manage.js 40 KB

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  1. var g_ProjectName=window.location.pathname.substring(window.location.pathname.indexOf("/")+1,window.location.pathname.lastIndexOf("/"));
  2. var g_Prefix="https://super.4dage.com/";
  3. // var g_Prefix="http://project.4dage.com:8017/";//有自己的大场景编辑后台的 - 线上场景调试
  4. // var g_Prefix=window.origin+'/';//有自己的大场景编辑后台的 - 打包
  5. // var g_Prefix=window.location.href.substring(0,window.location.href.indexOf("/index.html")+1);
  6. var s = window.location.href.split('/');
  7. s.pop();
  8. //var g_Prefix = s.join('/');
  9. var g_index=null;
  10. var g_modeldata=null;
  11. var g_weixinTitle=null;
  12. var g_Hots=null;
  13. var g_HotMeshes=[];
  14. var g_HotMeshSize = {
  15. g_HotMeshWidth: 0.3,
  16. g_HotMeshHeight:0.3
  17. };
  18. //add表示添加,delete表示删除
  19. var g_HotStatus=null;
  20. var g_newHot = [];//存储新加热点
  21. var g_HotImage= {
  22. "point":"https://super.4dage.com/images/4dagePoint2.png",
  23. "point2":"https://super.4dage.com/images/4dagePoint.png"
  24. };
  25. var g_saveHot=false;
  26. var g_TextColor=0x7777ff;
  27. var g_Text=null;
  28. var g_TextPlaneMesh=[];
  29. var g_TextIconMesh=[];
  30. var g_TextIcon="./images/text.png";
  31. var g_SelectTextIndex=null;
  32. var g_TextShow=null;
  33. var g_audioPlay=false;
  34. var g_background=null;
  35. var g_roof=null;
  36. var g_data2 = null;//加载的data2.js的内容
  37. var g_bgAudio=null;//背景音乐
  38. var g_tourAudio=null;//导览音乐
  39. var g_play = 1;//表示播放图标状态
  40. var g_playAudio = null;//当前在播放或当继续播放时应该播放的,是g_bgAudio或g_tourAudio
  41. var g_currentHot = null;//当前打开的热点
  42. //var g_Texture=null;
  43. //var g_ChunknameTexture={}; //chunkname和贴图名称对应
  44. var g_NormalTexture=false;
  45. var g_SpecularTexture=false;
  46. var g_DirectionalLight=null;
  47. var g_snapShotWidth = 200; //截图下载图片的大小
  48. var g_snapShotHeight = 140;
  49. //微信分享
  50. var g_weixinObj = {
  51. "title": document.querySelector("head title").innerHTML,
  52. "lineLink" : window.location.href,
  53. "imgUrl" : "https://www.4dmodel.com/SuperPanoramic/images/weixintitle.jpg",
  54. "desc" : "四维时代提供技术支持",
  55. }
  56. var settings = {
  57. hotClickEvent:{
  58. video:{
  59. playAndPause:true,
  60. examine:false,
  61. openHot:false
  62. },
  63. photo:{
  64. examine:false,
  65. openHot:false
  66. },
  67. shine:{
  68. examine:true,
  69. openHot:true
  70. }
  71. },
  72. //默认的:
  73. teleportTime: 1500,//瞬间过渡的时间
  74. /* flytimeDistanceMultiplier:150,
  75. flyTime:750, */
  76. tourRotTime:2, //默认停留2秒
  77. //dontExamHot:true
  78. transparentBg: false,
  79. bgImg: null
  80. }
  81. if(window.number == '725'||window.number == '724'){
  82. settings.mobileNavHigh = true
  83. }
  84. //共用函数:
  85. window.common = null;
  86. window.MathLight = null;
  87. window.math = null
  88. window.easing = null
  89. window.lerp = null
  90. window.transitions = null
  91. window.browser = null
  92. window.momentTourBlackNewType = 0//= number == 'TEST'//true
  93. var dealMap = (map)=>{//使不resize when image is not power of two
  94. map.wrapS = map.wrapT = THREE.ClampToEdgeWrapping;
  95. map.minFilter = THREE.LinearFilter;
  96. map.magFilter = THREE.LinearFilter;
  97. map.generateMipmaps = true;
  98. }
  99. var dom = {
  100. getOffset: function(type, element, parent) {
  101. left = (type == "left") ? element.offsetLeft : element.offsetTop;
  102. if (!parent) parent = $("body")[0];
  103. while (element = element.offsetParent) {
  104. if (element == parent) break;
  105. left += (type == "left") ? element.offsetLeft : element.offsetTop;
  106. }
  107. return left;
  108. }
  109. };
  110. var getTransformSid = function(){
  111. var name
  112. if(player.mode == 'panorama'){
  113. name = player.currentPano ? player.currentPano.id : 'outside'
  114. }else{
  115. name = 'outside'
  116. }
  117. return name
  118. }
  119. var convertTool = {
  120. getPos2d : function(point, camera, dom){//获取一个三维坐标对应屏幕中的二维坐标
  121. var camera = camera || player.camera;
  122. var dom = dom || player.domElement;
  123. var pos = point.clone().project(camera) //比之前hotspot的计算方式写得简单 project用于3转2(求法同shader); unproject用于2转3 :new r.Vector3(e.x, e.y, -1).unproject(this.camera);
  124. var x,y;
  125. x = (pos.x + 1) / 2 * dom.clientWidth;
  126. y = (1 - (pos.y + 1) / 2) * dom.clientHeight;
  127. var inSight = x <= dom.clientWidth && x >= 0 //是否在屏幕中
  128. && y <= dom.clientHeight && y >= 0
  129. return {
  130. pos: new THREE.Vector2(x,y), // 屏幕像素坐标
  131. vector: pos, //(范围 -1 ~ 1)
  132. trueSide : pos.z<1, //trueSide为false时,即使在屏幕范围内可见,也是反方向的另一个不可以被渲染的点 参见Tag.update
  133. inSight : inSight //在屏幕范围内可见
  134. };
  135. },
  136. ifShelter: function(pos3d){//检测某点在视线中是否被mesh遮挡
  137. var ori = player.position
  138. var dir = pos3d.clone().sub(ori).normalize()
  139. var ray = new THREE.Raycaster(ori, dir) //由外向里 因为模型从内侧是可见的所以从外侧
  140. /* if(config.isEdit && publicObjectSet.editor.mainDesign.editing){
  141. var o = ray.intersectObjects(publicObjectSet.editor.mainDesign.wallMeshes);
  142. }else{ */
  143. var o = ray.intersectObjects(player.model.colliders);
  144. //}
  145. var len = pos3d.distanceTo(ori);
  146. if (o && o.length) {
  147. for(var i=0;i<o.length;i++){
  148. if(o[i].distance < len){ return true; }//有遮挡
  149. }
  150. }
  151. },
  152. /*
  153. 拖拽时,获取鼠标在拖拽面上的位置(需要借助另一个intersectPlane面来计算,即和相机方向一样的面,可保证铺满屏幕)
  154. 但是不一定能获取到,比如鼠标射线不朝向拖拽面时,即使获取也会是一个意外的反方向的交点。
  155. */
  156. getPosAtPlane : function(pos, info/* , mouse, camera */){ //pos:与intersectPlane的交点 见笔记
  157. var A = pos;
  158. var player = player;
  159. var mouse = player.mouse;
  160. var O = new THREE.Vector3(mouse.x, mouse.y, -1).unproject(player.camera);
  161. if(info.y != void 0){//地面线的
  162. var y = info.y;
  163. if(player.mode == "floorplan"/* || Math.abs(O.x-pos.x)<0.0001 && Math.abs(O.z-pos.z)<0.0001) */){
  164. //intersectPlane和地面平行,无交点
  165. var x = pos.x, z = pos.z;
  166. }else{
  167. if(y<player.camera.position.y && O.y <= A.y /* || y>player.camera.position.y && O.y >= A.y */)return null; //鼠标射线向上。因为相机一定位于地面以上(地面不会抬高到相机上吧?),所以无交点。
  168. if(O.y == A.y){console.log('一样??');return;}
  169. if(A.y == y){console.log('一样2??');return;}
  170. var r = (O.y-y)/(A.y-y);
  171. var x = (r*A.x-O.x)/(r-1);
  172. var z = (r*A.z-O.z)/(r-1);
  173. }
  174. }else{//垂直的也有越过消失点以后反向变化的情况,但使用时影响不大
  175. var N = info.normalVec;
  176. var P = info.pullPos;
  177. if(N.y != 0 ){console.log('N.y != 0');return;} //仅仅支持垂直于地面的的墙壁,目前都是
  178. if(O.z==A.z){console.log('O.z==A.z?');return;}
  179. if(N.z!=0 && N.x != 0){//直接用这个通用的也可以,支持斜线的墙
  180. //console.log('N.z==0 && N.x == 0?');
  181. var c = ( N.x*(A.x-O.x) + N.y*(A.y-O.y) + N.z*(A.z-O.z));
  182. if(c == 0){console.log("分母为0?? return;");return;}
  183. var t = -((N.x*O.x + N.y*O.y + N.z*O.z) - (P.x*N.x + P.y*N.y + P.z*N.z) ) / c
  184. var x = t * (A.x - O.x) + O.x;
  185. var y = t * (A.y - O.y) + O.y;
  186. var z = t * (A.z - O.z) + O.z;
  187. /*原理: 已知空间直线L:(x-a)/m=(x-b)/n=(z-c)/p和空间平面π:Ax+By+Cz+D=0;
  188. 求直线L与平面π的交点的坐标。
  189. 把直线方程改写成参数形式:设(x-a)/m=(x-b)/n=(z-c)/p=t;
  190. 则x=mt+a;y=nt+b;z=pt+c;代入平面π的方程得:
  191. A(mt+a)+B(nt+b)+C(pt+c)+D=0
  192. 由此解得t=-(Aa+Bb+Cc+D)/(Am+Bn+Cp)
  193. 再代入参数方程即得交点的坐标(x,y,z). */
  194. }else if(N.x ==0 ){ //z与pullPos相等
  195. var z = P.z;
  196. if(O.y == A.y){console.log('一样??');return;}
  197. if(A.y == y){console.log('一样2??');return;}
  198. if(A.z == z){console.log('一样3??');return;}
  199. var r = (O.z-z)/(A.z-z);
  200. var x = (r*A.x-O.x)/(r-1);
  201. var y = (r*A.y-O.y)/(r-1);
  202. }else if(N.z == 0){//x与pullPos相等
  203. var x = P.x;
  204. if(O.y == A.y){console.log('一样??');return;}
  205. if(A.y == y){console.log('一样2??');return;}
  206. if(A.x == x){console.log('一样3??');return;}
  207. var r = (O.x-x)/(A.x-x);
  208. var y = (r*A.y-O.y)/(r-1);
  209. var z = (r*A.z-O.z)/(r-1);
  210. }
  211. }
  212. return new THREE.Vector3(x,y,z);
  213. },
  214. getMouseIntersect : function(camera, meshes, mouse){//获取鼠标和meshes交点
  215. var raycaster = new THREE.Raycaster;
  216. camera.updateMatrixWorld();
  217. var origin = new THREE.Vector3(mouse.x,mouse.y,-1).unproject(camera)
  218. , end = new THREE.Vector3(mouse.x,mouse.y,1).unproject(camera);
  219. var dir = end.sub(origin).normalize()
  220. raycaster.set(origin, dir);
  221. var n = raycaster.intersectObjects(meshes);
  222. if (0 === n.length)
  223. return null;
  224. return n[0];
  225. },
  226. ifIntersectChunks : function(A,B,options={}){//获取某个线段/射线和meshes的交点
  227. var dir = B.clone().sub(A).normalize();
  228. var len = options.InfinityLen ? Infinity : A.distanceTo(B) + (options.extLen||0);
  229. var ray = new THREE.Raycaster(A.clone(), dir, 0, len);
  230. var o = ray.intersectObjects(options.model || player.model.colliders);
  231. if (o && o.length)return o;
  232. if(options.throughWidth){ //允许最小宽度,防止穿过极小的缝隙导致撞墙感
  233. var normal = math.getNormal({points:[{x:A.x, y:A.z},{x:B.x, y:B.z}]});//线段法线
  234. normal.multiplyScalar(options.throughWidth)
  235. var normalVec3 = new THREE.Vector3(normal.x, 0, normal.y);
  236. var A2 = A.clone().add(normalVec3)
  237. ray.set(A2, dir);
  238. var o2 = ray.intersectObjects(options.model || player.model.colliders);
  239. ray.set(A.clone().add(normalVec3.negate()), dir);
  240. if (o2 && o2.length)return o2;
  241. var o3 = ray.intersectObjects(options.model || player.model.colliders);
  242. if (o3 && o3.length)return o3;
  243. }
  244. return null;
  245. },
  246. getPosAtSphere : function(pos3d, toPanoPos){
  247. var dir = pos3d.clone().sub(toPanoPos);
  248. dir.normalize();//然后计算在球中
  249. dir.multiplyScalar(Constants.skyRadius);
  250. dir.add(toPanoPos);
  251. return dir;
  252. } ,
  253. getScaleForConstantSize : function(op={}){ //获得规定二维大小的mesh的scale值。可以避免因camera的projection造成的mesh视觉大小改变。 来源:tag.updateDisc
  254. var w;
  255. var i = new THREE.Vector3, o = new THREE.Vector3, l = new THREE.Vector3, c = new THREE.Vector3, h = new THREE.Vector3
  256. if(op.width2d) w = op.width2d //如果恒定二维宽度
  257. else{//否则考虑上距离,加一丢丢近大远小的效果
  258. var currentDis, nearBound, farBound
  259. if(op.camera.type == "OrthographicCamera"){
  260. currentDis = (op.camera.right - op.camera.left) / op.camera.zoom
  261. }else{
  262. currentDis = op.position.distanceTo(op.camera.position);
  263. }
  264. w = op.maxSize - ( op.maxSize - op.minSize) * THREE.Math.smoothstep(currentDis, op.nearBound, op.farBound);
  265. //maxSize : mesh要表现的最大像素宽度; nearBound: 最近距离,若比nearBound近,则使用maxSize
  266. }
  267. i.copy(op.position).project(op.camera), //tag中心在屏幕上的二维坐标
  268. o.set(op.resolution.x / 2, op.resolution.y / 2, 1).multiply(i), //转化成px -w/2 到 w/2的范围
  269. l.set(w / 2, 0, 0).add(o), //加上tag宽度的一半
  270. c.set(2 / op.resolution.x, 2 / op.resolution.y, 1).multiply(l), //再转回 -1 到 1的范围
  271. h.copy(c).unproject(op.camera);//再转成三维坐标,求得tag边缘的位置
  272. var g = h.distanceTo(op.position)//就能得到tag的三维半径
  273. return g //可能NAN 当相机和position重叠时
  274. }
  275. }
  276. //--------------------------------------
  277. //管理js文件 获取modeldata.js 判断是否有特殊的字段,如果有就先加载SpecialScene.js 里面有对特殊场景处理的代码 否则就直接加载main
  278. var Manage = function(){
  279. this.weixinURL = "https://res.wx.qq.com/open/js/jweixin-1.2.0.js",
  280. this.time = "?"+new Date().getTime();
  281. this.loadAudio();
  282. this.loadWeixin();
  283. }
  284. //动态加载js文件
  285. Manage.prototype.LoadJs = function(_files, succes){
  286. /* 已加载文件缓存列表,用于判断文件是否已加载过,若已加载则不再次加载*/
  287. var classcodes = [];
  288. var FileArray = [];
  289. if (typeof _files === "object") {
  290. FileArray = _files;
  291. } else {
  292. /*如果文件列表是字符串,则用,切分成数组*/
  293. if (typeof _files === "string") {
  294. FileArray = _files.split(",");
  295. }
  296. }
  297. if (FileArray != null && FileArray.length > 0) {
  298. var LoadedCount = 0;
  299. for (var i = 0; i < FileArray.length; i++) {
  300. loadFile(FileArray[i], function() {
  301. LoadedCount++;
  302. if (LoadedCount == FileArray.length) {
  303. try {
  304. succes();
  305. }
  306. catch(err) {
  307. console.log("err: 您未定义回调");
  308. }
  309. }
  310. })
  311. }
  312. }
  313. /*加载JS文件,url:文件路径,success:加载成功回调函数*/
  314. function loadFile(url, success) {
  315. if (!FileIsExt(classcodes, url)) {
  316. var _ThisType = GetFileType(url);
  317. var ThisType = _ThisType.indexOf("?") == -1 ? _ThisType : _ThisType.substring(0,_ThisType.indexOf("?"));
  318. var fileObj = null;
  319. if (ThisType == ".js") {
  320. fileObj = document.createElement('script');
  321. fileObj.src = url;
  322. } else if (ThisType == ".css") {
  323. fileObj = document.createElement('link');
  324. fileObj.href = url;
  325. fileObj.type = "text/css";
  326. fileObj.rel = "stylesheet";
  327. } else if (ThisType == ".less") {
  328. fileObj = document.createElement('link');
  329. fileObj.href = url;
  330. fileObj.type = "text/css";
  331. fileObj.rel = "stylesheet/less";
  332. }
  333. success = success || function() {};
  334. fileObj.onload = fileObj.onreadystatechange = function() {
  335. if (!this.readyState || 'loaded' === this.readyState || 'complete' === this.readyState) {
  336. success();
  337. classcodes.push(url)
  338. }
  339. }
  340. document.getElementsByTagName('head')[0].appendChild(fileObj);
  341. } else {
  342. success();
  343. }
  344. }
  345. /*获取文件类型,后缀名,小写*/
  346. function GetFileType(url) {
  347. if (url != null && url.length > 0) {
  348. return url.substr(url.lastIndexOf(".")).toLowerCase();
  349. }
  350. return "";
  351. }
  352. /*文件是否已加载*/
  353. function FileIsExt(FileArray, _url) {
  354. if (FileArray != null && FileArray.length > 0) {
  355. var len = FileArray.length;
  356. for (var i = 0; i < len; i++) {
  357. if (FileArray[i] == _url) {
  358. return true;
  359. }
  360. }
  361. }
  362. return false;
  363. }
  364. };
  365. //获取页面url后面的参数
  366. Manage.prototype.number = function(variable) {
  367. var query = window.location.search.substring(1);
  368. var vars = query.split("&");
  369. for (var i=0;i<vars.length;i++) {
  370. var pair = vars[i].split("=");
  371. if(pair[0] == variable){return pair[1];}
  372. }
  373. return(false);
  374. };
  375. Manage.prototype.loadWeixin = function() {
  376. var that = this;
  377. this.LoadJs(that.weixinURL+that.time,function(){ });
  378. }
  379. Manage.prototype.weixinShare = function() {
  380. console.log("weixinShare")
  381. $.ajax({
  382. url:'https://www.4dage.com/wechat/jssdk/',
  383. type: "post",
  384. data : {
  385. 'url' : location.href.split('#')[0]
  386. },
  387. dataType:"jsonp",
  388. jsonpCallback:"success_jsonp",
  389. success:function(data,textStatus){
  390. console.log("weixinShare success")
  391. console.log(data.appId)
  392. wx.config({
  393. // debug : true,
  394. appId : data.appId,
  395. timestamp : data.timestamp,
  396. nonceStr : data.nonceStr,
  397. signature : data.signature,
  398. jsApiList : [ 'checkJsApi', 'onMenuShareTimeline',
  399. 'onMenuShareAppMessage', 'onMenuShareQQ',
  400. 'onMenuShareWeibo', 'hideMenuItems',
  401. 'showMenuItems', 'hideAllNonBaseMenuItem',
  402. 'showAllNonBaseMenuItem', 'translateVoice',
  403. 'startRecord', 'stopRecord', 'onRecordEnd',
  404. 'playVoice', 'pauseVoice', 'stopVoice',
  405. 'uploadVoice', 'downloadVoice', 'chooseImage',
  406. 'previewImage', 'uploadImage', 'downloadImage',
  407. 'getNetworkType', 'openLocation', 'getLocation',
  408. 'hideOptionMenu', 'showOptionMenu', 'closeWindow',
  409. 'scanQRCode', 'chooseWXPay',
  410. 'openProductSpecificView', 'addCard', 'chooseCard',
  411. 'openCard' ]
  412. });
  413. },
  414. error:function(XMLHttpRequest,textStatus,errorThrown){
  415. console.log("jsonp.error:"+textStatus);
  416. }
  417. });
  418. var success_jsonp = function(json){
  419. console.log(json);
  420. };
  421. wx.ready(function(){
  422. // config信息验证后会执行ready方法,所有接口调用都必须在config接口获得结果之后,config是一个客户端的异步操作,所以如果需要在页面加载时就调用相关接口,则须把相关接口放在ready函数中调用来确保正确执行〿
  423. //对于用户触发时才调用的接口,则可以直接调用,不需要放在ready函数中〿
  424. //分享到朋友圈
  425. console.log(g_weixinObj)
  426. wx.onMenuShareTimeline({
  427. title: g_weixinObj.title, // 分享标题
  428. link: g_weixinObj.lineLink, // 分享链接
  429. imgUrl: g_weixinObj.imgUrl, // 分享图标
  430. desc: g_weixinObj.desc
  431. });
  432. //获取“分享给朋友”按钮点击状态及自定义分享内容接叿
  433. wx.onMenuShareAppMessage({
  434. title: g_weixinObj.title, // 分享标题
  435. desc: g_weixinObj.desc, // 分享描述
  436. link: g_weixinObj.lineLink, // 分享链接
  437. imgUrl: g_weixinObj.imgUrl, // 分享图标
  438. type: '', // 分享类型,music、video或link,不填默认为link
  439. dataUrl: '' // 如果type是music或video,则要提供数据链接,默认为空
  440. });
  441. wx.onMenuShareWeibo({
  442. title: g_weixinObj.title, // 分享标题
  443. desc: g_weixinObj.desc, // 分享描述
  444. link: g_weixinObj.lineLink, // 分享链接
  445. imgUrl: g_weixinObj.imgUrl, // 分享图标
  446. success: function () {
  447. // 用户确认分享后执行的回调函数
  448. },
  449. cancel: function () {
  450. // 用户取消分享后执行的回调函数
  451. }
  452. });
  453. wx.onMenuShareQZone({
  454. title: g_weixinObj.title, // 分享标题
  455. desc: g_weixinObj.desc, // 分享描述
  456. link: g_weixinObj.lineLink, // 分享链接
  457. imgUrl: g_weixinObj.imgUrl, // 分享图标
  458. success: function () {
  459. // 用户确认分享后执行的回调函数
  460. },
  461. cancel: function () {
  462. // 用户取消分享后执行的回调函数
  463. }
  464. });
  465. wx.onMenuShareQQ({
  466. title: g_weixinObj.title, // 分享标题
  467. desc: g_weixinObj.desc, // 分享描述
  468. link: g_weixinObj.lineLink, // 分享链接
  469. imgUrl: g_weixinObj.imgUrl, // 分享图标
  470. success: function () {
  471. // 用户确认分享后执行的回调函数
  472. },
  473. cancel: function () {
  474. // 用户取消分享后执行的回调函数
  475. }
  476. });
  477. wx.error(function(res){
  478. // config信息验证失败会执行error函数,如签名过期导致验证失败,具体错误信息可以打开config的debug模式查看,也可以在返回的res参数中查看,对于SPA可以在这里更新签名〿
  479. });
  480. });
  481. }
  482. Manage.prototype.dealURL = function(src, type){
  483. //music: "///super.4dage.com/data/LYW/edit/20200928_151633415.mp3"
  484. //"https://super.4dage.com/data/LYW/edit/20200928_165319399.jpg"]
  485. if(window.isLocal && settings.localPrefix!=void 0){//本地将线上的前缀替换
  486. var oldPrefix = 'super.4dage.com/'; //最简单的地址写一个,如果有其他完全不一样的地址就用数组逐个判断
  487. var index = src.indexOf(oldPrefix);
  488. if(index>-1){
  489. var wholeOldPrefix = src.slice(0, index+oldPrefix.length);
  490. return src.replace(wholeOldPrefix, settings.localPrefix)
  491. }
  492. console.error("没有找到合适的本地链接")
  493. return src
  494. }else{
  495. //add https://
  496. var prefix = g_Prefix.replace('https://','').replace('http://','')
  497. if(!src.includes('http:/') && !src.includes('https:/') && src.includes(prefix)){
  498. src = 'https://'+src
  499. }
  500. return src
  501. }
  502. }
  503. Manage.prototype.removeSrcPostMark = function(url){//去除texture.load时自动加上的'?'
  504. var index = url.indexOf('?')
  505. if(index>-1){
  506. return url.slice(0, index)
  507. }else return url
  508. }
  509. Manage.prototype.showInfo = function (o) { // ({result:true, title:"发布成功"});
  510. var box = $(".resultBox");
  511. var title = o.title || o || i18n.get('保存成功');
  512. box.children().eq(0).html(title)
  513. //var time = o.time || THREE.Math.clamp((Config.lang=='en') ? title.length*50 : title.length*130 ,1300,5000);
  514. var time = o.time || THREE.Math.clamp(title.length*130 ,1300, 5000);
  515. o.time || console.log("showtime " + time)
  516. //实际有一半的时间在渐变透明度
  517. this.showInfoTimer && clearTimeout(this.showInfoTimer)
  518. box.removeClass("animate");//如果之后不久又要showinfo一个的话,先停止前面的animate
  519. setTimeout(function () {
  520. box.css(
  521. {
  522. '-webkit-animation-duration': time + 'ms',
  523. 'animation-duration': time + 'ms'
  524. }
  525. )
  526. if(o.top){
  527. box.children().css('top', o.top + "%");
  528. }else{
  529. box.children().css('top', '' )
  530. }
  531. box.removeClass("hide");
  532. box.addClass("animate");
  533. if (o.dontInteract) {//遮挡对屏幕的操作
  534. box.css('pointer-events', 'auto')
  535. } else {
  536. box.css('pointer-events', 'none')
  537. }
  538. this.showInfoTimer = setTimeout(function () {
  539. box.removeClass("animate");
  540. box.addClass("hide");
  541. this.showInfoTimer = null;
  542. }.bind(this), time + 20)
  543. }.bind(this), 50)//这个数字太小的话后面触发的没有重新animate的效果 应该要比帧率大吧
  544. }//like: manage.showInfo({title:'a', top:20})
  545. //公用的函数
  546. function getQueryVariable(variable)
  547. {
  548. var query = window.location.search.substring(1);
  549. var vars = query.split("&");
  550. for (var i=0;i<vars.length;i++) {
  551. var pair = vars[i].split("=");
  552. if(pair[0] == variable){return pair[1];}
  553. }
  554. return(false);
  555. }
  556. //隐藏公司Logo
  557. function showLogo(){
  558. $("#myCompany").hide();
  559. $("#loaderCoBrandName").hide();
  560. $("#title-logo").hide();
  561. $(".title-container").css("justify-content","center")
  562. }
  563. //czj 添加随机的时间
  564. function randomTime(){
  565. return new Date()
  566. }
  567. function matcher(data){
  568. if(!data || !g_version ) return data;
  569. delete data.model.vision_version;
  570. var _data = {
  571. files: {
  572. "templates": ["images/images{{number}}/{{filename}}"]
  573. },
  574. model :{
  575. sid :window.number,
  576. camera_start:
  577. data.model.images && data.model.images.length != 0 ?
  578. {
  579. camera: {
  580. zoom: "-1",
  581. quaternion: [
  582. JSON.parse(data.model.images[0].metadata).camera_quaternion.z,
  583. JSON.parse(data.model.images[0].metadata).camera_quaternion.w,
  584. JSON.parse(data.model.images[0].metadata).camera_quaternion.x,
  585. JSON.parse(data.model.images[0].metadata).camera_quaternion.y
  586. ]
  587. },
  588. pano: { uuid: JSON.parse(data.model.images[0].metadata).scan_id },
  589. mode: "0"
  590. }
  591. : ''
  592. },
  593. sid: window.number,
  594. hoticon: {
  595. default: "https://super.4dage.com/images/4dagePoint2.png",
  596. higt: "https://super.4dage.com/images/4dagePoint.png"
  597. },
  598. special: "false",
  599. weixinDesc: ""
  600. };
  601. $.extend(true,data,_data)
  602. return data;
  603. }
  604. function hotMatcher(data={}){
  605. //if(!data || !g_version) return data;
  606. if(g_version) {
  607. data.tourAudio = data.audio || {};
  608. }else{
  609. data.tourAudio = {}
  610. }
  611. return data;
  612. }
  613. var GifTexDeal = {
  614. animateObjects : [],
  615. animateTexs : [] ,
  616. addAnimation : function(texture, owner, info, id){
  617. /* if(this.animateObjects.find(e=>
  618. e.texture == texture && !ifSame(info, e.info)
  619. )) */
  620. var animation
  621. var tex = this.animateTexs.find(e=>e.texture == texture)
  622. if(tex){
  623. animation = tex
  624. }else{
  625. animation = {texture,info }
  626. this.animateTexs.push(animation)
  627. this.setRepeart(animation)
  628. }
  629. var object = {
  630. animation, //默认相同的texture对应的info是一样的, 对应一个animation
  631. owner,
  632. }
  633. this.animateObjects.push(object)
  634. return object
  635. },
  636. remove : function(object){
  637. var index = this.animateObjects.indexOf(object)
  638. if(index>-1){
  639. this.animateObjects.splice(index, 1)
  640. if(!this.animateObjects.find(e=>e.animation == object.animation)){
  641. let i = this.animateTexs.indexOf(object.animation)
  642. this.animateTexs.splice(i, 1)
  643. object.animation.texture.repeat.set(1,1)
  644. }
  645. this.stop(object)
  646. }
  647. },
  648. setRepeart : function(animation){
  649. animation.texture.repeat.set(1/animation.info.cellXcount, 1/animation.info.cellYcount)
  650. },
  651. start: function(object){
  652. if(!object || object.started )return;
  653. object.started = true
  654. if(object.animation.started)return;
  655. object.animation.started = true
  656. var info = object.animation.info
  657. var count = info.cellXcount * info.cellYcount - (info.voidCount || 0)
  658. if(count <= 1)return;
  659. transitions.start( (progress)=>{
  660. var index = Math.floor(count * progress);
  661. var indexX = index % info.cellXcount
  662. var indexY = info.cellYcount - Math.floor(index /info.cellXcount ) - 1; //uv.offset.y是从下到上的
  663. object.animation.texture.offset.x = indexX / info.cellXcount;
  664. object.animation.texture.offset.y = indexY / info.cellYcount;
  665. //console.log(object.id + " : "+ object.texture.offset.toArray())
  666. } , info.duration * (-1), null,/* ()=>{//done (-1):循环
  667. object.started = false
  668. object.texture.offset.x = 0;
  669. object.texture.offset.y = 0;
  670. this.start(object)
  671. }, */ 0 ,null, object.id, "gif_"+object.animation.texture.id);
  672. },
  673. stop: function(object){
  674. if(!object || !object.started)return;
  675. object.started = false
  676. //只有该object对应的texture对应的所有object都停止了,才能真的停止动画:
  677. if(this.animateObjects.find(e=>e.animation == object.animation && e.started)) return;
  678. transitions.cancelById("gif_"+object.animation.texture.id);
  679. object.animation.texture.offset.set(0,0)
  680. object.animation.started = false
  681. }
  682. }
  683. var CloneObject = function(copyObj, result, isSimpleCopy, extraReplace) {
  684. //isSimpleCopy只复制最外层
  685. //复制json result的可能:普通数字或字符串、普通数组、复杂对象
  686. if(!copyObj)return copyObj //0 null undefined ''
  687. result = result || {};
  688. if (copyObj instanceof Array) {
  689. /* if (copyObj[0]instanceof Object) {
  690. //不支持含有 [[Object]] 这样二级数组里面还是复杂数据的,普通和复杂的数据混合可能也不支持
  691. console.error("不支持含有 [[Object]] 这样二级数组里面还是复杂数据的...")
  692. }
  693. return copyObj.slice(0);*/ //如果是数组,直接复制返回(排除数组内是object
  694. return copyObj.map(e=>{
  695. if(e instanceof Object){
  696. return CloneObject(e)
  697. }else return e
  698. })
  699. }else{
  700. if(copyObj.clone instanceof Function ){ //解决一部分
  701. return copyObj.clone()
  702. }
  703. }
  704. for (var key in copyObj) {
  705. if (copyObj[key] instanceof Object && !isSimpleCopy)
  706. result[key] = CloneObject(copyObj[key]);
  707. else
  708. result[key] = copyObj[key];
  709. //如果是函数类同基本数据,即复制引用
  710. }
  711. return result;
  712. }
  713. ;
  714. var ifSame = function(object1, object2){
  715. if(object1 == object2 )return true // 0 != undefined , 0 == ''
  716. else if(!object1 || !object2) return false
  717. else if(object1.constructor != object2.constructor){
  718. return false
  719. }else if(object1 instanceof Array ) {
  720. if(object1.length != object2.length)return false;
  721. var _object2 = object2.slice(0);
  722. for(let i=0;i<object1.length;i++){
  723. var u = _object2.find(e=>ifSame(object1[i], e));
  724. if(u == void 0 && !_object2.includes(u) && !object1.includes(u))return false;
  725. else{
  726. let index = _object2.indexOf(u);
  727. _object2.splice(index,1);
  728. }
  729. }
  730. return true
  731. }else if(object1.equals instanceof Function ){//复杂数据仅支持这种,其他的可能卡住?
  732. return object1.equals(object2)
  733. }else if(typeof object1 == 'number' || typeof object1 == 'string'){
  734. if(isNaN(object1) && isNaN(object2))return true
  735. else return object1 == object2
  736. }else if(typeof object1 == "object"){
  737. var keys1 = Object.keys(object1)
  738. var keys2 = Object.keys(object2)
  739. if(!ifSame(keys1,keys2))return false;
  740. for(let i in object1){
  741. var same = ifSame(object1[i], object2[i]);
  742. if(!same)return false
  743. }
  744. return true
  745. }else{
  746. console.log('isSame出现例外')
  747. }
  748. }
  749. /* var SoundManager = {//暂不支持同时播放
  750. currentAudio:null,//当前正在播放list中的哪一个
  751. list:[
  752. {
  753. name:"bg",
  754. level : 0,//越大优先级越高
  755. canBeInterrupted : true ,
  756. },
  757. {
  758. name:"boxVideo",
  759. level : 1,
  760. canBeInterrupted : true,
  761. checkIfNeedPlay:function(){
  762. }
  763. },
  764. {
  765. name:"hot",
  766. level : 2,
  767. canBeInterrupted : true
  768. },
  769. {
  770. name:"tour",
  771. level : 3,
  772. canBeInterrupted : true
  773. },
  774. ],
  775. switchPlay:function(){
  776. },
  777. register:function(){
  778. }
  779. }
  780. */
  781. //最好能知道应该播放到的currentTime
  782. var SoundManager = {//暂不支持同时播放
  783. currentAudio:null,//当前正在播放list中的哪一个
  784. enableSound:true,//是否允许有声音
  785. playHistory:[],//被打断的加入播放历史
  786. list:[ ],//同一级别可以互相打断 //暂时不做多级别
  787. play:function(name, src, currentTime){
  788. // 点击开始自动导览的时候,手动停止背景音乐播放
  789. window.manage.switchBgmState(false);
  790. var object = this.list.find(e=>e.name == name)
  791. if(object){
  792. if(this.currentAudio){
  793. this.pause(this.currentAudio.name, false, true)
  794. }
  795. {//将当前要播放的播放历史中清除
  796. let index = this.playHistory.indexOf(object)
  797. if(index>-1)this.playHistory.splice(index,1);
  798. }
  799. this.currentAudio = object
  800. if(src){
  801. this.setSrc(name, src)
  802. }
  803. if(currentTime!=void 0){
  804. object.audio.currentTime = currentTime
  805. }
  806. if(object.audio){
  807. object.audio.load(); // iOS 9 还需要额外的 load 一下, 否则直接 play 无效 *///https://www.cnblogs.com/interdrp/p/4211883.html 部分资料
  808. object.audio.play();
  809. object.callback && object.callback(true)
  810. }
  811. Log(name + ' 播放 ' )
  812. }
  813. },
  814. pause:function(name, autoReplayLast, isInterrupt){//需要能自动恢复上一个被打算的音频。恢复前判断是否还需要播放
  815. var object = this.list.find(e=>e.name == name)
  816. if(object){
  817. this.currentAudio = null
  818. if(object.audio){
  819. object.audio.pause()
  820. object.callback && object.callback(false)
  821. Log(name + ' 中断音频 '+ "("+common.getFileNameFromUrl(object.audio.src)+')' )
  822. }
  823. if(isInterrupt){//一般主动调用不需要加这个
  824. this.playHistory.push(object)//如果是被中断的,加入播放历史,等待恢复播放
  825. }
  826. if(autoReplayLast){ //播放之前的音频。它们是被打断过的。
  827. while(this.playHistory.length){
  828. var last = this.playHistory.pop();
  829. if(last.src && last.canplay(last.audio)){
  830. this.play(last.name )
  831. }
  832. }
  833. }
  834. }
  835. },
  836. setSrc : function(name, src){//不能直接给audio赋src!一定要用这个函数!因为我要拿这里的src来判断有无src,因为貌似audio的src会自动变,''时会变成html的链接
  837. var object = this.list.find(e=>e.name == name)
  838. object.src = src
  839. object.audio.src = src
  840. Log(`${object.name} 设置src: ${src}`)
  841. },
  842. createAudio:function(object={}){//name, level, canplay
  843. if(!object.fake){
  844. object.audio = new Audio();
  845. object.audio.loop = !!object.loop;
  846. //object.audio.autoplay = true;
  847. object.audio.addEventListener('ended', ()=>{
  848. if(object.loop){//循环
  849. Log(`${object.name} 播放完毕,重新播放`)
  850. object.audio.play()
  851. }else{
  852. this.pause(object.name, true);//停止后的后续处理
  853. }
  854. });
  855. object.audio.oncanplaythrough = ()=>{
  856. Log(`${object.name} canplaythrough `)
  857. }
  858. }
  859. this.list.push(object)
  860. },
  861. initAutoPlay:function(){ //处理设备自动播放限制
  862. let play = function(){
  863. if(this.currentAudio && this.currentAudio.audio){
  864. this.currentAudio.audio.play()
  865. Log(`${this.currentAudio.name} 自动播放成功`) //即使设置src在这之后好像也能成功播放
  866. }else{
  867. }
  868. document.removeEventListener("touchstart",play);
  869. document.removeEventListener("click",play);
  870. $('#player')[0].removeEventListener("touchstart", play);
  871. }.bind(this);
  872. document.addEventListener("WeixinJSBridgeReady", play, false);
  873. document.addEventListener("touchstart", play);//ios需要加个事件才能播放 不能自动播放;如果还有浏览器不行,换成别的交互事件
  874. document.addEventListener("click", play);
  875. $('#player')[0].addEventListener("touchstart", play);
  876. }
  877. }
  878. function Log(value, color, fontSize){
  879. color = color || '#13f'
  880. fontSize = fontSize || 14
  881. // console.warn(`%c${value}`, `color:${color};font-size:${fontSize}px`)
  882. }
  883. Manage.prototype.loadAudio = function() { //相关:g_tourAudio \ g_playAudio
  884. //热点页面因为挡住了界面,所以暂时不存在别的音频阻止热点音频的可能
  885. //box视频都静音,所以暂时不考虑
  886. SoundManager.createAudio({
  887. name:'bgm',
  888. level:0,
  889. src:'',
  890. loop:true,
  891. canplay:(audio)=>{
  892. return this.bgmShouldPlay
  893. },
  894. callback:(state)=>{//play或pause时随之触发的函数(即使还没开始播放)
  895. if(state){
  896. console.log('播放背景音乐');
  897. document.querySelector('#openMusic').style.display='none'
  898. document.querySelector('#closeMusic').style.display='block'
  899. }else{
  900. console.log('暂停背景音乐');
  901. document.querySelector('#openMusic').style.display='block'
  902. document.querySelector('#closeMusic').style.display='none'
  903. }
  904. }
  905. })
  906. SoundManager.createAudio({
  907. name:'tour',
  908. level:0,
  909. src:'',
  910. loop:false,
  911. canplay:(audio)=>{
  912. return player.director && player.director.tourIsPlaying && player.director.getAudio()
  913. }
  914. })
  915. SoundManager.createAudio({
  916. name:'hot',
  917. fake:true,//实际上没有audio. 只是为了来停止和续播其他音频
  918. level:1,
  919. src:'',
  920. loop:false,
  921. canplay:(audio)=>{
  922. }
  923. })
  924. $("#volume").find("a").on("click", ()=> {
  925. if($("#volume img")[0].src.indexOf("btn_on.png")>-1)
  926. {
  927. this.switchBgmState(true);
  928. }
  929. else if($("#volume img")[0].src.indexOf("btn_off.png")>-1)
  930. {
  931. this.switchBgmState(false);
  932. }
  933. })
  934. // this.switchBgmState(true);//初始设置允许播放bgm
  935. // SoundManager.initAutoPlay()
  936. }
  937. Manage.prototype.switchBgmState = function(state){//按钮的状态完全代表是否应该播放bgm,即使还没加载完
  938. this.bgmShouldPlay = state
  939. if(state){
  940. SoundManager.play('bgm')
  941. }else{
  942. SoundManager.pause('bgm')
  943. }
  944. /* if(!g_bgAudio || !g_bgAudio.src) return;
  945. var played = function(){
  946. console.log('begin play bgm');
  947. g_play = 1;
  948. g_playAudio = g_bgAudio;
  949. g_tourAudio && g_tourAudio.pause()
  950. }
  951. var paused = function(){
  952. g_play = 0;
  953. g_playAudio == g_bgAudio && (g_playAudio = null)
  954. }
  955. if(state ){
  956. g_bgAudio.play();
  957. if(g_bgAudio.paused){
  958. paused()
  959. }else{
  960. played()
  961. return true
  962. }
  963. }else{
  964. g_bgAudio.pause();
  965. paused()
  966. }
  967. g_bgAudio.pauseByHot = false
  968. g_bgAudio.pauseByTour = false */
  969. }
  970. var manage = new Manage();
  971. //兼容一代的場景
  972. //請求地址統一管理
  973. var g_onePregix = "https://bigscene.4dage.com/" //对应一代 http://www.4dmodel.com/SuperPanoramic/index.html?m=55
  974. var g_version = manage.number("version");
  975. g_version === "one" ? g_Prefix = g_onePregix : '';