任一存 1 rok temu
rodzic
commit
7d287bedee

BIN
public/game/Build/Build.data.unityweb


BIN
public/game/Build/Build.framework.js.unityweb


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public/game/Build/Build.wasm.unityweb


+ 1 - 1
public/game/ServiceWorker.js

@@ -1,4 +1,4 @@
-const cacheName = "4Dage-H5Game-NanjingMuseum-1.1.0";
+const cacheName = "4Dage-H5Game-NanjingMuseum-1.1.1";
 const contentToCache = [
     "Build/Build.loader.js",
     "Build/Build.framework.js.unityweb",

+ 168 - 168
public/game/index.html

@@ -1,168 +1,168 @@
-<!DOCTYPE html>
-<html lang="en-us">
-  <head>
-    <meta charset="utf-8">
-    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-    <title>无尽藏</title>
-    <link rel="shortcut icon" href="TemplateData/favicon.ico">
-    <link rel="stylesheet" href="TemplateData/style.css">
-    <link rel="manifest" href="manifest.webmanifest">
-    <link rel="stylesheet" href="./index.css">
-  </head>
-  <body>
-    <div id="unity-container">
-      <canvas id="unity-canvas" tabindex="-1"></canvas>
-
-      <div id="unity-loading">
-        <img id="unity-loading-bg" src="./TemplateData/img_bg.jpg" alt="" />
-        <img id="unity-loading-paper" src="./TemplateData/img_paper.png" alt="" />
-        <img id="unity-loading-progress" src="./TemplateData/progress.png" alt="" />
-        <span id="unity-loading-progress-text"></span>
-      </div>
-      
-      <div id="unity-warning"> </div>
-    </div>
-    <div class="save-image-block">
-      <img src="" class="save-image-backgroup" alt="">
-    </div>
-    <script>
-      window.addEventListener("load", function () {
-        if ("serviceWorker" in navigator) {
-          navigator.serviceWorker.register("ServiceWorker.js");
-        }
-      });
-
-      let container = document.querySelector("#unity-container");
-      let canvas = document.querySelector("#unity-canvas");
-      let warningBanner = document.querySelector("#unity-warning");
-
-      // Shows a temporary message banner/ribbon for a few seconds, or
-      // a permanent error message on top of the canvas if type=='error'.
-      // If type=='warning', a yellow highlight color is used.
-      // Modify or remove this function to customize the visually presented
-      // way that non-critical warnings and error messages are presented to the
-      // user.
-      function unityShowBanner(msg, type) {
-        function updateBannerVisibility() {
-          warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
-        }
-        let
-                div = document.createElement('div');
-        div.innerHTML = msg;
-        warningBanner.appendChild(div);
-        if (type == 'error') div.style = 'background: red; padding: 10px;';
-        else {
-          if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
-          setTimeout(function() {
-            warningBanner.removeChild(div);
-            updateBannerVisibility();
-          }, 5000);
-        }
-        updateBannerVisibility();
-      }
-
-      let buildUrl = "Build";
-      let loaderUrl = buildUrl + "/Build.loader.js";
-      let config = {
-        dataUrl: buildUrl + "/Build.data.unityweb",
-        frameworkUrl: buildUrl + "/Build.framework.js.unityweb",
-        codeUrl: buildUrl + "/Build.wasm.unityweb",
-        streamingAssetsUrl: "StreamingAssets",
-        companyName: "4Dage",
-        productName: "H5Game-NanjingMuseum",
-        productVersion: "1.1.0",
-        showBanner: unityShowBanner,
-      };
-
-      // By default Unity keeps WebGL canvas render target size matched with
-      // the DOM size of the canvas element (scaled by window.devicePixelRatio)
-      // Set this to false if you want to decouple this synchronization from
-      // happening inside the engine, and you would instead like to size up
-      // the canvas DOM size and WebGL render target sizes yourself.
-      // config.matchWebGLToCanvasSize = false;
-
-      if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
-        // Mobile device style: fill the whole browser client area with the game canvas:
-        let meta = document.createElement('meta');
-        meta.name = 'viewport';
-        meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
-        document.getElementsByTagName('head')[0].appendChild(meta);
-      }
-
-
-      let isShowLoading = true;
-      const loadingDom = document.querySelector('#unity-loading');
-      const loadingPaperDom = document.querySelector('#unity-loading-paper');
-      const loadingBgDom = document.querySelector('#unity-loading-bg');
-      const progressDom = document.querySelector('#unity-loading-progress');
-      const progressText = document.querySelector('#unity-loading-progress-text');
-
-      progressText.innerHTML = "0%";
-      let opacity = 1;
-      function fadeOutVideo(){
-        if (opacity > 0) {
-          setTimeout(function() {
-            opacity = opacity - 0.05;
-            progressDom.style.opacity = opacity;
-            loadingPaperDom.style.opacity = opacity;
-            loadingBgDom.style.opacity = opacity;
-            fadeOutVideo();
-          }, 20)
-        } else {
-          window.removeEventListener('resize', refreshLoadingPaperBlockSize);
-          loadingDom.remove();
-        }
-      }
-
-      let script = document.createElement("script");
-      script.src = loaderUrl;
-      script.onload = () => {
-        createUnityInstance(canvas, config, (progress) => {
-          progressText.innerHTML = parseInt(progress * 100) + "%";
-        }).then((unityInstance) => {
-          window.unityInstance = unityInstance;
-          fadeOutVideo();
-        }).catch((message) => {
-          alert(message);
-        });
-      };
-      document.body.appendChild(script);
-
-      function refreshLoadingPaperBlockSize() {
-        // Unity画布宽高比
-        const unityCanvasWidth = 1560;
-        const unityCanvasHeight = 3376;
-
-        const unityPanelWidth = 1560;
-        const unityPanelHeight = 3301;
-        const unityPanelOffsetY = 97.5;
-        const unityPanelOffsetX = -34;
-
-        const innerWidth = window.innerWidth;
-        const innerHeight = window.innerHeight;
-
-        const scale = (unityCanvasWidth / unityPanelHeight) >
-        (innerWidth / innerHeight) ? (innerWidth / unityCanvasWidth) : (innerHeight / unityCanvasHeight);
-
-        loadingPaperDom.style.width = (unityPanelWidth * scale) + 'px';
-        loadingPaperDom.style.height = (unityPanelHeight * scale) + 'px';
-
-        if (unityPanelOffsetY > 0){
-          loadingPaperDom.style.marginTop = (unityPanelOffsetY * scale * 2) + 'px';
-        } else {
-          loadingPaperDom.style.marginBottom = (-unityPanelOffsetY * scale * 2) + 'px';
-        }
-
-        if (unityPanelOffsetX > 0){
-          loadingPaperDom.style.marginLeft = (unityPanelOffsetX * scale * 2) + 'px';
-        } else {
-          loadingPaperDom.style.marginRight = (-unityPanelOffsetX * scale * 2) + 'px';
-        }
-      }
-
-      refreshLoadingPaperBlockSize();
-      window.addEventListener('resize', refreshLoadingPaperBlockSize);
-    </script>
-    <script src="./index.js"></script>
-  </body>
-</html>
+<!DOCTYPE html>
+<html lang="en-us">
+  <head>
+    <meta charset="utf-8">
+    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+    <title>无尽藏</title>
+    <link rel="shortcut icon" href="TemplateData/favicon.ico">
+    <link rel="stylesheet" href="TemplateData/style.css">
+    <link rel="manifest" href="manifest.webmanifest">
+    <link rel="stylesheet" href="./index.css">
+  </head>
+  <body>
+    <div id="unity-container">
+      <canvas id="unity-canvas" tabindex="-1"></canvas>
+
+      <div id="unity-loading">
+        <img id="unity-loading-bg" src="./TemplateData/img_bg.jpg" alt="" />
+        <img id="unity-loading-paper" src="./TemplateData/img_paper.png" alt="" />
+        <img id="unity-loading-progress" src="./TemplateData/progress.png" alt="" />
+        <span id="unity-loading-progress-text"></span>
+      </div>
+      
+      <div id="unity-warning"> </div>
+    </div>
+    <div class="save-image-block">
+      <img src="" class="save-image-backgroup" alt="">
+    </div>
+    <script>
+      window.addEventListener("load", function () {
+        if ("serviceWorker" in navigator) {
+          navigator.serviceWorker.register("ServiceWorker.js");
+        }
+      });
+
+      let container = document.querySelector("#unity-container");
+      let canvas = document.querySelector("#unity-canvas");
+      let warningBanner = document.querySelector("#unity-warning");
+
+      // Shows a temporary message banner/ribbon for a few seconds, or
+      // a permanent error message on top of the canvas if type=='error'.
+      // If type=='warning', a yellow highlight color is used.
+      // Modify or remove this function to customize the visually presented
+      // way that non-critical warnings and error messages are presented to the
+      // user.
+      function unityShowBanner(msg, type) {
+        function updateBannerVisibility() {
+          warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
+        }
+        let
+                div = document.createElement('div');
+        div.innerHTML = msg;
+        warningBanner.appendChild(div);
+        if (type == 'error') div.style = 'background: red; padding: 10px;';
+        else {
+          if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
+          setTimeout(function() {
+            warningBanner.removeChild(div);
+            updateBannerVisibility();
+          }, 5000);
+        }
+        updateBannerVisibility();
+      }
+
+      let buildUrl = "Build";
+      let loaderUrl = buildUrl + "/Build.loader.js";
+      let config = {
+        dataUrl: buildUrl + "/Build.data.unityweb",
+        frameworkUrl: buildUrl + "/Build.framework.js.unityweb",
+        codeUrl: buildUrl + "/Build.wasm.unityweb",
+        streamingAssetsUrl: "StreamingAssets",
+        companyName: "4Dage",
+        productName: "H5Game-NanjingMuseum",
+        productVersion: "1.1.1",
+        showBanner: unityShowBanner,
+      };
+
+      // By default Unity keeps WebGL canvas render target size matched with
+      // the DOM size of the canvas element (scaled by window.devicePixelRatio)
+      // Set this to false if you want to decouple this synchronization from
+      // happening inside the engine, and you would instead like to size up
+      // the canvas DOM size and WebGL render target sizes yourself.
+      // config.matchWebGLToCanvasSize = false;
+
+      if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
+        // Mobile device style: fill the whole browser client area with the game canvas:
+        let meta = document.createElement('meta');
+        meta.name = 'viewport';
+        meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
+        document.getElementsByTagName('head')[0].appendChild(meta);
+      }
+
+
+      let isShowLoading = true;
+      const loadingDom = document.querySelector('#unity-loading');
+      const loadingPaperDom = document.querySelector('#unity-loading-paper');
+      const loadingBgDom = document.querySelector('#unity-loading-bg');
+      const progressDom = document.querySelector('#unity-loading-progress');
+      const progressText = document.querySelector('#unity-loading-progress-text');
+
+      progressText.innerHTML = "0%";
+      let opacity = 1;
+      function fadeOutVideo(){
+        if (opacity > 0) {
+          setTimeout(function() {
+            opacity = opacity - 0.05;
+            progressDom.style.opacity = opacity;
+            loadingPaperDom.style.opacity = opacity;
+            loadingBgDom.style.opacity = opacity;
+            fadeOutVideo();
+          }, 20)
+        } else {
+          window.removeEventListener('resize', refreshLoadingPaperBlockSize);
+          loadingDom.remove();
+        }
+      }
+
+      let script = document.createElement("script");
+      script.src = loaderUrl;
+      script.onload = () => {
+        createUnityInstance(canvas, config, (progress) => {
+          progressText.innerHTML = parseInt(progress * 100) + "%";
+        }).then((unityInstance) => {
+          window.unityInstance = unityInstance;
+          fadeOutVideo();
+        }).catch((message) => {
+          alert(message);
+        });
+      };
+      document.body.appendChild(script);
+
+      function refreshLoadingPaperBlockSize() {
+        // Unity画布宽高比
+        const unityCanvasWidth = 1560;
+        const unityCanvasHeight = 3376;
+
+        const unityPanelWidth = 1560;
+        const unityPanelHeight = 3301;
+        const unityPanelOffsetY = 97.5;
+        const unityPanelOffsetX = -34;
+
+        const innerWidth = window.innerWidth;
+        const innerHeight = window.innerHeight;
+
+        const scale = (unityCanvasWidth / unityPanelHeight) >
+        (innerWidth / innerHeight) ? (innerWidth / unityCanvasWidth) : (innerHeight / unityCanvasHeight);
+
+        loadingPaperDom.style.width = (unityPanelWidth * scale) + 'px';
+        loadingPaperDom.style.height = (unityPanelHeight * scale) + 'px';
+
+        if (unityPanelOffsetY > 0){
+          loadingPaperDom.style.marginTop = (unityPanelOffsetY * scale * 2) + 'px';
+        } else {
+          loadingPaperDom.style.marginBottom = (-unityPanelOffsetY * scale * 2) + 'px';
+        }
+
+        if (unityPanelOffsetX > 0){
+          loadingPaperDom.style.marginLeft = (unityPanelOffsetX * scale * 2) + 'px';
+        } else {
+          loadingPaperDom.style.marginRight = (-unityPanelOffsetX * scale * 2) + 'px';
+        }
+      }
+
+      refreshLoadingPaperBlockSize();
+      window.addEventListener('resize', refreshLoadingPaperBlockSize);
+    </script>
+    <script src="./index.js"></script>
+  </body>
+</html>