;(function () { class EffectComposer { constructor(renderer, renderTarget) { this.renderer = renderer if (renderTarget === undefined) { const size = renderer.getSize(new THREE.Vector2()) this._pixelRatio = renderer.getPixelRatio() this._width = size.width this._height = size.height renderTarget = new THREE.WebGLRenderTarget(this._width * this._pixelRatio, this._height * this._pixelRatio) renderTarget.texture.name = 'EffectComposer.rt1' } else { this._pixelRatio = 1 this._width = renderTarget.width this._height = renderTarget.height } this.renderTarget1 = renderTarget this.renderTarget2 = renderTarget.clone() this.renderTarget2.texture.name = 'EffectComposer.rt2' this.writeBuffer = this.renderTarget1 this.readBuffer = this.renderTarget2 this.renderToScreen = true this.passes = [] // dependencies if (THREE.CopyShader === undefined) { console.error('THREE.EffectComposer relies on THREE.CopyShader') } if (THREE.ShaderPass === undefined) { console.error('THREE.EffectComposer relies on THREE.ShaderPass') } this.copyPass = new THREE.ShaderPass(THREE.CopyShader) this.clock = new THREE.Clock() } swapBuffers() { const tmp = this.readBuffer this.readBuffer = this.writeBuffer this.writeBuffer = tmp } addPass(pass) { this.passes.push(pass) pass.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio) } insertPass(pass, index) { this.passes.splice(index, 0, pass) pass.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio) } removePass(pass) { const index = this.passes.indexOf(pass) if (index !== -1) { this.passes.splice(index, 1) } } isLastEnabledPass(passIndex) { for (let i = passIndex + 1; i < this.passes.length; i++) { if (this.passes[i].enabled) { return false } } return true } render(deltaTime) { // deltaTime value is in seconds if (deltaTime === undefined) { deltaTime = this.clock.getDelta() } const currentRenderTarget = this.renderer.getRenderTarget() let maskActive = false for (let i = 0, il = this.passes.length; i < il; i++) { const pass = this.passes[i] if (pass.enabled === false) continue pass.renderToScreen = this.renderToScreen && this.isLastEnabledPass(i) pass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive) if (pass.needsSwap) { if (maskActive) { const context = this.renderer.getContext() const stencil = this.renderer.state.buffers.stencil //context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff ); stencil.setFunc(context.NOTEQUAL, 1, 0xffffffff) this.copyPass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime) //context.stencilFunc( context.EQUAL, 1, 0xffffffff ); stencil.setFunc(context.EQUAL, 1, 0xffffffff) } this.swapBuffers() } if (THREE.MaskPass !== undefined) { if (pass instanceof THREE.MaskPass) { maskActive = true } else if (pass instanceof THREE.ClearMaskPass) { maskActive = false } } } this.renderer.setRenderTarget(currentRenderTarget) } reset(renderTarget) { if (renderTarget === undefined) { const size = this.renderer.getSize(new THREE.Vector2()) this._pixelRatio = this.renderer.getPixelRatio() this._width = size.width this._height = size.height renderTarget = this.renderTarget1.clone() renderTarget.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio) } this.renderTarget1.dispose() this.renderTarget2.dispose() this.renderTarget1 = renderTarget this.renderTarget2 = renderTarget.clone() this.writeBuffer = this.renderTarget1 this.readBuffer = this.renderTarget2 } setSize(width, height) { this._width = width this._height = height const effectiveWidth = this._width * this._pixelRatio const effectiveHeight = this._height * this._pixelRatio this.renderTarget1.setSize(effectiveWidth, effectiveHeight) this.renderTarget2.setSize(effectiveWidth, effectiveHeight) for (let i = 0; i < this.passes.length; i++) { this.passes[i].setSize(effectiveWidth, effectiveHeight) } } setPixelRatio(pixelRatio) { this._pixelRatio = pixelRatio this.setSize(this._width, this._height) } } class Pass { constructor() { // if set to true, the pass is processed by the composer this.enabled = true // if set to true, the pass indicates to swap read and write buffer after rendering this.needsSwap = true // if set to true, the pass clears its buffer before rendering this.clear = false // if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer. this.renderToScreen = false } setSize() {} render() { console.error('THREE.Pass: .render() must be implemented in derived pass.') } } // Helper for passes that need to fill the viewport with a single quad. const _camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1) // https://github.com/mrdoob/three.js/pull/21358 const _geometry = new THREE.BufferGeometry() _geometry.setAttribute('position', new THREE.Float32BufferAttribute([-1, 3, 0, -1, -1, 0, 3, -1, 0], 3)) _geometry.setAttribute('uv', new THREE.Float32BufferAttribute([0, 2, 0, 0, 2, 0], 2)) class FullScreenQuad { constructor(material) { this._mesh = new THREE.Mesh(_geometry, material) } dispose() { this._mesh.geometry.dispose() } render(renderer) { renderer.render(this._mesh, _camera) } get material() { return this._mesh.material } set material(value) { this._mesh.material = value } } THREE.EffectComposer = EffectComposer THREE.FullScreenQuad = FullScreenQuad THREE.Pass = Pass })()