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- import * as THREE from "../js/three.module.js";
- import initTinyUSDZ from "../js/tinyusdz.js";
- import { OrbitControls } from "../js/OrbitControls.js";
- const urlAll = window.location.href.split("?m=")[1];
- // console.log(123456,urlAll);
- const USDZ_FILEPATH = `https://4dkankan.oss-cn-shenzhen.aliyuncs.com/sxz/${urlAll}.usdz`;
- document.addEventListener("DOMContentLoaded", async () => {
- const loadingBar = document.getElementById("loading"); // 获取加载条元素
- loadingBar.style.display = "block"; // 显示加载条
- const usd_res = await fetch(USDZ_FILEPATH);
- const totalBytes = parseInt(usd_res.headers.get("Content-Length"), 10); // 获取总字节数
- const reader = usd_res.body.getReader(); // 获取读取器
- const chunks = []; // 存储数据块
- let receivedLength = 0; // 已接收字节数
- let timeOut = -1;
- // 更新加载条的函数
- const updateLoadingBar = (loaded) => {
- let percentage = (loaded / totalBytes) * 100;
- if (percentage >= 100) {
- percentage = 100;
- // 隐藏加载条
- clearTimeout(timeOut);
- timeOut = setTimeout(() => {
- const loadingBoxDom = document.querySelector(".loadingBox");
- loadingBoxDom.style.opacity = 0;
- loadingBoxDom.style.pointerEvents = "none";
- }, 300);
- }
- loadingBar.style.width = `${percentage}%`; // 更新加载条宽度
- };
- // 读取数据流
- while (true) {
- const { done, value } = await reader.read(); // 读取数据
- if (done) break; // 如果读取完成,退出循环
- chunks.push(value); // 存储数据块
- receivedLength += value.length; // 更新已接收字节数
- updateLoadingBar(receivedLength); // 更新加载条
- }
- const usd_data = new Uint8Array(receivedLength); // 创建最终数据数组
- let position = 0;
- for (const chunk of chunks) {
- usd_data.set(chunk, position); // 将数据块写入最终数组
- position += chunk.length; // 更新位置
- }
- // const usd_binary = new Uint8Array(usd_data);
- // 加载 TinyUSDZ
- initTinyUSDZ().then(function (TinyUSDZLoader) {
- const usd = new TinyUSDZLoader.TinyUSDZLoader(usd_data);
- // console.log(usd.numMeshes());
- const scene = new THREE.Scene();
- const camera = new THREE.PerspectiveCamera(
- 75,
- window.innerWidth / window.innerHeight,
- 0.1,
- 1000
- );
- const renderer = new THREE.WebGLRenderer({
- alpha: true, // 关键配置,设置背景透明
- antialias: true, // 可选抗锯齿
- });
- renderer.setClearColor(0x000000, 0); // 第二个参数为透明度(0表示完全透明)
- renderer.setSize(window.innerWidth, window.innerHeight);
- renderer.setAnimationLoop(animate);
- document.body.appendChild(renderer.domElement);
- // First mesh only
- const mesh = usd.getMesh(0);
- //console.log("usd", usd)
- //console.log("mesh", mesh);
- //const geometry = new THREE.BoxGeometry( 1, 1, 1 );
- const geometry = new THREE.BufferGeometry();
- geometry.setAttribute(
- "position",
- new THREE.BufferAttribute(mesh.points, 3)
- );
- // TODO: set normal from mesh
- if (mesh.hasOwnProperty("texcoords")) {
- // console.log(mesh.texcoords);
- geometry.setAttribute("uv", new THREE.BufferAttribute(mesh.texcoords, 2));
- }
- const usdMaterial = usd.getMaterial(mesh.materialId);
- //console.log("usdMat", usdMaterial);
- //if (usdMaterial.aaa) {
- // console.log("aaa");
- //}
- var material;
- if (usdMaterial.hasOwnProperty("diffuseColorTextureId")) {
- const diffTex = usd.getTexture(usdMaterial.diffuseColorTextureId);
- const img = usd.getImage(diffTex.textureImageId);
- // console.log(img);
- // assume RGBA for now.
- let image8Array = new Uint8ClampedArray(img.data);
- let imgData = new ImageData(image8Array, img.width, img.height);
- const texture = new THREE.DataTexture(imgData, img.width, img.height);
- texture.flipY = true;
- texture.needsUpdate = true;
- material = new THREE.MeshBasicMaterial({
- map: texture,
- });
- } else {
- material = new THREE.MeshNormalMaterial();
- }
- // Assume triangulated indices.
- geometry.setIndex(
- new THREE.Uint32BufferAttribute(mesh.faceVertexIndices, 1)
- );
- geometry.computeVertexNormals();
- //const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
- const cube = new THREE.Mesh(geometry, material);
- // 缩放模型
- cube.scale.set(2, 2, 2);
- cube.updateMatrixWorld(true); // 强制更新世界矩阵[3](@ref)
- // 计算包围盒
- const box = new THREE.Box3().setFromObject(cube);
- const center = new THREE.Vector3();
- box.getCenter(center);
- // 居中模型
- cube.position.sub(center);
- // 计算尺寸并调整相机
- const size = box.getSize(new THREE.Vector3()).length();
- camera.near = size / 100;
- camera.far = size * 100;
- camera.updateProjectionMatrix();
- camera.position.set(size * 0.5, size * 0.5, size * 0.5);
- camera.lookAt(0, 0, 0);
- scene.add(cube);
- //camera.position.z = 25;
- // camera.position.z = 1.0;
- const controls = new OrbitControls(camera, renderer.domElement);
- controls.enablePan = false; // 禁用右键平移功能
- controls.enableZoom = false; // 必须禁用轨道控制器的默认缩放[1](@ref)
- controls.enableDamping = true;
- controls.dampingFactor = 0.25;
- controls.screenSpacePanning = false;
- controls.maxPolarAngle = Math.PI / 2;
- // 兼容鼠标滚轮与触摸屏双指缩放
- const handleZoom = (delta) => {
- // console.log('--------',delta);
- cube.updateMatrixWorld(true);
- // 计算包围盒
- const box = new THREE.Box3().setFromObject(cube);
- const center = new THREE.Vector3();
- box.getCenter(center);
- // 居中模型
- cube.position.sub(center);
- cube.scale.multiplyScalar(delta);
- cube.scale.clampScalar(0.5, 4); // 限制缩放范围0.5-3倍[1,6](@ref)
- };
- // 鼠标滚轮事件
- window.addEventListener(
- "wheel",
- (e) => {
- e.preventDefault();
- const zoomFactor = e.deltaY > 0 ? 0.95 : 1.05;
- handleZoom(zoomFactor);
- },
- { passive: false }
- );
- // 触摸屏双指缩放
- let initialDistance = 0;
- window.addEventListener("touchstart", (e) => {
- if (e.touches.length === 2) {
- initialDistance = Math.hypot(
- e.touches[0].pageX - e.touches[1].pageX,
- e.touches[0].pageY - e.touches[1].pageY
- );
- }
- });
- window.addEventListener("touchmove", (e) => {
- if (e.touches.length === 2) {
- const currentDistance = Math.hypot(
- e.touches[0].pageX - e.touches[1].pageX,
- e.touches[0].pageY - e.touches[1].pageY
- );
- const zoomFactor = currentDistance > initialDistance ? 1.01 : 0.99;
- handleZoom(zoomFactor);
- initialDistance = currentDistance;
- }
- });
- function animate() {
- //cube.rotation.x += 0.01;
- // cube.rotation.y += 0.02;
- controls.update();
- renderer.render(scene, camera);
- }
- window.addEventListener("resize", () => {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize(window.innerWidth, window.innerHeight);
- });
- });
- });
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