapPointsOnly && !t.teleportationState.backwards) { t.teleportationState.backwards = !0, n._tmpQuaternion.copyFrom(n._options.xrInput.xrCamera.rotationQuaternion), n._tmpQuaternion.toEulerAnglesToRef(n._tmpVector), n._tmpVector.x = 0, n._tmpVector.z = 0, C.FromEulerVectorToRef(n._tmpVector, n._tmpQuaternion), n._tmpVector.set(0, 0, n.backwardsTeleportationDistance * (n._xrSessionManager.scene.useRightHandedSystem ? 1 : -1)), n._tmpVector.rotateByQuaternionToRef(n._tmpQuaternion, n._tmpVector), n._tmpVector.addInPlace(n._options.xrInput.xrCamera.position), n._tmpRay.origin.copyFrom(n._tmpVector), n._tmpRay.length = n._options.xrInput.xrCamera.realWorldHeight + .1, n._tmpRay.direction.set(0, -1, 0); var r = n._xrSessionManager.scene.pickWithRay(n._tmpRay, (function(e) { return -1 !== n._floorMeshes.indexOf(e) } )); r && r.pickedPoint && (n._options.xrInput.xrCamera.position.x = r.pickedPoint.x, n._options.xrInput.xrCamera.position.z = r.pickedPoint.z) } if (i.y < -.7 && !n._currentTeleportationControllerId && !t.teleportationState.rotating && n.teleportationEnabled && (t.teleportationState.forward = !0, n._currentTeleportationControllerId = t.xrController.uniqueId, t.teleportationState.baseRotation = n._options.xrInput.xrCamera.rotationQuaternion.toEulerAngles().y), i.x) { if (t.teleportationState.forward) n._currentTeleportationControllerId === t.xrController.uniqueId && (n.rotationEnabled ? setTimeout((function() { t.teleportationState.currentRotation = Math.atan2(i.x, i.y * (n._xrSessionManager.scene.useRightHandedSystem ? 1 : -1)) } )) : t.teleportationState.currentRotation = 0); else if (!t.teleportationState.rotating && Math.abs(i.x) > .7) { t.teleportationState.rotating = !0; var o = n.rotationAngle * (i.x > 0 ? 1 : -1) * (n._xrSessionManager.scene.useRightHandedSystem ? -1 : 1); C.FromEulerAngles(0, o, 0).multiplyToRef(n._options.xrInput.xrCamera.rotationQuaternion, n._options.xrInput.xrCamera.rotationQuaternion) } } else t.teleportationState.rotating = !1; 0 === i.x && 0 === i.y && t.teleportationState.forward && n._teleportForward(e.uniqueId) } )) } }; e.motionController ? i() : e.onMotionControllerInitObservable.addOnce((function() { i() } )) } else n._xrSessionManager.scene.onPointerObservable.add((function(i) { i.type === Xi.POINTERDOWN ? (t.teleportationState.forward = !0, n._currentTeleportationControllerId = t.xrController.uniqueId, t.teleportationState.baseRotation = n._options.xrInput.xrCamera.rotationQuaternion.toEulerAngles().y, t.teleportationState.currentRotation = 0, Bf({ timeout: n._options.timeToTeleport || 3e3, contextObservable: n._xrSessionManager.onXRFrameObservable, onEnded: function() { n._currentTeleportationControllerId === t.xrController.uniqueId && t.teleportationState.forward && n._teleportForward(e.uniqueId) } })) : i.type === Xi.POINTERUP && (t.teleportationState.forward = !1, n._currentTeleportationControllerId = "") } )) } } , n._options.teleportationTargetMesh || n._createDefaultTargetMesh(), n._floorMeshes = n._options.floorMeshes || [], n._snapToPositions = n._options.snapPositions || [], n._setTargetMeshVisibility(!1), n } return U(t, e), Object.defineProperty(t.prototype, "rotationEnabled", { get: function() { return this._rotationEnabled }, set: function(e) { if (this._rotationEnabled = e, this._options.teleportationTargetMesh) { var t = this._options.teleportationTargetMesh.getChildMeshes(!1, (function(e) { return "rotationCone" === e.name } )); t[0] && t[0].setEnabled(e) } }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "teleportationTargetMesh", { get: function() { return this._options.teleportationTargetMesh || null }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "snapPointsOnly", { get: function() { return !!this._options.snapPointsOnly }, set: function(e) { this._options.snapPointsOnly = e }, enumerable: !1, configurable: !0 }), t.prototype.addFloorMesh = function(e) { this._floorMeshes.push(e) } , t.prototype.addBlockerMesh = function(e) { this._options.pickBlockerMeshes = this._options.pickBlockerMeshes || [], this._options.pickBlockerMeshes.push(e) } , t.prototype.addSnapPoint = function(e) { this._snapToPositions.push(e) } , t.prototype.attach = function() { var t = this; return !!e.prototype.attach.call(this) && (this._currentTeleportationControllerId = "", this._options.xrInput.controllers.forEach(this._attachController), this._addNewAttachObserver(this._options.xrInput.onControllerAddedObservable, this._attachController), this._addNewAttachObserver(this._options.xrInput.onControllerRemovedObservable, (function(e) { t._detachController(e.uniqueId) } )), !0) } , t.prototype.detach = function() { var t = this; return !!e.prototype.detach.call(this) && (Object.keys(this._controllers).forEach((function(e) { t._detachController(e) } )), this._setTargetMeshVisibility(!1), this._currentTeleportationControllerId = "", this._controllers = {}, !0) } , t.prototype.dispose = function() { e.prototype.dispose.call(this), this._options.teleportationTargetMesh && this._options.teleportationTargetMesh.dispose(!1, !0) } , t.prototype.removeFloorMesh = function(e) { var t = this._floorMeshes.indexOf(e); -1 !== t && this._floorMeshes.splice(t, 1) } , t.prototype.removeBlockerMesh = function(e) { this._options.pickBlockerMeshes = this._options.pickBlockerMeshes || []; var t = this._options.pickBlockerMeshes.indexOf(e); -1 !== t && this._options.pickBlockerMeshes.splice(t, 1) } , t.prototype.removeFloorMeshByName = function(e) { var t = this._xrSessionManager.scene.getMeshByName(e); t && this.removeFloorMesh(t) } , t.prototype.removeSnapPoint = function(e) { var t = this._snapToPositions.indexOf(e); if (-1 === t) for (var i = 0; i < this._snapToPositions.length; ++i) if (this._snapToPositions[i].equals(e)) { t = i; break } return -1 !== t && (this._snapToPositions.splice(t, 1), !0) } , t.prototype.setSelectionFeature = function(e) { this._selectionFeature = e } , t.prototype._onXRFrame = function(e) { var t = this , i = this._xrSessionManager.currentFrame , n = this._xrSessionManager.scene; if (this.attach && i) { var r = this._options.teleportationTargetMesh; if (this._currentTeleportationControllerId) { if (!r) return; r.rotationQuaternion = r.rotationQuaternion || new C; var o = this._controllers[this._currentTeleportationControllerId]; if (o && o.teleportationState.forward) { C.RotationYawPitchRollToRef(o.teleportationState.currentRotation + o.teleportationState.baseRotation, 0, 0, r.rotationQuaternion); var a = !1; if (o.xrController.getWorldPointerRayToRef(this._tmpRay), this.straightRayEnabled) { if ((s = n.pickWithRay(this._tmpRay, (function(e) { if (t._options.pickBlockerMeshes && -1 !== t._options.pickBlockerMeshes.indexOf(e)) return !0; var i = t._floorMeshes.indexOf(e); return -1 !== i && t._floorMeshes[i].absolutePosition.y < t._options.xrInput.xrCamera.globalPosition.y } ))) && s.pickedMesh && this._options.pickBlockerMeshes && -1 !== this._options.pickBlockerMeshes.indexOf(s.pickedMesh)) return; s && s.pickedPoint && (a = !0, this._setTargetMeshPosition(s), this._setTargetMeshVisibility(!0), this._showParabolicPath(s)) } if (this.parabolicRayEnabled && !a) { var s, l = o.xrController.pointer.rotationQuaternion.toEulerAngles().x, c = Math.PI / 2 - Math.abs(l) + 1, u = this.parabolicCheckRadius * c; if (this._tmpRay.origin.addToRef(this._tmpRay.direction.scale(2 * u), this._tmpVector), this._tmpVector.y = this._tmpRay.origin.y, this._tmpRay.origin.addInPlace(this._tmpRay.direction.scale(u)), this._tmpVector.subtractToRef(this._tmpRay.origin, this._tmpRay.direction), this._tmpRay.direction.normalize(), (s = n.pickWithRay(this._tmpRay, (function(e) { return !(!t._options.pickBlockerMeshes || -1 === t._options.pickBlockerMeshes.indexOf(e)) || -1 !== t._floorMeshes.indexOf(e) } ))) && s.pickedMesh && this._options.pickBlockerMeshes && -1 !== this._options.pickBlockerMeshes.indexOf(s.pickedMesh)) return; s && s.pickedPoint && (a = !0, this._setTargetMeshPosition(s), this._setTargetMeshVisibility(!0), this._showParabolicPath(s)) } this._setTargetMeshVisibility(a) } else this._setTargetMeshVisibility(!1) } else this._setTargetMeshVisibility(!1) } } , t.prototype._createDefaultTargetMesh = function() { this._options.defaultTargetMeshOptions = this._options.defaultTargetMeshOptions || {}; var e = this._options.useUtilityLayer ? this._options.customUtilityLayerScene || El.DefaultUtilityLayer.utilityLayerScene : this._xrSessionManager.scene , t = il("teleportationTarget", { width: 2, height: 2, subdivisions: 2 }, e); t.isPickable = !1; var i = new Ds("teleportationPlaneDynamicTexture",512,e,!0); i.hasAlpha = !0; var n = i.getContext(); n.beginPath(), n.arc(256, 256, 200, 0, 2 * Math.PI, !1), n.fillStyle = this._options.defaultTargetMeshOptions.teleportationFillColor || "#444444", n.fill(), n.lineWidth = 10, n.strokeStyle = this._options.defaultTargetMeshOptions.teleportationBorderColor || "#FFFFFF", n.stroke(), n.closePath(), i.update(); var r = new Os("teleportationPlaneMaterial",e); r.diffuseTexture = i, t.material = r; var o = qs("torusTeleportation", { diameter: .75, thickness: .1, tessellation: 20 }, e); if (o.isPickable = !1, o.parent = t, !this._options.defaultTargetMeshOptions.disableAnimation) { var a = new Qe("animationInnerCircle","position.y",30,Qe.ANIMATIONTYPE_FLOAT,Qe.ANIMATIONLOOPMODE_CYCLE) , s = []; s.push({ frame: 0, value: 0 }), s.push({ frame: 30, value: .4 }), s.push({ frame: 60, value: 0 }), a.setKeys(s); var l = new kn; l.setEasingMode(Mn.EASINGMODE_EASEINOUT), a.setEasingFunction(l), o.animations = [], o.animations.push(a), e.beginAnimation(o, 0, 60, !0) } var c = Ys("rotationCone", { diameterTop: 0, tessellation: 4 }, e); if (c.isPickable = !1, c.scaling.set(.5, .12, .2), c.rotate(vn.X, Math.PI / 2), c.position.z = .6, c.parent = o, this._options.defaultTargetMeshOptions.torusArrowMaterial) o.material = this._options.defaultTargetMeshOptions.torusArrowMaterial, c.material = this._options.defaultTargetMeshOptions.torusArrowMaterial; else { var u = new Os("torusConsMat",e); u.disableLighting = !!this._options.defaultTargetMeshOptions.disableLighting, u.disableLighting ? u.emissiveColor = new D(.3,.3,1) : u.diffuseColor = new D(.3,.3,1), u.alpha = .9, o.material = u, c.material = u, this._teleportationRingMaterial = u } void 0 !== this._options.renderingGroupId && (t.renderingGroupId = this._options.renderingGroupId, o.renderingGroupId = this._options.renderingGroupId, c.renderingGroupId = this._options.renderingGroupId), this._options.teleportationTargetMesh = t } , t.prototype._detachController = function(e) { var t = this._controllers[e]; t && (t.teleportationComponent && (t.onAxisChangedObserver && t.teleportationComponent.onAxisValueChangedObservable.remove(t.onAxisChangedObserver), t.onButtonChangedObserver && t.teleportationComponent.onButtonStateChangedObservable.remove(t.onButtonChangedObserver)), delete this._controllers[e]) } , t.prototype._findClosestSnapPointWithRadius = function(e, t) { void 0 === t && (t = this._options.snapToPositionRadius || .8); var i = null , n = Number.MAX_VALUE; if (this._snapToPositions.length) { var r = t * t; this._snapToPositions.forEach((function(t) { var o = x.DistanceSquared(t, e); o <= r && o < n && (n = o, i = t) } )) } return i } , t.prototype._setTargetMeshPosition = function(e) { var t = e.pickedPoint; if (this._options.teleportationTargetMesh && t) { var i = this._findClosestSnapPointWithRadius(t); this._snappedToPoint = !!i, this.snapPointsOnly && !this._snappedToPoint && this._teleportationRingMaterial ? this._teleportationRingMaterial.diffuseColor.set(1, .3, .3) : this.snapPointsOnly && this._snappedToPoint && this._teleportationRingMaterial && this._teleportationRingMaterial.diffuseColor.set(.3, .3, 1), this._options.teleportationTargetMesh.position.copyFrom(i || t), this._options.teleportationTargetMesh.position.y += .01, this.onTargetMeshPositionUpdatedObservable.notifyObservers(e) } } , t.prototype._setTargetMeshVisibility = function(e) { this._options.teleportationTargetMesh && this._options.teleportationTargetMesh.isVisible !== e && (this._options.teleportationTargetMesh.isVisible = e, this._options.teleportationTargetMesh.getChildren(void 0, !1).forEach((function(t) { t.isVisible = e } )), e ? this._selectionFeature && this._selectionFeature.detach() : (this._quadraticBezierCurve && (this._quadraticBezierCurve.dispose(), this._quadraticBezierCurve = null), this._selectionFeature && this._selectionFeature.attach())) } , t.prototype._showParabolicPath = function(e) { if (e.pickedPoint) { var t = this._options.useUtilityLayer ? this._options.customUtilityLayerScene || El.DefaultUtilityLayer.utilityLayerScene : this._xrSessionManager.scene , i = this._controllers[this._currentTeleportationControllerId] , n = Pn.CreateQuadraticBezier(i.xrController.pointer.absolutePosition, e.ray.origin, e.pickedPoint, 25); this._options.generateRayPathMesh ? this._quadraticBezierCurve = this._options.generateRayPathMesh(n.getPoints(), e) : this._quadraticBezierCurve = Jl("teleportation path line", { points: n.getPoints(), instance: this._quadraticBezierCurve, updatable: !0 }, t), this._quadraticBezierCurve.isPickable = !1, void 0 !== this._options.renderingGroupId && (this._quadraticBezierCurve.renderingGroupId = this._options.renderingGroupId) } } , t.prototype._teleportForward = function(e) { var t = this._controllers[e]; if (t && t.teleportationState.forward && this.teleportationEnabled && (t.teleportationState.forward = !1, this._currentTeleportationControllerId = "", !this.snapPointsOnly || this._snappedToPoint)) if (this.skipNextTeleportation) this.skipNextTeleportation = !1; else if (this._options.teleportationTargetMesh && this._options.teleportationTargetMesh.isVisible) { var i = this._options.xrInput.xrCamera.realWorldHeight; this._options.xrInput.xrCamera.onBeforeCameraTeleport.notifyObservers(this._options.xrInput.xrCamera.position), this._options.xrInput.xrCamera.position.copyFrom(this._options.teleportationTargetMesh.position), this._options.xrInput.xrCamera.position.y += i, C.FromEulerAngles(0, t.teleportationState.currentRotation - (this._xrSessionManager.scene.useRightHandedSystem ? Math.PI : 0), 0).multiplyToRef(this._options.xrInput.xrCamera.rotationQuaternion, this._options.xrInput.xrCamera.rotationQuaternion), this._options.xrInput.xrCamera.onAfterCameraTeleport.notifyObservers(this._options.xrInput.xrCamera.position) } } , t.Name = Io.TELEPORTATION, t.Version = 1, t }(wp); Oo.AddWebXRFeature(Vf.Name, (function(e, t) { return function() { return new Vf(e,t) } } ), Vf.Version, !0); var kf = function() {} , Gf = function() { function e() {} return e.CreateAsync = function(t, i) { void 0 === i && (i = {}); var n = new e; if (t.onDisposeObservable.addOnce((function() { n.dispose() } )), !i.disableDefaultUI) { var r = V({ renderTarget: n.renderTarget }, i.uiOptions || {}); i.optionalFeatures && ("boolean" == typeof i.optionalFeatures ? r.optionalFeatures = ["hit-test", "anchors", "plane-detection", "hand-tracking"] : r.optionalFeatures = i.optionalFeatures), n.enterExitUI = new wf(t,r) } return Sp.CreateAsync(t).then((function(e) { if (n.baseExperience = e, i.ignoreNativeCameraTransformation && (n.baseExperience.camera.compensateOnFirstFrame = !1), n.input = new Fp(e.sessionManager,e.camera,V({ controllerOptions: { renderingGroupId: i.renderingGroupId } }, i.inputOptions || {})), !i.disablePointerSelection) { var t = V(V({}, i.pointerSelectionOptions), { xrInput: n.input, renderingGroupId: i.renderingGroupId }); n.pointerSelection = n.baseExperience.featuresManager.enableFeature(Bp.Name, i.useStablePlugins ? "stable" : "latest", t), i.disableTeleportation || (n.teleportation = n.baseExperience.featuresManager.enableFeature(Vf.Name, i.useStablePlugins ? "stable" : "latest", { floorMeshes: i.floorMeshes, xrInput: n.input, renderingGroupId: i.renderingGroupId }), n.teleportation.setSelectionFeature(n.pointerSelection)) } return i.disableNearInteraction || (n.nearInteraction = n.baseExperience.featuresManager.enableFeature(Df.Name, i.useStablePlugins ? "stable" : "latest", { xrInput: n.input, farInteractionFeature: n.pointerSelection, renderingGroupId: i.renderingGroupId, useUtilityLayer: !0, enableNearInteractionOnAllControllers: !0 })), n.renderTarget = n.baseExperience.sessionManager.getWebXRRenderTarget(i.outputCanvasOptions), i.disableDefaultUI ? void 0 : n.enterExitUI.setHelperAsync(n.baseExperience, n.renderTarget) } )).then((function() { return n } )).catch((function(e) { return K.Error("Error initializing XR"), K.Error(e), n } )) } , e.prototype.dispose = function() { this.baseExperience && this.baseExperience.dispose(), this.input && this.input.dispose(), this.enterExitUI && this.enterExitUI.dispose(), this.renderTarget && this.renderTarget.dispose() } , e }() , zf = !0; function Wf(e) { for (; e.firstChild; ) e.removeChild(e.firstChild); e.srcObject = null, e.src = "", e.removeAttribute("src") } mn.prototype.createDefaultLight = function(e) { if (void 0 === e && (e = !1), e && this.lights) for (var t = 0; t < this.lights.length; t++) this.lights[t].dispose(); 0 === this.lights.length && new ds("default light",x.Up(),this) } , mn.prototype.createDefaultCamera = function(e, t, i) { if (void 0 === e && (e = !1), void 0 === t && (t = !1), void 0 === i && (i = !1), t && this.activeCamera && (this.activeCamera.dispose(), this.activeCamera = null), !this.activeCamera) { var n = this.getWorldExtends((function(e) { return e.isVisible && e.isEnabled() } )) , r = n.max.subtract(n.min) , o = n.min.add(r.scale(.5)) , a = void 0 , s = 1.5 * r.length(); if (isFinite(s) || (s = 1, o.copyFromFloats(0, 0, 0)), e) { var l = new _a("default camera",-Math.PI / 2,Math.PI / 2,s,o,this); l.lowerRadiusLimit = .01 * s, l.wheelPrecision = 100 / s, a = l } else { var c = new pa("default camera",new x(o.x,o.y,-s),this); c.setTarget(o), a = c } a.minZ = .01 * s, a.maxZ = 1e3 * s, a.speed = .2 * s, this.activeCamera = a, i && a.attachControl() } } , mn.prototype.createDefaultCameraOrLight = function(e, t, i) { void 0 === e && (e = !1), void 0 === t && (t = !1), void 0 === i && (i = !1), this.createDefaultLight(t), this.createDefaultCamera(e, t, i) } , mn.prototype.createDefaultSkybox = function(e, t, i, n, r) { if (void 0 === t && (t = !1), void 0 === i && (i = 1e3), void 0 === n && (n = 0), void 0 === r && (r = !0), !e) return K.Warn("Can not create default skybox without environment texture."), null; r && e && (this.environmentTexture = e); var o = Ml("hdrSkyBox", { size: i }, this); if (t) { var a = new op("skyBox",this); a.backFaceCulling = !1, a.reflectionTexture = e.clone(), a.reflectionTexture && (a.reflectionTexture.coordinatesMode = io.SKYBOX_MODE), a.microSurface = 1 - n, a.disableLighting = !0, a.twoSidedLighting = !0, o.material = a } else { var s = new Os("skyBox",this); s.backFaceCulling = !1, s.reflectionTexture = e.clone(), s.reflectionTexture && (s.reflectionTexture.coordinatesMode = io.SKYBOX_MODE), s.disableLighting = !0, o.material = s } return o.isPickable = !1, o.infiniteDistance = !0, o.ignoreCameraMaxZ = !0, o } , mn.prototype.createDefaultEnvironment = function(e) { return kd ? new kd(e,this) : null } , mn.prototype.createDefaultVRExperience = function(e) { return void 0 === e && (e = {}), new hl(this,e) } , mn.prototype.createDefaultXRExperienceAsync = function(e) { return void 0 === e && (e = {}), Gf.CreateAsync(this, e).then((function(e) { return e } )) } ; var Hf = function(e) { function t(t, i, n, r, o, a, s, l) { void 0 === r && (r = !1), void 0 === o && (o = !1), void 0 === a && (a = io.TRILINEAR_SAMPLINGMODE), void 0 === s && (s = {}); var c = e.call(this, null, n, !r, o) || this; c._onUserActionRequestedObservable = null, c._stillImageCaptured = !1, c._displayingPosterTexture = !1, c._frameId = -1, c._currentSrc = null, c._errorFound = !1, c._createInternalTexture = function() { if (null != c._texture) { if (!c._displayingPosterTexture) return; c._texture.dispose(), c._displayingPosterTexture = !1 } if (!c._getEngine().needPOTTextures || gi.IsExponentOfTwo(c.video.videoWidth) && gi.IsExponentOfTwo(c.video.videoHeight) ? (c.wrapU = io.WRAP_ADDRESSMODE, c.wrapV = io.WRAP_ADDRESSMODE) : (c.wrapU = io.CLAMP_ADDRESSMODE, c.wrapV = io.CLAMP_ADDRESSMODE, c._generateMipMaps = !1), c._texture = c._getEngine().createDynamicTexture(c.video.videoWidth, c.video.videoHeight, c._generateMipMaps, c.samplingMode), c.video.autoplay || c._settings.poster) c._updateInternalTexture(), c.onLoadObservable.hasObservers() && c.onLoadObservable.notifyObservers(c); else { var e = c.video.onplaying , t = c.video.muted; c.video.muted = !0, c.video.onplaying = function() { c.video.muted = t, c.video.onplaying = e, c._updateInternalTexture(), c._errorFound || c.video.pause(), c.onLoadObservable.hasObservers() && c.onLoadObservable.notifyObservers(c) } , c._handlePlay() } } , c._reset = function() { null != c._texture && (c._displayingPosterTexture || (c._texture.dispose(), c._texture = null)) } , c._updateInternalTexture = function() { if (null != c._texture && !(c.video.readyState < c.video.HAVE_CURRENT_DATA || c._displayingPosterTexture)) { var e = c.getScene().getFrameId(); c._frameId !== e && (c._frameId = e, c._getEngine().updateVideoTexture(c._texture, c.video, c._invertY)) } } , c._settings = V({ autoPlay: !0, loop: !0, autoUpdateTexture: !0 }, s), c._onError = l, c._generateMipMaps = r, c._initialSamplingMode = a, c.autoUpdateTexture = c._settings.autoUpdateTexture, c._currentSrc = i, c.name = t || c._getName(i), c.video = c._getVideo(i), s.poster && (c.video.poster = s.poster), void 0 !== s.autoPlay && (c.video.autoplay = s.autoPlay), void 0 !== s.loop && (c.video.loop = s.loop), void 0 !== s.muted && (c.video.muted = s.muted), c.video.setAttribute("playsinline", ""), c.video.addEventListener("paused", c._updateInternalTexture), c.video.addEventListener("seeked", c._updateInternalTexture), c.video.addEventListener("emptied", c._reset), c._createInternalTextureOnEvent = s.poster && !s.autoPlay ? "play" : "canplay", c.video.addEventListener(c._createInternalTextureOnEvent, c._createInternalTexture), s.autoPlay && c._handlePlay(); var u = c.video.readyState >= c.video.HAVE_CURRENT_DATA; return !s.poster || s.autoPlay && u ? u && c._createInternalTexture() : (c._texture = c._getEngine().createTexture(s.poster, !1, !c.invertY, n), c._displayingPosterTexture = !0), c } return U(t, e), Object.defineProperty(t.prototype, "onUserActionRequestedObservable", { get: function() { return this._onUserActionRequestedObservable || (this._onUserActionRequestedObservable = new h), this._onUserActionRequestedObservable }, enumerable: !1, configurable: !0 }), t.prototype._processError = function(e) { this._errorFound = !0, this._onError ? this._onError(null == e ? void 0 : e.message) : K.Error(null == e ? void 0 : e.message) } , t.prototype._handlePlay = function() { var e = this; this._errorFound = !1, this.video.play().catch((function(t) { if ("NotAllowedError" === (null == t ? void 0 : t.name)) { if (e._onUserActionRequestedObservable && e._onUserActionRequestedObservable.hasObservers()) return void e._onUserActionRequestedObservable.notifyObservers(e); if (!e.video.muted) return K.Warn("Unable to autoplay a video with sound. Trying again with muted turned true"), e.video.muted = !0, e._errorFound = !1, void e.video.play().catch((function(t) { e._processError(t) } )) } e._processError(t) } )) } , t.prototype.getClassName = function() { return "VideoTexture" } , t.prototype._getName = function(e) { return e instanceof HTMLVideoElement ? e.currentSrc : "object" == typeof e ? e.toString() : e } , t.prototype._getVideo = function(e) { if (e.isNative) return e; if (e instanceof HTMLVideoElement) return gi.SetCorsBehavior(e.currentSrc, e), e; var t = document.createElement("video"); return "string" == typeof e ? (gi.SetCorsBehavior(e, t), t.src = e) : (gi.SetCorsBehavior(e[0], t), e.forEach((function(e) { var i = document.createElement("source"); i.src = e, t.appendChild(i) } ))), this.onDisposeObservable.addOnce((function() { Wf(t) } )), t } , t.prototype._rebuild = function() { this.update() } , t.prototype.update = function() { this.autoUpdateTexture && this.updateTexture(!0) } , t.prototype.updateTexture = function(e) { e && (this.video.paused && this._stillImageCaptured || (this._stillImageCaptured = !0, this._updateInternalTexture())) } , t.prototype.updateURL = function(e) { this.video.src = e, this._currentSrc = e } , t.prototype.clone = function() { return new t(this.name,this._currentSrc,this.getScene(),this._generateMipMaps,this.invertY,this.samplingMode,this._settings) } , t.prototype.dispose = function() { e.prototype.dispose.call(this), this._currentSrc = null, this._onUserActionRequestedObservable && (this._onUserActionRequestedObservable.clear(), this._onUserActionRequestedObservable = null), this.video.removeEventListener(this._createInternalTextureOnEvent, this._createInternalTexture), this.video.removeEventListener("paused", this._updateInternalTexture), this.video.removeEventListener("seeked", this._updateInternalTexture), this.video.removeEventListener("emptied", this._reset), this.video.pause() } , t.CreateFromStreamAsync = function(e, i, n, r) { void 0 === r && (r = !0); var o = e.getEngine().createVideoElement(n); return e.getEngine()._badOS && (document.body.appendChild(o), o.style.transform = "scale(0.0001, 0.0001)", o.style.opacity = "0", o.style.position = "fixed", o.style.bottom = "0px", o.style.right = "0px"), o.setAttribute("autoplay", ""), o.setAttribute("muted", "true"), o.setAttribute("playsinline", ""), o.muted = !0, void 0 !== o.mozSrcObject ? o.mozSrcObject = i : "object" == typeof o.srcObject ? o.srcObject = i : (window.URL = window.URL || window.webkitURL || window.mozURL || window.msURL, o.src = window.URL && window.URL.createObjectURL(i)), new Promise((function(i) { var n = function() { var a = new t("video",o,e,!0,r); e.getEngine()._badOS && a.onDisposeObservable.addOnce((function() { o.remove() } )), a.onDisposeObservable.addOnce((function() { Wf(o) } )), i(a), o.removeEventListener("playing", n) }; o.addEventListener("playing", n), o.play() } )) } , t.CreateFromWebCamAsync = function(e, t, i, n) { var r, o = this; if (void 0 === i && (i = !1), void 0 === n && (n = !0), t && t.deviceId && (r = { exact: t.deviceId }), navigator.mediaDevices) return navigator.mediaDevices.getUserMedia({ video: t, audio: i }).then((function(i) { return o.CreateFromStreamAsync(e, i, t, n) } )); var a = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia; return a && a({ video: { deviceId: r, width: { min: t && t.minWidth || 256, max: t && t.maxWidth || 640 }, height: { min: t && t.minHeight || 256, max: t && t.maxHeight || 480 } }, audio: i }, (function(i) { return o.CreateFromStreamAsync(e, i, t, n) } ), (function(e) { K.Error(e.name) } )), Promise.reject("No support for userMedia on this device") } , t.CreateFromWebCam = function(e, t, i, n, r) { void 0 === n && (n = !1), void 0 === r && (r = !0), this.CreateFromWebCamAsync(e, i, n, r).then((function(e) { t && t(e) } )).catch((function(e) { K.Error(e.name) } )) } , t }(io) , Xf = function(e) { function t() { return null !== e && e.apply(this, arguments) || this } return U(t, e), Object.defineProperty(t.prototype, "videoTexture", { get: function() { return this._texture }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "videoMode", { get: function() { return this.textureMode }, set: function(e) { this.textureMode = e }, enumerable: !1, configurable: !0 }), t.prototype._initTexture = function(e, t, i) { var n = this , r = { loop: i.loop, autoPlay: i.autoPlay, autoUpdateTexture: !0, poster: i.poster } , o = new Hf((this.name || "videoDome") + "_texture",e,t,i.generateMipMaps,this._useDirectMapping,io.TRILINEAR_SAMPLINGMODE,r); return i.clickToPlay && (this._pointerObserver = t.onPointerObservable.add((function(e) { e.type !== Xi.POINTERUP && n._texture.video.play() } ))), this._textureObserver = o.onLoadObservable.add((function() { n.onLoadObservable.notifyObservers() } )), o } , t.prototype.dispose = function(t, i) { void 0 === i && (i = !1), this._texture.onLoadObservable.remove(this._textureObserver), this._scene.onPointerObservable.remove(this._pointerObserver), e.prototype.dispose.call(this, t, i) } , t.MODE_MONOSCOPIC = Gd.MODE_MONOSCOPIC, t.MODE_TOPBOTTOM = Gd.MODE_TOPBOTTOM, t.MODE_SIDEBYSIDE = Gd.MODE_SIDEBYSIDE, t }(Gd) , jf = function() { function e(e) { this.engine = e, this._captureGPUFrameTime = !1, this._captureShaderCompilationTime = !1, this._shaderCompilationTime = new un, this._onBeginFrameObserver = null, this._onEndFrameObserver = null, this._onBeforeShaderCompilationObserver = null, this._onAfterShaderCompilationObserver = null } return Object.defineProperty(e.prototype, "gpuFrameTimeCounter", { get: function() { return this.engine.getGPUFrameTimeCounter() }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "captureGPUFrameTime", { get: function() { return this._captureGPUFrameTime }, set: function(e) { e !== this._captureGPUFrameTime && (this._captureGPUFrameTime = e, this.engine.captureGPUFrameTime(e)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "shaderCompilationTimeCounter", { get: function() { return this._shaderCompilationTime }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "captureShaderCompilationTime", { get: function() { return this._captureShaderCompilationTime }, set: function(e) { var t = this; e !== this._captureShaderCompilationTime && (this._captureShaderCompilationTime = e, e ? (this._onBeforeShaderCompilationObserver = this.engine.onBeforeShaderCompilationObservable.add((function() { t._shaderCompilationTime.fetchNewFrame(), t._shaderCompilationTime.beginMonitoring() } )), this._onAfterShaderCompilationObserver = this.engine.onAfterShaderCompilationObservable.add((function() { t._shaderCompilationTime.endMonitoring() } ))) : (this.engine.onBeforeShaderCompilationObservable.remove(this._onBeforeShaderCompilationObserver), this._onBeforeShaderCompilationObserver = null, this.engine.onAfterShaderCompilationObservable.remove(this._onAfterShaderCompilationObserver), this._onAfterShaderCompilationObserver = null)) }, enumerable: !1, configurable: !0 }), e.prototype.dispose = function() { this.engine.onBeginFrameObservable.remove(this._onBeginFrameObserver), this._onBeginFrameObserver = null, this.engine.onEndFrameObservable.remove(this._onEndFrameObserver), this._onEndFrameObserver = null, this.engine.onBeforeShaderCompilationObservable.remove(this._onBeforeShaderCompilationObserver), this._onBeforeShaderCompilationObserver = null, this.engine.onAfterShaderCompilationObservable.remove(this._onAfterShaderCompilationObserver), this._onAfterShaderCompilationObserver = null, this.engine = null } , e }() , Yf = function() { function e(e) { var t = this; this.scene = e, this._captureActiveMeshesEvaluationTime = !1, this._activeMeshesEvaluationTime = new un, this._captureRenderTargetsRenderTime = !1, this._renderTargetsRenderTime = new un, this._registerBeforeRenderTime = new un, this._onBeforeRegisterBeforeRenderObserver = null, this._onAfterRegisterBeforeRenderObserver = null, this._RTT1Time = new un, this._onBeforeRTT1Observer = null, this._onAfterRTT1Observer = null, this._registerAfterRenderTime = new un, this._onBeforeRegisterAfterRenderObserver = null, this._onAfterRegisterAfterRenderObserver = null, this._captureFrameTime = !1, this._frameTime = new un, this._captureRenderTime = !1, this._renderTime = new un, this._captureInterFrameTime = !1, this._interFrameTime = new un, this._captureParticlesRenderTime = !1, this._particlesRenderTime = new un, this._captureSpritesRenderTime = !1, this._spritesRenderTime = new un, this._capturePhysicsTime = !1, this._physicsTime = new un, this._captureAnimationsTime = !1, this._animationsTime = new un, this._captureCameraRenderTime = !1, this._cameraRenderTime = new un, this._onBeforeActiveMeshesEvaluationObserver = null, this._onAfterActiveMeshesEvaluationObserver = null, this._onBeforeRenderTargetsRenderObserver = null, this._onAfterRenderTargetsRenderObserver = null, this._onAfterRenderObserver = null, this._onBeforeDrawPhaseObserver = null, this._onAfterDrawPhaseObserver = null, this._onBeforeAnimationsObserver = null, this._onBeforeParticlesRenderingObserver = null, this._onAfterParticlesRenderingObserver = null, this._onBeforeSpritesRenderingObserver = null, this._onAfterSpritesRenderingObserver = null, this._onBeforePhysicsObserver = null, this._onAfterPhysicsObserver = null, this._onAfterAnimationsObserver = null, this._onBeforeCameraRenderObserver = null, this._onAfterCameraRenderObserver = null, this._onBeforeAnimationsObserver = e.onBeforeAnimationsObservable.add((function() { t._captureActiveMeshesEvaluationTime && t._activeMeshesEvaluationTime.fetchNewFrame(), t._captureRenderTargetsRenderTime && t._renderTargetsRenderTime.fetchNewFrame(), t._captureFrameTime && (gi.StartPerformanceCounter("Scene rendering"), t._frameTime.beginMonitoring()), t._captureInterFrameTime && t._interFrameTime.endMonitoring(), t._captureParticlesRenderTime && t._particlesRenderTime.fetchNewFrame(), t._captureSpritesRenderTime && t._spritesRenderTime.fetchNewFrame(), t._captureAnimationsTime && t._animationsTime.beginMonitoring(), t.scene.getEngine()._drawCalls.fetchNewFrame() } )), this._onAfterRenderObserver = e.onAfterRenderObservable.add((function() { t._captureFrameTime && (gi.EndPerformanceCounter("Scene rendering"), t._frameTime.endMonitoring()), t._captureRenderTime && t._renderTime.endMonitoring(!1), t._captureInterFrameTime && t._interFrameTime.beginMonitoring() } )), this._onBeforeRegisterBeforeRenderObserver = e.onBeforeRunRegisterBeforeRenderObservable.add(function() { t._registerBeforeRenderTime.beginMonitoring() }), this._onAfterRegisterBeforeRenderObserver = e.onAfterRunRegisterBeforeRenderObservable.add(function() { t._registerBeforeRenderTime.endMonitoring() }), this._onBeforeRegisterAfterRenderObserver = e.onBeforeRunRegisterAfterRenderObservable.add(function() { t._registerAfterRenderTime.beginMonitoring() }), this._onAfterRegisterAfterRenderObserver = e.onAfterRunRegisterAfterRenderObservable.add(function() { t._registerAfterRenderTime.endMonitoring() }), this._onBeforeRTT1Observer = e.onBeforeRTT1Observable.add(function() { t._RTT1Time.beginMonitoring() }), this._onAfterRTT1Observer = e.onAfterRTT1Observable.add(function() { t._RTT1Time.endMonitoring() }) } return Object.defineProperty(e.prototype, "activeMeshesEvaluationTimeCounter", { get: function() { return this._activeMeshesEvaluationTime }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "captureActiveMeshesEvaluationTime", { get: function() { return this._captureActiveMeshesEvaluationTime }, set: function(e) { var t = this; e !== this._captureActiveMeshesEvaluationTime && (this._captureActiveMeshesEvaluationTime = e, e ? (this._onBeforeActiveMeshesEvaluationObserver = this.scene.onBeforeActiveMeshesEvaluationObservable.add((function() { gi.StartPerformanceCounter("Active meshes evaluation"), t._activeMeshesEvaluationTime.beginMonitoring() } )), this._onAfterActiveMeshesEvaluationObserver = this.scene.onAfterActiveMeshesEvaluationObservable.add((function() { gi.EndPerformanceCounter("Active meshes evaluation"), t._activeMeshesEvaluationTime.endMonitoring() } ))) : (this.scene.onBeforeActiveMeshesEvaluationObservable.remove(this._onBeforeActiveMeshesEvaluationObserver), this._onBeforeActiveMeshesEvaluationObserver = null, this.scene.onAfterActiveMeshesEvaluationObservable.remove(this._onAfterActiveMeshesEvaluationObserver), this._onAfterActiveMeshesEvaluationObserver = null)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "renderTargetsRenderTimeCounter", { get: function() { return this._renderTargetsRenderTime }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "registerBeforeTimeCounter", { get: function() { return this._registerBeforeRenderTime }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "getRTT1TimeCounter", { get: function() { return this._RTT1Time }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "registerAfterTimeCounter", { get: function() { return this._registerAfterRenderTime }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "captureRenderTargetsRenderTime", { get: function() { return this._captureRenderTargetsRenderTime }, set: function(e) { var t = this; e !== this._captureRenderTargetsRenderTime && (this._captureRenderTargetsRenderTime = e, e ? (this._onBeforeRenderTargetsRenderObserver = this.scene.onBeforeRenderTargetsRenderObservable.add((function() { gi.StartPerformanceCounter("Render targets rendering"), t._renderTargetsRenderTime.beginMonitoring() } )), this._onAfterRenderTargetsRenderObserver = this.scene.onAfterRenderTargetsRenderObservable.add((function() { gi.EndPerformanceCounter("Render targets rendering"), t._renderTargetsRenderTime.endMonitoring(!1) } ))) : (this.scene.onBeforeRenderTargetsRenderObservable.remove(this._onBeforeRenderTargetsRenderObserver), this._onBeforeRenderTargetsRenderObserver = null, this.scene.onAfterRenderTargetsRenderObservable.remove(this._onAfterRenderTargetsRenderObserver), this._onAfterRenderTargetsRenderObserver = null)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "particlesRenderTimeCounter", { get: function() { return this._particlesRenderTime }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "captureParticlesRenderTime", { get: function() { return this._captureParticlesRenderTime }, set: function(e) { var t = this; e !== this._captureParticlesRenderTime && (this._captureParticlesRenderTime = e, e ? (this._onBeforeParticlesRenderingObserver = this.scene.onBeforeParticlesRenderingObservable.add((function() { gi.StartPerformanceCounter("Particles"), t._particlesRenderTime.beginMonitoring() } )), this._onAfterParticlesRenderingObserver = this.scene.onAfterParticlesRenderingObservable.add((function() { gi.EndPerformanceCounter("Particles"), t._particlesRenderTime.endMonitoring(!1) } ))) : (this.scene.onBeforeParticlesRenderingObservable.remove(this._onBeforeParticlesRenderingObserver), this._onBeforeParticlesRenderingObserver = null, this.scene.onAfterParticlesRenderingObservable.remove(this._onAfterParticlesRenderingObserver), this._onAfterParticlesRenderingObserver = null)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "spritesRenderTimeCounter", { get: function() { return this._spritesRenderTime }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "captureSpritesRenderTime", { get: function() { return this._captureSpritesRenderTime }, set: function(e) { var t = this; e !== this._captureSpritesRenderTime && (this._captureSpritesRenderTime = e, this.scene.spriteManagers && (e ? (this._onBeforeSpritesRenderingObserver = this.scene.onBeforeSpritesRenderingObservable.add((function() { gi.StartPerformanceCounter("Sprites"), t._spritesRenderTime.beginMonitoring() } )), this._onAfterSpritesRenderingObserver = this.scene.onAfterSpritesRenderingObservable.add((function() { gi.EndPerformanceCounter("Sprites"), t._spritesRenderTime.endMonitoring(!1) } ))) : (this.scene.onBeforeSpritesRenderingObservable.remove(this._onBeforeSpritesRenderingObserver), this._onBeforeSpritesRenderingObserver = null, this.scene.onAfterSpritesRenderingObservable.remove(this._onAfterSpritesRenderingObserver), this._onAfterSpritesRenderingObserver = null))) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "physicsTimeCounter", { get: function() { return this._physicsTime }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "capturePhysicsTime", { get: function() { return this._capturePhysicsTime }, set: function(e) { var t = this; e !== this._capturePhysicsTime && this.scene.onBeforePhysicsObservable && (this._capturePhysicsTime = e, e ? (this._onBeforePhysicsObserver = this.scene.onBeforePhysicsObservable.add((function() { gi.StartPerformanceCounter("Physics"), t._physicsTime.beginMonitoring() } )), this._onAfterPhysicsObserver = this.scene.onAfterPhysicsObservable.add((function() { gi.EndPerformanceCounter("Physics"), t._physicsTime.endMonitoring() } ))) : (this.scene.onBeforePhysicsObservable.remove(this._onBeforePhysicsObserver), this._onBeforePhysicsObserver = null, this.scene.onAfterPhysicsObservable.remove(this._onAfterPhysicsObserver), this._onAfterPhysicsObserver = null)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "animationsTimeCounter", { get: function() { return this._animationsTime }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "captureAnimationsTime", { get: function() { return this._captureAnimationsTime }, set: function(e) { var t = this; e !== this._captureAnimationsTime && (this._captureAnimationsTime = e, e ? this._onAfterAnimationsObserver = this.scene.onAfterAnimationsObservable.add((function() { t._animationsTime.endMonitoring() } )) : (this.scene.onAfterAnimationsObservable.remove(this._onAfterAnimationsObserver), this._onAfterAnimationsObserver = null)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "frameTimeCounter", { get: function() { return this._frameTime }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "captureFrameTime", { get: function() { return this._captureFrameTime }, set: function(e) { this._captureFrameTime = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "interFrameTimeCounter", { get: function() { return this._interFrameTime }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "captureInterFrameTime", { get: function() { return this._captureInterFrameTime }, set: function(e) { this._captureInterFrameTime = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "renderTimeCounter", { get: function() { return this._renderTime }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "captureRenderTime", { get: function() { return this._captureRenderTime }, set: function(e) { var t = this; e !== this._captureRenderTime && (this._captureRenderTime = e, e ? (this._onBeforeDrawPhaseObserver = this.scene.onBeforeDrawPhaseObservable.add((function() { t._renderTime.beginMonitoring(), gi.StartPerformanceCounter("Main render") } )), this._onAfterDrawPhaseObserver = this.scene.onAfterDrawPhaseObservable.add((function() { t._renderTime.endMonitoring(!1), gi.EndPerformanceCounter("Main render") } ))) : (this.scene.onBeforeDrawPhaseObservable.remove(this._onBeforeDrawPhaseObserver), this._onBeforeDrawPhaseObserver = null, this.scene.onAfterDrawPhaseObservable.remove(this._onAfterDrawPhaseObserver), this._onAfterDrawPhaseObserver = null)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "cameraRenderTimeCounter", { get: function() { return this._cameraRenderTime }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "captureCameraRenderTime", { get: function() { return this._captureCameraRenderTime }, set: function(e) { var t = this; e !== this._captureCameraRenderTime && (this._captureCameraRenderTime = e, e ? (this._onBeforeCameraRenderObserver = this.scene.onBeforeCameraRenderObservable.add((function(e) { t._cameraRenderTime.beginMonitoring(), gi.StartPerformanceCounter("Rendering camera ".concat(e.name)) } )), this._onAfterCameraRenderObserver = this.scene.onAfterCameraRenderObservable.add((function(e) { t._cameraRenderTime.endMonitoring(!1), gi.EndPerformanceCounter("Rendering camera ".concat(e.name)) } ))) : (this.scene.onBeforeCameraRenderObservable.remove(this._onBeforeCameraRenderObserver), this._onBeforeCameraRenderObserver = null, this.scene.onAfterCameraRenderObservable.remove(this._onAfterCameraRenderObserver), this._onAfterCameraRenderObserver = null)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "drawCallsCounter", { get: function() { return this.scene.getEngine()._drawCalls }, enumerable: !1, configurable: !0 }), e.prototype.dispose = function() { this.scene.onBeforeRunRegisterBeforeRenderObservable.remove(this._onBeforeRegisterBeforeRenderObserver), this._onBeforeRegisterBeforeRenderObserver = null, this.scene.onAfterRunRegisterBeforeRenderObservable.remove(this._onAfterRegisterBeforeRenderObserver), this._onAfterRegisterBeforeRenderObserver = null, this.scene.onBeforeRunRegisterAfterRenderObservable.remove(this._onBeforeRegisterAfterRenderObserver), this._onBeforeRegisterAfterRenderObserver = null, this.scene.onAfterRunRegisterAfterRenderObservable.remove(this._onAfterRegisterAfterRenderObserver), this._onAfterRegisterAfterRenderObserver = null, this.scene.onBeforeRTT1Observable.remove(this._onBeforeRTT1Observer), this._onBeforeRTT1Observer = null, this.scene.onAfterRTT1Observable.remove(this._onAfterRTT1Observer), this._onAfterRTT1Observer = null, this.scene.onAfterRenderObservable.remove(this._onAfterRenderObserver), this._onAfterRenderObserver = null, this.scene.onBeforeActiveMeshesEvaluationObservable.remove(this._onBeforeActiveMeshesEvaluationObserver), this._onBeforeActiveMeshesEvaluationObserver = null, this.scene.onAfterActiveMeshesEvaluationObservable.remove(this._onAfterActiveMeshesEvaluationObserver), this._onAfterActiveMeshesEvaluationObserver = null, this.scene.onBeforeRenderTargetsRenderObservable.remove(this._onBeforeRenderTargetsRenderObserver), this._onBeforeRenderTargetsRenderObserver = null, this.scene.onAfterRenderTargetsRenderObservable.remove(this._onAfterRenderTargetsRenderObserver), this._onAfterRenderTargetsRenderObserver = null, this.scene.onBeforeAnimationsObservable.remove(this._onBeforeAnimationsObserver), this._onBeforeAnimationsObserver = null, this.scene.onBeforeParticlesRenderingObservable.remove(this._onBeforeParticlesRenderingObserver), this._onBeforeParticlesRenderingObserver = null, this.scene.onAfterParticlesRenderingObservable.remove(this._onAfterParticlesRenderingObserver), this._onAfterParticlesRenderingObserver = null, this._onBeforeSpritesRenderingObserver && (this.scene.onBeforeSpritesRenderingObservable.remove(this._onBeforeSpritesRenderingObserver), this._onBeforeSpritesRenderingObserver = null), this._onAfterSpritesRenderingObserver && (this.scene.onAfterSpritesRenderingObservable.remove(this._onAfterSpritesRenderingObserver), this._onAfterSpritesRenderingObserver = null), this.scene.onBeforeDrawPhaseObservable.remove(this._onBeforeDrawPhaseObserver), this._onBeforeDrawPhaseObserver = null, this.scene.onAfterDrawPhaseObservable.remove(this._onAfterDrawPhaseObserver), this._onAfterDrawPhaseObserver = null, this._onBeforePhysicsObserver && (this.scene.onBeforePhysicsObservable.remove(this._onBeforePhysicsObserver), this._onBeforePhysicsObserver = null), this._onAfterPhysicsObserver && (this.scene.onAfterPhysicsObservable.remove(this._onAfterPhysicsObserver), this._onAfterPhysicsObserver = null), this.scene.onAfterAnimationsObservable.remove(this._onAfterAnimationsObserver), this._onAfterAnimationsObserver = null, this.scene.onBeforeCameraRenderObservable.remove(this._onBeforeCameraRenderObserver), this._onBeforeCameraRenderObserver = null, this.scene.onAfterCameraRenderObservable.remove(this._onAfterCameraRenderObserver), this._onAfterCameraRenderObserver = null, this.scene = null } , e }(); Pt.ShadersStore.glowMapGenerationPixelShader = "#if defined(DIFFUSE_ISLINEAR) || defined(EMISSIVE_ISLINEAR)\n#include\n#endif\n#ifdef DIFFUSE\nvarying vec2 vUVDiffuse;\nuniform sampler2D diffuseSampler;\n#endif\n#ifdef OPACITY\nvarying vec2 vUVOpacity;\nuniform sampler2D opacitySampler;\nuniform float opacityIntensity;\n#endif\n#ifdef EMISSIVE\nvarying vec2 vUVEmissive;\nuniform sampler2D emissiveSampler;\n#endif\n#ifdef VERTEXALPHA\nvarying vec4 vColor;\n#endif\nuniform vec4 glowColor;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\nvec4 finalColor=glowColor;\n#ifdef DIFFUSE\nvec4 albedoTexture=texture2D(diffuseSampler,vUVDiffuse);\n#ifdef DIFFUSE_ISLINEAR\nalbedoTexture=toGammaSpace(albedoTexture);\n#endif\n#ifdef GLOW\nfinalColor.a*=albedoTexture.a;\n#endif\n#ifdef HIGHLIGHT\nfinalColor.a=albedoTexture.a;\n#endif\n#endif\n#ifdef OPACITY\nvec4 opacityMap=texture2D(opacitySampler,vUVOpacity);\n#ifdef OPACITYRGB\nfinalColor.a*=getLuminance(opacityMap.rgb);\n#else\nfinalColor.a*=opacityMap.a;\n#endif\nfinalColor.a*=opacityIntensity;\n#endif\n#ifdef VERTEXALPHA\nfinalColor.a*=vColor.a;\n#endif\n#ifdef ALPHATEST\nif (finalColor.a 4 && (c.push(Bi.MatricesIndicesExtraKind), c.push(Bi.MatricesWeightsExtraKind)), l.push("#define NUM_BONE_INFLUENCERS " + o.numBoneInfluencers); var g = o.skeleton; g && g.isUsingTextureForMatrices ? l.push("#define BONETEXTURE") : l.push("#define BonesPerMesh " + (g ? g.bones.length + 1 : 0)), o.numBoneInfluencers > 0 && m.addCPUSkinningFallback(0, o) } else l.push("#define NUM_BONE_INFLUENCERS 0"); var v = o.morphTargetManager , y = 0; v && v.numInfluencers > 0 && (l.push("#define MORPHTARGETS"), y = v.numInfluencers, l.push("#define NUM_MORPH_INFLUENCERS " + y), v.isUsingTextureForTargets && l.push("#define MORPHTARGETS_TEXTURE"), Mr.PrepareAttributesForMorphTargetsInfluencers(c, o, y)), t && (l.push("#define INSTANCES"), Mr.PushAttributesForInstances(c), e.getRenderingMesh().hasThinInstances && l.push("#define THIN_INSTANCES")), this._addCustomEffectDefines(l); var b = e._getDrawWrapper(void 0, !0) , T = b.defines , E = l.join("\n"); return T !== E && b.setEffect(this._engine.createEffect("glowMapGeneration", c, ["world", "mBones", "viewProjection", "glowColor", "morphTargetInfluences", "boneTextureWidth", "diffuseMatrix", "emissiveMatrix", "opacityMatrix", "opacityIntensity", "morphTargetTextureInfo", "morphTargetTextureIndices"], ["diffuseSampler", "emissiveSampler", "opacitySampler", "boneSampler", "morphTargets"], E, m, void 0, void 0, { maxSimultaneousMorphTargets: y }), E), b.effect.isReady() } , e.prototype.render = function() { for (var e = 0; e < this._postProcesses.length; e++) if (!this._postProcesses[e].isReady()) return; var t = this._scene.getEngine() , i = this._numInternalDraws() , n = !0; for (e = 0; e < i; ++e) (o = this._mergeDrawWrapper[e]) || (o = this._mergeDrawWrapper[e] = new Gt(this._engine)).setEffect(this._createMergeEffect()), n = n && o.effect.isReady(); if (n) { this.onBeforeComposeObservable.notifyObservers(this); var r = t.getAlphaMode(); for (e = 0; e < i; ++e) { var o = this._mergeDrawWrapper[e]; t.enableEffect(o), t.setState(!1), t.bindBuffers(this._vertexBuffers, this._indexBuffer, o.effect), t.setAlphaMode(this._effectLayerOptions.alphaBlendingMode), this._internalRender(o.effect, e) } t.setAlphaMode(r), this.onAfterComposeObservable.notifyObservers(this); var a = this._mainTexture.getSize(); this._setMainTextureSize(), a.width === this._mainTextureDesiredSize.width && a.height === this._mainTextureDesiredSize.height || 0 === this._mainTextureDesiredSize.width || 0 === this._mainTextureDesiredSize.height || (this.onSizeChangedObservable.notifyObservers(this), this._disposeTextureAndPostProcesses(), this._createMainTexture(), this._createTextureAndPostProcesses()) } } , e.prototype.hasMesh = function(e) { return -1 === this.renderingGroupId || e.renderingGroupId === this.renderingGroupId } , e.prototype.shouldRender = function() { return this.isEnabled && this._shouldRender } , e.prototype._shouldRenderMesh = function(e) { return !0 } , e.prototype._canRenderMesh = function(e, t) { return !t.needAlphaBlendingForMesh(e) } , e.prototype._shouldRenderEmissiveTextureForMesh = function() { return !0 } , e.prototype._renderSubMesh = function(e, t) { var i, n; if (void 0 === t && (t = !1), this.shouldRender()) { var r = e.getMaterial() , o = e.getMesh() , a = e.getReplacementMesh() , s = e.getRenderingMesh() , l = e.getEffectiveMesh() , c = this._scene , u = c.getEngine(); if (l._internalAbstractMeshDataInfo._isActiveIntermediate = !1, r && this._canRenderMesh(s, r)) { var h = null !== (i = s.overrideMaterialSideOrientation) && void 0 !== i ? i : r.sideOrientation; l._getWorldMatrixDeterminant() < 0 && (h = h === Or.ClockWiseSideOrientation ? Or.CounterClockWiseSideOrientation : Or.ClockWiseSideOrientation); var d = h === Or.ClockWiseSideOrientation; u.setState(r.backFaceCulling, r.zOffset, void 0, d, r.cullBackFaces, void 0, r.zOffsetUnits); var p = s._getInstancesRenderList(e._id, !!a); if (!p.mustReturn && this._shouldRenderMesh(s)) { var f = p.hardwareInstancedRendering[e._id] || s.hasThinInstances; if (this._setEmissiveTextureAndColor(s, e, r), this.onBeforeRenderMeshToEffect.notifyObservers(o), this._useMeshMaterial(s)) s.render(e, f, a || void 0); else if (this._isReady(e, f, this._emissiveTextureAndColor.texture)) { var _ = null === (n = l._internalAbstractMeshDataInfo._materialForRenderPass) || void 0 === n ? void 0 : n[u.currentRenderPassId] , m = e._getDrawWrapper(); if (!m && _ && (m = _._getDrawWrapper()), !m) return; var g = m.effect; if (u.enableEffect(m), !f) { var v = c.forcePointsCloud ? Or.PointFillMode : c.forceWireframe ? Or.WireFrameFillMode : r.fillMode; s._bind(e, g, v) } if (_ ? _.bindForSubMesh(l.getWorldMatrix(), l, e) : (g.setMatrix("viewProjection", c.getTransformMatrix()), g.setMatrix("world", l.getWorldMatrix()), g.setFloat4("glowColor", this._emissiveTextureAndColor.color.r, this._emissiveTextureAndColor.color.g, this._emissiveTextureAndColor.color.b, this._emissiveTextureAndColor.color.a)), !_) { var y = r.needAlphaTesting() , b = r.getAlphaTestTexture() , T = b && b.hasAlpha && (r.useAlphaFromDiffuseTexture || r._useAlphaFromAlbedoTexture); b && (y || T) && (g.setTexture("diffuseSampler", b), (E = b.getTextureMatrix()) && g.setMatrix("diffuseMatrix", E)); var E, S = r.opacityTexture; if (S && (g.setTexture("opacitySampler", S), g.setFloat("opacityIntensity", S.level), (E = S.getTextureMatrix()) && g.setMatrix("opacityMatrix", E)), this._emissiveTextureAndColor.texture && (g.setTexture("emissiveSampler", this._emissiveTextureAndColor.texture), g.setMatrix("emissiveMatrix", this._emissiveTextureAndColor.texture.getTextureMatrix())), s.useBones && s.computeBonesUsingShaders && s.skeleton) { var A = s.skeleton; if (A.isUsingTextureForMatrices) { var x = A.getTransformMatrixTexture(s); if (!x) return; g.setTexture("boneSampler", x), g.setFloat("boneTextureWidth", 4 * (A.bones.length + 1)) } else g.setMatrices("mBones", A.getTransformMatrices(s)) } Mr.BindMorphTargetParameters(s, g), s.morphTargetManager && s.morphTargetManager.isUsingTextureForTargets && s.morphTargetManager._bind(g), t && u.setAlphaMode(r.alphaMode) } s._processRendering(l, e, g, r.fillMode, p, f, (function(e, t) { return g.setMatrix("world", t) } )) } else this._mainTexture.resetRefreshCounter(); this.onAfterRenderMeshToEffect.notifyObservers(o) } } } } , e.prototype._useMeshMaterial = function(e) { return !1 } , e.prototype._rebuild = function() { var e = this._vertexBuffers[Bi.PositionKind]; e && e._rebuild(), this._generateIndexBuffer() } , e.prototype._disposeTextureAndPostProcesses = function() { this._mainTexture.dispose(); for (var e = 0; e < this._postProcesses.length; e++) this._postProcesses[e] && this._postProcesses[e].dispose(); for (this._postProcesses = [], e = 0; e < this._textures.length; e++) this._textures[e] && this._textures[e].dispose(); this._textures = [] } , e.prototype.dispose = function() { var e = this._vertexBuffers[Bi.PositionKind]; e && (e.dispose(), this._vertexBuffers[Bi.PositionKind] = null), this._indexBuffer && (this._scene.getEngine()._releaseBuffer(this._indexBuffer), this._indexBuffer = null); for (var t = 0, i = this._mergeDrawWrapper; t < i.length; t++) i[t].dispose(); this._mergeDrawWrapper = [], this._disposeTextureAndPostProcesses(); var n = this._scene.effectLayers.indexOf(this, 0); n > -1 && this._scene.effectLayers.splice(n, 1), this.onDisposeObservable.notifyObservers(this), this.onDisposeObservable.clear(), this.onBeforeRenderMainTextureObservable.clear(), this.onBeforeComposeObservable.clear(), this.onBeforeRenderMeshToEffect.clear(), this.onAfterRenderMeshToEffect.clear(), this.onAfterComposeObservable.clear(), this.onSizeChangedObservable.clear() } , e.prototype.getClassName = function() { return "EffectLayer" } , e.Parse = function(e, t, i) { return gi.Instantiate(e.customType).Parse(e, t, i) } , e._SceneComponentInitialization = function(e) { throw be("EffectLayerSceneComponent") } , k([Ce()], e.prototype, "name", void 0), k([Fe()], e.prototype, "neutralColor", void 0), k([Ce()], e.prototype, "isEnabled", void 0), k([Ve()], e.prototype, "camera", null), k([Ce()], e.prototype, "renderingGroupId", null), k([Ce()], e.prototype, "disableBoundingBoxesFromEffectLayer", void 0), e }(); o.AddParser(Wi.NAME_EFFECTLAYER, (function(e, t, i, n) { if (e.effectLayers) { i.effectLayers || (i.effectLayers = new Array); for (var r = 0; r < e.effectLayers.length; r++) { var o = Kf.Parse(e.effectLayers[r], t, n); i.effectLayers.push(o) } } } )), o.prototype.removeEffectLayer = function(e) { var t = this.effectLayers.indexOf(e); return -1 !== t && this.effectLayers.splice(t, 1), t } , o.prototype.addEffectLayer = function(e) { this.effectLayers.push(e) } ; var Qf = function() { function e(e) { this.name = Wi.NAME_EFFECTLAYER, this._renderEffects = !1, this._needStencil = !1, this._previousStencilState = !1, this.scene = e || E.LastCreatedScene, this.scene && (this._engine = this.scene.getEngine(), this.scene.effectLayers = new Array) } return e.prototype.register = function() { this.scene._isReadyForMeshStage.registerStep(Wi.STEP_ISREADYFORMESH_EFFECTLAYER, this, this._isReadyForMesh), this.scene._cameraDrawRenderTargetStage.registerStep(Wi.STEP_CAMERADRAWRENDERTARGET_EFFECTLAYER, this, this._renderMainTexture), this.scene._beforeCameraDrawStage.registerStep(Wi.STEP_BEFORECAMERADRAW_EFFECTLAYER, this, this._setStencil), this.scene._afterRenderingGroupDrawStage.registerStep(Wi.STEP_AFTERRENDERINGGROUPDRAW_EFFECTLAYER_DRAW, this, this._drawRenderingGroup), this.scene._afterCameraDrawStage.registerStep(Wi.STEP_AFTERCAMERADRAW_EFFECTLAYER, this, this._setStencilBack), this.scene._afterCameraDrawStage.registerStep(Wi.STEP_AFTERCAMERADRAW_EFFECTLAYER_DRAW, this, this._drawCamera) } , e.prototype.rebuild = function() { for (var e = 0, t = this.scene.effectLayers; e < t.length; e++) t[e]._rebuild() } , e.prototype.serialize = function(e) { e.effectLayers = []; for (var t = 0, i = this.scene.effectLayers; t < i.length; t++) { var n = i[t]; n.serialize && e.effectLayers.push(n.serialize()) } } , e.prototype.addFromContainer = function(e) { var t = this; e.effectLayers && e.effectLayers.forEach((function(e) { t.scene.addEffectLayer(e) } )) } , e.prototype.removeFromContainer = function(e, t) { var i = this; e.effectLayers && e.effectLayers.forEach((function(e) { i.scene.removeEffectLayer(e), t && e.dispose() } )) } , e.prototype.dispose = function() { for (var e = this.scene.effectLayers; e.length; ) e[0].dispose() } , e.prototype._isReadyForMesh = function(e, t) { for (var i = this._engine.currentRenderPassId, n = 0, r = this.scene.effectLayers; n < r.length; n++) { var o = r[n]; if (o.hasMesh(e)) { var a = o._mainTexture; this._engine.currentRenderPassId = a.renderPassId; for (var s = 0, l = e.subMeshes; s < l.length; s++) { var c = l[s]; if (!o.isReady(c, t)) return this._engine.currentRenderPassId = i, !1 } } } return this._engine.currentRenderPassId = i, !0 } , e.prototype._renderMainTexture = function(e) { this._renderEffects = !1, this._needStencil = !1; var t = !1 , i = this.scene.effectLayers; if (i && i.length > 0) { this._previousStencilState = this._engine.getStencilBuffer(); for (var n = 0, r = i; n < r.length; n++) { var o = r[n]; if (o.shouldRender() && (!o.camera || o.camera.cameraRigMode === Rr.RIG_MODE_NONE && e === o.camera || o.camera.cameraRigMode !== Rr.RIG_MODE_NONE && o.camera._rigCameras.indexOf(e) > -1)) { this._renderEffects = !0, this._needStencil = this._needStencil || o.needStencil(); var a = o._mainTexture; a._shouldRender() && (this.scene.incrementRenderId(), a.render(!1, !1), t = !0) } } this.scene.incrementRenderId() } return t } , e.prototype._setStencil = function() { this._needStencil && this._engine.setStencilBuffer(!0) } , e.prototype._setStencilBack = function() { this._needStencil && this._engine.setStencilBuffer(this._previousStencilState) } , e.prototype._draw = function(e) { if (this._renderEffects) { this._engine.setDepthBuffer(!1); for (var t = this.scene.effectLayers, i = 0; i < t.length; i++) { var n = t[i]; n.renderingGroupId === e && n.shouldRender() && n.render() } this._engine.setDepthBuffer(!0) } } , e.prototype._drawCamera = function() { this._renderEffects && this._draw(-1) } , e.prototype._drawRenderingGroup = function(e) { !this.scene._isInIntermediateRendering() && this._renderEffects && this._draw(e) } , e }(); Kf._SceneComponentInitialization = function(e) { var t = e._getComponent(Wi.NAME_EFFECTLAYER); t || (t = new Qf(e), e._addComponent(t)) } ; Pt.ShadersStore.glowMapMergePixelShader = "varying vec2 vUV;\nuniform sampler2D textureSampler;\n#ifdef EMISSIVE\nuniform sampler2D textureSampler2;\n#endif\nuniform float offset;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\nvec4 baseColor=texture2D(textureSampler,vUV);\n#ifdef EMISSIVE\nbaseColor+=texture2D(textureSampler2,vUV);\nbaseColor*=offset;\n#else\nbaseColor.a=abs(offset-baseColor.a);\n#ifdef STROKE\nfloat alpha=smoothstep(.0,.1,baseColor.a);\nbaseColor.a=alpha;\nbaseColor.rgb=baseColor.rgb*alpha;\n#endif\n#endif\n#if LDR\nbaseColor=clamp(baseColor,0.,1.0);\n#endif\ngl_FragColor=baseColor;\n#define CUSTOM_FRAGMENT_MAIN_END\n}"; Pt.ShadersStore.glowMapMergeVertexShader = "attribute vec2 position;\nvarying vec2 vUV;\nconst vec2 madd=vec2(0.5,0.5);\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvUV=position*madd+madd;\ngl_Position=vec4(position,0.0,1.0);\n#define CUSTOM_VERTEX_MAIN_END\n}", o.prototype.getGlowLayerByName = function(e) { for (var t = 0; t < this.effectLayers.length; t++) if (this.effectLayers[t].name === e && this.effectLayers[t].getEffectName() === qf.EffectName) return this.effectLayers[t]; return null } ; var qf = function(e) { function t(i, n, r) { var o = e.call(this, i, n) || this; return o._intensity = 1, o._includedOnlyMeshes = [], o._excludedMeshes = [], o._meshesUsingTheirOwnMaterials = [], o.neutralColor = new N(0,0,0,1), o._options = V({ mainTextureRatio: t.DefaultTextureRatio, blurKernelSize: 32, mainTextureFixedSize: void 0, camera: null, mainTextureSamples: 1, renderingGroupId: -1, ldrMerge: !1, alphaBlendingMode: a.ALPHA_ADD }, r), o._init({ alphaBlendingMode: o._options.alphaBlendingMode, camera: o._options.camera, mainTextureFixedSize: o._options.mainTextureFixedSize, mainTextureRatio: o._options.mainTextureRatio, renderingGroupId: o._options.renderingGroupId }), o } return U(t, e), Object.defineProperty(t.prototype, "blurKernelSize", { get: function() { return this._horizontalBlurPostprocess1.kernel }, set: function(e) { this._horizontalBlurPostprocess1.kernel = e, this._verticalBlurPostprocess1.kernel = e, this._horizontalBlurPostprocess2.kernel = e, this._verticalBlurPostprocess2.kernel = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "intensity", { get: function() { return this._intensity }, set: function(e) { this._intensity = e }, enumerable: !1, configurable: !0 }), t.prototype.getEffectName = function() { return t.EffectName } , t.prototype._createMergeEffect = function() { var e = "#define EMISSIVE \n"; return this._options.ldrMerge && (e += "#define LDR \n"), this._engine.createEffect("glowMapMerge", [Bi.PositionKind], ["offset"], ["textureSampler", "textureSampler2"], e) } , t.prototype._createTextureAndPostProcesses = function() { var e = this , t = this._mainTextureDesiredSize.width , i = this._mainTextureDesiredSize.height; t = this._engine.needPOTTextures ? vr.GetExponentOfTwo(t, this._maxSize) : t, i = this._engine.needPOTTextures ? vr.GetExponentOfTwo(i, this._maxSize) : i; var n; n = this._engine.getCaps().textureHalfFloatRender ? a.TEXTURETYPE_HALF_FLOAT : a.TEXTURETYPE_UNSIGNED_INT, this._blurTexture1 = new ns("GlowLayerBlurRTT",{ width: t, height: i },this._scene,!1,!0,n), this._blurTexture1.wrapU = io.CLAMP_ADDRESSMODE, this._blurTexture1.wrapV = io.CLAMP_ADDRESSMODE, this._blurTexture1.updateSamplingMode(io.BILINEAR_SAMPLINGMODE), this._blurTexture1.renderParticles = !1, this._blurTexture1.ignoreCameraViewport = !0; var r = Math.floor(t / 2) , o = Math.floor(i / 2); this._blurTexture2 = new ns("GlowLayerBlurRTT2",{ width: r, height: o },this._scene,!1,!0,n), this._blurTexture2.wrapU = io.CLAMP_ADDRESSMODE, this._blurTexture2.wrapV = io.CLAMP_ADDRESSMODE, this._blurTexture2.updateSamplingMode(io.BILINEAR_SAMPLINGMODE), this._blurTexture2.renderParticles = !1, this._blurTexture2.ignoreCameraViewport = !0, this._textures = [this._blurTexture1, this._blurTexture2], this._horizontalBlurPostprocess1 = new Fd("GlowLayerHBP1",new A(1,0),this._options.blurKernelSize / 2,{ width: t, height: i },null,io.BILINEAR_SAMPLINGMODE,this._scene.getEngine(),!1,n), this._horizontalBlurPostprocess1.width = t, this._horizontalBlurPostprocess1.height = i, this._horizontalBlurPostprocess1.externalTextureSamplerBinding = !0, this._horizontalBlurPostprocess1.onApplyObservable.add((function(t) { t.setTexture("textureSampler", e._mainTexture) } )), this._verticalBlurPostprocess1 = new Fd("GlowLayerVBP1",new A(0,1),this._options.blurKernelSize / 2,{ width: t, height: i },null,io.BILINEAR_SAMPLINGMODE,this._scene.getEngine(),!1,n), this._horizontalBlurPostprocess2 = new Fd("GlowLayerHBP2",new A(1,0),this._options.blurKernelSize / 2,{ width: r, height: o },null,io.BILINEAR_SAMPLINGMODE,this._scene.getEngine(),!1,n), this._horizontalBlurPostprocess2.width = r, this._horizontalBlurPostprocess2.height = o, this._horizontalBlurPostprocess2.externalTextureSamplerBinding = !0, this._horizontalBlurPostprocess2.onApplyObservable.add((function(t) { t.setTexture("textureSampler", e._blurTexture1) } )), this._verticalBlurPostprocess2 = new Fd("GlowLayerVBP2",new A(0,1),this._options.blurKernelSize / 2,{ width: r, height: o },null,io.BILINEAR_SAMPLINGMODE,this._scene.getEngine(),!1,n), this._postProcesses = [this._horizontalBlurPostprocess1, this._verticalBlurPostprocess1, this._horizontalBlurPostprocess2, this._verticalBlurPostprocess2], this._postProcesses1 = [this._horizontalBlurPostprocess1, this._verticalBlurPostprocess1], this._postProcesses2 = [this._horizontalBlurPostprocess2, this._verticalBlurPostprocess2], this._mainTexture.samples = this._options.mainTextureSamples, this._mainTexture.onAfterUnbindObservable.add((function() { var t = e._blurTexture1.renderTarget; if (t) { e._scene.postProcessManager.directRender(e._postProcesses1, t, !0); var i = e._blurTexture2.renderTarget; i && e._scene.postProcessManager.directRender(e._postProcesses2, i, !0), e._engine.unBindFramebuffer(null != i ? i : t, !0) } } )), this._postProcesses.map((function(e) { e.autoClear = !1 } )) } , t.prototype.isReady = function(t, i) { var n = t.getMaterial() , r = t.getRenderingMesh(); if (!n || !r) return !1; var o = n.emissiveTexture; return e.prototype._isReady.call(this, t, i, o) } , t.prototype.needStencil = function() { return !1 } , t.prototype._canRenderMesh = function(e, t) { return !0 } , t.prototype._internalRender = function(e) { e.setTexture("textureSampler", this._blurTexture1), e.setTexture("textureSampler2", this._blurTexture2), e.setFloat("offset", this._intensity); var t = this._engine , i = t.getStencilBuffer(); t.setStencilBuffer(!1), t.drawElementsType(Or.TriangleFillMode, 0, 6), t.setStencilBuffer(i) } , t.prototype._setEmissiveTextureAndColor = function(e, t, i) { var n, r = 1; this.customEmissiveTextureSelector ? this._emissiveTextureAndColor.texture = this.customEmissiveTextureSelector(e, t, i) : i ? (this._emissiveTextureAndColor.texture = i.emissiveTexture, this._emissiveTextureAndColor.texture && (r = this._emissiveTextureAndColor.texture.level)) : this._emissiveTextureAndColor.texture = null, this.customEmissiveColorSelector ? this.customEmissiveColorSelector(e, t, i, this._emissiveTextureAndColor.color) : i.emissiveColor ? (r *= null !== (n = i.emissiveIntensity) && void 0 !== n ? n : 1, this._emissiveTextureAndColor.color.set(i.emissiveColor.r * r, i.emissiveColor.g * r, i.emissiveColor.b * r, i.alpha)) : this._emissiveTextureAndColor.color.set(this.neutralColor.r, this.neutralColor.g, this.neutralColor.b, this.neutralColor.a) } , t.prototype._shouldRenderMesh = function(e) { return this.hasMesh(e) } , t.prototype._addCustomEffectDefines = function(e) { e.push("#define GLOW") } , t.prototype.addExcludedMesh = function(e) { -1 === this._excludedMeshes.indexOf(e.uniqueId) && this._excludedMeshes.push(e.uniqueId) } , t.prototype.removeExcludedMesh = function(e) { var t = this._excludedMeshes.indexOf(e.uniqueId); -1 !== t && this._excludedMeshes.splice(t, 1) } , t.prototype.addIncludedOnlyMesh = function(e) { -1 === this._includedOnlyMeshes.indexOf(e.uniqueId) && this._includedOnlyMeshes.push(e.uniqueId) } , t.prototype.removeIncludedOnlyMesh = function(e) { var t = this._includedOnlyMeshes.indexOf(e.uniqueId); -1 !== t && this._includedOnlyMeshes.splice(t, 1) } , t.prototype.hasMesh = function(t) { return !!e.prototype.hasMesh.call(this, t) && (this._includedOnlyMeshes.length ? -1 !== this._includedOnlyMeshes.indexOf(t.uniqueId) : !this._excludedMeshes.length || -1 === this._excludedMeshes.indexOf(t.uniqueId)) } , t.prototype._useMeshMaterial = function(e) { return 0 != this._meshesUsingTheirOwnMaterials.length && this._meshesUsingTheirOwnMaterials.indexOf(e.uniqueId) > -1 } , t.prototype.referenceMeshToUseItsOwnMaterial = function(e) { var t = this; e.resetDrawCache(this._mainTexture.renderPassId), this._meshesUsingTheirOwnMaterials.push(e.uniqueId), e.onDisposeObservable.add((function() { t._disposeMesh(e) } )) } , t.prototype.unReferenceMeshFromUsingItsOwnMaterial = function(e) { for (var t = this._meshesUsingTheirOwnMaterials.indexOf(e.uniqueId); t >= 0; ) this._meshesUsingTheirOwnMaterials.splice(t, 1), t = this._meshesUsingTheirOwnMaterials.indexOf(e.uniqueId); e.resetDrawCache(this._mainTexture.renderPassId) } , t.prototype._disposeMesh = function(e) { this.removeIncludedOnlyMesh(e), this.removeExcludedMesh(e) } , t.prototype.getClassName = function() { return "GlowLayer" } , t.prototype.serialize = function() { var e, t = Ge.Serialize(this); if (t.customType = "BABYLON.GlowLayer", t.includedMeshes = [], this._includedOnlyMeshes.length) for (e = 0; e < this._includedOnlyMeshes.length; e++) (i = this._scene.getMeshByUniqueId(this._includedOnlyMeshes[e])) && t.includedMeshes.push(i.id); if (t.excludedMeshes = [], this._excludedMeshes.length) for (e = 0; e < this._excludedMeshes.length; e++) { var i; (i = this._scene.getMeshByUniqueId(this._excludedMeshes[e])) && t.excludedMeshes.push(i.id) } return t } , t.Parse = function(e, i, n) { var r, o = Ge.Parse((function() { return new t(e.name,i,e.options) } ), e, i, n); for (r = 0; r < e.excludedMeshes.length; r++) (a = i.getMeshById(e.excludedMeshes[r])) && o.addExcludedMesh(a); for (r = 0; r < e.includedMeshes.length; r++) { var a; (a = i.getMeshById(e.includedMeshes[r])) && o.addIncludedOnlyMesh(a) } return o } , t.EffectName = "GlowLayer", t.DefaultBlurKernelSize = 32, t.DefaultTextureRatio = .5, k([Ce()], t.prototype, "blurKernelSize", null), k([Ce()], t.prototype, "intensity", null), k([Ce("options")], t.prototype, "_options", void 0), t }(Kf); y("BABYLON.GlowLayer", qf); Pt.ShadersStore.glowBlurPostProcessPixelShader = "varying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform vec2 screenSize;\nuniform vec2 direction;\nuniform float blurWidth;\nfloat getLuminance(vec3 color)\n{\nreturn dot(color,vec3(0.2126,0.7152,0.0722));\n}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\nfloat weights[7];\nweights[0]=0.05;\nweights[1]=0.1;\nweights[2]=0.2;\nweights[3]=0.3;\nweights[4]=0.2;\nweights[5]=0.1;\nweights[6]=0.05;\nvec2 texelSize=vec2(1.0/screenSize.x,1.0/screenSize.y);\nvec2 texelStep=texelSize*direction*blurWidth;\nvec2 start=vUV-3.0*texelStep;\nvec4 baseColor=vec4(0.,0.,0.,0.);\nvec2 texelOffset=vec2(0.,0.);\nfor (int i=0; i<7; i++)\n{\nvec4 texel=texture2D(textureSampler,start+texelOffset);\nbaseColor.a+=texel.a*weights[i];\nfloat luminance=getLuminance(baseColor.rgb);\nfloat luminanceTexel=getLuminance(texel.rgb);\nfloat choice=step(luminanceTexel,luminance);\nbaseColor.rgb=choice*baseColor.rgb+(1.0-choice)*texel.rgb;\ntexelOffset+=texelStep;\n}\ngl_FragColor=baseColor;\n}", o.prototype.getHighlightLayerByName = function(e) { for (var t, i = 0; i < (null === (t = this.effectLayers) || void 0 === t ? void 0 : t.length); i++) if (this.effectLayers[i].name === e && this.effectLayers[i].getEffectName() === Jf.EffectName) return this.effectLayers[i]; return null } ; var Zf = function(e) { function t(t, i, n, r, o, a, s, l) { void 0 === a && (a = io.BILINEAR_SAMPLINGMODE); var c = e.call(this, t, "glowBlurPostProcess", ["screenSize", "direction", "blurWidth"], null, r, o, a, s, l) || this; return c.direction = i, c.kernel = n, c.onApplyObservable.add((function(e) { e.setFloat2("screenSize", c.width, c.height), e.setVector2("direction", c.direction), e.setFloat("blurWidth", c.kernel) } )), c } return U(t, e), t }(Ba) , Jf = function(e) { function t(i, n, r) { var o = e.call(this, i, n) || this; return o.name = i, o.innerGlow = !0, o.outerGlow = !0, o.onBeforeBlurObservable = new h, o.onAfterBlurObservable = new h, o._instanceGlowingMeshStencilReference = t.GlowingMeshStencilReference++, o._meshes = {}, o._excludedMeshes = {}, o.neutralColor = t.NeutralColor, o._engine.isStencilEnable || K.Warn("Rendering the Highlight Layer requires the stencil to be active on the canvas. var engine = new Engine(canvas, antialias, { stencil: true }"), o._options = V({ mainTextureRatio: .5, blurTextureSizeRatio: .5, blurHorizontalSize: 1, blurVerticalSize: 1, alphaBlendingMode: a.ALPHA_COMBINE, camera: null, renderingGroupId: -1 }, r), o._init({ alphaBlendingMode: o._options.alphaBlendingMode, camera: o._options.camera, mainTextureFixedSize: o._options.mainTextureFixedSize, mainTextureRatio: o._options.mainTextureRatio, renderingGroupId: o._options.renderingGroupId }), o._shouldRender = !1, o } return U(t, e), Object.defineProperty(t.prototype, "blurHorizontalSize", { get: function() { return this._horizontalBlurPostprocess.kernel }, set: function(e) { this._horizontalBlurPostprocess.kernel = e, this._options.blurHorizontalSize = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "blurVerticalSize", { get: function() { return this._verticalBlurPostprocess.kernel }, set: function(e) { this._verticalBlurPostprocess.kernel = e, this._options.blurVerticalSize = e }, enumerable: !1, configurable: !0 }), t.prototype.getEffectName = function() { return t.EffectName } , t.prototype._numInternalDraws = function() { return 2 } , t.prototype._createMergeEffect = function() { return this._engine.createEffect("glowMapMerge", [Bi.PositionKind], ["offset"], ["textureSampler"], this._options.isStroke ? "#define STROKE \n" : void 0) } , t.prototype._createTextureAndPostProcesses = function() { var e = this , t = this._mainTextureDesiredSize.width * this._options.blurTextureSizeRatio , i = this._mainTextureDesiredSize.height * this._options.blurTextureSizeRatio; t = this._engine.needPOTTextures ? vr.GetExponentOfTwo(t, this._maxSize) : t, i = this._engine.needPOTTextures ? vr.GetExponentOfTwo(i, this._maxSize) : i; var n; n = this._engine.getCaps().textureHalfFloatRender ? a.TEXTURETYPE_HALF_FLOAT : a.TEXTURETYPE_UNSIGNED_INT, this._blurTexture = new ns("HighlightLayerBlurRTT",{ width: t, height: i },this._scene,!1,!0,n), this._blurTexture.wrapU = io.CLAMP_ADDRESSMODE, this._blurTexture.wrapV = io.CLAMP_ADDRESSMODE, this._blurTexture.anisotropicFilteringLevel = 16, this._blurTexture.updateSamplingMode(io.TRILINEAR_SAMPLINGMODE), this._blurTexture.renderParticles = !1, this._blurTexture.ignoreCameraViewport = !0, this._textures = [this._blurTexture], this._options.alphaBlendingMode === a.ALPHA_COMBINE ? (this._downSamplePostprocess = new Ua("HighlightLayerPPP",this._options.blurTextureSizeRatio,null,io.BILINEAR_SAMPLINGMODE,this._scene.getEngine()), this._downSamplePostprocess.externalTextureSamplerBinding = !0, this._downSamplePostprocess.onApplyObservable.add((function(t) { t.setTexture("textureSampler", e._mainTexture) } )), this._horizontalBlurPostprocess = new Zf("HighlightLayerHBP",new A(1,0),this._options.blurHorizontalSize,1,null,io.BILINEAR_SAMPLINGMODE,this._scene.getEngine()), this._horizontalBlurPostprocess.onApplyObservable.add((function(e) { e.setFloat2("screenSize", t, i) } )), this._verticalBlurPostprocess = new Zf("HighlightLayerVBP",new A(0,1),this._options.blurVerticalSize,1,null,io.BILINEAR_SAMPLINGMODE,this._scene.getEngine()), this._verticalBlurPostprocess.onApplyObservable.add((function(e) { e.setFloat2("screenSize", t, i) } )), this._postProcesses = [this._downSamplePostprocess, this._horizontalBlurPostprocess, this._verticalBlurPostprocess]) : (this._horizontalBlurPostprocess = new Fd("HighlightLayerHBP",new A(1,0),this._options.blurHorizontalSize / 2,{ width: t, height: i },null,io.BILINEAR_SAMPLINGMODE,this._scene.getEngine(),!1,n), this._horizontalBlurPostprocess.width = t, this._horizontalBlurPostprocess.height = i, this._horizontalBlurPostprocess.externalTextureSamplerBinding = !0, this._horizontalBlurPostprocess.onApplyObservable.add((function(t) { t.setTexture("textureSampler", e._mainTexture) } )), this._verticalBlurPostprocess = new Fd("HighlightLayerVBP",new A(0,1),this._options.blurVerticalSize / 2,{ width: t, height: i },null,io.BILINEAR_SAMPLINGMODE,this._scene.getEngine(),!1,n), this._postProcesses = [this._horizontalBlurPostprocess, this._verticalBlurPostprocess]), this._mainTexture.onAfterUnbindObservable.add((function() { e.onBeforeBlurObservable.notifyObservers(e); var t = e._blurTexture.renderTarget; t && (e._scene.postProcessManager.directRender(e._postProcesses, t, !0), e._engine.unBindFramebuffer(t, !0)), e.onAfterBlurObservable.notifyObservers(e) } )), this._postProcesses.map((function(e) { e.autoClear = !1 } )) } , t.prototype.needStencil = function() { return !0 } , t.prototype.isReady = function(t, i) { var n = t.getMaterial() , r = t.getRenderingMesh(); if (!n || !r || !this._meshes) return !1; var o = null , a = this._meshes[r.uniqueId]; return a && a.glowEmissiveOnly && n && (o = n.emissiveTexture), e.prototype._isReady.call(this, t, i, o) } , t.prototype._internalRender = function(e, t) { e.setTexture("textureSampler", this._blurTexture); var i = this._engine; i.cacheStencilState(), i.setStencilOperationPass(a.REPLACE), i.setStencilOperationFail(a.KEEP), i.setStencilOperationDepthFail(a.KEEP), i.setStencilMask(0), i.setStencilBuffer(!0), i.setStencilFunctionReference(this._instanceGlowingMeshStencilReference), this.outerGlow && 0 === t && (e.setFloat("offset", 0), i.setStencilFunction(a.NOTEQUAL), i.drawElementsType(Or.TriangleFillMode, 0, 6)), this.innerGlow && 1 === t && (e.setFloat("offset", 1), i.setStencilFunction(a.EQUAL), i.drawElementsType(Or.TriangleFillMode, 0, 6)), i.restoreStencilState() } , t.prototype.shouldRender = function() { return !!e.prototype.shouldRender.call(this) && !!this._meshes } , t.prototype._shouldRenderMesh = function(t) { return !(this._excludedMeshes && this._excludedMeshes[t.uniqueId] || !e.prototype.hasMesh.call(this, t)) } , t.prototype._canRenderMesh = function(e, t) { return !0 } , t.prototype._addCustomEffectDefines = function(e) { e.push("#define HIGHLIGHT") } , t.prototype._setEmissiveTextureAndColor = function(e, t, i) { var n = this._meshes[e.uniqueId]; n ? this._emissiveTextureAndColor.color.set(n.color.r, n.color.g, n.color.b, 1) : this._emissiveTextureAndColor.color.set(this.neutralColor.r, this.neutralColor.g, this.neutralColor.b, this.neutralColor.a), n && n.glowEmissiveOnly && i ? (this._emissiveTextureAndColor.texture = i.emissiveTexture, this._emissiveTextureAndColor.color.set(1, 1, 1, 1)) : this._emissiveTextureAndColor.texture = null } , t.prototype.addExcludedMesh = function(e) { this._excludedMeshes && (this._excludedMeshes[e.uniqueId] || (this._excludedMeshes[e.uniqueId] = { mesh: e, beforeBind: e.onBeforeBindObservable.add((function(e) { e.getEngine().setStencilBuffer(!1) } )), afterRender: e.onAfterRenderObservable.add((function(e) { e.getEngine().setStencilBuffer(!0) } )) })) } , t.prototype.removeExcludedMesh = function(e) { if (this._excludedMeshes) { var t = this._excludedMeshes[e.uniqueId]; t && (t.beforeBind && e.onBeforeBindObservable.remove(t.beforeBind), t.afterRender && e.onAfterRenderObservable.remove(t.afterRender)), this._excludedMeshes[e.uniqueId] = null } } , t.prototype.hasMesh = function(t) { return !!this._meshes && !!e.prototype.hasMesh.call(this, t) && void 0 !== this._meshes[t.uniqueId] && null !== this._meshes[t.uniqueId] } , t.prototype.addMesh = function(e, t, i) { var n = this; if (void 0 === i && (i = !1), this._meshes) { var r = this._meshes[e.uniqueId]; r ? r.color = t : (this._meshes[e.uniqueId] = { mesh: e, color: t, observerHighlight: e.onBeforeBindObservable.add((function(e) { n.isEnabled && (n._excludedMeshes && n._excludedMeshes[e.uniqueId] ? n._defaultStencilReference(e) : e.getScene().getEngine().setStencilFunctionReference(n._instanceGlowingMeshStencilReference)) } )), observerDefault: e.onAfterRenderObservable.add((function(e) { n.isEnabled && n._defaultStencilReference(e) } )), glowEmissiveOnly: i }, e.onDisposeObservable.add((function() { n._disposeMesh(e) } ))), this._shouldRender = !0 } } , t.prototype.removeMesh = function(e) { if (this._meshes) { var t = this._meshes[e.uniqueId]; for (var i in t && (t.observerHighlight && e.onBeforeBindObservable.remove(t.observerHighlight), t.observerDefault && e.onAfterRenderObservable.remove(t.observerDefault), delete this._meshes[e.uniqueId]), this._shouldRender = !1, this._meshes) if (this._meshes[i]) { this._shouldRender = !0; break } } } , t.prototype.removeAllMeshes = function() { if (this._meshes) for (var e in this._meshes) if (Object.prototype.hasOwnProperty.call(this._meshes, e)) { var t = this._meshes[e]; t && this.removeMesh(t.mesh) } } , t.prototype._defaultStencilReference = function(e) { e.getScene().getEngine().setStencilFunctionReference(t.NormalMeshStencilReference) } , t.prototype._disposeMesh = function(e) { this.removeMesh(e), this.removeExcludedMesh(e) } , t.prototype.dispose = function() { if (this._meshes) { for (var t in this._meshes) (i = this._meshes[t]) && i.mesh && (i.observerHighlight && i.mesh.onBeforeBindObservable.remove(i.observerHighlight), i.observerDefault && i.mesh.onAfterRenderObservable.remove(i.observerDefault)); this._meshes = null } if (this._excludedMeshes) { for (var t in this._excludedMeshes) { var i; (i = this._excludedMeshes[t]) && (i.beforeBind && i.mesh.onBeforeBindObservable.remove(i.beforeBind), i.afterRender && i.mesh.onAfterRenderObservable.remove(i.afterRender)) } this._excludedMeshes = null } e.prototype.dispose.call(this) } , t.prototype.getClassName = function() { return "HighlightLayer" } , t.prototype.serialize = function() { var e = Ge.Serialize(this); if (e.customType = "BABYLON.HighlightLayer", e.meshes = [], this._meshes) for (var t in this._meshes) { var i = this._meshes[t]; i && e.meshes.push({ glowEmissiveOnly: i.glowEmissiveOnly, color: i.color.asArray(), meshId: i.mesh.id }) } if (e.excludedMeshes = [], this._excludedMeshes) for (var n in this._excludedMeshes) { var r = this._excludedMeshes[n]; r && e.excludedMeshes.push(r.mesh.id) } return e } , t.Parse = function(e, i, n) { var r, o = Ge.Parse((function() { return new t(e.name,i,e.options) } ), e, i, n); for (r = 0; r < e.excludedMeshes.length; r++) (a = i.getMeshById(e.excludedMeshes[r])) && o.addExcludedMesh(a); for (r = 0; r < e.meshes.length; r++) { var a, s = e.meshes[r]; (a = i.getMeshById(s.meshId)) && o.addMesh(a, D.FromArray(s.color), s.glowEmissiveOnly) } return o } , t.EffectName = "HighlightLayer", t.NeutralColor = new N(0,0,0,0), t.GlowingMeshStencilReference = 2, t.NormalMeshStencilReference = 1, k([Ce()], t.prototype, "innerGlow", void 0), k([Ce()], t.prototype, "outerGlow", void 0), k([Ce()], t.prototype, "blurHorizontalSize", null), k([Ce()], t.prototype, "blurVerticalSize", null), k([Ce("options")], t.prototype, "_options", void 0), t }(Kf); y("BABYLON.HighlightLayer", Jf); var $f = function() { function e(e) { this.name = Wi.NAME_LAYER, this.scene = e || E.LastCreatedScene, this.scene && (this._engine = this.scene.getEngine(), this.scene.layers = new Array) } return e.prototype.register = function() { this.scene._beforeCameraDrawStage.registerStep(Wi.STEP_BEFORECAMERADRAW_LAYER, this, this._drawCameraBackground), this.scene._afterCameraDrawStage.registerStep(Wi.STEP_AFTERCAMERADRAW_LAYER, this, this._drawCameraForeground), this.scene._beforeRenderTargetDrawStage.registerStep(Wi.STEP_BEFORERENDERTARGETDRAW_LAYER, this, this._drawRenderTargetBackground), this.scene._afterRenderTargetDrawStage.registerStep(Wi.STEP_AFTERRENDERTARGETDRAW_LAYER, this, this._drawRenderTargetForeground) } , e.prototype.rebuild = function() { for (var e = 0, t = this.scene.layers; e < t.length; e++) t[e]._rebuild() } , e.prototype.dispose = function() { for (var e = this.scene.layers; e.length; ) e[0].dispose() } , e.prototype._draw = function(e) { var t = this.scene.layers; if (t.length) { this._engine.setDepthBuffer(!1); for (var i = 0, n = t; i < n.length; i++) { var r = n[i]; e(r) && r.render() } this._engine.setDepthBuffer(!0) } } , e.prototype._drawCameraPredicate = function(e, t, i) { return !e.renderOnlyInRenderTargetTextures && e.isBackground === t && 0 != (e.layerMask & i) } , e.prototype._drawCameraBackground = function(e) { var t = this; this._draw((function(i) { return t._drawCameraPredicate(i, !0, e.layerMask) } )) } , e.prototype._drawCameraForeground = function(e) { var t = this; this._draw((function(i) { return t._drawCameraPredicate(i, !1, e.layerMask) } )) } , e.prototype._drawRenderTargetPredicate = function(e, t, i, n) { return e.renderTargetTextures.length > 0 && e.isBackground === t && e.renderTargetTextures.indexOf(n) > -1 && 0 != (e.layerMask & i) } , e.prototype._drawRenderTargetBackground = function(e) { var t = this; this._draw((function(i) { return t._drawRenderTargetPredicate(i, !0, t.scene.activeCamera.layerMask, e) } )) } , e.prototype._drawRenderTargetForeground = function(e) { var t = this; this._draw((function(i) { return t._drawRenderTargetPredicate(i, !1, t.scene.activeCamera.layerMask, e) } )) } , e.prototype.addFromContainer = function(e) { var t = this; e.layers && e.layers.forEach((function(e) { t.scene.layers.push(e) } )) } , e.prototype.removeFromContainer = function(e, t) { var i = this; void 0 === t && (t = !1), e.layers && e.layers.forEach((function(e) { var n = i.scene.layers.indexOf(e); -1 !== n && i.scene.layers.splice(n, 1), t && e.dispose() } )) } , e }(); Pt.ShadersStore.layerPixelShader = "varying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform vec4 color;\n#include\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\nvec4 baseColor=texture2D(textureSampler,vUV);\n#ifdef LINEAR\nbaseColor.rgb=toGammaSpace(baseColor.rgb);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\ngl_FragColor=baseColor*color;\n#define CUSTOM_FRAGMENT_MAIN_END\n}"; Pt.ShadersStore.layerVertexShader = "attribute vec2 position;\nuniform vec2 scale;\nuniform vec2 offset;\nuniform mat4 textureMatrix;\nvarying vec2 vUV;\nconst vec2 madd=vec2(0.5,0.5);\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvec2 shiftedPosition=position*scale+offset;\nvUV=vec2(textureMatrix*vec4(shiftedPosition*madd+madd,1.0,0.0));\ngl_Position=vec4(shiftedPosition,0.0,1.0);\n#define CUSTOM_VERTEX_MAIN_END\n}"; var e_ = function() { function e(e, t, i, n, r) { this.name = e, this.scale = new A(1,1), this.offset = new A(0,0), this.alphaBlendingMode = a.ALPHA_COMBINE, this.layerMask = 268435455, this.renderTargetTextures = [], this.renderOnlyInRenderTargetTextures = !1, this.isEnabled = !0, this._vertexBuffers = {}, this.onDisposeObservable = new h, this.onBeforeRenderObservable = new h, this.onAfterRenderObservable = new h, this.texture = t ? new io(t,i,!0) : null, this.isBackground = void 0 === n || n, this.color = void 0 === r ? new N(1,1,1,1) : r, this._scene = i || E.LastCreatedScene; var o = this._scene._getComponent(Wi.NAME_LAYER); o || (o = new $f(this._scene), this._scene._addComponent(o)), this._scene.layers.push(this); var s = this._scene.getEngine(); this._drawWrapper = new Gt(s); var l = []; l.push(1, 1), l.push(-1, 1), l.push(-1, -1), l.push(1, -1); var c = new Bi(s,l,Bi.PositionKind,!1,!1,2); this._vertexBuffers[Bi.PositionKind] = c, this._createIndexBuffer() } return Object.defineProperty(e.prototype, "onDispose", { set: function(e) { this._onDisposeObserver && this.onDisposeObservable.remove(this._onDisposeObserver), this._onDisposeObserver = this.onDisposeObservable.add(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "onBeforeRender", { set: function(e) { this._onBeforeRenderObserver && this.onBeforeRenderObservable.remove(this._onBeforeRenderObserver), this._onBeforeRenderObserver = this.onBeforeRenderObservable.add(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "onAfterRender", { set: function(e) { this._onAfterRenderObserver && this.onAfterRenderObservable.remove(this._onAfterRenderObserver), this._onAfterRenderObserver = this.onAfterRenderObservable.add(e) }, enumerable: !1, configurable: !0 }), e.prototype._createIndexBuffer = function() { var e = this._scene.getEngine() , t = []; t.push(0), t.push(1), t.push(2), t.push(0), t.push(2), t.push(3), this._indexBuffer = e.createIndexBuffer(t) } , e.prototype._rebuild = function() { var e = this._vertexBuffers[Bi.PositionKind]; e && e._rebuild(), this._createIndexBuffer() } , e.prototype.render = function() { if (this.isEnabled) { var e = this._scene.getEngine() , t = ""; this.alphaTest && (t = "#define ALPHATEST"), this.texture && !this.texture.gammaSpace && (t += "\r\n#define LINEAR"), this._previousDefines !== t && (this._previousDefines = t, this._drawWrapper.effect = e.createEffect("layer", [Bi.PositionKind], ["textureMatrix", "color", "scale", "offset"], ["textureSampler"], t)); var i = this._drawWrapper.effect; i && i.isReady() && this.texture && this.texture.isReady() && (this.onBeforeRenderObservable.notifyObservers(this), e.enableEffect(this._drawWrapper), e.setState(!1), i.setTexture("textureSampler", this.texture), i.setMatrix("textureMatrix", this.texture.getTextureMatrix()), i.setFloat4("color", this.color.r, this.color.g, this.color.b, this.color.a), i.setVector2("offset", this.offset), i.setVector2("scale", this.scale), e.bindBuffers(this._vertexBuffers, this._indexBuffer, i), this.alphaTest ? e.drawElementsType(Or.TriangleFillMode, 0, 6) : (e.setAlphaMode(this.alphaBlendingMode), e.drawElementsType(Or.TriangleFillMode, 0, 6), e.setAlphaMode(a.ALPHA_DISABLE)), this.onAfterRenderObservable.notifyObservers(this)) } } , e.prototype.dispose = function() { var e = this._vertexBuffers[Bi.PositionKind]; e && (e.dispose(), this._vertexBuffers[Bi.PositionKind] = null), this._indexBuffer && (this._scene.getEngine()._releaseBuffer(this._indexBuffer), this._indexBuffer = null), this.texture && (this.texture.dispose(), this.texture = null), this.renderTargetTextures = []; var t = this._scene.layers.indexOf(this); this._scene.layers.splice(t, 1), this.onDisposeObservable.notifyObservers(this), this.onDisposeObservable.clear(), this.onAfterRenderObservable.clear(), this.onBeforeRenderObservable.clear() } , e }() , t_ = function() { function e(e, t, i, n, r) { this.size = e, this.position = t, this.alphaMode = a.ALPHA_ONEONE, this.color = i || new D(1,1,1), this.texture = n ? new io(n,r.getScene(),!0) : null, this._system = r; var o = r.scene.getEngine(); this._drawWrapper = new Gt(o), this._drawWrapper.effect = o.createEffect("lensFlare", [Bi.PositionKind], ["color", "viewportMatrix"], ["textureSampler"], ""), r.lensFlares.push(this) } return e.AddFlare = function(t, i, n, r, o) { return new e(t,i,n,r,o) } , e.prototype.dispose = function() { this.texture && this.texture.dispose(); var e = this._system.lensFlares.indexOf(this); this._system.lensFlares.splice(e, 1) } , e }(); Pt.ShadersStore.lensFlarePixelShader = "varying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform vec4 color;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\nvec4 baseColor=texture2D(textureSampler,vUV);\ngl_FragColor=baseColor*color;\n#define CUSTOM_FRAGMENT_MAIN_END\n}"; Pt.ShadersStore.lensFlareVertexShader = "attribute vec2 position;\nuniform mat4 viewportMatrix;\nvarying vec2 vUV;\nconst vec2 madd=vec2(0.5,0.5);\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvUV=position*madd+madd;\ngl_Position=viewportMatrix*vec4(position,0.0,1.0);\n#define CUSTOM_VERTEX_MAIN_END\n}"; var i_ = function() { function e(t, i, n) { this.name = t, this.lensFlares = new Array, this.borderLimit = 300, this.viewportBorder = 0, this.layerMask = 268435455, this._vertexBuffers = {}, this._isEnabled = !0, this._scene = n || E.LastCreatedScene, e._SceneComponentInitialization(this._scene), this._emitter = i, this.id = t, n.lensFlareSystems.push(this), this.meshesSelectionPredicate = function(e) { return n.activeCamera && e.material && e.isVisible && e.isEnabled() && e.isBlocker && 0 != (e.layerMask & n.activeCamera.layerMask) } ; var r = n.getEngine() , o = []; o.push(1, 1), o.push(-1, 1), o.push(-1, -1), o.push(1, -1), this._vertexBuffers[Bi.PositionKind] = new Bi(r,o,Bi.PositionKind,!1,!1,2), this._createIndexBuffer() } return Object.defineProperty(e.prototype, "scene", { get: function() { return this._scene }, enumerable: !1, configurable: !0 }), e.prototype._createIndexBuffer = function() { var e = []; e.push(0), e.push(1), e.push(2), e.push(0), e.push(2), e.push(3), this._indexBuffer = this._scene.getEngine().createIndexBuffer(e) } , Object.defineProperty(e.prototype, "isEnabled", { get: function() { return this._isEnabled }, set: function(e) { this._isEnabled = e }, enumerable: !1, configurable: !0 }), e.prototype.getScene = function() { return this._scene } , e.prototype.getEmitter = function() { return this._emitter } , e.prototype.setEmitter = function(e) { this._emitter = e } , e.prototype.getEmitterPosition = function() { return this._emitter.getAbsolutePosition ? this._emitter.getAbsolutePosition() : this._emitter.position } , e.prototype.computeEffectivePosition = function(e) { var t = this.getEmitterPosition(); t = x.Project(t, P.Identity(), this._scene.getTransformMatrix(), e), this._positionX = t.x, this._positionY = t.y, t = x.TransformCoordinates(this.getEmitterPosition(), this._scene.getViewMatrix()), this.viewportBorder > 0 && (e.x -= this.viewportBorder, e.y -= this.viewportBorder, e.width += 2 * this.viewportBorder, e.height += 2 * this.viewportBorder, t.x += this.viewportBorder, t.y += this.viewportBorder, this._positionX += this.viewportBorder, this._positionY += this.viewportBorder); var i = this._scene.useRightHandedSystem; return !!(t.z > 0 && !i || t.z < 0 && i) && (this._positionX > e.x && this._positionX < e.x + e.width && this._positionY > e.y && (this._positionY, e.y, e.height), !0) } , e.prototype._isVisible = function() { if (!this._isEnabled || !this._scene.activeCamera) return !1; var e = this.getEmitterPosition().subtract(this._scene.activeCamera.globalPosition) , t = e.length(); e.normalize(); var i = new _o(this._scene.activeCamera.globalPosition,e) , n = this._scene.pickWithRay(i, this.meshesSelectionPredicate, !0); return !n || !n.hit || n.distance > t } , e.prototype.render = function() { if (!this._scene.activeCamera) return !1; var e, t, i = this._scene.getEngine(), n = this._scene.activeCamera.viewport.toGlobal(i.getRenderWidth(!0), i.getRenderHeight(!0)); if (!this.computeEffectivePosition(n)) return !1; if (!this._isVisible()) return !1; var r = (e = this._positionX < this.borderLimit + n.x ? this.borderLimit + n.x - this._positionX : this._positionX > n.x + n.width - this.borderLimit ? this._positionX - n.x - n.width + this.borderLimit : 0) > (t = this._positionY < this.borderLimit + n.y ? this.borderLimit + n.y - this._positionY : this._positionY > n.y + n.height - this.borderLimit ? this._positionY - n.y - n.height + this.borderLimit : 0) ? e : t; (r -= this.viewportBorder) > this.borderLimit && (r = this.borderLimit); var o = 1 - d.Clamp(r / this.borderLimit, 0, 1); if (o < 0) return !1; o > 1 && (o = 1), this.viewportBorder > 0 && (n.x += this.viewportBorder, n.y += this.viewportBorder, n.width -= 2 * this.viewportBorder, n.height -= 2 * this.viewportBorder, this._positionX -= this.viewportBorder, this._positionY -= this.viewportBorder); var s = n.x + n.width / 2 , l = n.y + n.height / 2 , c = s - this._positionX , u = l - this._positionY; i.setState(!1), i.setDepthBuffer(!1); for (var h = 0; h < this.lensFlares.length; h++) { var p = this.lensFlares[h]; if (p._drawWrapper.effect.isReady() && (!p.texture || p.texture.isReady())) { i.enableEffect(p._drawWrapper), i.bindBuffers(this._vertexBuffers, this._indexBuffer, p._drawWrapper.effect), i.setAlphaMode(p.alphaMode); var f = s - c * p.position , _ = l - u * p.position , m = p.size , g = p.size * i.getAspectRatio(this._scene.activeCamera, !0) , v = f / (n.width + 2 * n.x) * 2 - 1 , y = 1 - _ / (n.height + 2 * n.y) * 2 , b = P.FromValues(m / 2, 0, 0, 0, 0, g / 2, 0, 0, 0, 0, 1, 0, v, y, 0, 1); p._drawWrapper.effect.setMatrix("viewportMatrix", b), p._drawWrapper.effect.setTexture("textureSampler", p.texture), p._drawWrapper.effect.setFloat4("color", p.color.r * o, p.color.g * o, p.color.b * o, 1), i.drawElementsType(Or.TriangleFillMode, 0, 6) } } return i.setDepthBuffer(!0), i.setAlphaMode(a.ALPHA_DISABLE), !0 } , e.prototype.rebuild = function() { var e; for (var t in this._createIndexBuffer(), this._vertexBuffers) null === (e = this._vertexBuffers[t]) || void 0 === e || e._rebuild() } , e.prototype.dispose = function() { var e = this._vertexBuffers[Bi.PositionKind]; for (e && (e.dispose(), this._vertexBuffers[Bi.PositionKind] = null), this._indexBuffer && (this._scene.getEngine()._releaseBuffer(this._indexBuffer), this._indexBuffer = null); this.lensFlares.length; ) this.lensFlares[0].dispose(); var t = this._scene.lensFlareSystems.indexOf(this); this._scene.lensFlareSystems.splice(t, 1) } , e.Parse = function(t, i, n) { var r = i.getLastEntryById(t.emitterId) , o = t.name || "lensFlareSystem#" + t.emitterId , a = new e(o,r,i); a.id = t.id || o, a.borderLimit = t.borderLimit; for (var s = 0; s < t.flares.length; s++) { var l = t.flares[s]; t_.AddFlare(l.size, l.position, D.FromArray(l.color), l.textureName ? n + l.textureName : "", a) } return a } , e.prototype.serialize = function() { var e = {}; e.id = this.id, e.name = this.name, e.emitterId = this.getEmitter().id, e.borderLimit = this.borderLimit, e.flares = []; for (var t = 0; t < this.lensFlares.length; t++) { var i = this.lensFlares[t]; e.flares.push({ size: i.size, position: i.position, color: i.color.asArray(), textureName: gi.GetFilename(i.texture ? i.texture.name : "") }) } return e } , e._SceneComponentInitialization = function(e) { throw be("LensFlareSystemSceneComponent") } , e }(); o.AddParser(Wi.NAME_LENSFLARESYSTEM, (function(e, t, i, n) { if (void 0 !== e.lensFlareSystems && null !== e.lensFlareSystems) { i.lensFlareSystems || (i.lensFlareSystems = new Array); for (var r = 0, o = e.lensFlareSystems.length; r < o; r++) { var a = e.lensFlareSystems[r] , s = i_.Parse(a, t, n); i.lensFlareSystems.push(s) } } } )), o.prototype.getLensFlareSystemByName = function(e) { for (var t = 0; t < this.lensFlareSystems.length; t++) if (this.lensFlareSystems[t].name === e) return this.lensFlareSystems[t]; return null } , o.prototype.getLensFlareSystemById = function(e) { for (var t = 0; t < this.lensFlareSystems.length; t++) if (this.lensFlareSystems[t].id === e) return this.lensFlareSystems[t]; return null } , o.prototype.getLensFlareSystemByID = function(e) { return this.getLensFlareSystemById(e) } , o.prototype.removeLensFlareSystem = function(e) { var t = this.lensFlareSystems.indexOf(e); return -1 !== t && this.lensFlareSystems.splice(t, 1), t } , o.prototype.addLensFlareSystem = function(e) { this.lensFlareSystems.push(e) } ; var n_ = function() { function e(e) { this.name = Wi.NAME_LENSFLARESYSTEM, this.scene = e, e.lensFlareSystems = new Array } return e.prototype.register = function() { this.scene._afterCameraDrawStage.registerStep(Wi.STEP_AFTERCAMERADRAW_LENSFLARESYSTEM, this, this._draw) } , e.prototype.rebuild = function() { for (var e = 0; e < this.scene.lensFlareSystems.length; e++) this.scene.lensFlareSystems[e].rebuild() } , e.prototype.addFromContainer = function(e) { var t = this; e.lensFlareSystems && e.lensFlareSystems.forEach((function(e) { t.scene.addLensFlareSystem(e) } )) } , e.prototype.removeFromContainer = function(e, t) { var i = this; e.lensFlareSystems && e.lensFlareSystems.forEach((function(e) { i.scene.removeLensFlareSystem(e), t && e.dispose() } )) } , e.prototype.serialize = function(e) { e.lensFlareSystems = []; for (var t = 0, i = this.scene.lensFlareSystems; t < i.length; t++) { var n = i[t]; e.lensFlareSystems.push(n.serialize()) } } , e.prototype.dispose = function() { for (var e = this.scene.lensFlareSystems; e.length; ) e[0].dispose() } , e.prototype._draw = function(e) { if (this.scene.lensFlaresEnabled) { var t = this.scene.lensFlareSystems; gi.StartPerformanceCounter("Lens flares", t.length > 0); for (var i = 0, n = t; i < n.length; i++) { var r = n[i]; 0 != (e.layerMask & r.layerMask) && r.render() } gi.EndPerformanceCounter("Lens flares", t.length > 0) } } , e }(); i_._SceneComponentInitialization = function(e) { var t = e._getComponent(Wi.NAME_LENSFLARESYSTEM); t || (t = new n_(e), e._addComponent(t)) } ; Pt.IncludesShadersStore.bayerDitherFunctions = "float bayerDither2(vec2 _P) {\nreturn mod(2.0*_P.y+_P.x+1.0,4.0);\n}\nfloat bayerDither4(vec2 _P) {\nvec2 P1=mod(_P,2.0); \nvec2 P2=floor(0.5*mod(_P,4.0)); \nreturn 4.0*bayerDither2(P1)+bayerDither2(P2);\n}\nfloat bayerDither8(vec2 _P) {\nvec2 P1=mod(_P,2.0); \nvec2 P2=floor(0.5 *mod(_P,4.0)); \nvec2 P4=floor(0.25*mod(_P,8.0)); \nreturn 4.0*(4.0*bayerDither2(P1)+bayerDither2(P2))+bayerDither2(P4);\n}\n"; Pt.IncludesShadersStore.shadowMapFragmentExtraDeclaration = "#if SM_FLOAT==0\n#include\n#endif\n#if SM_SOFTTRANSPARENTSHADOW==1\n#include\nuniform float softTransparentShadowSM;\n#endif\nvarying float vDepthMetricSM;\n#if SM_USEDISTANCE==1\nuniform vec3 lightDataSM;\nvarying vec3 vPositionWSM;\n#endif\nuniform vec3 biasAndScaleSM;\nuniform vec2 depthValuesSM;\n#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1\nvarying float zSM;\n#endif\n"; Pt.IncludesShadersStore.shadowMapFragment = "float depthSM=vDepthMetricSM;\n#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1\n#if SM_USEDISTANCE==1\ndepthSM=(length(vPositionWSM-lightDataSM)+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;\n#else\n#ifdef USE_REVERSE_DEPTHBUFFER\ndepthSM=(-zSM+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;\n#else\ndepthSM=(zSM+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;\n#endif\n#endif\n#ifdef USE_REVERSE_DEPTHBUFFER\ngl_FragDepth=clamp(1.0-depthSM,0.0,1.0);\n#else\ngl_FragDepth=clamp(depthSM,0.0,1.0); \n#endif\n#elif SM_USEDISTANCE==1\ndepthSM=(length(vPositionWSM-lightDataSM)+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;\n#endif\n#if SM_ESM==1\ndepthSM=clamp(exp(-min(87.,biasAndScaleSM.z*depthSM)),0.,1.);\n#endif\n#if SM_FLOAT==1\ngl_FragColor=vec4(depthSM,1.0,1.0,1.0);\n#else\ngl_FragColor=pack(depthSM);\n#endif\nreturn;"; Pt.ShadersStore.shadowMapPixelShader = "#include\n#ifdef ALPHATEST\nvarying vec2 vUV;\nuniform sampler2D diffuseSampler;\n#endif\n#include\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\n#include\n#ifdef ALPHATEST\nfloat alphaFromAlphaTexture=texture2D(diffuseSampler,vUV).a;\nif (alphaFromAlphaTexture<0.4)\ndiscard;\n#endif\n#if SM_SOFTTRANSPARENTSHADOW==1\n#ifdef ALPHATEST\nif ((bayerDither8(floor(mod(gl_FragCoord.xy,8.0))))/64.0>=softTransparentShadowSM*alphaFromAlphaTexture) discard;\n#else\nif ((bayerDither8(floor(mod(gl_FragCoord.xy,8.0))))/64.0>=softTransparentShadowSM) discard;\n#endif\n#endif\n#include\n}"; Pt.IncludesShadersStore.sceneVertexDeclaration = "uniform mat4 viewProjection;\n#ifdef MULTIVIEW\nuniform mat4 viewProjectionR;\n#endif\nuniform mat4 view;\nuniform mat4 projection;\nuniform vec4 vEyePosition;\n"; Pt.IncludesShadersStore.meshVertexDeclaration = "uniform mat4 world;\nuniform float visibility;\n"; Pt.IncludesShadersStore.shadowMapVertexDeclaration = "#include\n#include\n"; Pt.IncludesShadersStore.shadowMapUboDeclaration = "layout(std140,column_major) uniform;\n#include\n#include\n"; Pt.IncludesShadersStore.shadowMapVertexExtraDeclaration = "#if SM_NORMALBIAS==1\nuniform vec3 lightDataSM;\n#endif\nuniform vec3 biasAndScaleSM;\nuniform vec2 depthValuesSM;\nvarying float vDepthMetricSM;\n#if SM_USEDISTANCE==1\nvarying vec3 vPositionWSM;\n#endif\n#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1\nvarying float zSM;\n#endif\n"; Pt.IncludesShadersStore.shadowMapVertexNormalBias = "#if SM_NORMALBIAS==1\n#if SM_DIRECTIONINLIGHTDATA==1\nvec3 worldLightDirSM=normalize(-lightDataSM.xyz);\n#else\nvec3 directionToLightSM=lightDataSM.xyz-worldPos.xyz;\nvec3 worldLightDirSM=normalize(directionToLightSM);\n#endif\nfloat ndlSM=dot(vNormalW,worldLightDirSM);\nfloat sinNLSM=sqrt(1.0-ndlSM*ndlSM);\nfloat normalBiasSM=biasAndScaleSM.y*sinNLSM;\nworldPos.xyz-=vNormalW*normalBiasSM;\n#endif\n"; Pt.IncludesShadersStore.shadowMapVertexMetric = "#if SM_USEDISTANCE==1\nvPositionWSM=worldPos.xyz;\n#endif\n#if SM_DEPTHTEXTURE==1\n#ifdef IS_NDC_HALF_ZRANGE\n#define BIASFACTOR 0.5\n#else\n#define BIASFACTOR 1.0\n#endif\n#ifdef USE_REVERSE_DEPTHBUFFER\ngl_Position.z-=biasAndScaleSM.x*gl_Position.w*BIASFACTOR;\n#else\ngl_Position.z+=biasAndScaleSM.x*gl_Position.w*BIASFACTOR;\n#endif\n#endif\n#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1\nzSM=gl_Position.z;\ngl_Position.z=0.0;\n#elif SM_USEDISTANCE==0\n#ifdef USE_REVERSE_DEPTHBUFFER\nvDepthMetricSM=(-gl_Position.z+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;\n#else\nvDepthMetricSM=(gl_Position.z+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;\n#endif\n#endif\n"; Pt.ShadersStore.shadowMapVertexShader = "attribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#include\n#include\n#include\n#include[0..maxSimultaneousMorphTargets]\n#ifdef INSTANCES\nattribute vec4 world0;\nattribute vec4 world1;\nattribute vec4 world2;\nattribute vec4 world3;\n#endif\n#include\n#include<__decl__shadowMapVertex>\n#ifdef ALPHATEST\nvarying vec2 vUV;\nuniform mat4 diffuseMatrix;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#endif\n#include\n#include\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void)\n{\nvec3 positionUpdated=position;\n#ifdef UV1\nvec2 uvUpdated=uv;\n#endif\n#ifdef NORMAL\nvec3 normalUpdated=normal;\n#endif\n#include\n#include[0..maxSimultaneousMorphTargets]\n#include\n#include\n#include\nvec4 worldPos=finalWorld*vec4(positionUpdated,1.0);\n#ifdef NORMAL\nmat3 normWorldSM=mat3(finalWorld);\n#if defined(INSTANCES) && defined(THIN_INSTANCES)\nvec3 vNormalW=normalUpdated/vec3(dot(normWorldSM[0],normWorldSM[0]),dot(normWorldSM[1],normWorldSM[1]),dot(normWorldSM[2],normWorldSM[2]));\nvNormalW=normalize(normWorldSM*vNormalW);\n#else\n#ifdef NONUNIFORMSCALING\nnormWorldSM=transposeMat3(inverseMat3(normWorldSM));\n#endif\nvec3 vNormalW=normalize(normWorldSM*normalUpdated);\n#endif\n#endif\n#include\ngl_Position=viewProjection*worldPos;\n#include\n#ifdef ALPHATEST\n#ifdef UV1\nvUV=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));\n#endif\n#ifdef UV2\nvUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n#endif\n#endif\n#include\n}"; Pt.ShadersStore.depthBoxBlurPixelShader = "varying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform vec2 screenSize;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\nvec4 colorDepth=vec4(0.0);\nfor (int x=-OFFSET; x<=OFFSET; x++)\nfor (int y=-OFFSET; y<=OFFSET; y++)\ncolorDepth+=texture2D(textureSampler,vUV+vec2(x,y)/screenSize);\ngl_FragColor=(colorDepth/float((OFFSET*2+1)*(OFFSET*2+1)));\n}"; Pt.IncludesShadersStore.shadowMapFragmentSoftTransparentShadow = "#if SM_SOFTTRANSPARENTSHADOW==1\nif ((bayerDither8(floor(mod(gl_FragCoord.xy,8.0))))/64.0>=softTransparentShadowSM*alpha) discard;\n#endif\n"; var r_ = function() { function e(t, i, n) { this.onBeforeShadowMapRenderObservable = new h, this.onAfterShadowMapRenderObservable = new h, this.onBeforeShadowMapRenderMeshObservable = new h, this.onAfterShadowMapRenderMeshObservable = new h, this._bias = 5e-5, this._normalBias = 0, this._blurBoxOffset = 1, this._blurScale = 2, this._blurKernel = 1, this._useKernelBlur = !1, this._filter = e.FILTER_NONE, this._filteringQuality = e.QUALITY_HIGH, this._contactHardeningLightSizeUVRatio = .1, this._darkness = 0, this._transparencyShadow = !1, this.enableSoftTransparentShadow = !1, this.frustumEdgeFalloff = 0, this.forceBackFacesOnly = !1, this._lightDirection = x.Zero(), this._viewMatrix = P.Zero(), this._projectionMatrix = P.Zero(), this._transformMatrix = P.Zero(), this._cachedPosition = new x(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE), this._cachedDirection = new x(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE), this._currentFaceIndex = 0, this._currentFaceIndexCache = 0, this._defaultTextureMatrix = P.Identity(), this._mapSize = t, this._light = i, this._scene = i.getScene(), i._shadowGenerator = this, this.id = i.id, this._useUBO = this._scene.getEngine().supportsUniformBuffers, this._useUBO && (this._sceneUBOs = [], this._sceneUBOs.push(this._scene.createSceneUniformBuffer('Scene for Shadow Generator (light "'.concat(this._light.name, '")')))), e._SceneComponentInitialization(this._scene); var r = this._scene.getEngine().getCaps(); n ? r.textureFloatRender && r.textureFloatLinearFiltering ? this._textureType = a.TEXTURETYPE_FLOAT : r.textureHalfFloatRender && r.textureHalfFloatLinearFiltering ? this._textureType = a.TEXTURETYPE_HALF_FLOAT : this._textureType = a.TEXTURETYPE_UNSIGNED_INT : r.textureHalfFloatRender && r.textureHalfFloatLinearFiltering ? this._textureType = a.TEXTURETYPE_HALF_FLOAT : r.textureFloatRender && r.textureFloatLinearFiltering ? this._textureType = a.TEXTURETYPE_FLOAT : this._textureType = a.TEXTURETYPE_UNSIGNED_INT, this._initializeGenerator(), this._applyFilterValues() } return Object.defineProperty(e.prototype, "bias", { get: function() { return this._bias }, set: function(e) { this._bias = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "normalBias", { get: function() { return this._normalBias }, set: function(e) { this._normalBias = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "blurBoxOffset", { get: function() { return this._blurBoxOffset }, set: function(e) { this._blurBoxOffset !== e && (this._blurBoxOffset = e, this._disposeBlurPostProcesses()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "blurScale", { get: function() { return this._blurScale }, set: function(e) { this._blurScale !== e && (this._blurScale = e, this._disposeBlurPostProcesses()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "blurKernel", { get: function() { return this._blurKernel }, set: function(e) { this._blurKernel !== e && (this._blurKernel = e, this._disposeBlurPostProcesses()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "useKernelBlur", { get: function() { return this._useKernelBlur }, set: function(e) { this._useKernelBlur !== e && (this._useKernelBlur = e, this._disposeBlurPostProcesses()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "depthScale", { get: function() { return void 0 !== this._depthScale ? this._depthScale : this._light.getDepthScale() }, set: function(e) { this._depthScale = e }, enumerable: !1, configurable: !0 }), e.prototype._validateFilter = function(e) { return e } , Object.defineProperty(e.prototype, "filter", { get: function() { return this._filter }, set: function(t) { if (t = this._validateFilter(t), this._light.needCube()) { if (t === e.FILTER_BLUREXPONENTIALSHADOWMAP) return void (this.useExponentialShadowMap = !0); if (t === e.FILTER_BLURCLOSEEXPONENTIALSHADOWMAP) return void (this.useCloseExponentialShadowMap = !0); if (t === e.FILTER_PCF || t === e.FILTER_PCSS) return void (this.usePoissonSampling = !0) } t !== e.FILTER_PCF && t !== e.FILTER_PCSS || this._scene.getEngine()._features.supportShadowSamplers ? this._filter !== t && (this._filter = t, this._disposeBlurPostProcesses(), this._applyFilterValues(), this._light._markMeshesAsLightDirty()) : this.usePoissonSampling = !0 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "usePoissonSampling", { get: function() { return this.filter === e.FILTER_POISSONSAMPLING }, set: function(t) { var i = this._validateFilter(e.FILTER_POISSONSAMPLING); (t || this.filter === e.FILTER_POISSONSAMPLING) && (this.filter = t ? i : e.FILTER_NONE) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "useExponentialShadowMap", { get: function() { return this.filter === e.FILTER_EXPONENTIALSHADOWMAP }, set: function(t) { var i = this._validateFilter(e.FILTER_EXPONENTIALSHADOWMAP); (t || this.filter === e.FILTER_EXPONENTIALSHADOWMAP) && (this.filter = t ? i : e.FILTER_NONE) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "useBlurExponentialShadowMap", { get: function() { return this.filter === e.FILTER_BLUREXPONENTIALSHADOWMAP }, set: function(t) { var i = this._validateFilter(e.FILTER_BLUREXPONENTIALSHADOWMAP); (t || this.filter === e.FILTER_BLUREXPONENTIALSHADOWMAP) && (this.filter = t ? i : e.FILTER_NONE) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "useCloseExponentialShadowMap", { get: function() { return this.filter === e.FILTER_CLOSEEXPONENTIALSHADOWMAP }, set: function(t) { var i = this._validateFilter(e.FILTER_CLOSEEXPONENTIALSHADOWMAP); (t || this.filter === e.FILTER_CLOSEEXPONENTIALSHADOWMAP) && (this.filter = t ? i : e.FILTER_NONE) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "useBlurCloseExponentialShadowMap", { get: function() { return this.filter === e.FILTER_BLURCLOSEEXPONENTIALSHADOWMAP }, set: function(t) { var i = this._validateFilter(e.FILTER_BLURCLOSEEXPONENTIALSHADOWMAP); (t || this.filter === e.FILTER_BLURCLOSEEXPONENTIALSHADOWMAP) && (this.filter = t ? i : e.FILTER_NONE) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "usePercentageCloserFiltering", { get: function() { return this.filter === e.FILTER_PCF }, set: function(t) { var i = this._validateFilter(e.FILTER_PCF); (t || this.filter === e.FILTER_PCF) && (this.filter = t ? i : e.FILTER_NONE) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "filteringQuality", { get: function() { return this._filteringQuality }, set: function(e) { this._filteringQuality !== e && (this._filteringQuality = e, this._disposeBlurPostProcesses(), this._applyFilterValues(), this._light._markMeshesAsLightDirty()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "useContactHardeningShadow", { get: function() { return this.filter === e.FILTER_PCSS }, set: function(t) { var i = this._validateFilter(e.FILTER_PCSS); (t || this.filter === e.FILTER_PCSS) && (this.filter = t ? i : e.FILTER_NONE) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "contactHardeningLightSizeUVRatio", { get: function() { return this._contactHardeningLightSizeUVRatio }, set: function(e) { this._contactHardeningLightSizeUVRatio = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "darkness", { get: function() { return this._darkness }, set: function(e) { this.setDarkness(e) }, enumerable: !1, configurable: !0 }), e.prototype.getDarkness = function() { return this._darkness } , e.prototype.setDarkness = function(e) { return this._darkness = e >= 1 ? 1 : e <= 0 ? 0 : e, this } , Object.defineProperty(e.prototype, "transparencyShadow", { get: function() { return this._transparencyShadow }, set: function(e) { this.setTransparencyShadow(e) }, enumerable: !1, configurable: !0 }), e.prototype.setTransparencyShadow = function(e) { return this._transparencyShadow = e, this } , e.prototype.getShadowMap = function() { return this._shadowMap } , e.prototype.getShadowMapForRendering = function() { return this._shadowMap2 ? this._shadowMap2 : this._shadowMap } , e.prototype.getClassName = function() { return e.CLASSNAME } , e.prototype.addShadowCaster = function(e, t) { if (void 0 === t && (t = !0), !this._shadowMap) return this; if (this._shadowMap.renderList || (this._shadowMap.renderList = []), -1 === this._shadowMap.renderList.indexOf(e) && this._shadowMap.renderList.push(e), t) for (var i = 0, n = e.getChildMeshes(); i < n.length; i++) { var r = n[i]; -1 === this._shadowMap.renderList.indexOf(r) && this._shadowMap.renderList.push(r) } return this } , e.prototype.removeShadowCaster = function(e, t) { if (void 0 === t && (t = !0), !this._shadowMap || !this._shadowMap.renderList) return this; var i = this._shadowMap.renderList.indexOf(e); if (-1 !== i && this._shadowMap.renderList.splice(i, 1), t) for (var n = 0, r = e.getChildren(); n < r.length; n++) { var o = r[n]; this.removeShadowCaster(o) } return this } , e.prototype.getLight = function() { return this._light } , Object.defineProperty(e.prototype, "mapSize", { get: function() { return this._mapSize }, set: function(e) { this._mapSize = e, this._light._markMeshesAsLightDirty(), this.recreateShadowMap() }, enumerable: !1, configurable: !0 }), e.prototype._initializeGenerator = function() { this._light._markMeshesAsLightDirty(), this._initializeShadowMap() } , e.prototype._createTargetRenderTexture = function() { var e = this._scene.getEngine(); e._features.supportDepthStencilTexture ? (this._shadowMap = new ns(this._light.name + "_shadowMap",this._mapSize,this._scene,!1,!0,this._textureType,this._light.needCube(),void 0,!1,!1), this._shadowMap.createDepthStencilTexture(e.useReverseDepthBuffer ? a.GREATER : a.LESS, !0)) : this._shadowMap = new ns(this._light.name + "_shadowMap",this._mapSize,this._scene,!1,!0,this._textureType,this._light.needCube()) } , e.prototype._initializeShadowMap = function() { var t = this; if (this._createTargetRenderTexture(), null !== this._shadowMap) { this._shadowMap.wrapU = io.CLAMP_ADDRESSMODE, this._shadowMap.wrapV = io.CLAMP_ADDRESSMODE, this._shadowMap.anisotropicFilteringLevel = 1, this._shadowMap.updateSamplingMode(io.BILINEAR_SAMPLINGMODE), this._shadowMap.renderParticles = !1, this._shadowMap.ignoreCameraViewport = !0, this._storedUniqueId && (this._shadowMap.uniqueId = this._storedUniqueId), this._shadowMap.customRenderFunction = this._renderForShadowMap.bind(this), this._shadowMap.customIsReadyFunction = function() { return !0 } ; var i = this._scene.getEngine(); this._shadowMap.onBeforeBindObservable.add((function() { var e; t._currentSceneUBO = t._scene.getSceneUniformBuffer(), null === (e = i._debugPushGroup) || void 0 === e || e.call(i, "shadow map generation for pass id ".concat(i.currentRenderPassId), 1) } )), this._shadowMap.onBeforeRenderObservable.add((function(n) { t._sceneUBOs && t._scene.setSceneUniformBuffer(t._sceneUBOs[0]), t._currentFaceIndex = n, t._filter === e.FILTER_PCF && i.setColorWrite(!1), t.getTransformMatrix(), t._scene.setTransformMatrix(t._viewMatrix, t._projectionMatrix), t._useUBO && (t._scene.getSceneUniformBuffer().unbindEffect(), t._scene.finalizeSceneUbo()) } )), this._shadowMap.onAfterUnbindObservable.add((function() { var n, r; if (t._sceneUBOs && t._scene.setSceneUniformBuffer(t._currentSceneUBO), t._scene.updateTransformMatrix(), t._filter === e.FILTER_PCF && i.setColorWrite(!0), t.useBlurExponentialShadowMap || t.useBlurCloseExponentialShadowMap) { var o = t.getShadowMapForRendering(); o && (t._scene.postProcessManager.directRender(t._blurPostProcesses, o.renderTarget, !0), i.unBindFramebuffer(o.renderTarget, !0), null === (r = i._debugPopGroup) || void 0 === r || r.call(i, 1)) } else null === (n = i._debugPopGroup) || void 0 === n || n.call(i, 1) } )); var n = new N(0,0,0,0) , r = new N(1,1,1,1); this._shadowMap.onClearObservable.add((function(i) { t._filter === e.FILTER_PCF ? i.clear(r, !1, !0, !1) : t.useExponentialShadowMap || t.useBlurExponentialShadowMap ? i.clear(n, !0, !0, !1) : i.clear(r, !0, !0, !1) } )), this._shadowMap.onResizeObservable.add((function(e) { t._storedUniqueId = t._shadowMap.uniqueId, t._mapSize = e.getRenderSize(), t._light._markMeshesAsLightDirty(), t.recreateShadowMap() } )); for (var o = zi.MIN_RENDERINGGROUPS; o < zi.MAX_RENDERINGGROUPS; o++) this._shadowMap.setRenderingAutoClearDepthStencil(o, !1) } } , e.prototype._initializeBlurRTTAndPostProcesses = function() { var e = this , t = this._scene.getEngine() , i = this._mapSize / this.blurScale; this.useKernelBlur && 1 === this.blurScale || (this._shadowMap2 = new ns(this._light.name + "_shadowMap2",i,this._scene,!1,!0,this._textureType,void 0,void 0,!1), this._shadowMap2.wrapU = io.CLAMP_ADDRESSMODE, this._shadowMap2.wrapV = io.CLAMP_ADDRESSMODE, this._shadowMap2.updateSamplingMode(io.BILINEAR_SAMPLINGMODE)), this.useKernelBlur ? (this._kernelBlurXPostprocess = new Fd(this._light.name + "KernelBlurX",new A(1,0),this.blurKernel,1,null,io.BILINEAR_SAMPLINGMODE,t,!1,this._textureType), this._kernelBlurXPostprocess.width = i, this._kernelBlurXPostprocess.height = i, this._kernelBlurXPostprocess.externalTextureSamplerBinding = !0, this._kernelBlurXPostprocess.onApplyObservable.add((function(t) { t.setTexture("textureSampler", e._shadowMap) } )), this._kernelBlurYPostprocess = new Fd(this._light.name + "KernelBlurY",new A(0,1),this.blurKernel,1,null,io.BILINEAR_SAMPLINGMODE,t,!1,this._textureType), this._kernelBlurXPostprocess.autoClear = !1, this._kernelBlurYPostprocess.autoClear = !1, this._textureType === a.TEXTURETYPE_UNSIGNED_INT && (this._kernelBlurXPostprocess.packedFloat = !0, this._kernelBlurYPostprocess.packedFloat = !0), this._blurPostProcesses = [this._kernelBlurXPostprocess, this._kernelBlurYPostprocess]) : (this._boxBlurPostprocess = new Ba(this._light.name + "DepthBoxBlur","depthBoxBlur",["screenSize", "boxOffset"],[],1,null,io.BILINEAR_SAMPLINGMODE,t,!1,"#define OFFSET " + this._blurBoxOffset,this._textureType), this._boxBlurPostprocess.externalTextureSamplerBinding = !0, this._boxBlurPostprocess.onApplyObservable.add((function(t) { t.setFloat2("screenSize", i, i), t.setTexture("textureSampler", e._shadowMap) } )), this._boxBlurPostprocess.autoClear = !1, this._blurPostProcesses = [this._boxBlurPostprocess]) } , e.prototype._renderForShadowMap = function(e, t, i, n) { var r; if (n.length) for (r = 0; r < n.length; r++) this._renderSubMeshForShadowMap(n.data[r]); for (r = 0; r < e.length; r++) this._renderSubMeshForShadowMap(e.data[r]); for (r = 0; r < t.length; r++) this._renderSubMeshForShadowMap(t.data[r]); if (this._transparencyShadow) for (r = 0; r < i.length; r++) this._renderSubMeshForShadowMap(i.data[r], !0); else for (r = 0; r < i.length; r++) i.data[r].getEffectiveMesh()._internalAbstractMeshDataInfo._isActiveIntermediate = !1 } , e.prototype._bindCustomEffectForRenderSubMeshForShadowMap = function(e, t, i) { t.setMatrix("viewProjection", this.getTransformMatrix()) } , e.prototype._renderSubMeshForShadowMap = function(e, t) { var i, n; void 0 === t && (t = !1); var r = e.getRenderingMesh() , o = e.getEffectiveMesh() , s = this._scene , l = s.getEngine() , c = e.getMaterial(); if (o._internalAbstractMeshDataInfo._isActiveIntermediate = !1, c && 0 !== e.verticesCount && e._renderId !== s.getRenderId()) { var u = o._getWorldMatrixDeterminant() < 0 , h = null !== (i = r.overrideMaterialSideOrientation) && void 0 !== i ? i : c.sideOrientation; u && (h = h === a.MATERIAL_ClockWiseSideOrientation ? a.MATERIAL_CounterClockWiseSideOrientation : a.MATERIAL_ClockWiseSideOrientation); var d = h === a.MATERIAL_ClockWiseSideOrientation; l.setState(c.backFaceCulling, void 0, void 0, d, c.cullBackFaces); var p = r._getInstancesRenderList(e._id, !!e.getReplacementMesh()); if (!p.mustReturn) { var f = l.getCaps().instancedArrays && (null !== p.visibleInstances[e._id] && void 0 !== p.visibleInstances[e._id] || r.hasThinInstances); if (!this.customAllowRendering || this.customAllowRendering(e)) if (this.isReady(e, f, t)) { e._renderId = s.getRenderId(); var _ = c.shadowDepthWrapper , m = null !== (n = null == _ ? void 0 : _.getEffect(e, this, l.currentRenderPassId)) && void 0 !== n ? n : e._getDrawWrapper() , g = Gt.GetEffect(m); if (l.enableEffect(m), f || r._bind(e, g, c.fillMode), this.getTransformMatrix(), g.setFloat3("biasAndScaleSM", this.bias, this.normalBias, this.depthScale), this.getLight().getTypeID() === Cr.LIGHTTYPEID_DIRECTIONALLIGHT ? g.setVector3("lightDataSM", this._cachedDirection) : g.setVector3("lightDataSM", this._cachedPosition), s.activeCamera && g.setFloat2("depthValuesSM", this.getLight().getDepthMinZ(s.activeCamera), this.getLight().getDepthMinZ(s.activeCamera) + this.getLight().getDepthMaxZ(s.activeCamera)), t && this.enableSoftTransparentShadow && g.setFloat("softTransparentShadowSM", o.visibility * c.alpha), _) e._setMainDrawWrapperOverride(m), _.standalone ? _.baseMaterial.bindForSubMesh(o.getWorldMatrix(), r, e) : c.bindForSubMesh(o.getWorldMatrix(), r, e), e._setMainDrawWrapperOverride(null); else { if (c && c.needAlphaTesting()) { var v = c.getAlphaTestTexture(); v && (g.setTexture("diffuseSampler", v), g.setMatrix("diffuseMatrix", v.getTextureMatrix() || this._defaultTextureMatrix)) } if (r.useBones && r.computeBonesUsingShaders && r.skeleton) { var y = r.skeleton; if (y.isUsingTextureForMatrices) { var b = y.getTransformMatrixTexture(r); if (!b) return; g.setTexture("boneSampler", b), g.setFloat("boneTextureWidth", 4 * (y.bones.length + 1)) } else g.setMatrices("mBones", y.getTransformMatrices(r)) } Mr.BindMorphTargetParameters(r, g), r.morphTargetManager && r.morphTargetManager.isUsingTextureForTargets && r.morphTargetManager._bind(g), Mr.BindClipPlane(g, s) } this._useUBO || _ || this._bindCustomEffectForRenderSubMeshForShadowMap(e, g, o), Mr.BindSceneUniformBuffer(g, this._scene.getSceneUniformBuffer()), this._scene.getSceneUniformBuffer().bindUniformBuffer(); var T = o.getWorldMatrix(); f && (o.getMeshUniformBuffer().bindToEffect(g, "Mesh"), o.transferToEffect(T)), this.forceBackFacesOnly && l.setState(!0, 0, !1, !0, c.cullBackFaces), this.onBeforeShadowMapRenderMeshObservable.notifyObservers(r), this.onBeforeShadowMapRenderObservable.notifyObservers(g), r._processRendering(o, e, g, c.fillMode, p, f, (function(e, t) { o === r || e ? (o.getMeshUniformBuffer().bindToEffect(g, "Mesh"), o.transferToEffect(e ? t : T)) : (r.getMeshUniformBuffer().bindToEffect(g, "Mesh"), r.transferToEffect(t)) } )), this.forceBackFacesOnly && l.setState(!0, 0, !1, !1, c.cullBackFaces), this.onAfterShadowMapRenderObservable.notifyObservers(g), this.onAfterShadowMapRenderMeshObservable.notifyObservers(r) } else this._shadowMap && this._shadowMap.resetRefreshCounter() } } } , e.prototype._applyFilterValues = function() { this._shadowMap && (this.filter === e.FILTER_NONE || this.filter === e.FILTER_PCSS ? this._shadowMap.updateSamplingMode(io.NEAREST_SAMPLINGMODE) : this._shadowMap.updateSamplingMode(io.BILINEAR_SAMPLINGMODE)) } , e.prototype.forceCompilation = function(e, t) { var i = this , n = V({ useInstances: !1 }, t) , r = this.getShadowMap(); if (r) { var o = r.renderList; if (o) { for (var a = new Array, s = 0, l = o; s < l.length; s++) { var c = l[s]; a.push.apply(a, c.subMeshes) } if (0 !== a.length) { var u = 0 , h = function() { var t, r; if (i._scene && i._scene.getEngine()) { for (; i.isReady(a[u], n.useInstances, null !== (r = null === (t = a[u].getMaterial()) || void 0 === t ? void 0 : t.needAlphaBlendingForMesh(a[u].getMesh())) && void 0 !== r && r); ) if (++u >= a.length) return void (e && e(i)); setTimeout(h, 16) } }; h() } else e && e(this) } else e && e(this) } else e && e(this) } , e.prototype.forceCompilationAsync = function(e) { var t = this; return new Promise((function(i) { t.forceCompilation((function() { i() } ), e) } )) } , e.prototype._isReadyCustomDefines = function(e, t, i) {} , e.prototype._prepareShadowDefines = function(e, t, i, n) { i.push("#define SM_FLOAT " + (this._textureType !== a.TEXTURETYPE_UNSIGNED_INT ? "1" : "0")), i.push("#define SM_ESM " + (this.useExponentialShadowMap || this.useBlurExponentialShadowMap ? "1" : "0")), i.push("#define SM_DEPTHTEXTURE " + (this.usePercentageCloserFiltering || this.useContactHardeningShadow ? "1" : "0")); var r = e.getMesh(); return i.push("#define SM_NORMALBIAS " + (this.normalBias && r.isVerticesDataPresent(Bi.NormalKind) ? "1" : "0")), i.push("#define SM_DIRECTIONINLIGHTDATA " + (this.getLight().getTypeID() === Cr.LIGHTTYPEID_DIRECTIONALLIGHT ? "1" : "0")), i.push("#define SM_USEDISTANCE " + (this._light.needCube() ? "1" : "0")), i.push("#define SM_SOFTTRANSPARENTSHADOW " + (this.enableSoftTransparentShadow && n ? "1" : "0")), this._isReadyCustomDefines(i, e, t), i } , e.prototype.isReady = function(e, t, i) { var n = e.getMaterial() , r = null == n ? void 0 : n.shadowDepthWrapper , o = []; if (this._prepareShadowDefines(e, t, o, i), r) { if (!r.isReadyForSubMesh(e, o, this, t, this._scene.getEngine().currentRenderPassId)) return !1 } else { var a = e._getDrawWrapper(void 0, !0) , s = a.effect , l = a.defines , c = [Bi.PositionKind] , u = e.getMesh(); if (this.normalBias && u.isVerticesDataPresent(Bi.NormalKind) && (c.push(Bi.NormalKind), o.push("#define NORMAL"), u.nonUniformScaling && o.push("#define NONUNIFORMSCALING")), n && n.needAlphaTesting()) { var h = n.getAlphaTestTexture(); if (h) { if (!h.isReady()) return !1; o.push("#define ALPHATEST"), u.isVerticesDataPresent(Bi.UVKind) && (c.push(Bi.UVKind), o.push("#define UV1")), u.isVerticesDataPresent(Bi.UV2Kind) && 1 === h.coordinatesIndex && (c.push(Bi.UV2Kind), o.push("#define UV2")) } } var d = new ys; if (u.useBones && u.computeBonesUsingShaders && u.skeleton) { c.push(Bi.MatricesIndicesKind), c.push(Bi.MatricesWeightsKind), u.numBoneInfluencers > 4 && (c.push(Bi.MatricesIndicesExtraKind), c.push(Bi.MatricesWeightsExtraKind)); var p = u.skeleton; o.push("#define NUM_BONE_INFLUENCERS " + u.numBoneInfluencers), u.numBoneInfluencers > 0 && d.addCPUSkinningFallback(0, u), p.isUsingTextureForMatrices ? o.push("#define BONETEXTURE") : o.push("#define BonesPerMesh " + (p.bones.length + 1)) } else o.push("#define NUM_BONE_INFLUENCERS 0"); var f = u.morphTargetManager , _ = 0; f && f.numInfluencers > 0 && (o.push("#define MORPHTARGETS"), _ = f.numInfluencers, o.push("#define NUM_MORPH_INFLUENCERS " + _), f.isUsingTextureForTargets && o.push("#define MORPHTARGETS_TEXTURE"), Mr.PrepareAttributesForMorphTargetsInfluencers(c, u, _)); var m = this._scene; if (m.clipPlane && o.push("#define CLIPPLANE"), m.clipPlane2 && o.push("#define CLIPPLANE2"), m.clipPlane3 && o.push("#define CLIPPLANE3"), m.clipPlane4 && o.push("#define CLIPPLANE4"), m.clipPlane5 && o.push("#define CLIPPLANE5"), m.clipPlane6 && o.push("#define CLIPPLANE6"), t && (o.push("#define INSTANCES"), Mr.PushAttributesForInstances(c), e.getRenderingMesh().hasThinInstances && o.push("#define THIN_INSTANCES")), this.customShaderOptions && this.customShaderOptions.defines) for (var g = 0, v = this.customShaderOptions.defines; g < v.length; g++) { var y = v[g]; -1 === o.indexOf(y) && o.push(y) } var b = o.join("\n"); if (l !== b) { l = b; var T = "shadowMap" , E = ["world", "mBones", "viewProjection", "diffuseMatrix", "lightDataSM", "depthValuesSM", "biasAndScaleSM", "morphTargetInfluences", "boneTextureWidth", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "softTransparentShadowSM", "morphTargetTextureInfo", "morphTargetTextureIndices"] , S = ["diffuseSampler", "boneSampler", "morphTargets"]; if (this.customShaderOptions) { if (T = this.customShaderOptions.shaderName, this.customShaderOptions.attributes) for (var A = 0, x = this.customShaderOptions.attributes; A < x.length; A++) { var R = x[A]; -1 === c.indexOf(R) && c.push(R) } if (this.customShaderOptions.uniforms) for (var C = 0, P = this.customShaderOptions.uniforms; C < P.length; C++) { var M = P[C]; -1 === E.indexOf(M) && E.push(M) } if (this.customShaderOptions.samplers) for (var I = 0, O = this.customShaderOptions.samplers; I < O.length; I++) { var D = O[I]; -1 === S.indexOf(D) && S.push(D) } } var N = this._scene.getEngine(); s = N.createEffect(T, { attributes: c, uniformsNames: E, uniformBuffersNames: ["Scene", "Mesh"], samplers: S, defines: b, fallbacks: d, onCompiled: null, onError: null, indexParameters: { maxSimultaneousMorphTargets: _ } }, N), a.setEffect(s, l) } if (!s.isReady()) return !1 } return (this.useBlurExponentialShadowMap || this.useBlurCloseExponentialShadowMap) && (this._blurPostProcesses && this._blurPostProcesses.length || this._initializeBlurRTTAndPostProcesses()), !(this._kernelBlurXPostprocess && !this._kernelBlurXPostprocess.isReady() || this._kernelBlurYPostprocess && !this._kernelBlurYPostprocess.isReady() || this._boxBlurPostprocess && !this._boxBlurPostprocess.isReady()) } , e.prototype.prepareDefines = function(t, i) { var n = this._scene , r = this._light; n.shadowsEnabled && r.shadowEnabled && (t["SHADOW" + i] = !0, this.useContactHardeningShadow ? (t["SHADOWPCSS" + i] = !0, this._filteringQuality === e.QUALITY_LOW ? t["SHADOWLOWQUALITY" + i] = !0 : this._filteringQuality === e.QUALITY_MEDIUM && (t["SHADOWMEDIUMQUALITY" + i] = !0)) : this.usePercentageCloserFiltering ? (t["SHADOWPCF" + i] = !0, this._filteringQuality === e.QUALITY_LOW ? t["SHADOWLOWQUALITY" + i] = !0 : this._filteringQuality === e.QUALITY_MEDIUM && (t["SHADOWMEDIUMQUALITY" + i] = !0)) : this.usePoissonSampling ? t["SHADOWPOISSON" + i] = !0 : this.useExponentialShadowMap || this.useBlurExponentialShadowMap ? t["SHADOWESM" + i] = !0 : (this.useCloseExponentialShadowMap || this.useBlurCloseExponentialShadowMap) && (t["SHADOWCLOSEESM" + i] = !0), r.needCube() && (t["SHADOWCUBE" + i] = !0)) } , e.prototype.bindShadowLight = function(t, i) { var n = this._light , r = this._scene; if (r.shadowsEnabled && n.shadowEnabled) { var o = r.activeCamera; if (o) { var a = this.getShadowMap(); a && (n.needCube() || i.setMatrix("lightMatrix" + t, this.getTransformMatrix()), this._filter === e.FILTER_PCF ? (i.setDepthStencilTexture("shadowSampler" + t, this.getShadowMapForRendering()), n._uniformBuffer.updateFloat4("shadowsInfo", this.getDarkness(), a.getSize().width, 1 / a.getSize().width, this.frustumEdgeFalloff, t)) : this._filter === e.FILTER_PCSS ? (i.setDepthStencilTexture("shadowSampler" + t, this.getShadowMapForRendering()), i.setTexture("depthSampler" + t, this.getShadowMapForRendering()), n._uniformBuffer.updateFloat4("shadowsInfo", this.getDarkness(), 1 / a.getSize().width, this._contactHardeningLightSizeUVRatio * a.getSize().width, this.frustumEdgeFalloff, t)) : (i.setTexture("shadowSampler" + t, this.getShadowMapForRendering()), n._uniformBuffer.updateFloat4("shadowsInfo", this.getDarkness(), this.blurScale / a.getSize().width, this.depthScale, this.frustumEdgeFalloff, t)), n._uniformBuffer.updateFloat2("depthValues", this.getLight().getDepthMinZ(o), this.getLight().getDepthMinZ(o) + this.getLight().getDepthMaxZ(o), t)) } } } , e.prototype.getTransformMatrix = function() { var e = this._scene; if (this._currentRenderId === e.getRenderId() && this._currentFaceIndexCache === this._currentFaceIndex) return this._transformMatrix; this._currentRenderId = e.getRenderId(), this._currentFaceIndexCache = this._currentFaceIndex; var t = this._light.position; if (this._light.computeTransformedInformation() && (t = this._light.transformedPosition), x.NormalizeToRef(this._light.getShadowDirection(this._currentFaceIndex), this._lightDirection), 1 === Math.abs(x.Dot(this._lightDirection, x.Up())) && (this._lightDirection.z = 1e-13), this._light.needProjectionMatrixCompute() || !this._cachedPosition || !this._cachedDirection || !t.equals(this._cachedPosition) || !this._lightDirection.equals(this._cachedDirection)) { this._cachedPosition.copyFrom(t), this._cachedDirection.copyFrom(this._lightDirection), P.LookAtLHToRef(t, t.add(this._lightDirection), x.Up(), this._viewMatrix); var i = this.getShadowMap(); if (i) { var n = i.renderList; n && this._light.setShadowProjectionMatrix(this._projectionMatrix, this._viewMatrix, n) } this._viewMatrix.multiplyToRef(this._projectionMatrix, this._transformMatrix) } return this._transformMatrix } , e.prototype.recreateShadowMap = function() { var e = this._shadowMap; if (e) { var t = e.renderList; if (this._disposeRTTandPostProcesses(), this._initializeGenerator(), this.filter = this._filter, this._applyFilterValues(), t) { this._shadowMap.renderList || (this._shadowMap.renderList = []); for (var i = 0, n = t; i < n.length; i++) { var r = n[i]; this._shadowMap.renderList.push(r) } } else this._shadowMap.renderList = null } } , e.prototype._disposeBlurPostProcesses = function() { this._shadowMap2 && (this._shadowMap2.dispose(), this._shadowMap2 = null), this._boxBlurPostprocess && (this._boxBlurPostprocess.dispose(), this._boxBlurPostprocess = null), this._kernelBlurXPostprocess && (this._kernelBlurXPostprocess.dispose(), this._kernelBlurXPostprocess = null), this._kernelBlurYPostprocess && (this._kernelBlurYPostprocess.dispose(), this._kernelBlurYPostprocess = null), this._blurPostProcesses = [] } , e.prototype._disposeRTTandPostProcesses = function() { this._shadowMap && (this._shadowMap.dispose(), this._shadowMap = null), this._disposeBlurPostProcesses() } , e.prototype._disposeSceneUBOs = function() { if (this._sceneUBOs) { for (var e = 0, t = this._sceneUBOs; e < t.length; e++) t[e].dispose(); this._sceneUBOs = [] } } , e.prototype.dispose = function() { this._disposeRTTandPostProcesses(), this._disposeSceneUBOs(), this._light && (this._light._shadowGenerator = null, this._light._markMeshesAsLightDirty()), this.onBeforeShadowMapRenderMeshObservable.clear(), this.onBeforeShadowMapRenderObservable.clear(), this.onAfterShadowMapRenderMeshObservable.clear(), this.onAfterShadowMapRenderObservable.clear() } , e.prototype.serialize = function() { var e = {} , t = this.getShadowMap(); if (!t) return e; if (e.className = this.getClassName(), e.lightId = this._light.id, e.id = this.id, e.mapSize = t.getRenderSize(), e.forceBackFacesOnly = this.forceBackFacesOnly, e.darkness = this.getDarkness(), e.transparencyShadow = this._transparencyShadow, e.frustumEdgeFalloff = this.frustumEdgeFalloff, e.bias = this.bias, e.normalBias = this.normalBias, e.usePercentageCloserFiltering = this.usePercentageCloserFiltering, e.useContactHardeningShadow = this.useContactHardeningShadow, e.contactHardeningLightSizeUVRatio = this.contactHardeningLightSizeUVRatio, e.filteringQuality = this.filteringQuality, e.useExponentialShadowMap = this.useExponentialShadowMap, e.useBlurExponentialShadowMap = this.useBlurExponentialShadowMap, e.useCloseExponentialShadowMap = this.useBlurExponentialShadowMap, e.useBlurCloseExponentialShadowMap = this.useBlurExponentialShadowMap, e.usePoissonSampling = this.usePoissonSampling, e.depthScale = this.depthScale, e.blurBoxOffset = this.blurBoxOffset, e.blurKernel = this.blurKernel, e.blurScale = this.blurScale, e.useKernelBlur = this.useKernelBlur, e.renderList = [], t.renderList) for (var i = 0; i < t.renderList.length; i++) { var n = t.renderList[i]; e.renderList.push(n.id) } return e } , e.Parse = function(t, i, n) { for (var r = i.getLightById(t.lightId), o = n ? n(t.mapSize, r) : new e(t.mapSize,r), a = o.getShadowMap(), s = 0; s < t.renderList.length; s++) i.getMeshesById(t.renderList[s]).forEach((function(e) { a && (a.renderList || (a.renderList = []), a.renderList.push(e)) } )); return void 0 !== t.id && (o.id = t.id), o.forceBackFacesOnly = !!t.forceBackFacesOnly, void 0 !== t.darkness && o.setDarkness(t.darkness), t.transparencyShadow && o.setTransparencyShadow(!0), void 0 !== t.frustumEdgeFalloff && (o.frustumEdgeFalloff = t.frustumEdgeFalloff), void 0 !== t.bias && (o.bias = t.bias), void 0 !== t.normalBias && (o.normalBias = t.normalBias), t.usePercentageCloserFiltering ? o.usePercentageCloserFiltering = !0 : t.useContactHardeningShadow ? o.useContactHardeningShadow = !0 : t.usePoissonSampling ? o.usePoissonSampling = !0 : t.useExponentialShadowMap ? o.useExponentialShadowMap = !0 : t.useBlurExponentialShadowMap ? o.useBlurExponentialShadowMap = !0 : t.useCloseExponentialShadowMap ? o.useCloseExponentialShadowMap = !0 : t.useBlurCloseExponentialShadowMap ? o.useBlurCloseExponentialShadowMap = !0 : t.useVarianceShadowMap ? o.useExponentialShadowMap = !0 : t.useBlurVarianceShadowMap && (o.useBlurExponentialShadowMap = !0), void 0 !== t.contactHardeningLightSizeUVRatio && (o.contactHardeningLightSizeUVRatio = t.contactHardeningLightSizeUVRatio), void 0 !== t.filteringQuality && (o.filteringQuality = t.filteringQuality), t.depthScale && (o.depthScale = t.depthScale), t.blurScale && (o.blurScale = t.blurScale), t.blurBoxOffset && (o.blurBoxOffset = t.blurBoxOffset), t.useKernelBlur && (o.useKernelBlur = t.useKernelBlur), t.blurKernel && (o.blurKernel = t.blurKernel), o } , e.CLASSNAME = "ShadowGenerator", e.FILTER_NONE = 0, e.FILTER_EXPONENTIALSHADOWMAP = 1, e.FILTER_POISSONSAMPLING = 2, e.FILTER_BLUREXPONENTIALSHADOWMAP = 3, e.FILTER_CLOSEEXPONENTIALSHADOWMAP = 4, e.FILTER_BLURCLOSEEXPONENTIALSHADOWMAP = 5, e.FILTER_PCF = 6, e.FILTER_PCSS = 7, e.QUALITY_HIGH = 0, e.QUALITY_MEDIUM = 1, e.QUALITY_LOW = 2, e._SceneComponentInitialization = function(e) { throw be("ShadowGeneratorSceneComponent") } , e }(); Pt.ShadersStore.depthPixelShader = "#ifdef ALPHATEST\nvarying vec2 vUV;\nuniform sampler2D diffuseSampler;\n#endif\nvarying float vDepthMetric;\n#ifdef PACKED\n#include\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\n#ifdef ALPHATEST\nif (texture2D(diffuseSampler,vUV).a<0.4)\ndiscard;\n#endif\n#ifdef NONLINEARDEPTH\n#ifdef PACKED\ngl_FragColor=pack(gl_FragCoord.z);\n#else\ngl_FragColor=vec4(gl_FragCoord.z,0.0,0.0,0.0);\n#endif\n#else\n#ifdef PACKED\ngl_FragColor=pack(vDepthMetric);\n#else\ngl_FragColor=vec4(vDepthMetric,0.0,0.0,1.0);\n#endif\n#endif\n}"; Pt.ShadersStore.depthVertexShader = "attribute vec3 position;\n#include\n#include\n#include\n#include[0..maxSimultaneousMorphTargets]\n#include\nuniform mat4 viewProjection;\nuniform vec2 depthValues;\n#if defined(ALPHATEST) || defined(NEED_UV)\nvarying vec2 vUV;\nuniform mat4 diffuseMatrix;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#endif\nvarying float vDepthMetric;\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void)\n{\nvec3 positionUpdated=position;\n#ifdef UV1\nvec2 uvUpdated=uv;\n#endif\n#include\n#include[0..maxSimultaneousMorphTargets]\n#include\n#include\n#include\ngl_Position=viewProjection*finalWorld*vec4(positionUpdated,1.0);\n#ifdef USE_REVERSE_DEPTHBUFFER\nvDepthMetric=((-gl_Position.z+depthValues.x)/(depthValues.y));\n#else\nvDepthMetric=((gl_Position.z+depthValues.x)/(depthValues.y));\n#endif\n#if defined(ALPHATEST) || defined(BASIC_RENDER)\n#ifdef UV1\nvUV=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));\n#endif\n#ifdef UV2\nvUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n#endif\n#endif\n}\n"; var o_ = function() { function e(t, i, n, r, o) { void 0 === i && (i = a.TEXTURETYPE_FLOAT), void 0 === n && (n = null), void 0 === r && (r = !1), void 0 === o && (o = io.TRILINEAR_SAMPLINGMODE); var s = this; this.enabled = !0, this.forceDepthWriteTransparentMeshes = !1, this.useOnlyInActiveCamera = !1, this._scene = t, this._storeNonLinearDepth = r, this.isPacked = i === a.TEXTURETYPE_UNSIGNED_BYTE, this.isPacked ? this._clearColor = new N(1,1,1,1) : this._clearColor = new N(1,0,0,1), e._SceneComponentInitialization(this._scene); var l = t.getEngine(); this._camera = n, o !== io.NEAREST_SAMPLINGMODE && (i !== a.TEXTURETYPE_FLOAT || l._caps.textureFloatLinearFiltering || (o = io.NEAREST_SAMPLINGMODE), i !== a.TEXTURETYPE_HALF_FLOAT || l._caps.textureHalfFloatLinearFiltering || (o = io.NEAREST_SAMPLINGMODE)); var c = this.isPacked || !l._features.supportExtendedTextureFormats ? a.TEXTUREFORMAT_RGBA : a.TEXTUREFORMAT_R; this._depthMap = new ns("DepthRenderer",{ width: l.getRenderWidth(), height: l.getRenderHeight() },this._scene,!1,!0,i,!1,o,void 0,void 0,void 0,c), this._depthMap.wrapU = io.CLAMP_ADDRESSMODE, this._depthMap.wrapV = io.CLAMP_ADDRESSMODE, this._depthMap.refreshRate = 1, this._depthMap.renderParticles = !1, this._depthMap.renderList = null, this._depthMap.activeCamera = this._camera, this._depthMap.ignoreCameraViewport = !0, this._depthMap.useCameraPostProcesses = !1, this._depthMap.onClearObservable.add((function(e) { e.clear(s._clearColor, !0, !0, !0) } )), this._depthMap.onBeforeBindObservable.add((function() { var e; null === (e = l._debugPushGroup) || void 0 === e || e.call(l, "depth renderer", 1) } )), this._depthMap.onAfterUnbindObservable.add((function() { var e; null === (e = l._debugPopGroup) || void 0 === e || e.call(l, 1) } )), this._depthMap.customIsReadyFunction = function(e, t) { if (!e.isReady(!1)) return !1; if (0 === t && e.subMeshes) for (var i = 0; i < e.subMeshes.length; ++i) { var n = e.subMeshes[i] , r = n.getRenderingMesh() , o = r._getInstancesRenderList(n._id, !!n.getReplacementMesh()) , a = l.getCaps().instancedArrays && (null !== o.visibleInstances[n._id] && void 0 !== o.visibleInstances[n._id] || r.hasThinInstances); if (!s.isReady(n, a)) return !1 } return !0 } ; var u = function(e) { var t, i, n = e.getRenderingMesh(), r = e.getEffectiveMesh(), o = s._scene, l = o.getEngine(), c = e.getMaterial(); if (r._internalAbstractMeshDataInfo._isActiveIntermediate = !1, c && !r.infiniteDistance && !c.disableDepthWrite && 0 !== e.verticesCount && e._renderId !== o.getRenderId()) { var u = r._getWorldMatrixDeterminant() < 0 , h = null !== (t = n.overrideMaterialSideOrientation) && void 0 !== t ? t : c.sideOrientation; u && (h = h === a.MATERIAL_ClockWiseSideOrientation ? a.MATERIAL_CounterClockWiseSideOrientation : a.MATERIAL_ClockWiseSideOrientation); var d = h === a.MATERIAL_ClockWiseSideOrientation; l.setState(c.backFaceCulling, 0, !1, d, c.cullBackFaces); var p = n._getInstancesRenderList(e._id, !!e.getReplacementMesh()); if (!p.mustReturn) { var f = l.getCaps().instancedArrays && (null !== p.visibleInstances[e._id] && void 0 !== p.visibleInstances[e._id] || n.hasThinInstances) , _ = s._camera || o.activeCamera; if (s.isReady(e, f) && _) { e._renderId = o.getRenderId(); var m = null === (i = r._internalAbstractMeshDataInfo._materialForRenderPass) || void 0 === i ? void 0 : i[l.currentRenderPassId] , g = e._getDrawWrapper(); !g && m && (g = m._getDrawWrapper()); var v = _.mode === Rr.ORTHOGRAPHIC_CAMERA; if (!g) return; var y = g.effect; l.enableEffect(g), f || n._bind(e, y, c.fillMode), m ? m.bindForSubMesh(r.getWorldMatrix(), r, e) : (y.setMatrix("viewProjection", o.getTransformMatrix()), y.setMatrix("world", r.getWorldMatrix())); var b = void 0 , T = void 0; if (v ? (b = !l.useReverseDepthBuffer && l.isNDCHalfZRange ? 0 : 1, T = l.useReverseDepthBuffer && l.isNDCHalfZRange ? 0 : 1) : (b = l.useReverseDepthBuffer && l.isNDCHalfZRange ? _.minZ : l.isNDCHalfZRange ? 0 : _.minZ, T = l.useReverseDepthBuffer && l.isNDCHalfZRange ? 0 : _.maxZ), y.setFloat2("depthValues", b, b + T), !m) { if (c && c.needAlphaTesting()) { var E = c.getAlphaTestTexture(); E && (y.setTexture("diffuseSampler", E), y.setMatrix("diffuseMatrix", E.getTextureMatrix())) } if (n.useBones && n.computeBonesUsingShaders && n.skeleton) { var S = n.skeleton; if (S.isUsingTextureForMatrices) { var A = S.getTransformMatrixTexture(n); if (!A) return; y.setTexture("boneSampler", A), y.setFloat("boneTextureWidth", 4 * (S.bones.length + 1)) } else y.setMatrices("mBones", S.getTransformMatrices(n)) } Mr.BindMorphTargetParameters(n, y), n.morphTargetManager && n.morphTargetManager.isUsingTextureForTargets && n.morphTargetManager._bind(y) } n._processRendering(r, e, y, c.fillMode, p, f, (function(e, t) { return y.setMatrix("world", t) } )) } } } }; this._depthMap.customRenderFunction = function(e, t, i, n) { var r; if (n.length) for (r = 0; r < n.length; r++) u(n.data[r]); for (r = 0; r < e.length; r++) u(e.data[r]); for (r = 0; r < t.length; r++) u(t.data[r]); if (s.forceDepthWriteTransparentMeshes) for (r = 0; r < i.length; r++) u(i.data[r]); else for (r = 0; r < i.length; r++) i.data[r].getEffectiveMesh()._internalAbstractMeshDataInfo._isActiveIntermediate = !1 } } return e.prototype.setMaterialForRendering = function(e, t) { this._depthMap.setMaterialForRendering(e, t) } , e.prototype.isReady = function(e, t) { var i, n = this._scene.getEngine(), r = e.getMesh(), o = null === (i = r._internalAbstractMeshDataInfo._materialForRenderPass) || void 0 === i ? void 0 : i[n.currentRenderPassId]; if (o) return o.isReadyForSubMesh(r, e, t); var a = e.getMaterial(); if (!a || a.disableDepthWrite) return !1; var s = [] , l = [Bi.PositionKind]; if (a && a.needAlphaTesting() && a.getAlphaTestTexture() && (s.push("#define ALPHATEST"), r.isVerticesDataPresent(Bi.UVKind) && (l.push(Bi.UVKind), s.push("#define UV1")), r.isVerticesDataPresent(Bi.UV2Kind) && (l.push(Bi.UV2Kind), s.push("#define UV2"))), r.useBones && r.computeBonesUsingShaders) { l.push(Bi.MatricesIndicesKind), l.push(Bi.MatricesWeightsKind), r.numBoneInfluencers > 4 && (l.push(Bi.MatricesIndicesExtraKind), l.push(Bi.MatricesWeightsExtraKind)), s.push("#define NUM_BONE_INFLUENCERS " + r.numBoneInfluencers), s.push("#define BonesPerMesh " + (r.skeleton ? r.skeleton.bones.length + 1 : 0)); var c = e.getRenderingMesh().skeleton; (null == c ? void 0 : c.isUsingTextureForMatrices) && s.push("#define BONETEXTURE") } else s.push("#define NUM_BONE_INFLUENCERS 0"); var u = r.morphTargetManager , h = 0; u && u.numInfluencers > 0 && (h = u.numInfluencers, s.push("#define MORPHTARGETS"), s.push("#define NUM_MORPH_INFLUENCERS " + h), u.isUsingTextureForTargets && s.push("#define MORPHTARGETS_TEXTURE"), Mr.PrepareAttributesForMorphTargetsInfluencers(l, r, h)), t && (s.push("#define INSTANCES"), Mr.PushAttributesForInstances(l), e.getRenderingMesh().hasThinInstances && s.push("#define THIN_INSTANCES")), this._storeNonLinearDepth && s.push("#define NONLINEARDEPTH"), this.isPacked && s.push("#define PACKED"); var d = e._getDrawWrapper(void 0, !0) , p = d.defines , f = s.join("\n"); return p !== f && d.setEffect(n.createEffect("depth", l, ["world", "mBones", "boneTextureWidth", "viewProjection", "diffuseMatrix", "depthValues", "morphTargetInfluences", "morphTargetTextureInfo", "morphTargetTextureIndices"], ["diffuseSampler", "morphTargets", "boneSampler"], f, void 0, void 0, void 0, { maxSimultaneousMorphTargets: h }), f), d.effect.isReady() } , e.prototype.getDepthMap = function() { return this._depthMap } , e.prototype.dispose = function() { var e = []; for (var t in this._scene._depthRenderer) this._scene._depthRenderer[t] === this && e.push(t); if (e.length > 0) { this._depthMap.dispose(); for (var i = 0, n = e; i < n.length; i++) t = n[i], delete this._scene._depthRenderer[t] } } , e._SceneComponentInitialization = function(e) { throw be("DepthRendererSceneComponent") } , e }(); Pt.ShadersStore.minmaxReduxPixelShader = "varying vec2 vUV;\nuniform sampler2D textureSampler;\n#if defined(INITIAL)\nuniform sampler2D sourceTexture;\nuniform vec2 texSize;\nvoid main(void)\n{\nivec2 coord=ivec2(vUV*(texSize-1.0));\nfloat f1=texelFetch(sourceTexture,coord,0).r;\nfloat f2=texelFetch(sourceTexture,coord+ivec2(1,0),0).r;\nfloat f3=texelFetch(sourceTexture,coord+ivec2(1,1),0).r;\nfloat f4=texelFetch(sourceTexture,coord+ivec2(0,1),0).r;\nfloat minz=min(min(min(f1,f2),f3),f4);\n#ifdef DEPTH_REDUX\nfloat maxz=max(max(max(sign(1.0-f1)*f1,sign(1.0-f2)*f2),sign(1.0-f3)*f3),sign(1.0-f4)*f4);\n#else\nfloat maxz=max(max(max(f1,f2),f3),f4);\n#endif\nglFragColor=vec4(minz,maxz,0.,0.);\n}\n#elif defined(MAIN)\nuniform vec2 texSize;\nvoid main(void)\n{\nivec2 coord=ivec2(vUV*(texSize-1.0));\nvec2 f1=texelFetch(textureSampler,coord,0).rg;\nvec2 f2=texelFetch(textureSampler,coord+ivec2(1,0),0).rg;\nvec2 f3=texelFetch(textureSampler,coord+ivec2(1,1),0).rg;\nvec2 f4=texelFetch(textureSampler,coord+ivec2(0,1),0).rg;\nfloat minz=min(min(min(f1.x,f2.x),f3.x),f4.x);\nfloat maxz=max(max(max(f1.y,f2.y),f3.y),f4.y);\nglFragColor=vec4(minz,maxz,0.,0.);\n}\n#elif defined(ONEBEFORELAST)\nuniform ivec2 texSize;\nvoid main(void)\n{\nivec2 coord=ivec2(vUV*vec2(texSize-1));\nvec2 f1=texelFetch(textureSampler,coord % texSize,0).rg;\nvec2 f2=texelFetch(textureSampler,(coord+ivec2(1,0)) % texSize,0).rg;\nvec2 f3=texelFetch(textureSampler,(coord+ivec2(1,1)) % texSize,0).rg;\nvec2 f4=texelFetch(textureSampler,(coord+ivec2(0,1)) % texSize,0).rg;\nfloat minz=min(f1.x,f2.x);\nfloat maxz=max(f1.y,f2.y);\nglFragColor=vec4(minz,maxz,0.,0.);\n}\n#elif defined(LAST)\nvoid main(void)\n{\nglFragColor=vec4(0.);\nif (true) { \ndiscard;\n}\n}\n#endif\n"; var a_ = function() { function e(e) { var t = this; this.onAfterReductionPerformed = new h, this._forceFullscreenViewport = !0, this._activated = !1, this._camera = e, this._postProcessManager = new Vi(e.getScene()), this._onContextRestoredObserver = e.getEngine().onContextRestoredObservable.add((function() { t._postProcessManager._rebuild() } )) } return Object.defineProperty(e.prototype, "sourceTexture", { get: function() { return this._sourceTexture }, enumerable: !1, configurable: !0 }), e.prototype.setSourceTexture = function(e, t, i, n) { var r = this; if (void 0 === i && (i = a.TEXTURETYPE_HALF_FLOAT), void 0 === n && (n = !0), e !== this._sourceTexture) { this.dispose(!1), this._sourceTexture = e, this._reductionSteps = [], this._forceFullscreenViewport = n; var o = this._camera.getScene() , s = new Ba("Initial reduction phase","minmaxRedux",["texSize"],["sourceTexture"],1,null,a.TEXTURE_NEAREST_NEAREST,o.getEngine(),!1,"#define INITIAL" + (t ? "\n#define DEPTH_REDUX" : ""),i,void 0,void 0,void 0,a.TEXTUREFORMAT_RG); s.autoClear = !1, s.forceFullscreenViewport = n; var l = this._sourceTexture.getRenderWidth() , c = this._sourceTexture.getRenderHeight(); s.onApply = function(e, t) { return function(i) { i.setTexture("sourceTexture", r._sourceTexture), i.setFloat2("texSize", e, t) } }(l, c), this._reductionSteps.push(s); for (var u = 1; l > 1 || c > 1; ) { l = Math.max(Math.round(l / 2), 1), c = Math.max(Math.round(c / 2), 1); var h = new Ba("Reduction phase " + u,"minmaxRedux",["texSize"],null,{ width: l, height: c },null,a.TEXTURE_NEAREST_NEAREST,o.getEngine(),!1,"#define " + (1 == l && 1 == c ? "LAST" : 1 == l || 1 == c ? "ONEBEFORELAST" : "MAIN"),i,void 0,void 0,void 0,a.TEXTUREFORMAT_RG); h.autoClear = !1, h.forceFullscreenViewport = n, h.onApply = function(e, t) { return function(i) { 1 == e || 1 == t ? i.setInt2("texSize", e, t) : i.setFloat2("texSize", e, t) } }(l, c), this._reductionSteps.push(h), u++, 1 == l && 1 == c && h.onAfterRenderObservable.add(function(e, t, i) { var n = new Float32Array(4 * e * t) , a = { min: 0, max: 0 }; return function() { o.getEngine()._readTexturePixels(i.inputTexture.texture, e, t, -1, 0, n, !1), a.min = n[0], a.max = n[1], r.onAfterReductionPerformed.notifyObservers(a) } }(l, c, h)) } } } , Object.defineProperty(e.prototype, "refreshRate", { get: function() { return this._sourceTexture ? this._sourceTexture.refreshRate : -1 }, set: function(e) { this._sourceTexture && (this._sourceTexture.refreshRate = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "activated", { get: function() { return this._activated }, enumerable: !1, configurable: !0 }), e.prototype.activate = function() { var e = this; !this._onAfterUnbindObserver && this._sourceTexture && (this._onAfterUnbindObserver = this._sourceTexture.onAfterUnbindObservable.add((function() { var t, i, n = e._camera.getScene().getEngine(); null === (t = n._debugPushGroup) || void 0 === t || t.call(n, "min max reduction", 1), e._reductionSteps[0].activate(e._camera), e._postProcessManager.directRender(e._reductionSteps, e._reductionSteps[0].inputTexture, e._forceFullscreenViewport), n.unBindFramebuffer(e._reductionSteps[0].inputTexture, !1), null === (i = n._debugPopGroup) || void 0 === i || i.call(n, 1) } )), this._activated = !0) } , e.prototype.deactivate = function() { this._onAfterUnbindObserver && this._sourceTexture && (this._sourceTexture.onAfterUnbindObservable.remove(this._onAfterUnbindObserver), this._onAfterUnbindObserver = null, this._activated = !1) } , e.prototype.dispose = function(e) { if (void 0 === e && (e = !0), e && (this.onAfterReductionPerformed.clear(), this._onContextRestoredObserver && (this._camera.getEngine().onContextRestoredObservable.remove(this._onContextRestoredObserver), this._onContextRestoredObserver = null)), this.deactivate(), this._reductionSteps) { for (var t = 0; t < this._reductionSteps.length; ++t) this._reductionSteps[t].dispose(); this._reductionSteps = null } this._postProcessManager && e && this._postProcessManager.dispose(), this._sourceTexture = null } , e }() , s_ = function(e) { function t(t) { return e.call(this, t) || this } return U(t, e), Object.defineProperty(t.prototype, "depthRenderer", { get: function() { return this._depthRenderer }, enumerable: !1, configurable: !0 }), t.prototype.setDepthRenderer = function(t, i, n) { void 0 === t && (t = null), void 0 === i && (i = a.TEXTURETYPE_HALF_FLOAT), void 0 === n && (n = !0); var r = this._camera.getScene(); this._depthRenderer && (delete r._depthRenderer[this._depthRendererId], this._depthRenderer.dispose(), this._depthRenderer = null), null === t && (r._depthRenderer || (r._depthRenderer = {}), (t = this._depthRenderer = new o_(r,i,this._camera,!1,a.TEXTURE_NEAREST_SAMPLINGMODE)).enabled = !1, this._depthRendererId = "minmax" + this._camera.id, r._depthRenderer[this._depthRendererId] = t), e.prototype.setSourceTexture.call(this, t.getDepthMap(), !0, i, n) } , t.prototype.setSourceTexture = function(t, i, n, r) { void 0 === n && (n = a.TEXTURETYPE_HALF_FLOAT), void 0 === r && (r = !0), e.prototype.setSourceTexture.call(this, t, i, n, r) } , t.prototype.activate = function() { this._depthRenderer && (this._depthRenderer.enabled = !0), e.prototype.activate.call(this) } , t.prototype.deactivate = function() { e.prototype.deactivate.call(this), this._depthRenderer && (this._depthRenderer.enabled = !1) } , t.prototype.dispose = function(t) { if (void 0 === t && (t = !0), e.prototype.dispose.call(this, t), this._depthRenderer && t) { var i = this._depthRenderer.getDepthMap().getScene(); i && delete i._depthRenderer[this._depthRendererId], this._depthRenderer.dispose(), this._depthRenderer = null } } , t }(a_) , l_ = x.Up() , c_ = x.Zero() , u_ = new x , h_ = new x , d_ = new P , p_ = function(e) { function t(i, n, r) { var o = this; return t.IsSupported ? ((o = e.call(this, i, n, r) || this).usePercentageCloserFiltering = !0, o) : (K.Error("CascadedShadowMap is not supported by the current engine."), o) } return U(t, e), t.prototype._validateFilter = function(e) { return e === r_.FILTER_NONE || e === r_.FILTER_PCF || e === r_.FILTER_PCSS ? e : (console.error('Unsupported filter "' + e + '"!'), r_.FILTER_NONE) } , Object.defineProperty(t.prototype, "numCascades", { get: function() { return this._numCascades }, set: function(e) { (e = Math.min(Math.max(e, t.MIN_CASCADES_COUNT), t.MAX_CASCADES_COUNT)) !== this._numCascades && (this._numCascades = e, this.recreateShadowMap(), this._recreateSceneUBOs()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "freezeShadowCastersBoundingInfo", { get: function() { return this._freezeShadowCastersBoundingInfo }, set: function(e) { this._freezeShadowCastersBoundingInfoObservable && e && (this._scene.onBeforeRenderObservable.remove(this._freezeShadowCastersBoundingInfoObservable), this._freezeShadowCastersBoundingInfoObservable = null), this._freezeShadowCastersBoundingInfoObservable || e || (this._freezeShadowCastersBoundingInfoObservable = this._scene.onBeforeRenderObservable.add(this._computeShadowCastersBoundingInfo.bind(this))), this._freezeShadowCastersBoundingInfo = e, e && this._computeShadowCastersBoundingInfo() }, enumerable: !1, configurable: !0 }), t.prototype._computeShadowCastersBoundingInfo = function() { if (this._scbiMin.copyFromFloats(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE), this._scbiMax.copyFromFloats(Number.MIN_VALUE, Number.MIN_VALUE, Number.MIN_VALUE), this._shadowMap && this._shadowMap.renderList) { for (var e = this._shadowMap.renderList, t = 0; t < e.length; t++) if (r = e[t]) { var i = r.getBoundingInfo().boundingBox; this._scbiMin.minimizeInPlace(i.minimumWorld), this._scbiMax.maximizeInPlace(i.maximumWorld) } var n = this._scene.meshes; for (t = 0; t < n.length; t++) { var r; (r = n[t]) && r.isVisible && r.isEnabled && r.receiveShadows && (i = r.getBoundingInfo().boundingBox, this._scbiMin.minimizeInPlace(i.minimumWorld), this._scbiMax.maximizeInPlace(i.maximumWorld)) } } this._shadowCastersBoundingInfo.reConstruct(this._scbiMin, this._scbiMax) } , Object.defineProperty(t.prototype, "shadowCastersBoundingInfo", { get: function() { return this._shadowCastersBoundingInfo }, set: function(e) { this._shadowCastersBoundingInfo = e }, enumerable: !1, configurable: !0 }), t.prototype.setMinMaxDistance = function(e, t) { this._minDistance === e && this._maxDistance === t || (e > t && (e = 0, t = 1), e < 0 && (e = 0), t > 1 && (t = 1), this._minDistance = e, this._maxDistance = t, this._breaksAreDirty = !0) } , Object.defineProperty(t.prototype, "minDistance", { get: function() { return this._minDistance }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "maxDistance", { get: function() { return this._maxDistance }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return t.CLASSNAME } , t.prototype.getCascadeMinExtents = function(e) { return e >= 0 && e < this._numCascades ? this._cascadeMinExtents[e] : null } , t.prototype.getCascadeMaxExtents = function(e) { return e >= 0 && e < this._numCascades ? this._cascadeMaxExtents[e] : null } , Object.defineProperty(t.prototype, "shadowMaxZ", { get: function() { return this._scene && this._scene.activeCamera ? this._shadowMaxZ : 0 }, set: function(e) { this._scene && this._scene.activeCamera ? this._shadowMaxZ === e || e < this._scene.activeCamera.minZ || e > this._scene.activeCamera.maxZ || (this._shadowMaxZ = e, this._light._markMeshesAsLightDirty(), this._breaksAreDirty = !0) : this._shadowMaxZ = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "debug", { get: function() { return this._debug }, set: function(e) { this._debug = e, this._light._markMeshesAsLightDirty() }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "depthClamp", { get: function() { return this._depthClamp }, set: function(e) { this._depthClamp = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cascadeBlendPercentage", { get: function() { return this._cascadeBlendPercentage }, set: function(e) { this._cascadeBlendPercentage = e, this._light._markMeshesAsLightDirty() }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "lambda", { get: function() { return this._lambda }, set: function(e) { var t = Math.min(Math.max(e, 0), 1); this._lambda != t && (this._lambda = t, this._breaksAreDirty = !0) }, enumerable: !1, configurable: !0 }), t.prototype.getCascadeViewMatrix = function(e) { return e >= 0 && e < this._numCascades ? this._viewMatrices[e] : null } , t.prototype.getCascadeProjectionMatrix = function(e) { return e >= 0 && e < this._numCascades ? this._projectionMatrices[e] : null } , t.prototype.getCascadeTransformMatrix = function(e) { return e >= 0 && e < this._numCascades ? this._transformMatrices[e] : null } , t.prototype.setDepthRenderer = function(e) { this._depthRenderer = e, this._depthReducer && this._depthReducer.setDepthRenderer(this._depthRenderer) } , Object.defineProperty(t.prototype, "autoCalcDepthBounds", { get: function() { return this._autoCalcDepthBounds }, set: function(e) { var t = this , i = this._scene.activeCamera; if (i) { if (this._autoCalcDepthBounds = e, !e) return this._depthReducer && this._depthReducer.deactivate(), void this.setMinMaxDistance(0, 1); this._depthReducer || (this._depthReducer = new s_(i), this._depthReducer.onAfterReductionPerformed.add((function(e) { var i = e.min , n = e.max; i >= n && (i = 0, n = 1), i == t._minDistance && n == t._maxDistance || t.setMinMaxDistance(i, n) } )), this._depthReducer.setDepthRenderer(this._depthRenderer)), this._depthReducer.activate() } }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "autoCalcDepthBoundsRefreshRate", { get: function() { var e, t, i; return null !== (i = null === (t = null === (e = this._depthReducer) || void 0 === e ? void 0 : e.depthRenderer) || void 0 === t ? void 0 : t.getDepthMap().refreshRate) && void 0 !== i ? i : -1 }, set: function(e) { var t; (null === (t = this._depthReducer) || void 0 === t ? void 0 : t.depthRenderer) && (this._depthReducer.depthRenderer.getDepthMap().refreshRate = e) }, enumerable: !1, configurable: !0 }), t.prototype.splitFrustum = function() { this._breaksAreDirty = !0 } , t.prototype._splitFrustum = function() { var e = this._scene.activeCamera; if (e) { for (var t = e.minZ, i = e.maxZ, n = i - t, r = this._minDistance, o = t + r * n, a = t + (this._shadowMaxZ < i && this._shadowMaxZ >= t ? Math.min((this._shadowMaxZ - t) / (i - t), this._maxDistance) : this._maxDistance) * n, s = a - o, l = a / o, c = 0; c < this._cascades.length; ++c) { var u = (c + 1) / this._numCascades , h = o * Math.pow(l, u) , d = o + s * u , p = this._lambda * (h - d) + d; this._cascades[c].prevBreakDistance = 0 === c ? r : this._cascades[c - 1].breakDistance, this._cascades[c].breakDistance = (p - t) / n, this._viewSpaceFrustumsZ[c] = p, this._frustumLengths[c] = (this._cascades[c].breakDistance - this._cascades[c].prevBreakDistance) * n } this._breaksAreDirty = !1 } } , t.prototype._computeMatrices = function() { var e = this._scene; if (e.activeCamera) { x.NormalizeToRef(this._light.getShadowDirection(0), this._lightDirection), 1 === Math.abs(x.Dot(this._lightDirection, x.Up())) && (this._lightDirection.z = 1e-13), this._cachedDirection.copyFrom(this._lightDirection); for (var t = e.getEngine().useReverseDepthBuffer, i = 0; i < this._numCascades; ++i) { this._computeFrustumInWorldSpace(i), this._computeCascadeFrustum(i), this._cascadeMaxExtents[i].subtractToRef(this._cascadeMinExtents[i], u_), this._frustumCenter[i].addToRef(this._lightDirection.scale(this._cascadeMinExtents[i].z), this._shadowCameraPos[i]), P.LookAtLHToRef(this._shadowCameraPos[i], this._frustumCenter[i], l_, this._viewMatrices[i]); var n = 0 , r = u_.z , o = this._shadowCastersBoundingInfo; o.update(this._viewMatrices[i]), r = Math.min(r, o.boundingBox.maximumWorld.z), n = this._depthClamp && this.filter !== r_.FILTER_PCSS ? Math.max(n, o.boundingBox.minimumWorld.z) : Math.min(n, o.boundingBox.minimumWorld.z), P.OrthoOffCenterLHToRef(this._cascadeMinExtents[i].x, this._cascadeMaxExtents[i].x, this._cascadeMinExtents[i].y, this._cascadeMaxExtents[i].y, t ? r : n, t ? n : r, this._projectionMatrices[i], e.getEngine().isNDCHalfZRange), this._cascadeMinExtents[i].z = n, this._cascadeMaxExtents[i].z = r, this._viewMatrices[i].multiplyToRef(this._projectionMatrices[i], this._transformMatrices[i]), x.TransformCoordinatesToRef(c_, this._transformMatrices[i], u_), u_.scaleInPlace(this._mapSize / 2), h_.copyFromFloats(Math.round(u_.x), Math.round(u_.y), Math.round(u_.z)), h_.subtractInPlace(u_).scaleInPlace(2 / this._mapSize), P.TranslationToRef(h_.x, h_.y, 0, d_), this._projectionMatrices[i].multiplyToRef(d_, this._projectionMatrices[i]), this._viewMatrices[i].multiplyToRef(this._projectionMatrices[i], this._transformMatrices[i]), this._transformMatrices[i].copyToArray(this._transformMatricesAsArray, 16 * i) } } } , t.prototype._computeFrustumInWorldSpace = function(e) { if (this._scene.activeCamera) { var i = this._cascades[e].prevBreakDistance , n = this._cascades[e].breakDistance , r = this._scene.getEngine().isNDCHalfZRange; this._scene.activeCamera.getViewMatrix(); for (var o = P.Invert(this._scene.activeCamera.getTransformationMatrix()), a = this._scene.getEngine().useReverseDepthBuffer ? 4 : 0, s = 0; s < t._FrustumCornersNDCSpace.length; ++s) u_.copyFrom(t._FrustumCornersNDCSpace[(s + a) % t._FrustumCornersNDCSpace.length]), r && -1 === u_.z && (u_.z = 0), x.TransformCoordinatesToRef(u_, o, this._frustumCornersWorldSpace[e][s]); for (s = 0; s < t._FrustumCornersNDCSpace.length / 2; ++s) u_.copyFrom(this._frustumCornersWorldSpace[e][s + 4]).subtractInPlace(this._frustumCornersWorldSpace[e][s]), h_.copyFrom(u_).scaleInPlace(i), u_.scaleInPlace(n), u_.addInPlace(this._frustumCornersWorldSpace[e][s]), this._frustumCornersWorldSpace[e][s + 4].copyFrom(u_), this._frustumCornersWorldSpace[e][s].addInPlace(h_) } } , t.prototype._computeCascadeFrustum = function(e) { if (this._cascadeMinExtents[e].copyFromFloats(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE), this._cascadeMaxExtents[e].copyFromFloats(Number.MIN_VALUE, Number.MIN_VALUE, Number.MIN_VALUE), this._frustumCenter[e].copyFromFloats(0, 0, 0), this._scene.activeCamera) { for (var t = 0; t < this._frustumCornersWorldSpace[e].length; ++t) this._frustumCenter[e].addInPlace(this._frustumCornersWorldSpace[e][t]); if (this._frustumCenter[e].scaleInPlace(1 / this._frustumCornersWorldSpace[e].length), this.stabilizeCascades) { var i = 0; for (t = 0; t < this._frustumCornersWorldSpace[e].length; ++t) { var n = this._frustumCornersWorldSpace[e][t].subtractToRef(this._frustumCenter[e], u_).length(); i = Math.max(i, n) } i = Math.ceil(16 * i) / 16, this._cascadeMaxExtents[e].copyFromFloats(i, i, i), this._cascadeMinExtents[e].copyFromFloats(-i, -i, -i) } else { var r = this._frustumCenter[e]; for (this._frustumCenter[e].addToRef(this._lightDirection, u_), P.LookAtLHToRef(r, u_, l_, d_), t = 0; t < this._frustumCornersWorldSpace[e].length; ++t) x.TransformCoordinatesToRef(this._frustumCornersWorldSpace[e][t], d_, u_), this._cascadeMinExtents[e].minimizeInPlace(u_), this._cascadeMaxExtents[e].maximizeInPlace(u_) } } } , t.prototype._recreateSceneUBOs = function() { if (this._disposeSceneUBOs(), this._sceneUBOs) for (var e = 0; e < this._numCascades; ++e) this._sceneUBOs.push(this._scene.createSceneUniformBuffer('Scene for CSM Shadow Generator (light "'.concat(this._light.name, '" cascade #').concat(e, ")"))) } , Object.defineProperty(t, "IsSupported", { get: function() { var e = E.LastCreatedEngine; return !!e && e._features.supportCSM }, enumerable: !1, configurable: !0 }), t.prototype._initializeGenerator = function() { var i, n, r, o, a, s, l, c, u, h, d, p, f, _, m, g, v, y, b, T; this.penumbraDarkness = null !== (i = this.penumbraDarkness) && void 0 !== i ? i : 1, this._numCascades = null !== (n = this._numCascades) && void 0 !== n ? n : t.DEFAULT_CASCADES_COUNT, this.stabilizeCascades = null !== (r = this.stabilizeCascades) && void 0 !== r && r, this._freezeShadowCastersBoundingInfoObservable = null !== (o = this._freezeShadowCastersBoundingInfoObservable) && void 0 !== o ? o : null, this.freezeShadowCastersBoundingInfo = null !== (a = this.freezeShadowCastersBoundingInfo) && void 0 !== a && a, this._scbiMin = null !== (s = this._scbiMin) && void 0 !== s ? s : new x(0,0,0), this._scbiMax = null !== (l = this._scbiMax) && void 0 !== l ? l : new x(0,0,0), this._shadowCastersBoundingInfo = null !== (c = this._shadowCastersBoundingInfo) && void 0 !== c ? c : new sr(new x(0,0,0),new x(0,0,0)), this._breaksAreDirty = null === (u = this._breaksAreDirty) || void 0 === u || u, this._minDistance = null !== (h = this._minDistance) && void 0 !== h ? h : 0, this._maxDistance = null !== (d = this._maxDistance) && void 0 !== d ? d : 1, this._currentLayer = null !== (p = this._currentLayer) && void 0 !== p ? p : 0, this._shadowMaxZ = null !== (m = null !== (f = this._shadowMaxZ) && void 0 !== f ? f : null === (_ = this._scene.activeCamera) || void 0 === _ ? void 0 : _.maxZ) && void 0 !== m ? m : 1e4, this._debug = null !== (g = this._debug) && void 0 !== g && g, this._depthClamp = null === (v = this._depthClamp) || void 0 === v || v, this._cascadeBlendPercentage = null !== (y = this._cascadeBlendPercentage) && void 0 !== y ? y : .1, this._lambda = null !== (b = this._lambda) && void 0 !== b ? b : .5, this._autoCalcDepthBounds = null !== (T = this._autoCalcDepthBounds) && void 0 !== T && T, this._recreateSceneUBOs(), e.prototype._initializeGenerator.call(this) } , t.prototype._createTargetRenderTexture = function() { var e = this._scene.getEngine() , t = { width: this._mapSize, height: this._mapSize, layers: this.numCascades }; this._shadowMap = new ns(this._light.name + "_CSMShadowMap",t,this._scene,!1,!0,this._textureType,!1,void 0,!1,!1,void 0), this._shadowMap.createDepthStencilTexture(e.useReverseDepthBuffer ? a.GREATER : a.LESS, !0) } , t.prototype._initializeShadowMap = function() { var i = this; if (e.prototype._initializeShadowMap.call(this), null !== this._shadowMap) { this._transformMatricesAsArray = new Float32Array(16 * this._numCascades), this._viewSpaceFrustumsZ = new Array(this._numCascades), this._frustumLengths = new Array(this._numCascades), this._lightSizeUVCorrection = new Array(2 * this._numCascades), this._depthCorrection = new Array(this._numCascades), this._cascades = [], this._viewMatrices = [], this._projectionMatrices = [], this._transformMatrices = [], this._cascadeMinExtents = [], this._cascadeMaxExtents = [], this._frustumCenter = [], this._shadowCameraPos = [], this._frustumCornersWorldSpace = []; for (var n = 0; n < this._numCascades; ++n) { this._cascades[n] = { prevBreakDistance: 0, breakDistance: 0 }, this._viewMatrices[n] = P.Zero(), this._projectionMatrices[n] = P.Zero(), this._transformMatrices[n] = P.Zero(), this._cascadeMinExtents[n] = new x, this._cascadeMaxExtents[n] = new x, this._frustumCenter[n] = new x, this._shadowCameraPos[n] = new x, this._frustumCornersWorldSpace[n] = new Array(t._FrustumCornersNDCSpace.length); for (var r = 0; r < t._FrustumCornersNDCSpace.length; ++r) this._frustumCornersWorldSpace[n][r] = new x } var o = this._scene.getEngine(); this._shadowMap.onBeforeBindObservable.clear(), this._shadowMap.onBeforeRenderObservable.clear(), this._shadowMap.onBeforeRenderObservable.add((function(e) { i._sceneUBOs && i._scene.setSceneUniformBuffer(i._sceneUBOs[e]), i._currentLayer = e, i._filter === r_.FILTER_PCF && o.setColorWrite(!1), i._scene.setTransformMatrix(i.getCascadeViewMatrix(e), i.getCascadeProjectionMatrix(e)), i._useUBO && (i._scene.getSceneUniformBuffer().unbindEffect(), i._scene.finalizeSceneUbo()) } )), this._shadowMap.onBeforeBindObservable.add((function() { var e; i._currentSceneUBO = i._scene.getSceneUniformBuffer(), null === (e = o._debugPushGroup) || void 0 === e || e.call(o, "cascaded shadow map generation for pass id ".concat(o.currentRenderPassId), 1), i._breaksAreDirty && i._splitFrustum(), i._computeMatrices() } )), this._splitFrustum() } } , t.prototype._bindCustomEffectForRenderSubMeshForShadowMap = function(e, t) { t.setMatrix("viewProjection", this.getCascadeTransformMatrix(this._currentLayer)) } , t.prototype._isReadyCustomDefines = function(e) { e.push("#define SM_DEPTHCLAMP " + (this._depthClamp && this._filter !== r_.FILTER_PCSS ? "1" : "0")) } , t.prototype.prepareDefines = function(t, i) { e.prototype.prepareDefines.call(this, t, i); var n = this._scene , r = this._light; if (n.shadowsEnabled && r.shadowEnabled) { t["SHADOWCSM" + i] = !0, t["SHADOWCSMDEBUG" + i] = this.debug, t["SHADOWCSMNUM_CASCADES" + i] = this.numCascades, t["SHADOWCSM_RIGHTHANDED" + i] = n.useRightHandedSystem; var o = n.activeCamera; o && this._shadowMaxZ < o.maxZ && (t["SHADOWCSMUSESHADOWMAXZ" + i] = !0), 0 === this.cascadeBlendPercentage && (t["SHADOWCSMNOBLEND" + i] = !0) } } , t.prototype.bindShadowLight = function(e, t) { var i = this._light , n = this._scene; if (n.shadowsEnabled && i.shadowEnabled) { var r = n.activeCamera; if (r) { var o = this.getShadowMap(); if (o) { var a = o.getSize().width; if (t.setMatrices("lightMatrix" + e, this._transformMatricesAsArray), t.setArray("viewFrustumZ" + e, this._viewSpaceFrustumsZ), t.setFloat("cascadeBlendFactor" + e, 0 === this.cascadeBlendPercentage ? 1e4 : 1 / this.cascadeBlendPercentage), t.setArray("frustumLengths" + e, this._frustumLengths), this._filter === r_.FILTER_PCF) t.setDepthStencilTexture("shadowSampler" + e, o), i._uniformBuffer.updateFloat4("shadowsInfo", this.getDarkness(), a, 1 / a, this.frustumEdgeFalloff, e); else if (this._filter === r_.FILTER_PCSS) { for (var s = 0; s < this._numCascades; ++s) this._lightSizeUVCorrection[2 * s + 0] = 0 === s ? 1 : (this._cascadeMaxExtents[0].x - this._cascadeMinExtents[0].x) / (this._cascadeMaxExtents[s].x - this._cascadeMinExtents[s].x), this._lightSizeUVCorrection[2 * s + 1] = 0 === s ? 1 : (this._cascadeMaxExtents[0].y - this._cascadeMinExtents[0].y) / (this._cascadeMaxExtents[s].y - this._cascadeMinExtents[s].y), this._depthCorrection[s] = 0 === s ? 1 : (this._cascadeMaxExtents[s].z - this._cascadeMinExtents[s].z) / (this._cascadeMaxExtents[0].z - this._cascadeMinExtents[0].z); t.setDepthStencilTexture("shadowSampler" + e, o), t.setTexture("depthSampler" + e, o), t.setArray2("lightSizeUVCorrection" + e, this._lightSizeUVCorrection), t.setArray("depthCorrection" + e, this._depthCorrection), t.setFloat("penumbraDarkness" + e, this.penumbraDarkness), i._uniformBuffer.updateFloat4("shadowsInfo", this.getDarkness(), 1 / a, this._contactHardeningLightSizeUVRatio * a, this.frustumEdgeFalloff, e) } else t.setTexture("shadowSampler" + e, o), i._uniformBuffer.updateFloat4("shadowsInfo", this.getDarkness(), a, 1 / a, this.frustumEdgeFalloff, e); i._uniformBuffer.updateFloat2("depthValues", this.getLight().getDepthMinZ(r), this.getLight().getDepthMinZ(r) + this.getLight().getDepthMaxZ(r), e) } } } } , t.prototype.getTransformMatrix = function() { return this.getCascadeTransformMatrix(0) } , t.prototype.dispose = function() { e.prototype.dispose.call(this), this._freezeShadowCastersBoundingInfoObservable && (this._scene.onBeforeRenderObservable.remove(this._freezeShadowCastersBoundingInfoObservable), this._freezeShadowCastersBoundingInfoObservable = null), this._depthReducer && (this._depthReducer.dispose(), this._depthReducer = null) } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this) , i = this.getShadowMap(); if (!i) return t; if (t.numCascades = this._numCascades, t.debug = this._debug, t.stabilizeCascades = this.stabilizeCascades, t.lambda = this._lambda, t.cascadeBlendPercentage = this.cascadeBlendPercentage, t.depthClamp = this._depthClamp, t.autoCalcDepthBounds = this.autoCalcDepthBounds, t.shadowMaxZ = this._shadowMaxZ, t.penumbraDarkness = this.penumbraDarkness, t.freezeShadowCastersBoundingInfo = this._freezeShadowCastersBoundingInfo, t.minDistance = this.minDistance, t.maxDistance = this.maxDistance, t.renderList = [], i.renderList) for (var n = 0; n < i.renderList.length; n++) { var r = i.renderList[n]; t.renderList.push(r.id) } return t } , t.Parse = function(e, i) { var n = r_.Parse(e, i, (function(e, i) { return new t(e,i) } )); return void 0 !== e.numCascades && (n.numCascades = e.numCascades), void 0 !== e.debug && (n.debug = e.debug), void 0 !== e.stabilizeCascades && (n.stabilizeCascades = e.stabilizeCascades), void 0 !== e.lambda && (n.lambda = e.lambda), void 0 !== e.cascadeBlendPercentage && (n.cascadeBlendPercentage = e.cascadeBlendPercentage), void 0 !== e.depthClamp && (n.depthClamp = e.depthClamp), void 0 !== e.autoCalcDepthBounds && (n.autoCalcDepthBounds = e.autoCalcDepthBounds), void 0 !== e.shadowMaxZ && (n.shadowMaxZ = e.shadowMaxZ), void 0 !== e.penumbraDarkness && (n.penumbraDarkness = e.penumbraDarkness), void 0 !== e.freezeShadowCastersBoundingInfo && (n.freezeShadowCastersBoundingInfo = e.freezeShadowCastersBoundingInfo), void 0 !== e.minDistance && void 0 !== e.maxDistance && n.setMinMaxDistance(e.minDistance, e.maxDistance), n } , t._FrustumCornersNDCSpace = [new x(-1,1,-1), new x(1,1,-1), new x(1,-1,-1), new x(-1,-1,-1), new x(-1,1,1), new x(1,1,1), new x(1,-1,1), new x(-1,-1,1)], t.CLASSNAME = "CascadedShadowGenerator", t.DEFAULT_CASCADES_COUNT = 4, t.MIN_CASCADES_COUNT = 2, t.MAX_CASCADES_COUNT = 4, t._SceneComponentInitialization = function(e) { throw be("ShadowGeneratorSceneComponent") } , t }(r_); o.AddParser(Wi.NAME_SHADOWGENERATOR, (function(e, t) { if (void 0 !== e.shadowGenerators && null !== e.shadowGenerators) for (var i = 0, n = e.shadowGenerators.length; i < n; i++) { var r = e.shadowGenerators[i]; r.className === p_.CLASSNAME ? p_.Parse(r, t) : r_.Parse(r, t) } } )); var f_ = function() { function e(e) { this.name = Wi.NAME_SHADOWGENERATOR, this.scene = e } return e.prototype.register = function() { this.scene._gatherRenderTargetsStage.registerStep(Wi.STEP_GATHERRENDERTARGETS_SHADOWGENERATOR, this, this._gatherRenderTargets) } , e.prototype.rebuild = function() {} , e.prototype.serialize = function(e) { e.shadowGenerators = []; for (var t = 0, i = this.scene.lights; t < i.length; t++) { var n = i[t].getShadowGenerator(); n && e.shadowGenerators.push(n.serialize()) } } , e.prototype.addFromContainer = function(e) {} , e.prototype.removeFromContainer = function(e, t) {} , e.prototype.dispose = function() {} , e.prototype._gatherRenderTargets = function(e) { var t = this.scene; if (this.scene.shadowsEnabled) for (var i = 0; i < t.lights.length; i++) { var n = t.lights[i] , r = n.getShadowGenerator(); if (n.isEnabled() && n.shadowEnabled && r) { var o = r.getShadowMap(); -1 !== t.textures.indexOf(o) && e.push(o) } } } , e }(); r_._SceneComponentInitialization = function(e) { var t = e._getComponent(Wi.NAME_SHADOWGENERATOR); t || (t = new f_(e), e._addComponent(t)) } , Xe.AddNodeConstructor("Light_Type_0", (function(e, t) { return function() { return new __(e,x.Zero(),t) } } )); var __ = function(e) { function t(t, i, n) { var r = e.call(this, t, n) || this; return r._shadowAngle = Math.PI / 2, r.position = i, r } return U(t, e), Object.defineProperty(t.prototype, "shadowAngle", { get: function() { return this._shadowAngle }, set: function(e) { this._shadowAngle = e, this.forceProjectionMatrixCompute() }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "direction", { get: function() { return this._direction }, set: function(e) { var t = this.needCube(); this._direction = e, this.needCube() !== t && this._shadowGenerator && this._shadowGenerator.recreateShadowMap() }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "PointLight" } , t.prototype.getTypeID = function() { return Cr.LIGHTTYPEID_POINTLIGHT } , t.prototype.needCube = function() { return !this.direction } , t.prototype.getShadowDirection = function(t) { if (this.direction) return e.prototype.getShadowDirection.call(this, t); switch (t) { case 0: return new x(1,0,0); case 1: return new x(-1,0,0); case 2: return new x(0,-1,0); case 3: return new x(0,1,0); case 4: return new x(0,0,1); case 5: return new x(0,0,-1) } return x.Zero() } , t.prototype._setDefaultShadowProjectionMatrix = function(e, t, i) { var n = this.getScene().activeCamera; if (n) { var r = void 0 !== this.shadowMinZ ? this.shadowMinZ : n.minZ , o = void 0 !== this.shadowMaxZ ? this.shadowMaxZ : n.maxZ , a = this.getScene().getEngine().useReverseDepthBuffer; P.PerspectiveFovLHToRef(this.shadowAngle, 1, a ? o : r, a ? r : o, e, !0, this._scene.getEngine().isNDCHalfZRange, void 0, a) } } , t.prototype._buildUniformLayout = function() { this._uniformBuffer.addUniform("vLightData", 4), this._uniformBuffer.addUniform("vLightDiffuse", 4), this._uniformBuffer.addUniform("vLightSpecular", 4), this._uniformBuffer.addUniform("vLightFalloff", 4), this._uniformBuffer.addUniform("shadowsInfo", 3), this._uniformBuffer.addUniform("depthValues", 2), this._uniformBuffer.create() } , t.prototype.transferToEffect = function(e, t) { return this.computeTransformedInformation() ? this._uniformBuffer.updateFloat4("vLightData", this.transformedPosition.x, this.transformedPosition.y, this.transformedPosition.z, 0, t) : this._uniformBuffer.updateFloat4("vLightData", this.position.x, this.position.y, this.position.z, 0, t), this._uniformBuffer.updateFloat4("vLightFalloff", this.range, this._inverseSquaredRange, 0, 0, t), this } , t.prototype.transferToNodeMaterialEffect = function(e, t) { return this.computeTransformedInformation() ? e.setFloat3(t, this.transformedPosition.x, this.transformedPosition.y, this.transformedPosition.z) : e.setFloat3(t, this.position.x, this.position.y, this.position.z), this } , t.prototype.prepareLightSpecificDefines = function(e, t) { e["POINTLIGHT" + t] = !0 } , k([Ce()], t.prototype, "shadowAngle", null), t }(xd) , m_ = function() { function e(e, t, i) { void 0 === t && (t = ""), void 0 === i && (i = "black"); var n = this; this._renderingCanvas = e, this._loadingText = t, this._loadingDivBackgroundColor = i, this._resizeLoadingUI = function() { var e = n._renderingCanvas.getBoundingClientRect() , t = window.getComputedStyle(n._renderingCanvas).position; n._loadingDiv && (n._loadingDiv.style.position = "fixed" === t ? "fixed" : "absolute", n._loadingDiv.style.left = e.left + "px", n._loadingDiv.style.top = e.top + "px", n._loadingDiv.style.width = e.width + "px", n._loadingDiv.style.height = e.height + "px") } } return e.prototype.displayLoadingUI = function() { if (!this._loadingDiv) { this._loadingDiv = document.createElement("div"), this._loadingDiv.id = "babylonjsLoadingDiv", this._loadingDiv.style.opacity = "0", this._loadingDiv.style.transition = "opacity 1.5s ease", this._loadingDiv.style.pointerEvents = "none", this._loadingDiv.style.display = "grid", this._loadingDiv.style.gridTemplateRows = "100%", this._loadingDiv.style.gridTemplateColumns = "100%", this._loadingDiv.style.justifyItems = "center", this._loadingDiv.style.alignItems = "center", this._loadingTextDiv = document.createElement("div"), this._loadingTextDiv.style.position = "absolute", this._loadingTextDiv.style.left = "0", this._loadingTextDiv.style.top = "50%", this._loadingTextDiv.style.marginTop = "80px", this._loadingTextDiv.style.width = "100%", this._loadingTextDiv.style.height = "20px", this._loadingTextDiv.style.fontFamily = "Arial", this._loadingTextDiv.style.fontSize = "14px", this._loadingTextDiv.style.color = "white", this._loadingTextDiv.style.textAlign = "center", this._loadingTextDiv.style.zIndex = "1", this._loadingTextDiv.innerHTML = "Loading", this._loadingDiv.appendChild(this._loadingTextDiv), this._loadingTextDiv.innerHTML = this._loadingText, this._style = document.createElement("style"), this._style.type = "text/css", this._style.innerHTML = "@-webkit-keyframes spin1 { 0% { -webkit-transform: rotate(0deg);}\n 100% { -webkit-transform: rotate(360deg);}\n } @keyframes spin1 { 0% { transform: rotate(0deg);}\n 100% { transform: rotate(360deg);}\n }", document.getElementsByTagName("head")[0].appendChild(this._style); var t = !!window.SVGSVGElement , i = new Image; e.DefaultLogoUrl ? i.src = e.DefaultLogoUrl : i.src = t ? "data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAxODAuMTcgMjA4LjA0Ij48ZGVmcz48c3R5bGU+LmNscy0xe2ZpbGw6I2ZmZjt9LmNscy0ye2ZpbGw6I2UwNjg0Yjt9LmNscy0ze2ZpbGw6I2JiNDY0Yjt9LmNscy00e2ZpbGw6I2UwZGVkODt9LmNscy01e2ZpbGw6I2Q1ZDJjYTt9PC9zdHlsZT48L2RlZnM+PHRpdGxlPkJhYnlsb25Mb2dvPC90aXRsZT48ZyBpZD0iTGF5ZXJfMiIgZGF0YS1uYW1lPSJMYXllciAyIj48ZyBpZD0iUGFnZV9FbGVtZW50cyIgZGF0YS1uYW1lPSJQYWdlIEVsZW1lbnRzIj48cGF0aCBjbGFzcz0iY2xzLTEiIGQ9Ik05MC4wOSwwLDAsNTJWMTU2bDkwLjA5LDUyLDkwLjA4LTUyVjUyWiIvPjxwb2x5Z29uIGNsYXNzPSJjbHMtMiIgcG9pbnRzPSIxODAuMTcgNTIuMDEgMTUxLjk3IDM1LjczIDEyNC44NSA1MS4zOSAxNTMuMDUgNjcuNjcgMTgwLjE3IDUyLjAxIi8+PHBvbHlnb24gY2xhc3M9ImNscy0yIiBwb2ludHM9IjI3LjEyIDY3LjY3IDExNy4yMSAxNS42NiA5MC4wOCAwIDAgNTIuMDEgMjcuMTIgNjcuNjciLz48cG9seWdvbiBjbGFzcz0iY2xzLTIiIHBvaW50cz0iNjEuODkgMTIwLjMgOTAuMDggMTM2LjU4IDExOC4yOCAxMjAuMyA5MC4wOCAxMDQuMDIgNjEuODkgMTIwLjMiLz48cG9seWdvbiBjbGFzcz0iY2xzLTMiIHBvaW50cz0iMTUzLjA1IDY3LjY3IDE1My4wNSAxNDAuMzcgOTAuMDggMTc2LjcyIDI3LjEyIDE0MC4zNyAyNy4xMiA2Ny42NyAwIDUyLjAxIDAgMTU2LjAzIDkwLjA4IDIwOC4wNCAxODAuMTcgMTU2LjAzIDE4MC4xNyA1Mi4wMSAxNTMuMDUgNjcuNjciLz48cG9seWdvbiBjbGFzcz0iY2xzLTMiIHBvaW50cz0iOTAuMDggNzEuNDYgNjEuODkgODcuNzQgNjEuODkgMTIwLjMgOTAuMDggMTA0LjAyIDExOC4yOCAxMjAuMyAxMTguMjggODcuNzQgOTAuMDggNzEuNDYiLz48cG9seWdvbiBjbGFzcz0iY2xzLTQiIHBvaW50cz0iMTUzLjA1IDY3LjY3IDExOC4yOCA4Ny43NCAxMTguMjggMTIwLjMgOTAuMDggMTM2LjU4IDkwLjA4IDE3Ni43MiAxNTMuMDUgMTQwLjM3IDE1My4wNSA2Ny42NyIvPjxwb2x5Z29uIGNsYXNzPSJjbHMtNSIgcG9pbnRzPSIyNy4xMiA2Ny42NyA2MS44OSA4Ny43NCA2MS44OSAxMjAuMyA5MC4wOCAxMzYuNTggOTAuMDggMTc2LjcyIDI3LjEyIDE0MC4zNyAyNy4xMiA2Ny42NyIvPjwvZz48L2c+PC9zdmc+" : "https://cdn.babylonjs.com/Assets/babylonLogo.png", i.style.width = "150px", i.style.gridColumn = "1", i.style.gridRow = "1", i.style.top = "50%", i.style.left = "50%", i.style.transform = "translate(-50%, -50%)", i.style.position = "absolute"; var n = document.createElement("div"); n.style.width = "300px", n.style.gridColumn = "1", n.style.gridRow = "1", n.style.top = "50%", n.style.left = "50%", n.style.transform = "translate(-50%, -50%)", n.style.position = "absolute"; var r = new Image; if (e.DefaultSpinnerUrl ? r.src = e.DefaultSpinnerUrl : r.src = t ? "data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAzOTIgMzkyIj48ZGVmcz48c3R5bGU+LmNscy0xe2ZpbGw6I2UwNjg0Yjt9LmNscy0ye2ZpbGw6bm9uZTt9PC9zdHlsZT48L2RlZnM+PHRpdGxlPlNwaW5uZXJJY29uPC90aXRsZT48ZyBpZD0iTGF5ZXJfMiIgZGF0YS1uYW1lPSJMYXllciAyIj48ZyBpZD0iU3Bpbm5lciI+PHBhdGggY2xhc3M9ImNscy0xIiBkPSJNNDAuMjEsMTI2LjQzYzMuNy03LjMxLDcuNjctMTQuNDQsMTItMjEuMzJsMy4zNi01LjEsMy41Mi01YzEuMjMtMS42MywyLjQxLTMuMjksMy42NS00LjkxczIuNTMtMy4yMSwzLjgyLTQuNzlBMTg1LjIsMTg1LjIsMCwwLDEsODMuNCw2Ny40M2EyMDgsMjA4LDAsMCwxLDE5LTE1LjY2YzMuMzUtMi40MSw2Ljc0LTQuNzgsMTAuMjUtN3M3LjExLTQuMjgsMTAuNzUtNi4zMmM3LjI5LTQsMTQuNzMtOCwyMi41My0xMS40OSwzLjktMS43Miw3Ljg4LTMuMywxMi00LjY0YTEwNC4yMiwxMDQuMjIsMCwwLDEsMTIuNDQtMy4yMyw2Mi40NCw2Mi40NCwwLDAsMSwxMi43OC0xLjM5QTI1LjkyLDI1LjkyLDAsMCwxLDE5NiwyMS40NGE2LjU1LDYuNTUsMCwwLDEsMi4wNSw5LDYuNjYsNi42NiwwLDAsMS0xLjY0LDEuNzhsLS40MS4yOWEyMi4wNywyMi4wNywwLDAsMS01Ljc4LDMsMzAuNDIsMzAuNDIsMCwwLDEtNS42NywxLjYyLDM3LjgyLDM3LjgyLDAsMCwxLTUuNjkuNzFjLTEsMC0xLjkuMTgtMi44NS4yNmwtMi44NS4yNHEtNS43Mi41MS0xMS40OCwxLjFjLTMuODQuNC03LjcxLjgyLTExLjU4LDEuNGExMTIuMzQsMTEyLjM0LDAsMCwwLTIyLjk0LDUuNjFjLTMuNzIsMS4zNS03LjM0LDMtMTAuOTQsNC42NHMtNy4xNCwzLjUxLTEwLjYsNS41MUExNTEuNiwxNTEuNiwwLDAsMCw2OC41Niw4N0M2Ny4yMyw4OC40OCw2Niw5MCw2NC42NCw5MS41NnMtMi41MSwzLjE1LTMuNzUsNC43M2wtMy41NCw0LjljLTEuMTMsMS42Ni0yLjIzLDMuMzUtMy4zMyw1YTEyNywxMjcsMCwwLDAtMTAuOTMsMjEuNDksMS41OCwxLjU4LDAsMSwxLTMtMS4xNVM0MC4xOSwxMjYuNDcsNDAuMjEsMTI2LjQzWiIvPjxyZWN0IGNsYXNzPSJjbHMtMiIgd2lkdGg9IjM5MiIgaGVpZ2h0PSIzOTIiLz48L2c+PC9nPjwvc3ZnPg==" : "https://cdn.babylonjs.com/Assets/loadingIcon.png", r.style.animation = "spin1 0.75s infinite linear", r.style.webkitAnimation = "spin1 0.75s infinite linear", r.style.transformOrigin = "50% 50%", r.style.webkitTransformOrigin = "50% 50%", !t) { var o = { w: 16, h: 18.5 } , a = { w: 30, h: 30 }; i.style.width = "".concat(o.w, "vh"), i.style.height = "".concat(o.h, "vh"), i.style.left = "calc(50% - ".concat(o.w / 2, "vh)"), i.style.top = "calc(50% - ".concat(o.h / 2, "vh)"), r.style.width = "".concat(a.w, "vh"), r.style.height = "".concat(a.h, "vh"), r.style.left = "calc(50% - ".concat(a.w / 2, "vh)"), r.style.top = "calc(50% - ".concat(a.h / 2, "vh)") } n.appendChild(r), this._loadingDiv.appendChild(i), this._loadingDiv.appendChild(n), this._resizeLoadingUI(), window.addEventListener("resize", this._resizeLoadingUI), this._loadingDiv.style.backgroundColor = this._loadingDivBackgroundColor, document.body.appendChild(this._loadingDiv), this._loadingDiv.style.opacity = "1" } } , e.prototype.hideLoadingUI = function() { var e = this; this._loadingDiv && (this._loadingDiv.style.opacity = "0", this._loadingDiv.addEventListener("transitionend", (function() { e._loadingDiv && (e._loadingDiv.parentElement && e._loadingDiv.parentElement.removeChild(e._loadingDiv), e._loadingDiv = null), e._style && (e._style.parentElement && e._style.parentElement.removeChild(e._style), e._style = null), window.removeEventListener("resize", e._resizeLoadingUI) } ))) } , Object.defineProperty(e.prototype, "loadingUIText", { get: function() { return this._loadingText }, set: function(e) { this._loadingText = e, this._loadingTextDiv && (this._loadingTextDiv.innerHTML = this._loadingText) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "loadingUIBackgroundColor", { get: function() { return this._loadingDivBackgroundColor }, set: function(e) { this._loadingDivBackgroundColor = e, this._loadingDiv && (this._loadingDiv.style.backgroundColor = this._loadingDivBackgroundColor) }, enumerable: !1, configurable: !0 }), e.DefaultLogoUrl = "", e.DefaultSpinnerUrl = "", e }(); vr.DefaultLoadingScreenFactory = function(e) { return new m_(e) } ; var g_ = function() { function e() {} return e.ConvertPanoramaToCubemap = function(e, t, i, n) { if (!e) throw "ConvertPanoramaToCubemap: input cannot be null"; if (e.length != t * i * 3) throw "ConvertPanoramaToCubemap: input size is wrong"; return { front: this.CreateCubemapTexture(n, this.FACE_FRONT, e, t, i), back: this.CreateCubemapTexture(n, this.FACE_BACK, e, t, i), left: this.CreateCubemapTexture(n, this.FACE_LEFT, e, t, i), right: this.CreateCubemapTexture(n, this.FACE_RIGHT, e, t, i), up: this.CreateCubemapTexture(n, this.FACE_UP, e, t, i), down: this.CreateCubemapTexture(n, this.FACE_DOWN, e, t, i), size: n, type: a.TEXTURETYPE_FLOAT, format: a.TEXTUREFORMAT_RGB, gammaSpace: !1 } } , e.CreateCubemapTexture = function(e, t, i, n, r) { for (var o = new ArrayBuffer(e * e * 4 * 3), a = new Float32Array(o), s = t[1].subtract(t[0]).scale(1 / e), l = t[3].subtract(t[2]).scale(1 / e), c = 1 / e, u = 0, h = 0; h < e; h++) { for (var d = t[0], p = t[2], f = 0; f < e; f++) { var _ = p.subtract(d).scale(u).add(d); _.normalize(); var m = this.CalcProjectionSpherical(_, i, n, r); a[h * e * 3 + 3 * f + 0] = m.r, a[h * e * 3 + 3 * f + 1] = m.g, a[h * e * 3 + 3 * f + 2] = m.b, d = d.add(s), p = p.add(l) } u += c } return a } , e.CalcProjectionSpherical = function(e, t, i, n) { for (var r = Math.atan2(e.z, e.x), o = Math.acos(e.y); r < -Math.PI; ) r += 2 * Math.PI; for (; r > Math.PI; ) r -= 2 * Math.PI; var a = r / Math.PI , s = o / Math.PI; a = .5 * a + .5; var l = Math.round(a * i); l < 0 ? l = 0 : l >= i && (l = i - 1); var c = Math.round(s * n); c < 0 ? c = 0 : c >= n && (c = n - 1); var u = n - c - 1; return { r: t[u * i * 3 + 3 * l + 0], g: t[u * i * 3 + 3 * l + 1], b: t[u * i * 3 + 3 * l + 2] } } , e.FACE_LEFT = [new x(-1,-1,-1), new x(1,-1,-1), new x(-1,1,-1), new x(1,1,-1)], e.FACE_RIGHT = [new x(1,-1,1), new x(-1,-1,1), new x(1,1,1), new x(-1,1,1)], e.FACE_FRONT = [new x(1,-1,-1), new x(1,-1,1), new x(1,1,-1), new x(1,1,1)], e.FACE_BACK = [new x(-1,-1,1), new x(-1,-1,-1), new x(-1,1,1), new x(-1,1,-1)], e.FACE_DOWN = [new x(1,1,-1), new x(1,1,1), new x(-1,1,-1), new x(-1,1,1)], e.FACE_UP = [new x(-1,-1,-1), new x(-1,-1,1), new x(1,-1,-1), new x(1,-1,1)], e }() , v_ = function() { function e() {} return e._Ldexp = function(e, t) { return t > 1023 ? e * Math.pow(2, 1023) * Math.pow(2, t - 1023) : t < -1074 ? e * Math.pow(2, -1074) * Math.pow(2, t + 1074) : e * Math.pow(2, t) } , e._Rgbe2float = function(e, t, i, n, r, o) { r > 0 ? (r = this._Ldexp(1, r - 136), e[o + 0] = t * r, e[o + 1] = i * r, e[o + 2] = n * r) : (e[o + 0] = 0, e[o + 1] = 0, e[o + 2] = 0) } , e._ReadStringLine = function(e, t) { for (var i = "", n = "", r = t; r < e.length - t && "\n" != (n = String.fromCharCode(e[r])); r++) i += n; return i } , e.RGBE_ReadHeader = function(e) { var t, i, n = this._ReadStringLine(e, 0); if ("#" != n[0] || "?" != n[1]) throw "Bad HDR Format."; var r = !1 , o = !1 , a = 0; do { a += n.length + 1, "FORMAT=32-bit_rle_rgbe" == (n = this._ReadStringLine(e, a)) ? o = !0 : 0 == n.length && (r = !0) } while (!r); if (!o) throw "HDR Bad header format, unsupported FORMAT"; a += n.length + 1, n = this._ReadStringLine(e, a); var s = /^-Y (.*) \+X (.*)$/g.exec(n); if (!s || s.length < 3) throw "HDR Bad header format, no size"; if (i = parseInt(s[2]), t = parseInt(s[1]), i < 8 || i > 32767) throw "HDR Bad header format, unsupported size"; return { height: t, width: i, dataPosition: a += n.length + 1 } } , e.GetCubeMapTextureData = function(e, t) { var i = new Uint8Array(e) , n = this.RGBE_ReadHeader(i) , r = this.RGBE_ReadPixels(i, n); return g_.ConvertPanoramaToCubemap(r, n.width, n.height, t) } , e.RGBE_ReadPixels = function(e, t) { return this._RGBEReadPixelsRLE(e, t) } , e._RGBEReadPixelsRLE = function(e, t) { for (var i, n, r, o, a, s = t.height, l = t.width, c = t.dataPosition, u = 0, h = 0, d = 0, p = new ArrayBuffer(4 * l), f = new Uint8Array(p), _ = new ArrayBuffer(t.width * t.height * 4 * 3), m = new Float32Array(_); s > 0; ) { if (i = e[c++], n = e[c++], r = e[c++], o = e[c++], 2 != i || 2 != n || 128 & r || t.width < 8 || t.width > 32767) return this._RGBEReadPixelsNOTRLE(e, t); if ((r << 8 | o) != l) throw "HDR Bad header format, wrong scan line width"; for (u = 0, d = 0; d < 4; d++) for (h = (d + 1) * l; u < h; ) if (i = e[c++], n = e[c++], i > 128) { if (0 == (a = i - 128) || a > h - u) throw "HDR Bad Format, bad scanline data (run)"; for (; a-- > 0; ) f[u++] = n } else { if (0 == (a = i) || a > h - u) throw "HDR Bad Format, bad scanline data (non-run)"; if (f[u++] = n, --a > 0) for (var g = 0; g < a; g++) f[u++] = e[c++] } for (d = 0; d < l; d++) i = f[d], n = f[d + l], r = f[d + 2 * l], o = f[d + 3 * l], this._Rgbe2float(m, i, n, r, o, (t.height - s) * l * 3 + 3 * d); s-- } return m } , e._RGBEReadPixelsNOTRLE = function(e, t) { for (var i, n, r, o, a, s = t.height, l = t.width, c = t.dataPosition, u = new ArrayBuffer(t.width * t.height * 4 * 3), h = new Float32Array(u); s > 0; ) { for (a = 0; a < t.width; a++) i = e[c++], n = e[c++], r = e[c++], o = e[c++], this._Rgbe2float(h, i, n, r, o, (t.height - s) * l * 3 + 3 * a); s-- } return h } , e }() , y_ = function() { function e(t, i) { var n; void 0 === i && (i = e._DefaultOptions); var r = this; this._engine = t, this._fullscreenViewport = new xr(0,0,1,1), i = V(V({}, e._DefaultOptions), i), this._vertexBuffers = ((n = {})[Bi.PositionKind] = new Bi(t,i.positions,Bi.PositionKind,!1,!1,2), n), this._indexBuffer = t.createIndexBuffer(i.indices), this._onContextRestoredObserver = t.onContextRestoredObservable.add((function() { for (var e in r._indexBuffer = t.createIndexBuffer(i.indices), r._vertexBuffers) r._vertexBuffers[e]._rebuild() } )) } return e.prototype.setViewport = function(e) { void 0 === e && (e = this._fullscreenViewport), this._engine.setViewport(e) } , e.prototype.bindBuffers = function(e) { this._engine.bindBuffers(this._vertexBuffers, this._indexBuffer, e) } , e.prototype.applyEffectWrapper = function(e) { this._engine.depthCullingState.depthTest = !1, this._engine.stencilState.stencilTest = !1, this._engine.enableEffect(e._drawWrapper), this.bindBuffers(e.effect), e.onApplyObservable.notifyObservers({}) } , e.prototype.restoreStates = function() { this._engine.depthCullingState.depthTest = !0, this._engine.stencilState.stencilTest = !0 } , e.prototype.draw = function() { this._engine.drawElementsType(a.MATERIAL_TriangleFillMode, 0, 6) } , e.prototype._isRenderTargetTexture = function(e) { return void 0 !== e.renderTarget } , e.prototype.render = function(e, t) { if (void 0 === t && (t = null), e.effect.isReady()) { this.setViewport(); var i = null === t ? null : this._isRenderTargetTexture(t) ? t.renderTarget : t; i && this._engine.bindFramebuffer(i), this.applyEffectWrapper(e), this.draw(), i && this._engine.unBindFramebuffer(i), this.restoreStates() } } , e.prototype.dispose = function() { var e = this._vertexBuffers[Bi.PositionKind]; e && (e.dispose(), delete this._vertexBuffers[Bi.PositionKind]), this._indexBuffer && this._engine._releaseBuffer(this._indexBuffer), this._onContextRestoredObserver && (this._engine.onContextRestoredObservable.remove(this._onContextRestoredObserver), this._onContextRestoredObserver = null) } , e._DefaultOptions = { positions: [1, 1, -1, 1, -1, -1, 1, -1], indices: [0, 1, 2, 0, 2, 3] }, e }() , b_ = function() { function e(e) { var t, i = this; this.onApplyObservable = new h; var n = e.uniformNames || []; e.vertexShader ? t = { fragmentSource: e.fragmentShader, vertexSource: e.vertexShader, spectorName: e.name || "effectWrapper" } : (n.push("scale"), t = { fragmentSource: e.fragmentShader, vertex: "postprocess", spectorName: e.name || "effectWrapper" }, this.onApplyObservable.add((function() { i.effect.setFloat2("scale", 1, 1) } ))); var r = e.defines ? e.defines.join("\n") : ""; this._drawWrapper = new Gt(e.engine), e.useShaderStore ? (t.fragment = t.fragmentSource, t.vertex || (t.vertex = t.vertexSource), delete t.fragmentSource, delete t.vertexSource, this.effect = e.engine.createEffect(t, e.attributeNames || ["position"], n, e.samplerNames, r, void 0, e.onCompiled, void 0, void 0, e.shaderLanguage)) : (this.effect = new Mt(t,e.attributeNames || ["position"],n,e.samplerNames,e.engine,r,void 0,e.onCompiled,void 0,void 0,void 0,e.shaderLanguage), this._onContextRestoredObserver = e.engine.onContextRestoredObservable.add((function() { i.effect._pipelineContext = null, i.effect._wasPreviouslyReady = !1, i.effect._prepareEffect() } ))) } return Object.defineProperty(e.prototype, "effect", { get: function() { return this._drawWrapper.effect }, set: function(e) { this._drawWrapper.effect = e }, enumerable: !1, configurable: !0 }), e.prototype.dispose = function() { this._onContextRestoredObserver && (this.effect.getEngine().onContextRestoredObservable.remove(this._onContextRestoredObserver), this._onContextRestoredObserver = null), this.effect.dispose() } , e }(); Pt.ShadersStore.hdrFilteringVertexShader = "attribute vec2 position;\nvarying vec3 direction;\nuniform vec3 up;\nuniform vec3 right;\nuniform vec3 front;\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nmat3 view=mat3(up,right,front);\ndirection=view*vec3(position,1.0);\ngl_Position=vec4(position,0.0,1.0);\n#define CUSTOM_VERTEX_MAIN_END\n}"; Pt.ShadersStore.hdrFilteringPixelShader = "#include\n#include\n#include\n#include\nuniform float alphaG;\nuniform samplerCube inputTexture;\nuniform vec2 vFilteringInfo;\nuniform float hdrScale;\nvarying vec3 direction;\nvoid main() {\nvec3 color=radiance(alphaG,inputTexture,direction,vFilteringInfo);\ngl_FragColor=vec4(color*hdrScale,1.0);\n}"; var T_ = function() { function e(e, t) { void 0 === t && (t = {}), this._lodGenerationOffset = 0, this._lodGenerationScale = .8, this.quality = a.TEXTURE_FILTERING_QUALITY_OFFLINE, this.hdrScale = 1, this._engine = e, this.hdrScale = t.hdrScale || this.hdrScale, this.quality = t.hdrScale || this.quality } return e.prototype._createRenderTarget = function(e) { var t = a.TEXTURETYPE_UNSIGNED_BYTE; this._engine.getCaps().textureHalfFloatRender ? t = a.TEXTURETYPE_HALF_FLOAT : this._engine.getCaps().textureFloatRender && (t = a.TEXTURETYPE_FLOAT); var i = this._engine.createRenderTargetCubeTexture(e, { format: a.TEXTUREFORMAT_RGBA, type: t, createMipMaps: !0, generateMipMaps: !1, generateDepthBuffer: !1, generateStencilBuffer: !1, samplingMode: a.TEXTURE_NEAREST_SAMPLINGMODE }); return this._engine.updateTextureWrappingMode(i.texture, a.TEXTURE_CLAMP_ADDRESSMODE, a.TEXTURE_CLAMP_ADDRESSMODE, a.TEXTURE_CLAMP_ADDRESSMODE), this._engine.updateTextureSamplingMode(a.TEXTURE_TRILINEAR_SAMPLINGMODE, i.texture, !0), i } , e.prototype._prefilterInternal = function(e) { var t = e.getSize().width , i = d.ILog2(t) + 1 , n = this._effectWrapper.effect , r = this._createRenderTarget(t); this._effectRenderer.setViewport(); var o = e.getInternalTexture(); o && this._engine.updateTextureSamplingMode(a.TEXTURE_TRILINEAR_SAMPLINGMODE, o, !0), this._effectRenderer.applyEffectWrapper(this._effectWrapper); var s = [[new x(0,0,-1), new x(0,-1,0), new x(1,0,0)], [new x(0,0,1), new x(0,-1,0), new x(-1,0,0)], [new x(1,0,0), new x(0,0,1), new x(0,1,0)], [new x(1,0,0), new x(0,0,-1), new x(0,-1,0)], [new x(1,0,0), new x(0,-1,0), new x(0,0,1)], [new x(-1,0,0), new x(0,-1,0), new x(0,0,-1)]]; n.setFloat("hdrScale", this.hdrScale), n.setFloat2("vFilteringInfo", e.getSize().width, i), n.setTexture("inputTexture", e); for (var l = 0; l < 6; l++) { n.setVector3("up", s[l][0]), n.setVector3("right", s[l][1]), n.setVector3("front", s[l][2]); for (var c = 0; c < i; c++) { this._engine.bindFramebuffer(r, l, void 0, void 0, !0, c), this._effectRenderer.applyEffectWrapper(this._effectWrapper); var u = Math.pow(2, (c - this._lodGenerationOffset) / this._lodGenerationScale) / t; 0 === c && (u = 0), n.setFloat("alphaG", u), this._effectRenderer.draw() } } return this._effectRenderer.restoreStates(), this._engine.restoreDefaultFramebuffer(), this._engine._releaseTexture(e._texture), r._swapAndDie(e._texture), e._prefiltered = !0, e } , e.prototype._createEffect = function(e, t) { var i = []; return e.gammaSpace && i.push("#define GAMMA_INPUT"), i.push("#define NUM_SAMPLES " + this.quality + "u"), new b_({ engine: this._engine, name: "hdrFiltering", vertexShader: "hdrFiltering", fragmentShader: "hdrFiltering", samplerNames: ["inputTexture"], uniformNames: ["vSampleDirections", "vWeights", "up", "right", "front", "vFilteringInfo", "hdrScale", "alphaG"], useShaderStore: !0, defines: i, onCompiled: t }) } , e.prototype.isReady = function(e) { return e.isReady() && this._effectWrapper.effect.isReady() } , e.prototype.prefilter = function(e, t) { var i = this; return void 0 === t && (t = null), this._engine._features.allowTexturePrefiltering ? new Promise((function(n) { i._effectRenderer = new y_(i._engine), i._effectWrapper = i._createEffect(e), i._effectWrapper.effect.executeWhenCompiled((function() { i._prefilterInternal(e), i._effectRenderer.dispose(), i._effectWrapper.dispose(), n(), t && t() } )) } )) : (K.Warn("HDR prefiltering is not available in WebGL 1., you can use real time filtering instead."), Promise.reject("HDR prefiltering is not available in WebGL 1., you can use real time filtering instead.")) } , e }() , E_ = function(e) { function t(t, i, n, r, o, s, l, c, u) { void 0 === r && (r = !1), void 0 === o && (o = !0), void 0 === s && (s = !1), void 0 === l && (l = !1), void 0 === c && (c = null), void 0 === u && (u = null); var d, p = this; return (p = e.call(this, i) || this)._generateHarmonics = !0, p._onError = null, p._isBlocking = !0, p._rotationY = 0, p.boundingBoxPosition = x.Zero(), p.onLoadObservable = new h, t ? (p._coordinatesMode = io.CUBIC_MODE, p.name = t, p.url = t, p.hasAlpha = !1, p.isCube = !0, p._textureMatrix = P.Identity(), p._prefilterOnLoad = l, p._onLoad = function() { p.onLoadObservable.notifyObservers(p), c && c() } , p._onError = u, p.gammaSpace = s, p._noMipmap = r, p._size = n, p._generateHarmonics = o, p._texture = p._getFromCache(t, p._noMipmap), p._texture ? p._texture.isReady ? gi.SetImmediate((function() { return p._onLoad() } )) : p._texture.onLoadedObservable.add(p._onLoad) : (null === (d = p.getScene()) || void 0 === d ? void 0 : d.useDelayedTextureLoading) ? p.delayLoadState = a.DELAYLOADSTATE_NOTLOADED : p._loadTexture(), p) : p } return U(t, e), Object.defineProperty(t.prototype, "isBlocking", { get: function() { return this._isBlocking }, set: function(e) { this._isBlocking = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rotationY", { get: function() { return this._rotationY }, set: function(e) { this._rotationY = e, this.setReflectionTextureMatrix(P.RotationY(this._rotationY)) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "boundingBoxSize", { get: function() { return this._boundingBoxSize }, set: function(e) { if (!this._boundingBoxSize || !this._boundingBoxSize.equals(e)) { this._boundingBoxSize = e; var t = this.getScene(); t && t.markAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag) } }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "HDRCubeTexture" } , t.prototype._loadTexture = function() { var e = this , i = this._getEngine() , n = i.getCaps() , r = a.TEXTURETYPE_UNSIGNED_BYTE; if (n.textureFloat && n.textureFloatLinearFiltering ? r = a.TEXTURETYPE_FLOAT : n.textureHalfFloat && n.textureHalfFloatLinearFiltering && (r = a.TEXTURETYPE_HALF_FLOAT), i._features.allowTexturePrefiltering && this._prefilterOnLoad) { var o = this._onLoad , s = new T_(i); this._onLoad = function() { s.prefilter(e, o) } } this._texture = i.createRawCubeTextureFromUrl(this.url, this.getScene(), this._size, a.TEXTUREFORMAT_RGB, r, this._noMipmap, (function(i) { e.lodGenerationOffset = 0, e.lodGenerationScale = .8; var n = v_.GetCubeMapTextureData(i, e._size); if (e._generateHarmonics) { var o = wc.ConvertCubeMapToSphericalPolynomial(n); e.sphericalPolynomial = o } for (var s = [], l = null, c = null, u = 0; u < 6; u++) { r === a.TEXTURETYPE_HALF_FLOAT ? c = new Uint16Array(e._size * e._size * 3) : r === a.TEXTURETYPE_UNSIGNED_BYTE && (l = new Uint8Array(e._size * e._size * 3)); var h = n[t._FacesMapping[u]]; if (e.gammaSpace || c || l) for (var d = 0; d < e._size * e._size; d++) if (e.gammaSpace && (h[3 * d + 0] = Math.pow(h[3 * d + 0], p), h[3 * d + 1] = Math.pow(h[3 * d + 1], p), h[3 * d + 2] = Math.pow(h[3 * d + 2], p)), c && (c[3 * d + 0] = Oc(h[3 * d + 0]), c[3 * d + 1] = Oc(h[3 * d + 1]), c[3 * d + 2] = Oc(h[3 * d + 2])), l) { var f = Math.max(255 * h[3 * d + 0], 0) , _ = Math.max(255 * h[3 * d + 1], 0) , m = Math.max(255 * h[3 * d + 2], 0) , g = Math.max(Math.max(f, _), m); if (g > 255) { var v = 255 / g; f *= v, _ *= v, m *= v } l[3 * d + 0] = f, l[3 * d + 1] = _, l[3 * d + 2] = m } c ? s.push(c) : l ? s.push(l) : s.push(h) } return s } ), null, this._onLoad, this._onError) } , t.prototype.clone = function() { var e = new t(this.url,this.getScene() || this._getEngine(),this._size,this._noMipmap,this._generateHarmonics,this.gammaSpace); return e.level = this.level, e.wrapU = this.wrapU, e.wrapV = this.wrapV, e.coordinatesIndex = this.coordinatesIndex, e.coordinatesMode = this.coordinatesMode, e } , t.prototype.delayLoad = function() { this.delayLoadState === a.DELAYLOADSTATE_NOTLOADED && (this.delayLoadState = a.DELAYLOADSTATE_LOADED, this._texture = this._getFromCache(this.url, this._noMipmap), this._texture || this._loadTexture()) } , t.prototype.getReflectionTextureMatrix = function() { return this._textureMatrix } , t.prototype.setReflectionTextureMatrix = function(e) { var t, i = this; this._textureMatrix = e, e.updateFlag !== this._textureMatrix.updateFlag && e.isIdentity() !== this._textureMatrix.isIdentity() && (null === (t = this.getScene()) || void 0 === t || t.markAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag, (function(e) { return -1 !== e.getActiveTextures().indexOf(i) } ))) } , t.prototype.dispose = function() { this.onLoadObservable.clear(), e.prototype.dispose.call(this) } , t.Parse = function(e, i, n) { var r = null; return e.name && !e.isRenderTarget && ((r = new t(n + e.name,i,e.size,e.noMipmap,e.generateHarmonics,e.useInGammaSpace)).name = e.name, r.hasAlpha = e.hasAlpha, r.level = e.level, r.coordinatesMode = e.coordinatesMode, r.isBlocking = e.isBlocking), r && (e.boundingBoxPosition && (r.boundingBoxPosition = x.FromArray(e.boundingBoxPosition)), e.boundingBoxSize && (r.boundingBoxSize = x.FromArray(e.boundingBoxSize)), e.rotationY && (r.rotationY = e.rotationY)), r } , t.prototype.serialize = function() { if (!this.name) return null; var e = {}; return e.name = this.name, e.hasAlpha = this.hasAlpha, e.isCube = !0, e.level = this.level, e.size = this._size, e.coordinatesMode = this.coordinatesMode, e.useInGammaSpace = this.gammaSpace, e.generateHarmonics = this._generateHarmonics, e.customType = "BABYLON.HDRCubeTexture", e.noMipmap = this._noMipmap, e.isBlocking = this._isBlocking, e.rotationY = this._rotationY, e } , t._FacesMapping = ["right", "left", "up", "down", "front", "back"], t }(Zr); y("BABYLON.HDRCubeTexture", E_); var S_ = function() { function e(e, t, i) { void 0 === t && (t = 0), void 0 === i && (i = null), this.name = e, this.animations = new Array, this._positions = null, this._normals = null, this._tangents = null, this._uvs = null, this._uniqueId = 0, this.onInfluenceChanged = new h, this._onDataLayoutChanged = new h, this._animationPropertiesOverride = null, this._scene = i || E.LastCreatedScene, this.influence = t, this._scene && (this._uniqueId = this._scene.getUniqueId()) } return Object.defineProperty(e.prototype, "influence", { get: function() { return this._influence }, set: function(e) { if (this._influence !== e) { var t = this._influence; this._influence = e, this.onInfluenceChanged.hasObservers() && this.onInfluenceChanged.notifyObservers(0 === t || 0 === e) } }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "animationPropertiesOverride", { get: function() { return !this._animationPropertiesOverride && this._scene ? this._scene.animationPropertiesOverride : this._animationPropertiesOverride }, set: function(e) { this._animationPropertiesOverride = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "uniqueId", { get: function() { return this._uniqueId }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "hasPositions", { get: function() { return !!this._positions }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "hasNormals", { get: function() { return !!this._normals }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "hasTangents", { get: function() { return !!this._tangents }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "hasUVs", { get: function() { return !!this._uvs }, enumerable: !1, configurable: !0 }), e.prototype.setPositions = function(e) { var t = this.hasPositions; this._positions = e, t !== this.hasPositions && this._onDataLayoutChanged.notifyObservers(void 0) } , e.prototype.getPositions = function() { return this._positions } , e.prototype.setNormals = function(e) { var t = this.hasNormals; this._normals = e, t !== this.hasNormals && this._onDataLayoutChanged.notifyObservers(void 0) } , e.prototype.getNormals = function() { return this._normals } , e.prototype.setTangents = function(e) { var t = this.hasTangents; this._tangents = e, t !== this.hasTangents && this._onDataLayoutChanged.notifyObservers(void 0) } , e.prototype.getTangents = function() { return this._tangents } , e.prototype.setUVs = function(e) { var t = this.hasUVs; this._uvs = e, t !== this.hasUVs && this._onDataLayoutChanged.notifyObservers(void 0) } , e.prototype.getUVs = function() { return this._uvs } , e.prototype.clone = function() { var t = this , i = Ge.Clone((function() { return new e(t.name,t.influence,t._scene) } ), this); return i._positions = this._positions, i._normals = this._normals, i._tangents = this._tangents, i._uvs = this._uvs, i } , e.prototype.serialize = function() { var e = {}; return e.name = this.name, e.influence = this.influence, e.positions = Array.prototype.slice.call(this.getPositions()), null != this.id && (e.id = this.id), this.hasNormals && (e.normals = Array.prototype.slice.call(this.getNormals())), this.hasTangents && (e.tangents = Array.prototype.slice.call(this.getTangents())), this.hasUVs && (e.uvs = Array.prototype.slice.call(this.getUVs())), Ge.AppendSerializedAnimations(this, e), e } , e.prototype.getClassName = function() { return "MorphTarget" } , e.Parse = function(t, i) { var n = new e(t.name,t.influence); if (n.setPositions(t.positions), null != t.id && (n.id = t.id), t.normals && n.setNormals(t.normals), t.tangents && n.setTangents(t.tangents), t.uvs && n.setUVs(t.uvs), t.animations) { for (var r = 0; r < t.animations.length; r++) { var o = t.animations[r] , a = b("BABYLON.Animation"); a && n.animations.push(a.Parse(o)) } t.autoAnimate && i && i.beginAnimation(n, t.autoAnimateFrom, t.autoAnimateTo, t.autoAnimateLoop, t.autoAnimateSpeed || 1) } return n } , e.FromMesh = function(t, i, n) { i || (i = t.name); var r = new e(i,n,t.getScene()); return r.setPositions(t.getVerticesData(Bi.PositionKind)), t.isVerticesDataPresent(Bi.NormalKind) && r.setNormals(t.getVerticesData(Bi.NormalKind)), t.isVerticesDataPresent(Bi.TangentKind) && r.setTangents(t.getVerticesData(Bi.TangentKind)), t.isVerticesDataPresent(Bi.UVKind) && r.setUVs(t.getVerticesData(Bi.UVKind)), r } , k([Ce()], e.prototype, "id", void 0), e }() , A_ = function(e) { function t(t, i, n, r, o, s, l, c, u, h) { void 0 === l && (l = !0), void 0 === c && (c = !1), void 0 === u && (u = io.TRILINEAR_SAMPLINGMODE), void 0 === h && (h = a.TEXTURETYPE_UNSIGNED_INT); var d = e.call(this, null, s, !l, c) || this; return d.format = o, d._texture = s.getEngine().createRawTexture2DArray(t, i, n, r, o, l, c, u, null, h), d._depth = r, d.is2DArray = !0, d } return U(t, e), Object.defineProperty(t.prototype, "depth", { get: function() { return this._depth }, enumerable: !1, configurable: !0 }), t.prototype.update = function(e) { this._texture && this._getEngine().updateRawTexture2DArray(this._texture, e, this._texture.format, this._texture.invertY, null, this._texture.type) } , t.CreateRGBATexture = function(e, i, n, r, o, s, l, c, u) { return void 0 === s && (s = !0), void 0 === l && (l = !1), void 0 === c && (c = a.TEXTURE_TRILINEAR_SAMPLINGMODE), void 0 === u && (u = a.TEXTURETYPE_UNSIGNED_INT), new t(e,i,n,r,a.TEXTUREFORMAT_RGBA,o,s,l,c,u) } , t }(io) , x_ = function() { function e(e) { if (void 0 === e && (e = null), this._targets = new Array, this._targetInfluenceChangedObservers = new Array, this._targetDataLayoutChangedObservers = new Array, this._activeTargets = new bi(16), this._supportsNormals = !1, this._supportsTangents = !1, this._supportsUVs = !1, this._vertexCount = 0, this._textureVertexStride = 0, this._textureWidth = 0, this._textureHeight = 1, this._uniqueId = 0, this._tempInfluences = new Array, this._canUseTextureForTargets = !1, this._blockCounter = 0, this._parentContainer = null, this.optimizeInfluencers = !0, this.enableNormalMorphing = !0, this.enableTangentMorphing = !0, this.enableUVMorphing = !0, this._useTextureToStoreTargets = !0, e || (e = E.LastCreatedScene), this._scene = e, this._scene) { this._scene.morphTargetManagers.push(this), this._uniqueId = this._scene.getUniqueId(); var t = this._scene.getEngine().getCaps(); this._canUseTextureForTargets = t.canUseGLVertexID && t.textureFloat && t.maxVertexTextureImageUnits > 0 } } return Object.defineProperty(e.prototype, "areUpdatesFrozen", { get: function() { return this._blockCounter > 0 }, set: function(e) { e ? this._blockCounter++ : (this._blockCounter--, this._blockCounter <= 0 && (this._blockCounter = 0, this._syncActiveTargets(!0))) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "uniqueId", { get: function() { return this._uniqueId }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "vertexCount", { get: function() { return this._vertexCount }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "supportsNormals", { get: function() { return this._supportsNormals && this.enableNormalMorphing }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "supportsTangents", { get: function() { return this._supportsTangents && this.enableTangentMorphing }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "supportsUVs", { get: function() { return this._supportsUVs && this.enableUVMorphing }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "numTargets", { get: function() { return this._targets.length }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "numInfluencers", { get: function() { return this._activeTargets.length }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "influences", { get: function() { return this._influences }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "useTextureToStoreTargets", { get: function() { return this._useTextureToStoreTargets }, set: function(e) { this._useTextureToStoreTargets = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isUsingTextureForTargets", { get: function() { return e.EnableTextureStorage && this.useTextureToStoreTargets && this._canUseTextureForTargets }, enumerable: !1, configurable: !0 }), e.prototype.getActiveTarget = function(e) { return this._activeTargets.data[e] } , e.prototype.getTarget = function(e) { return this._targets[e] } , e.prototype.addTarget = function(e) { var t = this; this._targets.push(e), this._targetInfluenceChangedObservers.push(e.onInfluenceChanged.add((function(e) { t._syncActiveTargets(e) } ))), this._targetDataLayoutChangedObservers.push(e._onDataLayoutChanged.add((function() { t._syncActiveTargets(!0) } ))), this._syncActiveTargets(!0) } , e.prototype.removeTarget = function(e) { var t = this._targets.indexOf(e); t >= 0 && (this._targets.splice(t, 1), e.onInfluenceChanged.remove(this._targetInfluenceChangedObservers.splice(t, 1)[0]), e._onDataLayoutChanged.remove(this._targetDataLayoutChangedObservers.splice(t, 1)[0]), this._syncActiveTargets(!0)) } , e.prototype._bind = function(e) { e.setFloat3("morphTargetTextureInfo", this._textureVertexStride, this._textureWidth, this._textureHeight), e.setFloatArray("morphTargetTextureIndices", this._morphTargetTextureIndices), e.setTexture("morphTargets", this._targetStoreTexture) } , e.prototype.clone = function() { for (var t = new e(this._scene), i = 0, n = this._targets; i < n.length; i++) { var r = n[i]; t.addTarget(r.clone()) } return t.enableNormalMorphing = this.enableNormalMorphing, t.enableTangentMorphing = this.enableTangentMorphing, t.enableUVMorphing = this.enableUVMorphing, t } , e.prototype.serialize = function() { var e = {}; e.id = this.uniqueId, e.targets = []; for (var t = 0, i = this._targets; t < i.length; t++) { var n = i[t]; e.targets.push(n.serialize()) } return e } , e.prototype._syncActiveTargets = function(e) { if (!this.areUpdatesFrozen) { var t = 0; this._activeTargets.reset(), this._supportsNormals = !0, this._supportsTangents = !0, this._supportsUVs = !0, this._vertexCount = 0, this._morphTargetTextureIndices && this._morphTargetTextureIndices.length === this._targets.length || (this._morphTargetTextureIndices = new Float32Array(this._targets.length)); for (var i = -1, n = 0, r = this._targets; n < r.length; n++) { var o = r[n]; if (i++, 0 !== o.influence || !this.optimizeInfluencers) { this._activeTargets.push(o), this._morphTargetTextureIndices[t] = i, this._tempInfluences[t++] = o.influence, this._supportsNormals = this._supportsNormals && o.hasNormals, this._supportsTangents = this._supportsTangents && o.hasTangents, this._supportsUVs = this._supportsUVs && o.hasUVs; var a = o.getPositions(); if (a) { var s = a.length / 3; if (0 === this._vertexCount) this._vertexCount = s; else if (this._vertexCount !== s) return void K.Error("Incompatible target. Targets must all have the same vertices count.") } } } this._influences && this._influences.length === t || (this._influences = new Float32Array(t)); for (var l = 0; l < t; l++) this._influences[l] = this._tempInfluences[l]; e && this.synchronize() } } , e.prototype.synchronize = function() { if (this._scene && !this.areUpdatesFrozen) { if (this.isUsingTextureForTargets && this._vertexCount) { this._textureVertexStride = 1, this._supportsNormals && this._textureVertexStride++, this._supportsTangents && this._textureVertexStride++, this._supportsUVs && this._textureVertexStride++, this._textureWidth = this._vertexCount * this._textureVertexStride, this._textureHeight = 1; var e = this._scene.getEngine().getCaps().maxTextureSize; this._textureWidth > e && (this._textureHeight = Math.ceil(this._textureWidth / e), this._textureWidth = e); var t = !0; if (this._targetStoreTexture) { var i = this._targetStoreTexture.getSize(); i.width === this._textureWidth && i.height === this._textureHeight && this._targetStoreTexture.depth === this._targets.length && (t = !1) } if (t) { this._targetStoreTexture && this._targetStoreTexture.dispose(); for (var n = this._targets.length, r = new Float32Array(n * this._textureWidth * this._textureHeight * 4), o = 0, s = 0; s < n; s++) { var l = this._targets[s] , c = l.getPositions() , u = l.getNormals() , h = l.getUVs() , d = l.getTangents(); if (!c) return void (0 === s && K.Error("Invalid morph target. Target must have positions.")); o = s * this._textureWidth * this._textureHeight * 4; for (var p = 0; p < this._vertexCount; p++) r[o] = c[3 * p], r[o + 1] = c[3 * p + 1], r[o + 2] = c[3 * p + 2], o += 4, u && (r[o] = u[3 * p], r[o + 1] = u[3 * p + 1], r[o + 2] = u[3 * p + 2], o += 4), h && (r[o] = h[2 * p], r[o + 1] = h[2 * p + 1], o += 4), d && (r[o] = d[3 * p], r[o + 1] = d[3 * p + 1], r[o + 2] = d[3 * p + 2], o += 4) } this._targetStoreTexture = A_.CreateRGBATexture(r, this._textureWidth, this._textureHeight, n, this._scene, !1, !1, a.TEXTURE_NEAREST_SAMPLINGMODE, a.TEXTURETYPE_FLOAT) } } for (var f = 0, _ = this._scene.meshes; f < _.length; f++) { var m = _[f]; m.morphTargetManager === this && m._syncGeometryWithMorphTargetManager() } } } , e.prototype.dispose = function() { if (this._targetStoreTexture && this._targetStoreTexture.dispose(), this._targetStoreTexture = null, this._scene && (this._scene.removeMorphTargetManager(this), this._parentContainer)) { var e = this._parentContainer.morphTargetManagers.indexOf(this); e > -1 && this._parentContainer.morphTargetManagers.splice(e, 1), this._parentContainer = null } } , e.Parse = function(t, i) { var n = new e(i); n._uniqueId = t.id; for (var r = 0, o = t.targets; r < o.length; r++) { var a = o[r]; n.addTarget(S_.Parse(a, i)) } return n } , e.EnableTextureStorage = !0, e }() , R_ = function() { function e(t, i) { if (void 0 === i && (i = e.DefaultPluginFactory()), this._physicsPlugin = i, this._impostors = [], this._joints = [], this._subTimeStep = 0, this._uniqueIdCounter = 0, !this._physicsPlugin.isSupported()) throw new Error("Physics Engine " + this._physicsPlugin.name + " cannot be found. Please make sure it is included."); t = t || new x(0,-9.807,0), this.setGravity(t), this.setTimeStep() } return e.DefaultPluginFactory = function() { throw be("CannonJSPlugin") } , e.prototype.setGravity = function(e) { this.gravity = e, this._physicsPlugin.setGravity(this.gravity) } , e.prototype.setTimeStep = function(e) { void 0 === e && (e = 1 / 60), this._physicsPlugin.setTimeStep(e) } , e.prototype.getTimeStep = function() { return this._physicsPlugin.getTimeStep() } , e.prototype.setSubTimeStep = function(e) { void 0 === e && (e = 0), this._subTimeStep = e } , e.prototype.getSubTimeStep = function() { return this._subTimeStep } , e.prototype.dispose = function() { this._impostors.forEach((function(e) { e.dispose() } )), this._physicsPlugin.dispose() } , e.prototype.getPhysicsPluginName = function() { return this._physicsPlugin.name } , e.prototype.addImpostor = function(e) { this._impostors.push(e), e.uniqueId = this._uniqueIdCounter++, e.parent || this._physicsPlugin.generatePhysicsBody(e) } , e.prototype.removeImpostor = function(e) { var t = this._impostors.indexOf(e); t > -1 && this._impostors.splice(t, 1).length && this.getPhysicsPlugin().removePhysicsBody(e) } , e.prototype.addJoint = function(e, t, i) { var n = { mainImpostor: e, connectedImpostor: t, joint: i }; i.physicsPlugin = this._physicsPlugin, this._joints.push(n), this._physicsPlugin.generateJoint(n) } , e.prototype.removeJoint = function(e, t, i) { var n = this._joints.filter((function(n) { return n.connectedImpostor === t && n.joint === i && n.mainImpostor === e } )); n.length && this._physicsPlugin.removeJoint(n[0]) } , e.prototype._step = function(e) { var t = this; this._impostors.forEach((function(e) { e.isBodyInitRequired() && t._physicsPlugin.generatePhysicsBody(e) } )), e > .1 ? e = .1 : e <= 0 && (e = 1 / 60), this._physicsPlugin.executeStep(e, this._impostors) } , e.prototype.getPhysicsPlugin = function() { return this._physicsPlugin } , e.prototype.getImpostors = function() { return this._impostors } , e.prototype.getImpostorForPhysicsObject = function(e) { for (var t = 0; t < this._impostors.length; ++t) if (this._impostors[t].object === e) return this._impostors[t]; return null } , e.prototype.getImpostorWithPhysicsBody = function(e) { for (var t = 0; t < this._impostors.length; ++t) if (this._impostors[t].physicsBody === e) return this._impostors[t]; return null } , e.prototype.raycast = function(e, t) { return this._physicsPlugin.raycast(e, t) } , e.Epsilon = .001, e }() , C_ = function() { function e() { this._hasHit = !1, this._hitDistance = 0, this._hitNormalWorld = x.Zero(), this._hitPointWorld = x.Zero(), this._rayFromWorld = x.Zero(), this._rayToWorld = x.Zero() } return Object.defineProperty(e.prototype, "hasHit", { get: function() { return this._hasHit }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "hitDistance", { get: function() { return this._hitDistance }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "hitNormalWorld", { get: function() { return this._hitNormalWorld }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "hitPointWorld", { get: function() { return this._hitPointWorld }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "rayFromWorld", { get: function() { return this._rayFromWorld }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "rayToWorld", { get: function() { return this._rayToWorld }, enumerable: !1, configurable: !0 }), e.prototype.setHitData = function(e, t) { this._hasHit = !0, this._hitNormalWorld = new x(e.x,e.y,e.z), this._hitPointWorld = new x(t.x,t.y,t.z) } , e.prototype.setHitDistance = function(e) { this._hitDistance = e } , e.prototype.calculateHitDistance = function() { this._hitDistance = x.Distance(this._rayFromWorld, this._hitPointWorld) } , e.prototype.reset = function(e, t) { void 0 === e && (e = x.Zero()), void 0 === t && (t = x.Zero()), this._rayFromWorld = e, this._rayToWorld = t, this._hasHit = !1, this._hitDistance = 0, this._hitNormalWorld = x.Zero(), this._hitPointWorld = x.Zero() } , e }() , P_ = function() { function e(e, t, i) { void 0 === e && (e = !0), void 0 === t && (t = 10), void 0 === i && (i = CANNON), this._useDeltaForWorldStep = e, this.name = "CannonJSPlugin", this._physicsMaterials = new Array, this._fixedTimeStep = 1 / 60, this._physicsBodysToRemoveAfterStep = new Array, this._firstFrame = !0, this._tmpQuaternion = new C, this._minus90X = new C(-.7071067811865475,0,0,.7071067811865475), this._plus90X = new C(.7071067811865475,0,0,.7071067811865475), this._tmpPosition = x.Zero(), this._tmpDeltaPosition = x.Zero(), this._tmpUnityRotation = new C, this.BJSCANNON = i, this.isSupported() ? (this._extendNamespace(), this.world = new this.BJSCANNON.World, this.world.broadphase = new this.BJSCANNON.NaiveBroadphase, this.world.solver.iterations = t, this._cannonRaycastResult = new this.BJSCANNON.RaycastResult, this._raycastResult = new C_) : K.Error("CannonJS is not available. Please make sure you included the js file.") } return e.prototype.setGravity = function(e) { var t = e; this.world.gravity.set(t.x, t.y, t.z) } , e.prototype.setTimeStep = function(e) { this._fixedTimeStep = e } , e.prototype.getTimeStep = function() { return this._fixedTimeStep } , e.prototype.executeStep = function(e, t) { if (this._firstFrame) { this._firstFrame = !1; for (var i = 0, n = t; i < n.length; i++) { var r = n[i]; r.type != Vl.HeightmapImpostor && r.type !== Vl.PlaneImpostor && r.beforeStep() } } this.world.step(this._useDeltaForWorldStep ? e : this._fixedTimeStep), this._removeMarkedPhysicsBodiesFromWorld() } , e.prototype._removeMarkedPhysicsBodiesFromWorld = function() { var e = this; this._physicsBodysToRemoveAfterStep.length > 0 && (this._physicsBodysToRemoveAfterStep.forEach((function(t) { "function" == typeof e.world.removeBody ? e.world.removeBody(t) : e.world.remove(t) } )), this._physicsBodysToRemoveAfterStep = []) } , e.prototype.applyImpulse = function(e, t, i) { var n = new this.BJSCANNON.Vec3(i.x,i.y,i.z) , r = new this.BJSCANNON.Vec3(t.x,t.y,t.z); e.physicsBody.applyImpulse(r, n) } , e.prototype.applyForce = function(e, t, i) { var n = new this.BJSCANNON.Vec3(i.x,i.y,i.z) , r = new this.BJSCANNON.Vec3(t.x,t.y,t.z); e.physicsBody.applyForce(r, n) } , e.prototype.generatePhysicsBody = function(e) { if (this._removeMarkedPhysicsBodiesFromWorld(), e.parent) e.physicsBody && (this.removePhysicsBody(e), e.forceUpdate()); else { if (e.isBodyInitRequired()) { var t = this._createShape(e); if (!t) return void K.Warn("It was not possible to create a physics body for this object."); var i = e.physicsBody; i && this.removePhysicsBody(e); var n = this._addMaterial("mat-" + e.uniqueId, e.getParam("friction"), e.getParam("restitution")) , r = { mass: e.getParam("mass"), material: n } , o = e.getParam("nativeOptions"); for (var a in o) Object.prototype.hasOwnProperty.call(o, a) && (r[a] = o[a]); e.physicsBody = new this.BJSCANNON.Body(r), e.physicsBody.addEventListener("collide", e.onCollide), this.world.addEventListener("preStep", e.beforeStep), this.world.addEventListener("postStep", e.afterStep), e.physicsBody.addShape(t), "function" == typeof this.world.addBody ? this.world.addBody(e.physicsBody) : this.world.add(e.physicsBody), i && ["force", "torque", "velocity", "angularVelocity"].forEach((function(t) { var n = i[t]; e.physicsBody[t].set(n.x, n.y, n.z) } )), this._processChildMeshes(e) } this._updatePhysicsBodyTransformation(e) } } , e.prototype._processChildMeshes = function(e) { var t = this , i = e.object.getChildMeshes ? e.object.getChildMeshes(!0) : [] , n = e.object.rotationQuaternion; if (n ? n.conjugateToRef(this._tmpQuaternion) : this._tmpQuaternion.set(0, 0, 0, 1), i.length) { var r = function(i) { if (i.rotationQuaternion) { var n = i.getPhysicsImpostor(); if (n && n.parent !== e && i.parent) { var o = i.getAbsolutePosition().subtract(i.parent.getAbsolutePosition()) , a = i.rotationQuaternion.multiply(t._tmpQuaternion); n.physicsBody && (t.removePhysicsBody(n), n.physicsBody = null), n.parent = e, n.resetUpdateFlags(), e.physicsBody.addShape(t._createShape(n), new t.BJSCANNON.Vec3(o.x,o.y,o.z), new t.BJSCANNON.Quaternion(a.x,a.y,a.z,a.w)), e.physicsBody.mass += n.getParam("mass") } i.getChildMeshes(!0).filter((function(e) { return !!e.physicsImpostor } )).forEach(r) } }; i.filter((function(e) { return !!e.physicsImpostor } )).forEach(r) } } , e.prototype.removePhysicsBody = function(e) { e.physicsBody.removeEventListener("collide", e.onCollide), this.world.removeEventListener("preStep", e.beforeStep), this.world.removeEventListener("postStep", e.afterStep), -1 === this._physicsBodysToRemoveAfterStep.indexOf(e.physicsBody) && this._physicsBodysToRemoveAfterStep.push(e.physicsBody) } , e.prototype.generateJoint = function(e) { var t = e.mainImpostor.physicsBody , i = e.connectedImpostor.physicsBody; if (t && i) { var n, r = e.joint.jointData, o = { pivotA: r.mainPivot ? (new this.BJSCANNON.Vec3).set(r.mainPivot.x, r.mainPivot.y, r.mainPivot.z) : null, pivotB: r.connectedPivot ? (new this.BJSCANNON.Vec3).set(r.connectedPivot.x, r.connectedPivot.y, r.connectedPivot.z) : null, axisA: r.mainAxis ? (new this.BJSCANNON.Vec3).set(r.mainAxis.x, r.mainAxis.y, r.mainAxis.z) : null, axisB: r.connectedAxis ? (new this.BJSCANNON.Vec3).set(r.connectedAxis.x, r.connectedAxis.y, r.connectedAxis.z) : null, maxForce: r.nativeParams.maxForce, collideConnected: !!r.collision }; switch (e.joint.type) { case Ll.HingeJoint: case Ll.Hinge2Joint: n = new this.BJSCANNON.HingeConstraint(t,i,o); break; case Ll.DistanceJoint: n = new this.BJSCANNON.DistanceConstraint(t,i,r.maxDistance || 2); break; case Ll.SpringJoint: var a = r; n = new this.BJSCANNON.Spring(t,i,{ restLength: a.length, stiffness: a.stiffness, damping: a.damping, localAnchorA: o.pivotA, localAnchorB: o.pivotB }); break; case Ll.LockJoint: n = new this.BJSCANNON.LockConstraint(t,i,o); break; case Ll.PointToPointJoint: case Ll.BallAndSocketJoint: default: n = new this.BJSCANNON.PointToPointConstraint(t,o.pivotA,i,o.pivotB,o.maxForce) } n.collideConnected = !!r.collision, e.joint.physicsJoint = n, e.joint.type !== Ll.SpringJoint ? this.world.addConstraint(n) : (e.joint.jointData.forceApplicationCallback = e.joint.jointData.forceApplicationCallback || function() { n.applyForce() } , e.mainImpostor.registerAfterPhysicsStep(e.joint.jointData.forceApplicationCallback)) } } , e.prototype.removeJoint = function(e) { e.joint.type !== Ll.SpringJoint ? this.world.removeConstraint(e.joint.physicsJoint) : e.mainImpostor.unregisterAfterPhysicsStep(e.joint.jointData.forceApplicationCallback) } , e.prototype._addMaterial = function(e, t, i) { var n, r; for (n = 0; n < this._physicsMaterials.length; n++) if ((r = this._physicsMaterials[n]).friction === t && r.restitution === i) return r; var o = new this.BJSCANNON.Material(e); return o.friction = t, o.restitution = i, this._physicsMaterials.push(o), o } , e.prototype._checkWithEpsilon = function(e) { return e < R_.Epsilon ? R_.Epsilon : e } , e.prototype._createShape = function(e) { var t, i = e.object, n = e.getObjectExtendSize(); switch (e.type) { case Vl.SphereImpostor: var r = n.x , o = n.y , a = n.z; t = new this.BJSCANNON.Sphere(Math.max(this._checkWithEpsilon(r), this._checkWithEpsilon(o), this._checkWithEpsilon(a)) / 2); break; case Vl.CylinderImpostor: var s = e.getParam("nativeOptions"); s || (s = {}); var l = void 0 !== s.radiusTop ? s.radiusTop : this._checkWithEpsilon(n.x) / 2 , c = void 0 !== s.radiusBottom ? s.radiusBottom : this._checkWithEpsilon(n.x) / 2 , u = void 0 !== s.height ? s.height : this._checkWithEpsilon(n.y) , h = void 0 !== s.numSegments ? s.numSegments : 16; t = new this.BJSCANNON.Cylinder(l,c,u,h); var d = new this.BJSCANNON.Quaternion; d.setFromAxisAngle(new this.BJSCANNON.Vec3(1,0,0), -Math.PI / 2); var p = new this.BJSCANNON.Vec3(0,0,0); t.transformAllPoints(p, d); break; case Vl.BoxImpostor: var f = n.scale(.5); t = new this.BJSCANNON.Box(new this.BJSCANNON.Vec3(this._checkWithEpsilon(f.x),this._checkWithEpsilon(f.y),this._checkWithEpsilon(f.z))); break; case Vl.PlaneImpostor: K.Warn("Attention, PlaneImposter might not behave as you expect. Consider using BoxImposter instead"), t = new this.BJSCANNON.Plane; break; case Vl.MeshImpostor: var _ = i.getVerticesData ? i.getVerticesData(Bi.PositionKind) : [] , m = i.getIndices ? i.getIndices() : []; if (!_) return void K.Warn("Tried to create a MeshImpostor for an object without vertices. This will fail."); var g = i.position.clone() , v = i.rotation && i.rotation.clone() , y = i.rotationQuaternion && i.rotationQuaternion.clone(); i.position.copyFromFloats(0, 0, 0), i.rotation && i.rotation.copyFromFloats(0, 0, 0), i.rotationQuaternion && i.rotationQuaternion.copyFrom(e.getParentsRotation()), i.rotationQuaternion && i.parent && i.rotationQuaternion.conjugateInPlace(); var b = i.computeWorldMatrix(!0) , T = new Array , E = void 0; for (E = 0; E < _.length; E += 3) x.TransformCoordinates(x.FromArray(_, E), b).toArray(T, E); K.Warn("MeshImpostor only collides against spheres."), t = new this.BJSCANNON.Trimesh(T,m), i.position.copyFrom(g), v && i.rotation && i.rotation.copyFrom(v), y && i.rotationQuaternion && i.rotationQuaternion.copyFrom(y); break; case Vl.HeightmapImpostor: var S = i.position.clone() , A = i.rotation && i.rotation.clone() , R = i.rotationQuaternion && i.rotationQuaternion.clone(); i.position.copyFromFloats(0, 0, 0), i.rotation && i.rotation.copyFromFloats(0, 0, 0), i.rotationQuaternion && i.rotationQuaternion.copyFrom(e.getParentsRotation()), i.rotationQuaternion && i.parent && i.rotationQuaternion.conjugateInPlace(), i.rotationQuaternion && i.rotationQuaternion.multiplyInPlace(this._minus90X), t = this._createHeightmap(i), i.position.copyFrom(S), A && i.rotation && i.rotation.copyFrom(A), R && i.rotationQuaternion && i.rotationQuaternion.copyFrom(R), i.computeWorldMatrix(!0); break; case Vl.ParticleImpostor: t = new this.BJSCANNON.Particle; break; case Vl.NoImpostor: t = new this.BJSCANNON.Box(new this.BJSCANNON.Vec3(0,0,0)) } return t } , e.prototype._createHeightmap = function(e, t) { var i, n = e.getVerticesData(Bi.PositionKind), r = e.computeWorldMatrix(!0), o = new Array; for (i = 0; i < n.length; i += 3) x.TransformCoordinates(x.FromArray(n, i), r).toArray(o, i); n = o; for (var a = new Array, s = t || ~~(Math.sqrt(n.length / 3) - 1), l = e.getBoundingInfo(), c = Math.min(l.boundingBox.extendSizeWorld.x, l.boundingBox.extendSizeWorld.y), u = l.boundingBox.extendSizeWorld.z, h = 2 * c / s, d = 0; d < n.length; d += 3) { var p = Math.round(n[d + 0] / h + s / 2) , f = Math.round(-1 * (n[d + 1] / h - s / 2)) , _ = -n[d + 2] + u; a[p] || (a[p] = []), a[p][f] || (a[p][f] = _), a[p][f] = Math.max(_, a[p][f]) } for (p = 0; p <= s; ++p) { if (!a[p]) { for (var m = 1; !a[(p + m) % s]; ) m++; a[p] = a[(p + m) % s].slice() } for (f = 0; f <= s; ++f) if (!a[p][f]) { m = 1; for (var g = void 0; void 0 === g; ) g = a[p][(f + m++) % s]; a[p][f] = g } } var v = new this.BJSCANNON.Heightfield(a,{ elementSize: h }); return v.minY = u, v } , e.prototype._updatePhysicsBodyTransformation = function(e) { var t = e.object; if (t.computeWorldMatrix && t.computeWorldMatrix(!0), t.getBoundingInfo()) { var i = e.getObjectCenter(); this._tmpDeltaPosition.copyFrom(t.getAbsolutePivotPoint().subtract(i)), this._tmpDeltaPosition.divideInPlace(e.object.scaling), this._tmpPosition.copyFrom(i); var n = t.rotationQuaternion; if (n) { if (e.type !== Vl.PlaneImpostor && e.type !== Vl.HeightmapImpostor || (n = n.multiply(this._minus90X), e.setDeltaRotation(this._plus90X)), e.type === Vl.HeightmapImpostor) { var r = t , o = r.getBoundingInfo() , a = r.rotationQuaternion; r.rotationQuaternion = this._tmpUnityRotation, r.computeWorldMatrix(!0); var s = i.clone() , l = r.getPivotMatrix(); l = l ? l.clone() : P.Identity(); var c = P.Translation(o.boundingBox.extendSizeWorld.x, 0, -o.boundingBox.extendSizeWorld.z); r.setPreTransformMatrix(c), r.computeWorldMatrix(!0); var u = (o = r.getBoundingInfo()).boundingBox.centerWorld.subtract(i).subtract(r.position).negate(); this._tmpPosition.copyFromFloats(u.x, u.y - o.boundingBox.extendSizeWorld.y, u.z), this._tmpDeltaPosition.copyFrom(o.boundingBox.centerWorld.subtract(s)), this._tmpDeltaPosition.y += o.boundingBox.extendSizeWorld.y, r.rotationQuaternion = a, r.setPreTransformMatrix(l), r.computeWorldMatrix(!0) } else e.type === Vl.MeshImpostor && this._tmpDeltaPosition.copyFromFloats(0, 0, 0); e.setDeltaPosition(this._tmpDeltaPosition), e.physicsBody.position.set(this._tmpPosition.x, this._tmpPosition.y, this._tmpPosition.z), e.physicsBody.quaternion.set(n.x, n.y, n.z, n.w) } } } , e.prototype.setTransformationFromPhysicsBody = function(e) { if (e.object.position.set(e.physicsBody.position.x, e.physicsBody.position.y, e.physicsBody.position.z), e.object.rotationQuaternion) { var t = e.physicsBody.quaternion; e.object.rotationQuaternion.set(t.x, t.y, t.z, t.w) } } , e.prototype.setPhysicsBodyTransformation = function(e, t, i) { e.physicsBody.position.set(t.x, t.y, t.z), e.physicsBody.quaternion.set(i.x, i.y, i.z, i.w) } , e.prototype.isSupported = function() { return void 0 !== this.BJSCANNON } , e.prototype.setLinearVelocity = function(e, t) { e.physicsBody.velocity.set(t.x, t.y, t.z) } , e.prototype.setAngularVelocity = function(e, t) { e.physicsBody.angularVelocity.set(t.x, t.y, t.z) } , e.prototype.getLinearVelocity = function(e) { var t = e.physicsBody.velocity; return t ? new x(t.x,t.y,t.z) : null } , e.prototype.getAngularVelocity = function(e) { var t = e.physicsBody.angularVelocity; return t ? new x(t.x,t.y,t.z) : null } , e.prototype.setBodyMass = function(e, t) { e.physicsBody.mass = t, e.physicsBody.updateMassProperties() } , e.prototype.getBodyMass = function(e) { return e.physicsBody.mass } , e.prototype.getBodyFriction = function(e) { return e.physicsBody.material.friction } , e.prototype.setBodyFriction = function(e, t) { e.physicsBody.material.friction = t } , e.prototype.getBodyRestitution = function(e) { return e.physicsBody.material.restitution } , e.prototype.setBodyRestitution = function(e, t) { e.physicsBody.material.restitution = t } , e.prototype.sleepBody = function(e) { e.physicsBody.sleep() } , e.prototype.wakeUpBody = function(e) { e.physicsBody.wakeUp() } , e.prototype.updateDistanceJoint = function(e, t) { e.physicsJoint.distance = t } , e.prototype.setMotor = function(e, t, i, n) { n || (e.physicsJoint.enableMotor(), e.physicsJoint.setMotorSpeed(t), i && this.setLimit(e, i)) } , e.prototype.setLimit = function(e, t, i) { e.physicsJoint.motorEquation.maxForce = t, e.physicsJoint.motorEquation.minForce = void 0 === i ? -t : i } , e.prototype.syncMeshWithImpostor = function(e, t) { var i = t.physicsBody; e.position.x = i.position.x, e.position.y = i.position.y, e.position.z = i.position.z, e.rotationQuaternion && (e.rotationQuaternion.x = i.quaternion.x, e.rotationQuaternion.y = i.quaternion.y, e.rotationQuaternion.z = i.quaternion.z, e.rotationQuaternion.w = i.quaternion.w) } , e.prototype.getRadius = function(e) { return e.physicsBody.shapes[0].boundingSphereRadius } , e.prototype.getBoxSizeToRef = function(e, t) { var i = e.physicsBody.shapes[0]; t.x = 2 * i.halfExtents.x, t.y = 2 * i.halfExtents.y, t.z = 2 * i.halfExtents.z } , e.prototype.dispose = function() {} , e.prototype._extendNamespace = function() { var e = new this.BJSCANNON.Vec3 , t = this.BJSCANNON; this.BJSCANNON.World.prototype.step = function(i, n, r) { if (r = r || 10, 0 === (n = n || 0)) this.internalStep(i), this.time += i; else { var o = Math.floor((this.time + n) / i) - Math.floor(this.time / i); o = Math.min(o, r) || 1; for (var a = performance.now(), s = 0; s !== o && (this.internalStep(i), !(performance.now() - a > 1e3 * i)); s++) ; this.time += n; for (var l = this.time % i / i, c = e, u = this.bodies, h = 0; h !== u.length; h++) { var d = u[h]; d.type !== t.Body.STATIC && d.sleepState !== t.Body.SLEEPING ? (d.position.vsub(d.previousPosition, c), c.scale(l, c), d.position.vadd(c, d.interpolatedPosition)) : (d.interpolatedPosition.set(d.position.x, d.position.y, d.position.z), d.interpolatedQuaternion.set(d.quaternion.x, d.quaternion.y, d.quaternion.z, d.quaternion.w)) } } } } , e.prototype.raycast = function(e, t) { return this._cannonRaycastResult.reset(), this.world.raycastClosest(e, t, {}, this._cannonRaycastResult), this._raycastResult.reset(e, t), this._cannonRaycastResult.hasHit && (this._raycastResult.setHitData({ x: this._cannonRaycastResult.hitNormalWorld.x, y: this._cannonRaycastResult.hitNormalWorld.y, z: this._cannonRaycastResult.hitNormalWorld.z }, { x: this._cannonRaycastResult.hitPointWorld.x, y: this._cannonRaycastResult.hitPointWorld.y, z: this._cannonRaycastResult.hitPointWorld.z }), this._raycastResult.setHitDistance(this._cannonRaycastResult.distance)), this._raycastResult } , e }(); R_.DefaultPluginFactory = function() { return new P_ } ; var M_ = function() { function e(e, t, i) { void 0 === e && (e = !0), void 0 === i && (i = OIMO), this._useDeltaForWorldStep = e, this.name = "OimoJSPlugin", this._fixedTimeStep = 1 / 60, this._tmpImpostorsArray = [], this._tmpPositionVector = x.Zero(), this.BJSOIMO = i, this.world = new this.BJSOIMO.World({ iterations: t }), this.world.clear(), this._raycastResult = new C_ } return e.prototype.setGravity = function(e) { this.world.gravity.set(e.x, e.y, e.z) } , e.prototype.setTimeStep = function(e) { this.world.timeStep = e } , e.prototype.getTimeStep = function() { return this.world.timeStep } , e.prototype.executeStep = function(e, t) { var i = this; t.forEach((function(e) { e.beforeStep() } )), this.world.timeStep = this._useDeltaForWorldStep ? e : this._fixedTimeStep, this.world.step(), t.forEach((function(e) { e.afterStep(), i._tmpImpostorsArray[e.uniqueId] = e } )); for (var n = this.world.contacts; null !== n; ) if (!n.touching || n.body1.sleeping || n.body2.sleeping) { var r = this._tmpImpostorsArray[+n.body1.name] , o = this._tmpImpostorsArray[+n.body2.name]; r && o ? (r.onCollide({ body: o.physicsBody, point: null }), o.onCollide({ body: r.physicsBody, point: null }), n = n.next) : n = n.next } else n = n.next } , e.prototype.applyImpulse = function(e, t, i) { var n = e.physicsBody.mass; e.physicsBody.applyImpulse(i.scale(this.world.invScale), t.scale(this.world.invScale * n)) } , e.prototype.applyForce = function(e, t, i) { K.Warn("Oimo doesn't support applying force. Using impule instead."), this.applyImpulse(e, t, i) } , e.prototype.generatePhysicsBody = function(e) { var t = this; if (e.parent) e.physicsBody && (this.removePhysicsBody(e), e.forceUpdate()); else { if (e.isBodyInitRequired()) { var i = { name: e.uniqueId, config: [e.getParam("mass") || .001, e.getParam("friction"), e.getParam("restitution")], size: [], type: [], pos: [], posShape: [], rot: [], rotShape: [], move: 0 !== e.getParam("mass"), density: e.getParam("mass"), friction: e.getParam("friction"), restitution: e.getParam("restitution"), world: this.world } , n = [e]; (a = e.object).getChildMeshes && a.getChildMeshes().forEach((function(e) { e.physicsImpostor && n.push(e.physicsImpostor) } )); var r = function(e) { return Math.max(e, R_.Epsilon) } , o = new C; n.forEach((function(n) { if (n.object.rotationQuaternion) { var a = n.object.rotationQuaternion; o.copyFrom(a), n.object.rotationQuaternion.set(0, 0, 0, 1), n.object.computeWorldMatrix(!0); var s = o.toEulerAngles() , l = n.getObjectExtendSize() , c = 57.29577951308232; if (n === e) { var u = e.getObjectCenter(); e.object.getAbsolutePivotPoint().subtractToRef(u, t._tmpPositionVector), t._tmpPositionVector.divideInPlace(e.object.scaling), i.pos.push(u.x), i.pos.push(u.y), i.pos.push(u.z), i.posShape.push(0, 0, 0), i.rotShape.push(0, 0, 0) } else { var h = n.object.position.clone(); i.posShape.push(h.x), i.posShape.push(h.y), i.posShape.push(h.z), i.rotShape.push(s.x * c, s.y * c, s.z * c) } switch (n.object.rotationQuaternion.copyFrom(o), n.type) { case Vl.ParticleImpostor: K.Warn("No Particle support in OIMO.js. using SphereImpostor instead"); case Vl.SphereImpostor: var d = l.x , p = l.y , f = l.z , _ = Math.max(r(d), r(p), r(f)) / 2; i.type.push("sphere"), i.size.push(_), i.size.push(_), i.size.push(_); break; case Vl.CylinderImpostor: var m = r(l.x) / 2 , g = r(l.y); i.type.push("cylinder"), i.size.push(m), i.size.push(g), i.size.push(g); break; case Vl.PlaneImpostor: case Vl.BoxImpostor: default: m = r(l.x), g = r(l.y); var v = r(l.z); i.type.push("box"), i.size.push(m), i.size.push(g), i.size.push(v) } n.object.rotationQuaternion = a } } )), e.physicsBody = this.world.add(i), e.physicsBody.resetQuaternion(o), e.physicsBody.updatePosition(0) } else this._tmpPositionVector.copyFromFloats(0, 0, 0); var a; e.setDeltaPosition(this._tmpPositionVector) } } , e.prototype.removePhysicsBody = function(e) { this.world.removeRigidBody(e.physicsBody) } , e.prototype.generateJoint = function(e) { var t = e.mainImpostor.physicsBody , i = e.connectedImpostor.physicsBody; if (t && i) { var n, r = e.joint.jointData, o = r.nativeParams || {}, a = { body1: t, body2: i, axe1: o.axe1 || (r.mainAxis ? r.mainAxis.asArray() : null), axe2: o.axe2 || (r.connectedAxis ? r.connectedAxis.asArray() : null), pos1: o.pos1 || (r.mainPivot ? r.mainPivot.asArray() : null), pos2: o.pos2 || (r.connectedPivot ? r.connectedPivot.asArray() : null), min: o.min, max: o.max, collision: o.collision || r.collision, spring: o.spring, world: this.world }; switch (e.joint.type) { case Ll.BallAndSocketJoint: n = "jointBall"; break; case Ll.SpringJoint: K.Warn("OIMO.js doesn't support Spring Constraint. Simulating using DistanceJoint instead"); var s = r; a.min = s.length || a.min, a.max = Math.max(a.min, a.max); case Ll.DistanceJoint: n = "jointDistance", a.max = r.maxDistance; break; case Ll.PrismaticJoint: n = "jointPrisme"; break; case Ll.SliderJoint: n = "jointSlide"; break; case Ll.WheelJoint: n = "jointWheel"; break; case Ll.HingeJoint: default: n = "jointHinge" } a.type = n, e.joint.physicsJoint = this.world.add(a) } } , e.prototype.removeJoint = function(e) { try { this.world.removeJoint(e.joint.physicsJoint) } catch (e) { K.Warn(e) } } , e.prototype.isSupported = function() { return void 0 !== this.BJSOIMO } , e.prototype.setTransformationFromPhysicsBody = function(e) { if (!e.physicsBody.sleeping) { if (e.physicsBody.shapes.next) { for (var t = e.physicsBody.shapes; t.next; ) t = t.next; e.object.position.set(t.position.x, t.position.y, t.position.z) } else { var i = e.physicsBody.getPosition(); e.object.position.set(i.x, i.y, i.z) } if (e.object.rotationQuaternion) { var n = e.physicsBody.getQuaternion(); e.object.rotationQuaternion.set(n.x, n.y, n.z, n.w) } } } , e.prototype.setPhysicsBodyTransformation = function(e, t, i) { var n = e.physicsBody; e.physicsBody.shapes.next || (n.position.set(t.x, t.y, t.z), n.orientation.set(i.x, i.y, i.z, i.w), n.syncShapes(), n.awake()) } , e.prototype.setLinearVelocity = function(e, t) { e.physicsBody.linearVelocity.set(t.x, t.y, t.z) } , e.prototype.setAngularVelocity = function(e, t) { e.physicsBody.angularVelocity.set(t.x, t.y, t.z) } , e.prototype.getLinearVelocity = function(e) { var t = e.physicsBody.linearVelocity; return t ? new x(t.x,t.y,t.z) : null } , e.prototype.getAngularVelocity = function(e) { var t = e.physicsBody.angularVelocity; return t ? new x(t.x,t.y,t.z) : null } , e.prototype.setBodyMass = function(e, t) { var i = 0 === t; e.physicsBody.shapes.density = i ? 1 : t, e.physicsBody.setupMass(i ? 2 : 1) } , e.prototype.getBodyMass = function(e) { return e.physicsBody.shapes.density } , e.prototype.getBodyFriction = function(e) { return e.physicsBody.shapes.friction } , e.prototype.setBodyFriction = function(e, t) { e.physicsBody.shapes.friction = t } , e.prototype.getBodyRestitution = function(e) { return e.physicsBody.shapes.restitution } , e.prototype.setBodyRestitution = function(e, t) { e.physicsBody.shapes.restitution = t } , e.prototype.sleepBody = function(e) { e.physicsBody.sleep() } , e.prototype.wakeUpBody = function(e) { e.physicsBody.awake() } , e.prototype.updateDistanceJoint = function(e, t, i) { e.physicsJoint.limitMotor.upperLimit = t, void 0 !== i && (e.physicsJoint.limitMotor.lowerLimit = i) } , e.prototype.setMotor = function(e, t, i, n) { void 0 !== i ? K.Warn("OimoJS plugin currently has unexpected behavior when using setMotor with force parameter") : i = 1e6, t *= -1; var r = n ? e.physicsJoint.rotationalLimitMotor2 : e.physicsJoint.rotationalLimitMotor1 || e.physicsJoint.rotationalLimitMotor || e.physicsJoint.limitMotor; r && r.setMotor(t, i) } , e.prototype.setLimit = function(e, t, i, n) { var r = n ? e.physicsJoint.rotationalLimitMotor2 : e.physicsJoint.rotationalLimitMotor1 || e.physicsJoint.rotationalLimitMotor || e.physicsJoint.limitMotor; r && r.setLimit(t, void 0 === i ? -t : i) } , e.prototype.syncMeshWithImpostor = function(e, t) { var i = t.physicsBody; e.position.x = i.position.x, e.position.y = i.position.y, e.position.z = i.position.z, e.rotationQuaternion && (e.rotationQuaternion.x = i.orientation.x, e.rotationQuaternion.y = i.orientation.y, e.rotationQuaternion.z = i.orientation.z, e.rotationQuaternion.w = i.orientation.s) } , e.prototype.getRadius = function(e) { return e.physicsBody.shapes.radius } , e.prototype.getBoxSizeToRef = function(e, t) { var i = e.physicsBody.shapes; t.x = 2 * i.halfWidth, t.y = 2 * i.halfHeight, t.z = 2 * i.halfDepth } , e.prototype.dispose = function() { this.world.clear() } , e.prototype.raycast = function(e, t) { return K.Warn("raycast is not currently supported by the Oimo physics plugin"), this._raycastResult.reset(e, t), this._raycastResult } , e }() , I_ = function() { function e(e, t, i) { void 0 === e && (e = !0), void 0 === t && (t = Ammo), void 0 === i && (i = null); var n = this; this._useDeltaForWorldStep = e, this.bjsAMMO = {}, this.name = "AmmoJSPlugin", this._timeStep = 1 / 60, this._fixedTimeStep = 1 / 60, this._maxSteps = 5, this._tmpQuaternion = new C, this._tmpContactCallbackResult = !1, this._tmpContactPoint = new x, this._tmpVec3 = new x, this._tmpMatrix = new P, "function" != typeof t ? (this.bjsAMMO = t, this.isSupported() ? (this._collisionConfiguration = new this.bjsAMMO.btSoftBodyRigidBodyCollisionConfiguration, this._dispatcher = new this.bjsAMMO.btCollisionDispatcher(this._collisionConfiguration), this._overlappingPairCache = i || new this.bjsAMMO.btDbvtBroadphase, this._solver = new this.bjsAMMO.btSequentialImpulseConstraintSolver, this._softBodySolver = new this.bjsAMMO.btDefaultSoftBodySolver, this.world = new this.bjsAMMO.btSoftRigidDynamicsWorld(this._dispatcher,this._overlappingPairCache,this._solver,this._collisionConfiguration,this._softBodySolver), this._tmpAmmoConcreteContactResultCallback = new this.bjsAMMO.ConcreteContactResultCallback, this._tmpAmmoConcreteContactResultCallback.addSingleResult = function(e) { var t = (e = n.bjsAMMO.wrapPointer(e, n.bjsAMMO.btManifoldPoint)).getPositionWorldOnA(); n._tmpContactPoint.x = t.x(), n._tmpContactPoint.y = t.y(), n._tmpContactPoint.z = t.z(), n._tmpContactCallbackResult = !0 } , this._raycastResult = new C_, this._tmpAmmoTransform = new this.bjsAMMO.btTransform, this._tmpAmmoTransform.setIdentity(), this._tmpAmmoQuaternion = new this.bjsAMMO.btQuaternion(0,0,0,1), this._tmpAmmoVectorA = new this.bjsAMMO.btVector3(0,0,0), this._tmpAmmoVectorB = new this.bjsAMMO.btVector3(0,0,0), this._tmpAmmoVectorC = new this.bjsAMMO.btVector3(0,0,0), this._tmpAmmoVectorD = new this.bjsAMMO.btVector3(0,0,0)) : K.Error("AmmoJS is not available. Please make sure you included the js file.")) : K.Error("AmmoJS is not ready. Please make sure you await Ammo() before using the plugin.") } return e.prototype.setGravity = function(e) { this._tmpAmmoVectorA.setValue(e.x, e.y, e.z), this.world.setGravity(this._tmpAmmoVectorA), this.world.getWorldInfo().set_m_gravity(this._tmpAmmoVectorA) } , e.prototype.setTimeStep = function(e) { this._timeStep = e } , e.prototype.setFixedTimeStep = function(e) { this._fixedTimeStep = e } , e.prototype.setMaxSteps = function(e) { this._maxSteps = e } , e.prototype.getTimeStep = function() { return this._timeStep } , e.prototype._isImpostorInContact = function(e) { return this._tmpContactCallbackResult = !1, this.world.contactTest(e.physicsBody, this._tmpAmmoConcreteContactResultCallback), this._tmpContactCallbackResult } , e.prototype._isImpostorPairInContact = function(e, t) { return this._tmpContactCallbackResult = !1, this.world.contactPairTest(e.physicsBody, t.physicsBody, this._tmpAmmoConcreteContactResultCallback), this._tmpContactCallbackResult } , e.prototype._stepSimulation = function(e, t, i) { if (void 0 === e && (e = 1 / 60), void 0 === t && (t = 10), void 0 === i && (i = 1 / 60), 0 == t) this.world.stepSimulation(e, 0); else for (; t > 0 && e > 0; ) e - i < i ? (this.world.stepSimulation(e, 0), e = 0) : (e -= i, this.world.stepSimulation(i, 0)), t-- } , e.prototype.executeStep = function(e, t) { for (var i = 0, n = t; i < n.length; i++) { var r = n[i]; r.soft || r.beforeStep() } this._stepSimulation(this._useDeltaForWorldStep ? e : this._timeStep, this._maxSteps, this._fixedTimeStep); for (var o = 0, a = t; o < a.length; o++) { var s = a[o]; if (s.soft ? this._afterSoftStep(s) : s.afterStep(), s._onPhysicsCollideCallbacks.length > 0 && this._isImpostorInContact(s)) for (var l = 0, c = s._onPhysicsCollideCallbacks; l < c.length; l++) for (var u = 0, h = c[l].otherImpostors; u < h.length; u++) { var d = h[u]; (s.physicsBody.isActive() || d.physicsBody.isActive()) && this._isImpostorPairInContact(s, d) && (s.onCollide({ body: d.physicsBody, point: this._tmpContactPoint }), d.onCollide({ body: s.physicsBody, point: this._tmpContactPoint })) } } } , e.prototype._afterSoftStep = function(e) { e.type === Vl.RopeImpostor ? this._ropeStep(e) : this._softbodyOrClothStep(e) } , e.prototype._ropeStep = function(e) { for (var t, i, n, r, o = e.physicsBody.get_m_nodes(), a = o.size(), s = new Array, l = 0; l < a; l++) i = (t = o.at(l).get_m_x()).x(), n = t.y(), r = t.z(), s.push(new x(i,n,r)); var c = e.object , u = e.getParam("shape"); e._isFromLine ? e.object = Jl("lines", { points: s, instance: c }) : e.object = oc("ext", { shape: u, path: s, instance: c }) } , e.prototype._softbodyOrClothStep = function(e) { var t = e.type === Vl.ClothImpostor ? 1 : -1 , i = e.object , n = i.getVerticesData(Bi.PositionKind); n || (n = []); var r = i.getVerticesData(Bi.NormalKind); r || (r = []); for (var o, a, s, l, c, u, h, d, p = n.length / 3, f = e.physicsBody.get_m_nodes(), _ = 0; _ < p; _++) { s = (a = (o = f.at(_)).get_m_x()).x(), l = a.y(), c = a.z() * t; var m = o.get_m_n(); u = m.x(), h = m.y(), d = m.z() * t, n[3 * _] = s, n[3 * _ + 1] = l, n[3 * _ + 2] = c, r[3 * _] = u, r[3 * _ + 1] = h, r[3 * _ + 2] = d } var g = new $n; g.positions = n, g.normals = r, g.uvs = i.getVerticesData(Bi.UVKind), g.colors = i.getVerticesData(Bi.ColorKind), i && i.getIndices && (g.indices = i.getIndices()), g.applyToMesh(i) } , e.prototype.applyImpulse = function(e, t, i) { if (e.soft) K.Warn("Cannot be applied to a soft body"); else { e.physicsBody.activate(); var n = this._tmpAmmoVectorA , r = this._tmpAmmoVectorB; e.object && e.object.getWorldMatrix && i.subtractInPlace(e.object.getWorldMatrix().getTranslation()), n.setValue(i.x, i.y, i.z), r.setValue(t.x, t.y, t.z), e.physicsBody.applyImpulse(r, n) } } , e.prototype.applyForce = function(e, t, i) { if (e.soft) K.Warn("Cannot be applied to a soft body"); else { e.physicsBody.activate(); var n = this._tmpAmmoVectorA , r = this._tmpAmmoVectorB; if (e.object && e.object.getWorldMatrix) { var o = e.object.getWorldMatrix().getTranslation(); n.setValue(i.x - o.x, i.y - o.y, i.z - o.z) } else n.setValue(i.x, i.y, i.z); r.setValue(t.x, t.y, t.z), e.physicsBody.applyForce(r, n) } } , e.prototype.generatePhysicsBody = function(t) { if (t._pluginData.toDispose = [], t.parent) t.physicsBody && (this.removePhysicsBody(t), t.forceUpdate()); else if (t.isBodyInitRequired()) { var i = this._createShape(t) , n = t.getParam("mass"); if (t._pluginData.mass = n, t.soft) i.get_m_cfg().set_collisions(17), i.get_m_cfg().set_kDP(t.getParam("damping")), this.bjsAMMO.castObject(i, this.bjsAMMO.btCollisionObject).getCollisionShape().setMargin(t.getParam("margin")), i.setActivationState(e._DISABLE_DEACTIVATION_FLAG), this.world.addSoftBody(i, 1, -1), t.physicsBody = i, t._pluginData.toDispose.push(i), this.setBodyPressure(t, 0), t.type === Vl.SoftbodyImpostor && this.setBodyPressure(t, t.getParam("pressure")), this.setBodyStiffness(t, t.getParam("stiffness")), this.setBodyVelocityIterations(t, t.getParam("velocityIterations")), this.setBodyPositionIterations(t, t.getParam("positionIterations")); else { var r = new this.bjsAMMO.btVector3(0,0,0) , o = new this.bjsAMMO.btTransform; t.object.computeWorldMatrix(!0), o.setIdentity(), 0 !== n && i.calculateLocalInertia(n, r), this._tmpAmmoVectorA.setValue(t.object.position.x, t.object.position.y, t.object.position.z), this._tmpAmmoQuaternion.setValue(t.object.rotationQuaternion.x, t.object.rotationQuaternion.y, t.object.rotationQuaternion.z, t.object.rotationQuaternion.w), o.setOrigin(this._tmpAmmoVectorA), o.setRotation(this._tmpAmmoQuaternion); var a = new this.bjsAMMO.btDefaultMotionState(o) , s = new this.bjsAMMO.btRigidBodyConstructionInfo(n,a,i,r) , l = new this.bjsAMMO.btRigidBody(s); if (0 === n && (l.setCollisionFlags(l.getCollisionFlags() | e._KINEMATIC_FLAG), l.setActivationState(e._DISABLE_DEACTIVATION_FLAG)), t.type != Vl.NoImpostor || i.getChildShape || l.setCollisionFlags(l.getCollisionFlags() | e._DISABLE_COLLISION_FLAG), t.type !== Vl.MeshImpostor && t.type !== Vl.NoImpostor) { var c = t.object.getBoundingInfo(); this._tmpVec3.copyFrom(t.object.getAbsolutePosition()), this._tmpVec3.subtractInPlace(c.boundingBox.centerWorld), this._tmpVec3.x /= t.object.scaling.x, this._tmpVec3.y /= t.object.scaling.y, this._tmpVec3.z /= t.object.scaling.z, t.setDeltaPosition(this._tmpVec3) } var u = t.getParam("group") , h = t.getParam("mask"); u && h ? this.world.addRigidBody(l, u, h) : this.world.addRigidBody(l), t.physicsBody = l, t._pluginData.toDispose = t._pluginData.toDispose.concat([l, s, a, o, r, i]) } this.setBodyRestitution(t, t.getParam("restitution")), this.setBodyFriction(t, t.getParam("friction")) } } , e.prototype.removePhysicsBody = function(e) { var t = this; this.world && (e.soft ? this.world.removeSoftBody(e.physicsBody) : this.world.removeRigidBody(e.physicsBody), e._pluginData && (e._pluginData.toDispose.forEach((function(e) { t.bjsAMMO.destroy(e) } )), e._pluginData.toDispose = [])) } , e.prototype.generateJoint = function(e) { var t = e.mainImpostor.physicsBody , i = e.connectedImpostor.physicsBody; if (t && i) { var n, r = e.joint.jointData; switch (r.mainPivot || (r.mainPivot = new x(0,0,0)), r.connectedPivot || (r.connectedPivot = new x(0,0,0)), e.joint.type) { case Ll.DistanceJoint: var o = r.maxDistance; o && (r.mainPivot = new x(0,-o / 2,0), r.connectedPivot = new x(0,o / 2,0)), n = new this.bjsAMMO.btPoint2PointConstraint(t,i,new this.bjsAMMO.btVector3(r.mainPivot.x,r.mainPivot.y,r.mainPivot.z),new this.bjsAMMO.btVector3(r.connectedPivot.x,r.connectedPivot.y,r.connectedPivot.z)); break; case Ll.HingeJoint: r.mainAxis || (r.mainAxis = new x(0,0,0)), r.connectedAxis || (r.connectedAxis = new x(0,0,0)); var a = new this.bjsAMMO.btVector3(r.mainAxis.x,r.mainAxis.y,r.mainAxis.z) , s = new this.bjsAMMO.btVector3(r.connectedAxis.x,r.connectedAxis.y,r.connectedAxis.z); n = new this.bjsAMMO.btHingeConstraint(t,i,new this.bjsAMMO.btVector3(r.mainPivot.x,r.mainPivot.y,r.mainPivot.z),new this.bjsAMMO.btVector3(r.connectedPivot.x,r.connectedPivot.y,r.connectedPivot.z),a,s); break; case Ll.BallAndSocketJoint: n = new this.bjsAMMO.btPoint2PointConstraint(t,i,new this.bjsAMMO.btVector3(r.mainPivot.x,r.mainPivot.y,r.mainPivot.z),new this.bjsAMMO.btVector3(r.connectedPivot.x,r.connectedPivot.y,r.connectedPivot.z)); break; default: K.Warn("JointType not currently supported by the Ammo plugin, falling back to PhysicsJoint.BallAndSocketJoint"), n = new this.bjsAMMO.btPoint2PointConstraint(t,i,new this.bjsAMMO.btVector3(r.mainPivot.x,r.mainPivot.y,r.mainPivot.z),new this.bjsAMMO.btVector3(r.connectedPivot.x,r.connectedPivot.y,r.connectedPivot.z)) } this.world.addConstraint(n, !e.joint.jointData.collision), e.joint.physicsJoint = n } } , e.prototype.removeJoint = function(e) { this.world && this.world.removeConstraint(e.joint.physicsJoint) } , e.prototype._addMeshVerts = function(e, t, i) { var n = this , r = 0; if (i && i.getIndices && i.getWorldMatrix && i.getChildMeshes) { var o = i.getIndices(); o || (o = []); var a = i.getVerticesData(Bi.PositionKind); a || (a = []); var s = void 0; if (t && t !== i) { var l; l = t.rotationQuaternion ? t.rotationQuaternion : t.rotation ? C.FromEulerAngles(t.rotation.x, t.rotation.y, t.rotation.z) : C.Identity(), P.Compose(x.One(), l, t.position).invertToRef(this._tmpMatrix), s = i.computeWorldMatrix(!1).multiply(this._tmpMatrix) } else P.ScalingToRef(i.scaling.x, i.scaling.y, i.scaling.z, this._tmpMatrix), s = this._tmpMatrix; for (var c = o.length / 3, u = 0; u < c; u++) { for (var h = [], d = 0; d < 3; d++) { var p = new x(a[3 * o[3 * u + d] + 0],a[3 * o[3 * u + d] + 1],a[3 * o[3 * u + d] + 2]); p = x.TransformCoordinates(p, s); var f = void 0; (f = 0 == d ? this._tmpAmmoVectorA : 1 == d ? this._tmpAmmoVectorB : this._tmpAmmoVectorC).setValue(p.x, p.y, p.z), h.push(f) } e.addTriangle(h[0], h[1], h[2]), r++ } i.getChildMeshes().forEach((function(i) { r += n._addMeshVerts(e, t, i) } )) } return r } , e.prototype._softVertexData = function(e) { var t = e.object; if (t && t.getIndices && t.getWorldMatrix && t.getChildMeshes) { var i = t.getIndices(); i || (i = []); var n = t.getVerticesData(Bi.PositionKind); n || (n = []); var r = t.getVerticesData(Bi.NormalKind); r || (r = []), t.computeWorldMatrix(!1); for (var o = [], a = [], s = 0; s < n.length; s += 3) { var l = new x(n[s],n[s + 1],n[s + 2]) , c = new x(r[s],r[s + 1],r[s + 2]); l = x.TransformCoordinates(l, t.getWorldMatrix()), c = x.TransformNormal(c, t.getWorldMatrix()), o.push(l.x, l.y, l.z), a.push(c.x, c.y, c.z) } var u = new $n; return u.positions = o, u.normals = a, u.uvs = t.getVerticesData(Bi.UVKind), u.colors = t.getVerticesData(Bi.ColorKind), t && t.getIndices && (u.indices = t.getIndices()), u.applyToMesh(t), t.position = x.Zero(), t.rotationQuaternion = null, t.rotation = x.Zero(), t.computeWorldMatrix(!0), u } return $n.ExtractFromMesh(t) } , e.prototype._createSoftbody = function(e) { var t = e.object; if (t && t.getIndices) { var i = t.getIndices(); i || (i = []); var n = this._softVertexData(e) , r = n.positions , o = n.normals; if (null === r || null === o) return new this.bjsAMMO.btCompoundShape; for (var a = [], s = [], l = 0; l < r.length; l += 3) { var c = new x(r[l],r[l + 1],r[l + 2]) , u = new x(o[l],o[l + 1],o[l + 2]); a.push(c.x, c.y, -c.z), s.push(u.x, u.y, -u.z) } var h = (new this.bjsAMMO.btSoftBodyHelpers).CreateFromTriMesh(this.world.getWorldInfo(), a, t.getIndices(), i.length / 3, !0) , d = r.length / 3 , p = h.get_m_nodes() , f = void 0; for (l = 0; l < d; l++) (f = p.at(l).get_m_n()).setX(s[3 * l]), f.setY(s[3 * l + 1]), f.setZ(s[3 * l + 2]); return h } } , e.prototype._createCloth = function(e) { var t = e.object; if (t && t.getIndices) { var i = t.getIndices(); i || (i = []); var n = this._softVertexData(e) , r = n.positions , o = n.normals; if (null === r || null === o) return new this.bjsAMMO.btCompoundShape; var a = r.length , s = Math.sqrt(a / 3); e.segments = s; var l = s - 1; return this._tmpAmmoVectorA.setValue(r[0], r[1], r[2]), this._tmpAmmoVectorB.setValue(r[3 * l], r[3 * l + 1], r[3 * l + 2]), this._tmpAmmoVectorD.setValue(r[a - 3], r[a - 2], r[a - 1]), this._tmpAmmoVectorC.setValue(r[a - 3 - 3 * l], r[a - 2 - 3 * l], r[a - 1 - 3 * l]), (new this.bjsAMMO.btSoftBodyHelpers).CreatePatch(this.world.getWorldInfo(), this._tmpAmmoVectorA, this._tmpAmmoVectorB, this._tmpAmmoVectorC, this._tmpAmmoVectorD, s, s, e.getParam("fixedPoints"), !0) } } , e.prototype._createRope = function(e) { var t, i, n = this._softVertexData(e), r = n.positions, o = n.normals; if (null === r || null === o) return new this.bjsAMMO.btCompoundShape; if (n.applyToMesh(e.object, !0), e._isFromLine = !0, 0 === o.map((function(e) { return e * e } )).reduce((function(e, t) { return e + t } ))) i = (t = r.length) / 3 - 1, this._tmpAmmoVectorA.setValue(r[0], r[1], r[2]), this._tmpAmmoVectorB.setValue(r[t - 3], r[t - 2], r[t - 1]); else { e._isFromLine = !1; var a = e.getParam("path"); if (null === e.getParam("shape")) return K.Warn("No shape available for extruded mesh"), new this.bjsAMMO.btCompoundShape; i = (t = a.length) - 1, this._tmpAmmoVectorA.setValue(a[0].x, a[0].y, a[0].z), this._tmpAmmoVectorB.setValue(a[t - 1].x, a[t - 1].y, a[t - 1].z) } e.segments = i; var s = e.getParam("fixedPoints"); s = s > 3 ? 3 : s; var l = (new this.bjsAMMO.btSoftBodyHelpers).CreateRope(this.world.getWorldInfo(), this._tmpAmmoVectorA, this._tmpAmmoVectorB, i - 1, s); return l.get_m_cfg().set_collisions(17), l } , e.prototype._createCustom = function(e) { var t = null; return this.onCreateCustomShape && (t = this.onCreateCustomShape(e)), null == t && (t = new this.bjsAMMO.btCompoundShape), t } , e.prototype._addHullVerts = function(e, t, i) { var n = this , r = 0; if (i && i.getIndices && i.getWorldMatrix && i.getChildMeshes) { var o = i.getIndices(); o || (o = []); var a = i.getVerticesData(Bi.PositionKind); a || (a = []), i.computeWorldMatrix(!1); for (var s = o.length / 3, l = 0; l < s; l++) { for (var c = [], u = 0; u < 3; u++) { var h = new x(a[3 * o[3 * l + u] + 0],a[3 * o[3 * l + u] + 1],a[3 * o[3 * l + u] + 2]); P.ScalingToRef(i.scaling.x, i.scaling.y, i.scaling.z, this._tmpMatrix), h = x.TransformCoordinates(h, this._tmpMatrix); var d = void 0; (d = 0 == u ? this._tmpAmmoVectorA : 1 == u ? this._tmpAmmoVectorB : this._tmpAmmoVectorC).setValue(h.x, h.y, h.z), c.push(d) } e.addPoint(c[0], !0), e.addPoint(c[1], !0), e.addPoint(c[2], !0), r++ } i.getChildMeshes().forEach((function(i) { r += n._addHullVerts(e, t, i) } )) } return r } , e.prototype._createShape = function(e, t) { var i = this; void 0 === t && (t = !1); var n, r = e.object, o = e.getObjectExtendSize(); if (!t) { var a = e.object.getChildMeshes ? e.object.getChildMeshes(!0) : []; n = new this.bjsAMMO.btCompoundShape; var s = 0; if (a.forEach((function(e) { var t = e.getPhysicsImpostor(); if (t) { if (t.type == Vl.MeshImpostor) throw "A child MeshImpostor is not supported. Only primitive impostors are supported as children (eg. box or sphere)"; var r = i._createShape(t) , o = e.parent.getWorldMatrix().clone() , a = new x; o.decompose(a), i._tmpAmmoTransform.getOrigin().setValue(e.position.x * a.x, e.position.y * a.y, e.position.z * a.z), i._tmpAmmoQuaternion.setValue(e.rotationQuaternion.x, e.rotationQuaternion.y, e.rotationQuaternion.z, e.rotationQuaternion.w), i._tmpAmmoTransform.setRotation(i._tmpAmmoQuaternion), n.addChildShape(i._tmpAmmoTransform, r), t.dispose(), s++ } } )), s > 0) { if (e.type != Vl.NoImpostor) { var l = this._createShape(e, !0); l && (this._tmpAmmoTransform.getOrigin().setValue(0, 0, 0), this._tmpAmmoQuaternion.setValue(0, 0, 0, 1), this._tmpAmmoTransform.setRotation(this._tmpAmmoQuaternion), n.addChildShape(this._tmpAmmoTransform, l)) } return n } this.bjsAMMO.destroy(n), n = null } switch (e.type) { case Vl.SphereImpostor: if (d.WithinEpsilon(o.x, o.y, 1e-4) && d.WithinEpsilon(o.x, o.z, 1e-4)) n = new this.bjsAMMO.btSphereShape(o.x / 2); else { var c = [new this.bjsAMMO.btVector3(0,0,0)]; (n = new this.bjsAMMO.btMultiSphereShape(c,[1],1)).setLocalScaling(new this.bjsAMMO.btVector3(o.x / 2,o.y / 2,o.z / 2)) } break; case Vl.CapsuleImpostor: var u = o.x / 2; n = new this.bjsAMMO.btCapsuleShape(u,o.y - 2 * u); break; case Vl.CylinderImpostor: this._tmpAmmoVectorA.setValue(o.x / 2, o.y / 2, o.z / 2), n = new this.bjsAMMO.btCylinderShape(this._tmpAmmoVectorA); break; case Vl.PlaneImpostor: case Vl.BoxImpostor: this._tmpAmmoVectorA.setValue(o.x / 2, o.y / 2, o.z / 2), n = new this.bjsAMMO.btBoxShape(this._tmpAmmoVectorA); break; case Vl.MeshImpostor: if (0 == e.getParam("mass")) { if (this.onCreateCustomMeshImpostor) n = this.onCreateCustomMeshImpostor(e); else { var h = new this.bjsAMMO.btTriangleMesh; e._pluginData.toDispose.push(h); var p = this._addMeshVerts(h, r, r); n = 0 == p ? new this.bjsAMMO.btCompoundShape : new this.bjsAMMO.btBvhTriangleMeshShape(h) } break } case Vl.ConvexHullImpostor: if (this.onCreateCustomConvexHullImpostor) n = this.onCreateCustomConvexHullImpostor(e); else { var f = new this.bjsAMMO.btConvexHullShape; 0 == (p = this._addHullVerts(f, r, r)) ? (e._pluginData.toDispose.push(f), n = new this.bjsAMMO.btCompoundShape) : n = f } break; case Vl.NoImpostor: n = new this.bjsAMMO.btSphereShape(o.x / 2); break; case Vl.CustomImpostor: n = this._createCustom(e); break; case Vl.SoftbodyImpostor: n = this._createSoftbody(e); break; case Vl.ClothImpostor: n = this._createCloth(e); break; case Vl.RopeImpostor: n = this._createRope(e); break; default: K.Warn("The impostor type is not currently supported by the ammo plugin.") } return n } , e.prototype.setTransformationFromPhysicsBody = function(e) { e.physicsBody.getMotionState().getWorldTransform(this._tmpAmmoTransform), e.object.position.set(this._tmpAmmoTransform.getOrigin().x(), this._tmpAmmoTransform.getOrigin().y(), this._tmpAmmoTransform.getOrigin().z()), e.object.rotationQuaternion ? e.object.rotationQuaternion.set(this._tmpAmmoTransform.getRotation().x(), this._tmpAmmoTransform.getRotation().y(), this._tmpAmmoTransform.getRotation().z(), this._tmpAmmoTransform.getRotation().w()) : e.object.rotation && (this._tmpQuaternion.set(this._tmpAmmoTransform.getRotation().x(), this._tmpAmmoTransform.getRotation().y(), this._tmpAmmoTransform.getRotation().z(), this._tmpAmmoTransform.getRotation().w()), this._tmpQuaternion.toEulerAnglesToRef(e.object.rotation)) } , e.prototype.setPhysicsBodyTransformation = function(e, t, i) { var n = e.physicsBody.getWorldTransform(); if (Math.abs(n.getOrigin().x() - t.x) > m || Math.abs(n.getOrigin().y() - t.y) > m || Math.abs(n.getOrigin().z() - t.z) > m || Math.abs(n.getRotation().x() - i.x) > m || Math.abs(n.getRotation().y() - i.y) > m || Math.abs(n.getRotation().z() - i.z) > m || Math.abs(n.getRotation().w() - i.w) > m) if (this._tmpAmmoVectorA.setValue(t.x, t.y, t.z), n.setOrigin(this._tmpAmmoVectorA), this._tmpAmmoQuaternion.setValue(i.x, i.y, i.z, i.w), n.setRotation(this._tmpAmmoQuaternion), e.physicsBody.setWorldTransform(n), 0 == e.mass) { var r = e.physicsBody.getMotionState(); r && r.setWorldTransform(n) } else e.physicsBody.activate() } , e.prototype.isSupported = function() { return void 0 !== this.bjsAMMO } , e.prototype.setLinearVelocity = function(e, t) { this._tmpAmmoVectorA.setValue(t.x, t.y, t.z), e.soft ? e.physicsBody.linearVelocity(this._tmpAmmoVectorA) : e.physicsBody.setLinearVelocity(this._tmpAmmoVectorA) } , e.prototype.setAngularVelocity = function(e, t) { this._tmpAmmoVectorA.setValue(t.x, t.y, t.z), e.soft ? e.physicsBody.angularVelocity(this._tmpAmmoVectorA) : e.physicsBody.setAngularVelocity(this._tmpAmmoVectorA) } , e.prototype.getLinearVelocity = function(e) { var t; if (!(t = e.soft ? e.physicsBody.linearVelocity() : e.physicsBody.getLinearVelocity())) return null; var i = new x(t.x(),t.y(),t.z()); return this.bjsAMMO.destroy(t), i } , e.prototype.getAngularVelocity = function(e) { var t; if (!(t = e.soft ? e.physicsBody.angularVelocity() : e.physicsBody.getAngularVelocity())) return null; var i = new x(t.x(),t.y(),t.z()); return this.bjsAMMO.destroy(t), i } , e.prototype.setBodyMass = function(e, t) { e.soft ? e.physicsBody.setTotalMass(t, !1) : e.physicsBody.setMassProps(t), e._pluginData.mass = t } , e.prototype.getBodyMass = function(e) { return e._pluginData.mass || 0 } , e.prototype.getBodyFriction = function(e) { return e._pluginData.friction || 0 } , e.prototype.setBodyFriction = function(e, t) { e.soft ? e.physicsBody.get_m_cfg().set_kDF(t) : e.physicsBody.setFriction(t), e._pluginData.friction = t } , e.prototype.getBodyRestitution = function(e) { return e._pluginData.restitution || 0 } , e.prototype.setBodyRestitution = function(e, t) { e.physicsBody.setRestitution(t), e._pluginData.restitution = t } , e.prototype.getBodyPressure = function(e) { return e.soft ? e._pluginData.pressure || 0 : (K.Warn("Pressure is not a property of a rigid body"), 0) } , e.prototype.setBodyPressure = function(e, t) { e.soft ? e.type === Vl.SoftbodyImpostor ? (e.physicsBody.get_m_cfg().set_kPR(t), e._pluginData.pressure = t) : (e.physicsBody.get_m_cfg().set_kPR(0), e._pluginData.pressure = 0) : K.Warn("Pressure can only be applied to a softbody") } , e.prototype.getBodyStiffness = function(e) { return e.soft ? e._pluginData.stiffness || 0 : (K.Warn("Stiffness is not a property of a rigid body"), 0) } , e.prototype.setBodyStiffness = function(e, t) { e.soft ? (t = (t = t < 0 ? 0 : t) > 1 ? 1 : t, e.physicsBody.get_m_materials().at(0).set_m_kLST(t), e._pluginData.stiffness = t) : K.Warn("Stiffness cannot be applied to a rigid body") } , e.prototype.getBodyVelocityIterations = function(e) { return e.soft ? e._pluginData.velocityIterations || 0 : (K.Warn("Velocity iterations is not a property of a rigid body"), 0) } , e.prototype.setBodyVelocityIterations = function(e, t) { e.soft ? (t = t < 0 ? 0 : t, e.physicsBody.get_m_cfg().set_viterations(t), e._pluginData.velocityIterations = t) : K.Warn("Velocity iterations cannot be applied to a rigid body") } , e.prototype.getBodyPositionIterations = function(e) { return e.soft ? e._pluginData.positionIterations || 0 : (K.Warn("Position iterations is not a property of a rigid body"), 0) } , e.prototype.setBodyPositionIterations = function(e, t) { e.soft ? (t = t < 0 ? 0 : t, e.physicsBody.get_m_cfg().set_piterations(t), e._pluginData.positionIterations = t) : K.Warn("Position iterations cannot be applied to a rigid body") } , e.prototype.appendAnchor = function(e, t, i, n, r, o) { void 0 === r && (r = 1), void 0 === o && (o = !1); var a = e.segments , s = Math.round((a - 1) * i) + a * (a - 1 - Math.round((a - 1) * n)); e.physicsBody.appendAnchor(s, t.physicsBody, o, r) } , e.prototype.appendHook = function(e, t, i, n, r) { void 0 === n && (n = 1), void 0 === r && (r = !1); var o = Math.round(e.segments * i); e.physicsBody.appendAnchor(o, t.physicsBody, r, n) } , e.prototype.sleepBody = function(e) { e.physicsBody.forceActivationState(0) } , e.prototype.wakeUpBody = function(e) { e.physicsBody.activate() } , e.prototype.updateDistanceJoint = function() { K.Warn("updateDistanceJoint is not currently supported by the Ammo physics plugin") } , e.prototype.setMotor = function(e, t, i) { e.physicsJoint.enableAngularMotor(!0, t, i) } , e.prototype.setLimit = function() { K.Warn("setLimit is not currently supported by the Ammo physics plugin") } , e.prototype.syncMeshWithImpostor = function(e, t) { t.physicsBody.getMotionState().getWorldTransform(this._tmpAmmoTransform), e.position.x = this._tmpAmmoTransform.getOrigin().x(), e.position.y = this._tmpAmmoTransform.getOrigin().y(), e.position.z = this._tmpAmmoTransform.getOrigin().z(), e.rotationQuaternion && (e.rotationQuaternion.x = this._tmpAmmoTransform.getRotation().x(), e.rotationQuaternion.y = this._tmpAmmoTransform.getRotation().y(), e.rotationQuaternion.z = this._tmpAmmoTransform.getRotation().z(), e.rotationQuaternion.w = this._tmpAmmoTransform.getRotation().w()) } , e.prototype.getRadius = function(e) { return e.getObjectExtendSize().x / 2 } , e.prototype.getBoxSizeToRef = function(e, t) { var i = e.getObjectExtendSize(); t.x = i.x, t.y = i.y, t.z = i.z } , e.prototype.dispose = function() { this.bjsAMMO.destroy(this.world), this.bjsAMMO.destroy(this._solver), this.bjsAMMO.destroy(this._overlappingPairCache), this.bjsAMMO.destroy(this._dispatcher), this.bjsAMMO.destroy(this._collisionConfiguration), this.bjsAMMO.destroy(this._tmpAmmoVectorA), this.bjsAMMO.destroy(this._tmpAmmoVectorB), this.bjsAMMO.destroy(this._tmpAmmoVectorC), this.bjsAMMO.destroy(this._tmpAmmoTransform), this.bjsAMMO.destroy(this._tmpAmmoQuaternion), this.bjsAMMO.destroy(this._tmpAmmoConcreteContactResultCallback), this.world = null } , e.prototype.raycast = function(e, t) { this._tmpAmmoVectorRCA = new this.bjsAMMO.btVector3(e.x,e.y,e.z), this._tmpAmmoVectorRCB = new this.bjsAMMO.btVector3(t.x,t.y,t.z); var i = new this.bjsAMMO.ClosestRayResultCallback(this._tmpAmmoVectorRCA,this._tmpAmmoVectorRCB); return this.world.rayTest(this._tmpAmmoVectorRCA, this._tmpAmmoVectorRCB, i), this._raycastResult.reset(e, t), i.hasHit() && (this._raycastResult.setHitData({ x: i.get_m_hitNormalWorld().x(), y: i.get_m_hitNormalWorld().y(), z: i.get_m_hitNormalWorld().z() }, { x: i.get_m_hitPointWorld().x(), y: i.get_m_hitPointWorld().y(), z: i.get_m_hitPointWorld().z() }), this._raycastResult.calculateHitDistance()), this.bjsAMMO.destroy(i), this.bjsAMMO.destroy(this._tmpAmmoVectorRCA), this.bjsAMMO.destroy(this._tmpAmmoVectorRCB), this._raycastResult } , e._DISABLE_COLLISION_FLAG = 4, e._KINEMATIC_FLAG = 2, e._DISABLE_DEACTIVATION_FLAG = 4, e }(); o.prototype.removeReflectionProbe = function(e) { if (!this.reflectionProbes) return -1; var t = this.reflectionProbes.indexOf(e); return -1 !== t && this.reflectionProbes.splice(t, 1), t } , o.prototype.addReflectionProbe = function(e) { this.reflectionProbes || (this.reflectionProbes = []), this.reflectionProbes.push(e) } ; var O_ = function() { function e(e, t, i, n, r, o) { void 0 === n && (n = !0), void 0 === r && (r = !1), void 0 === o && (o = !1); var s = this; if (this.name = e, this._viewMatrix = P.Identity(), this._target = x.Zero(), this._add = x.Zero(), this._invertYAxis = !1, this.position = x.Zero(), this._parentContainer = null, this._scene = i, i.getEngine().supportsUniformBuffers) { this._sceneUBOs = []; for (var l = 0; l < 6; ++l) this._sceneUBOs.push(i.createSceneUniformBuffer('Scene for Reflection Probe (name "'.concat(e, '") face #').concat(l))) } this._scene.reflectionProbes || (this._scene.reflectionProbes = new Array), this._scene.reflectionProbes.push(this); var c = a.TEXTURETYPE_UNSIGNED_BYTE; if (r) { var u = this._scene.getEngine().getCaps(); u.textureHalfFloatRender ? c = a.TEXTURETYPE_HALF_FLOAT : u.textureFloatRender && (c = a.TEXTURETYPE_FLOAT) } this._renderTargetTexture = new ns(e,t,i,n,!0,c,!0), this._renderTargetTexture.gammaSpace = !o; var h, d = i.getEngine().useReverseDepthBuffer; this._renderTargetTexture.onBeforeRenderObservable.add((function(e) { switch (s._sceneUBOs && (i.setSceneUniformBuffer(s._sceneUBOs[e]), i.getSceneUniformBuffer().unbindEffect()), e) { case 0: s._add.copyFromFloats(1, 0, 0); break; case 1: s._add.copyFromFloats(-1, 0, 0); break; case 2: s._add.copyFromFloats(0, s._invertYAxis ? 1 : -1, 0); break; case 3: s._add.copyFromFloats(0, s._invertYAxis ? -1 : 1, 0); break; case 4: s._add.copyFromFloats(0, 0, i.useRightHandedSystem ? -1 : 1); break; case 5: s._add.copyFromFloats(0, 0, i.useRightHandedSystem ? 1 : -1) } s._attachedMesh && s.position.copyFrom(s._attachedMesh.getAbsolutePosition()), s.position.addToRef(s._add, s._target); var t = i.useRightHandedSystem ? P.LookAtRHToRef : P.LookAtLHToRef , n = i.useRightHandedSystem ? P.PerspectiveFovRH : P.PerspectiveFovLH; t(s.position, s._target, x.Up(), s._viewMatrix), i.activeCamera && (s._projectionMatrix = n(Math.PI / 2, 1, d ? i.activeCamera.maxZ : i.activeCamera.minZ, d ? i.activeCamera.minZ : i.activeCamera.maxZ, s._scene.getEngine().isNDCHalfZRange), i.setTransformMatrix(s._viewMatrix, s._projectionMatrix), i.activeCamera.isRigCamera && !s._renderTargetTexture.activeCamera && (s._renderTargetTexture.activeCamera = i.activeCamera.rigParent || null)), i._forcedViewPosition = s.position } )), this._renderTargetTexture.onBeforeBindObservable.add((function() { var t, n; s._currentSceneUBO = i.getSceneUniformBuffer(), null === (n = (t = i.getEngine())._debugPushGroup) || void 0 === n || n.call(t, "reflection probe generation for ".concat(e), 1), h = s._scene.imageProcessingConfiguration.applyByPostProcess, o && (i.imageProcessingConfiguration.applyByPostProcess = !0) } )), this._renderTargetTexture.onAfterUnbindObservable.add((function() { var e, t; i.imageProcessingConfiguration.applyByPostProcess = h, i._forcedViewPosition = null, s._sceneUBOs && i.setSceneUniformBuffer(s._currentSceneUBO), i.updateTransformMatrix(!0), null === (t = (e = i.getEngine())._debugPopGroup) || void 0 === t || t.call(e, 1) } )) } return Object.defineProperty(e.prototype, "samples", { get: function() { return this._renderTargetTexture.samples }, set: function(e) { this._renderTargetTexture.samples = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "refreshRate", { get: function() { return this._renderTargetTexture.refreshRate }, set: function(e) { this._renderTargetTexture.refreshRate = e }, enumerable: !1, configurable: !0 }), e.prototype.getScene = function() { return this._scene } , Object.defineProperty(e.prototype, "cubeTexture", { get: function() { return this._renderTargetTexture }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "renderList", { get: function() { return this._renderTargetTexture.renderList }, enumerable: !1, configurable: !0 }), e.prototype.attachToMesh = function(e) { this._attachedMesh = e } , e.prototype.setRenderingAutoClearDepthStencil = function(e, t) { this._renderTargetTexture.setRenderingAutoClearDepthStencil(e, t) } , e.prototype.dispose = function() { var e = this._scene.reflectionProbes.indexOf(this); if (-1 !== e && this._scene.reflectionProbes.splice(e, 1), this._parentContainer) { var t = this._parentContainer.reflectionProbes.indexOf(this); t > -1 && this._parentContainer.reflectionProbes.splice(t, 1), this._parentContainer = null } if (this._renderTargetTexture && (this._renderTargetTexture.dispose(), this._renderTargetTexture = null), this._sceneUBOs) { for (var i = 0, n = this._sceneUBOs; i < n.length; i++) n[i].dispose(); this._sceneUBOs = [] } } , e.prototype.toString = function(e) { var t = "Name: " + this.name; return e && (t += ", position: " + this.position.toString(), this._attachedMesh && (t += ", attached mesh: " + this._attachedMesh.name)), t } , e.prototype.getClassName = function() { return "ReflectionProbe" } , e.prototype.serialize = function() { var e = Ge.Serialize(this, this._renderTargetTexture.serialize()); return e.isReflectionProbe = !0, e } , e.Parse = function(t, i, n) { var r = null; if (i.reflectionProbes) for (var o = 0; o < i.reflectionProbes.length; o++) { var a = i.reflectionProbes[o]; if (a.name === t.name) { r = a; break } } return (r = Ge.Parse((function() { return r || new e(t.name,t.renderTargetSize,i,t._generateMipMaps) } ), t, i, n)).cubeTexture._waitingRenderList = t.renderList, t._attachedMesh && r.attachToMesh(i.getMeshById(t._attachedMesh)), r } , k([Ne()], e.prototype, "_attachedMesh", void 0), k([De()], e.prototype, "position", void 0), e }() , D_ = !0 , N_ = function() { function e() {} return e.LoaderInjectedPhysicsEngine = void 0, e }() , L_ = {} , F_ = {} , w_ = function(e, t, i, n) { if (!t.materials) return null; for (var r = 0, o = t.materials.length; r < o; r++) { var a = t.materials[r]; if (e(a)) return Or.Parse(a, i, n) } return null } , B_ = function(e, t) { return e + " of " + (t ? t.file + " from " + t.name + " version: " + t.version + ", exporter version: " + t.exporter_version : "unknown") } , U_ = function(e, t) { var i = t; if (t._waitingData.lods) { if (t._waitingData.lods.ids && t._waitingData.lods.ids.length > 0) { var n = t._waitingData.lods.ids , r = i.isEnabled(!1); if (t._waitingData.lods.distances) { var o = t._waitingData.lods.distances; if (o.length >= n.length) { var a = o.length > n.length ? o[o.length - 1] : 0; i.setEnabled(!1); for (var s = 0; s < n.length; s++) { var l = n[s] , c = e.getMeshById(l); null != c && i.addLODLevel(o[s], c) } a > 0 && i.addLODLevel(a, null), !0 === r && i.setEnabled(!0) } else gi.Warn("Invalid level of detail distances for " + t.name) } } t._waitingData.lods = null } } , V_ = function(e, t) { return "number" != typeof e ? t.getLastEntryById(e) : L_[e] } , k_ = function(e, t) { return "number" != typeof e ? t.getLastMaterialById(e, !0) : F_[e] } , G_ = function(e, t, i, n, r) { void 0 === r && (r = !1); var a = new zr(e) , s = "importScene has failed JSON parse"; try { var l = JSON.parse(t); s = ""; var c = od.loggingLevel === od.DETAILED_LOGGING , u = void 0 , h = void 0; if (void 0 !== l.environmentTexture && null !== l.environmentTexture) { var d = void 0 === l.isPBR || l.isPBR; if (l.environmentTextureType && "BABYLON.HDRCubeTexture" === l.environmentTextureType) { var p = l.environmentTextureSize ? l.environmentTextureSize : 128 , f = new E_((l.environmentTexture.match(/https?:\/\//g) ? "" : i) + l.environmentTexture,e,p,!0,!d); l.environmentTextureRotationY && (f.rotationY = l.environmentTextureRotationY), e.environmentTexture = f } else if (oe(l.environmentTexture, ".env")) { var _ = new Bd((l.environmentTexture.match(/https?:\/\//g) ? "" : i) + l.environmentTexture,e); l.environmentTextureRotationY && (_.rotationY = l.environmentTextureRotationY), e.environmentTexture = _ } else { var m = Bd.CreateFromPrefilteredData((l.environmentTexture.match(/https?:\/\//g) ? "" : i) + l.environmentTexture, e); l.environmentTextureRotationY && (m.rotationY = l.environmentTextureRotationY), e.environmentTexture = m } if (!0 === l.createDefaultSkybox) { var g = void 0 !== e.activeCamera && null !== e.activeCamera ? (e.activeCamera.maxZ - e.activeCamera.minZ) / 2 : 1e3 , v = l.skyboxBlurLevel || 0; e.createDefaultSkybox(e.environmentTexture, d, g, v) } a.environmentTexture = e.environmentTexture } if (void 0 !== l.environmentIntensity && null !== l.environmentIntensity && (e.environmentIntensity = l.environmentIntensity), void 0 !== l.lights && null !== l.lights) for (u = 0, h = l.lights.length; u < h; u++) { var y = l.lights[u]; (ie = Cr.Parse(y, e)) && (L_[y.uniqueId] = ie, a.lights.push(ie), ie._parentContainer = a, s += 0 === u ? "\n\tLights:" : "", s += "\n\t\t" + ie.toString(c)) } if (void 0 !== l.reflectionProbes && null !== l.reflectionProbes) for (u = 0, h = l.reflectionProbes.length; u < h; u++) { var T = l.reflectionProbes[u] , E = O_.Parse(T, e, i); E && (a.reflectionProbes.push(E), E._parentContainer = a, s += 0 === u ? "\n\tReflection Probes:" : "", s += "\n\t\t" + E.toString(c)) } if (void 0 !== l.animations && null !== l.animations) for (u = 0, h = l.animations.length; u < h; u++) { var S = l.animations[u] , A = b("BABYLON.Animation"); if (A) { var x = A.Parse(S); e.animations.push(x), a.animations.push(x), s += 0 === u ? "\n\tAnimations:" : "", s += "\n\t\t" + x.toString(c) } } if (void 0 !== l.materials && null !== l.materials) for (u = 0, h = l.materials.length; u < h; u++) { var R = l.materials[u] , C = Or.Parse(R, e, i); C && (F_[R.uniqueId || R.id] = C, a.materials.push(C), C._parentContainer = a, s += 0 === u ? "\n\tMaterials:" : "", s += "\n\t\t" + C.toString(c), C.getActiveTextures().forEach((function(e) { -1 == a.textures.indexOf(e) && (a.textures.push(e), e._parentContainer = a) } ))) } if (void 0 !== l.multiMaterials && null !== l.multiMaterials) for (u = 0, h = l.multiMaterials.length; u < h; u++) { var P = l.multiMaterials[u] , M = Dr.ParseMultiMaterial(P, e); F_[P.uniqueId || P.id] = M, a.multiMaterials.push(M), M._parentContainer = a, s += 0 === u ? "\n\tMultiMaterials:" : "", s += "\n\t\t" + M.toString(c), M.getActiveTextures().forEach((function(e) { -1 == a.textures.indexOf(e) && (a.textures.push(e), e._parentContainer = a) } )) } if (void 0 !== l.morphTargetManagers && null !== l.morphTargetManagers) for (var I = 0, O = l.morphTargetManagers; I < O.length; I++) { var D = O[I] , N = x_.Parse(D, e); a.morphTargetManagers.push(N), N._parentContainer = a } if (void 0 !== l.skeletons && null !== l.skeletons) for (u = 0, h = l.skeletons.length; u < h; u++) { var L = l.skeletons[u] , F = Fo.Parse(L, e); a.skeletons.push(F), F._parentContainer = a, s += 0 === u ? "\n\tSkeletons:" : "", s += "\n\t\t" + F.toString(c) } var w = l.geometries; if (null != w) { var B = new Array , U = w.vertexData; if (null != U) for (u = 0, h = U.length; u < h; u++) { var V = U[u]; B.push(fr.Parse(V, e, i)) } B.forEach((function(e) { e && (a.geometries.push(e), e._parentContainer = a) } )) } if (void 0 !== l.transformNodes && null !== l.transformNodes) for (u = 0, h = l.transformNodes.length; u < h; u++) { var k = l.transformNodes[u] , G = yr.Parse(k, e, i); L_[k.uniqueId] = G, a.transformNodes.push(G), G._parentContainer = a } if (void 0 !== l.meshes && null !== l.meshes) for (u = 0, h = l.meshes.length; u < h; u++) { var z = l.meshes[u] , W = Vr.Parse(z, e, i); if (L_[z.uniqueId] = W, a.meshes.push(W), W._parentContainer = a, W.hasInstances) for (var H = 0, X = W.instances; H < X.length; H++) { var j = X[H]; a.meshes.push(j), j._parentContainer = a } s += 0 === u ? "\n\tMeshes:" : "", s += "\n\t\t" + W.toString(c) } if (void 0 !== l.cameras && null !== l.cameras) for (u = 0, h = l.cameras.length; u < h; u++) { var Y = l.cameras[u] , Q = Rr.Parse(Y, e); L_[Y.uniqueId] = Q, a.cameras.push(Q), Q._parentContainer = a, s += 0 === u ? "\n\tCameras:" : "", s += "\n\t\t" + Q.toString(c) } if (void 0 !== l.postProcesses && null !== l.postProcesses) for (u = 0, h = l.postProcesses.length; u < h; u++) { var q = l.postProcesses[u] , Z = Ba.Parse(q, e, i); Z && (a.postProcesses.push(Z), Z._parentContainer = a, s += 0 === u ? "\nPostprocesses:" : "", s += "\n\t\t" + Z.toString()) } if (void 0 !== l.animationGroups && null !== l.animationGroups) for (u = 0, h = l.animationGroups.length; u < h; u++) { var J = l.animationGroups[u] , $ = Hn.Parse(J, e); a.animationGroups.push($), $._parentContainer = a, s += 0 === u ? "\n\tAnimationGroups:" : "", s += "\n\t\t" + $.toString(c) } for (u = 0, h = e.cameras.length; u < h; u++) null !== (Q = e.cameras[u])._waitingParentId && (Q.parent = V_(Q._waitingParentId, e), Q._waitingParentId = null); for (u = 0, h = e.lights.length; u < h; u++) (ie = e.lights[u]) && null !== ie._waitingParentId && (ie.parent = V_(ie._waitingParentId, e), ie._waitingParentId = null); for (u = 0, h = e.transformNodes.length; u < h; u++) { var ee = e.transformNodes[u]; null !== ee._waitingParentId && (ee.parent = V_(ee._waitingParentId, e), ee._waitingParentId = null) } for (u = 0, h = e.meshes.length; u < h; u++) null !== (W = e.meshes[u])._waitingParentId && (W.parent = V_(W._waitingParentId, e), W._waitingParentId = null), W._waitingData.lods && U_(e, W); for (e.multiMaterials.forEach((function(t) { t._waitingSubMaterialsUniqueIds.forEach((function(i) { t.subMaterials.push(k_(i, e)) } )), t._waitingSubMaterialsUniqueIds = [] } )), e.meshes.forEach((function(t) { null !== t._waitingMaterialId && (t.material = k_(t._waitingMaterialId, e), t._waitingMaterialId = null) } )), u = 0, h = e.skeletons.length; u < h; u++) (F = e.skeletons[u])._hasWaitingData && (null != F.bones && F.bones.forEach((function(t) { if (t._waitingTransformNodeId) { var i = e.getLastEntryById(t._waitingTransformNodeId); i && t.linkTransformNode(i), t._waitingTransformNodeId = null } } )), F._hasWaitingData = null); for (u = 0, h = e.meshes.length; u < h; u++) { var te = e.meshes[u]; te._waitingData.freezeWorldMatrix ? (te.freezeWorldMatrix(), te._waitingData.freezeWorldMatrix = null) : te.computeWorldMatrix(!0) } for (u = 0, h = e.lights.length; u < h; u++) { var ie; if ((ie = e.lights[u])._excludedMeshesIds.length > 0) { for (var ne = 0; ne < ie._excludedMeshesIds.length; ne++) { var re = e.getMeshById(ie._excludedMeshesIds[ne]); re && ie.excludedMeshes.push(re) } ie._excludedMeshesIds = [] } if (ie._includedOnlyMeshesIds.length > 0) { for (var ae = 0; ae < ie._includedOnlyMeshesIds.length; ae++) { var se = e.getMeshById(ie._includedOnlyMeshesIds[ae]); se && ie.includedOnlyMeshes.push(se) } ie._includedOnlyMeshesIds = [] } } for (o.Parse(l, e, a, i), u = 0, h = e.meshes.length; u < h; u++) (W = e.meshes[u])._waitingData.actions && (_e.Parse(W._waitingData.actions, W, e), W._waitingData.actions = null); void 0 !== l.actions && null !== l.actions && _e.Parse(l.actions, null, e) } catch (e) { var le = B_("loadAssets", l ? l.producer : "Unknown") + s; if (!n) throw K.Log(le), e; n(le, e) } finally { L_ = {}, r || a.removeAllFromScene(), null !== s && od.loggingLevel !== od.NO_LOGGING && K.Log(B_("loadAssets", l ? l.producer : "Unknown") + (od.loggingLevel !== od.MINIMAL_LOGGING ? s : "")) } return a }; od.RegisterPlugin({ name: "babylon.js", extensions: ".babylon", canDirectLoad: function(e) { return -1 !== e.indexOf("babylon") }, importMesh: function(e, t, i, n, r, a, s, l) { var c, u = "importMesh has failed JSON parse"; try { var h = JSON.parse(i); u = ""; var d = od.loggingLevel === od.DETAILED_LOGGING; e ? Array.isArray(e) || (e = [e]) : e = null; var p = new Array , f = []; if (void 0 !== h.transformNodes && null !== h.transformNodes) for (var _ = 0, m = h.transformNodes.length; _ < m; _++) { var g = h.transformNodes[_]; f.push(yr.Parse(g, t, n)) } if (void 0 !== h.meshes && null !== h.meshes) { var v = [] , y = [] , b = [] , T = [] , E = function(i, o) { var a = h.meshes[i]; if (null === e || function(e, t, i) { for (var n in t) if (e.name === t[n]) return i.push(e.id), !0; return void 0 !== e.parentId && -1 !== i.indexOf(e.parentId) && (i.push(e.id), !0) }(a, e, p)) { if (null !== e && delete e[e.indexOf(a.name)], void 0 !== a.geometryId && null !== a.geometryId && void 0 !== h.geometries && null !== h.geometries) { var l = !1; ["boxes", "spheres", "cylinders", "toruses", "grounds", "planes", "torusKnots", "vertexData"].forEach((function(e) { !0 !== l && h.geometries[e] && Array.isArray(h.geometries[e]) && h.geometries[e].forEach((function(i) { i.id === a.geometryId && ("vertexData" === e && fr.Parse(i, t, n), l = !0) } )) } )), !1 === l && K.Warn("Geometry not found for mesh " + a.id) } if (a.materialUniqueId || a.materialId) { var c = a.materialUniqueId ? b : y , f = -1 !== c.indexOf(a.materialUniqueId || a.materialId); if (!1 === f && void 0 !== h.multiMaterials && null !== h.multiMaterials) for (var _ = function(e, i) { c.push(e); var r = w_(i, h, t, n); r && (u += "\n\tMaterial " + r.toString(d)) }, m = 0, g = h.multiMaterials.length; m < g; m++) { var E = h.multiMaterials[m]; if (a.materialUniqueId && E.uniqueId === a.materialUniqueId || E.id === a.materialId) { E.materialsUniqueIds ? E.materialsUniqueIds.forEach((function(e) { return _(e, (function(t) { return t.uniqueId === e } )) } )) : E.materials.forEach((function(e) { return _(e, (function(t) { return t.id === e } )) } )), c.push(E.uniqueId || E.id); var S = Dr.ParseMultiMaterial(E, t); F_[E.uniqueId || E.id] = S, S && (f = !0, u += "\n\tMulti-Material " + S.toString(d)); break } } if (!1 === f) { c.push(a.materialUniqueId || a.materialId); var A = w_((function(e) { return a.MaterialUniqueId && e.uniqueId === a.materialUniqueId || e.id === a.materialId } ), h, t, n); A ? u += "\n\tMaterial " + A.toString(d) : K.Warn("Material not found for mesh " + a.id) } } if (a.skeletonId > -1 && void 0 !== h.skeletons && null !== h.skeletons && !(v.indexOf(a.skeletonId) > -1)) for (var x = 0, R = h.skeletons.length; x < R; x++) { var C = h.skeletons[x]; if (C.id === a.skeletonId) { var P = Fo.Parse(C, t); s.push(P), v.push(C.id), u += "\n\tSkeleton " + P.toString(d) } } if (a.morphTargetManagerId > -1 && void 0 !== h.morphTargetManagers && null !== h.morphTargetManagers && !(T.indexOf(a.morphTargetManagerId) > -1)) for (var M = 0, I = h.morphTargetManagers.length; M < I; M++) { var O = h.morphTargetManagers[M]; if (O.id === a.morphTargetManagerId) { var D = x_.Parse(O, t); T.push(D.uniqueId), u += "\nMorph target " + D.toString() } } var N = Vr.Parse(a, t, n); r.push(N), u += "\n\tMesh " + N.toString(d) } }; for (_ = 0, m = h.meshes.length; _ < m; _++) E(_); for (t.multiMaterials.forEach((function(e) { e._waitingSubMaterialsUniqueIds.forEach((function(i) { e.subMaterials.push(k_(i, t)) } )), e._waitingSubMaterialsUniqueIds = [] } )), t.meshes.forEach((function(e) { null !== e._waitingMaterialId && (e.material = k_(e._waitingMaterialId, t), e._waitingMaterialId = null) } )), _ = 0, m = t.transformNodes.length; _ < m; _++) null !== (C = t.transformNodes[_])._waitingParentId && (C.parent = t.getLastEntryById(C._waitingParentId), C._waitingParentId = null); var S = void 0; for (_ = 0, m = t.meshes.length; _ < m; _++) { if ((S = t.meshes[_])._waitingParentId) { if (S.parent = t.getLastEntryById(S._waitingParentId), "TransformNode" === (null === (c = S.parent) || void 0 === c ? void 0 : c.getClassName())) { var A = f.indexOf(S.parent); A > -1 && f.splice(A, 1) } S._waitingParentId = null } S._waitingData.lods && U_(t, S) } for (var x = 0, R = f; x < R.length; x++) { var C; (C = R[x]).dispose() } for (_ = 0, m = t.skeletons.length; _ < m; _++) { var P = t.skeletons[_]; P._hasWaitingData && (null != P.bones && P.bones.forEach((function(e) { if (e._waitingTransformNodeId) { var i = t.getLastEntryById(e._waitingTransformNodeId); i && e.linkTransformNode(i), e._waitingTransformNodeId = null } } )), P._hasWaitingData = null) } for (_ = 0, m = t.meshes.length; _ < m; _++) (S = t.meshes[_])._waitingData.freezeWorldMatrix ? (S.freezeWorldMatrix(), S._waitingData.freezeWorldMatrix = null) : S.computeWorldMatrix(!0) } if (void 0 !== h.particleSystems && null !== h.particleSystems) { var M = o.GetIndividualParser(Wi.NAME_PARTICLESYSTEM); if (M) for (_ = 0, m = h.particleSystems.length; _ < m; _++) { var I = h.particleSystems[_]; -1 !== p.indexOf(I.emitterId) && a.push(M(I, t, n)) } } return !0 } catch (e) { var O = B_("importMesh", h ? h.producer : "Unknown") + u; if (!l) throw K.Log(O), e; l(O, e) } finally { null !== u && od.loggingLevel !== od.NO_LOGGING && K.Log(B_("importMesh", h ? h.producer : "Unknown") + (od.loggingLevel !== od.MINIMAL_LOGGING ? u : "")) } return !1 }, load: function(e, t, i, n) { var r = "importScene has failed JSON parse"; try { var o = JSON.parse(t); if (r = "", void 0 !== o.useDelayedTextureLoading && null !== o.useDelayedTextureLoading && (e.useDelayedTextureLoading = o.useDelayedTextureLoading && !od.ForceFullSceneLoadingForIncremental), void 0 !== o.autoClear && null !== o.autoClear && (e.autoClear = o.autoClear), void 0 !== o.clearColor && null !== o.clearColor && (e.clearColor = N.FromArray(o.clearColor)), void 0 !== o.ambientColor && null !== o.ambientColor && (e.ambientColor = D.FromArray(o.ambientColor)), void 0 !== o.gravity && null !== o.gravity && (e.gravity = x.FromArray(o.gravity)), void 0 !== o.useRightHandedSystem && (e.useRightHandedSystem = !!o.useRightHandedSystem), o.fogMode && 0 !== o.fogMode) switch (e.fogMode = o.fogMode, e.fogColor = D.FromArray(o.fogColor), e.fogStart = o.fogStart, e.fogEnd = o.fogEnd, e.fogDensity = o.fogDensity, r += "\tFog mode for scene: ", e.fogMode) { case 1: r += "exp\n"; break; case 2: r += "exp2\n"; break; case 3: r += "linear\n" } if (o.physicsEnabled) { var a = void 0; "cannon" === o.physicsEngine ? a = new P_(void 0,void 0,N_.LoaderInjectedPhysicsEngine) : "oimo" === o.physicsEngine ? a = new M_(void 0,N_.LoaderInjectedPhysicsEngine) : "ammo" === o.physicsEngine && (a = new I_(void 0,N_.LoaderInjectedPhysicsEngine,void 0)), r = "\tPhysics engine " + (o.physicsEngine ? o.physicsEngine : "oimo") + " enabled\n"; var s = o.physicsGravity ? x.FromArray(o.physicsGravity) : null; e.enablePhysics(s, a) } return void 0 !== o.metadata && null !== o.metadata && (e.metadata = o.metadata), void 0 !== o.collisionsEnabled && null !== o.collisionsEnabled && (e.collisionsEnabled = o.collisionsEnabled), !!G_(e, t, i, n, !0) && (o.autoAnimate && e.beginAnimation(e, o.autoAnimateFrom, o.autoAnimateTo, o.autoAnimateLoop, o.autoAnimateSpeed || 1), void 0 !== o.activeCameraID && null !== o.activeCameraID && e.setActiveCameraById(o.activeCameraID), !0) } catch (e) { var l = B_("importScene", o ? o.producer : "Unknown") + r; if (!n) throw K.Log(l), e; n(l, e) } finally { null !== r && od.loggingLevel !== od.NO_LOGGING && K.Log(B_("importScene", o ? o.producer : "Unknown") + (od.loggingLevel !== od.MINIMAL_LOGGING ? r : "")) } return !1 }, loadAssetContainer: function(e, t, i, n) { return G_(e, t, i, n) } }); var z_ = function() { function e(e) { void 0 === e && (e = {}), this._isEnabled = !0, this.bias = void 0 === e.bias ? 0 : e.bias, this.power = void 0 === e.power ? 1 : e.power, this.leftColor = e.leftColor || D.White(), this.rightColor = e.rightColor || D.Black(), !1 === e.isEnabled && (this.isEnabled = !1) } return Object.defineProperty(e.prototype, "isEnabled", { get: function() { return this._isEnabled }, set: function(e) { this._isEnabled !== e && (this._isEnabled = e, vr.MarkAllMaterialsAsDirty(a.MATERIAL_FresnelDirtyFlag | a.MATERIAL_MiscDirtyFlag)) }, enumerable: !1, configurable: !0 }), e.prototype.clone = function() { var t = new e; return fe.DeepCopy(this, t), t } , e.prototype.equals = function(e) { return e && this.bias === e.bias && this.power === e.power && this.leftColor.equals(e.leftColor) && this.rightColor.equals(e.rightColor) && this.isEnabled === e.isEnabled } , e.prototype.serialize = function() { return { isEnabled: this.isEnabled, leftColor: this.leftColor.asArray(), rightColor: this.rightColor.asArray(), bias: this.bias, power: this.power } } , e.Parse = function(t) { return new e({ isEnabled: t.isEnabled, leftColor: D.FromArray(t.leftColor), rightColor: D.FromArray(t.rightColor), bias: t.bias, power: t.power || 1 }) } , e }(); Ge._FresnelParametersParser = z_.Parse; var W_ = function(e) { function t(t, i) { var n = e.call(this, t, i, "color", { attributes: ["position"], uniforms: ["world", "viewProjection", "color"] }) || this; return n.disableColorWrite = !0, n.forceDepthWrite = !0, n.setColor4("color", new N(0,0,0,1)), n } return U(t, e), t }(jl) , H_ = function(e) { function t(t, i) { var n = e.call(this, t, i) || this; return n.maxSimultaneousLights = 4, n.disableLighting = !1, n.invertNormalMapX = !1, n.invertNormalMapY = !1, n.emissiveColor = new D(0,0,0), n.occlusionStrength = 1, n.useLightmapAsShadowmap = !1, n._useAlphaFromAlbedoTexture = !0, n._useAmbientInGrayScale = !0, n } return U(t, e), Object.defineProperty(t.prototype, "doubleSided", { get: function() { return this._twoSidedLighting }, set: function(e) { this._twoSidedLighting !== e && (this._twoSidedLighting = e, this.backFaceCulling = !e, this._markAllSubMeshesAsTexturesDirty()) }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "PBRBaseSimpleMaterial" } , k([Ce(), Re("_markAllSubMeshesAsLightsDirty")], t.prototype, "maxSimultaneousLights", void 0), k([Ce(), Re("_markAllSubMeshesAsLightsDirty")], t.prototype, "disableLighting", void 0), k([Pe(), Re("_markAllSubMeshesAsTexturesDirty", "_reflectionTexture")], t.prototype, "environmentTexture", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "invertNormalMapX", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "invertNormalMapY", void 0), k([Pe(), Re("_markAllSubMeshesAsTexturesDirty", "_bumpTexture")], t.prototype, "normalTexture", void 0), k([Me("emissive"), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "emissiveColor", void 0), k([Pe(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "emissiveTexture", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty", "_ambientTextureStrength")], t.prototype, "occlusionStrength", void 0), k([Pe(), Re("_markAllSubMeshesAsTexturesDirty", "_ambientTexture")], t.prototype, "occlusionTexture", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty", "_alphaCutOff")], t.prototype, "alphaCutOff", void 0), k([Ce()], t.prototype, "doubleSided", null), k([Pe(), Re("_markAllSubMeshesAsTexturesDirty", null)], t.prototype, "lightmapTexture", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useLightmapAsShadowmap", void 0), t }(rp) , X_ = function(e) { function t(t, i) { var n = e.call(this, t, i) || this; return n._useRoughnessFromMetallicTextureAlpha = !1, n._useRoughnessFromMetallicTextureGreen = !0, n._useMetallnessFromMetallicTextureBlue = !0, n.metallic = 1, n.roughness = 1, n } return U(t, e), t.prototype.getClassName = function() { return "PBRMetallicRoughnessMaterial" } , t.prototype.clone = function(e) { var i = this , n = Ge.Clone((function() { return new t(e,i.getScene()) } ), this); return n.id = e, n.name = e, this.clearCoat.copyTo(n.clearCoat), this.anisotropy.copyTo(n.anisotropy), this.brdf.copyTo(n.brdf), this.sheen.copyTo(n.sheen), this.subSurface.copyTo(n.subSurface), n } , t.prototype.serialize = function() { var e = Ge.Serialize(this); return e.customType = "BABYLON.PBRMetallicRoughnessMaterial", e.clearCoat = this.clearCoat.serialize(), e.anisotropy = this.anisotropy.serialize(), e.brdf = this.brdf.serialize(), e.sheen = this.sheen.serialize(), e.subSurface = this.subSurface.serialize(), e } , t.Parse = function(e, i, n) { var r = Ge.Parse((function() { return new t(e.name,i) } ), e, i, n); return e.clearCoat && r.clearCoat.parse(e.clearCoat, i, n), e.anisotropy && r.anisotropy.parse(e.anisotropy, i, n), e.brdf && r.brdf.parse(e.brdf, i, n), e.sheen && r.sheen.parse(e.sheen, i, n), e.subSurface && r.subSurface.parse(e.subSurface, i, n), r } , k([Me(), Re("_markAllSubMeshesAsTexturesDirty", "_albedoColor")], t.prototype, "baseColor", void 0), k([Pe(), Re("_markAllSubMeshesAsTexturesDirty", "_albedoTexture")], t.prototype, "baseTexture", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "metallic", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty")], t.prototype, "roughness", void 0), k([Pe(), Re("_markAllSubMeshesAsTexturesDirty", "_metallicTexture")], t.prototype, "metallicRoughnessTexture", void 0), t }(H_); y("BABYLON.PBRMetallicRoughnessMaterial", X_); var j_ = function(e) { function t(t, i) { var n = e.call(this, t, i) || this; return n._useMicroSurfaceFromReflectivityMapAlpha = !0, n } return U(t, e), Object.defineProperty(t.prototype, "useMicroSurfaceFromReflectivityMapAlpha", { get: function() { return this._useMicroSurfaceFromReflectivityMapAlpha }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "PBRSpecularGlossinessMaterial" } , t.prototype.clone = function(e) { var i = this , n = Ge.Clone((function() { return new t(e,i.getScene()) } ), this); return n.id = e, n.name = e, this.clearCoat.copyTo(n.clearCoat), this.anisotropy.copyTo(n.anisotropy), this.brdf.copyTo(n.brdf), this.sheen.copyTo(n.sheen), this.subSurface.copyTo(n.subSurface), n } , t.prototype.serialize = function() { var e = Ge.Serialize(this); return e.customType = "BABYLON.PBRSpecularGlossinessMaterial", e.clearCoat = this.clearCoat.serialize(), e.anisotropy = this.anisotropy.serialize(), e.brdf = this.brdf.serialize(), e.sheen = this.sheen.serialize(), e.subSurface = this.subSurface.serialize(), e } , t.Parse = function(e, i, n) { var r = Ge.Parse((function() { return new t(e.name,i) } ), e, i, n); return e.clearCoat && r.clearCoat.parse(e.clearCoat, i, n), e.anisotropy && r.anisotropy.parse(e.anisotropy, i, n), e.brdf && r.brdf.parse(e.brdf, i, n), e.sheen && r.sheen.parse(e.sheen, i, n), e.subSurface && r.subSurface.parse(e.subSurface, i, n), r } , k([Me("diffuse"), Re("_markAllSubMeshesAsTexturesDirty", "_albedoColor")], t.prototype, "diffuseColor", void 0), k([Pe(), Re("_markAllSubMeshesAsTexturesDirty", "_albedoTexture")], t.prototype, "diffuseTexture", void 0), k([Me("specular"), Re("_markAllSubMeshesAsTexturesDirty", "_reflectivityColor")], t.prototype, "specularColor", void 0), k([Ce(), Re("_markAllSubMeshesAsTexturesDirty", "_microSurface")], t.prototype, "glossiness", void 0), k([Pe(), Re("_markAllSubMeshesAsTexturesDirty", "_reflectivityTexture")], t.prototype, "specularGlossinessTexture", void 0), t }(H_); y("BABYLON.PBRSpecularGlossinessMaterial", j_); var Y_ = function(e) { function t(t, i, n) { void 0 === n && (n = null); var r = e.call(this, i) || this; if (!t) return r; if (r._textureMatrix = P.Identity(), r.name = t, r.url = t, r._onLoad = n, r._texture = r._getFromCache(t, !0), r._texture) r._triggerOnLoad(); else { var o = r.getScene(); o && o.useDelayedTextureLoading ? r.delayLoadState = a.DELAYLOADSTATE_NOTLOADED : r._loadTexture() } return r } return U(t, e), t.prototype._triggerOnLoad = function() { this._onLoad && this._onLoad() } , t.prototype.getTextureMatrix = function() { return this._textureMatrix } , t.prototype._load3dlTexture = function() { var e, i = this, n = this._getEngine(); e = n._features.support3DTextures ? n.createRawTexture3D(null, 1, 1, 1, a.TEXTUREFORMAT_RGBA, !1, !1, a.TEXTURE_BILINEAR_SAMPLINGMODE, null, a.TEXTURETYPE_UNSIGNED_INT) : n.createRawTexture(null, 1, 1, a.TEXTUREFORMAT_RGBA, !1, !1, a.TEXTURE_BILINEAR_SAMPLINGMODE, null, a.TEXTURETYPE_UNSIGNED_INT), this._texture = e, this._texture.isReady = !1, this.isCube = !1, this.is3D = n._features.support3DTextures, this.wrapU = a.TEXTURE_CLAMP_ADDRESSMODE, this.wrapV = a.TEXTURE_CLAMP_ADDRESSMODE, this.wrapR = a.TEXTURE_CLAMP_ADDRESSMODE, this.anisotropicFilteringLevel = 1; var r = function(r) { if ("string" == typeof r) { for (var o, s = null, l = null, c = r.split("\n"), u = 0, h = 0, d = 0, p = 0, f = 0, _ = 0; _ < c.length; _++) if (o = c[_], t._NoneEmptyLineRegex.test(o) && 0 !== o.indexOf("#")) { var m = o.split(" "); if (0 !== u) { if (0 != u) { var g = Math.max(parseInt(m[0]), 0) , v = Math.max(parseInt(m[1]), 0) , y = Math.max(parseInt(m[2]), 0); f = Math.max(g, f), f = Math.max(v, f), f = Math.max(y, f); var b = 4 * (h + p * u + d * u * u); l && (l[b + 0] = g, l[b + 1] = v, l[b + 2] = y), ++d % u == 0 && (d = 0, ++p % u == 0 && (h++, p = 0)) } } else u = m.length, s = new Uint8Array(u * u * u * 4), l = new Float32Array(u * u * u * 4) } if (l && s) for (_ = 0; _ < l.length; _++) if (_ > 0 && (_ + 1) % 4 == 0) s[_] = 255; else { var T = l[_]; s[_] = T / f * 255 } e.is3D ? (e.updateSize(u, u, u), n.updateRawTexture3D(e, s, a.TEXTUREFORMAT_RGBA, !1)) : (e.updateSize(u * u, u), n.updateRawTexture(e, s, a.TEXTUREFORMAT_RGBA, !1)), e.isReady = !0, i._triggerOnLoad() } } , o = this.getScene(); return o ? o._loadFile(this.url, r) : n._loadFile(this.url, r), this._texture } , t.prototype._loadTexture = function() { this.url && this.url.toLocaleLowerCase().indexOf(".3dl") == this.url.length - 4 && this._load3dlTexture() } , t.prototype.clone = function() { var e = new t(this.url,this.getScene() || this._getEngine()); return e.level = this.level, e } , t.prototype.delayLoad = function() { this.delayLoadState === a.DELAYLOADSTATE_NOTLOADED && (this.delayLoadState = a.DELAYLOADSTATE_LOADED, this._texture = this._getFromCache(this.url, !0), this._texture || this._loadTexture()) } , t.Parse = function(e, i) { var n = null; return e.name && !e.isRenderTarget && ((n = new t(e.name,i)).name = e.name, n.level = e.level), n } , t.prototype.serialize = function() { if (!this.name) return null; var e = {}; return e.name = this.name, e.level = this.level, e.customType = "BABYLON.ColorGradingTexture", e } , t._NoneEmptyLineRegex = /\S+/, t }(Zr); y("BABYLON.ColorGradingTexture", Y_); var K_ = function(e) { function t(t, i, n, r, o, s, l) { void 0 === r && (r = !1), void 0 === o && (o = !0), void 0 === s && (s = null), void 0 === l && (l = null); var c = e.call(this, i) || this; if (c._onLoad = null, c._onError = null, !t) throw new Error("Image url is not set"); return c._coordinatesMode = io.CUBIC_MODE, c.name = t, c.url = t, c._size = n, c._noMipmap = r, c.gammaSpace = o, c._onLoad = s, c._onError = l, c.hasAlpha = !1, c.isCube = !0, c._texture = c._getFromCache(t, c._noMipmap), c._texture ? s && (c._texture.isReady ? gi.SetImmediate((function() { return s() } )) : c._texture.onLoadedObservable.add(s)) : i.useDelayedTextureLoading ? c.delayLoadState = a.DELAYLOADSTATE_NOTLOADED : c._loadImage(c._loadTexture.bind(c), c._onError), c } return U(t, e), t.prototype._loadImage = function(e, t) { var i = this , n = document.createElement("canvas"); $t(this.url, (function(t) { i._width = t.width, i._height = t.height, n.width = i._width, n.height = i._height; var r = n.getContext("2d"); r.drawImage(t, 0, 0); var o = r.getImageData(0, 0, t.width, t.height); i._buffer = o.data.buffer, n.remove(), e() } ), (function(e, n) { t && t("".concat(i.getClassName(), " could not be loaded"), n) } ), null) } , t.prototype._loadTexture = function() { var e = this , i = this.getScene(); i && (this._texture = i.getEngine().createRawCubeTextureFromUrl(this.url, i, this._size, a.TEXTUREFORMAT_RGB, i.getEngine().getCaps().textureFloat ? a.TEXTURETYPE_FLOAT : a.TEXTURETYPE_UNSIGNED_INTEGER, this._noMipmap, (function() { for (var i = e._getFloat32ArrayFromArrayBuffer(e._buffer), n = g_.ConvertPanoramaToCubemap(i, e._width, e._height, e._size), r = [], o = 0; o < 6; o++) { var a = n[t._FacesMapping[o]]; r.push(a) } return r } ), null, this._onLoad, this._onError)) } , t.prototype._getFloat32ArrayFromArrayBuffer = function(e) { for (var t = new DataView(e), i = new Float32Array(3 * e.byteLength / 4), n = 0, r = 0; r < e.byteLength; r++) (r + 1) % 4 != 0 && (i[n++] = t.getUint8(r) / 255); return i } , t.prototype.getClassName = function() { return "EquiRectangularCubeTexture" } , t.prototype.clone = function() { var e = this.getScene(); if (!e) return this; var i = new t(this.url,e,this._size,this._noMipmap,this.gammaSpace); return i.level = this.level, i.wrapU = this.wrapU, i.wrapV = this.wrapV, i.coordinatesIndex = this.coordinatesIndex, i.coordinatesMode = this.coordinatesMode, i } , t._FacesMapping = ["right", "left", "up", "down", "front", "back"], t }(Zr) , Q_ = function(e) { function t(i, n, r) { var o = e.call(this, r.scene || r.engine) || this; return n && (r.engine || r.scene) ? (r = V(V({}, t._DefaultOptions), r), o._generateMipMaps = r.generateMipMaps, o._samplingMode = r.samplingMode, o._textureMatrix = P.Identity(), o.name = i, o.element = n, o._isVideo = n instanceof HTMLVideoElement, o.anisotropicFilteringLevel = 1, o._createInternalTexture(), o) : o } return U(t, e), t.prototype._createInternalTexture = function() { var e = 0 , t = 0; this._isVideo ? (e = this.element.videoWidth, t = this.element.videoHeight) : (e = this.element.width, t = this.element.height); var i = this._getEngine(); i && (this._texture = i.createDynamicTexture(e, t, this._generateMipMaps, this._samplingMode)), this.update() } , t.prototype.getTextureMatrix = function() { return this._textureMatrix } , t.prototype.update = function(e) { void 0 === e && (e = null); var t = this._getEngine(); if (null != this._texture && null != t) if (this._isVideo) { var i = this.element; if (i.readyState < i.HAVE_CURRENT_DATA) return; t.updateVideoTexture(this._texture, i, null === e || e) } else { var n = this.element; t.updateDynamicTexture(this._texture, n, null === e || e, !1) } } , t._DefaultOptions = { generateMipMaps: !1, samplingMode: a.TEXTURE_BILINEAR_SAMPLINGMODE, engine: null, scene: null }, t }(Zr); function q_(e) { var t = 0; return { id_length: e[t++], colormap_type: e[t++], image_type: e[t++], colormap_index: e[t++] | e[t++] << 8, colormap_length: e[t++] | e[t++] << 8, colormap_size: e[t++], origin: [e[t++] | e[t++] << 8, e[t++] | e[t++] << 8], width: e[t++] | e[t++] << 8, height: e[t++] | e[t++] << 8, pixel_size: e[t++], flags: e[t++] } } function Z_(e, t) { if (t.length < 19) K.Error("Unable to load TGA file - Not enough data to contain header"); else { var i = 18 , n = q_(t); if (n.id_length + i > t.length) K.Error("Unable to load TGA file - Not enough data"); else { i += n.id_length; var r, o = !1, a = !1, s = !1; switch (n.image_type) { case 9: o = !0; case 1: a = !0; break; case 10: o = !0; case 2: break; case 11: o = !0; case 3: s = !0 } var l, c, u, h, d, p, f, _ = n.pixel_size >> 3, m = n.width * n.height * _; if (a && (l = t.subarray(i, i += n.colormap_length * (n.colormap_size >> 3))), o) { r = new Uint8Array(m); for (var g = void 0, v = void 0, y = void 0, b = 0, T = new Uint8Array(_); i < m && b < m; ) if (v = 1 + (127 & (g = t[i++])), 128 & g) { for (y = 0; y < _; ++y) T[y] = t[i++]; for (y = 0; y < v; ++y) r.set(T, b + y * _); b += _ * v } else { for (v *= _, y = 0; y < v; ++y) r[b + y] = t[i++]; b += v } } else r = t.subarray(i, i += a ? n.width * n.height : m); switch ((48 & n.flags) >> 4) { default: case 2: c = 0, h = 1, f = n.width, u = 0, d = 1, p = n.height; break; case 0: c = 0, h = 1, f = n.width, u = n.height - 1, d = -1, p = -1; break; case 3: c = n.width - 1, h = -1, f = -1, u = 0, d = 1, p = n.height; break; case 1: c = n.width - 1, h = -1, f = -1, u = n.height - 1, d = -1, p = -1 } var E = "_getImageData" + (s ? "Grey" : "") + n.pixel_size + "bits" , S = J_[E](n, l, r, u, d, p, c, h, f); e.getEngine()._uploadDataToTextureDirectly(e, S) } } } var J_ = { GetTGAHeader: q_, UploadContent: Z_, _getImageData8bits: function(e, t, i, n, r, o, a, s, l) { var c, u, h, d = i, p = t, f = e.width, _ = e.height, m = 0, g = new Uint8Array(f * _ * 4); for (h = n; h !== o; h += r) for (u = a; u !== l; u += s, m++) c = d[m], g[4 * (u + f * h) + 3] = 255, g[4 * (u + f * h) + 2] = p[3 * c + 0], g[4 * (u + f * h) + 1] = p[3 * c + 1], g[4 * (u + f * h) + 0] = p[3 * c + 2]; return g }, _getImageData16bits: function(e, t, i, n, r, o, a, s, l) { var c, u, h, d = i, p = e.width, f = e.height, _ = 0, m = new Uint8Array(p * f * 4); for (h = n; h !== o; h += r) for (u = a; u !== l; u += s, _ += 2) { var g = 255 * ((31744 & (c = d[_ + 0] + (d[_ + 1] << 8))) >> 10) / 31 | 0 , v = 255 * ((992 & c) >> 5) / 31 | 0 , y = 255 * (31 & c) / 31 | 0; m[4 * (u + p * h) + 0] = g, m[4 * (u + p * h) + 1] = v, m[4 * (u + p * h) + 2] = y, m[4 * (u + p * h) + 3] = 32768 & c ? 0 : 255 } return m }, _getImageData24bits: function(e, t, i, n, r, o, a, s, l) { var c, u, h = i, d = e.width, p = e.height, f = 0, _ = new Uint8Array(d * p * 4); for (u = n; u !== o; u += r) for (c = a; c !== l; c += s, f += 3) _[4 * (c + d * u) + 3] = 255, _[4 * (c + d * u) + 2] = h[f + 0], _[4 * (c + d * u) + 1] = h[f + 1], _[4 * (c + d * u) + 0] = h[f + 2]; return _ }, _getImageData32bits: function(e, t, i, n, r, o, a, s, l) { var c, u, h = i, d = e.width, p = e.height, f = 0, _ = new Uint8Array(d * p * 4); for (u = n; u !== o; u += r) for (c = a; c !== l; c += s, f += 4) _[4 * (c + d * u) + 2] = h[f + 0], _[4 * (c + d * u) + 1] = h[f + 1], _[4 * (c + d * u) + 0] = h[f + 2], _[4 * (c + d * u) + 3] = h[f + 3]; return _ }, _getImageDataGrey8bits: function(e, t, i, n, r, o, a, s, l) { var c, u, h, d = i, p = e.width, f = e.height, _ = 0, m = new Uint8Array(p * f * 4); for (h = n; h !== o; h += r) for (u = a; u !== l; u += s, _++) c = d[_], m[4 * (u + p * h) + 0] = c, m[4 * (u + p * h) + 1] = c, m[4 * (u + p * h) + 2] = c, m[4 * (u + p * h) + 3] = 255; return m }, _getImageDataGrey16bits: function(e, t, i, n, r, o, a, s, l) { var c, u, h = i, d = e.width, p = e.height, f = 0, _ = new Uint8Array(d * p * 4); for (u = n; u !== o; u += r) for (c = a; c !== l; c += s, f += 2) _[4 * (c + d * u) + 0] = h[f + 0], _[4 * (c + d * u) + 1] = h[f + 0], _[4 * (c + d * u) + 2] = h[f + 0], _[4 * (c + d * u) + 3] = h[f + 1]; return _ } } , $_ = function() { function e() { this.supportCascades = !1 } return e.prototype.canLoad = function(e) { return oe(e, ".tga") } , e.prototype.loadCubeData = function() { throw ".env not supported in Cube." } , e.prototype.loadData = function(e, t, i) { var n = new Uint8Array(e.buffer,e.byteOffset,e.byteLength) , r = q_(n); i(r.width, r.height, t.generateMipMaps, !1, (function() { Z_(t, n) } )) } , e }(); vr._TextureLoaders.push(new $_); var em = function() { function e() { this.supportCascades = !1 } return e.prototype.canLoad = function(e) { return oe(e, ".hdr") } , e.prototype.loadCubeData = function() { throw ".env not supported in Cube." } , e.prototype.loadData = function(e, t, i) { for (var n = new Uint8Array(e.buffer,e.byteOffset,e.byteLength), r = v_.RGBE_ReadHeader(n), o = v_.RGBE_ReadPixels(n, r), s = r.width * r.height, l = new Float32Array(4 * s), c = 0; c < s; c += 1) l[4 * c] = o[3 * c], l[4 * c + 1] = o[3 * c + 1], l[4 * c + 2] = o[3 * c + 2], l[4 * c + 3] = 1; i(r.width, r.height, t.generateMipMaps, !1, (function() { var e = t.getEngine(); t.type = a.TEXTURETYPE_FLOAT, t.format = a.TEXTUREFORMAT_RGBA, t._gammaSpace = !1, e._uploadDataToTextureDirectly(t, l) } )) } , e }(); vr._TextureLoaders.push(new em); var tm, im = function() {}; !function(e) { e[e.cTFETC1 = 0] = "cTFETC1", e[e.cTFBC1 = 1] = "cTFBC1", e[e.cTFBC4 = 2] = "cTFBC4", e[e.cTFPVRTC1_4_OPAQUE_ONLY = 3] = "cTFPVRTC1_4_OPAQUE_ONLY", e[e.cTFBC7_M6_OPAQUE_ONLY = 4] = "cTFBC7_M6_OPAQUE_ONLY", e[e.cTFETC2 = 5] = "cTFETC2", e[e.cTFBC3 = 6] = "cTFBC3", e[e.cTFBC5 = 7] = "cTFBC5" }(tm || (tm = {})); var nm = { JSModuleURL: "https://preview.babylonjs.com/basisTranscoder/basis_transcoder.js", WasmModuleURL: "https://preview.babylonjs.com/basisTranscoder/basis_transcoder.wasm" } , rm = function(e, t) { var i; switch (e) { case tm.cTFETC1: i = a.TEXTUREFORMAT_COMPRESSED_RGB_ETC1_WEBGL; break; case tm.cTFBC1: i = a.TEXTUREFORMAT_COMPRESSED_RGB_S3TC_DXT1; break; case tm.cTFBC4: i = a.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5 } if (void 0 === i) throw "The chosen Basis transcoder format is not currently supported"; return i } , om = null , am = null , sm = 0 , lm = function(e, t) { var i = e instanceof ArrayBuffer ? new Uint8Array(e) : e; return new Promise((function(e, n) { (om || (om = new Promise((function(e, t) { am ? e(am) : gi.LoadFileAsync(nm.WasmModuleURL).then((function(i) { var n = URL.createObjectURL(new Blob(["(".concat(hm, ")()")],{ type: "application/javascript" })); am = new Worker(n); var r = function(i) { "init" === i.data.action ? (am.removeEventListener("message", r), e(am)) : "error" === i.data.action && t(i.data.error || "error initializing worker") }; am.addEventListener("message", r), am.postMessage({ action: "init", url: nm.JSModuleURL, wasmBinary: i }) } )).catch(t) } ))), om).then((function() { var r = sm++ , o = function(t) { "transcode" === t.data.action && t.data.id === r && (am.removeEventListener("message", o), t.data.success ? e(t.data) : n("Transcode is not supported on this device")) }; am.addEventListener("message", o); var a = new Uint8Array(i.byteLength); a.set(new Uint8Array(i.buffer,i.byteOffset,i.byteLength)), am.postMessage({ action: "transcode", id: r, imageData: a, config: t, ignoreSupportedFormats: !1 }, [a.buffer]) } ), (function(e) { n(e) } )) } )) } , cm = function(e, t) { for (var i = e.getEngine(), n = function(n) { var r = t.fileInfo.images[n].levels[0]; if (e._invertVScale = e.invertY, -1 === t.format) if (e.type = a.TEXTURETYPE_UNSIGNED_SHORT_5_6_5, e.format = a.TEXTUREFORMAT_RGB, !i._features.basisNeedsPOT || d.Log2(r.width) % 1 == 0 && d.Log2(r.height) % 1 == 0) e._invertVScale = !e.invertY, e.width = r.width + 3 & -4, e.height = r.height + 3 & -4, i._uploadDataToTextureDirectly(e, r.transcodedPixels, n, 0, a.TEXTUREFORMAT_RGB, !0); else { var o = new Lt(i,At.Temp); e._invertVScale = e.invertY, o.type = a.TEXTURETYPE_UNSIGNED_SHORT_5_6_5, o.format = a.TEXTUREFORMAT_RGB, o.width = r.width + 3 & -4, o.height = r.height + 3 & -4, i._bindTextureDirectly(i._gl.TEXTURE_2D, o, !0), i._uploadDataToTextureDirectly(o, r.transcodedPixels, n, 0, a.TEXTUREFORMAT_RGB, !0), i._rescaleTexture(o, e, i.scenes[0], i._getInternalFormat(a.TEXTUREFORMAT_RGB), (function() { i._releaseTexture(o), i._bindTextureDirectly(i._gl.TEXTURE_2D, e, !0) } )) } else e.width = r.width, e.height = r.height, e.generateMipMaps = t.fileInfo.images[n].levels.length > 1, t.fileInfo.images[n].levels.forEach((function(r, o) { i._uploadCompressedDataToTextureDirectly(e, um.GetInternalFormatFromBasisFormat(t.format, i), r.width, r.height, r.transcodedPixels, n, o) } )), !i._features.basisNeedsPOT || d.Log2(e.width) % 1 == 0 && d.Log2(e.height) % 1 == 0 || (gi.Warn("Loaded .basis texture width and height are not a power of two. Texture wrapping will be set to Texture.CLAMP_ADDRESSMODE as other modes are not supported with non power of two dimensions in webGL 1."), e._cachedWrapU = io.CLAMP_ADDRESSMODE, e._cachedWrapV = io.CLAMP_ADDRESSMODE) }, r = 0; r < t.fileInfo.images.length; r++) n(r) } , um = { JSModuleURL: nm.JSModuleURL, WasmModuleURL: nm.WasmModuleURL, GetInternalFormatFromBasisFormat: rm, TranscodeAsync: lm, LoadTextureFromTranscodeResult: cm }; function hm() { var e = null; function t(e, t, i, n, r) { var o = e.getImageTranscodedSizeInBytes(t, i, n) , a = new Uint8Array(o); return e.transcodeImage(a, t, i, n, 1, 0) ? (r && (a = function(e, t, i, n) { for (var r = new Uint16Array(4), o = new Uint16Array(i * n), a = i / 4, s = n / 4, l = 0; l < s; l++) for (var c = 0; c < a; c++) { var u = 0 + 8 * (l * a + c); r[0] = e[u] | e[u + 1] << 8, r[1] = e[u + 2] | e[u + 3] << 8, r[2] = (2 * (31 & r[0]) + 1 * (31 & r[1])) / 3 | (2 * (2016 & r[0]) + 1 * (2016 & r[1])) / 3 & 2016 | (2 * (63488 & r[0]) + 1 * (63488 & r[1])) / 3 & 63488, r[3] = (2 * (31 & r[1]) + 1 * (31 & r[0])) / 3 | (2 * (2016 & r[1]) + 1 * (2016 & r[0])) / 3 & 2016 | (2 * (63488 & r[1]) + 1 * (63488 & r[0])) / 3 & 63488; for (var h = 0; h < 4; h++) { var d = e[u + 4 + h] , p = (4 * l + h) * i + 4 * c; o[p++] = r[3 & d], o[p++] = r[d >> 2 & 3], o[p++] = r[d >> 4 & 3], o[p++] = r[d >> 6 & 3] } } return o }(a, 0, e.getImageWidth(t, i) + 3 & -4, e.getImageHeight(t, i) + 3 & -4)), a) : null } onmessage = function(i) { if ("init" === i.data.action) { if (!e) { Module = { wasmBinary: i.data.wasmBinary }; try { importScripts(i.data.url) } catch (e) { postMessage({ action: "error", error: e }) } e = new Promise((function(e) { Module.onRuntimeInitialized = function() { Module.initializeBasis(), e() } } )) } e.then((function() { postMessage({ action: "init" }) } )) } else if ("transcode" === i.data.action) { var n = i.data.config , r = i.data.imageData , o = new Module.BasisFile(r) , a = function(e) { for (var t = e.getHasAlpha(), i = e.getNumImages(), n = [], r = 0; r < i; r++) { for (var o = { levels: [] }, a = e.getNumLevels(r), s = 0; s < a; s++) { var l = { width: e.getImageWidth(r, s), height: e.getImageHeight(r, s) }; o.levels.push(l) } n.push(o) } return { hasAlpha: t, images: n } }(o) , s = i.data.ignoreSupportedFormats ? null : function(e, t) { var i = null; return e.supportedCompressionFormats && (e.supportedCompressionFormats.etc1 ? i = 0 : e.supportedCompressionFormats.s3tc ? i = t.hasAlpha ? 6 : 1 : e.supportedCompressionFormats.pvrtc || e.supportedCompressionFormats.etc2 && (i = 5)), i }(i.data.config, a) , l = !1; null === s && (l = !0, s = a.hasAlpha ? 6 : 1); var c = !0; o.startTranscoding() || (c = !1); for (var u = [], h = 0; h < a.images.length && c; h++) { var d = a.images[h]; if (void 0 === n.loadSingleImage || n.loadSingleImage === h) { var p = d.levels.length; !1 === n.loadMipmapLevels && (p = 1); for (var f = 0; f < p; f++) { var _ = d.levels[f] , m = t(o, h, f, s, l); if (!m) { c = !1; break } _.transcodedPixels = m, u.push(_.transcodedPixels.buffer) } } } o.close(), o.delete(), l && (s = -1), c ? postMessage({ action: "transcode", success: c, id: i.data.id, fileInfo: a, format: s }, u) : postMessage({ action: "transcode", success: c, id: i.data.id }) } } } Object.defineProperty(um, "JSModuleURL", { get: function() { return nm.JSModuleURL }, set: function(e) { nm.JSModuleURL = e } }), Object.defineProperty(um, "WasmModuleURL", { get: function() { return nm.WasmModuleURL }, set: function(e) { nm.WasmModuleURL = e } }); var dm = function() { function e() { this.supportCascades = !1 } return e.prototype.canLoad = function(e) { return oe(e, ".basis") } , e.prototype.loadCubeData = function(e, t, i, n, r) { if (!Array.isArray(e)) { var o = t.getEngine().getCaps() , a = { supportedCompressionFormats: { etc1: !!o.etc1, s3tc: !!o.s3tc, pvrtc: !!o.pvrtc, etc2: !!o.etc2 } }; lm(e, a).then((function(e) { var i = e.fileInfo.images[0].levels.length > 1 && t.generateMipMaps; cm(t, e), t.getEngine()._setCubeMapTextureParams(t, i), t.isReady = !0, t.onLoadedObservable.notifyObservers(t), t.onLoadedObservable.clear(), n && n() } )).catch((function(e) { gi.Warn("Failed to transcode Basis file, transcoding may not be supported on this device"), t.isReady = !0, r && r(e) } )) } } , e.prototype.loadData = function(e, t, i) { var n = t.getEngine().getCaps() , r = { supportedCompressionFormats: { etc1: !!n.etc1, s3tc: !!n.s3tc, pvrtc: !!n.pvrtc, etc2: !!n.etc2 } }; lm(e, r).then((function(e) { var n = e.fileInfo.images[0].levels[0] , r = e.fileInfo.images[0].levels.length > 1 && t.generateMipMaps; i(n.width, n.height, r, -1 !== e.format, (function() { cm(t, e) } )) } )).catch((function() { gi.Warn("Failed to transcode Basis file, transcoding may not be supported on this device"), i(0, 0, !1, !1, (function() {} ), !0) } )) } , e }(); vr._TextureLoaders.push(new dm); var pm = function(e) { function t(t, i, n, r, o, s) { var l = this , c = !(!o || !o.generateMipMaps) && o.generateMipMaps , u = !(!o || !o.generateDepthTexture) && o.generateDepthTexture , h = o && o.depthTextureFormat ? o.depthTextureFormat : a.TEXTUREFORMAT_DEPTH16 , d = !o || void 0 === o.doNotChangeAspectRatio || o.doNotChangeAspectRatio , p = !(!o || !o.drawOnlyOnFirstAttachmentByDefault) && o.drawOnlyOnFirstAttachmentByDefault; if (!(l = e.call(this, t, i, r, c, d, void 0, void 0, void 0, void 0, void 0, void 0, void 0, !0) || this).isSupported) return l.dispose(), l; var f = [] , _ = []; l._initTypes(n, f, _, o); var m = !o || void 0 === o.generateDepthBuffer || o.generateDepthBuffer , g = !(!o || void 0 === o.generateStencilBuffer) && o.generateStencilBuffer; return l._size = i, l._multiRenderTargetOptions = { samplingModes: _, generateMipMaps: c, generateDepthBuffer: m, generateStencilBuffer: g, generateDepthTexture: u, depthTextureFormat: h, types: f, textureCount: n }, l._count = n, l._drawOnlyOnFirstAttachmentByDefault = p, n > 0 && (l._createInternalTextures(), l._createTextures(s)), l } return U(t, e), Object.defineProperty(t.prototype, "isSupported", { get: function() { var e, t; return null !== (t = null === (e = this._engine) || void 0 === e ? void 0 : e.getCaps().drawBuffersExtension) && void 0 !== t && t }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "textures", { get: function() { return this._textures }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "count", { get: function() { return this._count }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "depthTexture", { get: function() { return this._textures[this._textures.length - 1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "wrapU", { set: function(e) { if (this._textures) for (var t = 0; t < this._textures.length; t++) this._textures[t].wrapU = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "wrapV", { set: function(e) { if (this._textures) for (var t = 0; t < this._textures.length; t++) this._textures[t].wrapV = e }, enumerable: !1, configurable: !0 }), t.prototype._initTypes = function(e, t, i, n) { for (var r = 0; r < e; r++) n && n.types && void 0 !== n.types[r] ? t.push(n.types[r]) : t.push(n && n.defaultType ? n.defaultType : a.TEXTURETYPE_UNSIGNED_INT), n && n.samplingModes && void 0 !== n.samplingModes[r] ? i.push(n.samplingModes[r]) : i.push(io.BILINEAR_SAMPLINGMODE) } , t.prototype._rebuild = function(e, t) { if (void 0 === e && (e = !1), !(this._count < 1)) { this.releaseInternalTextures(), this._createInternalTextures(), e && (this._releaseTextures(), this._createTextures(t)); for (var i = this._renderTarget.textures, n = 0; n < i.length; n++) this._textures[n]._texture = i[n]; 1 !== this.samples && this._renderTarget.setSamples(this.samples, !this._drawOnlyOnFirstAttachmentByDefault, !0) } } , t.prototype._createInternalTextures = function() { this._renderTarget = this._getEngine().createMultipleRenderTarget(this._size, this._multiRenderTargetOptions, !this._drawOnlyOnFirstAttachmentByDefault), this._texture = this._renderTarget.texture } , t.prototype._releaseTextures = function() { if (this._textures) for (var e = 0; e < this._textures.length; e++) this._textures[e]._texture = null, this._textures[e].dispose() } , t.prototype._createTextures = function(e) { var t = this._renderTarget.textures; this._textures = []; for (var i = 0; i < t.length; i++) { var n = new io(null,this.getScene()); (null == e ? void 0 : e[i]) && (n.name = e[i]), n._texture = t[i], this._textures.push(n) } } , t.prototype.setInternalTexture = function(e, t, i) { void 0 === i && (i = !0), this.renderTarget && (0 === t && (this._texture = e), this.renderTarget.setTexture(e, t, i), this.textures[t] || (this.textures[t] = new io(null,this.getScene())), this.textures[t]._texture = e, this._count = this.renderTarget.textures ? this.renderTarget.textures.length : 0, this._multiRenderTargetOptions.types && (this._multiRenderTargetOptions.types[t] = e.type), this._multiRenderTargetOptions.samplingModes && (this._multiRenderTargetOptions.samplingModes[t] = e.samplingMode)) } , Object.defineProperty(t.prototype, "samples", { get: function() { return this._samples }, set: function(e) { this._renderTarget ? this._samples = this._renderTarget.setSamples(e) : this._samples = e }, enumerable: !1, configurable: !0 }), t.prototype.resize = function(e) { this._size = e, this._rebuild() } , t.prototype.updateCount = function(e, t, i) { this._multiRenderTargetOptions.textureCount = e, this._count = e; var n = [] , r = []; this._initTypes(e, n, r, t), this._multiRenderTargetOptions.types = n, this._multiRenderTargetOptions.samplingModes = r, this._rebuild(!0, i) } , t.prototype._unbindFrameBuffer = function(e, t) { var i = this; this._renderTarget && e.unBindMultiColorAttachmentFramebuffer(this._renderTarget, this.isCube, (function() { i.onAfterRenderObservable.notifyObservers(t) } )) } , t.prototype.dispose = function(t) { void 0 === t && (t = !1), this._releaseTextures(), t ? this._texture = null : this.releaseInternalTextures(), e.prototype.dispose.call(this) } , t.prototype.releaseInternalTextures = function() { var e, t, i = null === (e = this._renderTarget) || void 0 === e ? void 0 : e.textures; if (i) { for (var n = i.length - 1; n >= 0; n--) this._textures[n]._texture = null; null === (t = this._renderTarget) || void 0 === t || t.dispose(), this._renderTarget = null } } , t }(ns) , fm = function(e, t, i) { this.id = e, this.scale = t, this.offset = i } , _m = function() { function e(t, i, n, r) { var o, a, s, l, c, u, h, d, p, f, _, m, g; return this.name = t, this.meshes = i, this.scene = r, this.options = n, this.options.map = null !== (o = this.options.map) && void 0 !== o ? o : ["ambientTexture", "bumpTexture", "diffuseTexture", "emissiveTexture", "lightmapTexture", "opacityTexture", "reflectionTexture", "refractionTexture", "specularTexture"], this.options.uvsIn = null !== (a = this.options.uvsIn) && void 0 !== a ? a : Bi.UVKind, this.options.uvsOut = null !== (s = this.options.uvsOut) && void 0 !== s ? s : Bi.UVKind, this.options.layout = null !== (l = this.options.layout) && void 0 !== l ? l : e.LAYOUT_STRIP, this.options.layout === e.LAYOUT_COLNUM && (this.options.colnum = null !== (c = this.options.colnum) && void 0 !== c ? c : 8), this.options.updateInputMeshes = null === (u = this.options.updateInputMeshes) || void 0 === u || u, this.options.disposeSources = null === (h = this.options.disposeSources) || void 0 === h || h, this._expecting = 0, this.options.fillBlanks = null === (d = this.options.fillBlanks) || void 0 === d || d, !0 === this.options.fillBlanks && (this.options.customFillColor = null !== (p = this.options.customFillColor) && void 0 !== p ? p : "black"), this.options.frameSize = null !== (f = this.options.frameSize) && void 0 !== f ? f : 256, this.options.paddingRatio = null !== (_ = this.options.paddingRatio) && void 0 !== _ ? _ : .0115, this._paddingValue = Math.ceil(this.options.frameSize * this.options.paddingRatio), this._paddingValue % 2 != 0 && this._paddingValue++, this.options.paddingMode = null !== (m = this.options.paddingMode) && void 0 !== m ? m : e.SUBUV_WRAP, this.options.paddingMode === e.SUBUV_COLOR && (this.options.paddingColor = null !== (g = this.options.paddingColor) && void 0 !== g ? g : new N(0,0,0,1)), this.sets = {}, this.frames = [], this } return e.prototype._createFrames = function(e) { for (var t = this, i = this._calculateSize(), n = new A(1,1).divide(i), r = 0, o = this._expecting, a = this.meshes.length, s = Object.keys(this.sets), l = 0; l < s.length; l++) { var c = s[l] , u = new Ds(this.name + ".TexturePack." + c + "Set",{ width: i.x, height: i.y },this.scene,!0,io.TRILINEAR_SAMPLINGMODE,vr.TEXTUREFORMAT_RGBA) , h = u.getContext(); h.fillStyle = "rgba(0,0,0,0)", h.fillRect(0, 0, i.x, i.y), u.update(!1), this.sets[c] = u } var d = this.options.frameSize || 256 , p = this._paddingValue , f = d + 2 * p; for (l = 0; l < a; l++) for (var _ = this.meshes[l].material, m = function(a) { var c = new Ds("temp",f,g.scene,!0) , u = c.getContext() , h = g._getFrameOffset(l) , m = function() { r++, c.update(!1); var a = u.getImageData(0, 0, f, f) , s = t.sets[v]; if (s.getContext().putImageData(a, i.x * h.x, i.y * h.y), c.dispose(), s.update(!1), r == o) return t._calculateMeshUVFrames(d, p, i, n, t.options.updateInputMeshes || !1), void e() } , v = s[a] || "_blank"; if (_ && null !== _[v]) { var y = _[v] , b = new Image; b.src = y instanceof Ds ? y.getContext().canvas.toDataURL("image/png") : y.url, gi.SetCorsBehavior(b.src, b), b.onload = function() { u.fillStyle = "rgba(0,0,0,0)", u.fillRect(0, 0, f, f), c.update(!1), u.setTransform(1, 0, 0, -1, 0, 0); var e = [0, 0, 1, 0, 1, 1, 0, 1, -1, 1, -1, 0, -2, 0, -1, 1, -1]; switch (t.options.paddingMode) { case 0: for (var i = 0; i < 9; i++) u.drawImage(b, 0, 0, b.width, b.height, p + d * e[i], p + d * e[i + 1] - f, d, d); break; case 1: for (var n = 0; n < p; n++) u.drawImage(b, 0, 0, b.width, b.height, n + d * e[0], p - f, d, d), u.drawImage(b, 0, 0, b.width, b.height, 2 * p - n, p - f, d, d), u.drawImage(b, 0, 0, b.width, b.height, p, n - f, d, d), u.drawImage(b, 0, 0, b.width, b.height, p, 2 * p - n - f, d, d); u.drawImage(b, 0, 0, b.width, b.height, p + d * e[0], p + d * e[1] - f, d, d); break; case 2: u.fillStyle = (t.options.paddingColor || D.Black()).toHexString(), u.fillRect(0, 0, f, -f), u.clearRect(p, p, d, d), u.drawImage(b, 0, 0, b.width, b.height, p + d * e[0], p + d * e[1] - f, d, d) } u.setTransform(1, 0, 0, 1, 0, 0), m() } } else u.fillStyle = "rgba(0,0,0,0)", g.options.fillBlanks && (u.fillStyle = g.options.customFillColor), u.fillRect(0, 0, f, f), m() }, g = this, v = 0; v < s.length; v++) m(v) } , e.prototype._calculateSize = function() { var e = this.meshes.length || 0 , t = this.options.frameSize || 0 , i = this._paddingValue || 0; switch (this.options.layout) { case 0: return new A(t * e + 2 * i * e,t + 2 * i); case 1: var n = Math.max(2, Math.ceil(Math.sqrt(e))) , r = t * n + 2 * i * n; return new A(r,r); case 2: var o = this.options.colnum || 1 , a = Math.max(1, Math.ceil(e / o)); return new A(t * o + 2 * i * o,t * a + 2 * i * a) } return A.Zero() } , e.prototype._calculateMeshUVFrames = function(e, t, i, n, r) { for (var o = this.meshes.length, a = 0; a < o; a++) { var s = this.meshes[a] , l = new A(e / i.x,e / i.y) , c = n.clone().scale(t) , u = this._getFrameOffset(a).add(c) , h = new fm(a,l,u); this.frames.push(h), r && (this._updateMeshUV(s, a), this._updateTextureReferences(s)) } } , e.prototype._getFrameOffset = function(e) { var t, i, n, r = this.meshes.length; switch (this.options.layout) { case 0: return new A(e * (t = 1 / r),0); case 1: var o = Math.max(2, Math.ceil(Math.sqrt(r))); return i = Math.floor(e / o), new A((n = e - i * o) * (t = 1 / o),i * t); case 2: var a = this.options.colnum || 1 , s = Math.max(1, Math.ceil(r / a)); return i = e - (n = Math.floor(e / s)) * s, t = new A(1 / a,1 / s), new A(n * t.x,i * t.y) } return A.Zero() } , e.prototype._updateMeshUV = function(e, t) { var i = this.frames[t] , n = e.getVerticesData(this.options.uvsIn || Bi.UVKind) , r = [] , o = 0; n.length && (o = n.length || 0); for (var a = 0; a < o; a += 2) r.push(n[a] * i.scale.x + i.offset.x, n[a + 1] * i.scale.y + i.offset.y); e.setVerticesData(this.options.uvsOut || Bi.UVKind, r) } , e.prototype._updateTextureReferences = function(e, t) { void 0 === t && (t = !1); for (var i = e.material, n = Object.keys(this.sets), r = function(e) { e.dispose && e.dispose() }, o = 0; o < n.length; o++) { var a = n[o]; if (t) null !== i[a] && r(i[a]), i[a] = this.sets[a]; else { if (!i) return; null !== i[a] && (r(i[a]), i[a] = this.sets[a]) } } } , e.prototype.setMeshToFrame = function(e, t, i) { void 0 === i && (i = !1), this._updateMeshUV(e, t), i && this._updateTextureReferences(e, !0) } , e.prototype.processAsync = function() { var e = this; return new Promise((function(t, i) { try { if (0 === e.meshes.length) return void t(); for (var n = 0, r = function(i) { var r = e.meshes[i] , o = r.material; if (!o) return ++n === e.meshes.length ? { value: e._createFrames(t) } : "continue"; o.forceCompilationAsync(r).then((function() { !function(i) { if (n++, e.options.map) { for (var r = 0; r < e.options.map.length; r++) null !== i[e.options.map[r]] && (e.sets[e.options.map[r]] || (e.sets[e.options.map[r]] = !0), e._expecting++); n === e.meshes.length && e._createFrames(t) } }(o) } )) }, o = 0; o < e.meshes.length; o++) { var a = r(o); if ("object" == typeof a) return a.value } } catch (e) { return i(e) } } )) } , e.prototype.dispose = function() { for (var e = Object.keys(this.sets), t = 0; t < e.length; t++) { var i = e[t]; this.sets[i].dispose() } } , e.prototype.download = function(e, t) { var i = this; void 0 === e && (e = "png"), void 0 === t && (t = 1), setTimeout((function() { var n = { name: i.name, sets: {}, options: {}, frames: [] } , r = Object.keys(i.sets) , o = Object.keys(i.options); try { for (var a = 0; a < r.length; a++) { var s = r[a] , l = i.sets[s]; n.sets[s] = l.getContext().canvas.toDataURL("image/" + e, t) } for (a = 0; a < o.length; a++) { var c = o[a]; n.options[c] = i.options[c] } for (a = 0; a < i.frames.length; a++) { var u = i.frames[a]; n.frames.push(u.scale.x, u.scale.y, u.offset.x, u.offset.y) } } catch (e) { return void K.Warn("Unable to download: " + e) } var h = "data:text/json;charset=utf-8," + encodeURIComponent(JSON.stringify(n, null, 4)) , d = document.createElement("a"); d.setAttribute("href", h), d.setAttribute("download", i.name + "_texurePackage.json"), document.body.appendChild(d), d.click(), d.remove() } ), 0) } , e.prototype.updateFromJSON = function(e) { try { var t = JSON.parse(e); this.name = t.name; for (var i = Object.keys(t.options), n = 0; n < i.length; n++) this.options[i[n]] = t.options[i[n]]; for (n = 0; n < t.frames.length; n += 4) { var r = new fm(n / 4,new A(t.frames[n],t.frames[n + 1]),new A(t.frames[n + 2],t.frames[n + 3])); this.frames.push(r) } var o = Object.keys(t.sets); for (n = 0; n < o.length; n++) { var a = new io(t.sets[o[n]],this.scene,!1,!1); this.sets[o[n]] = a } } catch (e) { K.Warn("Unable to update from JSON: " + e) } } , e.LAYOUT_STRIP = 0, e.LAYOUT_POWER2 = 1, e.LAYOUT_COLNUM = 2, e.SUBUV_WRAP = 0, e.SUBUV_EXTEND = 1, e.SUBUV_COLOR = 2, e }() , mm = function(e) { function t(t, i, n, r, o, a) { var s = e.call(this, t, n, null, r, o, a) || this; return s._animate = !0, s._time = 0, s._texturePath = i, s._loadJson(i), s.refreshRate = 1, s } return U(t, e), t.prototype._loadJson = function(e) { var t = this , i = function() { try { t.setFragment(t._texturePath) } catch (e) { K.Log("No json or ShaderStore or DOM element found for CustomProceduralTexture") } } , n = e + "/config.json" , r = new Ye; r.open("GET", n), r.addEventListener("load", (function() { if (200 === r.status || r.responseText && r.responseText.length > 0) try { t._config = JSON.parse(r.response), t.updateShaderUniforms(), t.updateTextures(), t.setFragment(t._texturePath + "/custom"), t._animate = t._config.animate, t.refreshRate = t._config.refreshrate } catch (e) { i() } else i() } ), !1), r.addEventListener("error", (function() { i() } ), !1); try { r.send() } catch (e) { K.Error("CustomProceduralTexture: Error on XHR send request.") } } , t.prototype.isReady = function() { if (!e.prototype.isReady.call(this)) return !1; for (var t in this._textures) if (!this._textures[t].isReady()) return !1; return !0 } , t.prototype.render = function(t) { var i = this.getScene(); this._animate && i && (this._time += .03 * i.getAnimationRatio(), this.updateShaderUniforms()), e.prototype.render.call(this, t) } , t.prototype.updateTextures = function() { for (var e = 0; e < this._config.sampler2Ds.length; e++) this.setTexture(this._config.sampler2Ds[e].sample2Dname, new io(this._texturePath + "/" + this._config.sampler2Ds[e].textureRelativeUrl,this.getScene())) } , t.prototype.updateShaderUniforms = function() { if (this._config) for (var e = 0; e < this._config.uniforms.length; e++) { var t = this._config.uniforms[e]; switch (t.type) { case "float": this.setFloat(t.name, t.value); break; case "color3": this.setColor3(t.name, new D(t.r,t.g,t.b)); break; case "color4": this.setColor4(t.name, new N(t.r,t.g,t.b,t.a)); break; case "vector2": this.setVector2(t.name, new A(t.x,t.y)); break; case "vector3": this.setVector3(t.name, new x(t.x,t.y,t.z)) } } this.setFloat("time", this._time) } , Object.defineProperty(t.prototype, "animate", { get: function() { return this._animate }, set: function(e) { this._animate = e }, enumerable: !1, configurable: !0 }), t }(xf); Pt.ShadersStore.noisePixelShader = "uniform float brightness;\nuniform float persistence;\nuniform float timeScale;\nvarying vec2 vUV;\nvec2 hash22(vec2 p)\n{\np=p*mat2(127.1,311.7,269.5,183.3);\np=-1.0+2.0*fract(sin(p)*43758.5453123);\nreturn sin(p*6.283+timeScale);\n}\nfloat interpolationNoise(vec2 p)\n{\nvec2 pi=floor(p);\nvec2 pf=p-pi;\nvec2 w=pf*pf*(3.-2.*pf);\nfloat f00=dot(hash22(pi+vec2(.0,.0)),pf-vec2(.0,.0));\nfloat f01=dot(hash22(pi+vec2(.0,1.)),pf-vec2(.0,1.));\nfloat f10=dot(hash22(pi+vec2(1.0,0.)),pf-vec2(1.0,0.));\nfloat f11=dot(hash22(pi+vec2(1.0,1.)),pf-vec2(1.0,1.));\nfloat xm1=mix(f00,f10,w.x);\nfloat xm2=mix(f01,f11,w.x);\nfloat ym=mix(xm1,xm2,w.y); \nreturn ym;\n}\nfloat perlinNoise2D(float x,float y)\n{\nfloat sum=0.0;\nfloat frequency=0.0;\nfloat amplitude=0.0;\nfor(int i=0; i 0 && (Mr.BindMorphTargetParameters(i, e), i.morphTargetManager.isUsingTextureForTargets && i.morphTargetManager._bind(e)) } , t.prototype.replaceRepeatableContent = function(e, t, i, n) { var r = this.position , o = this.normal , a = this.tangent , s = this.uv , l = this.positionOutput , c = this.normalOutput , u = this.tangentOutput , h = this.uvOutput , d = e , p = n.NUM_MORPH_INFLUENCERS , f = i.morphTargetManager , _ = f && f.supportsNormals && n.NORMAL , m = f && f.supportsTangents && n.TANGENT , g = f && f.supportsUVs && n.UV1 , v = ""; (null == f ? void 0 : f.isUsingTextureForTargets) && p > 0 && (v += "float vertexID;\r\n"); for (var y = 0; y < p; y++) v += "#ifdef MORPHTARGETS\r\n", (null == f ? void 0 : f.isUsingTextureForTargets) ? (v += "vertexID = float(gl_VertexID) * morphTargetTextureInfo.x;\r\n", v += "".concat(l.associatedVariableName, " += (readVector3FromRawSampler(").concat(y, ", vertexID) - ").concat(r.associatedVariableName, ") * morphTargetInfluences[").concat(y, "];\r\n"), v += "vertexID += 1.0;\r\n") : v += "".concat(l.associatedVariableName, " += (position").concat(y, " - ").concat(r.associatedVariableName, ") * morphTargetInfluences[").concat(y, "];\r\n"), _ && (v += "#ifdef MORPHTARGETS_NORMAL\r\n", (null == f ? void 0 : f.isUsingTextureForTargets) ? (v += "".concat(c.associatedVariableName, " += (readVector3FromRawSampler(").concat(y, ", vertexID) - ").concat(o.associatedVariableName, ") * morphTargetInfluences[").concat(y, "];\r\n"), v += "vertexID += 1.0;\r\n") : v += "".concat(c.associatedVariableName, " += (normal").concat(y, " - ").concat(o.associatedVariableName, ") * morphTargetInfluences[").concat(y, "];\r\n"), v += "#endif\r\n"), g && (v += "#ifdef MORPHTARGETS_UV\r\n", (null == f ? void 0 : f.isUsingTextureForTargets) ? (v += "".concat(h.associatedVariableName, " += (readVector3FromRawSampler(").concat(y, ", vertexID).xy - ").concat(s.associatedVariableName, ") * morphTargetInfluences[").concat(y, "];\r\n"), v += "vertexID += 1.0;\r\n") : v += "".concat(h.associatedVariableName, ".xy += (uv_").concat(y, " - ").concat(s.associatedVariableName, ".xy) * morphTargetInfluences[").concat(y, "];\r\n"), v += "#endif\r\n"), m && (v += "#ifdef MORPHTARGETS_TANGENT\r\n", (null == f ? void 0 : f.isUsingTextureForTargets) ? v += "".concat(u.associatedVariableName, " += (readVector3FromRawSampler(").concat(y, ", vertexID) - ").concat(a.associatedVariableName, ") * morphTargetInfluences[").concat(y, "];\r\n") : v += "".concat(u.associatedVariableName, ".xyz += (tangent").concat(y, " - ").concat(a.associatedVariableName, ".xyz) * morphTargetInfluences[").concat(y, "];\r\n"), v += "#endif\r\n"), v += "#endif\r\n"; if (d.compilationString = d.compilationString.replace(this._repeatableContentAnchor, v), p > 0) for (y = 0; y < p; y++) d.attributes.push(Bi.PositionKind + y), _ && d.attributes.push(Bi.NormalKind + y), m && d.attributes.push(Bi.TangentKind + y), g && d.attributes.push(Bi.UVKind + "_" + y) } , t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t), t.sharedData.blocksWithDefines.push(this), t.sharedData.bindableBlocks.push(this), t.sharedData.repeatableContentBlocks.push(this); var i = this.position , n = this.normal , r = this.tangent , o = this.uv , a = this.positionOutput , s = this.normalOutput , l = this.tangentOutput , c = this.uvOutput , u = "//".concat(this.name); return t.uniforms.push("morphTargetInfluences"), t.uniforms.push("morphTargetTextureInfo"), t.uniforms.push("morphTargetTextureIndices"), t.samplers.push("morphTargets"), t._emitFunctionFromInclude("morphTargetsVertexGlobalDeclaration", u), t._emitFunctionFromInclude("morphTargetsVertexDeclaration", u, { repeatKey: "maxSimultaneousMorphTargets" }), t.compilationString += "".concat(this._declareOutput(a, t), " = ").concat(i.associatedVariableName, ";\r\n"), t.compilationString += "#ifdef NORMAL\r\n", t.compilationString += "".concat(this._declareOutput(s, t), " = ").concat(n.associatedVariableName, ";\r\n"), t.compilationString += "#else\r\n", t.compilationString += "".concat(this._declareOutput(s, t), " = vec3(0., 0., 0.);\r\n"), t.compilationString += "#endif\r\n", t.compilationString += "#ifdef TANGENT\r\n", t.compilationString += "".concat(this._declareOutput(l, t), " = ").concat(r.associatedVariableName, ";\r\n"), t.compilationString += "#else\r\n", t.compilationString += "".concat(this._declareOutput(l, t), " = vec3(0., 0., 0.);\r\n"), t.compilationString += "#endif\r\n", t.compilationString += "#ifdef UV1\r\n", t.compilationString += "".concat(this._declareOutput(c, t), " = ").concat(o.associatedVariableName, ";\r\n"), t.compilationString += "#else\r\n", t.compilationString += "".concat(this._declareOutput(c, t), " = vec2(0., 0.);\r\n"), t.compilationString += "#endif\r\n", this._repeatableContentAnchor = t._repeatableContentAnchor, t.compilationString += this._repeatableContentAnchor, this } , t }(Wp); y("BABYLON.MorphTargetsBlock", Am); var xm = function(e) { function t(t) { var i = e.call(this, t, Dp.Vertex) || this; return i.registerInput("worldPosition", Op.Vector4, !1, Dp.Vertex), i.registerOutput("direction", Op.Vector3), i.registerOutput("color", Op.Color3), i.registerOutput("intensity", Op.Float), i } return U(t, e), t.prototype.getClassName = function() { return "LightInformationBlock" } , Object.defineProperty(t.prototype, "worldPosition", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "direction", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "color", { get: function() { return this._outputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "intensity", { get: function() { return this._outputs[2] }, enumerable: !1, configurable: !0 }), t.prototype.bind = function(e, t, i) { if (i) { this.light && this.light.isDisposed && (this.light = null); var n = this.light , r = t.getScene(); if (!n && r.lights.length && (n = this.light = r.lights[0], this._forcePrepareDefines = !0), !n || !n.isEnabled) return e.setFloat3(this._lightDataUniformName, 0, 0, 0), void e.setFloat4(this._lightColorUniformName, 0, 0, 0, 0); n.transferToNodeMaterialEffect(e, this._lightDataUniformName), e.setColor4(this._lightColorUniformName, n.diffuse, n.intensity) } } , t.prototype.prepareDefines = function(e, t, i) { if (i._areLightsDirty || this._forcePrepareDefines) { this._forcePrepareDefines = !1; var n = this.light; i.setValue(this._lightTypeDefineName, !!(n && n instanceof __), !0) } } , t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t), t.sharedData.bindableBlocks.push(this), t.sharedData.blocksWithDefines.push(this); var i = this.direction , n = this.color , r = this.intensity; return this._lightDataUniformName = t._getFreeVariableName("lightData"), this._lightColorUniformName = t._getFreeVariableName("lightColor"), this._lightTypeDefineName = t._getFreeDefineName("LIGHTPOINTTYPE"), t._emitUniformFromString(this._lightDataUniformName, "vec3"), t._emitUniformFromString(this._lightColorUniformName, "vec4"), t.compilationString += "#ifdef ".concat(this._lightTypeDefineName, "\r\n"), t.compilationString += this._declareOutput(i, t) + " = normalize(".concat(this.worldPosition.associatedVariableName, ".xyz - ").concat(this._lightDataUniformName, ");\r\n"), t.compilationString += "#else\r\n", t.compilationString += this._declareOutput(i, t) + " = ".concat(this._lightDataUniformName, ";\r\n"), t.compilationString += "#endif\r\n", t.compilationString += this._declareOutput(n, t) + " = ".concat(this._lightColorUniformName, ".rgb;\r\n"), t.compilationString += this._declareOutput(r, t) + " = ".concat(this._lightColorUniformName, ".a;\r\n"), this } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this); return this.light && (t.lightId = this.light.id), t } , t.prototype._deserialize = function(t, i, n) { e.prototype._deserialize.call(this, t, i, n), t.lightId && (this.light = i.getLightById(t.lightId)) } , t }(Wp); y("BABYLON.LightInformationBlock", xm); var Rm = function(e) { function t(t) { var i = e.call(this, t, Dp.Fragment) || this; return i.convertInputToLinearSpace = !0, i.registerInput("color", Op.Color4), i.registerOutput("output", Op.Color4), i._inputs[0].acceptedConnectionPointTypes.push(Op.Color3), i } return U(t, e), t.prototype.getClassName = function() { return "ImageProcessingBlock" } , Object.defineProperty(t.prototype, "color", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype.initialize = function(e) { e._excludeVariableName("exposureLinear"), e._excludeVariableName("contrast"), e._excludeVariableName("vInverseScreenSize"), e._excludeVariableName("vignetteSettings1"), e._excludeVariableName("vignetteSettings2"), e._excludeVariableName("vCameraColorCurveNegative"), e._excludeVariableName("vCameraColorCurveNeutral"), e._excludeVariableName("vCameraColorCurvePositive"), e._excludeVariableName("txColorTransform"), e._excludeVariableName("colorTransformSettings") } , t.prototype.isReady = function(e, t, i) { return !(i._areImageProcessingDirty && t.imageProcessingConfiguration && !t.imageProcessingConfiguration.isReady()) } , t.prototype.prepareDefines = function(e, t, i) { i._areImageProcessingDirty && t.imageProcessingConfiguration && t.imageProcessingConfiguration.prepareDefines(i) } , t.prototype.bind = function(e, t, i) { i && t.imageProcessingConfiguration && t.imageProcessingConfiguration.bind(e) } , t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t), t.sharedData.blocksWithDefines.push(this), t.sharedData.blockingBlocks.push(this), t.sharedData.bindableBlocks.push(this), t.uniforms.push("exposureLinear"), t.uniforms.push("contrast"), t.uniforms.push("vInverseScreenSize"), t.uniforms.push("vignetteSettings1"), t.uniforms.push("vignetteSettings2"), t.uniforms.push("vCameraColorCurveNegative"), t.uniforms.push("vCameraColorCurveNeutral"), t.uniforms.push("vCameraColorCurvePositive"), t.uniforms.push("txColorTransform"), t.uniforms.push("colorTransformSettings"); var i = this.color , n = this._outputs[0] , r = "//".concat(this.name); return t._emitFunctionFromInclude("helperFunctions", r), t._emitFunctionFromInclude("imageProcessingDeclaration", r), t._emitFunctionFromInclude("imageProcessingFunctions", r), i.connectedPoint.type === Op.Color4 || i.connectedPoint.type === Op.Vector4 ? t.compilationString += "".concat(this._declareOutput(n, t), " = ").concat(i.associatedVariableName, ";\r\n") : t.compilationString += "".concat(this._declareOutput(n, t), " = vec4(").concat(i.associatedVariableName, ", 1.0);\r\n"), t.compilationString += "#ifdef IMAGEPROCESSINGPOSTPROCESS\r\n", this.convertInputToLinearSpace && (t.compilationString += "".concat(n.associatedVariableName, ".rgb = toLinearSpace(").concat(i.associatedVariableName, ".rgb);\r\n")), t.compilationString += "#else\r\n", t.compilationString += "#ifdef IMAGEPROCESSING\r\n", this.convertInputToLinearSpace && (t.compilationString += "".concat(n.associatedVariableName, ".rgb = toLinearSpace(").concat(i.associatedVariableName, ".rgb);\r\n")), t.compilationString += "".concat(n.associatedVariableName, " = applyImageProcessing(").concat(n.associatedVariableName, ");\r\n"), t.compilationString += "#endif\r\n", t.compilationString += "#endif\r\n", this } , t.prototype._dumpPropertiesCode = function() { return e.prototype._dumpPropertiesCode.call(this) + "".concat(this._codeVariableName, ".convertInputToLinearSpace = ").concat(this.convertInputToLinearSpace, ";\r\n") } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this); return t.convertInputToLinearSpace = this.convertInputToLinearSpace, t } , t.prototype._deserialize = function(t, i, n) { var r; e.prototype._deserialize.call(this, t, i, n), this.convertInputToLinearSpace = null === (r = t.convertInputToLinearSpace) || void 0 === r || r } , k([Yp("Convert input to linear space", Xp.Boolean, "ADVANCED")], t.prototype, "convertInputToLinearSpace", void 0), t }(Wp); y("BABYLON.ImageProcessingBlock", Rm); var Cm = function(e) { function t(t) { var i = e.call(this, t, Dp.Fragment) || this; return i._tangentSpaceParameterName = "", i.invertX = !1, i.invertY = !1, i.useParallaxOcclusion = !1, i._isUnique = !0, i.registerInput("worldPosition", Op.Vector4, !1), i.registerInput("worldNormal", Op.Vector4, !1), i.registerInput("worldTangent", Op.Vector4, !0), i.registerInput("uv", Op.Vector2, !1), i.registerInput("normalMapColor", Op.Color3, !1), i.registerInput("strength", Op.Float, !1), i.registerInput("viewDirection", Op.Vector3, !0), i.registerInput("parallaxScale", Op.Float, !0), i.registerInput("parallaxHeight", Op.Float, !0), i.registerOutput("output", Op.Vector4), i.registerOutput("uvOffset", Op.Vector2), i } return U(t, e), t.prototype.getClassName = function() { return "PerturbNormalBlock" } , Object.defineProperty(t.prototype, "worldPosition", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "worldNormal", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "worldTangent", { get: function() { return this._inputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "uv", { get: function() { return this._inputs[3] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "normalMapColor", { get: function() { return this._inputs[4] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "strength", { get: function() { return this._inputs[5] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "viewDirection", { get: function() { return this._inputs[6] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "parallaxScale", { get: function() { return this._inputs[7] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "parallaxHeight", { get: function() { return this._inputs[8] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "uvOffset", { get: function() { return this._outputs[1] }, enumerable: !1, configurable: !0 }), t.prototype.prepareDefines = function(e, t, i) { var n = this.normalMapColor.connectedPoint._ownerBlock.samplerName , r = this.viewDirection.isConnected && (this.useParallaxOcclusion && n || !this.useParallaxOcclusion && this.parallaxHeight.isConnected); i.setValue("BUMP", !0), i.setValue("PARALLAX", r, !0), i.setValue("PARALLAXOCCLUSION", this.useParallaxOcclusion, !0) } , t.prototype.bind = function(e, t) { t.getScene()._mirroredCameraPosition ? e.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1 : -1, this.invertY ? 1 : -1) : e.setFloat2(this._tangentSpaceParameterName, this.invertX ? -1 : 1, this.invertY ? -1 : 1) } , t.prototype.autoConfigure = function(e) { if (!this.uv.isConnected) { var t = e.getInputBlockByPredicate((function(e) { return e.isAttribute && "uv" === e.name } )); t || (t = new tf("uv")).setAsAttribute(), t.output.connectTo(this.uv) } if (!this.strength.isConnected) { var i = new tf("strength"); i.value = 1, i.output.connectTo(this.strength) } } , t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = "//".concat(this.name) , n = this.uv , r = this.worldPosition , o = this.worldNormal , a = this.worldTangent; t.sharedData.blocksWithDefines.push(this), t.sharedData.bindableBlocks.push(this), this._tangentSpaceParameterName = t._getFreeDefineName("tangentSpaceParameter"), t._emitUniformFromString(this._tangentSpaceParameterName, "vec2"); var s = this.normalMapColor.connectedPoint._ownerBlock.samplerName , l = this.viewDirection.isConnected && (this.useParallaxOcclusion && s || !this.useParallaxOcclusion && this.parallaxHeight.isConnected) , c = this.parallaxScale.isConnectedToInputBlock ? this.parallaxScale.connectInputBlock.isConstant ? t._emitFloat(this.parallaxScale.connectInputBlock.value) : this.parallaxScale.associatedVariableName : "0.05" , u = this.strength.isConnectedToInputBlock && this.strength.connectInputBlock.isConstant ? "\r\n#if !defined(NORMALXYSCALE)\r\n1.0/\r\n#endif\r\n".concat(t._emitFloat(this.strength.connectInputBlock.value)) : "\r\n#if !defined(NORMALXYSCALE)\r\n1.0/\r\n#endif\r\n".concat(this.strength.associatedVariableName); t._emitExtension("derivatives", "#extension GL_OES_standard_derivatives : enable"); var h = { search: /defined\(TANGENT\)/g, replace: a.isConnected ? "defined(TANGENT)" : "defined(IGNORE)" }; a.isConnected && (t.compilationString += "vec3 tbnNormal = normalize(".concat(o.associatedVariableName, ".xyz);\r\n"), t.compilationString += "vec3 tbnTangent = normalize(".concat(a.associatedVariableName, ".xyz);\r\n"), t.compilationString += "vec3 tbnBitangent = cross(tbnNormal, tbnTangent);\r\n", t.compilationString += "mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\r\n"), t._emitFunctionFromInclude("bumpFragmentMainFunctions", i, { replaceStrings: [h, { search: /varying mat3 vTBN/g, replace: "" }] }), t._emitFunctionFromInclude("bumpFragmentFunctions", i, { replaceStrings: [{ search: /#include\(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump\)/g, replace: "" }, { search: /uniform sampler2D bumpSampler;/g, replace: "" }, { search: /vec2 parallaxOcclusion\(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale\)/g, replace: "#define inline\r\nvec2 parallaxOcclusion(vec3 vViewDirCoT, vec3 vNormalCoT, vec2 texCoord, float parallaxScale, sampler2D bumpSampler)" }, { search: /vec2 parallaxOffset\(vec3 viewDir,float heightScale\)/g, replace: "vec2 parallaxOffset(vec3 viewDir, float heightScale, float height_)" }, { search: /texture2D\(bumpSampler,vBumpUV\)\.w/g, replace: "height_" }] }); var d = l && s ? "texture2D(".concat(s, ", ").concat(n.associatedVariableName, " + uvOffset).xyz") : this.normalMapColor.associatedVariableName; return t.compilationString += this._declareOutput(this.output, t) + " = vec4(0.);\r\n", t.compilationString += t._emitCodeFromInclude("bumpFragment", i, { replaceStrings: [{ search: /perturbNormal\(TBN,texture2D\(bumpSampler,vBumpUV\+uvOffset\).xyz,vBumpInfos.y\)/g, replace: "perturbNormal(TBN, ".concat(d, ", vBumpInfos.y)") }, { search: /parallaxOcclusion\(invTBN\*-viewDirectionW,invTBN\*normalW,vBumpUV,vBumpInfos.z\)/g, replace: "parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), vBumpUV, vBumpInfos.z, ".concat(l && this.useParallaxOcclusion ? s : "bumpSampler", ")") }, { search: /parallaxOffset\(invTBN\*viewDirectionW,vBumpInfos\.z\)/g, replace: "parallaxOffset(invTBN * viewDirectionW, vBumpInfos.z, ".concat(l ? this.parallaxHeight.associatedVariableName : "0.", ")") }, { search: /vTangentSpaceParams/g, replace: this._tangentSpaceParameterName }, { search: /vBumpInfos.y/g, replace: u }, { search: /vBumpInfos.z/g, replace: c }, { search: /vBumpUV/g, replace: n.associatedVariableName }, { search: /vPositionW/g, replace: r.associatedVariableName + ".xyz" }, { search: /normalW=/g, replace: this.output.associatedVariableName + ".xyz = " }, { search: /mat3\(normalMatrix\)\*normalW/g, replace: "mat3(normalMatrix) * " + this.output.associatedVariableName + ".xyz" }, { search: /normalW/g, replace: o.associatedVariableName + ".xyz" }, { search: /viewDirectionW/g, replace: l ? this.viewDirection.associatedVariableName : "vec3(0.)" }, h] }), this } , t.prototype._dumpPropertiesCode = function() { var t = e.prototype._dumpPropertiesCode.call(this) + "".concat(this._codeVariableName, ".invertX = ").concat(this.invertX, ";\r\n"); return (t += "".concat(this._codeVariableName, ".invertY = ").concat(this.invertY, ";\r\n")) + "".concat(this._codeVariableName, ".useParallaxOcclusion = ").concat(this.useParallaxOcclusion, ";\r\n") } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this); return t.invertX = this.invertX, t.invertY = this.invertY, t.useParallaxOcclusion = this.useParallaxOcclusion, t } , t.prototype._deserialize = function(t, i, n) { e.prototype._deserialize.call(this, t, i, n), this.invertX = t.invertX, this.invertY = t.invertY, this.useParallaxOcclusion = !!t.useParallaxOcclusion } , k([Yp("Invert X axis", Xp.Boolean, "PROPERTIES", { notifiers: { update: !1 } })], t.prototype, "invertX", void 0), k([Yp("Invert Y axis", Xp.Boolean, "PROPERTIES", { notifiers: { update: !1 } })], t.prototype, "invertY", void 0), k([Yp("Use parallax occlusion", Xp.Boolean)], t.prototype, "useParallaxOcclusion", void 0), t }(Wp); y("BABYLON.PerturbNormalBlock", Cm); var Pm = function(e) { function t(t) { var i = e.call(this, t, Dp.Fragment, !0) || this; return i.registerInput("value", Op.Float, !0), i.registerInput("cutoff", Op.Float, !0), i } return U(t, e), t.prototype.getClassName = function() { return "DiscardBlock" } , Object.defineProperty(t.prototype, "value", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cutoff", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { if (e.prototype._buildBlock.call(this, t), t.sharedData.hints.needAlphaTesting = !0, this.cutoff.isConnected && this.value.isConnected) return t.compilationString += "if (".concat(this.value.associatedVariableName, " < ").concat(this.cutoff.associatedVariableName, ") discard;\r\n"), this } , t }(Wp); y("BABYLON.DiscardBlock", Pm); var Mm = function(e) { function t(t) { var i = e.call(this, t, Dp.Fragment) || this; return i.registerOutput("output", Op.Float, Dp.Fragment), i } return U(t, e), t.prototype.getClassName = function() { return "FrontFacingBlock" } , Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { if (e.prototype._buildBlock.call(this, t), t.target === Dp.Vertex) throw "FrontFacingBlock must only be used in a fragment shader"; var i = this._outputs[0]; return t.compilationString += this._declareOutput(i, t) + " = gl_FrontFacing ? 1.0 : 0.0;\r\n", this } , t }(Wp); y("BABYLON.FrontFacingBlock", Mm); var Im = function(e) { function t(t) { var i = e.call(this, t, Dp.Fragment) || this; return i.registerInput("input", Op.AutoDetect, !1), i.registerOutput("dx", Op.BasedOnInput), i.registerOutput("dy", Op.BasedOnInput), i._outputs[0]._typeConnectionSource = i._inputs[0], i._outputs[1]._typeConnectionSource = i._inputs[0], i } return U(t, e), t.prototype.getClassName = function() { return "DerivativeBlock" } , Object.defineProperty(t.prototype, "input", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "dx", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "dy", { get: function() { return this._outputs[1] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0] , n = this._outputs[1]; return t._emitExtension("derivatives", "#extension GL_OES_standard_derivatives : enable"), i.hasEndpoints && (t.compilationString += this._declareOutput(i, t) + " = dFdx(".concat(this.input.associatedVariableName, ");\r\n")), n.hasEndpoints && (t.compilationString += this._declareOutput(n, t) + " = dFdy(".concat(this.input.associatedVariableName, ");\r\n")), this } , t }(Wp); y("BABYLON.DerivativeBlock", Im); var Om = function(e) { function t(t) { var i = e.call(this, t, Dp.Fragment) || this; return i.registerOutput("xy", Op.Vector2, Dp.Fragment), i.registerOutput("xyz", Op.Vector3, Dp.Fragment), i.registerOutput("xyzw", Op.Vector4, Dp.Fragment), i.registerOutput("x", Op.Float, Dp.Fragment), i.registerOutput("y", Op.Float, Dp.Fragment), i.registerOutput("z", Op.Float, Dp.Fragment), i.registerOutput("w", Op.Float, Dp.Fragment), i } return U(t, e), t.prototype.getClassName = function() { return "FragCoordBlock" } , Object.defineProperty(t.prototype, "xy", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "xyz", { get: function() { return this._outputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "xyzw", { get: function() { return this._outputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "x", { get: function() { return this._outputs[3] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "y", { get: function() { return this._outputs[4] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "z", { get: function() { return this._outputs[5] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[6] }, enumerable: !1, configurable: !0 }), t.prototype.writeOutputs = function(e) { for (var t = "", i = 0, n = this._outputs; i < n.length; i++) { var r = n[i]; r.hasEndpoints && (t += "".concat(this._declareOutput(r, e), " = gl_FragCoord.").concat(r.name, ";\r\n")) } return t } , t.prototype._buildBlock = function(t) { if (e.prototype._buildBlock.call(this, t), t.target === Dp.Vertex) throw "FragCoordBlock must only be used in a fragment shader"; return t.compilationString += this.writeOutputs(t), this } , t }(Wp); y("BABYLON.FragCoordBlock", Om); var Dm = function(e) { function t(t) { var i = e.call(this, t, Dp.Fragment) || this; return i.registerOutput("xy", Op.Vector2, Dp.Fragment), i.registerOutput("x", Op.Float, Dp.Fragment), i.registerOutput("y", Op.Float, Dp.Fragment), i } return U(t, e), t.prototype.getClassName = function() { return "ScreenSizeBlock" } , Object.defineProperty(t.prototype, "xy", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "x", { get: function() { return this._outputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "y", { get: function() { return this._outputs[2] }, enumerable: !1, configurable: !0 }), t.prototype.bind = function(e) { var t = this._scene.getEngine(); e.setFloat2(this._varName, t.getRenderWidth(), t.getRenderHeight()) } , t.prototype.writeOutputs = function(e, t) { for (var i = "", n = 0, r = this._outputs; n < r.length; n++) { var o = r[n]; o.hasEndpoints && (i += "".concat(this._declareOutput(o, e), " = ").concat(t, ".").concat(o.name, ";\r\n")) } return i } , t.prototype._buildBlock = function(t) { if (e.prototype._buildBlock.call(this, t), this._scene = t.sharedData.scene, t.target === Dp.Vertex) throw "ScreenSizeBlock must only be used in a fragment shader"; return t.sharedData.bindableBlocks.push(this), this._varName = t._getFreeVariableName("screenSize"), t._emitUniformFromString(this._varName, "vec2"), t.compilationString += this.writeOutputs(t, this._varName), this } , t }(Wp); y("BABYLON.ScreenSizeBlock", Dm); var Nm = function(e) { function t(t) { var i = e.call(this, t, Dp.Fragment) || this; return i.registerInput("vector", Op.Vector3), i.registerInput("worldViewProjection", Op.Matrix), i.registerOutput("output", Op.Vector2), i.registerOutput("x", Op.Float), i.registerOutput("y", Op.Float), i.inputs[0].acceptedConnectionPointTypes.push(Op.Vector4), i } return U(t, e), t.prototype.getClassName = function() { return "ScreenSpaceBlock" } , Object.defineProperty(t.prototype, "vector", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "worldViewProjection", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "x", { get: function() { return this._outputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "y", { get: function() { return this._outputs[2] }, enumerable: !1, configurable: !0 }), t.prototype.autoConfigure = function(e) { if (!this.worldViewProjection.isConnected) { var t = e.getInputBlockByPredicate((function(e) { return e.systemValue === Qp.WorldViewProjection } )); t || (t = new tf("worldViewProjection")).setAsSystemValue(Qp.WorldViewProjection), t.output.connectTo(this.worldViewProjection) } } , t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this.vector , n = this.worldViewProjection; if (i.connectedPoint) { var r = n.associatedVariableName , o = t._getFreeVariableName("screenSpaceTemp"); switch (i.connectedPoint.type) { case Op.Vector3: t.compilationString += "vec4 ".concat(o, " = ").concat(r, " * vec4(").concat(i.associatedVariableName, ", 1.0);\r\n"); break; case Op.Vector4: t.compilationString += "vec4 ".concat(o, " = ").concat(r, " * ").concat(i.associatedVariableName, ";\r\n") } return t.compilationString += "".concat(o, ".xy /= ").concat(o, ".w;"), t.compilationString += "".concat(o, ".xy = ").concat(o, ".xy * 0.5 + vec2(0.5, 0.5);"), this.output.hasEndpoints && (t.compilationString += this._declareOutput(this.output, t) + " = ".concat(o, ".xy;\r\n")), this.x.hasEndpoints && (t.compilationString += this._declareOutput(this.x, t) + " = ".concat(o, ".x;\r\n")), this.y.hasEndpoints && (t.compilationString += this._declareOutput(this.y, t) + " = ".concat(o, ".y;\r\n")), this } } , t }(Wp); y("BABYLON.ScreenSpaceBlock", Nm); var Lm = function(e) { function t(t) { var i = e.call(this, t, Dp.Fragment) || this; return i.registerInput("input", Op.Vector2), i.registerInput("strength", Op.Float), i.registerInput("center", Op.Vector2), i.registerInput("offset", Op.Vector2), i.registerOutput("output", Op.Vector2), i.registerOutput("x", Op.Float), i.registerOutput("y", Op.Float), i } return U(t, e), t.prototype.getClassName = function() { return "TwirlBlock" } , Object.defineProperty(t.prototype, "input", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "strength", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "center", { get: function() { return this._inputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "offset", { get: function() { return this._inputs[3] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "x", { get: function() { return this._outputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "y", { get: function() { return this._outputs[2] }, enumerable: !1, configurable: !0 }), t.prototype.autoConfigure = function() { if (!this.center.isConnected) { var e = new tf("center"); e.value = new A(.5,.5), e.output.connectTo(this.center) } if (!this.strength.isConnected) { var t = new tf("strength"); t.value = 1, t.output.connectTo(this.strength) } if (!this.offset.isConnected) { var i = new tf("offset"); i.value = new A(0,0), i.output.connectTo(this.offset) } } , t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = t._getFreeVariableName("delta") , n = t._getFreeVariableName("angle") , r = t._getFreeVariableName("x") , o = t._getFreeVariableName("y") , a = t._getFreeVariableName("result"); return t.compilationString += "\n vec2 ".concat(i, " = ").concat(this.input.associatedVariableName, " - ").concat(this.center.associatedVariableName, ";\n float ").concat(n, " = ").concat(this.strength.associatedVariableName, " * length(").concat(i, ");\n float ").concat(r, " = cos(").concat(n, ") * ").concat(i, ".x - sin(").concat(n, ") * ").concat(i, ".y;\n float ").concat(o, " = sin(").concat(n, ") * ").concat(i, ".x + cos(").concat(n, ") * ").concat(i, ".y;\n vec2 ").concat(a, " = vec2(").concat(r, " + ").concat(this.center.associatedVariableName, ".x + ").concat(this.offset.associatedVariableName, ".x, ").concat(o, " + ").concat(this.center.associatedVariableName, ".y + ").concat(this.offset.associatedVariableName, ".y);\n "), this.output.hasEndpoints && (t.compilationString += this._declareOutput(this.output, t) + " = ".concat(a, ";\r\n")), this.x.hasEndpoints && (t.compilationString += this._declareOutput(this.x, t) + " = ".concat(a, ".x;\r\n")), this.y.hasEndpoints && (t.compilationString += this._declareOutput(this.y, t) + " = ".concat(a, ".y;\r\n")), this } , t }(Wp); y("BABYLON.TwirlBlock", Lm); var Fm = function(e) { function t(t) { var i = e.call(this, t, Dp.VertexAndFragment, !1) || this; return i.registerInput("worldPosition", Op.Vector4, !1, Dp.Vertex), i.registerInput("view", Op.Matrix, !1, Dp.Vertex), i.registerInput("input", Op.Color3, !1, Dp.Fragment), i.registerInput("fogColor", Op.Color3, !1, Dp.Fragment), i.registerOutput("output", Op.Color3, Dp.Fragment), i.input.acceptedConnectionPointTypes.push(Op.Color4), i.fogColor.acceptedConnectionPointTypes.push(Op.Color4), i } return U(t, e), t.prototype.getClassName = function() { return "FogBlock" } , Object.defineProperty(t.prototype, "worldPosition", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "view", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "input", { get: function() { return this._inputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "fogColor", { get: function() { return this._inputs[3] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype.autoConfigure = function(e) { if (!this.view.isConnected) { var t = e.getInputBlockByPredicate((function(e) { return e.systemValue === Qp.View } )); t || (t = new tf("view")).setAsSystemValue(Qp.View), t.output.connectTo(this.view) } if (!this.fogColor.isConnected) { var i = e.getInputBlockByPredicate((function(e) { return e.systemValue === Qp.FogColor } )); i || (i = new tf("fogColor",void 0,Op.Color3)).setAsSystemValue(Qp.FogColor), i.output.connectTo(this.fogColor) } } , t.prototype.prepareDefines = function(e, t, i) { var n = e.getScene(); i.setValue("FOG", t.fogEnabled && Mr.GetFogState(e, n)) } , t.prototype.bind = function(e, t, i) { if (i) { var n = i.getScene(); e.setFloat4(this._fogParameters, n.fogMode, n.fogStart, n.fogEnd, n.fogDensity) } } , t.prototype._buildBlock = function(t) { if (e.prototype._buildBlock.call(this, t), t.target === Dp.Fragment) { t.sharedData.blocksWithDefines.push(this), t.sharedData.bindableBlocks.push(this), t._emitFunctionFromInclude("fogFragmentDeclaration", "//".concat(this.name), { removeUniforms: !0, removeVaryings: !0, removeIfDef: !1, replaceStrings: [{ search: /float CalcFogFactor\(\)/, replace: "float CalcFogFactor(vec3 vFogDistance, vec4 vFogInfos)" }] }); var i = t._getFreeVariableName("fog") , n = this.input , r = this.fogColor; this._fogParameters = t._getFreeVariableName("fogParameters"); var o = this._outputs[0]; t._emitUniformFromString(this._fogParameters, "vec4"), t.compilationString += "#ifdef FOG\r\n", t.compilationString += "float ".concat(i, " = CalcFogFactor(").concat(this._fogDistanceName, ", ").concat(this._fogParameters, ");\r\n"), t.compilationString += this._declareOutput(o, t) + " = ".concat(i, " * ").concat(n.associatedVariableName, ".rgb + (1.0 - ").concat(i, ") * ").concat(r.associatedVariableName, ".rgb;\r\n"), t.compilationString += "#else\r\n".concat(this._declareOutput(o, t), " = ").concat(n.associatedVariableName, ".rgb;\r\n"), t.compilationString += "#endif\r\n" } else { var a = this.worldPosition , s = this.view; this._fogDistanceName = t._getFreeVariableName("vFogDistance"), t._emitVaryingFromString(this._fogDistanceName, "vec3"), t.compilationString += "".concat(this._fogDistanceName, " = (").concat(s.associatedVariableName, " * ").concat(a.associatedVariableName, ").xyz;\r\n") } return this } , t }(Wp); y("BABYLON.FogBlock", Fm); var wm = function(e) { function t(t) { var i = e.call(this, t, Dp.VertexAndFragment) || this; return i._isUnique = !0, i.registerInput("worldPosition", Op.Vector4, !1, Dp.Vertex), i.registerInput("worldNormal", Op.Vector4, !1, Dp.Fragment), i.registerInput("cameraPosition", Op.Vector3, !1, Dp.Fragment), i.registerInput("glossiness", Op.Float, !0, Dp.Fragment), i.registerInput("glossPower", Op.Float, !0, Dp.Fragment), i.registerInput("diffuseColor", Op.Color3, !0, Dp.Fragment), i.registerInput("specularColor", Op.Color3, !0, Dp.Fragment), i.registerInput("view", Op.Matrix, !0), i.registerOutput("diffuseOutput", Op.Color3, Dp.Fragment), i.registerOutput("specularOutput", Op.Color3, Dp.Fragment), i.registerOutput("shadow", Op.Float, Dp.Fragment), i } return U(t, e), t.prototype.getClassName = function() { return "LightBlock" } , Object.defineProperty(t.prototype, "worldPosition", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "worldNormal", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraPosition", { get: function() { return this._inputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "glossiness", { get: function() { return this._inputs[3] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "glossPower", { get: function() { return this._inputs[4] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "diffuseColor", { get: function() { return this._inputs[5] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "specularColor", { get: function() { return this._inputs[6] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "view", { get: function() { return this._inputs[7] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "diffuseOutput", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "specularOutput", { get: function() { return this._outputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "shadow", { get: function() { return this._outputs[2] }, enumerable: !1, configurable: !0 }), t.prototype.autoConfigure = function(e) { if (!this.cameraPosition.isConnected) { var t = e.getInputBlockByPredicate((function(e) { return e.systemValue === Qp.CameraPosition } )); t || (t = new tf("cameraPosition")).setAsSystemValue(Qp.CameraPosition), t.output.connectTo(this.cameraPosition) } } , t.prototype.prepareDefines = function(e, t, i) { if (i._areLightsDirty) { var n = e.getScene(); if (this.light) { var r = { needNormals: !1, needRebuild: !1, lightmapMode: !1, shadowEnabled: !1, specularEnabled: !1 }; Mr.PrepareDefinesForLight(n, e, this.light, this._lightId, i, !0, r), r.needRebuild && i.rebuild() } else Mr.PrepareDefinesForLights(n, e, i, !0, t.maxSimultaneousLights) } } , t.prototype.updateUniformsAndSamples = function(e, t, i, n) { for (var r = 0; r < t.maxSimultaneousLights && i["LIGHT" + r]; r++) { var o = e.uniforms.indexOf("vLightData" + r) >= 0; Mr.PrepareUniformsAndSamplersForLight(r, e.uniforms, e.samplers, i["PROJECTEDLIGHTTEXTURE" + r], n, o) } } , t.prototype.bind = function(e, t, i) { if (i) { var n = i.getScene(); this.light ? Mr.BindLight(this.light, this._lightId, n, e, !0) : Mr.BindLights(n, i, e, !0, t.maxSimultaneousLights) } } , t.prototype._injectVertexCode = function(e) { var t = this.worldPosition , i = "//".concat(this.name); this.light ? (this._lightId = (void 0 !== e.counters.lightCounter ? e.counters.lightCounter : -1) + 1, e.counters.lightCounter = this._lightId, e._emitFunctionFromInclude(e.supportUniformBuffers ? "lightVxUboDeclaration" : "lightVxFragmentDeclaration", i, { replaceStrings: [{ search: /{X}/g, replace: this._lightId.toString() }] }, this._lightId.toString())) : (e._emitFunctionFromInclude(e.supportUniformBuffers ? "lightVxUboDeclaration" : "lightVxFragmentDeclaration", i, { repeatKey: "maxSimultaneousLights" }), this._lightId = 0, e.sharedData.dynamicUniformBlocks.push(this)); var n = "v_" + t.associatedVariableName; e._emitVaryingFromString(n, "vec4") && (e.compilationString += "".concat(n, " = ").concat(t.associatedVariableName, ";\r\n")), this.light ? e.compilationString += e._emitCodeFromInclude("shadowsVertex", i, { replaceStrings: [{ search: /{X}/g, replace: this._lightId.toString() }, { search: /worldPos/g, replace: t.associatedVariableName }] }) : (e.compilationString += "vec4 worldPos = ".concat(t.associatedVariableName, ";\r\n"), this.view.isConnected && (e.compilationString += "mat4 view = ".concat(this.view.associatedVariableName, ";\r\n")), e.compilationString += e._emitCodeFromInclude("shadowsVertex", i, { repeatKey: "maxSimultaneousLights" })) } , t.prototype._buildBlock = function(t) { if (e.prototype._buildBlock.call(this, t), t.target === Dp.Fragment) { t.sharedData.forcedBindableBlocks.push(this), t.sharedData.blocksWithDefines.push(this); var i = "//".concat(this.name) , n = this.worldPosition; t._emitFunctionFromInclude("helperFunctions", i), t._emitFunctionFromInclude("lightsFragmentFunctions", i, { replaceStrings: [{ search: /vPositionW/g, replace: "v_" + n.associatedVariableName + ".xyz" }] }), t._emitFunctionFromInclude("shadowsFragmentFunctions", i, { replaceStrings: [{ search: /vPositionW/g, replace: "v_" + n.associatedVariableName + ".xyz" }] }), this.light ? t._emitFunctionFromInclude(t.supportUniformBuffers ? "lightUboDeclaration" : "lightFragmentDeclaration", i, { replaceStrings: [{ search: /{X}/g, replace: this._lightId.toString() }] }, this._lightId.toString()) : t._emitFunctionFromInclude(t.supportUniformBuffers ? "lightUboDeclaration" : "lightFragmentDeclaration", i, { repeatKey: "maxSimultaneousLights" }), 0 === this._lightId && (t._registerTempVariable("viewDirectionW") && (t.compilationString += "vec3 viewDirectionW = normalize(".concat(this.cameraPosition.associatedVariableName, " - ").concat("v_" + n.associatedVariableName, ".xyz);\r\n")), t.compilationString += "lightingInfo info;\r\n", t.compilationString += "float shadow = 1.;\r\n", t.compilationString += "float glossiness = ".concat(this.glossiness.isConnected ? this.glossiness.associatedVariableName : "1.0", " * ").concat(this.glossPower.isConnected ? this.glossPower.associatedVariableName : "1024.0", ";\r\n"), t.compilationString += "vec3 diffuseBase = vec3(0., 0., 0.);\r\n", t.compilationString += "vec3 specularBase = vec3(0., 0., 0.);\r\n", t.compilationString += "vec3 normalW = ".concat(this.worldNormal.associatedVariableName, ".xyz;\r\n")), this.light ? t.compilationString += t._emitCodeFromInclude("lightFragment", i, { replaceStrings: [{ search: /{X}/g, replace: this._lightId.toString() }] }) : t.compilationString += t._emitCodeFromInclude("lightFragment", i, { repeatKey: "maxSimultaneousLights" }); var r = this.diffuseOutput , o = this.specularOutput; return t.compilationString += this._declareOutput(r, t) + " = diffuseBase".concat(this.diffuseColor.isConnected ? " * " + this.diffuseColor.associatedVariableName : "", ";\r\n"), o.hasEndpoints && (t.compilationString += this._declareOutput(o, t) + " = specularBase".concat(this.specularColor.isConnected ? " * " + this.specularColor.associatedVariableName : "", ";\r\n")), this.shadow.hasEndpoints && (t.compilationString += this._declareOutput(this.shadow, t) + " = shadow;\r\n"), this } this._injectVertexCode(t) } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this); return this.light && (t.lightId = this.light.id), t } , t.prototype._deserialize = function(t, i, n) { e.prototype._deserialize.call(this, t, i, n), t.lightId && (this.light = i.getLightById(t.lightId)) } , t }(Wp); y("BABYLON.LightBlock", wm); var Bm = function(e) { function t(t, i, n, r, o, a) { var s = e.call(this, t, i, n) || this; return s._blockType = r, s._blockName = o, s._nameForCheking = a, s._nameForCheking || (s._nameForCheking = t), s.needDualDirectionValidation = !0, s } return U(t, e), t.prototype.checkCompatibilityState = function(e) { return e instanceof t && e.name === this._nameForCheking ? Up.Compatible : Up.TypeIncompatible } , t.prototype.createCustomInputBlock = function() { return [new this._blockType(this._blockName), this.name] } , t }(zp) , Um = function(e) { function t(i) { var n = e.call(this, i, Dp.VertexAndFragment) || this; return n.registerOutput("source", Op.Object, Dp.VertexAndFragment, new Bm("source",n,Vp.Output,t,"ImageSourceBlock")), n } return U(t, e), Object.defineProperty(t.prototype, "texture", { get: function() { return this._texture }, set: function(e) { var t, i = this; if (this._texture !== e) { var n = null !== (t = null == e ? void 0 : e.getScene()) && void 0 !== t ? t : E.LastCreatedScene; !e && n && n.markAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag, (function(e) { return e.hasTexture(i._texture) } )), this._texture = e, e && n && n.markAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag, (function(t) { return t.hasTexture(e) } )) } }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "samplerName", { get: function() { return this._samplerName }, enumerable: !1, configurable: !0 }), t.prototype.bind = function(e) { this.texture && e.setTexture(this._samplerName, this.texture) } , t.prototype.isReady = function() { return !(this.texture && !this.texture.isReadyOrNotBlocking()) } , t.prototype.getClassName = function() { return "ImageSourceBlock" } , Object.defineProperty(t.prototype, "source", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { return e.prototype._buildBlock.call(this, t), t.target === Dp.Vertex && (this._samplerName = t._getFreeVariableName(this.name + "Sampler"), t.sharedData.blockingBlocks.push(this), t.sharedData.textureBlocks.push(this), t.sharedData.bindableBlocks.push(this)), t._emit2DSampler(this._samplerName), this } , t.prototype._dumpPropertiesCode = function() { var t = e.prototype._dumpPropertiesCode.call(this); return this.texture ? (t += "".concat(this._codeVariableName, '.texture = new BABYLON.Texture("').concat(this.texture.name, '", null, ').concat(this.texture.noMipmap, ", ").concat(this.texture.invertY, ", ").concat(this.texture.samplingMode, ");\r\n"), t += "".concat(this._codeVariableName, ".texture.wrapU = ").concat(this.texture.wrapU, ";\r\n"), t += "".concat(this._codeVariableName, ".texture.wrapV = ").concat(this.texture.wrapV, ";\r\n"), t += "".concat(this._codeVariableName, ".texture.uAng = ").concat(this.texture.uAng, ";\r\n"), t += "".concat(this._codeVariableName, ".texture.vAng = ").concat(this.texture.vAng, ";\r\n"), t += "".concat(this._codeVariableName, ".texture.wAng = ").concat(this.texture.wAng, ";\r\n"), t += "".concat(this._codeVariableName, ".texture.uOffset = ").concat(this.texture.uOffset, ";\r\n"), t += "".concat(this._codeVariableName, ".texture.vOffset = ").concat(this.texture.vOffset, ";\r\n"), t += "".concat(this._codeVariableName, ".texture.uScale = ").concat(this.texture.uScale, ";\r\n"), t += "".concat(this._codeVariableName, ".texture.vScale = ").concat(this.texture.vScale, ";\r\n"), t += "".concat(this._codeVariableName, ".texture.coordinatesMode = ").concat(this.texture.coordinatesMode, ";\r\n")) : t } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this); return this.texture && !this.texture.isRenderTarget && "VideoTexture" !== this.texture.getClassName() && (t.texture = this.texture.serialize()), t } , t.prototype._deserialize = function(t, i, n) { e.prototype._deserialize.call(this, t, i, n), t.texture && !Of.IgnoreTexturesAtLoadTime && void 0 !== t.texture.url && (n = 0 === t.texture.url.indexOf("data:") ? "" : n, this.texture = io.Parse(t.texture, i, n)) } , t }(Wp); y("BABYLON.ImageSourceBlock", Um); var Vm = function(e) { function t(t, i) { void 0 === i && (i = !1); var n = e.call(this, t, i ? Dp.Fragment : Dp.VertexAndFragment) || this; return n._convertToGammaSpace = !1, n._convertToLinearSpace = !1, n.disableLevelMultiplication = !1, n._fragmentOnly = i, n.registerInput("uv", Op.Vector2, !1, Dp.VertexAndFragment), n.registerInput("source", Op.Object, !0, Dp.VertexAndFragment, new Bm("source",n,Vp.Input,Um,"ImageSourceBlock")), n.registerOutput("rgba", Op.Color4, Dp.Neutral), n.registerOutput("rgb", Op.Color3, Dp.Neutral), n.registerOutput("r", Op.Float, Dp.Neutral), n.registerOutput("g", Op.Float, Dp.Neutral), n.registerOutput("b", Op.Float, Dp.Neutral), n.registerOutput("a", Op.Float, Dp.Neutral), n.registerOutput("level", Op.Float, Dp.Neutral), n._inputs[0].acceptedConnectionPointTypes.push(Op.Vector3), n._inputs[0].acceptedConnectionPointTypes.push(Op.Vector4), n._inputs[0]._prioritizeVertex = !i, n } return U(t, e), Object.defineProperty(t.prototype, "texture", { get: function() { var e; return this.source.isConnected ? (null === (e = this.source.connectedPoint) || void 0 === e ? void 0 : e.ownerBlock).texture : this._texture }, set: function(e) { var t, i = this; if (this._texture !== e) { var n = null !== (t = null == e ? void 0 : e.getScene()) && void 0 !== t ? t : E.LastCreatedScene; !e && n && n.markAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag, (function(e) { return e.hasTexture(i._texture) } )), this._texture = e, e && n && n.markAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag, (function(t) { return t.hasTexture(e) } )) } }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "samplerName", { get: function() { return this._imageSource ? this._imageSource.samplerName : this._samplerName }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "hasImageSource", { get: function() { return !!this._imageSource }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "convertToGammaSpace", { get: function() { return this._convertToGammaSpace }, set: function(e) { var t, i = this; if (e !== this._convertToGammaSpace && (this._convertToGammaSpace = e, this.texture)) { var n = null !== (t = this.texture.getScene()) && void 0 !== t ? t : E.LastCreatedScene; null == n || n.markAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag, (function(e) { return e.hasTexture(i.texture) } )) } }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "convertToLinearSpace", { get: function() { return this._convertToLinearSpace }, set: function(e) { var t, i = this; if (e !== this._convertToLinearSpace && (this._convertToLinearSpace = e, this.texture)) { var n = null !== (t = this.texture.getScene()) && void 0 !== t ? t : E.LastCreatedScene; null == n || n.markAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag, (function(e) { return e.hasTexture(i.texture) } )) } }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "TextureBlock" } , Object.defineProperty(t.prototype, "uv", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "source", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rgba", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rgb", { get: function() { return this._outputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "r", { get: function() { return this._outputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "g", { get: function() { return this._outputs[3] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "b", { get: function() { return this._outputs[4] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "a", { get: function() { return this._outputs[5] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "level", { get: function() { return this._outputs[6] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "target", { get: function() { if (this._fragmentOnly) return Dp.Fragment; if (!this.uv.isConnected) return Dp.VertexAndFragment; if (this.uv.sourceBlock.isInput) return Dp.VertexAndFragment; for (var e = this.uv.connectedPoint; e; ) { if (e.target === Dp.Fragment) return Dp.Fragment; if (e.target === Dp.Vertex) return Dp.VertexAndFragment; if (e.target === Dp.Neutral || e.target === Dp.VertexAndFragment) { var t = e.ownerBlock; if (t.target === Dp.Fragment) return Dp.Fragment; e = null; for (var i = 0, n = t.inputs; i < n.length; i++) { var r = n[i]; if (r.connectedPoint) { e = r.connectedPoint; break } } } } return Dp.VertexAndFragment }, set: function(e) {}, enumerable: !1, configurable: !0 }), t.prototype.autoConfigure = function(e) { if (!this.uv.isConnected) if (e.mode === cf.PostProcess) (t = e.getBlockByPredicate((function(e) { return "uv" === e.name } ))) && t.connectTo(this); else { var t, i = e.mode === cf.Particle ? "particle_uv" : "uv"; (t = e.getInputBlockByPredicate((function(e) { return e.isAttribute && e.name === i } ))) || (t = new tf("uv")).setAsAttribute(i), t.output.connectTo(this.uv) } } , t.prototype.initializeDefines = function(e, t, i) { i._areTexturesDirty && void 0 !== this._mainUVDefineName && i.setValue(this._mainUVDefineName, !1, !0) } , t.prototype.prepareDefines = function(e, t, i) { if (i._areTexturesDirty) if (this.texture && this.texture.getTextureMatrix) { var n = this.convertToGammaSpace && this.texture && !this.texture.gammaSpace , r = this.convertToLinearSpace && this.texture && this.texture.gammaSpace; i.setValue(this._linearDefineName, n, !0), i.setValue(this._gammaDefineName, r, !0), this._isMixed && (this.texture.getTextureMatrix().isIdentityAs3x2() ? (i.setValue(this._defineName, !1, !0), i.setValue(this._mainUVDefineName, !0, !0)) : (i.setValue(this._defineName, !0), null == i[this._mainUVDefineName] && i.setValue(this._mainUVDefineName, !1, !0))) } else this._isMixed && (i.setValue(this._defineName, !1, !0), i.setValue(this._mainUVDefineName, !0, !0)) } , t.prototype.isReady = function() { return !(this.texture && !this.texture.isReadyOrNotBlocking()) } , t.prototype.bind = function(e) { this.texture && (this._isMixed && (e.setFloat(this._textureInfoName, this.texture.level), e.setMatrix(this._textureTransformName, this.texture.getTextureMatrix())), this._imageSource || e.setTexture(this._samplerName, this.texture)) } , Object.defineProperty(t.prototype, "_isMixed", { get: function() { return this.target !== Dp.Fragment }, enumerable: !1, configurable: !0 }), t.prototype._injectVertexCode = function(e) { var t = this.uv; if (this._defineName = e._getFreeDefineName("UVTRANSFORM"), this._mainUVDefineName = "VMAIN" + t.associatedVariableName.toUpperCase(), this._mainUVName = "vMain" + t.associatedVariableName, this._transformedUVName = e._getFreeVariableName("transformedUV"), this._textureTransformName = e._getFreeVariableName("textureTransform"), this._textureInfoName = e._getFreeVariableName("textureInfoName"), this.level.associatedVariableName = this._textureInfoName, e._emitVaryingFromString(this._transformedUVName, "vec2", this._defineName), e._emitVaryingFromString(this._mainUVName, "vec2", this._mainUVDefineName), e._emitUniformFromString(this._textureTransformName, "mat4", this._defineName), e.compilationString += "#ifdef ".concat(this._defineName, "\r\n"), e.compilationString += "".concat(this._transformedUVName, " = vec2(").concat(this._textureTransformName, " * vec4(").concat(t.associatedVariableName, ".xy, 1.0, 0.0));\r\n"), e.compilationString += "#elif defined(".concat(this._mainUVDefineName, ")\r\n"), e.compilationString += "".concat(this._mainUVName, " = ").concat(t.associatedVariableName, ".xy;\r\n"), e.compilationString += "#endif\r\n", this._outputs.some((function(e) { return e.isConnectedInVertexShader } ))) { this._writeTextureRead(e, !0); for (var i = 0, n = this._outputs; i < n.length; i++) { var r = n[i]; r.hasEndpoints && "level" !== r.name && this._writeOutput(e, r, r.name, !0) } } } , t.prototype._generateTextureLookup = function(e) { var t = this.samplerName; e.compilationString += "#ifdef ".concat(this._defineName, "\r\n"), e.compilationString += "vec4 ".concat(this._tempTextureRead, " = texture2D(").concat(t, ", ").concat(this._transformedUVName, ");\r\n"), e.compilationString += "#elif defined(".concat(this._mainUVDefineName, ")\r\n"), e.compilationString += "vec4 ".concat(this._tempTextureRead, " = texture2D(").concat(t, ", ").concat(this._mainUVName ? this._mainUVName : this.uv.associatedVariableName, ");\r\n"), e.compilationString += "#endif\r\n" } , t.prototype._writeTextureRead = function(e, t) { void 0 === t && (t = !1); var i = this.uv; if (t) { if (e.target === Dp.Fragment) return; this._generateTextureLookup(e) } else this.uv.ownerBlock.target !== Dp.Fragment ? this._generateTextureLookup(e) : e.compilationString += "vec4 ".concat(this._tempTextureRead, " = texture2D(").concat(this.samplerName, ", ").concat(i.associatedVariableName, ");\r\n") } , t.prototype._generateConversionCode = function(e, t, i) { "a" !== i && (this.texture && this.texture.gammaSpace || (e.compilationString += "#ifdef ".concat(this._linearDefineName, "\n ").concat(t.associatedVariableName, " = toGammaSpace(").concat(t.associatedVariableName, ");\n #endif\n ")), e.compilationString += "#ifdef ".concat(this._gammaDefineName, "\n ").concat(t.associatedVariableName, " = toLinearSpace(").concat(t.associatedVariableName, ");\n #endif\n ")) } , t.prototype._writeOutput = function(e, t, i, n) { if (void 0 === n && (n = !1), n) { if (e.target === Dp.Fragment) return; return e.compilationString += "".concat(this._declareOutput(t, e), " = ").concat(this._tempTextureRead, ".").concat(i, ";\r\n"), void this._generateConversionCode(e, t, i) } if (this.uv.ownerBlock.target === Dp.Fragment) return e.compilationString += "".concat(this._declareOutput(t, e), " = ").concat(this._tempTextureRead, ".").concat(i, ";\r\n"), void this._generateConversionCode(e, t, i); var r = ""; this.disableLevelMultiplication || (r = " * ".concat(this._textureInfoName)), e.compilationString += "".concat(this._declareOutput(t, e), " = ").concat(this._tempTextureRead, ".").concat(i).concat(r, ";\r\n"), this._generateConversionCode(e, t, i) } , t.prototype._buildBlock = function(t) { if (e.prototype._buildBlock.call(this, t), this.source.isConnected ? this._imageSource = this.source.connectedPoint.ownerBlock : this._imageSource = null, (t.target === Dp.Vertex || this._fragmentOnly || t.target === Dp.Fragment && void 0 === this._tempTextureRead) && (this._tempTextureRead = t._getFreeVariableName("tempTextureRead"), this._linearDefineName = t._getFreeDefineName("ISLINEAR"), this._gammaDefineName = t._getFreeDefineName("ISGAMMA")), (!this._isMixed && t.target === Dp.Fragment || this._isMixed && t.target === Dp.Vertex) && (this._imageSource || (this._samplerName = t._getFreeVariableName(this.name + "Sampler"), t._emit2DSampler(this._samplerName)), t.sharedData.blockingBlocks.push(this), t.sharedData.textureBlocks.push(this), t.sharedData.blocksWithDefines.push(this), t.sharedData.bindableBlocks.push(this)), t.target === Dp.Fragment) { if (this._outputs.some((function(e) { return e.isConnectedInFragmentShader } ))) { this._isMixed && !this._imageSource && t._emit2DSampler(this._samplerName); var i = "//".concat(this.name); t._emitFunctionFromInclude("helperFunctions", i), this._isMixed && t._emitUniformFromString(this._textureInfoName, "float"), this._writeTextureRead(t); for (var n = 0, r = this._outputs; n < r.length; n++) { var o = r[n]; o.hasEndpoints && "level" !== o.name && this._writeOutput(t, o, o.name) } return this } } else this._injectVertexCode(t) } , t.prototype._dumpPropertiesCode = function() { var t = e.prototype._dumpPropertiesCode.call(this); return t += "".concat(this._codeVariableName, ".convertToGammaSpace = ").concat(this.convertToGammaSpace, ";\r\n"), t += "".concat(this._codeVariableName, ".convertToLinearSpace = ").concat(this.convertToLinearSpace, ";\r\n"), t += "".concat(this._codeVariableName, ".disableLevelMultiplication = ").concat(this.disableLevelMultiplication, ";\r\n"), this.texture ? (t += "".concat(this._codeVariableName, '.texture = new BABYLON.Texture("').concat(this.texture.name, '", null, ').concat(this.texture.noMipmap, ", ").concat(this.texture.invertY, ", ").concat(this.texture.samplingMode, ");\r\n"), t += "".concat(this._codeVariableName, ".texture.wrapU = ").concat(this.texture.wrapU, ";\r\n"), t += "".concat(this._codeVariableName, ".texture.wrapV = ").concat(this.texture.wrapV, ";\r\n"), t += "".concat(this._codeVariableName, ".texture.uAng = ").concat(this.texture.uAng, ";\r\n"), t += "".concat(this._codeVariableName, ".texture.vAng = ").concat(this.texture.vAng, ";\r\n"), t += "".concat(this._codeVariableName, ".texture.wAng = ").concat(this.texture.wAng, ";\r\n"), t += "".concat(this._codeVariableName, ".texture.uOffset = ").concat(this.texture.uOffset, ";\r\n"), t += "".concat(this._codeVariableName, ".texture.vOffset = ").concat(this.texture.vOffset, ";\r\n"), t += "".concat(this._codeVariableName, ".texture.uScale = ").concat(this.texture.uScale, ";\r\n"), t += "".concat(this._codeVariableName, ".texture.vScale = ").concat(this.texture.vScale, ";\r\n"), t += "".concat(this._codeVariableName, ".texture.coordinatesMode = ").concat(this.texture.coordinatesMode, ";\r\n")) : t } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this); return t.convertToGammaSpace = this.convertToGammaSpace, t.convertToLinearSpace = this.convertToLinearSpace, t.fragmentOnly = this._fragmentOnly, t.disableLevelMultiplication = this.disableLevelMultiplication, this.hasImageSource || !this.texture || this.texture.isRenderTarget || "VideoTexture" === this.texture.getClassName() || (t.texture = this.texture.serialize()), t } , t.prototype._deserialize = function(t, i, n) { e.prototype._deserialize.call(this, t, i, n), this.convertToGammaSpace = t.convertToGammaSpace, this.convertToLinearSpace = !!t.convertToLinearSpace, this._fragmentOnly = !!t.fragmentOnly, this.disableLevelMultiplication = !!t.disableLevelMultiplication, t.texture && !Of.IgnoreTexturesAtLoadTime && void 0 !== t.texture.url && (n = 0 === t.texture.url.indexOf("data:") ? "" : n, this.texture = io.Parse(t.texture, i, n)) } , t }(Wp); y("BABYLON.TextureBlock", Vm); var km = function(e) { function t(t) { return e.call(this, t, Dp.VertexAndFragment) || this } return U(t, e), Object.defineProperty(t.prototype, "texture", { get: function() { return this._texture }, set: function(e) { var t, i = this; if (this._texture !== e) { var n = null !== (t = null == e ? void 0 : e.getScene()) && void 0 !== t ? t : E.LastCreatedScene; !e && n && n.markAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag, (function(e) { return e.hasTexture(i._texture) } )), this._texture = e, e && n && n.markAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag, (function(t) { return t.hasTexture(e) } )) } }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "ReflectionTextureBaseBlock" } , t.prototype._getTexture = function() { return this.texture } , t.prototype.autoConfigure = function(e) { if (!this.position.isConnected) { var t = e.getInputBlockByPredicate((function(e) { return e.isAttribute && "position" === e.name } )); t || (t = new tf("position")).setAsAttribute(), t.output.connectTo(this.position) } if (!this.world.isConnected) { var i = e.getInputBlockByPredicate((function(e) { return e.systemValue === Qp.World } )); i || (i = new tf("world")).setAsSystemValue(Qp.World), i.output.connectTo(this.world) } if (this.view && !this.view.isConnected) { var n = e.getInputBlockByPredicate((function(e) { return e.systemValue === Qp.View } )); n || (n = new tf("view")).setAsSystemValue(Qp.View), n.output.connectTo(this.view) } } , t.prototype.prepareDefines = function(e, t, i) { if (i._areTexturesDirty) { var n = this._getTexture(); n && n.getTextureMatrix && (i.setValue(this._define3DName, n.isCube, !0), i.setValue(this._defineLocalCubicName, !!n.boundingBoxSize, !0), i.setValue(this._defineExplicitName, n.coordinatesMode === a.TEXTURE_EXPLICIT_MODE, !0), i.setValue(this._defineSkyboxName, n.coordinatesMode === a.TEXTURE_SKYBOX_MODE, !0), i.setValue(this._defineCubicName, n.coordinatesMode === a.TEXTURE_CUBIC_MODE || n.coordinatesMode === a.TEXTURE_INVCUBIC_MODE, !0), i.setValue("INVERTCUBICMAP", n.coordinatesMode === a.TEXTURE_INVCUBIC_MODE, !0), i.setValue(this._defineSphericalName, n.coordinatesMode === a.TEXTURE_SPHERICAL_MODE, !0), i.setValue(this._definePlanarName, n.coordinatesMode === a.TEXTURE_PLANAR_MODE, !0), i.setValue(this._defineProjectionName, n.coordinatesMode === a.TEXTURE_PROJECTION_MODE, !0), i.setValue(this._defineEquirectangularName, n.coordinatesMode === a.TEXTURE_EQUIRECTANGULAR_MODE, !0), i.setValue(this._defineEquirectangularFixedName, n.coordinatesMode === a.TEXTURE_FIXED_EQUIRECTANGULAR_MODE, !0), i.setValue(this._defineMirroredEquirectangularFixedName, n.coordinatesMode === a.TEXTURE_FIXED_EQUIRECTANGULAR_MIRRORED_MODE, !0)) } } , t.prototype.isReady = function() { var e = this._getTexture(); return !(e && !e.isReadyOrNotBlocking()) } , t.prototype.bind = function(e, t, i) { var n = this._getTexture(); if (i && n && (e.setMatrix(this._reflectionMatrixName, n.getReflectionTextureMatrix()), n.isCube ? e.setTexture(this._cubeSamplerName, n) : e.setTexture(this._2DSamplerName, n), n.boundingBoxSize)) { var r = n; e.setVector3(this._reflectionPositionName, r.boundingBoxPosition), e.setVector3(this._reflectionSizeName, r.boundingBoxSize) } } , t.prototype.handleVertexSide = function(e) { this._define3DName = e._getFreeDefineName("REFLECTIONMAP_3D"), this._defineCubicName = e._getFreeDefineName("REFLECTIONMAP_CUBIC"), this._defineSphericalName = e._getFreeDefineName("REFLECTIONMAP_SPHERICAL"), this._definePlanarName = e._getFreeDefineName("REFLECTIONMAP_PLANAR"), this._defineProjectionName = e._getFreeDefineName("REFLECTIONMAP_PROJECTION"), this._defineExplicitName = e._getFreeDefineName("REFLECTIONMAP_EXPLICIT"), this._defineEquirectangularName = e._getFreeDefineName("REFLECTIONMAP_EQUIRECTANGULAR"), this._defineLocalCubicName = e._getFreeDefineName("USE_LOCAL_REFLECTIONMAP_CUBIC"), this._defineMirroredEquirectangularFixedName = e._getFreeDefineName("REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED"), this._defineEquirectangularFixedName = e._getFreeDefineName("REFLECTIONMAP_EQUIRECTANGULAR_FIXED"), this._defineSkyboxName = e._getFreeDefineName("REFLECTIONMAP_SKYBOX"), this._defineOppositeZ = e._getFreeDefineName("REFLECTIONMAP_OPPOSITEZ"), this._reflectionMatrixName = e._getFreeVariableName("reflectionMatrix"), e._emitUniformFromString(this._reflectionMatrixName, "mat4"); var t = "" , i = "v_" + this.worldPosition.associatedVariableName; return e._emitVaryingFromString(i, "vec4") && (t += "".concat(i, " = ").concat(this.worldPosition.associatedVariableName, ";\r\n")), this._positionUVWName = e._getFreeVariableName("positionUVW"), this._directionWName = e._getFreeVariableName("directionW"), e._emitVaryingFromString(this._positionUVWName, "vec3", this._defineSkyboxName) && (t += "#ifdef ".concat(this._defineSkyboxName, "\r\n"), t += "".concat(this._positionUVWName, " = ").concat(this.position.associatedVariableName, ".xyz;\r\n"), t += "#endif\r\n"), e._emitVaryingFromString(this._directionWName, "vec3", "defined(".concat(this._defineEquirectangularFixedName, ") || defined(").concat(this._defineMirroredEquirectangularFixedName, ")")) && (t += "#if defined(".concat(this._defineEquirectangularFixedName, ") || defined(").concat(this._defineMirroredEquirectangularFixedName, ")\r\n"), t += "".concat(this._directionWName, " = normalize(vec3(").concat(this.world.associatedVariableName, " * vec4(").concat(this.position.associatedVariableName, ".xyz, 0.0)));\r\n"), t += "#endif\r\n"), t } , t.prototype.handleFragmentSideInits = function(e) { e.sharedData.blockingBlocks.push(this), e.sharedData.textureBlocks.push(this), this._cubeSamplerName = e._getFreeVariableName(this.name + "CubeSampler"), e.samplers.push(this._cubeSamplerName), this._2DSamplerName = e._getFreeVariableName(this.name + "2DSampler"), e.samplers.push(this._2DSamplerName), e._samplerDeclaration += "#ifdef ".concat(this._define3DName, "\r\n"), e._samplerDeclaration += "uniform samplerCube ".concat(this._cubeSamplerName, ";\r\n"), e._samplerDeclaration += "#else\r\n", e._samplerDeclaration += "uniform sampler2D ".concat(this._2DSamplerName, ";\r\n"), e._samplerDeclaration += "#endif\r\n", e.sharedData.blocksWithDefines.push(this), e.sharedData.bindableBlocks.push(this); var t = "//".concat(this.name); e._emitFunction("ReciprocalPI", "#define RECIPROCAL_PI2 0.15915494", ""), e._emitFunctionFromInclude("helperFunctions", t), e._emitFunctionFromInclude("reflectionFunction", t, { replaceStrings: [{ search: /vec3 computeReflectionCoords/g, replace: "void DUMMYFUNC" }] }), this._reflectionColorName = e._getFreeVariableName("reflectionColor"), this._reflectionVectorName = e._getFreeVariableName("reflectionUVW"), this._reflectionCoordsName = e._getFreeVariableName("reflectionCoords"), this._reflectionPositionName = e._getFreeVariableName("vReflectionPosition"), e._emitUniformFromString(this._reflectionPositionName, "vec3"), this._reflectionSizeName = e._getFreeVariableName("vReflectionPosition"), e._emitUniformFromString(this._reflectionSizeName, "vec3") } , t.prototype.handleFragmentSideCodeReflectionCoords = function(e, t, i) { void 0 === i && (i = !1), t || (t = "v_".concat(this.worldPosition.associatedVariableName)); var n = this._reflectionMatrixName , r = "normalize(".concat(this._directionWName, ")") , o = "".concat(this._positionUVWName) , a = "".concat(this.cameraPosition.associatedVariableName) , s = "".concat(this.view.associatedVariableName); e += ".xyz"; var l = "\n #ifdef ".concat(this._defineMirroredEquirectangularFixedName, "\n vec3 ").concat(this._reflectionVectorName, " = computeMirroredFixedEquirectangularCoords(").concat(t, ", ").concat(e, ", ").concat(r, ");\n #endif\n\n #ifdef ").concat(this._defineEquirectangularFixedName, "\n vec3 ").concat(this._reflectionVectorName, " = computeFixedEquirectangularCoords(").concat(t, ", ").concat(e, ", ").concat(r, ");\n #endif\n\n #ifdef ").concat(this._defineEquirectangularName, "\n vec3 ").concat(this._reflectionVectorName, " = computeEquirectangularCoords(").concat(t, ", ").concat(e, ", ").concat(a, ".xyz, ").concat(n, ");\n #endif\n\n #ifdef ").concat(this._defineSphericalName, "\n vec3 ").concat(this._reflectionVectorName, " = computeSphericalCoords(").concat(t, ", ").concat(e, ", ").concat(s, ", ").concat(n, ");\n #endif\n\n #ifdef ").concat(this._definePlanarName, "\n vec3 ").concat(this._reflectionVectorName, " = computePlanarCoords(").concat(t, ", ").concat(e, ", ").concat(a, ".xyz, ").concat(n, ");\n #endif\n\n #ifdef ").concat(this._defineCubicName, "\n #ifdef ").concat(this._defineLocalCubicName, "\n vec3 ").concat(this._reflectionVectorName, " = computeCubicLocalCoords(").concat(t, ", ").concat(e, ", ").concat(a, ".xyz, ").concat(n, ", ").concat(this._reflectionSizeName, ", ").concat(this._reflectionPositionName, ");\n #else\n vec3 ").concat(this._reflectionVectorName, " = computeCubicCoords(").concat(t, ", ").concat(e, ", ").concat(a, ".xyz, ").concat(n, ");\n #endif\n #endif\n\n #ifdef ").concat(this._defineProjectionName, "\n vec3 ").concat(this._reflectionVectorName, " = computeProjectionCoords(").concat(t, ", ").concat(s, ", ").concat(n, ");\n #endif\n\n #ifdef ").concat(this._defineSkyboxName, "\n vec3 ").concat(this._reflectionVectorName, " = computeSkyBoxCoords(").concat(o, ", ").concat(n, ");\n #endif\n\n #ifdef ").concat(this._defineExplicitName, "\n vec3 ").concat(this._reflectionVectorName, " = vec3(0, 0, 0);\n #endif\n\n #ifdef ").concat(this._defineOppositeZ, "\n ").concat(this._reflectionVectorName, ".z *= -1.0;\n #endif\r\n"); return i || (l += "\n #ifdef ".concat(this._define3DName, "\n vec3 ").concat(this._reflectionCoordsName, " = ").concat(this._reflectionVectorName, ";\n #else\n vec2 ").concat(this._reflectionCoordsName, " = ").concat(this._reflectionVectorName, ".xy;\n #ifdef ").concat(this._defineProjectionName, "\n ").concat(this._reflectionCoordsName, " /= ").concat(this._reflectionVectorName, ".z;\n #endif\n ").concat(this._reflectionCoordsName, ".y = 1.0 - ").concat(this._reflectionCoordsName, ".y;\n #endif\r\n")), l } , t.prototype.handleFragmentSideCodeReflectionColor = function(e, t) { void 0 === t && (t = ".rgb"); var i = "vec" + (0 === t.length ? "4" : t.length - 1) , n = "".concat(i, " ").concat(this._reflectionColorName, ";\n #ifdef ").concat(this._define3DName, "\r\n"); return n += e ? "".concat(this._reflectionColorName, " = textureCubeLodEXT(").concat(this._cubeSamplerName, ", ").concat(this._reflectionVectorName, ", ").concat(e, ")").concat(t, ";\r\n") : "".concat(this._reflectionColorName, " = textureCube(").concat(this._cubeSamplerName, ", ").concat(this._reflectionVectorName, ")").concat(t, ";\r\n"), n += "\n #else\r\n", (n += e ? "".concat(this._reflectionColorName, " = texture2DLodEXT(").concat(this._2DSamplerName, ", ").concat(this._reflectionCoordsName, ", ").concat(e, ")").concat(t, ";\r\n") : "".concat(this._reflectionColorName, " = texture2D(").concat(this._2DSamplerName, ", ").concat(this._reflectionCoordsName, ")").concat(t, ";\r\n")) + "#endif\r\n" } , t.prototype.writeOutputs = function(e, t) { var i = ""; if (e.target === Dp.Fragment) for (var n = 0, r = this._outputs; n < r.length; n++) { var o = r[n]; o.hasEndpoints && (i += "".concat(this._declareOutput(o, e), " = ").concat(t, ".").concat(o.name, ";\r\n")) } return i } , t.prototype._buildBlock = function(t) { return e.prototype._buildBlock.call(this, t), this } , t.prototype._dumpPropertiesCode = function() { var t = e.prototype._dumpPropertiesCode.call(this); if (!this.texture) return t; if (this.texture.isCube) { var i = this.texture.forcedExtension; t += "".concat(this._codeVariableName, '.texture = new BABYLON.CubeTexture("').concat(this.texture.name, '", undefined, undefined, ').concat(this.texture.noMipmap, ", null, undefined, undefined, undefined, ").concat(this.texture._prefiltered, ", ").concat(i ? '"' + i + '"' : "null", ");\r\n") } else t += "".concat(this._codeVariableName, '.texture = new BABYLON.Texture("').concat(this.texture.name, '", null);\r\n'); return t + "".concat(this._codeVariableName, ".texture.coordinatesMode = ").concat(this.texture.coordinatesMode, ";\r\n") } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this); return this.texture && !this.texture.isRenderTarget && (t.texture = this.texture.serialize()), t } , t.prototype._deserialize = function(t, i, n) { e.prototype._deserialize.call(this, t, i, n), t.texture && (n = 0 === t.texture.url.indexOf("data:") ? "" : n, t.texture.isCube ? this.texture = Bd.Parse(t.texture, i, n) : this.texture = io.Parse(t.texture, i, n)) } , t }(Wp); y("BABYLON.ReflectionTextureBaseBlock", km); var Gm = function(e) { function t(t) { var i = e.call(this, t) || this; return i.registerInput("position", Op.Vector3, !1, Dp.Vertex), i.registerInput("worldPosition", Op.Vector4, !1, Dp.Vertex), i.registerInput("worldNormal", Op.Vector4, !1, Dp.Fragment), i.registerInput("world", Op.Matrix, !1, Dp.Vertex), i.registerInput("cameraPosition", Op.Vector3, !1, Dp.Fragment), i.registerInput("view", Op.Matrix, !1, Dp.Fragment), i.registerOutput("rgb", Op.Color3, Dp.Fragment), i.registerOutput("rgba", Op.Color4, Dp.Fragment), i.registerOutput("r", Op.Float, Dp.Fragment), i.registerOutput("g", Op.Float, Dp.Fragment), i.registerOutput("b", Op.Float, Dp.Fragment), i.registerOutput("a", Op.Float, Dp.Fragment), i._inputs[0].acceptedConnectionPointTypes.push(Op.Vector4), i } return U(t, e), t.prototype.getClassName = function() { return "ReflectionTextureBlock" } , Object.defineProperty(t.prototype, "position", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "worldPosition", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "worldNormal", { get: function() { return this._inputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "world", { get: function() { return this._inputs[3] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraPosition", { get: function() { return this._inputs[4] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "view", { get: function() { return this._inputs[5] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rgb", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rgba", { get: function() { return this._outputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "r", { get: function() { return this._outputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "g", { get: function() { return this._outputs[3] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "b", { get: function() { return this._outputs[4] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "a", { get: function() { return this._outputs[5] }, enumerable: !1, configurable: !0 }), t.prototype.autoConfigure = function(t) { if (e.prototype.autoConfigure.call(this, t), !this.cameraPosition.isConnected) { var i = t.getInputBlockByPredicate((function(e) { return e.systemValue === Qp.CameraPosition } )); i || (i = new tf("cameraPosition")).setAsSystemValue(Qp.CameraPosition), i.output.connectTo(this.cameraPosition) } } , t.prototype._buildBlock = function(t) { if (e.prototype._buildBlock.call(this, t), !this.texture) return t.compilationString += this.writeOutputs(t, "vec3(0.)"), this; if (t.target !== Dp.Fragment) return t.compilationString += this.handleVertexSide(t), this; this.handleFragmentSideInits(t); var i = t._getFreeVariableName("normalWUnit"); return t.compilationString += "vec4 ".concat(i, " = normalize(").concat(this.worldNormal.associatedVariableName, ");\r\n"), t.compilationString += this.handleFragmentSideCodeReflectionCoords(i), t.compilationString += this.handleFragmentSideCodeReflectionColor(void 0, ""), t.compilationString += this.writeOutputs(t, this._reflectionColorName), this } , t }(km); y("BABYLON.ReflectionTextureBlock", Gm); var zm = function(e) { function t(t) { var i = e.call(this, t, Dp.VertexAndFragment) || this; return i._samplerName = "textureSampler", i.useNonLinearDepth = !1, i.force32itsFloat = !1, i._isUnique = !0, i.registerInput("uv", Op.Vector2, !1, Dp.VertexAndFragment), i.registerOutput("depth", Op.Float, Dp.Neutral), i._inputs[0].acceptedConnectionPointTypes.push(Op.Vector3), i._inputs[0].acceptedConnectionPointTypes.push(Op.Vector4), i._inputs[0]._prioritizeVertex = !1, i } return U(t, e), t.prototype.getClassName = function() { return "SceneDepthBlock" } , Object.defineProperty(t.prototype, "uv", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "depth", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype.initialize = function(e) { e._excludeVariableName("textureSampler") } , Object.defineProperty(t.prototype, "target", { get: function() { return this.uv.isConnected ? this.uv.sourceBlock.isInput ? Dp.VertexAndFragment : Dp.Fragment : Dp.VertexAndFragment }, enumerable: !1, configurable: !0 }), t.prototype._getTexture = function(e) { return e.enableDepthRenderer(void 0, this.useNonLinearDepth, this.force32itsFloat).getDepthMap() } , t.prototype.bind = function(e, t) { var i = this._getTexture(t.getScene()); e.setTexture(this._samplerName, i) } , t.prototype._injectVertexCode = function(e) { var t = this.uv; if (t.connectedPoint.ownerBlock.isInput && (t.connectedPoint.ownerBlock.isAttribute || e._emitUniformFromString(t.associatedVariableName, "vec" + (t.type === Op.Vector3 ? "3" : t.type === Op.Vector4 ? "4" : "2"))), this._mainUVName = "vMain" + t.associatedVariableName, e._emitVaryingFromString(this._mainUVName, "vec2"), e.compilationString += "".concat(this._mainUVName, " = ").concat(t.associatedVariableName, ".xy;\r\n"), this._outputs.some((function(e) { return e.isConnectedInVertexShader } ))) { this._writeTextureRead(e, !0); for (var i = 0, n = this._outputs; i < n.length; i++) { var r = n[i]; r.hasEndpoints && this._writeOutput(e, r, "r", !0) } } } , t.prototype._writeTextureRead = function(e, t) { void 0 === t && (t = !1); var i = this.uv; if (t) { if (e.target === Dp.Fragment) return; e.compilationString += "vec4 ".concat(this._tempTextureRead, " = texture2D(").concat(this._samplerName, ", ").concat(i.associatedVariableName, ".xy);\r\n") } else this.uv.ownerBlock.target !== Dp.Fragment ? e.compilationString += "vec4 ".concat(this._tempTextureRead, " = texture2D(").concat(this._samplerName, ", ").concat(this._mainUVName, ");\r\n") : e.compilationString += "vec4 ".concat(this._tempTextureRead, " = texture2D(").concat(this._samplerName, ", ").concat(i.associatedVariableName, ".xy);\r\n") } , t.prototype._writeOutput = function(e, t, i, n) { if (void 0 === n && (n = !1), n) { if (e.target === Dp.Fragment) return; e.compilationString += "".concat(this._declareOutput(t, e), " = ").concat(this._tempTextureRead, ".").concat(i, ";\r\n") } else this.uv.ownerBlock.target, Dp.Fragment, e.compilationString += "".concat(this._declareOutput(t, e), " = ").concat(this._tempTextureRead, ".").concat(i, ";\r\n") } , t.prototype._buildBlock = function(t) { if (e.prototype._buildBlock.call(this, t), this._tempTextureRead = t._getFreeVariableName("tempTextureRead"), t.sharedData.bindableBlocks.indexOf(this) < 0 && t.sharedData.bindableBlocks.push(this), t.target !== Dp.Fragment) return t._emit2DSampler(this._samplerName), void this._injectVertexCode(t); if (this._outputs.some((function(e) { return e.isConnectedInFragmentShader } ))) { t._emit2DSampler(this._samplerName), this._writeTextureRead(t); for (var i = 0, n = this._outputs; i < n.length; i++) { var r = n[i]; r.hasEndpoints && this._writeOutput(t, r, "r") } return this } } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this); return t.useNonLinearDepth = this.useNonLinearDepth, t.force32itsFloat = this.force32itsFloat, t } , t.prototype._deserialize = function(t, i, n) { e.prototype._deserialize.call(this, t, i, n), this.useNonLinearDepth = t.useNonLinearDepth, this.force32itsFloat = t.force32itsFloat } , k([Yp("Use non linear depth", Xp.Boolean, "ADVANCED", { notifiers: { activatePreviewCommand: !0, callback: function(e) { return e.disableDepthRenderer() } } })], t.prototype, "useNonLinearDepth", void 0), k([Yp("Force 32 bits float", Xp.Boolean, "ADVANCED", { notifiers: { activatePreviewCommand: !0, callback: function(e) { return e.disableDepthRenderer() } } })], t.prototype, "force32itsFloat", void 0), t }(Wp); y("BABYLON.SceneDepthBlock", zm); var Wm = function(e) { function t(t) { var i = e.call(this, t, Dp.VertexAndFragment, !0) || this; return i.registerInput("worldPosition", Op.Vector4, !1), i } return U(t, e), t.prototype.getClassName = function() { return "ClipPlanesBlock" } , t.prototype.initialize = function(e) { e._excludeVariableName("vClipPlane"), e._excludeVariableName("fClipDistance"), e._excludeVariableName("vClipPlane2"), e._excludeVariableName("fClipDistance2"), e._excludeVariableName("vClipPlane3"), e._excludeVariableName("fClipDistance3"), e._excludeVariableName("vClipPlane4"), e._excludeVariableName("fClipDistance4"), e._excludeVariableName("vClipPlane5"), e._excludeVariableName("fClipDistance5"), e._excludeVariableName("vClipPlane6"), e._excludeVariableName("fClipDistance6") } , Object.defineProperty(t.prototype, "worldPosition", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "target", { get: function() { return Dp.VertexAndFragment }, set: function(e) {}, enumerable: !1, configurable: !0 }), t.prototype.prepareDefines = function(e, t, i) { var n = e.getScene() , r = void 0 !== n.clipPlane && null !== n.clipPlane , o = void 0 !== n.clipPlane2 && null !== n.clipPlane2 , a = void 0 !== n.clipPlane3 && null !== n.clipPlane3 , s = void 0 !== n.clipPlane4 && null !== n.clipPlane4 , l = void 0 !== n.clipPlane5 && null !== n.clipPlane5 , c = void 0 !== n.clipPlane6 && null !== n.clipPlane6; i.setValue("CLIPPLANE", r, !0), i.setValue("CLIPPLANE2", o, !0), i.setValue("CLIPPLANE3", a, !0), i.setValue("CLIPPLANE4", s, !0), i.setValue("CLIPPLANE5", l, !0), i.setValue("CLIPPLANE6", c, !0) } , t.prototype.bind = function(e, t, i) { if (i) { var n = i.getScene(); Mr.BindClipPlane(e, n) } } , t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = "//".concat(this.name); if (t.target !== Dp.Fragment) { var n = this.worldPosition; return t._emitFunctionFromInclude("clipPlaneVertexDeclaration", i, { replaceStrings: [{ search: /uniform vec4 vClipPlane\d*;/g, replace: "" }] }), t.compilationString += t._emitCodeFromInclude("clipPlaneVertex", i, { replaceStrings: [{ search: /worldPos/g, replace: n.associatedVariableName }] }), t._emitUniformFromString("vClipPlane", "vec4"), t._emitUniformFromString("vClipPlane2", "vec4"), t._emitUniformFromString("vClipPlane3", "vec4"), t._emitUniformFromString("vClipPlane4", "vec4"), t._emitUniformFromString("vClipPlane5", "vec4"), void t._emitUniformFromString("vClipPlane6", "vec4") } return t.sharedData.bindableBlocks.push(this), t.sharedData.blocksWithDefines.push(this), t._emitFunctionFromInclude("clipPlaneFragmentDeclaration", i), t.compilationString += t._emitCodeFromInclude("clipPlaneFragment", i), this } , t }(Wp); y("BABYLON.ClipPlanesBlock", Wm); var Hm = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("left", Op.AutoDetect), i.registerInput("right", Op.AutoDetect), i.registerOutput("output", Op.BasedOnInput), i._outputs[0]._typeConnectionSource = i._inputs[0], i._linkConnectionTypes(0, 1), i } return U(t, e), t.prototype.getClassName = function() { return "AddBlock" } , Object.defineProperty(t.prototype, "left", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "right", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0]; return t.compilationString += this._declareOutput(i, t) + " = ".concat(this.left.associatedVariableName, " + ").concat(this.right.associatedVariableName, ";\r\n"), this } , t }(Wp); y("BABYLON.AddBlock", Hm); var Xm = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("input", Op.AutoDetect), i.registerInput("factor", Op.Float), i.registerOutput("output", Op.BasedOnInput), i._outputs[0]._typeConnectionSource = i._inputs[0], i } return U(t, e), t.prototype.getClassName = function() { return "ScaleBlock" } , Object.defineProperty(t.prototype, "input", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "factor", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0]; return t.compilationString += this._declareOutput(i, t) + " = ".concat(this.input.associatedVariableName, " * ").concat(this.factor.associatedVariableName, ";\r\n"), this } , t }(Wp); y("BABYLON.ScaleBlock", Xm); var jm = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.minimum = 0, i.maximum = 1, i.registerInput("value", Op.AutoDetect), i.registerOutput("output", Op.BasedOnInput), i._outputs[0]._typeConnectionSource = i._inputs[0], i } return U(t, e), t.prototype.getClassName = function() { return "ClampBlock" } , Object.defineProperty(t.prototype, "value", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0]; return t.compilationString += this._declareOutput(i, t) + " = clamp(".concat(this.value.associatedVariableName, ", ").concat(this._writeFloat(this.minimum), ", ").concat(this._writeFloat(this.maximum), ");\r\n"), this } , t.prototype._dumpPropertiesCode = function() { return e.prototype._dumpPropertiesCode.call(this) + "".concat(this._codeVariableName, ".minimum = ").concat(this.minimum, ";\r\n") + "".concat(this._codeVariableName, ".maximum = ").concat(this.maximum, ";\r\n") } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this); return t.minimum = this.minimum, t.maximum = this.maximum, t } , t.prototype._deserialize = function(t, i, n) { e.prototype._deserialize.call(this, t, i, n), this.minimum = t.minimum, this.maximum = t.maximum } , k([Yp("Minimum", Xp.Float)], t.prototype, "minimum", void 0), k([Yp("Maximum", Xp.Float)], t.prototype, "maximum", void 0), t }(Wp); y("BABYLON.ClampBlock", jm); var Ym = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("left", Op.AutoDetect), i.registerInput("right", Op.AutoDetect), i.registerOutput("output", Op.Vector3), i._linkConnectionTypes(0, 1), i._inputs[0].excludedConnectionPointTypes.push(Op.Float), i._inputs[0].excludedConnectionPointTypes.push(Op.Matrix), i._inputs[0].excludedConnectionPointTypes.push(Op.Vector2), i._inputs[1].excludedConnectionPointTypes.push(Op.Float), i._inputs[1].excludedConnectionPointTypes.push(Op.Matrix), i._inputs[1].excludedConnectionPointTypes.push(Op.Vector2), i } return U(t, e), t.prototype.getClassName = function() { return "CrossBlock" } , Object.defineProperty(t.prototype, "left", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "right", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0]; return t.compilationString += this._declareOutput(i, t) + " = cross(".concat(this.left.associatedVariableName, ".xyz, ").concat(this.right.associatedVariableName, ".xyz);\r\n"), this } , t }(Wp); y("BABYLON.CrossBlock", Ym); var Km = function(e) { function t(t) { return e.call(this, t) || this } return U(t, e), Object.defineProperty(t.prototype, "options", { get: function() { return this._options }, set: function(e) { this._deserializeOptions(e) }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "CustomBlock" } , t.prototype._buildBlock = function(t) { var i = this; e.prototype._buildBlock.call(this, t); var n = this._code , r = this._options.functionName; this._inputs.forEach((function(e) { var i = new RegExp("\\{TYPE_" + e.name + "\\}","gm") , o = t._getGLType(e.type); n = n.replace(i, o), r = r.replace(i, o) } )), this._outputs.forEach((function(e) { var i = new RegExp("\\{TYPE_" + e.name + "\\}","gm") , o = t._getGLType(e.type); n = n.replace(i, o), r = r.replace(i, o) } )), t._emitFunction(r, n, ""), this._outputs.forEach((function(e) { t.compilationString += i._declareOutput(e, t) + ";\r\n" } )), t.compilationString += r + "("; var o = !1; return this._inputs.forEach((function(e, i) { i > 0 && (t.compilationString += ", "), t.compilationString += e.associatedVariableName, o = !0 } )), this._outputs.forEach((function(e, i) { (i > 0 || o) && (t.compilationString += ", "), t.compilationString += e.associatedVariableName } )), t.compilationString += ");\r\n", this } , t.prototype._dumpPropertiesCode = function() { return e.prototype._dumpPropertiesCode.call(this) + "".concat(this._codeVariableName, ".options = ").concat(JSON.stringify(this._options), ";\r\n") } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this); return t.options = this._options, t } , t.prototype._deserialize = function(t, i, n) { this._deserializeOptions(t.options), e.prototype._deserialize.call(this, t, i, n) } , t.prototype._deserializeOptions = function(e) { var t, i, n, r = this; this._options = e, this._code = e.code.join("\r\n") + "\r\n", this.name = this.name || e.name, this.target = Dp[e.target], null === (t = e.inParameters) || void 0 === t || t.forEach((function(e, t) { var i = Op[e.type]; r.registerInput(e.name, i), Object.defineProperty(r, e.name, { get: function() { return this._inputs[t] }, enumerable: !0, configurable: !0 }) } )), null === (i = e.outParameters) || void 0 === i || i.forEach((function(e, t) { r.registerOutput(e.name, Op[e.type]), Object.defineProperty(r, e.name, { get: function() { return this._outputs[t] }, enumerable: !0, configurable: !0 }), "BasedOnInput" === e.type && (r._outputs[t]._typeConnectionSource = r._findInputByName(e.typeFromInput)[0]) } )), null === (n = e.inLinkedConnectionTypes) || void 0 === n || n.forEach((function(e) { r._linkConnectionTypes(r._findInputByName(e.input1)[1], r._findInputByName(e.input2)[1]) } )) } , t.prototype._findInputByName = function(e) { if (!e) return null; for (var t = 0; t < this._inputs.length; t++) if (this._inputs[t].name === e) return [this._inputs[t], t]; return null } , t }(Wp); y("BABYLON.CustomBlock", Km); var Qm = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("left", Op.AutoDetect), i.registerInput("right", Op.AutoDetect), i.registerOutput("output", Op.Float), i._linkConnectionTypes(0, 1), i._inputs[0].excludedConnectionPointTypes.push(Op.Float), i._inputs[0].excludedConnectionPointTypes.push(Op.Matrix), i._inputs[1].excludedConnectionPointTypes.push(Op.Float), i._inputs[1].excludedConnectionPointTypes.push(Op.Matrix), i } return U(t, e), t.prototype.getClassName = function() { return "DotBlock" } , Object.defineProperty(t.prototype, "left", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "right", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0]; return t.compilationString += this._declareOutput(i, t) + " = dot(".concat(this.left.associatedVariableName, ", ").concat(this.right.associatedVariableName, ");\r\n"), this } , t }(Wp); y("BABYLON.DotBlock", Qm); var qm = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("input", Op.AutoDetect), i.registerOutput("output", Op.BasedOnInput), i._outputs[0]._typeConnectionSource = i._inputs[0], i._inputs[0].excludedConnectionPointTypes.push(Op.Float), i._inputs[0].excludedConnectionPointTypes.push(Op.Matrix), i } return U(t, e), t.prototype.getClassName = function() { return "NormalizeBlock" } , Object.defineProperty(t.prototype, "input", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0] , n = this._inputs[0]; return t.compilationString += this._declareOutput(i, t) + " = normalize(".concat(n.associatedVariableName, ");\r\n"), this } , t }(Wp); y("BABYLON.NormalizeBlock", qm); var Zm = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.rSwizzle = "r", i.gSwizzle = "g", i.bSwizzle = "b", i.aSwizzle = "a", i.registerInput("rgb ", Op.Color3, !0), i.registerInput("r", Op.Float, !0), i.registerInput("g", Op.Float, !0), i.registerInput("b", Op.Float, !0), i.registerInput("a", Op.Float, !0), i.registerOutput("rgba", Op.Color4), i.registerOutput("rgb", Op.Color3), i } return U(t, e), t.prototype.getClassName = function() { return "ColorMergerBlock" } , Object.defineProperty(t.prototype, "rgbIn", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "r", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "g", { get: function() { return this._inputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "b", { get: function() { return this._inputs[3] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "a", { get: function() { return this._inputs[4] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rgba", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rgbOut", { get: function() { return this._outputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rgb", { get: function() { return this.rgbOut }, enumerable: !1, configurable: !0 }), t.prototype._inputRename = function(e) { return "rgb " === e ? "rgbIn" : e } , t.prototype._buildSwizzle = function(e) { return "." + (this.rSwizzle + this.gSwizzle + this.bSwizzle + this.aSwizzle).substr(0, e) } , t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this.r , n = this.g , r = this.b , o = this.a , a = this.rgbIn , s = this._outputs[0] , l = this._outputs[1]; return a.isConnected ? (s.hasEndpoints && (t.compilationString += this._declareOutput(s, t) + " = vec4(".concat(a.associatedVariableName, ", ").concat(o.isConnected ? this._writeVariable(o) : "0.0", ")").concat(this._buildSwizzle(4), ";\r\n")), l.hasEndpoints && (t.compilationString += this._declareOutput(l, t) + " = ".concat(a.associatedVariableName).concat(this._buildSwizzle(3), ";\r\n"))) : (s.hasEndpoints && (t.compilationString += this._declareOutput(s, t) + " = vec4(".concat(i.isConnected ? this._writeVariable(i) : "0.0", ", ").concat(n.isConnected ? this._writeVariable(n) : "0.0", ", ").concat(r.isConnected ? this._writeVariable(r) : "0.0", ", ").concat(o.isConnected ? this._writeVariable(o) : "0.0", ")").concat(this._buildSwizzle(4), ";\r\n")), l.hasEndpoints && (t.compilationString += this._declareOutput(l, t) + " = vec3(".concat(i.isConnected ? this._writeVariable(i) : "0.0", ", ").concat(n.isConnected ? this._writeVariable(n) : "0.0", ", ").concat(r.isConnected ? this._writeVariable(r) : "0.0", ")").concat(this._buildSwizzle(3), ";\r\n"))), this } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this); return t.rSwizzle = this.rSwizzle, t.gSwizzle = this.gSwizzle, t.bSwizzle = this.bSwizzle, t.aSwizzle = this.aSwizzle, t } , t.prototype._deserialize = function(t, i, n) { var r, o, a, s; e.prototype._deserialize.call(this, t, i, n), this.rSwizzle = null !== (r = t.rSwizzle) && void 0 !== r ? r : "r", this.gSwizzle = null !== (o = t.gSwizzle) && void 0 !== o ? o : "g", this.bSwizzle = null !== (a = t.bSwizzle) && void 0 !== a ? a : "b", this.aSwizzle = null !== (s = t.aSwizzle) && void 0 !== s ? s : "a" } , t.prototype._dumpPropertiesCode = function() { var t = e.prototype._dumpPropertiesCode.call(this); return t += "".concat(this._codeVariableName, ".rSwizzle = ").concat(this.rSwizzle, "};\r\n"), t += "".concat(this._codeVariableName, ".gSwizzle = ").concat(this.gSwizzle, "};\r\n"), (t += "".concat(this._codeVariableName, ".bSwizzle = ").concat(this.bSwizzle, "};\r\n")) + "".concat(this._codeVariableName, ".aSwizzle = ").concat(this.aSwizzle, "};\r\n") } , t }(Wp); y("BABYLON.ColorMergerBlock", Zm); var Jm = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("xyzw", Op.Vector4, !0), i.registerInput("xyz ", Op.Vector3, !0), i.registerInput("xy ", Op.Vector2, !0), i.registerOutput("xyz", Op.Vector3), i.registerOutput("xy", Op.Vector2), i.registerOutput("zw", Op.Vector2), i.registerOutput("x", Op.Float), i.registerOutput("y", Op.Float), i.registerOutput("z", Op.Float), i.registerOutput("w", Op.Float), i.inputsAreExclusive = !0, i } return U(t, e), t.prototype.getClassName = function() { return "VectorSplitterBlock" } , Object.defineProperty(t.prototype, "xyzw", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "xyzIn", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "xyIn", { get: function() { return this._inputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "xyzOut", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "xyOut", { get: function() { return this._outputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "zw", { get: function() { return this._outputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "x", { get: function() { return this._outputs[3] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "y", { get: function() { return this._outputs[4] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "z", { get: function() { return this._outputs[5] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "w", { get: function() { return this._outputs[6] }, enumerable: !1, configurable: !0 }), t.prototype._inputRename = function(e) { switch (e) { case "xy ": return "xyIn"; case "xyz ": return "xyzIn"; default: return e } } , t.prototype._outputRename = function(e) { switch (e) { case "xy": return "xyOut"; case "xyz": return "xyzOut"; default: return e } } , t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this.xyzw.isConnected ? this.xyzw : this.xyzIn.isConnected ? this.xyzIn : this.xyIn , n = this._outputs[0] , r = this._outputs[1] , o = this._outputs[2] , a = this._outputs[3] , s = this._outputs[4] , l = this._outputs[5] , c = this._outputs[6]; return n.hasEndpoints && (i === this.xyIn ? t.compilationString += this._declareOutput(n, t) + " = vec3(".concat(i.associatedVariableName, ", 0.0);\r\n") : t.compilationString += this._declareOutput(n, t) + " = ".concat(i.associatedVariableName, ".xyz;\r\n")), o.hasEndpoints && this.xyzw.isConnected && (t.compilationString += this._declareOutput(o, t) + " = ".concat(this.xyzw.associatedVariableName, ".zw;\r\n")), r.hasEndpoints && (t.compilationString += this._declareOutput(r, t) + " = ".concat(i.associatedVariableName, ".xy;\r\n")), a.hasEndpoints && (t.compilationString += this._declareOutput(a, t) + " = ".concat(i.associatedVariableName, ".x;\r\n")), s.hasEndpoints && (t.compilationString += this._declareOutput(s, t) + " = ".concat(i.associatedVariableName, ".y;\r\n")), l.hasEndpoints && (t.compilationString += this._declareOutput(l, t) + " = ".concat(i.associatedVariableName, ".z;\r\n")), c.hasEndpoints && (t.compilationString += this._declareOutput(c, t) + " = ".concat(i.associatedVariableName, ".w;\r\n")), this } , t }(Wp); y("BABYLON.VectorSplitterBlock", Jm); var $m = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("left", Op.AutoDetect), i.registerInput("right", Op.AutoDetect), i.registerInput("gradient", Op.AutoDetect), i.registerOutput("output", Op.BasedOnInput), i._outputs[0]._typeConnectionSource = i._inputs[0], i._linkConnectionTypes(0, 1), i._linkConnectionTypes(1, 2, !0), i._inputs[2].acceptedConnectionPointTypes.push(Op.Float), i } return U(t, e), t.prototype.getClassName = function() { return "LerpBlock" } , Object.defineProperty(t.prototype, "left", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "right", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "gradient", { get: function() { return this._inputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0]; return t.compilationString += this._declareOutput(i, t) + " = mix(".concat(this.left.associatedVariableName, " , ").concat(this.right.associatedVariableName, ", ").concat(this.gradient.associatedVariableName, ");\r\n"), this } , t }(Wp); y("BABYLON.LerpBlock", $m); var eg = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("left", Op.AutoDetect), i.registerInput("right", Op.AutoDetect), i.registerOutput("output", Op.BasedOnInput), i._outputs[0]._typeConnectionSource = i._inputs[0], i._linkConnectionTypes(0, 1), i } return U(t, e), t.prototype.getClassName = function() { return "DivideBlock" } , Object.defineProperty(t.prototype, "left", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "right", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0]; return t.compilationString += this._declareOutput(i, t) + " = ".concat(this.left.associatedVariableName, " / ").concat(this.right.associatedVariableName, ";\r\n"), this } , t }(Wp); y("BABYLON.DivideBlock", eg); var tg = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("left", Op.AutoDetect), i.registerInput("right", Op.AutoDetect), i.registerOutput("output", Op.BasedOnInput), i._outputs[0]._typeConnectionSource = i._inputs[0], i._linkConnectionTypes(0, 1), i } return U(t, e), t.prototype.getClassName = function() { return "SubtractBlock" } , Object.defineProperty(t.prototype, "left", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "right", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0]; return t.compilationString += this._declareOutput(i, t) + " = ".concat(this.left.associatedVariableName, " - ").concat(this.right.associatedVariableName, ";\r\n"), this } , t }(Wp); y("BABYLON.SubtractBlock", tg); var ig = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("value", Op.Float), i.registerInput("edge", Op.Float), i.registerOutput("output", Op.Float), i } return U(t, e), t.prototype.getClassName = function() { return "StepBlock" } , Object.defineProperty(t.prototype, "value", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "edge", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0]; return t.compilationString += this._declareOutput(i, t) + " = step(".concat(this.edge.associatedVariableName, ", ").concat(this.value.associatedVariableName, ");\r\n"), this } , t }(Wp); y("BABYLON.StepBlock", ig); var ng = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("input", Op.AutoDetect), i.registerOutput("output", Op.BasedOnInput), i._outputs[0]._typeConnectionSource = i._inputs[0], i._outputs[0].excludedConnectionPointTypes.push(Op.Matrix), i } return U(t, e), t.prototype.getClassName = function() { return "OneMinusBlock" } , Object.defineProperty(t.prototype, "input", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0]; return t.compilationString += this._declareOutput(i, t) + " = 1. - ".concat(this.input.associatedVariableName, ";\r\n"), this } , t }(Wp); y("BABYLON.OneMinusBlock", ng), y("BABYLON.OppositeBlock", ng); var rg = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("worldPosition", Op.Vector4), i.registerInput("cameraPosition", Op.Vector3), i.registerOutput("output", Op.Vector3), i } return U(t, e), t.prototype.getClassName = function() { return "ViewDirectionBlock" } , Object.defineProperty(t.prototype, "worldPosition", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraPosition", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype.autoConfigure = function(e) { if (!this.cameraPosition.isConnected) { var t = e.getInputBlockByPredicate((function(e) { return e.systemValue === Qp.CameraPosition } )); t || (t = new tf("cameraPosition")).setAsSystemValue(Qp.CameraPosition), t.output.connectTo(this.cameraPosition) } } , t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0]; return t.compilationString += this._declareOutput(i, t) + " = normalize(".concat(this.cameraPosition.associatedVariableName, " - ").concat(this.worldPosition.associatedVariableName, ".xyz);\r\n"), this } , t }(Wp); y("BABYLON.ViewDirectionBlock", rg); var og = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("worldNormal", Op.Vector4), i.registerInput("viewDirection", Op.Vector3), i.registerInput("bias", Op.Float), i.registerInput("power", Op.Float), i.registerOutput("fresnel", Op.Float), i } return U(t, e), t.prototype.getClassName = function() { return "FresnelBlock" } , Object.defineProperty(t.prototype, "worldNormal", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "viewDirection", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "bias", { get: function() { return this._inputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "power", { get: function() { return this._inputs[3] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "fresnel", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype.autoConfigure = function(e) { if (!this.viewDirection.isConnected) { var t = new rg("View direction"); t.output.connectTo(this.viewDirection), t.autoConfigure(e) } if (!this.bias.isConnected) { var i = new tf("bias"); i.value = 0, i.output.connectTo(this.bias) } if (!this.power.isConnected) { var n = new tf("power"); n.value = 1, n.output.connectTo(this.power) } } , t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = "//".concat(this.name); return t._emitFunctionFromInclude("fresnelFunction", i, { removeIfDef: !0 }), t.compilationString += this._declareOutput(this.fresnel, t) + " = computeFresnelTerm(".concat(this.viewDirection.associatedVariableName, ".xyz, ").concat(this.worldNormal.associatedVariableName, ".xyz, ").concat(this.bias.associatedVariableName, ", ").concat(this.power.associatedVariableName, ");\r\n"), this } , t }(Wp); y("BABYLON.FresnelBlock", og); var ag = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("left", Op.AutoDetect), i.registerInput("right", Op.AutoDetect), i.registerOutput("output", Op.BasedOnInput), i._outputs[0]._typeConnectionSource = i._inputs[0], i._linkConnectionTypes(0, 1), i } return U(t, e), t.prototype.getClassName = function() { return "MaxBlock" } , Object.defineProperty(t.prototype, "left", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "right", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0]; return t.compilationString += this._declareOutput(i, t) + " = max(".concat(this.left.associatedVariableName, ", ").concat(this.right.associatedVariableName, ");\r\n"), this } , t }(Wp); y("BABYLON.MaxBlock", ag); var sg = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("left", Op.AutoDetect), i.registerInput("right", Op.AutoDetect), i.registerOutput("output", Op.BasedOnInput), i._outputs[0]._typeConnectionSource = i._inputs[0], i._linkConnectionTypes(0, 1), i } return U(t, e), t.prototype.getClassName = function() { return "MinBlock" } , Object.defineProperty(t.prototype, "left", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "right", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0]; return t.compilationString += this._declareOutput(i, t) + " = min(".concat(this.left.associatedVariableName, ", ").concat(this.right.associatedVariableName, ");\r\n"), this } , t }(Wp); y("BABYLON.MinBlock", sg); var lg = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("left", Op.AutoDetect), i.registerInput("right", Op.AutoDetect), i.registerOutput("output", Op.Float), i._linkConnectionTypes(0, 1), i._inputs[0].excludedConnectionPointTypes.push(Op.Float), i._inputs[0].excludedConnectionPointTypes.push(Op.Matrix), i._inputs[1].excludedConnectionPointTypes.push(Op.Float), i._inputs[1].excludedConnectionPointTypes.push(Op.Matrix), i } return U(t, e), t.prototype.getClassName = function() { return "DistanceBlock" } , Object.defineProperty(t.prototype, "left", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "right", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0]; return t.compilationString += this._declareOutput(i, t) + " = length(".concat(this.left.associatedVariableName, " - ").concat(this.right.associatedVariableName, ");\r\n"), this } , t }(Wp); y("BABYLON.DistanceBlock", lg); var cg = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("value", Op.AutoDetect), i.registerOutput("output", Op.Float), i._inputs[0].excludedConnectionPointTypes.push(Op.Float), i._inputs[0].excludedConnectionPointTypes.push(Op.Matrix), i } return U(t, e), t.prototype.getClassName = function() { return "LengthBlock" } , Object.defineProperty(t.prototype, "value", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0]; return t.compilationString += this._declareOutput(i, t) + " = length(".concat(this.value.associatedVariableName, ");\r\n"), this } , t }(Wp); y("BABYLON.LengthBlock", cg); var ug = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("value", Op.AutoDetect), i.registerOutput("output", Op.BasedOnInput), i._outputs[0]._typeConnectionSource = i._inputs[0], i } return U(t, e), t.prototype.getClassName = function() { return "NegateBlock" } , Object.defineProperty(t.prototype, "value", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0]; return t.compilationString += this._declareOutput(i, t) + " = -1.0 * ".concat(this.value.associatedVariableName, ";\r\n"), this } , t }(Wp); y("BABYLON.NegateBlock", ug); var hg = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("value", Op.AutoDetect), i.registerInput("power", Op.AutoDetect), i.registerOutput("output", Op.BasedOnInput), i._outputs[0]._typeConnectionSource = i._inputs[0], i._linkConnectionTypes(0, 1), i } return U(t, e), t.prototype.getClassName = function() { return "PowBlock" } , Object.defineProperty(t.prototype, "value", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "power", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0]; return t.compilationString += this._declareOutput(i, t) + " = pow(".concat(this.value.associatedVariableName, ", ").concat(this.power.associatedVariableName, ");\r\n"), this } , t }(Wp); y("BABYLON.PowBlock", hg); var dg = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("seed", Op.Vector2), i.registerOutput("output", Op.Float), i._inputs[0].acceptedConnectionPointTypes.push(Op.Vector3), i._inputs[0].acceptedConnectionPointTypes.push(Op.Vector4), i._inputs[0].acceptedConnectionPointTypes.push(Op.Color3), i._inputs[0].acceptedConnectionPointTypes.push(Op.Color4), i } return U(t, e), t.prototype.getClassName = function() { return "RandomNumberBlock" } , Object.defineProperty(t.prototype, "seed", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0] , n = "//".concat(this.name); return t._emitFunctionFromInclude("helperFunctions", n), t.compilationString += this._declareOutput(i, t) + " = getRand(".concat(this.seed.associatedVariableName, ".xy);\r\n"), this } , t }(Wp); y("BABYLON.RandomNumberBlock", dg); var pg = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("x", Op.Float), i.registerInput("y", Op.Float), i.registerOutput("output", Op.Float), i } return U(t, e), t.prototype.getClassName = function() { return "ArcTan2Block" } , Object.defineProperty(t.prototype, "x", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "y", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0]; return t.compilationString += this._declareOutput(i, t) + " = atan(".concat(this.x.associatedVariableName, ", ").concat(this.y.associatedVariableName, ");\r\n"), this } , t }(Wp); y("BABYLON.ArcTan2Block", pg); var fg = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("value", Op.AutoDetect), i.registerInput("edge0", Op.Float), i.registerInput("edge1", Op.Float), i.registerOutput("output", Op.BasedOnInput), i._outputs[0]._typeConnectionSource = i._inputs[0], i } return U(t, e), t.prototype.getClassName = function() { return "SmoothStepBlock" } , Object.defineProperty(t.prototype, "value", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "edge0", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "edge1", { get: function() { return this._inputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0]; return t.compilationString += this._declareOutput(i, t) + " = smoothstep(".concat(this.edge0.associatedVariableName, ", ").concat(this.edge1.associatedVariableName, ", ").concat(this.value.associatedVariableName, ");\r\n"), this } , t }(Wp); y("BABYLON.SmoothStepBlock", fg); var _g = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("input", Op.AutoDetect), i.registerOutput("output", Op.BasedOnInput), i._outputs[0]._typeConnectionSource = i._inputs[0], i._outputs[0].excludedConnectionPointTypes.push(Op.Matrix), i } return U(t, e), t.prototype.getClassName = function() { return "ReciprocalBlock" } , Object.defineProperty(t.prototype, "input", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0]; return t.compilationString += this._declareOutput(i, t) + " = 1. / ".concat(this.input.associatedVariableName, ";\r\n"), this } , t }(Wp); y("BABYLON.ReciprocalBlock", _g); var mg = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("value", Op.AutoDetect), i.registerInput("reference", Op.AutoDetect), i.registerInput("distance", Op.Float), i.registerInput("replacement", Op.AutoDetect), i.registerOutput("output", Op.BasedOnInput), i._outputs[0]._typeConnectionSource = i._inputs[0], i._linkConnectionTypes(0, 1), i._linkConnectionTypes(0, 3), i._inputs[0].excludedConnectionPointTypes.push(Op.Float), i._inputs[0].excludedConnectionPointTypes.push(Op.Matrix), i._inputs[1].excludedConnectionPointTypes.push(Op.Float), i._inputs[1].excludedConnectionPointTypes.push(Op.Matrix), i._inputs[3].excludedConnectionPointTypes.push(Op.Float), i._inputs[3].excludedConnectionPointTypes.push(Op.Matrix), i } return U(t, e), t.prototype.getClassName = function() { return "ReplaceColorBlock" } , Object.defineProperty(t.prototype, "value", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "reference", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "distance", { get: function() { return this._inputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "replacement", { get: function() { return this._inputs[3] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0]; return t.compilationString += this._declareOutput(i, t) + ";\r\n", t.compilationString += "if (length(".concat(this.value.associatedVariableName, " - ").concat(this.reference.associatedVariableName, ") < ").concat(this.distance.associatedVariableName, ") {\r\n"), t.compilationString += "".concat(i.associatedVariableName, " = ").concat(this.replacement.associatedVariableName, ";\r\n"), t.compilationString += "} else {\r\n", t.compilationString += "".concat(i.associatedVariableName, " = ").concat(this.value.associatedVariableName, ";\r\n"), t.compilationString += "}\r\n", this } , t }(Wp); y("BABYLON.ReplaceColorBlock", mg); var gg, vg = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("value", Op.AutoDetect), i.registerInput("steps", Op.AutoDetect), i.registerOutput("output", Op.BasedOnInput), i._outputs[0]._typeConnectionSource = i._inputs[0], i._linkConnectionTypes(0, 1), i._inputs[0].excludedConnectionPointTypes.push(Op.Matrix), i._inputs[1].excludedConnectionPointTypes.push(Op.Matrix), i } return U(t, e), t.prototype.getClassName = function() { return "PosterizeBlock" } , Object.defineProperty(t.prototype, "value", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "steps", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0]; return t.compilationString += this._declareOutput(i, t) + " = floor(".concat(this.value.associatedVariableName, " / (1.0 / ").concat(this.steps.associatedVariableName, ")) * (1.0 / ").concat(this.steps.associatedVariableName, ");\r\n"), this } , t }(Wp); y("BABYLON.PosterizeBlock", vg), function(e) { e[e.SawTooth = 0] = "SawTooth", e[e.Square = 1] = "Square", e[e.Triangle = 2] = "Triangle" }(gg || (gg = {})); var yg = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.kind = gg.SawTooth, i.registerInput("input", Op.AutoDetect), i.registerOutput("output", Op.BasedOnInput), i._outputs[0]._typeConnectionSource = i._inputs[0], i._inputs[0].excludedConnectionPointTypes.push(Op.Matrix), i } return U(t, e), t.prototype.getClassName = function() { return "WaveBlock" } , Object.defineProperty(t.prototype, "input", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0]; switch (this.kind) { case gg.SawTooth: t.compilationString += this._declareOutput(i, t) + " = ".concat(this.input.associatedVariableName, " - floor(0.5 + ").concat(this.input.associatedVariableName, ");\r\n"); break; case gg.Square: t.compilationString += this._declareOutput(i, t) + " = 1.0 - 2.0 * round(fract(".concat(this.input.associatedVariableName, "));\r\n"); break; case gg.Triangle: t.compilationString += this._declareOutput(i, t) + " = 2.0 * abs(2.0 * (".concat(this.input.associatedVariableName, " - floor(0.5 + ").concat(this.input.associatedVariableName, "))) - 1.0;\r\n") } return this } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this); return t.kind = this.kind, t } , t.prototype._deserialize = function(t, i, n) { e.prototype._deserialize.call(this, t, i, n), this.kind = t.kind } , t }(Wp); y("BABYLON.WaveBlock", yg); var bg = function() { function e(e, t) { this.step = e, this.color = t } return Object.defineProperty(e.prototype, "step", { get: function() { return this._step }, set: function(e) { this._step = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "color", { get: function() { return this._color }, set: function(e) { this._color = e }, enumerable: !1, configurable: !0 }), e }() , Tg = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.colorSteps = [new bg(0,D.Black()), new bg(1,D.White())], i.onValueChangedObservable = new h, i.registerInput("gradient", Op.Float), i.registerOutput("output", Op.Color3), i._inputs[0].acceptedConnectionPointTypes.push(Op.Vector2), i._inputs[0].acceptedConnectionPointTypes.push(Op.Vector3), i._inputs[0].acceptedConnectionPointTypes.push(Op.Vector4), i._inputs[0].acceptedConnectionPointTypes.push(Op.Color3), i._inputs[0].acceptedConnectionPointTypes.push(Op.Color4), i } return U(t, e), t.prototype.colorStepsUpdated = function() { this.onValueChangedObservable.notifyObservers(this) } , t.prototype.getClassName = function() { return "GradientBlock" } , Object.defineProperty(t.prototype, "gradient", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._writeColorConstant = function(e) { var t = this.colorSteps[e]; return "vec3(".concat(t.color.r, ", ").concat(t.color.g, ", ").concat(t.color.b, ")") } , t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0]; if (this.colorSteps.length && this.gradient.connectedPoint) { var n = t._getFreeVariableName("gradientTempColor") , r = t._getFreeVariableName("gradientTempPosition"); t.compilationString += "vec3 ".concat(n, " = ").concat(this._writeColorConstant(0), ";\r\n"), t.compilationString += "float ".concat(r, ";\r\n"); var o = this.gradient.associatedVariableName; this.gradient.connectedPoint.type !== Op.Float && (o += ".x"); for (var a = 1; a < this.colorSteps.length; a++) { var s = this.colorSteps[a] , l = this.colorSteps[a - 1]; t.compilationString += "".concat(r, " = clamp((").concat(o, " - ").concat(t._emitFloat(l.step), ") / (").concat(t._emitFloat(s.step), " - ").concat(t._emitFloat(l.step), "), 0.0, 1.0) * step(").concat(t._emitFloat(a), ", ").concat(t._emitFloat(this.colorSteps.length - 1), ");\r\n"), t.compilationString += "".concat(n, " = mix(").concat(n, ", ").concat(this._writeColorConstant(a), ", ").concat(r, ");\r\n") } return t.compilationString += this._declareOutput(i, t) + " = ".concat(n, ";\r\n"), this } t.compilationString += this._declareOutput(i, t) + " = vec3(0., 0., 0.);\r\n" } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this); t.colorSteps = []; for (var i = 0, n = this.colorSteps; i < n.length; i++) { var r = n[i]; t.colorSteps.push({ step: r.step, color: { r: r.color.r, g: r.color.g, b: r.color.b } }) } return t } , t.prototype._deserialize = function(t, i, n) { e.prototype._deserialize.call(this, t, i, n), this.colorSteps = []; for (var r = 0, o = t.colorSteps; r < o.length; r++) { var a = o[r]; this.colorSteps.push(new bg(a.step,new D(a.color.r,a.color.g,a.color.b))) } } , t.prototype._dumpPropertiesCode = function() { var t = e.prototype._dumpPropertiesCode.call(this); t += "".concat(this._codeVariableName, ".colorSteps = [];\r\n"); for (var i = 0, n = this.colorSteps; i < n.length; i++) { var r = n[i]; t += "".concat(this._codeVariableName, ".colorSteps.push(new BABYLON.GradientBlockColorStep(").concat(r.step, ", new BABYLON.Color3(").concat(r.color.r, ", ").concat(r.color.g, ", ").concat(r.color.b, ")));\r\n") } return t } , t }(Wp); y("BABYLON.GradientBlock", Tg); var Eg = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("left", Op.AutoDetect), i.registerInput("right", Op.AutoDetect), i.registerInput("gradient", Op.AutoDetect), i.registerOutput("output", Op.BasedOnInput), i._outputs[0]._typeConnectionSource = i._inputs[0], i._linkConnectionTypes(0, 1), i._linkConnectionTypes(1, 2, !0), i._inputs[2].acceptedConnectionPointTypes.push(Op.Float), i } return U(t, e), t.prototype.getClassName = function() { return "NLerpBlock" } , Object.defineProperty(t.prototype, "left", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "right", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "gradient", { get: function() { return this._inputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0]; return t.compilationString += this._declareOutput(i, t) + " = normalize(mix(".concat(this.left.associatedVariableName, " , ").concat(this.right.associatedVariableName, ", ").concat(this.gradient.associatedVariableName, "));\r\n"), this } , t }(Wp); y("BABYLON.NLerpBlock", Eg); var Sg = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.manhattanDistance = !1, i.registerInput("seed", Op.Vector3), i.registerInput("jitter", Op.Float), i.registerOutput("output", Op.Vector2), i.registerOutput("x", Op.Float), i.registerOutput("y", Op.Float), i } return U(t, e), t.prototype.getClassName = function() { return "WorleyNoise3DBlock" } , Object.defineProperty(t.prototype, "seed", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "jitter", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "x", { get: function() { return this._outputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "y", { get: function() { return this._outputs[2] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { if (e.prototype._buildBlock.call(this, t), this.seed.isConnected && (this.output.hasEndpoints || this.x.hasEndpoints || this.y.hasEndpoints)) { t._emitFunction("worley3D", "vec3 permute(vec3 x){\r\n return mod((34.0 * x + 1.0) * x, 289.0);\r\n}\r\n\r\nvec3 dist(vec3 x, vec3 y, vec3 z, bool manhattanDistance){\r\n return manhattanDistance ? abs(x) + abs(y) + abs(z) : (x * x + y * y + z * z);\r\n}\r\n\r\nvec2 worley(vec3 P, float jitter, bool manhattanDistance){\r\n float K = 0.142857142857; // 1/7\r\n float Ko = 0.428571428571; // 1/2-K/2\r\n float K2 = 0.020408163265306; // 1/(7*7)\r\n float Kz = 0.166666666667; // 1/6\r\n float Kzo = 0.416666666667; // 1/2-1/6*2\r\n\r\n vec3 Pi = mod(floor(P), 289.0);\r\n vec3 Pf = fract(P) - 0.5;\r\n\r\n vec3 Pfx = Pf.x + vec3(1.0, 0.0, -1.0);\r\n vec3 Pfy = Pf.y + vec3(1.0, 0.0, -1.0);\r\n vec3 Pfz = Pf.z + vec3(1.0, 0.0, -1.0);\r\n\r\n vec3 p = permute(Pi.x + vec3(-1.0, 0.0, 1.0));\r\n vec3 p1 = permute(p + Pi.y - 1.0);\r\n vec3 p2 = permute(p + Pi.y);\r\n vec3 p3 = permute(p + Pi.y + 1.0);\r\n\r\n vec3 p11 = permute(p1 + Pi.z - 1.0);\r\n vec3 p12 = permute(p1 + Pi.z);\r\n vec3 p13 = permute(p1 + Pi.z + 1.0);\r\n\r\n vec3 p21 = permute(p2 + Pi.z - 1.0);\r\n vec3 p22 = permute(p2 + Pi.z);\r\n vec3 p23 = permute(p2 + Pi.z + 1.0);\r\n\r\n vec3 p31 = permute(p3 + Pi.z - 1.0);\r\n vec3 p32 = permute(p3 + Pi.z);\r\n vec3 p33 = permute(p3 + Pi.z + 1.0);\r\n\r\n vec3 ox11 = fract(p11*K) - Ko;\r\n vec3 oy11 = mod(floor(p11*K), 7.0)*K - Ko;\r\n vec3 oz11 = floor(p11*K2)*Kz - Kzo; // p11 < 289 guaranteed\r\n\r\n vec3 ox12 = fract(p12*K) - Ko;\r\n vec3 oy12 = mod(floor(p12*K), 7.0)*K - Ko;\r\n vec3 oz12 = floor(p12*K2)*Kz - Kzo;\r\n\r\n vec3 ox13 = fract(p13*K) - Ko;\r\n vec3 oy13 = mod(floor(p13*K), 7.0)*K - Ko;\r\n vec3 oz13 = floor(p13*K2)*Kz - Kzo;\r\n\r\n vec3 ox21 = fract(p21*K) - Ko;\r\n vec3 oy21 = mod(floor(p21*K), 7.0)*K - Ko;\r\n vec3 oz21 = floor(p21*K2)*Kz - Kzo;\r\n\r\n vec3 ox22 = fract(p22*K) - Ko;\r\n vec3 oy22 = mod(floor(p22*K), 7.0)*K - Ko;\r\n vec3 oz22 = floor(p22*K2)*Kz - Kzo;\r\n\r\n vec3 ox23 = fract(p23*K) - Ko;\r\n vec3 oy23 = mod(floor(p23*K), 7.0)*K - Ko;\r\n vec3 oz23 = floor(p23*K2)*Kz - Kzo;\r\n\r\n vec3 ox31 = fract(p31*K) - Ko;\r\n vec3 oy31 = mod(floor(p31*K), 7.0)*K - Ko;\r\n vec3 oz31 = floor(p31*K2)*Kz - Kzo;\r\n\r\n vec3 ox32 = fract(p32*K) - Ko;\r\n vec3 oy32 = mod(floor(p32*K), 7.0)*K - Ko;\r\n vec3 oz32 = floor(p32*K2)*Kz - Kzo;\r\n\r\n vec3 ox33 = fract(p33*K) - Ko;\r\n vec3 oy33 = mod(floor(p33*K), 7.0)*K - Ko;\r\n vec3 oz33 = floor(p33*K2)*Kz - Kzo;\r\n\r\n vec3 dx11 = Pfx + jitter*ox11;\r\n vec3 dy11 = Pfy.x + jitter*oy11;\r\n vec3 dz11 = Pfz.x + jitter*oz11;\r\n\r\n vec3 dx12 = Pfx + jitter*ox12;\r\n vec3 dy12 = Pfy.x + jitter*oy12;\r\n vec3 dz12 = Pfz.y + jitter*oz12;\r\n\r\n vec3 dx13 = Pfx + jitter*ox13;\r\n vec3 dy13 = Pfy.x + jitter*oy13;\r\n vec3 dz13 = Pfz.z + jitter*oz13;\r\n\r\n vec3 dx21 = Pfx + jitter*ox21;\r\n vec3 dy21 = Pfy.y + jitter*oy21;\r\n vec3 dz21 = Pfz.x + jitter*oz21;\r\n\r\n vec3 dx22 = Pfx + jitter*ox22;\r\n vec3 dy22 = Pfy.y + jitter*oy22;\r\n vec3 dz22 = Pfz.y + jitter*oz22;\r\n\r\n vec3 dx23 = Pfx + jitter*ox23;\r\n vec3 dy23 = Pfy.y + jitter*oy23;\r\n vec3 dz23 = Pfz.z + jitter*oz23;\r\n\r\n vec3 dx31 = Pfx + jitter*ox31;\r\n vec3 dy31 = Pfy.z + jitter*oy31;\r\n vec3 dz31 = Pfz.x + jitter*oz31;\r\n\r\n vec3 dx32 = Pfx + jitter*ox32;\r\n vec3 dy32 = Pfy.z + jitter*oy32;\r\n vec3 dz32 = Pfz.y + jitter*oz32;\r\n\r\n vec3 dx33 = Pfx + jitter*ox33;\r\n vec3 dy33 = Pfy.z + jitter*oy33;\r\n vec3 dz33 = Pfz.z + jitter*oz33;\r\n\r\n vec3 d11 = dist(dx11, dy11, dz11, manhattanDistance);\r\n vec3 d12 =dist(dx12, dy12, dz12, manhattanDistance);\r\n vec3 d13 = dist(dx13, dy13, dz13, manhattanDistance);\r\n vec3 d21 = dist(dx21, dy21, dz21, manhattanDistance);\r\n vec3 d22 = dist(dx22, dy22, dz22, manhattanDistance);\r\n vec3 d23 = dist(dx23, dy23, dz23, manhattanDistance);\r\n vec3 d31 = dist(dx31, dy31, dz31, manhattanDistance);\r\n vec3 d32 = dist(dx32, dy32, dz32, manhattanDistance);\r\n vec3 d33 = dist(dx33, dy33, dz33, manhattanDistance);\r\n\r\n vec3 d1a = min(d11, d12);\r\n d12 = max(d11, d12);\r\n d11 = min(d1a, d13); // Smallest now not in d12 or d13\r\n d13 = max(d1a, d13);\r\n d12 = min(d12, d13); // 2nd smallest now not in d13\r\n vec3 d2a = min(d21, d22);\r\n d22 = max(d21, d22);\r\n d21 = min(d2a, d23); // Smallest now not in d22 or d23\r\n d23 = max(d2a, d23);\r\n d22 = min(d22, d23); // 2nd smallest now not in d23\r\n vec3 d3a = min(d31, d32);\r\n d32 = max(d31, d32);\r\n d31 = min(d3a, d33); // Smallest now not in d32 or d33\r\n d33 = max(d3a, d33);\r\n d32 = min(d32, d33); // 2nd smallest now not in d33\r\n vec3 da = min(d11, d21);\r\n d21 = max(d11, d21);\r\n d11 = min(da, d31); // Smallest now in d11\r\n d31 = max(da, d31); // 2nd smallest now not in d31\r\n d11.xy = (d11.x < d11.y) ? d11.xy : d11.yx;\r\n d11.xz = (d11.x < d11.z) ? d11.xz : d11.zx; // d11.x now smallest\r\n d12 = min(d12, d21); // 2nd smallest now not in d21\r\n d12 = min(d12, d22); // nor in d22\r\n d12 = min(d12, d31); // nor in d31\r\n d12 = min(d12, d32); // nor in d32\r\n d11.yz = min(d11.yz,d12.xy); // nor in d12.yz\r\n d11.y = min(d11.y,d12.z); // Only two more to go\r\n d11.y = min(d11.y,d11.z); // Done! (Phew!)\r\n return sqrt(d11.xy); // F1, F2\r\n}\r\n\r\n", "// Worley3D"); var i = t._getFreeVariableName("worleyTemp"); return t.compilationString += "vec2 ".concat(i, " = worley(").concat(this.seed.associatedVariableName, ", ").concat(this.jitter.associatedVariableName, ", ").concat(this.manhattanDistance, ");\r\n"), this.output.hasEndpoints && (t.compilationString += this._declareOutput(this.output, t) + " = ".concat(i, ";\r\n")), this.x.hasEndpoints && (t.compilationString += this._declareOutput(this.x, t) + " = ".concat(i, ".x;\r\n")), this.y.hasEndpoints && (t.compilationString += this._declareOutput(this.y, t) + " = ".concat(i, ".y;\r\n")), this } } , t.prototype._dumpPropertiesCode = function() { return e.prototype._dumpPropertiesCode.call(this) + "".concat(this._codeVariableName, ".manhattanDistance = ").concat(this.manhattanDistance, ";\r\n") } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this); return t.manhattanDistance = this.manhattanDistance, t } , t.prototype._deserialize = function(t, i, n) { e.prototype._deserialize.call(this, t, i, n), this.manhattanDistance = t.manhattanDistance } , k([Yp("Use Manhattan Distance", Xp.Boolean, "PROPERTIES", { notifiers: { update: !1 } })], t.prototype, "manhattanDistance", void 0), t }(Wp); y("BABYLON.WorleyNoise3DBlock", Sg); var Ag = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("seed", Op.Vector3), i.registerOutput("output", Op.Float), i } return U(t, e), t.prototype.getClassName = function() { return "SimplexPerlin3DBlock" } , Object.defineProperty(t.prototype, "seed", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { if (e.prototype._buildBlock.call(this, t), this.seed.isConnected && this._outputs[0].hasEndpoints) return t._emitFunction("SimplexPerlin3D", "const float SKEWFACTOR = 1.0/3.0;\r\nconst float UNSKEWFACTOR = 1.0/6.0;\r\nconst float SIMPLEX_CORNER_POS = 0.5;\r\nconst float SIMPLEX_TETRAHADRON_HEIGHT = 0.70710678118654752440084436210485;\r\nfloat SimplexPerlin3D( vec3 P ){\r\n P.x = P == vec3(0., 0., 0.) ? 0.00001 : P.x;\r\n P *= SIMPLEX_TETRAHADRON_HEIGHT;\r\n vec3 Pi = floor( P + dot( P, vec3( SKEWFACTOR) ) ); vec3 x0 = P - Pi + dot(Pi, vec3( UNSKEWFACTOR ) );\r\n vec3 g = step(x0.yzx, x0.xyz);\r\n vec3 l = 1.0 - g;\r\n vec3 Pi_1 = min( g.xyz, l.zxy );\r\n vec3 Pi_2 = max( g.xyz, l.zxy );\r\n vec3 x1 = x0 - Pi_1 + UNSKEWFACTOR;\r\n vec3 x2 = x0 - Pi_2 + SKEWFACTOR;\r\n vec3 x3 = x0 - SIMPLEX_CORNER_POS;\r\n vec4 v1234_x = vec4( x0.x, x1.x, x2.x, x3.x );\r\n vec4 v1234_y = vec4( x0.y, x1.y, x2.y, x3.y );\r\n vec4 v1234_z = vec4( x0.z, x1.z, x2.z, x3.z );\r\n Pi.xyz = Pi.xyz - floor(Pi.xyz * ( 1.0 / 69.0 )) * 69.0;\r\n vec3 Pi_inc1 = step( Pi, vec3( 69.0 - 1.5 ) ) * ( Pi + 1.0 );\r\n vec4 Pt = vec4( Pi.xy, Pi_inc1.xy ) + vec2( 50.0, 161.0 ).xyxy;\r\n Pt *= Pt;\r\n vec4 V1xy_V2xy = mix( Pt.xyxy, Pt.zwzw, vec4( Pi_1.xy, Pi_2.xy ) );\r\n Pt = vec4( Pt.x, V1xy_V2xy.xz, Pt.z ) * vec4( Pt.y, V1xy_V2xy.yw, Pt.w );\r\n const vec3 SOMELARGEFLOATS = vec3( 635.298681, 682.357502, 668.926525 );\r\n const vec3 ZINC = vec3( 48.500388, 65.294118, 63.934599 );\r\n vec3 lowz_mods = vec3( 1.0 / ( SOMELARGEFLOATS.xyz + Pi.zzz * ZINC.xyz ) );\r\n vec3 highz_mods = vec3( 1.0 / ( SOMELARGEFLOATS.xyz + Pi_inc1.zzz * ZINC.xyz ) );\r\n Pi_1 = ( Pi_1.z < 0.5 ) ? lowz_mods : highz_mods;\r\n Pi_2 = ( Pi_2.z < 0.5 ) ? lowz_mods : highz_mods;\r\n vec4 hash_0 = fract( Pt * vec4( lowz_mods.x, Pi_1.x, Pi_2.x, highz_mods.x ) ) - 0.49999;\r\n vec4 hash_1 = fract( Pt * vec4( lowz_mods.y, Pi_1.y, Pi_2.y, highz_mods.y ) ) - 0.49999;\r\n vec4 hash_2 = fract( Pt * vec4( lowz_mods.z, Pi_1.z, Pi_2.z, highz_mods.z ) ) - 0.49999;\r\n vec4 grad_results = inversesqrt( hash_0 * hash_0 + hash_1 * hash_1 + hash_2 * hash_2 ) * ( hash_0 * v1234_x + hash_1 * v1234_y + hash_2 * v1234_z );\r\n const float FINAL_NORMALIZATION = 37.837227241611314102871574478976;\r\n vec4 kernel_weights = v1234_x * v1234_x + v1234_y * v1234_y + v1234_z * v1234_z;\r\n kernel_weights = max(0.5 - kernel_weights, 0.0);\r\n kernel_weights = kernel_weights*kernel_weights*kernel_weights;\r\n return dot( kernel_weights, grad_results ) * FINAL_NORMALIZATION;\r\n}\r\n", "// SimplexPerlin3D"), t.compilationString += this._declareOutput(this._outputs[0], t) + " = SimplexPerlin3D(".concat(this.seed.associatedVariableName, ");\r\n"), this } , t }(Wp); y("BABYLON.SimplexPerlin3DBlock", Ag); var xg = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("normalMap0", Op.Vector3), i.registerInput("normalMap1", Op.Vector3), i.registerOutput("output", Op.Vector3), i._inputs[0].acceptedConnectionPointTypes.push(Op.Color3), i._inputs[0].acceptedConnectionPointTypes.push(Op.Color4), i._inputs[0].acceptedConnectionPointTypes.push(Op.Vector4), i._inputs[1].acceptedConnectionPointTypes.push(Op.Color3), i._inputs[1].acceptedConnectionPointTypes.push(Op.Color4), i._inputs[1].acceptedConnectionPointTypes.push(Op.Vector4), i } return U(t, e), t.prototype.getClassName = function() { return "NormalBlendBlock" } , Object.defineProperty(t.prototype, "normalMap0", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "normalMap1", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0] , n = this._inputs[0] , r = this._inputs[1] , o = t._getFreeVariableName("stepR") , a = t._getFreeVariableName("stepG"); return t.compilationString += "float ".concat(o, " = step(0.5, ").concat(n.associatedVariableName, ".r);\r\n"), t.compilationString += "float ".concat(a, " = step(0.5, ").concat(n.associatedVariableName, ".g);\r\n"), t.compilationString += this._declareOutput(i, t) + ";\r\n", t.compilationString += "".concat(i.associatedVariableName, ".r = (1.0 - ").concat(o, ") * ").concat(n.associatedVariableName, ".r * ").concat(r.associatedVariableName, ".r * 2.0 + ").concat(o, " * (1.0 - (1.0 - ").concat(n.associatedVariableName, ".r) * (1.0 - ").concat(r.associatedVariableName, ".r) * 2.0);\r\n"), t.compilationString += "".concat(i.associatedVariableName, ".g = (1.0 - ").concat(a, ") * ").concat(n.associatedVariableName, ".g * ").concat(r.associatedVariableName, ".g * 2.0 + ").concat(a, " * (1.0 - (1.0 - ").concat(n.associatedVariableName, ".g) * (1.0 - ").concat(r.associatedVariableName, ".g) * 2.0);\r\n"), t.compilationString += "".concat(i.associatedVariableName, ".b = ").concat(n.associatedVariableName, ".b * ").concat(r.associatedVariableName, ".b;\r\n"), this } , t }(Wp); y("BABYLON.NormalBlendBlock", xg); var Rg = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("input", Op.Vector2), i.registerInput("angle", Op.Float), i.registerOutput("output", Op.Vector2), i } return U(t, e), t.prototype.getClassName = function() { return "Rotate2dBlock" } , Object.defineProperty(t.prototype, "input", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "angle", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype.autoConfigure = function() { if (!this.angle.isConnected) { var e = new tf("angle"); e.value = 0, e.output.connectTo(this.angle) } } , t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0] , n = this.angle , r = this.input; return t.compilationString += this._declareOutput(i, t) + " = vec2(cos(".concat(n.associatedVariableName, ") * ").concat(r.associatedVariableName, ".x - sin(").concat(n.associatedVariableName, ") * ").concat(r.associatedVariableName, ".y, sin(").concat(n.associatedVariableName, ") * ").concat(r.associatedVariableName, ".x + cos(").concat(n.associatedVariableName, ") * ").concat(r.associatedVariableName, ".y);\r\n"), this } , t }(Wp); y("BABYLON.Rotate2dBlock", Rg); var Cg = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("incident", Op.Vector3), i.registerInput("normal", Op.Vector3), i.registerOutput("output", Op.Vector3), i._inputs[0].acceptedConnectionPointTypes.push(Op.Vector4), i._inputs[0].acceptedConnectionPointTypes.push(Op.Color3), i._inputs[0].acceptedConnectionPointTypes.push(Op.Color4), i._inputs[1].acceptedConnectionPointTypes.push(Op.Vector4), i._inputs[1].acceptedConnectionPointTypes.push(Op.Color3), i._inputs[1].acceptedConnectionPointTypes.push(Op.Color4), i } return U(t, e), t.prototype.getClassName = function() { return "ReflectBlock" } , Object.defineProperty(t.prototype, "incident", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "normal", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0]; return t.compilationString += this._declareOutput(i, t) + " = reflect(".concat(this.incident.associatedVariableName, ".xyz, ").concat(this.normal.associatedVariableName, ".xyz);\r\n"), this } , t }(Wp); y("BABYLON.ReflectBlock", Cg); var Pg = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("incident", Op.Vector3), i.registerInput("normal", Op.Vector3), i.registerInput("ior", Op.Float), i.registerOutput("output", Op.Vector3), i._inputs[0].acceptedConnectionPointTypes.push(Op.Vector4), i._inputs[0].acceptedConnectionPointTypes.push(Op.Color3), i._inputs[0].acceptedConnectionPointTypes.push(Op.Color4), i._inputs[1].acceptedConnectionPointTypes.push(Op.Vector4), i._inputs[1].acceptedConnectionPointTypes.push(Op.Color3), i._inputs[1].acceptedConnectionPointTypes.push(Op.Color4), i } return U(t, e), t.prototype.getClassName = function() { return "RefractBlock" } , Object.defineProperty(t.prototype, "incident", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "normal", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "ior", { get: function() { return this._inputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0]; return t.compilationString += this._declareOutput(i, t) + " = refract(".concat(this.incident.associatedVariableName, ".xyz, ").concat(this.normal.associatedVariableName, ".xyz, ").concat(this.ior.associatedVariableName, ");\r\n"), this } , t }(Wp); y("BABYLON.RefractBlock", Pg); var Mg = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("color", Op.Color3), i.registerInput("level", Op.Float), i.registerOutput("output", Op.Color3), i } return U(t, e), t.prototype.getClassName = function() { return "DesaturateBlock" } , Object.defineProperty(t.prototype, "color", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "level", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0] , n = this.color.associatedVariableName , r = t._getFreeVariableName("colorMin") , o = t._getFreeVariableName("colorMax") , a = t._getFreeVariableName("colorMerge"); return t.compilationString += "float ".concat(r, " = min(min(").concat(n, ".x, ").concat(n, ".y), ").concat(n, ".z);\r\n"), t.compilationString += "float ".concat(o, " = max(max(").concat(n, ".x, ").concat(n, ".y), ").concat(n, ".z);\r\n"), t.compilationString += "float ".concat(a, " = 0.5 * (").concat(r, " + ").concat(o, ");\r\n"), t.compilationString += this._declareOutput(i, t) + " = mix(".concat(n, ", vec3(").concat(a, ", ").concat(a, ", ").concat(a, "), ").concat(this.level.associatedVariableName, ");\r\n"), this } , t }(Wp); y("BABYLON.DesaturateBlock", Mg); var Ig = function(e) { function t(i) { var n = e.call(this, i, Dp.Fragment) || this; return n.albedoScaling = !1, n.linkSheenWithAlbedo = !1, n._isUnique = !0, n.registerInput("intensity", Op.Float, !0, Dp.Fragment), n.registerInput("color", Op.Color3, !0, Dp.Fragment), n.registerInput("roughness", Op.Float, !0, Dp.Fragment), n.registerOutput("sheen", Op.Object, Dp.Fragment, new Bm("sheen",n,Vp.Output,t,"SheenBlock")), n } return U(t, e), t.prototype.initialize = function(e) { e._excludeVariableName("sheenOut"), e._excludeVariableName("sheenMapData"), e._excludeVariableName("vSheenColor"), e._excludeVariableName("vSheenRoughness") } , t.prototype.getClassName = function() { return "SheenBlock" } , Object.defineProperty(t.prototype, "intensity", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "color", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "roughness", { get: function() { return this._inputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "sheen", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype.prepareDefines = function(t, i, n) { e.prototype.prepareDefines.call(this, t, i, n), n.setValue("SHEEN", !0), n.setValue("SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE", !0, !0), n.setValue("SHEEN_LINKWITHALBEDO", this.linkSheenWithAlbedo, !0), n.setValue("SHEEN_ROUGHNESS", this.roughness.isConnected, !0), n.setValue("SHEEN_ALBEDOSCALING", this.albedoScaling, !0) } , t.prototype.getCode = function(e) { var t = this.color.isConnected ? this.color.associatedVariableName : "vec3(1.)" , i = this.intensity.isConnected ? this.intensity.associatedVariableName : "1." , n = this.roughness.isConnected ? this.roughness.associatedVariableName : "0."; return "#ifdef SHEEN\n sheenOutParams sheenOut;\n\n vec4 vSheenColor = vec4(".concat(t, ", ").concat(i, ");\n\n sheenBlock(\n vSheenColor,\n #ifdef SHEEN_ROUGHNESS\n ").concat(n, ",\n #endif\n roughness,\n #ifdef SHEEN_TEXTURE\n ").concat("vec4(0.)", ",\n 1.0,\n #endif\n reflectance,\n #ifdef SHEEN_LINKWITHALBEDO\n baseColor,\n surfaceAlbedo,\n #endif\n #ifdef ENVIRONMENTBRDF\n NdotV,\n environmentBrdf,\n #endif\n #if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\n AARoughnessFactors,\n ").concat(null == e ? void 0 : e._vReflectionMicrosurfaceInfosName, ",\n ").concat(null == e ? void 0 : e._vReflectionInfosName, ",\n ").concat(null == e ? void 0 : e.reflectionColor, ",\n vLightingIntensity,\n #ifdef ").concat(null == e ? void 0 : e._define3DName, "\n ").concat(null == e ? void 0 : e._cubeSamplerName, ",\n #else\n ").concat(null == e ? void 0 : e._2DSamplerName, ",\n #endif\n reflectionOut.reflectionCoords,\n NdotVUnclamped,\n #ifndef LODBASEDMICROSFURACE\n #ifdef ").concat(null == e ? void 0 : e._define3DName, "\n ").concat(null == e ? void 0 : e._cubeSamplerName, ",\n ").concat(null == e ? void 0 : e._cubeSamplerName, ",\n #else\n ").concat(null == e ? void 0 : e._2DSamplerName, ",\n ").concat(null == e ? void 0 : e._2DSamplerName, ",\n #endif\n #endif\n #if !defined(").concat(null == e ? void 0 : e._defineSkyboxName, ") && defined(RADIANCEOCCLUSION)\n seo,\n #endif\n #if !defined(").concat(null == e ? void 0 : e._defineSkyboxName, ") && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(").concat(null == e ? void 0 : e._define3DName, ")\n eho,\n #endif\n #endif\n sheenOut\n );\n\n #ifdef SHEEN_LINKWITHALBEDO\n surfaceAlbedo = sheenOut.surfaceAlbedo;\n #endif\n #endif\r\n") } , t.prototype._buildBlock = function(e) { return e.target === Dp.Fragment && e.sharedData.blocksWithDefines.push(this), this } , t.prototype._dumpPropertiesCode = function() { var t = e.prototype._dumpPropertiesCode.call(this); return (t += "".concat(this._codeVariableName, ".albedoScaling = ").concat(this.albedoScaling, ";\r\n")) + "".concat(this._codeVariableName, ".linkSheenWithAlbedo = ").concat(this.linkSheenWithAlbedo, ";\r\n") } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this); return t.albedoScaling = this.albedoScaling, t.linkSheenWithAlbedo = this.linkSheenWithAlbedo, t } , t.prototype._deserialize = function(t, i, n) { e.prototype._deserialize.call(this, t, i, n), this.albedoScaling = t.albedoScaling, this.linkSheenWithAlbedo = t.linkSheenWithAlbedo } , k([Yp("Albedo scaling", Xp.Boolean, "PROPERTIES", { notifiers: { update: !0 } })], t.prototype, "albedoScaling", void 0), k([Yp("Link sheen with albedo", Xp.Boolean, "PROPERTIES", { notifiers: { update: !0 } })], t.prototype, "linkSheenWithAlbedo", void 0), t }(Wp); y("BABYLON.SheenBlock", Ig); var Og = function(e) { function t(i) { var n = e.call(this, i, Dp.Fragment) || this; return n._isUnique = !0, n.registerInput("intensity", Op.Float, !0, Dp.Fragment), n.registerInput("direction", Op.Vector2, !0, Dp.Fragment), n.registerInput("uv", Op.Vector2, !0), n.registerInput("worldTangent", Op.Vector4, !0), n.registerOutput("anisotropy", Op.Object, Dp.Fragment, new Bm("anisotropy",n,Vp.Output,t,"AnisotropyBlock")), n } return U(t, e), t.prototype.initialize = function(e) { e._excludeVariableName("anisotropicOut"), e._excludeVariableName("TBN") } , t.prototype.getClassName = function() { return "AnisotropyBlock" } , Object.defineProperty(t.prototype, "intensity", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "direction", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "uv", { get: function() { return this._inputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "worldTangent", { get: function() { return this._inputs[3] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "anisotropy", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._generateTBNSpace = function(e) { var t = "" , i = "//".concat(this.name) , n = this.uv , r = this.worldPositionConnectionPoint , o = this.worldNormalConnectionPoint , a = this.worldTangent; n.isConnected || console.error("You must connect the 'uv' input of the Anisotropy block!"), e._emitExtension("derivatives", "#extension GL_OES_standard_derivatives : enable"); var s = { search: /defined\(TANGENT\)/g, replace: a.isConnected ? "defined(TANGENT)" : "defined(IGNORE)" }; return a.isConnected && (t += "vec3 tbnNormal = normalize(".concat(o.associatedVariableName, ".xyz);\r\n"), t += "vec3 tbnTangent = normalize(".concat(a.associatedVariableName, ".xyz);\r\n"), t += "vec3 tbnBitangent = cross(tbnNormal, tbnTangent);\r\n", t += "mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\r\n"), t += "\n #if defined(".concat(a.isConnected ? "TANGENT" : "IGNORE", ") && defined(NORMAL)\n mat3 TBN = vTBN;\n #else\n mat3 TBN = cotangent_frame(").concat(o.associatedVariableName + ".xyz", ", ").concat("v_" + r.associatedVariableName + ".xyz", ", ").concat(n.isConnected ? n.associatedVariableName : "vec2(0.)", ", vec2(1., 1.));\n #endif\r\n"), e._emitFunctionFromInclude("bumpFragmentMainFunctions", i, { replaceStrings: [s] }), t } , t.prototype.getCode = function(e, t) { void 0 === t && (t = !1); var i = ""; t && (i += this._generateTBNSpace(e)); var n = this.intensity.isConnected ? this.intensity.associatedVariableName : "1.0" , r = this.direction.isConnected ? this.direction.associatedVariableName : "vec2(1., 0.)"; return i + "anisotropicOutParams anisotropicOut;\n anisotropicBlock(\n vec3(".concat(r, ", ").concat(n, "),\n #ifdef ANISOTROPIC_TEXTURE\n vec3(0.),\n #endif\n TBN,\n normalW,\n viewDirectionW,\n anisotropicOut\n );\r\n") } , t.prototype.prepareDefines = function(t, i, n) { e.prototype.prepareDefines.call(this, t, i, n), n.setValue("ANISOTROPIC", !0), n.setValue("ANISOTROPIC_TEXTURE", !1, !0) } , t.prototype._buildBlock = function(e) { return e.target === Dp.Fragment && e.sharedData.blocksWithDefines.push(this), this } , t }(Wp); y("BABYLON.AnisotropyBlock", Og); var Dg = function(e) { function t(i) { var n = e.call(this, i) || this; return n.useSphericalHarmonics = !0, n.forceIrradianceInFragment = !1, n._isUnique = !0, n.registerInput("position", Op.Vector3, !1, Dp.Vertex), n.registerInput("world", Op.Matrix, !1, Dp.Vertex), n.registerInput("color", Op.Color3, !0, Dp.Fragment), n.registerOutput("reflection", Op.Object, Dp.Fragment, new Bm("reflection",n,Vp.Output,t,"ReflectionBlock")), n } return U(t, e), t.prototype.getClassName = function() { return "ReflectionBlock" } , Object.defineProperty(t.prototype, "position", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "worldPosition", { get: function() { return this.worldPositionConnectionPoint }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "worldNormal", { get: function() { return this.worldNormalConnectionPoint }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "world", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraPosition", { get: function() { return this.cameraPositionConnectionPoint }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "view", { get: function() { return this.viewConnectionPoint }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "color", { get: function() { return this._inputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "reflection", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "hasTexture", { get: function() { return !!this._getTexture() }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "reflectionColor", { get: function() { return this.color.isConnected ? this.color.associatedVariableName : "vec3(1., 1., 1.)" }, enumerable: !1, configurable: !0 }), t.prototype._getTexture = function() { return this.texture ? this.texture : this._scene.environmentTexture } , t.prototype.prepareDefines = function(t, i, n) { e.prototype.prepareDefines.call(this, t, i, n); var r = this._getTexture() , o = r && r.getTextureMatrix; n.setValue("REFLECTION", o, !0), o && (n.setValue(this._defineLODReflectionAlpha, r.lodLevelInAlpha, !0), n.setValue(this._defineLinearSpecularReflection, r.linearSpecularLOD, !0), n.setValue(this._defineOppositeZ, this._scene.useRightHandedSystem ? !r.invertZ : r.invertZ, !0), n.setValue("SPHERICAL_HARMONICS", this.useSphericalHarmonics, !0), n.setValue("GAMMAREFLECTION", r.gammaSpace, !0), n.setValue("RGBDREFLECTION", r.isRGBD, !0), r && r.coordinatesMode !== io.SKYBOX_MODE && r.isCube && (n.setValue("USESPHERICALFROMREFLECTIONMAP", !0), n.setValue("USEIRRADIANCEMAP", !1), this.forceIrradianceInFragment || this._scene.getEngine().getCaps().maxVaryingVectors <= 8 ? n.setValue("USESPHERICALINVERTEX", !1) : n.setValue("USESPHERICALINVERTEX", !0))) } , t.prototype.bind = function(t, i, n, r) { e.prototype.bind.call(this, t, i, n); var o = this._getTexture(); if (o && r) { o.isCube ? t.setTexture(this._cubeSamplerName, o) : t.setTexture(this._2DSamplerName, o); var a = o.getSize().width; t.setFloat3(this._vReflectionMicrosurfaceInfosName, a, o.lodGenerationScale, o.lodGenerationOffset), t.setFloat2(this._vReflectionFilteringInfoName, a, d.Log2(a)); var s = r.materialDefines , l = o.sphericalPolynomial; if (s.USESPHERICALFROMREFLECTIONMAP && l) if (s.SPHERICAL_HARMONICS) { var c = l.preScaledHarmonics; t.setVector3("vSphericalL00", c.l00), t.setVector3("vSphericalL1_1", c.l1_1), t.setVector3("vSphericalL10", c.l10), t.setVector3("vSphericalL11", c.l11), t.setVector3("vSphericalL2_2", c.l2_2), t.setVector3("vSphericalL2_1", c.l2_1), t.setVector3("vSphericalL20", c.l20), t.setVector3("vSphericalL21", c.l21), t.setVector3("vSphericalL22", c.l22) } else t.setFloat3("vSphericalX", l.x.x, l.x.y, l.x.z), t.setFloat3("vSphericalY", l.y.x, l.y.y, l.y.z), t.setFloat3("vSphericalZ", l.z.x, l.z.y, l.z.z), t.setFloat3("vSphericalXX_ZZ", l.xx.x - l.zz.x, l.xx.y - l.zz.y, l.xx.z - l.zz.z), t.setFloat3("vSphericalYY_ZZ", l.yy.x - l.zz.x, l.yy.y - l.zz.y, l.yy.z - l.zz.z), t.setFloat3("vSphericalZZ", l.zz.x, l.zz.y, l.zz.z), t.setFloat3("vSphericalXY", l.xy.x, l.xy.y, l.xy.z), t.setFloat3("vSphericalYZ", l.yz.x, l.yz.y, l.yz.z), t.setFloat3("vSphericalZX", l.zx.x, l.zx.y, l.zx.z) } } , t.prototype.handleVertexSide = function(t) { var i = e.prototype.handleVertexSide.call(this, t); t._emitFunctionFromInclude("harmonicsFunctions", "//".concat(this.name), { replaceStrings: [{ search: /uniform vec3 vSphericalL00;[\s\S]*?uniform vec3 vSphericalL22;/g, replace: "" }, { search: /uniform vec3 vSphericalX;[\s\S]*?uniform vec3 vSphericalZX;/g, replace: "" }] }); var n = t._getFreeVariableName("reflectionVector"); return this._vEnvironmentIrradianceName = t._getFreeVariableName("vEnvironmentIrradiance"), t._emitVaryingFromString(this._vEnvironmentIrradianceName, "vec3", "defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)"), t._emitUniformFromString("vSphericalL00", "vec3", "SPHERICAL_HARMONICS"), t._emitUniformFromString("vSphericalL1_1", "vec3", "SPHERICAL_HARMONICS"), t._emitUniformFromString("vSphericalL10", "vec3", "SPHERICAL_HARMONICS"), t._emitUniformFromString("vSphericalL11", "vec3", "SPHERICAL_HARMONICS"), t._emitUniformFromString("vSphericalL2_2", "vec3", "SPHERICAL_HARMONICS"), t._emitUniformFromString("vSphericalL2_1", "vec3", "SPHERICAL_HARMONICS"), t._emitUniformFromString("vSphericalL20", "vec3", "SPHERICAL_HARMONICS"), t._emitUniformFromString("vSphericalL21", "vec3", "SPHERICAL_HARMONICS"), t._emitUniformFromString("vSphericalL22", "vec3", "SPHERICAL_HARMONICS"), t._emitUniformFromString("vSphericalX", "vec3", "SPHERICAL_HARMONICS", !0), t._emitUniformFromString("vSphericalY", "vec3", "SPHERICAL_HARMONICS", !0), t._emitUniformFromString("vSphericalZ", "vec3", "SPHERICAL_HARMONICS", !0), t._emitUniformFromString("vSphericalXX_ZZ", "vec3", "SPHERICAL_HARMONICS", !0), t._emitUniformFromString("vSphericalYY_ZZ", "vec3", "SPHERICAL_HARMONICS", !0), t._emitUniformFromString("vSphericalZZ", "vec3", "SPHERICAL_HARMONICS", !0), t._emitUniformFromString("vSphericalXY", "vec3", "SPHERICAL_HARMONICS", !0), t._emitUniformFromString("vSphericalYZ", "vec3", "SPHERICAL_HARMONICS", !0), t._emitUniformFromString("vSphericalZX", "vec3", "SPHERICAL_HARMONICS", !0), i + "#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\n vec3 ".concat(n, " = vec3(").concat(this._reflectionMatrixName, " * vec4(normalize(").concat(this.worldNormal.associatedVariableName, ").xyz, 0)).xyz;\n #ifdef ").concat(this._defineOppositeZ, "\n ").concat(n, ".z *= -1.0;\n #endif\n ").concat(this._vEnvironmentIrradianceName, " = computeEnvironmentIrradiance(").concat(n, ");\n #endif\r\n") } , t.prototype.getCode = function(e, t) { var i = ""; this.handleFragmentSideInits(e), e._emitFunctionFromInclude("harmonicsFunctions", "//".concat(this.name), { replaceStrings: [{ search: /uniform vec3 vSphericalL00;[\s\S]*?uniform vec3 vSphericalL22;/g, replace: "" }, { search: /uniform vec3 vSphericalX;[\s\S]*?uniform vec3 vSphericalZX;/g, replace: "" }] }), e._emitFunction("sampleReflection", "\n #ifdef ".concat(this._define3DName, "\n #define sampleReflection(s, c) textureCube(s, c)\n #else\n #define sampleReflection(s, c) texture2D(s, c)\n #endif\r\n"), "//".concat(this.name)), e._emitFunction("sampleReflectionLod", "\n #ifdef ".concat(this._define3DName, "\n #define sampleReflectionLod(s, c, l) textureCubeLodEXT(s, c, l)\n #else\n #define sampleReflectionLod(s, c, l) texture2DLodEXT(s, c, l)\n #endif\r\n"), "//".concat(this.name)); var n = "\n vec3 computeReflectionCoordsPBR(vec4 worldPos, vec3 worldNormal) {\n ".concat(this.handleFragmentSideCodeReflectionCoords("worldNormal", "worldPos", !0), "\n return ").concat(this._reflectionVectorName, ";\n }\r\n"); return e._emitFunction("computeReflectionCoordsPBR", n, "//".concat(this.name)), this._vReflectionMicrosurfaceInfosName = e._getFreeVariableName("vReflectionMicrosurfaceInfos"), e._emitUniformFromString(this._vReflectionMicrosurfaceInfosName, "vec3"), this._vReflectionInfosName = e._getFreeVariableName("vReflectionInfos"), this._vReflectionFilteringInfoName = e._getFreeVariableName("vReflectionFilteringInfo"), e._emitUniformFromString(this._vReflectionFilteringInfoName, "vec2"), i + "#ifdef REFLECTION\n vec2 ".concat(this._vReflectionInfosName, " = vec2(1., 0.);\n\n reflectionOutParams reflectionOut;\n\n reflectionBlock(\n ").concat("v_" + this.worldPosition.associatedVariableName + ".xyz", ",\n ").concat(t, ",\n alphaG,\n ").concat(this._vReflectionMicrosurfaceInfosName, ",\n ").concat(this._vReflectionInfosName, ",\n ").concat(this.reflectionColor, ",\n #ifdef ANISOTROPIC\n anisotropicOut,\n #endif\n #if defined(").concat(this._defineLODReflectionAlpha, ") && !defined(").concat(this._defineSkyboxName, ")\n NdotVUnclamped,\n #endif\n #ifdef ").concat(this._defineLinearSpecularReflection, "\n roughness,\n #endif\n #ifdef ").concat(this._define3DName, "\n ").concat(this._cubeSamplerName, ",\n #else\n ").concat(this._2DSamplerName, ",\n #endif\n #if defined(NORMAL) && defined(USESPHERICALINVERTEX)\n ").concat(this._vEnvironmentIrradianceName, ",\n #endif\n #ifdef USESPHERICALFROMREFLECTIONMAP\n #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\n ").concat(this._reflectionMatrixName, ",\n #endif\n #endif\n #ifdef USEIRRADIANCEMAP\n irradianceSampler, // ** not handled **\n #endif\n #ifndef LODBASEDMICROSFURACE\n #ifdef ").concat(this._define3DName, "\n ").concat(this._cubeSamplerName, ",\n ").concat(this._cubeSamplerName, ",\n #else\n ").concat(this._2DSamplerName, ",\n ").concat(this._2DSamplerName, ",\n #endif\n #endif\n #ifdef REALTIME_FILTERING\n ").concat(this._vReflectionFilteringInfoName, ",\n #endif\n reflectionOut\n );\n #endif\r\n") } , t.prototype._buildBlock = function(e) { return this._scene = e.sharedData.scene, e.target !== Dp.Fragment && (this._defineLODReflectionAlpha = e._getFreeDefineName("LODINREFLECTIONALPHA"), this._defineLinearSpecularReflection = e._getFreeDefineName("LINEARSPECULARREFLECTION")), this } , t.prototype._dumpPropertiesCode = function() { var t = e.prototype._dumpPropertiesCode.call(this); return this.texture && (t += "".concat(this._codeVariableName, ".texture.gammaSpace = ").concat(this.texture.gammaSpace, ";\r\n")), (t += "".concat(this._codeVariableName, ".useSphericalHarmonics = ").concat(this.useSphericalHarmonics, ";\r\n")) + "".concat(this._codeVariableName, ".forceIrradianceInFragment = ").concat(this.forceIrradianceInFragment, ";\r\n") } , t.prototype.serialize = function() { var t, i, n = e.prototype.serialize.call(this); return n.useSphericalHarmonics = this.useSphericalHarmonics, n.forceIrradianceInFragment = this.forceIrradianceInFragment, n.gammaSpace = null === (i = null === (t = this.texture) || void 0 === t ? void 0 : t.gammaSpace) || void 0 === i || i, n } , t.prototype._deserialize = function(t, i, n) { e.prototype._deserialize.call(this, t, i, n), this.useSphericalHarmonics = t.useSphericalHarmonics, this.forceIrradianceInFragment = t.forceIrradianceInFragment, this.texture && (this.texture.gammaSpace = t.gammaSpace) } , k([Yp("Spherical Harmonics", Xp.Boolean, "ADVANCED", { notifiers: { update: !0 } })], t.prototype, "useSphericalHarmonics", void 0), k([Yp("Force irradiance in fragment", Xp.Boolean, "ADVANCED", { notifiers: { update: !0 } })], t.prototype, "forceIrradianceInFragment", void 0), t }(km); y("BABYLON.ReflectionBlock", Dg); var Ng = function(e) { function t(i) { var n = e.call(this, i, Dp.Fragment) || this; return n.remapF0OnInterfaceChange = !0, n._isUnique = !0, n.registerInput("intensity", Op.Float, !1, Dp.Fragment), n.registerInput("roughness", Op.Float, !0, Dp.Fragment), n.registerInput("indexOfRefraction", Op.Float, !0, Dp.Fragment), n.registerInput("normalMapColor", Op.Color3, !0, Dp.Fragment), n.registerInput("uv", Op.Vector2, !0, Dp.Fragment), n.registerInput("tintColor", Op.Color3, !0, Dp.Fragment), n.registerInput("tintAtDistance", Op.Float, !0, Dp.Fragment), n.registerInput("tintThickness", Op.Float, !0, Dp.Fragment), n.registerInput("worldTangent", Op.Vector4, !0), n.registerOutput("clearcoat", Op.Object, Dp.Fragment, new Bm("clearcoat",n,Vp.Output,t,"ClearCoatBlock")), n } return U(t, e), t.prototype.initialize = function(e) { e._excludeVariableName("clearcoatOut"), e._excludeVariableName("vClearCoatParams"), e._excludeVariableName("vClearCoatTintParams"), e._excludeVariableName("vClearCoatRefractionParams"), e._excludeVariableName("vClearCoatTangentSpaceParams") } , t.prototype.getClassName = function() { return "ClearCoatBlock" } , Object.defineProperty(t.prototype, "intensity", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "roughness", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "indexOfRefraction", { get: function() { return this._inputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "normalMapColor", { get: function() { return this._inputs[3] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "uv", { get: function() { return this._inputs[4] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "tintColor", { get: function() { return this._inputs[5] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "tintAtDistance", { get: function() { return this._inputs[6] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "tintThickness", { get: function() { return this._inputs[7] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "worldTangent", { get: function() { return this._inputs[8] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "clearcoat", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype.autoConfigure = function() { if (!this.intensity.isConnected) { var e = new tf("ClearCoat intensity",Dp.Fragment,Op.Float); e.value = 1, e.output.connectTo(this.intensity) } } , t.prototype.prepareDefines = function(t, i, n) { e.prototype.prepareDefines.call(this, t, i, n), n.setValue("CLEARCOAT", !0), n.setValue("CLEARCOAT_TEXTURE", !1, !0), n.setValue("CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE", !0, !0), n.setValue("CLEARCOAT_TINT", this.tintColor.isConnected || this.tintThickness.isConnected || this.tintAtDistance.isConnected, !0), n.setValue("CLEARCOAT_BUMP", this.normalMapColor.isConnected, !0), n.setValue("CLEARCOAT_DEFAULTIOR", !this.indexOfRefraction.isConnected || this.indexOfRefraction.connectInputBlock.value === Qd._DefaultIndexOfRefraction, !0), n.setValue("CLEARCOAT_REMAP_F0", this.remapF0OnInterfaceChange, !0) } , t.prototype.bind = function(t, i, n) { var r, o; e.prototype.bind.call(this, t, i, n); var a = null !== (o = null === (r = this.indexOfRefraction.connectInputBlock) || void 0 === r ? void 0 : r.value) && void 0 !== o ? o : Qd._DefaultIndexOfRefraction , s = 1 - a , l = 1 + a , c = Math.pow(-s / l, 2) , u = 1 / a; t.setFloat4("vClearCoatRefractionParams", c, u, s, l); var h = this.clearcoat.hasEndpoints ? this.clearcoat.endpoints[0].ownerBlock : null , d = (null == h ? void 0 : h.perturbedNormal.isConnected) ? h.perturbedNormal.connectedPoint.ownerBlock : null; this._scene._mirroredCameraPosition ? t.setFloat2("vClearCoatTangentSpaceParams", (null == d ? void 0 : d.invertX) ? 1 : -1, (null == d ? void 0 : d.invertY) ? 1 : -1) : t.setFloat2("vClearCoatTangentSpaceParams", (null == d ? void 0 : d.invertX) ? -1 : 1, (null == d ? void 0 : d.invertY) ? -1 : 1) } , t.prototype._generateTBNSpace = function(e, t, i) { var n = "" , r = "//".concat(this.name) , o = this.worldTangent; e._emitExtension("derivatives", "#extension GL_OES_standard_derivatives : enable"); var a = { search: /defined\(TANGENT\)/g, replace: o.isConnected ? "defined(TANGENT)" : "defined(IGNORE)" }; return o.isConnected && (n += "vec3 tbnNormal = normalize(".concat(i, ".xyz);\r\n"), n += "vec3 tbnTangent = normalize(".concat(o.associatedVariableName, ".xyz);\r\n"), n += "vec3 tbnBitangent = cross(tbnNormal, tbnTangent);\r\n", n += "mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\r\n"), e._emitFunctionFromInclude("bumpFragmentMainFunctions", r, { replaceStrings: [a] }), n } , t.GetCode = function(e, t, i, n, r, o, a) { var s = "" , l = (null == t ? void 0 : t.intensity.isConnected) ? t.intensity.associatedVariableName : "1." , c = (null == t ? void 0 : t.roughness.isConnected) ? t.roughness.associatedVariableName : "0." , u = (null == t ? void 0 : t.normalMapColor.isConnected) ? t.normalMapColor.associatedVariableName : "vec3(0.)" , h = (null == t ? void 0 : t.uv.isConnected) ? t.uv.associatedVariableName : "vec2(0.)" , d = (null == t ? void 0 : t.tintColor.isConnected) ? t.tintColor.associatedVariableName : "vec3(1.)" , p = (null == t ? void 0 : t.tintThickness.isConnected) ? t.tintThickness.associatedVariableName : "1." , f = (null == t ? void 0 : t.tintAtDistance.isConnected) ? t.tintAtDistance.associatedVariableName : "1."; return t && (e._emitUniformFromString("vClearCoatRefractionParams", "vec4"), e._emitUniformFromString("vClearCoatTangentSpaceParams", "vec2")), r && t && (s += t._generateTBNSpace(e, n, a), o = t.worldTangent.isConnected), s + "clearcoatOutParams clearcoatOut;\n\n #ifdef CLEARCOAT\n vec2 vClearCoatParams = vec2(".concat(l, ", ").concat(c, ");\n vec4 vClearCoatTintParams = vec4(").concat(d, ", ").concat(p, ");\n\n clearcoatBlock(\n ").concat(n, ".xyz,\n geometricNormalW,\n viewDirectionW,\n vClearCoatParams,\n specularEnvironmentR0,\n #ifdef CLEARCOAT_TEXTURE\n vec2(0.),\n #endif\n #ifdef CLEARCOAT_TINT\n vClearCoatTintParams,\n ").concat(f, ",\n vClearCoatRefractionParams,\n #ifdef CLEARCOAT_TINT_TEXTURE\n ").concat("vec4(0.)", ",\n #endif\n #endif\n #ifdef CLEARCOAT_BUMP\n vec2(0., 1.),\n vec4(").concat(u, ", 0.),\n ").concat(h, ",\n #if defined(").concat(o ? "TANGENT" : "IGNORE", ") && defined(NORMAL)\n vTBN,\n #else\n vClearCoatTangentSpaceParams,\n #endif\n #ifdef OBJECTSPACE_NORMALMAP\n normalMatrix,\n #endif\n #endif\n #if defined(FORCENORMALFORWARD) && defined(NORMAL)\n faceNormal,\n #endif\n #ifdef REFLECTION\n ").concat(null == i ? void 0 : i._vReflectionMicrosurfaceInfosName, ",\n ").concat(null == i ? void 0 : i._vReflectionInfosName, ",\n ").concat(null == i ? void 0 : i.reflectionColor, ",\n vLightingIntensity,\n #ifdef ").concat(null == i ? void 0 : i._define3DName, "\n ").concat(null == i ? void 0 : i._cubeSamplerName, ",\n #else\n ").concat(null == i ? void 0 : i._2DSamplerName, ",\n #endif\n #ifndef LODBASEDMICROSFURACE\n #ifdef ").concat(null == i ? void 0 : i._define3DName, "\n ").concat(null == i ? void 0 : i._cubeSamplerName, ",\n ").concat(null == i ? void 0 : i._cubeSamplerName, ",\n #else\n ").concat(null == i ? void 0 : i._2DSamplerName, ",\n ").concat(null == i ? void 0 : i._2DSamplerName, ",\n #endif\n #endif\n #endif\n #if defined(ENVIRONMENTBRDF) && !defined(").concat(null == i ? void 0 : i._defineSkyboxName, ")\n #ifdef RADIANCEOCCLUSION\n ambientMonochrome,\n #endif\n #endif\n #if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)\n (gl_FrontFacing ? 1. : -1.),\n #endif\n clearcoatOut\n );\n #else\n clearcoatOut.specularEnvironmentR0 = specularEnvironmentR0;\n #endif\r\n") } , t.prototype._buildBlock = function(e) { return this._scene = e.sharedData.scene, e.target === Dp.Fragment && (e.sharedData.bindableBlocks.push(this), e.sharedData.blocksWithDefines.push(this)), this } , t.prototype._dumpPropertiesCode = function() { return e.prototype._dumpPropertiesCode.call(this) + "".concat(this._codeVariableName, ".remapF0OnInterfaceChange = ").concat(this.remapF0OnInterfaceChange, ";\r\n") } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this); return t.remapF0OnInterfaceChange = this.remapF0OnInterfaceChange, t } , t.prototype._deserialize = function(t, i, n) { var r; e.prototype._deserialize.call(this, t, i, n), this.remapF0OnInterfaceChange = null === (r = t.remapF0OnInterfaceChange) || void 0 === r || r } , k([Yp("Remap F0 on interface change", Xp.Boolean, "ADVANCED")], t.prototype, "remapF0OnInterfaceChange", void 0), t }(Wp); y("BABYLON.ClearCoatBlock", Ng); var Lg = function(e) { function t(i) { var n = e.call(this, i, Dp.Fragment) || this; return n.linkRefractionWithTransparency = !1, n.invertRefractionY = !1, n.useThicknessAsDepth = !1, n._isUnique = !0, n.registerInput("intensity", Op.Float, !1, Dp.Fragment), n.registerInput("tintAtDistance", Op.Float, !0, Dp.Fragment), n.registerInput("volumeIndexOfRefraction", Op.Float, !0, Dp.Fragment), n.registerOutput("refraction", Op.Object, Dp.Fragment, new Bm("refraction",n,Vp.Output,t,"RefractionBlock")), n } return U(t, e), t.prototype.initialize = function(e) { e._excludeVariableName("vRefractionPosition"), e._excludeVariableName("vRefractionSize") } , t.prototype.getClassName = function() { return "RefractionBlock" } , Object.defineProperty(t.prototype, "intensity", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "tintAtDistance", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "volumeIndexOfRefraction", { get: function() { return this._inputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "view", { get: function() { return this.viewConnectionPoint }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "refraction", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "hasTexture", { get: function() { return !!this._getTexture() }, enumerable: !1, configurable: !0 }), t.prototype._getTexture = function() { return this.texture ? this.texture : this._scene.environmentTexture } , t.prototype.autoConfigure = function(e) { if (!this.intensity.isConnected) { var t = new tf("Refraction intensity",Dp.Fragment,Op.Float); t.value = 1, t.output.connectTo(this.intensity) } if (this.view && !this.view.isConnected) { var i = e.getInputBlockByPredicate((function(e) { return e.systemValue === Qp.View } )); i || (i = new tf("view")).setAsSystemValue(Qp.View), i.output.connectTo(this.view) } } , t.prototype.prepareDefines = function(t, i, n) { e.prototype.prepareDefines.call(this, t, i, n); var r = this._getTexture() , o = r && r.getTextureMatrix; n.setValue("SS_REFRACTION", o, !0), o && (n.setValue(this._define3DName, r.isCube, !0), n.setValue(this._defineLODRefractionAlpha, r.lodLevelInAlpha, !0), n.setValue(this._defineLinearSpecularRefraction, r.linearSpecularLOD, !0), n.setValue(this._defineOppositeZ, this._scene.useRightHandedSystem ? !r.invertZ : r.invertZ, !0), n.setValue("SS_LINKREFRACTIONTOTRANSPARENCY", this.linkRefractionWithTransparency, !0), n.setValue("SS_GAMMAREFRACTION", r.gammaSpace, !0), n.setValue("SS_RGBDREFRACTION", r.isRGBD, !0), n.setValue("SS_USE_LOCAL_REFRACTIONMAP_CUBIC", !!r.boundingBoxSize, !0), n.setValue("SS_USE_THICKNESS_AS_DEPTH", this.useThicknessAsDepth, !0)) } , t.prototype.isReady = function() { var e = this._getTexture(); return !(e && !e.isReadyOrNotBlocking()) } , t.prototype.bind = function(t, i, n) { var r, o, a, s; e.prototype.bind.call(this, t, i, n); var l = this._getTexture(); if (l) { l.isCube ? t.setTexture(this._cubeSamplerName, l) : t.setTexture(this._2DSamplerName, l), t.setMatrix(this._refractionMatrixName, l.getReflectionTextureMatrix()); var c = 1; l.isCube || l.depth && (c = l.depth); var u = null !== (s = null !== (o = null === (r = this.volumeIndexOfRefraction.connectInputBlock) || void 0 === r ? void 0 : r.value) && void 0 !== o ? o : null === (a = this.indexOfRefractionConnectionPoint.connectInputBlock) || void 0 === a ? void 0 : a.value) && void 0 !== s ? s : 1.5; t.setFloat4(this._vRefractionInfosName, l.level, 1 / u, c, this.invertRefractionY ? -1 : 1), t.setFloat4(this._vRefractionMicrosurfaceInfosName, l.getSize().width, l.lodGenerationScale, l.lodGenerationOffset, 1 / u); var h = l.getSize().width; if (t.setFloat2(this._vRefractionFilteringInfoName, h, d.Log2(h)), l.boundingBoxSize) { var p = l; t.setVector3("vRefractionPosition", p.boundingBoxPosition), t.setVector3("vRefractionSize", p.boundingBoxSize) } } } , t.prototype.getCode = function(e) { return e.sharedData.blockingBlocks.push(this), e.sharedData.textureBlocks.push(this), this._cubeSamplerName = e._getFreeVariableName(this.name + "CubeSampler"), e.samplers.push(this._cubeSamplerName), this._2DSamplerName = e._getFreeVariableName(this.name + "2DSampler"), e.samplers.push(this._2DSamplerName), this._define3DName = e._getFreeDefineName("SS_REFRACTIONMAP_3D"), e._samplerDeclaration += "#ifdef ".concat(this._define3DName, "\r\n"), e._samplerDeclaration += "uniform samplerCube ".concat(this._cubeSamplerName, ";\r\n"), e._samplerDeclaration += "#else\r\n", e._samplerDeclaration += "uniform sampler2D ".concat(this._2DSamplerName, ";\r\n"), e._samplerDeclaration += "#endif\r\n", e.sharedData.blocksWithDefines.push(this), e.sharedData.bindableBlocks.push(this), this._defineLODRefractionAlpha = e._getFreeDefineName("SS_LODINREFRACTIONALPHA"), this._defineLinearSpecularRefraction = e._getFreeDefineName("SS_LINEARSPECULARREFRACTION"), this._defineOppositeZ = e._getFreeDefineName("SS_REFRACTIONMAP_OPPOSITEZ"), this._refractionMatrixName = e._getFreeVariableName("refractionMatrix"), e._emitUniformFromString(this._refractionMatrixName, "mat4"), e._emitFunction("sampleRefraction", "\n #ifdef ".concat(this._define3DName, "\n #define sampleRefraction(s, c) textureCube(s, c)\n #else\n #define sampleRefraction(s, c) texture2D(s, c)\n #endif\r\n"), "//".concat(this.name)), e._emitFunction("sampleRefractionLod", "\n #ifdef ".concat(this._define3DName, "\n #define sampleRefractionLod(s, c, l) textureCubeLodEXT(s, c, l)\n #else\n #define sampleRefractionLod(s, c, l) texture2DLodEXT(s, c, l)\n #endif\r\n"), "//".concat(this.name)), this._vRefractionMicrosurfaceInfosName = e._getFreeVariableName("vRefractionMicrosurfaceInfos"), e._emitUniformFromString(this._vRefractionMicrosurfaceInfosName, "vec4"), this._vRefractionInfosName = e._getFreeVariableName("vRefractionInfos"), e._emitUniformFromString(this._vRefractionInfosName, "vec4"), this._vRefractionFilteringInfoName = e._getFreeVariableName("vRefractionFilteringInfo"), e._emitUniformFromString(this._vRefractionFilteringInfoName, "vec2"), e._emitUniformFromString("vRefractionPosition", "vec3"), e._emitUniformFromString("vRefractionSize", "vec3"), "" } , t.prototype._buildBlock = function(e) { return this._scene = e.sharedData.scene, this } , t.prototype._dumpPropertiesCode = function() { var t = e.prototype._dumpPropertiesCode.call(this); return this.texture && (t = this.texture.isCube ? "".concat(this._codeVariableName, '.texture = new BABYLON.CubeTexture("').concat(this.texture.name, '");\r\n') : "".concat(this._codeVariableName, '.texture = new BABYLON.Texture("').concat(this.texture.name, '");\r\n'), t += "".concat(this._codeVariableName, ".texture.coordinatesMode = ").concat(this.texture.coordinatesMode, ";\r\n")), t += "".concat(this._codeVariableName, ".linkRefractionWithTransparency = ").concat(this.linkRefractionWithTransparency, ";\r\n"), (t += "".concat(this._codeVariableName, ".invertRefractionY = ").concat(this.invertRefractionY, ";\r\n")) + "".concat(this._codeVariableName, ".useThicknessAsDepth = ").concat(this.useThicknessAsDepth, ";\r\n") } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this); return this.texture && !this.texture.isRenderTarget && (t.texture = this.texture.serialize()), t.linkRefractionWithTransparency = this.linkRefractionWithTransparency, t.invertRefractionY = this.invertRefractionY, t.useThicknessAsDepth = this.useThicknessAsDepth, t } , t.prototype._deserialize = function(t, i, n) { e.prototype._deserialize.call(this, t, i, n), t.texture && (n = 0 === t.texture.url.indexOf("data:") ? "" : n, t.texture.isCube ? this.texture = Bd.Parse(t.texture, i, n) : this.texture = io.Parse(t.texture, i, n)), this.linkRefractionWithTransparency = t.linkRefractionWithTransparency, this.invertRefractionY = t.invertRefractionY, this.useThicknessAsDepth = !!t.useThicknessAsDepth } , k([Yp("Link refraction to transparency", Xp.Boolean, "ADVANCED", { notifiers: { update: !0 } })], t.prototype, "linkRefractionWithTransparency", void 0), k([Yp("Invert refraction Y", Xp.Boolean, "ADVANCED", { notifiers: { update: !0 } })], t.prototype, "invertRefractionY", void 0), k([Yp("Use thickness as depth", Xp.Boolean, "ADVANCED", { notifiers: { update: !0 } })], t.prototype, "useThicknessAsDepth", void 0), t }(Wp); y("BABYLON.RefractionBlock", Lg); var Fg = function(e) { function t(i) { var n = e.call(this, i, Dp.Fragment) || this; return n._isUnique = !0, n.registerInput("thickness", Op.Float, !1, Dp.Fragment), n.registerInput("tintColor", Op.Color3, !0, Dp.Fragment), n.registerInput("translucencyIntensity", Op.Float, !0, Dp.Fragment), n.registerInput("translucencyDiffusionDist", Op.Color3, !0, Dp.Fragment), n.registerInput("refraction", Op.Object, !0, Dp.Fragment, new Bm("refraction",n,Vp.Input,Lg,"RefractionBlock")), n.registerOutput("subsurface", Op.Object, Dp.Fragment, new Bm("subsurface",n,Vp.Output,t,"SubSurfaceBlock")), n } return U(t, e), t.prototype.initialize = function(e) { e._excludeVariableName("subSurfaceOut"), e._excludeVariableName("vThicknessParam"), e._excludeVariableName("vTintColor"), e._excludeVariableName("vSubSurfaceIntensity") } , t.prototype.getClassName = function() { return "SubSurfaceBlock" } , Object.defineProperty(t.prototype, "thickness", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "tintColor", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "translucencyIntensity", { get: function() { return this._inputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "translucencyDiffusionDist", { get: function() { return this._inputs[3] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "refraction", { get: function() { return this._inputs[4] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "subsurface", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype.autoConfigure = function() { if (!this.thickness.isConnected) { var e = new tf("SubSurface thickness",Dp.Fragment,Op.Float); e.value = 0, e.output.connectTo(this.thickness) } } , t.prototype.prepareDefines = function(t, i, n) { e.prototype.prepareDefines.call(this, t, i, n); var r = this.translucencyDiffusionDist.isConnected || this.translucencyIntensity.isConnected; n.setValue("SUBSURFACE", r || this.refraction.isConnected, !0), n.setValue("SS_TRANSLUCENCY", r, !0), n.setValue("SS_THICKNESSANDMASK_TEXTURE", !1, !0), n.setValue("SS_REFRACTIONINTENSITY_TEXTURE", !1, !0), n.setValue("SS_TRANSLUCENCYINTENSITY_TEXTURE", !1, !0), n.setValue("SS_MASK_FROM_THICKNESS_TEXTURE", !1, !0), n.setValue("SS_USE_GLTF_TEXTURES", !1, !0) } , t.GetCode = function(e, t, i, n) { var r, o, a, s, l, c, u, h, d, p, f, _, m, g, v, y, b = "", T = (null == t ? void 0 : t.thickness.isConnected) ? t.thickness.associatedVariableName : "0.", E = (null == t ? void 0 : t.tintColor.isConnected) ? t.tintColor.associatedVariableName : "vec3(1.)", S = (null == t ? void 0 : t.translucencyIntensity.isConnected) ? null == t ? void 0 : t.translucencyIntensity.associatedVariableName : "1.", A = (null == t ? void 0 : t.translucencyDiffusionDist.isConnected) ? null == t ? void 0 : t.translucencyDiffusionDist.associatedVariableName : "vec3(1.)", x = (null == t ? void 0 : t.refraction.isConnected) ? null === (r = null == t ? void 0 : t.refraction.connectedPoint) || void 0 === r ? void 0 : r.ownerBlock : null, R = (null == x ? void 0 : x.tintAtDistance.isConnected) ? x.tintAtDistance.associatedVariableName : "1.", C = (null == x ? void 0 : x.intensity.isConnected) ? x.intensity.associatedVariableName : "1.", P = (null == x ? void 0 : x.view.isConnected) ? x.view.associatedVariableName : ""; return (b += null !== (o = null == x ? void 0 : x.getCode(e)) && void 0 !== o ? o : "") + "subSurfaceOutParams subSurfaceOut;\n\n #ifdef SUBSURFACE\n vec2 vThicknessParam = vec2(0., ".concat(T, ");\n vec4 vTintColor = vec4(").concat(E, ", ").concat(R, ");\n vec3 vSubSurfaceIntensity = vec3(").concat(C, ", ").concat(S, ", 0.);\n\n subSurfaceBlock(\n vSubSurfaceIntensity,\n vThicknessParam,\n vTintColor,\n normalW,\n specularEnvironmentReflectance,\n #ifdef SS_THICKNESSANDMASK_TEXTURE\n vec4(0.),\n #endif\n #ifdef REFLECTION\n #ifdef SS_TRANSLUCENCY\n ").concat(null == i ? void 0 : i._reflectionMatrixName, ",\n #ifdef USESPHERICALFROMREFLECTIONMAP\n #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\n reflectionOut.irradianceVector,\n #endif\n #if defined(REALTIME_FILTERING)\n ").concat(null == i ? void 0 : i._cubeSamplerName, ",\n ").concat(null == i ? void 0 : i._vReflectionFilteringInfoName, ",\n #endif\n #endif\n #ifdef USEIRRADIANCEMAP\n irradianceSampler,\n #endif\n #endif\n #endif\n #if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)\n surfaceAlbedo,\n #endif\n #ifdef SS_REFRACTION\n ").concat(n, ".xyz,\n viewDirectionW,\n ").concat(P, ",\n ").concat(null !== (a = null == x ? void 0 : x._vRefractionInfosName) && void 0 !== a ? a : "", ",\n ").concat(null !== (s = null == x ? void 0 : x._refractionMatrixName) && void 0 !== s ? s : "", ",\n ").concat(null !== (l = null == x ? void 0 : x._vRefractionMicrosurfaceInfosName) && void 0 !== l ? l : "", ",\n vLightingIntensity,\n #ifdef SS_LINKREFRACTIONTOTRANSPARENCY\n alpha,\n #endif\n #ifdef ").concat(null !== (c = null == x ? void 0 : x._defineLODRefractionAlpha) && void 0 !== c ? c : "IGNORE", "\n NdotVUnclamped,\n #endif\n #ifdef ").concat(null !== (u = null == x ? void 0 : x._defineLinearSpecularRefraction) && void 0 !== u ? u : "IGNORE", "\n roughness,\n #endif\n alphaG,\n #ifdef ").concat(null !== (h = null == x ? void 0 : x._define3DName) && void 0 !== h ? h : "IGNORE", "\n ").concat(null !== (d = null == x ? void 0 : x._cubeSamplerName) && void 0 !== d ? d : "", ",\n #else\n ").concat(null !== (p = null == x ? void 0 : x._2DSamplerName) && void 0 !== p ? p : "", ",\n #endif\n #ifndef LODBASEDMICROSFURACE\n #ifdef ").concat(null !== (f = null == x ? void 0 : x._define3DName) && void 0 !== f ? f : "IGNORE", "\n ").concat(null !== (_ = null == x ? void 0 : x._cubeSamplerName) && void 0 !== _ ? _ : "", ",\n ").concat(null !== (m = null == x ? void 0 : x._cubeSamplerName) && void 0 !== m ? m : "", ",\n #else\n ").concat(null !== (g = null == x ? void 0 : x._2DSamplerName) && void 0 !== g ? g : "", ",\n ").concat(null !== (v = null == x ? void 0 : x._2DSamplerName) && void 0 !== v ? v : "", ",\n #endif\n #endif\n #ifdef ANISOTROPIC\n anisotropicOut,\n #endif\n #ifdef REALTIME_FILTERING\n ").concat(null !== (y = null == x ? void 0 : x._vRefractionFilteringInfoName) && void 0 !== y ? y : "", ",\n #endif\n #ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\n vRefractionPosition,\n vRefractionSize,\n #endif\n #endif\n #ifdef SS_TRANSLUCENCY\n ").concat(A, ",\n #endif\n subSurfaceOut\n );\n\n #ifdef SS_REFRACTION\n surfaceAlbedo = subSurfaceOut.surfaceAlbedo;\n #ifdef SS_LINKREFRACTIONTOTRANSPARENCY\n alpha = subSurfaceOut.alpha;\n #endif\n #endif\n #else\n subSurfaceOut.specularEnvironmentReflectance = specularEnvironmentReflectance;\n #endif\r\n") } , t.prototype._buildBlock = function(e) { return e.target === Dp.Fragment && e.sharedData.blocksWithDefines.push(this), this } , t }(Wp); y("BABYLON.SubSurfaceBlock", Fg); var wg = { ambientClr: ["finalAmbient", ""], diffuseDir: ["finalDiffuse", ""], specularDir: ["finalSpecularScaled", "!defined(UNLIT) && defined(SPECULARTERM)"], clearcoatDir: ["finalClearCoatScaled", "!defined(UNLIT) && defined(CLEARCOAT)"], sheenDir: ["finalSheenScaled", "!defined(UNLIT) && defined(SHEEN)"], diffuseInd: ["finalIrradiance", "!defined(UNLIT) && defined(REFLECTION)"], specularInd: ["finalRadianceScaled", "!defined(UNLIT) && defined(REFLECTION)"], clearcoatInd: ["clearcoatOut.finalClearCoatRadianceScaled", "!defined(UNLIT) && defined(REFLECTION) && defined(CLEARCOAT)"], sheenInd: ["sheenOut.finalSheenRadianceScaled", "!defined(UNLIT) && defined(REFLECTION) && defined(SHEEN) && defined(ENVIRONMENTBRDF)"], refraction: ["subSurfaceOut.finalRefraction", "!defined(UNLIT) && defined(SS_REFRACTION)"], lighting: ["finalColor.rgb", ""], shadow: ["shadow", ""], alpha: ["alpha", ""] } , Bg = function(e) { function t(t) { var i = e.call(this, t, Dp.VertexAndFragment) || this; return i._environmentBRDFTexture = null, i._metallicReflectanceColor = D.White(), i._metallicF0Factor = 1, i.directIntensity = 1, i.environmentIntensity = 1, i.specularIntensity = 1, i.lightFalloff = 0, i.useAlphaTest = !1, i.alphaTestCutoff = .5, i.useAlphaBlending = !1, i.useRadianceOverAlpha = !0, i.useSpecularOverAlpha = !0, i.enableSpecularAntiAliasing = !1, i.realTimeFiltering = !1, i.realTimeFilteringQuality = a.TEXTURE_FILTERING_QUALITY_LOW, i.useEnergyConservation = !0, i.useRadianceOcclusion = !0, i.useHorizonOcclusion = !0, i.unlit = !1, i.forceNormalForward = !1, i.debugMode = 0, i.debugLimit = 0, i.debugFactor = 1, i._isUnique = !0, i.registerInput("worldPosition", Op.Vector4, !1, Dp.Vertex), i.registerInput("worldNormal", Op.Vector4, !1, Dp.Fragment), i.registerInput("view", Op.Matrix, !1), i.registerInput("cameraPosition", Op.Vector3, !1, Dp.Fragment), i.registerInput("perturbedNormal", Op.Vector4, !0, Dp.Fragment), i.registerInput("baseColor", Op.Color3, !0, Dp.Fragment), i.registerInput("metallic", Op.Float, !1, Dp.Fragment), i.registerInput("roughness", Op.Float, !1, Dp.Fragment), i.registerInput("ambientOcc", Op.Float, !0, Dp.Fragment), i.registerInput("opacity", Op.Float, !0, Dp.Fragment), i.registerInput("indexOfRefraction", Op.Float, !0, Dp.Fragment), i.registerInput("ambientColor", Op.Color3, !0, Dp.Fragment), i.registerInput("reflection", Op.Object, !0, Dp.Fragment, new Bm("reflection",i,Vp.Input,Dg,"ReflectionBlock")), i.registerInput("clearcoat", Op.Object, !0, Dp.Fragment, new Bm("clearcoat",i,Vp.Input,Ng,"ClearCoatBlock")), i.registerInput("sheen", Op.Object, !0, Dp.Fragment, new Bm("sheen",i,Vp.Input,Ig,"SheenBlock")), i.registerInput("subsurface", Op.Object, !0, Dp.Fragment, new Bm("subsurface",i,Vp.Input,Fg,"SubSurfaceBlock")), i.registerInput("anisotropy", Op.Object, !0, Dp.Fragment, new Bm("anisotropy",i,Vp.Input,Og,"AnisotropyBlock")), i.registerOutput("ambientClr", Op.Color3, Dp.Fragment), i.registerOutput("diffuseDir", Op.Color3, Dp.Fragment), i.registerOutput("specularDir", Op.Color3, Dp.Fragment), i.registerOutput("clearcoatDir", Op.Color3, Dp.Fragment), i.registerOutput("sheenDir", Op.Color3, Dp.Fragment), i.registerOutput("diffuseInd", Op.Color3, Dp.Fragment), i.registerOutput("specularInd", Op.Color3, Dp.Fragment), i.registerOutput("clearcoatInd", Op.Color3, Dp.Fragment), i.registerOutput("sheenInd", Op.Color3, Dp.Fragment), i.registerOutput("refraction", Op.Color3, Dp.Fragment), i.registerOutput("lighting", Op.Color3, Dp.Fragment), i.registerOutput("shadow", Op.Float, Dp.Fragment), i.registerOutput("alpha", Op.Float, Dp.Fragment), i } return U(t, e), t.prototype.initialize = function(e) { e._excludeVariableName("vLightingIntensity"), e._excludeVariableName("geometricNormalW"), e._excludeVariableName("normalW"), e._excludeVariableName("faceNormal"), e._excludeVariableName("albedoOpacityOut"), e._excludeVariableName("surfaceAlbedo"), e._excludeVariableName("alpha"), e._excludeVariableName("aoOut"), e._excludeVariableName("baseColor"), e._excludeVariableName("reflectivityOut"), e._excludeVariableName("microSurface"), e._excludeVariableName("roughness"), e._excludeVariableName("NdotVUnclamped"), e._excludeVariableName("NdotV"), e._excludeVariableName("alphaG"), e._excludeVariableName("AARoughnessFactors"), e._excludeVariableName("environmentBrdf"), e._excludeVariableName("ambientMonochrome"), e._excludeVariableName("seo"), e._excludeVariableName("eho"), e._excludeVariableName("environmentRadiance"), e._excludeVariableName("irradianceVector"), e._excludeVariableName("environmentIrradiance"), e._excludeVariableName("diffuseBase"), e._excludeVariableName("specularBase"), e._excludeVariableName("preInfo"), e._excludeVariableName("info"), e._excludeVariableName("shadow"), e._excludeVariableName("finalDiffuse"), e._excludeVariableName("finalAmbient"), e._excludeVariableName("ambientOcclusionForDirectDiffuse"), e._excludeVariableName("finalColor"), e._excludeVariableName("vClipSpacePosition"), e._excludeVariableName("vDebugMode") } , t.prototype.getClassName = function() { return "PBRMetallicRoughnessBlock" } , Object.defineProperty(t.prototype, "worldPosition", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "worldNormal", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "view", { get: function() { return this._inputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraPosition", { get: function() { return this._inputs[3] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "perturbedNormal", { get: function() { return this._inputs[4] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "baseColor", { get: function() { return this._inputs[5] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "metallic", { get: function() { return this._inputs[6] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "roughness", { get: function() { return this._inputs[7] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "ambientOcc", { get: function() { return this._inputs[8] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "opacity", { get: function() { return this._inputs[9] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "indexOfRefraction", { get: function() { return this._inputs[10] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "ambientColor", { get: function() { return this._inputs[11] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "reflection", { get: function() { return this._inputs[12] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "clearcoat", { get: function() { return this._inputs[13] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "sheen", { get: function() { return this._inputs[14] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "subsurface", { get: function() { return this._inputs[15] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "anisotropy", { get: function() { return this._inputs[16] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "ambientClr", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "diffuseDir", { get: function() { return this._outputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "specularDir", { get: function() { return this._outputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "clearcoatDir", { get: function() { return this._outputs[3] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "sheenDir", { get: function() { return this._outputs[4] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "diffuseInd", { get: function() { return this._outputs[5] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "specularInd", { get: function() { return this._outputs[6] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "clearcoatInd", { get: function() { return this._outputs[7] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "sheenInd", { get: function() { return this._outputs[8] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "refraction", { get: function() { return this._outputs[9] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "lighting", { get: function() { return this._outputs[10] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "shadow", { get: function() { return this._outputs[11] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "alpha", { get: function() { return this._outputs[12] }, enumerable: !1, configurable: !0 }), t.prototype.autoConfigure = function(e) { if (!this.cameraPosition.isConnected) { var t = e.getInputBlockByPredicate((function(e) { return e.systemValue === Qp.CameraPosition } )); t || (t = new tf("cameraPosition")).setAsSystemValue(Qp.CameraPosition), t.output.connectTo(this.cameraPosition) } if (!this.view.isConnected) { var i = e.getInputBlockByPredicate((function(e) { return e.systemValue === Qp.View } )); i || (i = new tf("view")).setAsSystemValue(Qp.View), i.output.connectTo(this.view) } } , t.prototype.prepareDefines = function(e, t, i) { i.setValue("PBR", !0), i.setValue("METALLICWORKFLOW", !0), i.setValue("DEBUGMODE", this.debugMode, !0), i.setValue("NORMALXYSCALE", !0), i.setValue("BUMP", this.perturbedNormal.isConnected, !0), i.setValue("LODBASEDMICROSFURACE", this._scene.getEngine().getCaps().textureLOD), i.setValue("ALBEDO", !1, !0), i.setValue("OPACITY", this.opacity.isConnected, !0), i.setValue("AMBIENT", !0, !0), i.setValue("AMBIENTINGRAYSCALE", !1, !0), i.setValue("REFLECTIVITY", !1, !0), i.setValue("AOSTOREINMETALMAPRED", !1, !0), i.setValue("METALLNESSSTOREINMETALMAPBLUE", !1, !0), i.setValue("ROUGHNESSSTOREINMETALMAPALPHA", !1, !0), i.setValue("ROUGHNESSSTOREINMETALMAPGREEN", !1, !0), this.lightFalloff === rp.LIGHTFALLOFF_STANDARD ? (i.setValue("USEPHYSICALLIGHTFALLOFF", !1), i.setValue("USEGLTFLIGHTFALLOFF", !1)) : this.lightFalloff === rp.LIGHTFALLOFF_GLTF ? (i.setValue("USEPHYSICALLIGHTFALLOFF", !1), i.setValue("USEGLTFLIGHTFALLOFF", !0)) : (i.setValue("USEPHYSICALLIGHTFALLOFF", !0), i.setValue("USEGLTFLIGHTFALLOFF", !1)); var n = this.alphaTestCutoff.toString(); i.setValue("ALPHABLEND", this.useAlphaBlending, !0), i.setValue("ALPHAFROMALBEDO", !1, !0), i.setValue("ALPHATEST", this.useAlphaTest, !0), i.setValue("ALPHATESTVALUE", n.indexOf(".") < 0 ? n + "." : n, !0), i.setValue("OPACITYRGB", !1, !0), i.setValue("RADIANCEOVERALPHA", this.useRadianceOverAlpha, !0), i.setValue("SPECULAROVERALPHA", this.useSpecularOverAlpha, !0), i.setValue("SPECULARAA", this._scene.getEngine().getCaps().standardDerivatives && this.enableSpecularAntiAliasing, !0), i.setValue("REALTIME_FILTERING", this.realTimeFiltering, !0); var r = e.getScene(); if (r.getEngine()._features.needTypeSuffixInShaderConstants ? i.setValue("NUM_SAMPLES", this.realTimeFilteringQuality + "u", !0) : i.setValue("NUM_SAMPLES", "" + this.realTimeFilteringQuality, !0), i.setValue("BRDF_V_HEIGHT_CORRELATED", !0), i.setValue("MS_BRDF_ENERGY_CONSERVATION", this.useEnergyConservation, !0), i.setValue("RADIANCEOCCLUSION", this.useRadianceOcclusion, !0), i.setValue("HORIZONOCCLUSION", this.useHorizonOcclusion, !0), i.setValue("UNLIT", this.unlit, !0), i.setValue("FORCENORMALFORWARD", this.forceNormalForward, !0), this._environmentBRDFTexture && vs.ReflectionTextureEnabled ? (i.setValue("ENVIRONMENTBRDF", !0), i.setValue("ENVIRONMENTBRDF_RGBD", this._environmentBRDFTexture.isRGBD, !0)) : (i.setValue("ENVIRONMENTBRDF", !1), i.setValue("ENVIRONMENTBRDF_RGBD", !1)), i._areImageProcessingDirty && t.imageProcessingConfiguration && t.imageProcessingConfiguration.prepareDefines(i), i._areLightsDirty) if (this.light) { var o = { needNormals: !1, needRebuild: !1, lightmapMode: !1, shadowEnabled: !1, specularEnabled: !1 }; Mr.PrepareDefinesForLight(r, e, this.light, this._lightId, i, !0, o), o.needRebuild && i.rebuild() } else Mr.PrepareDefinesForLights(r, e, i, !0, t.maxSimultaneousLights), i._needNormals = !0, Mr.PrepareDefinesForMultiview(r, i) } , t.prototype.updateUniformsAndSamples = function(e, t, i, n) { for (var r = 0; r < t.maxSimultaneousLights && i["LIGHT" + r]; r++) { var o = e.uniforms.indexOf("vLightData" + r) >= 0; Mr.PrepareUniformsAndSamplersForLight(r, e.uniforms, e.samplers, i["PROJECTEDLIGHTTEXTURE" + r], n, o) } } , t.prototype.isReady = function(e, t, i) { return !(this._environmentBRDFTexture && !this._environmentBRDFTexture.isReady() || i._areImageProcessingDirty && t.imageProcessingConfiguration && !t.imageProcessingConfiguration.isReady()) } , t.prototype.bind = function(e, t, i) { var n, r; if (i) { var o = i.getScene(); this.light ? Mr.BindLight(this.light, this._lightId, o, e, !0) : Mr.BindLights(o, i, e, !0, t.maxSimultaneousLights), e.setTexture(this._environmentBrdfSamplerName, this._environmentBRDFTexture), e.setFloat2("vDebugMode", this.debugLimit, this.debugFactor); var a = this._scene.ambientColor; a && e.setColor3("ambientFromScene", a); var s = o.useRightHandedSystem === (null != o._mirroredCameraPosition); e.setFloat(this._invertNormalName, s ? -1 : 1), e.setFloat4("vLightingIntensity", this.directIntensity, 1, this.environmentIntensity * this._scene.environmentIntensity, this.specularIntensity); var l = null !== (r = null === (n = this.indexOfRefraction.connectInputBlock) || void 0 === n ? void 0 : n.value) && void 0 !== r ? r : 1.5 , c = Math.pow((l - 1) / (l + 1), 2); this._metallicReflectanceColor.scaleToRef(c * this._metallicF0Factor, L.Color3[0]); var u = this._metallicF0Factor; e.setColor4(this._vMetallicReflectanceFactorsName, L.Color3[0], u), t.imageProcessingConfiguration && t.imageProcessingConfiguration.bind(e) } } , t.prototype._injectVertexCode = function(e) { var t, i, n = this.worldPosition, r = "//".concat(this.name); this.light ? (this._lightId = (void 0 !== e.counters.lightCounter ? e.counters.lightCounter : -1) + 1, e.counters.lightCounter = this._lightId, e._emitFunctionFromInclude(e.supportUniformBuffers ? "lightVxUboDeclaration" : "lightVxFragmentDeclaration", r, { replaceStrings: [{ search: /{X}/g, replace: this._lightId.toString() }] }, this._lightId.toString())) : (e._emitFunctionFromInclude(e.supportUniformBuffers ? "lightVxUboDeclaration" : "lightVxFragmentDeclaration", r, { repeatKey: "maxSimultaneousLights" }), this._lightId = 0, e.sharedData.dynamicUniformBlocks.push(this)); var o = "v_" + n.associatedVariableName; e._emitVaryingFromString(o, "vec4") && (e.compilationString += "".concat(o, " = ").concat(n.associatedVariableName, ";\r\n")); var a = this.reflection.isConnected ? null === (t = this.reflection.connectedPoint) || void 0 === t ? void 0 : t.ownerBlock : null; a && (a.viewConnectionPoint = this.view), e.compilationString += null !== (i = null == a ? void 0 : a.handleVertexSide(e)) && void 0 !== i ? i : "", e._emitUniformFromString("vDebugMode", "vec2", "defined(IGNORE) || DEBUGMODE > 0"), e._emitUniformFromString("ambientFromScene", "vec3"), e._emitVaryingFromString("vClipSpacePosition", "vec4", "defined(IGNORE) || DEBUGMODE > 0") && (e._injectAtEnd += "#if DEBUGMODE > 0\r\n", e._injectAtEnd += "vClipSpacePosition = gl_Position;\r\n", e._injectAtEnd += "#endif\r\n"), this.light ? e.compilationString += e._emitCodeFromInclude("shadowsVertex", r, { replaceStrings: [{ search: /{X}/g, replace: this._lightId.toString() }, { search: /worldPos/g, replace: n.associatedVariableName }] }) : (e.compilationString += "vec4 worldPos = ".concat(n.associatedVariableName, ";\r\n"), this.view.isConnected && (e.compilationString += "mat4 view = ".concat(this.view.associatedVariableName, ";\r\n")), e.compilationString += e._emitCodeFromInclude("shadowsVertex", r, { repeatKey: "maxSimultaneousLights" })) } , t.prototype._getAlbedoOpacityCode = function() { var e = "albedoOpacityOutParams albedoOpacityOut;\r\n" , t = this.baseColor.isConnected ? this.baseColor.associatedVariableName : "vec3(1.)" , i = this.opacity.isConnected ? this.opacity.associatedVariableName : "1."; return e + "albedoOpacityBlock(\n vec4(".concat(t, ", 1.),\n #ifdef ALBEDO\n vec4(1.),\n vec2(1., 1.),\n #endif\n #ifdef OPACITY\n vec4(").concat(i, "),\n vec2(1., 1.),\n #endif\n albedoOpacityOut\n );\n\n vec3 surfaceAlbedo = albedoOpacityOut.surfaceAlbedo;\n float alpha = albedoOpacityOut.alpha;\r\n") } , t.prototype._getAmbientOcclusionCode = function() { var e = "ambientOcclusionOutParams aoOut;\r\n" , t = this.ambientOcc.isConnected ? this.ambientOcc.associatedVariableName : "1."; return e + "ambientOcclusionBlock(\n #ifdef AMBIENT\n vec3(".concat(t, "),\n vec4(0., 1.0, 1.0, 0.),\n #endif\n aoOut\n );\r\n") } , t.prototype._getReflectivityCode = function(e) { var t = "reflectivityOutParams reflectivityOut;\r\n"; return this._vMetallicReflectanceFactorsName = e._getFreeVariableName("vMetallicReflectanceFactors"), e._emitUniformFromString(this._vMetallicReflectanceFactorsName, "vec4"), t + "vec3 baseColor = surfaceAlbedo;\n\n reflectivityBlock(\n vec4(".concat(this.metallic.associatedVariableName, ", ").concat(this.roughness.associatedVariableName, ", 0., 0.),\n #ifdef METALLICWORKFLOW\n surfaceAlbedo,\n ").concat(this._vMetallicReflectanceFactorsName, ",\n #endif\n #ifdef REFLECTIVITY\n vec3(0., 0., ").concat("1.", "),\n vec4(1.),\n #endif\n #if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\n aoOut.ambientOcclusionColor,\n #endif\n #ifdef MICROSURFACEMAP\n microSurfaceTexel, <== not handled!\n #endif\n reflectivityOut\n );\n\n float microSurface = reflectivityOut.microSurface;\n float roughness = reflectivityOut.roughness;\n\n #ifdef METALLICWORKFLOW\n surfaceAlbedo = reflectivityOut.surfaceAlbedo;\n #endif\n #if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\n aoOut.ambientOcclusionColor = reflectivityOut.ambientOcclusionColor;\n #endif\r\n") } , t.prototype._buildBlock = function(t) { var i, n, r, o, a, s, l, c, u, h, d, p, f, _, m, g, v, y, b, T, E, S, A, x, R, C, P, M, I, O, D, N, L, F, w, B, U, V, k, G; e.prototype._buildBlock.call(this, t), this._scene = t.sharedData.scene, this._environmentBRDFTexture || (this._environmentBRDFTexture = Hd(this._scene)); var z = this.reflection.isConnected ? null === (i = this.reflection.connectedPoint) || void 0 === i ? void 0 : i.ownerBlock : null; if (z && (z.worldPositionConnectionPoint = this.worldPosition, z.cameraPositionConnectionPoint = this.cameraPosition, z.worldNormalConnectionPoint = this.worldNormal), t.target !== Dp.Fragment) return this._injectVertexCode(t), this; t.sharedData.forcedBindableBlocks.push(this), t.sharedData.blocksWithDefines.push(this), t.sharedData.blockingBlocks.push(this); var W = "//".concat(this.name) , H = "v_" + this.worldPosition.associatedVariableName , X = this.perturbedNormal; this._environmentBrdfSamplerName = t._getFreeVariableName("environmentBrdfSampler"), t._emit2DSampler(this._environmentBrdfSamplerName), t.sharedData.hints.needAlphaBlending = t.sharedData.hints.needAlphaBlending || this.useAlphaBlending, t.sharedData.hints.needAlphaTesting = t.sharedData.hints.needAlphaTesting || this.useAlphaTest, t._emitExtension("lod", "#extension GL_EXT_shader_texture_lod : enable", "defined(LODBASEDMICROSFURACE)"), t._emitExtension("derivatives", "#extension GL_OES_standard_derivatives : enable"), t.uniforms.push("exposureLinear"), t.uniforms.push("contrast"), t.uniforms.push("vInverseScreenSize"), t.uniforms.push("vignetteSettings1"), t.uniforms.push("vignetteSettings2"), t.uniforms.push("vCameraColorCurveNegative"), t.uniforms.push("vCameraColorCurveNeutral"), t.uniforms.push("vCameraColorCurvePositive"), t.uniforms.push("txColorTransform"), t.uniforms.push("colorTransformSettings"), this.light ? t._emitFunctionFromInclude(t.supportUniformBuffers ? "lightUboDeclaration" : "lightFragmentDeclaration", W, { replaceStrings: [{ search: /{X}/g, replace: this._lightId.toString() }] }, this._lightId.toString()) : t._emitFunctionFromInclude(t.supportUniformBuffers ? "lightUboDeclaration" : "lightFragmentDeclaration", W, { repeatKey: "maxSimultaneousLights" }), t._emitFunctionFromInclude("helperFunctions", W), t._emitFunctionFromInclude("importanceSampling", W), t._emitFunctionFromInclude("pbrHelperFunctions", W), t._emitFunctionFromInclude("imageProcessingDeclaration", W), t._emitFunctionFromInclude("imageProcessingFunctions", W), t._emitFunctionFromInclude("shadowsFragmentFunctions", W, { replaceStrings: [{ search: /vPositionW/g, replace: H + ".xyz" }] }), t._emitFunctionFromInclude("pbrDirectLightingSetupFunctions", W, { replaceStrings: [{ search: /vPositionW/g, replace: H + ".xyz" }] }), t._emitFunctionFromInclude("pbrDirectLightingFalloffFunctions", W), t._emitFunctionFromInclude("pbrBRDFFunctions", W, { replaceStrings: [{ search: /REFLECTIONMAP_SKYBOX/g, replace: null !== (n = null == z ? void 0 : z._defineSkyboxName) && void 0 !== n ? n : "REFLECTIONMAP_SKYBOX" }] }), t._emitFunctionFromInclude("hdrFilteringFunctions", W), t._emitFunctionFromInclude("pbrDirectLightingFunctions", W, { replaceStrings: [{ search: /vPositionW/g, replace: H + ".xyz" }] }), t._emitFunctionFromInclude("pbrIBLFunctions", W), t._emitFunctionFromInclude("pbrBlockAlbedoOpacity", W), t._emitFunctionFromInclude("pbrBlockReflectivity", W), t._emitFunctionFromInclude("pbrBlockAmbientOcclusion", W), t._emitFunctionFromInclude("pbrBlockAlphaFresnel", W), t._emitFunctionFromInclude("pbrBlockAnisotropic", W), t._emitUniformFromString("vLightingIntensity", "vec4"), this._vNormalWName = t._getFreeVariableName("vNormalW"), t.compilationString += "vec4 ".concat(this._vNormalWName, " = normalize(").concat(this.worldNormal.associatedVariableName, ");\r\n"), t._registerTempVariable("viewDirectionW") && (t.compilationString += "vec3 viewDirectionW = normalize(".concat(this.cameraPosition.associatedVariableName, " - ").concat(H, ".xyz);\r\n")), t.compilationString += "vec3 geometricNormalW = ".concat(this._vNormalWName, ".xyz;\r\n"), t.compilationString += "vec3 normalW = ".concat(X.isConnected ? "normalize(" + X.associatedVariableName + ".xyz)" : "geometricNormalW", ";\r\n"), this._invertNormalName = t._getFreeVariableName("invertNormal"), t._emitUniformFromString(this._invertNormalName, "float"), t.compilationString += t._emitCodeFromInclude("pbrBlockNormalFinal", W, { replaceStrings: [{ search: /vPositionW/g, replace: H + ".xyz" }, { search: /vEyePosition.w/g, replace: this._invertNormalName }] }), t.compilationString += this._getAlbedoOpacityCode(), t.compilationString += t._emitCodeFromInclude("depthPrePass", W), t.compilationString += this._getAmbientOcclusionCode(), t.compilationString += t._emitCodeFromInclude("pbrBlockLightmapInit", W), t.compilationString += "#ifdef UNLIT\n vec3 diffuseBase = vec3(1., 1., 1.);\n #else\r\n", t.compilationString += this._getReflectivityCode(t), t.compilationString += t._emitCodeFromInclude("pbrBlockGeometryInfo", W, { replaceStrings: [{ search: /REFLECTIONMAP_SKYBOX/g, replace: null !== (r = null == z ? void 0 : z._defineSkyboxName) && void 0 !== r ? r : "REFLECTIONMAP_SKYBOX" }, { search: /REFLECTIONMAP_3D/g, replace: null !== (o = null == z ? void 0 : z._define3DName) && void 0 !== o ? o : "REFLECTIONMAP_3D" }] }); var j = this.anisotropy.isConnected ? null === (a = this.anisotropy.connectedPoint) || void 0 === a ? void 0 : a.ownerBlock : null; j && (j.worldPositionConnectionPoint = this.worldPosition, j.worldNormalConnectionPoint = this.worldNormal, t.compilationString += j.getCode(t, !this.perturbedNormal.isConnected)), z && z.hasTexture && (t.compilationString += z.getCode(t, j ? "anisotropicOut.anisotropicNormal" : "normalW")), t._emitFunctionFromInclude("pbrBlockReflection", W, { replaceStrings: [{ search: /computeReflectionCoords/g, replace: "computeReflectionCoordsPBR" }, { search: /REFLECTIONMAP_3D/g, replace: null !== (s = null == z ? void 0 : z._define3DName) && void 0 !== s ? s : "REFLECTIONMAP_3D" }, { search: /REFLECTIONMAP_OPPOSITEZ/g, replace: null !== (l = null == z ? void 0 : z._defineOppositeZ) && void 0 !== l ? l : "REFLECTIONMAP_OPPOSITEZ" }, { search: /REFLECTIONMAP_PROJECTION/g, replace: null !== (c = null == z ? void 0 : z._defineProjectionName) && void 0 !== c ? c : "REFLECTIONMAP_PROJECTION" }, { search: /REFLECTIONMAP_SKYBOX/g, replace: null !== (u = null == z ? void 0 : z._defineSkyboxName) && void 0 !== u ? u : "REFLECTIONMAP_SKYBOX" }, { search: /LODINREFLECTIONALPHA/g, replace: null !== (h = null == z ? void 0 : z._defineLODReflectionAlpha) && void 0 !== h ? h : "LODINREFLECTIONALPHA" }, { search: /LINEARSPECULARREFLECTION/g, replace: null !== (d = null == z ? void 0 : z._defineLinearSpecularReflection) && void 0 !== d ? d : "LINEARSPECULARREFLECTION" }, { search: /vReflectionFilteringInfo/g, replace: null !== (p = null == z ? void 0 : z._vReflectionFilteringInfoName) && void 0 !== p ? p : "vReflectionFilteringInfo" }] }), t.compilationString += t._emitCodeFromInclude("pbrBlockReflectance0", W, { replaceStrings: [{ search: /metallicReflectanceFactors/g, replace: this._vMetallicReflectanceFactorsName }] }); var Y = this.sheen.isConnected ? null === (f = this.sheen.connectedPoint) || void 0 === f ? void 0 : f.ownerBlock : null; Y && (t.compilationString += Y.getCode(z)), t._emitFunctionFromInclude("pbrBlockSheen", W, { replaceStrings: [{ search: /REFLECTIONMAP_3D/g, replace: null !== (_ = null == z ? void 0 : z._define3DName) && void 0 !== _ ? _ : "REFLECTIONMAP_3D" }, { search: /REFLECTIONMAP_SKYBOX/g, replace: null !== (m = null == z ? void 0 : z._defineSkyboxName) && void 0 !== m ? m : "REFLECTIONMAP_SKYBOX" }, { search: /LODINREFLECTIONALPHA/g, replace: null !== (g = null == z ? void 0 : z._defineLODReflectionAlpha) && void 0 !== g ? g : "LODINREFLECTIONALPHA" }, { search: /LINEARSPECULARREFLECTION/g, replace: null !== (v = null == z ? void 0 : z._defineLinearSpecularReflection) && void 0 !== v ? v : "LINEARSPECULARREFLECTION" }] }); var K = this.clearcoat.isConnected ? null === (y = this.clearcoat.connectedPoint) || void 0 === y ? void 0 : y.ownerBlock : null , Q = !this.perturbedNormal.isConnected && !this.anisotropy.isConnected , q = this.perturbedNormal.isConnected && (null === (T = (null === (b = this.perturbedNormal.connectedPoint) || void 0 === b ? void 0 : b.ownerBlock).worldTangent) || void 0 === T ? void 0 : T.isConnected) , Z = this.anisotropy.isConnected && (null === (E = this.anisotropy.connectedPoint) || void 0 === E ? void 0 : E.ownerBlock).worldTangent.isConnected , J = q || !this.perturbedNormal.isConnected && Z; t.compilationString += Ng.GetCode(t, K, z, H, Q, J, this.worldNormal.associatedVariableName), Q && (J = null !== (S = null == K ? void 0 : K.worldTangent.isConnected) && void 0 !== S && S), t._emitFunctionFromInclude("pbrBlockClearcoat", W, { replaceStrings: [{ search: /computeReflectionCoords/g, replace: "computeReflectionCoordsPBR" }, { search: /REFLECTIONMAP_3D/g, replace: null !== (A = null == z ? void 0 : z._define3DName) && void 0 !== A ? A : "REFLECTIONMAP_3D" }, { search: /REFLECTIONMAP_OPPOSITEZ/g, replace: null !== (x = null == z ? void 0 : z._defineOppositeZ) && void 0 !== x ? x : "REFLECTIONMAP_OPPOSITEZ" }, { search: /REFLECTIONMAP_PROJECTION/g, replace: null !== (R = null == z ? void 0 : z._defineProjectionName) && void 0 !== R ? R : "REFLECTIONMAP_PROJECTION" }, { search: /REFLECTIONMAP_SKYBOX/g, replace: null !== (C = null == z ? void 0 : z._defineSkyboxName) && void 0 !== C ? C : "REFLECTIONMAP_SKYBOX" }, { search: /LODINREFLECTIONALPHA/g, replace: null !== (P = null == z ? void 0 : z._defineLODReflectionAlpha) && void 0 !== P ? P : "LODINREFLECTIONALPHA" }, { search: /LINEARSPECULARREFLECTION/g, replace: null !== (M = null == z ? void 0 : z._defineLinearSpecularReflection) && void 0 !== M ? M : "LINEARSPECULARREFLECTION" }, { search: /defined\(TANGENT\)/g, replace: J ? "defined(TANGENT)" : "defined(IGNORE)" }] }), t.compilationString += t._emitCodeFromInclude("pbrBlockReflectance", W, { replaceStrings: [{ search: /REFLECTIONMAP_SKYBOX/g, replace: null !== (I = null == z ? void 0 : z._defineSkyboxName) && void 0 !== I ? I : "REFLECTIONMAP_SKYBOX" }, { search: /REFLECTIONMAP_3D/g, replace: null !== (O = null == z ? void 0 : z._define3DName) && void 0 !== O ? O : "REFLECTIONMAP_3D" }] }); var $ = this.subsurface.isConnected ? null === (D = this.subsurface.connectedPoint) || void 0 === D ? void 0 : D.ownerBlock : null , ee = this.subsurface.isConnected ? null === (L = (null === (N = this.subsurface.connectedPoint) || void 0 === N ? void 0 : N.ownerBlock).refraction.connectedPoint) || void 0 === L ? void 0 : L.ownerBlock : null; ee && (ee.viewConnectionPoint = this.view, ee.indexOfRefractionConnectionPoint = this.indexOfRefraction), t.compilationString += Fg.GetCode(t, $, z, H), t._emitFunctionFromInclude("pbrBlockSubSurface", W, { replaceStrings: [{ search: /REFLECTIONMAP_3D/g, replace: null !== (F = null == z ? void 0 : z._define3DName) && void 0 !== F ? F : "REFLECTIONMAP_3D" }, { search: /REFLECTIONMAP_OPPOSITEZ/g, replace: null !== (w = null == z ? void 0 : z._defineOppositeZ) && void 0 !== w ? w : "REFLECTIONMAP_OPPOSITEZ" }, { search: /REFLECTIONMAP_PROJECTION/g, replace: null !== (B = null == z ? void 0 : z._defineProjectionName) && void 0 !== B ? B : "REFLECTIONMAP_PROJECTION" }, { search: /SS_REFRACTIONMAP_3D/g, replace: null !== (U = null == ee ? void 0 : ee._define3DName) && void 0 !== U ? U : "SS_REFRACTIONMAP_3D" }, { search: /SS_LODINREFRACTIONALPHA/g, replace: null !== (V = null == ee ? void 0 : ee._defineLODRefractionAlpha) && void 0 !== V ? V : "SS_LODINREFRACTIONALPHA" }, { search: /SS_LINEARSPECULARREFRACTION/g, replace: null !== (k = null == ee ? void 0 : ee._defineLinearSpecularRefraction) && void 0 !== k ? k : "SS_LINEARSPECULARREFRACTION" }, { search: /SS_REFRACTIONMAP_OPPOSITEZ/g, replace: null !== (G = null == ee ? void 0 : ee._defineOppositeZ) && void 0 !== G ? G : "SS_REFRACTIONMAP_OPPOSITEZ" }] }), t.compilationString += t._emitCodeFromInclude("pbrBlockDirectLighting", W), this.light ? t.compilationString += t._emitCodeFromInclude("lightFragment", W, { replaceStrings: [{ search: /{X}/g, replace: this._lightId.toString() }] }) : t.compilationString += t._emitCodeFromInclude("lightFragment", W, { repeatKey: "maxSimultaneousLights" }), t.compilationString += t._emitCodeFromInclude("pbrBlockFinalLitComponents", W), t.compilationString += "#endif\r\n"; var te = this.ambientColor.isConnected ? this.ambientColor.associatedVariableName : "vec3(0., 0., 0.)" , ie = rp.DEFAULT_AO_ON_ANALYTICAL_LIGHTS.toString(); -1 === ie.indexOf(".") && (ie += "."), t.compilationString += t._emitCodeFromInclude("pbrBlockFinalUnlitComponents", W, { replaceStrings: [{ search: /vec3 finalEmissive[\s\S]*?finalEmissive\*=vLightingIntensity\.y;/g, replace: "" }, { search: /vAmbientColor/g, replace: te + " * ambientFromScene" }, { search: /vAmbientInfos\.w/g, replace: ie }] }), t.compilationString += t._emitCodeFromInclude("pbrBlockFinalColorComposition", W, { replaceStrings: [{ search: /finalEmissive/g, replace: "vec3(0.)" }] }), t.compilationString += t._emitCodeFromInclude("pbrBlockImageProcessing", W, { replaceStrings: [{ search: /visibility/g, replace: "1." }] }), t.compilationString += t._emitCodeFromInclude("pbrDebug", W, { replaceStrings: [{ search: /vNormalW/g, replace: this._vNormalWName }, { search: /vPositionW/g, replace: H }, { search: /albedoTexture\.rgb;/g, replace: "vec3(1.);\r\ngl_FragColor.rgb = toGammaSpace(gl_FragColor.rgb);\r\n" }] }); for (var ne = 0, re = this._outputs; ne < re.length; ne++) { var oe = re[ne]; if (oe.hasEndpoints) { var ae = wg[oe.name]; if (ae) { var se = ae[0] , le = ae[1]; le && (t.compilationString += "#if ".concat(le, "\r\n")), t.compilationString += "".concat(this._declareOutput(oe, t), " = ").concat(se, ";\r\n"), le && (t.compilationString += "#else\r\n", t.compilationString += "".concat(this._declareOutput(oe, t), " = vec3(0.);\r\n"), t.compilationString += "#endif\r\n") } else console.error("There's no remapping for the ".concat(oe.name, " end point! No code generated")) } } return this } , t.prototype._dumpPropertiesCode = function() { var t = e.prototype._dumpPropertiesCode.call(this); return t += "".concat(this._codeVariableName, ".lightFalloff = ").concat(this.lightFalloff, ";\r\n"), t += "".concat(this._codeVariableName, ".useAlphaTest = ").concat(this.useAlphaTest, ";\r\n"), t += "".concat(this._codeVariableName, ".alphaTestCutoff = ").concat(this.alphaTestCutoff, ";\r\n"), t += "".concat(this._codeVariableName, ".useAlphaBlending = ").concat(this.useAlphaBlending, ";\r\n"), t += "".concat(this._codeVariableName, ".useRadianceOverAlpha = ").concat(this.useRadianceOverAlpha, ";\r\n"), t += "".concat(this._codeVariableName, ".useSpecularOverAlpha = ").concat(this.useSpecularOverAlpha, ";\r\n"), t += "".concat(this._codeVariableName, ".enableSpecularAntiAliasing = ").concat(this.enableSpecularAntiAliasing, ";\r\n"), t += "".concat(this._codeVariableName, ".realTimeFiltering = ").concat(this.realTimeFiltering, ";\r\n"), t += "".concat(this._codeVariableName, ".realTimeFilteringQuality = ").concat(this.realTimeFilteringQuality, ";\r\n"), t += "".concat(this._codeVariableName, ".useEnergyConservation = ").concat(this.useEnergyConservation, ";\r\n"), t += "".concat(this._codeVariableName, ".useRadianceOcclusion = ").concat(this.useRadianceOcclusion, ";\r\n"), t += "".concat(this._codeVariableName, ".useHorizonOcclusion = ").concat(this.useHorizonOcclusion, ";\r\n"), t += "".concat(this._codeVariableName, ".unlit = ").concat(this.unlit, ";\r\n"), t += "".concat(this._codeVariableName, ".forceNormalForward = ").concat(this.forceNormalForward, ";\r\n"), t += "".concat(this._codeVariableName, ".debugMode = ").concat(this.debugMode, ";\r\n"), (t += "".concat(this._codeVariableName, ".debugLimit = ").concat(this.debugLimit, ";\r\n")) + "".concat(this._codeVariableName, ".debugFactor = ").concat(this.debugFactor, ";\r\n") } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this); return this.light && (t.lightId = this.light.id), t.lightFalloff = this.lightFalloff, t.useAlphaTest = this.useAlphaTest, t.alphaTestCutoff = this.alphaTestCutoff, t.useAlphaBlending = this.useAlphaBlending, t.useRadianceOverAlpha = this.useRadianceOverAlpha, t.useSpecularOverAlpha = this.useSpecularOverAlpha, t.enableSpecularAntiAliasing = this.enableSpecularAntiAliasing, t.realTimeFiltering = this.realTimeFiltering, t.realTimeFilteringQuality = this.realTimeFilteringQuality, t.useEnergyConservation = this.useEnergyConservation, t.useRadianceOcclusion = this.useRadianceOcclusion, t.useHorizonOcclusion = this.useHorizonOcclusion, t.unlit = this.unlit, t.forceNormalForward = this.forceNormalForward, t.debugMode = this.debugMode, t.debugLimit = this.debugLimit, t.debugFactor = this.debugFactor, t } , t.prototype._deserialize = function(t, i, n) { var r, o; e.prototype._deserialize.call(this, t, i, n), t.lightId && (this.light = i.getLightById(t.lightId)), this.lightFalloff = null !== (r = t.lightFalloff) && void 0 !== r ? r : 0, this.useAlphaTest = t.useAlphaTest, this.alphaTestCutoff = t.alphaTestCutoff, this.useAlphaBlending = t.useAlphaBlending, this.useRadianceOverAlpha = t.useRadianceOverAlpha, this.useSpecularOverAlpha = t.useSpecularOverAlpha, this.enableSpecularAntiAliasing = t.enableSpecularAntiAliasing, this.realTimeFiltering = !!t.realTimeFiltering, this.realTimeFilteringQuality = null !== (o = t.realTimeFilteringQuality) && void 0 !== o ? o : a.TEXTURE_FILTERING_QUALITY_LOW, this.useEnergyConservation = t.useEnergyConservation, this.useRadianceOcclusion = t.useRadianceOcclusion, this.useHorizonOcclusion = t.useHorizonOcclusion, this.unlit = t.unlit, this.forceNormalForward = !!t.forceNormalForward, this.debugMode = t.debugMode, this.debugLimit = t.debugLimit, this.debugFactor = t.debugFactor } , k([Yp("Direct lights", Xp.Float, "INTENSITY", { min: 0, max: 1, notifiers: { update: !0 } })], t.prototype, "directIntensity", void 0), k([Yp("Environment lights", Xp.Float, "INTENSITY", { min: 0, max: 1, notifiers: { update: !0 } })], t.prototype, "environmentIntensity", void 0), k([Yp("Specular highlights", Xp.Float, "INTENSITY", { min: 0, max: 1, notifiers: { update: !0 } })], t.prototype, "specularIntensity", void 0), k([Yp("Light falloff", Xp.List, "LIGHTING & COLORS", { notifiers: { update: !0 }, options: [{ label: "Physical", value: rp.LIGHTFALLOFF_PHYSICAL }, { label: "GLTF", value: rp.LIGHTFALLOFF_GLTF }, { label: "Standard", value: rp.LIGHTFALLOFF_STANDARD }] })], t.prototype, "lightFalloff", void 0), k([Yp("Alpha Testing", Xp.Boolean, "OPACITY")], t.prototype, "useAlphaTest", void 0), k([Yp("Alpha CutOff", Xp.Float, "OPACITY", { min: 0, max: 1, notifiers: { update: !0 } })], t.prototype, "alphaTestCutoff", void 0), k([Yp("Alpha blending", Xp.Boolean, "OPACITY")], t.prototype, "useAlphaBlending", void 0), k([Yp("Radiance over alpha", Xp.Boolean, "RENDERING", { notifiers: { update: !0 } })], t.prototype, "useRadianceOverAlpha", void 0), k([Yp("Specular over alpha", Xp.Boolean, "RENDERING", { notifiers: { update: !0 } })], t.prototype, "useSpecularOverAlpha", void 0), k([Yp("Specular anti-aliasing", Xp.Boolean, "RENDERING", { notifiers: { update: !0 } })], t.prototype, "enableSpecularAntiAliasing", void 0), k([Yp("Realtime filtering", Xp.Boolean, "RENDERING", { notifiers: { update: !0 } })], t.prototype, "realTimeFiltering", void 0), k([Yp("Realtime filtering quality", Xp.List, "RENDERING", { notifiers: { update: !0 }, options: [{ label: "Low", value: a.TEXTURE_FILTERING_QUALITY_LOW }, { label: "Medium", value: a.TEXTURE_FILTERING_QUALITY_MEDIUM }, { label: "High", value: a.TEXTURE_FILTERING_QUALITY_HIGH }] })], t.prototype, "realTimeFilteringQuality", void 0), k([Yp("Energy Conservation", Xp.Boolean, "ADVANCED", { notifiers: { update: !0 } })], t.prototype, "useEnergyConservation", void 0), k([Yp("Radiance occlusion", Xp.Boolean, "ADVANCED", { notifiers: { update: !0 } })], t.prototype, "useRadianceOcclusion", void 0), k([Yp("Horizon occlusion", Xp.Boolean, "ADVANCED", { notifiers: { update: !0 } })], t.prototype, "useHorizonOcclusion", void 0), k([Yp("Unlit", Xp.Boolean, "ADVANCED", { notifiers: { update: !0 } })], t.prototype, "unlit", void 0), k([Yp("Force normal forward", Xp.Boolean, "ADVANCED", { notifiers: { update: !0 } })], t.prototype, "forceNormalForward", void 0), k([Yp("Debug mode", Xp.List, "DEBUG", { notifiers: { update: !0 }, options: [{ label: "None", value: 0 }, { label: "Normalized position", value: 1 }, { label: "Normals", value: 2 }, { label: "Tangents", value: 3 }, { label: "Bitangents", value: 4 }, { label: "Bump Normals", value: 5 }, { label: "ClearCoat Normals", value: 8 }, { label: "ClearCoat Tangents", value: 9 }, { label: "ClearCoat Bitangents", value: 10 }, { label: "Anisotropic Normals", value: 11 }, { label: "Anisotropic Tangents", value: 12 }, { label: "Anisotropic Bitangents", value: 13 }, { label: "Env Refraction", value: 40 }, { label: "Env Reflection", value: 41 }, { label: "Env Clear Coat", value: 42 }, { label: "Direct Diffuse", value: 50 }, { label: "Direct Specular", value: 51 }, { label: "Direct Clear Coat", value: 52 }, { label: "Direct Sheen", value: 53 }, { label: "Env Irradiance", value: 54 }, { label: "Surface Albedo", value: 60 }, { label: "Reflectance 0", value: 61 }, { label: "Metallic", value: 62 }, { label: "Metallic F0", value: 71 }, { label: "Roughness", value: 63 }, { label: "AlphaG", value: 64 }, { label: "NdotV", value: 65 }, { label: "ClearCoat Color", value: 66 }, { label: "ClearCoat Roughness", value: 67 }, { label: "ClearCoat NdotV", value: 68 }, { label: "Transmittance", value: 69 }, { label: "Refraction Transmittance", value: 70 }, { label: "SEO", value: 80 }, { label: "EHO", value: 81 }, { label: "Energy Factor", value: 82 }, { label: "Specular Reflectance", value: 83 }, { label: "Clear Coat Reflectance", value: 84 }, { label: "Sheen Reflectance", value: 85 }, { label: "Luminance Over Alpha", value: 86 }, { label: "Alpha", value: 87 }] })], t.prototype, "debugMode", void 0), k([Yp("Split position", Xp.Float, "DEBUG", { min: -1, max: 1, notifiers: { update: !0 } })], t.prototype, "debugLimit", void 0), k([Yp("Output factor", Xp.Float, "DEBUG", { min: 0, max: 5, notifiers: { update: !0 } })], t.prototype, "debugFactor", void 0), t }(Wp); y("BABYLON.PBRMetallicRoughnessBlock", Bg); var Ug = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("left", Op.AutoDetect), i.registerInput("right", Op.AutoDetect), i.registerOutput("output", Op.BasedOnInput), i._outputs[0]._typeConnectionSource = i._inputs[0], i._linkConnectionTypes(0, 1), i } return U(t, e), t.prototype.getClassName = function() { return "ModBlock" } , Object.defineProperty(t.prototype, "left", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "right", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0]; return t.compilationString += this._declareOutput(i, t) + " = mod(".concat(this.left.associatedVariableName, ", ").concat(this.right.associatedVariableName, ");\r\n"), this } , t }(Wp); y("BABYLON.ModBlock", Ug); var Vg, kg = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("row0", Op.Vector4), i.registerInput("row1", Op.Vector4), i.registerInput("row2", Op.Vector4), i.registerInput("row3", Op.Vector4), i.registerOutput("output", Op.Matrix), i } return U(t, e), t.prototype.getClassName = function() { return "MatrixBuilder" } , Object.defineProperty(t.prototype, "row0", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "row1", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "row2", { get: function() { return this._inputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "row3", { get: function() { return this._inputs[3] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype.autoConfigure = function() { if (!this.row0.isConnected) { var e = new tf("row0"); e.value = new R(1,0,0,0), e.output.connectTo(this.row0) } if (!this.row1.isConnected) { var t = new tf("row1"); t.value = new R(0,1,0,0), t.output.connectTo(this.row1) } if (!this.row2.isConnected) { var i = new tf("row2"); i.value = new R(0,0,1,0), i.output.connectTo(this.row2) } if (!this.row3.isConnected) { var n = new tf("row3"); n.value = new R(0,0,0,1), n.output.connectTo(this.row3) } } , t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0] , n = this.row0 , r = this.row1 , o = this.row2 , a = this.row3; return t.compilationString += this._declareOutput(i, t) + " = mat4(".concat(n.associatedVariableName, ", ").concat(r.associatedVariableName, ", ").concat(o.associatedVariableName, ", ").concat(a.associatedVariableName, ");\r\n"), this } , t }(Wp); y("BABYLON.MatrixBuilder", kg), function(e) { e[e.Equal = 0] = "Equal", e[e.NotEqual = 1] = "NotEqual", e[e.LessThan = 2] = "LessThan", e[e.GreaterThan = 3] = "GreaterThan", e[e.LessOrEqual = 4] = "LessOrEqual", e[e.GreaterOrEqual = 5] = "GreaterOrEqual", e[e.Xor = 6] = "Xor", e[e.Or = 7] = "Or", e[e.And = 8] = "And" }(Vg || (Vg = {})); var Gg = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.condition = Vg.LessThan, i.registerInput("a", Op.Float), i.registerInput("b", Op.Float), i.registerInput("true", Op.AutoDetect, !0), i.registerInput("false", Op.AutoDetect, !0), i.registerOutput("output", Op.BasedOnInput), i._linkConnectionTypes(2, 3), i._outputs[0]._typeConnectionSource = i._inputs[2], i._outputs[0]._defaultConnectionPointType = Op.Float, i } return U(t, e), t.prototype.getClassName = function() { return "ConditionalBlock" } , Object.defineProperty(t.prototype, "a", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "b", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "true", { get: function() { return this._inputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "false", { get: function() { return this._inputs[3] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0] , n = this.true.isConnected ? this.true.associatedVariableName : "1.0" , r = this.false.isConnected ? this.false.associatedVariableName : "0.0"; switch (this.condition) { case Vg.Equal: t.compilationString += this._declareOutput(i, t) + " = ".concat(this.a.associatedVariableName, " == ").concat(this.b.associatedVariableName, " ? ").concat(n, " : ").concat(r, ";\r\n"); break; case Vg.NotEqual: t.compilationString += this._declareOutput(i, t) + " = ".concat(this.a.associatedVariableName, " != ").concat(this.b.associatedVariableName, " ? ").concat(n, " : ").concat(r, ";\r\n"); break; case Vg.LessThan: t.compilationString += this._declareOutput(i, t) + " = ".concat(this.a.associatedVariableName, " < ").concat(this.b.associatedVariableName, " ? ").concat(n, " : ").concat(r, ";\r\n"); break; case Vg.LessOrEqual: t.compilationString += this._declareOutput(i, t) + " = ".concat(this.a.associatedVariableName, " <= ").concat(this.b.associatedVariableName, " ? ").concat(n, " : ").concat(r, ";\r\n"); break; case Vg.GreaterThan: t.compilationString += this._declareOutput(i, t) + " = ".concat(this.a.associatedVariableName, " > ").concat(this.b.associatedVariableName, " ? ").concat(n, " : ").concat(r, ";\r\n"); break; case Vg.GreaterOrEqual: t.compilationString += this._declareOutput(i, t) + " = ".concat(this.a.associatedVariableName, " >= ").concat(this.b.associatedVariableName, " ? ").concat(n, " : ").concat(r, ";\r\n"); break; case Vg.Xor: t.compilationString += this._declareOutput(i, t) + " = (mod(".concat(this.a.associatedVariableName, " + ").concat(this.b.associatedVariableName, ", 2.0) > 0.0) ? ").concat(n, " : ").concat(r, ";\r\n"); break; case Vg.Or: t.compilationString += this._declareOutput(i, t) + " = (min(".concat(this.a.associatedVariableName, " + ").concat(this.b.associatedVariableName, ", 1.0) > 0.0) ? ").concat(n, " : ").concat(r, ";\r\n"); break; case Vg.And: t.compilationString += this._declareOutput(i, t) + " = (".concat(this.a.associatedVariableName, " * ").concat(this.b.associatedVariableName, " > 0.0) ? ").concat(n, " : ").concat(r, ";\r\n") } return this } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this); return t.condition = this.condition, t } , t.prototype._deserialize = function(t, i, n) { e.prototype._deserialize.call(this, t, i, n), this.condition = t.condition } , t.prototype._dumpPropertiesCode = function() { return e.prototype._dumpPropertiesCode.call(this) + "".concat(this._codeVariableName, ".condition = BABYLON.ConditionalBlockConditions.").concat(Vg[this.condition], ";\r\n") } , t }(Wp); y("BABYLON.ConditionalBlock", Gg); var zg = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.octaves = 6, i.registerInput("seed", Op.AutoDetect), i.registerInput("chaos", Op.AutoDetect, !0), i.registerInput("offsetX", Op.Float, !0), i.registerInput("offsetY", Op.Float, !0), i.registerInput("offsetZ", Op.Float, !0), i.registerOutput("output", Op.Float), i._inputs[0].acceptedConnectionPointTypes.push(Op.Vector2), i._inputs[0].acceptedConnectionPointTypes.push(Op.Vector3), i._linkConnectionTypes(0, 1), i } return U(t, e), t.prototype.getClassName = function() { return "CloudBlock" } , Object.defineProperty(t.prototype, "seed", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "chaos", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "offsetX", { get: function() { return this._inputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "offsetY", { get: function() { return this._inputs[3] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "offsetZ", { get: function() { return this._inputs[4] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { var i, n; if (e.prototype._buildBlock.call(this, t), this.seed.isConnected && this._outputs[0].hasEndpoints) { var r = "fbm".concat(this.octaves); t._emitFunction("CloudBlockCode", "\n\n float cloudRandom(in float p) { p = fract(p * 0.011); p *= p + 7.5; p *= p + p; return fract(p); }\n\n // Based on Morgan McGuire @morgan3d\n // https://www.shadertoy.com/view/4dS3Wd\n float cloudNoise(in vec2 x, in vec2 chaos) {\n vec2 step = chaos * vec2(75., 120.) + vec2(75., 120.);\n\n vec2 i = floor(x);\n vec2 f = fract(x);\n\n float n = dot(i, step);\n\n vec2 u = f * f * (3.0 - 2.0 * f);\n return mix(\n mix(cloudRandom(n + dot(step, vec2(0, 0))), cloudRandom(n + dot(step, vec2(1, 0))), u.x),\n mix(cloudRandom(n + dot(step, vec2(0, 1))), cloudRandom(n + dot(step, vec2(1, 1))), u.x),\n u.y\n );\n }\n\n float cloudNoise(in vec3 x, in vec3 chaos) {\n vec3 step = chaos * vec3(60., 120., 75.) + vec3(60., 120., 75.);\n\n vec3 i = floor(x);\n vec3 f = fract(x);\n\n float n = dot(i, step);\n\n vec3 u = f * f * (3.0 - 2.0 * f);\n return mix(mix(mix( cloudRandom(n + dot(step, vec3(0, 0, 0))), cloudRandom(n + dot(step, vec3(1, 0, 0))), u.x),\n mix( cloudRandom(n + dot(step, vec3(0, 1, 0))), cloudRandom(n + dot(step, vec3(1, 1, 0))), u.x), u.y),\n mix(mix( cloudRandom(n + dot(step, vec3(0, 0, 1))), cloudRandom(n + dot(step, vec3(1, 0, 1))), u.x),\n mix( cloudRandom(n + dot(step, vec3(0, 1, 1))), cloudRandom(n + dot(step, vec3(1, 1, 1))), u.x), u.y), u.z);\n }", "// CloudBlockCode"), t._emitFunction("CloudBlockCodeFBM" + this.octaves, "\n float fbm(in vec2 st, in vec2 chaos) {\n // Initial values\n float value = 0.0;\n float amplitude = .5;\n float frequency = 0.;\n\n // Loop of octaves\n for (int i = 0; i < OCTAVES; i++) {\n value += amplitude * cloudNoise(st, chaos);\n st *= 2.0;\n amplitude *= 0.5;\n }\n return value;\n }\n\n float fbm(in vec3 x, in vec3 chaos) {\n // Initial values\n float value = 0.0;\n float amplitude = 0.5;\n for (int i = 0; i < OCTAVES; ++i) {\n value += amplitude * cloudNoise(x, chaos);\n x = x * 2.0;\n amplitude *= 0.5;\n }\n return value;\n }".replace(/fbm/gi, r).replace(/OCTAVES/gi, (0 | this.octaves).toString()), "// CloudBlockCode FBM"); var o = t._getFreeVariableName("st") , a = (null === (i = this.seed.connectedPoint) || void 0 === i ? void 0 : i.type) === Op.Vector2 ? "vec2" : "vec3"; t.compilationString += "".concat(a, " ").concat(o, " = ").concat(this.seed.associatedVariableName, ";\r\n"), this.offsetX.isConnected && (t.compilationString += "".concat(o, ".x += 0.1 * ").concat(this.offsetX.associatedVariableName, ";\r\n")), this.offsetY.isConnected && (t.compilationString += "".concat(o, ".y += 0.1 * ").concat(this.offsetY.associatedVariableName, ";\r\n")), this.offsetZ.isConnected && "vec3" === a && (t.compilationString += "".concat(o, ".z += 0.1 * ").concat(this.offsetZ.associatedVariableName, ";\r\n")); var s; return s = this.chaos.isConnected ? this.chaos.associatedVariableName : (null === (n = this.seed.connectedPoint) || void 0 === n ? void 0 : n.type) === Op.Vector2 ? "vec2(0., 0.)" : "vec3(0., 0., 0.)", t.compilationString += this._declareOutput(this._outputs[0], t) + " = ".concat(r, "(").concat(o, ", ").concat(s, ");\r\n"), this } } , t.prototype._dumpPropertiesCode = function() { return e.prototype._dumpPropertiesCode.call(this) + "".concat(this._codeVariableName, ".octaves = ").concat(this.octaves, ";\r\n") } , t.prototype.serialize = function() { var t = e.prototype.serialize.call(this); return t.octaves = this.octaves, t } , t.prototype._deserialize = function(t, i, n) { e.prototype._deserialize.call(this, t, i, n), this.octaves = t.octaves } , k([Yp("Octaves", Xp.Int)], t.prototype, "octaves", void 0), t }(Wp); y("BABYLON.CloudBlock", zg); var Wg = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("seed", Op.Vector2), i.registerInput("offset", Op.Float), i.registerInput("density", Op.Float), i.registerOutput("output", Op.Float), i.registerOutput("cells", Op.Float), i } return U(t, e), t.prototype.getClassName = function() { return "VoronoiNoiseBlock" } , Object.defineProperty(t.prototype, "seed", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "offset", { get: function() { return this._inputs[1] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "density", { get: function() { return this._inputs[2] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cells", { get: function() { return this._outputs[1] }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { if (e.prototype._buildBlock.call(this, t), this.seed.isConnected) { var i = "vec2 voronoiRandom(vec2 seed, float offset){\n mat2 m = mat2(15.27, 47.63, 99.41, 89.98);\n vec2 uv = fract(sin(m * seed) * 46839.32);\n return vec2(sin(uv.y * offset) * 0.5 + 0.5, cos(uv.x * offset) * 0.5 + 0.5);\n }\n "; t._emitFunction("voronoiRandom", i, "// Voronoi random generator"), i = "void voronoi(vec2 seed, float offset, float density, out float outValue, out float cells){\n vec2 g = floor(seed * density);\n vec2 f = fract(seed * density);\n float t = 8.0;\n vec3 res = vec3(8.0, 0.0, 0.0);\n\n for(int y=-1; y<=1; y++)\n {\n for(int x=-1; x<=1; x++)\n {\n vec2 lattice = vec2(x,y);\n vec2 randomOffset = voronoiRandom(lattice + g, offset);\n float d = distance(lattice + randomOffset, f);\n if(d < res.x)\n {\n res = vec3(d, randomOffset.x, randomOffset.y);\n outValue = res.x;\n cells = res.y;\n }\n }\n }\n }\n ", t._emitFunction("voronoi", i, "// Voronoi"); var n = t._getFreeVariableName("tempOutput") , r = t._getFreeVariableName("tempCells"); return t.compilationString += "float ".concat(n, " = 0.0;\r\n"), t.compilationString += "float ".concat(r, " = 0.0;\r\n"), t.compilationString += "voronoi(".concat(this.seed.associatedVariableName, ", ").concat(this.offset.associatedVariableName, ", ").concat(this.density.associatedVariableName, ", ").concat(n, ", ").concat(r, ");\r\n"), this.output.hasEndpoints && (t.compilationString += this._declareOutput(this.output, t) + " = ".concat(n, ";\r\n")), this.cells.hasEndpoints && (t.compilationString += this._declareOutput(this.cells, t) + " = ".concat(r, ";\r\n")), this } } , t }(Wp); y("BABYLON.VoronoiNoiseBlock", Wg); var Hg = function(e) { function t(t) { var i = e.call(this, t, Dp.Neutral) || this; return i.registerInput("input", Op.AutoDetect), i.registerOutput("output", Op.BasedOnInput), i._outputs[0]._typeConnectionSource = i._inputs[0], i } return U(t, e), t.prototype.getClassName = function() { return "ElbowBlock" } , Object.defineProperty(t.prototype, "input", { get: function() { return this._inputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0] }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "target", { get: function() { var e = this._inputs[0]; return e.isConnected && e.connectedPoint.ownerBlock.isInput ? Dp.Vertex : this._target }, set: function(e) { 0 == (this._target & e) && (this._target = e) }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(t) { e.prototype._buildBlock.call(this, t); var i = this._outputs[0] , n = this._inputs[0]; return t.compilationString += this._declareOutput(i, t) + " = ".concat(n.associatedVariableName, ";\r\n"), this } , t }(Wp); y("BABYLON.ElbowBlock", Hg); var Xg = function() { function e() {} return e.prototype.optimize = function(e, t) {} , e }() , jg = function() { function e() { this.mm = new Map } return e.prototype.get = function(e, t) { var i = this.mm.get(e); if (void 0 !== i) return i.get(t) } , e.prototype.set = function(e, t, i) { var n = this.mm.get(e); void 0 === n && this.mm.set(e, n = new Map), n.set(t, i) } , e }() , Yg = function() { function e(e, t, i) { var n = this; this._baseMaterial = e, this._scene = null != t ? t : E.LastCreatedScene, this._options = i, this._subMeshToEffect = new Map, this._subMeshToDepthWrapper = new jg, this._meshes = new Map, this._onEffectCreatedObserver = this._baseMaterial.onEffectCreatedObservable.add((function(e) { var t, i = null === (t = e.subMesh) || void 0 === t ? void 0 : t.getMesh(); i && !n._meshes.has(i) && n._meshes.set(i, i.onDisposeObservable.add((function(e) { for (var t = n._subMeshToEffect.keys(), i = t.next(); !0 !== i.done; i = t.next()) { var r = i.value; (null == r ? void 0 : r.getMesh()) === e && (n._subMeshToEffect.delete(r), n._subMeshToDepthWrapper.mm.delete(r)) } } ))), n._subMeshToEffect.set(e.subMesh, [e.effect, n._scene.getEngine().currentRenderPassId]), n._subMeshToDepthWrapper.mm.delete(e.subMesh) } )) } return Object.defineProperty(e.prototype, "standalone", { get: function() { var e, t; return null !== (t = null === (e = this._options) || void 0 === e ? void 0 : e.standalone) && void 0 !== t && t }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "baseMaterial", { get: function() { return this._baseMaterial }, enumerable: !1, configurable: !0 }), e.prototype.getEffect = function(e, t, i) { var n, r = null === (n = this._subMeshToDepthWrapper.mm.get(e)) || void 0 === n ? void 0 : n.get(t); if (!r) return null; var o = r.drawWrapper[i]; return o || (o = r.drawWrapper[i] = new Gt(this._scene.getEngine())).setEffect(r.mainDrawWrapper.effect, r.mainDrawWrapper.defines), o } , e.prototype.isReadyForSubMesh = function(e, t, i, n, r) { var o, a; return !(this.standalone && !this._baseMaterial.isReadyForSubMesh(e.getMesh(), e, n)) && null !== (a = null === (o = this._makeEffect(e, t, i, r)) || void 0 === o ? void 0 : o.isReady()) && void 0 !== a && a } , e.prototype.dispose = function() { this._baseMaterial.onEffectCreatedObservable.remove(this._onEffectCreatedObserver), this._onEffectCreatedObserver = null; for (var e = this._meshes.entries(), t = e.next(); !0 !== t.done; t = e.next()) { var i = t.value , n = i[0] , r = i[1]; n.onDisposeObservable.remove(r) } } , e.prototype._makeEffect = function(e, t, i, n) { var r, o, a, s = this._scene.getEngine(), l = this._subMeshToEffect.get(e); if (!l) return null; var c = l[0] , u = l[1] , h = this._subMeshToDepthWrapper.get(e, i); if (!h) { var d = new Gt(s); d.defines = null !== (o = null === (r = e._getDrawWrapper(u)) || void 0 === r ? void 0 : r.defines) && void 0 !== o ? o : null, (h = { drawWrapper: [], mainDrawWrapper: d, depthDefines: "", token: fi() }).drawWrapper[n] = d, this._subMeshToDepthWrapper.set(e, i, h) } var p = t.join("\n"); if (h.mainDrawWrapper.effect && p === h.depthDefines) return h.mainDrawWrapper.effect; h.depthDefines = p; var f = c.rawVertexSourceCode , _ = c.rawFragmentSourceCode , m = this._options && this._options.remappedVariables ? "#include(".concat(this._options.remappedVariables.join(","), ")") : Mt.IncludesShadersStore.shadowMapVertexNormalBias , g = this._options && this._options.remappedVariables ? "#include(".concat(this._options.remappedVariables.join(","), ")") : Mt.IncludesShadersStore.shadowMapVertexMetric , v = this._options && this._options.remappedVariables ? "#include(".concat(this._options.remappedVariables.join(","), ")") : Mt.IncludesShadersStore.shadowMapFragmentSoftTransparentShadow , y = Mt.IncludesShadersStore.shadowMapFragment; f = (f = -1 !== (f = (f = f.replace(/void\s+?main/g, Mt.IncludesShadersStore.shadowMapVertexExtraDeclaration + "\r\nvoid main")).replace(/#define SHADOWDEPTH_NORMALBIAS|#define CUSTOM_VERTEX_UPDATE_WORLDPOS/g, m)).indexOf("#define SHADOWDEPTH_METRIC") ? f.replace(/#define SHADOWDEPTH_METRIC/g, g) : f.replace(/}\s*$/g, g + "\r\n}")).replace(/#define SHADER_NAME.*?\n|out vec4 glFragColor;\n/g, ""); var b = _.indexOf("#define SHADOWDEPTH_SOFTTRANSPARENTSHADOW") >= 0 || _.indexOf("#define CUSTOM_FRAGMENT_BEFORE_FOG") >= 0 , T = -1 !== _.indexOf("#define SHADOWDEPTH_FRAGMENT") , E = ""; b ? _ = _.replace(/#define SHADOWDEPTH_SOFTTRANSPARENTSHADOW|#define CUSTOM_FRAGMENT_BEFORE_FOG/g, v) : E = v + "\r\n", _ = _.replace(/void\s+?main/g, Mt.IncludesShadersStore.shadowMapFragmentExtraDeclaration + "\r\nvoid main"), T ? _ = _.replace(/#define SHADOWDEPTH_FRAGMENT/g, y) : E += y + "\r\n", E && (_ = _.replace(/}\s*$/g, E + "}")), _ = _.replace(/#define SHADER_NAME.*?\n|out vec4 glFragColor;\n/g, ""); var S = c.getUniformNames().slice(); S.push("biasAndScaleSM", "depthValuesSM", "lightDataSM", "softTransparentShadowSM"), h.mainDrawWrapper.effect = s.createEffect({ vertexSource: f, fragmentSource: _, vertexToken: h.token, fragmentToken: h.token }, { attributes: c.getAttributesNames(), uniformsNames: S, uniformBuffersNames: c.getUniformBuffersNames(), samplers: c.getSamplers(), defines: p + "\n" + c.defines.replace("#define SHADOWS", "").replace(/#define SHADOW\d/g, ""), indexParameters: c.getIndexParameters() }, s); for (var A = 0; A < h.drawWrapper.length; ++A) A !== n && (null === (a = h.drawWrapper[A]) || void 0 === a || a.setEffect(h.mainDrawWrapper.effect, h.mainDrawWrapper.defines)); return h.mainDrawWrapper.effect } , e }(); function Kg(e) { return e instanceof rp ? new Zd(e) : null } function Qg(e) { return e instanceof rp ? new Yd(e) : null } function qg(e) { return e instanceof rp ? new Qd(e) : null } function Zg(e) { return e instanceof rp ? new $d(e) : null } function Jg(e) { return e instanceof rp ? new tp(e) : null } function $g(e) { return e instanceof rp || e instanceof Os ? new Ps(e) : null } function ev(e, t, i, n, r, o) { var a = new e.DecoderBuffer; a.Init(t, t.byteLength); var s, l, c = new e.Decoder; try { var u = c.GetEncodedGeometryType(a); switch (u) { case e.TRIANGULAR_MESH: s = new e.Mesh, l = c.DecodeBufferToMesh(a, s); break; case e.POINT_CLOUD: s = new e.PointCloud, l = c.DecodeBufferToPointCloud(a, s); break; default: throw new Error("Invalid geometry type ".concat(u)) } if (!l.ok() || !s.ptr) throw new Error(l.error_msg()); if (u === e.TRIANGULAR_MESH) { var h = 3 * s.num_faces() , d = 4 * h , p = e._malloc(d); try { c.GetTrianglesUInt32Array(s, d, p); var f = new Uint32Array(h); f.set(new Uint32Array(e.HEAPF32.buffer,p,h)), n(f) } finally { e._free(p) } } var _ = function(t, i, n) { void 0 === n && (n = 1); var o = i.num_components() , a = s.num_points() , l = a * o , u = l * Float32Array.BYTES_PER_ELEMENT , h = e._malloc(u); try { c.GetAttributeDataArrayForAllPoints(s, i, e.DT_FLOAT32, u, h); var d = new Float32Array(e.HEAPF32.buffer,h,l); if ("color" === t && 3 === o) { for (var p = new Float32Array(4 * a), f = 0, _ = 0; f < p.length; f += 4, _ += o) p[f + 0] = d[_ + 0], p[f + 1] = d[_ + 1], p[f + 2] = d[_ + 2], p[f + 3] = 1; r(t, p) } else { if ((p = new Float32Array(l)).set(new Float32Array(e.HEAPF32.buffer,h,l)), 1 !== n) for (f = 0; f < p.length; f++) p[f] = p[f] / n; r(t, p) } } finally { e._free(h) } }; if (i) for (var m in i) { var g = i[m]; _(m, c.GetAttributeByUniqueId(s, g), o && o[m] || 1) } else { var v = { position: "POSITION", normal: "NORMAL", color: "COLOR", uv: "TEX_COORD" }; for (var m in v) -1 !== (g = c.GetAttributeId(s, e[v[m]])) && _(m, c.GetAttribute(s, g)) } } finally { s && e.destroy(s), e.destroy(c), e.destroy(a) } } function tv() { var e; onmessage = function(t) { var i = t.data; switch (i.id) { case "init": var n = i.decoder; n.url && (importScripts(n.url), e = DracoDecoderModule({ wasmBinary: n.wasmBinary })), postMessage("done"); break; case "decodeMesh": if (!e) throw new Error("Draco decoder module is not available"); e.then((function(e) { ev(e, i.dataView, i.attributes, (function(e) { postMessage({ id: "indices", value: e }, [e.buffer]) } ), (function(e, t) { postMessage({ id: e, value: t }, [t.buffer]) } )), postMessage("done") } )) } } } var iv = function() { function e(t) { void 0 === t && (t = e.DefaultNumWorkers); var i = e.Configuration.decoder , n = i.wasmUrl && i.wasmBinaryUrl && "object" == typeof WebAssembly ? { url: gi.GetAbsoluteUrl(i.wasmUrl), wasmBinaryPromise: gi.LoadFileAsync(gi.GetAbsoluteUrl(i.wasmBinaryUrl)) } : { url: gi.GetAbsoluteUrl(i.fallbackUrl), wasmBinaryPromise: Promise.resolve(void 0) }; t && "function" == typeof Worker ? this._workerPoolPromise = n.wasmBinaryPromise.then((function(e) { var i = "".concat(ev, "(").concat(tv, ")()") , r = URL.createObjectURL(new Blob([i],{ type: "application/javascript" })); return new vp(t,(function() { return new Promise((function(t, i) { var o = new Worker(r) , a = function(e) { o.removeEventListener("error", a), o.removeEventListener("message", s), i(e) } , s = function(e) { "done" === e.data && (o.removeEventListener("error", a), o.removeEventListener("message", s), t(o)) }; o.addEventListener("error", a), o.addEventListener("message", s), o.postMessage({ id: "init", decoder: { url: n.url, wasmBinary: e } }) } )) } )) } )) : this._decoderModulePromise = n.wasmBinaryPromise.then((function(e) { if (!n.url) throw new Error("Draco decoder module is not available"); return gi.LoadScriptAsync(n.url).then((function() { return t = e, new Promise((function(e) { DracoDecoderModule({ wasmBinary: t }).then((function(t) { e({ module: t }) } )) } )); var t } )) } )) } return Object.defineProperty(e, "DecoderAvailable", { get: function() { var t = e.Configuration.decoder; return !!(t.wasmUrl && t.wasmBinaryUrl && "object" == typeof WebAssembly || t.fallbackUrl) }, enumerable: !1, configurable: !0 }), e.GetDefaultNumWorkers = function() { return "object" == typeof navigator && navigator.hardwareConcurrency ? Math.min(Math.floor(.5 * navigator.hardwareConcurrency), 4) : 1 } , Object.defineProperty(e, "Default", { get: function() { return e._Default || (e._Default = new e), e._Default }, enumerable: !1, configurable: !0 }), e.prototype.dispose = function() { this._workerPoolPromise && this._workerPoolPromise.then((function(e) { e.dispose() } )), delete this._workerPoolPromise, delete this._decoderModulePromise } , e.prototype.whenReadyAsync = function() { return this._workerPoolPromise ? this._workerPoolPromise.then((function() {} )) : this._decoderModulePromise ? this._decoderModulePromise.then((function() {} )) : Promise.resolve() } , e.prototype.decodeMeshAsync = function(e, t, i) { var n = e instanceof ArrayBuffer ? new Uint8Array(e) : e; if (this._workerPoolPromise) return this._workerPoolPromise.then((function(e) { return new Promise((function(r, o) { e.push((function(e, a) { var s = new $n , l = function(t) { e.removeEventListener("error", l), e.removeEventListener("message", c), o(t), a() } , c = function(t) { if ("done" === t.data) e.removeEventListener("error", l), e.removeEventListener("message", c), r(s), a(); else if ("indices" === t.data.id) s.indices = t.data.value; else { var n = i && i[t.data.id] ? i[t.data.id] : 1; if (1 !== n) for (var o = 0; o < t.data.value.length; o++) t.data.value[o] = t.data.value[o] / n; s.set(t.data.value, t.data.id) } }; e.addEventListener("error", l), e.addEventListener("message", c); var u = new Uint8Array(n.byteLength); u.set(new Uint8Array(n.buffer,n.byteOffset,n.byteLength)), e.postMessage({ id: "decodeMesh", dataView: u, attributes: t }, [u.buffer]) } )) } )) } )); if (this._decoderModulePromise) return this._decoderModulePromise.then((function(e) { var r = new $n; return ev(e.module, n, t, (function(e) { r.indices = e } ), (function(e, t) { r.set(t, e) } ), i), r } )); throw new Error("Draco decoder module is not available") } , e.Configuration = { decoder: { wasmUrl: "https://preview.babylonjs.com/draco_wasm_wrapper_gltf.js", wasmBinaryUrl: "https://preview.babylonjs.com/draco_decoder_gltf.wasm", fallbackUrl: "https://preview.babylonjs.com/draco_decoder_gltf.js" } }, e.DefaultNumWorkers = e.GetDefaultNumWorkers(), e._Default = null, e }() , nv = function() { function e() { var t = e.Configuration.decoder; this._decoderModulePromise = gi.LoadScriptAsync(gi.GetAbsoluteUrl(t.url)).then((function() { return MeshoptDecoder.ready } )) } return Object.defineProperty(e, "Default", { get: function() { return e._Default || (e._Default = new e), e._Default }, enumerable: !1, configurable: !0 }), e.prototype.dispose = function() { delete this._decoderModulePromise } , e.prototype.decodeGltfBufferAsync = function(e, t, i, n, r) { return this._decoderModulePromise.then((function() { var o = new Uint8Array(t * i); return MeshoptDecoder.decodeGltfBuffer(o, t, i, e, n, r), o } )) } , e.Configuration = { decoder: { url: "https://preview.babylonjs.com/meshopt_decoder.js" } }, e._Default = null, e }() , rv = 0 , ov = function() { function e(e, t, i, n) { this.pos = e, this.normal = t, this.uv = i, this.vertColor = n } return e.prototype.clone = function() { var t, i; return new e(this.pos.clone(),this.normal.clone(),null === (t = this.uv) || void 0 === t ? void 0 : t.clone(),null === (i = this.vertColor) || void 0 === i ? void 0 : i.clone()) } , e.prototype.flip = function() { this.normal = this.normal.scale(-1) } , e.prototype.interpolate = function(t, i) { return new e(x.Lerp(this.pos, t.pos, i),x.Lerp(this.normal, t.normal, i),this.uv && t.uv ? A.Lerp(this.uv, t.uv, i) : void 0,this.vertColor && t.vertColor ? N.Lerp(this.vertColor, t.vertColor, i) : void 0) } , e }() , av = function() { function e(e, t) { this.normal = e, this.w = t } return e.FromPoints = function(t, i, n) { var r = n.subtract(t) , o = i.subtract(t); if (0 === r.lengthSquared() || 0 === o.lengthSquared()) return null; var a = x.Normalize(x.Cross(r, o)); return new e(a,x.Dot(a, t)) } , e.prototype.clone = function() { return new e(this.normal.clone(),this.w) } , e.prototype.flip = function() { this.normal.scaleInPlace(-1), this.w = -this.w } , e.prototype.splitPolygon = function(t, i, n, r, o) { var a, s, l = 0, c = []; for (a = 0; a < t.vertices.length; a++) { var u = (s = x.Dot(this.normal, t.vertices[a].pos) - this.w) < -e.EPSILON ? 2 : s > e.EPSILON ? 1 : 0; l |= u, c.push(u) } switch (l) { case 0: (x.Dot(this.normal, t.plane.normal) > 0 ? i : n).push(t); break; case 1: r.push(t); break; case 2: o.push(t); break; case 3: var h = [] , d = []; for (a = 0; a < t.vertices.length; a++) { var p = (a + 1) % t.vertices.length , f = c[a] , _ = c[p] , m = t.vertices[a] , g = t.vertices[p]; if (2 !== f && h.push(m), 1 !== f && d.push(2 !== f ? m.clone() : m), 3 == (f | _)) { s = (this.w - x.Dot(this.normal, m.pos)) / x.Dot(this.normal, g.pos.subtract(m.pos)); var v = m.interpolate(g, s); h.push(v), d.push(v.clone()) } } var y = void 0; h.length >= 3 && (y = new sv(h,t.shared)).plane && r.push(y), d.length >= 3 && (y = new sv(d,t.shared)).plane && o.push(y) } } , e.EPSILON = 1e-5, e }() , sv = function() { function e(e, t) { this.vertices = e, this.shared = t, this.plane = av.FromPoints(e[0].pos, e[1].pos, e[2].pos) } return e.prototype.clone = function() { return new e(this.vertices.map((function(e) { return e.clone() } )),this.shared) } , e.prototype.flip = function() { this.vertices.reverse().map((function(e) { e.flip() } )), this.plane.flip() } , e }() , lv = function() { function e(e) { this._plane = null, this._front = null, this._back = null, this._polygons = new Array, e && this.build(e) } return e.prototype.clone = function() { var t = new e; return t._plane = this._plane && this._plane.clone(), t._front = this._front && this._front.clone(), t._back = this._back && this._back.clone(), t._polygons = this._polygons.map((function(e) { return e.clone() } )), t } , e.prototype.invert = function() { for (var e = 0; e < this._polygons.length; e++) this._polygons[e].flip(); this._plane && this._plane.flip(), this._front && this._front.invert(), this._back && this._back.invert(); var t = this._front; this._front = this._back, this._back = t } , e.prototype.clipPolygons = function(e) { if (!this._plane) return e.slice(); for (var t = new Array, i = new Array, n = 0; n < e.length; n++) this._plane.splitPolygon(e[n], t, i, t, i); return this._front && (t = this._front.clipPolygons(t)), i = this._back ? this._back.clipPolygons(i) : [], t.concat(i) } , e.prototype.clipTo = function(e) { this._polygons = e.clipPolygons(this._polygons), this._front && this._front.clipTo(e), this._back && this._back.clipTo(e) } , e.prototype.allPolygons = function() { var e = this._polygons.slice(); return this._front && (e = e.concat(this._front.allPolygons())), this._back && (e = e.concat(this._back.allPolygons())), e } , e.prototype.build = function(t) { if (t.length) { this._plane || (this._plane = t[0].plane.clone()); for (var i = new Array, n = new Array, r = 0; r < t.length; r++) this._plane.splitPolygon(t[r], this._polygons, this._polygons, i, n); i.length && (this._front || (this._front = new e), this._front.build(i)), n.length && (this._back || (this._back = new e), this._back.build(n)) } } , e }() , cv = function() { function e() { this._polygons = new Array } return e.FromMesh = function(t, i) { void 0 === i && (i = !1); var n, r, o, s, l, c, u, h, d, p = void 0, f = void 0, _ = new Array, m = null, g = !1; if (!(t instanceof Vr)) throw "BABYLON.CSG: Wrong Mesh type, must be BABYLON.Mesh"; t.computeWorldMatrix(!0), c = t.getWorldMatrix(), u = t.position.clone(), h = t.rotation.clone(), t.rotationQuaternion && (m = t.rotationQuaternion.clone()), d = t.scaling.clone(), t.material && i && (g = t.material.sideOrientation === a.MATERIAL_ClockWiseSideOrientation); for (var v = t.getIndices(), y = t.getVerticesData(Bi.PositionKind), b = t.getVerticesData(Bi.NormalKind), T = t.getVerticesData(Bi.UVKind), E = t.getVerticesData(Bi.ColorKind), S = t.subMeshes, R = 0, M = S.length; R < M; R++) for (var I = S[R].indexStart, O = S[R].indexCount + S[R].indexStart; I < O; I += 3) { l = []; for (var D = 0; D < 3; D++) { var L = 0 === D ? I + D : g ? I + 3 - D : I + D , F = new x(b[3 * v[L]],b[3 * v[L] + 1],b[3 * v[L] + 2]); T && (p = new A(T[2 * v[L]],T[2 * v[L] + 1])), E && (f = new N(E[4 * v[L]],E[4 * v[L] + 1],E[4 * v[L] + 2],E[4 * v[L] + 3])); var w = new x(y[3 * v[L]],y[3 * v[L] + 1],y[3 * v[L] + 2]); o = x.TransformCoordinates(w, c), r = x.TransformNormal(F, c), n = new ov(o,r,p,f), l.push(n) } (s = new sv(l,{ subMeshId: R, meshId: rv, materialIndex: S[R].materialIndex })).plane && _.push(s) } var B = e._FromPolygons(_); return B.matrix = i ? P.Identity() : c, B.position = i ? x.Zero() : u, B.rotation = i ? x.Zero() : h, B.scaling = i ? x.One() : d, B.rotationQuaternion = i && m ? C.Identity() : m, rv++, B } , e._FromPolygons = function(t) { var i = new e; return i._polygons = t, i } , e.prototype.clone = function() { var t = new e; return t._polygons = this._polygons.map((function(e) { return e.clone() } )), t.copyTransformAttributes(this), t } , e.prototype.union = function(t) { var i = new lv(this.clone()._polygons) , n = new lv(t.clone()._polygons); return i.clipTo(n), n.clipTo(i), n.invert(), n.clipTo(i), n.invert(), i.build(n.allPolygons()), e._FromPolygons(i.allPolygons()).copyTransformAttributes(this) } , e.prototype.unionInPlace = function(e) { var t = new lv(this._polygons) , i = new lv(e._polygons); t.clipTo(i), i.clipTo(t), i.invert(), i.clipTo(t), i.invert(), t.build(i.allPolygons()), this._polygons = t.allPolygons() } , e.prototype.subtract = function(t) { var i = new lv(this.clone()._polygons) , n = new lv(t.clone()._polygons); return i.invert(), i.clipTo(n), n.clipTo(i), n.invert(), n.clipTo(i), n.invert(), i.build(n.allPolygons()), i.invert(), e._FromPolygons(i.allPolygons()).copyTransformAttributes(this) } , e.prototype.subtractInPlace = function(e) { var t = new lv(this._polygons) , i = new lv(e._polygons); t.invert(), t.clipTo(i), i.clipTo(t), i.invert(), i.clipTo(t), i.invert(), t.build(i.allPolygons()), t.invert(), this._polygons = t.allPolygons() } , e.prototype.intersect = function(t) { var i = new lv(this.clone()._polygons) , n = new lv(t.clone()._polygons); return i.invert(), n.clipTo(i), n.invert(), i.clipTo(n), n.clipTo(i), i.build(n.allPolygons()), i.invert(), e._FromPolygons(i.allPolygons()).copyTransformAttributes(this) } , e.prototype.intersectInPlace = function(e) { var t = new lv(this._polygons) , i = new lv(e._polygons); t.invert(), i.clipTo(t), i.invert(), t.clipTo(i), i.clipTo(t), t.build(i.allPolygons()), t.invert(), this._polygons = t.allPolygons() } , e.prototype.inverse = function() { var e = this.clone(); return e.inverseInPlace(), e } , e.prototype.inverseInPlace = function() { this._polygons.map((function(e) { e.flip() } )) } , e.prototype.copyTransformAttributes = function(e) { return this.matrix = e.matrix, this.position = e.position, this.rotation = e.rotation, this.scaling = e.scaling, this.rotationQuaternion = e.rotationQuaternion, this } , e.prototype.buildMeshGeometry = function(e, t, i) { var n = this.matrix.clone(); n.invert(); var r, o, a, s = new Vr(e,t), l = [], c = [], u = [], h = null, d = null, p = x.Zero(), f = x.Zero(), _ = A.Zero(), m = new N(0,0,0,0), g = this._polygons, v = [0, 0, 0], y = {}, b = 0, T = {}; i && g.sort((function(e, t) { return e.shared.meshId === t.shared.meshId ? e.shared.subMeshId - t.shared.subMeshId : e.shared.meshId - t.shared.meshId } )); for (var E = 0, S = g.length; E < S; E++) { T[(r = g[E]).shared.meshId] || (T[r.shared.meshId] = {}), T[r.shared.meshId][r.shared.subMeshId] || (T[r.shared.meshId][r.shared.subMeshId] = { indexStart: 1 / 0, indexEnd: -1 / 0, materialIndex: r.shared.materialIndex }), a = T[r.shared.meshId][r.shared.subMeshId]; for (var R = 2, C = r.vertices.length; R < C; R++) { v[0] = 0, v[1] = R - 1, v[2] = R; for (var P = 0; P < 3; P++) { p.copyFrom(r.vertices[v[P]].pos), f.copyFrom(r.vertices[v[P]].normal), r.vertices[v[P]].uv && (h || (h = []), _.copyFrom(r.vertices[v[P]].uv)), r.vertices[v[P]].vertColor && (d || (d = []), m.copyFrom(r.vertices[v[P]].vertColor)); var M = x.TransformCoordinates(p, n) , I = x.TransformNormal(f, n); o = y[M.x + "," + M.y + "," + M.z]; var O = !1; h && h[2 * o] !== _.x && h[2 * o + 1] !== _.y && (O = !0); var D = !1; d && d[4 * o] !== m.r && d[4 * o + 1] !== m.g && d[4 * o + 2] !== m.b && d[4 * o + 3] !== m.a && (D = !0), (void 0 === o || u[3 * o] !== I.x || u[3 * o + 1] !== I.y || u[3 * o + 2] !== I.z || O || D) && (l.push(M.x, M.y, M.z), h && h.push(_.x, _.y), u.push(f.x, f.y, f.z), d && d.push(m.r, m.g, m.b, m.a), o = y[M.x + "," + M.y + "," + M.z] = l.length / 3 - 1), c.push(o), a.indexStart = Math.min(b, a.indexStart), a.indexEnd = Math.max(b, a.indexEnd), b++ } } } if (s.setVerticesData(Bi.PositionKind, l), s.setVerticesData(Bi.NormalKind, u), h && s.setVerticesData(Bi.UVKind, h), d && s.setVerticesData(Bi.ColorKind, d), s.setIndices(c, null), i) { var L = 0 , F = void 0; for (var w in s.subMeshes = new Array, T) { for (var B in F = -1, T[w]) a = T[w][B], hr.CreateFromIndices(a.materialIndex + L, a.indexStart, a.indexEnd - a.indexStart + 1, s), F = Math.max(a.materialIndex, F); L += ++F } } return s } , e.prototype.toMesh = function(e, t, i, n) { void 0 === t && (t = null); var r = this.buildMeshGeometry(e, i, n); return r.material = t, r.position.copyFrom(this.position), r.rotation.copyFrom(this.rotation), this.rotationQuaternion && (r.rotationQuaternion = this.rotationQuaternion.clone()), r.scaling.copyFrom(this.scaling), r.computeWorldMatrix(!0), r } , e }(); Vr._GoldbergMeshParser = function(e, t) { return uv.Parse(e, t) } ; var uv = function(e) { function t() { var t = null !== e && e.apply(this, arguments) || this; return t.goldbergData = { faceColors: [], faceCenters: [], faceZaxis: [], faceXaxis: [], faceYaxis: [], nbSharedFaces: 0, nbUnsharedFaces: 0, nbFaces: 0, nbFacesAtPole: 0, adjacentFaces: [] }, t } return U(t, e), t.prototype.relatedGoldbergFace = function(e, t) { return void 0 === t ? (e > this.goldbergData.nbUnsharedFaces - 1 && (K.Warn("Maximum number of unshared faces used"), e = this.goldbergData.nbUnsharedFaces - 1), this.goldbergData.nbUnsharedFaces + e) : (e > 11 && (K.Warn("Last pole used"), e = 11), t > this.goldbergData.nbFacesAtPole - 1 && (K.Warn("Maximum number of faces at a pole used"), t = this.goldbergData.nbFacesAtPole - 1), 12 + e * this.goldbergData.nbFacesAtPole + t) } , t.prototype._changeGoldbergFaceColors = function(e) { for (var t = 0; t < e.length; t++) for (var i = e[t][0], n = e[t][1], r = e[t][2], o = i; o < n + 1; o++) this.goldbergData.faceColors[o] = r; var a = []; for (o = 0; o < 12; o++) for (t = 0; t < 5; t++) a.push(this.goldbergData.faceColors[o].r, this.goldbergData.faceColors[o].g, this.goldbergData.faceColors[o].b, this.goldbergData.faceColors[o].a); for (o = 12; o < this.goldbergData.faceColors.length; o++) for (t = 0; t < 6; t++) a.push(this.goldbergData.faceColors[o].r, this.goldbergData.faceColors[o].g, this.goldbergData.faceColors[o].b, this.goldbergData.faceColors[o].a); return a } , t.prototype.setGoldbergFaceColors = function(e) { var t = this._changeGoldbergFaceColors(e); this.setVerticesData(Bi.ColorKind, t) } , t.prototype.updateGoldbergFaceColors = function(e) { var t = this._changeGoldbergFaceColors(e); this.updateVerticesData(Bi.ColorKind, t) } , t.prototype._changeGoldbergFaceUVs = function(e) { for (var t = this.getVerticesData(Bi.UVKind), i = 0; i < e.length; i++) { for (var n = e[i][0], r = e[i][1], o = e[i][2], a = e[i][3], s = e[i][4], l = [], c = [], u = void 0, h = void 0, d = 0; d < 5; d++) u = o.x + a * Math.cos(s + d * Math.PI / 2.5), h = o.y + a * Math.sin(s + d * Math.PI / 2.5), u < 0 && (u = 0), u > 1 && (u = 1), l.push(u, h); for (d = 0; d < 6; d++) u = o.x + a * Math.cos(s + d * Math.PI / 3), h = o.y + a * Math.sin(s + d * Math.PI / 3), u < 0 && (u = 0), u > 1 && (u = 1), c.push(u, h); for (var p = n; p < Math.min(12, r + 1); p++) for (d = 0; d < 5; d++) t[10 * p + 2 * d] = l[2 * d], t[10 * p + 2 * d + 1] = l[2 * d + 1]; for (p = Math.max(12, n); p < r + 1; p++) for (d = 0; d < 6; d++) t[12 * p - 24 + 2 * d] = c[2 * d], t[12 * p - 23 + 2 * d] = c[2 * d + 1] } return t } , t.prototype.setGoldbergFaceUVs = function(e) { var t = this._changeGoldbergFaceUVs(e); this.setVerticesData(Bi.UVKind, t) } , t.prototype.updateGoldbergFaceUVs = function(e) { var t = this._changeGoldbergFaceUVs(e); this.updateVerticesData(Bi.UVKind, t) } , t.prototype.placeOnGoldbergFaceAt = function(e, t, i) { var n = x.RotationFromAxis(this.goldbergData.faceXaxis[t], this.goldbergData.faceYaxis[t], this.goldbergData.faceZaxis[t]); e.rotation = n, e.position = this.goldbergData.faceCenters[t].add(this.goldbergData.faceXaxis[t].scale(i.x)).add(this.goldbergData.faceYaxis[t].scale(i.y)).add(this.goldbergData.faceZaxis[t].scale(i.z)) } , t.prototype.serialize = function(t) { e.prototype.serialize.call(this, t), t.type = "GoldbergMesh"; var i = {}; if (i.adjacentFaces = this.goldbergData.adjacentFaces, i.nbSharedFaces = this.goldbergData.nbSharedFaces, i.nbUnsharedFaces = this.goldbergData.nbUnsharedFaces, i.nbFaces = this.goldbergData.nbFaces, i.nbFacesAtPole = this.goldbergData.nbFacesAtPole, this.goldbergData.faceColors) { i.faceColors = []; for (var n = 0, r = this.goldbergData.faceColors; n < r.length; n++) { var o = r[n]; i.faceColors.push(o.asArray()) } } if (this.goldbergData.faceCenters) { i.faceCenters = []; for (var a = 0, s = this.goldbergData.faceCenters; a < s.length; a++) { var l = s[a]; i.faceCenters.push(l.asArray()) } } if (this.goldbergData.faceZaxis) { i.faceZaxis = []; for (var c = 0, u = this.goldbergData.faceZaxis; c < u.length; c++) l = u[c], i.faceZaxis.push(l.asArray()) } if (this.goldbergData.faceYaxis) { i.faceYaxis = []; for (var h = 0, d = this.goldbergData.faceYaxis; h < d.length; h++) l = d[h], i.faceYaxis.push(l.asArray()) } if (this.goldbergData.faceXaxis) { i.faceXaxis = []; for (var p = 0, f = this.goldbergData.faceXaxis; p < f.length; p++) l = f[p], i.faceXaxis.push(l.asArray()) } t.goldbergData = i } , t.Parse = function(e, i) { var n = e.goldbergData; n.faceColors = n.faceColors.map((function(e) { return N.FromArray(e) } )), n.faceCenters = n.faceCenters.map((function(e) { return x.FromArray(e) } )), n.faceZaxis = n.faceZaxis.map((function(e) { return x.FromArray(e) } )), n.faceXaxis = n.faceXaxis.map((function(e) { return x.FromArray(e) } )), n.faceYaxis = n.faceYaxis.map((function(e) { return x.FromArray(e) } )); var r = new t(e.name,i); return r.goldbergData = n, r } , t }(Vr) , hv = function(e) { function t(t, i, n, r, o, a) { void 0 === r && (r = 1), void 0 === o && (o = 60), void 0 === a && (a = !0); var s = e.call(this, t, n) || this; s._sectionPolygonPointsCount = 4, s._running = !1, s._autoStart = a, s._generator = i, s._diameter = r, s._length = o, s._sectionVectors = [], s._sectionNormalVectors = []; for (var l = 0; l < s._sectionPolygonPointsCount; l++) s._sectionVectors[l] = x.Zero(), s._sectionNormalVectors[l] = x.Zero(); return s._createMesh(), s } return U(t, e), t.prototype.getClassName = function() { return "TrailMesh" } , t.prototype._createMesh = function() { var e = new $n , t = [] , i = [] , n = [] , r = x.Zero(); r = this._generator instanceof Sr && this._generator.hasBoundingInfo ? this._generator.getBoundingInfo().boundingBox.centerWorld : this._generator.position; for (var o = 2 * Math.PI / this._sectionPolygonPointsCount, a = 0; a < this._sectionPolygonPointsCount; a++) t.push(r.x + Math.cos(a * o) * this._diameter, r.y + Math.sin(a * o) * this._diameter, r.z); for (a = 1; a <= this._length; a++) { for (var s = 0; s < this._sectionPolygonPointsCount; s++) t.push(r.x + Math.cos(s * o) * this._diameter, r.y + Math.sin(s * o) * this._diameter, r.z); var l = t.length / 3 - 2 * this._sectionPolygonPointsCount; for (s = 0; s < this._sectionPolygonPointsCount - 1; s++) n.push(l + s, l + s + this._sectionPolygonPointsCount, l + s + this._sectionPolygonPointsCount + 1), n.push(l + s, l + s + this._sectionPolygonPointsCount + 1, l + s + 1); n.push(l + this._sectionPolygonPointsCount - 1, l + this._sectionPolygonPointsCount - 1 + this._sectionPolygonPointsCount, l + this._sectionPolygonPointsCount), n.push(l + this._sectionPolygonPointsCount - 1, l + this._sectionPolygonPointsCount, l) } $n.ComputeNormals(t, n, i), e.positions = t, e.normals = i, e.indices = n, e.applyToMesh(this, !0), this._autoStart && this.start() } , t.prototype.start = function() { var e = this; this._running || (this._running = !0, this._beforeRenderObserver = this.getScene().onBeforeRenderObservable.add((function() { e.update() } ))) } , t.prototype.stop = function() { this._beforeRenderObserver && this._running && (this._running = !1, this.getScene().onBeforeRenderObservable.remove(this._beforeRenderObserver)) } , t.prototype.update = function() { var e = this.getVerticesData(Bi.PositionKind) , t = this.getVerticesData(Bi.NormalKind) , i = this._generator.getWorldMatrix(); if (e && t) { for (var n = 3 * this._sectionPolygonPointsCount; n < e.length; n++) e[n - 3 * this._sectionPolygonPointsCount] = e[n] - t[n] / this._length * this._diameter; for (n = 3 * this._sectionPolygonPointsCount; n < t.length; n++) t[n - 3 * this._sectionPolygonPointsCount] = t[n]; var r = e.length - 3 * this._sectionPolygonPointsCount , o = 2 * Math.PI / this._sectionPolygonPointsCount; for (n = 0; n < this._sectionPolygonPointsCount; n++) this._sectionVectors[n].copyFromFloats(Math.cos(n * o) * this._diameter, Math.sin(n * o) * this._diameter, 0), this._sectionNormalVectors[n].copyFromFloats(Math.cos(n * o), Math.sin(n * o), 0), x.TransformCoordinatesToRef(this._sectionVectors[n], i, this._sectionVectors[n]), x.TransformNormalToRef(this._sectionNormalVectors[n], i, this._sectionNormalVectors[n]); for (n = 0; n < this._sectionPolygonPointsCount; n++) e[r + 3 * n] = this._sectionVectors[n].x, e[r + 3 * n + 1] = this._sectionVectors[n].y, e[r + 3 * n + 2] = this._sectionVectors[n].z, t[r + 3 * n] = this._sectionNormalVectors[n].x, t[r + 3 * n + 1] = this._sectionNormalVectors[n].y, t[r + 3 * n + 2] = this._sectionNormalVectors[n].z; this.updateVerticesData(Bi.PositionKind, e, !0, !1), this.updateVerticesData(Bi.NormalKind, t, !0, !1) } } , t.prototype.clone = function(e, i) { return void 0 === e && (e = ""), new t(e,void 0 === i ? this._generator : i,this.getScene(),this._diameter,this._length,this._autoStart) } , t.prototype.serialize = function(t) { e.prototype.serialize.call(this, t) } , t.Parse = function(e, i) { return new t(e.name,e._generator,i,e._diameter,e._length,e._autoStart) } , t }(Vr); function dv(e) { var t = e.pattern || Vr.NO_FLIP , i = e.tileWidth || e.tileSize || 1 , n = e.tileHeight || e.tileSize || 1 , r = e.alignHorizontal || 0 , o = e.alignVertical || 0 , a = e.width || e.size || 1 , s = Math.floor(a / i) , l = a - s * i , c = e.height || e.size || 1 , u = Math.floor(c / n) , h = c - u * n , d = i * s / 2 , p = n * u / 2 , f = 0 , _ = 0 , m = 0 , g = 0 , v = 0 , y = 0; if (l > 0 || h > 0) { switch (m = -d, g = -p, v = d, y = p, r) { case Vr.CENTER: m -= l /= 2, v += l; break; case Vr.LEFT: v += l, f = -l / 2; break; case Vr.RIGHT: m -= l, f = l / 2 } switch (o) { case Vr.CENTER: g -= h /= 2, y += h; break; case Vr.BOTTOM: y += h, _ = -h / 2; break; case Vr.TOP: g -= h, _ = h / 2 } } var b = [] , T = [] , E = []; E[0] = [0, 0, 1, 0, 1, 1, 0, 1], E[1] = [0, 0, 1, 0, 1, 1, 0, 1], t !== Vr.ROTATE_TILE && t !== Vr.ROTATE_ROW || (E[1] = [1, 1, 0, 1, 0, 0, 1, 0]), t !== Vr.FLIP_TILE && t !== Vr.FLIP_ROW || (E[1] = [1, 0, 0, 0, 0, 1, 1, 1]), t !== Vr.FLIP_N_ROTATE_TILE && t !== Vr.FLIP_N_ROTATE_ROW || (E[1] = [0, 1, 1, 1, 1, 0, 0, 0]); for (var S = [], A = [], x = [], R = 0, C = 0; C < u; C++) for (var P = 0; P < s; P++) b.push(P * i - d + f, C * n - p + _, 0), b.push((P + 1) * i - d + f, C * n - p + _, 0), b.push((P + 1) * i - d + f, (C + 1) * n - p + _, 0), b.push(P * i - d + f, (C + 1) * n - p + _, 0), x.push(R, R + 1, R + 3, R + 1, R + 2, R + 3), S = t === Vr.FLIP_TILE || t === Vr.ROTATE_TILE || t === Vr.FLIP_N_ROTATE_TILE ? S.concat(E[(P % 2 + C % 2) % 2]) : t === Vr.FLIP_ROW || t === Vr.ROTATE_ROW || t === Vr.FLIP_N_ROTATE_ROW ? S.concat(E[C % 2]) : S.concat(E[0]), A.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), T.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1), R += 4; if (l > 0 || h > 0) { var M = h > 0 && (o === Vr.CENTER || o === Vr.TOP) , I = h > 0 && (o === Vr.CENTER || o === Vr.BOTTOM) , O = l > 0 && (r === Vr.CENTER || r === Vr.RIGHT) , D = l > 0 && (r === Vr.CENTER || r === Vr.LEFT) , N = [] , L = void 0 , F = void 0 , w = void 0 , B = void 0; if (M && O && (b.push(m + f, g + _, 0), b.push(-d + f, g + _, 0), b.push(-d + f, g + h + _, 0), b.push(m + f, g + h + _, 0), x.push(R, R + 1, R + 3, R + 1, R + 2, R + 3), R += 4, N = [L = 1 - l / i, F = 1 - h / n, w = 1, F, w, B = 1, L, B], t === Vr.ROTATE_ROW && (N = [1 - L, 1 - F, 1 - w, 1 - F, 1 - w, 1 - B, 1 - L, 1 - B]), t === Vr.FLIP_ROW && (N = [1 - L, F, 1 - w, F, 1 - w, B, 1 - L, B]), t === Vr.FLIP_N_ROTATE_ROW && (N = [L, 1 - F, w, 1 - F, w, 1 - B, L, 1 - B]), S = S.concat(N), A.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), T.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1)), M && D && (b.push(d + f, g + _, 0), b.push(v + f, g + _, 0), b.push(v + f, g + h + _, 0), b.push(d + f, g + h + _, 0), x.push(R, R + 1, R + 3, R + 1, R + 2, R + 3), R += 4, N = [L = 0, F = 1 - h / n, w = l / i, F, w, B = 1, L, B], (t === Vr.ROTATE_ROW || t === Vr.ROTATE_TILE && s % 2 == 0) && (N = [1 - L, 1 - F, 1 - w, 1 - F, 1 - w, 1 - B, 1 - L, 1 - B]), (t === Vr.FLIP_ROW || t === Vr.FLIP_TILE && s % 2 == 0) && (N = [1 - L, F, 1 - w, F, 1 - w, B, 1 - L, B]), (t === Vr.FLIP_N_ROTATE_ROW || t === Vr.FLIP_N_ROTATE_TILE && s % 2 == 0) && (N = [L, 1 - F, w, 1 - F, w, 1 - B, L, 1 - B]), S = S.concat(N), A.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), T.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1)), I && O && (b.push(m + f, p + _, 0), b.push(-d + f, p + _, 0), b.push(-d + f, y + _, 0), b.push(m + f, y + _, 0), x.push(R, R + 1, R + 3, R + 1, R + 2, R + 3), R += 4, N = [L = 1 - l / i, F = 0, w = 1, F, w, B = h / n, L, B], (t === Vr.ROTATE_ROW && u % 2 == 1 || t === Vr.ROTATE_TILE && u % 1 == 0) && (N = [1 - L, 1 - F, 1 - w, 1 - F, 1 - w, 1 - B, 1 - L, 1 - B]), (t === Vr.FLIP_ROW && u % 2 == 1 || t === Vr.FLIP_TILE && u % 2 == 0) && (N = [1 - L, F, 1 - w, F, 1 - w, B, 1 - L, B]), (t === Vr.FLIP_N_ROTATE_ROW && u % 2 == 1 || t === Vr.FLIP_N_ROTATE_TILE && u % 2 == 0) && (N = [L, 1 - F, w, 1 - F, w, 1 - B, L, 1 - B]), S = S.concat(N), A.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), T.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1)), I && D && (b.push(d + f, p + _, 0), b.push(v + f, p + _, 0), b.push(v + f, y + _, 0), b.push(d + f, y + _, 0), x.push(R, R + 1, R + 3, R + 1, R + 2, R + 3), R += 4, N = [L = 0, F = 0, w = l / i, F, w, B = h / n, L, B], (t === Vr.ROTATE_ROW && u % 2 == 1 || t === Vr.ROTATE_TILE && (u + s) % 2 == 1) && (N = [1 - L, 1 - F, 1 - w, 1 - F, 1 - w, 1 - B, 1 - L, 1 - B]), (t === Vr.FLIP_ROW && u % 2 == 1 || t === Vr.FLIP_TILE && (u + s) % 2 == 1) && (N = [1 - L, F, 1 - w, F, 1 - w, B, 1 - L, B]), (t === Vr.FLIP_N_ROTATE_ROW && u % 2 == 1 || t === Vr.FLIP_N_ROTATE_TILE && (u + s) % 2 == 1) && (N = [L, 1 - F, w, 1 - F, w, 1 - B, L, 1 - B]), S = S.concat(N), A.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), T.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1)), M) { var U = []; for (L = 0, F = 1 - h / n, w = 1, B = 1, U[0] = [L, F, w, F, w, B, L, B], U[1] = [L, F, w, F, w, B, L, B], t !== Vr.ROTATE_TILE && t !== Vr.ROTATE_ROW || (U[1] = [1 - L, 1 - F, 1 - w, 1 - F, 1 - w, 1 - B, 1 - L, 1 - B]), t !== Vr.FLIP_TILE && t !== Vr.FLIP_ROW || (U[1] = [1 - L, F, 1 - w, F, 1 - w, B, 1 - L, B]), t !== Vr.FLIP_N_ROTATE_TILE && t !== Vr.FLIP_N_ROTATE_ROW || (U[1] = [L, 1 - F, w, 1 - F, w, 1 - B, L, 1 - B]), P = 0; P < s; P++) b.push(P * i - d + f, g + _, 0), b.push((P + 1) * i - d + f, g + _, 0), b.push((P + 1) * i - d + f, g + h + _, 0), b.push(P * i - d + f, g + h + _, 0), x.push(R, R + 1, R + 3, R + 1, R + 2, R + 3), R += 4, S = t === Vr.FLIP_TILE || t === Vr.ROTATE_TILE || t === Vr.FLIP_N_ROTATE_TILE ? S.concat(U[(P + 1) % 2]) : t === Vr.FLIP_ROW || t === Vr.ROTATE_ROW || t === Vr.FLIP_N_ROTATE_ROW ? S.concat(U[1]) : S.concat(U[0]), A.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), T.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1) } if (I) { var V = []; for (L = 0, F = 0, w = 1, B = h / n, V[0] = [L, F, w, F, w, B, L, B], V[1] = [L, F, w, F, w, B, L, B], t !== Vr.ROTATE_TILE && t !== Vr.ROTATE_ROW || (V[1] = [1 - L, 1 - F, 1 - w, 1 - F, 1 - w, 1 - B, 1 - L, 1 - B]), t !== Vr.FLIP_TILE && t !== Vr.FLIP_ROW || (V[1] = [1 - L, F, 1 - w, F, 1 - w, B, 1 - L, B]), t !== Vr.FLIP_N_ROTATE_TILE && t !== Vr.FLIP_N_ROTATE_ROW || (V[1] = [L, 1 - F, w, 1 - F, w, 1 - B, L, 1 - B]), P = 0; P < s; P++) b.push(P * i - d + f, y - h + _, 0), b.push((P + 1) * i - d + f, y - h + _, 0), b.push((P + 1) * i - d + f, y + _, 0), b.push(P * i - d + f, y + _, 0), x.push(R, R + 1, R + 3, R + 1, R + 2, R + 3), R += 4, S = t === Vr.FLIP_TILE || t === Vr.ROTATE_TILE || t === Vr.FLIP_N_ROTATE_TILE ? S.concat(V[(P + u) % 2]) : t === Vr.FLIP_ROW || t === Vr.ROTATE_ROW || t === Vr.FLIP_N_ROTATE_ROW ? S.concat(V[u % 2]) : S.concat(V[0]), A.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), T.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1) } if (O) { var k = []; for (L = 1 - l / i, F = 0, w = 1, B = 1, k[0] = [L, F, w, F, w, B, L, B], k[1] = [L, F, w, F, w, B, L, B], t !== Vr.ROTATE_TILE && t !== Vr.ROTATE_ROW || (k[1] = [1 - L, 1 - F, 1 - w, 1 - F, 1 - w, 1 - B, 1 - L, 1 - B]), t !== Vr.FLIP_TILE && t !== Vr.FLIP_ROW || (k[1] = [1 - L, F, 1 - w, F, 1 - w, B, 1 - L, B]), t !== Vr.FLIP_N_ROTATE_TILE && t !== Vr.FLIP_N_ROTATE_ROW || (k[1] = [L, 1 - F, w, 1 - F, w, 1 - B, L, 1 - B]), C = 0; C < u; C++) b.push(m + f, C * n - p + _, 0), b.push(m + l + f, C * n - p + _, 0), b.push(m + l + f, (C + 1) * n - p + _, 0), b.push(m + f, (C + 1) * n - p + _, 0), x.push(R, R + 1, R + 3, R + 1, R + 2, R + 3), R += 4, S = t === Vr.FLIP_TILE || t === Vr.ROTATE_TILE || t === Vr.FLIP_N_ROTATE_TILE ? S.concat(k[(C + 1) % 2]) : t === Vr.FLIP_ROW || t === Vr.ROTATE_ROW || t === Vr.FLIP_N_ROTATE_ROW ? S.concat(k[C % 2]) : S.concat(k[0]), A.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), T.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1) } if (D) { var G = []; for (L = 0, F = 0, w = l / n, B = 1, G[0] = [L, F, w, F, w, B, L, B], G[1] = [L, F, w, F, w, B, L, B], t !== Vr.ROTATE_TILE && t !== Vr.ROTATE_ROW || (G[1] = [1 - L, 1 - F, 1 - w, 1 - F, 1 - w, 1 - B, 1 - L, 1 - B]), t !== Vr.FLIP_TILE && t !== Vr.FLIP_ROW || (G[1] = [1 - L, F, 1 - w, F, 1 - w, B, 1 - L, B]), t !== Vr.FLIP_N_ROTATE_TILE && t !== Vr.FLIP_N_ROTATE_ROW || (G[1] = [L, 1 - F, w, 1 - F, w, 1 - B, L, 1 - B]), C = 0; C < u; C++) b.push(v - l + f, C * n - p + _, 0), b.push(v + f, C * n - p + _, 0), b.push(v + f, (C + 1) * n - p + _, 0), b.push(v - l + f, (C + 1) * n - p + _, 0), x.push(R, R + 1, R + 3, R + 1, R + 2, R + 3), R += 4, S = t === Vr.FLIP_TILE || t === Vr.ROTATE_TILE || t === Vr.FLIP_N_ROTATE_TILE ? S.concat(G[(C + s) % 2]) : t === Vr.FLIP_ROW || t === Vr.ROTATE_ROW || t === Vr.FLIP_N_ROTATE_ROW ? S.concat(G[C % 2]) : S.concat(G[0]), A.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), T.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1) } } var z = 0 === e.sideOrientation ? 0 : e.sideOrientation || $n.DEFAULTSIDE; $n._ComputeSides(z, b, x, T, S, e.frontUVs, e.backUVs); var W = new $n; W.indices = x, W.positions = b, W.normals = T, W.uvs = S; var H = z === $n.DOUBLESIDE ? A.concat(A) : A; return W.colors = H, W } function pv(e, t, i) { void 0 === i && (i = null); var n = new Vr(e,i); return t.sideOrientation = Vr._GetDefaultSideOrientation(t.sideOrientation), n._originalBuilderSideOrientation = t.sideOrientation, dv(t).applyToMesh(n, t.updatable), n } var fv = { CreateTiledPlane: pv }; function _v(e) { for (var t = e.faceUV || new Array(6), i = e.faceColors, n = e.pattern || Vr.NO_FLIP, r = e.width || e.size || 1, o = e.height || e.size || 1, a = e.depth || e.size || 1, s = e.tileWidth || e.tileSize || 1, l = e.tileHeight || e.tileSize || 1, c = e.alignHorizontal || 0, u = e.alignVertical || 0, h = 0 === e.sideOrientation ? 0 : e.sideOrientation || $n.DEFAULTSIDE, d = 0; d < 6; d++) void 0 === t[d] && (t[d] = new R(0,0,1,1)), i && void 0 === i[d] && (i[d] = new N(1,1,1,1)); var p = r / 2 , f = o / 2 , _ = a / 2 , m = []; for (d = 0; d < 2; d++) m[d] = dv({ pattern: n, tileWidth: s, tileHeight: l, width: r, height: o, alignVertical: u, alignHorizontal: c, sideOrientation: h }); for (d = 2; d < 4; d++) m[d] = dv({ pattern: n, tileWidth: s, tileHeight: l, width: a, height: o, alignVertical: u, alignHorizontal: c, sideOrientation: h }); var g = u; for (u === Vr.BOTTOM ? g = Vr.TOP : u === Vr.TOP && (g = Vr.BOTTOM), d = 4; d < 6; d++) m[d] = dv({ pattern: n, tileWidth: s, tileHeight: l, width: r, height: a, alignVertical: g, alignHorizontal: c, sideOrientation: h }); var v = [] , y = [] , b = [] , T = [] , E = [] , S = [] , A = [] , C = [] , M = 0 , I = 0; for (d = 0; d < 6; d++) { var O = m[d].positions.length; S[d] = [], A[d] = []; for (var D = 0; D < O / 3; D++) S[d].push(new x(m[d].positions[3 * D],m[d].positions[3 * D + 1],m[d].positions[3 * D + 2])), A[d].push(new x(m[d].normals[3 * D],m[d].normals[3 * D + 1],m[d].normals[3 * D + 2])); M = m[d].uvs.length, C[d] = []; for (var L = 0; L < M; L += 2) C[d][L] = t[d].x + (t[d].z - t[d].x) * m[d].uvs[L], C[d][L + 1] = t[d].y + (t[d].w - t[d].y) * m[d].uvs[L + 1], pr.UseOpenGLOrientationForUV && (C[d][L + 1] = 1 - C[d][L + 1]); if (b = b.concat(C[d]), T = T.concat(m[d].indices.map((function(e) { return e + I } ))), I += S[d].length, i) for (var F = 0; F < 4; F++) E.push(i[d].r, i[d].g, i[d].b, i[d].a) } var w = new x(0,0,_) , B = P.RotationY(Math.PI); v = S[0].map((function(e) { return x.TransformNormal(e, B).add(w) } )).map((function(e) { return [e.x, e.y, e.z] } )).reduce((function(e, t) { return e.concat(t) } ), []), y = A[0].map((function(e) { return x.TransformNormal(e, B) } )).map((function(e) { return [e.x, e.y, e.z] } )).reduce((function(e, t) { return e.concat(t) } ), []), v = v.concat(S[1].map((function(e) { return e.subtract(w) } )).map((function(e) { return [e.x, e.y, e.z] } )).reduce((function(e, t) { return e.concat(t) } ), [])), y = y.concat(A[1].map((function(e) { return [e.x, e.y, e.z] } )).reduce((function(e, t) { return e.concat(t) } ), [])); var U = new x(p,0,0) , V = P.RotationY(-Math.PI / 2); v = v.concat(S[2].map((function(e) { return x.TransformNormal(e, V).add(U) } )).map((function(e) { return [e.x, e.y, e.z] } )).reduce((function(e, t) { return e.concat(t) } ), [])), y = y.concat(A[2].map((function(e) { return x.TransformNormal(e, V) } )).map((function(e) { return [e.x, e.y, e.z] } )).reduce((function(e, t) { return e.concat(t) } ), [])); var k = P.RotationY(Math.PI / 2); v = v.concat(S[3].map((function(e) { return x.TransformNormal(e, k).subtract(U) } )).map((function(e) { return [e.x, e.y, e.z] } )).reduce((function(e, t) { return e.concat(t) } ), [])), y = y.concat(A[3].map((function(e) { return x.TransformNormal(e, k) } )).map((function(e) { return [e.x, e.y, e.z] } )).reduce((function(e, t) { return e.concat(t) } ), [])); var G = new x(0,f,0) , z = P.RotationX(Math.PI / 2); v = v.concat(S[4].map((function(e) { return x.TransformNormal(e, z).add(G) } )).map((function(e) { return [e.x, e.y, e.z] } )).reduce((function(e, t) { return e.concat(t) } ), [])), y = y.concat(A[4].map((function(e) { return x.TransformNormal(e, z) } )).map((function(e) { return [e.x, e.y, e.z] } )).reduce((function(e, t) { return e.concat(t) } ), [])); var W = P.RotationX(-Math.PI / 2); v = v.concat(S[5].map((function(e) { return x.TransformNormal(e, W).subtract(G) } )).map((function(e) { return [e.x, e.y, e.z] } )).reduce((function(e, t) { return e.concat(t) } ), [])), y = y.concat(A[5].map((function(e) { return x.TransformNormal(e, W) } )).map((function(e) { return [e.x, e.y, e.z] } )).reduce((function(e, t) { return e.concat(t) } ), [])), $n._ComputeSides(h, v, T, y, b); var H = new $n; if (H.indices = T, H.positions = v, H.normals = y, H.uvs = b, i) { var X = h === $n.DOUBLESIDE ? E.concat(E) : E; H.colors = X } return H } function mv(e, t, i) { void 0 === i && (i = null); var n = new Vr(e,i); return t.sideOrientation = Vr._GetDefaultSideOrientation(t.sideOrientation), n._originalBuilderSideOrientation = t.sideOrientation, _v(t).applyToMesh(n, t.updatable), n } $n.CreateTiledPlane = dv; var gv = { CreateTiledBox: mv }; function vv(e) { var t, i, n = new Array, r = new Array, o = new Array, a = new Array, s = e.radius || 2, l = e.tube || .5, c = e.radialSegments || 32, u = e.tubularSegments || 32, h = e.p || 2, d = e.q || 3, p = 0 === e.sideOrientation ? 0 : e.sideOrientation || $n.DEFAULTSIDE, f = function(e) { var t = Math.cos(e) , i = Math.sin(e) , n = d / h * e , r = Math.cos(n) , o = s * (2 + r) * .5 * t , a = s * (2 + r) * i * .5 , l = s * Math.sin(n) * .5; return new x(o,a,l) }; for (t = 0; t <= c; t++) { var _ = t % c / c * 2 * h * Math.PI , m = f(_) , g = f(_ + .01) , v = g.subtract(m) , y = g.add(m) , b = x.Cross(v, y); for (y = x.Cross(b, v), b.normalize(), y.normalize(), i = 0; i < u; i++) { var T = i % u / u * 2 * Math.PI , E = -l * Math.cos(T) , S = l * Math.sin(T); r.push(m.x + E * y.x + S * b.x), r.push(m.y + E * y.y + S * b.y), r.push(m.z + E * y.z + S * b.z), a.push(t / c), a.push(pr.UseOpenGLOrientationForUV ? 1 - i / u : i / u) } } for (t = 0; t < c; t++) for (i = 0; i < u; i++) { var A = (i + 1) % u , R = t * u + i , C = (t + 1) * u + i , P = (t + 1) * u + A , M = t * u + A; n.push(M), n.push(C), n.push(R), n.push(M), n.push(P), n.push(C) } $n.ComputeNormals(r, n, o), $n._ComputeSides(p, r, n, o, a, e.frontUVs, e.backUVs); var I = new $n; return I.indices = n, I.positions = r, I.normals = o, I.uvs = a, I } function yv(e, t, i) { void 0 === t && (t = {}); var n = new Vr(e,i); return t.sideOrientation = Vr._GetDefaultSideOrientation(t.sideOrientation), n._originalBuilderSideOrientation = t.sideOrientation, vv(t).applyToMesh(n, t.updatable), n } $n.CreateTiledBox = _v; var bv = { CreateTorusKnot: yv }; $n.CreateTorusKnot = vv, Vr.CreateTorusKnot = function(e, t, i, n, r, o, a, s, l, c) { return yv(e, { radius: t, tube: i, radialSegments: n, tubularSegments: r, p: o, q: a, sideOrientation: c, updatable: l }, s) } ; var Tv = function(e) { function t(t, i) { var n = e.call(this, t.x, t.y) || this; return n.index = i, n } return U(t, e), t }(A) , Ev = function() { function e() { this.elements = new Array } return e.prototype.add = function(e) { var t = this , i = new Array; return e.forEach((function(e) { var n = new Tv(e,t.elements.length); i.push(n), t.elements.push(n) } )), i } , e.prototype.computeBounds = function() { var e = new A(this.elements[0].x,this.elements[0].y) , t = new A(this.elements[0].x,this.elements[0].y); return this.elements.forEach((function(i) { i.x < e.x ? e.x = i.x : i.x > t.x && (t.x = i.x), i.y < e.y ? e.y = i.y : i.y > t.y && (t.y = i.y) } )), { min: e, max: t, width: t.x - e.x, height: t.y - e.y } } , e }() , Sv = function() { function e() {} return e.Rectangle = function(e, t, i, n) { return [new A(e,t), new A(i,t), new A(i,n), new A(e,n)] } , e.Circle = function(e, t, i, n) { void 0 === t && (t = 0), void 0 === i && (i = 0), void 0 === n && (n = 32); for (var r = new Array, o = 0, a = 2 * Math.PI / n, s = 0; s < n; s++) r.push(new A(t + Math.cos(o) * e,i + Math.sin(o) * e)), o -= a; return r } , e.Parse = function(e) { var t, i = e.split(/[^-+eE.\d]+/).map(parseFloat).filter((function(e) { return !isNaN(e) } )), n = []; for (t = 0; t < (2147483646 & i.length); t += 2) n.push(new A(i[t],i[t + 1])); return n } , e.StartingAt = function(e, t) { return Rn.StartingAt(e, t) } , e }() , Av = function() { function e(e, t, i, n) { var r; void 0 === n && (n = earcut), this._points = new Ev, this._outlinepoints = new Ev, this._holes = new Array, this._epoints = new Array, this._eholes = new Array, this.bjsEarcut = n, this._name = e, this._scene = i || E.LastCreatedScene, r = t instanceof Rn ? t.getPoints() : t, this._addToepoint(r), this._points.add(r), this._outlinepoints.add(r), void 0 === this.bjsEarcut && K.Warn("Earcut was not found, the polygon will not be built.") } return e.prototype._addToepoint = function(e) { for (var t = 0, i = e; t < i.length; t++) { var n = i[t]; this._epoints.push(n.x, n.y) } } , e.prototype.addHole = function(e) { this._points.add(e); var t = new Ev; return t.add(e), this._holes.push(t), this._eholes.push(this._epoints.length / 2), this._addToepoint(e), this } , e.prototype.build = function(e, t, i) { void 0 === e && (e = !1), void 0 === t && (t = 0), void 0 === i && (i = 2); var n = new Vr(this._name,this._scene) , r = this.buildVertexData(t, i); return n.setVerticesData(Bi.PositionKind, r.positions, e), n.setVerticesData(Bi.NormalKind, r.normals, e), n.setVerticesData(Bi.UVKind, r.uvs, e), n.setIndices(r.indices), n } , e.prototype.buildVertexData = function(e, t) { var i = this; void 0 === e && (e = 0), void 0 === t && (t = 2); var n = new $n , r = new Array , o = new Array , a = new Array , s = this._points.computeBounds(); this._points.elements.forEach((function(e) { r.push(0, 1, 0), o.push(e.x, 0, e.y), a.push((e.x - s.min.x) / s.width, (e.y - s.min.y) / s.height) } )); for (var l = new Array, c = this.bjsEarcut(this._epoints, this._eholes, 2), u = 0; u < c.length; u++) l.push(c[u]); if (e > 0) { var h = o.length / 3; this._points.elements.forEach((function(t) { r.push(0, -1, 0), o.push(t.x, -e, t.y), a.push(1 - (t.x - s.min.x) / s.width, 1 - (t.y - s.min.y) / s.height) } )); var d = l.length; for (u = 0; u < d; u += 3) { var p = l[u + 0] , f = l[u + 1] , _ = l[u + 2]; l.push(_ + h), l.push(f + h), l.push(p + h) } this._addSide(o, r, a, l, s, this._outlinepoints, e, !1, t), this._holes.forEach((function(n) { i._addSide(o, r, a, l, s, n, e, !0, t) } )) } return n.indices = l, n.positions = o, n.normals = r, n.uvs = a, n } , e.prototype._addSide = function(e, t, i, n, r, o, a, s, l) { for (var c = e.length / 3, u = 0, h = 0; h < o.elements.length; h++) { var d = o.elements[h] , p = o.elements[(h + 1) % o.elements.length]; e.push(d.x, 0, d.y), e.push(d.x, -a, d.y), e.push(p.x, 0, p.y), e.push(p.x, -a, p.y); var f = o.elements[(h + o.elements.length - 1) % o.elements.length] , _ = o.elements[(h + 2) % o.elements.length] , g = new x(-(p.y - d.y),0,p.x - d.x) , v = new x(-(d.y - f.y),0,d.x - f.x) , y = new x(-(_.y - p.y),0,_.x - p.x); s || (g = g.scale(-1), v = v.scale(-1), y = y.scale(-1)); var b = g.normalizeToNew() , T = v.normalizeToNew() , E = y.normalizeToNew() , S = x.Dot(T, b); T = S > l ? S < m - 1 ? new x(d.x,0,d.y).subtract(new x(p.x,0,p.y)).normalize() : v.add(g).normalize() : b; var A = x.Dot(y, g); E = A > l ? A < m - 1 ? new x(p.x,0,p.y).subtract(new x(d.x,0,d.y)).normalize() : y.add(g).normalize() : b, i.push(u / r.width, 0), i.push(u / r.width, 1), u += g.length(), i.push(u / r.width, 0), i.push(u / r.width, 1), t.push(T.x, T.y, T.z), t.push(T.x, T.y, T.z), t.push(E.x, E.y, E.z), t.push(E.x, E.y, E.z), s ? (n.push(c), n.push(c + 2), n.push(c + 1), n.push(c + 1), n.push(c + 2), n.push(c + 3)) : (n.push(c), n.push(c + 1), n.push(c + 2), n.push(c + 1), n.push(c + 3), n.push(c + 2)), c += 4 } } , e }(); function xv(e, t, i, n, r, o, a) { for (var s = i || new Array(3), l = n, c = [], u = a || !1, h = 0; h < 3; h++) void 0 === s[h] && (s[h] = new R(0,0,1,1)), l && void 0 === l[h] && (l[h] = new N(1,1,1,1)); var d = e.getVerticesData(Bi.PositionKind) , p = e.getVerticesData(Bi.NormalKind) , f = e.getVerticesData(Bi.UVKind) , _ = e.getIndices() , m = d.length / 9 , g = 0 , v = 0 , y = 0 , b = 0 , T = [0]; if (u) for (var E = m; E < d.length / 3; E += 4) v = d[3 * (E + 2)] - d[3 * E], y = d[3 * (E + 2) + 2] - d[3 * E + 2], b += Math.sqrt(v * v + y * y), T.push(b); for (var S = 0, A = 0, x = 0; x < p.length; x += 3) Math.abs(p[x + 1]) < .001 && (A = 1), Math.abs(p[x + 1] - 1) < .001 && (A = 0), Math.abs(p[x + 1] + 1) < .001 && (A = 2), S = x / 3, 1 === A ? (g = S - m, f[2 * S] = g % 4 < 1.5 ? u ? s[A].x + (s[A].z - s[A].x) * T[Math.floor(g / 4)] / b : s[A].x : u ? s[A].x + (s[A].z - s[A].x) * T[Math.floor(g / 4) + 1] / b : s[A].z, f[2 * S + 1] = g % 2 == 0 ? pr.UseOpenGLOrientationForUV ? 1 - s[A].w : s[A].w : pr.UseOpenGLOrientationForUV ? 1 - s[A].y : s[A].y) : (f[2 * S] = (1 - f[2 * S]) * s[A].x + f[2 * S] * s[A].z, f[2 * S + 1] = (1 - f[2 * S + 1]) * s[A].y + f[2 * S + 1] * s[A].w, pr.UseOpenGLOrientationForUV && (f[2 * S + 1] = 1 - f[2 * S + 1])), l && c.push(l[A].r, l[A].g, l[A].b, l[A].a); $n._ComputeSides(t, d, _, p, f, r, o); var C = new $n; if (C.indices = _, C.positions = d, C.normals = p, C.uvs = f, l) { var P = t === $n.DOUBLESIDE ? c.concat(c) : c; C.colors = P } return C } function Rv(e, t, i, n) { void 0 === i && (i = null), void 0 === n && (n = earcut), t.sideOrientation = Vr._GetDefaultSideOrientation(t.sideOrientation); for (var r = t.shape, o = t.holes || [], a = t.depth || 0, s = t.smoothingThreshold || 2, l = [], c = [], u = 0; u < r.length; u++) l[u] = new A(r[u].x,r[u].z); l[0].equalsWithEpsilon(l[l.length - 1], 1e-8) && l.pop(); for (var h = new Av(e,l,i || E.LastCreatedScene,n), d = 0; d < o.length; d++) { c = []; for (var p = 0; p < o[d].length; p++) c.push(new A(o[d][p].x,o[d][p].z)); h.addHole(c) } var f = h.build(!1, a, s); return f._originalBuilderSideOrientation = t.sideOrientation, xv(f, t.sideOrientation, t.faceUV, t.faceColors, t.frontUVs, t.backUVs, t.wrap).applyToMesh(f, t.updatable), f } function Cv(e, t, i, n) { return void 0 === i && (i = null), void 0 === n && (n = earcut), Rv(e, t, i, n) } var Pv = { ExtrudePolygon: Cv, CreatePolygon: Rv }; function Mv(e, t, i) { void 0 === i && (i = null); var n, r, o = t.arc ? t.arc <= 0 || t.arc > 1 ? 1 : t.arc : 1, a = void 0 === t.closed || t.closed, s = t.shape, l = t.radius || 1, c = t.tessellation || 64, u = t.clip || 0, h = t.updatable, d = Vr._GetDefaultSideOrientation(t.sideOrientation), p = t.cap || Vr.NO_CAP, f = 2 * Math.PI, _ = new Array, m = t.invertUV || !1, g = 0, v = 0, y = f / c * o; for (g = 0; g <= c - u; g++) { for (r = [], p != Vr.CAP_START && p != Vr.CAP_ALL || (r.push(new x(0,s[0].y,0)), r.push(new x(Math.cos(g * y) * s[0].x * l,s[0].y,Math.sin(g * y) * s[0].x * l))), v = 0; v < s.length; v++) n = new x(Math.cos(g * y) * s[v].x * l,s[v].y,Math.sin(g * y) * s[v].x * l), r.push(n); p != Vr.CAP_END && p != Vr.CAP_ALL || (r.push(new x(Math.cos(g * y) * s[s.length - 1].x * l,s[s.length - 1].y,Math.sin(g * y) * s[s.length - 1].x * l)), r.push(new x(0,s[s.length - 1].y,0))), _.push(r) } return nc(e, { pathArray: _, closeArray: a, sideOrientation: d, updatable: h, invertUV: m, frontUVs: t.frontUVs, backUVs: t.backUVs }, i) } $n.CreatePolygon = xv, Vr.CreatePolygon = function(e, t, i, n, r, o, a) { return void 0 === a && (a = earcut), Rv(e, { shape: t, holes: n, updatable: r, sideOrientation: o }, i, a) } , Vr.ExtrudePolygon = function(e, t, i, n, r, o, a, s) { return void 0 === s && (s = earcut), Cv(e, { shape: t, holes: r, depth: i, updatable: o, sideOrientation: a }, n, s) } ; var Iv = { CreateLathe: Mv }; function Ov(e, t, i) { void 0 === i && (i = null); var n = t.path , r = t.instance , o = 1; void 0 !== t.radius ? o = t.radius : r && (o = r._creationDataStorage.radius); var a = t.tessellation || 64 , s = t.radiusFunction || null , l = t.cap || Vr.NO_CAP , c = t.invertUV || !1 , u = t.updatable , h = Vr._GetDefaultSideOrientation(t.sideOrientation); t.arc = t.arc && (t.arc <= 0 || t.arc > 1) ? 1 : t.arc || 1; var d, p, f = function(e, t, i, n, r, o, a, s) { for (var l, c, u, h, d = t.getTangents(), p = t.getNormals(), f = t.getDistances(), _ = 2 * Math.PI / r * s, m = o || function() { return n } , g = I.Matrix[0], v = a === Vr.NO_CAP || a === Vr.CAP_END ? 0 : 2, y = 0; y < e.length; y++) { c = m(y, f[y]), l = Array(), u = p[y]; for (var b = 0; b < r; b++) P.RotationAxisToRef(d[y], _ * b, g), h = l[b] ? l[b] : x.Zero(), x.TransformCoordinatesToRef(u, g, h), h.scaleInPlace(c).addInPlace(e[y]), l[b] = h; i[v] = l, v++ } var T = function(t, i) { for (var n = Array(), r = 0; r < t; r++) n.push(e[i]); return n }; switch (a) { case Vr.NO_CAP: break; case Vr.CAP_START: i[0] = T(r, 0), i[1] = i[2].slice(0); break; case Vr.CAP_END: i[v] = i[v - 1].slice(0), i[v + 1] = T(r, e.length - 1); break; case Vr.CAP_ALL: i[0] = T(r, 0), i[1] = i[2].slice(0), i[v] = i[v - 1].slice(0), i[v + 1] = T(r, e.length - 1) } return i }; if (r) { var _ = r._creationDataStorage , m = t.arc || _.arc; return r = nc("", { pathArray: p = f(n, d = _.path3D.update(n), _.pathArray, o, _.tessellation, s, _.cap, m), instance: r }), _.path3D = d, _.pathArray = p, _.arc = m, _.radius = o, r } l = l < 0 || l > 3 ? 0 : l; var g = nc(e, { pathArray: p = f(n, d = new Cn(n), new Array, o, a, s, l, t.arc), closePath: !0, closeArray: !1, updatable: u, sideOrientation: h, invertUV: c, frontUVs: t.frontUVs, backUVs: t.backUVs }, i); return g._creationDataStorage.pathArray = p, g._creationDataStorage.path3D = d, g._creationDataStorage.tessellation = a, g._creationDataStorage.cap = l, g._creationDataStorage.arc = t.arc, g._creationDataStorage.radius = o, g } Vr.CreateLathe = function(e, t, i, n, r, o, a) { return Mv(e, { shape: t, radius: i, tessellation: n, sideOrientation: a, updatable: o }, r) } ; var Dv = { CreateTube: Ov }; function Nv(e) { var t, i = e.sideOrientation || $n.DEFAULTSIDE, n = e.radius || 1, r = void 0 === e.flat || e.flat, o = e.subdivisions || 4, a = e.radiusX || n, s = e.radiusY || n, l = e.radiusZ || n, c = (1 + Math.sqrt(5)) / 2, u = [-1, c, -0, 1, c, 0, -1, -c, 0, 1, -c, 0, 0, -1, -c, 0, 1, -c, 0, -1, c, 0, 1, c, c, 0, 1, c, 0, -1, -c, 0, 1, -c, 0, -1], h = [0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 12, 22, 23, 1, 5, 20, 5, 11, 4, 23, 22, 13, 22, 18, 6, 7, 1, 8, 14, 21, 4, 14, 4, 2, 16, 13, 6, 15, 6, 19, 3, 8, 9, 4, 21, 5, 13, 17, 23, 6, 13, 22, 19, 6, 18, 9, 8, 1], d = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 2, 3, 3, 3, 4, 7, 8, 9, 9, 10, 11], p = [5, 1, 3, 1, 6, 4, 0, 0, 5, 3, 4, 2, 2, 2, 4, 0, 2, 0, 1, 1, 6, 0, 6, 2, 0, 4, 3, 3, 4, 4, 3, 1, 4, 2, 4, 4, 0, 2, 1, 1, 2, 2, 3, 3, 1, 3, 2, 4], f = [0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0], _ = new Array, m = new Array, g = new Array, v = new Array, y = 0, b = new Array(3), T = new Array(3); for (t = 0; t < 3; t++) b[t] = x.Zero(), T[t] = A.Zero(); for (var E = 0; E < 20; E++) { for (t = 0; t < 3; t++) { var S = h[3 * E + t]; b[t].copyFromFloats(u[3 * d[S]], u[3 * d[S] + 1], u[3 * d[S] + 2]), b[t].normalize().scaleInPlace(n), T[t].copyFromFloats(.134765625 * p[2 * S] + .05859375 + -.0390625 * f[E], .2333984375 * p[2 * S + 1] + .025390625 + .01953125 * f[E]) } for (var R = function(e, t, i, n) { var c, u = x.Lerp(b[0], b[2], t / o), h = x.Lerp(b[1], b[2], t / o), d = o === t ? b[2] : x.Lerp(u, h, e / (o - t)); if (d.normalize(), r) { var p = x.Lerp(b[0], b[2], n / o) , f = x.Lerp(b[1], b[2], n / o); c = x.Lerp(p, f, i / (o - n)) } else c = new x(d.x,d.y,d.z); c.x /= a, c.y /= s, c.z /= l, c.normalize(); var E = A.Lerp(T[0], T[2], t / o) , S = A.Lerp(T[1], T[2], t / o) , R = o === t ? T[2] : A.Lerp(E, S, e / (o - t)); m.push(d.x * a, d.y * s, d.z * l), g.push(c.x, c.y, c.z), v.push(R.x, pr.UseOpenGLOrientationForUV ? 1 - R.y : R.y), _.push(y), y++ }, C = 0; C < o; C++) for (var P = 0; P + C < o; P++) R(P, C, P + 1 / 3, C + 1 / 3), R(P + 1, C, P + 1 / 3, C + 1 / 3), R(P, C + 1, P + 1 / 3, C + 1 / 3), P + C + 1 < o && (R(P + 1, C, P + 2 / 3, C + 2 / 3), R(P + 1, C + 1, P + 2 / 3, C + 2 / 3), R(P, C + 1, P + 2 / 3, C + 2 / 3)) } $n._ComputeSides(i, m, _, g, v, e.frontUVs, e.backUVs); var M = new $n; return M.indices = _, M.positions = m, M.normals = g, M.uvs = v, M } function Lv(e, t, i) { void 0 === t && (t = {}), void 0 === i && (i = null); var n = new Vr(e,i); return t.sideOrientation = Vr._GetDefaultSideOrientation(t.sideOrientation), n._originalBuilderSideOrientation = t.sideOrientation, Nv(t).applyToMesh(n, t.updatable), n } Vr.CreateTube = function(e, t, i, n, r, o, a, s, l, c) { return Ov(e, { path: t, radius: i, tessellation: n, radiusFunction: r, arc: 1, cap: o, updatable: s, sideOrientation: l, instance: c }, a) } ; var Fv = { CreateIcoSphere: Lv }; function wv(e, t, i) { var n = t.getIndices() , r = t.getVerticesData(Bi.PositionKind) , o = t.getVerticesData(Bi.NormalKind) , a = t.getVerticesData(Bi.UVKind) , s = i.position || x.Zero() , l = i.normal || x.Up() , c = i.size || x.One() , u = i.angle || 0; if (!l) { var h = new x(0,0,1) , d = t.getScene().activeCamera , p = x.TransformCoordinates(h, d.getWorldMatrix()); l = d.globalPosition.subtract(p) } var f = -Math.atan2(l.z, l.x) - Math.PI / 2 , _ = Math.sqrt(l.x * l.x + l.z * l.z) , m = Math.atan2(l.y, _) , g = P.RotationYawPitchRoll(f, m, u).multiply(P.Translation(s.x, s.y, s.z)) , v = P.Invert(g) , y = t.getWorldMatrix().multiply(v) , b = new $n; b.indices = [], b.positions = [], b.normals = [], b.uvs = []; for (var T = 0, E = function(e) { var t = new Ec; if (!n || !r || !o) return t; var s = n[e]; if (t.position = new x(r[3 * s],r[3 * s + 1],r[3 * s + 2]), t.position = x.TransformCoordinates(t.position, y), t.normal = new x(o[3 * s],o[3 * s + 1],o[3 * s + 2]), t.normal = x.TransformNormal(t.normal, y), i.captureUVS && a) { var l = a[2 * s + 1]; t.uv = new A(a[2 * s],pr.UseOpenGLOrientationForUV ? 1 - l : l) } return t }, S = function(e, t) { if (0 === e.length) return e; for (var i = .5 * Math.abs(x.Dot(c, t)), n = function(e, n) { var r = x.GetClipFactor(e.position, n.position, t, i); return new Ec(x.Lerp(e.position, n.position, r),x.Lerp(e.normal, n.normal, r)) }, r = new Array, o = 0; o < e.length; o += 3) { var a = null , s = null , l = null , u = null , h = x.Dot(e[o].position, t) - i > 0 , d = x.Dot(e[o + 1].position, t) - i > 0 , p = x.Dot(e[o + 2].position, t) - i > 0; switch ((h ? 1 : 0) + (d ? 1 : 0) + (p ? 1 : 0)) { case 0: r.push(e[o]), r.push(e[o + 1]), r.push(e[o + 2]); break; case 1: if (h && (a = e[o + 1], s = e[o + 2], l = n(e[o], a), u = n(e[o], s)), d) { a = e[o], s = e[o + 2], l = n(e[o + 1], a), u = n(e[o + 1], s), r.push(l), r.push(s.clone()), r.push(a.clone()), r.push(s.clone()), r.push(l.clone()), r.push(u); break } p && (a = e[o], s = e[o + 1], l = n(e[o + 2], a), u = n(e[o + 2], s)), a && s && l && u && (r.push(a.clone()), r.push(s.clone()), r.push(l), r.push(u), r.push(l.clone()), r.push(s.clone())); break; case 2: h || (s = n(a = e[o].clone(), e[o + 1]), l = n(a, e[o + 2]), r.push(a), r.push(s), r.push(l)), d || (s = n(a = e[o + 1].clone(), e[o + 2]), l = n(a, e[o]), r.push(a), r.push(s), r.push(l)), p || (s = n(a = e[o + 2].clone(), e[o]), l = n(a, e[o + 1]), r.push(a), r.push(s), r.push(l)) } } return r }, R = 0; R < n.length; R += 3) { var C = new Array; if (C.push(E(R)), C.push(E(R + 1)), C.push(E(R + 2)), C = S(C, new x(1,0,0)), C = S(C, new x(-1,0,0)), C = S(C, new x(0,1,0)), C = S(C, new x(0,-1,0)), C = S(C, new x(0,0,1)), 0 !== (C = S(C, new x(0,0,-1))).length) for (var M = 0; M < C.length; M++) { var I = C[M]; if (b.indices.push(T), I.position.toArray(b.positions, 3 * T), I.normal.toArray(b.normals, 3 * T), i.captureUVS) I.uv.toArray(b.uvs, 2 * T); else { b.uvs.push(.5 + I.position.x / c.x); var O = .5 + I.position.y / c.y; b.uvs.push(pr.UseOpenGLOrientationForUV ? 1 - O : O) } T++ } } var D = new Vr(e,t.getScene()); return b.applyToMesh(D), D.position = s.clone(), D.rotation = new x(m,f,u), D } $n.CreateIcoSphere = Nv, Vr.CreateIcoSphere = function(e, t, i) { return Lv(e, t, i) } ; var Bv = { CreateDecal: wv }; Vr.CreateDecal = function(e, t, i, n, r, o) { return wv(e, t, { position: i, normal: n, size: r, angle: o }) } ; var Uv = function() { function e(e, t) { void 0 === e && (e = 0), void 0 === t && (t = 0), this.x = e, this.y = t, e !== Math.floor(e) && (Math.floor(e), K.Warn("x is not an integer, floor(x) used")), t !== Math.floor(t) && (Math.floor(t), K.Warn("y is not an integer, floor(y) used")) } return e.prototype.clone = function() { return new e(this.x,this.y) } , e.prototype.rotate60About = function(e) { var t = this.x; return this.x = e.x + e.y - this.y, this.y = t + this.y - e.x, this } , e.prototype.rotateNeg60About = function(e) { var t = this.x; return this.x = t + this.y - e.y, this.y = e.x + e.y - t, this } , e.prototype.rotate120 = function(e, t) { e !== Math.floor(e) && (Math.floor(e), K.Warn("m not an integer only floor(m) used")), t !== Math.floor(t) && (Math.floor(t), K.Warn("n not an integer only floor(n) used")); var i = this.x; return this.x = e - i - this.y, this.y = t + i, this } , e.prototype.rotateNeg120 = function(e, t) { e !== Math.floor(e) && (Math.floor(e), K.Warn("m is not an integer, floor(m) used")), t !== Math.floor(t) && (Math.floor(t), K.Warn("n is not an integer, floor(n) used")); var i = this.x; return this.x = this.y - t, this.y = e + t - i - this.y, this } , e.prototype.toCartesianOrigin = function(e, t) { var i = x.Zero(); return i.x = e.x + 2 * this.x * t + this.y * t, i.y = e.y + Math.sqrt(3) * this.y * t, i } , e.Zero = function() { return new e(0,0) } , e }() , Vv = function() { function e() { this.cartesian = [], this.vertices = [], this.max = [], this.min = [], this.closestTo = [], this.innerFacets = [], this.isoVecsABOB = [], this.isoVecsOBOA = [], this.isoVecsBAOA = [], this.vertexTypes = [], this.IDATA = new kv("icosahedron","Regular",[[0, _, -1], [-_, 1, 0], [-1, 0, -_], [1, 0, -_], [_, 1, 0], [0, _, 1], [-1, 0, _], [-_, -1, 0], [0, -_, -1], [_, -1, 0], [1, 0, _], [0, -_, 1]],[[0, 2, 1], [0, 3, 2], [0, 4, 3], [0, 5, 4], [0, 1, 5], [7, 6, 1], [8, 7, 2], [9, 8, 3], [10, 9, 4], [6, 10, 5], [2, 7, 1], [3, 8, 2], [4, 9, 3], [5, 10, 4], [1, 6, 5], [11, 6, 7], [11, 7, 8], [11, 8, 9], [11, 9, 10], [11, 10, 6]]) } return e.prototype.setIndices = function() { var e, t, i, n, r, o, a, s = 12, l = {}, c = this.m, u = this.n, h = c; 0 !== u && (h = d.HCF(c, u)), e = c / h, t = u / h; var p, f, _, m = Uv.Zero(), g = new Uv(c,u), v = new Uv(-u,c + u), y = Uv.Zero(), b = Uv.Zero(), T = Uv.Zero(), E = [], S = [], A = this.vertByDist, x = function(e, t, i, n) { f = t + "|" + n, (p = e + "|" + i)in l || f in l ? p in l && !(f in l) ? l[f] = l[p] : f in l && !(p in l) && (l[p] = l[f]) : (l[p] = s, l[f] = s, s++), A[i][0] > 2 ? S[l[p]] = [-A[i][0], A[i][1], l[p]] : S[l[p]] = [E[A[i][0]], A[i][1], l[p]] }; this.IDATA.edgematch = [[1, "B"], [2, "B"], [3, "B"], [4, "B"], [0, "B"], [10, "O", 14, "A"], [11, "O", 10, "A"], [12, "O", 11, "A"], [13, "O", 12, "A"], [14, "O", 13, "A"], [0, "O"], [1, "O"], [2, "O"], [3, "O"], [4, "O"], [19, "B", 5, "A"], [15, "B", 6, "A"], [16, "B", 7, "A"], [17, "B", 8, "A"], [18, "B", 9, "A"]]; for (var R = 0; R < 20; R++) { if (r = (E = this.IDATA.face[R])[2], o = E[1], a = E[0], _ = m.x + "|" + m.y, (p = R + "|" + _)in l || (l[p] = r, S[r] = [E[A[_][0]], A[_][1]]), _ = g.x + "|" + g.y, (p = R + "|" + _)in l || (l[p] = o, S[o] = [E[A[_][0]], A[_][1]]), _ = v.x + "|" + v.y, (p = R + "|" + _)in l || (l[p] = a, S[a] = [E[A[_][0]], A[_][1]]), i = this.IDATA.edgematch[R][0], "B" === (n = this.IDATA.edgematch[R][1])) for (var C = 1; C < h; C++) b.x = c - C * (e + t), b.y = u + C * e, T.x = -C * t, T.y = C * (e + t), x(R, i, _ = b.x + "|" + b.y, T.x + "|" + T.y); if ("O" === n) for (C = 1; C < h; C++) T.x = -C * t, T.y = C * (e + t), y.x = C * e, y.y = C * t, x(R, i, _ = T.x + "|" + T.y, y.x + "|" + y.y); if (i = this.IDATA.edgematch[R][2], (n = this.IDATA.edgematch[R][3]) && "A" === n) for (C = 1; C < h; C++) y.x = C * e, y.y = C * t, b.x = c - (h - C) * (e + t), b.y = u + (h - C) * e, x(R, i, _ = y.x + "|" + y.y, b.x + "|" + b.y); for (C = 0; C < this.vertices.length; C++) _ = this.vertices[C].x + "|" + this.vertices[C].y, (p = R + "|" + _)in l || (l[p] = s++, A[_][0] > 2 ? S[l[p]] = [-A[_][0], A[_][1], l[p]] : S[l[p]] = [E[A[_][0]], A[_][1], l[p]]) } this.closestTo = S, this.vecToidx = l } , e.prototype.calcCoeffs = function() { var e = this.m , t = this.n , i = Math.sqrt(3) / 3 , n = e * e + t * t + e * t; this.coau = (e + t) / n, this.cobu = -t / n, this.coav = -i * (e - t) / n, this.cobv = i * (2 * e + t) / n } , e.prototype.createInnerFacets = function() { for (var e = this.m, t = this.n, i = 0; i < t + e + 1; i++) for (var n = this.min[i]; n < this.max[i] + 1; n++) n < this.max[i] && n < this.max[i + 1] + 1 && this.innerFacets.push(["|" + n + "|" + i, "|" + n + "|" + (i + 1), "|" + (n + 1) + "|" + i]), i > 0 && n < this.max[i - 1] && n + 1 < this.max[i] + 1 && this.innerFacets.push(["|" + n + "|" + i, "|" + (n + 1) + "|" + i, "|" + (n + 1) + "|" + (i - 1)]) } , e.prototype.edgeVecsABOB = function() { for (var e = this.m, t = this.n, i = new Uv(-t,e + t), n = 1; n < e + t; n++) { var r = new Uv(this.min[n],n) , o = new Uv(this.min[n - 1],n - 1) , a = new Uv(this.min[n + 1],n + 1) , s = r.clone() , l = o.clone() , c = a.clone(); s.rotate60About(i), l.rotate60About(i), c.rotate60About(i); var u = new Uv(this.max[s.y],s.y) , h = new Uv(this.max[s.y - 1],s.y - 1) , d = new Uv(this.max[s.y - 1] - 1,s.y - 1); s.x === u.x && s.y === u.y || (s.x !== h.x ? (this.vertexTypes.push([1, 0, 0]), this.isoVecsABOB.push([r, h, d]), this.vertexTypes.push([1, 0, 0]), this.isoVecsABOB.push([r, d, u])) : s.y === c.y ? (this.vertexTypes.push([1, 1, 0]), this.isoVecsABOB.push([r, o, h]), this.vertexTypes.push([1, 0, 1]), this.isoVecsABOB.push([r, h, a])) : (this.vertexTypes.push([1, 1, 0]), this.isoVecsABOB.push([r, o, h]), this.vertexTypes.push([1, 0, 0]), this.isoVecsABOB.push([r, h, u]))) } } , e.prototype.mapABOBtoOBOA = function() { for (var e = new Uv(0,0), t = 0; t < this.isoVecsABOB.length; t++) { for (var i = [], n = 0; n < 3; n++) e.x = this.isoVecsABOB[t][n].x, e.y = this.isoVecsABOB[t][n].y, 0 === this.vertexTypes[t][n] && e.rotateNeg120(this.m, this.n), i.push(e.clone()); this.isoVecsOBOA.push(i) } } , e.prototype.mapABOBtoBAOA = function() { for (var e = new Uv(0,0), t = 0; t < this.isoVecsABOB.length; t++) { for (var i = [], n = 0; n < 3; n++) e.x = this.isoVecsABOB[t][n].x, e.y = this.isoVecsABOB[t][n].y, 1 === this.vertexTypes[t][n] && e.rotate120(this.m, this.n), i.push(e.clone()); this.isoVecsBAOA.push(i) } } , e.prototype.MapToFace = function(e, t) { for (var i, n = this.IDATA.face[e], r = n[2], o = n[1], a = n[0], s = x.FromArray(this.IDATA.vertex[r]), l = x.FromArray(this.IDATA.vertex[o]), c = x.FromArray(this.IDATA.vertex[a]), u = l.subtract(s), h = c.subtract(s), d = u.scale(this.coau).add(h.scale(this.cobu)), p = u.scale(this.coav).add(h.scale(this.cobv)), f = [], _ = I.Vector3[0], m = 0; m < this.cartesian.length; m++) _ = d.scale(this.cartesian[m].x).add(p.scale(this.cartesian[m].y)).add(s), f[m] = [_.x, _.y, _.z], i = e + "|" + this.vertices[m].x + "|" + this.vertices[m].y, t.vertex[this.vecToidx[i]] = [_.x, _.y, _.z] } , e.prototype.build = function(e, t) { var i = new Array , n = Uv.Zero() , r = new Uv(e,t) , o = new Uv(-t,e + t); i.push(n, r, o); for (var a = t; a < e + 1; a++) for (var s = 0; s < e + 1 - a; s++) i.push(new Uv(s,a)); if (t > 0) { for (var l = d.HCF(e, t), c = e / l, u = t / l, h = 1; h < l; h++) i.push(new Uv(h * c,h * u)), i.push(new Uv(-h * u,h * (c + u))), i.push(new Uv(e - h * (c + u),t + h * c)); for (var p = e / t, f = 1; f < t; f++) for (var _ = 0; _ < f * p; _++) i.push(new Uv(_,f)), i.push(new Uv(_,f).rotate120(e, t)), i.push(new Uv(_,f).rotateNeg120(e, t)) } i.sort((function(e, t) { return e.x - t.x } )), i.sort((function(e, t) { return e.y - t.y } )); var m = new Array(e + t + 1) , g = new Array(e + t + 1); for (h = 0; h < m.length; h++) m[h] = 1 / 0, g[h] = -1 / 0; var v = 0 , y = 0 , b = i.length; for (h = 0; h < b; h++) y = i[h].x, m[v = i[h].y] = Math.min(y, m[v]), g[v] = Math.max(y, g[v]); var T = function(i, n) { var r = i.clone(); return "A" === n && r.rotateNeg120(e, t), "B" === n && r.rotate120(e, t), r.x < 0 ? r.y : r.x + r.y } , E = [] , S = [] , A = [] , x = [] , R = {} , C = [] , P = -1 , M = -1; for (h = 0; h < b; h++) E[h] = i[h].toCartesianOrigin(new Uv(0,0), .5), S[h] = T(i[h], "O"), A[h] = T(i[h], "A"), x[h] = T(i[h], "B"), S[h] === A[h] && A[h] === x[h] ? (P = 3, M = S[h]) : S[h] === A[h] ? (P = 4, M = S[h]) : A[h] === x[h] ? (P = 5, M = A[h]) : x[h] === S[h] && (P = 6, M = S[h]), S[h] < A[h] && S[h] < x[h] && (P = 2, M = S[h]), A[h] < S[h] && A[h] < x[h] && (P = 1, M = A[h]), x[h] < A[h] && x[h] < S[h] && (P = 0, M = x[h]), C.push([P, M, i[h].x, i[h].y]); C.sort((function(e, t) { return e[2] - t[2] } )), C.sort((function(e, t) { return e[3] - t[3] } )), C.sort((function(e, t) { return e[1] - t[1] } )), C.sort((function(e, t) { return e[0] - t[0] } )); for (var I = 0; I < C.length; I++) R[C[I][2] + "|" + C[I][3]] = [C[I][0], C[I][1], I]; return this.m = e, this.n = t, this.vertices = i, this.vertByDist = R, this.cartesian = E, this.min = m, this.max = g, this } , e }() , kv = function(e, t, i, n) { this.name = e, this.category = t, this.vertex = i, this.face = n } , Gv = function(e) { function t() { return null !== e && e.apply(this, arguments) || this } return U(t, e), t.prototype.innerToData = function(e, t) { for (var i = 0; i < t.innerFacets.length; i++) this.face.push(t.innerFacets[i].map((function(i) { return t.vecToidx[e + i] } ))) } , t.prototype.mapABOBtoDATA = function(e, t) { for (var i = t.IDATA.edgematch[e][0], n = 0; n < t.isoVecsABOB.length; n++) { for (var r = [], o = 0; o < 3; o++) 0 === t.vertexTypes[n][o] ? r.push(e + "|" + t.isoVecsABOB[n][o].x + "|" + t.isoVecsABOB[n][o].y) : r.push(i + "|" + t.isoVecsABOB[n][o].x + "|" + t.isoVecsABOB[n][o].y); this.face.push([t.vecToidx[r[0]], t.vecToidx[r[1]], t.vecToidx[r[2]]]) } } , t.prototype.mapOBOAtoDATA = function(e, t) { for (var i = t.IDATA.edgematch[e][0], n = 0; n < t.isoVecsOBOA.length; n++) { for (var r = [], o = 0; o < 3; o++) 1 === t.vertexTypes[n][o] ? r.push(e + "|" + t.isoVecsOBOA[n][o].x + "|" + t.isoVecsOBOA[n][o].y) : r.push(i + "|" + t.isoVecsOBOA[n][o].x + "|" + t.isoVecsOBOA[n][o].y); this.face.push([t.vecToidx[r[0]], t.vecToidx[r[1]], t.vecToidx[r[2]]]) } } , t.prototype.mapBAOAtoDATA = function(e, t) { for (var i = t.IDATA.edgematch[e][2], n = 0; n < t.isoVecsBAOA.length; n++) { for (var r = [], o = 0; o < 3; o++) 1 === t.vertexTypes[n][o] ? r.push(e + "|" + t.isoVecsBAOA[n][o].x + "|" + t.isoVecsBAOA[n][o].y) : r.push(i + "|" + t.isoVecsBAOA[n][o].x + "|" + t.isoVecsBAOA[n][o].y); this.face.push([t.vecToidx[r[0]], t.vecToidx[r[1]], t.vecToidx[r[2]]]) } } , t.prototype.orderData = function(e) { for (var t = [], i = 0; i < 13; i++) t[i] = []; var n = e.closestTo; for (i = 0; i < n.length; i++) n[i][0] > -1 ? n[i][1] > 0 && t[n[i][0]].push([i, n[i][1]]) : t[12].push([i, n[i][0]]); var r = []; for (i = 0; i < 12; i++) r[i] = i; var o = 12; for (i = 0; i < 12; i++) { t[i].sort((function(e, t) { return e[1] - t[1] } )); for (var a = 0; a < t[i].length; a++) r[t[i][a][0]] = o++ } for (a = 0; a < t[12].length; a++) r[t[12][a][0]] = o++; for (i = 0; i < this.vertex.length; i++) this.vertex[i].push(r[i]); for (this.vertex.sort((function(e, t) { return e[3] - t[3] } )), i = 0; i < this.vertex.length; i++) this.vertex[i].pop(); for (i = 0; i < this.face.length; i++) for (a = 0; a < this.face[i].length; a++) this.face[i][a] = r[this.face[i][a]]; this.sharedNodes = t[12].length, this.poleNodes = this.vertex.length - this.sharedNodes } , t.prototype.setOrder = function(e, t) { var i = [] , n = [] , r = t.pop(); n.push(r); var o = this.face[r].indexOf(e); o = (o + 2) % 3; var a = this.face[r][o]; i.push(a); for (var s = 0; t.length > 0; ) r = t[s], this.face[r].indexOf(a) > -1 ? (o = (this.face[r].indexOf(a) + 1) % 3, a = this.face[r][o], i.push(a), n.push(r), t.splice(s, 1), s = 0) : s++; return this.adjacentFaces.push(i), n } , t.prototype.toGoldbergPolyhedronData = function() { var e = this , t = new kv("GeoDual","Goldberg",[],[]); t.name = "GD dual"; for (var i = this.vertex.length, n = new Array(i), r = 0; r < i; r++) n[r] = []; for (var o = 0; o < this.face.length; o++) for (var a = 0; a < 3; a++) n[this.face[o][a]].push(o); var s = 0 , l = 0 , c = 0 , u = [] , h = []; this.adjacentFaces = []; for (var d = 0; d < n.length; d++) t.face[d] = this.setOrder(d, n[d].concat([])), n[d].forEach((function(i) { s = 0, l = 0, c = 0, u = e.face[i]; for (var n = 0; n < 3; n++) h = e.vertex[u[n]], s += h[0], l += h[1], c += h[2]; t.vertex[i] = [s / 3, l / 3, c / 3] } )); return t } , t.BuildGeodesicData = function(e) { var i = new t("Geodesic-m-n","Geodesic",[[0, _, -1], [-_, 1, 0], [-1, 0, -_], [1, 0, -_], [_, 1, 0], [0, _, 1], [-1, 0, _], [-_, -1, 0], [0, -_, -1], [_, -1, 0], [1, 0, _], [0, -_, 1]],[]); e.setIndices(), e.calcCoeffs(), e.createInnerFacets(), e.edgeVecsABOB(), e.mapABOBtoOBOA(), e.mapABOBtoBAOA(); for (var n = 0; n < e.IDATA.face.length; n++) e.MapToFace(n, i), i.innerToData(n, e), "B" === e.IDATA.edgematch[n][1] && i.mapABOBtoDATA(n, e), "O" === e.IDATA.edgematch[n][1] && i.mapOBOAtoDATA(n, e), "A" === e.IDATA.edgematch[n][3] && i.mapBAOAtoDATA(n, e); return i.orderData(e), i.vertex = i.vertex.map((function(e) { var t = e[0] , i = e[1] , n = e[2] , r = Math.sqrt(t * t + i * i + n * n); return e[0] *= 1 / r, e[1] *= 1 / r, e[2] *= 1 / r, e } )), i } , t }(kv); function zv(e, t, i) { void 0 === i && (i = null); var n = t.m || 1; n !== Math.floor(n) && (Math.floor(n), K.Warn("m not an integer only floor(m) used")); var r = t.n || 0; if (r !== Math.floor(r) && (Math.floor(r), K.Warn("n not an integer only floor(n) used")), r > n) { var o = r; r = n, n = o, K.Warn("n > m therefore m and n swapped") } var a = new Vv; return a.build(n, r), Td(e, { custom: Gv.BuildGeodesicData(a), size: t.size, sizeX: t.sizeX, sizeY: t.sizeY, sizeZ: t.sizeZ, faceUV: t.faceUV, faceColors: t.faceColors, flat: t.flat, updatable: t.updatable, sideOrientation: t.sideOrientation, frontUVs: t.frontUVs, backUVs: t.backUVs }, i) } function Wv(e, t) { for (var i = e.size, n = e.sizeX || i || 1, r = e.sizeY || i || 1, o = e.sizeZ || i || 1, a = 0 === e.sideOrientation ? 0 : e.sideOrientation || $n.DEFAULTSIDE, s = new Array, l = new Array, c = new Array, u = new Array, h = 1 / 0, d = -1 / 0, p = 1 / 0, f = -1 / 0, _ = 0; _ < t.vertex.length; _++) h = Math.min(h, t.vertex[_][0] * n), d = Math.max(d, t.vertex[_][0] * n), p = Math.min(p, t.vertex[_][1] * r), f = Math.max(f, t.vertex[_][1] * r); for (var m = 0, g = 0; g < t.face.length; g++) { var v = t.face[g] , y = x.FromArray(t.vertex[v[0]]) , b = x.FromArray(t.vertex[v[2]]) , T = x.FromArray(t.vertex[v[1]]) , E = b.subtract(y) , S = T.subtract(y) , A = x.Cross(S, E).normalize(); for (_ = 0; _ < v.length; _++) { c.push(A.x, A.y, A.z); var R = t.vertex[v[_]]; s.push(R[0] * n, R[1] * r, R[2] * o); var C = (R[1] * r - p) / (f - p); u.push((R[0] * n - h) / (d - h), pr.UseOpenGLOrientationForUV ? 1 - C : C) } for (_ = 0; _ < v.length - 2; _++) l.push(m, m + _ + 2, m + _ + 1); m += v.length } $n._ComputeSides(a, s, l, c, u); var P = new $n; return P.positions = s, P.indices = l, P.normals = c, P.uvs = u, P } function Hv(e, t, i) { void 0 === i && (i = null); var n = t.size , r = t.sizeX || n || 1 , o = t.sizeY || n || 1 , a = t.sizeZ || n || 1 , s = t.m || 1; s !== Math.floor(s) && (Math.floor(s), K.Warn("m not an integer only floor(m) used")); var l = t.n || 0; if (l !== Math.floor(l) && (Math.floor(l), K.Warn("n not an integer only floor(n) used")), l > s) { var c = l; l = s, s = c, K.Warn("n > m therefore m and n swapped") } var u = new Vv; u.build(s, l); var h = Gv.BuildGeodesicData(u) , d = h.toGoldbergPolyhedronData() , p = new uv(e,i); t.sideOrientation = Vr._GetDefaultSideOrientation(t.sideOrientation), p._originalBuilderSideOrientation = t.sideOrientation, Wv(t, d).applyToMesh(p, t.updatable), p.goldbergData.nbSharedFaces = h.sharedNodes, p.goldbergData.nbUnsharedFaces = h.poleNodes, p.goldbergData.adjacentFaces = h.adjacentFaces, p.goldbergData.nbFaces = p.goldbergData.nbSharedFaces + p.goldbergData.nbUnsharedFaces, p.goldbergData.nbFacesAtPole = (p.goldbergData.nbUnsharedFaces - 12) / 12; for (var f = 0; f < h.vertex.length; f++) p.goldbergData.faceCenters.push(x.FromArray(h.vertex[f])), p.goldbergData.faceCenters[f].x *= r, p.goldbergData.faceCenters[f].y *= o, p.goldbergData.faceCenters[f].z *= a, p.goldbergData.faceColors.push(new N(1,1,1,1)); for (f = 0; f < d.face.length; f++) { var _ = d.face[f] , m = x.FromArray(d.vertex[_[0]]) , g = x.FromArray(d.vertex[_[2]]) , v = x.FromArray(d.vertex[_[1]]) , y = g.subtract(m) , b = v.subtract(m) , T = x.Cross(b, y).normalize() , E = x.Cross(b, T).normalize(); p.goldbergData.faceXaxis.push(b.normalize()), p.goldbergData.faceYaxis.push(T), p.goldbergData.faceZaxis.push(E) } return p } Vr.CreateGoldberg = Hv; var Xv, jv = { CreateBox: Ml, CreateTiledBox: mv, CreateSphere: Dl, CreateDisc: Pd, CreateIcoSphere: Lv, CreateRibbon: nc, CreateCylinder: Ys, CreateTorus: qs, CreateTorusKnot: yv, CreateLineSystem: Zl, CreateLines: Jl, CreateDashedLines: $l, ExtrudeShape: oc, ExtrudeShapeCustom: ac, CreateLathe: Mv, CreateTiledPlane: pv, CreatePlane: vo, CreateGround: il, CreateTiledGround: nl, CreateGroundFromHeightMap: rl, CreatePolygon: Rv, ExtrudePolygon: Cv, CreateTube: Ov, CreatePolyhedron: Td, CreateGeodesic: zv, CreateGoldberg: Hv, CreateDecal: wv, CreateCapsule: Gl }, Yv = function(e, t, i) { this.quality = e, this.distance = t, this.optimizeMesh = i }, Kv = function() { function e() { this.running = !1, this._simplificationArray = [] } return e.prototype.addTask = function(e) { this._simplificationArray.push(e) } , e.prototype.executeNext = function() { var e = this._simplificationArray.pop(); e ? (this.running = !0, this.runSimplification(e)) : this.running = !1 } , e.prototype.runSimplification = function(e) { var t = this; if (e.parallelProcessing) e.settings.forEach((function(i) { t._getSimplifier(e).simplify(i, (function(n) { void 0 !== i.distance && e.mesh.addLODLevel(i.distance, n), n.isVisible = !0, i.quality === e.settings[e.settings.length - 1].quality && e.successCallback && e.successCallback(), t.executeNext() } )) } )); else { var i = this._getSimplifier(e); yi.Run(e.settings.length, (function(t) { var n, r; n = e.settings[t.index], r = function() { t.executeNext() } , i.simplify(n, (function(t) { void 0 !== n.distance && e.mesh.addLODLevel(n.distance, t), t.isVisible = !0, r() } )) } ), (function() { e.successCallback && e.successCallback(), t.executeNext() } )) } } , e.prototype._getSimplifier = function(e) { return e.simplificationType, Xv.QUADRATIC, new $v(e.mesh) } , e }(); !function(e) { e[e.QUADRATIC = 0] = "QUADRATIC" }(Xv || (Xv = {})); var Qv = function(e) { this._vertices = e, this.error = new Array(4), this.deleted = !1, this.isDirty = !1, this.deletePending = !1, this.borderFactor = 0 } , qv = function() { function e(e, t) { this.position = e, this.id = t, this.isBorder = !0, this.q = new Zv, this.triangleCount = 0, this.triangleStart = 0, this.originalOffsets = [] } return e.prototype.updatePosition = function(e) { this.position.copyFrom(e) } , e }() , Zv = function() { function e(e) { this.data = new Array(10); for (var t = 0; t < 10; ++t) e && e[t] ? this.data[t] = e[t] : this.data[t] = 0 } return e.prototype.det = function(e, t, i, n, r, o, a, s, l) { return this.data[e] * this.data[r] * this.data[l] + this.data[i] * this.data[n] * this.data[s] + this.data[t] * this.data[o] * this.data[a] - this.data[i] * this.data[r] * this.data[a] - this.data[e] * this.data[o] * this.data[s] - this.data[t] * this.data[n] * this.data[l] } , e.prototype.addInPlace = function(e) { for (var t = 0; t < 10; ++t) this.data[t] += e.data[t] } , e.prototype.addArrayInPlace = function(e) { for (var t = 0; t < 10; ++t) this.data[t] += e[t] } , e.prototype.add = function(t) { for (var i = new e, n = 0; n < 10; ++n) i.data[n] = this.data[n] + t.data[n]; return i } , e.FromData = function(t, i, n, r) { return new e(e.DataFromNumbers(t, i, n, r)) } , e.DataFromNumbers = function(e, t, i, n) { return [e * e, e * t, e * i, e * n, t * t, t * i, t * n, i * i, i * n, n * n] } , e }() , Jv = function(e, t) { this.vertexId = e, this.triangleId = t } , $v = function() { function e(e) { this._mesh = e, this.syncIterations = 5e3, this.aggressiveness = 7, this.decimationIterations = 100, this.boundingBoxEpsilon = m } return e.prototype.simplify = function(e, t) { var i = this; this._initDecimatedMesh(), yi.Run(this._mesh.subMeshes.length, (function(t) { i._initWithMesh(t.index, (function() { i._runDecimation(e, t.index, (function() { t.executeNext() } )) } ), e.optimizeMesh) } ), (function() { setTimeout((function() { t(i._reconstructedMesh) } ), 0) } )) } , e.prototype._runDecimation = function(e, t, i) { var n = this , r = ~~(this._triangles.length * e.quality) , o = 0 , a = this._triangles.length; yi.Run(this.decimationIterations, (function(e) { var t, i; a - o <= r ? e.breakLoop() : (t = e.index, i = function() { e.executeNext() } , setTimeout((function() { t % 5 == 0 && n._updateMesh(0 === t); for (var e = 0; e < n._triangles.length; ++e) n._triangles[e].isDirty = !1; var s = 1e-9 * Math.pow(t + 3, n.aggressiveness); yi.SyncAsyncForLoop(n._triangles.length, n.syncIterations, (function(e) { var t = ~~((n._triangles.length / 2 + e) % n._triangles.length) , i = n._triangles[t]; if (i && !(i.error[3] > s || i.deleted || i.isDirty)) for (var r = function(e) { if (i.error[e] < s) { var t = [] , r = [] , a = i._vertices[e] , l = i._vertices[(e + 1) % 3]; if (a.isBorder || l.isBorder) return "continue"; var c = x.Zero(); n._calculateError(a, l, c); var u = new Array; if (n._isFlipped(a, l, c, t, u)) return "continue"; if (n._isFlipped(l, a, c, r, u)) return "continue"; if (t.indexOf(!0) < 0 || r.indexOf(!0) < 0) return "continue"; var h = new Array; if (u.forEach((function(e) { -1 === h.indexOf(e) && (e.deletePending = !0, h.push(e)) } )), h.length % 2 != 0) return "continue"; a.q = l.q.add(a.q), a.updatePosition(c); var d = n._references.length; o = n._updateTriangles(a, a, t, o), o = n._updateTriangles(a, l, r, o); var p = n._references.length - d; if (p <= a.triangleCount) { if (p) for (var f = 0; f < p; f++) n._references[a.triangleStart + f] = n._references[d + f] } else a.triangleStart = d; return a.triangleCount = p, "break" } }, a = 0; a < 3 && "break" !== r(a); ++a) ; } ), i, (function() { return a - o <= r } )) } ), 0)) } ), (function() { setTimeout((function() { n._reconstructMesh(t), i() } ), 0) } )) } , e.prototype._initWithMesh = function(e, t, i) { var n = this; this._vertices = [], this._triangles = []; var r = this._mesh.getVerticesData(Bi.PositionKind) , o = this._mesh.getIndices() , a = this._mesh.subMeshes[e] , s = [] , l = a.verticesCount; yi.SyncAsyncForLoop(l, this.syncIterations / 4 >> 0, (function(e) { if (r) { var t = e + a.verticesStart , o = x.FromArray(r, 3 * t) , l = function(e) { if (i) for (var t = 0; t < n._vertices.length; ++t) if (n._vertices[t].position.equalsWithEpsilon(e, 1e-4)) return n._vertices[t]; return null }(o) || new qv(o,n._vertices.length); l.originalOffsets.push(t), l.id === n._vertices.length && n._vertices.push(l), s.push(l.id) } } ), (function() { yi.SyncAsyncForLoop(a.indexCount / 3, n.syncIterations, (function(e) { if (o) { var t = 3 * (a.indexStart / 3 + e) , i = o[t + 0] , r = o[t + 1] , l = o[t + 2] , c = n._vertices[s[i - a.verticesStart]] , u = n._vertices[s[r - a.verticesStart]] , h = n._vertices[s[l - a.verticesStart]] , d = new Qv([c, u, h]); d.originalOffset = t, n._triangles.push(d) } } ), (function() { n._init(t) } )) } )) } , e.prototype._init = function(e) { var t = this; yi.SyncAsyncForLoop(this._triangles.length, this.syncIterations, (function(e) { var i = t._triangles[e]; i.normal = x.Cross(i._vertices[1].position.subtract(i._vertices[0].position), i._vertices[2].position.subtract(i._vertices[0].position)).normalize(); for (var n = 0; n < 3; n++) i._vertices[n].q.addArrayInPlace(Zv.DataFromNumbers(i.normal.x, i.normal.y, i.normal.z, -x.Dot(i.normal, i._vertices[0].position))) } ), (function() { yi.SyncAsyncForLoop(t._triangles.length, t.syncIterations, (function(e) { for (var i = t._triangles[e], n = 0; n < 3; ++n) i.error[n] = t._calculateError(i._vertices[n], i._vertices[(n + 1) % 3]); i.error[3] = Math.min(i.error[0], i.error[1], i.error[2]) } ), (function() { e() } )) } )) } , e.prototype._reconstructMesh = function(e) { var t, i, n, r = []; for (t = 0; t < this._vertices.length; ++t) this._vertices[t].triangleCount = 0; for (t = 0; t < this._triangles.length; ++t) if (!this._triangles[t].deleted) { for (i = this._triangles[t], n = 0; n < 3; ++n) i._vertices[n].triangleCount = 1; r.push(i) } var o = this._reconstructedMesh.getVerticesData(Bi.PositionKind) || [] , a = this._reconstructedMesh.getVerticesData(Bi.NormalKind) || [] , s = this._reconstructedMesh.getVerticesData(Bi.UVKind) || [] , l = this._reconstructedMesh.getVerticesData(Bi.ColorKind) || [] , c = this._mesh.getVerticesData(Bi.NormalKind) , u = this._mesh.getVerticesData(Bi.UVKind) , h = this._mesh.getVerticesData(Bi.ColorKind) , d = 0 , p = function() { var e = f._vertices[t]; e.id = d, e.triangleCount && e.originalOffsets.forEach((function(t) { o.push(e.position.x), o.push(e.position.y), o.push(e.position.z), c && c.length && (a.push(c[3 * t]), a.push(c[3 * t + 1]), a.push(c[3 * t + 2])), u && u.length && (s.push(u[2 * t]), s.push(u[2 * t + 1])), h && h.length && (l.push(h[4 * t]), l.push(h[4 * t + 1]), l.push(h[4 * t + 2]), l.push(h[4 * t + 3])), ++d } )) } , f = this; for (t = 0; t < this._vertices.length; ++t) p(); var _ = this._reconstructedMesh.getTotalIndices() , m = this._reconstructedMesh.getTotalVertices() , g = this._reconstructedMesh.subMeshes; this._reconstructedMesh.subMeshes = []; var v = this._reconstructedMesh.getIndices() , y = this._mesh.getIndices(); for (t = 0; t < r.length; ++t) i = r[t], [0, 1, 2].forEach((function(e) { var t = y[i.originalOffset + e] , n = i._vertices[e].originalOffsets.indexOf(t); n < 0 && (n = 0), v.push(i._vertices[e].id + n + m) } )); this._reconstructedMesh.setIndices(v), this._reconstructedMesh.setVerticesData(Bi.PositionKind, o), a.length > 0 && this._reconstructedMesh.setVerticesData(Bi.NormalKind, a), s.length > 0 && this._reconstructedMesh.setVerticesData(Bi.UVKind, s), l.length > 0 && this._reconstructedMesh.setVerticesData(Bi.ColorKind, l); var b = this._mesh.subMeshes[e]; e > 0 && (this._reconstructedMesh.subMeshes = [], g.forEach((function(e) { hr.AddToMesh(e.materialIndex, e.verticesStart, e.verticesCount, e.indexStart, e.indexCount, e.getMesh()) } )), hr.AddToMesh(b.materialIndex, m, d, _, 3 * r.length, this._reconstructedMesh)) } , e.prototype._initDecimatedMesh = function() { this._reconstructedMesh = new Vr(this._mesh.name + "Decimated",this._mesh.getScene()), this._reconstructedMesh.material = this._mesh.material, this._reconstructedMesh.parent = this._mesh.parent, this._reconstructedMesh.isVisible = !1, this._reconstructedMesh.renderingGroupId = this._mesh.renderingGroupId } , e.prototype._isFlipped = function(e, t, i, n, r) { for (var o = 0; o < e.triangleCount; ++o) { var a = this._triangles[this._references[e.triangleStart + o].triangleId]; if (!a.deleted) { var s = this._references[e.triangleStart + o].vertexId , l = a._vertices[(s + 1) % 3] , c = a._vertices[(s + 2) % 3]; if (l !== t && c !== t) { var u = l.position.subtract(i); u = u.normalize(); var h = c.position.subtract(i); if (h = h.normalize(), Math.abs(x.Dot(u, h)) > .999) return !0; var d = x.Cross(u, h).normalize(); if (n[o] = !1, x.Dot(d, a.normal) < .2) return !0 } else n[o] = !0, r.push(a) } } return !1 } , e.prototype._updateTriangles = function(e, t, i, n) { for (var r = n, o = 0; o < t.triangleCount; ++o) { var a = this._references[t.triangleStart + o] , s = this._triangles[a.triangleId]; s.deleted || (i[o] && s.deletePending ? (s.deleted = !0, r++) : (s._vertices[a.vertexId] = e, s.isDirty = !0, s.error[0] = this._calculateError(s._vertices[0], s._vertices[1]) + s.borderFactor / 2, s.error[1] = this._calculateError(s._vertices[1], s._vertices[2]) + s.borderFactor / 2, s.error[2] = this._calculateError(s._vertices[2], s._vertices[0]) + s.borderFactor / 2, s.error[3] = Math.min(s.error[0], s.error[1], s.error[2]), this._references.push(a))) } return r } , e.prototype._identifyBorder = function() { for (var e = 0; e < this._vertices.length; ++e) { var t = [] , i = [] , n = this._vertices[e] , r = void 0; for (r = 0; r < n.triangleCount; ++r) for (var o = this._triangles[this._references[n.triangleStart + r].triangleId], a = 0; a < 3; a++) { for (var s = 0, l = o._vertices[a]; s < t.length && i[s] !== l.id; ) ++s; s === t.length ? (t.push(1), i.push(l.id)) : t[s]++ } for (r = 0; r < t.length; ++r) 1 === t[r] ? this._vertices[i[r]].isBorder = !0 : this._vertices[i[r]].isBorder = !1 } } , e.prototype._updateMesh = function(e) { var t, i, n, r; if (void 0 === e && (e = !1), !e) { var o = []; for (t = 0; t < this._triangles.length; ++t) this._triangles[t].deleted || o.push(this._triangles[t]); this._triangles = o } for (t = 0; t < this._vertices.length; ++t) this._vertices[t].triangleCount = 0, this._vertices[t].triangleStart = 0; for (t = 0; t < this._triangles.length; ++t) for (i = this._triangles[t], n = 0; n < 3; ++n) (r = i._vertices[n]).triangleCount++; var a = 0; for (t = 0; t < this._vertices.length; ++t) this._vertices[t].triangleStart = a, a += this._vertices[t].triangleCount, this._vertices[t].triangleCount = 0; var s = new Array(3 * this._triangles.length); for (t = 0; t < this._triangles.length; ++t) for (i = this._triangles[t], n = 0; n < 3; ++n) s[(r = i._vertices[n]).triangleStart + r.triangleCount] = new Jv(n,t), r.triangleCount++; this._references = s, e && this._identifyBorder() } , e.prototype._vertexError = function(e, t) { var i = t.x , n = t.y , r = t.z; return e.data[0] * i * i + 2 * e.data[1] * i * n + 2 * e.data[2] * i * r + 2 * e.data[3] * i + e.data[4] * n * n + 2 * e.data[5] * n * r + 2 * e.data[6] * n + e.data[7] * r * r + 2 * e.data[8] * r + e.data[9] } , e.prototype._calculateError = function(e, t, i) { var n = e.q.add(t.q) , r = e.isBorder && t.isBorder , o = 0 , a = n.det(0, 1, 2, 1, 4, 5, 2, 5, 7); if (0 === a || r) { var s = e.position.add(t.position).divide(new x(2,2,2)) , l = this._vertexError(n, e.position) , c = this._vertexError(n, t.position) , u = this._vertexError(n, s); (o = Math.min(l, c, u)) === l ? i && i.copyFrom(e.position) : o === c ? i && i.copyFrom(t.position) : i && i.copyFrom(s) } else i || (i = x.Zero()), i.x = -1 / a * n.det(1, 2, 3, 4, 5, 6, 5, 7, 8), i.y = 1 / a * n.det(0, 2, 3, 1, 5, 6, 2, 7, 8), i.z = -1 / a * n.det(0, 1, 3, 1, 4, 6, 2, 5, 8), o = this._vertexError(n, i); return o } , e }(); Object.defineProperty(mn.prototype, "simplificationQueue", { get: function() { if (!this._simplificationQueue) { this._simplificationQueue = new Kv; var e = this._getComponent(Wi.NAME_SIMPLIFICATIONQUEUE); e || (e = new ey(this), this._addComponent(e)) } return this._simplificationQueue }, set: function(e) { this._simplificationQueue = e }, enumerable: !0, configurable: !0 }), Vr.prototype.simplify = function(e, t, i, n) { return void 0 === t && (t = !0), void 0 === i && (i = Xv.QUADRATIC), this.getScene().simplificationQueue.addTask({ settings: e, parallelProcessing: t, mesh: this, simplificationType: i, successCallback: n }), this } ; var ey = function() { function e(e) { this.name = Wi.NAME_SIMPLIFICATIONQUEUE, this.scene = e } return e.prototype.register = function() { this.scene._beforeCameraUpdateStage.registerStep(Wi.STEP_BEFORECAMERAUPDATE_SIMPLIFICATIONQUEUE, this, this._beforeCameraUpdate) } , e.prototype.rebuild = function() {} , e.prototype.dispose = function() {} , e.prototype._beforeCameraUpdate = function() { this.scene._simplificationQueue && !this.scene._simplificationQueue.running && this.scene._simplificationQueue.executeNext() } , e }(); Vr.prototype.thinInstanceAdd = function(e, t) { void 0 === t && (t = !0), this._thinInstanceUpdateBufferSize("matrix", Array.isArray(e) ? e.length : 1); var i = this._thinInstanceDataStorage.instancesCount; if (Array.isArray(e)) for (var n = 0; n < e.length; ++n) this.thinInstanceSetMatrixAt(this._thinInstanceDataStorage.instancesCount++, e[n], n === e.length - 1 && t); else this.thinInstanceSetMatrixAt(this._thinInstanceDataStorage.instancesCount++, e, t); return i } , Vr.prototype.thinInstanceAddSelf = function(e) { return void 0 === e && (e = !0), this.thinInstanceAdd(P.IdentityReadOnly, e) } , Vr.prototype.thinInstanceRegisterAttribute = function(e, t) { this.removeVerticesData(e), this._thinInstanceInitializeUserStorage(), this._userThinInstanceBuffersStorage.strides[e] = t, this._userThinInstanceBuffersStorage.sizes[e] = t * Math.max(32, this._thinInstanceDataStorage.instancesCount), this._userThinInstanceBuffersStorage.data[e] = new Float32Array(this._userThinInstanceBuffersStorage.sizes[e]), this._userThinInstanceBuffersStorage.vertexBuffers[e] = new Bi(this.getEngine(),this._userThinInstanceBuffersStorage.data[e],e,!0,!1,t,!0), this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[e]) } , Vr.prototype.thinInstanceSetMatrixAt = function(e, t, i) { if (void 0 === i && (i = !0), !this._thinInstanceDataStorage.matrixData || e >= this._thinInstanceDataStorage.instancesCount) return !1; var n = this._thinInstanceDataStorage.matrixData; return t.copyToArray(n, 16 * e), this._thinInstanceDataStorage.worldMatrices && (this._thinInstanceDataStorage.worldMatrices[e] = t), i && (this.thinInstanceBufferUpdated("matrix"), this.doNotSyncBoundingInfo || this.thinInstanceRefreshBoundingInfo(!1)), !0 } , Vr.prototype.thinInstanceSetAttributeAt = function(e, t, i, n) { return void 0 === n && (n = !0), !(!this._userThinInstanceBuffersStorage || !this._userThinInstanceBuffersStorage.data[e] || t >= this._thinInstanceDataStorage.instancesCount || (this._thinInstanceUpdateBufferSize(e, 0), this._userThinInstanceBuffersStorage.data[e].set(i, t * this._userThinInstanceBuffersStorage.strides[e]), n && this.thinInstanceBufferUpdated(e), 0)) } , Object.defineProperty(Vr.prototype, "thinInstanceCount", { get: function() { return this._thinInstanceDataStorage.instancesCount }, set: function(e) { var t, i; e <= (null !== (i = null === (t = this._thinInstanceDataStorage.matrixData) || void 0 === t ? void 0 : t.length) && void 0 !== i ? i : 0) / 16 && (this._thinInstanceDataStorage.instancesCount = e) }, enumerable: !0, configurable: !0 }), Vr.prototype._thinInstanceCreateMatrixBuffer = function(e, t, i) { void 0 === i && (i = !1); for (var n = new wi(this.getEngine(),t,!i,16,!1,!0), r = 0; r < 4; r++) this.setVerticesBuffer(n.createVertexBuffer(e + r, 4 * r, 4)); return n } , Vr.prototype.thinInstanceSetBuffer = function(e, t, i, n) { var r, o, a; void 0 === i && (i = 0), void 0 === n && (n = !1), i = i || 16, "matrix" === e ? (null === (r = this._thinInstanceDataStorage.matrixBuffer) || void 0 === r || r.dispose(), this._thinInstanceDataStorage.matrixBuffer = null, this._thinInstanceDataStorage.matrixBufferSize = t ? t.length : 32 * i, this._thinInstanceDataStorage.matrixData = t, this._thinInstanceDataStorage.worldMatrices = null, null !== t ? (this._thinInstanceDataStorage.instancesCount = t.length / i, this._thinInstanceDataStorage.matrixBuffer = this._thinInstanceCreateMatrixBuffer("world", t, n), this.doNotSyncBoundingInfo || this.thinInstanceRefreshBoundingInfo(!1)) : (this._thinInstanceDataStorage.instancesCount = 0, this.doNotSyncBoundingInfo || this.refreshBoundingInfo())) : "previousMatrix" === e ? (null === (o = this._thinInstanceDataStorage.previousMatrixBuffer) || void 0 === o || o.dispose(), this._thinInstanceDataStorage.previousMatrixBuffer = null, this._thinInstanceDataStorage.previousMatrixData = t, null !== t && (this._thinInstanceDataStorage.previousMatrixBuffer = this._thinInstanceCreateMatrixBuffer("previousWorld", t, n))) : (e === Bi.ColorKind && (e = Bi.ColorInstanceKind), null === t ? (null === (a = this._userThinInstanceBuffersStorage) || void 0 === a ? void 0 : a.data[e]) && (this.removeVerticesData(e), delete this._userThinInstanceBuffersStorage.data[e], delete this._userThinInstanceBuffersStorage.strides[e], delete this._userThinInstanceBuffersStorage.sizes[e], delete this._userThinInstanceBuffersStorage.vertexBuffers[e]) : (this._thinInstanceInitializeUserStorage(), this._userThinInstanceBuffersStorage.data[e] = t, this._userThinInstanceBuffersStorage.strides[e] = i, this._userThinInstanceBuffersStorage.sizes[e] = t.length, this._userThinInstanceBuffersStorage.vertexBuffers[e] = new Bi(this.getEngine(),t,e,!n,!1,i,!0), this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[e]))) } , Vr.prototype.thinInstanceBufferUpdated = function(e) { var t, i, n; "matrix" === e ? null === (t = this._thinInstanceDataStorage.matrixBuffer) || void 0 === t || t.updateDirectly(this._thinInstanceDataStorage.matrixData, 0, this._thinInstanceDataStorage.instancesCount) : "previousMatrix" === e ? null === (i = this._thinInstanceDataStorage.previousMatrixBuffer) || void 0 === i || i.updateDirectly(this._thinInstanceDataStorage.previousMatrixData, 0, this._thinInstanceDataStorage.instancesCount) : (null === (n = this._userThinInstanceBuffersStorage) || void 0 === n ? void 0 : n.vertexBuffers[e]) && this._userThinInstanceBuffersStorage.vertexBuffers[e].updateDirectly(this._userThinInstanceBuffersStorage.data[e], 0) } , Vr.prototype.thinInstancePartialBufferUpdate = function(e, t, i) { var n; "matrix" === e ? this._thinInstanceDataStorage.matrixBuffer && this._thinInstanceDataStorage.matrixBuffer.updateDirectly(t, i) : (null === (n = this._userThinInstanceBuffersStorage) || void 0 === n ? void 0 : n.vertexBuffers[e]) && this._userThinInstanceBuffersStorage.vertexBuffers[e].updateDirectly(t, i) } , Vr.prototype.thinInstanceGetWorldMatrices = function() { if (!this._thinInstanceDataStorage.matrixData || !this._thinInstanceDataStorage.matrixBuffer) return []; var e = this._thinInstanceDataStorage.matrixData; if (!this._thinInstanceDataStorage.worldMatrices) { this._thinInstanceDataStorage.worldMatrices = new Array; for (var t = 0; t < this._thinInstanceDataStorage.instancesCount; ++t) this._thinInstanceDataStorage.worldMatrices[t] = P.FromArray(e, 16 * t) } return this._thinInstanceDataStorage.worldMatrices } , Vr.prototype.thinInstanceRefreshBoundingInfo = function(e, t, i) { if (void 0 === e && (e = !1), void 0 === t && (t = !1), void 0 === i && (i = !1), this._thinInstanceDataStorage.matrixData && this._thinInstanceDataStorage.matrixBuffer) { var n = this._thinInstanceDataStorage.boundingVectors; e && (n.length = 0, this.refreshBoundingInfo(t, i)); var r = this.getBoundingInfo() , o = this._thinInstanceDataStorage.matrixData; if (0 === n.length) for (var a = 0; a < r.boundingBox.vectors.length; ++a) n.push(r.boundingBox.vectors[a].clone()); I.Vector3[0].setAll(Number.POSITIVE_INFINITY), I.Vector3[1].setAll(Number.NEGATIVE_INFINITY); for (var s = 0; s < this._thinInstanceDataStorage.instancesCount; ++s) for (P.FromArrayToRef(o, 16 * s, I.Matrix[0]), a = 0; a < n.length; ++a) x.TransformCoordinatesToRef(n[a], I.Matrix[0], I.Vector3[2]), I.Vector3[0].minimizeInPlace(I.Vector3[2]), I.Vector3[1].maximizeInPlace(I.Vector3[2]); r.reConstruct(I.Vector3[0], I.Vector3[1]), this._updateBoundingInfo() } } , Vr.prototype._thinInstanceUpdateBufferSize = function(e, t) { var i, n, r; void 0 === t && (t = 1); var o = "matrix" === e; if (o || this._userThinInstanceBuffersStorage && this._userThinInstanceBuffersStorage.strides[e]) { for (var a = o ? 16 : this._userThinInstanceBuffersStorage.strides[e], s = o ? this._thinInstanceDataStorage.matrixBufferSize : this._userThinInstanceBuffersStorage.sizes[e], l = o ? this._thinInstanceDataStorage.matrixData : this._userThinInstanceBuffersStorage.data[e], c = (this._thinInstanceDataStorage.instancesCount + t) * a, u = s; u < c; ) u *= 2; if (!l || s != u) { if (l) { var h = new Float32Array(u); h.set(l, 0), l = h } else l = new Float32Array(u); o ? (null === (i = this._thinInstanceDataStorage.matrixBuffer) || void 0 === i || i.dispose(), this._thinInstanceDataStorage.matrixBuffer = this._thinInstanceCreateMatrixBuffer("world", l, !1), this._thinInstanceDataStorage.matrixData = l, this._thinInstanceDataStorage.matrixBufferSize = u, this._scene.needsPreviousWorldMatrices && !this._thinInstanceDataStorage.previousMatrixData && (null === (n = this._thinInstanceDataStorage.previousMatrixBuffer) || void 0 === n || n.dispose(), this._thinInstanceDataStorage.previousMatrixBuffer = this._thinInstanceCreateMatrixBuffer("previousWorld", l, !1))) : (null === (r = this._userThinInstanceBuffersStorage.vertexBuffers[e]) || void 0 === r || r.dispose(), this._userThinInstanceBuffersStorage.data[e] = l, this._userThinInstanceBuffersStorage.sizes[e] = u, this._userThinInstanceBuffersStorage.vertexBuffers[e] = new Bi(this.getEngine(),l,e,!0,!1,a,!0), this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[e])) } } } , Vr.prototype._thinInstanceInitializeUserStorage = function() { this._userThinInstanceBuffersStorage || (this._userThinInstanceBuffersStorage = { data: {}, sizes: {}, vertexBuffers: {}, strides: {} }) } , Vr.prototype._disposeThinInstanceSpecificData = function() { var e; (null === (e = this._thinInstanceDataStorage) || void 0 === e ? void 0 : e.matrixBuffer) && (this._thinInstanceDataStorage.matrixBuffer.dispose(), this._thinInstanceDataStorage.matrixBuffer = null) } ; var ty = function() { function e(e) { void 0 === e && (e = Recast), this.bjsRECAST = {}, this.name = "RecastJSPlugin", this._maximumSubStepCount = 10, this._timeStep = 1 / 60, this._worker = null, "function" == typeof e ? K.Error("RecastJS is not ready. Please make sure you await Recast() before using the plugin.") : this.bjsRECAST = e, this.isSupported() ? (this.setTimeStep(), this._tempVec1 = new this.bjsRECAST.Vec3, this._tempVec2 = new this.bjsRECAST.Vec3) : K.Error("RecastJS is not available. Please make sure you included the js file.") } return e.prototype.setWorkerURL = function(e) { return !(!window || !window.Worker || (this._worker = new Worker(e), 0)) } , e.prototype.setTimeStep = function(e) { void 0 === e && (e = 1 / 60), this._timeStep = e } , e.prototype.getTimeStep = function() { return this._timeStep } , e.prototype.setMaximumSubStepCount = function(e) { void 0 === e && (e = 10), this._maximumSubStepCount = e } , e.prototype.getMaximumSubStepCount = function() { return this._maximumSubStepCount } , e.prototype.createNavMesh = function(e, t, i) { var n, r, o; this._worker && !i ? console.warn("A worker is avaible but no completion callback. Defaulting to blocking navmesh creation") : !this._worker && i && console.warn("A completion callback is avaible but no worker. Defaulting to blocking navmesh creation"), this.navMesh = new this.bjsRECAST.NavMesh; var a = [] , s = [] , l = 0; for (n = 0; n < e.length; n++) if (e[n]) { var c = e[n] , u = c.getIndices(); if (!u) continue; var h = c.getVerticesData(Bi.PositionKind, !1, !1); if (!h) continue; var d = [] , p = c.computeWorldMatrix(!0); if (c.hasThinInstances) for (var f = c.thinInstanceGetWorldMatrices(), _ = 0; _ < f.length; _++) { var m = new P; f[_].multiplyToRef(p, m), d.push(m) } else d.push(p); for (var g = 0; g < d.length; g++) { var v = d[g]; for (r = 0; r < u.length; r++) a.push(u[r] + l); var y = x.Zero() , b = x.Zero(); for (o = 0; o < h.length; o += 3) x.FromArrayToRef(h, o, b), x.TransformCoordinatesToRef(b, v, y), s.push(y.x, y.y, y.z); l += h.length / 3 } } if (this._worker && i) this._worker.postMessage([s, l, a, a.length, t]), this._worker.onmessage = function(e) { i(e.data) } ; else { var T = new this.bjsRECAST.rcConfig; T.cs = t.cs, T.ch = t.ch, T.borderSize = t.borderSize ? t.borderSize : 0, T.tileSize = t.tileSize ? t.tileSize : 0, T.walkableSlopeAngle = t.walkableSlopeAngle, T.walkableHeight = t.walkableHeight, T.walkableClimb = t.walkableClimb, T.walkableRadius = t.walkableRadius, T.maxEdgeLen = t.maxEdgeLen, T.maxSimplificationError = t.maxSimplificationError, T.minRegionArea = t.minRegionArea, T.mergeRegionArea = t.mergeRegionArea, T.maxVertsPerPoly = t.maxVertsPerPoly, T.detailSampleDist = t.detailSampleDist, T.detailSampleMaxError = t.detailSampleMaxError, this.navMesh.build(s, l, a, a.length, T) } } , e.prototype.createDebugNavMesh = function(e) { var t, i, n = this.navMesh.getDebugNavMesh(), r = n.getTriangleCount(), o = [], a = []; for (t = 0; t < 3 * r; t++) o.push(t); for (t = 0; t < r; t++) for (i = 0; i < 3; i++) { var s = n.getTriangle(t).getPoint(i); a.push(s.x, s.y, s.z) } var l = new Vr("NavMeshDebug",e) , c = new $n; return c.indices = o, c.positions = a, c.applyToMesh(l, !1), l } , e.prototype.getClosestPoint = function(e) { this._tempVec1.x = e.x, this._tempVec1.y = e.y, this._tempVec1.z = e.z; var t = this.navMesh.getClosestPoint(this._tempVec1); return new x(t.x,t.y,t.z) } , e.prototype.getClosestPointToRef = function(e, t) { this._tempVec1.x = e.x, this._tempVec1.y = e.y, this._tempVec1.z = e.z; var i = this.navMesh.getClosestPoint(this._tempVec1); t.set(i.x, i.y, i.z) } , e.prototype.getRandomPointAround = function(e, t) { this._tempVec1.x = e.x, this._tempVec1.y = e.y, this._tempVec1.z = e.z; var i = this.navMesh.getRandomPointAround(this._tempVec1, t); return new x(i.x,i.y,i.z) } , e.prototype.getRandomPointAroundToRef = function(e, t, i) { this._tempVec1.x = e.x, this._tempVec1.y = e.y, this._tempVec1.z = e.z; var n = this.navMesh.getRandomPointAround(this._tempVec1, t); i.set(n.x, n.y, n.z) } , e.prototype.moveAlong = function(e, t) { this._tempVec1.x = e.x, this._tempVec1.y = e.y, this._tempVec1.z = e.z, this._tempVec2.x = t.x, this._tempVec2.y = t.y, this._tempVec2.z = t.z; var i = this.navMesh.moveAlong(this._tempVec1, this._tempVec2); return new x(i.x,i.y,i.z) } , e.prototype.moveAlongToRef = function(e, t, i) { this._tempVec1.x = e.x, this._tempVec1.y = e.y, this._tempVec1.z = e.z, this._tempVec2.x = t.x, this._tempVec2.y = t.y, this._tempVec2.z = t.z; var n = this.navMesh.moveAlong(this._tempVec1, this._tempVec2); i.set(n.x, n.y, n.z) } , e.prototype.computePath = function(e, t) { var i; this._tempVec1.x = e.x, this._tempVec1.y = e.y, this._tempVec1.z = e.z, this._tempVec2.x = t.x, this._tempVec2.y = t.y, this._tempVec2.z = t.z; var n = this.navMesh.computePath(this._tempVec1, this._tempVec2) , r = n.getPointCount() , o = []; for (i = 0; i < r; i++) { var a = n.getPoint(i); o.push(new x(a.x,a.y,a.z)) } return o } , e.prototype.createCrowd = function(e, t, i) { return new iy(this,e,t,i) } , e.prototype.setDefaultQueryExtent = function(e) { this._tempVec1.x = e.x, this._tempVec1.y = e.y, this._tempVec1.z = e.z, this.navMesh.setDefaultQueryExtent(this._tempVec1) } , e.prototype.getDefaultQueryExtent = function() { var e = this.navMesh.getDefaultQueryExtent(); return new x(e.x,e.y,e.z) } , e.prototype.buildFromNavmeshData = function(e) { var t = e.length * e.BYTES_PER_ELEMENT , i = this.bjsRECAST._malloc(t) , n = new Uint8Array(this.bjsRECAST.HEAPU8.buffer,i,t); n.set(e); var r = new this.bjsRECAST.NavmeshData; r.dataPointer = n.byteOffset, r.size = e.length, this.navMesh = new this.bjsRECAST.NavMesh, this.navMesh.buildFromNavmeshData(r), this.bjsRECAST._free(n.byteOffset) } , e.prototype.getNavmeshData = function() { var e = this.navMesh.getNavmeshData() , t = new Uint8Array(this.bjsRECAST.HEAPU8.buffer,e.dataPointer,e.size) , i = new Uint8Array(e.size); return i.set(t), this.navMesh.freeNavmeshData(e), i } , e.prototype.getDefaultQueryExtentToRef = function(e) { var t = this.navMesh.getDefaultQueryExtent(); e.set(t.x, t.y, t.z) } , e.prototype.dispose = function() {} , e.prototype.addCylinderObstacle = function(e, t, i) { return this._tempVec1.x = e.x, this._tempVec1.y = e.y, this._tempVec1.z = e.z, this.navMesh.addCylinderObstacle(this._tempVec1, t, i) } , e.prototype.addBoxObstacle = function(e, t, i) { return this._tempVec1.x = e.x, this._tempVec1.y = e.y, this._tempVec1.z = e.z, this._tempVec2.x = t.x, this._tempVec2.y = t.y, this._tempVec2.z = t.z, this.navMesh.addBoxObstacle(this._tempVec1, this._tempVec2, i) } , e.prototype.removeObstacle = function(e) { this.navMesh.removeObstacle(e) } , e.prototype.isSupported = function() { return void 0 !== this.bjsRECAST } , e }() , iy = function() { function e(e, t, i, n) { var r = this; this.recastCrowd = {}, this.transforms = new Array, this.agents = new Array, this.reachRadii = new Array, this._agentDestinationArmed = new Array, this._agentDestination = new Array, this._onBeforeAnimationsObserver = null, this.onReachTargetObservable = new h, this.bjsRECASTPlugin = e, this.recastCrowd = new this.bjsRECASTPlugin.bjsRECAST.Crowd(t,i,this.bjsRECASTPlugin.navMesh.getNavMesh()), this._scene = n, this._onBeforeAnimationsObserver = n.onBeforeAnimationsObservable.add((function() { r.update(.001 * n.getEngine().getDeltaTime()) } )) } return e.prototype.addAgent = function(e, t, i) { var n = new this.bjsRECASTPlugin.bjsRECAST.dtCrowdAgentParams; n.radius = t.radius, n.height = t.height, n.maxAcceleration = t.maxAcceleration, n.maxSpeed = t.maxSpeed, n.collisionQueryRange = t.collisionQueryRange, n.pathOptimizationRange = t.pathOptimizationRange, n.separationWeight = t.separationWeight, n.updateFlags = 7, n.obstacleAvoidanceType = 0, n.queryFilterType = 0, n.userData = 0; var r = this.recastCrowd.addAgent(new this.bjsRECASTPlugin.bjsRECAST.Vec3(e.x,e.y,e.z), n); return this.transforms.push(i), this.agents.push(r), this.reachRadii.push(t.reachRadius ? t.reachRadius : t.radius), this._agentDestinationArmed.push(!1), this._agentDestination.push(new x(0,0,0)), r } , e.prototype.getAgentPosition = function(e) { var t = this.recastCrowd.getAgentPosition(e); return new x(t.x,t.y,t.z) } , e.prototype.getAgentPositionToRef = function(e, t) { var i = this.recastCrowd.getAgentPosition(e); t.set(i.x, i.y, i.z) } , e.prototype.getAgentVelocity = function(e) { var t = this.recastCrowd.getAgentVelocity(e); return new x(t.x,t.y,t.z) } , e.prototype.getAgentVelocityToRef = function(e, t) { var i = this.recastCrowd.getAgentVelocity(e); t.set(i.x, i.y, i.z) } , e.prototype.getAgentNextTargetPath = function(e) { var t = this.recastCrowd.getAgentNextTargetPath(e); return new x(t.x,t.y,t.z) } , e.prototype.getAgentNextTargetPathToRef = function(e, t) { var i = this.recastCrowd.getAgentNextTargetPath(e); t.set(i.x, i.y, i.z) } , e.prototype.getAgentState = function(e) { return this.recastCrowd.getAgentState(e) } , e.prototype.overOffmeshConnection = function(e) { return this.recastCrowd.overOffmeshConnection(e) } , e.prototype.agentGoto = function(e, t) { this.recastCrowd.agentGoto(e, new this.bjsRECASTPlugin.bjsRECAST.Vec3(t.x,t.y,t.z)); var i = this.agents.indexOf(e); i > -1 && (this._agentDestinationArmed[i] = !0, this._agentDestination[i].set(t.x, t.y, t.z)) } , e.prototype.agentTeleport = function(e, t) { this.recastCrowd.agentTeleport(e, new this.bjsRECASTPlugin.bjsRECAST.Vec3(t.x,t.y,t.z)) } , e.prototype.updateAgentParameters = function(e, t) { var i = this.recastCrowd.getAgentParameters(e); void 0 !== t.radius && (i.radius = t.radius), void 0 !== t.height && (i.height = t.height), void 0 !== t.maxAcceleration && (i.maxAcceleration = t.maxAcceleration), void 0 !== t.maxSpeed && (i.maxSpeed = t.maxSpeed), void 0 !== t.collisionQueryRange && (i.collisionQueryRange = t.collisionQueryRange), void 0 !== t.pathOptimizationRange && (i.pathOptimizationRange = t.pathOptimizationRange), void 0 !== t.separationWeight && (i.separationWeight = t.separationWeight), this.recastCrowd.setAgentParameters(e, i) } , e.prototype.removeAgent = function(e) { this.recastCrowd.removeAgent(e); var t = this.agents.indexOf(e); t > -1 && (this.agents.splice(t, 1), this.transforms.splice(t, 1), this.reachRadii.splice(t, 1), this._agentDestinationArmed.splice(t, 1), this._agentDestination.splice(t, 1)) } , e.prototype.getAgents = function() { return this.agents } , e.prototype.update = function(e) { this.bjsRECASTPlugin.navMesh.update(); var t = this.bjsRECASTPlugin.getTimeStep() , i = this.bjsRECASTPlugin.getMaximumSubStepCount(); if (t <= m) this.recastCrowd.update(e); else { var n = Math.floor(e / t); i && n > i && (n = i), n < 1 && (n = 1); for (var r = e / n, o = 0; o < n; o++) this.recastCrowd.update(r) } for (var a = 0; a < this.agents.length; a++) { var s = this.agents[a] , l = this.getAgentPosition(s); if (this.transforms[a].position = l, this._agentDestinationArmed[a]) { var c = l.x - this._agentDestination[a].x , u = l.z - this._agentDestination[a].z , h = this.reachRadii[a] , d = this._agentDestination[a].y - this.reachRadii[a] , p = this._agentDestination[a].y + this.reachRadii[a] , f = c * c + u * u; l.y > d && l.y < p && f < h * h && (this.onReachTargetObservable.notifyObservers({ agentIndex: s, destination: this._agentDestination[a] }), this._agentDestinationArmed[a] = !1) } } } , e.prototype.setDefaultQueryExtent = function(e) { var t = new this.bjsRECASTPlugin.bjsRECAST.Vec3(e.x,e.y,e.z); this.recastCrowd.setDefaultQueryExtent(t) } , e.prototype.getDefaultQueryExtent = function() { var e = this.recastCrowd.getDefaultQueryExtent(); return new x(e.x,e.y,e.z) } , e.prototype.getDefaultQueryExtentToRef = function(e) { var t = this.recastCrowd.getDefaultQueryExtent(); e.set(t.x, t.y, t.z) } , e.prototype.getCorners = function(e) { var t, i = this.recastCrowd.getPath(e), n = i.getPointCount(), r = []; for (t = 0; t < n; t++) { var o = i.getPoint(t); r.push(new x(o.x,o.y,o.z)) } return r } , e.prototype.dispose = function() { this.recastCrowd.destroy(), this._scene.onBeforeAnimationsObservable.remove(this._onBeforeAnimationsObserver), this._onBeforeAnimationsObserver = null, this.onReachTargetObservable.clear() } , e }(); vr.OfflineProviderFactory = function(e, t, i) { return void 0 === i && (i = !1), new ny(e,t,i) } ; var ny = function() { function e(t, i, n) { void 0 === n && (n = !1), this._idbFactory = "undefined" != typeof window ? window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.msIndexedDB : indexedDB, this._currentSceneUrl = e._ReturnFullUrlLocation(t), this._db = null, this._enableSceneOffline = !1, this._enableTexturesOffline = !1, this._manifestVersionFound = 0, this._mustUpdateRessources = !1, this._hasReachedQuota = !1, e.IDBStorageEnabled ? n ? (this._enableSceneOffline = !0, this._enableTexturesOffline = !0, this._manifestVersionFound = 1, gi.SetImmediate((function() { i(!0) } ))) : this._checkManifestFile(i) : i(!0) } return Object.defineProperty(e.prototype, "enableSceneOffline", { get: function() { return this._enableSceneOffline }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "enableTexturesOffline", { get: function() { return this._enableTexturesOffline }, enumerable: !1, configurable: !0 }), e.prototype._checkManifestFile = function(t) { var i = this , n = function() { i._enableSceneOffline = !1, i._enableTexturesOffline = !1, t(!1) } , r = function() { try { if ("function" == typeof URL && 0 === i._currentSceneUrl.indexOf("http")) { var e = new URL(i._currentSceneUrl); return e.pathname += ".manifest", e.toString() } } catch (e) {} return "".concat(i._currentSceneUrl, ".manifest") } , o = !1 , a = r() , s = new Ye; navigator.onLine && (o = !0, a = a + (null == a.match(/\?/) ? "?" : "&") + Date.now()), s.open("GET", a), s.addEventListener("load", (function() { if (200 === s.status || e._ValidateXHRData(s, 1)) try { var r = JSON.parse(s.response); i._enableSceneOffline = r.enableSceneOffline, i._enableTexturesOffline = r.enableTexturesOffline && e._IsUASupportingBlobStorage, r.version && !isNaN(parseInt(r.version)) && (i._manifestVersionFound = r.version), t(!0) } catch (e) { n() } else n() } ), !1), s.addEventListener("error", (function() { if (o) { o = !1; var e = r(); s.open("GET", e), s.send() } else n() } ), !1); try { s.send() } catch (e) { K.Error("Error on XHR send request."), t(!1) } } , e.prototype.open = function(e, t) { var i = this , n = function() { i._isSupported = !1, t && t() }; if (this._idbFactory && (this._enableSceneOffline || this._enableTexturesOffline)) if (this._db) e && e(); else { this._hasReachedQuota = !1, this._isSupported = !0; var r = this._idbFactory.open("babylonjs", 1); r.onerror = function() { n() } , r.onblocked = function() { K.Error("IDB request blocked. Please reload the page."), n() } , r.onsuccess = function() { i._db = r.result, e() } , r.onupgradeneeded = function(e) { if (i._db = e.target.result, i._db) try { i._db.createObjectStore("scenes", { keyPath: "sceneUrl" }), i._db.createObjectStore("versions", { keyPath: "sceneUrl" }), i._db.createObjectStore("textures", { keyPath: "textureUrl" }) } catch (e) { K.Error("Error while creating object stores. Exception: " + e.message), n() } } } else this._isSupported = !1, t && t() } , e.prototype.loadImage = function(t, i) { var n = this , r = e._ReturnFullUrlLocation(t) , o = function() { n._hasReachedQuota || null === n._db ? i.src = t : n._saveImageIntoDBAsync(r, i) }; this._mustUpdateRessources ? o() : this._loadImageFromDBAsync(r, i, o) } , e.prototype._loadImageFromDBAsync = function(e, t, i) { if (this._isSupported && null !== this._db) { var n, r = this._db.transaction(["textures"]); r.onabort = function() { t.src = e } , r.oncomplete = function() { var r; if (n) { var o = window.URL || window.webkitURL; r = o.createObjectURL(n.data), t.onerror = function() { K.Error("Error loading image from blob URL: " + r + " switching back to web url: " + e), t.src = e } , t.src = r } else i() } ; var o = r.objectStore("textures").get(e); o.onsuccess = function(e) { n = e.target.result } , o.onerror = function() { K.Error("Error loading texture " + e + " from DB."), t.src = e } } else K.Error("Error: IndexedDB not supported by your browser or BabylonJS Database is not open."), t.src = e } , e.prototype._saveImageIntoDBAsync = function(t, i) { var n, r = this; if (this._isSupported) { var o = function() { var e; if (n) { var t = window.URL || window.webkitURL; try { e = t.createObjectURL(n) } catch (i) { e = t.createObjectURL(n) } } e && (i.src = e) }; if (e._IsUASupportingBlobStorage) { var a = new Ye; a.open("GET", t), a.responseType = "blob", a.addEventListener("load", (function() { if (200 === a.status && r._db) { n = a.response; var s = r._db.transaction(["textures"], "readwrite"); s.onabort = function(e) { try { var t = (e.srcElement || e.target).error; t && "QuotaExceededError" === t.name && (r._hasReachedQuota = !0) } catch (e) {} o() } , s.oncomplete = function() { o() } ; var l = { textureUrl: t, data: n }; try { var c = s.objectStore("textures").put(l); c.onsuccess = function() {} , c.onerror = function() { o() } } catch (n) { 25 === n.code && (e._IsUASupportingBlobStorage = !1, r._enableTexturesOffline = !1), i.src = t } } else i.src = t } ), !1), a.addEventListener("error", (function() { K.Error("Error in XHR request in BABYLON.Database."), i.src = t } ), !1), a.send() } else i.src = t } else K.Error("Error: IndexedDB not supported by your browser or Babylon.js database is not open."), i.src = t } , e.prototype._checkVersionFromDB = function(e, t) { var i = this; this._loadVersionFromDBAsync(e, t, (function() { i._saveVersionIntoDBAsync(e, t) } )) } , e.prototype._loadVersionFromDBAsync = function(e, t, i) { var n, r = this; if (this._isSupported && this._db) try { var o = this._db.transaction(["versions"]); o.oncomplete = function() { n ? r._manifestVersionFound !== n.data ? (r._mustUpdateRessources = !0, i()) : t(n.data) : (r._mustUpdateRessources = !0, i()) } , o.onabort = function() { t(-1) } ; var a = o.objectStore("versions").get(e); a.onsuccess = function(e) { n = e.target.result } , a.onerror = function() { K.Error("Error loading version for scene " + e + " from DB."), t(-1) } } catch (e) { K.Error("Error while accessing 'versions' object store (READ OP). Exception: " + e.message), t(-1) } else K.Error("Error: IndexedDB not supported by your browser or Babylon.js database is not open."), t(-1) } , e.prototype._saveVersionIntoDBAsync = function(e, t) { var i = this; if (this._isSupported && !this._hasReachedQuota && this._db) try { var n = this._db.transaction(["versions"], "readwrite"); n.onabort = function(e) { try { var n = e.srcElement.error; n && "QuotaExceededError" === n.name && (i._hasReachedQuota = !0) } catch (e) {} t(-1) } , n.oncomplete = function() { t(i._manifestVersionFound) } ; var r = { sceneUrl: e, data: this._manifestVersionFound } , o = n.objectStore("versions").put(r); o.onsuccess = function() {} , o.onerror = function() { K.Error("Error in DB add version request in BABYLON.Database.") } } catch (e) { K.Error("Error while accessing 'versions' object store (WRITE OP). Exception: " + e.message), t(-1) } else t(-1) } , e.prototype.loadFile = function(t, i, n, r, o) { var a = this , s = e._ReturnFullUrlLocation(t) , l = function() { a._saveFileAsync(s, i, n, o, r) }; this._checkVersionFromDB(s, (function(e) { -1 !== e ? a._mustUpdateRessources ? a._saveFileAsync(s, i, n, o, r) : a._loadFileAsync(s, i, l) : r && r() } )) } , e.prototype._loadFileAsync = function(e, t, i) { if (this._isSupported && this._db) { var n, r; r = -1 !== e.indexOf(".babylon") ? "scenes" : "textures"; var o = this._db.transaction([r]); o.oncomplete = function() { n ? t(n.data) : i() } , o.onabort = function() { i() } ; var a = o.objectStore(r).get(e); a.onsuccess = function(e) { n = e.target.result } , a.onerror = function() { K.Error("Error loading file " + e + " from DB."), i() } } else K.Error("Error: IndexedDB not supported by your browser or BabylonJS Database is not open."), t() } , e.prototype._saveFileAsync = function(t, i, n, r, o) { var a = this; if (this._isSupported) { var s; s = -1 !== t.indexOf(".babylon") ? "scenes" : "textures"; var l, c = new Ye; c.open("GET", t + (null == t.match(/\?/) ? "?" : "&") + Date.now()), r && (c.responseType = "arraybuffer"), n && (c.onprogress = n), c.addEventListener("load", (function() { if (200 === c.status || c.status < 400 && e._ValidateXHRData(c, r ? 6 : 1)) if (l = r ? c.response : c.responseText, !a._hasReachedQuota && a._db) { var n = a._db.transaction([s], "readwrite"); n.onabort = function(e) { try { var t = e.srcElement.error; t && "QuotaExceededError" === t.name && (a._hasReachedQuota = !0) } catch (e) {} i(l) } , n.oncomplete = function() { i(l) } ; var u; u = "scenes" === s ? { sceneUrl: t, data: l, version: a._manifestVersionFound } : { textureUrl: t, data: l }; try { var h = n.objectStore(s).put(u); h.onsuccess = function() {} , h.onerror = function() { K.Error("Error in DB add file request in BABYLON.Database.") } } catch (e) { i(l) } } else i(l); else c.status >= 400 && o ? o(c) : i() } ), !1), c.addEventListener("error", (function() { K.Error("error on XHR request."), i() } ), !1), c.send() } else K.Error("Error: IndexedDB not supported by your browser or Babylon.js database is not open."), i() } , e._ValidateXHRData = function(e, t) { void 0 === t && (t = 7); try { if (1 & t) { if (e.responseText && e.responseText.length > 0) return !0; if (1 === t) return !1 } if (2 & t) { var i = q_(e.response); if (i.width && i.height && i.width > 0 && i.height > 0) return !0; if (2 === t) return !1 } if (4 & t) { var n = new Uint8Array(e.response,0,3); return 68 === n[0] && 68 === n[1] && 83 === n[2] } } catch (e) {} return !1 } , e._IsUASupportingBlobStorage = !0, e.IDBStorageEnabled = !1, e._ParseURL = function(e) { document.createElement("a").href = e; var t = e.substring(0, e.lastIndexOf("#")) , i = e.substring(t.lastIndexOf("/") + 1, e.length); return e.substring(0, e.indexOf(i, 0)) } , e._ReturnFullUrlLocation = function(t) { return -1 === t.indexOf("http:/") && -1 === t.indexOf("https:/") && "undefined" != typeof window ? e._ParseURL(window.location.href) + t : t } , e }() , ry = function() { function e(e) { this._isUbo(e) ? (this.setMatrix3x3 = e.updateMatrix3x3.bind(e), this.setMatrix2x2 = e.updateMatrix2x2.bind(e), this.setFloat = e.updateFloat.bind(e), this.setFloat2 = e.updateFloat2.bind(e), this.setFloat3 = e.updateFloat3.bind(e), this.setFloat4 = e.updateFloat4.bind(e), this.setFloatArray = e.updateFloatArray.bind(e), this.setArray = e.updateArray.bind(e), this.setIntArray = e.updateIntArray.bind(e), this.setMatrix = e.updateMatrix.bind(e), this.setMatrices = e.updateMatrices.bind(e), this.setVector3 = e.updateVector3.bind(e), this.setVector4 = e.updateVector4.bind(e), this.setColor3 = e.updateColor3.bind(e), this.setColor4 = e.updateColor4.bind(e), this.setDirectColor4 = e.updateDirectColor4.bind(e), this.setInt = e.updateInt.bind(e), this.setInt2 = e.updateInt2.bind(e), this.setInt3 = e.updateInt3.bind(e), this.setInt4 = e.updateInt4.bind(e)) : (this.setMatrix3x3 = e.setMatrix3x3.bind(e), this.setMatrix2x2 = e.setMatrix2x2.bind(e), this.setFloat = e.setFloat.bind(e), this.setFloat2 = e.setFloat2.bind(e), this.setFloat3 = e.setFloat3.bind(e), this.setFloat4 = e.setFloat4.bind(e), this.setFloatArray = e.setFloatArray.bind(e), this.setArray = e.setArray.bind(e), this.setIntArray = e.setIntArray.bind(e), this.setMatrix = e.setMatrix.bind(e), this.setMatrices = e.setMatrices.bind(e), this.setVector3 = e.setVector3.bind(e), this.setVector4 = e.setVector4.bind(e), this.setColor3 = e.setColor3.bind(e), this.setColor4 = e.setColor4.bind(e), this.setDirectColor4 = e.setDirectColor4.bind(e), this.setInt = e.setInt.bind(e), this.setInt2 = e.setInt2.bind(e), this.setInt3 = e.setInt3.bind(e), this.setInt4 = e.setInt4.bind(e)) } return e.prototype._isUbo = function(e) { return void 0 !== e.addUniform } , e }(); Pt.ShadersStore.gpuUpdateParticlesPixelShader = "#version 300 es\nvoid main() {\ndiscard;\n}\n"; Pt.ShadersStore.gpuUpdateParticlesVertexShader = "#version 300 es\n#define PI 3.14159\nuniform float currentCount;\nuniform float timeDelta;\nuniform float stopFactor;\n#ifndef LOCAL\nuniform mat4 emitterWM;\n#endif\nuniform vec2 lifeTime;\nuniform vec2 emitPower;\nuniform vec2 sizeRange;\nuniform vec4 scaleRange;\n#ifndef COLORGRADIENTS\nuniform vec4 color1;\nuniform vec4 color2;\n#endif\nuniform vec3 gravity;\nuniform sampler2D randomSampler;\nuniform sampler2D randomSampler2;\nuniform vec4 angleRange;\n#ifdef BOXEMITTER\nuniform vec3 direction1;\nuniform vec3 direction2;\nuniform vec3 minEmitBox;\nuniform vec3 maxEmitBox;\n#endif\n#ifdef POINTEMITTER\nuniform vec3 direction1;\nuniform vec3 direction2;\n#endif\n#ifdef HEMISPHERICEMITTER\nuniform float radius;\nuniform float radiusRange;\nuniform float directionRandomizer;\n#endif\n#ifdef SPHEREEMITTER\nuniform float radius;\nuniform float radiusRange;\n#ifdef DIRECTEDSPHEREEMITTER\nuniform vec3 direction1;\nuniform vec3 direction2;\n#else\nuniform float directionRandomizer;\n#endif\n#endif\n#ifdef CYLINDEREMITTER\nuniform float radius;\nuniform float height;\nuniform float radiusRange;\n#ifdef DIRECTEDCYLINDEREMITTER\nuniform vec3 direction1;\nuniform vec3 direction2;\n#else\nuniform float directionRandomizer;\n#endif\n#endif\n#ifdef CONEEMITTER\nuniform vec2 radius;\nuniform float coneAngle;\nuniform vec2 height;\nuniform float directionRandomizer;\n#endif\nin vec3 position;\n#ifdef CUSTOMEMITTER\nin vec3 initialPosition;\n#endif\nin float age;\nin float life;\nin vec4 seed;\nin vec3 size;\n#ifndef COLORGRADIENTS\nin vec4 color;\n#endif\nin vec3 direction;\n#ifndef BILLBOARD\nin vec3 initialDirection;\n#endif\n#ifdef ANGULARSPEEDGRADIENTS\nin float angle;\n#else\nin vec2 angle;\n#endif\n#ifdef ANIMATESHEET\nin float cellIndex;\n#ifdef ANIMATESHEETRANDOMSTART\nin float cellStartOffset;\n#endif\n#endif\n#ifdef NOISE\nin vec3 noiseCoordinates1;\nin vec3 noiseCoordinates2;\n#endif\nout vec3 outPosition;\n#ifdef CUSTOMEMITTER\nout vec3 outInitialPosition;\n#endif\nout float outAge;\nout float outLife;\nout vec4 outSeed;\nout vec3 outSize;\n#ifndef COLORGRADIENTS\nout vec4 outColor;\n#endif\nout vec3 outDirection;\n#ifndef BILLBOARD\nout vec3 outInitialDirection;\n#endif\n#ifdef ANGULARSPEEDGRADIENTS\nout float outAngle;\n#else\nout vec2 outAngle;\n#endif\n#ifdef ANIMATESHEET\nout float outCellIndex;\n#ifdef ANIMATESHEETRANDOMSTART\nout float outCellStartOffset;\n#endif\n#endif\n#ifdef NOISE\nout vec3 outNoiseCoordinates1;\nout vec3 outNoiseCoordinates2;\n#endif\n#ifdef SIZEGRADIENTS\nuniform sampler2D sizeGradientSampler;\n#endif \n#ifdef ANGULARSPEEDGRADIENTS\nuniform sampler2D angularSpeedGradientSampler;\n#endif \n#ifdef VELOCITYGRADIENTS\nuniform sampler2D velocityGradientSampler;\n#endif\n#ifdef LIMITVELOCITYGRADIENTS\nuniform sampler2D limitVelocityGradientSampler;\nuniform float limitVelocityDamping;\n#endif\n#ifdef DRAGGRADIENTS\nuniform sampler2D dragGradientSampler;\n#endif\n#ifdef NOISE\nuniform vec3 noiseStrength;\nuniform sampler2D noiseSampler;\n#endif\n#ifdef ANIMATESHEET\nuniform vec4 cellInfos;\n#endif\nvec3 getRandomVec3(float offset) {\nreturn texture(randomSampler2,vec2(float(gl_VertexID)*offset/currentCount,0)).rgb;\n}\nvec4 getRandomVec4(float offset) {\nreturn texture(randomSampler,vec2(float(gl_VertexID)*offset/currentCount,0));\n}\nvoid main() {\nfloat newAge=age+timeDelta; \nif (newAge>=life && stopFactor != 0.) {\nvec3 newPosition;\nvec3 newDirection;\nvec4 randoms=getRandomVec4(seed.x);\noutLife=lifeTime.x+(lifeTime.y-lifeTime.x)*randoms.r;\noutAge=newAge-life;\noutSeed=seed;\n#ifdef SIZEGRADIENTS \noutSize.x=texture(sizeGradientSampler,vec2(0,0)).r;\n#else\noutSize.x=sizeRange.x+(sizeRange.y-sizeRange.x)*randoms.g;\n#endif\noutSize.y=scaleRange.x+(scaleRange.y-scaleRange.x)*randoms.b;\noutSize.z=scaleRange.z+(scaleRange.w-scaleRange.z)*randoms.a; \n#ifndef COLORGRADIENTS\noutColor=color1+(color2-color1)*randoms.b;\n#endif\n#ifndef ANGULARSPEEDGRADIENTS \noutAngle.y=angleRange.x+(angleRange.y-angleRange.x)*randoms.a;\noutAngle.x=angleRange.z+(angleRange.w-angleRange.z)*randoms.r;\n#else\noutAngle=angleRange.z+(angleRange.w-angleRange.z)*randoms.r;\n#endif \n#ifdef POINTEMITTER\nvec3 randoms2=getRandomVec3(seed.y);\nvec3 randoms3=getRandomVec3(seed.z);\nnewPosition=vec3(0,0,0);\nnewDirection=direction1+(direction2-direction1)*randoms3;\n#elif defined(BOXEMITTER)\nvec3 randoms2=getRandomVec3(seed.y);\nvec3 randoms3=getRandomVec3(seed.z);\nnewPosition=minEmitBox+(maxEmitBox-minEmitBox)*randoms2;\nnewDirection=direction1+(direction2-direction1)*randoms3; \n#elif defined(HEMISPHERICEMITTER)\nvec3 randoms2=getRandomVec3(seed.y);\nvec3 randoms3=getRandomVec3(seed.z);\nfloat phi=2.0*PI*randoms2.x;\nfloat theta=acos(2.0*randoms2.y-1.0);\nfloat randX=cos(phi)*sin(theta);\nfloat randY=cos(theta);\nfloat randZ=sin(phi)*sin(theta);\nnewPosition=(radius-(radius*radiusRange*randoms2.z))*vec3(randX,abs(randY),randZ);\nnewDirection=newPosition+directionRandomizer*randoms3; \n#elif defined(SPHEREEMITTER)\nvec3 randoms2=getRandomVec3(seed.y);\nvec3 randoms3=getRandomVec3(seed.z);\nfloat phi=2.0*PI*randoms2.x;\nfloat theta=acos(2.0*randoms2.y-1.0);\nfloat randX=cos(phi)*sin(theta);\nfloat randY=cos(theta);\nfloat randZ=sin(phi)*sin(theta);\nnewPosition=(radius-(radius*radiusRange*randoms2.z))*vec3(randX,randY,randZ);\n#ifdef DIRECTEDSPHEREEMITTER\nnewDirection=normalize(direction1+(direction2-direction1)*randoms3);\n#else\nnewDirection=normalize(newPosition+directionRandomizer*randoms3);\n#endif\n#elif defined(CYLINDEREMITTER)\nvec3 randoms2=getRandomVec3(seed.y);\nvec3 randoms3=getRandomVec3(seed.z);\nfloat yPos=(randoms2.x-0.5)*height;\nfloat angle=randoms2.y*PI*2.;\nfloat inverseRadiusRangeSquared=((1.-radiusRange)*(1.-radiusRange));\nfloat positionRadius=radius*sqrt(inverseRadiusRangeSquared+(randoms2.z*(1.-inverseRadiusRangeSquared)));\nfloat xPos=positionRadius*cos(angle);\nfloat zPos=positionRadius*sin(angle);\nnewPosition=vec3(xPos,yPos,zPos);\n#ifdef DIRECTEDCYLINDEREMITTER\nnewDirection=direction1+(direction2-direction1)*randoms3;\n#else\nangle=angle+((randoms3.x-0.5)*PI)*directionRandomizer;\nnewDirection=vec3(cos(angle),(randoms3.y-0.5)*directionRandomizer,sin(angle));\nnewDirection=normalize(newDirection);\n#endif\n#elif defined(CONEEMITTER)\nvec3 randoms2=getRandomVec3(seed.y);\nfloat s=2.0*PI*randoms2.x;\n#ifdef CONEEMITTERSPAWNPOINT\nfloat h=0.0001;\n#else\nfloat h=randoms2.y*height.y;\nh=1.-h*h; \n#endif\nfloat lRadius=radius.x-radius.x*randoms2.z*radius.y;\nlRadius=lRadius*h;\nfloat randX=lRadius*sin(s);\nfloat randZ=lRadius*cos(s);\nfloat randY=h *height.x;\nnewPosition=vec3(randX,randY,randZ); \nif (abs(cos(coneAngle))==1.0) {\nnewDirection=vec3(0.,1.0,0.);\n} else {\nvec3 randoms3=getRandomVec3(seed.z);\nnewDirection=normalize(newPosition+directionRandomizer*randoms3); \n}\n#elif defined(CUSTOMEMITTER)\nnewPosition=initialPosition;\noutInitialPosition=initialPosition;\n#else \nnewPosition=vec3(0.,0.,0.);\nnewDirection=2.0*(getRandomVec3(seed.w)-vec3(0.5,0.5,0.5));\n#endif\nfloat power=emitPower.x+(emitPower.y-emitPower.x)*randoms.a;\n#ifdef LOCAL\noutPosition=newPosition;\n#else\noutPosition=(emitterWM*vec4(newPosition,1.)).xyz;\n#endif\n#ifdef CUSTOMEMITTER\noutDirection=direction;\n#ifndef BILLBOARD \noutInitialDirection=direction;\n#endif\n#else\n#ifdef LOCAL\nvec3 initial=newDirection;\n#else \nvec3 initial=(emitterWM*vec4(newDirection,0.)).xyz;\n#endif\noutDirection=initial*power;\n#ifndef BILLBOARD \noutInitialDirection=initial;\n#endif\n#endif\n#ifdef ANIMATESHEET \noutCellIndex=cellInfos.x;\n#ifdef ANIMATESHEETRANDOMSTART\noutCellStartOffset=randoms.a*outLife;\n#endif \n#endif\n#ifdef NOISE\noutNoiseCoordinates1=noiseCoordinates1;\noutNoiseCoordinates2=noiseCoordinates2;\n#endif\n} else {\nfloat directionScale=timeDelta;\noutAge=newAge;\nfloat ageGradient=newAge/life;\n#ifdef VELOCITYGRADIENTS\ndirectionScale*=texture(velocityGradientSampler,vec2(ageGradient,0)).r;\n#endif\n#ifdef DRAGGRADIENTS\ndirectionScale*=1.0-texture(dragGradientSampler,vec2(ageGradient,0)).r;\n#endif\n#if defined(CUSTOMEMITTER)\noutPosition=position+(direction-position)*ageGradient; \noutInitialPosition=initialPosition;\n#else\noutPosition=position+direction*directionScale;\n#endif\noutLife=life;\noutSeed=seed;\n#ifndef COLORGRADIENTS \noutColor=color;\n#endif\n#ifdef SIZEGRADIENTS\noutSize.x=texture(sizeGradientSampler,vec2(ageGradient,0)).r;\noutSize.yz=size.yz;\n#else\noutSize=size;\n#endif \n#ifndef BILLBOARD \noutInitialDirection=initialDirection;\n#endif\n#ifdef CUSTOMEMITTER\noutDirection=direction;\n#else\nvec3 updatedDirection=direction+gravity*timeDelta;\n#ifdef LIMITVELOCITYGRADIENTS\nfloat limitVelocity=texture(limitVelocityGradientSampler,vec2(ageGradient,0)).r;\nfloat currentVelocity=length(updatedDirection);\nif (currentVelocity>limitVelocity) {\nupdatedDirection=updatedDirection*limitVelocityDamping;\n}\n#endif\noutDirection=updatedDirection;\n#ifdef NOISE\nfloat fetchedR=texture(noiseSampler,vec2(noiseCoordinates1.x,noiseCoordinates1.y)*vec2(0.5)+vec2(0.5)).r;\nfloat fetchedG=texture(noiseSampler,vec2(noiseCoordinates1.z,noiseCoordinates2.x)*vec2(0.5)+vec2(0.5)).r;\nfloat fetchedB=texture(noiseSampler,vec2(noiseCoordinates2.y,noiseCoordinates2.z)*vec2(0.5)+vec2(0.5)).r;\nvec3 force=vec3(2.*fetchedR-1.,2.*fetchedG-1.,2.*fetchedB-1.)*noiseStrength;\noutDirection=outDirection+force*timeDelta;\noutNoiseCoordinates1=noiseCoordinates1;\noutNoiseCoordinates2=noiseCoordinates2;\n#endif \n#endif \n#ifdef ANGULARSPEEDGRADIENTS\nfloat angularSpeed=texture(angularSpeedGradientSampler,vec2(ageGradient,0)).r;\noutAngle=angle+angularSpeed*timeDelta;\n#else\noutAngle=vec2(angle.x+angle.y*timeDelta,angle.y);\n#endif\n#ifdef ANIMATESHEET \nfloat offsetAge=outAge;\nfloat dist=cellInfos.y-cellInfos.x;\n#ifdef ANIMATESHEETRANDOMSTART\noutCellStartOffset=cellStartOffset;\noffsetAge+=cellStartOffset;\n#else\nfloat cellStartOffset=0.;\n#endif \nfloat ratio=0.;\nif (cellInfos.w==1.0) {\nratio=clamp(mod(cellStartOffset+cellInfos.z*offsetAge,life)/life,0.,1.0);\n}\nelse {\nratio=clamp(cellStartOffset+cellInfos.z*offsetAge/life,0.,1.0);\n}\noutCellIndex=float(int(cellInfos.x+ratio*dist));\n#endif\n}\n}"; var oy = function() { function e(e, t) { this._renderVAO = [], this._updateVAO = [], this.alignDataInBuffer = !1, this._parent = e, this._engine = t, this._updateEffectOptions = { attributes: ["position", "initialPosition", "age", "life", "seed", "size", "color", "direction", "initialDirection", "angle", "cellIndex", "cellStartOffset", "noiseCoordinates1", "noiseCoordinates2"], uniformsNames: ["currentCount", "timeDelta", "emitterWM", "lifeTime", "color1", "color2", "sizeRange", "scaleRange", "gravity", "emitPower", "direction1", "direction2", "minEmitBox", "maxEmitBox", "radius", "directionRandomizer", "height", "coneAngle", "stopFactor", "angleRange", "radiusRange", "cellInfos", "noiseStrength", "limitVelocityDamping"], uniformBuffersNames: [], samplers: ["randomSampler", "randomSampler2", "sizeGradientSampler", "angularSpeedGradientSampler", "velocityGradientSampler", "limitVelocityGradientSampler", "noiseSampler", "dragGradientSampler"], defines: "", fallbacks: null, onCompiled: null, onError: null, indexParameters: null, maxSimultaneousLights: 0, transformFeedbackVaryings: [] } } return e.prototype.isUpdateBufferCreated = function() { return !!this._updateEffect } , e.prototype.isUpdateBufferReady = function() { var e, t; return null !== (t = null === (e = this._updateEffect) || void 0 === e ? void 0 : e.isReady()) && void 0 !== t && t } , e.prototype.createUpdateBuffer = function(e) { return this._updateEffectOptions.transformFeedbackVaryings = ["outPosition"], this._updateEffectOptions.transformFeedbackVaryings.push("outAge"), this._updateEffectOptions.transformFeedbackVaryings.push("outSize"), this._updateEffectOptions.transformFeedbackVaryings.push("outLife"), this._updateEffectOptions.transformFeedbackVaryings.push("outSeed"), this._updateEffectOptions.transformFeedbackVaryings.push("outDirection"), this._parent.particleEmitterType instanceof yf && this._updateEffectOptions.transformFeedbackVaryings.push("outInitialPosition"), this._parent._colorGradientsTexture || this._updateEffectOptions.transformFeedbackVaryings.push("outColor"), this._parent._isBillboardBased || this._updateEffectOptions.transformFeedbackVaryings.push("outInitialDirection"), this._parent.noiseTexture && (this._updateEffectOptions.transformFeedbackVaryings.push("outNoiseCoordinates1"), this._updateEffectOptions.transformFeedbackVaryings.push("outNoiseCoordinates2")), this._updateEffectOptions.transformFeedbackVaryings.push("outAngle"), this._parent.isAnimationSheetEnabled && (this._updateEffectOptions.transformFeedbackVaryings.push("outCellIndex"), this._parent.spriteRandomStartCell && this._updateEffectOptions.transformFeedbackVaryings.push("outCellStartOffset")), this._updateEffectOptions.defines = e, this._updateEffect = new Mt("gpuUpdateParticles",this._updateEffectOptions,this._engine), new ry(this._updateEffect) } , e.prototype.createVertexBuffers = function(e, t) { this._updateVAO.push(this._createUpdateVAO(e)), this._renderVAO.push(this._engine.recordVertexArrayObject(t, null, this._parent._getWrapper(this._parent.blendMode).effect)), this._engine.bindArrayBuffer(null) } , e.prototype.createParticleBuffer = function(e) { return e } , e.prototype.bindDrawBuffers = function(e) { this._engine.bindVertexArrayObject(this._renderVAO[e], null) } , e.prototype.preUpdateParticleBuffer = function() { var e = this._engine; if (this._engine.enableEffect(this._updateEffect), !e.setState) throw new Error("GPU particles cannot work without a full Engine. ThinEngine is not supported") } , e.prototype.updateParticleBuffer = function(e, t, i) { this._updateEffect.setTexture("randomSampler", this._parent._randomTexture), this._updateEffect.setTexture("randomSampler2", this._parent._randomTexture2), this._parent._sizeGradientsTexture && this._updateEffect.setTexture("sizeGradientSampler", this._parent._sizeGradientsTexture), this._parent._angularSpeedGradientsTexture && this._updateEffect.setTexture("angularSpeedGradientSampler", this._parent._angularSpeedGradientsTexture), this._parent._velocityGradientsTexture && this._updateEffect.setTexture("velocityGradientSampler", this._parent._velocityGradientsTexture), this._parent._limitVelocityGradientsTexture && this._updateEffect.setTexture("limitVelocityGradientSampler", this._parent._limitVelocityGradientsTexture), this._parent._dragGradientsTexture && this._updateEffect.setTexture("dragGradientSampler", this._parent._dragGradientsTexture), this._parent.noiseTexture && this._updateEffect.setTexture("noiseSampler", this._parent.noiseTexture), this._engine.bindVertexArrayObject(this._updateVAO[e], null); var n = this._engine; n.bindTransformFeedbackBuffer(t.getBuffer()), n.setRasterizerState(!1), n.beginTransformFeedback(!0), n.drawArraysType(a.MATERIAL_PointListDrawMode, 0, i), n.endTransformFeedback(), n.setRasterizerState(!0), n.bindTransformFeedbackBuffer(null) } , e.prototype.releaseBuffers = function() {} , e.prototype.releaseVertexBuffers = function() { for (var e = 0; e < this._updateVAO.length; e++) this._engine.releaseVertexArrayObject(this._updateVAO[e]); for (this._updateVAO = [], e = 0; e < this._renderVAO.length; e++) this._engine.releaseVertexArrayObject(this._renderVAO[e]); this._renderVAO = [] } , e.prototype._createUpdateVAO = function(e) { var t = {}; t.position = e.createVertexBuffer("position", 0, 3); var i = 3; t.age = e.createVertexBuffer("age", i, 1), i += 1, t.size = e.createVertexBuffer("size", i, 3), i += 3, t.life = e.createVertexBuffer("life", i, 1), i += 1, t.seed = e.createVertexBuffer("seed", i, 4), i += 4, t.direction = e.createVertexBuffer("direction", i, 3), i += 3, this._parent.particleEmitterType instanceof yf && (t.initialPosition = e.createVertexBuffer("initialPosition", i, 3), i += 3), this._parent._colorGradientsTexture || (t.color = e.createVertexBuffer("color", i, 4), i += 4), this._parent._isBillboardBased || (t.initialDirection = e.createVertexBuffer("initialDirection", i, 3), i += 3), this._parent.noiseTexture && (t.noiseCoordinates1 = e.createVertexBuffer("noiseCoordinates1", i, 3), i += 3, t.noiseCoordinates2 = e.createVertexBuffer("noiseCoordinates2", i, 3), i += 3), this._parent._angularSpeedGradientsTexture ? (t.angle = e.createVertexBuffer("angle", i, 1), i += 1) : (t.angle = e.createVertexBuffer("angle", i, 2), i += 2), this._parent._isAnimationSheetEnabled && (t.cellIndex = e.createVertexBuffer("cellIndex", i, 1), i += 1, this._parent.spriteRandomStartCell && (t.cellStartOffset = e.createVertexBuffer("cellStartOffset", i, 1), i += 1)); var n = this._engine.recordVertexArrayObject(t, null, this._updateEffect); return this._engine.bindArrayBuffer(null), n } , e }(); y("BABYLON.WebGL2ParticleSystem", oy); Pt.ShadersStoreWGSL.gpuUpdateParticlesComputeShader = "struct Particle {\nposition : vec3;\nage : f32;\nsize : vec3;\nlife : f32;\nseed : vec4;\ndirection : vec3;\ndummy0: f32;\n#ifdef CUSTOMEMITTER\ninitialPosition : vec3;\ndummy1: f32;\n#endif\n#ifndef COLORGRADIENTS\ncolor : vec4;\n#endif\n#ifndef BILLBOARD\ninitialDirection : vec3;\ndummy2: f32;\n#endif\n#ifdef NOISE\nnoiseCoordinates1 : vec3;\ndummy3: f32;\nnoiseCoordinates2 : vec3;\ndummy4: f32;\n#endif\n#ifdef ANGULARSPEEDGRADIENTS\nangle : f32;\n#else\nangle : vec2;\n#endif\n#ifdef ANIMATESHEET\ncellIndex : f32;\n#ifdef ANIMATESHEETRANDOMSTART\ncellStartOffset : f32;\n#endif\n#endif\n};\nstruct Particles {\nparticles : array;\n};\nstruct SimParams {\ncurrentCount : f32;\ntimeDelta : f32;\nstopFactor : f32;\nrandomTextureSize: i32;\nlifeTime : vec2;\nemitPower : vec2;\n#ifndef COLORGRADIENTS\ncolor1 : vec4;\ncolor2 : vec4;\n#endif\nsizeRange : vec2;\nscaleRange : vec4;\nangleRange : vec4;\ngravity : vec3;\n#ifdef LIMITVELOCITYGRADIENTS\nlimitVelocityDamping : f32;\n#endif\n#ifdef ANIMATESHEET\ncellInfos : vec4;\n#endif\n#ifdef NOISE\nnoiseStrength : vec3;\n#endif\n#ifndef LOCAL\nemitterWM : mat4x4;\n#endif\n#ifdef BOXEMITTER\ndirection1 : vec3;\ndirection2 : vec3;\nminEmitBox : vec3;\nmaxEmitBox : vec3;\n#endif\n#ifdef CONEEMITTER\nradius : vec2;\nconeAngle : f32;\nheight : vec2;\ndirectionRandomizer : f32;\n#endif\n#ifdef CYLINDEREMITTER\nradius : f32;\nheight : f32;\nradiusRange : f32;\n#ifdef DIRECTEDCYLINDEREMITTER\ndirection1 : vec3;\ndirection2 : vec3;\n#else\ndirectionRandomizer : f32;\n#endif\n#endif\n#ifdef HEMISPHERICEMITTER\nradius : f32;\nradiusRange : f32;\ndirectionRandomizer : f32;\n#endif\n#ifdef POINTEMITTER\ndirection1 : vec3;\ndirection2 : vec3;\n#endif\n#ifdef SPHEREEMITTER\nradius : f32;\nradiusRange : f32;\n#ifdef DIRECTEDSPHEREEMITTER\ndirection1 : vec3;\ndirection2 : vec3;\n#else\ndirectionRandomizer : f32;\n#endif\n#endif\n};\n@binding(0) @group(0) var params : SimParams;\n@binding(1) @group(0) var particlesIn : Particles;\n@binding(2) @group(0) var particlesOut : Particles;\n@binding(3) @group(0) var randomTexture : texture_2d;\n@binding(4) @group(0) var randomTexture2 : texture_2d;\n#ifdef SIZEGRADIENTS\n@binding(0) @group(1) var sizeGradientSampler : sampler;\n@binding(1) @group(1) var sizeGradientTexture : texture_2d;\n#endif \n#ifdef ANGULARSPEEDGRADIENTS\n@binding(2) @group(1) var angularSpeedGradientSampler : sampler;\n@binding(3) @group(1) var angularSpeedGradientTexture : texture_2d;\n#endif \n#ifdef VELOCITYGRADIENTS\n@binding(4) @group(1) var velocityGradientSampler : sampler;\n@binding(5) @group(1) var velocityGradientTexture : texture_2d;\n#endif\n#ifdef LIMITVELOCITYGRADIENTS\n@binding(6) @group(1) var limitVelocityGradientSampler : sampler;\n@binding(7) @group(1) var limitVelocityGradientTexture : texture_2d;\n#endif\n#ifdef DRAGGRADIENTS\n@binding(8) @group(1) var dragGradientSampler : sampler;\n@binding(9) @group(1) var dragGradientTexture : texture_2d;\n#endif\n#ifdef NOISE\n@binding(10) @group(1) var noiseSampler : sampler;\n@binding(11) @group(1) var noiseTexture : texture_2d;\n#endif\nfn getRandomVec3(offset : f32,vertexID : f32)->vec3 {\nreturn textureLoad(randomTexture2,vec2(i32(vertexID*offset/params.currentCount*f32(params.randomTextureSize)) % params.randomTextureSize,0),0).rgb;\n}\nfn getRandomVec4(offset : f32,vertexID : f32)->vec4 {\nreturn textureLoad(randomTexture,vec2(i32(vertexID*offset/params.currentCount*f32(params.randomTextureSize)) % params.randomTextureSize,0),0);\n}\n@stage(compute) @workgroup_size(64)\nfn main(@builtin(global_invocation_id) GlobalInvocationID : vec3) {\nlet index : u32=GlobalInvocationID.x;\nlet vertexID : f32=f32(index);\nif (index>=u32(params.currentCount)) {\nreturn;\n}\nlet PI : f32=3.14159;\nlet timeDelta : f32=params.timeDelta;\nlet newAge : f32=particlesIn.particles[index].age+timeDelta;\nlet life : f32=particlesIn.particles[index].life;\nlet seed : vec4=particlesIn.particles[index].seed;\nlet direction : vec3=particlesIn.particles[index].direction;\nif (newAge>=life && params.stopFactor != 0.) {\nvar newPosition : vec3;\nvar newDirection : vec3;\nlet randoms : vec4=getRandomVec4(seed.x,vertexID);\nlet outLife : f32=params.lifeTime.x+(params.lifeTime.y-params.lifeTime.x)*randoms.r;\nparticlesOut.particles[index].life=outLife;\nparticlesOut.particles[index].age=newAge-life;\nparticlesOut.particles[index].seed=seed;\nvar sizex : f32;\n#ifdef SIZEGRADIENTS \nsizex=textureSampleLevel(sizeGradientTexture,sizeGradientSampler,vec2(0.,0.),0.).r;\n#else\nsizex=params.sizeRange.x+(params.sizeRange.y-params.sizeRange.x)*randoms.g;\n#endif\nparticlesOut.particles[index].size=vec3(\nsizex,\nparams.scaleRange.x+(params.scaleRange.y-params.scaleRange.x)*randoms.b,\nparams.scaleRange.z+(params.scaleRange.w-params.scaleRange.z)*randoms.a);\n#ifndef COLORGRADIENTS\nparticlesOut.particles[index].color=params.color1+(params.color2-params.color1)*randoms.b;\n#endif\n#ifndef ANGULARSPEEDGRADIENTS \nparticlesOut.particles[index].angle=vec2(\nparams.angleRange.z+(params.angleRange.w-params.angleRange.z)*randoms.r,\nparams.angleRange.x+(params.angleRange.y-params.angleRange.x)*randoms.a);\n#else\nparticlesOut.particles[index].angle=params.angleRange.z+(params.angleRange.w-params.angleRange.z)*randoms.r;\n#endif \n#if defined(POINTEMITTER)\nlet randoms2 : vec3=getRandomVec3(seed.y,vertexID);\nlet randoms3 : vec3=getRandomVec3(seed.z,vertexID);\nnewPosition=vec3(0.,0.,0.);\nnewDirection=params.direction1+(params.direction2-params.direction1)*randoms3;\n#elif defined(BOXEMITTER)\nlet randoms2 : vec3=getRandomVec3(seed.y,vertexID);\nlet randoms3 : vec3=getRandomVec3(seed.z,vertexID);\nnewPosition=params.minEmitBox+(params.maxEmitBox-params.minEmitBox)*randoms2;\nnewDirection=params.direction1+(params.direction2-params.direction1)*randoms3; \n#elif defined(HEMISPHERICEMITTER)\nlet randoms2 : vec3=getRandomVec3(seed.y,vertexID);\nlet randoms3 : vec3=getRandomVec3(seed.z,vertexID);\nlet phi : f32=2.0*PI*randoms2.x;\nlet theta : f32=acos(-1.0+2.0*randoms2.y);\nlet randX : f32=cos(phi)*sin(theta);\nlet randY : f32=cos(theta);\nlet randZ : f32=sin(phi)*sin(theta);\nnewPosition=(params.radius-(params.radius*params.radiusRange*randoms2.z))*vec3(randX,abs(randY),randZ);\nnewDirection=normalize(newPosition+params.directionRandomizer*randoms3);\n#elif defined(SPHEREEMITTER)\nlet randoms2 : vec3=getRandomVec3(seed.y,vertexID);\nlet randoms3 : vec3=getRandomVec3(seed.z,vertexID);\nlet phi : f32=2.0*PI*randoms2.x;\nlet theta : f32=acos(-1.0+2.0*randoms2.y);\nlet randX : f32=cos(phi)*sin(theta);\nlet randY : f32=cos(theta);\nlet randZ : f32=sin(phi)*sin(theta);\nnewPosition=(params.radius-(params.radius*params.radiusRange*randoms2.z))*vec3(randX,randY,randZ);\n#ifdef DIRECTEDSPHEREEMITTER\nnewDirection=normalize(params.direction1+(params.direction2-params.direction1)*randoms3);\n#else\nnewDirection=normalize(newPosition+params.directionRandomizer*randoms3);\n#endif\n#elif defined(CYLINDEREMITTER)\nlet randoms2 : vec3=getRandomVec3(seed.y,vertexID);\nlet randoms3 : vec3=getRandomVec3(seed.z,vertexID);\nlet yPos : f32=(-0.5+randoms2.x)*params.height;\nvar angle : f32=randoms2.y*PI*2.;\nlet inverseRadiusRangeSquared : f32=(1.-params.radiusRange)*(1.-params.radiusRange);\nlet positionRadius : f32=params.radius*sqrt(inverseRadiusRangeSquared+randoms2.z*(1.-inverseRadiusRangeSquared));\nlet xPos : f32=positionRadius*cos(angle);\nlet zPos : f32=positionRadius*sin(angle);\nnewPosition=vec3(xPos,yPos,zPos);\n#ifdef DIRECTEDCYLINDEREMITTER\nnewDirection=params.direction1+(params.direction2-params.direction1)*randoms3;\n#else\nangle=angle+(-0.5+randoms3.x)*PI*params.directionRandomizer;\nnewDirection=vec3(cos(angle),(-0.5+randoms3.y)*params.directionRandomizer,sin(angle));\nnewDirection=normalize(newDirection);\n#endif\n#elif defined(CONEEMITTER)\nlet randoms2 : vec3=getRandomVec3(seed.y,vertexID);\nlet s : f32=2.0*PI*randoms2.x;\n#ifdef CONEEMITTERSPAWNPOINT\nlet h : f32=0.0001;\n#else\nvar h : f32=randoms2.y*params.height.y;\nh=1.-h*h; \n#endif\nvar lRadius : f32=params.radius.x-params.radius.x*randoms2.z*params.radius.y;\nlRadius=lRadius*h;\nlet randX : f32=lRadius*sin(s);\nlet randZ : f32=lRadius*cos(s);\nlet randY : f32=h *params.height.x;\nnewPosition=vec3(randX,randY,randZ); \nif (abs(cos(params.coneAngle))==1.0) {\nnewDirection=vec3(0.,1.0,0.);\n} else {\nlet randoms3 : vec3=getRandomVec3(seed.z,vertexID);\nnewDirection=normalize(newPosition+params.directionRandomizer*randoms3); \n}\n#elif defined(CUSTOMEMITTER)\nnewPosition=particlesIn.particles[index].initialPosition;\nparticlesOut.particles[index].initialPosition=newPosition;\n#else \nnewPosition=vec3(0.,0.,0.);\nnewDirection=2.0*(getRandomVec3(seed.w,vertexID)-vec3(0.5,0.5,0.5));\n#endif\nlet power : f32=params.emitPower.x+(params.emitPower.y-params.emitPower.x)*randoms.a;\n#ifdef LOCAL\nparticlesOut.particles[index].position=newPosition;\n#else\nparticlesOut.particles[index].position=(params.emitterWM*vec4(newPosition,1.)).xyz;\n#endif\n#ifdef CUSTOMEMITTER\nparticlesOut.particles[index].direction=direction;\n#ifndef BILLBOARD \nparticlesOut.particles[index].initialDirection=direction;\n#endif\n#else\n#ifdef LOCAL\nlet initial : vec3=newDirection;\n#else \nlet initial : vec3=(params.emitterWM*vec4(newDirection,0.)).xyz;\n#endif\nparticlesOut.particles[index].direction=initial*power;\n#ifndef BILLBOARD \nparticlesOut.particles[index].initialDirection=initial;\n#endif\n#endif\n#ifdef ANIMATESHEET \nparticlesOut.particles[index].cellIndex=params.cellInfos.x;\n#ifdef ANIMATESHEETRANDOMSTART\nparticlesOut.particles[index].cellStartOffset=randoms.a*outLife;\n#endif \n#endif\n#ifdef NOISE\nparticlesOut.particles[index].noiseCoordinates1=particlesIn.particles[index].noiseCoordinates1;\nparticlesOut.particles[index].noiseCoordinates2=particlesIn.particles[index].noiseCoordinates2;\n#endif\n} else {\nvar directionScale : f32=timeDelta;\nparticlesOut.particles[index].age=newAge;\nlet ageGradient : f32=newAge/life;\n#ifdef VELOCITYGRADIENTS\ndirectionScale=directionScale*textureSampleLevel(velocityGradientTexture,velocityGradientSampler,vec2(ageGradient,0.),0.).r;\n#endif\n#ifdef DRAGGRADIENTS\ndirectionScale=directionScale*(1.0-textureSampleLevel(dragGradientTexture,dragGradientSampler,vec2(ageGradient,0.),0.).r);\n#endif\nlet position : vec3=particlesIn.particles[index].position;\n#if defined(CUSTOMEMITTER)\nparticlesOut.particles[index].position=position+(direction-position)*ageGradient; \nparticlesOut.particles[index].initialPosition=particlesIn.particles[index].initialPosition;\n#else\nparticlesOut.particles[index].position=position+direction*directionScale;\n#endif\nparticlesOut.particles[index].life=life;\nparticlesOut.particles[index].seed=seed;\n#ifndef COLORGRADIENTS \nparticlesOut.particles[index].color=particlesIn.particles[index].color;\n#endif\n#ifdef SIZEGRADIENTS\nparticlesOut.particles[index].size=vec3(\ntextureSampleLevel(sizeGradientTexture,sizeGradientSampler,vec2(ageGradient,0.),0.).r,\nparticlesIn.particles[index].size.yz);\n#else\nparticlesOut.particles[index].size=particlesIn.particles[index].size;\n#endif \n#ifndef BILLBOARD \nparticlesOut.particles[index].initialDirection=particlesIn.particles[index].initialDirection;\n#endif\n#ifdef CUSTOMEMITTER\nparticlesOut.particles[index].direction=direction;\n#else\nvar updatedDirection : vec3=direction+params.gravity*timeDelta;\n#ifdef LIMITVELOCITYGRADIENTS\nlet limitVelocity : f32=textureSampleLevel(limitVelocityGradientTexture,limitVelocityGradientSampler,vec2(ageGradient,0.),0.).r;\nlet currentVelocity : f32=length(updatedDirection);\nif (currentVelocity>limitVelocity) {\nupdatedDirection=updatedDirection*params.limitVelocityDamping;\n}\n#endif\nparticlesOut.particles[index].direction=updatedDirection;\n#ifdef NOISE\nlet noiseCoordinates1 : vec3=particlesIn.particles[index].noiseCoordinates1;\nlet noiseCoordinates2 : vec3=particlesIn.particles[index].noiseCoordinates2;\nlet fetchedR : f32=textureSampleLevel(noiseTexture,noiseSampler,vec2(noiseCoordinates1.x,noiseCoordinates1.y)*vec2(0.5,0.5)+vec2(0.5,0.5),0.).r;\nlet fetchedG : f32=textureSampleLevel(noiseTexture,noiseSampler,vec2(noiseCoordinates1.z,noiseCoordinates2.x)*vec2(0.5,0.5)+vec2(0.5,0.5),0.).r;\nlet fetchedB : f32=textureSampleLevel(noiseTexture,noiseSampler,vec2(noiseCoordinates2.y,noiseCoordinates2.z)*vec2(0.5,0.5)+vec2(0.5,0.5),0.).r;\nlet force : vec3=vec3(-1.+2.*fetchedR,-1.+2.*fetchedG,-1.+2.*fetchedB)*params.noiseStrength;\nparticlesOut.particles[index].direction=particlesOut.particles[index].direction+force*timeDelta;\nparticlesOut.particles[index].noiseCoordinates1=noiseCoordinates1;\nparticlesOut.particles[index].noiseCoordinates2=noiseCoordinates2;\n#endif \n#endif \n#ifdef ANGULARSPEEDGRADIENTS\nlet angularSpeed : f32=textureSampleLevel(angularSpeedGradientTexture,angularSpeedGradientSampler,vec2(ageGradient,0.),0.).r;\nparticlesOut.particles[index].angle=particlesIn.particles[index].angle+angularSpeed*timeDelta;\n#else\nlet angle : vec2=particlesIn.particles[index].angle;\nparticlesOut.particles[index].angle=vec2(angle.x+angle.y*timeDelta,angle.y);\n#endif\n#ifdef ANIMATESHEET \nvar offsetAge : f32=particlesOut.particles[index].age;\nlet dist : f32=params.cellInfos.y-params.cellInfos.x;\n#ifdef ANIMATESHEETRANDOMSTART\nlet cellStartOffset : f32=particlesIn.particles[index].cellStartOffset;\nparticlesOut.particles[index].cellStartOffset=cellStartOffset;\noffsetAge=offsetAge+cellStartOffset;\n#else\nlet cellStartOffset : f32=0.;\n#endif \nvar ratio : f32;\nif (params.cellInfos.w==1.0) {\nratio=clamp(((cellStartOffset+params.cellInfos.z*offsetAge) % life)/life,0.,1.0);\n}\nelse {\nratio=clamp((cellStartOffset+params.cellInfos.z*offsetAge)/life,0.,1.0);\n}\nparticlesOut.particles[index].cellIndex=f32(i32(params.cellInfos.x+ratio*dist));\n#endif\n}\n}\n"; var ay = function() { function e(e, t) { this._bufferComputeShader = [], this._renderVertexBuffers = [], this.alignDataInBuffer = !0, this._parent = e, this._engine = t } return e.prototype.isUpdateBufferCreated = function() { return !!this._updateComputeShader } , e.prototype.isUpdateBufferReady = function() { var e, t; return null !== (t = null === (e = this._updateComputeShader) || void 0 === e ? void 0 : e.isReady()) && void 0 !== t && t } , e.prototype.createUpdateBuffer = function(e) { var t, i = { params: { group: 0, binding: 0 }, particlesIn: { group: 0, binding: 1 }, particlesOut: { group: 0, binding: 2 }, randomTexture: { group: 0, binding: 3 }, randomTexture2: { group: 0, binding: 4 } }; return this._parent._sizeGradientsTexture && (i.sizeGradientTexture = { group: 1, binding: 1 }), this._parent._angularSpeedGradientsTexture && (i.angularSpeedGradientTexture = { group: 1, binding: 3 }), this._parent._velocityGradientsTexture && (i.velocityGradientTexture = { group: 1, binding: 5 }), this._parent._limitVelocityGradientsTexture && (i.limitVelocityGradientTexture = { group: 1, binding: 7 }), this._parent._dragGradientsTexture && (i.dragGradientTexture = { group: 1, binding: 9 }), this._parent.noiseTexture && (i.noiseTexture = { group: 1, binding: 11 }), this._updateComputeShader = new gl("updateParticles",this._engine,"gpuUpdateParticles",{ bindingsMapping: i, defines: e.split("\n") }), null === (t = this._simParamsComputeShader) || void 0 === t || t.dispose(), this._simParamsComputeShader = new Fi(this._engine), this._simParamsComputeShader.addUniform("currentCount", 1), this._simParamsComputeShader.addUniform("timeDelta", 1), this._simParamsComputeShader.addUniform("stopFactor", 1), this._simParamsComputeShader.addUniform("randomTextureSize", 1), this._simParamsComputeShader.addUniform("lifeTime", 2), this._simParamsComputeShader.addUniform("emitPower", 2), this._parent._colorGradientsTexture || (this._simParamsComputeShader.addUniform("color1", 4), this._simParamsComputeShader.addUniform("color2", 4)), this._simParamsComputeShader.addUniform("sizeRange", 2), this._simParamsComputeShader.addUniform("scaleRange", 4), this._simParamsComputeShader.addUniform("angleRange", 4), this._simParamsComputeShader.addUniform("gravity", 3), this._parent._limitVelocityGradientsTexture && this._simParamsComputeShader.addUniform("limitVelocityDamping", 1), this._parent.isAnimationSheetEnabled && this._simParamsComputeShader.addUniform("cellInfos", 4), this._parent.noiseTexture && this._simParamsComputeShader.addUniform("noiseStrength", 3), this._parent.isLocal || this._simParamsComputeShader.addUniform("emitterWM", 16), this._parent.particleEmitterType && this._parent.particleEmitterType.buildUniformLayout(this._simParamsComputeShader), this._updateComputeShader.setUniformBuffer("params", this._simParamsComputeShader), new ry(this._simParamsComputeShader) } , e.prototype.createVertexBuffers = function(e, t) { this._renderVertexBuffers.push(t) } , e.prototype.createParticleBuffer = function(e) { var t = new wo(this._engine,4 * e.length,a.BUFFER_CREATIONFLAG_READWRITE | a.BUFFER_CREATIONFLAG_VERTEX); return t.update(e), this._bufferComputeShader.push(t), t.getBuffer() } , e.prototype.bindDrawBuffers = function(e, t) { this._engine.bindBuffers(this._renderVertexBuffers[e], null, t) } , e.prototype.preUpdateParticleBuffer = function() {} , e.prototype.updateParticleBuffer = function(e, t, i) { this._simParamsComputeShader.update(), this._updateComputeShader.setTexture("randomTexture", this._parent._randomTexture, !1), this._updateComputeShader.setTexture("randomTexture2", this._parent._randomTexture2, !1), this._parent._sizeGradientsTexture && this._updateComputeShader.setTexture("sizeGradientTexture", this._parent._sizeGradientsTexture), this._parent._angularSpeedGradientsTexture && this._updateComputeShader.setTexture("angularSpeedGradientTexture", this._parent._angularSpeedGradientsTexture), this._parent._velocityGradientsTexture && this._updateComputeShader.setTexture("velocityGradientTexture", this._parent._velocityGradientsTexture), this._parent._limitVelocityGradientsTexture && this._updateComputeShader.setTexture("limitVelocityGradientTexture", this._parent._limitVelocityGradientsTexture), this._parent._dragGradientsTexture && this._updateComputeShader.setTexture("dragGradientTexture", this._parent._dragGradientsTexture), this._parent.noiseTexture && this._updateComputeShader.setTexture("noiseTexture", this._parent.noiseTexture), this._updateComputeShader.setStorageBuffer("particlesIn", this._bufferComputeShader[e]), this._updateComputeShader.setStorageBuffer("particlesOut", this._bufferComputeShader[1 ^ e]), this._updateComputeShader.dispatch(Math.ceil(i / 64)) } , e.prototype.releaseBuffers = function() { for (var e, t = 0; t < this._bufferComputeShader.length; ++t) this._bufferComputeShader[t].dispose(); this._bufferComputeShader = [], null === (e = this._simParamsComputeShader) || void 0 === e || e.dispose(), this._simParamsComputeShader = null, this._updateComputeShader = null } , e.prototype.releaseVertexBuffers = function() { this._renderVertexBuffers = [] } , e }(); y("BABYLON.ComputeShaderParticleSystem", ay); var sy, ly = function() { function e(e, t, i) { this.gradient = e, this.color1 = t, this.color2 = i } return e.prototype.getColorToRef = function(e) { this.color2 ? N.LerpToRef(this.color1, this.color2, Math.random(), e) : e.copyFrom(this.color1) } , e }(), cy = function(e, t) { this.gradient = e, this.color = t }, uy = function() { function e(e, t, i) { this.gradient = e, this.factor1 = t, this.factor2 = i } return e.prototype.getFactor = function() { return void 0 === this.factor2 || this.factor2 === this.factor1 ? this.factor1 : this.factor1 + (this.factor2 - this.factor1) * Math.random() } , e }(), hy = function() { function e() {} return e.GetCurrentGradient = function(e, t, i) { if (t[0].gradient > e) i(t[0], t[0], 1); else { for (var n = 0; n < t.length - 1; n++) { var r = t[n] , o = t[n + 1]; if (e >= r.gradient && e <= o.gradient) return void i(r, o, (e - r.gradient) / (o.gradient - r.gradient)) } var a = t.length - 1; i(t[a], t[a], 1) } } , e }(), dy = function() { function e(t) { this.particleSystem = t, this.position = x.Zero(), this.direction = x.Zero(), this.color = new N(0,0,0,0), this.colorStep = new N(0,0,0,0), this.lifeTime = 1, this.age = 0, this.size = 0, this.scale = new A(1,1), this.angle = 0, this.angularSpeed = 0, this.cellIndex = 0, this._attachedSubEmitters = null, this._currentColor1 = new N(0,0,0,0), this._currentColor2 = new N(0,0,0,0), this._currentSize1 = 0, this._currentSize2 = 0, this._currentAngularSpeed1 = 0, this._currentAngularSpeed2 = 0, this._currentVelocity1 = 0, this._currentVelocity2 = 0, this._currentLimitVelocity1 = 0, this._currentLimitVelocity2 = 0, this._currentDrag1 = 0, this._currentDrag2 = 0, this.id = e._Count++, this.particleSystem.isAnimationSheetEnabled && this._updateCellInfoFromSystem() } return e.prototype._updateCellInfoFromSystem = function() { this.cellIndex = this.particleSystem.startSpriteCellID } , e.prototype.updateCellIndex = function() { var e = this.age , t = this.particleSystem.spriteCellChangeSpeed; this.particleSystem.spriteRandomStartCell && (void 0 === this._randomCellOffset && (this._randomCellOffset = Math.random() * this.lifeTime), 0 === t ? (t = 1, e = this._randomCellOffset) : e += this._randomCellOffset); var i, n = this._initialEndSpriteCellID - this._initialStartSpriteCellID; i = this._initialSpriteCellLoop ? d.Clamp(e * t % this.lifeTime / this.lifeTime) : d.Clamp(e * t / this.lifeTime), this.cellIndex = this._initialStartSpriteCellID + i * n | 0 } , e.prototype._inheritParticleInfoToSubEmitter = function(e) { if (e.particleSystem.emitter.position) { var t = e.particleSystem.emitter; if (t.position.copyFrom(this.position), e.inheritDirection) { var i = I.Vector3[0]; this.direction.normalizeToRef(i), t.setDirection(i, 0, Math.PI / 2) } } else e.particleSystem.emitter.copyFrom(this.position); this.direction.scaleToRef(e.inheritedVelocityAmount / 2, I.Vector3[0]), e.particleSystem._inheritedVelocityOffset.copyFrom(I.Vector3[0]) } , e.prototype._inheritParticleInfoToSubEmitters = function() { var e = this; this._attachedSubEmitters && this._attachedSubEmitters.length > 0 && this._attachedSubEmitters.forEach((function(t) { e._inheritParticleInfoToSubEmitter(t) } )) } , e.prototype._reset = function() { this.age = 0, this.id = e._Count++, this._currentColorGradient = null, this._currentSizeGradient = null, this._currentAngularSpeedGradient = null, this._currentVelocityGradient = null, this._currentLimitVelocityGradient = null, this._currentDragGradient = null, this.cellIndex = this.particleSystem.startSpriteCellID, this._randomCellOffset = void 0 } , e.prototype.copyTo = function(e) { e.position.copyFrom(this.position), this._initialDirection ? e._initialDirection ? e._initialDirection.copyFrom(this._initialDirection) : e._initialDirection = this._initialDirection.clone() : e._initialDirection = null, e.direction.copyFrom(this.direction), this._localPosition && (e._localPosition ? e._localPosition.copyFrom(this._localPosition) : e._localPosition = this._localPosition.clone()), e.color.copyFrom(this.color), e.colorStep.copyFrom(this.colorStep), e.lifeTime = this.lifeTime, e.age = this.age, e._randomCellOffset = this._randomCellOffset, e.size = this.size, e.scale.copyFrom(this.scale), e.angle = this.angle, e.angularSpeed = this.angularSpeed, e.particleSystem = this.particleSystem, e.cellIndex = this.cellIndex, e.id = this.id, e._attachedSubEmitters = this._attachedSubEmitters, this._currentColorGradient && (e._currentColorGradient = this._currentColorGradient, e._currentColor1.copyFrom(this._currentColor1), e._currentColor2.copyFrom(this._currentColor2)), this._currentSizeGradient && (e._currentSizeGradient = this._currentSizeGradient, e._currentSize1 = this._currentSize1, e._currentSize2 = this._currentSize2), this._currentAngularSpeedGradient && (e._currentAngularSpeedGradient = this._currentAngularSpeedGradient, e._currentAngularSpeed1 = this._currentAngularSpeed1, e._currentAngularSpeed2 = this._currentAngularSpeed2), this._currentVelocityGradient && (e._currentVelocityGradient = this._currentVelocityGradient, e._currentVelocity1 = this._currentVelocity1, e._currentVelocity2 = this._currentVelocity2), this._currentLimitVelocityGradient && (e._currentLimitVelocityGradient = this._currentLimitVelocityGradient, e._currentLimitVelocity1 = this._currentLimitVelocity1, e._currentLimitVelocity2 = this._currentLimitVelocity2), this._currentDragGradient && (e._currentDragGradient = this._currentDragGradient, e._currentDrag1 = this._currentDrag1, e._currentDrag2 = this._currentDrag2), this.particleSystem.isAnimationSheetEnabled && (e._initialStartSpriteCellID = this._initialStartSpriteCellID, e._initialEndSpriteCellID = this._initialEndSpriteCellID, e._initialSpriteCellLoop = this._initialSpriteCellLoop), this.particleSystem.useRampGradients && (e.remapData && this.remapData ? e.remapData.copyFrom(this.remapData) : e.remapData = new R(0,0,0,0)), this._randomNoiseCoordinates1 && (e._randomNoiseCoordinates1 ? (e._randomNoiseCoordinates1.copyFrom(this._randomNoiseCoordinates1), e._randomNoiseCoordinates2.copyFrom(this._randomNoiseCoordinates2)) : (e._randomNoiseCoordinates1 = this._randomNoiseCoordinates1.clone(), e._randomNoiseCoordinates2 = this._randomNoiseCoordinates2.clone())) } , e._Count = 0, e }(); !function(e) { e[e.ATTACHED = 0] = "ATTACHED", e[e.END = 1] = "END" }(sy || (sy = {})); var py = function() { function e(e) { if (this.particleSystem = e, this.type = sy.END, this.inheritDirection = !1, this.inheritedVelocityAmount = 0, !e.emitter || !e.emitter.dispose) { var t = b("BABYLON.AbstractMesh"); e.emitter = new t("SubemitterSystemEmitter",e.getScene()), e._disposeEmitterOnDispose = !0 } } return e.prototype.clone = function() { var t = this.particleSystem.emitter; t ? t instanceof x ? t = t.clone() : -1 !== t.getClassName().indexOf("Mesh") && ((t = new (b("BABYLON.Mesh"))("",t.getScene())).isVisible = !1) : t = new x; var i = new e(this.particleSystem.clone(this.particleSystem.name, t)); return i.particleSystem.name += "Clone", i.type = this.type, i.inheritDirection = this.inheritDirection, i.inheritedVelocityAmount = this.inheritedVelocityAmount, i.particleSystem._disposeEmitterOnDispose = !0, i.particleSystem.disposeOnStop = !0, i } , e.prototype.serialize = function(e) { void 0 === e && (e = !1); var t = {}; return t.type = this.type, t.inheritDirection = this.inheritDirection, t.inheritedVelocityAmount = this.inheritedVelocityAmount, t.particleSystem = this.particleSystem.serialize(e), t } , e._ParseParticleSystem = function(e, t, i, n) { throw void 0 === n && (n = !1), be("ParseParticle") } , e.Parse = function(t, i, n) { var r = t.particleSystem , o = new e(e._ParseParticleSystem(r, i, n, !0)); return o.type = t.type, o.inheritDirection = t.inheritDirection, o.inheritedVelocityAmount = t.inheritedVelocityAmount, o.particleSystem._isSubEmitter = !0, o } , e.prototype.dispose = function() { this.particleSystem.dispose() } , e }(); Pt.ShadersStore.particlesPixelShader = "varying vec2 vUV;\nvarying vec4 vColor;\nuniform vec4 textureMask;\nuniform sampler2D diffuseSampler;\n#include\n#include\n#include\n#include\n#ifdef RAMPGRADIENT\nvarying vec4 remapRanges;\nuniform sampler2D rampSampler;\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include\nvec4 textureColor=texture2D(diffuseSampler,vUV);\nvec4 baseColor=(textureColor*textureMask+(vec4(1.,1.,1.,1.)-textureMask))*vColor;\n#ifdef RAMPGRADIENT\nfloat alpha=baseColor.a;\nfloat remappedColorIndex=clamp((alpha-remapRanges.x)/remapRanges.y,0.0,1.0);\nvec4 rampColor=texture2D(rampSampler,vec2(1.0-remappedColorIndex,0.));\nbaseColor.rgb*=rampColor.rgb;\nfloat finalAlpha=baseColor.a;\nbaseColor.a=clamp((alpha*rampColor.a-remapRanges.z)/remapRanges.w,0.0,1.0);\n#endif\n#ifdef BLENDMULTIPLYMODE\nfloat sourceAlpha=vColor.a*textureColor.a;\nbaseColor.rgb=baseColor.rgb*sourceAlpha+vec3(1.0)*(1.0-sourceAlpha);\n#endif\n#ifdef IMAGEPROCESSINGPOSTPROCESS\nbaseColor.rgb=toLinearSpace(baseColor.rgb);\n#else\n#ifdef IMAGEPROCESSING\nbaseColor.rgb=toLinearSpace(baseColor.rgb);\nbaseColor=applyImageProcessing(baseColor);\n#endif\n#endif\ngl_FragColor=baseColor;\n#define CUSTOM_FRAGMENT_MAIN_END\n}"; Pt.ShadersStore.particlesVertexShader = "attribute vec3 position;\nattribute vec4 color;\nattribute float angle;\nattribute vec2 size;\n#ifdef ANIMATESHEET\nattribute float cellIndex;\n#endif\n#ifndef BILLBOARD\nattribute vec3 direction;\n#endif\n#ifdef BILLBOARDSTRETCHED\nattribute vec3 direction;\n#endif\n#ifdef RAMPGRADIENT\nattribute vec4 remapData;\n#endif\nattribute vec2 offset;\nuniform mat4 view;\nuniform mat4 projection;\nuniform vec2 translationPivot;\n#ifdef ANIMATESHEET\nuniform vec3 particlesInfos; \n#endif\nvarying vec2 vUV;\nvarying vec4 vColor;\nvarying vec3 vPositionW;\n#ifdef RAMPGRADIENT\nvarying vec4 remapRanges;\n#endif\n#if defined(BILLBOARD) && !defined(BILLBOARDY) && !defined(BILLBOARDSTRETCHED)\nuniform mat4 invView;\n#endif\n#include\n#ifdef BILLBOARD\nuniform vec3 eyePosition;\n#endif\nvec3 rotate(vec3 yaxis,vec3 rotatedCorner) {\nvec3 xaxis=normalize(cross(vec3(0.,1.0,0.),yaxis));\nvec3 zaxis=normalize(cross(yaxis,xaxis));\nvec3 row0=vec3(xaxis.x,xaxis.y,xaxis.z);\nvec3 row1=vec3(yaxis.x,yaxis.y,yaxis.z);\nvec3 row2=vec3(zaxis.x,zaxis.y,zaxis.z);\nmat3 rotMatrix= mat3(row0,row1,row2);\nvec3 alignedCorner=rotMatrix*rotatedCorner;\nreturn position+alignedCorner;\n}\n#ifdef BILLBOARDSTRETCHED\nvec3 rotateAlign(vec3 toCamera,vec3 rotatedCorner) {\nvec3 normalizedToCamera=normalize(toCamera);\nvec3 normalizedCrossDirToCamera=normalize(cross(normalize(direction),normalizedToCamera));\nvec3 crossProduct=normalize(cross(normalizedToCamera,normalizedCrossDirToCamera));\nvec3 row0=vec3(normalizedCrossDirToCamera.x,normalizedCrossDirToCamera.y,normalizedCrossDirToCamera.z);\nvec3 row1=vec3(crossProduct.x,crossProduct.y,crossProduct.z);\nvec3 row2=vec3(normalizedToCamera.x,normalizedToCamera.y,normalizedToCamera.z);\nmat3 rotMatrix= mat3(row0,row1,row2);\nvec3 alignedCorner=rotMatrix*rotatedCorner;\nreturn position+alignedCorner;\n}\n#endif\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvec2 cornerPos;\ncornerPos=(vec2(offset.x-0.5,offset.y -0.5)-translationPivot)*size+translationPivot;\n#ifdef BILLBOARD\nvec3 rotatedCorner;\n#ifdef BILLBOARDY\nrotatedCorner.x=cornerPos.x*cos(angle)-cornerPos.y*sin(angle);\nrotatedCorner.z=cornerPos.x*sin(angle)+cornerPos.y*cos(angle);\nrotatedCorner.y=0.;\nvec3 yaxis=position-eyePosition;\nyaxis.y=0.;\nvPositionW=rotate(normalize(yaxis),rotatedCorner);\nvec3 viewPos=(view*vec4(vPositionW,1.0)).xyz;\n#elif defined(BILLBOARDSTRETCHED)\nrotatedCorner.x=cornerPos.x*cos(angle)-cornerPos.y*sin(angle);\nrotatedCorner.y=cornerPos.x*sin(angle)+cornerPos.y*cos(angle);\nrotatedCorner.z=0.;\nvec3 toCamera=position-eyePosition;\nvPositionW=rotateAlign(toCamera,rotatedCorner);\nvec3 viewPos=(view*vec4(vPositionW,1.0)).xyz;\n#else\nrotatedCorner.x=cornerPos.x*cos(angle)-cornerPos.y*sin(angle);\nrotatedCorner.y=cornerPos.x*sin(angle)+cornerPos.y*cos(angle);\nrotatedCorner.z=0.;\nvec3 viewPos=(view*vec4(position,1.0)).xyz+rotatedCorner;\nvPositionW=(invView*vec4(viewPos,1)).xyz;\n#endif\n#ifdef RAMPGRADIENT\nremapRanges=remapData;\n#endif\ngl_Position=projection*vec4(viewPos,1.0);\n#else\nvec3 rotatedCorner;\nrotatedCorner.x=cornerPos.x*cos(angle)-cornerPos.y*sin(angle);\nrotatedCorner.z=cornerPos.x*sin(angle)+cornerPos.y*cos(angle);\nrotatedCorner.y=0.;\nvec3 yaxis=normalize(direction);\nvPositionW=rotate(yaxis,rotatedCorner);\ngl_Position=projection*view*vec4(vPositionW,1.0);\n#endif\nvColor=color;\n#ifdef ANIMATESHEET\nfloat rowOffset=floor(cellIndex*particlesInfos.z);\nfloat columnOffset=cellIndex-rowOffset/particlesInfos.z;\nvec2 uvScale=particlesInfos.xy;\nvec2 uvOffset=vec2(offset.x ,1.0-offset.y);\nvUV=(uvOffset+vec2(columnOffset,rowOffset))*uvScale;\n#else\nvUV=offset;\n#endif\n#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)\nvec4 worldPos=vec4(vPositionW,1.0);\n#endif\n#include\n#define CUSTOM_VERTEX_MAIN_END\n}"; var fy = function(e) { function t(t, i, n, r, o, a) { void 0 === r && (r = null), void 0 === o && (o = !1), void 0 === a && (a = .01); var s = e.call(this, t) || this; s._emitterInverseWorldMatrix = P.Identity(), s._inheritedVelocityOffset = new x, s.onDisposeObservable = new h, s.onStoppedObservable = new h, s._particles = new Array, s._stockParticles = new Array, s._newPartsExcess = 0, s._vertexBuffers = {}, s._scaledColorStep = new N(0,0,0,0), s._colorDiff = new N(0,0,0,0), s._scaledDirection = x.Zero(), s._scaledGravity = x.Zero(), s._currentRenderId = -1, s._useInstancing = !1, s._started = !1, s._stopped = !1, s._actualFrame = 0, s._currentEmitRate1 = 0, s._currentEmitRate2 = 0, s._currentStartSize1 = 0, s._currentStartSize2 = 0, s._rawTextureWidth = 256, s._useRampGradients = !1, s._disposeEmitterOnDispose = !1, s.isLocal = !1, s._onBeforeDrawParticlesObservable = null, s.recycleParticle = function(e) { var t = s._particles.pop(); t !== e && t.copyTo(e), s._stockParticles.push(t) } , s._createParticle = function() { var e; if (0 !== s._stockParticles.length ? (e = s._stockParticles.pop())._reset() : e = new dy(s), s._subEmitters && s._subEmitters.length > 0) { var t = s._subEmitters[Math.floor(Math.random() * s._subEmitters.length)]; e._attachedSubEmitters = [], t.forEach((function(t) { if (t.type === sy.ATTACHED) { var i = t.clone(); e._attachedSubEmitters.push(i), i.particleSystem.start() } } )) } return e } , s._emitFromParticle = function(e) { if (s._subEmitters && 0 !== s._subEmitters.length) { var t = Math.floor(Math.random() * s._subEmitters.length); s._subEmitters[t].forEach((function(t) { if (t.type === sy.END) { var i = t.clone(); e._inheritParticleInfoToSubEmitter(i), i.particleSystem._rootParticleSystem = s, s.activeSubSystems.push(i.particleSystem), i.particleSystem.start() } } )) } } , s._capacity = i, s._epsilon = a, s._isAnimationSheetEnabled = o, n && "Scene" !== n.getClassName() ? (s._engine = n, s.defaultProjectionMatrix = P.PerspectiveFovLH(.8, 1, .1, 100, s._engine.isNDCHalfZRange)) : (s._scene = n || E.LastCreatedScene, s._engine = s._scene.getEngine(), s.uniqueId = s._scene.getUniqueId(), s._scene.particleSystems.push(s)), s._engine.getCaps().vertexArrayObject && (s._vertexArrayObject = null), s._attachImageProcessingConfiguration(null), s._customWrappers = { 0: new Gt(s._engine) }, s._customWrappers[0].effect = r, s._drawWrappers = [], s._useInstancing = s._engine.getCaps().instancedArrays, s._createIndexBuffer(), s._createVertexBuffers(), s.particleEmitterType = new hf; var l = null; return s.updateFunction = function(e) { var t, i = null; s.noiseTexture && (i = s.noiseTexture.getSize(), null === (t = s.noiseTexture.getContent()) || void 0 === t || t.then((function(e) { l = e } ))); for (var n, r = function(t) { var r = e[t] , o = s._scaledUpdateSpeed , a = r.age; if (r.age += o, r.age > r.lifeTime) { var c = r.age - a; o = (r.lifeTime - a) * o / c, r.age = r.lifeTime } var u = r.age / r.lifeTime; s._colorGradients && s._colorGradients.length > 0 ? hy.GetCurrentGradient(u, s._colorGradients, (function(e, t, i) { e !== r._currentColorGradient && (r._currentColor1.copyFrom(r._currentColor2), t.getColorToRef(r._currentColor2), r._currentColorGradient = e), N.LerpToRef(r._currentColor1, r._currentColor2, i, r.color) } )) : (r.colorStep.scaleToRef(o, s._scaledColorStep), r.color.addInPlace(s._scaledColorStep), r.color.a < 0 && (r.color.a = 0)), s._angularSpeedGradients && s._angularSpeedGradients.length > 0 && hy.GetCurrentGradient(u, s._angularSpeedGradients, (function(e, t, i) { e !== r._currentAngularSpeedGradient && (r._currentAngularSpeed1 = r._currentAngularSpeed2, r._currentAngularSpeed2 = t.getFactor(), r._currentAngularSpeedGradient = e), r.angularSpeed = d.Lerp(r._currentAngularSpeed1, r._currentAngularSpeed2, i) } )), r.angle += r.angularSpeed * o; var h = o; if (s._velocityGradients && s._velocityGradients.length > 0 && hy.GetCurrentGradient(u, s._velocityGradients, (function(e, t, i) { e !== r._currentVelocityGradient && (r._currentVelocity1 = r._currentVelocity2, r._currentVelocity2 = t.getFactor(), r._currentVelocityGradient = e), h *= d.Lerp(r._currentVelocity1, r._currentVelocity2, i) } )), r.direction.scaleToRef(h, s._scaledDirection), s._limitVelocityGradients && s._limitVelocityGradients.length > 0 && hy.GetCurrentGradient(u, s._limitVelocityGradients, (function(e, t, i) { e !== r._currentLimitVelocityGradient && (r._currentLimitVelocity1 = r._currentLimitVelocity2, r._currentLimitVelocity2 = t.getFactor(), r._currentLimitVelocityGradient = e); var n = d.Lerp(r._currentLimitVelocity1, r._currentLimitVelocity2, i); r.direction.length() > n && r.direction.scaleInPlace(s.limitVelocityDamping) } )), s._dragGradients && s._dragGradients.length > 0 && hy.GetCurrentGradient(u, s._dragGradients, (function(e, t, i) { e !== r._currentDragGradient && (r._currentDrag1 = r._currentDrag2, r._currentDrag2 = t.getFactor(), r._currentDragGradient = e); var n = d.Lerp(r._currentDrag1, r._currentDrag2, i); s._scaledDirection.scaleInPlace(1 - n) } )), s.isLocal && r._localPosition ? (r._localPosition.addInPlace(s._scaledDirection), x.TransformCoordinatesToRef(r._localPosition, s._emitterWorldMatrix, r.position)) : r.position.addInPlace(s._scaledDirection), l && i && r._randomNoiseCoordinates1) { var p = s._fetchR(r._randomNoiseCoordinates1.x, r._randomNoiseCoordinates1.y, i.width, i.height, l) , f = s._fetchR(r._randomNoiseCoordinates1.z, r._randomNoiseCoordinates2.x, i.width, i.height, l) , _ = s._fetchR(r._randomNoiseCoordinates2.y, r._randomNoiseCoordinates2.z, i.width, i.height, l) , m = I.Vector3[0] , g = I.Vector3[1]; m.copyFromFloats((2 * p - 1) * s.noiseStrength.x, (2 * f - 1) * s.noiseStrength.y, (2 * _ - 1) * s.noiseStrength.z), m.scaleToRef(o, g), r.direction.addInPlace(g) } if (s.gravity.scaleToRef(o, s._scaledGravity), r.direction.addInPlace(s._scaledGravity), s._sizeGradients && s._sizeGradients.length > 0 && hy.GetCurrentGradient(u, s._sizeGradients, (function(e, t, i) { e !== r._currentSizeGradient && (r._currentSize1 = r._currentSize2, r._currentSize2 = t.getFactor(), r._currentSizeGradient = e), r.size = d.Lerp(r._currentSize1, r._currentSize2, i) } )), s._useRampGradients && (s._colorRemapGradients && s._colorRemapGradients.length > 0 && hy.GetCurrentGradient(u, s._colorRemapGradients, (function(e, t, i) { var n = d.Lerp(e.factor1, t.factor1, i) , o = d.Lerp(e.factor2, t.factor2, i); r.remapData.x = n, r.remapData.y = o - n } )), s._alphaRemapGradients && s._alphaRemapGradients.length > 0 && hy.GetCurrentGradient(u, s._alphaRemapGradients, (function(e, t, i) { var n = d.Lerp(e.factor1, t.factor1, i) , o = d.Lerp(e.factor2, t.factor2, i); r.remapData.z = n, r.remapData.w = o - n } ))), s._isAnimationSheetEnabled && r.updateCellIndex(), r._inheritParticleInfoToSubEmitters(), r.age >= r.lifeTime) return s._emitFromParticle(r), r._attachedSubEmitters && (r._attachedSubEmitters.forEach((function(e) { e.particleSystem.disposeOnStop = !0, e.particleSystem.stop() } )), r._attachedSubEmitters = null), s.recycleParticle(r), t--, n = t, "continue"; n = t }, o = 0; o < e.length; o++) r(o), o = n } , s } return U(t, e), Object.defineProperty(t.prototype, "onDispose", { set: function(e) { this._onDisposeObserver && this.onDisposeObservable.remove(this._onDisposeObserver), this._onDisposeObserver = this.onDisposeObservable.add(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "useRampGradients", { get: function() { return this._useRampGradients }, set: function(e) { this._useRampGradients !== e && (this._useRampGradients = e, this._resetEffect()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "particles", { get: function() { return this._particles }, enumerable: !1, configurable: !0 }), t.prototype.getActiveCount = function() { return this._particles.length } , t.prototype.getClassName = function() { return "ParticleSystem" } , t.prototype.isStopping = function() { return this._stopped && this.isAlive() } , t.prototype.getCustomEffect = function(e) { var t, i; return void 0 === e && (e = 0), null !== (i = null === (t = this._customWrappers[e]) || void 0 === t ? void 0 : t.effect) && void 0 !== i ? i : this._customWrappers[0].effect } , t.prototype._getCustomDrawWrapper = function(e) { var t; return void 0 === e && (e = 0), null !== (t = this._customWrappers[e]) && void 0 !== t ? t : this._customWrappers[0] } , t.prototype.setCustomEffect = function(e, t) { void 0 === t && (t = 0), this._customWrappers[t] = new Gt(this._engine), this._customWrappers[t].effect = e, this._customWrappers[t].drawContext && (this._customWrappers[t].drawContext.useInstancing = this._useInstancing) } , Object.defineProperty(t.prototype, "onBeforeDrawParticlesObservable", { get: function() { return this._onBeforeDrawParticlesObservable || (this._onBeforeDrawParticlesObservable = new h), this._onBeforeDrawParticlesObservable }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "vertexShaderName", { get: function() { return "particles" }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "vertexBuffers", { get: function() { return this._vertexBuffers }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "indexBuffer", { get: function() { return this._indexBuffer }, enumerable: !1, configurable: !0 }), t.prototype._addFactorGradient = function(e, t, i, n) { var r = new uy(t,i,n); e.push(r), e.sort((function(e, t) { return e.gradient < t.gradient ? -1 : e.gradient > t.gradient ? 1 : 0 } )) } , t.prototype._removeFactorGradient = function(e, t) { if (e) for (var i = 0, n = 0, r = e; n < r.length; n++) { if (r[n].gradient === t) { e.splice(i, 1); break } i++ } } , t.prototype.addLifeTimeGradient = function(e, t, i) { return this._lifeTimeGradients || (this._lifeTimeGradients = []), this._addFactorGradient(this._lifeTimeGradients, e, t, i), this } , t.prototype.removeLifeTimeGradient = function(e) { return this._removeFactorGradient(this._lifeTimeGradients, e), this } , t.prototype.addSizeGradient = function(e, t, i) { return this._sizeGradients || (this._sizeGradients = []), this._addFactorGradient(this._sizeGradients, e, t, i), this } , t.prototype.removeSizeGradient = function(e) { return this._removeFactorGradient(this._sizeGradients, e), this } , t.prototype.addColorRemapGradient = function(e, t, i) { return this._colorRemapGradients || (this._colorRemapGradients = []), this._addFactorGradient(this._colorRemapGradients, e, t, i), this } , t.prototype.removeColorRemapGradient = function(e) { return this._removeFactorGradient(this._colorRemapGradients, e), this } , t.prototype.addAlphaRemapGradient = function(e, t, i) { return this._alphaRemapGradients || (this._alphaRemapGradients = []), this._addFactorGradient(this._alphaRemapGradients, e, t, i), this } , t.prototype.removeAlphaRemapGradient = function(e) { return this._removeFactorGradient(this._alphaRemapGradients, e), this } , t.prototype.addAngularSpeedGradient = function(e, t, i) { return this._angularSpeedGradients || (this._angularSpeedGradients = []), this._addFactorGradient(this._angularSpeedGradients, e, t, i), this } , t.prototype.removeAngularSpeedGradient = function(e) { return this._removeFactorGradient(this._angularSpeedGradients, e), this } , t.prototype.addVelocityGradient = function(e, t, i) { return this._velocityGradients || (this._velocityGradients = []), this._addFactorGradient(this._velocityGradients, e, t, i), this } , t.prototype.removeVelocityGradient = function(e) { return this._removeFactorGradient(this._velocityGradients, e), this } , t.prototype.addLimitVelocityGradient = function(e, t, i) { return this._limitVelocityGradients || (this._limitVelocityGradients = []), this._addFactorGradient(this._limitVelocityGradients, e, t, i), this } , t.prototype.removeLimitVelocityGradient = function(e) { return this._removeFactorGradient(this._limitVelocityGradients, e), this } , t.prototype.addDragGradient = function(e, t, i) { return this._dragGradients || (this._dragGradients = []), this._addFactorGradient(this._dragGradients, e, t, i), this } , t.prototype.removeDragGradient = function(e) { return this._removeFactorGradient(this._dragGradients, e), this } , t.prototype.addEmitRateGradient = function(e, t, i) { return this._emitRateGradients || (this._emitRateGradients = []), this._addFactorGradient(this._emitRateGradients, e, t, i), this } , t.prototype.removeEmitRateGradient = function(e) { return this._removeFactorGradient(this._emitRateGradients, e), this } , t.prototype.addStartSizeGradient = function(e, t, i) { return this._startSizeGradients || (this._startSizeGradients = []), this._addFactorGradient(this._startSizeGradients, e, t, i), this } , t.prototype.removeStartSizeGradient = function(e) { return this._removeFactorGradient(this._startSizeGradients, e), this } , t.prototype._createRampGradientTexture = function() { if (this._rampGradients && this._rampGradients.length && !this._rampGradientsTexture && this._scene) { for (var e = new Uint8Array(4 * this._rawTextureWidth), t = L.Color3[0], i = function(i) { var r = i / n._rawTextureWidth; hy.GetCurrentGradient(r, n._rampGradients, (function(n, r, o) { D.LerpToRef(n.color, r.color, o, t), e[4 * i] = 255 * t.r, e[4 * i + 1] = 255 * t.g, e[4 * i + 2] = 255 * t.b, e[4 * i + 3] = 255 } )) }, n = this, r = 0; r < this._rawTextureWidth; r++) i(r); this._rampGradientsTexture = ao.CreateRGBATexture(e, this._rawTextureWidth, 1, this._scene, !1, !1, a.TEXTURE_NEAREST_SAMPLINGMODE) } } , t.prototype.getRampGradients = function() { return this._rampGradients } , t.prototype.forceRefreshGradients = function() { this._syncRampGradientTexture() } , t.prototype._syncRampGradientTexture = function() { this._rampGradients && (this._rampGradients.sort((function(e, t) { return e.gradient < t.gradient ? -1 : e.gradient > t.gradient ? 1 : 0 } )), this._rampGradientsTexture && (this._rampGradientsTexture.dispose(), this._rampGradientsTexture = null), this._createRampGradientTexture()) } , t.prototype.addRampGradient = function(e, t) { this._rampGradients || (this._rampGradients = []); var i = new cy(e,t); return this._rampGradients.push(i), this._syncRampGradientTexture(), this } , t.prototype.removeRampGradient = function(e) { return this._removeGradientAndTexture(e, this._rampGradients, this._rampGradientsTexture), this._rampGradientsTexture = null, this._rampGradients && this._rampGradients.length > 0 && this._createRampGradientTexture(), this } , t.prototype.addColorGradient = function(e, t, i) { this._colorGradients || (this._colorGradients = []); var n = new ly(e,t,i); return this._colorGradients.push(n), this._colorGradients.sort((function(e, t) { return e.gradient < t.gradient ? -1 : e.gradient > t.gradient ? 1 : 0 } )), this } , t.prototype.removeColorGradient = function(e) { if (!this._colorGradients) return this; for (var t = 0, i = 0, n = this._colorGradients; i < n.length; i++) { if (n[i].gradient === e) { this._colorGradients.splice(t, 1); break } t++ } return this } , t.prototype.resetDrawCache = function() { for (var e = 0, t = this._drawWrappers; e < t.length; e++) { var i = t[e]; if (i) for (var n = 0, r = i; n < r.length; n++) { var o = r[n]; null == o || o.dispose() } } this._drawWrappers = [] } , t.prototype._fetchR = function(e, t, i, n, r) { return r[4 * (((e = .5 * Math.abs(e) + .5) * i % i | 0) + ((t = .5 * Math.abs(t) + .5) * n % n | 0) * i)] / 255 } , t.prototype._reset = function() { this._resetEffect() } , t.prototype._resetEffect = function() { this._vertexBuffer && (this._vertexBuffer.dispose(), this._vertexBuffer = null), this._spriteBuffer && (this._spriteBuffer.dispose(), this._spriteBuffer = null), this._vertexArrayObject && (this._engine.releaseVertexArrayObject(this._vertexArrayObject), this._vertexArrayObject = null), this._createVertexBuffers() } , t.prototype._createVertexBuffers = function() { this._vertexBufferSize = this._useInstancing ? 10 : 12, this._isAnimationSheetEnabled && (this._vertexBufferSize += 1), this._isBillboardBased && this.billboardMode !== t.BILLBOARDMODE_STRETCHED || (this._vertexBufferSize += 3), this._useRampGradients && (this._vertexBufferSize += 4); var e = this._engine; this._vertexData = new Float32Array(this._capacity * this._vertexBufferSize * (this._useInstancing ? 1 : 4)), this._vertexBuffer = new wi(e,this._vertexData,!0,this._vertexBufferSize); var i = 0 , n = this._vertexBuffer.createVertexBuffer(Bi.PositionKind, i, 3, this._vertexBufferSize, this._useInstancing); this._vertexBuffers[Bi.PositionKind] = n, i += 3; var r = this._vertexBuffer.createVertexBuffer(Bi.ColorKind, i, 4, this._vertexBufferSize, this._useInstancing); this._vertexBuffers[Bi.ColorKind] = r, i += 4; var o = this._vertexBuffer.createVertexBuffer("angle", i, 1, this._vertexBufferSize, this._useInstancing); this._vertexBuffers.angle = o, i += 1; var a, s = this._vertexBuffer.createVertexBuffer("size", i, 2, this._vertexBufferSize, this._useInstancing); if (this._vertexBuffers.size = s, i += 2, this._isAnimationSheetEnabled) { var l = this._vertexBuffer.createVertexBuffer("cellIndex", i, 1, this._vertexBufferSize, this._useInstancing); this._vertexBuffers.cellIndex = l, i += 1 } if (!this._isBillboardBased || this.billboardMode === t.BILLBOARDMODE_STRETCHED) { var c = this._vertexBuffer.createVertexBuffer("direction", i, 3, this._vertexBufferSize, this._useInstancing); this._vertexBuffers.direction = c, i += 3 } if (this._useRampGradients) { var u = this._vertexBuffer.createVertexBuffer("remapData", i, 4, this._vertexBufferSize, this._useInstancing); this._vertexBuffers.remapData = u, i += 4 } if (this._useInstancing) { var h = new Float32Array([0, 0, 1, 0, 0, 1, 1, 1]); this._spriteBuffer = new wi(e,h,!1,2), a = this._spriteBuffer.createVertexBuffer("offset", 0, 2) } else a = this._vertexBuffer.createVertexBuffer("offset", i, 2, this._vertexBufferSize, this._useInstancing), i += 2; this._vertexBuffers.offset = a, this.resetDrawCache() } , t.prototype._createIndexBuffer = function() { if (!this._useInstancing) { for (var e = [], t = 0, i = 0; i < this._capacity; i++) e.push(t), e.push(t + 1), e.push(t + 2), e.push(t), e.push(t + 2), e.push(t + 3), t += 4; this._indexBuffer = this._engine.createIndexBuffer(e) } } , t.prototype.getCapacity = function() { return this._capacity } , t.prototype.isAlive = function() { return this._alive } , t.prototype.isStarted = function() { return this._started } , t.prototype._prepareSubEmitterInternalArray = function() { var e = this; this._subEmitters = new Array, this.subEmitters && this.subEmitters.forEach((function(i) { i instanceof t ? e._subEmitters.push([new py(i)]) : i instanceof py ? e._subEmitters.push([i]) : i instanceof Array && e._subEmitters.push(i) } )) } , t.prototype.start = function(e) { var t, i = this; if (void 0 === e && (e = this.startDelay), !this.targetStopDuration && this._hasTargetStopDurationDependantGradient()) throw "Particle system started with a targetStopDuration dependant gradient (eg. startSizeGradients) but no targetStopDuration set"; if (e) setTimeout((function() { i.start(0) } ), e); else { if (this._prepareSubEmitterInternalArray(), this._started = !0, this._stopped = !1, this._actualFrame = 0, this._subEmitters && 0 != this._subEmitters.length && (this.activeSubSystems = new Array), this._emitRateGradients && (this._emitRateGradients.length > 0 && (this._currentEmitRateGradient = this._emitRateGradients[0], this._currentEmitRate1 = this._currentEmitRateGradient.getFactor(), this._currentEmitRate2 = this._currentEmitRate1), this._emitRateGradients.length > 1 && (this._currentEmitRate2 = this._emitRateGradients[1].getFactor())), this._startSizeGradients && (this._startSizeGradients.length > 0 && (this._currentStartSizeGradient = this._startSizeGradients[0], this._currentStartSize1 = this._currentStartSizeGradient.getFactor(), this._currentStartSize2 = this._currentStartSize1), this._startSizeGradients.length > 1 && (this._currentStartSize2 = this._startSizeGradients[1].getFactor())), this.preWarmCycles) { -1 !== (null === (t = this.emitter) || void 0 === t ? void 0 : t.getClassName().indexOf("Mesh")) && this.emitter.computeWorldMatrix(!0); var n = this.noiseTexture; if (n && n.onGeneratedObservable) n.onGeneratedObservable.addOnce((function() { setTimeout((function() { for (var e = 0; e < i.preWarmCycles; e++) i.animate(!0), n.render() } )) } )); else for (var r = 0; r < this.preWarmCycles; r++) this.animate(!0) } this.beginAnimationOnStart && this.animations && this.animations.length > 0 && this._scene && this._scene.beginAnimation(this, this.beginAnimationFrom, this.beginAnimationTo, this.beginAnimationLoop) } } , t.prototype.stop = function(e) { void 0 === e && (e = !0), this._stopped || (this.onStoppedObservable.notifyObservers(this), this._stopped = !0, e && this._stopSubEmitters()) } , t.prototype.reset = function() { this._stockParticles = [], this._particles = [] } , t.prototype._appendParticleVertex = function(e, i, n, r) { var o = e * this._vertexBufferSize; if (this._vertexData[o++] = i.position.x + this.worldOffset.x, this._vertexData[o++] = i.position.y + this.worldOffset.y, this._vertexData[o++] = i.position.z + this.worldOffset.z, this._vertexData[o++] = i.color.r, this._vertexData[o++] = i.color.g, this._vertexData[o++] = i.color.b, this._vertexData[o++] = i.color.a, this._vertexData[o++] = i.angle, this._vertexData[o++] = i.scale.x * i.size, this._vertexData[o++] = i.scale.y * i.size, this._isAnimationSheetEnabled && (this._vertexData[o++] = i.cellIndex), this._isBillboardBased) this.billboardMode === t.BILLBOARDMODE_STRETCHED && (this._vertexData[o++] = i.direction.x, this._vertexData[o++] = i.direction.y, this._vertexData[o++] = i.direction.z); else if (i._initialDirection) { var a = i._initialDirection; this.isLocal && (x.TransformNormalToRef(a, this._emitterWorldMatrix, I.Vector3[0]), a = I.Vector3[0]), 0 === a.x && 0 === a.z && (a.x = .001), this._vertexData[o++] = a.x, this._vertexData[o++] = a.y, this._vertexData[o++] = a.z } else { var s = i.direction; this.isLocal && (x.TransformNormalToRef(s, this._emitterWorldMatrix, I.Vector3[0]), s = I.Vector3[0]), 0 === s.x && 0 === s.z && (s.x = .001), this._vertexData[o++] = s.x, this._vertexData[o++] = s.y, this._vertexData[o++] = s.z } this._useRampGradients && i.remapData && (this._vertexData[o++] = i.remapData.x, this._vertexData[o++] = i.remapData.y, this._vertexData[o++] = i.remapData.z, this._vertexData[o++] = i.remapData.w), this._useInstancing || (this._isAnimationSheetEnabled && (0 === n ? n = this._epsilon : 1 === n && (n = 1 - this._epsilon), 0 === r ? r = this._epsilon : 1 === r && (r = 1 - this._epsilon)), this._vertexData[o++] = n, this._vertexData[o++] = r) } , t.prototype._stopSubEmitters = function() { this.activeSubSystems && (this.activeSubSystems.forEach((function(e) { e.stop(!0) } )), this.activeSubSystems = new Array) } , t.prototype._removeFromRoot = function() { if (this._rootParticleSystem) { var e = this._rootParticleSystem.activeSubSystems.indexOf(this); -1 !== e && this._rootParticleSystem.activeSubSystems.splice(e, 1), this._rootParticleSystem = null } } , t.prototype._update = function(e) { var t, i = this; if (this._alive = this._particles.length > 0, this.emitter.position) { var n = this.emitter; this._emitterWorldMatrix = n.getWorldMatrix() } else { var r = this.emitter; this._emitterWorldMatrix = P.Translation(r.x, r.y, r.z) } this._emitterWorldMatrix.invertToRef(this._emitterInverseWorldMatrix), this.updateFunction(this._particles); for (var o = function(e) { if (a._particles.length === a._capacity) return "break"; if (t = a._createParticle(), a._particles.push(t), a.targetStopDuration && a._lifeTimeGradients && a._lifeTimeGradients.length > 0) { var n = d.Clamp(a._actualFrame / a.targetStopDuration); hy.GetCurrentGradient(n, a._lifeTimeGradients, (function(e, i) { var r = e , o = i , a = r.getFactor() , s = o.getFactor() , l = (n - r.gradient) / (o.gradient - r.gradient); t.lifeTime = d.Lerp(a, s, l) } )) } else t.lifeTime = d.RandomRange(a.minLifeTime, a.maxLifeTime); var r = d.RandomRange(a.minEmitPower, a.maxEmitPower); if (a.startPositionFunction ? a.startPositionFunction(a._emitterWorldMatrix, t.position, t, a.isLocal) : a.particleEmitterType.startPositionFunction(a._emitterWorldMatrix, t.position, t, a.isLocal), a.isLocal && (t._localPosition ? t._localPosition.copyFrom(t.position) : t._localPosition = t.position.clone(), x.TransformCoordinatesToRef(t._localPosition, a._emitterWorldMatrix, t.position)), a.startDirectionFunction ? a.startDirectionFunction(a._emitterWorldMatrix, t.direction, t, a.isLocal) : a.particleEmitterType.startDirectionFunction(a._emitterWorldMatrix, t.direction, t, a.isLocal, a._emitterInverseWorldMatrix), 0 === r ? t._initialDirection ? t._initialDirection.copyFrom(t.direction) : t._initialDirection = t.direction.clone() : t._initialDirection = null, t.direction.scaleInPlace(r), a._sizeGradients && 0 !== a._sizeGradients.length ? (t._currentSizeGradient = a._sizeGradients[0], t._currentSize1 = t._currentSizeGradient.getFactor(), t.size = t._currentSize1, a._sizeGradients.length > 1 ? t._currentSize2 = a._sizeGradients[1].getFactor() : t._currentSize2 = t._currentSize1) : t.size = d.RandomRange(a.minSize, a.maxSize), t.scale.copyFromFloats(d.RandomRange(a.minScaleX, a.maxScaleX), d.RandomRange(a.minScaleY, a.maxScaleY)), a._startSizeGradients && a._startSizeGradients[0] && a.targetStopDuration) { var o = a._actualFrame / a.targetStopDuration; hy.GetCurrentGradient(o, a._startSizeGradients, (function(e, n, r) { e !== i._currentStartSizeGradient && (i._currentStartSize1 = i._currentStartSize2, i._currentStartSize2 = n.getFactor(), i._currentStartSizeGradient = e); var o = d.Lerp(i._currentStartSize1, i._currentStartSize2, r); t.scale.scaleInPlace(o) } )) } if (a._angularSpeedGradients && 0 !== a._angularSpeedGradients.length ? (t._currentAngularSpeedGradient = a._angularSpeedGradients[0], t.angularSpeed = t._currentAngularSpeedGradient.getFactor(), t._currentAngularSpeed1 = t.angularSpeed, a._angularSpeedGradients.length > 1 ? t._currentAngularSpeed2 = a._angularSpeedGradients[1].getFactor() : t._currentAngularSpeed2 = t._currentAngularSpeed1) : t.angularSpeed = d.RandomRange(a.minAngularSpeed, a.maxAngularSpeed), t.angle = d.RandomRange(a.minInitialRotation, a.maxInitialRotation), a._velocityGradients && a._velocityGradients.length > 0 && (t._currentVelocityGradient = a._velocityGradients[0], t._currentVelocity1 = t._currentVelocityGradient.getFactor(), a._velocityGradients.length > 1 ? t._currentVelocity2 = a._velocityGradients[1].getFactor() : t._currentVelocity2 = t._currentVelocity1), a._limitVelocityGradients && a._limitVelocityGradients.length > 0 && (t._currentLimitVelocityGradient = a._limitVelocityGradients[0], t._currentLimitVelocity1 = t._currentLimitVelocityGradient.getFactor(), a._limitVelocityGradients.length > 1 ? t._currentLimitVelocity2 = a._limitVelocityGradients[1].getFactor() : t._currentLimitVelocity2 = t._currentLimitVelocity1), a._dragGradients && a._dragGradients.length > 0 && (t._currentDragGradient = a._dragGradients[0], t._currentDrag1 = t._currentDragGradient.getFactor(), a._dragGradients.length > 1 ? t._currentDrag2 = a._dragGradients[1].getFactor() : t._currentDrag2 = t._currentDrag1), a._colorGradients && 0 !== a._colorGradients.length) t._currentColorGradient = a._colorGradients[0], t._currentColorGradient.getColorToRef(t.color), t._currentColor1.copyFrom(t.color), a._colorGradients.length > 1 ? a._colorGradients[1].getColorToRef(t._currentColor2) : t._currentColor2.copyFrom(t.color); else { var s = d.RandomRange(0, 1); N.LerpToRef(a.color1, a.color2, s, t.color), a.colorDead.subtractToRef(t.color, a._colorDiff), a._colorDiff.scaleToRef(1 / t.lifeTime, t.colorStep) } a._isAnimationSheetEnabled && (t._initialStartSpriteCellID = a.startSpriteCellID, t._initialEndSpriteCellID = a.endSpriteCellID, t._initialSpriteCellLoop = a.spriteCellLoop), t.direction.addInPlace(a._inheritedVelocityOffset), a._useRampGradients && (t.remapData = new R(0,1,0,1)), a.noiseTexture && (t._randomNoiseCoordinates1 ? (t._randomNoiseCoordinates1.copyFromFloats(Math.random(), Math.random(), Math.random()), t._randomNoiseCoordinates2.copyFromFloats(Math.random(), Math.random(), Math.random())) : (t._randomNoiseCoordinates1 = new x(Math.random(),Math.random(),Math.random()), t._randomNoiseCoordinates2 = new x(Math.random(),Math.random(),Math.random()))), t._inheritParticleInfoToSubEmitters() }, a = this, s = 0; s < e && "break" !== o(); s++) ; } , t._GetAttributeNamesOrOptions = function(e, t, i) { void 0 === e && (e = !1), void 0 === t && (t = !1), void 0 === i && (i = !1); var n = [Bi.PositionKind, Bi.ColorKind, "angle", "offset", "size"]; return e && n.push("cellIndex"), t || n.push("direction"), i && n.push("remapData"), n } , t._GetEffectCreationOptions = function(e) { void 0 === e && (e = !1); var t = ["invView", "view", "projection", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "textureMask", "translationPivot", "eyePosition"]; return e && t.push("particlesInfos"), t } , t.prototype.fillDefines = function(e, i) { if (this._scene && (this._scene.clipPlane && e.push("#define CLIPPLANE"), this._scene.clipPlane2 && e.push("#define CLIPPLANE2"), this._scene.clipPlane3 && e.push("#define CLIPPLANE3"), this._scene.clipPlane4 && e.push("#define CLIPPLANE4"), this._scene.clipPlane5 && e.push("#define CLIPPLANE5"), this._scene.clipPlane6 && e.push("#define CLIPPLANE6")), this._isAnimationSheetEnabled && e.push("#define ANIMATESHEET"), i === t.BLENDMODE_MULTIPLY && e.push("#define BLENDMULTIPLYMODE"), this._useRampGradients && e.push("#define RAMPGRADIENT"), this._isBillboardBased) switch (e.push("#define BILLBOARD"), this.billboardMode) { case t.BILLBOARDMODE_Y: e.push("#define BILLBOARDY"); break; case t.BILLBOARDMODE_STRETCHED: e.push("#define BILLBOARDSTRETCHED"); break; case t.BILLBOARDMODE_ALL: e.push("#define BILLBOARDMODE_ALL") } this._imageProcessingConfiguration && (this._imageProcessingConfiguration.prepareDefines(this._imageProcessingConfigurationDefines), e.push(this._imageProcessingConfigurationDefines.toString())) } , t.prototype.fillUniformsAttributesAndSamplerNames = function(e, i, n) { i.push.apply(i, t._GetAttributeNamesOrOptions(this._isAnimationSheetEnabled, this._isBillboardBased && this.billboardMode !== t.BILLBOARDMODE_STRETCHED, this._useRampGradients)), e.push.apply(e, t._GetEffectCreationOptions(this._isAnimationSheetEnabled)), n.push("diffuseSampler", "rampSampler"), this._imageProcessingConfiguration && (Ri.PrepareUniforms(e, this._imageProcessingConfigurationDefines), Ri.PrepareSamplers(n, this._imageProcessingConfigurationDefines)) } , t.prototype._getWrapper = function(e) { var t = this._getCustomDrawWrapper(e); if (null == t ? void 0 : t.effect) return t; var i = []; this.fillDefines(i, e); var n = this._engine._features.supportRenderPasses ? this._engine.currentRenderPassId : a.RENDERPASS_MAIN , r = this._drawWrappers[n]; r || (r = this._drawWrappers[n] = []); var o = r[e]; o || ((o = new Gt(this._engine)).drawContext && (o.drawContext.useInstancing = this._useInstancing), r[e] = o); var s = i.join("\n"); if (o.defines !== s) { var l = [] , c = [] , u = []; this.fillUniformsAttributesAndSamplerNames(c, l, u), o.setEffect(this._engine.createEffect("particles", l, c, u, s), s) } return o } , t.prototype.animate = function(e) { var t, i = this; if (void 0 === e && (e = !1), this._started) { if (!e && this._scene) { if (!this.isReady()) return; if (this._currentRenderId === this._scene.getFrameId()) return; this._currentRenderId = this._scene.getFrameId() } var n; if (this._scaledUpdateSpeed = this.updateSpeed * (e ? this.preWarmStepOffset : (null === (t = this._scene) || void 0 === t ? void 0 : t.getAnimationRatio()) || 1), this.manualEmitCount > -1) n = this.manualEmitCount, this._newPartsExcess = 0, this.manualEmitCount = 0; else { var r = this.emitRate; if (this._emitRateGradients && this._emitRateGradients.length > 0 && this.targetStopDuration) { var o = this._actualFrame / this.targetStopDuration; hy.GetCurrentGradient(o, this._emitRateGradients, (function(e, t, n) { e !== i._currentEmitRateGradient && (i._currentEmitRate1 = i._currentEmitRate2, i._currentEmitRate2 = t.getFactor(), i._currentEmitRateGradient = e), r = d.Lerp(i._currentEmitRate1, i._currentEmitRate2, n) } )) } n = r * this._scaledUpdateSpeed >> 0, this._newPartsExcess += r * this._scaledUpdateSpeed - n } if (this._newPartsExcess > 1 && (n += this._newPartsExcess >> 0, this._newPartsExcess -= this._newPartsExcess >> 0), this._alive = !1, this._stopped ? n = 0 : (this._actualFrame += this._scaledUpdateSpeed, this.targetStopDuration && this._actualFrame >= this.targetStopDuration && this.stop()), this._update(n), this._stopped && (this._alive || (this._started = !1, this.onAnimationEnd && this.onAnimationEnd(), this.disposeOnStop && this._scene && this._scene._toBeDisposed.push(this))), !e) { for (var a = 0, s = 0; s < this._particles.length; s++) { var l = this._particles[s]; this._appendParticleVertices(a, l), a += this._useInstancing ? 1 : 4 } this._vertexBuffer && this._vertexBuffer.updateDirectly(this._vertexData, 0, this._particles.length) } 0 === this.manualEmitCount && this.disposeOnStop && this.stop() } } , t.prototype._appendParticleVertices = function(e, t) { this._appendParticleVertex(e++, t, 0, 0), this._useInstancing || (this._appendParticleVertex(e++, t, 1, 0), this._appendParticleVertex(e++, t, 1, 1), this._appendParticleVertex(e++, t, 0, 1)) } , t.prototype.rebuild = function() { var e, t; for (var i in this._engine.getCaps().vertexArrayObject && (this._vertexArrayObject = null), this._createIndexBuffer(), null === (e = this._spriteBuffer) || void 0 === e || e._rebuild(), null === (t = this._vertexBuffer) || void 0 === t || t._rebuild(), this._vertexBuffers) this._vertexBuffers[i]._rebuild(); this.resetDrawCache() } , t.prototype.isReady = function() { if (!this.emitter || this._imageProcessingConfiguration && !this._imageProcessingConfiguration.isReady() || !this.particleTexture || !this.particleTexture.isReady()) return !1; if (this.blendMode !== t.BLENDMODE_MULTIPLYADD) { if (!this._getWrapper(this.blendMode).effect.isReady()) return !1 } else { if (!this._getWrapper(t.BLENDMODE_MULTIPLY).effect.isReady()) return !1; if (!this._getWrapper(t.BLENDMODE_ADD).effect.isReady()) return !1 } return !0 } , t.prototype._render = function(e) { var i, n, r = this._getWrapper(e), o = r.effect, s = this._engine; s.enableEffect(r); var l = null !== (i = this.defaultViewMatrix) && void 0 !== i ? i : this._scene.getViewMatrix(); if (o.setTexture("diffuseSampler", this.particleTexture), o.setMatrix("view", l), o.setMatrix("projection", null !== (n = this.defaultProjectionMatrix) && void 0 !== n ? n : this._scene.getProjectionMatrix()), this._isAnimationSheetEnabled && this.particleTexture) { var c = this.particleTexture.getBaseSize(); o.setFloat3("particlesInfos", this.spriteCellWidth / c.width, this.spriteCellHeight / c.height, this.spriteCellWidth / c.width) } if (o.setVector2("translationPivot", this.translationPivot), o.setFloat4("textureMask", this.textureMask.r, this.textureMask.g, this.textureMask.b, this.textureMask.a), this._isBillboardBased && this._scene) { var u = this._scene.activeCamera; o.setVector3("eyePosition", u.globalPosition) } this._rampGradientsTexture && (this._rampGradients && this._rampGradients.length || (this._rampGradientsTexture.dispose(), this._rampGradientsTexture = null), o.setTexture("rampSampler", this._rampGradientsTexture)); var h = o.defines; switch (this._scene && (this._scene.clipPlane || this._scene.clipPlane2 || this._scene.clipPlane3 || this._scene.clipPlane4 || this._scene.clipPlane5 || this._scene.clipPlane6) && Pr.BindClipPlane(o, this._scene), h.indexOf("#define BILLBOARDMODE_ALL") >= 0 && (l.invertToRef(I.Matrix[0]), o.setMatrix("invView", I.Matrix[0])), void 0 !== this._vertexArrayObject ? (this._vertexArrayObject || (this._vertexArrayObject = this._engine.recordVertexArrayObject(this._vertexBuffers, this._indexBuffer, o)), this._engine.bindVertexArrayObject(this._vertexArrayObject, this._indexBuffer)) : s.bindBuffers(this._vertexBuffers, this._indexBuffer, o), this._imageProcessingConfiguration && !this._imageProcessingConfiguration.applyByPostProcess && this._imageProcessingConfiguration.bind(o), e) { case t.BLENDMODE_ADD: s.setAlphaMode(a.ALPHA_ADD); break; case t.BLENDMODE_ONEONE: s.setAlphaMode(a.ALPHA_ONEONE); break; case t.BLENDMODE_STANDARD: s.setAlphaMode(a.ALPHA_COMBINE); break; case t.BLENDMODE_MULTIPLY: s.setAlphaMode(a.ALPHA_MULTIPLY) } return this._onBeforeDrawParticlesObservable && this._onBeforeDrawParticlesObservable.notifyObservers(o), this._useInstancing ? s.drawArraysType(a.MATERIAL_TriangleStripDrawMode, 0, 4, this._particles.length) : s.drawElementsType(a.MATERIAL_TriangleFillMode, 0, 6 * this._particles.length), this._particles.length } , t.prototype.render = function() { if (!this.isReady() || !this._particles.length) return 0; var e = this._engine; e.setState && (e.setState(!1), this.forceDepthWrite && e.setDepthWrite(!0)); var i; return i = this.blendMode === t.BLENDMODE_MULTIPLYADD ? this._render(t.BLENDMODE_MULTIPLY) + this._render(t.BLENDMODE_ADD) : this._render(this.blendMode), this._engine.unbindInstanceAttributes(), this._engine.setAlphaMode(a.ALPHA_DISABLE), i } , t.prototype.dispose = function(e) { if (void 0 === e && (e = !0), this.resetDrawCache(), this._vertexBuffer && (this._vertexBuffer.dispose(), this._vertexBuffer = null), this._spriteBuffer && (this._spriteBuffer.dispose(), this._spriteBuffer = null), this._indexBuffer && (this._engine._releaseBuffer(this._indexBuffer), this._indexBuffer = null), this._vertexArrayObject && (this._engine.releaseVertexArrayObject(this._vertexArrayObject), this._vertexArrayObject = null), e && this.particleTexture && (this.particleTexture.dispose(), this.particleTexture = null), e && this.noiseTexture && (this.noiseTexture.dispose(), this.noiseTexture = null), this._rampGradientsTexture && (this._rampGradientsTexture.dispose(), this._rampGradientsTexture = null), this._removeFromRoot(), this.subEmitters && !this._subEmitters && this._prepareSubEmitterInternalArray(), this._subEmitters && this._subEmitters.length) { for (var t = 0; t < this._subEmitters.length; t++) for (var i = 0, n = this._subEmitters[t]; i < n.length; i++) n[i].dispose(); this._subEmitters = [], this.subEmitters = [] } this._disposeEmitterOnDispose && this.emitter && this.emitter.dispose && this.emitter.dispose(!0), this._onBeforeDrawParticlesObservable && this._onBeforeDrawParticlesObservable.clear(), this._scene && ((t = this._scene.particleSystems.indexOf(this)) > -1 && this._scene.particleSystems.splice(t, 1), this._scene._activeParticleSystems.dispose()), this.onDisposeObservable.notifyObservers(this), this.onDisposeObservable.clear(), this.onStoppedObservable.clear(), this.reset() } , t.prototype.clone = function(e, i) { var n = V({}, this._customWrappers) , r = null , o = this._engine; if (o.createEffectForParticles && null != this.customShader) { var a = (r = this.customShader).shaderOptions.defines.length > 0 ? r.shaderOptions.defines.join("\n") : "" , s = o.createEffectForParticles(r.shaderPath.fragmentElement, r.shaderOptions.uniforms, r.shaderOptions.samplers, a); n[0] ? n[0].effect = s : this.setCustomEffect(s, 0) } var l = this.serialize() , c = t.Parse(l, this._scene || this._engine, this._rootUrl); return c.name = e, c.customShader = r, c._customWrappers = n, void 0 === i && (i = this.emitter), this.noiseTexture && (c.noiseTexture = this.noiseTexture.clone()), c.emitter = i, this.preventAutoStart || c.start(), c } , t.prototype.serialize = function(e) { void 0 === e && (e = !1); var i = {}; if (t._Serialize(i, this, e), i.textureMask = this.textureMask.asArray(), i.customShader = this.customShader, i.preventAutoStart = this.preventAutoStart, this.subEmitters) { i.subEmitters = [], this._subEmitters || this._prepareSubEmitterInternalArray(); for (var n = 0, r = this._subEmitters; n < r.length; n++) { for (var o = [], a = 0, s = r[n]; a < s.length; a++) { var l = s[a]; o.push(l.serialize(e)) } i.subEmitters.push(o) } } return i } , t._Serialize = function(e, t, i) { if (e.name = t.name, e.id = t.id, e.capacity = t.getCapacity(), e.disposeOnStop = t.disposeOnStop, e.manualEmitCount = t.manualEmitCount, t.emitter.position) { var n = t.emitter; e.emitterId = n.id } else { var r = t.emitter; e.emitter = r.asArray() } t.particleEmitterType && (e.particleEmitterType = t.particleEmitterType.serialize()), t.particleTexture && (i ? e.texture = t.particleTexture.serialize() : (e.textureName = t.particleTexture.name, e.invertY = !!t.particleTexture._invertY)), e.isLocal = t.isLocal, Ge.AppendSerializedAnimations(t, e), e.beginAnimationOnStart = t.beginAnimationOnStart, e.beginAnimationFrom = t.beginAnimationFrom, e.beginAnimationTo = t.beginAnimationTo, e.beginAnimationLoop = t.beginAnimationLoop, e.startDelay = t.startDelay, e.renderingGroupId = t.renderingGroupId, e.isBillboardBased = t.isBillboardBased, e.billboardMode = t.billboardMode, e.minAngularSpeed = t.minAngularSpeed, e.maxAngularSpeed = t.maxAngularSpeed, e.minSize = t.minSize, e.maxSize = t.maxSize, e.minScaleX = t.minScaleX, e.maxScaleX = t.maxScaleX, e.minScaleY = t.minScaleY, e.maxScaleY = t.maxScaleY, e.minEmitPower = t.minEmitPower, e.maxEmitPower = t.maxEmitPower, e.minLifeTime = t.minLifeTime, e.maxLifeTime = t.maxLifeTime, e.emitRate = t.emitRate, e.gravity = t.gravity.asArray(), e.noiseStrength = t.noiseStrength.asArray(), e.color1 = t.color1.asArray(), e.color2 = t.color2.asArray(), e.colorDead = t.colorDead.asArray(), e.updateSpeed = t.updateSpeed, e.targetStopDuration = t.targetStopDuration, e.blendMode = t.blendMode, e.preWarmCycles = t.preWarmCycles, e.preWarmStepOffset = t.preWarmStepOffset, e.minInitialRotation = t.minInitialRotation, e.maxInitialRotation = t.maxInitialRotation, e.startSpriteCellID = t.startSpriteCellID, e.spriteCellLoop = t.spriteCellLoop, e.endSpriteCellID = t.endSpriteCellID, e.spriteCellChangeSpeed = t.spriteCellChangeSpeed, e.spriteCellWidth = t.spriteCellWidth, e.spriteCellHeight = t.spriteCellHeight, e.spriteRandomStartCell = t.spriteRandomStartCell, e.isAnimationSheetEnabled = t.isAnimationSheetEnabled; var o = t.getColorGradients(); if (o) { e.colorGradients = []; for (var a = 0, s = o; a < s.length; a++) { var l = s[a] , c = { gradient: l.gradient, color1: l.color1.asArray() }; l.color2 ? c.color2 = l.color2.asArray() : c.color2 = l.color1.asArray(), e.colorGradients.push(c) } } var u = t.getRampGradients(); if (u) { e.rampGradients = []; for (var h = 0, d = u; h < d.length; h++) { var p = d[h]; c = { gradient: p.gradient, color: p.color.asArray() }, e.rampGradients.push(c) } e.useRampGradients = t.useRampGradients } var f = t.getColorRemapGradients(); if (f) { e.colorRemapGradients = []; for (var _ = 0, m = f; _ < m.length; _++) { var g = m[_]; c = { gradient: g.gradient, factor1: g.factor1 }, void 0 !== g.factor2 ? c.factor2 = g.factor2 : c.factor2 = g.factor1, e.colorRemapGradients.push(c) } } var v = t.getAlphaRemapGradients(); if (v) { e.alphaRemapGradients = []; for (var y = 0, b = v; y < b.length; y++) { var T = b[y]; c = { gradient: T.gradient, factor1: T.factor1 }, void 0 !== T.factor2 ? c.factor2 = T.factor2 : c.factor2 = T.factor1, e.alphaRemapGradients.push(c) } } var E = t.getSizeGradients(); if (E) { e.sizeGradients = []; for (var S = 0, A = E; S < A.length; S++) { var x = A[S]; c = { gradient: x.gradient, factor1: x.factor1 }, void 0 !== x.factor2 ? c.factor2 = x.factor2 : c.factor2 = x.factor1, e.sizeGradients.push(c) } } var R = t.getAngularSpeedGradients(); if (R) { e.angularSpeedGradients = []; for (var C = 0, P = R; C < P.length; C++) { var M = P[C]; c = { gradient: M.gradient, factor1: M.factor1 }, void 0 !== M.factor2 ? c.factor2 = M.factor2 : c.factor2 = M.factor1, e.angularSpeedGradients.push(c) } } var I = t.getVelocityGradients(); if (I) { e.velocityGradients = []; for (var O = 0, D = I; O < D.length; O++) { var N = D[O]; c = { gradient: N.gradient, factor1: N.factor1 }, void 0 !== N.factor2 ? c.factor2 = N.factor2 : c.factor2 = N.factor1, e.velocityGradients.push(c) } } var L = t.getDragGradients(); if (L) { e.dragGradients = []; for (var F = 0, w = L; F < w.length; F++) { var B = w[F]; c = { gradient: B.gradient, factor1: B.factor1 }, void 0 !== B.factor2 ? c.factor2 = B.factor2 : c.factor2 = B.factor1, e.dragGradients.push(c) } } var U = t.getEmitRateGradients(); if (U) { e.emitRateGradients = []; for (var V = 0, k = U; V < k.length; V++) { var G = k[V]; c = { gradient: G.gradient, factor1: G.factor1 }, void 0 !== G.factor2 ? c.factor2 = G.factor2 : c.factor2 = G.factor1, e.emitRateGradients.push(c) } } var z = t.getStartSizeGradients(); if (z) { e.startSizeGradients = []; for (var W = 0, H = z; W < H.length; W++) { var X = H[W]; c = { gradient: X.gradient, factor1: X.factor1 }, void 0 !== X.factor2 ? c.factor2 = X.factor2 : c.factor2 = X.factor1, e.startSizeGradients.push(c) } } var j = t.getLifeTimeGradients(); if (j) { e.lifeTimeGradients = []; for (var Y = 0, K = j; Y < K.length; Y++) { var Q = K[Y]; c = { gradient: Q.gradient, factor1: Q.factor1 }, void 0 !== Q.factor2 ? c.factor2 = Q.factor2 : c.factor2 = Q.factor1, e.lifeTimeGradients.push(c) } } var q = t.getLimitVelocityGradients(); if (q) { e.limitVelocityGradients = []; for (var Z = 0, J = q; Z < J.length; Z++) { var $ = J[Z]; c = { gradient: $.gradient, factor1: $.factor1 }, void 0 !== $.factor2 ? c.factor2 = $.factor2 : c.factor2 = $.factor1, e.limitVelocityGradients.push(c) } e.limitVelocityDamping = t.limitVelocityDamping } t.noiseTexture && (e.noiseTexture = t.noiseTexture.serialize()) } , t._Parse = function(e, t, i, n) { var r, o, a, s; s = i instanceof Ht ? null : i; var l, c = b("BABYLON.Texture"); if (c && s && (e.texture ? t.particleTexture = c.Parse(e.texture, s, n) : e.textureName && (t.particleTexture = new c(n + e.textureName,s,!1,void 0 === e.invertY || e.invertY), t.particleTexture.name = e.textureName)), e.emitterId || 0 === e.emitterId || void 0 !== e.emitter ? e.emitterId && s ? t.emitter = s.getLastMeshById(e.emitterId) : t.emitter = x.FromArray(e.emitter) : t.emitter = x.Zero(), t.isLocal = !!e.isLocal, void 0 !== e.renderingGroupId && (t.renderingGroupId = e.renderingGroupId), void 0 !== e.isBillboardBased && (t.isBillboardBased = e.isBillboardBased), void 0 !== e.billboardMode && (t.billboardMode = e.billboardMode), e.animations) { for (var u = 0; u < e.animations.length; u++) { var h = e.animations[u] , d = b("BABYLON.Animation"); d && t.animations.push(d.Parse(h)) } t.beginAnimationOnStart = e.beginAnimationOnStart, t.beginAnimationFrom = e.beginAnimationFrom, t.beginAnimationTo = e.beginAnimationTo, t.beginAnimationLoop = e.beginAnimationLoop } if (e.autoAnimate && s && s.beginAnimation(t, e.autoAnimateFrom, e.autoAnimateTo, e.autoAnimateLoop, e.autoAnimateSpeed || 1), t.startDelay = 0 | e.startDelay, t.minAngularSpeed = e.minAngularSpeed, t.maxAngularSpeed = e.maxAngularSpeed, t.minSize = e.minSize, t.maxSize = e.maxSize, e.minScaleX && (t.minScaleX = e.minScaleX, t.maxScaleX = e.maxScaleX, t.minScaleY = e.minScaleY, t.maxScaleY = e.maxScaleY), void 0 !== e.preWarmCycles && (t.preWarmCycles = e.preWarmCycles, t.preWarmStepOffset = e.preWarmStepOffset), void 0 !== e.minInitialRotation && (t.minInitialRotation = e.minInitialRotation, t.maxInitialRotation = e.maxInitialRotation), t.minLifeTime = e.minLifeTime, t.maxLifeTime = e.maxLifeTime, t.minEmitPower = e.minEmitPower, t.maxEmitPower = e.maxEmitPower, t.emitRate = e.emitRate, t.gravity = x.FromArray(e.gravity), e.noiseStrength && (t.noiseStrength = x.FromArray(e.noiseStrength)), t.color1 = N.FromArray(e.color1), t.color2 = N.FromArray(e.color2), t.colorDead = N.FromArray(e.colorDead), t.updateSpeed = e.updateSpeed, t.targetStopDuration = e.targetStopDuration, t.blendMode = e.blendMode, e.colorGradients) for (var p = 0, f = e.colorGradients; p < f.length; p++) { var _ = f[p]; t.addColorGradient(_.gradient, N.FromArray(_.color1), _.color2 ? N.FromArray(_.color2) : void 0) } if (e.rampGradients) { for (var m = 0, g = e.rampGradients; m < g.length; m++) { var v = g[m]; t.addRampGradient(v.gradient, D.FromArray(v.color)) } t.useRampGradients = e.useRampGradients } if (e.colorRemapGradients) for (var y = 0, T = e.colorRemapGradients; y < T.length; y++) { var E = T[y]; t.addColorRemapGradient(E.gradient, void 0 !== E.factor1 ? E.factor1 : E.factor, E.factor2) } if (e.alphaRemapGradients) for (var S = 0, A = e.alphaRemapGradients; S < A.length; S++) { var R = A[S]; t.addAlphaRemapGradient(R.gradient, void 0 !== R.factor1 ? R.factor1 : R.factor, R.factor2) } if (e.sizeGradients) for (var C = 0, P = e.sizeGradients; C < P.length; C++) { var M = P[C]; t.addSizeGradient(M.gradient, void 0 !== M.factor1 ? M.factor1 : M.factor, M.factor2) } if (e.angularSpeedGradients) for (var I = 0, O = e.angularSpeedGradients; I < O.length; I++) { var L = O[I]; t.addAngularSpeedGradient(L.gradient, void 0 !== L.factor1 ? L.factor1 : L.factor, L.factor2) } if (e.velocityGradients) for (var F = 0, w = e.velocityGradients; F < w.length; F++) { var B = w[F]; t.addVelocityGradient(B.gradient, void 0 !== B.factor1 ? B.factor1 : B.factor, B.factor2) } if (e.dragGradients) for (var U = 0, V = e.dragGradients; U < V.length; U++) { var k = V[U]; t.addDragGradient(k.gradient, void 0 !== k.factor1 ? k.factor1 : k.factor, k.factor2) } if (e.emitRateGradients) for (var G = 0, z = e.emitRateGradients; G < z.length; G++) { var W = z[G]; t.addEmitRateGradient(W.gradient, void 0 !== W.factor1 ? W.factor1 : W.factor, W.factor2) } if (e.startSizeGradients) for (var H = 0, X = e.startSizeGradients; H < X.length; H++) { var j = X[H]; t.addStartSizeGradient(j.gradient, void 0 !== j.factor1 ? j.factor1 : j.factor, j.factor2) } if (e.lifeTimeGradients) for (var Y = 0, K = e.lifeTimeGradients; Y < K.length; Y++) { var Q = K[Y]; t.addLifeTimeGradient(Q.gradient, void 0 !== Q.factor1 ? Q.factor1 : Q.factor, Q.factor2) } if (e.limitVelocityGradients) { for (var q = 0, Z = e.limitVelocityGradients; q < Z.length; q++) { var J = Z[q]; t.addLimitVelocityGradient(J.gradient, void 0 !== J.factor1 ? J.factor1 : J.factor, J.factor2) } t.limitVelocityDamping = e.limitVelocityDamping } if (e.noiseTexture && s) { var $ = b("BABYLON.ProceduralTexture"); t.noiseTexture = $.Parse(e.noiseTexture, s, n) } if (e.particleEmitterType) { switch (e.particleEmitterType.type) { case "SphereParticleEmitter": l = new gf; break; case "SphereDirectedParticleEmitter": l = new vf; break; case "ConeEmitter": case "ConeParticleEmitter": l = new df; break; case "CylinderParticleEmitter": l = new pf; break; case "CylinderDirectedParticleEmitter": l = new ff; break; case "HemisphericParticleEmitter": l = new _f; break; case "PointParticleEmitter": l = new mf; break; case "MeshParticleEmitter": l = new bf; break; default: l = new hf } l.parse(e.particleEmitterType, s) } else (l = new hf).parse(e, s); t.particleEmitterType = l, t.startSpriteCellID = e.startSpriteCellID, t.endSpriteCellID = e.endSpriteCellID, t.spriteCellLoop = null === (r = e.spriteCellLoop) || void 0 === r || r, t.spriteCellWidth = e.spriteCellWidth, t.spriteCellHeight = e.spriteCellHeight, t.spriteCellChangeSpeed = e.spriteCellChangeSpeed, t.spriteRandomStartCell = e.spriteRandomStartCell, t.disposeOnStop = null !== (o = e.disposeOnStop) && void 0 !== o && o, t.manualEmitCount = null !== (a = e.manualEmitCount) && void 0 !== a ? a : -1 } , t.Parse = function(e, i, n, r, o) { void 0 === r && (r = !1); var a, s = e.name, l = null, c = null; if (a = i instanceof Ht ? i : i.getEngine(), e.customShader && a.createEffectForParticles) { var u = (c = e.customShader).shaderOptions.defines.length > 0 ? c.shaderOptions.defines.join("\n") : ""; l = a.createEffectForParticles(c.shaderPath.fragmentElement, c.shaderOptions.uniforms, c.shaderOptions.samplers, u) } var h = new t(s,o || e.capacity,i,l,e.isAnimationSheetEnabled); if (h.customShader = c, h._rootUrl = n, e.id && (h.id = e.id), e.subEmitters) { h.subEmitters = []; for (var d = 0, p = e.subEmitters; d < p.length; d++) { for (var f = [], _ = 0, m = p[d]; _ < m.length; _++) { var g = m[_]; f.push(py.Parse(g, i, n)) } h.subEmitters.push(f) } } return t._Parse(e, h, i, n), e.textureMask && (h.textureMask = N.FromArray(e.textureMask)), e.preventAutoStart && (h.preventAutoStart = e.preventAutoStart), r || h.preventAutoStart || h.start(), h } , t.BILLBOARDMODE_Y = a.PARTICLES_BILLBOARDMODE_Y, t.BILLBOARDMODE_ALL = a.PARTICLES_BILLBOARDMODE_ALL, t.BILLBOARDMODE_STRETCHED = a.PARTICLES_BILLBOARDMODE_STRETCHED, t }(Tf); py._ParseParticleSystem = fy.Parse; Pt.IncludesShadersStore.clipPlaneFragmentDeclaration2 = "#ifdef CLIPPLANE\nin float fClipDistance;\n#endif\n#ifdef CLIPPLANE2\nin float fClipDistance2;\n#endif\n#ifdef CLIPPLANE3\nin float fClipDistance3;\n#endif\n#ifdef CLIPPLANE4\nin float fClipDistance4;\n#endif\n#ifdef CLIPPLANE5\nin float fClipDistance5;\n#endif\n#ifdef CLIPPLANE6\nin float fClipDistance6;\n#endif\n"; Pt.ShadersStore.gpuRenderParticlesPixelShader = "precision highp float;\nuniform sampler2D diffuseSampler;\nvarying vec2 vUV;\nvarying vec4 vColor;\n#include \n#include\n#include\n#include\nvoid main() {\n#include \nvec4 textureColor=texture2D(diffuseSampler,vUV);\ngl_FragColor=textureColor*vColor;\n#ifdef BLENDMULTIPLYMODE\nfloat alpha=vColor.a*textureColor.a;\ngl_FragColor.rgb=gl_FragColor.rgb*alpha+vec3(1.0)*(1.0-alpha);\n#endif \n#ifdef IMAGEPROCESSINGPOSTPROCESS\ngl_FragColor.rgb=toLinearSpace(gl_FragColor.rgb);\n#else\n#ifdef IMAGEPROCESSING\ngl_FragColor.rgb=toLinearSpace(gl_FragColor.rgb);\ngl_FragColor=applyImageProcessing(gl_FragColor);\n#endif\n#endif\n}\n"; Pt.IncludesShadersStore.clipPlaneVertexDeclaration2 = "#ifdef CLIPPLANE\nuniform vec4 vClipPlane;\nout float fClipDistance;\n#endif\n#ifdef CLIPPLANE2\nuniform vec4 vClipPlane2;\nout float fClipDistance2;\n#endif\n#ifdef CLIPPLANE3\nuniform vec4 vClipPlane3;\nout float fClipDistance3;\n#endif\n#ifdef CLIPPLANE4\nuniform vec4 vClipPlane4;\nout float fClipDistance4;\n#endif\n#ifdef CLIPPLANE5\nuniform vec4 vClipPlane5;\nout float fClipDistance5;\n#endif\n#ifdef CLIPPLANE6\nuniform vec4 vClipPlane6;\nout float fClipDistance6;\n#endif\n"; Pt.ShadersStore.gpuRenderParticlesVertexShader = "precision highp float;\nuniform mat4 view;\nuniform mat4 projection;\nuniform vec2 translationPivot;\nuniform vec3 worldOffset;\n#ifdef LOCAL\nuniform mat4 emitterWM;\n#endif\nattribute vec3 position;\nattribute float age;\nattribute float life;\nattribute vec3 size;\n#ifndef BILLBOARD\nattribute vec3 initialDirection;\n#endif\n#ifdef BILLBOARDSTRETCHED\nattribute vec3 direction;\n#endif\nattribute float angle;\n#ifdef ANIMATESHEET\nattribute float cellIndex;\n#endif\nattribute vec2 offset;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying vec4 vColor;\nvarying vec3 vPositionW;\n#if defined(BILLBOARD) && !defined(BILLBOARDY) && !defined(BILLBOARDSTRETCHED)\nuniform mat4 invView;\n#endif\n#include\n#ifdef COLORGRADIENTS\nuniform sampler2D colorGradientSampler;\n#else\nuniform vec4 colorDead;\nattribute vec4 color;\n#endif\n#ifdef ANIMATESHEET\nuniform vec3 sheetInfos;\n#endif\n#ifdef BILLBOARD\nuniform vec3 eyePosition;\n#endif\nvec3 rotate(vec3 yaxis,vec3 rotatedCorner) {\nvec3 xaxis=normalize(cross(vec3(0.,1.0,0.),yaxis));\nvec3 zaxis=normalize(cross(yaxis,xaxis));\nvec3 row0=vec3(xaxis.x,xaxis.y,xaxis.z);\nvec3 row1=vec3(yaxis.x,yaxis.y,yaxis.z);\nvec3 row2=vec3(zaxis.x,zaxis.y,zaxis.z);\nmat3 rotMatrix= mat3(row0,row1,row2);\nvec3 alignedCorner=rotMatrix*rotatedCorner;\n#ifdef LOCAL\nreturn ((emitterWM*vec4(position,1.0)).xyz+worldOffset)+alignedCorner;\n#else\nreturn (position+worldOffset)+alignedCorner;\n#endif\n}\n#ifdef BILLBOARDSTRETCHED\nvec3 rotateAlign(vec3 toCamera,vec3 rotatedCorner) {\nvec3 normalizedToCamera=normalize(toCamera);\nvec3 normalizedCrossDirToCamera=normalize(cross(normalize(direction),normalizedToCamera));\nvec3 crossProduct=normalize(cross(normalizedToCamera,normalizedCrossDirToCamera));\nvec3 row0=vec3(normalizedCrossDirToCamera.x,normalizedCrossDirToCamera.y,normalizedCrossDirToCamera.z);\nvec3 row1=vec3(crossProduct.x,crossProduct.y,crossProduct.z);\nvec3 row2=vec3(normalizedToCamera.x,normalizedToCamera.y,normalizedToCamera.z);\nmat3 rotMatrix= mat3(row0,row1,row2);\nvec3 alignedCorner=rotMatrix*rotatedCorner;\n#ifdef LOCAL\nreturn ((emitterWM*vec4(position,1.0)).xyz+worldOffset)+alignedCorner;\n#else\nreturn (position+worldOffset)+alignedCorner;\n#endif\n}\n#endif\nvoid main() {\n#ifdef ANIMATESHEET\nfloat rowOffset=floor(cellIndex/sheetInfos.z);\nfloat columnOffset=cellIndex-rowOffset*sheetInfos.z;\nvec2 uvScale=sheetInfos.xy;\nvec2 uvOffset=vec2(uv.x ,1.0-uv.y);\nvUV=(uvOffset+vec2(columnOffset,rowOffset))*uvScale;\n#else\nvUV=uv;\n#endif\nfloat ratio=age/life;\n#ifdef COLORGRADIENTS\nvColor=texture2D(colorGradientSampler,vec2(ratio,0));\n#else\nvColor=color*vec4(1.0-ratio)+colorDead*vec4(ratio);\n#endif\nvec2 cornerPos=(offset-translationPivot)*size.yz*size.x+translationPivot;\n#ifdef BILLBOARD\nvec4 rotatedCorner;\nrotatedCorner.w=0.;\n#ifdef BILLBOARDY\nrotatedCorner.x=cornerPos.x*cos(angle)-cornerPos.y*sin(angle);\nrotatedCorner.z=cornerPos.x*sin(angle)+cornerPos.y*cos(angle);\nrotatedCorner.y=0.;\nvec3 yaxis=(position+worldOffset)-eyePosition;\nyaxis.y=0.;\nvPositionW=rotate(normalize(yaxis),rotatedCorner.xyz);\nvec4 viewPosition=(view*vec4(vPositionW,1.0));\n#elif defined(BILLBOARDSTRETCHED)\nrotatedCorner.x=cornerPos.x*cos(angle)-cornerPos.y*sin(angle);\nrotatedCorner.y=cornerPos.x*sin(angle)+cornerPos.y*cos(angle);\nrotatedCorner.z=0.;\nvec3 toCamera=(position+worldOffset)-eyePosition;\nvPositionW=rotateAlign(toCamera,rotatedCorner.xyz);\nvec4 viewPosition=(view*vec4(vPositionW,1.0));\n#else\nrotatedCorner.x=cornerPos.x*cos(angle)-cornerPos.y*sin(angle);\nrotatedCorner.y=cornerPos.x*sin(angle)+cornerPos.y*cos(angle);\nrotatedCorner.z=0.;\n#ifdef LOCAL\nvec4 viewPosition=view*vec4(((emitterWM*vec4(position,1.0)).xyz+worldOffset),1.0)+rotatedCorner;\n#else\nvec4 viewPosition=view*vec4((position+worldOffset),1.0)+rotatedCorner;\n#endif\nvPositionW=(invView*viewPosition).xyz;\n#endif\n#else\nvec3 rotatedCorner;\nrotatedCorner.x=cornerPos.x*cos(angle)-cornerPos.y*sin(angle);\nrotatedCorner.y=0.;\nrotatedCorner.z=cornerPos.x*sin(angle)+cornerPos.y*cos(angle);\nvec3 yaxis=normalize(initialDirection);\nvPositionW=rotate(yaxis,rotatedCorner);\nvec4 viewPosition=view*vec4(vPositionW,1.0);\n#endif\ngl_Position=projection*viewPosition;\n#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)\nvec4 worldPos=vec4(vPositionW,1.0);\n#endif\n#include\n}"; var _y = function(e) { function t(t, i, n, r, o) { void 0 === r && (r = null), void 0 === o && (o = !1); var s = e.call(this, t) || this; if (s.layerMask = 268435455, s._accumulatedCount = 0, s._targetIndex = 0, s._currentRenderId = -1, s._currentRenderingCameraUniqueId = -1, s._started = !1, s._stopped = !1, s._timeDelta = 0, s._actualFrame = 0, s._rawTextureWidth = 256, s.onDisposeObservable = new h, s.onStoppedObservable = new h, s.forceDepthWrite = !1, s._preWarmDone = !1, s.isLocal = !1, s._onBeforeDrawParticlesObservable = null, n && "Scene" !== n.getClassName() ? (s._engine = n, s.defaultProjectionMatrix = P.PerspectiveFovLH(.8, 1, .1, 100, s._engine.isNDCHalfZRange)) : (s._scene = n || E.LastCreatedScene, s._engine = s._scene.getEngine(), s.uniqueId = s._scene.getUniqueId(), s._scene.particleSystems.push(s)), s._engine.getCaps().supportComputeShaders) { if (!b("BABYLON.ComputeShaderParticleSystem")) throw new Error("The ComputeShaderParticleSystem class is not available! Make sure you have imported it."); s._platform = new (b("BABYLON.ComputeShaderParticleSystem"))(s,s._engine) } else { if (!b("BABYLON.WebGL2ParticleSystem")) throw new Error("The WebGL2ParticleSystem class is not available! Make sure you have imported it."); s._platform = new (b("BABYLON.WebGL2ParticleSystem"))(s,s._engine) } s._customWrappers = { 0: new Gt(s._engine) }, s._customWrappers[0].effect = r, s._drawWrappers = { 0: new Gt(s._engine) }, s._drawWrappers[0].drawContext && (s._drawWrappers[0].drawContext.useInstancing = !0), s._attachImageProcessingConfiguration(null), (i = null != i ? i : {}).randomTextureSize || delete i.randomTextureSize; var l = V({ capacity: 5e4, randomTextureSize: s._engine.getCaps().maxTextureSize }, i) , c = i; isFinite(c) && (l.capacity = c), s._capacity = l.capacity, s._activeCount = l.capacity, s._currentActiveCount = 0, s._isAnimationSheetEnabled = o, s.particleEmitterType = new hf; for (var u = Math.min(s._engine.getCaps().maxTextureSize, l.randomTextureSize), d = [], p = 0; p < u; ++p) d.push(Math.random()), d.push(Math.random()), d.push(Math.random()), d.push(Math.random()); for (s._randomTexture = new ao(new Float32Array(d),u,1,a.TEXTUREFORMAT_RGBA,n,!1,!1,a.TEXTURE_NEAREST_SAMPLINGMODE,a.TEXTURETYPE_FLOAT), s._randomTexture.name = "GPUParticleSystem_random1", s._randomTexture.wrapU = a.TEXTURE_WRAP_ADDRESSMODE, s._randomTexture.wrapV = a.TEXTURE_WRAP_ADDRESSMODE, d = [], p = 0; p < u; ++p) d.push(Math.random()), d.push(Math.random()), d.push(Math.random()), d.push(Math.random()); return s._randomTexture2 = new ao(new Float32Array(d),u,1,a.TEXTUREFORMAT_RGBA,n,!1,!1,a.TEXTURE_NEAREST_SAMPLINGMODE,a.TEXTURETYPE_FLOAT), s._randomTexture2.name = "GPUParticleSystem_random2", s._randomTexture2.wrapU = a.TEXTURE_WRAP_ADDRESSMODE, s._randomTexture2.wrapV = a.TEXTURE_WRAP_ADDRESSMODE, s._randomTextureSize = u, s } return U(t, e), Object.defineProperty(t, "IsSupported", { get: function() { if (!E.LastCreatedEngine) return !1; var e = E.LastCreatedEngine.getCaps(); return e.supportTransformFeedbacks || e.supportComputeShaders }, enumerable: !1, configurable: !0 }), t.prototype.getCapacity = function() { return this._capacity } , Object.defineProperty(t.prototype, "activeParticleCount", { get: function() { return this._activeCount }, set: function(e) { this._activeCount = Math.min(e, this._capacity) }, enumerable: !1, configurable: !0 }), t.prototype.isReady = function() { if (!this.emitter || this._imageProcessingConfiguration && !this._imageProcessingConfiguration.isReady() || !this.particleTexture || !this.particleTexture.isReady()) return !1; if (this.blendMode !== fy.BLENDMODE_MULTIPLYADD) { if (!this._getWrapper(this.blendMode).effect.isReady()) return !1 } else { if (!this._getWrapper(fy.BLENDMODE_MULTIPLY).effect.isReady()) return !1; if (!this._getWrapper(fy.BLENDMODE_ADD).effect.isReady()) return !1 } return this._platform.isUpdateBufferCreated() ? this._platform.isUpdateBufferReady() : (this._recreateUpdateEffect(), !1) } , t.prototype.isStarted = function() { return this._started } , t.prototype.isStopped = function() { return this._stopped } , t.prototype.isStopping = function() { return !1 } , t.prototype.getActiveCount = function() { return this._currentActiveCount } , t.prototype.start = function(e) { var t = this; if (void 0 === e && (e = this.startDelay), !this.targetStopDuration && this._hasTargetStopDurationDependantGradient()) throw "Particle system started with a targetStopDuration dependant gradient (eg. startSizeGradients) but no targetStopDuration set"; e ? setTimeout((function() { t.start(0) } ), e) : (this._started = !0, this._stopped = !1, this._preWarmDone = !1, this.beginAnimationOnStart && this.animations && this.animations.length > 0 && this._scene && this._scene.beginAnimation(this, this.beginAnimationFrom, this.beginAnimationTo, this.beginAnimationLoop)) } , t.prototype.stop = function() { this._stopped || (this._stopped = !0) } , t.prototype.reset = function() { this._releaseBuffers(), this._platform.releaseVertexBuffers(), this._currentActiveCount = 0, this._targetIndex = 0 } , t.prototype.getClassName = function() { return "GPUParticleSystem" } , t.prototype.getCustomEffect = function(e) { var t, i; return void 0 === e && (e = 0), null !== (i = null === (t = this._customWrappers[e]) || void 0 === t ? void 0 : t.effect) && void 0 !== i ? i : this._customWrappers[0].effect } , t.prototype._getCustomDrawWrapper = function(e) { var t; return void 0 === e && (e = 0), null !== (t = this._customWrappers[e]) && void 0 !== t ? t : this._customWrappers[0] } , t.prototype.setCustomEffect = function(e, t) { void 0 === t && (t = 0), this._customWrappers[t] = new Gt(this._engine), this._customWrappers[t].effect = e } , Object.defineProperty(t.prototype, "onBeforeDrawParticlesObservable", { get: function() { return this._onBeforeDrawParticlesObservable || (this._onBeforeDrawParticlesObservable = new h), this._onBeforeDrawParticlesObservable }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "vertexShaderName", { get: function() { return "gpuRenderParticles" }, enumerable: !1, configurable: !0 }), t.prototype._removeGradientAndTexture = function(t, i, n) { return e.prototype._removeGradientAndTexture.call(this, t, i, n), this._releaseBuffers(), this } , t.prototype.addColorGradient = function(e, t) { this._colorGradients || (this._colorGradients = []); var i = new ly(e,t); return this._colorGradients.push(i), this._refreshColorGradient(!0), this._releaseBuffers(), this } , t.prototype._refreshColorGradient = function(e) { void 0 === e && (e = !1), this._colorGradients && (e && this._colorGradients.sort((function(e, t) { return e.gradient < t.gradient ? -1 : e.gradient > t.gradient ? 1 : 0 } )), this._colorGradientsTexture && (this._colorGradientsTexture.dispose(), this._colorGradientsTexture = null)) } , t.prototype.forceRefreshGradients = function() { this._refreshColorGradient(), this._refreshFactorGradient(this._sizeGradients, "_sizeGradientsTexture"), this._refreshFactorGradient(this._angularSpeedGradients, "_angularSpeedGradientsTexture"), this._refreshFactorGradient(this._velocityGradients, "_velocityGradientsTexture"), this._refreshFactorGradient(this._limitVelocityGradients, "_limitVelocityGradientsTexture"), this._refreshFactorGradient(this._dragGradients, "_dragGradientsTexture"), this.reset() } , t.prototype.removeColorGradient = function(e) { return this._removeGradientAndTexture(e, this._colorGradients, this._colorGradientsTexture), this._colorGradientsTexture = null, this } , t.prototype.resetDrawCache = function() { var e; for (var t in this._drawWrappers) null === (e = this._drawWrappers[t].drawContext) || void 0 === e || e.reset() } , t.prototype._addFactorGradient = function(e, t, i) { var n = new uy(t,i); e.push(n), this._releaseBuffers() } , t.prototype.addSizeGradient = function(e, t) { return this._sizeGradients || (this._sizeGradients = []), this._addFactorGradient(this._sizeGradients, e, t), this._refreshFactorGradient(this._sizeGradients, "_sizeGradientsTexture", !0), this._releaseBuffers(), this } , t.prototype.removeSizeGradient = function(e) { return this._removeGradientAndTexture(e, this._sizeGradients, this._sizeGradientsTexture), this._sizeGradientsTexture = null, this } , t.prototype._refreshFactorGradient = function(e, t, i) { if (void 0 === i && (i = !1), e) { i && e.sort((function(e, t) { return e.gradient < t.gradient ? -1 : e.gradient > t.gradient ? 1 : 0 } )); var n = this; n[t] && (n[t].dispose(), n[t] = null) } } , t.prototype.addAngularSpeedGradient = function(e, t) { return this._angularSpeedGradients || (this._angularSpeedGradients = []), this._addFactorGradient(this._angularSpeedGradients, e, t), this._refreshFactorGradient(this._angularSpeedGradients, "_angularSpeedGradientsTexture", !0), this._releaseBuffers(), this } , t.prototype.removeAngularSpeedGradient = function(e) { return this._removeGradientAndTexture(e, this._angularSpeedGradients, this._angularSpeedGradientsTexture), this._angularSpeedGradientsTexture = null, this } , t.prototype.addVelocityGradient = function(e, t) { return this._velocityGradients || (this._velocityGradients = []), this._addFactorGradient(this._velocityGradients, e, t), this._refreshFactorGradient(this._velocityGradients, "_velocityGradientsTexture", !0), this._releaseBuffers(), this } , t.prototype.removeVelocityGradient = function(e) { return this._removeGradientAndTexture(e, this._velocityGradients, this._velocityGradientsTexture), this._velocityGradientsTexture = null, this } , t.prototype.addLimitVelocityGradient = function(e, t) { return this._limitVelocityGradients || (this._limitVelocityGradients = []), this._addFactorGradient(this._limitVelocityGradients, e, t), this._refreshFactorGradient(this._limitVelocityGradients, "_limitVelocityGradientsTexture", !0), this._releaseBuffers(), this } , t.prototype.removeLimitVelocityGradient = function(e) { return this._removeGradientAndTexture(e, this._limitVelocityGradients, this._limitVelocityGradientsTexture), this._limitVelocityGradientsTexture = null, this } , t.prototype.addDragGradient = function(e, t) { return this._dragGradients || (this._dragGradients = []), this._addFactorGradient(this._dragGradients, e, t), this._refreshFactorGradient(this._dragGradients, "_dragGradientsTexture", !0), this._releaseBuffers(), this } , t.prototype.removeDragGradient = function(e) { return this._removeGradientAndTexture(e, this._dragGradients, this._dragGradientsTexture), this._dragGradientsTexture = null, this } , t.prototype.addEmitRateGradient = function() { return this } , t.prototype.removeEmitRateGradient = function() { return this } , t.prototype.addStartSizeGradient = function() { return this } , t.prototype.removeStartSizeGradient = function() { return this } , t.prototype.addColorRemapGradient = function() { return this } , t.prototype.removeColorRemapGradient = function() { return this } , t.prototype.addAlphaRemapGradient = function() { return this } , t.prototype.removeAlphaRemapGradient = function() { return this } , t.prototype.addRampGradient = function() { return this } , t.prototype.removeRampGradient = function() { return this } , t.prototype.getRampGradients = function() { return null } , Object.defineProperty(t.prototype, "useRampGradients", { get: function() { return !1 }, set: function(e) {}, enumerable: !1, configurable: !0 }), t.prototype.addLifeTimeGradient = function() { return this } , t.prototype.removeLifeTimeGradient = function() { return this } , t.prototype._reset = function() { this._releaseBuffers() } , t.prototype._createVertexBuffers = function(e, t, i) { var n = {}; n.position = t.createVertexBuffer("position", 0, 3, this._attributesStrideSize, !0); var r = 3; n.age = t.createVertexBuffer("age", r, 1, this._attributesStrideSize, !0), r += 1, n.size = t.createVertexBuffer("size", r, 3, this._attributesStrideSize, !0), r += 3, n.life = t.createVertexBuffer("life", r, 1, this._attributesStrideSize, !0), r += 1, r += 4, this.billboardMode === fy.BILLBOARDMODE_STRETCHED && (n.direction = t.createVertexBuffer("direction", r, 3, this._attributesStrideSize, !0)), r += 3, this._platform.alignDataInBuffer && (r += 1), this.particleEmitterType instanceof yf && (r += 3, this._platform.alignDataInBuffer && (r += 1)), this._colorGradientsTexture || (n.color = t.createVertexBuffer("color", r, 4, this._attributesStrideSize, !0), r += 4), this._isBillboardBased || (n.initialDirection = t.createVertexBuffer("initialDirection", r, 3, this._attributesStrideSize, !0), r += 3, this._platform.alignDataInBuffer && (r += 1)), this.noiseTexture && (n.noiseCoordinates1 = t.createVertexBuffer("noiseCoordinates1", r, 3, this._attributesStrideSize, !0), r += 3, this._platform.alignDataInBuffer && (r += 1), n.noiseCoordinates2 = t.createVertexBuffer("noiseCoordinates2", r, 3, this._attributesStrideSize, !0), r += 3, this._platform.alignDataInBuffer && (r += 1)), n.angle = t.createVertexBuffer("angle", r, 1, this._attributesStrideSize, !0), this._angularSpeedGradientsTexture ? r++ : r += 2, this._isAnimationSheetEnabled && (n.cellIndex = t.createVertexBuffer("cellIndex", r, 1, this._attributesStrideSize, !0), r += 1, this.spriteRandomStartCell && (n.cellStartOffset = t.createVertexBuffer("cellStartOffset", r, 1, this._attributesStrideSize, !0), r += 1)), n.offset = i.createVertexBuffer("offset", 0, 2), n.uv = i.createVertexBuffer("uv", 2, 2), this._platform.createVertexBuffers(e, n), this.resetDrawCache() } , t.prototype._initialize = function(e) { if (void 0 === e && (e = !1), !this._buffer0 || e) { var t = this._engine , i = new Array; this._attributesStrideSize = 21, this._targetIndex = 0, this._platform.alignDataInBuffer && (this._attributesStrideSize += 1), this.particleEmitterType instanceof yf && (this._attributesStrideSize += 3, this._platform.alignDataInBuffer && (this._attributesStrideSize += 1)), this.isBillboardBased || (this._attributesStrideSize += 3, this._platform.alignDataInBuffer && (this._attributesStrideSize += 1)), this._colorGradientsTexture && (this._attributesStrideSize -= 4), this._angularSpeedGradientsTexture && (this._attributesStrideSize -= 1), this._isAnimationSheetEnabled && (this._attributesStrideSize += 1, this.spriteRandomStartCell && (this._attributesStrideSize += 1)), this.noiseTexture && (this._attributesStrideSize += 6, this._platform.alignDataInBuffer && (this._attributesStrideSize += 2)), this._platform.alignDataInBuffer && (this._attributesStrideSize += 3 - (this._attributesStrideSize + 3 & 3)); for (var n = this.particleEmitterType instanceof yf, r = I.Vector3[0], o = 0, a = 0; a < this._capacity; a++) if (i.push(0), i.push(0), i.push(0), i.push(0), i.push(0), i.push(0), i.push(0), i.push(0), i.push(Math.random()), i.push(Math.random()), i.push(Math.random()), i.push(Math.random()), n ? (this.particleEmitterType.particleDestinationGenerator(a, null, r), i.push(r.x), i.push(r.y), i.push(r.z)) : (i.push(0), i.push(0), i.push(0)), this._platform.alignDataInBuffer && i.push(0), o += 16, n && (this.particleEmitterType.particlePositionGenerator(a, null, r), i.push(r.x), i.push(r.y), i.push(r.z), this._platform.alignDataInBuffer && i.push(0), o += 4), this._colorGradientsTexture || (i.push(0), i.push(0), i.push(0), i.push(0), o += 4), this.isBillboardBased || (i.push(0), i.push(0), i.push(0), this._platform.alignDataInBuffer && i.push(0), o += 4), this.noiseTexture && (i.push(Math.random()), i.push(Math.random()), i.push(Math.random()), this._platform.alignDataInBuffer && i.push(0), i.push(Math.random()), i.push(Math.random()), i.push(Math.random()), this._platform.alignDataInBuffer && i.push(0), o += 8), i.push(0), o += 1, this._angularSpeedGradientsTexture || (i.push(0), o += 1), this._isAnimationSheetEnabled && (i.push(0), o += 1, this.spriteRandomStartCell && (i.push(0), o += 1)), this._platform.alignDataInBuffer) { var s = 3 - (o + 3 & 3); for (o += s; s-- > 0; ) i.push(0) } var l = new Float32Array([.5, .5, 1, 1, -.5, .5, 0, 1, .5, -.5, 1, 0, -.5, -.5, 0, 0]) , c = this._platform.createParticleBuffer(i) , u = this._platform.createParticleBuffer(i); this._buffer0 = new wi(t,c,!1,this._attributesStrideSize), this._buffer1 = new wi(t,u,!1,this._attributesStrideSize), this._spriteBuffer = new wi(t,l,!1,4), this._createVertexBuffers(this._buffer0, this._buffer1, this._spriteBuffer), this._createVertexBuffers(this._buffer1, this._buffer0, this._spriteBuffer), this._sourceBuffer = this._buffer0, this._targetBuffer = this._buffer1 } } , t.prototype._recreateUpdateEffect = function() { var e = this.particleEmitterType ? this.particleEmitterType.getEffectDefines() : ""; this._isBillboardBased && (e += "\n#define BILLBOARD"), this._colorGradientsTexture && (e += "\n#define COLORGRADIENTS"), this._sizeGradientsTexture && (e += "\n#define SIZEGRADIENTS"), this._angularSpeedGradientsTexture && (e += "\n#define ANGULARSPEEDGRADIENTS"), this._velocityGradientsTexture && (e += "\n#define VELOCITYGRADIENTS"), this._limitVelocityGradientsTexture && (e += "\n#define LIMITVELOCITYGRADIENTS"), this._dragGradientsTexture && (e += "\n#define DRAGGRADIENTS"), this.isAnimationSheetEnabled && (e += "\n#define ANIMATESHEET", this.spriteRandomStartCell && (e += "\n#define ANIMATESHEETRANDOMSTART")), this.noiseTexture && (e += "\n#define NOISE"), this.isLocal && (e += "\n#define LOCAL"), this._platform.isUpdateBufferCreated() && this._cachedUpdateDefines === e || (this._cachedUpdateDefines = e, this._updateBuffer = this._platform.createUpdateBuffer(e)) } , t.prototype._getWrapper = function(e) { var t = this._getCustomDrawWrapper(e); if (null == t ? void 0 : t.effect) return t; var i = []; this.fillDefines(i, e); var n = this._drawWrappers[e]; n || ((n = new Gt(this._engine)).drawContext && (n.drawContext.useInstancing = !0), this._drawWrappers[e] = n); var r = i.join("\n"); if (n.defines !== r) { var o = [] , a = [] , s = []; this.fillUniformsAttributesAndSamplerNames(a, o, s), n.setEffect(this._engine.createEffect("gpuRenderParticles", o, a, s, r), r) } return n } , t._GetAttributeNamesOrOptions = function(e, t, i, n) { void 0 === e && (e = !1), void 0 === t && (t = !1), void 0 === i && (i = !1), void 0 === n && (n = !1); var r = [Bi.PositionKind, "age", "life", "size", "angle"]; return e || r.push(Bi.ColorKind), t && r.push("cellIndex"), i || r.push("initialDirection"), n || r.push("direction"), r.push("offset", Bi.UVKind), r } , t._GetEffectCreationOptions = function(e) { void 0 === e && (e = !1); var t = ["emitterWM", "worldOffset", "view", "projection", "colorDead", "invView", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "translationPivot", "eyePosition"]; return e && t.push("sheetInfos"), t } , t.prototype.fillDefines = function(e, t) { if (void 0 === t && (t = 0), this._scene && (this._scene.clipPlane && e.push("#define CLIPPLANE"), this._scene.clipPlane2 && e.push("#define CLIPPLANE2"), this._scene.clipPlane3 && e.push("#define CLIPPLANE3"), this._scene.clipPlane4 && e.push("#define CLIPPLANE4"), this._scene.clipPlane5 && e.push("#define CLIPPLANE5"), this._scene.clipPlane6 && e.push("#define CLIPPLANE6")), t === fy.BLENDMODE_MULTIPLY && e.push("#define BLENDMULTIPLYMODE"), this.isLocal && e.push("#define LOCAL"), this._isBillboardBased) switch (e.push("#define BILLBOARD"), this.billboardMode) { case fy.BILLBOARDMODE_Y: e.push("#define BILLBOARDY"); break; case fy.BILLBOARDMODE_STRETCHED: e.push("#define BILLBOARDSTRETCHED"); break; case fy.BILLBOARDMODE_ALL: e.push("#define BILLBOARDMODE_ALL") } this._colorGradientsTexture && e.push("#define COLORGRADIENTS"), this.isAnimationSheetEnabled && e.push("#define ANIMATESHEET"), this._imageProcessingConfiguration && (this._imageProcessingConfiguration.prepareDefines(this._imageProcessingConfigurationDefines), e.push("" + this._imageProcessingConfigurationDefines.toString())) } , t.prototype.fillUniformsAttributesAndSamplerNames = function(e, i, n) { i.push.apply(i, t._GetAttributeNamesOrOptions(!!this._colorGradientsTexture, this._isAnimationSheetEnabled, this._isBillboardBased, this._isBillboardBased && this.billboardMode === fy.BILLBOARDMODE_STRETCHED)), e.push.apply(e, t._GetEffectCreationOptions(this._isAnimationSheetEnabled)), n.push("diffuseSampler", "colorGradientSampler"), this._imageProcessingConfiguration && (Ri.PrepareUniforms(e, this._imageProcessingConfigurationDefines), Ri.PrepareSamplers(n, this._imageProcessingConfigurationDefines)) } , t.prototype.animate = function(e) { var t; void 0 === e && (e = !1), this._timeDelta = this.updateSpeed * (e ? this.preWarmStepOffset : (null === (t = this._scene) || void 0 === t ? void 0 : t.getAnimationRatio()) || 1), this._actualFrame += this._timeDelta, this._stopped || this.targetStopDuration && this._actualFrame >= this.targetStopDuration && this.stop() } , t.prototype._createFactorGradientTexture = function(e, t) { var i = this[t]; if (e && e.length && !i) { for (var n = new Float32Array(this._rawTextureWidth), r = function(t) { var i = t / o._rawTextureWidth; hy.GetCurrentGradient(i, e, (function(e, i, r) { n[t] = d.Lerp(e.factor1, i.factor1, r) } )) }, o = this, s = 0; s < this._rawTextureWidth; s++) r(s); this[t] = ao.CreateRTexture(n, this._rawTextureWidth, 1, this._scene || this._engine, !1, !1, a.TEXTURE_NEAREST_SAMPLINGMODE) } } , t.prototype._createSizeGradientTexture = function() { this._createFactorGradientTexture(this._sizeGradients, "_sizeGradientsTexture") } , t.prototype._createAngularSpeedGradientTexture = function() { this._createFactorGradientTexture(this._angularSpeedGradients, "_angularSpeedGradientsTexture") } , t.prototype._createVelocityGradientTexture = function() { this._createFactorGradientTexture(this._velocityGradients, "_velocityGradientsTexture") } , t.prototype._createLimitVelocityGradientTexture = function() { this._createFactorGradientTexture(this._limitVelocityGradients, "_limitVelocityGradientsTexture") } , t.prototype._createDragGradientTexture = function() { this._createFactorGradientTexture(this._dragGradients, "_dragGradientsTexture") } , t.prototype._createColorGradientTexture = function() { if (this._colorGradients && this._colorGradients.length && !this._colorGradientsTexture) { for (var e = new Uint8Array(4 * this._rawTextureWidth), t = L.Color4[0], i = function(i) { var r = i / n._rawTextureWidth; hy.GetCurrentGradient(r, n._colorGradients, (function(n, r, o) { N.LerpToRef(n.color1, r.color1, o, t), e[4 * i] = 255 * t.r, e[4 * i + 1] = 255 * t.g, e[4 * i + 2] = 255 * t.b, e[4 * i + 3] = 255 * t.a } )) }, n = this, r = 0; r < this._rawTextureWidth; r++) i(r); this._colorGradientsTexture = ao.CreateRGBATexture(e, this._rawTextureWidth, 1, this._scene, !1, !1, a.TEXTURE_NEAREST_SAMPLINGMODE) } } , t.prototype._render = function(e, t) { var i, n, r = this._getWrapper(e), o = r.effect; this._engine.enableEffect(r); var s = (null === (i = this._scene) || void 0 === i ? void 0 : i.getViewMatrix()) || P.IdentityReadOnly; if (o.setMatrix("view", s), o.setMatrix("projection", null !== (n = this.defaultProjectionMatrix) && void 0 !== n ? n : this._scene.getProjectionMatrix()), o.setTexture("diffuseSampler", this.particleTexture), o.setVector2("translationPivot", this.translationPivot), o.setVector3("worldOffset", this.worldOffset), this.isLocal && o.setMatrix("emitterWM", t), this._colorGradientsTexture ? o.setTexture("colorGradientSampler", this._colorGradientsTexture) : o.setDirectColor4("colorDead", this.colorDead), this._isAnimationSheetEnabled && this.particleTexture) { var l = this.particleTexture.getBaseSize(); o.setFloat3("sheetInfos", this.spriteCellWidth / l.width, this.spriteCellHeight / l.height, l.width / this.spriteCellWidth) } if (this._isBillboardBased && this._scene) { var c = this._scene.activeCamera; o.setVector3("eyePosition", c.globalPosition) } var u = o.defines; if (this._scene && (this._scene.clipPlane || this._scene.clipPlane2 || this._scene.clipPlane3 || this._scene.clipPlane4 || this._scene.clipPlane5 || this._scene.clipPlane6) && Mr.BindClipPlane(o, this._scene), u.indexOf("#define BILLBOARDMODE_ALL") >= 0) { var h = s.clone(); h.invert(), o.setMatrix("invView", h) } switch (this._imageProcessingConfiguration && !this._imageProcessingConfiguration.applyByPostProcess && this._imageProcessingConfiguration.bind(o), e) { case fy.BLENDMODE_ADD: this._engine.setAlphaMode(a.ALPHA_ADD); break; case fy.BLENDMODE_ONEONE: this._engine.setAlphaMode(a.ALPHA_ONEONE); break; case fy.BLENDMODE_STANDARD: this._engine.setAlphaMode(a.ALPHA_COMBINE); break; case fy.BLENDMODE_MULTIPLY: this._engine.setAlphaMode(a.ALPHA_MULTIPLY) } return this._platform.bindDrawBuffers(this._targetIndex, o), this._onBeforeDrawParticlesObservable && this._onBeforeDrawParticlesObservable.notifyObservers(o), this._engine.drawArraysType(a.MATERIAL_TriangleStripDrawMode, 0, 4, this._currentActiveCount), this._engine.setAlphaMode(a.ALPHA_DISABLE), this._currentActiveCount } , t.prototype.render = function(e, t) { if (void 0 === e && (e = !1), void 0 === t && (t = !1), !this._started) return 0; if (this._createColorGradientTexture(), this._createSizeGradientTexture(), this._createAngularSpeedGradientTexture(), this._createVelocityGradientTexture(), this._createLimitVelocityGradientTexture(), this._createDragGradientTexture(), this._recreateUpdateEffect(), !this.isReady()) return 0; if (!e && this._scene) { if (!this._preWarmDone && this.preWarmCycles) { for (var i = 0; i < this.preWarmCycles; i++) this.animate(!0), this.render(!0, !0); this._preWarmDone = !0 } if (this._currentRenderId === this._scene.getFrameId() && (!this._scene.activeCamera || this._scene.activeCamera && this._currentRenderingCameraUniqueId === this._scene.activeCamera.uniqueId)) return 0; this._currentRenderId = this._scene.getFrameId(), this._scene.activeCamera && (this._currentRenderingCameraUniqueId = this._scene.activeCamera.uniqueId) } if (this._initialize(), this._accumulatedCount += this.emitRate * this._timeDelta, this._accumulatedCount > 1) { var n = 0 | this._accumulatedCount; this._accumulatedCount -= n, this._currentActiveCount = Math.min(this._activeCount, this._currentActiveCount + n) } if (!this._currentActiveCount) return 0; var r; if (this.emitter.position) r = this.emitter.getWorldMatrix(); else { var o = this.emitter; r = P.Translation(o.x, o.y, o.z) } var s = this._engine; this._platform.preUpdateParticleBuffer(), this._updateBuffer.setFloat("currentCount", this._currentActiveCount), this._updateBuffer.setFloat("timeDelta", this._timeDelta), this._updateBuffer.setFloat("stopFactor", this._stopped ? 0 : 1), this._updateBuffer.setInt("randomTextureSize", this._randomTextureSize), this._updateBuffer.setFloat2("lifeTime", this.minLifeTime, this.maxLifeTime), this._updateBuffer.setFloat2("emitPower", this.minEmitPower, this.maxEmitPower), this._colorGradientsTexture || (this._updateBuffer.setDirectColor4("color1", this.color1), this._updateBuffer.setDirectColor4("color2", this.color2)), this._updateBuffer.setFloat2("sizeRange", this.minSize, this.maxSize), this._updateBuffer.setFloat4("scaleRange", this.minScaleX, this.maxScaleX, this.minScaleY, this.maxScaleY), this._updateBuffer.setFloat4("angleRange", this.minAngularSpeed, this.maxAngularSpeed, this.minInitialRotation, this.maxInitialRotation), this._updateBuffer.setVector3("gravity", this.gravity), this._limitVelocityGradientsTexture && this._updateBuffer.setFloat("limitVelocityDamping", this.limitVelocityDamping), this.particleEmitterType && this.particleEmitterType.applyToShader(this._updateBuffer), this._isAnimationSheetEnabled && this._updateBuffer.setFloat4("cellInfos", this.startSpriteCellID, this.endSpriteCellID, this.spriteCellChangeSpeed, this.spriteCellLoop ? 1 : 0), this.noiseTexture && this._updateBuffer.setVector3("noiseStrength", this.noiseStrength), this.isLocal || this._updateBuffer.setMatrix("emitterWM", r), this._platform.updateParticleBuffer(this._targetIndex, this._targetBuffer, this._currentActiveCount); var l = 0; e || t || (s.setState(!1), this.forceDepthWrite && s.setDepthWrite(!0), l = this.blendMode === fy.BLENDMODE_MULTIPLYADD ? this._render(fy.BLENDMODE_MULTIPLY, r) + this._render(fy.BLENDMODE_ADD, r) : this._render(this.blendMode, r), this._engine.setAlphaMode(a.ALPHA_DISABLE)), this._targetIndex++, 2 === this._targetIndex && (this._targetIndex = 0); var c = this._sourceBuffer; return this._sourceBuffer = this._targetBuffer, this._targetBuffer = c, l } , t.prototype.rebuild = function() { this._initialize(!0) } , t.prototype._releaseBuffers = function() { this._buffer0 && (this._buffer0.dispose(), this._buffer0 = null), this._buffer1 && (this._buffer1.dispose(), this._buffer1 = null), this._spriteBuffer && (this._spriteBuffer.dispose(), this._spriteBuffer = null), this._platform.releaseBuffers() } , t.prototype.dispose = function(e) { for (var t in void 0 === e && (e = !0), this._drawWrappers) this._drawWrappers[t].dispose(); if (this._drawWrappers = {}, this._scene) { var i = this._scene.particleSystems.indexOf(this); i > -1 && this._scene.particleSystems.splice(i, 1) } this._releaseBuffers(), this._platform.releaseVertexBuffers(), this._colorGradientsTexture && (this._colorGradientsTexture.dispose(), this._colorGradientsTexture = null), this._sizeGradientsTexture && (this._sizeGradientsTexture.dispose(), this._sizeGradientsTexture = null), this._angularSpeedGradientsTexture && (this._angularSpeedGradientsTexture.dispose(), this._angularSpeedGradientsTexture = null), this._velocityGradientsTexture && (this._velocityGradientsTexture.dispose(), this._velocityGradientsTexture = null), this._limitVelocityGradientsTexture && (this._limitVelocityGradientsTexture.dispose(), this._limitVelocityGradientsTexture = null), this._dragGradientsTexture && (this._dragGradientsTexture.dispose(), this._dragGradientsTexture = null), this._randomTexture && (this._randomTexture.dispose(), this._randomTexture = null), this._randomTexture2 && (this._randomTexture2.dispose(), this._randomTexture2 = null), e && this.particleTexture && (this.particleTexture.dispose(), this.particleTexture = null), e && this.noiseTexture && (this.noiseTexture.dispose(), this.noiseTexture = null), this.onStoppedObservable.clear(), this.onDisposeObservable.notifyObservers(this), this.onDisposeObservable.clear() } , t.prototype.clone = function(e, i) { var n = V({}, this._customWrappers) , r = null , o = this._engine; if (o.createEffectForParticles && null != this.customShader) { var a = (r = this.customShader).shaderOptions.defines.length > 0 ? r.shaderOptions.defines.join("\n") : ""; n[0] = o.createEffectForParticles(r.shaderPath.fragmentElement, r.shaderOptions.uniforms, r.shaderOptions.samplers, a, void 0, void 0, void 0, this) } var s = this.serialize() , l = t.Parse(s, this._scene || this._engine, this._rootUrl); return l.name = e, l.customShader = r, l._customWrappers = n, void 0 === i && (i = this.emitter), this.noiseTexture && (l.noiseTexture = this.noiseTexture.clone()), l.emitter = i, l } , t.prototype.serialize = function(e) { void 0 === e && (e = !1); var t = {}; return fy._Serialize(t, this, e), t.activeParticleCount = this.activeParticleCount, t.randomTextureSize = this._randomTextureSize, t.customShader = this.customShader, t } , t.Parse = function(e, i, n, r, o) { void 0 === r && (r = !1); var a, s = e.name; a = i instanceof Ht ? i : i.getEngine(); var l = new t(s,{ capacity: o || e.capacity, randomTextureSize: e.randomTextureSize },i,null,e.isAnimationSheetEnabled); if (l._rootUrl = n, e.customShader && a.createEffectForParticles) { var c = e.customShader , u = c.shaderOptions.defines.length > 0 ? c.shaderOptions.defines.join("\n") : "" , h = a.createEffectForParticles(c.shaderPath.fragmentElement, c.shaderOptions.uniforms, c.shaderOptions.samplers, u, void 0, void 0, void 0, l); l.setCustomEffect(h, 0), l.customShader = c } return e.id && (l.id = e.id), e.activeParticleCount && (l.activeParticleCount = e.activeParticleCount), fy._Parse(e, l, i, n), e.preventAutoStart && (l.preventAutoStart = e.preventAutoStart), r || l.preventAutoStart || l.start(), l } , t }(Tf) , my = function() { function e() { this._emitterNodeIsOwned = !0, this.systems = new Array } return Object.defineProperty(e.prototype, "emitterNode", { get: function() { return this._emitterNode }, set: function(e) { this._emitterNodeIsOwned && this._emitterNode && (this._emitterNode.dispose && this._emitterNode.dispose(), this._emitterNodeIsOwned = !1); for (var t = 0, i = this.systems; t < i.length; t++) i[t].emitter = e; this._emitterNode = e }, enumerable: !1, configurable: !0 }), e.prototype.setEmitterAsSphere = function(e, t, i) { this._emitterNodeIsOwned && this._emitterNode && this._emitterNode.dispose && this._emitterNode.dispose(), this._emitterNodeIsOwned = !0, this._emitterCreationOptions = { kind: "Sphere", options: e, renderingGroupId: t }; var n = Dl("emitterSphere", { diameter: e.diameter, segments: e.segments }, i); n.renderingGroupId = t; var r = new Os("emitterSphereMaterial",i); r.emissiveColor = e.color, n.material = r; for (var o = 0, a = this.systems; o < a.length; o++) a[o].emitter = n; this._emitterNode = n } , e.prototype.start = function(e) { for (var t = 0, i = this.systems; t < i.length; t++) { var n = i[t]; e && (n.emitter = e), n.start() } } , e.prototype.dispose = function() { for (var e = 0, t = this.systems; e < t.length; e++) t[e].dispose(); this.systems = [], this._emitterNode && (this._emitterNode.dispose && this._emitterNode.dispose(), this._emitterNode = null) } , e.prototype.serialize = function(e) { void 0 === e && (e = !1); for (var t = { systems: [] }, i = 0, n = this.systems; i < n.length; i++) { var r = n[i]; t.systems.push(r.serialize(e)) } return this._emitterNode && (t.emitter = this._emitterCreationOptions), t } , e.Parse = function(t, i, n, r) { void 0 === n && (n = !1); var o = new e , a = this.BaseAssetsUrl + "/textures/"; i = i || E.LastCreatedScene; for (var s = 0, l = t.systems; s < l.length; s++) { var c = l[s]; o.systems.push(n ? _y.Parse(c, i, a, !0, r) : fy.Parse(c, i, a, !0, r)) } if (t.emitter) { var u = t.emitter.options; "Sphere" === t.emitter.kind && o.setEmitterAsSphere({ diameter: u.diameter, segments: u.segments, color: D.FromArray(u.color) }, t.emitter.renderingGroupId, i) } return o } , e.BaseAssetsUrl = "https://assets.babylonjs.com/particles", e }() , gy = function() { function e() {} return e.CreateDefault = function(e, t, i, n) { var r; return void 0 === t && (t = 500), void 0 === n && (n = !1), (r = n ? new _y("default system",{ capacity: t },i) : new fy("default system",t,i)).emitter = e, r.particleTexture = new io("https://www.babylonjs.com/assets/Flare.png",r.getScene()), r.createConeEmitter(.1, Math.PI / 4), r.color1 = new N(1,1,1,1), r.color2 = new N(1,1,1,1), r.colorDead = new N(1,1,1,0), r.minSize = .1, r.maxSize = .1, r.minEmitPower = 2, r.maxEmitPower = 2, r.updateSpeed = 1 / 60, r.emitRate = 30, r } , e.CreateAsync = function(t, i, n, r) { void 0 === n && (n = !1), i || (i = E.LastCreatedScene); var o = {}; return i._addPendingData(o), new Promise((function(a, s) { if (n && !_y.IsSupported) return i._removePendingData(o), s("Particle system with GPU is not supported."); gi.LoadFile("".concat(e.BaseAssetsUrl, "/systems/").concat(t, ".json"), (function(e) { i._removePendingData(o); var t = JSON.parse(e.toString()); return a(my.Parse(t, i, n, r)) } ), void 0, void 0, void 0, (function() { return i._removePendingData(o), s("An error occurred with the creation of your particle system. Check if your type '".concat(t, "' exists.")) } )) } )) } , e.ExportSet = function(e) { for (var t = new my, i = 0, n = e; i < n.length; i++) { var r = n[i]; t.systems.push(r) } return t } , e.ParseFromFileAsync = function(e, t, i, n, r, o) { return void 0 === n && (n = !1), void 0 === r && (r = ""), new Promise((function(a, s) { var l = new Ye; l.addEventListener("readystatechange", (function() { if (4 == l.readyState) if (200 == l.status) { var t = JSON.parse(l.responseText) , c = void 0; c = n ? _y.Parse(t, i, r, !1, o) : fy.Parse(t, i, r, !1, o), e && (c.name = e), a(c) } else s("Unable to load the particle system") } )), l.open("GET", t), l.send() } )) } , e.CreateFromSnippetAsync = function(e, t, i, n, r) { var o = this; if (void 0 === i && (i = !1), void 0 === n && (n = ""), "_BLANK" === e) { var a = this.CreateDefault(null); return a.start(), Promise.resolve(a) } return new Promise((function(a, s) { var l = new Ye; l.addEventListener("readystatechange", (function() { if (4 == l.readyState) if (200 == l.status) { var o = JSON.parse(JSON.parse(l.responseText).jsonPayload) , c = JSON.parse(o.particleSystem) , u = void 0; (u = i ? _y.Parse(c, t, n, !1, r) : fy.Parse(c, t, n, !1, r)).snippetId = e, a(u) } else s("Unable to load the snippet " + e) } )), l.open("GET", o.SnippetUrl + "/" + e.replace(/#/g, "/")), l.send() } )) } , e.BaseAssetsUrl = my.BaseAssetsUrl, e.SnippetUrl = "https://snippet.babylonjs.com", e }(); o.AddParser(Wi.NAME_PARTICLESYSTEM, (function(e, t, i, n) { var r = o.GetIndividualParser(Wi.NAME_PARTICLESYSTEM); if (r && void 0 !== e.particleSystems && null !== e.particleSystems) for (var a = 0, s = e.particleSystems.length; a < s; a++) { var l = e.particleSystems[a]; i.particleSystems.push(r(l, t, n)) } } )), o.AddIndividualParser(Wi.NAME_PARTICLESYSTEM, (function(e, t, i) { return e.activeParticleCount ? _y.Parse(e, t, i) : fy.Parse(e, t, i) } )), vr.prototype.createEffectForParticles = function(e, t, i, n, r, o, a, s) { var l; void 0 === t && (t = []), void 0 === i && (i = []), void 0 === n && (n = ""); var c = [] , u = [] , h = []; return s ? s.fillUniformsAttributesAndSamplerNames(u, c, h) : (c = fy._GetAttributeNamesOrOptions(), u = fy._GetEffectCreationOptions()), -1 === n.indexOf(" BILLBOARD") && (n += "\n#define BILLBOARD\n"), -1 === i.indexOf("diffuseSampler") && i.push("diffuseSampler"), this.createEffect({ vertex: null !== (l = null == s ? void 0 : s.vertexShaderName) && void 0 !== l ? l : "particles", fragmentElement: e }, c, u.concat(t), h.concat(i), n, r, o, a) } , Vr.prototype.getEmittedParticleSystems = function() { for (var e = new Array, t = 0; t < this.getScene().particleSystems.length; t++) { var i = this.getScene().particleSystems[t]; i.emitter === this && e.push(i) } return e } , Vr.prototype.getHierarchyEmittedParticleSystems = function() { var e = new Array , t = this.getDescendants(); t.push(this); for (var i = 0; i < this.getScene().particleSystems.length; i++) { var n = this.getScene().particleSystems[i] , r = n.emitter; r.position && -1 !== t.indexOf(r) && e.push(n) } return e } ; var vy, yy = function() { function e(e, t, i, n, r, o, a, s, l, c) { void 0 === l && (l = null), void 0 === c && (c = null), this.idx = 0, this.id = 0, this.color = new N(1,1,1,1), this.position = x.Zero(), this.rotation = x.Zero(), this.scaling = x.One(), this.uvs = new R(0,0,1,1), this.velocity = x.Zero(), this.pivot = x.Zero(), this.translateFromPivot = !1, this.alive = !0, this.isVisible = !0, this._pos = 0, this._ind = 0, this.shapeId = 0, this.idxInShape = 0, this._stillInvisible = !1, this._rotationMatrix = [1, 0, 0, 0, 1, 0, 0, 0, 1], this.parentId = null, this.materialIndex = null, this.props = null, this.cullingStrategy = Sr.CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY, this._globalPosition = x.Zero(), this.idx = e, this.id = t, this._pos = i, this._ind = n, this._model = r, this.shapeId = o, this.idxInShape = a, this._sps = s, l && (this._modelBoundingInfo = l, this._boundingInfo = new sr(l.minimum,l.maximum)), null !== c && (this.materialIndex = c) } return e.prototype.getBoundingInfo = function() { return this._boundingInfo } , Object.defineProperty(e.prototype, "hasBoundingInfo", { get: function() { return null !== this._boundingInfo }, enumerable: !1, configurable: !0 }), e.prototype.copyToRef = function(e) { return e.position.copyFrom(this.position), e.rotation.copyFrom(this.rotation), this.rotationQuaternion && (e.rotationQuaternion ? e.rotationQuaternion.copyFrom(this.rotationQuaternion) : e.rotationQuaternion = this.rotationQuaternion.clone()), e.scaling.copyFrom(this.scaling), this.color && (e.color ? e.color.copyFrom(this.color) : e.color = this.color.clone()), e.uvs.copyFrom(this.uvs), e.velocity.copyFrom(this.velocity), e.pivot.copyFrom(this.pivot), e.translateFromPivot = this.translateFromPivot, e.alive = this.alive, e.isVisible = this.isVisible, e.parentId = this.parentId, e.cullingStrategy = this.cullingStrategy, null !== this.materialIndex && (e.materialIndex = this.materialIndex), this } , Object.defineProperty(e.prototype, "scale", { get: function() { return this.scaling }, set: function(e) { this.scaling = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "quaternion", { get: function() { return this.rotationQuaternion }, set: function(e) { this.rotationQuaternion = e }, enumerable: !1, configurable: !0 }), e.prototype.intersectsMesh = function(e) { return !(!this._boundingInfo || !e.hasBoundingInfo) && (this._sps._bSphereOnly ? ir.Intersects(this._boundingInfo.boundingSphere, e.getBoundingInfo().boundingSphere) : this._boundingInfo.intersects(e.getBoundingInfo(), !1)) } , e.prototype.isInFrustum = function(e) { return null !== this._boundingInfo && this._boundingInfo.isInFrustum(e, this.cullingStrategy) } , e.prototype.getRotationMatrix = function(e) { var t; if (this.rotationQuaternion) t = this.rotationQuaternion; else { t = I.Quaternion[0]; var i = this.rotation; C.RotationYawPitchRollToRef(i.y, i.x, i.z, t) } t.toRotationMatrix(e) } , e }(), by = function() { function e(e, t, i, n, r, o, a, s, l) { this._indicesLength = 0, this.shapeId = e, this._shape = t, this._indices = i, this._indicesLength = i.length, this._shapeUV = o, this._shapeColors = r, this._normals = n, this._positionFunction = a, this._vertexFunction = s, this._material = l } return Object.defineProperty(e.prototype, "shapeID", { get: function() { return this.shapeId }, set: function(e) { this.shapeId = e }, enumerable: !1, configurable: !0 }), e }(), Ty = function(e, t, i, n) { this.idx = 0, this.ind = 0, this.indicesLength = 0, this.sqDistance = 0, this.materialIndex = 0, this.idx = e, this.ind = t, this.indicesLength = i, this.materialIndex = n }, Ey = function() { function e() { this.position = x.Zero(), this.color = new N(1,1,1,1), this.uv = A.Zero() } return Object.defineProperty(e.prototype, "x", { get: function() { return this.position.x }, set: function(e) { this.position.x = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "y", { get: function() { return this.position.y }, set: function(e) { this.position.y = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "z", { get: function() { return this.position.z }, set: function(e) { this.position.z = e }, enumerable: !1, configurable: !0 }), e }(), Sy = function() { function e(e, t, i) { this.particles = new Array, this.nbParticles = 0, this.billboard = !1, this.recomputeNormals = !1, this.counter = 0, this.vars = {}, this._bSphereOnly = !1, this._bSphereRadiusFactor = 1, this._positions = new Array, this._indices = new Array, this._normals = new Array, this._colors = new Array, this._uvs = new Array, this._index = 0, this._updatable = !0, this._pickable = !1, this._isVisibilityBoxLocked = !1, this._alwaysVisible = !1, this._depthSort = !1, this._expandable = !1, this._shapeCounter = 0, this._copy = new yy(0,0,0,0,null,0,0,this), this._color = new N(0,0,0,0), this._computeParticleColor = !0, this._computeParticleTexture = !0, this._computeParticleRotation = !0, this._computeParticleVertex = !1, this._computeBoundingBox = !1, this._depthSortParticles = !0, this._mustUnrotateFixedNormals = !1, this._particlesIntersect = !1, this._needs32Bits = !1, this._isNotBuilt = !0, this._lastParticleId = 0, this._idxOfId = [], this._multimaterialEnabled = !1, this._useModelMaterial = !1, this._depthSortFunction = function(e, t) { return t.sqDistance - e.sqDistance } , this._materialSortFunction = function(e, t) { return e.materialIndex - t.materialIndex } , this._autoUpdateSubMeshes = !1, this.name = e, this._scene = t || E.LastCreatedScene, this._camera = t.activeCamera, this._pickable = !!i && i.isPickable, this._depthSort = !!i && i.enableDepthSort, this._multimaterialEnabled = !!i && i.enableMultiMaterial, this._useModelMaterial = !!i && i.useModelMaterial, this._multimaterialEnabled = !!this._useModelMaterial || this._multimaterialEnabled, this._expandable = !!i && i.expandable, this._particlesIntersect = !!i && i.particleIntersection, this._bSphereOnly = !!i && i.boundingSphereOnly, this._bSphereRadiusFactor = i && i.bSphereRadiusFactor ? i.bSphereRadiusFactor : 1, i && void 0 !== i.updatable ? this._updatable = i.updatable : this._updatable = !0, this._pickable && (this.pickedBySubMesh = [[]], this.pickedParticles = this.pickedBySubMesh[0]), (this._depthSort || this._multimaterialEnabled) && (this.depthSortedParticles = []), this._multimaterialEnabled && (this._multimaterial = new Dr(this.name + "MultiMaterial",this._scene), this._materials = [], this._materialIndexesById = {}), this._tmpVertex = new Ey } return e.prototype.buildMesh = function() { if (!this._isNotBuilt && this.mesh) return this.mesh; if (0 === this.nbParticles && !this.mesh) { var e = Pd("", { radius: 1, tessellation: 3 }, this._scene); this.addShape(e, 1), e.dispose() } if (this._indices32 = this._needs32Bits ? new Uint32Array(this._indices) : new Uint16Array(this._indices), this._positions32 = new Float32Array(this._positions), this._uvs32 = new Float32Array(this._uvs), this._colors32 = new Float32Array(this._colors), !this.mesh) { var t = new Vr(this.name,this._scene); this.mesh = t } !this._updatable && this._multimaterialEnabled && this._sortParticlesByMaterial(), this.recomputeNormals && $n.ComputeNormals(this._positions32, this._indices32, this._normals), this._normals32 = new Float32Array(this._normals), this._fixedNormal32 = new Float32Array(this._normals), this._mustUnrotateFixedNormals && this._unrotateFixedNormals(); var i = new $n; if (i.indices = this._depthSort ? this._indices : this._indices32, i.set(this._positions32, Bi.PositionKind), i.set(this._normals32, Bi.NormalKind), this._uvs32.length > 0 && i.set(this._uvs32, Bi.UVKind), this._colors32.length > 0 && i.set(this._colors32, Bi.ColorKind), i.applyToMesh(this.mesh, this._updatable), this.mesh.isPickable = this._pickable, this._pickable) for (var n = 0, r = 0; r < this.nbParticles; r++) for (var o = this.particles[r], a = o._model._indicesLength, s = 0; s < a; s++) if (0 == s % 3) { var l = { idx: o.idx, faceId: n }; this.pickedParticles[n] = l, n++ } return this._multimaterialEnabled && this.setMultiMaterial(this._materials), this._expandable || (this._depthSort || this._multimaterialEnabled || (this._indices = null), this._positions = null, this._normals = null, this._uvs = null, this._colors = null, this._updatable || (this.particles.length = 0)), this._isNotBuilt = !1, this.recomputeNormals = !1, this.mesh } , e.prototype.digest = function(e, t) { var i = t && t.facetNb || 1 , n = t && t.number || 0 , r = t && t.delta || 0 , o = e.getVerticesData(Bi.PositionKind) , a = e.getIndices() , s = e.getVerticesData(Bi.UVKind) , l = e.getVerticesData(Bi.ColorKind) , c = e.getVerticesData(Bi.NormalKind) , u = t && t.storage ? t.storage : null , h = 0 , d = a.length / 3; n ? (n = n > d ? d : n, i = Math.round(d / n), r = 0) : i = i > d ? d : i; for (var p = [], f = [], _ = [], m = [], g = [], v = x.Zero(), y = i; h < d; ) { h > d - (i = y + Math.floor((1 + r) * Math.random())) && (i = d - h), p.length = 0, f.length = 0, _.length = 0, m.length = 0, g.length = 0; for (var b = 0, T = 3 * h; T < 3 * (h + i); T++) { _.push(b); var E = a[T] , S = 3 * E; if (p.push(o[S], o[S + 1], o[S + 2]), f.push(c[S], c[S + 1], c[S + 2]), s) { var A = 2 * E; m.push(s[A], s[A + 1]) } if (l) { var R = 4 * E; g.push(l[R], l[R + 1], l[R + 2], l[R + 3]) } b++ } var C = this.nbParticles , P = this._posToShape(p) , M = this._uvsToShapeUV(m) , I = gi.Slice(_) , O = gi.Slice(g) , D = gi.Slice(f); v.copyFromFloats(0, 0, 0); var N = void 0; for (N = 0; N < P.length; N++) v.addInPlace(P[N]); v.scaleInPlace(1 / P.length); var L = new x(1 / 0,1 / 0,1 / 0) , F = new x(-1 / 0,-1 / 0,-1 / 0); for (N = 0; N < P.length; N++) P[N].subtractInPlace(v), L.minimizeInPlaceFromFloats(P[N].x, P[N].y, P[N].z), F.maximizeInPlaceFromFloats(P[N].x, P[N].y, P[N].z); var w = void 0; this._particlesIntersect && (w = new sr(L,F)); var B = null; this._useModelMaterial && (B = e.material ? e.material : this._setDefaultMaterial()); var U = new by(this._shapeCounter,P,I,D,O,M,null,null,B) , V = this._positions.length , k = this._indices.length; this._meshBuilder(this._index, k, P, this._positions, I, this._indices, m, this._uvs, O, this._colors, D, this._normals, C, 0, null, U), this._addParticle(C, this._lastParticleId, V, k, U, this._shapeCounter, 0, w, u), this.particles[this.nbParticles].position.addInPlace(v), u || (this._index += P.length, C++, this.nbParticles++, this._lastParticleId++), this._shapeCounter++, h += i } return this._isNotBuilt = !0, this } , e.prototype._unrotateFixedNormals = function() { for (var e = 0, t = 0, i = I.Vector3[0], n = I.Quaternion[0], r = I.Matrix[0], o = 0; o < this.particles.length; o++) { var a = this.particles[o] , s = a._model._shape; if (a.rotationQuaternion) a.rotationQuaternion.conjugateToRef(n); else { var l = a.rotation; C.RotationYawPitchRollToRef(l.y, l.x, l.z, n), n.conjugateInPlace() } n.toRotationMatrix(r); for (var c = 0; c < s.length; c++) t = e + 3 * c, x.TransformNormalFromFloatsToRef(this._normals32[t], this._normals32[t + 1], this._normals32[t + 2], r, i), i.toArray(this._fixedNormal32, t); e = t + 3 } } , e.prototype._resetCopy = function() { var e = this._copy; e.position.setAll(0), e.rotation.setAll(0), e.rotationQuaternion = null, e.scaling.setAll(1), e.uvs.copyFromFloats(0, 0, 1, 1), e.color = null, e.translateFromPivot = !1, e.shapeId = 0, e.materialIndex = null } , e.prototype._meshBuilder = function(e, t, i, n, r, o, a, s, l, c, u, h, d, p, f, _) { var m, g = 0, v = 0, y = 0; this._resetCopy(); var b = this._copy , T = !(!f || !f.storage); if (b.idx = d, b.idxInShape = p, b.shapeId = _.shapeId, this._useModelMaterial) { var E = _._material.uniqueId , S = this._materialIndexesById; Object.prototype.hasOwnProperty.call(S, E) || (S[E] = this._materials.length, this._materials.push(_._material)); var A = S[E]; b.materialIndex = A } if (f && f.positionFunction && (f.positionFunction(b, d, p), this._mustUnrotateFixedNormals = !0), T) return b; var R = I.Matrix[0] , C = this._tmpVertex , M = C.position , O = C.color , D = C.uv , N = I.Vector3[1] , L = I.Vector3[2] , F = I.Vector3[3]; P.IdentityToRef(R), b.getRotationMatrix(R), b.pivot.multiplyToRef(b.scaling, F), b.translateFromPivot ? L.setAll(0) : L.copyFrom(F); var w = f && f.vertexFunction; for (m = 0; m < i.length; m++) { if (M.copyFrom(i[m]), b.color && O.copyFrom(b.color), a && D.copyFromFloats(a[g], a[g + 1]), w && f.vertexFunction(b, C, m), M.multiplyInPlace(b.scaling).subtractInPlace(F), x.TransformCoordinatesToRef(M, R, N), N.addInPlace(L).addInPlace(b.position), n.push(N.x, N.y, N.z), a) { var B = b.uvs; s.push((B.z - B.x) * D.x + B.x, (B.w - B.y) * D.y + B.y), g += 2 } if (b.color) this._color.copyFrom(O); else { var U = this._color; l && void 0 !== l[v] ? (U.r = l[v], U.g = l[v + 1], U.b = l[v + 2], U.a = l[v + 3]) : (U.r = 1, U.g = 1, U.b = 1, U.a = 1) } c.push(this._color.r, this._color.g, this._color.b, this._color.a), v += 4, !this.recomputeNormals && u && (x.TransformNormalFromFloatsToRef(u[y], u[y + 1], u[y + 2], R, M), h.push(M.x, M.y, M.z), y += 3) } for (m = 0; m < r.length; m++) { var V = e + r[m]; o.push(V), V > 65535 && (this._needs32Bits = !0) } if (this._depthSort || this._multimaterialEnabled) { var k = null !== b.materialIndex ? b.materialIndex : 0; this.depthSortedParticles.push(new Ty(d,t,r.length,k)) } return b } , e.prototype._posToShape = function(e) { for (var t = [], i = 0; i < e.length; i += 3) t.push(x.FromArray(e, i)); return t } , e.prototype._uvsToShapeUV = function(e) { var t = []; if (e) for (var i = 0; i < e.length; i++) t.push(e[i]); return t } , e.prototype._addParticle = function(e, t, i, n, r, o, a, s, l) { void 0 === s && (s = null), void 0 === l && (l = null); var c = new yy(e,t,i,n,r,o,a,this,s); return (l || this.particles).push(c), c } , e.prototype.addShape = function(e, t, i) { var n = e.getVerticesData(Bi.PositionKind) , r = e.getIndices() , o = e.getVerticesData(Bi.UVKind) , a = e.getVerticesData(Bi.ColorKind) , s = e.getVerticesData(Bi.NormalKind); this.recomputeNormals = !s; var l = gi.SliceToArray(r) , c = gi.SliceToArray(s) , u = a ? gi.SliceToArray(a) : [] , h = i && i.storage ? i.storage : null , d = null; this._particlesIntersect && (d = e.getBoundingInfo()); var p = this._posToShape(n) , f = this._uvsToShapeUV(o) , _ = i ? i.positionFunction : null , m = i ? i.vertexFunction : null , g = null; this._useModelMaterial && (g = e.material ? e.material : this._setDefaultMaterial()); for (var v = new by(this._shapeCounter,p,l,c,u,f,_,m,g), y = 0; y < t; y++) this._insertNewParticle(this.nbParticles, y, v, p, r, o, a, s, d, h, i); return this._shapeCounter++, this._isNotBuilt = !0, this._shapeCounter - 1 } , e.prototype._rebuildParticle = function(e, t) { void 0 === t && (t = !1), this._resetCopy(); var i = this._copy; e._model._positionFunction && e._model._positionFunction(i, e.idx, e.idxInShape); var n = I.Matrix[0] , r = I.Vector3[0] , o = I.Vector3[1] , a = I.Vector3[2] , s = I.Vector3[3]; i.getRotationMatrix(n), e.pivot.multiplyToRef(e.scaling, s), i.translateFromPivot ? a.copyFromFloats(0, 0, 0) : a.copyFrom(s); for (var l = e._model._shape, c = 0; c < l.length; c++) r.copyFrom(l[c]), e._model._vertexFunction && e._model._vertexFunction(i, r, c), r.multiplyInPlace(i.scaling).subtractInPlace(s), x.TransformCoordinatesToRef(r, n, o), o.addInPlace(a).addInPlace(i.position).toArray(this._positions32, e._pos + 3 * c); t && (e.position.setAll(0), e.rotation.setAll(0), e.rotationQuaternion = null, e.scaling.setAll(1), e.uvs.setAll(0), e.pivot.setAll(0), e.translateFromPivot = !1, e.parentId = null) } , e.prototype.rebuildMesh = function(e) { void 0 === e && (e = !1); for (var t = 0; t < this.particles.length; t++) this._rebuildParticle(this.particles[t], e); return this.mesh.updateVerticesData(Bi.PositionKind, this._positions32, !1, !1), this } , e.prototype.removeParticles = function(e, t) { var i = t - e + 1; if (!this._expandable || i <= 0 || i >= this.nbParticles || !this._updatable) return []; var n = this.particles , r = this.nbParticles; if (t < r - 1) for (var o = t + 1, a = n[o]._pos - n[e]._pos, s = n[o]._ind - n[e]._ind, l = o; l < r; l++) { var c = n[l]; c._pos -= a, c._ind -= s } var u = n.splice(e, i); this._positions.length = 0, this._indices.length = 0, this._colors.length = 0, this._uvs.length = 0, this._normals.length = 0, this._index = 0, this._idxOfId.length = 0, (this._depthSort || this._multimaterialEnabled) && (this.depthSortedParticles = []); for (var h = 0, d = n.length, p = 0; p < d; p++) { var f = n[p] , _ = f._model , m = _._shape , g = _._indices , v = _._normals , y = _._shapeColors , b = _._shapeUV; f.idx = p, this._idxOfId[f.id] = p, this._meshBuilder(this._index, h, m, this._positions, g, this._indices, b, this._uvs, y, this._colors, v, this._normals, f.idx, f.idxInShape, null, _), this._index += m.length, h += g.length } return this.nbParticles -= i, this._isNotBuilt = !0, u } , e.prototype.insertParticlesFromArray = function(e) { if (!this._expandable) return this; for (var t = 0, i = e[0].shapeId, n = e.length, r = 0; r < n; r++) { var o = e[r] , a = o._model , s = a._shape , l = a._indices , c = a._shapeUV , u = a._shapeColors , h = a._normals , d = !h; this.recomputeNormals = d || this.recomputeNormals; var p = o.getBoundingInfo() , f = this._insertNewParticle(this.nbParticles, t, a, s, l, c, u, h, p, null, null); o.copyToRef(f), t++, i != o.shapeId && (i = o.shapeId, t = 0) } return this._isNotBuilt = !0, this } , e.prototype._insertNewParticle = function(e, t, i, n, r, o, a, s, l, c, u) { var h = this._positions.length , d = this._indices.length , p = this._meshBuilder(this._index, d, n, this._positions, r, this._indices, o, this._uvs, a, this._colors, s, this._normals, e, t, u, i) , f = null; return this._updatable && ((f = this._addParticle(this.nbParticles, this._lastParticleId, h, d, i, this._shapeCounter, t, l, c)).position.copyFrom(p.position), f.rotation.copyFrom(p.rotation), p.rotationQuaternion && (f.rotationQuaternion ? f.rotationQuaternion.copyFrom(p.rotationQuaternion) : f.rotationQuaternion = p.rotationQuaternion.clone()), p.color && (f.color ? f.color.copyFrom(p.color) : f.color = p.color.clone()), f.scaling.copyFrom(p.scaling), f.uvs.copyFrom(p.uvs), null !== p.materialIndex && (f.materialIndex = p.materialIndex), this.expandable && (this._idxOfId[f.id] = f.idx)), c || (this._index += n.length, this.nbParticles++, this._lastParticleId++), f } , e.prototype.setParticles = function(e, t, i) { if (void 0 === e && (e = 0), void 0 === t && (t = this.nbParticles - 1), void 0 === i && (i = !0), !this._updatable || this._isNotBuilt) return this; this.beforeUpdateParticles(e, t, i); var n = I.Matrix[0] , r = I.Matrix[1] , o = this.mesh , a = this._colors32 , s = this._positions32 , l = this._normals32 , c = this._uvs32 , u = this._indices32 , h = this._indices , d = this._fixedNormal32 , p = I.Vector3 , f = p[5].copyFromFloats(1, 0, 0) , _ = p[6].copyFromFloats(0, 1, 0) , m = p[7].copyFromFloats(0, 0, 1) , g = p[8].setAll(Number.MAX_VALUE) , v = p[9].setAll(-Number.MAX_VALUE) , y = p[10].setAll(0) , b = this._tmpVertex , T = b.position , E = b.color , S = b.uv; if ((this.billboard || this._depthSort) && (this.mesh.computeWorldMatrix(!0), this.mesh._worldMatrix.invertToRef(r)), this.billboard) { var A = p[0]; this._camera.getDirectionToRef(vn.Z, A), x.TransformNormalToRef(A, r, m), m.normalize(); var R = this._camera.getViewMatrix(!0); x.TransformNormalFromFloatsToRef(R.m[1], R.m[5], R.m[9], r, _), x.CrossToRef(_, m, f), _.normalize(), f.normalize() } this._depthSort && x.TransformCoordinatesToRef(this._camera.globalPosition, r, y), P.IdentityToRef(n); var C = 0 , M = 0 , O = 0 , D = 0 , N = 0 , L = 0 , F = 0; if (this.mesh.isFacetDataEnabled && (this._computeBoundingBox = !0), t = t >= this.nbParticles ? this.nbParticles - 1 : t, this._computeBoundingBox && (0 != e || t != this.nbParticles - 1)) { var w = this.mesh.getBoundingInfo(); w && (g.copyFrom(w.minimum), v.copyFrom(w.maximum)) } var B = (M = this.particles[e]._pos) / 3 | 0; D = 4 * B, L = 2 * B; for (var U = e; U <= t; U++) { var V = this.particles[U]; this.updateParticle(V); var k = V._model._shape , G = V._model._shapeUV , z = V._rotationMatrix , W = V.position , H = V.rotation , X = V.scaling , j = V._globalPosition; if (this._depthSort && this._depthSortParticles) { var Y = this.depthSortedParticles[U]; Y.idx = V.idx, Y.ind = V._ind, Y.indicesLength = V._model._indicesLength, Y.sqDistance = x.DistanceSquared(V.position, y) } if (!V.alive || V._stillInvisible && !V.isVisible) M += 3 * (F = k.length), D += 4 * F, L += 2 * F; else { if (V.isVisible) { V._stillInvisible = !1; var K = p[12]; if (V.pivot.multiplyToRef(X, K), this.billboard && (H.x = 0, H.y = 0), (this._computeParticleRotation || this.billboard) && V.getRotationMatrix(n), null !== V.parentId) { var Q = this.getParticleById(V.parentId); if (Q) { var q = Q._rotationMatrix , Z = Q._globalPosition , J = W.x * q[1] + W.y * q[4] + W.z * q[7] , $ = W.x * q[0] + W.y * q[3] + W.z * q[6] , ee = W.x * q[2] + W.y * q[5] + W.z * q[8]; if (j.x = Z.x + $, j.y = Z.y + J, j.z = Z.z + ee, this._computeParticleRotation || this.billboard) { var te = n.m; z[0] = te[0] * q[0] + te[1] * q[3] + te[2] * q[6], z[1] = te[0] * q[1] + te[1] * q[4] + te[2] * q[7], z[2] = te[0] * q[2] + te[1] * q[5] + te[2] * q[8], z[3] = te[4] * q[0] + te[5] * q[3] + te[6] * q[6], z[4] = te[4] * q[1] + te[5] * q[4] + te[6] * q[7], z[5] = te[4] * q[2] + te[5] * q[5] + te[6] * q[8], z[6] = te[8] * q[0] + te[9] * q[3] + te[10] * q[6], z[7] = te[8] * q[1] + te[9] * q[4] + te[10] * q[7], z[8] = te[8] * q[2] + te[9] * q[5] + te[10] * q[8] } } else V.parentId = null } else j.x = W.x, j.y = W.y, j.z = W.z, (this._computeParticleRotation || this.billboard) && (te = n.m, z[0] = te[0], z[1] = te[1], z[2] = te[2], z[3] = te[4], z[4] = te[5], z[5] = te[6], z[6] = te[8], z[7] = te[9], z[8] = te[10]); var ie = p[11]; for (V.translateFromPivot ? ie.setAll(0) : ie.copyFrom(K), F = 0; F < k.length; F++) { C = M + 3 * F, O = D + 4 * F, N = L + 2 * F; var ne = 2 * F , re = ne + 1; T.copyFrom(k[F]), this._computeParticleColor && V.color && E.copyFrom(V.color), this._computeParticleTexture && S.copyFromFloats(G[ne], G[re]), this._computeParticleVertex && this.updateParticleVertex(V, b, F); var oe = T.x * X.x - K.x , ae = T.y * X.y - K.y , se = T.z * X.z - K.z; $ = oe * z[0] + ae * z[3] + se * z[6], J = oe * z[1] + ae * z[4] + se * z[7], ee = oe * z[2] + ae * z[5] + se * z[8], $ += ie.x, J += ie.y, ee += ie.z; var le = s[C] = j.x + f.x * $ + _.x * J + m.x * ee , ce = s[C + 1] = j.y + f.y * $ + _.y * J + m.y * ee , ue = s[C + 2] = j.z + f.z * $ + _.z * J + m.z * ee; if (this._computeBoundingBox && (g.minimizeInPlaceFromFloats(le, ce, ue), v.maximizeInPlaceFromFloats(le, ce, ue)), !this._computeParticleVertex) { var he = d[C] , de = d[C + 1] , pe = d[C + 2] , fe = he * z[0] + de * z[3] + pe * z[6] , _e = he * z[1] + de * z[4] + pe * z[7] , me = he * z[2] + de * z[5] + pe * z[8]; l[C] = f.x * fe + _.x * _e + m.x * me, l[C + 1] = f.y * fe + _.y * _e + m.y * me, l[C + 2] = f.z * fe + _.z * _e + m.z * me } if (this._computeParticleColor && V.color) { var ge = this._colors32; ge[O] = E.r, ge[O + 1] = E.g, ge[O + 2] = E.b, ge[O + 3] = E.a } if (this._computeParticleTexture) { var ve = V.uvs; c[N] = S.x * (ve.z - ve.x) + ve.x, c[N + 1] = S.y * (ve.w - ve.y) + ve.y } } } else for (V._stillInvisible = !0, F = 0; F < k.length; F++) { if (O = D + 4 * F, N = L + 2 * F, s[C = M + 3 * F] = s[C + 1] = s[C + 2] = 0, l[C] = l[C + 1] = l[C + 2] = 0, this._computeParticleColor && V.color) { var ye = V.color; a[O] = ye.r, a[O + 1] = ye.g, a[O + 2] = ye.b, a[O + 3] = ye.a } this._computeParticleTexture && (ve = V.uvs, c[N] = G[2 * F] * (ve.z - ve.x) + ve.x, c[N + 1] = G[2 * F + 1] * (ve.w - ve.y) + ve.y) } if (this._particlesIntersect) { var be = V.getBoundingInfo() , Te = be.boundingBox , Ee = be.boundingSphere , Se = V._modelBoundingInfo; if (!this._bSphereOnly) { var Ae = Se.boundingBox.vectors , xe = p[1] , Re = p[2]; xe.setAll(Number.MAX_VALUE), Re.setAll(-Number.MAX_VALUE); for (var Ce = 0; Ce < 8; Ce++) { var Pe = Ae[Ce].x * X.x , Me = Ae[Ce].y * X.y , Ie = Ae[Ce].z * X.z , Oe = ($ = Pe * z[0] + Me * z[3] + Ie * z[6], J = Pe * z[1] + Me * z[4] + Ie * z[7], ee = Pe * z[2] + Me * z[5] + Ie * z[8], W.x + f.x * $ + _.x * J + m.x * ee) , De = W.y + f.y * $ + _.y * J + m.y * ee , Ne = W.z + f.z * $ + _.z * J + m.z * ee; xe.minimizeInPlaceFromFloats(Oe, De, Ne), Re.maximizeInPlaceFromFloats(Oe, De, Ne) } Te.reConstruct(xe, Re, o._worldMatrix) } var Le = Se.minimum.multiplyToRef(X, p[1]) , Fe = Se.maximum.multiplyToRef(X, p[2]) , we = Fe.addToRef(Le, p[3]).scaleInPlace(.5).addInPlace(j) , Be = Fe.subtractToRef(Le, p[4]).scaleInPlace(.5 * this._bSphereRadiusFactor) , Ue = we.subtractToRef(Be, p[1]) , Ve = we.addToRef(Be, p[2]); Ee.reConstruct(Ue, Ve, o._worldMatrix) } M = C + 3, D = O + 4, L = N + 2 } } if (i) { this._computeParticleColor && ((We = o.getVertexBuffer(Bi.ColorKind)) && !o.isPickable ? We.updateDirectly(a, 0) : o.updateVerticesData(Bi.ColorKind, a, !1, !1)), this._computeParticleTexture && ((We = o.getVertexBuffer(Bi.UVKind)) && !o.isPickable ? We.updateDirectly(c, 0) : o.updateVerticesData(Bi.UVKind, c, !1, !1)); var ke = o.getVertexBuffer(Bi.PositionKind); if (ke && !o.isPickable ? ke.updateDirectly(s, 0) : o.updateVerticesData(Bi.PositionKind, s, !1, !1), !o.areNormalsFrozen || o.isFacetDataEnabled) { if (this._computeParticleVertex || o.isFacetDataEnabled) { var Ge = o.isFacetDataEnabled ? o.getFacetDataParameters() : null; $n.ComputeNormals(s, u, l, Ge); for (var ze = 0; ze < l.length; ze++) d[ze] = l[ze] } var We; o.areNormalsFrozen || ((We = o.getVertexBuffer(Bi.NormalKind)) && !o.isPickable ? We.updateDirectly(l, 0) : o.updateVerticesData(Bi.NormalKind, l, !1, !1)) } if (this._depthSort && this._depthSortParticles) { var He = this.depthSortedParticles; He.sort(this._depthSortFunction); for (var Xe = He.length, je = 0, Ye = 0, Ke = 0; Ke < Xe; Ke++) { var Qe = He[Ke] , qe = Qe.indicesLength , Ze = Qe.ind; for (ze = 0; ze < qe; ze++) if (u[je] = h[Ze + ze], je++, this._pickable && 0 == ze % 3) { var Je = this.pickedParticles[Ye]; Je.idx = Qe.idx, Je.faceId = Ye, Ye++ } } o.updateIndices(u) } } return this._computeBoundingBox && (o.hasBoundingInfo ? o.getBoundingInfo().reConstruct(g, v, o._worldMatrix) : o.buildBoundingInfo(g, v, o._worldMatrix)), this._autoUpdateSubMeshes && this.computeSubMeshes(), this.afterUpdateParticles(e, t, i), this } , e.prototype.dispose = function() { this.mesh.dispose(), this.vars = null, this._positions = null, this._indices = null, this._normals = null, this._uvs = null, this._colors = null, this._indices32 = null, this._positions32 = null, this._normals32 = null, this._fixedNormal32 = null, this._uvs32 = null, this._colors32 = null, this.pickedParticles = null, this.pickedBySubMesh = null, this._materials = null, this._materialIndexes = null, this._indicesByMaterial = null, this._idxOfId = null } , e.prototype.pickedParticle = function(e) { if (e.hit) { var t = e.subMeshId , i = e.faceId - this.mesh.subMeshes[t].indexStart / 3 , n = this.pickedBySubMesh; if (n[t] && n[t][i]) return n[t][i] } return null } , e.prototype.getParticleById = function(e) { var t = this.particles[e]; if (t && t.id == e) return t; var i = this.particles , n = this._idxOfId[e]; if (void 0 !== n) return i[n]; for (var r = 0, o = this.nbParticles; r < o; ) { var a = i[r]; if (a.id == e) return a; r++ } return null } , e.prototype.getParticlesByShapeId = function(e) { var t = []; return this.getParticlesByShapeIdToRef(e, t), t } , e.prototype.getParticlesByShapeIdToRef = function(e, t) { t.length = 0; for (var i = 0; i < this.nbParticles; i++) { var n = this.particles[i]; n.shapeId == e && t.push(n) } return this } , e.prototype.computeSubMeshes = function() { if (!this.mesh || !this._multimaterialEnabled) return this; var e = this.depthSortedParticles; if (this.particles.length > 0) for (var t = 0; t < this.particles.length; t++) { var i = this.particles[t]; i.materialIndex || (i.materialIndex = 0); var n = e[t]; n.materialIndex = i.materialIndex, n.ind = i._ind, n.indicesLength = i._model._indicesLength, n.idx = i.idx } this._sortParticlesByMaterial(); var r = this._indicesByMaterial , o = this._materialIndexes , a = this.mesh; a.subMeshes = []; for (var s = a.getTotalVertices(), l = 0; l < o.length; l++) { var c = r[l] , u = r[l + 1] - c , h = o[l]; new hr(h,0,s,c,u,a) } return this } , e.prototype._sortParticlesByMaterial = function() { var e = [0]; this._indicesByMaterial = e; var t = []; this._materialIndexes = t; var i = this.depthSortedParticles; i.sort(this._materialSortFunction); var n = i.length , r = this._indices32 , o = this._indices , a = 0 , s = 0 , l = 0 , c = i[0].materialIndex; t.push(c), this._pickable && (this.pickedBySubMesh = [[]], this.pickedParticles = this.pickedBySubMesh[0]); for (var u = 0; u < n; u++) { var h = i[u] , d = h.indicesLength , p = h.ind; h.materialIndex !== c && (c = h.materialIndex, e.push(l), t.push(c), this._pickable && (a++, this.pickedBySubMesh[a] = [], s = 0)); for (var f = 0, _ = 0; _ < d; _++) { if (r[l] = o[p + _], this._pickable && 0 == _ % 3) { var m = this.pickedBySubMesh[a][s]; m ? (m.idx = h.idx, m.faceId = f) : this.pickedBySubMesh[a][s] = { idx: h.idx, faceId: f }, s++, f++ } l++ } } return e.push(r.length), this._updatable && this.mesh.updateIndices(r), this } , e.prototype._setMaterialIndexesById = function() { this._materialIndexesById = {}; for (var e = 0; e < this._materials.length; e++) { var t = this._materials[e].uniqueId; this._materialIndexesById[t] = e } } , e.prototype._filterUniqueMaterialId = function(e) { return e.filter((function(e, t, i) { return i.indexOf(e) === t } )) } , e.prototype._setDefaultMaterial = function() { return this._defaultMaterial || (this._defaultMaterial = new Os(this.name + "DefaultMaterial",this._scene)), this._defaultMaterial } , e.prototype.refreshVisibleSize = function() { return this._isVisibilityBoxLocked || this.mesh.refreshBoundingInfo(), this } , e.prototype.setVisibilityBox = function(e) { var t = e / 2; this.mesh.buildBoundingInfo(new x(-t,-t,-t), new x(t,t,t)) } , Object.defineProperty(e.prototype, "isAlwaysVisible", { get: function() { return this._alwaysVisible }, set: function(e) { this._alwaysVisible = e, this.mesh.alwaysSelectAsActiveMesh = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isVisibilityBoxLocked", { get: function() { return this._isVisibilityBoxLocked }, set: function(e) { this._isVisibilityBoxLocked = e, this.mesh.getBoundingInfo().isLocked = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "computeParticleRotation", { get: function() { return this._computeParticleRotation }, set: function(e) { this._computeParticleRotation = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "computeParticleColor", { get: function() { return this._computeParticleColor }, set: function(e) { this._computeParticleColor = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "computeParticleTexture", { get: function() { return this._computeParticleTexture }, set: function(e) { this._computeParticleTexture = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "computeParticleVertex", { get: function() { return this._computeParticleVertex }, set: function(e) { this._computeParticleVertex = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "computeBoundingBox", { get: function() { return this._computeBoundingBox }, set: function(e) { this._computeBoundingBox = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "depthSortParticles", { get: function() { return this._depthSortParticles }, set: function(e) { this._depthSortParticles = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "expandable", { get: function() { return this._expandable }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "multimaterialEnabled", { get: function() { return this._multimaterialEnabled }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "useModelMaterial", { get: function() { return this._useModelMaterial }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "materials", { get: function() { return this._materials }, enumerable: !1, configurable: !0 }), e.prototype.setMultiMaterial = function(e) { this._materials = this._filterUniqueMaterialId(e), this._setMaterialIndexesById(), this._multimaterial && this._multimaterial.dispose(), this._multimaterial = new Dr(this.name + "MultiMaterial",this._scene); for (var t = 0; t < this._materials.length; t++) this._multimaterial.subMaterials.push(this._materials[t]); this.computeSubMeshes(), this.mesh.material = this._multimaterial } , Object.defineProperty(e.prototype, "multimaterial", { get: function() { return this._multimaterial }, set: function(e) { this._multimaterial = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "autoUpdateSubMeshes", { get: function() { return this._autoUpdateSubMeshes }, set: function(e) { this._autoUpdateSubMeshes = e }, enumerable: !1, configurable: !0 }), e.prototype.initParticles = function() {} , e.prototype.recycleParticle = function(e) { return e } , e.prototype.updateParticle = function(e) { return e } , e.prototype.updateParticleVertex = function(e, t, i) { return this } , e.prototype.beforeUpdateParticles = function(e, t, i) {} , e.prototype.afterUpdateParticles = function(e, t, i) {} , e }(), Ay = function() { function e(e, t, i, n, r) { this.idx = 0, this.color = new N(1,1,1,1), this.position = x.Zero(), this.rotation = x.Zero(), this.uv = new A(0,0), this.velocity = x.Zero(), this.pivot = x.Zero(), this.translateFromPivot = !1, this._pos = 0, this._ind = 0, this.groupId = 0, this.idxInGroup = 0, this._stillInvisible = !1, this._rotationMatrix = [1, 0, 0, 0, 1, 0, 0, 0, 1], this.parentId = null, this._globalPosition = x.Zero(), this.idx = e, this._group = t, this.groupId = i, this.idxInGroup = n, this._pcs = r } return Object.defineProperty(e.prototype, "size", { get: function() { return this.size }, set: function(e) { this.size = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "quaternion", { get: function() { return this.rotationQuaternion }, set: function(e) { this.rotationQuaternion = e }, enumerable: !1, configurable: !0 }), e.prototype.intersectsMesh = function(e, t) { if (!e.hasBoundingInfo) return !1; if (t = t || !1) return e.getBoundingInfo().boundingSphere.intersectsPoint(this.position.add(this._pcs.mesh.position)); var i, n, r, o, a, s; i = e.getBoundingInfo().boundingBox.maximumWorld.x, n = e.getBoundingInfo().boundingBox.minimumWorld.x, r = e.getBoundingInfo().boundingBox.maximumWorld.y, o = e.getBoundingInfo().boundingBox.minimumWorld.y, a = e.getBoundingInfo().boundingBox.maximumWorld.z, s = e.getBoundingInfo().boundingBox.minimumWorld.z; var l = this.position.x + this._pcs.mesh.position.x , c = this.position.y + this._pcs.mesh.position.y , u = this.position.z + this._pcs.mesh.position.z; return n <= l && l <= i && o <= c && c <= r && s <= u && u <= a } , e.prototype.getRotationMatrix = function(e) { var t; if (this.rotationQuaternion) t = this.rotationQuaternion; else { t = I.Quaternion[0]; var i = this.rotation; C.RotationYawPitchRollToRef(i.y, i.x, i.z, t) } t.toRotationMatrix(e) } , e }(), xy = function() { function e(e, t) { this.groupId = e, this._positionFunction = t } return Object.defineProperty(e.prototype, "groupID", { get: function() { return this.groupId }, set: function(e) { this.groupId = e }, enumerable: !1, configurable: !0 }), e }(); !function(e) { e[e.Color = 2] = "Color", e[e.UV = 1] = "UV", e[e.Random = 0] = "Random", e[e.Stated = 3] = "Stated" }(vy || (vy = {})); var Ry = function() { function e(e, t, i, n) { this.particles = new Array, this.nbParticles = 0, this.counter = 0, this.vars = {}, this._promises = [], this._positions = new Array, this._indices = new Array, this._normals = new Array, this._colors = new Array, this._uvs = new Array, this._updatable = !0, this._isVisibilityBoxLocked = !1, this._alwaysVisible = !1, this._groups = new Array, this._groupCounter = 0, this._computeParticleColor = !0, this._computeParticleTexture = !0, this._computeParticleRotation = !0, this._computeBoundingBox = !1, this._isReady = !1, this.name = e, this._size = t, this._scene = i || E.LastCreatedScene, n && void 0 !== n.updatable ? this._updatable = n.updatable : this._updatable = !0 } return e.prototype.buildMeshAsync = function(e) { var t = this; return Promise.all(this._promises).then((function() { return t._isReady = !0, t._buildMesh(e) } )) } , e.prototype._buildMesh = function(e) { 0 === this.nbParticles && this.addPoints(1), this._positions32 = new Float32Array(this._positions), this._uvs32 = new Float32Array(this._uvs), this._colors32 = new Float32Array(this._colors); var t = new $n; t.set(this._positions32, Bi.PositionKind), this._uvs32.length > 0 && t.set(this._uvs32, Bi.UVKind); var i = 0; this._colors32.length > 0 && (i = 1, t.set(this._colors32, Bi.ColorKind)); var n = new Vr(this.name,this._scene); t.applyToMesh(n, this._updatable), this.mesh = n, this._positions = null, this._uvs = null, this._colors = null, this._updatable || (this.particles.length = 0); var r = e; return r || ((r = new Os("point cloud material",this._scene)).emissiveColor = new D(i,i,i), r.disableLighting = !0, r.pointsCloud = !0, r.pointSize = this._size), n.material = r, new Promise((function(e) { return e(n) } )) } , e.prototype._addParticle = function(e, t, i, n) { var r = new Ay(e,t,i,n,this); return this.particles.push(r), r } , e.prototype._randomUnitVector = function(e) { e.position = new x(Math.random(),Math.random(),Math.random()), e.color = new N(1,1,1,1) } , e.prototype._getColorIndicesForCoord = function(e, t, i, n) { var r = e._groupImageData , o = i * (4 * n) + 4 * t , a = [o, o + 1, o + 2, o + 3] , s = a[1] , l = a[2] , c = a[3] , u = r[a[0]] , h = r[s] , d = r[l] , p = r[c]; return new N(u / 255,h / 255,d / 255,p) } , e.prototype._setPointsColorOrUV = function(e, t, i, n, r, o, a) { i && e.updateFacetData(); var s = 2 * e.getBoundingInfo().boundingSphere.radius , l = e.getVerticesData(Bi.PositionKind) , c = e.getIndices() , u = e.getVerticesData(Bi.UVKind) , h = e.getVerticesData(Bi.ColorKind) , p = x.Zero(); e.computeWorldMatrix(); var f = e.getWorldMatrix(); if (!f.isIdentity()) { l = l.slice(0); for (var _ = 0; _ < l.length / 3; _++) x.TransformCoordinatesFromFloatsToRef(l[3 * _], l[3 * _ + 1], l[3 * _ + 2], f, p), l[3 * _] = p.x, l[3 * _ + 1] = p.y, l[3 * _ + 2] = p.z } var m, g, v = 0, y = 0, b = 0, T = 0, E = 0, S = 0, C = 0, P = 0, M = 0, I = 0, O = 0, L = 0, F = 0, w = x.Zero(), B = x.Zero(), U = x.Zero(), V = x.Zero(), k = x.Zero(), G = 0, z = 0, W = 0, H = 0, X = 0, j = 0, Y = A.Zero(), K = A.Zero(), Q = A.Zero(), q = A.Zero(), Z = A.Zero(), J = 0, $ = 0, ee = 0, te = 0, ie = 0, ne = 0, re = 0, oe = 0, ae = 0, se = 0, le = 0, ce = 0, ue = R.Zero(), he = R.Zero(), de = R.Zero(), pe = R.Zero(), fe = R.Zero(), _e = 0, me = 0; a = a || 0; for (var ge, ve = new R(0,0,0,0), ye = x.Zero(), be = x.Zero(), Te = x.Zero(), Ee = 0, Se = x.Zero(), Ae = 0, xe = 0, Re = new _o(x.Zero(),new x(1,0,0)), Ce = x.Zero(), Pe = 0; Pe < c.length / 3; Pe++) { y = c[3 * Pe], b = c[3 * Pe + 1], T = c[3 * Pe + 2], E = l[3 * y], S = l[3 * y + 1], C = l[3 * y + 2], P = l[3 * b], M = l[3 * b + 1], I = l[3 * b + 2], O = l[3 * T], L = l[3 * T + 1], F = l[3 * T + 2], w.set(E, S, C), B.set(P, M, I), U.set(O, L, F), B.subtractToRef(w, V), U.subtractToRef(B, k), u && (G = u[2 * y], z = u[2 * y + 1], W = u[2 * b], H = u[2 * b + 1], X = u[2 * T], j = u[2 * T + 1], Y.set(G, z), K.set(W, H), Q.set(X, j), K.subtractToRef(Y, q), Q.subtractToRef(K, Z)), h && n && (J = h[4 * y], $ = h[4 * y + 1], ee = h[4 * y + 2], te = h[4 * y + 3], ie = h[4 * b], ne = h[4 * b + 1], re = h[4 * b + 2], oe = h[4 * b + 3], ae = h[4 * T], se = h[4 * T + 1], le = h[4 * T + 2], ce = h[4 * T + 3], ue.set(J, $, ee, te), he.set(ie, ne, re, oe), de.set(ae, se, le, ce), he.subtractToRef(ue, pe), de.subtractToRef(he, fe)); for (var Me = void 0, Ie = void 0, Oe = void 0, De = void 0, Ne = void 0, Le = void 0, Fe = void 0, we = void 0, Be = new D(0,0,0), Ue = new D(0,0,0), Ve = void 0, ke = void 0, Ge = 0; Ge < t._groupDensity[Pe]; Ge++) v = this.particles.length, this._addParticle(v, t, this._groupCounter, Pe + Ge), ke = this.particles[v], _e = d.RandomRange(0, 1), me = d.RandomRange(0, 1), m = w.add(V.scale(_e)).add(k.scale(_e * me)), i && (ye = e.getFacetNormal(Pe).normalize().scale(-1), be = V.clone().normalize(), Te = x.Cross(ye, be), Ee = d.RandomRange(0, 2 * Math.PI), Se = be.scale(Math.cos(Ee)).add(Te.scale(Math.sin(Ee))), Ee = d.RandomRange(.1, Math.PI / 2), Ce = Se.scale(Math.cos(Ee)).add(ye.scale(Math.sin(Ee))), Re.origin = m.add(Ce.scale(1e-5)), Re.direction = Ce, Re.length = s, (ge = Re.intersectsMesh(e)).hit && (xe = ge.pickedPoint.subtract(m).length(), Ae = d.RandomRange(0, 1) * xe, m.addInPlace(Ce.scale(Ae)))), ke.position = m.clone(), this._positions.push(ke.position.x, ke.position.y, ke.position.z), void 0 !== n ? u && (g = Y.add(q.scale(_e)).add(Z.scale(_e * me)), n ? r && null !== t._groupImageData ? (Me = t._groupImgWidth, Ie = t._groupImgHeight, Ve = this._getColorIndicesForCoord(t, Math.round(g.x * Me), Math.round(g.y * Ie), Me), ke.color = Ve, this._colors.push(Ve.r, Ve.g, Ve.b, Ve.a)) : h ? (ve = ue.add(pe.scale(_e)).add(fe.scale(_e * me)), ke.color = new N(ve.x,ve.y,ve.z,ve.w), this._colors.push(ve.x, ve.y, ve.z, ve.w)) : (ve = ue.set(Math.random(), Math.random(), Math.random(), 1), ke.color = new N(ve.x,ve.y,ve.z,ve.w), this._colors.push(ve.x, ve.y, ve.z, ve.w)) : (ke.uv = g.clone(), this._uvs.push(ke.uv.x, ke.uv.y))) : (o ? (Be.set(o.r, o.g, o.b), Oe = d.RandomRange(-a, a), De = d.RandomRange(-a, a), Ne = (we = Be.toHSV()).r, (Le = we.g + Oe) < 0 && (Le = 0), Le > 1 && (Le = 1), (Fe = we.b + De) < 0 && (Fe = 0), Fe > 1 && (Fe = 1), D.HSVtoRGBToRef(Ne, Le, Fe, Ue), ve.set(Ue.r, Ue.g, Ue.b, 1)) : ve = ue.set(Math.random(), Math.random(), Math.random(), 1), ke.color = new N(ve.x,ve.y,ve.z,ve.w), this._colors.push(ve.x, ve.y, ve.z, ve.w)) } } , e.prototype._colorFromTexture = function(e, t, i) { var n = this; if (null === e.material) return K.Warn(e.name + "has no material."), t._groupImageData = null, void this._setPointsColorOrUV(e, t, i, !0, !1); var r = e.material.getActiveTextures(); if (0 === r.length) return K.Warn(e.name + "has no usable texture."), t._groupImageData = null, void this._setPointsColorOrUV(e, t, i, !0, !1); var o = e.clone(); o.setEnabled(!1), this._promises.push(new Promise((function(e) { Zr.WhenAllReady(r, (function() { var a = t._textureNb; a < 0 && (a = 0), a > r.length - 1 && (a = r.length - 1); var s = function() { t._groupImgWidth = r[a].getSize().width, t._groupImgHeight = r[a].getSize().height, n._setPointsColorOrUV(o, t, i, !0, !0), o.dispose(), e() }; t._groupImageData = null; var l = r[a].readPixels(); l ? l.then((function(e) { t._groupImageData = e, s() } )) : s() } )) } ))) } , e.prototype._calculateDensity = function(e, t, i) { for (var n, r, o, a, s, l, c, u, h, d, p, f, _, m, g, v, y, b = new Array, T = x.Zero(), E = x.Zero(), S = x.Zero(), A = x.Zero(), R = x.Zero(), C = x.Zero(), P = new Array, M = 0, I = i.length / 3, O = 0; O < I; O++) n = i[3 * O], r = i[3 * O + 1], o = i[3 * O + 2], a = t[3 * n], s = t[3 * n + 1], l = t[3 * n + 2], c = t[3 * r], u = t[3 * r + 1], h = t[3 * r + 2], d = t[3 * o], p = t[3 * o + 1], f = t[3 * o + 2], T.set(a, s, l), E.set(c, u, h), S.set(d, p, f), E.subtractToRef(T, A), S.subtractToRef(E, R), S.subtractToRef(T, C), v = ((_ = A.length()) + (m = R.length()) + (g = C.length())) / 2, M += y = Math.sqrt(v * (v - _) * (v - m) * (v - g)), P[O] = y; var D = 0; for (O = 0; O < I; O++) b[O] = Math.floor(e * P[O] / M), D += b[O]; var N = e - D , L = Math.floor(N / I) , F = N % I; for (L > 0 && (b = b.map((function(e) { return e + L } ))), O = 0; O < F; O++) b[O] += 1; return b } , e.prototype.addPoints = function(e, t) { void 0 === t && (t = this._randomUnitVector); for (var i, n = new xy(this._groupCounter,t), r = this.nbParticles, o = 0; o < e; o++) i = this._addParticle(r, n, this._groupCounter, o), n && n._positionFunction && n._positionFunction(i, r, o), this._positions.push(i.position.x, i.position.y, i.position.z), i.color && this._colors.push(i.color.r, i.color.g, i.color.b, i.color.a), i.uv && this._uvs.push(i.uv.x, i.uv.y), r++; return this.nbParticles += e, this._groupCounter++, this._groupCounter } , e.prototype.addSurfacePoints = function(e, t, i, n, r) { var o = i || vy.Random; (isNaN(o) || o < 0 || o > 3) && (o = vy.Random); var a = e.getVerticesData(Bi.PositionKind) , s = e.getIndices(); this._groups.push(this._groupCounter); var l = new xy(this._groupCounter,null); switch (l._groupDensity = this._calculateDensity(t, a, s), o === vy.Color ? l._textureNb = n || 0 : n = n || new N(1,1,1,1), o) { case vy.Color: this._colorFromTexture(e, l, !1); break; case vy.UV: this._setPointsColorOrUV(e, l, !1, !1, !1); break; case vy.Random: this._setPointsColorOrUV(e, l, !1); break; case vy.Stated: this._setPointsColorOrUV(e, l, !1, void 0, void 0, n, r) } return this.nbParticles += t, this._groupCounter++, this._groupCounter - 1 } , e.prototype.addVolumePoints = function(e, t, i, n, r) { var o = i || vy.Random; (isNaN(o) || o < 0 || o > 3) && (o = vy.Random); var a = e.getVerticesData(Bi.PositionKind) , s = e.getIndices(); this._groups.push(this._groupCounter); var l = new xy(this._groupCounter,null); switch (l._groupDensity = this._calculateDensity(t, a, s), o === vy.Color ? l._textureNb = n || 0 : n = n || new N(1,1,1,1), o) { case vy.Color: this._colorFromTexture(e, l, !0); break; case vy.UV: this._setPointsColorOrUV(e, l, !0, !1, !1); break; case vy.Random: this._setPointsColorOrUV(e, l, !0); break; case vy.Stated: this._setPointsColorOrUV(e, l, !0, void 0, void 0, n, r) } return this.nbParticles += t, this._groupCounter++, this._groupCounter - 1 } , e.prototype.setParticles = function(e, t, i) { if (void 0 === e && (e = 0), void 0 === t && (t = this.nbParticles - 1), void 0 === i && (i = !0), !this._updatable || !this._isReady) return this; this.beforeUpdateParticles(e, t, i); var n = I.Matrix[0] , r = this.mesh , o = this._colors32 , a = this._positions32 , s = this._uvs32 , l = I.Vector3 , c = l[5].copyFromFloats(1, 0, 0) , u = l[6].copyFromFloats(0, 1, 0) , h = l[7].copyFromFloats(0, 0, 1) , d = l[8].setAll(Number.MAX_VALUE) , p = l[9].setAll(-Number.MAX_VALUE); P.IdentityToRef(n); var f = 0; if (this.mesh.isFacetDataEnabled && (this._computeBoundingBox = !0), t = t >= this.nbParticles ? this.nbParticles - 1 : t, this._computeBoundingBox && (0 != e || t != this.nbParticles - 1)) { var _ = this.mesh.getBoundingInfo(); _ && (d.copyFrom(_.minimum), p.copyFrom(_.maximum)) } f = 0; for (var m = 0, g = 0, v = 0, y = e; y <= t; y++) { var b = this.particles[y]; m = 3 * (f = b.idx), g = 4 * f, v = 2 * f, this.updateParticle(b); var T = b._rotationMatrix , E = b.position , S = b._globalPosition; if (this._computeParticleRotation && b.getRotationMatrix(n), null !== b.parentId) { var A = this.particles[b.parentId] , x = A._rotationMatrix , R = A._globalPosition , C = E.x * x[1] + E.y * x[4] + E.z * x[7] , M = E.x * x[0] + E.y * x[3] + E.z * x[6] , O = E.x * x[2] + E.y * x[5] + E.z * x[8]; if (S.x = R.x + M, S.y = R.y + C, S.z = R.z + O, this._computeParticleRotation) { var D = n.m; T[0] = D[0] * x[0] + D[1] * x[3] + D[2] * x[6], T[1] = D[0] * x[1] + D[1] * x[4] + D[2] * x[7], T[2] = D[0] * x[2] + D[1] * x[5] + D[2] * x[8], T[3] = D[4] * x[0] + D[5] * x[3] + D[6] * x[6], T[4] = D[4] * x[1] + D[5] * x[4] + D[6] * x[7], T[5] = D[4] * x[2] + D[5] * x[5] + D[6] * x[8], T[6] = D[8] * x[0] + D[9] * x[3] + D[10] * x[6], T[7] = D[8] * x[1] + D[9] * x[4] + D[10] * x[7], T[8] = D[8] * x[2] + D[9] * x[5] + D[10] * x[8] } } else S.x = 0, S.y = 0, S.z = 0, this._computeParticleRotation && (D = n.m, T[0] = D[0], T[1] = D[1], T[2] = D[2], T[3] = D[4], T[4] = D[5], T[5] = D[6], T[6] = D[8], T[7] = D[9], T[8] = D[10]); var N = l[11]; b.translateFromPivot ? N.setAll(0) : N.copyFrom(b.pivot); var L = l[0]; L.copyFrom(b.position); var F = L.x - b.pivot.x , w = L.y - b.pivot.y , B = L.z - b.pivot.z , U = F * T[0] + w * T[3] + B * T[6] , V = F * T[1] + w * T[4] + B * T[7] , k = F * T[2] + w * T[5] + B * T[8]; U += N.x, V += N.y, k += N.z; var G = a[m] = S.x + c.x * U + u.x * V + h.x * k , z = a[m + 1] = S.y + c.y * U + u.y * V + h.y * k , W = a[m + 2] = S.z + c.z * U + u.z * V + h.z * k; if (this._computeBoundingBox && (d.minimizeInPlaceFromFloats(G, z, W), p.maximizeInPlaceFromFloats(G, z, W)), this._computeParticleColor && b.color) { var H = b.color , X = this._colors32; X[g] = H.r, X[g + 1] = H.g, X[g + 2] = H.b, X[g + 3] = H.a } if (this._computeParticleTexture && b.uv) { var j = b.uv , Y = this._uvs32; Y[v] = j.x, Y[v + 1] = j.y } } return i && (this._computeParticleColor && r.updateVerticesData(Bi.ColorKind, o, !1, !1), this._computeParticleTexture && r.updateVerticesData(Bi.UVKind, s, !1, !1), r.updateVerticesData(Bi.PositionKind, a, !1, !1)), this._computeBoundingBox && (r.hasBoundingInfo ? r.getBoundingInfo().reConstruct(d, p, r._worldMatrix) : r.buildBoundingInfo(d, p, r._worldMatrix)), this.afterUpdateParticles(e, t, i), this } , e.prototype.dispose = function() { this.mesh.dispose(), this.vars = null, this._positions = null, this._indices = null, this._normals = null, this._uvs = null, this._colors = null, this._indices32 = null, this._positions32 = null, this._uvs32 = null, this._colors32 = null } , e.prototype.refreshVisibleSize = function() { return this._isVisibilityBoxLocked || this.mesh.refreshBoundingInfo(), this } , e.prototype.setVisibilityBox = function(e) { var t = e / 2; this.mesh.buildBoundingInfo(new x(-t,-t,-t), new x(t,t,t)) } , Object.defineProperty(e.prototype, "isAlwaysVisible", { get: function() { return this._alwaysVisible }, set: function(e) { this._alwaysVisible = e, this.mesh.alwaysSelectAsActiveMesh = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "computeParticleRotation", { set: function(e) { this._computeParticleRotation = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "computeParticleColor", { get: function() { return this._computeParticleColor }, set: function(e) { this._computeParticleColor = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "computeParticleTexture", { get: function() { return this._computeParticleTexture }, set: function(e) { this._computeParticleTexture = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "computeBoundingBox", { get: function() { return this._computeBoundingBox }, set: function(e) { this._computeBoundingBox = e }, enumerable: !1, configurable: !0 }), e.prototype.initParticles = function() {} , e.prototype.recycleParticle = function(e) { return e } , e.prototype.updateParticle = function(e) { return e } , e.prototype.beforeUpdateParticles = function(e, t, i) {} , e.prototype.afterUpdateParticles = function(e, t, i) {} , e }(); mn.prototype.getPhysicsEngine = function() { return this._physicsEngine } , mn.prototype.enablePhysics = function(e, t) { if (void 0 === e && (e = null), this._physicsEngine) return !0; var i = this._getComponent(Wi.NAME_PHYSICSENGINE); i || (i = new My(this), this._addComponent(i)); try { return this._physicsEngine = new R_(e,t), this._physicsTimeAccumulator = 0, !0 } catch (e) { return K.Error(e.message), !1 } } , mn.prototype.disablePhysicsEngine = function() { this._physicsEngine && (this._physicsEngine.dispose(), this._physicsEngine = null) } , mn.prototype.isPhysicsEnabled = function() { return void 0 !== this._physicsEngine } , mn.prototype.deleteCompoundImpostor = function(e) { var t = e.parts[0].mesh; t.physicsImpostor && (t.physicsImpostor.dispose(), t.physicsImpostor = null) } , mn.prototype._advancePhysicsEngineStep = function(e) { if (this._physicsEngine) { var t = this._physicsEngine.getSubTimeStep(); if (t > 0) for (this._physicsTimeAccumulator += e; this._physicsTimeAccumulator > t; ) this.onBeforePhysicsObservable.notifyObservers(this), this._physicsEngine._step(t / 1e3), this.onAfterPhysicsObservable.notifyObservers(this), this._physicsTimeAccumulator -= t; else this.onBeforePhysicsObservable.notifyObservers(this), this._physicsEngine._step(e / 1e3), this.onAfterPhysicsObservable.notifyObservers(this) } } , Object.defineProperty(Sr.prototype, "physicsImpostor", { get: function() { return this._physicsImpostor }, set: function(e) { var t = this; this._physicsImpostor !== e && (this._disposePhysicsObserver && this.onDisposeObservable.remove(this._disposePhysicsObserver), this._physicsImpostor = e, e && (this._disposePhysicsObserver = this.onDisposeObservable.add((function() { t.physicsImpostor && (t.physicsImpostor.dispose(), t.physicsImpostor = null) } )))) }, enumerable: !0, configurable: !0 }), Sr.prototype.getPhysicsImpostor = function() { return this.physicsImpostor } , Sr.prototype.applyImpulse = function(e, t) { return this.physicsImpostor ? (this.physicsImpostor.applyImpulse(e, t), this) : this } , Sr.prototype.setPhysicsLinkWith = function(e, t, i, n) { return this.physicsImpostor && e.physicsImpostor ? (this.physicsImpostor.createJoint(e.physicsImpostor, Ll.HingeJoint, { mainPivot: t, connectedPivot: i, nativeParams: n }), this) : this } ; var Cy, Py, My = function() { function e(e) { var t = this; this.name = Wi.NAME_PHYSICSENGINE, this.scene = e, this.scene.onBeforePhysicsObservable = new h, this.scene.onAfterPhysicsObservable = new h, this.scene.getDeterministicFrameTime = function() { return t.scene._physicsEngine ? 1e3 * t.scene._physicsEngine.getTimeStep() : 1e3 / 60 } } return e.prototype.register = function() {} , e.prototype.rebuild = function() {} , e.prototype.dispose = function() { this.scene.onBeforePhysicsObservable.clear(), this.scene.onAfterPhysicsObservable.clear(), this.scene._physicsEngine && this.scene.disablePhysicsEngine() } , e }(), Iy = function() { function e(e) { this._scene = e, this._physicsEngine = this._scene.getPhysicsEngine(), this._physicsEngine || K.Warn("Physics engine not enabled. Please enable the physics before you can use the methods.") } return e.prototype.applyRadialExplosionImpulse = function(e, t, i, n) { if (!this._physicsEngine) return K.Warn("Physics engine not enabled. Please enable the physics before you call this method."), null; var r = this._physicsEngine.getImpostors(); if (0 === r.length) return null; "number" == typeof t && ((t = new Fy).radius = t, t.strength = i || t.strength, t.falloff = n || t.falloff); var o = new Oy(this._scene,t) , a = Array(); return r.forEach((function(t) { var i = o.getImpostorHitData(t, e); i && (t.applyImpulse(i.force, i.contactPoint), a.push({ impostor: t, hitData: i })) } )), o.triggerAffectedImpostorsCallback(a), o.dispose(!1), o } , e.prototype.applyRadialExplosionForce = function(e, t, i, n) { if (!this._physicsEngine) return K.Warn("Physics engine not enabled. Please enable the physics before you call the PhysicsHelper."), null; var r = this._physicsEngine.getImpostors(); if (0 === r.length) return null; "number" == typeof t && ((t = new Fy).radius = t, t.strength = i || t.strength, t.falloff = n || t.falloff); var o = new Oy(this._scene,t) , a = Array(); return r.forEach((function(t) { var i = o.getImpostorHitData(t, e); i && (t.applyForce(i.force, i.contactPoint), a.push({ impostor: t, hitData: i })) } )), o.triggerAffectedImpostorsCallback(a), o.dispose(!1), o } , e.prototype.gravitationalField = function(e, t, i, n) { if (!this._physicsEngine) return K.Warn("Physics engine not enabled. Please enable the physics before you call the PhysicsHelper."), null; if (0 === this._physicsEngine.getImpostors().length) return null; "number" == typeof t && ((t = new Fy).radius = t, t.strength = i || t.strength, t.falloff = n || t.falloff); var r = new Dy(this,this._scene,e,t); return r.dispose(!1), r } , e.prototype.updraft = function(e, t, i, n, r) { if (!this._physicsEngine) return K.Warn("Physics engine not enabled. Please enable the physics before you call the PhysicsHelper."), null; if (0 === this._physicsEngine.getImpostors().length) return null; "number" == typeof t && ((t = new wy).radius = t, t.strength = i || t.strength, t.height = n || t.height, t.updraftMode = r || t.updraftMode); var o = new Ny(this._scene,e,t); return o.dispose(!1), o } , e.prototype.vortex = function(e, t, i, n) { if (!this._physicsEngine) return K.Warn("Physics engine not enabled. Please enable the physics before you call the PhysicsHelper."), null; if (0 === this._physicsEngine.getImpostors().length) return null; "number" == typeof t && ((t = new By).radius = t, t.strength = i || t.strength, t.height = n || t.height); var r = new Ly(this._scene,e,t); return r.dispose(!1), r } , e }(), Oy = function() { function e(e, t) { this._scene = e, this._options = t, this._dataFetched = !1, this._options = V(V({}, new Fy), this._options) } return e.prototype.getData = function() { return this._dataFetched = !0, { sphere: this._sphere } } , e.prototype.getImpostorHitData = function(e, t) { if (0 === e.mass) return null; if (!this._intersectsWithSphere(e, t, this._options.radius)) return null; if ("Mesh" !== e.object.getClassName() && "InstancedMesh" !== e.object.getClassName()) return null; var i = e.getObjectCenter().subtract(t) , n = new _o(t,i,this._options.radius).intersectsMesh(e.object).pickedPoint; if (!n) return null; var r = x.Distance(t, n); if (r > this._options.radius) return null; var o = this._options.falloff === Cy.Constant ? this._options.strength : this._options.strength * (1 - r / this._options.radius); return { force: i.multiplyByFloats(o, o, o), contactPoint: n, distanceFromOrigin: r } } , e.prototype.triggerAffectedImpostorsCallback = function(e) { this._options.affectedImpostorsCallback && this._options.affectedImpostorsCallback(e) } , e.prototype.dispose = function(e) { var t = this; void 0 === e && (e = !0), e ? this._sphere.dispose() : setTimeout((function() { t._dataFetched || t._sphere.dispose() } ), 0) } , e.prototype._prepareSphere = function() { this._sphere || (this._sphere = Dl("radialExplosionEventSphere", this._options.sphere, this._scene), this._sphere.isVisible = !1) } , e.prototype._intersectsWithSphere = function(e, t, i) { var n = e.object; return this._prepareSphere(), this._sphere.position = t, this._sphere.scaling = new x(2 * i,2 * i,2 * i), this._sphere._updateBoundingInfo(), this._sphere.computeWorldMatrix(!0), this._sphere.intersectsMesh(n, !0) } , e }(), Dy = function() { function e(e, t, i, n) { this._physicsHelper = e, this._scene = t, this._origin = i, this._options = n, this._dataFetched = !1, this._options = V(V({}, new Fy), this._options), this._tickCallback = this._tick.bind(this), this._options.strength = -1 * this._options.strength } return e.prototype.getData = function() { return this._dataFetched = !0, { sphere: this._sphere } } , e.prototype.enable = function() { this._tickCallback.call(this), this._scene.registerBeforeRender(this._tickCallback) } , e.prototype.disable = function() { this._scene.unregisterBeforeRender(this._tickCallback) } , e.prototype.dispose = function(e) { var t = this; void 0 === e && (e = !0), e ? this._sphere.dispose() : setTimeout((function() { t._dataFetched || t._sphere.dispose() } ), 0) } , e.prototype._tick = function() { if (this._sphere) this._physicsHelper.applyRadialExplosionForce(this._origin, this._options); else { var e = this._physicsHelper.applyRadialExplosionForce(this._origin, this._options); e && (this._sphere = e.getData().sphere.clone("radialExplosionEventSphereClone")) } } , e }(), Ny = function() { function e(e, t, i) { this._scene = e, this._origin = t, this._options = i, this._originTop = x.Zero(), this._originDirection = x.Zero(), this._cylinderPosition = x.Zero(), this._dataFetched = !1, this._physicsEngine = this._scene.getPhysicsEngine(), this._options = V(V({}, new wy), this._options), this._origin.addToRef(new x(0,this._options.height / 2,0), this._cylinderPosition), this._origin.addToRef(new x(0,this._options.height,0), this._originTop), this._options.updraftMode === Py.Perpendicular && (this._originDirection = this._origin.subtract(this._originTop).normalize()), this._tickCallback = this._tick.bind(this), this._prepareCylinder() } return e.prototype.getData = function() { return this._dataFetched = !0, { cylinder: this._cylinder } } , e.prototype.enable = function() { this._tickCallback.call(this), this._scene.registerBeforeRender(this._tickCallback) } , e.prototype.disable = function() { this._scene.unregisterBeforeRender(this._tickCallback) } , e.prototype.dispose = function(e) { var t = this; void 0 === e && (e = !0), this._cylinder && (e ? this._cylinder.dispose() : setTimeout((function() { t._dataFetched || t._cylinder.dispose() } ), 0)) } , e.prototype._getImpostorHitData = function(e) { if (0 === e.mass) return null; if (!this._intersectsWithCylinder(e)) return null; var t, i = e.getObjectCenter(); t = this._options.updraftMode === Py.Perpendicular ? this._originDirection : i.subtract(this._originTop); var n = x.Distance(this._origin, i) , r = -1 * this._options.strength; return { force: t.multiplyByFloats(r, r, r), contactPoint: i, distanceFromOrigin: n } } , e.prototype._tick = function() { var e = this; this._physicsEngine.getImpostors().forEach((function(t) { var i = e._getImpostorHitData(t); i && t.applyForce(i.force, i.contactPoint) } )) } , e.prototype._prepareCylinder = function() { this._cylinder || (this._cylinder = Ys("updraftEventCylinder", { height: this._options.height, diameter: 2 * this._options.radius }, this._scene), this._cylinder.isVisible = !1) } , e.prototype._intersectsWithCylinder = function(e) { var t = e.object; return this._cylinder.position = this._cylinderPosition, this._cylinder.intersectsMesh(t, !0) } , e }(), Ly = function() { function e(e, t, i) { this._scene = e, this._origin = t, this._options = i, this._originTop = x.Zero(), this._cylinderPosition = x.Zero(), this._dataFetched = !1, this._physicsEngine = this._scene.getPhysicsEngine(), this._options = V(V({}, new By), this._options), this._origin.addToRef(new x(0,this._options.height / 2,0), this._cylinderPosition), this._origin.addToRef(new x(0,this._options.height,0), this._originTop), this._tickCallback = this._tick.bind(this), this._prepareCylinder() } return e.prototype.getData = function() { return this._dataFetched = !0, { cylinder: this._cylinder } } , e.prototype.enable = function() { this._tickCallback.call(this), this._scene.registerBeforeRender(this._tickCallback) } , e.prototype.disable = function() { this._scene.unregisterBeforeRender(this._tickCallback) } , e.prototype.dispose = function(e) { var t = this; void 0 === e && (e = !0), e ? this._cylinder.dispose() : setTimeout((function() { t._dataFetched || t._cylinder.dispose() } ), 0) } , e.prototype._getImpostorHitData = function(e) { if (0 === e.mass) return null; if (!this._intersectsWithCylinder(e)) return null; if ("Mesh" !== e.object.getClassName() && "InstancedMesh" !== e.object.getClassName()) return null; var t = e.getObjectCenter() , i = new x(this._origin.x,t.y,this._origin.z) , n = t.subtract(i) , r = new _o(i,n,this._options.radius).intersectsMesh(e.object) , o = r.pickedPoint; if (!o) return null; var a, s, l, c = r.distance / this._options.radius, u = o.normalize(); if (c > this._options.centripetalForceThreshold && (u = u.negate()), c > this._options.centripetalForceThreshold) a = u.x * this._options.centripetalForceMultiplier, s = u.y * this._options.updraftForceMultiplier, l = u.z * this._options.centripetalForceMultiplier; else { var h = x.Cross(i, t).normalize(); a = (h.x + u.x) * this._options.centrifugalForceMultiplier, s = this._originTop.y * this._options.updraftForceMultiplier, l = (h.z + u.z) * this._options.centrifugalForceMultiplier } var d = new x(a,s,l); return { force: d = d.multiplyByFloats(this._options.strength, this._options.strength, this._options.strength), contactPoint: t, distanceFromOrigin: c } } , e.prototype._tick = function() { var e = this; this._physicsEngine.getImpostors().forEach((function(t) { var i = e._getImpostorHitData(t); i && t.applyForce(i.force, i.contactPoint) } )) } , e.prototype._prepareCylinder = function() { this._cylinder || (this._cylinder = Ys("vortexEventCylinder", { height: this._options.height, diameter: 2 * this._options.radius }, this._scene), this._cylinder.isVisible = !1) } , e.prototype._intersectsWithCylinder = function(e) { var t = e.object; return this._cylinder.position = this._cylinderPosition, this._cylinder.intersectsMesh(t, !0) } , e }(), Fy = function() { this.radius = 5, this.strength = 10, this.falloff = Cy.Constant, this.sphere = { segments: 32, diameter: 1 } }, wy = function() { this.radius = 5, this.strength = 10, this.height = 10, this.updraftMode = Py.Center }, By = function() { this.radius = 5, this.strength = 10, this.height = 10, this.centripetalForceThreshold = .7, this.centripetalForceMultiplier = 5, this.centrifugalForceMultiplier = .5, this.updraftForceMultiplier = .02 }; !function(e) { e[e.Constant = 0] = "Constant", e[e.Linear = 1] = "Linear" }(Cy || (Cy = {})), function(e) { e[e.Center = 0] = "Center", e[e.Perpendicular = 1] = "Perpendicular" }(Py || (Py = {})); Pt.ShadersStore.blackAndWhitePixelShader = "varying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform float degree;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) \n{\nvec3 color=texture2D(textureSampler,vUV).rgb;\nfloat luminance=dot(color,vec3(0.3,0.59,0.11)); \nvec3 blackAndWhite=vec3(luminance,luminance,luminance);\ngl_FragColor=vec4(color-((color-blackAndWhite)*degree),1.0);\n}"; var Uy = function(e) { function t(t, i, n, r, o, a) { var s = e.call(this, t, "blackAndWhite", ["degree"], null, i, n, r, o, a) || this; return s.degree = 1, s.onApplyObservable.add((function(e) { e.setFloat("degree", s.degree) } )), s } return U(t, e), t.prototype.getClassName = function() { return "BlackAndWhitePostProcess" } , t._Parse = function(e, i, n, r) { return Ge.Parse((function() { return new t(e.name,e.options,i,e.renderTargetSamplingMode,n.getEngine(),e.reusable) } ), e, n, r) } , k([Ce()], t.prototype, "degree", void 0), t }(Ba); y("BABYLON.BlackAndWhitePostProcess", Uy); var Vy = function() { function e(e, t, i, n) { this._name = t, this._singleInstance = n || !0, this._getPostProcesses = i, this._cameras = {}, this._indicesForCamera = {}, this._postProcesses = {} } return Object.defineProperty(e.prototype, "isSupported", { get: function() { for (var e in this._postProcesses) if (Object.prototype.hasOwnProperty.call(this._postProcesses, e)) for (var t = this._postProcesses[e], i = 0; i < t.length; i++) if (!t[i].isSupported) return !1; return !0 }, enumerable: !1, configurable: !0 }), e.prototype._update = function() {} , e.prototype._attachCameras = function(e) { var t, i = this, n = gi.MakeArray(e || this._cameras); if (n) for (var r = function(e) { var r = n[e]; if (!r) return "continue"; var a = r.name; if (t = o._singleInstance ? 0 : a, !o._postProcesses[t]) { var s = o._getPostProcesses(); s && (o._postProcesses[t] = Array.isArray(s) ? s : [s]) } o._indicesForCamera[a] || (o._indicesForCamera[a] = []), o._postProcesses[t].forEach((function(e) { var t = r.attachPostProcess(e); i._indicesForCamera[a].push(t) } )), o._cameras[a] || (o._cameras[a] = r) }, o = this, a = 0; a < n.length; a++) r(a) } , e.prototype._detachCameras = function(e) { var t = gi.MakeArray(e || this._cameras); if (t) for (var i = function(e) { var i = t[e] , r = i.name , o = n._postProcesses[n._singleInstance ? 0 : r]; o && o.forEach((function(e) { i.detachPostProcess(e) } )), n._cameras[r] && (n._cameras[r] = null) }, n = this, r = 0; r < t.length; r++) i(r) } , e.prototype._enable = function(e) { var t = this , i = gi.MakeArray(e || this._cameras); if (i) for (var n = function(e) { for (var n = i[e], o = n.name, a = function(a) { void 0 !== n._postProcesses[r._indicesForCamera[o][a]] && null !== n._postProcesses[r._indicesForCamera[o][a]] || r._postProcesses[r._singleInstance ? 0 : o].forEach((function(n) { i[e].attachPostProcess(n, t._indicesForCamera[o][a]) } )) }, s = 0; s < r._indicesForCamera[o].length; s++) a(s) }, r = this, o = 0; o < i.length; o++) n(o) } , e.prototype._disable = function(e) { var t = gi.MakeArray(e || this._cameras); if (t) for (var i = function(e) { var i = t[e] , r = i.name; n._postProcesses[n._singleInstance ? 0 : r].forEach((function(e) { i.detachPostProcess(e) } )) }, n = this, r = 0; r < t.length; r++) i(r) } , e.prototype.getPostProcesses = function(e) { return this._singleInstance ? this._postProcesses[0] : e ? this._postProcesses[e.name] : null } , e }(); Pt.ShadersStore.extractHighlightsPixelShader = "#include\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform float threshold;\nuniform float exposure;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) \n{\ngl_FragColor=texture2D(textureSampler,vUV);\nfloat luma=getLuminance(gl_FragColor.rgb*exposure);\ngl_FragColor.rgb=step(threshold,luma)*gl_FragColor.rgb;\n}"; var ky = function(e) { function t(t, i, n, r, o, s, l, c) { void 0 === l && (l = a.TEXTURETYPE_UNSIGNED_INT), void 0 === c && (c = !1); var u = e.call(this, t, "extractHighlights", ["threshold", "exposure"], null, i, n, r, o, s, null, l, void 0, null, c) || this; return u.threshold = .9, u._exposure = 1, u._inputPostProcess = null, u.onApplyObservable.add((function(e) { u.externalTextureSamplerBinding = !!u._inputPostProcess, u._inputPostProcess && e.setTextureFromPostProcess("textureSampler", u._inputPostProcess), e.setFloat("threshold", Math.pow(u.threshold, p)), e.setFloat("exposure", u._exposure) } )), u } return U(t, e), t.prototype.getClassName = function() { return "ExtractHighlightsPostProcess" } , k([Ce()], t.prototype, "threshold", void 0), t }(Ba); y("BABYLON.ExtractHighlightsPostProcess", ky); Pt.ShadersStore.bloomMergePixelShader = "uniform sampler2D textureSampler;\nuniform sampler2D bloomBlur;\nvarying vec2 vUV;\nuniform float bloomWeight;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\ngl_FragColor=texture2D(textureSampler,vUV);\nvec3 blurred=texture2D(bloomBlur,vUV).rgb;\ngl_FragColor.rgb=gl_FragColor.rgb+(blurred.rgb*bloomWeight); \n}\n"; var Gy = function(e) { function t(t, i, n, r, o, s, l, c, u, h, d) { void 0 === h && (h = a.TEXTURETYPE_UNSIGNED_INT), void 0 === d && (d = !1); var p = e.call(this, t, "bloomMerge", ["bloomWeight"], ["bloomBlur"], o, s, l, c, u, null, h, void 0, null, !0) || this; return p.weight = 1, p.weight = r, p.externalTextureSamplerBinding = !0, p.onApplyObservable.add((function(e) { e.setTextureFromPostProcess("textureSampler", i), e.setTextureFromPostProcessOutput("bloomBlur", n), e.setFloat("bloomWeight", p.weight) } )), d || p.updateEffect(), p } return U(t, e), t.prototype.getClassName = function() { return "BloomMergePostProcess" } , k([Ce()], t.prototype, "weight", void 0), t }(Ba); y("BABYLON.BloomMergePostProcess", Gy); var zy = function(e) { function t(t, i, n, r, o, a) { void 0 === o && (o = 0), void 0 === a && (a = !1); var s = e.call(this, t.getEngine(), "bloom", (function() { return s._effects } ), !0) || this; return s._bloomScale = i, s._effects = [], s._downscale = new ky("highlights",1,null,io.BILINEAR_SAMPLINGMODE,t.getEngine(),!1,o,a), s._blurX = new Fd("horizontal blur",new A(1,0),10,i,null,io.BILINEAR_SAMPLINGMODE,t.getEngine(),!1,o,void 0,a), s._blurX.alwaysForcePOT = !0, s._blurX.autoClear = !1, s._blurY = new Fd("vertical blur",new A(0,1),10,i,null,io.BILINEAR_SAMPLINGMODE,t.getEngine(),!1,o,void 0,a), s._blurY.alwaysForcePOT = !0, s._blurY.autoClear = !1, s.kernel = r, s._effects = [s._downscale, s._blurX, s._blurY], s._merge = new Gy("bloomMerge",s._downscale,s._blurY,n,i,null,io.BILINEAR_SAMPLINGMODE,t.getEngine(),!1,o,a), s._merge.autoClear = !1, s._effects.push(s._merge), s } return U(t, e), Object.defineProperty(t.prototype, "threshold", { get: function() { return this._downscale.threshold }, set: function(e) { this._downscale.threshold = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "weight", { get: function() { return this._merge.weight }, set: function(e) { this._merge.weight = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "kernel", { get: function() { return this._blurX.kernel / this._bloomScale }, set: function(e) { this._blurX.kernel = e * this._bloomScale, this._blurY.kernel = e * this._bloomScale }, enumerable: !1, configurable: !0 }), t.prototype.disposeEffects = function(e) { for (var t = 0; t < this._effects.length; t++) this._effects[t].dispose(e) } , t.prototype._updateEffects = function() { for (var e = 0; e < this._effects.length; e++) this._effects[e].updateEffect() } , t.prototype._isReady = function() { for (var e = 0; e < this._effects.length; e++) if (!this._effects[e].isReady()) return !1; return !0 } , t }(Vy); Pt.ShadersStore.chromaticAberrationPixelShader = "uniform sampler2D textureSampler; \nuniform float chromatic_aberration;\nuniform float radialIntensity;\nuniform vec2 direction;\nuniform vec2 centerPosition;\nuniform float screen_width;\nuniform float screen_height;\nvarying vec2 vUV;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\nvec2 centered_screen_pos=vec2(vUV.x-centerPosition.x,vUV.y-centerPosition.y);\nvec2 directionOfEffect=direction;\nif(directionOfEffect.x==0. && directionOfEffect.y==0.){\ndirectionOfEffect=normalize(centered_screen_pos);\n}\nfloat radius2=centered_screen_pos.x*centered_screen_pos.x\n+ centered_screen_pos.y*centered_screen_pos.y;\nfloat radius=sqrt(radius2);\nvec4 original=texture2D(textureSampler,vUV);\nvec3 ref_indices=vec3(-0.3,0.0,0.3);\nfloat ref_shiftX=chromatic_aberration*pow(radius,radialIntensity)*directionOfEffect.x/screen_width;\nfloat ref_shiftY=chromatic_aberration*pow(radius,radialIntensity)*directionOfEffect.y/screen_height;\nvec2 ref_coords_r=vec2(vUV.x+ref_indices.r*ref_shiftX,vUV.y+ref_indices.r*ref_shiftY*0.5);\nvec2 ref_coords_g=vec2(vUV.x+ref_indices.g*ref_shiftX,vUV.y+ref_indices.g*ref_shiftY*0.5);\nvec2 ref_coords_b=vec2(vUV.x+ref_indices.b*ref_shiftX,vUV.y+ref_indices.b*ref_shiftY*0.5);\noriginal.r=texture2D(textureSampler,ref_coords_r).r;\noriginal.g=texture2D(textureSampler,ref_coords_g).g;\noriginal.b=texture2D(textureSampler,ref_coords_b).b;\noriginal.a=clamp(texture2D(textureSampler,ref_coords_r).a+texture2D(textureSampler,ref_coords_g).a+texture2D(textureSampler,ref_coords_b).a,0.,1.);\ngl_FragColor=original;\n}"; var Wy = function(e) { function t(t, i, n, r, o, s, l, c, u, h) { void 0 === u && (u = a.TEXTURETYPE_UNSIGNED_INT), void 0 === h && (h = !1); var d = e.call(this, t, "chromaticAberration", ["chromatic_aberration", "screen_width", "screen_height", "direction", "radialIntensity", "centerPosition"], [], r, o, s, l, c, null, u, void 0, null, h) || this; return d.aberrationAmount = 30, d.radialIntensity = 0, d.direction = new A(.707,.707), d.centerPosition = new A(.5,.5), d.screenWidth = i, d.screenHeight = n, d.onApplyObservable.add((function(e) { e.setFloat("chromatic_aberration", d.aberrationAmount), e.setFloat("screen_width", i), e.setFloat("screen_height", n), e.setFloat("radialIntensity", d.radialIntensity), e.setFloat2("direction", d.direction.x, d.direction.y), e.setFloat2("centerPosition", d.centerPosition.x, d.centerPosition.y) } )), d } return U(t, e), t.prototype.getClassName = function() { return "ChromaticAberrationPostProcess" } , t._Parse = function(e, i, n, r) { return Ge.Parse((function() { return new t(e.name,e.screenWidth,e.screenHeight,e.options,i,e.renderTargetSamplingMode,n.getEngine(),e.reusable,e.textureType,!1) } ), e, n, r) } , k([Ce()], t.prototype, "aberrationAmount", void 0), k([Ce()], t.prototype, "radialIntensity", void 0), k([Ce()], t.prototype, "direction", void 0), k([Ce()], t.prototype, "centerPosition", void 0), k([Ce()], t.prototype, "screenWidth", void 0), k([Ce()], t.prototype, "screenHeight", void 0), t }(Ba); y("BABYLON.ChromaticAberrationPostProcess", Wy); Pt.ShadersStore.circleOfConfusionPixelShader = "uniform sampler2D depthSampler;\nvarying vec2 vUV;\nuniform vec2 cameraMinMaxZ;\nuniform float focusDistance;\nuniform float cocPrecalculation;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\nfloat depth=texture2D(depthSampler,vUV).r;\nfloat pixelDistance=(cameraMinMaxZ.x+(cameraMinMaxZ.y-cameraMinMaxZ.x)*depth)*1000.0; \nfloat coc=abs(cocPrecalculation* ((focusDistance-pixelDistance)/pixelDistance));\ncoc=clamp(coc,0.0,1.0);\ngl_FragColor=vec4(coc,depth,coc,1.0);\n}\n"; var Hy = function(e) { function t(t, i, n, r, o, s, l, c, u) { void 0 === c && (c = a.TEXTURETYPE_UNSIGNED_INT), void 0 === u && (u = !1); var h = e.call(this, t, "circleOfConfusion", ["cameraMinMaxZ", "focusDistance", "cocPrecalculation"], ["depthSampler"], n, r, o, s, l, null, c, void 0, null, u) || this; return h.lensSize = 50, h.fStop = 1.4, h.focusDistance = 2e3, h.focalLength = 50, h._depthTexture = null, h._depthTexture = i, h.onApplyObservable.add((function(e) { if (h._depthTexture) { e.setTexture("depthSampler", h._depthTexture); var t = h.lensSize / h.fStop * h.focalLength / (h.focusDistance - h.focalLength); e.setFloat("focusDistance", h.focusDistance), e.setFloat("cocPrecalculation", t), e.setFloat2("cameraMinMaxZ", h._depthTexture.activeCamera.minZ, h._depthTexture.activeCamera.maxZ) } else K.Warn("No depth texture set on CircleOfConfusionPostProcess") } )), h } return U(t, e), t.prototype.getClassName = function() { return "CircleOfConfusionPostProcess" } , Object.defineProperty(t.prototype, "depthTexture", { set: function(e) { this._depthTexture = e }, enumerable: !1, configurable: !0 }), k([Ce()], t.prototype, "lensSize", void 0), k([Ce()], t.prototype, "fStop", void 0), k([Ce()], t.prototype, "focusDistance", void 0), k([Ce()], t.prototype, "focalLength", void 0), t }(Ba); y("BABYLON.CircleOfConfusionPostProcess", Hy); Pt.ShadersStore.colorCorrectionPixelShader = "uniform sampler2D textureSampler; \nuniform sampler2D colorTable; \nvarying vec2 vUV;\nconst float SLICE_COUNT=16.0; \nvec4 sampleAs3DTexture(sampler2D textureSampler,vec3 uv,float width) {\nfloat sliceSize=1.0/width; \nfloat slicePixelSize=sliceSize/width; \nfloat sliceInnerSize=slicePixelSize*(width-1.0); \nfloat zSlice0=min(floor(uv.z*width),width-1.0);\nfloat zSlice1=min(zSlice0+1.0,width-1.0);\nfloat xOffset=slicePixelSize*0.5+uv.x*sliceInnerSize;\nfloat s0=xOffset+(zSlice0*sliceSize);\nfloat s1=xOffset+(zSlice1*sliceSize);\nvec4 slice0Color=texture2D(textureSampler,vec2(s0,uv.y));\nvec4 slice1Color=texture2D(textureSampler,vec2(s1,uv.y));\nfloat zOffset=mod(uv.z*width,1.0);\nvec4 result=mix(slice0Color,slice1Color,zOffset);\nreturn result;\n}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\nvec4 screen_color=texture2D(textureSampler,vUV);\ngl_FragColor=sampleAs3DTexture(colorTable,screen_color.rgb,SLICE_COUNT);\n}"; var Xy = function(e) { function t(t, i, n, r, o, a, s) { var l = e.call(this, t, "colorCorrection", null, ["colorTable"], n, r, o, a, s) || this; return l._colorTableTexture = new io(i,r.getScene(),!0,!1,io.TRILINEAR_SAMPLINGMODE), l._colorTableTexture.anisotropicFilteringLevel = 1, l._colorTableTexture.wrapU = io.CLAMP_ADDRESSMODE, l._colorTableTexture.wrapV = io.CLAMP_ADDRESSMODE, l.colorTableUrl = i, l.onApply = function(e) { e.setTexture("colorTable", l._colorTableTexture) } , l } return U(t, e), t.prototype.getClassName = function() { return "ColorCorrectionPostProcess" } , t._Parse = function(e, i, n, r) { return Ge.Parse((function() { return new t(e.name,e.colorTableUrl,e.options,i,e.renderTargetSamplingMode,n.getEngine(),e.reusable) } ), e, n, r) } , k([Ce()], t.prototype, "colorTableUrl", void 0), t }(Ba); y("BABYLON.ColorCorrectionPostProcess", Xy); Pt.ShadersStore.convolutionPixelShader = "varying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform vec2 screenSize;\nuniform float kernel[9];\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\nvec2 onePixel=vec2(1.0,1.0)/screenSize;\nvec4 colorSum =\ntexture2D(textureSampler,vUV+onePixel*vec2(-1,-1))*kernel[0] +\ntexture2D(textureSampler,vUV+onePixel*vec2(0,-1))*kernel[1] +\ntexture2D(textureSampler,vUV+onePixel*vec2(1,-1))*kernel[2] +\ntexture2D(textureSampler,vUV+onePixel*vec2(-1,0))*kernel[3] +\ntexture2D(textureSampler,vUV+onePixel*vec2(0,0))*kernel[4] +\ntexture2D(textureSampler,vUV+onePixel*vec2(1,0))*kernel[5] +\ntexture2D(textureSampler,vUV+onePixel*vec2(-1,1))*kernel[6] +\ntexture2D(textureSampler,vUV+onePixel*vec2(0,1))*kernel[7] +\ntexture2D(textureSampler,vUV+onePixel*vec2(1,1))*kernel[8];\nfloat kernelWeight =\nkernel[0] +\nkernel[1] +\nkernel[2] +\nkernel[3] +\nkernel[4] +\nkernel[5] +\nkernel[6] +\nkernel[7] +\nkernel[8];\nif (kernelWeight<=0.0) {\nkernelWeight=1.0;\n}\ngl_FragColor=vec4((colorSum/kernelWeight).rgb,1);\n}"; var jy = function(e) { function t(t, i, n, r, o, s, l, c) { void 0 === c && (c = a.TEXTURETYPE_UNSIGNED_INT); var u = e.call(this, t, "convolution", ["kernel", "screenSize"], null, n, r, o, s, l, null, c) || this; return u.kernel = i, u.onApply = function(e) { e.setFloat2("screenSize", u.width, u.height), e.setArray("kernel", u.kernel) } , u } return U(t, e), t.prototype.getClassName = function() { return "ConvolutionPostProcess" } , t._Parse = function(e, i, n, r) { return Ge.Parse((function() { return new t(e.name,e.kernel,e.options,i,e.renderTargetSamplingMode,n.getEngine(),e.reusable,e.textureType) } ), e, n, r) } , t.EdgeDetect0Kernel = [1, 0, -1, 0, 0, 0, -1, 0, 1], t.EdgeDetect1Kernel = [0, 1, 0, 1, -4, 1, 0, 1, 0], t.EdgeDetect2Kernel = [-1, -1, -1, -1, 8, -1, -1, -1, -1], t.SharpenKernel = [0, -1, 0, -1, 5, -1, 0, -1, 0], t.EmbossKernel = [-2, -1, 0, -1, 1, 1, 0, 1, 2], t.GaussianKernel = [0, 1, 0, 1, 1, 1, 0, 1, 0], k([Ce()], t.prototype, "kernel", void 0), t }(Ba); y("BABYLON.ConvolutionPostProcess", jy); var Yy = function(e) { function t(t, i, n, r, o, s, l, c, u, h, d, p, f) { void 0 === c && (c = null), void 0 === u && (u = io.BILINEAR_SAMPLINGMODE), void 0 === p && (p = a.TEXTURETYPE_UNSIGNED_INT), void 0 === f && (f = !1); var _ = e.call(this, t, n, r, o, s, u = a.TEXTURE_BILINEAR_SAMPLINGMODE, h, d, p = a.TEXTURETYPE_UNSIGNED_INT, "#define DOF 1\r\n", f) || this; return _.direction = n, _.externalTextureSamplerBinding = !!c, _.onApplyObservable.add((function(e) { null != c && e.setTextureFromPostProcess("textureSampler", c), e.setTextureFromPostProcessOutput("circleOfConfusionSampler", l), i.activeCamera && e.setFloat2("cameraMinMaxZ", i.activeCamera.minZ, i.activeCamera.maxZ) } )), _ } return U(t, e), t.prototype.getClassName = function() { return "DepthOfFieldBlurPostProcess" } , k([Ce()], t.prototype, "direction", void 0), t }(Fd); y("BABYLON.DepthOfFieldBlurPostProcess", Yy); Pt.ShadersStore.depthOfFieldMergePixelShader = "uniform sampler2D textureSampler;\nvarying vec2 vUV;\nuniform sampler2D circleOfConfusionSampler;\nuniform sampler2D blurStep0;\n#if BLUR_LEVEL>0\nuniform sampler2D blurStep1;\n#endif\n#if BLUR_LEVEL>1\nuniform sampler2D blurStep2;\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\nfloat coc=texture2D(circleOfConfusionSampler,vUV).r;\n#if BLUR_LEVEL==0\nvec4 original=texture2D(textureSampler,vUV);\nvec4 blurred0=texture2D(blurStep0,vUV);\ngl_FragColor=mix(original,blurred0,coc);\n#endif\n#if BLUR_LEVEL==1\nif(coc<0.5){\nvec4 original=texture2D(textureSampler,vUV);\nvec4 blurred1=texture2D(blurStep1,vUV);\ngl_FragColor=mix(original,blurred1,coc/0.5);\n}else{\nvec4 blurred0=texture2D(blurStep0,vUV); \nvec4 blurred1=texture2D(blurStep1,vUV);\ngl_FragColor=mix(blurred1,blurred0,(coc-0.5)/0.5);\n}\n#endif\n#if BLUR_LEVEL==2\nif(coc<0.33){\nvec4 original=texture2D(textureSampler,vUV);\nvec4 blurred2=texture2D(blurStep2,vUV);\ngl_FragColor=mix(original,blurred2,coc/0.33);\n}else if(coc<0.66){\nvec4 blurred1=texture2D(blurStep1,vUV);\nvec4 blurred2=texture2D(blurStep2,vUV);\ngl_FragColor=mix(blurred2,blurred1,(coc-0.33)/0.33);\n}else{\nvec4 blurred0=texture2D(blurStep0,vUV);\nvec4 blurred1=texture2D(blurStep1,vUV);\ngl_FragColor=mix(blurred1,blurred0,(coc-0.66)/0.34);\n}\n#endif\n}\n"; var Ky, Qy = function() {}, qy = function(e) { function t(t, i, n, r, o, s, l, c, u, h, d) { void 0 === h && (h = a.TEXTURETYPE_UNSIGNED_INT), void 0 === d && (d = !1); var p = e.call(this, t, "depthOfFieldMerge", [], ["circleOfConfusionSampler", "blurStep0", "blurStep1", "blurStep2"], o, s, l, c, u, null, h, void 0, null, !0) || this; return p._blurSteps = r, p.externalTextureSamplerBinding = !0, p.onApplyObservable.add((function(e) { e.setTextureFromPostProcess("textureSampler", i), e.setTextureFromPostProcessOutput("circleOfConfusionSampler", n), r.forEach((function(t, i) { e.setTextureFromPostProcessOutput("blurStep" + (r.length - i - 1), t) } )) } )), d || p.updateEffect(), p } return U(t, e), t.prototype.getClassName = function() { return "DepthOfFieldMergePostProcess" } , t.prototype.updateEffect = function(t, i, n, r, o, a) { void 0 === t && (t = null), void 0 === i && (i = null), void 0 === n && (n = null), t || (t = "", t += "#define BLUR_LEVEL " + (this._blurSteps.length - 1) + "\n"), e.prototype.updateEffect.call(this, t, i, n, r, o, a) } , t }(Ba); !function(e) { e[e.Low = 0] = "Low", e[e.Medium = 1] = "Medium", e[e.High = 2] = "High" }(Ky || (Ky = {})); var Zy = function(e) { function t(t, i, n, r, o) { void 0 === n && (n = Ky.Low), void 0 === r && (r = 0), void 0 === o && (o = !1); var a = e.call(this, t.getEngine(), "depth of field", (function() { return a._effects } ), !0) || this; a._effects = [], a._circleOfConfusion = new Hy("circleOfConfusion",i,1,null,io.BILINEAR_SAMPLINGMODE,t.getEngine(),!1,r,o), a._depthOfFieldBlurY = [], a._depthOfFieldBlurX = []; var s = 1 , l = 15; switch (n) { case Ky.High: s = 3, l = 51; break; case Ky.Medium: s = 2, l = 31; break; default: l = 15, s = 1 } for (var c = l / Math.pow(2, s - 1), u = 1, h = 0; h < s; h++) { var d = new Yy("vertical blur",t,new A(0,1),c,u,null,a._circleOfConfusion,0 == h ? a._circleOfConfusion : null,io.BILINEAR_SAMPLINGMODE,t.getEngine(),!1,r,o); d.autoClear = !1, u = .75 / Math.pow(2, h); var p = new Yy("horizontal blur",t,new A(1,0),c,u,null,a._circleOfConfusion,null,io.BILINEAR_SAMPLINGMODE,t.getEngine(),!1,r,o); p.autoClear = !1, a._depthOfFieldBlurY.push(d), a._depthOfFieldBlurX.push(p) } for (a._effects = [a._circleOfConfusion], h = 0; h < a._depthOfFieldBlurX.length; h++) a._effects.push(a._depthOfFieldBlurY[h]), a._effects.push(a._depthOfFieldBlurX[h]); return a._dofMerge = new qy("dofMerge",a._circleOfConfusion,a._circleOfConfusion,a._depthOfFieldBlurX,u,null,io.BILINEAR_SAMPLINGMODE,t.getEngine(),!1,r,o), a._dofMerge.autoClear = !1, a._effects.push(a._dofMerge), a } return U(t, e), Object.defineProperty(t.prototype, "focalLength", { get: function() { return this._circleOfConfusion.focalLength }, set: function(e) { this._circleOfConfusion.focalLength = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "fStop", { get: function() { return this._circleOfConfusion.fStop }, set: function(e) { this._circleOfConfusion.fStop = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "focusDistance", { get: function() { return this._circleOfConfusion.focusDistance }, set: function(e) { this._circleOfConfusion.focusDistance = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "lensSize", { get: function() { return this._circleOfConfusion.lensSize }, set: function(e) { this._circleOfConfusion.lensSize = e }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "DepthOfFieldEffect" } , Object.defineProperty(t.prototype, "depthTexture", { set: function(e) { this._circleOfConfusion.depthTexture = e }, enumerable: !1, configurable: !0 }), t.prototype.disposeEffects = function(e) { for (var t = 0; t < this._effects.length; t++) this._effects[t].dispose(e) } , t.prototype._updateEffects = function() { for (var e = 0; e < this._effects.length; e++) this._effects[e].updateEffect() } , t.prototype._isReady = function() { for (var e = 0; e < this._effects.length; e++) if (!this._effects[e].isReady()) return !1; return !0 } , t }(Vy); Pt.ShadersStore.displayPassPixelShader = "varying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform sampler2D passSampler;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\ngl_FragColor=texture2D(passSampler,vUV);\n}"; var Jy = function(e) { function t(t, i, n, r, o, a) { return e.call(this, t, "displayPass", ["passSampler"], ["passSampler"], i, n, r, o, a) || this } return U(t, e), t.prototype.getClassName = function() { return "DisplayPassPostProcess" } , t._Parse = function(e, i, n, r) { return Ge.Parse((function() { return new t(e.name,e.options,i,e.renderTargetSamplingMode,n.getEngine(),e.reusable) } ), e, n, r) } , t }(Ba); y("BABYLON.DisplayPassPostProcess", Jy); Pt.ShadersStore.filterPixelShader = "varying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform mat4 kernelMatrix;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\nvec3 baseColor=texture2D(textureSampler,vUV).rgb;\nvec3 updatedColor=(kernelMatrix*vec4(baseColor,1.0)).rgb;\ngl_FragColor=vec4(updatedColor,1.0);\n}"; var $y = function(e) { function t(t, i, n, r, o, a, s) { var l = e.call(this, t, "filter", ["kernelMatrix"], null, n, r, o, a, s) || this; return l.kernelMatrix = i, l.onApply = function(e) { e.setMatrix("kernelMatrix", l.kernelMatrix) } , l } return U(t, e), t.prototype.getClassName = function() { return "FilterPostProcess" } , t._Parse = function(e, i, n, r) { return Ge.Parse((function() { return new t(e.name,e.kernelMatrix,e.options,i,e.renderTargetSamplingMode,n.getEngine(),e.reusable) } ), e, n, r) } , k([Ue()], t.prototype, "kernelMatrix", void 0), t }(Ba); y("BABYLON.FilterPostProcess", $y); Pt.ShadersStore.fxaaPixelShader = "uniform sampler2D textureSampler;\nuniform vec2 texelSize;\nvarying vec2 vUV;\nvarying vec2 sampleCoordS;\nvarying vec2 sampleCoordE;\nvarying vec2 sampleCoordN;\nvarying vec2 sampleCoordW;\nvarying vec2 sampleCoordNW;\nvarying vec2 sampleCoordSE;\nvarying vec2 sampleCoordNE;\nvarying vec2 sampleCoordSW;\nconst float fxaaQualitySubpix=1.0;\nconst float fxaaQualityEdgeThreshold=0.166;\nconst float fxaaQualityEdgeThresholdMin=0.0833;\nconst vec3 kLumaCoefficients=vec3(0.2126,0.7152,0.0722);\n#define FxaaLuma(rgba) dot(rgba.rgb,kLumaCoefficients)\nvoid main(){\nvec2 posM;\nposM.x=vUV.x;\nposM.y=vUV.y;\nvec4 rgbyM=texture2D(textureSampler,vUV,0.0);\nfloat lumaM=FxaaLuma(rgbyM);\nfloat lumaS=FxaaLuma(texture2D(textureSampler,sampleCoordS,0.0));\nfloat lumaE=FxaaLuma(texture2D(textureSampler,sampleCoordE,0.0));\nfloat lumaN=FxaaLuma(texture2D(textureSampler,sampleCoordN,0.0));\nfloat lumaW=FxaaLuma(texture2D(textureSampler,sampleCoordW,0.0));\nfloat maxSM=max(lumaS,lumaM);\nfloat minSM=min(lumaS,lumaM);\nfloat maxESM=max(lumaE,maxSM);\nfloat minESM=min(lumaE,minSM);\nfloat maxWN=max(lumaN,lumaW);\nfloat minWN=min(lumaN,lumaW);\nfloat rangeMax=max(maxWN,maxESM);\nfloat rangeMin=min(minWN,minESM);\nfloat rangeMaxScaled=rangeMax*fxaaQualityEdgeThreshold;\nfloat range=rangeMax-rangeMin;\nfloat rangeMaxClamped=max(fxaaQualityEdgeThresholdMin,rangeMaxScaled);\n#ifndef MALI\nif(range=edgeVert;\nfloat subpixA=subpixNSWE*2.0+subpixNWSWNESE;\nif (!horzSpan)\n{\nlumaN=lumaW;\n}\nif (!horzSpan) \n{\nlumaS=lumaE;\n}\nif (horzSpan) \n{\nlengthSign=texelSize.y;\n}\nfloat subpixB=(subpixA*(1.0/12.0))-lumaM;\nfloat gradientN=lumaN-lumaM;\nfloat gradientS=lumaS-lumaM;\nfloat lumaNN=lumaN+lumaM;\nfloat lumaSS=lumaS+lumaM;\nbool pairN=abs(gradientN)>=abs(gradientS);\nfloat gradient=max(abs(gradientN),abs(gradientS));\nif (pairN)\n{\nlengthSign=-lengthSign;\n}\nfloat subpixC=clamp(abs(subpixB)*subpixRcpRange,0.0,1.0);\nvec2 posB;\nposB.x=posM.x;\nposB.y=posM.y;\nvec2 offNP;\noffNP.x=(!horzSpan) ? 0.0 : texelSize.x;\noffNP.y=(horzSpan) ? 0.0 : texelSize.y;\nif (!horzSpan) \n{\nposB.x+=lengthSign*0.5;\n}\nif (horzSpan)\n{\nposB.y+=lengthSign*0.5;\n}\nvec2 posN;\nposN.x=posB.x-offNP.x*1.5;\nposN.y=posB.y-offNP.y*1.5;\nvec2 posP;\nposP.x=posB.x+offNP.x*1.5;\nposP.y=posB.y+offNP.y*1.5;\nfloat subpixD=((-2.0)*subpixC)+3.0;\nfloat lumaEndN=FxaaLuma(texture2D(textureSampler,posN,0.0));\nfloat subpixE=subpixC*subpixC;\nfloat lumaEndP=FxaaLuma(texture2D(textureSampler,posP,0.0));\nif (!pairN) \n{\nlumaNN=lumaSS;\n}\nfloat gradientScaled=gradient*1.0/4.0;\nfloat lumaMM=lumaM-lumaNN*0.5;\nfloat subpixF=subpixD*subpixE;\nbool lumaMLTZero=lumaMM<0.0;\nlumaEndN-=lumaNN*0.5;\nlumaEndP-=lumaNN*0.5;\nbool doneN=abs(lumaEndN)>=gradientScaled;\nbool doneP=abs(lumaEndP)>=gradientScaled;\nif (!doneN) \n{\nposN.x-=offNP.x*3.0;\n}\nif (!doneN) \n{\nposN.y-=offNP.y*3.0;\n}\nbool doneNP=(!doneN) || (!doneP);\nif (!doneP) \n{\nposP.x+=offNP.x*3.0;\n}\nif (!doneP)\n{\nposP.y+=offNP.y*3.0;\n}\nif (doneNP)\n{\nif (!doneN) lumaEndN=FxaaLuma(texture2D(textureSampler,posN.xy,0.0));\nif (!doneP) lumaEndP=FxaaLuma(texture2D(textureSampler,posP.xy,0.0));\nif (!doneN) lumaEndN=lumaEndN-lumaNN*0.5;\nif (!doneP) lumaEndP=lumaEndP-lumaNN*0.5;\ndoneN=abs(lumaEndN)>=gradientScaled;\ndoneP=abs(lumaEndP)>=gradientScaled;\nif (!doneN) posN.x-=offNP.x*12.0;\nif (!doneN) posN.y-=offNP.y*12.0;\ndoneNP=(!doneN) || (!doneP);\nif (!doneP) posP.x+=offNP.x*12.0;\nif (!doneP) posP.y+=offNP.y*12.0;\n}\nfloat dstN=posM.x-posN.x;\nfloat dstP=posP.x-posM.x;\nif (!horzSpan)\n{\ndstN=posM.y-posN.y;\n}\nif (!horzSpan) \n{\ndstP=posP.y-posM.y;\n}\nbool goodSpanN=(lumaEndN<0.0) != lumaMLTZero;\nfloat spanLength=(dstP+dstN);\nbool goodSpanP=(lumaEndP<0.0) != lumaMLTZero;\nfloat spanLengthRcp=1.0/spanLength;\nbool directionN=dstN -1 ? "#define MALI 1\n" : null } , t._Parse = function(e, i, n, r) { return Ge.Parse((function() { return new t(e.name,e.options,i,e.renderTargetSamplingMode,n.getEngine(),e.reusable) } ), e, n, r) } , t }(Ba); y("BABYLON.FxaaPostProcess", eb); Pt.ShadersStore.grainPixelShader = "#include\nuniform sampler2D textureSampler; \nuniform float intensity;\nuniform float animatedSeed;\nvarying vec2 vUV;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\ngl_FragColor=texture2D(textureSampler,vUV);\nvec2 seed=vUV*(animatedSeed);\nfloat grain=dither(seed,intensity);\nfloat lum=getLuminance(gl_FragColor.rgb);\nfloat grainAmount=(cos(-PI+(lum*PI*2.))+1.)/2.;\ngl_FragColor.rgb+=grain*grainAmount;\ngl_FragColor.rgb=max(gl_FragColor.rgb,0.0);\n}"; var tb = function(e) { function t(t, i, n, r, o, s, l, c) { void 0 === l && (l = a.TEXTURETYPE_UNSIGNED_INT), void 0 === c && (c = !1); var u = e.call(this, t, "grain", ["intensity", "animatedSeed"], [], i, n, r, o, s, null, l, void 0, null, c) || this; return u.intensity = 30, u.animated = !1, u.onApplyObservable.add((function(e) { e.setFloat("intensity", u.intensity), e.setFloat("animatedSeed", u.animated ? Math.random() + 1 : 1) } )), u } return U(t, e), t.prototype.getClassName = function() { return "GrainPostProcess" } , t._Parse = function(e, i, n, r) { return Ge.Parse((function() { return new t(e.name,e.options,i,e.renderTargetSamplingMode,n.getEngine(),e.reusable) } ), e, n, r) } , k([Ce()], t.prototype, "intensity", void 0), k([Ce()], t.prototype, "animated", void 0), t }(Ba); y("BABYLON.GrainPostProcess", tb); Pt.ShadersStore.highlightsPixelShader = "varying vec2 vUV;\nuniform sampler2D textureSampler;\nconst vec3 RGBLuminanceCoefficients=vec3(0.2126,0.7152,0.0722);\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) \n{\nvec4 tex=texture2D(textureSampler,vUV);\nvec3 c=tex.rgb;\nfloat luma=dot(c.rgb,RGBLuminanceCoefficients);\ngl_FragColor=vec4(pow(c,vec3(25.0-luma*15.0)),tex.a); \n}"; var ib = function(e) { function t(t, i, n, r, o, s, l) { return void 0 === l && (l = a.TEXTURETYPE_UNSIGNED_INT), e.call(this, t, "highlights", null, null, i, n, r, o, s, null, l) || this } return U(t, e), t.prototype.getClassName = function() { return "HighlightsPostProcess" } , t }(Ba); Pt.IncludesShadersStore.mrtFragmentDeclaration = "#if defined(WEBGL2) || defined(WEBGPU)\nlayout(location=0) out vec4 glFragData[{X}];\n#endif\n"; Pt.ShadersStore.geometryPixelShader = "#extension GL_EXT_draw_buffers : require\n#if defined(BUMP) || !defined(NORMAL)\n#extension GL_OES_standard_derivatives : enable\n#endif\nprecision highp float;\n#ifdef BUMP\nvarying mat4 vWorldView;\nvarying vec3 vNormalW;\n#else\nvarying vec3 vNormalV;\n#endif\nvarying vec4 vViewPos;\n#if defined(POSITION) || defined(BUMP)\nvarying vec3 vPositionW;\n#endif\n#ifdef VELOCITY\nvarying vec4 vCurrentPosition;\nvarying vec4 vPreviousPosition;\n#endif\n#ifdef NEED_UV\nvarying vec2 vUV;\n#endif\n#ifdef BUMP\nuniform vec3 vBumpInfos;\nuniform vec2 vTangentSpaceParams;\n#endif\n#if defined(REFLECTIVITY) && (defined(HAS_SPECULAR) || defined(HAS_REFLECTIVITY))\nvarying vec2 vReflectivityUV;\nuniform sampler2D reflectivitySampler;\n#endif\n#ifdef ALPHATEST\nuniform sampler2D diffuseSampler;\n#endif\n#include[RENDER_TARGET_COUNT]\n#include\n#include\nvoid main() {\n#ifdef ALPHATEST\nif (texture2D(diffuseSampler,vUV).a<0.4)\ndiscard;\n#endif\nvec3 normalOutput;\n#ifdef BUMP\nvec3 normalW=normalize(vNormalW);\n#include\nnormalOutput=normalize(vec3(vWorldView*vec4(normalW,0.0)));\n#else\nnormalOutput=normalize(vNormalV);\n#endif\n#ifdef PREPASS\n#ifdef PREPASS_DEPTH\ngl_FragData[DEPTH_INDEX]=vec4(vViewPos.z/vViewPos.w,0.0,0.0,1.0);\n#endif\n#ifdef PREPASS_NORMAL\ngl_FragData[NORMAL_INDEX]=vec4(normalOutput,1.0);\n#endif\n#else\ngl_FragData[0]=vec4(vViewPos.z/vViewPos.w,0.0,0.0,1.0);\ngl_FragData[1]=vec4(normalOutput,1.0);\n#endif\n#ifdef POSITION\ngl_FragData[POSITION_INDEX]=vec4(vPositionW,1.0);\n#endif\n#ifdef VELOCITY\nvec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;\nvec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;\nvec2 velocity=abs(a-b);\nvelocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;\ngl_FragData[VELOCITY_INDEX]=vec4(velocity,0.0,1.0);\n#endif\n#ifdef REFLECTIVITY\n#ifdef HAS_SPECULAR\nvec4 reflectivity=texture2D(reflectivitySampler,vReflectivityUV);\n#elif HAS_REFLECTIVITY\nvec4 reflectivity=vec4(texture2D(reflectivitySampler,vReflectivityUV).rgb,1.0);\n#else\nvec4 reflectivity=vec4(0.0,0.0,0.0,1.0);\n#endif\ngl_FragData[REFLECTIVITY_INDEX]=reflectivity;\n#endif\n}\n"; Pt.IncludesShadersStore.geometryVertexDeclaration = "uniform mat4 viewProjection;\nuniform mat4 view;"; Pt.IncludesShadersStore.geometryUboDeclaration = "#include\n"; Pt.ShadersStore.geometryVertexShader = "precision highp float;\n#include\n#include\n#include\n#include[0..maxSimultaneousMorphTargets]\n#include\n#include<__decl__geometryVertex>\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef NEED_UV\nvarying vec2 vUV;\n#ifdef ALPHATEST\nuniform mat4 diffuseMatrix;\n#endif\n#ifdef BUMP\nuniform mat4 bumpMatrix;\nvarying vec2 vBumpUV;\n#endif\n#ifdef REFLECTIVITY\nuniform mat4 reflectivityMatrix;\nvarying vec2 vReflectivityUV;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#endif\n#ifdef BUMP\nvarying mat4 vWorldView;\n#endif\n#ifdef BUMP\nvarying vec3 vNormalW;\n#else\nvarying vec3 vNormalV;\n#endif\nvarying vec4 vViewPos;\n#if defined(POSITION) || defined(BUMP)\nvarying vec3 vPositionW;\n#endif\n#ifdef VELOCITY\nuniform mat4 previousViewProjection;\nvarying vec4 vCurrentPosition;\nvarying vec4 vPreviousPosition;\n#endif\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void)\n{\nvec3 positionUpdated=position;\nvec3 normalUpdated=normal;\n#ifdef UV1\nvec2 uvUpdated=uv;\n#endif\n#include\n#include[0..maxSimultaneousMorphTargets]\n#include\n#if defined(VELOCITY) && !defined(BONES_VELOCITY_ENABLED)\nvCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);\nvPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);\n#endif\n#include\n#include\nvec4 pos=vec4(finalWorld*vec4(positionUpdated,1.0));\n#ifdef BUMP\nvWorldView=view*finalWorld;\nvNormalW=normalUpdated;\n#else\nvNormalV=normalize(vec3((view*finalWorld)*vec4(normalUpdated,0.0)));\n#endif\nvViewPos=view*pos;\n#if defined(VELOCITY) && defined(BONES_VELOCITY_ENABLED)\nvCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);\n#if NUM_BONE_INFLUENCERS>0\nmat4 previousInfluence;\npreviousInfluence=mPreviousBones[int(matricesIndices[0])]*matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\npreviousInfluence+=mPreviousBones[int(matricesIndices[1])]*matricesWeights[1];\n#endif\n#if NUM_BONE_INFLUENCERS>2\npreviousInfluence+=mPreviousBones[int(matricesIndices[2])]*matricesWeights[2];\n#endif\n#if NUM_BONE_INFLUENCERS>3\npreviousInfluence+=mPreviousBones[int(matricesIndices[3])]*matricesWeights[3];\n#endif\n#if NUM_BONE_INFLUENCERS>4\npreviousInfluence+=mPreviousBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];\n#endif\n#if NUM_BONE_INFLUENCERS>5\npreviousInfluence+=mPreviousBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];\n#endif\n#if NUM_BONE_INFLUENCERS>6\npreviousInfluence+=mPreviousBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];\n#endif\n#if NUM_BONE_INFLUENCERS>7\npreviousInfluence+=mPreviousBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];\n#endif\nvPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*vec4(positionUpdated,1.0);\n#else\nvPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);\n#endif\n#endif\n#if defined(POSITION) || defined(BUMP)\nvPositionW=pos.xyz/pos.w;\n#endif\ngl_Position=viewProjection*finalWorld*vec4(positionUpdated,1.0);\n#ifdef NEED_UV\n#ifdef UV1\n#if defined(ALPHATEST) && defined(ALPHATEST_UV1)\nvUV=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));\n#else\nvUV=uv;\n#endif\n#ifdef BUMP_UV1\nvBumpUV=vec2(bumpMatrix*vec4(uvUpdated,1.0,0.0));\n#endif\n#ifdef REFLECTIVITY_UV1\nvReflectivityUV=vec2(reflectivityMatrix*vec4(uvUpdated,1.0,0.0));\n#endif\n#endif\n#ifdef UV2\n#if defined(ALPHATEST) && defined(ALPHATEST_UV2)\nvUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n#else\nvUV=uv2;\n#endif\n#ifdef BUMP_UV2\nvBumpUV=vec2(bumpMatrix*vec4(uv2,1.0,0.0));\n#endif\n#ifdef REFLECTIVITY_UV2\nvReflectivityUV=vec2(reflectivityMatrix*vec4(uv2,1.0,0.0));\n#endif\n#endif\n#endif\n#include\n}\n"; var nb = function() { function e(t, i) { void 0 === i && (i = 1), this._previousTransformationMatrices = {}, this._previousBonesTransformationMatrices = {}, this.excludedSkinnedMeshesFromVelocity = [], this.renderTransparentMeshes = !0, this._resizeObserver = null, this._enablePosition = !1, this._enableVelocity = !1, this._enableReflectivity = !1, this._positionIndex = -1, this._velocityIndex = -1, this._reflectivityIndex = -1, this._depthIndex = -1, this._normalIndex = -1, this._linkedWithPrePass = !1, this._scene = t, this._ratio = i, this._useUbo = t.getEngine().supportsUniformBuffers, e._SceneComponentInitialization(this._scene), this._createRenderTargets() } return e.prototype._linkPrePassRenderer = function(e) { this._linkedWithPrePass = !0, this._prePassRenderer = e, this._multiRenderTarget && (this._multiRenderTarget.onClearObservable.clear(), this._multiRenderTarget.onClearObservable.add((function() {} ))) } , e.prototype._unlinkPrePassRenderer = function() { this._linkedWithPrePass = !1, this._createRenderTargets() } , e.prototype._resetLayout = function() { this._enablePosition = !1, this._enableReflectivity = !1, this._enableVelocity = !1, this._attachments = [] } , e.prototype._forceTextureType = function(t, i) { t === e.POSITION_TEXTURE_TYPE ? (this._positionIndex = i, this._enablePosition = !0) : t === e.VELOCITY_TEXTURE_TYPE ? (this._velocityIndex = i, this._enableVelocity = !0) : t === e.REFLECTIVITY_TEXTURE_TYPE ? (this._reflectivityIndex = i, this._enableReflectivity = !0) : t === e.DEPTH_TEXTURE_TYPE ? this._depthIndex = i : t === e.NORMAL_TEXTURE_TYPE && (this._normalIndex = i) } , e.prototype._setAttachments = function(e) { this._attachments = e } , e.prototype._linkInternalTexture = function(e) { this._multiRenderTarget.setInternalTexture(e, 0, !1) } , Object.defineProperty(e.prototype, "renderList", { get: function() { return this._multiRenderTarget.renderList }, set: function(e) { this._multiRenderTarget.renderList = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "isSupported", { get: function() { return this._multiRenderTarget.isSupported }, enumerable: !1, configurable: !0 }), e.prototype.getTextureIndex = function(t) { switch (t) { case e.POSITION_TEXTURE_TYPE: return this._positionIndex; case e.VELOCITY_TEXTURE_TYPE: return this._velocityIndex; case e.REFLECTIVITY_TEXTURE_TYPE: return this._reflectivityIndex; default: return -1 } } , Object.defineProperty(e.prototype, "enablePosition", { get: function() { return this._enablePosition }, set: function(e) { this._enablePosition = e, this._linkedWithPrePass || (this.dispose(), this._createRenderTargets()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "enableVelocity", { get: function() { return this._enableVelocity }, set: function(e) { this._enableVelocity = e, e || (this._previousTransformationMatrices = {}), this._linkedWithPrePass || (this.dispose(), this._createRenderTargets()), this._scene.needsPreviousWorldMatrices = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "enableReflectivity", { get: function() { return this._enableReflectivity }, set: function(e) { this._enableReflectivity = e, this._linkedWithPrePass || (this.dispose(), this._createRenderTargets()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "scene", { get: function() { return this._scene }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "ratio", { get: function() { return this._ratio }, enumerable: !1, configurable: !0 }), e.prototype.isReady = function(e, t) { var i = e.getMaterial(); if (i && i.disableDepthWrite) return !1; var n = [] , r = [Bi.PositionKind, Bi.NormalKind] , o = e.getMesh(); if (i) { var a = !1; i.needAlphaTesting() && i.getAlphaTestTexture() && (n.push("#define ALPHATEST"), n.push("#define ALPHATEST_UV".concat(i.getAlphaTestTexture().coordinatesIndex + 1)), a = !0), i.bumpTexture && vs.BumpTextureEnabled && (n.push("#define BUMP"), n.push("#define BUMP_UV".concat(i.bumpTexture.coordinatesIndex + 1)), a = !0), this._enableReflectivity && (i.specularTexture ? (n.push("#define HAS_SPECULAR"), n.push("#define REFLECTIVITY_UV".concat(i.specularTexture.coordinatesIndex + 1)), a = !0) : i.reflectivityTexture && (n.push("#define HAS_REFLECTIVITY"), n.push("#define REFLECTIVITY_UV".concat(i.reflectivityTexture.coordinatesIndex + 1)), a = !0)), a && (n.push("#define NEED_UV"), o.isVerticesDataPresent(Bi.UVKind) && (r.push(Bi.UVKind), n.push("#define UV1")), o.isVerticesDataPresent(Bi.UV2Kind) && (r.push(Bi.UV2Kind), n.push("#define UV2"))) } this._linkedWithPrePass && (n.push("#define PREPASS"), -1 !== this._depthIndex && (n.push("#define DEPTH_INDEX " + this._depthIndex), n.push("#define PREPASS_DEPTH")), -1 !== this._normalIndex && (n.push("#define NORMAL_INDEX " + this._normalIndex), n.push("#define PREPASS_NORMAL"))), this._enablePosition && (n.push("#define POSITION"), n.push("#define POSITION_INDEX " + this._positionIndex)), this._enableVelocity && (n.push("#define VELOCITY"), n.push("#define VELOCITY_INDEX " + this._velocityIndex), -1 === this.excludedSkinnedMeshesFromVelocity.indexOf(o) && n.push("#define BONES_VELOCITY_ENABLED")), this._enableReflectivity && (n.push("#define REFLECTIVITY"), n.push("#define REFLECTIVITY_INDEX " + this._reflectivityIndex)), o.useBones && o.computeBonesUsingShaders ? (r.push(Bi.MatricesIndicesKind), r.push(Bi.MatricesWeightsKind), o.numBoneInfluencers > 4 && (r.push(Bi.MatricesIndicesExtraKind), r.push(Bi.MatricesWeightsExtraKind)), n.push("#define NUM_BONE_INFLUENCERS " + o.numBoneInfluencers), n.push("#define BonesPerMesh " + (o.skeleton ? o.skeleton.bones.length + 1 : 0))) : n.push("#define NUM_BONE_INFLUENCERS 0"); var s = o.morphTargetManager , l = 0; s && s.numInfluencers > 0 && (l = s.numInfluencers, n.push("#define MORPHTARGETS"), n.push("#define NUM_MORPH_INFLUENCERS " + l), s.isUsingTextureForTargets && n.push("#define MORPHTARGETS_TEXTURE"), Mr.PrepareAttributesForMorphTargetsInfluencers(r, o, l)), t && (n.push("#define INSTANCES"), Mr.PushAttributesForInstances(r, this._enableVelocity), e.getRenderingMesh().hasThinInstances && n.push("#define THIN_INSTANCES")), this._linkedWithPrePass ? n.push("#define RENDER_TARGET_COUNT " + this._attachments.length) : n.push("#define RENDER_TARGET_COUNT " + this._multiRenderTarget.textures.length); var c = e._getDrawWrapper(void 0, !0) , u = c.defines , h = n.join("\n"); return u !== h && c.setEffect(this._scene.getEngine().createEffect("geometry", { attributes: r, uniformsNames: ["world", "mBones", "viewProjection", "diffuseMatrix", "view", "previousWorld", "previousViewProjection", "mPreviousBones", "bumpMatrix", "reflectivityMatrix", "vTangentSpaceParams", "vBumpInfos", "morphTargetInfluences", "morphTargetTextureInfo", "morphTargetTextureIndices"], samplers: ["diffuseSampler", "bumpSampler", "reflectivitySampler", "morphTargets"], defines: h, onCompiled: null, fallbacks: null, onError: null, uniformBuffersNames: ["Scene"], indexParameters: { buffersCount: this._multiRenderTarget.textures.length - 1, maxSimultaneousMorphTargets: l } }, this._scene.getEngine()), h), c.effect.isReady() } , e.prototype.getGBuffer = function() { return this._multiRenderTarget } , Object.defineProperty(e.prototype, "samples", { get: function() { return this._multiRenderTarget.samples }, set: function(e) { this._multiRenderTarget.samples = e }, enumerable: !1, configurable: !0 }), e.prototype.dispose = function() { this._resizeObserver && (this._scene.getEngine().onResizeObservable.remove(this._resizeObserver), this._resizeObserver = null), this.getGBuffer().dispose() } , e.prototype._assignRenderTargetIndices = function() { var e = [] , t = 2; return e.push("gBuffer_Depth", "gBuffer_Normal"), this._enablePosition && (this._positionIndex = t, t++, e.push("gBuffer_Position")), this._enableVelocity && (this._velocityIndex = t, t++, e.push("gBuffer_Velocity")), this._enableReflectivity && (this._reflectivityIndex = t, t++, e.push("gBuffer_Reflectivity")), [t, e] } , e.prototype._createRenderTargets = function() { var e = this , t = this._scene.getEngine() , i = this._assignRenderTargetIndices() , n = i[0] , r = i[1] , o = a.TEXTURETYPE_UNSIGNED_BYTE; if (t._caps.textureFloat && t._caps.textureFloatLinearFiltering ? o = a.TEXTURETYPE_FLOAT : t._caps.textureHalfFloat && t._caps.textureHalfFloatLinearFiltering && (o = a.TEXTURETYPE_HALF_FLOAT), this._multiRenderTarget = new pm("gBuffer",{ width: t.getRenderWidth() * this._ratio, height: t.getRenderHeight() * this._ratio },n,this._scene,{ generateMipMaps: !1, generateDepthTexture: !0, defaultType: o },r.concat("gBuffer_DepthBuffer")), this.isSupported) { this._multiRenderTarget.wrapU = io.CLAMP_ADDRESSMODE, this._multiRenderTarget.wrapV = io.CLAMP_ADDRESSMODE, this._multiRenderTarget.refreshRate = 1, this._multiRenderTarget.renderParticles = !1, this._multiRenderTarget.renderList = null, this._multiRenderTarget.onClearObservable.add((function(e) { e.clear(new N(0,0,0,0), !0, !0, !0) } )), this._resizeObserver = t.onResizeObservable.add((function() { e._multiRenderTarget && e._multiRenderTarget.resize({ width: t.getRenderWidth() * e._ratio, height: t.getRenderHeight() * e._ratio }) } )); var s = function(t) { var i = t.getRenderingMesh() , n = t.getEffectiveMesh() , r = e._scene , o = r.getEngine() , a = t.getMaterial(); if (a) { if (n._internalAbstractMeshDataInfo._isActiveIntermediate = !1, e._enableVelocity && !e._previousTransformationMatrices[n.uniqueId] && (e._previousTransformationMatrices[n.uniqueId] = { world: P.Identity(), viewProjection: r.getTransformMatrix() }, i.skeleton)) { var s = i.skeleton.getTransformMatrices(i); e._previousBonesTransformationMatrices[i.uniqueId] = e._copyBonesTransformationMatrices(s, new Float32Array(s.length)) } var l = i._getInstancesRenderList(t._id, !!t.getReplacementMesh()); if (!l.mustReturn) { var c = o.getCaps().instancedArrays && (null !== l.visibleInstances[t._id] || i.hasThinInstances) , u = n.getWorldMatrix(); if (e.isReady(t, c)) { var h = t._getDrawWrapper(); if (!h) return; var d = h.effect; if (o.enableEffect(h), c || i._bind(t, d, a.fillMode), e._useUbo ? (Mr.BindSceneUniformBuffer(d, e._scene.getSceneUniformBuffer()), e._scene.finalizeSceneUbo()) : (d.setMatrix("viewProjection", r.getTransformMatrix()), d.setMatrix("view", r.getViewMatrix())), a) { var p = void 0 , f = i._instanceDataStorage; if (f.isFrozen || !a.backFaceCulling && null === i.overrideMaterialSideOrientation) p = f.sideOrientation; else { var _ = n._getWorldMatrixDeterminant(); null === (p = i.overrideMaterialSideOrientation) && (p = a.sideOrientation), _ < 0 && (p = p === Or.ClockWiseSideOrientation ? Or.CounterClockWiseSideOrientation : Or.ClockWiseSideOrientation) } if (a._preBind(h, p), a.needAlphaTesting()) { var m = a.getAlphaTestTexture(); m && (d.setTexture("diffuseSampler", m), d.setMatrix("diffuseMatrix", m.getTextureMatrix())) } a.bumpTexture && r.getEngine().getCaps().standardDerivatives && vs.BumpTextureEnabled && (d.setFloat3("vBumpInfos", a.bumpTexture.coordinatesIndex, 1 / a.bumpTexture.level, a.parallaxScaleBias), d.setMatrix("bumpMatrix", a.bumpTexture.getTextureMatrix()), d.setTexture("bumpSampler", a.bumpTexture), d.setFloat2("vTangentSpaceParams", a.invertNormalMapX ? -1 : 1, a.invertNormalMapY ? -1 : 1)), e._enableReflectivity && (a.specularTexture ? (d.setMatrix("reflectivityMatrix", a.specularTexture.getTextureMatrix()), d.setTexture("reflectivitySampler", a.specularTexture)) : a.reflectivityTexture && (d.setMatrix("reflectivityMatrix", a.reflectivityTexture.getTextureMatrix()), d.setTexture("reflectivitySampler", a.reflectivityTexture))) } i.useBones && i.computeBonesUsingShaders && i.skeleton && (d.setMatrices("mBones", i.skeleton.getTransformMatrices(i)), e._enableVelocity && d.setMatrices("mPreviousBones", e._previousBonesTransformationMatrices[i.uniqueId])), Mr.BindMorphTargetParameters(i, d), i.morphTargetManager && i.morphTargetManager.isUsingTextureForTargets && i.morphTargetManager._bind(d), e._enableVelocity && (d.setMatrix("previousWorld", e._previousTransformationMatrices[n.uniqueId].world), d.setMatrix("previousViewProjection", e._previousTransformationMatrices[n.uniqueId].viewProjection)), c && i.hasThinInstances && d.setMatrix("world", u), i._processRendering(n, t, d, a.fillMode, l, c, (function(e, t) { e || d.setMatrix("world", t) } )) } e._enableVelocity && (e._previousTransformationMatrices[n.uniqueId].world = u.clone(), e._previousTransformationMatrices[n.uniqueId].viewProjection = e._scene.getTransformMatrix().clone(), i.skeleton && e._copyBonesTransformationMatrices(i.skeleton.getTransformMatrices(i), e._previousBonesTransformationMatrices[n.uniqueId])) } } }; this._multiRenderTarget.customIsReadyFunction = function(i, n) { if (!i.isReady(!1)) return !1; if (0 === n && i.subMeshes) for (var r = 0; r < i.subMeshes.length; ++r) { var o = i.subMeshes[r] , a = o.getMaterial() , s = o.getRenderingMesh(); if (a) { var l = s._getInstancesRenderList(o._id, !!o.getReplacementMesh()) , c = t.getCaps().instancedArrays && (null !== l.visibleInstances[o._id] || s.hasThinInstances); if (!e.isReady(o, c)) return !1 } } return !0 } , this._multiRenderTarget.customRenderFunction = function(i, n, r, o) { var a; if (e._linkedWithPrePass) { if (!e._prePassRenderer.enabled) return; e._scene.getEngine().bindAttachments(e._attachments) } if (o.length) { for (t.setColorWrite(!1), a = 0; a < o.length; a++) s(o.data[a]); t.setColorWrite(!0) } for (a = 0; a < i.length; a++) s(i.data[a]); for (t.setDepthWrite(!1), a = 0; a < n.length; a++) s(n.data[a]); if (e.renderTransparentMeshes) for (a = 0; a < r.length; a++) s(r.data[a]); t.setDepthWrite(!0) } } } , e.prototype._copyBonesTransformationMatrices = function(e, t) { for (var i = 0; i < e.length; i++) t[i] = e[i]; return t } , e.DEPTH_TEXTURE_TYPE = 0, e.NORMAL_TEXTURE_TYPE = 1, e.POSITION_TEXTURE_TYPE = 2, e.VELOCITY_TEXTURE_TYPE = 3, e.REFLECTIVITY_TEXTURE_TYPE = 4, e._SceneComponentInitialization = function(e) { throw be("GeometryBufferRendererSceneComponent") } , e }() , rb = function() { this.enabled = !1, this.name = "motionBlur", this.texturesRequired = [a.PREPASS_VELOCITY_TEXTURE_TYPE] }; Object.defineProperty(mn.prototype, "geometryBufferRenderer", { get: function() { return this._geometryBufferRenderer }, set: function(e) { e && e.isSupported && (this._geometryBufferRenderer = e) }, enumerable: !0, configurable: !0 }), mn.prototype.enableGeometryBufferRenderer = function(e) { return void 0 === e && (e = 1), this._geometryBufferRenderer || (this._geometryBufferRenderer = new nb(this,e), this._geometryBufferRenderer.isSupported || (this._geometryBufferRenderer = null)), this._geometryBufferRenderer } , mn.prototype.disableGeometryBufferRenderer = function() { this._geometryBufferRenderer && (this._geometryBufferRenderer.dispose(), this._geometryBufferRenderer = null) } ; var ob = function() { function e(e) { this.name = Wi.NAME_GEOMETRYBUFFERRENDERER, this.scene = e } return e.prototype.register = function() { this.scene._gatherRenderTargetsStage.registerStep(Wi.STEP_GATHERRENDERTARGETS_GEOMETRYBUFFERRENDERER, this, this._gatherRenderTargets) } , e.prototype.rebuild = function() {} , e.prototype.dispose = function() {} , e.prototype._gatherRenderTargets = function(e) { this.scene._geometryBufferRenderer && e.push(this.scene._geometryBufferRenderer.getGBuffer()) } , e }(); nb._SceneComponentInitialization = function(e) { var t = e._getComponent(Wi.NAME_GEOMETRYBUFFERRENDERER); t || (t = new ob(e), e._addComponent(t)) } ; Pt.ShadersStore.motionBlurPixelShader = "varying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform float motionStrength;\nuniform float motionScale;\nuniform vec2 screenSize;\n#ifdef OBJECT_BASED\nuniform sampler2D velocitySampler;\n#else\nuniform sampler2D depthSampler;\nuniform mat4 inverseViewProjection;\nuniform mat4 prevViewProjection;\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\n#ifdef GEOMETRY_SUPPORTED\n#ifdef OBJECT_BASED\nvec2 texelSize=1.0/screenSize;\nvec4 velocityColor=texture2D(velocitySampler,vUV);\nvelocityColor.rg=velocityColor.rg*2.0-vec2(1.0);\nvec2 velocity=vec2(pow(velocityColor.r,3.0),pow(velocityColor.g,3.0))*velocityColor.a;\nvelocity*=motionScale*motionStrength;\nfloat speed=length(velocity/texelSize);\nint samplesCount=int(clamp(speed,1.0,SAMPLES));\nvelocity=normalize(velocity)*texelSize;\nfloat hlim=float(-samplesCount)*0.5+0.5;\nvec4 result=texture2D(textureSampler,vUV);\nfor (int i=1; i=samplesCount)\nbreak;\nvec2 offset=vUV+velocity*(hlim+float(i));\nresult+=texture2D(textureSampler,offset);\n}\ngl_FragColor=result/float(samplesCount);\ngl_FragColor.a=1.0;\n#else\nvec2 texelSize=1.0/screenSize;\nfloat depth=texture2D(depthSampler,vUV).r;\nvec4 cpos=vec4(vUV*2.0-1.0,depth,1.0);\ncpos=cpos*inverseViewProjection;\nvec4 ppos=cpos*prevViewProjection;\nppos.xyz/=ppos.w;\nppos.xy=ppos.xy*0.5+0.5;\nvec2 velocity=(ppos.xy-vUV)*motionScale*motionStrength;\nfloat speed=length(velocity/texelSize);\nint nSamples=int(clamp(speed,1.0,SAMPLES));\nvec4 result=texture2D(textureSampler,vUV);\nfor (int i=1; i=nSamples)\nbreak;\nvec2 offset1=vUV+velocity*(float(i)/float(nSamples-1)-0.5);\nresult+=texture2D(textureSampler,offset1);\n}\ngl_FragColor=result/float(nSamples);\n#endif\n#else\ngl_FragColor=texture2D(textureSampler,vUV);\n#endif\n}\n"; var ab = function(e) { function t(t, i, n, r, o, s, l, c, u, h) { void 0 === c && (c = a.TEXTURETYPE_UNSIGNED_INT), void 0 === u && (u = !1), void 0 === h && (h = !1); var d = e.call(this, t, "motionBlur", ["motionStrength", "motionScale", "screenSize", "inverseViewProjection", "prevViewProjection"], ["velocitySampler"], n, r, o, s, l, "#define GEOMETRY_SUPPORTED\n#define SAMPLES 64.0\n#define OBJECT_BASED", c, void 0, null, u) || this; return d.motionStrength = 1, d._motionBlurSamples = 32, d._isObjectBased = !0, d._forceGeometryBuffer = !1, d._invViewProjection = null, d._previousViewProjection = null, d._forceGeometryBuffer = h, d._forceGeometryBuffer ? (i.enableGeometryBufferRenderer(), d._geometryBufferRenderer && (d._geometryBufferRenderer.enableVelocity = !0)) : (i.enablePrePassRenderer(), d._prePassRenderer && (d._prePassRenderer.markAsDirty(), d._prePassEffectConfiguration = new rb)), d._applyMode(), d } return U(t, e), Object.defineProperty(t.prototype, "motionBlurSamples", { get: function() { return this._motionBlurSamples }, set: function(e) { this._motionBlurSamples = e, this._updateEffect() }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "isObjectBased", { get: function() { return this._isObjectBased }, set: function(e) { this._isObjectBased !== e && (this._isObjectBased = e, this._applyMode()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "_geometryBufferRenderer", { get: function() { return this._forceGeometryBuffer ? this._scene.geometryBufferRenderer : null }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "_prePassRenderer", { get: function() { return this._forceGeometryBuffer ? null : this._scene.prePassRenderer }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "MotionBlurPostProcess" } , t.prototype.excludeSkinnedMesh = function(e) { if (e.skeleton) { var t = void 0; if (this._geometryBufferRenderer) t = this._geometryBufferRenderer.excludedSkinnedMeshesFromVelocity; else { if (!this._prePassRenderer) return; t = this._prePassRenderer.excludedSkinnedMesh } t.push(e) } } , t.prototype.removeExcludedSkinnedMesh = function(e) { if (e.skeleton) { var t = void 0; if (this._geometryBufferRenderer) t = this._geometryBufferRenderer.excludedSkinnedMeshesFromVelocity; else { if (!this._prePassRenderer) return; t = this._prePassRenderer.excludedSkinnedMesh } var i = t.indexOf(e); -1 !== i && t.splice(i, 1) } } , t.prototype.dispose = function(t) { this._geometryBufferRenderer && (this._geometryBufferRenderer._previousTransformationMatrices = {}, this._geometryBufferRenderer._previousBonesTransformationMatrices = {}, this._geometryBufferRenderer.excludedSkinnedMeshesFromVelocity = []), e.prototype.dispose.call(this, t) } , t.prototype._applyMode = function() { var e = this; if (!this._geometryBufferRenderer && !this._prePassRenderer) return K.Warn("Multiple Render Target support needed to compute object based motion blur"), this.updateEffect(); this._updateEffect(), this._invViewProjection = null, this._previousViewProjection = null, this.isObjectBased ? (this._prePassRenderer && this._prePassEffectConfiguration && (this._prePassEffectConfiguration.texturesRequired[0] = a.PREPASS_VELOCITY_TEXTURE_TYPE), this.onApply = function(t) { return e._onApplyObjectBased(t) } ) : (this._invViewProjection = P.Identity(), this._previousViewProjection = P.Identity(), this._prePassRenderer && this._prePassEffectConfiguration && (this._prePassEffectConfiguration.texturesRequired[0] = a.PREPASS_DEPTH_TEXTURE_TYPE), this.onApply = function(t) { return e._onApplyScreenBased(t) } ) } , t.prototype._onApplyObjectBased = function(e) { if (e.setVector2("screenSize", new A(this.width,this.height)), e.setFloat("motionScale", this._scene.getAnimationRatio()), e.setFloat("motionStrength", this.motionStrength), this._geometryBufferRenderer) { var t = this._geometryBufferRenderer.getTextureIndex(nb.VELOCITY_TEXTURE_TYPE); e.setTexture("velocitySampler", this._geometryBufferRenderer.getGBuffer().textures[t]) } else this._prePassRenderer && (t = this._prePassRenderer.getIndex(a.PREPASS_VELOCITY_TEXTURE_TYPE), e.setTexture("velocitySampler", this._prePassRenderer.getRenderTarget().textures[t])) } , t.prototype._onApplyScreenBased = function(e) { var t = this._scene.getProjectionMatrix().multiply(this._scene.getViewMatrix()); if (t.invertToRef(this._invViewProjection), e.setMatrix("inverseViewProjection", this._invViewProjection), e.setMatrix("prevViewProjection", this._previousViewProjection), this._previousViewProjection = t, e.setVector2("screenSize", new A(this.width,this.height)), e.setFloat("motionScale", this._scene.getAnimationRatio()), e.setFloat("motionStrength", this.motionStrength), this._geometryBufferRenderer) { var i = this._geometryBufferRenderer.getTextureIndex(nb.DEPTH_TEXTURE_TYPE); e.setTexture("depthSampler", this._geometryBufferRenderer.getGBuffer().textures[i]) } else this._prePassRenderer && (i = this._prePassRenderer.getIndex(a.PREPASS_DEPTH_TEXTURE_TYPE), e.setTexture("depthSampler", this._prePassRenderer.getRenderTarget().textures[i])) } , t.prototype._updateEffect = function() { if (this._geometryBufferRenderer || this._prePassRenderer) { var e = ["#define GEOMETRY_SUPPORTED", "#define SAMPLES " + this._motionBlurSamples.toFixed(1), this._isObjectBased ? "#define OBJECT_BASED" : "#define SCREEN_BASED"]; this.updateEffect(e.join("\n")) } } , t._Parse = function(e, i, n, r) { return Ge.Parse((function() { return new t(e.name,n,e.options,i,e.renderTargetSamplingMode,n.getEngine(),e.reusable,e.textureType,!1) } ), e, n, r) } , k([Ce()], t.prototype, "motionStrength", void 0), k([Ce()], t.prototype, "motionBlurSamples", null), k([Ce()], t.prototype, "isObjectBased", null), t }(Ba); y("BABYLON.MotionBlurPostProcess", ab); Pt.ShadersStore.refractionPixelShader = "varying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform sampler2D refractionSampler;\nuniform vec3 baseColor;\nuniform float depth;\nuniform float colorLevel;\nvoid main() {\nfloat ref=1.0-texture2D(refractionSampler,vUV).r;\nvec2 uv=vUV-vec2(0.5);\nvec2 offset=uv*depth*ref;\nvec3 sourceColor=texture2D(textureSampler,vUV-offset).rgb;\ngl_FragColor=vec4(sourceColor+sourceColor*ref*colorLevel,1.0);\n}"; var sb = function(e) { function t(t, i, n, r, o, a, s, l, c, u) { var h = e.call(this, t, "refraction", ["baseColor", "depth", "colorLevel"], ["refractionSampler"], a, s, l, c, u) || this; return h._ownRefractionTexture = !0, h.color = n, h.depth = r, h.colorLevel = o, h.refractionTextureUrl = i, h.onActivateObservable.add((function(e) { h._refTexture = h._refTexture || new io(i,e.getScene()) } )), h.onApplyObservable.add((function(e) { e.setColor3("baseColor", h.color), e.setFloat("depth", h.depth), e.setFloat("colorLevel", h.colorLevel), e.setTexture("refractionSampler", h._refTexture) } )), h } return U(t, e), Object.defineProperty(t.prototype, "refractionTexture", { get: function() { return this._refTexture }, set: function(e) { this._refTexture && this._ownRefractionTexture && this._refTexture.dispose(), this._refTexture = e, this._ownRefractionTexture = !1 }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "RefractionPostProcess" } , t.prototype.dispose = function(t) { this._refTexture && this._ownRefractionTexture && (this._refTexture.dispose(), this._refTexture = null), e.prototype.dispose.call(this, t) } , t._Parse = function(e, i, n, r) { return Ge.Parse((function() { return new t(e.name,e.refractionTextureUrl,e.color,e.depth,e.colorLevel,e.options,i,e.renderTargetSamplingMode,n.getEngine(),e.reusable) } ), e, n, r) } , k([Ce()], t.prototype, "color", void 0), k([Ce()], t.prototype, "depth", void 0), k([Ce()], t.prototype, "colorLevel", void 0), k([Ce()], t.prototype, "refractionTextureUrl", void 0), t }(Ba); y("BABYLON.RefractionPostProcess", sb); Pt.ShadersStore.sharpenPixelShader = "varying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform vec2 screenSize;\nuniform vec2 sharpnessAmounts;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\nvec2 onePixel=vec2(1.0,1.0)/screenSize;\nvec4 color=texture2D(textureSampler,vUV);\nvec4 edgeDetection=texture2D(textureSampler,vUV+onePixel*vec2(0,-1)) +\ntexture2D(textureSampler,vUV+onePixel*vec2(-1,0)) +\ntexture2D(textureSampler,vUV+onePixel*vec2(1,0)) +\ntexture2D(textureSampler,vUV+onePixel*vec2(0,1)) -\ncolor*4.0;\ngl_FragColor=max(vec4(color.rgb*sharpnessAmounts.y,color.a)-(sharpnessAmounts.x*vec4(edgeDetection.rgb,0)),0.);\n}"; var lb = function(e) { function t(t, i, n, r, o, s, l, c) { void 0 === l && (l = a.TEXTURETYPE_UNSIGNED_INT), void 0 === c && (c = !1); var u = e.call(this, t, "sharpen", ["sharpnessAmounts", "screenSize"], null, i, n, r, o, s, null, l, void 0, null, c) || this; return u.colorAmount = 1, u.edgeAmount = .3, u.onApply = function(e) { e.setFloat2("screenSize", u.width, u.height), e.setFloat2("sharpnessAmounts", u.edgeAmount, u.colorAmount) } , u } return U(t, e), t.prototype.getClassName = function() { return "SharpenPostProcess" } , t._Parse = function(e, i, n, r) { return Ge.Parse((function() { return new t(e.name,e.options,i,e.renderTargetSamplingMode,n.getEngine(),e.textureType,e.reusable) } ), e, n, r) } , k([Ce()], t.prototype, "colorAmount", void 0), k([Ce()], t.prototype, "edgeAmount", void 0), t }(Ba); y("BABYLON.SharpenPostProcess", lb); var cb = function() { function e(e, t) { this._engine = e, this._name = t, this._renderEffects = {}, this._renderEffectsForIsolatedPass = new Array, this._cameras = [] } return Object.defineProperty(e.prototype, "name", { get: function() { return this._name }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "cameras", { get: function() { return this._cameras }, enumerable: !1, configurable: !0 }), e.prototype.getClassName = function() { return "PostProcessRenderPipeline" } , Object.defineProperty(e.prototype, "isSupported", { get: function() { for (var e in this._renderEffects) if (Object.prototype.hasOwnProperty.call(this._renderEffects, e) && !this._renderEffects[e].isSupported) return !1; return !0 }, enumerable: !1, configurable: !0 }), e.prototype.addEffect = function(e) { this._renderEffects[e._name] = e } , e.prototype._rebuild = function() {} , e.prototype._enableEffect = function(e, t) { var i = this._renderEffects[e]; i && i._enable(gi.MakeArray(t || this._cameras)) } , e.prototype._disableEffect = function(e, t) { var i = this._renderEffects[e]; i && i._disable(gi.MakeArray(t || this._cameras)) } , e.prototype._attachCameras = function(e, t) { var i = gi.MakeArray(e || this._cameras); if (i) { var n, r = []; for (n = 0; n < i.length; n++) { var o = i[n]; if (o) { var a = o.name; -1 === this._cameras.indexOf(o) ? this._cameras[a] = o : t && r.push(n) } } for (n = 0; n < r.length; n++) i.splice(r[n], 1); for (var s in this._renderEffects) Object.prototype.hasOwnProperty.call(this._renderEffects, s) && this._renderEffects[s]._attachCameras(i) } } , e.prototype._detachCameras = function(e) { var t = gi.MakeArray(e || this._cameras); if (t) { for (var i in this._renderEffects) Object.prototype.hasOwnProperty.call(this._renderEffects, i) && this._renderEffects[i]._detachCameras(t); for (var n = 0; n < t.length; n++) this._cameras.splice(this._cameras.indexOf(t[n]), 1) } } , e.prototype._update = function() { for (var e in this._renderEffects) Object.prototype.hasOwnProperty.call(this._renderEffects, e) && this._renderEffects[e]._update(); for (var t = 0; t < this._cameras.length; t++) if (this._cameras[t]) { var i = this._cameras[t].name; this._renderEffectsForIsolatedPass[i] && this._renderEffectsForIsolatedPass[i]._update() } } , e.prototype._reset = function() { this._renderEffects = {}, this._renderEffectsForIsolatedPass = new Array } , e.prototype._enableMSAAOnFirstPostProcess = function(e) { if (!this._engine._features.supportMSAA) return !1; var t = Object.keys(this._renderEffects); if (t.length > 0) { var i = this._renderEffects[t[0]].getPostProcesses(); i && (i[0].samples = e) } return !0 } , e.prototype.setPrePassRenderer = function(e) { return !1 } , e.prototype.dispose = function() {} , k([Ce()], e.prototype, "_name", void 0), e }() , ub = function() { function e() { this._renderPipelines = {} } return Object.defineProperty(e.prototype, "supportedPipelines", { get: function() { var e = []; for (var t in this._renderPipelines) if (Object.prototype.hasOwnProperty.call(this._renderPipelines, t)) { var i = this._renderPipelines[t]; i.isSupported && e.push(i) } return e }, enumerable: !1, configurable: !0 }), e.prototype.addPipeline = function(e) { this._renderPipelines[e._name] = e } , e.prototype.attachCamerasToRenderPipeline = function(e, t, i) { void 0 === i && (i = !1); var n = this._renderPipelines[e]; n && n._attachCameras(t, i) } , e.prototype.detachCamerasFromRenderPipeline = function(e, t) { var i = this._renderPipelines[e]; i && i._detachCameras(t) } , e.prototype.enableEffectInPipeline = function(e, t, i) { var n = this._renderPipelines[e]; n && n._enableEffect(t, i) } , e.prototype.disableEffectInPipeline = function(e, t, i) { var n = this._renderPipelines[e]; n && n._disableEffect(t, i) } , e.prototype.update = function() { for (var e in this._renderPipelines) if (Object.prototype.hasOwnProperty.call(this._renderPipelines, e)) { var t = this._renderPipelines[e]; t.isSupported ? t._update() : (t.dispose(), delete this._renderPipelines[e]) } } , e.prototype._rebuild = function() { for (var e in this._renderPipelines) Object.prototype.hasOwnProperty.call(this._renderPipelines, e) && this._renderPipelines[e]._rebuild() } , e.prototype.dispose = function() { for (var e in this._renderPipelines) Object.prototype.hasOwnProperty.call(this._renderPipelines, e) && this._renderPipelines[e].dispose() } , e }(); Object.defineProperty(mn.prototype, "postProcessRenderPipelineManager", { get: function() { if (!this._postProcessRenderPipelineManager) { var e = this._getComponent(Wi.NAME_POSTPROCESSRENDERPIPELINEMANAGER); e || (e = new hb(this), this._addComponent(e)), this._postProcessRenderPipelineManager = new ub } return this._postProcessRenderPipelineManager }, enumerable: !0, configurable: !0 }); var hb = function() { function e(e) { this.name = Wi.NAME_POSTPROCESSRENDERPIPELINEMANAGER, this.scene = e } return e.prototype.register = function() { this.scene._gatherRenderTargetsStage.registerStep(Wi.STEP_GATHERRENDERTARGETS_POSTPROCESSRENDERPIPELINEMANAGER, this, this._gatherRenderTargets) } , e.prototype.rebuild = function() { this.scene._postProcessRenderPipelineManager && this.scene._postProcessRenderPipelineManager._rebuild() } , e.prototype.dispose = function() { this.scene._postProcessRenderPipelineManager && this.scene._postProcessRenderPipelineManager.dispose() } , e.prototype._gatherRenderTargets = function() { this.scene._postProcessRenderPipelineManager && this.scene._postProcessRenderPipelineManager.update() } , e }() , db = function(e) { function t(t, i, n, r, o) { void 0 === t && (t = ""), void 0 === i && (i = !0), void 0 === n && (n = E.LastCreatedScene), void 0 === o && (o = !0); var s = e.call(this, n.getEngine(), t) || this; s._camerasToBeAttached = [], s.SharpenPostProcessId = "SharpenPostProcessEffect", s.ImageProcessingPostProcessId = "ImageProcessingPostProcessEffect", s.FxaaPostProcessId = "FxaaPostProcessEffect", s.ChromaticAberrationPostProcessId = "ChromaticAberrationPostProcessEffect", s.GrainPostProcessId = "GrainPostProcessEffect", s._glowLayer = null, s.animations = [], s._imageProcessingConfigurationObserver = null, s._sharpenEnabled = !1, s._bloomEnabled = !1, s._depthOfFieldEnabled = !1, s._depthOfFieldBlurLevel = Ky.Low, s._fxaaEnabled = !1, s._imageProcessingEnabled = !0, s._bloomScale = .5, s._chromaticAberrationEnabled = !1, s._grainEnabled = !1, s._buildAllowed = !0, s.onBuildObservable = new h, s._resizeObserver = null, s._hardwareScaleLevel = 1, s._bloomKernel = 64, s._bloomWeight = .15, s._bloomThreshold = .9, s._samples = 1, s._hasCleared = !1, s._prevPostProcess = null, s._prevPrevPostProcess = null, s._depthOfFieldSceneObserver = null, s._cameras = r || n.cameras, s._cameras = s._cameras.slice(), s._camerasToBeAttached = s._cameras.slice(), s._buildAllowed = o, s._scene = n; var l = s._scene.getEngine().getCaps(); s._hdr = i && (l.textureHalfFloatRender || l.textureFloatRender), s._hdr ? l.textureHalfFloatRender ? s._defaultPipelineTextureType = a.TEXTURETYPE_HALF_FLOAT : l.textureFloatRender && (s._defaultPipelineTextureType = a.TEXTURETYPE_FLOAT) : s._defaultPipelineTextureType = a.TEXTURETYPE_UNSIGNED_INT, n.postProcessRenderPipelineManager.addPipeline(s); var c = s._scene.getEngine(); return s.sharpen = new lb("sharpen",1,null,io.BILINEAR_SAMPLINGMODE,c,!1,s._defaultPipelineTextureType,!0), s._sharpenEffect = new Vy(c,s.SharpenPostProcessId,(function() { return s.sharpen } ),!0), s.depthOfField = new Zy(s._scene,null,s._depthOfFieldBlurLevel,s._defaultPipelineTextureType,!0), s.bloom = new zy(s._scene,s._bloomScale,s._bloomWeight,s.bloomKernel,s._defaultPipelineTextureType,!0), s.chromaticAberration = new Wy("ChromaticAberration",c.getRenderWidth(),c.getRenderHeight(),1,null,io.BILINEAR_SAMPLINGMODE,c,!1,s._defaultPipelineTextureType,!0), s._chromaticAberrationEffect = new Vy(c,s.ChromaticAberrationPostProcessId,(function() { return s.chromaticAberration } ),!0), s.grain = new tb("Grain",1,null,io.BILINEAR_SAMPLINGMODE,c,!1,s._defaultPipelineTextureType,!0), s._grainEffect = new Vy(c,s.GrainPostProcessId,(function() { return s.grain } ),!0), s._resizeObserver = c.onResizeObservable.add((function() { s._hardwareScaleLevel = c.getHardwareScalingLevel(), s.bloomKernel = s._bloomKernel } )), s._imageProcessingConfigurationObserver = s._scene.imageProcessingConfiguration.onUpdateParameters.add((function() { s.bloom._downscale._exposure = s._scene.imageProcessingConfiguration.exposure, s.imageProcessingEnabled !== s._scene.imageProcessingConfiguration.isEnabled && (s._imageProcessingEnabled = s._scene.imageProcessingConfiguration.isEnabled, s._buildPipeline()) } )), s._buildPipeline(), s } return U(t, e), Object.defineProperty(t.prototype, "scene", { get: function() { return this._scene }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "sharpenEnabled", { get: function() { return this._sharpenEnabled }, set: function(e) { this._sharpenEnabled !== e && (this._sharpenEnabled = e, this._buildPipeline()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "bloomKernel", { get: function() { return this._bloomKernel }, set: function(e) { this._bloomKernel = e, this.bloom.kernel = e / this._hardwareScaleLevel }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "bloomWeight", { get: function() { return this._bloomWeight }, set: function(e) { this._bloomWeight !== e && (this.bloom.weight = e, this._bloomWeight = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "bloomThreshold", { get: function() { return this._bloomThreshold }, set: function(e) { this._bloomThreshold !== e && (this.bloom.threshold = e, this._bloomThreshold = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "bloomScale", { get: function() { return this._bloomScale }, set: function(e) { this._bloomScale !== e && (this._bloomScale = e, this._rebuildBloom(), this._buildPipeline()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "bloomEnabled", { get: function() { return this._bloomEnabled }, set: function(e) { this._bloomEnabled !== e && (this._bloomEnabled = e, this._buildPipeline()) }, enumerable: !1, configurable: !0 }), t.prototype._rebuildBloom = function() { var e = this.bloom; this.bloom = new zy(this._scene,this.bloomScale,this._bloomWeight,this.bloomKernel,this._defaultPipelineTextureType,!1), this.bloom.threshold = e.threshold; for (var t = 0; t < this._cameras.length; t++) e.disposeEffects(this._cameras[t]) } , Object.defineProperty(t.prototype, "depthOfFieldEnabled", { get: function() { return this._depthOfFieldEnabled }, set: function(e) { this._depthOfFieldEnabled !== e && (this._depthOfFieldEnabled = e, this._buildPipeline()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "depthOfFieldBlurLevel", { get: function() { return this._depthOfFieldBlurLevel }, set: function(e) { if (this._depthOfFieldBlurLevel !== e) { this._depthOfFieldBlurLevel = e; var t = this.depthOfField; this.depthOfField = new Zy(this._scene,null,this._depthOfFieldBlurLevel,this._defaultPipelineTextureType,!1), this.depthOfField.focalLength = t.focalLength, this.depthOfField.focusDistance = t.focusDistance, this.depthOfField.fStop = t.fStop, this.depthOfField.lensSize = t.lensSize; for (var i = 0; i < this._cameras.length; i++) t.disposeEffects(this._cameras[i]); this._buildPipeline() } }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "fxaaEnabled", { get: function() { return this._fxaaEnabled }, set: function(e) { this._fxaaEnabled !== e && (this._fxaaEnabled = e, this._buildPipeline()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "samples", { get: function() { return this._samples }, set: function(e) { this._samples !== e && (this._samples = e, this._buildPipeline()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "imageProcessingEnabled", { get: function() { return this._imageProcessingEnabled }, set: function(e) { this._imageProcessingEnabled !== e && (this._scene.imageProcessingConfiguration.isEnabled = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "glowLayerEnabled", { get: function() { return null != this._glowLayer }, set: function(e) { e && !this._glowLayer ? this._glowLayer = new qf("",this._scene) : !e && this._glowLayer && (this._glowLayer.dispose(), this._glowLayer = null) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "glowLayer", { get: function() { return this._glowLayer }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "chromaticAberrationEnabled", { get: function() { return this._chromaticAberrationEnabled }, set: function(e) { this._chromaticAberrationEnabled !== e && (this._chromaticAberrationEnabled = e, this._buildPipeline()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "grainEnabled", { get: function() { return this._grainEnabled }, set: function(e) { this._grainEnabled !== e && (this._grainEnabled = e, this._buildPipeline()) }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "DefaultRenderingPipeline" } , t.prototype.prepare = function() { var e = this._buildAllowed; this._buildAllowed = !0, this._buildPipeline(), this._buildAllowed = e } , t.prototype._setAutoClearAndTextureSharing = function(e, t) { void 0 === t && (t = !1), this._hasCleared ? e.autoClear = !1 : (e.autoClear = !0, this._scene.autoClear = !1, this._hasCleared = !0), t || (this._prevPrevPostProcess ? e.shareOutputWith(this._prevPrevPostProcess) : e.useOwnOutput(), this._prevPostProcess && (this._prevPrevPostProcess = this._prevPostProcess), this._prevPostProcess = e) } , t.prototype._buildPipeline = function() { var e = this; if (this._buildAllowed) { this._scene.autoClear = !0; var t = this._scene.getEngine(); if (this._disposePostProcesses(), null !== this._cameras && (this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras), this._cameras = this._camerasToBeAttached.slice()), this._reset(), this._prevPostProcess = null, this._prevPrevPostProcess = null, this._hasCleared = !1, this.depthOfFieldEnabled) { if (this._cameras.length > 1) { for (var i = 0, n = this._cameras; i < n.length; i++) { var r = n[i]; (o = this._scene.enableDepthRenderer(r)).useOnlyInActiveCamera = !0 } this._depthOfFieldSceneObserver = this._scene.onAfterRenderTargetsRenderObservable.add((function(t) { e._cameras.indexOf(t.activeCamera) > -1 && (e.depthOfField.depthTexture = t.enableDepthRenderer(t.activeCamera).getDepthMap()) } )) } else { this._scene.onAfterRenderTargetsRenderObservable.remove(this._depthOfFieldSceneObserver); var o = this._scene.enableDepthRenderer(this._cameras[0]); this.depthOfField.depthTexture = o.getDepthMap() } this.depthOfField._isReady() || this.depthOfField._updateEffects(), this.addEffect(this.depthOfField), this._setAutoClearAndTextureSharing(this.depthOfField._effects[0], !0) } else this._scene.onAfterRenderTargetsRenderObservable.remove(this._depthOfFieldSceneObserver); this.bloomEnabled && (this.bloom._isReady() || this.bloom._updateEffects(), this.addEffect(this.bloom), this._setAutoClearAndTextureSharing(this.bloom._effects[0], !0)), this._imageProcessingEnabled && (this.imageProcessing = new Fs("imageProcessing",1,null,io.BILINEAR_SAMPLINGMODE,t,!1,this._defaultPipelineTextureType,this.scene.imageProcessingConfiguration), this._hdr ? (this.addEffect(new Vy(t,this.ImageProcessingPostProcessId,(function() { return e.imageProcessing } ),!0)), this._setAutoClearAndTextureSharing(this.imageProcessing)) : this._scene.imageProcessingConfiguration.applyByPostProcess = !1, this.cameras && 0 !== this.cameras.length || (this._scene.imageProcessingConfiguration.applyByPostProcess = !1), this.imageProcessing.getEffect() || this.imageProcessing._updateParameters()), this.sharpenEnabled && (this.sharpen.isReady() || this.sharpen.updateEffect(), this.addEffect(this._sharpenEffect), this._setAutoClearAndTextureSharing(this.sharpen)), this.grainEnabled && (this.grain.isReady() || this.grain.updateEffect(), this.addEffect(this._grainEffect), this._setAutoClearAndTextureSharing(this.grain)), this.chromaticAberrationEnabled && (this.chromaticAberration.isReady() || this.chromaticAberration.updateEffect(), this.addEffect(this._chromaticAberrationEffect), this._setAutoClearAndTextureSharing(this.chromaticAberration)), this.fxaaEnabled && (this.fxaa = new eb("fxaa",1,null,io.BILINEAR_SAMPLINGMODE,t,!1,this._defaultPipelineTextureType), this.addEffect(new Vy(t,this.FxaaPostProcessId,(function() { return e.fxaa } ),!0)), this._setAutoClearAndTextureSharing(this.fxaa, !0)), null !== this._cameras && this._scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(this._name, this._cameras), this._scene.activeCameras && this._scene.activeCameras.length > 1 && (this._scene.autoClear = !0), !this._enableMSAAOnFirstPostProcess(this.samples) && this.samples > 1 && K.Warn("MSAA failed to enable, MSAA is only supported in browsers that support webGL >= 2.0"), this.onBuildObservable.notifyObservers(this) } } , t.prototype._disposePostProcesses = function(e) { void 0 === e && (e = !1); for (var t = 0; t < this._cameras.length; t++) { var i = this._cameras[t]; this.imageProcessing && this.imageProcessing.dispose(i), this.fxaa && this.fxaa.dispose(i), e && (this.sharpen && this.sharpen.dispose(i), this.depthOfField && (this._scene.onAfterRenderTargetsRenderObservable.remove(this._depthOfFieldSceneObserver), this.depthOfField.disposeEffects(i)), this.bloom && this.bloom.disposeEffects(i), this.chromaticAberration && this.chromaticAberration.dispose(i), this.grain && this.grain.dispose(i), this._glowLayer && this._glowLayer.dispose()) } this.imageProcessing = null, this.fxaa = null, e && (this.sharpen = null, this._sharpenEffect = null, this.depthOfField = null, this.bloom = null, this.chromaticAberration = null, this._chromaticAberrationEffect = null, this.grain = null, this._grainEffect = null, this._glowLayer = null) } , t.prototype.addCamera = function(e) { this._camerasToBeAttached.push(e), this._buildPipeline() } , t.prototype.removeCamera = function(e) { var t = this._camerasToBeAttached.indexOf(e); this._camerasToBeAttached.splice(t, 1), this._buildPipeline() } , t.prototype.dispose = function() { this.onBuildObservable.clear(), this._disposePostProcesses(!0), this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras), this._scene.autoClear = !0, this._resizeObserver && (this._scene.getEngine().onResizeObservable.remove(this._resizeObserver), this._resizeObserver = null), this._scene.imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingConfigurationObserver), e.prototype.dispose.call(this) } , t.prototype.serialize = function() { var e = Ge.Serialize(this); return e.customType = "DefaultRenderingPipeline", e } , t.Parse = function(e, i, n) { return Ge.Parse((function() { return new t(e._name,e._name._hdr,i) } ), e, i, n) } , k([Ce()], t.prototype, "sharpenEnabled", null), k([Ce()], t.prototype, "bloomKernel", null), k([Ce()], t.prototype, "_bloomWeight", void 0), k([Ce()], t.prototype, "_bloomThreshold", void 0), k([Ce()], t.prototype, "_hdr", void 0), k([Ce()], t.prototype, "bloomWeight", null), k([Ce()], t.prototype, "bloomThreshold", null), k([Ce()], t.prototype, "bloomScale", null), k([Ce()], t.prototype, "bloomEnabled", null), k([Ce()], t.prototype, "depthOfFieldEnabled", null), k([Ce()], t.prototype, "depthOfFieldBlurLevel", null), k([Ce()], t.prototype, "fxaaEnabled", null), k([Ce()], t.prototype, "samples", null), k([Ce()], t.prototype, "imageProcessingEnabled", null), k([Ce()], t.prototype, "glowLayerEnabled", null), k([Ce()], t.prototype, "chromaticAberrationEnabled", null), k([Ce()], t.prototype, "grainEnabled", null), t }(cb); y("BABYLON.DefaultRenderingPipeline", db); Pt.ShadersStore.lensHighlightsPixelShader = "uniform sampler2D textureSampler; \nuniform float gain;\nuniform float threshold;\nuniform float screen_width;\nuniform float screen_height;\nvarying vec2 vUV;\nvec4 highlightColor(vec4 color) {\nvec4 highlight=color;\nfloat luminance=dot(highlight.rgb,vec3(0.2125,0.7154,0.0721));\nfloat lum_threshold;\nif (threshold>1.0) { lum_threshold=0.94+0.01*threshold; }\nelse { lum_threshold=0.5+0.44*threshold; }\nluminance=clamp((luminance-lum_threshold)*(1.0/(1.0-lum_threshold)),0.0,1.0);\nhighlight*=luminance*gain;\nhighlight.a=1.0;\nreturn highlight;\n}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\nvec4 original=texture2D(textureSampler,vUV);\nif (gain==-1.0) {\ngl_FragColor=vec4(0.0,0.0,0.0,1.0);\nreturn;\n}\nfloat w=2.0/screen_width;\nfloat h=2.0/screen_height;\nfloat weight=1.0;\nvec4 blurred=vec4(0.0,0.0,0.0,0.0);\n#ifdef PENTAGON\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.84*w,0.43*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.48*w,-1.29*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.61*w,1.51*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.55*w,-0.74*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.71*w,-0.52*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.94*w,1.59*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.40*w,-1.87*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.62*w,1.16*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.09*w,0.25*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.46*w,-1.71*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.08*w,2.42*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.85*w,-1.89*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.89*w,0.16*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.29*w,1.88*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.40*w,-2.81*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.54*w,2.26*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.60*w,-0.61*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.31*w,-1.30*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.83*w,2.53*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.12*w,-2.48*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.60*w,1.11*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.82*w,0.99*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.50*w,-2.81*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.85*w,3.33*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.94*w,-1.92*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.27*w,-0.53*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.95*w,2.48*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.23*w,-3.04*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.17*w,2.05*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.97*w,-0.04*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.25*w,-2.00*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.31*w,3.08*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.94*w,-2.59*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.37*w,0.64*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.13*w,1.93*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.03*w,-3.65*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.60*w,3.17*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.14*w,-1.19*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.00*w,-1.19*h)));\n#else\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.85*w,0.36*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.52*w,-1.14*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.46*w,1.42*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.46*w,-0.83*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.79*w,-0.42*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.11*w,1.62*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.29*w,-2.07*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.69*w,1.39*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.28*w,0.12*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.65*w,-1.69*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.08*w,2.44*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.63*w,-1.90*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.55*w,0.31*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.13*w,1.52*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.56*w,-2.61*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.38*w,2.34*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.64*w,-0.81*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.53*w,-1.21*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.06*w,2.63*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.00*w,-2.69*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.59*w,1.32*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.82*w,0.78*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.57*w,-2.50*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.54*w,2.93*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.39*w,-1.81*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.01*w,-0.28*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.04*w,2.25*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.02*w,-3.05*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.09*w,2.25*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.07*w,-0.25*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.44*w,-1.90*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.52*w,3.05*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.68*w,-2.61*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.01*w,0.79*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.76*w,1.46*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.05*w,-2.94*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.21*w,2.88*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.84*w,-1.30*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.98*w,-0.96*h)));\n#endif\nblurred/=39.0;\ngl_FragColor=blurred;\n}"; Pt.ShadersStore.depthOfFieldPixelShader = "uniform sampler2D textureSampler;\nuniform sampler2D highlightsSampler;\nuniform sampler2D depthSampler;\nuniform sampler2D grainSampler;\nuniform float grain_amount;\nuniform bool blur_noise;\nuniform float screen_width;\nuniform float screen_height;\nuniform float distortion;\nuniform bool dof_enabled;\nuniform float screen_distance; \nuniform float aperture;\nuniform float darken;\nuniform float edge_blur;\nuniform bool highlights;\nuniform float near;\nuniform float far;\nvarying vec2 vUV;\n#define PI 3.14159265\n#define TWOPI 6.28318530\n#define inverse_focal_length 0.1 \nvec2 centered_screen_pos;\nvec2 distorted_coords;\nfloat radius2;\nfloat radius;\nvec2 rand(vec2 co)\n{\nfloat noise1=(fract(sin(dot(co,vec2(12.9898,78.233)))*43758.5453));\nfloat noise2=(fract(sin(dot(co,vec2(12.9898,78.233)*2.0))*43758.5453));\nreturn clamp(vec2(noise1,noise2),0.0,1.0);\n}\nvec2 getDistortedCoords(vec2 coords) {\nif (distortion==0.0) { return coords; }\nvec2 direction=1.0*normalize(centered_screen_pos);\nvec2 dist_coords=vec2(0.5,0.5);\ndist_coords.x=0.5+direction.x*radius2*1.0;\ndist_coords.y=0.5+direction.y*radius2*1.0;\nfloat dist_amount=clamp(distortion*0.23,0.0,1.0);\ndist_coords=mix(coords,dist_coords,dist_amount);\nreturn dist_coords;\n}\nfloat sampleScreen(inout vec4 color,in vec2 offset,in float weight) {\nvec2 coords=distorted_coords;\nfloat angle=rand(coords*100.0).x*TWOPI;\ncoords+=vec2(offset.x*cos(angle)-offset.y*sin(angle),offset.x*sin(angle)+offset.y*cos(angle));\ncolor+=texture2D(textureSampler,coords)*weight;\nreturn weight;\n}\nfloat getBlurLevel(float size) {\nreturn min(3.0,ceil(size/1.0));\n}\nvec4 getBlurColor(float size) {\nvec4 col=texture2D(textureSampler,distorted_coords);\nfloat blur_level=getBlurLevel(size);\nfloat w=(size/screen_width);\nfloat h=(size/screen_height);\nfloat total_weight=1.0;\nvec2 sample_coords;\ntotal_weight+=sampleScreen(col,vec2(-0.50*w,0.24*h),0.93);\ntotal_weight+=sampleScreen(col,vec2(0.30*w,-0.75*h),0.90);\ntotal_weight+=sampleScreen(col,vec2(0.36*w,0.96*h),0.87);\ntotal_weight+=sampleScreen(col,vec2(-1.08*w,-0.55*h),0.85);\ntotal_weight+=sampleScreen(col,vec2(1.33*w,-0.37*h),0.83);\ntotal_weight+=sampleScreen(col,vec2(-0.82*w,1.31*h),0.80);\ntotal_weight+=sampleScreen(col,vec2(-0.31*w,-1.67*h),0.78);\ntotal_weight+=sampleScreen(col,vec2(1.47*w,1.11*h),0.76);\ntotal_weight+=sampleScreen(col,vec2(-1.97*w,0.19*h),0.74);\ntotal_weight+=sampleScreen(col,vec2(1.42*w,-1.57*h),0.72);\nif (blur_level>1.0) {\ntotal_weight+=sampleScreen(col,vec2(0.01*w,2.25*h),0.70);\ntotal_weight+=sampleScreen(col,vec2(-1.62*w,-1.74*h),0.67);\ntotal_weight+=sampleScreen(col,vec2(2.49*w,0.20*h),0.65);\ntotal_weight+=sampleScreen(col,vec2(-2.07*w,1.61*h),0.63);\ntotal_weight+=sampleScreen(col,vec2(0.46*w,-2.70*h),0.61);\ntotal_weight+=sampleScreen(col,vec2(1.55*w,2.40*h),0.59);\ntotal_weight+=sampleScreen(col,vec2(-2.88*w,-0.75*h),0.56);\ntotal_weight+=sampleScreen(col,vec2(2.73*w,-1.44*h),0.54);\ntotal_weight+=sampleScreen(col,vec2(-1.08*w,3.02*h),0.52);\ntotal_weight+=sampleScreen(col,vec2(-1.28*w,-3.05*h),0.49);\n}\nif (blur_level>2.0) {\ntotal_weight+=sampleScreen(col,vec2(3.11*w,1.43*h),0.46);\ntotal_weight+=sampleScreen(col,vec2(-3.36*w,1.08*h),0.44);\ntotal_weight+=sampleScreen(col,vec2(1.80*w,-3.16*h),0.41);\ntotal_weight+=sampleScreen(col,vec2(0.83*w,3.65*h),0.38);\ntotal_weight+=sampleScreen(col,vec2(-3.16*w,-2.19*h),0.34);\ntotal_weight+=sampleScreen(col,vec2(3.92*w,-0.53*h),0.31);\ntotal_weight+=sampleScreen(col,vec2(-2.59*w,3.12*h),0.26);\ntotal_weight+=sampleScreen(col,vec2(-0.20*w,-4.15*h),0.22);\ntotal_weight+=sampleScreen(col,vec2(3.02*w,3.00*h),0.15);\n}\ncol/=total_weight; \nif (darken>0.0) {\ncol.rgb*=clamp(0.3,1.0,1.05-size*0.5*darken);\n}\nreturn col;\n}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\ncentered_screen_pos=vec2(vUV.x-0.5,vUV.y-0.5);\nradius2=centered_screen_pos.x*centered_screen_pos.x+centered_screen_pos.y*centered_screen_pos.y;\nradius=sqrt(radius2);\ndistorted_coords=getDistortedCoords(vUV); \nvec2 texels_coords=vec2(vUV.x*screen_width,vUV.y*screen_height); \nfloat depth=texture2D(depthSampler,distorted_coords).r; \nfloat distance=near+(far-near)*depth; \nvec4 color=texture2D(textureSampler,vUV); \nfloat coc=abs(aperture*(screen_distance*(inverse_focal_length-1.0/distance)-1.0));\nif (dof_enabled==false || coc<0.07) { coc=0.0; }\nfloat edge_blur_amount=0.0;\nif (edge_blur>0.0) {\nedge_blur_amount=clamp((radius*2.0-1.0+0.15*edge_blur)*1.5,0.0,1.0)*1.3;\n}\nfloat blur_amount=max(edge_blur_amount,coc);\nif (blur_amount==0.0) {\ngl_FragColor=texture2D(textureSampler,distorted_coords);\n}\nelse {\ngl_FragColor=getBlurColor(blur_amount*1.7);\nif (highlights) {\ngl_FragColor.rgb+=clamp(coc,0.0,1.0)*texture2D(highlightsSampler,distorted_coords).rgb;\n}\nif (blur_noise) {\nvec2 noise=rand(distorted_coords)*0.01*blur_amount;\nvec2 blurred_coord=vec2(distorted_coords.x+noise.x,distorted_coords.y+noise.y);\ngl_FragColor=0.04*texture2D(textureSampler,blurred_coord)+0.96*gl_FragColor;\n}\n}\nif (grain_amount>0.0) {\nvec4 grain_color=texture2D(grainSampler,texels_coords*0.003);\ngl_FragColor.rgb+=(-0.5+grain_color.rgb)*0.30*grain_amount;\n}\n}\n"; var pb = function(e) { function t(t, i, n, r, o) { void 0 === r && (r = 1); var a = e.call(this, n.getEngine(), t) || this; return a.LensChromaticAberrationEffect = "LensChromaticAberrationEffect", a.HighlightsEnhancingEffect = "HighlightsEnhancingEffect", a.LensDepthOfFieldEffect = "LensDepthOfFieldEffect", a._pentagonBokehIsEnabled = !1, a._scene = n, a._depthTexture = n.enableDepthRenderer().getDepthMap(), i.grain_texture ? a._grainTexture = i.grain_texture : a._createGrainTexture(), a._edgeBlur = i.edge_blur ? i.edge_blur : 0, a._grainAmount = i.grain_amount ? i.grain_amount : 0, a._chromaticAberration = i.chromatic_aberration ? i.chromatic_aberration : 0, a._distortion = i.distortion ? i.distortion : 0, a._highlightsGain = void 0 !== i.dof_gain ? i.dof_gain : -1, a._highlightsThreshold = i.dof_threshold ? i.dof_threshold : 1, a._dofDistance = void 0 !== i.dof_focus_distance ? i.dof_focus_distance : -1, a._dofAperture = i.dof_aperture ? i.dof_aperture : 1, a._dofDarken = i.dof_darken ? i.dof_darken : 0, a._dofPentagon = void 0 === i.dof_pentagon || i.dof_pentagon, a._blurNoise = void 0 === i.blur_noise || i.blur_noise, a._createChromaticAberrationPostProcess(r), a._createHighlightsPostProcess(r), a._createDepthOfFieldPostProcess(r / 4), a.addEffect(new Vy(n.getEngine(),a.LensChromaticAberrationEffect,(function() { return a._chromaticAberrationPostProcess } ),!0)), a.addEffect(new Vy(n.getEngine(),a.HighlightsEnhancingEffect,(function() { return a._highlightsPostProcess } ),!0)), a.addEffect(new Vy(n.getEngine(),a.LensDepthOfFieldEffect,(function() { return a._depthOfFieldPostProcess } ),!0)), -1 === a._highlightsGain && a._disableEffect(a.HighlightsEnhancingEffect, null), n.postProcessRenderPipelineManager.addPipeline(a), o && n.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(t, o), a } return U(t, e), t.prototype.getClassName = function() { return "LensRenderingPipeline" } , Object.defineProperty(t.prototype, "scene", { get: function() { return this._scene }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "edgeBlur", { get: function() { return this._edgeBlur }, set: function(e) { this.setEdgeBlur(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "grainAmount", { get: function() { return this._grainAmount }, set: function(e) { this.setGrainAmount(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "chromaticAberration", { get: function() { return this._chromaticAberration }, set: function(e) { this.setChromaticAberration(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "dofAperture", { get: function() { return this._dofAperture }, set: function(e) { this.setAperture(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "edgeDistortion", { get: function() { return this._distortion }, set: function(e) { this.setEdgeDistortion(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "dofDistortion", { get: function() { return this._dofDistance }, set: function(e) { this.setFocusDistance(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "darkenOutOfFocus", { get: function() { return this._dofDarken }, set: function(e) { this.setDarkenOutOfFocus(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "blurNoise", { get: function() { return this._blurNoise }, set: function(e) { this._blurNoise = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "pentagonBokeh", { get: function() { return this._pentagonBokehIsEnabled }, set: function(e) { e ? this.enablePentagonBokeh() : this.disablePentagonBokeh() }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "highlightsGain", { get: function() { return this._highlightsGain }, set: function(e) { this.setHighlightsGain(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "highlightsThreshold", { get: function() { return this._highlightsThreshold }, set: function(e) { this.setHighlightsThreshold(e) }, enumerable: !1, configurable: !0 }), t.prototype.setEdgeBlur = function(e) { this._edgeBlur = e } , t.prototype.disableEdgeBlur = function() { this._edgeBlur = 0 } , t.prototype.setGrainAmount = function(e) { this._grainAmount = e } , t.prototype.disableGrain = function() { this._grainAmount = 0 } , t.prototype.setChromaticAberration = function(e) { this._chromaticAberration = e } , t.prototype.disableChromaticAberration = function() { this._chromaticAberration = 0 } , t.prototype.setEdgeDistortion = function(e) { this._distortion = e } , t.prototype.disableEdgeDistortion = function() { this._distortion = 0 } , t.prototype.setFocusDistance = function(e) { this._dofDistance = e } , t.prototype.disableDepthOfField = function() { this._dofDistance = -1 } , t.prototype.setAperture = function(e) { this._dofAperture = e } , t.prototype.setDarkenOutOfFocus = function(e) { this._dofDarken = e } , t.prototype.enablePentagonBokeh = function() { this._highlightsPostProcess.updateEffect("#define PENTAGON\n"), this._pentagonBokehIsEnabled = !0 } , t.prototype.disablePentagonBokeh = function() { this._pentagonBokehIsEnabled = !1, this._highlightsPostProcess.updateEffect() } , t.prototype.enableNoiseBlur = function() { this._blurNoise = !0 } , t.prototype.disableNoiseBlur = function() { this._blurNoise = !1 } , t.prototype.setHighlightsGain = function(e) { this._highlightsGain = e } , t.prototype.setHighlightsThreshold = function(e) { -1 === this._highlightsGain && (this._highlightsGain = 1), this._highlightsThreshold = e } , t.prototype.disableHighlights = function() { this._highlightsGain = -1 } , t.prototype.dispose = function(e) { void 0 === e && (e = !1), this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._scene.cameras), this._chromaticAberrationPostProcess = null, this._highlightsPostProcess = null, this._depthOfFieldPostProcess = null, this._grainTexture.dispose(), e && this._scene.disableDepthRenderer() } , t.prototype._createChromaticAberrationPostProcess = function(e) { var t = this; this._chromaticAberrationPostProcess = new Ba("LensChromaticAberration","chromaticAberration",["chromatic_aberration", "screen_width", "screen_height", "direction", "radialIntensity", "centerPosition"],[],e,null,io.TRILINEAR_SAMPLINGMODE,this._scene.getEngine(),!1), this._chromaticAberrationPostProcess.onApply = function(e) { e.setFloat("chromatic_aberration", t._chromaticAberration), e.setFloat("screen_width", t._scene.getEngine().getRenderWidth()), e.setFloat("screen_height", t._scene.getEngine().getRenderHeight()), e.setFloat("radialIntensity", 1), e.setFloat2("direction", 17, 17), e.setFloat2("centerPosition", .5, .5) } } , t.prototype._createHighlightsPostProcess = function(e) { var t = this; this._highlightsPostProcess = new Ba("LensHighlights","lensHighlights",["gain", "threshold", "screen_width", "screen_height"],[],e,null,io.TRILINEAR_SAMPLINGMODE,this._scene.getEngine(),!1,this._dofPentagon ? "#define PENTAGON\n" : ""), this._highlightsPostProcess.externalTextureSamplerBinding = !0, this._highlightsPostProcess.onApply = function(e) { e.setFloat("gain", t._highlightsGain), e.setFloat("threshold", t._highlightsThreshold), e.setTextureFromPostProcess("textureSampler", t._chromaticAberrationPostProcess), e.setFloat("screen_width", t._scene.getEngine().getRenderWidth()), e.setFloat("screen_height", t._scene.getEngine().getRenderHeight()) } } , t.prototype._createDepthOfFieldPostProcess = function(e) { var t = this; this._depthOfFieldPostProcess = new Ba("LensDepthOfField","depthOfField",["grain_amount", "blur_noise", "screen_width", "screen_height", "distortion", "dof_enabled", "screen_distance", "aperture", "darken", "edge_blur", "highlights", "near", "far"],["depthSampler", "grainSampler", "highlightsSampler"],e,null,io.TRILINEAR_SAMPLINGMODE,this._scene.getEngine(),!1), this._depthOfFieldPostProcess.externalTextureSamplerBinding = !0, this._depthOfFieldPostProcess.onApply = function(e) { e.setTexture("depthSampler", t._depthTexture), e.setTexture("grainSampler", t._grainTexture), e.setTextureFromPostProcess("textureSampler", t._highlightsPostProcess), e.setTextureFromPostProcess("highlightsSampler", t._depthOfFieldPostProcess), e.setFloat("grain_amount", t._grainAmount), e.setBool("blur_noise", t._blurNoise), e.setFloat("screen_width", t._scene.getEngine().getRenderWidth()), e.setFloat("screen_height", t._scene.getEngine().getRenderHeight()), e.setFloat("distortion", t._distortion), e.setBool("dof_enabled", -1 !== t._dofDistance), e.setFloat("screen_distance", 1 / (.1 - 1 / t._dofDistance)), e.setFloat("aperture", t._dofAperture), e.setFloat("darken", t._dofDarken), e.setFloat("edge_blur", t._edgeBlur), e.setBool("highlights", -1 !== t._highlightsGain), t._scene.activeCamera && (e.setFloat("near", t._scene.activeCamera.minZ), e.setFloat("far", t._scene.activeCamera.maxZ)) } } , t.prototype._createGrainTexture = function() { this._grainTexture = new Ds("LensNoiseTexture",512,this._scene,!1,io.BILINEAR_SAMPLINGMODE), this._grainTexture.wrapU = io.WRAP_ADDRESSMODE, this._grainTexture.wrapV = io.WRAP_ADDRESSMODE; for (var e, t = this._grainTexture.getContext(), i = 0; i < 512; i++) for (var n = 0; n < 512; n++) e = Math.floor(255 * (.42, .58, Math.random() * (.58 - .42) + .42)), t.fillStyle = "rgb(" + e + ", " + e + ", " + e + ")", t.fillRect(i, n, 1, 1); this._grainTexture.update(!1) } , t }(cb) , fb = function() { this.enabled = !1, this.name = "ssao2", this.texturesRequired = [a.PREPASS_NORMAL_TEXTURE_TYPE, a.PREPASS_DEPTH_TEXTURE_TYPE] }; Pt.ShadersStore.ssao2PixelShader = "precision highp float;\nuniform sampler2D textureSampler;\nuniform float near;\nuniform float far;\nuniform float radius;\nfloat scales[16]=float[16](\n0.1,\n0.11406250000000001,\n0.131640625,\n0.15625,\n0.187890625,\n0.2265625,\n0.272265625,\n0.325,\n0.384765625,\n0.4515625,\n0.525390625,\n0.60625,\n0.694140625,\n0.7890625,\n0.891015625,\n1.0\n);\nvarying vec2 vUV;\nfloat perspectiveDepthToViewZ(in float invClipZ,in float near,in float far ) {\nreturn ( near*far )/( ( far-near )*invClipZ-far );\n}\nfloat viewZToPerspectiveDepth( in float viewZ,in float near,in float far ) {\nreturn ( near*far/viewZ+far)/( far-near );\n}\nfloat viewZToOrthographicDepth( in float viewZ,in float near,in float far ) {\nreturn ( viewZ+near )/( near-far );\n}\n#ifdef SSAO\nuniform sampler2D randomSampler;\nuniform sampler2D depthSampler;\nuniform sampler2D normalSampler;\nuniform float randTextureTiles;\nuniform float samplesFactor;\nuniform vec3 sampleSphere[SAMPLES];\nuniform float totalStrength;\nuniform float base;\nuniform float xViewport;\nuniform float yViewport;\nuniform mat3 depthProjection;\nuniform float maxZ;\nuniform float minZAspect;\nuniform vec2 texelSize;\nuniform mat4 projection;\nvoid main()\n{\nvec3 random=texture2D(randomSampler,vUV*randTextureTiles).rgb;\nfloat depth=texture2D(depthSampler,vUV).r;\nfloat depthSign=depth/abs(depth);\ndepth=depth*depthSign;\nvec3 normal=texture2D(normalSampler,vUV).rgb;\nfloat occlusion=0.0;\nfloat correctedRadius=min(radius,minZAspect*depth/near);\nvec3 vViewRay=vec3((vUV.x*2.0-1.0)*xViewport,(vUV.y*2.0-1.0)*yViewport,depthSign);\nvec3 vDepthFactor=depthProjection*vec3(1.0,1.0,depth);\nvec3 origin=vViewRay*vDepthFactor;\nvec3 rvec=random*2.0-1.0;\nrvec.z=0.0;\nfloat dotProduct=dot(rvec,normal);\nrvec=1.0-abs(dotProduct)>1e-2 ? rvec : vec3(-rvec.y,0.0,rvec.x);\nvec3 tangent=normalize(rvec-normal*dot(rvec,normal));\nvec3 bitangent=cross(normal,tangent);\nmat3 tbn=mat3(tangent,bitangent,normal);\nfloat difference;\nfor (int i=0; i1.0 || offset.y>1.0) {\ncontinue;\n}\nfloat sampleDepth=abs(texture2D(depthSampler,offset.xy).r);\ndifference=depthSign*samplePosition.z-sampleDepth;\nfloat rangeCheck=1.0-smoothstep(correctedRadius*0.5,correctedRadius,difference);\nocclusion+=(difference>=0.0 ? 1.0 : 0.0)*rangeCheck;\n}\nocclusion=occlusion*(1.0-smoothstep(maxZ*0.75,maxZ,depth));\nfloat ao=1.0-totalStrength*occlusion*samplesFactor;\nfloat result=clamp(ao+base,0.0,1.0);\ngl_FragColor=vec4(vec3(result),1.0);\n}\n#endif\n#ifdef BILATERAL_BLUR\nuniform sampler2D depthSampler;\nuniform float outSize;\nuniform float samplerOffsets[SAMPLES];\nvec4 blur9(sampler2D image,vec2 uv,float resolution,vec2 direction) {\nvec4 color=vec4(0.0);\nvec2 off1=vec2(1.3846153846)*direction;\nvec2 off2=vec2(3.2307692308)*direction;\ncolor+=texture2D(image,uv)*0.2270270270;\ncolor+=texture2D(image,uv+(off1/resolution))*0.3162162162;\ncolor+=texture2D(image,uv-(off1/resolution))*0.3162162162;\ncolor+=texture2D(image,uv+(off2/resolution))*0.0702702703;\ncolor+=texture2D(image,uv-(off2/resolution))*0.0702702703;\nreturn color;\n}\nvec4 blur13(sampler2D image,vec2 uv,float resolution,vec2 direction) {\nvec4 color=vec4(0.0);\nvec2 off1=vec2(1.411764705882353)*direction;\nvec2 off2=vec2(3.2941176470588234)*direction;\nvec2 off3=vec2(5.176470588235294)*direction;\ncolor+=texture2D(image,uv)*0.1964825501511404;\ncolor+=texture2D(image,uv+(off1/resolution))*0.2969069646728344;\ncolor+=texture2D(image,uv-(off1/resolution))*0.2969069646728344;\ncolor+=texture2D(image,uv+(off2/resolution))*0.09447039785044732;\ncolor+=texture2D(image,uv-(off2/resolution))*0.09447039785044732;\ncolor+=texture2D(image,uv+(off3/resolution))*0.010381362401148057;\ncolor+=texture2D(image,uv-(off3/resolution))*0.010381362401148057;\nreturn color;\n}\nvec4 blur13Bilateral(sampler2D image,vec2 uv,float resolution,vec2 direction) {\nvec4 color=vec4(0.0);\nvec2 off1=vec2(1.411764705882353)*direction;\nvec2 off2=vec2(3.2941176470588234)*direction;\nvec2 off3=vec2(5.176470588235294)*direction;\nfloat compareDepth=abs(texture2D(depthSampler,uv).r);\nfloat sampleDepth;\nfloat weight;\nfloat weightSum=30.0;\ncolor+=texture2D(image,uv)*30.0;\nsampleDepth=abs(texture2D(depthSampler,uv+(off1/resolution)).r);\nweight=clamp(1.0/( 0.003+abs(compareDepth-sampleDepth)),0.0,30.0);\nweightSum+= weight;\ncolor+=texture2D(image,uv+(off1/resolution))*weight;\nsampleDepth=abs(texture2D(depthSampler,uv-(off1/resolution)).r);\nweight=clamp(1.0/( 0.003+abs(compareDepth-sampleDepth)),0.0,30.0);\nweightSum+= weight;\ncolor+=texture2D(image,uv-(off1/resolution))*weight;\nsampleDepth=abs(texture2D(depthSampler,uv+(off2/resolution)).r);\nweight=clamp(1.0/( 0.003+abs(compareDepth-sampleDepth)),0.0,30.0);\nweightSum+=weight;\ncolor+=texture2D(image,uv+(off2/resolution))*weight;\nsampleDepth=abs(texture2D(depthSampler,uv-(off2/resolution)).r);\nweight=clamp(1.0/( 0.003+abs(compareDepth-sampleDepth)),0.0,30.0);\nweightSum+=weight;\ncolor+=texture2D(image,uv-(off2/resolution))*weight;\nsampleDepth=abs(texture2D(depthSampler,uv+(off3/resolution)).r);\nweight=clamp(1.0/( 0.003+abs(compareDepth-sampleDepth)),0.0,30.0);\nweightSum+=weight;\ncolor+=texture2D(image,uv+(off3/resolution))*weight;\nsampleDepth=abs(texture2D(depthSampler,uv-(off3/resolution)).r);\nweight=clamp(1.0/( 0.003+abs(compareDepth-sampleDepth)),0.0,30.0);\nweightSum+=weight;\ncolor+=texture2D(image,uv-(off3/resolution))*weight;\nreturn color/weightSum;\n}\nvoid main()\n{\n#if EXPENSIVE\nfloat compareDepth=abs(texture2D(depthSampler,vUV).r);\nfloat texelsize=1.0/outSize;\nfloat result=0.0;\nfloat weightSum=0.0;\nfor (int i=0; i 0 ? n._ssaoCombinePostProcess.width : n._originalColorPostProcess.width), e.setFloat("near", n._scene.activeCamera.minZ), e.setFloat("far", n._scene.activeCamera.maxZ), e.setFloat("radius", n.radius), n._geometryBufferRenderer ? e.setTexture("depthSampler", n._geometryBufferRenderer.getGBuffer().textures[0]) : n._prePassRenderer && e.setTexture("depthSampler", n._prePassRenderer.getRenderTarget().textures[n._prePassRenderer.getIndex(a.PREPASS_DEPTH_TEXTURE_TYPE)]), e.setArray("samplerOffsets", n._samplerOffsets)) } , this._blurVPostProcess = new Ba("BlurV","ssao2",["outSize", "samplerOffsets", "near", "far", "radius"],["depthSampler"],t,null,io.TRILINEAR_SAMPLINGMODE,this._scene.getEngine(),!1,"#define BILATERAL_BLUR\n#define BILATERAL_BLUR_V\n#define SAMPLES 16\n#define EXPENSIVE " + (r ? "1" : "0") + "\n",i), this._blurVPostProcess.onApply = function(e) { n._scene.activeCamera && (e.setFloat("outSize", n._ssaoCombinePostProcess.height > 0 ? n._ssaoCombinePostProcess.height : n._originalColorPostProcess.height), e.setFloat("near", n._scene.activeCamera.minZ), e.setFloat("far", n._scene.activeCamera.maxZ), e.setFloat("radius", n.radius), n._geometryBufferRenderer ? e.setTexture("depthSampler", n._geometryBufferRenderer.getGBuffer().textures[0]) : n._prePassRenderer && e.setTexture("depthSampler", n._prePassRenderer.getRenderTarget().textures[n._prePassRenderer.getIndex(a.PREPASS_DEPTH_TEXTURE_TYPE)]), e.setArray("samplerOffsets", n._samplerOffsets)) } , this._blurHPostProcess.samples = this.textureSamples, this._blurVPostProcess.samples = this.textureSamples } , t.prototype._rebuild = function() { e.prototype._rebuild.call(this) } , t.prototype._radicalInverse_VdC = function(e) { return this._bits[0] = e, this._bits[0] = (this._bits[0] << 16 | this._bits[0] >> 16) >>> 0, this._bits[0] = (1431655765 & this._bits[0]) << 1 | (2863311530 & this._bits[0]) >>> 1 >>> 0, this._bits[0] = (858993459 & this._bits[0]) << 2 | (3435973836 & this._bits[0]) >>> 2 >>> 0, this._bits[0] = (252645135 & this._bits[0]) << 4 | (4042322160 & this._bits[0]) >>> 4 >>> 0, this._bits[0] = (16711935 & this._bits[0]) << 8 | (4278255360 & this._bits[0]) >>> 8 >>> 0, 2.3283064365386963e-10 * this._bits[0] } , t.prototype._hammersley = function(e, t) { return [e / t, this._radicalInverse_VdC(e)] } , t.prototype._hemisphereSample_uniform = function(e, t) { var i = 2 * t * Math.PI , n = 1 - (.85 * e + .15) , r = Math.sqrt(1 - n * n); return new x(Math.cos(i) * r,Math.sin(i) * r,n) } , t.prototype._generateHemisphere = function() { for (var e, t = this.samples, i = [], n = 0; n < t; ) { if (t < 16) e = this._hemisphereSample_uniform(Math.random(), Math.random()); else { var r = this._hammersley(n, t); e = this._hemisphereSample_uniform(r[0], r[1]) } i.push(e.x, e.y, e.z), n++ } return i } , t.prototype._getDefinesForSSAO = function() { return "#define SAMPLES " + this.samples + "\n#define SSAO" } , t.prototype._createSSAOPostProcess = function(e, i) { var n = this; this._sampleSphere = this._generateHemisphere(); var r = this._getDefinesForSSAO(); this._ssaoPostProcess = new Ba("ssao2","ssao2",["sampleSphere", "samplesFactor", "randTextureTiles", "totalStrength", "radius", "base", "range", "projection", "near", "far", "texelSize", "xViewport", "yViewport", "maxZ", "minZAspect", "depthProjection"],["randomSampler", "depthSampler", "normalSampler"],e,null,io.BILINEAR_SAMPLINGMODE,this._scene.getEngine(),!1,r,i), this._ssaoPostProcess.onApply = function(e) { var i, r, o, s; if (n._scene.activeCamera) { if (e.setArray3("sampleSphere", n._sampleSphere), e.setFloat("randTextureTiles", 32), e.setFloat("samplesFactor", 1 / n.samples), e.setFloat("totalStrength", n.totalStrength), e.setFloat2("texelSize", 1 / n._ssaoPostProcess.width, 1 / n._ssaoPostProcess.height), e.setFloat("radius", n.radius), e.setFloat("maxZ", n.maxZ), e.setFloat("minZAspect", n.minZAspect), e.setFloat("base", n.base), e.setFloat("near", n._scene.activeCamera.minZ), e.setFloat("far", n._scene.activeCamera.maxZ), n._scene.activeCamera.mode === Rr.PERSPECTIVE_CAMERA) e.setMatrix3x3("depthProjection", t.PERSPECTIVE_DEPTH_PROJECTION), e.setFloat("xViewport", Math.tan(n._scene.activeCamera.fov / 2) * n._scene.getEngine().getAspectRatio(n._scene.activeCamera, !0)), e.setFloat("yViewport", Math.tan(n._scene.activeCamera.fov / 2)); else { var l = n._scene.getEngine().getRenderWidth() / 2 , c = n._scene.getEngine().getRenderHeight() / 2 , u = null !== (i = n._scene.activeCamera.orthoLeft) && void 0 !== i ? i : -l , h = null !== (r = n._scene.activeCamera.orthoRight) && void 0 !== r ? r : l , d = null !== (o = n._scene.activeCamera.orthoBottom) && void 0 !== o ? o : -c , p = null !== (s = n._scene.activeCamera.orthoTop) && void 0 !== s ? s : c; e.setMatrix3x3("depthProjection", t.ORTHO_DEPTH_PROJECTION), e.setFloat("xViewport", .5 * (h - u)), e.setFloat("yViewport", .5 * (p - d)) } e.setMatrix("projection", n._scene.getProjectionMatrix()), n._geometryBufferRenderer ? (e.setTexture("depthSampler", n._geometryBufferRenderer.getGBuffer().textures[0]), e.setTexture("normalSampler", n._geometryBufferRenderer.getGBuffer().textures[1])) : n._prePassRenderer && (e.setTexture("depthSampler", n._prePassRenderer.getRenderTarget().textures[n._prePassRenderer.getIndex(a.PREPASS_DEPTH_TEXTURE_TYPE)]), e.setTexture("normalSampler", n._prePassRenderer.getRenderTarget().textures[n._prePassRenderer.getIndex(a.PREPASS_NORMAL_TEXTURE_TYPE)])), e.setTexture("randomSampler", n._randomTexture) } } , this._ssaoPostProcess.samples = this.textureSamples } , t.prototype._createSSAOCombinePostProcess = function(e, t) { var i = this; this._ssaoCombinePostProcess = new Ba("ssaoCombine","ssaoCombine",[],["originalColor", "viewport"],e,null,io.BILINEAR_SAMPLINGMODE,this._scene.getEngine(),!1,void 0,t), this._ssaoCombinePostProcess.onApply = function(e) { var t = i._scene.activeCamera.viewport; e.setVector4("viewport", I.Vector4[0].copyFromFloats(t.x, t.y, t.width, t.height)), e.setTextureFromPostProcessOutput("originalColor", i._originalColorPostProcess) } , this._ssaoCombinePostProcess.samples = this.textureSamples, this._forceGeometryBuffer || (this._ssaoCombinePostProcess._prePassEffectConfiguration = new fb) } , t.prototype._createRandomTexture = function() { this._randomTexture = new Ds("SSAORandomTexture",128,this._scene,!1,io.TRILINEAR_SAMPLINGMODE), this._randomTexture.wrapU = io.WRAP_ADDRESSMODE, this._randomTexture.wrapV = io.WRAP_ADDRESSMODE; for (var e = this._randomTexture.getContext(), t = function(e, t) { return Math.random() * (t - e) + e }, i = x.Zero(), n = 0; n < 128; n++) for (var r = 0; r < 128; r++) i.x = t(0, 1), i.y = t(0, 1), i.z = 0, i.normalize(), i.scaleInPlace(255), i.x = Math.floor(i.x), i.y = Math.floor(i.y), e.fillStyle = "rgb(" + i.x + ", " + i.y + ", " + i.z + ")", e.fillRect(n, r, 1, 1); this._randomTexture.update(!1) } , t.prototype.serialize = function() { var e = Ge.Serialize(this); return e.customType = "SSAO2RenderingPipeline", e } , t.Parse = function(e, i, n) { return Ge.Parse((function() { return new t(e._name,i,e._ratio) } ), e, i, n) } , t.ORTHO_DEPTH_PROJECTION = [1, 0, 0, 0, 1, 0, 0, 0, 1], t.PERSPECTIVE_DEPTH_PROJECTION = [0, 0, 0, 0, 0, 0, 1, 1, 1], k([Ce()], t.prototype, "totalStrength", void 0), k([Ce()], t.prototype, "maxZ", void 0), k([Ce()], t.prototype, "minZAspect", void 0), k([Ce("samples")], t.prototype, "_samples", void 0), k([Ce("textureSamples")], t.prototype, "_textureSamples", void 0), k([Ce()], t.prototype, "_ratio", void 0), k([Ce("expensiveBlur")], t.prototype, "_expensiveBlur", void 0), k([Ce()], t.prototype, "radius", void 0), k([Ce()], t.prototype, "base", void 0), t }(cb); y("BABYLON.SSAO2RenderingPipeline", _b); Pt.ShadersStore.ssaoPixelShader = "uniform sampler2D textureSampler;\nvarying vec2 vUV;\n#ifdef SSAO\nuniform sampler2D randomSampler;\nuniform float randTextureTiles;\nuniform float samplesFactor;\nuniform vec3 sampleSphere[SAMPLES];\nuniform float totalStrength;\nuniform float radius;\nuniform float area;\nuniform float fallOff;\nuniform float base;\nvec3 normalFromDepth(float depth,vec2 coords)\n{\nvec2 offset1=vec2(0.0,radius);\nvec2 offset2=vec2(radius,0.0);\nfloat depth1=texture2D(textureSampler,coords+offset1).r;\nfloat depth2=texture2D(textureSampler,coords+offset2).r;\nvec3 p1=vec3(offset1,depth1-depth);\nvec3 p2=vec3(offset2,depth2-depth);\nvec3 normal=cross(p1,p2);\nnormal.z=-normal.z;\nreturn normalize(normal);\n}\nvoid main()\n{\nvec3 random=normalize(texture2D(randomSampler,vUV*randTextureTiles).rgb);\nfloat depth=texture2D(textureSampler,vUV).r;\nvec3 position=vec3(vUV,depth);\nvec3 normal=normalFromDepth(depth,vUV);\nfloat radiusDepth=radius/depth;\nfloat occlusion=0.0;\nvec3 ray;\nvec3 hemiRay;\nfloat occlusionDepth;\nfloat difference;\nfor (int i=0; i> 0)), e.push("#define SMOOTH_STEPS " + (this._smoothSteps >> 0)), this.updateEffect(e.join("\n")) } , t._Parse = function(e, i, n, r) { return Ge.Parse((function() { return new t(e.name,n,e.options,i,e.renderTargetSamplingMode,n.getEngine(),e.textureType,e.reusable) } ), e, n, r) } , k([Ce()], t.prototype, "threshold", void 0), k([Ce()], t.prototype, "strength", void 0), k([Ce()], t.prototype, "reflectionSpecularFalloffExponent", void 0), k([Ce()], t.prototype, "step", void 0), k([Ce()], t.prototype, "roughnessFactor", void 0), k([Ce()], t.prototype, "enableSmoothReflections", null), k([Ce()], t.prototype, "reflectionSamples", null), k([Ce()], t.prototype, "smoothSteps", null), t }(Ba); y("BABYLON.ScreenSpaceReflectionPostProcess", vb); Pt.ShadersStore.standardPixelShader = "uniform sampler2D textureSampler;\nvarying vec2 vUV;\n#define CUSTOM_FRAGMENT_DEFINITIONS\n#if defined(PASS_POST_PROCESS)\nvoid main(void)\n{\nvec4 color=texture2D(textureSampler,vUV);\ngl_FragColor=color;\n}\n#endif\n#if defined(DOWN_SAMPLE_X4)\nuniform vec2 dsOffsets[16];\nvoid main(void)\n{\nvec4 average=vec4(0.0,0.0,0.0,0.0);\naverage=texture2D(textureSampler,vUV+dsOffsets[0]);\naverage+=texture2D(textureSampler,vUV+dsOffsets[1]);\naverage+=texture2D(textureSampler,vUV+dsOffsets[2]);\naverage+=texture2D(textureSampler,vUV+dsOffsets[3]);\naverage+=texture2D(textureSampler,vUV+dsOffsets[4]);\naverage+=texture2D(textureSampler,vUV+dsOffsets[5]);\naverage+=texture2D(textureSampler,vUV+dsOffsets[6]);\naverage+=texture2D(textureSampler,vUV+dsOffsets[7]);\naverage+=texture2D(textureSampler,vUV+dsOffsets[8]);\naverage+=texture2D(textureSampler,vUV+dsOffsets[9]);\naverage+=texture2D(textureSampler,vUV+dsOffsets[10]);\naverage+=texture2D(textureSampler,vUV+dsOffsets[11]);\naverage+=texture2D(textureSampler,vUV+dsOffsets[12]);\naverage+=texture2D(textureSampler,vUV+dsOffsets[13]);\naverage+=texture2D(textureSampler,vUV+dsOffsets[14]);\naverage+=texture2D(textureSampler,vUV+dsOffsets[15]);\naverage/=16.0;\ngl_FragColor=average;\n}\n#endif\n#if defined(BRIGHT_PASS)\nuniform vec2 dsOffsets[4];\nuniform float brightThreshold;\nvoid main(void)\n{\nvec4 average=vec4(0.0,0.0,0.0,0.0);\naverage=texture2D(textureSampler,vUV+vec2(dsOffsets[0].x,dsOffsets[0].y));\naverage+=texture2D(textureSampler,vUV+vec2(dsOffsets[1].x,dsOffsets[1].y));\naverage+=texture2D(textureSampler,vUV+vec2(dsOffsets[2].x,dsOffsets[2].y));\naverage+=texture2D(textureSampler,vUV+vec2(dsOffsets[3].x,dsOffsets[3].y));\naverage*=0.25;\nfloat luminance=length(average.rgb);\nif (luminanceshadowPixelDepth)\naccumFog+=sunColor*computeScattering(dot(rayDirection,sunDirection));\ncurrentPosition+=stepL;\n}\naccumFog/=NB_STEPS;\nvec3 color=accumFog*scatteringPower;\ngl_FragColor=vec4(color*exp(color) ,1.0);\n}\n#endif\n#if defined(VLSMERGE)\nuniform sampler2D originalSampler;\nvoid main(void)\n{\ngl_FragColor=texture2D(originalSampler,vUV)+texture2D(textureSampler,vUV);\n}\n#endif\n#if defined(LUMINANCE)\nuniform vec2 lumOffsets[4];\nvoid main()\n{\nfloat average=0.0;\nvec4 color=vec4(0.0);\nfloat maximum=-1e20;\nvec3 weight=vec3(0.299,0.587,0.114);\nfor (int i=0; i<4; i++)\n{\ncolor=texture2D(textureSampler,vUV+ lumOffsets[i]);\nfloat GreyValue=dot(color.rgb,vec3(0.33,0.33,0.33));\n#ifdef WEIGHTED_AVERAGE\nfloat GreyValue=dot(color.rgb,weight);\n#endif\n#ifdef BRIGHTNESS\nfloat GreyValue=max(color.r,max(color.g,color.b));\n#endif\n#ifdef HSL_COMPONENT\nfloat GreyValue=0.5*(max(color.r,max(color.g,color.b))+min(color.r,min(color.g,color.b)));\n#endif\n#ifdef MAGNITUDE\nfloat GreyValue=length(color.rgb);\n#endif\nmaximum=max(maximum,GreyValue);\naverage+=(0.25*log(1e-5+GreyValue));\n}\naverage=exp(average);\ngl_FragColor=vec4(average,maximum,0.0,1.0);\n}\n#endif\n#if defined(LUMINANCE_DOWN_SAMPLE)\nuniform vec2 dsOffsets[9];\nuniform float halfDestPixelSize;\n#ifdef FINAL_DOWN_SAMPLER\n#include\n#endif\nvoid main()\n{\nvec4 color=vec4(0.0);\nfloat average=0.0;\nfor (int i=0; i<9; i++)\n{\ncolor=texture2D(textureSampler,vUV+vec2(halfDestPixelSize,halfDestPixelSize)+dsOffsets[i]);\naverage+=color.r;\n}\naverage/=9.0;\n#ifdef FINAL_DOWN_SAMPLER\ngl_FragColor=pack(average);\n#else\ngl_FragColor=vec4(average,average,0.0,1.0);\n#endif\n}\n#endif\n#if defined(HDR)\nuniform sampler2D textureAdderSampler;\nuniform float averageLuminance;\nvoid main()\n{\nvec4 color=texture2D(textureAdderSampler,vUV);\n#ifndef AUTO_EXPOSURE\nvec4 adjustedColor=color/averageLuminance;\ncolor=adjustedColor;\ncolor.a=1.0;\n#endif\ngl_FragColor=color;\n}\n#endif\n#if defined(LENS_FLARE)\n#define GHOSTS 3\nuniform sampler2D lensColorSampler;\nuniform float strength;\nuniform float ghostDispersal;\nuniform float haloWidth;\nuniform vec2 resolution;\nuniform float distortionStrength;\nfloat hash(vec2 p)\n{\nfloat h=dot(p,vec2(127.1,311.7));\nreturn -1.0+2.0*fract(sin(h)*43758.5453123);\n}\nfloat noise(in vec2 p)\n{\nvec2 i=floor(p);\nvec2 f=fract(p);\nvec2 u=f*f*(3.0-2.0*f);\nreturn mix(mix(hash(i+vec2(0.0,0.0)),\nhash(i+vec2(1.0,0.0)),u.x),\nmix(hash(i+vec2(0.0,1.0)),\nhash(i+vec2(1.0,1.0)),u.x),u.y);\n}\nfloat fbm(vec2 p)\n{\nfloat f=0.0;\nf+=0.5000*noise(p); p*=2.02;\nf+=0.2500*noise(p); p*=2.03;\nf+=0.1250*noise(p); p*=2.01;\nf+=0.0625*noise(p); p*=2.04;\nf/=0.9375;\nreturn f;\n}\nvec3 pattern(vec2 uv)\n{\nvec2 p=-1.0+2.0*uv;\nfloat p2=dot(p,p);\nfloat f=fbm(vec2(15.0*p2))/2.0;\nfloat r=0.2+0.6*sin(12.5*length(uv-vec2(0.5)));\nfloat g=0.2+0.6*sin(20.5*length(uv-vec2(0.5)));\nfloat b=0.2+0.6*sin(17.2*length(uv-vec2(0.5)));\nreturn (1.0-f)*vec3(r,g,b);\n}\nfloat luminance(vec3 color)\n{\nreturn dot(color.rgb,vec3(0.2126,0.7152,0.0722));\n}\nvec4 textureDistorted(sampler2D tex,vec2 texcoord,vec2 direction,vec3 distortion)\n{\nreturn vec4(\ntexture2D(tex,texcoord+direction*distortion.r).r,\ntexture2D(tex,texcoord+direction*distortion.g).g,\ntexture2D(tex,texcoord+direction*distortion.b).b,\n1.0\n);\n}\nvoid main(void)\n{\nvec2 uv=-vUV+vec2(1.0);\nvec2 ghostDir=(vec2(0.5)-uv)*ghostDispersal;\nvec2 texelSize=1.0/resolution;\nvec3 distortion=vec3(-texelSize.x*distortionStrength,0.0,texelSize.x*distortionStrength);\nvec4 result=vec4(0.0);\nfloat ghostIndice=1.0;\nfor (int i=0; i=nSamples)\nbreak;\nvec2 offset1=vUV+velocity*(float(i)/float(nSamples-1)-0.5);\nresult+=texture2D(textureSampler,offset1);\n}\ngl_FragColor=result/float(nSamples);\n}\n#endif\n"; var yb = function(e) { function t(t, i, n, r, o) { void 0 === r && (r = null); var s = e.call(this, i.getEngine(), t) || this; return s.downSampleX4PostProcess = null, s.brightPassPostProcess = null, s.blurHPostProcesses = [], s.blurVPostProcesses = [], s.textureAdderPostProcess = null, s.volumetricLightPostProcess = null, s.volumetricLightSmoothXPostProcess = null, s.volumetricLightSmoothYPostProcess = null, s.volumetricLightMergePostProces = null, s.volumetricLightFinalPostProcess = null, s.luminancePostProcess = null, s.luminanceDownSamplePostProcesses = [], s.hdrPostProcess = null, s.textureAdderFinalPostProcess = null, s.lensFlareFinalPostProcess = null, s.hdrFinalPostProcess = null, s.lensFlarePostProcess = null, s.lensFlareComposePostProcess = null, s.motionBlurPostProcess = null, s.depthOfFieldPostProcess = null, s.fxaaPostProcess = null, s.screenSpaceReflectionPostProcess = null, s.brightThreshold = 1, s.blurWidth = 512, s.horizontalBlur = !1, s.lensTexture = null, s.volumetricLightCoefficient = .2, s.volumetricLightPower = 4, s.volumetricLightBlurScale = 64, s.sourceLight = null, s.hdrMinimumLuminance = 1, s.hdrDecreaseRate = .5, s.hdrIncreaseRate = .5, s.lensColorTexture = null, s.lensFlareStrength = 20, s.lensFlareGhostDispersal = 1.4, s.lensFlareHaloWidth = .7, s.lensFlareDistortionStrength = 16, s.lensFlareBlurWidth = 512, s.lensStarTexture = null, s.lensFlareDirtTexture = null, s.depthOfFieldDistance = 10, s.depthOfFieldBlurWidth = 64, s.animations = [], s._currentDepthOfFieldSource = null, s._fixedExposure = 1, s._currentExposure = 1, s._hdrAutoExposure = !1, s._hdrCurrentLuminance = 1, s._motionStrength = 1, s._isObjectBasedMotionBlur = !1, s._camerasToBeAttached = [], s._bloomEnabled = !1, s._depthOfFieldEnabled = !1, s._vlsEnabled = !1, s._lensFlareEnabled = !1, s._hdrEnabled = !1, s._motionBlurEnabled = !1, s._fxaaEnabled = !1, s._screenSpaceReflectionsEnabled = !1, s._motionBlurSamples = 64, s._volumetricLightStepsCount = 50, s._samples = 1, s._cameras = o || i.cameras, s._cameras = s._cameras.slice(), s._camerasToBeAttached = s._cameras.slice(), s._scene = i, s._basePostProcess = r, s._ratio = n, s._floatTextureType = i.getEngine().getCaps().textureFloatRender ? a.TEXTURETYPE_FLOAT : a.TEXTURETYPE_HALF_FLOAT, i.postProcessRenderPipelineManager.addPipeline(s), s._buildPipeline(), s } return U(t, e), Object.defineProperty(t.prototype, "exposure", { get: function() { return this._fixedExposure }, set: function(e) { this._fixedExposure = e, this._currentExposure = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "hdrAutoExposure", { get: function() { return this._hdrAutoExposure }, set: function(e) { if (this._hdrAutoExposure = e, this.hdrPostProcess) { var t = ["#define HDR"]; e && t.push("#define AUTO_EXPOSURE"), this.hdrPostProcess.updateEffect(t.join("\n")) } }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "motionStrength", { get: function() { return this._motionStrength }, set: function(e) { this._motionStrength = e, this._isObjectBasedMotionBlur && this.motionBlurPostProcess && (this.motionBlurPostProcess.motionStrength = e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "objectBasedMotionBlur", { get: function() { return this._isObjectBasedMotionBlur }, set: function(e) { var t = this._isObjectBasedMotionBlur !== e; this._isObjectBasedMotionBlur = e, t && this._buildPipeline() }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "BloomEnabled", { get: function() { return this._bloomEnabled }, set: function(e) { this._bloomEnabled !== e && (this._bloomEnabled = e, this._buildPipeline()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "DepthOfFieldEnabled", { get: function() { return this._depthOfFieldEnabled }, set: function(e) { this._depthOfFieldEnabled !== e && (this._depthOfFieldEnabled = e, this._buildPipeline()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "LensFlareEnabled", { get: function() { return this._lensFlareEnabled }, set: function(e) { this._lensFlareEnabled !== e && (this._lensFlareEnabled = e, this._buildPipeline()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "HDREnabled", { get: function() { return this._hdrEnabled }, set: function(e) { this._hdrEnabled !== e && (this._hdrEnabled = e, this._buildPipeline()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "VLSEnabled", { get: function() { return this._vlsEnabled }, set: function(e) { if (this._vlsEnabled !== e) { if (e && !this._scene.enableGeometryBufferRenderer()) return void K.Warn("Geometry renderer is not supported, cannot create volumetric lights in Standard Rendering Pipeline"); this._vlsEnabled = e, this._buildPipeline() } }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "MotionBlurEnabled", { get: function() { return this._motionBlurEnabled }, set: function(e) { this._motionBlurEnabled !== e && (this._motionBlurEnabled = e, this._buildPipeline()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "fxaaEnabled", { get: function() { return this._fxaaEnabled }, set: function(e) { this._fxaaEnabled !== e && (this._fxaaEnabled = e, this._buildPipeline()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "screenSpaceReflectionsEnabled", { get: function() { return this._screenSpaceReflectionsEnabled }, set: function(e) { this._screenSpaceReflectionsEnabled !== e && (this._screenSpaceReflectionsEnabled = e, this._buildPipeline()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "volumetricLightStepsCount", { get: function() { return this._volumetricLightStepsCount }, set: function(e) { this.volumetricLightPostProcess && this.volumetricLightPostProcess.updateEffect("#define VLS\n#define NB_STEPS " + e.toFixed(1)), this._volumetricLightStepsCount = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "motionBlurSamples", { get: function() { return this._motionBlurSamples }, set: function(e) { this.motionBlurPostProcess && (this._isObjectBasedMotionBlur ? this.motionBlurPostProcess.motionBlurSamples = e : this.motionBlurPostProcess.updateEffect("#define MOTION_BLUR\n#define MAX_MOTION_SAMPLES " + e.toFixed(1))), this._motionBlurSamples = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "samples", { get: function() { return this._samples }, set: function(e) { this._samples !== e && (this._samples = e, this._buildPipeline()) }, enumerable: !1, configurable: !0 }), t.prototype._buildPipeline = function() { var e = this , t = this._ratio , i = this._scene; this._disposePostProcesses(), null !== this._cameras && (this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras), this._cameras = this._camerasToBeAttached.slice()), this._reset(), this._screenSpaceReflectionsEnabled && (this.screenSpaceReflectionPostProcess = new vb("HDRPass",i,t,null,io.BILINEAR_SAMPLINGMODE,i.getEngine(),!1,this._floatTextureType), this.screenSpaceReflectionPostProcess.onApplyObservable.add((function() { e._currentDepthOfFieldSource = e.screenSpaceReflectionPostProcess } )), this.addEffect(new Vy(i.getEngine(),"HDRScreenSpaceReflections",(function() { return e.screenSpaceReflectionPostProcess } ),!0))), this._basePostProcess ? this.originalPostProcess = this._basePostProcess : this.originalPostProcess = new Ba("HDRPass","standard",[],[],t,null,io.BILINEAR_SAMPLINGMODE,i.getEngine(),!1,"#define PASS_POST_PROCESS",this._floatTextureType), this.originalPostProcess.autoClear = !this.screenSpaceReflectionPostProcess, this.originalPostProcess.onApplyObservable.add((function() { e._currentDepthOfFieldSource = e.originalPostProcess } )), this.addEffect(new Vy(i.getEngine(),"HDRPassPostProcess",(function() { return e.originalPostProcess } ),!0)), this._bloomEnabled && (this._createDownSampleX4PostProcess(i, t / 4), this._createBrightPassPostProcess(i, t / 4), this._createBlurPostProcesses(i, t / 4, 1), this._createTextureAdderPostProcess(i, t), this.textureAdderFinalPostProcess = new Ba("HDRDepthOfFieldSource","standard",[],[],t,null,io.BILINEAR_SAMPLINGMODE,i.getEngine(),!1,"#define PASS_POST_PROCESS",a.TEXTURETYPE_UNSIGNED_INT), this.addEffect(new Vy(i.getEngine(),"HDRBaseDepthOfFieldSource",(function() { return e.textureAdderFinalPostProcess } ),!0))), this._vlsEnabled && (this._createVolumetricLightPostProcess(i, t), this.volumetricLightFinalPostProcess = new Ba("HDRVLSFinal","standard",[],[],t,null,io.BILINEAR_SAMPLINGMODE,i.getEngine(),!1,"#define PASS_POST_PROCESS",a.TEXTURETYPE_UNSIGNED_INT), this.addEffect(new Vy(i.getEngine(),"HDRVLSFinal",(function() { return e.volumetricLightFinalPostProcess } ),!0))), this._lensFlareEnabled && (this._createLensFlarePostProcess(i, t), this.lensFlareFinalPostProcess = new Ba("HDRPostLensFlareDepthOfFieldSource","standard",[],[],t,null,io.BILINEAR_SAMPLINGMODE,i.getEngine(),!1,"#define PASS_POST_PROCESS",a.TEXTURETYPE_UNSIGNED_INT), this.addEffect(new Vy(i.getEngine(),"HDRPostLensFlareDepthOfFieldSource",(function() { return e.lensFlareFinalPostProcess } ),!0))), this._hdrEnabled && (this._createLuminancePostProcesses(i, this._floatTextureType), this._createHdrPostProcess(i, t), this.hdrFinalPostProcess = new Ba("HDRPostHDReDepthOfFieldSource","standard",[],[],t,null,io.BILINEAR_SAMPLINGMODE,i.getEngine(),!1,"#define PASS_POST_PROCESS",a.TEXTURETYPE_UNSIGNED_INT), this.addEffect(new Vy(i.getEngine(),"HDRPostHDReDepthOfFieldSource",(function() { return e.hdrFinalPostProcess } ),!0))), this._depthOfFieldEnabled && (this._createBlurPostProcesses(i, t / 2, 3, "depthOfFieldBlurWidth"), this._createDepthOfFieldPostProcess(i, t)), this._motionBlurEnabled && this._createMotionBlurPostProcess(i, t), this._fxaaEnabled && (this.fxaaPostProcess = new eb("fxaa",1,null,io.BILINEAR_SAMPLINGMODE,i.getEngine(),!1,a.TEXTURETYPE_UNSIGNED_INT), this.addEffect(new Vy(i.getEngine(),"HDRFxaa",(function() { return e.fxaaPostProcess } ),!0))), null !== this._cameras && this._scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(this._name, this._cameras), !this._enableMSAAOnFirstPostProcess(this._samples) && this._samples > 1 && K.Warn("MSAA failed to enable, MSAA is only supported in browsers that support webGL >= 2.0") } , t.prototype._createDownSampleX4PostProcess = function(e, t) { var i = this , n = new Array(32); this.downSampleX4PostProcess = new Ba("HDRDownSampleX4","standard",["dsOffsets"],[],t,null,io.BILINEAR_SAMPLINGMODE,e.getEngine(),!1,"#define DOWN_SAMPLE_X4",this._floatTextureType), this.downSampleX4PostProcess.onApply = function(e) { for (var t = 0, r = i.downSampleX4PostProcess.width, o = i.downSampleX4PostProcess.height, a = -2; a < 2; a++) for (var s = -2; s < 2; s++) n[t] = (a + .5) * (1 / r), n[t + 1] = (s + .5) * (1 / o), t += 2; e.setArray2("dsOffsets", n) } , this.addEffect(new Vy(e.getEngine(),"HDRDownSampleX4",(function() { return i.downSampleX4PostProcess } ),!0)) } , t.prototype._createBrightPassPostProcess = function(e, t) { var i = this , n = new Array(8); this.brightPassPostProcess = new Ba("HDRBrightPass","standard",["dsOffsets", "brightThreshold"],[],t,null,io.BILINEAR_SAMPLINGMODE,e.getEngine(),!1,"#define BRIGHT_PASS",this._floatTextureType), this.brightPassPostProcess.onApply = function(e) { var t = 1 / i.brightPassPostProcess.width , r = 1 / i.brightPassPostProcess.height; n[0] = -.5 * t, n[1] = .5 * r, n[2] = .5 * t, n[3] = .5 * r, n[4] = -.5 * t, n[5] = -.5 * r, n[6] = .5 * t, n[7] = -.5 * r, e.setArray2("dsOffsets", n), e.setFloat("brightThreshold", i.brightThreshold) } , this.addEffect(new Vy(e.getEngine(),"HDRBrightPass",(function() { return i.brightPassPostProcess } ),!0)) } , t.prototype._createBlurPostProcesses = function(e, t, i, n) { var r = this; void 0 === n && (n = "blurWidth"); var o = e.getEngine() , a = new Fd("HDRBlurH_" + i,new A(1,0),this[n],t,null,io.BILINEAR_SAMPLINGMODE,e.getEngine(),!1,this._floatTextureType) , s = new Fd("HDRBlurV_" + i,new A(0,1),this[n],t,null,io.BILINEAR_SAMPLINGMODE,e.getEngine(),!1,this._floatTextureType); a.onActivateObservable.add((function() { var e = a.width / o.getRenderWidth(); a.kernel = r[n] * e } )), s.onActivateObservable.add((function() { var e = s.height / o.getRenderHeight(); s.kernel = r.horizontalBlur ? 64 * e : r[n] * e } )), this.addEffect(new Vy(e.getEngine(),"HDRBlurH" + i,(function() { return a } ),!0)), this.addEffect(new Vy(e.getEngine(),"HDRBlurV" + i,(function() { return s } ),!0)), this.blurHPostProcesses.push(a), this.blurVPostProcesses.push(s) } , t.prototype._createTextureAdderPostProcess = function(e, t) { var i = this; this.textureAdderPostProcess = new Ba("HDRTextureAdder","standard",["exposure"],["otherSampler", "lensSampler"],t,null,io.BILINEAR_SAMPLINGMODE,e.getEngine(),!1,"#define TEXTURE_ADDER",this._floatTextureType), this.textureAdderPostProcess.onApply = function(e) { e.setTextureFromPostProcess("otherSampler", i._vlsEnabled ? i._currentDepthOfFieldSource : i.originalPostProcess), e.setTexture("lensSampler", i.lensTexture), e.setFloat("exposure", i._currentExposure), i._currentDepthOfFieldSource = i.textureAdderFinalPostProcess } , this.addEffect(new Vy(e.getEngine(),"HDRTextureAdder",(function() { return i.textureAdderPostProcess } ),!0)) } , t.prototype._createVolumetricLightPostProcess = function(e, t) { var i = this , n = e.enableGeometryBufferRenderer(); n.enablePosition = !0; var r = n.getGBuffer(); this.volumetricLightPostProcess = new Ba("HDRVLS","standard",["shadowViewProjection", "cameraPosition", "sunDirection", "sunColor", "scatteringCoefficient", "scatteringPower", "depthValues"],["shadowMapSampler", "positionSampler"],t / 8,null,io.BILINEAR_SAMPLINGMODE,e.getEngine(),!1,"#define VLS\n#define NB_STEPS " + this._volumetricLightStepsCount.toFixed(1)); var o = A.Zero(); this.volumetricLightPostProcess.onApply = function(e) { if (i.sourceLight && i.sourceLight.getShadowGenerator() && i._scene.activeCamera) { var t = i.sourceLight.getShadowGenerator(); e.setTexture("shadowMapSampler", t.getShadowMap()), e.setTexture("positionSampler", r.textures[2]), e.setColor3("sunColor", i.sourceLight.diffuse), e.setVector3("sunDirection", i.sourceLight.getShadowDirection()), e.setVector3("cameraPosition", i._scene.activeCamera.globalPosition), e.setMatrix("shadowViewProjection", t.getTransformMatrix()), e.setFloat("scatteringCoefficient", i.volumetricLightCoefficient), e.setFloat("scatteringPower", i.volumetricLightPower), o.x = i.sourceLight.getDepthMinZ(i._scene.activeCamera), o.y = i.sourceLight.getDepthMaxZ(i._scene.activeCamera), e.setVector2("depthValues", o) } } , this.addEffect(new Vy(e.getEngine(),"HDRVLS",(function() { return i.volumetricLightPostProcess } ),!0)), this._createBlurPostProcesses(e, t / 4, 0, "volumetricLightBlurScale"), this.volumetricLightMergePostProces = new Ba("HDRVLSMerge","standard",[],["originalSampler"],t,null,io.BILINEAR_SAMPLINGMODE,e.getEngine(),!1,"#define VLSMERGE"), this.volumetricLightMergePostProces.onApply = function(e) { e.setTextureFromPostProcess("originalSampler", i._bloomEnabled ? i.textureAdderFinalPostProcess : i.originalPostProcess), i._currentDepthOfFieldSource = i.volumetricLightFinalPostProcess } , this.addEffect(new Vy(e.getEngine(),"HDRVLSMerge",(function() { return i.volumetricLightMergePostProces } ),!0)) } , t.prototype._createLuminancePostProcesses = function(e, i) { var n = this , r = Math.pow(3, t.LuminanceSteps); this.luminancePostProcess = new Ba("HDRLuminance","standard",["lumOffsets"],[],{ width: r, height: r },null,io.BILINEAR_SAMPLINGMODE,e.getEngine(),!1,"#define LUMINANCE",i); var o = []; this.luminancePostProcess.onApply = function(e) { var t = 1 / n.luminancePostProcess.width , i = 1 / n.luminancePostProcess.height; o[0] = -.5 * t, o[1] = .5 * i, o[2] = .5 * t, o[3] = .5 * i, o[4] = -.5 * t, o[5] = -.5 * i, o[6] = .5 * t, o[7] = -.5 * i, e.setArray2("lumOffsets", o) } , this.addEffect(new Vy(e.getEngine(),"HDRLuminance",(function() { return n.luminancePostProcess } ),!0)); for (var a = t.LuminanceSteps - 1; a >= 0; a--) { r = Math.pow(3, a); var s = "#define LUMINANCE_DOWN_SAMPLE\n"; 0 === a && (s += "#define FINAL_DOWN_SAMPLER"); var l = new Ba("HDRLuminanceDownSample" + a,"standard",["dsOffsets", "halfDestPixelSize"],[],{ width: r, height: r },null,io.BILINEAR_SAMPLINGMODE,e.getEngine(),!1,s,i); this.luminanceDownSamplePostProcesses.push(l) } var c = this.luminancePostProcess; this.luminanceDownSamplePostProcesses.forEach((function(t, i) { var r = new Array(18); t.onApply = function(e) { if (c) { for (var o = 0, a = -1; a < 2; a++) for (var s = -1; s < 2; s++) r[o] = a / c.width, r[o + 1] = s / c.height, o += 2; e.setArray2("dsOffsets", r), e.setFloat("halfDestPixelSize", .5 / c.width), c = i === n.luminanceDownSamplePostProcesses.length - 1 ? n.luminancePostProcess : t } } , i === n.luminanceDownSamplePostProcesses.length - 1 && (t.onAfterRender = function() { var t = e.getEngine().readPixels(0, 0, 1, 1) , i = new R(1 / 16581375,1 / 65025,1 / 255,1); t.then((function(e) { var t = new Uint8Array(e.buffer); n._hdrCurrentLuminance = (t[0] * i.x + t[1] * i.y + t[2] * i.z + t[3] * i.w) / 100 } )) } ), n.addEffect(new Vy(e.getEngine(),"HDRLuminanceDownSample" + i,(function() { return t } ),!0)) } )) } , t.prototype._createHdrPostProcess = function(e, t) { var i = this , n = ["#define HDR"]; this._hdrAutoExposure && n.push("#define AUTO_EXPOSURE"), this.hdrPostProcess = new Ba("HDR","standard",["averageLuminance"],["textureAdderSampler"],t,null,io.BILINEAR_SAMPLINGMODE,e.getEngine(),!1,n.join("\n"),a.TEXTURETYPE_UNSIGNED_INT); var r = 1 , o = 0 , s = 0; this.hdrPostProcess.onApply = function(t) { if (t.setTextureFromPostProcess("textureAdderSampler", i._currentDepthOfFieldSource), o += e.getEngine().getDeltaTime(), r < 0) r = i._hdrCurrentLuminance; else { var n = (s - o) / 1e3; i._hdrCurrentLuminance < r + i.hdrDecreaseRate * n ? r += i.hdrDecreaseRate * n : i._hdrCurrentLuminance > r - i.hdrIncreaseRate * n ? r -= i.hdrIncreaseRate * n : r = i._hdrCurrentLuminance } i.hdrAutoExposure ? i._currentExposure = i._fixedExposure / r : (r = d.Clamp(r, i.hdrMinimumLuminance, 1e20), t.setFloat("averageLuminance", r)), s = o, i._currentDepthOfFieldSource = i.hdrFinalPostProcess } , this.addEffect(new Vy(e.getEngine(),"HDR",(function() { return i.hdrPostProcess } ),!0)) } , t.prototype._createLensFlarePostProcess = function(e, t) { var i = this; this.lensFlarePostProcess = new Ba("HDRLensFlare","standard",["strength", "ghostDispersal", "haloWidth", "resolution", "distortionStrength"],["lensColorSampler"],t / 2,null,io.BILINEAR_SAMPLINGMODE,e.getEngine(),!1,"#define LENS_FLARE",a.TEXTURETYPE_UNSIGNED_INT), this.addEffect(new Vy(e.getEngine(),"HDRLensFlare",(function() { return i.lensFlarePostProcess } ),!0)), this._createBlurPostProcesses(e, t / 4, 2, "lensFlareBlurWidth"), this.lensFlareComposePostProcess = new Ba("HDRLensFlareCompose","standard",["lensStarMatrix"],["otherSampler", "lensDirtSampler", "lensStarSampler"],t,null,io.BILINEAR_SAMPLINGMODE,e.getEngine(),!1,"#define LENS_FLARE_COMPOSE",a.TEXTURETYPE_UNSIGNED_INT), this.addEffect(new Vy(e.getEngine(),"HDRLensFlareCompose",(function() { return i.lensFlareComposePostProcess } ),!0)); var n = new A(0,0); this.lensFlarePostProcess.externalTextureSamplerBinding = !0, this.lensFlarePostProcess.onApply = function(e) { e.setTextureFromPostProcess("textureSampler", i._bloomEnabled ? i.blurHPostProcesses[0] : i.originalPostProcess), e.setTexture("lensColorSampler", i.lensColorTexture), e.setFloat("strength", i.lensFlareStrength), e.setFloat("ghostDispersal", i.lensFlareGhostDispersal), e.setFloat("haloWidth", i.lensFlareHaloWidth), n.x = i.lensFlarePostProcess.width, n.y = i.lensFlarePostProcess.height, e.setVector2("resolution", n), e.setFloat("distortionStrength", i.lensFlareDistortionStrength) } ; var r = P.FromValues(2, 0, -1, 0, 0, 2, -1, 0, 0, 0, 1, 0, 0, 0, 0, 1) , o = P.FromValues(.5, 0, .5, 0, 0, .5, .5, 0, 0, 0, 1, 0, 0, 0, 0, 1); this.lensFlareComposePostProcess.onApply = function(e) { if (i._scene.activeCamera) { e.setTextureFromPostProcess("otherSampler", i.lensFlarePostProcess), e.setTexture("lensDirtSampler", i.lensFlareDirtTexture), e.setTexture("lensStarSampler", i.lensStarTexture); var t = i._scene.activeCamera.getViewMatrix().getRow(0) , n = i._scene.activeCamera.getViewMatrix().getRow(2) , a = x.Dot(t.toVector3(), new x(1,0,0)) + x.Dot(n.toVector3(), new x(0,0,1)); a *= 4; var s = P.FromValues(.5 * Math.cos(a), -Math.sin(a), 0, 0, Math.sin(a), .5 * Math.cos(a), 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) , l = o.multiply(s).multiply(r); e.setMatrix("lensStarMatrix", l), i._currentDepthOfFieldSource = i.lensFlareFinalPostProcess } } } , t.prototype._createDepthOfFieldPostProcess = function(e, t) { var i = this; this.depthOfFieldPostProcess = new Ba("HDRDepthOfField","standard",["distance"],["otherSampler", "depthSampler"],t,null,io.BILINEAR_SAMPLINGMODE,e.getEngine(),!1,"#define DEPTH_OF_FIELD",a.TEXTURETYPE_UNSIGNED_INT), this.depthOfFieldPostProcess.onApply = function(e) { e.setTextureFromPostProcess("otherSampler", i._currentDepthOfFieldSource), e.setTexture("depthSampler", i._getDepthTexture()), e.setFloat("distance", i.depthOfFieldDistance) } , this.addEffect(new Vy(e.getEngine(),"HDRDepthOfField",(function() { return i.depthOfFieldPostProcess } ),!0)) } , t.prototype._createMotionBlurPostProcess = function(e, t) { var i = this; if (this._isObjectBasedMotionBlur) { var n = new ab("HDRMotionBlur",e,t,null,io.BILINEAR_SAMPLINGMODE,e.getEngine(),!1,a.TEXTURETYPE_UNSIGNED_INT); n.motionStrength = this.motionStrength, n.motionBlurSamples = this.motionBlurSamples, this.motionBlurPostProcess = n } else { this.motionBlurPostProcess = new Ba("HDRMotionBlur","standard",["inverseViewProjection", "prevViewProjection", "screenSize", "motionScale", "motionStrength"],["depthSampler"],t,null,io.BILINEAR_SAMPLINGMODE,e.getEngine(),!1,"#define MOTION_BLUR\n#define MAX_MOTION_SAMPLES " + this.motionBlurSamples.toFixed(1),a.TEXTURETYPE_UNSIGNED_INT); var r = 0 , o = P.Identity() , s = P.Identity() , l = P.Identity() , c = A.Zero(); this.motionBlurPostProcess.onApply = function(t) { (l = e.getProjectionMatrix().multiply(e.getViewMatrix())).invertToRef(s), t.setMatrix("inverseViewProjection", s), t.setMatrix("prevViewProjection", o), o = l, c.x = i.motionBlurPostProcess.width, c.y = i.motionBlurPostProcess.height, t.setVector2("screenSize", c), r = e.getEngine().getFps() / 60, t.setFloat("motionScale", r), t.setFloat("motionStrength", i.motionStrength), t.setTexture("depthSampler", i._getDepthTexture()) } } this.addEffect(new Vy(e.getEngine(),"HDRMotionBlur",(function() { return i.motionBlurPostProcess } ),!0)) } , t.prototype._getDepthTexture = function() { return this._scene.getEngine().getCaps().drawBuffersExtension ? this._scene.enableGeometryBufferRenderer().getGBuffer().textures[0] : this._scene.enableDepthRenderer().getDepthMap() } , t.prototype._disposePostProcesses = function() { for (var e = 0; e < this._cameras.length; e++) { var t = this._cameras[e]; this.originalPostProcess && this.originalPostProcess.dispose(t), this.screenSpaceReflectionPostProcess && this.screenSpaceReflectionPostProcess.dispose(t), this.downSampleX4PostProcess && this.downSampleX4PostProcess.dispose(t), this.brightPassPostProcess && this.brightPassPostProcess.dispose(t), this.textureAdderPostProcess && this.textureAdderPostProcess.dispose(t), this.volumetricLightPostProcess && this.volumetricLightPostProcess.dispose(t), this.volumetricLightSmoothXPostProcess && this.volumetricLightSmoothXPostProcess.dispose(t), this.volumetricLightSmoothYPostProcess && this.volumetricLightSmoothYPostProcess.dispose(t), this.volumetricLightMergePostProces && this.volumetricLightMergePostProces.dispose(t), this.volumetricLightFinalPostProcess && this.volumetricLightFinalPostProcess.dispose(t), this.lensFlarePostProcess && this.lensFlarePostProcess.dispose(t), this.lensFlareComposePostProcess && this.lensFlareComposePostProcess.dispose(t); for (var i = 0; i < this.luminanceDownSamplePostProcesses.length; i++) this.luminanceDownSamplePostProcesses[i].dispose(t); for (this.luminancePostProcess && this.luminancePostProcess.dispose(t), this.hdrPostProcess && this.hdrPostProcess.dispose(t), this.hdrFinalPostProcess && this.hdrFinalPostProcess.dispose(t), this.depthOfFieldPostProcess && this.depthOfFieldPostProcess.dispose(t), this.motionBlurPostProcess && this.motionBlurPostProcess.dispose(t), this.fxaaPostProcess && this.fxaaPostProcess.dispose(t), i = 0; i < this.blurHPostProcesses.length; i++) this.blurHPostProcesses[i].dispose(t); for (i = 0; i < this.blurVPostProcesses.length; i++) this.blurVPostProcesses[i].dispose(t) } this.originalPostProcess = null, this.downSampleX4PostProcess = null, this.brightPassPostProcess = null, this.textureAdderPostProcess = null, this.textureAdderFinalPostProcess = null, this.volumetricLightPostProcess = null, this.volumetricLightSmoothXPostProcess = null, this.volumetricLightSmoothYPostProcess = null, this.volumetricLightMergePostProces = null, this.volumetricLightFinalPostProcess = null, this.lensFlarePostProcess = null, this.lensFlareComposePostProcess = null, this.luminancePostProcess = null, this.hdrPostProcess = null, this.hdrFinalPostProcess = null, this.depthOfFieldPostProcess = null, this.motionBlurPostProcess = null, this.fxaaPostProcess = null, this.screenSpaceReflectionPostProcess = null, this.luminanceDownSamplePostProcesses = [], this.blurHPostProcesses = [], this.blurVPostProcesses = [] } , t.prototype.dispose = function() { this._disposePostProcesses(), this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras), e.prototype.dispose.call(this) } , t.prototype.serialize = function() { var e = Ge.Serialize(this); return this.sourceLight && (e.sourceLightId = this.sourceLight.id), this.screenSpaceReflectionPostProcess && (e.screenSpaceReflectionPostProcess = Ge.Serialize(this.screenSpaceReflectionPostProcess)), e.customType = "StandardRenderingPipeline", e } , t.Parse = function(e, i, n) { var r = Ge.Parse((function() { return new t(e._name,i,e._ratio) } ), e, i, n); return e.sourceLightId && (r.sourceLight = i.getLightById(e.sourceLightId)), e.screenSpaceReflectionPostProcess && Ge.Parse((function() { return r.screenSpaceReflectionPostProcess } ), e.screenSpaceReflectionPostProcess, i, n), r } , t.LuminanceSteps = 6, k([Ce()], t.prototype, "brightThreshold", void 0), k([Ce()], t.prototype, "blurWidth", void 0), k([Ce()], t.prototype, "horizontalBlur", void 0), k([Ce()], t.prototype, "exposure", null), k([Pe("lensTexture")], t.prototype, "lensTexture", void 0), k([Ce()], t.prototype, "volumetricLightCoefficient", void 0), k([Ce()], t.prototype, "volumetricLightPower", void 0), k([Ce()], t.prototype, "volumetricLightBlurScale", void 0), k([Ce()], t.prototype, "hdrMinimumLuminance", void 0), k([Ce()], t.prototype, "hdrDecreaseRate", void 0), k([Ce()], t.prototype, "hdrIncreaseRate", void 0), k([Ce()], t.prototype, "hdrAutoExposure", null), k([Pe("lensColorTexture")], t.prototype, "lensColorTexture", void 0), k([Ce()], t.prototype, "lensFlareStrength", void 0), k([Ce()], t.prototype, "lensFlareGhostDispersal", void 0), k([Ce()], t.prototype, "lensFlareHaloWidth", void 0), k([Ce()], t.prototype, "lensFlareDistortionStrength", void 0), k([Ce()], t.prototype, "lensFlareBlurWidth", void 0), k([Pe("lensStarTexture")], t.prototype, "lensStarTexture", void 0), k([Pe("lensFlareDirtTexture")], t.prototype, "lensFlareDirtTexture", void 0), k([Ce()], t.prototype, "depthOfFieldDistance", void 0), k([Ce()], t.prototype, "depthOfFieldBlurWidth", void 0), k([Ce()], t.prototype, "motionStrength", null), k([Ce()], t.prototype, "objectBasedMotionBlur", null), k([Ce()], t.prototype, "_ratio", void 0), k([Ce()], t.prototype, "BloomEnabled", null), k([Ce()], t.prototype, "DepthOfFieldEnabled", null), k([Ce()], t.prototype, "LensFlareEnabled", null), k([Ce()], t.prototype, "HDREnabled", null), k([Ce()], t.prototype, "VLSEnabled", null), k([Ce()], t.prototype, "MotionBlurEnabled", null), k([Ce()], t.prototype, "fxaaEnabled", null), k([Ce()], t.prototype, "screenSpaceReflectionsEnabled", null), k([Ce()], t.prototype, "volumetricLightStepsCount", null), k([Ce()], t.prototype, "motionBlurSamples", null), k([Ce()], t.prototype, "samples", null), t }(cb); y("BABYLON.StandardRenderingPipeline", yb); var bb; Pt.ShadersStore.tonemapPixelShader = "varying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform float _ExposureAdjustment;\n#if defined(HABLE_TONEMAPPING)\nconst float A=0.15;\nconst float B=0.50;\nconst float C=0.10;\nconst float D=0.20;\nconst float E=0.02;\nconst float F=0.30;\nconst float W=11.2;\n#endif\nfloat Luminance(vec3 c)\n{\nreturn dot(c,vec3(0.22,0.707,0.071));\n}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) \n{\nvec3 colour=texture2D(textureSampler,vUV).rgb;\n#if defined(REINHARD_TONEMAPPING)\nfloat lum=Luminance(colour.rgb); \nfloat lumTm=lum*_ExposureAdjustment;\nfloat scale=lumTm/(1.0+lumTm); \ncolour*=scale/lum;\n#elif defined(HABLE_TONEMAPPING)\ncolour*=_ExposureAdjustment;\nconst float ExposureBias=2.0;\nvec3 x=ExposureBias*colour;\nvec3 curr=((x*(A*x+C*B)+D*E)/(x*(A*x+B)+D*F))-E/F;\nx=vec3(W,W,W);\nvec3 whiteScale=1.0/(((x*(A*x+C*B)+D*E)/(x*(A*x+B)+D*F))-E/F);\ncolour=curr*whiteScale;\n#elif defined(OPTIMIZED_HEJIDAWSON_TONEMAPPING)\ncolour*=_ExposureAdjustment;\nvec3 X=max(vec3(0.0,0.0,0.0),colour-0.004);\nvec3 retColor=(X*(6.2*X+0.5))/(X*(6.2*X+1.7)+0.06);\ncolour=retColor*retColor;\n#elif defined(PHOTOGRAPHIC_TONEMAPPING)\ncolour= vec3(1.0,1.0,1.0)-exp2(-_ExposureAdjustment*colour);\n#endif\ngl_FragColor=vec4(colour.rgb,1.0);\n}", function(e) { e[e.Hable = 0] = "Hable", e[e.Reinhard = 1] = "Reinhard", e[e.HejiDawson = 2] = "HejiDawson", e[e.Photographic = 3] = "Photographic" }(bb || (bb = {})); var Tb = function(e) { function t(t, i, n, r, o, s, l, c) { void 0 === o && (o = a.TEXTURE_BILINEAR_SAMPLINGMODE), void 0 === l && (l = a.TEXTURETYPE_UNSIGNED_INT); var u = e.call(this, t, "tonemap", ["_ExposureAdjustment"], null, 1, r, o, s, c, null, l) || this; u._operator = i, u.exposureAdjustment = n; var h = "#define "; return u._operator === bb.Hable ? h += "HABLE_TONEMAPPING" : u._operator === bb.Reinhard ? h += "REINHARD_TONEMAPPING" : u._operator === bb.HejiDawson ? h += "OPTIMIZED_HEJIDAWSON_TONEMAPPING" : u._operator === bb.Photographic && (h += "PHOTOGRAPHIC_TONEMAPPING"), u.updateEffect(h), u.onApply = function(e) { e.setFloat("_ExposureAdjustment", u.exposureAdjustment) } , u } return U(t, e), t.prototype.getClassName = function() { return "TonemapPostProcess" } , t }(Ba); Pt.ShadersStore.volumetricLightScatteringPixelShader = "uniform sampler2D textureSampler;\nuniform sampler2D lightScatteringSampler;\nuniform float decay;\nuniform float exposure;\nuniform float weight;\nuniform float density;\nuniform vec2 meshPositionOnScreen;\nvarying vec2 vUV;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\nvec2 tc=vUV;\nvec2 deltaTexCoord=(tc-meshPositionOnScreen.xy);\ndeltaTexCoord*=1.0/float(NUM_SAMPLES)*density;\nfloat illuminationDecay=1.0;\nvec4 color=texture2D(lightScatteringSampler,tc)*0.4;\nfor(int i=0; i 0 && -1 !== this.excludedMeshes.indexOf(e) } , t.prototype._createPass = function(e, t) { var i = this , n = e.getEngine(); this._volumetricLightScatteringRTT = new ns("volumetricLightScatteringMap",{ width: n.getRenderWidth() * t, height: n.getRenderHeight() * t },e,!1,!0,a.TEXTURETYPE_UNSIGNED_INT), this._volumetricLightScatteringRTT.wrapU = io.CLAMP_ADDRESSMODE, this._volumetricLightScatteringRTT.wrapV = io.CLAMP_ADDRESSMODE, this._volumetricLightScatteringRTT.renderList = null, this._volumetricLightScatteringRTT.renderParticles = !1, this._volumetricLightScatteringRTT.ignoreCameraViewport = !0; var r = this.getCamera(); r ? r.customRenderTargets.push(this._volumetricLightScatteringRTT) : e.customRenderTargets.push(this._volumetricLightScatteringRTT); var o, s = function(e) { var t = e.getRenderingMesh() , n = e.getEffectiveMesh(); if (!i._meshExcluded(t)) { n._internalAbstractMeshDataInfo._isActiveIntermediate = !1; var r = e.getMaterial(); if (r) { var o = t.getScene() , a = o.getEngine(); a.setState(r.backFaceCulling, void 0, void 0, void 0, r.cullBackFaces); var s = t._getInstancesRenderList(e._id, !!e.getReplacementMesh()); if (!s.mustReturn) { var l = a.getCaps().instancedArrays && (null !== s.visibleInstances[e._id] || t.hasThinInstances); if (i._isReady(e, l)) { var c = i._volumetricLightScatteringPass; t === i.mesh && (c = e.effect ? e._drawWrapper : r._getDrawWrapper()); var u = c.effect; if (a.enableEffect(c), l || t._bind(e, u, r.fillMode), t === i.mesh) r.bind(n.getWorldMatrix(), t); else { if (u.setMatrix("viewProjection", o.getTransformMatrix()), r && r.needAlphaTesting()) { var h = r.getAlphaTestTexture(); u.setTexture("diffuseSampler", h), h && u.setMatrix("diffuseMatrix", h.getTextureMatrix()) } t.useBones && t.computeBonesUsingShaders && t.skeleton && u.setMatrices("mBones", t.skeleton.getTransformMatrices(t)) } t._processRendering(n, e, u, Or.TriangleFillMode, s, l, (function(e, t) { return u.setMatrix("world", t) } )) } } } } }, l = new N(0,0,0,1); this._volumetricLightScatteringRTT.onBeforeRenderObservable.add((function() { o = e.clearColor, e.clearColor = l } )), this._volumetricLightScatteringRTT.onAfterRenderObservable.add((function() { e.clearColor = o } )), this._volumetricLightScatteringRTT.customIsReadyFunction = function(e, t) { if (!e.isReady(!1)) return !1; if (0 === t && e.subMeshes) for (var r = 0; r < e.subMeshes.length; ++r) { var o = e.subMeshes[r] , a = o.getMaterial() , s = o.getRenderingMesh(); if (a) { var l = s._getInstancesRenderList(o._id, !!o.getReplacementMesh()) , c = n.getCaps().instancedArrays && (null !== l.visibleInstances[o._id] || s.hasThinInstances); if (!i._isReady(o, c)) return !1 } } return !0 } , this._volumetricLightScatteringRTT.customRenderFunction = function(t, i, n, r) { var o, l = e.getEngine(); if (r.length) { for (l.setColorWrite(!1), o = 0; o < r.length; o++) s(r.data[o]); l.setColorWrite(!0) } for (o = 0; o < t.length; o++) s(t.data[o]); for (o = 0; o < i.length; o++) s(i.data[o]); if (n.length) { for (o = 0; o < n.length; o++) { var c = n.data[o] , u = c.getBoundingInfo(); u && e.activeCamera && (c._alphaIndex = c.getMesh().alphaIndex, c._distanceToCamera = u.boundingSphere.centerWorld.subtract(e.activeCamera.position).length()) } var h = n.data.slice(0, n.length); for (h.sort((function(e, t) { return e._alphaIndex > t._alphaIndex ? 1 : e._alphaIndex < t._alphaIndex ? -1 : e._distanceToCamera < t._distanceToCamera ? 1 : e._distanceToCamera > t._distanceToCamera ? -1 : 0 } )), l.setAlphaMode(a.ALPHA_COMBINE), o = 0; o < h.length; o++) s(h[o]); l.setAlphaMode(a.ALPHA_DISABLE) } } } , t.prototype._updateMeshScreenCoordinates = function(e) { var t, i = e.getTransformMatrix(); t = this.useCustomMeshPosition ? this.customMeshPosition : this.attachedNode ? this.attachedNode.position : this.mesh.parent ? this.mesh.getAbsolutePosition() : this.mesh.position; var n = x.Project(t, P.Identity(), i, this._viewPort); this._screenCoordinates.x = n.x / this._viewPort.width, this._screenCoordinates.y = n.y / this._viewPort.height, this.invert && (this._screenCoordinates.y = 1 - this._screenCoordinates.y) } , t.CreateDefaultMesh = function(e, t) { var i = vo(e, { size: 1 }, t); i.billboardMode = Sr.BILLBOARDMODE_ALL; var n = new Os(e + "Material",t); return n.emissiveColor = new D(1,1,1), i.material = n, i } , k([De()], t.prototype, "customMeshPosition", void 0), k([Ce()], t.prototype, "useCustomMeshPosition", void 0), k([Ce()], t.prototype, "invert", void 0), k([Ne()], t.prototype, "mesh", void 0), k([Ce()], t.prototype, "excludedMeshes", void 0), k([Ce()], t.prototype, "exposure", void 0), k([Ce()], t.prototype, "decay", void 0), k([Ce()], t.prototype, "weight", void 0), k([Ce()], t.prototype, "density", void 0), t }(Ba); y("BABYLON.VolumetricLightScatteringPostProcess", Eb); Pt.ShadersStore.screenSpaceCurvaturePixelShader = "precision highp float;\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform sampler2D normalSampler;\nuniform float curvature_ridge;\nuniform float curvature_valley;\n#ifndef CURVATURE_OFFSET\n#define CURVATURE_OFFSET 1\n#endif\nfloat curvature_soft_clamp(float curvature,float control)\n{\nif (curvature<0.5/control)\nreturn curvature*(1.0-curvature*control);\nreturn 0.25/control;\n}\nfloat calculate_curvature(ivec2 texel,float ridge,float valley)\n{\nvec2 normal_up =texelFetch(normalSampler,texel+ivec2(0, CURVATURE_OFFSET),0).rb;\nvec2 normal_down =texelFetch(normalSampler,texel+ivec2(0,-CURVATURE_OFFSET),0).rb;\nvec2 normal_left =texelFetch(normalSampler,texel+ivec2(-CURVATURE_OFFSET,0),0).rb;\nvec2 normal_right=texelFetch(normalSampler,texel+ivec2( CURVATURE_OFFSET,0),0).rb;\nfloat normal_diff=((normal_up.g-normal_down.g)+(normal_right.r-normal_left.r));\nif (normal_diff<0.0)\nreturn -2.0*curvature_soft_clamp(-normal_diff,valley);\nreturn 2.0*curvature_soft_clamp(normal_diff,ridge);\n}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) \n{\nivec2 texel=ivec2(gl_FragCoord.xy);\nvec4 baseColor=texture2D(textureSampler,vUV);\nfloat curvature=calculate_curvature(texel,curvature_ridge,curvature_valley);\nbaseColor.rgb*=curvature+1.0;\ngl_FragColor=baseColor;\n}"; var Sb = function(e) { function t(t, i, n, r, o, s, l, c, u) { void 0 === c && (c = a.TEXTURETYPE_UNSIGNED_INT), void 0 === u && (u = !1); var h = e.call(this, t, "screenSpaceCurvature", ["curvature_ridge", "curvature_valley"], ["textureSampler", "normalSampler"], n, r, o, s, l, void 0, c, void 0, null, u) || this; return h.ridge = 1, h.valley = 1, h._geometryBufferRenderer = i.enableGeometryBufferRenderer(), h._geometryBufferRenderer ? h.onApply = function(e) { e.setFloat("curvature_ridge", .5 / Math.max(h.ridge * h.ridge, 1e-4)), e.setFloat("curvature_valley", .7 / Math.max(h.valley * h.valley, 1e-4)); var t = h._geometryBufferRenderer.getGBuffer().textures[1]; e.setTexture("normalSampler", t) } : K.Error("Multiple Render Target support needed for screen space curvature post process. Please use IsSupported test first."), h } return U(t, e), t.prototype.getClassName = function() { return "ScreenSpaceCurvaturePostProcess" } , Object.defineProperty(t, "IsSupported", { get: function() { var e = E.LastCreatedEngine; return !!e && e.getCaps().drawBuffersExtension }, enumerable: !1, configurable: !0 }), t._Parse = function(e, i, n, r) { return Ge.Parse((function() { return new t(e.name,n,e.options,i,e.renderTargetSamplingMode,n.getEngine(),e.textureType,e.reusable) } ), e, n, r) } , k([Ce()], t.prototype, "ridge", void 0), k([Ce()], t.prototype, "valley", void 0), t }(Ba); y("BABYLON.ScreenSpaceCurvaturePostProcess", Sb); Pt.IncludesShadersStore.boundingBoxRendererFragmentDeclaration = "uniform vec4 color;\n"; Pt.IncludesShadersStore.boundingBoxRendererUboDeclaration = "layout(std140,column_major) uniform;\nuniform BoundingBoxRenderer {\nvec4 color;\nmat4 world;\nmat4 viewProjection;\nmat4 viewProjectionR;\n};\n"; Pt.ShadersStore.boundingBoxRendererPixelShader = "#include<__decl__boundingBoxRendererFragment>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\ngl_FragColor=color;\n#define CUSTOM_FRAGMENT_MAIN_END\n}"; Pt.IncludesShadersStore.boundingBoxRendererVertexDeclaration = "uniform mat4 world;\nuniform mat4 viewProjection;\n#ifdef MULTIVIEW\nuniform mat4 viewProjectionR;\n#endif\n"; Pt.ShadersStore.boundingBoxRendererVertexShader = "attribute vec3 position;\n#include<__decl__boundingBoxRendererVertex>\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvec4 worldPos=world*vec4(position,1.0);\n#ifdef MULTIVIEW\nif (gl_ViewID_OVR==0u) {\ngl_Position=viewProjection*worldPos;\n} else {\ngl_Position=viewProjectionR*worldPos;\n}\n#else\ngl_Position=viewProjection*worldPos;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n", Object.defineProperty(mn.prototype, "forceShowBoundingBoxes", { get: function() { return this._forceShowBoundingBoxes || !1 }, set: function(e) { this._forceShowBoundingBoxes = e, e && this.getBoundingBoxRenderer() }, enumerable: !0, configurable: !0 }), mn.prototype.getBoundingBoxRenderer = function() { return this._boundingBoxRenderer || (this._boundingBoxRenderer = new Ab(this)), this._boundingBoxRenderer } , Object.defineProperty(Sr.prototype, "showBoundingBox", { get: function() { return this._showBoundingBox || !1 }, set: function(e) { this._showBoundingBox = e, e && this.getScene().getBoundingBoxRenderer() }, enumerable: !0, configurable: !0 }); var Ab = function() { function e(e) { this.name = Wi.NAME_BOUNDINGBOXRENDERER, this.frontColor = new D(1,1,1), this.backColor = new D(.1,.1,.1), this.showBackLines = !0, this.onBeforeBoxRenderingObservable = new h, this.onAfterBoxRenderingObservable = new h, this.onResourcesReadyObservable = new h, this.enabled = !0, this.renderList = new bi(32), this._vertexBuffers = {}, this._fillIndexBuffer = null, this._fillIndexData = null, this.scene = e, e._addComponent(this), this._uniformBufferFront = new Fi(this.scene.getEngine(),void 0,void 0,"BoundingBoxRendererFront"), this._buildUniformLayout(this._uniformBufferFront), this._uniformBufferBack = new Fi(this.scene.getEngine(),void 0,void 0,"BoundingBoxRendererBack"), this._buildUniformLayout(this._uniformBufferBack) } return e.prototype._buildUniformLayout = function(e) { e.addUniform("color", 4), e.addUniform("world", 16), e.addUniform("viewProjection", 16), e.addUniform("viewProjectionR", 16), e.create() } , e.prototype.register = function() { this.scene._beforeEvaluateActiveMeshStage.registerStep(Wi.STEP_BEFOREEVALUATEACTIVEMESH_BOUNDINGBOXRENDERER, this, this.reset), this.scene._preActiveMeshStage.registerStep(Wi.STEP_PREACTIVEMESH_BOUNDINGBOXRENDERER, this, this._preActiveMesh), this.scene._evaluateSubMeshStage.registerStep(Wi.STEP_EVALUATESUBMESH_BOUNDINGBOXRENDERER, this, this._evaluateSubMesh), this.scene._afterRenderingGroupDrawStage.registerStep(Wi.STEP_AFTERRENDERINGGROUPDRAW_BOUNDINGBOXRENDERER, this, this.render) } , e.prototype._evaluateSubMesh = function(e, t) { if (e.showSubMeshesBoundingBox) { var i = t.getBoundingInfo(); null != i && (i.boundingBox._tag = e.renderingGroupId, this.renderList.push(i.boundingBox)) } } , e.prototype._preActiveMesh = function(e) { if (e.showBoundingBox || this.scene.forceShowBoundingBoxes) { var t = e.getBoundingInfo(); t.boundingBox._tag = e.renderingGroupId, this.renderList.push(t.boundingBox) } } , e.prototype._prepareResources = function() { if (!this._colorShader) { this._colorShader = new jl("colorShader",this.scene,"boundingBoxRenderer",{ attributes: [Bi.PositionKind], uniforms: ["world", "viewProjection", "color"], uniformBuffers: ["BoundingBoxRenderer"] },!1), this._colorShader.reservedDataStore = { hidden: !0 }, this._colorShaderForOcclusionQuery = new jl("colorShaderOccQuery",this.scene,"boundingBoxRenderer",{ attributes: [Bi.PositionKind], uniforms: ["world", "viewProjection", "color"], uniformBuffers: ["BoundingBoxRenderer"] },!0), this._colorShaderForOcclusionQuery.reservedDataStore = { hidden: !0 }; var e = this.scene.getEngine() , t = Pl({ size: 1 }); this._vertexBuffers[Bi.PositionKind] = new Bi(e,t.positions,Bi.PositionKind,!1), this._createIndexBuffer(), this._fillIndexData = t.indices, this.onResourcesReadyObservable.notifyObservers(this) } } , e.prototype._createIndexBuffer = function() { var e = this.scene.getEngine(); this._indexBuffer = e.createIndexBuffer([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 7, 1, 6, 2, 5, 3, 4]) } , e.prototype.rebuild = function() { var e = this._vertexBuffers[Bi.PositionKind]; e && e._rebuild(), this._createIndexBuffer() } , e.prototype.reset = function() { this.renderList.reset() } , e.prototype.render = function(e) { var t, i; if (0 !== this.renderList.length && this.enabled && (this._prepareResources(), this._colorShader.isReady())) { var n = this.scene.getEngine(); n.setDepthWrite(!1); for (var r = this.frontColor.toColor4(), o = this.backColor.toColor4(), a = this.scene.getTransformMatrix(), s = 0; s < this.renderList.length; s++) { var l = this.renderList.data[s]; if (l._tag === e) { this._createWrappersForBoundingBox(l), this.onBeforeBoxRenderingObservable.notifyObservers(l); var c = l.minimum , u = l.maximum.subtract(c) , h = c.add(u.scale(.5)) , d = P.Scaling(u.x, u.y, u.z).multiply(P.Translation(h.x, h.y, h.z)).multiply(l.getWorldMatrix()) , p = n.useReverseDepthBuffer; if (this.showBackLines) { var f = null !== (t = l._drawWrapperBack) && void 0 !== t ? t : this._colorShader._getDrawWrapper(); this._colorShader._preBind(f), n.bindBuffers(this._vertexBuffers, this._indexBuffer, this._colorShader.getEffect()), p ? n.setDepthFunctionToLessOrEqual() : n.setDepthFunctionToGreaterOrEqual(), this._uniformBufferBack.bindToEffect(f.effect, "BoundingBoxRenderer"), this._uniformBufferBack.updateDirectColor4("color", o), this._uniformBufferBack.updateMatrix("world", d), this._uniformBufferBack.updateMatrix("viewProjection", a), this._uniformBufferBack.update(), n.drawElementsType(Or.LineListDrawMode, 0, 24) } var _ = null !== (i = l._drawWrapperFront) && void 0 !== i ? i : this._colorShader._getDrawWrapper(); this._colorShader._preBind(_), n.bindBuffers(this._vertexBuffers, this._indexBuffer, this._colorShader.getEffect()), p ? n.setDepthFunctionToGreater() : n.setDepthFunctionToLess(), this._uniformBufferFront.bindToEffect(_.effect, "BoundingBoxRenderer"), this._uniformBufferFront.updateDirectColor4("color", r), this._uniformBufferFront.updateMatrix("world", d), this._uniformBufferFront.updateMatrix("viewProjection", a), this._uniformBufferFront.update(), n.drawElementsType(Or.LineListDrawMode, 0, 24), this.onAfterBoxRenderingObservable.notifyObservers(l) } } this._colorShader.unbind(), n.setDepthFunctionToLessOrEqual(), n.setDepthWrite(!0) } } , e.prototype._createWrappersForBoundingBox = function(e) { if (!e._drawWrapperFront) { var t = this.scene.getEngine(); e._drawWrapperFront = new Gt(t), e._drawWrapperBack = new Gt(t), e._drawWrapperFront.setEffect(this._colorShader.getEffect()), e._drawWrapperBack.setEffect(this._colorShader.getEffect()) } } , e.prototype.renderOcclusionBoundingBox = function(e) { var t = this.scene.getEngine(); void 0 === this._renderPassIdForOcclusionQuery && (this._renderPassIdForOcclusionQuery = t.createRenderPassId("Render pass for occlusion query")); var i = t.currentRenderPassId; t.currentRenderPassId = this._renderPassIdForOcclusionQuery, this._prepareResources(); var n = e.subMeshes[0]; if (this._colorShaderForOcclusionQuery.isReady(e, void 0, n) && e.hasBoundingInfo) { this._fillIndexBuffer || (this._fillIndexBuffer = t.createIndexBuffer(this._fillIndexData)); var r = t.useReverseDepthBuffer; t.setDepthWrite(!1), t.setColorWrite(!1); var o = e.getBoundingInfo().boundingBox , a = o.minimum , s = o.maximum.subtract(a) , l = a.add(s.scale(.5)) , c = P.Scaling(s.x, s.y, s.z).multiply(P.Translation(l.x, l.y, l.z)).multiply(o.getWorldMatrix()) , u = n._drawWrapper; this._colorShaderForOcclusionQuery._preBind(u), t.bindBuffers(this._vertexBuffers, this._fillIndexBuffer, u.effect), r ? t.setDepthFunctionToGreater() : t.setDepthFunctionToLess(), this.scene.resetCachedMaterial(), this._uniformBufferFront.bindToEffect(u.effect, "BoundingBoxRenderer"), this._uniformBufferFront.updateMatrix("world", c), this._uniformBufferFront.updateMatrix("viewProjection", this.scene.getTransformMatrix()), this._uniformBufferFront.update(), t.drawElementsType(Or.TriangleFillMode, 0, 36), this._colorShaderForOcclusionQuery.unbind(), t.setDepthFunctionToLessOrEqual(), t.setDepthWrite(!0), t.setColorWrite(!0), t.currentRenderPassId = i } else t.currentRenderPassId = i } , e.prototype.dispose = function() { if (void 0 !== this._renderPassIdForOcclusionQuery && (this.scene.getEngine().releaseRenderPassId(this._renderPassIdForOcclusionQuery), this._renderPassIdForOcclusionQuery = void 0), this._colorShader) { this.onBeforeBoxRenderingObservable.clear(), this.onAfterBoxRenderingObservable.clear(), this.onResourcesReadyObservable.clear(), this.renderList.dispose(), this._colorShader.dispose(), this._colorShaderForOcclusionQuery.dispose(), this._uniformBufferFront.dispose(), this._uniformBufferBack.dispose(); var e = this._vertexBuffers[Bi.PositionKind]; e && (e.dispose(), this._vertexBuffers[Bi.PositionKind] = null), this.scene.getEngine()._releaseBuffer(this._indexBuffer), this._fillIndexBuffer && (this.scene.getEngine()._releaseBuffer(this._fillIndexBuffer), this._fillIndexBuffer = null) } } , e }(); mn.prototype.enableDepthRenderer = function(e, t, i) { if (void 0 === t && (t = !1), void 0 === i && (i = !1), !(e = e || this.activeCamera)) throw "No camera available to enable depth renderer"; if (this._depthRenderer || (this._depthRenderer = {}), !this._depthRenderer[e.id]) { var n, r = !!this.getEngine().getCaps().textureFloatRender; n = !this.getEngine().getCaps().textureHalfFloatRender || i && r ? r ? a.TEXTURETYPE_FLOAT : a.TEXTURETYPE_UNSIGNED_BYTE : a.TEXTURETYPE_HALF_FLOAT, this._depthRenderer[e.id] = new o_(this,n,e,t) } return this._depthRenderer[e.id] } , mn.prototype.disableDepthRenderer = function(e) { (e = e || this.activeCamera) && this._depthRenderer && this._depthRenderer[e.id] && this._depthRenderer[e.id].dispose() } ; var xb = function() { function e(e) { this.name = Wi.NAME_DEPTHRENDERER, this.scene = e } return e.prototype.register = function() { this.scene._gatherRenderTargetsStage.registerStep(Wi.STEP_GATHERRENDERTARGETS_DEPTHRENDERER, this, this._gatherRenderTargets), this.scene._gatherActiveCameraRenderTargetsStage.registerStep(Wi.STEP_GATHERACTIVECAMERARENDERTARGETS_DEPTHRENDERER, this, this._gatherActiveCameraRenderTargets) } , e.prototype.rebuild = function() {} , e.prototype.dispose = function() { for (var e in this.scene._depthRenderer) this.scene._depthRenderer[e].dispose() } , e.prototype._gatherRenderTargets = function(e) { if (this.scene._depthRenderer) for (var t in this.scene._depthRenderer) { var i = this.scene._depthRenderer[t]; i.enabled && !i.useOnlyInActiveCamera && e.push(i.getDepthMap()) } } , e.prototype._gatherActiveCameraRenderTargets = function(e) { if (this.scene._depthRenderer) for (var t in this.scene._depthRenderer) { var i = this.scene._depthRenderer[t]; i.enabled && i.useOnlyInActiveCamera && this.scene.activeCamera.id === t && e.push(i.getDepthMap()) } } , e }(); o_._SceneComponentInitialization = function(e) { var t = e._getComponent(Wi.NAME_DEPTHRENDERER); t || (t = new xb(e), e._addComponent(t)) } ; Pt.ShadersStore.oitFinalPixelShader = "precision highp float;\nuniform sampler2D uFrontColor;\nuniform sampler2D uBackColor;\nvoid main() {\nivec2 fragCoord=ivec2(gl_FragCoord.xy);\nvec4 frontColor=texelFetch(uFrontColor,fragCoord,0);\nvec4 backColor=texelFetch(uBackColor,fragCoord,0);\nfloat alphaMultiplier=1.0-frontColor.a;\nglFragColor=vec4(\nfrontColor.rgb+alphaMultiplier*backColor.rgb,\nfrontColor.a+backColor.a\n);\n}"; Pt.ShadersStore.oitBackBlendPixelShader = "precision highp float;\nuniform sampler2D uBackColor;\nvoid main() {\nglFragColor=texelFetch(uBackColor,ivec2(gl_FragCoord.xy),0);\nif (glFragColor.a==0.0) { \ndiscard;\n}\n}"; var Rb = function() { this.enabled = !0, this.name = "depthPeeling", this.texturesRequired = [a.PREPASS_COLOR_TEXTURE_TYPE] } , Cb = function() { function e(t, i) { if (void 0 === i && (i = 5), this._thinTextures = [], this._currentPingPongState = 0, this._layoutCacheFormat = [[!0], [!0, !0], [!0, !0, !0]], this._layoutCache = [], this._candidateSubMeshes = new bi(10), this._excludedSubMeshes = new bi(10), this._colorCache = [new N(e._DEPTH_CLEAR_VALUE,e._DEPTH_CLEAR_VALUE,0,0), new N(-e._MIN_DEPTH,e._MAX_DEPTH,0,0), new N(0,0,0,0)], this._scene = t, this._engine = t.getEngine(), this._passCount = i, t.enablePrePassRenderer()) { for (var n = 0; n < this._layoutCacheFormat.length; ++n) this._layoutCache[n] = this._engine.buildTextureLayout(this._layoutCacheFormat[n]); this._renderPassIds = [], this.useRenderPasses = !1, this._prePassEffectConfiguration = new Rb, this._createTextures(), this._createEffects() } else K.Warn("Depth peeling for order independant transparency could not enable PrePass, aborting.") } return Object.defineProperty(e.prototype, "passCount", { get: function() { return this._passCount }, set: function(e) { this._passCount !== e && (this._passCount = e, this._createRenderPassIds()) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "useRenderPasses", { get: function() { return this._useRenderPasses }, set: function(e) { this._useRenderPasses !== e && (this._useRenderPasses = e, this._createRenderPassIds()) }, enumerable: !1, configurable: !0 }), e.prototype._createRenderPassIds = function() { if (this._releaseRenderPassIds(), this._useRenderPasses) for (var e = 0; e < this._passCount + 1; ++e) this._renderPassIds[e] || (this._renderPassIds[e] = this._engine.createRenderPassId("DepthPeelingRenderer - pass #".concat(e))) } , e.prototype._releaseRenderPassIds = function() { for (var e = 0; e < this._renderPassIds.length; ++e) this._engine.releaseRenderPassId(this._renderPassIds[e]); this._renderPassIds = [] } , e.prototype._createTextures = function() { var e = { width: this._engine.getRenderWidth(), height: this._engine.getRenderHeight() }; this._depthMrts = [new pm("depthPeelingDepth0",e,1,this._scene), new pm("depthPeelingDepth1",e,1,this._scene)], this._colorMrts = [new pm("depthPeelingColor0",e,1,this._scene,{ generateDepthBuffer: !1 }), new pm("depthPeelingColor1",e,1,this._scene,{ generateDepthBuffer: !1 })], this._blendBackMrt = new pm("depthPeelingBack",e,1,this._scene,{ generateDepthBuffer: !1 }); for (var t = [{ format: a.TEXTUREFORMAT_RG, samplingMode: a.TEXTURE_NEAREST_SAMPLINGMODE, type: this._engine.getCaps().textureFloatLinearFiltering ? a.TEXTURETYPE_FLOAT : a.TEXTURETYPE_HALF_FLOAT }, { format: a.TEXTUREFORMAT_RGBA, samplingMode: a.TEXTURE_NEAREST_SAMPLINGMODE, type: a.TEXTURETYPE_HALF_FLOAT }], i = 0; i < 2; i++) { var n = this._engine._createInternalTexture(e, t[0], !1) , r = this._engine._createInternalTexture(e, t[1], !1) , o = this._engine._createInternalTexture(e, t[1], !1); this._depthMrts[i].setInternalTexture(n, 0), this._depthMrts[i].setInternalTexture(r, 1), this._depthMrts[i].setInternalTexture(o, 2), this._colorMrts[i].setInternalTexture(r, 0), this._colorMrts[i].setInternalTexture(o, 1), this._thinTextures.push(new qr(n), new qr(r), new qr(o)) } } , e.prototype._disposeTextures = function() { for (var e = 0; e < this._thinTextures.length; e++) 6 !== e && this._thinTextures[e].dispose(); for (e = 0; e < 2; e++) this._depthMrts[e].dispose(!0), this._colorMrts[e].dispose(!0), this._blendBackMrt.dispose(!0); this._thinTextures = [], this._colorMrts = [], this._depthMrts = [] } , e.prototype._updateTextures = function() { return this._depthMrts[0].getSize().width === this._engine.getRenderWidth() && this._depthMrts[0].getSize().height === this._engine.getRenderHeight() || (this._disposeTextures(), this._createTextures()), this._updateTextureReferences() } , e.prototype._updateTextureReferences = function() { var e, t = this._scene.prePassRenderer; if (!t) return !1; var i = t.getIndex(a.PREPASS_COLOR_TEXTURE_TYPE) , n = (null === (e = t.defaultRT.textures) || void 0 === e ? void 0 : e.length) ? t.defaultRT.textures[i].getInternalTexture() : null; return !!n && (this._blendBackTexture !== n && (this._blendBackTexture = n, this._blendBackMrt.setInternalTexture(this._blendBackTexture, 0), this._thinTextures[6] && this._thinTextures[6].dispose(), this._thinTextures[6] = new qr(this._blendBackTexture), t.defaultRT.renderTarget._shareDepth(this._depthMrts[0].renderTarget)), !0) } , e.prototype._createEffects = function() { this._blendBackEffectWrapper = new b_({ fragmentShader: "oitBackBlend", useShaderStore: !0, engine: this._engine, samplerNames: ["uBackColor"], uniformNames: [] }), this._blendBackEffectWrapperPingPong = new b_({ fragmentShader: "oitBackBlend", useShaderStore: !0, engine: this._engine, samplerNames: ["uBackColor"], uniformNames: [] }), this._finalEffectWrapper = new b_({ fragmentShader: "oitFinal", useShaderStore: !0, engine: this._engine, samplerNames: ["uFrontColor", "uBackColor"], uniformNames: [] }), this._effectRenderer = new y_(this._engine) } , e.prototype.setPrePassRenderer = function(e) { e.addEffectConfiguration(this._prePassEffectConfiguration) } , e.prototype.bind = function(e) { e.setTexture("oitDepthSampler", this._thinTextures[3 * this._currentPingPongState]), e.setTexture("oitFrontColorSampler", this._thinTextures[3 * this._currentPingPongState + 1]) } , e.prototype._renderSubMeshes = function(e) { var t; this._useRenderPasses && (t = {}); for (var i = 0; i < e.length; i++) { var n = e.data[i].getMaterial() , r = !0 , o = !1 , a = e.data[i] , s = void 0 , l = !1; if (this._useRenderPasses && (l = !(s = a._getDrawWrapper())), n && (r = n.allowShaderHotSwapping, o = n.backFaceCulling, n.allowShaderHotSwapping = !1, n.backFaceCulling = !1), a.render(!1), l && (s = a._getDrawWrapper()).materialContext) { var c = t[s.materialContext.uniqueId]; c || (c = t[s.materialContext.uniqueId] = this._engine.createMaterialContext()), a._getDrawWrapper().materialContext = c } n && (n.allowShaderHotSwapping = r, n.backFaceCulling = o) } } , e.prototype._finalCompose = function(e) { this._engine.restoreDefaultFramebuffer(), this._engine.setAlphaMode(a.ALPHA_DISABLE), this._engine.applyStates(), this._engine.enableEffect(this._finalEffectWrapper._drawWrapper), this._finalEffectWrapper.effect.setTexture("uFrontColor", this._thinTextures[3 * e + 1]), this._finalEffectWrapper.effect.setTexture("uBackColor", this._thinTextures[6]), this._effectRenderer.render(this._finalEffectWrapper) } , e.prototype.render = function(e) { if (this._candidateSubMeshes.length = 0, this._excludedSubMeshes.length = 0, !(this._blendBackEffectWrapper.effect.isReady() && this._blendBackEffectWrapperPingPong.effect.isReady() && this._finalEffectWrapper.effect.isReady() && this._updateTextures())) return this._excludedSubMeshes; for (var t = 0; t < e.length; t++) { var i = e.data[t].getMaterial(); !i || i.fillMode !== Or.TriangleFanDrawMode && i.fillMode !== Or.TriangleFillMode && i.fillMode !== Or.TriangleStripDrawMode ? this._excludedSubMeshes.push(e.data[t]) : this._candidateSubMeshes.push(e.data[t]) } if (!this._candidateSubMeshes.length) return this._finalCompose(1), this._excludedSubMeshes; var n = this._engine.currentRenderPassId; this._scene.prePassRenderer._enabled = !1, this._useRenderPasses && (this._engine.currentRenderPassId = this._renderPassIds[0]), this._engine.bindFramebuffer(this._depthMrts[0].renderTarget), this._engine.bindAttachments(this._layoutCache[0]), this._engine.clear(this._colorCache[0], !0, !1, !1), this._engine.bindFramebuffer(this._depthMrts[1].renderTarget), this._engine.bindAttachments(this._layoutCache[0]), this._engine.clear(this._colorCache[1], !0, !1, !1), this._engine.bindFramebuffer(this._colorMrts[0].renderTarget), this._engine.bindAttachments(this._layoutCache[1]), this._engine.clear(this._colorCache[2], !0, !1, !1), this._engine.bindFramebuffer(this._colorMrts[1].renderTarget), this._engine.bindAttachments(this._layoutCache[1]), this._engine.clear(this._colorCache[2], !0, !1, !1), this._engine.bindFramebuffer(this._depthMrts[0].renderTarget), this._engine.bindAttachments(this._layoutCache[0]), this._engine.setAlphaMode(a.ALPHA_ONEONE_ONEONE), this._engine.setAlphaEquation(a.ALPHA_EQUATION_MAX), this._engine.depthCullingState.depthMask = !1, this._engine.depthCullingState.depthTest = !0, this._engine.applyStates(), this._currentPingPongState = 1, this._renderSubMeshes(this._candidateSubMeshes), this._scene.resetCachedMaterial(); var r = 0 , o = 0; for (t = 0; t < this._passCount; t++) { o = 1 - (r = t % 2), this._currentPingPongState = r, this._useRenderPasses && (this._engine.currentRenderPassId = this._renderPassIds[t + 1]), this._engine.bindFramebuffer(this._depthMrts[o].renderTarget), this._engine.bindAttachments(this._layoutCache[0]), this._engine.clear(this._colorCache[0], !0, !1, !1), this._engine.bindFramebuffer(this._colorMrts[o].renderTarget), this._engine.bindAttachments(this._layoutCache[1]), this._engine.clear(this._colorCache[2], !0, !1, !1), this._engine.bindFramebuffer(this._depthMrts[o].renderTarget), this._engine.bindAttachments(this._layoutCache[2]), this._engine.setAlphaMode(a.ALPHA_ONEONE_ONEONE), this._engine.setAlphaEquation(a.ALPHA_EQUATION_MAX), this._engine.depthCullingState.depthTest = !1, this._engine.applyStates(), this._renderSubMeshes(this._candidateSubMeshes), this._scene.resetCachedMaterial(), this._engine.bindFramebuffer(this._blendBackMrt.renderTarget), this._engine.bindAttachments(this._layoutCache[0]), this._engine.setAlphaEquation(a.ALPHA_EQUATION_ADD), this._engine.setAlphaMode(a.ALPHA_LAYER_ACCUMULATE), this._engine.applyStates(); var s = 0 !== o && this._useRenderPasses ? this._blendBackEffectWrapperPingPong : this._blendBackEffectWrapper; this._engine.enableEffect(s._drawWrapper), s.effect.setTexture("uBackColor", this._thinTextures[3 * o + 2]), this._effectRenderer.render(s) } return this._engine.currentRenderPassId = n, this._finalCompose(o), this._scene.prePassRenderer._enabled = !0, this._engine.depthCullingState.depthMask = !0, this._engine.depthCullingState.depthTest = !0, this._excludedSubMeshes } , e.prototype.dispose = function() { this._disposeTextures(), this._blendBackEffectWrapper.dispose(), this._finalEffectWrapper.dispose(), this._effectRenderer.dispose(), this._releaseRenderPassIds() } , e._DEPTH_CLEAR_VALUE = -99999, e._MIN_DEPTH = 0, e._MAX_DEPTH = 1, e }(); Object.defineProperty(mn.prototype, "depthPeelingRenderer", { get: function() { if (!this._depthPeelingRenderer) { var e = this._getComponent(Wi.NAME_DEPTHPEELINGRENDERER); e || (e = new Pb(this), this._addComponent(e)) } return this._depthPeelingRenderer }, set: function(e) { this._depthPeelingRenderer = e }, enumerable: !0, configurable: !0 }), Object.defineProperty(mn.prototype, "useOrderIndependentTransparency", { get: function() { return this._useOrderIndependentTransparency }, set: function(e) { var t; this._useOrderIndependentTransparency !== e && (this._useOrderIndependentTransparency = e, this.markAllMaterialsAsDirty(a.MATERIAL_AllDirtyFlag), null === (t = this.prePassRenderer) || void 0 === t || t.markAsDirty()) }, enumerable: !0, configurable: !0 }); var Pb = function() { function e(e) { this.name = Wi.NAME_DEPTHPEELINGRENDERER, this.scene = e, e.depthPeelingRenderer = new Cb(e) } return e.prototype.register = function() {} , e.prototype.rebuild = function() {} , e.prototype.dispose = function() { var e; null === (e = this.scene.depthPeelingRenderer) || void 0 === e || e.dispose(), this.scene.depthPeelingRenderer = null } , e }(); Pt.ShadersStore.linePixelShader = "#include\nuniform vec4 color;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include\ngl_FragColor=color;\n#define CUSTOM_FRAGMENT_MAIN_END\n}"; Pt.ShadersStore.lineVertexShader = "#include\n#include\nattribute vec3 position;\nattribute vec4 normal;\nuniform mat4 viewProjection;\nuniform float width;\nuniform float aspectRatio;\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#include\nmat4 worldViewProjection=viewProjection*finalWorld;\nvec4 viewPosition=worldViewProjection*vec4(position,1.0);\nvec4 viewPositionNext=worldViewProjection*vec4(normal.xyz,1.0);\nvec2 currentScreen=viewPosition.xy/viewPosition.w;\nvec2 nextScreen=viewPositionNext.xy/viewPositionNext.w;\ncurrentScreen.x*=aspectRatio;\nnextScreen.x*=aspectRatio;\nvec2 dir=normalize(nextScreen-currentScreen);\nvec2 normalDir=vec2(-dir.y,dir.x);\nnormalDir*=width/2.0;\nnormalDir.x/=aspectRatio;\nvec4 offset=vec4(normalDir*normal.w,0.0,0.0);\ngl_Position=viewPosition+offset;\n#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)\nvec4 worldPos=finalWorld*vec4(position,1.0);\n#include\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}", Sr.prototype.disableEdgesRendering = function() { return this._edgesRenderer && (this._edgesRenderer.dispose(), this._edgesRenderer = null), this } , Sr.prototype.enableEdgesRendering = function(e, t, i) { return void 0 === e && (e = .95), void 0 === t && (t = !1), this.disableEdgesRendering(), this._edgesRenderer = new Ib(this,e,t,!0,i), this } , Object.defineProperty(Sr.prototype, "edgesRenderer", { get: function() { return this._edgesRenderer }, enumerable: !0, configurable: !0 }), Yl.prototype.enableEdgesRendering = function(e, t) { return void 0 === e && (e = .95), void 0 === t && (t = !1), this.disableEdgesRendering(), this._edgesRenderer = new Ob(this,e,t), this } , Kl.prototype.enableEdgesRendering = function(e, t) { return void 0 === e && (e = .95), void 0 === t && (t = !1), Yl.prototype.enableEdgesRendering.apply(this, arguments), this } ; var Mb = function() { this.edges = new Array, this.edgesConnectedCount = 0 } , Ib = function() { function e(e, t, i, n, r) { void 0 === t && (t = .95), void 0 === i && (i = !1), void 0 === n && (n = !0); var o, a = this; this.edgesWidthScalerForOrthographic = 1e3, this.edgesWidthScalerForPerspective = 50, this._linesPositions = new Array, this._linesNormals = new Array, this._linesIndices = new Array, this._buffers = {}, this._buffersForInstances = {}, this._checkVerticesInsteadOfIndices = !1, this.isEnabled = !0, this.customInstances = new bi(32), this._source = e, this._checkVerticesInsteadOfIndices = i, this._options = null != r ? r : null, this._epsilon = t, this._source.getScene().getEngine().isWebGPU && (this._drawWrapper = new Gt(e.getEngine())), this._prepareRessources(), n && (null === (o = null == r ? void 0 : r.useAlternateEdgeFinder) || void 0 === o || o ? this._generateEdgesLinesAlternate() : this._generateEdgesLines()), this._meshRebuildObserver = this._source.onRebuildObservable.add((function() { a._rebuild() } )), this._meshDisposeObserver = this._source.onDisposeObservable.add((function() { a.dispose() } )) } return Object.defineProperty(e.prototype, "linesPositions", { get: function() { return this._linesPositions }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "linesNormals", { get: function() { return this._linesNormals }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "linesIndices", { get: function() { return this._linesIndices }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "lineShader", { get: function() { return this._lineShader }, set: function(e) { this._lineShader = e }, enumerable: !1, configurable: !0 }), e._GetShader = function(e) { if (!e._edgeRenderLineShader) { var t = new jl("lineShader",e,"line",{ attributes: ["position", "normal"], uniforms: ["world", "viewProjection", "color", "width", "aspectRatio"] },!1); t.disableDepthWrite = !0, t.backFaceCulling = !1, t.checkReadyOnEveryCall = e.getEngine().isWebGPU, e._edgeRenderLineShader = t } return e._edgeRenderLineShader } , e.prototype._prepareRessources = function() { this._lineShader || (this._lineShader = e._GetShader(this._source.getScene())) } , e.prototype._rebuild = function() { var e = this._buffers[Bi.PositionKind]; e && e._rebuild(), (e = this._buffers[Bi.NormalKind]) && e._rebuild(); var t = this._source.getScene().getEngine(); this._ib = t.createIndexBuffer(this._linesIndices) } , e.prototype.dispose = function() { var e; this._source.onRebuildObservable.remove(this._meshRebuildObserver), this._source.onDisposeObservable.remove(this._meshDisposeObserver); var t = this._buffers[Bi.PositionKind]; t && (t.dispose(), this._buffers[Bi.PositionKind] = null), (t = this._buffers[Bi.NormalKind]) && (t.dispose(), this._buffers[Bi.NormalKind] = null), this._ib && this._source.getScene().getEngine()._releaseBuffer(this._ib), this._lineShader.dispose(), null === (e = this._drawWrapper) || void 0 === e || e.dispose() } , e.prototype._processEdgeForAdjacencies = function(e, t, i, n, r) { return e === i && t === n || e === n && t === i ? 0 : e === n && t === r || e === r && t === n ? 1 : e === r && t === i || e === i && t === r ? 2 : -1 } , e.prototype._processEdgeForAdjacenciesWithVertices = function(e, t, i, n, r) { var o = 1e-10; return e.equalsWithEpsilon(i, o) && t.equalsWithEpsilon(n, o) || e.equalsWithEpsilon(n, o) && t.equalsWithEpsilon(i, o) ? 0 : e.equalsWithEpsilon(n, o) && t.equalsWithEpsilon(r, o) || e.equalsWithEpsilon(r, o) && t.equalsWithEpsilon(n, o) ? 1 : e.equalsWithEpsilon(r, o) && t.equalsWithEpsilon(i, o) || e.equalsWithEpsilon(i, o) && t.equalsWithEpsilon(r, o) ? 2 : -1 } , e.prototype._checkEdge = function(e, t, i, n, r) { (void 0 === t || x.Dot(i[e], i[t]) < this._epsilon) && this.createLine(n, r, this._linesPositions.length / 3) } , e.prototype.createLine = function(e, t, i) { this._linesPositions.push(e.x, e.y, e.z, e.x, e.y, e.z, t.x, t.y, t.z, t.x, t.y, t.z), this._linesNormals.push(t.x, t.y, t.z, -1, t.x, t.y, t.z, 1, e.x, e.y, e.z, -1, e.x, e.y, e.z, 1), this._linesIndices.push(i, i + 1, i + 2, i, i + 2, i + 3) } , e.prototype._tessellateTriangle = function(e, t, i, n) { var r = function(e, t, i) { i >= 0 && t.push(i); for (var n = 0; n < e.length; ++n) t.push(e[n][0]) } , o = 0; e[1].length >= e[0].length && e[1].length >= e[2].length ? o = 1 : e[2].length >= e[0].length && e[2].length >= e[1].length && (o = 2); for (var a = 0; a < 3; ++a) a === o ? e[a].sort((function(e, t) { return e[1] < t[1] ? -1 : e[1] > t[1] ? 1 : 0 } )) : e[a].sort((function(e, t) { return e[1] > t[1] ? -1 : e[1] < t[1] ? 1 : 0 } )); var s = [] , l = []; r(e[o], s, -1); for (var c = s.length, u = o + 2; u >= o + 1; --u) r(e[u % 3], l, u !== o + 2 ? n[i[t + (u + 1) % 3]] : -1); var h = l.length; i.push(n[i[t + o]], s[0], l[0]), i.push(n[i[t + (o + 1) % 3]], l[h - 1], s[c - 1]); for (var d = c <= h, p = d ? c : h, f = d ? h : c, _ = d ? c - 1 : h - 1, m = d ? 0 : 1, g = c + h - 2, v = 0, y = 0, b = d ? s : l, T = d ? l : s, E = 0; g-- > 0; ) { m ? i.push(b[v], T[y]) : i.push(T[y], b[v]); var S = void 0; (E += p) >= f && v < _ ? (S = b[++v], E -= f) : S = T[++y], i.push(S) } i[t + 0] = i[i.length - 3], i[t + 1] = i[i.length - 2], i[t + 2] = i[i.length - 1], i.length = i.length - 3 } , e.prototype._generateEdgesLinesAlternate = function() { var e, t, i, n, r, o, a, s, l, c, u = this._source.getVerticesData(Bi.PositionKind), h = this._source.getIndices(); if (h && u) { Array.isArray(h) || (h = gi.SliceToArray(h)); var d = null === (t = null === (e = this._options) || void 0 === e ? void 0 : e.useFastVertexMerger) || void 0 === t || t , p = d ? Math.round(-Math.log(null !== (n = null === (i = this._options) || void 0 === i ? void 0 : i.epsilonVertexMerge) && void 0 !== n ? n : 1e-6) / Math.log(10)) : null !== (o = null === (r = this._options) || void 0 === r ? void 0 : r.epsilonVertexMerge) && void 0 !== o ? o : 1e-6 , f = [] , _ = []; if (d) for (var m = {}, g = 0; g < u.length; g += 3) { var v = u[g + 0] , y = u[g + 1] , b = u[g + 2]; if (void 0 !== m[ie = v.toFixed(p) + "|" + y.toFixed(p) + "|" + b.toFixed(p)]) f.push(m[ie]); else { var T = g / 3; m[ie] = T, f.push(T), _.push(T) } } else for (g = 0; g < u.length; g += 3) { v = u[g + 0], y = u[g + 1], b = u[g + 2]; for (var E = !1, S = 0; S < g && !E; S += 3) { var A = u[S + 0] , R = u[S + 1] , C = u[S + 2]; if (Math.abs(v - A) < p && Math.abs(y - R) < p && Math.abs(b - C) < p) { f.push(S / 3), E = !0; break } } E || (f.push(g / 3), _.push(g / 3)) } if (null === (a = this._options) || void 0 === a ? void 0 : a.applyTessellation) { for (var P = null !== (l = null === (s = this._options) || void 0 === s ? void 0 : s.epsilonVertexAligned) && void 0 !== l ? l : 1e-6, M = [], O = 0; O < h.length; O += 3) for (var D = void 0, N = 0; N < 3; ++N) { var L = f[h[O + N]] , F = f[h[O + (N + 1) % 3]] , w = f[h[O + (N + 2) % 3]]; if (L !== F) for (var B = u[3 * L + 0], U = u[3 * L + 1], V = u[3 * L + 2], k = u[3 * F + 0], G = u[3 * F + 1], z = u[3 * F + 2], W = Math.sqrt((k - B) * (k - B) + (G - U) * (G - U) + (z - V) * (z - V)), H = 0; H < _.length - 1; H++) { var X = _[H]; if (X !== L && X !== F && X !== w) { var j = u[3 * X + 0] , Y = u[3 * X + 1] , K = u[3 * X + 2] , Q = Math.sqrt((j - B) * (j - B) + (Y - U) * (Y - U) + (K - V) * (K - V)) , q = Math.sqrt((j - k) * (j - k) + (Y - G) * (Y - G) + (K - z) * (K - z)); Math.abs(Q + q - W) < P && (D || (D = { index: O, edgesPoints: [[], [], []] }, M.push(D)), D.edgesPoints[N].push([X, Q])) } } } for (var Z = 0; Z < M.length; ++Z) { var J = M[Z]; this._tessellateTriangle(J.edgesPoints, J.index, h, f) } M = null } var $ = {}; for (O = 0; O < h.length; O += 3) { var ee = void 0; for (N = 0; N < 3; ++N) if (L = f[h[O + N]], F = f[h[O + (N + 1) % 3]], w = f[h[O + (N + 2) % 3]], L !== F && (L !== w && F !== w || !(null === (c = this._options) || void 0 === c ? void 0 : c.removeDegeneratedTriangles))) { if (I.Vector3[0].copyFromFloats(u[3 * L + 0], u[3 * L + 1], u[3 * L + 2]), I.Vector3[1].copyFromFloats(u[3 * F + 0], u[3 * F + 1], u[3 * F + 2]), I.Vector3[2].copyFromFloats(u[3 * w + 0], u[3 * w + 1], u[3 * w + 2]), ee || (I.Vector3[1].subtractToRef(I.Vector3[0], I.Vector3[3]), I.Vector3[2].subtractToRef(I.Vector3[1], I.Vector3[4]), (ee = x.Cross(I.Vector3[3], I.Vector3[4])).normalize()), L > F) { var te = L; L = F, F = te } (ne = $[ie = L + "_" + F]) ? ne.done || (x.Dot(ee, ne.normal) < this._epsilon && this.createLine(I.Vector3[0], I.Vector3[1], this._linesPositions.length / 3), ne.done = !0) : $[ie] = { normal: ee, done: !1, index: O, i: N } } } for (var ie in $) { var ne; (ne = $[ie]).done || (L = f[h[ne.index + ne.i]], F = f[h[ne.index + (ne.i + 1) % 3]], I.Vector3[0].copyFromFloats(u[3 * L + 0], u[3 * L + 1], u[3 * L + 2]), I.Vector3[1].copyFromFloats(u[3 * F + 0], u[3 * F + 1], u[3 * F + 2]), this.createLine(I.Vector3[0], I.Vector3[1], this._linesPositions.length / 3)) } var re = this._source.getScene().getEngine(); this._buffers[Bi.PositionKind] = new Bi(re,this._linesPositions,Bi.PositionKind,!1), this._buffers[Bi.NormalKind] = new Bi(re,this._linesNormals,Bi.NormalKind,!1,!1,4), this._buffersForInstances[Bi.PositionKind] = this._buffers[Bi.PositionKind], this._buffersForInstances[Bi.NormalKind] = this._buffers[Bi.NormalKind], this._ib = re.createIndexBuffer(this._linesIndices), this._indicesCount = this._linesIndices.length } } , e.prototype._generateEdgesLines = function() { var e = this._source.getVerticesData(Bi.PositionKind) , t = this._source.getIndices(); if (t && e) { var i, n, r = new Array, o = new Array; for (i = 0; i < t.length; i += 3) { n = new Mb; var a = t[i] , s = t[i + 1] , l = t[i + 2]; n.p0 = new x(e[3 * a],e[3 * a + 1],e[3 * a + 2]), n.p1 = new x(e[3 * s],e[3 * s + 1],e[3 * s + 2]), n.p2 = new x(e[3 * l],e[3 * l + 1],e[3 * l + 2]); var c = x.Cross(n.p1.subtract(n.p0), n.p2.subtract(n.p1)); c.normalize(), o.push(c), r.push(n) } for (i = 0; i < r.length; i++) { n = r[i]; for (var u = i + 1; u < r.length; u++) { var h = r[u]; if (3 === n.edgesConnectedCount) break; if (3 !== h.edgesConnectedCount) for (var d = t[3 * u], p = t[3 * u + 1], f = t[3 * u + 2], _ = 0; _ < 3; _++) { var m = 0; if (void 0 === n.edges[_]) { switch (_) { case 0: m = this._checkVerticesInsteadOfIndices ? this._processEdgeForAdjacenciesWithVertices(n.p0, n.p1, h.p0, h.p1, h.p2) : this._processEdgeForAdjacencies(t[3 * i], t[3 * i + 1], d, p, f); break; case 1: m = this._checkVerticesInsteadOfIndices ? this._processEdgeForAdjacenciesWithVertices(n.p1, n.p2, h.p0, h.p1, h.p2) : this._processEdgeForAdjacencies(t[3 * i + 1], t[3 * i + 2], d, p, f); break; case 2: m = this._checkVerticesInsteadOfIndices ? this._processEdgeForAdjacenciesWithVertices(n.p2, n.p0, h.p0, h.p1, h.p2) : this._processEdgeForAdjacencies(t[3 * i + 2], t[3 * i], d, p, f) } if (-1 !== m && (n.edges[_] = u, h.edges[m] = i, n.edgesConnectedCount++, h.edgesConnectedCount++, 3 === n.edgesConnectedCount)) break } } } } for (i = 0; i < r.length; i++) { var g = r[i]; this._checkEdge(i, g.edges[0], o, g.p0, g.p1), this._checkEdge(i, g.edges[1], o, g.p1, g.p2), this._checkEdge(i, g.edges[2], o, g.p2, g.p0) } var v = this._source.getScene().getEngine(); this._buffers[Bi.PositionKind] = new Bi(v,this._linesPositions,Bi.PositionKind,!1), this._buffers[Bi.NormalKind] = new Bi(v,this._linesNormals,Bi.NormalKind,!1,!1,4), this._buffersForInstances[Bi.PositionKind] = this._buffers[Bi.PositionKind], this._buffersForInstances[Bi.NormalKind] = this._buffers[Bi.NormalKind], this._ib = v.createIndexBuffer(this._linesIndices), this._indicesCount = this._linesIndices.length } } , e.prototype.isReady = function() { return this._lineShader.isReady(this._source, this._source.hasInstances && this.customInstances.length > 0 || this._source.hasThinInstances) } , e.prototype.render = function() { var e = this._source.getScene() , t = this._lineShader._getDrawWrapper(); if (this._drawWrapper && this._lineShader._setDrawWrapper(this._drawWrapper), this.isReady() && e.activeCamera) { var i = this._source.hasInstances && this.customInstances.length > 0 , n = i || this._source.hasThinInstances , r = 0; if (n) if (this._buffersForInstances.world0 = this._source.getVertexBuffer("world0"), this._buffersForInstances.world1 = this._source.getVertexBuffer("world1"), this._buffersForInstances.world2 = this._source.getVertexBuffer("world2"), this._buffersForInstances.world3 = this._source.getVertexBuffer("world3"), i) { var o = this._source._instanceDataStorage; if (r = this.customInstances.length, !o.instancesData) return void (this._source.getScene()._activeMeshesFrozen || this.customInstances.reset()); if (!o.isFrozen) { for (var s = 0, l = 0; l < r; ++l) this.customInstances.data[l].copyToArray(o.instancesData, s), s += 16; o.instancesBuffer.updateDirectly(o.instancesData, 0, r) } } else r = this._source.thinInstanceCount; var c = e.getEngine(); this._lineShader._preBind(), 1 !== this._source.edgesColor.a ? c.setAlphaMode(a.ALPHA_COMBINE) : c.setAlphaMode(a.ALPHA_DISABLE), c.bindBuffers(n ? this._buffersForInstances : this._buffers, this._ib, this._lineShader.getEffect()), e.resetCachedMaterial(), this._lineShader.setColor4("color", this._source.edgesColor), e.activeCamera.mode === Rr.ORTHOGRAPHIC_CAMERA ? this._lineShader.setFloat("width", this._source.edgesWidth / this.edgesWidthScalerForOrthographic) : this._lineShader.setFloat("width", this._source.edgesWidth / this.edgesWidthScalerForPerspective), this._lineShader.setFloat("aspectRatio", c.getAspectRatio(e.activeCamera)), this._lineShader.bind(this._source.getWorldMatrix()), c.drawElementsType(Or.TriangleFillMode, 0, this._indicesCount, r), this._lineShader.unbind(), n && c.unbindInstanceAttributes(), this._source.getScene()._activeMeshesFrozen || this.customInstances.reset(), this._lineShader._setDrawWrapper(t) } else this._lineShader._setDrawWrapper(t) } , e }() , Ob = function(e) { function t(t, i, n) { void 0 === i && (i = .95), void 0 === n && (n = !1); var r = e.call(this, t, i, n, !1) || this; return r._generateEdgesLines(), r } return U(t, e), t.prototype._generateEdgesLines = function() { var e = this._source.getVerticesData(Bi.PositionKind) , t = this._source.getIndices(); if (t && e) { for (var i = I.Vector3[0], n = I.Vector3[1], r = t.length - 1, o = 0, a = 0; o < r; o += 2, a += 4) x.FromArrayToRef(e, 3 * t[o], i), x.FromArrayToRef(e, 3 * t[o + 1], n), this.createLine(i, n, a); var s = this._source.getScene().getEngine(); this._buffers[Bi.PositionKind] = new Bi(s,this._linesPositions,Bi.PositionKind,!1), this._buffers[Bi.NormalKind] = new Bi(s,this._linesNormals,Bi.NormalKind,!1,!1,4), this._ib = s.createIndexBuffer(this._linesIndices), this._indicesCount = this._linesIndices.length } } , t }(Ib) , Db = function(e) { function t(t, i, n, r, o, a) { var s = e.call(this, t, n, r, o, a) || this; return s._beforeCompositionPostProcesses = [], s._internalTextureDirty = !1, s.enabled = !1, s.renderTargetTexture = null, s.renderTargetTexture = i, s } return U(t, e), t.prototype._createCompositionEffect = function() { this.imageProcessingPostProcess = new Fs("prePassComposition",1,null,void 0,this._engine), this.imageProcessingPostProcess._updateParameters() } , t.prototype._checkSize = function() { var e = this._engine.getRenderWidth(!0) , t = this._engine.getRenderHeight(!0) , i = this.getRenderWidth() , n = this.getRenderHeight(); i === e && n === t || (this.resize({ width: e, height: t }), this._internalTextureDirty = !0) } , t.prototype.updateCount = function(t, i, n) { e.prototype.updateCount.call(this, t, i, n), this._internalTextureDirty = !0 } , t.prototype._resetPostProcessChain = function() { this._beforeCompositionPostProcesses = [] } , t.prototype.dispose = function() { var t = this._scene; if (e.prototype.dispose.call(this), t && t.prePassRenderer) { var i = t.prePassRenderer.renderTargets.indexOf(this); -1 !== i && t.prePassRenderer.renderTargets.splice(i, 1) } this.imageProcessingPostProcess && this.imageProcessingPostProcess.dispose(), this.renderTargetTexture && (this.renderTargetTexture._prePassRenderTarget = null), this._outputPostProcess && (this._outputPostProcess.autoClear = !0, this._outputPostProcess.restoreDefaultInputTexture()) } , t }(pm) , Nb = function() { function e(t) { this.excludedSkinnedMesh = [], this.excludedMaterials = [], this.mrtCount = 0, this._mrtFormats = [], this._mrtLayout = [], this._mrtNames = [], this._textureIndices = [], this._isDirty = !0, this._effectConfigurations = [], this.doNotUseGeometryRendererFallback = !0, this.renderTargets = [], this._clearColor = new N(0,0,0,0), this._enabled = !1, this._needsCompositionForThisPass = !1, this.disableGammaTransform = !1, this._scene = t, this._engine = t.getEngine(), e._SceneComponentInitialization(this._scene), this.defaultRT = this._createRenderTarget("sceneprePassRT", null), this._currentTarget = this.defaultRT } return e.prototype.getIndex = function(e) { return this._textureIndices[e] } , Object.defineProperty(e.prototype, "samples", { get: function() { return this.defaultRT.samples }, set: function(e) { this.defaultRT.samples = e }, enumerable: !1, configurable: !0 }), e.prototype.getRenderTarget = function() { return this._currentTarget } , e.prototype._setRenderTarget = function(e) { this._currentTarget = e || this.defaultRT, this._engine.currentRenderPassId = this._currentTarget.renderPassId } , Object.defineProperty(e.prototype, "currentRTisSceneRT", { get: function() { return this._currentTarget === this.defaultRT }, enumerable: !1, configurable: !0 }), e.prototype._refreshGeometryBufferRendererLink = function() { if (this.doNotUseGeometryRendererFallback) this._geometryBuffer && this._geometryBuffer._unlinkPrePassRenderer(), this._geometryBuffer = null, this._scene.disableGeometryBufferRenderer(); else { if (this._geometryBuffer = this._scene.enableGeometryBufferRenderer(), !this._geometryBuffer) return void (this.doNotUseGeometryRendererFallback = !0); this._geometryBuffer._linkPrePassRenderer(this) } } , Object.defineProperty(e.prototype, "enabled", { get: function() { return this._enabled }, enumerable: !1, configurable: !0 }), e.prototype._createRenderTarget = function(e, t) { var i = new Db(e,t,{ width: this._engine.getRenderWidth(), height: this._engine.getRenderHeight() },0,this._scene,{ generateMipMaps: !1, generateStencilBuffer: this._engine.isStencilEnable, defaultType: a.TEXTURETYPE_UNSIGNED_INT, types: [], drawOnlyOnFirstAttachmentByDefault: !0 }); return this.renderTargets.push(i), i } , Object.defineProperty(e.prototype, "isSupported", { get: function() { return this._scene.getEngine().getCaps().drawBuffersExtension }, enumerable: !1, configurable: !0 }), e.prototype.bindAttachmentsForEffect = function(e, t) { var i = t.getMaterial() , n = i && i.isPrePassCapable , r = i && -1 !== this.excludedMaterials.indexOf(i); this.enabled && this._currentTarget.enabled && (e._multiTarget && n && !r ? this._engine.bindAttachments(this._multiRenderAttachments) : (this._engine._currentRenderTarget ? this._engine.bindAttachments(this._defaultAttachments) : this._engine.restoreSingleAttachment(), this._geometryBuffer && this.currentRTisSceneRT && !r && this._geometryBuffer.renderList.push(t.getRenderingMesh()))) } , e.prototype._reinitializeAttachments = function() { for (var e = [], t = [!1], i = [!0], n = 0; n < this.mrtCount; n++) e.push(!0), n > 0 && (t.push(!0), i.push(!1)); this._multiRenderAttachments = this._engine.buildTextureLayout(e), this._clearAttachments = this._engine.buildTextureLayout(t), this._defaultAttachments = this._engine.buildTextureLayout(i) } , e.prototype._resetLayout = function() { for (var t = 0; t < e._TextureFormats.length; t++) this._textureIndices[e._TextureFormats[t].type] = -1; this._textureIndices[a.PREPASS_COLOR_TEXTURE_TYPE] = 0, this._mrtLayout = [a.PREPASS_COLOR_TEXTURE_TYPE], this._mrtFormats = [e._TextureFormats[a.PREPASS_COLOR_TEXTURE_TYPE].format], this._mrtNames = [e._TextureFormats[a.PREPASS_COLOR_TEXTURE_TYPE].name], this.mrtCount = 1 } , e.prototype._updateGeometryBufferLayout = function() { if (this._refreshGeometryBufferRendererLink(), this._geometryBuffer) { this._geometryBuffer._resetLayout(); for (var e = [], t = 0; t < this._mrtLayout.length; t++) e.push(!1); this._geometryBuffer._linkInternalTexture(this.defaultRT.getInternalTexture()); var i = [{ prePassConstant: a.PREPASS_DEPTH_TEXTURE_TYPE, geometryBufferConstant: nb.DEPTH_TEXTURE_TYPE }, { prePassConstant: a.PREPASS_NORMAL_TEXTURE_TYPE, geometryBufferConstant: nb.NORMAL_TEXTURE_TYPE }, { prePassConstant: a.PREPASS_POSITION_TEXTURE_TYPE, geometryBufferConstant: nb.POSITION_TEXTURE_TYPE }, { prePassConstant: a.PREPASS_REFLECTIVITY_TEXTURE_TYPE, geometryBufferConstant: nb.REFLECTIVITY_TEXTURE_TYPE }, { prePassConstant: a.PREPASS_VELOCITY_TEXTURE_TYPE, geometryBufferConstant: nb.VELOCITY_TEXTURE_TYPE }]; for (t = 0; t < i.length; t++) { var n = this._mrtLayout.indexOf(i[t].prePassConstant); -1 !== n && (this._geometryBuffer._forceTextureType(i[t].geometryBufferConstant, n), e[n] = !0) } this._geometryBuffer._setAttachments(this._engine.buildTextureLayout(e)) } } , e.prototype.restoreAttachments = function() { this.enabled && this._currentTarget.enabled && this._defaultAttachments && (this._engine._currentRenderTarget ? this._engine.bindAttachments(this._defaultAttachments) : this._engine.restoreSingleAttachment()) } , e.prototype._beforeDraw = function(e, t, i) { this._isDirty && this._update(), this._enabled && this._currentTarget.enabled && (this._geometryBuffer && (this._geometryBuffer.renderList = []), this._setupOutputForThisPass(this._currentTarget, e)) } , e.prototype._prepareFrame = function(e, t, i) { e.renderTargetTexture ? e.renderTargetTexture._prepareFrame(this._scene, t, i, e.renderTargetTexture.useCameraPostProcesses) : this._postProcessesSourceForThisPass.length ? this._scene.postProcessManager._prepareFrame() : this._engine.restoreDefaultFramebuffer() } , e.prototype._renderPostProcesses = function(e, t) { var i, n = this._postProcessesSourceForThisPass[0], r = n ? n.inputTexture : e.renderTargetTexture ? e.renderTargetTexture.renderTarget : null, o = this._currentTarget._beforeCompositionPostProcesses; this._needsCompositionForThisPass && (o = o.concat([this._currentTarget.imageProcessingPostProcess])), o.length && (this._scene.postProcessManager._prepareFrame(null === (i = this._currentTarget.renderTarget) || void 0 === i ? void 0 : i.texture, o), this._scene.postProcessManager.directRender(o, r, !1, t)) } , e.prototype._afterDraw = function(e, t) { this._enabled && this._currentTarget.enabled && (this._prepareFrame(this._currentTarget, e, t), this._renderPostProcesses(this._currentTarget, e)) } , e.prototype._clear = function() { this._enabled && this._currentTarget.enabled && (this._bindFrameBuffer(this._currentTarget), this._engine.bindAttachments(this._clearAttachments), this._engine.clear(this._clearColor, !0, !1, !1), this._engine.bindAttachments(this._defaultAttachments)) } , e.prototype._bindFrameBuffer = function(e) { if (this._enabled && this._currentTarget.enabled) { this._currentTarget._checkSize(); var t = this._currentTarget.renderTarget; t && this._engine.bindFramebuffer(t) } } , e.prototype._setEnabled = function(e) { this._enabled = e } , e.prototype._setRenderTargetEnabled = function(e, t) { e.enabled = t, t || this._unlinkInternalTexture(e) } , e.prototype.addEffectConfiguration = function(e) { for (var t = 0; t < this._effectConfigurations.length; t++) if (this._effectConfigurations[t].name === e.name) return this._effectConfigurations[t]; return this._effectConfigurations.push(e), e } , e.prototype._enable = function() { for (var e = this.mrtCount, t = 0; t < this._effectConfigurations.length; t++) this._effectConfigurations[t].enabled && this._enableTextures(this._effectConfigurations[t].texturesRequired); for (t = 0; t < this.renderTargets.length; t++) { this.mrtCount === e && this.renderTargets[t].count === this.mrtCount || this.renderTargets[t].updateCount(this.mrtCount, { types: this._mrtFormats }, this._mrtNames.concat("prePass_DepthBuffer")), this.renderTargets[t]._resetPostProcessChain(); for (var i = 0; i < this._effectConfigurations.length; i++) this._effectConfigurations[i].enabled && (!this._effectConfigurations[i].postProcess && this._effectConfigurations[i].createPostProcess && this._effectConfigurations[i].createPostProcess(), this._effectConfigurations[i].postProcess && this.renderTargets[t]._beforeCompositionPostProcesses.push(this._effectConfigurations[i].postProcess)) } this._reinitializeAttachments(), this._setEnabled(!0), this._updateGeometryBufferLayout() } , e.prototype._disable = function() { this._setEnabled(!1); for (var e = 0; e < this.renderTargets.length; e++) this._setRenderTargetEnabled(this.renderTargets[e], !1); for (this._resetLayout(), e = 0; e < this._effectConfigurations.length; e++) this._effectConfigurations[e].enabled = !1 } , e.prototype._getPostProcessesSource = function(e, t) { if (t) return t._postProcesses; if (e.renderTargetTexture) { if (e.renderTargetTexture.useCameraPostProcesses) { var i = e.renderTargetTexture.activeCamera ? e.renderTargetTexture.activeCamera : this._scene.activeCamera; return i ? i._postProcesses : [] } return e.renderTargetTexture.postProcesses ? e.renderTargetTexture.postProcesses : [] } return this._scene.activeCamera ? this._scene.activeCamera._postProcesses : [] } , e.prototype._setupOutputForThisPass = function(e, t) { var i = t && this._scene.activeCameras && !!this._scene.activeCameras.length && 0 !== this._scene.activeCameras.indexOf(t); this._postProcessesSourceForThisPass = this._getPostProcessesSource(e, t), this._postProcessesSourceForThisPass = this._postProcessesSourceForThisPass.filter((function(e) { return null != e } )), this._scene.autoClear = !0; var n = this._hasImageProcessing(this._postProcessesSourceForThisPass); this._needsCompositionForThisPass = !n && !this.disableGammaTransform && this._needsImageProcessing() && !i; var r = this._getFirstPostProcess(this._postProcessesSourceForThisPass) , o = e._beforeCompositionPostProcesses && e._beforeCompositionPostProcesses[0] , a = null; this._scene.imageProcessingConfiguration.applyByPostProcess = this._needsCompositionForThisPass || n, this._needsCompositionForThisPass && !e.imageProcessingPostProcess && e._createCompositionEffect(), o ? a = o : this._needsCompositionForThisPass ? a = e.imageProcessingPostProcess : r && (a = r), this._bindFrameBuffer(e), this._linkInternalTexture(e, a) } , e.prototype._linkInternalTexture = function(e, t) { t && (t.autoClear = !1, t.inputTexture = e.renderTarget), e._outputPostProcess !== t && (e._outputPostProcess && this._unlinkInternalTexture(e), e._outputPostProcess = t), e._internalTextureDirty && (this._updateGeometryBufferLayout(), e._internalTextureDirty = !1) } , e.prototype._unlinkInternalTexture = function(e) { e._outputPostProcess && (e._outputPostProcess.autoClear = !0, e._outputPostProcess.restoreDefaultInputTexture(), e._outputPostProcess = null) } , e.prototype._needsImageProcessing = function() { for (var e = 0; e < this._effectConfigurations.length; e++) if (this._effectConfigurations[e].enabled && this._effectConfigurations[e].needsImageProcessing) return !0; return !1 } , e.prototype._hasImageProcessing = function(e) { var t, i = !1; if (e) for (var n = 0; n < e.length; n++) if ("ImageProcessingPostProcess" === (null === (t = e[n]) || void 0 === t ? void 0 : t.getClassName())) { i = !0; break } return i } , e.prototype._getFirstPostProcess = function(e) { for (var t = 0; t < e.length; t++) if (null !== e[t]) return e[t]; return null } , e.prototype.markAsDirty = function() { this._isDirty = !0 } , e.prototype._enableTextures = function(t) { this._scene.needsPreviousWorldMatrices = !1; for (var i = 0; i < t.length; i++) { var n = t[i]; -1 === this._textureIndices[n] && (this._textureIndices[n] = this._mrtLayout.length, this._mrtLayout.push(n), this._mrtFormats.push(e._TextureFormats[n].format), this._mrtNames.push(e._TextureFormats[n].name), this.mrtCount++), n === a.PREPASS_VELOCITY_TEXTURE_TYPE && (this._scene.needsPreviousWorldMatrices = !0) } } , e.prototype._update = function() { this._disable(); var e, t = !1; this._scene.imageProcessingConfiguration.applyByPostProcess = !1, this._scene._depthPeelingRenderer && this._scene.useOrderIndependentTransparency && (this._scene._depthPeelingRenderer.setPrePassRenderer(this), t = !0); for (var i = 0; i < this._scene.materials.length; i++) this._scene.materials[i].setPrePassRenderer(this) && (t = !0); for (t && this._setRenderTargetEnabled(this.defaultRT, !0), i = 0; i < this.renderTargets.length; i++) { if (this.renderTargets[i].renderTargetTexture) e = this._getPostProcessesSource(this.renderTargets[i]); else { var n = this._scene.activeCamera; if (!n) continue; e = n._postProcesses } if (e && (e = e.filter((function(e) { return null != e } )))) { for (var r = 0; r < e.length; r++) e[r].setPrePassRenderer(this) && (this._setRenderTargetEnabled(this.renderTargets[i], !0), t = !0); this._hasImageProcessing(e) && (this._scene.imageProcessingConfiguration.applyByPostProcess = !0) } } this._markAllMaterialsAsPrePassDirty(), this._isDirty = !1, t && this._enable() } , e.prototype._markAllMaterialsAsPrePassDirty = function() { for (var e = this._scene.materials, t = 0; t < e.length; t++) e[t].markAsDirty(Or.PrePassDirtyFlag) } , e.prototype.dispose = function() { for (var e = this.renderTargets.length - 1; e >= 0; e--) this.renderTargets[e].dispose(); for (e = 0; e < this._effectConfigurations.length; e++) this._effectConfigurations[e].dispose && this._effectConfigurations[e].dispose() } , e._SceneComponentInitialization = function(e) { throw be("PrePassRendererSceneComponent") } , e._TextureFormats = [{ type: a.PREPASS_IRRADIANCE_TEXTURE_TYPE, format: a.TEXTURETYPE_HALF_FLOAT, name: "prePass_Irradiance" }, { type: a.PREPASS_POSITION_TEXTURE_TYPE, format: a.TEXTURETYPE_HALF_FLOAT, name: "prePass_Position" }, { type: a.PREPASS_VELOCITY_TEXTURE_TYPE, format: a.TEXTURETYPE_UNSIGNED_INT, name: "prePass_Velocity" }, { type: a.PREPASS_REFLECTIVITY_TEXTURE_TYPE, format: a.TEXTURETYPE_UNSIGNED_INT, name: "prePass_Reflectivity" }, { type: a.PREPASS_COLOR_TEXTURE_TYPE, format: a.TEXTURETYPE_HALF_FLOAT, name: "prePass_Color" }, { type: a.PREPASS_DEPTH_TEXTURE_TYPE, format: a.TEXTURETYPE_HALF_FLOAT, name: "prePass_Depth" }, { type: a.PREPASS_NORMAL_TEXTURE_TYPE, format: a.TEXTURETYPE_HALF_FLOAT, name: "prePass_Normal" }, { type: a.PREPASS_ALBEDO_SQRT_TEXTURE_TYPE, format: a.TEXTURETYPE_UNSIGNED_INT, name: "prePass_Albedo" }], e }(); Object.defineProperty(mn.prototype, "prePassRenderer", { get: function() { return this._prePassRenderer }, set: function(e) { e && e.isSupported && (this._prePassRenderer = e) }, enumerable: !0, configurable: !0 }), mn.prototype.enablePrePassRenderer = function() { return this._prePassRenderer || (this._prePassRenderer = new Nb(this), this._prePassRenderer.isSupported || (this._prePassRenderer = null, K.Error("PrePassRenderer needs WebGL 2 support.\nMaybe you tried to use the following features that need the PrePassRenderer :\n + Subsurface Scattering"))), this._prePassRenderer } , mn.prototype.disablePrePassRenderer = function() { this._prePassRenderer && (this._prePassRenderer.dispose(), this._prePassRenderer = null) } ; var Lb = function() { function e(e) { this.name = Wi.NAME_PREPASSRENDERER, this.scene = e } return e.prototype.register = function() { this.scene._beforeCameraDrawStage.registerStep(Wi.STEP_BEFORECAMERADRAW_PREPASS, this, this._beforeCameraDraw), this.scene._afterCameraDrawStage.registerStep(Wi.STEP_AFTERCAMERADRAW_PREPASS, this, this._afterCameraDraw), this.scene._beforeRenderTargetDrawStage.registerStep(Wi.STEP_BEFORERENDERTARGETDRAW_PREPASS, this, this._beforeRenderTargetDraw), this.scene._afterRenderTargetDrawStage.registerStep(Wi.STEP_AFTERCAMERADRAW_PREPASS, this, this._afterRenderTargetDraw), this.scene._beforeClearStage.registerStep(Wi.STEP_BEFORECLEARSTAGE_PREPASS, this, this._beforeClearStage), this.scene._beforeRenderTargetClearStage.registerStep(Wi.STEP_BEFORERENDERTARGETCLEARSTAGE_PREPASS, this, this._beforeRenderTargetClearStage), this.scene._beforeRenderingMeshStage.registerStep(Wi.STEP_BEFORERENDERINGMESH_PREPASS, this, this._beforeRenderingMeshStage), this.scene._afterRenderingMeshStage.registerStep(Wi.STEP_AFTERRENDERINGMESH_PREPASS, this, this._afterRenderingMeshStage) } , e.prototype._beforeRenderTargetDraw = function(e, t, i) { this.scene.prePassRenderer && (this.scene.prePassRenderer._setRenderTarget(e._prePassRenderTarget), this.scene.prePassRenderer._beforeDraw(void 0, t, i)) } , e.prototype._afterRenderTargetDraw = function(e, t, i) { this.scene.prePassRenderer && this.scene.prePassRenderer._afterDraw(t, i) } , e.prototype._beforeRenderTargetClearStage = function(e) { this.scene.prePassRenderer && (e._prePassRenderTarget || (e._prePassRenderTarget = this.scene.prePassRenderer._createRenderTarget(e.name + "_prePassRTT", e)), this.scene.prePassRenderer._setRenderTarget(e._prePassRenderTarget), this.scene.prePassRenderer._clear()) } , e.prototype._beforeCameraDraw = function(e) { this.scene.prePassRenderer && (this.scene.prePassRenderer._setRenderTarget(null), this.scene.prePassRenderer._beforeDraw(e)) } , e.prototype._afterCameraDraw = function() { this.scene.prePassRenderer && this.scene.prePassRenderer._afterDraw() } , e.prototype._beforeClearStage = function() { this.scene.prePassRenderer && (this.scene.prePassRenderer._setRenderTarget(null), this.scene.prePassRenderer._clear()) } , e.prototype._beforeRenderingMeshStage = function(e, t, i, n) { if (n) { var r = e.getScene(); r.prePassRenderer && r.prePassRenderer.bindAttachmentsForEffect(n, t) } } , e.prototype._afterRenderingMeshStage = function(e) { var t = e.getScene(); t.prePassRenderer && t.prePassRenderer.restoreAttachments() } , e.prototype.rebuild = function() { this.scene.disablePrePassRenderer(), this.scene.enablePrePassRenderer() } , e.prototype.dispose = function() { this.scene.disablePrePassRenderer() } , e }(); Nb._SceneComponentInitialization = function(e) { var t = e._getComponent(Wi.NAME_PREPASSRENDERER); t || (t = new Lb(e), e._addComponent(t)) } ; Pt.IncludesShadersStore.fibonacci = "#define rcp(x) 1./x\n#define GOLDEN_RATIO 1.618033988749895\n#define TWO_PI 6.2831855\nvec2 Golden2dSeq(int i,float n)\n{\nreturn vec2(float(i)/n+(0.5/n),fract(float(i)*rcp(GOLDEN_RATIO)));\n}\nvec2 SampleDiskGolden(int i,int sampleCount)\n{\nvec2 f=Golden2dSeq(i,float(sampleCount));\nreturn vec2(sqrt(f.x),TWO_PI*f.y);\n}"; Pt.IncludesShadersStore.diffusionProfile = "uniform vec3 diffusionS[5];\nuniform float diffusionD[5];\nuniform float filterRadii[5];"; Pt.ShadersStore.subSurfaceScatteringPixelShader = "#include\n#include\n#include\n#include\nvarying vec2 vUV;\nuniform vec2 texelSize;\nuniform sampler2D textureSampler;\nuniform sampler2D irradianceSampler;\nuniform sampler2D depthSampler;\nuniform sampler2D albedoSampler;\nuniform vec2 viewportSize;\nuniform float metersPerUnit;\nconst float LOG2_E=1.4426950408889634;\nconst float SSS_PIXELS_PER_SAMPLE=4.;\nconst int _SssSampleBudget=40;\n#define rcp(x) 1./x\n#define Sq(x) x*x\n#define SSS_BILATERAL_FILTER true\nvec3 EvalBurleyDiffusionProfile(float r,vec3 S)\n{\nvec3 exp_13=exp2(((LOG2_E*(-1.0/3.0))*r)*S); \nvec3 expSum=exp_13*(1.+exp_13*exp_13); \nreturn (S*rcp(8.*PI))*expSum; \n}\nvec2 SampleBurleyDiffusionProfile(float u,float rcpS)\n{\nu=1.-u; \nfloat g=1.+(4.*u)*(2.*u+sqrt(1.+(4.*u)*u));\nfloat n=exp2(log2(g)*(-1.0/3.0)); \nfloat p=(g*n)*n; \nfloat c=1.+p+n; \nfloat d=(3./LOG2_E*2.)+(3./LOG2_E)*log2(u); \nfloat x=(3./LOG2_E)*log2(c)-d; \nfloat rcpExp=((c*c)*c)*rcp((4.*u)*((c*c)+(4.*u)*(4.*u)));\nfloat r=x*rcpS;\nfloat rcpPdf=(8.*PI*rcpS)*rcpExp; \nreturn vec2(r,rcpPdf);\n}\nvec3 ComputeBilateralWeight(float xy2,float z,float mmPerUnit,vec3 S,float rcpPdf)\n{\n#ifndef SSS_BILATERAL_FILTER\nz=0.;\n#endif\nfloat r=sqrt(xy2+(z*mmPerUnit)*(z*mmPerUnit));\nfloat area=rcpPdf;\n#if SSS_CLAMP_ARTIFACT\nreturn clamp(EvalBurleyDiffusionProfile(r,S)*area,0.0,1.0);\n#else\nreturn EvalBurleyDiffusionProfile(r,S)*area;\n#endif\n}\nvoid EvaluateSample(int i,int n,vec3 S,float d,vec3 centerPosVS,float mmPerUnit,float pixelsPerMm,\nfloat phase,inout vec3 totalIrradiance,inout vec3 totalWeight)\n{\nfloat scale =rcp(float(n));\nfloat offset=rcp(float(n))*0.5;\nfloat sinPhase,cosPhase;\nsinPhase=sin(phase);\ncosPhase=cos(phase);\nvec2 bdp=SampleBurleyDiffusionProfile(float(i)*scale+offset,d);\nfloat r=bdp.x;\nfloat rcpPdf=bdp.y;\nfloat phi=SampleDiskGolden(i,n).y;\nfloat sinPhi,cosPhi;\nsinPhi=sin(phi);\ncosPhi=cos(phi);\nfloat sinPsi=cosPhase*sinPhi+sinPhase*cosPhi; \nfloat cosPsi=cosPhase*cosPhi-sinPhase*sinPhi; \nvec2 vec=r*vec2(cosPsi,sinPsi);\nvec2 position; \nfloat xy2;\nposition=vUV+round((pixelsPerMm*r)*vec2(cosPsi,sinPsi))*texelSize;\nxy2 =r*r;\nvec4 textureSample=texture2D(irradianceSampler,position);\nfloat viewZ=texture2D(depthSampler,position).r;\nvec3 irradiance =textureSample.rgb;\nif (testLightingForSSS(textureSample.a))\n{\nfloat relZ=viewZ-centerPosVS.z;\nvec3 weight=ComputeBilateralWeight(xy2,relZ,mmPerUnit,S,rcpPdf);\ntotalIrradiance+=weight*irradiance;\ntotalWeight +=weight;\n}\nelse\n{\n}\n}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) \n{\nvec4 irradianceAndDiffusionProfile =texture2D(irradianceSampler,vUV);\nvec3 centerIrradiance=irradianceAndDiffusionProfile.rgb;\nint diffusionProfileIndex=int(round(irradianceAndDiffusionProfile.a*255.));\nfloat centerDepth =0.;\nvec4 inputColor=texture2D(textureSampler,vUV);\nbool passedStencilTest=testLightingForSSS(irradianceAndDiffusionProfile.a);\nif (passedStencilTest)\n{\ncenterDepth=texture2D(depthSampler,vUV).r;\n}\nif (!passedStencilTest) { \ngl_FragColor=inputColor;\nreturn;\n}\nfloat distScale =1.;\nvec3 S =diffusionS[diffusionProfileIndex];\nfloat d =diffusionD[diffusionProfileIndex];\nfloat filterRadius=filterRadii[diffusionProfileIndex];\nvec2 centerPosNDC=vUV;\nvec2 cornerPosNDC=vUV+0.5*texelSize;\nvec3 centerPosVS =vec3(centerPosNDC*viewportSize,1.0)*centerDepth; \nvec3 cornerPosVS =vec3(cornerPosNDC*viewportSize,1.0)*centerDepth; \nfloat mmPerUnit =1000.*(metersPerUnit*rcp(distScale));\nfloat unitsPerMm=rcp(mmPerUnit);\nfloat unitsPerPixel=2.*abs(cornerPosVS.x-centerPosVS.x);\nfloat pixelsPerMm =rcp(unitsPerPixel)*unitsPerMm;\nfloat filterArea =PI*Sq(filterRadius*pixelsPerMm);\nint sampleCount =int(filterArea*rcp(SSS_PIXELS_PER_SAMPLE));\nint sampleBudget=_SssSampleBudget;\nint texturingMode=0;\nvec3 albedo =texture2D(albedoSampler,vUV).rgb;\nif (distScale==0. || sampleCount<1)\n{\n#ifdef DEBUG_SSS_SAMPLES\nvec3 green=vec3(0.,1.,0.);\ngl_FragColor=vec4(green,1.0);\nreturn;\n#endif\ngl_FragColor=vec4(inputColor.rgb+albedo*centerIrradiance,1.0);\nreturn;\n}\n#ifdef DEBUG_SSS_SAMPLES\nvec3 red =vec3(1.,0.,0.);\nvec3 blue=vec3(0.,0.,1.);\ngl_FragColor=vec4(mix(blue,red,clamp(float(sampleCount)/float(sampleBudget),0.0,1.0)),1.0);\nreturn;\n#endif\nfloat phase=0.;\nint n=min(sampleCount,sampleBudget);\nvec3 centerWeight =vec3(0.); \nvec3 totalIrradiance=vec3(0.);\nvec3 totalWeight =vec3(0.);\nfor (int i=0; i= 5) return K.Error("You already reached the maximum number of diffusion profiles."), 0; for (var t = 0; t < this._ssDiffusionS.length / 3; t++) if (this._ssDiffusionS[3 * t] === e.r && this._ssDiffusionS[3 * t + 1] === e.g && this._ssDiffusionS[3 * t + 2] === e.b) return t; return this._ssDiffusionS.push(e.r, e.b, e.g), this._ssDiffusionD.push(Math.max(Math.max(e.r, e.b), e.g)), this._ssFilterRadii.push(this.getDiffusionProfileParameters(e)), this.ssDiffusionProfileColors.push(e), this._ssDiffusionD.length - 1 } , e.prototype.createPostProcess = function() { return this.postProcess = new Fb("subSurfaceScattering",this._scene,1,null,void 0,this._scene.getEngine()), this.postProcess.autoClear = !1, this.postProcess } , e.prototype.clearAllDiffusionProfiles = function() { this._ssDiffusionD = [], this._ssDiffusionS = [], this._ssFilterRadii = [], this.ssDiffusionProfileColors = [] } , e.prototype.dispose = function() { this.clearAllDiffusionProfiles(), this.postProcess && this.postProcess.dispose() } , e.prototype.getDiffusionProfileParameters = function(e) { var t = Math.max(e.r, e.g, e.b); return this._sampleBurleyDiffusionProfile(.997, t) } , e.prototype._sampleBurleyDiffusionProfile = function(e, t) { var i = 1 + 4 * (e = 1 - e) * (2 * e + Math.sqrt(1 + 4 * e * e)) , n = Math.pow(i, -1 / 3) , r = 1 + i * n * n + n; return 3 * Math.log(r / (4 * e)) * t } , e._SceneComponentInitialization = function(e) { throw be("SubSurfaceSceneComponent") } , e }(); o.AddParser(Wi.NAME_SUBSURFACE, (function(e, t) { if (void 0 !== e.ssDiffusionProfileColors && null !== e.ssDiffusionProfileColors && (t.enableSubSurfaceForPrePass(), t.subSurfaceConfiguration)) for (var i = 0, n = e.ssDiffusionProfileColors.length; i < n; i++) { var r = e.ssDiffusionProfileColors[i]; t.subSurfaceConfiguration.addDiffusionProfile(new D(r.r,r.g,r.b)) } } )), Object.defineProperty(mn.prototype, "subSurfaceConfiguration", { get: function() { return this._subSurfaceConfiguration }, set: function(e) { e && this.enablePrePassRenderer() && (this._subSurfaceConfiguration = e) }, enumerable: !0, configurable: !0 }), mn.prototype.enableSubSurfaceForPrePass = function() { if (this._subSurfaceConfiguration) return this._subSurfaceConfiguration; var e = this.enablePrePassRenderer(); return e ? (this._subSurfaceConfiguration = new wb(this), e.addEffectConfiguration(this._subSurfaceConfiguration), this._subSurfaceConfiguration) : null } , mn.prototype.disableSubSurfaceForPrePass = function() { this._subSurfaceConfiguration && (this._subSurfaceConfiguration.dispose(), this._subSurfaceConfiguration = null) } ; var Bb = function() { function e(e) { this.name = Wi.NAME_PREPASSRENDERER, this.scene = e } return e.prototype.register = function() {} , e.prototype.serialize = function(e) { if (this.scene.subSurfaceConfiguration) { var t = this.scene.subSurfaceConfiguration.ssDiffusionProfileColors; e.ssDiffusionProfileColors = []; for (var i = 0; i < t.length; i++) e.ssDiffusionProfileColors.push({ r: t[i].r, g: t[i].g, b: t[i].b }) } } , e.prototype.addFromContainer = function() {} , e.prototype.removeFromContainer = function() { this.scene.prePassRenderer && this.scene.subSurfaceConfiguration && this.scene.subSurfaceConfiguration.clearAllDiffusionProfiles() } , e.prototype.rebuild = function() {} , e.prototype.dispose = function() {} , e }(); wb._SceneComponentInitialization = function(e) { var t = e._getComponent(Wi.NAME_SUBSURFACE); t || (t = new Bb(e), e._addComponent(t)) } ; Pt.ShadersStore.outlinePixelShader = "#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nuniform vec4 color;\n#ifdef ALPHATEST\nvarying vec2 vUV;\nuniform sampler2D diffuseSampler;\n#endif\n#include\n#include\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include\n#ifdef ALPHATEST\nif (texture2D(diffuseSampler,vUV).a<0.4)\ndiscard;\n#endif\n#include\ngl_FragColor=color;\n#define CUSTOM_FRAGMENT_MAIN_END\n}"; Pt.ShadersStore.outlineVertexShader = "attribute vec3 position;\nattribute vec3 normal;\n#include\n#include\n#include\n#include[0..maxSimultaneousMorphTargets]\n#include\nuniform float offset;\n#include\nuniform mat4 viewProjection;\n#ifdef ALPHATEST\nvarying vec2 vUV;\nuniform mat4 diffuseMatrix;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#endif\n#include\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void)\n{\nvec3 positionUpdated=position;\nvec3 normalUpdated=normal;\n#ifdef UV1\nvec2 uvUpdated=uv;\n#endif\n#include\n#include[0..maxSimultaneousMorphTargets]\nvec3 offsetPosition=positionUpdated+(normalUpdated*offset);\n#include\n#include\n#include\nvec4 worldPos=finalWorld*vec4(offsetPosition,1.0);\ngl_Position=viewProjection*worldPos;\n#ifdef ALPHATEST\n#ifdef UV1\nvUV=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));\n#endif\n#ifdef UV2\nvUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n#endif\n#endif\n#include\n#include\n}\n", mn.prototype.getOutlineRenderer = function() { return this._outlineRenderer || (this._outlineRenderer = new Ub(this)), this._outlineRenderer } , Object.defineProperty(Vr.prototype, "renderOutline", { get: function() { return this._renderOutline }, set: function(e) { e && this.getScene().getOutlineRenderer(), this._renderOutline = e }, enumerable: !0, configurable: !0 }), Object.defineProperty(Vr.prototype, "renderOverlay", { get: function() { return this._renderOverlay }, set: function(e) { e && this.getScene().getOutlineRenderer(), this._renderOverlay = e }, enumerable: !0, configurable: !0 }); var Ub = function() { function e(e) { this.name = Wi.NAME_OUTLINERENDERER, this.zOffset = 1, this.zOffsetUnits = 4, this.scene = e, this._engine = e.getEngine(), this.scene._addComponent(this), this._passIdForDrawWrapper = []; for (var t = 0; t < 4; ++t) this._passIdForDrawWrapper[t] = this._engine.createRenderPassId("Outline Renderer (".concat(t, ")")) } return e.prototype.register = function() { this.scene._beforeRenderingMeshStage.registerStep(Wi.STEP_BEFORERENDERINGMESH_OUTLINE, this, this._beforeRenderingMesh), this.scene._afterRenderingMeshStage.registerStep(Wi.STEP_AFTERRENDERINGMESH_OUTLINE, this, this._afterRenderingMesh) } , e.prototype.rebuild = function() {} , e.prototype.dispose = function() { for (var e = 0; e < this._passIdForDrawWrapper.length; ++e) this._engine.releaseRenderPassId(this._passIdForDrawWrapper[e]) } , e.prototype.render = function(e, t, i, n) { void 0 === i && (i = !1), n = null != n ? n : this._passIdForDrawWrapper[0]; var r = this.scene , o = r.getEngine() , a = o.getCaps().instancedArrays && (null !== t.visibleInstances[e._id] && void 0 !== t.visibleInstances[e._id] || e.getRenderingMesh().hasThinInstances); if (this.isReady(e, a, n)) { var s = e.getMesh() , l = s._internalAbstractMeshDataInfo._actAsRegularMesh ? s : null , c = e.getRenderingMesh() , u = l || c , h = e.getMaterial(); if (h && r.activeCamera) { var d = e._getDrawWrapper(n) , p = Gt.GetEffect(d); if (o.enableEffect(d), h.useLogarithmicDepth && p.setFloat("logarithmicDepthConstant", 2 / (Math.log(r.activeCamera.maxZ + 1) / Math.LN2)), p.setFloat("offset", i ? 0 : c.outlineWidth), p.setColor4("color", i ? c.overlayColor : c.outlineColor, i ? c.overlayAlpha : h.alpha), p.setMatrix("viewProjection", r.getTransformMatrix()), p.setMatrix("world", u.getWorldMatrix()), c.useBones && c.computeBonesUsingShaders && c.skeleton && p.setMatrices("mBones", c.skeleton.getTransformMatrices(c)), c.morphTargetManager && c.morphTargetManager.isUsingTextureForTargets && c.morphTargetManager._bind(p), Mr.BindMorphTargetParameters(c, p), a || c._bind(e, p, h.fillMode), h && h.needAlphaTesting()) { var f = h.getAlphaTestTexture(); f && (p.setTexture("diffuseSampler", f), p.setMatrix("diffuseMatrix", f.getTextureMatrix())) } Mr.BindClipPlane(p, r), o.setZOffset(-this.zOffset), o.setZOffsetUnits(-this.zOffsetUnits), c._processRendering(u, e, p, h.fillMode, t, a, (function(e, t) { p.setMatrix("world", t) } )), o.setZOffset(0), o.setZOffsetUnits(0) } } } , e.prototype.isReady = function(e, t, i) { i = null != i ? i : this._passIdForDrawWrapper[0]; var n = [] , r = [Bi.PositionKind, Bi.NormalKind] , o = e.getMesh() , a = e.getMaterial() , s = o.getScene(); a && (a.needAlphaTesting() && (n.push("#define ALPHATEST"), o.isVerticesDataPresent(Bi.UVKind) && (r.push(Bi.UVKind), n.push("#define UV1")), o.isVerticesDataPresent(Bi.UV2Kind) && (r.push(Bi.UV2Kind), n.push("#define UV2"))), a.useLogarithmicDepth && n.push("#define LOGARITHMICDEPTH")), o.useBones && o.computeBonesUsingShaders ? (r.push(Bi.MatricesIndicesKind), r.push(Bi.MatricesWeightsKind), o.numBoneInfluencers > 4 && (r.push(Bi.MatricesIndicesExtraKind), r.push(Bi.MatricesWeightsExtraKind)), n.push("#define NUM_BONE_INFLUENCERS " + o.numBoneInfluencers), n.push("#define BonesPerMesh " + (o.skeleton ? o.skeleton.bones.length + 1 : 0))) : n.push("#define NUM_BONE_INFLUENCERS 0"); var l = o.morphTargetManager , c = 0; l && l.numInfluencers > 0 && (c = l.numInfluencers, n.push("#define MORPHTARGETS"), n.push("#define NUM_MORPH_INFLUENCERS " + c), l.isUsingTextureForTargets && n.push("#define MORPHTARGETS_TEXTURE"), Mr.PrepareAttributesForMorphTargetsInfluencers(r, o, c)), t && (n.push("#define INSTANCES"), Mr.PushAttributesForInstances(r), e.getRenderingMesh().hasThinInstances && n.push("#define THIN_INSTANCES")), s.clipPlane && n.push("#define CLIPPLANE"), s.clipPlane2 && n.push("#define CLIPPLANE2"), s.clipPlane3 && n.push("#define CLIPPLANE3"), s.clipPlane4 && n.push("#define CLIPPLANE4"), s.clipPlane5 && n.push("#define CLIPPLANE5"), s.clipPlane6 && n.push("#define CLIPPLANE6"); var u = e._getDrawWrapper(i, !0) , h = u.defines , d = n.join("\n"); return h !== d && u.setEffect(this.scene.getEngine().createEffect("outline", r, ["world", "mBones", "viewProjection", "diffuseMatrix", "offset", "color", "logarithmicDepthConstant", "morphTargetInfluences", "morphTargetTextureInfo", "morphTargetTextureIndices", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6"], ["diffuseSampler", "morphTargets"], d, void 0, void 0, void 0, { maxSimultaneousMorphTargets: c }), d), u.effect.isReady() } , e.prototype._beforeRenderingMesh = function(t, i, n) { if (this._savedDepthWrite = this._engine.getDepthWrite(), t.renderOutline) { var r = i.getMaterial(); r && r.needAlphaBlendingForMesh(t) && (this._engine.cacheStencilState(), this._engine.setDepthWrite(!1), this._engine.setColorWrite(!1), this._engine.setStencilBuffer(!0), this._engine.setStencilOperationPass(a.REPLACE), this._engine.setStencilFunction(a.ALWAYS), this._engine.setStencilMask(e._StencilReference), this._engine.setStencilFunctionReference(e._StencilReference), this._engine.stencilStateComposer.useStencilGlobalOnly = !0, this.render(i, n, !0, this._passIdForDrawWrapper[1]), this._engine.setColorWrite(!0), this._engine.setStencilFunction(a.NOTEQUAL)), this._engine.setDepthWrite(!1), this.render(i, n, !1, this._passIdForDrawWrapper[0]), this._engine.setDepthWrite(this._savedDepthWrite), r && r.needAlphaBlendingForMesh(t) && (this._engine.stencilStateComposer.useStencilGlobalOnly = !1, this._engine.restoreStencilState()) } } , e.prototype._afterRenderingMesh = function(e, t, i) { if (e.renderOverlay) { var n = this._engine.getAlphaMode() , r = this._engine.alphaState.alphaBlend; this._engine.setAlphaMode(a.ALPHA_COMBINE), this.render(t, i, !0, this._passIdForDrawWrapper[3]), this._engine.setAlphaMode(n), this._engine.setDepthWrite(this._savedDepthWrite), this._engine.alphaState.alphaBlend = r } e.renderOutline && this._savedDepthWrite && (this._engine.setDepthWrite(!0), this._engine.setColorWrite(!1), this.render(t, i, !1, this._passIdForDrawWrapper[2]), this._engine.setColorWrite(!0)) } , e._StencilReference = 4, e }() , Vb = function(e) { function t(t, i) { var n = e.call(this) || this; return n.name = t, n.animations = new Array, n.isPickable = !1, n.useAlphaForPicking = !1, n.onDisposeObservable = new h, n._onAnimationEnd = null, n._endAnimation = function() { n._onAnimationEnd && n._onAnimationEnd(), n.disposeWhenFinishedAnimating && n.dispose() } , n.color = new N(1,1,1,1), n.position = x.Zero(), n._manager = i, n._manager.sprites.push(n), n.uniqueId = n._manager.scene.getUniqueId(), n } return U(t, e), Object.defineProperty(t.prototype, "size", { get: function() { return this.width }, set: function(e) { this.width = e, this.height = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "manager", { get: function() { return this._manager }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "Sprite" } , Object.defineProperty(t.prototype, "fromIndex", { get: function() { return this._fromIndex }, set: function(e) { this.playAnimation(e, this._toIndex, this._loopAnimation, this._delay, this._onAnimationEnd) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "toIndex", { get: function() { return this._toIndex }, set: function(e) { this.playAnimation(this._fromIndex, e, this._loopAnimation, this._delay, this._onAnimationEnd) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "loopAnimation", { get: function() { return this._loopAnimation }, set: function(e) { this.playAnimation(this._fromIndex, this._toIndex, e, this._delay, this._onAnimationEnd) }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "delay", { get: function() { return Math.max(this._delay, 1) }, set: function(e) { this.playAnimation(this._fromIndex, this._toIndex, this._loopAnimation, e, this._onAnimationEnd) }, enumerable: !1, configurable: !0 }), t.prototype.playAnimation = function(t, i, n, r, o) { void 0 === o && (o = null), this._onAnimationEnd = o, e.prototype.playAnimation.call(this, t, i, n, r, this._endAnimation) } , t.prototype.dispose = function() { for (var e = 0; e < this._manager.sprites.length; e++) this._manager.sprites[e] == this && this._manager.sprites.splice(e, 1); this.onDisposeObservable.notifyObservers(this), this.onDisposeObservable.clear() } , t.prototype.serialize = function() { var e = {}; return e.name = this.name, e.position = this.position.asArray(), e.color = this.color.asArray(), e.width = this.width, e.height = this.height, e.angle = this.angle, e.cellIndex = this.cellIndex, e.cellRef = this.cellRef, e.invertU = this.invertU, e.invertV = this.invertV, e.disposeWhenFinishedAnimating = this.disposeWhenFinishedAnimating, e.isPickable = this.isPickable, e.isVisible = this.isVisible, e.useAlphaForPicking = this.useAlphaForPicking, e.animationStarted = this.animationStarted, e.fromIndex = this.fromIndex, e.toIndex = this.toIndex, e.loopAnimation = this.loopAnimation, e.delay = this.delay, e } , t.Parse = function(e, i) { var n = new t(e.name,i); return n.position = x.FromArray(e.position), n.color = N.FromArray(e.color), n.width = e.width, n.height = e.height, n.angle = e.angle, n.cellIndex = e.cellIndex, n.cellRef = e.cellRef, n.invertU = e.invertU, n.invertV = e.invertV, n.disposeWhenFinishedAnimating = e.disposeWhenFinishedAnimating, n.isPickable = e.isPickable, n.isVisible = e.isVisible, n.useAlphaForPicking = e.useAlphaForPicking, n.fromIndex = e.fromIndex, n.toIndex = e.toIndex, n.loopAnimation = e.loopAnimation, n.delay = e.delay, e.animationStarted && n.playAnimation(n.fromIndex, n.toIndex, n.loopAnimation, n.delay), n } , t }(function() { function e() { this.width = 1, this.height = 1, this.angle = 0, this.invertU = !1, this.invertV = !1, this.isVisible = !0, this._animationStarted = !1, this._loopAnimation = !1, this._fromIndex = 0, this._toIndex = 0, this._delay = 0, this._direction = 1, this._time = 0, this._onBaseAnimationEnd = null, this.position = { x: 1, y: 1, z: 1 }, this.color = { r: 1, g: 1, b: 1, a: 1 } } return Object.defineProperty(e.prototype, "animationStarted", { get: function() { return this._animationStarted }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "fromIndex", { get: function() { return this._fromIndex }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "toIndex", { get: function() { return this._toIndex }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "loopAnimation", { get: function() { return this._loopAnimation }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "delay", { get: function() { return Math.max(this._delay, 1) }, enumerable: !1, configurable: !0 }), e.prototype.playAnimation = function(e, t, i, n, r) { this._fromIndex = e, this._toIndex = t, this._loopAnimation = i, this._delay = n || 1, this._animationStarted = !0, this._onBaseAnimationEnd = r, e < t ? this._direction = 1 : (this._direction = -1, this._toIndex = e, this._fromIndex = t), this.cellIndex = e, this._time = 0 } , e.prototype.stopAnimation = function() { this._animationStarted = !1 } , e.prototype._animate = function(e) { this._animationStarted && (this._time += e, this._time > this._delay && (this._time = this._time % this._delay, this.cellIndex += this._direction, (this._direction > 0 && this.cellIndex > this._toIndex || this._direction < 0 && this.cellIndex < this._fromIndex) && (this._loopAnimation ? this.cellIndex = this._direction > 0 ? this._fromIndex : this._toIndex : (this.cellIndex = this._toIndex, this._animationStarted = !1, this._onBaseAnimationEnd && this._onBaseAnimationEnd())))) } , e }()); mn.prototype._internalPickSprites = function(e, t, i, n) { if (!Ui) return null; var r = null; if (!n) { if (!this.activeCamera) return null; n = this.activeCamera } if (this.spriteManagers.length > 0) for (var o = 0; o < this.spriteManagers.length; o++) { var a = this.spriteManagers[o]; if (a.isPickable) { var s = a.intersects(e, n, t, i); if (s && s.hit && (i || null == r || !(s.distance >= r.distance)) && (r = s, i)) break } } return r || new Ui } , mn.prototype._internalMultiPickSprites = function(e, t, i) { if (!Ui) return null; var n = new Array; if (!i) { if (!this.activeCamera) return null; i = this.activeCamera } if (this.spriteManagers.length > 0) for (var r = 0; r < this.spriteManagers.length; r++) { var o = this.spriteManagers[r]; if (o.isPickable) { var a = o.multiIntersects(e, i, t); null !== a && (n = n.concat(a)) } } return n } , mn.prototype.pickSprite = function(e, t, i, n, r) { if (!this._tempSpritePickingRay) return null; this.createPickingRayInCameraSpaceToRef(e, t, this._tempSpritePickingRay, r); var o = this._internalPickSprites(this._tempSpritePickingRay, i, n, r); return o && (o.ray = this.createPickingRayInCameraSpace(e, t, r)), o } , mn.prototype.pickSpriteWithRay = function(e, t, i, n) { if (!this._tempSpritePickingRay) return null; if (!n) { if (!this.activeCamera) return null; n = this.activeCamera } _o.TransformToRef(e, n.getViewMatrix(), this._tempSpritePickingRay); var r = this._internalPickSprites(this._tempSpritePickingRay, t, i, n); return r && (r.ray = e), r } , mn.prototype.multiPickSprite = function(e, t, i, n) { return this.createPickingRayInCameraSpaceToRef(e, t, this._tempSpritePickingRay, n), this._internalMultiPickSprites(this._tempSpritePickingRay, i, n) } , mn.prototype.multiPickSpriteWithRay = function(e, t, i) { if (!this._tempSpritePickingRay) return null; if (!i) { if (!this.activeCamera) return null; i = this.activeCamera } return _o.TransformToRef(e, i.getViewMatrix(), this._tempSpritePickingRay), this._internalMultiPickSprites(this._tempSpritePickingRay, t, i) } , mn.prototype.setPointerOverSprite = function(e) { this._pointerOverSprite !== e && (this._pointerOverSprite && this._pointerOverSprite.actionManager && this._pointerOverSprite.actionManager.processTrigger(a.ACTION_OnPointerOutTrigger, w.CreateNewFromSprite(this._pointerOverSprite, this)), this._pointerOverSprite = e, this._pointerOverSprite && this._pointerOverSprite.actionManager && this._pointerOverSprite.actionManager.processTrigger(a.ACTION_OnPointerOverTrigger, w.CreateNewFromSprite(this._pointerOverSprite, this))) } , mn.prototype.getPointerOverSprite = function() { return this._pointerOverSprite } ; var kb = function() { function e(e) { this.name = Wi.NAME_SPRITE, this.scene = e, this.scene.spriteManagers = new Array, this.scene._tempSpritePickingRay = _o ? _o.Zero() : null, this.scene.onBeforeSpritesRenderingObservable = new h, this.scene.onAfterSpritesRenderingObservable = new h, this._spritePredicate = function(e) { return !!e.actionManager && e.isPickable && e.actionManager.hasPointerTriggers } } return e.prototype.register = function() { this.scene._pointerMoveStage.registerStep(Wi.STEP_POINTERMOVE_SPRITE, this, this._pointerMove), this.scene._pointerDownStage.registerStep(Wi.STEP_POINTERDOWN_SPRITE, this, this._pointerDown), this.scene._pointerUpStage.registerStep(Wi.STEP_POINTERUP_SPRITE, this, this._pointerUp) } , e.prototype.rebuild = function() {} , e.prototype.dispose = function() { this.scene.onBeforeSpritesRenderingObservable.clear(), this.scene.onAfterSpritesRenderingObservable.clear(); for (var e = this.scene.spriteManagers; e.length; ) e[0].dispose() } , e.prototype._pickSpriteButKeepRay = function(e, t, i, n, r) { var o = this.scene.pickSprite(t, i, this._spritePredicate, n, r); return o && (o.ray = e ? e.ray : null), o } , e.prototype._pointerMove = function(e, t, i, n, r) { var o = this.scene; return n ? o.setPointerOverSprite(null) : (i = this._pickSpriteButKeepRay(i, e, t, !1, o.cameraToUseForPointers || void 0)) && i.hit && i.pickedSprite ? (o.setPointerOverSprite(i.pickedSprite), !o.doNotHandleCursors && r && (o._pointerOverSprite && o._pointerOverSprite.actionManager && o._pointerOverSprite.actionManager.hoverCursor ? r.style.cursor = o._pointerOverSprite.actionManager.hoverCursor : r.style.cursor = o.hoverCursor)) : o.setPointerOverSprite(null), i } , e.prototype._pointerDown = function(e, t, i, n) { var r = this.scene; if (r._pickedDownSprite = null, r.spriteManagers.length > 0 && (i = r.pickSprite(e, t, this._spritePredicate, !1, r.cameraToUseForPointers || void 0)) && i.hit && i.pickedSprite && i.pickedSprite.actionManager) { switch (r._pickedDownSprite = i.pickedSprite, n.button) { case 0: i.pickedSprite.actionManager.processTrigger(a.ACTION_OnLeftPickTrigger, w.CreateNewFromSprite(i.pickedSprite, r, n)); break; case 1: i.pickedSprite.actionManager.processTrigger(a.ACTION_OnCenterPickTrigger, w.CreateNewFromSprite(i.pickedSprite, r, n)); break; case 2: i.pickedSprite.actionManager.processTrigger(a.ACTION_OnRightPickTrigger, w.CreateNewFromSprite(i.pickedSprite, r, n)) } i.pickedSprite.actionManager && i.pickedSprite.actionManager.processTrigger(a.ACTION_OnPickDownTrigger, w.CreateNewFromSprite(i.pickedSprite, r, n)) } return i } , e.prototype._pointerUp = function(e, t, i, n) { var r = this.scene; if (r.spriteManagers.length > 0) { var o = r.pickSprite(e, t, this._spritePredicate, !1, r.cameraToUseForPointers || void 0); o && (o.hit && o.pickedSprite && o.pickedSprite.actionManager && (o.pickedSprite.actionManager.processTrigger(a.ACTION_OnPickUpTrigger, w.CreateNewFromSprite(o.pickedSprite, r, n)), o.pickedSprite.actionManager && (this.scene._inputManager._isPointerSwiping() || o.pickedSprite.actionManager.processTrigger(a.ACTION_OnPickTrigger, w.CreateNewFromSprite(o.pickedSprite, r, n)))), r._pickedDownSprite && r._pickedDownSprite.actionManager && r._pickedDownSprite !== o.pickedSprite && r._pickedDownSprite.actionManager.processTrigger(a.ACTION_OnPickOutTrigger, w.CreateNewFromSprite(r._pickedDownSprite, r, n))) } return i } , e }(); Pt.IncludesShadersStore.imageProcessingCompatibility = "#ifdef IMAGEPROCESSINGPOSTPROCESS\ngl_FragColor.rgb=pow(gl_FragColor.rgb,vec3(2.2));\n#endif\n"; Pt.ShadersStore.spritesPixelShader = "uniform bool alphaTest;\nvarying vec4 vColor;\nvarying vec2 vUV;\nuniform sampler2D diffuseSampler;\n#include\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\nvec4 color=texture2D(diffuseSampler,vUV);\nif (alphaTest) \n{\nif (color.a<0.95)\ndiscard;\n}\ncolor*=vColor;\n#include\ngl_FragColor=color;\n#include\n#define CUSTOM_FRAGMENT_MAIN_END\n}"; Pt.ShadersStore.spritesVertexShader = "attribute vec4 position;\nattribute vec2 options;\nattribute vec2 offsets;\nattribute vec2 inverts;\nattribute vec4 cellInfo;\nattribute vec4 color;\nuniform mat4 view;\nuniform mat4 projection;\nvarying vec2 vUV;\nvarying vec4 vColor;\n#include\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvec3 viewPos=(view*vec4(position.xyz,1.0)).xyz; \nvec2 cornerPos;\nfloat angle=position.w;\nvec2 size=vec2(options.x,options.y);\nvec2 offset=offsets.xy;\ncornerPos=vec2(offset.x-0.5,offset.y -0.5)*size;\nvec3 rotatedCorner;\nrotatedCorner.x=cornerPos.x*cos(angle)-cornerPos.y*sin(angle);\nrotatedCorner.y=cornerPos.x*sin(angle)+cornerPos.y*cos(angle);\nrotatedCorner.z=0.;\nviewPos+=rotatedCorner;\ngl_Position=projection*vec4(viewPos,1.0); \nvColor=color;\nvec2 uvOffset=vec2(abs(offset.x-inverts.x),abs(1.0-offset.y-inverts.y));\nvec2 uvPlace=cellInfo.xy;\nvec2 uvSize=cellInfo.zw;\nvUV.x=uvPlace.x+uvSize.x*uvOffset.x;\nvUV.y=uvPlace.y+uvSize.y*uvOffset.y;\n#ifdef FOG\nvFogDistance=viewPos;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}"; var Gb = function() { function e(e, t, i, n) { void 0 === i && (i = .01), void 0 === n && (n = null), this.blendMode = a.ALPHA_COMBINE, this.autoResetAlpha = !0, this.disableDepthWrite = !1, this.fogEnabled = !0, this._useVAO = !1, this._useInstancing = !1, this._vertexBuffers = {}, this._capacity = t, this._epsilon = i, this._engine = e, this._useInstancing = e.getCaps().instancedArrays, this._useVAO = e.getCaps().vertexArrayObject && !e.disableVertexArrayObjects, this._scene = n, this._drawWrapperBase = new Gt(e), this._drawWrapperFog = new Gt(e), this._drawWrapperDepth = new Gt(e,!1), this._drawWrapperFogDepth = new Gt(e,!1), this._useInstancing || this._buildIndexBuffer(), this._drawWrapperBase.drawContext && (this._drawWrapperBase.drawContext.useInstancing = this._useInstancing), this._drawWrapperFog.drawContext && (this._drawWrapperFog.drawContext.useInstancing = this._useInstancing), this._drawWrapperDepth.drawContext && (this._drawWrapperDepth.drawContext.useInstancing = this._useInstancing), this._drawWrapperFogDepth.drawContext && (this._drawWrapperFogDepth.drawContext.useInstancing = this._useInstancing), this._vertexBufferSize = this._useInstancing ? 16 : 18, this._vertexData = new Float32Array(t * this._vertexBufferSize * (this._useInstancing ? 1 : 4)), this._buffer = new wi(e,this._vertexData,!0,this._vertexBufferSize); var r, o = this._buffer.createVertexBuffer(Bi.PositionKind, 0, 4, this._vertexBufferSize, this._useInstancing), s = this._buffer.createVertexBuffer("options", 4, 2, this._vertexBufferSize, this._useInstancing), l = 6; if (this._useInstancing) { var c = new Float32Array([0, 0, 1, 0, 0, 1, 1, 1]); this._spriteBuffer = new wi(e,c,!1,2), r = this._spriteBuffer.createVertexBuffer("offsets", 0, 2) } else r = this._buffer.createVertexBuffer("offsets", l, 2, this._vertexBufferSize, this._useInstancing), l += 2; var u = this._buffer.createVertexBuffer("inverts", l, 2, this._vertexBufferSize, this._useInstancing) , h = this._buffer.createVertexBuffer("cellInfo", l + 2, 4, this._vertexBufferSize, this._useInstancing) , d = this._buffer.createVertexBuffer(Bi.ColorKind, l + 6, 4, this._vertexBufferSize, this._useInstancing); this._vertexBuffers[Bi.PositionKind] = o, this._vertexBuffers.options = s, this._vertexBuffers.offsets = r, this._vertexBuffers.inverts = u, this._vertexBuffers.cellInfo = h, this._vertexBuffers[Bi.ColorKind] = d, this._drawWrapperBase.effect = this._engine.createEffect("sprites", [Bi.PositionKind, "options", "offsets", "inverts", "cellInfo", Bi.ColorKind], ["view", "projection", "textureInfos", "alphaTest"], ["diffuseSampler"], ""), this._drawWrapperDepth.effect = this._drawWrapperBase.effect, this._drawWrapperDepth.materialContext = this._drawWrapperBase.materialContext, this._scene && (this._drawWrapperFog.effect = this._scene.getEngine().createEffect("sprites", [Bi.PositionKind, "options", "offsets", "inverts", "cellInfo", Bi.ColorKind], ["view", "projection", "textureInfos", "alphaTest", "vFogInfos", "vFogColor"], ["diffuseSampler"], "#define FOG"), this._drawWrapperFogDepth.effect = this._drawWrapperFog.effect, this._drawWrapperFogDepth.materialContext = this._drawWrapperFog.materialContext) } return Object.defineProperty(e.prototype, "capacity", { get: function() { return this._capacity }, enumerable: !1, configurable: !0 }), e.prototype.render = function(e, t, i, n, r) { if (void 0 === r && (r = null), this.texture && this.texture.isReady() && e.length) { var o = this._drawWrapperBase , s = this._drawWrapperDepth , l = !1; this.fogEnabled && this._scene && this._scene.fogEnabled && 0 !== this._scene.fogMode && (o = this._drawWrapperFog, s = this._drawWrapperFogDepth, l = !0); var c = o.effect; if (c.isReady()) { for (var u = this._engine, h = !(!this._scene || !this._scene.useRightHandedSystem), d = this.texture.getBaseSize(), p = Math.min(this._capacity, e.length), f = 0, _ = !0, m = 0; m < p; m++) { var g = e[m]; g && g.isVisible && (_ = !1, g._animate(t), this._appendSpriteVertex(f++, g, 0, 0, d, h, r), this._useInstancing || (this._appendSpriteVertex(f++, g, 1, 0, d, h, r), this._appendSpriteVertex(f++, g, 1, 1, d, h, r), this._appendSpriteVertex(f++, g, 0, 1, d, h, r))) } if (!_) { this._buffer.update(this._vertexData); var v = !!u.depthCullingState.cull , y = u.depthCullingState.zOffset , b = u.depthCullingState.zOffsetUnits; if (u.setState(v, y, !1, !1, void 0, void 0, b), u.enableEffect(o), c.setTexture("diffuseSampler", this.texture), c.setMatrix("view", i), c.setMatrix("projection", n), l) { var T = this._scene; c.setFloat4("vFogInfos", T.fogMode, T.fogStart, T.fogEnd, T.fogDensity), c.setColor3("vFogColor", T.fogColor) } this._useVAO ? (this._vertexArrayObject || (this._vertexArrayObject = u.recordVertexArrayObject(this._vertexBuffers, this._indexBuffer, c)), u.bindVertexArrayObject(this._vertexArrayObject, this._indexBuffer)) : u.bindBuffers(this._vertexBuffers, this._indexBuffer, c), u.depthCullingState.depthFunc = u.useReverseDepthBuffer ? a.GEQUAL : a.LEQUAL, this.disableDepthWrite || (c.setBool("alphaTest", !0), u.setColorWrite(!1), u.enableEffect(s), this._useInstancing ? u.drawArraysType(a.MATERIAL_TriangleStripDrawMode, 0, 4, f) : u.drawElementsType(a.MATERIAL_TriangleFillMode, 0, f / 4 * 6), u.enableEffect(o), u.setColorWrite(!0), c.setBool("alphaTest", !1)), u.setAlphaMode(this.blendMode), this._useInstancing ? u.drawArraysType(a.MATERIAL_TriangleStripDrawMode, 0, 4, f) : u.drawElementsType(a.MATERIAL_TriangleFillMode, 0, f / 4 * 6), this.autoResetAlpha && u.setAlphaMode(a.ALPHA_DISABLE), h && this._scene.getEngine().setState(v, y, !1, !0, void 0, void 0, b), u.unbindInstanceAttributes() } } } } , e.prototype._appendSpriteVertex = function(e, t, i, n, r, o, a) { var s = e * this._vertexBufferSize; if (0 === i ? i = this._epsilon : 1 === i && (i = 1 - this._epsilon), 0 === n ? n = this._epsilon : 1 === n && (n = 1 - this._epsilon), a) a(t, r); else { t.cellIndex || (t.cellIndex = 0); var l = r.width / this.cellWidth , c = t.cellIndex / l >> 0; t._xOffset = (t.cellIndex - c * l) * this.cellWidth / r.width, t._yOffset = c * this.cellHeight / r.height, t._xSize = this.cellWidth, t._ySize = this.cellHeight } this._vertexData[s] = t.position.x, this._vertexData[s + 1] = t.position.y, this._vertexData[s + 2] = t.position.z, this._vertexData[s + 3] = t.angle, this._vertexData[s + 4] = t.width, this._vertexData[s + 5] = t.height, this._useInstancing ? s -= 2 : (this._vertexData[s + 6] = i, this._vertexData[s + 7] = n), this._vertexData[s + 8] = o ? t.invertU ? 0 : 1 : t.invertU ? 1 : 0, this._vertexData[s + 9] = t.invertV ? 1 : 0, this._vertexData[s + 10] = t._xOffset, this._vertexData[s + 11] = t._yOffset, this._vertexData[s + 12] = t._xSize / r.width, this._vertexData[s + 13] = t._ySize / r.height, this._vertexData[s + 14] = t.color.r, this._vertexData[s + 15] = t.color.g, this._vertexData[s + 16] = t.color.b, this._vertexData[s + 17] = t.color.a } , e.prototype._buildIndexBuffer = function() { for (var e = [], t = 0, i = 0; i < this._capacity; i++) e.push(t), e.push(t + 1), e.push(t + 2), e.push(t), e.push(t + 2), e.push(t + 3), t += 4; this._indexBuffer = this._engine.createIndexBuffer(e) } , e.prototype.rebuild = function() { var e; for (var t in this._indexBuffer && this._buildIndexBuffer(), this._useVAO && (this._vertexArrayObject = void 0), this._buffer._rebuild(), this._vertexBuffers) this._vertexBuffers[t]._rebuild(); null === (e = this._spriteBuffer) || void 0 === e || e._rebuild() } , e.prototype.dispose = function() { this._buffer && (this._buffer.dispose(), this._buffer = null), this._spriteBuffer && (this._spriteBuffer.dispose(), this._spriteBuffer = null), this._indexBuffer && (this._engine._releaseBuffer(this._indexBuffer), this._indexBuffer = null), this._vertexArrayObject && (this._engine.releaseVertexArrayObject(this._vertexArrayObject), this._vertexArrayObject = null), this.texture && (this.texture.dispose(), this.texture = null), this._drawWrapperBase.dispose(), this._drawWrapperFog.dispose(), this._drawWrapperDepth.dispose(), this._drawWrapperFogDepth.dispose() } , e }() , zb = function() { function e(e, t, i, n, r, o, a, s, l) { void 0 === o && (o = .01), void 0 === a && (a = io.TRILINEAR_SAMPLINGMODE), void 0 === s && (s = !1), void 0 === l && (l = null); var c = this; this.name = e, this.sprites = new Array, this.renderingGroupId = 0, this.layerMask = 268435455, this.isPickable = !1, this.onDisposeObservable = new h, this._disableDepthWrite = !1, this._packedAndReady = !1, this._customUpdate = function(e, t) { e.cellRef || (e.cellIndex = 0); var i = e.cellIndex; "number" == typeof i && isFinite(i) && Math.floor(i) === i && (e.cellRef = c._spriteMap[e.cellIndex]), e._xOffset = c._cellData[e.cellRef].frame.x / t.width, e._yOffset = c._cellData[e.cellRef].frame.y / t.height, e._xSize = c._cellData[e.cellRef].frame.w, e._ySize = c._cellData[e.cellRef].frame.h } , r || (r = E.LastCreatedScene), r._getComponent(Wi.NAME_SPRITE) || r._addComponent(new kb(r)), this._fromPacked = s, this._scene = r; var u = this._scene.getEngine(); if (this._spriteRenderer = new Gb(u,i,o,r), n.width && n.height) this.cellWidth = n.width, this.cellHeight = n.height; else { if (void 0 === n) return void (this._spriteRenderer = null); this.cellWidth = n, this.cellHeight = n } this._scene.spriteManagers.push(this), this.uniqueId = this.scene.getUniqueId(), t && (this.texture = new io(t,r,!0,!1,a)), this._fromPacked && this._makePacked(t, l) } return Object.defineProperty(e.prototype, "onDispose", { set: function(e) { this._onDisposeObserver && this.onDisposeObservable.remove(this._onDisposeObserver), this._onDisposeObserver = this.onDisposeObservable.add(e) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "children", { get: function() { return this.sprites }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "scene", { get: function() { return this._scene }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "capacity", { get: function() { return this._spriteRenderer.capacity }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "texture", { get: function() { return this._spriteRenderer.texture }, set: function(e) { e.wrapU = io.CLAMP_ADDRESSMODE, e.wrapV = io.CLAMP_ADDRESSMODE, this._spriteRenderer.texture = e, this._textureContent = null }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "cellWidth", { get: function() { return this._spriteRenderer.cellWidth }, set: function(e) { this._spriteRenderer.cellWidth = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "cellHeight", { get: function() { return this._spriteRenderer.cellHeight }, set: function(e) { this._spriteRenderer.cellHeight = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "fogEnabled", { get: function() { return this._spriteRenderer.fogEnabled }, set: function(e) { this._spriteRenderer.fogEnabled = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "blendMode", { get: function() { return this._spriteRenderer.blendMode }, set: function(e) { this._spriteRenderer.blendMode = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "disableDepthWrite", { get: function() { return this._disableDepthWrite }, set: function(e) { this._disableDepthWrite = e, this._spriteRenderer.disableDepthWrite = e }, enumerable: !1, configurable: !0 }), e.prototype.getClassName = function() { return "SpriteManager" } , e.prototype._makePacked = function(e, t) { var i = this; if (null !== t) try { var n = void 0; if ((n = "string" == typeof t ? JSON.parse(t) : t).frames.length) { for (var r = {}, o = 0; o < n.frames.length; o++) { var a = n.frames[o]; if ("string" != typeof Object.keys(a)[0]) throw new Error("Invalid JSON Format. Check the frame values and make sure the name is the first parameter."); r[a[Object.keys(a)[0]]] = a } n.frames = r } var s = Reflect.ownKeys(n.frames); this._spriteMap = s, this._packedAndReady = !0, this._cellData = n.frames } catch (e) { throw this._fromPacked = !1, this._packedAndReady = !1, new Error("Invalid JSON from string. Spritesheet managed with constant cell size.") } else { var l = /\./g , c = void 0; do { c = l.lastIndex, l.test(e) } while (l.lastIndex > 0); var u = e.substring(0, c - 1) + ".json"; gi.LoadFile(u, (function(e) { try { var t = JSON.parse(e) , n = Reflect.ownKeys(t.frames); i._spriteMap = n, i._packedAndReady = !0, i._cellData = t.frames } catch (e) { throw i._fromPacked = !1, i._packedAndReady = !1, new Error("Invalid JSON format. Please check documentation for format specifications.") } } ), void 0, void 0, !1, (function() { K.Error("JSON ERROR: Unable to load JSON file."), i._fromPacked = !1, i._packedAndReady = !1 } )) } } , e.prototype._checkTextureAlpha = function(e, t, i, n, r) { if (!e.useAlphaForPicking || !this.texture) return !0; var o = this.texture.getSize(); this._textureContent || (this._textureContent = new Uint8Array(o.width * o.height * 4), this.texture.readPixels(0, 0, this._textureContent)); var a = I.Vector3[0]; a.copyFrom(t.direction), a.normalize(), a.scaleInPlace(i), a.addInPlace(t.origin); var s = (a.x - n.x) / (r.x - n.x) - .5 , l = 1 - (a.y - n.y) / (r.y - n.y) - .5 , c = e.angle , u = s * Math.cos(c) - l * Math.sin(c) + .5 , h = s * Math.sin(c) + l * Math.cos(c) + .5 , d = e._xOffset * o.width + u * e._xSize | 0 , p = e._yOffset * o.height + h * e._ySize | 0; return this._textureContent[4 * (d + p * o.width) + 3] > .5 } , e.prototype.intersects = function(e, t, i, n) { for (var r = Math.min(this.capacity, this.sprites.length), o = x.Zero(), a = x.Zero(), s = Number.MAX_VALUE, l = null, c = I.Vector3[0], u = I.Vector3[1], h = t.getViewMatrix(), d = e, p = e, f = 0; f < r; f++) { var _ = this.sprites[f]; if (_) { if (i) { if (!i(_)) continue } else if (!_.isPickable) continue; if (x.TransformCoordinatesToRef(_.position, h, u), _.angle ? (P.TranslationToRef(-u.x, -u.y, 0, I.Matrix[1]), P.TranslationToRef(u.x, u.y, 0, I.Matrix[2]), P.RotationZToRef(_.angle, I.Matrix[3]), I.Matrix[1].multiplyToRef(I.Matrix[3], I.Matrix[4]), I.Matrix[4].multiplyToRef(I.Matrix[2], I.Matrix[0]), d = e.clone(), x.TransformCoordinatesToRef(e.origin, I.Matrix[0], d.origin), x.TransformNormalToRef(e.direction, I.Matrix[0], d.direction)) : d = e, o.copyFromFloats(u.x - _.width / 2, u.y - _.height / 2, u.z), a.copyFromFloats(u.x + _.width / 2, u.y + _.height / 2, u.z), d.intersectsBoxMinMax(o, a)) { var m = x.Distance(u, d.origin); if (s > m) { if (!this._checkTextureAlpha(_, d, m, o, a)) continue; if (p = d, s = m, l = _, n) break } } } } if (l) { var g = new Ui; h.invertToRef(I.Matrix[0]), g.hit = !0, g.pickedSprite = l, g.distance = s; var v = I.Vector3[2]; return v.copyFrom(p.direction), v.normalize(), v.scaleInPlace(s), p.origin.addToRef(v, c), g.pickedPoint = x.TransformCoordinates(c, I.Matrix[0]), g } return null } , e.prototype.multiIntersects = function(e, t, i) { for (var n, r = Math.min(this.capacity, this.sprites.length), o = x.Zero(), a = x.Zero(), s = [], l = I.Vector3[0].copyFromFloats(0, 0, 0), c = I.Vector3[1].copyFromFloats(0, 0, 0), u = t.getViewMatrix(), h = 0; h < r; h++) { var d = this.sprites[h]; if (d) { if (i) { if (!i(d)) continue } else if (!d.isPickable) continue; if (x.TransformCoordinatesToRef(d.position, u, c), o.copyFromFloats(c.x - d.width / 2, c.y - d.height / 2, c.z), a.copyFromFloats(c.x + d.width / 2, c.y + d.height / 2, c.z), e.intersectsBoxMinMax(o, a)) { if (n = x.Distance(c, e.origin), !this._checkTextureAlpha(d, e, n, o, a)) continue; var p = new Ui; s.push(p), u.invertToRef(I.Matrix[0]), p.hit = !0, p.pickedSprite = d, p.distance = n; var f = I.Vector3[2]; f.copyFrom(e.direction), f.normalize(), f.scaleInPlace(n), e.origin.addToRef(f, l), p.pickedPoint = x.TransformCoordinates(l, I.Matrix[0]) } } } return s } , e.prototype.render = function() { if (!this._fromPacked || this._packedAndReady && this._spriteMap && this._cellData) { var e = this._scene.getEngine().getDeltaTime(); this._packedAndReady ? this._spriteRenderer.render(this.sprites, e, this._scene.getViewMatrix(), this._scene.getProjectionMatrix(), this._customUpdate) : this._spriteRenderer.render(this.sprites, e, this._scene.getViewMatrix(), this._scene.getProjectionMatrix()) } } , e.prototype.rebuild = function() { var e; null === (e = this._spriteRenderer) || void 0 === e || e.rebuild() } , e.prototype.dispose = function() { this._spriteRenderer && (this._spriteRenderer.dispose(), this._spriteRenderer = null), this._textureContent = null; var e = this._scene.spriteManagers.indexOf(this); this._scene.spriteManagers.splice(e, 1), this.onDisposeObservable.notifyObservers(this), this.onDisposeObservable.clear() } , e.prototype.serialize = function(e) { void 0 === e && (e = !1); var t = {}; t.name = this.name, t.capacity = this.capacity, t.cellWidth = this.cellWidth, t.cellHeight = this.cellHeight, this.texture && (e ? t.texture = this.texture.serialize() : (t.textureUrl = this.texture.name, t.invertY = this.texture._invertY)), t.sprites = []; for (var i = 0, n = this.sprites; i < n.length; i++) { var r = n[i]; t.sprites.push(r.serialize()) } return t } , e.Parse = function(t, i, n) { var r = new e(t.name,"",t.capacity,{ width: t.cellWidth, height: t.cellHeight },i); t.texture ? r.texture = io.Parse(t.texture, i, n) : t.textureName && (r.texture = new io(n + t.textureUrl,i,!1,void 0 === t.invertY || t.invertY)); for (var o = 0, a = t.sprites; o < a.length; o++) { var s = a[o]; Vb.Parse(s, r) } return r } , e.ParseFromFileAsync = function(t, i, n, r) { return void 0 === r && (r = ""), new Promise((function(o, a) { var s = new Ye; s.addEventListener("readystatechange", (function() { if (4 == s.readyState) if (200 == s.status) { var i = JSON.parse(s.responseText) , l = e.Parse(i, n || E.LastCreatedScene, r); t && (l.name = t), o(l) } else a("Unable to load the sprite manager") } )), s.open("GET", i), s.send() } )) } , e.CreateFromSnippetAsync = function(t, i, n) { var r = this; return void 0 === n && (n = ""), "_BLANK" === t ? Promise.resolve(new e("Default sprite manager","//playground.babylonjs.com/textures/player.png",500,64,i)) : new Promise((function(o, a) { var s = new Ye; s.addEventListener("readystatechange", (function() { if (4 == s.readyState) if (200 == s.status) { var r = JSON.parse(JSON.parse(s.responseText).jsonPayload) , l = JSON.parse(r.spriteManager) , c = e.Parse(l, i || E.LastCreatedScene, n); c.snippetId = t, o(c) } else a("Unable to load the snippet " + t) } )), s.open("GET", r.SnippetUrl + "/" + t.replace(/#/g, "/")), s.send() } )) } , e.SnippetUrl = "https://snippet.babylonjs.com", e }(); Pt.ShadersStore.spriteMapPixelShader = "precision highp float;\nvarying vec3 vPosition;\nvarying vec2 vUV;\nvarying vec2 tUV;\nuniform float time;\nuniform float spriteCount;\nuniform sampler2D spriteSheet;\nuniform vec2 spriteMapSize;\nuniform vec2 outputSize;\nuniform vec2 stageSize;\nuniform sampler2D frameMap;\nuniform sampler2D tileMaps[LAYERS];\nuniform sampler2D animationMap;\nuniform vec3 colorMul;\nfloat mt;\nconst float fdStep=1./4.;\nconst float aFrameSteps=1./MAX_ANIMATION_FRAMES;\nmat4 getFrameData(float frameID){\nfloat fX=frameID/spriteCount;\nreturn mat4(\ntexture2D(frameMap,vec2(fX,0.),0.),\ntexture2D(frameMap,vec2(fX,fdStep*1.),0.),\ntexture2D(frameMap,vec2(fX,fdStep*2.),0.),\nvec4(0.)\n);\n}\nvoid main(){\nvec4 color=vec4(0.);\nvec2 tileUV=fract(tUV);\n#ifdef FLIPU\ntileUV.y=1.0-tileUV.y;\n#endif\nvec2 tileID=floor(tUV);\nvec2 sheetUnits=1./spriteMapSize;\nfloat spriteUnits=1./spriteCount;\nvec2 stageUnits=1./stageSize;\nfor(int i=0; i0.) {\nmt=mod(time*animationData.z,1.0);\nfor(float f=0.; fmt){\nframeID=animationData.x;\nbreak;\n}\nanimationData=texture2D(animationMap,vec2((frameID+0.5)/spriteCount,aFrameSteps*f),0.); \n}\n}\nmat4 frameData=getFrameData(frameID+0.5);\nvec2 frameSize=(frameData[0].wz)/spriteMapSize;\nvec2 offset=frameData[0].xy*sheetUnits;\nvec2 ratio=frameData[2].xy/frameData[0].wz;\nif (frameData[2].z==1.){\ntileUV.xy=tileUV.yx;\n}\nif (i==0){\ncolor=texture2D(spriteSheet,tileUV*frameSize+offset);\n} else {\nvec4 nc=texture2D(spriteSheet,tileUV*frameSize+offset);\nfloat alpha=min(color.a+nc.a,1.0);\nvec3 mixed=mix(color.xyz,nc.xyz,nc.a);\ncolor=vec4(mixed,alpha);\n}\n}\ncolor.xyz*=colorMul;\ngl_FragColor=color;\n}"; Pt.ShadersStore.spriteMapVertexShader = "precision highp float;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nvarying vec3 vPosition;\nvarying vec2 vUV;\nvarying vec2 tUV;\nvarying vec2 stageUnits;\nvarying vec2 levelUnits;\nvarying vec2 tileID;\nuniform float time;\nuniform mat4 worldViewProjection;\nuniform vec2 outputSize;\nuniform vec2 stageSize;\nuniform vec2 spriteMapSize;\nuniform float stageScale;\nvoid main() {\nvec4 p=vec4( position,1. );\nvPosition=p.xyz;\nvUV=uv;\ntUV=uv*stageSize; \ngl_Position=worldViewProjection*p;\n}"; var Wb, Hb = function() { function e(e, t, i, n, r) { var o = this; this.name = e, this.sprites = [], this.atlasJSON = t, this.sprites = this.atlasJSON.frames, this.spriteSheet = i, this.options = n, n.stageSize = n.stageSize || new A(1,1), n.outputSize = n.outputSize || n.stageSize, n.outputPosition = n.outputPosition || x.Zero(), n.outputRotation = n.outputRotation || x.Zero(), n.layerCount = n.layerCount || 1, n.maxAnimationFrames = n.maxAnimationFrames || 0, n.baseTile = n.baseTile || 0, n.flipU = n.flipU || !1, n.colorMultiply = n.colorMultiply || new x(1,1,1), this._scene = r, this._frameMap = this._createFrameBuffer(), this._tileMaps = new Array; for (var a = 0; a < n.layerCount; a++) this._tileMaps.push(this._createTileBuffer(null, a)); this._animationMap = this._createTileAnimationBuffer(null); var s = []; s.push("#define LAYERS " + n.layerCount), n.flipU && s.push("#define FLIPU"), s.push("#define MAX_ANIMATION_FRAMES ".concat(n.maxAnimationFrames, ".0")); var l, c = Mt.ShadersStore.spriteMapPixelShader; if (r.getEngine()._features.supportSwitchCaseInShader) { for (l = "switch(i) {", a = 0; a < n.layerCount; a++) l += "case " + a + " : frameID = texture(tileMaps[" + a + "], (tileID + 0.5) / stageSize, 0.).x;", l += "break;"; l += "}" } else { l = ""; for (a = 0; a < n.layerCount; a++) l += "if (".concat(a, " == i) { frameID = texture2D(tileMaps[").concat(a, "], (tileID + 0.5) / stageSize, 0.).x; }") } Mt.ShadersStore["spriteMap" + this.name + "PixelShader"] = c.replace("#define LAYER_ID_SWITCH", l), this._material = new jl("spriteMap:" + this.name,this._scene,{ vertex: "spriteMap", fragment: "spriteMap" + this.name },{ defines: s, attributes: ["position", "normal", "uv"], uniforms: ["worldViewProjection", "time", "stageSize", "outputSize", "spriteMapSize", "spriteCount", "time", "colorMul", "mousePosition", "curTile", "flipU"], samplers: ["spriteSheet", "frameMap", "tileMaps", "animationMap"], needAlphaBlending: !0 }), this._time = 0, this._material.setFloat("spriteCount", this.spriteCount), this._material.setVector2("stageSize", n.stageSize), this._material.setVector2("outputSize", n.outputSize), this._material.setTexture("spriteSheet", this.spriteSheet), this._material.setVector2("spriteMapSize", new A(1,1)), this._material.setVector3("colorMul", n.colorMultiply); var u = 0 , h = function() { o.spriteSheet && o.spriteSheet.isReady() && o.spriteSheet._texture ? o._material.setVector2("spriteMapSize", new A(o.spriteSheet._texture.baseWidth || 1,o.spriteSheet._texture.baseHeight || 1)) : u < 100 && setTimeout((function() { u++, h() } ), 100) }; h(), this._material.setVector3("colorMul", n.colorMultiply), this._material.setTexture("frameMap", this._frameMap), this._material.setTextureArray("tileMaps", this._tileMaps), this._material.setTexture("animationMap", this._animationMap), this._material.setFloat("time", this._time), this._output = vo(e + ":output", { size: 1, updatable: !0 }, r), this._output.scaling.x = n.outputSize.x, this._output.scaling.y = n.outputSize.y, this.position = n.outputPosition, this.rotation = n.outputRotation, this._scene.onBeforeRenderObservable.add((function() { o._time += o._scene.getEngine().getDeltaTime(), o._material.setFloat("time", o._time) } )), this._output.material = this._material } return Object.defineProperty(e.prototype, "spriteCount", { get: function() { return this.sprites.length }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "position", { get: function() { return this._output.position }, set: function(e) { this._output.position = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "rotation", { get: function() { return this._output.rotation }, set: function(e) { this._output.rotation = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "animationMap", { get: function() { return this._animationMap }, set: function(e) { var t = e._texture._bufferView , i = this._createTileAnimationBuffer(t); this._animationMap.dispose(), this._animationMap = i, this._material.setTexture("animationMap", this._animationMap) }, enumerable: !1, configurable: !0 }), e.prototype.getTileID = function() { var e = this.getMousePosition(); return e.multiplyInPlace(this.options.stageSize || A.Zero()), e.x = Math.floor(e.x), e.y = Math.floor(e.y), e } , e.prototype.getMousePosition = function() { var e = this._output , t = this._scene.pick(this._scene.pointerX, this._scene.pointerY, (function(t) { return t === e } )); return t && t.hit && t.getTextureCoordinates && t.getTextureCoordinates() || new A(-1,-1) } , e.prototype._createFrameBuffer = function() { for (var e = new Array, t = 0; t < this.spriteCount; t++) e.push(0, 0, 0, 0), e.push(0, 0, 0, 0), e.push(0, 0, 0, 0), e.push(0, 0, 0, 0); for (t = 0; t < this.spriteCount; t++) { var i = this.sprites[t].frame , n = this.sprites[t].spriteSourceSize , r = this.sprites[t].sourceSize , o = this.sprites[t].rotated ? 1 : 0 , a = this.sprites[t].trimmed ? 1 : 0; e[4 * t] = i.x, e[4 * t + 1] = i.y, e[4 * t + 2] = i.w, e[4 * t + 3] = i.h, e[4 * t + 4 * this.spriteCount] = n.x, e[4 * t + 1 + 4 * this.spriteCount] = n.y, e[4 * t + 3 + 4 * this.spriteCount] = n.h, e[4 * t + 8 * this.spriteCount] = r.w, e[4 * t + 1 + 8 * this.spriteCount] = r.h, e[4 * t + 2 + 8 * this.spriteCount] = o, e[4 * t + 3 + 8 * this.spriteCount] = a } var s = new Float32Array(e); return ao.CreateRGBATexture(s, this.spriteCount, 4, this._scene, !1, !1, io.NEAREST_NEAREST, vr.TEXTURETYPE_FLOAT) } , e.prototype._createTileBuffer = function(e, t) { void 0 === t && (t = 0); var i = new Array , n = this.options.stageSize.y || 0 , r = this.options.stageSize.x || 0; if (e) i = e; else { var o = this.options.baseTile; 0 != t && (o = 0); for (var a = 0; a < n; a++) for (var s = 0; s < 4 * r; s += 4) i.push(o, 0, 0, 0) } var l = new Float32Array(i); return ao.CreateRGBATexture(l, r, n, this._scene, !1, !1, io.NEAREST_NEAREST, vr.TEXTURETYPE_FLOAT) } , e.prototype.changeTiles = function(e, t, i) { void 0 === e && (e = 0), void 0 === i && (i = 0); var n = this._tileMaps[e]._texture._bufferView; if (null !== n) { var r = new Array; t instanceof A ? r.push(t) : r = t; for (var o = this.options.stageSize.x || 0, a = 0; a < r.length; a++) { var s = r[a]; s.x = Math.floor(s.x), s.y = Math.floor(s.y), n[4 * s.x + s.y * (4 * o)] = i } var l = this._createTileBuffer(n); this._tileMaps[e].dispose(), this._tileMaps[e] = l, this._material.setTextureArray("tileMap", this._tileMaps) } } , e.prototype._createTileAnimationBuffer = function(e) { var t, i = new Array; if (e) t = e; else { for (var n = 0; n < this.spriteCount; n++) { i.push(0, 0, 0, 0); for (var r = 1; r < (this.options.maxAnimationFrames || 4); ) i.push(0, 0, 0, 0), r++ } t = new Float32Array(i) } return ao.CreateRGBATexture(t, this.spriteCount, this.options.maxAnimationFrames || 4, this._scene, !1, !1, io.NEAREST_NEAREST, vr.TEXTURETYPE_FLOAT) } , e.prototype.addAnimationToTile = function(e, t, i, n, r) { void 0 === e && (e = 0), void 0 === t && (t = 0), void 0 === i && (i = 0), void 0 === n && (n = 0), void 0 === r && (r = 1); var o = this._animationMap._texture._bufferView , a = 4 * e + 4 * this.spriteCount * t; if (o) { o[a] = i, o[a + 1] = n, o[a + 2] = r; var s = this._createTileAnimationBuffer(o); this._animationMap.dispose(), this._animationMap = s, this._material.setTexture("animationMap", this._animationMap) } } , e.prototype.saveTileMaps = function() { for (var e = "", t = 0; t < this._tileMaps.length; t++) t > 0 && (e += "\n\r"), e += this._tileMaps[t]._texture._bufferView.toString(); var i = document.createElement("a"); i.href = "data:octet/stream;charset=utf-8," + encodeURI(e), i.target = "_blank", i.download = this.name + ".tilemaps", i.click(), i.remove() } , e.prototype.loadTileMaps = function(e) { var t = this , i = new XMLHttpRequest; i.open("GET", e); var n = this.options.layerCount || 0; i.onload = function() { for (var e = i.response.split("\n\r"), r = 0; r < n; r++) { var o = e[r].split(",").map(Number) , a = t._createTileBuffer(o); t._tileMaps[r].dispose(), t._tileMaps[r] = a } t._material.setTextureArray("tileMap", t._tileMaps) } , i.send() } , e.prototype.dispose = function() { this._output.dispose(), this._material.dispose(), this._animationMap.dispose(), this._tileMaps.forEach((function(e) { e.dispose() } )), this._frameMap.dispose() } , e }(), Xb = function(e) { function t(t, i, n, r, o, a, s) { void 0 === o && (o = null), void 0 === a && (a = .01), void 0 === s && (s = io.TRILINEAR_SAMPLINGMODE); var l = e.call(this, t, i, n, 64, r, a, s, !0, o) || this; return l.name = t, l } return U(t, e), t }(zb); !function(e) { e[e.INIT = 0] = "INIT", e[e.RUNNING = 1] = "RUNNING", e[e.DONE = 2] = "DONE", e[e.ERROR = 3] = "ERROR" }(Wb || (Wb = {})); var jb = function() { function e(e) { this.name = e, this._isCompleted = !1, this._taskState = Wb.INIT } return Object.defineProperty(e.prototype, "isCompleted", { get: function() { return this._isCompleted }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "taskState", { get: function() { return this._taskState }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "errorObject", { get: function() { return this._errorObject }, enumerable: !1, configurable: !0 }), e.prototype._setErrorObject = function(e, t) { this._errorObject || (this._errorObject = { message: e, exception: t }) } , e.prototype.run = function(e, t, i) { var n = this; this._taskState = Wb.RUNNING, this.runTask(e, (function() { n._onDoneCallback(t, i) } ), (function(e, t) { n._onErrorCallback(i, e, t) } )) } , e.prototype.runTask = function(e, t, i) { throw new Error("runTask is not implemented") } , e.prototype.reset = function() { this._taskState = Wb.INIT } , e.prototype._onErrorCallback = function(e, t, i) { this._taskState = Wb.ERROR, this._errorObject = { message: t, exception: i }, this.onError && this.onError(this, t, i), e() } , e.prototype._onDoneCallback = function(e, t) { try { this._taskState = Wb.DONE, this._isCompleted = !0, this.onSuccess && this.onSuccess(this), e() } catch (e) { this._onErrorCallback(t, "Task is done, error executing success callback(s)", e) } } , e }() , Yb = function(e, t, i) { this.remainingCount = e, this.totalCount = t, this.task = i } , Kb = function(e) { function t(t, i, n, r) { var o = e.call(this, t) || this; return o.name = t, o.meshesNames = i, o.rootUrl = n, o.sceneFilename = r, o } return U(t, e), t.prototype.runTask = function(e, t, i) { var n = this; od.LoadAssetContainer(this.rootUrl, this.sceneFilename, e, (function(e) { n.loadedContainer = e, n.loadedMeshes = e.meshes, n.loadedParticleSystems = e.particleSystems, n.loadedSkeletons = e.skeletons, n.loadedAnimationGroups = e.animationGroups, t() } ), null, (function(e, t, n) { i(t, n) } )) } , t }(jb) , Qb = function(e) { function t(t, i, n, r) { var o = e.call(this, t) || this; return o.name = t, o.meshesNames = i, o.rootUrl = n, o.sceneFilename = r, o } return U(t, e), t.prototype.runTask = function(e, t, i) { var n = this; od.ImportMesh(this.meshesNames, this.rootUrl, this.sceneFilename, e, (function(e, i, r, o) { n.loadedMeshes = e, n.loadedParticleSystems = i, n.loadedSkeletons = r, n.loadedAnimationGroups = o, t() } ), null, (function(e, t, n) { i(t, n) } )) } , t }(jb) , qb = function(e) { function t(t, i) { var n = e.call(this, t) || this; return n.name = t, n.url = i, n } return U(t, e), t.prototype.runTask = function(e, t, i) { var n = this; e._loadFile(this.url, (function(e) { n.text = e, t() } ), void 0, !1, !1, (function(e, t) { e && i(e.status + " " + e.statusText, t) } )) } , t }(jb) , Zb = function(e) { function t(t, i) { var n = e.call(this, t) || this; return n.name = t, n.url = i, n } return U(t, e), t.prototype.runTask = function(e, t, i) { var n = this; e._loadFile(this.url, (function(e) { n.data = e, t() } ), void 0, !0, !0, (function(e, t) { e && i(e.status + " " + e.statusText, t) } )) } , t }(jb) , Jb = function(e) { function t(t, i) { var n = e.call(this, t) || this; return n.name = t, n.url = i, n } return U(t, e), t.prototype.runTask = function(e, t, i) { var n = this , r = new Image; gi.SetCorsBehavior(this.url, r), r.onload = function() { n.image = r, t() } , r.onerror = function(e) { i("Error loading image", e) } , r.src = this.url } , t }(jb) , $b = function(e) { function t(t, i, n, r, o) { void 0 === r && (r = !0), void 0 === o && (o = io.TRILINEAR_SAMPLINGMODE); var a = e.call(this, t) || this; return a.name = t, a.url = i, a.noMipmap = n, a.invertY = r, a.samplingMode = o, a } return U(t, e), t.prototype.runTask = function(e, t, i) { this.texture = new io(this.url,e,this.noMipmap,this.invertY,this.samplingMode,(function() { t() } ),(function(e, t) { i(e, t) } )) } , t }(jb) , eT = function(e) { function t(t, i, n, r, o, a) { var s = e.call(this, t) || this; return s.name = t, s.url = i, s.extensions = n, s.noMipmap = r, s.files = o, s.prefiltered = a, s } return U(t, e), t.prototype.runTask = function(e, t, i) { this.texture = new Bd(this.url,e,this.extensions,this.noMipmap,this.files,(function() { t() } ),(function(e, t) { i(e, t) } ),void 0,this.prefiltered) } , t }(jb) , tT = function(e) { function t(t, i, n, r, o, a, s) { void 0 === r && (r = !1), void 0 === o && (o = !0), void 0 === a && (a = !1), void 0 === s && (s = !1); var l = e.call(this, t) || this; return l.name = t, l.url = i, l.size = n, l.noMipmap = r, l.generateHarmonics = o, l.gammaSpace = a, l.reserved = s, l } return U(t, e), t.prototype.runTask = function(e, t, i) { this.texture = new E_(this.url,e,this.size,this.noMipmap,this.generateHarmonics,this.gammaSpace,this.reserved,(function() { t() } ),(function(e, t) { i(e, t) } )) } , t }(jb) , iT = function(e) { function t(t, i, n, r, o) { void 0 === r && (r = !1), void 0 === o && (o = !0); var a = e.call(this, t) || this; return a.name = t, a.url = i, a.size = n, a.noMipmap = r, a.gammaSpace = o, a } return U(t, e), t.prototype.runTask = function(e, t, i) { this.texture = new K_(this.url,e,this.size,this.noMipmap,this.gammaSpace,(function() { t() } ),(function(e, t) { i(e, t) } )) } , t }(jb) , nT = function() { function e(e) { this._isLoading = !1, this._tasks = new Array, this._waitingTasksCount = 0, this._totalTasksCount = 0, this.onTaskSuccessObservable = new h, this.onTaskErrorObservable = new h, this.onTasksDoneObservable = new h, this.onProgressObservable = new h, this.useDefaultLoadingScreen = !0, this.autoHideLoadingUI = !0, this._scene = e || E.LastCreatedScene } return e.prototype.addContainerTask = function(e, t, i, n) { var r = new Kb(e,t,i,n); return this._tasks.push(r), r } , e.prototype.addMeshTask = function(e, t, i, n) { var r = new Qb(e,t,i,n); return this._tasks.push(r), r } , e.prototype.addTextFileTask = function(e, t) { var i = new qb(e,t); return this._tasks.push(i), i } , e.prototype.addBinaryFileTask = function(e, t) { var i = new Zb(e,t); return this._tasks.push(i), i } , e.prototype.addImageTask = function(e, t) { var i = new Jb(e,t); return this._tasks.push(i), i } , e.prototype.addTextureTask = function(e, t, i, n, r) { void 0 === r && (r = io.TRILINEAR_SAMPLINGMODE); var o = new $b(e,t,i,n,r); return this._tasks.push(o), o } , e.prototype.addCubeTextureTask = function(e, t, i, n, r, o) { var a = new eT(e,t,i,n,r,o); return this._tasks.push(a), a } , e.prototype.addHDRCubeTextureTask = function(e, t, i, n, r, o, a) { void 0 === n && (n = !1), void 0 === r && (r = !0), void 0 === o && (o = !1), void 0 === a && (a = !1); var s = new tT(e,t,i,n,r,o,a); return this._tasks.push(s), s } , e.prototype.addEquiRectangularCubeTextureAssetTask = function(e, t, i, n, r) { void 0 === n && (n = !1), void 0 === r && (r = !0); var o = new iT(e,t,i,n,r); return this._tasks.push(o), o } , e.prototype.removeTask = function(e) { var t = this._tasks.indexOf(e); t > -1 && this._tasks.splice(t, 1) } , e.prototype._decreaseWaitingTasksCount = function(e) { this._waitingTasksCount--; try { this.onProgress && this.onProgress(this._waitingTasksCount, this._totalTasksCount, e), this.onProgressObservable.notifyObservers(new Yb(this._waitingTasksCount,this._totalTasksCount,e)) } catch (e) { K.Error("Error running progress callbacks."), console.log(e) } if (0 === this._waitingTasksCount) { try { var t = this._tasks.slice(); this.onFinish && this.onFinish(t); for (var i = 0, n = t; i < n.length; i++) { var r = n[i]; if (r.taskState === Wb.DONE) { var o = this._tasks.indexOf(r); o > -1 && this._tasks.splice(o, 1) } } this.onTasksDoneObservable.notifyObservers(this._tasks) } catch (e) { K.Error("Error running tasks-done callbacks."), console.log(e) } this._isLoading = !1, this.autoHideLoadingUI && this._scene.getEngine().hideLoadingUI() } } , e.prototype._runTask = function(e) { var t = this , i = function(i, n) { e._setErrorObject(i, n), t.onTaskError ? t.onTaskError(e) : e.onError || K.Error(t._formatTaskErrorMessage(e)), t.onTaskErrorObservable.notifyObservers(e), t._decreaseWaitingTasksCount(e) }; e.run(this._scene, (function() { try { t.onTaskSuccess && t.onTaskSuccess(e), t.onTaskSuccessObservable.notifyObservers(e), t._decreaseWaitingTasksCount(e) } catch (e) { i("Error executing task success callbacks", e) } } ), i) } , e.prototype._formatTaskErrorMessage = function(e) { var t = "Unable to complete task " + e.name; return e.errorObject.message && (t += ": ".concat(e.errorObject.message)), e.errorObject.exception && (t += ": ".concat(e.errorObject.exception)), t } , e.prototype.reset = function() { return this._isLoading = !1, this._tasks = new Array, this } , e.prototype.load = function() { if (this._isLoading) return this; if (this._isLoading = !0, this._waitingTasksCount = this._tasks.length, this._totalTasksCount = this._tasks.length, 0 === this._waitingTasksCount) return this._isLoading = !1, this.onFinish && this.onFinish(this._tasks), this.onTasksDoneObservable.notifyObservers(this._tasks), this; this.useDefaultLoadingScreen && this._scene.getEngine().displayLoadingUI(); for (var e = 0; e < this._tasks.length; e++) { var t = this._tasks[e]; t.taskState === Wb.INIT && this._runTask(t) } return this } , e.prototype.loadAsync = function() { var e = this; return new Promise((function(t, i) { e._isLoading ? t() : (e.onTasksDoneObservable.addOnce((function(e) { e && e.length ? i(e) : t() } )), e.load()) } )) } , e }() , rT = function() { function e() { var e = this; this.promise = new Promise((function(t, i) { e._resolve = t, e._reject = i } )) } return Object.defineProperty(e.prototype, "resolve", { get: function() { return this._resolve }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "reject", { get: function() { return this._reject }, enumerable: !1, configurable: !0 }), e }() , oT = function() { function e(e, t) { this._meshesOrigins = [], this._toCenterVectors = [], this._scaledDirection = x.Zero(), this._newPosition = x.Zero(), this._centerPosition = x.Zero(), this._meshes = e.slice(), t ? this._centerMesh = t : this._setCenterMesh(); var i = this._meshes.indexOf(this._centerMesh); i >= 0 && this._meshes.splice(i, 1), this._centerPosition = this._centerMesh.getAbsolutePosition().clone(); for (var n = 0; n < this._meshes.length; n++) if (this._meshes[n]) { var r = this._meshes[n]; this._meshesOrigins[n] = r.getAbsolutePosition().clone(), this._toCenterVectors[n] = x.Zero(), r.hasBoundingInfo && this._centerMesh.hasBoundingInfo && r.getBoundingInfo().boundingBox.centerWorld.subtractToRef(this._centerMesh.getBoundingInfo().boundingBox.centerWorld, this._toCenterVectors[n]) } } return e.prototype._setCenterMesh = function() { for (var e = x.Zero(), t = x.Zero(), i = Number.MAX_VALUE, n = 0; n < this._meshes.length; n++) this._meshes[n] && (o = (r = this._meshes[n]).getBoundingInfo()) && t.addInPlace(o.boundingBox.centerWorld); for (e = t.scale(1 / this._meshes.length), n = 0; n < this._meshes.length; n++) { var r, o; if (this._meshes[n] && (o = (r = this._meshes[n]).getBoundingInfo())) { var a = o.boundingBox.centerWorld.subtract(e).lengthSquared(); a < i && (this._centerMesh = r, i = a) } } } , e.prototype.getClassName = function() { return "MeshExploder" } , e.prototype.getMeshes = function() { var e = this._meshes.slice(); return e.unshift(this._centerMesh), e } , e.prototype.explode = function(e) { void 0 === e && (e = 1); for (var t = 0; t < this._meshes.length; t++) this._meshes[t] && this._meshesOrigins[t] && this._toCenterVectors[t] && (this._toCenterVectors[t].scaleToRef(e, this._scaledDirection), this._meshesOrigins[t].addToRef(this._scaledDirection, this._newPosition), this._meshes[t].setAbsolutePosition(this._newPosition)); this._centerMesh.setAbsolutePosition(this._centerPosition) } , e }() , aT = function() { function e(e, t, i, n, r, o, a, s, l) { var c = this; this.onProcessFileCallback = function() { return !0 } , this.loadAsync = function(e, t) { return od.LoadAsync("file:", e, c._engine, t) } , this._engine = e, this._currentScene = t, this._sceneLoadedCallback = i, this._progressCallback = n, this._additionalRenderLoopLogicCallback = r, this._textureLoadingCallback = o, this._startingProcessingFilesCallback = a, this._onReloadCallback = s, this._errorCallback = l } return Object.defineProperty(e, "FilesToLoad", { get: function() { return ut.FilesToLoad }, enumerable: !1, configurable: !0 }), e.prototype.monitorElementForDragNDrop = function(e) { var t = this; e && (this._elementToMonitor = e, this._dragEnterHandler = function(e) { t._drag(e) } , this._dragOverHandler = function(e) { t._drag(e) } , this._dropHandler = function(e) { t._drop(e) } , this._elementToMonitor.addEventListener("dragenter", this._dragEnterHandler, !1), this._elementToMonitor.addEventListener("dragover", this._dragOverHandler, !1), this._elementToMonitor.addEventListener("drop", this._dropHandler, !1)) } , Object.defineProperty(e.prototype, "filesToLoad", { get: function() { return this._filesToLoad }, enumerable: !1, configurable: !0 }), e.prototype.dispose = function() { this._elementToMonitor && (this._elementToMonitor.removeEventListener("dragenter", this._dragEnterHandler), this._elementToMonitor.removeEventListener("dragover", this._dragOverHandler), this._elementToMonitor.removeEventListener("drop", this._dropHandler)) } , e.prototype._renderFunction = function() { if (this._additionalRenderLoopLogicCallback && this._additionalRenderLoopLogicCallback(), this._currentScene) { if (this._textureLoadingCallback) { var e = this._currentScene.getWaitingItemsCount(); e > 0 && this._textureLoadingCallback(e) } this._currentScene.render() } } , e.prototype._drag = function(e) { e.stopPropagation(), e.preventDefault() } , e.prototype._drop = function(e) { e.stopPropagation(), e.preventDefault(), this.loadFiles(e) } , e.prototype._traverseFolder = function(e, t, i, n) { var r = this , o = e.createReader() , a = e.fullPath.replace(/^\//, "").replace(/(.+?)\/?$/, "$1/"); o.readEntries((function(e) { i.count += e.length; for (var o = 0, s = e; o < s.length; o++) { var l = s[o]; l.isFile ? l.file((function(e) { e.correctName = a + e.name, t.push(e), 0 == --i.count && n() } )) : l.isDirectory && r._traverseFolder(l, t, i, n) } 0 == --i.count && n() } )) } , e.prototype._processFiles = function(t) { for (var i = this, n = 0; n < t.length; n++) { var r = t[n].correctName.toLowerCase() , o = r.split(".").pop(); this.onProcessFileCallback(t[n], r, o, (function(e) { return i._sceneFileToLoad = e } )) && (od.IsPluginForExtensionAvailable("." + o) && (this._sceneFileToLoad = t[n]), e.FilesToLoad[r] = t[n]) } } , e.prototype.loadFiles = function(e) { var t = this; if (e && e.dataTransfer && e.dataTransfer.files && (this._filesToLoad = e.dataTransfer.files), e && e.target && e.target.files && (this._filesToLoad = e.target.files), this._filesToLoad && 0 !== this._filesToLoad.length && (this._startingProcessingFilesCallback && this._startingProcessingFilesCallback(this._filesToLoad), this._filesToLoad && this._filesToLoad.length > 0)) { for (var i = new Array, n = [], r = e.dataTransfer ? e.dataTransfer.items : null, o = 0; o < this._filesToLoad.length; o++) { var a = this._filesToLoad[o] , s = a.name.toLowerCase() , l = void 0; if (a.correctName = s, r) { var c = r[o]; c.getAsEntry ? l = c.getAsEntry() : c.webkitGetAsEntry && (l = c.webkitGetAsEntry()) } l && l.isDirectory ? n.push(l) : i.push(a) } if (0 === n.length) this._processFiles(i), this._processReload(); else for (var u = { count: n.length }, h = 0, d = n; h < d.length; h++) { var p = d[h]; this._traverseFolder(p, i, u, (function() { t._processFiles(i), 0 === u.count && t._processReload() } )) } } } , e.prototype._processReload = function() { this._onReloadCallback ? this._onReloadCallback(this._sceneFileToLoad) : this.reload() } , e.prototype.reload = function() { var e = this; this._sceneFileToLoad ? (this._currentScene && (K.errorsCount > 0 && K.ClearLogCache(), this._engine.stopRenderLoop()), od.ShowLoadingScreen = !1, this._engine.displayLoadingUI(), this.loadAsync(this._sceneFileToLoad, this._progressCallback).then((function(t) { e._currentScene && e._currentScene.dispose(), e._currentScene = t, e._sceneLoadedCallback && e._sceneLoadedCallback(e._sceneFileToLoad, e._currentScene), e._currentScene.executeWhenReady((function() { e._engine.hideLoadingUI(), e._engine.runRenderLoop((function() { e._renderFunction() } )) } )) } )).catch((function(t) { e._engine.hideLoadingUI(), e._errorCallback && e._errorCallback(e._sceneFileToLoad, e._currentScene, t.message) } ))) : K.Error("Please provide a valid .babylon file.") } , e }() , sT = function() { function e(e) { void 0 === e && (e = 0), this.priority = e } return e.prototype.getDescription = function() { return "" } , e.prototype.apply = function(e, t) { return !0 } , e }() , lT = function(e) { function t(t, i, n) { void 0 === t && (t = 0), void 0 === i && (i = 1024), void 0 === n && (n = .5); var r = e.call(this, t) || this; return r.priority = t, r.maximumSize = i, r.step = n, r } return U(t, e), t.prototype.getDescription = function() { return "Reducing render target texture size to " + this.maximumSize } , t.prototype.apply = function(e, t) { for (var i = !0, n = 0; n < e.textures.length; n++) { var r = e.textures[n]; if (r.canRescale && !r.getContext) { var o = r.getSize(); Math.max(o.width, o.height) > this.maximumSize && (r.scale(this.step), i = !1) } } return i } , t }(sT) , cT = function(e) { function t(t, i, n) { void 0 === t && (t = 0), void 0 === i && (i = 2), void 0 === n && (n = .25); var r = e.call(this, t) || this; return r.priority = t, r.maximumScale = i, r.step = n, r._currentScale = -1, r._directionOffset = 1, r } return U(t, e), t.prototype.getDescription = function() { return "Setting hardware scaling level to " + this._currentScale } , t.prototype.apply = function(e, t) { return -1 === this._currentScale && (this._currentScale = e.getEngine().getHardwareScalingLevel(), this._currentScale > this.maximumScale && (this._directionOffset = -1)), this._currentScale += this._directionOffset * this.step, e.getEngine().setHardwareScalingLevel(this._currentScale), 1 === this._directionOffset ? this._currentScale >= this.maximumScale : this._currentScale <= this.maximumScale } , t }(sT) , uT = function(e) { function t() { return null !== e && e.apply(this, arguments) || this } return U(t, e), t.prototype.getDescription = function() { return "Turning shadows on/off" } , t.prototype.apply = function(e, t) { return e.shadowsEnabled = t.isInImprovementMode, !0 } , t }(sT) , hT = function(e) { function t() { return null !== e && e.apply(this, arguments) || this } return U(t, e), t.prototype.getDescription = function() { return "Turning post-processes on/off" } , t.prototype.apply = function(e, t) { return e.postProcessesEnabled = t.isInImprovementMode, !0 } , t }(sT) , dT = function(e) { function t() { return null !== e && e.apply(this, arguments) || this } return U(t, e), t.prototype.getDescription = function() { return "Turning lens flares on/off" } , t.prototype.apply = function(e, t) { return e.lensFlaresEnabled = t.isInImprovementMode, !0 } , t }(sT) , pT = function(e) { function t() { return null !== e && e.apply(this, arguments) || this } return U(t, e), t.prototype.getDescription = function() { return this.onGetDescription ? this.onGetDescription() : "Running user defined callback" } , t.prototype.apply = function(e, t) { return !this.onApply || this.onApply(e, t) } , t }(sT) , fT = function(e) { function t() { return null !== e && e.apply(this, arguments) || this } return U(t, e), t.prototype.getDescription = function() { return "Turning particles on/off" } , t.prototype.apply = function(e, t) { return e.particlesEnabled = t.isInImprovementMode, !0 } , t }(sT) , _T = function(e) { function t() { return null !== e && e.apply(this, arguments) || this } return U(t, e), t.prototype.getDescription = function() { return "Turning render targets off" } , t.prototype.apply = function(e, t) { return e.renderTargetsEnabled = t.isInImprovementMode, !0 } , t }(sT) , mT = function(e) { function t() { var t = null !== e && e.apply(this, arguments) || this; return t._canBeMerged = function(e) { if (!(e instanceof Vr)) return !1; var t = e; return !(t.isDisposed() || !t.isVisible || !t.isEnabled() || t.instances.length > 0 || t.skeleton || t.hasLODLevels) } , t } return U(t, e), Object.defineProperty(t, "UpdateSelectionTree", { get: function() { return t._UpdateSelectionTree }, set: function(e) { t._UpdateSelectionTree = e }, enumerable: !1, configurable: !0 }), t.prototype.getDescription = function() { return "Merging similar meshes together" } , t.prototype.apply = function(e, i, n) { for (var r = e.meshes.slice(0), o = r.length, a = 0; a < o; a++) { var s = new Array , l = r[a]; if (this._canBeMerged(l)) { s.push(l); for (var c = a + 1; c < o; c++) { var u = r[c]; this._canBeMerged(u) && u.material === l.material && u.checkCollisions === l.checkCollisions && (s.push(u), o--, r.splice(c, 1), c--) } s.length < 2 || Vr.MergeMeshes(s, void 0, !0) } } var h = e; return h.createOrUpdateSelectionOctree && (null != n ? n && h.createOrUpdateSelectionOctree() : t.UpdateSelectionTree && h.createOrUpdateSelectionOctree()), !0 } , t._UpdateSelectionTree = !1, t }(sT) , gT = function() { function e(e, t) { void 0 === e && (e = 60), void 0 === t && (t = 2e3), this.targetFrameRate = e, this.trackerDuration = t, this.optimizations = new Array } return e.prototype.addOptimization = function(e) { return this.optimizations.push(e), this } , e.prototype.addCustomOptimization = function(e, t, i) { void 0 === i && (i = 0); var n = new pT(i); return n.onApply = e, n.onGetDescription = t, this.optimizations.push(n), this } , e.LowDegradationAllowed = function(t) { var i = new e(t) , n = 0; return i.addOptimization(new mT(n)), i.addOptimization(new uT(n)), i.addOptimization(new dT(n)), n++, i.addOptimization(new hT(n)), i.addOptimization(new fT(n)), n++, i.addOptimization(new lT(n,1024)), i } , e.ModerateDegradationAllowed = function(t) { var i = new e(t) , n = 0; return i.addOptimization(new mT(n)), i.addOptimization(new uT(n)), i.addOptimization(new dT(n)), n++, i.addOptimization(new hT(n)), i.addOptimization(new fT(n)), n++, i.addOptimization(new lT(n,512)), n++, i.addOptimization(new _T(n)), n++, i.addOptimization(new cT(n,2)), i } , e.HighDegradationAllowed = function(t) { var i = new e(t) , n = 0; return i.addOptimization(new mT(n)), i.addOptimization(new uT(n)), i.addOptimization(new dT(n)), n++, i.addOptimization(new hT(n)), i.addOptimization(new fT(n)), n++, i.addOptimization(new lT(n,256)), n++, i.addOptimization(new _T(n)), n++, i.addOptimization(new cT(n,4)), i } , e }() , vT = function() { function e(e, t, i, n) { void 0 === i && (i = !0), void 0 === n && (n = !1); var r = this; if (this._isRunning = !1, this._currentPriorityLevel = 0, this._targetFrameRate = 60, this._trackerDuration = 2e3, this._currentFrameRate = 0, this._improvementMode = !1, this.onSuccessObservable = new h, this.onNewOptimizationAppliedObservable = new h, this.onFailureObservable = new h, this._options = t || new gT, this._options.targetFrameRate && (this._targetFrameRate = this._options.targetFrameRate), this._options.trackerDuration && (this._trackerDuration = this._options.trackerDuration), i) for (var o = 0, a = 0, s = this._options.optimizations; a < s.length; a++) s[a].priority = o++; this._improvementMode = n, this._scene = e || E.LastCreatedScene, this._sceneDisposeObserver = this._scene.onDisposeObservable.add((function() { r._sceneDisposeObserver = null, r.dispose() } )) } return Object.defineProperty(e.prototype, "isInImprovementMode", { get: function() { return this._improvementMode }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "currentPriorityLevel", { get: function() { return this._currentPriorityLevel }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "currentFrameRate", { get: function() { return this._currentFrameRate }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "targetFrameRate", { get: function() { return this._targetFrameRate }, set: function(e) { this._targetFrameRate = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "trackerDuration", { get: function() { return this._trackerDuration }, set: function(e) { this._trackerDuration = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "optimizations", { get: function() { return this._options.optimizations }, enumerable: !1, configurable: !0 }), e.prototype.stop = function() { this._isRunning = !1 } , e.prototype.reset = function() { this._currentPriorityLevel = 0 } , e.prototype.start = function() { var e = this; this._isRunning || (this._isRunning = !0, this._scene.executeWhenReady((function() { setTimeout((function() { e._checkCurrentState() } ), e._trackerDuration) } ))) } , e.prototype._checkCurrentState = function() { var e = this; if (this._isRunning) { var t = this._scene , i = this._options; if (this._currentFrameRate = Math.round(t.getEngine().getFps()), this._improvementMode && this._currentFrameRate <= this._targetFrameRate || !this._improvementMode && this._currentFrameRate >= this._targetFrameRate) return this._isRunning = !1, void this.onSuccessObservable.notifyObservers(this); for (var n = !0, r = !0, o = 0; o < i.optimizations.length; o++) { var a = i.optimizations[o]; a.priority === this._currentPriorityLevel && (r = !1, n = n && a.apply(t, this), this.onNewOptimizationAppliedObservable.notifyObservers(a)) } if (r) return this._isRunning = !1, void this.onFailureObservable.notifyObservers(this); n && this._currentPriorityLevel++, t.executeWhenReady((function() { setTimeout((function() { e._checkCurrentState() } ), e._trackerDuration) } )) } } , e.prototype.dispose = function() { this.stop(), this.onSuccessObservable.clear(), this.onFailureObservable.clear(), this.onNewOptimizationAppliedObservable.clear(), this._sceneDisposeObserver && this._scene.onDisposeObservable.remove(this._sceneDisposeObserver) } , e.OptimizeAsync = function(t, i, n, r) { var o = new e(t,i || gT.ModerateDegradationAllowed(),!1); return n && o.onSuccessObservable.add((function() { n() } )), r && o.onFailureObservable.add((function() { r() } )), o.start(), o } , e }() , yT = [] , bT = function(e, t) { e.doNotSerialize || (t.vertexData.push(e.serializeVerticeData()), yT[e.id] = !0) } , TT = function(e, t) { var i = {} , n = e._geometry; return n && (e.getScene().getGeometryById(n.id) || bT(n, t.geometries)), e.serialize && e.serialize(i), i } , ET = function() { function e() {} return e.ClearCache = function() { yT = [] } , e.Serialize = function(t) { return e._Serialize(t) } , e._Serialize = function(t, i) { void 0 === i && (i = !0); var n, r, o, s = {}; if (i && !t.getEngine()._features.supportSyncTextureRead && io.ForceSerializeBuffers && console.warn("The serialization object may not contain the proper base64 encoded texture data! You should use the SerializeAsync method instead."), e.ClearCache(), s.useDelayedTextureLoading = t.useDelayedTextureLoading, s.autoClear = t.autoClear, s.clearColor = t.clearColor.asArray(), s.ambientColor = t.ambientColor.asArray(), s.gravity = t.gravity.asArray(), s.collisionsEnabled = t.collisionsEnabled, s.useRightHandedSystem = t.useRightHandedSystem, t.fogMode && 0 !== t.fogMode && (s.fogMode = t.fogMode, s.fogColor = t.fogColor.asArray(), s.fogStart = t.fogStart, s.fogEnd = t.fogEnd, s.fogDensity = t.fogDensity), t.isPhysicsEnabled()) { var l = t.getPhysicsEngine(); l && (s.physicsEnabled = !0, s.physicsGravity = l.gravity.asArray(), s.physicsEngine = l.getPhysicsPluginName()) } t.metadata && (s.metadata = t.metadata), s.morphTargetManagers = []; for (var c = 0, u = t.meshes; c < u.length; c++) { var h = (b = u[c]).morphTargetManager; h && s.morphTargetManagers.push(h.serialize()) } for (s.lights = [], n = 0; n < t.lights.length; n++) (r = t.lights[n]).doNotSerialize || s.lights.push(r.serialize()); for (s.cameras = [], n = 0; n < t.cameras.length; n++) { var d = t.cameras[n]; d.doNotSerialize || s.cameras.push(d.serialize()) } if (t.activeCamera && (s.activeCameraID = t.activeCamera.id), Ge.AppendSerializedAnimations(t, s), t.animationGroups && t.animationGroups.length > 0) { s.animationGroups = []; for (var p = 0; p < t.animationGroups.length; p++) { var f = t.animationGroups[p]; s.animationGroups.push(f.serialize()) } } if (t.reflectionProbes && t.reflectionProbes.length > 0) for (s.reflectionProbes = [], n = 0; n < t.reflectionProbes.length; n++) { var _ = t.reflectionProbes[n]; s.reflectionProbes.push(_.serialize()) } for (s.materials = [], s.multiMaterials = [], n = 0; n < t.materials.length; n++) (o = t.materials[n]).doNotSerialize || s.materials.push(o.serialize()); for (s.multiMaterials = [], n = 0; n < t.multiMaterials.length; n++) { var m = t.multiMaterials[n]; s.multiMaterials.push(m.serialize()) } for (t.environmentTexture && (s.environmentTexture = t.environmentTexture.name, s.environmentTextureRotationY = t.environmentTexture.rotationY), s.environmentIntensity = t.environmentIntensity, s.skeletons = [], n = 0; n < t.skeletons.length; n++) { var g = t.skeletons[n]; g.doNotSerialize || s.skeletons.push(g.serialize()) } for (s.transformNodes = [], n = 0; n < t.transformNodes.length; n++) t.transformNodes[n].doNotSerialize || s.transformNodes.push(t.transformNodes[n].serialize()); s.geometries = {}, s.geometries.boxes = [], s.geometries.spheres = [], s.geometries.cylinders = [], s.geometries.toruses = [], s.geometries.grounds = [], s.geometries.planes = [], s.geometries.torusKnots = [], s.geometries.vertexData = [], yT = []; var v = t.getGeometries(); for (n = 0; n < v.length; n++) { var y = v[n]; y.isReady() && bT(y, s.geometries) } for (s.meshes = [], n = 0; n < t.meshes.length; n++) { var b; if ((b = t.meshes[n])instanceof Vr) { var T = b; T.doNotSerialize || T.delayLoadState !== a.DELAYLOADSTATE_LOADED && T.delayLoadState !== a.DELAYLOADSTATE_NONE || s.meshes.push(TT(T, s)) } } for (s.particleSystems = [], n = 0; n < t.particleSystems.length; n++) s.particleSystems.push(t.particleSystems[n].serialize(!1)); for (s.postProcesses = [], n = 0; n < t.postProcesses.length; n++) s.postProcesses.push(t.postProcesses[n].serialize()); t.actionManager && (s.actions = t.actionManager.serialize("scene")); for (var E = 0, S = t._serializableComponents; E < S.length; E++) S[E].serialize(s); return s } , e.SerializeAsync = function(t) { var i = e._Serialize(t, !1) , n = []; return this._CollectPromises(i, n), Promise.all(n).then((function() { return i } )) } , e._CollectPromises = function(e, t) { if (Array.isArray(e)) for (var i = function(i) { var r = e[i]; r instanceof Promise ? t.push(r.then((function(t) { return e[i] = t } ))) : (r instanceof Object || Array.isArray(r)) && n._CollectPromises(r, t) }, n = this, r = 0; r < e.length; ++r) i(r); else if (e instanceof Object) { var o = function(i) { if (Object.prototype.hasOwnProperty.call(e, i)) { var n = e[i]; n instanceof Promise ? t.push(n.then((function(t) { return e[i] = t } ))) : (n instanceof Object || Array.isArray(n)) && a._CollectPromises(n, t) } } , a = this; for (var s in e) o(s) } } , e.SerializeMesh = function(t, i, n) { void 0 === i && (i = !1), void 0 === n && (n = !1); var r = {}; if (e.ClearCache(), t = t instanceof Array ? t : [t], i || n) for (var o = 0; o < t.length; ++o) n && t[o].getDescendants().forEach((function(e) { e instanceof Vr && t.indexOf(e) < 0 && !e.doNotSerialize && t.push(e) } )), i && t[o].parent && t.indexOf(t[o].parent) < 0 && !t[o].parent.doNotSerialize && t.push(t[o].parent); return t.forEach((function(e) { !function(e, t) { if (e.delayLoadState === a.DELAYLOADSTATE_LOADED || e.delayLoadState === a.DELAYLOADSTATE_NONE) { var i = function(i) { t.materials = t.materials || [], t.materials.some((function(t) { return t.id === e.material.id } )) || t.materials.push(i.serialize()) }; if (e.material && !e.material.doNotSerialize) if (e.material instanceof Dr) { if (t.multiMaterials = t.multiMaterials || [], !t.multiMaterials.some((function(t) { return t.id === e.material.id } ))) { t.multiMaterials.push(e.material.serialize()); for (var n = 0, r = e.material.subMaterials; n < r.length; n++) { var o = r[n]; o && i(o) } } } else i(e.material); else e.material || i(e.getScene().defaultMaterial); var s = e._geometry; s && (t.geometries || (t.geometries = {}, t.geometries.boxes = [], t.geometries.spheres = [], t.geometries.cylinders = [], t.geometries.toruses = [], t.geometries.grounds = [], t.geometries.planes = [], t.geometries.torusKnots = [], t.geometries.vertexData = []), bT(s, t.geometries)), e.skeleton && !e.skeleton.doNotSerialize && (t.skeletons = t.skeletons || [], t.skeletons.push(e.skeleton.serialize())), t.meshes = t.meshes || [], t.meshes.push(TT(e, t)) } }(e, r) } )), r } , e }() , ST = function() { function e(t, i) { if (void 0 === i && (i = {}), !e.IsSupported(t)) throw "Your browser does not support recording so far."; var n = t.getRenderingCanvas(); if (!n) throw "The babylon engine must have a canvas to be recorded"; this._canvas = n, this._canvas.isRecording = !1, this._options = V(V({}, e._DefaultOptions), i); var r = this._canvas.captureStream(this._options.fps); if (this._options.audioTracks) for (var o = 0, a = this._options.audioTracks; o < a.length; o++) { var s = a[o]; r.addTrack(s) } this._mediaRecorder = new MediaRecorder(r,{ mimeType: this._options.mimeType }), this._mediaRecorder.ondataavailable = this._handleDataAvailable.bind(this), this._mediaRecorder.onerror = this._handleError.bind(this), this._mediaRecorder.onstop = this._handleStop.bind(this) } return e.IsSupported = function(e) { var t = e.getRenderingCanvas(); return !!t && "function" == typeof t.captureStream } , Object.defineProperty(e.prototype, "isRecording", { get: function() { return !!this._canvas && this._canvas.isRecording }, enumerable: !1, configurable: !0 }), e.prototype.stopRecording = function() { this._canvas && this._mediaRecorder && this.isRecording && (this._canvas.isRecording = !1, this._mediaRecorder.stop()) } , e.prototype.startRecording = function(e, t) { var i = this; if (void 0 === e && (e = "babylonjs.webm"), void 0 === t && (t = 7), !this._canvas || !this._mediaRecorder) throw "Recorder has already been disposed"; if (this.isRecording) throw "Recording already in progress"; return t > 0 && setTimeout((function() { i.stopRecording() } ), 1e3 * t), this._fileName = e, this._recordedChunks = [], this._resolve = null, this._reject = null, this._canvas.isRecording = !0, this._mediaRecorder.start(this._options.recordChunckSize), new Promise((function(e, t) { i._resolve = e, i._reject = t } )) } , e.prototype.dispose = function() { this._canvas = null, this._mediaRecorder = null, this._recordedChunks = [], this._fileName = null, this._resolve = null, this._reject = null } , e.prototype._handleDataAvailable = function(e) { e.data.size > 0 && this._recordedChunks.push(e.data) } , e.prototype._handleError = function(e) { if (this.stopRecording(), !this._reject) throw new e.error; this._reject(e.error) } , e.prototype._handleStop = function() { this.stopRecording(); var e = new Blob(this._recordedChunks); this._resolve && this._resolve(e), window.URL.createObjectURL(e), this._fileName && gi.Download(e, this._fileName) } , e._DefaultOptions = { mimeType: "video/webm", fps: 25, recordChunckSize: 3e3 }, e }(); function AT(e, t, i, n, r, o) { void 0 === r && (r = "image/png"), void 0 === o && (o = !1); var a = MT(e, t, i) , s = a.height , l = a.width; if (s && l) { gi._ScreenshotCanvas || (gi._ScreenshotCanvas = document.createElement("canvas")), gi._ScreenshotCanvas.width = l, gi._ScreenshotCanvas.height = s; var c = gi._ScreenshotCanvas.getContext("2d") , u = e.getRenderWidth() / e.getRenderHeight() , h = l , d = h / u; d > s && (h = (d = s) * u); var p = Math.max(0, l - h) / 2 , f = Math.max(0, s - d) / 2; e.onEndFrameObservable.addOnce((function() { var t = e.getRenderingCanvas(); c && t && c.drawImage(t, p, f, h, d), o ? (gi.EncodeScreenshotCanvasData(void 0, r), n && n("")) : gi.EncodeScreenshotCanvasData(n, r) } )) } else K.Error("Invalid 'size' parameter !") } function xT(e, t, i, n) { return void 0 === n && (n = "image/png"), new Promise((function(r, o) { AT(e, t, i, (function(e) { void 0 !== e ? r(e) : o(new Error("Data is undefined")) } ), n) } )) } function RT(e, t, i, n, r) { return void 0 === r && (r = "image/png"), new Promise((function(o) { AT(e, t, { width: i, height: n }, (function() { o() } ), r, !0) } )) } function CT(e, t, i, n, r, o, s, l, c, u) { void 0 === r && (r = "image/png"), void 0 === o && (o = 1), void 0 === s && (s = !1), void 0 === c && (c = !1), void 0 === u && (u = !1); var h = MT(e, t, i) , d = h.height , p = h.width , f = { width: p, height: d }; if (d && p) { var _ = t.getScene() , m = null , g = _.activeCameras; _.activeCameras = null, _.activeCamera !== t && (m = _.activeCamera, _.activeCamera = t), _.render(); var v = new ns("screenShot",f,_,!1,!1,a.TEXTURETYPE_UNSIGNED_INT,!1,io.NEAREST_SAMPLINGMODE,void 0,u,void 0,void 0,void 0,o); v.renderList = null, v.samples = o, v.renderSprites = c, e.onEndFrameObservable.addOnce((function() { v.readPixels(void 0, void 0, void 0, !1).then((function(e) { gi.DumpData(p, d, e, n, r, l, !0), v.dispose() } )) } )); var y = function() { _.incrementRenderId(), _.resetCachedMaterial(), v.render(!0), _.incrementRenderId(), _.resetCachedMaterial(), m && (_.activeCamera = m), _.activeCameras = g, t.getProjectionMatrix(!0), _.render() }; if (s) { var b = new eb("antialiasing",1,_.activeCamera); v.addPostProcess(b), b.getEffect().isReady() ? y() : b.getEffect().onCompiled = function() { y() } } else y() } else K.Error("Invalid 'size' parameter !") } function PT(e, t, i, n, r, o, a, s) { return void 0 === n && (n = "image/png"), void 0 === r && (r = 1), void 0 === o && (o = !1), void 0 === s && (s = !1), new Promise((function(l, c) { CT(e, t, i, (function(e) { void 0 !== e ? l(e) : c(new Error("Data is undefined")) } ), n, r, o, a, s) } )) } function MT(e, t, i) { var n = 0 , r = 0; if ("object" == typeof i) { var o = i.precision ? Math.abs(i.precision) : 1; i.width && i.height ? (n = i.height * o, r = i.width * o) : i.width && !i.height ? (r = i.width * o, n = Math.round(r / e.getAspectRatio(t))) : i.height && !i.width ? (n = i.height * o, r = Math.round(n * e.getAspectRatio(t))) : (r = Math.round(e.getRenderWidth() * o), n = Math.round(r / e.getAspectRatio(t))) } else isNaN(i) || (n = i, r = i); return r && (r = Math.floor(r)), n && (n = Math.floor(n)), { height: 0 | n, width: 0 | r } } var IT, OT = { CreateScreenshot: AT, CreateScreenshotAsync: xT, CreateScreenshotWithResizeAsync: RT, CreateScreenshotUsingRenderTarget: CT, CreateScreenshotUsingRenderTargetAsync: PT }; gi.CreateScreenshot = AT, gi.CreateScreenshotAsync = xT, gi.CreateScreenshotUsingRenderTarget = CT, gi.CreateScreenshotUsingRenderTargetAsync = PT, function(e) { e[e.Checkbox = 0] = "Checkbox", e[e.Slider = 1] = "Slider", e[e.Vector3 = 2] = "Vector3", e[e.Quaternion = 3] = "Quaternion", e[e.Color3 = 4] = "Color3", e[e.String = 5] = "String", e[e.Button = 6] = "Button", e[e.Options = 7] = "Options", e[e.Tab = 8] = "Tab" }(IT || (IT = {})); var DT, NT = function() { function e(e) { this.byteOffset = 0, this.buffer = e } return e.prototype.loadAsync = function(e) { var t = this; return this.buffer.readAsync(this.byteOffset, e).then((function(e) { t._dataView = new DataView(e.buffer,e.byteOffset,e.byteLength), t._dataByteOffset = 0 } )) } , e.prototype.readUint32 = function() { var e = this._dataView.getUint32(this._dataByteOffset, !0); return this._dataByteOffset += 4, this.byteOffset += 4, e } , e.prototype.readUint8Array = function(e) { var t = new Uint8Array(this._dataView.buffer,this._dataView.byteOffset + this._dataByteOffset,e); return this._dataByteOffset += e, this.byteOffset += e, t } , e.prototype.readString = function(e) { return se(this.readUint8Array(e)) } , e.prototype.skipBytes = function(e) { this._dataByteOffset += e, this.byteOffset += e } , e }(), LT = function() { function e() {} return e._GetStorage = function() { try { return localStorage.setItem("test", ""), localStorage.removeItem("test"), localStorage } catch (t) { var e = {}; return { getItem: function(t) { var i = e[t]; return void 0 === i ? null : i }, setItem: function(t, i) { e[t] = i } } } } , e.ReadString = function(e, t) { var i = this._Storage.getItem(e); return null !== i ? i : t } , e.WriteString = function(e, t) { this._Storage.setItem(e, t) } , e.ReadBoolean = function(e, t) { var i = this._Storage.getItem(e); return null !== i ? "true" === i : t } , e.WriteBoolean = function(e, t) { this._Storage.setItem(e, t ? "true" : "false") } , e.ReadNumber = function(e, t) { var i = this._Storage.getItem(e); return null !== i ? parseFloat(i) : t } , e.WriteNumber = function(e, t) { this._Storage.setItem(e, t.toString()) } , e._Storage = e._GetStorage(), e }(), FT = function() { function e() { this._trackedScene = null } return e.prototype.track = function(e) { this._trackedScene = e, Ge.AllowLoadingUniqueId = !0, this._savedJSON = ET.Serialize(e), Ge.AllowLoadingUniqueId = !1 } , e.prototype.getDelta = function() { if (!this._trackedScene) return null; var e = io.ForceSerializeBuffers; io.ForceSerializeBuffers = !1, Ge.AllowLoadingUniqueId = !0; var t = ET.Serialize(this._trackedScene); Ge.AllowLoadingUniqueId = !1; var i = {}; for (var n in t) this._compareCollections(n, this._savedJSON[n], t[n], i); return io.ForceSerializeBuffers = e, i } , e.prototype._compareArray = function(e, t, i, n) { if (0 === t.length && 0 === i.length) return !0; if (t.length && !isNaN(t[0]) || i.length && !isNaN(i[0])) { if (t.length !== i.length) return !1; if (0 === t.length) return !0; for (var r = 0; r < t.length; r++) if (t[r] !== i[r]) return n[e] = i, !1; return !0 } var o = [] , a = function(r) { var a = t[r] , l = a.uniqueId; o.push(l); var c = i.filter((function(e) { return e.uniqueId === l } )); if (c.length) { var u = c[0] , h = {}; s._compareObjects(a, u, h) || (n[e] || (n[e] = []), h.__state = { id: u.id || u.name }, n[e].push(h)) } else h = { __state: { deleteId: a.id || a.name } }, n[e].push(h) } , s = this; for (r = 0; r < t.length; r++) a(r); for (r = 0; r < i.length; r++) { var l = i[r] , c = l.uniqueId; -1 === o.indexOf(c) && (n[e] || (n[e] = []), n[e].push(l)) } return !0 } , e.prototype._compareObjects = function(e, t, i) { var n = !1; for (var r in e) if (Object.prototype.hasOwnProperty.call(e, r)) { var o = e[r] , a = t[r] , s = !1; if (Array.isArray(o)) s = JSON.stringify(o) !== JSON.stringify(a); else if (isNaN(o) && "[object String]" != Object.prototype.toString.call(o)) { if ("object" == typeof o && "object" == typeof a) { var l = {}; this._compareObjects(o, a, l) || (i[r] = l, n = !0) } } else s = o !== a; s && (n = !0, i[r] = a) } return !n } , e.prototype._compareCollections = function(e, t, i, n) { if (t !== i && t && i) if (Array.isArray(t) && Array.isArray(i)) { if (this._compareArray(e, t, i, n)) return } else if ("object" == typeof t && "object" == typeof i) { var r = {}; return void (this._compareObjects(t, i, r) || (n[e] = r)) } } , e.GetShadowGeneratorById = function(e, t) { for (var i = 0, n = e.lights.map((function(e) { return e.getShadowGenerator() } )); i < n.length; i++) { var r = n[i]; if (r && r.id === t) return r } return null } , e.ApplyDelta = function(e, t) { var i = this; "string" == typeof e && (e = JSON.parse(e)); var n = t; for (var r in e) { var o = e[r] , a = n[r]; if (Array.isArray(a) || "shadowGenerators" === r) switch (r) { case "cameras": this._ApplyDeltaForEntity(o, t, t.getCameraById.bind(t), (function(e) { return Rr.Parse(e, t) } )); break; case "lights": this._ApplyDeltaForEntity(o, t, t.getLightById.bind(t), (function(e) { return Cr.Parse(e, t) } )); break; case "shadowGenerators": this._ApplyDeltaForEntity(o, t, (function(e) { return i.GetShadowGeneratorById(t, e) } ), (function(e) { return r_.Parse(e, t) } )); break; case "meshes": this._ApplyDeltaForEntity(o, t, t.getMeshById.bind(t), (function(e) { return Vr.Parse(e, t, "") } )); break; case "skeletons": this._ApplyDeltaForEntity(o, t, t.getSkeletonById.bind(t), (function(e) { return Fo.Parse(e, t) } )); break; case "materials": this._ApplyDeltaForEntity(o, t, t.getMaterialById.bind(t), (function(e) { return Or.Parse(e, t, "") } )); break; case "multiMaterials": this._ApplyDeltaForEntity(o, t, t.getMaterialById.bind(t), (function(e) { return Dr.Parse(e, t, "") } )); break; case "transformNodes": this._ApplyDeltaForEntity(o, t, t.getTransformNodeById.bind(t), (function(e) { return yr.Parse(e, t, "") } )); break; case "particleSystems": this._ApplyDeltaForEntity(o, t, t.getParticleSystemById.bind(t), (function(e) { return fy.Parse(e, t, "") } )); break; case "morphTargetManagers": this._ApplyDeltaForEntity(o, t, t.getMorphTargetById.bind(t), (function(e) { return x_.Parse(e, t) } )); break; case "postProcesses": this._ApplyDeltaForEntity(o, t, t.getPostProcessByName.bind(t), (function(e) { return Ba.Parse(e, t, "") } )) } else isNaN(a) ? a.fromArray && a.fromArray(o) : n[r] = o } } , e._ApplyPropertiesToEntity = function(e, t) { for (var i in e) { var n = e[i] , r = t[i]; void 0 !== r && (!isNaN(r) || Array.isArray(r) ? t[i] = n : r.fromArray ? r.fromArray(n) : "object" == typeof r && null !== r && this._ApplyPropertiesToEntity(n, r)) } } , e._ApplyDeltaForEntity = function(e, t, i, n) { for (var r = 0, o = e; r < o.length; r++) { var a = o[r]; if (a.__state && void 0 !== a.__state.id) { var s = i(a.__state.id); s && this._ApplyPropertiesToEntity(a, s) } else if (a.__state && void 0 !== a.__state.deleteId) { var l = i(a.__state.deleteId); null == l || l.dispose() } else n(a) } } , e }(); !function(e) { var t = function() { function e(e, t, i, n) { var r; void 0 === t && (t = null), void 0 === i && (i = null), void 0 === n && (n = null), t = null != t ? t : function() { return 1 } , i = null != i ? i : function() { return 1 } , n = null != n ? n : function(e, t) { return e === t ? 0 : 1 } , this._characterToIdx = new Map, this._insertionCosts = new Array(e.length), this._deletionCosts = new Array(e.length), this._substitutionCosts = new Array(e.length); for (var o = 0; o < e.length; ++o) { r = e[o], this._characterToIdx.set(r, o), this._insertionCosts[o] = t(r), this._deletionCosts[o] = i(r), this._substitutionCosts[o] = new Array(e.length); for (var a = o; a < e.length; ++a) this._substitutionCosts[o][a] = n(r, e[a]) } } return e.prototype.serialize = function() { var e = {} , t = new Array(this._characterToIdx.size); return this._characterToIdx.forEach((function(e, i) { t[e] = i } )), e.characters = t, e.insertionCosts = this._insertionCosts, e.deletionCosts = this._deletionCosts, e.substitutionCosts = this._substitutionCosts, JSON.stringify(e) } , e.Deserialize = function(t) { var i = JSON.parse(t) , n = new e(i.characters); return n._insertionCosts = i.insertionCosts, n._deletionCosts = i.deletionCosts, n._substitutionCosts = i.substitutionCosts, n } , e.prototype.getCharacterIdx = function(e) { return this._characterToIdx.get(e) } , e.prototype.getInsertionCost = function(e) { return this._insertionCosts[e] } , e.prototype.getDeletionCost = function(e) { return this._deletionCosts[e] } , e.prototype.getSubstitutionCost = function(e, t) { var i = Math.min(e, t) , n = Math.max(e, t); return this._substitutionCosts[i][n] } , e }(); e.Alphabet = t; var i = function() { function e(t, i) { var n = this; if (t.length > e._MAX_SEQUENCE_LENGTH) throw new Error("Sequences longer than " + e._MAX_SEQUENCE_LENGTH + " not supported."); this._alphabet = i, this._characters = t.map((function(e) { return n._alphabet.getCharacterIdx(e) } )) } return e.prototype.serialize = function() { return JSON.stringify(this._characters) } , e.Deserialize = function(t, i) { var n = new e([],i); return n._characters = JSON.parse(t), n } , e.prototype.distance = function(t) { return e._Distance(this, t) } , e._Distance = function(t, i) { var n = t._alphabet; if (n !== i._alphabet) throw new Error("Cannot Levenshtein compare Sequences built from different alphabets."); var r = t._characters , o = i._characters , a = r.length , s = o.length , l = e._CostMatrix; l[0][0] = 0; for (var c = 0; c < a; ++c) l[c + 1][0] = l[c][0] + n.getInsertionCost(r[c]); for (c = 0; c < s; ++c) l[0][c + 1] = l[0][c] + n.getInsertionCost(o[c]); for (var u = 0; u < a; ++u) for (var h = 0; h < s; ++h) e._InsertionCost = l[u + 1][h] + n.getInsertionCost(o[h]), e._DeletionCost = l[u][h + 1] + n.getDeletionCost(r[u]), e._SubstitutionCost = l[u][h] + n.getSubstitutionCost(r[u], o[h]), l[u + 1][h + 1] = Math.min(e._InsertionCost, e._DeletionCost, e._SubstitutionCost); return l[a][s] } , e._MAX_SEQUENCE_LENGTH = 256, e._CostMatrix = W([], Array(e._MAX_SEQUENCE_LENGTH + 1), !0).map((function() { return new Array(e._MAX_SEQUENCE_LENGTH + 1) } )), e }(); e.Sequence = i }(DT || (DT = {})); var wT = function() { function e(e) { void 0 === e && (e = .01), this._points = [], this._segmentLength = e } return e.prototype.serialize = function() { return JSON.stringify(this) } , e.Deserialize = function(t) { var i = JSON.parse(t) , n = new e(i._segmentLength); return n._points = i._points.map((function(e) { return new x(e._x,e._y,e._z) } )), n } , e.prototype.getLength = function() { return this._points.length * this._segmentLength } , e.prototype.add = function(e) { var t = this , i = this._points.length; if (0 === i) this._points.push(e.clone()); else for (var n = function() { return t._segmentLength / x.Distance(t._points[i - 1], e) }, r = n(); r <= 1; r = n()) { var o = this._points[i - 1].scale(1 - r); e.scaleAndAddToRef(r, o), this._points.push(o), ++i } } , e.prototype.resampleAtTargetResolution = function(t) { var i = new e(this.getLength() / t); return this._points.forEach((function(e) { i.add(e) } )), i } , e.prototype.tokenize = function(t) { for (var i = [], n = new x, r = 2; r < this._points.length; ++r) e._TransformSegmentDirToRef(this._points[r - 2], this._points[r - 1], this._points[r], n) && i.push(e._TokenizeSegment(n, t)); return i } , e._TransformSegmentDirToRef = function(t, i, n, r) { return i.subtractToRef(t, e._ForwardDir), e._ForwardDir.normalize(), i.scaleToRef(-1, e._InverseFromVec), e._InverseFromVec.normalize(), !(Math.abs(x.Dot(e._ForwardDir, e._InverseFromVec)) > .98 || (x.CrossToRef(e._ForwardDir, e._InverseFromVec, e._UpDir), e._UpDir.normalize(), P.LookAtLHToRef(t, i, e._UpDir, e._LookMatrix), n.subtractToRef(i, e._FromToVec), e._FromToVec.normalize(), x.TransformNormalToRef(e._FromToVec, e._LookMatrix, r), 0)) } , e._TokenizeSegment = function(t, i) { e._BestMatch = 0, e._Score = x.Dot(t, i[0]), e._BestScore = e._Score; for (var n = 1; n < i.length; ++n) e._Score = x.Dot(t, i[n]), e._Score > e._BestScore && (e._BestMatch = n, e._BestScore = e._Score); return e._BestMatch } , e._ForwardDir = new x, e._InverseFromVec = new x, e._UpDir = new x, e._FromToVec = new x, e._LookMatrix = new P, e }() , BT = function() { function e(e) { this.chars = new Array(e) } return e.Generate = function(t, i, n, r, o) { void 0 === t && (t = 64), void 0 === i && (i = 256), void 0 === n && (n = .1), void 0 === r && (r = .001), void 0 === o && (o = []); for (var a, s, l = new e(t), c = 0; c < t; ++c) l.chars[c] = new x(Math.random() - .5,Math.random() - .5,Math.random() - .5), l.chars[c].normalize(); for (c = 0; c < o.length; ++c) l.chars[c].copyFrom(o[c]); for (var u, h = new x, d = new x, p = 0; p < i; ++p) { a = (1 - (u = p / (i - 1))) * n + u * r; var f = function(e) { h.copyFromFloats(0, 0, 0), l.chars.forEach((function(t) { l.chars[e].subtractToRef(t, d), (s = d.lengthSquared()) > 1e-6 && d.scaleAndAddToRef(1 / (d.lengthSquared() * s), h) } )), h.scaleInPlace(a), l.chars[e].addInPlace(h), l.chars[e].normalize() }; for (c = o.length; c < l.chars.length; ++c) f(c) } return l } , e.prototype.serialize = function() { return JSON.stringify(this.chars) } , e.Deserialize = function(t) { for (var i = JSON.parse(t), n = new e(i.length), r = 0; r < i.length; ++r) n.chars[r] = new x(i[r]._x,i[r]._y,i[r]._z); return n } , e }() , UT = function() { function e() { this._sequences = [] } return e.prototype.serialize = function() { return JSON.stringify(this._sequences.map((function(e) { return e.serialize() } ))) } , e.Deserialize = function(t, i) { var n = new e; return n._sequences = JSON.parse(t).map((function(e) { return DT.Sequence.Deserialize(e, i) } )), n } , e.CreateFromTrajectory = function(t, i, n) { return e.CreateFromTokenizationPyramid(e._GetTokenizationPyramid(t, i), n) } , e.CreateFromTokenizationPyramid = function(t, i) { var n = new e; return n._sequences = t.map((function(e) { return new DT.Sequence(e,i) } )), n } , e._GetTokenizationPyramid = function(t, i, n) { void 0 === n && (n = e._FINEST_DESCRIPTOR_RESOLUTION); for (var r = [], o = n; o > 4; o = Math.floor(o / 2)) r.push(t.resampleAtTargetResolution(o).tokenize(i.chars)); return r } , e.prototype.distance = function(e) { for (var t = 0, i = 0; i < this._sequences.length; ++i) t += Math.pow(2, i) * this._sequences[i].distance(e._sequences[i]); return t } , e._FINEST_DESCRIPTOR_RESOLUTION = 32, e }() , VT = function() { function e(e) { void 0 === e && (e = []), this._descriptors = e, this._centroidIdx = -1, this._averageDistance = 0, this._refreshDescription() } return e.prototype.serialize = function() { var e = {}; return e.descriptors = this._descriptors.map((function(e) { return e.serialize() } )), e.centroidIdx = this._centroidIdx, e.averageDistance = this._averageDistance, JSON.stringify(e) } , e.Deserialize = function(t, i) { var n = JSON.parse(t) , r = new e; return r._descriptors = n.descriptors.map((function(e) { return UT.Deserialize(e, i) } )), r._centroidIdx = n.centroidIdx, r._averageDistance = n.averageDistance, r } , e.prototype.add = function(e) { this._descriptors.push(e), this._refreshDescription() } , e.prototype.getMatchCost = function(e) { return e.distance(this._descriptors[this._centroidIdx]) / this._averageDistance } , e.prototype.getMatchMinimumDistance = function(e) { return Math.min.apply(Math, this._descriptors.map((function(t) { return t.distance(e) } ))) } , e.prototype._refreshDescription = function() { var t, i = this; this._centroidIdx = -1; for (var n = this._descriptors.map((function(e) { return t = 0, i._descriptors.forEach((function(i) { t += e.distance(i) } )), t } )), r = 0; r < n.length; ++r) (this._centroidIdx < 0 || n[r] < n[this._centroidIdx]) && (this._centroidIdx = r); this._averageDistance = 0, this._descriptors.forEach((function(e) { i._averageDistance += e.distance(i._descriptors[i._centroidIdx]) } )), this._descriptors.length > 0 && (this._averageDistance = Math.max(this._averageDistance / this._descriptors.length, e._MIN_AVERAGE_DISTANCE)) } , e._MIN_AVERAGE_DISTANCE = 1, e }() , kT = function() { function e() { this._maximumAllowableMatchCost = 4, this._nameToDescribedTrajectory = new Map } return e.prototype.serialize = function() { var e = {}; return e.maximumAllowableMatchCost = this._maximumAllowableMatchCost, e.vector3Alphabet = this._vector3Alphabet.serialize(), e.levenshteinAlphabet = this._levenshteinAlphabet.serialize(), e.nameToDescribedTrajectory = [], this._nameToDescribedTrajectory.forEach((function(t, i) { e.nameToDescribedTrajectory.push(i), e.nameToDescribedTrajectory.push(t.serialize()) } )), JSON.stringify(e) } , e.Deserialize = function(t) { var i = JSON.parse(t) , n = new e; n._maximumAllowableMatchCost = i.maximumAllowableMatchCost, n._vector3Alphabet = BT.Deserialize(i.vector3Alphabet), n._levenshteinAlphabet = DT.Alphabet.Deserialize(i.levenshteinAlphabet); for (var r = 0; r < i.nameToDescribedTrajectory.length; r += 2) n._nameToDescribedTrajectory.set(i.nameToDescribedTrajectory[r], VT.Deserialize(i.nameToDescribedTrajectory[r + 1], n._levenshteinAlphabet)); return n } , e.Generate = function() { for (var t = BT.Generate(64, 256, .1, .001, [x.Forward()]), i = new Array(t.chars.length), n = 0; n < i.length; ++n) i[n] = n; var r = new DT.Alphabet(i,(function(e) { return 0 === e ? 0 : 1 } ),(function(e) { return 0 === e ? 0 : 1 } ),(function(e, i) { return Math.min(1 - x.Dot(t.chars[e], t.chars[i]), 1) } )) , o = new e; return o._vector3Alphabet = t, o._levenshteinAlphabet = r, o } , e.prototype.addTrajectoryToClassification = function(e, t) { this._nameToDescribedTrajectory.has(t) || this._nameToDescribedTrajectory.set(t, new VT), this._nameToDescribedTrajectory.get(t).add(UT.CreateFromTrajectory(e, this._vector3Alphabet, this._levenshteinAlphabet)) } , e.prototype.deleteClassification = function(e) { return this._nameToDescribedTrajectory.delete(e) } , e.prototype.classifyTrajectory = function(e) { var t = this , i = UT.CreateFromTrajectory(e, this._vector3Alphabet, this._levenshteinAlphabet) , n = []; if (this._nameToDescribedTrajectory.forEach((function(e, r) { e.getMatchCost(i) < t._maximumAllowableMatchCost && n.push(r) } )), 0 === n.length) return null; for (var r, o = 0, a = this._nameToDescribedTrajectory.get(n[o]).getMatchMinimumDistance(i), s = 0; s < n.length; ++s) (r = this._nameToDescribedTrajectory.get(n[s]).getMatchMinimumDistance(i)) < a && (a = r, o = s); return n[o] } , e }() , GT = function() { function e(t, i, n) { var r = this; this._scene = t, K.Log("[Reflector] Connecting to ws://".concat(i, ":").concat(n)), this._webSocket = new WebSocket("ws://".concat(i, ":").concat(n)), this._webSocket.onmessage = function(t) { var i = t.data; if (ae(i, e._SERVER_PREFIX)) { var n = i.substr(e._SERVER_PREFIX.length); return K.Log("[Reflector] Received server message: ".concat(n.substr(0, 64))), void r._handleServerMessage(n) } K.Log("[Reflector] Received client message: ".concat(i.substr(0, 64))), r._handleClientMessage() } , this._webSocket.onclose = function(e) { K.Log("[Reflector] Disconnected ".concat(e.code, " ").concat(e.reason)) } } return e.prototype.close = function() { this._webSocket.close() } , e.prototype._handleServerMessage = function(e) { var t = this; "connected" === e && ET.SerializeAsync(this._scene).then((function(e) { t._webSocket.send("load|".concat(JSON.stringify(e))) } )) } , e.prototype._handleClientMessage = function() {} , e._SERVER_PREFIX = "$$", e }() , zT = function() { function e(e) { this._view = new Float32Array(e), this._itemLength = 0 } return Object.defineProperty(e.prototype, "itemLength", { get: function() { return this._itemLength }, enumerable: !1, configurable: !0 }), e.prototype.at = function(e) { return e < 0 || e >= this._itemLength ? NaN : this._view[e] } , e.prototype.subarray = function(e, t) { return e >= t || e < 0 ? new Float32Array(0) : (t > this._itemLength && (t = this._itemLength), this._view.subarray(e, t)) } , e.prototype.push = function(e) { this._view[this._itemLength] = e, this._itemLength++, this._itemLength >= this._view.length && this._growArray() } , e.prototype._growArray = function() { var e = Math.floor(1.5 * this._view.length) , t = new Float32Array(e); t.set(this._view), this._view = t } , e }() , WT = 1800 , HT = "timestamp" , XT = "numPoints" , jT = /\r/g , YT = "@" , KT = function() { function e(t, i) { var n = this; this._scene = t, this._collectDataAtFrame = function() { var t = ct.Now - n._startingTimestamp , i = n.datasets.ids.length , r = n.datasets.startingIndices.itemLength , o = 0; if (r > 0) { var a = n.datasets.startingIndices.at(r - 1); o = a + n.datasets.data.at(a + e.NumberOfPointsOffset) + e.SliceDataOffset } if (n.datasets.startingIndices.push(o), n.datasets.data.push(t), n.datasets.data.push(i), n.datasets.ids.forEach((function(e) { var t = n._strategies.get(e); t && n.datasets.data.push(t.getData()) } )), n.datasetObservable.hasObservers()) { for (var s = [t, i], l = 0; l < i; l++) s.push(n.datasets.data.at(o + e.SliceDataOffset + l)); n.datasetObservable.notifyObservers(s) } } , this.datasets = { ids: [], data: new zT(WT), startingIndices: new zT(WT) }, this._strategies = new Map, this._datasetMeta = new Map, this._eventRestoreSet = new Set, this._customEventObservable = new h, this.datasetObservable = new h, this.metadataObservable = new h((function(e) { return e.callback(n._datasetMeta, new l(0)) } )), i && this.addCollectionStrategies.apply(this, i) } return Object.defineProperty(e, "SliceDataOffset", { get: function() { return 2 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e, "NumberOfPointsOffset", { get: function() { return 1 }, enumerable: !1, configurable: !0 }), e.prototype.registerEvent = function(e, t, i) { var n, r = this; if (!this._strategies.has(e) || t) { this._strategies.has(e) && t && (null === (n = this._strategies.get(e)) || void 0 === n || n.dispose(), this._strategies.delete(e)); var o = { name: e }; return this._eventRestoreSet.add(e), this.addCollectionStrategies({ strategyCallback: function(t) { var i = 0 , n = 0 , o = t.onAfterRenderObservable.add((function() { n = i, i = 0 } )) , a = r._customEventObservable.add((function(t) { e === t.name && (void 0 !== t.value ? i = t.value : i++) } )); return { id: e, getData: function() { return n }, dispose: function() { t.onAfterRenderObservable.remove(o), r._customEventObservable.remove(a) } } }, category: i }), o } } , e.prototype.sendEvent = function(e) { this._customEventObservable.notifyObservers(e) } , e.prototype._restoreStringEvents = function() { var e = this; this._eventRestoreSet.size !== this._customEventObservable.observers.length && this._eventRestoreSet.forEach((function(t) { e.registerEvent(t, !0) } )) } , e.prototype.addCollectionStrategies = function() { for (var e = [], t = 0; t < arguments.length; t++) e[t] = arguments[t]; for (var i = 0, n = e; i < n.length; i++) { var r = n[i] , o = r.strategyCallback , a = r.category , s = r.hidden , l = o(this._scene); this._strategies.has(l.id) ? l.dispose() : (this.datasets.ids.push(l.id), a && (a = a.replace(new RegExp(YT,"g"), "")), this._datasetMeta.set(l.id, { color: this._getHexColorFromId(l.id), category: a, hidden: s }), this._strategies.set(l.id, l)) } this.metadataObservable.notifyObservers(this._datasetMeta) } , e.prototype._getHexColorFromId = function(e) { for (var t = 0, i = 0; i < e.length; i++) t = e.charCodeAt(i) + ((t << 5) - t); var n = "#"; for (i = 0; i < 24; i += 8) n += ("0" + (t >> i & 255).toString(16)).substr(-2); return n } , e.prototype.getCurrentSlice = function() { var e = this , t = [ct.Now - this._startingTimestamp, this.datasets.ids.length]; this.datasets.ids.forEach((function(i) { var n = e._strategies.get(i); n && e.datasetObservable.hasObservers() && t.push(n.getData()) } )), this.datasetObservable.hasObservers() && this.datasetObservable.notifyObservers(t) } , e.prototype.updateMetadata = function(e, t, i) { var n = this._datasetMeta.get(e); n && (n[t] = i, this.metadataObservable.notifyObservers(this._datasetMeta)) } , e.prototype.clear = function(e) { this.datasets.data = new zT(WT), this.datasets.ids.length = 0, this.datasets.startingIndices = new zT(WT), this._datasetMeta.clear(), this._strategies.forEach((function(e) { return e.dispose() } )), this._strategies.clear(), e || this._eventRestoreSet.clear(), this._hasLoadedData = !1 } , Object.defineProperty(e.prototype, "hasLoadedData", { get: function() { return this._hasLoadedData }, enumerable: !1, configurable: !0 }), e.prototype.loadFromFileData = function(t, i) { var n = t.replace(jT, "").split("\n").map((function(e) { return e.split(",").filter((function(e) { return e.length > 0 } )) } )).filter((function(e) { return e.length > 0 } )) , r = e.NumberOfPointsOffset; if (n.length < 2) return !1; var o = { ids: [], data: new zT(WT), startingIndices: new zT(WT) } , a = n[0] , s = n.slice(1); if (a.length < 2 || a[0] !== HT || a[r] !== XT) return !1; for (var l = new Map, c = e.SliceDataOffset; c < a.length; c++) { var u = a[c].split(YT) , h = u[0] , d = u[1]; o.ids.push(h), l.set(h, d) } for (var p = 0, f = 0, _ = s; f < _.length; f++) { var m = _[f]; if (m.length < 2) return !1; var g = parseFloat(m[0]) , v = parseInt(m[r]); if (isNaN(v) || isNaN(g)) return !1; if (o.data.push(g), o.data.push(v), v + e.SliceDataOffset !== m.length) return !1; for (c = e.SliceDataOffset; c < m.length; c++) { var y = parseFloat(m[c]); if (isNaN(y)) return !1; o.data.push(y) } o.startingIndices.push(p), p += m.length } if (this.datasets.ids = o.ids, this.datasets.data = o.data, this.datasets.startingIndices = o.startingIndices, i || this._datasetMeta.clear(), this._strategies.forEach((function(e) { return e.dispose() } )), this._strategies.clear(), !i) for (var b = 0, T = this.datasets.ids; b < T.length; b++) h = T[b], d = l.get(h), this._datasetMeta.set(h, { category: d, color: this._getHexColorFromId(h) }); return this.metadataObservable.notifyObservers(this._datasetMeta), this._hasLoadedData = !0, !0 } , e.prototype.exportDataToCsv = function() { var t = ""; t += "".concat(HT, ",").concat(XT); for (var i = 0; i < this.datasets.ids.length; i++) if (t += ",".concat(this.datasets.ids[i]), this._datasetMeta) { var n = this._datasetMeta.get(this.datasets.ids[i]); (null == n ? void 0 : n.category) && (t += "".concat(YT).concat(n.category)) } for (t += "\n", i = 0; i < this.datasets.startingIndices.itemLength; i++) { var r = this.datasets.startingIndices.at(i) , o = this.datasets.data.at(r) , a = this.datasets.data.at(r + e.NumberOfPointsOffset); t += "".concat(o, ",").concat(a); for (var s = 0; s < a; s++) t += ",".concat(this.datasets.data.at(r + e.SliceDataOffset + s)); for (var l = 0; l < this.datasets.ids.length - a; l++) t += ","; t += "\n" } var c = "".concat((new Date).toISOString(), "-perfdata.csv"); gi.Download(new Blob([t],{ type: "text/csv" }), c) } , e.prototype.start = function(e) { e ? void 0 === this._startingTimestamp && (this._startingTimestamp = ct.Now) : (this.datasets.data = new zT(WT), this.datasets.startingIndices = new zT(WT), this._startingTimestamp = ct.Now), this._scene.onAfterRenderObservable.add(this._collectDataAtFrame), this._restoreStringEvents(), this._isStarted = !0 } , e.prototype.stop = function() { this._scene.onAfterRenderObservable.removeCallback(this._collectDataAtFrame), this._isStarted = !1 } , Object.defineProperty(e.prototype, "isStarted", { get: function() { return this._isStarted }, enumerable: !1, configurable: !0 }), e.prototype.dispose = function() { this._scene.onAfterRenderObservable.removeCallback(this._collectDataAtFrame), this._datasetMeta.clear(), this._strategies.forEach((function(e) { e.dispose() } )), this.datasetObservable.clear(), this.metadataObservable.clear(), this._isStarted = !1, this.datasets = null } , e }() , QT = function() {} , qT = function() { function e() {} return e.FpsStrategy = function() { return function(e) { var t = e.getEngine(); return { id: "FPS", getData: function() { return t.getFps() }, dispose: QT } } } , e.CpuStrategy = function() { return function(e) { var t = 0 , i = e.onComputePressureChanged.add((function(e) { t = e.cpuUtilization } )); return { id: "CPU utilization", getData: function() { return t }, dispose: function() { return e.onComputePressureChanged.remove(i) } } } } , e.TotalMeshesStrategy = function() { return function(e) { return { id: "Total meshes", getData: function() { return e.meshes.length }, dispose: QT } } } , e.ActiveMeshesStrategy = function() { return function(e) { return { id: "Active meshes", getData: function() { return e.getActiveMeshes().length }, dispose: QT } } } , e.ActiveIndicesStrategy = function() { return function(e) { return { id: "Active indices", getData: function() { return e.getActiveIndices() }, dispose: QT } } } , e.ActiveFacesStrategy = function() { return function(e) { return { id: "Active faces", getData: function() { return e.getActiveIndices() / 3 }, dispose: QT } } } , e.ActiveBonesStrategy = function() { return function(e) { return { id: "Active bones", getData: function() { return e.getActiveBones() }, dispose: QT } } } , e.ActiveParticlesStrategy = function() { return function(e) { return { id: "Active particles", getData: function() { return e.getActiveParticles() }, dispose: QT } } } , e.DrawCallsStrategy = function() { return function(e) { var t = 0 , i = e.onBeforeAnimationsObservable.add((function() { e.getEngine()._drawCalls.fetchNewFrame() } )) , n = e.onAfterRenderObservable.add((function() { t = e.getEngine()._drawCalls.current } )); return { id: "Draw calls", getData: function() { return t }, dispose: function() { e.onBeforeAnimationsObservable.remove(i), e.onAfterRenderObservable.remove(n) } } } } , e.TotalLightsStrategy = function() { return function(e) { return { id: "Total lights", getData: function() { return e.lights.length }, dispose: QT } } } , e.TotalVerticesStrategy = function() { return function(e) { return { id: "Total vertices", getData: function() { return e.getTotalVertices() }, dispose: QT } } } , e.TotalMaterialsStrategy = function() { return function(e) { return { id: "Total materials", getData: function() { return e.materials.length }, dispose: QT } } } , e.TotalTexturesStrategy = function() { return function(e) { return { id: "Total textures", getData: function() { return e.textures.length }, dispose: QT } } } , e.AbsoluteFpsStrategy = function() { return function(e) { var t = new Yf(e); return t.captureFrameTime = !0, { id: "Absolute FPS", getData: function() { return 1e3 / t.frameTimeCounter.lastSecAverage }, dispose: QT } } } , e.MeshesSelectionStrategy = function() { return function(e) { var t = ct.Now , i = 0 , n = e.onBeforeActiveMeshesEvaluationObservable.add((function() { t = ct.Now } )) , r = e.onAfterActiveMeshesEvaluationObservable.add((function() { i = ct.Now - t } )); return { id: "Meshes Selection", getData: function() { return i }, dispose: function() { e.onBeforeActiveMeshesEvaluationObservable.remove(n), e.onAfterActiveMeshesEvaluationObservable.remove(r) } } } } , e.RenderTargetsStrategy = function() { return function(e) { var t = ct.Now , i = 0 , n = e.onBeforeRenderTargetsRenderObservable.add((function() { t = ct.Now } )) , r = e.onAfterRenderTargetsRenderObservable.add((function() { i = ct.Now - t } )); return { id: "Render Targets", getData: function() { return i }, dispose: function() { e.onBeforeRenderTargetsRenderObservable.remove(n), e.onAfterRenderTargetsRenderObservable.remove(r) } } } } , e.ParticlesStrategy = function() { return function(e) { var t = ct.Now , i = 0 , n = e.onBeforeParticlesRenderingObservable.add((function() { t = ct.Now } )) , r = e.onAfterParticlesRenderingObservable.add((function() { i = ct.Now - t } )); return { id: "Particles", getData: function() { return i }, dispose: function() { e.onBeforeParticlesRenderingObservable.remove(n), e.onAfterParticlesRenderingObservable.remove(r) } } } } , e.SpritesStrategy = function() { return function(e) { var t, i, n = ct.Now, r = 0, o = null === (t = e.onBeforeSpritesRenderingObservable) || void 0 === t ? void 0 : t.add((function() { n = ct.Now } )), a = null === (i = e.onAfterSpritesRenderingObservable) || void 0 === i ? void 0 : i.add((function() { r = ct.Now - n } )); return { id: "Sprites", getData: function() { return r }, dispose: function() { var t, i; null === (t = e.onBeforeSpritesRenderingObservable) || void 0 === t || t.remove(o), null === (i = e.onAfterSpritesRenderingObservable) || void 0 === i || i.remove(a) } } } } , e.AnimationsStrategy = function() { return function(e) { var t = ct.Now , i = 0 , n = e.onBeforeAnimationsObservable.add((function() { t = ct.Now } )) , r = e.onAfterAnimationsObservable.add((function() { i = ct.Now - t } )); return { id: "Animations", getData: function() { return i }, dispose: function() { e.onBeforeAnimationsObservable.remove(n), e.onAfterAnimationsObservable.remove(r) } } } } , e.PhysicsStrategy = function() { return function(e) { var t, i, n = ct.Now, r = 0, o = null === (t = e.onBeforePhysicsObservable) || void 0 === t ? void 0 : t.add((function() { n = ct.Now } )), a = null === (i = e.onAfterPhysicsObservable) || void 0 === i ? void 0 : i.add((function() { r = ct.Now - n } )); return { id: "Physics", getData: function() { return r }, dispose: function() { var t, i; null === (t = e.onBeforePhysicsObservable) || void 0 === t || t.remove(o), null === (i = e.onAfterPhysicsObservable) || void 0 === i || i.remove(a) } } } } , e.RenderStrategy = function() { return function(e) { var t = ct.Now , i = 0 , n = e.onBeforeDrawPhaseObservable.add((function() { t = ct.Now } )) , r = e.onAfterDrawPhaseObservable.add((function() { i = ct.Now - t } )); return { id: "Render", getData: function() { return i }, dispose: function() { e.onBeforeDrawPhaseObservable.remove(n), e.onAfterDrawPhaseObservable.remove(r) } } } } , e.FrameTotalStrategy = function() { return function(e) { var t = ct.Now , i = 0 , n = e.onBeforeAnimationsObservable.add((function() { t = ct.Now } )) , r = e.onAfterRenderObservable.add((function() { i = ct.Now - t } )); return { id: "Frame Total", getData: function() { return i }, dispose: function() { e.onBeforeAnimationsObservable.remove(n), e.onAfterRenderObservable.remove(r) } } } } , e.InterFrameStrategy = function() { return function(e) { var t = ct.Now , i = 0 , n = e.onBeforeAnimationsObservable.add((function() { i = ct.Now - t } )) , r = e.onAfterRenderObservable.add((function() { t = ct.Now } )); return { id: "Inter-frame", getData: function() { return i }, dispose: function() { e.onBeforeAnimationsObservable.remove(n), e.onAfterRenderObservable.remove(r) } } } } , e.GpuFrameTimeStrategy = function() { return function(e) { var t = new jf(e.getEngine()); return t.captureGPUFrameTime = !0, { id: "GPU frame time", getData: function() { return Math.max(1e-6 * t.gpuFrameTimeCounter.current, 0) }, dispose: function() { t.dispose() } } } } , e }(); mn.prototype.getPerfCollector = function() { return this._perfCollector || (this._perfCollector = new KT(this)), this._perfCollector } , h.prototype.runCoroutineAsync = function(e) { if (!this._coroutineScheduler) { var t = (i = this, n = new Array, r = new Array, o = new Array, a = i.add((function() { for (var e = n.length, t = 0; t < e; t++) jn(n.shift(), r.shift(), o.shift()) } )), { scheduler: function(e, t, i) { n.push(e), r.push(t), o.push(i) }, dispose: function() { i.remove(a) } }); this._coroutineScheduler = t.scheduler, this._coroutineSchedulerDispose = t.dispose } var i, n, r, o, a; return qn(e, this._coroutineScheduler) } , h.prototype.cancelAllCoroutines = function() { this._coroutineSchedulerDispose && this._coroutineSchedulerDispose(), this._coroutineScheduler = void 0, this._coroutineSchedulerDispose = void 0 } ; var ZT = function(e) { function t(i, n) { void 0 === n && (n = {}); var r = e.call(this, i) || this; return r.options = n, r._direction = new x(0,0,-1), r._mat = new P, r._onSelectEnabled = !1, r._origin = new x(0,0,0), r.lastNativeXRHitResults = [], r.onHitTestResultObservable = new h, r._onHitTestResults = function(e) { var t = e.map((function(e) { var t = P.FromArray(e.hitMatrix); return r._xrSessionManager.scene.useRightHandedSystem || t.toggleModelMatrixHandInPlace(), r.options.worldParentNode && t.multiplyToRef(r.options.worldParentNode.getWorldMatrix(), t), { xrHitResult: e, transformationMatrix: t } } )); r.lastNativeXRHitResults = e, r.onHitTestResultObservable.notifyObservers(t) } , r._onSelect = function(e) { r._onSelectEnabled && t.XRHitTestWithSelectEvent(e, r._xrSessionManager.referenceSpace) } , r.xrNativeFeatureName = "hit-test", gi.Warn("A newer version of this plugin is available"), r } return U(t, e), t.XRHitTestWithRay = function(e, t, i, n) { return e.requestHitTest(t, i).then((function(e) { var t = n || function(e) { return !!e.hitMatrix } ; return e.filter(t) } )) } , t.XRHitTestWithSelectEvent = function(e, t) { var i = e.frame.getPose(e.inputSource.targetRaySpace, t); if (!i) return Promise.resolve([]); var n = new XRRay(i.transform); return this.XRHitTestWithRay(e.frame.session, n, t) } , t.prototype.attach = function() { return !!e.prototype.attach.call(this) && (this.options.testOnPointerDownOnly && this._xrSessionManager.session.addEventListener("select", this._onSelect, !1), !0) } , t.prototype.detach = function() { return !!e.prototype.detach.call(this) && (this._onSelectEnabled = !1, this._xrSessionManager.session.removeEventListener("select", this._onSelect), !0) } , t.prototype.dispose = function() { e.prototype.dispose.call(this), this.onHitTestResultObservable.clear() } , t.prototype._onXRFrame = function(e) { if (this.attached && !this.options.testOnPointerDownOnly) { var i = e.getViewerPose(this._xrSessionManager.referenceSpace); if (i) { P.FromArrayToRef(i.transform.matrix, 0, this._mat), x.TransformCoordinatesFromFloatsToRef(0, 0, 0, this._mat, this._origin), x.TransformCoordinatesFromFloatsToRef(0, 0, -1, this._mat, this._direction), this._direction.subtractInPlace(this._origin), this._direction.normalize(); var n = new XRRay({ x: this._origin.x, y: this._origin.y, z: this._origin.z, w: 0 },{ x: this._direction.x, y: this._direction.y, z: this._direction.z, w: 0 }); t.XRHitTestWithRay(this._xrSessionManager.session, n, this._xrSessionManager.referenceSpace).then(this._onHitTestResults) } } } , t.Name = Io.HIT_TEST, t.Version = 1, t }(wp); Oo.AddWebXRFeature(ZT.Name, (function(e, t) { return function() { return new ZT(e,t) } } ), ZT.Version, !1); var JT = 0 , $T = function(e) { function t(t, i) { void 0 === i && (i = {}); var n = e.call(this, t) || this; return n._options = i, n._lastFrameDetected = new Set, n._trackedAnchors = [], n._futureAnchors = [], n.onAnchorAddedObservable = new h, n.onAnchorRemovedObservable = new h, n.onAnchorUpdatedObservable = new h, n._tmpVector = new x, n._tmpQuaternion = new C, n.xrNativeFeatureName = "anchors", n } return U(t, e), Object.defineProperty(t.prototype, "referenceSpaceForFrameAnchors", { set: function(e) { this._referenceSpaceForFrameAnchors = e }, enumerable: !1, configurable: !0 }), t.prototype._populateTmpTransformation = function(e, t) { return this._tmpVector.copyFrom(e), this._tmpQuaternion.copyFrom(t), this._xrSessionManager.scene.useRightHandedSystem || (this._tmpVector.z *= -1, this._tmpQuaternion.z *= -1, this._tmpQuaternion.w *= -1), { position: this._tmpVector, rotationQuaternion: this._tmpQuaternion } } , t.prototype.addAnchorPointUsingHitTestResultAsync = function(e, t, i) { return void 0 === t && (t = new x), void 0 === i && (i = new C), G(this, void 0, void 0, (function() { var n, r, o, a = this; return z(this, (function(s) { switch (s.label) { case 0: if (this._populateTmpTransformation(t, i), n = new XRRigidTransform({ x: this._tmpVector.x, y: this._tmpVector.y, z: this._tmpVector.z },{ x: this._tmpQuaternion.x, y: this._tmpQuaternion.y, z: this._tmpQuaternion.z, w: this._tmpQuaternion.w }), e.xrHitResult.createAnchor) return [3, 1]; throw this.detach(), new Error("Anchors not enabled in this environment/browser"); case 1: return s.trys.push([1, 3, , 4]), [4, e.xrHitResult.createAnchor(n)]; case 2: return r = s.sent(), [2, new Promise((function(e, t) { a._futureAnchors.push({ nativeAnchor: r, resolved: !1, submitted: !0, xrTransformation: n, resolve: e, reject: t }) } ))]; case 3: throw o = s.sent(), new Error(o); case 4: return [2] } } )) } )) } , t.prototype.addAnchorAtPositionAndRotationAsync = function(e, t, i) { return void 0 === t && (t = new C), void 0 === i && (i = !1), G(this, void 0, void 0, (function() { var n, r, o, a = this; return z(this, (function(s) { switch (s.label) { case 0: return this._populateTmpTransformation(e, t), n = new XRRigidTransform({ x: this._tmpVector.x, y: this._tmpVector.y, z: this._tmpVector.z },{ x: this._tmpQuaternion.x, y: this._tmpQuaternion.y, z: this._tmpQuaternion.z, w: this._tmpQuaternion.w }), i && this.attached && this._xrSessionManager.currentFrame ? [4, this._createAnchorAtTransformation(n, this._xrSessionManager.currentFrame)] : [3, 2]; case 1: return o = s.sent(), [3, 3]; case 2: o = void 0, s.label = 3; case 3: return r = o, [2, new Promise((function(e, t) { a._futureAnchors.push({ nativeAnchor: r, resolved: !1, submitted: !1, xrTransformation: n, resolve: e, reject: t }) } ))] } } )) } )) } , Object.defineProperty(t.prototype, "anchors", { get: function() { return this._trackedAnchors }, enumerable: !1, configurable: !0 }), t.prototype.detach = function() { if (!e.prototype.detach.call(this)) return !1; if (!this._options.doNotRemoveAnchorsOnSessionEnded) for (; this._trackedAnchors.length; ) { var t = this._trackedAnchors.pop(); if (t) { try { t.remove() } catch (e) {} this.onAnchorRemovedObservable.notifyObservers(t) } } return !0 } , t.prototype.dispose = function() { this._futureAnchors.length = 0, e.prototype.dispose.call(this), this.onAnchorAddedObservable.clear(), this.onAnchorRemovedObservable.clear(), this.onAnchorUpdatedObservable.clear() } , t.prototype._onXRFrame = function(e) { var t = this; if (this.attached && e) { var i = e.trackedAnchors; if (i) { var n = this._trackedAnchors.filter((function(e) { return !i.has(e.xrAnchor) } )).map((function(e) { return t._trackedAnchors.indexOf(e) } )) , r = 0; n.forEach((function(e) { var i = t._trackedAnchors.splice(e - r, 1)[0]; t.onAnchorRemovedObservable.notifyObservers(i), r++ } )), i.forEach((function(i) { if (t._lastFrameDetected.has(i)) { var n = t._findIndexInAnchorArray(i); o = t._trackedAnchors[n]; try { t._updateAnchorWithXRFrame(i, o, e), o.attachedNode && (o.attachedNode.rotationQuaternion = o.attachedNode.rotationQuaternion || new C, o.transformationMatrix.decompose(o.attachedNode.scaling, o.attachedNode.rotationQuaternion, o.attachedNode.position)), t.onAnchorUpdatedObservable.notifyObservers(o) } catch (e) { gi.Warn("Anchor could not be updated") } } else { var r = { id: JT++, xrAnchor: i, remove: function() { return i.delete() } } , o = t._updateAnchorWithXRFrame(i, r, e); t._trackedAnchors.push(o), t.onAnchorAddedObservable.notifyObservers(o); var a = t._futureAnchors.filter((function(e) { return e.nativeAnchor === i } ))[0]; a && (a.resolve(o), a.resolved = !0) } } )), this._lastFrameDetected = i } this._futureAnchors.forEach((function(i) { i.resolved || i.submitted || (t._createAnchorAtTransformation(i.xrTransformation, e).then((function(e) { i.nativeAnchor = e } ), (function(e) { i.resolved = !0, i.reject(e) } )), i.submitted = !0) } )) } } , t.prototype._findIndexInAnchorArray = function(e) { for (var t = 0; t < this._trackedAnchors.length; ++t) if (this._trackedAnchors[t].xrAnchor === e) return t; return -1 } , t.prototype._updateAnchorWithXRFrame = function(e, t, i) { var n = i.getPose(e.anchorSpace, this._xrSessionManager.referenceSpace); if (n) { var r = t.transformationMatrix || new P; P.FromArrayToRef(n.transform.matrix, 0, r), this._xrSessionManager.scene.useRightHandedSystem || r.toggleModelMatrixHandInPlace(), t.transformationMatrix = r, this._options.worldParentNode && r.multiplyToRef(this._options.worldParentNode.getWorldMatrix(), r) } return t } , t.prototype._createAnchorAtTransformation = function(e, t) { var i; return G(this, void 0, void 0, (function() { return z(this, (function(n) { if (!t.createAnchor) throw this.detach(), new Error("Anchors are not enabled in your browser"); try { return [2, t.createAnchor(e, null !== (i = this._referenceSpaceForFrameAnchors) && void 0 !== i ? i : this._xrSessionManager.referenceSpace)] } catch (e) { throw new Error(e) } return [2] } )) } )) } , t.Name = Io.ANCHOR_SYSTEM, t.Version = 1, t }(wp); Oo.AddWebXRFeature($T.Name, (function(e, t) { return function() { return new $T(e,t) } } ), $T.Version); var eE = 0 , tE = function(e) { function t(t, i) { void 0 === i && (i = {}); var n = e.call(this, t) || this; return n._options = i, n._detectedPlanes = [], n._enabled = !1, n._lastFrameDetected = new Set, n.onPlaneAddedObservable = new h, n.onPlaneRemovedObservable = new h, n.onPlaneUpdatedObservable = new h, n.xrNativeFeatureName = "plane-detection", n._xrSessionManager.session ? n._init() : n._xrSessionManager.onXRSessionInit.addOnce((function() { n._init() } )), n } return U(t, e), t.prototype.detach = function() { if (!e.prototype.detach.call(this)) return !1; if (!this._options.doNotRemovePlanesOnSessionEnded) for (; this._detectedPlanes.length; ) { var t = this._detectedPlanes.pop(); t && this.onPlaneRemovedObservable.notifyObservers(t) } return !0 } , t.prototype.dispose = function() { e.prototype.dispose.call(this), this.onPlaneAddedObservable.clear(), this.onPlaneRemovedObservable.clear(), this.onPlaneUpdatedObservable.clear() } , t.prototype.isCompatible = function() { return "undefined" != typeof XRPlane } , t.prototype._onXRFrame = function(e) { var t, i = this; if (this.attached && this._enabled && e) { var n = e.detectedPlanes || (null === (t = e.worldInformation) || void 0 === t ? void 0 : t.detectedPlanes); if (n) { for (var r = 0; r < this._detectedPlanes.length; r++) { var o = this._detectedPlanes[r]; n.has(o.xrPlane) || (this._detectedPlanes.splice(r--, 1), this.onPlaneRemovedObservable.notifyObservers(o)) } n.forEach((function(t) { if (i._lastFrameDetected.has(t)) { if (t.lastChangedTime === i._xrSessionManager.currentTimestamp) { var n = i._findIndexInPlaneArray(t); o = i._detectedPlanes[n], i._updatePlaneWithXRPlane(t, o, e), i.onPlaneUpdatedObservable.notifyObservers(o) } } else { var r = { id: eE++, xrPlane: t, polygonDefinition: [] } , o = i._updatePlaneWithXRPlane(t, r, e); i._detectedPlanes.push(o), i.onPlaneAddedObservable.notifyObservers(o) } } )), this._lastFrameDetected = n } } } , t.prototype._init = function() { var e = this , t = function() { e._enabled = !0, e._detectedPlanes.length && (e._detectedPlanes.length = 0) }; this._xrSessionManager.isNative && this._options.preferredDetectorOptions && this._xrSessionManager.session.trySetPreferredPlaneDetectorOptions && this._xrSessionManager.session.trySetPreferredPlaneDetectorOptions(this._options.preferredDetectorOptions), this._xrSessionManager.session.updateWorldTrackingState ? (this._xrSessionManager.session.updateWorldTrackingState({ planeDetectionState: { enabled: !0 } }), t()) : t() } , t.prototype._updatePlaneWithXRPlane = function(e, t, i) { var n = this; t.polygonDefinition = e.polygon.map((function(e) { var t = n._xrSessionManager.scene.useRightHandedSystem ? 1 : -1; return new x(e.x,e.y,e.z * t) } )); var r = i.getPose(e.planeSpace, this._xrSessionManager.referenceSpace); if (r) { var o = t.transformationMatrix || new P; P.FromArrayToRef(r.transform.matrix, 0, o), this._xrSessionManager.scene.useRightHandedSystem || o.toggleModelMatrixHandInPlace(), t.transformationMatrix = o, this._options.worldParentNode && o.multiplyToRef(this._options.worldParentNode.getWorldMatrix(), o) } return t } , t.prototype._findIndexInPlaneArray = function(e) { for (var t = 0; t < this._detectedPlanes.length; ++t) if (this._detectedPlanes[t].xrPlane === e) return t; return -1 } , t.Name = Io.PLANE_DETECTION, t.Version = 1, t }(wp); Oo.AddWebXRFeature(tE.Name, (function(e, t) { return function() { return new tE(e,t) } } ), tE.Version); var iE = function(e) { function t(t, i) { void 0 === i && (i = {}); var n = e.call(this, t) || this; return n.options = i, n.onBackgroundStateChangedObservable = new h, n } return U(t, e), t.prototype.attach = function() { return this._setBackgroundState(!1), e.prototype.attach.call(this) } , t.prototype.detach = function() { return this._setBackgroundState(!0), e.prototype.detach.call(this) } , t.prototype.dispose = function() { e.prototype.dispose.call(this), this.onBackgroundStateChangedObservable.clear() } , t.prototype._onXRFrame = function(e) {} , t.prototype._setBackgroundState = function(e) { var t = this._xrSessionManager.scene; if (!this.options.ignoreEnvironmentHelper) if (this.options.environmentHelperRemovalFlags) { if (this.options.environmentHelperRemovalFlags.skyBox) { var i = t.getMeshByName("BackgroundSkybox"); i && i.setEnabled(e) } if (this.options.environmentHelperRemovalFlags.ground) { var n = t.getMeshByName("BackgroundPlane"); n && n.setEnabled(e) } } else { var r = t.getMeshByName("BackgroundHelper"); r && r.setEnabled(e) } this.options.backgroundMeshes && this.options.backgroundMeshes.forEach((function(t) { return t.setEnabled(e) } )), this.onBackgroundStateChangedObservable.notifyObservers(e) } , t.Name = Io.BACKGROUND_REMOVER, t.Version = 1, t }(wp); Oo.AddWebXRFeature(iE.Name, (function(e, t) { return function() { return new iE(e,t) } } ), iE.Version, !0); var nE = function() {} , rE = function(e) { function t(t, i) { var n = e.call(this, t) || this; return n._options = i, n._attachController = function(e) { n._controllers[e.uniqueId] || (n._xrSessionManager.scene.isPhysicsEnabled() || K.Warn("physics engine not enabled, skipped. Please add this controller manually."), n._options.physicsProperties.useControllerMesh && e.inputSource.gamepad ? e.onMotionControllerInitObservable.addOnce((function(t) { t._doNotLoadControllerMesh ? n._createPhysicsImpostor(e) : t.onModelLoadedObservable.addOnce((function() { var i = new Vl(t.rootMesh,Vl.MeshImpostor,V({ mass: 0 }, n._options.physicsProperties)) , r = e.grip || e.pointer; n._controllers[e.uniqueId] = { xrController: e, impostor: i, oldPos: r.position.clone(), oldRotation: r.rotationQuaternion.clone() } } )) } )) : n._createPhysicsImpostor(e)) } , n._controllers = {}, n._debugMode = !1, n._delta = 0, n._lastTimestamp = 0, n._tmpQuaternion = new C, n._tmpVector = new x, n._options.physicsProperties || (n._options.physicsProperties = {}), n } return U(t, e), t.prototype._createPhysicsImpostor = function(e) { var t = this._options.physicsProperties.impostorType || Vl.SphereImpostor , i = this._options.physicsProperties.impostorSize || .1 , n = Dl("impostor-mesh-" + e.uniqueId, { diameterX: "number" == typeof i ? i : i.width, diameterY: "number" == typeof i ? i : i.height, diameterZ: "number" == typeof i ? i : i.depth }); n.isVisible = this._debugMode, n.isPickable = !1, n.rotationQuaternion = new C; var r = e.grip || e.pointer; n.position.copyFrom(r.position), n.rotationQuaternion.copyFrom(r.rotationQuaternion); var o = new Vl(n,t,V({ mass: 0 }, this._options.physicsProperties)); this._controllers[e.uniqueId] = { xrController: e, impostor: o, impostorMesh: n } } , t.prototype._enablePhysicsDebug = function() { var e = this; this._debugMode = !0, Object.keys(this._controllers).forEach((function(t) { var i = e._controllers[t]; i.impostorMesh && (i.impostorMesh.isVisible = !0) } )) } , t.prototype.addController = function(e) { this._attachController(e) } , t.prototype.attach = function() { var t = this; if (!e.prototype.attach.call(this)) return !1; if (!this._options.xrInput) return !0; if (this._options.xrInput.controllers.forEach(this._attachController), this._addNewAttachObserver(this._options.xrInput.onControllerAddedObservable, this._attachController), this._addNewAttachObserver(this._options.xrInput.onControllerRemovedObservable, (function(e) { t._detachController(e.uniqueId) } )), this._options.enableHeadsetImpostor) { var i = this._options.headsetImpostorParams || { impostorType: Vl.SphereImpostor, restitution: .8, impostorSize: .3 } , n = i.impostorSize || .3; this._headsetMesh = Dl("headset-mesh", { diameterX: "number" == typeof n ? n : n.width, diameterY: "number" == typeof n ? n : n.height, diameterZ: "number" == typeof n ? n : n.depth }), this._headsetMesh.rotationQuaternion = new C, this._headsetMesh.isVisible = !1, this._headsetImpostor = new Vl(this._headsetMesh,i.impostorType,V({ mass: 0 }, i)) } return !0 } , t.prototype.detach = function() { var t = this; return !!e.prototype.detach.call(this) && (Object.keys(this._controllers).forEach((function(e) { t._detachController(e) } )), this._headsetMesh && this._headsetMesh.dispose(), !0) } , t.prototype.getHeadsetImpostor = function() { return this._headsetImpostor } , t.prototype.getImpostorForController = function(e) { var t = "string" == typeof e ? e : e.uniqueId; return this._controllers[t] ? this._controllers[t].impostor : null } , t.prototype.setPhysicsProperties = function(e) { this._options.physicsProperties = V(V({}, this._options.physicsProperties), e) } , t.prototype._onXRFrame = function(e) { var t, i, n = this; if (this._delta = this._xrSessionManager.currentTimestamp - this._lastTimestamp, this._lastTimestamp = this._xrSessionManager.currentTimestamp, this._headsetMesh && this._headsetImpostor) { if (this._headsetMesh.position.copyFrom(this._options.xrInput.xrCamera.globalPosition), this._headsetMesh.rotationQuaternion.copyFrom(this._options.xrInput.xrCamera.absoluteRotation), null === (t = this._options.xrInput.xrCamera._lastXRViewerPose) || void 0 === t ? void 0 : t.linearVelocity) { var r = this._options.xrInput.xrCamera._lastXRViewerPose.linearVelocity; this._tmpVector.set(r.x, r.y, r.z), this._headsetImpostor.setLinearVelocity(this._tmpVector) } if (null === (i = this._options.xrInput.xrCamera._lastXRViewerPose) || void 0 === i ? void 0 : i.angularVelocity) { var o = this._options.xrInput.xrCamera._lastXRViewerPose.angularVelocity; this._tmpVector.set(o.x, o.y, o.z), this._headsetImpostor.setAngularVelocity(this._tmpVector) } } Object.keys(this._controllers).forEach((function(e) { var t, i, r = n._controllers[e], o = r.xrController.grip || r.xrController.pointer, a = r.oldPos || r.impostorMesh.position; if (null === (t = r.xrController._lastXRPose) || void 0 === t ? void 0 : t.linearVelocity) { var s = r.xrController._lastXRPose.linearVelocity; n._tmpVector.set(s.x, s.y, s.z), r.impostor.setLinearVelocity(n._tmpVector) } else o.position.subtractToRef(a, n._tmpVector), n._tmpVector.scaleInPlace(1e3 / n._delta), r.impostor.setLinearVelocity(n._tmpVector); a.copyFrom(o.position), n._debugMode && console.log(n._tmpVector, "linear"); var l = r.oldRotation || r.impostorMesh.rotationQuaternion; if (null === (i = r.xrController._lastXRPose) || void 0 === i ? void 0 : i.angularVelocity) { var c = r.xrController._lastXRPose.angularVelocity; n._tmpVector.set(c.x, c.y, c.z), r.impostor.setAngularVelocity(n._tmpVector) } else if (!l.equalsWithEpsilon(o.rotationQuaternion)) { l.conjugateInPlace().multiplyToRef(o.rotationQuaternion, n._tmpQuaternion); var u = Math.sqrt(n._tmpQuaternion.x * n._tmpQuaternion.x + n._tmpQuaternion.y * n._tmpQuaternion.y + n._tmpQuaternion.z * n._tmpQuaternion.z); if (n._tmpVector.set(n._tmpQuaternion.x, n._tmpQuaternion.y, n._tmpQuaternion.z), u < .001) n._tmpVector.scaleInPlace(2); else { var h = 2 * Math.atan2(u, n._tmpQuaternion.w); n._tmpVector.scaleInPlace(h / (u * (n._delta / 1e3))) } r.impostor.setAngularVelocity(n._tmpVector) } l.copyFrom(o.rotationQuaternion), n._debugMode && console.log(n._tmpVector, n._tmpQuaternion, "angular") } )) } , t.prototype._detachController = function(e) { var t = this._controllers[e]; t && (t.impostorMesh && t.impostorMesh.dispose(), delete this._controllers[e]) } , t.Name = Io.PHYSICS_CONTROLLERS, t.Version = 1, t }(wp); Oo.AddWebXRFeature(rE.Name, (function(e, t) { return function() { return new rE(e,t) } } ), rE.Version, !0); var oE = function(e) { function t(t, i) { void 0 === i && (i = {}); var n = e.call(this, t) || this; return n.options = i, n._tmpMat = new P, n._tmpPos = new x, n._tmpQuat = new C, n._initHitTestSource = function(e) { if (e) { var t = new XRRay(n.options.offsetRay || {}) , i = { space: n.options.useReferenceSpace ? e : n._xrSessionManager.viewerReferenceSpace, offsetRay: t }; n.options.entityTypes && (i.entityTypes = n.options.entityTypes), i.space ? n._xrSessionManager.session.requestHitTestSource(i).then((function(e) { n._xrHitTestSource && n._xrHitTestSource.cancel(), n._xrHitTestSource = e } )) : gi.Warn("waiting for viewer reference space to initialize") } } , n.autoCloneTransformation = !1, n.onHitTestResultObservable = new h, n.paused = !1, n.xrNativeFeatureName = "hit-test", gi.Warn("Hit test is an experimental and unstable feature."), n } return U(t, e), t.prototype.attach = function() { var t = this; if (!e.prototype.attach.call(this)) return !1; if (!this._xrSessionManager.session.requestHitTestSource) return !1; if (this.options.disablePermanentHitTest || (this._xrSessionManager.referenceSpace && this._initHitTestSource(this._xrSessionManager.referenceSpace), this._xrSessionManager.onXRReferenceSpaceChanged.add(this._initHitTestSource)), this.options.enableTransientHitTest) { var i = new XRRay(this.options.transientOffsetRay || {}); this._xrSessionManager.session.requestHitTestSourceForTransientInput({ profile: this.options.transientHitTestProfile || "generic-touchscreen", offsetRay: i, entityTypes: this.options.entityTypes }).then((function(e) { t._transientXrHitTestSource = e } )) } return !0 } , t.prototype.detach = function() { return !!e.prototype.detach.call(this) && (this._xrHitTestSource && (this._xrHitTestSource.cancel(), this._xrHitTestSource = null), this._xrSessionManager.onXRReferenceSpaceChanged.removeCallback(this._initHitTestSource), this._transientXrHitTestSource && (this._transientXrHitTestSource.cancel(), this._transientXrHitTestSource = null), !0) } , t.prototype.dispose = function() { e.prototype.dispose.call(this), this.onHitTestResultObservable.clear() } , t.prototype._onXRFrame = function(e) { var t = this; if (this.attached && !this.paused) { if (this._xrHitTestSource) { var i = e.getHitTestResults(this._xrHitTestSource); this._processWebXRHitTestResult(i) } this._transientXrHitTestSource && e.getHitTestResultsForTransientInput(this._transientXrHitTestSource).forEach((function(e) { t._processWebXRHitTestResult(e.results, e.inputSource) } )) } } , t.prototype._processWebXRHitTestResult = function(e, t) { var i = this , n = []; e.forEach((function(e) { var r = e.getPose(i._xrSessionManager.referenceSpace); if (r) { var o = r.transform.position , a = r.transform.orientation; i._tmpPos.set(o.x, o.y, o.z), i._tmpQuat.set(a.x, a.y, a.z, a.w), P.FromFloat32ArrayToRefScaled(r.transform.matrix, 0, 1, i._tmpMat), i._xrSessionManager.scene.useRightHandedSystem || (i._tmpPos.z *= -1, i._tmpQuat.z *= -1, i._tmpQuat.w *= -1, i._tmpMat.toggleModelMatrixHandInPlace()); var s = { position: i.autoCloneTransformation ? i._tmpPos.clone() : i._tmpPos, rotationQuaternion: i.autoCloneTransformation ? i._tmpQuat.clone() : i._tmpQuat, transformationMatrix: i.autoCloneTransformation ? i._tmpMat.clone() : i._tmpMat, inputSource: t, isTransient: !!t, xrHitResult: e }; n.push(s) } } )), this.onHitTestResultObservable.notifyObservers(n) } , t.Name = Io.HIT_TEST, t.Version = 2, t }(wp); Oo.AddWebXRFeature(oE.Name, (function(e, t) { return function() { return new oE(e,t) } } ), oE.Version, !1); var aE, sE = function(e) { function t(t) { var i = e.call(this, t) || this; return i._enabled = !1, i._featurePointCloud = [], i.onFeaturePointsAddedObservable = new h, i.onFeaturePointsUpdatedObservable = new h, i.xrNativeFeatureName = "bjsfeature-points", i._xrSessionManager.session ? i._init() : i._xrSessionManager.onXRSessionInit.addOnce((function() { i._init() } )), i } return U(t, e), Object.defineProperty(t.prototype, "featurePointCloud", { get: function() { return this._featurePointCloud }, enumerable: !1, configurable: !0 }), t.prototype.detach = function() { return !!e.prototype.detach.call(this) && (this.featurePointCloud.length = 0, !0) } , t.prototype.dispose = function() { e.prototype.dispose.call(this), this._featurePointCloud.length = 0, this.onFeaturePointsUpdatedObservable.clear(), this.onFeaturePointsAddedObservable.clear() } , t.prototype._onXRFrame = function(e) { if (this.attached && this._enabled && e) { var t = e.featurePointCloud; if (t && 0 !== t.length) { if (t.length % 5 != 0) throw new Error("Received malformed feature point cloud of length: " + t.length); for (var i = t.length / 5, n = new Array, r = new Array, o = 0; o < i; o++) { var a = 5 * o , s = t[a + 4]; this._featurePointCloud[s] ? n.push(s) : (this._featurePointCloud[s] = { position: new x, confidenceValue: 0 }, r.push(s)), this._featurePointCloud[s].position.x = t[a], this._featurePointCloud[s].position.y = t[a + 1], this._featurePointCloud[s].position.z = t[a + 2], this._featurePointCloud[s].confidenceValue = t[a + 3] } r.length > 0 && this.onFeaturePointsAddedObservable.notifyObservers(r), n.length > 0 && this.onFeaturePointsUpdatedObservable.notifyObservers(n) } } } , t.prototype._init = function() { this._xrSessionManager.session.trySetFeaturePointCloudEnabled && this._xrSessionManager.session.trySetFeaturePointCloudEnabled(!0) && (this._enabled = !0) } , t.Name = Io.FEATURE_POINTS, t.Version = 1, t }(wp); Oo.AddWebXRFeature(sE.Name, (function(e) { return function() { return new sE(e) } } ), sE.Version); var lE = ["wrist", "thumb-metacarpal", "thumb-phalanx-proximal", "thumb-phalanx-distal", "thumb-tip", "index-finger-metacarpal", "index-finger-phalanx-proximal", "index-finger-phalanx-intermediate", "index-finger-phalanx-distal", "index-finger-tip", "middle-finger-metacarpal", "middle-finger-phalanx-proximal", "middle-finger-phalanx-intermediate", "middle-finger-phalanx-distal", "middle-finger-tip", "ring-finger-metacarpal", "ring-finger-phalanx-proximal", "ring-finger-phalanx-intermediate", "ring-finger-phalanx-distal", "ring-finger-tip", "pinky-finger-metacarpal", "pinky-finger-phalanx-proximal", "pinky-finger-phalanx-intermediate", "pinky-finger-phalanx-distal", "pinky-finger-tip"] , cE = ((aE = {}).wrist = ["wrist"], aE.thumb = ["thumb-metacarpal", "thumb-phalanx-proximal", "thumb-phalanx-distal", "thumb-tip"], aE.index = ["index-finger-metacarpal", "index-finger-phalanx-proximal", "index-finger-phalanx-intermediate", "index-finger-phalanx-distal", "index-finger-tip"], aE.middle = ["middle-finger-metacarpal", "middle-finger-phalanx-proximal", "middle-finger-phalanx-intermediate", "middle-finger-phalanx-distal", "middle-finger-tip"], aE.ring = ["ring-finger-metacarpal", "ring-finger-phalanx-proximal", "ring-finger-phalanx-intermediate", "ring-finger-phalanx-distal", "ring-finger-tip"], aE.little = ["pinky-finger-metacarpal", "pinky-finger-phalanx-proximal", "pinky-finger-phalanx-intermediate", "pinky-finger-phalanx-distal", "pinky-finger-tip"], aE) , uE = function() { function e(e, t, i, n, r, o, a) { void 0 === r && (r = !1), void 0 === o && (o = !1), void 0 === a && (a = 1), this.xrController = e, this._jointMeshes = t, this._handMesh = i, this.rigMapping = n, this._leftHandedMeshes = r, this._jointsInvisible = o, this._jointScaleFactor = a, this._jointTransforms = new Array(lE.length), this._jointTransformMatrices = new Float32Array(16 * lE.length), this._tempJointMatrix = new P, this._jointRadii = new Float32Array(lE.length), this._scene = t[0].getScene(); for (var s = 0; s < this._jointTransforms.length; s++) (this._jointTransforms[s] = new yr(lE[s],this._scene)).rotationQuaternion = new C, t[s].rotationQuaternion = new C; i && this.setHandMesh(i, n), this.xrController.motionController && (this.xrController.motionController.rootMesh ? this.xrController.motionController.rootMesh.setEnabled(!1) : this.xrController.motionController.onModelLoadedObservable.add((function(e) { e.rootMesh && e.rootMesh.setEnabled(!1) } ))), this.xrController.onMotionControllerInitObservable.add((function(e) { e.onModelLoadedObservable.add((function(e) { e.rootMesh && e.rootMesh.setEnabled(!1) } )), e.rootMesh && e.rootMesh.setEnabled(!1) } )) } return Object.defineProperty(e.prototype, "handMesh", { get: function() { return this._handMesh }, enumerable: !1, configurable: !0 }), e.prototype.getHandPartMeshes = function(e) { var t = this; return cE[e].map((function(e) { return t._jointMeshes[lE.indexOf(e)] } )) } , e.prototype.getJointMesh = function(e) { return this._jointMeshes[lE.indexOf(e)] } , e.prototype.setHandMesh = function(e, t) { var i = this; if (this._handMesh = e, e.alwaysSelectAsActiveMesh = !0, e.getChildMeshes().forEach((function(e) { return e.alwaysSelectAsActiveMesh = !0 } )), this._handMesh.skeleton) { var n = this._handMesh.skeleton; lE.forEach((function(e, r) { var o = n.getBoneIndexByName(t ? t[e] : e); -1 !== o && n.bones[o].linkTransformNode(i._jointTransforms[r]) } )) } } , e.prototype.updateFromXRFrame = function(e, t) { var i = this , n = this.xrController.inputSource.hand; if (n) { var r = n , o = lE.map((function(e) { return r[e] || n.get(e) } )) , a = !1; if (e.fillPoses && e.fillJointRadii) a = e.fillPoses(o, t, this._jointTransformMatrices) && e.fillJointRadii(o, this._jointRadii); else if (e.getJointPose) { a = !0; for (var s = 0; s < o.length; s++) { var l = e.getJointPose(o[s], t); if (!l) { a = !1; break } this._jointTransformMatrices.set(l.transform.matrix, 16 * s), this._jointRadii[s] = l.radius || .008 } } a && (lE.forEach((function(e, t) { var n = i._jointTransforms[t]; P.FromArrayToRef(i._jointTransformMatrices, 16 * t, i._tempJointMatrix), i._tempJointMatrix.decompose(void 0, n.rotationQuaternion, n.position); var r = i._jointRadii[t] * i._jointScaleFactor , o = i._jointMeshes[t]; o.isVisible = !i._handMesh && !i._jointsInvisible, o.position.copyFrom(n.position), o.rotationQuaternion.copyFrom(n.rotationQuaternion), o.scaling.setAll(r), i._scene.useRightHandedSystem || (o.position.z *= -1, o.rotationQuaternion.z *= -1, o.rotationQuaternion.w *= -1, i._leftHandedMeshes && i._handMesh && (n.position.z *= -1, n.rotationQuaternion.z *= -1, n.rotationQuaternion.w *= -1)) } )), this._handMesh && (this._handMesh.isVisible = !0)) } } , e.prototype.dispose = function() { this._handMesh && (this._handMesh.isVisible = !1) } , e }() , hE = function(e) { function t(t, i) { var n = e.call(this, t) || this; n.options = i, n._attachedHands = {}, n._trackingHands = { left: null, right: null }, n._handResources = { jointMeshes: null, handMeshes: null, rigMappings: null }, n.onHandAddedObservable = new h, n.onHandRemovedObservable = new h, n._attachHand = function(e) { var t, i, r; if (e.inputSource.hand && "none" != e.inputSource.handedness && n._handResources.jointMeshes) { var o = e.inputSource.handedness , a = new uE(e,n._handResources.jointMeshes[o],n._handResources.handMeshes && n._handResources.handMeshes[o],n._handResources.rigMappings && n._handResources.rigMappings[o],null === (t = n.options.handMeshes) || void 0 === t ? void 0 : t.meshesUseLeftHandedCoordinates,null === (i = n.options.jointMeshes) || void 0 === i ? void 0 : i.invisible,null === (r = n.options.jointMeshes) || void 0 === r ? void 0 : r.scaleFactor); n._attachedHands[e.uniqueId] = a, n._trackingHands[o] = a, n.onHandAddedObservable.notifyObservers(a) } } , n._detachHand = function(e) { n._detachHandById(e.uniqueId) } , n.xrNativeFeatureName = "hand-tracking"; var r = i.jointMeshes; if (r && (void 0 !== r.disableDefaultHandMesh && (i.handMeshes = i.handMeshes || {}, i.handMeshes.disableDefaultMeshes = r.disableDefaultHandMesh), void 0 !== r.handMeshes && (i.handMeshes = i.handMeshes || {}, i.handMeshes.customMeshes = r.handMeshes), void 0 !== r.leftHandedSystemMeshes && (i.handMeshes = i.handMeshes || {}, i.handMeshes.meshesUseLeftHandedCoordinates = r.leftHandedSystemMeshes), void 0 !== r.rigMapping)) { i.handMeshes = i.handMeshes || {}; var o = {} , a = {}; [[r.rigMapping.left, o], [r.rigMapping.right, a]].forEach((function(e) { var t = e[0] , i = e[1]; t.forEach((function(e, t) { i[lE[t]] = e } )) } )), i.handMeshes.customRigMappings = { left: o, right: a } } return n } return U(t, e), t._GenerateTrackedJointMeshes = function(e) { var i = {}; return ["left", "right"].map((function(n) { var r, o, a, s, l, c = [], u = (null === (r = e.jointMeshes) || void 0 === r ? void 0 : r.sourceMesh) || Lv("jointParent", t._ICOSPHERE_PARAMS); u.isVisible = !!(null === (o = e.jointMeshes) || void 0 === o ? void 0 : o.keepOriginalVisible); for (var h = 0; h < lE.length; ++h) { var d = u.createInstance("".concat(n, "-handJoint-").concat(h)); if (null === (a = e.jointMeshes) || void 0 === a ? void 0 : a.onHandJointMeshGenerated) { var p = e.jointMeshes.onHandJointMeshGenerated(d, h, n); p && p !== d && (d.dispose(), d = p) } if (d.isPickable = !1, null === (s = e.jointMeshes) || void 0 === s ? void 0 : s.enablePhysics) { var f = (null === (l = e.jointMeshes) || void 0 === l ? void 0 : l.physicsProps) || {}; d.scaling.setAll(.02); var _ = void 0 !== f.impostorType ? f.impostorType : Vl.SphereImpostor; d.physicsImpostor = new Vl(d,_,V({ mass: 0 }, f)) } d.rotationQuaternion = new C, d.isVisible = !1, c.push(d) } i[n] = c } )), { left: i.left, right: i.right } } , t._GenerateDefaultHandMeshesAsync = function(e, i) { var n = this; return new Promise((function(r) { return G(n, void 0, void 0, (function() { var n, o, s, l, c, u, h, d, p, f, _; return z(this, (function(m) { switch (m.label) { case 0: return n = {}, (null === (d = null === (h = t._RightHandGLB) || void 0 === h ? void 0 : h.meshes[1]) || void 0 === d ? void 0 : d.isDisposed()) && (t._RightHandGLB = null), (null === (f = null === (p = t._LeftHandGLB) || void 0 === p ? void 0 : p.meshes[1]) || void 0 === f ? void 0 : f.isDisposed()) && (t._LeftHandGLB = null), o = !(!t._RightHandGLB || !t._LeftHandGLB), [4, Promise.all([t._RightHandGLB || od.ImportMeshAsync("", t.DEFAULT_HAND_MODEL_BASE_URL, t.DEFAULT_HAND_MODEL_RIGHT_FILENAME, e), t._LeftHandGLB || od.ImportMeshAsync("", t.DEFAULT_HAND_MODEL_BASE_URL, t.DEFAULT_HAND_MODEL_LEFT_FILENAME, e)])]; case 1: return s = m.sent(), t._RightHandGLB = s[0], t._LeftHandGLB = s[1], [4, (l = new Of("handShader",e,{ emitComments: !1 })).loadAsync(t.DEFAULT_HAND_MODEL_SHADER_URL)]; case 2: return m.sent(), l.needDepthPrePass = !0, l.transparencyMode = Or.MATERIAL_ALPHABLEND, l.alphaMode = a.ALPHA_COMBINE, l.build(!1), c = V({ base: D.FromInts(116, 63, 203), fresnel: D.FromInts(149, 102, 229), fingerColor: D.FromInts(177, 130, 255), tipFresnel: D.FromInts(220, 200, 255) }, null === (_ = null == i ? void 0 : i.handMeshes) || void 0 === _ ? void 0 : _.customColors), (u = { base: l.getBlockByName("baseColor"), fresnel: l.getBlockByName("fresnelColor"), fingerColor: l.getBlockByName("fingerColor"), tipFresnel: l.getBlockByName("tipFresnelColor") }).base.value = c.base, u.fresnel.value = c.fresnel, u.fingerColor.value = c.fingerColor, u.tipFresnel.value = c.tipFresnel, ["left", "right"].forEach((function(i) { var r = "left" == i ? t._LeftHandGLB : t._RightHandGLB; if (!r) throw new Error("Could not load hand model"); var a = r.meshes[1]; a._internalAbstractMeshDataInfo._computeBonesUsingShaders = !0, a.material = l.clone("".concat(i, "HandShaderClone"), !0), a.isVisible = !1, n[i] = a, o || e.useRightHandedSystem || r.transformNodes[0].rotate(vn.Y, Math.PI) } )), l.dispose(), r({ left: n.left, right: n.right }), [2] } } )) } )) } )) } , t._GenerateDefaultHandMeshRigMapping = function(e) { var t, i = "right" == e ? "R" : "L"; return (t = {}).wrist = "wrist_".concat(i), t["thumb-metacarpal"] = "thumb_metacarpal_".concat(i), t["thumb-phalanx-proximal"] = "thumb_proxPhalanx_".concat(i), t["thumb-phalanx-distal"] = "thumb_distPhalanx_".concat(i), t["thumb-tip"] = "thumb_tip_".concat(i), t["index-finger-metacarpal"] = "index_metacarpal_".concat(i), t["index-finger-phalanx-proximal"] = "index_proxPhalanx_".concat(i), t["index-finger-phalanx-intermediate"] = "index_intPhalanx_".concat(i), t["index-finger-phalanx-distal"] = "index_distPhalanx_".concat(i), t["index-finger-tip"] = "index_tip_".concat(i), t["middle-finger-metacarpal"] = "middle_metacarpal_".concat(i), t["middle-finger-phalanx-proximal"] = "middle_proxPhalanx_".concat(i), t["middle-finger-phalanx-intermediate"] = "middle_intPhalanx_".concat(i), t["middle-finger-phalanx-distal"] = "middle_distPhalanx_".concat(i), t["middle-finger-tip"] = "middle_tip_".concat(i), t["ring-finger-metacarpal"] = "ring_metacarpal_".concat(i), t["ring-finger-phalanx-proximal"] = "ring_proxPhalanx_".concat(i), t["ring-finger-phalanx-intermediate"] = "ring_intPhalanx_".concat(i), t["ring-finger-phalanx-distal"] = "ring_distPhalanx_".concat(i), t["ring-finger-tip"] = "ring_tip_".concat(i), t["pinky-finger-metacarpal"] = "little_metacarpal_".concat(i), t["pinky-finger-phalanx-proximal"] = "little_proxPhalanx_".concat(i), t["pinky-finger-phalanx-intermediate"] = "little_intPhalanx_".concat(i), t["pinky-finger-phalanx-distal"] = "little_distPhalanx_".concat(i), t["pinky-finger-tip"] = "little_tip_".concat(i), t } , t.prototype.isCompatible = function() { return "undefined" != typeof XRHand } , t.prototype.getHandByControllerId = function(e) { return this._attachedHands[e] } , t.prototype.getHandByHandedness = function(e) { return "none" == e ? null : this._trackingHands[e] } , t.prototype.attach = function() { var i, n, r, o, a = this; return !!e.prototype.attach.call(this) && (this._handResources = { jointMeshes: t._GenerateTrackedJointMeshes(this.options), handMeshes: (null === (i = this.options.handMeshes) || void 0 === i ? void 0 : i.customMeshes) || null, rigMappings: (null === (n = this.options.handMeshes) || void 0 === n ? void 0 : n.customRigMappings) || null }, (null === (r = this.options.handMeshes) || void 0 === r ? void 0 : r.customMeshes) || (null === (o = this.options.handMeshes) || void 0 === o ? void 0 : o.disableDefaultMeshes) || t._GenerateDefaultHandMeshesAsync(E.LastCreatedScene, this.options).then((function(e) { var i, n; a._handResources.handMeshes = e, a._handResources.rigMappings = { left: t._GenerateDefaultHandMeshRigMapping("left"), right: t._GenerateDefaultHandMeshRigMapping("right") }, null === (i = a._trackingHands.left) || void 0 === i || i.setHandMesh(a._handResources.handMeshes.left, a._handResources.rigMappings.left), null === (n = a._trackingHands.right) || void 0 === n || n.setHandMesh(a._handResources.handMeshes.right, a._handResources.rigMappings.right) } )), this.options.xrInput.controllers.forEach(this._attachHand), this._addNewAttachObserver(this.options.xrInput.onControllerAddedObservable, this._attachHand), this._addNewAttachObserver(this.options.xrInput.onControllerRemovedObservable, this._detachHand), !0) } , t.prototype._onXRFrame = function(e) { var t, i; null === (t = this._trackingHands.left) || void 0 === t || t.updateFromXRFrame(e, this._xrSessionManager.referenceSpace), null === (i = this._trackingHands.right) || void 0 === i || i.updateFromXRFrame(e, this._xrSessionManager.referenceSpace) } , t.prototype._detachHandById = function(e) { var t, i = this.getHandByControllerId(e); if (i) { var n = "left" == i.xrController.inputSource.handedness ? "left" : "right"; (null === (t = this._trackingHands[n]) || void 0 === t ? void 0 : t.xrController.uniqueId) === e && (this._trackingHands[n] = null), this.onHandRemovedObservable.notifyObservers(i), i.dispose(), delete this._attachedHands[e] } } , t.prototype.detach = function() { var t = this; return !!e.prototype.detach.call(this) && (Object.keys(this._attachedHands).forEach((function(e) { return t._detachHandById(e) } )), !0) } , t.prototype.dispose = function() { var i; e.prototype.dispose.call(this), this.onHandAddedObservable.clear(), this.onHandRemovedObservable.clear(), this._handResources.handMeshes && !(null === (i = this.options.handMeshes) || void 0 === i ? void 0 : i.customMeshes) && (this._handResources.handMeshes.left.dispose(), this._handResources.handMeshes.right.dispose(), t._RightHandGLB = null, t._LeftHandGLB = null), this._handResources.jointMeshes && (this._handResources.jointMeshes.left.forEach((function(e) { return e.dispose() } )), this._handResources.jointMeshes.right.forEach((function(e) { return e.dispose() } ))) } , t.Name = Io.HAND_TRACKING, t.Version = 1, t.DEFAULT_HAND_MODEL_BASE_URL = "https://assets.babylonjs.com/meshes/HandMeshes/", t.DEFAULT_HAND_MODEL_RIGHT_FILENAME = "r_hand_rhs.glb", t.DEFAULT_HAND_MODEL_LEFT_FILENAME = "l_hand_rhs.glb", t.DEFAULT_HAND_MODEL_SHADER_URL = "https://assets.babylonjs.com/meshes/HandMeshes/handsShader.json", t._ICOSPHERE_PARAMS = { radius: .5, flat: !1, subdivisions: 2 }, t._RightHandGLB = null, t._LeftHandGLB = null, t }(wp); Oo.AddWebXRFeature(hE.Name, (function(e, t) { return function() { return new hE(e,t) } } ), hE.Version, !1); var dE = 0 , pE = function(e) { function t(t, i) { void 0 === i && (i = {}); var n = e.call(this, t) || this; return n._options = i, n._detectedMeshes = new Map, n.onMeshAddedObservable = new h, n.onMeshRemovedObservable = new h, n.onMeshUpdatedObservable = new h, n.xrNativeFeatureName = "mesh-detection", n._xrSessionManager.session ? n._init() : n._xrSessionManager.onXRSessionInit.addOnce((function() { n._init() } )), n } return U(t, e), t.prototype.detach = function() { var t = this; return !!e.prototype.detach.call(this) && (this._xrSessionManager.isNative && this._xrSessionManager.session.trySetMeshDetectorEnabled && this._xrSessionManager.session.trySetMeshDetectorEnabled(!1), this._options.doNotRemoveMeshesOnSessionEnded || (this._detectedMeshes.forEach((function(e) { t.onMeshRemovedObservable.notifyObservers(e) } )), this._detectedMeshes.clear()), !0) } , t.prototype.dispose = function() { e.prototype.dispose.call(this), this.onMeshAddedObservable.clear(), this.onMeshRemovedObservable.clear(), this.onMeshUpdatedObservable.clear() } , t.prototype._onXRFrame = function(e) { var t, i = this; try { if (!this.attached || !e) return; var n = null === (t = e.worldInformation) || void 0 === t ? void 0 : t.detectedMeshes; if (n) { var r = new Set; this._detectedMeshes.forEach((function(e, t) { n.has(t) || r.add(t) } )), r.forEach((function(e) { var t = i._detectedMeshes.get(e); t && (i.onMeshRemovedObservable.notifyObservers(t), i._detectedMeshes.delete(e)) } )), n.forEach((function(t) { if (i._detectedMeshes.has(t)) t.lastChangedTime === i._xrSessionManager.currentTimestamp && (r = i._detectedMeshes.get(t)) && (i._updateVertexDataWithXRMesh(t, r, e), i.onMeshUpdatedObservable.notifyObservers(r)); else { var n = { id: dE++, xrMesh: t } , r = i._updateVertexDataWithXRMesh(t, n, e); i._detectedMeshes.set(t, r), i.onMeshAddedObservable.notifyObservers(r) } } )) } } catch (e) { console.log(e.stack) } } , t.prototype._init = function() { this._xrSessionManager.isNative && (this._xrSessionManager.session.trySetMeshDetectorEnabled && this._xrSessionManager.session.trySetMeshDetectorEnabled(!0), this._options.preferredDetectorOptions && this._xrSessionManager.session.trySetPreferredMeshDetectorOptions && this._xrSessionManager.session.trySetPreferredMeshDetectorOptions(this._options.preferredDetectorOptions)) } , t.prototype._updateVertexDataWithXRMesh = function(e, t, i) { if (t.xrMesh = e, t.worldParentNode = this._options.worldParentNode, this._options.convertCoordinateSystems) { if (this._xrSessionManager.scene.useRightHandedSystem) t.positions = e.positions, t.normals = e.normals; else { t.positions = new Float32Array(e.positions.length); for (var n = 0; n < e.positions.length; n += 3) t.positions[n] = e.positions[n], t.positions[n + 1] = e.positions[n + 1], t.positions[n + 2] = -1 * e.positions[n + 2]; if (e.normals) for (t.normals = new Float32Array(e.normals.length), n = 0; n < e.normals.length; n += 3) t.normals[n] = e.normals[n], t.normals[n + 1] = e.normals[n + 1], t.normals[n + 2] = -1 * e.normals[n + 2] } t.indices = e.indices; var r = i.getPose(e.meshSpace, this._xrSessionManager.referenceSpace); if (r) { var o = t.transformationMatrix || new P; P.FromArrayToRef(r.transform.matrix, 0, o), this._xrSessionManager.scene.useRightHandedSystem || o.toggleModelMatrixHandInPlace(), t.transformationMatrix = o, this._options.worldParentNode && o.multiplyToRef(this._options.worldParentNode.getWorldMatrix(), o) } } return t } , t.Name = Io.MESH_DETECTION, t.Version = 1, t }(wp); Oo.AddWebXRFeature(pE.Name, (function(e, t) { return function() { return new pE(e,t) } } ), pE.Version, !1); var fE = function(e) { function t(t, i) { var n = e.call(this, t) || this; return n.options = i, n.onUntrackableImageFoundObservable = new h, n.onTrackableImageFoundObservable = new h, n.onTrackedImageUpdatedObservable = new h, n._trackableScoresReceived = !1, n._trackedImages = [], n.xrNativeFeatureName = "image-tracking", n } return U(t, e), t.prototype.attach = function() { return e.prototype.attach.call(this) } , t.prototype.detach = function() { return e.prototype.detach.call(this) } , t.prototype.isCompatible = function() { return "undefined" != typeof XRImageTrackingResult } , t.prototype.getTrackedImageById = function(e) { return this._trackedImages[e] || null } , t.prototype.dispose = function() { e.prototype.dispose.call(this), this._trackedImages.forEach((function(e) { e.originalBitmap.close() } )), this._trackedImages.length = 0, this.onTrackableImageFoundObservable.clear(), this.onUntrackableImageFoundObservable.clear(), this.onTrackedImageUpdatedObservable.clear() } , t.prototype.getXRSessionInitExtension = function() { return G(this, void 0, void 0, (function() { var e, t, i = this; return z(this, (function(n) { switch (n.label) { case 0: if (!this.options.images || !this.options.images.length) return [2, {}]; e = this.options.images.map((function(e) { return "string" == typeof e.src ? i._xrSessionManager.scene.getEngine().createImageBitmapFromSource(e.src) : Promise.resolve(e.src) } )), n.label = 1; case 1: return n.trys.push([1, 3, , 4]), [4, Promise.all(e)]; case 2: return t = n.sent(), this._originalTrackingRequest = t.map((function(e, t) { return { image: e, widthInMeters: i.options.images[t].estimatedRealWorldWidth } } )), [2, { trackedImages: this._originalTrackingRequest }]; case 3: return n.sent(), gi.Error("Error loading images for tracking, WebXRImageTracking disabled for this session."), [2, {}]; case 4: return [2] } } )) } )) } , t.prototype._onXRFrame = function(e) { if (e.getImageTrackingResults && (this._trackableScoresReceived || (this._checkScores(), this._trackableScoresReceived))) for (var t = 0, i = e.getImageTrackingResults(); t < i.length; t++) { var n = i[t] , r = !1 , o = n.index , a = this._trackedImages[o]; if (a) { a.xrTrackingResult = n, a.realWorldWidth !== n.measuredWidthInMeters && (a.realWorldWidth = n.measuredWidthInMeters, r = !0); var s = e.getPose(n.imageSpace, this._xrSessionManager.referenceSpace); if (s) { var l = a.transformationMatrix; P.FromArrayToRef(s.transform.matrix, 0, l), this._xrSessionManager.scene.useRightHandedSystem || l.toggleModelMatrixHandInPlace(), r = !0 } var c = "emulated" === n.trackingState; a.emulated !== c && (a.emulated = c, r = !0), r && this.onTrackedImageUpdatedObservable.notifyObservers(a) } } } , t.prototype._checkScores = function() { if (this._xrSessionManager.session.getTrackedImageScores && !this._trackableScoresReceived) { for (var e = this._xrSessionManager.session.getTrackedImageScores(), t = 0; t < e.length; ++t) if ("untrackable" == e[t]) this.onUntrackableImageFoundObservable.notifyObservers(t); else { var i = this._originalTrackingRequest[t].image , n = { id: t, originalBitmap: i, transformationMatrix: new P, ratio: i.width / i.height }; this._trackedImages[t] = n, this.onTrackableImageFoundObservable.notifyObservers(n) } this._trackableScoresReceived || (this._trackableScoresReceived = e.length > 0) } } , t.Name = Io.IMAGE_TRACKING, t.Version = 1, t }(wp); Oo.AddWebXRFeature(fE.Name, (function(e, t) { return function() { return new fE(e,t) } } ), fE.Version, !1); var _E = function(e) { function t(t, i) { var n = e.call(this, t) || this; return n.options = i, n._domOverlayType = null, n._beforeXRSelectListener = null, n._element = null, n.xrNativeFeatureName = "dom-overlay", gi.Warn("dom-overlay is an experimental and unstable feature."), n } return U(t, e), t.prototype.attach = function() { return !(!e.prototype.attach.call(this) || !this._xrSessionManager.session.domOverlayState || null === this._xrSessionManager.session.domOverlayState.type || (this._domOverlayType = this._xrSessionManager.session.domOverlayState.type, null !== this._element && !0 === this.options.supressXRSelectEvents && (this._beforeXRSelectListener = function(e) { e.preventDefault() } , this._element.addEventListener("beforexrselect", this._beforeXRSelectListener)), 0)) } , Object.defineProperty(t.prototype, "domOverlayType", { get: function() { return this._domOverlayType }, enumerable: !1, configurable: !0 }), t.prototype.dispose = function() { e.prototype.dispose.call(this), null !== this._element && this._beforeXRSelectListener && this._element.removeEventListener("beforexrselect", this._beforeXRSelectListener) } , t.prototype._onXRFrame = function(e) {} , t.prototype.getXRSessionInitExtension = function() { return G(this, void 0, void 0, (function() { var e; return z(this, (function(t) { if (void 0 === this.options.element) return gi.Warn('"element" option must be provided to attach xr-dom-overlay feature.'), [2, {}]; if ("string" == typeof this.options.element) { if (null === (e = document.querySelector(this.options.element))) return gi.Warn("element not found '".concat(this.options.element, "' (not requesting xr-dom-overlay)")), [2, {}]; this._element = e } else this._element = this.options.element; return [2, { domOverlay: { root: this._element } }] } )) } )) } , t.Name = Io.DOM_OVERLAY, t.Version = 1, t }(wp); Oo.AddWebXRFeature(_E.Name, (function(e, t) { return function() { return new _E(e,t) } } ), _E.Version, !1); var mE = function(e) { function t(i, n) { var r, o, a, s, l, c, u = this; return (u = e.call(this, i) || this)._controllers = {}, u._currentRegistrationConfigurations = [], u._movementDirection = null, u._tmpRotationMatrix = P.Identity(), u._tmpTranslationDirection = new x, u._tmpMovementTranslation = new x, u._attachController = function(e) { if (!u._controllers[e.uniqueId]) { u._controllers[e.uniqueId] = { xrController: e, registeredComponents: [] }; var t = u._controllers[e.uniqueId]; if ("tracked-pointer" === t.xrController.inputSource.targetRayMode && t.xrController.inputSource.gamepad) { var i = function() { if (e.motionController) for (var i = function(i) { var n = null; if (i.allowedComponentTypes) for (var r = 0, o = i.allowedComponentTypes; r < o.length; r++) { var a = o[r] , s = e.motionController.getComponentOfType(a); if (null !== s) { n = s; break } } if (i.mainComponentOnly) { var l = e.motionController.getMainComponent(); if (null === l) return "continue"; n = l } if ("function" == typeof i.componentSelectionPredicate && (n = i.componentSelectionPredicate(e)), n && i.forceHandedness && e.inputSource.handedness !== i.forceHandedness) return "continue"; if (null === n) return "continue"; var c = { registrationConfiguration: i, component: n }; t.registeredComponents.push(c), "axisChangedHandler"in i && (c.onAxisChangedObserver = n.onAxisValueChangedObservable.add((function(e) { i.axisChangedHandler(e, u._movementState, u._featureContext, u._xrInput) } ))), "buttonChangedhandler"in i && (c.onButtonChangedObserver = n.onButtonStateChangedObservable.add((function() { n.changes.pressed && i.buttonChangedhandler(n.changes.pressed, u._movementState, u._featureContext, u._xrInput) } ))) }, n = 0, r = u._currentRegistrationConfigurations; n < r.length; n++) i(r[n]) }; e.motionController ? i() : e.onMotionControllerInitObservable.addOnce((function() { i() } )) } } } , n && void 0 !== n.xrInput ? (Array.isArray(n.customRegistrationConfigurations) ? u._currentRegistrationConfigurations = n.customRegistrationConfigurations : u._currentRegistrationConfigurations = t.REGISTRATIONS.default, u._featureContext = { movementEnabled: n.movementEnabled || !0, movementOrientationFollowsViewerPose: null === (r = n.movementOrientationFollowsViewerPose) || void 0 === r || r, movementSpeed: null !== (o = n.movementSpeed) && void 0 !== o ? o : 1, movementThreshold: null !== (a = n.movementThreshold) && void 0 !== a ? a : .25, rotationEnabled: null === (s = n.rotationEnabled) || void 0 === s || s, rotationSpeed: null !== (l = n.rotationSpeed) && void 0 !== l ? l : 1, rotationThreshold: null !== (c = n.rotationThreshold) && void 0 !== c ? c : .25 }, u._movementState = { moveX: 0, moveY: 0, rotateX: 0, rotateY: 0 }, u._xrInput = n.xrInput, u) : (gi.Error('WebXRControllerMovement feature requires "xrInput" option.'), u) } return U(t, e), Object.defineProperty(t.prototype, "movementDirection", { get: function() { return this._movementDirection }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "movementEnabled", { get: function() { return this._featureContext.movementEnabled }, set: function(e) { this._featureContext.movementEnabled = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "movementOrientationFollowsViewerPose", { get: function() { return this._featureContext.movementOrientationFollowsViewerPose }, set: function(e) { this._featureContext.movementOrientationFollowsViewerPose = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "movementSpeed", { get: function() { return this._featureContext.movementSpeed }, set: function(e) { this._featureContext.movementSpeed = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "movementThreshold", { get: function() { return this._featureContext.movementThreshold }, set: function(e) { this._featureContext.movementThreshold = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rotationEnabled", { get: function() { return this._featureContext.rotationEnabled }, set: function(e) { this._featureContext.rotationEnabled = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rotationSpeed", { get: function() { return this._featureContext.rotationSpeed }, set: function(e) { this._featureContext.rotationSpeed = e }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rotationThreshold", { get: function() { return this._featureContext.rotationThreshold }, set: function(e) { this._featureContext.rotationThreshold = e }, enumerable: !1, configurable: !0 }), t.prototype.attach = function() { var t = this; return !!e.prototype.attach.call(this) && (this._xrInput.controllers.forEach(this._attachController), this._addNewAttachObserver(this._xrInput.onControllerAddedObservable, this._attachController), this._addNewAttachObserver(this._xrInput.onControllerRemovedObservable, (function(e) { t._detachController(e.uniqueId) } )), !0) } , t.prototype.detach = function() { var t = this; return !!e.prototype.detach.call(this) && (Object.keys(this._controllers).forEach((function(e) { t._detachController(e) } )), this._controllers = {}, !0) } , t.prototype._onXRFrame = function(e) { if (this.attach) { if (null === this._movementDirection && (this._movementDirection = this._xrInput.xrCamera.rotationQuaternion.clone()), 0 !== this._movementState.rotateX && this._featureContext.rotationEnabled) { var t = .001 * this._xrSessionManager.scene.getEngine().getDeltaTime() * this._featureContext.rotationSpeed * this._movementState.rotateX * (this._xrSessionManager.scene.useRightHandedSystem ? -1 : 1); !0 === this._featureContext.movementOrientationFollowsViewerPose ? (this._xrInput.xrCamera.cameraRotation.y += t, this._movementDirection = this._xrInput.xrCamera.rotationQuaternion.multiply(C.RotationYawPitchRoll(t, 0, 0))) : this._movementDirection.multiplyInPlace(C.RotationYawPitchRoll(3 * t, 0, 0)) } else !0 === this._featureContext.movementOrientationFollowsViewerPose && this._movementDirection.copyFrom(this._xrInput.xrCamera.rotationQuaternion); 0 === this._movementState.moveX && 0 === this._movementState.moveY || !this._featureContext.movementEnabled || (P.FromQuaternionToRef(this._movementDirection, this._tmpRotationMatrix), this._tmpTranslationDirection.set(this._movementState.moveX, 0, this._movementState.moveY * (this._xrSessionManager.scene.useRightHandedSystem ? 1 : -1)), x.TransformCoordinatesToRef(this._tmpTranslationDirection, this._tmpRotationMatrix, this._tmpMovementTranslation), this._tmpMovementTranslation.scaleInPlace(this._xrInput.xrCamera._computeLocalCameraSpeed() * this._featureContext.movementSpeed), this._xrInput.xrCamera.cameraDirection.addInPlace(this._tmpMovementTranslation)) } } , t.prototype._detachController = function(e) { var t = this._controllers[e]; if (t) { for (var i = 0, n = t.registeredComponents; i < n.length; i++) { var r = n[i]; r.onAxisChangedObserver && r.component.onAxisValueChangedObservable.remove(r.onAxisChangedObserver), r.onButtonChangedObserver && r.component.onButtonStateChangedObservable.remove(r.onButtonChangedObserver) } delete this._controllers[e] } } , t.Name = Io.MOVEMENT, t.REGISTRATIONS = { default: [{ allowedComponentTypes: [Ap.THUMBSTICK_TYPE, Ap.TOUCHPAD_TYPE], forceHandedness: "left", axisChangedHandler: function(e, t, i) { t.rotateX = Math.abs(e.x) > i.rotationThreshold ? e.x : 0, t.rotateY = Math.abs(e.y) > i.rotationThreshold ? e.y : 0 } }, { allowedComponentTypes: [Ap.THUMBSTICK_TYPE, Ap.TOUCHPAD_TYPE], forceHandedness: "right", axisChangedHandler: function(e, t, i) { t.moveX = Math.abs(e.x) > i.movementThreshold ? e.x : 0, t.moveY = Math.abs(e.y) > i.movementThreshold ? e.y : 0 } }] }, t.Version = 1, t }(wp); Oo.AddWebXRFeature(mE.Name, (function(e, t) { return function() { return new mE(e,t) } } ), mE.Version, !0); var gE = function(e) { function t(t, i) { var n = e.call(this, t) || this; return n.options = i, n._canvasContext = null, n._reflectionCubeMap = null, n._xrLightEstimate = null, n._xrLightProbe = null, n._xrWebGLBinding = null, n._lightDirection = x.Up().negateInPlace(), n._lightColor = D.White(), n._intensity = 1, n._sphericalHarmonics = new Cc, n._cubeMapPollTime = Date.now(), n._lightEstimationPollTime = Date.now(), n._reflectionCubeMapTextureSize = 16, n.directionalLight = null, n.onReflectionCubeMapUpdatedObservable = new h, n._updateReflectionCubeMap = function() { var e; if (n._xrLightProbe) { if (n.options.cubeMapPollInterval) { var t = Date.now(); if (t - n._cubeMapPollTime < n.options.cubeMapPollInterval) return; n._cubeMapPollTime = t } var i = n._getXRGLBinding().getReflectionCubeMap(n._xrLightProbe); if (i && n._reflectionCubeMap) { if (n._reflectionCubeMap._texture) null === (e = n._reflectionCubeMap._texture._hardwareTexture) || void 0 === e || e.set(i), n._reflectionCubeMap._texture.getEngine().resetTextureCache(); else { var r = new Lt(n._xrSessionManager.scene.getEngine(),At.Unknown); r.isCube = !0, r.invertY = !1, r._useSRGBBuffer = "srgba8" === n.options.reflectionFormat, r.format = a.TEXTUREFORMAT_RGBA, r.generateMipMaps = !0, r.type = "srgba8" !== n.options.reflectionFormat ? a.TEXTURETYPE_HALF_FLOAT : a.TEXTURETYPE_UNSIGNED_BYTE, r.samplingMode = a.TEXTURE_LINEAR_LINEAR_MIPLINEAR, r.width = n._reflectionCubeMapTextureSize, r.height = n._reflectionCubeMapTextureSize, r._cachedWrapU = a.TEXTURE_WRAP_ADDRESSMODE, r._cachedWrapV = a.TEXTURE_WRAP_ADDRESSMODE, r._hardwareTexture = new kt(i,n._getCanvasContext()), n._reflectionCubeMap._texture = r } n._reflectionCubeMap._texture.isReady = !0, n._xrSessionManager.scene.markAllMaterialsAsDirty(a.MATERIAL_TextureDirtyFlag), n.onReflectionCubeMapUpdatedObservable.notifyObservers(n._reflectionCubeMap) } } } , n.xrNativeFeatureName = "light-estimation", n.options.createDirectionalLightSource && (n.directionalLight = new Rd("light estimation directional",n._lightDirection,n._xrSessionManager.scene), n.directionalLight.position = new x(0,8,0), n.directionalLight.intensity = 0, n.directionalLight.falloffType = fn.FALLOFF_GLTF), gi.Warn("light-estimation is an experimental and unstable feature."), n } return U(t, e), Object.defineProperty(t.prototype, "reflectionCubeMapTexture", { get: function() { return this._reflectionCubeMap }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "xrLightingEstimate", { get: function() { return this._xrLightEstimate ? { lightColor: this._lightColor, lightDirection: this._lightDirection, lightIntensity: this._intensity, sphericalHarmonics: this._sphericalHarmonics } : this._xrLightEstimate }, enumerable: !1, configurable: !0 }), t.prototype._getCanvasContext = function() { return null === this._canvasContext && (this._canvasContext = this._xrSessionManager.scene.getEngine()._gl), this._canvasContext } , t.prototype._getXRGLBinding = function() { if (null === this._xrWebGLBinding) { var e = this._getCanvasContext(); this._xrWebGLBinding = new XRWebGLBinding(this._xrSessionManager.session,e) } return this._xrWebGLBinding } , t.prototype.attach = function() { var t, i = this; if (!e.prototype.attach.call(this)) return !1; var n = null !== (t = this.options.reflectionFormat) && void 0 !== t ? t : this._xrSessionManager.session.preferredReflectionFormat || "srgba8"; return this.options.reflectionFormat = n, this._xrSessionManager.session.requestLightProbe({ reflectionFormat: n }).then((function(e) { i._xrLightProbe = e, i.options.disableCubeMapReflection || (i._reflectionCubeMap || (i._reflectionCubeMap = new Zr(i._xrSessionManager.scene), i._reflectionCubeMap.isCube = !0, i._reflectionCubeMap.coordinatesMode = a.TEXTURE_CUBIC_MODE, i.options.setSceneEnvironmentTexture && (i._xrSessionManager.scene.environmentTexture = i._reflectionCubeMap)), i._xrLightProbe.addEventListener("reflectionchange", i._updateReflectionCubeMap)) } )), !0 } , t.prototype.detach = function() { var t = e.prototype.detach.call(this); return null === this._xrLightProbe || this.options.disableCubeMapReflection || (this._xrLightProbe.removeEventListener("reflectionchange", this._updateReflectionCubeMap), this._xrLightProbe = null), this._canvasContext = null, this._xrLightEstimate = null, this._xrWebGLBinding = null, t } , t.prototype.dispose = function() { e.prototype.dispose.call(this), this.onReflectionCubeMapUpdatedObservable.clear(), this.directionalLight && (this.directionalLight.dispose(), this.directionalLight = null), null !== this._reflectionCubeMap && (this._reflectionCubeMap._texture && this._reflectionCubeMap._texture.dispose(), this._reflectionCubeMap.dispose(), this._reflectionCubeMap = null) } , t.prototype._onXRFrame = function(e) { var t; if (null !== this._xrLightProbe) { if (this.options.lightEstimationPollInterval) { var i = Date.now(); if (i - this._lightEstimationPollTime < this.options.lightEstimationPollInterval) return; this._lightEstimationPollTime = i } if (this._xrLightEstimate = e.getLightEstimate(this._xrLightProbe), this._xrLightEstimate) { this._intensity = Math.max(1, this._xrLightEstimate.primaryLightIntensity.x, this._xrLightEstimate.primaryLightIntensity.y, this._xrLightEstimate.primaryLightIntensity.z); var n = this._xrSessionManager.scene.useRightHandedSystem ? 1 : -1; this.options.disableVectorReuse && (this._lightDirection = new x, this._lightColor = new D, this.directionalLight && (this.directionalLight.direction = this._lightDirection, this.directionalLight.diffuse = this._lightColor)), this._lightDirection.copyFromFloats(this._xrLightEstimate.primaryLightDirection.x, this._xrLightEstimate.primaryLightDirection.y, this._xrLightEstimate.primaryLightDirection.z * n), this._lightColor.copyFromFloats(this._xrLightEstimate.primaryLightIntensity.x / this._intensity, this._xrLightEstimate.primaryLightIntensity.y / this._intensity, this._xrLightEstimate.primaryLightIntensity.z / this._intensity), this._sphericalHarmonics.updateFromFloatsArray(this._xrLightEstimate.sphericalHarmonicsCoefficients), this._reflectionCubeMap && !this.options.disableSphericalPolynomial && (this._reflectionCubeMap.sphericalPolynomial = this._reflectionCubeMap.sphericalPolynomial || new Pc, null === (t = this._reflectionCubeMap.sphericalPolynomial) || void 0 === t || t.updateFromHarmonics(this._sphericalHarmonics)), this._lightDirection.negateInPlace(), this.directionalLight && (this.directionalLight.direction.copyFrom(this._lightDirection), this.directionalLight.intensity = Math.min(this._intensity, 1), this.directionalLight.diffuse.copyFrom(this._lightColor)) } } } , t.Name = Io.LIGHT_ESTIMATION, t.Version = 1, t }(wp); Oo.AddWebXRFeature(gE.Name, (function(e, t) { return function() { return new gE(e,t) } } ), gE.Version, !1); var vE = function(e) { function t(t) { var i = e.call(this, t) || this; return i.onEyeTrackingStartedObservable = new h, i.onEyeTrackingEndedObservable = new h, i.onEyeTrackingFrameUpdateObservable = new h, i._eyeTrackingStartListener = function(e) { i._latestEyeSpace = e.gazeSpace, i._gazeRay = new _o(x.Zero(),x.Forward()), i.onEyeTrackingStartedObservable.notifyObservers(i._gazeRay) } , i._eyeTrackingEndListener = function() { i._latestEyeSpace = null, i._gazeRay = null, i.onEyeTrackingEndedObservable.notifyObservers() } , i.xrNativeFeatureName = "eye-tracking", i._xrSessionManager.session ? i._init() : i._xrSessionManager.onXRSessionInit.addOnce((function() { i._init() } )), i } return U(t, e), t.prototype.dispose = function() { e.prototype.dispose.call(this), this._xrSessionManager.session.removeEventListener("eyetrackingstart", this._eyeTrackingStartListener), this._xrSessionManager.session.removeEventListener("eyetrackingend", this._eyeTrackingEndListener), this.onEyeTrackingStartedObservable.clear(), this.onEyeTrackingEndedObservable.clear(), this.onEyeTrackingFrameUpdateObservable.clear() } , Object.defineProperty(t.prototype, "isEyeGazeValid", { get: function() { return !!this._gazeRay }, enumerable: !1, configurable: !0 }), t.prototype.getEyeGaze = function() { return this._gazeRay } , t.prototype._onXRFrame = function(e) { if (this.attached && e && this._latestEyeSpace && this._gazeRay) { var t = e.getPose(this._latestEyeSpace, this._xrSessionManager.referenceSpace); if (t) { this._gazeRay.origin.set(t.transform.position.x, t.transform.position.y, t.transform.position.z); var i = t.transform.orientation; I.Quaternion[0].set(i.x, i.y, i.z, i.w), this._xrSessionManager.scene.useRightHandedSystem ? x.RightHandedForwardReadOnly.rotateByQuaternionToRef(I.Quaternion[0], this._gazeRay.direction) : (this._gazeRay.origin.z *= -1, I.Quaternion[0].z *= -1, I.Quaternion[0].w *= -1, x.LeftHandedForwardReadOnly.rotateByQuaternionToRef(I.Quaternion[0], this._gazeRay.direction)), this.onEyeTrackingFrameUpdateObservable.notifyObservers(this._gazeRay) } } } , t.prototype._init = function() { this._xrSessionManager.isNative && (this._xrSessionManager.session.addEventListener("eyetrackingstart", this._eyeTrackingStartListener), this._xrSessionManager.session.addEventListener("eyetrackingend", this._eyeTrackingEndListener)) } , t.Name = Io.EYE_TRACKING, t.Version = 1, t }(wp); Oo.AddWebXRFeature(vE.Name, (function(e) { return function() { return new vE(e) } } ), vE.Version, !1); var yE = function() { function e(e, t) { this._samples = [], this._idx = 0; for (var i = 0; i < e; ++i) this._samples.push(t ? t() : A.Zero()) } return Object.defineProperty(e.prototype, "length", { get: function() { return this._samples.length }, enumerable: !1, configurable: !0 }), e.prototype.push = function(e, t) { this._idx = (this._idx + this._samples.length - 1) % this._samples.length, this.at(0).copyFromFloats(e, t) } , e.prototype.at = function(e) { if (e >= this._samples.length) throw new Error("Index out of bounds"); return this._samples[(this._idx + e) % this._samples.length] } , e }() , bE = function() { function e() { this._samples = new yE(20), this._entropy = 0, this.onFirstStepDetected = new h } return e.prototype.update = function(e, t, i, n) { this._samples.push(e, t); var r = this._samples.at(0); if (this._entropy *= this._entropyDecayFactor, this._entropy += A.Distance(r, this._samples.at(1)), !(this._entropy > this._entropyThreshold)) { var o; for (o = this._samePointCheckStartIdx; o < this._samples.length && !(A.DistanceSquared(r, this._samples.at(o)) < this._samePointSquaredDistanceThreshold); ++o) ; if (o !== this._samples.length) { for (var a = -1, s = 0, l = void 0, c = 1; c < o; ++c) (l = A.DistanceSquared(r, this._samples.at(c))) > a && (s = c, a = l); if (!(a < this._apexSquaredDistanceThreshold)) { var u = this._samples.at(s) , h = u.subtract(r); h.normalize(); var d, p = I.Vector2[0], f = 0; for (c = 1; c < o; ++c) this._samples.at(c).subtractToRef(r, p), d = A.Dot(h, p), f += p.lengthSquared() - d * d; if (!(f > o * this._squaredProjectionDistanceThreshold)) { var _ = I.Vector3[0]; _.set(i, n, 0); var m = I.Vector3[1]; m.set(h.x, h.y, 0); var g = x.Cross(_, m).z > 0 , v = r.clone() , y = r.clone(); u.subtractToRef(r, h), g ? (h.scaleAndAddToRef(this._axisToApexShrinkFactor, v), h.scaleAndAddToRef(this._axisToApexExtendFactor, y)) : (h.scaleAndAddToRef(this._axisToApexExtendFactor, v), h.scaleAndAddToRef(this._axisToApexShrinkFactor, y)), this.onFirstStepDetected.notifyObservers({ leftApex: v, rightApex: y, currentPosition: r, currentStepDirection: g ? "right" : "left" }) } } } } } , e.prototype.reset = function() { for (var e = 0; e < this._samples.length; ++e) this._samples.at(e).copyFromFloats(0, 0) } , Object.defineProperty(e.prototype, "_samePointCheckStartIdx", { get: function() { return Math.floor(this._samples.length / 3) }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "_samePointSquaredDistanceThreshold", { get: function() { return 9e-4 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "_apexSquaredDistanceThreshold", { get: function() { return .0081 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "_squaredProjectionDistanceThreshold", { get: function() { return 9e-4 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "_axisToApexShrinkFactor", { get: function() { return .8 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "_axisToApexExtendFactor", { get: function() { return -1.6 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "_entropyDecayFactor", { get: function() { return .93 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "_entropyThreshold", { get: function() { return .4 }, enumerable: !1, configurable: !0 }), e }() , TE = function() { function e(e, t, i, n) { this._leftApex = new A, this._rightApex = new A, this._currentPosition = new A, this._axis = new A, this._axisLength = -1, this._forward = new A, this._steppingLeft = !1, this._t = -1, this._maxT = -1, this._maxTPosition = new A, this._vitality = 0, this.onMovement = new h, this.onFootfall = new h, this._reset(e, t, i, "left" === n) } return e.prototype._reset = function(e, t, i, n) { this._leftApex.copyFrom(e), this._rightApex.copyFrom(t), this._steppingLeft = n, this._steppingLeft ? (this._leftApex.subtractToRef(this._rightApex, this._axis), this._forward.copyFromFloats(-this._axis.y, this._axis.x)) : (this._rightApex.subtractToRef(this._leftApex, this._axis), this._forward.copyFromFloats(this._axis.y, -this._axis.x)), this._axisLength = this._axis.length(), this._forward.scaleInPlace(1 / this._axisLength), this._updateTAndVitality(i.x, i.y), this._maxT = this._t, this._maxTPosition.copyFrom(i), this._vitality = 1 } , e.prototype._updateTAndVitality = function(e, t) { this._currentPosition.copyFromFloats(e, t), this._steppingLeft ? this._currentPosition.subtractInPlace(this._rightApex) : this._currentPosition.subtractInPlace(this._leftApex); var i = this._t , n = A.Dot(this._currentPosition, this._axis); this._t = n / (this._axisLength * this._axisLength); var r = this._currentPosition.lengthSquared() - n / this._axisLength * (n / this._axisLength); this._vitality *= .92 - 100 * Math.max(r - .0016, 0) + Math.max(this._t - i, 0) } , e.prototype.update = function(e, t) { if (this._vitality < this._vitalityThreshold) return !1; var i = this._t; return this._updateTAndVitality(e, t), this._t > this._maxT && (this._maxT = this._t, this._maxTPosition.copyFromFloats(e, t)), !(this._vitality < this._vitalityThreshold || (this._t > i && (this.onMovement.notifyObservers({ deltaT: this._t - i }), i < .5 && this._t >= .5 && this.onFootfall.notifyObservers({ foot: this._steppingLeft ? "left" : "right" })), this._t < .95 * this._maxT && (this._currentPosition.copyFromFloats(e, t), this._steppingLeft ? this._leftApex.copyFrom(this._maxTPosition) : this._rightApex.copyFrom(this._maxTPosition), this._reset(this._leftApex, this._rightApex, this._currentPosition, !this._steppingLeft)), this._axisLength < .03)) } , Object.defineProperty(e.prototype, "_vitalityThreshold", { get: function() { return .1 }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "forward", { get: function() { return this._forward }, enumerable: !1, configurable: !0 }), e }() , EE = function() { function e(t) { var i = this; this._detector = new bE, this._walker = null, this._movement = new A, this._millisecondsSinceLastUpdate = e._MillisecondsPerUpdate, this.movementThisFrame = x.Zero(), this._engine = t, this._detector.onFirstStepDetected.add((function(e) { i._walker || (i._walker = new TE(e.leftApex,e.rightApex,e.currentPosition,e.currentStepDirection), i._walker.onFootfall.add((function() { console.log("Footfall!") } )), i._walker.onMovement.add((function(e) { i._walker.forward.scaleAndAddToRef(.024 * e.deltaT, i._movement) } ))) } )) } return Object.defineProperty(e, "_MillisecondsPerUpdate", { get: function() { return 1e3 / 15 }, enumerable: !1, configurable: !0 }), e.prototype.update = function(t, i) { i.y = 0, i.normalize(), this._millisecondsSinceLastUpdate += this._engine.getDeltaTime(), this._millisecondsSinceLastUpdate >= e._MillisecondsPerUpdate && (this._millisecondsSinceLastUpdate -= e._MillisecondsPerUpdate, this._detector.update(t.x, t.z, i.x, i.z), this._walker && (this._walker.update(t.x, t.z) || (this._walker = null)), this._movement.scaleInPlace(.85)), this.movementThisFrame.set(this._movement.x, 0, this._movement.y) } , e }() , SE = function(e) { function t(t, i) { var n = e.call(this, t) || this; return n._up = new x, n._forward = new x, n._position = new x, n._movement = new x, n._sessionManager = t, n.locomotionTarget = i.locomotionTarget, n._isLocomotionTargetWebXRCamera && K.Warn("Using walking locomotion directly on a WebXRCamera may have unintended interactions with other XR techniques. Using an XR space parent is highly recommended"), n } return U(t, e), Object.defineProperty(t, "Name", { get: function() { return Io.WALKING_LOCOMOTION }, enumerable: !1, configurable: !0 }), Object.defineProperty(t, "Version", { get: function() { return 1 }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "locomotionTarget", { get: function() { return this._locomotionTarget }, set: function(e) { this._locomotionTarget = e, this._isLocomotionTargetWebXRCamera = "WebXRCamera" === this._locomotionTarget.getClassName() }, enumerable: !1, configurable: !0 }), t.prototype.isCompatible = function() { return void 0 === this._sessionManager.sessionMode || "immersive-vr" === this._sessionManager.sessionMode } , t.prototype.attach = function() { return !(!this.isCompatible || !e.prototype.attach.call(this) || (this._walker = new EE(this._sessionManager.scene.getEngine()), 0)) } , t.prototype.detach = function() { return !!e.prototype.detach.call(this) && (this._walker = null, !0) } , t.prototype._onXRFrame = function(e) { var t = e.getViewerPose(this._sessionManager.baseReferenceSpace); if (t) { var i = this.locomotionTarget.getScene().useRightHandedSystem ? 1 : -1 , n = t.transform.matrix; this._up.copyFromFloats(n[4], n[5], i * n[6]), this._forward.copyFromFloats(n[8], n[9], i * n[10]), this._position.copyFromFloats(n[12], n[13], i * n[14]), this._forward.scaleAndAddToRef(.05, this._position), this._up.scaleAndAddToRef(-.05, this._position), this._walker.update(this._position, this._forward), this._movement.copyFrom(this._walker.movementThisFrame), this._isLocomotionTargetWebXRCamera || x.TransformNormalToRef(this._movement, this.locomotionTarget.getWorldMatrix(), this._movement), this.locomotionTarget.position.addInPlace(this._movement) } } , t }(wp); Oo.AddWebXRFeature(SE.Name, (function(e, t) { return function() { return new SE(e,t) } } ), SE.Version, !1); var AE = function(e) { function t(t, i, n, r, o, a) { var s = e.call(this, t, i, n, r, a) || this; return s.getWidth = t, s.getHeight = i, s.layer = n, s.layerType = r, s.isMultiview = o, s.createRTTProvider = a, s } return U(t, e), t }(ws) , xE = function(e) { function t(t, i, n) { var r = e.call(this, t.scene, n) || this; return r._xrSessionManager = t, r._xrWebGLBinding = i, r.layerWrapper = n, r._lastSubImages = new Map, r._compositionLayer = n.layer, r } return U(t, e), t.prototype._getRenderTargetForSubImage = function(e, t) { var i = this._lastSubImages.get(t) , n = "left" == t ? 0 : 1; return this._renderTargetTextures[n] && (null == i ? void 0 : i.textureWidth) === e.textureWidth && (null == i ? void 0 : i.textureHeight) == e.textureHeight || (this._renderTargetTextures[n] = this._createRenderTargetTexture(e.textureWidth, e.textureHeight, null, e.colorTexture, e.depthStencilTexture, this.layerWrapper.isMultiview), this._framebufferDimensions = { framebufferWidth: e.textureWidth, framebufferHeight: e.textureHeight }), this._lastSubImages.set(t, e), this._renderTargetTextures[n] } , t.prototype._getSubImageForEye = function(e) { var t = this._xrSessionManager.currentFrame; return t ? this._xrWebGLBinding.getSubImage(this._compositionLayer, t, e) : null } , t.prototype.getRenderTargetTextureForEye = function(e) { var t = this._getSubImageForEye(e); return t ? this._getRenderTargetForSubImage(t, e) : null } , t.prototype.getRenderTargetTextureForView = function(e) { return this.getRenderTargetTextureForEye(e.eye) } , t.prototype._setViewportForSubImage = function(e, t) { var i = t.textureWidth , n = t.textureHeight , r = t.viewport; e.x = r.x / i, e.y = r.y / n, e.width = r.width / i, e.height = r.height / n } , t.prototype.trySetViewportForView = function(e, t) { var i = this._lastSubImages.get(t.eye) || this._getSubImageForEye(t.eye); return !!i && (this._setViewportForSubImage(e, i), !0) } , t }(Bs) , RE = function(e) { function t(t, i, n) { var r = e.call(this, (function() { return t.textureWidth } ), (function() { return t.textureHeight } ), t, "XRProjectionLayer", i, (function(e) { return new CE(e,n,r) } )) || this; return r.layer = t, r } return U(t, e), t }(AE) , CE = function(e) { function t(t, i, n) { var r = e.call(this, t, i, n) || this; return r.layerWrapper = n, r._projectionLayer = n.layer, r } return U(t, e), t.prototype._getSubImageForView = function(e) { return this._xrWebGLBinding.getViewSubImage(this._projectionLayer, e) } , t.prototype.getRenderTargetTextureForView = function(e) { return this._getRenderTargetForSubImage(this._getSubImageForView(e), e.eye) } , t.prototype.getRenderTargetTextureForEye = function(e) { var t = this._lastSubImages.get(e); return t ? this._getRenderTargetForSubImage(t, e) : null } , t.prototype.trySetViewportForView = function(e, t) { var i = this._lastSubImages.get(t.eye) || this._getSubImageForView(t); return !!i && (this._setViewportForSubImage(e, i), !0) } , t }(xE) , PE = {} , ME = { textureType: "texture", colorFormat: 6408, depthFormat: 35056, scaleFactor: 1 } , IE = function(e) { function t(t, i) { void 0 === i && (i = {}); var n = e.call(this, t) || this; return n._options = i, n._existingLayers = [], n.xrNativeFeatureName = "layers", n } return U(t, e), t.prototype.attach = function() { if (!e.prototype.attach.call(this)) return !1; var t = this._xrSessionManager.scene.getEngine(); this._glContext = t._gl, this._xrWebGLBinding = new XRWebGLBinding(this._xrSessionManager.session,this._glContext), this._existingLayers = []; var i = V({}, ME) , n = this._options.preferMultiviewOnInit && t.getCaps().multiview; return n && (i.textureType = "texture-array"), this.addXRSessionLayer(this.createProjectionLayer(i, n)), !0 } , t.prototype.detach = function() { return !!e.prototype.detach.call(this) && (this._existingLayers.length = 0, !0) } , t.prototype.createXRWebGLLayer = function(e) { void 0 === e && (e = PE); var t = new XRWebGLLayer(this._xrSessionManager.session,this._glContext,e); return new Us(t) } , t.prototype.createProjectionLayer = function(e, t) { if (void 0 === e && (e = ME), void 0 === t && (t = !1), t && "texture-array" !== e.textureType) throw new Error("Projection layers can only be made multiview if they use texture arrays. Set the textureType parameter to 'texture-array'."); if (!t && "texture-array" === e.textureType) throw new Error("We currently only support multiview rendering when the textureType parameter is set to 'texture-array'."); var i = this._xrWebGLBinding.createProjectionLayer(e); return new RE(i,t,this._xrWebGLBinding) } , t.prototype.addXRSessionLayer = function(e) { this.setXRSessionLayers(W(W([], this._existingLayers, !0), [e], !1)) } , t.prototype.setXRSessionLayers = function(e) { this._existingLayers = e; var t = V({}, this._xrSessionManager.session.renderState); t.baseLayer = void 0, t.layers = e.map((function(e) { return e.layer } )), this._xrSessionManager.updateRenderState(t), this._xrSessionManager._setBaseLayerWrapper(e.length > 0 ? e[0] : null) } , t.prototype.isCompatible = function() { return !this._xrSessionManager.isNative && "undefined" != typeof XRWebGLBinding && !!XRWebGLBinding.prototype.createProjectionLayer } , t.prototype.dispose = function() { e.prototype.dispose.call(this) } , t.prototype._onXRFrame = function(e) {} , t.Name = Io.LAYERS, t.Version = 1, t }(wp); Oo.AddWebXRFeature(IE.Name, (function(e, t) { return function() { return new IE(e,t) } } ), IE.Version, !1); var OE = function(e) { function t(t, i, n) { var r = e.call(this, t, DE[n], i, n, !0) || this; return r.profileId = "generic-hand-select-grasp", r } return U(t, e), t.prototype._getFilenameAndPath = function() { return { filename: "generic.babylon", path: "https://controllers.babylonjs.com/generic/" } } , t.prototype._getModelLoadingConstraints = function() { return !0 } , t.prototype._processLoadedModel = function(e) {} , t.prototype._setRootMesh = function(e) {} , t.prototype._updateModel = function() {} , t }(xp); Ip.RegisterController("generic-hand-select-grasp", (function(e, t) { return new OE(t,e.gamepad,e.handedness) } )); var DE = { left: { selectComponentId: "xr-standard-trigger", components: { "xr-standard-trigger": { type: "trigger", gamepadIndices: { button: 0 }, rootNodeName: "xr-standard-trigger", visualResponses: {} }, grasp: { type: "trigger", gamepadIndices: { button: 4 }, rootNodeName: "grasp", visualResponses: {} } }, gamepadMapping: "xr-standard", rootNodeName: "generic-hand-select-grasp-left", assetPath: "left.glb" }, right: { selectComponentId: "xr-standard-trigger", components: { "xr-standard-trigger": { type: "trigger", gamepadIndices: { button: 0 }, rootNodeName: "xr-standard-trigger", visualResponses: {} }, grasp: { type: "trigger", gamepadIndices: { button: 4 }, rootNodeName: "grasp", visualResponses: {} } }, gamepadMapping: "xr-standard", rootNodeName: "generic-hand-select-grasp-right", assetPath: "right.glb" }, none: { selectComponentId: "xr-standard-trigger", components: { "xr-standard-trigger": { type: "trigger", gamepadIndices: { button: 0 }, rootNodeName: "xr-standard-trigger", visualResponses: {} }, grasp: { type: "trigger", gamepadIndices: { button: 4 }, rootNodeName: "grasp", visualResponses: {} } }, gamepadMapping: "xr-standard", rootNodeName: "generic-hand-select-grasp-none", assetPath: "none.glb" } } , NE = function(e) { function t(t, i, n) { var r = e.call(this, t, LE["left-right"], i, n) || this; return r._mapping = { defaultButton: { valueNodeName: "VALUE", unpressedNodeName: "UNPRESSED", pressedNodeName: "PRESSED" }, defaultAxis: { valueNodeName: "VALUE", minNodeName: "MIN", maxNodeName: "MAX" }, buttons: { "xr-standard-trigger": { rootNodeName: "SELECT", componentProperty: "button", states: ["default", "touched", "pressed"] }, "xr-standard-squeeze": { rootNodeName: "GRASP", componentProperty: "state", states: ["pressed"] }, "xr-standard-touchpad": { rootNodeName: "TOUCHPAD_PRESS", labelAnchorNodeName: "squeeze-label", touchPointNodeName: "TOUCH" }, "xr-standard-thumbstick": { rootNodeName: "THUMBSTICK_PRESS", componentProperty: "state", states: ["pressed"] } }, axes: { "xr-standard-touchpad": { "x-axis": { rootNodeName: "TOUCHPAD_TOUCH_X" }, "y-axis": { rootNodeName: "TOUCHPAD_TOUCH_Y" } }, "xr-standard-thumbstick": { "x-axis": { rootNodeName: "THUMBSTICK_X" }, "y-axis": { rootNodeName: "THUMBSTICK_Y" } } } }, r.profileId = "microsoft-mixed-reality", r } return U(t, e), t.prototype._getFilenameAndPath = function() { return { filename: "left" === this.handedness ? t.MODEL_LEFT_FILENAME : t.MODEL_RIGHT_FILENAME, path: t.MODEL_BASE_URL + "default/" } } , t.prototype._getModelLoadingConstraints = function() { var e = od.IsPluginForExtensionAvailable(".glb"); return e || K.Warn("glTF / glb loaded was not registered, using generic controller instead"), e } , t.prototype._processLoadedModel = function(e) { var t = this; this.rootMesh && (this.getComponentIds().forEach((function(e, i) { if (!t.disableAnimation && e && t.rootMesh) { var n = t._mapping.buttons[e] , r = n.rootNodeName; if (!r) return void K.Log("Skipping unknown button at index: " + i + " with mapped name: " + e); var o = t._getChildByName(t.rootMesh, r); if (!o) return void K.Warn("Missing button mesh with name: " + r); if (n.valueMesh = t._getImmediateChildByName(o, t._mapping.defaultButton.valueNodeName), n.pressedMesh = t._getImmediateChildByName(o, t._mapping.defaultButton.pressedNodeName), n.unpressedMesh = t._getImmediateChildByName(o, t._mapping.defaultButton.unpressedNodeName), n.valueMesh && n.pressedMesh && n.unpressedMesh) { var a = t.getComponent(e); a && a.onButtonStateChangedObservable.add((function(e) { t._lerpTransform(n, e.value) } ), void 0, !0) } else K.Warn("Missing button submesh under mesh with name: " + r) } } )), this.getComponentIds().forEach((function(e) { var i = t.getComponent(e); i.isAxes() && ["x-axis", "y-axis"].forEach((function(n) { if (t.rootMesh) { var r = t._mapping.axes[e][n] , o = t._getChildByName(t.rootMesh, r.rootNodeName); o ? (r.valueMesh = t._getImmediateChildByName(o, t._mapping.defaultAxis.valueNodeName), r.minMesh = t._getImmediateChildByName(o, t._mapping.defaultAxis.minNodeName), r.maxMesh = t._getImmediateChildByName(o, t._mapping.defaultAxis.maxNodeName), r.valueMesh && r.minMesh && r.maxMesh ? i && i.onAxisValueChangedObservable.add((function(e) { var i = "x-axis" === n ? e.x : e.y; t._lerpTransform(r, i, !0) } ), void 0, !0) : K.Warn("Missing axis submesh under mesh with name: " + r.rootNodeName)) : K.Warn("Missing axis mesh with name: " + r.rootNodeName) } } )) } ))) } , t.prototype._setRootMesh = function(e) { var t; this.rootMesh = new Vr(this.profileId + " " + this.handedness,this.scene), this.rootMesh.isPickable = !1; for (var i = 0; i < e.length; i++) { var n = e[i]; n.isPickable = !1, n.parent || (t = n) } t && t.setParent(this.rootMesh), this.scene.useRightHandedSystem || (this.rootMesh.rotationQuaternion = C.FromEulerAngles(0, Math.PI, 0)) } , t.prototype._updateModel = function() {} , t.MODEL_BASE_URL = "https://controllers.babylonjs.com/microsoft/", t.MODEL_LEFT_FILENAME = "left.glb", t.MODEL_RIGHT_FILENAME = "right.glb", t }(xp); Ip.RegisterController("windows-mixed-reality", (function(e, t) { return new NE(t,e.gamepad,e.handedness) } )); var LE = { left: { selectComponentId: "xr-standard-trigger", components: { "xr-standard-trigger": { type: "trigger", gamepadIndices: { button: 0 }, rootNodeName: "xr_standard_trigger", visualResponses: { xr_standard_trigger_pressed: { componentProperty: "button", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_trigger_pressed_value", minNodeName: "xr_standard_trigger_pressed_min", maxNodeName: "xr_standard_trigger_pressed_max" } } }, "xr-standard-squeeze": { type: "squeeze", gamepadIndices: { button: 1 }, rootNodeName: "xr_standard_squeeze", visualResponses: { xr_standard_squeeze_pressed: { componentProperty: "button", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_squeeze_pressed_value", minNodeName: "xr_standard_squeeze_pressed_min", maxNodeName: "xr_standard_squeeze_pressed_max" } } }, "xr-standard-touchpad": { type: "touchpad", gamepadIndices: { button: 2, xAxis: 0, yAxis: 1 }, rootNodeName: "xr_standard_touchpad", visualResponses: { xr_standard_touchpad_pressed: { componentProperty: "button", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_touchpad_pressed_value", minNodeName: "xr_standard_touchpad_pressed_min", maxNodeName: "xr_standard_touchpad_pressed_max" }, xr_standard_touchpad_xaxis_pressed: { componentProperty: "xAxis", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_touchpad_xaxis_pressed_value", minNodeName: "xr_standard_touchpad_xaxis_pressed_min", maxNodeName: "xr_standard_touchpad_xaxis_pressed_max" }, xr_standard_touchpad_yaxis_pressed: { componentProperty: "yAxis", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_touchpad_yaxis_pressed_value", minNodeName: "xr_standard_touchpad_yaxis_pressed_min", maxNodeName: "xr_standard_touchpad_yaxis_pressed_max" }, xr_standard_touchpad_xaxis_touched: { componentProperty: "xAxis", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_touchpad_xaxis_touched_value", minNodeName: "xr_standard_touchpad_xaxis_touched_min", maxNodeName: "xr_standard_touchpad_xaxis_touched_max" }, xr_standard_touchpad_yaxis_touched: { componentProperty: "yAxis", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_touchpad_yaxis_touched_value", minNodeName: "xr_standard_touchpad_yaxis_touched_min", maxNodeName: "xr_standard_touchpad_yaxis_touched_max" }, xr_standard_touchpad_axes_touched: { componentProperty: "state", states: ["touched", "pressed"], valueNodeProperty: "visibility", valueNodeName: "xr_standard_touchpad_axes_touched_value" } }, touchPointNodeName: "xr_standard_touchpad_axes_touched_value" }, "xr-standard-thumbstick": { type: "thumbstick", gamepadIndices: { button: 3, xAxis: 2, yAxis: 3 }, rootNodeName: "xr_standard_thumbstick", visualResponses: { xr_standard_thumbstick_pressed: { componentProperty: "button", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_thumbstick_pressed_value", minNodeName: "xr_standard_thumbstick_pressed_min", maxNodeName: "xr_standard_thumbstick_pressed_max" }, xr_standard_thumbstick_xaxis_pressed: { componentProperty: "xAxis", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_thumbstick_xaxis_pressed_value", minNodeName: "xr_standard_thumbstick_xaxis_pressed_min", maxNodeName: "xr_standard_thumbstick_xaxis_pressed_max" }, xr_standard_thumbstick_yaxis_pressed: { componentProperty: "yAxis", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_thumbstick_yaxis_pressed_value", minNodeName: "xr_standard_thumbstick_yaxis_pressed_min", maxNodeName: "xr_standard_thumbstick_yaxis_pressed_max" } } } }, gamepadMapping: "xr-standard", rootNodeName: "microsoft-mixed-reality-left", assetPath: "left.glb" }, right: { selectComponentId: "xr-standard-trigger", components: { "xr-standard-trigger": { type: "trigger", gamepadIndices: { button: 0 }, rootNodeName: "xr_standard_trigger", visualResponses: { xr_standard_trigger_pressed: { componentProperty: "button", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_trigger_pressed_value", minNodeName: "xr_standard_trigger_pressed_min", maxNodeName: "xr_standard_trigger_pressed_max" } } }, "xr-standard-squeeze": { type: "squeeze", gamepadIndices: { button: 1 }, rootNodeName: "xr_standard_squeeze", visualResponses: { xr_standard_squeeze_pressed: { componentProperty: "button", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_squeeze_pressed_value", minNodeName: "xr_standard_squeeze_pressed_min", maxNodeName: "xr_standard_squeeze_pressed_max" } } }, "xr-standard-touchpad": { type: "touchpad", gamepadIndices: { button: 2, xAxis: 0, yAxis: 1 }, rootNodeName: "xr_standard_touchpad", visualResponses: { xr_standard_touchpad_pressed: { componentProperty: "button", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_touchpad_pressed_value", minNodeName: "xr_standard_touchpad_pressed_min", maxNodeName: "xr_standard_touchpad_pressed_max" }, xr_standard_touchpad_xaxis_pressed: { componentProperty: "xAxis", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_touchpad_xaxis_pressed_value", minNodeName: "xr_standard_touchpad_xaxis_pressed_min", maxNodeName: "xr_standard_touchpad_xaxis_pressed_max" }, xr_standard_touchpad_yaxis_pressed: { componentProperty: "yAxis", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_touchpad_yaxis_pressed_value", minNodeName: "xr_standard_touchpad_yaxis_pressed_min", maxNodeName: "xr_standard_touchpad_yaxis_pressed_max" }, xr_standard_touchpad_xaxis_touched: { componentProperty: "xAxis", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_touchpad_xaxis_touched_value", minNodeName: "xr_standard_touchpad_xaxis_touched_min", maxNodeName: "xr_standard_touchpad_xaxis_touched_max" }, xr_standard_touchpad_yaxis_touched: { componentProperty: "yAxis", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_touchpad_yaxis_touched_value", minNodeName: "xr_standard_touchpad_yaxis_touched_min", maxNodeName: "xr_standard_touchpad_yaxis_touched_max" }, xr_standard_touchpad_axes_touched: { componentProperty: "state", states: ["touched", "pressed"], valueNodeProperty: "visibility", valueNodeName: "xr_standard_touchpad_axes_touched_value" } }, touchPointNodeName: "xr_standard_touchpad_axes_touched_value" }, "xr-standard-thumbstick": { type: "thumbstick", gamepadIndices: { button: 3, xAxis: 2, yAxis: 3 }, rootNodeName: "xr_standard_thumbstick", visualResponses: { xr_standard_thumbstick_pressed: { componentProperty: "button", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_thumbstick_pressed_value", minNodeName: "xr_standard_thumbstick_pressed_min", maxNodeName: "xr_standard_thumbstick_pressed_max" }, xr_standard_thumbstick_xaxis_pressed: { componentProperty: "xAxis", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_thumbstick_xaxis_pressed_value", minNodeName: "xr_standard_thumbstick_xaxis_pressed_min", maxNodeName: "xr_standard_thumbstick_xaxis_pressed_max" }, xr_standard_thumbstick_yaxis_pressed: { componentProperty: "yAxis", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_thumbstick_yaxis_pressed_value", minNodeName: "xr_standard_thumbstick_yaxis_pressed_min", maxNodeName: "xr_standard_thumbstick_yaxis_pressed_max" } } } }, gamepadMapping: "xr-standard", rootNodeName: "microsoft-mixed-reality-right", assetPath: "right.glb" } } , FE = function(e) { function t(t, i, n, r, o) { void 0 === r && (r = !1), void 0 === o && (o = !1); var a = e.call(this, t, wE[n], i, n) || this; return a._forceLegacyControllers = o, a.profileId = "oculus-touch", a } return U(t, e), t.prototype._getFilenameAndPath = function() { return { filename: "left" === this.handedness ? t.MODEL_LEFT_FILENAME : t.MODEL_RIGHT_FILENAME, path: this._isQuest() ? t.QUEST_MODEL_BASE_URL : t.MODEL_BASE_URL } } , t.prototype._getModelLoadingConstraints = function() { return !0 } , t.prototype._processLoadedModel = function(e) { var t = this , i = this._isQuest() , n = "right" === this.handedness ? -1 : 1; this.getComponentIds().forEach((function(e) { var r = e && t.getComponent(e); r && r.onButtonStateChangedObservable.add((function(r) { if (t.rootMesh && !t.disableAnimation) switch (e) { case "xr-standard-trigger": return void (i || (t._modelRootNode.getChildren()[3].rotation.x = .2 * -r.value, t._modelRootNode.getChildren()[3].position.y = .005 * -r.value, t._modelRootNode.getChildren()[3].position.z = .005 * -r.value)); case "xr-standard-squeeze": return void (i || (t._modelRootNode.getChildren()[4].position.x = n * r.value * .0035)); case "xr-standard-thumbstick": return; case "a-button": case "x-button": return void (i || (r.pressed ? t._modelRootNode.getChildren()[1].position.y = -.001 : t._modelRootNode.getChildren()[1].position.y = 0)); case "b-button": case "y-button": return void (i || (r.pressed ? t._modelRootNode.getChildren()[2].position.y = -.001 : t._modelRootNode.getChildren()[2].position.y = 0)) } } ), void 0, !0) } )) } , t.prototype._setRootMesh = function(e) { this.rootMesh = new Vr(this.profileId + " " + this.handedness,this.scene), this.scene.useRightHandedSystem || (this.rootMesh.rotationQuaternion = C.FromEulerAngles(0, Math.PI, 0)), e.forEach((function(e) { e.isPickable = !1 } )), this._isQuest() ? this._modelRootNode = e[0] : (this._modelRootNode = e[1], this.rootMesh.position.y = .034, this.rootMesh.position.z = .052), this._modelRootNode.parent = this.rootMesh } , t.prototype._updateModel = function() {} , t.prototype._isQuest = function() { return !!navigator.userAgent.match(/Quest/gi) && !this._forceLegacyControllers } , t.MODEL_BASE_URL = "https://controllers.babylonjs.com/oculus/", t.MODEL_LEFT_FILENAME = "left.babylon", t.MODEL_RIGHT_FILENAME = "right.babylon", t.QUEST_MODEL_BASE_URL = "https://controllers.babylonjs.com/oculusQuest/", t }(xp); Ip.RegisterController("oculus-touch", (function(e, t) { return new FE(t,e.gamepad,e.handedness) } )), Ip.RegisterController("oculus-touch-legacy", (function(e, t) { return new FE(t,e.gamepad,e.handedness,!0) } )); var wE = { left: { selectComponentId: "xr-standard-trigger", components: { "xr-standard-trigger": { type: "trigger", gamepadIndices: { button: 0 }, rootNodeName: "xr_standard_trigger", visualResponses: {} }, "xr-standard-squeeze": { type: "squeeze", gamepadIndices: { button: 1 }, rootNodeName: "xr_standard_squeeze", visualResponses: {} }, "xr-standard-thumbstick": { type: "thumbstick", gamepadIndices: { button: 3, xAxis: 2, yAxis: 3 }, rootNodeName: "xr_standard_thumbstick", visualResponses: {} }, "x-button": { type: "button", gamepadIndices: { button: 4 }, rootNodeName: "x_button", visualResponses: {} }, "y-button": { type: "button", gamepadIndices: { button: 5 }, rootNodeName: "y_button", visualResponses: {} }, thumbrest: { type: "button", gamepadIndices: { button: 6 }, rootNodeName: "thumbrest", visualResponses: {} } }, gamepadMapping: "xr-standard", rootNodeName: "oculus-touch-v2-left", assetPath: "left.glb" }, right: { selectComponentId: "xr-standard-trigger", components: { "xr-standard-trigger": { type: "trigger", gamepadIndices: { button: 0 }, rootNodeName: "xr_standard_trigger", visualResponses: {} }, "xr-standard-squeeze": { type: "squeeze", gamepadIndices: { button: 1 }, rootNodeName: "xr_standard_squeeze", visualResponses: {} }, "xr-standard-thumbstick": { type: "thumbstick", gamepadIndices: { button: 3, xAxis: 2, yAxis: 3 }, rootNodeName: "xr_standard_thumbstick", visualResponses: {} }, "a-button": { type: "button", gamepadIndices: { button: 4 }, rootNodeName: "a_button", visualResponses: {} }, "b-button": { type: "button", gamepadIndices: { button: 5 }, rootNodeName: "b_button", visualResponses: {} }, thumbrest: { type: "button", gamepadIndices: { button: 6 }, rootNodeName: "thumbrest", visualResponses: {} } }, gamepadMapping: "xr-standard", rootNodeName: "oculus-touch-v2-right", assetPath: "right.glb" } } , BE = function(e) { function t(t, i, n) { var r = e.call(this, t, UE[n], i, n) || this; return r.profileId = "htc-vive", r } return U(t, e), t.prototype._getFilenameAndPath = function() { return { filename: t.MODEL_FILENAME, path: t.MODEL_BASE_URL } } , t.prototype._getModelLoadingConstraints = function() { return !0 } , t.prototype._processLoadedModel = function(e) { var t = this; this.getComponentIds().forEach((function(e) { var i = e && t.getComponent(e); i && i.onButtonStateChangedObservable.add((function(i) { if (t.rootMesh && !t.disableAnimation) switch (e) { case "xr-standard-trigger": return void (t._modelRootNode.getChildren()[6].rotation.x = .15 * -i.value); case "xr-standard-touchpad": case "xr-standard-squeeze": return } } ), void 0, !0) } )) } , t.prototype._setRootMesh = function(e) { this.rootMesh = new Vr(this.profileId + " " + this.handedness,this.scene), e.forEach((function(e) { e.isPickable = !1 } )), this._modelRootNode = e[1], this._modelRootNode.parent = this.rootMesh, this.scene.useRightHandedSystem || (this.rootMesh.rotationQuaternion = C.FromEulerAngles(0, Math.PI, 0)) } , t.prototype._updateModel = function() {} , t.MODEL_BASE_URL = "https://controllers.babylonjs.com/vive/", t.MODEL_FILENAME = "wand.babylon", t }(xp); Ip.RegisterController("htc-vive", (function(e, t) { return new BE(t,e.gamepad,e.handedness) } )); var UE = { left: { selectComponentId: "xr-standard-trigger", components: { "xr-standard-trigger": { type: "trigger", gamepadIndices: { button: 0 }, rootNodeName: "xr_standard_trigger", visualResponses: {} }, "xr-standard-squeeze": { type: "squeeze", gamepadIndices: { button: 1 }, rootNodeName: "xr_standard_squeeze", visualResponses: {} }, "xr-standard-touchpad": { type: "touchpad", gamepadIndices: { button: 2, xAxis: 0, yAxis: 1 }, rootNodeName: "xr_standard_touchpad", visualResponses: {} }, menu: { type: "button", gamepadIndices: { button: 4 }, rootNodeName: "menu", visualResponses: {} } }, gamepadMapping: "xr-standard", rootNodeName: "htc_vive_none", assetPath: "none.glb" }, right: { selectComponentId: "xr-standard-trigger", components: { "xr-standard-trigger": { type: "trigger", gamepadIndices: { button: 0 }, rootNodeName: "xr_standard_trigger", visualResponses: {} }, "xr-standard-squeeze": { type: "squeeze", gamepadIndices: { button: 1 }, rootNodeName: "xr_standard_squeeze", visualResponses: {} }, "xr-standard-touchpad": { type: "touchpad", gamepadIndices: { button: 2, xAxis: 0, yAxis: 1 }, rootNodeName: "xr_standard_touchpad", visualResponses: {} }, menu: { type: "button", gamepadIndices: { button: 4 }, rootNodeName: "menu", visualResponses: {} } }, gamepadMapping: "xr-standard", rootNodeName: "htc_vive_none", assetPath: "none.glb" }, none: { selectComponentId: "xr-standard-trigger", components: { "xr-standard-trigger": { type: "trigger", gamepadIndices: { button: 0 }, rootNodeName: "xr_standard_trigger", visualResponses: {} }, "xr-standard-squeeze": { type: "squeeze", gamepadIndices: { button: 1 }, rootNodeName: "xr_standard_squeeze", visualResponses: {} }, "xr-standard-touchpad": { type: "touchpad", gamepadIndices: { button: 2, xAxis: 0, yAxis: 1 }, rootNodeName: "xr_standard_touchpad", visualResponses: {} }, menu: { type: "button", gamepadIndices: { button: 4 }, rootNodeName: "menu", visualResponses: {} } }, gamepadMapping: "xr-standard", rootNodeName: "htc-vive-none", assetPath: "none.glb" } } , VE = function() { function e(e) { this._nativeImpl = e, this._xrTransform = new XRRigidTransform, this._xrPose = { transform: this._xrTransform, emulatedPosition: !1 }, this._xrPoseVectorData = new Float32Array(8), this.fillPoses = this._nativeImpl.fillPoses.bind(this._nativeImpl), this.getViewerPose = this._nativeImpl.getViewerPose.bind(this._nativeImpl), this.getHitTestResults = this._nativeImpl.getHitTestResults.bind(this._nativeImpl), this.getHitTestResultsForTransientInput = function() { throw new Error("XRFrame.getHitTestResultsForTransientInput not supported on native.") } , this.createAnchor = this._nativeImpl.createAnchor.bind(this._nativeImpl), this.getJointPose = this._nativeImpl.getJointPose.bind(this._nativeImpl), this.fillJointRadii = this._nativeImpl.fillJointRadii.bind(this._nativeImpl), this.getLightEstimate = function() { throw new Error("XRFrame.getLightEstimate not supported on native.") } , this.getImageTrackingResults = this._nativeImpl.getImageTrackingResults.bind(this._nativeImpl) } return Object.defineProperty(e.prototype, "session", { get: function() { return this._nativeImpl.session }, enumerable: !1, configurable: !0 }), e.prototype.getPose = function(e, t) { if (this._nativeImpl.getPoseData(e, t, this._xrPoseVectorData.buffer, this._xrTransform.matrix.buffer)) { var i = this._xrTransform.position; i.x = this._xrPoseVectorData[0], i.y = this._xrPoseVectorData[1], i.z = this._xrPoseVectorData[2], i.w = this._xrPoseVectorData[3]; var n = this._xrTransform.orientation; return n.x = this._xrPoseVectorData[4], n.y = this._xrPoseVectorData[5], n.z = this._xrPoseVectorData[6], n.w = this._xrPoseVectorData[7], this._xrPose } } , Object.defineProperty(e.prototype, "trackedAnchors", { get: function() { return this._nativeImpl.trackedAnchors }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "worldInformation", { get: function() { return this._nativeImpl.worldInformation }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "detectedPlanes", { get: function() { return this._nativeImpl.detectedPlanes }, enumerable: !1, configurable: !0 }), Object.defineProperty(e.prototype, "featurePointCloud", { get: function() { return this._nativeImpl.featurePointCloud }, enumerable: !1, configurable: !0 }), e }(); ou("NativeXRFrame", VE); var kE = void 0 !== e.g ? e.g : "undefined" != typeof window ? window : void 0; if (void 0 !== kE) { kE.BABYLON = kE.BABYLON || {}; var GE = kE.BABYLON; GE.Debug = GE.Debug || {}; var zE = []; for (var WE in i) GE.Debug[WE] = i[WE], zE.push(WE); for (var WE in n) GE[WE] = n[WE] } var HE = { AxesViewer: xl, BoneAxesViewer: Rl, PhysicsViewer: Wl, SkeletonViewer: cc }; const XE = r; return t.default } )() } )); //# sourceMappingURL=babylon.js.map