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- ;(function () {
- /**
- * Full-screen textured quad shader
- */
- const CopyShader = {
- uniforms: {
- tDiffuse: {
- value: null,
- },
- opacity: {
- value: 1.0,
- },
- },
- vertexShader:
- /* glsl */
- `
- varying vec2 vUv;
- void main() {
- vUv = uv;
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
- }`,
- fragmentShader:
- /* glsl */
- `
- uniform float opacity;
- uniform sampler2D tDiffuse;
- varying vec2 vUv;
- void main() {
- gl_FragColor = texture2D( tDiffuse, vUv );
- gl_FragColor.a *= opacity;
- }`,
- }
- THREE.CopyShader = CopyShader
- })()
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