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var textureBPNum = new BABYLON.DynamicTexture("dynamic texture", {width:350, height:300}, this._scene);
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var textureBPNum = new BABYLON.DynamicTexture("dynamic texture", {width:350, height:300}, this._scene);
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textureBPNum.drawText(id, 0, 200, "bold 200px monospace", "red", "white", true, true);
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textureBPNum.drawText(id, 0, 200, "bold 200px monospace", "red", "white", true, true);
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var materialBPNum = new BABYLON.StandardMaterial("MatBPNum", this._scene);
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var materialBPNum = new BABYLON.StandardMaterial("MatBPNum", this._scene);
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