 

var getObjLoader = function(){
    THREE.Cache.enabled = true  //add 记录获取过的obj
    
    
    
    var BufferAttribute = THREE.BufferAttribute
   

	function Int8BufferAttribute( array, itemSize, normalized ) {

		BufferAttribute.call( this, new Int8Array( array ), itemSize, normalized );

	}

	Int8BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
	Int8BufferAttribute.prototype.constructor = Int8BufferAttribute;


	function Uint8BufferAttribute( array, itemSize, normalized ) {

		BufferAttribute.call( this, new Uint8Array( array ), itemSize, normalized );

	}

	Uint8BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
	Uint8BufferAttribute.prototype.constructor = Uint8BufferAttribute;


	function Uint8ClampedBufferAttribute( array, itemSize, normalized ) {

		BufferAttribute.call( this, new Uint8ClampedArray( array ), itemSize, normalized );

	}

	Uint8ClampedBufferAttribute.prototype = Object.create( BufferAttribute.prototype );
	Uint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute;


	function Int16BufferAttribute( array, itemSize, normalized ) {

		BufferAttribute.call( this, new Int16Array( array ), itemSize, normalized );

	}

	Int16BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
	Int16BufferAttribute.prototype.constructor = Int16BufferAttribute;


	function Uint16BufferAttribute( array, itemSize, normalized ) {

		BufferAttribute.call( this, new Uint16Array( array ), itemSize, normalized );

	}

	Uint16BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
	Uint16BufferAttribute.prototype.constructor = Uint16BufferAttribute;


	function Int32BufferAttribute( array, itemSize, normalized ) {

		BufferAttribute.call( this, new Int32Array( array ), itemSize, normalized );

	}

	Int32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
	Int32BufferAttribute.prototype.constructor = Int32BufferAttribute;


	function Uint32BufferAttribute( array, itemSize, normalized ) {

		BufferAttribute.call( this, new Uint32Array( array ), itemSize, normalized );

	}

	Uint32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
	Uint32BufferAttribute.prototype.constructor = Uint32BufferAttribute;


	function Float32BufferAttribute( array, itemSize, normalized ) {

		BufferAttribute.call( this, new Float32Array( array ), itemSize, normalized );

	}

	Float32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
	Float32BufferAttribute.prototype.constructor = Float32BufferAttribute;


	function Float64BufferAttribute( array, itemSize, normalized ) {

		BufferAttribute.call( this, new Float64Array( array ), itemSize, normalized );

	}

	Float64BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
	Float64BufferAttribute.prototype.constructor = Float64BufferAttribute;

    function LoadingManager( onLoad, onProgress, onError ) {

		var scope = this;

		var isLoading = false;
		var itemsLoaded = 0;
		var itemsTotal = 0;
		var urlModifier = undefined;

		this.onStart = undefined;
		this.onLoad = onLoad;
		this.onProgress = onProgress;
		this.onError = onError;

		this.itemStart = function ( url ) {

			itemsTotal ++;

			if ( isLoading === false ) {

				if ( scope.onStart !== undefined ) {

					scope.onStart( url, itemsLoaded, itemsTotal );

				}

			}

			isLoading = true;

		};

		this.itemEnd = function ( url ) {

			itemsLoaded ++;

			if ( scope.onProgress !== undefined ) {

				scope.onProgress( url, itemsLoaded, itemsTotal );

			}

			if ( itemsLoaded === itemsTotal ) {

				isLoading = false;

				if ( scope.onLoad !== undefined ) {

					scope.onLoad();

				}

			}

		};

		this.itemError = function ( url ) {

			if ( scope.onError !== undefined ) {

				scope.onError( url );

			}

		};

		this.resolveURL = function ( url ) {

			if ( urlModifier ) {

				return urlModifier( url );

			}

			return url;

		};

		this.setURLModifier = function ( transform ) {

			urlModifier = transform;
			return this;

		};

	}

    var DefaultLoadingManager1 = new LoadingManager();

	/**
	 * @author mrdoob / http://mrdoob.com/
	 */

	var loading = {};

	function FileLoader( manager ) {

		this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager1;

	}

	Object.assign( FileLoader.prototype, {

		load: function ( url, onLoad, onProgress, onError ) {

			if ( url === undefined ) url = '';

			if ( this.path !== undefined ) url = this.path + url;

			url = this.manager.resolveURL( url );

			var scope = this;

			var cached = THREE.Cache.get( url );

			if ( cached !== undefined ) {

				/* scope.manager.itemStart( url );

				setTimeout( function () {

					if ( onLoad ) onLoad( cached );

					scope.manager.itemEnd( url );

				}, 0 ); 
                return cached;
                
                */ 
                //改 直接返回obj
                if ( onLoad ) onLoad( cached.clone() );
                return cached.clone()
				

			}

			// Check if request is duplicate

			if ( loading[ url ] !== undefined ) {

				loading[ url ].push( {

					onLoad: onLoad,
					onProgress: onProgress,
					onError: onError

				} );

				return;

			}

			// Check for data: URI
			var dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/;
			var dataUriRegexResult = url.match( dataUriRegex );

			// Safari can not handle Data URIs through XMLHttpRequest so process manually
			if ( dataUriRegexResult ) {

				var mimeType = dataUriRegexResult[ 1 ];
				var isBase64 = !! dataUriRegexResult[ 2 ];
				var data = dataUriRegexResult[ 3 ];

				data = window.decodeURIComponent( data );

				if ( isBase64 ) data = window.atob( data );

				try {

					var response;
					var responseType = ( this.responseType || '' ).toLowerCase();

					switch ( responseType ) {

						case 'arraybuffer':
						case 'blob':

							var view = new Uint8Array( data.length );

							for ( var i = 0; i < data.length; i ++ ) {

								view[ i ] = data.charCodeAt( i );

							}

							if ( responseType === 'blob' ) {

								response = new Blob( [ view.buffer ], { type: mimeType } );

							} else {

								response = view.buffer;

							}

							break;

						case 'document':

							var parser = new DOMParser();
							response = parser.parseFromString( data, mimeType );

							break;

						case 'json':

							response = JSON.parse( data );

							break;

						default: // 'text' or other

							response = data;

							break;

					}

					// Wait for next browser tick like standard XMLHttpRequest event dispatching does
					window.setTimeout( function () {

						if ( onLoad ) onLoad( response );

						scope.manager.itemEnd( url );

					}, 0 );

				} catch ( error ) {

					// Wait for next browser tick like standard XMLHttpRequest event dispatching does
					window.setTimeout( function () {

						if ( onError ) onError( error );

						scope.manager.itemEnd( url );
						scope.manager.itemError( url );

					}, 0 );

				}

			} else {

				// Initialise array for duplicate requests

				loading[ url ] = [];

				loading[ url ].push( {

					onLoad: onLoad,
					onProgress: onProgress,
					onError: onError

				} );

				var request = new XMLHttpRequest();

				request.open( 'GET', url, true );

				request.addEventListener( 'load', function ( event ) {

					var response = this.response;

					//THREE.Cache.add( url, response );

					var callbacks = loading[ url ];

					delete loading[ url ];

					if ( this.status === 200 || this.status === 0 ) {

						// Some browsers return HTTP Status 0 when using non-http protocol
						// e.g. 'file://' or 'data://'. Handle as success.

						if ( this.status === 0 ) console.warn( 'THREE.FileLoader: HTTP Status 0 received.' );

						for ( var i = 0, il = callbacks.length; i < il; i ++ ) {

							var callback = callbacks[ i ];
							if ( callback.onLoad ) callback.onLoad( response );

						}

						scope.manager.itemEnd( url );

					} else {

						for ( var i = 0, il = callbacks.length; i < il; i ++ ) {

							var callback = callbacks[ i ];
							if ( callback.onError ) callback.onError( event );

						}

						scope.manager.itemEnd( url );
						scope.manager.itemError( url );

					}

				}, false );

				request.addEventListener( 'progress', function ( event ) {

					var callbacks = loading[ url ];

					for ( var i = 0, il = callbacks.length; i < il; i ++ ) {

						var callback = callbacks[ i ];
						if ( callback.onProgress ) callback.onProgress( event );

					}

				}, false );

				request.addEventListener( 'error', function ( event ) {

					var callbacks = loading[ url ];

					delete loading[ url ];

					for ( var i = 0, il = callbacks.length; i < il; i ++ ) {

						var callback = callbacks[ i ];
						if ( callback.onError ) callback.onError( event );

					}

					scope.manager.itemEnd( url );
					scope.manager.itemError( url );

				}, false );

				if ( this.responseType !== undefined ) request.responseType = this.responseType;
				if ( this.withCredentials !== undefined ) request.withCredentials = this.withCredentials;

				if ( request.overrideMimeType ) request.overrideMimeType( this.mimeType !== undefined ? this.mimeType : 'text/plain' );

				for ( var header in this.requestHeader ) {

					request.setRequestHeader( header, this.requestHeader[ header ] );

				}

				request.send( null );

			}

			scope.manager.itemStart( url );

			return request;

		},

		setPath: function ( value ) {

			this.path = value;
			return this;

		},

		setResponseType: function ( value ) {

			this.responseType = value;
			return this;

		},

		setWithCredentials: function ( value ) {

			this.withCredentials = value;
			return this;

		},

		setMimeType: function ( value ) {

			this.mimeType = value;
			return this;

		},

		setRequestHeader: function ( value ) {

			this.requestHeader = value;
			return this;

		}

	} );



    THREE.FileLoader = FileLoader











THREE.OBJLoader = ( function () {
	var BufferGeometry = THREE.BufferGeometry;
	var DefaultLoadingManager = DefaultLoadingManager1//THREE.DefaultLoadingManager;
	var FileLoader = THREE.FileLoader;
	//var Float32BufferAttribute = THREE.Float32BufferAttribute;
	var Group = THREE.Group;
	var LineBasicMaterial = THREE.LineBasicMaterial;
	var LineSegments = THREE.LineSegments;
	var Material = THREE.Material;
	var Mesh = THREE.Mesh;
	var MeshPhongMaterial = THREE.MeshPhongMaterial;
	var NoColors = THREE.NoColors;
	var PointsMaterial = THREE.PointsMaterial;
	var VertexColors = THREE.VertexColors;
 

	// o object_name | g group_name
	var object_pattern = /^[og]\s*(.+)?/;
	// mtllib file_reference
	var material_library_pattern = /^mtllib /;
	// usemtl material_name
	var material_use_pattern = /^usemtl /;

	function ParserState() {

		var state = {
			objects: [],
			object: {},

			vertices: [],
			normals: [],
			colors: [],
			uvs: [],

			materialLibraries: [],

			startObject: function ( name, fromDeclaration ) {

				// If the current object (initial from reset) is not from a g/o declaration in the parsed
				// file. We need to use it for the first parsed g/o to keep things in sync.
				if ( this.object && this.object.fromDeclaration === false ) {

					this.object.name = name;
					this.object.fromDeclaration = ( fromDeclaration !== false );
					return;

				}

				var previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );

				if ( this.object && typeof this.object._finalize === 'function' ) {

					this.object._finalize( true );

				}

				this.object = {
					name: name || '',
					fromDeclaration: ( fromDeclaration !== false ),

					geometry: {
						vertices: [],
						normals: [],
						colors: [],
						uvs: []
					},
					materials: [],
					smooth: true,

					startMaterial: function ( name, libraries ) {

						var previous = this._finalize( false );

						// New usemtl declaration overwrites an inherited material, except if faces were declared
						// after the material, then it must be preserved for proper MultiMaterial continuation.
						if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {

							this.materials.splice( previous.index, 1 );

						}

						var material = {
							index: this.materials.length,
							name: name || '',
							mtllib: ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),
							smooth: ( previous !== undefined ? previous.smooth : this.smooth ),
							groupStart: ( previous !== undefined ? previous.groupEnd : 0 ),
							groupEnd: - 1,
							groupCount: - 1,
							inherited: false,

							clone: function ( index ) {

								var cloned = {
									index: ( typeof index === 'number' ? index : this.index ),
									name: this.name,
									mtllib: this.mtllib,
									smooth: this.smooth,
									groupStart: 0,
									groupEnd: - 1,
									groupCount: - 1,
									inherited: false
								};
								cloned.clone = this.clone.bind( cloned );
								return cloned;

							}
						};

						this.materials.push( material );

						return material;

					},

					currentMaterial: function () {

						if ( this.materials.length > 0 ) {

							return this.materials[ this.materials.length - 1 ];

						}

						return undefined;

					},

					_finalize: function ( end ) {

						var lastMultiMaterial = this.currentMaterial();
						if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) {

							lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
							lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
							lastMultiMaterial.inherited = false;

						}

						// Ignore objects tail materials if no face declarations followed them before a new o/g started.
						if ( end && this.materials.length > 1 ) {

							for ( var mi = this.materials.length - 1; mi >= 0; mi -- ) {

								if ( this.materials[ mi ].groupCount <= 0 ) {

									this.materials.splice( mi, 1 );

								}

							}

						}

						// Guarantee at least one empty material, this makes the creation later more straight forward.
						if ( end && this.materials.length === 0 ) {

							this.materials.push( {
								name: '',
								smooth: this.smooth
							} );

						}

						return lastMultiMaterial;

					}
				};

				// Inherit previous objects material.
				// Spec tells us that a declared material must be set to all objects until a new material is declared.
				// If a usemtl declaration is encountered while this new object is being parsed, it will
				// overwrite the inherited material. Exception being that there was already face declarations
				// to the inherited material, then it will be preserved for proper MultiMaterial continuation.

				if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) {

					var declared = previousMaterial.clone( 0 );
					declared.inherited = true;
					this.object.materials.push( declared );

				}

				this.objects.push( this.object );

			},

			finalize: function () {

				if ( this.object && typeof this.object._finalize === 'function' ) {

					this.object._finalize( true );

				}

			},

			parseVertexIndex: function ( value, len ) {

				var index = parseInt( value, 10 );
				return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;

			},

			parseNormalIndex: function ( value, len ) {

				var index = parseInt( value, 10 );
				return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;

			},

			parseUVIndex: function ( value, len ) {

				var index = parseInt( value, 10 );
				return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;

			},

			addVertex: function ( a, b, c ) {

				var src = this.vertices;
				var dst = this.object.geometry.vertices;

				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
				dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
				dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );

			},

			addVertexPoint: function ( a ) {

				var src = this.vertices;
				var dst = this.object.geometry.vertices;

				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );

			},

			addVertexLine: function ( a ) {

				var src = this.vertices;
				var dst = this.object.geometry.vertices;

				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );

			},

			addNormal: function ( a, b, c ) {

				var src = this.normals;
				var dst = this.object.geometry.normals;

				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
				dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
				dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );

			},

			addColor: function ( a, b, c ) {

				var src = this.colors;
				var dst = this.object.geometry.colors;

				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
				dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
				dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );

			},

			addUV: function ( a, b, c ) {

				var src = this.uvs;
				var dst = this.object.geometry.uvs;

				dst.push( src[ a + 0 ], src[ a + 1 ] );
				dst.push( src[ b + 0 ], src[ b + 1 ] );
				dst.push( src[ c + 0 ], src[ c + 1 ] );

			},

			addUVLine: function ( a ) {

				var src = this.uvs;
				var dst = this.object.geometry.uvs;

				dst.push( src[ a + 0 ], src[ a + 1 ] );

			},

			addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) {

				var vLen = this.vertices.length;

				var ia = this.parseVertexIndex( a, vLen );
				var ib = this.parseVertexIndex( b, vLen );
				var ic = this.parseVertexIndex( c, vLen );

				this.addVertex( ia, ib, ic );

				if ( ua !== undefined && ua !== '' ) {

					var uvLen = this.uvs.length;
					ia = this.parseUVIndex( ua, uvLen );
					ib = this.parseUVIndex( ub, uvLen );
					ic = this.parseUVIndex( uc, uvLen );
					this.addUV( ia, ib, ic );

				}

				if ( na !== undefined && na !== '' ) {

					// Normals are many times the same. If so, skip function call and parseInt.
					var nLen = this.normals.length;
					ia = this.parseNormalIndex( na, nLen );

					ib = na === nb ? ia : this.parseNormalIndex( nb, nLen );
					ic = na === nc ? ia : this.parseNormalIndex( nc, nLen );

					this.addNormal( ia, ib, ic );

				}

				if ( this.colors.length > 0 ) {

					this.addColor( ia, ib, ic );

				}

			},

			addPointGeometry: function ( vertices ) {

				this.object.geometry.type = 'Points';

				var vLen = this.vertices.length;

				for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {

					this.addVertexPoint( this.parseVertexIndex( vertices[ vi ], vLen ) );

				}

			},

			addLineGeometry: function ( vertices, uvs ) {

				this.object.geometry.type = 'Line';

				var vLen = this.vertices.length;
				var uvLen = this.uvs.length;

				for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {

					this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );

				}

				for ( var uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {

					this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );

				}

			}

		};

		state.startObject( '', false );

		return state;

	}

	//

	function OBJLoader( manager ) {

		this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager1;

		this.materials = null;

	}

	OBJLoader.prototype = {

		constructor: OBJLoader,

		load: function ( url, onLoad, onProgress, onError ) {

			var scope = this;

			var loader = new FileLoader( scope.manager );
			loader.setPath( this.path );
			loader.load( url, function ( text ) {
                if(text instanceof THREE.Object3D)onLoad(text) //add 返回cache中的obj
				else{
                    var object = scope.parse( text )
                    THREE.Cache.add( url, object );
                    onLoad( object );
                }

			}, onProgress, onError );

		},

		setPath: function ( value ) {

			this.path = value;

			return this;

		},

		setMaterials: function ( materials ) {

			this.materials = materials;

			return this;

		},

		parse: function ( text ) {

			console.time( 'OBJLoader' );

			var state = new ParserState();

			if ( text.indexOf( '\r\n' ) !== - 1 ) {

				// This is faster than String.split with regex that splits on both
				text = text.replace( /\r\n/g, '\n' );

			}

			if ( text.indexOf( '\\\n' ) !== - 1 ) {

				// join lines separated by a line continuation character (\)
				text = text.replace( /\\\n/g, '' );

			}

			var lines = text.split( '\n' );
			var line = '', lineFirstChar = '';
			var lineLength = 0;
			var result = [];

			// Faster to just trim left side of the line. Use if available.
			var trimLeft = ( typeof ''.trimLeft === 'function' );

			for ( var i = 0, l = lines.length; i < l; i ++ ) {

				line = lines[ i ];

				line = trimLeft ? line.trimLeft() : line.trim();

				lineLength = line.length;

				if ( lineLength === 0 ) continue;

				lineFirstChar = line.charAt( 0 );

				// @todo invoke passed in handler if any
				if ( lineFirstChar === '#' ) continue;

				if ( lineFirstChar === 'v' ) {

					var data = line.split( /\s+/ );

					switch ( data[ 0 ] ) {

						case 'v':
							state.vertices.push(
								parseFloat( data[ 1 ] ),
								parseFloat( data[ 2 ] ),
								parseFloat( data[ 3 ] )
							);
							if ( data.length >= 7 ) {

								state.colors.push(
									parseFloat( data[ 4 ] ),
									parseFloat( data[ 5 ] ),
									parseFloat( data[ 6 ] )

								);

							}
							break;
						case 'vn':
							state.normals.push(
								parseFloat( data[ 1 ] ),
								parseFloat( data[ 2 ] ),
								parseFloat( data[ 3 ] )
							);
							break;
						case 'vt':
							state.uvs.push(
								parseFloat( data[ 1 ] ),
								parseFloat( data[ 2 ] )
							);
							break;

					}

				} else if ( lineFirstChar === 'f' ) {

					var lineData = line.substr( 1 ).trim();
					var vertexData = lineData.split( /\s+/ );
					var faceVertices = [];

					// Parse the face vertex data into an easy to work with format

					for ( var j = 0, jl = vertexData.length; j < jl; j ++ ) {

						var vertex = vertexData[ j ];

						if ( vertex.length > 0 ) {

							var vertexParts = vertex.split( '/' );
							faceVertices.push( vertexParts );

						}

					}

					// Draw an edge between the first vertex and all subsequent vertices to form an n-gon

					var v1 = faceVertices[ 0 ];

					for ( var j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) {

						var v2 = faceVertices[ j ];
						var v3 = faceVertices[ j + 1 ];

						state.addFace(
							v1[ 0 ], v2[ 0 ], v3[ 0 ],
							v1[ 1 ], v2[ 1 ], v3[ 1 ],
							v1[ 2 ], v2[ 2 ], v3[ 2 ]
						);

					}

				} else if ( lineFirstChar === 'l' ) {

					var lineParts = line.substring( 1 ).trim().split( " " );
					var lineVertices = [], lineUVs = [];

					if ( line.indexOf( "/" ) === - 1 ) {

						lineVertices = lineParts;

					} else {

						for ( var li = 0, llen = lineParts.length; li < llen; li ++ ) {

							var parts = lineParts[ li ].split( "/" );

							if ( parts[ 0 ] !== "" ) lineVertices.push( parts[ 0 ] );
							if ( parts[ 1 ] !== "" ) lineUVs.push( parts[ 1 ] );

						}

					}
					state.addLineGeometry( lineVertices, lineUVs );

				} else if ( lineFirstChar === 'p' ) {

					var lineData = line.substr( 1 ).trim();
					var pointData = lineData.split( " " );

					state.addPointGeometry( pointData );

				} else if ( ( result = object_pattern.exec( line ) ) !== null ) {

					// o object_name
					// or
					// g group_name

					// WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
					// var name = result[ 0 ].substr( 1 ).trim();
					var name = ( " " + result[ 0 ].substr( 1 ).trim() ).substr( 1 );

					state.startObject( name );

				} else if ( material_use_pattern.test( line ) ) {

					// material

					state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );

				} else if ( material_library_pattern.test( line ) ) {

					// mtl file

					state.materialLibraries.push( line.substring( 7 ).trim() );

				} else if ( lineFirstChar === 's' ) {

					result = line.split( ' ' );

					// smooth shading

					// @todo Handle files that have varying smooth values for a set of faces inside one geometry,
					// but does not define a usemtl for each face set.
					// This should be detected and a dummy material created (later MultiMaterial and geometry groups).
					// This requires some care to not create extra material on each smooth value for "normal" obj files.
					// where explicit usemtl defines geometry groups.
					// Example asset: examples/models/obj/cerberus/Cerberus.obj

					/*
					 * http://paulbourke.net/dataformats/obj/
					 * or
					 * http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf
					 *
					 * From chapter "Grouping" Syntax explanation "s group_number":
					 * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
					 * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
					 * surfaces, smoothing groups are either turned on or off; there is no difference between values greater
					 * than 0."
					 */
					if ( result.length > 1 ) {

						var value = result[ 1 ].trim().toLowerCase();
						state.object.smooth = ( value !== '0' && value !== 'off' );

					} else {

						// ZBrush can produce "s" lines #11707
						state.object.smooth = true;

					}
					var material = state.object.currentMaterial();
					if ( material ) material.smooth = state.object.smooth;

				} else {

					// Handle null terminated files without exception
					if ( line === '\0' ) continue;

					throw new Error( 'THREE.OBJLoader: Unexpected line: "' + line + '"' );

				}

			}

			state.finalize();

			var container = new Group();
			container.materialLibraries = [].concat( state.materialLibraries );

			for ( var i = 0, l = state.objects.length; i < l; i ++ ) {

				var object = state.objects[ i ];
				var geometry = object.geometry;
				var materials = object.materials;
				var isLine = ( geometry.type === 'Line' );
				var isPoints = ( geometry.type === 'Points' );
				var hasVertexColors = false;

				// Skip o/g line declarations that did not follow with any faces
				if ( geometry.vertices.length === 0 ) continue;

				var buffergeometry = new BufferGeometry();

				buffergeometry.addAttribute( 'position', new Float32BufferAttribute( geometry.vertices, 3 ) );
                
                
                
				if ( geometry.normals.length > 0 ) {

					buffergeometry.addAttribute( 'normal', new Float32BufferAttribute( geometry.normals, 3 ) );
                    
				} else {

					buffergeometry.computeVertexNormals();

				}

				if ( geometry.colors.length > 0 ) {

					hasVertexColors = true;
					//buffergeometry.addAttribute( 'color', new Float32BufferAttribute( geometry.colors, 3 ) );
                    buffergeometry.attributes[ 'color' ] =  new Float32BufferAttribute( geometry.color, 3 ) 
				}

				if ( geometry.uvs.length > 0 ) {

					//buffergeometry.addAttribute( 'uv', new Float32BufferAttribute( geometry.uvs, 2 ) );
                    buffergeometry.attributes[ 'uv' ] =  new Float32BufferAttribute( geometry.uvs, 2 )  
				}

				// Create materials

				var createdMaterials = [];

				for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {

					var sourceMaterial = materials[ mi ];
					var material = undefined;

					if ( this.materials !== null ) {

						material = this.materials.create( sourceMaterial.name );

						// mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
						if ( isLine && material && ! ( material instanceof LineBasicMaterial ) ) {

							var materialLine = new LineBasicMaterial();
							Material.prototype.copy.call( materialLine, material );
							materialLine.color.copy( material.color );
							materialLine.lights = false;
							material = materialLine;

						} else if ( isPoints && material && ! ( material instanceof PointsMaterial ) ) {

							var materialPoints = new PointsMaterial( { size: 10, sizeAttenuation: false } );
							Material.prototype.copy.call( materialPoints, material );
							materialPoints.color.copy( material.color );
							materialPoints.map = material.map;
							materialPoints.lights = false;
							material = materialPoints;

						}

					}

					if ( ! material ) {

						if ( isLine ) {

							material = new LineBasicMaterial();

						} else if ( isPoints ) {

							material = new PointsMaterial( { size: 1, sizeAttenuation: false } );

						} else {

							material = new MeshPhongMaterial();

						}

						material.name = sourceMaterial.name;

					}

					material.flatShading = sourceMaterial.smooth ? false : true;
					material.vertexColors = hasVertexColors ? VertexColors : NoColors;

					createdMaterials.push( material );

				}

				// Create mesh

				var mesh;

				if ( createdMaterials.length > 1 ) {

					for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {

						var sourceMaterial = materials[ mi ];
						buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );

					}

					if ( isLine ) {

						mesh = new LineSegments( buffergeometry, createdMaterials );

					} else if ( isPoints ) {

						mesh = new Points( buffergeometry, createdMaterials );

					} else {

						mesh = new Mesh( buffergeometry, createdMaterials );

					}

				} else {

					if ( isLine ) {

						mesh = new LineSegments( buffergeometry, createdMaterials[ 0 ] );

					} else if ( isPoints ) {

						mesh = new Points( buffergeometry, createdMaterials[ 0 ] );

					} else {

						mesh = new Mesh( buffergeometry, createdMaterials[ 0 ] );

					}

				}

				mesh.name = object.name;

				container.add( mesh );

			}

			console.timeEnd( 'OBJLoader' );

			return container;

		}

	};




    THREE.Box3Helper = function( box, hex ) {

        this.type = 'Box3Helper';

        this.box = box;

        var color = ( hex !== undefined ) ? hex : 0xffff00;

        var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );

        var positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ];

        var geometry = new THREE.BufferGeometry();

        geometry.setIndex( new THREE.BufferAttribute( indices, 1 ) );

        geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );

        THREE.LineSegments.call( this, geometry, new THREE.LineBasicMaterial( { color: color } ) );

        this.geometry.computeBoundingSphere();

    }

    THREE.Box3Helper.prototype = Object.create( THREE.LineSegments.prototype );
    THREE.Box3Helper.prototype.constructor = THREE.Box3Helper; 
    THREE.Box3Helper.prototype.updateMatrixWorld = function ( force ) {

        var box = this.box;

        //if ( box.isEmpty() ) return;

        box.center( this.position );

        box.size( this.scale );

        this.scale.multiplyScalar( 0.5 );

        THREE.Object3D.prototype.updateMatrixWorld.call( this, force );

    };
    THREE.Box3Helper.prototype.clone = function() {
        return new this.constructor(this.box, this.material.color)//.copy(this)
    }




	return OBJLoader;

} )();

}
 