4dage.js 284 KB

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  1. var webview, dom = {}, rotInfo = {
  2. idleTime: 3e3,
  3. speed: .15,
  4. pivot: [],
  5. stopWhenZoom: !1
  6. }
  7. function getQueryVariable(e) {
  8. for (var t = window.location.search.substring(1).split("&"), i = 0; i < t.length; i++) {
  9. var s = t[i].split("=")
  10. if (s[0] == e)
  11. return s[1]
  12. }
  13. return !1
  14. }
  15. dom.addClass = function (e, t) {
  16. if (void 0 === e.className)
  17. e.className = t
  18. else if (e.className !== t) {
  19. var i = e.className.split(/ +/);
  20. -1 == i.indexOf(t) && (i.push(t),
  21. e.className = i.join(" ").replace(/^\s+/, "").replace(/\s+$/, ""))
  22. }
  23. }
  24. ,
  25. dom.removeClass = function (e, t) {
  26. if (t)
  27. if (void 0 === e.className)
  28. ;
  29. else if (e.className === t)
  30. e.removeAttribute("class")
  31. else {
  32. var i = e.className.split(/ +/)
  33. , s = i.indexOf(t);
  34. -1 != s && (i.splice(s, 1),
  35. e.className = i.join(" "))
  36. }
  37. else
  38. e.className = void 0
  39. }
  40. ,
  41. dom.hasClass = function (e, t) {
  42. return new RegExp("(?:^|\\s+)" + t + "(?:\\s+|$)").test(e.className) || !1
  43. }
  44. ,
  45. dom.id = function (e, t) {
  46. return (t = t || document).getElementById && t.getElementById(e) || document.getElementById(e)
  47. }
  48. ,
  49. dom.Tag = function (e, t) {
  50. return (t = t || document).getElementsByTagName(e)
  51. }
  52. ,
  53. dom.cla = function (e, t) {
  54. return (t = t || document).getElementsByClassName(e)
  55. }
  56. ,
  57. dom.ifVoid = function (e, t) {
  58. return null == e ? t : e
  59. }
  60. ,
  61. dom.objToArray = function (e) {
  62. if (e instanceof Array)
  63. return e
  64. var t = []
  65. for (var i in e)
  66. t.push(e[i])
  67. return t
  68. }
  69. var Clamp = function (e, t, i) {
  70. return void 0 === t && (t = 0),
  71. void 0 === i && (i = 1),
  72. Math.min(i, Math.max(t, e))
  73. }
  74. , codeToCh = function (e) {
  75. return unescape(e)
  76. }
  77. // 在此配置三维场景
  78. fdage = {
  79. transparentBackground: true,
  80. },
  81. function (I) {
  82. "use strict"
  83. function r(e, t, i) {
  84. if (this.name = t.partName,
  85. this.animatedProperties = [],
  86. this.sceneObjectType = t.sceneObjectType,
  87. this.skinningRigIndex = t.skinningRigIndex,
  88. this.id = i,
  89. this.mesh = this.skinningRig = 0,
  90. this.materialIndex = this.lightIndex = this.meshIndex = -1,
  91. this.emissiveProperty = this.offsetVProperty = this.offsetUProperty = this.material = 0,
  92. this.debugMe = t.debugMe,
  93. this.debugString = "",
  94. this.hasTransform = !1,
  95. this.modelPartIndex = t.modelPartIndex,
  96. this.modelPartFPS = t.modelPartFPS,
  97. this.modelPartScale = t.modelPartScale,
  98. this.parentIndex = t.parentIndex,
  99. this.totalFrames = t.totalFrames,
  100. this.animationLength = 1 / this.modelPartFPS * this.totalFrames,
  101. this.turnTableSpinOffset = this.turnTableSpin = this.spinProperty = this.dispersionProperty = this.lightIllumProperty = this.skyIllumProperty = this.opacityProperty = this.spotSharpnessProperty = this.spotAngleProperty = this.distanceProperty = this.brightnessProperty = this.blueProperty = this.greenProperty = this.redProperty = this.visibleProperty = 0,
  102. t.animatedProperties) {
  103. i = t.animatedProperties.length
  104. for (var s = 0; s < i; ++s) {
  105. var n = t.animatedProperties[s]
  106. , r = new a
  107. r.name = n.name,
  108. this.animatedProperties.push(r),
  109. "Red" != r.name || this.redProperty || (this.redProperty = r),
  110. "Green" != r.name || this.greenProperty || (this.greenProperty = r),
  111. "Blue" != r.name || this.blueProperty || (this.blueProperty = r),
  112. "Brightness" != r.name || this.brightnessProperty || (this.brightnessProperty = r),
  113. "Distance" != r.name || this.distanceProperty || (this.distanceProperty = r),
  114. "Spot Angle" != r.name || this.spotAngleProperty || (this.spotAngleProperty = r),
  115. "Spot Sharpness" != r.name || this.spotSharpnessProperty || (this.spotSharpnessProperty = r),
  116. "Opacity" != r.name || this.opacityProperty || (this.opacityProperty = r),
  117. "Sky Illumination" != r.name || this.skyIllumProperty || (this.skyIllumProperty = r),
  118. "Light Illumination" != r.name || this.lightIllumProperty || (this.lightIllumProperty = r),
  119. "Dispersion" != r.name || this.dispersionProperty || (this.dispersionProperty = r),
  120. "Visible" != r.name || this.visibleProperty || (this.visibleProperty = r),
  121. "Spin Rate" == r.name && (this.spinProperty = r),
  122. "OffsetU" == r.name && (this.offsetUProperty = r),
  123. "OffsetV" == r.name && (this.offsetVProperty = r),
  124. "EmissiveIntensity" == r.name && (this.emissiveProperty = r)
  125. }
  126. }
  127. this.keyframesSharedBufferUShorts = this.keyframesSharedBufferFloats = this.keyFramesByteStream = 0,
  128. (e = e.get(t.file)) && (this.keyFramesByteStream = new u(e.data),
  129. this.unPackKeyFrames()),
  130. this.animatedLocalTransform = new o(this),
  131. this.hasTransform = this.animatedLocalTransform.hasTranslation || this.animatedLocalTransform.hasRotation || this.animatedLocalTransform.hasScale,
  132. this.cachedWorldTransform0 = S.identity(),
  133. this.cachedWorldTransform1 = S.identity(),
  134. this.cachedWorldTransform2 = S.identity(),
  135. this.cachedWorldTransform3 = S.identity(),
  136. this.cachedFrame3 = this.cachedFrame2 = this.cachedFrame1 = this.cachedFrame0 = -10,
  137. this.cachedFrameUse3 = this.cachedFrameUse2 = this.cachedFrameUse1 = this.cachedFrameUse0 = 0,
  138. this.useFixedLocalTransform = this.useFixedWorldTransform = !1
  139. }
  140. function a() {
  141. this.currentValue = 0,
  142. this.keyframeBufferStartIndexFloat = -1,
  143. this.lastValue = this.interpolationOffsetUShort = this.frameIndexOffsetUShort = this.weighOutOffsetFloat = this.weighInOffsetFloat = this.valueOffsetFloat = this.indexUShortSkip = this.indexFloatSkip = this.interpolationType = this.bytesPerKeyFrame = this.keyframePackingType = 0,
  144. this.lastFramePercent = -10,
  145. this.enable = !0,
  146. this.name = "NONE",
  147. this.splineKF0 = new i(0, 0),
  148. this.splineKF1 = new i(0, 0),
  149. this.splineKF2 = new i(0, 0),
  150. this.splineKF3 = new i(0, 0),
  151. this.debugMe = !0,
  152. this.debugString = "",
  153. this.lastSearchIndex = 1,
  154. this.savedSearchIndex = 0,
  155. this.splineKF0.frameIndex = 0,
  156. this.splineKF1.frameIndex = 1,
  157. this.splineKF2.frameIndex = 2,
  158. this.splineKF3.frameIndex = 3,
  159. this.numKeyframes = 0
  160. }
  161. function o(e) {
  162. var t = e.animatedProperties
  163. for (this.TX = this.TY = this.TZ = this.RX = this.RY = this.RZ = this.SX = this.SY = this.SZ = 0,
  164. this.hostObject = e,
  165. this.matrix = S.identity(),
  166. this.cachedmatrix0 = S.identity(),
  167. this.cachedmatrix1 = S.identity(),
  168. this.cachedmatrix2 = S.identity(),
  169. this.cachedmatrix3 = S.identity(),
  170. this.cachedFrame3 = this.cachedFrame2 = this.cachedFrame1 = this.cachedFrame0 = -1,
  171. this.cachedFrameUse3 = this.cachedFrameUse2 = this.cachedFrameUse1 = this.cachedFrameUse0 = 0,
  172. this.debugString = "",
  173. e = 0; e < t.length; e++) {
  174. var i = t[e]
  175. "Translation X" == i.name ? this.TX = i : "Translation Y" == i.name ? this.TY = i : "Translation Z" == i.name ? this.TZ = i : "Rotation X" == i.name ? this.RX = i : "Rotation Y" == i.name ? this.RY = i : "Rotation Z" == i.name ? this.RZ = i : "Scale X" == i.name ? this.SX = i : "Scale Y" == i.name ? this.SY = i : "Scale Z" == i.name && (this.SZ = i)
  176. }
  177. this.hasTranslation = this.TX && this.TY && this.TZ,
  178. this.hasRotation = this.RX && this.RY && this.RZ,
  179. this.hasScale = this.SX && this.SY && this.SZ,
  180. this.lockTransform = !1
  181. }
  182. function c(e, t) {
  183. if (this.originalFPS = 1,
  184. this.name = t.name,
  185. this.totalSeconds = t.length,
  186. this.originalFPS = t.originalFPS,
  187. this.totalFrames = t.totalFrames,
  188. this.expectedNumAnimatedObjects = t.numAnimatedObjects,
  189. this.animatedObjects = [],
  190. this.sceneTransform = S.identity(),
  191. this.debugString = "",
  192. t.animatedObjects)
  193. for (var i = t.animatedObjects.length, s = 0; s < i; ++s) {
  194. var n = new r(e, t.animatedObjects[s], s)
  195. this.animatedObjects.push(n),
  196. this.debugString += n.debugString
  197. }
  198. this.meshObjects = [],
  199. this.lightObjects = [],
  200. this.materialObjects = [],
  201. this.turnTableObjects = [],
  202. this.cameraObjects = []
  203. }
  204. function h(e) {
  205. for (this.files = [],
  206. e = new u(e); !e.empty();) {
  207. var t = {}
  208. t.name = e.readCString(),
  209. t.type = e.readCString()
  210. var i = e.readUint32()
  211. , s = e.readUint32()
  212. , n = e.readUint32()
  213. if (t.data = e.readBytes(s),
  214. !(t.data.length < s)) {
  215. if (1 & i && (t.data = this.decompress(t.data, n),
  216. null === t.data))
  217. continue
  218. this.files[t.name] = t
  219. }
  220. }
  221. }
  222. function l(e) {
  223. this.digits = new Uint16Array(e || 0)
  224. }
  225. function d(e) {
  226. for (var t = 0; t < e.length; ++t) {
  227. var i = e[t].bounds
  228. if (void 0 === this.min)
  229. this.min = [i.min[0], i.min[1], i.min[2]],
  230. this.max = [i.max[0], i.max[1], i.max[2]]
  231. else
  232. for (var s = 0; s < 3; ++s)
  233. this.min[s] = Math.min(i.min[s], this.min[s]),
  234. this.max[s] = Math.max(i.max[s], this.max[s])
  235. }
  236. this.min = this.min ? this.min : [0, 0, 0],
  237. this.max = this.max ? this.max : [0, 0, 0],
  238. this.center = [.5 * (this.min[0] + this.max[0]), .5 * (this.min[1] + this.max[1]), .5 * (this.min[2] + this.max[2])],
  239. this.radius = [this.max[0] - this.center[0], this.max[1] - this.center[1], this.max[2] - this.center[2]],
  240. this.radiusDiagonal = Math.sqrt(this.radius[0] * this.radius[0] + this.radius[1] * this.radius[1] + this.radius[2] * this.radius[2])
  241. }
  242. function p(e) {
  243. this.name = "none",
  244. this.text = "default text",
  245. this.title = "none",
  246. this.debugString = this.imagePath = "",
  247. this.controlRect = new s(e),
  248. this.defaultAlpha = .5,
  249. this.focusAlpha = 1,
  250. this.updateAlphas = !0,
  251. this.linkedBackground = this.backgroundOffsetY = this.backgroundOffsetX = this.edgePixelsY = this.edgePixelsX = this.backgroundBottomMiddle = this.backgroundBottomRight = this.backgroundBottomLeft = this.backgroundMiddleMiddle = this.backgroundMiddleRight = this.backgroundMiddleLeft = this.backgroundTopMiddle = this.backgroundTopRight = this.backgroundTopLeft = this.backgroundMiddle = this.backgroundRight = this.backgroundLeft = 0
  252. }
  253. function u(e) {
  254. this.bytes = new Uint8Array(e)
  255. }
  256. function s(e) {
  257. this.name = "none",
  258. this.title = "frame",
  259. this.yPercent = this.xPercent = 0,
  260. this.heightPercent = this.widthPercent = 1,
  261. this.debugString = "",
  262. this.parentControlRect = 0,
  263. this.childControlRects = [],
  264. this.clicked = this.mouseDown = this.mouseOver = !1,
  265. this.localMouseYPercent = this.localMouseXPercent = 0,
  266. this.enabled = this.visible = !0,
  267. this.opacity = 1,
  268. this.guiScreen = e,
  269. this.id = this.callBack = this.linkedControl = 0
  270. }
  271. r.prototype.setFixedWorldTransform = function (e) {
  272. this.useFixedWorldTransform = !0,
  273. S.copy(this.cachedWorldTransform0, e)
  274. }
  275. ,
  276. r.prototype.setFixedLocalTransform = function (e) {
  277. this.useFixedLocalTransform = !0,
  278. this.animatedLocalTransform.lockTransform = !0,
  279. S.copy(this.animatedLocalTransform.cachedmatrix0, e)
  280. }
  281. ,
  282. r.prototype.getCachedWorldTransform = function (e) {
  283. return this.useFixedWorldTransform ? 0 : e == this.cachedFrame0 ? this.cachedmatrix0 : e == this.cachedFrame1 ? this.cachedmatrix1 : e == this.cachedFrame2 ? this.cachedmatrix2 : e == this.cachedFrame3 ? this.cachedmatrix3 : 0
  284. }
  285. ,
  286. r.prototype.getFreeCachedWorldTransform = function (e) {
  287. return this.useFixedWorldTransform ? 0 : (this.cachedFrameUse0--,
  288. this.cachedFrameUse1--,
  289. this.cachedFrameUse2--,
  290. this.cachedFrameUse3--,
  291. this.cachedFrameUse0 <= this.cachedFrameUse1 && this.cachedFrameUse0 <= this.cachedFrameUse2 && this.cachedFrameUse0 <= this.cachedFrameUse3 ? (this.cachedFrame0 = e,
  292. this.cachedFrameUse0 = 0,
  293. this.cachedWorldTransform0) : this.cachedFrameUse1 <= this.cachedFrameUse0 && this.cachedFrameUse1 <= this.cachedFrameUse2 && this.cachedFrameUse1 <= this.cachedFrameUse3 ? (this.cachedFrame1 = e,
  294. this.cachedFrameUse1 = 0,
  295. this.cachedWorldTransform1) : this.cachedFrameUse2 <= this.cachedFrameUse0 && this.cachedFrameUse2 <= this.cachedFrameUse1 && this.cachedFrameUse2 <= this.cachedFrameUse3 ? (this.cachedFrame2 = e,
  296. this.cachedFrameUse2 = 0,
  297. this.cachedWorldTransform2) : (this.cachedFrame3 = e,
  298. this.cachedFrameUse3 = 0,
  299. this.cachedWorldTransform3))
  300. }
  301. ,
  302. r.prototype.unPackKeyFrames = function () {
  303. if (this.keyFramesByteStream) {
  304. var e = new Float32Array(this.keyFramesByteStream.bytes.buffer)
  305. , t = new Uint32Array(this.keyFramesByteStream.bytes.buffer)
  306. , i = new Uint16Array(this.keyFramesByteStream.bytes.buffer)
  307. , s = new Uint8Array(this.keyFramesByteStream.bytes.buffer)
  308. this.keyframesSharedBufferFloats = e
  309. e = 0,
  310. e = 1 + (t = (this.keyframesSharedBufferUShorts = t)[0]),
  311. t = this.animatedProperties.length
  312. for (var n = 0; n < t; n++) {
  313. var r = this.animatedProperties[n]
  314. , a = 2 + 2 * n
  315. , o = 2 * a
  316. r.keyframeBufferStartIndexFloat = e,
  317. r.numKeyframes = i[a],
  318. r.keyframePackingType = s[2 + o],
  319. r.interpolationType = s[3 + o],
  320. r.indexFloatSkip = 0,
  321. (r.indexUShortSkip = 0) < r.numKeyframes && (0 == r.keyframePackingType ? (r.bytesPerKeyFrame = 16,
  322. r.indexFloatSkip = 4,
  323. r.indexUShortSkip = 8,
  324. r.valueOffsetFloat = 0,
  325. r.weighInOffsetFloat = 1,
  326. r.weighOutOffsetFloat = 2,
  327. r.frameIndexOffsetUShort = 6,
  328. r.interpolationOffsetUShort = 7) : 1 == r.keyframePackingType ? (r.bytesPerKeyFrame = 8,
  329. r.indexFloatSkip = 2,
  330. r.indexUShortSkip = 4,
  331. r.valueOffsetFloat = 0,
  332. r.weighInOffsetFloat = 0,
  333. r.weighOutOffsetFloat = 0,
  334. r.frameIndexOffsetUShort = 2,
  335. r.interpolationOffsetUShort = 3) : 2 == r.keyframePackingType && (r.bytesPerKeyFrame = 4,
  336. r.indexFloatSkip = 1,
  337. r.indexUShortSkip = 2,
  338. r.valueOffsetFloat = 0,
  339. r.weighInOffsetFloat = 0,
  340. r.weighOutOffsetFloat = 0,
  341. r.frameIndexOffsetUShort = 0,
  342. r.interpolationOffsetUShort = 0)),
  343. e += r.numKeyframes * r.indexFloatSkip
  344. }
  345. }
  346. }
  347. ,
  348. r.prototype.setupSkinningRig = function (e, t, i, s) {
  349. var n = S.identity()
  350. , r = S.identity()
  351. , a = (a = i * (o = e.animatedObjects[t]).modelPartFPS) - Math.floor(a)
  352. , o = (i = Math.floor(e.getObjectAnimationFramePercent(o, i))) + 1
  353. , h = 1 - a
  354. , l = s.skinningClusters.length
  355. if (0 < l)
  356. for (var d = 0; d < l; d++) {
  357. (c = s.skinningClusters[d]).solveClusterTransformAtFrame(e, t, i, n),
  358. c.solveClusterTransformAtFrame(e, t, o, r)
  359. for (var c = c.matrix, u = 0; u < 16; u++)
  360. c[u] = n[u] * h + r[u] * a
  361. }
  362. }
  363. ,
  364. r.prototype.evaluateLocalTransformAtFramePercent = function (e, t, i, s) {
  365. if (this.useFixedLocalTransform)
  366. S.copy(t, this.animatedLocalTransform.cachedmatrix0)
  367. else {
  368. var n = 0
  369. s && (n = this.animatedLocalTransform.getCachedTransform(e)),
  370. n ? S.copy(t, n) : ((n = this.animatedLocalTransform.getFreeCachedTransform(e)) ? (this.animatedLocalTransform.evaluateMatrix(n, this.totalFrames, e, i),
  371. S.copy(t, n)) : this.animatedLocalTransform.evaluateMatrix(t, this.totalFrames, e, i),
  372. 0 != this.turnTableSpin && (e = S.rotation(S.empty(), this.turnTableSpin, 1),
  373. S.mul(t, t, e)))
  374. }
  375. }
  376. ,
  377. r.prototype.hasAnimatedTransform = function () {
  378. var e = this.animatedLocalTransform
  379. return !!(e.TX && 1 < e.TX.numKeyframes || e.TY && 1 < e.TY.numKeyframes || e.TZ && 1 < e.TZ.numKeyframes || e.RX && 1 < e.RX.numKeyframes || e.RY && 1 < e.RY.numKeyframes || e.RZ && 1 < e.RZ.numKeyframes || e.SX && 1 < e.SX.numKeyframes || e.SY && 1 < e.SY.numKeyframes || e.SZ && 1 < e.SZ.numKeyframes)
  380. }
  381. ,
  382. a.prototype.evaluateCurve = function (e, t) {
  383. var i = this.splineKF1.frameIndex
  384. , s = this.splineKF2.frameIndex
  385. , n = this.splineKF1.value
  386. , r = this.splineKF2.value
  387. , a = i - (this.splineKF2.frameIndex - this.splineKF0.frameIndex)
  388. , o = s - (this.splineKF1.frameIndex - this.splineKF3.frameIndex)
  389. , h = n - (this.splineKF2.value - this.splineKF0.value) * this.splineKF1.weighOut
  390. , l = r - (this.splineKF1.value - this.splineKF3.value) * this.splineKF2.weighIn
  391. return 3 == this.splineKF1.interpolation && (a = i - (this.splineKF2.frameIndex - this.splineKF1.frameIndex),
  392. h = n - this.splineKF1.weighOut),
  393. 3 == this.splineKF2.interpolation && (o = s - (this.splineKF1.frameIndex - this.splineKF2.frameIndex),
  394. l = r + this.splineKF2.weighIn),
  395. a = (e - a) / (i - a),
  396. i = (e - i) / (s - i),
  397. s = (e - s) / (o - s),
  398. ((h * (1 - a) + n * a) * (1 - i) + (o = n * (1 - i) + r * i) * i) * (1 - i) + ((r * (1 - s) + l * s) * i + o * (1 - i)) * i
  399. }
  400. ,
  401. a.prototype.evaluate = function (e, t, i) {
  402. if (!i)
  403. return t
  404. if (0 == this.numKeyframes)
  405. return this.lastValue = t
  406. if (1 == this.numKeyframes)
  407. return this.lastValue = 2 == this.keyframePackingType ? i.keyframesSharedBufferFloats[this.keyframeBufferStartIndexFloat] : i.keyframesSharedBufferFloats[this.keyframeBufferStartIndexFloat + this.valueOffsetFloat]
  408. if (this.lastFramePercent == e)
  409. return this.lastValue
  410. var s = this.keyframeBufferStartIndexFloat
  411. , n = 2 * this.keyframeBufferStartIndexFloat
  412. if (this.lastValue = t,
  413. this.lastFramePercent = e,
  414. 2 == this.keyframePackingType) {
  415. var r = e - (t = Math.floor(e))
  416. return e >= this.numKeyframes && (t -= Math.floor(e / this.numKeyframes) * this.numKeyframes),
  417. t >= this.numKeyframes ? this.lastValue = i.keyframesSharedBufferFloats[s + (this.numKeyframes - 1)] : t < 0 ? this.lastValue = i.keyframesSharedBufferFloats[s] : 0 == r ? this.lastValue = i.keyframesSharedBufferFloats[s + t] : (e = n = i.keyframesSharedBufferFloats[s + t],
  418. ++t >= this.numKeyframes && (t -= this.numKeyframes),
  419. 0 <= t && t < this.numKeyframes ? e = n * (1 - r) + i.keyframesSharedBufferFloats[s + t] * r : i.debugString += "<br>bad lerp frame " + t + " of " + this.numKeyframes,
  420. this.lastValue = e)
  421. }
  422. var a = this.numKeyframes
  423. r = i.keyframesSharedBufferUShorts[n + this.frameIndexOffsetUShort]
  424. if (e >= i.keyframesSharedBufferUShorts[n + (a - 1) * this.indexUShortSkip + this.frameIndexOffsetUShort])
  425. return this.lastValue = i.keyframesSharedBufferFloats[s + (a - 1) * this.indexFloatSkip + this.valueOffsetFloat]
  426. if (e < r)
  427. return this.lastValue = i.keyframesSharedBufferFloats[s + this.valueOffsetFloat]
  428. this.lastSearchIndex < this.numKeyframes && e > i.keyframesSharedBufferUShorts[n + this.lastSearchIndex * this.indexUShortSkip + this.frameIndexOffsetUShort] && (this.lastSearchIndex = 1)
  429. for (var o = this.lastSearchIndex; o < a; o++) {
  430. r = s + o * this.indexFloatSkip
  431. var h = s + (o - 1) * this.indexFloatSkip
  432. , l = n + o * this.indexUShortSkip
  433. , d = n + (o - 1) * this.indexUShortSkip
  434. if (e >= i.keyframesSharedBufferUShorts[d + this.frameIndexOffsetUShort] && e <= i.keyframesSharedBufferUShorts[l + this.frameIndexOffsetUShort]) {
  435. this.lastSearchIndex = o
  436. var c = i.keyframesSharedBufferUShorts[d + this.interpolationOffsetUShort]
  437. if (2 == c) {
  438. this.lastValue = e = e >= i.keyframesSharedBufferUShorts[l + this.frameIndexOffsetUShort] ? i.keyframesSharedBufferFloats[r + this.valueOffsetFloat] : i.keyframesSharedBufferFloats[h + this.valueOffsetFloat]
  439. break
  440. }
  441. if (0 == c) {
  442. s = i.keyframesSharedBufferUShorts[d + this.frameIndexOffsetUShort],
  443. t = i.keyframesSharedBufferFloats[h + this.valueOffsetFloat],
  444. n = i.keyframesSharedBufferFloats[r + this.valueOffsetFloat],
  445. r = (e - s) / (i.keyframesSharedBufferUShorts[l + this.frameIndexOffsetUShort] - s),
  446. this.lastValue = e = t * (1 - r) + n * r
  447. break
  448. }
  449. if (1 == c || 3 == c) {
  450. var u = c = !1
  451. , f = 0
  452. , m = i.keyframesSharedBufferFloats[h + this.valueOffsetFloat]
  453. , p = i.keyframesSharedBufferFloats[r + this.valueOffsetFloat]
  454. , g = 0
  455. , v = 0
  456. , x = (d = i.keyframesSharedBufferUShorts[d + this.frameIndexOffsetUShort],
  457. l = i.keyframesSharedBufferUShorts[l + this.frameIndexOffsetUShort],
  458. 0)
  459. , y = 1
  460. , b = 1
  461. , S = 1
  462. , T = 1
  463. , w = 1
  464. , C = 1
  465. , R = 1
  466. , A = 1
  467. 0 != this.weighInOffsetFloat && (b = i.keyframesSharedBufferFloats[h + this.weighInOffsetFloat],
  468. S = i.keyframesSharedBufferFloats[r + this.weighInOffsetFloat],
  469. C = i.keyframesSharedBufferFloats[h + this.weighOutOffsetFloat],
  470. R = i.keyframesSharedBufferFloats[r + this.weighOutOffsetFloat]),
  471. 1 < o && (c = !0,
  472. f = i.keyframesSharedBufferFloats[s + (o - 2) * this.indexFloatSkip + this.valueOffsetFloat],
  473. v = i.keyframesSharedBufferUShorts[n + (o - 2) * this.indexUShortSkip + this.frameIndexOffsetUShort],
  474. 0 != this.weighInOffsetFloat && (y = i.keyframesSharedBufferFloats[s + (o - 2) * this.indexFloatSkip + this.weighInOffsetFloat],
  475. w = i.keyframesSharedBufferFloats[s + (o - 2) * this.indexFloatSkip + this.weighOutOffsetFloat])),
  476. o < a - 1 && (u = !0,
  477. g = i.keyframesSharedBufferFloats[s + (o + 1) * this.indexFloatSkip + this.valueOffsetFloat],
  478. x = i.keyframesSharedBufferUShorts[n + (o + 1) * this.indexUShortSkip + this.frameIndexOffsetUShort],
  479. 0 != this.weighInOffsetFloat && (T = i.keyframesSharedBufferFloats[s + (o + 1) * this.indexFloatSkip + this.weighInOffsetFloat],
  480. A = i.keyframesSharedBufferFloats[s + (o + 1) * this.indexFloatSkip + this.weighOutOffsetFloat])),
  481. c && u ? (this.splineKF0.value = f,
  482. this.splineKF1.value = m,
  483. this.splineKF2.value = p,
  484. this.splineKF3.value = g,
  485. this.splineKF0.frameIndex = v,
  486. this.splineKF1.frameIndex = d,
  487. this.splineKF2.frameIndex = l,
  488. this.splineKF3.frameIndex = x,
  489. this.splineKF0.weighIn = y,
  490. this.splineKF0.weighOut = w,
  491. this.splineKF1.weighIn = b,
  492. this.splineKF1.weighOut = C,
  493. this.splineKF2.weighIn = S,
  494. this.splineKF2.weighOut = R,
  495. this.splineKF3.weighIn = T,
  496. this.splineKF3.weighOut = A) : (this.splineKF0.value = m,
  497. this.splineKF1.value = m,
  498. this.splineKF2.value = p,
  499. this.splineKF3.value = p,
  500. this.splineKF0.frameIndex = d,
  501. this.splineKF1.frameIndex = d,
  502. this.splineKF2.frameIndex = l,
  503. this.splineKF3.frameIndex = l,
  504. this.splineKF1.weighIn = b,
  505. this.splineKF2.weighIn = S,
  506. this.splineKF1.weighOut = C,
  507. this.splineKF2.weighOut = R,
  508. u ? (this.splineKF3.value = g,
  509. this.splineKF3.frameIndex = x,
  510. this.splineKF3.weighIn = T,
  511. this.splineKF3.weighOut = A) : (this.splineKF3.frameIndex++,
  512. this.splineKF3.value = this.splineKF1.value,
  513. this.splineKF3.weighIn = 1,
  514. this.splineKF3.weighOut = 1),
  515. c ? (this.splineKF0.value = f,
  516. this.splineKF0.frameIndex = v,
  517. this.splineKF0.weighIn = y,
  518. this.splineKF0.weighOut = w) : (this.splineKF0.value = this.splineKF2.value,
  519. this.splineKF0.weighIn = 1,
  520. this.splineKF0.weighOut = 1,
  521. 0 < this.splineKF0.frameIndex ? this.splineKF0.frameIndex-- : (this.splineKF1.frameIndex++,
  522. this.splineKF2.frameIndex++,
  523. this.splineKF3.frameIndex++,
  524. e++))),
  525. this.lastValue = e = this.evaluateCurve(e, t)
  526. break
  527. }
  528. }
  529. }
  530. return this.lastValue
  531. }
  532. ,
  533. o.prototype.getTRSValue = function (e, t, i) {
  534. return t ? (t.evaluate(e, i, this.hostObject),
  535. "" != t.debugString && (this.debugString += t.debugString),
  536. t.lastValue) : i
  537. }
  538. ,
  539. o.prototype.evaluateMatrix = function (e, t, i, s) {
  540. if (this.lockTransform)
  541. S.copy(e, this.cachedmatrix0)
  542. else {
  543. var n = 0
  544. , r = t = 0
  545. n = r = t = 0,
  546. n = r = t = 1
  547. this.hasRotation ? (n = this.getTRSValue(i, this.RX, 0),
  548. t = this.getTRSValue(i, this.RY, 0),
  549. r = this.getTRSValue(i, this.RZ, 0),
  550. s ? (this.matrix = S.rotation(S.empty(), r, 2),
  551. s = S.rotation(S.empty(), n, 0),
  552. S.mul(s, s, this.matrix),
  553. this.matrix = S.rotation(S.empty(), t, 1)) : (this.matrix = S.rotation(S.empty(), n, 0),
  554. s = S.rotation(S.empty(), t, 1),
  555. S.mul(s, s, this.matrix),
  556. this.matrix = S.rotation(S.empty(), r, 2)),
  557. S.mul(this.matrix, this.matrix, s)) : S.copy(this.matrix, S.identity()),
  558. this.hasTranslation && (t = this.getTRSValue(i, this.TX, 0),
  559. r = this.getTRSValue(i, this.TY, 0),
  560. n = this.getTRSValue(i, this.TZ, 0),
  561. this.matrix[12] = t,
  562. this.matrix[13] = r,
  563. this.matrix[14] = n),
  564. this.hasScale && (t = this.getTRSValue(i, this.SX, 1),
  565. r = this.getTRSValue(i, this.SY, 1),
  566. n = this.getTRSValue(i, this.SZ, 1),
  567. this.matrix[0] *= t,
  568. this.matrix[4] *= r,
  569. this.matrix[8] *= n,
  570. this.matrix[1] *= t,
  571. this.matrix[5] *= r,
  572. this.matrix[9] *= n,
  573. this.matrix[2] *= t,
  574. this.matrix[6] *= r,
  575. this.matrix[10] *= n,
  576. this.matrix[3] *= t,
  577. this.matrix[7] *= r,
  578. this.matrix[11] *= n),
  579. S.copy(e, this.matrix)
  580. }
  581. }
  582. ,
  583. o.prototype.clearCachedTransforms = function () {
  584. this.cachedFrame3 = this.cachedFrame2 = this.cachedFrame1 = this.cachedFrame0 = -1,
  585. this.cachedFrameUse3 = this.cachedFrameUse2 = this.cachedFrameUse1 = this.cachedFrameUse0 = 0,
  586. this.TX && (this.TX.lastFramePercent = -10),
  587. this.TY && (this.TY.lastFramePercent = -10),
  588. this.TZ && (this.TZ.lastFramePercent = -10),
  589. this.RX && (this.RX.lastFramePercent = -10),
  590. this.RY && (this.RY.lastFramePercent = -10),
  591. this.RZ && (this.RZ.lastFramePercent = -10),
  592. this.SX && (this.SX.lastFramePercent = -10),
  593. this.SY && (this.SY.lastFramePercent = -10),
  594. this.SZ && (this.SZ.lastFramePercent = -10),
  595. this.lockTransform = !1
  596. }
  597. ,
  598. o.prototype.getCachedTransform = function (e) {
  599. return this.lockTransform ? 0 : this.cachedFrame0 == e ? this.cachedmatrix0 : this.cachedFrame1 == e ? this.cachedmatrix1 : this.cachedFrame2 == e ? this.cachedmatrix2 : this.cachedFrame3 == e ? this.cachedmatrix3 : 0
  600. }
  601. ,
  602. o.prototype.getFreeCachedTransform = function (e) {
  603. return this.lockTransform ? 0 : (this.cachedFrameUse0--,
  604. this.cachedFrameUse1--,
  605. this.cachedFrameUse2--,
  606. this.cachedFrameUse3--,
  607. this.cachedFrameUse0 <= this.cachedFrameUse1 && this.cachedFrameUse0 <= this.cachedFrameUse2 && this.cachedFrameUse0 <= this.cachedFrameUse3 || this.cachedFrame0 == e ? (this.cachedFrame0 = e,
  608. this.cachedFrameUse0 = 0,
  609. this.cachedmatrix0) : this.cachedFrameUse1 <= this.cachedFrameUse0 && this.cachedFrameUse1 <= this.cachedFrameUse2 && this.cachedFrameUse1 <= this.cachedFrameUse3 || this.cachedFrame1 == e ? (this.cachedFrame1 = e,
  610. this.cachedFrameUse1 = 0,
  611. this.cachedmatrix1) : this.cachedFrameUse2 <= this.cachedFrameUse0 && this.cachedFrameUse2 <= this.cachedFrameUse1 && this.cachedFrameUse2 <= this.cachedFrameUse3 || this.cachedFrame2 == e ? (this.cachedFrame2 = e,
  612. this.cachedFrameUse2 = 0,
  613. this.cachedmatrix2) : (this.cachedFrame3 = e,
  614. this.cachedFrameUse3 = 0,
  615. this.cachedmatrix3))
  616. }
  617. ,
  618. c.prototype.evaluateModelPartTransformAtFrame = function (e, t, i, s) {
  619. S.copy(i, S.identity())
  620. for (var n = 0; n < 100; n++) {
  621. var r = this.animatedObjects[e]
  622. if (e == r.parentIndex)
  623. break
  624. if (r.useFixedWorldTransform) {
  625. S.mul(i, r.cachedWorldTransform0, i)
  626. break
  627. }
  628. var a = 0
  629. if (s && (a = r.getCachedWorldTransform(t)),
  630. a) {
  631. S.mul(i, a, i)
  632. break
  633. }
  634. a = S.identity(),
  635. r.evaluateLocalTransformAtFramePercent(t, a, !1, s),
  636. S.mul(i, a, i),
  637. e == r.parentIndex && (n = 100),
  638. e = r.parentIndex
  639. }
  640. }
  641. ,
  642. c.prototype.lerpModelPartTransform = function (e, t, i, s) {
  643. var n = this.animatedObjects[e]
  644. if (n.useFixedWorldTransform)
  645. S.copy(i, n.cachedWorldTransform0)
  646. else {
  647. var r = (r = t * n.modelPartFPS) - Math.floor(r)
  648. , a = Math.floor(this.getObjectAnimationFramePercent(n, t))
  649. , o = a + 1
  650. , h = t = 0
  651. for (s && (t = n.getCachedWorldTransform(a),
  652. h = n.getCachedWorldTransform(o)),
  653. t || ((t = n.getFreeCachedWorldTransform(a)) || (t = S.identity()),
  654. this.evaluateModelPartTransformAtFrame(e, a, t, s)),
  655. h || ((h = n.getFreeCachedWorldTransform(o)) || (h = S.identity()),
  656. this.evaluateModelPartTransformAtFrame(e, o, h, s)),
  657. e = 1 - r,
  658. s = 0; s < 16; s++)
  659. i[s] = t[s] * e + h[s] * r
  660. }
  661. }
  662. ,
  663. c.prototype.getModelPartTransform = function (e, t, i, s) {
  664. this.lerpModelPartTransform(e, t, i, s)
  665. }
  666. ,
  667. c.prototype.getAnimatedLocalTransform = function (e, t, i, s) {
  668. e = this.animatedObjects[e]
  669. var n = this.animatedObjects[e.parentIndex]
  670. , r = n.modelPartIndex != n.id
  671. , a = S.identity()
  672. if (this.getModelPartTransform(e.modelPartIndex, t, a, s),
  673. r) {
  674. r = S.identity()
  675. var o = S.identity()
  676. this.getModelPartTransform(n.modelPartIndex, t, r, s),
  677. S.invert(o, r),
  678. S.mul(i, o, a),
  679. i[12] *= e.modelPartScale,
  680. i[13] *= e.modelPartScale,
  681. i[14] *= e.modelPartScale
  682. } else
  683. S.copy(i, a)
  684. }
  685. ,
  686. c.prototype.isVisibleAtFramePercent = function (e, t) {
  687. for (var i = e, s = 0, n = 0; n < 100; n++) {
  688. if ((s = this.animatedObjects[i]).visibleProperty) {
  689. if (s.visibleProperty.evaluate(t, 1, s),
  690. "" != s.debugString || "" != s.visibleProperty.debugString)
  691. return this.debugString += s.debugString,
  692. this.debugString += s.visibleProperty.debugString,
  693. !1
  694. if (0 == s.visibleProperty.lastValue)
  695. return !1
  696. }
  697. i == s.parentIndex && (n = 100),
  698. i = s.parentIndex
  699. }
  700. return !0
  701. }
  702. ,
  703. c.prototype.getWorldTransform = function (e, t, i, s, n) {
  704. if ((e = this.animatedObjects[e]).useFixedWorldTransform)
  705. S.copy(i, e.cachedWorldTransform0)
  706. else {
  707. var r = this.getObjectAnimationFramePercent(e, t)
  708. , a = S.identity()
  709. if (e.evaluateLocalTransformAtFramePercent(r, a, !0, n),
  710. r = e.modelPartIndex != e.id) {
  711. r = S.identity()
  712. var o = S.identity()
  713. S.copy(o, a),
  714. this.getAnimatedLocalTransform(e.id, t, r),
  715. S.mul(a, r, o)
  716. }
  717. if (S.copy(i, a),
  718. e.parentIndex != e.id)
  719. for (var h = e.parentIndex, l = 0; l < 100; l++)
  720. e = this.animatedObjects[h],
  721. r = this.getObjectAnimationFramePercent(e, t),
  722. a = S.identity(),
  723. e.evaluateLocalTransformAtFramePercent(r, a, !0, n),
  724. (r = e.modelPartIndex != e.id) ? (r = S.identity(),
  725. this.getAnimatedLocalTransform(e.id, t, r),
  726. o = S.identity(),
  727. S.mul(o, a, i),
  728. S.mul(i, r, o)) : (o = S.identity(),
  729. S.copy(o, i),
  730. S.mul(i, a, o)),
  731. h == e.parentIndex && (l = 100),
  732. h = e.parentIndex
  733. i[12] *= s,
  734. i[13] *= s,
  735. i[14] *= s
  736. }
  737. }
  738. ,
  739. c.prototype.hasParentInHierarchy = function (e, t) {
  740. for (var i = e.parentIndex, s = 0; s < 100; s++) {
  741. if ((e = this.animatedObjects[i]).id == t)
  742. return !0
  743. i == e.parentIndex && (s = 100),
  744. i = e.parentIndex
  745. }
  746. return !1
  747. }
  748. ,
  749. c.prototype.hasParentTypeInHierarchy = function (e, t) {
  750. for (var i = e.parentIndex, s = 0; s < 100; s++) {
  751. if ((e = this.animatedObjects[i]).sceneObjectType == t)
  752. return !0
  753. i == e.parentIndex && (s = 100),
  754. i = e.parentIndex
  755. }
  756. return !1
  757. }
  758. ,
  759. c.prototype.searchAnimationUpHierarchy = function (e) {
  760. for (var t = e.id, i = 0; i < 100; i++) {
  761. if ((e = this.animatedObjects[t]).animatedLocalTransform && (e.hasAnimatedTransform() || e.id != e.modelPartIndex && this.searchAnimationUpHierarchy(this.animatedObjects[e.modelPartIndex])))
  762. return !0
  763. t == e.parentIndex && (i = 100),
  764. t = e.parentIndex
  765. }
  766. return !1
  767. }
  768. ,
  769. c.prototype.hasAnimationInHierarchy = function (e) {
  770. return !!(this.searchAnimationUpHierarchy(e) || e.id != e.modelPartIndex && this.searchAnimationUpHierarchy(this.animatedObjects[e.modelPartIndex]) || this.hasParentTypeInHierarchy(e, "TurnTableSO") || this.hasParentTypeInHierarchy(e, "CameraSO") || "CameraSO" == e.sceneObjectType)
  771. }
  772. ,
  773. c.prototype.getObjectAnimationFramePercent = function (e, t) {
  774. if (0 == this.totalFrames || 0 == e.animationLength)
  775. return 0
  776. var i = t / e.animationLength
  777. i = Math.floor(i)
  778. return (i = (t -= e.animationLength * i) * e.modelPartFPS) >= e.totalFrames + 1 && (i = e.totalFrames),
  779. i
  780. }
  781. ,
  782. h.prototype.get = function (e) {
  783. return this.files[e]
  784. }
  785. ,
  786. h.prototype.extract = function (e) {
  787. var t = this.files[e]
  788. return delete this.files[e],
  789. t
  790. }
  791. ,
  792. h.prototype.checkSignature = function (e) {
  793. if (!e)
  794. return !1
  795. var t = this.get(e.name + ".sig")
  796. if (!t)
  797. return !1
  798. if (!(t = JSON.parse(String.fromCharCode.apply(null, t.data))))
  799. return !1
  800. for (var i = 5381, s = 0; s < e.data.length; ++s)
  801. i = 33 * i + e.data[s] & 4294967295
  802. return (e = new l).setBytes([0, 233, 33, 170, 116, 86, 29, 195, 228, 46, 189, 3, 185, 31, 245, 19, 159, 105, 73, 190, 158, 80, 175, 38, 210, 116, 221, 229, 171, 134, 104, 144, 140, 5, 99, 255, 208, 78, 248, 215, 172, 44, 79, 83, 5, 244, 152, 19, 92, 137, 112, 10, 101, 142, 209, 100, 244, 92, 190, 125, 28, 0, 185, 54, 143, 247, 49, 37, 15, 254, 142, 180, 185, 232, 50, 219, 11, 186, 106, 116, 78, 212, 10, 105, 53, 26, 14, 181, 80, 47, 87, 213, 182, 19, 126, 151, 86, 109, 182, 224, 37, 135, 80, 59, 22, 93, 125, 68, 214, 106, 209, 152, 235, 157, 249, 245, 48, 76, 203, 0, 0, 95, 200, 246, 243, 229, 85, 79, 169], !0),
  803. (s = new l).setBytes(t[0]),
  804. s.powmod(65537, e).toInt32() == i
  805. }
  806. ,
  807. h.prototype.decompress = function (e, t) {
  808. var i = new Uint8Array(t)
  809. , s = 0
  810. , n = new Uint32Array(4096)
  811. , r = new Uint32Array(4096)
  812. , a = 256
  813. , o = e.length
  814. , h = 0
  815. , l = 1
  816. , d = 0
  817. , c = 1
  818. i[s++] = e[0]
  819. for (var u = 1; !(o <= (c = u + (u >> 1)) + 1); u++) {
  820. d = e[c + 1],
  821. c = e[c]
  822. if ((f = 1 & u ? d << 4 | c >> 4 : (15 & d) << 8 | c) < a)
  823. if (f < 256)
  824. d = s,
  825. c = 1,
  826. i[s++] = f
  827. else {
  828. d = s,
  829. c = r[f]
  830. for (var f, m = (f = n[f]) + c; f < m;)
  831. i[s++] = i[f++]
  832. }
  833. else {
  834. if (f != a)
  835. break
  836. for (d = s,
  837. c = l + 1,
  838. m = (f = h) + l; f < m;)
  839. i[s++] = i[f++]
  840. i[s++] = i[h]
  841. }
  842. n[a] = h,
  843. r[a++] = l + 1,
  844. h = d,
  845. l = c,
  846. a = 4096 <= a ? 256 : a
  847. }
  848. return s == t ? i : null
  849. }
  850. ,
  851. l.prototype.setBytes = function (e, t) {
  852. var i = (e.length + 1) / 2 | 0
  853. if (this.digits = new Uint16Array(i),
  854. t) {
  855. var s = 0
  856. for (i = e.length - 1; 0 <= i; i -= 2)
  857. this.digits[s++] = e[i] + (0 < i ? 256 * e[i - 1] : 0)
  858. } else
  859. for (s = 0; s < i; ++s)
  860. this.digits[s] = e[2 * s] + 256 * e[2 * s + 1]
  861. this.trim()
  862. }
  863. ,
  864. l.prototype.toInt32 = function () {
  865. var e = 0
  866. return 0 < this.digits.length && (e = this.digits[0],
  867. 1 < this.digits.length && (e |= this.digits[1] << 16)),
  868. e
  869. }
  870. ,
  871. l.prototype.lessThan = function (e) {
  872. if (this.digits.length == e.digits.length)
  873. for (var t = this.digits.length - 1; 0 <= t; --t) {
  874. var i = this.digits[t]
  875. , s = e.digits[t]
  876. if (i != s)
  877. return i < s
  878. }
  879. return this.digits.length < e.digits.length
  880. }
  881. ,
  882. l.prototype.shiftRight = function () {
  883. for (var e = 0, t = this.digits, i = t.length - 1; 0 <= i; --i) {
  884. var s = t[i]
  885. t[i] = s >> 1 | e << 15,
  886. e = s
  887. }
  888. this.trim()
  889. }
  890. ,
  891. l.prototype.shiftLeft = function (e) {
  892. if (0 < e) {
  893. for (var t = e / 16 | 0, i = 16 - (e %= 16), s = this.digits.length + t + 1, n = new l(s), r = 0; r < s; ++r)
  894. n.digits[r] = 65535 & ((r < t || r >= this.digits.length + t ? 0 : this.digits[r - t]) << e | (r < 1 + t ? 0 : this.digits[r - t - 1]) >>> i)
  895. return n.trim(),
  896. n
  897. }
  898. return new l(this)
  899. }
  900. ,
  901. l.prototype.bitCount = function () {
  902. var e = 0
  903. if (0 < this.digits.length) {
  904. e = 16 * (this.digits.length - 1)
  905. for (var t = this.digits[this.digits.length - 1]; t;)
  906. t >>>= 1,
  907. ++e
  908. }
  909. return e
  910. }
  911. ,
  912. l.prototype.sub = function (e) {
  913. var t = this.digits
  914. , i = e.digits
  915. , s = this.digits.length
  916. e = e.digits.length
  917. for (var n = 0, r = 0; r < s; ++r) {
  918. var a, o = (o = t[r]) + ((n = o < (a = (a = r < e ? i[r] : 0) + n) ? 1 : 0) << 16)
  919. t[r] = o - a & 65535
  920. }
  921. this.trim()
  922. }
  923. ,
  924. l.prototype.mul = function (e) {
  925. for (var t = new l(this.digits.length + e.digits.length), i = t.digits, s = 0; s < this.digits.length; ++s)
  926. for (var n = this.digits[s], r = 0; r < e.digits.length; ++r)
  927. for (var a = n * e.digits[r], o = s + r; a;) {
  928. var h = (65535 & a) + i[o]
  929. i[o] = 65535 & h,
  930. a >>>= 16,
  931. a += h >>> 16,
  932. ++o
  933. }
  934. return t.trim(),
  935. t
  936. }
  937. ,
  938. l.prototype.mod = function (e) {
  939. if (this.digits.length <= 0 || e.digits.length <= 0)
  940. return new l(0)
  941. var t = new l(this.digits)
  942. if (!this.lessThan(e)) {
  943. for (var i = (i = new l(e.digits)).shiftLeft(t.bitCount() - i.bitCount()); !t.lessThan(e);)
  944. i.lessThan(t) && t.sub(i),
  945. i.shiftRight()
  946. t.trim()
  947. }
  948. return t
  949. }
  950. ,
  951. l.prototype.powmod = function (e, t) {
  952. for (var i = new l([1]), s = this.mod(t); e;)
  953. 1 & e && (i = i.mul(s).mod(t)),
  954. e >>>= 1,
  955. s = s.mul(s).mod(t)
  956. return i
  957. }
  958. ,
  959. l.prototype.trim = function () {
  960. for (var e = this.digits.length; 0 < e && 0 == this.digits[e - 1];)
  961. --e
  962. e != this.digits.length && (this.digits = this.digits.subarray(0, e))
  963. }
  964. ,
  965. p.prototype.setBackground3x1 = function (e, t, i, s, n, r, a) {
  966. this.backgroundOffsetX = t,
  967. this.backgroundOffsetY = i,
  968. this.edgePixelsX = a,
  969. this.backgroundLeft = e.addImage(s),
  970. this.backgroundMiddle = e.addImage(n),
  971. this.backgroundRight = e.addImage(r),
  972. this.backgroundLeft.linkedControl.style.zIndex = "0",
  973. this.backgroundMiddle.linkedControl.style.zIndex = "0",
  974. this.backgroundRight.linkedControl.style.zIndex = "0",
  975. this.setOpacity(this.defaultAlpha)
  976. }
  977. ,
  978. p.prototype.setBackground3x3 = function (e, t, i, s, n, r, a, o, h, l, d, c, u, f) {
  979. this.backgroundOffsetX = t,
  980. this.backgroundOffsetY = i,
  981. this.edgePixelsX = u,
  982. this.edgePixelsY = f,
  983. this.backgroundTopLeft = e.addImage(s),
  984. this.backgroundMiddleLeft = e.addImage(a),
  985. this.backgroundBottomLeft = e.addImage(l),
  986. this.backgroundTopMiddle = e.addImage(n),
  987. this.backgroundMiddleMiddle = e.addImage(o),
  988. this.backgroundBottomMiddle = e.addImage(d),
  989. this.backgroundTopRight = e.addImage(r),
  990. this.backgroundMiddleRight = e.addImage(h),
  991. this.backgroundBottomRight = e.addImage(c),
  992. this.backgroundTopLeft.linkedControl.style.zIndex = "0",
  993. this.backgroundTopRight.linkedControl.style.zIndex = "0",
  994. this.backgroundTopMiddle.linkedControl.style.zIndex = "0",
  995. this.backgroundMiddleLeft.linkedControl.style.zIndex = "0",
  996. this.backgroundMiddleRight.linkedControl.style.zIndex = "0",
  997. this.backgroundMiddleMiddle.linkedControl.style.zIndex = "0",
  998. this.backgroundBottomLeft.linkedControl.style.zIndex = "0",
  999. this.backgroundBottomRight.linkedControl.style.zIndex = "0",
  1000. this.backgroundBottomMiddle.linkedControl.style.zIndex = "0",
  1001. this.setOpacity(this.defaultAlpha)
  1002. }
  1003. ,
  1004. p.prototype.alignBackground = function () {
  1005. var e = (n = (s = this.controlRect).guiScreen).left * (1 - s.getScreenXPercent())
  1006. , t = n.bottom * (1 - s.getScreenYPercent())
  1007. , i = n.width * s.getScreenWidthPercent()
  1008. , s = n.height * s.getScreenHeightPercent()
  1009. t += this.backgroundOffsetY,
  1010. e += this.backgroundOffsetX
  1011. if (this.backgroundTopLeft && this.backgroundTopRight && this.backgroundTopMiddle && this.backgroundMiddleLeft && this.backgroundMiddleRight && this.backgroundMiddleMiddle && this.backgroundBottomLeft && this.backgroundBottomRight && this.backgroundBottomMiddle) {
  1012. var n = i - 2 * this.edgePixelsX
  1013. , r = s - 2 * this.edgePixelsY
  1014. this.backgroundTopLeft.linkedControl.style.height = this.edgePixelsY + "px",
  1015. this.backgroundTopMiddle.linkedControl.style.height = this.edgePixelsY + "px",
  1016. this.backgroundTopRight.linkedControl.style.height = this.edgePixelsY + "px",
  1017. this.backgroundBottomLeft.linkedControl.style.height = this.edgePixelsY + "px",
  1018. this.backgroundBottomMiddle.linkedControl.style.height = this.edgePixelsY + "px",
  1019. this.backgroundBottomRight.linkedControl.style.height = this.edgePixelsY + "px",
  1020. this.backgroundMiddleLeft.linkedControl.style.height = r + "px",
  1021. this.backgroundMiddleMiddle.linkedControl.style.height = r + "px",
  1022. this.backgroundMiddleRight.linkedControl.style.height = r + "px",
  1023. this.backgroundTopLeft.linkedControl.style.width = this.edgePixelsX + "px",
  1024. this.backgroundBottomLeft.linkedControl.style.width = this.edgePixelsX + "px",
  1025. this.backgroundMiddleLeft.linkedControl.style.width = this.edgePixelsX + "px",
  1026. this.backgroundTopRight.linkedControl.style.width = this.edgePixelsX + "px",
  1027. this.backgroundBottomRight.linkedControl.style.width = this.edgePixelsX + "px",
  1028. this.backgroundMiddleRight.linkedControl.style.width = this.edgePixelsX + "px",
  1029. this.backgroundTopMiddle.linkedControl.style.width = n + "px",
  1030. this.backgroundBottomMiddle.linkedControl.style.width = n + "px",
  1031. this.backgroundMiddleMiddle.linkedControl.style.width = n + "px",
  1032. this.backgroundTopLeft.linkedControl.style.left = e + "px",
  1033. this.backgroundBottomLeft.linkedControl.style.left = e + "px",
  1034. this.backgroundMiddleLeft.linkedControl.style.left = e + "px",
  1035. e += this.edgePixelsX,
  1036. this.backgroundTopMiddle.linkedControl.style.left = e + "px",
  1037. this.backgroundBottomMiddle.linkedControl.style.left = e + "px",
  1038. this.backgroundMiddleMiddle.linkedControl.style.left = e + "px",
  1039. e += n,
  1040. this.backgroundTopRight.linkedControl.style.left = e + "px",
  1041. this.backgroundBottomRight.linkedControl.style.left = e + "px",
  1042. this.backgroundMiddleRight.linkedControl.style.left = e + "px",
  1043. this.backgroundBottomLeft.linkedControl.style.bottom = t + "px",
  1044. this.backgroundBottomMiddle.linkedControl.style.bottom = t + "px",
  1045. this.backgroundBottomRight.linkedControl.style.bottom = t + "px",
  1046. t += this.edgePixelsY,
  1047. this.backgroundMiddleLeft.linkedControl.style.bottom = t + "px",
  1048. this.backgroundMiddleRight.linkedControl.style.bottom = t + "px",
  1049. this.backgroundMiddleMiddle.linkedControl.style.bottom = t + "px",
  1050. t += r,
  1051. this.backgroundTopLeft.linkedControl.style.bottom = t + "px",
  1052. this.backgroundTopMiddle.linkedControl.style.bottom = t + "px",
  1053. this.backgroundTopRight.linkedControl.style.bottom = t + "px"
  1054. }
  1055. this.backgroundLeft && this.backgroundRight && this.backgroundMiddle && (i -= 2 * this.edgePixelsX,
  1056. this.backgroundLeft.linkedControl.style.bottom = t + "px",
  1057. this.backgroundMiddle.linkedControl.style.bottom = t + "px",
  1058. this.backgroundRight.linkedControl.style.bottom = t + "px",
  1059. this.backgroundLeft.linkedControl.style.height = s + "px",
  1060. this.backgroundMiddle.linkedControl.style.height = s + "px",
  1061. this.backgroundRight.linkedControl.style.height = s + "px",
  1062. this.backgroundLeft.linkedControl.style.width = this.edgePixelsX + "px",
  1063. this.backgroundMiddle.linkedControl.style.width = i + "px",
  1064. this.backgroundRight.linkedControl.style.width = this.edgePixelsX + "px",
  1065. this.backgroundLeft.linkedControl.style.left = e + "px",
  1066. e += this.edgePixelsX,
  1067. this.backgroundMiddle.linkedControl.style.left = e + "px",
  1068. this.backgroundRight.linkedControl.style.left = e + i + "px")
  1069. }
  1070. ,
  1071. p.prototype.setOpacity = function (e) {
  1072. this.controlRect.linkedControl.style.opacity = e,
  1073. this.backgroundLeft && (this.backgroundLeft.linkedControl.style.opacity = e),
  1074. this.backgroundRight && (this.backgroundRight.linkedControl.style.opacity = e),
  1075. this.backgroundMiddle && (this.backgroundMiddle.linkedControl.style.opacity = e),
  1076. this.backgroundTopLeft && (this.backgroundTopLeft.linkedControl.style.opacity = e),
  1077. this.backgroundTopRight && (this.backgroundTopRight.linkedControl.style.opacity = e),
  1078. this.backgroundTopMiddle && (this.backgroundTopMiddle.linkedControl.style.opacity = e),
  1079. this.backgroundMiddleLeft && (this.backgroundMiddleLeft.linkedControl.style.opacity = e),
  1080. this.backgroundMiddleRight && (this.backgroundMiddleRight.linkedControl.style.opacity = e),
  1081. this.backgroundMiddleMiddle && (this.backgroundMiddleMiddle.linkedControl.style.opacity = e),
  1082. this.backgroundBottomLeft && (this.backgroundBottomLeft.linkedControl.style.opacity = e),
  1083. this.backgroundBottomRight && (this.backgroundBottomRight.linkedControl.style.opacity = e),
  1084. this.backgroundBottomMiddle && (this.backgroundBottomMiddle.linkedControl.style.opacity = e)
  1085. }
  1086. ,
  1087. p.prototype.setBackgroundVisible = function (e) {
  1088. this.backgroundLeft && this.backgroundLeft.showControl(e),
  1089. this.backgroundRight && this.backgroundRight.showControl(e),
  1090. this.backgroundMiddle && this.backgroundMiddle.showControl(e),
  1091. this.backgroundTopLeft && this.backgroundTopLeft.showControl(e),
  1092. this.backgroundTopRight && this.backgroundTopRight.showControl(e),
  1093. this.backgroundTopMiddle && this.backgroundTopMiddle.showControl(e),
  1094. this.backgroundMiddleLeft && this.backgroundMiddleLeft.showControl(e),
  1095. this.backgroundMiddleRight && this.backgroundMiddleRight.showControl(e),
  1096. this.backgroundMiddleMiddle && this.backgroundMiddleMiddle.showControl(e),
  1097. this.backgroundBottomLeft && this.backgroundBottomLeft.showControl(e),
  1098. this.backgroundBottomRight && this.backgroundBottomRight.showControl(e),
  1099. this.backgroundBottomMiddle && this.backgroundBottomMiddle.showControl(e)
  1100. }
  1101. ,
  1102. p.prototype.setVisible = function (e) {
  1103. this.controlRect.showControl(e),
  1104. this.setBackgroundVisible(e)
  1105. }
  1106. ,
  1107. p.prototype.linkControl = function (e) {
  1108. (this.controlRect.linkedControl = e).onmouseover = function () {
  1109. this.updateAlphas && (this.setOpacity(this.focusAlpha),
  1110. this.controlRect.mouseOver = !0,
  1111. this.linkedBackground && this.linkedBackground.setOpacity(this.focusAlpha))
  1112. }
  1113. .bind(this),
  1114. e.onmouseout = function () {
  1115. this.updateAlphas && (this.setOpacity(this.defaultAlpha),
  1116. this.controlRect.mouseOver = !1,
  1117. this.linkedBackground && this.linkedBackground.setOpacity(this.defaultAlpha))
  1118. }
  1119. .bind(this)
  1120. }
  1121. ,
  1122. u.prototype.empty = function () {
  1123. return this.bytes.length <= 0
  1124. }
  1125. ,
  1126. u.prototype.readCString = function () {
  1127. for (var e = this.bytes, t = e.length, i = 0; i < t; ++i)
  1128. if (0 == e[i])
  1129. return e = String.fromCharCode.apply(null, this.bytes.subarray(0, i)),
  1130. this.bytes = this.bytes.subarray(i + 1),
  1131. e
  1132. return null
  1133. }
  1134. ,
  1135. u.prototype.asString = function () {
  1136. for (var e = "", t = 0; t < this.bytes.length; ++t)
  1137. e += String.fromCharCode(this.bytes[t])
  1138. return e
  1139. }
  1140. ,
  1141. u.prototype.readBytes = function (e) {
  1142. var t = this.bytes.subarray(0, e)
  1143. return this.bytes = this.bytes.subarray(e),
  1144. t
  1145. }
  1146. ,
  1147. u.prototype.readUint32 = function () {
  1148. var e = this.bytes
  1149. , t = e[0] | e[1] << 8 | e[2] << 16 | e[3] << 24
  1150. return this.bytes = e.subarray(4),
  1151. t
  1152. }
  1153. ,
  1154. u.prototype.readUint8 = function () {
  1155. var e = this.bytes
  1156. , t = e[0]
  1157. return this.bytes = e.subarray(1),
  1158. t
  1159. }
  1160. ,
  1161. u.prototype.readUint16 = function () {
  1162. var e = this.bytes
  1163. , t = e[0] | e[1] << 8
  1164. return this.bytes = e.subarray(2),
  1165. t
  1166. }
  1167. ,
  1168. u.prototype.readFloat32 = function () {
  1169. var e = new Uint8Array(this.bytes)
  1170. e = new Float32Array(e.buffer)
  1171. return this.bytes = this.bytes.subarray(4),
  1172. e[0]
  1173. }
  1174. ,
  1175. u.prototype.seekUint32 = function (e) {
  1176. return (e = this.bytes.subarray(4 * e))[0] | e[1] << 8 | e[2] << 16 | e[3] << 24
  1177. }
  1178. ,
  1179. u.prototype.seekFloat32 = function (e) {
  1180. return e = new Uint8Array(this.bytes.subarray(4 * e)),
  1181. new Float32Array(e.buffer)[0]
  1182. }
  1183. ,
  1184. u.prototype.getMatrix = function (e) {
  1185. return new Float32Array(this.bytes.buffer, 64 * e, 16)
  1186. }
  1187. ,
  1188. s.prototype.getScreenWidth = function () {
  1189. if (this.linkedControl)
  1190. return this.guiScreen.width * this.getScreenWidthPercent()
  1191. }
  1192. ,
  1193. s.prototype.getScreenHeight = function () {
  1194. if (this.linkedControl)
  1195. return this.guiScreen.height * this.getScreenHeightPercent()
  1196. }
  1197. ,
  1198. s.prototype.updateElement = function () {
  1199. var e = this.linkedControl
  1200. if (e) {
  1201. var t = this.guiScreen.left * (1 - this.getScreenXPercent())
  1202. , i = this.guiScreen.bottom * (1 - this.getScreenYPercent())
  1203. , s = this.guiScreen.width * this.getScreenWidthPercent()
  1204. , n = this.guiScreen.height * this.getScreenHeightPercent()
  1205. e.style.left = t + "px",
  1206. e.style.bottom = i + "px",
  1207. e.style.width = s + "px",
  1208. e.style.height = n + "px"
  1209. }
  1210. }
  1211. ,
  1212. s.prototype.updateElement = function () {
  1213. var e = this.linkedControl
  1214. if (e) {
  1215. var t = this.guiScreen.left * (1 - this.getScreenXPercent())
  1216. , i = this.guiScreen.bottom * (1 - this.getScreenYPercent())
  1217. , s = this.guiScreen.width * this.getScreenWidthPercent()
  1218. , n = this.guiScreen.height * this.getScreenHeightPercent()
  1219. e.style.left = t + "px",
  1220. e.style.bottom = i + "px",
  1221. e.style.width = s + "px",
  1222. e.style.height = n + "px"
  1223. }
  1224. }
  1225. ,
  1226. s.prototype.updateChildElements = function () {
  1227. this.updateElement()
  1228. for (var e = 0; e < this.childControlRects.length; e++)
  1229. this.childControlRects[e].updateChildElements()
  1230. }
  1231. ,
  1232. s.prototype.set = function (e, t, i, s) {
  1233. this.xPercent = e,
  1234. this.yPercent = t,
  1235. this.widthPercent = i,
  1236. this.heightPercent = s
  1237. }
  1238. ,
  1239. s.prototype.linkControl = function (e) {
  1240. (this.linkedControl = e).onmouseover = function () {
  1241. this.mouseOver = !0
  1242. }
  1243. .bind(this),
  1244. e.onmouseout = function () {
  1245. this.mouseOver = !1
  1246. }
  1247. .bind(this),
  1248. e.onmousedown = function () {
  1249. this.mouseDown = !0
  1250. }
  1251. .bind(this),
  1252. e.onmouseup = function () {
  1253. this.mouseDown = !1
  1254. }
  1255. .bind(this),
  1256. e.onclick = function () {
  1257. this.callBack && this.callBack(this),
  1258. this.clicked = !0
  1259. }
  1260. .bind(this)
  1261. }
  1262. ,
  1263. s.prototype.showControl = function (e) {
  1264. this.visible = e,
  1265. this.linkedControl && (this.linkedControl.style.display = e ? "block" : "none")
  1266. }
  1267. ,
  1268. s.prototype.setOpacity = function (e) {
  1269. this.opacity = e,
  1270. this.linkedControl && (this.linkedControl.style.opacity = e)
  1271. }
  1272. ,
  1273. s.prototype.hasChildControlRect = function (e) {
  1274. for (var t = 0; t < this.childControlRects.length; t++)
  1275. if (this.childControlRects[t] == e)
  1276. return !0
  1277. return !1
  1278. }
  1279. ,
  1280. s.prototype.registerChildControlRect = function (e) {
  1281. this.hasChildControlRect(e) || (this.childControlRects.push(e),
  1282. e.parentControlRect = this)
  1283. }
  1284. ,
  1285. s.prototype.getScreenWidthPercent = function () {
  1286. var e = this.widthPercent
  1287. return this.parentControlRect && (e *= this.parentControlRect.getScreenWidthPercent()),
  1288. e
  1289. }
  1290. ,
  1291. s.prototype.getScreenHeightPercent = function () {
  1292. var e = this.heightPercent
  1293. return this.parentControlRect && (e *= this.parentControlRect.getScreenHeightPercent()),
  1294. e
  1295. }
  1296. ,
  1297. s.prototype.getScreenXPercent = function () {
  1298. var e = this.xPercent
  1299. return this.parentControlRect && (e *= this.parentControlRect.getScreenWidthPercent(),
  1300. e += this.parentControlRect.getScreenXPercent()),
  1301. e
  1302. }
  1303. ,
  1304. s.prototype.getScreenYPercent = function () {
  1305. var e = this.yPercent
  1306. return this.parentControlRect && (e *= this.parentControlRect.getScreenHeightPercent(),
  1307. e += this.parentControlRect.getScreenYPercent()),
  1308. e
  1309. }
  1310. function n(e, t, i, s) {
  1311. var n = !1
  1312. , r = e + (-1 == e.indexOf("?") ? "?" : "&") + "thumb=1"
  1313. , a = function (e) {
  1314. return (e = new h(e).extract("thumbnail.jpg")) ? N.parseFile(e, t, s) : n ? i && i() : (n = !0,
  1315. C.fetchBinaryIncremental(r, a, i, 394240)),
  1316. 0
  1317. }
  1318. C.fetchBinaryIncremental(r, a, i, 65536)
  1319. }
  1320. function f(e, t) {
  1321. this.desc = t,
  1322. this.gl = e,
  1323. this.iblShader = e.shaderCache.fromURLs("fogvert.glsl", "fogfrag.glsl", ["#define FOG_IBL"])
  1324. var i = ["#define FOG_DIR"]
  1325. this.dirShader = e.shaderCache.fromURLs("fogvert.glsl", "fogfrag.glsl", i),
  1326. i.push("#define FOG_SHADOWS"),
  1327. this.dirShaderShadow = e.shaderCache.fromURLs("fogvert.glsl", "fogfrag.glsl", i),
  1328. i = ["#define FOG_SPOT"],
  1329. this.spotShader = e.shaderCache.fromURLs("fogvert.glsl", "fogfrag.glsl", i),
  1330. i.push("#define FOG_SHADOWS"),
  1331. this.spotShaderShadow = e.shaderCache.fromURLs("fogvert.glsl", "fogfrag.glsl", i),
  1332. i = ["#define FOG_OMNI"],
  1333. this.omniShaderShadow = this.omniShader = e.shaderCache.fromURLs("fogvert.glsl", "fogfrag.glsl", i),
  1334. this.fullscreenTriangle = e.createBuffer(),
  1335. e.bindBuffer(e.ARRAY_BUFFER, this.fullscreenTriangle),
  1336. i = new Float32Array([0, 0, 2, 0, 0, 2]),
  1337. e.bufferData(e.ARRAY_BUFFER, i, e.STATIC_DRAW),
  1338. e.bindBuffer(e.ARRAY_BUFFER, null)
  1339. }
  1340. function m(e, t) {
  1341. this.gl = e,
  1342. this.fbo = e.createFramebuffer(),
  1343. e.bindFramebuffer(e.FRAMEBUFFER, this.fbo),
  1344. t && (this.width = t.width,
  1345. this.height = t.height,
  1346. t.color0 && (this.color0 = t.color0,
  1347. e.framebufferTexture2D(e.FRAMEBUFFER, e.COLOR_ATTACHMENT0, e.TEXTURE_2D, this.color0.id, 0),
  1348. this.width = t.color0.desc.width,
  1349. this.height = t.color0.desc.height),
  1350. t.depth ? (this.depth = t.depth,
  1351. e.framebufferTexture2D(e.FRAMEBUFFER, e.DEPTH_ATTACHMENT, e.TEXTURE_2D, this.depth.id, 0)) : (this.depthBuffer = t.depthBuffer,
  1352. t.createDepth && !this.depthBuffer && (this.depthBuffer = m.createDepthBuffer(e, this.width, this.height)),
  1353. this.depthBuffer && (e.bindRenderbuffer(e.RENDERBUFFER, this.depthBuffer),
  1354. e.framebufferRenderbuffer(e.FRAMEBUFFER, e.DEPTH_ATTACHMENT, e.RENDERBUFFER, this.depthBuffer),
  1355. e.bindRenderbuffer(e.RENDERBUFFER, null)))),
  1356. this.valid = t && t.ignoreStatus || e.checkFramebufferStatus(e.FRAMEBUFFER) == e.FRAMEBUFFER_COMPLETE,
  1357. e.bindFramebuffer(e.FRAMEBUFFER, null)
  1358. }
  1359. (I = void 0 === I ? {} : I).embed = function (e, t) {
  1360. var i, s = (t = function (e) {
  1361. if (e = e || {},
  1362. document.location.search)
  1363. for (var t = document.location.search.substring(1).split("&"), i = 0; i < t.length; ++i) {
  1364. var s = t[i].split("=")
  1365. e[s[0]] = s[1]
  1366. }
  1367. return t = function (e) {
  1368. if (0 | e)
  1369. return !0
  1370. for (var t = "true True TRUE yes Yes YES".split(" "), i = 0; i < t.length; ++i)
  1371. if (e === t[i])
  1372. return !0
  1373. return !1
  1374. }
  1375. ,
  1376. e.width = e.width || 800,
  1377. e.height = e.height || 600,
  1378. e.autoStart = t(e.autoStart),
  1379. e.pagePreset = t(e.pagePreset),
  1380. e.fullFrame = t(e.fullFrame) || t(e.bare),
  1381. e.fullFrame = !e.pagePreset && e.fullFrame,
  1382. e
  1383. }(t)).thumbnailURL
  1384. if (t.pagePreset) {
  1385. i = new W(t.width, t.height, e, !!s),
  1386. document.body.style.backgroundColor = "#d7e4da"
  1387. var n = document.createElement("div")
  1388. n.style.position = "relative",
  1389. n.style.backgroundColor = "#e4e7e4",
  1390. n.style.width = t.width + 12 + "px",
  1391. n.style.height = t.height + 6 + 16 + "px",
  1392. n.style.margin = "auto",
  1393. n.style.boxShadow = "3px 5px 12px 0px grey",
  1394. document.body.appendChild(n)
  1395. var r = document.createElement("div")
  1396. if (r.style.position = "relative",
  1397. r.style.left = "6px",
  1398. r.style.top = "6px",
  1399. n.appendChild(r),
  1400. r.appendChild(i.domRoot),
  1401. !i.mobile) {
  1402. n.style.resize = "both",
  1403. n.style.overflow = "hidden"
  1404. var a = [n.style.width, n.style.height]
  1405. , o = function () {
  1406. g.active() ? n.style.resize = "none" : (n.style.resize = "both",
  1407. a[0] == n.style.width && a[1] == n.style.height || (a[0] = n.style.width,
  1408. a[1] = n.style.height,
  1409. i.resize(n.clientWidth - 12, n.clientHeight - 6 - 16))),
  1410. window.setTimeout(o, 100)
  1411. }
  1412. o()
  1413. }
  1414. } else
  1415. i = new W(t.fullFrame ? window.innerWidth : t.width, t.fullFrame ? window.innerHeight : t.height, e, !!s),
  1416. document.body.appendChild(i.domRoot),
  1417. t.fullFrame && (i.domRoot.style.position = "absolute",
  1418. i.domRoot.style.left = i.domRoot.style.top = 0,
  1419. window.addEventListener("resize", function () {
  1420. g.active() || i.resize(this.document.body.clientWidth, this.document.body.clientHeight)
  1421. }))
  1422. return (webview = i).ui.setThumbnailURL(s),
  1423. t.autoStart && i.loadScene(),
  1424. i
  1425. }
  1426. ,
  1427. I.fetchThumbnail = n,
  1428. f.prototype.draw = function (e, t) {
  1429. var i = this.gl
  1430. , s = e.view
  1431. , n = s.projectionMatrix
  1432. , r = S.empty()
  1433. S.mul(r, s.viewMatrix, s.projectionMatrix),
  1434. S.invert(r, s.viewProjectionMatrix),
  1435. r = [n[10] + n[11], -n[14], -2 * n[11]],
  1436. n = [-2 / n[0], -2 / n[5], (1 - n[8]) / n[0], (1 - n[9]) / n[5]],
  1437. i.enable(i.BLEND),
  1438. i.blendFunc(i.ONE, i.ONE_MINUS_SRC_ALPHA)
  1439. for (var a = 0; a < e.lights.count + 1; ++a) {
  1440. var o, h = a - 1, l = h < e.lights.shadowCount;
  1441. (o = 0 == a ? this.iblShader : 0 < e.lights.spot[3 * h] ? l ? this.spotShaderShadow : this.spotShader : 0 < e.lights.getLightPos(h)[3] ? this.omniShader : l ? this.dirShaderShadow : this.dirShader).bind()
  1442. var d = o.params
  1443. if (i.uniform3fv(d.uDepthToZ, r),
  1444. i.uniform4fv(d.uUnproject, n),
  1445. i.uniformMatrix4fv(d.uInvViewMatrix, !1, s.transform),
  1446. i.uniform1f(d.uFogInvDistance, 1 / this.desc.distance),
  1447. i.uniform1f(d.uFogOpacity, this.desc.opacity * (1 - e.stripData.activeFade())),
  1448. i.uniform1f(d.uFogDispersion, 1 - this.desc.dispersion),
  1449. (u = [0, 0, 0])[this.desc.type] = 1,
  1450. i.uniform3fv(d.uFogType, u),
  1451. i.uniform3fv(d.uFogColor, this.desc.color),
  1452. i.uniform1f(d.uFogIllum, 0 == a ? this.desc.skyIllum : this.desc.lightIllum),
  1453. i.uniformMatrix4fv(d.uLightMatrix, !1, e.lights.invMatrix),
  1454. 0 == a) {
  1455. for (h = new Float32Array(e.sky.diffuseCoefficients),
  1456. l = 4; l < 16; ++l)
  1457. h[l] *= 1 - this.desc.dispersion
  1458. for (l = 16; l < 36; ++l)
  1459. h[l] *= 1 - this.desc.dispersion * this.desc.dispersion
  1460. i.uniform4fv(d.uFogLightSphere, h)
  1461. } else {
  1462. var c = e.lights.getLightPos(h)
  1463. , u = (c = S.mul4(V.empty(), e.lights.invMatrix, c[0], c[1], c[2], c[3]),
  1464. e.lights.getLightDir(h))
  1465. u = S.mulVec(V.empty(), e.lights.invMatrix, u[0], u[1], u[2])
  1466. i.uniform4fv(d.uLightPosition, c),
  1467. i.uniform3fv(d.uLightColor, e.lights.getColor(h))
  1468. c = .01745329251 * e.lights.spot[3 * h]
  1469. var f = Math.cos(.5 * c)
  1470. i.uniform4fv(d.uSpotParams, [-u[0], -u[1], -u[2], 0 < c ? f * f : 0]),
  1471. i.uniform4fv(d.uLightAttenuation, [e.lights.parameters[3 * h + 0], e.lights.parameters[3 * h + 1], e.lights.parameters[3 * h + 2], f]),
  1472. l && (l = S.mul(S.empty(), e.lights.finalTransformBuffer.subarray(16 * h), e.lights.matrix),
  1473. i.uniformMatrix4fv(d.uShadowProj, !1, l),
  1474. e.shadow.depthTextures[h].bind(o.samplers.uShadowMap),
  1475. h = 0,
  1476. 1 < e.postRender.sampleCount && (h = e.postRender.currentSample() / e.postRender.sampleCount),
  1477. i.uniform1f(d.uDitherOffset, h),
  1478. i.uniform3fv(d.uAABBMin, e.bounds.min),
  1479. i.uniform3fv(d.uAABBMax, e.bounds.max),
  1480. h = V.lerp(V.empty(), e.bounds.min, e.bounds.max, .5),
  1481. l = V.distance(h, e.bounds.min),
  1482. i.uniform4f(d.uCylinder, h[0], h[1], h[2], l * l))
  1483. }
  1484. t.bind(o.samplers.tDepth),
  1485. o = o.attribs.vCoord,
  1486. i.bindBuffer(i.ARRAY_BUFFER, this.fullscreenTriangle),
  1487. i.enableVertexAttribArray(o),
  1488. i.vertexAttribPointer(o, 2, i.FLOAT, !1, 0, 0),
  1489. i.drawArrays(i.TRIANGLES, 0, 3),
  1490. i.disableVertexAttribArray(o),
  1491. i.bindBuffer(i.ARRAY_BUFFER, null)
  1492. }
  1493. i.disable(i.BLEND)
  1494. }
  1495. ,
  1496. f.prototype.complete = function () {
  1497. return this.iblShader.complete() && this.dirShader.complete() && this.dirShaderShadow.complete() && this.spotShader.complete() && this.spotShaderShadow.complete() && this.omniShader.complete() && this.omniShaderShadow.complete()
  1498. }
  1499. ,
  1500. m.createDepthBuffer = function (e, t, i) {
  1501. var s = e.createRenderbuffer()
  1502. return e.bindRenderbuffer(e.RENDERBUFFER, s),
  1503. e.renderbufferStorage(e.RENDERBUFFER, e.DEPTH_COMPONENT16, t, i),
  1504. e.bindRenderbuffer(e.RENDERBUFFER, null),
  1505. s
  1506. }
  1507. ,
  1508. m.prototype.bind = function () {
  1509. this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, this.fbo),
  1510. this.gl.viewport(0, 0, this.width, this.height)
  1511. }
  1512. ,
  1513. m.bindNone = function (e) {
  1514. e.bindFramebuffer(e.FRAMEBUFFER, null)
  1515. }
  1516. var g = {
  1517. support: function () {
  1518. return !!(document.fullscreenEnabled || document.webkitFullscreenEnabled || document.mozFullScreenEnabled || document.msFullscreenEnabled)
  1519. },
  1520. begin: function (e, t) {
  1521. var i = e.requestFullscreen || e.webkitRequestFullScreen || e.mozRequestFullScreen || e.msRequestFullscreen
  1522. if (i) {
  1523. var s = function () {
  1524. g.active() || (document.removeEventListener("fullscreenchange", s),
  1525. document.removeEventListener("webkitfullscreenchange", s),
  1526. document.removeEventListener("mozfullscreenchange", s),
  1527. document.removeEventListener("MSFullscreenChange", s)),
  1528. t && t()
  1529. }
  1530. document.addEventListener("fullscreenchange", s),
  1531. document.addEventListener("webkitfullscreenchange", s),
  1532. document.addEventListener("mozfullscreenchange", s),
  1533. document.addEventListener("MSFullscreenChange", s),
  1534. i.bind(e)()
  1535. }
  1536. },
  1537. end: function () {
  1538. var e = document.exitFullscreen || document.webkitExitFullscreen || document.mozCancelFullScreen || document.msExitFullscreen
  1539. e && e.bind(document)()
  1540. },
  1541. active: function () {
  1542. return !!(document.fullscreenElement || document.webkitIsFullScreen || document.mozFullScreenElement || document.msFullscreenElement)
  1543. }
  1544. }
  1545. function v(e) {
  1546. this.debugString = "GUIRegion",
  1547. this.name = "Default",
  1548. this.controlRect = new s(e),
  1549. this.yPercent = this.xPercent = 0,
  1550. this.heightPercent = this.widthPercent = 1,
  1551. this.guiScreen = e
  1552. }
  1553. function t(e) {
  1554. this.init = !1,
  1555. this.ui = e,
  1556. this.bottom = this.left = this.height = this.width = 0,
  1557. this.clicked = this.mouseDown = !1,
  1558. this.playbackControls = 0,
  1559. e = 1,
  1560. window.devicePixelRatio && (2 < window.devicePixelRatio ? e = 4 : 1 < window.devicePixelRatio && (e = 2)),
  1561. this.imageSetNumber = e
  1562. }
  1563. function e(e) {
  1564. this.onTap = [],
  1565. this.onSingleTap = [],
  1566. this.onDoubleTap = [],
  1567. this.onDrag = [],
  1568. this.onZoom = [],
  1569. this.onPan = [],
  1570. this.onPan2 = [],
  1571. this.onAnything = [],
  1572. this.mouseDownCount = 0,
  1573. this.macHax = 0 <= navigator.platform.toUpperCase().indexOf("MAC"),
  1574. e && this.attach(e)
  1575. }
  1576. function i(e, t) {
  1577. e && t ? (this.frameIndex = t.frameIndex,
  1578. this.value = t.value,
  1579. this.interpolation = t.interpolation,
  1580. this.weighIn = t.weighIn,
  1581. this.weighOut = t.weighOut) : (this.interpolation = this.value = this.frameIndex = 0,
  1582. this.weighOut = this.weighIn = 1)
  1583. }
  1584. function x(e, t) {
  1585. for (var i in this.rotation = this.shadowCount = this.count = 0,
  1586. this.positions = [],
  1587. this.directions = [],
  1588. this.matrixWeights = [],
  1589. this.matrix = S.identity(),
  1590. this.invMatrix = S.identity(),
  1591. this.defaultmatrix = S.identity(),
  1592. this.defaultviewmatrix = S.identity(),
  1593. e)
  1594. this[i] = e[i]
  1595. this.count = this.positions.length / 4,
  1596. this.count = Math.min(6, this.count),
  1597. this.shadowCount = Math.min(3, this.shadowCount),
  1598. this.positions = new Float32Array(this.positions),
  1599. this.positionBuffer = new Float32Array(this.positions),
  1600. this.directions = new Float32Array(this.directions),
  1601. this.directionBuffer = new Float32Array(this.directions),
  1602. this.colors = new Float32Array(this.colors),
  1603. this.colorsBuffer = new Float32Array(this.colors),
  1604. this.modelViewBuffer = new Float32Array(16 * this.shadowCount),
  1605. this.projectionBuffer = new Float32Array(16 * this.shadowCount),
  1606. this.finalTransformBuffer = new Float32Array(16 * this.shadowCount),
  1607. this.inverseTransformBuffer = new Float32Array(16 * this.shadowCount),
  1608. this.shadowTexelPadProjections = new Float32Array(4 * this.shadowCount),
  1609. this.shadowsNeedUpdate = new Uint8Array(this.shadowCount)
  1610. for (var s = 0; s < this.shadowsNeedUpdate.length; ++s)
  1611. this.shadowsNeedUpdate[s] = 1
  1612. for (S.rotation(this.matrix, this.rotation, 1),
  1613. S.transpose(this.invMatrix, this.matrix),
  1614. S.copy(this.defaultmatrix, this.matrix),
  1615. S.copy(this.defaultviewmatrix, t.viewMatrix),
  1616. s = 0; s < this.count; ++s) {
  1617. i = this.positions.subarray(4 * s, 4 * s + 4)
  1618. var n = this.directions.subarray(3 * s, 3 * s + 3)
  1619. 1 == this.matrixWeights[s] ? (S.mul4(i, this.matrix, i[0], i[1], i[2], i[3]),
  1620. S.mulVec(n, this.matrix, n[0], n[1], n[2])) : 2 == this.matrixWeights[s] && (S.mul4(i, t.viewMatrix, i[0], i[1], i[2], i[3]),
  1621. S.mulVec(n, t.viewMatrix, n[0], n[1], n[2]))
  1622. }
  1623. }
  1624. function y(e) {
  1625. this.name = "none",
  1626. this.text = "default text",
  1627. this.title = "none",
  1628. this.debugString = this.imagePath = "",
  1629. this.controlRect = new s(e),
  1630. this.textEntries = [],
  1631. this.textOffsetsX = [],
  1632. this.textOffsetsY = [],
  1633. this.buttons = [],
  1634. this.listBoxEntryHeight = 20,
  1635. this.selectedItemText = "",
  1636. this.selectedIndex = -1,
  1637. this.localPixelsY = 0,
  1638. this.localPixelsX = 100,
  1639. this.labelPixelDrop = 0,
  1640. this.labelPixelInset = 10,
  1641. this.labelTextHeight = 16,
  1642. this.closed = !1,
  1643. this.defaultButtonText = this.spacerMiddle = this.spacerRight = this.spacerLeft = this.spacerControl = 0,
  1644. this.listBoxButtons = [],
  1645. this.listBoxRegion = new v(e),
  1646. this.guiScreen = e,
  1647. this.lastMouseOverIndex = -1,
  1648. this.selectionChangedCallback = 0,
  1649. this.debugString = ""
  1650. }
  1651. function b(e, t, i) {
  1652. this.gl = e,
  1653. this.name = i.name
  1654. var s = {
  1655. mipmap: !0,
  1656. aniso: e.hints.mobile ? 0 : 4,
  1657. clamp: !!i.textureWrapClamp,
  1658. mirror: !!i.textureWrapMirror
  1659. }
  1660. , n = {
  1661. mipmap: s.mipmap,
  1662. clamp: s.clamp,
  1663. mirror: s.mirror,
  1664. nofilter: i.textureFilterNearest || !1
  1665. }
  1666. if (n.nofilter || (n.aniso = e.hints.mobile ? 2 : 4),
  1667. this.textures = {
  1668. albedo: e.textureCache.fromFilesMergeAlpha(t.get(i.albedoTex), t.get(i.alphaTex), n),
  1669. reflectivity: e.textureCache.fromFilesMergeAlpha(t.get(i.reflectivityTex), t.get(i.glossTex), s),
  1670. normal: e.textureCache.fromFile(t.get(i.normalTex), s),
  1671. extras: e.textureCache.fromFilesMergeAlpha(t.get(i.extrasTex), t.get(i.extrasTexA), s)
  1672. },
  1673. this.extrasTexCoordRanges = {},
  1674. i.extrasTexCoordRanges)
  1675. for (var r in i.extrasTexCoordRanges)
  1676. this.extrasTexCoordRanges[r] = new Float32Array(i.extrasTexCoordRanges[r].scaleBias)
  1677. this.textures.extras || ((t = new U(e, {
  1678. width: 1,
  1679. height: 1
  1680. })).loadArray(new Uint8Array([255, 255, 255, 255])),
  1681. this.textures.extras = t)
  1682. var a = i.blendTint || [1, 1, 1]
  1683. t = {
  1684. none: function () {
  1685. e.disable(e.BLEND)
  1686. },
  1687. alpha: function () {
  1688. e.enable(e.BLEND),
  1689. e.blendFuncSeparate(e.SRC_ALPHA, e.ONE_MINUS_SRC_ALPHA, e.ONE_MINUS_DST_ALPHA, e.ONE)
  1690. },
  1691. add: function () {
  1692. e.enable(e.BLEND),
  1693. e.blendColor(a[0], a[1], a[2], 1),
  1694. e.blendFunc(e.ONE, e.CONSTANT_COLOR)
  1695. }
  1696. },
  1697. this.blend = t[i.blend] || t.none,
  1698. this.alphaTest = i.alphaTest || 0,
  1699. this.usesBlending = this.blend !== t.none,
  1700. this.usesRefraction = !!i.refraction,
  1701. this.shadowAlphaTest = this.alphaTest,
  1702. this.shadowAlphaTest <= 0 && this.blend === t.alpha && (this.shadowAlphaTest = .5),
  1703. this.castShadows = this.blend !== t.add,
  1704. this.horizonOcclude = i.horizonOcclude || 0,
  1705. this.fresnel = new Float32Array(i.fresnel ? i.fresnel : [1, 1, 1]),
  1706. this.emissiveIntensity = i.emissiveIntensity || 1,
  1707. n = !(s = []),
  1708. 0 < i.lightCount && s.push("#define LIGHT_COUNT " + i.lightCount),
  1709. 0 < i.shadowCount && (r = Math.min(i.lightCount, i.shadowCount),
  1710. this.usesRefraction && e.limits.textureCount <= 8 && (r = 2 < r ? 2 : r),
  1711. s.push("#define SHADOW_COUNT " + r)),
  1712. 0 < i.alphaTest && s.push("#define ALPHA_TEST"),
  1713. this.blend === t.alpha ? s.push("#define TRANSPARENCY_DITHER") : this.blend === t.none && s.push("#define NOBLEND"),
  1714. e.hints.mobile && s.push("#define MOBILE"),
  1715. e.ext.textureDepth && s.push("#define SHADOW_NATIVE_DEPTH"),
  1716. r = function (e) {
  1717. return 1 / (2 / 3 * 3.1415962 * (e * e + e + 1))
  1718. }
  1719. ,
  1720. i.useSkin && (s.push("#define SKIN"),
  1721. this.skinParams = i.skinParams || {
  1722. subdermisColor: [1, 1, 1],
  1723. transColor: [1, 0, 0, 1],
  1724. fresnelColor: [.2, .2, .2, .5],
  1725. fresnelOcc: 1,
  1726. fresnelGlossMask: 1,
  1727. transSky: .5,
  1728. shadowBlur: .5,
  1729. normalSmooth: .5,
  1730. transScatter: 0,
  1731. transDepth: 0,
  1732. millimeterScale: 1
  1733. },
  1734. this.extrasTexCoordRanges.subdermisTex || s.push("#define SKIN_NO_SUBDERMIS_TEX"),
  1735. this.extrasTexCoordRanges.translucencyTex || s.push("#define SKIN_NO_TRANSLUCENCY_TEX"),
  1736. this.extrasTexCoordRanges.fuzzTex || s.push("#define SKIN_NO_FUZZ_TEX"),
  1737. void 0 === this.skinParams.version && (this.skinParams.version = 1),
  1738. 2 == this.skinParams.version ? (s.push("#define SKIN_VERSION_2"),
  1739. this.skinParams.shadowBlur *= 4,
  1740. this.skinParams.shadowBlur = Math.min(this.skinParams.shadowBlur, 40),
  1741. this.skinParams.transIntegral = r(.5 * this.skinParams.transScatter),
  1742. this.skinParams.fresnelIntegral = 1 / 3.14159 * (1 - .5 * this.skinParams.fresnelColor[3]),
  1743. this.skinParams.transSky = 0) : (s.push("#define SKIN_VERSION_1"),
  1744. this.skinParams.shadowBlur = 8 * Math.min(this.skinParams.shadowBlur, 1),
  1745. this.skinParams.transDepth = 0,
  1746. this.skinParams.transScatter = this.skinParams.transColor[3],
  1747. this.skinParams.transIntegral = 1 / 3.14159 * (1 - .5 * this.skinParams.transScatter),
  1748. this.skinParams.fresnelIntegral = 1 / 3.14159 * (1 - .5 * this.skinParams.fresnelColor[3]),
  1749. this.skinParams.transSky *= 1.25,
  1750. this.skinParams.transIntegral *= 1.25)),
  1751. i.aniso && (s.push("#define ANISO"),
  1752. this.anisoParams = i.anisoParams || {
  1753. strength: 1,
  1754. tangent: [1, 0, 0],
  1755. integral: .5
  1756. },
  1757. this.extrasTexCoordRanges.anisoTex || s.push("#define ANISO_NO_DIR_TEX")),
  1758. i.microfiber && (s.push("#define MICROFIBER"),
  1759. this.microfiberParams = i.microfiberParams || {
  1760. fresnelColor: [.2, .2, .2, .5],
  1761. fresnelOcc: 1,
  1762. fresnelGlossMask: 1
  1763. },
  1764. this.microfiberParams.fresnelIntegral = 1 / 3.14159 * (1 - .5 * this.microfiberParams.fresnelColor[3]),
  1765. this.extrasTexCoordRanges.fuzzTex || s.push("#define MICROFIBER_NO_FUZZ_TEX")),
  1766. i.refraction && (s.push("#define REFRACTION"),
  1767. this.refractionParams = i.refractionParams || {
  1768. distantBackground: !1,
  1769. tint: [1, 1, 1],
  1770. useAlbedoTint: !1,
  1771. IOR: 1.5
  1772. },
  1773. this.extrasTexCoordRanges.refractionMaskTex || s.push("#define REFRACTION_NO_MASK_TEX")),
  1774. i.vertexColor && (s.push("#define VERTEX_COLOR"),
  1775. i.vertexColorsRGB && s.push("#define VERTEX_COLOR_SRGB"),
  1776. i.vertexColorAlpha && s.push("#define VERTEX_COLOR_ALPHA")),
  1777. this.horizonSmoothing = i.horizonSmoothing || 0,
  1778. 0 < this.horizonSmoothing && s.push("#define HORIZON_SMOOTHING"),
  1779. i.unlitDiffuse && s.push("#define DIFFUSE_UNLIT"),
  1780. this.extrasTexCoordRanges.emissiveTex && (s.push("#define EMISSIVE"),
  1781. i.emissiveSecondaryUV && (s.push("#define EMISSIVE_SECONDARY_UV"),
  1782. n = !0)),
  1783. this.extrasTexCoordRanges.aoTex && (s.push("#define AMBIENT_OCCLUSION"),
  1784. i.aoSecondaryUV && (s.push("#define AMBIENT_OCCLUSION_SECONDARY_UV"),
  1785. n = !0)),
  1786. i.tangentOrthogonalize && s.push("#define TSPACE_ORTHOGONALIZE"),
  1787. i.tangentNormalize && s.push("#define TSPACE_RENORMALIZE"),
  1788. i.tangentGenerateBitangent && s.push("#define TSPACE_COMPUTE_BITANGENT"),
  1789. n && s.push("#define TEXCOORD_SECONDARY"),
  1790. this.vOffset = this.uOffset = 0,
  1791. s.push("#define UV_OFFSET "),
  1792. this.shader = e.shaderCache.fromURLs("matvert.glsl", "matfrag.glsl", s),
  1793. s.push("#define STRIPVIEW"),
  1794. this.stripShader = e.shaderCache.fromURLs("matvert.glsl", "matfrag.glsl", s),
  1795. this.wireShader = e.shaderCache.fromURLs("wirevert.glsl", "wirefrag.glsl"),
  1796. this.blend === t.alpha && (this.prepassShader = e.shaderCache.fromURLs("alphaprepassvert.glsl", "alphaprepassfrag.glsl"))
  1797. }
  1798. v.prototype.addImageElement = function (e, t) {
  1799. var i = this.guiScreen.ui.menuCluster.contents
  1800. , s = document.createElement("input")
  1801. e.linkControl(s),
  1802. this.guiScreen.updateElement(e),
  1803. s.type = "image",
  1804. s.src = I.dataLocale + t,
  1805. s.style.position = "absolute",
  1806. s.style.border = "none",
  1807. s.style.outline = "0px",
  1808. s.style.zIndex = "1",
  1809. s.title = t,
  1810. s.style.opacity = e.opacity
  1811. var n = new XMLHttpRequest
  1812. return n.open("HEAD", s.src, !0),
  1813. n.onload = function (e) {
  1814. e.appendChild(this)
  1815. }
  1816. .bind(s, i),
  1817. n.send(),
  1818. s
  1819. }
  1820. ,
  1821. v.prototype.addImage = function (e) {
  1822. var t = new s(this.guiScreen)
  1823. return this.addImageElement(t, e),
  1824. t
  1825. }
  1826. ,
  1827. v.prototype.addTextButton = function (e, t, i, s, n, r) {
  1828. var a = new p(this.guiScreen)
  1829. return a.name = "none",
  1830. a.text = e,
  1831. a.controlRect.set(t, i, s, n),
  1832. a.controlRect.opacity = r,
  1833. this.controlRect.registerChildControlRect(a.controlRect),
  1834. t = this.guiScreen.ui.menuCluster.contents,
  1835. (i = document.createElement("text")).style.color = "white",
  1836. i.style.fontFamily = "Arial",
  1837. i.style.fontSize = I.largeUI ? "14px" : "12px",
  1838. i.style.textShadow = "2px 2px 3px #000000",
  1839. t.appendChild(i),
  1840. a.controlRect.linkControl(i),
  1841. this.guiScreen.updateElement(a.controlRect),
  1842. i.type = "text",
  1843. i.name = "text",
  1844. i.style.position = "absolute",
  1845. i.style.border = "none",
  1846. i.style.outline = "0px",
  1847. i.style.zIndex = "2",
  1848. i.innerHTML = e,
  1849. i.style.opacity = a.controlRect.opacity,
  1850. a.linkControl(i),
  1851. a
  1852. }
  1853. ,
  1854. t.prototype.setSize = function (e, t) {
  1855. this.width = e,
  1856. this.height = t,
  1857. this.left = -e,
  1858. this.bottom = -t,
  1859. this.playbackControls && this.playbackControls.resize(this)
  1860. }
  1861. ,
  1862. t.prototype.setupActiveView = function (e) {
  1863. this.init || (this.init = !0,
  1864. (this.ui = e).viewer.scene.sceneAnimator && (this.playbackControls = new R(this),
  1865. this.playbackControls.resize(this)))
  1866. }
  1867. ,
  1868. t.prototype.updateElement = function (e) {
  1869. var t = e.linkedControl
  1870. if (t) {
  1871. var i = this.left * (1 - e.getScreenXPercent())
  1872. , s = this.bottom * (1 - e.getScreenYPercent())
  1873. , n = this.width * e.getScreenWidthPercent()
  1874. e = this.height * e.getScreenHeightPercent(),
  1875. t.style.left = i + "px",
  1876. t.style.bottom = s + "px",
  1877. t.style.width = n + "px",
  1878. t.style.height = e + "px"
  1879. }
  1880. }
  1881. ,
  1882. e.prototype.attach = function (e) {
  1883. this.element = e
  1884. var m = function (e) {
  1885. for (var t = 0; t < this.onAnything.length; ++t)
  1886. this.onAnything[t]()
  1887. e.preventDefault()
  1888. }
  1889. .bind(this)
  1890. this.mouseStates = [{
  1891. pressed: !1,
  1892. position: [0, 0],
  1893. downPosition: [0, 0]
  1894. }, {
  1895. pressed: !1,
  1896. position: [0, 0],
  1897. downPosition: [0, 0]
  1898. }, {
  1899. pressed: !1,
  1900. position: [0, 0],
  1901. downPosition: [0, 0]
  1902. }],
  1903. this.lastTapPos = [0, 0],
  1904. e = function (e) {
  1905. if (e.target === this.element) {
  1906. this.mouseDownCount++
  1907. var t = this.mouseStates[e.button]
  1908. if (t) {
  1909. t.pressed = !0
  1910. var i = this.element.getBoundingClientRect()
  1911. t.position[0] = t.downPosition[0] = e.clientX - i.left,
  1912. t.position[1] = t.downPosition[1] = e.clientY - i.top,
  1913. m(e)
  1914. }
  1915. }
  1916. }
  1917. .bind(this),
  1918. this.element.addEventListener("mousedown", e),
  1919. e = function (e) {
  1920. var t = this.mouseStates[e.button]
  1921. if (t) {
  1922. var i = this.element.getBoundingClientRect()
  1923. , s = e.clientX - i.left
  1924. i = e.clientY - i.top
  1925. if (t.pressed = !1,
  1926. t.position[0] = s,
  1927. t.position[1] = i,
  1928. 0 == e.button && e.target == this.element && Math.abs(t.position[0] - t.downPosition[0]) + Math.abs(t.position[1] - t.downPosition[1]) < 10) {
  1929. for (var n = 0; n < this.onTap.length; ++n)
  1930. this.onTap[n](s, i)
  1931. if (this.needSingleClick = !0,
  1932. window.setTimeout(function (e, t) {
  1933. if (this.needSingleClick) {
  1934. for (var i = 0; i < this.onSingleTap.length; ++i)
  1935. this.onSingleTap[i](e, t)
  1936. this.needSingleClick = !1
  1937. }
  1938. }
  1939. .bind(this, s, i), 301),
  1940. t = !1,
  1941. void 0 !== this.doubleClickTimer && (n = Math.abs(s - this.lastTapPos[0]) + Math.abs(i - this.lastTapPos[1]) < 8,
  1942. Date.now() - this.doubleClickTimer < 300 && n))
  1943. for (t = !0,
  1944. this.needSingleClick = !1,
  1945. n = 0; n < this.onDoubleTap.length; ++n)
  1946. this.onDoubleTap[n](s, i)
  1947. this.doubleClickTimer = Date.now(),
  1948. t && (this.doubleClickTimer = -1e9),
  1949. this.lastTapPos[0] = s,
  1950. this.lastTapPos[1] = i
  1951. }
  1952. }
  1953. m(e)
  1954. }
  1955. .bind(this),
  1956. this.element.addEventListener("mouseup", e),
  1957. e = function (e) {
  1958. for (var t = !1, i = this.element.getBoundingClientRect(), s = 0; s < 3; ++s) {
  1959. var n = this.mouseStates[s]
  1960. if (n.pressed) {
  1961. webview.stopRotate()
  1962. t = e.clientX - i.left
  1963. var r = e.clientY - i.top
  1964. , a = t - n.position[0]
  1965. , o = r - n.position[1]
  1966. if (n.position[0] = t,
  1967. n.position[1] = r,
  1968. 2 == s && e.altKey)
  1969. for (n = 0; n < this.onZoom.length; ++n)
  1970. this.onZoom[n](2 * o)
  1971. else if (1 <= s || e.ctrlKey)
  1972. for (n = 0; n < this.onPan.length; ++n)
  1973. this.onPan[n](a, o)
  1974. else if (0 == s)
  1975. if (e.shiftKey)
  1976. for (n = 0; n < this.onPan2.length; ++n)
  1977. this.onPan2[n](a, o)
  1978. else
  1979. for (n = 0; n < this.onDrag.length; ++n)
  1980. this.onDrag[n](t, r, a, o)
  1981. t = !0
  1982. }
  1983. }
  1984. t && m(e)
  1985. }
  1986. .bind(this),
  1987. this.element.addEventListener("mousemove", e),
  1988. e = function (e) {
  1989. var t = 0
  1990. e.deltaY ? (t = -.4 * e.deltaY,
  1991. 1 == e.deltaMode ? t *= 16 : 2 == e.deltaMode && (t *= this.element.clientHeight)) : e.wheelDelta ? t = this.macHax && 120 == Math.abs(e.wheelDelta) ? .08 * e.wheelDelta : .4 * e.wheelDelta : e.detail && (t = -10 * e.detail)
  1992. for (var i = 0; i < this.onZoom.length; ++i)
  1993. this.onZoom[i](t)
  1994. m(e)
  1995. }
  1996. .bind(this),
  1997. this.element.addEventListener("mousewheel", e),
  1998. this.element.addEventListener("DOMMouseScroll", e),
  1999. this.element.addEventListener("wheel", e),
  2000. e = function (e) {
  2001. for (var t = 0; t < this.mouseStates.length; ++t)
  2002. this.mouseStates[t].pressed = !1
  2003. e.preventDefault()
  2004. }
  2005. .bind(this),
  2006. this.element.addEventListener("mouseleave", e),
  2007. this.element.addEventListener("contextmenu", function (e) {
  2008. e.preventDefault()
  2009. }),
  2010. this.touches = {},
  2011. this.tapPossible = !1,
  2012. this.touchCountFloor = 0,
  2013. e = function (e) {
  2014. for (var t = this.element.getBoundingClientRect(), i = !1, s = 0; s < e.changedTouches.length; ++s)
  2015. if (e.target === this.element) {
  2016. var n = e.changedTouches[s];
  2017. (i = {
  2018. x: n.clientX - t.left,
  2019. y: n.clientY - t.top
  2020. }).startX = i.x,
  2021. i.startY = i.y,
  2022. this.touches[n.identifier] = i,
  2023. i = !0
  2024. }
  2025. for (this.tapPossible = 1 == e.touches.length,
  2026. n = t = 0; n < this.touches.length; ++n)
  2027. t++
  2028. t > this.touchCountFloor && (this.touchCountFloor = t),
  2029. i && m(e)
  2030. }
  2031. .bind(this),
  2032. this.element.addEventListener("touchstart", e),
  2033. e = function (e) {
  2034. for (var t = !1, i = 0; i < e.changedTouches.length; ++i) {
  2035. var s = e.changedTouches[i]
  2036. , n = this.touches[s.identifier]
  2037. if (n) {
  2038. if (this.tapPossible) {
  2039. var r = this.element.getBoundingClientRect()
  2040. t = s.clientX - r.left,
  2041. r = s.clientY - r.top
  2042. if (Math.max(Math.abs(t - n.startX), Math.abs(r - n.startY)) < 24) {
  2043. for (i = 0; i < this.onTap.length; ++i)
  2044. this.onTap[i](t, r)
  2045. if (this.needSingleTap = !0,
  2046. window.setTimeout(function (e, t) {
  2047. if (this.needSingleTap) {
  2048. for (var i = 0; i < this.onSingleTap.length; ++i)
  2049. this.onSingleTap[i](e, t)
  2050. this.needSingleTap = !1
  2051. }
  2052. }
  2053. .bind(this, t, r), 501),
  2054. n = !1,
  2055. void 0 !== this.doubleTapTimer) {
  2056. var a = Math.max(Math.abs(t - this.lastTapPos[0]), Math.abs(r - this.lastTapPos[1])) < 24
  2057. , o = Date.now() - this.doubleTapTimer < 500
  2058. if (a && o)
  2059. for (n = !0,
  2060. i = 0; i < this.onDoubleTap.length; ++i)
  2061. this.onDoubleTap[i](t, r)
  2062. }
  2063. this.doubleTapTimer = Date.now(),
  2064. n && (this.doubleTapTimer = -1e9),
  2065. this.lastTapPos[0] = t,
  2066. this.lastTapPos[1] = r
  2067. }
  2068. this.tapPossible = !1
  2069. }
  2070. delete this.touches[s.identifier],
  2071. t = !0
  2072. }
  2073. }
  2074. for (s = i = 0; s < this.touches.length; ++s)
  2075. i++
  2076. i <= 0 && (this.touchCountFloor = 0),
  2077. t && m(e)
  2078. }
  2079. .bind(this),
  2080. this.element.addEventListener("touchend", e),
  2081. this.element.addEventListener("touchcancel", e),
  2082. this.element.addEventListener("touchleave", e),
  2083. e = function (e) {
  2084. webview.stopRotate()
  2085. for (var t = [], i = 0; i < e.touches.length; ++i)
  2086. e.touches[i].target === this.element && t.push(e.touches[i])
  2087. var s = this.element.getBoundingClientRect()
  2088. if (1 == t.length && this.touchCountFloor <= 1) {
  2089. var n = t[0]
  2090. , r = this.touches[n.identifier]
  2091. if (r) {
  2092. var a = n.clientX - s.left
  2093. , o = (n = n.clientY - s.top,
  2094. s = a - r.x,
  2095. n - r.y)
  2096. for (r.x = a,
  2097. r.y = n,
  2098. i = 0; i < this.onDrag.length; ++i)
  2099. this.onDrag[i](a, n, s, o, e.shiftKey)
  2100. }
  2101. } else if (2 == t.length && this.touchCountFloor <= 2) {
  2102. if (o = t[0],
  2103. i = this.touches[o.identifier],
  2104. n = t[1],
  2105. r = this.touches[n.identifier],
  2106. i && r) {
  2107. a = o.clientX - s.left,
  2108. o = o.clientY - s.top
  2109. var h = n.clientX - s.left
  2110. , l = n.clientY - s.top
  2111. , d = Math.sqrt((a - h) * (a - h) + (o - l) * (o - l))
  2112. , c = Math.sqrt((i.x - r.x) * (i.x - r.x) + (i.y - r.y) * (i.y - r.y))
  2113. , u = Math.abs(d - c)
  2114. , f = (s = (a - i.x + h - r.x) / 2,
  2115. n = (o - i.y + l - r.y) / 2,
  2116. Math.sqrt(s * s + n * n))
  2117. if (i.x = a,
  2118. i.y = o,
  2119. r.x = h,
  2120. r.y = l,
  2121. 0 < u)
  2122. for (r = u / (u + f),
  2123. i = 0; i < this.onZoom.length; ++i)
  2124. this.onZoom[i](2 * (d - c) * r)
  2125. if (0 < f)
  2126. for (r = f / (u + f),
  2127. i = 0; i < this.onDrag.length; ++i)
  2128. this.onPan[i](s * r, n * r)
  2129. }
  2130. } else if (3 <= t.length) {
  2131. for (i = c = d = h = o = 0; i < t.length; ++i)
  2132. n = t[i],
  2133. r = this.touches[n.identifier],
  2134. d += a = n.clientX - s.left,
  2135. c += n = n.clientY - s.top,
  2136. r && (o += r.x,
  2137. h += r.y,
  2138. r.x = a,
  2139. r.y = n)
  2140. for (o /= t.length,
  2141. h /= t.length,
  2142. d /= t.length,
  2143. c /= t.length,
  2144. i = 0; i < this.onPan2.length; ++i)
  2145. this.onPan2[i](d - o, c - h)
  2146. }
  2147. 0 < t.length && m(e)
  2148. }
  2149. .bind(this),
  2150. this.element.addEventListener("touchmove", e)
  2151. }
  2152. ,
  2153. x.prototype.getLightPos = function (e) {
  2154. return this.positionBuffer.subarray(4 * e, 4 * e + 4)
  2155. }
  2156. ,
  2157. x.prototype.setLightDistance = function (e, t) {
  2158. t <= 0 && (t = 1e-5),
  2159. this.parameters[3 * e + 2] = 1 / t
  2160. }
  2161. ,
  2162. x.prototype.setLightSpotAngle = function (e, t) {
  2163. t <= 0 && (t = 1e-6),
  2164. this.spot[3 * e] = t
  2165. var i = Math.sin(3.1415926 / 180 * t / 2)
  2166. this.spot[3 * e + 2] = 1 / (i * i) * this.spot[3 * e + 1]
  2167. }
  2168. ,
  2169. x.prototype.setLightSpotSharpness = function (e, t) {
  2170. this.spot[3 * e + 1] = t,
  2171. this.setLightSpotAngle(this.spot[3 * e])
  2172. }
  2173. ,
  2174. x.prototype.setLightPos = function (e, t) {
  2175. this.positions[4 * e + 0] = t[0],
  2176. this.positions[4 * e + 1] = t[1],
  2177. this.positions[4 * e + 2] = t[2]
  2178. var i = this.positions.subarray(4 * e, 4 * e + 4)
  2179. 1 == this.matrixWeights[e] ? S.mul4(i, this.defaultmatrix, t[0], t[1], t[2], i[3]) : 2 == this.matrixWeights[e] && S.mul4(i, this.defaultviewmatrix, t[0], t[1], t[2], i[3])
  2180. }
  2181. ,
  2182. x.prototype.setLightDir = function (e, t) {
  2183. this.directions[3 * e + 0] = t[0],
  2184. this.directions[3 * e + 1] = t[1],
  2185. this.directions[3 * e + 2] = t[2]
  2186. var i = this.directions.subarray(3 * e, 3 * e + 3)
  2187. 1 == this.matrixWeights[e] ? S.mulVec(i, this.defaultmatrix, t[0], t[1], t[2]) : 2 == this.matrixWeights[e] && S.mulVec(i, this.defaultviewmatrix, t[0], t[1], t[2])
  2188. }
  2189. ,
  2190. x.prototype.getLightColor = function (e) {
  2191. return this.colors.subarray(3 * e, 3 * e + 3)
  2192. }
  2193. ,
  2194. x.prototype.setLightColor = function (e, t) {
  2195. this.colors[3 * e + 0] = t[0],
  2196. this.colors[3 * e + 1] = t[1],
  2197. this.colors[3 * e + 2] = t[2]
  2198. }
  2199. ,
  2200. x.prototype.getLightDir = function (e) {
  2201. return this.directionBuffer.subarray(3 * e, 3 * e + 3)
  2202. }
  2203. ,
  2204. x.prototype.getColor = function (e) {
  2205. return e *= 3,
  2206. [this.colors[e], this.colors[e + 1], this.colors[e + 2]]
  2207. }
  2208. ,
  2209. x.prototype.update = function (e, t) {
  2210. var i = new S.type(this.matrix)
  2211. S.rotation(this.matrix, this.rotation, 1),
  2212. S.transpose(this.invMatrix, this.matrix)
  2213. for (var s = 0; s < this.count; ++s) {
  2214. var n = this.positions.subarray(4 * s, 4 * s + 4)
  2215. , r = this.directions.subarray(3 * s, 3 * s + 3)
  2216. , a = this.getLightPos(s)
  2217. , o = this.getLightDir(s)
  2218. 1 == this.matrixWeights[s] ? (a[0] = n[0],
  2219. a[1] = n[1],
  2220. a[2] = n[2],
  2221. a[3] = n[3],
  2222. o[0] = r[0],
  2223. o[1] = r[1],
  2224. o[2] = r[2]) : 2 == this.matrixWeights[s] ? (S.mul4(a, e.transform, n[0], n[1], n[2], n[3]),
  2225. S.mulVec(o, e.transform, r[0], r[1], r[2]),
  2226. S.mul4(a, this.matrix, a[0], a[1], a[2], a[3]),
  2227. S.mulVec(o, this.matrix, o[0], o[1], o[2])) : (S.mul4(a, this.matrix, n[0], n[1], n[2], n[3]),
  2228. S.mulVec(o, this.matrix, r[0], r[1], r[2])),
  2229. V.normalize(o, o)
  2230. }
  2231. r = new Float32Array(this.finalTransformBuffer),
  2232. a = S.empty(),
  2233. o = S.empty()
  2234. var h = S.empty()
  2235. , l = V.empty()
  2236. , d = V.empty()
  2237. , c = V.empty()
  2238. , u = V.empty()
  2239. , f = (n = V.empty(),
  2240. [])
  2241. , m = []
  2242. , p = S.create(.5, 0, 0, .5, 0, .5, 0, .5, 0, 0, .5, .5, 0, 0, 0, 1)
  2243. for (s = 0; s < this.count; ++s) {
  2244. for (l = this.getLightPos(s),
  2245. d = this.getLightDir(s),
  2246. .99 < Math.abs(d[1]) ? V.set(c, 1, 0, 0) : V.set(c, 0, 1, 0),
  2247. V.cross(u, c, d),
  2248. V.normalize(u, u),
  2249. V.cross(c, d, u),
  2250. V.normalize(c, c),
  2251. S.set(a, u[0], u[1], u[2], -V.dot(u, l), c[0], c[1], c[2], -V.dot(c, l), d[0], d[1], d[2], -V.dot(d, l), 0, 0, 0, 1),
  2252. l = 0; l < 8; ++l)
  2253. n[0] = 1 & l ? t.max[0] : t.min[0],
  2254. n[1] = 2 & l ? t.max[1] : t.min[1],
  2255. n[2] = 4 & l ? t.max[2] : t.min[2],
  2256. S.mulPoint(n, this.matrix, 1.005 * n[0], 1.005 * n[1], 1.005 * n[2]),
  2257. S.mulPoint(n, a, n[0], n[1], n[2]),
  2258. 0 == l ? (f[0] = m[0] = n[0],
  2259. f[1] = m[1] = n[1],
  2260. f[2] = m[2] = n[2]) : (f[0] = Math.min(f[0], n[0]),
  2261. f[1] = Math.min(f[1], n[1]),
  2262. f[2] = Math.min(f[2], n[2]),
  2263. m[0] = Math.max(m[0], n[0]),
  2264. m[1] = Math.max(m[1], n[1]),
  2265. m[2] = Math.max(m[2], n[2]))
  2266. l = -f[2],
  2267. d = -m[2]
  2268. var g = this.spot[3 * s]
  2269. 0 < g ? (l = Math.min(l, 1 / this.parameters[3 * s + 2]),
  2270. d = Math.max(.04 * l, d),
  2271. S.perspective(o, g, 1, d, l),
  2272. s < this.shadowCount && (l = 2 * -Math.tan(.00872664625 * g),
  2273. this.shadowTexelPadProjections[4 * s + 0] = this.modelViewBuffer[16 * s + 2] * l,
  2274. this.shadowTexelPadProjections[4 * s + 1] = this.modelViewBuffer[16 * s + 6] * l,
  2275. this.shadowTexelPadProjections[4 * s + 2] = this.modelViewBuffer[16 * s + 10] * l,
  2276. this.shadowTexelPadProjections[4 * s + 3] = this.modelViewBuffer[16 * s + 14] * l)) : (S.ortho(o, f[0], m[0], f[1], m[1], d, l),
  2277. s < this.shadowCount && (this.shadowTexelPadProjections[4 * s + 0] = this.shadowTexelPadProjections[4 * s + 1] = this.shadowTexelPadProjections[4 * s + 2] = 0,
  2278. this.shadowTexelPadProjections[4 * s + 3] = Math.max(m[0] - f[0], m[1] - f[1]))),
  2279. S.mul(h, o, a),
  2280. S.mul(h, p, h),
  2281. S.copyToBuffer(this.modelViewBuffer, 16 * s, a),
  2282. S.copyToBuffer(this.projectionBuffer, 16 * s, o),
  2283. S.copyToBuffer(this.finalTransformBuffer, 16 * s, h),
  2284. S.invert(h, h),
  2285. S.copyToBuffer(this.inverseTransformBuffer, 16 * s, h)
  2286. }
  2287. for (n = !1,
  2288. s = 0; s < i.length; ++s)
  2289. if (i[s] != this.matrix[s]) {
  2290. n = !0
  2291. break
  2292. }
  2293. for (s = 0; s < this.shadowCount; s++)
  2294. if (n && 1 == this.matrixWeights[s])
  2295. this.shadowsNeedUpdate[s] = 1
  2296. else
  2297. for (i = 16 * s; i < 16 * s + 16; ++i)
  2298. if (r[i] != this.finalTransformBuffer[i]) {
  2299. this.shadowsNeedUpdate[s] = 1
  2300. break
  2301. }
  2302. }
  2303. ,
  2304. x.prototype.flagUpdateAnimatedLighting = function () {
  2305. for (var e = 0; e < this.shadowCount; e++)
  2306. this.shadowsNeedUpdate[e] = 1
  2307. }
  2308. ,
  2309. y.prototype.linkControl = function (e) {
  2310. this.controlRect.linkControl(e)
  2311. }
  2312. ,
  2313. y.prototype.spawnControl = function (e, t, i, s, n, r) {
  2314. var a = "backgroundTopLE" + (w = this.guiScreen.imageSetNumber) + "x.png"
  2315. , o = "backgroundTopM" + w + "x.png"
  2316. , h = "backgroundTopRE" + w + "x.png"
  2317. , l = "backgroundMiddleLE" + w + "x.png"
  2318. , d = "backgroundMiddleM" + w + "x.png"
  2319. , c = "backgroundMiddleRE" + w + "x.png"
  2320. , u = "backgroundBottomLE" + w + "x.png"
  2321. , f = "backgroundBottomM" + w + "x.png"
  2322. , m = "backgroundBottomRE" + w + "x.png"
  2323. , p = 3 * w
  2324. , g = "backgroundLE" + w + "x.png"
  2325. , v = "backgroundM" + w + "x.png"
  2326. , x = "backgroundRE" + w + "x.png"
  2327. , y = 2 * w
  2328. , b = "spacerLE" + w + "x.png"
  2329. , S = "spacerM" + w + "x.png"
  2330. , T = "spacerRE" + w + "x.png"
  2331. , w = 2 * w
  2332. , C = this.controlRect.guiScreen.width
  2333. , R = this.controlRect.guiScreen.height
  2334. if (n) {
  2335. n = this.textEntries.length
  2336. var A = i
  2337. for (i = 0; i < n; i++) {
  2338. var k = 8 * (this.textEntries[i] ? this.textEntries[i].length : 0)
  2339. A < k && (A = k)
  2340. }
  2341. i = A + r
  2342. }
  2343. for (r = 1 / (n = this.textEntries.length + 1),
  2344. this.localPixelsX = i,
  2345. this.listBoxEntryHeight = s,
  2346. this.localPixelsY = (this.textEntries.length + 1) * this.listBoxEntryHeight,
  2347. i = 8 / this.localPixelsY,
  2348. s = 6 / this.localPixelsX,
  2349. A = 4 / this.localPixelsX,
  2350. k = r - i / 4,
  2351. this.labelTextHeight = I.largeUI ? 20 : 16,
  2352. this.labelPixelDrop = (this.listBoxEntryHeight - this.labelTextHeight) / 2,
  2353. this.listBoxRegion.controlRect.widthPercent = this.localPixelsX / C,
  2354. this.listBoxRegion.controlRect.heightPercent = this.localPixelsY / R,
  2355. this.listBoxRegion.controlRect.xPercent = e / C,
  2356. this.listBoxRegion.controlRect.yPercent = t / R,
  2357. this.openBackground = this.listBoxRegion.addTextButton("", 0, 0, 1, 1 + i, 1),
  2358. this.openBackground.setBackground3x3(this.listBoxRegion, 0, 0, a, o, h, l, d, c, u, f, m, p, p),
  2359. this.closedBackground = this.listBoxRegion.addTextButton("", 0, 0, 1, r, 1),
  2360. this.closedBackground.setBackground3x1(this.listBoxRegion, 0, 0, g, v, x, y),
  2361. e = this.labelPixelInset + this.textOffsetsX[0],
  2362. t = this.labelPixelDrop + this.textOffsetsY[0],
  2363. t /= this.localPixelsY,
  2364. e /= this.localPixelsX,
  2365. this.defaultButton = this.listBoxRegion.addTextButton("Selected", e, -t, 1, r, .5),
  2366. this.selectedIndex = 0,
  2367. this.defaultButton.controlRect.linkedControl.innerHTML = this.textEntries[this.selectedIndex],
  2368. this.defaultButton.linkedBackground = this.closedBackground,
  2369. this.spacerControl = this.listBoxRegion.addTextButton("", s, k, 1 - (s + A), i, 1),
  2370. this.spacerControl.defaultAlpha = 1,
  2371. this.spacerControl.setBackground3x1(this.listBoxRegion, 0, 0, b, S, T, w),
  2372. this.spacerControl.setVisible(!1),
  2373. this.spacerControl.linkedBackground = this.openBackground,
  2374. i = 1; i < n; i++)
  2375. e = this.labelPixelInset + this.textOffsetsX[i - 1],
  2376. t = this.labelPixelDrop + this.textOffsetsY[i - 1] - 4,
  2377. e /= this.localPixelsX,
  2378. t /= this.localPixelsY,
  2379. b = this.listBoxRegion.addTextButton(this.textEntries[i - 1], e, r * i - t, 1 - e, r, .5),
  2380. this.listBoxButtons.push(b),
  2381. b.linkedBackground = this.openBackground
  2382. this.showList(!1),
  2383. this.setupCallbacks()
  2384. }
  2385. ,
  2386. y.prototype.setControl = function (e, t, i, s, n, r) {
  2387. var a = this.controlRect.guiScreen.width
  2388. , o = this.controlRect.guiScreen.height
  2389. if (n) {
  2390. n = this.textEntries.length
  2391. for (var h = 0; h < n; h++) {
  2392. var l = 8 * (this.textEntries[h] ? this.textEntries[h].length : 0)
  2393. i < l && (i = l)
  2394. }
  2395. i += r
  2396. }
  2397. this.localPixelsX = i,
  2398. this.listBoxEntryHeight = s,
  2399. this.localPixelsY = (this.textEntries.length + 1) * this.listBoxEntryHeight,
  2400. this.listBoxRegion.controlRect.widthPercent = this.localPixelsX / a,
  2401. this.listBoxRegion.controlRect.heightPercent = this.localPixelsY / o,
  2402. this.listBoxRegion.controlRect.xPercent = e / a,
  2403. this.listBoxRegion.controlRect.yPercent = t / o,
  2404. this.listBoxRegion.controlRect.updateChildElements(),
  2405. this.spacerControl.alignBackground(),
  2406. this.openBackground.alignBackground(),
  2407. this.closedBackground.alignBackground()
  2408. }
  2409. ,
  2410. y.prototype.addItem = function (e, t, i) {
  2411. this.textEntries.push(e),
  2412. this.textOffsetsX.push(t),
  2413. this.textOffsetsY.push(i)
  2414. }
  2415. ,
  2416. y.prototype.showList = function (e) {
  2417. for (var t = this.listBoxButtons.length, i = 0; i < t; i++)
  2418. this.listBoxButtons[i].setVisible(e)
  2419. this.closed = !e,
  2420. this.spacerControl && this.spacerControl.setVisible(e),
  2421. this.openBackground && this.openBackground.setVisible(e),
  2422. this.closedBackground && this.closedBackground.setVisible(!e),
  2423. e ? (this.defaultButton.linkedBackground = this.openBackground,
  2424. this.openBackground.setOpacity(1),
  2425. this.closedBackground.setOpacity(.5)) : this.defaultButton.linkedBackground = this.closedBackground
  2426. }
  2427. ,
  2428. y.prototype.selectItem = function (e) {
  2429. this.selectedItemText = this.textEntries[e],
  2430. this.selectedIndex = e,
  2431. this.defaultButton.controlRect.linkedControl.innerHTML = this.textEntries[this.selectedIndex],
  2432. e = (this.labelTextHeight - this.listBoxEntryHeight + 3) / this.localPixelsY,
  2433. this.defaultButton.controlRect.xPercent = (this.labelPixelInset + this.textOffsetsX[this.selectedIndex]) / this.localPixelsX,
  2434. this.defaultButton.controlRect.yPercent = e,
  2435. this.defaultButton.controlRect.updateElement()
  2436. }
  2437. ,
  2438. y.prototype.setupCallbacks = function () {
  2439. var e = function (e) {
  2440. if (this.closed) {
  2441. var t = (t = this.closedBackground.controlRect.linkedControl).getBoundingClientRect()
  2442. , i = e.clientX - t.left
  2443. e = e.clientY - t.top,
  2444. i /= t.width,
  2445. t = e / t.height,
  2446. 0 <= i && i <= 1 && 0 <= t && t <= 1 ? this.closedBackground.setOpacity(1) : this.closedBackground.setOpacity(.5)
  2447. } else
  2448. t = (t = this.openBackground.controlRect.linkedControl).getBoundingClientRect(),
  2449. i = e.clientX - t.left,
  2450. e = e.clientY - t.top,
  2451. i /= t.width,
  2452. t = e / t.height,
  2453. 0 <= i && i <= 1 && 0 <= t && t <= 1 ? this.openBackground.setOpacity(1) : this.openBackground.setOpacity(.5)
  2454. }
  2455. .bind(this)
  2456. this.defaultButton.controlRect.linkedControl.onclick = function () {
  2457. this.closed ? this.showList(!0) : (this.showList(this.closed),
  2458. this.closedBackground.setOpacity(1),
  2459. this.defaultButton.setOpacity(1))
  2460. }
  2461. .bind(this)
  2462. for (var t = function (e) {
  2463. this.selectItem(e.id),
  2464. this.showList(!1),
  2465. this.defaultButton.setOpacity(.5),
  2466. this.selectionChangedCallback && this.selectionChangedCallback(this)
  2467. }
  2468. .bind(this), i = function (e) {
  2469. e = this.listBoxButtons.length
  2470. for (var t = 0; t < e; t++)
  2471. this.listBoxButtons[t].controlRect.mouseOver && (this.selectItem(t),
  2472. t = e,
  2473. this.selectionChangedCallback && this.selectionChangedCallback(this))
  2474. this.showList(!1)
  2475. }
  2476. .bind(this), s = this.listBoxButtons.length, n = 0; n < s; n++)
  2477. this.listBoxButtons[n].controlRect.callBack = t,
  2478. this.listBoxButtons[n].controlRect.id = n,
  2479. this.listBoxButtons[n].controlRect.linkedControl.addEventListener("mousemove", e)
  2480. this.guiScreen.ui.viewer.input.element.addEventListener("mousemove", e),
  2481. this.openBackground.controlRect.linkedControl.addEventListener("mousemove", e),
  2482. this.closedBackground.controlRect.linkedControl.addEventListener("mousemove", e),
  2483. this.guiScreen.ui.viewer.input.element.addEventListener("mousedown", i)
  2484. }
  2485. ,
  2486. b.prototype.bind = function (e, t) {
  2487. if (!this.complete())
  2488. return !1
  2489. var i, s = e.view, n = e.lights, r = e.sky, a = e.shadow, o = e.stripData.active() ? this.stripShader : this.shader, h = this.skinParams, l = this.anisoParams, d = this.microfiberParams, c = this.gl, u = o.params, f = this.textures, m = o.samplers
  2490. o.bind(),
  2491. this.blend()
  2492. var p = t.mesh.displayMatrix
  2493. , g = S.mul(S.empty(), s.viewMatrix, p)
  2494. , v = S.mul(S.empty(), s.projectionMatrix, s.viewMatrix)
  2495. g = S.mul(S.empty(), s.projectionMatrix, g),
  2496. p = S.mul(S.empty(), n.matrix, p)
  2497. return c.uniformMatrix4fv(u.uModelViewProjectionMatrix, !1, g),
  2498. c.uniformMatrix4fv(u.uSkyMatrix, !1, p),
  2499. p = S.mulPoint(V.empty(), n.matrix, s.transform[12], s.transform[13], s.transform[14]),
  2500. c.uniform3f(u.uCameraPosition, p[0], p[1], p[2]),
  2501. c.uniform3fv(u.uFresnel, this.fresnel),
  2502. c.uniform1f(u.uAlphaTest, this.alphaTest),
  2503. c.uniform1f(u.uHorizonOcclude, this.horizonOcclude),
  2504. c.uniform1f(u.uHorizonSmoothing, this.horizonSmoothing),
  2505. c.uniform4fv(u.uDiffuseCoefficients, r.diffuseCoefficients),
  2506. 0 < n.count && (c.uniform4fv(u.uLightPositions, n.positionBuffer),
  2507. c.uniform3fv(u.uLightDirections, n.directionBuffer),
  2508. c.uniform3fv(u.uLightColors, n.colors),
  2509. c.uniform3fv(u.uLightParams, n.parameters),
  2510. c.uniform3fv(u.uLightSpot, n.spot),
  2511. p = .392699 * e.postRender.currentSample(),
  2512. c.uniform2f(u.uShadowKernelRotation, .5 * Math.cos(p), .5 * Math.sin(p)),
  2513. 0 < n.shadowCount && (p = a.depthTextures[0].desc.width,
  2514. c.uniform2f(u.uShadowMapSize, p, 1 / p),
  2515. c.uniformMatrix4fv(u.uShadowMatrices, !1, n.finalTransformBuffer),
  2516. c.uniformMatrix4fv(u.uInvShadowMatrices, !1, n.inverseTransformBuffer),
  2517. c.uniform4fv(u.uShadowTexelPadProjections, n.shadowTexelPadProjections),
  2518. a.bindDepthTexture(m.tDepth0, 0),
  2519. a.bindDepthTexture(m.tDepth1, 1),
  2520. a.bindDepthTexture(m.tDepth2, 2))),
  2521. h && (c.uniform3fv(u.uSubdermisColor, h.subdermisColor),
  2522. c.uniform4fv(u.uTransColor, h.transColor),
  2523. c.uniform1f(u.uTransScatter, h.transScatter),
  2524. c.uniform4fv(u.uFresnelColor, h.fresnelColor),
  2525. c.uniform1f(u.uFresnelOcc, h.fresnelOcc),
  2526. c.uniform1f(u.uFresnelGlossMask, h.fresnelGlossMask),
  2527. c.uniform1f(u.uFresnelIntegral, h.fresnelIntegral),
  2528. c.uniform1f(u.uTransIntegral, h.transIntegral),
  2529. c.uniform1f(u.uSkinTransDepth, h.transDepth),
  2530. c.uniform1f(u.uTransSky, h.transSky),
  2531. c.uniform1f(u.uSkinShadowBlur, h.shadowBlur),
  2532. c.uniform1f(u.uNormalSmooth, h.normalSmooth),
  2533. (i = this.extrasTexCoordRanges.subdermisTex) && c.uniform4fv(u.uTexRangeSubdermis, i),
  2534. (i = this.extrasTexCoordRanges.translucencyTex) && c.uniform4fv(u.uTexRangeTranslucency, i),
  2535. (i = this.extrasTexCoordRanges.fuzzTex) && c.uniform4fv(u.uTexRangeFuzz, i)),
  2536. d && (c.uniform4fv(u.uFresnelColor, d.fresnelColor),
  2537. c.uniform1f(u.uFresnelOcc, d.fresnelOcc),
  2538. c.uniform1f(u.uFresnelGlossMask, d.fresnelGlossMask),
  2539. c.uniform1f(u.uFresnelIntegral, d.fresnelIntegral),
  2540. (i = this.extrasTexCoordRanges.fuzzTex) && c.uniform4fv(u.uTexRangeFuzz, i)),
  2541. l && (c.uniform3fv(u.uAnisoTangent, l.tangent),
  2542. c.uniform1f(u.uAnisoStrength, l.strength),
  2543. c.uniform1f(u.uAnisoIntegral, l.integral),
  2544. (i = this.extrasTexCoordRanges.anisoTex) && c.uniform4fv(u.uTexRangeAniso, i)),
  2545. this.usesRefraction && (e.refractionSurface && e.refractionSurface.bind(m.tRefraction),
  2546. n = S.mul(S.empty(), v, n.invMatrix),
  2547. c.uniformMatrix4fv(u.uRefractionViewProjection, !1, n),
  2548. c.uniform1f(u.uRefractionRayDistance, this.refractionParams.distantBackground ? 1e10 : 4 * t.mesh.bounds.maxExtent),
  2549. c.uniform3fv(u.uRefractionTint, this.refractionParams.tint),
  2550. c.uniform1f(u.uRefractionAlbedoTint, this.refractionParams.useAlbedoTint ? 1 : 0),
  2551. c.uniform1f(u.uRefractionIOREntry, 1 / this.refractionParams.IOR),
  2552. (i = this.extrasTexCoordRanges.refractionMaskTex) && c.uniform4fv(u.uTexRangeRefraction, i)),
  2553. (i = this.extrasTexCoordRanges.emissiveTex) && (c.uniform4fv(u.uTexRangeEmissive, i),
  2554. c.uniform1f(u.uEmissiveScale, this.emissiveIntensity)),
  2555. (i = this.extrasTexCoordRanges.aoTex) && c.uniform4fv(u.uTexRangeAO, i),
  2556. f.albedo.bind(m.tAlbedo),
  2557. f.reflectivity.bind(m.tReflectivity),
  2558. f.normal.bind(m.tNormal),
  2559. f.extras.bind(m.tExtras),
  2560. r.specularTexture.bind(m.tSkySpecular),
  2561. o === this.stripShader && (c.uniform1fv(u.uStrips, e.stripData.strips),
  2562. c.uniform2f(u.uStripRes, 2 / s.size[0], 2 / s.size[1])),
  2563. c.uniform2f(u.uUVOffset, this.uOffset, this.vOffset),
  2564. !0
  2565. }
  2566. ,
  2567. b.prototype.bindAlphaPrepass = function (e, t) {
  2568. if (!this.complete() || !this.prepassShader)
  2569. return !1
  2570. var i = this.gl
  2571. , s = this.prepassShader.params
  2572. , n = this.prepassShader.samplers
  2573. this.prepassShader.bind()
  2574. var r = S.mul(S.empty(), e.view.viewMatrix, t.mesh.displayMatrix)
  2575. r = S.mul(S.empty(), e.view.projectionMatrix, r)
  2576. return i.uniformMatrix4fv(s.uModelViewProjectionMatrix, !1, r),
  2577. i.uniform2f(s.uUVOffset, this.uOffset, this.vOffset),
  2578. this.textures.albedo.bind(n.tAlbedo),
  2579. !0
  2580. }
  2581. ,
  2582. b.prototype.bindWire = function (e, t) {
  2583. if (!this.complete())
  2584. return !1
  2585. var i = this.gl
  2586. , s = this.wireShader.params
  2587. , n = e.view
  2588. i.enable(i.BLEND),
  2589. i.blendFunc(i.SRC_ALPHA, i.ONE_MINUS_SRC_ALPHA),
  2590. i.depthMask(!1),
  2591. this.wireShader.bind()
  2592. var r = S.mul(S.empty(), e.view.viewMatrix, t.mesh.displayMatrix)
  2593. r = S.mul(S.empty(), e.view.projectionMatrix, r)
  2594. return i.uniformMatrix4fv(s.uModelViewProjectionMatrix, !1, r),
  2595. i.uniform4f(s.uStripParams, 2 / n.size[0], 2 / n.size[1], e.stripData.strips[3], e.stripData.strips[4]),
  2596. !0
  2597. }
  2598. ,
  2599. b.prototype.complete = function () {
  2600. return this.wireShader.complete() && this.shader.complete() && this.stripShader.complete() && (!this.prepassShader || this.prepassShader.complete()) && (!this.refractionShader || this.refractionShader.complete()) && this.textures.albedo.complete() && this.textures.reflectivity.complete() && this.textures.normal.complete()
  2601. }
  2602. var S = {
  2603. type: Float32Array,
  2604. create: function (e, t, i, s, n, r, a, o, h, l, d, c, u, f, m, p) {
  2605. var g = new S.type(16)
  2606. return g[0] = e,
  2607. g[4] = t,
  2608. g[8] = i,
  2609. g[12] = s,
  2610. g[1] = n,
  2611. g[5] = r,
  2612. g[9] = a,
  2613. g[13] = o,
  2614. g[2] = h,
  2615. g[6] = l,
  2616. g[10] = d,
  2617. g[14] = c,
  2618. g[3] = u,
  2619. g[7] = f,
  2620. g[11] = m,
  2621. g[15] = p,
  2622. g
  2623. },
  2624. empty: function () {
  2625. return new S.type(16)
  2626. },
  2627. identity: function () {
  2628. var e = new S.type(16)
  2629. return e[0] = 1,
  2630. e[4] = 0,
  2631. e[8] = 0,
  2632. e[12] = 0,
  2633. e[1] = 0,
  2634. e[5] = 1,
  2635. e[9] = 0,
  2636. e[13] = 0,
  2637. e[2] = 0,
  2638. e[6] = 0,
  2639. e[10] = 1,
  2640. e[14] = 0,
  2641. e[3] = 0,
  2642. e[7] = 0,
  2643. e[11] = 0,
  2644. e[15] = 1,
  2645. e
  2646. },
  2647. set: function (e, t, i, s, n, r, a, o, h, l, d, c, u, f, m, p, g) {
  2648. e[0] = t,
  2649. e[4] = i,
  2650. e[8] = s,
  2651. e[12] = n,
  2652. e[1] = r,
  2653. e[5] = a,
  2654. e[9] = o,
  2655. e[13] = h,
  2656. e[2] = l,
  2657. e[6] = d,
  2658. e[10] = c,
  2659. e[14] = u,
  2660. e[3] = f,
  2661. e[7] = m,
  2662. e[11] = p,
  2663. e[15] = g
  2664. },
  2665. translation: function (e, t, i, s) {
  2666. return S.set(e, 1, 0, 0, t, 0, 1, 0, i, 0, 0, 1, s, 0, 0, 0, 1),
  2667. e
  2668. },
  2669. rotation: function (e, t, i) {
  2670. e[0] = 1,
  2671. e[4] = 0,
  2672. e[8] = 0,
  2673. e[12] = 0,
  2674. e[1] = 0,
  2675. e[5] = 1,
  2676. e[9] = 0,
  2677. e[13] = 0,
  2678. e[2] = 0,
  2679. e[6] = 0,
  2680. e[10] = 1,
  2681. e[14] = 0,
  2682. e[3] = 0,
  2683. e[7] = 0,
  2684. e[11] = 0,
  2685. e[15] = 1
  2686. var s = .0174532925 * t
  2687. switch (t = Math.sin(s),
  2688. s = Math.cos(s),
  2689. i) {
  2690. case 0:
  2691. e[5] = s,
  2692. e[9] = -t,
  2693. e[6] = t,
  2694. e[10] = s
  2695. break
  2696. case 1:
  2697. e[0] = s,
  2698. e[8] = t,
  2699. e[2] = -t,
  2700. e[10] = s
  2701. break
  2702. case 2:
  2703. e[0] = s,
  2704. e[4] = -t,
  2705. e[1] = t,
  2706. e[5] = s
  2707. }
  2708. return e
  2709. },
  2710. mul: function (e, t, i) {
  2711. var s = t[0]
  2712. , n = t[1]
  2713. , r = t[2]
  2714. , a = t[3]
  2715. , o = t[4]
  2716. , h = t[5]
  2717. , l = t[6]
  2718. , d = t[7]
  2719. , c = t[8]
  2720. , u = t[9]
  2721. , f = t[10]
  2722. , m = t[11]
  2723. , p = t[12]
  2724. , g = t[13]
  2725. , v = t[14]
  2726. t = t[15]
  2727. var x = i[0]
  2728. , y = i[1]
  2729. , b = i[2]
  2730. , S = i[3]
  2731. return e[0] = x * s + y * o + b * c + S * p,
  2732. e[1] = x * n + y * h + b * u + S * g,
  2733. e[2] = x * r + y * l + b * f + S * v,
  2734. e[3] = x * a + y * d + b * m + S * t,
  2735. x = i[4],
  2736. y = i[5],
  2737. b = i[6],
  2738. S = i[7],
  2739. e[4] = x * s + y * o + b * c + S * p,
  2740. e[5] = x * n + y * h + b * u + S * g,
  2741. e[6] = x * r + y * l + b * f + S * v,
  2742. e[7] = x * a + y * d + b * m + S * t,
  2743. x = i[8],
  2744. y = i[9],
  2745. b = i[10],
  2746. S = i[11],
  2747. e[8] = x * s + y * o + b * c + S * p,
  2748. e[9] = x * n + y * h + b * u + S * g,
  2749. e[10] = x * r + y * l + b * f + S * v,
  2750. e[11] = x * a + y * d + b * m + S * t,
  2751. x = i[12],
  2752. y = i[13],
  2753. b = i[14],
  2754. S = i[15],
  2755. e[12] = x * s + y * o + b * c + S * p,
  2756. e[13] = x * n + y * h + b * u + S * g,
  2757. e[14] = x * r + y * l + b * f + S * v,
  2758. e[15] = x * a + y * d + b * m + S * t,
  2759. e
  2760. },
  2761. invert: function (e, t) {
  2762. var i = t[0]
  2763. , s = t[1]
  2764. , n = t[2]
  2765. , r = t[3]
  2766. , a = t[4]
  2767. , o = t[5]
  2768. , h = t[6]
  2769. , l = t[7]
  2770. , d = t[8]
  2771. , c = t[9]
  2772. , u = t[10]
  2773. , f = t[11]
  2774. , m = t[12]
  2775. , p = t[13]
  2776. , g = t[14]
  2777. , v = t[15]
  2778. , x = i * o - s * a
  2779. , y = i * h - n * a
  2780. , b = i * l - r * a
  2781. , S = s * h - n * o
  2782. , T = s * l - r * o
  2783. , w = n * l - r * h
  2784. , C = d * p - c * m
  2785. , R = d * g - u * m
  2786. , A = d * v - f * m
  2787. , k = c * g - u * p
  2788. , I = c * v - f * p
  2789. , P = u * v - f * g
  2790. , F = x * P - y * I + b * k + S * A - T * R + w * C
  2791. return F ? (F = 1 / F,
  2792. e[0] = (o * P - h * I + l * k) * F,
  2793. e[1] = (n * I - s * P - r * k) * F,
  2794. e[2] = (p * w - g * T + v * S) * F,
  2795. e[3] = (u * T - c * w - f * S) * F,
  2796. e[4] = (h * A - a * P - l * R) * F,
  2797. e[5] = (i * P - n * A + r * R) * F,
  2798. e[6] = (g * b - m * w - v * y) * F,
  2799. e[7] = (d * w - u * b + f * y) * F,
  2800. e[8] = (a * I - o * A + l * C) * F,
  2801. e[9] = (s * A - i * I - r * C) * F,
  2802. e[10] = (m * T - p * b + v * x) * F,
  2803. e[11] = (c * b - d * T - f * x) * F,
  2804. e[12] = (o * R - a * k - h * C) * F,
  2805. e[13] = (i * k - s * R + n * C) * F,
  2806. e[14] = (p * y - m * S - g * x) * F,
  2807. e[15] = (d * S - c * y + u * x) * F,
  2808. e) : null
  2809. },
  2810. transpose: function (e, t) {
  2811. return e[0] = t[0],
  2812. e[4] = t[1],
  2813. e[8] = t[2],
  2814. e[12] = t[3],
  2815. e[1] = t[4],
  2816. e[5] = t[5],
  2817. e[9] = t[6],
  2818. e[13] = t[7],
  2819. e[2] = t[8],
  2820. e[6] = t[9],
  2821. e[10] = t[10],
  2822. e[14] = t[11],
  2823. e[3] = t[12],
  2824. e[7] = t[13],
  2825. e[11] = t[14],
  2826. e[15] = t[15],
  2827. e
  2828. },
  2829. mul4: function (e, t, i, s, n, r) {
  2830. return e[0] = t[0] * i + t[4] * s + t[8] * n + t[12] * r,
  2831. e[1] = t[1] * i + t[5] * s + t[9] * n + t[13] * r,
  2832. e[2] = t[2] * i + t[6] * s + t[10] * n + t[14] * r,
  2833. e[3] = t[3] * i + t[7] * s + t[11] * n + t[15] * r,
  2834. e
  2835. },
  2836. mulPoint: function (e, t, i, s, n) {
  2837. return e[0] = t[0] * i + t[4] * s + t[8] * n + t[12],
  2838. e[1] = t[1] * i + t[5] * s + t[9] * n + t[13],
  2839. e[2] = t[2] * i + t[6] * s + t[10] * n + t[14],
  2840. e
  2841. },
  2842. mulVec: function (e, t, i, s, n) {
  2843. return e[0] = t[0] * i + t[4] * s + t[8] * n,
  2844. e[1] = t[1] * i + t[5] * s + t[9] * n,
  2845. e[2] = t[2] * i + t[6] * s + t[10] * n,
  2846. e
  2847. },
  2848. perspective: function (e, t, i, s, n, r) {
  2849. return r = r || 0,
  2850. t = 1 / Math.tan(.00872664625 * t),
  2851. e[0] = t / i,
  2852. e[1] = e[2] = e[3] = 0,
  2853. e[5] = t,
  2854. e[4] = e[6] = e[7] = 0,
  2855. e[8] = e[9] = 0,
  2856. e[10] = (n + s) / (s - n) - 30518044e-12 * r,
  2857. e[11] = -1,
  2858. e[14] = 2 * n * s / (s - n),
  2859. e[12] = e[13] = e[15] = 0,
  2860. e
  2861. },
  2862. perspectiveInfinite: function (e, t, i, s, n) {
  2863. return n = n || 0,
  2864. t = 1 / Math.tan(.00872664625 * t),
  2865. e[0] = t / i,
  2866. e[1] = e[2] = e[3] = 0,
  2867. e[5] = t,
  2868. e[4] = e[6] = e[7] = 0,
  2869. e[8] = e[9] = 0,
  2870. e[10] = e[11] = -1 - 30518044e-12 * n,
  2871. e[14] = -2 * s,
  2872. e[12] = e[13] = e[15] = 0,
  2873. e
  2874. },
  2875. ortho: function (e, t, i, s, n, r, a, o) {
  2876. var h = 1 / (i - t)
  2877. , l = 1 / (n - s)
  2878. , d = 1 / (a - r)
  2879. return e[0] = h + h,
  2880. e[1] = e[2] = e[3] = 0,
  2881. e[5] = l + l,
  2882. e[4] = e[6] = e[7] = 0,
  2883. e[12] = -(i + t) * h,
  2884. e[13] = -(n + s) * l,
  2885. e[10] = -(d + d) - 30518044e-12 * (o || 0),
  2886. e[14] = -(a + r) * d,
  2887. e[8] = e[9] = e[11] = 0,
  2888. e[15] = 1,
  2889. e
  2890. },
  2891. lookAt: function (e, t, i, s) {
  2892. var n = e.subarray(0, 3)
  2893. , r = e.subarray(4, 7)
  2894. , a = e.subarray(8, 11)
  2895. V.sub(a, t, i),
  2896. V.cross(n, s, a),
  2897. V.normalize(a, a),
  2898. V.normalize(n, n),
  2899. V.cross(r, a, n),
  2900. S.set(e, n[0], n[1], n[2], -V.dot(n, t), r[0], r[1], r[2], -V.dot(r, t), a[0], a[1], a[2], -V.dot(a, t), 0, 0, 0, 1)
  2901. },
  2902. copy: function (e, t) {
  2903. for (var i = 0; i < 16; ++i)
  2904. e[i] = t[i]
  2905. },
  2906. copyToBuffer: function (e, t, i) {
  2907. for (var s = 0; s < 16; ++s)
  2908. e[t + s] = i[s]
  2909. }
  2910. }
  2911. function T(e, t, i) {
  2912. this.gl = e
  2913. var s = (this.desc = t).isDynamicMesh
  2914. this.numSubMeshes = this.dynamicVertexData = 0,
  2915. this.displayMatrix = S.identity(),
  2916. this.name = t.name,
  2917. this.modelMatrix = S.identity(),
  2918. this.origin = t.transform ? V.create(t.transform[12], t.transform[13], t.transform[14], 1) : V.create(0, 5, 0, 1),
  2919. this.stride = 32,
  2920. (this.vertexColor = t.vertexColor) && (this.stride += 4),
  2921. (this.secondaryTexCoord = t.secondaryTexCoord) && (this.stride += 8),
  2922. i = new u(i.data),
  2923. this.indexCount = t.indexCount,
  2924. this.indexTypeSize = t.indexTypeSize,
  2925. this.indexType = 4 == this.indexTypeSize ? e.UNSIGNED_INT : e.UNSIGNED_SHORT,
  2926. this.indexBuffer = e.createBuffer(),
  2927. e.bindBuffer(e.ELEMENT_ARRAY_BUFFER, this.indexBuffer)
  2928. var n = i.readBytes(this.indexCount * this.indexTypeSize)
  2929. e.bufferData(e.ELEMENT_ARRAY_BUFFER, n, e.STATIC_DRAW),
  2930. this.wireCount = t.wireCount,
  2931. this.wireBuffer = e.createBuffer(),
  2932. e.bindBuffer(e.ELEMENT_ARRAY_BUFFER, this.wireBuffer),
  2933. n = i.readBytes(this.wireCount * this.indexTypeSize),
  2934. e.bufferData(e.ELEMENT_ARRAY_BUFFER, n, e.STATIC_DRAW),
  2935. e.bindBuffer(e.ELEMENT_ARRAY_BUFFER, null),
  2936. this.vertexCount = t.vertexCount,
  2937. this.vertexBuffer = e.createBuffer(),
  2938. e.bindBuffer(e.ARRAY_BUFFER, this.vertexBuffer),
  2939. i = i.readBytes(this.vertexCount * this.stride),
  2940. s ? (this.dynamicVertexData = new Uint8Array(i),
  2941. e.bufferData(e.ARRAY_BUFFER, i, e.DYNAMIC_DRAW)) : e.bufferData(e.ARRAY_BUFFER, i, e.STATIC_DRAW),
  2942. e.bindBuffer(e.ARRAY_BUFFER, null),
  2943. this.bounds = void 0 === t.minBound || void 0 === t.maxBound ? {
  2944. min: V.create(-10, -10, -10, 1),
  2945. max: V.create(10, 10, -0, 1)
  2946. } : {
  2947. min: V.create(t.minBound[0], t.minBound[1], t.minBound[2], 1),
  2948. max: V.create(t.maxBound[0], t.maxBound[1], t.maxBound[2], 1)
  2949. },
  2950. this.bounds.maxExtent = Math.max(Math.max(t.maxBound[0] - t.minBound[0], t.maxBound[1] - t.minBound[1]), t.maxBound[2] - t.minBound[2]),
  2951. this.bounds.averageExtent = (t.maxBound[0] - t.minBound[0] + (t.maxBound[1] - t.minBound[1]) + (t.maxBound[2] - t.minBound[2])) / 3
  2952. }
  2953. function w(e, t, i) {
  2954. this.mesh = e,
  2955. this.gl = this.mesh.gl,
  2956. this.indexOffset = t.firstIndex * e.indexTypeSize,
  2957. this.indexCount = t.indexCount,
  2958. this.wireIndexOffset = t.firstWireIndex * e.indexTypeSize,
  2959. this.wireIndexCount = t.wireIndexCount,
  2960. this.material = i,
  2961. this.visible = !0
  2962. }
  2963. w.prototype.draw = function (e) {
  2964. var t = this.gl
  2965. if (this.material.bind(e, this)) {
  2966. e = this.material.shader.attribs
  2967. var i = this.mesh.stride
  2968. this.mesh.desc.cullBackFaces ? (t.enable(t.CULL_FACE),
  2969. t.cullFace(t.BACK)) : t.disable(t.CULL_FACE),
  2970. t.bindBuffer(t.ELEMENT_ARRAY_BUFFER, this.mesh.indexBuffer),
  2971. t.bindBuffer(t.ARRAY_BUFFER, this.mesh.vertexBuffer),
  2972. t.enableVertexAttribArray(e.vPosition),
  2973. t.enableVertexAttribArray(e.vTexCoord),
  2974. t.enableVertexAttribArray(e.vTangent),
  2975. t.enableVertexAttribArray(e.vBitangent),
  2976. t.enableVertexAttribArray(e.vNormal)
  2977. var s = this.mesh.vertexColor && void 0 !== e.vColor
  2978. s && t.enableVertexAttribArray(e.vColor)
  2979. var n = this.mesh.secondaryTexCoord && void 0 !== e.vTexCoord2
  2980. n && t.enableVertexAttribArray(e.vTexCoord2)
  2981. var r = 0
  2982. t.vertexAttribPointer(e.vPosition, 3, t.FLOAT, !1, i, r),
  2983. r += 12,
  2984. t.vertexAttribPointer(e.vTexCoord, 2, t.FLOAT, !1, i, r),
  2985. r += 8,
  2986. this.mesh.secondaryTexCoord && (n && t.vertexAttribPointer(e.vTexCoord2, 2, t.FLOAT, !1, i, r),
  2987. r += 8),
  2988. t.vertexAttribPointer(e.vTangent, 2, t.UNSIGNED_SHORT, !0, i, r),
  2989. r += 4,
  2990. t.vertexAttribPointer(e.vBitangent, 2, t.UNSIGNED_SHORT, !0, i, r),
  2991. r += 4,
  2992. t.vertexAttribPointer(e.vNormal, 2, t.UNSIGNED_SHORT, !0, i, r),
  2993. s && t.vertexAttribPointer(e.vColor, 4, t.UNSIGNED_BYTE, !0, i, r + 4),
  2994. t.drawElements(t.TRIANGLES, this.indexCount, this.mesh.indexType, this.indexOffset),
  2995. t.disableVertexAttribArray(e.vPosition),
  2996. t.disableVertexAttribArray(e.vTexCoord),
  2997. t.disableVertexAttribArray(e.vTangent),
  2998. t.disableVertexAttribArray(e.vBitangent),
  2999. t.disableVertexAttribArray(e.vNormal),
  3000. s && t.disableVertexAttribArray(e.vColor),
  3001. n && t.disableVertexAttribArray(e.vTexCoord2)
  3002. }
  3003. }
  3004. ,
  3005. w.prototype.drawShadow = function (e) {
  3006. var t = this.gl
  3007. this.mesh.desc.cullBackFaces ? (t.enable(t.CULL_FACE),
  3008. t.cullFace(t.BACK)) : t.disable(t.CULL_FACE),
  3009. t.bindBuffer(t.ELEMENT_ARRAY_BUFFER, this.mesh.indexBuffer),
  3010. t.bindBuffer(t.ARRAY_BUFFER, this.mesh.vertexBuffer),
  3011. t.enableVertexAttribArray(e),
  3012. t.vertexAttribPointer(e, 3, t.FLOAT, !1, this.mesh.stride, 0),
  3013. t.drawElements(t.TRIANGLES, this.indexCount, this.mesh.indexType, this.indexOffset),
  3014. t.disableVertexAttribArray(e)
  3015. }
  3016. ,
  3017. w.prototype.drawAlphaShadow = function (e, t) {
  3018. var i = this.gl
  3019. this.mesh.desc.cullBackFaces ? (i.enable(i.CULL_FACE),
  3020. i.cullFace(i.BACK)) : i.disable(i.CULL_FACE),
  3021. i.bindBuffer(i.ELEMENT_ARRAY_BUFFER, this.mesh.indexBuffer),
  3022. i.bindBuffer(i.ARRAY_BUFFER, this.mesh.vertexBuffer),
  3023. i.enableVertexAttribArray(e),
  3024. i.enableVertexAttribArray(t),
  3025. i.vertexAttribPointer(e, 3, i.FLOAT, !1, this.mesh.stride, 0),
  3026. i.vertexAttribPointer(t, 2, i.FLOAT, !1, this.mesh.stride, 12),
  3027. i.drawElements(i.TRIANGLES, this.indexCount, this.mesh.indexType, this.indexOffset),
  3028. i.disableVertexAttribArray(e),
  3029. i.disableVertexAttribArray(t)
  3030. }
  3031. ,
  3032. w.prototype.drawAlphaPrepass = function (e) {
  3033. var t = this.gl
  3034. if (this.material.bindAlphaPrepass(e, this)) {
  3035. e = this.material.prepassShader.attribs
  3036. var i = this.mesh.stride
  3037. this.mesh.desc.cullBackFaces ? (t.enable(t.CULL_FACE),
  3038. t.cullFace(t.BACK)) : t.disable(t.CULL_FACE),
  3039. t.bindBuffer(t.ELEMENT_ARRAY_BUFFER, this.mesh.indexBuffer),
  3040. t.bindBuffer(t.ARRAY_BUFFER, this.mesh.vertexBuffer),
  3041. t.enableVertexAttribArray(e.vPosition),
  3042. t.enableVertexAttribArray(e.vTexCoord),
  3043. t.vertexAttribPointer(e.vPosition, 3, t.FLOAT, !1, i, 0),
  3044. t.vertexAttribPointer(e.vTexCoord, 2, t.FLOAT, !1, i, 12),
  3045. t.drawElements(t.TRIANGLES, this.indexCount, this.mesh.indexType, this.indexOffset),
  3046. t.disableVertexAttribArray(e.vPosition),
  3047. t.disableVertexAttribArray(e.vTexCoord)
  3048. }
  3049. }
  3050. ,
  3051. w.prototype.drawWire = function (e) {
  3052. var t = this.material.wireShader.attribs
  3053. , i = this.gl
  3054. this.material.bindWire(e, this) && (i.enableVertexAttribArray(t.vPosition),
  3055. i.bindBuffer(i.ELEMENT_ARRAY_BUFFER, this.mesh.wireBuffer),
  3056. i.bindBuffer(i.ARRAY_BUFFER, this.mesh.vertexBuffer),
  3057. i.vertexAttribPointer(t.vPosition, 3, i.FLOAT, !1, this.mesh.stride, 0),
  3058. i.drawElements(i.LINES, this.wireIndexCount, this.mesh.indexType, this.wireIndexOffset),
  3059. i.disableVertexAttribArray(t.vPosition))
  3060. }
  3061. ,
  3062. w.prototype.complete = function () {
  3063. return this.material.complete()
  3064. }
  3065. var C = {
  3066. fetchImage: function (e, t, i) {
  3067. var s = new Image
  3068. s.crossOrigin = "Anonymous",
  3069. s.onload = function () {
  3070. 0 < s.width && 0 < s.height ? t(s) : i && i()
  3071. }
  3072. ,
  3073. i && (req.onerror = function () {
  3074. i()
  3075. }
  3076. ),
  3077. s.src = e
  3078. },
  3079. fetchText: function (e, t, i, s) {
  3080. var n = new XMLHttpRequest
  3081. n.open("GET", e, !0),
  3082. n.onload = function () {
  3083. 200 == n.status ? t(n.responseText) : i && i()
  3084. }
  3085. ,
  3086. i && (n.onerror = function () {
  3087. i()
  3088. }
  3089. ),
  3090. s && (n.onprogress = function (e) {
  3091. s(e.loaded, e.total)
  3092. }
  3093. ),
  3094. n.send()
  3095. },
  3096. fetchBinary: function (e, t, i, s) {
  3097. var n = new XMLHttpRequest
  3098. n.open("GET", e, !0),
  3099. n.responseType = "arraybuffer",
  3100. n.onload = function () {
  3101. 200 == n.status ? t(n.response) : i && i()
  3102. }
  3103. ,
  3104. i && (n.onerror = function () {
  3105. i()
  3106. }
  3107. ),
  3108. s && (n.onprogress = function (e) {
  3109. s(e.loaded, e.total)
  3110. }
  3111. ),
  3112. n.send()
  3113. },
  3114. fetchBinaryIncremental: function (r, a, t, o) {
  3115. var i = new XMLHttpRequest
  3116. i.open("HEAD", r, !0),
  3117. i.onload = function () {
  3118. if (200 == i.status) {
  3119. var e = i.getResponseHeader("Accept-Ranges")
  3120. if (e && "none" != e) {
  3121. var s = 0 | i.getResponseHeader("Content-Length")
  3122. , n = function (e, t) {
  3123. var i = new XMLHttpRequest
  3124. i.open("GET", r, !0),
  3125. i.setRequestHeader("Range", "bytes=" + e + "-" + t),
  3126. i.responseType = "arraybuffer",
  3127. i.onload = function () {
  3128. (206 == i.status || 200 == i.status) && a(i.response) && t < s && n(e += o, t = (t += o) < s - 1 ? t : s - 1)
  3129. }
  3130. ,
  3131. i.send()
  3132. }
  3133. n(0, o - 1)
  3134. } else
  3135. t && t()
  3136. } else
  3137. t && t()
  3138. }
  3139. ,
  3140. t && (i.onerror = function () {
  3141. t()
  3142. }
  3143. ),
  3144. i.send()
  3145. }
  3146. }
  3147. function R(e) {
  3148. this.debugString = "",
  3149. this.init = !1,
  3150. this.speedList = this.cameraList = this.animationList = this.playButton = this.timelineSlider = this.playbackRegion = this.previousFrameButton = this.nextFrameButton = this.pauseButton = this.playButton = 0,
  3151. this.visible = !1,
  3152. this.backgroundRegion = this.screenButton = 0,
  3153. this.guiScreen = e,
  3154. this.playbackRegion = new v(e),
  3155. this.idealSliderWidth = 650,
  3156. this.totalListBoxPixelsX = 0,
  3157. this.minWidth = 500,
  3158. this.compactMode = !1,
  3159. this.ui = e.ui
  3160. var t = "animationpause" + e.imageSetNumber + "x.png"
  3161. , i = "animationplay" + e.imageSetNumber + "x.png"
  3162. , s = "timelineLE" + e.imageSetNumber + "x.png"
  3163. , n = "timelineM" + e.imageSetNumber + "x.png"
  3164. , r = "timelineRE" + e.imageSetNumber + "x.png"
  3165. , a = e.ui.viewer.scene.sceneAnimator.animations.length
  3166. if (0 != a) {
  3167. var o = this.idealSliderWidth
  3168. this.bottomOffset = 85,
  3169. this.centerOffset = 60
  3170. var h, l = (h = e.width / 2 + this.centerOffset) - o / 2, d = l - 14 - 32, c = (h = h + o / 2) - d, u = 32 / e.height, f = this.bottomOffset / e.height, m = this.playbackRegion
  3171. if (m.controlRect.widthPercent = c / e.width,
  3172. m.controlRect.heightPercent = u,
  3173. m.controlRect.xPercent = d / e.width,
  3174. m.controlRect.yPercent = f,
  3175. u = 32 / c,
  3176. this.pauseButton = new p(this.guiScreen),
  3177. this.pauseButton.controlRect.set(0, .125, u, .75),
  3178. this.pauseButton.controlRect.opacity = .5,
  3179. m.controlRect.registerChildControlRect(this.pauseButton.controlRect),
  3180. this.pauseButton.linkControl(m.addImageElement(this.pauseButton.controlRect, t)),
  3181. this.playButton = new p(this.guiScreen),
  3182. this.playButton.controlRect.set(0, .125, u, .75),
  3183. this.playButton.controlRect.opacity = .5,
  3184. m.controlRect.registerChildControlRect(this.playButton.controlRect),
  3185. this.playButton.linkControl(m.addImageElement(this.playButton.controlRect, i)),
  3186. t = o / c,
  3187. c = (l - d) / c,
  3188. this.timelineSlider = new z(this.guiScreen, m),
  3189. this.timelineSlider.controlRect.set(c, .03125, t, 1),
  3190. m.controlRect.registerChildControlRect(this.timelineSlider.controlRect),
  3191. this.timelineSlider.setBackground3x1(m, s, n, r),
  3192. this.pauseButton.controlRect.showControl(!e.ui.viewer.scene.sceneAnimator.paused),
  3193. this.playButton.controlRect.showControl(e.ui.viewer.scene.sceneAnimator.paused),
  3194. s = h + 14,
  3195. n = this.bottomOffset + 4,
  3196. r = e.ui.viewer.scene.sceneAnimator.animations[0].cameraObjects.length,
  3197. e.ui.viewer.scene.sceneAnimator.selectDefaultCamera(),
  3198. e.ui.viewer.scene.sceneAnimator.setViewFromSelectedCamera(),
  3199. this.maxListPixelsX = 0,
  3200. 1 < r) {
  3201. for (this.cameraList = new y(e),
  3202. c = 0; c < r; c++)
  3203. this.cameraList.addItem(e.ui.viewer.scene.sceneAnimator.animations[0].cameraObjects[c].name, 0, 0)
  3204. this.cameraList.spawnControl(s, n, 10, 24, !0, 8),
  3205. this.cameraList.selectItem(e.ui.viewer.scene.sceneAnimator.selectedCameraIndex),
  3206. this.maxListPixelsX = this.cameraList.localPixelsX,
  3207. this.totalListBoxPixelsX += this.cameraList.localPixelsX + 14
  3208. }
  3209. if (1 < a) {
  3210. for (this.animationList = new y(e),
  3211. c = 0; c < a; c++)
  3212. this.animationList.addItem(e.ui.viewer.scene.sceneAnimator.animations[c].name, 0, 0)
  3213. this.animationList.spawnControl(s, n, 10, 24, !0, 8),
  3214. this.maxListPixelsX < this.animationList.localPixelsX && (this.maxListPixelsX = this.animationList.localPixelsX),
  3215. this.totalListBoxPixelsX += this.animationList.localPixelsX + 14,
  3216. this.animationList.selectItem(e.ui.viewer.scene.sceneAnimator.selectedAnimationIndex)
  3217. }
  3218. c = h - (s = d - 44 - 14) + this.totalListBoxPixelsX,
  3219. this.speedList = new y(e),
  3220. this.speedList.addItem("4.0x", 4, 0),
  3221. this.speedList.addItem("2.0x", 4, 0),
  3222. this.speedList.addItem("1.0x", 4, 0),
  3223. this.speedList.addItem("0.5x", 4, 0),
  3224. this.speedList.addItem("0.25x", -2, 0),
  3225. this.speedList.spawnControl(s, n, 44, 24, !1, 0),
  3226. this.speedList.selectItem(2),
  3227. c > e.width && (this.idealSliderWidth = e.width - (118 + (this.totalListBoxPixelsX + 14)) - this.centerOffset,
  3228. e = 0,
  3229. this.cameraList && e++,
  3230. this.animationList && e++,
  3231. 1 == e && (this.idealSliderWidth += 56,
  3232. this.centerOffset -= 14),
  3233. 2 == e && (this.idealSliderWidth += 63,
  3234. this.centerOffset -= 63)),
  3235. this.setupCallbacks()
  3236. }
  3237. }
  3238. function A(e, t, i) {
  3239. if (this.gl = e,
  3240. this.desc = t,
  3241. t = [],
  3242. 0 != this.desc.sharpen && t.push("#define SHARPEN"),
  3243. (this.useBloom = 0 < this.desc.bloomColor[0] * this.desc.bloomColor[3] || 0 < this.desc.bloomColor[1] * this.desc.bloomColor[3] || 0 < this.desc.bloomColor[2] * this.desc.bloomColor[3]) && t.push("#define BLOOM"),
  3244. 0 != this.desc.vignette[3] && t.push("#define VIGNETTE"),
  3245. 1 == this.desc.saturation[0] * this.desc.saturation[3] && 1 == this.desc.saturation[1] * this.desc.saturation[3] && 1 == this.desc.saturation[2] * this.desc.saturation[3] || t.push("#define SATURATION"),
  3246. 1 == this.desc.contrast[0] * this.desc.contrast[3] && 1 == this.desc.contrast[1] * this.desc.contrast[3] && 1 == this.desc.contrast[2] * this.desc.contrast[3] && 1 == this.desc.brightness[0] * this.desc.brightness[3] && 1 == this.desc.brightness[1] * this.desc.brightness[3] && 1 == this.desc.brightness[2] * this.desc.brightness[3] || t.push("#define CONTRAST"),
  3247. 0 != this.desc.grain && t.push("#define GRAIN"),
  3248. 1 == this.desc.toneMap ? t.push("#define REINHARD") : 2 == this.desc.toneMap && t.push("#define HEJL"),
  3249. this.desc.colorLUT && t.push("#define COLOR_LUT"),
  3250. this.sampleIndex = 0,
  3251. this.sampleCount = 1,
  3252. i && (this.sampleCount = 4,
  3253. this.sampleOffsets = [[-.5, -.5], [.5, -.5], [-.5, .5], [.5, .5]]),
  3254. this.aaShader = e.shaderCache.fromURLs("postvert.glsl", "postaa.glsl"),
  3255. this.shader = e.shaderCache.fromURLs("postvert.glsl", "postfrag.glsl", t),
  3256. this.plainShader = e.shaderCache.fromURLs("postvert.glsl", "postfrag.glsl", []),
  3257. this.fullscreenTriangle = e.createBuffer(),
  3258. e.bindBuffer(e.ARRAY_BUFFER, this.fullscreenTriangle),
  3259. i = new Float32Array([0, 0, 2, 0, 0, 2]),
  3260. e.bufferData(e.ARRAY_BUFFER, i, e.STATIC_DRAW),
  3261. e.bindBuffer(e.ARRAY_BUFFER, null),
  3262. this.useBloom) {
  3263. for (this.bloomTextures = [],
  3264. this.bloomTargets = [],
  3265. i = 0; i < 2; ++i)
  3266. t = {
  3267. width: 256,
  3268. height: 256,
  3269. clamp: !0
  3270. },
  3271. this.bloomTextures[i] = new U(e, t),
  3272. this.bloomTextures[i].loadArray(null, e.RGBA, e.ext.textureHalf && e.ext.textureHalfLinear ? e.ext.textureHalf.HALF_FLOAT_OES : e.UNSIGNED_BYTE),
  3273. this.bloomTargets[i] = new m(e, {
  3274. width: t.width,
  3275. height: t.height,
  3276. color0: this.bloomTextures[i]
  3277. })
  3278. for (this.bloomSamples = 64; this.bloomSamples + 16 >= e.limits.fragmentUniforms;)
  3279. this.bloomSamples /= 2
  3280. this.bloomShader = e.shaderCache.fromURLs("postvert.glsl", "bloom.glsl", ["#define BLOOM_SAMPLES " + this.bloomSamples]),
  3281. this.shrinkShader = e.shaderCache.fromURLs("postvert.glsl", "bloomshrink.glsl")
  3282. }
  3283. for (e = new Uint8Array(16384),
  3284. i = 0; i < 16384; i++) {
  3285. t = 255 * Math.random()
  3286. var s = 255 * Math.random()
  3287. e[i] = .5 * (t + s)
  3288. }
  3289. this.noiseTexture = new U(this.gl, {
  3290. width: 128,
  3291. height: 128
  3292. }),
  3293. this.noiseTexture.loadArray(e, this.gl.LUMINANCE),
  3294. this.desc.colorLUT && (e = this.desc.colorLUT,
  3295. this.colorLUT = new U(this.gl, {
  3296. width: e.length / 3 | 0,
  3297. height: 1,
  3298. clamp: !0
  3299. }),
  3300. this.colorLUT.loadArray(new Uint8Array(e), this.gl.RGB)),
  3301. this.blackTexture = new U(this.gl, {
  3302. width: 1,
  3303. height: 1
  3304. }),
  3305. this.blackTexture.loadArray(new Uint8Array([0, 0, 0, 0])),
  3306. this.bloomResult = this.blackTexture
  3307. }
  3308. function k(e) {
  3309. this.gl = e,
  3310. this.name = "untitled",
  3311. this.meshes = [],
  3312. this.meshRenderables = [],
  3313. this.materials = {},
  3314. this.sky = this.view = null,
  3315. this.selectedPartIndex = 0,
  3316. this.soloPart = !1,
  3317. this.miscnotes = "",
  3318. this.nextView = null,
  3319. this.viewFade = 0,
  3320. this.refractionSurface = this.shadow = this.stripData = this.lights = null,
  3321. this.sceneAnimator = this.frameCounter = 0,
  3322. this.sceneLoaded = !1,
  3323. this.debugString = ""
  3324. }
  3325. function P(e, t, i) {
  3326. if (this.scene = e,
  3327. this.animations = [],
  3328. this.skinningRigs = [],
  3329. this.meshIDs = [],
  3330. this.lightIDs = [],
  3331. this.materialIDs = [],
  3332. this.views = [],
  3333. this.viewYawOffsets = [],
  3334. this.viewPitchOffsets = [],
  3335. this.cameraObjectIndices = [],
  3336. this.cameraChildrenIndices = [],
  3337. this.subMeshObjectIndices = [],
  3338. this.subMeshLiveIndices = [],
  3339. this.scene = e,
  3340. this.selectedCameraIndex = -1,
  3341. this.selectedAnimationIndex = 0,
  3342. this.debugString = "",
  3343. this.scenePlaybackSpeed = this.playbackSpeed = 1,
  3344. this.animationProgress = this.totalSeconds = 0,
  3345. this.paused = this.autoAdvanceNextAnimation = !1,
  3346. this.animateVisibility = this.drawAnimated = this.linkSceneObjects = this.loadSkinningRigs = this.animateMaterials = this.animateTurntables = this.enableSkinning = this.animateMeshes = this.animateLights = this.playAnimations = this.loadAnimations = !0,
  3347. this.showDebugInfo = !1,
  3348. this.loopCount = 0,
  3349. this.loopTurntables = this.lockPlayback = !1,
  3350. this.fogObjectIndex = -1,
  3351. this.unitScaleSkinnedMeshes = !0,
  3352. this.sceneScale = i.sceneScale,
  3353. this.defaultCameraGlobalIndex = i.selectedCamera,
  3354. this.selectedAnimationIndex = i.selectedAnimation,
  3355. this.autoPlayAnims = i.autoPlayAnims,
  3356. this.showPlayControls = i.showPlayControls,
  3357. i.scenePlaybackSpeed && (this.scenePlaybackSpeed = i.scenePlaybackSpeed,
  3358. 0 == this.scenePlaybackSpeed && (this.scenePlaybackSpeed = 1)),
  3359. this.autoPlayAnims || (this.paused = !0),
  3360. this.loadAnimations) {
  3361. if (i.meshIDs)
  3362. for (var s = i.meshIDs.length, n = 0; n < s; ++n) {
  3363. var r = i.meshIDs[n].partIndex
  3364. this.meshIDs.push(r)
  3365. }
  3366. if (i.lightIDs)
  3367. for (s = i.lightIDs.length,
  3368. n = 0; n < s; ++n)
  3369. r = (r = i.lightIDs[n]).partIndex,
  3370. this.lightIDs.push(r)
  3371. if (i.materialIDs)
  3372. for (s = i.materialIDs.length,
  3373. n = 0; n < s; ++n)
  3374. r = (r = i.materialIDs[n]).partIndex,
  3375. this.materialIDs.push(r)
  3376. if (this.numMatricesInTable = i.numMatrices,
  3377. r = new u((n = t.get("MatTable.bin")).data),
  3378. n || (this.numMatricesInTable = 0,
  3379. this.debugString += "<br>No mattable?"),
  3380. i.skinningRigs && this.loadSkinningRigs)
  3381. for (s = i.skinningRigs.length,
  3382. n = 0; n < s; ++n) {
  3383. "" == (a = new M(t, i.skinningRigs[n], r)).debugString ? this.skinningRigs.push(a) : (this.debugString += "<br>Error loading skinning rig " + n + " :" + a.debugString,
  3384. this.debugString += "<br>Skipping the rest",
  3385. n = s)
  3386. }
  3387. if (i.animations)
  3388. for (r = i.animations.length,
  3389. n = 0; n < r; ++n)
  3390. s = new c(t, i.animations[n]),
  3391. this.animations.push(s)
  3392. if (this.startMS = Date.now(),
  3393. r = this.animations.length,
  3394. this.linkSceneObjects && 0 != r) {
  3395. for (n = 0; n < r; n++)
  3396. for (s = (t = this.animations[n]).animatedObjects.length,
  3397. i = 0; i < s; i++)
  3398. "LightSO" == (a = t.animatedObjects[i]).sceneObjectType && (a.lightIndex = this.findLightIndexByPartIndex(i),
  3399. -1 != a.lightIndex ? t.lightObjects.push(a) : this.debugString += "<br> got light not in scene " + a.name),
  3400. "FogSO" == a.sceneObjectType && (this.fogObjectIndex = i),
  3401. "SubMeshSO" == a.sceneObjectType && 0 == n && (this.subMeshObjectIndices.push(i),
  3402. this.subMeshLiveIndices.push(-1)),
  3403. "Material" == a.sceneObjectType && (a.materialIndex = this.findMaterialIndexByPartIndex(i),
  3404. -1 == a.materialIndex ? this.debugString += "<br> can't find material index for object " + i : t.materialObjects.push(a)),
  3405. "TurnTableSO" == a.sceneObjectType && t.turnTableObjects.push(a),
  3406. "MeshSO" == a.sceneObjectType && (a.meshIndex = this.findMeshIndexByPartIndex(this.scene.meshes, i),
  3407. -1 == a.meshIndex ? (this.debugString += "<br> can't find mesh index for object " + i,
  3408. this.logObjectInfo(i, 0)) : (t.meshObjects.push(a),
  3409. a.mesh = this.scene.meshes[a.meshIndex],
  3410. -1 != a.skinningRigIndex && a.mesh && a.skinningRigIndex < this.skinningRigs.length && (a.skinningRig = this.skinningRigs[a.skinningRigIndex],
  3411. a.skinningRig.isRigidSkin || (a.mesh.dynamicVertexData ? a.skinningRig.useOriginalMeshVertices(a.mesh) : (this.debugString += "Skinning object - but mesh is not dynamic",
  3412. this.debugString += "<br>Rig index " + a.skinningRigIndex,
  3413. this.debugString += " not tagged as rigid"))))),
  3414. "CameraSO" == a.sceneObjectType && (a.modelPartIndex = a.id,
  3415. t.cameraObjects.push(a))
  3416. for (i = (t = this.animations[0]).cameraObjects.length,
  3417. n = 0; n < i; n++)
  3418. r = t.cameraObjects[n],
  3419. (s = this.scene.cameras[r.name]) ? (s = s.view) && (s = new H(s),
  3420. this.cameraObjectIndices.push(r.id),
  3421. this.views.push(s),
  3422. this.viewYawOffsets.push(0),
  3423. this.viewPitchOffsets.push(0)) : (this.debugString += "<br>no camDesc for " + r.name,
  3424. this.views.push(e.view))
  3425. for (e = this.scene.meshes.length,
  3426. r = this.subMeshObjectIndices.length,
  3427. n = s = 0; n < e; n++) {
  3428. var a = this.scene.meshes[n]
  3429. , o = !1
  3430. for (i = 0; i < r; i++) {
  3431. var h = this.subMeshObjectIndices[i]
  3432. , l = t.animatedObjects[h]
  3433. , d = t.animatedObjects[l.parentIndex]
  3434. if (d.mesh || (this.debugString += "<br>submesh parent object has no mesh?",
  3435. this.debugString += "<br>obj.name " + l.name,
  3436. this.debugString += "<br>parent.name " + d.name,
  3437. this.debugString += "<br>submesh index " + i,
  3438. this.debugString += "<br>obj.index " + h),
  3439. d.mesh == a) {
  3440. for (o = 0; o < a.numSubMeshes; o++)
  3441. this.subMeshLiveIndices[i + (a.numSubMeshes - 1 - o)] = s,
  3442. s++
  3443. i = r,
  3444. o = !0
  3445. }
  3446. }
  3447. o || (this.debugString += "<br>Missing submesh? - no matches for mesh " + n + " of " + e)
  3448. }
  3449. for (n = 0; n < r; n++)
  3450. -1 == this.subMeshLiveIndices[n] && (this.debugString += "<br>Missing mesh? Unused submesh " + n + " of " + r)
  3451. this.showDebugInfo = this.stopEverything = this.runDebugMode = !1,
  3452. this.selectDefaultCamera(),
  3453. this.findCameraChildren(),
  3454. this.findFixedTransforms(),
  3455. this.runDebugMode && (this.setAnimationProgress(0, !0),
  3456. "" != this.debugString ? this.stopEverything = !0 : this.checkDebug())
  3457. }
  3458. } else
  3459. this.debugString += "<br>Skip loading animation data"
  3460. }
  3461. function F(e) {
  3462. this.gl = e,
  3463. this.program = null,
  3464. this.params = {},
  3465. this.samplers = {},
  3466. this.attribs = {}
  3467. }
  3468. function O(e) {
  3469. this.gl = e,
  3470. this.cache = []
  3471. }
  3472. function E(e, t) {
  3473. if (this.gl = e,
  3474. this.shadowCount = t,
  3475. this.nativeDepth = !!e.ext.textureDepth,
  3476. this.desc = i,
  3477. i = this.nativeDepth ? ["#define SHADOW_NATIVE_DEPTH"] : [],
  3478. this.shaderSolid = e.shaderCache.fromURLs("shadowvert.glsl", "shadowfrag.glsl", i),
  3479. i.push("#define ALPHA_TEST 1"),
  3480. this.shaderAlphaTest = e.shaderCache.fromURLs("shadowvert.glsl", "shadowfrag.glsl", i),
  3481. this.depthTextures = [],
  3482. this.depthTargets = [],
  3483. 0 < this.shadowCount) {
  3484. var i = {
  3485. width: 2048,
  3486. height: 2048,
  3487. clamp: !0,
  3488. mipmap: !1,
  3489. nofilter: !0
  3490. }
  3491. e.hints.mobile && (i.width = i.height = 1536)
  3492. var s, n, r = {
  3493. width: i.width,
  3494. height: i.height
  3495. }
  3496. n = this.nativeDepth ? (s = e.DEPTH_COMPONENT,
  3497. e.UNSIGNED_SHORT) : (r.depthBuffer = m.createDepthBuffer(e, i.width, i.height),
  3498. s = e.RGB,
  3499. e.UNSIGNED_BYTE)
  3500. for (var a = 0; a < this.shadowCount; ++a)
  3501. this.depthTextures[a] = new U(e, i),
  3502. this.depthTextures[a].loadArray(null, s, n),
  3503. this.nativeDepth ? r.depth = this.depthTextures[a] : r.color0 = this.depthTextures[a],
  3504. this.depthTargets[a] = new m(e, r)
  3505. }
  3506. }
  3507. function B(e, t, i, s) {
  3508. this.gl = e,
  3509. this.desc = t,
  3510. this.lightCount = s.count,
  3511. this.shadowCount = i.shadowCount,
  3512. (t = this.nativeDepth ? ["#define SHADOW_NATIVE_DEPTH"] : []).push("#define LIGHT_COUNT " + this.lightCount),
  3513. t.push("#define SHADOW_COUNT " + this.shadowCount),
  3514. e.hints.mobile && t.push("#define MOBILE"),
  3515. this.shader = e.shaderCache.fromURLs("shadowfloorvert.glsl", "shadowfloorfrag.glsl", t),
  3516. t = new Float32Array([-1, 0, -1, -1, 0, 1, 1, 0, 1, -1, 0, -1, 1, 0, 1, 1, 0, -1]),
  3517. this.quadGeom = e.createBuffer(),
  3518. e.bindBuffer(e.ARRAY_BUFFER, this.quadGeom),
  3519. e.bufferData(e.ARRAY_BUFFER, t, e.STATIC_DRAW),
  3520. e.bindBuffer(e.ARRAY_BUFFER, null)
  3521. }
  3522. function L() {
  3523. this.associateObjectIndex = this.linkObjectIndex = this.linkMode = 0,
  3524. this.vertexIndices = [],
  3525. this.vertexWeights = [],
  3526. this.matrix = S.identity(),
  3527. this.defaultAssociateWorldTransform = this.defaultClusterWorldTransform = this.defaultClusterBaseTransform = 0,
  3528. this.defaultClusterWorldTransformInvert = S.identity(),
  3529. this.defaultAssociateWorldTransformInvert = S.identity(),
  3530. this.debugString = ""
  3531. }
  3532. function M(e, t, i) {
  3533. if (this.debugString = "",
  3534. this.skinningClusters = [],
  3535. this.srcVFile = t.file,
  3536. e = e.get(this.srcVFile))
  3537. if (e.data) {
  3538. this.rigByteStream = new u(e.data),
  3539. e = new Uint32Array(this.rigByteStream.bytes.buffer, 0, this.rigByteStream.bytes.length / 4),
  3540. this.expectedNumClusters = e[0],
  3541. this.expectedNumVertices = e[1],
  3542. this.numClusterLinks = e[2],
  3543. this.originalObjectIndex = e[3],
  3544. this.isRigidSkin = e[4],
  3545. this.tangentMethod = e[5],
  3546. t = 6 + 7 * this.expectedNumClusters
  3547. for (var s = 0; s < this.expectedNumClusters; s++) {
  3548. var n = new L
  3549. this.skinningClusters.push(n)
  3550. var r = 6 + 7 * s
  3551. n.linkMode = e[1 + r],
  3552. n.linkObjectIndex = e[2 + r],
  3553. n.associateObjectIndex = e[3 + r]
  3554. var a = e[5 + r]
  3555. n.defaultClusterWorldTransform = i.getMatrix(e[4 + r]),
  3556. n.defaultClusterBaseTransform = i.getMatrix(a),
  3557. S.invert(n.defaultClusterWorldTransformInvert, n.defaultClusterWorldTransform),
  3558. 1 == n.linkMode && (n.defaultAssociateWorldTransform = i.getMatrix(e[6 + r]),
  3559. S.invert(n.defaultAssociateWorldTransformInvert, n.defaultAssociateWorldTransform))
  3560. }
  3561. e = (t = (i = 4 * t) + this.expectedNumVertices) + 2 * this.numClusterLinks,
  3562. t = new Uint8Array(this.rigByteStream.bytes.subarray(t)),
  3563. e = new Uint8Array(this.rigByteStream.bytes.subarray(e)),
  3564. this.linkMapCount = new Uint8Array(this.rigByteStream.bytes.buffer, i, this.expectedNumVertices),
  3565. this.linkMapClusterIndices = new Uint16Array(t.buffer),
  3566. this.linkMapWeights = new Float32Array(e.buffer)
  3567. } else
  3568. this.debugString += "<br>No data in " + this.srcVFile
  3569. else
  3570. this.debugString += "<br>Error loading buffer for skinning rig " + this.srcVFile
  3571. }
  3572. function _(e, t, i) {
  3573. if (this.gl = e,
  3574. void 0 !== (s = t.extract("sky.dat") || t.extract("sky.png"))) {
  3575. this.specularTexture = new U(e, {
  3576. width: 256,
  3577. height: 2048,
  3578. clamp: !0
  3579. }),
  3580. t = s.data
  3581. for (var s, n = (s = s.data.length) / 4, r = new Uint8Array(s), a = 0, o = 0; a < s; ++o)
  3582. r[a++] = t[o + 2 * n],
  3583. r[a++] = t[o + n],
  3584. r[a++] = t[o],
  3585. r[a++] = t[o + 3 * n]
  3586. this.specularTexture.loadArray(r)
  3587. }
  3588. if (this.diffuseCoefficients = new Float32Array(i.diffuseCoefficients),
  3589. this.backgroundMode = i.backgroundMode || 0,
  3590. this.backgroundBrightness = i.backgroundBrightness || 1,
  3591. this.backgroundColor = new Float32Array(i.backgroundColor),
  3592. 1 <= this.backgroundMode)
  3593. if (this.backgroundShader = e.shaderCache.fromURLs("skyvert.glsl", 3 == this.backgroundMode ? "skySH.glsl" : "sky.glsl", ["#define SKYMODE " + this.backgroundMode]),
  3594. this.vertexBuffer = e.createBuffer(),
  3595. e.bindBuffer(e.ARRAY_BUFFER, this.vertexBuffer),
  3596. i = 1 / 256,
  3597. s = 2.8 * (t = .5 / 256),
  3598. n = .5 * t,
  3599. i = new Float32Array([0, 1, 0, .49609375 + i, .49609375 + i, 1, 0, 0, .9921875 + i, .49609375 + i, 0, 0, 1, .49609375 + i, .9921875 + i, -1, 0, 0, 0 + i, .49609375 + i, 0, 0, -1, .49609375 + i, 0 + i, 0, -1, 0, .9921875 + i, 0 + i, 0, -1, 0, .9921875 + i, .9921875 + i, 0, -1, 0, 0 + i, .9921875 + i, 0, -1, 0, 0 + i, 0 + i, s, 1 - s, -s, .5 + t, .5 - t, s, 1 - s, s, .5 + t, .5 + t, -s, 1 - s, s, .5 - t, .5 + t, -s, 1 - s, -s, .5 - t, .5 - t, -s, 0, -1 + s, .5 - t, 0 + i + t, s, 0, -1 + s, .5 + t, 0 + i + t, 1 - s, 0, -s, .9921875 + i - t, .5 - t, 1 - s, 0, s, .9921875 + i - t, .5 + t, s, 0, 1 - s, .5 + t, .9921875 + i - t, -s, 0, 1 - s, .5 - t, .9921875 + i - t, -1 + s, 0, s, 0 + i + t, .5 + t, -1 + s, 0, -s, 0 + i + t, .5 - t, 1, 0, 0, .9921875 + i - n, .49609375 + i, 0, 0, 1, .49609375 + i, .9921875 + i - n, -1, 0, 0, 0 + i + n, .49609375 + i, 0, 0, -1, .49609375 + i, 0 + i + n, 0, 1, 0, .49609375 + i - n, .49609375 + i, 0, 1, 0, .49609375 + i, .49609375 + i - n, 0, 1, 0, .49609375 + i + n, .49609375 + i, 0, 1, 0, .49609375 + i, .49609375 + i + n]),
  3600. e.bufferData(e.ARRAY_BUFFER, i, e.STATIC_DRAW),
  3601. e.bindBuffer(e.ARRAY_BUFFER, null),
  3602. this.indexBuffer = e.createBuffer(),
  3603. e.bindBuffer(e.ELEMENT_ARRAY_BUFFER, this.indexBuffer),
  3604. i = new Uint16Array([2, 1, 6, 3, 2, 7, 8, 4, 3, 4, 5, 1, 9, 14, 15, 17, 10, 16, 18, 19, 11, 20, 13, 12, 28, 12, 13, 13, 24, 28, 28, 24, 9, 9, 24, 14, 25, 9, 15, 25, 15, 21, 10, 25, 21, 10, 21, 16, 22, 26, 10, 22, 10, 17, 18, 11, 26, 22, 18, 26, 19, 23, 27, 19, 27, 11, 23, 20, 27, 27, 20, 12]),
  3605. this.skyIndexCount = i.length,
  3606. e.bufferData(e.ELEMENT_ARRAY_BUFFER, i, e.STATIC_DRAW),
  3607. e.bindBuffer(e.ELEMENT_ARRAY_BUFFER, null),
  3608. 3 == this.backgroundMode)
  3609. for (this.backgroundCoefficients = new Float32Array(this.diffuseCoefficients),
  3610. a = 0; a < this.backgroundCoefficients.length; ++a)
  3611. this.backgroundCoefficients[a] *= this.backgroundBrightness
  3612. else {
  3613. var h
  3614. this.backgroundTexture = new U(e, {
  3615. width: 256,
  3616. height: 256,
  3617. clamp: !0
  3618. }),
  3619. i = !1,
  3620. e.ext.textureHalf && e.ext.textureHalfLinear && (this.backgroundTexture.loadArray(null, e.RGB, e.ext.textureHalf.HALF_FLOAT_OES),
  3621. i = (h = new m(e, {
  3622. color0: this.backgroundTexture
  3623. })).valid),
  3624. !i && e.ext.textureFloat && e.ext.textureFloatLinear && !e.hints.mobile && (this.backgroundTexture.loadArray(null, e.RGB, e.FLOAT),
  3625. i = (h = new m(e, {
  3626. color0: this.backgroundTexture
  3627. })).valid),
  3628. i || (this.backgroundTexture.loadArray(),
  3629. h = new m(e, {
  3630. color0: this.backgroundTexture
  3631. })),
  3632. h.bind(),
  3633. (h = new F(e)).build("precision highp float; varying vec2 tc; attribute vec4 p; void main(){ gl_Position=p; tc=vec2(0.5,0.5/8.0)*p.xy+vec2(0.5,6.5/8.0); }", "precision highp float; varying vec2 tc; uniform sampler2D tex; uniform float b; void main(){vec4 s=texture2D(tex,tc); gl_FragColor.xyz=s.xyz*(b*s.w);}"),
  3634. h.bind(),
  3635. e.uniform1f(h.params.b, 7 * Math.sqrt(this.backgroundBrightness)),
  3636. this.specularTexture.bind(h.samplers.tex),
  3637. i = e.createBuffer(),
  3638. e.bindBuffer(e.ARRAY_BUFFER, i),
  3639. i = new Float32Array([-1, -1, .5, 1, 3, -1, .5, 1, -1, 3, .5, 1]),
  3640. e.bufferData(e.ARRAY_BUFFER, i, e.STATIC_DRAW),
  3641. e.enableVertexAttribArray(h.attribs.p),
  3642. e.vertexAttribPointer(h.attribs.p, 4, e.FLOAT, !1, 0, 0),
  3643. e.drawArrays(e.TRIANGLES, 0, 3),
  3644. e.disableVertexAttribArray(h.attribs.p)
  3645. }
  3646. }
  3647. function D() {
  3648. this.STRIP_NONE = -2,
  3649. this.STRIP_MENU = -1,
  3650. this.stripCount = 5,
  3651. this.strips = [0, 0, 0, 0, 0],
  3652. this.labels = ["Normals", "Albedo", "Reflectivity", "Gloss", "Topology"],
  3653. this.stripSlant = .25,
  3654. this.selectedStrip = this.STRIP_NONE,
  3655. this.animationActive = !1,
  3656. this.timestamp = Date.now(),
  3657. this.update(!0)
  3658. }
  3659. function U(e, t) {
  3660. this.gl = e,
  3661. this.id = null,
  3662. this.type = e.TEXTURE_2D,
  3663. this.format = e.RGBA,
  3664. this.componentType = e.UNSIGNED_BYTE,
  3665. t = t || {},
  3666. this.desc = {
  3667. width: t.width || 1,
  3668. height: t.height || 1,
  3669. mipmap: t.mipmap,
  3670. clamp: t.clamp,
  3671. mirror: t.mirror,
  3672. aniso: t.aniso,
  3673. nofilter: t.nofilter
  3674. }
  3675. }
  3676. function N(e) {
  3677. this.gl = e,
  3678. this.cache = []
  3679. }
  3680. function z(e, t) {
  3681. this.name = "none",
  3682. this.debugString = "",
  3683. this.knobControlRect = new s(e),
  3684. this.controlRect = new s(e)
  3685. var i = document.createElement("div")
  3686. i.id = "sliderUI",
  3687. i.style.position = "absolute",
  3688. i.style.overflow = "hidden",
  3689. i.style["-moz-user-select"] = "none",
  3690. i.style["-khtml-user-select"] = "none",
  3691. i.style["-webkit-user-select"] = "none",
  3692. i.style["-ms-user-select"] = "none",
  3693. this.controlRect.linkedControl = i,
  3694. this.backgroundControl = 0,
  3695. this.controlRect.registerChildControlRect(this.knobControlRect),
  3696. this.knobControlRect.setOpacity(.65),
  3697. this.sliderPercent = this.pixelsY = this.pixelsX = 0,
  3698. this.draggingSlider = !1,
  3699. this.guiScreen = e,
  3700. t.addImageElement(this.knobControlRect, "animationknob" + e.imageSetNumber + "x.png")
  3701. }
  3702. function j(e) {
  3703. this.viewer = e,
  3704. this.stripData = e.stripData,
  3705. (e = this.container = document.createElement("div")).id = "fdageUI",
  3706. e.style.position = "absolute",
  3707. e.style.overflow = "hidden",
  3708. e.style["-moz-user-select"] = "none",
  3709. e.style["-khtml-user-select"] = "none",
  3710. e.style["-webkit-user-select"] = "none",
  3711. e.style["-ms-user-select"] = "none",
  3712. this.viewer.domRoot.appendChild(e),
  3713. this.guiScreen = new t(this)
  3714. }
  3715. R.prototype.resize = function (e) {
  3716. e.ui.viewer.scene.sceneAnimator.showPlayControls || (e.width = 1,
  3717. e.height = 1),
  3718. this.compactMode = e.width < this.minWidth
  3719. var t = this.bottomOffset
  3720. , i = this.bottomOffset + 4
  3721. , s = 0
  3722. this.cameraList && this.animationList ? s += 42 + this.cameraList.localPixelsX + this.animationList.localPixelsX : this.cameraList ? s += 28 + this.cameraList.localPixelsX : this.animationList && (s += 28 + this.animationList.localPixelsX)
  3723. var n = e.width - s - 72
  3724. 0 == s && (n -= 14)
  3725. var r = 116
  3726. , a = r + n + 14
  3727. this.compactMode && (r = 58,
  3728. n += 44 + s,
  3729. 0 < s && (t += 32),
  3730. s || (i += 32))
  3731. var o = (s = 32 / n) + 14 / n
  3732. , h = 1 - o
  3733. , l = this.playbackRegion
  3734. l.controlRect.widthPercent = n / e.width,
  3735. l.controlRect.heightPercent = 32 / e.height,
  3736. l.controlRect.xPercent = r / e.width,
  3737. l.controlRect.yPercent = t / e.height,
  3738. this.pauseButton.controlRect.set(0, .125, s, .75),
  3739. this.playButton.controlRect.set(0, .125, s, .75),
  3740. this.timelineSlider.controlRect.set(o, .03125, h, 1),
  3741. this.timelineSlider.setSize(n - 46, 32),
  3742. l.controlRect.updateElement(),
  3743. l.controlRect.updateChildElements(),
  3744. this.speedList.setControl(58, i, 44, 24, !1),
  3745. this.cameraList && (this.cameraList.setControl(a, i, 10, 24, !0, 8),
  3746. a += this.cameraList.localPixelsX + 14),
  3747. this.animationList && this.animationList.setControl(a, i, 10, 24, !0, 8),
  3748. this.timelineSlider.backgroundControl.alignBackground()
  3749. }
  3750. ,
  3751. R.prototype.setupCallbacks = function () {
  3752. var e = function (e) {
  3753. "0.01x" == this.speedList.selectedItemText && this.ui.viewer.scene.sceneAnimator.setPlaybackSpeed(.01),
  3754. "0.05x" == this.speedList.selectedItemText && this.ui.viewer.scene.sceneAnimator.setPlaybackSpeed(.05),
  3755. "0.25x" == this.speedList.selectedItemText && this.ui.viewer.scene.sceneAnimator.setPlaybackSpeed(.25),
  3756. "0.5x" == this.speedList.selectedItemText && this.ui.viewer.scene.sceneAnimator.setPlaybackSpeed(.5),
  3757. "1.0x" == this.speedList.selectedItemText && this.ui.viewer.scene.sceneAnimator.setPlaybackSpeed(1),
  3758. "2.0x" == this.speedList.selectedItemText && this.ui.viewer.scene.sceneAnimator.setPlaybackSpeed(2),
  3759. "4.0x" == this.speedList.selectedItemText && this.ui.viewer.scene.sceneAnimator.setPlaybackSpeed(4)
  3760. }
  3761. .bind(this)
  3762. , t = function (e) {
  3763. this.ui.viewer.scene.sceneAnimator.selectCamera(this.cameraList.selectedIndex),
  3764. this.ui.viewer.wake()
  3765. }
  3766. .bind(this)
  3767. , i = function (e) {
  3768. this.ui.viewer.scene.sceneAnimator.selectAnimation(this.animationList.selectedIndex),
  3769. this.ui.viewer.wake()
  3770. }
  3771. .bind(this)
  3772. this.speedList && (this.speedList.selectionChangedCallback = e),
  3773. this.cameraList && (this.cameraList.selectionChangedCallback = t),
  3774. this.animationList && (this.animationList.selectionChangedCallback = i),
  3775. this.playButton.controlRect.linkedControl.onclick = function () {
  3776. this.ui.viewer.scene.sceneAnimator.pause(!1),
  3777. this.playButton.controlRect.showControl(!1),
  3778. this.pauseButton.controlRect.showControl(!0),
  3779. this.ui.viewer.wake()
  3780. }
  3781. .bind(this),
  3782. this.pauseButton.controlRect.linkedControl.onclick = function () {
  3783. this.ui.viewer.scene.sceneAnimator.pause(!0),
  3784. this.playButton.controlRect.showControl(!0),
  3785. this.pauseButton.controlRect.showControl(!1)
  3786. }
  3787. .bind(this)
  3788. }
  3789. ,
  3790. A.prototype.prepareBloom = function (e) {
  3791. if (this.useBloom && this.bloomShader.complete() && this.shrinkShader.complete()) {
  3792. this.shrinkShader.bind(),
  3793. this.bloomTargets[1].bind(),
  3794. e.bind(this.shrinkShader.samplers.tInput),
  3795. this.fillScreen(this.shrinkShader.attribs.vCoord),
  3796. this.bloomShader.bind()
  3797. var t = []
  3798. this.bloomTargets[0].bind(),
  3799. this.bloomTextures[1].bind(this.bloomShader.samplers.tInput)
  3800. for (var i = 0, s = 0; s < this.bloomSamples; ++s) {
  3801. var n, r = 2 * s / (this.bloomSamples - 1) - 1
  3802. n = 4 * r,
  3803. i += n = Math.exp(-.5 * n * n / 1) / 2.50662827463,
  3804. t[4 * s + 0] = r * this.desc.bloomSize,
  3805. t[4 * s + 1] = 0,
  3806. t[4 * s + 2] = n,
  3807. t[4 * s + 3] = 0
  3808. }
  3809. for (s = 0; s < this.bloomSamples; ++s)
  3810. t[4 * s + 2] /= i
  3811. for (this.gl.uniform4fv(this.bloomShader.params.uKernel, t),
  3812. this.fillScreen(this.bloomShader.attribs.vCoord),
  3813. this.bloomTargets[1].bind(),
  3814. this.bloomTextures[0].bind(this.bloomShader.samplers.tInput),
  3815. s = 0; s < this.bloomSamples; ++s)
  3816. i = t[4 * s + 0],
  3817. i *= e.desc.width / e.desc.height,
  3818. t[4 * s + 0] = 0,
  3819. t[4 * s + 1] = i
  3820. this.gl.uniform4fv(this.bloomShader.params.uKernel, t),
  3821. this.fillScreen(this.bloomShader.attribs.vCoord),
  3822. this.bloomResult = this.bloomTextures[1]
  3823. } else
  3824. this.bloomResult = this.blackTexture
  3825. }
  3826. ,
  3827. A.prototype.computeParams = function (e, t) {
  3828. var i = this.desc
  3829. , s = {}
  3830. s.scale = [i.contrast[0] * i.contrast[3], i.contrast[1] * i.contrast[3], i.contrast[2] * i.contrast[3]],
  3831. s.bias = [i.bias[0] * i.bias[3], i.bias[1] * i.bias[3], i.bias[2] * i.bias[3]],
  3832. s.bias = [-s.bias[0] * s.scale[0] + s.bias[0], -s.bias[1] * s.scale[1] + s.bias[1], -s.bias[2] * s.scale[2] + s.bias[2]]
  3833. var n = [i.brightness[0] * i.brightness[3], i.brightness[1] * i.brightness[3], i.brightness[2] * i.brightness[3]]
  3834. s.scale = [s.scale[0] * n[0], s.scale[1] * n[1], s.scale[2] * n[2]],
  3835. s.bias = [s.bias[0] * n[0], s.bias[1] * n[1], s.bias[2] * n[2]],
  3836. s.saturation = [i.saturation[0] * i.saturation[3], i.saturation[1] * i.saturation[3], i.saturation[2] * i.saturation[3]],
  3837. s.bloomColor = [i.bloomColor[0] * i.bloomColor[3], i.bloomColor[1] * i.bloomColor[3], i.bloomColor[2] * i.bloomColor[3]],
  3838. s.sharpen = [i.sharpen, .25 * i.sharpen, i.sharpenLimit],
  3839. s.sharpenKernel = [1 / e, 0, 0, 1 / t],
  3840. n = t < e ? e : t,
  3841. s.vignetteAspect = [e / n, t / n, .5 * e / n, .5 * t / n],
  3842. s.vignette = [2 * (1 - i.vignette[0]) * i.vignette[3], 2 * (1 - i.vignette[1]) * i.vignette[3], 2 * (1 - i.vignette[2]) * i.vignette[3], i.vignetteCurve]
  3843. n = 1 / this.noiseTexture.desc.width
  3844. var r = 1 / this.noiseTexture.desc.height
  3845. , a = 1 - i.grainSharpness
  3846. return s.grainCoord = [n * e, r * t, .5 * a * n, .5 * a * r],
  3847. s.grainScaleBias = [2 * i.grain, -i.grain],
  3848. s
  3849. }
  3850. ,
  3851. A.prototype.present = function (e, t, i, s) {
  3852. if (s || this.prepareBloom(e),
  3853. 1 < this.sampleCount && this.allocAABuffer(t, i),
  3854. (s = s ? this.plainShader : this.shader).bind()) {
  3855. var n = this.gl
  3856. , r = s.samplers
  3857. , a = s.params
  3858. , o = this.computeParams(t, i)
  3859. if (e.bind(r.tInput),
  3860. this.bloomResult.bind(r.tBloom),
  3861. this.noiseTexture.bind(r.tGrain),
  3862. this.colorLUT && this.colorLUT.bind(r.tLUT),
  3863. n.uniform3fv(a.uScale, o.scale),
  3864. n.uniform3fv(a.uBias, o.bias),
  3865. n.uniform3fv(a.uSaturation, o.saturation),
  3866. n.uniform4fv(a.uSharpenKernel, o.sharpenKernel),
  3867. n.uniform3fv(a.uSharpness, o.sharpen),
  3868. n.uniform3fv(a.uBloomColor, o.bloomColor),
  3869. n.uniform4fv(a.uVignetteAspect, o.vignetteAspect),
  3870. n.uniform4fv(a.uVignette, o.vignette),
  3871. n.uniform4fv(a.uGrainCoord, o.grainCoord),
  3872. n.uniform2fv(a.uGrainScaleBias, o.grainScaleBias),
  3873. e = 1 < this.sampleCount && 0 <= this.sampleIndex) {
  3874. var h = 1 / (1 + this.sampleIndex)
  3875. this.sampleIndex += 1,
  3876. h < 1 && (n.enable(n.BLEND),
  3877. n.blendColor(h, h, h, h),
  3878. n.blendFunc(n.CONSTANT_ALPHA, n.ONE_MINUS_CONSTANT_ALPHA)),
  3879. this.aaTarget.bind()
  3880. } else
  3881. m.bindNone(n),
  3882. 1 < this.sampleCount && (this.sampleIndex += 1)
  3883. n.viewport(0, 0, t, i),
  3884. this.fillScreen(s.attribs.vCoord),
  3885. e && (h < 1 && n.disable(n.BLEND),
  3886. m.bindNone(n),
  3887. this.aaShader.bind(),
  3888. this.aaBuffer.bind(this.aaShader.samplers.tInput),
  3889. this.fillScreen(this.aaShader.attribs.vCoord))
  3890. }
  3891. }
  3892. ,
  3893. A.prototype.allocAABuffer = function (e, t) {
  3894. this.aaBuffer && this.aaBuffer.desc.width == e && this.aaBuffer.desc.height == t || (this.aaBuffer && this.aaBuffer.destroy(),
  3895. this.aaBuffer = new U(this.gl, {
  3896. width: e,
  3897. height: t,
  3898. clamp: !0
  3899. }),
  3900. this.aaBuffer.loadArray(),
  3901. this.aaTarget = new m(this.gl, {
  3902. color0: this.aaBuffer,
  3903. ignoreStatus: !0
  3904. }))
  3905. }
  3906. ,
  3907. A.prototype.adjustProjectionForSupersampling = function (e) {
  3908. if (1 < this.sampleCount) {
  3909. var t = this.currentSample()
  3910. , i = this.sampleOffsets[t][0] / e.size[0]
  3911. t = this.sampleOffsets[t][1] / e.size[1],
  3912. i = S.translation(S.empty(), i, t, 0)
  3913. S.mul(e.projectionMatrix, i, e.projectionMatrix)
  3914. }
  3915. }
  3916. ,
  3917. A.prototype.discardAAHistory = function () {
  3918. this.sampleIndex = -1
  3919. }
  3920. ,
  3921. A.prototype.currentSample = function () {
  3922. return (this.sampleIndex < 0 ? 0 : this.sampleIndex) % this.sampleCount
  3923. }
  3924. ,
  3925. A.prototype.fillScreen = function (e) {
  3926. var t = this.gl
  3927. t.bindBuffer(t.ARRAY_BUFFER, this.fullscreenTriangle),
  3928. t.enableVertexAttribArray(e),
  3929. t.vertexAttribPointer(e, 2, t.FLOAT, !1, 0, 0),
  3930. t.drawArrays(t.TRIANGLES, 0, 3),
  3931. t.disableVertexAttribArray(e),
  3932. t.bindBuffer(t.ARRAY_BUFFER, null)
  3933. }
  3934. ,
  3935. A.prototype.blitTexture = function (e) {
  3936. this.aaShader.bind(),
  3937. e.bind(this.aaShader.samplers.tInput),
  3938. this.fillScreen(this.aaShader.attribs.vCoord)
  3939. }
  3940. ,
  3941. k.prototype.load = function (e) {
  3942. var t, i = this.gl, s = e.extract("scene.json")
  3943. if (void 0 === s)
  3944. return !1
  3945. if (!e.checkSignature(s))
  3946. return !1
  3947. if (null == (s = new u(s.data).asString()) || s.length <= 0)
  3948. return !1
  3949. try {
  3950. t = JSON.parse(s)
  3951. } catch (e) {
  3952. return console.error(e),
  3953. !1
  3954. }
  3955. for (var n in this.metaData = t.metaData,
  3956. this.view = new H(t.mainCamera.view),
  3957. this.sky = new _(this.gl, e, t.sky),
  3958. this.lights = new x(t.lights, this.view),
  3959. this.materialsList = [],
  3960. this.materials = {},
  3961. t.materials) {
  3962. var r = t.materials[n]
  3963. r.lightCount = this.lights.count,
  3964. r.shadowCount = this.lights.shadowCount,
  3965. s = new b(this.gl, e, r),
  3966. this.materials[r.name] = s,
  3967. this.materialsList.push(s)
  3968. }
  3969. if (t.meshes)
  3970. for (r = 0; r < t.meshes.length; ++r) {
  3971. n = t.meshes[r],
  3972. n = new T(this.gl, n, e.extract(n.file)),
  3973. this.meshes.push(n)
  3974. for (var a = 0; a < n.desc.subMeshes.length; ++a) {
  3975. var o = n.desc.subMeshes[a];
  3976. (s = this.materials[o.material]) && (n.numSubMeshes++,
  3977. this.meshRenderables.push(new w(n, o, s)))
  3978. }
  3979. }
  3980. return this.bounds = new d(this.meshes),
  3981. this.postRender = new A(this.gl, t.mainCamera.post, !0),
  3982. this.shadow = new E(i, this.lights.shadowCount),
  3983. this.cameras = t.Cameras,
  3984. t.AnimData && (this.sceneAnimator = new P(this, e, t.AnimData)),
  3985. t.fog && (this.fog = new f(i, t.fog)),
  3986. t.shadowFloor && (this.shadowFloor = new B(i, t.shadowFloor, this.shadow, this.lights)),
  3987. this.sceneLoaded = !0
  3988. }
  3989. ,
  3990. k.prototype.update = function () {
  3991. this.sceneAnimator && (this.frameCounter++,
  3992. this.lights.flagUpdateAnimatedLighting(),
  3993. this.sceneAnimator.drawAnimated && (1 == this.frameCounter ? this.sceneAnimator.resetPlayback() : this.sceneAnimator.updateAnimationPlayback())),
  3994. this.lights.update(this.view, this.bounds)
  3995. }
  3996. ,
  3997. k.prototype.collectShadows = function (e) {
  3998. this.shadow.collect(this, e)
  3999. }
  4000. ,
  4001. k.prototype.draw = function (e) {
  4002. var t = this.gl
  4003. if (this.sceneLoaded) {
  4004. this.sky.setClearColor(),
  4005. t.clear(t.COLOR_BUFFER_BIT | t.DEPTH_BUFFER_BIT | t.STENCIL_BUFFER_BIT),
  4006. t.enable(t.DEPTH_TEST),
  4007. this.sky.draw(this),
  4008. this.shadowFloor && this.shadowFloor.draw(this)
  4009. for (var i = 0; i < this.meshRenderables.length; ++i)
  4010. this.meshRenderables[i].material.usesBlending || this.meshRenderables[i].material.usesRefraction || !this.meshRenderables[i].visible || this.meshRenderables[i].draw(this)
  4011. for (t.enable(t.POLYGON_OFFSET_FILL),
  4012. t.polygonOffset(1, 1),
  4013. t.colorMask(!1, !1, !1, !1),
  4014. i = 0; i < this.meshRenderables.length; ++i)
  4015. this.meshRenderables[i].drawAlphaPrepass(this)
  4016. for (t.colorMask(!0, !0, !0, !0),
  4017. t.disable(t.POLYGON_OFFSET_FILL),
  4018. t.depthFunc(t.LEQUAL),
  4019. t.depthMask(!1),
  4020. i = 0; i < this.meshRenderables.length; ++i)
  4021. this.meshRenderables[i].material.usesBlending && this.meshRenderables[i].visible && this.meshRenderables[i].draw(this)
  4022. t.disable(t.BLEND),
  4023. t.depthMask(!0),
  4024. t.depthFunc(t.LESS)
  4025. var s = !1
  4026. for (i = 0; i < this.meshRenderables.length; ++i)
  4027. if (this.meshRenderables[i].material.usesRefraction) {
  4028. s = !0
  4029. break
  4030. }
  4031. if (s)
  4032. for (this.refractionSurface && this.refractionSurface.desc.width == e.color0.desc.width && this.refractionSurface.desc.height == e.color0.desc.height || (this.refractionSurface = new U(t, e.color0.desc),
  4033. this.refractionSurface.loadArray(null, e.color0.format, e.color0.componentType),
  4034. this.refractionBuffer = new m(this.gl, {
  4035. color0: this.refractionSurface
  4036. })),
  4037. this.refractionBuffer.bind(),
  4038. this.postRender.blitTexture(e.color0),
  4039. e.bind(),
  4040. i = 0; i < this.meshRenderables.length; ++i)
  4041. this.meshRenderables[i].material.usesRefraction && this.meshRenderables[i].visible && this.meshRenderables[i].draw(this)
  4042. if (this.stripData.activeWireframe() && 0 < this.meshRenderables.length) {
  4043. for (i = 0; i < this.meshRenderables.length; ++i)
  4044. this.meshRenderables[i].visible && this.meshRenderables[i].drawWire(this)
  4045. t.depthMask(!0)
  4046. }
  4047. t.disable(t.BLEND)
  4048. }
  4049. }
  4050. ,
  4051. k.prototype.drawSecondary = function (e) {
  4052. this.fog && this.fog.draw(this, e)
  4053. }
  4054. ,
  4055. k.prototype.complete = function () {
  4056. if (!this.sky.complete() || !this.shadow.complete() || this.fog && !this.fog.complete() || this.shadowFloor && !this.shadowFloor.complete())
  4057. return !1
  4058. for (var e = 0; e < this.meshRenderables.length; ++e)
  4059. if (!this.meshRenderables[e].complete())
  4060. return !1
  4061. return !0
  4062. }
  4063. ,
  4064. P.prototype.flagAllForDebugging = function () {
  4065. for (var e = this.animations.length, t = 0; t < e; t++)
  4066. for (var i = this.animations[t], s = i.animatedObjects.length, n = 0; n < s; n++)
  4067. i.animatedObjects[n].debugMe = !0
  4068. }
  4069. ,
  4070. P.prototype.checkDebug = function () {
  4071. this.debugString = "<br>--------------------------------------Debug Info:",
  4072. this.debugString += "<br>this.selectedAnimationIndex :" + this.selectedAnimationIndex
  4073. var e = this.animations[this.selectedAnimationIndex]
  4074. , t = e.animatedObjects.length
  4075. this.debugString += "<br>numAnimatedObjects :" + t,
  4076. "" != e.debugString && (this.debugString += "<br>--------------------------------------------------Got animation bug info:",
  4077. this.debugString += e.debugString,
  4078. this.showDebugInfo = this.stopEverything = !0,
  4079. e.debugString = "")
  4080. for (var i = 0; i < t; i++) {
  4081. var s = e.animatedObjects[i]
  4082. "" == s.debugString && "" == s.animatedLocalTransform.debugString || (this.debugString += "<br>--------------------------------------------------Got object bug info:",
  4083. this.debugString += s.debugString,
  4084. this.debugString += s.animatedLocalTransform.debugString,
  4085. this.showDebugInfo = this.stopEverything = !0,
  4086. s.debugString = "",
  4087. s.animatedLocalTransform.debugString = ""),
  4088. s.skinningRig && "" != s.skinningRig.debugString && (this.debugString += "<br>--------------------------------------------------Got skin rig info:",
  4089. this.debugString += s.skinningRig.debugString,
  4090. s.skinningRig.debugString = "",
  4091. this.showDebugInfo = this.stopEverything = !0)
  4092. }
  4093. this.debugString += "<br>--------------------------------------Done Debug Info:"
  4094. }
  4095. ,
  4096. P.prototype.logObjectInfo = function (e, t) {
  4097. var i = t * (o = this.animations[this.selectedAnimationIndex]).originalFPS
  4098. if (e >= o.animatedObjects.length)
  4099. this.debugString += "object index " + e + " exceeds " + o.animatedObjects.length
  4100. else {
  4101. var s = o.animatedObjects[e]
  4102. , n = o.animatedObjects[s.modelPartIndex]
  4103. , r = o.getObjectAnimationFramePercent(s, t)
  4104. , a = o.getObjectAnimationFramePercent(n, t)
  4105. this.debugString = "",
  4106. this.debugString += "<br>Object Name: " + s.name,
  4107. this.debugString += "<br>Object Type: " + s.sceneObjectType,
  4108. this.debugString += "<br>Object Index: " + s.id,
  4109. this.debugString += "<br>Part Index: " + s.modelPartIndex,
  4110. this.debugString += "<br>Part Scale: " + s.modelPartScale,
  4111. this.debugString += "<br>Mesh Index: " + s.meshIndex,
  4112. this.debugString += "<br>Light Index: " + s.lightIndex,
  4113. this.debugString += "<br>Deformer Index: " + s.skinningRigIndex,
  4114. this.debugString += "<br>Parent Index: " + s.parentIndex,
  4115. this.debugString += "<br>Scene time " + t,
  4116. this.debugString += "<br>Scene framepercent " + i,
  4117. this.debugString += "<br>Object looped framepercent " + r,
  4118. this.debugString += "<br>Model looped framepercent " + a,
  4119. this.debugString += "<br>Object Anim length " + s.animationLength,
  4120. this.debugString += "<br>Object Total frames " + s.totalFrames,
  4121. this.debugString += "<br>Object FPS " + s.modelPartFPS,
  4122. this.debugString += "<br>Model Part Anim length " + n.animationLength,
  4123. this.debugString += "<br>Model total frames " + n.totalFrames,
  4124. this.debugString += "<br>Model Part FPS " + n.modelPartFPS,
  4125. i = S.identity(),
  4126. o.getWorldTransform(s.id, t, i, this.sceneScale, !0),
  4127. this.debugString += s.debugString
  4128. var o = i[0]
  4129. , h = (s = i[1],
  4130. n = i[2],
  4131. r = i[4],
  4132. a = i[5],
  4133. i[6])
  4134. , l = i[8]
  4135. , d = i[9]
  4136. i = i[10]
  4137. Math.sqrt(o * o + s * s + n * n),
  4138. Math.sqrt(r * r + a * a + h * h),
  4139. Math.sqrt(l * l + d * d + i * i)
  4140. }
  4141. }
  4142. ,
  4143. P.prototype.resetPlayback = function () {
  4144. this.startMS = Date.now(),
  4145. this.animationProgress = this.totalSeconds = 0,
  4146. this.setAnimationProgress(0, !0)
  4147. }
  4148. ,
  4149. P.prototype.pause = function (e) {
  4150. this.paused = e,
  4151. this.startMS = Date.now() - 1e3 * this.totalSeconds / (this.playbackSpeed * this.scenePlaybackSpeed)
  4152. }
  4153. ,
  4154. P.prototype.setAnimationProgress = function (e, t) {
  4155. var i = this.animations[this.selectedAnimationIndex]
  4156. this.animationProgress = e,
  4157. this.totalSeconds = i.totalSeconds * this.animationProgress,
  4158. this.totalSeconds -= 1 / i.originalFPS,
  4159. this.totalSeconds < 0 && (this.totalSeconds = 0),
  4160. this.startMS = Date.now() - 1e3 * this.totalSeconds / (this.playbackSpeed * this.scenePlaybackSpeed),
  4161. t && this.updateScene()
  4162. }
  4163. ,
  4164. P.prototype.setPlaybackSpeed = function (e) {
  4165. this.playbackSpeed = e,
  4166. this.startMS = Date.now() - 1e3 * this.totalSeconds / (this.playbackSpeed * this.scenePlaybackSpeed)
  4167. }
  4168. ,
  4169. P.prototype.resetCustomView = function () {
  4170. 0 <= this.selectedCameraIndex && this.selectedCameraIndex < this.views.length && (this.viewYawOffsets[this.selectedCameraIndex] = 0,
  4171. this.viewPitchOffsets[this.selectedCameraIndex] = 0,
  4172. this.scene.view.rotation[1] = this.views[this.selectedCameraIndex].rotation[1],
  4173. this.scene.view.rotation[0] = this.views[this.selectedCameraIndex].rotation[0],
  4174. this.setViewFromSelectedCamera())
  4175. }
  4176. ,
  4177. P.prototype.updateUserCamera = function () {
  4178. if (this.clearCacheForCameraChildren(),
  4179. 0 <= this.selectedCameraIndex && this.selectedCameraIndex < this.views.length && this.selectedAnimationIndex < this.animations.length) {
  4180. var e = this.cameraObjectIndices[this.selectedCameraIndex]
  4181. , t = this.animations[this.selectedAnimationIndex]
  4182. if (e < t.animatedObjects.length) {
  4183. var i = this.views[this.selectedCameraIndex]
  4184. , s = this.scene.view.rotation[1]
  4185. , n = this.scene.view.rotation[0]
  4186. , r = n - i.rotation[0]
  4187. this.viewYawOffsets[this.selectedCameraIndex] = s - i.rotation[1],
  4188. this.viewPitchOffsets[this.selectedCameraIndex] = r,
  4189. i = t.animatedObjects[e],
  4190. t.getObjectAnimationFramePercent(i, this.totalSeconds)
  4191. r = S.identity()
  4192. var a = S.identity()
  4193. i.useFixedWorldTransform = !1,
  4194. i.useFixedLocalTransform = !1,
  4195. i.animatedLocalTransform.lockTransform = !1,
  4196. i.animatedLocalTransform.clearCachedTransforms(),
  4197. i.cachedFrame0 = -1,
  4198. i.cachedFrame1 = -1,
  4199. i.cachedFrame2 = -1,
  4200. i.cachedFrame3 = -1,
  4201. i.cachedFrameUse0 = 0,
  4202. i.cachedFrameUse1 = 0,
  4203. i.cachedFrameUse2 = 0,
  4204. i.cachedFrameUse3 = 0,
  4205. t.getWorldTransform(e, this.totalSeconds, a, this.sceneScale, !1)
  4206. e = a[0]
  4207. var o = a[1]
  4208. , h = a[2]
  4209. , l = a[4]
  4210. , d = a[5]
  4211. , c = a[6]
  4212. , u = a[8]
  4213. , f = a[9]
  4214. , m = a[10]
  4215. e = Math.sqrt(e * e + o * o + h * h),
  4216. l = Math.sqrt(l * l + d * d + c * c),
  4217. d = Math.sqrt(u * u + f * f + m * m);
  4218. (c = -(this.scene.view.pivot[0] - a[12])) * u + (o = -(this.scene.view.pivot[1] - a[13])) * f + (a = -(this.scene.view.pivot[2] - a[14])) * m <= 0 && (s += 180),
  4219. s = S.rotation(S.empty(), s, 1),
  4220. n = S.rotation(S.empty(), n, 0),
  4221. S.mul(r, s, n),
  4222. n = Math.sqrt(c * c + o * o + a * a),
  4223. s = this.scene.view.pivot[1] + r[9] * n,
  4224. a = this.scene.view.pivot[2] + r[10] * n,
  4225. r[12] = this.scene.view.pivot[0] + r[8] * n,
  4226. r[13] = s,
  4227. r[14] = a,
  4228. n = S.identity(),
  4229. t.getWorldTransform(i.parentIndex, this.totalSeconds, n, this.sceneScale, !1),
  4230. t = S.identity(),
  4231. S.invert(t, n),
  4232. n = S.identity(),
  4233. S.mul(n, t, r),
  4234. n[12] /= this.sceneScale,
  4235. n[13] /= this.sceneScale,
  4236. n[14] /= this.sceneScale,
  4237. r[0] *= e,
  4238. r[1] *= e,
  4239. r[2] *= e,
  4240. r[4] *= l,
  4241. r[5] *= l,
  4242. r[6] *= l,
  4243. r[8] *= d,
  4244. r[9] *= d,
  4245. r[10] *= d,
  4246. i.setFixedWorldTransform(r),
  4247. i.setFixedLocalTransform(n)
  4248. }
  4249. }
  4250. }
  4251. ,
  4252. P.prototype.setViewFromSelectedCamera = function () {
  4253. if (0 <= this.selectedCameraIndex && this.selectedCameraIndex < this.views.length) {
  4254. var e = this.views[this.selectedCameraIndex]
  4255. , t = this.scene.view
  4256. , i = this.viewYawOffsets[this.selectedCameraIndex]
  4257. , s = this.viewPitchOffsets[this.selectedCameraIndex]
  4258. t.pivot[0] = e.pivot[0],
  4259. t.pivot[1] = e.pivot[1],
  4260. t.pivot[2] = e.pivot[2],
  4261. t.rotation[0] = e.rotation[0] + s,
  4262. t.rotation[1] = e.rotation[1] + i,
  4263. t.radius = e.radius,
  4264. t.nearPlane = e.nearPlane,
  4265. t.fov = e.fov,
  4266. t.saveResetView(),
  4267. t.updateProjection(),
  4268. t.updateView()
  4269. }
  4270. }
  4271. ,
  4272. P.prototype.selectDefaultCamera = function () {
  4273. if (-1 != this.defaultCameraGlobalIndex && 0 < this.animations.length)
  4274. for (var e = this.animations[0], t = e.cameraObjects.length, i = 0; i < t; i++)
  4275. if (e.cameraObjects[i].id == this.defaultCameraGlobalIndex)
  4276. return void (this.selectedCameraIndex = i)
  4277. this.selectedCameraIndex = 0
  4278. }
  4279. ,
  4280. P.prototype.updateAnimationPlayback = function () {
  4281. if (!this.stopEverything || !this.runDebugMode) {
  4282. var e = this.animations[this.selectedAnimationIndex]
  4283. if (this.updateUserCamera(),
  4284. this.paused || !this.playAnimations)
  4285. this.startMS = 0 < this.playbackSpeed ? Date.now() - 1e3 * this.totalSeconds / (this.playbackSpeed * this.scenePlaybackSpeed) : Date.now() - 1e3 * this.totalSeconds,
  4286. this.refreshTransformsOnly(),
  4287. this.runDebugMode && this.checkDebug(),
  4288. (e = this.scene.view).saveResetView(),
  4289. e.updateProjection(),
  4290. e.updateView()
  4291. else {
  4292. this.lockPlayback && 0 < this.playbackSpeed && (this.startMS = Date.now() - 1e3 * this.totalSeconds / (this.playbackSpeed * this.scenePlaybackSpeed))
  4293. var t = (Date.now() - this.startMS) / 1e3 * this.playbackSpeed * this.scenePlaybackSpeed
  4294. this.totalSeconds = (Date.now() - this.startMS) / 1e3 * this.playbackSpeed * this.scenePlaybackSpeed
  4295. var i = (i = t / e.totalSeconds) - (t = Math.floor(i))
  4296. t != this.loopCount && (this.loopCount++,
  4297. this.loopTurntables && this.rolloverTurntables(),
  4298. this.autoAdvanceNextAnimation && (this.nextAnimation(),
  4299. this.resetPlayback())),
  4300. this.totalSeconds = e.totalSeconds * i,
  4301. this.animationProgress = this.totalSeconds / e.totalSeconds - Math.floor(this.totalSeconds / e.totalSeconds),
  4302. this.updateScene(),
  4303. this.runDebugMode && this.checkDebug()
  4304. }
  4305. }
  4306. }
  4307. ,
  4308. P.prototype.updateScene = function () {
  4309. this.lastSceneFramePercent = this.totalSeconds * this.animations[this.selectedAnimationIndex].originalFPS,
  4310. 0 != this.fogObjectIndex && this.updateFog(),
  4311. this.animateTurntables && this.updateTurntables(),
  4312. this.animateMeshes && this.poseMeshes(),
  4313. this.animateLights && this.updateLights(),
  4314. this.animateMaterials && this.updateMaterials(),
  4315. this.animateVisibility && this.updateVisibility()
  4316. }
  4317. ,
  4318. P.prototype.findCameraChildren = function () {
  4319. for (var e = this.animations[0], t = e.animatedObjects.length, i = 0; i < t; i++)
  4320. e.hasParentTypeInHierarchy(e.animatedObjects[i], "CameraSO") && this.cameraChildrenIndices.push(i)
  4321. }
  4322. ,
  4323. P.prototype.findFixedTransforms = function () {
  4324. for (var e = this.animations.length, t = 0; t < e; t++)
  4325. for (var i = this.animations[t], s = i.animatedObjects.length, n = 0; n < s; n++) {
  4326. var r = i.animatedObjects[n]
  4327. if (!r.useFixedWorldTransform && !i.hasAnimationInHierarchy(r))
  4328. if ("Material" == r.sceneObjectType)
  4329. r.setFixedWorldTransform(S.identity()),
  4330. r.setFixedLocalTransform(S.identity())
  4331. else {
  4332. var a = S.identity()
  4333. , o = S.identity()
  4334. i.hasParentTypeInHierarchy(r, "SceneRootSO") ? (i.getWorldTransform(r.id, 0, a, this.sceneScale, !1),
  4335. r.evaluateLocalTransformAtFramePercent(0, o, !0, !1)) : (i.evaluateModelPartTransformAtFrame(r.id, 0, a, !1),
  4336. r.evaluateLocalTransformAtFramePercent(0, o, !1, !1)),
  4337. r.setFixedWorldTransform(a),
  4338. r.setFixedLocalTransform(o)
  4339. }
  4340. }
  4341. }
  4342. ,
  4343. P.prototype.clearCacheForCameraChildren = function () {
  4344. for (var e = this.animations[this.selectedAnimationIndex], t = this.cameraChildrenIndices.length, i = 0; i < t; i++) {
  4345. var s = e.animatedObjects[this.cameraChildrenIndices[i]]
  4346. s.useFixedWorldTransform = !1,
  4347. s.useFixedLocalTransform = !1,
  4348. s.cachedFrame0 = -10,
  4349. s.cachedFrame1 = -10,
  4350. s.cachedFrame2 = -10,
  4351. s.cachedFrame3 = -10,
  4352. s.cachedFrameUse0 = 0,
  4353. s.cachedFrameUse1 = 0,
  4354. s.cachedFrameUse2 = 0,
  4355. s.cachedFrameUse3 = 0,
  4356. s.animatedLocalTransform.clearCachedTransforms(),
  4357. s.animatedLocalTransform.lockTransform = !1
  4358. }
  4359. }
  4360. ,
  4361. P.prototype.refreshTransformsOnly = function () {
  4362. for (var e = this.animations[this.selectedAnimationIndex], t = e.meshObjects.length, i = 0; i < t; i++) {
  4363. var s = e.meshObjects[i]
  4364. if (e.getWorldTransform(s.id, this.totalSeconds, s.mesh.displayMatrix, this.sceneScale, !0),
  4365. this.enableSkinning && s.skinningRig && this.unitScaleSkinnedMeshes && !s.skinningRig.isRigidSkin) {
  4366. var n = (s = s.mesh.displayMatrix)[0]
  4367. , r = s[1]
  4368. , a = s[2]
  4369. , o = s[4]
  4370. , h = s[5]
  4371. , l = s[6]
  4372. , d = s[8]
  4373. , c = s[9]
  4374. , u = s[10]
  4375. d = ((n = Math.sqrt(n * n + r * r + a * a)) + (o = Math.sqrt(o * o + h * h + l * l)) + (d = Math.sqrt(d * d + c * c + u * u))) / 2
  4376. s[0] /= d,
  4377. s[1] /= d,
  4378. s[2] /= d,
  4379. s[4] /= d,
  4380. s[5] /= d,
  4381. s[6] /= d,
  4382. s[8] /= d,
  4383. s[9] /= d,
  4384. s[10] /= d
  4385. }
  4386. }
  4387. if (this.animateLights)
  4388. for (t = e.lightObjects.length,
  4389. i = 0; i < t; i++)
  4390. (s = e.lightObjects[i]).useFixedWorldTransform || (d = this.scene.lights.getLightPos(s.lightIndex),
  4391. c = this.scene.lights.getLightDir(s.lightIndex),
  4392. u = S.identity(),
  4393. e.getWorldTransform(s.id, this.totalSeconds, u, this.sceneScale, !0),
  4394. c[0] = u[8],
  4395. c[1] = u[9],
  4396. c[2] = u[10],
  4397. 0 != d[3] && (d[0] = u[12],
  4398. d[1] = u[13],
  4399. d[2] = u[14],
  4400. this.scene.lights.setLightPos(s.lightIndex, d)),
  4401. this.scene.lights.setLightDir(s.lightIndex, c))
  4402. }
  4403. ,
  4404. P.prototype.findMeshIndexByPartIndex = function (e, t) {
  4405. for (var i = 0; i < this.meshIDs.length; ++i)
  4406. if (t == this.meshIDs[i])
  4407. return i
  4408. return -1
  4409. }
  4410. ,
  4411. P.prototype.findLightIndexByPartIndex = function (e) {
  4412. for (var t = 0; t < this.lightIDs.length; t++)
  4413. if (e == this.lightIDs[t])
  4414. return t
  4415. return -1
  4416. }
  4417. ,
  4418. P.prototype.findMaterialIndexByPartIndex = function (e) {
  4419. for (var t = 0; t < this.materialIDs.length; t++)
  4420. if (e == this.materialIDs[t])
  4421. return t
  4422. return -1
  4423. }
  4424. ,
  4425. P.prototype.nextAnimation = function () {
  4426. this.selectedAnimationIndex++,
  4427. this.selectedAnimationIndex >= this.animations.length && (this.selectedAnimationIndex = 0)
  4428. }
  4429. ,
  4430. P.prototype.selectAnimation = function (e) {
  4431. 0 <= e && e < this.animations.length && (this.selectedAnimationIndex = e),
  4432. this.paused && this.setAnimationProgress(this.animationProgress, !0)
  4433. }
  4434. ,
  4435. P.prototype.selectCamera = function (e) {
  4436. -1 != e && this.selectedCameraIndex != e && (this.selectedCameraIndex = e,
  4437. this.setViewFromSelectedCamera())
  4438. }
  4439. ,
  4440. P.prototype.getAnimatedCamera = function () {
  4441. if (0 <= this.selectedCameraIndex && this.selectedAnimationIndex < this.animations.length) {
  4442. var e = this.animations[this.selectedAnimationIndex]
  4443. if (this.selectedCameraIndex < e.cameraObjects.length)
  4444. return e.cameraObjects[this.selectedCameraIndex]
  4445. }
  4446. }
  4447. ,
  4448. P.prototype.poseMeshes = function () {
  4449. for (var e = this.animations[this.selectedAnimationIndex], t = e.meshObjects.length, i = 0; i < t; i++) {
  4450. var s = e.meshObjects[i]
  4451. if (this.enableSkinning && s.skinningRig)
  4452. if (s.skinningRig.isRigidSkin)
  4453. e.getWorldTransform(s.id, this.totalSeconds, s.mesh.displayMatrix, this.sceneScale, !0)
  4454. else {
  4455. s.setupSkinningRig(e, s.modelPartIndex, this.totalSeconds, s.skinningRig),
  4456. e.getWorldTransform(s.id, this.totalSeconds, s.mesh.displayMatrix, this.sceneScale, !0)
  4457. var n = s.modelPartScale * this.sceneScale
  4458. if (this.unitScaleSkinnedMeshes) {
  4459. var r = s.mesh.displayMatrix
  4460. , a = r[0]
  4461. , o = r[1]
  4462. , h = r[2]
  4463. , l = r[4]
  4464. , d = r[5]
  4465. , c = r[6]
  4466. , u = r[8]
  4467. , f = r[9]
  4468. , m = r[10]
  4469. u = ((a = Math.sqrt(a * a + o * o + h * h)) + (l = Math.sqrt(l * l + d * d + c * c)) + (u = Math.sqrt(u * u + f * f + m * m))) / 2
  4470. r[0] /= u,
  4471. r[1] /= u,
  4472. r[2] /= u,
  4473. r[4] /= u,
  4474. r[5] /= u,
  4475. r[6] /= u,
  4476. r[8] /= u,
  4477. r[9] /= u,
  4478. r[10] /= u,
  4479. n *= u
  4480. }
  4481. s.skinningRig.deformMesh(s.mesh, n)
  4482. }
  4483. else
  4484. e.getWorldTransform(s.id, this.totalSeconds, s.mesh.displayMatrix, this.sceneScale, !0)
  4485. }
  4486. }
  4487. ,
  4488. P.prototype.updateLights = function () {
  4489. for (var e = this.animations[this.selectedAnimationIndex], t = this.totalSeconds * e.originalFPS, i = e.lightObjects.length, s = 0; s < i; s++) {
  4490. var n = e.lightObjects[s]
  4491. , r = this.scene.lights.getLightPos(n.lightIndex)
  4492. , a = this.scene.lights.getLightDir(n.lightIndex)
  4493. , o = this.scene.lights.getLightColor(n.lightIndex)
  4494. , h = S.identity()
  4495. , l = 1
  4496. n.useFixedWorldTransform || e.getWorldTransform(n.id, this.totalSeconds, h, this.sceneScale, !0),
  4497. n.redProperty && (n.redProperty.evaluate(t, o[0], n),
  4498. o[0] = n.redProperty.lastValue),
  4499. n.greenProperty && (n.greenProperty.evaluate(t, o[1], n),
  4500. o[1] = n.greenProperty.lastValue),
  4501. n.blueProperty && (n.blueProperty.evaluate(t, o[2], n),
  4502. o[2] = n.blueProperty.lastValue),
  4503. n.brightnessProperty && (n.brightnessProperty.evaluate(t, l, n),
  4504. l = n.brightnessProperty.lastValue),
  4505. o[0] *= l,
  4506. o[1] *= l,
  4507. o[2] *= l,
  4508. 0 != r[3] && (n.useFixedWorldTransform || (r[0] = h[12],
  4509. r[1] = h[13],
  4510. r[2] = h[14],
  4511. this.scene.lights.setLightPos(n.lightIndex, r)),
  4512. n.spotAngleProperty && 0 < this.scene.lights.spot[3 * n.lightIndex] && (r = 0,
  4513. n.spotAngleProperty.evaluate(t, r, n),
  4514. r = n.spotAngleProperty.lastValue,
  4515. this.scene.lights.setLightSpotAngle(n.lightIndex, r)),
  4516. n.spotSharpnessProperty && (r = 0,
  4517. n.spotSharpnessProperty.evaluate(t, r, n),
  4518. r = n.spotSharpnessProperty.lastValue,
  4519. this.scene.lights.setLightSpotSharpness(n.lightIndex, r)),
  4520. n.distanceProperty && (r = 1,
  4521. n.distanceProperty.evaluate(t, r, n),
  4522. r = n.distanceProperty.lastValue * this.sceneScale,
  4523. this.scene.lights.setLightDistance(n.lightIndex, r))),
  4524. n.useFixedWorldTransform || (a[0] = h[8],
  4525. a[1] = h[9],
  4526. a[2] = h[10],
  4527. this.scene.lights.setLightDir(n.lightIndex, a)),
  4528. this.scene.lights.setLightColor(n.lightIndex, o)
  4529. }
  4530. }
  4531. ,
  4532. P.prototype.updateTurntables = function () {
  4533. for (var e = this.animations[this.selectedAnimationIndex], t = this.totalSeconds * e.originalFPS, i = e.turnTableObjects.length, s = 0; s < i; s++) {
  4534. var n = e.turnTableObjects[s]
  4535. n.spinProperty.evaluate(t, 0, n),
  4536. n.turnTableSpin = n.turnTableSpinOffset + n.spinProperty.lastValue * this.totalSeconds
  4537. }
  4538. }
  4539. ,
  4540. P.prototype.rolloverTurntables = function () {
  4541. for (var e = this.animations[this.selectedAnimationIndex], t = e.turnTableObjects.length, i = 0; i < t; i++) {
  4542. var s = e.turnTableObjects[i]
  4543. s.turnTableSpinOffset = s.turnTableSpin
  4544. }
  4545. }
  4546. ,
  4547. P.prototype.updateMaterials = function () {
  4548. for (var e = this.animations[this.selectedAnimationIndex], t = this.totalSeconds * e.originalFPS, i = e.materialObjects.length, s = 0; s < i; s++) {
  4549. var n = e.materialObjects[s]
  4550. n.offsetUProperty && (n.offsetUProperty.evaluate(t, 0, n),
  4551. this.scene.materialsList[n.materialIndex].uOffset = n.offsetUProperty.lastValue),
  4552. n.offsetVProperty && (n.offsetVProperty.evaluate(t, 0, n),
  4553. this.scene.materialsList[n.materialIndex].vOffset = n.offsetVProperty.lastValue),
  4554. n.emissiveProperty && 1 < n.emissiveProperty.numKeyframes && (n.emissiveProperty.evaluate(t, 0, n),
  4555. this.scene.materialsList[n.materialIndex].emissiveIntensity = n.emissiveProperty.lastValue)
  4556. }
  4557. }
  4558. ,
  4559. P.prototype.updateFog = function () {
  4560. var e = this.animations[this.selectedAnimationIndex]
  4561. , t = this.totalSeconds * e.originalFPS
  4562. 0 <= this.fogObjectIndex && this.fogObjectIndex < e.animatedObjects.length && this.scene.fog && ((e = e.animatedObjects[this.fogObjectIndex]).redProperty && (this.scene.fog.desc.color[0] = e.redProperty.evaluate(t, this.scene.fog.desc.color[0], e)),
  4563. e.greenProperty && (this.scene.fog.desc.color[1] = e.greenProperty.evaluate(t, this.scene.fog.desc.color[1], e)),
  4564. e.blueProperty && (this.scene.fog.desc.color[2] = e.blueProperty.evaluate(t, this.scene.fog.desc.color[2], e)),
  4565. e.distanceProperty && (this.scene.fog.desc.distance = e.distanceProperty.evaluate(t, this.scene.fog.desc.distance, e)),
  4566. e.opacityProperty && (this.scene.fog.desc.opacity = e.opacityProperty.evaluate(t, this.scene.fog.desc.opacity, e)),
  4567. e.skyIllumProperty && (this.scene.fog.desc.skyIllum = e.skyIllumProperty.evaluate(t, this.scene.fog.desc.skyIllum, e)),
  4568. e.lightIllumProperty && (this.scene.fog.desc.lightIllum = e.lightIllumProperty.evaluate(t, this.scene.fog.desc.lightIllum, e)),
  4569. e.dispersionProperty && (this.scene.fog.desc.dispersion = e.dispersionProperty.evaluate(t, this.scene.fog.desc.dispersion, e)))
  4570. }
  4571. ,
  4572. P.prototype.updateVisibility = function () {
  4573. for (var e = this.animations[this.selectedAnimationIndex], t = this.subMeshObjectIndices.length, i = 0; i < t; i++) {
  4574. if (-1 != (n = this.subMeshLiveIndices[i])) {
  4575. var s = this.subMeshObjectIndices[i]
  4576. , n = this.scene.meshRenderables[n]
  4577. , r = e.getObjectAnimationFramePercent(e.animatedObjects[s], this.totalSeconds)
  4578. n.visible = e.isVisibleAtFramePercent(s, r)
  4579. }
  4580. }
  4581. }
  4582. ,
  4583. F.prototype.build = function (e, t) {
  4584. var i = this.gl
  4585. this.program = i.createProgram(),
  4586. this.params = {},
  4587. this.samplers = {},
  4588. this.attribs = {}
  4589. var s = function (e) {
  4590. for (var t = "", i = e.indexOf("\n"), s = 0; -1 != i;)
  4591. t += ++s + ": ",
  4592. t += e.substring(0, i + 1),
  4593. i = (e = e.substring(i + 1, e.length)).indexOf("\n")
  4594. console.log(t)
  4595. }
  4596. , n = i.createShader(i.VERTEX_SHADER)
  4597. i.shaderSource(n, e),
  4598. i.compileShader(n),
  4599. i.getShaderParameter(n, i.COMPILE_STATUS) || (console.log(i.getShaderInfoLog(n)),
  4600. I.verboseErrors && s(e)),
  4601. i.attachShader(this.program, n),
  4602. n = i.createShader(i.FRAGMENT_SHADER),
  4603. i.shaderSource(n, t),
  4604. i.compileShader(n),
  4605. i.getShaderParameter(n, i.COMPILE_STATUS) || (console.log(i.getShaderInfoLog(n)),
  4606. I.verboseErrors && s(t)),
  4607. i.attachShader(this.program, n),
  4608. i.linkProgram(this.program),
  4609. i.getProgramParameter(this.program, i.LINK_STATUS) || console.log(i.getProgramInfoLog(this.program))
  4610. n = i.getProgramParameter(this.program, i.ACTIVE_UNIFORMS)
  4611. var r = 0
  4612. for (s = 0; s < n; ++s) {
  4613. var a = i.getActiveUniform(this.program, s)
  4614. , o = a.name
  4615. , h = o.indexOf("[")
  4616. 0 <= h && (o = o.substring(0, h)),
  4617. h = i.getUniformLocation(this.program, a.name),
  4618. a.type == i.SAMPLER_2D || a.type == i.SAMPLER_CUBE ? this.samplers[o] = {
  4619. location: h,
  4620. unit: r++
  4621. } : this.params[o] = h
  4622. }
  4623. for (n = i.getProgramParameter(this.program, i.ACTIVE_ATTRIBUTES),
  4624. s = 0; s < n; ++s)
  4625. r = i.getActiveAttrib(this.program, s),
  4626. this.attribs[r.name] = i.getAttribLocation(this.program, r.name)
  4627. }
  4628. ,
  4629. F.prototype.bind = function () {
  4630. return !!this.program && (this.gl.useProgram(this.program),
  4631. !0)
  4632. }
  4633. ,
  4634. F.prototype.complete = function () {
  4635. return !!this.program
  4636. }
  4637. ,
  4638. O.prototype.fromURLs = function (e, t, i) {
  4639. var s = ""
  4640. if (i)
  4641. for (var n = 0; n < i.length; ++n)
  4642. s = i[n] + "\n" + s
  4643. if (i = s + ":" + e + "|" + t,
  4644. void 0 !== (n = this.cache[i]))
  4645. return n
  4646. function r() {
  4647. null != o && null != h && a.build(o, h)
  4648. }
  4649. var a = new F(this.gl)
  4650. , o = null
  4651. , h = null
  4652. return this.fetch(e, function (e) {
  4653. o = s + e,
  4654. r()
  4655. }),
  4656. this.fetch(t, function (e) {
  4657. h = s + e,
  4658. r()
  4659. }),
  4660. this.cache[i] = a
  4661. }
  4662. ,
  4663. O.prototype.fetch = function (e, t) {
  4664. void 0 !== G ? void 0 !== G[e] ? this.resolveIncludes(new String(G[e]), t) : t("") : C.fetchText("src/shader/" + e, function (e) {
  4665. this.resolveIncludes(e, t)
  4666. }
  4667. .bind(this), function () {
  4668. t("")
  4669. })
  4670. }
  4671. ,
  4672. O.prototype.resolveIncludes = function (t, i) {
  4673. for (var r = [], a = !0, e = function (e, t, i, s, n) {
  4674. return a = !0,
  4675. r.push({
  4676. offset: n,
  4677. path: t.slice(1, t.length - 1)
  4678. }),
  4679. ""
  4680. }; a;)
  4681. a = !1,
  4682. t = t.replace(/#include\s((<[^>]+>)|("[^"]+"))/, e)
  4683. if (0 < r.length) {
  4684. var s = r.length
  4685. for (e = 0; e < r.length; ++e)
  4686. this.fetch(r[e].path, function (e) {
  4687. if (this.src = e,
  4688. --s <= 0) {
  4689. for (e = r.length - 1; 0 <= e; --e)
  4690. t = t.substring(0, r[e].offset) + r[e].src + t.substring(r[e].offset)
  4691. i(t)
  4692. }
  4693. }
  4694. .bind(r[e]))
  4695. } else
  4696. i(t)
  4697. }
  4698. ,
  4699. E.prototype.bindDepthTexture = function (e, t) {
  4700. this.shadowCount > t && this.depthTextures[t].bind(e)
  4701. }
  4702. ,
  4703. E.prototype.collect = function (e, t) {
  4704. for (var i = this.gl, s = e.lights, n = s.shadowCount, r = s.modelViewBuffer, a = s.projectionBuffer, o = s.matrix, h = 0 != e.sceneAnimator, l = S.empty(), d = !1, c = 0; c < n; ++c)
  4705. if (s.shadowsNeedUpdate[c]) {
  4706. d = !(s.shadowsNeedUpdate[c] = 0),
  4707. S.mul(l, r.subarray(16 * c, 16 * (c + 1)), o),
  4708. S.mul(l, a.subarray(16 * c, 16 * (c + 1)), l),
  4709. this.depthTargets[c].bind(),
  4710. i.clearColor(1, 1, 1, 1),
  4711. i.clear(i.COLOR_BUFFER_BIT | i.DEPTH_BUFFER_BIT)
  4712. var u = this.shaderSolid
  4713. u.bind(),
  4714. i.uniformMatrix4fv(u.params.uViewProjection, !1, l),
  4715. i.uniformMatrix4fv(u.params.uMeshTransform, !1, S.identity())
  4716. for (var f = 0; f < e.meshRenderables.length; ++f) {
  4717. var m = e.meshRenderables[f]
  4718. , p = m.material
  4719. !m.mesh.desc.castShadows || !p.castShadows || 0 < p.shadowAlphaTest || (h && i.uniformMatrix4fv(u.params.uMeshTransform, !1, m.mesh.displayMatrix),
  4720. m.drawShadow(u.attribs.vPosition))
  4721. }
  4722. for ((u = this.shaderAlphaTest).bind(),
  4723. i.uniformMatrix4fv(u.params.uViewProjection, !1, l),
  4724. i.uniformMatrix4fv(u.params.uMeshTransform, !1, S.identity()),
  4725. f = 0; f < e.meshRenderables.length; ++f)
  4726. p = (m = e.meshRenderables[f]).material,
  4727. m.mesh.desc.castShadows && p.castShadows && 0 < p.shadowAlphaTest && (p.textures.albedo.bind(u.samplers.tAlbedo),
  4728. h && (i.uniform2f(u.params.uUVOffset, p.uOffset, p.vOffset),
  4729. i.uniformMatrix4fv(u.params.uMeshTransform, !1, m.mesh.displayMatrix)),
  4730. m.drawAlphaShadow(u.attribs.vPosition, u.attribs.vTexCoord))
  4731. }
  4732. d && (t.bind(),
  4733. i.enable(i.CULL_FACE),
  4734. i.cullFace(i.BACK))
  4735. }
  4736. ,
  4737. E.prototype.complete = function () {
  4738. return this.shaderSolid.complete() && this.shaderAlphaTest.complete()
  4739. }
  4740. ,
  4741. B.prototype.draw = function (e) {
  4742. var t = e.view
  4743. , i = e.lights
  4744. , s = e.shadow
  4745. , n = this.gl
  4746. , r = this.shader.params
  4747. , a = this.shader.samplers
  4748. this.shader.bind(),
  4749. t = S.mul(S.empty(), t.projectionMatrix, t.viewMatrix),
  4750. S.mul(t, t, this.desc.transform),
  4751. n.uniformMatrix4fv(r.uModelViewProjectionMatrix, !1, t),
  4752. t = S.mul(S.empty(), i.matrix, this.desc.transform),
  4753. n.uniformMatrix4fv(r.uModelSkyMatrix, !1, t),
  4754. 0 < i.count && (n.uniform4fv(r.uLightPositions, i.positionBuffer),
  4755. n.uniform3fv(r.uLightDirections, i.directionBuffer),
  4756. n.uniform3fv(r.uLightColors, i.colors),
  4757. n.uniform3fv(r.uLightParams, i.parameters),
  4758. n.uniform3fv(r.uLightSpot, i.spot),
  4759. e = .392699 * e.postRender.currentSample(),
  4760. n.uniform2f(r.uShadowKernelRotation, .5 * Math.cos(e), .5 * Math.sin(e)),
  4761. 0 < i.shadowCount && (e = s.depthTextures[0].desc.width,
  4762. n.uniform2f(r.uShadowMapSize, e, 1 / e),
  4763. n.uniformMatrix4fv(r.uShadowMatrices, !1, i.finalTransformBuffer),
  4764. n.uniformMatrix4fv(r.uInvShadowMatrices, !1, i.inverseTransformBuffer),
  4765. n.uniform4fv(r.uShadowTexelPadProjections, i.shadowTexelPadProjections),
  4766. s.bindDepthTexture(a.tDepth0, 0),
  4767. s.bindDepthTexture(a.tDepth1, 1),
  4768. s.bindDepthTexture(a.tDepth2, 2))),
  4769. n.uniform3f(r.uShadowCatcherParams, this.desc.simple ? 1 : 0, this.desc.alpha, this.desc.edgeFade),
  4770. n.depthMask(!1),
  4771. n.enable(n.BLEND),
  4772. n.blendFunc(n.ZERO, n.SRC_COLOR),
  4773. i = this.shader.attribs.vPosition,
  4774. n.bindBuffer(n.ARRAY_BUFFER, this.quadGeom),
  4775. n.enableVertexAttribArray(i),
  4776. n.vertexAttribPointer(i, 3, n.FLOAT, !1, 0, 0),
  4777. n.drawArrays(n.TRIANGLES, 0, 6),
  4778. n.disableVertexAttribArray(i),
  4779. n.bindBuffer(n.ARRAY_BUFFER, null),
  4780. n.disable(n.BLEND),
  4781. n.depthMask(!0)
  4782. }
  4783. ,
  4784. B.prototype.complete = function () {
  4785. return this.shader.complete()
  4786. }
  4787. ,
  4788. L.prototype.solveAdditiveClusterTransform = function (e, t, i) {
  4789. t = S.identity()
  4790. var s = S.identity()
  4791. , n = S.identity()
  4792. S.mul(t, e, this.defaultClusterBaseTransform),
  4793. S.mul(s, this.defaultAssociateWorldTransformInvert, t),
  4794. S.mul(n, this.defaultAssociateWorldTransformInvert, s),
  4795. S.mul(i, this.defaultClusterWorldTransformInvert, n)
  4796. }
  4797. ,
  4798. L.prototype.solveSimpleClusterTransform = function (e, t, i) {
  4799. var s = S.identity()
  4800. , n = S.identity()
  4801. S.invert(n, t),
  4802. S.mul(s, n, e),
  4803. S.mul(i, s, this.defaultClusterBaseTransform)
  4804. }
  4805. ,
  4806. L.prototype.solveClusterTransformAtFrame = function (e, t, i, s) {
  4807. if (1 == this.linkMode) {
  4808. var n = S.identity()
  4809. t = S.identity(),
  4810. e.evaluateModelPartTransformAtFrame(this.linkObjectIndex, i, n, !1),
  4811. e.evaluateModelPartTransformAtFrame(this.associateObjectIndex, i, t, !1),
  4812. this.solveAdditiveClusterTransform(n, t, s)
  4813. } else {
  4814. n = S.identity()
  4815. var r = S.identity()
  4816. e.evaluateModelPartTransformAtFrame(this.linkObjectIndex, i, n, !1),
  4817. e.evaluateModelPartTransformAtFrame(t, i, r, !1),
  4818. this.solveSimpleClusterTransform(n, r, s)
  4819. }
  4820. }
  4821. ,
  4822. M.prototype.unpackUnitVectors = function (e, t, i, s) {
  4823. for (var n = 0; n < i; n++) {
  4824. var r = t[s * n]
  4825. , a = 32768 <= (o = t[s * n + 1])
  4826. a && (o -= 32768)
  4827. var o, h = 1 - ((r = r / 32767.4 * 2 - 1) * r + (o = o / 32767.4 * 2 - 1) * o)
  4828. h = Math.sqrt(h),
  4829. h = isNaN(h) ? 0 : h
  4830. a && (h = -h),
  4831. e[3 * n] = r,
  4832. e[3 * n + 1] = o,
  4833. e[3 * n + 2] = h
  4834. }
  4835. }
  4836. ,
  4837. M.prototype.copyOriginalVertices = function (e) {
  4838. if (!this.unTransformedVertices)
  4839. if (this.unTransformedVertices = new Float32Array(3 * e.vertexCount),
  4840. this.unTransformedNormals = new Float32Array(3 * e.vertexCount),
  4841. this.unTransformedTangents = new Float32Array(3 * e.vertexCount),
  4842. this.unTransformedBiTangents = new Float32Array(3 * e.vertexCount),
  4843. this.skinVertexWeights = new Float32Array(e.vertexCount),
  4844. this.skinVertexTransform4x3 = new Float32Array(12),
  4845. e.dynamicVertexData) {
  4846. var t = new Float32Array(e.dynamicVertexData.buffer)
  4847. new Uint8Array(e.dynamicVertexData.buffer)
  4848. var i = s = 0
  4849. , s = s + 12 + 8
  4850. e.secondaryTexCoord && (s += 8)
  4851. var n = s
  4852. , r = s += 4
  4853. , a = (s = s + 4,
  4854. e.stride / 2)
  4855. s = new Uint8Array(e.dynamicVertexData.subarray(s)),
  4856. s = new Uint16Array(s.buffer),
  4857. n = new Uint8Array(e.dynamicVertexData.subarray(n)),
  4858. n = new Uint16Array(n.buffer),
  4859. r = new Uint8Array(e.dynamicVertexData.subarray(r)),
  4860. r = new Uint16Array(r.buffer)
  4861. for (this.unpackUnitVectors(this.unTransformedNormals, s, e.vertexCount, a),
  4862. this.unpackUnitVectors(this.unTransformedTangents, n, e.vertexCount, a),
  4863. this.unpackUnitVectors(this.unTransformedBiTangents, r, e.vertexCount, a),
  4864. a = 0; a < e.vertexCount; a++)
  4865. r = (e.stride * a + i) / 4,
  4866. this.unTransformedVertices[3 * a] = t[r],
  4867. this.unTransformedVertices[3 * a + 1] = t[r + 1],
  4868. this.unTransformedVertices[3 * a + 2] = t[r + 2]
  4869. } else
  4870. this.debugString += "<br>Can't init skinning rig - mesh buffer is not dynamic - rigid is " + this.isRigidSkin
  4871. }
  4872. ,
  4873. M.prototype.useOriginalMeshVertices = function (e) {
  4874. this.isRigidSkin ? this.debugString += "<br>useOriginalMeshVertices for rigid skin?" : this.copyOriginalVertices(e)
  4875. }
  4876. ,
  4877. M.prototype.deformMeshVertices = function (e, t) {
  4878. if (0 != this.skinningClusters.length && this.unTransformedVertices) {
  4879. var i, s = e.stride / 4, n = new Float32Array(e.dynamicVertexData.buffer), r = new Uint16Array(e.dynamicVertexData.buffer)
  4880. new Uint8Array(e.dynamicVertexData.buffer),
  4881. i = 20,
  4882. e.secondaryTexCoord && (i += 8)
  4883. var a = i
  4884. , o = i += 4
  4885. i += 4
  4886. for (var h = this.unTransformedVertices.length / 3, l = 0, d = 0; d < h; ++d) {
  4887. var c = d
  4888. , u = (c * e.stride + a) / 2
  4889. , f = (c * e.stride + o) / 2
  4890. , m = (c * e.stride + i) / 2
  4891. , p = this.linkMapCount[c];
  4892. (k = this.skinVertexTransform4x3)[this.skinVertexWeights[c] = 0] = 0,
  4893. k[1] = 0,
  4894. k[2] = 0,
  4895. k[3] = 0,
  4896. k[4] = 0,
  4897. k[5] = 0,
  4898. k[6] = 0,
  4899. k[7] = 0,
  4900. k[8] = 0,
  4901. k[9] = 0,
  4902. k[10] = 0,
  4903. k[11] = 0
  4904. var g = this.linkMapWeights[l]
  4905. if (1 == p && 1 == g) {
  4906. var v = this.linkMapClusterIndices[l]
  4907. , x = (v = this.skinningClusters[v]).matrix
  4908. k[0] = x[0],
  4909. k[1] = x[1],
  4910. k[2] = x[2],
  4911. k[3] = x[4],
  4912. k[4] = x[5],
  4913. k[5] = x[6],
  4914. k[6] = x[8],
  4915. k[7] = x[9],
  4916. k[8] = x[10],
  4917. k[9] = x[12],
  4918. k[10] = x[13],
  4919. k[11] = x[14],
  4920. this.skinVertexWeights[c] = 1
  4921. } else
  4922. for (var y = this.skinVertexWeights[c] = 0; y < p; y++)
  4923. g = this.linkMapWeights[l + y],
  4924. (v = this.linkMapClusterIndices[l + y]) < this.skinningClusters.length && (x = (v = this.skinningClusters[v]).matrix,
  4925. k[0] += g * x[0],
  4926. k[1] += g * x[1],
  4927. k[2] += g * x[2],
  4928. k[3] += g * x[4],
  4929. k[4] += g * x[5],
  4930. k[5] += g * x[6],
  4931. k[6] += g * x[8],
  4932. k[7] += g * x[9],
  4933. k[8] += g * x[10],
  4934. k[9] += g * x[12],
  4935. k[10] += g * x[13],
  4936. k[11] += g * x[14],
  4937. this.skinVertexWeights[c] += g,
  4938. 1 == v.linkMode && (this.skinVertexWeights[c] = 1))
  4939. if (l += this.linkMapCount[d],
  4940. 0 < this.skinVertexWeights[c]) {
  4941. var b = this.unTransformedVertices[3 * d + 0]
  4942. , S = this.unTransformedVertices[3 * d + 1]
  4943. , T = this.unTransformedVertices[3 * d + 2]
  4944. , w = this.unTransformedNormals[3 * d + 0]
  4945. , C = this.unTransformedNormals[3 * d + 1]
  4946. , R = this.unTransformedNormals[3 * d + 2]
  4947. , A = (v = this.unTransformedTangents[3 * d + 0],
  4948. x = this.unTransformedTangents[3 * d + 1],
  4949. this.unTransformedTangents[3 * d + 2])
  4950. , k = (p = this.unTransformedBiTangents[3 * d + 0],
  4951. this.unTransformedBiTangents[3 * d + 1])
  4952. , I = (g = this.unTransformedBiTangents[3 * d + 2],
  4953. y = this.skinVertexTransform4x3,
  4954. 1)
  4955. 0 < this.skinVertexWeights[c] && (I = 1 / this.skinVertexWeights[c]),
  4956. n[s * d] = I * (b * y[0] + S * y[3] + T * y[6] + y[9]) * t,
  4957. n[s * d + 1] = I * (b * y[1] + S * y[4] + T * y[7] + y[10]) * t,
  4958. n[s * d + 2] = I * (b * y[2] + S * y[5] + T * y[8] + y[11]) * t,
  4959. b = w * y[0] + C * y[3] + R * y[6],
  4960. c = w * y[1] + C * y[4] + R * y[7],
  4961. w = w * y[2] + C * y[5] + R * y[8],
  4962. C = v * y[0] + x * y[3] + A * y[6],
  4963. R = v * y[1] + x * y[4] + A * y[7],
  4964. v = v * y[2] + x * y[5] + A * y[8],
  4965. x = p * y[0] + k * y[3] + g * y[6],
  4966. A = p * y[1] + k * y[4] + g * y[7],
  4967. p = p * y[2] + k * y[5] + g * y[8],
  4968. c /= k = Math.sqrt(b * b + c * c + w * w),
  4969. w /= k,
  4970. k = 32767.4 * ((b /= k) / 2 + .5),
  4971. g = 32767.4 * (c / 2 + .5),
  4972. w < 0 && (g += 32768),
  4973. r[m] = Math.floor(k),
  4974. r[1 + m] = Math.floor(g),
  4975. R /= k = Math.sqrt(C * C + R * R + v * v),
  4976. v /= k,
  4977. k = 32767.4 * ((C /= k) / 2 + .5),
  4978. g = 32767.4 * (R / 2 + .5),
  4979. v < 0 && (g += 32768),
  4980. r[u] = Math.floor(k),
  4981. r[1 + u] = Math.floor(g),
  4982. A /= k = Math.sqrt(x * x + A * A + p * p),
  4983. p /= k,
  4984. k = 32767.4 * ((x /= k) / 2 + .5),
  4985. g = 32767.4 * (A / 2 + .5),
  4986. p < 0 && (g += 32768),
  4987. r[f] = Math.floor(k),
  4988. r[1 + f] = Math.floor(g)
  4989. } else
  4990. b = this.unTransformedVertices[3 * d + 0],
  4991. S = this.unTransformedVertices[3 * d + 1],
  4992. T = this.unTransformedVertices[3 * d + 2],
  4993. n[s * d] = b * t,
  4994. n[s * d + 1] = S * t,
  4995. n[s * d + 2] = T * t
  4996. }
  4997. }
  4998. }
  4999. ,
  5000. M.prototype.deformMesh = function (e, t) {
  5001. if (0 != this.skinningClusters.length && !this.isRigidSkin) {
  5002. this.deformMeshVertices(e, t)
  5003. var i = e.gl
  5004. i.bindBuffer(i.ARRAY_BUFFER, e.vertexBuffer),
  5005. i.bufferData(i.ARRAY_BUFFER, e.dynamicVertexData, i.DYNAMIC_DRAW),
  5006. i.bindBuffer(i.ARRAY_BUFFER, null)
  5007. }
  5008. }
  5009. ,
  5010. _.prototype.setClearColor = function () {
  5011. if (I.transparentBackground)
  5012. this.gl.clearColor(0, 0, 0, 0)
  5013. else if (this.backgroundMode < 1) {
  5014. var e = this.backgroundColor
  5015. this.gl.clearColor(e[0], e[1], e[2], 1)
  5016. } else
  5017. this.gl.clearColor(.0582, .06772, .07805, 1)
  5018. }
  5019. ,
  5020. _.prototype.draw = function (e) {
  5021. if (this.backgroundMode < 1 || I.transparentBackground)
  5022. return !1
  5023. if (this.complete()) {
  5024. var t = this.gl
  5025. , i = this.backgroundShader
  5026. , s = e.view
  5027. , n = e.lights.invMatrix
  5028. i.bind(),
  5029. t.uniformMatrix4fv(i.params.uInverseSkyMatrix, !1, n),
  5030. t.uniformMatrix4fv(i.params.uViewProjection, !1, s.viewProjectionMatrix),
  5031. 3 == this.backgroundMode ? t.uniform4fv(i.params.uSkyCoefficients, this.backgroundCoefficients) : this.backgroundTexture.bind(i.samplers.tSkyTexture),
  5032. e = .07 + .94 * (1 - e.stripData.activeFade()),
  5033. t.uniform1f(i.params.uAlpha, e),
  5034. t.bindBuffer(t.ARRAY_BUFFER, this.vertexBuffer),
  5035. t.enableVertexAttribArray(i.attribs.vPosition),
  5036. t.vertexAttribPointer(i.attribs.vPosition, 3, t.FLOAT, !1, 20, 0),
  5037. t.enableVertexAttribArray(i.attribs.vTexCoord),
  5038. t.vertexAttribPointer(i.attribs.vTexCoord, 2, t.FLOAT, !1, 20, 12),
  5039. t.bindBuffer(t.ELEMENT_ARRAY_BUFFER, this.indexBuffer),
  5040. e < 1 && (t.enable(t.BLEND),
  5041. t.blendFunc(t.SRC_ALPHA, t.ONE_MINUS_SRC_ALPHA)),
  5042. t.depthMask(!1),
  5043. t.disable(t.DEPTH_TEST),
  5044. t.drawElements(t.TRIANGLES, this.skyIndexCount, t.UNSIGNED_SHORT, 0),
  5045. t.enable(t.DEPTH_TEST),
  5046. t.depthMask(!0),
  5047. e < 1 && t.disable(t.BLEND),
  5048. t.disableVertexAttribArray(i.attribs.vPosition),
  5049. t.disableVertexAttribArray(i.attribs.vTexCoord)
  5050. }
  5051. }
  5052. ,
  5053. _.prototype.complete = function () {
  5054. return !(this.backgroundShader && !this.backgroundShader.complete()) && this.specularTexture.complete()
  5055. }
  5056. ,
  5057. D.expDecay = function (e, t) {
  5058. return Math.exp(-.69314718 / e * t)
  5059. }
  5060. ,
  5061. D.prototype.update = function (e) {
  5062. var t = .001 * (Date.now() - this.timestamp)
  5063. this.timestamp = Date.now()
  5064. for (var i = !1, s = 0; s < this.stripCount; ++s) {
  5065. var n = this.selectedStrip == this.STRIP_MENU ? .3 * (s + 1) - .9 : this.selectedStrip < 0 || s < this.selectedStrip ? -2 : 2
  5066. if (e)
  5067. this.strips[s] = n
  5068. else {
  5069. var r = (r = n - this.strips[s]) * D.expDecay(.05, t)
  5070. this.animationActive && (this.strips[s] = n - r),
  5071. i = i || .001 < Math.abs(r)
  5072. }
  5073. }
  5074. this.animationActive = i
  5075. }
  5076. ,
  5077. D.prototype.active = function () {
  5078. return this.selectedStrip >= this.STRIP_MENU
  5079. }
  5080. ,
  5081. D.prototype.activeFade = function () {
  5082. var e
  5083. return (e = 1 < (e = (this.strips[this.stripCount - 1] - -2) / (.3 * this.stripCount - .9 - -2)) ? 1 : e) < 0 ? 0 : e
  5084. }
  5085. ,
  5086. D.prototype.activeWireframe = function () {
  5087. return this.active() && .01 < Math.abs(this.strips[4] - this.strips[3])
  5088. }
  5089. ,
  5090. D.prototype.toggleMenu = function () {
  5091. this.selectedStrip = this.selectedStrip == this.STRIP_MENU ? this.STRIP_NONE : this.STRIP_MENU
  5092. }
  5093. ,
  5094. D.prototype.selectStrip = function (e, t) {
  5095. if (this.selectedStrip == this.STRIP_MENU) {
  5096. var i = e + t * this.stripSlant
  5097. this.selectedStrip = this.STRIP_NONE
  5098. for (var s = 0; s < this.stripCount; ++s)
  5099. if (i < this.strips[s]) {
  5100. this.selectedStrip = s
  5101. break
  5102. }
  5103. } else
  5104. this.selectedStrip = this.STRIP_MENU
  5105. }
  5106. ,
  5107. U.prototype.loadImage = function (e, t) {
  5108. var i = this.gl
  5109. e && e.width && e.height && (this.desc.width = e.width,
  5110. this.desc.height = e.height),
  5111. this.id = i.createTexture(),
  5112. i.bindTexture(this.type, this.id),
  5113. this.format = t || i.RGBA,
  5114. this.componentType = i.UNSIGNED_BYTE,
  5115. i.pixelStorei(i.UNPACK_FLIP_Y_WEBGL, !0),
  5116. i.texImage2D(this.type, 0, this.format, this.format, this.componentType, e),
  5117. this.setParams(),
  5118. i.bindTexture(this.type, null)
  5119. }
  5120. ,
  5121. U.prototype.loadArray = function (e, t, i) {
  5122. var s = this.gl
  5123. this.id = s.createTexture(),
  5124. s.bindTexture(this.type, this.id),
  5125. this.format = t || s.RGBA,
  5126. this.componentType = i || s.UNSIGNED_BYTE,
  5127. s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL, !0),
  5128. s.texImage2D(this.type, 0, this.format, this.desc.width, this.desc.height, 0, this.format, this.componentType, e || null),
  5129. this.setParams(),
  5130. s.bindTexture(this.type, null)
  5131. }
  5132. ,
  5133. U.prototype.setParams = function () {
  5134. var e = this.gl
  5135. , t = function (e) {
  5136. return 0 < e && 0 == (e & e - 1)
  5137. }
  5138. t(this.desc.width) && t(this.desc.height) || (this.desc.clamp = !0,
  5139. this.desc.mipmap = !1),
  5140. t = !this.desc.nofilter,
  5141. this.desc.mipmap ? (e.generateMipmap(this.type),
  5142. e.texParameteri(this.type, e.TEXTURE_MIN_FILTER, t ? e.LINEAR_MIPMAP_LINEAR : e.NEAREST_MIPMAP_NEAREST)) : e.texParameteri(this.type, e.TEXTURE_MIN_FILTER, t ? e.LINEAR : e.NEAREST),
  5143. e.texParameteri(this.type, e.TEXTURE_MAG_FILTER, t ? e.LINEAR : e.NEAREST),
  5144. (this.desc.clamp || this.desc.mirror) && (t = this.desc.clamp ? e.CLAMP_TO_EDGE : e.MIRRORED_REPEAT,
  5145. e.texParameteri(this.type, e.TEXTURE_WRAP_S, t),
  5146. e.texParameteri(this.type, e.TEXTURE_WRAP_T, t)),
  5147. this.desc.aniso && e.ext.textureAniso && e.texParameteri(this.type, e.ext.textureAniso.TEXTURE_MAX_ANISOTROPY_EXT, this.desc.aniso)
  5148. }
  5149. ,
  5150. U.prototype.rebuildMips = function () {
  5151. this.desc.mipmap && (this.gl.bindTexture(this.type, this.id),
  5152. this.gl.generateMipmap(this.type))
  5153. }
  5154. ,
  5155. U.prototype.copyColorBuffer = function () {
  5156. this.gl.bindTexture(this.type, this.id),
  5157. this.gl.copyTexSubImage2D(this.type, 0, 0, 0, 0, 0, this.desc.width, this.desc.height)
  5158. }
  5159. ,
  5160. U.prototype.bind = function (e) {
  5161. if (e) {
  5162. var t = this.gl
  5163. t.uniform1i(e.location, e.unit),
  5164. t.activeTexture(t.TEXTURE0 + e.unit),
  5165. t.bindTexture(this.type, this.id)
  5166. }
  5167. }
  5168. ,
  5169. U.prototype.destroy = function () {
  5170. this.gl.deleteTexture(this.id),
  5171. this.id = null
  5172. }
  5173. ,
  5174. U.prototype.complete = function () {
  5175. return !!this.id
  5176. }
  5177. ,
  5178. N.prototype.fromURL = function (e, t) {
  5179. var i = this.cache[e]
  5180. if (void 0 !== i)
  5181. return i
  5182. var s = new U(this.gl, t)
  5183. return C.fetchImage(e, function (e) {
  5184. s.loadImage(e)
  5185. }),
  5186. this.cache[e] = s
  5187. }
  5188. ,
  5189. N.prototype.fromFile = function (e, t) {
  5190. if (!e)
  5191. return null
  5192. var i = this.cache[e.name]
  5193. if (void 0 !== i)
  5194. return i
  5195. var s = new U(this.gl, t)
  5196. return this.cache[e.name] = s,
  5197. N.parseFile(e, function (e) {
  5198. s.loadImage(e),
  5199. N.closeImage(e)
  5200. }),
  5201. s
  5202. }
  5203. ,
  5204. N.prototype.fromFilesMergeAlpha = function (e, t, i) {
  5205. if (!t)
  5206. return this.fromFile(e, i)
  5207. var s = e.name + "|" + t.name
  5208. , n = this.cache[s]
  5209. if (void 0 !== n)
  5210. return n
  5211. var r = this.gl
  5212. this.blitShader || (this.blitShader = new F(this.gl),
  5213. this.blitShader.build("precision highp float; varying vec2 c; attribute vec2 pos; void main(){ gl_Position.xy = 2.0*pos-vec2(1.0); gl_Position.zw = vec2(0.5,1.0); c=pos; }", "precision highp float; varying vec2 c; uniform sampler2D tTex; void main(){ gl_FragColor=texture2D(tTex,c).rgbr; }"),
  5214. this.mergeVerts = r.createBuffer(),
  5215. r.bindBuffer(r.ARRAY_BUFFER, this.mergeVerts),
  5216. n = new Float32Array([0, 0, 2, 0, 0, 2]),
  5217. r.bufferData(r.ARRAY_BUFFER, n, r.STATIC_DRAW),
  5218. r.bindBuffer(r.ARRAY_BUFFER, null))
  5219. var a = function (e) {
  5220. this.blitShader.bind(),
  5221. e.bind(this.blitShader.samplers.tTex),
  5222. r.bindBuffer(r.ARRAY_BUFFER, this.mergeVerts),
  5223. r.enableVertexAttribArray(this.blitShader.attribs.pos),
  5224. r.vertexAttribPointer(this.blitShader.attribs.pos, 2, r.FLOAT, !1, 0, 0),
  5225. r.drawArrays(r.TRIANGLES, 0, 3),
  5226. r.disableVertexAttribArray(this.blitShader.attribs.pos),
  5227. r.bindBuffer(r.ARRAY_BUFFER, null)
  5228. }
  5229. .bind(this)
  5230. , o = new U(this.gl, i)
  5231. this.cache[s] = o
  5232. var h = 0
  5233. , l = 0
  5234. , d = function () {
  5235. if (h && l) {
  5236. var e, t
  5237. if (t = l.width * l.height > h.width * h.height ? (e = l.width,
  5238. l.height) : (e = h.width,
  5239. h.height),
  5240. o.desc.width = e,
  5241. o.desc.height = t,
  5242. e <= r.limits.viewportSizes[0] && t <= r.limits.viewportSizes[1]) {
  5243. var i = {
  5244. clamp: !0
  5245. }
  5246. h.width == e && h.height == t ? (o.loadImage(h, r.RGBA),
  5247. e = new m(r, {
  5248. color0: o,
  5249. ignoreStatus: !0
  5250. }),
  5251. N.closeImage(h)) : ((t = new U(r, i)).loadImage(h, r.RGB),
  5252. N.closeImage(h),
  5253. o.loadArray(null),
  5254. (e = new m(r, {
  5255. color0: o,
  5256. ignoreStatus: !0
  5257. })).bind(),
  5258. a(t),
  5259. t.destroy()),
  5260. (t = new U(r, i)).loadImage(l, r.RGB),
  5261. N.closeImage(l),
  5262. e.bind(),
  5263. r.colorMask(!1, !1, !1, !0),
  5264. a(t),
  5265. r.colorMask(!0, !0, !0, !0),
  5266. t.destroy(),
  5267. m.bindNone(r),
  5268. o.rebuildMips()
  5269. } else {
  5270. (i = document.createElement("canvas")).width = e,
  5271. i.height = t
  5272. var s = i.getContext("2d")
  5273. for (s.drawImage(h, 0, 0),
  5274. N.closeImage(h),
  5275. i = s.getImageData(0, 0, e, t),
  5276. i = new Uint8Array(i.data.buffer, i.data.byteOffset, i.data.length),
  5277. s.drawImage(l, 0, 0),
  5278. N.closeImage(l),
  5279. s = s.getImageData(0, 0, e, t).data,
  5280. e = e * t * 4,
  5281. t = 0; t < e; t += 4)
  5282. i[t + 3] = s[t]
  5283. o.loadArray(i)
  5284. }
  5285. N.closeImage(l)
  5286. }
  5287. }
  5288. .bind(this)
  5289. return N.parseFile(e, function (e) {
  5290. h = e,
  5291. d()
  5292. }),
  5293. N.parseFile(t, function (e) {
  5294. l = e,
  5295. d()
  5296. }),
  5297. o
  5298. }
  5299. ,
  5300. N.parseFile = function (e, t, i) {
  5301. var s = i || new Image
  5302. if ("undefined" != typeof URL && void 0 !== URL.createObjectURL) {
  5303. e = new Blob([e.data], {
  5304. type: e.type
  5305. })
  5306. var n = URL.createObjectURL(e)
  5307. s.onload = function () {
  5308. URL.revokeObjectURL(n),
  5309. t && t(s)
  5310. }
  5311. ,
  5312. s.src = n
  5313. } else {
  5314. e = new Blob([e.data], {
  5315. type: e.type
  5316. })
  5317. var r = new FileReader
  5318. r.onload = function (e) {
  5319. s.src = r.result
  5320. }
  5321. ,
  5322. s.onload = function () {
  5323. t && t(s)
  5324. }
  5325. ,
  5326. r.readAsDataURL(e)
  5327. }
  5328. }
  5329. ,
  5330. N.closeImage = function (e) {
  5331. e && 256 < e.width * e.height && (e.onload = null,
  5332. e.onerror = null,
  5333. e.src = "data:image/gif;base64,R0lGODlhAQABAAD/ACwAAAAAAQABAAACADs%3D")
  5334. }
  5335. ,
  5336. z.prototype.setBackground3x1 = function (e, t, i, s) {
  5337. var n = 8 / this.controlRect.getScreenHeight()
  5338. this.backgroundControl = e.addTextButton("", 0, (1 - n) / 2, 1, n, 1),
  5339. this.backgroundControl.defaultAlpha = 1,
  5340. this.backgroundControl.setBackground3x1(e, 0, 0, t, i, s, 4),
  5341. this.backgroundControl.controlRect.xPercent = this.controlRect.xPercent,
  5342. this.backgroundControl.controlRect.widthPercent = this.controlRect.widthPercent,
  5343. this.controlRect.linkedControl.style.zIndex = "3",
  5344. this.setupCallbacks()
  5345. }
  5346. ,
  5347. z.prototype.setSize = function (e, t) {
  5348. this.pixelsX = e
  5349. var i = 24 / (this.pixelsY = t)
  5350. this.knobWidthPercent = 24 / e,
  5351. this.knobControlRect.xPercent = .5 - this.knobWidthPercent / 2,
  5352. this.knobControlRect.yPercent = (1 - i) / 2 + -1 / t,
  5353. this.knobControlRect.widthPercent = this.knobWidthPercent,
  5354. this.knobControlRect.heightPercent = i,
  5355. this.controlRect.updateElement(),
  5356. this.backgroundControl.controlRect.xPercent = this.controlRect.xPercent,
  5357. this.backgroundControl.controlRect.widthPercent = this.controlRect.widthPercent,
  5358. this.backgroundControl.controlRect.updateElement()
  5359. }
  5360. ,
  5361. z.prototype.setSliderPercent = function (e) {
  5362. e < 0 && (e = 0),
  5363. 1 < e && (e = 1),
  5364. this.sliderPercent = e,
  5365. this.knobControlRect.xPercent = e - this.knobWidthPercent / 2,
  5366. this.knobControlRect.updateElement()
  5367. }
  5368. ,
  5369. z.prototype.setupCallbacks = function () {
  5370. var e = function (e) {
  5371. if (this.draggingSlider) {
  5372. var t = this.backgroundControl.controlRect.linkedControl.getBoundingClientRect()
  5373. this.setSliderPercent((e.clientX - t.left) / t.width),
  5374. this.guiScreen.ui.viewer.scene.sceneAnimator.setAnimationProgress(this.sliderPercent, !0),
  5375. this.guiScreen.ui.viewer.scene.sceneAnimator.paused && (this.guiScreen.ui.viewer.scene.postRender.discardAAHistory(),
  5376. this.guiScreen.ui.viewer.reDrawScene())
  5377. }
  5378. }
  5379. .bind(this)
  5380. , t = function (e) {
  5381. this.draggingSlider = !0
  5382. var t = this.backgroundControl.controlRect.linkedControl.getBoundingClientRect()
  5383. this.setSliderPercent((e.clientX - t.left) / t.width),
  5384. this.guiScreen.ui.viewer.scene.sceneAnimator.setAnimationProgress(this.sliderPercent, !0),
  5385. this.guiScreen.ui.viewer.scene.sceneAnimator.lockPlayback = !0,
  5386. this.guiScreen.ui.viewer.scene.sceneAnimator.paused && (this.guiScreen.ui.viewer.scene.postRender.discardAAHistory(),
  5387. this.guiScreen.ui.viewer.reDrawScene())
  5388. }
  5389. .bind(this)
  5390. , i = function (e) {
  5391. this.draggingSlider = !1,
  5392. this.guiScreen.ui.viewer.scene.sceneAnimator.lockPlayback = !1
  5393. }
  5394. .bind(this)
  5395. this.guiScreen.ui.viewer.input.element.addEventListener("mousemove", e),
  5396. this.guiScreen.ui.viewer.input.element.addEventListener("mouseup", i),
  5397. this.backgroundControl.controlRect.linkedControl.addEventListener("mousemove", e),
  5398. this.backgroundControl.controlRect.linkedControl.addEventListener("mousedown", t),
  5399. this.backgroundControl.controlRect.linkedControl.addEventListener("mouseup", i),
  5400. this.controlRect.linkedControl.addEventListener("mouseup", i)
  5401. }
  5402. ,
  5403. j.prototype.setSize = function (e, t) {
  5404. this.container.width = 0 | e,
  5405. this.container.height = 0 | t,
  5406. this.container.style.width = e + "px",
  5407. this.container.style.height = t + "px",
  5408. this.guiScreen.setSize(this.container.width, this.container.height)
  5409. }
  5410. ,
  5411. j.prototype.clearView = function () {
  5412. for (; this.container.hasChildNodes();)
  5413. // 删除展示过渡时文物模糊图像的canvas
  5414. this.container.removeChild(this.container.childNodes[0])
  5415. delete this.progressBar,
  5416. delete this.thumbnail,
  5417. delete this.fadeThumbnail,
  5418. delete this.playButton,
  5419. delete this.helpOverlay
  5420. }
  5421. ,
  5422. j.prototype.bindInput = function (i) {
  5423. i.onSingleTap.push(function (e, t) {
  5424. this.stripData.selectedStrip != this.stripData.STRIP_NONE && (e = 2 / i.element.clientWidth * e - 1,
  5425. t = 1 - 2 / i.element.clientHeight * t,
  5426. this.stripData.selectStrip(e, t),
  5427. this.stripData.selectedStrip == this.stripData.STRIP_MENU && this.helpOverlay.active && this.helpOverlay.toggle(),
  5428. this.refreshUI(),
  5429. this.viewer.wake())
  5430. }
  5431. .bind(this))
  5432. }
  5433. ,
  5434. j.sanitize = function (e) {
  5435. return e ? e.replace(/<|>|\(|\)|$|%|=/g, "") : e
  5436. }
  5437. ,
  5438. j.sanitizeURL = function (e) {
  5439. return e ? 0 == e.indexOf("http://") || 0 == e.indexOf("https://") || 0 == e.indexOf("ftp://") ? encodeURI(e) : "http://" + encodeURI(e) : e
  5440. }
  5441. ,
  5442. j.prototype.showFailure = function (e, t) {
  5443. this.container.innerHTML = ""
  5444. var i = document.createElement("canvas")
  5445. , s = this.container.width / this.container.height
  5446. i.width = 100,
  5447. i.height = i.height * s | 0,
  5448. i.style.position = "absolute",
  5449. i.style["z-index"] = "0",
  5450. i.style.width = i.style.height = "100%"
  5451. var n = i.getContext("2d")
  5452. , r = n.fillStyle = n.createRadialGradient(i.width / 2, i.height / 2, (i.width + i.height) / 2, i.width / 2, i.height / 2, 0)
  5453. r.addColorStop(0, "rgb(0,0,0)"),
  5454. r.addColorStop(1, "rgb(35,60,80)"),
  5455. n.fillStyle = r,
  5456. n.fillRect(0, 0, i.width, i.height),
  5457. this.container.appendChild(i)
  5458. var a = document.createElement("div")
  5459. dom.addClass(a, "error"),
  5460. a.style["background-image"] = "url(images/errorBG.png)"
  5461. var o = '<div class="errorInfo"><p style="font-size:1.5em; font-weight:lighter">转换模型时出错</p><p style="font-size:1.3em;letter-spacing:2px;font-weight:bold;line-height:1.5em;margin-top:30px">错误信息: ' + (e || "文件无效(ERROR)请检查您所上传的文件以确定其稳定性") + '</p><p style="font-size:0.8em;line-height:1.5em; margin-top:50px">您可以联系我们的客服、或点击<a href="http://www.4dage.com/tutorial.html" style="color: #a6ccea;">视频教程</a>获取更详细的上传解说<br>4Dweb将全程为您提供最优质的模型展示</p></div>'
  5462. a.innerHTML = o,
  5463. this.container.appendChild(a)
  5464. }
  5465. ,
  5466. j.prototype.showPreview = function (e) {
  5467. this.clearView(),
  5468. this.thumbnail = document.createElement("canvas")
  5469. var t = this.container.width / this.container.height
  5470. this.thumbnail.height = this.viewer.mobile ? 200 : 300,
  5471. this.thumbnail.width = this.thumbnail.height * t | 0,
  5472. this.thumbnail.style.width = this.thumbnail.style.height = "100%"
  5473. var i = (t = this.thumbnail.getContext("2d")).fillStyle = t.createRadialGradient(this.thumbnail.width / 2, this.thumbnail.height / 2, (this.thumbnail.width + this.thumbnail.height) / 2, this.thumbnail.width / 2, 0, 0)
  5474. i.addColorStop(0, "rgb(0,0,0)"),
  5475. i.addColorStop(1, "rgb(150,150,150)"),
  5476. t.fillStyle = i,
  5477. t.fillRect(0, 0, this.thumbnail.width, this.thumbnail.height),
  5478. this.container.appendChild(this.thumbnail),
  5479. this.playButton = document.createElement("input"),
  5480. this.playButton.type = "image",
  5481. // this.playButton.src = I.dataLocale + "play.png",
  5482. this.playButton.style.position = "absolute",
  5483. this.playButton.style.left = "50%",
  5484. this.playButton.style.top = "50%",
  5485. this.playButton.style["-webkit-transform"] = this.playButton.style.transform = "translate(-50%,-50%) scale(0.4,0.4)",
  5486. this.playButton.style.opacity = .5,
  5487. this.playButton.style.outline = "0px",
  5488. this.playButton.onclick = function () {
  5489. this.viewer.loadScene(this.viewer.sceneURL),
  5490. this.container.removeChild(this.playButton),
  5491. delete this.playButton
  5492. }
  5493. .bind(this),
  5494. this.container.appendChild(this.playButton),
  5495. e || n(this.viewer.sceneURL, function (e) {
  5496. this.loadingImageURL || this.setThumbnail(e)
  5497. }
  5498. .bind(this))
  5499. }
  5500. ,
  5501. j.prototype.setThumbnailURL = function (e) {
  5502. (this.loadingImageURL = e) && C.fetchImage(this.loadingImageURL, this.setThumbnail.bind(this))
  5503. }
  5504. ,
  5505. j.prototype.setThumbnail = function (e) {
  5506. if (this.thumbnail)
  5507. if (e.height >= this.container.height) {
  5508. var t = this.container.height / e.height
  5509. e.style.position = "absolute",
  5510. e.style.outline = "0px",
  5511. e.style.left = "50%",
  5512. e.style.top = "50%",
  5513. e.style["-webkit-transform"] = e.style.transform = "translate(-50%,-50%) scale(" + t + "," + t + ")",
  5514. this.container.replaceChild(e, this.thumbnail),
  5515. this.thumbnail = e
  5516. } else {
  5517. var i, s = this.thumbnail.getContext("2d"), n = this.thumbnail.width, r = this.thumbnail.height
  5518. t = r / e.height
  5519. s.drawImage(e, (n - e.width * t) / 2, 0, e.width * t, r)
  5520. try {
  5521. i = s.getImageData(0, 0, n, r)
  5522. } catch (e) {
  5523. return
  5524. }
  5525. e = s.createImageData(n, r)
  5526. for (var a = 0; a < 2; ++a) {
  5527. t = i.data
  5528. for (var o = e.data, h = 0, l = 0; l < r; ++l)
  5529. for (var d = 0; d < n; ++d) {
  5530. for (var c = 0, u = 0, f = 0, m = -2; m <= 2; ++m)
  5531. for (var p = (p = l + m) < 0 ? 0 : r <= p ? r - 1 : p, g = -2; g <= 2; ++g) {
  5532. var v
  5533. c = c + t[v = 4 * (p * n + (v = (v = d + g) < 0 ? 0 : n <= v ? n - 1 : v))],
  5534. u = u + t[v + 1],
  5535. f = f + t[v + 2]
  5536. }
  5537. o[h++] = c / 25,
  5538. o[h++] = u / 25,
  5539. o[h++] = f / 25,
  5540. o[h++] = 255
  5541. }
  5542. t = i,
  5543. i = e,
  5544. e = t
  5545. }
  5546. s.putImageData(i, 0, 0)
  5547. }
  5548. }
  5549. ,
  5550. j.prototype.showActiveView = function () {
  5551. var e, t, i, s, n, r = this.thumbnail
  5552. this.clearView(),
  5553. r && (this.fadeThumbnail = r,
  5554. this.fadeThumbnail.style.opacity = 1,
  5555. this.container.appendChild(this.fadeThumbnail)),
  5556. void 0 === I.largeUI && (I.largeUI = this.viewer.mobile),
  5557. this.container.width < 450 && (I.largeUI = !1)
  5558. var a = g.support()
  5559. r = 1
  5560. window.devicePixelRatio && (2 < window.devicePixelRatio ? r = 4 : 1 < window.devicePixelRatio && (r = 2)),
  5561. I.largeUI && r < 4 && (r *= 2)
  5562. var o = I.largeUI ? .3 : .5
  5563. this.helpOverlay = document.createElement("div"),
  5564. this.helpOverlay.style.pointerEvents = "none",
  5565. this.container.appendChild(this.helpOverlay),
  5566. this.hideSigOnHelp = e = this.container.width < 450,
  5567. this.hideSigOnStrips = !0,
  5568. t = [8, 8],
  5569. s = e ? (i = 198 + 2 * t[0],
  5570. 258 + 2 * t[1]) : (i = 354 + 2 * t[0],
  5571. 218 + 2 * t[1]),
  5572. (n = document.createElement("div")).style.position = "absolute",
  5573. n.style.width = n.style.height = "100%",
  5574. this.helpOverlay.contents = n,
  5575. (n = document.createElement("div")).style.position = "absolute",
  5576. n.style.right = I.largeUI ? "85px" : "45px",
  5577. n.style.top = I.largeUI ? "20px" : "12px",
  5578. n.style["z-index"] = "20",
  5579. n.style.width = i + "px",
  5580. n.style.height = s + "px",
  5581. this.helpOverlay.contents.appendChild(n),
  5582. (s = document.createElement("div")).style.position = "absolute",
  5583. s.style.width = "100%",
  5584. s.style.height = "100%",
  5585. s.style.backgroundColor = "black",
  5586. s.style.opacity = "0.65",
  5587. s.style.borderRadius = "16px",
  5588. n.appendChild(s),
  5589. s = document.createElement("a"),
  5590. dom.addClass(s, "tipClose"),
  5591. s.style.position = "absolute",
  5592. s.style.color = "#FFFFFF",
  5593. s.style.backgroundColor = "rgba(0,0,0,0.0)",
  5594. s.style.border = "0px",
  5595. s.style.outline = "0px",
  5596. s.style.fontSize = I.largeUI ? "16pt" : "10pt",
  5597. s.style.right = I.largeUI ? "-9px" : "4px",
  5598. s.style.top = I.largeUI ? "3px" : "7px",
  5599. s.style.width = s.style.height = I.largeUI ? "32px" : "16px",
  5600. s.style.pointerEvents = "auto",
  5601. s.style.cursor = "pointer",
  5602. s.onclick = function (e) {
  5603. this.helpOverlay.toggle(),
  5604. this.refreshUI()
  5605. }
  5606. .bind(this, s),
  5607. n.appendChild(s),
  5608. (s = document.createElement("center")).style.position = "absolute",
  5609. s.style.left = t[0] - 4 + "px",
  5610. s.style.right = t[0] + 4 + "px",
  5611. s.style.top = s.style.bottom = t[1] + "px",
  5612. s.style.paddingTop = "8px",
  5613. e || (s.style.paddingRight = "8px"),
  5614. n.appendChild(s),
  5615. n = s,
  5616. t = (this.viewer.mobile ? "M" : "PC") + (2 < r ? 4 : 2) + "x.png",
  5617. (s = document.createElement("img")).style.width = "66px",
  5618. s.style.height = "90px",
  5619. n.appendChild(s),
  5620. (s = document.createElement("img")).style.width = "66px",
  5621. s.style.height = "90px",
  5622. n.appendChild(s),
  5623. (s = document.createElement("img")).style.width = "66px",
  5624. s.style.height = "90px",
  5625. n.appendChild(s),
  5626. (s = document.createElement("img")).style.width = "66px",
  5627. s.style.height = "90px",
  5628. n.appendChild(s),
  5629. (s = document.createElement("img")).style.position = "relative",
  5630. e || (s.style.left = "8px"),
  5631. s.style.width = "66px",
  5632. s.style.height = "90px",
  5633. n.appendChild(s),
  5634. (t = document.createElement("a")).href = "http://www.4dage.com/",
  5635. t.target = "_blank",
  5636. t.style.pointerEvents = "auto",
  5637. t.style.cursor = "pointer",
  5638. n.appendChild(t),
  5639. (s = document.createElement("img")).style.position = "absolute",
  5640. s.style.left = .5 * i - (e ? 65 : 116) + "px",
  5641. s.style.bottom = e ? "8px" : "12px",
  5642. s.style.width = e ? "116px" : "232px",
  5643. t.appendChild(s),
  5644. (i = document.createElement("div")).style.position = "absolute",
  5645. i.style.left = 0,
  5646. i.style.right = e ? "30px" : "128px",
  5647. i.style.bottom = e ? "-4px" : "4px",
  5648. i.style.textAlign = "right",
  5649. i.style.fontFamilly = "Open Sans Arial",
  5650. n.appendChild(i),
  5651. (e = document.createElement("font")).style.fontSize = "9pt",
  5652. e.style.fontFamily = "Open Sans Arial",
  5653. i.appendChild(e),
  5654. e.appendChild(t),
  5655. this.helpOverlay.active = !1,
  5656. this.helpOverlay.toggle = function (e) {
  5657. this.active ? this.removeChild(this.contents) : this.appendChild(this.contents),
  5658. this.active = !this.active
  5659. }
  5660. .bind(this.helpOverlay, this.viewer),
  5661. this.menuCluster = document.createElement("div"),
  5662. this.menuCluster.style.position = "absolute",
  5663. this.menuCluster.style.right = I.largeUI ? "4px" : "0px",
  5664. this.menuCluster.style.top = I.largeUI ? "20px" : "10px",
  5665. I.largeUI ? (this.menuCluster.style.width = "72px",
  5666. this.menuCluster.style.height = "64px") : (this.menuCluster.style.width = "36px",
  5667. this.menuCluster.style.height = "36px"),
  5668. (n = document.createElement("div")).style.left = n.style.top = "0px",
  5669. n.style.width = n.style.height = "100%",
  5670. this.menuCluster.contents = n,
  5671. this.menuCluster.appendChild(n),
  5672. e = 0
  5673. var h = (i = function (e, t, i, s, n, r) {
  5674. var a = document.createElement("div")
  5675. return dom.addClass(a, "controlBtn"),
  5676. dom.addClass(a, i),
  5677. a.title = t,
  5678. I.largeUI && dom.addClass(a, "largeUI"),
  5679. e.appendChild(a),
  5680. a
  5681. }
  5682. )(this.menuCluster.contents, "4DAGE主页", "home", "", e++, o)
  5683. for (h.onclick = function (e) {
  5684. window.open("http://www.4dage.com", "_blank")
  5685. }
  5686. .bind(this, h),
  5687. a && ((a = i(this.menuCluster.contents, "全屏", "fullscreen", "fullscreen" + r + "x.png", e++, o)).onclick = function (e) {
  5688. g.active() ? g.end() : g.begin(this.viewer.domRoot, this.viewer.fullscreenChange.bind(this.viewer)),
  5689. dom.hasClass(e, "full") ? dom.removeClass(e, "full") : dom.addClass(e, "full"),
  5690. this.refreshUI()
  5691. }
  5692. .bind(this, a)),
  5693. (a = i(this.menuCluster.contents, "操作方式说明", "tips", "help" + r + "x.png", e++, o)).onclick = function (e) {
  5694. this.helpOverlay.toggle(),
  5695. this.refreshUI()
  5696. }
  5697. .bind(this, a),
  5698. this.container.appendChild(this.menuCluster),
  5699. this.menuCluster.active = !0,
  5700. this.menuCluster.toggle = function () {
  5701. this.active ? this.removeChild(this.contents) : this.appendChild(this.contents),
  5702. this.active = !this.active
  5703. }
  5704. .bind(this.menuCluster),
  5705. void 0 !== I.hostImage && (I.hostURL && ((t = document.createElement("a")).href = I.hostURL,
  5706. t.target = "_blank"),
  5707. (s = document.createElement("img")).src = I.hostImage,
  5708. s.style.position = "absolute",
  5709. s.style.top = "4px",
  5710. s.style.left = "4px",
  5711. s.style.opacity = .65,
  5712. s.style["-webkit-transform"] = s.style.transform = "translate(-50%,-50%) scale(0.5,0.5) translate(50%,50%)",
  5713. I.hostURL ? (s.onmouseover = function () {
  5714. this.style.opacity = 1
  5715. }
  5716. .bind(s),
  5717. s.onmouseout = function () {
  5718. this.style.opacity = .5
  5719. }
  5720. .bind(s),
  5721. t.appendChild(s),
  5722. this.hostLogo = t) : this.hostLogo = s,
  5723. (e = new XMLHttpRequest).open("HEAD", s.src, !0),
  5724. e.onload = function () {
  5725. this.container.appendChild(this.hostLogo)
  5726. }
  5727. .bind(this),
  5728. e.send()),
  5729. this.sceneStats = document.createElement("text"),
  5730. this.sceneStats.style.position = "absolute",
  5731. this.sceneStats.style.left = "9px",
  5732. this.sceneStats.style.bottom = "8px",
  5733. this.sceneStats.style.color = "gray",
  5734. this.sceneStats.style.fontFamily = "Open Sans Arial",
  5735. this.sceneStats.style.fontSize = "75%",
  5736. e = a = r = 0; e < this.viewer.scene.meshes.length; ++e)
  5737. r += (i = this.viewer.scene.meshes[e]).indexCount / 3,
  5738. a += i.vertexCount
  5739. this.sceneStats.innerHTML = "Triangles: " + (0 | r).toLocaleString() + "<br>Vertices: " + (0 | a).toLocaleString(),
  5740. I.showFrameTime && (this.frameTimer = document.createElement("text"),
  5741. this.frameTimer.style.position = "absolute",
  5742. this.frameTimer.style.left = this.frameTimer.style.top = "5px",
  5743. this.frameTimer.style.color = "gray",
  5744. this.frameTimer.style.fontSize = "75%",
  5745. this.container.appendChild(this.frameTimer),
  5746. this.frameTimer.innerHTML = "--",
  5747. this.frameCount = 1e20)
  5748. }
  5749. ,
  5750. j.prototype.refreshUI = function () {
  5751. if (this.sigCluster) {
  5752. var e = !1
  5753. , t = this.stripData.selectedStrip == this.stripData.STRIP_MENU
  5754. this.hideSigOnStrips && (e = e || t),
  5755. this.hideSigOnHelp && (e = e || this.helpOverlay.active),
  5756. this.sigCluster.active == e && this.sigCluster.toggle()
  5757. }
  5758. }
  5759. ,
  5760. j.prototype.signalLoadProgress = function (e, t) {
  5761. if (this.thumbnail) {
  5762. if (!this.progressBar) {
  5763. let useDarkTheme = false
  5764. if (
  5765. localStorage.getItem('useDarkTheme') === '1' ||
  5766. (!localStorage.getItem('useDarkTheme') && gConfigInfo.defaultDarkTheme)
  5767. ) {
  5768. useDarkTheme = true
  5769. }
  5770. var i = document.createElement("div")
  5771. i.style.backgroundColor = useDarkTheme ? '#000' : "#fff",
  5772. i.style.opacity = .9,
  5773. i.style.position = "absolute",
  5774. i.style.zIndex = 999
  5775. i.style.left = "7%",
  5776. i.style.width = "86%",
  5777. i.style.bottom = "30%",
  5778. i.style.height = "3px",
  5779. i.style["border-radius"] = "1px",
  5780. this.progressBar = document.createElement("div"),
  5781. this.progressBar.style.backgroundColor = useDarkTheme ? '#fff' : "#C5C9C9",
  5782. this.progressBar.style.position = "absolute",
  5783. this.progressBar.style.left = this.progressBar.style.bottom = "0px",
  5784. this.progressBar.style.height = "100%",
  5785. this.progressBar.style.width = "0px",
  5786. this.progressBar.style["border-radius"] = "1px",
  5787. i.appendChild(this.progressBar),
  5788. this.container.appendChild(i),
  5789. this.playButton && (this.container.removeChild(this.playButton),
  5790. delete this.playButton)
  5791. }
  5792. this.progressBar.style.width = t <= 0 ? (100 * e / (2097152 + e) | 0) + "%" : (100 * e / t | 0) + "%"
  5793. }
  5794. }
  5795. ,
  5796. j.prototype.animating = function () {
  5797. return !!this.fadeThumbnail || !!this.frameTimer
  5798. }
  5799. ,
  5800. j.prototype.animate = function () {
  5801. if (this.fadeThumbnail && (this.fadeThumbnailTimer = this.fadeThumbnailTimer || Date.now(),
  5802. this.fadeThumbnail.style.opacity = 1 - .0015 * (Date.now() - this.fadeThumbnailTimer),
  5803. this.fadeThumbnail.style.opacity < .01 && (this.container.removeChild(this.fadeThumbnail),
  5804. delete this.fadeThumbnail,
  5805. delete this.fadeThumbnailTimer)),
  5806. this.frameTimer && (this.frameCount++,
  5807. 60 <= this.frameCount)) {
  5808. var e = (new Date).getTime()
  5809. if (void 0 !== this.frameTime) {
  5810. var t = (e - this.frameTime) / this.frameCount
  5811. t = Math.floor(100 * t) / 100
  5812. this.frameTimer.innerHTML = t + " ms",
  5813. this.frameTimer.style.color = t < 32 ? "green" : "red"
  5814. }
  5815. this.frameCount = 0,
  5816. this.frameTime = e
  5817. }
  5818. if (this.guiScreen && this.guiScreen.playbackControls && ((e = this.guiScreen.playbackControls.timelineSlider).draggingSlider ? this.viewer.scene.sceneAnimator.setAnimationProgress(e.sliderPercent, !0) : e.setSliderPercent(this.viewer.scene.sceneAnimator.animationProgress)),
  5819. this.sceneStats) {
  5820. for (var i = t = e = 0; i < this.viewer.scene.meshes.length; ++i) {
  5821. var s = this.viewer.scene.meshes[i]
  5822. e = e + s.indexCount / 3,
  5823. t = t + s.vertexCount
  5824. }
  5825. this.sceneStats.innerHTML = "Triangles: " + (0 | e).toLocaleString() + "<br>Vertices: " + (0 | t).toLocaleString(),
  5826. this.viewer.scene.sceneAnimator && this.viewer.scene.sceneAnimator.showPlayControls && (this.sceneStats.innerHTML += "<br><br><br><br>"),
  5827. e = !!this.sceneStats.parentElement,
  5828. t = this.stripData.active() || !1,
  5829. e && !t ? (this.container.removeChild(this.sceneStats),
  5830. this.hostLogo && this.container.appendChild(this.hostLogo)) : !e && t && (this.container.appendChild(this.sceneStats),
  5831. this.hostLogo && this.container.removeChild(this.hostLogo))
  5832. }
  5833. this.refreshUI(),
  5834. (this.stripData.animationActive || this.stripData.active()) && (this.animateStrips(),
  5835. this.stripData.animationActive && this.viewer.wake())
  5836. }
  5837. ,
  5838. j.prototype.animateStrips = function () {
  5839. if (this.stripText)
  5840. for (var e = Math.atan(this.viewer.canvas.height / this.viewer.canvas.width / this.stripData.stripSlant), t = 0; t < this.stripData.labels.length; ++t) {
  5841. var i = .5 + .5 * (i = (i = this.stripData.strips[t]) - this.stripData.stripSlant)
  5842. t == this.stripData.selectedStrip ? (this.stripText[t].style["-ms-transform"] = this.stripText[t].style["-webkit-transform"] = this.stripText[t].style.transform = "none",
  5843. this.stripText[t].style.top = "4px",
  5844. this.stripText[t].style.left = "0px",
  5845. this.stripText[t].style.width = "150px",
  5846. this.stripText[t].txt.style.textAlign = "center",
  5847. this.stripText[t].txt.style.background = "rgba(0, 0, 0, 0.75)",
  5848. this.stripText[t].txt.style.background = "-webkit-linear-gradient(left, rgba(0,0,0,0.75), rgba(0,0,0,0))",
  5849. this.stripText[t].txt.style.background = "-o-linear-gradient(left, rgba(0,0,0,0.75), rgba(0,0,0,0))",
  5850. this.stripText[t].txt.style.background = "-moz-linear-gradient(left, rgba(0,0,0,0.75), rgba(0,0,0,0))",
  5851. this.stripText[t].txt.style.background = "linear-gradient(left, rgba(0,0,0,0.75), rgba(0,0,0,0))",
  5852. this.stripText[t].txt.style.paddingLeft = "32px",
  5853. this.stripText[t].txt.style.paddingTop = "6px",
  5854. this.stripText[t].txt.style.paddingBottom = "4px",
  5855. this.stripText[t].txt.style.textShadow = "1px 1px 2px rgba(0,0,0,0.7)",
  5856. this.stripText[t].line.style.opacity = .5,
  5857. this.stripText[t].line.style.top = "100%",
  5858. this.stripText[t].line.style.width = "100%",
  5859. this.stripText[t].line.style.height = "1px") : (this.stripText[t].style["-ms-transform"] = this.stripText[t].style["-webkit-transform"] = this.stripText[t].style.transform = "translate(-50%, -50%) rotate(" + e + "rad) translate(50%, 50%)",
  5860. this.stripText[t].style.left = 100 * i + "%",
  5861. this.stripText[t].style.top = "0px",
  5862. this.stripText[t].style.width = "85px",
  5863. this.stripText[t].txt.style.textAlign = "left",
  5864. this.stripText[t].txt.style.background = "none",
  5865. this.stripText[t].txt.style.paddingLeft = "8px",
  5866. this.stripText[t].txt.style.paddingTop = "6px",
  5867. this.stripText[t].txt.style.paddingBottom = "4px",
  5868. this.stripText[t].txt.style.textShadow = "2px 0px 3px rgba(0,0,0,0.7)",
  5869. this.stripText[t].line.style.opacity = 1,
  5870. this.stripText[t].line.style.top = "-1px",
  5871. this.stripText[t].line.style.width = "10000px",
  5872. this.stripText[t].line.style.height = "2px")
  5873. }
  5874. }
  5875. var V = {
  5876. type: Float32Array,
  5877. create: function (e, t, i, s) {
  5878. var n = new V.type(4)
  5879. return n[0] = e,
  5880. n[1] = t,
  5881. n[2] = i,
  5882. n[3] = s,
  5883. n
  5884. },
  5885. empty: function () {
  5886. return new V.type(4)
  5887. },
  5888. set: function (e, t, i, s, n) {
  5889. e[0] = t,
  5890. e[1] = i,
  5891. e[2] = s,
  5892. e[3] = n
  5893. },
  5894. copy: function (e, t) {
  5895. e[0] = t[0],
  5896. e[1] = t[1],
  5897. e[2] = t[2],
  5898. e[3] = t[3]
  5899. },
  5900. add: function (e, t, i) {
  5901. return e[0] = t[0] + i[0],
  5902. e[1] = t[1] + i[1],
  5903. e[2] = t[2] + i[2],
  5904. e[3] = t[3] + i[3],
  5905. e
  5906. },
  5907. sub: function (e, t, i) {
  5908. return e[0] = t[0] - i[0],
  5909. e[1] = t[1] - i[1],
  5910. e[2] = t[2] - i[2],
  5911. e[3] = t[3] - i[3],
  5912. e
  5913. },
  5914. scale: function (e, t, i) {
  5915. return e[0] = i[0] * t,
  5916. e[1] = i[1] * t,
  5917. e[2] = i[2] * t,
  5918. e[3] = i[3] * t,
  5919. e
  5920. },
  5921. mul: function (e, t, i) {
  5922. return e[0] = t[0] * i[0],
  5923. e[1] = t[1] * i[1],
  5924. e[2] = t[2] * i[2],
  5925. e[3] = t[3] * i[3],
  5926. e
  5927. },
  5928. mad: function (e, t, i, s) {
  5929. return e[0] = t[0] * i[0] + s[0],
  5930. e[1] = t[1] * i[1] + s[1],
  5931. e[2] = t[2] * i[2] + s[2],
  5932. e[3] = t[3] * i[3] + s[3],
  5933. e
  5934. },
  5935. smad: function (e, t, i, s) {
  5936. return e[0] = t * i[0] + s[0],
  5937. e[1] = t * i[1] + s[1],
  5938. e[2] = t * i[2] + s[2],
  5939. e[3] = t * i[3] + s[3],
  5940. e
  5941. },
  5942. negate: function (e, t) {
  5943. return e[0] = -t[0],
  5944. e[1] = -t[1],
  5945. e[2] = -t[2],
  5946. e
  5947. },
  5948. negate4: function (e, t) {
  5949. return e[0] = -t[0],
  5950. e[1] = -t[1],
  5951. e[2] = -t[2],
  5952. e[3] = -t[3],
  5953. e
  5954. },
  5955. length: function (e) {
  5956. var t = e[0]
  5957. , i = e[1]
  5958. return e = e[2],
  5959. Math.sqrt(t * t + i * i + e * e)
  5960. },
  5961. distance: function (e, t) {
  5962. var i = e[0] - t[0]
  5963. , s = e[1] - t[1]
  5964. , n = e[2] - t[2]
  5965. return Math.sqrt(i * i + s * s + n * n)
  5966. },
  5967. dot: function (e, t) {
  5968. return e[0] * t[0] + e[1] * t[1] + e[2] * t[2]
  5969. },
  5970. dot4: function (e, t) {
  5971. return e[0] * t[0] + e[1] * t[1] + e[2] * t[2] + e[3] * t[3]
  5972. },
  5973. normalize: function (e, t) {
  5974. var i = t[0]
  5975. , s = t[1]
  5976. , n = t[2]
  5977. , r = Math.sqrt(i * i + s * s + n * n)
  5978. return 0 == r ? V.set(e, 0, 0, 0, 0) : (r = 1 / r,
  5979. e[0] = i * r,
  5980. e[1] = s * r,
  5981. e[2] = n * r,
  5982. e)
  5983. },
  5984. cross: function (e, t, i) {
  5985. return e[0] = t[1] * i[2],
  5986. e[0] += -t[2] * i[1],
  5987. e[1] = t[2] * i[0] - t[0] * i[2],
  5988. e[2] = t[0] * i[1] - t[1] * i[0],
  5989. e
  5990. },
  5991. lerp: function (e, t, i, s) {
  5992. var n = 1 - s
  5993. return e[0] = t[0] * n + i[0] * s,
  5994. e[1] = t[1] * n + i[1] * s,
  5995. e[2] = t[2] * n + i[2] * s,
  5996. e
  5997. },
  5998. lerp4: function (e, t, i, s) {
  5999. var n = 1 - s
  6000. return e[0] = t[0] * n + i[0] * s,
  6001. e[1] = t[1] * n + i[1] * s,
  6002. e[2] = t[2] * n + i[2] * s,
  6003. e[3] = t[3] * n + i[3] * s,
  6004. e
  6005. },
  6006. min: function (e, t, i) {
  6007. return e[0] = Math.min(t[0], i[0]),
  6008. e[1] = Math.min(t[1], i[1]),
  6009. e[2] = Math.min(t[2], i[2]),
  6010. e[3] = Math.min(t[3], i[3]),
  6011. e
  6012. },
  6013. max: function (e, t, i) {
  6014. return e[0] = Math.max(t[0], i[0]),
  6015. e[1] = Math.max(t[1], i[1]),
  6016. e[2] = Math.max(t[2], i[2]),
  6017. e[3] = Math.max(t[3], i[3]),
  6018. e
  6019. },
  6020. projectOnPlane: function (e, t, i, s) {
  6021. var n = V.empty()
  6022. return V.sub(n, t, i),
  6023. i = V.dot(n, s),
  6024. smad(e, -i, normal, t),
  6025. e
  6026. }
  6027. }
  6028. function H(e) {
  6029. this.pivot = [0, 0, 0],
  6030. this.rotation = [0, 0],
  6031. this.radius = 1,
  6032. this.nearPlane = .3,
  6033. this.fov = 45,
  6034. this.size = [1, 1],
  6035. this.transform = S.empty(),
  6036. this.viewMatrix = S.empty(),
  6037. this.projectionMatrix = S.empty(),
  6038. this.viewProjectionMatrix = S.empty(),
  6039. e ? this.loadView(e, !0) : (this.saveResetView(),
  6040. this.updateView(),
  6041. this.updateProjection())
  6042. }
  6043. function W(e, t, i, s) {
  6044. var n
  6045. if (this.mobile = !!/Android|iPhone|iPod|iPad|Windows Phone|IEMobile|BlackBerry|webOS/.test(navigator.userAgent),
  6046. this.mobileFast = !!/iPhone|iPad/.test(navigator.userAgent),
  6047. n = !this.mobile)
  6048. e: {
  6049. if ((n = document.createElement("canvas")).width = n.height = 16,
  6050. n = n.getContext("webgl", {}) || n.getContext("experimental-webgl", {})) {
  6051. var r = n.getExtension("WEBGL_debug_renderer_info")
  6052. if (r) {
  6053. n = n.getParameter(r.UNMASKED_RENDERER_WEBGL),
  6054. n = !!/Intel|INTEL/.test(n)
  6055. break e
  6056. }
  6057. }
  6058. n = !1
  6059. }
  6060. this.desktopSlow = n,
  6061. this.domRoot = document.createElement("div"),
  6062. this.domRoot.style.width = e + "px",
  6063. this.domRoot.style.height = t + "px",
  6064. this.initCanvas(e, t),
  6065. this.scene = this.input = null,
  6066. this.sceneURL = i,
  6067. this.sleepCounter = 8,
  6068. this.onLoad = null,
  6069. this.stripData = new D,
  6070. this.ui = new j(this),
  6071. this.ui.setSize(e, t),
  6072. this.ui.showPreview(s)
  6073. }
  6074. H.prototype.saveResetView = function () {
  6075. this.resetDesc = {
  6076. angles: [this.rotation[0], this.rotation[1]],
  6077. pivot: [this.pivot[0], this.pivot[1], this.pivot[2]],
  6078. limits: this.limits,
  6079. orbitRadius: this.radius,
  6080. fov: this.fov
  6081. }
  6082. }
  6083. ,
  6084. H.prototype.loadView = function (e, t) {
  6085. e && (this.rotation[0] = e.angles[0],
  6086. this.rotation[1] = e.angles[1],
  6087. rotInfo.pivot[0] || (rotInfo.pivot[0] = e.pivot[0]),
  6088. rotInfo.pivot[1] || (rotInfo.pivot[1] = e.pivot[1]),
  6089. rotInfo.pivot[2] || (rotInfo.pivot[2] = e.pivot[2]),
  6090. this.pivot[0] = rotInfo.pivot[0],
  6091. this.pivot[1] = rotInfo.pivot[1],
  6092. this.pivot[2] = rotInfo.pivot[2],
  6093. this.radius = parseFloat(e.orbitRadius),
  6094. this.fov = e.fov,
  6095. this.limits = e.limits,
  6096. t && this.saveResetView(),
  6097. this.updateView(),
  6098. this.updateProjection())
  6099. }
  6100. ,
  6101. H.prototype.reset = function () {
  6102. this.loadView(this.resetDesc)
  6103. }
  6104. ,
  6105. H.prototype.updateView = function () {
  6106. if (void 0 !== this.limits) {
  6107. if (this.limits.angles) {
  6108. var e = this.limits.angles.x
  6109. , t = this.limits.angles.y
  6110. if (void 0 !== e) {
  6111. var i = this.rotation[0] - e.offset
  6112. e = Math.min(Math.max(i, e.min), e.max)
  6113. this.rotation[0] += e - i
  6114. }
  6115. void 0 !== t && (i = this.rotation[1] - t.offset,
  6116. e = Math.min(Math.max(i, t.min), t.max),
  6117. this.rotation[1] += e - i)
  6118. }
  6119. void 0 !== this.limits.orbitRadius && (t = this.limits.orbitRadius.min,
  6120. i = this.limits.orbitRadius.max,
  6121. void 0 !== t && (this.radius = Math.max(this.radius, t)),
  6122. void 0 !== i && (this.radius = Math.min(this.radius, i))),
  6123. void 0 !== this.limits.pan && (t = this.limits.pan,
  6124. i = this.resetDesc.pivot,
  6125. t.x && (this.pivot[0] = i[0]),
  6126. t.y && (this.pivot[1] = i[1]),
  6127. t.z && (this.pivot[2] = i[2]))
  6128. }
  6129. S.translation(this.transform, 0, 0, this.radius),
  6130. t = S.rotation(S.empty(), this.rotation[0], 0),
  6131. i = S.rotation(S.empty(), this.rotation[1], 1),
  6132. S.mul(t, i, t),
  6133. S.mul(this.transform, t, this.transform),
  6134. this.transform[12] += this.pivot[0],
  6135. this.transform[13] += this.pivot[1],
  6136. this.transform[14] += this.pivot[2],
  6137. S.invert(this.viewMatrix, this.transform),
  6138. S.mul(this.viewProjectionMatrix, this.viewMatrix, this.projectionMatrix)
  6139. }
  6140. ,
  6141. H.prototype.updateProjection = function (e) {
  6142. S.perspectiveInfinite(this.projectionMatrix, this.fov, this.size[0] / this.size[1], this.nearPlane, e),
  6143. S.mul(this.viewProjectionMatrix, this.projectionMatrix, this.viewMatrix)
  6144. }
  6145. ,
  6146. W.prototype.initCanvas = function (e, t) {
  6147. if (this.canvas && this.canvas.parentNode && this.canvas.parentNode.removeChild(this.canvas),
  6148. this.canvas = document.createElement("canvas"),
  6149. this.pixelRatio = window.devicePixelRatio || 1,
  6150. this.mobile) {
  6151. var i = this.mobileFast ? 1.5 : 1
  6152. this.pixelRatio = this.pixelRatio > i ? i : this.pixelRatio
  6153. } else
  6154. this.desktopSlow && (this.pixelRatio = 1)
  6155. this.canvas.width = e * this.pixelRatio,
  6156. this.canvas.height = t * this.pixelRatio,
  6157. this.canvas.style.width = e + "px",
  6158. this.canvas.style.height = t + "px",
  6159. this.canvas.style.position = "absolute",
  6160. this.domRoot.appendChild(this.canvas)
  6161. }
  6162. ,
  6163. W.prototype.initGL = function () {
  6164. var e = {
  6165. alpha: !!I.transparentBackground,
  6166. depth: !1,
  6167. stencil: !1,
  6168. antialias: !1,
  6169. premultipliedAlpha: !!I.transparentBackground,
  6170. preserveDrawingBuffer: !1
  6171. }
  6172. e = this.gl = this.canvas.getContext("webgl", e) || this.canvas.getContext("experimental-webgl", e)
  6173. return this.gl ? (this.canvas.addEventListener("webglcontextlost", function (e) {
  6174. e.preventDefault()
  6175. }
  6176. .bind(this), !1),
  6177. this.canvas.addEventListener("webglcontextrestored", function (e) {
  6178. this.loadScene(this.sceneURL)
  6179. }
  6180. .bind(this), !1),
  6181. e.ext = {
  6182. textureAniso: e.getExtension("EXT_texture_filter_anisotropic") || e.getExtension("WEBKIT_EXT_texture_filter_anisotropic") || e.getExtension("MOZ_EXT_texture_filter_anisotropic"),
  6183. textureFloat: e.getExtension("OES_texture_float"),
  6184. textureFloatLinear: e.getExtension("OES_texture_float_linear"),
  6185. textureHalf: e.getExtension("OES_texture_half_float"),
  6186. textureHalfLinear: e.getExtension("OES_texture_half_float_linear"),
  6187. textureDepth: e.getExtension("WEBGL_depth_texture"),
  6188. colorBufferFloat: e.getExtension("WEBGL_color_buffer_float"),
  6189. colorBufferHalf: e.getExtension("EXT_color_buffer_half_float"),
  6190. index32bit: e.getExtension("OES_element_index_uint"),
  6191. loseContext: e.getExtension("WEBGL_lose_context"),
  6192. derivatives: e.getExtension("OES_standard_derivatives"),
  6193. renderInfo: e.getExtension("WEBGL_debug_renderer_info")
  6194. },
  6195. e.limits = {
  6196. textureSize: e.getParameter(e.MAX_TEXTURE_SIZE),
  6197. textureCount: e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS),
  6198. varyings: e.getParameter(e.MAX_VARYING_VECTORS),
  6199. vertexAttribs: e.getParameter(e.MAX_VERTEX_ATTRIBS),
  6200. vertexUniforms: e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS),
  6201. fragmentUniforms: e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS),
  6202. viewportSizes: e.getParameter(e.MAX_VIEWPORT_DIMS),
  6203. vendor: e.getParameter(e.VENDOR),
  6204. version: e.getParameter(e.VERSION)
  6205. },
  6206. e.hints = {
  6207. mobile: this.mobile,
  6208. pixelRatio: this.pixelRatio
  6209. },
  6210. e.enable(e.DEPTH_TEST),
  6211. e.shaderCache = new O(e),
  6212. e.textureCache = new N(e),
  6213. this.allocBacking(),
  6214. !0) : (this.ui.showFailure('webgl出错。</br>建议您将浏览器升级至最新版本,以获最好的体验。<br><span style="font-size:0.8em">获知更多webgl浏览器信息请<a href="webglInfo.html" style="color: #a6ccea;">点击此处</a></span>', this),
  6215. !1)
  6216. }
  6217. ,
  6218. W.prototype.allocBacking = function () {
  6219. var e = this.gl
  6220. , t = !1
  6221. , i = {
  6222. width: this.canvas.width,
  6223. height: this.canvas.height
  6224. }
  6225. for (this.mainColor = new U(e, i),
  6226. this.mainDepth = null,
  6227. e.ext.textureDepth && (this.mainDepth = new U(e, {
  6228. width: this.canvas.width,
  6229. height: this.canvas.height,
  6230. nofilter: !0
  6231. }),
  6232. this.mainDepth.loadArray(null, e.DEPTH_COMPONENT, e.UNSIGNED_INT)),
  6233. e.ext.textureHalf && e.ext.textureHalfLinear && (this.mainColor.loadArray(null, e.RGBA, e.ext.textureHalf.HALF_FLOAT_OES),
  6234. this.mainBuffer = new m(e, {
  6235. color0: this.mainColor,
  6236. depth: this.mainDepth,
  6237. createDepth: !this.mainDepth
  6238. }),
  6239. t = this.mainBuffer.valid),
  6240. !t && e.ext.textureFloat && e.ext.textureFloatLinear && !e.hints.mobile && (this.mainColor.loadArray(null, e.RGBA, e.FLOAT),
  6241. this.mainBuffer = new m(e, {
  6242. color0: this.mainColor,
  6243. depth: this.mainDepth,
  6244. createDepth: !this.mainDepth
  6245. }),
  6246. t = this.mainBuffer.valid); !t;)
  6247. this.mainColor = new U(e, i),
  6248. this.mainColor.loadArray(null, e.RGBA, e.UNSIGNED_BYTE),
  6249. this.mainBuffer = new m(e, {
  6250. color0: this.mainColor,
  6251. depth: this.mainDepth,
  6252. createDepth: !this.mainDepth
  6253. }),
  6254. t = this.mainBuffer.valid,
  6255. i.width /= 2,
  6256. i.height /= 2,
  6257. this.mainDepth && (this.mainDepth.destroy(),
  6258. this.mainDepth = null)
  6259. this.mainBufferNoDepth = new m(e, {
  6260. color0: this.mainColor
  6261. })
  6262. }
  6263. ,
  6264. W.prototype.loadScene = function (e) {
  6265. if (this.sceneURL = e || this.sceneURL,
  6266. this.scene = this.input = null,
  6267. this.initGL() && this.sceneURL) {
  6268. var t = this.ui.signalLoadProgress.bind(this.ui)
  6269. e = function (e) {
  6270. t(1, 1),
  6271. this.scene = new k(this.gl),
  6272. this.scene.stripData = this.stripData,
  6273. this.scene.load(new h(e)) ? this.scene.metaData.tbVersion <= 2070 ? this.ui.showFailure("模型文件版本过低", this) : (this.bindInput(),
  6274. this.requestFrame(this.updateLoad.bind(this)),
  6275. this.onLoad && this.onLoad()) : this.ui.showFailure("模型文件无法读取或无效", this)
  6276. }
  6277. .bind(this)
  6278. var i = function () {
  6279. this.ui.showFailure("模型文件 (" + this.sceneURL + ") 无法获取.", this)
  6280. }
  6281. .bind(this)
  6282. C.fetchBinary(this.sceneURL, e, i, t)
  6283. }
  6284. }
  6285. ,
  6286. W.prototype.unload = function () {
  6287. delete this.scene,
  6288. delete this.input,
  6289. delete this.ui,
  6290. delete this.mainColor,
  6291. delete this.mainBuffer,
  6292. delete this.gl
  6293. var e = this.domRoot.clientWidth
  6294. , t = this.domRoot.clientHeight
  6295. this.initCanvas(e, t),
  6296. this.ui = new j(this),
  6297. this.ui.setSize(e, t),
  6298. this.ui.showPreview(),
  6299. this.cancelFrame()
  6300. }
  6301. ,
  6302. W.prototype.bindInput = function () {
  6303. this.input = new e(this.ui.container),
  6304. this.input.onDrag.push(function (e, t, i, s) {
  6305. e = 1 - 2.2 / (Math.sqrt(i * i + s * s) + 2.2),
  6306. (t = this.scene.view).rotation[1] -= .4 * i * e,
  6307. t.rotation[0] -= .4 * s * e,
  6308. t.rotation[0] = 90 < t.rotation[0] ? 90 : t.rotation[0],
  6309. t.rotation[0] = t.rotation[0] < -90 ? -90 : t.rotation[0],
  6310. t.updateView(),
  6311. this.wake()
  6312. }
  6313. .bind(this)),
  6314. this.input.onPan.push(function (e, t) {
  6315. var i = this.scene.view
  6316. , s = -e * (n = i.fov / 45 * .8 * (i.radius / this.domRoot.clientHeight))
  6317. , n = t * n
  6318. i.pivot[0] += s * i.transform[0] + n * i.transform[4],
  6319. i.pivot[1] += s * i.transform[1] + n * i.transform[5],
  6320. i.pivot[2] += s * i.transform[2] + n * i.transform[6],
  6321. i.updateView(),
  6322. this.wake()
  6323. }
  6324. .bind(this)),
  6325. this.input.onPan2.push(function (e, t) {
  6326. var i = 1 - 2.2 / (Math.sqrt(e * e + t * t) + 2.2)
  6327. this.scene.lights.rotation -= .4 * e * i,
  6328. this.wake()
  6329. }
  6330. .bind(this)),
  6331. this.input.onZoom.push(function (e) {
  6332. rotInfo.stopWhenZoom && webview.stopRotate()
  6333. var t = this.scene.view
  6334. t.radius *= 1 - .002 * e,
  6335. t.radius = t.radius < .001 ? .001 : t.radius,
  6336. t.radius = 1e3 < t.radius ? 1e3 : t.radius,
  6337. t.updateView(),
  6338. this.wake()
  6339. }
  6340. .bind(this)),
  6341. this.input.onDoubleTap.push(function (e, t) {
  6342. this.scene.view.reset(),
  6343. this.scene.sceneAnimator && this.scene.sceneAnimator.resetCustomView(),
  6344. this.wake()
  6345. }
  6346. .bind(this)),
  6347. this.ui.bindInput(this.input)
  6348. }
  6349. ,
  6350. W.prototype.rotateWhenIdle = function () {
  6351. rotInfo.radiusK && (webview.scene.view.radius = rotInfo.radiusK / (dom.id("fdageUI").clientWidth / dom.id("fdageUI").clientHeight)),
  6352. webview.scene.view.pivot = rotInfo.pivot.slice(),
  6353. webview.rotate = setInterval(function () {
  6354. webview.scene.view.rotation[1] -= rotInfo.speed,
  6355. webview.updateView(!0, !0, 1)
  6356. }, 16)
  6357. }
  6358. ,
  6359. W.prototype.stopRotate = function () {
  6360. webview.rotate ? (clearInterval(webview.rotate),
  6361. console.log("clearInterval(webview.rotate)"),
  6362. webview.rotate = null,
  6363. webview.countIdelTime = setTimeout(webview.rotateWhenIdle, rotInfo.idleTime)) : webview.countIdelTime && (clearTimeout(webview.countIdelTime),
  6364. console.log("clearInterval(countIdelTime)"),
  6365. webview.countIdelTime = setTimeout(webview.rotateWhenIdle, rotInfo.idleTime))
  6366. }
  6367. ,
  6368. W.prototype.wake = function (e) {
  6369. e = e || 16,
  6370. this.sleepCounter = this.sleepCounter < e ? e : this.sleepCounter,
  6371. this.scene.postRender.discardAAHistory(),
  6372. this.requestFrame(this.update.bind(this))
  6373. }
  6374. ,
  6375. W.prototype.requestFrame = function (e) {
  6376. var t = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame
  6377. if (!this.frameRequestPending) {
  6378. var i = function () {
  6379. this.frameRequestPending = 0,
  6380. e()
  6381. }
  6382. .bind(this)
  6383. this.frameRequestPending = t(i, this.canvas)
  6384. }
  6385. }
  6386. ,
  6387. W.prototype.cancelFrame = function () {
  6388. this.frameRequestPending && (window.cancelAnimationFrame || window.mozCancelAnimationFrame || window.webkitCancelAnimationFrame || window.msCancelAnimationFrame)(this.frameRequestPending)
  6389. }
  6390. ,
  6391. W.prototype.fullscreenChange = function () {
  6392. g.active() ? (this.oldRootWidth = this.domRoot.style.width,
  6393. this.oldRootHeight = this.domRoot.style.height,
  6394. this.domRoot.style.width = "100%",
  6395. this.domRoot.style.height = "100%") : (this.domRoot.style.width = this.oldRootWidth,
  6396. this.domRoot.style.height = this.oldRootHeight),
  6397. this.wake()
  6398. }
  6399. ,
  6400. W.prototype.resize = function (e, t) {
  6401. e && t ? (this.domRoot.style.width = e + "px",
  6402. this.domRoot.style.height = t + "px") : (e = this.domRoot.clientWidth,
  6403. t = this.domRoot.clientHeight),
  6404. this.canvas.width = e * this.pixelRatio,
  6405. this.canvas.height = t * this.pixelRatio,
  6406. this.canvas.style.width = e + "px",
  6407. this.canvas.style.height = t + "px",
  6408. this.ui.setSize(e, t),
  6409. this.allocBacking(),
  6410. this.wake()
  6411. }
  6412. ,
  6413. W.prototype.updateLoad = function () {
  6414. this.scene.complete() ? this.start() : this.requestFrame(this.updateLoad.bind(this)),
  6415. this.ui.animate()
  6416. }
  6417. ,
  6418. W.prototype.start = function () {
  6419. console.log('模型加载完成')
  6420. const myEvent = new CustomEvent('model-loaded')
  6421. document.dispatchEvent(myEvent)
  6422. this.scene.view.updateView(),
  6423. this.ui.showActiveView(),
  6424. this.requestFrame(this.update.bind(this)),
  6425. window.autoRotate && this.rotateWhenIdle(),
  6426. document.documentElement.style.height = "100%",
  6427. document.documentElement.style.width = "100%",
  6428. document.documentElement.style.margin = "0",
  6429. document.documentElement.style.padding = "0",
  6430. document.body.style.height = "100%",
  6431. document.body.style.width = "100%",
  6432. document.body.style.margin = "0",
  6433. document.body.style.padding = "0"
  6434. }
  6435. ,
  6436. W.prototype.update = function () {
  6437. var e = this.scene.sceneAnimator && !this.scene.sceneAnimator.paused;
  6438. (0 < this.sleepCounter || this.ui.animating() || e || this.stripData.animationActive) && (this.stripData.update(),
  6439. this.ui.animate(),
  6440. this.scene.update(),
  6441. this.drawScene(),
  6442. this.requestFrame(this.update.bind(this))),
  6443. e ? this.scene.postRender.discardAAHistory() : this.sleepCounter--
  6444. }
  6445. ,
  6446. W.prototype.reDrawScene = function () {
  6447. this.stripData.update(),
  6448. this.ui.animate(),
  6449. this.scene.update(),
  6450. this.drawScene(),
  6451. this.requestFrame(this.update.bind(this)),
  6452. this.scene.postRender.discardAAHistory()
  6453. }
  6454. ,
  6455. W.prototype.drawScene = function () {
  6456. this.gl.isContextLost() || (this.domRoot.clientWidth == this.canvas.clientWidth && this.domRoot.clientHeight == this.canvas.clientHeight || this.resize(),
  6457. this.scene.view.size = [this.mainBuffer.width, this.mainBuffer.height],
  6458. this.scene.view.updateProjection(),
  6459. this.scene.postRender.adjustProjectionForSupersampling(this.scene.view),
  6460. this.scene.collectShadows(this.mainBuffer),
  6461. this.mainBuffer.bind(),
  6462. this.scene.draw(this.mainBuffer),
  6463. this.mainDepth && (this.mainBufferNoDepth.bind(),
  6464. this.scene.drawSecondary(this.mainDepth)),
  6465. this.scene.postRender.present(this.mainColor, this.canvas.width, this.canvas.height, this.stripData.active()))
  6466. }
  6467. ,
  6468. W.prototype.updateView = function (e, t, i) {
  6469. t && webview.scene.view.updateView(),
  6470. webview.wake(i || 4),
  6471. e && webview.scene.postRender.discardAAHistory()
  6472. }
  6473. ,
  6474. (I = void 0 === I ? {} : I).WebViewer = W,
  6475. I.dataLocale = "images/"
  6476. var G = {
  6477. "alphaprepassfrag.glsl": "precision mediump float;\n#include <matdither.glsl>\nuniform sampler2D tAlbedo;varying mediump vec2 d;void main(){float e=texture2D(tAlbedo,d).a;if(e<=f(d.x)){discard;}gl_FragColor=vec4(0.0);}",
  6478. "alphaprepassvert.glsl": "precision highp float;uniform mat4 uModelViewProjectionMatrix;uniform vec2 uUVOffset;attribute vec3 vPosition;attribute vec2 vTexCoord;varying mediump vec2 d;vec4 h(mat4 i,vec3 p){return i[0]*p.x+(i[1]*p.y+(i[2]*p.z+i[3]));}void main(void){gl_Position=h(uModelViewProjectionMatrix,vPosition.xyz);d=vTexCoord+uUVOffset;}",
  6479. "bloom.glsl": "precision mediump float;uniform sampler2D tInput;uniform vec4 uKernel[BLOOM_SAMPLES];varying highp vec2 j;void main(void){vec3 c=vec3(0.0,0.0,0.0);for(int k=0;k<BLOOM_SAMPLES;++k){vec3 l=uKernel[k].xyz;vec3 m=texture2D(tInput,j+l.xy).xyz;m=max(m,vec3(0.0,0.0,0.0));c+=m*l.z;}gl_FragColor.xyz=c;gl_FragColor.w=0.0;}",
  6480. "bloomshrink.glsl": "precision highp float;uniform sampler2D tInput;varying highp vec2 j;void main(void){float o=0.25/256.0;gl_FragColor=0.25*(texture2D(tInput,j+vec2(o,o))+texture2D(tInput,j+vec2(o,-o))+texture2D(tInput,j+vec2(-o,o))+texture2D(tInput,j+vec2(-o,-o)));}",
  6481. "fogfrag.glsl": "precision highp float;uniform sampler2D tDepth;uniform vec3 uDepthToZ;uniform vec4 uUnproject;uniform mat4 uInvViewMatrix;uniform float uFogInvDistance;uniform float uFogOpacity;uniform float uFogDispersion;uniform vec3 uFogType;uniform vec3 uFogColor;uniform float uFogIllum;uniform mat4 uLightMatrix;\n#ifdef FOG_IBL\nuniform vec4 uFogLightSphere[9];\n#else\nuniform vec4 uSpotParams;uniform vec4 uLightPosition;uniform vec3 uLightColor;uniform vec4 uLightAttenuation;\n#ifdef FOG_SHADOWS\nuniform mat4 uShadowProj;uniform sampler2D uShadowMap;uniform float uDitherOffset;uniform vec4 uCylinder;\n#endif\n#endif\nvec4 h(mat4 i,vec3 p){return i[0]*p.x+(i[1]*p.y+(i[2]*p.z+i[3]));}vec3 u(mat4 i,vec3 v){return i[0].xyz*v.x+i[1].xyz*v.y+i[2].xyz*v.z;}float A(float B){B*=uFogInvDistance;float C=uFogType.x*min(B,1.0)+(uFogType.y-uFogType.y/(1.0+16.0*B*B))+(uFogType.z-uFogType.z*exp(-3.0*B));return C*uFogOpacity;}\n#ifdef FOG_SHADOWS\nfloat D(vec3 E){vec4 p=h(uShadowProj,E);vec3 F=p.xyz/p.w;vec4 G=texture2D(uShadowMap,F.xy);float H=(G.x+G.y*(1.0/255.0))+G.z*(1.0/65025.0);return F.z<H || H>=1.0?1.0:0.0;}float f(vec2 I){return fract(sin(dot(I,vec2(12.9898,78.233)))*43758.5453+uDitherOffset);}void J(vec3 K,vec3 L,out float M,out float N){vec3 v=uSpotParams.xyz,p=uCylinder.xyz;vec3 O=L-dot(L,v)*v;vec3 P=(K-p)-dot(K-p,v)*v;float a=dot(O,O);float b=2.0*dot(O,P);float c=dot(P,P)-uCylinder.w;float Q=b*b-4.0*a*c;if(Q>=0.0){Q=sqrt(Q);M=(-b-Q)/(2.0*a);N=(-b+Q)/(2.0*a);}else {M=N=0.0;}}\n#endif\nvarying vec2 j;void main(void){vec3 R=uInvViewMatrix[3].xyz;float H=texture2D(tDepth,j).x;H=min(H,0.9999);vec3 S;S.z=uDepthToZ.y/(uDepthToZ.z*H+uDepthToZ.x);S.xy=S.z*(j*uUnproject.xy+uUnproject.zw);S=h(uInvViewMatrix,S).xyz;vec3 T;T.xy=(j*uUnproject.xy+uUnproject.zw);T.z=1.0;T=normalize(u(uInvViewMatrix,-T).xyz);vec3 U=uFogColor;\n#if defined(FOG_IBL)\nvec3 G=u(uLightMatrix,T);vec3 V=uFogLightSphere[0].xyz;V+=uFogLightSphere[1].xyz*G.y;V+=uFogLightSphere[2].xyz*G.z;V+=uFogLightSphere[3].xyz*G.x;vec3 swz=G.yyz*G.xzx;V+=uFogLightSphere[4].xyz*swz.x;V+=uFogLightSphere[5].xyz*swz.y;V+=uFogLightSphere[7].xyz*swz.z;vec3 sqr=G*G;V+=uFogLightSphere[6].xyz*(3.0*sqr.z-1.0);V+=uFogLightSphere[8].xyz*(sqr.x-sqr.y);U=mix(U,U*V,uFogIllum);float C=A(length(S-R));gl_FragColor.xyz=U*C;gl_FragColor.w=C;return;\n#else\n#if defined(FOG_SPOT) || defined(FOG_OMNI)\nfloat W=0.0,X=0.0;{float r=1.0/(uLightAttenuation.z);float a=1.0;float b=2.0*dot(T,R-uLightPosition.xyz);float c=dot(uLightPosition.xyz,uLightPosition.xyz)+dot(R,R)+-2.0*dot(uLightPosition.xyz,R)+-r*r;float Q=b*b-4.0*a*c;if(Q>=0.0){Q=sqrt(Q);W=(-b-Q)/(2.0*a);X=(-b+Q)/(2.0*a);}}\n#if defined(FOG_SPOT)\n{float Y=uSpotParams.w,Z=1.0-Y;vec3 v=T;vec3 dc=uSpotParams.xyz;vec3 dd=R-uLightPosition.xyz;vec3 de=v-dot(v,dc)*dc,df=dd-dot(dd,dc)*dc;float a=Y*dot(de,de)-Z*dot(v,dc)*dot(v,dc);float b=2.0*Y*dot(de,df)-2.0*Z*dot(v,dc)*dot(dd,dc);float c=Y*dot(df,df)-Z*dot(dd,dc)*dot(dd,dc);float Q=b*b-4.0*a*c;if(Q>=0.0){float dh=(-b-sqrt(Q))/(2.0*a);float di=(-b+sqrt(Q))/(2.0*a);if(di<dh){float de=dh;dh=di;di=de;}bool dj=dot(-uLightPosition.xyz+R+T*dh,uSpotParams.xyz)<=0.0;bool dk=dot(-uLightPosition.xyz+R+T*di,uSpotParams.xyz)<=0.0;if(!dj ||!dk){if(dj){dh=di;di=X;}else if(dk){di=dh;dh=W;}W=max(W,dh);X=min(X,di);}else {X=W=0.0;}}else {X=W=0.0;}}\n#endif\nfloat tx=dot(T,S-R);W=clamp(W,0.0,tx);X=clamp(X,0.0,tx);float dl=0.0;if(X>W){\n#ifdef FOG_SHADOWS\n#ifdef MOBILE\n#define SAMPLES 16\n#else\n#define SAMPLES 32\n#endif\nfloat dm=f(j)*(X-W)/float(SAMPLES-2);\n#else\n#define SAMPLES 8\nfloat dm=0.0;\n#endif\nfor(int k=0;k<SAMPLES;++k){float t=W+(X-W)*float(k)/float(SAMPLES-1);vec3 p=R+(t+dm)*T;float a=clamp(length(p-uLightPosition.xyz)*uLightAttenuation.z,0.0,1.0);a=1.0+uLightAttenuation.x*a+uLightAttenuation.y*a*a;\n#ifdef FOG_SHADOWS\na*=D(p);\n#endif\ndl+=a-a*A(t);}dl*=1.0/float(SAMPLES);dl*=(X-W)*uLightAttenuation.z;dl*=A(X-W);}U*=dl*uFogIllum;\n#elif defined(FOG_DIR)\nfloat C=A(dot(T,S-R));\n#ifdef FOG_SHADOWS\nfloat W,X;J(R,T,W,X);float tx=dot(T,S-R);W=clamp(W,0.0,tx);X=clamp(X,0.0,tx);if(X>W){\n#ifdef MOBILE\n#define SAMPLES 16\n#else\n#define SAMPLES 32\n#endif\nfloat dl=0.0;float dm=f(j)*(X-W)/float(SAMPLES-2);float dn=(X-W)*(1.0/float(SAMPLES));for(int k=0;k<SAMPLES;++k){float t=W+float(k)*dn+dm;vec3 p=R+t*T;float s=D(p);C-=(1.0-s)*(A(t+dn)-A(t));}}\n#endif\nfloat du=0.5+0.5*dot(T,-uSpotParams.xyz);du=1.0+uFogDispersion*(2.0*du*du-1.0);U*=(0.1*C)*(du*uFogIllum);\n#endif\ngl_FragColor.xyz=U*uLightColor;gl_FragColor.w=0.0;\n#endif\n}",
  6482. "fogvert.glsl": "precision highp float;attribute vec2 vCoord;varying vec2 j;void main(void){j=vCoord;gl_Position.xy=2.0*vCoord-vec2(1.0,1.0);gl_Position.zw=vec2(0.0,1.0);}",
  6483. "matdither.glsl": "float f(highp float I){highp float G=0.5*fract(gl_FragCoord.x*0.5)+0.5*fract(gl_FragCoord.y*0.5);return 0.4+0.6*fract(G+3.141592e6*I);}",
  6484. "matfrag.glsl": "\n#extension GL_OES_standard_derivatives : enable\nprecision mediump float;varying highp vec3 dv;varying mediump vec2 d;varying mediump vec3 dA;varying mediump vec3 dB;varying mediump vec3 dC;\n#ifdef VERTEX_COLOR\nvarying lowp vec4 dD;\n#endif\n#ifdef TEXCOORD_SECONDARY\nvarying mediump vec2 dE;\n#endif\nuniform sampler2D tAlbedo;uniform sampler2D tReflectivity;uniform sampler2D tNormal;uniform sampler2D tExtras;uniform sampler2D tSkySpecular;\n#ifdef REFRACTION\nuniform sampler2D tRefraction;\n#endif\nuniform vec4 uDiffuseCoefficients[9];uniform vec3 uCameraPosition;uniform float uAlphaTest;uniform vec3 uFresnel;uniform float uHorizonOcclude;uniform float uHorizonSmoothing;\n#ifdef EMISSIVE\nuniform float uEmissiveScale;uniform vec4 uTexRangeEmissive;\n#endif\n#ifdef AMBIENT_OCCLUSION\nuniform vec4 uTexRangeAO;\n#endif\n#ifdef REFRACTION\nuniform float uRefractionIOREntry;uniform float uRefractionRayDistance;uniform vec3 uRefractionTint;uniform float uRefractionAlbedoTint;uniform mat4 uRefractionViewProjection;uniform vec4 uTexRangeRefraction;\n#endif\n#ifdef LIGHT_COUNT\nuniform vec4 uLightPositions[LIGHT_COUNT];uniform vec3 uLightDirections[LIGHT_COUNT];uniform vec3 uLightColors[LIGHT_COUNT];uniform vec3 uLightParams[LIGHT_COUNT];uniform vec3 uLightSpot[LIGHT_COUNT];\n#endif\n#ifdef ANISO\nuniform float uAnisoStrength;uniform vec3 uAnisoTangent;uniform float uAnisoIntegral;uniform vec4 uTexRangeAniso;\n#endif\n#define saturate(x) clamp( x, 0.0, 1.0 )\n#include <matsampling.glsl>\n#include <matlighting.glsl>\n#include <matshadows.glsl>\n#include <matskin.glsl>\n#include <matmicrofiber.glsl>\n#include <matstrips.glsl>\n#ifdef TRANSPARENCY_DITHER\n#include <matdither.glsl>\n#endif\nvoid main(void){vec4 m=texture2D(tAlbedo,d);vec3 dF=dG(m.xyz);float e=m.w;\n#ifdef VERTEX_COLOR\n{vec3 dH=dD.xyz;\n#ifdef VERTEX_COLOR_SRGB\ndH=dH*(dH*(dH*0.305306011+vec3(0.682171111))+vec3(0.012522878));\n#endif\ndF*=dH;\n#ifdef VERTEX_COLOR_ALPHA\ne*=dD.w;\n#endif\n}\n#endif\n#ifdef ALPHA_TEST\nif(e<uAlphaTest){discard;}\n#endif\n#ifdef TRANSPARENCY_DITHER\ne=(e>f(d.x))?1.0:e;\n#endif\nvec3 dI=dJ(texture2D(tNormal,d).xyz);\n#ifdef ANISO\n#ifdef ANISO_NO_DIR_TEX\nvec3 dK=dL(uAnisoTangent);\n#else\nm=dM(d,uTexRangeAniso);vec3 dK=2.0*m.xyz-vec3(1.0);dK=dL(dK);\n#endif\ndK=dK-dI*dot(dK,dI);dK=normalize(dK);vec3 dN=dK*uAnisoStrength;\n#endif\nvec3 dO=normalize(uCameraPosition-dv);m=texture2D(tReflectivity,d);vec3 dP=dG(m.xyz);float dQ=m.w;float dR=dQ;\n#ifdef HORIZON_SMOOTHING\nfloat dS=dot(dO,dI);dS=uHorizonSmoothing-dS*uHorizonSmoothing;dQ=mix(dQ,1.0,dS*dS);\n#endif\n#ifdef STRIPVIEW\ndT dU;dV(dU,dQ,dP);\n#endif\nfloat dW=1.0;\n#ifdef AMBIENT_OCCLUSION\n#ifdef AMBIENT_OCCLUSION_SECONDARY_UV\ndW=dM(dE,uTexRangeAO).x;\n#else\ndW=dM(d,uTexRangeAO).x;\n#endif\ndW*=dW;\n#endif\n#if defined(SKIN)\ndX dY;dZ(dY);dY.ec*=dW;\n#elif defined(MICROFIBER)\ned ee;ef(ee,dI);ee.eh*=dW;\n#else\nvec3 ei=ej(dI);ei*=dW;\n#endif\nvec3 ek=reflect(-dO,dI);\n#ifdef ANISO\nvec3 rt=ek-(0.5*dN*dot(ek,dK));vec3 el=em(rt,mix(dQ,0.5*dQ,uAnisoStrength));\n#else\nvec3 el=em(ek,dQ);\n#endif\nel*=en(ek,dC);\n#ifdef LIGHT_COUNT\nhighp float eo=10.0/log2(dQ*0.968+0.03);eo*=eo;float eu=eo*(1.0/(8.0*3.1415926))+(4.0/(8.0*3.1415926));eu=min(eu,1.0e3);\n#ifdef SHADOW_COUNT\nev eA;\n#ifdef SKIN\n#ifdef SKIN_VERSION_1\neB(eA,SHADOW_KERNEL+SHADOW_KERNEL*dY.eC);\n#else\neD eE;float eF=SHADOW_KERNEL+SHADOW_KERNEL*dY.eC;eG(eE,eF);eB(eA,eF);\n#endif\n#else\neB(eA,SHADOW_KERNEL);\n#endif\n#endif\n#ifdef ANISO\neu*=uAnisoIntegral;\n#endif\nfor(int k=0;k<LIGHT_COUNT;++k){vec3 eH=uLightPositions[k].xyz-dv*uLightPositions[k].w;float eI=inversesqrt(dot(eH,eH));eH*=eI;float a=saturate(uLightParams[k].z/eI);a=1.0+a*(uLightParams[k].x+uLightParams[k].y*a);float s=saturate(dot(eH,uLightDirections[k]));s=saturate(uLightSpot[k].y-uLightSpot[k].z*(1.0-s*s));vec3 eJ=(a*s)*uLightColors[k].xyz;\n#if defined(SKIN)\n#ifdef SHADOW_COUNT\n#ifdef SKIN_VERSION_1\neK(dY,eA.eL[k],1.0,eH,dI,eJ);\n#else\neK(dY,eA.eL[k],eE.eE[k],eH,dI,eJ);\n#endif\n#else\neK(dY,1.0,0.0,eH,dI,eJ);\n#endif\n#elif defined(MICROFIBER)\n#ifdef SHADOW_COUNT\neM(ee,eA.eL[k],eH,dI,eJ);\n#else\neM(ee,1.0,eH,dI,eJ);\n#endif\n#else\nfloat eN=saturate((1.0/3.1415926)*dot(eH,dI));\n#ifdef SHADOW_COUNT\neN*=eA.eL[k];\n#endif\nei+=eN*eJ;\n#endif\nvec3 eO=eH+dO;\n#ifdef ANISO\neO=eO-(dN*dot(eO,dK));\n#endif\neO=normalize(eO);float eP=eu*pow(saturate(dot(eO,dI)),eo);\n#ifdef SHADOW_COUNT\neP*=eA.eL[k];\n#endif\nel+=eP*eJ;}\n#endif\n#if defined(SKIN)\nvec3 ei,diff_extra;eQ(ei,diff_extra,dY,dO,dI,dQ);\n#elif defined(MICROFIBER)\nvec3 ei,diff_extra;eR(ei,diff_extra,ee,dO,dI,dQ);\n#endif\nvec3 eS=eT(dO,dI,dP,dQ*dQ);el*=eS;\n#ifdef REFRACTION\nvec4 eU;{vec3 G=refract(-dO,dI,uRefractionIOREntry);G=dv+G*uRefractionRayDistance;vec4 eV=uRefractionViewProjection[0]*G.x+(uRefractionViewProjection[1]*G.y+(uRefractionViewProjection[2]*G.z+uRefractionViewProjection[3]));vec2 c=eV.xy/eV.w;c=0.5*c+vec2(0.5,0.5);vec2 i=mod(floor(c),2.0);c=fract(c);c.x=i.x>0.0?1.0-c.x:c.x;c.y=i.y>0.0?1.0-c.y:c.y;eU.rgb=texture2D(tRefraction,c).xyz;eU.rgb=mix(eU.rgb,eU.rgb*dF,uRefractionAlbedoTint);eU.rgb=eU.rgb-eU.rgb*eS;eU.rgb*=uRefractionTint;\n#ifdef REFRACTION_NO_MASK_TEX\neU.a=1.0;\n#else\neU.a=dM(d,uTexRangeRefraction).x;\n#endif\n}\n#endif\n#ifdef DIFFUSE_UNLIT\ngl_FragColor.xyz=dF;\n#else\ngl_FragColor.xyz=ei*dF;\n#endif\n#ifdef REFRACTION\ngl_FragColor.xyz=mix(gl_FragColor.xyz,eU.rgb,eU.a);\n#endif\ngl_FragColor.xyz+=el;\n#if defined(SKIN) || defined(MICROFIBER)\ngl_FragColor.xyz+=diff_extra;\n#endif\n#ifdef EMISSIVE\n#ifdef EMISSIVE_SECONDARY_UV\nvec2 eW=dE;\n#else\nvec2 eW=d;\n#endif\ngl_FragColor.xyz+=uEmissiveScale*dG(dM(eW,uTexRangeEmissive).xyz);\n#endif\n#ifdef STRIPVIEW\ngl_FragColor.xyz=eX(dU,dI,dF,dP,dR,ei,el,gl_FragColor.xyz);\n#endif\n#ifdef NOBLEND\ngl_FragColor.w=1.0;\n#else\ngl_FragColor.w=e;\n#endif\n}",
  6485. "matlighting.glsl": "vec3 eY(vec3 eZ,float fc){return exp(-0.5*fc/(eZ*eZ))/(eZ*2.5066283);}vec3 fd(vec3 eZ){return vec3(1.0,1.0,1.0)/(eZ*2.5066283);}vec3 fe(vec3 ff){return vec3(-0.5,-0.5,-0.5)/(ff);}vec3 fh(vec3 fi,float fc){return exp(fi*fc);}\n#define SAMPLE_COUNT 21.0\n#define SAMPLE_HALF 10.0\n#define GAUSS_SPREAD 0.05\nvec3 fj(float fk,float fl,vec3 fm){vec3 fn=vec3(fl,fl,fl);fn=0.8*fn+vec3(0.2);vec3 fo=cos(fn*3.14159);vec3 fu=cos(fn*3.14159*0.5);fu*=fu;fu*=fu;fu*=fu;fn=fn+0.05*fo*fu*fm;fu*=fu;fu*=fu;fu*=fu;fn=fn+0.1*fo*fu*fm;fn=saturate(fn);fn*=fn*1.2;return fn;}vec3 fv(vec3 fm){return vec3(1.0,1.0,1.0)/3.1415926;}float fA(float fk,float fm){return saturate(-fk*fm+fk+fm);}vec3 fB(float fk,vec3 fm){return saturate(-fk*fm+vec3(fk)+fm);}float fC(float fm){return-0.31830988618379*fm+0.31830988618379;}vec3 fD(vec3 fm){return-0.31830988618379*fm+vec3(0.31830988618379);}vec3 eT(vec3 dO,vec3 dI,vec3 dP,float fE){float C=1.0-saturate(dot(dO,dI));float fF=C*C;C*=fF*fF;C*=fE;return(dP-C*dP)+C*uFresnel;}vec2 fG(vec2 fH,vec2 fm){fH=1.0-fH;vec2 fI=fH*fH;fI*=fI;fH=mix(fI,fH*0.4,fm);return fH;}vec3 ej(vec3 fJ){\n#define c(n) uDiffuseCoefficients[n].xyz\nvec3 G=(c(0)+fJ.y*((c(1)+c(4)*fJ.x)+c(5)*fJ.z))+fJ.x*(c(3)+c(7)*fJ.z)+c(2)*fJ.z;\n#undef c\nvec3 sqr=fJ*fJ;G+=uDiffuseCoefficients[6].xyz*(3.0*sqr.z-1.0);G+=uDiffuseCoefficients[8].xyz*(sqr.x-sqr.y);return G;}void fK(inout vec3 fL,inout vec3 fM,inout vec3 fN,vec3 fJ){fL=uDiffuseCoefficients[0].xyz;fM=uDiffuseCoefficients[1].xyz*fJ.y;fM+=uDiffuseCoefficients[2].xyz*fJ.z;fM+=uDiffuseCoefficients[3].xyz*fJ.x;vec3 swz=fJ.yyz*fJ.xzx;fN=uDiffuseCoefficients[4].xyz*swz.x;fN+=uDiffuseCoefficients[5].xyz*swz.y;fN+=uDiffuseCoefficients[7].xyz*swz.z;vec3 sqr=fJ*fJ;fN+=uDiffuseCoefficients[6].xyz*(3.0*sqr.z-1.0);fN+=uDiffuseCoefficients[8].xyz*(sqr.x-sqr.y);}vec3 fO(vec3 fL,vec3 fM,vec3 fN,vec3 fP,float fm){fP=mix(vec3(1.0),fP,fm);return(fL+fM*fP.x)+fN*fP.z;}vec3 fQ(vec3 fL,vec3 fM,vec3 fN,vec3 fP,vec3 fR){vec3 fS=mix(vec3(1.0),fP.yyy,fR);vec3 fT=mix(vec3(1.0),fP.zzz,fR);return(fL+fM*fS)+fN*fT;}vec3 em(vec3 fJ,float dQ){fJ/=dot(vec3(1.0),abs(fJ));vec2 fU=abs(fJ.zx)-vec2(1.0,1.0);vec2 fV=vec2(fJ.x<0.0?fU.x:-fU.x,fJ.z<0.0?fU.y:-fU.y);vec2 fW=(fJ.y<0.0)?fV:fJ.xz;fW=vec2(0.5*(254.0/256.0),0.125*0.5*(254.0/256.0))*fW+vec2(0.5,0.125*0.5);float fX=fract(7.0*dQ);fW.y+=0.125*(7.0*dQ-fX);vec2 fY=fW+vec2(0.0,0.125);vec4 fZ=mix(texture2D(tSkySpecular,fW),texture2D(tSkySpecular,fY),fX);vec3 r=fZ.xyz*(7.0*fZ.w);return r*r;}float en(vec3 fJ,vec3 hc){float hd=dot(fJ,hc);hd=saturate(1.0+uHorizonOcclude*hd);return hd*hd;}",
  6486. "matmicrofiber.glsl": "\n#ifdef MICROFIBER\nuniform vec4 uTexRangeFuzz;uniform vec4 uFresnelColor;uniform float uFresnelIntegral;uniform float uFresnelOcc;uniform float uFresnelGlossMask;struct ed{vec3 eh;vec3 eN;vec3 he;vec3 hf;vec3 hh;};void ef(out ed s,vec3 dI){s.eh=s.eN=ej(dI);s.he=vec3(0.0);s.hf=uFresnelColor.rgb;s.hh=uFresnelColor.aaa*vec3(1.0,0.5,0.25);\n#ifndef MICROFIBER_NO_FUZZ_TEX\nvec4 m=dM(d,uTexRangeFuzz);s.hf*=dG(m.rgb);\n#endif\n}void eM(inout ed s,float hi,vec3 eH,vec3 dI,vec3 eJ){float fk=dot(eH,dI);float eN=saturate((1.0/3.1415926)*fk);float hj=fA(fk,s.hh.z);\n#ifdef SHADOW_COUNT\neN*=hi;float hk=mix(1.0,hi,uFresnelOcc);float he=hj*hk;\n#else \nfloat he=hj;\n#endif\ns.he=he*eJ+s.he;s.eN=eN*eJ+s.eN;}void eR(out vec3 ei,out vec3 diff_extra,inout ed s,vec3 dO,vec3 dI,float dQ){s.he*=uFresnelIntegral;float fH=dot(dO,dI);vec2 hl=fG(vec2(fH,fH),s.hh.xy);s.he=s.eh*hl.x+(s.he*hl.y);s.he*=s.hf;float hm=saturate(1.0+-uFresnelGlossMask*dQ);s.he*=hm*hm;ei=s.eN;diff_extra=s.he;}\n#endif\n",
  6487. "matsampling.glsl": "vec3 dG(vec3 c){return c*c;}vec3 dJ(vec3 n){vec3 hn=dA;vec3 ho=dB;vec3 hu=gl_FrontFacing?dC:-dC;\n#ifdef TSPACE_RENORMALIZE\nhu=normalize(hu);\n#endif\n#ifdef TSPACE_ORTHOGONALIZE\nhn-=dot(hn,hu)*hu;\n#endif\n#ifdef TSPACE_RENORMALIZE\nhn=normalize(hn);\n#endif\n#ifdef TSPACE_ORTHOGONALIZE\nho=(ho-dot(ho,hu)*hu)-dot(ho,hn)*hn;\n#endif\n#ifdef TSPACE_RENORMALIZE\nho=normalize(ho);\n#endif\n#ifdef TSPACE_COMPUTE_BITANGENT\nvec3 hv=cross(hu,hn);ho=dot(hv,ho)<0.0?-hv:hv;\n#endif\nn=2.0*n-vec3(1.0);return normalize(hn*n.x+ho*n.y+hu*n.z);}vec3 dL(vec3 t){vec3 hu=gl_FrontFacing?dC:-dC;return normalize(dA*t.x+dB*t.y+hu*t.z);}vec4 dM(vec2 hA,vec4 hB){\n#if GL_OES_standard_derivatives\nvec2 hC=fract(hA);vec2 hD=fwidth(hC);float hE=(hD.x+hD.y)>0.5?-6.0:0.0;return texture2D(tExtras,hC*hB.xy+hB.zw,hE);\n#else\nreturn texture2D(tExtras,fract(hA)*hB.xy+hB.zw);\n#endif\n}vec3 hF(sampler2D hG,vec2 hH,float hI){vec3 n=texture2D(hG,hH,hI*2.5).xyz;return dJ(n);}",
  6488. "matshadows.glsl": "\n#ifdef SHADOW_COUNT\n#ifdef MOBILE\n#define SHADOW_KERNEL (4.0/1536.0)\n#else\n#define SHADOW_KERNEL (4.0/2048.0)\n#endif\nhighp vec4 h(highp mat4 i,highp vec3 p){return i[0]*p.x+(i[1]*p.y+(i[2]*p.z+i[3]));}uniform sampler2D tDepth0;\n#if SHADOW_COUNT > 1\nuniform sampler2D tDepth1;\n#if SHADOW_COUNT > 2\nuniform sampler2D tDepth2;\n#endif\n#endif\nuniform highp vec2 uShadowKernelRotation;uniform highp vec2 uShadowMapSize;uniform highp mat4 uShadowMatrices[SHADOW_COUNT];uniform highp vec4 uShadowTexelPadProjections[SHADOW_COUNT];\n#ifndef MOBILE\nuniform highp mat4 uInvShadowMatrices[SHADOW_COUNT];\n#endif\nhighp float hJ(highp vec3 G){\n#ifdef SHADOW_NATIVE_DEPTH\nreturn G.x;\n#else\nreturn(G.x+G.y*(1.0/255.0))+G.z*(1.0/65025.0);\n#endif\n}\n#ifndef SHADOW_COMPARE\n#define SHADOW_COMPARE(a,b) ((a) < (b) ? 1.0 : 0.0)\n#endif\n#ifndef SHADOW_CLIP\n#define SHADOW_CLIP(c,v) v\n#endif\nfloat hK(sampler2D hL,highp vec2 hA,highp float H){\n#ifndef MOBILE\nhighp vec2 c=hA*uShadowMapSize.x;highp vec2 a=floor(c)*uShadowMapSize.y,b=ceil(c)*uShadowMapSize.y;highp vec4 eE;eE.x=hJ(texture2D(hL,a).xyz);eE.y=hJ(texture2D(hL,vec2(b.x,a.y)).xyz);eE.z=hJ(texture2D(hL,vec2(a.x,b.y)).xyz);eE.w=hJ(texture2D(hL,b).xyz);highp vec4 hM;hM.x=SHADOW_COMPARE(H,eE.x);hM.y=SHADOW_COMPARE(H,eE.y);hM.z=SHADOW_COMPARE(H,eE.z);hM.w=SHADOW_COMPARE(H,eE.w);highp vec2 w=c-a*uShadowMapSize.x;vec2 s=(w.y*hM.zw+hM.xy)-w.y*hM.xy;return(w.x*s.y+s.x)-w.x*s.x;\n#else\nhighp float G=hJ(texture2D(hL,hA.xy).xyz);return SHADOW_COMPARE(H,G);\n#endif\n}highp float hN(sampler2D hL,highp vec3 hA,float hO){highp vec2 l=uShadowKernelRotation*hO;float s;s=hK(hL,hA.xy+l,hA.z);s+=hK(hL,hA.xy-l,hA.z);s+=hK(hL,hA.xy+vec2(-l.y,l.x),hA.z);s+=hK(hL,hA.xy+vec2(l.y,-l.x),hA.z);s*=0.25;return s*s;}struct ev{float eL[LIGHT_COUNT];};void eB(out ev ss,float hO){highp vec3 hP[SHADOW_COUNT];vec3 hu=gl_FrontFacing?dC:-dC;for(int k=0;k<SHADOW_COUNT;++k){vec4 hQ=uShadowTexelPadProjections[k];float hR=hQ.x*dv.x+(hQ.y*dv.y+(hQ.z*dv.z+hQ.w));\n#ifdef MOBILE\nhR*=.001+hO;\n#else\nhR*=.0005+0.5*hO;\n#endif\nhighp vec4 hS=h(uShadowMatrices[k],dv+hR*hu);hP[k]=hS.xyz/hS.w;}float m;\n#if SHADOW_COUNT > 0\nm=hN(tDepth0,hP[0],hO);ss.eL[0]=SHADOW_CLIP(hP[0].xy,m);\n#endif\n#if SHADOW_COUNT > 1\nm=hN(tDepth1,hP[1],hO);ss.eL[1]=SHADOW_CLIP(hP[1].xy,m);\n#endif\n#if SHADOW_COUNT > 2\nm=hN(tDepth2,hP[2],hO);ss.eL[2]=SHADOW_CLIP(hP[2].xy,m);\n#endif\nfor(int k=SHADOW_COUNT;k<LIGHT_COUNT;++k){ss.eL[k]=1.0;}}struct eD{highp float eE[LIGHT_COUNT];};\n#ifdef MOBILE\nvoid eG(out eD ss,float hO){for(int k=0;k<LIGHT_COUNT;++k){ss.eE[k]=1.0;}}\n#else\nhighp vec4 hT(sampler2D hL,highp vec2 hA,highp mat4 hU){highp vec4 E;E.xy=hA;\n#ifndef MOBILE\nhighp vec2 c=hA*uShadowMapSize.x;highp vec2 a=floor(c)*uShadowMapSize.y,b=ceil(c)*uShadowMapSize.y;highp vec4 hM;hM.x=hJ(texture2D(hL,a).xyz);hM.y=hJ(texture2D(hL,vec2(b.x,a.y)).xyz);hM.z=hJ(texture2D(hL,vec2(a.x,b.y)).xyz);hM.w=hJ(texture2D(hL,b).xyz);highp vec2 w=c-a*uShadowMapSize.x;vec2 s=(w.y*hM.zw+hM.xy)-w.y*hM.xy;E.z=(w.x*s.y+s.x)-w.x*s.x;\n#else \nE.z=hJ(texture2D(hL,hA.xy).xyz);\n#endif\nE=h(hU,E.xyz);E.xyz/=E.w;return E;}void eG(out eD ss,float hO){highp vec3 hV[SHADOW_COUNT];vec3 hu=gl_FrontFacing?dC:-dC;hu*=0.6;for(int k=0;k<SHADOW_COUNT;++k){vec4 hQ=uShadowTexelPadProjections[k];float hR=hQ.x*dv.x+(hQ.y*dv.y+(hQ.z*dv.z+hQ.w));\n#ifdef MOBILE\nhR*=.001+hO;\n#else\nhR*=.0005+0.5*hO;\n#endif\nhighp vec4 hS=h(uShadowMatrices[k],dv-hR*hu);hV[k]=hS.xyz/hS.w;}highp vec4 hW;\n#if SHADOW_COUNT > 0\nhW=hT(tDepth0,hV[0].xy,uInvShadowMatrices[0]);ss.eE[0]=length(dv.xyz-hW.xyz);\n#endif\n#if SHADOW_COUNT > 1\nhW=hT(tDepth1,hV[1].xy,uInvShadowMatrices[1]);ss.eE[1]=length(dv.xyz-hW.xyz);\n#endif\n#if SHADOW_COUNT > 2\nhW=hT(tDepth2,hV[2].xy,uInvShadowMatrices[2]);ss.eE[2]=length(dv.xyz-hW.xyz);\n#endif\nfor(int k=SHADOW_COUNT;k<LIGHT_COUNT;++k){ss.eE[k]=1.0;}}\n#endif\n#endif\n",
  6489. "matskin.glsl": "\n#ifdef SKIN\n#ifndef SKIN_NO_SUBDERMIS_TEX\nuniform vec4 uTexRangeSubdermis;\n#endif\n#ifndef SKIN_NO_TRANSLUCENCY_TEX\nuniform vec4 uTexRangeTranslucency;\n#endif\n#ifndef SKIN_NO_FUZZ_TEX\nuniform vec4 uTexRangeFuzz;\n#endif\nuniform vec4 uTransColor;uniform vec4 uFresnelColor;uniform vec3 uSubdermisColor;uniform float uTransScatter;uniform float uFresnelOcc;uniform float uFresnelGlossMask;uniform float uTransSky;uniform float uFresnelIntegral;uniform float uTransIntegral;uniform float uSkinTransDepth;uniform float uSkinShadowBlur;uniform float uNormalSmooth;struct dX{vec3 hX;vec3 hY,hZ,ic,he;vec3 ec,eh,id;vec3 ie;vec3 ih;vec3 ii;vec3 ij;float ik;float il;float im;float eC;};void dZ(out dX s){vec4 m;\n#ifdef SKIN_NO_SUBDERMIS_TEX\ns.hX=uSubdermisColor;s.im=1.0;\n#else \nm=dM(d,uTexRangeSubdermis);s.hX=dG(m.xyz);s.im=m.w*m.w;\n#endif\ns.ij=uTransColor.rgb;s.ik=uTransScatter;\n#ifdef SKIN_VERSION_1\ns.eC=uSkinShadowBlur*s.im;\n#else \ns.il=max(max(s.ij.r,s.ij.g),s.ij.b)*uTransColor.a;float io=max(s.hX.r,max(s.hX.g,s.hX.b));io=1.0-io;io*=io;io*=io;io*=io;io=1.0-(io*io);s.im*=io;s.eC=uSkinShadowBlur*s.im*dot(s.hX.rgb,vec3(0.333,0.334,0.333));\n#endif\n#ifndef SKIN_NO_TRANSLUCENCY_TEX\nm=dM(d,uTexRangeTranslucency);s.ij*=dG(m.xyz);\n#endif\ns.ie=hF(tNormal,d,uNormalSmooth*s.im);vec3 iu,iv,iA;fK(iu,iv,iA,s.ie);s.eh=s.hY=iu+iv+iA;\n#ifdef SKIN_VERSION_1 \ns.ec=fQ(iu,iv,iA,vec3(1.0,0.6667,0.25),s.hX);\n#else\ns.ec=fQ(iu,iv,iA,vec3(1.0,0.6667,0.25),s.hX*0.2+vec3(0.1));\n#endif\n#ifdef SKIN_VERSION_1\nvec3 iB,iC,iD;fK(iB,iC,iD,-s.ie);s.id=fO(iB,iC,iD,vec3(1.0,0.4444,0.0625),s.ik);s.id*=uTransSky;\n#else \ns.id=vec3(0.0);\n#endif\ns.hZ=s.ic=s.he=vec3(0.0);s.hX*=0.5;s.ik*=0.5;s.ih=uFresnelColor.rgb;s.ii=uFresnelColor.aaa*vec3(1.0,0.5,0.25);\n#ifndef SKIN_NO_FUZZ_TEX\nm=dM(d,uTexRangeFuzz);s.ih*=dG(m.rgb);\n#endif\n}void eK(inout dX s,float iE,float iF,vec3 eH,vec3 dI,vec3 eJ){float fk=dot(eH,dI);float fl=dot(eH,s.ie);float eN=saturate((1.0/3.1415926)*fk);float hi=iE*iE;hi*=hi;hi=saturate(6.0*hi);\n#ifdef SKIN_VERSION_1 \nvec3 iG=fB(fl,s.hX);\n#else \nvec3 iG=fj(fk,fl,s.hX);\n#endif\nfloat iH=fA(-fl,s.ik);vec3 ic=vec3(iH*iH);\n#ifdef SKIN_VERSION_1\n#ifdef SHADOW_COUNT\nvec3 iI=vec3(iE);float iJ=saturate(hi-2.0*(iE*iE));iI+=iJ*s.hX;float iK=iE;\n#endif\n#else\n#ifdef SHADOW_COUNT\nvec3 iI;highp vec3 iL=(0.995*s.hX)+vec3(0.005,0.005,0.005);highp vec3 iM=vec3(1.0)-iL;iL=mix(iL,iM,iE);float iN=sqrt(iE);vec3 iO=2.0*vec3(1.0-iN);iN=1.0-iN;iN=(1.0-iN*iN);iI=saturate(pow(iL*iN,iO));highp float iP=0.35/(uSkinTransDepth+0.001);highp float iQ=saturate(iF*iP);iQ=saturate(1.0-iQ);iQ*=iQ;highp vec3 iR=vec3((-3.0*iQ)+3.15);highp vec3 iS=(0.9975*s.ij)+vec3(0.0025,0.0025,0.0025);highp float io=saturate(10.0*dot(iS,iS));vec3 iK=pow(iS*iQ,iR)*io;\n#else \nic=vec3(0.0);\n#endif\n#endif\nfloat hj=fA(fl,s.ii.z);\n#ifdef SHADOW_COUNT\nvec3 hk=mix(vec3(1.0),iI,uFresnelOcc);vec3 he=hj*hk;\n#else\nvec3 he=vec3(hj);\n#endif\n#ifdef SHADOW_COUNT\niG*=iI;eN*=hi;ic*=iK;\n#endif\ns.he=he*eJ+s.he;s.ic=ic*eJ+s.ic;s.hZ=iG*eJ+s.hZ;s.hY=eN*eJ+s.hY;}void eQ(out vec3 ei,out vec3 diff_extra,inout dX s,vec3 dO,vec3 dI,float dQ){s.he*=uFresnelIntegral;float fH=dot(dO,dI);vec2 hl=fG(vec2(fH,fH),s.ii.xy);s.he=s.eh*hl.x+(s.he*hl.y);s.he*=s.ih;float hm=saturate(1.0+-uFresnelGlossMask*dQ);s.he*=hm*hm;s.ic=s.ic*uTransIntegral;\n#ifdef SKIN_VERSION_1\ns.hZ=(s.hZ*fD(s.hX))+s.ec;\n#else\ns.hZ=(s.hZ*fv(s.hX))+s.ec;\n#endif\nei=mix(s.hY,s.hZ,s.im);\n#ifdef SKIN_VERSION_1\ns.ic=(s.ic+s.id)*s.ij;diff_extra=(s.he+s.ic)*s.im;\n#else\nei+=s.ic*s.il;diff_extra=s.he*s.im;\n#endif\n}\n#endif\n",
  6490. "matstrips.glsl": "\n#ifdef STRIPVIEW\nuniform float uStrips[5];uniform vec2 uStripRes;struct dT{float io[5];float bg;};void dV(out dT iT,inout float dQ,inout vec3 dP){highp vec2 hA=gl_FragCoord.xy*uStripRes-vec2(1.0,1.0);hA.x+=0.25*hA.y;iT.io[0]=step(hA.x,uStrips[0]);iT.io[1]=step(hA.x,uStrips[1]);iT.io[2]=step(hA.x,uStrips[2]);iT.io[3]=step(hA.x,uStrips[3]);iT.io[4]=step(hA.x,uStrips[4]);iT.bg=1.0-iT.io[4];iT.io[4]-=iT.io[3];iT.io[3]-=iT.io[2];iT.io[2]-=iT.io[1];iT.io[1]-=iT.io[0];bool iU=iT.io[4]>0.0;dQ=iU?0.5:dQ;dP=iU?vec3(0.1):dP;}vec3 eX(dT iT,vec3 dI,vec3 dF,vec3 dP,float dQ,vec3 ei,vec3 el,vec3 iV){return iT.io[0]*(dI*0.5+vec3(0.5))+iT.io[1]*dF+iT.io[2]*dP+vec3(iT.io[3]*dQ)+iT.io[4]*(vec3(0.12)+0.3*ei+el)+iT.bg*iV;}\n#endif\n",
  6491. "matvert.glsl": "precision highp float;uniform mat4 uModelViewProjectionMatrix;uniform mat4 uSkyMatrix;uniform vec2 uUVOffset;attribute vec3 vPosition;attribute vec2 vTexCoord;attribute vec2 vTangent;attribute vec2 vBitangent;attribute vec2 vNormal;\n#ifdef VERTEX_COLOR\nattribute vec4 vColor;\n#endif\n#ifdef TEXCOORD_SECONDARY\nattribute vec2 vTexCoord2;\n#endif\nvarying highp vec3 dv;varying mediump vec2 d;varying mediump vec3 dA;varying mediump vec3 dB;varying mediump vec3 dC;\n#ifdef VERTEX_COLOR\nvarying lowp vec4 dD;\n#endif\n#ifdef TEXCOORD_SECONDARY\nvarying mediump vec2 dE;\n#endif\nvec3 iW(vec2 v){bool iX=(v.y>(32767.1/65535.0));v.y=iX?(v.y-(32768.0/65535.0)):v.y;vec3 r;r.xy=(2.0*65535.0/32767.0)*v-vec2(1.0);r.z=sqrt(clamp(1.0-dot(r.xy,r.xy),0.0,1.0));r.z=iX?-r.z:r.z;return r;}vec4 h(mat4 i,vec3 p){return i[0]*p.x+(i[1]*p.y+(i[2]*p.z+i[3]));}vec3 u(mat4 i,vec3 v){return i[0].xyz*v.x+i[1].xyz*v.y+i[2].xyz*v.z;}void main(void){gl_Position=h(uModelViewProjectionMatrix,vPosition.xyz);d=vTexCoord+uUVOffset;dA=u(uSkyMatrix,iW(vTangent));dB=u(uSkyMatrix,iW(vBitangent));dC=u(uSkyMatrix,iW(vNormal));dv=h(uSkyMatrix,vPosition.xyz).xyz;\n#ifdef VERTEX_COLOR\ndD=vColor;\n#endif\n#ifdef TEXCOORD_SECONDARY\ndE=vTexCoord2;\n#endif\n}",
  6492. "postaa.glsl": "precision mediump float;uniform sampler2D tInput;varying vec2 j;void main(void){gl_FragColor=texture2D(tInput,j);}",
  6493. "postfrag.glsl": "precision mediump float;uniform sampler2D tInput;\n#ifdef BLOOM\nuniform sampler2D tBloom;\n#endif\n#ifdef GRAIN\nuniform sampler2D tGrain;\n#endif\n#ifdef COLOR_LUT\nuniform sampler2D tLUT;\n#endif\nuniform vec3 uScale;uniform vec3 uBias;uniform vec3 uSaturation;uniform vec4 uSharpenKernel;uniform vec3 uSharpness;uniform vec3 uBloomColor;uniform vec4 uVignetteAspect;uniform vec4 uVignette;uniform vec4 uGrainCoord;uniform vec2 uGrainScaleBias;varying vec2 j;vec3 iY(vec3 c){vec3 iZ=sqrt(c);return(iZ-iZ*c)+c*(0.4672*c+vec3(0.5328));}void main(void){vec4 jc=texture2D(tInput,j);vec3 c=jc.xyz;\n#ifdef SHARPEN\nvec3 hM=texture2D(tInput,j+uSharpenKernel.xy).xyz;hM+=texture2D(tInput,j-uSharpenKernel.xy).xyz;hM+=texture2D(tInput,j+uSharpenKernel.zw).xyz;hM+=texture2D(tInput,j-uSharpenKernel.zw).xyz;vec3 jd=uSharpness.x*c-uSharpness.y*hM;c+=clamp(jd,-uSharpness.z,uSharpness.z);\n#endif\n#ifdef BLOOM\nc+=uBloomColor*texture2D(tBloom,j).xyz;\n#endif\n#ifdef VIGNETTE\nvec2 je=j*uVignetteAspect.xy-uVignetteAspect.zw;vec3 v=clamp(vec3(1.0,1.0,1.0)-uVignette.xyz*dot(je,je),0.0,1.0);vec3 jf=v*v;jf*=v;c*=mix(v,jf,uVignette.w);\n#endif\n#ifdef SATURATION\nfloat gray=dot(c,vec3(0.3,0.59,0.11));c=mix(vec3(gray,gray,gray),c,uSaturation);\n#endif\n#ifdef CONTRAST\nc=c*uScale+uBias;\n#endif\n#ifdef GRAIN\nfloat jh=uGrainScaleBias.x*texture2D(tGrain,j*uGrainCoord.xy+uGrainCoord.zw).x+uGrainScaleBias.y;c+=c*jh;\n#endif\n#ifdef REINHARD\n{c*=1.8;float ji=dot(c,vec3(0.3333));c=clamp(c/(1.0+ji),0.0,1.0);}\n#elif defined(HEJL)\n{const highp float jj=0.22,jk=0.3,jl=.1,jm=0.2,jn=.01,jo=0.3;const highp float ju=1.25;highp vec3 eO=max(vec3(0.0),c-vec3(.004));c=(eO*((ju*jj)*eO+ju*vec3(jl*jk,jl*jk,jl*jk))+ju*vec3(jm*jn,jm*jn,jm*jn))/(eO*(jj*eO+vec3(jk,jk,jk))+vec3(jm*jo,jm*jo,jm*jo))-ju*vec3(jn/jo,jn/jo,jn/jo);}\n#endif\n#ifdef COLOR_LUT\nc=clamp(c,0.0,1.0);c=(255.0/256.0)*c+vec3(0.5/256.0);c.x=texture2D(tLUT,c.xx).x;c.y=texture2D(tLUT,c.yy).y;c.z=texture2D(tLUT,c.zz).z;c*=c;\n#endif\ngl_FragColor.xyz=iY(c);gl_FragColor.w=jc.w;}",
  6494. "postvert.glsl": "precision highp float;attribute vec2 vCoord;varying vec2 j;void main(void){j=vCoord;gl_Position.xy=2.0*vCoord-vec2(1.0,1.0);gl_Position.zw=vec2(0.0,1.0);}",
  6495. "shadowfloorfrag.glsl": "precision mediump float;varying highp vec3 dv;varying mediump vec2 jv;varying mediump vec3 dC;uniform vec3 uShadowCatcherParams;\n#ifdef LIGHT_COUNT\nuniform vec4 uLightPositions[LIGHT_COUNT];uniform vec3 uLightDirections[LIGHT_COUNT];uniform vec3 uLightColors[LIGHT_COUNT];uniform vec3 uLightParams[LIGHT_COUNT];uniform vec3 uLightSpot[LIGHT_COUNT];\n#endif\n#define saturate(x) clamp( x, 0.0, 1.0 )\n#define SHADOW_COMPARE(a,b) ((a) < (b) || (b) >= 1.0 ? 1.0 : 0.0)\n#define SHADOW_CLIP(c,v) ((c.x<0.0 || c.x>1.0 || c.y<0.0 || c.y>1.0) ? 1.0 : v)\n#include <matshadows.glsl>\nvoid main(void){ev eA;eB(eA,SHADOW_KERNEL);vec3 jA=vec3(0.0,0.0,0.0);vec3 jB=vec3(0.0,0.0,0.0);for(int k=0;k<SHADOW_COUNT;++k){vec3 eH=uLightPositions[k].xyz-dv*uLightPositions[k].w;float eI=inversesqrt(dot(eH,eH));eH*=eI;float a=saturate(uLightParams[k].z/eI);a=1.0+a*(uLightParams[k].x+uLightParams[k].y*a);float s=saturate(dot(eH,uLightDirections[k]));s=saturate(uLightSpot[k].y-uLightSpot[k].z*(1.0-s*s));vec3 jC=mix(uLightColors[k].xyz,vec3(1.0,1.0,1.0),uShadowCatcherParams.x);vec3 jD=(a*s)*jC;jD*=saturate(dot(eH,dC));jB+=jD;jA+=jD*eA.eL[k];}float jE=1.0e-4;vec3 r=(jA+jE)/(jB+jE);float jF=saturate(dot(jv,jv))*uShadowCatcherParams.z;r=mix(r,vec3(1.0,1.0,1.0),jF);r=mix(vec3(1.0,1.0,1.0),r,uShadowCatcherParams.y);gl_FragColor.xyz=r;gl_FragColor.w=1.0;}",
  6496. "shadowfloorvert.glsl": "precision highp float;uniform mat4 uModelViewProjectionMatrix;uniform mat4 uModelSkyMatrix;uniform float uScale;attribute vec3 vPosition;varying highp vec3 dv;varying mediump vec2 jv;varying mediump vec3 dC;vec4 h(mat4 i,vec3 p){return i[0]*p.x+(i[1]*p.y+(i[2]*p.z+i[3]));}void main(void){jv=vPosition.xz;dC=normalize(uModelSkyMatrix[1].xyz);dv=h(uModelSkyMatrix,vPosition).xyz;gl_Position=h(uModelViewProjectionMatrix,vPosition);}",
  6497. "shadowfrag.glsl": "precision highp float;varying vec2 jG;\n#ifdef ALPHA_TEST\nvarying mediump vec2 d;uniform sampler2D tAlbedo;\n#endif\nvec3 jH(float v){vec4 jI=vec4(1.0,255.0,65025.0,16581375.0)*v;jI=fract(jI);jI.xyz-=jI.yzw*(1.0/255.0);return jI.xyz;}void main(void){\n#ifdef ALPHA_TEST\nfloat e=texture2D(tAlbedo,d).a;if(e<0.5){discard;}\n#endif\n#ifdef SHADOW_NATIVE_DEPTH\ngl_FragColor.xyz=vec3(0.0,0.0,0.0);\n#else\ngl_FragColor.xyz=jH((jG.x/jG.y)*0.5+0.5);\n#endif\ngl_FragColor.w=0.0;}",
  6498. "shadowvert.glsl": "precision highp float;attribute vec3 vPosition;attribute vec2 vTexCoord;uniform mat4 uMeshTransform;uniform mat4 uViewProjection;varying vec2 jG;\n#ifdef ALPHA_TEST\nvarying mediump vec2 d;uniform vec2 uUVOffset;\n#endif\nvec4 h(mat4 i,vec3 p){return i[0]*p.x+(i[1]*p.y+(i[2]*p.z+i[3]));}void main(void){vec3 p=h(uMeshTransform,vPosition).xyz;gl_Position=h(uViewProjection,p);jG=gl_Position.zw;\n#ifdef ALPHA_TEST\nd=vTexCoord+uUVOffset;\n#endif\n}",
  6499. "sky.glsl": "precision highp float;uniform sampler2D tSkyTexture;uniform float uAlpha;varying vec2 d;void main(void){vec3 r=texture2D(tSkyTexture,d).xyz;gl_FragColor.xyz=r*r;gl_FragColor.w=uAlpha;}",
  6500. "skySH.glsl": "precision mediump float;uniform vec4 uSkyCoefficients[9];uniform float uAlpha;varying vec3 jJ;void main(void){vec3 G=normalize(jJ);vec3 r=uSkyCoefficients[0].xyz;r+=uSkyCoefficients[1].xyz*G.y;r+=uSkyCoefficients[2].xyz*G.z;r+=uSkyCoefficients[3].xyz*G.x;vec3 swz=G.yyz*G.xzx;r+=uSkyCoefficients[4].xyz*swz.x;r+=uSkyCoefficients[5].xyz*swz.y;r+=uSkyCoefficients[7].xyz*swz.z;vec3 sqr=G*G;r+=uSkyCoefficients[6].xyz*(3.0*sqr.z-1.0);r+=uSkyCoefficients[8].xyz*(sqr.x-sqr.y);gl_FragColor.xyz=r;gl_FragColor.w=uAlpha;}",
  6501. "skyvert.glsl": "precision highp float;uniform mat4 uInverseSkyMatrix;uniform mat4 uViewProjection;attribute vec3 vPosition;attribute vec2 vTexCoord;\n#if SKYMODE == 3\nvarying vec3 jJ;\n#else\nvarying vec2 d;\n#endif\nvec4 h(mat4 i,vec3 p){return i[0]*p.x+(i[1]*p.y+(i[2]*p.z+i[3]));}vec4 u(mat4 i,vec3 v){return i[0]*v.x+i[1]*v.y+i[2]*v.z;}void main(void){vec3 p=h(uInverseSkyMatrix,vPosition).xyz;gl_Position=u(uViewProjection,p);gl_Position.z-=(1.0/65535.0)*gl_Position.w;\n#if SKYMODE == 3\njJ=vPosition;jJ.xy+=1e-20*vTexCoord;\n#else\nd=vTexCoord;\n#endif\n}",
  6502. "wirefrag.glsl": "precision highp float;uniform vec4 uStripParams;void main(void){vec2 c=gl_FragCoord.xy*uStripParams.xy-vec2(1.0,1.0);c.x+=0.25*c.y;float a=c.x<uStripParams.z?0.0:0.9;a=c.x<uStripParams.w?a:0.0;gl_FragColor=vec4(0.0,0.0,0.0,a);}",
  6503. "wirevert.glsl": "precision highp float;uniform mat4 uModelViewProjectionMatrix;attribute vec3 vPosition;vec4 h(mat4 i,vec3 p){return i[0]*p.x+(i[1]*p.y+(i[2]*p.z+i[3]));}void main(void){gl_Position=h(uModelViewProjectionMatrix,vPosition);gl_Position.z+=-0.00005*gl_Position.w;}",
  6504. nil: ""
  6505. }
  6506. }(fdage)