export function registerGLTFLoader(THREE) { THREE.GLTFLoader = (function () { function GLTFLoader() { this.manager = THREE.DefaultLoadingManager this.dracoLoader = null this.ddsLoader = null } GLTFLoader.prototype = { constructor: GLTFLoader, crossOrigin: 'anonymous', load(url, onLoad) { const scope = this let resourcePath if (this.resourcePath !== undefined) { resourcePath = this.resourcePath } else if (this.path !== undefined) { resourcePath = this.path } else { resourcePath = THREE.LoaderUtils.extractUrlBase(url) } scope.manager.itemStart(url) const _onError = function (e) { console.error(e) scope.manager.itemError(url) scope.manager.itemEnd(url) } const loader = new THREE.FileLoader(scope.manager) loader.setPath(this.path) loader.setResponseType('arraybuffer') loader.load( url, function (data) { try { scope.parse( data, resourcePath, function (gltf) { onLoad(gltf) scope.manager.itemEnd(url) }, _onError ) } catch (e) { _onError(e) } }, null, _onError ) }, parse(data, path, onLoad, onError) { let content const extensions = {} if (typeof data === 'string') { content = data } else { const magic = THREE.LoaderUtils.decodeText(new Uint8Array(data, 0, 4)) if (magic === BINARY_EXTENSION_HEADER_MAGIC) { try { extensions[EXTENSIONS.KHR_BINARY_GLTF] = new GLTFBinaryExtension(data) } catch (error) { if (onError) onError(error) return } content = extensions[EXTENSIONS.KHR_BINARY_GLTF].content } else { content = THREE.LoaderUtils.decodeText(new Uint8Array(data)) } } const json = JSON.parse(content) if (json.asset === undefined || json.asset.version[0] < 2) { if (onError) onError(new Error('THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported. Use LegacyGLTFLoader instead.')) return } if (json.extensionsUsed) { for (let i = 0; i < json.extensionsUsed.length; ++i) { const extensionName = json.extensionsUsed[i] const extensionsRequired = json.extensionsRequired || [] switch (extensionName) { case EXTENSIONS.KHR_LIGHTS_PUNCTUAL: extensions[extensionName] = new GLTFLightsExtension(json) break case EXTENSIONS.KHR_MATERIALS_UNLIT: extensions[extensionName] = new GLTFMaterialsUnlitExtension() break case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: extensions[extensionName] = new GLTFMaterialsPbrSpecularGlossinessExtension() break case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION: extensions[extensionName] = new GLTFDracoMeshCompressionExtension(json, this.dracoLoader) break case EXTENSIONS.MSFT_TEXTURE_DDS: extensions[EXTENSIONS.MSFT_TEXTURE_DDS] = new GLTFTextureDDSExtension(this.ddsLoader) break case EXTENSIONS.KHR_TEXTURE_TRANSFORM: extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM] = new GLTFTextureTransformExtension() break default: if (extensionsRequired.indexOf(extensionName) >= 0) { console.warn('THREE.GLTFLoader: Unknown extension "' + extensionName + '".') } } } } const parser = new GLTFParser(json, extensions, { path: path || this.resourcePath || '', crossOrigin: this.crossOrigin, manager: this.manager }) parser.parse(onLoad, onError) } } function GLTFRegistry() { let objects = {} return { get(key) { return objects[key] }, add(key, object) { objects[key] = object }, remove(key) { delete objects[key] }, removeAll() { objects = {} } } } var EXTENSIONS = { KHR_BINARY_GLTF: 'KHR_binary_glTF', KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression', KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual', KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness', KHR_MATERIALS_UNLIT: 'KHR_materials_unlit', KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform', MSFT_TEXTURE_DDS: 'MSFT_texture_dds' } function GLTFTextureDDSExtension(ddsLoader) { if (!ddsLoader) { throw new Error('THREE.GLTFLoader: Attempting to load .dds texture without importing THREE.DDSLoader') } this.name = EXTENSIONS.MSFT_TEXTURE_DDS this.ddsLoader = ddsLoader } function GLTFLightsExtension(json) { this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL const extension = (json.extensions && json.extensions[EXTENSIONS.KHR_LIGHTS_PUNCTUAL]) || {} this.lightDefs = extension.lights || [] } GLTFLightsExtension.prototype.loadLight = function (lightIndex) { const lightDef = this.lightDefs[lightIndex] let lightNode const color = new THREE.Color(0xffffff) if (lightDef.color !== undefined) color.fromArray(lightDef.color) const range = lightDef.range !== undefined ? lightDef.range : 0 switch (lightDef.type) { case 'directional': lightNode = new THREE.DirectionalLight(color) lightNode.target.position.set(0, 0, -1) lightNode.add(lightNode.target) break case 'point': lightNode = new THREE.PointLight(color) lightNode.distance = range break case 'spot': lightNode = new THREE.SpotLight(color) lightNode.distance = range lightDef.spot = lightDef.spot || {} lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0 lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0 lightNode.angle = lightDef.spot.outerConeAngle lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle lightNode.target.position.set(0, 0, -1) lightNode.add(lightNode.target) break default: throw new Error('THREE.GLTFLoader: Unexpected light type, "' + lightDef.type + '".') } lightNode.position.set(0, 0, 0) lightNode.decay = 2 if (lightDef.intensity !== undefined) lightNode.intensity = lightDef.intensity lightNode.name = lightDef.name || ('light_' + lightIndex) return Promise.resolve(lightNode) } function GLTFMaterialsUnlitExtension() { this.name = EXTENSIONS.KHR_MATERIALS_UNLIT } GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () { return THREE.MeshBasicMaterial } GLTFMaterialsUnlitExtension.prototype.extendParams = function (materialParams, materialDef, parser) { const pending = [] materialParams.color = new THREE.Color(1.0, 1.0, 1.0) materialParams.opacity = 1.0 const metallicRoughness = materialDef.pbrMetallicRoughness if (metallicRoughness) { if (Array.isArray(metallicRoughness.baseColorFactor)) { const array = metallicRoughness.baseColorFactor materialParams.color.fromArray(array) materialParams.opacity = array[3] } if (metallicRoughness.baseColorTexture !== undefined) { pending.push(parser.assignTexture(materialParams, 'map', metallicRoughness.baseColorTexture)) } } return Promise.all(pending) } var BINARY_EXTENSION_HEADER_MAGIC = 'glTF' const BINARY_EXTENSION_HEADER_LENGTH = 12 const BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 } function GLTFBinaryExtension(data) { this.name = EXTENSIONS.KHR_BINARY_GLTF this.content = null this.body = null const headerView = new DataView(data, 0, BINARY_EXTENSION_HEADER_LENGTH) this.header = { magic: THREE.LoaderUtils.decodeText(new Uint8Array(data.slice(0, 4))), version: headerView.getUint32(4, true), length: headerView.getUint32(8, true) } if (this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC) { throw new Error('THREE.GLTFLoader: Unsupported glTF-Binary header.') } else if (this.header.version < 2.0) { throw new Error('THREE.GLTFLoader: Legacy binary file detected. Use LegacyGLTFLoader instead.') } const chunkView = new DataView(data, BINARY_EXTENSION_HEADER_LENGTH) let chunkIndex = 0 while (chunkIndex < chunkView.byteLength) { const chunkLength = chunkView.getUint32(chunkIndex, true) chunkIndex += 4 const chunkType = chunkView.getUint32(chunkIndex, true) chunkIndex += 4 if (chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON) { const contentArray = new Uint8Array(data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength) this.content = THREE.LoaderUtils.decodeText(contentArray) } else if (chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN) { const byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex this.body = data.slice(byteOffset, byteOffset + chunkLength) } chunkIndex += chunkLength } if (this.content === null) { throw new Error('THREE.GLTFLoader: JSON content not found.') } } function GLTFDracoMeshCompressionExtension(json, dracoLoader) { if (!dracoLoader) { throw new Error('THREE.GLTFLoader: No DRACOLoader instance provided.') } this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION this.json = json this.dracoLoader = dracoLoader } GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function (primitive, parser) { const json = this.json const dracoLoader = this.dracoLoader const bufferViewIndex = primitive.extensions[this.name].bufferView const gltfAttributeMap = primitive.extensions[this.name].attributes const threeAttributeMap = {} const attributeNormalizedMap = {} const attributeTypeMap = {} for (var attributeName in gltfAttributeMap) { var threeAttributeName = ATTRIBUTES[attributeName] || attributeName.toLowerCase() threeAttributeMap[threeAttributeName] = gltfAttributeMap[attributeName] } for (attributeName in primitive.attributes) { var threeAttributeName = ATTRIBUTES[attributeName] || attributeName.toLowerCase() if (gltfAttributeMap[attributeName] !== undefined) { const accessorDef = json.accessors[primitive.attributes[attributeName]] const componentType = WEBGL_COMPONENT_TYPES[accessorDef.componentType] attributeTypeMap[threeAttributeName] = componentType attributeNormalizedMap[threeAttributeName] = accessorDef.normalized === true } } return parser.getDependency('bufferView', bufferViewIndex).then(function (bufferView) { return new Promise(function (resolve) { dracoLoader.decodeDracoFile( bufferView, function (geometry) { for (const attributeName in geometry.attributes) { const attribute = geometry.attributes[attributeName] const normalized = attributeNormalizedMap[attributeName] if (normalized !== undefined) attribute.normalized = normalized } resolve(geometry) }, threeAttributeMap, attributeTypeMap ) }) }) } function GLTFTextureTransformExtension() { this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM } GLTFTextureTransformExtension.prototype.extendTexture = function (texture, transform) { texture = texture.clone() if (transform.offset !== undefined) { texture.offset.fromArray(transform.offset) } if (transform.rotation !== undefined) { texture.rotation = transform.rotation } if (transform.scale !== undefined) { texture.repeat.fromArray(transform.scale) } if (transform.texCoord !== undefined) { console.warn('THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.') } texture.needsUpdate = true return texture } function GLTFMaterialsPbrSpecularGlossinessExtension() { return { name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS, specularGlossinessParams: ['color', 'map', 'lightMap', 'lightMapIntensity', 'aoMap', 'aoMapIntensity', 'emissive', 'emissiveIntensity', 'emissiveMap', 'bumpMap', 'bumpScale', 'normalMap', 'displacementMap', 'displacementScale', 'displacementBias', 'specularMap', 'specular', 'glossinessMap', 'glossiness', 'alphaMap', 'envMap', 'envMapIntensity', 'refractionRatio'], getMaterialType() { return THREE.ShaderMaterial }, extendParams(materialParams, materialDef, parser) { const pbrSpecularGlossiness = materialDef.extensions[this.name] const shader = THREE.ShaderLib.standard const uniforms = THREE.UniformsUtils.clone(shader.uniforms) const specularMapParsFragmentChunk = ['#ifdef USE_SPECULARMAP', ' uniform sampler2D specularMap;', '#endif'].join('\n') const glossinessMapParsFragmentChunk = ['#ifdef USE_GLOSSINESSMAP', ' uniform sampler2D glossinessMap;', '#endif'].join('\n') const specularMapFragmentChunk = ['vec3 specularFactor = specular;', '#ifdef USE_SPECULARMAP', ' vec4 texelSpecular = texture2D( specularMap, vUv );', ' texelSpecular = sRGBToLinear( texelSpecular );', ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture', ' specularFactor *= texelSpecular.rgb;', '#endif'].join('\n') const glossinessMapFragmentChunk = ['float glossinessFactor = glossiness;', '#ifdef USE_GLOSSINESSMAP', ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );', ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture', ' glossinessFactor *= texelGlossiness.a;', '#endif'].join('\n') const lightPhysicalFragmentChunk = ['PhysicalMaterial material;', 'material.diffuseColor = diffuseColor.rgb;', 'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );', 'material.specularColor = specularFactor.rgb;'].join('\n') const fragmentShader = shader.fragmentShader.replace('uniform float roughness;', 'uniform vec3 specular;').replace('uniform float metalness;', 'uniform float glossiness;').replace('#include ', specularMapParsFragmentChunk).replace('#include ', glossinessMapParsFragmentChunk) .replace('#include ', specularMapFragmentChunk) .replace('#include ', glossinessMapFragmentChunk) .replace('#include ', lightPhysicalFragmentChunk) delete uniforms.roughness delete uniforms.metalness delete uniforms.roughnessMap delete uniforms.metalnessMap uniforms.specular = { value: new THREE.Color().setHex(0x111111) } uniforms.glossiness = { value: 0.5 } uniforms.specularMap = { value: null } uniforms.glossinessMap = { value: null } materialParams.vertexShader = shader.vertexShader materialParams.fragmentShader = fragmentShader materialParams.uniforms = uniforms materialParams.defines = { STANDARD: '' } materialParams.color = new THREE.Color(1.0, 1.0, 1.0) materialParams.opacity = 1.0 const pending = [] if (Array.isArray(pbrSpecularGlossiness.diffuseFactor)) { const array = pbrSpecularGlossiness.diffuseFactor materialParams.color.fromArray(array) materialParams.opacity = array[3] } if (pbrSpecularGlossiness.diffuseTexture !== undefined) { pending.push(parser.assignTexture(materialParams, 'map', pbrSpecularGlossiness.diffuseTexture)) } materialParams.emissive = new THREE.Color(0.0, 0.0, 0.0) materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0 materialParams.specular = new THREE.Color(1.0, 1.0, 1.0) if (Array.isArray(pbrSpecularGlossiness.specularFactor)) { materialParams.specular.fromArray(pbrSpecularGlossiness.specularFactor) } if (pbrSpecularGlossiness.specularGlossinessTexture !== undefined) { const specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture pending.push(parser.assignTexture(materialParams, 'glossinessMap', specGlossMapDef)) pending.push(parser.assignTexture(materialParams, 'specularMap', specGlossMapDef)) } return Promise.all(pending) }, createMaterial(params) { const material = new THREE.ShaderMaterial({ defines: params.defines, vertexShader: params.vertexShader, fragmentShader: params.fragmentShader, uniforms: params.uniforms, fog: true, lights: true, opacity: params.opacity, transparent: params.transparent }) material.isGLTFSpecularGlossinessMaterial = true material.color = params.color material.map = params.map === undefined ? null : params.map material.lightMap = null material.lightMapIntensity = 1.0 material.aoMap = params.aoMap === undefined ? null : params.aoMap material.aoMapIntensity = 1.0 material.emissive = params.emissive material.emissiveIntensity = 1.0 material.emissiveMap = params.emissiveMap === undefined ? null : params.emissiveMap material.bumpMap = params.bumpMap === undefined ? null : params.bumpMap material.bumpScale = 1 material.normalMap = params.normalMap === undefined ? null : params.normalMap if (params.normalScale) material.normalScale = params.normalScale material.displacementMap = null material.displacementScale = 1 material.displacementBias = 0 material.specularMap = params.specularMap === undefined ? null : params.specularMap material.specular = params.specular material.glossinessMap = params.glossinessMap === undefined ? null : params.glossinessMap material.glossiness = params.glossiness material.alphaMap = null material.envMap = params.envMap === undefined ? null : params.envMap material.envMapIntensity = 1.0 material.refractionRatio = 0.98 material.extensions.derivatives = true return material }, cloneMaterial(source) { const target = source.clone() target.isGLTFSpecularGlossinessMaterial = true const params = this.specularGlossinessParams for (let i = 0, il = params.length; i < il; i++) { const value = source[params[i]] target[params[i]] = (value && value.isColor) ? value.clone() : value } return target }, refreshUniforms(renderer, scene, camera, geometry, material) { if (material.isGLTFSpecularGlossinessMaterial !== true) { return } const uniforms = material.uniforms const defines = material.defines uniforms.opacity.value = material.opacity uniforms.diffuse.value.copy(material.color) uniforms.emissive.value.copy(material.emissive).multiplyScalar(material.emissiveIntensity) uniforms.map.value = material.map uniforms.specularMap.value = material.specularMap uniforms.alphaMap.value = material.alphaMap uniforms.lightMap.value = material.lightMap uniforms.lightMapIntensity.value = material.lightMapIntensity uniforms.aoMap.value = material.aoMap uniforms.aoMapIntensity.value = material.aoMapIntensity let uvScaleMap if (material.map) { uvScaleMap = material.map } else if (material.specularMap) { uvScaleMap = material.specularMap } else if (material.displacementMap) { uvScaleMap = material.displacementMap } else if (material.normalMap) { uvScaleMap = material.normalMap } else if (material.bumpMap) { uvScaleMap = material.bumpMap } else if (material.glossinessMap) { uvScaleMap = material.glossinessMap } else if (material.alphaMap) { uvScaleMap = material.alphaMap } else if (material.emissiveMap) { uvScaleMap = material.emissiveMap } if (uvScaleMap !== undefined) { if (uvScaleMap.isWebGLRenderTarget) { uvScaleMap = uvScaleMap.texture } if (uvScaleMap.matrixAutoUpdate === true) { uvScaleMap.updateMatrix() } uniforms.uvTransform.value.copy(uvScaleMap.matrix) } if (material.envMap) { uniforms.envMap.value = material.envMap uniforms.envMapIntensity.value = material.envMapIntensity uniforms.flipEnvMap.value = material.envMap.isCubeTexture ? -1 : 1 uniforms.reflectivity.value = material.reflectivity uniforms.refractionRatio.value = material.refractionRatio uniforms.maxMipLevel.value = renderer.properties.get(material.envMap).__maxMipLevel } uniforms.specular.value.copy(material.specular) uniforms.glossiness.value = material.glossiness uniforms.glossinessMap.value = material.glossinessMap uniforms.emissiveMap.value = material.emissiveMap uniforms.bumpMap.value = material.bumpMap uniforms.normalMap.value = material.normalMap uniforms.displacementMap.value = material.displacementMap uniforms.displacementScale.value = material.displacementScale uniforms.displacementBias.value = material.displacementBias if (uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined) { defines.USE_GLOSSINESSMAP = '' defines.USE_ROUGHNESSMAP = '' } if (uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined) { delete defines.USE_GLOSSINESSMAP delete defines.USE_ROUGHNESSMAP } } } } function GLTFCubicSplineInterpolant(parameterPositions, sampleValues, sampleSize, resultBuffer) { THREE.Interpolant.call(this, parameterPositions, sampleValues, sampleSize, resultBuffer) } GLTFCubicSplineInterpolant.prototype = Object.create(THREE.Interpolant.prototype) GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function (index) { const result = this.resultBuffer const values = this.sampleValues const valueSize = this.valueSize const offset = index * valueSize * 3 + valueSize for (let i = 0; i !== valueSize; i++) { result[i] = values[offset + i] } return result } GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_ GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_ GLTFCubicSplineInterpolant.prototype.interpolate_ = function (i1, t0, t, t1) { const result = this.resultBuffer const values = this.sampleValues const stride = this.valueSize const stride2 = stride * 2 const stride3 = stride * 3 const td = t1 - t0 const p = (t - t0) / td const pp = p * p const ppp = pp * p const offset1 = i1 * stride3 const offset0 = offset1 - stride3 const s2 = -2 * ppp + 3 * pp const s3 = ppp - pp const s0 = 1 - s2 const s1 = s3 - pp + p for (let i = 0; i !== stride; i++) { const p0 = values[offset0 + i + stride] const m0 = values[offset0 + i + stride2] * td const p1 = values[offset1 + i + stride] const m1 = values[offset1 + i] * td result[i] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1 } return result } const WEBGL_CONSTANTS = { FLOAT: 5126, FLOAT_MAT3: 35675, FLOAT_MAT4: 35676, FLOAT_VEC2: 35664, FLOAT_VEC3: 35665, FLOAT_VEC4: 35666, LINEAR: 9729, REPEAT: 10497, SAMPLER_2D: 35678, POINTS: 0, LINES: 1, LINE_LOOP: 2, LINE_STRIP: 3, TRIANGLES: 4, TRIANGLE_STRIP: 5, TRIANGLE_FAN: 6, UNSIGNED_BYTE: 5121, UNSIGNED_SHORT: 5123 } var WEBGL_COMPONENT_TYPES = { 5120: Int8Array, 5121: Uint8Array, 5122: Int16Array, 5123: Uint16Array, 5125: Uint32Array, 5126: Float32Array } const WEBGL_FILTERS = { 9728: THREE.NearestFilter, 9729: THREE.LinearFilter, 9984: THREE.NearestMipmapNearestFilter, 9985: THREE.LinearMipmapNearestFilter, 9986: THREE.NearestMipmapLinearFilter, 9987: THREE.LinearMipmapLinearFilter } const WEBGL_WRAPPINGS = { 33071: THREE.ClampToEdgeWrapping, 33648: THREE.MirroredRepeatWrapping, 10497: THREE.RepeatWrapping } const WEBGL_TYPE_SIZES = { SCALAR: 1, VEC2: 2, VEC3: 3, VEC4: 4, MAT2: 4, MAT3: 9, MAT4: 16 } var ATTRIBUTES = { POSITION: 'position', NORMAL: 'normal', TANGENT: 'tangent', TEXCOORD_0: 'uv', TEXCOORD_1: 'uv2', COLOR_0: 'color', WEIGHTS_0: 'skinWeight', JOINTS_0: 'skinIndex', } const PATH_PROPERTIES = { scale: 'scale', translation: 'position', rotation: 'quaternion', weights: 'morphTargetInfluences' } const INTERPOLATION = { CUBICSPLINE: undefined, LINEAR: THREE.InterpolateLinear, STEP: THREE.InterpolateDiscrete } const ALPHA_MODES = { OPAQUE: 'OPAQUE', MASK: 'MASK', BLEND: 'BLEND' } const MIME_TYPE_FORMATS = { 'image/png': THREE.RGBAFormat, 'image/jpeg': THREE.RGBFormat } function resolveURL(url, path) { if (typeof url !== 'string' || url === '') return '' if (/^https?:\/\//i.test(path) && /^\//.test(url)) { path = path.replace(/(^https?:\/\/[^\/]+).*/i, '$1') } if (/^(https?:)?\/\//i.test(url)) return url if (/^data:.*,.*$/i.test(url)) return url if (/^blob:.*$/i.test(url)) return url return path + url } let defaultMaterial function createDefaultMaterial() { defaultMaterial = defaultMaterial || new THREE.MeshStandardMaterial({ color: 0xFFFFFF, emissive: 0x000000, metalness: 1, roughness: 1, transparent: false, depthTest: true, side: THREE.FrontSide }) return defaultMaterial } function addUnknownExtensionsToUserData(knownExtensions, object, objectDef) { for (const name in objectDef.extensions) { if (knownExtensions[name] === undefined) { object.userData.gltfExtensions = object.userData.gltfExtensions || {} object.userData.gltfExtensions[name] = objectDef.extensions[name] } } } function assignExtrasToUserData(object, gltfDef) { if (gltfDef.extras !== undefined) { if (typeof gltfDef.extras === 'object') { Object.assign(object.userData, gltfDef.extras) } else { console.warn('THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras) } } } function addMorphTargets(geometry, targets, parser) { let hasMorphPosition = false let hasMorphNormal = false for (var i = 0, il = targets.length; i < il; i++) { var target = targets[i] if (target.POSITION !== undefined) hasMorphPosition = true if (target.NORMAL !== undefined) hasMorphNormal = true if (hasMorphPosition && hasMorphNormal) break } if (!hasMorphPosition && !hasMorphNormal) return Promise.resolve(geometry) const pendingPositionAccessors = [] const pendingNormalAccessors = [] for (var i = 0, il = targets.length; i < il; i++) { var target = targets[i] if (hasMorphPosition) { var pendingAccessor = target.POSITION !== undefined ? parser.getDependency('accessor', target.POSITION) : geometry.attributes.position pendingPositionAccessors.push(pendingAccessor) } if (hasMorphNormal) { var pendingAccessor = target.NORMAL !== undefined ? parser.getDependency('accessor', target.NORMAL) : geometry.attributes.normal pendingNormalAccessors.push(pendingAccessor) } } return Promise.all([Promise.all(pendingPositionAccessors), Promise.all(pendingNormalAccessors)]).then(function (accessors) { const morphPositions = accessors[0] const morphNormals = accessors[1] for (var i = 0, il = morphPositions.length; i < il; i++) { if (geometry.attributes.position === morphPositions[i]) continue morphPositions[i] = cloneBufferAttribute(morphPositions[i]) } for (var i = 0, il = morphNormals.length; i < il; i++) { if (geometry.attributes.normal === morphNormals[i]) continue morphNormals[i] = cloneBufferAttribute(morphNormals[i]) } for (var i = 0, il = targets.length; i < il; i++) { const target = targets[i] const attributeName = 'morphTarget' + i if (hasMorphPosition) { if (target.POSITION !== undefined) { const positionAttribute = morphPositions[i] positionAttribute.name = attributeName const position = geometry.attributes.position for (var j = 0, jl = positionAttribute.count; j < jl; j++) { positionAttribute.setXYZ(j, positionAttribute.getX(j) + position.getX(j), positionAttribute.getY(j) + position.getY(j), positionAttribute.getZ(j) + position.getZ(j)) } } } if (hasMorphNormal) { if (target.NORMAL !== undefined) { const normalAttribute = morphNormals[i] normalAttribute.name = attributeName const normal = geometry.attributes.normal for (var j = 0, jl = normalAttribute.count; j < jl; j++) { normalAttribute.setXYZ(j, normalAttribute.getX(j) + normal.getX(j), normalAttribute.getY(j) + normal.getY(j), normalAttribute.getZ(j) + normal.getZ(j)) } } } } if (hasMorphPosition) geometry.morphAttributes.position = morphPositions if (hasMorphNormal) geometry.morphAttributes.normal = morphNormals return geometry }) } function updateMorphTargets(mesh, meshDef) { mesh.updateMorphTargets() if (meshDef.weights !== undefined) { for (var i = 0, il = meshDef.weights.length; i < il; i++) { mesh.morphTargetInfluences[i] = meshDef.weights[i] } } if (meshDef.extras && Array.isArray(meshDef.extras.targetNames)) { const targetNames = meshDef.extras.targetNames if (mesh.morphTargetInfluences.length === targetNames.length) { mesh.morphTargetDictionary = {} for (var i = 0, il = targetNames.length; i < il; i++) { mesh.morphTargetDictionary[targetNames[i]] = i } } else { console.warn('THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.') } } } function createPrimitiveKey(primitiveDef) { const dracoExtension = primitiveDef.extensions && primitiveDef.extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION] let geometryKey if (dracoExtension) { geometryKey = 'draco:' + dracoExtension.bufferView + ':' + dracoExtension.indices + ':' + createAttributesKey(dracoExtension.attributes) } else { geometryKey = primitiveDef.indices + ':' + createAttributesKey(primitiveDef.attributes) + ':' + primitiveDef.mode } return geometryKey } function createAttributesKey(attributes) { let attributesKey = '' const keys = Object.keys(attributes).sort() for (let i = 0, il = keys.length; i < il; i++) { attributesKey += keys[i] + ':' + attributes[keys[i]] + ';' } return attributesKey } function cloneBufferAttribute(attribute) { if (attribute.isInterleavedBufferAttribute) { const count = attribute.count const itemSize = attribute.itemSize const array = attribute.array.slice(0, count * itemSize) for (let i = 0, j = 0; i < count; ++i) { array[j++] = attribute.getX(i) if (itemSize >= 2) array[j++] = attribute.getY(i) if (itemSize >= 3) array[j++] = attribute.getZ(i) if (itemSize >= 4) array[j++] = attribute.getW(i) } return new THREE.BufferAttribute(array, itemSize, attribute.normalized) } return attribute.clone() } function GLTFParser(json, extensions, options) { this.json = json || {} this.extensions = extensions || {} this.options = options || {} this.cache = new GLTFRegistry() this.primitiveCache = {} this.textureLoader = new THREE.TextureLoader(this.options.manager) this.textureLoader.setCrossOrigin(this.options.crossOrigin) this.fileLoader = new THREE.FileLoader(this.options.manager) this.fileLoader.setResponseType('arraybuffer') } GLTFParser.prototype.parse = function (onLoad, onError) { const parser = this const json = this.json const extensions = this.extensions this.cache.removeAll() this.markDefs() Promise.all([this.getDependencies('scene'), this.getDependencies('animation'), this.getDependencies('camera')]).then(function (dependencies) { const result = { scene: dependencies[0][json.scene || 0], scenes: dependencies[0], animations: dependencies[1], cameras: dependencies[2], asset: json.asset, parser, userData: {} } addUnknownExtensionsToUserData(extensions, result, json) assignExtrasToUserData(result, json) onLoad(result) }) .catch(onError) } GLTFParser.prototype.markDefs = function () { const nodeDefs = this.json.nodes || [] const skinDefs = this.json.skins || [] const meshDefs = this.json.meshes || [] const meshReferences = {} const meshUses = {} for (let skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex++) { const joints = skinDefs[skinIndex].joints for (let i = 0, il = joints.length; i < il; i++) { nodeDefs[joints[i]].isBone = true } } for (let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex++) { const nodeDef = nodeDefs[nodeIndex] if (nodeDef.mesh !== undefined) { if (meshReferences[nodeDef.mesh] === undefined) { meshReferences[nodeDef.mesh] = meshUses[nodeDef.mesh] = 0 } meshReferences[nodeDef.mesh]++ if (nodeDef.skin !== undefined) { meshDefs[nodeDef.mesh].isSkinnedMesh = true } } } this.json.meshReferences = meshReferences this.json.meshUses = meshUses } GLTFParser.prototype.getDependency = function (type, index) { const cacheKey = type + ':' + index let dependency = this.cache.get(cacheKey) if (!dependency) { switch (type) { case 'scene': dependency = this.loadScene(index) break case 'node': dependency = this.loadNode(index) break case 'mesh': dependency = this.loadMesh(index) break case 'accessor': dependency = this.loadAccessor(index) break case 'bufferView': dependency = this.loadBufferView(index) break case 'buffer': dependency = this.loadBuffer(index) break case 'material': dependency = this.loadMaterial(index) break case 'texture': dependency = this.loadTexture(index) break case 'skin': dependency = this.loadSkin(index) break case 'animation': dependency = this.loadAnimation(index) break case 'camera': dependency = this.loadCamera(index) break case 'light': dependency = this.extensions[EXTENSIONS.KHR_LIGHTS_PUNCTUAL].loadLight(index) break default: throw new Error('Unknown type: ' + type) } this.cache.add(cacheKey, dependency) } return dependency } GLTFParser.prototype.getDependencies = function (type) { let dependencies = this.cache.get(type) if (!dependencies) { const parser = this const defs = this.json[type + (type === 'mesh' ? 'es' : 's')] || [] dependencies = Promise.all(defs.map(function (def, index) { return parser.getDependency(type, index) })) this.cache.add(type, dependencies) } return dependencies } GLTFParser.prototype.loadBuffer = function (bufferIndex) { const bufferDef = this.json.buffers[bufferIndex] const loader = this.fileLoader if (bufferDef.type && bufferDef.type !== 'arraybuffer') { throw new Error('THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.') } if (bufferDef.uri === undefined && bufferIndex === 0) { return Promise.resolve(this.extensions[EXTENSIONS.KHR_BINARY_GLTF].body) } const options = this.options return new Promise(function (resolve, reject) { loader.load( resolveURL(bufferDef.uri, options.path), resolve, undefined, function () { reject(new Error('THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".')) } ) }) } GLTFParser.prototype.loadBufferView = function (bufferViewIndex) { const bufferViewDef = this.json.bufferViews[bufferViewIndex] return this.getDependency('buffer', bufferViewDef.buffer).then(function (buffer) { const byteLength = bufferViewDef.byteLength || 0 const byteOffset = bufferViewDef.byteOffset || 0 return buffer.slice(byteOffset, byteOffset + byteLength) }) } GLTFParser.prototype.loadAccessor = function (accessorIndex) { const parser = this const json = this.json const accessorDef = this.json.accessors[accessorIndex] if (accessorDef.bufferView === undefined && accessorDef.sparse === undefined) { return Promise.resolve(null) } const pendingBufferViews = [] if (accessorDef.bufferView !== undefined) { pendingBufferViews.push(this.getDependency('bufferView', accessorDef.bufferView)) } else { pendingBufferViews.push(null) } if (accessorDef.sparse !== undefined) { pendingBufferViews.push(this.getDependency('bufferView', accessorDef.sparse.indices.bufferView)) pendingBufferViews.push(this.getDependency('bufferView', accessorDef.sparse.values.bufferView)) } return Promise.all(pendingBufferViews).then(function (bufferViews) { const bufferView = bufferViews[0] const itemSize = WEBGL_TYPE_SIZES[accessorDef.type] const TypedArray = WEBGL_COMPONENT_TYPES[accessorDef.componentType] const elementBytes = TypedArray.BYTES_PER_ELEMENT const itemBytes = elementBytes * itemSize const byteOffset = accessorDef.byteOffset || 0 const byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[accessorDef.bufferView].byteStride : undefined const normalized = accessorDef.normalized === true let array; let bufferAttribute if (byteStride && byteStride !== itemBytes) { const ibSlice = Math.floor(byteOffset / byteStride) const ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count let ib = parser.cache.get(ibCacheKey) if (!ib) { array = new TypedArray(bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes) ib = new THREE.InterleavedBuffer(array, byteStride / elementBytes) parser.cache.add(ibCacheKey, ib) } bufferAttribute = new THREE.InterleavedBufferAttribute(ib, itemSize, (byteOffset % byteStride) / elementBytes, normalized) } else { if (bufferView === null) { array = new TypedArray(accessorDef.count * itemSize) } else { array = new TypedArray(bufferView, byteOffset, accessorDef.count * itemSize) } bufferAttribute = new THREE.BufferAttribute(array, itemSize, normalized) } if (accessorDef.sparse !== undefined) { const itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR const TypedArrayIndices = WEBGL_COMPONENT_TYPES[accessorDef.sparse.indices.componentType] const byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0 const byteOffsetValues = accessorDef.sparse.values.byteOffset || 0 const sparseIndices = new TypedArrayIndices(bufferViews[1], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices) const sparseValues = new TypedArray(bufferViews[2], byteOffsetValues, accessorDef.sparse.count * itemSize) if (bufferView !== null) { bufferAttribute.setArray(bufferAttribute.array.slice()) } for (let i = 0, il = sparseIndices.length; i < il; i++) { const index = sparseIndices[i] bufferAttribute.setX(index, sparseValues[i * itemSize]) if (itemSize >= 2) bufferAttribute.setY(index, sparseValues[i * itemSize + 1]) if (itemSize >= 3) bufferAttribute.setZ(index, sparseValues[i * itemSize + 2]) if (itemSize >= 4) bufferAttribute.setW(index, sparseValues[i * itemSize + 3]) if (itemSize >= 5) throw new Error('THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.') } } return bufferAttribute }) } GLTFParser.prototype.loadTexture = function (textureIndex) { const parser = this const json = this.json const options = this.options const textureLoader = this.textureLoader // var URL = global.URL; const textureDef = json.textures[textureIndex] const textureExtensions = textureDef.extensions || {} let source if (textureExtensions[EXTENSIONS.MSFT_TEXTURE_DDS]) { source = json.images[textureExtensions[EXTENSIONS.MSFT_TEXTURE_DDS].source] } else { source = json.images[textureDef.source] } let sourceURI = source.uri let isObjectURL = false if (source.bufferView !== undefined) { sourceURI = parser.getDependency('bufferView', source.bufferView).then(function (bufferView) { isObjectURL = true // 微信小程序不支持 Blob 对象,则使用 base64 编码的字符串来创建 data URI const base64Str = wx.arrayBufferToBase64(bufferView) sourceURI = `data:${source.mimeType};base64,${base64Str}` return sourceURI }) } return Promise.resolve(sourceURI).then(function (sourceURI) { let loader = THREE.Loader.Handlers.get(sourceURI) if (!loader) { loader = textureExtensions[EXTENSIONS.MSFT_TEXTURE_DDS] ? parser.extensions[EXTENSIONS.MSFT_TEXTURE_DDS].ddsLoader : textureLoader } return new Promise(function (resolve, reject) { loader.load(resolveURL(sourceURI, options.path), resolve, undefined, reject) }) }).then(function (texture) { if (isObjectURL === true) { // URL.revokeObjectURL(sourceURI) } texture.flipY = false if (textureDef.name !== undefined) texture.name = textureDef.name if (source.mimeType in MIME_TYPE_FORMATS) { texture.format = MIME_TYPE_FORMATS[source.mimeType] } const samplers = json.samplers || {} const sampler = samplers[textureDef.sampler] || {} texture.magFilter = WEBGL_FILTERS[sampler.magFilter] || THREE.LinearFilter texture.minFilter = WEBGL_FILTERS[sampler.minFilter] || THREE.LinearMipmapLinearFilter texture.wrapS = WEBGL_WRAPPINGS[sampler.wrapS] || THREE.RepeatWrapping texture.wrapT = WEBGL_WRAPPINGS[sampler.wrapT] || THREE.RepeatWrapping return texture }) } GLTFParser.prototype.assignTexture = function (materialParams, mapName, mapDef) { const parser = this return this.getDependency('texture', mapDef.index).then(function (texture) { if (!texture.isCompressedTexture) { switch (mapName) { case 'aoMap': case 'emissiveMap': case 'metalnessMap': case 'normalMap': case 'roughnessMap': texture.format = THREE.RGBFormat break } } if (parser.extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM]) { const transform = mapDef.extensions !== undefined ? mapDef.extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM] : undefined if (transform) { texture = parser.extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM].extendTexture(texture, transform) } } materialParams[mapName] = texture }) } GLTFParser.prototype.assignFinalMaterial = function (mesh) { const geometry = mesh.geometry let material = mesh.material const extensions = this.extensions const useVertexTangents = geometry.attributes.tangent !== undefined const useVertexColors = geometry.attributes.color !== undefined const useFlatShading = geometry.attributes.normal === undefined const useSkinning = mesh.isSkinnedMesh === true const useMorphTargets = Object.keys(geometry.morphAttributes).length > 0 const useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined if (mesh.isPoints) { var cacheKey = 'PointsMaterial:' + material.uuid let pointsMaterial = this.cache.get(cacheKey) if (!pointsMaterial) { pointsMaterial = new THREE.PointsMaterial() THREE.Material.prototype.copy.call(pointsMaterial, material) pointsMaterial.color.copy(material.color) pointsMaterial.map = material.map pointsMaterial.lights = false pointsMaterial.sizeAttenuation = false this.cache.add(cacheKey, pointsMaterial) } material = pointsMaterial } else if (mesh.isLine) { var cacheKey = 'LineBasicMaterial:' + material.uuid let lineMaterial = this.cache.get(cacheKey) if (!lineMaterial) { lineMaterial = new THREE.LineBasicMaterial() THREE.Material.prototype.copy.call(lineMaterial, material) lineMaterial.color.copy(material.color) lineMaterial.lights = false this.cache.add(cacheKey, lineMaterial) } material = lineMaterial } if (useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets) { var cacheKey = 'ClonedMaterial:' + material.uuid + ':' if (material.isGLTFSpecularGlossinessMaterial) cacheKey += 'specular-glossiness:' if (useSkinning) cacheKey += 'skinning:' if (useVertexTangents) cacheKey += 'vertex-tangents:' if (useVertexColors) cacheKey += 'vertex-colors:' if (useFlatShading) cacheKey += 'flat-shading:' if (useMorphTargets) cacheKey += 'morph-targets:' if (useMorphNormals) cacheKey += 'morph-normals:' let cachedMaterial = this.cache.get(cacheKey) if (!cachedMaterial) { cachedMaterial = material.isGLTFSpecularGlossinessMaterial ? extensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS].cloneMaterial(material) : material.clone() if (useSkinning) cachedMaterial.skinning = true if (useVertexTangents) cachedMaterial.vertexTangents = true if (useVertexColors) cachedMaterial.vertexColors = THREE.VertexColors if (useFlatShading) cachedMaterial.flatShading = true if (useMorphTargets) cachedMaterial.morphTargets = true if (useMorphNormals) cachedMaterial.morphNormals = true this.cache.add(cacheKey, cachedMaterial) } material = cachedMaterial } if (material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined) { console.log('THREE.GLTFLoader: Duplicating UVs to support aoMap.') geometry.addAttribute('uv2', new THREE.BufferAttribute(geometry.attributes.uv.array, 2)) } if (material.isGLTFSpecularGlossinessMaterial) { mesh.onBeforeRender = extensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS].refreshUniforms } mesh.material = material } GLTFParser.prototype.loadMaterial = function (materialIndex) { const parser = this const json = this.json const extensions = this.extensions const materialDef = json.materials[materialIndex] let materialType const materialParams = {} const materialExtensions = materialDef.extensions || {} const pending = [] if (materialExtensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS]) { const sgExtension = extensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS] materialType = sgExtension.getMaterialType() pending.push(sgExtension.extendParams(materialParams, materialDef, parser)) } else if (materialExtensions[EXTENSIONS.KHR_MATERIALS_UNLIT]) { const kmuExtension = extensions[EXTENSIONS.KHR_MATERIALS_UNLIT] materialType = kmuExtension.getMaterialType() pending.push(kmuExtension.extendParams(materialParams, materialDef, parser)) } else { materialType = THREE.MeshStandardMaterial const metallicRoughness = materialDef.pbrMetallicRoughness || {} materialParams.color = new THREE.Color(1.0, 1.0, 1.0) materialParams.opacity = 1.0 if (Array.isArray(metallicRoughness.baseColorFactor)) { const array = metallicRoughness.baseColorFactor materialParams.color.fromArray(array) materialParams.opacity = array[3] } if (metallicRoughness.baseColorTexture !== undefined) { pending.push(parser.assignTexture(materialParams, 'map', metallicRoughness.baseColorTexture)) } materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0 materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0 if (metallicRoughness.metallicRoughnessTexture !== undefined) { pending.push(parser.assignTexture(materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture)) pending.push(parser.assignTexture(materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture)) } } if (materialDef.doubleSided === true) { materialParams.side = THREE.DoubleSide } const alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE if (alphaMode === ALPHA_MODES.BLEND) { materialParams.transparent = true } else { materialParams.transparent = false if (alphaMode === ALPHA_MODES.MASK) { materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5 } } if (materialDef.normalTexture !== undefined && materialType !== THREE.MeshBasicMaterial) { pending.push(parser.assignTexture(materialParams, 'normalMap', materialDef.normalTexture)) materialParams.normalScale = new THREE.Vector2(1, 1) if (materialDef.normalTexture.scale !== undefined) { materialParams.normalScale.set(materialDef.normalTexture.scale, materialDef.normalTexture.scale) } } if (materialDef.occlusionTexture !== undefined && materialType !== THREE.MeshBasicMaterial) { pending.push(parser.assignTexture(materialParams, 'aoMap', materialDef.occlusionTexture)) if (materialDef.occlusionTexture.strength !== undefined) { materialParams.aoMapIntensity = materialDef.occlusionTexture.strength } } if (materialDef.emissiveFactor !== undefined && materialType !== THREE.MeshBasicMaterial) { materialParams.emissive = new THREE.Color().fromArray(materialDef.emissiveFactor) } if (materialDef.emissiveTexture !== undefined && materialType !== THREE.MeshBasicMaterial) { pending.push(parser.assignTexture(materialParams, 'emissiveMap', materialDef.emissiveTexture)) } return Promise.all(pending).then(function () { let material if (materialType === THREE.ShaderMaterial) { material = extensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS].createMaterial(materialParams) } else { material = new materialType(materialParams) } if (materialDef.name !== undefined) material.name = materialDef.name if (material.map) material.map.encoding = THREE.sRGBEncoding if (material.emissiveMap) material.emissiveMap.encoding = THREE.sRGBEncoding if (material.specularMap) material.specularMap.encoding = THREE.sRGBEncoding assignExtrasToUserData(material, materialDef) if (materialDef.extensions) addUnknownExtensionsToUserData(extensions, material, materialDef) return material }) } function addPrimitiveAttributes(geometry, primitiveDef, parser) { const attributes = primitiveDef.attributes const pending = [] function assignAttributeAccessor(accessorIndex, attributeName) { return parser.getDependency('accessor', accessorIndex).then(function (accessor) { geometry.addAttribute(attributeName, accessor) }) } for (const gltfAttributeName in attributes) { const threeAttributeName = ATTRIBUTES[gltfAttributeName] || gltfAttributeName.toLowerCase() if (threeAttributeName in geometry.attributes) continue pending.push(assignAttributeAccessor(attributes[gltfAttributeName], threeAttributeName)) } if (primitiveDef.indices !== undefined && !geometry.index) { const accessor = parser.getDependency('accessor', primitiveDef.indices).then(function (accessor) { geometry.setIndex(accessor) }) pending.push(accessor) } assignExtrasToUserData(geometry, primitiveDef) return Promise.all(pending).then(function () { return primitiveDef.targets !== undefined ? addMorphTargets(geometry, primitiveDef.targets, parser) : geometry }) } GLTFParser.prototype.loadGeometries = function (primitives) { const parser = this const extensions = this.extensions const cache = this.primitiveCache function createDracoPrimitive(primitive) { return extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(primitive, parser).then(function (geometry) { return addPrimitiveAttributes(geometry, primitive, parser) }) } const pending = [] for (let i = 0, il = primitives.length; i < il; i++) { const primitive = primitives[i] const cacheKey = createPrimitiveKey(primitive) const cached = cache[cacheKey] if (cached) { pending.push(cached.promise) } else { var geometryPromise if (primitive.extensions && primitive.extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION]) { geometryPromise = createDracoPrimitive(primitive) } else { geometryPromise = addPrimitiveAttributes(new THREE.BufferGeometry(), primitive, parser) } cache[cacheKey] = { primitive, promise: geometryPromise } pending.push(geometryPromise) } } return Promise.all(pending) } GLTFParser.prototype.loadMesh = function (meshIndex) { const parser = this const json = this.json const meshDef = json.meshes[meshIndex] const primitives = meshDef.primitives const pending = [] for (let i = 0, il = primitives.length; i < il; i++) { const material = primitives[i].material === undefined ? createDefaultMaterial() : this.getDependency('material', primitives[i].material) pending.push(material) } return Promise.all(pending).then(function (originalMaterials) { return parser.loadGeometries(primitives).then(function (geometries) { const meshes = [] for (var i = 0, il = geometries.length; i < il; i++) { const geometry = geometries[i] const primitive = primitives[i] var mesh const material = originalMaterials[i] if (primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP || primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN || primitive.mode === undefined) { mesh = meshDef.isSkinnedMesh === true ? new THREE.SkinnedMesh(geometry, material) : new THREE.Mesh(geometry, material) if (mesh.isSkinnedMesh === true && !mesh.geometry.attributes.skinWeight.normalized) { mesh.normalizeSkinWeights() } if (primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP) { mesh.drawMode = THREE.TriangleStripDrawMode } else if (primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN) { mesh.drawMode = THREE.TriangleFanDrawMode } } else if (primitive.mode === WEBGL_CONSTANTS.LINES) { mesh = new THREE.LineSegments(geometry, material) } else if (primitive.mode === WEBGL_CONSTANTS.LINE_STRIP) { mesh = new THREE.Line(geometry, material) } else if (primitive.mode === WEBGL_CONSTANTS.LINE_LOOP) { mesh = new THREE.LineLoop(geometry, material) } else if (primitive.mode === WEBGL_CONSTANTS.POINTS) { mesh = new THREE.Points(geometry, material) } else { throw new Error('THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode) } if (Object.keys(mesh.geometry.morphAttributes).length > 0) { updateMorphTargets(mesh, meshDef) } mesh.name = meshDef.name || ('mesh_' + meshIndex) if (geometries.length > 1) mesh.name += '_' + i assignExtrasToUserData(mesh, meshDef) parser.assignFinalMaterial(mesh) meshes.push(mesh) } if (meshes.length === 1) { return meshes[0] } const group = new THREE.Group() for (var i = 0, il = meshes.length; i < il; i++) { group.add(meshes[i]) } return group }) }) } GLTFParser.prototype.loadCamera = function (cameraIndex) { let camera const cameraDef = this.json.cameras[cameraIndex] const params = cameraDef[cameraDef.type] if (!params) { console.warn('THREE.GLTFLoader: Missing camera parameters.') return } if (cameraDef.type === 'perspective') { camera = new THREE.PerspectiveCamera(THREE.Math.radToDeg(params.yfov), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6) } else if (cameraDef.type === 'orthographic') { camera = new THREE.OrthographicCamera(params.xmag / -2, params.xmag / 2, params.ymag / 2, params.ymag / -2, params.znear, params.zfar) } if (cameraDef.name !== undefined) camera.name = cameraDef.name assignExtrasToUserData(camera, cameraDef) return Promise.resolve(camera) } GLTFParser.prototype.loadSkin = function (skinIndex) { const skinDef = this.json.skins[skinIndex] const skinEntry = { joints: skinDef.joints } if (skinDef.inverseBindMatrices === undefined) { return Promise.resolve(skinEntry) } return this.getDependency('accessor', skinDef.inverseBindMatrices).then(function (accessor) { skinEntry.inverseBindMatrices = accessor return skinEntry }) } GLTFParser.prototype.loadAnimation = function (animationIndex) { const json = this.json const animationDef = json.animations[animationIndex] const pendingNodes = [] const pendingInputAccessors = [] const pendingOutputAccessors = [] const pendingSamplers = [] const pendingTargets = [] for (let i = 0, il = animationDef.channels.length; i < il; i++) { const channel = animationDef.channels[i] const sampler = animationDef.samplers[channel.sampler] const target = channel.target const name = target.node !== undefined ? target.node : target.id const input = animationDef.parameters !== undefined ? animationDef.parameters[sampler.input] : sampler.input const output = animationDef.parameters !== undefined ? animationDef.parameters[sampler.output] : sampler.output pendingNodes.push(this.getDependency('node', name)) pendingInputAccessors.push(this.getDependency('accessor', input)) pendingOutputAccessors.push(this.getDependency('accessor', output)) pendingSamplers.push(sampler) pendingTargets.push(target) } return Promise.all([Promise.all(pendingNodes), Promise.all(pendingInputAccessors), Promise.all(pendingOutputAccessors), Promise.all(pendingSamplers), Promise.all(pendingTargets)]).then(function (dependencies) { const nodes = dependencies[0] const inputAccessors = dependencies[1] const outputAccessors = dependencies[2] const samplers = dependencies[3] const targets = dependencies[4] const tracks = [] for (let i = 0, il = nodes.length; i < il; i++) { const node = nodes[i] const inputAccessor = inputAccessors[i] const outputAccessor = outputAccessors[i] const sampler = samplers[i] const target = targets[i] if (node === undefined) continue node.updateMatrix() node.matrixAutoUpdate = true var TypedKeyframeTrack switch (PATH_PROPERTIES[target.path]) { case PATH_PROPERTIES.weights: TypedKeyframeTrack = THREE.NumberKeyframeTrack break case PATH_PROPERTIES.rotation: TypedKeyframeTrack = THREE.QuaternionKeyframeTrack break case PATH_PROPERTIES.position: case PATH_PROPERTIES.scale: default: TypedKeyframeTrack = THREE.VectorKeyframeTrack break } const targetName = node.name ? node.name : node.uuid const interpolation = sampler.interpolation !== undefined ? INTERPOLATION[sampler.interpolation] : THREE.InterpolateLinear var targetNames = [] if (PATH_PROPERTIES[target.path] === PATH_PROPERTIES.weights) { node.traverse(function (object) { if (object.isMesh === true && object.morphTargetInfluences) { targetNames.push(object.name ? object.name : object.uuid) } }) } else { targetNames.push(targetName) } let outputArray = outputAccessor.array if (outputAccessor.normalized) { var scale if (outputArray.constructor === Int8Array) { scale = 1 / 127 } else if (outputArray.constructor === Uint8Array) { scale = 1 / 255 } else if (outputArray.constructor == Int16Array) { scale = 1 / 32767 } else if (outputArray.constructor === Uint16Array) { scale = 1 / 65535 } else { throw new Error('THREE.GLTFLoader: Unsupported output accessor component type.') } const scaled = new Float32Array(outputArray.length) for (var j = 0, jl = outputArray.length; j < jl; j++) { scaled[j] = outputArray[j] * scale } outputArray = scaled } for (var j = 0, jl = targetNames.length; j < jl; j++) { const track = new TypedKeyframeTrack(targetNames[j] + '.' + PATH_PROPERTIES[target.path], inputAccessor.array, outputArray, interpolation) if (sampler.interpolation === 'CUBICSPLINE') { track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline(result) { return new GLTFCubicSplineInterpolant(this.times, this.values, this.getValueSize() / 3, result) } track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true } tracks.push(track) } } const name = animationDef.name !== undefined ? animationDef.name : 'animation_' + animationIndex return new THREE.AnimationClip(name, undefined, tracks) }) } GLTFParser.prototype.loadNode = function (nodeIndex) { const json = this.json const extensions = this.extensions const parser = this const meshReferences = json.meshReferences const meshUses = json.meshUses const nodeDef = json.nodes[nodeIndex] return (function () { const pending = [] if (nodeDef.mesh !== undefined) { pending.push(parser.getDependency('mesh', nodeDef.mesh).then(function (mesh) { let node if (meshReferences[nodeDef.mesh] > 1) { const instanceNum = meshUses[nodeDef.mesh]++ node = mesh.clone() node.name += '_instance_' + instanceNum node.onBeforeRender = mesh.onBeforeRender for (let i = 0, il = node.children.length; i < il; i++) { node.children[i].name += '_instance_' + instanceNum node.children[i].onBeforeRender = mesh.children[i].onBeforeRender } } else { node = mesh } if (nodeDef.weights !== undefined) { node.traverse(function (o) { if (!o.isMesh) return for (let i = 0, il = nodeDef.weights.length; i < il; i++) { o.morphTargetInfluences[i] = nodeDef.weights[i] } }) } return node })) } if (nodeDef.camera !== undefined) { pending.push(parser.getDependency('camera', nodeDef.camera)) } if (nodeDef.extensions && nodeDef.extensions[EXTENSIONS.KHR_LIGHTS_PUNCTUAL] && nodeDef.extensions[EXTENSIONS.KHR_LIGHTS_PUNCTUAL].light !== undefined) { pending.push(parser.getDependency('light', nodeDef.extensions[EXTENSIONS.KHR_LIGHTS_PUNCTUAL].light)) } return Promise.all(pending) }()).then(function (objects) { let node if (nodeDef.isBone === true) { node = new THREE.Bone() } else if (objects.length > 1) { node = new THREE.Group() } else if (objects.length === 1) { node = objects[0] } else { node = new THREE.Object3D() } if (node !== objects[0]) { for (let i = 0, il = objects.length; i < il; i++) { node.add(objects[i]) } } if (nodeDef.name !== undefined) { node.userData.name = nodeDef.name node.name = THREE.PropertyBinding.sanitizeNodeName(nodeDef.name) } assignExtrasToUserData(node, nodeDef) if (nodeDef.extensions) addUnknownExtensionsToUserData(extensions, node, nodeDef) if (nodeDef.matrix !== undefined) { const matrix = new THREE.Matrix4() matrix.fromArray(nodeDef.matrix) node.applyMatrix(matrix) } else { if (nodeDef.translation !== undefined) { node.position.fromArray(nodeDef.translation) } if (nodeDef.rotation !== undefined) { node.quaternion.fromArray(nodeDef.rotation) } if (nodeDef.scale !== undefined) { node.scale.fromArray(nodeDef.scale) } } return node }) } GLTFParser.prototype.loadScene = (function () { function buildNodeHierachy(nodeId, parentObject, json, parser) { const nodeDef = json.nodes[nodeId] return parser.getDependency('node', nodeId).then(function (node) { if (nodeDef.skin === undefined) return node let skinEntry return parser.getDependency('skin', nodeDef.skin).then(function (skin) { skinEntry = skin const pendingJoints = [] for (let i = 0, il = skinEntry.joints.length; i < il; i++) { pendingJoints.push(parser.getDependency('node', skinEntry.joints[i])) } return Promise.all(pendingJoints) }).then(function (jointNodes) { node.traverse(function (mesh) { if (!mesh.isMesh) return const bones = [] const boneInverses = [] for (let j = 0, jl = jointNodes.length; j < jl; j++) { const jointNode = jointNodes[j] if (jointNode) { bones.push(jointNode) const mat = new THREE.Matrix4() if (skinEntry.inverseBindMatrices !== undefined) { mat.fromArray(skinEntry.inverseBindMatrices.array, j * 16) } boneInverses.push(mat) } else { console.warn('THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[j]) } } mesh.bind(new THREE.Skeleton(bones, boneInverses), mesh.matrixWorld) }) return node }) }).then(function (node) { parentObject.add(node) const pending = [] if (nodeDef.children) { const children = nodeDef.children for (let i = 0, il = children.length; i < il; i++) { const child = children[i] pending.push(buildNodeHierachy(child, node, json, parser)) } } return Promise.all(pending) }) } return function loadScene(sceneIndex) { const json = this.json const extensions = this.extensions const sceneDef = this.json.scenes[sceneIndex] const parser = this const scene = new THREE.Scene() if (sceneDef.name !== undefined) scene.name = sceneDef.name assignExtrasToUserData(scene, sceneDef) if (sceneDef.extensions) addUnknownExtensionsToUserData(extensions, scene, sceneDef) const nodeIds = sceneDef.nodes || [] const pending = [] for (let i = 0, il = nodeIds.length; i < il; i++) { pending.push(buildNodeHierachy(nodeIds[i], scene, json, parser)) } return Promise.all(pending).then(function () { return scene }) } }()) return GLTFLoader }()) }