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@@ -11,19 +11,19 @@ export default class XCameraComponent {
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E(this, "forceKeepVertical", !1);
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E(this, "initCamera", e=>{
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const {maxZ: t=1e4, minZ: r=.1, angularSensibility: n=2e3} = e;
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- this.mainCamera = new BABYLON.FreeCamera("camera_main",new BABYLON.Vector3(0,1e3,0),this.scene),
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+ this.mainCamera = new BABYLON.FreeCamera("camera_main",new BABYLON.Vector3(0,0,1),this.scene),
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this.mainCamera.mode = BABYLON.Camera.PERSPECTIVE_CAMERA,
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this.mainCamera.speed = .1,
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this.mainCamera.angularSensibility = n,
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- this.mainCamera.setTarget(new BABYLON.Vector3(0,1010,0)),
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+ this.mainCamera.setTarget(new BABYLON.Vector3(0,0,0)),
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this.mainCamera.minZ = r,
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this.mainCamera.fov = Math.PI * this.yuvInfo.fov / 180,
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this.mainCamera.maxZ = t,
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this.mainCamera.fovMode = BABYLON.Camera.FOVMODE_HORIZONTAL_FIXED,
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- this.cgCamera = new BABYLON.FreeCamera("camera_temp",new BABYLON.Vector3(0,1e3,0),this.scene),
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+ this.cgCamera = new BABYLON.FreeCamera("camera_temp",new BABYLON.Vector3(0,0,1),this.scene),
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this.cgCamera.mode = BABYLON.Camera.PERSPECTIVE_CAMERA,
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this.cgCamera.speed = .1,
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- this.cgCamera.setTarget(new BABYLON.Vector3(0,1010,0)),
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+ this.cgCamera.setTarget(new BABYLON.Vector3(0,0,0)),
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this.cgCamera.maxZ = t,
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this.cgCamera.minZ = r,
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this.cgCamera.fovMode = BABYLON.Camera.FOVMODE_HORIZONTAL_FIXED,
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